_______________________
/ THE LEGEND OF ZELDA: \______________
_____/ MAJORA'S MASK: MOON FAQ Version 3.0 \______________________________
/ \
FAQ Written By: whiz kid
Copyright 2000-2001 Sean Handwerk (whiz kid)
[email protected]
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_____/ TABLE OF CONTENTS \_______________________________________________
/ \
I. Introduction
A. To the moon!
II. The Moon
A. Be prepared!
B. Quick walkthrough
C. Odolwa Dungeon
D. Goht Dungeon
E. Gyorg Dungeon
F. Link Dungeon
III. Final Battle
A. Getting there
B. Majora’s Mask
C. Majora’s Reincarnation
D. Majora’s Wrath
IV. End Game
A. The End
V. Miscellaneous
A. Update Info
B. Copyright Notice
C. Credits
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_________________
________________________________________/ I. Introduction \___________________
______________________
_____/ A. To the Moon! \_______________________________________________
/ \
Hi there. As I said before, this FAQ has been written for the sole purpose
of covering the game’s final stage: The Moon. If you want to know about
other areas of the game, you could e-mail me, or even better, read a FAQ of
the complete game. There are several excellent ones out there to read.
This FAQ goes into detail about the Moon’s four dungeons, as well as how to
beat the final boss. If there is anything here that is unclear/incorrect,
please feel free to contact me.
Now, the first thing is getting there.
To reach the Moon, you will need to beat each of the four temples and
defeat the guardians there to get their masks. It is optional (but highly
recommended) to have all 20 normal (not transformation) masks before
heading off to the moon. On midnight of the final day once you have all
the masks, enter the clock tower and play the Oath to Order. Watch the
scenes that unfold, and then you will be on the moon.
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_________________
________________________________________/ II. The Moon \___________________
______________________
_____/ A. Be Prepared! \_______________________________________________
/ \
Before coming to the moon, it is always good to have a full inventory. Get
at least 10 hearts on your life meter, get 4 bottles filled with fairies/red
potions, and a bottle of Chateau Romani, which gives you infinite magic
power. Also try to have the upgraded quiver maxed out with arrows.
______________________
_____/ B. Quick Walkthrough \_______________________________________________
/ \
Here’s a brief walkthrough of what to do on the moon:
1. Talk to the child wearing Odolwa’s Guardian Mask
2. Give him one mask to warp to the dungeon
3. Transform into a Deku Scrub
4. Dive into the flower and jump to the stationary platform on the right
5. Launch to the spinning platform, to the next stationary platform
6. From there, jump to the next spinning one, avoiding the spikes
7. Jump to the platform in the back right corner to get a Heart Piece
8. Go back to the spinning platform and reach the back left corner
9. Go through the door, talk to the child, and give him one more mask to
exit the dungeon
10. Talk to the child wearing the Goht Mask
11. Give him two masks to go to the Goht Dungeon
12. Transform into a Goron and smash the pots to get Magic power
13. Roll off the platform, off the ramp, let the chests bounce you, keep
rolling
14. Land on the platform with Heart Piece and collect it
15. Roll off the ramp and onto the bridge near the gazebo
16. Walk around the warp pad and roll off the ramp straight ahead to land
on the snow platform
17. Go through the door, talk to the child, and give him two masks to
escape
18. Talk to the child wearing the Gyorg mask and give him three masks to
warp to the Gyorg dungeon
19. Transform into a Zora and dice into the water and in the tunnel
20. Go left, right, left and left to reach the Heart Piece
21. Dive into the tunnel ahead to warp back to start
22. In the tunnels again, go left, right, left and right
23. Go through the door, talk to the child and give him three masks to leave
the dungeon
24. Talk to the child wearing the Twin-Mold Mask
25. Give him four masks to be transported to the Link dungeon
26. Go through the door and fight and defeat the Dinofols
27. Go through the next room to fight the Garo Master
28. Defeat him, hookshot to the chest and open it to get arrows
29. Go through the next room to fight Iron Knuckle
30. Beat him to get Bombchus
31. "Bombchu" the crack in the wall and reveal a switch
32. Shoot it to make a ladder appear; climb it to enter the room with the
Heart Piece
33. Take it and "bombchu" the crack in the ceiling to make a frozen switch
appear
34. Shoot it with a fire arrow and go through the door to meet the child
35. Give him your last four masks to warp out
36. Talk to the child sitting next to tree wearing Majora’s Mask to get the
Fierce Diety’s Mask (Only if you’ve beaten all four boss dungeons).
37. The child will warp you to the final battle
38. Fight Majora’s Mask in three stages
39. Beat it in its third stage to win the game!
40. Wow! You’re done! ;)
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_____/ C. Odalwa Dungeon \_______________________________________________
/ \
To reach this dungeon, talk to the child wearing the Odolwa Mask. He will
ask you for a mask. When you give him one, you will be transported to the
dungeon.
When you enter this area, equip your Deku Mask and transform in to a Deku
Scrub. Use the flower on your platform to launch yourself into the air.
Land on the platform on the right. (The one with a gossip stone.) Now you’ll
have to time your next jump to land on the rotating platform. Dive into the
flower, and wait for a platform to reach about a 90-degree angle from you,
and launch. You should be able to get yourself over the moving platform.
Press the A button right before it spins under you to land on it. Dive into
the flower there, and wait for the platform to align itself with another
platform. This one also has a gossip stone. Now you have to land on the next
set of spinning platforms. This time it’s a little trickier, as a second
spiked platform rotates over the first one. Dive into the flower, and once
again wait until the moving platform is about a 90-degree angle from you.
When you land, IMMEDIATELY dive into the Deku Flower in order to avoid being
pushed off. The first platform this spinning one aligns with is one with a
heart piece, so land there to claim it. Use the flower there to leap back to
the spinning platform again. Now wait for you to align with the next platform.
(There are two trees in front of it.) Launch yourself over the tree branches
to land on the platform. Go through the door to meet the child wearing the
Guradian Mask. Talk to him, give him one of your masks, and this dungeon is
complete!
______________________
_____/ D. Goht Dungeon \_______________________________________________
/ \
Talk to the child wearing the Goht Guardian Mask. He will ask you for two
masks this time. Give them to him, and he will take you to the dungeon.
All right, to be honest, this dungeon can give you fits. You’ll need to do
some precision "steering" in order to get through. When you enter, wear your
Goron Mask to become a Goron. Smash the pots nearby if you are in need of
magic power. If you face out into the chasm, you will see a long, straight
platform there with a ramp at the end. That can only mean one thing... The
dreaded GORON JUMP! Stand against the wall, curl into a ball, and roll
toward the ramp, in as a straight as line as possible. When you launch off
the ramp, you will see two open treasure chests, but don’t stop to sightsee.
Instead, use them as a "bumper" to bounce off of. You will bounce off and go
straight off another ramp and into more chests. These will bounce you toward
a series of jumps. Make sure you’re going straight, and align yourself in
the air as necessary. After the three jumps, you’ll hit another pair of
chests and be sent flying to the right. After sailing off the ramp, continue
rolling and you’ll find some green jars with which to replenish your magic
power. Next, you’ll find a turn. As you roll into the turn, bank sharply to
quickly align yourself with the next ramp. After leaving the ramp, you will
land on another platform and another turn. Take this one more shallow, or
you’ll sail clear off the edge. Take this S turn to hit another ramp. Keep
rolling to find a trio of magic jars. Just beyond them is another turn. Take
it carefully and you’ll be faced with a long, narrow stretch. Take this as
straight as possible, and jump off the ramp there. When you land, you will
almost immediately go off another jump. You hit a platform with more of
those chests, and use them to bounce to the left. You’ll sail of another
ramp onto a large platform.
At this point you can (finally!) stop your roll. Continue forward to claim
the heart piece there. Now go and smash the pots on the platform to recover
your magic power. Face forward to see yet another jump. Roll into the ramp,
(you’ll have just barely enough space to get enough speed) and you’ll land on
a bridge. Stop your roll and walk across the bridge to reach a gazebo with two
gossip stones and a weird swirly thing in the middle. Do NOT step on it, as it
will warp you back to start. Instead, go around it, and you’ll see another
bridge with a ramp at the end leading toward a snow platform. One last roll
will get you there. Go through the door, talk to the child, give him two more
masks, and you’ve beaten this level!
______________________
_____/ E. Gyorg Dungeon \_______________________________________________
/ \
Find the child wearing the Gyorg mask and talk to him. He’ll ask for three
masks. When you give them to him, you’ll warp to the dungeon.
Compared to the last dungeon, this one’s a piece of cake. Wear your Zora
Mask and transform. Dive into the water and swim. The current takes you here,
so you’ll be moving pretty fast. As you swim along in the tunnels, you’ll
reach several different forks. Go left, right, left, and left and you’ll
emerge in a room with a gossip stone. Look behind it to find a heart piece.
Swim through the tunnel and warp back to the first room. Dive into the
tunnels again, but this time go left, right, left, and right. You will come
to the room with the child in it. Talk to him, give him three more masks, and
ta-da! You’re done! Easy, huh?
______________________
_____/ F. Link Dengeon \_______________________________________________
/ \
This is the last one! Find the remaining child (wearing the Twin-Mold Mask)
and talk to him. You’ll have to give him four (ouch!) masks to advance to
the dungeon. In the first room, smash the pots to get any items you might
need, then proceed through the door. In the first room, you’ll fight a
Dinofols.
DINOFOLS: Z-target it and hold up your shield. When you get close to it, it
will try and slash you with its sword. Block it with the shield
and retaliate with your own sword quickly. It will then breathe
fire, so backflip out of the way. Repeat this process until
Dinofols falls to advance to the next room.
Go through the door to find a room with a gossip stone. Go through the next
door to once again fight the Garo Master.
GARO MASTER: While Z-Targeting, hold up your shield. When he lunges to do
his sword attack, back off and he’ll disappear. He’ll try to
land on top of you, so quickly run forward. When he lands,
slash him on the back. Also, if you dodge his sword attack, he
will be temporarily stunned, so you can run up and slash him.
Repeat until he’s defeated.
A chest will appear on the ledge. Hookshot up to it to get some arrows, then
proceed through the door. Run past the gossip stone and through the door to
fight Iron Knuckle.
IRON KNUCKLE: If you still have it, equip the Bunny Hood for this fight.
As always, Z-Target him and get close. Immediately backflip
away to dodge this guy’s ax. If it hits you, it will do
between 5-7 hearts of damage, so watch out. When he gets his
ax stuck in the ground, run up and slash him with your sword.
After a few hits, his armor will fall off. He moves slightly
faster now, so watch out. Continue this pattern and
slash-and-run :) until Iron Knuckle is dead.
A chest will appear on the ground. Open it to get Bombchus. If you look at
the wall on the right side of the room, you will notice it is cracked. Face
the opposite wall and set a bombchu next to it and it will run up the wall,
across the ceiling, and blow up as it reaches the crack. Shoot the target
that appears to make a ladder appear. Climb up it and proceed to the next
room.
When you enter, a shiny new heart piece awaits you on the floor. Take it.
Now if you look up at the ceiling, you will see another crack on the center
tile. Stand in the corner of the room and launch a bombchu at the oppisite
corner. It should run up the wall and explode near the crack. Shoot a fire
arrow at the frozen eye to open the door. Talk to the child and give him
the last four masks to exit.
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_____________________
________________________________________/ III. Final Battle \_______________
______________________
_____/ A. Getting there \_______________________________________________
/ \
When you’re ready, talk to the child sitting by the tree wearing Majora’s
Mask. If you’ve beaten all four dungeons on the moon, you will receive the
Fierce Deity’s Mask. If not, you will just proceed to the final battle.
As you enter the arena, your four guardian masks will fly out and take
positions in the wall. When this happens, Majora’s Mask flies out and the
battle begins!
______________________
_____/ B. Majora's Mask \_______________________________________________
/ \
STAGE ONE
Majora’s Mask seems to have grown several tentacles. It will fly around the
room and occasionally dive at you. Hold up your shield at all times, and you
should be fine. When you get a chance, shoot it in the back with an arrow.
It will be temporarily stunned, so run up and slash it with your sword.
After a few hits, the four guardian masks will fly out and attack you with
energy balls. You can shoot these down with arrows, but I recommend saving
your arrows for later. There’s another way to do this. Majora’s Mask will
launch a fire-type laser beam at you. Use your mirror shield without
Z-Targeting to reflect the laser back. Aim it at one of the masks to damage
it. When all four masks fall, reflect the laser back at Majora’s Mask. After
enough damage, round two begins...
____________________________
_____/ C. Majora's Reincarnation \_________________________________________
/ \
STAGE TWO
Majora’s Mask will grow some skinny arms and legs in this stage, enabling
it to move around the room very rapidly. It will dance (believe it or not)
around the room stopping occasionally to throw a rapid barrage of energy
balls at you. At this point, there are two methods you can use to slay the
beast, method 2 being easier than the first:
METHOD 1: Use your shield to deflect the energy balls, but you probably
won’t be able to deflect them all. When you get near to its legs,
slash it with your sword to knock it down. Quickly run up to it
and hit it with your sword.
METHOD 2: This one is much easier than method 1. Use your Goron Mask to turn
into a Goron. Now roll into a spiked ball and chase Majora around
the room. You can easily dodge his energy blasts this way, and you
only need to nail him once to stun him. You'll bounce back pretty
far however, so roll up to him and remove your mask. Quickly
slash him while he's still stunned. Put the mask back on. Rinse
and repeat.
When Majora takes enough damage you will enter the final stage of the battle.
______________________
_____/ D. Majora's Wrath \_______________________________________________
/ \
STAGE THREE
This is the final stage, and it can be easy or hard. It’s easy if you have
plenty of arrows or the Fierce Deity’s Mask... even easier if you have both!
In this part, Majora will get "pumped up". It’s arms and legs grow bigger,
and it gets an ugly head to boot. It’s main weapon in two gigantic whips,
which extend the whole range of your Z-Targeting range! Use your shield to
block the whips, and when you get a clear shot, shoot Majora with an arrow.
If you don’t have any arrows, you’ll have to try to get inside the attacks
and slash Majora’s legs. Either way, this will temporarily stun it, so run
in and give it a quick slash or two with your sword. Beware getting too close
to it, even if it’s stunned. It recovers quickly, and even though its whips
don’t do much damage, they will hit you multiple times. And it’s also hard
to escape the range of the whips once they knock you down, so be careful.
When Majora is almost defeated, it’ll start launching these spinning spiked
tops at you, which blow up after a while. Keep on the move and hit Majora
with an arrow (or slash it) when you get a chance. One or two more hits
will end the battle.
______________________________________________________________________________
_________________
________________________________________/ IV. End Game \___________________
______________________
_____/ A. The End \_______________________________________________
/ \
After you beat the mask, it’s body will blow up, sending the moon out into
space. Depending on whether you got all the masks or not, the ending may
vary slightly. I won’t give away the ending though, you’ll have to watch it
for yourself ;)
______________________________________________________________________________
___________________
________________________________________/ V. Miscellaneous \_________________
______________________
_____/ A. Update Info \_______________________________________________
/ \
Version 3.0 (09/15/01) - Added an easier method of dealing with the second
phase of the final battle. Completely re-formatted
this FAQ.
Version 2.0 (11/10/00) - Added the “Quick Walkthrough” section, as well as
re-formatted the ToC yet again.
Version 1.5 (11/09/00) - Fixed some formatting problems (hopefully!) in the
Table of Contents.
Version 1.0 (11/08/00) - First writing of the FAQ. All dungeons and final
boss covered here.
PLEASE NOTE:
This FAQ has been written to exclusively cover in detail the final area in
Zelda: Majora’s Mask and its dungeons and bosses.
______________________
_____/ B. Copyright Notice \_______________________________________________
/ \
This document Copyright 2000-2001 Sean Handwerk. All rights reserved. This
document may not be copied, in whole or in part, and printed in a magazine,
forum, book, or anywhere else without written consent of the author.
If you would like to use this FAQ on your website, please contact me at
[email protected]. It may not be altered, edited, placed inside a
frame, or anything else that would alter its content / appearance.
If you use this FAQ as a basis for your own work, you do not need
permission, as long as the author is given credit.
______________________
_____/ C. Credits \_______________________________________________
/ \
Nintendo - For making this game
CJayC - For posting this FAQ
You - For reading it
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Thus endeth this FAQ. You can stop reading now. © 2000-2001 Sean Handwerk