=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Denjin Makai
FAQ By: BigDarsh (
[email protected]) &
Goh_Billy (
[email protected])
Version #: 3.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Power Meter
3. Characters
3.1 Makai
3.2 Iyo
3.3 Belva
3.4 Kurokishi
3.5 Tarukusu (Tulks)
3.6 Zeldia
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward A - Attack
\ | / b - Back J - Jump
b-- --f u - Up + - And
/ | \ d - Down / - Or
db d df , - Then
===============================================================================
2. System
===============================================================================
--------------
| 2.1 Basics |
--------------
Grapple walk into enemy
Pick Up Item/Weapon press A when on top
of item/weapon
Use Weapon press A after
picking up weapon
Dash Forward tap f, f twice (hold use df/uf to guide dash
f to continue
running)
Reverse Dash tap b, b twice (hold use db/ub to guide dash
b to continue
running)
Rear Jump ub/b/db + J
Block press and hold A your Power Meter will deplete
with each successfully
guarded attack
Dizzy Recovery shake joystick and
tap A and J rapidly
after being dizzied
Special Move 1 press and begin to consumes 1/3 of your Power
hold A, then enter Meter; cannot perform if
b, f very quickly your Power Meter is below
1/3
Special Move 2 press and begin to consumes 1/3 of your Power
hold A, then enter Meter; cannot perform if
d, u very quickly your Power Meter is below
1/3
Death Blow Special J+A consumes 1/3 of your Power
Meter if maneuver connects;
cannot perform if your
Power Meter is below 1/3
Dashing Special Dash Forward, J+A consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3
Super Desperation press and begin to consumes nearly the entire
hold A, then enter Power meter; cannot perform
u, d, f very if your Power Meter is not
quickly when full
Lifebar is low (in
the red) and Power
Bar is full
Teammate Toss Grapple teamate, A teammate can perform their
(hold b to send aerial maneuvers
teammate backward)
Double Team Maneuver 1 Grapple teammate, consumes 2/3 of both
J+A characters' Power Meter;
cannot perform if either
characters' Power Meter is
below 2/3
Double Team Maneuver 2 Grapple enemy, have consumes 1/3 of both
teammate behind characters' Power Meter;
the enemy and cannot perform if either
teammate needs to characters' Power Meter is
press A / have below 1/3
teammate Grapple
enemy, press A
behind the enemy
-------------------
| 2.2 Power Meter |
-------------------
Power Meter - This is the red bar located under your health meter. This is
used to perform your special moves. Each special move costs a
portion of this meter to use. You cannot perform the special
move if you do not have enough meter. Your Power Meter will
regain slowly on its own, however there are faster ways to charge
your meter listed below.
Get Up Recovery automatic when you regains a good portion of
get up after your Power Meter
being knocked down
Power Charge remain idle will recharge your Power
Meter at a faster rate
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Makai *
*******************************************************************************
Basic Moves
-----------
Jab A
Jawing Punch A Jab must hit the enemy for
this to come out
Shin Kick A Jawing Punch must hit the
enemy for this to come out
Roundhouse A Shin Kick must hit the enemy
for this to come out
Turnaround Backfist b + A
Diagonal Jump Kick uf/f/df + J, A
Skyward Kick u/d + J, A / J, A
Dropping Heal Dash Forward, J, A
Elbow Drop u/uf/f/df/d + J, can hit enemy on the floor
d + A / Dash
Forward, J, d + A
Rear Jump ub/b/db + J
Digging Fist Dash Forward, A
Kip Up automatic when you regains a good portion of
get up after your Power Meter
being knocked down
Block hold A
Grapple Moves
-------------
Driving Knee A if the first or second knee
doesn't KO the enemy then
the grapple will remain
"locked" and you can choose
to perform another knee or
one of the other grapple
moves listed below
Overhead Toss In Front f + A
Overhead Toss Behind b + A
Flip Over German Suplex J
Special Moves
-------------
Burning Sobat press and begin to consumes 1/5 of your Power
hold A, then enter Meter if it whiffs and
b, f very quickly consumes 1/3 of your Power
Meter if maneuver connects;
cannot perform if your
Power Meter is below 1/3;
must touch enemy to perform
the entire maneuver
Jet Upper press and begin to consumes 1/3 of your Power
hold A, then enter Meter; cannot perform if
d, u very quickly your Power Meter is below
1/3
Tornado Burster J+A consumes 1/3 of your Power
Meter if maneuver connects;
cannot perform if your
Power Meter is below 1/3
Sonic Blaster Dash Forward, J+A consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3
Super Desperation
-----------------
Thunder Cyclone press and begin to consumes nearly the entire
hold A, then enter Power meter; cannot perform
u, d, f very if your Power Meter is not
quickly when full
Lifebar is low (in
the red) and Power
Bar is full
Double Team Maneuvers
---------------------
Teammate Toss Grapple teammate, A teammate can perform their
(hold b to send aerial maneuvers
teammate backward)
Twin Bullet Grapple Iyo, J+A consumes 2/3 of both
(hold f to send characters' Power Meter;
Twin Bullet cannot perform if either
forward) characters' Power Meter is
below 2/3
Somersault Spin Grapple enemy, have consumes 1/3 of both
Iyo behind the characters' Power Meter;
enemy and Iyo needs cannot perform if either
to press A / have characters' Power Meter is
Iyo Grapple enemy, below 1/3
press A behind the
enemy
Plasma Field Grapple Belva, J+A consumes 2/3 of both
characters' Power Meter;
cannot perform if either
characters' Power Meter is
below 2/3
T. Piledriver Grapple enemy, have consumes 1/3 of both
Belva behind the characters' Power Meter;
enemy and Belva cannot perform if either
needs to press A / characters' Power Meter is
have Belva Grapple below 1/3
enemy, press A
behind the enemy
Twin Sonic Cannon Grapple Kurokishi, consumes 2/3 of both
J+A (hold b to characters' Power Meter;
send Twin Sonic cannot perform if either
Cannon backward) characters' Power Meter is
below 2/3
Cross Hurricane Grapple enemy, have consumes 1/3 of both
Kurokishi behind characters' Power Meter;
the enemy and cannot perform if either
Kurokishi needs to characters' Power Meter is
press A / have below 1/3
Kurokishi Grapple
enemy, press A
behind the enemy
Tempest Crash Grapple Tarukusu, consumes 2/3 of both
J+A characters' Power Meter;
cannot perform if either
characters' Power Meter is
below 2/3
T. Body Press Grapple enemy, have consumes 1/3 of both
Tarukusu behind characters' Power Meter;
the enemy and cannot perform if either
Tarukusu needs to characters' Power Meter is
press A below 1/3
T. Powerbomb have Tarukusu Grapple consumes 1/3 of both
enemy, press A characters' Power Meter;
behind the enemy cannot perform if either
characters' Power Meter is
below 1/3
Needle Burster Grapple Zeldia, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Needle Burster cannot perform if either
forward) characters' Power Meter is
below 2/3
Needle Press Grapple enemy, have consumes 1/3 of both
Zeldia behind the characters' Power Meter;
enemy and Zeldia cannot perform if either
needs to press A characters' Power Meter is
below 1/3
Death Screw Driver have Zeldia Grapple consumes 1/3 of both
enemy, press A characters' Power Meter;
behind the enemy cannot perform if either
characters' Power Meter is
below 1/3
*******************************************************************************
* 3.2 Iyo *
*******************************************************************************
Basic Moves
-----------
Mace Prod A
Second Mace Prod A
Downward Mace Swing A Second Mace Prod must hit the
enemy for this to come out
Mace Thrust A Downward Mace Swing must hit
the enemy for this to come
out
Handle Bash A Mace Thrust must hit the
enemy for this to come out
Turnaround Handle Bash b + A
Dropkick uf/f/df + J, A
Slash Kick u/d + J, A / J, A
Mace Smash Dash Forward, J, A
Mace Pogo u/uf/f/df/d + J, can hit enemy on the floor
d + A / Dash
Forward, J, d + A
Rear Jump ub/b/db + J
Slash Kick A
Wall Jump Dropkick jump toward wall and a Rear Jump will not work in
press A when you activating this maneuver
reach the wall
Wall Jump Mace Smash Dash Forward toward
the wall and press
A when you reach
the wall
Heavy Mace Swing Dash Forward, A
Mace Roll automatic when you regains a good portion of
get up after your Power Meter
being knocked down
Block hold A
Grapple Moves
-------------
Chest Smash A if the first or second mace
to the chest doesn't KO the
enemy then the grapple will
remain "locked" and you can
choose to perform another
knee or one of the other
grapple moves listed below
Overhead Toss In Front f + A
Backflip Spike b + A
Flip Over Roll Toss J
Special Moves
-------------
Tail Throw Dash Forward, J, then
press d + A just as
you jump over the
enemy and you are
close to the back
of their head
Rolling Hammer press and begin to consumes 1/3 of your Power
hold A, then enter Meter; cannot perform if
b, f very quickly your Power Meter is below
1/3
Spiral Kick press and begin to consumes 1/3 of your Power
hold A, then enter Meter; cannot perform if
d, u very quickly your Power Meter is below
1/3
Cyclone Storm J+A consumes 1/3 of your Power
Meter if maneuver connects;
cannot perform if your
Power Meter is below 1/3
Air Cyclone Storm J+A in air consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3
Rocket Hammer Dash Forward, J+A consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3
Super Desperation
-----------------
Fire Storm press and begin to consumes nearly the entire
hold A, then enter Power meter; cannot perform
u, d, f very if your Power Meter is not
quickly when full
Lifebar is low (in
the red) and Power
Bar is full (use
joypad to move
around during spin)
Double Team Maneuvers
---------------------
Teammate Toss Grapple teammate, A teammate can perform their
(hold b to send aerial maneuvers
teammate backward)
Twin Bullet Grapple Makai, J+A consumes 2/3 of both
(hold f to send characters' Power Meter;
Twin Bullet cannot perform if either
forward) characters' Power Meter is
below 2/3
Somersault Spin Grapple enemy, have consumes 1/3 of both
Makai behind the characters' Power Meter;
enemy and Makai cannot perform if either
needs to press A / characters' Power Meter is
have Makai Grapple below 1/3
enemy, press A
behind the enemy
Flying Bird Grapple Belva, J+A consumes 2/3 of both
(hold f to send characters' Power Meter;
Flying Bird cannot perform if either
forward) characters' Power Meter is
below 2/3
Izuna Burster Grapple enemy, have consumes 1/3 of both
Belva behind the characters' Power Meter;
enemy and Belva cannot perform if either
needs to press A / characters' Power Meter is
have Belva Grapple below 1/3
enemy, press A
behind the enemy
Cyclone Shoot Kick Grapple Kurokishi, consumes 2/3 of both
J+A (hold b to characters' Power Meter;
send Cyclone Shoot cannot perform if either
Kick backward) characters' Power Meter is
below 2/3
Inferno Crash Grapple enemy, have consumes 1/3 of both
Kurokishi behind characters' Power Meter;
the enemy and cannot perform if either
Kurokishi needs to characters' Power Meter is
press A / have below 1/3
Kurokishi Grapple
enemy, press A
behind the enemy
Human Cannon Bullet Grapple Tarukusu, consumes 2/3 of both
J+A (hold b to characters' Power Meter;
send Human Cannon cannot perform if either
Bullet backward) characters' Power Meter is
below 2/3
Twin Izuna Drop Grapple enemy, have consumes 1/3 of both
Tarukusu behind characters' Power Meter;
the enemy and cannot perform if either
Tarukusu needs to characters' Power Meter is
press A / have below 1/3
Tarukusu Grapple
enemy, press A
behind the enemy
Double Rolling Grapple Zeldia, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Double Rolling cannot perform if either
forward) characters' Power Meter is
below 2/3
Roller Crash Grapple enemy, have consumes 1/3 of both
Zeldia behind characters' Power Meter;
the enemy and cannot perform if either
Zeldia needs to characters' Power Meter is
press A / have below 1/3
Zeldia Grapple
enemy, press A
behind the enemy
*******************************************************************************
* 3.3 Belva *
*******************************************************************************
Basic Moves
-----------
Wild Swing A
Short Arm Uppercut A
Power Uppercut A Short Arm Uppercut must hit
the enemy for this to come
out
Horizontal Slice A Power Uppercut must hit the
enemy for this to come out
Turnaround Backfist b + A
Slugging Punch uf/f/df + J, A
Side Kick u/d + J, A / J, A
Charging Knee Dash Forward, J, A
Knee Blades any direction + J, can hit enemy on the floor
d + A / Dash
Forward, J, d + A
Rear Jump ub/b/db + J
Side Kick A
Double Jump any direction + J,
any direction + J
Shoulder Charge Dash Forward, A
Wake Up Punch automatic when you regains a good portion of
get up after your Power Meter
being knocked down
Block hold A
Grapple Moves
-------------
Face Punch A if the first or second punch
doesn't KO the enemy then
the grapple will remain
"locked" and you can choose
to perform another punch or
one of the other grapple
moves listed below
Rough Toss In Front f + A
Rough Toss Behind b + A
Jumping Piledriver J/ b + J
Reverse Jumping Piledriver f + J
Giga Bolt J+A consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3
Special Moves
-------------
Giga Bolt Grapple enemy, J+A consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3
Mach Punch press and begin to consumes 1/3 of your Power
hold A, then enter Meter; cannot perform if
b, f very quickly your Power Meter is below
1/3
Knee Slasher press and begin to consumes 1/3 of your Power
hold A, then enter Meter; cannot perform if
d, u very quickly your Power Meter is below
1/3
Burster Lariat J+A consumes 1/3 of your Power
Meter if maneuver connects;
cannot perform if your
Power Meter is below 1/3
Burster Knuckle Dash Forward, J+A consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3
Super Desperation
-----------------
Thunder Break press and begin to consumes nearly the entire
hold A, then enter Power meter; cannot perform
u, d, f very if your Power Meter is not
quickly when full
Lifebar is low (in
the red) and Power
Bar is full
Double Team Maneuvers
---------------------
Teammate Toss Grapple teammate, A teammate can perform their
(hold b to send aerial maneuvers
teammate backward)
Plasma Field Grapple Makai, J+A consumes 2/3 of both
characters' Power Meter;
cannot perform if either
characters' Power Meter is
below 2/3
T. Piledriver Grapple enemy, have consumes 1/3 of both
Makai behind the characters' Power Meter;
enemy and Makai cannot perform if either
needs to press A / characters' Power Meter is
have Makai Grapple below 1/3
enemy, press A
behind the enemy
Flying Killer Grapple Iyo, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Flying Killer cannot perform if either
backward) characters' Power Meter is
below 2/3
Izuna Burster Grapple enemy, have consumes 1/3 of both
Iyo behind the characters' Power Meter;
enemy and Iyo cannot perform if either
needs to press A / characters' Power Meter is
have Iyo Grapple below 1/3
enemy, press A
behind the enemy
Mega Crash Grapple Kurokishi, consumes 2/3 of both
J+A characters' Power Meter;
cannot perform if either
characters' Power Meter is
below 2/3
Twin Kick Grapple enemy, have consumes 1/3 of both
Kurokishi behind characters' Power Meter;
the enemy and cannot perform if either
Kurokishi needs to characters' Power Meter is
press A / have below 1/3
Kurokishi Grapple
enemy, press A
behind the enemy
Twin Lariat Grapple Tarukusu, consumes 2/3 of both
J+A characters' Power Meter;
cannot perform if either
characters' Power Meter is
below 2/3
Sandwich Press Grapple enemy, have consumes 1/3 of both
Tarukusu behind characters' Power Meter;
the enemy and cannot perform if either
Tarukusu needs to characters' Power Meter is
press A / have below 1/3
Tarukusu Grapple
enemy, press A
behind the enemy
Tower Crash Kick Grapple Zeldia, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Tower Crash Kick cannot perform if either
backward) characters' Power Meter is
below 2/3
Sky Double Hammer Grapple enemy, have consumes 1/3 of both
Zeldia behind the characters' Power Meter;
enemy and Zeldia cannot perform if either
needs to press A / characters' Power Meter is
have Zeldia Grapple below 1/3
enemy, press A
behind the enemy
*******************************************************************************
* 3.4 Kurokishi *
*******************************************************************************
Basic Moves
-----------
Low Side Kick A
Side Kick A
High Kick A Side Kick must hit the enemy
for this to come out
High Roundhouse A High Kick must hit the enemy
for this to come out
Prop Kick A High Roundhouse must hit the
enemy for this to come out
Turnaround High Kick b + A
Diagonal Jump Kick uf/f/df + J, A
Double High Kick u/d + J, A / J, A
Double Jump Kick Dash Forward, J, A
Foot Stomp u/uf/f/df/d + J, can hit enemy on the floor;
d + A / Dash will bounce off of enemies
Forward, J, d + A and send Kurokishi back up
into the air allowing for
another air attack
Rear Jump ub/b/db + J
Wall Jump Kick jump toward wall and a Rear Jump will not work
press away from the in activating this
wall + A when you maneuver
reach the wall /
Dash Forward toward
the wall and press
away from the
wall + A when you
reach the wall
Turn Kick Dash Forward, A
Scissor Spin automatic when you regains a good portion of
get up after your Power Meter
being knocked down
Block hold A
Grapple Moves
-------------
Crunch Knee A if the first or second knee
doesn't KO the enemy then
the grapple will remain
"locked" and you can choose
to perform another knee or
one of the other grapple
moves listed below
Overhead Toss In Front f + A
Overhead Toss Behind b + A
Flip Over Overhead Toss J
Special Moves
-------------
Lightning Attack press and begin to consumes 1/3 of your Power
hold A, then enter Meter; cannot perform if
b, f very quickly your Power Meter is below
1/3; must touch enemy to
perform the entire maneuver
Spiral Upper press and begin to consumes 1/3 of your Power
hold A, then enter Meter; cannot perform if
d, u very quickly your Power Meter is below
1/3
Spinning Kick J+A consumes 1/3 of your Power
Meter if maneuver connects;
cannot perform if your
Power Meter is below 1/3
Sonic Burster Dash Forward, J+A consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3
Super Desperation
-----------------
Stardust Upper press and begin to consumes nearly the entire
hold A, then enter Power meter; cannot perform
u, d, f very if your Power Meter is not
quickly when full
Lifebar is low (in
the red) and Power
Bar is full
Double Team Maneuvers
---------------------
Teammate Toss Grapple teammate, A teammate can perform their
(hold b to send aerial maneuvers
teammate backward)
Twin Sonic Cannon Grapple Makai, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Twin Sonic Cannon cannot perform if either
backward) characters' Power Meter is
below 2/3
Cross Hurricane Grapple enemy, have consumes 1/3 of both
Makai behind the characters' Power Meter;
enemy and Makai cannot perform if either
needs to press A / characters' Power Meter is
have Makai Grapple below 1/3
enemy, press A
behind the enemy
Killer Shoot Grapple Iyo, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Killer Shoot cannot perform if either
backward) characters' Power Meter is
below 2/3
Inferno Crash Grapple enemy, have consumes 1/3 of both
Iyo behind the characters' Power Meter;
enemy and Iyo cannot perform if either
needs to press A / characters' Power Meter is
have Iyo Grapple below 1/3
enemy, press A
behind the enemy
Mega Crash Grapple Belva, J+A consumes 2/3 of both
characters' Power Meter;
cannot perform if either
characters' Power Meter is
below 2/3
Twin Kick Grapple enemy, have consumes 1/3 of both
Belva behind the characters' Power Meter;
enemy and Belva cannot perform if either
needs to press A / characters' Power Meter is
have Belva Grapple below 1/3
enemy, press A
behind the enemy
Cyclone Shoot Lariat Grapple Tarukusu, consumes 2/3 of both
J+A (hold b to characters' Power Meter;
send Cyclone Shoot cannot perform if either
Lariat backward) characters' Power Meter is
below 2/3
Senton Rider Grapple enemy, have consumes 1/3 of both
Tarukusu behind characters' Power Meter;
the enemy and cannot perform if either
Tarukusu needs to characters' Power Meter is
press A below 1/3
Cannonball Toss Grapple Zeldia, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Cannonball Toss cannot perform if either
backward) characters' Power Meter is
below 2/3
Assisted Izuna Drop Grapple enemy, have consumes 1/3 of both
Zeldia behind the characters' Power Meter;
enemy and Zeldia cannot perform if either
needs to press A / characters' Power Meter is
have Zeldia Grapple below 1/3
enemy, press A
behind the enemy
*******************************************************************************
* 3.5 Tarukusu (Tulks) *
*******************************************************************************
Basic Moves
-----------
Bladed Hand A
Upward Punch A Bladed Hand must hit the
enemy for this to come out
Elbow Strike A Upward Punch must hit the
enemy for this to come out
Lean In Punch A Elbow Strike must hit the
enemy for this to come out
Turnaround Side Kick b + A
Dropkick u/uf/f/df/d + J, A /
J, A
Crushing Forearm Dash Forward, J, A
Seated Senton u/uf/f/df/d + J, can hit enemy on the floor
d + A
Body Splash Dash Forward, J, can hit enemy on the floor
d + A
Rear Jump ub/b/db + J
Dropkick A
Forward Heel Drop Dash Forward, A
Backwards Get Up automatic when you regains a good portion of
get up after your Power Meter
being knocked down
Block hold A
Grapple Moves
-------------
Bear Hug A if the first or second bear
hug doesn't KO the enemy
then the grapple will
remain "locked" and you can
choose to perform another
bear hug or one of the
other grapple moves listed
below
Rolling Toss f + A
Vertical Suplex b + A
Backbreaker J
Touchdown Spike In Front f + J
Touchdown Spike Behind b + J
Special Moves
-------------
Geta Strike press and begin to consumes 1/3 of your Power
hold A, then enter Meter; cannot perform if
b, f very quickly your Power Meter is below
1/3
Muscle Typhoon press and begin to consumes 1/2 of your Power
hold A, then enter Meter if maneuver connects;
d, u very quickly cannot perform if your
Power Meter is below 1/2;
leap forward must hit the
enemy to perform the entire
maneuver
Muscle Blaster J+A consumes 1/3 of your Power
Meter if maneuver connects;
cannot perform if your
Power Meter is below 1/3
Drill Head Bat Dash Forward, J+A consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3
Super Desperation
-----------------
Sexy Dynamite Bomb press and begin to consumes nearly the entire
hold A, then enter Power meter; cannot perform
u, d, f very if your Power Meter is not
quickly when full
Lifebar is low (in
the red) and Power
Bar is full
Double Team Maneuvers
---------------------
Teammate Toss Grapple teammate, A teammate can perform their
(hold b to send aerial maneuvers
teammate backward)
Tempest Crash Grapple Makai, J+A consumes 2/3 of both
characters' Power Meter;
cannot perform if either
characters' Power Meter is
below 2/3
T. Powerbomb Grapple enemy, have consumes 1/3 of both
Makai behind the characters' Power Meter;
enemy and Makai cannot perform if either
needs to press A characters' Power Meter is
below 1/3
T. Body Press have Makai Grapple consumes 1/3 of both
enemy, press A characters' Power Meter;
behind the enemy cannot perform if either
characters' Power Meter is
below 1/3
Human Cannon Killer Grapple Iyo, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Human Cannon cannot perform if either
Killer backward) characters' Power Meter is
below 2/3
Twin Izuna Drop Grapple enemy, have consumes 1/3 of both
Iyo behind the characters' Power Meter;
enemy and Iyo cannot perform if either
needs to press A / characters' Power Meter is
have Iyo Grapple below 1/3
enemy, press A
behind the enemy
Twin Lariat Grapple Belva, J+A consumes 2/3 of both
characters' Power Meter;
cannot perform if either
characters' Power Meter is
below 2/3
Sandwich Press Grapple enemy, have consumes 1/3 of both
Belva behind the characters' Power Meter;
enemy and Belva cannot perform if either
needs to press A / characters' Power Meter is
have Belva Grapple below 1/3
enemy, press A
behind the enemy
Cyclone Shoot Kick Grapple Kurokishi, consumes 2/3 of both
J+A (hold b to characters' Power Meter;
send Cyclone Shoot cannot perform if either
Kick backward) characters' Power Meter is
below 2/3
Shining Wizard Rider Grapple enemy, have consumes 1/3 of both
Kurokishi behind characters' Power Meter;</pre><pre id="faqspan-2">
the enemy and cannot perform if either
Kurokishi needs to characters' Power Meter is
press A below 1/3
Rushing Beast Grapple Zeldia, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Rushing Beast cannot perform if either
backward) characters' Power Meter is
below 2/3
Sky-High Body Slam Grapple enemy, have consumes 1/3 of both
Zeldia behind the characters' Power Meter;
enemy and Zeldia cannot perform if either
needs to press A / characters' Power Meter is
have Zeldia Grapple below 1/3
enemy, press A
behind the enemy
*******************************************************************************
* 3.6 Zeldia *
*******************************************************************************
Basic Moves
-----------
Swipe A
Follow Up Swipe A Swipe must hit the enemy for
this to come out
Uppercut A Follow Up Swipe must hit the
enemy for this to come out
Axe Handle Smash A Uppercut must hit the enemy
for this to come out
Turnaround Arm Slash b + A
Air Axe Handle Smash uf/f/df + J, A
Dropkick u/d + J, A / J, A
Crushing Forearm Dash Forward, J, A
Back Spikes any direction + J, can hit enemy on the floor
d + A / Dash
Forward, J, d + A
Rear Jump ub/b/db + J
Dropkick A
Torpedo Dropkick Dash Forward, A
Rising Roll automatic when you regains a good portion of
get up after your Power Meter
being knocked down
Block hold A
Grapple Moves
-------------
Head Bite A if the first or second bite
doesn't KO the enemy then
the grapple will remain
"locked" and you can choose
to perform another bite or
one of the other grapple
moves listed below
Overhead Toss In Front f + A
Overhead Toss Behind b + A
Mega Slam In Front J / f + J
Mega Slam Behind b + J
Life Force J+A consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3; regains a sliver of
life
Special Moves
-------------
Life Force Grapple enemy, J+A consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3; regains a sliver of
life
Fire Breath press and begin to consumes 1/3 of your Power
hold A, then enter Meter (will continue to
b, f / d, u very drain the Power Meter if
quickly (press A, you let the Fire Breath
J, or b to stop continue); cannot perform
Fire Breath) if your Power Meter is
below 1/3
Cell Needle J+A consumes 1/3 of your Power
Meter if maneuver connects;
cannot perform if your
Power Meter is below 1/3
Drill Kick J+A in air consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3
Rolling Attack Dash Forward, J+A consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3
Super Desperation
-----------------
Cell Missile press and begin to consumes nearly the entire
hold A, then enter Power meter; cannot perform
u, d, f very if your Power Meter is not
quickly when full
Lifebar is low (in
the red) and Power
Bar is full
Double Team Maneuvers
---------------------
Teammate Toss Grapple teammate, A teammate can perform their
(hold b to send aerial maneuvers
teammate backward)
Elbow Crash Grapple Makai, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Elbow Crash cannot perform if either
forward) characters' Power Meter is
below 2/3
Death Screw Driver Grapple enemy, have consumes 1/3 of both
Makai behind the characters' Power Meter;
enemy and Makai cannot perform if either
needs to press A characters' Power Meter is
below 1/3
Needle Press have Makai Grapple consumes 1/3 of both
enemy, press A characters' Power Meter;
behind the enemy cannot perform if either
characters' Power Meter is
below 1/3
Double Rolling Grapple Iyo, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Double Rolling cannot perform if either
forward) characters' Power Meter is
below 2/3
Roller Crash Grapple enemy, have consumes 1/3 of both
Iyo behind the characters' Power Meter;
enemy and Iyo cannot perform if either
needs to press A / characters' Power Meter is
have Iyo Grapple below 1/3
enemy, press A
behind the enemy
Tower Crash Slasher Grapple Belva, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Tower Crash cannot perform if either
Slasher backward) characters' Power Meter is
below 2/3
Sky Double Hammer Grapple enemy, have consumes 1/3 of both
Belva behind the characters' Power Meter;
enemy and Belva cannot perform if either
needs to press A / characters' Power Meter is
have Belva Grapple below 1/3
enemy, press A
behind the enemy
Cannonball Toss Grapple Kurokishi, consumes 2/3 of both
J+A (hold b to characters' Power Meter;
send Cannonball cannot perform if either
Toss backward) characters' Power Meter is
below 2/3
Assisted Izuna Drop Grapple enemy, have consumes 1/3 of both
Kurokishi behind characters' Power Meter;
the enemy and cannot perform if either
Kurokishi needs to characters' Power Meter is
press A / have below 1/3
Kurokishi Grapple
enemy, press A
behind the enemy
Rushing Hours Grapple Tarukusu, consumes 2/3 of both
J+A (hold b to characters' Power Meter;
send Rushing Hours cannot perform if either
backward) characters' Power Meter is
below 2/3
Sky-High Body Slam Grapple enemy, have consumes 1/3 of both
Tarukusu behind characters' Power Meter;
the enemy and cannot perform if either
Tarukusu needs to characters' Power Meter is
press A / have below 1/3
Tarukusu Grapple
enemy, press A
behind the enemy
===============================================================================
4. Conclusion
===============================================================================
4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-WinkySoft
-Banpresto
-Gamefaqs
-BigDarsh (
[email protected]) and me for writing this FAQ