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Asura Buster - Eternal Warriors
FAQ By: Goh_Billy (
[email protected])
Version #: 1.0
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Sections
--------
1. Legend
2. System
3. Characters
3.1 Goat
3.2 Leon
3.3 Yashaou
3.4 Sittara
3.5 Rosemary
3.6 Alice
3.7 Chen-Mao
3.8 Taros
3.9 Zam-B
3.10 Rokurouta
3.11 Zinsuke
- - - - - - - - - - - - - -
3.12 Alice !
3.13 Nanami
---------------------------
3.14 Vebel
4. Codes
5. Conclusion
5.1 What's Missing/Needed
5.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward H - Heavy Attack + - And
\ | / b - Back M - Medium Attack / - Or
b-- --f u - Up L - Light Attack , - Then
/ | \ d - Down A - Any Attack
db d df
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
Guard Break d, d + H connects close and is
unblockable
Dash Forward f, f for characters: Leon,
Rosemary, Chen-Mao,
Taros, Rokurouta,
Vebel
Dash Jump uf Chen-Mao cannot Dash
Jump
Halt b
Forward Run f, f, then hold f for characters: Goat,
to continue run Yashaou, Sittara,
Zam-B, Zinsuke
Dash Jump uf
Halt b or stop holding f
Roll Forward f, f then hold f for characters: Alice,
to continue to Alice !
roll
Dash Jump uf
Halt b or stop holding f
Dash Backward b, b
Air Block ub/u/uf, b
Block High b
Block Low db will not block overheads
Push Block press f while in works for both blocking
block stun in the air and on the
ground
Attack Clash if two attacks meet at this even applies to
the correct height Guard Breaks
and at the very same
time, you will "clash"
and neither character
will take damage
Recovery Roll hold b or f after
being knocked down
Recovery Jump hold ub/u/uf after
being knocked down
Safe Fall L+M+H while falling uses one segment of meter
Wall Bounce Attack L+M/L+H/M+H causes opponent to bounce
off wall and return to
be juggled; check
a character's movelist
because not all wall
bounce
Air Wall Bounce Attack L+M/L+H/M+H in air causes opponent to bounce
off wall and return to
be juggled; check
a character's movelist
because not all wall
bounce
Taunt L+M+H
Last Chance L+M+H immediately can only be used once per
after being KOed match
Negative Edge allows you to an example would be
perform maneuvers performing a qcf + P
by holding the maneuver by instead
attack button down, holding P, qcf, releasing
performing the P; this works for
motion, then specials and supers
releasing the attack
button
EX Moves see character's different characters have
movelist different super bar
lengths, however you can
visually see a separation
in their super bar; EX
moves require and will
use one filled portion
of your character's super
bar
Boost Mode d, d + L+M+H requires a full super bar
and will allow character
to have a unique ability
Super see character's requires a full super bar
movelist
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Goat *
*******************************************************************************
Colors
------
L - Gray costume w/ Blue Gray trim
M - Black costume w/ Gold trim
H - Dark Gray costume w/ Yellow trim
L+M - Red costume w/ Gray trim
L+H - Green costume w/ Bronze trim
M+H - Plum Purple costume w/ Royal Purple trim
L+M+H - Dark Gray costume w/ Gray trim
Guard Break
-----------
Driving Fist d, d + H connects close and is
unblockable
Basic Move
----------
N/A
Command Moves
-------------
Shin Kick f + M must be blocked low
Smash Fist f + H overhead
Special Moves
-------------
Crushing Flail qcf + A L=diagonally low with 4
hits, M=straight with
5 hits, H=diagonally
upward with 6 hits
and with last hit
able to launch
opponent
Wave Slicer f, d, df + A L=1 hit, M=2 hits, H=3 hits
Bull Gore qcb + A L=short with 6 hits,
M=medium with 7 hits,
H=far with 10 hits
EX Moves
--------
Punishing Flail qcf + L+M/L+H/M+H
Inferno Wave f, d,
df + L+M/L+H/M+H
Fiery Gore qcb + L+M/L+H/M+H has super armor
Boost
-----
Iron Body d, d + L+M+H Goat has super armor, his
standing H, jumping H, and
f + H deal more damage;
the last hit of the Bull
Gore becomes a wall bounce
and the last hit of the
Wave Slicer becomes a
launcher
Supers
------
Riot Charge qcf, qcf + A must connect (not blocked)
to perform entire
maneuver; first part is
an overhead
Genocide Slicer qcb, qcb + A
*******************************************************************************
* 3.2 Leon *
*******************************************************************************
Colors
------
L - Blue costume and Yellow trim w/ Blonde hair
M - White costume and Red trim w/ Red hair
H - Green costume and Bronze trim w/ Brown hair
L+M - Red costume and Yellow trim w/ Blonde hair
L+H - Green costume and Bronze trim w/ Fawn hair
M+H - Purple costume and Salmon Pink trim w/ Salmon Pink hair
L+M+H - Dark Gray costume w/ Mahogany trim and Brown hair
Guard Break
-----------
Nimble Slice d, d + H connects close and is
unblockable
Basic Moves
-----------
Jolt Slashes H 2 hits
Air Axe Kick L+M/L+H/M+H in air wall bounce
Axe Kick L+M/L+H/M+H wall bounce
Command Moves
-------------
Downward Stab f + M overhead
Jolt Stab f + H overhead
Jolt Trip d + H 2 hits, must be blocked
low
Special Moves
-------------
Drawing Slice Charge b for 2 L=short, M=medium, H=long
seconds, f + A
Cross Slash Charge d for 2 L=short, M=medium,
seconds, u + A H=farthest
Ride Lightning qcf + A L=short, M=medium, H=high
and far; overhead
EX Moves
--------
Swift Slice Charge b for 2
seconds,
f + L+M/L+H/M+H
Ripping Cross Slash Charge d for 2
seconds,
u + L+M/L+H/M+H
Double Ride Lightning qcf + L+M/L+H/M+H both are overheads; last
hit launches
Boost
-----
Speed Boost d, d + L+M+H Leon is twice as fast;
Leon can jump higher
Super
-----
Lightning Rod qcf, qcf + A
*******************************************************************************
* 3.3 Yashaou *
*******************************************************************************
Colors
------
L - Red pants and hair w/ Black trim
M - Gray pants and hair w/ Brown trim
H - Buff pants and hair w/ Gray trim
L+M - Blue pants and hair w/ Dark Gray trim
L+H - Green pants and hair w/ Dark Gray trim
M+H - Purple pants and hair w/ Black trim
L+M+H - Brown pants and hair w/ Dark Gray trim
Guard Break
-----------
Heavy Slash d, d + H connects close and is
unblockable
Basic Moves
-----------
Crescent Slash M in air 2 hits, overhead
High Kick M 2 hits
Break Kick L+M/L+H/M+H in air wall bounce
Bashing Sword L+M/L+H/M+H wall bounce
Command Moves
-------------
Flying Break Kick Dash Forward, wall bounce
L+M/L+H/M+H
Hop Kick f + M overhead
Special Moves
-------------
Disaster Blast qcf + A L=short, M=medium, H=far;
absorbs projectiles;
launches opponent
Fury Leap f, d, df + A L=short and 3 hits,
M=medium and 4 hits;
H=farthest and 6 hits
Bee Sting qcb + A L=short, M=medium, H=far;
overhead
Thrust Sword qcb + A in air L=short, M=medium and 3
hits, H=far and 4 hits;
overhead
EX Moves
--------
Conquering Blast qcf + L+M/L+H/M+H absorbs projectiles;
launches opponent
Inferno Leap f, d,
df + L+M/L+H/M+H
Rapid Sting qcb + L+M/L+H/M+H overhead
Digging Sword qcb + L+M/L+H/M+H overhead
in air
Boost
-----
After Image d, d + L+M+H normals will hit multiple
times
Supers
------
Erupting Slice qcf, qcf + A
Bubbling Blast qcb, qcb + A fire orbs absorb
projectiles
Blazing Slash f, d, df, f, d, df + A overhead
*******************************************************************************
* 3.4 Sittara *
*******************************************************************************
Colors
------
L - Dark Gray pants and Purple top w/ Blue hair
M - Red pants and Red top w/ Gray hair
H - Bronze pants and Bronze top w/ Blue Green hair
L+M - Dark Gray pants and Blue top w/ Orange hair
L+H - Green pants and Blue Green top w/ Bronze hair
M+H - Purple pants and Maroon top w/ Pink hair
L+M+H - Dark Gray pants and Brown top w/ Gray hair
Guard Break
-----------
Headbutt d, d + H connects close and is
unblockable
Basic Moves
-----------
Snap Kick L+M/L+H/M+H in air wall bounce
Handle Smack L+M/L+H/M+H wall bounce
Command Moves
-------------
Reaching Sword f + M
Grave Stab f + H overhead; launches
opponent
Special Moves
-------------
Ground Spark qcf + A L=slow, M=medium, H=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Air Blast qcf + A in air L=slow, M=medium, H=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Fire Fang f, d, df + A L=short and 3 hits,
M=medium and 4 hits;
H=farthest and 5 hits
EX Moves
--------
Fireball Wave qcf + L+M/L+H/M+H while some of the
fireballs will be negated
with a projectile clash,
some of them will sneak
by
Air Fireball Wave qcf + L+M/L+H/M+H while some of the
in air fireballs will be negated
with a projectile clash,
some of them will sneak
by
Scorching Fang f, d,
df + L+M/L+H/M+H
Boost
-----
After Image d, d + L+M+H normals and specials
will hit multiple times
Supers
------
Erupting Slice qcf, qcf + A
Blazing Slash f, d, df, f, d, df + A overhead
*******************************************************************************
* 3.5 Rosemary *
*******************************************************************************
Colors
------
L - Purple costume w/ Blue hair
M - Orange costume w/ Gray hair
H - Light Gray costume w/ Brown hair
L+M - Red costume w/ Blonde hair
L+H - Green Blue costume w/ Green hair
M+H - Pink costume w/ Blonde hair
L+M+H - Gray costume w/ Electric Crimson hair
Guard Break
-----------
Sword Rain d, d + H connects close and is
unblockable
Basic Moves
-----------
Rotation Blade M in air 3 hits, overhead
Swipe Sword M 2 hits
Double Slice H 2 hits
Air Gargoyle Zap L+M/L+H/M+H in air wall bounce
Gargoyle Zap L+M/L+H/M+H wall bounce
Command Moves
-------------
Rising Blade d + M 4 hits
Steel Edge df + M overhead
Special Moves
-------------
Goblin Spear qcf + A L=slow, M=medium, H=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Air Goblin qcf + A in air L=diagonally down,
M=relatively straight,
H=diagonally up; will
collide with other
projectiles as both will
be "destroyed" in the
process
Pendulum Riser f, d, df + A L=short and 3 hits,
M=medium and 4 hits,
H=farthest and 6 hits
Phasing qcb + A L=teleports backwards,
M=teleports to middle
of screen, H=teleports
to the other side of
the screen
EX Moves
--------
Gargoyle Spear qcf + L+M/L+H/M+H must touch opponent to
perform entire maneuver;
absorbs projectiles
Air Goblin Swarm qcf + L+M/L+H/M+H while a goblin will be
in air negated with a projectile
clash, most of them will
sneak by
Fan Riser f, d,
df + L+M/L+H/M+H
Possessed Phasing qcb + L+M/L+H/M+H last hit will launch
opponent
Boost
-----
Double Sword d, d + L+M+H has two swords which
allows for multiple
hits on normals;
Goblin Spear and Air
Goblin maneuvers
now send two projectiles
Super
-----
Hellion qcf, qcf + A last hit launches the
opponent
*******************************************************************************
* 3.6 Alice *
*******************************************************************************
Colors
------
L - Pink dress and Purple hair w/ Red cape
M - Yellow dress and Blonde hair w/ Green cape
H - Light Gray dress and Gray hair w/ Blue cape
L+M - Blue dress and Dark Blue hair w/ Light Blue cape
L+H - Green dress and Dark Green hair w/ Bronze cape
M+H - Light Blue dress and Blue Green hair w/ Purple cape
L+M+H - Dark Gray dress and Black hair w/ Red cape
Guard Break
-----------
Book Strike d, d + H connects close and is
unblockable
Basic Moves
-----------
Dino Bite H 2 hits
Air Madness Slime L+M/L+H/M+H in air wall bounce
Madness Slime L+M/L+H/M+H wall bounce
Command Moves
-------------
Double Jump ub/u/uf, ub/u/uf
Triangle Jump jump toward the wall,
then away
Heavy Reading f + M overhead
Special Moves
-------------
Skull Mine qcf + A L=small bomb with 2 second
timer and 2 hits close,
M=medium bomb with a 3
second timer and 3 hits
close; H=large bomb with
a 4 second timer and 4
hits close; will collide
with other projectiles as
both will be "destroyed"
in the process (note that
when the L version is
on the ground most
projectiles will fly
over it)
Air Skull Mine qcf + A in air L=small bomb with 2 second
timer and 2 hits close,
M=medium bomb with a 3
second timer and 3 hits
close; H=large bomb with
a 4 second timer and 4
hits close; will collide
with other projectiles as
both will be "destroyed"
in the process
Skeleton Catapult f, d, df + A (must L=thrown backwards, M=high
be near skeleton) and far; H=medium height
and far; invulnerable
until landing
Skeleton Curse qcb + A L=skeleton controllable for
2 seconds, M=skeleton
controllable for 3
seconds, H=skeleton
controllable for 4
seconds
Skeleton Punch L
Skeleton Shin Kick d + L must be blocked low
Skeleton High Kick M
Skeleton Axe Kick H
Skeleton Slide Kick d + H must be blocked low
Skeleton Uppercut L+M/L+H/M+H 2 hits
Air Skeleton Curse qcb + A in air L=skeleton controllable for
2 seconds, M=skeleton
controllable for 3
seconds, H=skeleton
controllable for 4
seconds
Skeleton Punch L
Skeleton Shin Kick d + L must be blocked low
Skeleton High Kick M
Skeleton Axe Kick H
Skeleton Slide Kick d + H must be blocked low
Skeleton Uppercut L+M/L+H/M+H 2 hits
EX Moves
--------
Skull Minefield qcf + L+M/L+H/M+H large bomb absorbs
projectiles, while
smaller mines after
explosion will collide
with other projectiles
as both will be
"destroyed" in the
process
Air Skull Minefield qcf + L+M/L+H/M+H large bomb absorbs
in air projectiles, while
smaller mines after
explosion will collide
with other projectiles
as both will be
"destroyed" in the
process
Skeleton Charge f, d, invulnerable during
df + L+M/L+H/M+H maneuver
(must be near
skeleton)
Skeleton Rave qcb + L+M/L+H/M+H last hit is a wall
bounce; shin kick and
slide portions must be
blocked low
Air Skeleton Rave qcb + L+M/L+H/M+H last hit is a wall
in air bounce; shin kick and
slide portions must be
blocked low
Boost
-----
Ability Increase d, d + L+M+H slightly faster; jumps
slightly higher; can
perform Skeleton Rave
in Boost Mode (uses
a portion of the meter);
Heavy Reading becomes a
launcher
Super
-----
Doppleganger Rain qcf, qcf + A a doppleganger will collide
with other projectiles
as both will be
"destroyed" in the
process, but the vast
majority will continue to
fall uninterrupted
*******************************************************************************
* 3.7 Chen-Mao *
*******************************************************************************
Colors
------
L - Purple and Red costume w/ Yellow trim
M - Dark Gray and Red costume w/ Light Gray trim
H - Amber and Mustard costume w/ Light Gray trim
L+M - Green and Red costume w/ Yellow trim
L+H - Gray and Yellow costume w/ Black trim
M+H - Pink and Crimson costume w/ Yellow trim
L+M+H - Blue and Dark Gray costume w/ Yellow trim
Guard Break
-----------
One Inch Palm d, d + H connects close and is
unblockable
Basic Moves
-----------
Snap Kick L+M/L+H/M+H in air wall bounce
Skyward Kick L+M/L+H/M+H launches opponent
Command Moves
-------------
Flying Snap Kick Dash Forward, wall bounce
L+M/L+H/M+H
Triangle Jump jump toward the wall,
then away
Hop Kick f + M overhead
Special Moves
-------------
Blast Palms qcf + A L=3 hits, M=4 hits,
H=5 hits
Moon Blade f, d, df + A L=1 hit, M=2 hits,
H=4 hits
Chi Fist qcb + A L=short, M=medium, H=far
with wall bounce but
you cannot juggle from
it
Spear Kick qcb + A in air L=short and 2 hits,
M=medium and 3 hits,
H=far and 4 hits;
overhead
Butt Drop qcb, f + A L=short, M=medium, H=far;
overhead but misses
many ducking opponents
EX Moves
--------
Blast Orb qcf + L+M/L+H/M+H invulnerable with orb out
Full Moon Blade f, d, overhead
df + L+M/L+H/M+H
Chi Rush qcb + L+M/L+H/M+H last hit is a wall bounce
Spear Sting qcb + L+M/L+H/M+H overhead
in air
Butt Smash qcb, f + L+M/L+H/M+H wall bounce; overhead but
misses many ducking
opponents
Boost
-----
After Image d, d + L+M+H normals and specials
will hit multiple times;
H version of Chi Fist
will wall bounce; Spear
Kick can be done out of
the Hop Kick
Super
-----
Rave Attack qcf, qcf + A first part must connect
(not blocked) to perform
entire maneuver
*******************************************************************************
* 3.8 Taros *
*******************************************************************************
Colors
------
L - Yellow armor w/ Blue trim
M - Dark Gray armor w/ Purple trim
H - Green armor w/ Red trim
L+M - Blue armor w/ Light Gray trim
L+H - Brown armor w/ Orange trim
M+H - Gray armor w/ Black trim
L+M+H - Pink armor w/ Red trim
Guard Break
-----------
Metal Headbutt d, d + H connects close and is
unblockable
Basic Moves
-----------
Rotation Punch L in air 2 hits, overhead
Rock Drill M in air 5 hits, overhead
Double Punch L 2 hits
Rocket Uppercut H 2 hits
Power Orb L+M/L+H/M+H in air wall bounce
Shield Lunge L+M/L+H/M+H wall bounce
Command Moves
-------------
Final Blow f + H overhead
Executing Axe d + H overhead
Special Moves
-------------
Containment Blast f, d, df + A L=3 blasts, M=4 blasts
H=5 blasts; blasts
absorb projectiles
Rolling Gears qcb + A L=short and 5 hits,
M=medium and 7 hits,
H=far and 9 hits
Dangerous Landing qcf + A in air L=straight up, M=high
and far; H=medium
height and very far;
overhead
EX Moves
--------
Quarantine Blast f, d, blasts absorb projectiles
df + L+M/L+H/M+H
Harvesting Claw qcb + L+M/L+H/M+H last hit launches
opponent
Blender Landing qcf + L+M/L+H/M+H overhead
in air
Boost
-----
Power Boost d, d + L+M+H many normal attacks will
deal more damage
Super
-----
Giga Blade qcf, qcf + A overhead
*******************************************************************************
* 3.9 Zam-B *
*******************************************************************************
Colors
------
L - Green costume and Blue armor w/ Red hair
M - Orange costume and Gray armor w/ Blonde hair
H - Yellow costume and Chamoisee armor w/ Red hair
L+M - Light Gray costume and Gray armor w/ Green hair
L+H - Brown costume and Gray armor w/ Red hair
M+H - Pink costume and Gold armor w/ Light Gray hair
L+M+H - Black costume and Red armor w/ White hair
Guard Break
-----------
Clutching Fist d, d + H connects close and is
unblockable
Basic Moves
-----------
Air Uppercut H in air launches airborne
opponent; overhead
Point M 2 hits
Heavy Hand H 4 hits
Air Energy Palm L+M/L+H/M+H in air wall bounce
Energy Palm L+M/L+H/M+H wall bounce
Command Moves
-------------
Double Jump ub/u/uf, ub/u/uf
Triangle Jump jump toward the wall,
then away
Digging Claw f + M overhead
Mule Kick d + M 2 hits
Special Moves
-------------
Acid Blast qcf + A L=high and short, M=arcs
low and far, H=straight
and far; will collide
with other projectiles
as both will be
"destroyed" in the
process
Piercing Claw qcb + A L=short and 1 hit,
M=medium and 2 hits,
H=far and 3 hits
Claw Dive qcb + A in air L=short, M=medium, H=far;
overhead
EX Moves
--------
Acid Blob qcf + L+M/L+H/M+H absorbs projectiles
Piercing Fist qcb + L+M/L+H/M+H
Triple Claw Dive qcb + L+M/L+H/M+H must connect (not
in air blocked) to perform
the entire maneuver;
overhead
Boost
-----
Ability Boost d, d + L+M+H Acid Spit shoots two
projectiles; Piercing
Fist causes wall bounce;
M Claw Dive launches and
H Claw Dive wall bounces;
Air Uppercut launches
ground and airborne
opponent; Heavy Hand is
more hits and wall
bounces; Mule Kick is
more hits and launches
Super
-----
Acid Rain qcf, qcf + A a single acid blob will
collide with other
projectiles as both
will be "destroyed" in
the process but nearly
all will make it
through
*******************************************************************************
* 3.10 Rokurouta *
*******************************************************************************
Colors
------
L - Green costume w/ Yellow trim
M - Off White costume w/ Red trim
H - Brown costume w/ Green trim
L+M - Red costume w/ Yellow trim
L+H - Blue costume w/ Gray trim
M+H - Pink costume w/ Plum Purple trim
L+M+H - Dark Gray costume w/ Red trim
Guard Break
-----------
Ninja Smoke d, d + H connects close and is
unblockable
Basic Moves
-----------
Reverse Cartwheel H 2 hits; can cancel into
air specials
Dropkick L+M/L+H/M+H in air wall bounce
Geo Crush L+M/L+H/M+H wall bounce
Command Moves
-------------
Ninja Dash f, f can dash past opponent
and some attacks
Flying Dropkick Dash Forward, wall bounce
L+M/L+H/M+H
Triangle Jump jump toward the wall,
then away
Hopping Elbow f + M
Jumping Hammer f + H overhead and launches
opponent
Special Moves
-------------
Shuriken qcf + A L=slow, M=medium, H=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Banner Wave f, d, df + A L=2 hits, M=3 hits, H=6
hits
Flying Squirrel qcb + A in air L=flies backwards, M=flies
forward, H=descends and
flies forward
Flying Squirrel Kick hcb + A L=long, M=long and an
overhead, H=medium
and an overhead
EX Moves
--------
Shuriken Spiral qcf + L+M/L+H/M+H absorbs projectiles
Hyper Banner f, d, last hit launches
df + L+M/L+H/M+H opponent
Flying Squirrel Dive qcb + L+M/L+H/M+H overhead; last hit
in air wall bounces
Flying Squirrel Slide hcb + L+M/L+H/M+H must be blocked low;
last hit launches
opponent
Boost
-----
Doppleganger d, d + L+M+H doppleganger appears on
other side of opponent
and increases hits of
moves
Super
-----
Radiant Energy 360 in air + A
*******************************************************************************
* 3.11 Zinsuke *
*******************************************************************************
Colors
------
L - Blue pants w/ Green trim
M - Dark Gray pants w/ Red trim
H - Green pants w/ Yellow trim
L+M - Dark Purple pants w/ Purple trim
L+H - Brown pants w/ Green trim
M+H - Brown pants w/ Off White trim
L+M+H - Black pants w/ Off White trim
Guard Break
-----------
Tricky Scabbard d, d + H connects close and is
unblockable
Basic Moves
-----------
Double Slice H 2 hits
Air Drawing Slice L+M/L+H/M+H in air will slightly launch
opponent
Scabbard Bash L+M/L+H/M+H wall bounce
Command Moves
-------------
Scabbard Smack f + L
Drawing Slice f + M
Sliding Slice df + H must be blocked low
Special Moves
-------------
Moon Shield qcf + A L=lasts 1 second,
M=lasts a second and
a half, H=lasts 2
seconds; can absorb
and counter many
attacks but not
projectiles
Deciding Blade f, d, df + A L=short, M=medium,
H=farthest
Wind Slice qcb + A L=straight, M=upwards,
H=steeper slice
upwards
Flashing Slice qcb, f + A L=short, M=medium, H=far
EX Moves
--------
Lunar Shield qcf + L+M/L+H/M+H can absorb and counter
many attacks but not
projectiles; will
cause wall bounce
Victory Blade f, d,
df + L+M/L+H/M+H
Triple Wind Slice qcb + L+M/L+H/M+H
Flashing Flight qcb, f + L+M/L+H/M+H wall bounce
Boost
-----
Speed Boost d, d + L+M+H moves faster; can jump
higher; Wind Slice
produces two strikes,
with H version being
a wall bounce; H
version of Flashing
Slice is wall bounce
Super
-----
Empty Death qcb, qcb + A first part must connect
(not blocked) to
perform the entire
maneuver
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*******************************************************************************
* 3.12 Alice ! *
*******************************************************************************
Colors
------
L - Purple dress and Dark Purple hair w/ Red trim
M - Red dress and Auburn hair w/ Purple trim
H - Yellow dress and Dirty Blonde hair w/ Green trim
L+M - Blue Green dress and Blue hair w/ Gray trim
L+H - Green dress and Dark Green hair w/ Brown trim
M+H - Pink Dress and Rose Pink hair w/ Blue Green trim
L+M+H - Dark Gray dress and Black hair w/ Gray trim
Guard Break
-----------
Hopping Book Strike d, d + H connects close and is
unblockable
Basic Moves
-----------
Skeleton Rush H 3 hits with last part
being an overhead
Skeletal Cerberus L+M/L+H/M+H in air wall bounce
Undead Swing L+M/L+H/M+H wall bounce
Command Moves
-------------
Double Jump ub/u/uf, ub/u/uf
Triangle Jump jump toward the wall,
then away
Heavy Reading f + M overhead
Special Moves
-------------
Skull Toss qcf + A L=slow, M=medium, H=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Undead Uppercut f, d, df + A L=short, M=medium, H=far
Skull Curse qcb + A L=skulls are close to
Alice, M=skulls are
medium distance from
Alice, H=skulls are far
from Alice; a skull will
collide with other
projectiles as both will
be "destroyed" in the
process
EX Moves
--------
Skull Bullet qcf + L+M absorbs projectiles
Undead Wave f, d, df + L+M last hit launches
opponent
Skull Swarm qcb + L+M a skull will collide with
other projectiles as both
will be "destroyed" in
the process
Boost
-----</pre><pre id="faqspan-2">
Skull Assist d, d + L+M+H using L will cause skulls
to add additional hits;
normals deal more damage;
Skull Curse produces more
skulls with different
patterns; Undead Uppercut
produces 3 skeletons;
Heavy Reading launches
opponent
Super
-----
Cranium Smash qcf, qcf + A skull pieces absorb
projectiles
*******************************************************************************
* 3.13 Nanami *
*******************************************************************************
*Becomes the character that she is facing. If it is a mirror match, both
1 player and 2 player Nanami will become the same randomly generated
character*
Colors
------
L - Green costume and Yellow trim w/ Red hair
M - Light Gray costume and Bronze trim w/ Green hair
H - Brown costume and Green trim w/ Gray hair
L+M - Orange costume and Black trim w/ Blonde hair
L+H - Blue costume and Light Gray trim w/ Blue Green hair
M+H - Folly costume and Brown trim w/ Purple hair
L+M+H - Dark Gray costume and Red trim w/ Black hair
-------------------------------------------------------------------------------
*******************************************************************************
* 3.14 Vebel *
*******************************************************************************
Colors
------
L - Pink body and Green insides
M / L+M+H - Purple body and Blue insides
H - Gray body and Purple insides
L+M - Green body and Purple insides
L+H / M+H - Blue body and Green insides
Guard Break
-----------
N/A
Basic Moves
-----------
Copter Spin M in air 8 hits; overhead
Snack Time H in air 5 hits; overhead
Double Tongue L 2 hits; overhead
Tentacles M 3 hits
Rushing Tentacles H 3 hits
Giant Whale L+M/L+H/M+H in air wall bounce
Heart Bump L+M/L+H/M+H wall bounce
Command Moves
-------------
Razor Blob d + L 2 hits; must be blocked
low
Pointy Insides d + M 7 hits
Sliding Pointy Insides d + H 7 hits
Special Moves
-------------
Vulcan Laser hcf + A L/M=9 hits; H=19 hits
Air Vulcan Laser hcf + A in air L/M=9 hits; H=16 hits
Slug Saw hcb + A L=high and short,
M=high and far,
H=low and far;
invulnerable during
maneuver
Air Slug Saw hcb + A in air L=short, M=far,
H=straight and far;
invulnerable during
maneuver
EX Moves
--------
Backdash hcf + L+M/L+H/M+H
Air Backdash hcf + L+M/L+H/M+H cannot attack out of
in air
Floating Pursue hcb + L+M/L+H/M+H
Air Floating Pursue hcb + L+M/L+H/M+H cannot attack out of
in air
Boost
-----
N/A
Super
-----
N/A
===============================================================================
4. Codes
===============================================================================
Unlock Alice !: Highlight Yashaou and press Start, highlight Goat and press
Start, highlight Rosemary and press Start, highlight Taros
and press Start, highlight Zam-B and press Start. Alice !
is on the purple random select box.
Unlock Nanami: Highlight Sittara and press Start, highlight Leon and press
Start, highlight Alice and press Start, highlight Chen-Mao
and press Start, highlight Zinsuke and press Start, highlight
Rokurouta and press Start. Nanami is on the green random
select box.
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Cleanup and corrections
-Any way to use less buggy Dragon or King?
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
5.2 Credits
- Fuuki
- Gamefaqs
- plusminus's guide for more of the Boost Mode abilities and changes
- And me for writing this faq