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Asura Blade - Sword Of Dynasty
FAQ By: Goh_Billy (
[email protected])
Version #: 2.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
3. Characters
3.1 Rosemary
3.2 Lightning
3.3 Alice
3.4 Yashaou
3.5 Taros
3.6 Zam-B
3.7 Goat
3.8 Footee
3.9 Curfue
3.10 S. Geist
4. Codes
5. Conclusion
5.1 What's Missing/Needed
5.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward H - Heavy Attack + - And
\ | / b - Back M - Medium Attack / - Or
b-- --f u - Up L - Light Attack , - Then
/ | \ d - Down A - Any Attack
db d df
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
Throw f/b + M/H close
Throw Reversal f/b + M/H when timing is very tight, but
opponent is if successful you will
attempting a throw not only reverse out of
the throw, but perform
a wall bounce attack
Dash Forward f, f for characters: Rosemary,
Taros, Footee, S. Geist
Dash Jump uf Footee and S. Geist cannot
Dash Jump
Halt b
Forward Run f, f, then hold f for characters: Lightning,
to continue run Yashaou, Zam-B, Goat
Dash Jump uf
Halt b or stop holding f
Roll Forward f, f then hold f for characters: Alice,
to continue to Curfue (Curfue cannot
roll hold f to continue his
roll, but can roll past
opponent)
Dash Jump uf
Halt b or stop holding f
Dash Backward b, b
Air Block ub/u/uf, b
Block High b
Block Low db will not block overheads
Push Block press f while in works for both blocking
block stun in the air and on the
ground
Attack Clash if two attacks meet at
the correct height
and at the very same
time, you will "clash"
and neither character
will take damage
Recovery Roll hold b or f after
being knocked down
Recovery Jump hold ub/u/uf after holding uf will make
being knocked down character jump forward
while holding ub/u will
make character jump
back
Wall Bounce Attack L+M/L+H/M+H causes opponent to bounce
off wall and return to
be juggled; check
a character's movelist
because not all wall
bounce
Air Wall Bounce Attack L+M/L+H/M+H in air causes opponent to bounce
off wall and return to
be juggled; check
a character's movelist
because not all wall
bounce
Life Regeneration stay neutral
Negative Edge allows you to an example would be
perform maneuvers performing a qcf + P
by holding the maneuver by instead
attack button down, holding P, qcf, releasing
performing the P; this works for
motion, then specials and supers
releasing the attack
button
Pick Up Weapon d + A over weapon
EX Moves see character's different characters have
movelist different super bar
lengths, however you can
visually see a gray
separation in their
super bar; EX moves
require and will use
one filled portion of
your character's super
bar
Boost Mode d, d + L+M+H requires a full super bar
and will allow character
to have a unique ability
Super see character's requires a full super bar
movelist
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Rosemary *
*******************************************************************************
Colors
------
L - Purple costume w/ Purple hair
M - Red costume w/ Blonde hair
H - Light Gray costume w/ Purple Hair
Throw
-----
Pin Cushion f/b + M/H close
Basic Moves
-----------
Rotation Blade M in air 3 hits, overhead
Double Slice H 2 hits
Air Behemoth Headbutt L+M/L+H/M+H in air wall bounce
Behemoth Headbutt L+M/L+H/M+H wall bounce
Command Move
------------
Rising Blade d + M 3 hits, must be blocked low
Special Moves
-------------
Goblin Spear qcf + A L=slow, M=medium, H=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Air Goblin Spear qcf + A in air L=slow, M=medium, H=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Sharp Riser f, d, df + A L=short, M=medium,
H=farthest; can perform
Air Goblin Spear or
Air Gargoyle Spear
after maneuver
Phasing qcb + A L=teleports backwards,
M=teleports to middle
of screen, H=teleports
to the other side of
the screen
Artic Edge L+M+H overhead; doesn't work in
Boost Mode
EX Moves
--------
Gargoyle Spear qcf + L+M must touch opponent to
perform entire maneuver;
absorbs projectiles
Air Gargoyle Spear qcf + L+M in air must touch opponent to
perform entire maneuver;
absorbs projectiles
Swarm Riser f, d, df + L+M can perform Air Goblin
Spear or Air Gargoyle
Spear after maneuver
Control Phasing qcb + L+M pressing nothing will
teleport to the middle
of the screen
Phase Back hold b
Phase Forward hold f
Boost
-----
Double Sword d, d + L+M+H has two swords which
allows for multiple
hits on normals
Supers
------
Hellion qcf, qcf + A blast absorbs projectiles
Demon Swarm qcb, qcb + A demons absorb projectiles
*******************************************************************************
* 3.2 Lightning *
*******************************************************************************
Colors
------
L - Periwinkle costume
M - Dark Gray costume
H - Orange costume
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throw
-----
Flip Toss f/b + M/H close
Basic Moves
-----------
Triple Slash M, M, M 3 hits; first part must
touch opponent to
perform entire maneuver
Jump Kick L+M/L+H/M+H in air wall bounce
Shoulder Charge L+M/L+H/M+H wall bounce
Command Moves
-------------
Flying Jump Kick Dash Forward, wall bounce; doesn't work
L+M/L+H/M+H in Boost Mode
Arc Slash f + M
Special Moves
-------------
Drawing Slice Charge b for 2 L=short, M=medium, H=long
seconds, f + A
Ripping Slash Charge d for 2 L/M=2 hits, H=4 hits
seconds, u + A
Deadly Fang qcb + A
Blade Toss L+M+H Will go into semi armed
combat; can retrieve
sword by standing over
it and pressing d + A;
Blade Toss doesn't
work in Boost Mode
EX Moves
--------
Lightning Slice Charge b for 2
seconds, f + L+M
Ripping Bolt Charge d for 2
seconds, u + L+M
Lightning Fang qcb + L+M
Boost
-----
Speed Boost d, d + L+M+H Lightning is twice as
fast
Super
-----
Lightning Rod qcf, qcf + A lightning around him will
absorb projectiles
`````````````````````````````````````
While Semi Armed
`````````````````````````````````````
Throw
-----
Flip Toss f/b + M/H close
Basic Moves
-----------
Jump Kick L+M/L+H/M+H in air wall bounce
Shoulder Charge L+M/L+H/M+H wall bounce
Command Moves
-------------
Flying Jump Kick Dash Forward, wall bounce
L+M/L+H/M+H
Arc Slash f + M
Special Moves
-------------
Drawing Slice Charge b for 2 L=short, M=medium, H=long
seconds, f + A
Ripping Slash Charge d for 2 L/M=2 hits, H=4 hits
seconds, u + A
Deadly Fang qcb + A
EX Moves
--------
Lightning Slice Charge b for 2
seconds, f + L+M
Ripping Bolt Charge d for 2
seconds, u + L+M
Lightning Fang qcb + L+M
Boost
-----
N/A
Super
-----
N/A
*******************************************************************************
* 3.3 Alice *
*******************************************************************************
Colors
------
L - Purple dress w/ Red trim
M - Red dress w/ Blue trim
H - Blue Gray dress w/ Magenta trim
Throw
-----
Skeleton Summon f/b + M/H close
Basic Moves
-----------
Skeleton Rush H 5 hits
Skeletal Cerberus L+M/L+H/M+H in air wall bounce
Undead Swing L+M/L+H/M+H wall bounce
Command Moves
-------------
Double Jump ub/u/uf, ub/u/uf
Backdash Double Jump Dash Backward, ub/u/uf
Special Moves
-------------
Skull Toss qcf + A L=slow, M=medium, H=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Undead Uppercut f, d, df + A L=short, M=medium, H=far
Skull Curse qcb + A L=skull that rises above
you is active, M=skull
that raises diagonally
is active; H=skull
in front of you is
active
Heavy Reading L+M+H overhead
EX Moves
--------
Skull Bullet qcf + L+M absorbs projectiles
Undead Wave f, d, df + L+M
Skull Swarm qcb + L+M absorbs projectiles
Boost
-----
Skull Assist d, d + L+M+H using L will cause skulls
to add additional hits
Super
-----
Cranium Smash qcf, qcf + A skull pieces absorb
projectiles
*******************************************************************************
* 3.4 Yashaou *
*******************************************************************************
Colors
------
L - Red pants and hair
M - Blue pants and hair
H - Purple pants and hair
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throw
-----
Slice And Dice f/b + M/H close
Basic Moves
-----------
Crescent Slash M in air 2 hits, overhead
Break Kick L+M/L+H/M+H in air wall bounce
Bashing Sword L+M/L+H/M+H it is NOT a wall bounce,
however it launches the
opponent
Command Move
------------
Flying Break Kick Dash Forward, wall bounce
L+M/L+H/M+H
Special Moves
-------------
Disaster Blast qcf + A L=short, M=medium, H=far;
absorbs projectiles;
launches opponent
Fury Leap f, d, df + A L=short, M=5 hits and
medium, H=5 hits and
farthest
Bee Sting qcb + A L=short, M=medium, H=far;
overhead
Blade Toss L+M+H Will go into unarmed
combat; can retrieve
sword by standing over
it and pressing d + A;
Blade Toss does not
work in Boost Mode
EX Moves
--------
Conquering Blast qcf + L+M absorbs projectiles;
launches opponent
Inferno Leap f, d, df + L+M
Rapid Sting qcb + L+M overhead
Boost
-----
Attack Advancement d, d + L+M+H normals will advance
forward and have
increased stun
Supers
------
Erupting Slice qcf, qcf + A flame part absorbs
projectiles
Blazing Slash f, d, df, f, d, df + A overhead
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throw
-----
Rough Toss f/b + M/H close
Basic Moves
-----------
Kunai Slash HP 2 hits
Break Kick L+M/L+H/M+H in air wall bounce
Heavy Chop L+M/L+H/M+H it is NOT a wall bounce,
however it launches the
opponent
Command Moves
-------------
Flying Break Kick Dash Forward, wall bounce
L+M/L+H/M+H
Special Moves
-------------
Kunai Toss qcf + A L=short and toward the
ground, M=medium and
toward the ground,
H=far and straight;
will collide with other
projectiles as both will
be "destroyed" in the
process
Bee Sting qcb + A L=short, M=medium, H=far;
overhead
EX Moves
--------
Triple Kunai qcf + L+M while the kunai usually
are negated by other
projectiles, some
kunai may slip past
in a projectile clash
Rapid Sting qcb + L+M overhead
Boost
-----
N/A
Super
-----
Bubbling Blast qcf, qcf + A fire orbs absorb
projectiles
*******************************************************************************
* 3.5 Taros *
*******************************************************************************
Colors
------
L - Periwinkle armor
M - Yellow armor
H - Red armor
Throw
-----
Wrecking Ball f/b + M/H close
Basic Moves
-----------
Rotation Punch L in air 2 hits, overhead
Rock Drill M in air 5 hits, overhead
Double Punch L 2 hits
Mace M 3 hits
Copter Punch H 2 hits, wall bounce
Power Orb L+M/L+H/M+H in air wall bounce
Shield Lunge L+M/L+H/M+H wall bounce
Command Moves
-------------
Final Blow f + H
Executing Axe d + H overhead
Special Moves
-------------
Containment Blast f, d, df + A L=3 blasts, M=more blasts
and can hit up to 5
times, H=can hit up to
6 times; blasts absorb
projectiles
Rolling Claw qcb + A L=short, M=medium, H=far
Dangerous Landing qcf + A in air L=short and low to the
ground, M=far and
higher off the ground,
H=straight up; overhead
Shotgun Fist L+M+H wall bounce; does not
work in Boost Mode
EX Moves
--------
Quarantine Blast f, d, df + L+M blasts absorb projectiles
Harvesting Claw qcb + L+M
Blender Landing qcf + L+M in air overhead
Boost
-----
Power Boost d, d + L+M+H many normal attacks will
deal more damage
Super
-----
Giga Blade qcf, qcf + A
*******************************************************************************
* 3.6 Zam-B *
*******************************************************************************
Colors
------
L - Green clothes, Bronze armor, Red hair
M - Green clothes, Gray armor, Blonde hair
H - Purple clothes, Gold armor, White hair
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throw
-----
Rapid Headbutts f/b + M/H close
Basic Moves
-----------
Air Uppercut H in air wall bounce; overhead
Point M 2 hits
Heavy Hand H 3 hits, wall bounce
Air Green Palm L+M/L+H/M+H in air wall bounce
Green Palm L+M/L+H/M+H wall bounce
Command Moves
-------------
Running Backdash b, b unlike other characters,
Zam-B can attack out
of his backdash
Double Jump ub/u/uf, ub/u/uf
Triangle Jump jump toward the wall,
then away
Drill Claw d + H in air overhead
Mule Kick d + M 3 hits and will launch
opponent
Special Moves
-------------
Acid Blast qcf + A L=high and short, M=low
and short, H=low and
far; will collide with
other projectiles as
both will be "destroyed"
in the process
Piercing Claw qcb + A L=short, M=medium, H=far
Claw Toss L+M+H Will go into unarmed
combat; can retrieve
claw by standing over
it and pressing d + A;
Claw Toss will not work
in Boost Mode
EX Moves
--------
Acid Blob qcf + L+M absorbs projectiles
Piercing Fist qcb + L+M wall bounce
Boost
-----
Recover Boost d, d + L+M+H reduces delay after
attacks
Super
-----
Stamp Out qcf, qcf + L+H must connect (not
blocked) to perform
entire maneuver;
wall bounce
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throw
-----
Rapid Headbutts f/b + M/H close
Basic Moves
-----------
Crawl hold df
Clawing Foot M in air 2 hits, overhead
X Smash H in air 2 hits, overhead
Double Poke M 2 hits
Diagonal Drill H hits multiple times
and can launch or
wall bounce
depending on hits
Air Green Punch L+M/L+H/M+H in air wall bounce
Green Punch L+M/L+H/M+H wall bounce
Command Moves
-------------
Running Backdash b, b unlike other characters,
Zam-B can attack out
of his backdash
Double Jump ub/u/uf, ub/u/uf
Triangle Jump jump toward the wall,
then away
Mule Kick d + M 3 hits and will launch
opponent
Rolling Attack d + H 5 hits
Special Moves
-------------
Acid Blast qcf + A L=high and short, M=low
and short, H=low and
far; will collide with
other projectiles as
both will be "destroyed"
in the process
Piercing Slash qcb + A L=short, M=medium, H=far
EX Moves
--------
Acid Blob qcf + L+M absorbs projectiles
Piercing Slashes qcb + L+M wall bounce
Boost
-----
N/A
Super
-----
Acid Rain qcf, qcf + A acid blobs absorb
projectiles
*******************************************************************************
* 3.7 Goat *
*******************************************************************************
Colors
------
L - Gray costume
M - Black costume
H - Red costume
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throw
-----
Choke Toss f/b + M/H close
Basic Moves
-----------
Crescent Flail L+M/L+H/M+H in air wall bounce
Quick Flail L+M/L+H/M+H wall bounce
Command Move
------------
N/A
Special Moves
-------------
Crushing Flail qcf + A L=1 hit, M=2 hits, H=3
hits
Genocide Slicer f, d, df + A L=short and 1 hit,
M=medium and 3 hits,
H=farthest and 5 hits
Torture Slash qcb + A L=short, M=medium, H=far
Break Slash qcb + A
Final Slice qcb + A
Sword Toss L+M+H Will go into unarmed
combat; can retrieve
sword by standing over
it and pressing d + A;
Sword Toss does not
work in Boost Mode
EX Moves
--------
Punishing Flail qcf + L+M
Double Genocide Slicer f, d, df + L+M
Triple Slash qcb + L+M
Boost
-----
Strike Boost d, d + L+M+H normals will hit multiple
times
Super
-----
Riot Charge qcf, qcf + A must connect (not blocked)
to perform entire
maneuver
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throw
-----
Choke Toss f/b + M/H close
Basic Moves
-----------
Uppercut M launches opponent
Crescent Flail L+M/L+H/M+H in air wall bounce
Quick Flail L+M/L+H/M+H wall bounce
Command Move
------------
N/A
Special Move
------------
Crushing Flail qcf + A L=1 hit, M=2 hits, H=3
hits
EX Move
-------
Punishing Flail qcf + L+M
Boost
-----
N/A
Super
-----
Concentrated Flail qcb, qcb + A unblockable; while red
Goat has super armor;
wall bounce
*******************************************************************************
* 3.8 Footee *
*******************************************************************************
Colors
------
L - Pink costume
M - Gold costume
H - Dark Blue costume
Throw
-----
Vicious Toss f/b + M/H close
Basic Moves
-----------
Glow Fist H in air 2 hits, overhead
Driving Kick M 2 hits
Glow Knee L+M/L+H/M+H in air wall bounce
Skyward Kick L+M/L+H/M+H it is NOT a wall bounce,
however it launches
the opponent
Command Moves
-------------
Hop Forward f, f unlike most characters,
Footee cannot attack
out of this dash
Triangle Jump jump toward the wall,
then away
Flash Kick u + H in air overhead
Machine Gun Kick f + H 3 hits, wall bounce
Special Moves
-------------
Blast Fist qcf + A L=1 hit and wall bounce,
M=2 hits and wall
bounce, H=3 hits
Stingray Kick f, d, df + A L=short, M=3 kicks and
then launching kick,
H=5 kicks and then
launching kick
Rolling Kick qcb + A in air L=short, M=medium, H=far;
overhead
Chi Charge hcb + A L=short, M=medium, H=far;
must connect (not
blocked) to perform
entire maneuver
Swift Dash L+M+H can dash past opponent
and can attack out of
dash; does not work
in Boost Mode
EX Moves
--------
Burst Fist qcf + L+M will knockdown close and
wall bounce from afar
Stingray Attack f, d, df + L+M
Rolling Sting qcb + L+M in air overhead
Chi Rush hcb + L+M
Boost
-----
After Image d, d + L+M+H normals will hit multiple
times
Supers
------
Rave Attack qcf, qcf + A last hit up close will
knockdown and wall
bounce from afar
Fatal Windmill qcb, qcb + A the flash kick parts are
overheads
-------------------------------------------------------------------------------
*******************************************************************************
* 3.9 Curfue *
*******************************************************************************
Colors
------
L - Green top and Yellow pants w/ Red hair
M - Purple top and Yellow pants w/ Red hair
H - Dark Purple top and Gray pants w/ Blue Green hair
Throw
-----
Head Crush f/b + M/H close
Basic Moves
-----------
Upward Slice M in air 2 hits, overhead
Air Gun Blast u, H wall bounce; overhead
but will whiff most
ducking opponents
Diagonal Gun Blast uf/ub, H 4 hits, overhead
Bayonet Slice M 2 hits
Gun Blast H 5 hits
Air Gun Uppercut L+M/L+H/M+H in air wall bounce
Gun Uppercut L+M/L+H/M+H it is NOT a wall bounce,
however it launches
the opponent
Command Moves
-------------
Combat Roll f, f can roll past opponent,
but cannot attack out
of
Upward Gun Blast d + M 4 hits and launches
opponent
Special Moves
-------------
Trap Shot qcf + A L=1 hit, M=2 hits, H=3
hits
Grenade Toss f, d, df + A / L=short, M=medium, H=far
d, d + A
Air Grenade Toss d, d + A in air L=short, M=medium, H=far
Laser Shot qcb + A absorbs projectiles
Air Laser Shot qcb + A in air absorbs projectiles
Cigarette Break L+M+H a taunt that can also
hit the opponent for
minimal damage
EX Moves
--------
Trap Burst qcf + L+M
Smart Grenade f, d, df + L+M / hold L/M to delay
d, d + L+M explosion
Air Smart Grenade d, d + L+M in air hold L/M to delay
explosion
Laser Beam qcb + L+M absorbs projectiles
Air Laser Beam qcb + L+M in air absorbs projectiles
Boost
-----
N/A
Super
-----
Delta Team qcf, qcf + A absorbs projectiles
*******************************************************************************
* 3.10 S. Geist *
*******************************************************************************
Colors
------
L - Liberty Blue pants and Gray armor
M - Purple pants and Red armor
H - Gray pants and Gold armor
Throw
-----
Sword Drag f/b + M/H close
Basic Moves
-----------
Air Snake Sword M in air 2 hits, overhead
Snake Sword Bounce H in air overheads, will bounce
opponent off the floor
and launch them
Snake Sword Slice L 2 hits
Double Snake Slice M 5 hits
Snake Sword Impale H 8 hits
Energy Palm L+M/L+H/M+H in air it is NOT a wall bounce,
however it will slightly
launch the opponent
Midas Sword L+M/L+H/M+H wall bounce
Command Moves
-------------
Dash Forward f, f unlike most characters,
S. Geist cannot attack
out of his forward
dash
Anticipate d / hold d S. Geist does not have
a normal duck, and
will instead stay
standing
Snake Trip d + M 3 hits, must be blocked
low
Smashing Snake d + H has half screen range
Special Moves
-------------
Slither Blade qcf + A L=5 hits, M=up to 10
hits, H=up to 12 hits;
the slashing down
parts are overheads
Snake Bite f, d, df + A / L=2 hits, M=5 hits,
d, d + A H=7 hits
Air Snake Bite f, d, df + A in L=2 hits, M=5 hits,
air / d, d + A H=7 hits
in air
Taunt qcb + A hold d to keep S. Geist
in stance
Vortex Orb L+M+H
EX Moves
--------
Serpent Blade qcf + L+M the slashing down parts
are overheads
Snake Devour f, d, df + L+M /
d, d + L+M
Air Snake Devour f, d, df + L+M in
air / d, d + L+M
Taunt qcb + L+M hold d to keep S. Geist
in stance
Boost
-----
N/A
Super
-----
Dominant Blade qcf, qcf + A when his sword is raised
it can hit opponents
who are close
===============================================================================
4. Codes
===============================================================================
Play as Curfue: After selecting your character, hold d + Start before the
map screen appears. Works in 1 player mode only.
Play as S. Geist: After selecting your character, hold u + Start before the
map screen appears. Works in 1 player mode only.
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Cleanup and corrections
-Any use for S. Geist's Taunt maneuver (qcb + A/L+M)?
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
5.2 Credits
- Fuuki
- Gamefaqs
- And me for writing this faq