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Burning Rival
FAQ By: Goh_Billy (
[email protected])
Version #: 2.0
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Sections
--------
1. Legend
2. System
3. Characters
3.1 Arnold
3.2 Craze
3.3 Jackson
3.4 Santana
3.5 Shingen
3.6 Mr. Chin
3.7 Asuka
3.8 Bill
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
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1. Legend
===============================================================================
ub u uf f - Forward HP - Heavy Punch P - Any Punch
\ | / b - Back MP - Medium Punch K - Any Kick
b-- --f u - Up LP - Light Punch + - And
/ | \ d - Down HK - Heavy Kick / - Or
db d df MK - Medium Kick , - Then
LK - Light Kick
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
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2. System
===============================================================================
Throw f/b + MP/HP close refer to character
movelist for specific
motions and notes
Block High b
Block Low db does not block overheads
Dizzy Recovery shake joystick and tap P
and K rapidly when
dizzied
Negative Edge allows you to perform an example would be
maneuvers by holding performing a qcf + P
the attack button maneuver by instead
down, performing holding P, qcf,
the motion, then releasing P; this
releasing the attack works for specials
button and supers
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3. Characters
===============================================================================
*******************************************************************************
* 3.1 Arnold *
*******************************************************************************
Colors
------
Default - Very Light Gray costume
Alternate - Blue costume
Throw
-----
Belly To Back Slam f/b + MP/HP close opponent ends up behind
Arnold
Basic Moves
-----------
Shin Kick LK must be blocked low
Heavy Axe Kick HK close 2 hits
Command Moves
-------------
Double Elbows f/b + LP close 2 hits
Power Uppercut d + HP launches opponent who can
be juggled
Light Jump Kick d + LK in air overhead; replaces ub/uf,
LK maneuvers
Straight Jump Kick d + MK in air overhead; replaces u, MK
maneuver
Sobat b + HK
Strong Straight Jump Kick d + HK in air overhead; replaces u, HK
maneuver
Special Moves
-------------
Phoenix Punch hcf + P will collide with other
projectiles as both
will be "destroyed" in
the process
Rising Kick f, d, df + K LK=short, MK=medium,
HK=far; has some
invulnerability at the
beginning of the
maneuver
Hien Zan f, f + K
Dragon Kick qcb + K
*******************************************************************************
* 3.2 Craze *
*******************************************************************************
Colors
------
Default - Gray costume
Alternate - Mahogany costume
Throws
------
Shoulder Slam f/b + MP close opponent ends up behind
Craze
Crashing Headbutts f/b + HP close opponent ends up in front
of Craze
Basic Move
----------
Shin Kick LK must be blocked low
Command Moves
-------------
Backfist b + HP
Weak Diagonal Jump Kick d + LK in air overhead; replaces u, LK
maneuver
Diagonal Jump Kick d + MK in air overhead; replaces u, MK
maneuver
Strong Diagonal Jump Kick d + HK in air overhead; replaces u, HK
maneuver
Special Moves
-------------
Lightning Wave qcf + P will collide with another
Lightning Wave as both
projectiles will be
"destroyed"; will pass
under the other
projectiles in the
game; must be blocked
low
Final Elbow Charge b for 1.5 seconds,
f + P
Overhead Crush hcb + K
Overhead Crash b, df, db + K overhead
*******************************************************************************
* 3.3 Jackson *
*******************************************************************************
Colors
------
Default - Purple shorts and Lime Green top
Alternate - Red shorts and Blue top
Throws
------
Rapid Knees f + MP/HP close opponent ends up in front
of Jackson
Shoulder Throw b + MP/HP close opponent ends up behind
Jackson
Basic Move
----------
Shin Kick LK must be blocked low
Command Moves
-------------
Diagonal Punch d + LP in air overhead; replaces ub/uf,
LP maneuvers
Power Uppercut d + HP launches opponent who can
be juggled
Weak Side Kick d + LK in air overhead; replaces ub/uf,
LK maneuvers
Driving Knee f/b + MK close 2 hits
Air Side Kick d + MK in air overhead; replaces ub/uf,
MK maneuvers
Knee To High Kick f/b + HK close 2 hits
Special Moves
-------------
Hyper Punch qcf, uf + P last hit launches
opponent who can be
juggled
Flying Uppercut hcb + P LP=short, MP=medium,
HP=far
Multiple Kicks f, b, f + K LK=rapid kicks that start
with several middle
kicks and progress to
high kicks, MK=rapid
kicks that alternate
between middle and high
kicks, HK=rapid kicks
that start from low
kicks to mid kicks to
high kicks
Leg Smash hcb + K
Knee Smash db, f + K
Slash Kick b, df, db + K overhead
*******************************************************************************
* 3.4 Santana *
*******************************************************************************
Colors
------
Default - Blue costume
Alternate - Red costume
Throws
------
Northern Lights Suplex f/b + MP/HP close opponent ends up behind
Santana
Backbreaker f/b + MK/HK close opponent ends up behind
Santana
Basic Move
----------
N/A
Command Moves
-------------
Weak Chop d + LP in air overhead; replaces uf, LP
maneuver
Strong Chop d + MP in air overhead; replaces uf, MP
maneuver
Swanton Bomb d + HP in air overhead
Weak Dropkick d + LK in air overhead; replaces ub/uf,
LK maneuvers
Leg Drop d + MK in air overhead
Special Moves
-------------
Flying Cross Chop Charge b for 1.5 seconds,
f + P
Somersault Attack hcf + P if this hits from the
entire full screen
distance it will hit
low and must be
blocked low
Throw Box d + LP+MP+HP near box or
gravestone
Flying Dropkick qcf + K
Santana Sundive Charge d for 1.5 seconds,
u + K
Somersault Attack P overhead
Dive Knee K overhead
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* 3.5 Shingen *
*******************************************************************************
Colors
------
Default - Green costume w/ Yellow horns
Alternate - Blue costume w/ Light Gray horns
Throws
------
Headlock Slam f/b + MP/HP close opponent ends up behind
Shingen
Trip Slam f/b + MK/HK close opponent ends up behind
Shingen
Basic Move
----------
N/A
Command Moves
-------------
Bladed Uppercut d + HP launches opponent who can
be juggled
Heavy Chop d + HP in air overhead; replaces ub/uf,
HP maneuvers
Heavy Air Boot d + HK in air overhead; replaces u, HK
maneuver
Special Moves
-------------
Fireball Spit qcf + P will collide with another
Fireball Spit as both
projectiles will be
"destroyed"; will pass
over the other
projectiles in the
game
Low Fireball Spit qcf + K will collide with other
projectiles as both
will be "destroyed" in
the process
Sword Slash qcb + P
Sliding Palm Charge b for 1.5 seconds,
f + P
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* 3.6 Mr. Chin *
*******************************************************************************
Colors
------
Default - Magenta costume
Alternate - Tufts Blue costume
Throws
------
Head Dump f + MP/HP close opponent ends up behind
Mr. Chin
Ground Spear b + MP/HP close opponent ends up in front
of Mr. Chin
Basic Move
----------
N/A
Command Moves
-------------
Super Slide Kick df + HK must be blocked low
Heavy Double Chop d + HP in air overhead; replaces u, HP
maneuver
Weak Jump Kick d + LK in air overhead; replaces u, LK
maneuver
Jump Kick d + MK in air overhead; replaces u, MK
maneuver
Strong Jump Kick d + HK in air overhead; replaces u, HK
maneuver
Special Moves
-------------
Lightning Palm hcf + P
Tiger Fist f, f + P
Flaming Elbow Charge b for 1.5 seconds,
f + P
Thunderball qcb + P will collide with other
projectiles as both
will be "destroyed" in
the process
Kamikaze Slam hcb + P close unblockable
Hurricane Kick qcb + K
*******************************************************************************
* 3.7 Asuka *
*******************************************************************************
Colors
------
Default - Blue costume
Alternate - Red costume
Throw
-----
Windmill Destroyer f/b + MP/HP close opponent ends up behind
Asuka
Basic Move
----------
N/A
Command Moves
-------------
Weak Diagonal Punch d + LP overhead; replaces u, LP
maneuver
Diagonal Punch d + MP overhead; replaces u, MP
maneuver
Strong Diagonal Punch d + HP overhead; replaces u, HP
maneuver
Weak Diagonal Kick d + LK overhead; replaces u, LK
maneuver
Diagonal Kick d + MK overhead; replaces u, MK
maneuver
Prop Kick df + MK launches opponent who can
be juggled
Super Slide Kick d + HK must be blocked low
Heavy Sweep db + HK must be blocked low
Heavy Angled Jump Kick d + HK overhead; replaces u, HK
maneuver
Special Moves
-------------
Kunai Throw qcf + P will collide with other
projectiles as both
will be "destroyed" in
the process
Chain Toss Charge b for 1.5 seconds, chain must connect (not
f + P blocked) to perform
the entire maneuver;
will pull opponent
toward Asuka and stun
the opponent
Teleport LP+MP+HP can teleport past
opponent; invulnerable
for a short time while
teleporting
Flying Flame Kick db, f + K
Dive Kick b, df, db + K overhead
Flaming Tumble Kick hcb + K
Shujaku Xiang Charge d for 1.5 seconds, overhead
u + K
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* 3.8 Bill *
*******************************************************************************
Colors
------
Default - Red top
Alternate - Green top
Throws
------
German Suplex f/b + MP close opponent ends up behind
Bill
Strangle f/b + HP close opponent ends up in front
of Bill
Body Slam f/b + MK close opponent ends up in front
of Bill
Falling Powerbomb f/b + HK close opponent ends up in front
of Bill
Stomping df + HK close opponent ends up in front
of Bill
Basic Move
----------
N/A
Command Move
-------------
Axe Handle Smash d + HP overhead; replaces ub/uf,
HP maneuvers
Special Moves
-------------
Power Lariat Charge b for 1.5 seconds,
f + P
Throw Box d + LP+MP+HP near box or
gravestone
Flying Dropkick qcf + K
Tackle f, f + K
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4. Conclusion
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4.1 What's Missing/Needed
-Any missing Special Moves?
-Significance of FINISH after using light attack to KO opponent
-Corrections and clean up
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-Sega
-Gamefaqs
-And me for writing this faq