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Alien Challenge
FAQ By: Goh_Billy (
[email protected])
Version #: 2.0
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Sections
--------
1. Legend
2. System
3. Characters
3.1 Nic-San
3.2 Jean Paul
3.3 Stevareno
3.4 Drew
3.5 Dougster
3.6 Fang
3.7 Burnie
3.8 Melanie
`````````````````````````
3.9 Claus
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward LP - Light Punch P - Any Punch
\ | / b - Back MP - Medium Punch K - Any Kick
b-- --f u - Up HP - Heavy Punch + - And
/ | \ d - Down LK - Light Kick / - Or
db d df MK - Medium Kick , - Then
HK - Heavy Kick
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
Block High b
Block Low db does not block overheads
Dash Forward f, f can attack out of dash
Halt b/d
Backdash b, b can attack out of dash
Halt f/d
Forward Crawl hold df
Throw f + MP/HP/MK/HK close check character's
movelist for exact
motion
Air Clash automatically occurs if both fighters will jump
close to opponent in away from each other
air but neither will take
any damage
Red Dodge LP+MP invulnerable to all
attacks for a second
Dizzy Recovery shake joystick and tap P
and K rapidly when
dizzied
POW Powerup strike the falling will restore some of
powerup as it descends your lifebar if
powerup is successfully
collected; powerup will
drop once per round as
soon as one character's
lifebar reaches 50 %
Desperation refer to character's can perform when you
movelist have 1/4th of your
lifebar left and it
begins to flash
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Nic-San *
*******************************************************************************
Colors
------
1 Player - Gray top and Pearl pants
2 Player - Green top and Gray pants
Throw
------
Rain Dance f + MK/HK close opponent ends up in front
of Nic-San
Basic Move
----------
N/A
Command Moves
-------------
Forward Crawl hold df
Red Dodge LP+MP invulnerable to all
attacks for a second;
cannot activate if
opponent is in an
active crouch or
forward crawl
Special Moves
-------------
Umbrella Shot qcf + P LP=slow, MP=medium,
HP=fast; will collide
with other projectiles
as both will be
"destroyed" in the
process
Hair Whip b, f + P / Charge b, LP=far, MP=very far,
f + P HP=farthest
Spirit Palms f, b, f + P LP=far, MP=very far,
HP=farthest
Blast Elbow f, b, f + P in air LP=steepest angle,
MP=medium dive,
HP=furthest angled
dive; overhead
Rising Spike qcb + K LK=short, MK=medium,
HK=far; overhead
Fan Sweep b, db, d + K LK=short, MK=medium,
HK=far
Spirit Kicks f, b, f + K in air LK=short, MK=medium,
HK=far; overhead; move
must connect (not
blocked) to perform the
entire maneuver
Desperations
------------
Umbrella Storm qcb, qcf + P an umbrella will collide
with other projectiles
as both will be
"destroyed" in the
process, however the
other umbrellas will
sneak past and hit the
opponent
Dragon Rave f, b, hcb + P charge must connect (not
blocked) to perform the
entire maneuver
*******************************************************************************
* 3.2 Jean Paul *
*******************************************************************************
Colors
------
1 Player - Violet Blue costume w/ Red belt
2 Player - Red costume w/ Violet Blue belt
Throw
------
Tornado Drop f + MP/HP close opponent ends up in front
of Jean Paul
Basic Move
----------
N/A
Command Moves
-------------
Forward Crawl hold df
Red Dodge LP+MP invulnerable to all
attacks for a second
Special Moves
-------------
Ninja Buzzsaw qcb + P LP=short, MP=medium,
HP=far; overhead
Swift Tornado hcf + P LP=short, MP=medium,
HP=far
Pummeling Strike b, f + P / Charge b, LP=short, MP=medium,
f + P HP=far
Shuriken f, b, f + P LP=slow, MP=medium,
HP=fast; will collide
with other projectiles
as both will be
"destroyed" in the
process
Nimble Dropkick qcf + K LK=short, MK=medium,
HK=far; overhead
Changing Winds Tornado hcb + K LK=reappears a short
distance, MK=reappears
a medium distance,
HK=reappears a far
distance
Sonic Kick b, f + K in air / LK=steepest angle,
Charge b, f + K in MK=medium dive,
air HK=furthest angled
dive; overhead
Desperations
------------
Deadly Shurikens qcf, qcb + P a shuriken will collide
with other projectiles
as both will be
"destroyed" in the
process, however the
other shurikens will
sneak past and hit the
opponent
Pressure Point Fandango hcb, f, b, f + P charge must connect (not
blocked) to perform the
entire maneuver
*******************************************************************************
* 3.3 Stevareno *
*******************************************************************************
Colors
------
1 Player - Gold body
2 Player - Blue body
Throw
------
Overhead Slam f + MP/HP close opponent ends up in front
of Stevareno
Basic Move
----------
N/A
Command Moves
-------------
Forward Crawl hold df
Slide Kick d + HK must be blocked low
Red Dodge LP+MP invulnerable to all
attacks for a second
Special Moves
-------------
Victory Missile qcf + P LP=short, MP=medium,
HP=far; hit on the way
up and on the way down
with the downward
portion being an
overhead
Power Upper qcb + P LP=short, MP=medium,
HP=far; can sometimes
hit as an overhead if
perform a sweep
distance away and it
grazes the opponent's
block animation
Golden Edge b, f + P / Charge b, LP=short, MP=medium,
f + P HP=far
Burning Sludge f, b, f + P LP=slow, MP=medium,
HP=fast; will collide
with other projectiles
as both will be
"destroyed" in the
process
Trident Kick qcf + K LK=short, MK=medium,
HK=far
Portal Port b, db, d + K LK=short, MK=medium,
HK=far
Bull Charge f, b, f + K LK=short, MK=medium,
HK=far
Desperations
------------
Ultimate Hammer qcb, f, df, d + P hammer strikes are
overheads
Gold Rush f, df, d, f, b, f + P charge must connect (not
blocked) to perform the
entire maneuver
*******************************************************************************
* 3.4 Drew *
*******************************************************************************
Colors
------
1 Player - Blue and Red costume
2 Player - Pink and Amber costume
Throw
------
Circus Roll f + MK/HK close opponent ends up in front
of Drew
Basic Move
----------
N/A
Command Moves
-------------
Forward Crawl hold df
Red Dodge LP+MP invulnerable to all
attacks for a second
Special Moves
-------------
Bowling Pin qcf + P LP=slow, MP=medium,
HP=fast; will collide
with other projectiles
as both will be
"destroyed" in the
process
Drew In A Box qcb + P LP=short, MP=medium,
HP=far
Spin Cycle f, b, f + P LP=short hop, MP=medium
hop, HP=far hop;
unblockable; must touch
opponent to perform the
throw; if the opponent
is in a block state
Drew's hop distance is
reduced considerably,
however the move is
still unblockable
Stench Bomb u, uf, f + P in air LP=steepest angle,
MP=medium angle,
HP=furthest angled
projectile; needs to be
performed at the peak
of Drew's jump; will
collide with other
projectiles as both
will be "destroyed" in
the process
Trapeze Dropkick qcf + K LK=short, MK=medium,
HK=far; overhead
Comical Wind qcb + K LK=short and upward,
MK=medium and upward,
HK=far and upward; will
collide with other
projectiles as both
will be "destroyed" in
the process
Desperations
------------
Circus Smash qcf, hcf + P charge must connect (not
blocked) to perform the
entire maneuver
Bowling Pin Split qcb, hcb + P a bowling pin will
collide with other
projectiles as both
will be "destroyed" in
the process, however
the other bowling pins
will sneak past and hit
the opponent
*******************************************************************************
* 3.5 Dougster *
*******************************************************************************
Colors
------
1 Player - Cerulean Blue top and Powder Blue pants
2 Player - Green top and Light Green pants
Throw
------
Football Pummel f + MP/HP close opponent ends up in front
of Dougster
Basic Move
----------
N/A
Command Moves
-------------
Forward Crawl hold df
Red Dodge LP+MP invulnerable to all
attacks for a second
Special Moves
-------------
Sky Tackle qcf + P LP=short distance and
low height, MP=medium
distance and medium
height, HP=far distance
and high height
Leaping Upper qcb + P LP=short, MP=medium,
HP=far; can sometimes
hit as an overhead if
perform a sweep
distance away and it
grazes the opponent's
block animation
Helmet Dive b, f + P in air / LP=steepest angle,
Charge b, f + P in MP=medium dive,
air HP=furthest angled
dive; overhead
Football Punt qcf + K LK=slow and high angle
kick, MK=medium and
medium angle kick,
HK=far and low angle
kick; will collide with
other projectiles as
both will be
"destroyed" in the
process
Touchdown Rush b, f + K / Charge b, LK=medium, MK=far,
f + K HK=very far
Energy Kick f, b, f + K LK=slow, MK=medium,
HK=fast; will collide
with other projectiles
as both will be
"destroyed" in the
process
Desperations
------------
Touchdown Spikes b, f, hcf + P a football will collide
with other projectiles
as both will be
"destroyed" in the
process, however the
other footballs will
sneak past and hit the
opponent; it's possible
that sometimes one of
the footballs will
connect as an overhead
Victory Rush f, hcf + K charge must connect (not
blocked) to perform the
entire maneuver
*******************************************************************************
* 3.6 Fang *
*******************************************************************************
Colors
------
1 Player - Brown fur and Blue pants
2 Player - Blue fur and Aquamarine pants
Throw
------
Face Bite f + MP/HP close opponent ends up in front
of Fang
Basic Move
----------
N/A
Command Moves
-------------
Forward Crawl hold df
Red Dodge LP+MP invulnerable to all
attacks for a second
Special Moves
-------------
Mega Slash f, df, d + P LP=horizontal leap,
MP=diagonal leap,
HP=high diagonal leap;
overhead
Claw Uppercut qcb + P LP=short distance and low
height, MP=medium
distance and medium
height, HP=far distance
and high height; can
sometimes hit as an
overhead if perform a
sweep distance away and
it grazes the
opponent's block
animation
Sonic Howl f, b, f + P LP=slow, MP=medium,
HP=fast; will collide
with other projectiles
as both will be
"destroyed" in the
process
Furious Barrage b, f + P in air / LP=short, MP=medium,
Charge b, f + P in HP=far; overhead; move
air must connect (not
blocked) to perform the
entire maneuver
Mule Kick f, df, d + K LK=short, MK=medium,
HK=far
Tail Snap b, f + K / Charge b, LK=short, MK=medium,
f + K HK=far
Desperations
------------
Midnight Mauling qcf, qcf + P charge must connect (not
blocked) to perform the
entire maneuver
Giant Chomp qcf, b, db, d + P overhead
*******************************************************************************
* 3.7 Burnie *
*******************************************************************************
Colors
------
1 Player - Red body
2 Player - Yellow body
Throw
------
Overhead Slam f + MP/HP close opponent ends up in front
of Burnie
Basic Move
----------
N/A
Command Moves
-------------
Forward Crawl hold df
Slide Kick d + HK must be blocked low
Red Dodge LP+MP invulnerable to all
attacks for a second
Special Moves
-------------
Fire Grenade qcf + P LP=upward with high
angle, MP=upward with
medium angle, HP=upward
with low angle; will
collide with other
projectiles as both
will be "destroyed" in
the process
Nova Ball qcb + P LP=short, MP=medium,
HP=far; overhead
Fire Blast f, b, f + P LP=quick fire, MP=medium
fire, HP=long lasting
fire; will collide with
other projectiles as
both will be
"destroyed" in the
process
Phoenix Dive b, f + P in air / LP=steepest angle,
Charge b, f + P in MP=medium dive,
air HP=furthest angled
dive; overhead
Flaming Top hcf + K LK=short, MK=medium,
HK=far
Flaming Wheel hcb + K LK=short, MK=medium,
HK=far
Desperations
------------
Flame Clash b, f, hcf + P charge must connect (not
blocked) to perform the
entire maneuver
Fire Bomb Frenzy f, b, hcb + P a bomb will collide with
other projectiles as
both will be
"destroyed" in the
process, however the
other bombs will sneak
past and hit the
opponent
*******************************************************************************
* 3.8 Melanie *
*******************************************************************************
Colors
------
1 Player - Orchid and Sky Blue armor w/ Dark Blue trim
2 Player - Yellow and Emerald armor w/ Green trim
Throw
------
Release Frankensteiner f + MK/HK close opponent ends up behind
Melanie
Basic Move
----------
N/A
Command Moves
-------------
Forward Crawl hold df
Red Dodge LP+MP invulnerable to all
attacks for a second
Special Moves
-------------
Chest Missiles qcf + P LP=slow, MP=medium,
HP=fast; will collide
with other projectiles
as both will be
"destroyed" in the
process
Nimble Twirl qcb + P LP=short, MP=medium,
HP=far; overhead
Spear Capture f, b, f + P LP=short spear, MP=medium
spear, HP=long spear;
spear must connect (not
blocked) to perform the
entire maneuver
Rift Kick hcf + K LK=short, MK=medium,
HK=far; overhead
Sneaky Drill Kick hcb + K LK=low jump back,
MK=medium jump back,
HK=high jump back; will
perform the drill
attack as soon as she
touches the wall;
overhead if drill
travels low enough
Desperations
------------
Dagger Shower qcb, f, b, f + P a dagger will collide
with other projectiles
as both will be
"destroyed" in the
process, however the
other daggers will
sneak past and hit the
opponent
Head Wallop b, f, hcf + K charge must connect (not
blocked) to perform the
entire maneuver
```````````````````````````````````````````````````````````````````````````````
To use the Claus, at the character select highlight Nic-San, then press
right 8 times, left 4 times, and down 4 times.
```````````````````````````````````````````````````````````````````````````````
*******************************************************************************
* 3.9 Claus *
*******************************************************************************
Colors
------
1 Player - Blue costume w/ Yellow trim
2 Player - Fulvous costume w/ Cyan trim
Throw
------
Overhead Toss f + HP close opponent ends up behind
Claus
Basic Move
----------
Knee To Skyward Punch HP close the knee or the punch
portion can strike the
opponent
Command Moves
-------------
Forward Crawl hold df
Red Dodge LP+MP invulnerable to all
attacks for a second
Special Moves
-------------
Holiday Spark qcf + P LP=slow, MP=medium,
HP=fast; will collide
with other projectiles
as both will be
"destroyed" in the
process
Eruption Blast qcb + P LP=straight up shot,
MP=upward and slightly
forward shot, HP=upward
and farthest shot; will
collide with other
projectiles as both
will be "destroyed" in
the process
Torpedo Dive b, f + P / Charge b, LP=short, MP=medium,
f + P HP=far
Flying Nimbus f, b, f + P LP=short, MP=medium,
HP=far; overhead
Beard Cutter qcf + K LK=stationary, MK=short,
HK=medium; overhead
Aura Roll hcb + K LK=short, MK=medium,
HK=far; overhead
Desperations
------------
Holiday Jolt f, hcf + P a spark will collide with
other projectiles as
both will be
"destroyed" in the
process, however the
other sparks will sneak
past and hit the
opponent
Holiday Crush f, b, f, b, f + P charge must connect (not
blocked) to perform the
entire maneuver
===============================================================================
4. Conclusion
===============================================================================
4.1 What's Missing/Needed
-Corrections and clean up
-Missing special moves?
****************************************************************************
* NEED YOUR HELP. Jean Paul's Desperation Move the Pressure Point Fandango*
* (hcb, f, b, f + P) may not be the correct motion. It seems to be the *
* only Desperation move that does not come out consistently (at least for *
* me). Since all these motions were figured out from scratch it might be *
* that I overstated the motion or have something missing from the motion. *
* If anyone can help find the correct motion for this Desperation please *
* let me know by emailing me at
[email protected]. Credit will be *
* given for your contribution, of course. *
****************************************************************************
4.2 Credits
-IGS and their "millions expenses and thousands working hours" to make this
game
-Gamefaqs
-And me for writing this faq