Might and Magic 2 - Castle Map Directories
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 0.80
Guide by Mr. Flewin (Kelly Flewin)
E-Mail:
[email protected]
Disclaimer!!
This Guide is for private use only, and may not be reproduced or
altered in anyway. This may not be sold or used in anyway
to earn a profit, such as putting it on a CD and selling it
that way, or ANY Such manner not listed here. I am not associated
nor affiliated with the creators of this game and system, New World
Computing. This Guide was written by me, K. Flewin. I am not associated
nor affiliated with any copyrights not mentioned in this Guide.
TknoMncr is Mr. K. Flewin [
[email protected]]
This guide is Copyright Mr. Kelly Flewin, 2001
Copyright Time Traveller's Inc. 1999-2001
Might and Magic II is copyright 1988 New World Computing
This is basically a directory of the Castle Maps, section by section, of
what can be found at every square. It will probably be far from complete,
but then again, who knows. These maps all assume you're rather strong
to be able to tackle the beasties within the depths.
Missing/Incomplete: - Castle Woodhaven Dungeon 2 needs more mapping
- Need to find out what treasures await without
Clerics or Robbers in the party.
- Need to find what changes when you swap Luck at
(8,6)
- What happens at (0,8) in Castle Hillstone Dungeon
2?
- Need to map Luxus Palace Dungeon 2.
If anyone wishes to aid me, please feel free to email assistance to
[email protected] ATTN: MM2 Castle Guide
Assume Version 1.00 to be Final.
Ancient Castle of Good
----------------------
(1,1) [North] Illumination
(1,2) [East] This one's Easy
(1,3) [North] Door #1
(1,4) Battle Square
(1,5) [North] Door #1
(1,6) Battle Square
(1,7) [North] Door #1
(1,8) Battle Square
(1,9) [North] Door #1
(1,10) Battle Square
(1,11) [North] Door #1
(1,12) Battle Square
(1,13) [North] Door #1
(1,14) Battle Square
(2,3) [North] Door #2
(2,5) [North] Door #2
(2,7) [North] Door #2
(2,8) Battle Square
(2,9) [North] Door #2
(2,10) Battle Square
(2,11) [North] Door #2
(2,12) Battle Square
(2,13) [North] Door #2
(2,14) Battle Square
(3,4) [West] "Rhymes with door"
(3,5) [North] Door #3
(3,6) Battle Square
(3,7) [North] Door #3
(3,8) Battle Square
(3,9) [North] Door #3
(3,10) Battle Square
(3,11) [North] Door #3
(3,12) Battle Square
(3,13) [North] Door #3
(3,14) Battle Square
(4,2) [North] The Alphabet is reversed
(4,5) [North] Door #4
(4,6) Battle Square
(4,7) [North] Door #4
(4,9) [North] Door #4
(4,10) Battle Square
(4,11) [North] Door #4
(4,12) Battle Square
(4,13) [North] Door #4
(4,14) Battle Square
(5,3) [North] It's Z end
(5,6) [East] The Sick Shiek's Sixth Sheep
(5,7) [North] Door #5
(5,8) Battle Square
(5,9) [North] Door #5
(5,10) Battle Square
(5,11) [North] Door #5
(5,12) Battle Square
(5,13) [North] Door #5
(5,14) Battle Square
(6,2) Door A
(6,3) Door B
(6,4) Door C
(6,7) [North] Door #6
(6,8) Battle Square
(6,9) [North] Door #6
(6,11) [North] Door #6
(6,13) [North] Door #6
(6,14) Battle Square
(7,3) Battle Square
(7,4) Battle Square
(7,5) [North] You and You
(7,8) [East] Twice the First two's double.
(7,9) [North] Door #7
(7,10) Battle Square
(7,11) [North] Door #7
(7,12) Battle Square
(7,13) [North] Door #7
(7,14) Battle Square
(8,2) Door A
(8,3) Door B
(8,4) Door C
(8,5) Door D
(8,6) Door E
(8,9) [North] Door #8
(8,10) Battle Square
(8,11) [North] Door #8
(8,12) Battle Square
(8,13) [North] Door #8
(8,14) Battle Square
(9,2) Battle Square
(9,3) Battle Square
(9,4) Battle Square
(9,6) Battle Square
(9,7) [North] No, just you
(9,10) [East] Sides of a Pentagram
(9,11) [North] Door #9
(9,12) Battle Square
(9,13) [North] Door #9
(9,14) Battle Square
(10,6) [East] Door E
(10,7) [East] Door F
(10,8) [East] Door G
(10,11) [North] Door #10
(10,12) Battle Square
(10,13) [North] Door #10
(10,14) Battle Square
(11,5) [North] What is the access code?
[If entered Incorrectly] Incorrect!
[If entered Correctly] Correct! [Disappears]
(11,6) Battle Square
(11,8) Battle Square
(11,9) [North] The first on the right.
(11,12) [East] Almost a Dozen
(11,13) [North] Door #11
(11,14) Battle Square
(12,2) [North] Death's Doorway
(12,3) [North, Before Release] In the Central Chamber, locked in a stasis
field, lies the Good Wizard Yekop.
[North, After Release] In the Central Chamber is an empty stasis
field.
(12,5) [North, Before Release] In the Central Chamber, locked in a stasis
field, lies the Good Wizard Yekop.
[If code correctly entered] The field deactives and Yekop Rises.
Equilibrium is essential. You must
free my counterpart, Ybmug, and
return to the jurors.
[If Ybmug Released] Thank you for freeing Ybmug and me. Now you
must return to the jurors.
[North, After Release] In the Central Chamber is an empty stasis
field.
(12,6) [East] Door E
(12,7) [East] Door F
(12,8) [East] Door G
(12,9) [East] Door H
(12,10) [East] Door I
(12,13) [North] Door #12
(13,5) [North] What is the access code?
-If entered Incorrectly; Incorrect!
-If entered Correctly; Correct! [Disappears]
(13,6) Battle Square
(13,7) Battle Square
(13,8) Battle Square
(13,9) Battle Square
(14,11) 3 Iron Wizards
(14,14) Where you arrive upon entry.
(14,15) [West] All that are odd, are more but even. All that are even
become less then even.
(15,14) [South] Sorcerors Only!
(15,15) [North] Stairs lead down to the Isle of The Ancients. Take them?
(y/n)
-If No, Nothing Happens
-If Yes, You exit the castle
Ancient Castle of Evil
----------------------
(0,0) [South, West] Stairs lead down to the Isle of The Ancients. Take
them? (y/n)
-If No, Nothing Happens
-If Yes, You exit the castle
(0,1) [North] Sorcerors Only!
(1,0) [East] All that are even are less but odd. All that are odd
become more odd.
(1,4) 3 Iron Wizard
(2,6) Battle Square
(2,7) Battle Square
(2,8) Battle Square
(2,9) Battle Square
(2,10) [South] What is the access code?
-If entered Incorrectly; Incorrect!
-If entered Correctly; Correct! [Disappears]
(3,2) [South] Door #11
(3,5) [West] Door I
(3,6) [West] Door H
(3,7) [West] Door G
(3,8) [West] Door F
(3,9) [West] Door E
(3,10) [South, Before Release] In the Central Chamber, locked in a stasis
field, lies the Evil Wizard, Ybmug.
[If code correctly entered] The field deactives and Ybmug Rises.
Equilibrium is essential. You must
free my counterpart, Ybmug, and
return to the Jurors.
[If Yekop Released] Thank you for freeing Yekop and me. Now you
must return to the jurors.
[South, After Release] In the Central Chamber is an empty stasis
field.
(3,12) [South, Before Release] In the Central Chamber, locked in a stasis
field, lies the Evil Wizard, Ybmug.
[South, After Release] In the Central Chamber is an empty stasis
field.
(3,13) [South] Death's Doorway
(4,1) Battle Square
(4,2) [South] Door #12
(4,3) [West] Biggest is the best.
(4,6) [South] The first letter in eye
(4,8) Battle Square
(4,9) Battle Square
(4,10) [South] What is the access code?
-If entered Incorrectly; Incorrect!
-If entered Correctly; Correct! [Disappears]
(5,1) Battle Square
(5,2) [South] Door #10
(5,3) Battle Square
(5,4) [South] Door #10
(5,7) [West] Door G
(5,8) [West] Door F
(5,9) [West] Door E
(6,1) Battle Square
(6,2) [South] Door #9
(6,4) [South] Door #9
(6,5) [West] The largest prime.
(6,8) [South] Vowels are winners
(6,10) Battle Square
(6,12) Battle Square
(6,13) Battle Square
(7,1) Battle Square
(7,2) [South] Door #8
(7,3) Battle Square
(7,4) [South] Door #8
(7,6) [South] Door #8
(7,9) [West] Door E
(7,10) [West] Door D
(7,11) [West] Door C
(7,12) [West] Door B
(7,13) [West] Door A
(8,1) Battle Square
(8,2) [South] Door #7
(8,3) Battle Square
(8,4) [South] Door #7
(8,6) [South] Door #7
(8,7) [West] Octal is the one.
(8,10) [South] Do you see the light
(8,11) Battle Square
(8,12) Battle Square
(9,1) Battle Square
(9,2) [South] Door #6
(9,3) Battle Square
(9,4) [South] Door #6
(9,6) [South] Door #6
(9,7) Battle Square
(9,8) [South] Door #6
(9,11) [West] Door C
(9,12) [West] Door B
(9,13) [West] Door A
(10,1) Battle Square
(10,2) [South] Door #5
(10,3) Battle Square
(10,4) [South] Door #5
(10,6) [South] Door #5
(10,7) Battle Square
(10,8) [South] Door #5
(10,9) [West] It's larger then One, but less then a crowd.
(10,12) [South] Do you see the light
(11,1) Battle Square
(11,2) [South] Door #4
(11,3) Battle Square
(11,4) [South] Door #4
(11,6) [South] Door #4
(11,7) Battle Square
(11,8) [South] Door #4
(11,9) Battle Square
(11,10) [South] Door #4
(11,13) [South] The lettered doors should be read in reverse.
(12,1) Battle Square
(12,2) [South] Door #3
(12,3) Battle Square
(12,4) [South] Door #3
(12,6) [South] Door #3
(12,7) Battle Square
(12,8) [South] Door #3
(12,10) [South] Door #3
(12,11) [West] It is One.
(13,1) Battle Square
(13,2) [South] Door #2
(13,3) Battle Square
(13,4) [South] Door #2
(13,6) [South] Door #2
(13,7) Battle Square
(13,8) [South] Door #2
(13,9) Battle Square
(13,10) [South] Door #2
(13,11) Battle Square
(13,12) [South] Door #2
(14,1) Battle Square
(14,2) [South] Door #1
(14,3) Battle Square
(14,4) [South] Door #1
(14,6) [South] Door #1
(14,8) [South] Door #1
(14,9) Battle Square
(14,10) [South] Door #1
(14,12) [South] Door #1
(14,13) [West] It's not One.
(14,14) [South] Despair
Castle Pinehurst Level 1
-------------------------
(0,6) Battle Square
(1,8) Battle Square
(2,0) Suddenly your party is moving very slowly, yet everything around
them is moving fast. By the time you notice what has happened, a
year has passed.
(2,5) [North] If you wish to use the Wayback Machine see Lord Peabody.
[North] After Sherman Rescued; What Era do you desire to go to?
(1-8)
100 A1 (0,0) [Current Year]
200
300
400
500 C2 (7,6)
600 E3 (5,5)
700 B2 (8,3)
800 D4 (14,4)
(2,6) See You Later!
(2,7) Suddenly your party is moving very slowly, yet everything around
them is moving fast. By the time you notice what has happened, a
year has passed.
(2,8) To win the Queen's Triple Crown, take a Black Ticket to the Arena,
Monster Bowl, and Coloseum. After Victory has been achieved,
return for your reward.
(3,6) [North] 1 Way Door
(3,7) [East] 1 Way Passage
(3,8) [East] 1 Way Door
(3,9) [East] 1 Way Passage
(3,10) Battle Square
[West] 1 Way Door
(3,11) [East] 1 Way Door
(4,3) [East] Lord Peabody needs some help. Will you offer your
services? (y/n)
-If No, nothing happens
-If Yes, "Please return to me with my boy, Sherman, and
I will reward you."
W/Sherman: Thank you very, very much. You have done well. As
a reward, you may use the time machine in the corner."
After Sherman Saved: "Hi, how have you been? It's marvelous to
see you again!"
(4,10) Battle Square
(4,11) Battle Square
(5,11) Battle Square
(5,15) Battle Square
(6,4) Battle Square
(6,6) Battle Square
(6,8) [East] 1 Way Door
(6,9) [East] 1 Way Door
(6,11) Battle Square
(6,13) Battle Square
(7,1) Battle Square
(7,6) [South] Nestled under a pile of dust, you see what was once
described to you as a "J-26 Fluxer". Take it? (y/n)
-If No, Nothing Happens
-If Yes, You get a J-26 Fluxer
(7,11) Battle Square
(8,7) Battle Square
(8,11) Battle Square
(8,12) Battle Square
(9,2) Battle Square
(9,11) Battle Square
(9,14) Battle Square
(10,5) [East] Traps [1 Way Door]
(10,6) [East] As [1 Way Door]
(10,7) [East] The [1 Way Door]
(10,8) [East] World [1 Way Door]
(10,9) [East] Will [1 Way Door]
(10,10) [East] End [1 Way Door]
(10,11) Battle Square
(11,0) Battle Square
(11,2) [East, South] Stairs to dungeon. Descend?
-If No, Nothing Happens
-If Yes, You Descend to the Dungeon
(11,5) Time [1 Way Door]
(11,10) [North] In The [1 Way Door]
(12,3) Battle Square
(12,5) The [1 Way Door]
(12,6) Beware [1 Way Door]
(12,7) Unmarked are deadly
(12,8) Unmarked are deadly
(12,9) 1000 [1 Way Door]
(12,10) Year [1 Way Door]
(13,2) [North] Yellow Room
(13,3) [Without Yellow Key] The Bishop of Yellow Battle is locked in a
cage.
[With Yellow Key] The Bishop of Yellow Battle is freed from
imprisonment by your Yellow Key (+5000 Exp).
He grants all Yellow Triple Crown winners
50,000 Exp.
(13,7) [East] Left Door
(13,8) [East] Right Door
(14,5) See You Later! [Teleported to (11,7)]
(14,6) [South] Secret Passage
(14,9) [North] Secret Passage
(14,10) [North] Find my mirror image and you will find the way out.
[South] Secret Passage
(15,7) Castle Exit. Leave? (y/n)
(15,8) Castle Exit. Leave? (y/n)
(15,11) Battle Square
Level 2 [Dungeon Level 1] See Notes Below
---------------------------------------------
(0,14) [South] No Humans
(0,15) [North] Stair's lead up. Climb them? (y/n)
-If No, Nothing Happens
-If Yes, You climb to the main floor.
(1,0) Battle Square
(1,2) [West] Stairs leading down. Descend? (y/n)
-If No, Nothing Happens
-If Yes, You climb down to the second dungeon.
(1,11) Battle Square
(2,1) Battle Square
(2,7) [South] "Actions are sluggish but precise," reads a placard
next to a giant lever. Will you pull the lever? (y/n)
-If No, Nothing Happens
-If Yes, "Who will pull? (1-8) [Unknown circumstances]
(3,0) Battle Square
(3,7) Battle Square
(4,6) An ancient curse from a misguided wizard drains your magic.
[Battle Square]
(5,1) An ancient curse from a misguided wizard drains your magic.
[Battle Square]
(6,5) [North, West] NO PALADINS!
(6,6) [With Paladin] The Sign said NO PALADINS! [Transported to (1,2)]
[W/Out Paladin] You have found an Agate Grail!
(7,13) Battle Square
(8,11) An ancient curse from a misguided wizard drains your magic.
[Battle Square]
(9,8) Battle Square
(11,3) Battle Square
(11,13) [With Knight] The Sign said NO KNIGHTS! [Transported to (1,2)]
[W/Out Knight] You have found an Ivory Cameo!
(11,14) NO KNIGHTS!
(12,7) Battle Square
(12,8) [South] "If you like fighting bad guys as much as I do, then
take this portal to Luxus Palace Dungeon." Take it? (y/n)
-If No, Nothing Happens
-If Yes, the party is teleported to Luxus Palace Dungeon Level
1 (11,9)
(14,2) An ancient curse from a misguided wizard drains your magic.
[Battle Square]
(14,4) [North] NO HUMANS!
(14,5) [With Humans] The Sign said NO HUMANS! [Teleported to (1,2)]
[W/Out Humans] Powerful currents move rapidly from your feet
to your head! [Unknown effect]
(14,9) Battle Square
(14,10) Battle Square
(14,11) Battle Square
(14,12) Battle Square
(14,13) [West] A Mysterious pool appears before you. Every few seconds, a
jet of water shoots upwards and stops just short of the
ceiling. Jump in? (y/n)
-If No, Nothing Happens
-If Yes, The Pool shoots you skyward. As you fall back to Earth,
you notice the pool is gone. All who are worthy, attain a new
level in Accuracy!
(15,0) An ancient curse from a misguided wizard drains your magic.
[Battle Square]
(15,7) Battle Square
(15,10) Battle Square
(15,11) Battle Square
(15,12) Battle Square
(15,13) Battle Square
(15,14) An ancient curse from a misguided wizard drains your magic.
[Battle Square]
Notes: - The wizard's curse drains about 20 SP.. nothing to worry about.
- The Encounters on these above squares are random.
Level 3 [Dungeon Level 2] See Notes Below
---------------------------------------------
(0,3) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(1,1) [East] Barrier
(1,7) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(1,13) [East] Barrier
[East] NO KNIGHTS!
(2,0) [North] Barrier
(2,1) A Wizard appears and says, "Come close, I give you deal. I'm a
little down on my luck so I'm willing to let you have THIS for
just 2 Million gold." He pulls out an old rotting book. It's
titled: "How to Succeed in Spell-Casting Without Really Trying."
Buy it? (y/n)
-If No, Nothing Happens
-If Yes, You open the book and it vanishes with a flash. You
have learned all spells! You spot the Wizard cornering another
party, "I'm a little down on my luck..."
[All Directions] Barrier
(2,2) [South] Barrier
(2,10) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(2,12) [North] Barrier
[North] NO KNIGHTS!
(2,13) [With Knight] The Sign said NO KNIGHTS! [Teleported to (7,7)]
[W/Out Knight] You have found a Ruby Tiara!
[All Sides] Barrier
(2,14) [South] Barrier
[South] NO KNIGHTS!
(3,1) [West] Barrier
(3,13) [West] Barrier
[West] NO KNIGHTS!
(4,6) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(4,9) Battle Square
(4,12) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(4,15) [North, West] Thick syrup drips from the walls. You consider
sampling it, but you've got to ask yourself one
question. Do I feel lucky? Well, do you? (y/n)
-If No. Nothing Happens
-If Yes, Who Will Sample? (1-8) [-5 Personality, +3 Luck]
(5,1) [North, West] A sign above a fountain reads, "Good Water."
Will you drink? (y/n)
-If No, Nothing Happens
-If Yes, "All are content" [Alignment changes to Good if not
already Good]
(6,7) [West] No Humans
(6,10) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(7,7) Stairs leading up. Climb them? (y/n)
-If No, Nothing Happens
-If Yes, You go to Dungeon Floor 1
(7,9) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(7,14) Battle Square
(8,1) Battle Square
(8,6) [South, West] "There's no dungeon I enjoy killing in more then
Level 2 of Luxus Palace Dungeon. Would you like me
to send you there? (y/n)
-If No, Nothing Happens
-If Yes, The party is teleported to Luxus Palace Dungeon Floor
2 (10,2)
(9,4) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(10,1) Battle Square
(10,12) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(11,0) Battle Square
(11,2) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(11,4) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(12,1) [East] Barrier
[East] NO HUMANS!
(12,3) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(13,0) [North] NO HUMANS!
[North] Barrier
(13,1) [With Humans] The Sign said NO HUMANS! [Teleported to (7,7)]
[W/Out Humans] You realize a new strength!
(13,2) [South] NO HUMANS!
[South] Barrier
(13,3) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(13,13) [East] Barrier
[East] NO PALADINS!
(14,1) [West] NO HUMANS!
[West] Barrier
(14,7) Battle Square
(14,12) [North] Barrier
[North] NO PALADINS!
(14,13) [With Paladin] The Sign said NO PALADINS!
[W/Out Paladin] You have found an Opal Pendant.
[All Sides] Barrier
(14,14) [South] Barrier
[South] NO PALADINS!
(15,3) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(15,4) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(15,8) You are struck by bolts of electricity which drain your magic.
[Battle Square]
(15,13) [West] Barrier
[West] NO PALADINS!
Notes: - Electricity drains 50 SP
Castle Woodhaven [See Notes Below]
-----------------------------------
(0,2) 6 Castle Guards
(0,3) [South] Guard Tower
(0,12) [North] Guard Tower
(0,13) 6 Castle Guards
(1,1) 10 Castle Guards
(1,3) Castle Treasure. Take? (y/n)
(1,4) Castle Treasure. Take? (y/n)
(1,5) Castle Treasure. Take? (y/n)
(1,6) Castle Treasure. Take? (y/n)
(1,7) Castle Treasure. Take? (y/n)
(1,8) [East] Secret Passage
6 Castle Guards
(1,14) 10 Castle Guards
(2,0) 6 Castle Guards
(2,8) [West] Secret Passage
Castle Treasure. Take? (y/n)
(2,11) [East] Secret Passage
You notice a gleaming, long metal object stuck in a crack in
the wall. Pry it loose? (y/n)
- If No, Nothing Happens
- If Yes: After removing the object and cleaning it off,
you notice the inscription, "M-27 Radicon".
(2,15) 6 Castle Guards
(3,0) [West] Guard Tower
(3,1) Castle Treasure. Take? (y/n)
(3,3) Castle Treasure. Take? (y/n)
(3,5) Castle Treasure. Take? (y/n)
(3,6) Castle Treasure. Take? (y/n)
(3,8) Castle Treasure. Take? (y/n)
(3,9) [North] Secret Passage
Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Cupie Doll
(3,10) [South] Secret Passage
(3,11) [West] Secret Passage
(3,13) Castle Treasure. Take? (y/n)
(3,14) Castle Treasure. Take? (y/n)
(3,15) [West] Guard Tower
(4,1) 10 Castle Guards
(4,3) Castle Treasure. Take? (y/n)
(4,5) 6 Castle Guards
(4,6) 6 Castle Guards
(4,8) Castle Treasure. Take? (y/n)
(4,11) [East] Secret Passage
Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Torch
(4,13) Castle Treasure. Take? (y/n)
(4,14) [East] Secret Passage
Castle Treasure. Take? (y/n)
(5,1) Castle Treasure. Take? (y/n)
(5,3) 10 Castle Guards
(5,5) Castle Treasure. Take? (y/n)
(5,6) Castle Treasure. Take? (y/n)
(5,8) Castle Treasure. Take? (y/n)
(5,9) [North] Secret Passage
Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Large Club
(5,10) [South] Secret Passage
(5,11) [West] Secret Passage
(5,13) Castle Treasure. Take? (y/n)
(5,14) [West] Secret Passage
Castle Treasure. Take? (y/n)
(6,4) [North] 1 Way Passage
Castle Treasure. Take? (y/n)
(6,8) Castle Treasure. Take? (y/n)
(6,10) [North, East] Secret Passage
(6,11) [South] Secret Passage
Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get Rope n Hooks
(7,0) Castle Exit. Leave? (y/n)
(7,2) [North] No Entry!
(7,3) 6 Castle Guards
(7,5) 10 Castle Guards
(7,6) Castle Treasure. Take? (y/n)
(7,8) Castle Treasure. Take? (y/n)
(7,10) [West] Secret Passage
Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Cupie Doll
(7,13) 6 Castle Guards
(8,0) Castle Exit. Leave? (y/n)
(8,2) [North] Hoardall's Palace
(8,6) A heavy Oak table holds a lavish meal. Fill your backpacks
with food?
- If No, Nothing Happens
- If Yes, Backpacks are filled to 40 Food
(8,8) [North] Secret Passage
6 Castle Guards
(8,9) [South] Secret Passage
(8,13) Castle Treasure. Take? (y/n)
(8,14) [East] Secret Passage
(9,4) [North] 1 Way Passage
Castle Treasure. Take? (y/n)
(9,6) Jester with Joke of The Day
(9,10) Throne Room
(9,11) The huge chamber is overstocked with many unsual items. Lord
Hoardall begs your party for a favor. Will you gather more
items for him? (y/n)
- If No, "Then Begone, Knave!"
- If on Quest, "Your Party has already been quested to seek
out [Whatever Quest is]. Begone until you have completed
your quest!
- If Yes, What level of difficulty do you wish to aid
Lord Hoardall?
A) Page's Quest
- Quest usually consists of a random found/bought weapon.
- If Completed; "Congratulations! You have completed my
Quest for [Quest Item]. All who are worthy have increased
their experience by [Rarer = More] Experience.
B) Squire's Quest
- Quest usually consists of a random found/bought weapon.
- If Completed; "Congratulations! You have completed my
Quest for [Quest Item]. All who are worthy have increased
their experience by [Rarer = More] Experience
C) Knight's Quest
- Quest usually consists of a random found/bought weapon.
- If Completed; "Congratulations! You have completed my
Quest for [Quest Item]. All who are worthy have increased
their experience by [Rarer = More] Experience
D) Lord's Quest
- "Your party must bring to me the Three Hidden swords of
Chivalry: Valor, Honor and Nobility. Good Luck!"
-If Completed; "You have done everyone a great service and
you shall be rewarded. 100000 Experience Points!
(9,14) [West] Secret Passage
Castle Treasure. Take? (y/n)
(10,1) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Cupie Doll
(10,2) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Large Club
(10,4) [East] Great Hall
(10,6) [Without Green Key] The Bishop of Green Battle is Locked in
a Cage.
[With Green Key] The Bishop of Green Battle is freed from
imprisonment by your Green Key. (+3000 Exp). He
grants all Green triple crown winners 10,000 Exp.
(10,8) [South] Green Room
(10,13) Castle Treasure. Take? (y/n)
(10,14) [East] Secret Passage
Castle Treasure. Take? (y/n)
(5,8) Castle Treasure. Take? (y/n)
(11,1) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get Rope n Hooks
(11,2) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Large Club
(11,5) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Large Club
(11,6) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Large Club
(11,7) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Cupie Doll
(11,9) [East] Stairs to Dungeon. Descend? (y/n)
- If No, Nothing Happens
- If Yes, You descend to Floor 1
(11,13) 6 Castle Guards
(11,14) [West] Secret Passage
(12,0) [East] Guard Tower
(12,1) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Torch
(12,2) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Large Club
(12,3) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Large Club
(12,5) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Large Club
(12,6) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Cupie Doll
(12,7) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Cupie Doll
(12,8) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Large Club
(12,9) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get Rope n Hooks
(12,10) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get Rope n Hooks
(12,11) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Large Club
(12,12) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Black Ticket
(12,13) Castle Treasure. Take? (y/n)
(12,14) Castle Treasure. Take? (y/n)
(12,15) [West] Guard Tower
(13,0) 6 Castle Guards
(13,2) [North, West] Castle Guards peddle Uncle Spudley's New And
Improved Quest Removal Elixir. It can be yours
to drink for only 19 Gold. Buy it? (y/n)
- If No, Nothing Happens
- If Yes, This stuff works great! Your quest has been removed.
(13,3) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Cupie Doll
(13,9) [East] Secret Passage
Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Torch
(13,10) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get Rope n Hooks
(13,11) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Large Club
(13,12) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Large Club
(14,1) 10 Castle Guards
(14,3) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Cupie Doll
(14,4) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Cupie Doll
(14,5) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get a Cupie Doll
(14,6) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get Rope n Hooks
(14,7) Mounds of stuff clutter the floor. Grab an item? (y/n)
- If No, Nothing Happens
- If Yes, You get Rope n Hooks
(14,9) [West] Secret Passage
(14,14) 10 Castle Guards
(15,2) 6 Castle Guards
(15,3) [South] Guard Tower
(15,12) [North] Guard Tower
(15,13) 6 Castle Guards
Notes: - For all castle Treasure, if Yes: "Seek and ye shall find". Search
the spot and you will find 833 Gold.
Level 2 [Dungeon Level 1]
--------------------------
(0,0) [North, East] Secret Passage
(0,1) [North, South] Secret Passage
(0,2) [North, South] Secret Passage
(0,3) [North, South] Secret Passage
(0,4) [North, South] Secret Passage
(0,5) [North, South] Secret Passage
(0,6) [North] No Elves!
[South] Secret Passage
(0,7) [With Elves] The Sign said NO ELVES! (Teleported to (0,14))
[W/Out Elves] A sudden puff of smoke energizes you.
(0,15) [West] Stairs leading up. Climb them? (y/n)
-If No, Nothing Happens
-If Yes, You Climb to Level 1
(1,0) [North, West] Secret Passage
(1,1) [North, South] Secret Passage
(1,2) [North, South] Secret Passage
(1,3) [South] Secret Passage
(1,7) Darts fly and hit you from behind! (20 Damage)
(1,9) [South, West] "There's a Secret Passage to Pinehurst Dungeon
here. If you haven't been, you really must go."
Take his advice? (y/n)
-If No, Nothing Happens
-If Yes, You're teleported to Level 1 (0,15) of Pinehurst
Dungeon.
(1,14) Darts fly and hit you from behind! (20 Damage)
(2,10) Battle Square
[East] Locked Door
(3,5) Battle Square
[North] Locked Door
(3,6) [South] No Clerics!
[South] Locked Door
(3,10) [West] Locked Door
(3,11) Battle Square
(3,13) [North] Secret Passage
(3,14) [South] Secret Passage
(4,4) [With Cleric] The sign said NO CLERICS! (Teleported to (0,15))
[W/Out Cleric] You have found an Onyx Effigy!
(4,6) Darts fly and hit you from behind! (20 Damage)
(5,14) Darts fly and hit you from behind! (20 Damage)
(6,0) Darts fly and hit you from behind! (20 Damage)
(6,2) Battle Square
[North] Locked Door
(6,3) [South] No Robbers!
[South] Locked Door
(6,14) [East] Locked Door
(6,15) [East] No Elves!
(7,1) [With Robber] The sign said NO ROBBERS! (Teleported to (0,15))
[W/Out Robber] You have found a Sapphire Pin!
(7,9) Battle Square
(7,13) [South, West] No Elves!
(7,14) [West] Locked Door
(8,10) Darts fly and hit you from behind! (20 Damage)
(8,13) [East, South] No Elves!
(8,14) [East] No Elves!
(8,15) [East] No Elves!
(9,2) Darts fly and hit you from behind! (20 Damage)
(9,7) Darts fly and hit you from behind! (20 Damage)
(10,2) Battle Square
[East] Battle Square
(10,4) Battle Square
(10,11) Battle Square
(11,2) Battle Square
[West] Locked Door
(11,3) Battle Square
(11,9) Battle Square
(12,9) Darts fly and hit you from behind! (20 Damage)
(13,0) [East] Secret Passage
(13,8) Darts fly and hit you from behind! (20 Damage)
(13,12) [East] Locked Door
(13,13) Stairs leading down. Descend? (y/n)
-If No, Nothing Happens
-If Yes, You descend to Level 3
(14,0) [North, West] Secret Passage
(14,1) [North, South] Secret Passage
(14,2) [North, South] Secret Passage
(14,3) [North, South] Secret Passage
(14,4) [North, South] Secret Passage
(14,5) [North, South] Secret Passage
(14,6) [North, South] Secret Passage
(14,7) [North, South] Secret Passage
(14,8) [North, South] Secret Passage
(14,9) [East, South] Secret Passage
(14,12) Battle Square
[West] Locked Door
(15,0) [North] Secret Passage
[South] A sign above a well reads: "Ogre Ale. Strength that will
lighten your head to all who drink. Taste it? (y/n)
-If No, Nothing Happens
-If Yes, +3 Might, -5 Personality (Permanently)
(15,1) [North, South] Secret Passage
(15,2) [North, South] Secret Passage
(15,3) [North, South] Secret Passage
(15,4) [North, South] Secret Passage
(15,5) [North, South] Secret Passage
(15,6) [North, South] Secret Passage
(15,7) [North, South] Secret Passage
(15,8) [North, South] Secret Passage
(15,9) [South, West] Secret Passage
(15,10) Battle Square
(15,12) Darts fly and hit you from behind! (20 Damage)
(15,14) [North] Secret Passage
(15,15) [South] Secret Passage
Level 3 [Dungeon Level 2]
--------------------------
(0,6) P I N G !!!!!
(0,14) P I N G !!!!!
(1,1) Battle Square
(1,2) [North] Secret Passage
(1,3) [South] Secret Passage
(1,6) [North] Secret Passage
(1,7) [South] Secret Passage
(1,10) [North] Secret Passage
(1,11) [South] Secret Passage
(1,12) [North] Secret Passage
(1,13) Battle Square
[South] Secret Passage
(2,0) P I N G !!!!!
(2,4) P I N G !!!!!
(2,8) [North] Secret Passage
(2,9) Battle Square
[South] Secret Passage
(2,14) [East] Secret Passage
(3,5) [North] Secret Passage
(3,6) [South] Secret Passage
(3,10) Battle Square
(3,12) Battle Square
(3,13) Battle Square
(3,14) [West] Secret Passage
(4,0) P I N G !!!!!
(4,4) [South, East] A message is etched on the stone head of a dragon.
"It could be worth your while to feed me gems."
Will you? (y/n)
-If No, Nothing Happens
-If Yes, "Was it worth your while? A gem was worth Ten experience
points to me."
(4,6) [With Robber] You should have paid heed to the sign. (Teleported
to (7,15))
[W/Out Robber]
(4,7) [North] Secret Passage
(4,8) [South] Secret Passage
[South] No Robbers!
(4,11) [East] Secret Passage
(4,12) [East] Secret Passage
(4,13) [East] Secret Passage
(4,14) [East] Secret Passage
(5,0) Battle Square
(5,3) P I N G !!!!!
(5,11) [West] Secret Passage
(5,12) [West] Secret Passage
(5,13) [West] Secret Passage
(5,14) [West] Secret Passage
(6,4) No Robbers!
(6,6) P I N G !!!!!
(6,8) [South] Locked Door
(6,9) Battle Square
(6,10) [South] Good
(6,11) Battle Square
(7,3) Battle Square
(7,4) No Clerics!
(7,5) Battle Square
(7,6) [South] Locked Door
(7,8) A calm pool. Take a dip? (y/n)
-If No, Nothing Happens
-If Yes, Party changes to Neutral Class
[South] Locked Door
(7,9) Battle Square
(7,10) [South] Neutral
(7,11) [South] Locked Door
(7,14) [South] No Elves
(7,15) [North, West] Stairs lead up. Climb? (y/n)
-If No, Nothing Happens
-If Yes, You climb to Level 1
(8,2) [East] Secret Passage
(8,3) P I N G !!!!!
(8,4) "For a magical time and bargains galore, take this portal to
Pinehurst Dungeon Level Two. Remember to bring plenty of gold,
and tell em' Marco sent you." Enter the portal? (y/n)
-If No, Nothing Happens
-If Yes, You're teleported to Level 2 (7,7) of Pinehurst
Dungeon.
(8,6) [East, South] A plaque on a platform reads, "If you want to
swap your luck, then step right up." Do you? (y/n)
-If No, Nothing Happens
-If Yes, ??
(8,7) [South] Locked Door
(8,9) Battle Square
(8,10) [South] Evil
(8,12) Battle Square
(9,2) [West] Secret Passage
(9,10) Battle Square
(9,12) [East] Secret Passage
(9,13) [North] Secret Passage
(9,14) [South] Secret Passage
(10,1) [East] Secret Passage
(10,2) P I N G !!!!!
(10,4) [South, West] You should have paid heed to the sign.
(10,6) [South] No Clerics!
(10,7) [North] Secret Passage
(10,8) [South] Secret Passage
(10,9) [North] Secret Passage
(10,10) [South, East] Secret Passage
(10,12) [West] Secret Passage
(11,0) P I N G !!!!!
(11,1) [West] Secret Passage
(11,4) [South] No Elves
(11,10) [West] Secret Passage
(11,11) [North] Secret Passage
(11,12) [South] Secret Passage
(12,1) [East] Secret Passage
(12,2) [With Elf] The sign said NO ELVES!
[W/Out Elf]
(12,14) [East] Secret Passage
(13,1) [West] Secret Passage
(13,8) [North, East] Secret Passage
(13,9) Battle Square
[South] Secret Passage
(13,13) Battle Square
(13,14) [West] Secret Passage
(13,15) P I N G !!!!!
(14,1) P I N G !!!!!
(14,2) [North] Secret Passage
(14,3) Battle Square
[South] Secret Passage
(14,4) [North] Secret Passage
(14,5) [South] Secret Passage
(14,6) [North] Secret Passage
(14,7) Battle Square
[South] Secret Passage
(14,8) [West] Secret Passage
(14,10) [North] Secret Passage
(14,11) Battle Square
[South] Secret Passage
(14,15) P I N G !!!!!
(15,4) P I N G !!!!!
(15,5) P I N G !!!!!
(15,13) P I N G !!!!!
(15,14) P I N G !!!!!
(15,15) P I N G !!!!!
Castle Hillstone Floor 1
--------------------------
(0,2) 6 Castle Guards
(0,3) [South] Guard Tower
(0,12) [North] Guard Tower
(0,13) 6 Castle Guards
(1,1) 10 Castle Guards
(1,3) Battle Square
(1,4) Battle Square
(1,5) Battle Square
(1,6) Battle Square
(1,7) Battle Square
(1,8) Battle Square
(1,14) 10 Castle Guards
(2,0) 6 Castle Guards
(2,3) [South] You win the Booby Prize!
(2,4) Battle Square
(2,5) Battle Square
(2,6) Battle Square
(2,7) Battle Square
(2,8) Battle Square
(2,9) [South] Grand Hall
(2,15) 6 Castle Guards
(3,0) [West] Guard Tower
(3,3) Battle Square
(3,4) Battle Square
(3,5) Battle Square
(3,6) Battle Square
(3,7) Battle Square
(3,8) Battle Square
(3,9) [South] Grand Hall
(3,13) [South] You have found an N-19 Capitor!
(3,15) [West] Guard Tower
(4,3) Battle Square
(4,4) Battle Square
(4,5) Battle Square
(4,6) Battle Square
(4,7) Battle Square
(4,8) Battle Square
(4,12) 6 Castle Guard
[North] Secret Passage
(4,13) [East, South] Secret Passage
(5,2) [First Encounter] Heads of monstrous beasts adorn the walls in
this room. Will you gather more trophies for
Lord Slayer? (y/n)
-If No, "Then begone, knave! [Teleported to (3,5)]
-If on Quest, "Your Party has already been quested to seek
out [Whatever Quest is]. Begone until you have completed
your quest!
-If Yes, What level of difficulty do you wish to aid
Lord Hoardall?
A) Page's Quest
- Quest usually consists of a random found creature.
- If Completed; "Congratulations! You have completed my
Quest for [Monster]. All who are worthy have increased
their experience by [Rarer = More] Experience.
B) Squire's Quest
- Quest usually consists of a random found creature.
- If Completed; "Congratulations! You have completed my
Quest for [Monster]. All who are worthy have increased
their experience by [Rarer = More] Experience
C) Knight's Quest
- Quest usually consists of a random found creature.
- If Completed; "Congratulations! You have completed my
Quest for [Monster]. All who are worthy have increased
their experience by [Rarer = More] Experience
D) Lord's Quest
- Your party must defeat the Three Royal envoys of evil that
wreak havoc to the North. One flies, one slithers, and one
crawls. Good Luck!
-If Completed; "You have done everyone a great service and
you shall be rewarded. 100000 Experience Points!
(5,3) [South] Throne Room
(5,5) Grand Hall
(5,7) [West] Grand Hall
(5,9) [South] Joke of The Day
(5,13) 10 Castle Guard
[West] Secret Passage
(6,11) [West] Secret Passage
(7,13) [South] Slayer's Palace
(7,15) [North] Castle Exit. Leave? (y/n)
-If No, Nothing Happens
-If Yes, You exit the castle
(8,1) 10 Castle Guards
(8,2) 10 Castle Guards
(8,4) The Two prisoners flee in a puff of magical smoke. A note remains.
It says that Lord Slayer chained them because they killed an
Earth Wyrm by magic instead of might. Reach them at the Hourglass
Inn.
(8,6) [South] Prison
(8,12) 6 Castle Guards
(8,13) [South] No Entry
(8,15) [North] Castle Exit. Leave? (y/n)
-If No, Nothing Happens
-If Yes, You exit the castle
(9,1) 10 Castle Guards
(9,2) 10 Castle Guards
(9,7) 6 Castle Guards
(9,11) [East] Secret Passage
(10,5) 6 Castle Guards
(10,7) 6 Castle Guards
(10,11) [East] The Zoo
(10,13) [South, West] Stairs to the dungeon. Descend? (y/n)
-If No, Nothing Happens
-If Yes, You descend to Dungeon 1
(11,1) [East] Secret Passage
(11,2) [North] Red Room
(11,4) [Without Red Key] The Bishop of Red Battle is Locked in
a Cage.
[With Red Key] The Bishop of Red Battle is freed from imprisonment
by your Red Key. (+8000 Exp). He grants all Red
triple crown winners 100,000 Exp.
(11,9) [North] Secret Passage
(11,10) [South] Secret Passage
(11,11) [North] Zoo Keeper
(11,12) 2 Court Jesters
(12,0) [East] Guard Tower
(12,1) [West] Secret Passage
(12,2) [North] Food is stacked to the ceiling. Take some? (y/n)
-If No, It disappears
-If Yes, Food stocked to 40 for all party members
(12,3) 2 Assassin
(12,4) 2 Seductress
(12,5) 2 Horned Fiend
(12,6) 2 Canine Creep
(12,7) 2 Nightstalker
(12,8) 2 Horned Fiend
(12,9) 2 Giant Ogre
(12,10) 2 Kobold Captain
(12,12) 2 Witches Cats
(12,15) [East] Guard Tower
(13,0) 6 Castle Guard
(13,2) [North, West] Castle Guards peddle Uncle Spudley's New And
Improved Quest Removal Elixir. It can be yours
to drink for only 19 Gold. Buy it? (y/n)
-If No, Nothing Happens
-If Yes, This stuff works great! Your quest has been removed.
(13,15) 6 Castle Guard
(14,1) 10 Castle Guard
(14,3) 2 Paladin
(14,4) 2 Grim Reaper
(14,5) 2 Phantom
(14,6) 2 Hill Giant
(14,7) 2 Iron Wizard
(14,8) 2 Wraith
(14,9) 2 Illusionist
(14,10) 2 Werebull
(14,11) 2 Nasty Witches
(14,12) 2 Phantasm
(14,14) 10 Castle Guard
(15,2) 6 Castle Guard
(15,3) [South] Guard Tower
(15,12) [North] Guard Tower
(15,13) 6 Castle Guard
Floor 2 [Dungeon 1]
--------------------
(0,0) [South] "Everybody's always picking on me because I'm as stupid as
an Orc. I'll trade what I got for what you got. Ok? (y/n)
-If No, Nothing Happens
-If Yes, Who Will Trade? (1-8)
"Thanks"
(1,0) A Trap! Spikes hit you from behind!
Battle Square
(1,3) Battle Square
(1,4) [North] Locked Door
(1,5) Battle Square
(1,6) [North] Locked Door
(1,7) Battle Square
(1,8) [North] Locked Door
(1,9) Battle Square
(1,10) [North] Locked Door
(1,11) Battle Square
(1,12) [North] Locked Door
[North] No Barbarians!
(1,13) Battle Square
(1,14) [North With Barbarian] The sign said NO BARBARIANS!
[North W/Out Barbarian] You found a Coral Brooch!
[North] Locked 1 Way Door
(2,3) [West] Locked Door
(3,3) Battle Square
(3,5) Battle Square
(3,12) A Trap! Spikes hit you from behind!
Battle Square
(4,3) [West] Locked Door
(5,0) [East] Secret Passage
(5,1) [East] Stairs leading down. Descend? (y/n)
-If No, Nothing Happens
-If Yes, You descent to Dungeon 2
(5,4) [North] Secret Passage
(5,5) A Trap! Spikes hit you from behind!
Battle Square
[South] Secret Passage
(5,7) Battle Square
(5,9) Battle Square
(5,11) Battle Square
(5,13) Battle Square
(5,15) [East] Locked Door
(6,0) [West] Secret Passage
(6,3) [West] Locked Door
(6,6) [West] Locked Door
(6,7) [West] No Half-Orcs
(6,10) Battle Square
(6,12) Battle Square
(6,14) Battle Square
(7,2) A Trap! Spikes hit you from behind!
Battle Square
(7,5) [South] No Half-Orcs
(8,0) A Trap! Spikes hit you from behind!
Battle Square
(8,4) [South] Locked Door
(8,12) A Trap! Spikes hit you from behind!
Battle Square
(8,15) [North] Stairs lead up. Climb them? (y/n)
-If No, Nothing Happens
-If Yes, you climb to Floor 1
(9,3) A Trap! Spikes hit you from behind!
Battle Square
(9,5) [South] No Half-Orcs
(10,0) [East] Secret Passage
(10,3) [East] Locked Door
(10,6) [East] Locked Door
(10,7) [East] No Half-Orcs
(10,8) Battle Square
[East] Locked Door
(10,10) Battle Square
(10,12) Battle Square
(10,14) Battle Square
(11,0) [West] Secret Passage
(11,1) [West] A calm melody strengthens your party.
(11,4) [North] Secret Passage
(11,5) A giant coin slot is labeled, "Insert gold here." Do you? (y/n)
-If No, Nothing Happens
-If Yes, Which character will trade gold for experience (1-8)?
[1 Experience Point per Gold Piece]
[South] Secret Passage
(11,6) [West] Locked Door
(11,7) Battle Square
(11,8) [North] 1 Way Secret Passage
(11,9) Battle Square
[West] Locked Door
(11,11) Battle Square
(11,13) Battle Square
(12,3) [East] Locked Door
(12,8) [North] 1 Way Secret Passage
(13,3) Battle Square
(13,10) A Trap! Spikes hit you from behind!
Battle Square
(14,3) [East] Locked Door
(14,4) A Trap! Spikes hit you from behind!
Battle Square
(15,0) A Trap! Spikes hit you from behind!
Battle Square
(15,3) Battle Square
(15,4) [North] Locked Door
(15,5) Battle Square
(15,6) [North] Locked Door
(15,7) Battle Square
(15,8) [North] Locked Door
(15,9) Battle Square
(15,10) [North] Locked Door
(15,11) Battle Square
(15,12) [North] Locked Door
[North] No Ninjas!
(15,3) Battle Square
(15,4) [North With Ninja] The sing said NO NINJAS!
[North W/Out Ninja] You have found a Crystal Vial!
[North] 1 Way Locked Door
(15,15) [East] "I told one bad orc joke too many, and Lord Slayer threw me
in the dungeon. I've worked some rough rooms, but this is
ridiculous. But seriously folks, I can send you to Woodhaven
Dungeon just for the halibut." Go? (y/n)
-If No, Nothing Happens
-If Yes, You're teleported to (0,14) of Woodhaven Dungeon 1.
Floor 3 [Dungeon 2]
--------------------
(0,8) [North, West] A magical whirlpool emits a strange odor. You sense
the waters are powerful and the effects could be
(ir)reversible. Drink? (y/n)
-If No, Nothing Happens
-If Yes, ???????
(0,11) Battle Square
(0,12) [South] Locked Door
[West] Ascend the stairs? (y/n)
-If No, Nothing Happens
-If Yes, You ascend to Dungeon 1
(0,15) As you move forward, scores of darts hit you from all directions.
[Party is Poisoned]
Battle Square
(1,7) As you move forward, scores of darts hit you from all directions.
[Party is Poisoned]
Battle Square
(1,12) [North] Locked Door
(1,13) As you move forward, scores of darts hit you from all directions.
[Party is Poisoned]
Battle Square
(1,15) As you move forward, scores of darts hit you from all directions.
[Party is Poisoned]
Battle Square
(2,0) [East] No Ninjas
Locked Door
(2,1) [West] Locked Door
(2,2) [East] Locked Door
(2,4) [East, West] Locked Door
(2,6) [East] Locked Door
(2,7) [West] Locked Door
(2,11) Battle Square
(2,12) [South] Locked Door
(2,14) As you move forward, scores of darts hit you from all directions.
[Party is Poisoned]
Battle Square
(3,0) Battle Square
(3,4) As you move forward, scores of darts hit you from all directions.
[Party is Poisoned]
Battle Square
(3,9) [East, South] The writings of many symbols and languages are
scrawled into an ancient glowing stone. Among the
etchings, you make out, "Knowledge for a price to
those who will touch." Will you try? (y/n)
-If No, Nothing Happens
-If Yes, Who will Touch? (1-8) +3 Intelligence, -3 Endurance
(4,0) You find a Ruby Amulet.
(4,11) Battle Square
(4,12) [North, South] Locked Door
(4,13) As you move forward, scores of darts hit you from all directions.
[Party is Poisoned]
Battle Square
(5,1) Battle Square
(5,2) Battle Square
(5,3) Battle Square
(5,4) Battle Square
(5,5) Battle Square
(5,6) Battle Square
(5,7) [North] Secret 1 Way Passage
(5,9) [East] Secret Passage
(5,10) As you move forward, scores of darts hit you from all directions.
[Party is Poisoned]
Battle Square
(6,1) Battle Square
(6,2) Battle Square
(6,3) Battle Square
(6,4) Battle Square
(6,5) Battle Square
(6,6) Battle Square
(6,7) [North] Secret 1 Way Passage
(6,9) [West] Secret Passage
(7,1) Battle Square
(7,2) Battle Square
(7,3) Battle Square
(7,4) Battle Square
(7,5) Battle Square
(7,6) [North] Secret 1 Way Passage
(7,7) As you move forward, scores of darts hit you from all directions.
[Party is Poisoned]
Battle Square
(7,10) [South] "I can lead you to level Two of Woodhaven dungeon if you
want." Follow him? (y/n)
-If No, Nothing Happens
-If Yes, You're teleported to (7,15) of Woodhaven Dungeon 2.
(7,12) [North] Locked Door
(7,13) As you move forward, scores of darts hit you from all directions.
[Party is Poisoned]
Battle Square
(8,1) [North] Secret Passage
(8,2) [South] Secret Passage
(9,1) [North] Secret Passage
(9,2) [South] Secret Passage
(9,7) Battle Square
(9,10) [North, West] 1 Way Secret Passage
(9,11) [North] 1 Way Secret Passage
(9,12) [North] 1 Way Secret Passage
(9,13) [North] 1 Way Secret Passage
(9,14) [North] 1 Way Secret Passage
(9,15) [North] A sign next to a bottomless pit reads, "A Golden Experience
awaits all who empty their pockets." Toss all of your Gold
in? (y/n)
-If No, Nothing Happens
-If Yes, Your experience multiplies Three-Fold. [You lose all gold]
[West] 1 Way Secret Passage
(10,1) [North] Secret Passage
(10,2) [South] Secret Passage
(10,3) [East] Battle Square
(10,5) Battle Square
(10,6) No Half-Orcs
(10,7) [With Half-Orc] The sign said NO HALF-ORCS!
[W/Out Half-Orc] An energizing light beam comes down from the
ceiling, strengthening all.
(10,8) Battle Square
(10,10) [West] 1 Way Secret Passage
(11,1) [North] Secret Passage
(11,2) [South] Secret Passage
(11,3) [West] Battle Square
(11,5) Battle Square
(11,11) As you move forward, scores of darts hit you from all directions.
[Party is Poisoned]
Battle Square
(12,1) [North] Secret Passage
(12,2) [South] Secret Passage
(12,4) As you move forward, scores of darts hit you from all directions.
[Party is Poisoned]
Battle Square
(12,6) [North] Secret Passage
Battle Square
(12,7) [South] Secret Passage
(12,13) As you move forward, scores of darts hit you from all directions.
[Party is Poisoned]
Battle Square
(13,1) [North] Secret Passage
(13,2) [North] Locked Door
[South] Secret Passage
(13,8) [East] Locked Door
(13,10) [East] Locked Door
(13,12) [East] Locked Door
(13,14) [East] No Barbarians
Locked Door
(13,15) [West] 1 Way Secret Passage
(14,1) [North] Secret Passage
[South] Secret Passage
As you move forward, scores of darts hit you from all directions.
[Party is Poisoned]
Battle Square
(14,2) [South] Secret Passage
(14,3) [East] Secret Passage
(14,6) [North] Secret Passage
Battle Square
(14,7) [South] Secret Passage
(15,1) [North] Secret Passage
(15,2) [South] Secret Passage
(15,3) [West] Secret Passage
(15,15) [With Barbarian] You party is whisked away.
[W/Out Barbarian] You find a Lapis Scarab.
Luxus Palace Floor 1
---------------------
(0,0) [East] Secret Passage
No Magic Zone
[West] Stairs to Dungeon. Descend? (y/n)
-If No, Nothing Happens
-If Yes, You descend to Dungeon 1
(0,6) [West] A little Princess plays with an A-1 Todilor. Take it? (y/n)
-If No, Nothing Happens
-If Yes, You obtain the A-1 Todilor
(0,11) 8 Dwarven Knight
(1,0) [East, West] Secret Passage
No Magic Zone
(1,12) 8 Paladin
(1,13) 4 Court Bowman
(2,0) [East, West] Secret Passage
No Magic Zone
(2,5) 3 Holy Man
(2,7) 3 Holy Man
(2,10) 8 Paladin
(2,11) 8 Dwarven Knight
(2,12) [North] Target Room
(2,13) 4 Court Bowman
(3,0) [East, West] Secret Passage
No Magic Zone
(3,12) 8 Dwarven Knight
(3,13) 4 Court Bowman
(4,0) [East, West] Secret Passage
No Magic Zone
(4,6) [West] Temple
(4,9) [North] Fighting Room
(4,10) 8 Paladin
(5,0) [North, West] Secret Passage
No Magic Zone
(5,1) [South] Secret Passage
(5,3) 6 Jugglers
[East] Secret One Way Passage
(5,4) [South] Secret One Way Passage
(6,3) 6 Jugglers
(6,5) 20 Fools
(6,7) 20 Man-At-Arms
(6,9) [West] Dust covers everything.
(6,11) [West] Dust covers everything.
(6,15) Court Jester, Mystic Clown
(7,3) [North] Great Hall
(7,5) [West] Fool's Room
(7,7) [West] Barracks
(7,8) [North] A sumptuous feast is laid upon the huge banquet table.
Take some? (y/n)
-If No, Nothing Happens
-If Yes, All party members have 40 food.
(7,9) [West] Corak's Study
(7,10) [North] Joke of the Day
(7,11) [West] Corak's Study
(7,12) [North] Throne Room
(7,13) [North, Without + & Triple Crown Win] Distraught Queen Lamanda wails,
"Whilst my courtiers are merry,
a heavy burden I must carry. If
only you gained your plus and
won the Triple Crown.
[North, With + & Triple Crown Win] Weary Queen Lamanda perks up. "At
last the true and brave have
Triple Crown winners! From your
party, I bequeath a Chosen One to
save my father and our beloved
Cron. See Lord Peabody to change
history."
[North, Before Lord Peabody] "Remember to rescue my father!"
[North, After Saving King Kalohn] King Kalohn sits once again on
his throne proclaiming, "Now you
face your gravest task of all.
Go to Square Lake with the password
WAFE. The Future of CRON is at
stake.
[North, While on King's Quest] "Remember to solve the mystery at
Square Lake!"
(7,15) [West] Funny Room
(8,3) [North] Great Hall
(8,5) [West] Fool's Room
(8,7) [East] Alchemist
(8,8) [North] A sumptuous feast is laid upon the huge banquet table.
Take some? (y/n)
-If No, Nothing Happens
-If Yes, All party members have 40 food.
(8,9) [East] Apprentice Wizards
(8,10) [North] Joke of the Day
(8,11) [East] Court Wizard
(8,12) [North] Throne Room
(8,13) [North, Without + & Triple Crown Win] Distraught Queen Lamanda wails,
"Whilst my courtiers are merry,
a heavy burden I must carry. If
only you gained your plus and
won the Triple Crown.
[North, With + & Triple Crown Win] Weary Queen Lamanda perks up. "At
last the true and brave have
Triple Crown winners! From your
party, I bequeath a Chosen One to
save my father and our beloved
Cron. See Lord Peabody to change
history."
[Before Lord Peabody] "Remember to rescue my father!"
[North, After Saving King Kalohn] King Kalohn sits once again on
his throne proclaiming, "Now you
face your gravest task of all.
Go to Square Lake with the password
WAFE. The Future of CRON is at
stake.
[North, While on King's Quest] "Remember to solve the mystery at
Square Lake!"
(8,15) [East] Funny Room
(9,3) 6 Jugglers
(9,5) 20 Fools
(9,7) The palace alchemist chamber contains piles of gold made for
the treasury. Steal some? (y/n)
-If No, Nothing Happens
-If Yes, Castle Guards intervene [Attacked by 10 Castle Guard]
-Search square and all party share treasure of 166 Gold each.
(9,9) 20 Inept Wizards
(9,11) [East] Dust covers everything.
(9,15) Court Jester, Mystic Clown
(10,0) [North, East] Secret Passage
No Magic Zone
(10,3) 6 Jugglers
[East] Secret One Way Passage
(10,4) [South] Secret One Way Passage
(11,0) [East, West] Secret Passage
No Magic Zone
(12,0) [East, West] Secret Passage
No Magic Zone
(12,4) 6 Illusionist
(12,6) 3 Iron Wizards
(12,9) 6 Illusionist
(12,12) 3 Court Mage
(12,14) 3 Court Mage
(13,0) [East, West] Secret Passage
No Magic Zone
(13,2) [North] Hall of Illusions
(13,14) [East] Black Room
(14,0) [East, West] Secret Passage
No Magic Zone
(14,4) 6 Illusionist
(14,6) 3 Iron Wizards
(14,9) 3 Iron Wizards
(14,12) 3 Court Mage
(14,14) [Without Black Key] The Bishop of Black Battle is locked in a cage.
[With Black Key] The Bishop of Black Battle is freed from
imprisonment by your Black Key. (+10000 Exp). He
grants all Black triple crown winners 200,000 Exp.
(15,0) [West] Secret Passage
No Magic Zone
Floor 2 [Dungeon 1]
--------------------
(0,3) [South] Very Bad Guys
(2,3) [South] Isolation
(4,2) [North] Locked Door
Battle Square
(4,3) [North, South] Very Bad Guys
(5,0) [East] Steam rises from a magical well. Will you sample the water?
(y/n)
-If No, Nothing Happens
-If Yes, Who will sip? (1-8) [+3 Endurance, -5 Speed]
(6,0) [West] Locked Door
(6,2) [North] Locked Door
Battle Square
(6,3) [North, South] Very Bad Guys
(6,15) [East] Locked Door
Battle Square
(7,0) [East] Secret Passage
[West] Very Bad Guys
(7,5) [East] Bad Guys
(7,7) [East] Bad Guys
(7,9) [East] Guards
(7,11) [East] Guards
(7,13) [East] Very Bad Guys
(7,15) [East, West] Very Bad Guys
(8,0) [West] Secret Passage
(8,2) [North] Locked Door
Battle Square
(8,3) [South] Bad Guys
(8,5) [West] Locked Door
Battle Square
(8,7) [West] Locked Door
Battle Square
(8,9) [West] Locked Door
(8,11) You have entered an Unauthorized Area. Pay The Fine! [Party loses
all Gold.]
[West] Locked Door
(8,13) [West] Locked Door
(8,15) [West] Locked Door
(9,2) [North] Locked Door
Battle Square
(9,3) [South] Bad Guys
(10,2) [North] Locked Door
Battle Square
(10,3) [North, South] Bad Guys
(10,4) [South] Locked Door
Battle Square
(10,5) Battle Square
(10,8) [West] No Dwarves!
(10,10) Battle Square
(10,11) [North] Locked Door
(10,12) [South] Locked Door
(10,14) [East] No Dwarves!
(10,15) You have entered an Unauthorized Area. Pay The Fine! [Party loses
all Gold.]
(11,2) [North] Locked Door
Battle Square
(11,3) [North, South] Bad Guys
(11,4) [South] Locked Door
Battle Square
(11,9) [North, East] Stairs going up. Ascend? (y/n)
-If No, Nothing Happens
-If Yes, You ascend to Floor 1
(11,14) [With Dwarves] The sign said NO DWARVES! [Teleported to (9,8)]
[W/Out Dwarves] A shower of soft pellets cascades upon the party.
You feel different.
[West] Locked Door
(12,2) [North] Locked Door
Battle Square
(12,4) [South] Locked Door
Battle Square
(12,6) [East] Locked Door
(12,8) [East] Locked Door
Battle Square
(12,11) [East] Locked Door
Battle Square
(12,3) [North, South] Bad Guys
(13,2) [North] Locked Door
Battle Square
(13,3) [North, South] Bad Guys
(13,4) [South] Locked Door
Battle Square
(13,5) [North] Locked Door
[South] Stairs down. Take them? (y/n)
-If No, Nothing Happens
-If Yes, You go down to Dungeon 2
(13,6) [East, West] Very Bad Guys
(13,8) [East, West] Very Bad Guys
(13,10) [East, West] Very Bad Guys
(13,12) [North] Isolation
(13,13) [East] Very Bad Guys
(13,14) [West] Very Bad Guys
(13,15) [East] Very Bad Guys
(14,2) [North] Locked Door
Battle Square
(14,3) [North, South] Bad Guys
(14,4) [South] Locked Door
Battle Square
(14,6) [West] Locked Door
Battle Square
(14,8) [West] Locked Door
Battle Square
(14,11) [West] Locked Door
Battle Square
(14,13) [West] Locked Door
Battle Square
(14,15) [West] Locked Door
Battle Square
(15,0) [East] "What's a nice party like you doing in a drab dungeon like
this? Hillstone Dungeon is much more exciting. Follow me
there?" (y/n)
-If No, Nothing Happens
-If Yes, You're teleported to (8,15) of Hillstone Dungeon 1.
(15,2) [North] Locked Door
Battle Square
(15,3) [North, South] Bad Guys
(15,4) [South] Locked Door
Battle Square
(15,5) Battle Square
Castle Xabran [See Notes Below]
--------------------------------
(0,8) [East] Castle Exit. Leave? (y/n)
-If No, Nothing Happens.
-If Yes, You leave the castle
(0,12) Battle Square
(2,4) Battle Square
(2,6) [West] Locked Door
(2,8) Battle Square
(2,10) [West] Locked Door
(3,0) [West] Locked Door
(3,2) Battle Square
(3,3) [West] Locked Door
(3,4) [East] Secret Passage
(3,5) [South] Locked Door
(3,6) [South] Welcome to Hireling Hall! We have a list of hard to find
hirelings. They are listed by power (weakest to strongest,
and all are in pairs except 2 and 13), area found in,
coordinates + town they hire out of. Happy Hunting!
(3,7) [South] Hireling Hall - Key
(3,9) [North] Hall of Spells Key
(3,10) [North] Welcome to the Hall of Spells! We have a list of spells
which only can only be found. They list as follows;
C-Cleric or S-Sorceror, level/spell #, area found in +
coordinates. Happy Hunting!
(3,11) [North] Locked Door
(3,12) [East] Secret Passage
(3,13) [West] Locked Door
(3,14) Battle Square
[West] Locked Door
(4,0) Magic Darkness
(4,1) Magic Darkness
(4,2) Magic Darkness
(4,3) Magic Darkness
(4,4) [West] Secret Passage
Magic Darkness
(4,6) [East] Hall of Spells
(4,7) Battle Square
(4,8) [East] Locked Door
(4,9) [East] Hall of Spells
(4,10) [East] Hall of Spells
(4,12) [West] Secret Passage
Magic Darkness
(4,13) Magic Darkness
(4,14) Magic Darkness
(4,15) Magic Darkness
(5,4) Magic Darkness
(5,5) [West] 1 Way Secret Passage
(5,6) [East] Cavern under Middlegate, (0,15) 1
(5,7) [West] 1 Way Secret Passage
(5,9) [East] C9/2 C1 (5,5) South
(5,10) [East] C2/3 C3 (1,9)
(5,11) [West] 1 Way Secret Passage
(5,12) Magic Darkness
(5,14) [East] Secret Passage
(5,15) Magic Darkness
(6,1) [East] Secret Passage
(6,2) [North] Secret Passage
[South] Atop a Brown pedestal rests a disc. Take it? (y/n)
-If No, Nothing Happens
-If Yes, You get the Earth Disc
(6,3) [South] Secret Passage
(6,4) Magic Darkness
(6,6) [East] Sandsobar (4,10) 5
(6,9) [East] S2/1 Middlegate (10,2)
(6,10) [East] C3/6 C2 (11,1)
(6,12) Magic Darkness
(6,13) [East] Secret Passage
(6,14) [West] Secret Passage
[East] Atop a Red Pedestal rests a disc. Take it? (y/n)
-If No, Nothing Happens
-If Yes, You get the Fire Disc
(6,15) Magic Darkness
(7,0) Magic Darkness
(7,1) [West] Secret Passage
Magic Darkness
(7,2) Magic Darkness
(7,3) Magic Darkness
(7,4) Magic Darkness
(7,6) [East] Vulcania (4,2) 4
(7,9) [East] S2/6 Corak's Cave (7,11)
(7,10) [East] C4/2 A1 (8,8)
(7,11) Battle Square
(7,12) Magic Darkness
(7,13) [West] Secret Passage
Magic Darkness
(7,14) Magic Darkness
(7,15) Magic Darkness
(8,5) Battle Square
(8,6) [East] Atlantium (0,14) 2
(8,7) Battle Square
(8,9) [East] S3/6 Sandsobar (7,4)
(8,10) [East] C5/1 A1 (1,14)
(8,14) [South] 1 Way Secret Passage
(9,0) [West] 1 Way Secret Passage
(9,2) [South] B4 (10,1) 2
(9,3) [South] D1 (14,1) 4
(9,4) [South] Castle Hillstone (8,4) 5
(9,5) [South] Tundara (15,10) 3
(9,6) [East] Cavern under Vulcania (1,14) 1
(9,8) Battle Square
(9,9) [East] S5/2 C1 (1,8)
(9,10) [East] C5/3 B4 (8,1)
(9,12) [South] 1 Way Secret Passage
(9,15) Battle Square
(10,2) [East] A3 (8,1) 2
(10,6) [East] 1 Way Secret Passage
(10,9) [East] S7/1 A2 (15,11)
(10,10) [East] C6/1 E4 (8,8)
(10,11) [North] C6/4 A4 (1,1)
(10,12) [North] C6/5 A4 (8,8)
(10,13) [North] C7/1 E4 (14,1)
(10,14) [North] C8/1 E1 (14,14)
(10,15) [West] 1 Way Secret Passage
(11,0) Battle Square
(11,1) [West] 1 Way Secret Passage
(11,2) Sarakin's Mine (7,2) 3
(11,3) Battle Square
(11,7) [West] 1 Way Secret Passage
(11,9) [East] S9/3 D1 (5,6)
(11,12) [South] 1 Way Secret Passage
(11,14) [East] C8/2 E1 (8,8)
(12,2) [East] Dawn's Cavern (4,11) 2
[East] Locked Door
(12,4) [South] 1 Way Secret Passage
(12,6) Battle Square
(12,8) [East] Locked Door
(12,9) [East] S9/4 Gem Maker's Cave (3,3)
(12,11) [North] 1 Way Secret Passage
(12,14) [East] C9/1 Druid's Cave (14,14)
[East] Locked Door
(13,0) [West] 1 Way Secret Passage
(13,2) [East] D3 (1,14) 5
(13,4) [North, West] Red Interleave - one letter, then two, and finally
three letters. Repeat. Use this order: 8-5-2-6-1-3-
9-7-4.
(13,5) [West] 1 Way Secret Passage
(13,8) Battle Square
[West] Locked Door
(13,9) [South] 1 Way Secret Passage
(13,11) [West] 1 Way Secret Passage
(13,12) [South, West] Yellow Interleave - every two letters should be
matched 'til the end. Try this way: 9-5-6-1-7-4-
2-8-3.
(13,14) Battle Square
[West] Locked Door
(13,15) [West] 1 Way Secret Passage
(14,12) Battle Square
(15,0) [East, South] Atop an Aqua pedestal rests a disc. Take it? (y/n)
-If No, Nothing Happens
-If Yes, You get the Water Disc
(15,6) [South] 1 Way Secret Passage
(15,8) Battle Square
(15,12) [South] 1 Way Secret Passage
(15,15) Atop a transparent pedestal rests a disc. Take it? (y/n)
-If No, Nothing Happens
-If Yes, You get the Air Disc
Notes: - Half the time you can use outdoor spells, the other half you
can't! Bug??