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         -+-+-    B U C K Y   O ' H A R E   A R C A D E   -+-+-
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               -+-+-   In-depth Walk-through 1.0   -+-+-
                      ____________________________


                        GAME SPOILERS THROUGHOUT


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Table of Contents:

i) Contact Info & Disclaimer
ii) Version History
1) Intro part 1: Quick Plot Summary & Overview of Stages
2) Intro part 2: Player Heroes (Controls & Weapons)

3) The Meat part 1: Complete List of Minor Enemies
    a. Storm Toad Troopers
    b. Small Enemy Droids
    c. Enemy Vehicles & Large Machines
    d. Obstacles
    e. Other Toads
    f. Other Enemy Characters

4) The Meat part 2: In-depth Stage Walk-through (w/ Boss breakdowns)
    a. Stage 1: Planet Warren . . . . .  Al Negator
    b. Stage 2: Planet Punk   . . . . .  Toad Borg
    c. Stage 3: Climate Converter . . .  Total Terror Toad
    d. Stage 4: Asteroidbelt [sic]  . .   (large unique spacecraft)
    e. Stage 5: Planet Rat  . . . . . .  Cyborg Spider
    f. Stage 6: Mother Ship . . . . . .   (a "Void Droid")
    g. Stage 7: Toad Star   . . . . . .  Air Marshall
    h. Stage 8: Planet Life Force . . .  KOMPLEX-2-Go

5) Miscellany
6) Credits

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


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i) Contact Info & Disclaimer
-------------------------------

This walk-through is the property of Mike R. H., "Welly"
< welly.rook[[at]]verizon.net >
All rights reserved. 2006.

The only website given permission so far to host this file is:
http://www.gameFAQs.com/

If you are a fan of the Bucky fictional continuity or wish to host
this file for some other reason, send an e-mail to my address below:

< welly.rook[[at]]verizon.net >
(remember to replace the bracketed area with the "@" sign)

... to let me know you are hosting it. I will not deny anyone the
ability to host this file if they mail me, so please do me the
courtesy of letting me know that you wish to post it. Thanks!

If you wish to play this game, and do not own the arcade itself,
check out "MAME", a computer program that runs arcade games, and do
a google search for "ROMs" (the little bits of data that you
download which duplicate the arcade software). Just remember: this
is not quite legal... but nor is it terribly illegal, either.

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ii) Version History
-------------------------------

1. Version 1.0
Began on 2006 Jan 11, forgotten about for about 5 months, then
completed on June 17th. Even though it has been fourteen years
since the release of this game, it is never too late to write a
walk-thru for such an excellent video arcade.

2. (Future version, if any, to address the 4 minor areas I believe
currently lack detailed treatment: pistol upgrades, enemy hit points,
what the other goodies do [besides upgrades and bombs] that come from
Willy's door, and whether or not you gain more bombs or some other
reward after a certain high score.)

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-----------------------------------------------------------------------
1) Intro part 1: Quick Plot Summary & Overview of Stages
-------------------------------

In a reality named the Aniverse, planets are populated by intelligent
and technologically advanced animals like hares, toads, baboons,
cats, ducks, et. al. A computer called KOMPLEX was built by the
toad race to help simplify their lives. Unfortunately, KOMPLEX
became a military dictator and forced the toads to become an
expansionist colonial empire. Every planet they invade is turned into
a swamp by means of a diabolical "climate converter", and needless
to say, this does great harm to the other species of the Aniverse.

Such is the story behind Bucky O'Hare - captain of a spaceship called
the Righteous Indignation - who flies in the name of freedom & seeks
to put an end to the Toad Menace. It was originally in graphic novel
format, a one-season TV cartoon series, then later spawned the famous
toy line by Hasbro, a Nintendo game by Konami, and the video arcade
game for which this walk-through was faithfully written. (See section
five of this guide ["Miscellany"] for some of my personal rants.)

STAGES: In this arcade game, Bucky's home planet Warren is invaded
by the toads. You free this world (level 1), then liberate the hares
themselves from another planet called Punk (level 2). In the next
stage, you buy time for Willy DuWitt the human boy to disable the
Climate Converter on that same planet. Then, the crew answers a
distress beacon on an asteroid belt (stage 4), followed by the
liberation of another planet, this one called Rat (stage 5). From
there the crew enters a massive toad Mother Ship (stage 6) and
blows it up. Stage 7 brings the crew to the "Toad Star" - which was
supposed to be called "Toad Homeworld" or something - then to the
Planet Life Force (stage 8) where you personally face off with
KOMPLEX, the supreme leader of the toad empire.

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-----------------------------------------------------------------------
2) Intro part 2: Player Heroes (Controls & Weapons)
-------------------------------

Compared to other shooters and side-scrolling action games,
the controls in this arcade are pretty standard fare:

BUTTON 1 .................. Fire weapon / close-quarters punch
BUTTON 2 .................. Jump
BUTTON 3 .................. BOMB special

BUTTONS 1 + 2 ............. "Gimmick weapon"
BUTTONS 2, then 2 ......... Jump with slowed descent
BUTTONS 2, then 2 + 1 ..... little-known jump-kick

Up to four players can play in the U.S. release of this arcade.
You can choose from Bucky, Deadeye Duck, Jenny, and Blinky.
Bruiser and Willy show up in the cut scenes only, however their
lines are spoken by their actual voice actors.

So far as I can tell, there are no significant differences between
the four play characters besides their appearance (of course) and
the nature of their "gimmick weapons" or so the game calls them.

------ PRIMARY WEAPON ------
Button 1 discharges your laser pistol. When standing very close
to an enemy, your character will punch them instead of shooting.
The punch seems to do the same damage as a pistol blast.

------ PRIMARY WEAPON UPGRADES ------
Every so often, a pistol appears on the screen, having been
delivered by a "door" that must be Willy's hi-tech closet
door. Touch it, and your pistol fire changes appearance and does
more damage. A later update to this walk-through will hopefully
have more information on what each upgrade does to your hit point
power against enemies. But it is not critical information, so, for
now, I will not be fussy.

------ 1 JUMP ... 3 LANDINGS ------
Pressing Button 2 one time makes you jump normally. Pressing it
again, however, while you are still in midair, slows your descent
somehow (perhaps a jet-pack we cannot see? antigravity boots?).
This is useful if you want to command more airspace, or need more
reaction time to avoid landing smack onto an enemy.

There is also a little-known jump-kick attack in this game.
If you are in mid-air, and press buttons 1 and 2 together, your
character will fly downward, foot extended, and strike any
enemies on the landing area. You know you have done this 3rd type
of landing correctly when your character lands much more quickly,
a brief flash of light / energy is seen where you land, and enemies
react to being struck. Be careful, as you can still land on enemy
fire just as with the other two types of landings.

------ "GIMMICK WEAPONS" ------
These seem to be unlimited in supply, and there are no deductions
from your score if you use them. Compare the different ones:

Bucky: he throws an explosive charge in the direction he faces.
When it bursts, it makes a rather large ball of energy that harms
any enemies who are in it or who walk into it. Its primary
disadvantage is that it is only for one area and is immobile.
However, it deals multiple "hits" to anything it touches.

Deadeye: he lets loose a swirling energy blast of 3 connected
balls, which circle with increasing speed about the screen while
moving outward from the point where he threw it down. It covers
more area than the Bucky attack, and hits enemies behind you too.
In fact, in terms of area, it practically covers the whole screen
if & when you deploy it while standing in the center of the screen.

Jenny: she uses her magic and throws a crescent shaped-blast similar
in appearance to Deadeye's, but hers roughly seeks out enemies
like a heat-seeking missile, as opposed to Deadeye's, which follows
a pattern every time. As such, hers is not as broad as Deadeye's,
but is great for hitting more enemies in a more specific area that
Deadeye's may miss.

Blinky: this is the most unique gimmick weapon. Blinky's backpack
shoots over his shoulder a sustained chain (it looks like four
connected balls of glowing energy). Unlike the other gimmick
attacks, Blinky's remains for a long period. You can move around
with it, striking anything within range. The disadvantage is that
it is short-ranged, and you basically need to walk over to your
target for them to be struck by it. This is my favorite, however,
as it delivers numerous blows to the target and remains for
something like 4 or five seconds, even when in midair.

------ THE BOMB ------
Much more effective than the gimmick attacks described above
is the "bomb" that each character can deploy. It is the same for
all four characters; a well animated, screen covering blast that
kills most enemies and destroys most obstacles on the screen.
Anything it does not obliterate outright is left hurting (with
the exception of bosses, who can take tons of hits in this game).

Unlike the gimmick attacks, these come in limited supply. You can
see how many you have by counting the number of pale blue balls
which can be found directly underneath your life bar at the top
of the screen. Unlike real life, your blue balls in this game hurt
your enemies. Hehehh.

You start with two, and regain them after you lose a life. Like
pistol upgrades, you can gain more BOMBS from Willy's door which
opens to deliver goodies. It may be possible that high scores
earn extra BOMBS too, since I have found myself carrying five of
them without recalling having seen 5 doors open. Something to
clarify for a later update, it seems.

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3) The Meat part 1: Complete List of Minor Enemies
-------------------------------

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a.  ["STTs"]  S T O R M  T O A D  T R O O P E R S  (18 varieties)

 These toads are the cannon fodder of this game. I have tracked
 down a total of 18 distinct storm toad troopers [STTs]. They
 fill every level except stages 4 and the KOMPLEX showdown stage.
 They can be divided up into 3 broader categories:
   STT version 1: green face & blue clothes .......... (12 types)
   STT version 2: red face & violet clothes .......... (3 types)
   STT version 3: gold face & very dark clothes ...... (2 types)
 The 18th STT is so rare that he makes only a single appearance.

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 Storm Toad Troopers version 1: green face & blue clothes
 The STT v1 types:

 1. v1 Trooper FLEEING -------------------  levels: 1,2,6,7
   These troopers run around in fear & will harm you if you
   bump into them. They may enter as normally armed soldiers.

 2. v1 Trooper RIFLE ---------------------  levels: 1,2,5,7
 3. v1 Trooper RIFLE [jet-pack] ----------  levels: 1,2,5,7
   Basic cannon fodder. The flying ones are harder to hit.
   It is easy to dodge their slow-moving projectiles.

 4. v1 Trooper KNIFER --------------------  levels: 1,2,5,7
 5. v1 Trooper KNIFER [jet-pack] ---------  levels: 1,2,5,7
   These quickly lunge at you with blades in hand.

 6. v1 Trooper BOMBER --------------------  levels: 1,2,7
 7. v1 Trooper BOMBER [jet-pack] ---------  levels: 5,7
   The ground based ones stand in place and periodically toss
   large grenades. They are easy to spot but are usually
   located in hard-to-shoot places. The fliers are more
   difficult to hit, for obvious reasons.

 8. v1 Trooper ELECTRO [flight] ----------  level: 3.
 9. v1 Trooper ELECTRO [carted] ----------  level: 6.
   The flying ones are only found on level 3, the carted ones
   on level six. They blast electricity in constant, direct
   lines across the screen if given time to aim. The carted
   ones on level six can also actually drop grenades.

 10. v1 Trooper MACHINE-GUNNER [flight only] - level: 5,6,7
   This type of trooper pelts the ground with rapid fire.
   Let them accumulate on screen and you are in trouble.

 11. v1 Trooper LASER BAZOOKA -------------- levels: 5,7
 12. v1 Trooper LASER BAZOOKA [jet-pack] --- levels: 5,7
   They will fire speedy laser lines that are relatively
   hard to dodge across the screen from cumbersome bazookas.
   They appear before level 5 but only if you stop moving;
   essentially they are sent in to kill you quickly so another
   kid can insert more quarters.

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 Storm Toad Troopers version 2: red face & violet clothes

 13. v2 Trooper ------------------  Found on levels: 1,2,5,7
 14. v2 Trooper [jet-pack] -------  Found on levels: 2,3,5,7
 15. v2 Trooper [in-cart] --------  Found on level:  6.

   Each v2 Storm Toad Trooper carries a rifle with a bayonet.
   They shoot numerous blasts at once and can take 3 hits,
   and are thus more dangerous than the green and blue (v1)
   troops. Just look for the red highlights on their uniform,
   and target them early.

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 STTs version 3: bright gold highlights & very dark clothes

 16. v3 Trooper -----------------------  Found on levels: 5,7
 17. v3 Trooper [jet-pack] ------------  Found on levels: 7

   The v3 Storm Toad Troopers, the rarest, differ from v2s
   only in color scheme (their bright orange / gold colors
   distinguish them), resilience to damage (they take 5 hits),
   and one added attack (they can send out an extremely
   quick-moving crescent-shaped blast by swinging their
   bayonet, which I discovered only by letting them walk
   around the screen for an unusually long time).
   A land bound one appears briefly on stage 1; you fight
   them only on stages 5 and 7, and the jet-pack ones show up
   on stage 7. When fighting, remember their extra resilience.

 18. And the 18th ...
Storm Toad Trooper UNIQUE [inside combat vehicle]
 The final, trooper variant, and 18th, is a unique toad
 trooper who appears only once; at the end of the ramp
 on Stage 2: Planet Punk, he arrives at the helm of a
 large combat vehicle with two regular STTs riding in the
 rear seats. He mans a mounted machine gun and spews a large
 number of rounds every few seconds; the rounds are staggered
 in direction so they are difficult to dodge and usually
 require careful jumping to avoid being hit. The large gun
 at the "nose" between the eyes of his combat vehicle will
 pelt the ground if you try to hide at the bottom of the
 screen. Just keep jumping his shots and hitting him, and he
 and the vehicle will detonate, & you will not see him again.


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b.  S M A L L   E N E M Y   D R O I D S  (2)

 Toad-cannon A (immobile, purple)
 Found on levels: 1, 2, 4, 7
 These stationary turrets begin appearing right on stage 1 and
 are littered throughout the game. They are inactive at first
 and cannot be harmed until they activate (they rise up on
 their single leg and begin firing). Their "heads" will
 track you, and they advance from single shots to long streams
 of fire as you move through the levels. They also become more
 resilient to your fire.

 Toad-cannon B (mobile, green)
 Found on levels: 4, 5
 These walking annoyances may appear in groups of 3 or more, &
 are adept at leaping through the air. Thankfully they only
 start appearing on level 4, and explode after just one shot.


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c.  E N E M Y   V E H I C L E S   &  L A R G E   M A C H I N E S

   Level 1:        green chute (spews trash)
   Level 2:        combat craft: see Trooper #18, section a.
   Level 2,4,5,7:  "Double Bubble" space fighters
   Level 2:        rocket launchers (mounted on curved wall)
   Level 3:        8-Turret guns (mounted on climate converter)
   Level 3:       SUB-BOSS: giant rock-spewing fish
   Level 5:        ground turret (large, multidirectional)
   Level 5:        barracks (Troopers come out of these)
   Level 5:        Large Ship guns (2 pairs, manned by troopers)
   Level 5:       SUB-BOSS: the Bridge of the Large Ship
   Level 5:       SUB-BOSS: gear-tossing wheeled vehicle
   Level 6:       SUB-BOSS: Lava Shark Submarine
   Level 7:        green ground cannons (3 varieties:
                     yellow-energy round; seeking rockets;
                     straight yellow laser beams)
   Level 7:        wall of turrets (large, purple)
   Level 7:       SUB-BOSS: Giant KOMPLEX screen face
   Level 7:       SUB-BOSS: small KOMPLEX screen faces
   Level 7:        laser cannons (mounted on the side walls)

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d.  O B S T A C L E S

 Anything that stands in your way that can be blown up (and a few
 that cannot) which does not belong in any of the above categories:
   Level 1:        barrels of explosives
   Level 2:        flame jets (from pipes)
   Level 2 and 8:  flaming "axle" debris
   Level 3:        airborne rocks
   Level 3:        electricity traps (invincible)
   Level 4:        asteroids
   Level 4:        mobile spiked mines
   Level 5:        flame jets (in-ground)
   Level 6:        immobile Guardroids
   Level 6:        mini-shark mines (swims in the lava)
   Level 6:        empty trooper carts
   Level 6:        obstacle with directional arrow
   Level 6:        obstacle with a "fork" shaped structure
   Level 6:        flame jets (unseen source)
   Level 7:        flame jets (in-ground)
   Level 8:        stationary floating mines

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e.  O T H E R   T O A D S  (4)

 Some of the toads in this game are not storm troopers. I have
 pointed out this seemingly insignificant distinction because it
 draws attention to the careful detail put into this arcade.

 ------ Level 5:  Frix and Frax ----------------------
 These twin subordinates of Air Marshall make an appearance with
 him on the Bridge of the Large Ship. They do not do much besides
 react to hits, & flee with their leader in a "double bubble" soon
 after you take out that Bridge. They are a nice detail added
 to make fans say "hey, I remember those two idiots."

 ------ Level 5:  a toad mechanic --------------------
 Like the totally unique storm trooper in level two, this guy
 appears only once. Your hero surprises him while he is working
 on the GEAR-TOSSER VEHICLE sub-boss, and, most of the time,
 he simply flees from you. But upon further investigation,
 I have found that if you meander at the bottom of the screen,
 he will cautiously advance along the top of the ship with his
 wrench extended, and you can actually be harmed by him if you
 are careless or curious. (Damn I love details like this!)

 ------ Level 7:  toads trapped in tube --------------
 Toward the end of this level, you will find nude,
 terrified-looking toads trapped in glass tubes. This seems to
 be a look at the brainwashing (or cloning?) process that the
 evil KOMPLEX has forced the toads to undergo. When the glass
 breaks by itself or after a good deal of hits from you, a
 fully clothed v1 storm trooper (with knife) comes out.

 ------ Level 8:  toad technicians -------------------
 The final level is the showdown with KOMPLEX. Replacing the
 regular soldiers are these guys: very disgruntled-looking toads
 in suits and white lab coats who ride floating platforms. The
 platforms are large, so even three or four of them can crowd
 your airspace in this level. Each will periodically pull out a
 pistol and fire several rounds at you, making maneuvering even
 more difficult. They take numerous hits but plummet after you
 nail them. Besides these and the Level 8 Mines, the only other
 enemy you will to face is KOMPLEX himself.

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f.  O T H E R   E N E M Y   C H A R A C T E R S  (2)

 This category was made just for stock enemies other than troops
 who are not even toads, of which there are only two varieties.

 ------ Level 4:  asteroid-aliens (6) --------------
 On level 6, special enemies make an appearance. They arrive
 as golden boulders with a single eye looking out, then unfold into
 humanoid shape. There are only six of them, and they can only try
 to roll into or punch you, but are difficult to nail because they
 cannot be hurt in boulder form. Hit them in humanoid form 1x and
 they will roll up; after they unfold, hit them once more and they
 are cooked. After the first pair, four more will appear. Once
 these are dead, you have rescued the "Mouse" character.

 ------ Level 5:  Sly Leezard -----------------------
 The corrupt iguana from the cartoon series appears on this level.
 He teleports onto the scene, and tries to knife you with a
 short, color changing blade. Sometimes there are more than one
 of him on the screen, leading me to believe that some of his
 appearances are holograms. He blocks your hits with the blade and
 when doing so, takes an extreme amount of shots for such a minor
 enemy. He "phases" out on his own or is knocked away by your
 blasts. Thankfully, he only appears on this level, since he
 and his holograms are quite annoying during game play.


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4) The Meat part 2: In-depth Stage Walk-through (w/ Boss breakdowns)
-------------------------------

     Stage 1: Planet Warren

 The Righteous Indignation lands on Warren and drops off the
 character you selected. The Air Marshal makes an angered
 appearance; by the time he leaves, it is show time. This level
 is fairly easy; you will blast past mobs of Storm Toad Troopers
 of various categories (see The Meat Part 1, section a.), the
 immobile purple cannons, and some minor obstacles. Toad ships
 crash in the background of the action; soon you see the loading
 door of a troop transport ship, it unloads a few waves, then the
 first Boss makes his grand entrance.

 ------ BOSS: AL NEGATOR ----
 --- Attacks: jump with landing kick, roundhouse tail-whip,
               ground blast, horizontal weapon fire
 Al Negator blows out the door to the transport, and after he
 treats you to some lines from his actual voice actor, your first
 boss fight begins. His four attacks are listed directly above;
 he begins with the first three as far as I can tell, then starts
 shooting horizontally across the screen after he has taken a few
 hits. The exploding round he shoots at the ground takes up a lot
 of space but is predictable and easy to avoid. He is dangerous only
 if you let him control the center of the screen; if you let this
 happen, he will jump onto you or use his tail as a whip and you
 will not have room to maneuver away. He flinches 3 times in a row,
 keep firing and keep him on the screen edges and before you know it,
 he will fall, defeated. Watch the cinema, then get ready for lev 2.

- - - - - - - - - - - - - - - - - -

     Stage 2: Planet Punk

 On this stage you must rescue the hares from a prison planet;
 maneuvering is annoying here because you must advance in a
 diagonal, not a horizontal line, and there is limited space.
 Watch out for the 2 fleeing troopers, they might slam into you.
 As you move down, you will be forced to avoid flame jets that
 spew from pipes on the sides of the screen. Shoot the toads
 and blow up the 4 or 5 prisons to free those brethren hares.
 Right after you finally reach a horizontal path, a large
 combat vehicle with enter and unload 2 troops. Use Gimmick
 weapons and bombs to blow this thing up (see description of
 the 18th Storm Trooper in The Meat Part 1, section a.). Next,
 after this, as you advance toward the right, jump to avoid
 some very quick moving vertical flame jets. You will then walk
 across some oddly shaped platforms with purple turrets, but
 only start worrying when the 3 "Double Bubble" fighters try to ram
 you. You can send them exploding down but only with numerous hits
 and carefully timed jumps. After more troops, you will ride a
 diagonally oriented elevator that will conveniently pause in
 front of wall mounted rocket launchers. Then, giant, bouncing,
 flaming debris starts falling; these look like orange axles,
 you can shoot them away but they take a ton of shots. Eventually
 you will have to blow up wall rocket launchers while simultaneously
 avoiding the debris and the speedy rockets. After this and some
 more troops, the elevator will take you to your second boss.

 ------ BOSS: TOAD BORG ----
 --- Attacks: jump with body-slam + landing punch,
               arm extend + grab + throttle combo,
               close quarters downward punch, extend-o-punch
 Toadborg (spelled as two words in this game) will mostly try to
 body slam you or walk into you at first. He can be knocked down
 three times in a row, and although he can still register hits,
 he will not flinch while taking them for another few seconds.
 Simply stay away from him and change direction after he has
 jumped into the air, hitting him all the while. Eventually he
 will break out his annoying attack, what I call the arm extend +
 grab + throttle combo. He will extend his robotic arm for great
 distances to grab you, and if he does, he will throttle you
 and slam you onto the ground when finished. If you have been
 grabbed, press all your buttons rapidly to escape with less
 damage. He can still hurt you, though, and it is hard to avoid
 being grabbed when he extends his arm your first few tries.
 Just remember that he almost certainly will grab you if he extends
 while you are standing anywhere near him. When defeated, he
 collapses and is rescued by a "Double Bubble" toad space fighter
 (he is the only boss who returns [as sub-boss, in stage 7]).
 Then your character exits to the cheers of the rescued rabbits.

- - - - - - - - - - - - - - - - - -

     Stage 3: Climate Converter

 Now you must stop the Climate Converter from changing the planet
 Punk into a swamp for the toads. This level is fun because you
 are flying in a jet-pack for most of it. First, get hit by the
 airborne rocks that are dislodged from the Converter hitting the
 ground (it is too much effort to avoid it, if you want to try, set
 of a BOMB quickly to blast them all or something). As you descend,
 you will try to knock electricity-firing troopers out of the air;
 some do some impressive evasive maneuvers, but keep shooting away.
 Large turrets with eight barrels will come from the background;
 they are resilient but destroy them or be faced with dodging their
 numerous laser beams. Type 2 Storm Troopers with jet-packs will
 harry you as well, and during the descent you will be faced with
 stationary balls balls that share electric charges. Stay in the
 center and time your descents right, but remember that the last
 line of balls has a more active center, so head to the left
 to avoid the larger amounts of electricity. The sub-boss here
 is a hideous fish shaped robot that takes up the whole left side
 of the screen. It sucks rocks into its mouth and spits them out
 at you; you can be struck during both operations but not if you
 blast the rocks first. This sub-boss is vulnerable only when its
 mouth is open. Stay too far to the right and the rocks that it
 sucks will hit you, stay too far to the left and the robot will
 swallow you for a few seconds, causing a good deal of damage.
 Hit its mouth while avoiding getting eaten or struck by rocks,
 some of which are gigantic and indestructible, and it will go
 crashing down. You now land in the foreground of its wreckage,
 and the jet-pack will turn off. Get ready...

 ------ BOSS: TOTAL TERROR TOAD ----
 --- Attacks: single / multiple rapid crushing jumps,
               close quarters punch; ax throw; double ax throw
 After you finally land and your jet-pack shuts off, Willy DuWitt
 jumps off the Righteous Indignation and says he will turn off the
 Climate Converter. Simultaneously, the boss of the stage leaps out
 of the flaming wreckage of the giant fish sub-boss & uncovers his
 face. After the predictable words of introduction, the Terror Toad
 will follow you around and throw punches, and occasionally jump,
 attempting to crush you. Each jump is preceded by a comic shouting
 sound which warns you. After only a handful of hits, he takes out
 an ax which he will throw boomerang-style at you. It blocks your
 shots if thrown between you and him; it is not "transparent".
 Worse, he increases the speed and number of his crushing leaps.
 Just keep to the edges of the screen, and do not let him control
 the center. After some more hits, he whips out a second ax, and,
 between more jumping, will throw them at you in quick succession,
 so that both are in the air at the same time. As before, do not get
 too close to him, or you will not have enough reaction time when he
 throws the axes; it is always best when he is on one side and you
 on the other. When he is defeated, he will comically fly "onto
 the screen" to the foreground, complete with a comatose expression
 and drool pooling from his mouth.

- - - - - - - - - - - - - - - - - -

     Stage 4: Asteroidbelt [sic]

 First: there are no storm toads on this level! Hooray! But,
 hopping from asteroid to asteroid, you will find yourself
 attacked from the front and the rear by new mobile green
 toad cannons. In addition to the now-familiar immobile
 purple cannons, you are now expected to deal with a virtual
 screenful of enemy fire from all angles. It gets quite crowded
 and you are bound to take a rough amount of hits. Then, two,
 followed by four asteroid-aliens (see section "f. Other Enemy
 Characters" of The Meat part 1, above, for description) enter
 and must be defeated. After those six are gone,
 you have freed an effete "Mouse" character who will
 facilitate your mission on the asteroids by building bridges
 of greenery between them as paths for you. It still heats up
 however, as quite large and VERY resilient spiked mines flood
 the screen, and plummeting meteoroids try to crush your noggin
 (interestingly they also can harm enemies). "Double Bubble"
 fighter craft try to ram you at one point as well. Just keep
 blasting only a few mines away - as it is almost impossible to
 destroy them all - just enough to make a path for movement. The
 Mouse makes a path using asteroids now, but the green robots
 still rush at you. Finally, he leaves, and you board onto a toad
 warship, where a few cannons and a "Double Bubble" stand between
 you and the new boss.

 ------ BOSS: (A LARGE FIGHTER CRAFT) ----
 --- Attacks: huge laser fire from center and 2 limbs, ramming

 This large spacecraft will try to plow you over with 3 beams
 of energy, one from each of its two limbs (which can extend
 horizontally; jump to avoid), and 1 larger one from its central
 chassis. It will then try to ram you, sometimes extending its
 two limbs and taking up huge amounts of screen space. Jump over
 it as it winds up for a ram, and of course keep firing. Over time
 you will disable both limbs, then its central laser, and the poor
 bugger will be left with only ramming as an attack. Once defeated,
 it satisfyingly falls apart piece by piece, and explodes, leaving
 behind the two toad pilots to float away in their little bubbles.

- - - - - - - - - - - - - - - - - -

     Stage 5: Planet Rat

 The effeminate Mouse convinces you to liberate his planet now.
 Jump over the flame jets. You will be faced with those green
 robots, knife and rifle troopers, version two storm troops, and
 two new troopers. The first new trooper variety flies with a
 jet-pack and carries a large machine gun, pelting the ground
 constantly with bullets, not slow moving laser blasts. The second
 is a ground trooper who wields a large yellow bazooka that shoots
 a straight, fast beam of energy. Both are hugely dangerous if
 left to gather in large groups, as their fire, especially the
 rounds from the machine gunners which are invisible, will eat up
 your maneuvering space. Several large turrets rise from circles
 in the ground, take them on individually because each shoots
 fast-moving laser blasts in all directions. Next comes Sly Leezard,
 an annoying character who can block your shots (see section
 "f. Other Enemy Characters" of The Meat part 1, above, for
 description). He will appear often until the end. Soon enough you
 will have to fight FLYING laser bazooka troopers and FLYING grenade
 throwing troopers, and a barracks from which troopers flood out
 like bees from a hive (destroy the barracks as soon as possible to
 stem this flow). Eventually you will jump onto a grounded toad ship.

 Walking on top of this ship, you will realize this level is
 ponderously long. Toads in bubbles operate two giant laser blasters
 on the top of this ship; blast each one during the breaks between
 their lightning-quick shots, watch the toads inside flee from the
 explosions, then avoid the flame jets that pop up underneath the
 wreck you made. Now, the actual bridge of the ship, operated by
 the Air Marshal himself (with Frix and Frax), rises up and shoots
 laser beams and slow-moving yet heat-seeking rockets. Worry about
 the rockets, as they take unpredictable paths, and shoot them out
 of the air whenever they enter the scene. The bridge explodes after
 enough hits, but not until the Air Marshal and his two subordinates
 flee (damn!). Good old purple mounted cannons (now spewing more
 shots than ever) and a Double Bubble are next. As if the bridge
 with the Air Marshal was not enough, you come upon sub-boss #2,
 this time the chassis of a large vehicle that rolls gears at you
 each time it takes a hit (see the first two entries for e. Other
 Toad Enemies in The Meat part 1). The gears can be knocked away
 with weapon fire easily; the only real danger this enemy presents
 to the cautious player is its sudden ram attacks. Blow up this
 silly thing, and then watch the Air Marshal escape in a Double
 Bubble. After turrets, another barracks full of various troops,
 more Sly Leezard, and your first encounter with type 3 storm toads
 (see the bottom of section a. in The Meat part 1), you must
 face the next boss.

 ------ BOSS: CYBORG SPIDER ----
 --- Attacks: plasma blobs from abdomen, crushing leaps,
               spider web summon, forward rush
 Four impish creatures come from the edges of the screen, jump into
 a pile, and explode. Somehow a boss emerges, the Cyborg Spider,
 who is an enlarged version of the smaller creatures. As far as I
 can tell, this character, like the boss from last stage, is new to
 the Bucky universe, as he never appeared in the animated series
 and I doubt that he was in the comic. He will jump around in
 attempts to hit you, open his abdomen and shoot laser blobs, and
 summon webs from the air. The laser blobs cannot travel very far
 from his body, and so if you keep him on the screen edges, those
 will not be source of harm for you. Avoid the glowing residue that
 the blobs leave on the ground for a few seconds, as those are
 harmful as well. The webs he summons cast shadows on the ground,
 and they can be avoided easily, but things get nasty if the webs
 linger around for awhile and the Spider starts shooting blobs.
 This usually means you have to avoid blobs, their residue, and
 the webs at the same time, which makes the spider a difficult
 boss to fight at times. He will occasionally point to one side
 and you can count on him to suddenly rush in that direction.
 He takes an absurd amount of hits to destroy, but you know
 he is almost finished when he trails you much too close for
 comfort; use BOMBS and gimmick weapons to finish him. If you
 can deal with the voice actor who plays "Ro-dent the Old Mouse"
 in the next cut scene, then you can deal with anything.
 You now leave the Planet Rat and enter a Toad Mother Ship.

- - - - - - - - - - - - - - - - - -

     Stage 6: Mother Ship

 This vehicle-based level finds you flying about inside the
 interior of a Toad Mother Ship in your very own Toad Croaker
 (which was one of the 3 very rare Bucky toy vehicles). Once your
 character is inside, blast through the groups of fleeing troops
 and standing "Guardroids" (remember? one of them blown up by Jenny
 in the cartoon episode "The Good, the Bad and the Warty"?) and
 be weary of the hovering machine gun wielding troops. Then you
 come upon the storm toad troops riding carts along tracks. They
 are armed with the electricity guns like the fliers in level 3;
 knocking into them actually does not hurt! On this level, making
 contact with carted troopers actually causes THEM damage. So bump
 into them, fire away, and keep moving to make sure they do not
 get the few seconds it takes for them to aim their electric guns.
 After a taste of those, you will fly over a lava pit, and small
 exploding mines will swim past you in the form of little sharks.
 Avoid the concussions when they explode on their own. Soon, a
 large dorsal fin will reveal the presence of a sub-boss, a larger
 shark. It can harm you with the rear-and-front mounted laser on its
 fin and also with the wake it makes in the lava. This wake of lava
 waves can conveniently be blasted away to avoid flying into it, the
 problem is that the wake takes the shots you are intending for the
 sub-boss. It will submerge and reemerge one or two times, between
 its visits you will need to avoid the small shark mines. After
 enough hits, it will speed ahead, only to burst in an awesomely
 animated explosion. More carted troopers will shoot electricity and
 toss grenades at you, this time with empty troop carts to block
 your shots, all while flame jets leap up, and obstacles with
 jutting "tuning fork" shaped protuberances or directional arrows
 impede your progress. Take your licks, most likely from the flame
 jets, then finally you start flying over solid ground.

 ------ BOSS: A "VOID DROID" ----
 --- Attacks: laser beam w/ laser ground "rollers", drill extend,
               heat seeking rockets, ramming; giant gear tossing
 You may remember this vehicle from the episode "The Good, the Bad,
 and the Warty" and others where it was referred to as a "void
 droid". It was also boss of the "Yellow Planet" stage in the
 NINTENDO game. This arcade incarnation is not too hard to wreck,
 although it will take more than a simple douse of water to destroy
 it. It will shoot beams onto the ground, which form into cylinder
 shaped obstacles that will slowly roll in your direction, launch
 several heat-seeking missiles, and intermittently try to ram you
 with two small drills extended. This boss is especially rough
 since it will crowd your space often, giving you almost no room.
 Use your gimmick weapon and BOMBS to strip it of its weapon limbs
 and outer hull. Once you succeed at this, what remains is... you
 guessed it... the stupid gear-tossing chassis like the one on
 level five. It can be rough since the gears it now throws at you
 will add up after each shot you make, but keep dodging and firing,
 and soon you will reduce it to just a single, bouncing tire.

- - - - - - - - - - - - - - - - - -

     Stage 7: Toad Star

 The mother ship explodes, and you now attack the toads on their
 own robotic world. You will first be faced with rifle troopers
 and cannons that come up from disguised compartments in the
 ground. These green cannon platforms shoot either straight yellow
 laser beams, resilient heat-seeking rockets, or those ovals of
 energy that spin slowly around. Flying machine gunners and knife
 troops will join the fun, then you will be faced with a huge
 purple wall loaded with turrets that fire incendiary blasts.
 My trick is to go to the far right and bottom, where it does
 not seem able to hit you, and shoot until it blasts apart.
 Three laser bazooka troops will try to get you next. Soon you
 will see a MASSIVE TV screen with the face of KOMPLEX. This
 will try to slam into you from the left side of the screen.
 Repel it with shots, and it will burst into numerous smaller
 KOMPLEX TV screens. These are very tough and will cause a lot
 of harm, so just use BOMB attacks on them to clear the screen.

 A wall behind you opens and you now advance diagonally up to
 the right. Fight off the flying machine gun and rifle troops,
 along with new wall cannons on the left that periodically shoot
 slow-moving laser beams. Then come flame jets and v2 troops
 who guard grenade tossers, and a new enemy: the v3 troopers who
 can each eat five shots. It gets hairier from here on, of course.
 After the single v3, the two v2s, and the three bombers (all at
 once), some fliers come in with knives, bombs, and others with
 machine guns, while the wall cannons start shooting many more
 beams. Finally you advance horizontally again (in the background
 you will see a climate converter under construction). A v3
 trooper with v2 troops makes an entrance, followed by flame
 jets and a turn on the path. More green cannon platforms,
 flying rifle troops, and those small mounted purple cannons
 will literally clutter, no... flood, the terrain.

 ------ SUB-BOSS : TOAD BORG ------
 After all that, Toadborg returns, and will try to grab and
 throttle you almost immediately. Use the techniques described
 in Stage Two, Planet Punk, to take him down. But now there
 are 4 jets on the ground that spew electricity, so take that
 into account as you maneuver around. It will not be as simple
 as the Stage 2 battle, since there is less room and he fights
 with more zeal here. Once you do defeat him, he explodes!
 Yes, that is right: you actually, finally KILL Toadborg.

 Now that one of the chief villains is dead, the toads send
 their best after you. A powerful army, including v2 troops, at
 least one v3, and flying laser-bazookas, will rush at you next.
 Then you descend diagonally, and there will be a conveyor belt
 from which "Double Bubble" fighters will try to ram you. There
 should be a few more fliers, after that, a door opens and you
 advance horizontally again. Here, FLYING v2 and v3 troops will
 assault you. Blast them away, take out the green cannon
 platforms, and then destroy a second giant, purple turret wall
 (the one that shot flame rounds like before). Next, a huge
 mob of fleeing troops rushes by; fire away for free points
 at these easy marks! Following that are tubes with nude,
 frightened toads in them. They burst to reveal knife troopers.
 Next comes an army that is so large, I will not bother
 describing it except that it contains a huge number of flying
 v2 and v3 troopers. Use a BOMB or two.

 ------ BOSS: Air Marshall ----
 --- Attacks: calling in large forces of troops,
               rapid heat seeking rockets, out-of-control spins
 The Air Marshall now finally stays for a fight. He is assisted
 by untold gads and gads of storm troopers of nearly every
 single variety, while he circles around in midair in a
 personal hovercraft. Every once in awhile he will land to
 spew VERY fast moving rockets at you, and it does not seem
 possible to shoot them away, so a good deal of jumping around
 is in order. While he is hovering, do not jump into him as
 this, of course, is harmful. When he lands, get close and
 use your trigger finger as quickly as possible to fill him
 with holes. He may, depending on how much damage you do
 over time, fall out and the vehicle may spin around,
 threatening to slap into you. Avoid this and he will get back
 into the craft. Take out the knifers before their waves double
 up, and get those bazooka troopers before they cover the screen
 with that deadly fire. But most importantly, hit the Air
 Marshall whenever possible. Soon, the craft explodes, and
 apparently (though I am not certain) so does the Air Marshall!

- - - - - - - - - - - - - - - - - -

     Stage 8: Planet Life Force

 This stage begins with a shocker: the Righteous Indignation gets
 blown up (except the upper bridge portion which survives). Your
 character begins a slow jet-pack-assisted descent, a la stage 3,
 where your only obstacles are immobile mines and toad technicians
 in lab coats who fire pistol rounds at you. The mines are so
 easy to avoid and detonate that I do not even know what kind of
 damage would be done if you remained in contact with one;
 touching one once simply turns on a blinking countdown. Your only
 worries are the lab coat toads. They take up much space, absorb
 many hits, and shoot numerous rounds. Just use your acquired
 dodging skills, blast them, and enjoy watching them free fall.

 ------ BOSS: KOMPLEX-2-Go ----
 --- Attacks: 1) hordes of heat-seeking land-bound blasts, punch,
               crushing leaps, kick. 2) summon huge flaming debris
               3) out-of-control spining, spewing small debris
 Your descent ends and the jet-pack deactivates. Quickly blow up
 any lingering mines, then get ready for KOMPLEX to leap down.
 1)  Though his face looks different from the cartoon depiction,
 KOMPLEX is still huge and a formidable final foe. This monstrous
 robot despot will follow you around, trying to crush you with
 jumps, and shooting an energy which splits up into parts bound
 to the ground that will pursue you as they glide offscreen. The
 good news is: it is difficult for your shots to miss KOMPLEX
 because of his outrageous bulk. The bad news: those land-bound
 energy blasts are difficult to dodge; they are staggered so
 simply jumping will only cause you to miss some, not all.

 2)  After you have hit him enough times, the lower half of the
 boss will explode, leaving him with just his body and arms.
 Though he cannot shoot those annoying blasts now, he will
 instead slam the ground, summoning from above a flood of flaming
 debris (the same debris found on the elevator on stage 2). Each
 debris object takes a huge amount of hits, and there are more
 than a few pieces of this debris, so shooting them is both a total
 waste of time and unnecessarily dangerous. You should fake KOMPLEX
 out, so that he summons the debris to roll toward the right side
 while you jump left... then pummel him until he turns around
 and summons debris on the left side. Rinse and repeat.

 3)  KOMPLEX will explode further, leaving just his pitiful head,
 which spins around erratically. You can force him away by hitting
 him with weapon fire, but he only moves faster and faster, and
 his head is bound to slam you a few times. Worse, his attacks now
 consist of shedding hardware. As the head spews hindering detritus,
 it will become difficult to hit him, coupled with the speed of his
 spinning. Use your BOMBs and just hang in there.

 Eventually, all that is left of KOMPLEX - his rambling head -
 will burst, and the bridge of the Righteous will rescue your
 character. The crew flies away as the toad home world explodes
 in the background like the Millennium Falcon fleeing the Death
 Star. The ending consists of the planetary life forces returning
 to the planets it was stolen from, restoring order to the
 Aniverse. The entire series is actually concluded .. congrats!

-----------------------------------------------------------------------



-----------------------------------------------------------------------
5) Miscellany
-------------------------------

RANT on ARCADE :
I love this arcade because its makers took pains to make it faithful
to the cartoon series. Even though you cannot play as Willy or
Bruiser, they were given prominent appearances in the cut-scenes;
each using the very SAME voice actors who played them in the cartoon,
just like each other character. Even the immobile robot props in
Stage 6 were copied carefully from the "Guardroid" [so he was called
in the script] from the episode "The Good, the Bad and the Warty".

RANT on TOY SERIES :
Some losers at the Hasbro toy company made some bad, bad calls
in 1991, and were not happy when stores could not sell the huge
surplus of Air Marshall and Blinky figures. So they infamously
"pulled the plug" on the whole Bucky O'Hare universe. Neal Adams &
others who actually labored over Bucky O'Hare saw this coming.

There are a few photos on the web of unpainted prototype figures</pre><pre id="faqspan-2">
for the unreleased series 2 and 3 Bucky toys. They are Digger (the
engineer on the ship Indefatigable under Commander Dogstar),
Tri-bot (a minor villain from the final episode of the cartoon), and
(take a deep breath)... KOMPLEX, the villain behind the toad empire.
It is quite disturbing to know they made him and others and
because of incompetence and lack of accountability I will never get
to purchase them. Worse, there are COMPLETE toys for those
series as well: Total Terror Toad, Pitstop Pete, Kamikaze Kamo
the duck, Rumble Bee, Slyly Zod, Bucky in a Spacesuit with new
weapons, and, of course, the famous Jenny action figure.

Ah, well. Hasbro can get on its knees. I hope Bucky comes back, but
not as a G movie. I see a dark, compelling movie, and I would like
to direct and help write it. Let me know if you have several million
dollars sitting around, and I will make you a global blockbuster.
Although you cannot see it, I am wearing my serious face right now.

-----------------------------------------------------------------------



-----------------------------------------------------------------------
6) Credits
-------------------------------

I believe I speak for every Bucky fan when I thank Larry Hama for
engendering the Aniverse and its inhabitants.

Thanks also to Neal Adams and all the other men and women who added
many hours of entertainment to my youth years.

Much appreciation for the folks on the Web who host Bucky material.
Without you guys I would not have been able to take this second
look at this furry little corner of the sci-fi world.

This guide was written entirely by me (see section 1 contact info)
but without the folks who made MacMAME I would not have been able to
play the arcade version from the comfort of my own desktop.

And thanks to you for reading, playing, and keeping the Aniverse
alive.

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