=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Battle K-Road
FAQ By: Goh_Billy (
[email protected])
Version #: 1.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
3. Characters
3.1 Anthony
3.2 Masamichi
3.3 Rick
3.4 Jeff
3.5 Shinsaku
3.6 John
3.7 Wolf
3.8 Dan
3.9 Cyborg D-9F
3.10 Cyborg T-8P
3.11 Mitsuji
3.12 Harimaoh
3.13 Tyssa
3.14 Yuki
-----------------------------------------
3.15 Kumachan (Mr. Bear)
3.16 Kumasama (Mr. Bear)
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward LP - Light Punch P - Any Punch
\ | / b - Back MP - Medium Punch K - Any Kick
b-- --f u - Up HP - Heavy Punch + - And
/ | \ d - Down LK - Light Kick / - Or
db d df MK - Medium Kick , - Then
HK - Heavy Kick
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
2.1 Basics
----------
Grapple f + HP close
Block High b
Block Low db
Dash Forward qcf
Taunt Hold LP for 1 second
Dizzy Recovery shake joystick and tap P
and K rapidly when
dizzied
Down: When an opponent is knocked down, the match will stop and both fighters
will return to the center.
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Anthony *
*******************************************************************************
Grapple Moves
-------------
Shoulder Toss Piledriver P
Rapid Face Slap immediately after grapple
Hold P for 1 second,
release
Driving Knee K
Double Launching Knee immediately after grapple
Hold K for 1 second,
release
Basic Moves
-----------
Straight Punch LP must block high
Stepping Straight Punch f + LP must block high
Low Punch d + LP must block low
Diagonal Fist LP in air must block high
Strong Straight Punch MP must block high
Strong Stepping Straight f + MP must block high
Gut Punch d + MP must block low
Medium Diagonal Fist MP in air must block high
Jawing Punch HP must block high
Step Jawing Punch f + HP must block high
Swing Elbow d + HP must block low
Strong Diagonal Fist HP in air must block high
High Kick LK must block high
Step High Kick f + LK must block high
Chopping Kick d + LK must block low
Air Knee LK in air must block high
Strong High Kick MK must block high
Step Strong High Kick f + MK must block high
Strong Chopping Kick d + MK must block low
Straight Jump Kick MK in air must block high
Axe Kick HK 2 hits; must block
high
Hop Snap Kick f + HK must block high
Snap Kick d + HK must block low
Strong Straight Jump Kick HK in air must block high
Special Moves
-------------
Twirl Chop Hold HP for 1 second, must block high
release
Face Palm Hold HP for 1 second, must block high
release while walking
forward
Low Blade Hold HP for 1 second, must block low
release while ducking
Smash Chop Hold HP for 1 second, must block high
release while in air
Roundhouse Hold HK for 1 second, must block high
release
Scissor Blade Kick Hold HK for 1 second, 2 hits; must block
release while walking high
forward
Back Kick Hold HK for 1 second, must block low
release while ducking
Somersault Kick Hold HK for 1 second, must block high
release while in air
*******************************************************************************
* 3.2 Masamichi *
*******************************************************************************
Grapple Moves
-------------
Shoulder Toss Piledriver P
Rapid Face Slap immediately after grapple
Hold P for 1 second,
release
Driving Knee K
Double Launching Knee immediately after grapple
Hold K for 1 second,
release
Basic Moves
-----------
Straight Punch LP must block high
Stepping Straight Punch f + LP must block high
Low Punch d + LP must block low
Diagonal Fist LP in air must block high
Strong Straight Punch MP must block high
Strong Stepping Straight f + MP must block high
Gut Punch d + MP must block low
Medium Diagonal Fist MP in air must block high
Jawing Punch HP must block high
Step Jawing Punch f + HP must block high
Swing Elbow d + HP must block low
Strong Diagonal Fist HP in air must block high
High Kick LK must block high
Step High Kick f + LK must block high
Chopping Kick d + LK must block low
Air Knee LK in air must block high
Strong High Kick MK must block high
Step Strong High Kick f + MK must block high
Strong Chopping Kick d + MK must block low
Straight Jump Kick MK in air must block high
High Roundhouse HK must block high
Hop Snap Kick f + HK must block high
Snap Kick d + HK must block low
Strong Straight Jump Kick HK in air must block high
Special Moves
-------------
Twirl Chop Hold HP for 1 second, must block high
release
Face Palm Hold HP for 1 second, must block high
release while walking
forward
Low Blade Hold HP for 1 second, must block low
release while ducking
Smash Chop Hold HP for 1 second, must block high
release while in air
Roundhouse Hold HK for 1 second, must block high
release
Scissor Blade Kick Hold HK for 1 second, 2 hits; must block
release while walking high
forward
Back Kick Hold HK for 1 second, must block low
release while ducking
Somersault Kick Hold HK for 1 second, must block high
release while in air
*******************************************************************************
* 3.3 Rick *
*******************************************************************************
Grapple Moves
-------------
Set And Punch P
Double Uppercut immediately after grapple
Hold P for 1 second,
release
Gut Punch K
Stomach Punch Rush immediately after grapple
Hold K for 1 second,
release
Basic Moves
-----------
Straight Punch LP must block high
Stepping Straight Punch f + LP must block high
Low Straight d + LP must block low
Diagonal Fist LP in air must block high
Strong Straight Punch MP must block high
Snap Straight Punch f + MP must block high
Strong Low Straight d + MP must block low
Medium Diagonal Fist MP in air must block high
Uppercut HP can block high or
low
Strong Snap Straight f + HP must block high
Low Uppercut Swing d + HP must block low
Strong Diagonal Fist HP in air must block high
Hook Punch LK must block high
Step Uppercut f + LK can block high or
low
Low Punch d + LK must block low
Air Smash Punch LK in air must block high
Strong Hook Punch MK must block high
Strong Step Uppercut f + MK can block high or
low
Strong Low Punch d + MK must block low
Medium Air Smash Punch MK in air must block high
Reaching Straight HK must block high
Stepping Hook Punch f + HK must block high
Reaching Low Punch d + HK must block low
Strong Air Smash Punch HK in air must block high
Special Moves
-------------
Driving Punch Hold HP for 1 second, can block high or
release low
Sliding Drive Punch Hold HP for 1 second, must block high
release while walking
forward
Sliding Uppercut Hold HP for 1 second, can block high or
release while ducking low
Dive Punch Hold HP for 1 second, must block high
release while in air
Skyward Uppercut Hold HK for 1 second, can block high or
release low
One Two Combo Hold HK for 1 second, 2 hits; must block
release while walking high
forward
Devastating Hook Hold HK for 1 second, can block high or
release while ducking low
Diving Smash Punch Hold HK for 1 second, must block high
release while in air
*******************************************************************************
* 3.4 Jeff *
*******************************************************************************
Grapple Moves
-------------
Set And Punch P
Double Uppercut immediately after grapple
Hold P for 1 second,
release
Gut Punch K
Stomach Punch Rush immediately after grapple
Hold K for 1 second,
release
Basic Moves
-----------
Straight Punch LP must block high
Stepping Straight Punch f + LP must block high
Low Straight d + LP must block low
Diagonal Fist LP in air must block high
Strong Straight Punch MP must block high
Snap Straight Punch f + MP must block high
Strong Low Straight d + MP must block low
Medium Diagonal Fist MP in air must block high
Uppercut HP can block high or
low
Strong Snap Straight f + HP must block high
Low Uppercut Swing d + HP must block low
Strong Diagonal Fist HP in air must block high
Hook Punch LK must block high
Step Uppercut f + LK can block high or
low
Low Punch d + LK must block low
Air Smash Punch LK in air must block high
Strong Hook Punch MK must block high
Strong Step Uppercut f + MK can block high or
low
Strong Low Punch d + MK must block low
Medium Air Smash Punch MK in air must block high
Reaching Straight HK must block high
Stepping Hook Punch f + HK must block high
Reaching Low Punch d + HK must block low
Strong Air Smash Punch HK in air must block high
Special Moves
-------------
Driving Punch Hold HP for 1 second, can block high or
release low
Sliding Drive Punch Hold HP for 1 second, must block high
release while walking
forward
Sliding Uppercut Hold HP for 1 second, can block high or
release while ducking low
Dive Punch Hold HP for 1 second, must block high
release while in air
Rolling Double Punch Hold HK for 1 second, 2 hits; must block
release high
One Two Combo Hold HK for 1 second, 2 hits; must block
release while walking high
forward
Devastating Hook Hold HK for 1 second, can block high or
release while ducking low
Diving Smash Punch Hold HK for 1 second, must block high
release while in air
*******************************************************************************
* 3.5 Shinsaku *
*******************************************************************************
Grapple Moves
-------------
Shoulder Toss P
Face Crush Elbow immediately after grapple
Hold P for 1 second,
release
Quick Knee K
Rapid Knees immediately after grapple
Hold K for 1 second,
release
Basic Moves
-----------
High Elbow LP must block high
High Punch f + LP must block high
Ducking Punch d + LP must block low
Diagonal Fist LP in air must block high
Strong High Elbow MP must block high
Strong High Punch f + MP must block high
Reaching Low Punch d + MP must block low
Medium Diagonal Fist MP in air must block high
Skyward Elbow HP must block high
Rushing Skyward Elbow f + HP must block high
Uppercut d + HP can block high or
low
Strong Diagonal Fist HP in air must block high
High Kick LK must block high
Step High Kick f + LK must block high
Shin Kick d + LK must block low
Air Knee LK in air must block high
Strong High Kick MK must block high
Jawing Kick f + MK must block high
Shin Cracker d + MK must block low
Jump Kick MK in air must block high
Snap Kick High HK must block high
Step Snap Kick High f + HK must block high
Roundhouse Shin Cracker d + HK must block low
Strong Jump Kick HK in air must block high
Special Moves
-------------
Crushing Rush Hold HP for 1 second, 4 hits; must block
release high
Leaping Elbow Hold HP for 1 second, 3 hits; can block high
release while walking or low
forward
Machine Gun Punch Hold HP for 1 second, 10 hits; must block
release while ducking low
Dive Elbows Hold HP for 1 second, 4 hits; must block
release while in air high
Whirlwind Kick Hold HK for 1 second, 2 hits; must block
release high
Charging Knee Hold HK for 1 second, 2 hits; first hit can
release while walking be blocked high or
forward low and second hit
must be blocked high
Roundhouse Low To High Hold HK for 1 second, 2 hits; first part you
release while ducking must block low and
second hit can be
blocked high or low
Arc Kick Hold HK for 1 second, must block high
release while in air
*******************************************************************************
* 3.6 John *
*******************************************************************************
Grapple Moves
-------------
Shoulder Toss P
Face Crush Elbow immediately after grapple
Hold P for 1 second,
release
Quick Knee K
Rapid Knees immediately after grapple
Hold K for 1 second,
release
Basic Moves
-----------
High Elbow LP must block high
High Punch f + LP must block high
Ducking Punch d + LP must block low
Diagonal Fist LP in air must block high
Strong High Elbow MP must block high
Strong High Punch f + MP must block high
Reaching Low Punch d + MP must block low
Medium Diagonal Fist MP in air must block high
Skyward Elbow HP must block high
Rushing Skyward Elbow f + HP must block high
Uppercut d + HP can block high or
low
Strong Diagonal Fist HP in air must block high
High Kick LK must block high
Step High Kick f + LK must block high
Shin Kick d + LK must block low
Air Knee LK in air must block high
Strong High Kick MK must block high
Jawing Kick f + MK must block high
Shin Cracker d + MK must block low
Jump Kick MK in air must block high
Snap Kick High HK must block high
Step Snap Kick High f + HK must block high
Roundhouse Shin Cracker d + HK must block low
Strong Jump Kick HK in air must block high
Special Moves
-------------
Crushing Rush Hold HP for 1 second, 4 hits; must block
release high
Leaping Elbow Hold HP for 1 second, 3 hits; can block high
release while walking or low
forward
Machine Gun Punch Hold HP for 1 second, 10 hits; must block
release while ducking low
Dive Elbows Hold HP for 1 second, 4 hits; must block
release while in air high
Knee To High Kick Hold HK for 1 second, 2 hits; must block
release high
Charging Knee Hold HK for 1 second, 2 hits; first hit can
release while walking be blocked high or
forward low and second hit
must be blocked high
Roundhouse Low To High Hold HK for 1 second, 2 hits; first part you
release while ducking must block low and
second hit can be
blocked high or low
Arc Kick Hold HK for 1 second, must block high
release while in air
*******************************************************************************
* 3.7 Wolf *
*******************************************************************************
Grapple Moves
-------------
Redirect Toss P
Stomach Elbow immediately after grapple
Hold P for 1 second,
release
Dirty Knee K
Trap Kick immediately after grapple
Hold K for 1 second,
release
Basic Moves
-----------
Straight Punch LP must block high
Jabbing Elbow f + LP must block high
Gut Punch d + LP must block low
Air Elbow LP in air must block high
Power Straight MP must block high
Step Power Straight f + MP must block high
Strong Gut Punch d + MP must block low
Medium Air Elbow MP in air must block high
Backhand HP must block high
Twirling Punch f + HP must block high
Reaching Elbow d + HP must block low
Strong Air Elbow HP in air must block high
Blur Kick LK must block high
Step High Kick f + LK must block high
Shin Kick d + LK must block low
Shin Smash LK in air must block high
Strong Blur Kick MK must block high
Split High Kick f + MK must block high
Strong Shin Kick d + MK must block low
Combat Air Kick MK in air must block high
Crushing High Kick HK must block high
Sobat f + HK must block high
Gut Kick d + HK must block low
Strong Combat Air Kick HK in air must block high
Special Moves
-------------
Eye Gouge Hold HP for 1 second, must block high
release
Trap Piledriver Hold HP for 1 second, can be blocked high or
release while walking low; must connect
forward (not blocked) to
perform entire
maneuver
Charge And Punch Hold HP for 1 second, can be blocked high or
release while ducking low; must connect
(not blocked) to
perform entire
maneuver
Air Backhand Hold HP for 1 second, must block high
release while in air
High Big Boot Hold HK for 1 second, must block high
release
Rolling Dropkick Hold HK for 1 second, must block high
release while walking
forward
Trap Heel Smash Hold HK for 1 second, can be blocked high or
release while ducking low; must connect
(not blocked) to
perform entire
maneuver
Triple Air Kick Hold HK for 1 second, 3 hits; must block
release while in air high
*******************************************************************************
* 3.8 Dan *
*******************************************************************************
Grapple Moves
-------------
Redirect Toss P
Stomach Elbow immediately after grapple
Hold P for 1 second,
release
Dirty Knee K
Trap Kick immediately after grapple
Hold K for 1 second,
release
Basic Moves
-----------
Straight Punch LP must block high
Jabbing Elbow f + LP must block high
Gut Punch d + LP must block low
Air Elbow LP in air must block high
Power Straight MP must block high
Step Power Straight f + MP must block high
Strong Gut Punch d + MP must block low
Medium Air Elbow MP in air must block high
Backhand HP must block high
Twirling Punch f + HP must block high
Reaching Elbow d + HP must block low
Strong Air Elbow HP in air must block high
Blur Kick LK must block high
Step High Kick f + LK must block high
Shin Kick d + LK must block low
Shin Smash LK in air must block high
Strong Blur Kick MK must block high
Split High Kick f + MK must block high
Strong Shin Kick d + MK must block low
Combat Air Kick MK in air must block high
Crushing High Kick HK must block high
Sobat f + HK must block high
Gut Kick d + HK must block low
Strong Combat Air Kick HK in air must block high
Special Moves
-------------
Eye Gouge Hold HP for 1 second, must block high
release
Dash Elbow And Punch Hold HP for 1 second, 3 hits; must block
release while walking high
forward
Charge And Punch Hold HP for 1 second, can be blocked high or
release while ducking low; must connect
(not blocked) to
perform entire
maneuver
Air Backhand Hold HP for 1 second, must block high
release while in air
High Big Boot Hold HK for 1 second, must block high
release
Rolling Dropkick Hold HK for 1 second, must block high
release while walking
forward
Trap Heel Smash Hold HK for 1 second, can be blocked high or
release while ducking low; must connect
(not blocked) to
perform entire
maneuver
Triple Air Kick Hold HK for 1 second, 3 hits; must block
release while in air high
*******************************************************************************
* 3.9 Cyborg D-9F *
*******************************************************************************
Grapple Moves
-------------
German Suplex P
Headbutt immediately after grapple
Hold P for 1 second,
release
Strong Knee K
Strangle And Knee immediately after grapple
Hold K for 1 second,
release
Basic Moves
-----------
Palm Strike LP must block high
Reaching Palm f + LP must block high
Downward Punch d + LP must block low
Diagonal Punch LP in air must block high
Strong Palm Strike MP must block high
Strong Reaching Palm f + MP must block high
Gut Punch d + MP must block low
Medium Diagonal Punch MP in air must block high
Wild Swing HP must block high
Rushing Wild Swing f + HP must block high
Strong Gut Punch d + HP must block low
Strong Diagonal Punch HP in air must block high
High Kick LK must block high
Step High Kick f + LK must block high
Shin Tap Kick d + LK must block low
Air Knee LK in air must block high
Strong High Kick MK must block high
Strong Step High Kick f + MK must block high
Shin Kick d + MK must block low
Straight Jump Kick MK in air must block high
Reaching High Kick HK must block high
Step Roundhouse f + HK must block high
Roundhouse Shin Kick d + HK must block low
Strong Straight Jump Kick HK in air must block high
Special Moves
-------------
Power Backfist Hold HP for 1 second, must block high
release
Charging Palm Hold HP for 1 second, must block high
release while walking
forward
Charging Uppercut Hold HP for 1 second, can be blocked high
release while ducking or low
Chop Elbow Hold HP for 1 second, must block high
release while in air
Double Knees Hold HK for 1 second, 2 hits; can block high
release or low
Double Air Kicks Hold HK for 1 second, 2 hits; must block
release while walking high
forward
Power Gut Kick Hold HK for 1 second, must block low
release while ducking
Air Dropkick Hold HK for 1 second, must block high
release while in air
*******************************************************************************
* 3.10 Cyborg T-8P *
*******************************************************************************
Grapple Moves
-------------
German Suplex P
Headbutt immediately after grapple
Hold P for 1 second,
release
Strong Knee K
Strangle And Knee immediately after grapple
Hold K for 1 second,
release
Basic Moves
-----------
Palm Strike LP must block high
Reaching Palm f + LP must block high
Downward Punch d + LP must block low
Diagonal Punch LP in air must block high
Strong Palm Strike MP must block high
Strong Reaching Palm f + MP must block high
Gut Punch d + MP must block low
Medium Diagonal Punch MP in air must block high
Wild Swing HP must block high
Rushing Wild Swing f + HP must block high
Strong Gut Punch d + HP must block low
Strong Diagonal Punch HP in air must block high
High Kick LK must block high
Step High Kick f + LK must block high
Shin Tap Kick d + LK must block low
Air Knee LK in air must block high
Strong High Kick MK must block high
Strong Step High Kick f + MK must block high
Shin Kick d + MK must block low
Straight Jump Kick MK in air must block high
Reaching High Kick HK must block high
Rising Snap Roundhouse f + HK 2 hits; must block
high
Roundhouse Shin Kick d + HK must block low
Strong Straight Jump Kick HK in air must block high
Special Moves
-------------
Power Backfist Hold HP for 1 second, must block high
release
Charging Palm Hold HP for 1 second, must block high
release while walking
forward
Charging Uppercut Hold HP for 1 second, can block high or
release while ducking low
Chop Elbow Hold HP for 1 second, must block high
release while in air
Double Knees Hold HK for 1 second, 2 hits; can block high
release or low
Double Air Kicks Hold HK for 1 second, 2 hits; must block
release while walking high
forward
Power Gut Kick Hold HK for 1 second, must block low
release while ducking
Air Dropkick Hold HK for 1 second, must block high
release while in air
*******************************************************************************
* 3.11 Mitsuji *
*******************************************************************************
Grapple Moves
-------------
Hammer Slam P
Smash Headbutt immediately after grapple
Hold P for 1 second,
release
Driving Knee K
Ragdoll Slam immediately after grapple
Hold K for 1 second,
release
Basic Moves
-----------
High Swipe LP must block high
Step High Swipe f + LP must block high
Low Swipe d + LP must block low
Flex Punch LP in air must block high
High Palm MP must block high
High Slap f + MP must block high
Low Palm d + MP must block low
Strong Flex Punch MP in air must block high
Slap Swing HP must block high
Charging Slap f + HP must block high
Strong Low Palm d + HP must block low
Air Blade HP in air must block high
Snap Kick LK must block high
Step Snap Kick f + LK must block high
Low Kick d + LK must block low
Side Jump Kick LK in air must block high
High Snap Kick MK must block high
Strong Step Snap Kick f + MK must block high
Hop Kick d + MK must block low
Air Big Boot MK in air must block high
High Split HK must block high
Rushing High Boot f + HK must block high
Low Side Snap Kick d + HK must block low
Air Side Snap Kick HK in air must block high
Special Moves
-------------
Driving Headbutt Hold HP for 1 second, 2 hits; must block
release high
Slap Rush Hold HP for 1 second, hits multiple times;
release while walking must block high
forward
Slide Smash Hold HP for 1 second, must block low
release while ducking
Diving Headbutt Hold HP for 1 second, must block high
release while in air
Sumo Stomp Hold HK for 1 second, 2 hits; must block
release high
Double Hop Kick Hold HK for 1 second, 2 hits; must block
release while walking high
forward
Cyclone Kicks Hold HK for 1 second, hits multiple times;
release while ducking must block low
Butt Bump Hold HK for 1 second, must block high
release while in air
*******************************************************************************
* 3.12 Harimaoh *
*******************************************************************************
Grapple Moves
-------------
Hammer Slam P
Smash Headbutt immediately after grapple
Hold P for 1 second,
release
Driving Knee K
Ragdoll Slam immediately after grapple
Hold K for 1 second,
release
Basic Moves
-----------
High Swipe LP must block high
Step High Swipe f + LP must block high
Low Swipe d + LP must block low
Flex Punch LP in air must block high
High Palm MP must block high
High Slap f + MP must block high
Low Palm d + MP must block low
Strong Flex Punch MP in air must block high
Slap Swing HP must block high
Charging Slap f + HP must block high
Strong Low Palm d + HP must block low
Air Blade HP in air must block high
Snap Kick LK must block high
Step Snap Kick f + LK must block high
Low Kick d + LK must block low
Side Jump Kick LK in air must block high
High Snap Kick MK must block high
Strong Step Snap Kick f + MK must block high
Hop Kick d + MK must block low
Air Big Boot MK in air must block high
High Split HK must block high
Rushing High Boot f + HK must block high
Low Side Snap Kick d + HK must block low
Air Side Snap Kick HK in air must block high
Special Moves
-------------
Driving Headbutt Hold HP for 1 second, 2 hits; must block
release high
Flying Slap Hold HP for 1 second, must block high
release while walking
forward
Slide Smash Hold HP for 1 second, must block low
release while ducking
Diving Headbutt Hold HP for 1 second, must block high
release while in air
Sumo Stomp Hold HK for 1 second, 2 hits; must block
release high
Double Hop Kick Hold HK for 1 second, 2 hits; must block
release while walking high
forward
Cyclone Kicks Hold HK for 1 second, hits multiple times;
release while ducking must block low
Butt Bump Hold HK for 1 second, must block high
release while in air
*******************************************************************************
* 3.13 Tyssa *
*******************************************************************************
Grapple Moves
-------------
Shoulder Slam P
Head Rattle immediately after grapple
Hold P for 1 second,
release
Quick Knee K
Pull Down Stomp immediately after grapple
Hold K for 1 second,
release
Basic Moves
-----------
High Slap LP must block high
Step High Punch f + LP must block high
Down Punch d + LP must block low
Diagonal Palm LP in air must block high
Strong High Slap MP must block high
Strong Step High Punch f + MP must block high
Strong Down Punch d + MP must block low
Medium Diagonal Palm MP in air must block high
Clubbing Slap HP must block high
Clubbing Punch f + HP must block high
Jet Punch d + HP must block low
Strong Diagonal Palm HP in air must block high
High Kick LK must block high
Step High Kick f + LK must block high
Low Tap d + LK must block low
Air Knee LK in air must block high
Strong High Kick MK must block high
Strong Step High Kick f + MK must block high
Strong Low Tap d + MK must block low
Straight Jump Kick MK in air must block high
Swift Roundhouse HK must block high
Swift Hopping Kick f + HK must block high
Dirty Kick d + HK must block low
Strong Straight Jump Kick HK in air must block high
Special Moves
-------------
Wild Backhand Hold HP for 1 second, must block high
release
Flying Elbow Hold HP for 1 second, must block high
release while walking
forward
Roll Punch Hold HP for 1 second, must block low
release while ducking
Dive Axe Handle Hold HP for 1 second, must block high
release while in air
Skyward Knee Hold HK for 1 second, 2 hits; can block high
release or low
Missile Dropkick Hold HK for 1 second, must block high
release while walking
forward
Roll Kick Hold HK for 1 second, must block low
release while ducking
Cannonball Hold HK for 1 second, must block high
release while in air
*******************************************************************************
* 3.14 Yuki *</pre><pre id="faqspan-2">
*******************************************************************************
Grapple Moves
-------------
Shoulder Slam P
Head Rattle immediately after grapple
Hold P for 1 second,
release
Quick Knee K
Pull Down Stomp immediately after grapple
Hold K for 1 second,
release
Basic Moves
-----------
High Slap LP must block high
Step High Punch f + LP must block high
Down Punch d + LP must block low
Diagonal Palm LP in air must block high
Strong High Slap MP must block high
Strong Step High Punch f + MP must block high
Strong Down Punch d + MP must block low
Medium Diagonal Palm MP in air must block high
Clubbing Slap HP must block high
Clubbing Punch f + HP must block high
Jet Punch d + HP must block low
Strong Diagonal Palm HP in air must block high
High Kick LK must block high
Step High Kick f + LK must block high
Low Tap d + LK must block low
Air Knee LK in air must block high
Strong High Kick MK must block high
Strong Step High Kick f + MK must block high
Strong Low Tap d + MK must block low
Straight Jump Kick MK in air must block high
Swift Roundhouse HK must block high
Swift Hopping Kick f + HK must block high
Dirty Kick d + HK must block low
Strong Straight Jump Kick HK in air must block high
Special Moves
-------------
Wild Backhand Hold HP for 1 second, must block high
release
Flying Elbow Hold HP for 1 second, must block high
release while walking
forward
Roll Double Palm Hold HP for 1 second, must block low
release while ducking
Dive Axe Handle Hold HP for 1 second, must block high
release while in air
Skyward Knee Hold HK for 1 second, 2 hits; can block high
release or low
Missile Dropkick Hold HK for 1 second, must block high
release while walking
forward
Roll Kick Hold HK for 1 second, must block low
release while ducking
Cannonball Hold HK for 1 second, must block high
release while in air
-------------------------------------------------------------------------------
*******************************************************************************
* 3.15 Kumachan (Mr. Bear) *
*******************************************************************************
Grapple Moves
-------------
Spike Piledriver P
Head Bite immediately after grapple
Hold P/K for 1 second,
release
Bear Knee K
Basic Moves
-----------
Claw Swipe P must block high
Flying Bite f + P can block high and
low
Sobat d + P/K must block low
Air Dropkick P/K in air must block high
Bear Forearm K must block high
Special Moves
-------------
Twisting Claw Strike Hold HP for 1 second, 2 hits; must block
release high
Dragon Punch Hold HP for 1 second, 2 hits; can block high
release while walking / or low
Hold HP/HK for 1 second,
release while ducking /
Hold HK for 1 second,
release
Hurricane Kick Hold HK for 1 second, hits multiple times;
release while walking can block high or low
forward
*******************************************************************************
* 3.16 Kumasama (Mr. Bear) *
*******************************************************************************
Grapple Moves
-------------
Spike Piledriver P
Head Bite immediately after grapple
Hold P/K for 1 second,
release
Bear Knee K
Basic Moves
-----------
Claw Swipe P must block high
Flying Bite f + P can block high and
low
Sobat d + P/K must block low
Air Dropkick P/K in air must block high
Bear Forearm K must block high
Special Moves
-------------
Twisting Claw Strike Hold HP for 1 second, 2 hits; must block
release high
Dragon Punch Hold HP for 1 second, 2 hits; can block high
release while walking / or low
Hold HP/HK for 1 second,
release while ducking /
Hold HK for 1 second,
release
Hurricane Kick Hold HK for 1 second, hits multiple times;
release while walking can block high or low
forward
===============================================================================
4. Conclusion
===============================================================================
4.1 What's Missing/Needed
-Corrections and clean up
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-Psikyo
-Gamefaqs
-And me for writing this faq