The Bubble Memories FAQ v0.85
    _________________________________________________________________

  written by Carl Chavez ([email protected])
  with help from Anthony Greulich ([email protected]).
  Major contributions from Victor ([email protected]).

  Available at http://www.bubandbob.com/faqs/bmfaq.html.

  Last modified 22 January 2000. FAQ started 25 June 1997.

  This is a text version. A HTML version is available at the web
  address above.
    _________________________________________________________________

                               What's New!
    _________________________________________________________________

  22 January 2000: fixed some (not all) broken links and images.

  9 Aug 98: "Original game" code added, thanks to Thomas Combeleran.
  More secret room info added. Also added links to the Raine emulator.
  (Raine website is available at http://emustatus.rainemu.com *or*
   http://www.rainemu.com)

  21 Nov 97: Minor editorial changes.

  11 Sept 97: Added Power Up code, submitted by Kim Suk Tae.

  30 July 97: Added pictures of some bosses, more information about
  scoring, and lots of new pictures in the Image Gallery. (Image Gallery
  is located at http://www.bubandbob.com).

  18 July 97: More various additions. Too numerous to mention.

  15 July 97: I've gotten four endings so far. Details of each are in
  the FAQ, as well as descriptions of more bosses and of some more
  items. Thanks to Victor E. ([email protected]) for contributing some
  information.

  25 June 97: first draft of FAQ. Nothing on here at all.

    _________________________________________________________________

                             Game description
    _________________________________________________________________

  Imagine Bubble Bobble. Imagine them going up a tower instead of a
  cave.

  Now imagine that every single monster has dozens of animation frames
  and lots of colors. Imagine that some of the monsters have grown to
  huge proportions. Imagine that there's no longer a limit of 17 bubbles
  and 8 monsters on the screen any more; that in fact you can have lots
  of bubbles onscreen as you get a powerful item that causes meteors to
  fall from the sky and take out monsters as the earth shakes and the
  game's speakers roar...!!!!! That's Bubble Memories.

  The game is very hard to find in arcades. It is not yet available for
  a home system. However, Bubble Memories emulation become possible with
  v0.12 of the Raine emulator (website at http://emustatus.rainemu.com *or*
  http://www.rainemu.com)

_________________________________________________________________

                                The Moves
    _________________________________________________________________

+----------+-------------------------------------------------------------+
|  Action  |   Result                                                    |
+----------+-------------------------------------------------------------+
+----------+-------------------------------------------------------------+
|    Up    | nothing                                                     |
+----------+-------------------------------------------------------------+
|   Down   | swim down quickly                                           |
+----------+-------------------------------------------------------------+
|   Left   | move left on ground or while falling                        |
+----------+-------------------------------------------------------------+
|  Right   | move right on ground or while falling                       |
+----------+-------------------------------------------------------------+
|press Jump|jump - the dragons can jump through platforms and walls.     |
|          |The dragons are invulnerable within a wall. A good technique |
|          |to know is to jump into a wall and blow a bubble from inside!|
+----------+-------------------------------------------------------------+
| hold Jump| press Jump toward a bubble, hold Jump to bounce on bubble   |
|          | rather than pop it.                                         |
+----------+-------------------------------------------------------------+
|  press   | blow a bubble or fireball                                   |
|  Bubble  |                                                             |
+----------+-------------------------------------------------------------+
|  hold    |Bub or Bob will start to glow with a halo. When you release  |
|  Bubble  |Bubble, a bubble large enough to trap several monsters or one|
|          |huge monster will come from the dragon's mouth.              |
+----------+-------------------------------------------------------------+

    _________________________________________________________________

                                The Codes
    _________________________________________________________________

  As far as I can tell, the old Bubble Bobble codes do NOT do anything.

  Three codes are known right now-

  Power Up: up, right, left, down, up, right, left, down
  Doing two clockwise circles causes Bub and Bob to have permanent
  shoes, blue gum, and yellow gum.

  Super Game: left, start, bubble, jump, up, down, start, right
  You get the second set of levels when this code is used. It does
  nothing special on a machine with Extra Mode enabled. I recommend
  avoiding this code until you have beaten the game in normal mode, so
  you don't miss part of the story (and the fun!).

  Original Game: start, left, bubble, jump, bubble, jump, bubble, jump
  You can get to the secret rooms on levels 7 and 37, even if you die.
    _________________________________________________________________

                          The Items and Scoring
    _________________________________________________________________

                                 Bubbles

  Most bubbles are 10 points each (red bubbles may be 100 points).

  Huge bubbles are 30 points each.

  Popping multiple creatures in small bubbles causes the point value to
  double per creature bubble popped simultaneously. If you pop three
  trapped monsters, for example, you get 4000 points (1000 base x 2 x
  2). The maximum score this way is 512,000 points (10 creatures
  simultaneously).

  Popping creatures trapped in huge bubbles is worth double, but only if
  all the popped creatures are trapped in big bubbles only. If any
  creature is in a small bubble (including a small bubble inside a big
  bubble), then you only get the normal score. Popping 10 creatures all
  trapped in big bubbles is worth 1,024,000 points!

  Popping creatures trapped in small bubbles, then enclosed in big
  bubbles, triples your score. No creature can be in only a small or
  only a large bubble or else you get a normal score. Doing this with
  ten creatures gives you a whopping 1,563,000 points!!!

  Popping more than three creatures at once allows EXTEND bubbles to
  appear. The number of EXTEND bubbles that will appear on a later level
  is (creatures popped simultaneously - 3). So popping six creatures at
  once causes 3 EXTEND bubbles to appear on a later level. This is
  cumulative, so popping seven at once on one level and 5 on another
  allows you to get 6 EXTEND bubbles.

=========================================================================

  Bubble                     Description

  blue or green..............a normal bubble

  clear......................bubble will pop soon

  red........................bubble is about to pop.

  fire.......................when popped, fire will fall toward the ground.
                             Enemies which touch the fire become red
                             diamonds.

  water......................when popped, a stream of water will run in the
                             opposite direction of the dragon's facing.
                             Enemies caught in the water become blue
                             diamonds.

  lightning..................when popped, a lightning bolt flies across the
                             screen in the opposite direction of the
                             dragon's facing. All enemies hit by the bolt
                             become yellow diamonds.

  whirlwind..................when popped, a whirlwind flies at a 45 degree
                             angle away from you. All enemies hit by
                             whirlwinds become purple diamonds.

  music......................when popped, a music note comes out and flies
                             upward, swinging left and right. It is not a
                             homing missile anymore like in Bubble Symphony.

                   -----------------------
                   Bubble Gum and red lamp
                   -----------------------

  Orange   - increase Bubble Shot (blow bubbles faster)
  Blue     - bubbles move faster
  Purple   - bubbles float farther
  Red lamp - gives powers of all three gums

                   -------------------
                   Rings and blue lamp
                   -------------------

  Purple ring - each jump (excluding jumps on bubbles) = 500 pts
  Blue ring   - each step = 10 pts
  Red ring    - each blown bubble equals 100 points instead of 10. Lots of
                points when you pop bubbles against the wall!

  Blue lamp   - equal to all three rings.

                                 -------
                                 Crosses
                                 -------

  ??? - a huge whirlwind blows onto the screen, blowing away the
  monsters as lightning crackles around it. Yellow - lightning bolts
  flash around the screen and destroy everything they touch. It looks
  really cool!

  Blue - water trickles, then falls, and finally FLOODS the screen and
  turns enemies into blue diamonds *AFTER* the water fills the screen.
  While the screen fills, your dragon is still vulnerable!!! The falling
  water will not kill the monsters!

  Red - dragon will gain ability to shoot about a dozen fireballs.
  Enemies hit will become red diamonds. Fireballs now cause a heat
  ripple while flying through the air.

  Green - dragon will gain ability to shoot music-note bubbles. Hold and
  release Bubble to fire giant music-note bubbles. These notes travel a
  little in front of you, and then fly upward.

                           -----------
                           Other items
                           -----------

  Shoe - your character moves faster.
  Bomb - When picked up, it detonates.
  Book - All enemies instantly become fruit.

                    -------------------
                    Miscellaneous items
                    -------------------

  Silver Axe (Rod?) - turns all bubbles into fruit; pops bubbles
                      containing magic. This is important to remember on
                      level ???.

  Purple Axe (Rod?) - ???

  Candy Cane        - when level ends, all bubbles will turn into 700 pt.
                      fruit. All big bubbles become 7000 pt. fruit. In
                      addition, a giant item will fall from the top.

  Goldfish cracker  - ? pts.

  Purple ???        - 30 pts.

  Crystal Ball      - ???

  Necklace          - a bright ball of energy starts bouncing around the
                      level and killing monsters.

  Gold tiara        - a shower of stars will fall from the sky and kill
                      enemies. Enemies in the top far left and top far right
                      corners will not be hit!

  Silver tiara      - an energy wave will wash across the screen, killing
                      all monsters.

    _________________________________________________________________

                                  BOSSES
    _________________________________________________________________

Koornt Level 10 - Koornt

  Koornt is a gumball machine with helicopter rotors. It drops deadly
  gumballs.

  NORMAL MODE Weapon: Lightning
  SUPER MODE Weapon: Music

  NORMAL MODE Tactics: Koornt never moves up or down. It just moves left
  and right. Koornt never drops his gumballs in the corners, so just
  face a wall, form a line of bubbles along the wall, and pop the
  bubbles when some are on the same plane as Koornt.
  SUPER MODE Tactics: Since the music won't hit Koornt often, if at all,
  when you pop bubbles against the wall, go ahead and shoot music
  bubbles toward the center of the screen and pop them there so they hit
  Koornt more often. It's unlikely that you'll ever be hit by his
  gumballs unless you really suck... :)


Level 20 - Kligan

  Kligan is a rock head with gems for hair. When you hit it enough,
  Kligan loses a gem. When it's completely bald, it dies. Kligan shoots
  rocks out of its mouth.

  NORMAL MODE Weapon: Whirlwind
  SUPER MODE Weapon: ???

  NORMAL MODE Tactics: Blow bubbles into the wall so the whirlwinds fly
  right into Kligan. If your first whirlwind is a big one and you keep
  sending small ones at it, it'll be at less than half power before it
  shoots his first salvo of rocks. Once you see the rocks coming, run
  right at them. You'll pass under them. Head toward the other wall and
  pop bubbles against it. Kligan can be beaten in less than 10 seconds.


Level 30 - Gacchan

  NORMAL MODE Weapon: Music
  SUPER MODE Weapon: ???

  NORMAL MODE Tactics: When you start, stand near the right-side wall
  and store up some large bubbles. When Gacchan passes over you, pop
  'em, blast a few more music notes Gacchan's way and run to the center.
  Blow some bubbles to the right; this is your escape route. Jump up to
  the top platform in the center, bounce on the bubbles over Gacchan to
  the next platform on the right. After Gacchan touches the left-side
  wall, he'll fire a salvo of eight notes toward you. Drop from the
  platform toward the floor. The notes will all pass over, and you
  should be next to the wall so you can shoot a lot more music bubbles
  against Gacchan. Repeat until Gacchan dies.


Level 40 - Wafflful

  HORROR OF HORRORS, IT'S A GIANT WAFFLE CONE! And it's coming to get
  you...

  NORMAL MODE Weapon: Whirlwind
  SUPER MODE Weapon: ???

  NORMAL MODE Tactics: Like Kligan, Wafflful is a pushover when facing
  whirlwinds. No tactics necessary.

Level 50 - Maita P

  This boss has a strong resemblance to a mighta, except it's dressed in
  blue and purple. It enters the screen amid cheers and whistles from
  its fan club.

  NORMAL MODE Weapon: ???
  SUPER MODE Weapon: ???
  Tactics: ???


Level 60 - Taru P

  A REALLY drunk Drunk, Taru P swaggers onto the screen. As he sways
  around the screen, he can't help but bump into things.. like the walls
  and ceiling. Hilarious to watch, but difficult to beat.

  NORMAL MODE Weapon: Water
  SUPER MODE Weapon: Fire
  Tactics: ???


Level 70 - Swimming Queen Monsta

  Swimming Queen Monsta is a big monsta wearing a cape. She can open her
  mouth and fire homing torpedoes. You have to fight her in the water.

  NORMAL MODE Weapon: Lightning
  SUPER MODE Weapon: Rainbow
  Tactics: ???

Level 80 - Super Dark Great Dragon

  NORMAL MODE Weapon: lightning
  SUPER MODE Weapon: ???
  Tactics: ???


Level 80 - Super Dark Great Skel Monsta

  Just when you thought you've defeated the Super Dark Great Dragon
  again, he becomes the Super Dark Great Skel Monsta! Ever seen Star
  Blazers? Remember the Wave Motion Gun that can destroy whole fleets?
  SDGSM has one... prepare to die.
  NORMAL MODE Weapon: none
  SUPER MODE Weapon: ???

  SUPER MODE Tactics: ???

    _________________________________________________________________

                               The Endings
    _________________________________________________________________

  Your worst ending (besides death...) occurs when you have not obtained
  the seven colored potions in normal mode. If you don't have all the
  potions, you presumably drink what you've got. Instead of becoming
  human again, you become a random monster. You descend the outside of
  the tower as the credits roll, and when you land you discover
  everybody on the island is now a bubble dragon! The game ends at level
  70.

  If you get all seven potions, a door will open to levels 71-80. On
  level 80, you fight Super Dark Great Dragon. When you beat him, he
  laughs and flies away from the Rainbow Tower. He lands on his Dark
  Tower, taking the potions with him. You're stuck as dragons, and you
  discover everybody on the island has also become a bubble dragon!!!
  You get a nice portrait of every dragon in shock. You also get the
  motions for the Super Game.

  If you enter the Super Game code and do not get the seven potions, the
  Super Dark Great Dragon stops you on level 70 and turns you into
  small, ghostly lantern carriers (small versions of the end boss from
  NES Bubble Bobble 2). You float down the tower and everybody is stuck
  in dragon form forever. You suck.

  If you get all seven potions in Super Game mode, you fight Super Dark
  Great Dragon on level 80. He becomes Super Dark Great Skel Monsta if
  you beat him up enough. If you win, you get transformed back into
  human form, descend the tower by floating with your parasols, and when
  you land everybody is human again! YAY! Then a message comes up:
  "History repeats itself..." I wonder what that means in the game? Do
  you have to beat it twice in a row to get a fifth, even better ending?

    _________________________________________________________________

                          Secret Rooms and Hints
    _________________________________________________________________

  You can get into secret rooms either by not dying up to the level the
  secret room is in, or by using the Original Game code and playing up
  the that level. The latter option is much easier!

  Unlike Bubble Bobble or Bubble Symphony, the secret rooms in Bubble
  Memories are in the Latin alphabet instead of the usual Bubble Bobble
  alphabet. They are also in English, even on the Japanese version.

  There are two secret rooms. The first one is on level 7, and you can
  get lots of points there. The second is on level 37, and you can get
  points PLUS a random hint.

  The known random hints are:

    * The key of Original Game: Start Left Bubble Jump Bubble Jump
      Bubble Jump
    * The 7 potions won't become complete unless you play up to the 70th
      round with 1 credit. –NOTE-: this is virtually impossible to do
      without aid of the save-game function in Raine, so I think
      something got lost in the translation. The potions do become
      complete even if you continue.
    _________________________________________________________________

                                Emulation
    _________________________________________________________________

     Bubble Memories is now emulated on the Raine emulator.
     (The website for the Raine emulator is at the address above).
    _________________________________________________________________

                                 Credits
    _________________________________________________________________

  Thanks to Bondeal HK for selling me the PCB. Thanks to Music-Vend for
  providing the cabinet.

  Thanks to Anthony Greulich for being my playing partner and driving
  the U-Haul to get the game into my apartment.

  Thanks to Victor E. ([email protected]) for adding more info.

  Thanks to Kim Suk Tae for submitting the Power Up code, and to Thomas
  Combeleran for the Original Game code.
    _________________________________________________________________

                             Copyright Notice
    _________________________________________________________________

  Copyright © 1997-2000 Carl Chavez.
  This article may not appear in any for-profit organization (especially
  EGM or COP-DN) without permission.
    _________________________________________________________________