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64th Street: A Detective Story
FAQ By: Goh_Billy (
[email protected])
Version #: 2.0
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Sections
--------
1. Legend
2. System
3. Characters
3.1 Rick
3.2 Allen
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
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1. Legend
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ub u uf f - Forward A - Attack
\ | / b - Back J - Jump
b-- --f u - Up + - And
/ | \ d - Down / - Or
db d df , - Then
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2. System
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Grapple walk into enemy
Pick Up Object press A when on top
of item
Use Weapon press A after picking
up weapon
Get Up Faster tap A rapidly after
being knocked down
Special Attack J+A consumes part of your
lifebar if move connects;
cannot perform if you only
have a sliver of life left
Special Attack 2 J+A when you have a
sliver of life left
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3. Characters
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* 3.1 Rick *
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Basic Moves
-----------
Gut Punch A
Second Gut Punch A Gut Punch must hit the enemy
for this to come out
Hop Smash A Second Gut Punch must hit
the enemy for this to come
out
Uppercut A Hop Smash must hit the enemy
for this to come out
Air Boot A during jump
Grapple Moves
-------------
Driving Knee A if the first, second, or
third knee strike doesn't
KO the enemy then the
grapple will remain
"locked" and you can
choose to perform one of
the other grapple moves
listed below; pressing A
a fourth time will end the
knee strikes with a Front
Kick
Shoulder Throw In Front f + A
Shoulder Throw Behind b + A
Toss Into Background u/ub/uf + A use ub/uf to guide the
background throw in that
direction; throwing enemy
into wall can break and
reveal items for pick up
Jump Escape J
Air Boot A
Spiral Upper J+A consumes part of your
lifebar if move connects;
cannot perform if you only
have a sliver of life left
Axe Handle J+A when you have a
sliver of life left
Axe Handle Behind f + J+A
Axe Handle In Front b + J+A
Special Moves
-------------
Spiral Upper J+A consumes part of your
lifebar if move connects;
cannot perform if you only
have a sliver of life left
Wake Up Spiral Upper hold J+A after being consumes part of your
knocked down lifebar if move connects;
cannot perform if you only
have a sliver of life left
Axe Handle J+A when you have a
sliver of life left
Wake Up Axe Handle hold J+A after being
knocked down and
when you have a
sliver of life left
Axe Handle Behind f + J+A
Axe Handle In Front b + J+A
Burn Fist f + A
Double Team Maneuvers
---------------------
Split Chaos Grapple Allen, A
Jump Kick Toss In Front Grapple Allen, f + A
Jump Kick Toss Behind Grapple Allen, b + A
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* 3.2 Allen *
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Basic Moves
-----------
Backfist A
Second Backfist A Backfist must hit the enemy
for this to come out
Jawing Punch A Second Backfist must hit the
enemy for this to come out
Back Kick A Jawing Punch must hit the
enemy for this to come out
High Knee A during jump
Grapple Moves
-------------
Gut Punch A if the first, second, or
third punch doesn't KO the
enemy then the grapple
will remain "locked" and
you can choose to perform
one of the other grapple
moves listed below;
pressing A a fourth time
will end the gut punches
with a Clubbing Punch
Shoulder Throw In Front f + A
Shoulder Throw Behind b + A
Toss Into Background u/ub/uf + A use ub/uf to guide the
background throw in that
direction; throwing enemy
into wall can break and
reveal items for pick up
Jump Escape J
High Knee A
Chopper Kick J+A consumes part of your
lifebar if move connects;
cannot perform if you only
have a sliver of life left
Back Kick J+A when you have a
sliver of life left
Back Kick Behind f + J+A
Back Kick In Front b + J+A
Special Moves
-------------
Chopper Kick J+A consumes part of your
lifebar if move connects;
cannot perform if you only
have a sliver of life left
Wake Up Chopper Kick hold J+A after being consumes part of your
knocked down lifebar if move connects;
cannot perform if you only
have a sliver of life left
Back Kick J+A when you have a
sliver of life left
Wake Up Back Kick hold J+A after being
knocked down and
when you have a
sliver of life left
Back Kick Behind f + J+A
Back Kick In Front b + J+A
Dash Tackle f + A
Double Team Maneuvers
---------------------
Split Chaos Grapple Rick, A
Hop Smash Toss In Front Grapple Rick, f + A
Hop Smash Toss Behind Grapple Rick, b + A
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4. Conclusion
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4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-Jaleco Entertainment
-C.P. Brain
-Gamefaqs
-And me for writing this FAQ