Dead or Alive Movelist
~~~~~~~~~~~~~~~~~~~~~~
Written by Graeme Norval ([email protected])
Created: 16/8/97
Last update: 18/9/97

If you have any information that this movelist is missing (move descriptions
for Gen-Fu or Lei Fang, more of Raidou's moves, secret characters, etc) or if
you find any errors, please mail me and let me know. You will be credited.

You can get updates to this movelist from my homepage at:
http://kestrel.is.und.ac.za/~norval/arcade.htm


Contents
~~~~~~~~
Conventions
Introduction
General Information
Movelists - Bayman
         - Gen-Fu
         - Jann Lee
         - Kasumi
         - Lei Fang
         - Ryu Hayabusa
         - Tina
         - Zack
         - Raidou
Credits

Conventions used in this movelist
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The three buttons: H - hold
                  P - punch
                  K - kick

Lowercase directions - tap joystick in that direction
Uppercase directions - hold joystick in that direction

qcf - move the joystick in a quarter circle from down to forward
qcb - move the joystick in a quarter circle from down to back
hcf - move the joystick in a half circle from back, through down, to forward.
hcb - move the joystick in a half circle from forward, through down, to back.

Introduction
~~~~~~~~~~~~
Dead or Alive (DOA) is a 3D fighting game, designed by Tecmo. It is similar
in many respects to Sega's Virtua Fighter 2. New features include:

- The hold button: In place of a block button, Dead or Alive has a hold
 button. This button is used to initiate grabs and holds, as well as to
 intercept incoming attacks and reverse them. To do this, the hold button
 must be tapped just before a blow lands. You cannot simply hold the button.
 To perform a more conventional block, tap back on the joystick. As before,
 merely holding this will not protect you for long.

- Attack types: There are three basic attack types in Dead or Alive, namely
 blows, throws and holds. Blows override throws, throws override holds, and
 holds override blows. Using the correct type of attack will allow you to
 bypass your opponent's attacks.

- The danger zone: Like Virtua Fighter, Dead or Alive has finite rings and
 ring-outs. Around the edges of each ring is an area called the danger zone.
 Characters can walk across the danger zone, but if they fall onto it, it
 explodes under them, causing a extra damage and blasting them into the air,
 where they can be floated by their opponent. You can avoid being blasted
 into the air by hitting H+P+K just before you land on the danger zone.

General Information
~~~~~~~~~~~~~~~~~~~
Character outfits - When selecting characters, push up if they are on the
                   top row, or down if they are on the bottom row to select
                   alternate character outfits. Every character has three
                   outfits, apart from Raidou, who only has two.

Win poses - To select different win poses, press either H+P, P+K, or H+P+K
           during the replay. Winning the match with a great victory
           (flawless) will give you an otherwise unselectable pose.

Replays - For a VTR replay, press H+K after you win, but before the replay
         starts. A mark will appear in the lower right corner of the screen.
         Pressing P will let you "rewind" the replay. This may only be done
         once per game.

Danger mode - Press H+P+K while starting your game. The entire ring will
             become a Danger Zone. This mode requires an operator setting
             to be activated on the machine, so if it doesn't work, ask
             your arcade owner to set it.

Character Moves
~~~~~~~~~~~~~~~
Rising attacks - when down, tap K to rise with a kick. Tap d+K to rise with
                a sweep. Tap H when down to roll sideways before rising.

Escaping throws - tap H+P to escape from a H+P throw. To break out of a
                 multi-part throw, tap H+P+K.

Note: The list divides moves up into blows, throws, holds, downs and appeals
     (appaels in some parts of the movelist, but I'm sure that it's a
     misprint). The first four are pretty straightforward, but I'm not
     exactly sure about the fifth. It seems to contain taunts and movements
     (like rolling).

Bayman
~~~~~~

Blows
-----
Front kick                      f+K
Shoulder tackle                 b,f+P
Spinning back knuckle           b+P
Smash                           DF+P
Sliding kick                    d+H+K
Rolling sobat                   H+K
Leg spike                       db+K
Heel hammer                     b+K
Upper palm                      u+P or uf+P
Drop kick                       UF+K
Javelin kick                    u+K
Palm arrow                      ub+P
Body blow                       f+P
Stomach crash                   f+P,P
Jab - body blow                 P,f+P
Storm body blow                 P,f+P,P
Jab - high kick                 P,K
Jab - straight                  P,P
Storm palm stamp                P,P,df+P
Storm back knuckle              P,P,b+P
Storm rolling sobat             P,P,K
Head bat                        P+K
Swing double hammer             f,b+P
Reverse double hammer           f,b+P,P

Throws
------
Front suplex                    H+P
Neck hanging tree               b+H+P
Quebradora congiro              hcf+P
Victor cross hold               qcf+H+K
Victor arm bar                  H+P (from behind)

Holds
-----
Catching cross hold             qcb+H (mid kick reversal)
Shoulder breaker                f,df,d+H
Standing arm lock               f,f+H
 -> Standing neck lock            hcb+H
   -> DDT                            qcb+P
Leg trip                        qcf+H
 -> Achilles hold                 hcb+H
   -> Half boston crab               qcb+K
Side arm lock                   df+H (when opponent is crouching)
                               d+H (just before landing)
Sleeper hold                    f+H / d,df,d+H / qcf+H / f,f+H  (from behind)
 -> Swing neck hold               hcb+H
Choke slam                      f+H
Behind arm lock                 df+H (behind crouching opponent)

Opponent down
-------------
Knee drop                       u+K
Stomping                        df+K


Gen-Fu
~~~~~~

Unfortunately, the movelist for Gen-Fu was only available in Japanese
(ie. Japanese script), so I don't have any names for Gen-Fu's moves.

Blows
-----
P,P
f+P
b+P
DF+P
uf+P
u+P
uf+K
u+K
ub+K
f,f+P
f,f+K
df,df+P
f,f+H,P
H+K
d+H+K
df+K
df+K,P
df+P
df+p,df+P
P+K
f,b+P
db,f+P
f,f+P+K
d+P+K
d+P+K,b,f+p
H+P+K

Throws
------
H+P
d,f+H+P+K
b,d,db+P
b+H+P
H+P (from behind)

Holds
-----
qcb+H (mid kick reversal)
f+H
f,b+H
f+H / f,b+H (from behind)

Opponent down
-------------
u+P
d+P

Appeal
------
f,f+H
ub+P


Jann Lee
~~~~~~~~

Blows
-----
Dragon blow                     qcf+P
Sekkan-chop                     b+P
Flash hook                      f,f+P
Flash spin kick                 f,f+P,K
Flash low spin kick             f,f+P,d+K
Upper knuckle                   uf+P
Rear high kick                  u+K
High shin-knee kick             ub+K
Sway jab                        ub+P
Jab - high kick                 P,K
Sonic hook                      P,f+P
Sonic spin kick                 P,f+P,K
Sonic low spin kick             P,f+P,d+K
Lead hook                       P,P
Back knuckle                    P,P,P
Dragon rush                     P,P,P,K
Dragon cannon                   P,P,P,f+P
Combo high kick                 P,P,K
Body blow                       f+P
Body uppercut                   f+P,P
Shin-knee kick                  H+K
Middle hook kick                b+K
Double hook kick                b+K,K
Thrust kick                     db+K
Thrust middle spin kick         db+K,f+K
Thrust low spin kick            db+K,d+K
Side kick                       df+K
Middle spin kick                df+K,f+K
Dragon kick                     qcf+K
Upper kick                      uf+K
Double upper kick               uf+K,K
Snap kick                       f+K
Snap spin kick                  f+K,f+K
Low spin kick                   d+H+K
Dragon elbow                    P+K
Dragon knuckle                  D,b,f+P
Flash turn knuckle              b,b+P

Throws
------
Hell drive                      H+P
Side buster                     b+H+P+K
Fireman's carry                 qcb+P
Hell crash                      H+P (from behind)

Holds
-----
Front face lock                 f+H
Head lock                       qcf+H
 -> Bulldogging head lock         b,b+H
Sekkan punch                    f+H / qcf+H (from behind)

Opponent down
-------------
Trample                         u+K
Low snap kick                   df+K
Enter the dragon                u+H+P+K

Appeal
------
Appeal (shout)                  b,f,b+H+P+K
                               f,b,f+H+P+K

Kasumi
~~~~~~

Blows
-----
Senko-dan                       f+P
Muei-to                         f,f+P
Jinso-kyaku                     qcf+K
Hien-syokyaku                   f,f+P+K
Reppu-kyaku                     df+H+K
Syo-zanpu                       uf+P
Tensyu-kyaku                    uf+K
Hiryu-kyaku                     u+K
Geturin-kyaku                   ub+K
Futen-jin                       u+P
Hiten-jin                       b+P
Sen-ren-syu                     P,K
Ni-ren-zuki                     P,P
San-ren-zuki                    P,P,P
Ren-tumuzi                      P,P,P,f+P
Ren-tensyu                      P,P,P,f+K
Ren-tisyu                       P,P,P,d+K
Ren-getusai                     P,P,ub+K
Ren-hayate                      P,P,K
Ren-sippu-kyaku                 P,P,K,K
Ren-ten-kyaku                   K,K
Ren-jin-kyaku                   K,df+K
Ren-ti-kyaku                    K,d+K
Roga                            f,f+K
Tumuzi                          P+K
Hayate                          H+K
Sippu-kyaku                     H+K,H+K
Kage-hayate                     d+H+K
Sen-kasumi                      H+P+K
Riei-syusen-kyaku               f,b+K
Kiri-gatana                     df+P
Sira-giri                       df+P,P

Throws
------
Nizi-gake                       H+P
Meido-mikosi                    b+P
Rogaku-syu                      qcb+H+K
Oboro                           df,df+P+K
Kegon-enbu                      qcf+P
Ura-tubame                      f+H+P+K (when opponent is crouching)
Tubasa-gari                     H+P (from behind)

Holds
-----
Kasumi-gaesi                    f+H
Hien                            f,f+H+K
 -> Hien-saka-otosi               b+H
Kagero                          f,f+H
 -> Ibara-otosi                   d+K
Yume-sasoi                      f+H / f,f+H (from behind)
Ura-hien                        f,f+H+K (from behind)

Opponent down
-------------
Takazume-kyaku                  u+K
Kawara-kudaki                   d+P

Appeal
------
Appeal (sakura matoi)           b,f,b+H+P+K
                               f,b,f+H+P+K
Ura-gake                        ub+P


Lei Fang
~~~~~~~~

Like Gen-Fu, Lei Fang's moves were only available in Japanese.

Blows
-----
f,f+P
f,b+P
b,f+P
P+K
D,f+P
d,d+K
u+P or uf+P
ub+P
ub+K
u+K or uf+K
u+K,K or uf+K,K
H+P+K
f+P
b+P
b+P,P
db+P
db+P,P
b+K
b+K,K
b+K,K,d+K
P,P
P,P,f+P
P,df+P

Throws
------
H+P
b+H+P+K
qcb+P
f,b+P
H+P (from behind)

Holds
-----
qcb+H (mid kick reversal)
f+H
qcf+H
 -> df,d,db,b+H+P
   -> f,f+H+P+K

f,f+H
df+H (when opponent is crouching)
d+H (just before landing)

f+H / qcf+H / f,f+H (from behind)
df+H (to crouching opponent's back)

Opponent down
-------------
u+P
df+K


Ryu Hayabusa
~~~~~~~~~~~~

Blows
-----
Elbow                           f+P
Palm strike                     f,f+P
Lifting palm                    uf+P
Forward flipkick                uf+K
Punt kick                       u+K
Kickflip                        ub+K
Palm upper                      u+P
Shuto slash                     P+K
Sidestep slash                  ub+P
Punch - punch - slash           P,P,f+P
Punch - punch - knee            P,P,K
Punch - kick                    P,K
Side kick                       df+K
Side kick - slide kick          df+K,df+K
Spinning backfist               b+P
Spinning backfist - side kick   b+P,K
Low spinning chop               db+P
Knee                            f+K
Hop slide kick                  f,f+K
Spinning bird kick              f,df,d+K
Double leg sweep                db,db+K
Crossover low kick              f,b+K

Throws
------
Arm twist                       H+P
Leverage throw                  f,f,b+P+K
Bridge suplex                   b+H+P+K
Spinning DDT                    qcb+P+K
Flipover throw                  qcf+P
Power uppercut                  hcf+H+P+K
 -> Throw linker                  d,df,f,uf,u+H+P
   -> Izuna drop                     b,ub,u,uf,f,df,f+H+K
Flipover neckbreaker            d+H+P (when opponent is crouching)
Neckhold takedown               H+P (from behind)
Reverse DDT                     H+P+K (from behind)

Holds
-----
Syugeki-kakuto                  qcb+H (mid kick reversal)
Armlock                         f+H
Flipover                        f,f+H
Reverse reaping throw           f+H / f,f+H (from behind)

Opponent down
-------------
Jumping punch                   u+P
Ground punch                    df+P


Tina
~~~~

Blows
-----
Dash uppercut                   f,f+P
Double uppercut                 f,f+P,P
Low spin knuckle                db+P
Jumping hip attack              H+P+K
Vertical chop                   DF+P
Vertical chop - hammer          DF+P,b+P
Double hammer                   b+P
Neck cut kick                   u+K
Elbow smash                     u+P
Knuckle arrow                   ub+P
Upper chop                      uf+P
Upper chop - hammer             uf+P,b+P
Kenka kick                      f,f+K
Low spin kick                   d+H+K
Shoulder tackle                 b,f+P
Lariat                          f+H+P
Rolling sobat                   H+K
Jumping knee bat                f+K
Knee - hammer                   f+K,b+P
Jab - high kick                 P,K
Jab - straight                  P,P
Machine gun rush                P,P,P
Elbow                           f+P
Elbow - back knuckle            f+P,P
Ultimate combination            f+P,P,K

Throws
------
Death valley bomb               H+P
Frankensteiner                  qcf+H+K
Fisherman's buster              hcf+p
Japanese ocean cyclone          d,f+P+K
Flying major                    qcb+P+K
 -> Surfboard stretch             b,f+H+P
   -> Japanese ocean suplex          d,u+H+P
Body slam                       H+P+K
Bass bomb                       d+H+P (when opponent is crouching)
Japanese ocean bomb             df,df+H+P+K (when opponent is crouching)
German suplex                   H+P (from behind)
German suplex whip              H+P+K (from behind)

Holds
-----
Dragon screw                    qcb+H (mid kick reversal)
Hammer throw                    f+H
 -> Japanese ocean suplex         d,u+H+P
Reverse wing lock               qcf+H
 -> Rodeo hold                    Turn joystick around+H
Tackle                          f,df,d+H
 -> Giant swing                hcf+H
Full nelson                     f+H / qcf+H / f,df,d+H (from behind)
 -> Dragon suplex                 f,uf,u,ub,b+H+P

Opponent down
-------------
Hip drop                        u+P
Elbow Drop                      df+P
Moonsault press                 u+H+P+K

Appeal
------
Rolling forward                 d+P+K
Appeal (guts pose)              b,f,b+H+P+K
                               f,b,f+H+P+K

Zack
~~~~

Blows
-----
Rolling elbow                   qcf+P
Elbow                           f+P
Double elbow                    f+P,b+P
Elbow - high kick               f+P,K
Upper elbow                     f,f+P
Down elbow                      b+P
Knee smash                      f+K
Knee - spin kick                f+K,K
Low kick                        db+K
Heel kick                       qcf+K
Spinning kick                   H+K
Twister uppercut                qcf+H+P+K
Rising knee                     f,f+K
Hell needle                     u+P or uf+P
Sway blow                       ub+P
Jab - high kick                 P,K
Jab - straight                  P,P
Volcanic rising knee            P,P,K
Volcanic knee                   P,P,f+K
Dancing rush                    P,P,f+K,K
Volcanic upper elbow            P,P,P
Volcanic elbow                  P,P,f+P
Genocide rush                   P,P,f+P,K
Devil's rush                    P,P,f+P,b+P
Bloody rush                     P,P,f+P,P
Rising heel kick                u+K
Uppercut                        df+P
Heel smash                      df+P,f+P
Heaven smash                    df+P,f+P,P
Flying knee kick                f,f+P+K

Throws
------
Wild throw                      H+P
Knee storm                      f,b+P+K
Beast fang                      df,DF+P+K
Neck hunting                    H+P (from behind)

Holds
-----
Knee strike                     f+H
Forward trap                    f,f+H
Backward trap                   f,df,d+H
Head crash                      f+H / f,f+H / f,df,d+H (from behind)

Opponent down
-------------
Foot stamp                      u+K
Wild heel                       df+K

Appeal
------
Fake rolling                    qcf+H


Raidou
~~~~~~
At some point in the game (possibly after completion), the boss character,
Raidou, becomes playable. Like Dural from Virtua Fighter, he has no new moves
of his own. Rather, he has a combination of other character's moves. These
include:

Blows
~~~~~
Bayman's stomach crash          f+P,P
Bayman's heel hammer            b+K
Bayman's leg spike              db+K
Bayman's shoulder tackle        b,f+P
Bayman's swing reverse hammer   f,b+P,P
Ryu's punt kick                 u+K
Ryu's flipkick                  ub+K
Ryu's palm strike               f,f+P
Ryu's upper palm                uf+P
Ryu's side kick - slide kick    df+k,df+K
Ryu's punch - punch - knee      P,P,K
Jann Lee's double upper kick    uf+K,K
Tina's kenka kick               f,f+K
Zack's knee - spin kick         f+K,K

Throws
~~~~~~
Ryu's arm twist                 H+P
Ryu's flipover throw            qcf+P
Ryu's leverage throw            f,f,b+P+K
Ryu's flipover neckbreaker      d+H+P (when opponent is crouching)
Ryu's reverse DDT               H+P+K (from behind)
Tina's japanese ocean bomb      df,df+H+P+K (when opponent is crouching)
Bayman's neck hanging tree      b+H+P
Bayman's backbreaker            hcf+P
Jann Lee's fireman's carry      qcb+P

Holds
~~~~~
Bayman's choke slam             f+H
Jann Lee's head lock            qcf+H
 -> Bulldogging head lock         b,b+H
Tina's tackle                   f,df,d+H
 -> Giant swing                hcf+H
Ryu's flipover                  f,f+H

Opponent Down
~~~~~~~~~~~~~
Ryu's jumping punch             u+P
Bayman's stomp                  df+K


Credits
~~~~~~~
Tecmo                                - For making the game and giving me the
  (http://www.tecmo.co.jp)             moves.
Myself ([email protected]) - For typing the darn thing out.
Galen Komatsu                        - For all the information I got
  ([email protected])               from his DOA project.
Matthew Dudley                       - Information on selecting alternate
  ([email protected])                  character outfits.
Jason Alan Chun                      - Multi-throw escapes, general
  ([email protected])                    information.
Keith Oshiro                         - VTR replays, danger mode code
Joe Graham                           - For letting me use the modem that
  ([email protected])       I got all my information with.

Erm... that's it, currently. Send me something and I'll add your name on.