About Virtua On
Virtua On is Sega of America's latest installment into the arcade. Although this game
has been in Japan awhile we just got it in our arcade. It is basically a 2 on 2 fighting
game . the arenas are 3D and you see your opponent. The gameplay is basically like T-Mek,
but.... when you get close its more like a free for all Street Fighter.
Game Story
Earth has entered the Virtual Century (V.C.). The whole world is now being controlled by
some great syndicates that operating the media industry. The Earth is in a "dark age" in
both politic and culture. Human has switch their focus to space. Compare with the Earth,
the colonies outside Earth are expanding at a great speed. The syndicates on Earth have
bewared of this new power.
In V.C.0084, one of the syndicates on Earth, DN, has found the "ruins" of a civilization
that contain technology that is far more advanced than on Earth. DN hide this technology
and use it to produce weapons that is much more advanced than other sydicates'. These
human-like robots are called "VirtualRoid".
VR are difficult to control. Only people who are "Virtual On Positive" can control a VR
well. In order to search for these people, DN made a video game called "Virtual On" and
put it in the arcade game center to test the "Virtual On Positive" of the player.
Moreover, there is a remote control system in the game machine. Of course, the players of
this game do not know this.
However, the ruins on Moon has become out of control. The ultimate weapon -- Sun Cannon
has beed started up. DN has decided to destroy the ruins with their VR. The code name of
this plan is "Operation Moongate". Players who are "VOP" are forced to join this
operation through the game machine. Can you finish the "game"?
Choose your VR-
Viper II
Viper is also a great VR. He has an unfair advantage with the homing beam which almost
always hits you, and his 7-way missles spread widely and take good damage. The Downfall to
this VR is he has little armor.
Weapons:
Vulcan, Homing Beam, 7 way missle
Temjin
This is the VR of my choice! It is the fastest and the most all-rounded VR in the game.
It is fast, well armored and has good weapons. It is suitable for close to mid range
combat. In the right hand, Temjin can be the most deadly VR.
Weapons:
Beam rifle, bomb, beam sword
Fei-yen
This is the most interesting VR in the game , when you take half of her life away she gets
mad and her attacks become twice as powerful. She has the cutest little weapon too the
heart beam just shoots a big heart at you.
Weapons:
Hand beam, Heart Beam, Bowgun
Raiden
This is by far the most deadly VR in the game, his lasers wipe your energy bar clean! The
ground bomb is a good weapon to launch before the bazooka so they run away from the bomb
but still get nailed by the bazooka. The only downfalls to Raiden are his slow speed and
his manuverability
Weapons:
Bazooka, laser, ground bomb
Dorkas
Another very powerful VR based on Raiden. He is a wierd looking VR too. His Phalanx can
pass thru walls and trees. He is slow to jump but his blocking ability is good.
Weapons:
Fireball, phalanx, hammer
Apharmd
This VR is just like Temjin but close range he is a feaking animal! when he uppercuts you
its all over. His Tongfer are like double swords which inhale you at close range.
Weapons:
Shotgun, tongfer, bomb
Belgdor
This is the biggest VR in the game. His homing missiles almost always hit you too His head
is like a flying saucer. His napalm goes thru anything and takes a lot of damage,
His armor is close to nothing though.
Weapons:
Grenade, homing missile, napalm
Bal-Bas-Bow
This is the weirdest VR in the game, he floats on a hovercraft type thingy.
Weapons:
Ring laser, Floating mines, hand bit
Gaming Features
1.Energy Bars- the screen displays two yours and your enemies, when you get low on energy
you beep really annoyingly.
2.Lock On- Shows the status of your opponent, when you are locked on you have a better
chance of hitting him naturally.
3.Weapons- Your weapons are displayed corresponding to which trigger they are on, the
middle one is activated by both controllers. When you overheat a weapon you have to wait
to cool down (about 2 secs.)
Controls
There is two controls like T-Mek one in each hand, there is also 2 fire buttons in each
hand, one thumb and one index finger fire button.
Walking is accomplished by pulling the controls in a direction. Pushing one forward and
one backward makes you turn around.
Turbo is accomplished by holding a direction and pushing one of the thumb buttons.
Jumping is done by holding outwards on both controls at the same time.
Crouching attacks are faster and have better homing abilities, croucjing is done by firing
and holding both controls inward
Blocking is also done by holding both controls inward, it allows you to take less damage
at long range and no damage at close range.
Cancelling is done by doing the opposite motion you did to do the thing you wanted to
cancel, like a jump hold inward on both controls to cancel a jump
Special moves
Only three VR in this game have special move. Not very useful but they are fun to watch.
Temjin’s Gliding Ram. Method is jump first, then at the highest point, push both sticks
toward and press both triggers.
Dorkas’s Mega Spinning Hammer. Method is to do a clockwise turn and press both triggers.
Viper II’s S.L.C. Dive. Method is the same to Temjin’s Gliding Ram. Viper II is
invincible during the dive.
All these special moves are counted as close range attack and can be guarded.
There is a mid-boss in this game. It is called Jaguarandi. It is even more powerful than
the last boss. Imagine a Raiden with thicker armor, 8 way laser, super fast bazooka and
maneuverability of Temjin. It is a nightmare for beginner.
Jaguarandi is not a real VR. Instead, it is only a set of data residue inside the
simulation system. The original of this data is the fighting record of a little boy,
who is a tester of the simulation program. The boy had faced a lot of difficult combats
and these combat records are being visualized into a powerful VR – Jaguarandi. It is still
a mystery that why this VR appeared in the program, but DN has no plan to fix this bug…
Jaguarandi has 3 weapons:
Right hand - bazooka
Left hand - 4 way missile
Center - 8 way laser
Bazooka is the main weapon of Jaguarandi. It is fast and powerful. 3 hits of bazooka can
kill a VR(Viper will die in 2 hit). But it does not home well, luckily. For fast VR, you
can evade them by walking only. Heavy VR should dash, but never dash attack. Jaguarandi
can hit you with forward dash bazooka when you freezed.
4 way missile is easy to deal with since there are some spaces between the missiles. If
you are standing in front of it, the missiles cannot hit you. So when you see it is going
to fire the missiles, stay calm and see if you are in front of it or not. You can also
try to evade it by jumping.
8 way laser is slow, and between the lasers there are spaces. Just go into the spaces
between and you are safe.
Jaguarandi will enter "berserk mode" when it is facing you and it is at a distance 100-300.
It will use 4 way missile-->8 way laser--> missile-->laser continuously. At this time you
should walk into the space its fire and counter attack.
Jaguarandi will appear if you average is more than 35 second in each round of the first
5 stages.
Last-boss
After you beat Raiden, you will reach the core of the "ruins". The last-boss, Z-Gradt is
before you. It has five weapons:
1. Ring laser
2. Chain laser
3. Floating mines
4. Phalanx
5. Big laser cannon
Z-Gradt will first attack you with the first four weapons. At this time, there is a
energy filed around it. Your attacks will be very ineffective at this time. But after
a while it will start to transform and fire the big laser cannon. This is the chance for
attack because its energy filed will be turned off.
Basic tactic against Z-Gradt is to evade its shot before it fires the cannon. Once it
started to do so(its color will changed into gold), get close (so you only need to move
a short distance to avoid the big laser) and use the most powerful weapon first. Then
use the normal right hand weapon shot. Don’t dash, Use standing or walking shot since
it is much more effective. Don’t let the cannon hit you. After it fired the cannon,
dash away and wait for the second transformation.
You have to destroy Z-Gradt within time limit in order to beat the game. You cannot win
by time out.
Reference
Double lockon distance for each VR
left center right
Temjin 14.9 99.9 54.9
Dorkas 29.9 -- 59.9
Fei-Yen 64.9 -- 44.9
Apharmd 14.9 139.9 54.9
Viper II 44.9 -- 44.9
Belgdor 24.9 -- 39.9
Bal-Bas-Bow 24.9 -- 44.9
Raiden 24.9 -- 49.9
Credits
Ian Mak- he found the story line, double lock on distances, and for helping with the boss
descriptions. I used his FAQ as a reference.
Sega- Virtual On Machine- for the character Bio-s i took some of the info off of the
machines