=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dan-Ku-Ga
FAQ By: Goh_Billy (
[email protected])
Version #: 6.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
3. Characters
3.1 Kazuya
3.2 Barts
3.3 Gekkou
3.4 Wulong
3.5 Lihua
3.6 Liza
3.7 Jay McCoy
3.8 Boggy
3.9 Marco
3.10 Gonzales
3.11 Azteca
-----------------------------------
3.12
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward HP - Heavy Punch P - Any Punch
\ | / b - Back MP - Medium Punch K - Any Kick
b-- --f u - Up LP - Light Punch + - And
/ | \ d - Down HK - Heavy Kick / - Or
db d df MK - Medium Kick , - Then
LK - Light Kick
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
Desperation Performed when bar is low and flashing red.
Crush Attack When crush meter is full (filled by getting hit), the
next successful special move will deal 1.5 times
more damage.
Walls Walls (which are in certain stages) can be broken to
open up more of the stage area.
Throw f + MP/HP/MK/HK close depending on character
Block High b
Block Low db will not block overheads
Back Dash b, b invulnerable for a split
second
Dizzy Recovery shake joystick and tap
P and K rapidly when
dizzied
Dive Attack d + LK+MK+HK in air
Special Double Jump ub/u/uf after any
normal air attack
that touches the
opponent
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Kazuya *
*******************************************************************************
Colors
------
LP/MP/HP - White pants w/ Black wrap
LK/MK/HK - Blue pants w/ Red wrap
Start - Red pants w/ Blue wrap
Throws
------
Shoulder Toss f/b + MP/HP close
Sandle Strike f/b + MK close
Back Breaker f/b + HK close
Basic Moves
-----------
Backfist HP close 2 hits
Axe Kick HK close 2 hits
Command Moves
-------------
Rolling Kick f + HK
Dive Kick d + LK+MK+HK in air overhead
Special Moves
-------------
Ko-Oh Ken qcf + P LP=slow, MP=fast, HP=large
and fast; will collide with
other projectiles as both
will be "destroyed" in the
process
Dankuuga f, d, df + K LK=low, MK=medium, HK=high
Genroudan qcb + P / qcb, f + P LP=short, MP=medium, HP=long
Shiten Kongouha qcb + P in air / qcb,
f + P in air
Gasaigeki hcb + P LP=low, MP=medium, HP=high;
overhead
Desperation
-----------
Gen'ei Koroudan b, db, d, df, b, hcf, hcf + MP+HP works as
df + MP+HP well; dash in must connect
(not blocked) for full
Desperation to come out;
goes under some projectiles
*******************************************************************************
* 3.2 Barts *
*******************************************************************************
Colors
------
LP/MP/HP - Black pants w/ Blue jacket and White shirt
LK/MK/HK - Blue pants w/ Black jacket and Magenta shirt
Start - Green pants w/ Brown jacket and Blue shirt
Throws
------
Neck Throw f/b + MP close
Hard Spike f/b + HP close
Suplex f/b + MK/HK close
Piledriver MP/HP close in air
Basic Move
----------
High Kick HK close 2 hits
Command Moves
-------------
Back Elbow f + HP
Twist Dropkick f + HK
Dropping Foot d + LK+MK+HK in air overhead
Special Moves
-------------
Thunder Knuckle Charge b for 2 seconds, LP=short, MP=medium, HP=long
f + P
Aura Cannon Charge d for 2 seconds, LP=wavy, MP=fast wavy, HP=two
u + P fireballs; will collide
with other projectiles as
both will be "destroyed" in
the process
Moonsault Smash Charge d for 2 seconds, LK=short, MK=medium, HK=long
u + K
Rolling Smash b, f + K in air / LK=steepest, MK=steep,
Charge b, f + K in HK=straight; first part
air must touch the opponent to
perform the entire move
Desperation
-----------
Final Spark Charge db for 2 seconds, absorbs projectiles
df, b, f + MP+HP
*******************************************************************************
* 3.3 Gekkou *
*******************************************************************************
Colors
------
LP/MP/HP - Green w/ Brown wrap
LK/MK/HK - Purple w/ Gold wrap
Start - Red w/ White wrap
Throws
------
Jump Over Toss f/b + MP/HP close
Ninja Toss any direction except f or b determines where
u + MP/HP close in opponent is thrown
air / MP close in air
Basic Move
----------
N/A
Command Moves
-------------
Double Jump ub/u/uf after first
jump
Leg Cutter b + HK
Ninja Dropkick f + HK
Dagger Dive d + LK+MK+HK in air overhead
Special Moves
-------------
Kurojuuji qcf + P LP=one star, MP=twirling two,
HP=twirling three; will
collide with other
projectiles as both will be
"destroyed" in the process
Kaiten Kurojuuji u, uf, f + P in air HP=star crawls on ground;
will collide with other
projectiles as both will be
"destroyed" in the process
Jigokugoma qcb + K LK=short, MK=medium, HK=long
Air Jigokugoma u/uf, qcb + K in air LK=short, MK=medium, HK=long
Retreat Air Jigokugoma ub, qcb + K in air LK=short, MK=medium, HK=long
Izuna Otoshi hcf + MP+HP close in unblockable
air
Kokushi Raikouzan hcb + LP+MP close in unblockable
air
Desperation
-----------
Senpuu Kaen Jigoku f, b, db, d + HP+HK unblockable
close
*******************************************************************************
* 3.4 Wulong *
*******************************************************************************
Colors
------
LP/MP/HP - White pants w/ Black top
LK/MK/HK - Purple pants w/ White top
Start - Black pants w/ Red top
Throws
------
Snapping Back f/b + MP/HP close
Rapid Knees f/b + MK/HK close
Kick Away any direction except
u + MK/HK close in
air
Basic Moves
-----------
Arm Blade HP close 2 hits
Axe Snap HK close 2 hits
Command Moves
-------------
Triangle Jump jump toward wall and
then away
Leap Frog f + MK
Violent Twirl f + HK
Sliding Feet df + HK must be blocked low
Wall Bounce d + LK+MK+HK in air overhead
Special Moves
-------------
Ryuugekiken hcf + P LP=small, MP=medium,
HP=large; will collide with
other projectiles as both
will be "destroyed" in the
process; with the exception
of the HP version, this
will travel under most
projectiles
Ryuukizan f, d, df + P LP=low, MP=medium, HP=high
with extra kick
Shouten Ryuubu hcf + K LK=short, MK=medium, HK=long
Nunchuck No Mai hcb + P (tap P to keep LP=slow, MP=medium, HP=fast
swinging)
Desperation
-----------
Gekisatsu Hiryuuken b, f, df, d, db, must be blocked low; must
f + HP+HK connect (not blocked) for
entire Desperation to come
out
*******************************************************************************
* 3.5 Lihua *
*******************************************************************************
Colors
------
LP/MP/HP - Red boots w/ White top and Yellow trim
LK/MK/HK - Purple boots w/ Blue top and Yellow trim
Start - Purple boots w/ Pink top and White trim
Throws
------
Flip Throw f/b + MP close
Palm Shoot f/b + HP close
Basic Moves
-----------
One Two Palm HP close 2 hits
One Two Kick HK close 2 hits
Command Moves
-------------
Sword Stab d + MP in air overhead
Low Palm d + LP must be blocked low
Shark Bite d + MP must be blocked low
Strong Low Palm d + HP must be blocked low
Balance Swing f + HK
Slide Trip df + HK must be blocked low
Sword Dive d + LK+MK+HK in air overhead
Special Moves
-------------
Iaizan qcf, uf + P LP=slow, MP=medium, HP=fast
Mueikassatsu b, db, d + P LP=slow, MP=medium, HP=fast;
absorbs projectiles
Hen'i Battou Kasumi-Giri qcb, f + P LP=short, MP=medium, HP=long
Shinkuu Nage qcb + P LP=fast, MP=medium, HP=slow
Momiji-gari f, d, df + P close unblockable
Tenrakuha hcb + K close unblockable
Desperation
-----------
Shinkuusen hcb, db, ub + MP+HP absorbs projectiles
*******************************************************************************
* 3.6 Liza *
*******************************************************************************
Colors
------
LP/MP/HP - Pink w/ Green and Gold trim
LK/MK/HK - Yellow w/ Orange and White trim
Start - White w/ Green and Yellow trim
Throws
------
Face Claw f/b + MP/HP close
Frankensteiner f/b + MK/HK close
Basic Moves
-----------
Tiger Claw HP 2 hits
Shin Kick LK close must be blocked low
Amazon Axe HK close 2 hits
Command Moves
-------------
Triangle Jump jump toward wall and
then away
Low Tiger Claw d + HP 2 hits
Swing d + LK+MK+HK in air
Special Moves
-------------
Toto Charge b for 2 seconds, LP=slow, MP=medium, HP=fast;
f + P will collide with other
projectiles as Toto will
retreat and the other
projectile will be
"destroyed"
Ester Charge d for 2 seconds, LP=slow, MP=medium, HP=fast
u + P
Kiki Charge b for 2 seconds, LK=short, MK=medium, HK=long
f + K and strong; will collide
with other projectiles as
Kiki will retreat and the
other projectile will be
"destroyed"; Kiki will
travel under most
projectiles
Priego Charge d for 2 seconds, overhead
u + K
Samba tap K rapidly LK=slow, MK=medium, HK=fast
Desperation
-----------
Samba De Excelente Charge d for 2 seconds,
db, b, db, d,
df + MK+HK
*******************************************************************************
* 3.7 Jay McCoy *
*******************************************************************************
Colors
------
LP/MP/HP - Green gloves and shorts w/ Orange pants and shirt
LK/MK/HK - Red gloves and shorts w/ Blue pants and shirt
Start - Blue gloves and shorts w/ White pants and shirt
Throws
------
Gut Punches f/b + MP close
Hard Toss f/b + HP close
Gut Knees f/b + MK/HK close
Basic Move
----------
Low Tap LK far must be blocked low
Command Moves
-------------
Downward Blast f + HP overhead
Dash Punch df + HP
Slide d + HK must be blocked low
Slide Trip Double df + HK both parts must be blocked
low
Diving Fists d + LK+MK+HK in air overhead
Special Moves
-------------
Boomerang Crush Charge b for 2 seconds, LP=short, MP=medium, HP=long
f + P
Sonic Bomber Charge b for 2 seconds,
f, b + P
Jet Upper Charge b for 2 seconds, LK=short, MK=medium, HK=long
f + K
Thunder Bolt Charge d for 2 seconds, LP=slow, MP=medium, HP=fast;
u + P overhead
Spark Blow tap P rapidly LP=slow, MP=medium, HP=fast
Sonic Bomber stop tapping P
Desperation
-----------
Destructive Combination Charge db for 2 seconds, dash in must touch opponent
df, d, db, b, to perform the entire
ub + MP+HP Desperation
*******************************************************************************
* 3.8 Boggy *
*******************************************************************************
Colors
------
LP/MP/HP - Red pants w/ Purple top
LK/MK/HK - Green pants w/ Yellow top
Start - Brown pants w/ Black top
Throws
------
Elbows f/b + MP close
Throat Toss f/b + HP close
Basic Moves
-----------
Beat It HP close 2 hits
Face Punt HK far can hit twice if you are a
step away
Command Move
------------
Head Dive d + LK+MK+HK in air overhead
Special Moves
-------------
Blast Hurricane Charge d, u + K / d, LK=no jump, MK=short jump,
u + K HK=high jump
Storm Dancer hcf + K LK=low, MK=medium, HK=high
Wheel Spin qcb, ub + K LK=short, MK=medium, HK=long
Risky Step b, d, db + K LK=short, MK=medium, HK=long
Hell Kiss qcf + P LP=short, MP=medium, HP=long;
heart stuns opponent if
they are on the ground;
will collide with other
projectiles as both will be
"destroyed" in the process
Desperation
-----------
Dead Dance hcb, db, d + HP+HK close unblockable
*******************************************************************************
* 3.9 Marco *
*******************************************************************************
Colors
------
LP/MP/HP - Dark Green w/ Blue skin
LK/MK/HK - Light Blue w/ Purple skin
Start - Green w/ Tan skin
Throws
------
Toss Away f/b + MP close
Spin Toss f/b + HP close
Head Chomp f/b + MP a step away
Back Breaker f/b + HP a step away
Basic Moves
-----------
Demon Chop HP in air 2 hits; both hits are
overheads
Demon Handle HP close 2 hits
Gut Knee HK close 2 hits
Command Moves
-------------
Hidden Poke f + HP
Stretch Punch d + HP
Diagonal Poke df + HP
Double Lift f + HK
Slide df + HK must be blocked low
Body Splash d + HP in air overhead
Butt Drop d + HK in air overhead
Swing Around d + LK+MK+HK in air
Special Moves
-------------
Head Crasher qcf + P LP=short, MP=medium, HP=long;
head stuns opponent if they
are on the ground; will
collide with other
projectiles as both will be
"destroyed" in the process
Magic Hand hcb, f + P LP/MP=body splash, HP=suplex;
move will execute if
Marco's hands touch the
opponent; the grab is
unblockable
Rampaging Tearing tap P rapidly move with b or f; LP=slow,
MP=medium, HP=fast
Hammer Punch LP+MP+HP
Crusher Punch d + LP+MP+HP in air overhead
Desperation
-----------
Marco Dynamite hcb, db, qcf + MP+HP Desperation will execute if
Marco's hands touch the
opponent; the grab is
unblockable
*******************************************************************************
* 3.10 Gonzales *
*******************************************************************************
Colors
------
LP/MP/HP - Tan costume w/ White hair
LK/MK/HK - Red costume w/ Black hair
Start - White costume w/ Blonde hair
Throws
------
Power Bomb f/b + MP close
Judo Throw f/b + HP close
Basic Moves
-----------
Heavy Scratch MP close 2 hits
Low Tap LK must be blocked low
Shin Stomp MK 2 hits; both hits must be
blocked low
Reverse Sweep HK close must be blocked low
Command Moves
-------------
Giant Scoop d + HP must be blocked low
Russian Dance d + HK both parts must be blocked
low
Butt Drop d + LK+MK+HK in air overhead
Special Moves
-------------
Daisharin Nage hcb, f + P close unblockable
Dai Tatsumaki-Otoshi f, qcf, uf + K close unblockable
Zenpou Kaiten Ukemi LK+MK+HK
Desperation
-----------
Chou Ginga Nage hcf, b, f + MP+HP close unblockable
*******************************************************************************
* 3.11 Azteca *
*******************************************************************************
Color
-----
LP/MP/HP - Blue hair and Gold skin w/ Green trim
LK/MK/HK - White hair and Blue skin w/ Gold trim
Start - Red hair and Brown skin w/ Yellow trim
Throw
-----
Dive f/b + MP/HP close
Basic Move
----------
High Axe HK close 2 hits
Command Moves
-------------
Headbutt Charge d + HP 2 hits
Needle Kick f + HK
Hair Swipe d + LK+MK+HK in air overhead
Special Moves
-------------
Mystic Buzzsaw hcf + P (hold P to LP=high and short, MP=medium
delay) and medium, HP=low and long
Air Mystic Buzzsaw qcf + P in air LP=short, MP=medium, HP=long
Silent Spear qcb, f + P
Stone Shock hcb + P close unblockable
Mexican Moonsault LK+MK+HK
Desperation
-----------
Death Blow Pressure b, db, d, b, f + MP+HP absorbs projectiles
-------------------------------------------------------------------------------
*******************************************************************************
* 3.12 General *
*******************************************************************************
Color
-----
LP/MP/HP - Green costume
LK/MK/HK - Copper costume
Start - Vermilion costume
Throws
------
Grab And Toss f/b + MP/HP close
Stomach Grind f/b + MK/HK close
Basic Move
----------
Uppercut MP/HP close 2 hits
Command Moves
-------------
Regular Trip d + MK must be blocked low
Slide d + HK must be blocked low
Dive Kick d + LK+MK+HK in air overhead
Special Moves
-------------
???
Desperation
-----------
???
===============================================================================
4. Conclusion
===============================================================================
4.1 What's Missing/Needed
-Any missing moves
-Corrections and clean up
-motions for General's specials, etc. (seems like nothing works)
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-Taito
-Gamefaqs
-Victor Perez for the alternate method on Kazuya's Genroudan and Shiten
Kongouha moves
-LeeChaolan for the cheat.dat code to play as General
-And me for writing this FAQ