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Captain Commando
FAQ By: Goh_Billy (
[email protected])
Version #: 4.0
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Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Vehicles
3. Characters
3.1 "Mummy Commando" Mack The Knife
3.2 Captain Commando
3.3 "Ninja Commando" Ginzu The Ninja
3.4 "Baby Commando" Baby Head
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
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1. Legend
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ub u uf f - Forward A - Attack
\ | / b - Back J - Jump
b-- --f u - Up + - And
/ | \ d - Down / - Or
db d df , - Then
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2. System
===============================================================================
++++++++++++++
| 2.1 Basics |
++++++++++++++
Grapple walk into enemy
Run aka Dash tap a direction twice you can "rotate" your run;
(hold the direction to to do this, simply rotate
continue running) the joystick from the
held direction to the newly
desired run direction;
cannot run for an unlimited
time period as your run
will stop by itself
eventually
Get Up Faster shake joystick and tap A
and J rapidly after
being knocked down
Pick Up Object press A when on top of
item
Use Weapon press A after picking up only "Ninja Commando"
can throw the shuriken
Ride On Vehicle J near vehicle refer to vehicles section
Special Attack J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
++++++++++++++++
| 2.2 Vehicles |
++++++++++++++++
Green Vehicle
`````````````
Grapple walk into enemy
Toss Behind A
Run aka Dash tap a direction twice you can "rotate" your run;
(hold the direction to to do this, simply rotate
continue running) the joystick from the
held direction to the newly
desired run direction
Right Punch A
Left Punch A
Vehicle Jump J / f+J / b+J
Get Off/Special J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
Orange/Blue Vehicle
```````````````````
Run aka Dash tap a direction twice you can "rotate" your run;
(hold the direction to to do this, simply rotate
continue running) the joystick from the
held direction to the newly
desired run direction
Flame/Freeze A action depends on which
vehicle you pilot
Vehicle Jump J / f+J / b+J
Get Off/Special J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
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3. Characters
===============================================================================
*******************************************************************************
* 3.1 "Mummy Commando" Mack The Knife *
*******************************************************************************
Age: Unknown Profile: An alien warrior who is very cool.
Birthplace: Unknown He attacks very swiftly with his two
Height: 210 cm special knives which melt the enemy.
Weight: 45 kg Japanese Name: Jennety
Sex: Male
Race: Unknown
Blood Type: Blend
Eye Color: Light Red
Handed: Both
Occupation: Unknown
Basic Moves
-----------
Quick Stab A
Throat Cut A Quick Stab must hit the enemy
for this to come out
Second Cut A Throat Cut must hit the enemy
for this to come out
Double Blade A Second Cut must hit the enemy
for this to come out
Side Kick f + A Throat Cut must hit the enemy
for this to come out
Double Blade A Side Kick must hit the enemy
for this to come out
Step Throat Cut f + A Quick Stab must hit the enemy
for this to come out
Second Cut A Step Throat Cut must hit the
enemy for this to come out
Double Blade A Second Cut must hit the enemy
for this to come out
Side Kick f + A Step Throat Cut must hit the
enemy for this to come out
Double Blade A Side Kick must hit the enemy
for this to come out
Air Punt J, A
Flip Kick u + J, A
Double Dagger b/f + J, A
Long Stab db/df + J, A
Short Knee d + A during jump does not work out of a dash
jump
X Cutter Dash, A
Double Dagger Dive Dash, J, A
Wall Jump jump toward the wall, the wall, in this sense, is
then jump + away from a literal wall (NOT the
the wall edge of the screen)
Double Dagger A
Short Knee d + A
Grapple Moves
-------------
Low Stab A if move doesn't KO opponent
the grapple will remain
"locked" and you can
perform another Low Stab or
use any other grapple move
listed below
Easy Toss Forward f + A
Easy Toss Behind u/d/b + A
Mummy Wrap Spin J+A, then use joystick consumes part of your lifebar
to guide move if move connects; cannot
perform if you only have
a sliver of life left
Jump Escape J
Special Move
------------
Mummy Wrap Spin J+A, then use joystick consumes part of your lifebar
to guide move if move connects; cannot
perform if you only have
a sliver of life left
*******************************************************************************
* 3.2 Captain Commando *
*******************************************************************************
Age: 26 Profile: The leader of the "Commando" team.
Birthplace: America He not only has a tough body but
Height: 182 cm also a sharp brain. He wears the
Weight: 72 kg "Energy Glove" which discharges fire
Sex: Male and electricity.
Race: American Japanese Name: Captain Commando
Blood Type: O
Eye Color: Emerald
Handed: Right
Occupation: Unknown
Basic Moves
-----------
Power Straight A
Jaw Punch A Power Straight must hit the
enemy for this to come out
Upper A Jaw Punch must hit the enemy
for this to come out
Whirlwind Kick A Upper must hit the enemy for
this to come out
Step Upper f + A Jaw Punch must hit the enemy
for this to come out
Whirlwind Kick A Step Upper must hit the enemy
for this to come out
Step Jaw Punch f + A Power Straight must hit the
enemy for this to come out
Upper A Step Jaw Punch must hit the
enemy for this to come out
Whirlwind Kick A Upper must hit the enemy for
this to come out
Step Upper f + A Step Jaw Punch must hit the
enemy for this to come out
Whirlwind Kick A Step Upper must hit the enemy
for this to come out
Air Punt J, A
Flip Kick u + J, A
Classic Jump Kick b/f + J, A
Air Side Kick db/df + J, A
Slick Elbow d + A during jump does not work out of a dash
jump
Flying Side Kick Dash, A
Flame Thrower Dash, J, A
Wall Jump jump toward the wall, the wall, in this sense, is
then jump + away from a literal wall (NOT the
the wall edge of the screen)
Classic Jump Kick A
Slick Elbow d + A
Grapple Moves
-------------
Low Punch A if move doesn't KO opponent
the grapple will remain
"locked" and you can
perform another Low Punch
or use any other grapple
move listed below
Throat Toss f + A
Throat Toss Behind u/d/b + A
Ground Shock J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
Jump Escape J
Special Move
------------
Ground Shock J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
*******************************************************************************
* 3.3 "Ninja Commando" Ginzu The Ninja *
*******************************************************************************
Age: 28 Profile: A master of Ninjitsu. He is very
Birthplace: Tokyo agile and can cut enemies in half
Height: 179 cm with a single stroke of his sword.
Weight: 60 kg Japanese Name: Sho
Sex: Male
Race: Japanese
Blood Type: AB
Eye Color: Black
Handed: Right
Occupation: Ninja
Basic Moves
-----------
Quick Slice A
Reverse Slice A
Fold Away A Reverse Slice must hit the
enemy for this to come out
Toe Trouble A Fold Away must hit the enemy
for this to come out
Slash Down f + A Fold Away must hit the enemy
for this to come out
High Kick f + A Reverse Slice must hit the
enemy for this to come out
Slash Down A High Kick must hit the enemy
for this to come out
Toe Trouble f + A High Kick must hit the enemy
for this to come out
Step Reverse Slice f + A Quick Slice must hit the
enemy for this to come out
Fold Away A Step Reverse Slice must hit
the enemy for this to come
out
Toe Trouble A Fold Away must hit the enemy
for this to come out
Slash Down f + A Fold Away must hit the enemy
for this to come out
High Kick f + A Step Reverse Slice must hit
the enemy for this to come
out
Slash Down A High Kick must hit the enemy
for this to come out
Toe Trouble f + A High Kick must hit the enemy
for this to come out
Frog Kick J, A
Flip Kick u + J, A
Stinger Kick b/f + J, A
Sword Stab db/df + J, A
Crunch Elbow d + A during jump does not work out of a dash
jump
Finishing Slice Dash, A
Chop Blade Dash, J, A
Wall Jump jump toward the wall, the wall, in this sense, is
then jump + away from a literal wall (NOT the
the wall edge of the screen)
Stinger Kick A
Crunch Elbow d + A
Grapple Moves
-------------
Face Punch A if move doesn't KO opponent
the grapple will remain
"locked" and you can
perform another Face Punch
or use any other grapple
move listed below
Whipping Toss f/u + A
Whipping Toss Behind b + A
Kick Toss d/df + A
Kick Toss Behind db + A
Smoke Bomb Blaster J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
Jump Escape J
Special Move
------------
Smoke Bomb Blaster J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
*******************************************************************************
* 3.4 "Baby Commando" Baby Head *
*******************************************************************************
Age: 2 Profile: A genius baby who rides on a robot
Birthplace: Lab of his own creation. His robot is
Height: 57 cm not only powerful but also agile.
Weight: 9 kg Japanese Name: Hoover
Sex: Male
Race: American
Blood Type: A
Eye Color: Dark Blue
Handed: Left
Occupation: Baby
Basic Moves
-----------
Low Fist A
Duck Uppercut A Low Fist must hit the enemy
for this to come out
Rising Kick A Duck Uppercut must hit the
enemy for this to come out
Stretch Punch A Rising Kick must hit the
enemy for this to come out
Gut Punch f + A Rising Kick must hit the
enemy for this to come out
Twirl Snap f + A Duck Uppercut must hit the
enemy for this to come out
Gut Punch A Twirl Snap must hit the enemy
for this to come out
Twirl Punch f + A Twirl Snap must hit the enemy
for this to come out
Step Duck Uppercut f + A Low Fist must hit the enemy
for this to come out
Rising Kick A Step Duck Uppercut must hit
the enemy for this to come
out
Stretch Punch A Rising Kick must hit the
enemy for this to come out
Gut Punch f + A Rising Kick must hit the
enemy for this to come out
Twirl Snap f + A Step Duck Uppercut must hit
the enemy for this to come
out
Gut Punch A Twirl Snap must hit the enemy
for this to come out
Twirl Punch f + A Twirl Snap must hit the enemy
for this to come out
Air Punt J, A
Dropkick b/f + J, A
Advancing Punt db/df + J, A
Metal Bruiser d + A during jump does not work out of a dash
jump
Rotating Punch Dash, A
Elbow Drop Dash, J, A
Wall Jump jump toward the wall, the wall, in this sense, is
then jump + away from a literal wall (NOT the
the wall edge of the screen)
Dropkick A
Metal Bruiser d + A
Grapple Moves
-------------
Knee Strike A if move doesn't KO opponent
the grapple will remain
"locked" and you can
perform another Knee Strike
or use any other grapple
move listed below
Up And Over f + A
Up And Over Behind u/d/b + A
Armor Explosion J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
Jumping Grapple J
Tiger Bomb A
Special Move
------------
Armor Explosion J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
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4. Conclusion
===============================================================================
4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-Capcom
-Gamefaqs
-BigDarsh (
[email protected]) for vehicle section, missing Ninja
Commando throw, correction on d + A jump attacks, Japanese names and much
more!
-And me for writing this FAQ