-=-=-=-=-=-=-=-=-=-

T H E  S T A R S H I P   D A M R E Y

FAQ/WALKTHROUGH

by jg9350 - for GameFaqs

-=-=-=-=-=-=-=-=-=-


FAQ/Walkthrough versions

--------------------------------------------

1.0 - Full walkthrough, still lacks 1 collectible space leech which will be
included in the near future.
1.10 - Found the remaining space leech, now it's complete.
1.20 - List of space leeches made clearer in a specific section
1.30 - Final version with the Unlockables and FAQ.

--------------------------------------------



List of Contents

- [WLK] - Walkthrough
- [SPC] - Space Leech list
- [UNL] - Unlockables
- [FAQ] - Frequently Asked Questions



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[WLK] W A L K T H R O U G H

-------------------------------------------


First, the game has no explanations or tutorials - glad we are here then! It
also mentions audio is an integral part of game progression, but that's
because you need it to hear the sound cues from the parasites.

The game starts with you in a Cold Sleep capsule and the ship computer
informing you that you've got amnesia. Oh great. Next you're greeted with
black screens and some blue and red lights turned on. So poke them with your
stylus. As you do, the lights go on and you can see a woman's picture in front
of you and a notice of a computer OS failure (ADAM-OS boot failure). If you
touch anywhere else, the lights go off and you can see the inscription Lucy
MyLove on the front wall. Weird.

Now you have to repair some files from the computer to get it working! Try
opening the hatch with the blue light switch on your left and the computer
screen will pop up with a lot of mumbo-jumbo and a keyboard.

If you press HELP on the keyboard, you'll see a list of commands available.
The one we're looking for is EDIT, as it allows you to repair the boot files.
You're then greeted wth the choice of repairing either file A or B. Go with A
first.

The computer will ask you to input some more commands, and you do it by
writing them with the keys on the keyboard. The commands are: START, INCLUDE,
FORMAT, REPAIR and END.

Now when it takes you back to the file selection screen, you may try to press
the down arrow on the keyboard, just to find out it's damaged. You'll have
to reprogram that as well, so do it by writing UP, DOWN, LEFT and RIGHT
consecutively.

Arrow keys operational, now you can select file B for the repair. It's going
to ask you to input some more commands, but now they disappear - maybe
because of malfunctioning. Anyway, the first is S, and they go as CALL, 34674,
160 and END.

This will recover the system. Now choose the RESET command from the keyboard.
Some nifty effects of the OS booting up will show up and you'll have access to
it. The first thing it asks you - in a sexy lady's voice - is to verify your
voice. You can read what the it suggests out loud, or just say pretty much
anything. It WON'T recognize your voice by any means, and will ask you some
questions to solve and give you GUEST access.

The questions are easy logical puzzles, but here goes the solution:

First - 3

Second - 2

Third - 1

Then you are welcomed as the GUEST, by SAM the computer's AI. It tells about
your status as an amnesiac and how to operate the computer. You have three
sectors you can access:

- DATABASE -

This is where you can see number and general info about your adventure. In
LOG, you'll see everything you do that is important to the story in a
cronological order. ROBOT MANUAL gives you the basics on operating the robots
which will be your only way of locomotion through all the game, but we'll get
into it as it comes. Finally, SPACE LEECH shows how many of the buggers you've
exterminated. You need 20 in order to unlock a secret feature in the main menu.

- COMMUNICATION -

Doesn't and won't ever work.

- ROBOT -

This shows the Assist Robots you can use. For now, you can see there are only
2 online and 6 offline. That is soon going to change.

When you try to access AR-1, you'll notice its camera has been damaged and
there's no video feed. As for AR-7, you can see it's image but it seems to be
stuck on something and just won't move.

The game tells you you need to remove the obstruction by impacting on it with
reasonable force. Well, go back to AR-1. It will now inform you that even
though the robot's camera is defective, you can see it from a surveillance
camera in the area. So switch to the surveillance footage.


Now you are able to control the bot with the d-pad. Let's remove that
obstruction from the AR-7, which you can see sitting on its charging pod
behind your current bot. Take a good distance from it and knock it for good,
three times, to make it fully operational. Wave goodbye to your recent buddy
AR-1, for he is now out of commission.

Now you can select and use the AR-7, your main character in this adventure.
Yayers! The robot does have some weird charisma, even with the creepy sounds
it makes... Anyway, let's start the adventure.

With full control and first person view of the AR-7, move it to the right from
your starting point and close to the only door in the room, which is blocked
and needs an ID. Good for you that there is just the thing you need by the
right side of the room. Hidden in the darkness, a BODY!! (jump scare!)
Now you can use your analog stick to investigate. This is a main feature from
the game, so get used to it. Inspect the CREW'S HEAD to get an identification.

This is Bobby, the Engineer. Now inspect his charming legs - Oooo! - and you'll
find he has an object in his POCKET, so check it and you'll find an ID CARD.
It works to open the door of the room you're in, so go for it. Inspect the door
and use UNLOCK. Just go through the door to enter a corridor.

Pay attention: the pink and silver doors in front of you are the ELEVATOR L, so
you'd better take good note of it and check your MAP by pressing Y to remember
where it is - it's going to be used several times during the game. Anyway, go
left for now til you hear an adorable sound.


(scraewwwkkk!!)


That's the sound of a SPACE LEECH. You'll need to find 20 of these if you want
to unlock the [Alyssa] feature on the main menu, so whenever you hear the
sound, look around to find it. It's normally nearby, but not necessarily on a
close wall or object. I'll give all the locations here, so no big deal.

For now, look at the SPACE LEECH (1) with the analog stick and choose
EXTERMINATE. The game tells you to exterminate them with extreme prejudice.
The poor things...

Anyway, move to your left. You'll see an open (green) door to your left.
You don't need to go through it, but you should, to have the room marked in
your map for future reference. Inside, you'll see the Cold Sleep room to your
left and the Airlock Chamber to your right. You can't enter any, so let's
leave it for later.

Return to the main corridor and go towards and through the second green door.
Keep going - you'll pass another red door, the GENERATOR L door. We'll be
back here soon, but not now. Keep going, and you'll look at a small
contraption on the wall. It's used to lift the robots to the air vents, but
you can't use it now as you need low lights installed. Pass by it and go
through another unlocked door to a blocked way and a WARPDRIVE door.

You can't pass the blocked way because there is a big robot all broken there,
so just retrace your steps all the way back to the GENERATOR L door. You
could have gone there straight out of the first room, but it's good to know
where you are first, for future reference.

Well, back to the GENERATOR L door. Check it, and you'll see an option to
UNLOCK it. Go ahead. Go through it and all the way to the back and to the left
- there is a panel with two green lights and one red light. You need to change
that in order to power up the elevator, so do it. FLIP the switch ON and there
you go.

Before you go out of the room, take note of a big round oil tank in the back
- you'll need it in some time. Also, before you leave, find the SPACE LEECH(2)
at the back of the room, right wall and exterminate it; there's also
SPACE LEECH (3) on the wall to the left of the entrance.





Now you're free to go back to the elevator. You can now use it to GO UP.

Up is the main floor of the ship. Turn right and keep going til you see a
lovely ghostly little girl in the corridor. Why, follow her and her creepy
smile of course! She goes into the COMMON ROOM, so unlock it.

Inside, you'll see plants, a table, a chair, trash can (and SPACE LEECH (4)
right beside it), a HEAT PLATE, a picture of the crew and a WATER SERVER.
Those are in capitals because they are important. That's all, now just leave.

BAM!! (jumpscare!!)

After that delightful moment of joy, you're back in the corridor. Remember to
always use Y to check where you are. Go to your right to a red door to the
STORAGE ROOM. Unlock it. Surprise! You'll find a robot, the AR-8, with some
tool that is going to try to bash you into dust. There's nothing we can do
to take it off our way, so just go back all the way you came from and go
through the green door in the corridor.

As you do, you'll find the locked CAPTAIN'S QUARTERS. Leave it be for now and
keep going through another green door. You will now see a red door in front
of you, another to your left and a green one to your right. The one on the
left is the COCKPIT DOOR, locked; In front, a common HALL DIVIDER door, so
just go through the green HALL DIVIDER one.

Now you are in the spinal cord of the ship, as you can see from the map (Y).
Here you have the rooms for each one of the crew members. The first to your
left can be unlocked - that is Bobby's room. Inside, there's nothing to find
but SPACE LEECH (5) at the bottom of the chair by the computer and a small
whisky bottle. Bobby liked some drink. You can't take it, so for now just
leave the room.


Now the room in front of you is locked, so turn left and you'll find a green
door to your left. Go through it and check the locker on your right as you
enter. BAM! Another bo--wait, this one is alive and asks for water! Check his
head for identification. He's Abdul, the Information technician. Check his
body and you'll see that his water case is empty. Now, you be a good robot
and grab it (check the body 3 times).

With the container with you, go back to the COMMON ROOM where you had the
adorable encounter with Ms. Ghost before - the one near the elevator. Go to
the WATER SERVER and PLACE the CONTAINER in it. SWITCH it on, and it's now
filled. TAKE it back and rush to Abdul.

Back in his room, ATTACH the CASE to his BODY. He'll move a bit and say that
the "Kerplarian went crazy and might still be around here". Ladies and
gentlemen, now we have something called a KERPLARIAN to be afraid of! He dies
afterwards.

Now check his LEGS for his ID CARD. With this, we can open a SAMPLE STORAGE
ROOM, but guess what - there is that AR-8 robot armed with a tool preventing
us to get to it in the STORAGE ROOM. What's to do, eh?

Techno-murder, that is!

Beside Abdul, you can find a can of cookies. Too bad it's empty - but it may
serve us a nefarious purpose. OBTAIN it for now.
Now you have to go all the way back to the elevator and second floor, back
to that GENERATOR L ROOM, where you switched the elevator on, remember? Now
remember the oil tank I told you to take notice of? Get to it and PLACE the
CONTAINER - the cookie jar - there and SWITCH it on. Now you have an
oil-filled jar. TAKE it, and go back to the elevator.

What you've got to do now is go back to the COMMON ROOM and PLACE the jar on
the HEAT PLATE, then TURN it ON. It's going to heat up to 300 degrees
Celsius then shut off because it's too dangerous. Just what we needed to
knock some robot out, eh?

The AR series robots can't take more than 200ø Celsius, so we just TAKE the
CONTAINER and go back to the nearby STORAGE ROOM L. Now you have to check
the AR-8 and THROW OIL on it. A little cutscene happens where you give it a
death shower - and he's now out of the way. Turn right twice to go around
the boxes and you'll see ms. SPACE LEECH (6) sitting on some kind of metal
support to your left. Exterminate it and go 180ø to find a new green door
that leads to STORAGE ROOM R. As you enter it, you'll be just beside the
SPACE LEECH (7) on the wall to your left.

Go around the pile of boxes and you'll see a locked door to your right -
before you unlock it, keep going around the boxes til you find another corpse.
By checking the head, you can see it's dr. Mei Ling (Metal Gear Solid??) and
she has her ID CARD in her pocket, so you know the drill. Check DEM LEGS to
get it, then go back and unlock the red door behind you.

A little cutscene of some weird liquid going off in a lab will play. Be
prepared for the worst!

When you go out of the room, you are on the right side of the floor. Turn
right to see a pile of debris blocking the way - and a very convenient
CHEM-TANK underneath it. We are going to need it really soon. Go back on
your way and through a green door in the corridor.

After you go past it, you'll see a MEDICAL BAY door - good thing we have
Dr. Mei Ling's card to UNLOCK it. Enter the room. There is a SPACE LEECH(8)
beside the divider door to the DOCTOR'S QUARTERS. You may UNLOCK it and
discover an open locker that has three medical files. We need the BLUE FILE.
Check it's MARKED PAGE and you'll read some info on mixing chemicals to get
explosive results. The chems you need are BODNIUM CHLORIDE, MODION CRYSTALS
and OXIDIZED COPPER - oh, and a certain CHEM-TANK, of course.

So go back to the MEDICAL BAY and UNLOCK the door to the lab. Go in.

Cutscene! Hey, now we need new pants!

Enter the Kerplarian - a cute creature from the planet Keplan. Luckly, it will
have some heart attack or something and just die in front of poor AR-7. Oh
well. From here, go to your right and you'll find SPACE LEECH (9) beside some
sort of cabinet, on the wall. The only important thing in the lab are the chems,
which you can find in an open cabinet. So go ahead, take the BODNIUM CHLORIDE
and take it back to the CHEM-TANK underneath the debris. Return to the lab and
do the same for MODION CRYSTALS and OXIDIZED COPPER. After you put the last
in the CHEM-TANK, it will explode in a cutscene.

After the explosion, go through the previously blockade and you'll find another
elevator, ELEVATOR R, which allows you to go DOWN and back to the initial
floor of the adventure.

When you are off it, take a look at your left. There she is! The girl everyone
loves just walks into the corridor - but is nowhere to be found. Naughty...
Keep going and you'll find the SAMPLE STORAGE ROOM - the one that Abdul's ID
card unlocks.

As you go in, go to your immediate left to find SPACE LEECH (10) attached to
the bottom of a column. Just past it, you'll see the deactivated AR-6 in your
way, so push it out. Continue along the boxes til you find another crewman's
body. It's Large, the technician and warp navigator of the crew. His ID isn't
in his pockets, though! No worries - just turn aroun 180ø and keep following
the line of boxes and you'll find his ID there on the ground. SCAN its DATA
and you probably know where we should be headed now, eh?


Not the WARPDRIVE room, at least not yet! Go out in the corridor and take
your right til you find a red door the GENERATOR R door. UNLOCK it.

Inside, go all the way to the back and then left to find AR-5 and SPACE LEECH
(11) next to a computer panel. Check the robot twice to see it has the Low
Light Option enabled. Then inspect it again and again to EXCHANGE UNITS with
it and get the low light vision that enables you to enter the vents in the
corridors. Get out of the room and go to your right - there is your first
VENT SWITCH you can use access it to be pulled to the vents.

Now this is a little complicated: go straight, then left. You'll see a passage
to your left - don't go through it just yet. Keep going ahead and find SPACE
LEECH (12) on the right wall and a vent switch we'll use later. Retrace your
steps and take the left way now. You can meet SPACE LEECH (13) at the bottom
of the right wall, just before you make a forced turn to the right. Obliterate
it and keep going. When you reach a 2-way spot, you will find another body,
this one from 2nd Lt. Danny Ngoc Son, the first mate of the ship. He has an ID
card in his pocket, but the data can't be read! Oh well, turn around 180ø and
make your way to another VENT SWITCH - but before you do it, be sure to get
the SPACE LEECH (14) on the wall on your left along the way.

The vent switch will take you to the CONTROL ROOM. Here you'll see AR-4, whose
battery still has some power, so let's grab it for now. After that, go back
to the vents and all the way back to that vent switch I said we would use
later. It should take you to PORT 1 HALL.


Now, from where you stand, turn left and go straight ahead until you find the
locked WARPDRIVE door. Large's ID will open this. Enter and you'll see a
ladder, a robot and many panels. Your friend, the SPACE LEECH (15) is on the
back wall, under the leftmost big monitor. Well, now check the AR-2 robot,
inspect it twice and PLACE the BATTERY in it. That will make it turn on and
activate the Zero-G enviroment.

Now watch a quite funny cutscene that nods to the 2001 - A Space Odyssey
movie. Enjoy!

Back to the ground, you find out you're in the COCKPIT. Behind you, you can
find Captain Edward's body. Now you can get his ID CARD and it makes ALL doors
accessible. Oh, and don't forget buddy ol' SPACE LEECH (16) before you get
out - it's beside some sort of computer with a green monitor that is on your
left side (when you're facing the door). UNLOCK the door and go straight
through another green door, the one that takes you to the crew quarters.

You can now unlock all the doors there. Enter the first one on your right
to be greeted by the sound of a SPACE LEECH (17), which is beside the bed,
just a little above it. There is a stuffed teddy bear here too, but it
serves no purpose than to help you solve what is a post-game puzzle for most
players. Ignore it for now.

In another room, you can find a journal on the bed talking about some
GRENADE...oOo! Things are about to get explosive again. Let it be and go
unlock the final two doors in this area.

The door on the left has a football on the bed - make no mistake, this is a
girl's room - it's more of that post-game puzzle I talked about.

The final room has a locker with a lady's photo - the same photo you have in
your Cold Sleep cabin. Her name is LUCY, please notice that well as we're
going to need it to end the game. Oh, and SPACE LEECH (18) is in a very sneaky
corner on a wall right in front of the entrance to the room, at the bottom.
This one might be a little difficult to see at first.

Now go out and leave the crew quarters area. Go to the left wing of the ship
(check your map) to find the CAPTAIN'S QUARTERS. UNLOCK it and go inside.
in his computer, there's info regarding the Cold Sleep room. It says it only
opens when there is a safe level of oxygen inside. So we've got to do it!

Also, check his bed for a JOURNAL in which he talks about giving a certain
ring to Alex, one of the crew. Post-game puzzle, folks!

Nothing else to do, just leave the room and go to the ELEVATOR L. Make your
way to the hall where you have the COLD SLEEP CHAMBER and the AIRLOCK
CHAMBER. Now you can open the door to the latter.

Welcome to the final part of the game. In front of you, a crane blocks your
passage, so just unlock the door on the right to see you are back to the
CONTROL ROOM. This part confuses many people, because you have to find a
red-lit box which houses a grenade - you can only open it by having the
Captain's ID card. It's right beside the door, so the players often mistake
it by being some light from the door. Open the box and TAKE the GRENADE.

Before you go crazy with the GRENADE, head back to the previous room and
unlock the door on the other side. After all, you still need those leeches.
In this AIRLOCK STORAGE room you can find SPACE LEECH (19) right in front
of you and AIRLOCK MANUAL. You may check it to be sure you need to explode
the damn crane with the GRENADE in order to reach the place with the switch
to provide oxygen to the Cold Sleep chamber.

Now go back to the room with the crane, inspect it and use the GRENADE. In
a kickass cutscene, you take the crane out of your way. Go all the way to
the back wall and turn right to find the final SPACE LEECH (20) at the bottom
of a box (PLEASE CELEBRATE.). Turn back and PULL the oxygen LEVER. This
will set the door lock in the Cold Sleep chamber free. Well, let's get to it!

When you enter...BAM!! Jumpscare! The girl tells you to not go that way -
but do it anyway. Here is the point (by the VENT SWITCH) where you can get
the Captain's Ring to set on Alex's desk for the post-game puzzle and kind
of second ending, but we will cover it on a separate section. For now, and
to watch the first ending of the game, just head over the heavily-locked
capsule at the end of the room (capsule 2) and KNOCK it to hear a pleasant
sound.

To end the game, CHECK the capsule, and ENTER the PASSWORD, which is LUCY.
You can finally open the the hatch by touching its blue-lit button on the
touch screen.

Enjoy the ending!!
-=-=-=-=-=-=-=-=-



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[SPC] S P A C E   L E E C H   L I S T

-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=



1 - In the hall of the main floor, just beside the elevator;

2 - GENERATOR L - at the back of the room, right wall;

3 - GENERATOR L - on the wall to the left of the entrance;

4 - COMMON ROOM - on the right of the trash can;

5 - CREW ROOM (one with the bottle) - at the bottom of the chair by
the computer;

6 - STORAGE ROOM L - on a metal support to the left of a line of boxes;

7 - STORAGE ROOM R - on the wall to your left, right by entrance;

8 - MEDICAL BAY - beside the door to DOCTOR'S QUARTERS;

9 - LAB - beside a cabinet on the right of the room;

10 - SAMPLE STORAGE ROOM - at the bottom of a column on the left;

11 - GENERATOR R - at the back, on the left beside a computer panel;

12, 13 & 14 - VENTILATION -

(from the FAQ)

"Now this is a little complicated: go straight, then left. You'll
see a passage to your left - don't go through it just yet. Keep
going ahead and find SPACE LEECH (12) on the right wall and a
vent switch we'll use later. Retrace yoursteps and take the left
way now. You can meet SPACE LEECH (13) at the bottom of the right
wall, just before you make a forced turn to the right. Obliterate
it and keep going. When you reach a 2-way spot, you will find
another body, this one from 2nd Lt. Danny Ngoc Son, the first
mate of the ship. He has an ID card in his pocket, but the data
can't be read! Oh well, turn around 180ø and make your way to another
VENT SWITCH - but before you do it, be sure to get the SPACE
LEECH (14) on the wall on your left along the way."

15 - WARPDRIVE ROOM - on the back wall, under the leftmost big
monitor;

16 - COCKPIT - beside some sort of computer with a green monitor
that is on your left side (when you're facing the door);

17 - CREW ROOM (teddy bear) - beside the bed, just a little
above it;

18 - CREW ROOM (Lucy's photo) - in a very sneaky corner on a wall
right in front of the entrance to the room, at the bottom.

19 - AIRLOCK STORAGE - can't miss it, in front of the entrance

20 - AIRLOCK CHAMBER - at the bottom of a box which is at the
back (PLEASE CELEBRATE.)



-=-=-=-=-=-=-=-=-=-=--=-=-=-

[UNL] U N L O C K A B L E S

-=-=-=-=-=-=-=-=-=-=-=-=-=-=


[Alyssa & Alex's Profile]


To unlock these, you must finish the "Captain's True Regret."
If you remember well from the walkthrough, there are certain parts
I mentioned which you must use to obtain an extra scene in the
ending and unlock this little bit of story.

Simply put, what you have to do is deliver a ring to a crew's
room before you end the game, which was the Captain's last
wish before he died - and he did regretting not doing it, thus
the Captain's True Regret.

In the final room, the one with the sleep capsules/pods, there
is an access to a ventilation duct. If you go inside, you can
find a crewman's body - one that you say from another angle
before in the game. Just some steps before you get to the
body, you can see a very small RING next to your feet. Go
ahead and grab it.

Now, you must go all the way back to the crew's rooms and
find the one with a football on the bed. That's Alex's
(a girl) room. Just set the RING on her table by the computer
and leave.

Now finish the game normally - you'll see an extra scene in
it depicting the ring and after the credits, the extra bits of
story in the form of [Alyssa] and Alex's profile will be unlocked.




[Linked Content]


For this, you are going to need any other Guild02 game on
your 3DS, and that means Liberation Maiden, Aero Porter and
Crimson Shroud. If and when you do, the option gets available
and you can read a bit more story about the space leeches.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=




[FAQ] F R E Q U E N T L Y  A S K E D  Q U E S T I O N S

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


1 - How long is the game?

Honestly, around 2.5 hours. Some may say it's too short, but
I say it fits the experience. People nowadays want the games
to be like 300 hours long, then complain about not having
time to play them. Oh well. The Starship Damrey is like a
good book reading for me, an interactive one.


2 - How should I play the game?

Try to do it without any help at first - but if you are reading
this, chances are you have already needed some help. The
whole experience is greatly improved by playing it blindly.
Anyway, explore everything. Sometimes you may miss a vital
piece of info or an item just because you didn't search enough.


3 - I heard about this game deleting save data, is that true?

No, somebody told it as an isolated case in GFaqs, and there
were no other reports on more cases. The game wasn't to blame.


4 - How much is it?

It's $7.99 on the eShop.


5 - Will I enjoy it?

That's hard to say. I do have a review you can check on GameFAQs.
Chances are, if you have some nostalgia for old adventure
games or just enjoy good stories, you may like it. If you
are looking for the 300-hour experience, then you're
probably better off getting Monster Hunter 3 Ultimate. :)


-=-=-=-=-=-=-=-=-=-=-=-=-





If you want to contribute with anything, please e-mail me at
[email protected], or send me an IM on GFaqs message boards, I'm jg9350
there.

Also, feel free to drop in any comments! I appreciate any, even
harsh ones xD



May 18th, 2013 - Sao Paulo, Brazil