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Asterix
FAQ By: Goh_Billy (
[email protected])
Version #: 1.0
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Sections
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1. Legend
2. System
3. Characters
3.1 Asterix
3.2 Obelix
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
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1. Legend
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ub u uf f - Forward A - Attack
\ | / b - Back J - Jump
b-- --f u - Up + - And
/ | \ d - Down / - Or
db d df , - Then
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2. System
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Grapple A when on top of enemy
Dash Forward f, f (hold f to
continue dashing)
Pick Up Object press A when over item fruit for health (if you have
a full lifebar you will
gain points instead),
helmets and treasure for
points, and Baba The
Lookout for an extra life;
in the chest bonus level
you just need to walk over
an item to pick it up
Vine/Rope Swing J toward vine/rope
Get Off Vine/Rope J
Tag Move 1 Dash into partner causes partner to barrel into
enemies
Tag Move 2 J, then J again when
near partner's head
(can use b/f to
change direction)
Panacea Health Boost walk into Panacea enemies on screen will be
(girl with basket "stunned" as they strike
who wonders on an embarrassed expression;
screen sometimes) character will regain
some of their lifebar back
Dogmatix Power Maneuver press A when over item item is a magic potion for
that Dogmatix (dog Asterix and a roast boar
character who wonders for Obelix; invulnerable
on screen sometimes) during the Power Maneuver;
will cause enemies to drop
their helmets which can be
picked up for extra points
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3. Characters
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* 3.1 Asterix *
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Basic Moves
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Wild Uppercut A
Side Swipe Punch A Wild Uppercut must hit the
enemy for this to come out
Uppercut/High Kick A Side Swipe Punch must hit the
enemy for this to come out
Back Kick A when enemy is
directly behind you
Charging Fist f, f, A
Dive Kick J, A
Hop Wild Uppercut J, A (press A
immediately after J
or just before you
land from your jump)
Grapple Moves
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Random Throw A performs any of the four
basic throws (throws used
are according to enemy)
Toss In Front f + A
Rapid Slaps b + A on small enemies
Toss Behind b + A on large enemies
Ragdoll Swing d + A on small enemies
Toss In Front 2 d + A on large enemies
Punt Kick u + A
Special Moves
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Slide Kick df + A
Wind Up Swing hold A (can walk some enemies will be
around while "stunned" with fear when
charging A) your wind up is charged
Strong Side Swipe Punch release before
face turns red
Epic Uppercut release after will cause enemies to drop
face turns red their helmets which can be
picked up for extra points
Exhaustion continue to hold A ends Wind Up Swing, no
for over 3 seconds maneuver is produced, and
leaves you vulnerable
Obelix Punt f, f and then run into Obelix will be kicked forward
Obelix and can run into and damage
enemies
Diving Frenzy J, then J again when
near Obelix's head
(can use b/f to
change direction)
Elixir Dash A when on top of Magic will cause enemies to drop
Potion their helmets which can be
picked up for extra points
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* 3.2 Obelix *
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Basic Moves
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Slap A
Straight Punch A Slap must hit the enemy for
this to come out
Uppercut Slap/Bump A Straight Punch must hit the
enemy for this to come out
Butt Bump A when enemy is
directly behind you
Stomach Crush f, f, A
Butt Squash J, A
Hop Heavy Slap J, A (press A
immediately after J
or just before you
land from your jump)
Basic Moves (With Menhir)
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Stone Smash A when close to enemy will cause enemies to drop
their helmets which can be
picked up for extra points
Stone Toss A when far from enemy this will end Obelix holding
the menhir (as will being
hit by an enemy)
Grapple Moves
-------------
Random Throw A performs any of the four
basic throws (throws used
are according to enemy)
Toss In Front f + A
Rapid Slaps b + A on small enemies
Toss Behind b + A on large enemies
Toy Smash d + A on small enemies
Toss In Front 2 d + A on large enemies
Belly Bump u + A
Special Moves
-------------
Wind Up Swing hold A (can walk some enemies will be
around while "stunned" with fear when
charging A) your wind up is charged
Strong Slap release before
face turns red
Epic Upper Swipe release after will cause enemies to drop
face turns red their helmets which can be
picked up for extra points
Exhaustion continue to hold A ends Wind Up Swing, no
for over 3 seconds maneuver is produced, and
leaves you vulnerable
Asterix Bump f, f and then run into Asterix will be bumped
Asterix forward and can run into
and damage enemies
Heavy Splash J, then J again when
near Asterix's head
(can use b/f to
change direction)
Smashing Prance A when on top of Roast will cause enemies to drop
Boar their helmets which can be
picked up for extra points
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4. Conclusion
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4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-Konami
-Gamefaqs
-And me for writing this FAQ