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|        B A R D ' S   T A L E   3 :   T H I E F   O F   F A T E          |
|                       Item FAQ, v0.8 04/17/2006                         |
|           written by yuandy, email to [email protected]            |
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Table of contents
0. Change history

1. Introduction
  1.1. Copyright

2. Items
  2.1. Recommendations
  2.2. Key
  2.3. Item listing, alphabetical order
  2.4. Estimated melee damage, alphabetical order

3. Item drop guide
  3.0. Drop areas
  3.1. Skara Brae
  3.2. Catacombs
  3.3. Unterbrae
  3.4. Arboria
  3.5. Gelidia
  3.6. Lucencia, Kinestia
  3.7. Tenebrosia, Tarmitia
  3.8. Malefia

4. Ability discussion

Appendices
  A. Item listing, file order
  B. Weapon damage, file order


---------------------------------------------------------------------------
 Change history
---------------------------------------------------------------------------

v0.8, 04/17/2006. I spent my last play-through checking my theory on
where items drop and it seems to hold true. Moreover, I think I've
figured out exactly where each drop area starts and ends. I've
introduced section 3 as a guide to what items to look for while
passing through each drop area. I've also introduced section 4 to have
my notes on the abilities provided by equipped items.

v0.4, 01/09/2004. I figured out the maximum use counts, use effects,
class restrictions, and indices for equip effects. I also have a very
rough formula for calculating melee damage.

v0.2, 01/08/2004. All right, here's my first version that lists all the
items available and little else.


---------------------------------------------------------------------------
 Section 1 - Introduction
---------------------------------------------------------------------------

I played Bard's Tale 3 back when I was in elementary school and I
thought it was the coolest thing ever. I can play the game purely
through the keyboard. I can speed up battles so that fighting monsters
doesn't get boring. Every 5-10 years after that, I've come back to the
game and played it and got lots of cool kick-butt items.


---------------------------------------------------------------------------
 Section 1.1 - Copyright
---------------------------------------------------------------------------

The information and formatting contained within this guide may be
reproduced without permission on guides posted on and ONLY on
GameFAQs, so long as this guide is cited as the source. For ALL other
reproductions and uses, the standard boilerplate applies:

[Begin boilerplate]

This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission. Use
of this guide on any other web site or as a part of any public display
is strictly prohibited, and a violation of copyright.

The Bard's Tale(tm) is copyright 1985-1998 Interplay Productions. All
trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

[End boilerplate]


---------------------------------------------------------------------------
 Section 2 - Items
---------------------------------------------------------------------------

---------------------------------------------------------------------------
 Section 2.1 - Recommendations
---------------------------------------------------------------------------

Party choice.

 Required: Chronomancer. You can't leave Skara Brae without one. Also,
 FAFI is the best offensive spell until you get NUKE.

 Required: Rogue. Rogues are the only way I know of to kill Sceadu.
 Anyone got a better way?

 Indispensable: Archmage. You need the archmage's arsenal of spells.
 To name a few: BASP, HEAL, DEST, SCSI, APAR.

 Indispensable: Bard. The bard's songs are just too useful to pass
 up. With a fresh new party, I used Bringaround Ballad during battle
 to heal my party. Don't forget that once you hit Lucencia, a Kael's
 Overture during battle casts TREB.

 That gives you a party of four.

 I like starting with three fighters. In Kinetia, I upgrade at least
 two to geomancers. PATH, EAWA, and EAMA are just too nice to pass
 up. On my last playthrough, I did one warrior and two hunters.
 Warriors and paladins can equip the best armor and hunters have the
 only critical hit attack until you get a Stoneblade, a Heartseeker,
 or the Strifespear (all of which I got in Malefia). I know the
 Stoneblades and Heartseekers are dropped elsewhere besides Malefia
 (but not both in the same dimension), but I don't know where.

Items.

* The 14 categories of equipment are: weapon, shield, armor, helm,
 gloves, instrument, figurine, ring, wand, accessory, bow, arrows,
 container, and cloak. Each character can equip at most one from each
 category. Only weapons affect melee damage.

 A few items belong to a category that isn't readily obvious. Hunters
 Cloak, Mages Cloak, and Sceadu's cloak are all armors rather than
 cloaks. The Dmnd Suit, unlike all the others Suits, is a cloak. The
 most bizarre is the Eelskin Tunic which is an instrument.

* You REALLY want a Nospin Ring. It took my brother and I all through
 Bard's Tale 1, 2, and 3 to finally figure out what that thing does.
 It's a no-spin ring. That is, spinners won't affect you as long as
 someone in the party has a Nospin Ring equipped!

* No item has a negative effect when equipped. There are two items,
 however, that can pack a bit of a surprise when equipped. When
 equipped on a dead character, the Sorcerer's Hood and the Angel's
 Ring will resurrect the character and then disappear.

Spellcasters.

* Be on the lookout for either a Conjurstaff or a Staff of Mangar.
 When equipped, spells consume half the spell points rounded down.
 Conjurstaffs start dropping in Unterbrae's 4th floor and continue to
 drop through Gelidia. Staff of Mangar improves your AC more than a
 Conjurstaff, but it only drops in Gelidia (and Malefia). Try to get
 one for each spellcaster in your party before you leave Gelidia.

 When you get to Malefia, be on the lookout for Staff of Gods.
 When equipped, spells consume quarter the spell points rounded
 down.

 Note that Trap Zap-ing a treasure chest consumes 2 spell points no
 matter which staff you've got equipped.

* Best normal equipment is Titan Bracers (armor -10), Wizhelm or
 Sorcerer's Hood (helm -3), Elf Cloak (cloak -3), and Mages Gloves
 (gloves -4).

Warriors and Paladins (and Geomancers).

* Shadelances are cool. They cast NILA when used in battle and never
 gets used up! It has the highest damage attack of the infinite-use
 items. They drop in Lucencia and Kinetia.

* Stoneblade and Strifespear are the only critical hit weapon. You'll
 probably want to give the Strifespear to your bard since that your
 bard's only critical hit weapon. Back-row geomancers should use aim
 for a Staff of the Gods like the spellcasters.

* Warrior's best normal equipment is Titan Suit (armor -15), Tung Shield
 (shield -7), Titan Helm (helm -5), Dmnd Suit (cloak -15), and
 Wargloves (gloves -4).

* Paladins are mostly the same except that they can't equip the Titan
 Suit and have to settle for Tung Plate (armor -12).

* In general, the modifiers are, in order of increasing quality are:
 (none), Mthr, Admt, Dmnd, Titan, Tung.

Rogues.

* Heartseeker is the only critical hit weapon and it's only dropped in
 Malefia.

* Best normal equipment is Titan Bracers (armor -10), Dragonshield
 (shield -4), Thieves Hood (helm -4), Elf Cloak (cloak -3), Leather
 Gloves (gloves -1). Only Rogues can equip Sceadu's Cloak and the
 Helm of Justice.

Bards.

* Strifespear is the only critical hit weapon.

* Best normal equipment is Dmnd Plate (armor -8) (bug on the apple
 allows this though Bards aren't supposed to be able to equip plate
 armor), Tung Shield (shield -7), Admt Helm (helm -3), Minstrels
 Glove (gloves -7), and Bard Bow (bow -2). Cli Lyre has the best
 armor class rating of the instruments (-5).

Monks.

* Best normal equipment is Mthr Chain (armor -4), Buckler (shield -1),
 Mthr Helm (helm -2), Leather Gloves (gloves -1), and Tao Ring (ring
 -5).

Hunters.

* Best normal equipment is Mthr Suit (armor -10), Dmnd Shield (shield
 -5), Titan Helm (helm -5), Admt Gloves (gloves -3), Eelskin Tunic
 (instrument -4) (what?!), and Steady Eye (accessory -4).

Taking advantage of bugs.

* On the apple, if the bard is singing and is killed later, the
 effects of the song are still felt! So I often played Sanctuary
 Score or Minstrel Shield and then killed my bard and resurrected
 him. That way "The sound of silence..." never affected me. Just
 don't play another song outside of battle or the new song's effect
 will take over.

* On the apple, a dead player still gets experience and gold. So, when
 I needed to level up, I often killed off everyone except either my
 Archmage or Chronomancer and started NUKE-ing every random
 encounter.

Optimal equipment by class.

 (Here, "optimal" means maximizing AC while preserving critical hit
  ability and choosing Staff of Gods over Staff of Mangar.)

 Warrior:
   Stoneblade
   Tung Shield (-7)
   Titan Suit (-15)
   Titan Helm (-5)
   Wargloves (-4)
   Shield Ring* (-2)
   Wand of Fury (-1)
   Ali's Carpet (-2)
   Dmnd Suit (-15)
     Total: -51

 Geomancer (spellcaster):
   (all of the above)
   Staff of Gods (-2)
     Total: -53

 Spellcaster:
   Staff of Gods (-2)
   Titan Bracers (-10)
   Sorcerer's Hood** (-3)
   Mages Gloves (-4)
   Shield Ring* (-2)
   Wand of Fury (-1)
   Ali's Carpet (-2)
   Elf Cloak (-2)
     Total: -26

 Rogue:
   Heartseeker
   Dragonshield (-4)
   Titan Bracers (-10)
   Thieves Hood (-4)
   Leather Gloves (-1)
   Shield Ring* (-2)
   Ali's Carpet (-2)
   Elf Cloak (-3)
     Total: -26

 Bard:
   Strifespear
   Tung Shield (-7)
   Dmnd Plate (-8)
   Admt Helm (-3),
   Minstrels Glove (-7)
   Cli Lyre (-5)
   Shield Ring* (-2)
   Ali's Carpet (-2)
   Bard Bow (-2)
     Total: -36

 Paladin:
   Stoneblade
   Tung Shield (-7)
   Tung Plate (-12)
   Titan Helm (-5)
   Wargloves (-4)
   Shield Ring* (-2)
   Wand of Fury (-1)
   Ali's Carpet (-2)
   Dmnd Suit (-15)
     Total: -48

 Hunter:
   Hunter Blade (-3)
   Dmnd Shield (-5)
   Mthr Suit (-10)
   Titan Helm (-5)
   Admt Gloves (-3)
   Eelskin Tunic (-4)
   Shield Ring* (-2)
   Steady Eye (-4)
   Stealth Arrows (-2)
     Total: -38

 Monk:
   Buckler (-1)
   Mthr Chain (-4)
   Mthr Helm (-2)
   Leather Gloves (-1)
   Tao Ring (-5)
   Ali's Carpet (-2)
   Elf Cloak (-3)
     Total: -18

   * You can substitute an Angel's Ring or Tesla Ring for a Shield Ring.

  ** You can substitute a Wizhelm for a Sorcerer's Hood.

Sample (optimal) end-game equipment.

   Warrior
     Crown of Truth (-10)    vs  Titan Helm (-5)
       Total: -56

   Geomancer (fighter)
     Ferofist's Helm (-7)    vs  Titan Helm (-5)
     Wand of Power (-3)      vs  Wand of Fury (-1)
       Total: -55

   Bard
     Werra's Shield (-8)     vs  Tung Shield (-7)
       Total: -37

   Rogue
     Helm of Justice (-9)    vs  Thieves Hood (-4)
     Sceadu's Cloak (-12)    vs  Titan Bracers (-10)
     Valarian's Bow (-4)
       Total: -37

   Geomancer (spellcaster)
       Total: -51

   Archmage
       Total: -26

   Chronomancer
     Sphere of Lanatir (-5)  vs  Ali's Carpet (-2)
     Nospin Ring             vs  Shield Ring (-2)
       Total: -27

 Assuming an innate AC 3 (maximum Dexterity) for everyone, that results in:

   -50 Warrior
   -50 Geomancer (fighter)
   -34 Bard
   -34 Rogue
   -48 Geomancer (spellcaster)
   -23 Archmage
   -24 Chronomancer

 After YMCA (-2) and Minstrel Shield (-15), that gives:

   -50 Warrior
   -50 Geomancer
   -50 Bard
   -50 Rogue
   -50 Geomancer
   -40 Archmage
   -41 Chronomancer

 (If I wanted to go to the extra trouble, SHSH gives -4 which is -2 better
  than YMCA.)

 Note: Even though we're not equipping the Belt of Alliria, don't leave it
 behind since it's required to finish Malefia.


---------------------------------------------------------------------------
 Section 2.2 - Key
---------------------------------------------------------------------------

Here's how to read the table. The table has the following columns:

 Name              - Duh.
 File index        - Index into the 256-element inventory array.
 Item type         - Weapon, Shield, Armor, Helm, Gloves, Instrument,
                     Figurine, Ring, Wand, Accessory, Bow, Arrows,
                     Container, Cloak.
 Weapon effect     - If applicable: Poison, Possess, Stone, Critical Hit.
 Armor class       - The amount your armor class is lowered while equipped.
 Class restriction - Warrior, Conjurer, Archmage, Rogue,
                     Bard, Paladin, Hunter, Monk. (see explanation)
 Max # of uses     - If a usable item has no maximum number of uses,
                     it may be used infinitely many times.
 Use effect        - Effect that happens when you use the item.
                     (see explanation)
 Equip effect      - Effect that happens when you equip the item.
                     (see explanation)

Class restriction:

 I've lumped Conjurer, Magician, Sorceror, and Wizard all into the
 label "Conjurer". I've also lumped Archmage, Chronomancer, and
 Geomancer into the label "Archmage". That's how the game works. The
 only real difference it makes is the Dmnd Staff and Mages Cloak and
 Staff of Mangar may not be equipped by a pre-Archmage (or
 pre-Chronomancer).

 Geomancer may equip/use anything a Warrior and an Archmage may equip/use.

Use effect:

 The only effects that need are not self-explanatory are "torch?" and
 "lamp?". That's because I don't know what the difference is, but the
 game seems to think there is one.

 The effect "scenario" means that the item triggers an event.

Equip effect:

 There's a chart after the item listing that explains equip effects.
 Note that most of the entries are marked "Unknown" because I don't know
 what they do.

 These effects are triggered at the time a character equips the item.
 The only non duration effect here is that of the Sorcerer's Hood and
 Angel Ring. If you equip them on a dead character, the character will
 be resurrected and the item consumed.

---------------------------------------------------------------------------
 Section 2.3 Item listing, alphabetical order
---------------------------------------------------------------------------

Item data taken from the version for the Apple.

Acorn             [75] a-Acc               WCARBPHM  1/use  heal 8 hp
Admt Bracers      [3c] 3-Armr      AC - 6  -CAR----
Admt Chain        [39] 3-Armr      AC - 5  W---BPH-
Admt Gloves       [33] 5-Glov      AC - 3  W----P--
Admt Helm         [32] 4-Helm      AC - 3  W--RBPH-
Admt Plate        [3b] 3-Armr      AC - 7  W----PH-
Admt Shield       [31] 2-Shld      AC - 4  W--RBPH-
Admt Sword        [30] 1-Weap              W--RBPH-
Ag's Arrows       [48] c-Arws              W----PH- 10/uses range-atk
Ali's Carpet      [36] a-Acc       AC - 2  WCARBPHM 50/uses casts Male
Angel's Harp      [d2] 6-Inst      AC - 2  ----B---  5/uses casts Regn
Angel's Ring      [b9] 8-Ring      AC - 2  WCARBPHM                     Eff: 14
Angra's Eye       [66] a-Acc               -CA-BP--  7/uses casts Basp
Aram's Knife      [65] 1-Weap              W----PH- 30/uses range-atk
Arefolia          [7a] a-Acc               WCARBPHM  1/use  casts Gill
Arrows            [16] c-Arws              W--RBPHM 24/uses range-atk
Arws of Life      [7c] c-Arws              W--RBPHM 24/uses range-atk
Bard Bow          [4a] b-Bow       AC - 2  ----B---
Bardsword         [1d] 1-Weap              ----B---                     Eff:  5
Belt of Alliria   [88] a-Acc               WCARBPHM         event
Black Arrows      [9f] a-Acc               W--RBPHM 24/uses range-atk
Black Lens        [72]                     WCARBPHM         event
Blood Mesh Robe   [c9] 3-Armr      AC - 4  -CA-----
Blue Rose         [92] a-Acc               WCARBPHM         event
Bolt              [a7] a-Acc               WCARBPHM         event
Boomerang         [35] a-Acc               W--RB--M         range-atk
Breath Ring       [52] 8-Ring              WCARBPHM                     Eff: 10
Broadsword        [ 3] 1-Weap              W---BPHM
Brothers Fgn      [69] 7-Fgn               WCARBPHM  1/use  casts Brkr
Buckler           [ a] 2-Shld      AC - 1  W--RBPHM
Canteen           [7d] d-Cont              WCARBPHM 10/uses drink/use
Chain Mail        [ d] 3-Armr      AC - 3  W---BPHM
Cli Lyre          [de] 6-Inst      AC - 5  ----B--- 15/uses breath
Conjurstaff       [4e] 1-Weap      AC - 2  -CA-----                     Eff:  4
Crown of Truth    [87] 4-Helm      AC -10  W----PH-
Crystal Gem       [dc] a-Acc               -CA-----  3/uses sp-restore
Crystal Key       [89] a-Acc               WCARBPHM         event
Crystal Lens      [70]                     WCARBPHM         event
Crystal Sword     [59] 1-Weap              W---BPH-
Dagger            [ 5] 1-Weap              WCARBPHM
Dayblade          [2c] 1-Weap              W---BPH- 80/uses casts Lere
Death Fgn         [be] 7-Fgn               WCARBPHM  1/use  summon
Death Hammer      [c8] 1-Weap      AC - 1  W-------
Death Stars       [3a] 1-Weap              ------H-  4/uses range-atk
Deathdrum         [5d] 6-Inst      AC - 2  ----B--- 10/uses casts Dest
Deathhorn         [ba] 6-Inst              ----B--- 30/uses breath      Eff:  6
Deathring         [58] 8-Ring      AC - 1  W----PH- 64/uses casts Ande
Divine Halbard    [8e] 1-Weap      AC - 1  W----PHM
Dmnd Bracers      [bd] 3-Armr      AC - 8  -CAR----
Dmnd Flail        [d6] 1-Weap              W----P--
Dmnd Helm         [4b] 4-Helm      AC - 4  W----PH-
Dmnd Plate        [54] 3-Armr      AC - 8  W---BP--
Dmnd Scale        [b5] 3-Armr      AC - 7  W---BPH-
Dmnd Shield       [49] 2-Shld      AC - 5  W---BPH-
Dmnd Staff        [db] 1-Weap      AC - 1  --A-----                     Eff: 13
Dmnd Suit         [d5] e-Clk       AC -15  W----P--
Dozer Fgn         [38] 7-Fgn               WCARBPHM  1/use  summon
Dragon Fgn        [62] 7-Fgn               WCARBPHM  1/use  summon
Dragonshield      [53] 2-Shld      AC - 4  W--RBPH- 20/uses breath
Dragonwand        [57] 9-Wand              -CA----- 35/uses breath
Dynamite          [6a] a-Acc               WCARBPHM  1/use  casts Mama
Eelskin Tunic     [d9] 6-Inst      AC - 4  ------H-
Elf Boots         [4c] a-Acc               WCARBPHM
Elf Cloak         [2e] e-Clk       AC - 3  -CAR---M
Eternal Torch     [b7] a-Acc               WCARBPHM         torch?
Familiar Fgn      [cc] 7-Fgn               --A-----         summon      Eff: 13
Ferofist's Helm   [99] 4-Helm      AC - 7  W----PH-         event
Fin's Flute       [29] 6-Inst      AC - 2  ----B---
Fire Horn         [1e] 6-Inst              ----B--- 50/uses breath
Fire Spear        [81] 1-Weap              W--RBPHM  1/use  range-atk
Firebrand         [83] 1-Weap Poss AC - 1  W--RBPH-
Flame Horn        [5b] 6-Inst              ----B--- 60/uses breath
Flame Knife       [af] 1-Weap      AC - 1  ---R---- 20/uses casts Flco
Flame Sword       [50] 1-Weap      AC - 1  W----PH-
Flare Crystal     [f3] a-Acc               -CA-----  5/uses sp-restore
Frost Horn        [47] 6-Inst              ----B--- 65/uses breath
Galt's Flute      [46] 6-Inst              ----B--- 88/uses casts Wihe
Galvanic Oboe     [c2] 6-Inst              ----B---  5/uses casts Wizw  Eff:  5
Gauntlets         [13] 5-Glov      AC - 1  W----PH-
Giant Fgn         [1b] 7-Fgn               WCARBPHM  1/use  summon
Gods' Blade       [f5] 1-Weap      AC - 5  W----P--
Halbard           [ 7] 1-Weap              W----PHM
Hammer of Wrath   [98] 1-Weap              W----P--         event
Harmonic Gem      [c3] a-Acc               -CA-----  1/use  sp-restore
Hawkblade         [2f] 1-Weap              W---BPH-
Heartseeker       [b1] 1-Weap Crit AC - 2  ---R----                     Eff: 10
Helm              [11] 4-Helm      AC - 1  W--RBPHM
Helm of Justice   [9c] 4-Helm      AC - 9  ---R----                     Eff:  8
Herb Fgn          [67] 7-Fgn               WCARBPHM  1/use  casts Herb
Holy Avenger      [ac] 1-Weap      AC - 4  -----P--         casts Grre
Holy Handgrenade  [6d] a-Acc               WCARBPHM  1/use  casts Mama
Holy Missile      [f4] 1-Weap              W--RBPHM  1/use  range-atk
Holy Sword        [84] 1-Weap      AC - 2  -----P--         casts Grre
Holy TNT          [b6] a-Acc               WCARBPHM  2/uses casts Mama
Horn of Gods      [f8] 6-Inst              ----B--- 25/uses breath
Hourglass         [cd] a-Acc               -CA-----  2/uses casts Stun
Hunter Blade      [f6] 1-Weap      AC - 3  ------H-
Hunters Cloak     [c7] 3-Armr      AC - 8  ------H-
I-ching           [90] a-Acc               -------M 25/uses casts Scsi
Incense           [8f] a-Acc               -------M  3/uses casts Regn
Kael's Axe        [2a] 1-Weap Pois         W---BPH-  1/use  range-atk
Kali's Garrote    [ae] 1-Weap      AC - 1  ---R----                     Eff:  8
Kato's bracer     [44] a-Acc               -CAR----                     Eff:  9
Lamp              [ 2]                     WCARBPHM  1/use  lamp?
Leather Armor     [ c] 3-Armr      AC - 2  W--RBPHM
Leather Gloves    [12] 5-Glov      AC - 1  WCARBPHM
Left Key          [a4] a-Acc               WCARBPHM         event
Lever             [a5] a-Acc               WCARBPHM         event
Lightstar         [86] a-Acc               ------H-  1/use  range-atk
Litewand          [1f] a-Acc               -CA----- 80/uses casts Lere
Long Bow          [ 8] b-Bow               W--RBPHM
Luckshield        [37] 2-Shld      AC - 3  W--RBPH-                     Eff:  6
Mage Fgn          [63] 7-Fgn               WCARBPHM  1/use  summon
Mage Staff        [3f] 1-Weap      AC - 2  -CA-----                     Eff:  2
Mages Cloak       [cb] 3-Armr      AC - 4  --A----- 10/uses casts Basp
Mages Gloves      [f2] 5-Glov      AC - 4  -CA-----
Magic Triangle    [96] a-Acc               WCARBPHM         event
Mandolin          [14] 6-Inst              ----B---
Master Wand       [68] 9-Wand              -CA----- 11/uses casts Nila
Masterkey         [6e] a-Acc               WCARBPHM                     Eff: 11
Minstrels Glove   [c6] 5-Glov      AC - 7  ----B---
Misercorde        [ab] 1-Weap      AC - 3  ---R----         casts Grre
Molten Fgn        [26] 7-Fgn               WCARBPHM  1/use  summon
Mthr Arrows       [2b] c-Arws              W--RBPHM 10/uses range-atk
Mthr Axe          [23] 1-Weap              W---BPHM  1/use  range-atk
Mthr Bracers      [1c] 3-Armr      AC - 4  -CAR----
Mthr Chain        [19] 3-Armr      AC - 4  W---BPHM
Mthr Dagger       [20] 1-Weap              WCARBPHM
Mthr Gloves       [22] 5-Glov      AC - 2  W---BP--
Mthr Helm         [21] 4-Helm      AC - 2  W--RBPHM
Mthr Plate        [25] 3-Armr      AC - 6  W----PH-
Mthr Scale        [1a] 3-Armr      AC - 5  W--RBPH-
Mthr Shield       [18] 2-Shld      AC - 3  W--RBPH-
Mthr Suit         [f0] 3-Armr      AC -10  W----PH-
Mthr Sword        [17] 1-Weap              W--RBPH-
Nightspear        [77] 1-Weap              W--RBPHM         range-atk
Nospin Ring       [6f] 8-Ring              WCARBPHM                     Eff:  3
Nut               [a6] a-Acc               WCARBPHM         event
Ogrewand          [43] 9-Wand              -CA----- 88/uses casts Wigi
Oscon's Staff     [b8] 1-Weap Pois AC - 3  -CA----- 10/uses casts Ston  Eff: 13
Pipes of Pan      [5e] 6-Inst      AC - 2  ----B---         casts Grre
Plate Armor       [ f] 3-Armr      AC - 5  W----PH-
Poison Dagger     [c0] 1-Weap Pois AC - 1  ---R----
Power Ring        [5f] 8-Ring              -CA---H- 17/uses casts Magm
Powerstaff        [51] 1-Weap              WCARBP-- 51/uses casts Sowh
Pure Shield       [3e] 2-Shld      AC - 5  -----P--
Pureblade         [34] 1-Weap              -----P--
Purple Heart      [d7] a-Acc               WCARBPHM 10/uses casts Rest
Rainbow Rose      [95] a-Acc               WCARBPHM         event
Red Rose          [93] a-Acc               WCARBPHM         event
Red's Stilleto    [b0] 1-Weap      AC - 2  ---R----         casts Hafo
Right Key         [a3] a-Acc               WCARBPHM         event
Robes             [10] 3-Armr      AC - 1  WCARBPHM
Scale Armor       [ e] 3-Armr      AC - 4  W---BPH-
Sceadu's Cloak    [9d] 3-Armr      AC -12  ---R----         event
Shadelance        [9e] 1-Weap              W----PH-         casts Nila
Shadow Door       [aa] a-Acc               WCARBPHM         event
Shadow Lock       [a9] a-Acc               WCARBPHM         event
Shadowshiv        [ad] 1-Weap              ---R----                     Eff:  6
Sheetmusic        [a2] a-Acc               WCARBPHM         event
Shield Ring       [28] 8-Ring      AC - 2  WCARBPHM
Shield Staff      [2d] 1-Weap      AC - 2  WCARBPHM
Short Sword       [ 4] 1-Weap              W--RBPHM
Shrill Flute      [d1] 6-Inst      AC - 2  ----B---  5/uses casts Fafo
Shuriken          [24] a-Acc               W--RB-HM  1/use  range-atk
Slayer Fgn        [3d] 7-Fgn               WCARBPHM  1/use  summon
Smokey Lens       [71]                     WCARBPHM         event
Song Axe          [60] 1-Weap      AC - 3  ----B---         range-atk   Eff:  5
Soothing Balm     [ca] a-Acc               WCARBPHM  5/uses casts Regn
Sorcerer's Hood   [da] 4-Helm      AC - 3  -CA-----         casts Magm  Eff: 14
Sorcerstaff       [45] 1-Weap      AC - 2  -CA----- 80/uses casts Diil
Soul Mace         [42] 1-Weap Poss         W---BPH-
Spanner           [a8] a-Acc               WCARBPHM         event
Spark Blade       [c1] 1-Weap      AC - 2  W-------         casts Shsp
Spear             [15] 1-Weap              W--RBPHM  1/use  range-atk
Speedboots        [5a] a-Acc               W--RBPHM                     Eff:  7
Spell Spear       [27] 1-Weap              W--RBPHM  1/use  range-atk
Sphere of Lanatir [73] a-Acc       AC - 5  -CA-----         event
Staff             [ 9] 1-Weap              WCARBPHM
Staff of Gods     [f7] 1-Weap      AC - 2  -CA----- 10/uses casts Jobo  Eff: 12
Staff of Lor      [4f] 1-Weap              -CA----M 35/uses casts Rest
Staff of Mangar   [bb] 1-Weap Poss AC - 4  --A-----                     Eff:  4
Steady Eye        [8d] a-Acc       AC - 4  ------H-
Stealth Arrows    [8b] c-Arws      AC - 2  ------H- 24/uses range-atk
Stoneblade        [6c] 1-Weap Ston         W----PH-
Strifespear       [a1] 1-Weap Crit         W---BPH-         casts Fade
Surehand Amulet   [cf] a-Acc               ---R----                     Eff:  6
Tao Ring          [8a] 8-Ring      AC - 5  -------M         casts Levi
Tesla Ring        [bc] 8-Ring      AC - 2  -CA----- 25/uses casts Wizw
The Book          [d3] a-Acc               -----P--  4/uses casts Disp
Thief Dagger      [41] 1-Weap              ---R----                     Eff:  8
Thieves Dart      [d0] a-Acc               ---R----  1/use  breath
Thieves Hood      [ce] 4-Helm      AC - 4  ---R----         casts Invi  Eff:  8
Thor's Hammer     [6b] 1-Weap              W----P--         range-atk   Eff:  1
Thunder Sword     [bf] 1-Weap      AC - 2  ----B---         casts Grre
Titan Bracers     [d8] 3-Armr      AC -10  -CAR----
Titan Helm        [80] 4-Helm      AC - 5  W----PH-
Titan Plate       [7e] 3-Armr      AC -10  W----P--
Titan Shield      [7f] 2-Shld      AC - 6  W---BP--
Titan Suit        [f1] 3-Armr      AC -15  W-------
Torch             [ 1]                     WCARBPHM  1/use  torch?
Tower Shield      [ b] 2-Shld      AC - 2  W---BPH-
Trick Brick       [61] a-Acc               -CA----- 30/uses casts Ices
Troll Ring        [64] 8-Ring              WCARBPHM                     Eff:  1
Troth Lance       [d4] 1-Weap      AC - 1  W----PH-
Tslotha's Head    [78] a-Acc               WCARBPHM
Tslotha's Heart   [79] a-Acc               WCARBPHM         event
Tung Plate        [c5] 3-Armr      AC -12  W----P--
Tung Shield       [c4] 2-Shld      AC - 7  W---BP--
Valarian's Bow    [7b] b-Bow       AC - 4  W--RBPHM         event
Vanquisher Fgn    [4d] 7-Fgn               ----B---  1/use  summon
Wand of Force     [dd] 9-Wand              -CA----- 10/uses casts Fota
Wand of Fury      [85] 9-Wand      AC - 1  -CA----- 10/uses breath
Wand of Power     [74] 9-Wand      AC - 3  -CA-----         casts Grsu
War Axe           [ 6] 1-Weap              W---BPHM  1/use  range-atk
War Staff         [40] 1-Weap              WCARBPHM
Wargloves         [55] 5-Glov      AC - 4  W----P--
Werra's Shield    [a0] 2-Shld      AC - 8  W---BPH-         event       Eff: 10
White Rose        [91] a-Acc               WCARBPHM         event
Willow Flute      [82] 6-Inst      AC - 2  ----B---  5/uses casts Wizw
Wineskin          [76] d-Cont              WCARBPHM 10/uses drink/use
Wizhelm           [56] 4-Helm      AC - 3  -CA----- 25/uses casts Wizw
Yellow Rose       [94] a-Acc               WCARBPHM         event
Yellow Staff      [8c] 1-Weap      AC - 4  -CA-----                     Eff:  2
Youth Potion      [df] a-Acc               WCARBPHM 10/uses casts Olay
Zen Arrows        [5c] c-Arws              W--RBPHM 10/uses range-atk

Effect  1: Regenerates HP.
Effect  2: Regenerates SP.
Effect  3: Party not affected by spinners.
Effect  4: Spells consume 1/2 spell points.
Effect  5: Unlimited bard songs.
Effect  6: (?) Increases chance to Hit?
Effect  7: (?) Increases chance to Run?
Effect  8: (?) Increases chance to Hide in Shadows?
Effect  9: Unknown
Effect 10: (?) Protection from breath attacks?
Effect 11: (?) Opens anything?
Effect 12: Spells consume 1/4 spell points
Effect 13: Regenerates SP... and?
Effect 14: Resurrects a dead character


---------------------------------------------------------------------------
 Section 2.4 Estimated melee damage, alphabetical order
---------------------------------------------------------------------------

DISCLAIMER: These are rough estimates, not accurate predictions! Even
if the estimates are incorrect, these numbers give a good prediction
of which weapons do more damage than others.

Admt Sword        [30] W--RBPH-  Melee-dam: 6-12
Aram's Knife      [65] W----PH-  Melee-dam: 6-12
Bardsword         [1d] ----B---  Melee-dam: 6-20
Broadsword        [ 3] W---BPHM  Melee-dam: 2-8
Conjurstaff       [4e] -CA-----  Melee-dam: 5-14
Crystal Sword     [59] W---BPH-  Melee-dam: 7-49
Dagger            [ 5] WCARBPHM  Melee-dam: 1-2
Dayblade          [2c] W---BPH-  Melee-dam: 4-25
Death Hammer      [c8] W-------  Melee-dam: 13-69
Death Stars       [3a] ------H-  Melee-dam: 1-2
Divine Halbard    [8e] W----PHM  Melee-dam: 12-75
Dmnd Flail        [d6] W----P--  Melee-dam: 13-69
Dmnd Staff        [db] --A-----  Melee-dam: 10-34
Fire Spear        [81] W--RBPHM  Melee-dam: 11-67
Firebrand         [83] W--RBPH-  Melee-dam: 13-76
Flame Knife       [af] ---R----  Melee-dam: 22-162
Flame Sword       [50] W----PH-  Melee-dam: 7-49
Gods' Blade       [f5] W----P--  Melee-dam: 45-325
Halbard           [ 7] W----PHM  Melee-dam: 2-16
Hammer of Wrath   [98] W----P--  Melee-dam: 8-64
Hawkblade         [2f] W---BPH-  Melee-dam: 4-25
Heartseeker       [b1] ---R----  Melee-dam: 6-9
Holy Avenger      [ac] -----P--  Melee-dam: 37-261
Holy Missile      [f4] W--RBPHM  Melee-dam: 1-2
Holy Sword        [84] -----P--  Melee-dam: 12-68
Hunter Blade      [f6] ------H-  Melee-dam: 85-645
Kael's Axe        [2a] W---BPH-  Melee-dam: 7-22
Kali's Garrote    [ae] ---R----  Melee-dam: 43-323
Mage Staff        [3f] -CA-----  Melee-dam: 3-24
Misercorde        [ab] ---R----  Melee-dam: 55-391
Mthr Axe          [23] W---BPHM  Melee-dam: 4-10
Mthr Dagger       [20] WCARBPHM  Melee-dam: 3-4
Mthr Sword        [17] W--RBPH-  Melee-dam: 4-10
Nightspear        [77] W--RBPHM  Melee-dam: 13-83
Oscon's Staff     [b8] -CA-----  Melee-dam: 7-35
Poison Dagger     [c0] ---R----  Melee-dam: 9-51
Powerstaff        [51] WCARBP--  Melee-dam: 4-25
Pureblade         [34] -----P--  Melee-dam: 6-48
Red's Stilleto    [b0] ---R----  Melee-dam: 68-516
Shadelance        [9e] W----PH-  Melee-dam: 1-2
Shadowshiv        [ad] ---R----  Melee-dam: 7-49
Shield Staff      [2d] WCARBPHM  Melee-dam: 3-17
Short Sword       [ 4] W--RBPHM  Melee-dam: 1-8
Song Axe          [60] ----B---  Melee-dam: 1-2
Sorcerstaff       [45] -CA-----  Melee-dam: 6-15
Soul Mace         [42] W---BPH-  Melee-dam: 5-19
Spark Blade       [c1] W-------  Melee-dam: 11-67
Spear             [15] W--RBPHM  Melee-dam: 1-8
Spell Spear       [27] W--RBPHM  Melee-dam: 4-18
Staff             [ 9] WCARBPHM  Melee-dam: 1-8
Staff of Gods     [f7] -CA-----  Melee-dam: 13-43
Staff of Lor      [4f] -CA----M  Melee-dam: 6-21
Staff of Mangar   [bb] --A-----  Melee-dam: 10-66
Stoneblade        [6c] W----PH-  Melee-dam: 4-5
Strifespear       [a1] W---BPH-  Melee-dam: 6-7
Thief Dagger      [41] ---R----  Melee-dam: 1-1
Thor's Hammer     [6b] W----P--  Melee-dam: 10-66
Thunder Sword     [bf] ----B---  Melee-dam: 12-68
Troth Lance       [d4] W----PH-  Melee-dam: 37-261
War Axe           [ 6] W---BPHM  Melee-dam: 2-8
War Staff         [40] WCARBPHM  Melee-dam: 4-32
Yellow Staff      [8c] -CA-----  Melee-dam: 9-30


---------------------------------------------------------------------------
 Section 3 Item drop guide
---------------------------------------------------------------------------

As one of the other FAQs comments, starting from scratch in Bard's
Tale 3 is unbelievably tedious not only because you'll want to get
your eventual Archmage up to level 13 in each of the early classes
(Conjurer, Magician, Sorcerer, Wizard) before defeating Brilhasti ap
Tarj, but also because it takes a long time to collect your equipment
and there's no equipment stores anywhere in the game. This takes a
very long time if you don't either have characters to import from
other games or don't have strong items and/or buff characters to help
with leveling. For a quick start, give Shadelances and Stoneblades to
fighters, Heartseekers to rogues, and Conjurstaff or Staff of Mangar
or Staff of the Gods to spellcasters.

I'll travel through each area of the game noting what items to be on
the look out for and which classes they'll be for. I'll mark items
that I would upgrade to (i.e. dump your Scale Armor in favor of Plate
Armor) and items that are the best of its type for each class (Titan
Suit is the best armor for warriors).

I'm only listing obvious upgrades. Not all items have an obvious
upgrade, so if you don't see an item in this listing, you may still
want to check the item list to see if you want to keep it or not,
especially if you don't already have an item of that type. I don't
believe any item has a negative effect.

Warriors and paladins can equip almost all the same items. In the 1st
half of the game, paladins get Pureblades and Pure Shields. In the 2nd
half of the game, warriors get Titan Suits.

The only worthwhile spellcaster equipment that cannot be equipped by
the early classes (conjurors, magicians, sorcerers, wizards) is the
Staff of Mangar which won't spawn until Gelidia which means you'll
already have your Archmage and your Chronomancer, so it doesn't really
matter.

Remember, a geomancers can equip anything that either warrior or a
spellcaster can equip (but not the exclusively paladin equipment).
The only disadvantage I know of to upgrading a warrior or a paladin to
a geomancer is that your character goes back at level 1 again and
hence will take a rather long time to build up the spell resistance
and penetration that a high level character has.

----- 3.0 - Drop areas -----

There are eight distinct divisions in the game defining where items
may spawn. To start off, all droppable items spawn in the Malefia
division.

The eight areas are roughly: Skara Brae, Catacombs, Unterbrae,
Arboria, Gelidia, Lucencia/Kinestia, Tenebrosia/Tarmitia, Malefia.

I say "roughly" because, often, the last level of one dimension spawns
items belonging to the next dimension. For example, the deepest floor
of Unterbrae drops like Arboria, the deepest level of Kinestia drops
like Tenebrosia/Tarmitia, and the last level of Tarmitia drops like
Malefia.

Outside of Malefia, most items spawn only in one or two areas. There
are a few exceptions to this, the most notable being the Harmonic Gem
which spawns everywhere except for Skara Brae (and the wilderness).
It's also useful to know that Wineskins and Canteens spawn in all
areas.

----- 3.1 - Skara Brae -----

This division includes both the city and the wilderness outside.
There's not much point to finding items in Skara Brae unless you're
starting from absolute scratch. The Catacombs drop much better items
than the ones you'll find here.

 Weapon
   Halbard: Warrior/paladins/hunter's upgrade. Monks can use them too.

 Shield
   Tower Shield: Upgrade for everyone except for spellcasters and monks.

 Armor
   Plate Armor: Warrior/paladin/hunter's upgrade.

----- 3.2 - Catacombs -----

This division includes the Catacombs and appears to also include the
1st floor of Unterbrae.

 Weapon
   Bardsword: Bard's upgrade. First item that gives unlimited songs.
   Shadowshiv: Rogue's upgrade.
   Shield Staff: Spellcaster's upgrade.

 Armor
   Mthr Bracers: Spellcaster's upgrade. Rogue can use them too.
   Mthr Chain: Monk's best.
   Mthr Scale: Rogue's upgrade.
   Mthr Plate: Warrior/paladin/hunter's upgrade.

 Helm
   Mthr Helm: Upgrade for everyone except spellcasters. Monk's best.

 Shield
   Mthr Shield: Upgrade for everyone except spellcasters and monks.

 Gloves
   Mthr Gloves: Warrior/bard/paladin's upgrade.

 Instrument
   Fin's Flute: Bard's upgrade.

 Ring
   Shield Ring: Everyone's first. Only monks have an obvious ring
                upgrade after this.

 Cloak
   Elf Cloak: Spellcaster/rogue/monk's best (and only).

If you figure out what a Shadowshiv does when equipped, I'd like to
know.

Every weapon found here, except for the Mthr Dagger, is an improvement
over the Short Sword and the Broadsword.

The Dayblade and Kael's Axe are a fighter's weapon upgrade of choice
here. These two do about the same damage on average. Usable by
warriors, bards, paladins, and hunters. Given a choice, bards should
go with the Bardsword for the unlimited songs ability.

Given that geomancers count as spellcasters, I tend to save my extra
Elf Cloaks for them (until you find Dmnd Suits for them, that is).

----- 3.3 - Unterbrae -----

As noted above, the 1st floor of Unterbrae drops like the Catacombs.
Therefore, this division starts on the 2nd floor of Unterbrae. These
items all drop in Arboria as well (but not in Gelidia), so feel free
to move on when you're ready.

 Weapon
   Mage Staff: Spellcaster's upgrade. Regenerates SP.
   Pureblade: Paladin's upgrade.

 Shield
   Admt Shield: Warrior/rogue/hunter's upgrade.
   Luckshield: If you can't find an Admt Shield, settle for a Luckshield.
   Pure Shield: Paladin's upgrade.

 Armor
   Admt Bracers: Spellcaster/rogue's upgrade.
   Admt Chain: Bard's upgrade.
   Admt Plate: Warrior/paladin/hunter's upgrade.

 Helm
   Admt Helm: Upgrade for everyone except spellcasters and monks.

 Gloves
   Admt Gloves: Warrior/paladin's upgrade.

 Accessory
   Ali's Carpet: Only normal accessory that improves AC except for
                 the Steady Eye which only hunters can equip.

If you figure out what a Thief Dagger or Luckshield or Kato's Bracer
do when equipped, I'd like to know. The Luckshield has the same effect
as a Shadowshiv.

The Hawkblade and the War Staff are a fighter's weapon upgrade of
choice here. Usable by warriors, paladins, and hunters. Paladins
should upgrade to the Pureblade as that can do yet more damage.

If you didn't find a Bardsword for you bard before, pick up a Song Axe
here for the unlimited songs ability (but less damage than the
Bardsword). The Song Axe does pitiful damage but can improve your AC.

----- 3.4 - Arboria -----

This division starts on the deepest floor of Unterbrae and includes
all of Arboria. These items all drop in Gelidia as well.

 Weapon
   Conjurstaff: Spellcaster's upgrade. Spells consume half SP.
   Flame Knife: Rogue's upgrade.
   Stoneblade: Warrior/paladin/hunter critical-hit weapon.

 Shield
   Dmnd Shield: Warrior/bard/hunter's upgrade. Paladins can use it too.
   Dragonshield: Rogue's best.

 Armor
   Dmnd Plate: Warrior/paladin/hunter's upgrade.

 Helm
   Dmnd Helm: Warrior/paladin/hunter's upgrade.
   Wizhelm: Spellcaster's upgrade/best.

 Gloves
   Wargloves: Warrior/paladin's best.

 Ring
   Nospin Ring: Negates spinners. Anyone can equip it. You only need
                one party member to equip it to get the effect.

 Bow
   Bard Bow: Bard's best.

Bards should probably stick with either the Bardsword or a Song Axe
for the unlimited songs ability rather than upgrading to a weapon with
higher damage.

I don't see much point in upgrading past a Stoneblade. Sure, some of
the later weapon improve AC, but I think critical hit ability is more
important, especially given the massive amount of hit points that
enemies have in the endgame. Later on, when hunters reach 99% in their
critical hit ability, you may want to upgrade to weapons that improve
AC.

If your didn't get a Pure Shield before, paladins can also use the
Dmnd Shield which is equivalent.

Among the miscellaneous items found here are Troll Rings and
Masterkeys. If you don't already have enough rings for everyone, you
can equip a Troll Ring for its (very minor) HP regeneration ability.
I'm not clear what ability a Masterkey gives. I'm testing the theory
that the wearer is immune to traps on chests. Oh, the traps still go
off, but I haven't been hurt by said traps while wearing a Masterkey.

----- 3.5 - Gelidia -----

 Weapon
   Kali's Garrote: Rogue's upgrade.
   Staff of Mangar: Spellcaster's upgrade. Same effect as Conjurstaff.

 Shield
   Titan Shield: Warrior/bard/paladin's upgrade.

 Armor
   Dmnd Scale: Bard/hunter's upgrade.
   Titan Plate: Warrior/paladin's upgrade.

 Helm
   Titan Helm: Warrior/paladin/hunter's best.

 Ring
   Angel's Ring: Everyone's best (except for monks). Equipping on a
                 dead character will consume the ring in order to
                 resurrect him or her.
   Tao Ring: Monk's best.

 Wand
   Wand of Fury: Spellcaster's best. The only normal wand that improves
                 AC when equipped.

 Accessory
   Steady Eye: Hunter's best.

 Arrows
   Stealth Arrows: Hunter's best. The only arrows that improve AC
                   when equipped.

If you figure out what Kali's Garrote or a Heartseeker (other than the
critical hit ability) or Oscon's Staff or Deathhorn do when equipped,
I'd like to know.

If you didn't find a Fin's Flute for your bard before, pick up a
Willow Flute here. Or, even better, pick up a Galvanic Oboe for
unlimited songs and swap out your Bardsword or Song Axe for a stronger
weapon such as a Thunder Sword.

If you have any monks, you can find Tao Rings here for them (AC -5).
However, by this point, I expect a monk's AC to already be at -50 (or
very close), so it's not a big deal. I'd rather choose a ring that
gives a special ability, especially a Nospin Ring.

After Gelidia, you won't see Nospin Rings, Conjurstaffs, or Staff of
Mangars until Malefia, so consider hanging out in either Arboria or
Gelidia for a little bit longer. I usually seem to get at least one
Conjurstaff over the course of completing Arboria and Gelidia. Nospin
Rings seem to be fairly rare, so move on if you start getting
impatient.

For spellcasters that don't yet have a Conjurstaff or a Staff of
Mangar, you can find Yellow Staffs and Oscon's Staffs here. They both
provide the SP regeneration ability and are a direct upgrade from the
Mage Staff.

----- 3.6 - Lucencia, Kinestia -----

This division starts in Lucencia and includes all of Kinestia except
for the Sanctum.

 Armor
   Hunters Cloak: Hunter's upgrade.
   Tung Plate: Warrior's upgrade. Paladin's best.

 Shield
   Tung Shield: Warrior/bard/paladin's best.

 Helm
   Thieves Hood: Rogue's best. This is less useful than it would seem
                 since we'll have the Helm of Justice in the endgame.

 Gloves
   Minstrels Glove: Bard's best.

If you figure out what the Thieves Hood or the Surehand Amulet do when
equipped, I'd like to know.

Spellcasters upgrade to either the Blood Mesh Robe or the Mages Cloak.
Both are armor.

As for the miscellaneous items, you can find Familiar Fgns here.
Equipping one on a spellcaster gives the SP regeneration ability.
Figurines fall into their own category and therefore don't compete
with wands or accessories.

----- 3.7 - Tenebrosia, Tarmitia -----

This division starts in the deepest level of Kinestia (the Sanctum)
and includes all of Tenebrosia and all the warring states of Tarmitia
but not the last level of Tarmitia (Tarmitia proper, so to speak).

 Weapon
   Misercorde: Rogue's upgrade.

 Armor
   Titan Bracers: Spellcaster/rogue's best. Rogues, however, will
                  want to go with Sceadu's Cloak once you reach Malefia.

 Instrument:
   Eelskin Tunic: Hunter's best (and only). (How does it make any sense
                  for a hunter to have an instrument?)

 Cloak
   Dmnd Suit: Geomancer's best. Warrior/paladin best (and only).

If you don't have Wizhelms for your spellcasters, pick up Sorcerer's
Hoods here.

If your bard needs better AC, put on a Cli Lyre. If you want to keep
the unlimited songs ability, stick with a Galvanic Oboe. This late in
the game, the unlimited songs ability is less crucial given how many
songs your bard can croak out before needing another drink.

----- 3.8 - Malefia -----

These are the cool items that drop here and nowhere else. This
division includes the last level of Tarmitia (Tarmitia proper).

 Weapon
   Heartseeker: Rogue's critical-hit weapon.
   Hunter Blade: Hunter's best.
   Staff of Gods: Spellcaster's best. Spells consume quarter SP.

 Armor
   Mthr Suit: Hunter's best.
   Titan Suit: Warrior's best. (Note: Paladin's can't equip it.)

 Gloves
   Mages Gloves: Spellcaster's best.

Since a hunter should have an innate 99% critical hit ability by now,
I upgrade to a Hunter Blade for the improved AC.


---------------------------------------------------------------------------
 Section 4 Ability discussion
---------------------------------------------------------------------------

There are 14 differing abilities provided by equipping specific items.
Some abilities affect the whole party while some effect only the
individual equipping the item.

(1) HP regeneration.

 In combat, this ability heals 1 HP/turn. Outside of combat, 1 HP is
 healed at regular intervals.

   Thor's Hammer     [6b] 1-Weap              W----P--         range-atk
   Troll Ring        [64] 8-Ring              WCARBPHM

 Both the Troll Ring and Thor's Hammer drop in Arboria and Gelidia.

 Given that the Stoneblade drops in the same areas, I would choose
 the Stoneblade for its critical-hit ability which becomes more and
 more important, as you progress into the 2nd half of the game.

 Front-row characters should probably stick with rings that improve AC.

(2) SP regeneration.

 In combat this ability heals 1 SP/turn. Outside of combat, 1 SP is
 healed at regular intervals.

   Mage Staff        [3f] 1-Weap      AC - 2  -CA-----
   Yellow Staff      [8c] 1-Weap      AC - 4  -CA-----

 The Mage Staff drops in Unterbrae and Arboria, the Yellow Staff in
 Gelidia. I'd go with these only if I didn't have the Conjurstaff,
 the Staff of Mangar, or the Staff of Gods.

(3) Negate spinners.

 Prevents spinners from affecting the party.

   Nospin Ring       [6f] 8-Ring              WCARBPHM

 The Nospin Ring drops in Arboria and Gelidia.

 Note: You only need to one character to equip a Nospin Ring to get
 its effect.

(4) Half SP consumption.

 All spells consume half the normal SP amount, rounded down. This affects
 all spells in and out of combat, except when Trap Zap-ing a chest which
 consumes 2 SP no matter what.

   Conjurstaff       [4e] 1-Weap      AC - 2  -CA-----
   Staff of Mangar   [bb] 1-Weap Poss AC - 4  --A-----

 Probably the single most useful spellcaster weapon until the Staff
 of Gods. Later in the game, I make sure to give one to a geomancer
 since they have such low SP capacity.

 The Conjurstaff drops in Arboria and Gelidia, the Staff of Mangar in
 Gelidia.

(5) Unlimited bard songs.

 A bard with this ability gets all of his/her songs for free.

   Bardsword         [1d] 1-Weap              ----B---
   Galvanic Oboe     [c2] 6-Inst              ----B---  5/uses casts Wizw
   Song Axe          [60] 1-Weap      AC - 3  ----B---         range-atk

 The Bardsword drops in the Catacombs, the Song Axe in Arboria and
 Gelidia, the Galvanic Oboe in Gelidia. The Bardsword does good
 damage early in the game, whereas the Song Axe does only piddling
 damage. The Song Axe makes up for this difference by improving your
 AC. Since I kept my bard in the back-row, the Song Axe's poor damage
 didn't matter.

(6) Unknown-- improves chance to hit?

 I've read that, in Bard's Tale (1), the Luckshield improves chances
 to hit. I've never noticed much difference.

   Deathhorn         [ba] 6-Inst              ----B--- 30/uses breath
   Luckshield        [37] 2-Shld      AC - 3  W--RBPH-
   Shadowshiv        [ad] 1-Weap              ---R----
   Surehand Amulet   [cf] a-Acc               ---R----

 The Shadowshiv drops in the Catacombs, the Luckshield in Unterbrae
 and Arboria, the Deathhorn in Gelidia, the Surehand Amulet in
 Lucencia and Kinestia.

(7) Unknown-- improves party's chance to flee?

 I've read that Speedboots improve a party's chance to flee an
 encounter. Though entirely believable, I never spent the time to
 verify this.

   Speedboots        [5a] a-Acc               W--RBPHM

 Speedboots drop in Arboria and Gelidia.

(8) Unknown-- improves chance to Hide in Shadows?

 I've read that the, in Bard's Tale (1), the Thief Dagger improves a
 rogue's chance to Hide. Though entirely believable, it's rather hard
 for me to verify given that beating Brilhasti ap Tarj sends the
 entire party up to level 36 (unless you managed to accidentally
 disable this event-- hey, I've done it) and a level 36 rogue is
 close to perfect at his/her Hide in Shadows ability.

   Helm of Justice   [9c] 4-Helm      AC - 9  ---R----
   Kali's Garrote    [ae] 1-Weap      AC - 1  ---R----
   Thief Dagger      [41] 1-Weap              ---R----
   Thieves Hood      [ce] 4-Helm      AC - 4  ---R----         casts Invi

 The Thief Dagger drops in Unterbrae and Arboria, Kali's Garrote in
 Gelidia, the Thieves Hood in Lucencia and Kinestia.

(9) Unknown

 Whatever the bonus is, I don't think it's mere a spellcaster bonus
 since a rogue can equip it.

   Kato's bracer     [44] a-Acc               -CAR----

 Kato's bracer drops in Unterbrae and Arboria.

(10) Unknown-- decreases damage taken from breath attacks?

 I've read that, in Bard's Tale (1), the Breath Ring decreases damage
 taken from breath attacks. Though believable, I've never tried to
 verify it and I'm not even sure how I would go about verifying it.

   Breath Ring       [52] 8-Ring              WCARBPHM
   Heartseeker       [b1] 1-Weap Crit AC - 2  ---R----
   Werra's Shield    [a0] 2-Shld      AC - 8  W---BPH-         event

 The Breath Ring drops in Arboria and Gelidia, the Heartseeker only
 in the Malefia division.

(11) Unknown

 The theory I'm testing now is that the Masterkey allows me to open
 trapped chests without taking any hurt from the traps I spring when
 doing so.

   Masterkey         [6e] a-Acc               WCARBPHM

 The Masterkey drops in Arboria and Gelidia.

(12) Quarter SP consumption

 All spells consume quarter the normal SP amount, rounded down. This
 affects all spells in and out of combat, except when Trap Zap-ing a
 chest which consumes 2 SP no matter what.

   Staff of Gods     [f7] 1-Weap      AC - 2  -CA----- 10/uses casts Jobo

 The Staff of Gods drops only in the Malefia division.

 The best of the spellcaster equipment. To see why this is I say
 this, think about a NUKE that costs less than 40 SP. Better yet,
 think about two NUKEs together costing less than 80 SP. Some enemies
 in Malefia take as many as four NUKEs to take down.

(13) SP regeneration-- and more?

 These items each give the SP regeneration ability. Because the game
 treats separately from the Mage Staff and the Yellow Staff, I figure
 it's because they also give some extra bonus. I checked my SP
 consumption and, unfortunately, no, said extra bonus is not decreased
 SP consumption (wouldn't that be great?).

   Dmnd Staff        [db] 1-Weap      AC - 1  --A-----
   Familiar Fgn      [cc] 7-Fgn               --A-----         summon
   Oscon's Staff     [b8] 1-Weap Pois AC - 3  -CA----- 10/uses casts Ston

 Oscon's Staff drops in Gelidia, the Familiar Fgn in Lucencia and
 Kinestia, the Dmnd Staff in Tenebrosia and Tarmitia. Don't use the
 figurine, equip it.

(14) Resurrection

 The resurrection ability works differently than all the other
 abilities. Instead of providing a passive benefit like all the rest,
 these items provide their benefit only at the time they are
 equipped. When equipped on a dead character, these items will
 resurrect said character and then disappear.

 Note: These items do not prevent a character from dying and also do
 not automatically resurrect a dead character. To trigger the ability
 on the wearer that just died, simply unequip and re-equip the item.

   Angel's Ring      [b9] 8-Ring      AC - 2  WCARBPHM
   Sorcerer's Hood   [da] 4-Helm      AC - 3  -CA-----         casts Magm

 The Angel's Ring drops in Gelidia, the Sorcerer's Hood in Tenebrosia
 and Tarmitia.


---------------------------------------------------------------------------
 Appendices
---------------------------------------------------------------------------

---------------------------------------------------------------------------
 Appendix A - Item listing, file order
---------------------------------------------------------------------------

Item data taken from the version for the Apple.

[ 0]
[ 1] Torch                                 WCARBPHM  1/use  torch?
[ 2] Lamp                                  WCARBPHM  1/use  lamp?
[ 3] Broadsword        1-Weap              W---BPHM
[ 4] Short Sword       1-Weap              W--RBPHM
[ 5] Dagger            1-Weap              WCARBPHM
[ 6] War Axe           1-Weap              W---BPHM  1/use  range-atk
[ 7] Halbard           1-Weap              W----PHM
[ 8] Long Bow          b-Bow               W--RBPHM
[ 9] Staff             1-Weap              WCARBPHM
[ a] Buckler           2-Shld      AC - 1  W--RBPHM
[ b] Tower Shield      2-Shld      AC - 2  W---BPH-
[ c] Leather Armor     3-Armr      AC - 2  W--RBPHM
[ d] Chain Mail        3-Armr      AC - 3  W---BPHM
[ e] Scale Armor       3-Armr      AC - 4  W---BPH-
[ f] Plate Armor       3-Armr      AC - 5  W----PH-
[10] Robes             3-Armr      AC - 1  WCARBPHM
[11] Helm              4-Helm      AC - 1  W--RBPHM
[12] Leather Gloves    5-Glov      AC - 1  WCARBPHM
[13] Gauntlets         5-Glov      AC - 1  W----PH-
[14] Mandolin          6-Inst              ----B---
[15] Spear             1-Weap              W--RBPHM  1/use  range-atk
[16] Arrows            c-Arws              W--RBPHM 24/uses range-atk
[17] Mthr Sword        1-Weap              W--RBPH-
[18] Mthr Shield       2-Shld      AC - 3  W--RBPH-
[19] Mthr Chain        3-Armr      AC - 4  W---BPHM
[1a] Mthr Scale        3-Armr      AC - 5  W--RBPH-
[1b] Giant Fgn         7-Fgn               WCARBPHM  1/use  summon
[1c] Mthr Bracers      3-Armr      AC - 4  -CAR----
[1d] Bardsword         1-Weap              ----B---                     Eff:  5
[1e] Fire Horn         6-Inst              ----B--- 50/uses breath
[1f] Litewand          a-Acc               -CA----- 80/uses casts Lere
[20] Mthr Dagger       1-Weap              WCARBPHM
[21] Mthr Helm         4-Helm      AC - 2  W--RBPHM
[22] Mthr Gloves       5-Glov      AC - 2  W---BP--
[23] Mthr Axe          1-Weap              W---BPHM  1/use  range-atk
[24] Shuriken          a-Acc               W--RB-HM  1/use  range-atk
[25] Mthr Plate        3-Armr      AC - 6  W----PH-
[26] Molten Fgn        7-Fgn               WCARBPHM  1/use  summon
[27] Spell Spear       1-Weap              W--RBPHM  1/use  range-atk
[28] Shield Ring       8-Ring      AC - 2  WCARBPHM
[29] Fin's Flute       6-Inst      AC - 2  ----B---
[2a] Kael's Axe        1-Weap Pois         W---BPH-  1/use  range-atk
[2b] Mthr Arrows       c-Arws              W--RBPHM 10/uses range-atk
[2c] Dayblade          1-Weap              W---BPH- 80/uses casts Lere
[2d] Shield Staff      1-Weap      AC - 2  WCARBPHM
[2e] Elf Cloak         e-Clk       AC - 3  -CAR---M
[2f] Hawkblade         1-Weap              W---BPH-
[30] Admt Sword        1-Weap              W--RBPH-
[31] Admt Shield       2-Shld      AC - 4  W--RBPH-
[32] Admt Helm         4-Helm      AC - 3  W--RBPH-
[33] Admt Gloves       5-Glov      AC - 3  W----P--
[34] Pureblade         1-Weap              -----P--
[35] Boomerang         a-Acc               W--RB--M         range-atk
[36] Ali's Carpet      a-Acc       AC - 2  WCARBPHM 50/uses casts Male
[37] Luckshield        2-Shld      AC - 3  W--RBPH-                     Eff:  6
[38] Dozer Fgn         7-Fgn               WCARBPHM  1/use  summon
[39] Admt Chain        3-Armr      AC - 5  W---BPH-
[3a] Death Stars       1-Weap              ------H-  4/uses range-atk
[3b] Admt Plate        3-Armr      AC - 7  W----PH-
[3c] Admt Bracers      3-Armr      AC - 6  -CAR----
[3d] Slayer Fgn        7-Fgn               WCARBPHM  1/use  summon
[3e] Pure Shield       2-Shld      AC - 5  -----P--
[3f] Mage Staff        1-Weap      AC - 2  -CA-----                     Eff:  2
[40] War Staff         1-Weap              WCARBPHM
[41] Thief Dagger      1-Weap              ---R----                     Eff:  8
[42] Soul Mace         1-Weap Poss         W---BPH-
[43] Ogrewand          9-Wand              -CA----- 88/uses casts Wigi
[44] Kato's bracer     a-Acc               -CAR----                     Eff:  9
[45] Sorcerstaff       1-Weap      AC - 2  -CA----- 80/uses casts Diil
[46] Galt's Flute      6-Inst              ----B--- 88/uses casts Wihe
[47] Frost Horn        6-Inst              ----B--- 65/uses breath
[48] Ag's Arrows       c-Arws              W----PH- 10/uses range-atk
[49] Dmnd Shield       2-Shld      AC - 5  W---BPH-
[4a] Bard Bow          b-Bow       AC - 2  ----B---
[4b] Dmnd Helm         4-Helm      AC - 4  W----PH-
[4c] Elf Boots         a-Acc               WCARBPHM
[4d] Vanquisher Fgn    7-Fgn               ----B---  1/use  summon
[4e] Conjurstaff       1-Weap      AC - 2  -CA-----                     Eff:  4
[4f] Staff of Lor      1-Weap              -CA----M 35/uses casts Rest
[50] Flame Sword       1-Weap      AC - 1  W----PH-
[51] Powerstaff        1-Weap              WCARBP-- 51/uses casts Sowh
[52] Breath Ring       8-Ring              WCARBPHM                     Eff: 10
[53] Dragonshield      2-Shld      AC - 4  W--RBPH- 20/uses breath
[54] Dmnd Plate        3-Armr      AC - 8  W---BP--
[55] Wargloves         5-Glov      AC - 4  W----P--
[56] Wizhelm           4-Helm      AC - 3  -CA----- 25/uses casts Wizw
[57] Dragonwand        9-Wand              -CA----- 35/uses breath
[58] Deathring         8-Ring      AC - 1  W----PH- 64/uses casts Ande
[59] Crystal Sword     1-Weap              W---BPH-
[5a] Speedboots        a-Acc               W--RBPHM                     Eff:  7
[5b] Flame Horn        6-Inst              ----B--- 60/uses breath
[5c] Zen Arrows        c-Arws              W--RBPHM 10/uses range-atk
[5d] Deathdrum         6-Inst      AC - 2  ----B--- 10/uses casts Dest
[5e] Pipes of Pan      6-Inst      AC - 2  ----B---         casts Grre
[5f] Power Ring        8-Ring              -CA---H- 17/uses casts Magm
[60] Song Axe          1-Weap      AC - 3  ----B---         range-atk   Eff:  5
[61] Trick Brick       a-Acc               -CA----- 30/uses casts Ices
[62] Dragon Fgn        7-Fgn               WCARBPHM  1/use  summon
[63] Mage Fgn          7-Fgn               WCARBPHM  1/use  summon
[64] Troll Ring        8-Ring              WCARBPHM                     Eff:  1
[65] Aram's Knife      1-Weap              W----PH- 30/uses range-atk
[66] Angra's Eye       a-Acc               -CA-BP--  7/uses casts Basp
[67] Herb Fgn          7-Fgn               WCARBPHM  1/use  casts Herb
[68] Master Wand       9-Wand              -CA----- 11/uses casts Nila
[69] Brothers Fgn      7-Fgn               WCARBPHM  1/use  casts Brkr
[6a] Dynamite          a-Acc               WCARBPHM  1/use  casts Mama
[6b] Thor's Hammer     1-Weap              W----P--         range-atk   Eff:  1
[6c] Stoneblade        1-Weap Ston         W----PH-
[6d] Holy Handgrenade  a-Acc               WCARBPHM  1/use  casts Mama
[6e] Masterkey         a-Acc               WCARBPHM                     Eff: 11
[6f] Nospin Ring       8-Ring              WCARBPHM                     Eff:  3
[70] Crystal Lens                          WCARBPHM         event
[71] Smokey Lens                           WCARBPHM         event
[72] Black Lens                            WCARBPHM         event
[73] Sphere of Lanatir a-Acc       AC - 5  -CA-----         event
[74] Wand of Power     9-Wand      AC - 3  -CA-----         casts Grsu
[75] Acorn             a-Acc               WCARBPHM  1/use  heal 8 hp
[76] Wineskin          d-Cont              WCARBPHM 10/uses drink/use
[77] Nightspear        1-Weap              W--RBPHM         range-atk
[78] Tslotha's Head    a-Acc               WCARBPHM
[79] Tslotha's Heart   a-Acc               WCARBPHM         event
[7a] Arefolia          a-Acc               WCARBPHM  1/use  casts Gill
[7b] Valarian's Bow    b-Bow       AC - 4  W--RBPHM         event
[7c] Arws of Life      c-Arws              W--RBPHM 24/uses range-atk
[7d] Canteen           d-Cont              WCARBPHM 10/uses drink/use
[7e] Titan Plate       3-Armr      AC -10  W----P--
[7f] Titan Shield      2-Shld      AC - 6  W---BP--
[80] Titan Helm        4-Helm      AC - 5  W----PH-
[81] Fire Spear        1-Weap              W--RBPHM  1/use  range-atk
[82] Willow Flute      6-Inst      AC - 2  ----B---  5/uses casts Wizw
[83] Firebrand         1-Weap Poss AC - 1  W--RBPH-
[84] Holy Sword        1-Weap      AC - 2  -----P--         casts Grre
[85] Wand of Fury      9-Wand      AC - 1  -CA----- 10/uses breath
[86] Lightstar         a-Acc               ------H-  1/use  range-atk
[87] Crown of Truth    4-Helm      AC -10  W----PH-
[88] Belt of Alliria   a-Acc               WCARBPHM         event
[89] Crystal Key       a-Acc               WCARBPHM         event
[8a] Tao Ring          8-Ring      AC - 5  -------M         casts Levi
[8b] Stealth Arrows    c-Arws      AC - 2  ------H- 24/uses range-atk
[8c] Yellow Staff      1-Weap      AC - 4  -CA-----                     Eff:  2
[8d] Steady Eye        a-Acc       AC - 4  ------H-
[8e] Divine Halbard    1-Weap      AC - 1  W----PHM
[8f] Incense           a-Acc               -------M  3/uses casts Regn
[90] I-ching           a-Acc               -------M 25/uses casts Scsi
[91] White Rose        a-Acc               WCARBPHM         event
[92] Blue Rose         a-Acc               WCARBPHM         event
[93] Red Rose          a-Acc               WCARBPHM         event
[94] Yellow Rose       a-Acc               WCARBPHM         event
[95] Rainbow Rose      a-Acc               WCARBPHM         event
[96] Magic Triangle    a-Acc               WCARBPHM         event
[97]
[98] Hammer of Wrath   1-Weap              W----P--         event
[99] Ferofist's Helm   4-Helm      AC - 7  W----PH-         event
[9a]
[9b]
[9c] Helm of Justice   4-Helm      AC - 9  ---R----                     Eff:  8
[9d] Sceadu's Cloak    3-Armr      AC -12  ---R----         event
[9e] Shadelance        1-Weap              W----PH-         casts Nila
[9f] Black Arrows      a-Acc               W--RBPHM 24/uses range-atk
[a0] Werra's Shield    2-Shld      AC - 8  W---BPH-         event       Eff: 10
[a1] Strifespear       1-Weap Crit         W---BPH-         casts Fade
[a2] Sheetmusic        a-Acc               WCARBPHM         event
[a3] Right Key         a-Acc               WCARBPHM         event
[a4] Left Key          a-Acc               WCARBPHM         event
[a5] Lever             a-Acc               WCARBPHM         event
[a6] Nut               a-Acc               WCARBPHM         event
[a7] Bolt              a-Acc               WCARBPHM         event
[a8] Spanner           a-Acc               WCARBPHM         event
[a9] Shadow Lock       a-Acc               WCARBPHM         event
[aa] Shadow Door       a-Acc               WCARBPHM         event
[ab] Misercorde        1-Weap      AC - 3  ---R----         casts Grre
[ac] Holy Avenger      1-Weap      AC - 4  -----P--         casts Grre
[ad] Shadowshiv        1-Weap              ---R----                     Eff:  6
[ae] Kali's Garrote    1-Weap      AC - 1  ---R----                     Eff:  8
[af] Flame Knife       1-Weap      AC - 1  ---R---- 20/uses casts Flco
[b0] Red's Stilleto    1-Weap      AC - 2  ---R----         casts Hafo
[b1] Heartseeker       1-Weap Crit AC - 2  ---R----                     Eff: 10
[b2]
[b3]
[b4]
[b5] Dmnd Scale        3-Armr      AC - 7  W---BPH-
[b6] Holy TNT          a-Acc               WCARBPHM  2/uses casts Mama
[b7] Eternal Torch     a-Acc               WCARBPHM         torch?
[b8] Oscon's Staff     1-Weap Pois AC - 3  -CA----- 10/uses casts Ston  Eff: 13
[b9] Angel's Ring      8-Ring      AC - 2  WCARBPHM                     Eff: 14
[ba] Deathhorn         6-Inst              ----B--- 30/uses breath      Eff:  6
[bb] Staff of Mangar   1-Weap Poss AC - 4  --A-----                     Eff:  4
[bc] Tesla Ring        8-Ring      AC - 2  -CA----- 25/uses casts Wizw
[bd] Dmnd Bracers      3-Armr      AC - 8  -CAR----
[be] Death Fgn         7-Fgn               WCARBPHM  1/use  summon
[bf] Thunder Sword     1-Weap      AC - 2  ----B---         casts Grre
[c0] Poison Dagger     1-Weap Pois AC - 1  ---R----
[c1] Spark Blade       1-Weap      AC - 2  W-------         casts Shsp
[c2] Galvanic Oboe     6-Inst              ----B---  5/uses casts Wizw  Eff:  5
[c3] Harmonic Gem      a-Acc               -CA-----  1/use  sp-restore
[c4] Tung Shield       2-Shld      AC - 7  W---BP--
[c5] Tung Plate        3-Armr      AC -12  W----P--
[c6] Minstrels Glove   5-Glov      AC - 7  ----B---
[c7] Hunters Cloak     3-Armr      AC - 8  ------H-
[c8] Death Hammer      1-Weap      AC - 1  W-------
[c9] Blood Mesh Robe   3-Armr      AC - 4  -CA-----
[ca] Soothing Balm     a-Acc               WCARBPHM  5/uses casts Regn
[cb] Mages Cloak       3-Armr      AC - 4  --A----- 10/uses casts Basp
[cc] Familiar Fgn      7-Fgn               --A-----         summon      Eff: 13
[cd] Hourglass         a-Acc               -CA-----  2/uses casts Stun
[ce] Thieves Hood      4-Helm      AC - 4  ---R----         casts Invi  Eff:  8
[cf] Surehand Amulet   a-Acc               ---R----                     Eff:  6
[d0] Thieves Dart      a-Acc               ---R----  1/use  breath
[d1] Shrill Flute      6-Inst      AC - 2  ----B---  5/uses casts Fafo
[d2] Angel's Harp      6-Inst      AC - 2  ----B---  5/uses casts Regn
[d3] The Book          a-Acc               -----P--  4/uses casts Disp
[d4] Troth Lance       1-Weap      AC - 1  W----PH-
[d5] Dmnd Suit         e-Clk       AC -15  W----P--
[d6] Dmnd Flail        1-Weap              W----P--
[d7] Purple Heart      a-Acc               WCARBPHM 10/uses casts Rest
[d8] Titan Bracers     3-Armr      AC -10  -CAR----
[d9] Eelskin Tunic     6-Inst      AC - 4  ------H-
[da] Sorcerer's Hood   4-Helm      AC - 3  -CA-----         casts Magm  Eff: 14
[db] Dmnd Staff        1-Weap      AC - 1  --A-----                     Eff: 13
[dc] Crystal Gem       a-Acc               -CA-----  3/uses sp-restore
[dd] Wand of Force     9-Wand              -CA----- 10/uses casts Fota
[de] Cli Lyre          6-Inst      AC - 5  ----B--- 15/uses breath
[df] Youth Potion      a-Acc               WCARBPHM 10/uses casts Olay
[e0]
[e1]
[e2]
[e3]
[e4]
[e5]
[e6]
[e7]
[e8]
[e9]
[ea]
[eb]
[ec]
[ed]
[ee]
[ef]
[f0] Mthr Suit         3-Armr      AC -10  W----PH-
[f1] Titan Suit        3-Armr      AC -15  W-------
[f2] Mages Gloves      5-Glov      AC - 4  -CA-----
[f3] Flare Crystal     a-Acc               -CA-----  5/uses sp-restore
[f4] Holy Missile      1-Weap              W--RBPHM  1/use  range-atk
[f5] Gods' Blade       1-Weap      AC - 5  W----P--
[f6] Hunter Blade      1-Weap      AC - 3  ------H-
[f7] Staff of Gods     1-Weap      AC - 2  -CA----- 10/uses casts Jobo  Eff: 12
[f8] Horn of Gods      6-Inst              ----B--- 25/uses breath
[f9]
[fa]
[fb]
[fc]
[fd]
[fe]
[ff]

Effect  1: Regenerates HP.
Effect  2: Regenerates SP.
Effect  3: Party not affected by spinners.
Effect  4: Spells consume 1/2 spell points.
Effect  5: Unlimited bard songs.
Effect  6: (?) Increases chance to Hit?
Effect  7: (?) Increases chance to Run?
Effect  8: (?) Increases chance to Hide in Shadows?
Effect  9: Unknown
Effect 10: (?) Protection from breath attacks?
Effect 11: (?) Opens anything?
Effect 12: Spells consume 1/4 spell points
Effect 13: Regenerates SP... and?
Effect 14: Resurrects a dead character


---------------------------------------------------------------------------
 Appendix B - Estimated weapon damage, file order
---------------------------------------------------------------------------

DISCLAIMER: These are rough estimates, not accurate predictions! Even
if the estimates are incorrect, these numbers give a good prediction
of which weapons do more damage than others.

[ 3] Broadsword        W---BPHM  Melee-dam: 2-8
[ 4] Short Sword       W--RBPHM  Melee-dam: 1-8
[ 5] Dagger            WCARBPHM  Melee-dam: 1-2
[ 6] War Axe           W---BPHM  Melee-dam: 2-8
[ 7] Halbard           W----PHM  Melee-dam: 2-16
[ 9] Staff             WCARBPHM  Melee-dam: 1-8
[15] Spear             W--RBPHM  Melee-dam: 1-8
[17] Mthr Sword        W--RBPH-  Melee-dam: 4-10
[1d] Bardsword         ----B---  Melee-dam: 6-20
[20] Mthr Dagger       WCARBPHM  Melee-dam: 3-4
[23] Mthr Axe          W---BPHM  Melee-dam: 4-10
[27] Spell Spear       W--RBPHM  Melee-dam: 4-18
[2a] Kael's Axe        W---BPH-  Melee-dam: 7-22
[2c] Dayblade          W---BPH-  Melee-dam: 4-25
[2d] Shield Staff      WCARBPHM  Melee-dam: 3-17
[2f] Hawkblade         W---BPH-  Melee-dam: 4-25
[30] Admt Sword        W--RBPH-  Melee-dam: 6-12
[34] Pureblade         -----P--  Melee-dam: 6-48
[3a] Death Stars       ------H-  Melee-dam: 1-2
[3f] Mage Staff        -CA-----  Melee-dam: 3-24
[40] War Staff         WCARBPHM  Melee-dam: 4-32
[41] Thief Dagger      ---R----  Melee-dam: 1-1
[42] Soul Mace         W---BPH-  Melee-dam: 5-19
[45] Sorcerstaff       -CA-----  Melee-dam: 6-15
[4e] Conjurstaff       -CA-----  Melee-dam: 5-14
[4f] Staff of Lor      -CA----M  Melee-dam: 6-21
[50] Flame Sword       W----PH-  Melee-dam: 7-49
[51] Powerstaff        WCARBP--  Melee-dam: 4-25
[59] Crystal Sword     W---BPH-  Melee-dam: 7-49
[60] Song Axe          ----B---  Melee-dam: 1-2
[65] Aram's Knife      W----PH-  Melee-dam: 6-12
[6b] Thor's Hammer     W----P--  Melee-dam: 10-66
[6c] Stoneblade        W----PH-  Melee-dam: 4-5
[77] Nightspear        W--RBPHM  Melee-dam: 13-83
[81] Fire Spear        W--RBPHM  Melee-dam: 11-67
[83] Firebrand         W--RBPH-  Melee-dam: 13-76
[84] Holy Sword        -----P--  Melee-dam: 12-68
[8c] Yellow Staff      -CA-----  Melee-dam: 9-30
[8e] Divine Halbard    W----PHM  Melee-dam: 12-75
[98] Hammer of Wrath   W----P--  Melee-dam: 8-64
[9e] Shadelance        W----PH-  Melee-dam: 1-2
[a1] Strifespear       W---BPH-  Melee-dam: 6-7
[ab] Misercorde        ---R----  Melee-dam: 55-391
[ac] Holy Avenger      -----P--  Melee-dam: 37-261
[ad] Shadowshiv        ---R----  Melee-dam: 7-49
[ae] Kali's Garrote    ---R----  Melee-dam: 43-323
[af] Flame Knife       ---R----  Melee-dam: 22-162
[b0] Red's Stilleto    ---R----  Melee-dam: 68-516
[b1] Heartseeker       ---R----  Melee-dam: 6-9
[b8] Oscon's Staff     -CA-----  Melee-dam: 7-35
[bb] Staff of Mangar   --A-----  Melee-dam: 10-66
[bf] Thunder Sword     ----B---  Melee-dam: 12-68
[c0] Poison Dagger     ---R----  Melee-dam: 9-51
[c1] Spark Blade       W-------  Melee-dam: 11-67
[c8] Death Hammer      W-------  Melee-dam: 13-69
[d4] Troth Lance       W----PH-  Melee-dam: 37-261
[d6] Dmnd Flail        W----P--  Melee-dam: 13-69
[db] Dmnd Staff        --A-----  Melee-dam: 10-34
[f4] Holy Missile      W--RBPHM  Melee-dam: 1-2
[f5] Gods' Blade       W----P--  Melee-dam: 45-325
[f6] Hunter Blade      ------H-  Melee-dam: 85-645
[f7] Staff of Gods     -CA-----  Melee-dam: 13-43


---------------------------------------------------------------------------
 In closing...
---------------------------------------------------------------------------

Thanks to Interplay for producing such a rad series. :)

I used HHD's Hex Editor v2.0 for my hex hacking needs and wrote my
java scanning code with Oracle JDeveloper on j2sdk 1.4.1_05.

Thanks to Scott Mutch and anyone else who emailed me information.

Copyright yuandy 2004, 2006.