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                           Best Bout Boxing
              FAQ By: Goh_Billy ([email protected])
                            Version #: 1.0
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Sections
--------
     1. Legend
     2. System
        2.1  Basics
        2.2  Combinations
     3. Characters
        3.1  Jose Hum Dinger
        3.2  Biff Vulgue
        3.3  Carold First
        3.4  Jyoji Horiuchi
        3.5  Kim Hi-Soo
        3.6  Thamalatt Zip
        3.7  Grute Smith
  --------------------------------
        3.8  Draef Varona
     4. Conclusion
        4.1  What's Missing/Needed
        4.2  Credits


===============================================================================
1. Legend
===============================================================================


 ub  u  uf        f - Forward     HP - High Punch (Button 1)       + - And
   \ | /          b - Back        LP - Low Punch (Button 2)        / - Or
 b--   --f        u - Up          FB - Finishing Blow (Button 3)   , - Then
   / | \          d - Down
 db  d  df



===============================================================================
2. System
===============================================================================

2.1 Basics
----------
Back Up                   b (hold b to continue
                           to retreat)
Move Forward              f (hold f to continue
                           to move forward)

Block High                b
Blow Low                  db
High Parry                u + HP                      if opponent's high attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Low Parry                 u + LP                      if opponent's low attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time

Taunt And Dodge           u                           will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to delay
Duck                      d                           can dodge high attacks
Step Out (Sidestep)       uf                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep
Step In (Sidestep)        df                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep
Quick Back Up             b, b
Duck And Move             f, f                        invulnerable for a second
Dodge And Move            f, f (Draef only)           invulnerable for a second

Dizzy Recovery            shake joystick and tap
                           attack buttons rapidly
KO Recovery               shake joystick and tap
                           attack buttons rapidly
                           when knocked down

KO       - If you are struck enough you will be knocked to the floor.  This can
          also occur when you are hit with multiple Finishing Blow attacks
          (especially ones that come at the end of a Combination).  You must
          shake joystick and tap the attack buttons rapidly to get back up
          before the 10 count.  If you cannot, you will lose the match.

TKO      - Occurs after the lifebar is depleted completely.  This will end the
          match.

Decision - If after 3 rounds no one is defeated with a KO or a TKO, the game
          will pick a winner using points earned during each round.

Draw     - If after 3 rounds both characters have the same amount of points the
          game will go to an extra round.  If in that extra round both players
          still have the same amount of points the match will be declared a
          draw.


2.2 Combinations
----------------
 This game contains chain attacks called Combinations.  These are strings of
attacks that can be executed by performing a series of set button presses.
Each character has their own unique Combinations.  What makes combinations
unique in this game is that they are very timing specific.  You can not simply
mash out the button presses and hope to execute the Combination.  If you mash
too much your character will drop said Combination and it will not finish
executing.  I've tried giving tips after each Combination command on how to
time your button presses.
 A thing worth noting is that there does seem to be two prevailing methods to
get Combinations to work.  One method is to enter in as many button presses as
you can before the initial attack finishes.  It is possible, with very fast
hands, to enter the next 5 or even 6 button presses before the initial attack
finishes.  You can then delay and watch said button presses execute in order.
However, if you enter any button presses right when the initial attack finishes
the entire Combination will drop.  Another method is to enter in the button
presses at a pace that links up to "Combinations! +" messages that flash on
screen.  This can be a little tricky sometimes depending on the speed of each
character's attacks.  My guide will use a combination of these methods to
hopefully give you the easiest way to execute each character's Combinations.


===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Jose Hum Dinger                                                         *
*******************************************************************************
Origin: Mexico                       Colors
Height: 82.7 in                      ------
Weight: 194 lbs                      LP/HP - Yellow trunks w/ Red gloves
Reach:  86.6 in                      FB    - Purple trunks w/ Purple gloves
Type:   Out-Boxer
Style:  Hitman



Basic Moves
-----------
Outside Side Punch        HP close                    can be blocked high or
                                                       low
Backfist                  HP far or a step away       must block high; can be
                                                       sidestepped
Low Blow                  LP close                    must block low
Outside Sweep Punch       LP a step away              must block low
Outside Downward Punch    LP far                      must block low
Come On                   u                           taunt and dodge; can
                                                       hold to delay
Duck                      d                           can dodge high attacks
Step Out (Sidestep)       uf                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep
Step In (Sidestep)        df                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep


Command Moves
-------------
High Hook                 b/db/df/f/uf + HP close     must block high; can be
                           or a step away              sidestepped
Lunging Straight          b/db/df/f/uf + HP far       must block high; can be
                                                       sidestepped
Outside Uppercut          d + HP close or a step      can be blocked high or
                           away                        low
Inside Uppercut           d + HP far                  can be blocked high or
                                                       low
High Parry                u + HP                      if opponent's high attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Inside Side Punch         b/db/df/f/uf + LP close     must block low
                           or a step away
Inside Downward Punch     b/db/df/f/uf + LP far       must block low
Outside Gut Punch         d + LP close or a step      must block low
                           away
Inside Gut Punch          d + LP far                  must block low
Low Parry                 u + LP                      if opponent's low attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Quick Back Up             b, b
Duck And Move             f, f                        invulnerable for a second


Special Move
------------
Solid Upper               FB (can hold to delay)      can delay up to 2 seconds
                                                       before move comes out
                                                       automatically; can be
                                                       blocked high or low;
                                                       can be sidestepped


Combinations
------------
b/db/df/f/uf + HP close/step away/far ----> LP ----> LP ----> LP ----> LP

*Combination is a High Hook (if close or step away)/Lunging Straight (if far),
Spin Backfist, Reverse Backfist, Spin Backfist, Reverse Backfist
*Timing is two quick LPs after initial command, delay, then LP when
"Combinations! + 3" is on screen and then another HP when "Combinations! + 4"
is on screen


d + HP close/step away ----> FB ----> FB ----> FB

*Combination is a Outside Uppercut, Short Arm Backfist, Reverse Short Arm
Backfist, Solid Upper
*Timing is two quick FBs after initial command, delay, then FB when
"Combinations! + 3" is on screen


d + HP far ----> FB ----> FB ----> FB

*Combination is a Inside Uppercut, Quick Straight, Reverse Backfist, Solid
Upper
*Timing is two quick FBs after initial command, delay, then FB when
"Combinations! + 3" is on screen


b/db/df/f/uf + LP close/step away/far ----> HP ----> HP ----> HP

*Combination is a Inside Side Punch (if close or step away)/Inside Downward
Punch (if far), Backfist, Diagonal Tap, Solid Upper
*Timing is two quick HPs after initial command, delay, then HP when
"Combinations! + 3" is on screen


d + LP close/step away/far ----> FB

*Combination is a Outside Gut Punch (if close or step away)/Inside Gut Punch
(if far), Solid Upper
*Timing is a quick FB after initial command


``````````````````````````````````````````````````````````````````````````````
Defeated Quotes
---------------
~To Jose   - My nose hurts.
~To Biff   - Give me strength!
~To Carold - Ooo! My eye!
~To Jyoji  - Ooo! My eye!
~To Kim    - Ooo! My eye!
~To Zip    - My nose hurts.
~To Grute  - Give me strength!
~To Draef  - Give me strength!




*******************************************************************************
* 3.2 Biff Vulgue                                                             *
*******************************************************************************
Origin: Australia                    Colors
Height: 72.1 in                      ------
Weight: 463 lbs                      LP/HP - Black trunks w/ Black gloves
Reach:  68.5 in                      FB    - Purple trunks w/ Red gloves
Type:   Fighter
Style:  Stand Up



Basic Moves
-----------
Headbutt                  HP close                    Jose, Grute, and Draef
                                                       can block this high or
                                                       low; Biff, Carold,
                                                       Jyoji, Kim, and Zip
                                                       must block this high
Short Jab                 HP a step away              must block high; can be
                                                       sidestepped
Outside Straight          HP far                      must block high; can be
                                                       sidestepped
Belly Bump                LP close                    must block low
Outside Side Punch        LP a step away              must block low
Outside Downward Punch    LP far                      Zip and Draef can block
                                                       this high or low; Jose,
                                                       Biff, Carold, Jyoji,
                                                       Kim, and Grute must
                                                       block this low
Belly Pat                 u                           taunt and dodge; can
                                                       hold to delay
Duck                      d                           can dodge high attacks
Step Out (Sidestep)       uf                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep
Step In (Sidestep)        df                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep


Command Moves
-------------
Inside Hook               b/db/df/f/uf + HP close     must block high; can be
                           or a step away              sidestepped
Inside Straight           b/db/df/f/uf + HP far       must block high; can be
                                                       sidestepped
Short Upper               d + HP close or a step      must block high; can be
                           away                        sidestepped
Double Push               d + HP far                  can be blocked high or
                                                       low
High Parry                u + HP                      if opponent's high attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Inside Side Punch         b/db/df/f/uf + LP close     must block low
                           or a step away / d + LP
                           close or a step away
Flying Belly Bump         b/db/df/f/uf + LP far       must block low
Inside Downward Punch     d + LP far                  Zip and Draef can block
                                                       this high or low; Jose,
                                                       Biff, Carold, Jyoji,
                                                       Kim, and Grute must
                                                       block this low
Low Parry                 u + LP                      if opponent's low attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Quick Back Up             b, b
Duck And Move             f, f                        invulnerable for a second


Special Move
------------
Over Rolling Punch        FB (can hold to delay)      can delay up to 2 seconds
                                                       before move comes out
                                                       automatically; must
                                                       block high; can be
                                                       sidestepped; if you
                                                       block the first punch
                                                       the second will always
                                                       miss


Combinations
------------
HP close ----> LP ----> LP ----> LP ----> LP ----> LP ----> LP ----> LP

*Combination is a Headbutt, Short Upper, Reverse Upper, Short Upper, Reverse
Upper, Short Upper, Reverse Upper, Short Upper
*Timing is four really quick LPs after the initial command, delay, then press
LP when "Combinations! + 5" is on screen, LP when "Combinations! + 6" is on
screen, and finally LP when "Combinations! + 7" is on screen


HP far/step away ----> LP ----> LP ----> LP ----> LP ----> LP ----> LP ----> LP

*Combination is a Outside Straight (if far)/Short Jab (if step away), Flying
Belly Bump, Reverse Upper, Short Upper, Reverse Upper, Short Upper, Reverse
Upper, Short Upper
*Timing is four really quick LPs after the initial command, delay, then press
LP when "Combinations! + 5" is on screen, LP when "Combinations! + 6" is on
screen, and finally LP when "Combinations! + 7" is on screen


b/db/df/f/uf + HP close/step away ----> LP ----> LP ----> LP

*Combination is a Inside Hook, Flying Belly Bump, Outside Straight, Double Push
*Timing is two quick LPs after initial command, delay, then LP when
"Combinations! + 3" is on screen


b/db/df/f/uf + HP far ----> LP ----> LP ----> LP

*Combination is a Inside Straight, Outside Hook, Outside Straight, Double Push
*Timing is two quick LPs after initial command, delay, then LP when
"Combinations! + 3" is on screen


FB ----> LP ----> LP ----> LP ----> LP ----> LP ----> LP ----> LP

*Combination is a Over Rolling Punch, Over Rolling Punch, Over Rolling Punch,
Over Rolling Punch, Over Rolling Punch, Over Rolling Punch, Over Rolling
Punch, Over Rolling Punch
*Timing is four really quick LPs after the initial command, delay, then press
LP when "Combinations! + 5" is on screen, LP when "Combinations! + 6" is on
screen, and finally LP when "Combinations! + 7" is on screen


``````````````````````````````````````````````````````````````````````````````
Defeated Quotes
---------------
~To Jose   - I lost, but I'll keep on fighting!
~To Biff   - Nice punch!
~To Carold - I learned a lot.
~To Jyoji  - I learned a lot.
~To Kim    - I learned a lot.
~To Zip    - I lost, but I'll keep on fighting!
~To Grute  - Nice punch!
~To Draef  - Nice punch!




*******************************************************************************
* 3.3 Carold First                                                            *
*******************************************************************************
Origin: Great Britain                Colors
Height: 70.1 in                      ------
Weight: 132 lbs                      LP/HP - Green trunks w/ Red gloves
Reach:  70.1 in                      FB    - Orange trunks w/ White gloves
Type:   Boxer
Style:  Baseball-Style



Basic Moves
-----------
Inside Jab                HP close                    must block high; can be
                                                       sidestepped
Quick Outside Jab         HP a step away              must block high; can be
                                                       sidestepped
Outside Jab               HP far                      must block high; can be
                                                       sidestepped
Inside Side Punch         LP close                    Zip can block this high
                                                       or low; Jose, Biff,
                                                       Carold, Jyoji, Kim,
                                                       Grute, and Draef must
                                                       block this low
Outside Side Punch        LP a step away              Zip can block this high
                                                       or low; Jose, Biff,
                                                       Carold, Jyoji, Kim,
                                                       Grute, and Draef must
                                                       block this low
Outside Downward Punch    LP far                      must block low
Chin Flick                u                           taunt and dodge; can
                                                       hold to delay
Duck                      d                           can dodge high attacks
Step Out (Sidestep)       uf                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep
Step In (Sidestep)        df                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep


Command Moves
-------------
High Hook                 b/db/df/f/uf + HP close     Jose, Grute, and Draef
                           or a step away              can block this high or
                                                       low; Biff, Carold,
                                                       Jyoji, Kim, Zip must
                                                       block this high
Inside Straight           b/db/df/f/uf + HP far       must block high; can be
                                                       sidestepped
Outside Uppercut          d + HP close or a step      must block high; can be
                           away                        sidestepped
Inside Uppercut           d + HP far                  must block high; can be
                                                       sidestepped
High Parry                u + HP                      if opponent's high attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Inside Gut Swing          b/db/df/f/uf + LP close     must block low
                           or a step away
Inside Downward Punch     b/db/df/f/uf + LP far       must block low
Outside Gut Punch         d + LP close or a step      must block low
                           away
Inside Gut Punch          d + LP far                  Zip can block this high
                                                       or low; Jose, Biff,
                                                       Carold, Jyoji, Kim,
                                                       Grute, and Draef must
                                                       block this low
Low Parry                 u + LP                      if opponent's low attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Quick Back Up             b, b
Duck And Move             f, f                        invulnerable for a second


Special Move
------------
Fast Shot                 FB (can hold to delay)      can delay up to 2 seconds
                                                       before move comes out
                                                       automatically; can be
                                                       blocked high or low
                                                       from far and must be
                                                       blocked low when near


Combinations
------------
HP close/step away/far ----> HP ----> HP ----> HP ----> HP ----> HP ----> HP --
                                                                             |
                                                                       HP <---

*Combination is a Outside Jab (if close)/Quick Outside Jab (if a step
away)/Inside Jab (if far), Inside Downward Punch, Inside Jab, Inside Downward
Punch, Inside Jab, Inside Downward Punch, Inside Jab, Inside Downward Punch
*Timing is a steady fast pace of HPs after the initial command (HPs should
link up with the pace of the onscreen prompts for "Combinations!" that flash
on screen)


LP close ----> LP ----> LP ----> LP

*Combination is a Inside Side Punch, Outside Jab, Inside Gut Punch, Fast Shot
*Timing is three really quick LPs after the initial command


LP step away ----> LP ----> LP ----> LP

*Combination is a Outside Side Punch, Inside Jab, Outside Side Punch, Fast Shot
*Timing is three really quick LPs after the initial command


LP far ----> LP ----> LP ----> LP

*Combination is a Outside Downward Punch, Inside Jab, Outside Gut Punch, Fast
Shot
*Timing is three really quick LPs after the initial command


d + LP close/step away/far ----> FB

*Combination is a Outside Gut Punch (if close or step away)/Inside Gut Punch
(if far), Fast Shot
*Timing is a quick FB after initial command


``````````````````````````````````````````````````````````````````````````````
Defeated Quotes
---------------
~To Jose   - If only I had moved faster!
~To Biff   - I need more than speed to win.
~To Carold - Oh well, my speed didn't help.
~To Jyoji  - Oh well, my speed didn't help.
~To Kim    - Oh well, my speed didn't help.
~To Zip    - If only I had moved faster!
~To Grute  - I need more than speed to win.
~To Draef  - I need more than speed to win.




*******************************************************************************
* 3.4 Jyoji Horiuchi                                                          *
*******************************************************************************
Origin: Japan                        Colors
Height: 67.7 in                      ------
Weight: 135 lbs                      LP/HP - Red trunks w/ Red gloves
Reach:  69.7 in                      FB    - Black trunks w/ Gold gloves
Type:   In-Fighter
Style:  Orthodox



Basic Moves
-----------
Chin Upper                HP close                    must block high; can be
                                                       sidestepped
Quick Outside Jab         HP a step away              must block high; can be
                                                       sidestepped
Outside Jab               HP far                      must block high; can be
                                                       sidestepped
Outside Side Punch        LP close                    Zip can block this high
                                                       or low; Jose, Biff,
                                                       Carold, Jyoji, Kim,
                                                       Grute, and Draef must
                                                       block this low
Outside Upward Side Punch LP a step away              Zip can block this high
                                                       or low; Jose, Biff,
                                                       Carold, Jyoji, Kim,
                                                       Grute, and Draef must
                                                       block this low
Outside Downward Punch    LP far                      must block low
Glove Pat                 u                           taunt and dodge; can
                                                       hold to delay
Duck                      d                           can dodge high attacks
Step Out (Sidestep)       uf                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep
Step In (Sidestep)        df                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep


Command Moves
-------------
High Hook                 b/db/df/f/uf + HP close     Jose, Grute, and Draef
                           or a step away              can block this high or
                                                       low; Biff, Carold,
                                                       Jyoji, Kim, and Zip
                                                       must block this high
Inside Jab                b/db/df/f/uf + HP far       must block high; can be
                                                       sidestepped
Outside Uppercut          d + HP close or a step      must block high; can be
                           away                        sidestepped
Inside Uppercut           d + HP far                  must block high; can be
                                                       sidestepped
High Parry                u + HP                      if opponent's high attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Inside Side Swing         b/db/df/f/uf + LP close     must block low
                           or a step away
Outside Side Punch        b/db/df/f/uf + LP far       must block low
Outside Gut Punch         d + LP close or a step      must block low
                           away
Inside Gut Punch          d + LP far                  Zip can block this high
                                                       or low; Jose, Biff,
                                                       Carold, Jyoji, Kim,
                                                       Grute, and Draef must
                                                       block this low
Low Parry                 u + LP                      if opponent's low attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Quick Back Up             b, b
Duck And Move             f, f                        invulnerable for a second


Special Move
------------
Gazelle Punch             FB (can hold to delay)      can delay up to 2 seconds
                                                       before move comes out
                                                       automatically; can be
                                                       blocked high or low
                                                       from far and must be
                                                       blocked low when near


Combinations
------------
HP close/step away/far ----> LP ----> HP ----> LP ----> HP ----> LP

*Combination is a Chin Upper (if close)/Quick Outside Jab (step away)/Outside
Jab (if far), Inside Jab, Outside Jab, Inside Jab, Outside Jab, Inside Jab
*Timing is a steady fast pace of alternating LPs and HPs after the initial
command (button presses should link up with the pace of the onscreen prompts
for "Combinations!" that flash on screen)


b/db/df/f/uf + LP close/step away/far ----> FB

*Combination is a Inside Side Swing (if close or step away)/Outside Side Punch
(if far), Gazelle Punch
*Timing is a quick FB after initial command


d + LP close/step away/far ----> HP ----> LP ----> HP

*Combination is a Outside Gut Punch (if close or step away)/Inside Gut Punch
(if far), Outside Hook, Outside Upward Side Punch, Gazelle Punch
*Timing is pressing HP, LP, HP really quickly after the initial command


``````````````````````````````````````````````````````````````````````````````
Defeated Quotes
---------------
~To Jose   - My footwork needs help.
~To Biff   - You are one tough boxer.
~To Carold - My technique needs work.
~To Jyoji  - My technique needs work.
~To Kim    - My technique needs work.
~To Zip    - My footwork needs help.
~To Grute  - You are one tough boxer.
~To Draef  - You are one tough boxer.




*******************************************************************************
* 3.5 Kim Hi-Soo                                                              *
*******************************************************************************
Origin: Korea                        Colors
Height: 66.9 in                      ------
Weight: 141 lbs                      LP/HP - Dark Blue trunks w/ Blue gloves
Reach:  69.3 in                      FB    - White trunks w/ Sky Blue gloves
Type:   In-Fighter
Style:  Orthodox



Basic Moves
-----------
Headbutt                  HP close                    Jose, Grute, and Draef
                                                       can block this high or
                                                       low; Biff, Carold,
                                                       Jyoji, Kim, and Zip
                                                       must block this high
Quick Outside Jab         HP a step away              must block high; can be
                                                       sidestepped
Outside Jab               HP far                      must block high; can be
                                                       sidestepped
Driving Side Punch        LP close                    Zip can block this high
                                                       or low; Jose, Biff,
                                                       Carold, Jyoji, Kim,
                                                       Grute, and Draef must
                                                       block this low
Outside Side Punch        LP a step away              Zip can block this high
                                                       or low; Jose, Biff,
                                                       Carold, Jyoji, Kim,
                                                       Grute, and Draef must
                                                       block this low
Outside Downward Punch    LP far                      must block low
Double Beckon             u                           taunt and dodge; can
                                                       hold to delay
Duck                      d                           can dodge high attacks
Step Out (Sidestep)       uf                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep
Step In (Sidestep)        df                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep


Command Moves
-------------
High Elbow                b/db/df/f/uf + HP close     must block high; can be
                           or a step away              sidestepped
Inside Hook               b/db/df/f/uf + HP far       must block high; can be
                                                       sidestepped
Outside Uppercut          d + HP close or a step      must block high; can be
                           away                        sidestepped
Overhead Bash             d + HP far                  must block high; can be
                                                       sidestepped
High Parry                u + HP                      if opponent's high attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Inside Side Swing         b/db/df/f/uf + LP close     must block low
                           or a step away
Inside Downward Punch     b/db/df/f/uf + LP far       must block low
Outside Gut Punch         d + LP close or a step      must block low
                           away
Inside Gut Punch          d + LP far                  Zip can block this high
                                                       or low; Jose, Biff,
                                                       Carold, Jyoji, Kim,
                                                       Grute, and Draef must
                                                       block this low
Low Parry                 u + LP                      if opponent's low attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Quick Back Up             b, b
Duck And Move             f, f                        invulnerable for a second


Special Move
------------
Dash Jolt                 FB (can hold to delay)      can delay up to 2 seconds
                                                       before move comes out
                                                       automatically; must
                                                       block high; can be
                                                       sidestepped


Combinations
------------
b/db/df/f/uf + HP close/step away/far ----> LP ----> HP ----> LP

*Combination is a High Elbow (if close or step away)/Inside Hook (if far), High
Elbow, Inside Hook, Outside Jab
*Timing is LP, HP, LP entered at a steady pace (button presses should link up
with the pace of the onscreen prompts for "Combinations!" that flash on
screen)


d + HP close/step away/far ----> LP ----> FB

*Combination is a Outside Uppercut (if close or step away)/Overhead Bash (if
far), Overhead Bash, Reverse Overhead Bash
*Timing is entering LP, FB quickly after initial command


b/db/df/f/uf + LP close/step away/far ----> FB

*Combination is a Inside Side Swing (if close or step away)/Inside Downward
Punch (if far), Dash Jolt
*Timing is a quick FB after initial command


d + LP close/step away/far ----> FB

*Combination is a Outside Gut Punch (if close or step away)/Inside Gut Punch
(if far), Dash Jolt
*Timing is a quick FB after initial command


``````````````````````````````````````````````````````````````````````````````
Defeated Quotes
---------------
~To Jose   - I'll beat you next time.
~To Biff   - What?!  With such iron fists of mine?!
~To Carold - I'll train and fight you again.
~To Jyoji  - I'll train and fight you again.
~To Kim    - I'll train and fight you again.
~To Zip    - I'll beat you next time.
~To Grute  - What?!  With such iron fists of mine?!
~To Draef  - What?!  With such iron fists of mine?!




*******************************************************************************
* 3.6 Thamalatt Zip                                                           *
*******************************************************************************
Origin: Thailand                     Colors
Height: 74.0 in                      ------
Weight: 187 lbs                      LP/HP - Green trunks w/ Red gloves
Reach:  78.7 in                      FB    - Red trunks w/ Yellow gloves
Type:   Boxer
Style:  No Guard



Basic Moves
-----------
Short Arm Upper           HP close                    can be blocked high or
                                                       low
Quick Outside Jab         HP a step away              must block high; can be
                                                       sidestepped
Quick Outside Swing       HP far                      Biff, Jyoji, Kim, Zip,
                                                       and Draef can block
                                                       this high or low; Jose,
                                                       Carold, and Grute must
                                                       block this low
Low Outside Side Punch    LP close                    must block low
Strong Outside Swing      LP a step away or far       Biff, Jyoji, Kim, Zip,
                                                       and Draef can block
                                                       this high or low; Jose,
                                                       Carold, and Grute must
                                                       block this low
Head Beckon               u                           taunt and dodge; can
                                                       hold to delay
Duck                      d                           can dodge high attacks
Step Out (Sidestep)       uf                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep
Step In (Sidestep)        df                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep


Command Moves
-------------
Inside Straight           b/db/df/f/uf + HP close     Zip can block this high
                           or a step away              or low; Jose, Biff,
                                                       Carold, Jyoji, Kim,
                                                       Grute, and Draef must
                                                       block this low
Inside Overtop Punch      b/db/df/f/uf + HP far       must block high
Double Arm Cross          d + HP close or a step      Biff, Jyoji, Kim, Zip,
                           away                        and Draef can block
                                                       this high or low; Jose,
                                                       Carold, and Grute must
                                                       block this low
Reaching Inside Uppercut  d + HP far                  Jose, Grute, and Draef
                                                       can block this high or
                                                       low; Biff, Carold,
                                                       Jyoji, Kim, and Zip
                                                       must block this high;
                                                       can be sidestepped
High Parry                u + HP                      if opponent's high attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Inside Lunge Punch        b/db/df/f/uf + LP close     must block low
                           or a step away
Inside Digging Punch      b/db/df/f/uf + LP far       Biff, Jyoji, Kim, Zip
                                                       (sometimes), and Draef
                                                       can block this high or
                                                       low; Jose, Carold, and
                                                       Grute must block this
                                                       low
Punch To Reach Gut Punch  d + LP when close to Biff   must block low; only
                                                       works on Biff
Outside Reach Gut Punch   d + LP close or a step      must block low
                           away
Inside Reach Gut Punch    d + LP far                  Zip can block this high
                                                       or low; Jose, Biff,
                                                       Carold, Jyoji, Kim,
                                                       Grute, and Draef must
                                                       block this low
Low Parry                 u + LP                      if opponent's low attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Quick Back Up             b, b
Duck And Move             f, f                        invulnerable for a second


Special Move
------------
Jumping Chopper           FB (can hold to delay)      can delay up to 2 seconds
                                                       before move comes out
                                                       automatically; can be
                                                       blocked high or low


Combinations
------------
HP close/step away/far ----> FB

*Combination is a Short Arm Upper (if close)/Quick Outside Jab (step
away)/Quick Outside Swing (if far), Jumping Chopper
*Timing is a quick FB after initial command


d + HP close/step away/far ----> LP ----> HP ----> LP ----> HP

*Combination is a Double Arm Cross (if close or step away)/Reaching Inside
Uppercut (if far), Outside Digging Punch, Inside Digging Punch, Outside
Overtop Punch, Inside Overtop Punch
*Timing is pressing LP, HP, LP, HP really quickly after the initial command


b/db/df/f/uf + LP close/step away ----> HP

*Combination is a Inside Lunge Punch, Outside Overtop Punch
*Timing is a quick HP after initial command


``````````````````````````````````````````````````````````````````````````````
Defeated Quotes
---------------
~To Jose   - What!  I've got longer reaches and I lost?!
~To Biff   - Unbelievable!
~To Carold - How did I lose with my long reach like that?!
~To Jyoji  - How did I lose with my long reach like that?!
~To Kim    - How did I lose with my long reach like that?!
~To Zip    - What!  I've got longer reaches and I lost?!
~To Grute  - Unbelievable!
~To Draef  - Unbelievable!




*******************************************************************************
* 3.7 Grute Smith                                                             *
*******************************************************************************
Origin: USA                          Colors
Height: 74.8 in                      ------
Weight: 287 lbs                      LP/HP - American Flag trunks w/ Red gloves
Reach:  76.8 in                      FB    - Blue trunks w/ Blue gloves
Type:   Out-Boxer
Style:  Orthodox



Basic Moves
-----------
Short Arm Outside Upper   HP close                    must block high; can be
                                                       sidestepped
Quick Outside Jab         HP a step away              must block high; can be
                                                       sidestepped
Outside Straight          HP far                      must block high; can be
                                                       sidestepped
Inside Driving Punch      LP close                    Carold, Jyoji, Kim, and
                                                       Draef can block this
                                                       high or low; Jose,
                                                       Biff, Zip, and Grute
                                                       must block this low</pre><pre id="faqspan-2">
Outside Side Punch        LP a step away              must block low
Outside Downward Punch    LP far                      must block low
Hit Me                    u                           taunt and dodge; can
                                                       hold to delay
Duck                      d                           can dodge high attacks
Step Out (Sidestep)       uf                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep
Step In (Sidestep)        df                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep


Command Moves
-------------
Inside Hook               b/db/df/f/uf + HP close     Jose and Draef can block
                           or a step away              this high or low; Biff
                                                       Carold, Jyoji, Kim,
                                                       Zip, and Grute must
                                                       block this high
Inside Straight           b/db/df/f/uf + HP far       must block high; can be
                                                       sidestepped
Outside Uppercut          d + HP close or a step      must block high; can be
                           away                        sidestepped
Inside Uppercut           d + HP far                  must block high; can be
                                                       sidestepped
High Parry                u + HP                      if opponent's high attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Inside Side Punch         b/db/df/f/uf + LP close     must block low
                           or a step away
Inside Downward Punch     b/db/df/f/uf + LP far       must block low
Outside Gut Punch         d + LP close or a step      must block low
                           away
Inside Gut Punch          d + LP far                  must block low
Low Parry                 u + LP                      if opponent's low attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Quick Back Up             b, b
Duck And Move             f, f                        invulnerable for a second


Special Move
------------
Fire Smash                FB (can hold to delay)      can delay up to 2 seconds
                                                       before move comes out
                                                       automatically; Jose,
                                                       Grute, and Draef can
                                                       block this high or low;
                                                       Biff, Carold, Jyoji,
                                                       Kim, and Zip must block
                                                       this high; can be
                                                       sidestepped


Combinations
------------
HP close/step away/far ----> LP ----> HP ----> LP ----> HP ----> LP

*Combination is a Short Arm Outside Upper (if close)/Quick Outside Jab (step
away)/Outside Straight (if far), Inside Straight, Outside Straight, Inside
Straight, Inside Straight, Outside Straight
*Timing is a steady fast pace of alternating LPs and HPs after the initial
command (button presses should link up with the pace of the onscreen prompts
for "Combinations!" that flash on screen)


b/db/df/f/uf + LP close/step away/far ----> HP ----> LP ----> HP

*Combination is a Inside Side Punch (if close or step away)/Inside Downward
Punch (if far), Outside Hook, Inside Gut Punch, Fire Smash
*Timing is HP, LP, HP entered very quickly after initial command


d + LP close/step away/far ----> FB

*Combination is a Inside Gut Punch (if close or step away)/Outside Gut Punch
(if far), Fire Smash
*Timing is a quick FB after initial command


``````````````````````````````````````````````````````````````````````````````
Defeated Quotes
---------------
~To Jose   - Arm reach alone doesn't make a boxer!
~To Biff   - I am the best!
~To Carold - One punch and I would have won!
~To Jyoji  - One punch and I would have won!
~To Kim    - One punch and I would have won!
~To Zip    - Arm reach alone doesn't make a boxer!
~To Grute  - I am the best!
~To Draef  - I am the best!


-------------------------------------------------------------------------------


*******************************************************************************
* 3.8 Draef Varona                                                            *
*******************************************************************************
Origin: Russia                       Colors
Height: 86.6 in                      ------
Weight: 326 lbs                      LP/MP - Red trunks w/ Red gloves
Reach:  ?                            FB    - Black trunks w/ Red gloves
Type:   ?
Style:  ?



Basic Moves
-----------
Outside Uppercut          HP close                    must block high; can be
                                                       sidestepped
Quick Outside Jab         HP a step away              must block high; can be
                                                       sidestepped
Outside Straight          HP far                      must block high; can be
                                                       sidestepped
Outside Driving Punch     LP close                    can be blocked high or
                                                       low
Outside Side Punch        LP a step away              Zip can block this high
                                                       or low; Jose, Biff,
                                                       Carold, Jyoji, Kim,
                                                       Grute, and Draef must
                                                       block this low
Outside Downward Punch    LP far                      must block low
Celebrate                 u                           taunt and dodge; can
                                                       hold to delay
Duck                      d                           can dodge high attacks
Step Out (Sidestep)       uf                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep
Step In (Sidestep)        df                          will dodge upon opponent
                                                       throwing out an attack;
                                                       can hold to continue to
                                                       sidestep


Command Moves
-------------
Outside Overhead Smash    b/db/df/f/uf + HP close     must block high; can be
                           or a step away              sidestepped
Inside Straight           b/db/df/f/uf + HP far       must block high; can be
                                                       sidestepped
Double Glove Punch        d + HP close or a step      must block high
                           away
Outside Uppercut          d + HP far                  must block high; can be
                                                       sidestepped
High Parry                u + HP                      if opponent's high attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Inside Side Punch         b/db/df/f/uf + LP close     Zip can block this high
                           or a step away              or low; Jose, Biff,
                                                       Carold, Jyoji, Kim,
                                                       Grute, and Draef must
                                                       block this low
Shoulder Charge           b/db/df/f/uf + LP far       can be blocked high or
                                                       low (however this
                                                       sometimes can only be
                                                       be blocked high if
                                                       Draef performs this
                                                       from a far distance)
Inside Gut Punch          d + LP far or a step        Jyoji, Kim, Zip, Grute,
                           away                        and Draef can block
                                                       this high or low; Jose,
                                                       Biff, and Carold must
                                                       block this low
Low Parry                 u + LP                      if opponent's low attack
                                                       strikes this you will
                                                       parry and leave the
                                                       opponent stunned for a
                                                       short time
Quick Back Up             b, b
Dodge And Move            f, f                        invulnerable for a second


Special Moves
-------------
Hammer Blow               FB (can hold to delay)      can delay up to 2 seconds
                                                       before move comes out
                                                       automatically; can be
                                                       blocked high or low
Step In Hammer Blow       d + LP far                  can be blocked high or
                                                       low


Combinations
------------
HP close ----> HP ----> HP ----> HP

*Combination is a Outside Uppercut, Outside Uppercut, Outside Driving Punch,
Inside Uppercut
*Timing is three really quick HPs after the initial command


HP step away/far ----> HP ----> HP ----> HP

*Combination is a Quick Outside Jab (step away)/Outside Straight (far), Inside
Straight, Outside Straight, Inside Straight
*Timing is three really quick HPs after the initial command


b/db/df/f/uf + HP close/step away ----> HP ----> HP ----> HP ----> HP

*Combination is a Outside Overhead Smash, Inside Uppercut, Inside Side Punch,
Outside Downward Punch, Step In Hammer Blow
*Timing is three quick HPs after initial command, delay, then HP when
"Combinations! + 4" is on screen


d + HP close/step away/far ----> HP

*Combination is a Double Glove Punch (if close or step away)/Outside Uppercut
(if far), Step In Hammer Blow
*Timing is a quick HP after initial command


b/db/df/f/uf + LP close/step away ----> LP ----> LP ----> LP

*Combination is a Inside Side Punch, Inside Overhead Smash, Outside Side Punch,
Step In Hammer Blow
*Timing is three really quick LPs after the initial command


b/db/df/f/uf + LP far ----> LP ----> LP ----> LP

*Combination is a Shoulder Charge, Shoulder Charge, Outside Downward Punch,
Hammer Blow
*Timing is three really quick LPs after the initial command


``````````````````````````````````````````````````````````````````````````````
Defeated Quotes
---------------
~To Jose   - N/A
~To Biff   - N/A
~To Carold - N/A
~To Jyoji  - N/A
~To Kim    - N/A
~To Zip    - N/A
~To Grute  - N/A
~To Draef  - N/A




===============================================================================
4. Conclusion
===============================================================================

4.1  What's Missing/Needed
-Clean up and corrections
-Any missing moves, Combinations, mechanics?
-A method or code to unlock Draef Varona?

****************************************************************************
* NEED YOUR HELP.  Considering the timing involved in many of this game's  *
* combination attacks, it is likely I have missed some or have not listed  *
* the full command for a particular Combination attack.  If you find any   *
* that I have missed or listed incorrectly please contact me by emailing me*
* at [email protected].  Credit will be given for your             *
* contribution, of course.                                                 *
****************************************************************************

4.2  Credits
-Jaleco Entertainment
-Gamefaqs
-And me for writing this faq