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Breakers
FAQ By: Goh_Billy (
[email protected])
Version #: 7.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
2.1 Basics
2.2. Breakers
2.3 Meter Filling
2.4 Combo Messages
3. Characters
3.1 Sho
3.2 Pielle
3.3 Condor
3.4 Rila
3.5 Tia
3.6 Alsion III
3.7 Maherl
3.8 Dao-Long
----------------
3.9 Bai-Hu
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward HP - Heavy Punch P - Any Punch
\ | / b - Back LP - Light Punch K - Any Kick
b-- --f u - Up HK - Heavy Kick + - And
/ | \ d - Down LK - Light Kick / - Or
db d df Any - Any Button , - Then
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
2.1 Basics
----------
Block High b
Block Low db does not block overheads
Backdash b, b does not work for Condor
Dash Forward f, f does not work for Condor
Throw f/b + HP close
Taunt Start
Breaker perform a maneuver at the
tail end of hitstun or
blockstun
Knockdown Recovery LP+LK+HP/LK+HP+HK after
being knocked down
Dizzy Recovery shake joystick and tap P
and K rapidly when
dizzied
Negative Edge allows you to perform an example would be
maneuvers by holding performing a qcf + P
the attack button maneuver by instead
down, performing holding P, qcf,
the motion, then releasing P; this
releasing the attack works for specials
button and supers
Super refer to character's each super costs one
movelist stock each
2.2 Breakers
------------
In this game, it is possible to cancel into pretty much any maneuver from the
tail end of hitstun or blockstun. That is, you can use a reversal of sorts if
you are being hit by something or blocking an attack. This can even be
performed during some "combos." These false combos that can be broken are
usually spotted by their large gap between hits, space dependence, ect. Since
you are still able to be hit after canceling, it is best to use a move that has
some invincibility on start up. Examples include some supers (ie. Maherl's
Rolling Press, Rila's Shine Beast, Pielle's Thunder Kurauzaa), some specials
(ie. Tia's Lightning Upper, Saizo's Yashagami), some backdashes and so on. You
will see that a successful Breaker is indicated by a green circle underneath
your character. This is the same circle you get with wakeup attacks.
2.3 Meter Filling
-----------------
The universal rule in this game is that a character's meter will charge when
he/she uses a special move or touches the opponent with a normal move. Also
in this game, however, characters can gain meter by whiffing an attack. Some
characters can build meter with certain whiffed normals, while other can't.
The following chart displays each character and the situations in which they
can build meter. If the situation results in building meter, it will be
marked with an X:
| Whiffed Ground || Whiffed Ducking || Whiffed Air |
| LP | LK | HP | HK || LP | LK | HP | HK || LP | LK | HP | HK |
--------------------------------------------------------------------------
Sho | | | X | X || | | X | X || | X | X | X |
--------------------------------------------------------------------------
Pielle | | X | X | X || | X | X | X || X | X | X | X |
--------------------------------------------------------------------------
Condor | | X | X | X || | X | X | X || X | X | X | X |
--------------------------------------------------------------------------
Rila | X | X | X | X || X | X | X | X || X | X | X | X |
--------------------------------------------------------------------------
Tia | | X | X | X || | | X | X || X | X | X | X |
--------------------------------------------------------------------------
Alsion III | X | X | X | X || X | X | X | X || X | X | X | X |
--------------------------------------------------------------------------
Maherl | X | X | X | X || | | X | X || X | X | X | X |
--------------------------------------------------------------------------
Dao-Long | | | X | X || | | X | X || X | X | X | X |
--------------------------------------------------------------------------
Bai-Hu | X | | X | X || X | | X | X || X | X | X | X |
--------------------------------------------------------------------------
2.4 Combo Messages
------------------
3-4 hits = Good
5-7 hits = Cool
8-11 hits = Great
12-19 hits = Wonderful
20+ hits = Excellent
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Sho *
*******************************************************************************
Colors
------
LP - Orange
LK - Black
HP - White
HK - Yellow
Jin - Blue
Throws
------
Shoulder Toss f/b + HP close f and b determine where
opponent is thrown
Falling Drop Any + HP/HK close in air
Basic Moves
-----------
Backdash b, b
Dash Forward f, f can attack out of; full
distance dash
Halt b
Rapid Jabs LP x5 in air overhead
Rotating Leg Blade u, HK smashes opponent to the
ground; overhead
Elbow HP close
Elbow Follow Up HP 2 hits
Uppercut Finish HP 3 hits; Sho jumps slightly
off the ground; can
cancel into air super
Rising Snap HK close 2 hits
Command Moves
-------------
Backroll Recovery LP+LK+HP/LK+HP+HK after
being knocked down
Lunge Knee LK+HP air supers linkable; low
dodge
Overhead Punch LP+HP overhead
Shin Kick LK+HK must be blocked low
Uppercut u + HP in air
Dive Kick d + HK in air great link into his
Chou Kuuchuu RekkoHa
super
Dive Stomp d + LK in air overhead; can follow with
another air move
Launch Punch d + HP launches opponent
Special Moves
-------------
Rekko Ha qcf + P LP is slow, HP is fast;
will collide with
other projectiles as
both will be
"destroyed" in the
process
Midare Kiryuu Keri qcf + K 2 hits; HK has longer
reach; allows Sho to
ride past opponent;
if blocked Sho will
be in air, with
possibility for air
supers
Shippuu Sho Ken Tsuki f, b, f + P 13 hits; grounds opponent
Kurenai Sandan Keri qcb + K starting with HK makes
finished series go
higher; grounds
opponent
Second Crimson Kick K 2 hits; grounds opponent
Crimson Finish K 3 hits; grounds opponent
Supers
------
Seiken Shouha qcf, qcf + P 11 hits; absorbs
projectiles
Kurenai Gansai Shuu qcb, qcb + K 16 hits; must touch
opponent to produce a
finishing kick; can
combo from a trip if
performed immediately
after
Air Kurenai Gansai Shuu qcb, qcb + K in air 16 hits; must touch
opponent to produce a
finishing kick
Chou Kuuchuu Rekko Ha qcf, qcf + P in air 5 hits; absorbs
projectiles
``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Sho - Even if you imitate my actions, the results will be the same!
~To Dao-Long - It was a good fight. I got even with you for the scar on my
face!
~That guy's movements are totally different from those!
~You are so weak, you can't put out my fire!
~Well, it seems that you haven't had enough training!
~You can't beat me with your superficial martial arts!
~Fairly strong...But my fire seems much stronger than yours!
Bai-Hu Confrontation
--------------------
My power is a force of darkness. Even your power looks faded in front of me!
Ending
------
The strongest martial artist in the world was possessed with an evil spirit.
In seeking the same strength as Bai-Hu he feels some cold sympathy to the
path that Bai-Hu has followed. He left on a journey for ascetic training...
to meet his own self, to master the essence of martial arts, and to prepare
for a decisive battle with his rival.
*******************************************************************************
* 3.2 Pielle *
*******************************************************************************
Colors
------
LP - Grey pants, White shirt, Blue scarf (Pink roses, Light Orange Ropin,
Blue Bonjour Shot)
LK - Green pants, Light Green shirt, Red scarf (Blue roses, Orange Ropin,
Purple Bonjour Shot)
HP - Purple pants, Pink shirt, Green scarf (Orange roses, Purple Ropin,
Yellow Bonjour Shot)
HK - Red pants, Light Red shirt, Orange scarf (Purple roses, Blue Ropin,
Green Bonjour Shot)
George - Blue pants, Light Blue shirt, Pink scarf (Blue roses, Orange Ropin,
Pink Bonjour Shot)
Throws
------
Frankensteiner f/b + HP/HK close f and b determine where
opponent is thrown
Frankensteiner Drop Any + HP/HK close in air
Basic Moves
-----------
Backdash b, b
Dash Forward f, f can attack at end of dash
Down Swipe HP far 2 hits
Command Moves
-------------
Backroll Recovery LP+LK+HP/LK+HP+HK after
being knocked down
Dash Swipe LP+HP
Diving Butt LK+HK overhead; low dodge
Pogo Spike d + LP in air overhead; can follow with
another air move
High Arch Swipe u + HP in air overhead
Launch Slash d + HP launches
Slide d + HK must be blocked low;
grounds opponent
Special Moves
-------------
Bonjour Shot qcf + P LP is slow, HP is fast;
sometimes counter hit
will launch opponent
for possible super link;
stops just before full
screen distance; will
collide with other
projectiles as both
will be "destroyed" in
the process
Ropin Runner f, d, df + P LP is 1 hit, HP is 2
hits that grounds
opponent; absorbs
projectiles
Rosa Train qcb + K grounds opponent; LK is
3 hits, HK is 7 hits and
rides past opponent
Musshu Clash qcb + P
Clash Follow Up P 2 hits
Clash Finish P 3 hits; grounds opponent
behind Pielle
Merushii Une Deux Trois d + LP+LK+HP/LK+HP+HK 3 hits; first part is an
overhead; grounds
opponent
Supers
------
Andu Ropin qcf, qcf + P 13 hits; absorbs
projectiles
Thunder Kurauzaa qcb, qcb + P 14 hits
Super Rosa qcb, qcb + K 8 hits; dash must touch
opponent to fully
execute the super
``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Pielle - Fouling my beauty... The blame is worth dying!
~I will give you roses for your miserable defeat. Valet, bring me some roses.
~I have to win. For the beautiful money... Well, for my honor.
~You mediocre persons can't understand it, can you? ...This noble beauty of
mine!
~It looks to have been proved that I am more beautiful!
~Valet, wipe clean my saber. Don't leave any stain on the damned fellow.
~Ohhh... My saber has got filthy with your damned blood.
~Valet, apply a bandage! What? We don't have any? Go and buy some bandages.
What? No money?
Bai-Hu Confrontation
--------------------
Have you also come here blinded with money... Well, fine, I'll just cut you
down.
Ending
------
The sham nobleman returned to his luxurious life. "I'm beautiful. This
brand-new robe suits my striking figure well. And this large mirror that I
bought yesterday. My reflection in it... Too beautiful." Then, he comes
to himself. "...I have no money...to pay my valet's salary."
*******************************************************************************
* 3.3 Condor *
*******************************************************************************
Colors
------
LP - White pants, Green cloth, Red trim
LK - White pants, Purple cloth, Red trim
HP - Teal pants, White cloth, Red trim
HK - Yellow pants, White cloth, Blue/Green trim
Gigars - Red pants, Black cloth, Red trim
Throws
------
Tiger Bomb f/b + HP close f and b determine where
Condor jumps with the
Tiger Bomb
Suplex f/b + HK close f and b determine where
opponent is thrown
Overhead Slam f/b + LP/LK close
Headbutts df + HP close tapping the buttons will
increase the speed of
the hits
Choke df + LP/LK close possible super link after
choke; tapping the
buttons will increase
the speed of the chokes
Bearhug df + HK close tapping the buttons will
increase the speed of
the Bearhug
Basic Moves
----------
Power Fist u, HP smashes opponent to the
ground; overhead
Mid Snap Kick HK close 2 hits
Command Moves
-------------
Hop Recovery LP+LK+HP/LK+HP+HK after
being knocked down
Lunge Punch f + HP
Body Splash d + HP in air overhead
Angled Kick d + HK in air overhead
Special Moves
-------------
Sky Bridge qcf + K 2 hits; grounds opponent;
HK reaches further;
first part must
connect (not blocked)
to perform the entire
maneuver
Moonlight Slam 360 + P connects close;
unblockable; grounds
opponent
Grand Buffalo Horn f, f + K grounds opponent; must be
blocked low; HK reaches
further; can go under
projectiles if timed
right
Tomahawk Jack LP+LK+HP/LK+HP+HK absorbs projectiles; if
connected to jumping
enemy, opponent is
launched for possible
super link
Supers
------
Astra Rock Buster qcf, qcf + P 3 hits; one of the
starting charge moves
must connect (not
blocked) to perform
the entire super
Moonlight Shake 360 x2 + P close 25 hits; unblockable
``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Condor - Go back to your village and say that you've realized that you are
still an unskilled hunter.
~I, who have been strengthened in the wilderness, can't be defeated by you!
~Throw away your hate. Then, your skills will become superb.
~The Holy spirit dwells in you. It's natural you are so strong.
~The sun rises and sets. Your defeat was also directed by the Holy spirit.
~The world is so huge. I'm really surprised that a man can trouble me so
much...
Bai-Hu Confrontation
--------------------
Sealing me? It makes me laugh! It's you that will be sealed as part of my
power!
Ending
------
The evil one was sealed away, and he reached the top of the world as a
martial fighter. However, he has no arrogance at all. He is hunting as
usual, but he is burning at the bottom of his heart. He is continuously
training his body and honing his skills to prepare for the time when the Holy
spirit will call him again.
*******************************************************************************
* 3.4 Rila *
*******************************************************************************
Colors
------
LP - Grey costume, Orange hair, Silver trim (Orange Shine Beast)
LK - Red/Orange costume, Blue hair, White trim (Blue Shine Beast)
HP - Purple costume, Red hair, Yellow trim (Green Shine Beast)
HK - Black costume, Blonde hair, Green trim (Purple Shine Beast)
Sandra - Purple costume, Pink hair, Gold trim (Blue Shine Beast)
Throw
-----
Hard Slam f/b + HP close f and b determine where
opponent is thrown
Basic Moves
-----------
Backdash b, b
Dash Forward f, f
Command Moves
-------------
Backroll Recovery LP+LK+HP/LK+HP+HK after
being knocked down
Side Kick f + HK
Special Moves
-------------
Quick Scratch Charge b for 2 seconds, if the move touches the
f + LP opponent, she will jump
back after the maneuver
Quick Uppercut Charge b for 2 seconds, grounds opponent
f + HP
Spinning Claw tap P rapidly 11 hits; HP slides along
faster; must connect
(not blocked) to
perform the entire
maneuver
Wild Sabre Charge d for 2 seconds, grounds opponent; LK is 1
u + K hit, HK is 7 hits
Killer Snake Charge b for 2 seconds, LK is 2 hits, HK is 3 hits
df + K and grounds opponent;
move must touch
opponent to perform the
entire maneuver; HK
version can link into
the Bloody Fang super
Supers
------
Shine Beast Charge b for 2 seconds, 6 hits; if delayed for 6
f, b, f + P (hold P super will abort; if
to delay) opponent walks into
the Shine Beast it
will automatically
activate; Shine Beast
leap must touch the
opponent to perform the
entire super
Bloody Fang Charge db for 2 seconds, 21 hits; can catch
df, db, u + K airborne opponent; must
connect (not blocked)
to perform the entire
super; tapping the
buttons will increase
the speed of the bites
``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Rila - Which tribe do you come from? Do you come to Rila's village?
~To Tia - You, feeble! Are you really an Amazonian?
~You strong. You have same smell like me.
~Rila keep the rules of the forest!
~You, weak. You can't live in the forest.
~I hungry. I feel bad here.
~You look delicious.
~You strong. But Rila is much stronger!
Bai-Hu Confrontation
--------------------
What a fool, coming all this way in order to become my victim. If you hadn't
left the jungle, you could live much longer!
Ending
------
The shadow covering the ground, which had been predicted by the head of
the Amazonians, was revealed to be an evil spirit possessing the martial
artist. Now, Rila is on her way to tell them that the crisis is over.
However, the dress she bought with the prize she won isn't right to walk in.
"Aghh... It's hard to walk with this dress on."
*******************************************************************************
* 3.5 Tia *
*******************************************************************************
Colors
------
LP - Red (Pink Rapid Gale)
LK - Yellow (Green Rapid Gale)
HP - Black (Purple Rapid Gale)
HK - Pink (Yellow Rapid Gale)
Shelly - White (Green Rapid Gale)
Throws
------
Suplex f/b + HP close f and b determine where
opponent is thrown
Kick To Earth Any + HP/HK close in air
Basic Moves
-----------
Backdash b, b
Dash Forward f, f can attack out of
Slide Snap HK far 2 hits
Command Moves
-------------
Backroll Recovery LP+LK+HP/LK+HP+HK after
being knocked down
Double Shot LP+HP 2 hits
Crescent Kick LK+HK 2 hits; second hit is an
overhead
High Fist u + P in air overhead
Special Moves
-------------
Rapid Gale qcf + P LP is slow, HP is fast;
stops just before full
screen distance; will
collide with other
projectiles as both
will be "destroyed" in
the process
Soul Spike qcb + K HK has slightly more reach
and grounds opponent
Air Soul Spike qcb + K in air HK has slightly more
reach; if landed onto
an airborne opponent
try linking into the
Rapid Change
Lightning Upper f, d, df + P LP is 1 hit, HP is 3 hits
with more reach; grounds
opponent
Mirage Spear Kick tap K rapidly HK is faster more rapid
kicks
Supers
------
Rapid Change qcf, qcf + P 10 hits; can pick
opponent off the
ground; super must
connect (not blocked)
to perform finishing
down blow
Burning Revolver qcb, qcb + P 22 hits; can control
height with u or d
Air Burning Revolver qcb, qcb + P in air 22 hits; can control
height with u or d
Cutlass Flasher qcf, qcf + K 7 hits; first hit is an
overhead
``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Tia - I've learned my kick directly from my brother. You can't imitate
it...
~To Sho - Good bye, you who look like my brother. I won't forget you...
~To Rila - Sleeping like that, you are also an ordinary lady.
~I have to win. To see my brother.
~That's why you relaxed your guard, thinking I'm just a female.
~What are you looking at? Do you look away since you think you can easily
defeat me?
~You are no match for my kicks.
~It was a risky fight... See you again sometime.
Bai-Hu Confrontation
--------------------
I ate the spirit of your brother to make it my blood and flesh! It was really
delicious!
Ending
------
"You...? My brother!?" Her brother, a young champion was taken away from
the site of his first defending match. Although it had been known that he
fell into the hands of Bai-Hu, it hadn't been known until now whether he was
still living or not. "Ti... Tia..." Now, her battle has finished.
*******************************************************************************
* 3.6 Alsion III *
*******************************************************************************
Colors
------
LP - Tan skin, Blue costume, Gold trim (Green-Blue Deadly Claw, Purple Anubis)
LK - Light Green skin, Red costume, Yellow trim (Purple Deadly Claw, Purple
Anubis)
HP - Green skin, Black costume, Yellow trim (Yellow Deadly Claw, Green-Blue
Anubis)
HK - Gold skin, Green costume, White trim (Blue Deadly Claw, Green-Blue Anubis)
Atoum - Grey skin, Green costume, Gold trim (Purple Deadly Claw, Purple Anubis)
Throws
------
Quick Toss f/b + HP close f and b determine where
opponent is thrown
Piledriver Any + HP/HK close in air
Basic Moves
-----------
Teleport Backdash b, b invulnerable for a second
Teleport Dash Forward f, f can teleport past
opponent; invulnerable
for a second
Impossible Heel HK good antiair move
Air Kick LK in air knocks opponent into the
air for a split second;
overhead
Command Moves
-------------
Retreat Teleport Recovery LP+LK+HP/LK+HP+HK after
being knocked down
Flying Slap LP+HP overhead
Crescent Kick LK+HK second hit is an overhead
Down Palm d + LP in air overhead
Quick Kick d + LK in air overhead; knocks opponent
back
Stretch Strike d + HP in air overhead
Knee d + HK in air overhead
Claw b + LP
Shin Kick b + LK must be blocked low
Low Palm Strike b + HP
Retreating Double Kick b + HK must be blocked low; can
follow with an air
attack
Stretch Headbutt d + HP must be blocked low;
knocks opponent back
Stretch Dropkick d + HK opponent does NOT have
to block this low
Special Moves
-------------
Poison Fang hcf + P grounds opponent; HP
travels further; not
a full distance
projectile; will
collide with other
projectiles as both
will be "destroyed" in
the process; possible
super link if this move
connects to an opponent
in the corner
Deadly Claw qcb + K overhead; launches
opponent for possible
super link; LK appears
where move was
performed, HK appears a
small distance in front
of where move was
performed
Air Deadly Claw qcb + K in air overhead; launches
opponent for possible
super link; LK appears
where move was
performed, HK appears a
small distance in front
of where move was
performed
Dash Knee qcf + K HK travels further and
grounds opponent
Air Dash Knee qcf + K in air HK travels further and
grounds opponent
Supers
------
Anubis Hag qcf, qcf + P 12 hits; absorbs
projectiles; must
connect (not blocked)
to perform the entire
super; tapping the
buttons will increase
the speed of the hits;
Alsion has a slight
dizzy recovery after
the super, so he is
left very vulnerable
if the super misses
or is blocked
Pharaoh Rampage qcb, qcb + P 5 hits
``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Allison III - Who is it? Are you of close lineage of blood of mine?
~To Condor - You, brave man. Would you become a subject of mine?
~Why should I have a close battle with a fellow like you...!
~If you adopt my physical skills, you are likely to become strong.
~In front of an external flow of time, my victory is a very small thing.
~It's not you... The man I'm pursuing for revenge.
Bai-Hu Confrontation
--------------------
Wondering who, I've noticed that you were a prince at that time? It should
be your honor to be killed by me more than once.
Ending
------
The mortal enemy was defeated. Before, his kingdom was destroyed by an evil
spirit that possessed one of his subjects. But now, that evil spirit is
sealed away forever. "I'll begin from this place." He has returned to the
tomb where he was sealed for 4,000 years. Then, he vows to reconstruct his
kingdom.
*******************************************************************************
* 3.7 Maherl *
*******************************************************************************
Colors
------
LP - Red, Yellow trim (Gold Kadabuura)
LK - Green, Yellow trim (Blue Kadabuura)
HP - Purple, Yellow trim (Green Kadabuura)
HK - Grey, Yellow trim (Purple Kadabuurra)
Javar - Yellow, White trim (Blue Kadabuura)
Throws
------
Rough Toss f/b + HP close f and b determine where
opponent is thrown
Slaps f/b + HK close tapping the buttons will
increase the speed of
the slaps
Basic Moves
-----------
Back Roll b, b
Forward Roll f, f can roll past opponent;
can roll under some
projectiles
Driving Headbutt HP close 2 hits
Command Moves
-------------
Belly Hop Recovery LP+LK+HP/LK+HP+HK after
being knocked down
Belly Hit LP+HP
Butt Drop d + LK in air overhead
Belly Drop d + HP in air overhead
Special Moves
-------------
Fire Breath hcf + P LP is 3 hits, HP is 4 hits
with a spinning flame
that also grounds
opponent; flame absorbs
projectiles
Slash Sword qcb + P grounds opponent; HP has
longer distance
Punish Sword qcb + K grounds opponent; LK is
1 hit, HK is 2 hits and
has longer distance
Maherl Bomb LP+LK+HP/LK+HP+HK overhead; grounds
opponent; Use b or f
with move combination
to control where
Mahrel lands
Supers
------
Kadabuura Bomber qcf, qcf + P 6 hits; Kadabuura
absorbs projectiles
Shiva Dance qcb, qcb + P 4 hits
Rolling Press 360 + K close 11 hits; unblockable
``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~Again, my sword has sucked in blood.
~Why should I have such a close fight...? I have to brush up on my sword
techniques!
~Ha ha ha. Your technique is just like a mere dance in front of the art I
wield with a sword!
~If your opponent hadn't been me, you could perhaps have won!
~Only the man who can beat me is my comrade in battle!
~In my country, any wretched fellow like you is not recognized as a man.
Bai-Hu Confrontation
--------------------
Last year's victim was your comrade... It's no use trying to revenge him.
Because, you'll follow the same fate!
Ending
------
He avenged his comrade. But the comrade will never return. His heart is
filled with a sense of futility. "Hatred makes hatred only... My friend
wouldn't want this." He says to himself and makes up his mind, he brush up
his swordplay for his comrade one time, he leaves off it for his comrade now.
*******************************************************************************
* 3.8 Dao-Long *
*******************************************************************************
Colors
------
LP - Blue costume, Orange trim (Blue KouRyuuga)
LK - Green costume, Orange trim (Orange KouRyuuga)
HP - Black costume, White trim (Yellow KouRyuuga)
HK - Magenta costume, White trim (Dark Blue KouRyuuga)
Liu-Khai - Red costume, Yellow trim (Orange KouRyuuga)
Throw
-----
Over The Shoulder Toss f/b + HP close f and b determine where
opponent is thrown
Basic Moves
-----------
Backdash b, b
Dash Forward f, f can attack out of
Rapid Kicks ub/uf, HK overhead; if connected
to airborne opponent
try to link into the
Shinkyoku Rembu
Command Moves
-------------
Backhop Recovery LP+LK+HP/LK+HP+HK after
being knocked down
Dragon Palms LP+HP
Roundhouse LK+HK
Falling Elbow HP+HK overhead
Special Moves
-------------
Kou Ryuuga Charge b for 2 seconds, LP is slow, HP is fast;
f + P will collide with other
projectiles as both
will be "destroyed" in
the process
Senkyu Tai Charge d for 2 seconds, grounds opponent; LK is
u + K 1 hit, HK is 2 hits
and has slightly
longer reach
Supers
------
Houshin Renha Charge b for 2 seconds, 8 hits; absorbs
f, b, f + P projectiles
Shinkyoku Rembu Charge b for 2 seconds, 13 hits; start up must
f, b, f + K connect (not blocked)
to perform the entire
super
Renkyuu Tai Charge db for 2 seconds, tap K rapidly for max
df, db, ub + K hits; 30 hits
``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Dao-Long - Your kung-fu isn't good enough to use on the presence of my
name.
~To Sho - I wonder what made my friend's techniques reach such a poor state...
~The skill of my friend was much sharper than yours!
~Not accomplished yet... Train hard.
~It seems that you couldn't follow my movements.
~I swear on my dead father, your kung-fu training hasn't been completed yet.
~I've observed all your techniques... You can't use them on me any more.
~It was such a close fight... I need much more martial art practice.
Bai-Hu Confrontation
--------------------
You've never known that this body used to be the body of your father. Can you
defeat your true father?
Ending
------
The evil spirit was destroyed with his father's body. "Your father was
killed", his late mother told him, and so she was right in a sense. He
asked himself - was it alright? The expression of his silent father is calm
as if suggesting an answer to his question.
-------------------------------------------------------------------------------
*******************************************************************************
* 3.9 Bai-Hu *
*******************************************************************************
Colors
------
LP - Green
LK - Green
HP - Green
HK - Green
Throws
------
Shoulder Toss f/b + HP close f and b determine where
opponent is thrown
Toss To Earth Any + HP/HK close in air
Basic Moves
-----------
Backslide b, b invulnerable for a second
Slide Forward f, f can slide past
opponent; invulnerable
for a second
Flame Uppercut HP in air 3 hits if you connect it
to an airborne
opponent, 2 hits if you
connect it to an
opponent on the ground;
knocks opponent down or
out of the air;
overhead
Open Scissors ub/uf, LK 2 hits; overhead
Blue Kick u, HK overhead; knocks opponent
back
Tail Spark HP if it touches the
opponent (even if
blocked) orbs will
surround and attack
them; if not blocked
opponent will be
launched into the air
for possible super link
Shin Kick LK must be blocked low
Power Kick HK knocks opponent across
the screen; if near
wall opponent will
bounce off of it and
it is possible to
link into a super
Command Moves
-------------
Orb f + LP
Slash Kick f + LK 2 hits; second hit is an
overhead
Demon Palms f + HP
Launching Kick f + HK launches opponent
Rising Elbow d + HP 2 hits; first part must</pre><pre id="faqspan-2">
be blocked low; second
part knocks opponent
across the screen;
grounds opponent
Fire Slide d + HK grounds opponent; must
be blocked low
Special Moves
-------------
Short Fireball LP+LK if fireball hits dead on,
opponent will remain on
feet; if small after
wave hits, opponent will
be grounded; will
collide with other
projectiles as both
will be "destroyed" in
the process
Long Fireball HP+HK if fireball hits dead on,
opponent will remain on
feet; if small after
wave hits, opponent will
be grounded; will
collide with other
projectiles as both
will be "destroyed" in
the process
Thunder Palm LP+HP grounds opponent; if he
touches the opponent,
Bai-Hu will jump back
after the move
Demon Blast LK+HK grounds opponent; absorbs
projectiles
Head Stomp LP+HK overhead; grounds opponent
Lunge Kick LK+HP
Supers
------
Super Thunder Palm LP+LK+HP 7 hits; if it touches the
opponent orbs will
surround and attack
them
Nunchuku Flail LK+HP+HK 22 hits
``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Sho - The force of darkness will hang over all the lights.
~To Pielle - He was just as I had imagined. Throw away this worthless fellow.
~To Condor - What's wrong with you? Won't your so-called Holy spirit help you?
~To Rila - I won't let you stop the invasion of my darkness.
~To Tia - What silly fellows, both the brother and sister were destroyed by me.
Ha ha!
~To Allison III - Go to your eternal sleep this time, so as never to able to
oppose me again.
~To Maherl - This resentment, this hatred...They are the perfect seasonings!
~To Dao-Long - How does it feel to become part of your father's power?
~To Saizo - Go back to your friends and apologize for being an inexperienced
fool.
~To Bai-Hu - The force of darkness will hang over all the lights.
===============================================================================
4. Conclusion
===============================================================================
4.1 What's Missing/Needed
-Corrections and clean up
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-Visco
-Gamefaqs
-lgb for info on Alsion's super as well as info on increasing speed of moves
with the mash buttons technique
-Shoryuken Wiki for the clarification on breakers
-And me for writing this faq