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Aggressors Of Dark Kombat
AKA
Tsuukai Gangan Koushinkyoku
FAQ By: Goh_Billy (
[email protected]) &
Dag0nauta (
http://www.youtube.com/user/Dag0nauta)
Version #: 5.0
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Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Dizzies/Bone Breaks
2.3 Super Meter
2.4 Weapons
3. Characters
3.1 Kisarah Westfield
3.2 Kotaro Fuuma
3.3 Goh Kidokoro
3.4 Leonhalt Domador
3.5 Sheen Genus
3.6 Jo Kusanagi
3.7 Lee Hae Gwon
3.8 Bobby Nelson
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward HP - Heavy Punch P - Any Punch
\ | / b - Back LP - Light Punch K - Any Kick
b-- --f u - Up HK - Heavy Kick + - And
/ | \ d - Down LK - Light Kick / - Or
db d df J - Jump , - Then
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
**************
* 2.1 Basics *
**************
Grapple f + P+K close if nothing is done for 3
seconds, the opponent will
automatically reverse and
take control of the grapple
Grapple Behind J if nothing is done for 3
seconds, the opponent will
automatically reverse and
take control of the grapple
Grapple Behind f + P+K close to a normal behind grapple can
opponent's back only occur if the opponent
is dizzy/angry/whiffing a
move, and you walk behind
them and perform the
f + P+K motion; if nothing
is done for 3 seconds, the
opponent will automatically
escape the grapple
Grapple Front J if nothing is done for 3
seconds, the opponent will
automatically escape the
grapple
Grapple Escape shake joystick and tap P
and K rapidly when
being grappled
Reverse Throw when the opponent attempts this escapes the throw and
a throw from a grapple, allows you to take control
immediately press P/K/J of the grapple; you cannot
when you hear the clash escape a throw if the
sound (also indicated opponent performs it while
with a "shock" sprite you are dizzy/angry
above your head)
Counter Throw when the opponent attempts this will make your character
a throw from a grapple, hit the opponent and end
immediately enter d, b, the grapple; you can enter
u, f + P/K/J when you the motion (d, b, u, f)
hear the clash sound before the opponent even
(also indicated with a attempts the throw, thus
"shock" sprite above allowing the final button
your head) press to actually occur
during the "shock" sprite
Grapple Battle occurs when certain when this occurs, both
attacks clash with each characters will grab each
other (ie. Kisarah's far other and fight for control
LP vs. Lee's far LP) of the grapple; tap your
buttons faster than your
opponent and you will take
control of the grapple
Free Movement use joystick to move
around
Dash Forward tap f
Short Jump J works for everyone except
Leonhalt
Dash Backward tap b invulnerable for a second
Side Step Up tap u invulnerable for a second
Side Step Down tap d invulnerable for a second
Climb Onto Car hold u near hood works in Bobby's stage; this
is where you perform the
On The Car Moves in the
characters' movelist
Jump J
Taunt d + J
Light Punch (LP) done by tapping the
punch button very
lightly
Heavy Punch (HP) done by pressing the
punch button down
Light Kick (LK) done by tapping the
kick button very
lightly
Heavy Kick (HK) done by pressing the
kick button down
Attack Clash occurs when two attacks the attacks will essentially
strike each other at block each other and
the exact same time neither character will take
damage
Lifebar you have 4 lifebars going you gain a small bit of your
from blue, green, life back when you
yellow, to red successfully strike your
opponent
***************************
* 2.2 Dizzies/Bone Breaks *
***************************
There are three types of "dizzies" in this game. One is where the opponent
stands up and looks angry/dizzy, and another is where an opponent lays on
the floor for awhile. A standing dizzy usually occurs when the opponent is
struck by an attack (the one that causes the dizzy) that doesn't normally
knockdown. While a ground dizzy occurs when the opponent is struck by an
attack that does knockdown. The only way to perform your Ground Moves
listed in the character's movelist is when the opponent is on the floor
dizzy. The last kind of dizzy is caused from a bone breaker. A bone breaker
is a hold move that ends up snapping the opponent's bone. It is indicted by
an X-Ray sprite that pops up. The opponent will then get up and hold their
injured area. This appears to occur at random. However, moves that can
cause this are marked as such in the movelist details with the title "bone
breaker."
Dizzy Recovery shake joystick and tap P
and K rapidly when
dizzied
*******************
* 2.3 Super Meter *
*******************
Your Super Meter fills when you land an attack. Landing special moves fill
your meter faster. The Super Meter will also auto fill very slowly. Once
full, the super meter will remain filled for 10 seconds.
Crazy Mode when your super meter during this time your attacks
completely fills inflict more damage
Gan Gan perform motion when Super a sort of Super Finisher that
Meter is full and will automatically kill
opponent is within their your opponent; these moves
red lifebar are unblockable
***************
* 2.4 Weapons *
***************
Weapons can sometimes be found after destroying stage objects, or they can
be thrown in by a bystander. The following is a list of the weapons in the
game:
Shovel
Spiked Club
Sword
Molotov Cocktail
And a list of weapon maneuvers:
Pick Up Weapon d + P over weapon
Drop Weapon d + J / P+K
Swing/Throw Weapon P / J, P
Dash Weapon Attack Dash Forward, P
Special Weapon Attack qcf + P action depends on character
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Kisarah Westfield *
*******************************************************************************
Colors
------
P - Green-Blue skirt w/ Yellow top
K - Pink skirt w/ Purple top
Grapple Moves
-------------
Shoulder Toss P opponent ends up behind
Kisarah
Direct Shoulder Slam b + P opponent ends up behind
Kisarah
Power Lift Driver K
Layback Toss b + K opponent ends up behind
Kisarah
Inverted Atomic Drop d + K
Grapple From Behind J will only work if your
initial grapple is a front
grapple; refer to Behind
Grapple Moves
Behind Grapple Moves
--------------------
Slap Barrage P shake joystick and tap P and
K rapidly for more slaps
Knee Strangle d + P shake joystick and tap P and
K rapidly for more knee
presses; opponent ends up
behind Kisarah
Choke Squeeze K shake joystick and tap P and
K rapidly for more
squeezes
Jumping Roll Slam b + K opponent ends up behind
Kisarah
Super Legdrop Bomb qcf, uf, u + K
Grapple Front J will only work if your
initial grapple is a back
grapple; refer to Grapple
Moves
Throw Counters
--------------
Toe Crush when the opponent attempts you can enter the motion
a throw from a front (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Jewel Kick when the opponent attempts you can enter the motion
a throw from a back (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Ground Moves
------------
Ready Kick P near opponent's body
Knee Strangle P near opponent's head shake joystick and tap P and
K rapidly for more knee
presses
Head Grab d + P near opponent's head refer to Grapple Moves
Taunt d + P near opponent's body
Leg Drop K near opponent's body
Armbar K near opponent's head shake joystick and tap P and
K rapidly for more pulls;
bone breaker
On The Car Moves
----------------
Body Splash u + P
Leg Drop u + K
Basic Moves
-----------
Air Slap J/b+J/f+J, P can perform a number of Air
Slaps, one after another
Reach Kick b+J/f+J, K if move touches the opponent,
you may perform another
Reach Kick by pressing K
Wild Slaps HP close 2 hits
Slap, Backfist, Push LP close, P, P
Butt Strike, Kick HK close, K
Command Moves
-------------
Dive Kick jump toward the wall,
then press d + K
Head Stomp d + K in air can perform another Head
Stomp by pressing K (note
that if Kisarah is near
the wall, you will get a
Dive Kick instead of a
Head Stomp)
Elbow Dive Dash Forward, P
Wheel Kick Dash Forward, K
Double Fist Clobber Dash Forward, J, P
Sit Down Dropkick Dash Forward, J, K
Long Chop f + HP far
Windmill Kick f + HK far
Quick Sweep f + HK close
Special Moves
-------------
Hip Bazooka qcf + K
Cheerleader Kick qcb + K
Cutie Rainbow P+K+J
Kisarah Ranbu db, ub, df, uf + P+K dash in must touch opponent
for entire maneuver to come
out
Gan Gan
-------
Jealousy Bomber hcf + P heart must touch opponent to
perform the Gan Gan; the
heart is unblockable
*******************************************************************************
* 3.2 Kotaro Fuuma *
*******************************************************************************
Colors
------
P - Orange costume w/ Orange hair
K - Yellow costume w/ Blonde hair
Grapple Moves
-------------
Flying Arm Drag P opponent ends up behind Fuuma
Wall Strike b, f + P
Diving Power Bomb K
Shoulder Toss b + K opponent ends up behind
Fuuma; bone breaker
Izuna Drop f, uf, u, ub, b, db, d + K
Grapple From Behind J will only work if your
initial grapple is a front
grapple; refer to Behind
Grapple Moves
Behind Grapple Moves
--------------------
Cross Face Choke P shake joystick and tap P and
K rapidly for more chokes
Headstand Bulldog f + P opponent ends up behind Fuuma
Flipping Cattle Ride K opponent ends up behind Fuuma
Grapple Front J will only work if your
initial grapple is a back
grapple; refer to Grapple
Moves
Throw Counters
--------------
Forearm Blade when the opponent attempts you can enter the motion
a throw from a front (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Turn Forearm Blade when the opponent attempts you can enter the motion
a throw from a back (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Ground Moves
------------
Finishing Blow P near opponent's head or
body
Head Grab d + P near opponent's head refer to Grapple Moves
Double Knee Press K near opponent's head or
body
On The Car Moves
----------------
Finishing Blow u + P
Double Knee Press u + K
Basic Moves
-----------
Stomp Out b+J/f+J, K 2 hits
Elbow To Palm HP far 2 hits
Heaven's Palm HP close 2 hits
Low Roundhouse HK far knocks opponent "up" the free
plane
Command Moves
-------------
Flipping Palm Strike Dash Forward, P
Riding Hero Dash Forward, K dashing knee must touch the
opponent for the entire
move to come out
Aggressor Punch Dash Forward, J, P
Slash Side Kick Dash Forward, J, K
Dragon Push f + HP far
Low Trip f + HK far
Double Kick f + HK close
Special Moves
-------------
Flip Toss any direction + P close
in air
Denko Shakuhi Jutsu qcb + P
Bakuretsu Hakkei hcf + P
Koryuuha f, db, d, df + P knocks opponent "up" the free
plane
Gan Gan
-------
Koppa Mijin Jutsu hcb + P+K+J dash in must touch opponent
to perform the Gan Gan; the
dash in is unblockable
*******************************************************************************
* 3.3 Goh Kidokoro *
*******************************************************************************
Colors
------
P - Blue costume
K - Persian Green costume
Grapple Moves
-------------
Knee Destroyer P
Direct Headbutt f + P
Tiger Bomb d + P
Rough Toss K opponent ends up behind Goh
Shin Sweep f + K
Neck Cracker b + K bone breaker
Coat Pounding b, ub, u, uf, f + K shake joystick and tap P and
K rapidly for more punches
Grapple From Behind J will only work if your
initial grapple is a front
grapple; refer to Behind
Grapple Moves
Behind Grapple Moves
--------------------
Octopus Hold P shake joystick and tap P and
K rapidly for more squeezes
Spine Shatter f + P
Reverse Enzuigiri K
The Rack u, d + K
Grapple Front J will only work if your
initial grapple is a back
grapple; refer to Grapple
Moves
Throw Counters
--------------
Vicious Headbutt when the opponent attempts you can enter the motion
a throw from a front (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Blind Backfist when the opponent attempts you can enter the motion
a throw from a back (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Ground Moves
------------
Double Stomp P near opponent's body
Sandal Slaps P near opponent's head shake joystick and tap P and
K rapidly for more sandal
slaps
Head Grab d + P near opponent's head refer to Grapple Moves
Sumo Stomp K near opponent's body
Sandal Crusher K near opponent's head shake joystick and tap P and
K rapidly for more crushes
On The Car Move
---------------
Double Stomp u + P/K
Basic Moves
-----------
Heavy Slap HP close knocks opponent "up" the free
plane
Slap, Slap LP close, P
Command Moves
-------------
Forearm Chop Dash Forward, P
Flying Punt Dash Forward, K
Diagonal Punch Dash Forward, J, P
Hurdle Kick Dash Forward, J, K
Digging Punch f + HP far
High Elbow f + HP close
Hop Knee f + HK far
Driving Stomach Kick f + HK close
Special Moves
-------------
Konjou Geta Rush hcf + P
Do Konjou Kick qcf + K kick must touch the opponent
to perform the entire move;
knocks opponent "up" the
free plane
Flying Cross Chop K+J
Gan Gan
-------
Osaka Meibutsu f, uf, u, ub, b, db, d + P tornado must touch opponent
to perform the Gan Gan; the
tornado is unblockable
*******************************************************************************
* 3.4 Leonhalt Domador *
*******************************************************************************
Colors
------
P - Gray costume w/ Blonde hair
K - Light Gray costume w/ Buff hair
Grapple Moves
-------------
Gorilla Press P opponent ends up behind
Leonhalt
Headbutts f + P shake joystick and tap P and
K rapidly for more
headbutts
Face Reaper K
Power Bomb f + K
Grapple From Behind J will only work if your
initial grapple is a front
grapple; refer to Behind
Grapple Moves
Behind Grapple Moves
--------------------
Atomic Drop P
Release Toss K opponent ends up behind
Leonhalt
Face Spike f, uf, u, ub, df + K
Grapple Front J will only work if your
initial grapple is a back
grapple; refer to Grapple
Moves
Throw Counters
--------------
Stomach Kick when the opponent attempts you can enter the motion
a throw from a front (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Back Elbow when the opponent attempts you can enter the motion
a throw from a back (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Ground Moves
------------
Elbow Drop P near opponent's head or
body
Head Grab d + P near opponent's head refer to Grapple Moves
Taunt d + P near opponent's body
Knee Drop K near opponent's head or
body
On The Car Moves
----------------
Elbow Drop u + P
Knee Drop u + K
Basic Move
----------
High Punt HK close 2 hits
Command Moves
-------------
Shoulder Charge Dash Forward, P
Front Kick Dash Forward, K
Jaw Breaker f + HP close
Front Snap f + HK
Special Moves
-------------
Earth Toss any direction + P close
in air
Bloody Cross hcf + P dash in must touch opponent
to perform the entire move
Shin Baku Sassou qcb + P
Masakari Kick f, db, d, df + K
Gan Gan
-------
Tiger Deathblade qcb, f + P tiger must touch opponent to
perform the Gan Gan; the
tiger is unblockable
*******************************************************************************
* 3.5 Sheen Genus *
*******************************************************************************
Colors
------
P - Blue costume
K - Gray costume
Grapple Moves
-------------
Snap Suplex P opponent ends up behind
Sheen
Rug Snap f + P
Choke Slam b, ub, u, d + P
Back Breaker K
DDT b + K opponent ends up behind
Sheen
Gigas Buster f, uf, u, d + K
Grapple From Behind J will only work if your
initial grapple is a front
grapple; refer to Behind
Grapple Moves
Behind Grapple Moves
--------------------
Back Suplex P opponent ends up behind
Sheen
Reverse Clothesline f + P
Rolling Cradle d + P shake joystick and tap P and
K rapidly for more rolls
Gigas Driver K
Bulldog f + K
Arm Lock d + K shake joystick and tap P and
K rapidly for more pulls;
bone breaker
Grapple Front J will only work if your
initial grapple is a back
grapple; refer to Grapple
Moves
Throw Counters
--------------
Powerslam when the opponent attempts you can enter the motion
a throw from a front (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Rough Elbow when the opponent attempts you can enter the motion
a throw from a back (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Ground Moves
------------
Leg Hold P near opponent's body shake joystick and tap P and
K rapidly for more pulls
Blind Elbow Drop P near opponent's head
Head Grab d + P near opponent's head refer to Grapple Moves
Taunt d + P near opponent's body
Jumping Stomp K near opponent's body
Chest Crush K near opponent's head shake joystick and tap P and
K rapidly for more crushes
On The Car Moves
----------------
Blind Elbow Drop u + P
Moonsault u + K
Basic Move
----------
N/A
Command Moves
-------------
Clothesline Dash Forward, P
High Knee Dash Forward, K
Flying Forearm Dash Forward, J, P
Flying Dropkick Dash Forward, J, K
Darting Clothesline f + HP far
Forward Roll f + HK far
High Kick f + HK close knocks opponent "up" the free
plane
Special Moves
-------------
Powerslam when opponent is dashing
toward you, press f + P
when they are close
Super Gyakusui Hyoh qcb + P
Kyapuchuudo f, uf, u, ub, b + P catches an airborne opponent
Air Frankensteiner any direction + K close
in air
Flying Kneel Kick hcf + K
Gan Gan
-------
S. D. Frankensteiner press and hold K, f, dash in must touch opponent
then release K to perform the Gan Gan; the
dash in is unblockable;
helps if you hold the stick
f for the motion instead of
quickly tapping f
*******************************************************************************
* 3.6 Jo Kusanagi *
*******************************************************************************
Colors
------
P - Orange costume
K - Purple costume
Grapple Moves
-------------
Lifting Toss P opponent ends up behind Jo
Direct Headbutt f + P
Rapid Knees K shake joystick and tap P and
K rapidly for more knees
Riding Dropkick f + K
Lariat Takedown b + K
Cartwheel Toss f, uf, u, ub, b + K opponent ends up behind Jo
Grapple From Behind J will only work if your
initial grapple is a front
grapple; refer to Behind
Grapple Moves
Behind Grapple Moves
--------------------
Rapid Spine Shatter P shake joystick and tap P and
K rapidly for more strikes
Reverse Headbutt f + P
Neck Slam b + P
Cheap Roundhouse K
Grapple Front J will only work if your
initial grapple is a back
grapple; refer to Grapple
Moves
Throw Counters
--------------
Jet Kick when the opponent attempts you can enter the motion
a throw from a front (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Back Elbow when the opponent attempts you can enter the motion
a throw from a back (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Ground Moves
------------
Grinding Dance P near opponent's body shake joystick and tap P and
K rapidly for more heel
grinds
Stomping Dance P near opponent's head shake joystick and tap P and
K rapidly for more stomps
Head Grab d + P near opponent's head refer to Grapple Moves
Stomach Bounce K near opponent's head or
body
On The Car Moves
----------------
Double Knee Dive u + P
Double Stomp u + K
Basic Moves
-----------
Four Punches LP close, P, P, P
Three Punches, Kick LP close, P, P, K
Kick To Flip Kick HK close, K
Command Moves
-------------
Flying Hammer Dash Forward, P
Flip Kick Dash Forward, K dashing knee must touch the
opponent for the entire
move to come out
Diagonal Punch Dash Forward, J, P
Classic Jump Kick Dash Forward, J, K
Step Gut Punch f + HP far
Double Jaw Punch f + HP close knocks opponent "up" the free
plane
Step High Kick f + HK far
High Kick f + HK close
Special Moves
-------------
Joe Special hcf + P dash in must touch opponent
to perform the entire move
Kattobi Hyakuretsu qcb + K, the tap K hop in must touch the
rapidly opponent to perform the
entire move; tapping K
rapidly will add more kicks
to the maneuver
Shinkuu Midan Keri f, db, d, df + K
Gorgeous Throw qcb + P+K+J this maneuver will complete
if the opponent dashes into
you (a counter dash move of
sorts)
Gan Gan
-------
Gattai Nekketsu u, ub, b, f + P gang member must touch
opponent to perform the Gan
Gan; the gang member is
unblockable
*******************************************************************************
* 3.7 Lee Hae Gwon *
*******************************************************************************
Colors
------
P - Light Gray pants w/ Red trim
K - Gray pants w/ Yellow trim
Grapple Moves
-------------
Suplex P opponent ends up behind Lee
Direct Slam f + P
Headstand Knee Drop K opponent ends up behind Lee
Arm Strain b + K shake joystick and tap P and
K rapidly for more pulls;
bone breaker
Sky Snap f, uf, u, ub, b, df, opponent ends up behind Lee
ub + K
Grapple From Behind J will only work if your
initial grapple is a front
grapple; refer to Behind
Grapple Moves
Behind Grapple Moves
--------------------
Kidney Crush P shake joystick and tap P and
K rapidly for more punches
Reverse Knee Drop K
Grapple Front J will only work if your
initial grapple is a back
grapple; refer to Grapple
Moves
Throw Counters
--------------
Eye Gouge when the opponent attempts you can enter the motion
a throw from a front (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Handstand Smash when the opponent attempts you can enter the motion
a throw from a back (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Ground Moves
------------
Ground Kick P near opponent's head or
body
Head Grab d + P near opponent's head refer to Grapple Moves
Leg Hold K near opponent's body shake joystick and tap P and
K rapidly for more pulls
Head Kicks K near opponent's head shake joystick and tap P and
K rapidly for more kicks
On The Car Moves
----------------
Flipping Knee Dive u + P
Head Stomp u + K
Basic Moves
-----------
Sky Snap b+J/f+J, K can get 2 hits if done just
before you hit the ground
Step Axe HP far
Axe Drop HP close 2 hits
Tip Roundhouse HK close 2 hits
Command Moves
-------------
Knee Dive Dash Forward, P
Swipe Kick Dash Forward, K knocks opponent "up" the free
plane
Flying High Snap Dash Forward, J, P
Flying Jump Kick Dash Forward, J, K
Backfist f + HP far
Mid To High Kick f + HK far
Quick Sweep f + HK close
Special Moves
-------------
Bossatsu Sou qcb + P palm must touch the opponent
to perform the entire move
Side Kick qcf + K
Roundhouse K
Swipe Kick K knocks opponent "up" the free
plane
Seirouga qcb + K dash in must touch the
opponent to perform the
entire move
Ko Shuu Kyaku f, db, d, df + K
Gan Gan
-------
Kyouyousou df, uf, df, uf + P Lee must touch opponent to
perform the Gan Gan; Lee's
dash around is unblockable
*******************************************************************************
* 3.8 Bobby Nelson *
*******************************************************************************
Colors
------
P - Yellow-Orange top w/ Blue trim
K - Orange top w/ Blue-Green trim
Grapple Moves
-------------
Slam Dunk P
Climbing Headbutt f + P
Hip Toss b + P opponent ends up behind
Bobby
Headstand Dropkick K
Leg Roll f + K bone breaker
Grapple From Behind J will only work if your
initial grapple is a front
grapple; refer to Behind
Grapple Moves
Behind Grapple Moves
--------------------
Basketball Smash P
Basketball Low Blow f + P
Air Leg Roll K opponent ends up behind
Dance Smash u, db, df, ub, uf, d + K
Grapple Front J will only work if your
initial grapple is a back
grapple; refer to Grapple
Moves
Throw Counters
--------------
Roller Basket when the opponent attempts you can enter the motion
a throw from a front (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Roller Dropkick when the opponent attempts you can enter the motion
a throw from a back (d, b, u, f) before the
grapple immediately opponent even attempts the
enter d, b, u, f + P/K/J throw, thus allowing the
when you hear the clash final button press to
sound (also indicated actually occur during the
with a "shock" sprite "shock" sprite
above your head)
Ground Moves
------------
Ball Hop P near opponent's body
Head Dribble P near opponent's head shake joystick and tap P and
K rapidly for more dribbles
Head Grab d + P near opponent's head refer to Grapple Moves
Taunt d + P near opponent's body
Victory Dance K near opponent's body shake joystick and tap P and
K rapidly for more kicks
Dive Kick K near opponent's head
On The Car Moves
----------------
Basketball Pogo u + P
Spin Dive Kick u + K
Basic Moves
-----------
Fake Dunk b+J/f+J, P 2 hits
Slide HK
Double Ball Swipe LP close, P
Command Moves
-------------
Basketball Upper Dash Forward, P
Cartwheel Dash Forward, K
Basketball Dive Dash Forward, J, P
Heavy Jump Kick Dash Forward, J, K
Gut Ball f + HP far
Basketball Uppercut f + HP close
Ball Swipe f + HK far knocks opponent "up" the free
plane
Special Moves
-------------
Dunk It any direction + P close
in air
Spinning Attack hcf + P
Jet Uppercut f, db, d, df + P knocks opponent "up" the free
plane
Flying Triple Kick hcf + K dash in kick must connect to
perform the entire move
Offense K+J
Basketball Upper P
Ground Roll K
Gan Gan
-------</pre><pre id="faqspan-2">
Big Burn Attack qcb, ub, u, d + K slide kick must touch
opponent to perform the Gan
Gan; the slide kick is
unblockable
===============================================================================
4. Conclusion
===============================================================================
4.1 What's Missing/Needed
-Clean up and corrections
-Any other moves that are bone breakers?
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-ADK
-Gamefaqs
-Giygas for all the info on throw counters
-ThePatrick for translation and clarification on Sheen's Powerslam and Jo's
Gorgeous Throw
-Dag0nauta and myself for compiling and writing this guide
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