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FAQ/Walkthrough
PC 1988

Version:        1.0     released on the 8th of July 2005
Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.

============================================================================.
| .========================================================================. |
| |                           TABLE OF CONTENTS                            | |
| '========================================================================' |
|============================================================================|
| 01.) Introduction                                              |   G0100   |
| 02.) Basics                                                    |   G0200   |
|----------------------------------------------------------------+-----------|
| 03.) Walkthrough                                               |   G0300   |
|----------------------------------------------------------------+-----------|
| 04.) Point List                                                |   G0400   |
|----------------------------------------------------------------+-----------|
| YY.) Version History                                           |   GYY00   |
| ZZ.) Credits & Thanks                                          |   GZZ00   |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'

===============================================================================
01.)                         INTRODUCTION                            G0100
===============================================================================

Welcome to 'Gold Rush!' for the PC, a classic adventure game by Sierra released
in 1988.

The walkthrough for this game is complete and includes a point list for all
routes. By following the walkthrough you will also get all points in the game
although it is not necessary to get them all to finish the game.

Suggestions, comments or errors - tell me about it. Enjoy!


===============================================================================
02.)                    BASICS                                       G0200
===============================================================================

There are three paths you can chose to get to California. Use the ship to
travel there via Panama or Cape Horn, or use the land route. Each route will
join back in California but you need to make different arrangements for your
travels. The land route is easy (2 out of 10), the Panama route is moderately
challenging (7 out of 10) and the Cape Horn route is tough (9 out of 10). Many
things in this game are random, however.

All parser commands are in CAPS, e.g. TAKE BOOK means you should take a book.
The game does not care about grammar in that case and to make things easier to
get across I have purposely left mistakes in the walkthrough.


Timing:
```````
This game is timed. Check the elapsed time to see how far along the game is.
The time is important and affects certain things:

-14 minutes into the game the Gold Rush starts. This means money is less
valuable, items and houses lose value and prices skyrocket. You must complete
all your tasks in Brooklyn before that happens.

-18 minutes into the game the steamship departs so if you want to take the
route via Panama or Cape Horn you must be on the ship by then.

A note on the timing. I have noticed that in my version the time stops when
switching the speed to anything but normal. Thus on fast the time will pause
but you can still continue doing your tasks. When you need to wait a certain
amount of time then this is obviously not good so you need to switch back to
normal for the time being. I do not know if this trick will work for you but if
it does I would certainly make good use of it. Just keep in mind if something
does not take place such as the letter arriving or a buyer appearing you forgot
to turn the time back on. Whether or not this is a bug is unclear.


Shortcuts:
``````````
F1        =        Help
F2        =        Sound On/Off
F3        =        ReType
F4        =        Score On/Off
F5        =        Save
F6        =        Elapsed Time
F7        =        Load
F8        =        Exit views/Disable messages on journeys
F9        =        Restart
F10       =        Pause Game
Alt+Z     =        Quit
Tab       =        Inventory
Ctrl+N    =        Next Scene


Points:
```````
The number in the ()s is the amount of points you get during the game. If there
is a difference in points allocation depending on your path then it will be
shown as (x / x / x) where the routes are (Panama / Cape Horn / Land). All the
points for each route are listed again in the point list for a better overview.
There are 250 points possible for two of the paths and 255 for the other - the
maximum score counter will change once you are on route to Panama so this is
not a glitch.

50 points are gained by searching for gold. This is entirely optional.

Walking on the grass in Brooklyn is a 1 point penalty each time, thus do not do
it!


===============================================================================
03.)                    WALKTHROUGH                                  G0300
===============================================================================

___Brooklyn___
  ========

Walk south. UNLOCK GATE and UNLOCK DOOR, then go inside. LOOK BOOK (2) on the
table, TAKE PHOTO (4). At the desk, CLOSE DESK and TAKE STATEMENT (2). READ
STATEMENT (2) and remember/note down the random account number the game gives
you. Now leave and SELL HOUSE. Wait in front of the gate for a buyer to come
along and talk to you. Say YES to the offer (9).

(If nobody arrives to buy the house, try switching from normal to fast or the
other way around.)

Go west and walk into the pavilion without treading on the grass. TAKE FLOWERS
(2) and LOOK CRACK. Keep looking at different places until you see a gold coin
which you want to TAKE COIN (4).

Walk east and south and enter the building in the center. Talk to the boss in
the bottom left office to QUIT (2). Go upstairs in the back and into your
office at the top right. READ CLIPPINGS (3). Exit the news agency.

Return to the previous screen east and enter the post office. If you see a
letter in the bottom left pigeonhole then you have mail. If you are not sure
which one you better ask anyway. RING the bell and TAKE MAIL (5). If there is
no letter for you, you will have to wait some time longer outside the post
office. Return and ask again. Once you have the letter, LOOK POSTMARK (1),
TAKE STAMP (1). OPEN LETTER and READ LETTER. Exit the post office and go north.

Enter the bank. Walk up to the teller and ask to TAKE MONEY (3). Tell him the
account number you found earlier. Exit the bank with the cash.

Go north and turn left into the warehouse. At the entrance support pillar is a
poster. LOOK POSTER (2). Exit the warehouse.

Walk south thrice and east into the main area of the cemetery. There is only
one family grave at the top left so walk up to it and READ GRAVE at the left
(1) and right (1) stone. PUT FLOWERS (3) and leave the cemetery the way you
came in and left to the screen with the newspaper building.

If you do not want to do this all over again for your next route, make a
separate save here. Now chose your path: Panama, Cape Horn or by Land! Each
route will end up in California.


___Panama Route___
  ============

Go north. Walk east three times and wait in front of the gate. When the man
appears, BUY TICKET. Say YES and the route is PANAMA. Say YES and PAY (9).

Return west past the news agency and go north. Enter Rand's hardware store and
wait at the counter for him to appear. BUY NET (4) and leave.

Go east until you reach the bank and north onto the ship. Wait on it until
departure for Panama, 18 minutes into the game or simply SHOW TICKET to
depart after the gold rush has started (14 minutes).

After half of your journey is complete the game will switch to the jungle.
When the natives threaten you, answer YES (4). When you finally re-gain
control, walk up to the man at the tree and TALK MAN (7). Continue on the path
up to the vine. There will be killer ants coming so quickly JUMP VINE (4) and
wait for them to leave to LET GO. Continue on to the next screen. The path
splits into four but it is very hard to see. The lower one has a killer plant
and the second from bottom a snake. The other two are safe but the third from
bottom yields less points. Take the most northern one by always staying at the
top of the screen. Half way across the screen you will hit something. TAKE
DISK (10). Continue into the next screen (5). Save and walk across without
dying. At random an alligator will waltz in and eat you and there is nothing
you can do about it but reload. The safe path starts out somewhere at the
bottom and half way across you should go north and then continue right to
land. Once you make it across and into the next screen the journey to
Sacramento will commence (10).

When you have arrived, save your game and go into the stagecoach office just
right off the center road. You will not actually switch screens but your small
character will be inside the building. LOOK SCHEDULE and if you missed the
only stagecoach then reload and try again. If it is about to leave GET ON to
depart to Sutter's Fort (1).


___Cape Horn Route___
  ===============

Go north. Walk east three times and wait in front of the gate. When the man
appears, BUY TICKET. Say YES and the route is CAPE. Say YES and PAY (9).

Return west past the news agency and go north. Enter the grocery store and
BUY FRUIT (4) from the clerk, then exit the shop.

Go east until you reach the bank and north onto the ship. Save now and do not
save again on the ship until told it is ok as random events may screw you
over. Wait until departure at 18 minutes into the game or simply SHOW TICKET
to leave after the gold rush has started (14 minutes).

First thing to do on the ship is walk right and TALK MAN reading the book.

Random events that can occur are you dying of cholera or the ship sinking. If
any of these happen you need to restore a save game back in Brooklyn. I
suggest surpressing the messages (F8) and skipping scenes up to the storm
unless this is the first time you play and want to read the messages. Believe
me, your chance of death on this journey is high.

After the storm and you are nearing the northern continent again and get the
last chance to do things on the ship. Save on a separate slot and walk into
the captain's cabin to TAKE CLIP (3). Go down the ladder to the right and walk
into the right screen to TAKE STICK (3). Go back up the ladder and right into
the kitchen. TAKE HAM (3) and continue right to the engine room. TAKE SCRAP
(3) here and TAKE STRING (3) in the sleeping cabin. Return all the way up and
stand at the stern of the boat. Start to FISH (8) and wait. If you are too
weak to reel in the caught fish then reload from the latest saved state and
maybe try finding the items quicker. You can also try collecting items once
the storm has begun but you risk losing them all in a crash. If all goes well
you will catch the fish (5) and end up in California soon.

When you have arrived, save your game and go into the stagecoach office just
right off the center road. You will not actually switch screens but your small
character will be inside the building. LOOK SCHEDULE and if you missed the
only stagecoach then reload and try again. If it is about to leave GET ON to
depart to Sutter's Fort (1).


___Land Route___
  ==========

Walk west twice and enter the Stagecoach office. BUY TICKET at the counter,
say YES to his question and PAY (9). Exit the office and go east to the livery
stables. SHOT TICKET (2) to the young boy in the white shirt after he comes
out. Walk over to the front of the stagecoach door and GET ON (2).

Once you arrive in Independence, walk east and TALK MAN reading the book (5).
Return east and TALK CAPTAIN standing in the group of three. GIVE MONEY (2) and
go south. At the man watching the animals, BUY ANIMALS and chose MATURE OXEN
(5). Return and TALK CAPTAIN. Go north around the tents and LOOK GRASS. Keep
looking at the grass until it is growing green and beginning to dry: "Your keen
eye has noticed that the plains are growing greener everyday. The mud is
beginning to dry." The screen will not actually change so you just need to wait
and type again after a short while. Go back south and TALK CAPTAIN to depart
(7).

On your travels there are only few random events. If you chose the correct
animals and time as above you should only worry about fall into the Kansas
river. In this case, reload just before you depart.

Soon you will reach a steep hill. UNHITCH TEAM (4), wait for the animals to
come back and LOCK WHEELS (4) to continue your journey west.

After some more scenery you will be in the desert. Walk up to the abandoned
wagon and OPEN BARREL. DRINK WATER (4) and TAKE MEAT (4). Catch up with your
companions west and soon you will reach Sutter's Fort.


___California___
  ==========

The directions for Sutter's Fort are kind of tricky so it is best you explore
by yourself and find your way around. Just note that the stable is outside the
fort on the right and that the shop is entered a screen near the graveyard
where you see a couple of staircases on the left and a door on the right.

After entering the fort, go right and TALK MAN at the blacksmith. Answer his
questions with:
YEA
YEA
WILSON
JERROD
JAKE (2)
Go to the graveyard, from the blacksmith's that would be down, down, left and,
up and READ GRAVES (2). The one you are looking for should be dead center. USE
LETTER in this view and move the holes around. The correct placing is where
the left most hole is at the 'o' of 'mourned' (5). READ PSALM 23 (5). Go back
into the fort SOUTH and enter the store. BUY PAN and GIVE COIN (1).

Walk east along the river and follow it for at least ten screens so you are ten
miles away from Sutter's Fort. Now PAN in the river until you find gold fifty
times (50). Note that you will be hung for panning at somebody else's claimed
land and each screen has a limit for finding gold. You do not have to continue
going east because the scenery changes when you return to a previous area.
Thus, panning in between screen 11E and 12E will be enough and shorten the
return trip. Finally, the game will not tell you if you have found gold fifty
times so either keep score or notice that a screen did not yield any results at
all. When done, return to the fort but do not get robbed on the way.

Walk to the store and BUY LANTERN, GIVE GOLD (1). BUY SHOVEL and GIVE GOLD
(1). Go to the mule trader and BUY MULE. GIVE GOLD and TAKE MULE (3). Walk to
the blacksmith but be careful when you enter so the mule stays at the door and
does not run off. TAKE IRON and BRAND MULE (3). Now take it to the stable
outside and LEAVE MULE in the fenced area to the south. LOOK BRAND of the
other mules until you see other branded mule of yours. You want the stubborn
one so TAKE MULE and leave the stable (7). Leave the fort and walk east along
river without losing your mule in the scenery. Staying close to the river
should avoid all trees and just make this a straight line through each screen.
Pass the sawmill and the two guys sawing and you will be in town. Go south and
east and TIE MULE in front of the hotel and go inside.

Attempt to BOOK ROOM 11, then answer YES to his question. Go upstairs and
KNOCK on the door of room 11. GIVE MESSAGE (3) to the man and go inside. Do not
take too long in room 11. You are safe in room 12, however. TURN WHEEL (5) on
the cannon at the fireplace and ENTER FIREPLACE. TAKE MAGNET (1) and TAKE NOTE
(1) from the table. TAKE STRING (1) as well. UNLATCH WINDOW and OPEN WINDOW.
When the bird has arrived, PUT PHOTOGRAPH IN CAPSULE (3) and wait for it to
return. TAKE AEROGRAM (1) and READ AEROGRAM. CLIMB THROUGH WINDOW and shimmy
left. Time your way past the man in the room and then walk into the door at
the front of the hotel. Exit and TAKE MULE. Leave the city to the west and
after a few screens FOLLOW MULE (7) and simply follow it across the
countryside. Do not get stuck in the scenery but even though it looks like the
mule is getting far ahead you should still be on its tail until you reach the
cabin.

Go inside the cabin. TAKE MATCHES (1) on the table. Exit the cabin and go into
the outhouse by walking zigzag through the bushes. Inside the outhouse, ENTER
HOLE and say YES to the question (3).

LIGHT LANTERN. From now on you must be quick or get stuck in darkness and most
likely fall to your death. At the door, TIE STRING TO MAGNET (2), PUT MAGNET
IN HOLE (2), LOWER MAGNET (2), PULL STRING (2) and finally UNLOCK DOOR (1).
Climb down the ladder, go west and climb down the next ladder too. TAKE PICK
(1). Start USE PICK (1) on the walls here and TAKE GOLD (1). Climb back up to
the previous corridor and USE PICK (3) until you find three gold spots and
TAKE GOLD (3) each time. Climb the ladder on the left all the way up and TAKE
GOLD (1). Slightly further down is a black ledge which you can walk on to your
left. USE PICK (3) to find three spots and TAKE GOLD each time (3) as well as
TAKE GOLD (1) from the floor from now on when you come across until the end of
the cave (5). Go down the ladder at the end and USE PICK (2) and TAKE GOLD (2)
twice.

After a few ladders which are very dangerous you will find your brother. USE
PICK between the gold pieces three times (3). Now TAKE GOLD for all five
nuggets you see (5). Continue USE PICK at this spot until the hole is large
enough to CLIMB THROUGH HOLE (6 / 6 / 7).


                                  The End!


===============================================================================
04.)                    POINT LIST                                   G0400
===============================================================================

/-----------------------------------------------------------------------\
|                                       Panama:    Cape Horn:   Land:   |
|                                       ~~~~~~     ~~~~~~~~~    ~~~~    |
| BROOKLYN:                                                             |
|                                                                       |
| Look at the book in your house           2           2          2     |
| Take the photo from the book             4           4          4     |
| Take the bank statement                  2           2          2     |
| Read the bank statement                  2           2          2     |
| Sell the house to the buyer              9           9          9     |
| Take flowers from the pavilion           2           2          2     |
| Take the coin from the pavilion          4           4          4     |
| Quit the job                             2           2          2     |
| Read the clippings in your office        3           3          3     |
| Take the letter in the post office       5           5          5     |
| Look at the letter's postmark            1           1          1     |
| Take the stamp                           1           1          1     |
| Take the money from the bank             3           3          3     |
| Read the grave stone                     1           1          1     |
| Read the grave stone                     1           1          1     |
| Put the flowers on the graves            3           3          3     |
| Look at the warehouse poster             2           2          2     |
|                                                                       |
| PANAMA ROUTE:                                                         |
|                                                                       |
| Buy a ticket to Panama                   9                            |
| Buy a net at the hardware store          4                            |
| Give the natives your wealth             4                            |
| Receive the bible                        7                            |
| Jump on the vine                         4                            |
| Take the disk                           10                            |
| Pass the northern jungle path            5                            |
| Pass the lake                           10                            |
| Get on the stagecoach in Sacramento      1                            |
|                                                                       |
| CAPE HORN ROUTE:                                                      |
|                                                                       |
| Buy a ticket to Cape Horn                            9                |
| Buy fruit                                            4                |
| Receive the bible                                    7                |
| Take the paper clip                                  3                |
| Take the shovel handle                               3                |
| Take the ham                                         3                |
| Take the scrap metal                                 3                |
| Take the string                                      3                |
| Fish                                                 8                |
| Reel in the caught fish                              5                |
| Get on the stagecoach in Sacramento                  1                |
|                                                                       |
| LAND ROUTE:                                                           |
|                                                                       |
| Buy a ticket for the stagecoach                                 9     |
| Show the ticket at the livery stables                           2     |
| Get on the stagecoach in Brooklyn                               2     |
| Receive the bible                                               5     |
| Give money to the captain                                       2     |
| Buy mature oxen                                                 5     |
| Depart from Independence                                        7     |
| Unhitch the team                                                4     |
| Lock the wheels                                                 4     |
| Drink from the barrel in the desert                             4     |
| Eat the ham in the desert                                       4     |
|                                                                       |
| CALIFORNIA:                                                           |
|                                                                       |
| Receive the branding iron                2           2          2     |
| Look at your father's grave              2           2          2     |
| Use the letter on the grave              5           5          5     |
| Buy a pan                                1           1          1     |
| Find gold 50 times                      50          50         50     |
| Buy a lantern                            1           1          1     |
| Buy a shovel                             1           1          1     |
| Take the mule                            3           3          3     |
| Brand the mule                           3           3          3     |
| Switch the mule at the stable            7           7          7     |
| Give the message to room 11              3           3          3     |
| Turn the wheel of the cannon             5           5          5     |
| Take the magnet                          1           1          1     |
| Take the note                            1           1          1     |
| Take the string                          1           1          1     |
| Put the picture in the capsule           3           3          3     |
| Take the aerogram                        1           1          1     |
| Follow the mule                          7           7          7     |
| Take the matches                         1           1          1     |
| Go down the hole in the outhouse         3           3          3     |
| Tie the string to the magnet             2           2          2     |
| Put the magnet in the hole               2           2          2     |
| Lower the magnet                         2           2          2     |
| Pull the string                          2           2          2     |
| Unlock the door                          1           1          1     |
| Take the pick                            1           1          1     |
| Take the gold you find lying around      6           6          6     |
| Pick for gold around the cave            9           9          9     |
| Take all dug up gold                     9           9          9     |
| Find 3 gold in the last cave             3           3          3     |
| Take all gold in the last cave           5           5          5     |
| Climb through the hole                   6           6          7     |
|                                                                       |
| TOTAL:                                 255         250        250     |
|                                                                       |
\-----------------------------------------------------------------------/

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YY.)                    VERSION HISTORY                              GYY00
===============================================================================

v1.0     First release, complete (8th of July 2005)


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ZZ.)                    CREDITS & THANKS                             GZZ00
===============================================================================

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