_________________________________________________________________________/\___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/  \¯
  Please click the link above to recommend this FAQ to other users.    /    \
    For continual updates about new guides, feel free to visit my      ¯¯||¯¯
         facebook: facebook.com/vinh3im -- twitter: @vinheim             ||
                     https://www.twitch.tv/vinheimk        Thanks a ton! ||
__________________________________________________________________________||__
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   __________________  ___      _      _  _   _      _     _   _
  /   _________     /   |  |_| |_  |  |_ | _ |_ |\| | \   / \ |_
 /  ,'        /    /    |  | | |_  |_ |_ |_| |_ | | |_/   \_/ |
/ ,'         / _  /__________ ______     _______        ____
/,'          / // / \    ___  |\    /     \      `.      \   \
           / // /   |  |   \ | |  |       |  |`.  \     /    \
          / // /    |  |    \| |  |       |  |  \  \   /  /\  \
         / // /     |  |       |  |       |  |   \  | /  /  \  \
        /_ ¯ /      |  |__/|   |  |       |  |   |  ||  |    |  |
       / \\ /       |   __ |   |  |       |  |   |  ||  |____|  |
      / _ ¯/        |  |  \|   |  |       |  |   |  ||   ____   |
     / // /         |  |       |  |       |  |   /  ||  |    |  |
    / // /          |  |    /| |  |    /| |  |  /  / |  |    |  |
   / // /           |  |___/ | |  |___/ | |  |,'  /  |  |    |  |
  / // /          ,'_________|/_________|/______,'  /____\  /____\_______
 /  ¯ /         ,' /      _  _  _   _   _ , _         _   _     |__ \  _ \
/    /________,'  / |\/| /_\ | / \ |_) /_\ (_   |\/| /_\ (_  |/  |_ < |_) |
/_________________/  |  | | | | \_/ | \ | |  _)  |  | | |  _) |\ |___/____/
                             /

                YOU'VE MET WITH A TERRIBLE FATE, HAVEN'T YOU?
               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Game: The Legend of Zelda: Majora's Mask 3D     Platform: Nintendo 3DS
Developer: Grezzo                               Authors: vinheim & KeyBlade999
Publisher: Nintendo                             Guide Started: 02/13/15
Release: 02/13/15                               Last Updated: 09/27/14
Email: keyblade999[dot]faqs[at]gmail[dot]com

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-           Facebook: facebook.com/vinh3im  -=-  Twitter: @vinheim            -
--                    https://www.twitch.tv/vinheimk                         --
---                                                                         ---
----     This document is Copyright 2015 Alexander Paul Kleinheider        ----
----          (a.k.a. vinheim) and Copyright 2015 Daniel Chaviers          ----
---                          (a.k.a. KeyBlade999)                           ---
--                                                                           --
-        The Legend of Zelda: Majora's Mask 3D Copyright 2015 Nintendo        -
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             -------------------
                              Table of Contents
                             -------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

To navigate much easier through this guide, I added the search system, which
works just by following these simple steps:

• Highlight the "Section Code" of the section which you wish to go and copy it
  (CTRL+C). To be clear, it is the one within the brackets, not the brackets
  themselves, as they are not included with every sectional header.

• Press CTRL+F to bring up the search sub-menu.

• Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you
  wanted to be. Just like magic!

My Section Codes were made as precise as possible, and I also prefer this
method instead of having you scroll 30 min. through this huge guide looking for
the section you want to go.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~~~~

1] Introduction..................................................[sx100]

   1.1] Contact Rules. . . . . . . . . . . . . . . . . .[sx101]
   1.2] Donations. . . . . . . . . . . . . . . . . . . .[sx102]
   1.3] Credits & Thanks . . . . . . . . . . . . . . . .[sx103]

2] Controls......................................................[sx200]

3] In-Depth Walkthrough..........................................[sx300]

   3.0] Some Important, Must-Read Notes! . . . . . . . .[sx300]

   3.1] The Three Days . . . . . . . . . . . . . . . . .[sx301]
      3.1.1] Overture  . . . . . . . . . . . . . . . . .[sx302]
      3.1.2] Clock Town (Deku Link)  . . . . . . . . . .[sx303]
      3.1.3] Clock Town (Link) . . . . . . . . . . . . .[sx304]
      3.1.4] Sidequesting  . . . . . . . . . . . . . . .[sx305]

   3.2] Southern Swamp . . . . . . . . . . . . . . . . .[sx306]
      3.2.1] Trip to Southern Swamp  . . . . . . . . . .[sx307]
      3.2.2] Deku Palace . . . . . . . . . . . . . . . .[sx308]
      3.2.3] Woodfall Temple . . . . . . . . . . . . . .[sx309]
      3.2.4] Sidequesting part 2 . . . . . . . . . . . .[sx310]

   3.3] Northern Peak. . . . . . . . . . . . . . . . . .[sx311]
      3.3.1] Heading North . . . . . . . . . . . . . . .[sx312]
      3.3.2] Snowhead Temple . . . . . . . . . . . . . .[sx313]

   3.4] Great Bay Coast. . . . . . . . . . . . . . . . .[sx314]
      3.4.1] Return to the Romani Ranch  . . . . . . . .[sx315]
      3.4.2] Arrival on the Great Bay Coast  . . . . . .[sx316]
      3.4.3] The Great Bay Temple  . . . . . . . . . . .[sx317]

   3.5] Ikana Canyon . . . . . . . . . . . . . . . . . .[sx318]
      3.5.1] Some Minor Sidequests . . . . . . . . . . .[sx319]
      3.5.2] Arrival in the Ikana Graveyard. . . . . . .[sx320]
      3.5.3] Ikana Canyon & The Ancient Castle of Ikana.[sx321]
      3.5.4] The Stone Temple. . . . . . . . . . . . . .[sx322]

   3.6] The Moon . . . . . . . . . . . . . . . . . . . .[sx323]
      3.6.1] Spoilers. . . . . . . . . . . . . . . . . .[sx324]

4] Golden Skulltula Houses.......................................[sx400]

   4.1] Swamp Skulltula House. . . . . . . . . . . . . .[sx401]
   4.2] Oceanside Skulltula House. . . . . . . . . . . .[sx402]

5] Enemies & Monsters............................................[sx500]

6] Item Listings.................................................[sx600]

   6.1] Inventory Items. . . . . . . . . . . . . . . . .[sx601]
   6.2] Swords & Shields . . . . . . . . . . . . . . . .[sx602]
   6.3] Possible Bottle Contents . . . . . . . . . . . .[sx603]
   6.4] Quest Items' Locations & Functions . . . . . . .[sx604]
   6.5] Miscellaneous Items. . . . . . . . . . . . . . .[sx605]
   6.6] Deleted/Beta Items . . . . . . . . . . . . . . .[sx606]

7] Masks & Locations.............................................[sx700]

   7.1] Non-Transformation Masks (Total: 20) . . . . . .[sx701]
   7.2] Transformations Masks (Total: 4) . . . . . . . .[sx702]

8] Heart Piece Locations.........................................[sx800]

   8.1] South Clock Town . . . . . . . . . 3 Pieces. . .[sx801]
   8.2] East Clock Town. . . . . . . . . . 7 Pieces. . .[sx802]
   8.3] North Clock Town . . . . . . . . . 3 Pieces. . .[sx803]
   8.4] West Clock Town. . . . . . . . . . 3 Pieces. . .[sx804]
   8.5] Termina Field. . . . . . . . . . . 5 Pieces. . .[sx805]
   8.6] Romani Ranch . . . . . . . . . . . 1 Piece . . .[sx806]
   8.7] Road to the Southern Swamp . . . . 2 Pieces. . .[sx807]
   8.8] Southern Swamp . . . . . . . . . . 2 Pieces. . .[sx808]
   8.9] Deku Palace. . . . . . . . . . . . 1 Piece . . .[sx809]
   8.10] Woodfall. . . . . . . . . . . . . 1 Piece . . .[sx810]
   8.11] Mountain Village. . . . . . . . . 1 Piece . . .[sx811]
   8.12] Twin Islands. . . . . . . . . . . 1 Piece . . .[sx812]
   8.13] Goron Village . . . . . . . . . . 1 Piece . . .[sx813]
   8.14] Road to Snowhead. . . . . . . . . 1 Piece . . .[sx814]
   8.15] Great Bay Coast . . . . . . . . . 4 Pieces. . .[sx815]
   8.16] Gerudo Fortress . . . . . . . . . 1 Piece . . .[sx816]
   8.17] Pinnacle Rock . . . . . . . . . . 1 Piece . . .[sx817]
   8.18] Zora Cape . . . . . . . . . . . . 2 Pieces. . .[sx818]
   8.19] Zora Hall . . . . . . . . . . . . 2 Pieces. . .[sx819]
   8.20] Ikana Graveyard . . . . . . . . . 2 Pieces  . .[sx820]
   8.21] Ikana Canyon. . . . . . . . . . . 2 Pieces. . .[sx821]
   8.22] Sakon's Hideout . . . . . . . . . 1 Piece . . .[sx822]
   8.23] Ancient Castle of Ikana . . . . . 1 Piece . . .[sx823]
   8.24] The Moon. . . . . . . . . . . . . 4 Pieces. . .[sx824]

9] Upgrades......................................................[sx900]

   9.1] Arrow Quiver Upgrades. . . . . . . . . . . . . .[sx901]
   9.2] Bomb Bag Upgrades. . . . . . . . . . . . . . . .[sx902]
   9.3] Rupee Wallet Upgrades. . . . . . . . . . . . . .[sx903]
   9.4] Great Fairy Upgrades . . . . . . . . . . . . . .[sx904]

10] Songs........................................................[sxA00]

11] Fishing......................................................[sxB00]

   11.1] The Basics of Fishing . . . . . . . . . . . . .[sxB01]
   11.2] Fishing Hole Locations. . . . . . . . . . . . .[sxB02]
   11.3] Fish Species and How to Catch 'Em All . . . . .[sxB03]

12] Glitches.....................................................[sxC00]


________________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                INTRODUCTION
____________________________________[sx100]_____________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.~ vinheim ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Hello everyone and welcome to my 6th FAQ/Walkthrough for the Nintendo 3DS, and
its for none other than The Legend of Zelda: Majora's Mask. I played this game
when I was starting puberty... haha. Seriously though I played this game when I
was 13 and now 14 years later I finally have the chance to play this awesome
game once again.

This game was brought to you by the same people that remade The Legend of
Zelda: Ocarina of Time, so you can expect the same quality of graphics. Besides
the improved graphics, some of the differences between versions are:

• Added a new fishing minigame.
• Changes in the layout of dungeons. Not anything major, but if you remember
  the N64 version of the game, you'll spot the differences.
• Besides the layout, the location of the Stray Fairies are changed. Not all,
  just some.
• Some items you obtain doing sidequests change, like getting a bottle instead
  of a Piece of Heart and vice versa.

I'm co-writing this with KB, which is our first time together and it was a
really fun experience. I've been co-writing a lot lately, so getting a co-writer
for Majora's Mask 3D would be awesome.


.~ KeyBlade999 ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hey, all, and welcome to another FAQ of mine (and vinheim's - first time I've
ever coauthored with someone in such a dynamic setting!), which I decided to do
mostly on a whim. Been doing that a lot lately. >_>;

This guide is, as vinheim mentioned earlier, for the 3DS remake of The Legend of
Zelda: Majora's Mask, creatively titled by appending "3D" to the end of the
name. Like vinheim, I haven't played the N64 version of this in quite some time
(some four or five years, which puts me also around the age of 13-14 when I last
played it, which is sad since I played Ocarina of Time at least twice in that
interval), so I suppose that contributed to some degree with me opting to play
this.

Of course, it's not like this is my first FAQ ever nor for the 3DS (#32 to be
precise); in fact, up until I started this, I was working on one for Persona Q
on the 3DS and another on Jikai Shounen Mettomag on Nintendo's Famicom Disk
System. (I like self-abuse. XD) So, yeah, clearly a Nintendo fanboy. Despite
that, my specialties for FAQs largely lie outside the realm of Zelda and in
JRPGs: Final Fantasy, Pokémon, stuff like that. Zelda is a rarity for me. Why?
That, I cannot answer, as I enjoyed the other two titles I wrote FAQs for (Wind
Waker, Skyward Sword) and am a pretty big Zelda fan in general. So I suppose
part of the reason why I'm choosing to FAQ this lies in that whole "refreshing"
thing: time to FAQ something a little different than an RPG, and what better to
do it with than a title I've been meaning to replay for years now, right?

Incoherent sentimentality aside, I hope you enjoy this FAQ! :)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                   ~-~ ~-~ ~-~  Contact Rules  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx101.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
.~ vinheim ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
Like me on Facebook / follow on Twitter for easy access for continual updates
about my respective progress, upcoming guides, and updates!

            www.facebook.com/vinh3im  |&|  www.twitter.com/vinheim

If you would like to use other means of communication, see the following table:
                  ________________________________________
                |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                |  Contact Means  |         vinheim        |
                |_________________|________________________|
                |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                |    Facebook     |  facebook.com/vinh3im  |
                |-----------------|------------------------|
                |     Twitch      |        vinheimk        |
                |_________________|________________________|
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

.~ KeyBlade999 ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wow, my bit feels a bit more skimpy compared to vinheim's, lol. In any case,
if you should feel the need to contact me regarding this or any of my other
guides, feel free to send me a PM on GameFAQs or to contact me via my e-mail,
[email protected].


.~ Contacting About FAQ Content ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you would wish to contact us via e-mail regarding the walkthrough, either
one of us should be capable of answering your questions. That said, it would be
ideal to contact the person who was responsible for writing that section since
they are likely ever-so-slightly more familiar with that bit (having written it
themselves and all). In the walkthrough, vinheim wrote the earlier portions
(through and including the Northern Peak section) while KeyBlade999 wrote the
latter half (Great Bay Coast onward). The supplemental sections were largely
composed by KB, so contact him for such matters.


.~ Important ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The only sites allowed to host this FAQ at this time are the following:

• www.cheatmasters.com
• www.gamefaqs.com

If you wish to host this on your site or other setting, you must contact both
authors via e-mail to ask for our permission. Our methods of contact have been
listed previously. Hosting our guide on any site without permission is in direct
violation of international copyright law. The most up-to-date version of this
list and of this guide can be found on GameFAQs (http://www.gamefaqs.com).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     ~-~ ~-~ ~-~  Donations  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx102.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
.~ vinheim ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯
This is a little experiment of mine and I just wanna see how it goes. Well, if
you found this guide to be at least somewhat useful, think about donating some
money. I mean, I'm a student who pays his own school, and it's gastronomy and
it consumes all the money I get at home. I'm not asking for 10-20 bucks.
Whatever your heart wants to give is fine, be it 1 buck, 50 cents.

Whatever the amount you can donate, I'd truly, TRULY appreciate it and your
help would be greatly appreciated. Well, you can only donate through PayPal at
the moment, which the account is: [email protected]
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Instead of buying the official guides which cost around 20 dls., better donate
half or a quarter or whatever amount to yours truly.

To those who support me, thanks.                  - Alexander Paul Kleinheider
                                                           aka vinheim


.~ KeyBlade999 ~.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Similarly to vinheim, if you want to donate to my own PayPal account, you are
welcome to do so! The account to donate to is the same as my contact e-mail:
[email protected].
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Whatever amount you choose to donate is greatly appreciated: even a few cents
can go a long way when multiple people donate a few cents! What this money will
be used for specifically is uncertain, but I can guarantee this much: the money
will go towards helping me create additional high-quality FAQs. I was able to
buy Majora's Mask 3D on donations alone, after all, and that's not the only
instance of such in my FAQing career that has gone on to be highly-acclaimed
in some form or another, thanks to my gracious readers. Especially when you're
broke and in high school (going onto college) like me, every bit of money
helps.

I thank you for your consideration and your support! Here's to more awesome
FAQs!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                 ~-~ ~-~ ~-~  Credits & Thanks  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx103.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'

• CJayC, SBAllen, Devin Morgan, & Krystal109:
   • For helping create and maintain GameFAQs over the years. And general
     sucking up. =P

• jcpfalcon:
   • Corrections of some minor errors and typos.

• Matthias Ruppert:
   • Corrections of some minor errors and typos, primarily regarding Stone
     Temple.


________________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                  CONTROLS
____________________________________[sx200]_____________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The ASCII diagram is not only an attestment to KB's terrible ASCII skills, but
it is also based on the New Nintendo 3DS XL. This does not by any means imply
that the New 3DS family is required for Majora's Mask 3D: quite to the contrary
in reality. If you happen to care, the C Stick, ZR, and ZL only serve extra
functions that are delegated to other buttons if needed: they're pretty much
the same things as the components provided with the Circle Pad Pro in reference
to this game. (No, that is not required either.)


          Internal, 2D camera --------.  .--------- Infrared LED
                                      v  v
           ________________________________________________________
          |                           O  o                         |
          |       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|       |
          |       |                                        |       |
          |   •   |                                        |   •   |
Speaker > | • • • |                                        | • • • | <- Speaker
          |   •   |       Top, 3D-compatible screen        |   •   |
          |       |                                        |       |
          ||      |                                        |      ||
Volume -> ||      |                                        |      || <- 3D
slider    ||      |                                        |      ||    slider
          |/      |                                        |      \|
          |       |________________________________________|       |   R/ZR
          |________________________________________________________|  (on back)
L/ZL ---> |     |                                            |  _  | <-'
(on back)  |     |                                            | |_| |<-.
          |_____|____________________________________________|_____|  'Notifier
          |   _____                                       _        |   LED
          |  /     \  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (_)       |<-.
Circle -> | |       | |                                |     _     |  '-C Stick
Pad       | |       | |                                |    (X)    |
          |  \_____/  |                                |  _  ¯  _  |
          |           |                                | (Y)   (A) | <- A/B/X/Y
          |     _     |          Touch Screen          |  ¯  _  ¯  |    Buttons
          |   _|||_   |                                |    (B)    |
D-Pad --> |  |—   —|  |                                |     ¯     |
          |   ¯|||¯   |                                |           |
          |     ¯     |                                | O Start   | <- Start &
          |           |________________________________| O Select  |    Select
          |           |             (HOME)           . |           |    Buttons
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           |_________|                ^              ^   ^
                |                     |              |   |
Game Card slot -'        Home Button -'  Microphone -'   '- Power Button
                                                            (on the side)


O==============+=============================================================O
|  D-Pad       |  • Move Link around, move cursors, etc.                     |
o--------------+-------------------------------------------------------------o
|  Circle Pad  |  • Move RIGHT when prompted to talk to Tatl.                |
o--------------+-------------------------------------------------------------o
|  C Stick     |  • Move camera.                                             |
o--------------+-------------------------------------------------------------o
|  A Button    |  • Confirm everything.                                      |
|              |  • Play note on Ocarina.                                    |
|              |  • Put away items, sword, etc.                              |
|              |  • Reel in line when fishing.                               |
o--------------+-------------------------------------------------------------o
|  B Button    |  • Unsheathe and swing your sword.                          |
|              |  • Cast your line when fishing.                             |
|              |  • Wiggle the lure when fishing.                            |
o--------------+-------------------------------------------------------------o
|  Y Button    |  • Equip and use selected item.                             |
|              |  • Play note on Ocarina.                                    |
o--------------+-------------------------------------------------------------o
|  X Button    |  • Equip and use selected item.                             |
|              |  • Play note on Ocarina.                                    |
o--------------+-------------------------------------------------------------o
|  L Button    |  • Target enemy, person, point of interest, etc.            |
|              |  • Play note on Ocarina.                                    |
o--------------+-------------------------------------------------------------o
|  ZL Button   |  • Target enemy, person, point of interest, etc.            |
|              |  • Play note on Ocarina.                                    |
o--------------+-------------------------------------------------------------o
|  R Button    |  • Raise your shield                                        |
|              |  • Play note on Ocarina.                                    |
|              |  • Use with A to reel in your line faster when fishing.     |
o--------------+-------------------------------------------------------------o
|  ZR Button   |  • Raise your shield                                        |
|              |  • Play note on Ocarina.                                    |
|              |  • Use with A to reel in your line faster when fishing.     |
o--------------+-------------------------------------------------------------o
|  Start       |  • Check the Bomber's Notebook (when obtained).             |
o--------------+-------------------------------------------------------------o
|  Select      |  • Nothing.                                                 |
o--------------+-------------------------------------------------------------o
|  Microphone  |  • Nothing.                                                 |
o--------------+-------------------------------------------------------------o
|  Touch       |  • Tap to zoom in and out on the map.                       |
|  Screen      |  • Access and drag around items to appropriate slots.       |
|              |  • Use the I & II items as well as the Ocarina when gotten. |
O==============+=============================================================O


________________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                             IN-DEPTH WALKTHROUGH
____________________________________[sx300]_____________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here's some quick notes on various aspects of the walkthrough.

• Heart Pieces: We write down first the total amout of Heart Pieces we get in
                that section and a small text of its location. We will even
                provide a counter of how many you should have - out of all 52 -
                at that point in the walkthrough had you followed it thus far.
                However, this will fail at a certain point (44/52) as not all
                Heart Pieces can be readily predicted in terms of when you get
                them. Consult Section 8 for such info.

• Heart Containers: If we get a Full Heart Container, we'll write here were you
                    get it.

• Masks: Any Masks you get in the section are listed here. Make sure to get
         them all: it'll make things much easier in the future!!

• Songs: If you get a song in the section, it's listed here.

• Inventory: All the items you get through the sections, like Rupees, bottles
             and such.

• Equipment: Offensive items you get like Swords and the Bow are listed here.

• Upgrades: Mostly those you get from the Great Fairies throughout the game.
            Most other upgrades you get will be listed here.

• Quests & Quest Items: Quest Items you can get throughout the section can be
                        listed here. However, keep in mind that, at the time
                        you get the item, we may not elaborate on how to get
                        the items needed for it. Section 6.4 will help with
                        that!


________________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   \  |  \  | |                     S E C T I O N   O N E                     |
|  |\/ | |\/ | |——————————————————————————————————————————————————————[sx301]——|
| _|  _|_|  _| |                  T H E   T H R E E   D A Y S                  |
|______________|_______________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As you start your 3DS and pop in The Legend of Zelda: Majora's Mask 3D, you'll
be greeted by the same exact scene that appears in the original version. Oh the
nostalgia. Start a new file, name Link (Link is default) and let this amazing
story begin.

    ______________________________________________________________________
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                            Overture                              /__\
 /\  /\                            [sx302]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|     Inventory | • Deku Nut                                                  |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Starting off with a scene with Skull Kid riding off with Epona into a large
tree trunk. Time to chase after her. You can destroy the bushes to obtain
Rupees, hearts (when your health is low) and items such as arrows and bombs.
Destroy them if so desired and proceed through the trunk.

On this other side you'll see more bushes on the side of the tree trunks but as
you destroy one they will start moving and you have a limited time before they
disappear so be quick. Now jump upwards from tree trunk to tree trunk (just
holding forward and moving towards the edge) and proceed to the next area to
trigger a scene of Link falling and meeting the Skull Kid once again... turning
us into a Deku Scrub.

During the scene one of the fairies is left behind, Tatl. Once you get to move,
you won't be able to use your sword. Instead you can spin around to attack,
which has a nice large range in comparison to the normal sword slashes. In the
next room Tatl introduces herself and tells you about the help button (located
on the touch screen).

Keep "A" pressed while on top of the flower to dive into it and cross to the
other side of the gap. You can also jump down and get some rupees from the
bushes. Anyway, proceed through the door and you'll have to use the flowers once
again. Open up the chest that's in the corner to find [DEKU NUT].

From this platform you can use your flower to glide across the tree branch to
get to another platform which in time allows you to get to the end of the room.
After checking out the "tree" thing, proceed to find yourself in a completely
different area. Go up the area to find the Mask Salesman, which says one of the
most famous quotes in Zelda:


                YOU'VE MET WITH A TERRIBLE FATE, HAVEN'T YOU?
               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Yes, he's the one that says it. He tells us that he'll be able to get us back
to normal but we need to get the PRECIOUS ITEM that was stolen from us and then
we'll help him out get his mask back. Good deal eh? Exit the area to trigger
another little scene with Tatl.

    ______________________________________________________________________
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                     Clock Town  (Deku Link)                      /__\
 /\  /\                            [sx303]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Heart Pieces | Total: 1                                                    |
|               | • Outside the Clock Tower. Need Town Title Deed.            |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Songs | • Song of Time                • Inverted Song of Time       |
|               | • Double Song of Time                                       |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Inventory | • Deku Nut                    • Ocarina of Time             |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Quest Items | • Moon's Tear                 • Town Title Deed             |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Upgrades | • Bubble Blast (Deku)                                       |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Dawn of the First Day
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keep on watching the scene between Tatl and Link and now its time to go visit
the Great Fairy on the north side of Clock Town. Approach the flower on the left
side of the area to trigger a little scene with a Deku Merchant. He asks for a
Moon's Tear and in exchange he'll give us his spot. We have nothing right now so
its time to proceed.

You can go visit West and East Clock Town but at the moment you can't really do
much. On the northern side of South Clock Town you'll find an Owl Statue, which
is used to save your game and something else very important once you're able to
do it (won't spoil it) and you'll also find the bank, which was moved from West
Clock Town (N64 version) to here.

Proceed to North Clock Town talk to Tingle, the creepy-looking guy dressed in
green...

  <vin> His father tells him to grow up and act his age? I wonder why.
  <KB> Probably his child-like fascination with balloons. Yeah, that's it. =P

Buy the Clock Town map for 5 Rupees and its time to go up the ramp on the left
side of the area. There is a flower here that you can use to cross the fence to
the south that takes you to the Deku Scrub playground. You can play here for 10
Rupees to try and gain some more Rupees so do so if you please, then return
outside and go left to enter the Great Fairy fountain.

Go in the center of the fountain and the small Fairies tell you to recover the
Stray Fairy. The Fairy can be in either of these 2 places:

• Day: In the Laundry Pool (South Clock Town in the southwestern part).
• Night: In the center of East Clock Town. Impossible to miss. Use the flower
         nearby to get it.

Now return to the fountain to "complete" the Great Fairy. She grants us the
ability to use Magic, which is good. Now we can shoot Bubbles by pressing B,
which is really good. Go back outside and pop the Majora's Mask balloon the kid
is shooting and now its time to play Hide and Seek with them.

These little suckers are fast to catch. A good strategy is to blow up a big
Bubble Blast and spit it at them to stun them and quickly approach them. If you
can't do this, use your Spin Attack to swiftly approach them and not give them a
moment to move.

Also you have until the NEXT morning, so the sooner you return the Stray Fairy
to the Fairy Fountain the more time you'll have to do this. Ok so here are their
locations:

1. North Clock Town: Northeastern corner.
2. Laundry Pool: Inside the crate next to the bench. Break it open.
3. South Clock Town: Inside the crate in the center near the dog.
4. East Clock Town: West side of the area, on the upper terrace of the Inn. Use
   the flower nearby to trap and corner him.
5. West Clock Town: Northern side. Easy to corner.

Afterwards the gang gets together and Jim tells you that if ONLY you were human
(come back later *hinthint) you'd be part of the gang and reveals the passcode
to the secret passage. The passcode is always different in each game/playthrough
so make sure to write it down. Now return to East Clock Town and give the
passcode to the kid in the northeastern corner to enter the passage.

There's a passage to the left but since the Deku Scrub can't swim you won't be
able to come this way. Go right and hop from platform to platform until you
reach the other side where you'll find a Skulltula. Wait for it to turn around
and shoot its belly. In the room at the end you'll find a couple of jars. Break
them to refill your magic, pop the Majora balloon and go up the stairs to reach
the Observatory.

You can speak to the Scarecrow and he'll tell you about changing the Song of
Time, originally from Ocarina of Time. We'll tell you about this later but for
now go to the top of the Observatory and speak to the old man up here. Gaze into
the telescope and zoom up at the Clock Tower to trigger a little scene. After
the talk, go outside and examine the [MOON'S TEAR] to pick it up. Awesome. Now
return to South Clock Town.

Speak to the Deku Merchant and give him the Moon's Tear and he'll give you
[TOWN TITLE DEED]. This yellow flower allows you to jump really high so use it
to reach [PIECE OF HEART [01/52]]. Now that we have this done what do we have
left to do? Nothing really. You can go around Clock Town speaking to people and
getting to know the area. If not you have to wait until its the night of the
final day. You can go to the Trading Post in West Clock Town and speak to the
Scarecrow to dance until its the night of the Final Day.


The Dawn of the Last Day
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you have any Rupees make sure to drop them off in the bank right across the
Trading Post. Now return to the Clock Tower and wait for midnight to come. A
scene triggers and you only have 6 minutes (6 hours) to go face the Skull Kid.
Once you regain control quick target Skull Kid and blast him off with a large
Bubble to get back your [OCARINA OF TIME].

In the flashback you'll have to play along Zelda the [SONG OF TIME], which
isn't hard at all.

                               SONG OF TIME
                               ¯¯¯¯¯¯¯¯¯¯¯¯
                    -------------------------------------
                    -------------------------------------
                    -( Y )-------------( Y )-------------
                    -------------\ R \-------------\ R \-
                    -------/ L /-------------/ L /-------


         INVERTED SONG OF TIME                   SONG OF DOUBLE TIME
         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 -------------------------------------  -------------------------------------
 -------------------------------------  -------------------------------------
 -------------( Y )-------------( Y )-  -( Y )-( Y )-------------------------
 -\ R \-------------\ R \-------------  -------------------------\ R \-\ R \-
 -------/ L /-------------/ L /-------  -------------/ L /-/ L /-------------


Note that, even though you are NEVER told exactly about these songs, they are
variations of the Song of Time. The Inverted Song of Time allows you to slow
down the time in which time passes and the Song of Double Time allows you to
fast forward the time to which ever hour you want to...

  <vin> For those of you who didn't play the original N64 version, the Song of
        Double Time only allowed you to move between 6AM > 6PM > 6AM. This time
        around is much faster.

  <KB> To elaborate, you get to choose your time more or less! You get to
       choose where you to go... or should I say "wh--" *gunshot* Also, the
       Inverted Song of Time will halve the rate at which time flows: whereas
       2 minutes normally pass by per second, it's now 1 minute per second.

Now watch the scene and equip your Ocarine whenever possible. Play the Song of
Time, save and return to the Dawn of the First Day.

    ______________________________________________________________________
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                        Clock Town (Link)                         /__\
 /\  /\                            [sx304]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Heart Pieces | Total: 1                                                    |
|               | • On top of the northeastern tree in North Clock Town.      |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Masks | • Deku Mask                   • Great Fairy Mask            |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Songs | • Song of Healing                                           |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Quest Items | • Bombers' Notebook           • Moon's Tear                 |
|               | • Town Title Deed                                           |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now that we can go back in time, head through the double doors and speak to the
Mask Salesman to learn the [SONG OF HEALING].

                               SONG OF HEALING
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                    -------------------------------------
                    -( X )-------------( X )-------------
                    -------( Y )-------------( Y )-------
                    -------------\ R \-------------\ R \-
                    -------------------------------------


This song allows you to return to Human Link, but the Deku Scrub remains as a
mask, which we're able to use to transform into a Deku Scrub whenever we need
to. So now you'll obtain your very first mask, [DEKU MASK]. The Salesman also
reveals the identity of Majora's Mask and why its so dangerous, so I get here's
where we really start our quest eh. He also hands over the [BOMBERS' NOTEBOOK]
which allows you to keep track of all the things that need to be done in the
game... or you could continue reading our guide as well :).

Right now there are several things that we can do now that we've returned to
normal but if you don't want to do it and skip it, go ahead and start reading
the last paragraph of this section.

Start by grabbing the Stray Fairy (remember the location changes depending of
whether its day or night) and head over to North Clock Town. Before going to see
the Great Fairy go to the north eastern corner where the slide is and use the
pillars to get on top of the slide and jump to the tree that has [PIECE OF HEART
[02/52]]. Now head into the fountain and speak to the Great Fairy to receive
[GREAT FAIRY MASK]. When you use this mask inside a temple, the mask's hair will
begin to shimmer, indicating a Stray Fairy is nearby (in the same room).

Back outside, head over to East Clock Town and give the kid the code again and
head over to the observatory...

  <vin> Remember to use the Deku Mask to move around. He's faster than normal
        Link and he bounces on the water, so no swimming needed.

  <KB> However, Deku Link can only bounce five times on water before falling
       in and sinking! You won't lose any hearts for doing this, though.

Speak to the astronomer as Link and check out Skull Kid on top of the Clock
Tower once again. Go outside to get the [MOON'S TEAR] once again. Run all the
way back to South Clock Town and trade the Moon's Tear for the [TOWN TITLE DEED]
again. Now that we have the paper its time to head out to the actual field.

    ______________________________________________________________________
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                          Sidequesting                            /__\
 /\  /\                            [sx305]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Heart Pieces | Total: 5                                                    |
|               | • Defeat Peahat in the whole northwest of Southern Swamp.   |
|               | • Complete Expert difficulty in Swordman's School.          |
|               | • Teach the Rosa Sisters the new dance.                     |
|               | • Give the Hand in the Inn the Town Title Deed.             |
|               | • Kill both Dodongos in the hole in North Termina Field.    |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Masks | • Bremen Mask                 • Blast Mask                  |
|               | • Kamaro's Mask               • Bunny Hood                  |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Upgrades | • Adult Wallet (200 Rupees max)                             |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 The Dawn of the First Day
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There will be a lot to do in this section and most (all?) is optional so you
can go ahead and skip ahead. Now that we are finally in Termina Field we can
explore a little bit, nab some Rupees and start our sidequesting. Head over to
the Observatory (southeastern corner of the field) and check the bottom side of
it to find a random dude climbing a tree. Slam into it (rolling) to make him
fall and drop some Rupees (40 total).

Now go to the little red dot southeast of the observatory to find a chest
(hidden among the tall grass) to find [RED RUPEE]. Be careful because there are
hidden Deku Babas around here, which shouldn't pose a threat. These drop either
Deku Nuts or Deku Sticks depending on how you kill them.

Now go west from here and you'll find a circular patch of tall grass. There's
an area where there are butterflies are flying around. Go there to find a hidden
cave. In here you'll find a new enemy, the Peahat. This enemy opens up and uses
its leaves as blades and attack you spinning around. Target it and Spit it with
the Deku Mask on to be able to damage it while staying safe outside its range.
Hit it several times to kill it and reveal a chest with [PIECE OF HEART
[03/52]].

Now spend some time collecting Rupees from bushes around Termina Field and
whenever you collect 99 Rupees, head over to West Clock Town and deposit them in
the bank. When you collect 200 Rupees, the Banker will give you [ADULT WALLET].
Since we're here, let's go get another Piece of Heart. Go north from the Bank
and enter the left door to find the Swordman's School, where you can practice
your sword skills. Select the Expert Difficulty and you now have to slice 10
logs using the Jumping Attack.

You'll have logs coming out 2 at a time so target them and press A to jump
attack them and slice 'em in half. Do this with all 10 logs to get [PIECE OF
HEART [04/52]]. We now need to wait for night to come so you can either go back
out to Termina Field and collect Rupees until its 6PM or you can play the Song
of Double Time to proceed directly to the Night of the First Day. Now head over
to the Laundry Pool. Once here speak to Guru-Guru to receive the [BREMEN MASK]
after listening to his problems.

Now there is something important to do at exactly 12AM in North Clock Town and
some events that take place from 12AM to 6AM so its time to kill some more time.
Head over to North Termina Field and in the lower part of it you'll find another
new enemy, the Eeno. These things move along the floor so wait for it to pop up
to attack it. Beware of the snowballs it throws.

You'll also find a music sheet on the wall where a random "song" is. Play it to
get some Rupees. Continue to bash bushes to get Rupees until its around 11PM,
which is when you should head over to North Clock Town. You'll see a mysterious
person in the corner where the slide is. Remember him as when its 12AM an old
lady comes in from Termina Field and this person comes to snatch her goods.
Quickly slash him to retrieve the goods and a scene triggers as he leaves where
you get [BLAST MASK]. She also tells you about Bomb Bags. Mmm interesting.

Head back outside to North Termina Field and hop on top of the low wall and
move left looking north. You'll see some guy dancing on top of one of those
mushroom-looking stones. Jump over there and speak to the Spirit Dancer Kamaro.
Play the Song of Healing for him to soothe his soul and receive [KAMARO'S MASK].
Time to put the mask to good use.

Head over to West Clock Town to find the Rosa Sisters practicing their dance.
Stand right in front of them and use Kamaro's Mask to teach them his dance,</pre><pre id="faqspan-2">
netting you [PIECE OF HEART [05/52]]. Now enter the Bomb Shop here (first shop
going down the alley) and buy the Big Bomb Bag for 90 Rupees.

Head over to East Clock Town this time and use the flower to enter the Inn from
the second floor. Go down the stairs once inside, make a left into the hall and
a left immediately into a little room where a hand (?) comes out of... the
toilet? What the hell? Anyway, it asks for paper so give it the Town Title Deed
to get [PIECE OF HEART [06/52]].


The Dawn of the Second Day
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Time to speed time up once more. Make sure its the morning of Day 2 (use song
of Double Time in case there's still a lot of time left of Day 1) and head over
to North Termina Field once again. Instead of finding Eenos, you'll be fighting
Dodongos in the morning. The small one gives you a Red Rupee (20 Rupees) while
the big ones give you a Purple Rupee (50 Rupees). Their weakness is its tail but
be careful because they spin around after hitting them so move out of the way.

You can also toss a bomb when they're about to spew fire so they ingest it and
take a ton of damage so the decision is all yours. Now look for a hole in the
ground and go down, where you can find 2 Large Dodongos. You can use your sword
to try and kill both of them but since their attack deals 1 WHOLE heart, you'll
die pretty easily. Instead though spam your Bombs until you kill at least one.
Afterwards you can kill the other one however you want. For your hard spamming
work you'll get [PIECE OF HEART [07/52]].

Run over to South Termina Field and enter the Milk Road to the southwest but be
careful of the crow enemy here, the Takkuri. This freaking bird can still your
Rupees, items (bottles, etc) and even your sword so don't let it touch you. Use
your shield to get around him and don't even think about killing it. Not worth
risking your stuff.

Once in Milk Road open up the Owl Statue and shoot down Tingle. Buy the Romani
Ranch and Great Bay Maps now that you have more than enough Rupees after killing
3 Big Dodongos. Proceed west and speak to the guy here that's trying to clear up
the road towards Romani Ranch. Use your Song of Double Time to proceed to the
Dawn of the Final Day.


The Dawn of the Last Day
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Did you see the wall with all the chicks and Cuccos in the animation? We need
to head there. Head over to the north of the forking path and you'll trigger a
little scene where you find Epona. Sadly we can't do anything to free her so
head over to the west side and enter the building I told you. In here speak to
Grog, the Cucco lover.

After talking to him, equip the Bremen Mask and start marching around the area
until you find all 10 chicks. After the annoying marching continue marching
until all chicks transform into Cuccos. This makes Grog happy and gives you the
[BUNNY HOOD], which makes you run faster than normal. Time to return to Clock
Town one last time. Enter East Clock Town and go up the stairs that are to the
north of the area and head over to wall on the east.

Equip your Bunny Hood and jump across the gap and jump over the other gap until
you reach the red chest on your map that contains a chest with [SILVER RUPEE],
which is worth 100. Now that we got that out of the way, go ahead and deposit it
in the bank and play the song of time to return to the Dawn of the First Day.



________________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   \  |  \  | |                     S E C T I O N   T W O                     |
|  |\/ | |\/ | |——————————————————————————————————————————————————————[sx306]——|
| _|  _|_|  _| |                  S O U T H E R N   S W A M P                  |
|______________|_______________________________________________________________|
¯¯¯¯¯______________________________________________________________________¯¯¯¯¯
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                      Trip to Southern Swamp                      /__\
 /\  /\                            [sx307]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Heart Pieces | Total: 1                                                    |
|               | • On top of tree before entering Southern Swamp.            |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Inventory | • Red Potion                  • Pictograph Box              |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Songs | • Song of Soaring                                           |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Onwards to the First Temple
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Start by slowing down time with the Inverted Song of Time. You should do this
every time you start from Day One so you have more time to do stuff. Proceed
south and south again in Termina Field to trigger a scene about Skull Kid and
his past.

There is a new enemy here, the Bad Bat. These guys fly at you and hit you. Not
too dangerous so shield their charge and counterattack. Kill all of them and
there will be one that stays on the tree. Shoot it down and climb up this tree
to find [PIECE OF HEART [08/52]]. If you haven't done so yet, buy a Woodfall Map
from Tingle for 20 Rupees.

We also have two places to go from here. The Shooting Range and the Swamp
Fishing Hole are to the east but there's nothing over there we can do at the
moment so let's leave that for later. Return and go south to enter Southern
Swamp.


Southern Swamp
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Just a couple of things to do here at the moment even though its a really big
area. A scene triggers with THE Owl who teaches you the Song of Soaring. This
allows you to teleport to any Owl Statue you've activated thus far, which makes
transportation in this game easier and faster.

                               SONG OF SOARING
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                    -------------( A )-------------( A )-
                    -------( X )-------------( X )-------
                    -------------------------------------
                    -\ R \-------------\ R \-------------
                    -------------------------------------


Ignore the building right in front of you right now and go right (west on the
mini map) to find a Owl Statue. Activate it and start swimming to the east or
you can use the Deku Mask to get there faster. You can go inside the building
but you won't be able to do much at the moment.

Instead head north into the Woods of Mystery. There is a monkey here. Talk to
it and he'll take you through the Woods of Mystery (which resemble The Lost
Woods quite a bit). The way he moves through the woods vary from day to day so
make sure to stick by him at all times. There is an enemy here, the Snapper that
looks like a Turtle with spikes on its shell. You can either burrow yourself
into the flower as Deku Link and pop out as it moves on top of the flower or you
could toss a grenade at it to flip it over, allowing you to slash it to death.

Anyway, at the end of the Woods you'll find Koume the Witch. Return outside and
NOW enter the building in the center of the pond. In here speak to Kotake,
Koume's sister. She'll give you [BOTTLE OF RED POTION] so you can take to Koume.
Leave, enter the Woods of Mystery once again and follow the same exact path (or
follow the monkey) until you find Koume. Talk to her and give her the Red
Potion.

She tells you that she's the Tour Guide (inside the building at the start of
Southern Swamp) and she'll give you a free ride. Awesome :). Return to the
entrance (where the Owl Statue is) and you'll see another Deku Merchant in the
corner. He sells Magic Beans for 10 Rupees to Deku Scrubs only but we still have
no idea how to use them, he can't sell them to us. Whatever.

Now enter the building, Tourist Information. Ignore the big hairy man for now
and speak to Koume inside the little dark room. She gives you the [PICTOGRAPH
BOX], which is pretty neat.

You start the ride automatically which is nice and you'll also be told to equip
the Pictograph Box to take pictures. Don't equip it yet as there's nothing
really interesting to photograph at the moment. Enjoy the ride and you'll kill
an enemy that didn't allow you to pass if you came here before. The water is
poisonous after the monster too so don't jump in. Get off the boat at the first
stop and follow the monkey into...

    ______________________________________________________________________
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                           Deku Palace                            /__\
 /\  /\                            [sx308]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Heart Pieces | Total: 3                                                    |
|               | • Finish the maze on the west side of Deku Palace.          |
|               | • Northestern corner of Woodfall area.                      |
|               | • Give the hairy guy at Southern Swamp a Tingle photo.      |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Songs | • Sonata of Awakening                                       |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Start off by transforming into Deku and speaking to the guards, who let you
pass. If you go straight you'll get to the King's Chamber. Before going there go
west (left) and you'll see some Deku Scrubs patrolling the area. They'll kick
you out if they spot you so be careful when you move along the area. It is
indeed really easy but the last 2 guards move in opposite direction so just wait
for the right moment to snatch the [PIECE OF HEART [09/52]].

Return (or have a guard spot you and kick you out) and go in the King's Chamber
this time. Speak to both the monkey and the King and before leaving, take a
picture of the King with the Pictograph Box (make sure its centered) and now
return outside to trigger a little chat with another monkey. He tells you about
a secret way to get to the tied monkey, and for that we need Magic Beans.

There IS a way to get Magic Beans in here so go to the east part of the Deku
Palace (right outside the King's Chambers) and you'll find a hole at the end,
but you'll have to avoid some patrolling Deku Scrubs to get here. In here you'll
find the seller right in front of you. He gives you one for free but you'll then
buy them for 10 Rupees a piece. But as many as you can/want but we need 2 right
now. Before leaving, plant a Magic Bean in the soft soil near the pond and then
sprinkle some water (you have a bottle to put the water in remember? :) and ride
it to find a chest with [RED RUPEE].

REFILL your bottle with water and use the portal across the pond to get exactly
where we need to be. Plant your Magic Bean and ride it.


Time to Save the Monkey
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
We now have to hover across this area using our Deku. Time your jumps because
remember that your time is limited.

There will also be Dekus shooting at you, but you easily out-hover them. When
you cross from the east side to the west side, be careful because the last one
(the third flower on this west side) goes up after going right so time your
jumps so you don't have to go all the way around. Now enter the King's Chambers
and speak to the poor monkey.

He tells you about the events at the temple and why the King thinks he abducted
the princess, which is reasonable to be honest but oh well, we're Link and its
out duty to help everyone out. He'll ask for an instrument. Take out your
Ocarina and he'll ask for something bigger. Put on your Deku Mask and take out
the Deku Pipes to learn:

                             SONATA OF AWAKENING
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 -( A )-------( A )-------------------------
                 -------( X )-------( X )-------------------
                 -------------------------------( Y )-------
                 -------------------------------------------
                 -------------------------/ L /-------/ L /-


A really nice tune and what's best is that it allows you to enter the Woodfall
Temple itself. You'll be thrown outside and the monkey will start being
tortured, which is horrible. You can actually go inside and watch how they dip
him in a hot liquid. Anyway, from outside the Deku Palace there's a small cave
on the right side (with a flower to reach it of course).


Onwards to Woodfall Temple
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In this large area there are flowers scattered across the area sitting on top
of the yellow/orange flowers. Be careful of the enemies too. These Dragonflies
hit you with their tails so lure them towards you and shoot them down. There are
also things to do in this area but after the water has been cleansed. At the end
save up your game at the Save Stone and proceed into Woodfall.


Woodfall
¯¯¯¯¯¯¯¯
As we enter go left (east) to find a chest with [RED RUPEE]. Now go right to
find a new enemy, the Hiploops. These things charge at you full speed so don't
hesitate and shoot them a couple times in the head to kill these things. At the
end of these 2 platforms you'll find a Deku Scrub. Kill it and kill the next one
too. There will be a third one at the end of the plank but its as easy as the
rest.

Now use the flower left behind to reach the central area. You'll also find an
Owl Statue so use it if needed. The chest behind the Owl Statue (which you can
reach using the flower) has a [BLUE RUPEE]. Use the Song of Soaring to return to
the Owl Statue and now use the flower to go east. Kill the Deku Scrub and use
this flower to get to the platform below. Kill the Hiploop and start going
north, killing the Deku Scrubs and using their flower until you get to a chest
with [PIECE OF HEART [10/52]].

Use the Song of Soaring once again and go back to Southern Swamp. Enter the
building and give the guy at the counter the Picture you took of the king to get
a [PIECE OF HEART [11/52]]. Now I recommend heading back to Clock Town, deposit
all your Rupees and if you want return to the start of Day 1 so you can have
more time with the dungeon. After doing so head back to Woodfall and play the
Sonata of Awakening as a Deku to have the Temple appear. Use the flower to get
in.

    ______________________________________________________________________
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                         Woodfall Temple                          /__\
 /\  /\                            [sx309]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|   Heart Cont. | • Defeat Odalwa                                             |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Songs | • Oath to Order                                             |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Inventory | • Odalwa's Remains                                          |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Equipment | • Hero's Bow                                                |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Woodfall Temple - Part One
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Time to start the very first dungeon of the game so lets have fun. Remember
that besides clearing the dungeon we have to find the Stray Fairies to get some
nice upgrades so keep that in mind, although I'll give you detailed info of
where are each one of them.

As you start equip the Great Fairy Mask to obtain [STRAY FAIRY [01/15]]. If you
didn't get it use the flower nearby to grab it. Now use the flower to fly to the
right side to find a chest with [STRAY FAIRY [02/15]]. If you fall you can go
back up using the ladders at the start of the area, but there are also Black
Boes, which only jump at you.

Proceed to the next room (fly in between the Skulltulas) and go down the ramp
on Link's left. Kill the Deku Baba down here to get [STRAY FAIRY [03/15]]. Now
cross to the other side of the pool using the carnivorous plants...

  <vin> These won't hurt you as a Deku. If you stand on these as regular Link
        they'll damage you.

  <KB> Also don't worry about the water as Deku Link: even bouncing on water
       that is poisoned won't hurt this resilient dude! Regular Link will lose
       health slowly, however. You can make most water crossings with Deku
       Link, though.

Cross the pool towards the corner with pots to find [STRAY FAIRY [04/15]]
inside one of them. Return and go through the door. In here there are
carnivorous plants and a flower in the center of the pool. Start by going
directly in front of you using the flower and in here you have to kill 3
Snappers.

Remember these guys? Dive into the flowers and wait for them to pass by on top
of you to pop out killing them instantly. You can also throw bombs at them (or
Blast Mask) to flip them around and hit them with your sword. Once you kill them
all open the chest that appears to find the [DUNGEON MAP]. Nice!

Return to the previous room and go right (which is north in the map). Open up
the chest to find [SMALL KEY]. Return to the previous area and enter the locked
door on the west this time. You'll see a block in your way in this next room.
Instead of moving it, jump across the pool on the right side and get on the
wooden walkway.

Follow it and kill the Skulltula when you get to it to find [STRAY FAIRY
[05/15]]. Keep the torch that's here in mind and continue following the path to
get to the block that was blocking your path earlier and push it. Return to the
torch, light it up with a Deku Stick and follow the path, going right from the
block to light up another torch opening up a door. Quickly press B to slash your
sword and save the Deku Stick and enter the door.

This room is similar to the previous one with the Snappers only that you have
to kill 2 Dragonflies this time. Really easy. Open up the chest to find the
[COMPASS]. Return to the previous room, light up a Deku Stick and go up the
stairs to light up another torch. Quickly put it away and light it up once again
to burn a spiderweb across a couple platforms.

Stand on the platform right before the spiderweb and look south underneath the
platform to find a beehive. Shoot it down to find [STRAY FAIRY [06/15]] (either
jump down or use your Great Fairy Mask). Now proceed through the spiderweb and
onto the second floor.

This is a dark hallway full of Black Boes. I recommend you having Deku Link and
spam your Spin Attack until you kill all of them, which reveals a chest with
[STRAY FAIRY [07/15]]. Now use a Deku Stick to light up all 3 torches around
this circular room and proceed to the next area, which is a real pain in you
know where.

This is a large open area with literally nothing. The only thing here is a
[STRAY FAIRY [08/15]] in the northeast corner. There are a couple of platforms
with flowers where you have to jump from using the flowers but there are also a
couple Dragonflies ready to attack you. Stay on a platform and shoot them down
carefully. Take note that there are holes on the floor and if you fall through
one you'll end up in the first floor and you have to come back all the way here
so be careful.

Go down the stairs on the other side and and step on the floor switch, which
can only be pressed by Link. This creates a shortcut. Awesome. Now go through
the door and shoot the beehive right next to you to find [STRAY FAIRY [09/15]].
to fight your first Mini Boss.


Woodfall Temple - Miniboss #1: Dinofol
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The very first Miniboss of the game and its really easy. I recommend using Link
because it uses fire and if you're touched by it while in Deku Link you'll have
to start the battle over again. He has a couple attack, which only consists of
him jumping behind you and attacking you and another is a normal slash. Target
him throughout the whole battle and have your shield up at all times.

As soon as he lands a hit, block and quickly retaliate (which may hit or he'll
jump backwards or behind you). If you hit him he'll spit out fire so move out of
the way if you hit him. This is it. Pretty simple eh?

Another good way is with Deku Link. Spin Attack him to stun him, then you can
blow a bubble at him. This makes him spit out fire so get away ASAP after
hitting him. After the fight open up the chest to find [HERO'S BOW]. Awesome
stuff.


Woodfall Temple - Part Two
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Return to the previous room and right across you can see a yellow/golden eye.
Shoot it with your newly aquired Hero's Bow to have the flower in the center of
the room start moving up and down. Jump down and use the flower to enter the
room to the north, which is surprisingly another Miniboss.


Woodfall Temple - Miniboss #2: Gekko
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you thought Dinolfo was easy, Gekko is easier. Even though the battle is
longer he's quite simple. At first his only attack is a set of punches, although
he takes forever to hit you so you can simply go around and hit him until the
second phase starts, in which he calls a Snapper. He rides it across the map,
which makes the fight identical as a regular Snapper fight.

Use the flower strategy to separate them and you'll see he starts climbing the
wall. Quickly take off the Deku Mask, target him and shoot an arrow when he
stops moving. Repeat this 3 times to end the battle. Easy right? Now open the
door to find a chest with [BOSS KEY].


Woodfall Temple - Part Three
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Return to the previous area and use the flower to enter the western room.
Locate the torch in the center of the room in the center of the wooden flower
thingy. You can shoot an arrow through the torch that's already lighted up to
light up the other one, raising the wooden flower and cleaning all the water in
the dungeon. Finally!

Now move to the north to find a [STRAY FAIRY [10/15]] in a bubble. Use the
flower to fly to the northwestern corner and press the switch to make a chest
appear with [STRAY FAIRY [11/15]]. Now jump on the wooden flower spinning
around. Locate the unlit torch in the northwestern corner and use the torch in
the center of the spinning flower to light it up (it may take a couple tries if
you're new at this) and proceed to the last room of the dungeon.

Start by killing both Dragonflies that are flying around. Once you've done that
shoot down both [STRAY FAIRY [12 & 13/15]] and jump down to where the flower
is. Look south from here to find another [STRAY FAIRY [14/15]]. Equip the Great
Fairy Mask to have all 3 of them come to you.

You can use the alcoves on the east side to get one of the previous Stray
Fairies and climb to the top to nab the last [STRAY FAIRY [15/15]]. Now go up
the alcoves on the west side and when you're standing on the second to last
alcove look towards the east side to find a crystal. Shoot it with an arrow and
quickly get into the lower.

Fly towards the flower to the left of the pillars and use this flower to get to
the east side, but be careful because the flames come back out and can wreck
your day. Use the flower here to get to a higher one, which gives you a high
enough boost to reach the boss room.


Woodfall Temple - Boss: Odolwa
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Watch how Odolwa appears and it'll be time to fight the very first boss of the
game. Odolwa has quite a few attacks, but they are pretty simple to block and
they deal little damage. There are 2 phases of the battle so lets start with the
first one.

Odolwa is usually standing still waiting for you to attack. This means he will
counter every arrow you shoot at him so don't even bother. When he starts
dancing around means that he'll attack you by slashing with his sword so guard
this. When he's doing this however you can shoot an arrow at his face to stun
him for a couple seconds allowing you to approach him and hit him twice with
your sword. Once you hit him he'll just behind you and start over again. This
phase lasts for a minute or so so try to deal as much damage as possible.

The second phase is then things start getting good, although still pretty easy.
His attack patterns are still quite similar only that now he summons little
spider monsters that follow you around or little moths. Tossing a Bomb or a
Flower Bomb that are laying around the corners of the room make these little
fellows follow them so do that to have them stop bothering you.

At this rate Odolwa has a Spin Attack, which does many times in a row and can
be blocked so make sure to do so, he also starts running around, which this DOES
hurt you even if you block so get out of the way. He also creates a wall of fire
all around you so you can't escape. Keep your shield ready in case he decides to
attack you.

When you kill his buddies he starts dancing again, but this time his dance has
a couple variations. This makes the enemies reappear so take them out the same
way. If you can use the time when he's dancing to shoot an arrow to the face and
hit him, if you can't quickly run up to him and hit him until you're able to
kill him.

When you're able to shoot at his head a couple of times with the Hero's Bow
Odolwa falls down, revealing his weak point, an eyeball on his head. You'll have
to make him fall 3 or 4 times to defeat him. A really good thing is to always
have the Bunny Hood equipped, to run away faster AND to run towards him once he
falls down.

After the fight grab your first [HEART CONTAINER] and seize [ODOLWA'S REMAINS].
Watch the scene afterwards and you'll also learn a new song.

                                OATH TO ORDER
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯
                    -------------------------------( A )-
                    -------------------------------------
                    -( Y )-------------------( Y )-------
                    -------\ R \-------\ R \-------------
                    -------------/ L /-------------------


  <KB> This song will not be used for a very long time, so don't worry too
       much about remembering it. Not to mention that you can pull up your
       song list when playing your Ocarina. =P


    ______________________________________________________________________
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                       Sidequesting Part 2                        /__\
 /\  /\                            [sx310]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Heart Pieces | Total: 8                                                    |
|               | • Complete Southern Swamp's Shooting Range Perfect.         |
|               | • Complete the Secret Gossip event.                         |
|               | • Stop time exactly at 10 seconds with the Post Man.        |
|               | • Complete Clock Town's Shooting Range Perfect.             |
|               | • Complete Three Days of Gaming event.                      |
|               | • Complete Deku Flower Power event.                         |
|               | • Win the Doggy Race at Romani Ranch with 150 Rupee earning.|
|               | • Give Deku Merchant at Southern Swamp the Town Title Deed. |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Masks | • Mask of Scents              • Mask of Truth               |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Inventory | • Empty Bottle                • Fishing Hole Pass x4        |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Upgrades | • Double Magic Bar            • Large Quiver                |
|               | • Largest Quiver                                            |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you regain control slash open the tree trunk behind you to trigger a scene
with the Princess. She asks you to carry her back to the Palace. How are we
supposed to do that? Carry her like Ruto in Ocarina of Time? Um.. no. Simply put
her in a bottle (>_>) and she'll be fine.

  <KB> What a tight fit that has to be... How does the bottle not break!?

Leave the temple and play the Song of Soaring to head back to the Owl Statue at
Woodfall. From here use both flowers to reach the southeastern exit, which is
the Great Fairy Fountain. Leave the 15 Stray Fairies here to receive a [DOUBLE
MAGIC BAR]. Awesome.

Back outside, return to the previous area (where the huge yellow/orange
mushrooms are) and just jump down and go in the southwestern exit, which is the
Deku Palace. Head into the King's Chambers and let the princess out of the
bottle. Watch the scene where they let the poor monkey go and he'll tell you to
go get your reward.


A Royal Rush
¯¯¯¯¯¯¯¯¯¯¯¯
Leave the Deku Palace completely and head to the northwestern corner, which has
the Deku Shrine.

In here you'll have to race the Deku Butler, which can be quite hard. The best
tips I can give you are these:

- Keep your Deku Mask on at all times except for the point below.
- When you reach an area where you have to jump from platform to platform, use
  Link since he can jump longer distances.
- Don't use Spin Attacks unless you're going to cross water.
- Use the sound to your advantage. When the Deku Butler is out of sight, use
  the sound it produces to keep track of him.

  <KB> Your map will keep track of where you go in the area. The goal is not
       to really win, so much as it is just follow the guy. You can use the
       map on the Touch Screen to keep track of your path, and you can hear
       the butler, too, if your sound's volume is high enough.

With this in mind, win the race to get [MASK OF SCENTS] and a little background
of him and his son. Nice. Now use Song of Soaring to head to Southern Swamp.


A Potion Hag's New Business
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
We want to get a Piece of Heart, but Koume is nowhere to be found... where
could she be? Yes, head over to the potion shop and buy a Red Potion. Head into
the Woods of Mystery and follow the monkey to reach Koume.

Talk to her and give her the Red Potion and she returns to the Tour Building.
Play the Song of Soaring once again, return to Southern Swamp and enter the
building. Speak to Koume and she offers another free ride, only that this time
you've got to shoot a target she's carrying. She moves around while the boat
moves which makes it hard, but the arrows are unlimited which allows you to spam
the arrows.

You've got to score 20 at least to get [EMPTY BOTTLE].


The Terrifying Swamp House
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you've done this whole shooting thing, you can head over to the Swamp
Skulltula House, which you can find during Section 4.1. Anyhow, just make
sure to have the following:

- 1 Deku Stick
- 2 Magic Beans (outside the Tourist Information building)
- Your Bottle (Empty)
- Bombs
- Arrows

Once you've gone through this you'll get the [MASK OF TRUTH], which we'll be
using in a little bit. It allows you to hear the thoughts of the Time Stones (or
Gossip Stones called in this game) that help you out giving you useful info like
where to get masks and how and such, but since you're using the guide you MIGHT
not need it haha. It also allows you to hear the thoughts of animals, like the
dog that's running around.

One last thing to do right now in Southern Swamp is the Shooting Gallery, so
make sure to bring some Rupees. To get here head over to the entrance of
Southern Swamp, where Tingle is and go east to find it. Before going in, there
are a couple bushes on the right side of the entrance that often has 2 Red
Rupees, so farm your Rupees if you need them.


Swamp Shooting Champ (Southern Swamp)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Just as the same suggests, we get to play this minigame to obtain two things,
the Large/Largest Quiver and a [PIECE OF HEART [12/52]]. Why did I put
Large/Largest? Well there are two Shooting Galleries: this one and one in Clock
Town. Both give you a Quiver but the first one you do gives you the Large Quiver
and the last one gives you the Largest, so it really doesn't matter which one
you do first.

This one is pretty simple in comparison to the one in Clock Town. There are 3
enemies that appear here, which are:

- Deku Scrubs (30 points)
- Crows (Guays) (60 points)
- Wolfos (100 points)

The Deku Scrubs appear in the center in groups of 5, while the Guays appear in
groups of 3 and appear from either the left or right side. The Wolfos however
appear once you've shot down all 5 Deku Scrubs and always appear from the left.
They usually appear from behind the boulder and run behind the Deku Scrubs,
where he messes around with the fourth Deku Scrub to give you some time to
shoot; but they sometimes appear from the front of the area, running to the
right and jumping on top of the boulder, giving you some time as well.

There are also 2 Deku Scrubs (one on the tree to the right and another one on
top of the boulder to the left). The good thing is that you can spam your arrows
and shoot like crazy.

The rewards, like said above are:

- Large/Largest Quiver: obtain 2000+ points.
- Piece of Heart: get a PERFECT game, +6 spare seconds for 2,180 points.


Secret Gossip
¯¯¯¯¯¯¯¯¯¯¯¯¯
This is it for now here in the Southern Swamp, so if its still daytime, head
back to Terminal Field, if not, head to Clock Town and read the next paragraph.
There are 4 holes that we have to go down into to get a piece of heart. There's
one on each side, which are:

- South: on the west side of the entrance to Southern Swamp, across the grass.
- East: north of the Observatory.
- North: right in front of the entrance of Clock Town, right next to the snowy
         patch.
- West: under the boulder outside the Clock Town.

There are 4 Gossip Stones in each one but as you can see there is a big one in
each one. Stand in front of the big one, put on your Deku Mask and play the
Sonata of Awakening to turn the Stone green. You have to do this with each one
of the big Gossip Stones in order to get [PIECE OF HEART [13/52]].


A Challenge to Count On
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Whenever its between 3PM and 6PM one the First and Second Days, head to West
Clock Town and enter the Post Office on the northern side. Speak to the Post Man
who's on his bed. You need to time his 10 seconds PERFECTLY. Make sure to equip
your Bunny Hood. If you don't the timer disappears and it'll be a nightmare to
get this right. If done right you'll get [PIECE OF HEART [14/52]].


Target Shooting Champ (Clock Town)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Time to head over to East Clock Town and wait for it to be daytime and enter
the Shooting Gallery. This time we're getting that [PIECE OF HEART [15/52]]. In
this Shooting Gallery, instead of shooting mobile enemies, we gotta shoot
stationary enemies, the Octoroks. There are the normal purple ones and some blue
ones. If you shoot the blue ones you'll lose time, which is barely enough to
finish this minigame.

They have a pattern, which would be best for you guys to find out and always
keep an arrow ready to start shooting as soon as they come out. Also, make
horizontal movements without even moving Link up and down to make this easier on
you.

For the prizes:

- Large/Largest Quiver: shoot 40+ Octoroks.
- Piece of Heart: get a PERFECT game, all 50 Octoroks (within the Time Limit).


Three Days of Gaming (Honey & Darling's Shop)
Deku Flower Power (Deku Scrub Playground)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are 2 more sidequests that are a real pain in the rear to do, mostly
because you have to use all 3 days to do them. I recommend doing both at the
same time so you avoid traveling through time a lot, which consumes more REAL
time.

I'll list both places, which are Honey & Darling's Shop (the building north of
the Shooting Gallery in East Clock Town) and the hole behind the fence in North
Clock Town (Deku Mask required). Make sure its the Dawn of Day One and grab the
Silver Rupee inside the chest in East Clock Town. Jump down and enter Honey &
Darling's Shop.

  -- Honey & Darling's Shop --

~ Day 1: This is probably the hardest minigame of all 3 in this place. You need
  to hit each and every target with a Bombchu. These are bombs that crawl
  towards the target so you have to time your Bombchu well in order for it to
  hit the target. One good thing to keep in mind is that the platform you're
  standing on goes up and down, making it harder to do. Make sure that the
  higher the platform, the more time it needs for the Bombchu to reach the
  target.

  PRO TIP: Stand RIGHT on the edge of the platform. This makes the Bombchu
  ALMOST fall down go straight to the target.

~ Day 2: This one is easier as you have to throw regular Bombs at baskets.
  Break each basket to win. Make sure not to fall and always stay in the back.

~ Day 3: The easiest one of all. You have to shoot at the targets with a Bow
  and Arrow. The platform moves as well as the targets so just spam your
  arrows.


  -- Deku Scrub Playground --

~ Day 1: This one is even easier than the Bomb minigame. What you need to do is
  to fly from flower to flower collecting the Rupees. The platforms go up and
  down this day so make sure to shoot out of the flower when the platform is at
  the top, giving you maximum height.

~ Day 2: This one is the other way around. Instead of going up and down, now
  these go around the area. This is quite easy to do.

~ Day 3: A mix of both previous days. There are some going up and down and some
  going around. For this day, I recommend flying to one of the lower ones
  (going around) and from here jump to one going up and down. Now grab both of
  the platforms going around, go down from the second up and down one and
  lastly grab the lower going around Rupee. Easily done!

If you finished these 2 minigames, you'll get a Fishing Hole Pass for each
minigame of the first 2 days and in the last day you'll get [PIECE OF HEART
[16/52]] & [PIECE OF HEART [17/52]].


Win Big at the Doggy Race
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Taking advantage that we're in the last day, head over to Romani Ranch (use the
Song of Soaring to fly to Milk Road) and enter the western door. Enter the lower
one as the upper one is where you found the chicks that turned into Cuccos.
Speak to Mamamu Yan and tell her you want to race. She tells you to pick a dog
that you think is going to win.

Put on the Mask of Truth and start picking up dogs until one of them says
something like "Today I feel like I can win." Take it to Mamamu and its time to
bet. You need to make 150 Rupees in order to get [PIECE OF HEART [18/52]], so
bet 50 Rupees if your dog is going to win first place and 80 if you think it'll
come up in second place.


Tour Building
¯¯¯¯¯¯¯¯¯¯¯¯¯
This one is easy. Before your 3rd day is over, head over to the Observatory and
watch the whole event of Skull Kid once again to get the Moon Tear. Take it to
the Deku Merchant in Clock Town to get the Land Title Deed. Now fly over to
Southern Swamp and speak to the Deku Merchant right outside the Tour Building
and trade the Land Title Deed for this own Swamp Title Deed. Use your Deku Scrub
to fly on top of the building and get [PIECE OF HEART [19/52]].

And with this done, we are finally done sidequesting. A really long section
which most (if not all) is optional so go on ahead and return to Clock Town,
deposit all your Rupees in the Bank and play the Song of Time to return to Day
1.

________________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   \  |  \  | |                   S E C T I O N   T H R E E                   |
|  |\/ | |\/ | |——————————————————————————————————————————————————————[sx311]——|
| _|  _|_|  _| |                   N O R T H E R N   P E A K                   |
|______________|_______________________________________________________________|
¯¯¯¯¯______________________________________________________________________¯¯¯¯¯
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                          Heading North                           /__\
 /\  /\                            [sx312]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Heart Pieces | Total: 1                                                    |
|               | • Trade the Swamp Title Deed with the Deku Merchant         |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Masks | • Goron Mask                  • Don Gero's Mask             |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Songs | • Lullaby Intro               • Goron Lullaby               |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Inventory | • Lens of Truth                                             |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Upgrades | • Biggest Bomb Bag                                          |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Like always, start by playing the Inverted Song of Time to slow down time. Head
out to Termina Field and start breaking bushes to replenish your Arrows (and
Bombs once you're at it) and go down the little ramp and go up the northern ramp
to get to the entrance to the northern area of the map, only to find it blocked
by ice.

Check out what Tatl has to say and use your Hero's Bow to shoot this icycle
twice to break the ice and proceed. In this new area you'll find a new enemy,
the Blue Tektite. These guys bounce around when they are on snow and start
sliding towards you when they stand on the slippery floors. Target it and use
your shield to block it when it bounces. This area has a couple of them and
nothing else so proceed north to the next area.


Mountain Village
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Welcome to the Mountain Village, where only one house is needed to be
considerated a village. Hug the left wall to find a Goron on an elevated
platform that is starving to death. We'll come back later to help him. Check
next to the house and hit the Owl Statue so we can finally fly here.

You can also find the smithy here to sharpen your sword but their hearth is
frozen so we gotta get rid of all the ice around here. Return outside and follow
the path behind the house that leads to the Goron Village (read sign). In this
area you'll have to cross the bridges to get to the Goron Village, but there's a
White Wolfos in each isle so be careful. Wait for it to attack you and jump
attack its back.

Shoot down Tingle and buy the Snowhead map if you haven't done so yet and cross
the last bridge to get to the Goron Village.


Goron Village
¯¯¯¯¯¯¯¯¯¯¯¯¯
Speak to the lone Goron right in front of you and ask him to open up the Goron
Shrine. Jump down to the right to find the Deku Merchant of the area. Remember
him for later and proceed to the east side of the area where you'll meet with
the owl once more.

It tells you to follow him across the abyss right in front of you. WHAT?! He'll
leave feathers as he flies towards the Shrine so jump where they are (there are
invisible platforms that you'll be able to see in a minute) and enter the
Shrine. Toss a Bomb to each boulder to find a chest with [PURPLE RUPEE] and open
the chest to find [LENS OF TRUTH]. These babies allow you to see the unseen -
like the platforms outside.

There's an invisible chest right behind this one that contains a [RED RUPEE]
but its guarded by an invisible Skulltula so be careful. Return outside, cross
the bridges and with the Lens of Truth on you'll see the ghost of a Goron. Talk
to him and he'll ask you to follow him. This is a rather long section where you
have to follow him until you reach the Mountain Village so do so. You can take
off your Lens of Truth and follow the sparkles he leaves as he floats or follow
his shadow. Also make sure to USE the Lens of Truth whenever he stops.

When you reach the Mountain Village you'll see him go up the wall that has
invisible ledges. To cross the frozen pond faster put on your Deku Mask and hop
across. The path while going up is: right, left and right at the forks.


Goron Graveyard
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once in here put on your Lens of Truth and speak to GG. He asks you to put his
soul to ease so you know what to do. Play the Song of Healing for Darmani and
you'll obtain the [GORON MASK]. You're finally able to transform into a Goron.
Awesome! Put it on and pull the large tombstone in the center of the room to
create a Hot Springs.

Take some of this Hot Water and use it to melt the ice on the Goron outside.
Talk to them and they say to go speak to the Elder to have him know that Darmani
is still alive... even though we barely put his soul at ease. Go back inside the
Graveyard and take some more hot water with you. Take off your Goron Mask and
put on your Bunny Hood. Go to the area where the White Wolfos are and locate the
third isle with a frozen hole in the center of it. Use the hot water to thaw it.
This contains another Hot Spring so you don't have to go back all the way on
top. Ignore this for now and enter the Goron Village.


Goron Village
¯¯¯¯¯¯¯¯¯¯¯¯¯
Remember the Goron that's right in front of you that opens the shrine. Jump to
his right to find the door he opens. If he didn't open it for you, you can
Crouch as a Goron and pounding the ground. Before going inside speak to the Deku
Merchant as Goron and IF you have the Big Bomb Bag (you get it by saving the old
lady in North Clock Town at 12AM 1st night) he'll sell you the [BIGGEST BOMB
BAG] for 200 Rupees plus trade-in the Big Bomb Bag.

Put on your Deku Mask and trade with him your Swamp Title Deed (you have to
start the Moon Tear event if you haven't yet) to keep his flower. Use this to
reach a [PIECE OF HEART [20/52]].

Now go inside to find a ton of Gorons. If you go down you'll find some Gorons
you can talk to and a shop, which is quite expensive. Ignore the store for now
and go up, entering the room on the west side, where the Goron Baby is. Speak to
him and he tells you that you need to go find the Elder Goron, who headed to
Snowhead.

He's nowhere near Snowhead, but he's usually in the area before entering Goron
Village. He's frozen underneath a large snowball. You can tell where he is
because Tatl starts shinning green. Unlike the N64 version, the Elder Goron
doesn't change places. He's always at the southwest corner of the area.

Grab Hot Water from the second Hot Spring and break the snowball that has the
Elder trapped and use the water to thaw him. Speak to him as Link and then speak
to him as Goron to learn a new song:

                                LULLABY INTRO
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯
                    -------------------------------------
                    -------------( X )-------------( X )-
                    -------( Y )-------------( Y )-------
                    -------------------------------------
                    -/ L /-------------/ L /-------------


Now that you've learned this song head back to the Goron Shrine and play the
song to the Baby Goron to finally shut him up... and learn the whole song:

                                GORON LULLABY
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯
               -------------------------------------------------
               -------------( X )-------------( X )-------------</pre><pre id="faqspan-3">
               -------( Y )-------------( Y )-------( Y )-------
               -------------------------------------------------
               -/ L /-------------/ L /-------------------/ L /-


Now take off your Goron Mask, equip your Bunny Hood and locate the yellow lit
torch. You need to light up a Deku Stick, run outside and light up all 11
torches. Light up the 2 right in front of you and hug the right wall all the way
down lighting up all the torches. This lights up the chandelier and makes it
spin... God knows how.

Return to the room with the Baby Goron and use the Goron's Spin to break up the
chandelier, one pot by one until you have the [ROCK SIRLOIN] drop down. Stand
right in between the middle of the main room and the Baby room and when the pot
you're going to destroy passes behind the central pot, start spinning to smash
the pot.

Grab the Rock Sirloin and its time to take it all the way to the starving Goron
back at Mountain Village to have him come down and give you [DON GERO'S MASK].
Awesome.

  <KB> The Don Gero's Mask can be used to find the missing frogs in the frog
       choir in the area. You won't be able to complete this sidequest for a
       bit, but here's a quick reference to their locations since you do not
       want to miss a Piece of Heart!

           - The Clock Town Laundry Pool
           - The southeastern portion of the Southern Swamp, on a log
           - Where you fought the Gekko mini-boss in Woodfall
           - Where you fight one of the mini-bosses in the third temple
             (I won't spoil who you fight or where)


Heading to Snowhead
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Proceed northwest to the next area. In here you need to use Goron's Spin fully
charged (when spikes come out) to cross the gaps using the wooden ledges.

IF you can you can continue like this, crossing another gap and onto the next
area. If you fall just run up the path and charge your spin when you get to the
second gap. In the next area you'll find an Owl Statue. Hit it, return to Clock
Town to deposit your rupees and return to Day 1.

Return to Snowhead and you'll see a "blizzard" blocking your way into the
temple. Put on your Goron Mask and use the Lens of Truth to see a Giant Goron
creating the blizzard. Use the Goron Lullaby to put him to sleep and start
crossing the small path, using the Goron Spin to get on top.

There are two White Wolfos waiting for you so kill them and to get into the
temple we need to go left. Going right takes us to the Great Fairy Fountain but
we'll be coming back here later ;). We need to up a ramp so start doing so. Be
careful of the rolling snowballs. Just hit them with the Goron until you reach
the top and the entrance to the temple.

    ______________________________________________________________________
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                         Snowhead Temple                          /__\
 /\  /\                            [sx313]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Heart Pieces | • Defeat Goht                                               |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Inventory | • Fire Arrow                  • Goht's Remains              |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Snowhead Temple - Part One
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As we start we get attacked by many Boes, and White Boes this time. They are
the same exact enemy as the Black Boes in Woodfall Temple, only that in white.
Kill them and use the Goron Mask to push the big stone blocking your path.
You'll have to fight a White Wolfos here. Easy. No proceed through the door on
the right.

As a Goron, jump down and cross the lava (you can cross lava as a Goron). Here
use your Hero's Bow to shoot the [STRAY FAIRY [01/15]] in the center of the room
under the bridge. Go back upstairs and shoot the [STRAY FAIRY [02/15]] on the
right side of the room and use the Great Fairy Mask to lure it towards you. Now
use Goron's Spin to cross the bridge.

There are two ways to go from here. Go upstairs, kill the Real Bombchu by
luring it towards you and blocking the explosion, kill the Freezard as well.
Break the nearby crates for Rupees, nab the [STRAY FAIRY [03/15]] and open the
chest for the [DUNGEON MAP]. Return to the previous room/floor and enter the
door with the blue frame this time.

This is the main room of Snowhead Temple and you'll be coming here a lot. Move
straight ahead and enter the golden door. You'll see two gray blocks on the left
as you enter. You need to pull and push these all the way to the end of the snow
(4 times back and all the way to the right) to hit a switch, making a chest
appear on the upper floor. Now enter the little alcove that was behind the
blocks to find a chest with [SMALL KEY].

Return outside and you'll see a red door on the right. If you have a Deku Stick
you can melt the ice using it or you can shoot an arrow through the fire nearby
to melt it. Go through it, kill the White Wolfos again and use the Small Key to
open up the door. Not much to do in this room at the moment. Kill both White
Wolfos and open up the chest to find [COMPASS]. Finally.

Bomb the cracked wall and go up the stairs. There are several icycles on top of
ice that you can shoot down to break them. Shoot them down and jump on the third
platform. Notice that you'll see something white on the wall. Use your Lens of
Truth to see a secret alcove that has a chest with [STRAY FAIRY [04/15]]. Now
get to the northern platform and destroy the big snowball to find a chest with
[SMALL KEY]. Use it in the door nearby.

In this room White Boes will snow down on you, so ignore them and put on your
Lens of Truth and take out your Hero's Bow. Look in the center of the roof to
find [STRAY FAIRY [05/15]] in a bubble. Put on the Great Fairy Mask to get it.
Now pound (as a Goron) the large circular switch nearby and cross the path you
just created. Pound the nearby green circular switch to raise another one in the
center of the room.

Now pound the one you raised to cross, jump on the one in the center and
proceed through the door, which is timed so you have to be quick. We are back in
the main room. Spin around and cross the bridge. The entry is blocked with ice
so we need to go right across the upper sloppy path using your Goron's Spin.
Move slowly so you don't fall. If you do fall and landed on the net you can
climb up the ladder and try again.

Now ignore the door here and cross the bridge once more to find a door that has
the first miniboss.


Snowhead Temple - Miniboss #1: Wizrobe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This miniboss is actually pretty easy to deal with, even though his attacks are
annoying. In this first section of the battle he shoots a small iceball at you
and freezes you. It also creates a frozen radius where it hit and if it touches
you you'll be damaged as well.

So what does he do? He teleports from one corner of the room to another when
you approach him. He WILL NOT teleport when he's about to attack, which is when
he starts spinning around. Walk up to him with Goron and punch him. A couple
punches and the second phase starts, in which several copies run from one corner
to another. A good way to tell the real one from the fakes is that the real one
has his staff in a different possition from the rest. A couple more hits and
he's done.

After the fight open up the chest to find the [FIRE ARROW]. This allows you to
shoot fire using your Hero's Bow.


Snowhead Temple - Part Two
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head outside the room and jump down to the bottom of the main room. Down here
look for the switch in the middle of the lava. Step on it to reveal a chest with
[STRAY FAIRY [06/15]. Be careful of the Red Bubbles that pop out of everywhere.
Just use your shield to get rid of their fire and hit them. There's a door here
but lets not go in there yet. Instead lets go up the stairs to the first floor.

There are two green doors that are frozen. Melt the ice of one (the lead to the
same room) and go inside. There are 3 Freezards here. Kill them using your Fire
Arrows to reveal a chest containing [STRAY FAIRY [07/15]. Locate the 3 unlit
torches and shoot a Fire Arrow at each one to open the middle door. Go through
it and pound the large switch there to raise the so iconic pillar in the main
room.

Return to this main room (from outside the bars) and enter the red door, which
leads back to the entrance. Enter the blue door and you'll see more icycles.
Kill the White Wolfos first and shoot the icycles that have the switch and the
large block. Press the switch to have a chest appear. Before getting it though,
locate the western exit and check on top of the northern pillar for a crate.
This one has [STRAY FAIRY [08/15] but how to get it? Toss a bomb at it, but time
it so that it explodes in midair.

Now its time to push the block. Push the block (according to the map) up, right
and down. Get on top of it and open up the chest with [STRAY FAIRY [09/15]. Now
push the block left, up and left again. Climb up and enter the door, which takes
you to a really familiar room. Jump across the path you created and quickly move
or block because the jars come flying at you. Open up the chest to find [STRAY
FAIRY [10/15].

Jump down and leave the room. Enter the red door to return to the entrance but
this time open up the blue door on the right. Remember this area? Kill the
Freezards to reveal a hidden chest. Shoot an arrow to the ice block blocking
your way and open the chest to find [SMALL KEY]. From here go north and up the
stairs (where we previously got the map.)

Kill the Real Bombchu and stand on the central platform. Melt the ice on the
switch on the upper ledge. Now look north towards the door and look up to see a
chest in a little alcove. Use your Lens of Truth to find several platforms that
you can use to hop your way to [STRAY FAIRY [11/15]. Return and enter the door
to the east.

Back at the main room. This is the door I told you to ignore just before
fighting the Wizrobe. Go north and melt the ice blocking your path to go up one
level. You'll have to cross using the Goron's Spin but this time around there's
nothing to catch you if you fall so please be careful. It'll be a pain to come
back all the way up here.

Use your Small Key to open the door and find some Eenos, the same enemies that
are found in North Terminal Field at night. Kill them and locate the weird snow
coming out of the wall to the south. Equip your Lens of Truth and the Great
Fairy Mask and shoot an arrow right in the middle of the little alcove to get
[STRAY FAIRY [12/15]. Melt the ice and go up the stairs.

Remember the Dinolfo? The first miniboss of Woodfall temple? NOW we have to
fight two together, and its not even considered a miniboss. The good thing is
that its really easy to kill them as Goron. One Goron Pound is good enough to
kill them or two punches, so focus on one at a time. Killing them rewards you
with [STRAY FAIRY [13/15] and [STRAY FAIRY [14/15]. Now go through the door and
cross the main room to enter the miniboss chamber.


Snowhead Temple - Miniboss #2: Wizrobe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Yeah, we just fought this enemy and now its time to fight it again. It's the
same exact thing only that he has more warping tiles, which makes it a bit (not
really) tougher, but just 4 or 5 Goron Punches will do. Now enter the upper door
to find a chest with [BOSS KEY].


Snowhead Temple - Part Three
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now its time to go kill the boss, but to do so we have to lower the pillar in
the main room. Notice how the pillar has a couple of ice disks. We need to punch
these out of the way. When you leave the little room with the Boss Key, roll
down (using your Goron) to your right and go down the stairs. Punch both ice
discs our of the way, return up the stairs and cross the gap to the right using
the Goron Spin.

Punch both of them as well, return and stand on the pillar itself. Look
northwest using your Lens of Truth and you'll find a flower. Jump here as Link
and open up the chest for [STRAY FAIRY [15/15]]. Now use the Deku Mask to fly to
the northern side, going upstairs and crossing the platform. Destroy the
snowballs and follow the path until you reach the boss room.


Snowhead Temple - Boss: Goht
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This mechanical masked bull is quite an interesting battle. Instead of your
normal hack and slash battle you'll be using Goron's Spin throughout the whole
battle. There are pots all across the area that reappear. These contain Magic
Bottles and the ones near the entrance have Arrows so keep that in mind if you
run out of any one of them.

Look at it as a race in which you have to catch up to him and bash into him to
damage him. If you do that it attacks with some homming beams that deal little
damage and kicks you with its back legs. What you need to do is to use the ramps
you see through the course to land a hit on its back, revealing the huge
eyeball. Quickly revert to normal Link and shoot Fire Arrows at it. Sometimes
you can shoot 1 and sometimes you can land 3 so make sure to always ready a
second arrow just in case.

When you somewhat damage it, it start dropping spires to block your path. These
don't hurt you but stops you. The process to damage him remains the same though.
After dealing even more damage (when its almost dead), it starts tossing bombs
everywhere so be careful.

After the fight grab your [HEART CONTAINER] and seize [GOHT'S REMAINS].  Watch
the scene afterwards and you'll end up in Mountain Village.


________________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   \  |  \  | |                    S E C T I O N   F O U R                    |
|  |\/ | |\/ | |——————————————————————————————————————————————————————[sx314]——|
| _|  _|_|  _| |            T H E   G R E A T   B A Y   C O A S T              |
|______________|_______________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ______________________________________________________________________
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                 Return Trip to the Romani Ranch                  /__\
 /\  /\                            [sx315]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|         Masks | • Garo's Mask                 • Romani's Mask               |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Songs | • Epona's Song                                              |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Inventory | • Powder Keg                  • Bottle (Gold Dust inside)   |
|               | • Bottle (Milk inside)                                      |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Equipment | • Gilded Sword                                              |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Upgrades | • Spin Attack Upgrade                                       |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mountain Village
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you arrive back in the village - which really ought to be more muddy,
given just how much had to thaw out - go ahead and play the Song of Soaring. Opt
to head to Snowhead.


Snowhead
¯¯¯¯¯¯¯¯
After arriving, head to the large Goron nearby. Speaking with him reveals that
he has no clue as to what precipitated here. Well, then. Go to the Great Fairy
to receive a [SPIN ATTACK] upgrade. Now your Spin Attack radius is wider.
Incredible. Fly back to Mountain Village.


Mountain Village
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Upon your return, cross the nearby bridge and go into the blacksmith's
building. During the First and Second Days, you can pay 100 Rupees to forge the
Razor Sword (and you should do so). Progress to the next day outside by playing
the Song of Double Time. Re-enter the blacksmith's afterwards and grab the
refurbished sword, which will break in 100 uses.

With that done, leave the shop and go southeast, towards the Twin Islands.


Twin Islands
¯¯¯¯¯¯¯¯¯¯¯¯
Upon arrive, go up and across the bridge, then beat up the Wolfos. Cross a few
more bridges to the next large platform, where another Wolfos can be found. Beat
it and continue along into the Goron Village.


Goron Village
¯¯¯¯¯¯¯¯¯¯¯¯¯
Upon your arrival, turn to the right and go along the path and down the
incline. At the bottom, go left and turn into the Goron Shrine.


Goron Shrine
¯¯¯¯¯¯¯¯¯¯¯¯
Go up to the top of the area and use the Goron Mask. Speak with the Elder here
and you'll be thanked for saving them, blah blah blah. You will be told about
the Goron Races: these races have started, so we may as well participate, eh?
Return outside of the shrine.


Goron Village
¯¯¯¯¯¯¯¯¯¯¯¯¯
When you exit, turn left and go around to the northern portion of the village.
Continue along to the cave and you'll find a sign nearby that mentions Powder
Kegs. Take off the Goron Mask and enter the cave. Inside, go down several hills,
then put the Goron Mask back on and speak with the large Goron nearby. He'll
tell you to bring the Powder Keg you're given to the Goron Racetrack: that way,
we can actaully access it.

And, of course, it's lit. Ah, that's always nice, having the potential of an
explosive blowing up in your face when it would be easier just to light it up
when it's where we want i-- *boom*

Anyhow, pick up the Powder Keg and throw it to the top of the first hill. Roll
up to it and repeat until you get out of the cave. Outside, go up and right
along the incline and, at the peak, go straight to the Twin Islands.


Twin Islands
¯¯¯¯¯¯¯¯¯¯¯¯
As you enter this area, be careful about crossing the bridges: you don't want
to actually get attacked by the Wolfos since that will obviously lead to the
Powder Keg going explosive. At the other side of the area, go to the right and
throw the Keg onto the ledge above the first incline. Roll to it and toss it
again, and repeat until you reach the top. There, put the Powder Keg next to the
boulder, and flee before you get fried. If you succeed, the boulder should be
gone, opening up the path to the racetrack. Sweet: Goron racing. Something else
to spend my ever-decreasing supply of money on whilst ignoring the pending
apocalypse.


Goron Racetrack
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the racetrack, go on up and speak with the Goron Elder's kid. Opt to race
and you'll get told the basics of Goron racing. When the Gorons are lined up at
the starting point, curl up and wait until you're told to "GO!" - then you can
start rolling down the track. Be sure to destroy those green urns on the way to
boost your magic power. Once you win, you'll obtain a [BOTTLE]: this Bottle will
contain some [GOLD DUST] inside. After claiming your dust, leave the track and
return to the Mountain Village.


Mountain Village
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Back in the Mountain Village, head along to the middle of the area and then
left to the blacksmith's crib. As normal Link, speak with the guy inside and had
him the Gold Dust: he'll use this to make you a stronger sword. Go outside and
use the Song of Double Time until you reach the next day and then go back inside
and pick up your [GILDED SWORD], which is much more powerful than most of the
others in the game. In fact, it won't be out-done until we beat the next-to-last
dungeon of the entire game! So, yeah, awesomesauce. Head along through Twin
Islands once again to the Goron Village after.


Goron Village
¯¯¯¯¯¯¯¯¯¯¯¯¯
When you arrive, go left and along the path down to the lower area. Go left and
turn into regular Link, then enter the cave. There, go down the hills and become
Goron Link again. Speak with the big Goron from before and you'll obtain a free
[POWDER KEG] as well as the ability to use and buy them. Leave the cave and play
the Song of Soaring outside to head to the Milk Road area. Play of the Song of
Time as well and collect some arrows, bombs, etc., before heading further south
to the Milk Road proper.


Milk Road
¯¯¯¯¯¯¯¯¯
Once you arrive, go west and you'll see a large boulder, which is blocking the
path to the Romani Ranch. Put a Powder Keg there and flee before you are caught
in the explosion, then head into the ranch proper.


Romani Ranch
¯¯¯¯¯¯¯¯¯¯¯¯
When you arrive back at the ranch, go along to the northern section of the
area. You'll find a girl shooting up a balloon (such balloon-ism! How
despicable!). Speak with her to find that she is Romani: she'll mention that
some weird creature come out here at night. (After some five years since my last
replay of Majora's Mask, this is probably the one segment I remembered the most
vividly. Same is probably true of other fans.)

Sentimentality aside, opt to help Romani and you can practice with the bow and
arrow. You have to ride Epona around the ranch and shoot all teach balloons to
learn [EPONA'S SONG]. You even get to keep Epona!

                                EPONA'S SONG
                                ¯¯¯¯¯¯¯¯¯¯¯¯
                    -( A )-------------( A )-------------
                    -------( X )-------------( X )-------
                    -------------( Y )-------------( Y )-
                    -------------------------------------
                    -------------------------------------


We'll have to return to the ranch at 2:00 AM as per your agreement with Romani
but before doing this, get on Epona and leave the ranch heading southward. Mush!

Wait, what?


Milk Road
¯¯¯¯¯¯¯¯¯
Once you're out here, go along the path and take the second path to the right:
it'll take you to the Gorman racetrack.


Gorman Racetrack
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Go along and speak with the Gorman brother near the front fence. After they
ridicule Epona for a bit, they'll challenge you to a race for 10 Rupees. Accept
their foolhardy offer and you will ultimately have to race a lap around the
track: if you beat them, you can claim [GARO'S MASK] for yourself. After
claiming your reward, get back on Epona and leave.


Milk Road
¯¯¯¯¯¯¯¯¯
Play the Song of Double Time twice out here (and of the Song of Time if needed)
to turn things back to the night of the first day. After doing so, wait around
until it's 2:00 AM (I don't care what you really do in the interim) and head to
the Romani Ranch again.


Romani Ranch
¯¯¯¯¯¯¯¯¯¯¯¯
When you arrive, use Epona's Song and get on her. Trot along tot he house and
wait until Romani exits. Speak with her and wait around for 2:30 AM to roll
around. ... *yawns* ... Come 2:30, the aliens (!?) will start coming, and quite
a few! They'll go towards the barn next to the house: shoot them with the
arrows, and be sure to grab some more from the bushes when you begin to run low
on 'em. The swarm keeps up until about 5:15 AM, completing the mission.

  <vin> Make sure to get OFF Epona. Equip the Bunny Hood and make sure the Time
        is flowing normal. Run around shooting the aliens. This helps alot.

As a reward, you'll receive a [BOTTLE] from Romani with some [MILK] inside.
Wait until Day 2 begins and then enter the barn. Speak with the woman inside -
Romani's older sister Cremia - and she'll tell you that she's going to Clock
Town for a delivery at 6:00 PM. Wait around until 6:00 PM - or just play the
Song of Double Time, whichever's more convenient.

When 6:00 PM rolls around, speak with Cremia in the wagon and opt to help her
deliver some milk. As you leave the ranch, you'll find the Milk Road to be
closed, forcing a detour through the Gorman Racetrack. As you enter, you'll be
told to be wary of pursuers (i.e. Gormans). Keep shootin' at 'em and keep 'em
away from the wagon: it's pretty basic. Once you've made it through the area
successfully, Cremia will drop you off just outside East Clock Town, handing you
[ROMANI'S MASK] as a reward.

After you regain control, play the Song of Time to return to the first day. Go
to the west side of Termina Field and down to the beach, then continue further
along. Feed Epona some carrots for a boost in speed, then leap over the fence at
the end, bringing you to the Great Bay Coast.


    ______________________________________________________________________
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                  Arrival on the Great Bay Coast                  /__\
 /\  /\                            [sx316]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Heart Pieces | Total: 10                                                   |
|               | • From an underwater chest in the Twin Islands area         |
|               | • Pirates' Fortress has one                                 |
|               | • Small ledge in area before Snowhead Temple                |
|               | • North Great Bay Coast (requires Hookshot, Scarecrow Song) |
|               | • Skulltula Haunted House                                   |
|               | • Use Bottles to put fish in the Marine Lab's aquarium      |
|               | • Rescue the Seahorse's friend                              |
|               | • Under the east waterfall in Zora Cape                     |
|               | • Zora Cape beaver races: you need two wins                 |
|               | • Zora Hall music sidequest                                 |
|               | • Title Deed trading quest                                  |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Masks | • Zora Mask                   • Keaton Mask (can get early) |
|               | • Couples Mask (can get early)• Kafei's Mask (can get early)|
|               | • Stone Mask                                                |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Songs | • New Wave Bossa Nova                                       |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Inventory | • Bottle (has Chateau Romani) • Hookshot                    |
|               | • Red Rupee (20 Rupees)       • Silver Rupee (100 Rupees)   |
|               | • Red Rupee (20 Rupees)       • Bottle                      |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Great Bay Coast
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As you enter the area, go along the path before you and leap over the fences
that impede you as you go. At the beach, continue along to the bay and then get
off of Epona. Put on your swimming trunks and begin swimming in the water,
heading out to the building in it. When you reach it, climb onto dry land and
activate the owl statue nearby. Get out your Bow and look up and around: you
should see Tingle and his balloon nearby. Shoot it down and speak with him: you
can opt to buy a map of the Great Bay for 20 Rupees. Once you've done so, use
the nearby ladder and enter the lab.


Marine Research Lab
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Within the laboratory, speak with the elderly man nearby. He'll speak about the
Zora Eggs, which are supposed to be hatching soon. However, the Zoras themselves
are late, and we don't really know what's taking so long. Well, may as well find
'em. Leave the lab.


Great Bay Coast
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Back outside, get back into the water. Swim southward to the beach and you'll
be able to see some seagulls flying above, as well as a Zora in the water near
them. Speak with him and he'll tell you to bring him to the shore. Push him from
behind towards the shore and he'll walk up onto the beach and faint. Speak with
him and you'll learn that this Zora is named Mikau. Listen to the little song
you hear, then play the Song of Healing. After a brief cutscene, he'll leave,
with the [ZORA MASK] being left behind. Once you've gotten it, return to the
Marine Research Lab.

Well, actually, make one small backtrack. Head to the Twin Islands area, easily
reached from the Goron Village. You may have noted an underwater chest on your
travels there. The Zora Mask's capabilities include walking and swimming
underwater, allowing you to open this chest for a [PIECE OF HEART [21/52]].

After a brief scene within the lab (once you get there), you'll be told to get
the seven Zora Eggs and to bring them to the old man's aquarium, since he's too
lazy to do this junk himself and whatnot. Back outside, go into the water and
head to the shore. There are several buildings along the beach: enter the one
with the sign in front of it, the Fisherman's Hut. Put on the Zora Mask and
speak with the dude inside, then examine the seahorse in the aquarium to the
left. If you can take a picture of a Gerudo, you'll be given the seahorse.

Leave the hut afterwards and look at the other building nearby. It is the
Oceanside Spider House, which, like the one in the swamps, contains 30 Golden
Skulltulas. You'll want to investigate it properly, though not until you've
gotten the Hookshot ideally: if you want some more details, see section 4.2.

  <vin> For this next section, make sure to bring a Red Potion. Go to the
        Trading Post in Clock Town and buy one for 30 Rupees. We'll be needing
        it for something extra awesome.

Now put on the Zora Mask and leap into the water. Cross to the shore and go
north and around the bend in the water. Go further north to the end of the path,
then dive to the bottom of the water, where you'll see some boarded-up hole in
the wall. Ram the middle board to find a hole, then go along the hole to the
Pirates' Fortress.


Pirates' Fortress
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
While you're around here, be sure to take a pictograph of a Gerudo guard. It
doesn't matter which you do that with: I personally find the Gerudos in the
fortress itself easier to take them of, but to each their own. Just try to do it
before you leave.

Save up your game as soon as you enter because this area is not nice. When you
dive up here, go along the path to find a glimpse of where you are intended to
go, and you'll also note that there are some Gerudo guards patrolling here on
their boats. Go up the path and head to the lagoon. Dodge around the Skullfish
and climb the path on the north to a switch. Put on the Goron Mask and pound
that switch to reveal a chamber under the water.

Wait around a bit and keep an eye on the boats: when they leave the northern
part of the area, put on the Zora Mask and dive into the water. Go to the
southeastern portion of the area and use the newly-opened tunnel to reach the
sewers beneath the Pirates' Fortress. There, go along the tunnel and ram into
the wooden boards of the fence, swimming down through the hole beyond. Dive to
the point that you can walk on the floor. Go up and shove the gray block forward
all of the way, then go left and you'll find another block. Pull it backward
until it stops, then return to the first block. Go right and around the curve.
Bash the board in the fence and then through the next as well. From here you can
open the chest in the center for a Red Rupee. Go up and right through the room,
then ride the next water jet up to the next portion of the room.

Once you get there, press B to walk on the ground. Head up the path whilst
dodging the mines. Once you get to the end of the hall, swim back up and return
to land. Go through the door nearby and into the next room. Here, swim some more
while dodging through the minefield. Past them, open up the underwater chest to
find another Red Rupee. Now go up the ramp to the right and onto dry land. Go
upstairs to the high ledge and destroy the barrels there. Step on the switch
behind them to open the room below where you can find a [PIECE OF HEART
[22/52]], so, you know, grab it if you want.

After, put on the Zora Mask and use the B Button to use a projectile attack to
smack the crystal switch on the other ledge to briefly open the gate nearby:
jump off of the ledge and hit the water, then swim through the gate before it
closes.

  <vin> The northeastern chest only has a Blue Rupee. Grab it if interested.

In the next room, stick to the water's surface (otherwise, the jet below will
push you back outside) and go south along the hall. Dodge around the mines as
per the usual (being spiked or exploded are not very appealing options). Go up
and left to a ladder; climb it and, on the ledge there, take off the mask. Step
on the floor switch nearby to open a wall panel that has a conveniently placed
crystal switch. Head to the circular platform nearby and shoot an arrow into the
switch ('cause, you know, that's what normal people do to shiny things in video
games: attempt to break them with strong things).

After doing so, ride the water jet up to the next floor. There, climb up the
ladder and continue to the top. There, you can look to through the telescope to
see the Gerudo Fortress. (Hey, I can see my ho-- um, never mind.) Zoom in to
just below the middle tower and you'll find your next destination. Leave the
telescope and turn around, shooting the mines with arrows so as to get a better
view of the crystal switch. Shoot it when you have ample room to open a door
down below: drop down there and go on through. Beyond the door, go along the
northbound path, up the incline, and enter the fort.

When you enter, be sure to be regular Link. Equip your Hero's Bow and your Lens
of Truth. The tower in the center is our ticket to proceed. Shoot all the
Gerudos nearby the crates on the eastern side of the tower and come here with
your Lens of Truth active to find a hidden soldier. Speak to him and give him
THE Red Potion to receive the [STONE MASK]. Now climb up the tower and go across
the bridge, cutting down the Gerudo as you go. On the other side, go around and
into the fortress proper.

Inside, you'll be notified of a bee buzzing its way into a beehive in another
room, and you'll also deal with a conversation with Aveil - the leader here -
and some random guard, no one cares who. After, look through the window nearby
and shoot down the beehive mentioned earlier: the guards will then go crazy as a
result, leaving the treasure there ripe for the taking. Go right and into the
room where Aveil was. Open the chest in the center to find the valuable
[HOOKSHOT]! Zelda fans are pretty familiar with this item: you can use it to
attach yourself to a wall and then bring yourself to it or to bring various
items to you or some clever combinations thereof.

If you look off to the left, you'll see a Zora Egg inside some water tank.
Hookshot up to the wooden plank above it, then drop into the tank. Put on that
Zora Mask and use a Bottle to grab the Zora Egg. With that done, leave the tank
and put on the Stone Mask. Return outside again and go to the middle portion of
the outer section. Head off to the north and Hookshot the targets to reach the
upper ledge, then get on the ledge in the northwestern portion of the area.
You'll conveniently see a door, and unlocked at that. ... Security here is crap.

Enter the room and approach the wall, then go left and down the hall. Continue
along into the next room where you'll have a Gerudo Pirate come to attack:
they're able to see through your mask, so you'll have to smash-'n'-slash them,
though they're easy enough to beat. After doing so, continue into the next room
and Hookshot to the wooden board above the water. Get on the ledge above the
water and you can use the Hookshot to attack the Desbreka and Skullfish in the
water, mostly for your own convenience. (Better than using an arrow anyhow. >_>)
After doing so, put on that Zora Mask and leap into the water: at the bottom,
use a Bottle to get a second Zora Egg. Don't forget the chest nearby, which has
a nice [RED RUPEE] inside.

Leave the water tank and go through the door to the right: be sure to put on
the Stone Mask as you go, as usual. Outside, go along the north path and you'll
see a Hookshot target on the higher ledge. Get up there and then aim up and to
the left to another target. Another target lies to the east and above, in the
northeastern part of the area. Cross the bridge and go into the room: drop into
the main portion of the room and open the large chest for a shiny [SILVER
RUPEE]. Go up the ramp to the east of there and then go thorugh the door. Head
up and beat up the Gerudo Pirate and continue through the door.

Inside, you'll see another tank. You can Hookshot onto a target above it: do so
and get the Zora Egg from the bottom of the tank by swimming down there and
snatching it up in a Bottle. After doing so, leave the tank, put the Stone Mask
back on, and go along the path to the right and outside. Hop down into the lower
area and go to the southern portion now, where you can find some more Hookshot
targets. Get onto the first ledge, then on the southwest ledge. Walk into the
room to the east of there.

Here, head to the right and up and across the room. On the other side, use the
door and defeat the Gerudo Pirate in the next room. Go up to the next room and
enter the tank via the previously-described methods with the Zora Mask on to
find the fourth Zora Egg at the bottom of this tank: snatch it up in a Bottle.
(It is NOT breakfast.)


A Minor Sidequest
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Leave the tank as usual and go along the path to the left of the tank. Outside,
snatch a [RED RUPEE] from the chest. Play the Song of Soaring to go to Mountain
Village. We're getting a quick Piece of Heart now that we have the Hookshot.
Make sure to get the Scarecrow's Song back at Clock Town before proceeding.

Proceed towards Snowhead Temple and in the area before getting there, DO NOT
CROSS the second gap when using the Goron Spin, instead you'll be able to see a
litle platform in the middle of nothing on the right side (look at the map).
There are invisible platforms for you to jump across (pull out the Lens of Truth
to see them). At the last one, play the Scarecrow's Song and Hookshot across to
get [PIECE OF HEART [23/52]].

Now fly back to the Great Bay Coast.


Great Bay Coast
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When you return to the coastline, head to the ladder in the middle of the lake
near the Lab. Put on that Zora Mask and enter. Speak with the old dude inside
and climb the ladder near the aquarium. There, empty the Bottles one by one to
drop the Zora Eggs into it: once you empty the four Bottles, exit the lab.

Head over to Southern Swamp and buy a Magic Bean and make sure to nab some
fresh Spring Water. Return to the Great Bay Coast and head off to the northern
portion of the area. There will be a piece of land to the east, one with a bunch
of Hookshot targets on it. Hookshot up there and you'll find a spot of soil: you
can plant a Magic Bean there and water it with some spring water (or just play
the Song of Storms). When the bean grows, ride the platform up higher and play
the Scarecrow's Song to make a scarecrow appear on the final ledge. Hookshot to
it to find a [PIECE OF HEART [24/52]].

There, go to the buildings and into the Fisherman's Hut. Target the seahorse in
the aquarium and the fisherman will offer to trade it for the pictograph of the
Gerudo guard that you SHOULD have taken earlier. With that, you'll have the
seahorse put into one of your bottles. Leave the hut and go ahead and do the
Skulltula Cursed House now that you have the Hookshot for [PIECE OF HEART
[25/52]]. Now return to the ocean where you'll find two rocks next to each other
far off to the west. Go to them and you'll find the Pinnacle Rock area.


Pinnacle Rock
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As you enter, dive down and walk at the bottom of the sea. Head west and read
the first sign, which will notify you of some murky water ahead. Take the
seahorse out of the bottle and it'll direct you towards the actual Pinnacle
Rock: follow the seahorse for a while and you'll eventually be stopped. You'll
have to find the snakes in this area, defeat them, and then find the seahorse's
friend.

Go further along the path and press B to go along to the bottom. As you do so,
pay attention to the small alcoves in the walls: each of these will have a Deep
Python within, which you'll of course have to kill off. Eight will be there
total. From the bottom, go to a cave and lure the Deep Python out. Hit it twice
with a barrier attack (B and R together) to kill it off. After, visit the cave
beyond the snake. When you finish off all eight and have collected the three
Zora Eggs left in the area (guarded by the pythons, of course), also be sure to
find the friend of the first seahorse you found. Doing so will net you a [PIECE
OF HEART [26/52]] when you get back to the first seahorse. Return to the surface
once all is found and go east to the two rocks and return to the Great Bay
Coast.


Great Bay Coast
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When you return, speak with the Zora nearby and then head south to the Marine
Research Lab. Enter the lab and empty the remaining three Zora Eggs into the
aquarium as you did with the four before them. After, jump back to the ground
level and glance into the tank to find the eggs hatching and lining up on the
wall to form musical notes. Put on the Zora Mask and speak with the old man
nearby, who will ask if you have an instrument. Take out your guitar:

                            NEW WAVE BOSSA NOVA
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 -------( A )-------------------------------
                 -( X )-------( X )-------------( X )-------
                 -------------------( Y )-------------( Y )-
                 -------------------------\ R \-------------
                 -------------------------------------------


This song will be critical later on.

Also be sure that you can capture fish from the sea in your Bottles. Once you
get some, return to the Marine Lab and empty them into the tank with the other
fish to have some cannibalism go on that nets you a [PIECE OF HEART [27/52]]. It
takes 4 fishes PER spiky fish, so make sure to have one of them eat 4. You will
probably have to make several trips.

Exit the building and return to the beach, then head south and into the cave
there, the aptly-named Zora Cape.


Zora Cape / Waterfall Rapids / Zora Hall
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When you enter this area, go east and along the beach for a bit. When you reach
the broken tree in the path, take note of it, but ignore it for the moment.
You'll see a large waterfall nearby: you can dive under it to find a Like Like,
and defeating yields a nice [PIECE OF HEART [28/52]]. Return to the broken tree
and stand on it. Hookshot onto the tree, then onto the ledge above and keep
Hookshotting for a while. Once you reach the top, you'll want to jump in the
water and speak with the beaver: winning one race against both beavers nets you
a [BOTTLE] and you can get another [PIECE OF HEART [29/52]] from the second race
with each one.

Time to go to Zora Hall. Return to Zora Cape and swim towards the big fish
statue in the center of the water, entering by the "mouth" on the east side. Put
on the Zora Mask when you enter and head to Tijo's room (the last room from left
to right with the shells outside) and take off your mask. Fire the Hookshot at
the tree and you'll find a diary: when you read it, you'll get a couple sets of
notes to play on the guitar. Take note of them and write them down or otherwise
memorize them, then put on the Zora Mask and head along to Japas's room (room
with the octorok outside). There, play both sets of notes for him and you'll
begin a bit of a jam session: memorize the notes thrown at you and head along to
Evan's room. Play all of them to Evan while NOT wearing the Zora Mask. He'll
give you a [PIECE OF HEART [30/52]] after.

Just to be clear on the correct sequence, it is:

                Y  Y  R  L  L  R  Y  L  X  X  Y  R  R  Y  X  R

After that, head to Lulu's room while wearing the Zora Mask, and, in there,
switch to the Goron Mask. Speak with the Akindo Nut and hand over the Mountain
Title Deed: you'll get the Ocean Title Deed for doing so. You can in turn put on
the Deku Mask and trade this with the Deku Flower to get up to a ledge rewarding
you with another [PIECE OF HEART [31/52]].

That minor thingy aside, back in Zora Cape, leap into the water below and head
to the beach. Go northwest along it and then west to the water. Head out to the
island in the middle and you'll find Lulu - a Zora songstress - at the back.
Speak with her and then play the New Wave Bossa Nova song. A turtle will surface
from the water nearby. Once it does, take off the Zora Mask and examine and
activate the nearby owl statue. After, Hookshot onto the palm tree on the
turtle's back: you'll be taken straight to the Great Bay's temple, with a rather
apt name...


    ______________________________________________________________________
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                      The Great Bay Temple                        /__\
 /\  /\                            [sx317]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|   Heart Cont. | • From defeating Gyorg                                      |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Inventory | • Ice Arrows                  • Gyorg's Remains             |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Great Bay Temple - Part One
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Once you arrive, leap off the turtle and go into the temple proper. In the
entrance room, use some Fire Arrows to give this dank place some mood lighting.
.. Oh, and it makes a chest appear. Yeah, we kinda want that [STRAY FAIRY
[01/15]] within it, don't we? Anyhow, go north and into the next room.

In here, you'll see a waterwheel if you look up: it's the central feature of
the temple. Begin by going left and onto the vertically-moving platform. Ride it
up to the top, then leap onto the Rupee-filled platform. Defeat the Skulltula
that comes down and grab the [STRAY FAIRY [02/15]] to finish off that bit. Put
on the Zora Mask and leap into the water.

Swim under the platform on the south side by which you entered the room a few
moments ago. Under it, you'll find a [STRAY FAIRY [03/15]] trapped in a bubble:
pop it to free the poor little fairy. From there, go to the northeastern part of
the room and go down to stand on the orange-yellow platform. You can turn the
valve there to trigger a upwardbound water jet nearby. Return to the southern
platform near the door and wait for the platform to the door's right to come
down.

Get on it and ride up to the ledge with the Skulltulas. Exterminate them and go
up to the other side of the platform. When the water jet lowers to your level,
leap on it and ride on up. There, go along the path around and up into the next
room.

In this room, take off your mask and pull out the Hookshot: use it to go to the
barrel on the platform to the west. Put on your Goron Mask and destroy the
barrel and then get the [STRAY FAIRY [04/15]] from within. Put on the Zora Mask
next and jump into the water below. Dive down to the bottom and shatter the pot
you find whilst fighting the current to free yet another [STRAY FAIRY [05/15]].
After, head to the southeast section while hugging the wall. You should be able
to see an underwater path with a couple of pipes, one green (left) and one red
(right). Follow the water current into the next room.

When you arrive, kill off the Skullfish nearby, then surface and climb up onto
the platform to the left of the entrance of the room. Take off your Zora mask
and pull out the Hookshot, this time aiming it for the large chest of the
central platform. The chest contains the [DUNGEON MAP] within. From here, you
can use the Hookshot (or the Bow, but why waste arrows?) to shatter the pots on
the platform nearby to find a [STRAY FAIRY [06/15]]. Once you've gotten it, put
on the Zora Mask and dive into the water below. Head east to find another
underwater path on your left.

Take it and defeat the Dexihands you find on the way (it's probably best to use
the Boomerang). From there, continue along into the next room where you'll find</pre><pre id="faqspan-4">
some Bio Deku Babas above you, so be careful when you get up. A barrier attack
is probably best. When done, surface and get on one of the lilypads nearby.
Destroy the Bio Deku Baba on the southern ceiling, then take off your mask. Use
the Hookhot to reach the chest that should have appeared and open it to find a
[STRAY FAIRY [07/15]]. Use the lilies to hop along to the north side of the room
and go through the door.

There, put on the Zora Mask and get into the water. Defeat the various enemies
there to find a chest, which will hold a [SMALL KEY] within. Return to the
surface and get on one of the lilies. Take off your mask and use the Bow to
destroy the Real Bombchu on the high-up ledge, then use the Hookshot to get to
the chest that appears when you do so. The [COMPASS] is within.

Once you've gotten it, get back in the water and cross over to the large ledge.
At the door, stand on the water's edge to the right and look down: you'll see
some more Dexihands and an urn. You can use the Hookshot to shatter the latter
and then use the Great Fairy Mask to bring another [STRAY FAIRY [08/15]] to you.
Put on the Zora Mask next and leap into the water to be shoved along into the
main room.

In this room, press B to begin walking on the bottom of the water, then hug the
wall as you work against the current. Work towards the northwest corner, then
head into the tunnel to be pushed into another room.

Here, kill the two Shell Blades, then surface. Go to the eastern portion of the
room, dodging the Octoroks as you go, then walk up the red pipe to get out of
the water. Use the Boomerang to slay the Real Bombchu nearby, then head to the
northern platform. Use the Key to unlock the door there and to reach the next
room. There, kill off the Chuchus that come along and feel free to shatter the
urns: they contain quite a few supplies, more than usual. Continue from there
into the next room.


Great Bay Temple - Miniboss #1: Wart
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you enter, you'll see a large eyeball in the ceiling, just staring at you
creepily: it'll also come down to fight you. This happens to be Wart, the first
miniboss of the dungeon. Wart is essentially a massive eyeball with a bunch of
bubbles around it for the purposes of protection. Take off any masks you have
and pull out the Hookshot: this will allow you to pull the bubbles to you and
then destroy them with the sword. Once you've pulled off most of them, wait
around for the eye to open up. Shoot an arrow into its eye to damage it, and
then repeat until the bubbles fall off and Wart begins to move under his own
control. From there, you simply must hit it with your sword until it's killed,
like most enemies. After the fight, claim the [ICE ARROWS] - arrows that consume
some of your magic but can freeze things - and head back outside.


Great Bay Temple - Part Two
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the next room, go straight through the next room. Leap into the water and
swim to the southeastern platform and wait around for an Octorok to come out of
the water between you and the central platform. Blast it with an Ice Arrow and
it'll basically be a large floating ice floe: take off your mask and get on it,
then get on the middle platform. Turn the valve there counterclockwise and a
water jet will trigger in another room. Put on the Zora Mask and get on the
water, then go to the bottom of the water. Go through the southern tunnel and
into the room with the waterwheel.

There, swim up and hug the wall. Head into the tunnel in the southeastern
portion of the room and head along to the next room. There, surface and get on
the northern platform. Look to the south from there and blast an Ice Arrow into
the water to freeze some of it, providing a temporary platform (as you'd have
already figured out if you missed the Octorok earlier). Get on it and blast
another Ice Arrow to make another platform, and continue the process until you
reach the southern end of the room. Climb onto the ledge there and head into the
next room.

When you get there, you'll see a Blue Chuchu. Make it follow you to the high
platform at the opposite side of the room and, there, blast it with an Ice
Arrow. You can now use it as a stepping stone to the higher ledge, so do so.
Kill the Real Bombchu up there with another arrow (regular, this time,
preferably) and then push the valve here to alter the water level in another
room.

Return to the previous room and put on that Zora Mask, then go through the
underwater tunnel on the east side of the room to reach the next room. There,
swim up to the northern part of the room and climb on the ledge, then continue
from there into another room.

When you get there, beat up the Bio Deku Babas in the water, then take off your
Zora Mask. Shoot some Ice Arrows into the water to make icy platforms, then
cross to the northern part of the room and jump onto the icy ledge that was
already there. Cut through these icicles and continue down to find an impassable
wall of ice. Melt it with a Fire Arrow, then go through the doorway you just
found into the next room.


Great Bay Temple - Miniboss #2: Gekko
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Some guys just never give up, huh? This time, Gekko will be a fair deal more
difficult than when you fought him previously in Woodfall. When you enter, equip
the Ice Arrows and wait a minute: some of the giant ... things around the room
will surround the Gekko and take him up to the ceiling. When they do, launch an
Ice Arrow at the blobby thingy to freeze it. It'll soon shatter: when it does,
run in - preferably wearing the Bunny Hood, for obvious reasons - and slice up
the Gekko with your sword. After a hit or two, the Gekko will leap up to the
ceiling again. Repeat the process until he is defeated. You'll get a [BOSS KEY]
as a reward for your trouble.


Great Bay Temple - Part Three
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After that, go through the window in front of the chest and leap into the
water. Swim across to the south ledge and leap into the strong currents on the
other side of the platform to return to the waterwheel room again. Surface at
the top and climb onto a ledge there, then go to the next higher ledge and then
onto the waterwheel as it passes by. Ride it to the northern part of the area
and leap onto the ledge there. You should see a water-covered ladder nearby:
blast it with an Ice Arrow to make the ladder climbable. Climb it and head to
the next room.

Here, you'll want to use the Ice Arrows to freeze some more water to create
more platforms: head to the green ledge on the other side of the room. There,
push the valve to make some water flow in the green pipes. Now pull out that
Hookshot and shoot the barrels on the western platform to get there. Defeat the
Tektites in the water and blast the northwestern water with an Ice Arrow to make
another ledge. Make some more platforms to enable you to get under the hole in
the grating above: once there, aim the Hookshot upward and shoot at the target
to get up there. Open the chest to find another [STRAY FAIRY [09/15]], then play
the Song of Soaring: it will get you back to the dungeon entrance faster.

There, continue into the next room and put on the Zora Mask. Ride the platform
to the right to go up a ledge, then walk along it and leap into the water jet.
From there, head around to the end of the path, near the ramp. Before going up
it, though, look up, above the jet from the red rountain, and shoot the Hookshot
at the target there to land on the jet. At its highest point, leap onto the red
platform and then push the valve to stop the water wheel. Get back in the water
and swim to the yellow platform to turn another valve, reversing the waterwheel.
Now return to the room's entrance and ride up to the higher platforms. Go up and
around the path into the next room to the north.

When you enter, put on the Zora Mask if you've not yet done so and dive into
the water. Get about halfway down from the dry ledge: when you get to the
northeastern corner of the room, take the tunnel all of the way northeast.
Continue on down to a new room and surface: look out for the mines and Skullfish
on the way.

When you surface, get on the ledge to the northwest and ride the vertically-
moving platform up to its apex, then leap eastward over the rotating pole to
reach the next platform. As you go across, you should be able to see a torch off
to the southeast in a little alcove: take off the Zora Mask and Hookshot over
there. You'll be able to see a chest nearby containing a [STRAY FAIRY [10/52]].
Return to the northwest ledge and continue riding that vertically-moving
platform.

As you continue upward, take a look to the south and you'll see a waterfall:
begin aiming an Ice Arrow at it and, as you reach the highest post of the
platform's movement, quickly blast the waterfall with the arrow. This will
freeze the gears and the platform you are on: jump onto the gear shaft and head
south, onto the tilted section of gears. Walk to the top of the east one and
pull out the Hookshot, aiming for a northern chest, which you can open to save
another [STRAY FAIRY [11/15]]. Return to the gears after and go south across
them; at the end, go right to the gear, cross it, and then get on the next
ledge. Cross from there into the room to the south.

When you arrive, put on that Zora Mask (tired of wearing it yet?) and dive into
the water. At the northern part of the room, there's a sort of see-saw looking
thing: swim under it and go to the bottom of this area. Ram the barrel and
you'll be able to release a [STRAY FAIRY [12/15]]. Surface and go to that see-
saw looking thing in the southeastern portion of the room. Stand on its low side
and pull out the bow. Aim upward and shoot a Fire Arrow at a ceiling to melt the
ice. This will keep the other end weighed down, lifting your side up eventually.
When it does, go on to the next see-saw. There, repeat the process to be able to
reach the green platform. Give the valve there a twirl and defeat the Real
Bombchu blocking the eastern green pipe. Once you do, put the Zora Mask back on
and walk to the pipe. Jump onto the higher part and go to the right and fall
into the room below.

When you land, go south and take off the mask, then use the Hookshot to reach
the chest nearby, which you can open for another [STRAY FAIRY [13/15]]. After,
drop down to the area below and get on the lower side of the northwest see-saw.
Again, shoot a Fire Arrow to the ceiling, and then get onto the southwest ledge
when your side of the platform rises. Head into the next room.

Put on the Zora Mask when you enter and go into the water below. Dive a little
and go through the tunnel in the northwestern portion of the room to head to the
waterwheel room. There, head to the bottom and go through the southeastern
tunnel, the one with the green pipe going through it. In the next room, walk on
the ground and look up when under the center platform: you'll see a fairy in a
bubble. Go to the surface and onto the eastern green pipe; take off the Zora
Mask and look under the middle platform while wielding the bow. You should be
able to shoot an arrow to pop the bubble, after which you should put on the
Great Fairy Mask to free another [STRAY FAIRY [14/15]]. Just one to go!

Put back on that Zora Mask and dive down to the bottom again. Go to the
northwestern portion of the room and look up  and a bit north: you should see a
fairy in a bubble. You can use the boomerang attack to free it and put on your
Great Fairy Mask to obtain the last [STRAY FAIRY [15/15]].

Now walk up on the top of the green pipe. The path will lead you to another
valve to turn, which triggers another water jet. When it comes down, jump onto
it and ride up. On the next platform, you can go through the door via the Boss
Key.


Great Bay Temple - Boss: Gyorg
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you enter the room, go up and into the lengthy shaft to come to face with
the boss battle against the massive Masked Fish, Gyorg. ... I'm so reminded of
that scene from Star Wars: Episode I when the Jedi are underwater and chased by
a huge fish, and another, larger one comes by and eats the other. Sadly, you'll
have no such luck here.

Begin by heading along to the central platform. Whenever you're here, Gyorg
will usually jump out of the water and fly across it to smack you: you'll have
to be quick about dodging it. If you're at the edge of the platform, Gyorg
instead will ram the platform and likely knock you into the water. If you do
fall into the water, he'll attempt to swallow you and spit you out (what, do I
not taste good enough for you!?) for some nasty damage, and he's too fast to
make dodging very easy.

So, how do you go about beating this monstrosity and making him into some
sushi? Begin by targeting Gyorg, masks off, and following him. Pull out the Bow
and begin pulling back a regular arrow at him. When you shoot - you'll want to
hit the head - be sure to aim a bit ahead of Gyorg because ... well, that's what
you do with moving targets. After a couple times shooting him, the Eyeball pops
out. Jump into the water as a Zora and use your Barrier Attack to deal damage.
Return to the platform and repeat this 3 times.

Afterwards Gyorg breaks the platform so it'll be a Zora fight only. First of
all it pops out many little fish to attack you. Use your Barrier Attack to kill
them instantly and replenish your health. You'll also see mines all across the
area, which a Zora Egg (What the hell??) in the middle of the chain. What you
need to do is to approach Gyorg walking to have him start pulling water in
trying to eat you. Fight against it, lock on to the Zora Egg of the mine and
attack it to have him eat the mine, exposing the eyeball.

You have to do this 3 times in order to defeat him. After the battle, snatch up
that [HEART CONTAINER] and [GYORG'S REMAINS] from the circle of light. Finally,
we get to leave...

I am forever sick of water.


________________________________________________________________________________
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|   \  |  \  | |                    S E C T I O N   F I V E                    |
|  |\/ | |\/ | |——————————————————————————————————————————————————————[sx318]——|
| _|  _|_|  _| |                    I K A N A   C A N Y O N                    |
|______________|_______________________________________________________________|
¯¯¯¯¯¯                                                                     ¯¯¯¯¯
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                      Some Minor Sidequests                       /__\
 /\  /\                            [sx319]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Heart Pieces | Total: 2                                                    |
|               | • Get 20+ points in the Fisherman's Jumping Game            |
|               | • Anju's grandma's storytime                                |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Masks | • All-Night Mask (500 Rupees) • Troupe Leader's Mask        |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Inventory | • Empty Bottle                                              |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Upgrades | • Defense Upgrade             • Giant Wallet (500 Rupee max)|
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Zora Cape / Hall
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you've finished up in the Great Bay Temple, you'll be warped back out to
Zora Cape. The turtle will tell you it is about to return into its hibernative
state; meanwhile, you hear Lulu's voice. Put on that Zora Mask and head to the
Zora Hall. Inside, head to the main area: go up along the path, then right. In
the center of the area, on the raised platform, you can speak with Lulu. After
a minor scene, leave the Zora Hall.

Back in Zora Cape, jump into the water and go off to the east. You will be
able to see a bunch of ledges to leap across: go to the shore so as to reach
the smallest ledge. Head south from there, hopping to ledge to ledge, until you
reach the largest platform. There, at the edge, you should see an island with a
palm tree on it: pull out the Hookshot and use that to get to the tree, then
Hookshot again to the next ledge. Continue along until you reach the final
ledge with a palm tree, then leap across the last few ledges to reach the wall.
Use some Bombs on the boulders and go into the cavern: if you rescued the
fifteen Stray Fairies in the Great Bay Temple, you'll get a [DEFENSE UPGRADE]:
this upgrade halves the damage you take from all attacks, which, from another
way of looking at it, essentially doubles your health capacity. Sweet.

Leave the Fountain area and use the Song of Soaring to reach the Great Bay
Coast.


Great Bay Coast
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you arrive, put on the Zora Mask and head into the water. Swim off to the
shore and feel free to take a look at the spider house on the left. If you go in
there during the first day (play the Song of Time if needed), you'll be able to
capture 30 Golden Skulltulas. In doing so, you can obtain the [GIANT WALLET],
which holds a capacity of 500 Rupees. Further details on this sidequest can be
found in section 4.2. However, keep in mind a lot of the next bits of this
sidequestin' section rely on having 500 Rupees, one mask in particular that
allows another mask to be gotten. Money makes the world go 'round.

Also, in the middle of the Great Bay itself, you should be able to spot an
abandoned Gerudo boat. Ride it to a group of islands further off to the north
and Hookshot onto the tree there. You can play the Fisherman's Jumping Game
here: if you rack up more than 20 points in the time you play it, a [PIECE OF
HEART [32/52]] will be yours to claim!

Anyhow, use the Song of Soaring to warp to Clock Town.


Clock Town
¯¯¯¯¯¯¯¯¯¯
When you arrive, wait around until about 12:00 AM on the first night. Once you
do, head into North Clock Town and you'll find an old lady being attacked by a
robber around that time. Save her, then use the Song of Double Time to warp to
the final night, at which point you should head into West Clock Town: be sure to
have 500 Rupees beforehand.

Wait around until 10:00 PM and enter the Curiosity Shop when it opens: you'll
be able to buy the [ALL-NIGHT MASK] there for all of your 500 Rupees. Once
you've gotten it, leave the shop and play the Song of Time, returning you to the
first day. There, head to South Clock Town and use the Song of Double Time to go
to the next evening. Wait around until 10:00 PM and go to East Clock Town. Put
on Romani's Mask and go into the Milk Bar, Latte when it opens and then speak
with the chubby Zora dude within. Perform the sound test as maskless Link, Deku
Link, Goron Link, and Zora Link, after which you'll get the [TROUPE LEADER'S
MASK].

You can use this Mask in a useful way. After you get it, go to the Stock Pot
Inn (East Clock Town) between 8:00 AM and 12:00 PM of Day 2. Go upstairs and in
the last room. Put on the Mask and speak with the Gorman brother; he'll want
some milk. Go to the Gorman Track after noon of the same day and speak with the
Gorman brother there while wearing the mask to obtain a [BOTTLE], this being
filled with Mystery Milk. Bring it back to the first Gorman brother in two
minutes to be able to keep the bottle.

Leave the bar and use the Song of Time to return to Day 1. Once you do, head
along to the Stock Pot Inn and speak with Anju's grandma. Listen to her second
story - it'll last until morning, holy crap... - and pick "I dunno" as your
answer to obtain a [PIECE OF HEART [33/52]].

With this done, get back outside and warp to Day 1 again, then play the
Inverted Song of Time when you do. Head to East CLock Town and bypass the guard
to reach Termina Field.


Termina Field
¯¯¯¯¯¯¯¯¯¯¯¯¯
When you return to Termina Field, use Epona's Song and get on. Head east from
there and onto the Road to Ikana.


Road to Ikana
¯¯¯¯¯¯¯¯¯¯¯¯¯
When you enter the area, simply go along the path a bit, avoiding the Real
Bombchus as you go along. (They, like last time, still won't hurt you because
that's only logical when you ride a horse. Completely logical. Trust me.) Pick
up some speed via carrots as you go over the hill, then leap over the fence to
get to the other side. Head straight over another fence, then use the path going
left at the end of the path. Once you get to the end, disembark from your horse
and get on the higher ledge, leading you straight to the Ikana Graveyard.


    ______________________________________________________________________
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                 Arrival in the Ikana Graveyard                   /__\
 /\  /\                            [sx320]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Heart Pieces | Total: 1                                                    |
|               | • Oceanside Golden Skulltula House; need Captain's Hat      |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Masks | • Captain's Hat                                             |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Songs | • Song of Storms                                            |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Inventory | • Purple Rupee (50 Rupees)    • Bottle                      |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ikana Graveyard: Aboveground
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you arrive, begin by heading north and along the path; you'll deal with
some Keese on the way, nothing special. As you continue along, speak with Dampe,
then head to the massive wall nearby. Put on the Bunny Hood, then approach the
large skeleton nearby. Play the Sonata of Awakening to begin a quick fight with
the Skull Keeta.

Begin by chasing it down for a while as it walks up the path. You'll encounter
several fiery walls that pop up on the way: you can defeat the two Stalchildren
that appear near them to get past these walls. Continue chasing the Skull Keeta
down until you get close to it (hence, the Bunny Hood, as it'll speed things up
greatly), and then swat it with your sword. At that point, the battle becomes
pretty basic: dodge the Keeta's punches and body slams, smacking it with your
sword whenever possible.

After the battle, the Skull Keeta will speak briefly and then allow you to
reach the chest on the ledge: you can Hookshot over to it to find that it
contains the [CAPTAIN'S HAT]. (For the record, now that you have this, I
recommend you return to the Oceanside Golden Skulltula House in the Great Bay
Coast area: within the house, you can find six Stalchildren to learn how shoot
the masks in the house, and doing so correctly will net you a [BOTTLE]; this
ought to be your sixth thus far.

With your new mask in hand (or head?), return to ground level and go over to
the southern half of the graveyard. We need to get to the night of the first
day, so play the Song of Time and Song of Double Time as needed. When you
return, you'll see some Stalchuldren around a tombstone: put on the Captain's
Hat and speak with them and get them to open up the grave. Enter the passage
that is reveal.


Ikana Graveyard: In the Grave
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Inside the grave, go north and across the ledges into the next room. You'll see
a large swarm of Keese when you enter: defeat all of them to obtain a [PURPLE
RUPEE] from a chest that'll appear. Now, if you look around the room, there are
a fair few unlit torches: blast each one with a Fire Arrow to light 'em all. (If
you still have a Deku Stick, it's smarter to light just one torch, then use the
Deku Stick as a torch to light the rest: saves magic and arrows.) When they're
all lit, the door to the next room will open up.

In this room, defeat the Iron Knuckle nearby. After doing so, the curtain
nearby rises, to reveal another tomb. Flat - some composer - will appear nearby
(g-g-g-ghost!?). Speak with him briefly, then hop onto the stage after you're
done. Target the stone nearby and you can learn the [SONG OF STORMS]: you play
it by pressing A, moving the Circle Pad Down then Up, A Button, Circle Pad Down
and Up again. More appropriately, the musical staff:

                                SONG OF STORMS
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                    -------------( A )-------------( A )-
                    -------------------------------------
                    -------------------------------------
                    -------\ R \-------------\ R \-------
                    -/ L /-------------/ L /-------------


Once you've learned this song (mostly used to make it rain, just as it does on
the Second Day, though it can cure curses), return outside.


Ikana Graveyard: Aboveground
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When outside, play the Song of Double Time until you reach the final night. Put
on the Captain's Hat and speak with the Stalchildren nearby, this time around a
different tombstone. Have 'em open the grave and let's see what ghosts lie
below.


Ikana Graveyard: In Another Grave
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you violate this gravesite, begin by going north and into the lower area.
Speak with Dampe without any masks on and he'll say he's looking for treasure.
(What, did you think this was *his* grave?) Allow him to follow you, then target
him and walk slowly around the room. At each patch of dirt on the bottom floor,
have him try to find some kind of beam of light. Dig in each patch and have
Dampe follow you to the back side of the room. Get on the square platform to the
left and get him on with you. Then walk off and Dampe will be brought up to a
high ledge.

Go south and up the ladder to the elevated dirt patch. When Dampe gets here,
target him and make him follow you onto the patch of dirt. Drop off the ledge,
making Dampe follow you, and lead him to the right platform this time. Leap up
the staircase-like arrangement of blocks. Eventually, Dampe's platform will
arrive from around the corner; target him and lead him to the pile of dirt up
here. This will trigger the appearance of a Big Poe. Big Poes aren't
particularly difficult to beat. You have to keep your distance and shoot arrows
at it when it's doing naught but floating around: once it is damaged, it warps
to another part of the room. Just keep your distance from its twirling attack
and you should be fine.

After winning, open the chest that appears for a [PIECE OF HEART [35/52]]. With
it in hand, go down to the main area of the room and cross to the other side.
Use the middle staircase and head to the top floor, and then head back outside.


Road to Ikana
¯¯¯¯¯¯¯¯¯¯¯¯¯
Backtrack to the Road of Ikana and, there, drop into the lower area. Begin
hading southward and you'll find some guy sitting on a high ledge. Approach him
and he'll speak with you, telling you that you need Garo's Mask to proceed, more
or less. You should have already gotten this: if you don't have it, head to the
Gorman Racetrack and beat the Gorman Bros. Anyhow, put it on and the dude will
make a tree sprout from the ground. Hookshot onto the higher ledge, then go east
on foot. Put on the Bunny Hood and continue along, dodging the Blue Bubbles
where possible, and then head to Ikana Canyon further on.


    ______________________________________________________________________
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\            Ikana Canyon & The Ancient Castle of Ikana            /__\
 /\  /\                            [sx321]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Heart Pieces | Total: 5 (only 3 are new)                                   |
|               | • Trade with the Akindo Nut and then use its Deku Flower    |
|               | • Win the game in the Canyon's Spirit House                 |
|               | • Speak to the Mayor wearing the Couples Mask (you can get  |
|               |   this one earlier than now, however!)                      |
|               | • From Keaton's quiz (again, could've gotten it earlier)    |
|               | • At the Ancient Castle of Ikana, a pillar-hopping          |
|               |   sequence from the rooftop will yield one                  |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Masks | • Gibdo Mask                  • Kafei's Mask (can get early)|
|               | • Keaton Mask (can get early) • Couples Mask (can get early)|
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Songs | • Elegy of Emptiness                                        |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Inventory | • Silver Rupee (100 Rupees)   • Purple Rupee (50 Rupees)    |
|               | • 200 Rupees                  • Bottle (with Chateau Romani)|
|               |                                 but you can get it earlier  |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Equipment | • Mirror Shield                                             |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ikana Canyon
¯¯¯¯¯¯¯¯¯¯¯¯
When you arrive in the canyon proper, go north and along the path. As you go,
Tatl will point out an invisible creature nearby: put on the Garo Mask and
you'll be able to fight the Garo that'll appear. After getting a hint from it,
go north towards the river. Ignore the river for the moment and the Octoroks
therein: instead, go east and along towards the next part of the area, where an
Akindo Nut selling some Blue Potions (100 Rupees each) will appear. Put on the
Zora Mask and offer it the Ocean Title Deed: in return, you'll get [200 RUPEES]
and the use of the Deku Flower here. Use the Deku Flower as Deku Link to leap
over the gap nearby and fly across the river to reach a [PIECE OF HEART
[35/52]]!

Return to the west, back where we first entering the Canyon and near where the
Octoroks were. When you get there, freeze the Octoroks that appear with some Ice
Arrows, then leap across the ice floes they transform into. On the other side of
the river, look up and use the Hookshot a few times to ascend to the tree on the
high ledge, then further up the ledges. Take off your mask if needed and
investigate the owl statue so you can warp here later.

Go north and uphill for a bit, then go left and up another incline. When you
get to the top, pull out the bow and shoot Tingle down from his characteristic
red balloon. Approach him and purchase the Stone Tower map from him, then go
downhill. Once in the lower area, go east across it and then up the pathway to
the top. There, go north and into the cavern; further along, you'll meet the
ghost of Sharp. (Get it, "Flat" and "Sharp"?) When he curses you, play the Song
of Storms and he'll disappear and the river will flow properly in the canyon.
The Gibdos in town will also disappear. Sharp will then reappear, telling you
the obvious "rid our temple of evil because we're too lazy to do it ourselves;
and, besides, you're sooo good at it" crap.

Leave the cavern and head south into the Music House. (You'll have to dodge by
the girl in front of it by wearing the Stone Mask.) When in the house, go into
the basement below and you'll find a half-man, half-Gibdo person. Play the Song
of Healing at a distance to help him out, netting you the [GIBDO MASK] in the
process. Also head to the northwestern portion of the area and into the Spirit
House: pay 30 Rupees to play the game within, which is defeating four Poes in
three minutes, which will net you a [PIECE OF HEART [36/52]] for winning.

Once you do this, head outside and play the Song of Double Time until you reach
the Final Night, though I was already there by this point. Then use the Song of
Soaring to ... well, soar, I suppose, to Clock Town.


Clock Town
¯¯¯¯¯¯¯¯¯¯
In Clock Town, you should finish the whole trading sequence involved with Kafei
and Anju. Details on this were covered previously in the guide, in Section
3.4.2, but, out of convenience, I'll repaste them here. 'Cause I'm such a nice
guy. :P

Upon your return to Clock Town, play the Song of Time to return everything to
the first day. You'll need to finish off the trading sequence between Kafei and
Anju now: you may have already done parts of this, so I apologize for any
repetition involved. Begin by going to the Mayor's Residence (which is in East
Clock Town) between 10:00 AM and 8:00 PM and opt to help her find her son: this
nets you [KAFEI'S MASK] in the process. Around 2:00 PM, go to the Stock Pot Inn
and speak with Anju whilst wearing Kafei's Mask both before and after the
postman comes to arrange a meeting with her at 11:30 PM in the kitchen in the
inn. Go there at that time; speak with Anji and opt to mail the letter she gives
you.

In the morning of the second day, go to a postbox and mail the letter. Wait
around until 3:30 PM and head to the southwestern corner of South Clock Town.
There, go up a ramp and along to the Laundry Pool. When the postman leaves,
follow the kid into the back room of the Curiosity Shop. Follow him upstairs and
speak with him: it turns out he is Kafei. You will obtain the Pendant of
Memories for Anju: he will be in the Stock Pot Inn, so bring it to him. After,
wait around until the afternoon of the third day, and then return to the Laundry
Pool. Go around the path and into the building: speak with the owner of the
Curiosity Shop to get the [KEATON MASK]. You'll also receive a special letter.
If you give this letter to Madame Aroma of the Milk Bar, Latte (go there on the
Final Night at 10:00 PM wearing the Romani Mask), you can get a [BOTTLE] with
some [CHATEAU ROMANI] inside.

Go to Sakon's Hideout in the Ikana Canyon area and speak with Kafei there.
(Details on parts of this will be covered better momentarily. You only need to
speak with Kafei, not enter the hideout with him.) Between 4:00 AM and 6:00 AM
of the final day, go to the Stock Pot Inn and into the employees-only room on 2F
of it. Speak with Kafei and Anju to obtain the [COUPLES MASK]. For the record,
if you wear this particular mask in the meeting with the Mayor in the Mayor's
Residence, you'll receive a [PIECE OF HEART [37/52]]. ;)

Additionally, if you head to North Clock Town, you can see a bunch of bushes in
a circle that shake if you try to pick any up or cut them down. Wear the Keaton
Mask you recently got while doing so and answer the five questions given to you
to obtain a [PIECE OF HEART [38/52]]. Here are some of the questions you may
deal with:
_____________________________________________________________________________
|                                                         |                   |
|                        Questions                        |      Answers      |
|                                                         |                   |
|---------------------------------------------------------+-------------------|
|  At what time does Romani, the ranch girl, wake up?     |  6:00 AM          |
|---------------------------------------------------------+-------------------|
|  Darmani is of which race?                              |  Gorons           |
|---------------------------------------------------------+-------------------|
|  How many balloons does Romani, the girl at the         |  1                |
|  [Romani] ranch, use during practice?                   |                   |
|---------------------------------------------------------+-------------------|
|  How many cows are there at Romani Ranch?               |  3                |
|---------------------------------------------------------+-------------------|
|  How many cuccos are there in the barn at Romani Ranch? |  1                |
|---------------------------------------------------------+-------------------|
|  How many mailboxes are there in Clock Town?            |  5                |
|---------------------------------------------------------+-------------------|
|  How many members are there in the Zora band, the       |  5                |
|  Indigo-Go's?                                           |                   |
|---------------------------------------------------------+-------------------|
|  How many tiny cow figurines are there in Clock Town?   |  10               |
|---------------------------------------------------------+-------------------|
|  How old is Tingle, the map salesman?                   |  35               |
|---------------------------------------------------------+-------------------|
|  Is Tingle the mapmaker left-handed or right-handed?    |  Right-handed     |
|---------------------------------------------------------+-------------------|
|  Mikau is of which race?                                |  Zoras            |
|---------------------------------------------------------+-------------------|
|  Once it is completed, how tall will the festival       |  Four stories     |
|  tower at the carnival be?                              |                   |
|---------------------------------------------------------+-------------------|
|  What are the magic words that Tingle created?          |  Kooloo-limpah!   |
|  "Tingle, Tingle..." what?                              |                   |
|---------------------------------------------------------+-------------------|
|  What bad habit does Anju, the innkeeper, have?         |  She's quick to   |
|                                                         |  apologize        |
|---------------------------------------------------------+-------------------|
|  What color of trunks does Tingle the mapmaker wear?    |  Red              |
|---------------------------------------------------------+-------------------|
|  What does the owner of the Bomb Shop call his mother?  |  Mommy            |
|---------------------------------------------------------+-------------------|
|  What instrument does the Skull Kid play?               |  Flute            |
|---------------------------------------------------------+-------------------|
|  What is Anju, the innkeeper, bad at doing?             |  Cooking          |
|---------------------------------------------------------+-------------------|
|  What is the name given to you by Romani, the girl at   |  Grasshopper      |
|  the [Romani] ranch?                                    |                   |
|---------------------------------------------------------+-------------------|
|  What is the name of Anju's father?                     |  Tortus           |
|---------------------------------------------------------+-------------------|
|  What is the name of Clock Town's inn?                  |  The Stock Pot    |
|                                                         |  Inn              |
|---------------------------------------------------------+-------------------|
|  What is the name of the festival that is to be held    |  Carnival of      |
|  in Clock Town?                                         |  Time             |
|---------------------------------------------------------+-------------------|
|  What is the name of the mayor of Clock Town?           |  Dotour           |
|---------------------------------------------------------+-------------------|
|  What is the name of the singer in the Zora band, the   |  Lulu             |
|  Indigo-Go's?                                           |                   |
|---------------------------------------------------------+-------------------|
|  What is the name of the song that Romani, the girl at  |  Epona's Song     |
|  the [Romani] ranch, teaches you?                       |                   |
|---------------------------------------------------------+-------------------|
|  What is the name of the vintage sold at the Milk Bar?  |  Chateau Romani   |
|---------------------------------------------------------+-------------------|
|  What time does Romani, the girl at the ranch, go to    |  8:00 PM          |
|  bed?                                                   |                   |
|---------------------------------------------------------+-------------------|
|  What weapon does Romani, the girl at the [Romani]      |  Bow              |
|  ranch, use in practice?                                |                   |
|---------------------------------------------------------+-------------------|
|  Where does Cremia, the manager of the Romani Ranch,    |  Milk Bar         |
|  try to deliver her milk?                               |                   |
|---------------------------------------------------------+-------------------|
|  Who is the leader of the Bombers gang?                 |  Jim              |
|_________________________________________________________|___________________|


Ikana Canyon
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When you arrive, head along as we did before to the point just were we crossed
the Octoroks' river. There, on the shore of the river you start on, play the
Song of Double Time until you reach the Final Night. From the river, go along
the past eastward on the river's south side and past the Akindo Nut (no need to
buy a Blue Potion) to Sakon's Hideout. Behind the rocks nearby will be Kafei;
speak with him and he'll tell you how to get in: Sakon will return around 6:00
PM. Put on the Stone Mask and, when he enters, run after Kafei inside. (You can
go ahead and meet the other conditions of the trading quest if you just go ahead
and leave, repeating this bit at a later time.)


Sakon's Hideout
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Upon entering, go forward and into the next room. There, you and Kafei will
spot the Sun's Mask and, in your haste, set off a trap. Well, he did - we're too
smart for that. Step on the switch nearby to gain control of Kafei and to more
readily take note of something significant: the Sun's Mask is on a conveyor
belt, and when it reaches the end ... well, you've lost. Duh. So be quick about
this.

Head into the next room and have Kafei push one of the blocks nearby onto the
switch in the middle of the room to open up the next room. Once you get control
of Link again, go into the room to the left and defeat the Deku Baba there to
open up the next room. Get control of Kafei again and go into the next room.
Step on the southeastern green switch and then return to Link.

With Link in your control, head into the next room and defeat the - *gasp!* -
two Deku Babas. Back to Kafei and into the next room; there, you need to push
one block each onto the green and yellow switches. Begin by pushing the blocks
on the left and right rows of the room down one block width, then push the
middle one left onto the yellow switch and another onto the green.

<KB> Ah, the Pokémon fan in me is thinking of those Strength boulder puzzles.
     ... What a pain ...

Speaking of green, back to Link. Go into the next room and defeat the Wolfos,
then have Kafei go into the next room and step on the switch there. Link will
have a similar situation to deal with. This will cover the pit and save the
Sun's Mask. (Guess what? It's not in caps because it ain't yours. What a
bummer.) Kafei will take it and you'll return outside. Kafei heads to Clock
Town, mask gleefully in hand, while we dejectedly should follow him via the Song
of Soaring.


Clock Town
¯¯¯¯¯¯¯¯¯¯
Upon returning, head to East Clock Town. Enter the Stock Pot Inn and wait
around 4:00 AM, when Kafei arrives. As mentioned earlier, you'll get the Couples
Mask from the following interaction, which you can also use in the
already-mentioned interaction with the Clock Town Mayor for a Piece of Heart.
Also open the chest in the Inn for the [SILVER RUPEE] and leave. Play the Song
of Time outside and return to the First Day and then play the Inverted Song of
Time.

Before we bother to leave for Ikana a second - or is third? First? These time
paradoxes are annoying - time, head to the Southern Swamp and purchase some
Magic Beans (at least five) at 10 Rupees each from the Akindo Nut there. The
Akindo Nut outside Sakon's Hideout also has a Blue Potion to sell for 100
Rupees. Also restock on some Bombs and Deku Nuts (at least 10 spare of each)
once you get back to Clock Town. Use the Song of Soaring next to return to
Ikana, because we SO just LOVE these barren areas with random monsters that
attack. It's always nice in Ikana for that, no matter the time of year. (Mostly
because we're stuck within the same three days, but whatever.)


Ikana Canyon
¯¯¯¯¯¯¯¯¯¯¯¯
When you return, head north along the path and uphill. At the high point of the
canyon, you'll see a well: climb down into it.


Under the Well
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Just to reiterate what you should have before entering (since you'll need some
things to give to the Gibdos):

- A Blue Potion
- 5 Magic Beans
- 10 Deku Nuts
- 10 Bombs
- At least 4 Empty Bottles (you ought to have 6 already)
- 1 Powder Keg (won't need in the well, but in the Castle)

When you enter, throw on the Gibdo Mask. In the first room, speak with the
Gibdo nearby and hand them the Blue Potion we purchased earlier. (If you don't
have one, return to Sakon's Hideout: the Akindo Nut outside will sell one for
100 Rupees.) Once it has received the Blue Potion, head into the next room.

Here, go up and left into another room. Fill a bottle with some Spring Water
and fill a second bottle with a Fish. REturn to the main room and throw on the
Deku Mask, then use the Deku Flower to float over the spiky logs ahead of you.
On the other side, take off your mask and go through the door to the north. Hand
the Spring Water over to the Gibdo on the other side, then head into the next
room.

Here, you'll see a cobweb to the left. Dust it away with a Fire Arrow, then go
into the room off to the left. Fill up three Bottles with the bugs in there,
then go right and up through the room when the spiked logs don't impede you. At
the east door, hand a bug over to the Gibdo, then head into then next room.
There, use the Lens of Truth to find a chest with a [PURPLE RUPEE] inside!
Return to the previous room and go south to another. Go west and give the Gibdo
next to the door the Fish you captured earlier.

Head into the room beyond and look up: there are a couple of eyeballs on the
wall shooting fire. When the eyes open, blast 'em with arrows to destroy 'em,
then head west and kill the Dexihand in the water. Fill up a bottle with this
Hot Spring Water, then go east and south into another room. Use the water here
to get another Fish in a Bottle, then go north and east another room. Go east
and south whilst avoiding the spiky logs here, then go south into the next room
at the end.

In this room, hand the Gibdo off to the east 5 Magic Beans to be allowed
further ahead. In the next room, go east to the Deku Nuts, then continue into
the next room. Continue to the next door and give the Gibdo that Hot Spring
Water, then go through the next door. Here, play Epona's Song to the cow and
you'll fill up a bottle with some milk. Return into the previous room and go
north; head the Gibdo there 10 Bombs to be allowed into the next room.

There, go up and dodge the spinning blades until a Big Poe appears. Defeat it
as you did the previous one, then capture its spirit inside another Bottle.
Return to the previous room and go west through it, slaying the Keese that dare
follow. At the end, go west to the next room, then go north to the Gibdo. Give
him that Fish from before and go into the next room. There, go north to the
other side. (For the record, there's nothing important in the urns if you're
looking to restock, just Black Boes.) Give the Gibdo here the Big Poe's spirit
from before.

Go through and into the next room. Go north and defeat the Wallmaster, then
head past the next group of spiky logs. On the other side, give that milk you
have to the Gibdo and you'll be allowed into the next room. Fire a Fire Arrow at
each of the four torches inthis room to make a chest containing the [MIRROR
SHIELD] appears. A fair staple of the Zelda series, this Shield can reflect
light, which is particularly useful in solving puzzles which involve light.
(Duh.)

With that in hand, stand into the light nearby and use the Mirror Shield to</pre><pre id="faqspan-5">
reflect light towards the sun-emblazoned switch on the wall. This will create a
ladder up to a higher ledge. Get up there and shine light onto th eblue block
there to remove it, allowing you to climb up the ladder and enter the Ancient
Castle of Ikana.


Ancient Castle of Ikana - Part One
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you enter the castle, climb up the ladder before you to leave the wall and
enter the castle grounds. Play the Song of Soaring there and return to Clock
Town. There, buy a Powder Keg from the Bomb Shop (West Clock Town; wear the
Goron Mask) if you didn't do so earlier. Otherwise, just return to Ikana Canyon
via the Song of Soaring rather than Clock Town: I'll cover the Castle from a
different entrance, one that's slightly more convenient for our purposes. You
can access this other entrance from the dry river: go east from it to the castle
gates, to the left of which is a hole to go through.

When you return, go to the left and smack the crystal switch, letting light
shine. Use the Mirror Shield to manipulate that light onto the blue block
nearby, making it disappear. Go south into the main portion of hte area, then
east into the castle.

As you enter, be sure to wear the Captain's Hat or the Gibdo Mask: it'll let
you avoid battling the ReDeads. Anyhow, inside, go up and you'll see some
eyeballs on the wall: begin by piercing the one on the left with an arrow,
triggering a door to open. Go through and smack the crystal switch there to make
the hot floor rise. Put on the Deku Mask and dive into one of the Deku Flowers
nearby, then wait for the risen floor to descend - once it does, launch from the
Deku Flower to push that floor back up a bit. That done, go about halfway across
the room into another Deku Flower. You should notice a high pillar on the side
of the room that has a switch atop it: when the hot floor lowers, launch out of
this Flower to bump the ceiling back up, then re-enter the Flower and launch up
to the ledge with the switch. Take off your mask and press that switch to open a
door. Now, return to the other side of the room and go into the new area.

When you enter, put on the Deku Mask and fly onto the ledge to the left via the
Deku Flower. Take off your mask and trigger the switch, which will open another
door. Use the Lens of Truth to reveal a hidden ledge: jump up on there and aim
upward. You'll see some Skulltulas up there. Shoot each one with some arrows,
then, when done, go onto the next ledge and then another one. There, go to the
other side and leap up and right onto the final ledge, the one next to the door.
Go through.

Look out for the Blue Bubbles in this room: if you get touched, you'll be
cursed! If you have any spare Blue Potions, you can use 'em, but the preferable
method is by the use of the Song of Storms. It's best to take these guys down
from afar via the bow or the Hookshot. Anyhow, go up through the room and
upstairs at the end to reach the second floor. There, go through the door to
reach the outside area again.

On the castle's outer balcony, go along it and to the castle's front side. Put
on the Deku Mask when you get there. Look down to find the Deku Flower and jump
down from this ledge to it, then burst out from it to reach the pillar with the
switch further ahead. When you land, take off the mask and trigger the switch,
opening a hole below. Go down to ground level and through the main entrance of
the castle.

Put on the Gibdo Mask or Captain's Hat as you enter, as before, to avoid the
ReDeads. Remember where those eyeballs were on the wall earlier? Go back there
and this time shoot a Fire Arrow at the ice-covered eyeball on the right pillar
(you having already dealt with the one to the left). Go right from there and
into the next room to the east.

Here, dodge around and defeat the Floormaster, then use the Mirror Shield and
the sunbeam nearby to shine light on the blue block, making it disappear, as
usual. Defeat the ReDeads beyond, then continue onto the next room.


Ancient Castle of Ikana - Miniboss #1: Wizzrobe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here, you'll deal with a Wizzrobe, much as you did around Snowhead. As you can
see, there are four warp tiles in this room: the Wizzrobe will use this to
appear/disappear at will, shooting fireballs at you in the interim. This time,
however, the fireball divides up when it hits the floor, making it slightly
harder to dodge. Slightly. In any case, wait for the Wizzrobe to appear and then
stop spinning: smack it with your sword. If you're not very good with keeping up
with its movements, try some arrows or the like, but it'll take longer, even
though targeting and shooting from a distance is faster. Eventually, the
Wizzrobe will clone itself, but otherwise keep the same attack pattern: the real
Wizzrobe will be already on a tile casting its spell while the others are moving
around. Be sure to look out for that!


Ancient Castle of Ikana - Part Two
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once the Wizzrobe is slain, go on to the next room to the east. Deal with the
ReDeads there and go up the stairs at the opposite side of the room to reach the
upper floor. There, go through the door and outside again.

After taking a breath of fresh air, head around to the front side of the
castle; Tatl will make you take note of an area where the rocks have cracked.
Remember that Powder Keg I told you to get way back, before we came to Ikana
this time 'round? Put on the Goron Mask, place the Powder Keg there, and then
run before you get burned. This should open up a hole in the wall; use it to
drop down.

In this area, put on the Gibdo Mask so you can get away from the ReDeads. As
per the usual, use the Mirror Shield and the beam of light nearby to vaporize
the blue block nearby. After, head along the hallway to the next area, where
you'll find a door to the next room.


Ancient Castle of Ikana - Miniboss #2: King of Ikana
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you enter, take a look around first: you should see some kind of
curtains... drapes... tapestries... Whatever, "stuff", on the walls nearby,
blocking the sunlight, which will be see as a brighter spot on the "stuff" that
is only partly letting light through. In the meantime, you'll also get a brief
speech from the previous owner of the castle, who will sic his servants on you.
Begin by quickly shooting Fire Arrows onto those light-blocking curtains you
hopefully found earlier: this will get rid of them, letting the light shine
through. Once that's done, try to stay around the light beam for your own
convenience. When the servants approach you, smack them a couple of times with
the sword, then retreat into the sunlight and use the Mirror Shield to shine
light on the fallen soldiers, fully defeating them.

After they're all dead, you'll have to deal with the actual king of the castle,
so to speak. Dealing with him is little different than with his servants, but he
is quite a bit stronger. In particular, beware when he splits his head from his
body as both parts will be able to attack you. Just keep on the defense until
you can attack the king, at which point, when he is knocked down, you should
shine some more light on him.


Ancient Castle of Ikana - Remainder
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After the battle, there will be a brief scene with the servants and the king.
The king will teach you the [ELEGY OF EMPTINESS], which will be critical in a
moment.

                              ELEGY OF EMPTINESS
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 -------------------------------( A )-------
                 -------( X )-------------------------( X )-
                 -( Y )-------( Y )-------( Y )-------------
                 -------------------\ R \-------------------
                 -------------------------------------------


With the song learned, go through the door out of the room. Go further along
to the main part of the castle. From the castle's entrance, keep in mind you
can go to the west from there and along to the castle roof. From there, you
should be able to spot a crystal switch atop a pillar: smack it with an arrow
to make the fire around another pillar disappear. Leap to this via the Deku
Mask and the Deku Flower to find a [PIECE OF HEART [39/52]] there at the end.

Leave the area from there - obviously, once outside, you can use the Song of
Soaring to head to Ikana Canyon again.


Ikana Canyon
¯¯¯¯¯¯¯¯¯¯¯¯
Back outside, go north and uphill to the music house. There, go east and
across the dry riverbed, then head to the northeastern portion of the map.
You'll see the Stone Tower there, which will house the Stone Temple as well.


    ______________________________________________________________________
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                        The Stone Temple                          /__\
 /\  /\                            [sx322]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|   Heart Cont. | • From defeating Twinmold                                   |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Masks | • Giant's Mask                                              |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Equipment | • Light Arrows                                              |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stone Tower
¯¯¯¯¯¯¯¯¯¯¯
Much of the fourth of the elemental dungeons in this game will revolve around
two areas: specifically, the Stone Tower itself and the Stone Tower Temple
(which, to avoid confusion, was simply named Stone Temple - they looked too
similar for me) within it.

Anyhow, when you enter, go north and leap across the trio of blocks to the
opposite ledge. From there, pull out the Hookshot and look up and left: you
should be able to Hookshot from there onto the higher ledge. Defeat the Beamos
nearby (easily done with the Mirror Shield, as lasers are simply phased light;
you can kill them via Bombs) and then play the Elegy of Emptiness, using it to
put a shell of yourself on the Beamos. Now, return to the first ledge and put on
the Zora Mask. Stand on the switch and play the Elegy again, then return to the
higher ledge. There, look up and right, and then Hookshot onto the higher
platform. There, put on the Goron Mask and stand on the switch, then play the
Elegy again.

Take off the mask and put on the Bunny Hood. Head south across the bridge of
blocks, then, on the other side, use the Hookshot to go onto the higher ledge to
the west. There, stand on the switch and play the Elegy. Pull out the Hookshot
after and aim for the ledge to the south and go there. Once there, put on that
Zora Mask and stand on the switch. Play the Elegy yet again, then take off the
mask. Hookshot up to the next higher ledge and put on the Goron Mask there. Get
on the switch and play the Elegy, then take off the mask and cross the bridge.
(Startin' to get the hang of this yet?)

On the other side of the bridge, pull out the Hookshot and use it to go onto
the higher platform to the east. Dodge the boulders you'll find there and
quickly pull out the Hookshot and aim for the ledge to the south that's higher
than this one. There, Hookshot up to another ledge off to the southwest.

There, you'll find a totla of three switches. Begin by standing on the middle
of them and play the Elegy while maskless. Put on the Goron Mask after and stand
on the switch to the left and play the Elegy while on it. Then put on the Zora
Mask and stand on the switch to the right and play the Elegy there. After doing
this, smack the owl statue next to the wall with your sword.

If you need to do any restocking, now's a convenient time. This next dungeon
will be particularly taxing on your magic (just look at how many times I say to
shoot Light Arrows!). I would recommend finding the 15 Stray Fairies of Snowhead
and doubling your magic capacity if you haven't done so already, and then also
buying three or four Blue Potions (or at least Green, but may as well have the
capacity to heal health, too, eh?). You'll be able to return here via the Song
of Soaring. In any case, when you're ready, step on the switch as described
previously (if you even left) and then continue into the temple.


Stone Temple - Normal
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In case you're wondering what the "Normal" label is all about, it refers to the
orientation of the Stone Temple, which we'll change a few times throughout the
course of the dungeon. You'll see. ;)

When you first enter, begin by going off to the north and defeating the
Bombchus and Dragonflies. If you look up, you will see a giant stone face in
front of you. Shoot the eye with an arrow and a chest containing a [STRAY FAIRY
[01/15]] will appear; Hookshot to it to open it. Return to the lower area after
and climb the ladder to get up to the other side, then go west from the temple
entrance and into the next room.

When you enter, deal with the Real Bombchu that approaches as you go north.
After it explodes or whatever, go to the cracked wall nearby and use a Bomb on
it, then put on the Goron Mask. Use the crate to go over to one of the
switches and lower it. Use the Elegy of Emptiness to set up the other switches
by standing on one and navigating your other self to the other switch. Go
through the opened gate after.

When you enter, defeat the Dragonfly and the Guays around here, then go to the
other side. Bomb the square patch in the floor nearby to create a hole, then go
downstairs to the next floor.

When you get down, stand in the sunbeam from the hole you made earlier.
Manipulate it with the Mirror Shield to vaporize the blue block, then pull out
the Hookshot. Look up and right for a target on the higher ledge and Hookshot up
there. There will be a chest to open here containing a [STRAY FAIRY [02/15]].
Once you've rescued it, go back to the lower area and put on the Goron Mask.
Cross the lava and dodge the Armos at the other side to open the chest
containing the [DUNGEON MAP]. Defeat the Armos near here and those near the lava
and a second chest will appear, this one containing a [SMALL KEY]. Sweet, just
what I've always wanted... What? I have small dreams. Anyhow, go back upstairs.

Unlock the nearby door and go into the next room. Put on the Zora Mask and leap
into the water, then swim east, under the bridge. Dive downward some just before
you reach the wall, then come up and leap from the water to land on the ledge at
the other side. It'll probably take a few tries before you get it just right,
but you pretty much need to do it like that.* =/ Anyhow, open the chest there to
get another [SMALL KEY], then return to the water. Defeat the Dexihand above the
passageway nearby, then swim through it to the next room.

* - An alternative to the dive jump method - probably preferable to those
    having not played the N64 version, is that you can use Deku Link to cross
    the water to the switch and use Zora Link's fins. Shoot them through the
    fence to the crystal.

When you enter, go to the bottom of the water and defeat the enemies roaming
around. After, dodge around the mines and press the switch past them to make a
chest appear on the upside-down ledge above you. (No, it's not a violation of
the laws of gravity. ... Okay, it is, but we'll ignore that and simply deal with
the chest later.) Surface and climb onto the moving platform nearby. When you
get on it, stand on the light on the platform and use the Mirror Shield to blast
some of the light on the southern mirror. This will allow the mirror there to
shine some light for a while (don't ask); stand in its glow and reflect light
from it onto the blue block in the room to vaporize it. Open the chest to the
left for a [COMPASS], then go north across the path. Unlock the door and go on
in.

When you enter, you'll find some Black Boes. Defeat them and put on the Goron
Mask: you should see some stones stacked on each other. Knock 'em down, then put
on the Stone Mask. Get into the light and reflect some onto the mirror to the
right, giving it a nice ... well, I guess "charge" is as close to a proper word
I'll get in this walkthrough. >_> Once the mirror is charged, go into the light
it is shining and reflect it from there via your Mirror Shield onto the blue
block. Go along this newly-unblocked path. You'll dodge by a Nejiron on the way
(if you're wearing the Stone Mask) and can easily reach the chest for a [STRAY
FAIRY [03/15]]. Return to the sunbeam after and reflect some light on the sun
symbols along the walls to the left and right, which should cause a [STRAY FAIRY
[04/15]] inside of a chest to spawn. Now, return to the light and charge up the
left mirror and, after a minute or so, go into the light it is spawning. Reflect
this light to the northwest mirror and charge it for the maximum time possible.
Stand in the light of this secondary mirror and use it to vaporize another blue
block. After, go north and through the door into the next room.

When you enter, put on the Goron Mask and climb down the ladder to reach the
lower area. Step onto the switch to the left and pound it in, removing the
flames around another switch nearby, but only briefly - the moment you pound and
regain control, roll to the north side of the room and take a left around the
bend. Go south and hit the next switch to remove the flames around a chest. Like
the leaping from the water thing, this will probably take a few tries. Once
you've managed, from this second switch, go to the other side of the room and
climb up the ladder. Put on the Deku Mask and get into the Deku Flower nearby
and fly north. Catch the wind gust and land on the west ledge. Open the chest
for a fifth [STRAY FAIRY [05/15]]. Leap off the ledge after and into the wind,
then time flying north into the next wind tunnel. On the other side, catch the
wind and make a U-turn and go south through the next wind tunnel, then onto the
next ledge to find another [STRAY FAIRY [06/15]]. Once you've gotten it, take
off your mask and head west into the next room.


Stone Temple - Miniboss #1: Garo Master
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When the battle begins, you'll want to quickly put on the Bunny Hood and stay
on the defense for a bit. The Garo Master will mostly attack you with a bodily
tackle and slicing you with its fiery swords: it's faster than its size would
suggest, too, so don't get caught off-guard. Wait for it to charge and, when it
does, dodge off to the side, and then come up behind the Garo Master and and
smack it with your sword. Retreat quickly to avoid its counterattack, then
repeat as necessary. Be sure to get a fair distance away each time, especially
as the battle wears on: the final hit will cause the boss to explode, and
that'll hurt. Obviously. What explosion doesn't hurt?


Stone Temple - Normal
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After the battle, open the chest nearby to get some [LIGHT ARROWS]. Sweet.
Anyhow, go through the southern door and into the next room. When you enter,
climb the ledge before you, then put on the Stone Mask. Leap to the next ledge,
which has a masked Hiploop on it. Use the Hookshot to rip off said mask, then
kill the enemy with sword. That done, go up and into the next room.


Stone Temple - Miniboss #2: Eyegore
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Geez, that's pretty quick to find another miniboss... Still, even though it has
the characteristics of a miniboss (at least in the aesthetics), it's not really
that difficult to deal with. When you enter the room and approach it, it'll
suddenly animate and begin approaching you. Smack it with your sword and back
off. It'll counter by throwing out a rock. Dodge this (you'll learn to
anticipate where the rock is going to go) and pull out your bow. Fire an arrow
into its yellow eye, and repeat a few times to finish it off.


Stone Temple - Normal
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After beating the Eyegore, open the chest that appears off to the north to find
a [STRAY FAIRY [07/15]], then head into the next room to the south. Shield
yourself from the homicidal Bombchu, then head down into the lower area. Look
around and you should see some sort of sun emblem on the wall: when you spot it,
blast it with a Light Arrow. This will make a chest appear nearby, but we won't
be able to get it until we turn the temple upside-down later on. So, instead,
climb up the ladder and then go south and outside.


Stone Tower
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Back outside, if you look below the platform, you'll see a reddish mark on the
wall: blast it with a Light Arrow to flip the Stone Temple. When you land in the
upside-down tower, leap across the blocks to the south and enter the temple.


Stone Temple - Inverted
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When you enter the temple again, go along the path and open the chest readily
visible before you to rescue a [STRAY FAIRY [08/15]] - this should be your
eighth so far. Go east and into the next room from here. Blast the blue block
there with a Light Arrow, then go to the end fo the path. Put on the Deku Mask
and use the Deku Flower to leap into the wind to the right, then head to the top
of the room. Hug the north wall and float down to the floor; you should be able
to find a passage to the small room to the north, below the center bridge.

In this room, look around and you'll find a frozen eye under the northern
platform. Blast it with a Fire Arrow, in turn causing a chest to appear on your
ledge; open it to rescue a [STRAY FAIRY [09/15]]. Put the Deku Mask on and fly
into the wind on the east side of the room to reach the roof; from there, fly to
the east wall and land on the ledge there with the switch. Step on it, then take
off the Deku Mask and play the Elegy of Emptiness. After, put the Deku Mask back
on and use the Deku Flower to fly to the wind jet at the opposite side of the
room: at the peak of it, fly to the southern ledge and open the chest there to
rescue another [STRAY FAIRY [10/15]].

From here, take off the Deku Mask again and drop onto the bridge below. You
should see a Hiploop nearby once you put on the Stone Mask: rip off its mask
with the Hookshot and then kill it with the sword, as we did before. After, go
north and west to find a floor switch; step on it to make a chest appear at the
southern end of the bridge. Go there now and open it to find that it contains a
[SMALL KEY]. Return to the bridge and, about halfway across or so, look off to
the south: you should be able to spot a sun emblem on that wall. Blast it with a
Light Arrow and a chest will appear on an upside-down ledge. (Or is it
right-side-up, since we're upside-down? Gravity sucks.) Put on the Deku Mask
again and head into the western updraft and head to the ceiling. From there, go
to the northwestern ledge and dodge the mines. When you land on the ledge, take
off your mask and go through the locked door.

On the other side, you'll see a spider mark on the wall on the opposite side of
the room. Smack it with a Light Arrow and the room will flip. (It's becoming
pretty clear at this point why I recommended the magic extension and the
Green/Blue Potions before entering the dungeon, isn't it?) Put on the Goron Mask
and walk across the lava, then get up against the western wall and take off the
mask. Shoot the spidery mark with yet another Light Arrow to flip the room once
more, then go into the following room.

When you enter, drop down to the northeastern corner of the room below to find
a grayish block. Look for the nearby spider mark and blast it with a Light Arrow
to flip the room, then push the same gray block to the center of the room. Flip
the room again and then push the block to the center of the wall opposite from
its origin. Flip the room a third time and push the block as far west as it'll
go, then flip it a FOURTH time. Push the block onto the switch to open the
western door, then climb on the block and leap onto the ledge and head into the
next room.


Stone Temple - Miniboss #3: Wizzrobe
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This guy just doesn't give up, does he? When you enter the new room, you'll
find yourself facing the Wizzrobe for the third time (I think). He works
similarly to how he did previous times: mostly just warp and shoot fireballs. As
with your battle against him in Ikana's ancient castle, his fireballs will split
up. There are a couple of key differences this time: firstly, there are some
rocks falling from above. You'll just have to deal with that crap. Additionally,
there are two tiles that the Wizzrobe can warp to that are simply too high for
you to reach: you'll have to simply pay attention to the fireballs he casts at
that point and just dodge them.

Battling - aside from these two minor notes - works much the same as last time.
As usual, begin on the defensive and dodging fireballs whenever their cast. Pay
attention to when the Wizzrobe warps and, when it does, attack it the moment it
stops spinning. You should be able to get there in ample time to strike with
your sword, but if you're somehow still bad at that you're welcome to blast a
Light Arrow in its face for some somewhat-nasty damage. (More than a regular
Arrow, I believe, but still better to use your sword due to the huge tax on your
magic throughout this whole dungeon. It's really up to you.)


Stone Temple - Inverted
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After the battle, Hookshot your way to the chest that appears to get another
[STRAY FAIRY [11/15]] rescued. After, go west and downstairs.

When you arrive below, beat up the Poe that appears, then put on the Deku Mask.
Get on the Deku Flower and use it to reach the next ledge, then use the Deku
Flower there to go to the southeastern ledge. Put on the Stone Mask next and
defeat the four Death Armos around here: you'll have to flip them over with a
Light Arrow, then take off your mask so you can dodge their body and cause their
own death. After beating 'em all, press the switch on the south ledge to dowse
the flames around a chest nearby: use the Elegy to keep a shell of you here
while you go to it to find a shiny [SMALL KEY]. After, go to the northeastern
portion of this area by the Poes and Deku Flower, then east into the previous
room. There, go on the ledge to the right and along into another.

When you enter, put on that Stone Mask and leap to the southern ledge, where
the Death Armos lies. Beat as the four before, then use the nearby switch to
make a chest appear on the right-side-up version fo the temple. Go to the
northwest ledge and back into the room beyond there. Get to the Deku Flower and
use your bow to blast the spiky mines nearby such that they cause their own
mutal destruction. Then put on the Deku Mask and use the Deku Flower to go to
the ledge north of the mines, then use the Flower there to go on to the next
ledge and the next room.

Inside, defeat the Blue Bubbles as you go through the room. In the next room,
you'll find... gah, ANOTHER miniboss.


Stone Temple - Miniboss #4: Gomess
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Hey, look on the bright side. It's the last miniboss of the game.

... Yeah, that's not much of a bright side: it means the game is nearing its
end. ... There's never a bright side.

Annnyhow... When you fight this boss, you'll notice one thing pretty quickly:
there are a LOT of bats in this room, and they serve to mostly protect him and
cushion him from your strikes. You therefore need to get those bats away from
Gomess first: begin by putting  on the Bunny Hood and running around until the
room glows red and the bats give chase. As you run around with them on your
tail, approach Gomess, quickly hit him, then run a bit more, hit him, and
repeat, hitting every so often so that you have plenty of time to give yourself
plenty of space from the bats. ... Oh, and the fact that Gomess will use his
spinning scythe to hit you. Yeah. That's another reason to run off.

If you feel this to be a bit difficult, I will note that you are capable of
using Light Arrows to get some of those bats away from Gomess: it's a bit less
risky, but it's extremely taxing on your already depleted magic supplies. If you
do that, you simply fire a Light Arrow, come in for the sword attack, then back
the heck off (probably should wear your Bunny Hood anyways, now that I think
about it....).


Stone Temple - Inverted
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After the battle, go through the door to the east and take the [BOSS KEY] from
the chest within. Play the Song of Soaring to warp back to the temple entrance,
then go into the middle of the room. If you look up, Tatl will point out that
you can use the Hookshot to reach that high-up chest: do so and go through the
door on that high ledge. Beat up the Eyegore as you did earlier (okay, I lied,
THAT is the last miniboss); back in the N64 version, you'd get the Giant's Mask
though you won't now. Don't worry, veterans!

Head north to the next room, then smack the crystal switch there with your
Hookshot; a chest will appear on the ceiling, we'll claim it momentarily. Play
the Song of Soaring once more to return to the dungeon entrance, and then exit
it.


Stone Tower
¯¯¯¯¯¯¯¯¯¯¯
When you back out, cross over to the middle of the three ledges and turn
around. Smack that red mark on the temple with a Light Arrow to flip it back
right side up. When you get on the ledge with the three switches, stand on the
east switch and play the Elegy. Then put on the Goron Mask and stand on the
middle switch and play the Elegy, then put on the Zora Mask and stand on the
west switch and play the Elegy. After, take off your masks and return into the
temple.


Stone Temple - Normal
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You ready for this to be over yet?

No? Good! 'Cause we still have a ways to go! =P

When you return inside, put on the Stone Mask and go north and into the pit.
Open the chest near your landing site to find a [STRAY FAIRY [12/15]], then
climb back up to the upper area and go through the door to the west.

In this room, beat up the Bombchus and go west to the crates. Destroy them to
find the smaller crates we foudn within, as before: carry the small ones onto
the switches in the room, at least two of them, leaving you to stand on the
third and use the Elegy whilst maskless. Get over to the largest of the switches
and put on the Goron Mask, and play the Elegy there. After, go into the
northeastern bit of the room and through the eastern door.

Put on the Zora Mask in this room and dive underwater. Go under the bridge,
then swim down and up as before to leap onto the opposite ledge. When you land,
take off the mask and blast a Light Arrow into the northern blue block: vent all
that anger at this tedious dungeon into that arrow! Feels liberating, huh? After
your moment of levity (that's the only one you're getting), put that Zora Mask
and return into the water and head to the ledge where that block was. Leap up
there, then take off your mask and put on the Stone Mask. Bypass the Beamos and
use a Bomb on it to reveal a crystal switch. Smack said switch to make a chest
appear at the opposite side of the room. Put on the Zora Mask and cross over to
the opposite ledge, then take off the mask there and use a Light Arrow to
vaporize that blue block. Go into the area beyond and destroy the Beamos, then
open the chest for a [STRAY FAIRY [13/15]].

After getting it, put on the Zora Mask again and dive into the water. Slay the
Dexihand and go through the passage into the next room. Defeat the various
underwater critters there, then swim upward and surface: get on the ledge above
the sun switch on the wall to find another [STRAY FAIRY [14/15]] - only one
left. Now, surface and climb onto the platform here, then go into the room to
the north.

When you enter, just bypass the enemies (unless you WANT to fight them) and
head into the next room. There, put on the Deku Mask and use the Flower to fly
into the wind current. Go up and around the room via the currents and, at the
end, go into the next room. There, go up and left through the door into another
room. There, drop down into the lower area and open the chest to the south of
where you land to find the fifteenth [STRAY FAIRY [15/15]]. Phew! Trust me,
you'll be grateful for that backtracking in a moment (though not as soon as
you'd hope).

Use the Song of Soaring to return to the temple entrance, then leave it.


Stone Tower
¯¯¯¯¯¯¯¯¯¯¯
Back outside, it's time to flip the Stone Temple one, last time. ... I wonder
how many monsters have vomited or died simply because of our flipping of the
temple?

For the record, this is pretty the last chance for restocking prior to the boss
battle, and, trust me, you'll want to restock on those Potions, Green ones at
least, and probably two total. You will lose a lot of magic in the boss battle,
and running low is pretty much out of the question. If you can, grabbing some
Chateau Romani (200 Rupees from Cremia at the Milk Bar, Latte in Clock Town) is
even better as its magic supply is infinite: I would've recommended its earlier
use, but you ran the risk of needing to warp back in time throughout the course
of a long dungeon such as this. Here, it's a straightforward boss, so I'd
recommend it now.

Anyhow, get on the western of the switches and play the Elegy on it while
maskless. Put on the Zora Mask next, then get on the middle switch and play the
Elegy. Finally, walk onto the first block and jump onto the middle one and face
the temple. If you look below the platform, you'll see a reddish mark on the
wall: blast it with a Light Arrow to flip the Stone Temple. When you land in the
upside-down tower, leap across the blocks to the south and enter the temple.


Stone Temple - Inverted
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When you re-enter the temple, simply go straight and into the next room. There,
aim at the chest on the ceiling and use the Hookshot to reach it. From the
higher ledge, wait for the spiky log to approach, then use the Hookshot to reach
the target ahead and on the ceiling. Once you land, go north and drop down to
ground level, and use the big door nearby. Hm. Big door. Wonder what that could
mean?


Stone Temple - Boss: Twinmold
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As a prelude to the battle, begin by shooting the eyes under the blue worm with
Light Arrows. Once one shoots it down, shoot the large eye four times to kill
him. You can then open the chest that appears. You'll need the item inside, the
[GIANT'S MASK].

When the battle finally begins, begin by putting on that Giant's Mask you got
earlier to make yourself of comparable size to the bosses: however, be sure to
note that doing this will drain your magic, and quickly, hence the earlier
recommendation to bring lots of magic-restoring potions. If you can, a Bottle of
Chateau Romani is even better: use it ASAP.

Anyhow, back to the boss. Once giant, you really won't have much of a problem:
they mainly attack by just moving around, leaving your primary goal at the
obvious: attack where their armor is weakest, which is at their heads and tails.
Just keep smacking 'em and try to avoid being hit too much: a real hit-and-dodge
kind of fight.

After the battle, grab the [HEART CONTAINER] and go into the light to receive
[TWINMOLD'S REMAINS]. ... Eww, they're all yucky and gooey. After a cutscene,
you'll be dropped off outside.


________________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   \  |  \  | |                     S E C T I O N   S I X                     |
|  |\/ | |\/ | |——————————————————————————————————————————————————————[sx323]——|
| _|  _|_|  _| |                        T H E   M O O N                        |
|______________|_______________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
We've come pretty far, haven't we? We've crossed all of Termina (I almost said
Hyrule there, lol), from the northern peaks to the southern swamps, from the
western bays to the eastern desert. We've crossed all this to gather the remains
of four beasts and to open the pathway to the final dungeon of the game, the
Moon. Heck, you've even heard a ton of bad jokes from yours truly! Not everyone
can say that they've lived through that!

Not much else lies before us: once we're in the dungeon, we're in, and there is
very little separating us from that event. I encourage you, after we deal with
the Great Fairy in Ikana, to go ahead and finish up upgrading yourself, your
items, and, most importantly, completing the Pieces of Heart and gathering the
various Masks so as to be able to get the Fierce Diety's Mask. ... I'm serious
about the latter. Be sure to go around and collect the 20 non-transformation
masks so you'll be able to get that mask. It'll make things easier in the end.
We have a section in the guide just for that.

So, enough arbitrary forewarning - it's time to get back to where we left off.
There's only one section left, guys, and I hope you enjoy it!!

    ______________________________________________________________________
   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\               Shooting the Moon: The Final Dungeon               /__\
 /\  /\                            [sx324]                             /\  /\
/__\/__\______________________________________________________________/__\/__\
~^¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Heart Pieces | Total: 5                                                    |
|               | • Beat the minibosses of Ikana's Secret Shrine              |
|               | • Use the Gold Deku Flower in the Deku Dungeon in the Moon  |
|               | • At the end of a path in the Moon's Goron Dungeon          |
|               | • At the third fork in the Moon's Zora Dungeon, take every  |
|               |   possible left                                             |
|               | • Simply beat the three battles in the Moon's last dungeon  |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|         Masks | • Fierce Deity's Mask                                       |
|               |                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Equipment | • Great Fairy's Sword                                       |
'~._____________|___________________________________________________________,~'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After the Stone Temple
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Once you've warped outside of the Stone Temple, go south and into the cave off
to the east. Inside, the Fairy's Fountain lies. If you found all 15 Stray
Fairies in the Stone Temple, you'll be granted the [GREAT FAIRY'S SWORD]! This
is the strongest sword in the game, 33% stronger than your current Gilded Sword
and 300% stronger than the Kokiri Sword you began with! Sweet! After she leaves,
leave the cave.

Outside, before leaving, go south to the river and travel along it eastward. At
the end, there will be a cave behind a waterfall, named the Secret Shrine. Blast
a Light Arrow at the first door to open it. There will be four simple minibosses
beyond you will then need to fight (nothing special, really) in order to win a
sweet [PIECE OF HEART [40/52]]. That's pretty much the only thing on the side
opened up by us completing the Stone Temple, so use the Song of Soaring to
return to Clock Town.


The Prelude to the End: Preparing in Clock Town
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When you return to Clock Town, make sure you're ready for the final dungeon.
This included being sure - again - that you've gotten all the Heart Pieces you
wish to collect, and, more importantly, collecting the 20 non-transformation
masks. You'll be trading those on the way to the final boss to get one mask
that'll make the final boss a lot easier, and you'll thank me for that. There's
no real excuse to avoiding that objective of the game, especially since we tell
you how to find them. You will also want to restock on Potions. I would
recommend the purchase of four Blue Potions from wherever you can get them, and
also grab two Fairies for auto-revival purposes. (I'm not 100% sure on how well
having consumed Chateau Romani will work in the Moon, but, if you can confirm it
keeps magic at infinite, then feel free to blow your cash on Red Potions or
finding Fairies.) Finally, be sure to have a nice supply of Arrows.

With that all done, wait around until 12:00 AM on the Final Night whilst in
Clock Town - the Clock Tower in the southern portion will open there. When it
does, go to the right side of the tower and walk up the ramp, then leap into the
ledge. Go upstairs to the top to meet with the Skull Kid and Tael again. After
the scene ends and the timer begins, quickly play the Oath to Order on the
Ocarina. In case you forgot, you move the Circle Pad Right, then Down, press A,
move the Circle Pad Down, Right, and Up.

After the beasts are summoned and they stop the moon's collision with the
planet, you'll now watch another lengthy scene in which you decide to go to the
moon to finish this.


The Moon - Hub Area
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When you arrive on the moon (and make your Neil Armstrong-esque footprints),
you'll find a large tree up ahead. Yup, the moon has trees. And it's really
bright and grassy. And there are even kids. Sweet. Anyhow, also take note that
your clock at the bottom of the screen has vanished: there isn't a time limit to
go through here, so feel free to take your sweet time for once in the game.

Approach the tree in the distance. There will be four kids with each of the
Remains Masks around it. Look for the one wearing the mask of Odolwa's Remains
(look at the mask in the menu if you need to refresh your memory) and speak with
him. Hand him a mask and he'll opt to play some hide-and-seek with you before
heading into the Deku Dungeon.

(By the way, as you can probably guess, you will be giving away most of your
masks during the course of the dungeon. You will not be giving away your Deku,
Zora, or Goron Masks, nor will you need to. Furthermore, you will not need any
of the other masks - which you will give away - during the course of the dungeon
in any semblance of the term, so just give 'em away willy-nilly. If you don't
have all of the masks in the game to give away, you'll basically stop giving
them away at the appropriate point and just not receive the super-duper-awesome
mask that you can get as a reward.)


The Moon - Deku Sub-Dungeon
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Upon entering, throw on that Deku Mask and get into the Deku Flower nearby. Use
it to go to a rotating ledge with several Deku Flowers on it; use one of them to
fly further ahead to the ledge with the Gossip Stone. From there, use the Deku
Flower to go on to the next rotating ledge. When you get on it, quickly move
along to the side of the ledge with the gold Deku Flower - if you're too slow,
you'll be shoved off by the upper ledge that'll ... well, smack you. They
weren't particularly creative with that. Use the golden Deku Flower to go
northeast to snatch up a [PIECE OF HEART [41/52]].

Return to the rotating ledge and then reuse the Deku Flower from before you go
northwest onto the next ledge. Go from there and through the door to find the
child you are to find. Speak with him and give him an additional mask to be
taken outside.


The Moon - Hub Area
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Back in the hub, return to the tree, where only three children are running
around now. Speak with the one wearing the mask of Goht's Remains and give him
two of your masks to be warped along.


The Moon - Goron Sub-Dungeon
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When you arrive, throw on the Goron Mask, much as the section title would
communicate. Head to the wall to the left, between the pots, and roll downhill
until you hit full speed. Let go of the Circle Pad at that point and simply keep
holding down the A Button until you leap over the first ramp and bounce off the
chests, then jump the ramp to the left. Bounce off the chests there and continue
north across some more to the chests at the end. Bounce off of them and and jump
the ramp to the right.

Once you properly land, stop rolling and vomit as desired. (Or you can actually
just keep on going to the end of the path to find a [PIECE OF HEART [42/52],
really, and just make your way back here.) Smash the urns before you to restore
some magic, then go south along the path to the center area. You'll find two
Gossip Stones and a warp tile there. Get east of the warp tile and face east to
see an icy ledge: roll down the path and make the jump at the end, then go
through the door to the next room. You'll find the child from before there: give
him a couple of masks and you'll return outside.


The Moon - Hub Area
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As you can probably gather at this point, speak with the child nearby wearing
the mask of Gyorg's Remains. Hand three masks to him to warp on to the next
bit.


The Moon - Zora Sub-Dungeon
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When you arrive, throw on that Zora Mask and leap into the water to the right.
Let the current shove you through the first tunnel to the left. Follow it and
take the second tunnel on the right side. After doing so, at the next split and
every one thereafter, take the middle and you can find a [PIECE OF HEART
[43/52]]. After, return to the fork after that second right tunnel and go right
from it to reach the end of the path. Give the child a trio of masks and leave.


The Moon - Hub Area
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When you return to the hub area, speak with the lone child near the tree - he's
wearing the mask of Twinmold's Remains. Hand over four of your masks and you'll
be taken into the next dungeon.


The Moon - Maskless Sub-Dungeon
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When you enter, don't put on any masks (which my clever naming clearly
implies): you're intended to simply be Link for this. You know, be yourself.
Begin by going through the door into the next room. Defeat the Dinofols there to
open the door there, then go north into the next room. Go through the door
behind the Gossip Stone to find a Garo Master: beat it as you did before.

After, use the Hookshot to reach the higher-up chest to find a convenient
supply of arrows. Go into the next room with another Gossip Stone and, there,
you'll need to continue into the next room to beat the Iron Knuckle. The chest
that appears in this room will supply you with some Bombchus. After stuffing
your pockets with them, you should see a crack on the wall off to the right: use
a Bombchu to widen that crack, timing it so that the Bombchu passes on the crack
when it explodes. Shoot the revealed eye switch with an arrow to make a ladder
pop up: climb it and head into the next room.

Collect the [PIECE OF HEART [44/53]] here, then glance at the ceiling of the
room. Use another Bombchu to blow open that crack, then blast the frozen eye
switch that appears with a Fire Arrow. Go through the door that opens to meet
the fourth child: give him four more masks and you'll be sent outside.


The Moon - Hub Area
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When you return to the hub area, approach the tree and speak with the child
sitting in front of the tree. Opt to play with him and, on the assumption you
have given away all 20 masks (except the Deku, Goron, and Zora Masks), you'll
receive the [FIERCE DEITY'S MASK], which makes the boss ahead a complete
cakewalk. (As if you'd actually wish to walk in cake. >_>)

After, you'll warp into another room, and, after a scene, we can finally get
this over with!


The Moon - Boss #1: Majora's Mask
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If you have the Fierce Deity's Mask, then you'll be able to easily deal with
this and all further bosses. If you plan on using this particular method to win,
simply put on the mask and start mashing the attack button. In doing so, Link's
sword will begin to shoot out these kinds of pale beams at the enemy (best do it
when targeting) - if you played Zelda I/II on the NES, you know sort of what I
mean. This beam will be piercing and goes through all shields, so the foe is
completely prone to these, even from its semi-invulnerable front in the first
part of the boss sequence. Enjoy that - you just get to mash a button at it.
Kinda anticlimatic, huh...?

Well, that's what I'm here for. While there really isn't an excuse to be
avoiding having all 20 masks, it is still entirely possible you want to fight
without Fierce Deity Link, or simply don't feel like getting all 20.

So, we'll first deal with the boss's offense. ... It's a floating mask in
mid-air. Nothing special: it'll mostly focus on spinning around at sparse
intervals to try and attack you, though the actual dives at you are very
infrequent. Your primary goal (without the Fierce Deity Mask) is to get around
to the back side of the mask and fire a Light Arrow at it: you'll have your best
chance at that when it is simply standing in mid-air.

Once you've smacked it's butt (or whatever) with a couple of Light Arrows, the
masks on the wall will leap off and start floating around. They by themselves
actually won't change the battle too much: they'll shoot balls of energy at you
(which you won't even notice if you just keep moving) and they'll also screw</pre><pre id="faqspan-6">
with your targeting, but nothing serious. Of greater concern is that, at this
point, Majora's Mask will fire the reddish death ray kind of thing: you can tell
it's about to be used when the mask floats in mid-air at a standstill and its
tentacles sort of make it look like those sun emblems from the Stone Temple. If
you simply keep moving off to the side (targeting and moving left or right
works) without changing direction, you should be able to dodge by the laser.
Aside from these minor changes, just keep popping Light Arrows at its back.


The Moon - Boss #2: Majora's Incarnation
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The humanoid form of Majora is a bit more difficult to deal with. Primarily,
it's mostly because of the weird thing it has where it leaves shadows of itself
behind it as it runs: it's distracting, but targeting will more than suffice for
that. Its main offense is to stop on occasion and simply shoot some energy balls
at you: simply keep moving and they won't be a real problem.

If you want to beat it without the Fierce Deity's Mask (which is again just a
swinging fest), begin by popping another Light Arrow at it, and keep popping
them until it falls, which is usually about two Light Arrows. During your
shooting, be sure to begin approaching the boss from the moment the first Arrow
hits: he'll be stunned, but the second stunning period is longer, which is why
we'll go for two. Smack it with your sword a few times until it gets up and
repeat.


The Moon - Boss #3: Majora's Wrath
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Majora's Incarnation will eventually get control of some whip-like tentacles
it'll use as its weapons for the majority of this fight, and it uses them well:
this is where most of your health restoratives will be consumed. You get the
usual expected attacks from a boss like this: namely, a direct whipping attack
and a twirling attack. Nintendo wasn't creative about that. Dodging them is nigh
impossible, I wouldn't even put in the effort: Majora's range is too great to
make that viable. You'd have to be far out of attacking range, after all.

Rather, I recommend actually sticking close. In the earlier portions of the
battle, begin to ram Majora with some of your Light Arrows: any one Light Arrow
will stun him briefly. The moment the first one hits, begin your approach while
targeting, but keep another Arrow nocked and release it about four seconds after
the first hits to get a better stunning period. You can go for three, but Majora
tends to leap away after that, which is no better than if you actually hit him
with your sword, aside from the fact that your sword is the main damaging unit
here with your limited magic supply at this point.

Once stunned and you're on the approach, and you've let loose with that second
Light Arrow if applicable, get up close to Majora and smack him with your sword,
and keep smacking him until he begins to move. (You'll begin to anticipate this
very event.) He'll probably even attempt to leap away, as if you'd hit him with
three Light Arrows. When Majora leaps away, he tends to get far away and really
abuse those whips: even when you get up, you tend to be knocked down, losing
sometimes four to eight hearts in the process before you can even get up. If you
get stuck in such an instance, keep your targeting on and simply keep mashing
the button to which your Bow is equipped, and do NOT stop: you need to stun him
before you end up dying. But, anyhow, if you can time that moment right when you
anticipate Majora's leaping away, you can get a Light Arrow in at just the right
time to stun him and stop him from leaping, and then you can get back to
slicing.

Alternatively, you can simply use that two Light Arrow thing I mentioned before
(again, the stunning is too short to make one Light Arrow very viable unless
you're fairly close to Majora), get in close, smack him once with the sword, and
quickly retreat to the opposite edge of the room and repeat. It's a bit longer
and more taxing on your magic than the previous tactic, but it's also a bit
easier to manage, particularly if you're having trouble anticipating Majora's
movements at this point.

Majora will keep up the same tactic until you ultimately beat this form. After
doing so, congratulate yourself, for you will get to see the ending to The
Legend of Zelda: Majora's Mask 3D. Pat yourself on the back and have a cookie!

*pops a bottle of Chateau Romani*


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                           GOLDEN SKULLTULA HOUSES
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             ~-~ ~-~ ~-~  4.1] Swamp Skulltula House  ~-~ ~-~ ~-~
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                                   '-----'

LOCATION: The Swamp Skulltula house is found in the Southern Swamp region, in
the area north of the Deku Palace on an island. You will need to use a lit Deku
Stick or a Fire Arrow to burn the cobweb impeding your entrance.

RECOMMENDATIONS: The Deku and Goron Masks, some Magic Beans (around five), some
Bottles, and the Hero's How. The Hookshot can be helpful a little, as can having
Bombs/Bombchus. You should be able to have all this by the time you beat the
first or second temple, surely.

REWARDS: Collect all 30 tokens for the Mask of Truth.

WALKTHROUGH: When you enter, begin by killing the Skulltula in the water. Then
look off to the left: destroy the urns there to find one and to smash it. On the
right side of this room, too, there is a pillar, with a Skulltula at its back.
Also along the right side, you can find a hole in the wall, and the same for the
opposite wall: release bugs from a bottle into each hole to reveal some
Skulltulas.

Head into the west room next and bomb the crates along the right side of the
room to find another Skulltula; another can be found in the crates on the
opposite side of the room. Head to the corner of the room next and bomb it to
find a patch of soil: plant a Magic Bean there asnd water it. From the platform,
use the Hero's Bow and shoot down the Skulltula high up on the wall, and ride
the platform for its token.

Head up the ladder nearby next and look to the statue in the middle of the
room: kill the Skulltula on there with the Bow, then use the Hookshot to get the
token, if you have it, or just leap onto the statue. Return up the same ladder
and look around some of the torches: a Skulltula will be behind one.

If you head into the middle room on this floor, you'll find some more pillars,
with a Skulltula behind one. Once you exterminate it, look off to the north and
blast the Skulltula there with an Arrow, then collect its token with the
Hookshot or by using the Deku Mash and the Deku Flowers. After you get it, head
to the right side of the room and empty some bugs from a Bottle into the hole on
the wall to find another Skulltula.

Head next to the east room of this floor and blast down the beehives nearby:
contained in two (I believe it's random) will be a Skulltula, revealed when the
hive falls. Once both are revealed, drop down to the lower half of the room and
kill 'em. Destroy the urns around the room until you find another and kill that
one. Next, head to the sleeping Deku and play the Sonata of Awakening to make it
disappear into the wall: use your sword to cut through the vines there to find a
hidden room with a Skulltula therein. Kill it.

Next, head to the gold Deku Flower and fly up to the higher ledge. Look up the
wall and you should see a Skulltula. If you don't have the Hookshot yet, wait
for the Skulltula to climb within reach so you can grab its token after you kill
it. (With the Hookshot, simply kill it with the Bow and collect the token with
the Hookshot.) From the high ledge again, put on the Deku Mask and drop onto the
giant vase below, then stand on the second vase and pound yourself onto it to
find a Skulltula: ignore it for the moment if it falls down below (likely) and
repeat this with the fourth vase to get another to appear. Kill both of these.

Now, head to the northern room on the upper floor and smack the crystal switch
on the ledge to reveal a ladder. Once revealed, ignore it for the moment and
shoot down the various beehives above: one will have a Skulltula within, so
reveal it, then go down to kill it. Also kill the Skulltula crawling along the
wall and climb the ladder or use the Hookshot to get its token. Finally, also
look around the pillars nearby, as one is hiding a Skulltula on one of its
sides: wait until it's at the bottom of its path and then kill it so you can
grab the token (unless, again, if you have the Hookshot).

Now, kill off the Skulltula crawling along the northern wall with an Arrow. You
can then collect the token with the Hookshot. If you don't have it, climb the
ladder to reach the left ledge and plant a Magic Bean in the dirt, then water
it. Ride the platform to reach the token that way if preferred. Either way,
you'll have to plant that bean and move into the northern room via it.

When in there, blast down the beehives on the ceiling and kill the lone
Skulltula that'll fall from it. Get on ground level and shuffle through the
grass to find a couple of Skulltulas roaming around: kill 'em, just kill 'em
all. (I just don't like spiders.) After, put on the Goron Mask and punch the
tree in the room: you'll find the final three Skulltulas from each smack.


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           ~-~ ~-~ ~-~  4.2] Oceanside Skulltula House  ~-~ ~-~ ~-~
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                                   '-----'

LOCATION: On the Great Bay Coast, there are two houses on the beach. One is the
Fisherman's Hut; the other is the Skulltula House.

RECOMMENDATIONS: You'll pretty much just want the Goron Mask, the Bow with the
Fire Arrows, and the Hookshot for this: you'll be able to get the latter after
clearinig out the Pirates' Fortress in the area. Furthermore, before entering,
play the Song of Time to put the game on the First Day so that you can get
your...

REWARDS: The Giant Wallet (capacity: 500 Rupees) is earned if you have the Adult
Wallet when you complete this, and you must complete this on the First Day. If
you clear it out at any other time, you'll get a simple Red Rupee (value: 20
Rupees). Finally, there's a Piece of Heart to be earned here if you have the
Captain's Hat (earned later on, during the Ikana portion of the storyline) - see
the last paragraph of this section for the details.

WALKTHROUGH: When you enter, get to the top of the incline. Look to the right
and you'll see a Skulltula: though it may seem kinda creepy to think about using
the Hookshot on it (since it usually draws things to you ... icky!), it actually
will kill it. Phew... Collect the token it drops and keep that lesson in mind --
it'll be the primary method by which we'll kill Skulltulas here and collect
their booty. (By which I mean loot, not their actual butt.)

Head to the bottom of the ramp and kill the Skulltula there, then use the
Hookshot to head over the fence. Look up to the top-left corner of the ceiling:
blast the cobweb with a Fire Arrow, and then the Skulltula with the Hookshot and
its respective token as well. Head into the next room.

Nearby, you'll see some stairs: kill the Skulltula on the wall above them, then
look to the right. There's a vase there: roll into the first one to dislodge a
Skulltula, allowing you to kill it. Then head to the corner of the room, where a
vase lies behind a cobweb: burn the latter with a Fire Arrow, then roll into the
former so you can kill that icky spider. If you look straight up after, you
should see a Skulltula crawling along the ceiling: blast it with the Hookshot.

To the west lies a door: burn the cobweb blocking it with a Fire Arrow, then go
through the door. Go to the top-right corner of the room and blast the picture
on the wall with the Hookshot to reveal a Skulltula. EEEK! SPIDER! ... Okay,
fine, last spider joke, I promise. If you look off to the east, you'll find some
bookcases on the wall: pull the middle one away from it, then look into the hole
behind it to find a hidden Skulltula. Then climb onto the bookcase with the
Stalchild upon it and look at the space from this height to the ceiling: you
should easily find a Skulltula crawling along. You know what to do with it.

Now, head to the southwestern portion of the room via the bookcases and you'll
find another Skulltula atop a bookcase making a right-angle: it's hard to miss.
Continue along so that you're across the room from the painting on the west
wall: hit this same painting with the Hookshot to find another Skulltula to
kill. With the bookcase hoppin' done, get on ground level and push the northern
bookcase eastward to reveal a hidden alcove in which two Skulltula lie.

After, return to the previous room and head partly downstairs: if you look at
the ledge between the wall and the ceiling from about halfway down, you should
see a Skulltula crawling around. Kill it, then go along to the door. There will
be a vase near the torch next to it: roll into the vase and a Skulltula will pop
out. Kill that one to, then continue along up to the wall: if you look
carefully, you'll see a hole blocked by some cobwebs. Use a Fire Arrow to remove
them, then use the Hookshot to remove (in a different fashion) the Skulltula in
the hole ... in the log at the bottom of the s-- *bonk*

Once we've dealt with that annoying moron making the terrible spider jokes,
look along the left wall and kill the Skulltula climb up and down the wall: it's
trying in vain to hide behind that mask, but the fact that's moving kinda gives
it away. Kill it, then head left into the next room: you'll need to use some
Fire Arrows to clear out the cobwebs.

In the next room, when you enter, look up and a Skulltula will be hid by some
cobwebs on the ceiling: burn them away with a Fire Arrow, then kill the
Skulltula behind them. After, turn to the right and you'll see some crates: roll
into them and one will pop out a Skulltula. Head to the back of the room next
and kill the Skulltula crawling along the wall. Then head to the west side of
the room and clear out a hole in the wall by rolling into the crates: at the
ceiling of the hole lies another Skulltula. Head now to the southwest corner and
look east and up to find a target to Hookshot onto: do so and destroy the urns
on that ledge to find another Skulltula. Return to the room with the stairs and
leap onto the crates ahead of you in the corner. Go up to the top and kill the
Skulltula within, then head through the door across the stairs to another room.

Within, approach the Stalchildren and their table, then turn around and look
above the door you came in from: you'll find a skulltula up there. Next, roll
into the northwestern vase and kill the Skulltula that pops out from there.
Another Skulltula can be found by hitting the second painting on the west wall
(counting left to right when facing it) with the Hookshot. The final three of
the Skulltulas can be found by putting on the Goron Mask and pounding the table.

Are you done with that? When you return while wearing the Captain's Hat -
obtained during the Ikana Canyon part of the storyline - you can speak with the
Stalchildren around the table. They will speak on how you should shoot the masks
hanging up in this room: shoot the masks per the order the children mention (you
have to speak with them for the whole story). (You technically can do this
without the Captain's Hat, but there are 4^6, or 4,096, different combos in
which the masks can be hit. It's also randomized from playthrough to
playthrough. If you want to do it the exhaustive way, go right ahead, but visit
a psychiatrist at some point for your own sake.) Hitting the masks in the
correct order will net you a nice Piece of Heart - it'll be at the end of the
newly-opened passage!


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                              ENEMIES & MONSTERS
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As with ... well, pretty much any video game, but The Legend of Zelda
especially, you can expect to fight any number of myriad monsters and ferocious,
carnivorous plants. While some of these are pretty easy to take down (like those
cute ol' Chuchus!), others require more work and effort than simply slicing off
their head. Within the course of this section, we will investigate the various
enemies you may fight and how to go about fighting them.

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Armos
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DETAILS: Ah, don't you hate these things? These statues tend to animate quite
suddenly when you approach them. Under ideal circumstances, you'll throw a Bomb
at it from afar, and then quickly get near the enemy to make it active and die
from the explosion, but not so near that you are caught in the explosion.
Alternatively, you can do things the more obvious way: wake one up and place a
Bomb near it, then maneuvering such that it's near the bomb when it all blows
up.

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Bad Bat
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DETAILS: Nothing special: block it with your shield and then retaliate quickly.
If you can see it from afar, take it down with your Hookshot, Bow, or
Boomerang.

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Beamos
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DETAILS: This enemy mostly focuses on blasting a laser beam at you whenever you
get in a certain range of it. You won't be able to counteract the laser, though,
until you get the Mirror Shield, which reflects light (after all, lasers are
simply phased light!). Aside from that, the primary method of winning is by
getting a Bomb near 'em and letting it blow.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Bio Deku Baba
¯¯¯¯¯¯¯¯¯¯¯¯¯
DETAILS: The traditional Deku Baba, hanging upside-down: this one mostly likes
lunging strikes. If you can, take it down with Arrows from afar. Depending on
its height in reference to the ground, you may be able to stun it with the
Boomerang and slice it from close up, or perhaps just block its lunge with your
shield and then strike it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Black Boe
¯¯¯¯¯¯¯¯¯
DETAILS: Nothing much special about these guys, other than how they tend to
attack in hordes. A good charged sword attack should suffice.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Blue Bubble
¯¯¯¯¯¯¯¯¯¯¯
DETAILS: Floating skulls, never pretty: in this case, if this touches you,
you'll be cursed and unable to use your sword! The curse evaporates after some
time, though you should learn the Song of Storms to more readily remove that
curse. In any case, the Blue Bubbles are mostly floating skulls and have little
special to them aside from that: try to keep your distance, attacking with
arrows or at the least don't go in charging madly.

Interestingly, if you opt to attack these with a Light Arorw, you seem to get a
whole Purple Rupee - worth 50 Rupees - for a reward. Sweet.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Blue Chuchu
¯¯¯¯¯¯¯¯¯¯¯
DETAILS: Tatl is pretty apt in her description of this enemy: "it's really just
a blob of water". Like Chuchus throughout the series, they have a very
easy-to-see-coming lunge attack. Other than that, just slice 'em up.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Blue Tektite
¯¯¯¯¯¯¯¯¯¯¯¯
DETAILS: Nothing special here: basically a blue spider. It is somewhat fast and
can jump and bounce around, but it's mostly just to annoy you. You don't have to
approach it in a special way: just smack it with whatever you have available.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Death Armos
¯¯¯¯¯¯¯¯¯¯¯
DETAILS: Imagine the Armos on so many steroids that it actually begins to float.
This Armos's primary method of attack is to float toward you and crush you from
above, but if it misses, it can die. Ideally, you'll sneak near it using the
Stone Mask, then attack it with a Light Arrow and get out of the way of its
lunge before it can hit you, in turn causing its death. Ah, poetic irony.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Deep Python
¯¯¯¯¯¯¯¯¯¯¯
DETAILS: These serpents lie pretty much only in Pinnacle Rock, when you're
trying to rescue Zora Eggs. When you find them in their various alcoves in that
area, which will be underwater while you have the Zora Mask on, you should use
your barrier attack (B+R) twice for the kill.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Deku Baba
¯¯¯¯¯¯¯¯¯
DETAILS: These plants became more prolific as the Zelda series turned to 3D, and
are essentially the Zelda incarnation of Mario's Piranha Plant. The smaller ones
are easy to deal with: block their lunge with your shield (or even just dodge
it) and  then attack it a couple of times to defeat it. The taller version works
much the same way, but is more likely to drop Deku Sticks, and is notable for
that in the instances where it occurs. (Tatl calls 'em "withered".)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Desbreko
¯¯¯¯¯¯¯¯
DETAILS: This isn't much more than the familiar Skullfish you know, but bigger
and a bit stronger. It's more oriented, too, towards pursuit, so staying away is
pretty ideal. You'll want to defeat it from afar using the Hookshot, Bow, or
Zora Link's bubble attack, depending on the situation you're in.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dexihand
¯¯¯¯¯¯¯¯
DETAILS: A Dexihand is basically a dextrous hand: Nintendo is not that creative,
you should know this by now. >_> You'll only really encounter it in the water,
though, and it is pretty much faster than you. You can take it from afar with
your Bow if you see it from the shore, but otherwise you'll need to use Zora
Link's boomerang attack.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dinofols
¯¯¯¯¯¯¯¯
DETAILS: You can pretty much guess how this guy attacks: he uses fire breath and
the sword he's carrying, and they're pretty predictable. It is worth noting
that, if you attack with your sword, you should immediately bring up your shield
as he'll counterattack pretty fast with some fiery breath. Then get in close and
wail on him.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dragonfly
¯¯¯¯¯¯¯¯¯
DETAILS: The Dragonfly has pretty much one attack at its disposal: its electric
tail. It's not too strong, though, just moreso there to annoy you. Ideally,
you'll take it down from afar with your Bow, but you'll otherwise have to bide
your time: just sit there and let it come near you, then strike at it!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Eeno
¯¯¯¯
DETAILS: This slow-moving snowy creature has the archetypical attack of snowy
creatures: snowball fightin'. Block them with your shield, then attack. If you
can, the offense is best taken from afar with Fire Arrows, but otherwise just
get in close and smack it a few times with your sword.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Fire Keese
¯¯¯¯¯¯¯¯¯¯
DETAILS: It's basically just Keese that are on fire, and it's basically an
aesthetic addition more than anything. That said, if you are hit, you will be
lit aflame, which will damage you some over time, which can be annoying. Still,
it's just Keese: they are easily killed with pretty much anything: sword, Bow,
Boomerang, Hookshot, sneezing... You name it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Floormaster
¯¯¯¯¯¯¯¯¯¯¯
DETAILS: The Floormaster may make you think of the Wallmaster first off, but
don't: it's actually more threatening. Whereas the Wallmaster would just return
you to the entrance, this one will ram you, and that'll take off a big chunk of
your health. Your first encounters with it will be concerned with attacking it
carefully, mostly staying on the defense until you block an attack, and the
striking immediately after. Once it is split up, you'll need to kill off each of
the three smaller pieces that result before they come together again and undo
your work.

Later on in the game, you will get the Mirror Shield. You can - and should - use
that as an alternative weapon from a distance. You can reflect light at the
Floormaster and it'll still be damaged.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Freezard
¯¯¯¯¯¯¯¯
DETAILS: The Freezard is what you'd expect: it's an icy statue. It will actually
blow icy breath in specific directions, which makes it very predictable and easy
to kill off, whatever the means.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Garo
¯¯¯¯
DETAILS: You won't find this enemy too often unless you throw on the Garo's Mask
in Ikana. These masked ninjas mostly focus on creating a ring of fire around you
when you see it, forcing you into the fight. For the most part, just stay on the
defense by blocking its strikes and then strike back just after a block. If you
have arrows and are willing to consume them, that can help you keep some
distance.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Giant Bee
¯¯¯¯¯¯¯¯¯
DETAILS: It's a giant bee, really. Bees mostly will tackle you or sting you in
this game, neither of which are appealing: still, you can easily take them down
by staying defense and striking when the enemy is not striking. It's pretty
simple and straightforward.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Gibdo
¯¯¯¯¯
DETAILS: First and foremost, try to stay away from this (not like "I'm not going
to fight this", more like fighting at a distance): if it sees you, you'll be
frozen in place briefly. It'll then leap on you and attack. Instead, the moment
you see it, back off a little and blast it with Fire Arrows.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Golden Skulltula
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
DETAILS: These are smaller, golden versions of the traditional massive Skulltula
you see. They serve pretty much one purpose, and that's in the Golden Skulltula
Houses of the game, for which we have a section: if you kill all 30 Golden
Skulltulas in those houses and collect the tokens they all drop, you get some
kind of reward. Golden Skulltulas don't have a real offensive, but prefer to
hide in arbitrary manners: once found, they are easily killed with most
anything.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Green Chuchu
¯¯¯¯¯¯¯¯¯¯¯¯
DETAILS: As with Chuchus in general throughout the series, this Chuchu is just
sword bait. Deal with whatever lunge attacks it may dole out by blocking (you
can tell when it's going to happen when they wiggle in place), and then slicing
'em up.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Guay
¯¯¯¯
DETAILS: This raven is pretty annoying, mostly because you won't easily fight it
with your sword. You'll mostly have to target it and wait for it to fly down to
strike, and time your attack properly. It takes a bit of practice, really.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Hiploop
¯¯¯¯¯¯¯
DETAILS: Hiploops are pretty annoying. Firstly, if you find it wearing a mask,
rip it off with the Hookshot: the mask doesn't change much, but you need to
remove it anyways. You'll want to at least approach them wearing the Stone Mask,
usually: if they see you, they'll charge at you, often knocking you from
whatever precipice they somehow reside near. Convenient. >_> If you don't have
the Stone Mask, you'll need to be very careful: if you see it and it looks at
you, quickly turn away. Aside from that, the primary method to kill it is simply
with any kind of projectile: you'll most frequently peruse some kind of mask's
projectile attack or the Bow.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ice Keese
¯¯¯¯¯¯¯¯¯
DETAILS: This Keese is less obvious to spot out than the Fire Keese: keep an eye
out for the blue aura around it. That signified that, if it touches you, you'll
be left frozen and prone for a few moments. Still, it's Keese, you know? Pretty
much anything kills it, though taking these down from afar with the Hookshot,
Bow, or Boomerang will be best.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Iron Knuckle
¯¯¯¯¯¯¯¯¯¯¯¯
DETAILS: One of the main benefits you'll find in this fight is that, while it is
pretty big and armoed and wields an ax (how cliché), is that it's pretty slow.
The Bunny Hood can be somewhat helpful when fighting this to magnify that
advantage. The primary goal of the fight is to simply get behind the beast and
attack its weak backside: this is particularly easy to do just after it
attacks.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Keese
¯¯¯¯¯
DETAILS: Keese are pretty much the Magikarp of the Zelda series: they're there
and do get a bit harder to beat later, but are just pathetic excuses for enemies
in general as pretty much anything would kill it. If you have trouble with these
things, take 'em from afar with some kind of projectile: in the heat of battle,
charged attacks or the Boomerang work well.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Leever
¯¯¯¯¯¯
DETAILS: You'll find these fast-moving greenish things in sandy places. When it
appears, it's best to back off a bit and simply use some kind of projectile
attack, or at least time your sword attack on its approach so that you hit it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Like Like
¯¯¯¯¯¯¯¯¯
DETAILS: Do you like like the Like Like? They like like sucking you up and
taking your equipment and stuff: while you don't strictly have to defeat them
and get that stuff back, it is *STRONGLY* recommended you do. (It's mostly your
shield you'll find taken.) Still, defeating it is pretty simple: get in close
and smack it a few times, then back off when it looks like it's about to attempt
to swallow you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mad Scrub
¯¯¯¯¯¯¯¯¯
DETAILS: It's basically a mad patch of grass - still, even weeds can be
annoying. This one will mostly spit seeds at you to hurt you. It's predictable
when they do that since that's about the only time they're aboveground, so just
pull up your shield when they pop out. You can either attack from a distance
with arrows, or get in close and use the sword, whichever is more convenient.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mini Baba
¯¯¯¯¯¯¯¯¯
DETAILS: A Deku Baba that's pretty small, nothing special. They retain their
proximity-triggered lunge attack: block it and then smack it with your sword.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Nejiron
¯¯¯¯¯¯¯
DETAILS: This enemy has a rather explosive temper. It won't do anything to you,
but if you do something to it (like, say, smack it with your sword, which it
finds offensive for some odd reason), it'll blow up in your face! You can
detonate these fellows from a distance with the Bow or Bombchus, or just bypass
them altogether via the Stone Mask and save yourself some ammo.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Octorok
¯¯¯¯¯¯¯
DETAILS: The Octorok is as old as the Zelda series is, though they look a lot
different these days. This guy plays true to the role of popping out of water
and shooting rocks at you. Block the rocks and move on: for the most part, you
can just get by these guys. You can take them down with your Bow when you find
them, though. In a few areas, you'll even use the Ice Arrows to freeze them and
turn them into floating ice floes.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Pea Hat
¯¯¯¯¯¯¯
DETAILS: The Pea Hat is basically a plant that flies with its propellers. You'll
want to stay on the defensive around it, waiting until it gets close and then
you can smack the roots of it to hurt it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Pea Hat Larva
¯¯¯¯¯¯¯¯¯¯¯¯¯
DETAILS: Peat Hat Larvae tend to appear whenever you attack a Pea Hat before
it's gone airborne. (In other words, don't do that.) Still, they're pretty easy
to defeat: block it if needed and cut 'em up, nothing special.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Poe
¯¯¯
DETAILS: This ghost mostly is the Zelda series's variation on the Boo from the
Mario series: they do not like you targeting them, so don't bother. Still, you
can simply look at it without targeting, though I don't really get the
difference. In any case, just smack it with some arrows or your sword.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Real Bombchu
¯¯¯¯¯¯¯¯¯¯¯¯
DETAILS: A mouse with an explosive on it. Excellent. These guys are the most
suicidal enemies in the game, literally killing themselves when they get close
enough to you, but they intend to take you with them. If you can, just stay the
heck away from them:  if need be, though, smack them with an arrow.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Red Bubble
¯¯¯¯¯¯¯¯¯¯
DETAILS: This red floating skull resembles its Blue counterpart, but is much
less of a threat. To beat it, simply block its attack and it'll lose that
reddish aura around it, then you can just smack the skull.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Red Chuchu
¯¯¯¯¯¯¯¯¯¯
DETAILS: Tatl is fairly apt in her description of the Chuchu: "It's nothing
really to be afraid of". The Chuchus are the punching bags of the Zelda series.
They will mostly have a single lunge that is easy to see coming, so just block
it if the need arises, though you usually are able to slice it to oblivion
before we get to that point.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

ReDead
¯¯¯¯¯¯
DETAILS: The ReDead functions much like the earlier-fought Gibdo. Like the
Gibdo, you'll be paralyzed if caught in its gaze, at which point is comes up you
and munches on you. You should dodge around it with the Gibdo Mask or the
Captain's Hat; if forced to fight, keep things to a distance with arrows.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Shell Blade
¯¯¯¯¯¯¯¯¯¯¯
DETAILS: This shellfish enemy is pretty annoying: you can't really affect it
unless you attack its innards. Guess when its inside opens up? When you're
close? And what happens when you're close? It attacks. The ideal way for you to
attack is to get an arrow nocked before you approach, approach while holding the
arrow, and release the moment the thing opens.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Skullfish
¯¯¯¯¯¯¯¯¯
DETAILS: This skeletal fish is quite literally the Magikarp of enemies in this
game, though it's marginally more effective, so I guess it's better described as
the Keese of the water. It more or less just attacks by ramming you predictably.
Since you'll find it underwater, just have Zora Link smack it or use his
boomeranging attack.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Skulltula
¯¯¯¯¯¯¯¯¯
DETAILS: Skulltulas are spiders, albeit pretty big ones. Okay, really big.
Massive. Gargantuan. But still, they're spiders, to some degree. Unlike
traditional spiders, the Skulltula is vulnerable on its underside, where its
body is quite soft. As most Skulltulas will come from above, you can simply wait
for it to come down and, when it does, wait a bit longer to see that underside.
Smack it with some kind of attack to hurt it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Snapper
¯¯¯¯¯¯¯
DETAILS: This turtle like enemy is basically a snapping turtle: it'll attack if
you near its mouth especially. It's easily killed by hitting it with a Bomb or
the Blast Mask, which will flip it over, allowing you to attack it with your
sword.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Stalchild
¯¯¯¯¯¯¯¯¯
DETAILS: These skeletal enemies fall pretty easily to pretty much any attack you
can throw, nothing really to worry over.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Takkuri
¯¯¯¯¯¯¯
DETAILS: It's basically just a big bird, though the Takkuri is a thieving bird,
diving in to steal money and equipment from you. Ideally, you'll take it down by
timing your sword attacks as it swoops down, though you can also use your Bow
without targeting (it moves a little fast for that) and simply time the release
of the string to smack the feathery beast. It'll take a while, though, since it
is a big bird.

For the record, you can avoid him with the Stone Mask. ;) That said, late in
the game when you have the Light Arrows, killing these can be worth the effort,
yielding up to 200 Rupees from some Light Arrows.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Wallmaster
¯¯¯¯¯¯¯¯¯¯
DETAILS: Wallmasters are a bit like Floormasters, but more annoying.
(Floormasters have functionality, these guys just irritate the crap out of you.)
When you see their shadow on the wall or the roof (kind of like a dark hole that
is actually sucking arbitrary black lines in), be very careful on your approach.
If the Wallmaster grabs you for even a brief time, you'll be deposited at the
dungeon entrance, though you'll have no loss of health unlike later games like
Wind Waker.

When the Wallmaster appears, quickly strike it as it lands: usually, it will
dangle its hand right in front of your face, so it's easy to hear and react if
your console's sound is on. After you strike it, just keep hitting it!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

White Boe
¯¯¯¯¯¯¯¯¯
DETAILS: The White Boe is an icier version of the Black Boes you normally find
in the snowy parts of the game. Like its Black counterparts, the White Boes like
to strike in groups, so charged attacks work pretty well. If you have to attack
from a distance, it is best hit with a Fire Arrow since it's an icy enemy.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

White Wolfos
¯¯¯¯¯¯¯¯¯¯¯¯
DETAILS: The lupine foe is essentially just a white wolf, and attacks as such,
loving to lunge and slash at you. They tend to be pretty defensive when not
attacking, making most direct attacks pointless - the best way to attack is
simply by timing the swing of your sword during its own strike so that you hit
it. The best defense is a great offense!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Wolfos
¯¯¯¯¯¯
DETAILS: The Wolfos is ... well, it's a wolf. Clever naming, eh? It mostly likes
to lunge and slice, and won't be easily hurt if it's not attacking. It's best to
attack when it's in the middle of its lunge, attacking with your sword as it is
about to hit you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Yellow Chuchu
¯¯¯¯¯¯¯¯¯¯¯¯¯
DETAILS: Chuchus are ... well, they're basically jelly that likes to lunge at
you. As with all Chuchus, this lunge is predictable and indicated by its
wiggling around: you can easily block that. Simply slice it up and move on. It
is worth noting that these often carry Arrows around as rewards for when you
kill 'em, so it's worth killing, if just to save some money.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



________________________________________________________________________________
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                          ITEMS & EQUIPMENT LISTINGS
____________________________________[sx600]_____________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
               ~-~ ~-~ ~-~  6.1] Inventory Items  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx601.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'

BOMB: The Bomb is simply that, a bomb. These are in quantities limited by that
     of your Bomb Bag, and you cannot carry them without one. These can be
     used in various ways: you'll mostly use them to solve puzzles by blowing
     open walls, but some enemies are best beaten by Bomb, like the Beamos.

BOMBCHU: A Bombchu is a remote-controlled contraption that mimicks the Real
        Bombchus you can find as foes in the game. These allow you to send a
        Bomb off in the distance without nearly as much risk from blowing
        yourself up; they're also easier to control and can even climb walls!
        For the most part, however, they'll only move in straight lines and
        are only used for a few puzzles.

BOTTLE: A staple of the 3D Legend of Zelda games, the Bottle is a container.
       Bottles can hold any number of things: you'll normally use them for
       potions and Fairies, but some quests and puzzles require you to capture
       something and throw it in there. (You do so by attempting to use an
       Empty Bottle in the field.) Section 6.3 discusses the various contents
       a Bottle can contain. There are six total Bottles you can find in this
       game:

          • SOUTHERN SWAMP: In this area, visit the Magic Hags' Potion Shop
                            when you find Koume in the Woods of Mystery.
                            Kotake will give you this bottle and some Red
                            Potion.

          • SNOWHEAD: Simply win the race at the Goron Racetrack. The Bottle
                      you get will contain some Gold Dust, which you can
                      bring to the blacksmith to make the Gilded Sword!

          • ROMANI RANCH: During the First Night, visit the ranch and rescue
                          the ranch from the alien invasion; the Bottle comes
                          with some Milk inside. Details are discussed better
                          in Section 3.4.1.

          • CLOCK TOWN: On the Final Night, after you've gotten the Romani
                        Mask, go to the Milk Bar, Latte when it opens at
                        10:00 PM. Speak with Madame Aroma and give her the
                        Special Letter to Mama, which is obtained during the
                        trading sequence between Kafei and Anju discussed
                        best in Section 3.5.2.

          • CLOCK TOWN: First, you need the Troupe Leader's Mask; once you
                        get it, go to the last room in the upper part of the
                        Stock Pot Inn between 8:00 AM and 12:00 PM on Day 2.
                        Speak with the Gorman brother while wearing the mask
                        and you can opt to help him get some milk. Go to the
                        Gorman Track after noon of that day and you can
                        speak with the fence-side brother to obtain a Bottle
                        of Mystery Milk. Bring it to the Clock Tower brother
                        in two minutes to be able to keep the emptied Bottle.

          • ZORA CAPE: When you arrive, you can see a huge waterfall off to
                       the east. Use the Hookshot to get on the ledges and go
                       up to the top. There, you can head to the Waterfall
                       Rapids and race a beaver. Win once for a Piece of Heart
                       and twice for an Empty Bottle.

          • IKANA GRAVEYARD: On the Final Night, put on the Captain's Hat and
                             approach the Stalchildren. Have them open the
                             nearby grave. Take Dampe along through the mini
                             dungeon (Section 3.5.1) to get the Bottle.

DEKU NUT: The Deku Nut is mostly caused to induce an odd flash of light. This
         light will daze nearby enemies, allowing you to make a clean getaway.
         It's pretty useless, though, since you shouldn't be dodging by most
         enemies.

DEKU STICK: It's ... well, it's a stick. You can use this as a melee weapon,
           but it's not particularly strong, and will break within a mere few
           uses. Their primary function lies in the early game, to use as a
           mediator for flames and lighting torches or cobwebs or whatever.
           You often get these from Deku Baba-type foes. By the by, if you
           have a burning Deku Stick, if you put it back in your inventory
           you'll still have the stick, but unused.

FIRE ARROW: An arrow that has been lit aflame. This will consume 2 MP of your
           magic gauge: 2 MP is 1/12 of the normal gauge and 1/24 of the
           boosted gauge. Fire Arrows can be useful in attacking certain icy
           or flammable foes, and also can be used to light torches, burn down
           stuff, and so on and so forth. You'll earn this as you play the
           game, in the Snowhead Temple.

HERO'S BOW: The Hero's Bow is just that, a Bow. When equipped, you can use it
           shoot arrows: there are simple, plain arrows that don't consume
           any magic power, but the Fire, Ice, and Light Arrows you'll get as
           you progress in the game do. This will become increasingly useful
           for both combat and solving puzzles, so be sure to keep a lot of
           arrows!

HOOKSHOT: The Hookshot is best described as a mechanical grappling hook: you
         can use it to bring objects (like Rupees or dropped items) to you,
         or use it to bring yourself to some kind of target. You'll drop down
         to the floor below after you bring yourself somewhere, though, so
         don't try going into any holes!

ICE ARROW: The Ice Arrow is an arrow you can fire which costs 2 MP. (2 MP is
          1/12 of the normal magic gauge, and 1/24 of the boosted gauge.) When
          found in the Great Bay Temple, you'll quickly get an idea of its
          primary use: to freeze enemies and in turn transform them into
          floating ice floes in the water that you can leap across. That's
          the only real use you'll get out of this, sadly.

LENS OF TRUTH: This lens that you get early in the game will allow you to see
              hidden objects (such as platforms, chests, and even people),
              though be quick about it since your magic will be consumed.

LIGHT ARROW: The Light Arrow is the final of the elemental arrows you can get
            in the game, earned in the Stone Temple, and it is the strongest
            of them all. These arrows, as a result, consume 4 MP, which is
            1/6 of the normal magic gauge and 1/12 of the full gauge. Aside
            from its numerous combat uses, it is also used to solve a number
            of puzzles, particularly in the Stone Temple.

MAGIC BEAN: Whenever you find a patch of soft soil, you can plant a Magic Bean
           there and water it with Spring Water or the Song of Storms to make
           a platform appear there, which allows you to reach new areas. There
           are many in Termina, so be sure to buy them up: the beans can be
           bought from a man in the Deku Palace for 10 Rupees each.

OCARINA OF TIME: A remnant of Link's travels from The Legend of Zelda: Ocarina
                of Time, the Ocarina of Time allows Link to play songs that he
                has learned: these songs can do a number of things, including
                manipulating time and the local climate, and even allowing
                him to alter the mental state of others nearby. You can see a
                full list of the songs Link can play in Section 10.

PICTOGRAPH BOX: The Pictograph Box is a camera that allows you to take photos
               of stuff. There are a niche few uses for quests, but generally
               it's just there to take a cool pic or something. It can hold
               one picture.

POWDER KEG: A large bomb so heavy that only the Gorons can lift it ... or Link
           wearing the Goron Mask. It is obviously more damaging and more
           ranged than the standard Bomb/Bombchu. It is still so heavy,
           however, that you can only keep one in your inventory at any given
           time. They can be bought from the Goron Village after clearing the
           boulder in front of the Goron Racetrack.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
              ~-~ ~-~ ~-~  6.2] Swords & Shields ~-~ ~-~ ~-~
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                                   '-----'</pre><pre id="faqspan-7">
We'll cover the shields first in this section: data on swords will follow,
beginning with the statistical chaart.

HERO'S SHIELD: The shield Link wields at the beginning of the game, reminiscent
              of the Hylian Shield Link can have at the end of The Legend of
              Zelda: Ocarina of Time. It serves a basic blocking aid from
              most physical attacks except those of extreme power (like from
              bosses) or more magical/elemental attacks like fire or lasers.

MIRROR SHIELD: This shield, obtained late in the game, serves much the same
              purpose as the Hero's Shield, with one special function: it
              can reflect and focus light, used in a number of puzzles and
              even in some combat situations!


       _______________________________________________________________
      |               |          Strength As Compared To...           |
      |     Sword     |----------.---------.----------.---------------|
      |               |  Kokiri  |  Razor  |  Gilded  |  Great Fairy  |
      |               |  Sword   |  Sword  |  Sword   |  Sword        |
      |---------------+----------+---------+----------+---------------|
      |  Kokiri       |  -       |  50%    |  33%     |  25%          |
      |  Sword        |          |         |          |               |
      |---------------+----------+---------+----------+---------------|
      |  Razor        |  200%    |  -      |  67%     |  50%          |
      |  Sword        |          |         |          |               |
      |---------------+----------+---------+----------+---------------|
      |  Gilded       |  300%    |  150%   |  -       |  75%          |
      |  Sword        |          |         |          |               |
      |---------------+----------+---------+----------+---------------|
      |  Great Fairy  |  400%    |  200%   |  133%    |  -            |
      |  Sword        |          |         |          |               |
      |_______________|__________|_________|__________|_______________|

FIERCE DIETY LINK'S SWORD: While encoded into the game, you will not be able
                          to manually equip this sword without cheating. It
                          is used only while the Fierce Diety Mask is active.
                          It is seemingly of the same strength as the Great
                          Fairy Sword, but with one special feature: it can
                          shoot waves of energy at the target when swung!
                          These waves pierce all shields and deal damage as
                          if you struck the foe yourself.

GILDED SWORD: This second-best sword of the game is obtained when you give the
             Gold Dust (won from the Goron Racetrack races) to the smith in
             the Mountain Village. You must also have forged the Razor Sword
             to get this. Unlike the Razor Sword, however, this transformation
             is permanent, so be ready to utilize this: you'll be using this
             sword for most of the latter half of the game!

GREAT FAIRY'S SWORD: This is the strongest sword you can consistently use,
                    earned from the Ikana Canyon's Great Fairy after saving
                    all 15 Stray Fairies from the Stone Temple. However, you
                    must equip it like you would a Bow or other such item:
                    this may seem an inconvenience, but it allows you to
                    ignore the curse of the Blue Bubble with this sword!
                    However, you cannot use your shield simultaneously with
                    this sword, so be careful in battle.

KOKIRI SWORD: The initial sword you'll receive during the course of the game.
             It is the weakest of them all, but can be sharped into the Razor
             Sword via a blacksmith.

RAZOR SWORD: The second-weakest sword, obtained by sharpening your Kokiri Sword
            at the Mountain Village's smithy. The transformation is temporal,
            however, lasting for only as long as 100 uses of the sword; it
            also goes away when you save.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
           ~-~ ~-~ ~-~  6.3] Possible Bottle Contents  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx603.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'

BIG POE: If you capture a Big Poe in a bottle, it's best to offer it to someone
        and sell it.

BLUE POTION: Can be bought from the Business Deku Scrub in Ikana for 100 Rupees
            per bottle. Fully restores your health as well as your magic.
            You can also buy it from the potion shop if you bring the proper
            mushroom.

BUGS: These can be released into holes or given to people to solve puzzles.

CHATEAU ROMANI: You can buy this from the Milk Bar, Latte in Clock Town for
               200 Rupees. This makes it so that your magic gauge is full,
               and also will not deplete throughout the course of the game
               until you use the Song of Time!

DEKU PRINCESS: Merely used to further the plot in the game.

FAIRY: You can often find these in Great Fairy Fountains, and rarely from
      destroying things in the field. They'll fully restore your health if
      used outright; however, if you're killed, the Fairy more importantly
      will auto-revive you, with full health.

FISH: It's ... well, a fish. It's mostly used to solve a few puzzles in the
     game. It can notably be used to fill up an aquarium in the Marine
     Research Lab of the Great Bay to get a Piece of Heart.

GOLD DUST: Bring this to the blacksmith in the Mountain Village to be able
          to forge the Gilded Sword.

GREEN POTION: Can be bought in many places. Fully restores your magic gauge.

MAGICAL MUSHROOM: This will allow you to create the Blue Potion at the
                 potions shop.

HOT SPRING WATER: You can use this to melt ice and solve a few requests.
                 It turns into basic Spring Water if not used within 60
                 seconds of obtaining it.

MILK: Milk is usually obtained from the Milk Bar, Latte in Clock Town for 20
     Rupees per bottle. It can be used twice and heals five hearts each time.

POE: If you somehow capture the spirit of a Poe in a bottle, you can use
    it. It may recover you or hurt you: it's a crapshoot!

RED POTION: Can be bought in many places. Fully restores your health.

SEA HORSE: Merely used to further the plot in the game.

SPRING WATER: It's basically just water. Its primary function is to water Magic
             Beans and induce their growth, but it's also used in some puzzles
             in the game.

ZORA EGG: Merely used to further the plot in the game.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ~-~ ~-~ ~-~  6.4] Quest Items' Locations & Functions  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx604.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'

The Quest Items are used in varying ways and for varying purposes, but their
primary function is implied by their very name: you use them to solve
sidequests!

• Land Title Deed: You can obtain this from the Deku Scrub in South Clock Town
                   by giving it the Moon's Tear. This can be given to the Scrub
                   in the Southern Swamp for the Swamp Title Deed and the
                   ability to use its Flower (let's you get a Heart Piece). If
                   you go into the Stock Pot Inn's bathrooms after midnight,
                   you can also give this to a random hand in the toilet (!?)
                   for a Heart Piece.

• Letter to Kafei: Once you've obtained the Room Key, go to the rooftop of
                   the Stock Pot Inn at 11:00 PM or so. Go through the door and
                   meet with Anju in the kitchen, and you can obtain this to
                   mail. Once you mail it, go to the Laundry Pool around 3:00
                   PM and you'll be able to chase down Kafei for the Pendant of
                   Memories.

• Moon's Tear: Early in the game, as you deal with the quest in Clock Town
               regarding the Bombers, you'll see this fall to the ground from
               the astronomy tower. Go outside and collect it; you can trade it
               to the Deku Scrub in South Clock Town for its Land Title Deed,
               as well as the Deku Flower that'll let you reach a Heart Piece.

• Mountain Title Deed: Obtained by giving the Swamp Title Deed to the Deku
                       Scrub in the Goron Village. This can be traded to the
                       Scrub in Zora Hall for the Ocean Title Deed and access
                       to another Deku Flower that lets you up to a Heart
                       Piece.

• Ocean Title Deed: Obtained by giving the Mountain Title Deed to the Deku
                    Scrub in Ikana, just outside Sakon's Hideout. By giving it
                    over, you can obtain 200 Rupees and access to a Deku
                    Flower that lets you reach a Heart Piece across the river.

• Pendant of Memories: This can be obtained once you've earned the Letter to
                       Kafei, mailed it, and then chased Kafei down around 3:00
                       PM. Once you get this, bring to Anju: once you do, head
                       to the Final Day at 1:00 PM. Speak with the Curiosity
                       Shop owner and you'll get the Keaton Mask, plus a
                       Special Letter to Mama.

• Room Key: Once you get Kafei's Mask, go to the Stock Pin Inn between 2:00 PM
            and 4:00 PM. Speak with Anju while wearing the Goron Mask and tell
            her you have a reservation to obtain the Room Key. This can be used
            later: at 11:30 PM, head to the Stock Pot Inn roof via Deku Flower
            and enter and descend to the kitchen. Meet with Anju and you can
            opt to help her mail the Letter to Kafei.

• Special Letter to Mama: Obtained after the events concerning the Pendant of
                          Memories. Once earned, bring it to Sakon's Hideout
                          in Ikana and meet with Kafei there. You two will
                          conspire to enter and steal the Sun's Mask, netting
                          you the Couple's Mask later you go to the Stock Pot
                          Inn at 4:00 AM on the Final Night.

• Swamp Title Deed: Bring the Land Title Deed to the Deku Scrub in the Southern
                    Swamp, near the Tourist Center, for this. You can bring it
                    to the Scrub in the Goron Village to obtain the Mountain
                    Title Deed. You can also use its Deku Flower to reach a
                    nearby Heart Piece.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
             ~-~ ~-~ ~-~  6.5] Miscellaneous Items  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx605.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'

ARROW QUIVERS: You can have three different arrow quivers, each of which hold
              different amounts of arrows. You can utilize the Upgrades
              section to figure out how to get each. There is the basic
              quiver, a Large Quiver, and a Largest Quiver, each increasing
              the number of arrows you may hold from 30 to 40 to 50.

BOMB BAGS: Much like the arrow quivers, you can have three bags in which to
          hold Bombs, each of which increases the number of Bombs you may
          hold, going from the Bomb Bag to the Big Bomb Bag to the Biggest
          Bomb Bag. Again, use the Upgrades section to find out how to get
          them. Your stocking capacity can increment from 20 to 30 to 40.

BOMBERS' NOTEBOOK: This notebook is used to hold information on a number of
                  things regarding the people you meet in your journey. It can
                  hold up to 20 people. You'll get this after entering the
                  Bombers' Hideout.

GOHT'S REMAINS: Earned from beating the boss of the Snowhead Temple. Its
               functions are plot-motivated only.

HEART CONTAINER: An item which expands your maximum health by one and also
                fully restores your health upon receiving it. There are four
                earned from beating the main bosses of the game, and 13 more
                can be earned from collecting Pieces of Heart.

GYORG'S REMAINS: Earned from beating the boss of the Great Bay Temple. Its
                functions are plot-motivated only.

ODOLWA'S REMAINS: Earned from beating the boss of the Woodfall Temple. Its
                 functions are plot-motivated only.

PIECE OF HEART: There are 52 Pieces of Heart in The Legend of Zelda: Majora's
               Mask 3D, each of which will allow you to get one step closer
               to completing a Heart Container and thereby expand your max
               health by one heart. It takes four Pieces of Heart to form one
               Heart Container, meaning that you can gain 13 extra hearts from
               just Heart Pieces alone.

RUPEES: Rupees are the primary form of money in the universe of The Legend of
       Zelda. There are several varieties: Green (worth 1), Blue (worth 5),
       Yellow (worth 10), Red (worth 20), Purple (worth 50), and Silver
       (worth 100).

RUPEE WALLETS: The containers into which Rupees are placed for Link's own
              perusal. There are three kinds: the one you start with, the Adult
              Wallet (200 Rupee max), and the Giant Wallet (500 Rupee max). You
              can upgrade them via the means mentioned in the Upgrades section.

TWINMOLD'S REMAINS: Earned from beating the boss of the Stone Tower Temple. Its
                   functions are plot-motivated only.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
              ~-~ ~-~ ~-~  6.6] Deleted/Beta Items  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx606.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'

As with any game during development, a number of ideas are scrapped and deleted,
sometimes so late or so shoddily as to leave remnants in the game. Sometimes,
they're simply made unobtainable without cheating, even, just leaving the things
there to waste room. While none of the items here can be obtained without
cheating in some fashion (and, for that matter, were also encoded in the N64
version of the game and not obtainable there, either), I figured I'd list them
here, if just to pique someone's curiosity. For the record, these rely on the
U.S. release of the game: weird things happened in localization between the
Japan and U.S. releases that got left in the 3DS release due to the use of the
U.S. game to create Majora's Mask 3D. Most of these wouldn't seem nearly so
strange from the Japanese release's viewpoint.

For the record, most of these items will, if seen, actually have their names
written in Japanese. (Basically all but the Blue Fire.) The notation for the
romanization of Japanese to English indicates that capitalized letters represent
katakana and the rest kanji or hiragana.

BLUE FIRE: Some kind of thing that can be held in a bottle. No known function.

HAIRARUPIjou: It's some arbitrary leftover from the Japanese release (even
             written in Japanese) with no known function. It seems like it may
             have been some kind of fish, and perhaps a beta for the Fish item,
             but scrapped pre-release. Can be sold for 50 Rupees, though.

OPAPAnoDORINKE: Again, another Japan-only item that got into the game. =/ There
               isn't even an actual sprite programmed in for whatever the item
               is meant to look like. It has the same function as a Red Potion.

RONGEFASHIKU: It has the same image as the slingshot from Ocarina of Time. Of
             course, this is based on the JP one. If used in the field, it acts
             as the Pictograph Box will. It seems the slingshot was intended to
             be used at some point, but later had its functions delegated to
             the Deku Mask.

tokinoHOCHINKO: The Hookshot for the Japanese game made it over to the U.S. one.
               However, it looks different, likely based on Ocarina of Time.
               Despite this, it acts just as the regular Hookshot would.
               Likely a leftover from trying to use Ocarina of Time sprites
               for Majora's Mask.

tokinoOCARINA: The Japanese Ocarina of Time. (Used to the Japanese yet?) Acts as
              the Pictograph Box if used in the field. Likely a leftover from
              trying to use Ocarina of Time sprites for Majora's Mask.

yoichinoMEDARU: The Bow from the Japanese Ocarina of Time. Functions as the
               real Bow would when used. Likely a leftover from trying to use
               Ocarina of Time sprites for Majora's Mask.


________________________________________________________________________________
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                              MASKS & LOCATIONS
____________________________________[sx700]_____________________________________
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As is somewhat hinted by the game's very title, masks are a very important part
of the gameplay of Majora's Mask 3D. In this game, you will use masks a lot just
for the sake of solving puzzles, often to the point of them being required. Many
of the masks are, however, optional, but they have the key function of allowing
you to obtain "that" mask that lets the final boss become laughably easy. Aside
from that, you can also use a number of masks in a number of sidequests for the
purposes of obtaining all sorts of things - Pieces of Heart, anyone?

Below, we will list - alphabetically - all of the masks in the game, their
primary function, and how to obtain them.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
           ~-~ ~-~ ~-~  7.1] Non-Transformation Masks  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx701.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
All-Night Mask
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• How to Get: When you go to North Clock Town during the First Night, wait
              around until you see a woman get robbed. Chase the robber down
              and take back her valuables. Then head to the Final Night next
              at 10:00 PM. When the shop opens, you can pay 500 Rupees for the
              All-Night Mask.

• Functions: This prevents you from falling asleep. In particular, this is
             useful when listening to Anju's grandmother's stories in the Stock
             Pot Inn. You can tell her "On the evening of the festival" to her
             two-hour-long story and "I dunno" to her all-night story to get
             one Piece of Heart from each event.


Blast Mask
¯¯¯¯¯¯¯¯¯¯
• How to Get: When you go to North Clock Town around midnight on the First
              Night, you'll see a woman get robbed. Help her out and you'll
              get this mask.

• Functions: Press B and you can explode a Bomb on your face. (You ain't gonna
             look too pretty after that!) Press B and the bomb will explode to
             cause damage to yourself, but it otherwise is essentially like a
             Bomb: it can hurt enemies and blow open cracked walls and destroy
             boulders.


Bremen Mask
¯¯¯¯¯¯¯¯¯¯¯
• How to Get: In the Laundry Pool area of Clock Town, speak with the musician
              between 12:00 AM and 6:00 AM on either the First or Second Day.

• Functions: When you press B, you'll march in place when playing the Ocarina.
             Animals nearby will follow you around if you walk around, too.
             This has primary usage in obtaining the Bunny Hood...


Bunny Hood
¯¯¯¯¯¯¯¯¯¯
• How to Get: Speak with Grog in the Romani Ranch's Cucco Shack and you can
              help turn his 10 chicks into Cuccos - to do so, march around the
              field with them in tow while you wear the Bremen Mask.

• Functions: You'll move much faster than normal! (Come on, Smash players, you
             knew that!) Aside from its usage in traveling, it can alos be used
             when follow the postman in Clock Town: when you follow him to the
             post office at 3:00 PM, you can play a minigame where you stop the
             clock at exactly 10 seconds. The Bunny Hood lets you see the timer
             the whole time if worn. Furthermore, the Bunny Hood is involved in
             a number of glitches. ;)


Captain's Hat
¯¯¯¯¯¯¯¯¯¯¯¯¯
• How to Get: Once you kill off the Skull Keeta in the Ikana Graveyard, you can
              get this from a chest.

• Functions: This allows you to speak with Stalchildren. Speaking with them on
             certain nights in the Ikana Graveyard opens different graves for
             you to rob (each with a Piece of Heart somewhere), while the ones
             in the Oceanside Skulltula House can tell you how to hit the
             masks in the house's final room (also for a Heart Piece).


Couple's Mask
¯¯¯¯¯¯¯¯¯¯¯¯¯
• How to Get: This is a long one, bear with me... So, on the First Day, from
              10:00 AM to 8:00 PM, speak with Madame Aroma in Clock Town to get
              Kafei's Mask. Then, from 2:00 PM to 4:00 PM, speak with Anju in
              the Stock Pot Inn while wearing the Goron Mask: tell her you have
              a reservation to get the Room Key. Once the postman serves the
              Inn, speak with Anju while wearing Kafei's Mask and you'll be
              told to return at 11:30 PM.

              Do so. (You'll have to fly to the top of the Inn via a Deku
              Flower, so start from about 11:00 PM.) When on the rooftop, go
              inside and speak with Anju in the kitchen on the ground floor.
              She'll give you a Letter to Kafei to mail in the morning. Do so
              at any mailbox, then wait until the Second Day. Go to the Laundry
              Pool at 3:00 PM and, when Kafei gets his letter, follow him into
              the building nearby. He'll give you the Pendant of Memories to
              give to Anju.

              After doing so, head to the Final Day and to the Laundry Pool at
              1:00 PM. Enter the building and talk with the Curiosity Shop
              owner to obtain the Keaton Mask and the Special Letter to Mama.
              Now, head to Sakon's Hideout and speak with Kafei at 6:00 PM.
              Clear the hideout dungeon - see the walkthrough - starting at
              7:00 PM. Once you're done, go to the Stock Pot Inn at 4:00 AM
              and into the first room at the top of the stairs. Speak with
              Kafei when he arrives to finally get the Couple's Mask.

• Functions: Speak with the Clock Town Mayor to obtain a Heart Piece. Yup. That
             is basically what this work amounted to. Fun, isn't it?


Don Gero's Mask
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• How to Get: When you get the Goron Lullaby and the Goron Mask, enter the
              Goron Shrine. Put on the Goron Mask and head into the back room.
              Break the chandelier and some Rock Sirloin should fall: bring it
              to the Goron in the Mountain Village that is hungry.

• Functions: This allows you to find the four frogs that are to complement the
             frog choir. There are four in addition to the main one in the
             Goron Village:

                - Where you beat the Gekko mini-boss in Woodfall
                - Where you beat the Gekko mini-boss in the Great Bay
                - Southeastern Southern Swamp, on a log
                - The Laundry Pool in Clock Town


Garo's Mask
¯¯¯¯¯¯¯¯¯¯¯
• How to Get: When you get Epona back, head along to the Gorman Racetrack. Beat
              the Gorman Brothers in a race to earn this.

• Functions: This mask is required to enter the Ikana region properly.


Giant's Mask
¯¯¯¯¯¯¯¯¯¯¯¯
• How to Get: You'll find it as you progress through the Stone Temple.

• Functions: It allows you to grow large during the Stone Temple boss battle,
             making things more reasonable. However, beware your magic
             consumption! Bring along some Green/Blue Potions or drink some
             Chateau Romani beforehand.


Gibdo Mask
¯¯¯¯¯¯¯¯¯¯
• How to Get: When you go to the Music House in Ikana, go to the basement and
              you'll find a cursed man lying there. Play the Song of Healing
              to help him. You'll get this mask as an award.

• Functions: The undead foes - such as the ReDead - won't be able to affect
             you.


Great Fairy's Mask
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• How to Get: When you complete the Great Fairy in Clock Town by bringing a
              Stray Fairy to it. It's a forced event.

• Functions: This helps you to find Stray Fairies in the main dungeons of the
             game (the only place where they reside): they'll tend to come to
             you, though it's not like you can sit there and just wait for 'em
             all to come to you. You gotta catch 'em all yourself (more or
             less).


Kafei's Mask
¯¯¯¯¯¯¯¯¯¯¯¯
• How to Get: Head to Madame Aroma in the mayoral residence in Clock Town.
              Speak with her between 10:00 AM and 8:00 PM on the first day and
              opt to help her find Kafei.

• Functions: Mostly just helps to advance the quests involving Kafei and the
             Couple's Mask. Speaking with people while wearing this helps to
             learn where Kafei is.


Kamaro's Mask
¯¯¯¯¯¯¯¯¯¯¯¯¯
• How to Get: Go to Termina Field's northern, snowy portion between 12:00 AM
              and 6:00 AM. You'll see some mushroomy pillars with a man dancing
              on them. Jump up to him and listen to his story. After, play the
              Song of Healing.

• Functions: You can press B while wearing this mask to use the dance he was
             doing. You can show it to the dancers in north West Clock Town at
             night for a Piece of Heart.


Keaton Mask
¯¯¯¯¯¯¯¯¯¯¯
• How to Get: This is a long one, bear with me... So, on the First Day, from
              10:00 AM to 8:00 PM, speak with Madame Aroma in Clock Town to get
              Kafei's Mask. Then, from 2:00 PM to 4:00 PM, speak with Anju in
              the Stock Pot Inn while wearing the Goron Mask: tell her you have
              a reservation to get the Room Key. Once the postman serves the
              Inn, speak with Anju while wearing Kafei's Mask and you'll be
              told to return at 11:30 PM.

              Do so. (You'll have to fly to the top of the Inn via a Deku
              Flower, so start from about 11:00 PM.) When on the rooftop, go
              inside and speak with Anju in the kitchen on the ground floor.
              She'll give you a Letter to Kafei to mail in the morning. Do so
              at any mailbox, then wait until the Second Day. Go to the Laundry
              Pool at 3:00 PM and, when Kafei gets his letter, follow him into
              the building nearby. He'll give you the Pendant of Memories to
              give to Anju.

              After doing so, head to the Final Day and to the Laundry Pool at
              1:00 PM. Enter the building and talk with the Curiosity Shop
              owner to obtain the Keaton Mask and the Special Letter to Mama.

• Functions: There are a number grass circles in Clock Town and Termina Field
             and the Milk Road that, when you wear this, will react as you cut
             down grass or pick it up. You'll be given some questions by Keaton
             (who will come soon thereafter): answer five questions of his to
             obtain a reward. The questions and answers are below.
_____________________________________________________________________________
|                                                         |                   |
|                        Questions                        |      Answers      |
|                                                         |                   |
|---------------------------------------------------------+-------------------|
|  At what time does Romani, the ranch girl, wake up?     |  6:00 AM          |
|---------------------------------------------------------+-------------------|
|  Darmani is of which race?                              |  Gorons           |
|---------------------------------------------------------+-------------------|
|  How many balloons does Romani, the girl at the         |  1                |
|  [Romani] ranch, use during practice?                   |                   |
|---------------------------------------------------------+-------------------|
|  How many cows are there at Romani Ranch?               |  3                |
|---------------------------------------------------------+-------------------|
|  How many cuccos are there in the barn at Romani Ranch? |  1                |
|---------------------------------------------------------+-------------------|
|  How many mailboxes are there in Clock Town?            |  5                |
|---------------------------------------------------------+-------------------|
|  How many members are there in the Zora band, the       |  5                |
|  Indigo-Go's?                                           |                   |
|---------------------------------------------------------+-------------------|
|  How many tiny cow figurines are there in Clock Town?   |  10               |
|---------------------------------------------------------+-------------------|
|  How old is Tingle, the map salesman?                   |  35               |
|---------------------------------------------------------+-------------------|
|  Is Tingle the mapmaker left-handed or right-handed?    |  Right-handed     |
|---------------------------------------------------------+-------------------|
|  Mikau is of which race?                                |  Zoras            |
|---------------------------------------------------------+-------------------|
|  Once it is completed, how tall will the festival       |  Four stories     |
|  tower at the carnival be?                              |                   |
|---------------------------------------------------------+-------------------|
|  What are the magic words that Tingle created?          |  Kooloo-limpah!   |
|  "Tingle, Tingle..." what?                              |                   |
|---------------------------------------------------------+-------------------|
|  What bad habit does Anju, the innkeeper, have?         |  She's quick to   |
|                                                         |  apologize        |
|---------------------------------------------------------+-------------------|
|  What color of trunks does Tingle the mapmaker wear?    |  Red              |
|---------------------------------------------------------+-------------------|
|  What does the owner of the Bomb Shop call his mother?  |  Mommy            |
|---------------------------------------------------------+-------------------|
|  What instrument does the Skull Kid play?               |  Flute            |
|---------------------------------------------------------+-------------------|
|  What is Anju, the innkeeper, bad at doing?             |  Cooking          |
|---------------------------------------------------------+-------------------|
|  What is the name given to you by Romani, the girl at   |  Grasshopper      |
|  the [Romani] ranch?                                    |                   |
|---------------------------------------------------------+-------------------|
|  What is the name of Anju's father?                     |  Tortus           |
|---------------------------------------------------------+-------------------|
|  What is the name of Clock Town's inn?                  |  The Stock Pot    |
|                                                         |  Inn              |
|---------------------------------------------------------+-------------------|
|  What is the name of the festival that is to be held    |  Carnival of      |
|  in Clock Town?                                         |  Time             |
|---------------------------------------------------------+-------------------|
|  What is the name of the mayor of Clock Town?           |  Dotour           |
|---------------------------------------------------------+-------------------|
|  What is the name of the singer in the Zora band, the   |  Lulu             |
|  Indigo-Go's?                                           |                   |
|---------------------------------------------------------+-------------------|
|  What is the name of the song that Romani, the girl at  |  Epona's Song     |
|  the [Romani] ranch, teaches you?                       |                   |
|---------------------------------------------------------+-------------------|
|  What is the name of the vintage sold at the Milk Bar?  |  Chateau Romani   |
|---------------------------------------------------------+-------------------|
|  What time does Romani, the girl at the ranch, go to    |  8:00 PM          |
|  bed?                                                   |                   |
|---------------------------------------------------------+-------------------|
|  What weapon does Romani, the girl at the [Romani]      |  Bow              |
|  ranch, use in practice?                                |                   |
|---------------------------------------------------------+-------------------|
|  Where does Cremia, the manager of the Romani Ranch,    |  Milk Bar         |
|  try to deliver her milk?                               |                   |
|---------------------------------------------------------+-------------------|
|  Who is the leader of the Bombers gang?                 |  Jim              |
|_________________________________________________________|___________________|


Mask of Scents
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• How to Get: After you beat Woodfall Temple and return the Deku Princess to
              her home, leave the palace. While still in the area, face the
              palace and go along the path to the left along the lilypads (you
              will need to wear the Deku Mask). Go into the cave at the end
              and speak with the Butler. Follow him through the paths in the
              mazy tunnels: once you successfully reach him (be sure to make
              good use of your map if you ever need to retry!), you'll get this
              mask.

• Functions: This allows you to sniff out the Magic Mushroom needed by the
             Magic Hags in the Southern Swamp to create Blue Potions.


Mask of Truth
¯¯¯¯¯¯¯¯¯¯¯¯¯
• How to Get: In the Southern Swamp's Skulltula House, you will earn this when
              you kill all 30 Skulltulas and collect their respective tokens.
              See Section 4.1 for more.

• Functions: When you wear this, Gossip Stones and animals can speak in a more
             direct fashion with you.


Postman's Hat
¯¯¯¯¯¯¯¯¯¯¯¯¯
• How to Get: This is a long one, bear with me... So, on the First Day, from
              10:00 AM to 8:00 PM, speak with Madame Aroma in Clock Town to get
              Kafei's Mask. Then, from 2:00 PM to 4:00 PM, speak with Anju in
              the Stock Pot Inn while wearing the Goron Mask: tell her you have
              a reservation to get the Room Key. Once the postman serves the
              Inn, speak with Anju while wearing Kafei's Mask and you'll be
              told to return at 11:30 PM.

              Do so. (You'll have to fly to the top of the Inn via a Deku
              Flower, so start from about 11:00 PM.) When on the rooftop, go
              inside and speak with Anju in the kitchen on the ground floor.
              She'll give you a Letter to Kafei to mail in the morning. Do so
              at any mailbox, then wait until the Second Day. Go to the Laundry
              Pool at 3:00 PM and, when Kafei gets his letter, follow him into
              the building nearby. He'll give you the Pendant of Memories to
              give to Anju.

              After doing so, head to the Final Day and to the Laundry Pool at
              1:00 PM. Enter the building and talk with the Curiosity Shop
              owner to obtain the Keaton Mask and the Special Letter to Mama.
              Find the Clock Town postman and give the Letter to him and, that
              night, he'll deliver it to Madame Aroma in the Milk Bar, Latte.
              Speak with him as he comes out to obtain this.

• Functions: Allows you to investigate mailboxes in Clock Town. One - and only
             one - will, at random, have a Piece of Heart inside!


Romani's Mask
¯¯¯¯¯¯¯¯¯¯¯¯¯
• How to Get: You'll receive this after you help Cremia deliver milk safely via
              the Gorman Racetrack. You can do this after saving the ranch from
              the First Night's alien invasion, leaving you to do this the
              Second Night. See Section 3.4.1 for further details.

• Functions: When wearing this, you can be allowed into the Milk Bar, Latte at
             night. It's your so-called proof of membership.


Stone Mask
¯¯¯¯¯¯¯¯¯¯
• How to Get: When you are in the Pirates' Fortress, you can find an invisible
              soldier via the Lens of Truth. (See the walkthrough for a more
              precise location.) Give him a Red Potion to receive this.

• Functions: This allows for most enemies and other beings to simply ignore
             you. It becomes increasingly useful as time goes on, particularly
             in the Stone Temple, to avoid foes.


Troupe Leader's Mask
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• How to Get: Enter the Milk Bar, Latte and speak with the Zora person within.
              Perform a sound check without any masks on, then with the Deku,
              Goron, and Zora Masks on.

• Functions: If you wear this mask when delivering milk to Clock Town alongside
             Cremia, the Gorman Brothers won't attack you, making things quite
             a bit easier.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
             ~-~ ~-~ ~-~  7.2] Transformation Masks  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx702.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
Deku Mask
¯¯¯¯¯¯¯¯¯
• How to Get: The first mask you ever obtain, it will be earned when you are
              able to return to your proper form.

• Functions: This allows you to turn into a Deku Scrub. You will be able to
             use a Spin Attack (A Button), a magic Bubble attack (B Button),
             and can fly by means of Deku Flowers for travel.


Fierce Diety's Mask
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• How to Get: Earned from the child under the tree on the Moon after the four
              sub-dungeons. You must have given away all 20 non-transformation
              masks to the children that were there before if you are to obtain
              this.

• Functions: This mask transforms Link into an "adult", white-robed form that
             can only be used in boss battles and, given when it is obtained,
             only in the final boss. Its primary ability is to make the final
             bosses insanely easy. He will fight like normal Link with a key
             exception: if you swing your sword (same power as Great Fairy's
             Sword), you will fire a beam of energy ahead of you, much in the
             style of the two NES Legend of Zelda games. This beam of energy
             can pierce any shielding or blocking, being able to hit anything
             at all.


Goron Mask
¯¯¯¯¯¯¯¯¯¯
• How to Get: When you obtain the Lens of Truth, go meet Darmani's ghost.
              Follow it to the Mountain Village and along to the high cliff
              (you'll need the Lens of Truth) and enter the graveyard. Play the
              Song of Healing to help the ghost fade in peace...

• Functions: This will let Link take on a Goron form. You can roll by means of
             the A Button and control your movement with the Circle Pad; spikes
             will come out of you eventually to harm enemies, though you will
             lose some magic power. You can use B for a powerful punching
             attack. When curled up after pressing A, press B to ground-pound
             and pound whatever is below you. You will also be able to lift
             the heavy Powder Kegs.


Zora Mask
¯¯¯¯¯¯¯¯¯
• How to Get: You'll get this from Mikau on the Great Bay Coast soon after
              your arrival. Play the Song of Healing for him and you'll receive
              this mask.

• Functions: Link turns into the fish-like Zora. You are able to swim in water
             freely and even walk underwater. You will punch-attack with A, and
             can use B to use a projectile boomerang to hit an enemy from a
             distance. Your shield (R) can bounce forward slightly (R+B) to
             damage and repel foes and projectiles at times, too!


________________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                            HEART PIECE LOCATIONS
____________________________________[sx800]_____________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A commonality throughout the Legend of the Zelda series has been the ability to
augment the health gauge. There are two primary means for doing so. Defeating
bosses will net you a Heart Container, which - aside from filling up your
current health gauge - will append an extra heart onto it, essentially giving
you four more units of health. The other means is the collection of Heart
Pieces. There are more Heart Pieces than there are Heart Containers - allowing
for more significant boosting - and they are also quite a bit harder to find.
The collection of four Heart Pieces will net you another heart to the health
gauge, in the same manner as with the Heart Containers.

In total, there are 52 Heart Pieces - which will create 13 hearts - which we
shall enumerate below.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
               ~-~ ~-~ ~-~  8.1] South Clock Town  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx801.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• You can get a Piece of Heart once you have 5,000 Rupees deposited into the
  bank. This must be an "all at one time" amount. For example, taking 50 Rupees
  in and out 100 times will not work: you must have a total amount of 5,000
  Rupees to get this.

• Hand the Moon's Tear from the astronomy tower near the Bombers hideout to
  the Deku Scrub here. After, you will get the Land Title Deed and access to a
  Deku Flower nearby. Use the latter to leap to a ledge on the Clock Tower to
  reach a Heart Piece.

• Once you get the Postman's Hat, wear it and check some mailboxes around town
  and you can, at random, find a Piece of Heart in one. (Any part of the town
  will suffice, but I've had my best luck in South Clock Town.)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
               ~-~ ~-~ ~-~  8.2] East Clock Town  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx802.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• Give the Moon's Tear to the Deku Scrub in this part of town to receive the
  Land Title Deed. After, go into the Stock Pot Inn after midnight and you
  can find a toilet in a bathroom downstairs. Give it the Title Deed. (Any
  kind of Deed will suffice, but this is the earliest available.)

• Once you obtain the Hero's Bow, go to the Town Shooting Gallery in East
  Clock Town and hit all 50 targets in there. You'll score a perfect game and
  get a Heart Piece as a prize.

• Once you obtain the Hero's Bow, head to the Honey and Darkling's Shop on
  each of the First, Second, and Final Days, playing their games each day. If
  get perfect scores on each game, you'll receive the Piece of Heart after
  finishing the third game.

• Once you get the Goron Mask, go to the Treasure Chest Shop. Play the game
  there for 30 Rupees and then navigate the maze successfully to the end to
  find the chest containing this Heart Piece.

• Once you get the All-Night Mask, go to the Stock Pot Inn. Speak with Anju's
  grandmother on the lower floor while wearing the All-Night Mask and opt to
  listen to her two-hour story. In the morning, pick "On the eve of the
  festival" to net the Heart Piece.

• Once you grab the All-Night Mask, much like the previous Heart Piece, speak
  with Anju's grandmother and opt to listen to her all-night story while you
  wear the mask. At the end, tell her "I dunno" to get another Heart Piece.

• Once you obtain the Couple's Mask, go to the mayoral residence. Meet with
  the Mayor while wearing the mask and you'll get the Piece.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
               ~-~ ~-~ ~-~  8.3] North Clock Town  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx803.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• In the northeastern portion of town lies a slide. Walk up the middle of it
  carefully. (It'll take a few tries as you're liable to walk too far to the
  side and fall.) At the top, face west and leap to the Heart Piece.

• At the west side of the area lies the Great Fairy's Fountain. Turn into Deku
  Link and use the Deku Flower near there and use it fly west into the Deku
  Playground. Finish the game there successfully during the First Day to get a
  Heart Piece.

• Once you get the Keaton's Mask, go to the circle of bushes in the area and
  some will shake and stuff if you pick them up or cut them. Wearing the
  Keaton Mask during this will trigger Keaton to appear. If you answer five of
  his questions successfully, you'll get a Heart Piece. In the table below lies
  all of his possible questions as we know them.
_____________________________________________________________________________
|                                                         |                   |
|                        Questions                        |      Answers      |
|                                                         |                   |
|---------------------------------------------------------+-------------------|
|  At what time does Romani, the ranch girl, wake up?     |  6:00 AM          |
|---------------------------------------------------------+-------------------|
|  Darmani is of which race?                              |  Gorons           |
|---------------------------------------------------------+-------------------|
|  How many balloons does Romani, the girl at the         |  1                |
|  [Romani] ranch, use during practice?                   |                   |
|---------------------------------------------------------+-------------------|
|  How many cows are there at Romani Ranch?               |  3                |
|---------------------------------------------------------+-------------------|
|  How many cuccos are there in the barn at Romani Ranch? |  1                |
|---------------------------------------------------------+-------------------|
|  How many mailboxes are there in Clock Town?            |  5                |
|---------------------------------------------------------+-------------------|
|  How many members are there in the Zora band, the       |  5                |
|  Indigo-Go's?                                           |                   |
|---------------------------------------------------------+-------------------|
|  How many tiny cow figurines are there in Clock Town?   |  10               |
|---------------------------------------------------------+-------------------|
|  How old is Tingle, the map salesman?                   |  35               |
|---------------------------------------------------------+-------------------|
|  Is Tingle the mapmaker left-handed or right-handed?    |  Right-handed     |
|---------------------------------------------------------+-------------------|
|  Mikau is of which race?                                |  Zoras            |
|---------------------------------------------------------+-------------------|
|  Once it is completed, how tall will the festival       |  Four stories     |
|  tower at the carnival be?                              |                   |
|---------------------------------------------------------+-------------------|
|  What are the magic words that Tingle created?          |  Kooloo-limpah!   |
|  "Tingle, Tingle..." what?                              |                   |
|---------------------------------------------------------+-------------------|
|  What bad habit does Anju, the innkeeper, have?         |  She's quick to   |</pre><pre id="faqspan-8">
|                                                         |  apologize        |
|---------------------------------------------------------+-------------------|
|  What color of trunks does Tingle the mapmaker wear?    |  Red              |
|---------------------------------------------------------+-------------------|
|  What does the owner of the Bomb Shop call his mother?  |  Mommy            |
|---------------------------------------------------------+-------------------|
|  What instrument does the Skull Kid play?               |  Flute            |
|---------------------------------------------------------+-------------------|
|  What is Anju, the innkeeper, bad at doing?             |  Cooking          |
|---------------------------------------------------------+-------------------|
|  What is the name given to you by Romani, the girl at   |  Grasshopper      |
|  the [Romani] ranch?                                    |                   |
|---------------------------------------------------------+-------------------|
|  What is the name of Anju's father?                     |  Tortus           |
|---------------------------------------------------------+-------------------|
|  What is the name of Clock Town's inn?                  |  The Stock Pot    |
|                                                         |  Inn              |
|---------------------------------------------------------+-------------------|
|  What is the name of the festival that is to be held    |  Carnival of      |
|  in Clock Town?                                         |  Time             |
|---------------------------------------------------------+-------------------|
|  What is the name of the mayor of Clock Town?           |  Dotour           |
|---------------------------------------------------------+-------------------|
|  What is the name of the singer in the Zora band, the   |  Lulu             |
|  Indigo-Go's?                                           |                   |
|---------------------------------------------------------+-------------------|
|  What is the name of the song that Romani, the girl at  |  Epona's Song     |
|  the [Romani] ranch, teaches you?                       |                   |
|---------------------------------------------------------+-------------------|
|  What is the name of the vintage sold at the Milk Bar?  |  Chateau Romani   |
|---------------------------------------------------------+-------------------|
|  What time does Romani, the girl at the ranch, go to    |  8:00 PM          |
|  bed?                                                   |                   |
|---------------------------------------------------------+-------------------|
|  What weapon does Romani, the girl at the [Romani]      |  Bow              |
|  ranch, use in practice?                                |                   |
|---------------------------------------------------------+-------------------|
|  Where does Cremia, the manager of the Romani Ranch,    |  Milk Bar         |
|  try to deliver her milk?                               |                   |
|---------------------------------------------------------+-------------------|
|  Who is the leader of the Bombers gang?                 |  Jim              |
|_________________________________________________________|___________________|


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
               ~-~ ~-~ ~-~  8.4] West Clock Town  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx804.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• Follow the town's postman until he reaches the post office at 3:00 PM. Go
  inside after him and talk to him and you'll be able to play this small game
  where you'll have to count to 10 seconds and press the A Button the moment
  you get exactly at 10.00 seconds. (EXACTLY ten. Not "almost".) You can wear
  the Bunny Hood during this to keep the timer on. Alternatives include having
  timers and the like tell you how much time has passed. The big point is to
  anticipate the fact that, once you know you want to press the button, it will
  take at least 0.4-0.5 seconds for your mind to process the command, for you
  to hit the button, and for the signal to actually be processed in the game.
  Try to hit the A Button around 9.7-9.8 seconds and optimize your timing from
  there.

• In the building next to the post office, complete the Expert Course in
  swordsman training with only your jump attack. Successful completion in this
  fashion will net you a Piece of Heart.

• On any night, you'll see some dancers on the northern section of this part
  of town. Speak with them whilst wearing Kamaro's Mask, then press B to teach
  them the dance. You'll get rewarded with a Piece of Heart.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                ~-~ ~-~ ~-~  8.5] Termina Field  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx805.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• Go to the Astral Observatory - you remember, the place you ended up after the
  Bombers Hideout stuff earlier in the game? Look through the telescope and
  you can see a Deku Scrub fly to some hidden area nearby. Go there and you
  will find a new hole in front of the observation tower. Within, you can buy
  the Heart Piece for 150 Rupees -- if you turn him down, however, you will get
  to buy it at 33% discount of 100 Rupees! =P

• At the north side of the field are some mushroom-like rocks. Walk under the
  one that a man was sitting on earlier in the game and you should find a hole.
  Kill the two Dodongos beneath and open the chest for this Heart Piece.

• At the west side of the field, you'll a boulder to the right of the fence
  that blocks you from the Great Bay. Blow it up with a Bomb and then go into
  the hole you reveal to find a cave. Kill the Bio Deku Babas within, then
  blast down the Beehives on the ceiling with your Bow. Go to the bottom of
  the pool below after (use the Zora Mask, which you won't get until partway
  through the Great Bay part of the game) and claim the Heart Piece.

• At the south side of the field, walk in the grass near the Milk Road entrance
  and you should be able to see some butterflies nearby. There will be hidden
  hole near them, so fall down below. Kill off the Pea Hat to reveal a chest,
  which contains a Heart Piece.

• In Termina Field, you can find four specific holes in which you'll find
  Gossip Stones. By changing the color of the Stones - just play the Goron
  Lullaby as Goron Link in front of the largest of the group of Stones - you
  can get a Heart Piece, so long as all the groups are the same color. The
  four holes are as follows:

     - Just outside the North Clock Town entrance
     - Just outside West Clock Town, under a boulder you must Bomb
     - Next to the Astral Observatory
     - Against the wall between the entrances of the Milk Road and Woodfall


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                 ~-~ ~-~ ~-~  8.6] Romani Ranch  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx806.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• Head to the Doggy Racetrack and, there, opt to play. Head to the dog pen and
  put on the Mask of Truth, using it to investigate how they're feeling. Opt
  to race the one that feels like it's going to win: it's not a certain win,
  but it's the best you've got. Once you win a total of 150 Rupees, you'll get
  a Piece of Heart.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
          ~-~ ~-~ ~-~  8.7] Road to the Southern Swamp  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx807.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• As you go along the road, there will be a fork and you'll be able to see a
  tree with some Bad Bats around it. Kill them all somehow and them climb the
  vines on the side of the tree: you'll find the Heart Piece at the top.

• Partway along, in the same east-side alcove where you can now find the new
  fishing area, you can find the Swamp Shooting Gallery. Score 2,120 points in
  the game there - a perfect score - to get the Heart Piece.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                ~-~ ~-~ ~-~  8.8] Southern Swamp  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx808.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• Obtain the Land Title Deed and then head to the Deku Scrub outside the
  Swamp Tourism Center. Speak with him and hand over the Title Deed; you'll
  get the Swamp Title Deed. Additionally, you can use its Deku Flower to reach
  the Heart Piece atop the building.

• Once you rescue Koume from the Woods of Mystery, head to the Swamp Tourism
  Center and opt to take her free cruise ride. When you land, follow the monkey
  you see to the Deku Palace, then approach the guards. Speak with them as
  Deku Link and  they should move. Go inside and take a picture of the king,
  then return to speak with the other guy in the Tourism Center. Show him the
  picture of the king to obtain a Heart Piece.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                 ~-~ ~-~ ~-~  8.9] Deku Palace  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx809.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• When you enter the Deku Palace (just speak with the guards at the entrance
  as Deku Link), go up the hall and into the room. Go through the guarded area
  without being seen by the guards to get the Heart Piece. Alternatively, you
  can go to the right side of the Palace from the outside (when facing the
  entrance) and water a Magic Bean that you can plant in the soil there. You
  can then use the Deku Flowers to fly up from above and get there without
  risk of being seen, but beware the enemies as they can hit you in mid-air
  and drop you down, pretty much screwing you over.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                  ~-~ ~-~ ~-~  8.10] Woodfall  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx810.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• When you arrive, go through the area as Deku Link until you reach the large
  golden chest. On that same ledge lies a Deku Scrub. Open the chest for the
  Heart Piece.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
              ~-~ ~-~ ~-~  8.11] Mountain Village  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx811.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• When you beat the Snowhead Temple and have obtained the Don Gero's Mask, go
  to the Mountain Village. Put on the mask and speak with the frog next to the
  water. You will be asked to find the four frogs across Termina that belong
  in this choir. Once you have obtained them (locations are below), go to the
  original frog and conduct the choir while wearing the mask to get the Heart
  Piece. The frogs are in the following locales:

     - The Clock Town laundry pool.
     - On a log in the southeastern part of the Southern Swamp.
     - After beating the Gekko miniboss in the Woodfall Temple.
     - After beating the Gekko miniboss in the Great Bay Temple.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                ~-~ ~-~ ~-~  8.12] Twin Islands  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx812.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• After beating Snowhead Temple and obtaining the Zora Mask, return to this
  area. (Just use the Song of Soaring to head to the Goron Village and then
  head towards the Mountain Village, or vice versa.) When you arrive, dive
  underwater and open the chest you find the Heart Piece.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                ~-~ ~-~ ~-~  8.13] Goron Village  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx813.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• When you obtain the Swamp Title Deed from the Deku Scrub in the Southern
  Swamp, head to the Deku Scrub in the Goron Village. Hand the Swamp Tilte
  Deed to it to obtain the Mountain Title Deed. You also get access to its
  Deku Flower, which will let you fly to the top of a ledge nearby where
  another Heart Piece lies.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
              ~-~ ~-~ ~-~  8.14] Road to Snowhead  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx814.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• As you go along the path to Snowhead, you'll find several sets of ledges to
  leap over. At the second grouping, face right and pull out the Lens of Truth
  to see some invisible platforms. Leap across them - you'll need regular Link
  for it - and then play the Scarecrow's Song you set up before on the final
  ledge. When the Scarecrow appears, use the Hookshot to reach the Heart Piece.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
               ~-~ ~-~ ~-~  8.15] Great Bay Coast  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx815.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• Along the shoreline, grab up some Fish in your Bottles: get as many as you
  can, then bring them to the Marine Research Lab. Throw them into the empty
  aquarium - not the one with the Zora Eggs - and the fish will ultimately go
  cannibalistic and start eating other fish. Once a spiky fish eats four others
  you will get a Heart Piece. What an awesome message for the kids.

• Once you get the Hookshot, be sure to get the Scarecrow's Song and a Magic
  Bean, then head to the northern part of the area. There is a small piece of
  land to the east with a bunch of Hookshot-able high ledges. Hookshot to the
  higher ledges until you find a place to plant a Magic Bean. Plant it, and
  then either water it with some Spring Water or play the Song of Storms or
  just come on the Second Day. After it grows, ride the platform to the higher
  ledge and play the Scarecrow's Song there to make a scarecrow appear.
  Hookshot to it and get the Heart Piece there.

• Once you beat the Great Bay Temple, go to the halfway point of the Great Bay
  and you should find an abandoned boat somewhere nearby. Ride it to some
  islands further off to the north. Hookshot onto the tree on one of them and
  play the Fisherman's Jumping Game - if you score 20 or more points, claim
  that Heart Piece!

• Once you get the Captain's Hat, go into the Oceanside Spider House. In the
  house - which itself is covered in-depth in Section 4.2 - you can speak with
  six Stalchildren that will hint at the order in which you are meant to shoot
  the masks in the final room of the area. (It's randomized from playthrough to
  playthrough.) With the order established, go to the final room and blast the
  masks in the proper order with your Hero's Bow to find a hidden path will
  take you to the Heart Piece.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
               ~-~ ~-~ ~-~  8.16] Gerudo Fortress  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx815.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• When you are in the sewers beneath the fortress, there will be a room with a
  jail cell, in which lies a Heart Piece. To get to it, go up the steps in
  front of the cell and use Goron Link to get rid of the barrels off to the
  left. Step on the switch hidden under them to open up the cell, then go
  downstairs and inside to claim the Heart Piece.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                ~-~ ~-~ ~-~  8.17] Pinnacle Rock  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx817.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• You remember those Deep Pythons around Pinnacle Rock you had to kill? If you
  begin killing all of them off, you'll end up rescuing another seahorse. Take
  it in the bottle with you and bring it to the fisherman who gave you the
  first seahorse to get the Heart Piece.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                  ~-~ ~-~ ~-~  8.18] Zora Cape  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx818.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• On the east side of the area is a hard-to-miss waterfall. Dive under it and
  kill off the Like Like to find a Heart Piece.

• On the east side of the area, you'll find a bunch of ledges you can Hookshot
  up to. Do so and continue up to the top. Head into the Waterfall Rapids area
  from there and speak with the beaver. Win two races there - one for a Bottle
  and another for a Piece of Heart.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                  ~-~ ~-~ ~-~  8.19] Zora Hall  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx819.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 2
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• BEFORE you beat the Great Bay Temple - THIS IS MISSABLE - go to the stage
  in Zora Hall. Go along behind it to find four rooms - go into the eastern
  of them. Hookshot up to the ledge in the area and read the book to learn
  some notes. Speak with the band member in the next room to the left and
  play some notes with him. Go into the next room to the left and play
  everything with the musician there to get a Heart Piece.

• You need the Mountain Title Deed from the Goron Village Deku Scrub first.
  Enter Lulu's room and turn into Goron Link. (If you're doing this prior to
  the completion of the Great Bay Temple, you'll have to put on the Zora Mask
  to enter, but you'll still need to switch masks when you successfully get in
  there.) Hand the Mountain Title Deed to the Deku Scrub in here and you will
  get the Ocean Title Deed; you also get access to a Deku Flower, which you can
  use to launch yourself up to a higher ledge where another Heart Piece lies.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
               ~-~ ~-~ ~-~  8.20] Ikana Graveyard  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx820.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• When you arrive in the graveyard, get the Captain's Hat, put it on, and use
  the Songs of Double/Time to reach the Second Night. Speak with the
  Stalchildren and they should open a grave that lets you into a cave. You can
  then walk through it (see the walkthrough). At the end, you can find a wall
  with some cracked: blow it up with a Bomb, and defeat the Iron Knuckle to
  spawn a chest containing the Piece.

• On the Final Night, do much the same as the previous: get and put on the
  Captain's Hat and speak with the Stalchildren to open a different grave.
  Help Dampe through this one (again, in the walkthrough in more detail) and
  you will have to deal with a Big Poe at the end. Defeat it and a chest
  containing the Piece of Heart will appear.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                ~-~ ~-~ ~-~  8.21] Ikana Canyon  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx821.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• In the northwest part of the canyon, you can go into the Spirit House to play
  a quick game for 30 Rupees: defeat four Poe Sisters in the space of three
  minutes. Succeed to win a Heart Piece.

• Once you have beaten the Stone Temple and earned the Light Arrows, go to the
  river in the southern portion of the area and swim westward. You'll find a
  cave called the Secret Shrine lying behind the waterfall. Blast open the
  door with a Light Arrow, then go along through the rooms to beat some easy
  foes with a Heart Piece as your reward.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
               ~-~ ~-~ ~-~  8.22] Sakon's Hideout  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx822.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• Just outside the entrance to Sakon's Hideout lies a Deku Scrub. Get the
  Ocean Title Deed from the Scrub in the Zora Hall, then bring it here. Hand
  the Deed to the Deku Scrub to obtain 200 Rupees as well as access to its
  Deku Flower. You can use it to fly over the river to find another Heart
  Piece.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
           ~-~ ~-~ ~-~  8.23] Ancient Castle of Ikana  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx823.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• When you enter, go west and into the next room. The path to the castle roof
  will be pretty linear from there: once there, use your Bow to smack the
  crystal switch on the pillar with an arrow. This will extinguish some fire
  on a different pillar. Leap to the Deku Flower ledge and then use it to fly
  from pillar to pillar to the Heart Piece.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                  ~-~ ~-~ ~-~  8.24] The Moon  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx824.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'
_____________________
TOTAL HEART PIECES: 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

• In the Deku Mask-themed dungeon, the Heart Piece will be on the northeast
  ledge, reachable with the golden Deku Flower on the second of the spinning
  platforms.

• In the Goron Mask-themed dungeon, at the first catwalk, do not stop, but
  instead keep rolling to the end to find the Heart Piece.

• In the Zora Mask-themed dungeon, leap into the water and take the tunnel
  paths as usual. First go right, then take the first left and go along the
  current, taking every left possible. You'll find a Heart Piece at the end.

• In the final of the sub-dungeons, after all of the battles, it appears right
  in front of you. If there's any Heart Piece you shouldn't miss, it's this
  one...


________________________________________________________________________________
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                                  UPGRADES
____________________________________[sx900]_____________________________________
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
             ~-~ ~-~ ~-~  9.1] Arrow Quiver Upgrades  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx901.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'

There are two upgrades which can be made to your Quiver in this game. Upgrading
your Quiver is obviously helpful since you'll be using your Arrows a lot in this
game. There are two upgrades in total, each of which increases the maximum
capacity of your quiver.

Your capacity can go from 30 to 40 to 50 Arrows.

LARGE QUIVER: When you go to the Southern Swamp area, you can play a minigame in
the Swamp Shooting Gallery. There, if you manage to shoot a perfect game, you'll
earn an expanded quiver! The main strategy with this one is mere practice,
however.

LARGEST QUIVER: This other upgrade also concerns another shooting minigame. Head
to East Clock Town for this one, after receiving the Large Quiver. In the Town
Shooting Gallery, you are allowed to play a similar shooting minigame. In this
case, you have to beat the high score that is set there. As before, it's largely
about practice, moreso than anything.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
              ~-~ ~-~ ~-~  9.2] Bomb Bag Upgrades  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx902.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'

Much as with the Arrow Quiver, and for similar motivations, upgrading the Bomb
Bag will do nothing short of helping you in the long run. As with the Arrow
Quiver, you'll find that you are able to twice upgrade your Bomb Bag and
increase its capacity for Bombs (or whatever other weird items you choose to
stuff in there).

Your capacity can go from 20 to 30 to 40 Bombs.

BIG BOMB BAG: The first Bomb Bag upgrade can be found at 12:00 AM on the first
night. At that time, go to North Cloud Town and you should find an elderly lady
walking around. At 12:30 AM, you'll watch as some dude snatches her bag. Chase
the man down and you can use the sword to force him to drop the package and
flee. After these events, go to the Bomb Shop and you'll be able to purchase the
enlarged Bomb Bag for 90 Rupees. (If you did this before obtaining the original
Bomb Bag, you'll have to wait until that occurs. However, the events that permit
the unlocking the Big Bomb Bag are present, regardless of whether you have the
original.)

BIGGEST BOMB BAG: After having obtained the Goron Mask, go to the Goron Village.
Speak with the Deku salesman and - on the assumption that you have already
bought to Big Bomb Bag - you'll be able to buy this one for 200 Rupees. Of
course, this also means you need the Adult Wallet at minimum.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
             ~-~ ~-~ ~-~  9.3] Rupee Wallet Upgrades  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx903.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'

"Money makes the world go 'round." That's the saying we always hear, and it's no
less true here than in the universe of The Legend of Zelda. You'll likely buy a
number of things off people's hands throughout the course of the game, and you
need money to do that because God forbid that the Hero of Time steal a little
sack for his bombs or something even though he may not be able to save the world
without it. Yup, true NPC logic right there. In any case, you can upgrade your
wallet twice, once to a 200 Rupee capacity and a second time to 500 Rupees.

ADULT WALLET: To obtain the first upgrade, you first will want to head along to
West Clock Town. Speak with the guy in the middle of the area: you can leave
Rupees with him for safekeeping, allowing you to keep a small storage of them
early in the game whenever you near your maximum. Once you have a cumulative 200
Rupees at one time with him - keep in mind that it has be 200 or more at a given
moment, not like you can put in some Rupees and repeatedly take them in and out
of his keeping to create the illusion that you, for example, gave him 300 Rupees
when you really only took 50 Rupees and put them in and out six times - you will
be given the Adult Wallet.

GIANT WALLET: The Giant Wallet first requires that you have the Adult Wallet, of
course. After obtaining the Hookshot and the Goron Mask, head to the Great Bay
Coast. Go into the spider house there on the coastline and defeat the Golden
Skulltulas within. Grab all of their tokens - there are 30 in all - and then
speak with the guy at the entrance for a Giant Wallet.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
             ~-~ ~-~ ~-~  9.4] Great Fairy Upgrades  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx904.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'

In each of the main dungeons of the game, you'll be able to find 15 Stray
Fairies. By finding these Stray Fairies - a topic discussed within the
walkthrough - and visiting the local Great Fairy, you are capable of boosting a
number of things, as discussed below.

MAGIC METER: A boost to your Magic Meter is earned by finding the 15 Stray
Fairies of the Woodfall Temple.

SPINNING ATTACK: Your spinning attack will grow in strength by finding the 15
Stray Fairies of the Snowhead Temple.

DEFENSE: When you find the 15 Stray Fairies of the Great Bay Temple, you'll be
able to boost your defenses. In a way, you can consider this like doubling your
health since your defenses are doubled and you therefore take 50% less damage on
average.

GREAT FAIRY'S SWORD: Rather than a statistical upgrade, when you find the 15
Stray Fairies in the Stone Temple, the Great Fairy in Ikana will hand over the
Great Fairy's Sword. This sword is the best in the game, 300% stronger than the
initial sword and 33% stronger than the Gilded Sword, so it's a worthwhile
award!!


________________________________________________________________________________
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                                    SONGS
____________________________________[sxA00]_____________________________________
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As the current Hero of Time, Link in Majora's Mask 3D has one of the job's
critical pieces of equipment: the Ocarina of Time. By playing music on it and
shredding it like a boss, Link is able to affect the flow of time, among other
things. Playing the Ocarina is simple enough: you press A, X, Y, L, or R, as
required. Below, you'll find an alphabetical list of the songs, their effects,
and how to play them.

Keep in mind that you cannot use their effects unless you were actually taught
the song in-game, so you must also meet the unlocking conditions for the song in
question!


Elegy of Emptiness
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HOW TO PLAY: Y Button               -------------------------------( A )-------
            X Button               -------( X )-------------------------( X )-
            Y Button               -( Y )-------( Y )-------( Y )-------------
            L Button               -------------------/ L /-------------------
            Y Button               -------------------------------------------
            A Button
            X Button

EFFECTS: This allows you to create an empty shell of your current form. You can
only have one active shell at a time, however.

LEARNED: When you beat the King of Ikana in the Ancient Castle of Ikana, you'll
be taught this.


Epona's Song
¯¯¯¯¯¯¯¯¯¯¯¯
HOW TO PLAY: A Button                     -( A )-------------( A )-------------
            X Button                     -------( X )-------------( X )-------
            Y Button                     -------------( Y )-------------( Y )-
            A Button                     -------------------------------------
            X Button                     -------------------------------------
            Y Button

EFFECTS: Whenever you're in Termina Field, playing this song will bring Epona to
you. It usually has no effect otherwise.

LEARNED: In Romani Ranch, after having some target practice.


Goron Lullaby
¯¯¯¯¯¯¯¯¯¯¯¯¯
HOW TO PLAY: R Button         -------------------------------------------------
            Y Button         -------------( X )-------------( X )-------------
            X Button         -------( Y )-------------( Y )-------( Y )-------
            R Button         -------------------------------------------------
            Y Button         -\ R \-------------\ R \-------------------\ R \-
            X Button
            Y Button
            R Button

EFFECTS: This song will temporarily put nearby Gorons to sleep.

LEARNED: When you play the Lullaby Intro for the crying baby in the Goron
Shrine, this song will not only be learned but will also replace the Lullaby
Intro.


Inverted Song of Time
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HOW TO PLAY: L Button                     -------------------------------------
            R Button                     -------------------------------------
            Y Button                     -------------( Y )-------------( Y )-
            L Button                     -/ L /-------------/ L /-------------
            R Button                     -------\ R \-------------\ R \-------
            Y Button

EFFECTS: Slows down the time in the game, giving you some breathing room. If
time is already slowed, this returns it to normal speed. Time will slow to
exactly half-speed: whereas 1 minute normally passes in 2 seconds of real time,
it's now 1 second = 1 minute. That's really helpful!

LEARNED: This one is usable straight from the start of the game.


Lullaby Intro
¯¯¯¯¯¯¯¯¯¯¯¯¯
HOW TO PLAY: R Button                     -------------------------------------
            Y Button                     -------------( X )-------------( X )-
            X Button                     -------( Y )-------------( Y )-------
            R Button                     -------------------------------------
            Y Button                     -\ R \-------------\ R \-------------
            X Button

EFFECTS: This will put the crying baby in the Goron Village to sleep.

LEARNED: When you thaw out the Elder Goron and speak with him as Goron Link,
you'll learn this song.


New Wave Bossa Nova
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HOW TO PLAY: X Button               -------( A )-------------------------------
            A Button               -( X )-------( X )-------------( X )-------
            X Button               -------------------( Y )-------------( Y )-
            Y Button               -------------------------/ L /-------------
            L Button               -------------------------------------------
            X Button
            Y Button

EFFECTS: This song is used to open your way into the Great Bay Temple.

LEARNED: You can learn this from the Zoras after putting the seven Zora Eggs
into the Marine Research Lab's aquarium of the Great Bay Coast.


Oath to Order
¯¯¯¯¯¯¯¯¯¯¯¯¯
HOW TO PLAY: Y Button                     -------------------------------( A )-
            L Button                     -------------------------------------
            R Button                     -( Y )-------------------( Y )-------
            L Button                     -------/ L /-------/ L /-------------
            Y Button                     -------------\ R \-------------------
            A Button

EFFECTS: It's used to summon the bosses from the temples late in the game.

LEARNED: When you beat Odolwa in the Woodfall Temple.


Scarecrow's Song
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HOW TO PLAY: Variable

EFFECTS: Whenever you play the Ocarina in front of a scarecrow, you can make up
your own set of notes to attribute to this song. When later played in certain
areas, it makes a scarecrow appear: this can be Hookshot onto.

LEARNED: Play some random notes in front of a scarecrow.


Sonata of Awakening
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HOW TO PLAY: A Button               -( A )-------( A )-------------------------
            X Button               -------( X )-------( X )-------------------
            A Button               -------------------------------( Y )-------
            X Button               -------------------------------------------
            R Button               -------------------------\ R \-------\ R \-
            Y Button
            R Button

EFFECTS: This song awakens most anything that is in some kind of slumber.

LEARNED: When you attempt to rescue the monkey in the Deku Palace prison, it
will teach you this song.


Song of Healing
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HOW TO PLAY: X Button                     -------------------------------------
            Y Button                     -( X )-------------( X )-------------
            L Button                     -------( Y )-------------( Y )-------
            X Button                     -------------/ L /-------------/ L /-
            Y Button                     -------------------------------------
            L Button

EFFECTS: Removes the impurities on Link, or another applicable nearby person.

LEARNED: After beating the Skull Kid, return to the First Day and visit the mask
salesman.


Song of Double Time
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HOW TO PLAY: Y Button                     -------------------------------------
            Y Button                     -------------------------------------
            R Button                     -( Y )-( Y )-------------------------
            R Button                     -------------------------/ L /-/ L /-
            L Button                     -------------\ R \-\ R \-------------
            L Button

EFFECTS: Warps the player to a chosen time period, much in contrast to the N64
release!

LEARNED: You can use this right from the beginning!


Song of Soaring
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HOW TO PLAY: L Button                     -------------( A )-------------( A )-
            X Button                     -------( X )-------------( X )-------
            A Button                     -------------------------------------
            L Button                     -/ L /-------------/ L /-------------
            X Button                     -------------------------------------
            A Button

EFFECTS: In the field, you can warp straight to an owl statue, making this a
very convenient method of travel. If you are inside a dungeon, you will return
to its entrance.

LEARNED: In the Southern Swamp, you should be able to find an owl of some sort.
Examine the stone it was standing on.


Song of Storms
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HOW TO PLAY: R Button                     -------------( A )-------------( A )-
            L Button                     -------------------------------------
            A Button                     -------------------------------------
            R Button                     -------/ L /-------------/ L /-------
            L Button                     -\ R \-------------\ R \-------------
            A Button

EFFECTS: Summons a rainstorm to you, watering everything nearby. If you happen
to get cursed by the Blue Bubble foe, this will also remove the curse.

LEARNED: During the First Night, go to the compose in the cave found beneath the
tombstone that opens then.


Song of Time
¯¯¯¯¯¯¯¯¯¯¯¯
HOW TO PLAY: Y Button                     -------------------------------------
            R Button                     -------------------------------------
            L Button                     -( Y )-------------( Y )-------------
            Y Button                     -------------/ L /-------------/ L /-
            R Button                     -------\ R \-------------\ R \-------
            L Button

EFFECTS: Returns you to the First Day.

LEARNED: When you beat the Skull Kid and take back the Ocarina of Time.


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                                   FISHING
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            ~-~ ~-~ ~-~  11.1] The Basics of Fishing ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sxB01.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'

The concept of fishing is relatively new to the Legend of Zelda series, only
having been truly implemented in the 3DS remakes of The Legend of Zelda: Ocarina
of Time and The Legend of Zelda: Majora's Mask. As far as can be seen, there is
not a huge purpose to fishing other than for the sake of it, so it's mostly a
way to while away your time for 50 Rupees. (At times you'll earn Fishing Passes
to waive the cost one time each.)

Fishing is pretty basic, though. When you walk up to the counter to pay your
Rupees, you'll also get to choose one of two lure types. There is the basic,
normal, bobber-style lure: this is the kind of lure that stays on the surface
and will usually only attract surface fish. There's also the sinking lure: this
lure will go underwater slowly after you cast the line, and therefore can
attract fish deeper underwater amd those in the seaweed and the like. Most fish
will only want you to use one type of lure on them, so be sure to vary!
Furthermore, some will only be in certain areas or at certain times of the day.
That's covered later.

When you have chosen your lure, go up to some spot on the water, doesn't really
matter which. All you reallu have to do is approach the water and be within
casting distance of it. When you approach, face the desired direction and then
press B to let your lure go loose. Once it lands in the water (at a desired
depth in the case of the sinker lure), you can then use the Circle Pad, A, and B
to wiggle the lure around and draw it in: this is done so as to attract fish to
its fish-like movements. You may have to cast and recast several times to get it
right, it can take some time.

Eventually, fish will approach your lure and bite onto it. When they do, you
can hook it by moving the Circle Pad Down and pressing A (and preferably R). The
fish will fight against your line (wouldn't you if you had a hook in your
mouth?) so you want to be careful so that the fish doesn't break the line. You
can help assure this by moving your rod to the left or right in accordance with
the fish's motion. As for reeling it in? Just hold A+R and that's pretty much
it. Lifting up on the rod can help at times as well. If you're fishing near the
shore, you can try dragging your fish onto the shore by jerking it in that
direction.

Eventually, you'll get ahold of the fish and it's yours to ... throw back in
the water? What the heck, Link? I'm hungry!

But, yeah, that's the basics of it.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
           ~-~ ~-~ ~-~  11.2] Fishing Hole Locations ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sxB02.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'

There are two fishing holes in the game.

One lies in the Southern Swamp. This one can be found near the Swamp Shooting
Range on the road between the Southern Swamp proper and Termina Field. It will
be in an alcove off to the east if you look at the map.

The other lies at the Great Bay Coast area, in one of the buildings along the
coastline. Pretty hard to miss.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ~-~ ~-~ ~-~  11.2] Fish Species and How to Catch 'Em All ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sxB02.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   '-----'

Note that there are two different types of fish. There are regular fish, the
kind you are most familiar with - there's also the rarer and harder to obtain
boss fish. Below, we'll discuss the fish of each area in detail.


Southern Swamp Fishing Hole
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• Ancient Fish: A grayish fish that can be found at all times of the day, but
                it's hard to find until you wear the Gibdo Mask. Prefers the
                sinking lure and usually resides in the main pond of the area.
                Usually near the cave at the northeast part of the area, near
                the bottom.

• Colossal Catfish: A boss fish only found on third day. A large, hard-to-miss
                    mud-brown fish. You can bring it out by leaping to the
                    stone pillar in the lake and ground-pounding it while
                    using the Goron Mask. It'll stilll lurk near the bottom,
                    so be quick to get your lure cast in time to attract it.

• Cuccofish: Basically a fish that looks like a Cucco! XD This fish can be
             found on the First and Third Days sometimes, and particularly
             often if you wear the Bremen Mask and hold B to get the dancing
             and crap going. It will be mostly in the southwestern part of
             the pond. Prefers the normal lure.

• Ferocious Pirarucu: A boss fish that can be found pretty much any day.
                      However, you need to catch a small fish to lure this
                      multi-colored whopper out: it'll be mostly in the east
                      side of the pond. It doesn't care about which lure you
                      use, but I think it might prefer the sinking lure a bit
                      more (or just appear more for it).

• Fragrant Reekfish: A fishing occasionally found at any time, but you can
                     find it more often if you wear the Mask of Scents. It
                     will mostly reside in the eastern half of the pond and
                     prefers the regular lure.

• Groovy Carp: A common fish found all of the time pretty much anywhere in
               the pond. It is often seen under the trees and leaves in the
               northern half of the pond. It prefers the sinking lure.

• Lord Chapu-Chapu: A boss fish in the cave at the northeast side of the lake.
                    You can bring it out by using the sinking lure to catch
                    other fish to bring it out.

• Mooranha: A common fish found near the lake's stone pillar, and even more
            common with the Romani's Mask on. Prefers the normal lure.

• Postal Salmon: A fish mostly found during the morning, afternoon, and dusk
                 of the First and Second Days: it is somewhat rare in that
                 time, but wearing the Postman's Hat helps a bit. It lies in
                 the southern part of the pond. Use the sinking lure.

• Sweet Ranchfish: This fish lies in the pond with the waterfall off to the
                   side of the main one, and is very rarely found. It can be
                   found with the normal lure, and you can make it appear more
                   often if you play Epona's Song after having learned it.

• Termina Bass: The most common fish in this lake, it will be found
                prolifically throughout the lake at all times and in all areas.
                It even will take to both kinds of lures!

• Termina Loach: A fish occasionally found at the base of the stone pillar
                 in the lake when fishing with the sinking lure.


Great Bay Coast Fishing Hole
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• Ambrosial Amberjack: A fish that prefers the Deep Sea, the north edge near
                       the Sea. It is best found with the sinking lure.

• Bashful Angler: A fish found only at the shipwreck, it's fairly rare but can
                  be brought out by means of wearing the Stone Mask. It will
                  prefer the sinking lure.

• Dancing Sea Bream: A fish found by using the normal lure along the shore. It
                     will only appear during the morning and afternoon, but can
                     be made more common by wearing Kamaro's Mask and using B
                     to dance around.

• Fairy Fish: A rare fish found between platforms, it will become much more
              common if you use the Great Fairy's Mask. It will prefer the
              sunken lure.

• Goodta Goby: A commonly-found fish, particularly along the northern
               shoreline, it has no particular time or lure preferences.

• Grand Swordfish: A boss fish found between the Platforms when you lure it
                   with smaller fish: for that, it is best to use the regular
                   lure. You will have to be wearing the Goron's Mask to manage
                   to pull it in, it's so strong and heavy.

• Great Fairy Fish: You'll need to catch a Fairy Fish at the cave area and lure
                    this larger one out as a result. You'll be wearing the
                    Great Fairy Mask and using the sinking lure as a result.
                    It only is found on the Third Day.

• Ninja Flounder: An uncommon fish found at the shipwreck, most often found
                  by using the sinking lure at the bottom of the west wall.
                  You will need the Garo's Mask to be able to see it actually
                  approach, however!

• Nuptuna: An uncommon fish in the platforms area, floating around the</pre><pre id="faqspan-9">
           platforms, made much more common by the Couple's Mask being worn.
           You can find it on the First and the Final Days with the sinking
           lure.

• Savage Shark: A large shark-like boss fish that can be found in the
                platforms area. Nothing particular about this one: just lure it
                out by catching fish with the sinking lure.

• Skullfish: A fish found sometimes as an enemy! You can only find this in the
             afternoon and morning at the northern edge of the deep sea, and it
             is preferred to use the Captain's Hat and sinking lure while doing
             so.

• Termina Seabass: The most common fish of the area at large, it is found
                   along the shoreline and has no preference for lures or
                   time of day, much like its Swamp counterpart.


________________________________________________________________________________
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                                  GLITCHES
____________________________________[sxC00]_____________________________________
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Games are complex programs, made to execute dozens, if not hundreds, of
functions, all at the same time. They take years to make and dozens (but more
often hundreds) of programmers and designers in even the simplest of games. With
all these people, all this time, and all this work being done at once, complex
ames such as The Legend of Zelda: Majora's Mask 3D are bound to have glitches
that not even bug-testers can figure out.

What's interesting is that the glitches present in Majora's Mask 3D are much
the same just as they were in the N64 release some 15 years prior. You'd think
the developers would be able to fix the glitches by now. In reality, they were
preserved with a purpose: a remake is intended to recreate the original
experience, not change it. Just as with The Legend of Zelda: Ocarina of Time 3D,
the glitches in the N64 release of Majora's Mask have made their way to the 3D
release to preserve the original experience of the game.

Below, you will find a list of the various glitches in the game that can be
abused to meet your ends, many of them here present thanks to the contributors
to the Zelda wiki. Feel free to send more you find useful, and enjoy!


Exit Clock Town In Early Game
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Early in the game, you are unable to leave Clock Town until you obtain the
Kokiri Sword, which occurs as a result of obtaining the Deku Mask, which occurs
from removing the Deku Mask and returning to your normal form. Until then, you
will not be able to leave ... supposedly! Go to any gate of Clock Town and then
face in the same direction as the guard, putting your back to him. Activate
your targeting and walk backwards at a slight angle: you should be able to go
back and squeeze your way out of town.

If you do this, the Termina Field theme will not play when you get outside.
Furthermore, you will not be able to access the Astral Observatory without
giving the password to the Bombers (though that is usually the same from
playthrough to playthrough, so you can save in the early game, find it out,
reload and attempt this). Parts of Termina Field may also be left improperly
loaded into the game, making some areas accessible at the time.


Fierce Deity's Mask Glitches
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There exist a number of glitches that permit you to use the Fierce Deity Mask
outside of boss battles. This begins with the Kafei/Anju quest regarding
Sakon's Hideout. When you do this quest with the Fierce Deity's Mask in hand,
wear the Bunny Hood while controlling Link, then get control brought to Kafei.
Open the item menu and then go to the Fierce Deity Mask: place it on the spot
where the Bunny Hood is. When controlling Link after, you'll find that Link will
turn into the Fierce Deity form! Once you finish the area, you can control
Fierce Deity Link as normal outside; it is not advised to talk to people,
however. It may trigger the intended fail-safe of activing the mask out of
battle (Link uncontrollably slashing, almost forcing reset) or freeze the game.

If you want to transform back, it is simplest to just get defeated by some kind
of enemy.


The Fourth Day
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As you're probably aware by now, there exist only three days in the normal
game: First Day, Second Day, and Third (Final) Day. First, you can actually
access a placeholder Fourth Day. Begin by going to the Astral Observatory or
Pirates' Fortress between 12:00 AM and 6:00 AM of the Final Night (that is,
the last six hours of gameplay). Look through the telescope for a while until
you have 2 minutes left of gameplay. (It will be ideal to use the Song of
Inverted Time to enhance your accuracy.) When under 2 minutes remain, exit the
viewfinder and the game will go to the next day instead of the usual Game Over
screen.

Normally, you will not be able to pause the game or do any of the like, nor
can you access certain buildings or speak to certain objects or people. If you
dance with the Scarecrow twice, you'll be able to fix this somewhat. Playing
the Song of Double Time will freeze the game. The Clock Tower door will remain
open as well.


Multiple Zora Fins
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When using the Zora Mask, Link is able to use a projectile attack to hit
far-off enemies, but he usually can only use one set of fins at a time. However,
you can get around this. Launch your first pair of fins, then quickly take off
the Mask and quickly put it on again. You can then launch a second group of fins
and, when the first group returns, you can shoot them, then shoot the other
group. You can get this up to three or four pairs if you're really quick with
your reactions, creating a brutal juggling effect.


Exceed Rupee Bank Balance
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The Rupee bank in South Clock Town normally has a maximum balance of 5,000
Rupees, but it is possible to increase that as high as 5,499. Begin by obtaining
the Giant's Wallet (see Section 9) and getting a balance of 4,501 Rupees to
4,999 Rupees in the bank. Depending on your chosen amount, you will need 2
Rupees (4,999 Rupees in the bank) to 500 Rupees (4,501 Rupees in the bank) to
see the results of this glitch.

Deposit your Rupee wallet in the bank. The amounts enumerated just now would
bring your total to 5,001 Rupees; however, you can go as high as needed so
long as it exceeds 5,000. For example, having 4,963 Rupees in the bank and a
wallet of 500 Rupees is valid and should yield the total 5,463. Despite the
intended 5,000-Rupee limitation, you will be able to exceed that total for this
one deposit, allowing you to get a bit more money in storage.


Infinite Sword Glitch
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This glitch will leave Link's sword swinging infinitely, leaving a glow that is
extending the reach of his own sword. First, find an object you can interact
with via the A Button, then crouch-stab, and then interrupt the same stab by
using the A Button interaction. This glitch will leave you swinging, which makes
it easy to damage enemies. However, Link will not be able to walk or jump from a
ledge. You can deactivate this by taking damage, swinging your sword manually,
or using a transformation mask, as well as swimming, jumping to an object to
climb on it, or going to a new area.


Bombchu Hovering
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This is a derivation of the previously described "Infinite Sword Glitch".
Begin by executing that glitch as normal. Once active, begin to backflip and,
during it, whip out a Bombchu and shield. Link should stop in mid-air and be
unable to move from that spot. If you ended up going higher than ground level
(or that level on which you began), quickly repeat this to keep going higher
and background. By repeating this process infinitely with your back to the
object you wish to ascend, you can quickly reach the top of that object without
meeting the requirements for getting there. For example, you can get to the top
of the cliff in Ikana Canyon without the Ice Arrows: if you have the other
items needed for that point, you could, again as an example, get the Great
Fairy's Sword early. There are many more applications, however!

If you do get stuck in mid-air for unknown reasons, just backflip or side-hop
without using a Bombchu and you should fall normally.


Bomb Jump-Boosting
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This glitch mirrors a number of glitches in Grand Theft Auto: San Andreas, so
if you've played that, you can get the idea. The point is that, before you leap
from a ledge, you will have Link place a Bomb behind it and time it so that he
leaps and is quickly hit by the explosion. (Some people more success by waiting
for the explosion to begin and then quickly moving toward and from the ledge.)
Your jumping velocity and that from the Bomb's repulsion will send you flying
farther than normal, allowing you to cross longer gaps.


Darker Termina
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This doesn't have a very applicable effect, but if you have trouble seeing
stuff during the daytime, this may help you. When you have the Zora Mask, go to
some body of water in which Link can swim and then begin using Zora Link's
shield. While still shielding, take off the mask, causing the world to become
covered in a dark blue fog, whose darkness is determined by how long Zora Link
held his shield up. You can deactivate it via using the Zora shield again or the
Song of Time or entering another area. The sky will gradually brighten during
the night, as well as after a Spin Attack or the Song of Storms.


Save Game Glitch
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you obtain Epona and Epona's Song, call Epona to you after you put on the
Goron Mask. Ride to the Southern Swamp or to the Milk Road and access the Owl
Statue there and save. Restart the game and you'll find Link still on Epona,
but he is able to use his items.


Go to the Romani Ranch Without Explosives
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This is a derivation of the Save Game Glitch described previously, so activate
it first. Once done, put on the Zora Mask and then activate the glitch a second
time. Ride Epona to the boulder in front of the Romani Ranch. There, take off
your Mask and put it back on. Face the boulder and, when floating, press the
button to which the Great Fairy's Sword is equipped: you should move forward
through the boulder and into the Ranch.


Zora Evolution Glitch
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This glitch is a side-effect of the previously described glitch on entering
the Romani Ranch without explosives. If you dismount Epona, you'll find Link's
fins function differently: they shrink and become stronger than the Razor Sword
but weaker than the Gilded Sword. (Think of it being as the Kokiri Sword x2.5.)
Other minor side-effects derive from this. This glitch will not function if you
have the Kokiri Sword.


Enter Sakon's Hideout Alone
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As you go through Ikana, you are encouraged to visit Sakon's Hideout as a part
of the quest to obtain the Couple's Mask, but you do not need to enter with
Kafei! Go to the Hideout's entrance and look at the entrance of the cavern: it's
basically a large rock and, if you look carefully, you can see small pits,
cracks, and holes where the rock meets the actual mountainside. Equip the Bunny
Hood and run into those gaps: you may have to fine-tune it a bit. You can either
equip the Bunny Hood and carefully rub up to the wall until you find a small
spot where you continually move at a higher speed (the camera twitches a lot)
or you can take a full-on run at the gap.

Either way, you should end up eventually on the other side: you may instead
fall into the world below the mountainside. (Don't ask me what I mean, it's
complicated, but imagine it like falling to any other bottomless pit.) This may
require repeated tries; holding Left as you enter helps if you use the right
gap, or Right if you use the left gap. If you get through into the cave, you
find yourself alone. You can attempt go through it alone (use Goron Link to
trigger the switch in the first room and roll through the door), but I've never
been successful in getting through the door. If squashed by the door, you return
outside.