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                |                                            |
                |    Super Smash Bros. for 3DS Walkthrough   |
                | Written by Morgan 'The Retro Goat' Hench.  |
                |                 For 3DS                    |
                |       Version 1.5 (10/15/14)                |
                | Email: theretrogoat[at]gmail.com           |
                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Super Smash Bros. for 3DS walkthrough, written by Morgan 'The Retro Goat'
Hench. Currently in progress. Due to the smaller nature of Super Smash Bros.
for 3DS, this guide will be smaller than those for previous installments. There
are no events and no story mode in Super Smash Bros. for 3DS.

Version 1.0- Walkthrough is a bit bare, but there's enough to cover the basics.
More to be added in future updates.
Version 1.5- Fixed several typos, added complete Challenge Mode section

Sites with permission to use this walkthrough:
GamerHeadlines.com
B-TEN.com
30plusgamer.com
GameFAQs.com
Nettosgameroom.com

If your site wishes to use my walkthrough, email me and chances are I'll allow
it. If you wish to download this walkthrough and use it, go ahead. However, any
public distribution of this walkthrough in any manner without consent and any
private distribution for profit are illegal, and will be punished by the
fullest extent of the law.

Super Smash Bros. for 3DS is the fourth installment in the Super Smash Bros.
series, and the first one for the 3DS. It was co-developed by Nintendo and
Bandai Namco, and has a full roster of 49/51 characters, depending on whether
or not you count the different Mii Fighters as different characters.


Table of Contents

Classic Mode- [1.0]
   -Master Core- [1.1]
          - Master Core Forms and Attacks- [1.2]

All Star Mode- [2.0]

Smash Run- [3.0]

Unlockables- [4.0]
     -Unlockable Characters- [4.1]
             -Unlockable Stages- [4.2]
                       -Unlockable Pokemon- [4.3]
Challenges- [5.0]
     -Panel 1 Challenges- [5.1]
          -Panel 2 Challenges- [5.2]
               -Panel 3 Challenges- [5.3]

Closing Thanks- [6.0]

[1.0] Classic Mode

To play Classic Mode on anything other than 2.0, Standard, you have to pay a
fee. The fee increases the easier, or harder, you make the mode and must be
paid per challenge per character.

Intensity levels:

Effortless
0.0 - 0.9

Weaker than weak. You're either playing this because you're terrible with a
character but want to get all the trophies or you just let your six year old
sibling try to play the game.

Fee: 55-100 coins

Easy
1.0 - 1.9

Still very weak and easy, you're just trying to save coins without leaving the
comfort zone. No risk, no reward.

Fee: 5-55 coins

Standard
2.0 - 2.9

Exactly what it sounds like, standard difficulty. There's no challenge and
little reward in playing this, but it's free. 2.1 and up is when you're trying
to obtain better prizes, though you're still not earning much for beating it at
this point.

Fee: Free-72 coins

Tougher
3.0 - 3.9

Don't let the name fool you, you're still on what could be considered easy
mode. Prizes are a bit better, but not by much.

Fee: 80-188 coins

Challenging
4.0 - 4.9

You're starting to play at an actual difficulty, but this isn't going to
challenge you as a fighter. You're getting there though. Prizes still aren't
worth noting. You can challenge Master Hand and Crazy Hand if you want to make
this a bit more difficult.

Fee: 200-335 coins

Heatin' Up
5.0 - 5.9

Congrats, you're playing on what can be considered Normal difficulty. You might
actually get multiple prizes per round from this point on, too. Master Hand and
Crazy hand may get a bit trickier, but it's still nothing too difficult. For
now. Playing on 5.5 and up means you get to challenge Master Core, though you
can currently avoid that fight by choosing to only fight Master Hand. It isn't
until 6.0 that Master Core becomes difficult, however.

Fee: 350-530 coins

Extra Spicy
6.0 - 6.9

Now you're taking on a challenge! This is Hard mode. Not insanely difficult to
handle, but it will start to challenge you if you're using fighters you're not
great with. The prizes are better too, and the ability to get zero prizes is
normally gone. However, challenging Master Hand and Crazy Hand together will
cause them to morph into Master Core. More on that in a bit. If you don't want
to deal with Master Core, you can choose to only fight Master Hand and ignore
the big boss fight entirely.

Fee: 550-775 coins

Infernal
7.0 - 7.9

Now when you challenge Master Core, you'll be dealing with every form he has.
This level is difficult, but far from impossible. You're more likely to get
multiple prizes per round too.

Fee: 800-1205 coins

White Hot
8.0 - 8.9

That fight with Master Core is no longer avoidable, assuming you're playing a
North American or European copy. If you challenge 8.0 or higher, you now have
to fight every form in order to beat Classic on this difficulty. You can make
some good money too, and you can get upwards of 3-5 prizes per round if you're
lucky. Great for getting character moves...if you survive.

Fee: 1250-2105 coins

Nothing Harder!
    9.0

Pretty self explanitory, this is the hardest intensity the game has to offer.
Master Core now have over 400 HP, and he wants you dead. If you beat it on 9.0,
you can say you beat the game at the highest difficulty. You'll also complete a
Third Panel Challenge, and that's one you can't avoid by breaking it with a
hammer. Getting no less than four prizes a round is pretty common on this level
of difficulty, but you'll have to win to keep your prizes.

Fee: 2200 coins

[1.1] Master Core
Super Smash Bros. for 3DS introduces a new Final Boss, the multi-formed Master
Core. The amount of forms Master Core has varies depending on which difficulty
you choose to fight it in.

Lower than 5.1: No Master Core. If you defeat Master Hand and Crazy Hand, the
fight ends like normal.

5.1 - 5.9: Including Master and Crazy Hand and the Core itself, four forms.
You only deal with the Swords form and the Mirror Match, detailed below.

6.0 - 6.9: Five forms now. The aforementioned ones, and now a Scorpion/Beast
form. At this point, those two lives seem pretty meager, don't they?

7.0 - 7.9: The final form you'd need to defeat makes an appearance starting at
7.0 difficulty, the Humanoid form. That means you have to fight a total of six
forms on two lives and no healing items. Or you can just skip the whole fight
and battle just Master Hand.

8.0+ : Just kidding. For North American and European versions of the game, you
now have to fight every single form whether you like it or not. Japanese
version owners do get to avoid Master Core until 9.0, but every version of the
game has Master Core as the mandated Final Boss at 9.0

[1.2] Master Core Forms and Attacks
As previously mentioned, Master Core has a total of six forms starting at 7.0
difficulty. Every form, including the Core itself, can hurt and kill you if
you're not careful. Certain attacks can kill you without doing any damage as
well.

The Humanoid Form
Master Core's Humanoid form is a gigantic and freakish being that you're only
able to see the head and upper torso of. This form is so huge that he can
physically pick up the stage and use it against you, though he only does that
for one move.

Humanoid Attacks
- Master Core spawns two additional arms with glowing hands. These arms will
sweep the stage, then merge back into its chest. If you don't dodge the hands,
you'll be swallowed by the "head", taking damage before being launched
downwards. Just keep dodging left and right and you should be okay.

- Master Core lashes the screen horizontally. The slash itself does nothing,
but after a brief delay of about two or three seconds another slash will appear
across the stage, dealing damage. Getting the timing right is difficult, but
you can avoid it by jumping up.

- Master Core creates multiple electric orbs that fly and wander around the top
part of the stage. He will then briefly lift the stage, to the level of the
orbs. Pretty easy to dodge, and you can keep attacking throughout most of this
attack if you pay attention. May be able to reflect the orbs.

- Master Core's head will split open, creating a vacuum effect around it.
During this, large electric orbs will travels across the stage horizontally. If
you get caught, you will be swallowed and take damage before being launched
downwards. Just try to avoid the head. He can follow you, but you can attack
with fast ranged attacks.

- Master Core's head will transform, then attempts to headbutt the player. If
this attack lands, the player will be buried. After the headbutt, regardless of
whether or not you get hit, 4 orbs are created in a random area around you
before detonating and creating a cross-shaped explosion. Avoiding the headbutt
is pretty easy, just keep dodge rolling, but the bomb attacks are extremely
difficult to avoid and can cover the entire stage. Does massive damage and
launches you.

- Master Core will shout, creating particle waves pushing the player back with
immense force. It does no damage, but if you don't dodge roll you will likely
to push them off the stage. You can recover from it if the move conjnects, but
Master Core will likely be ready to attack again after you do.

The Scorpion Form
The Scorpion/Beast form isn't anywhere as large as the Humanoid form, although
this form is the one with the best launching capabilities. Thankfully all that
power means that it's slow and easy to telegraph, so dodging most of these
attacks isn't too hard if you know how. It also only has a few attacks.

Scorpion Attacks

- Master Core jumps behind the stage, then bites the player. The only attack
that's notably difficult to dodge, but can be dodged with well timed
dodge-rolling. Will launch the player as well as deal a sizable amount of
damage if it connects.

- Master Core leaps high off the screen, then comes back down with a body slam.
It will land on either corner of the stage, and the stage briefly shakes when
it lands. Basically if you're not near the corner, this attack won't do
anything but annoy you.

- Master Core spawns spikes on its back, then a trail of shadows will crawl
across the ground. When it either hits the player or reaches the corner, spikes
will spawn at that location, dealing damage and launching the player at higher
percentages. If you see the spikes coming, that would be a good time to take to
the air.

- Master Core will begin to emanate lightning around himself. There is a brief
start-up time, which shows it being struck by lightning. Easy to dodge, just
get away from him and this attack won't connect. Can launch and K.O. the player
if it connects.

The Swords Form
The Swords form is the overall fastest of the Master Core forms, and many of
this form's attacks are difficult to dodge and good at launching the player. If
you haven't lost a life yet, the Swords form is going to try and change that.
But if you take out the Swords form, all that's left is the Mirror Match and
the Core itself. If you're using a character that can absorb or reflect
projectiles, this form suddenly becomes much easier.

The Swords Attacks
- Master Core launches two projectiles twice that boomerangs back to himself.
The projectiles can be absorbed or reflected. Not too difficult to dodge, as
long as you pay attention to when the projectiles return.
- A different attack, similar to the one above, but launches two larger
projectiles once instead.

- The swords space themselves, encompassing a large part of the stage. The four
smaller swords will slash across the stage in a set pattern, then the large
sword slams the ground, tracking the player. Dodge-rolling will help you avoid
taking damage, though you'll need to take to the air before the fifth sword
comes down, otherwise you'll take massive damage and likely be launched to your
death.

- All five swords deal multiple slashes, ending with a big slash that knocks
back the player. The attack has a very large radius, but each slash deals
little damage and shield damage.

Mirror Match Form
You're almost done, the Mirror Match is the last true fight before you can wail
on the Core and finish the match. Mirror Match form is essentially a larger and
stronger version of the character you're playing as. He can, however, be
launched just as easily as the character you're playing as, and he's not
noticeably faster than you either. The Mirror Match can be ended by either
knocking Master Core off of the stage or by sufficiently reducing it's Stamina
health. Don't let your guard down though, because this form can take you out
just as easily as any other.

Mirror Match Attacks
-This form is a mirror match, Master Core will use all of the default (that is,
non-customized) attacks of the character that you're playing as. If you're
using a character that can counter, this fight just became harder.  If you know
your character well, you know what to expect.

The Master Core
The Core itself is all that remains now. It's a puny little ball, and your goal
is to deal enough damage to launch it. Until you completely K.O. it,it will
just return to the center of the stage.  Once you do enough damage to take it
out for good, you've officially defeated Master Core.

The Master Core Attacks
Oh yeah, that puny ball? It can attack if you screw around and want to slap it
silly after a long, hard fought battle.

-Once turning a dark red, The Core will bring itself to the top of the stage
and begin creating shockwaves. If any of these shockwaves hit, you will be
instantly knocked out, regardless of your current health percentage. Can
actually be dodge-rolled if your timing is good enough, though you really do
have to try to get the Core to attack for you to need to worry about this.

-After several shockwaves, if the player is not dead, Master Core gives up and
explodes. Battle won. Yay.


[2.0] All Star Mode

All Star Mode is available from the start, although it's noticeably incomplete.
Until you unlock every character, you'll only have to deal with the default
roster. After unlocking every character, you'll get true All Star Mode. Locked
characters and stages you get to deal with are noted in the asterisk below. You
at no point fight the Mii's, just every other character in the roster.

Try to hold off on healing until Battle 3. You only have three (four in True
All Star mode) healing items, and you will need them.

All stage hazards are still on, but you can use them to your advantage. For
example, you can defeat the Yellow Devil on Wily's Castle and create an
explosion that can wipe out a number of the other fighters. Or you can die
because you forgot to dodge a Shy Guy car on Rainbow Road. There are no items,
however.

1980-1983 (Battle 1)
Mario, Luigi, Pac Man, Little Mac, Donkey Kong, * Mr.Game and Watch*

Biggest threat- Donkey Kong, Little Mac

While Donkey Kong won't destroy you, he can hurt you enough to make the rest of
All Star mode more difficult if you don't pay attention. Little Mac can also
land his K.O. Punch, which would end your challenge before you even begin.

Stages- Boxing Ring, Jungle Japes, *Flat Zone 2*

1984-1986 (Battle 2)
Peach, Zelda, Bowser, Samus, Link, *Duck Hunt*, *R.O.B*

Biggest threat- Duck Hunt, Bowser

Duck Hunt can hit you a lot and at decent ranges, which makes him a nuisance
(how fitting) while Bowser can launch you for massive damage, or even self
destruct and take you with him.

Stages: Brinstar, Gerudo Valley, Golden Plains

1986-1990 (Battle 3)
Pit, Palutena, Mega Man, Marth, Yoshi, Captain Falcon, *Dr. Mario*

Biggest threat- Palutena, Marth

Palutena can do a lot of damage to you while protecting herself, making her
difficult to land a lot of attacks on., Marth can and will counter you, as well
as deal decent damage.

(Notes) You made it Battle 3, feel free to heal before or after this fight. You
likely won't run out of healing items before the end now. Mega Man is also a
threat due to his range, and he can get annoying fast if you don't take him
out. Also, be sure to dodge the Falcon Punch. Not only does it do a lot of
damage, but you'll also feel like an idiot if he connects.

Stages:Reset Bomb Field, Wily's Castle, *Mute City*

1991-1993 (Battle 4)

Sonic Kirby King Dedede Fox Meta Knight *Falco* *Wario*

Stages: Green Hill Zone, Corneria, *Dream Land GB*, *Wario Ware Inc.*

Biggest threat- Fox + Falco, Meta Knight

Don't let Fox and Falco join the fight together, or this battle will become so
much harder. Meta Knight can also counter, do decent damage, and move your
character to a potentially fatal area.

(Notes) Stay away from the gray on the Dream Land GB stage. It's useful to kill
enemies with, but the stage can easily kill you too just because of poor timing
or positioning.

1994-1998 (Battle 5)

Diddy Kong, Pikachu, Charizard, Sheik, *Jigglypuff*, *Ganondorf*, *Ness*

Biggest threat- Diddy Kong, Charizard

Diddy Kong probably won't kill you, but he can do a serious amount of scratch
damage, which is bad when you only have one life. Charizard's Flare Blitz can
easily kill you at higher percentages. Charizard and Diddy Kong can tag team
you and end you with ease if you're not careful, especially if you're going
into this battle damaged.

Stages- Spirit Tracks, Unova Pokemon League, *Magicant*

(Notes) Ganondorf can also easily ruin your day due to how much pain he can
inflict on you, but you can generally telegraph his attacks and avoid him. The
Flying Man on Magicant strangely does not spawn. Skip a few years to...

2001-2006 (Battle 6)
Villager, Olimar, Toon Link, Zero Suit Samus, Ike, Lucario, *Bowser
Jr./Koopaling*

Biggest threat- Villager, Lucario

Lucario's power goes up with the more damage he takes, plus he can counter.
He's also able to attack at a ranged distance, so try to get rid of him as soon
as possible. The Villager may not seem threatening, but if you're going into
this battle with a relatively high percentage, his/her Bowling Ball attack can
K.O. you with ease if you're not careful. The Chopped Down Tree attack (Part
three of Villager's Down+B) can also defeat you, though it's reasonably easy to
avoid.

Stages- Distant Planet, 3D World, Tortimer's Island

2007-2013 (Battle 7)

Rosalina and Luma, Wii Fit Trainer, Shulk, Robin, Greninja, *Lucina*, *Dark Pit*

Biggest threat- Shulk, Robin

Shulk can Back Slash you for massive damage, plus he can counter as well. If
he's using his Monado of Power (Red), this can take you out before long. Robin
can also hurt you badly at long ranges, and can dish out some decent damage at
close range too. If you beat Shulk and Robin, you can feel confident that
you're about to clear All Star Mode. But don't let your guard down, or Lucina
and Greninja will remind you that they can both counter.

Stages- Gaur Plains, Arena Ferox, Rainbow Road, Prism Tower

And congrats, you beat All Star Mode. Once. Out of 52 characters you need to
beat it with, since you need to beat it with all three Mii Fighters to get
their trophies.

[3.0] Smash Run
Smash Run is a new game mode for Super Smash Bros. and is exclusive to the 3DS
version. It's very similar to City Trial in Kirby Air Ride for the GameCube.
The point of the mode is to collect power ups and battle for victory in the
Final Challenge. There's no particular strategy for winning this mode as often
as possible, you just have to customize your character(s) in a manner that
suits you. Dying in the exploration and power up collecting part of the mode
results in your status buffs to go down, but you don't lose any items.

This is the list of currently known modes that someone can get at the end Smash
Run, the aforementioned Final Challenges. All of these have a one minute time
limit unless stated otherwise. Many of the Smash battles also have a Team
Battle variation, and there is a standard team battle Final Challenge.

300% Smash- A standard battle of Smash where all players start and respawn with
300% damage, akin to Sudden Death.

Climb!- A four player free-for-all where the goal is to climb up to the goal on
a vertical stage. You can attack opponents and potentially knock them out,
causing them to respawn and lose precious time.

Easy Launch- A standard battle of Smash where the launch resistance for every
player has been significantly reduced.

Explosive Smash- A standard battle of Smash where only explosive items spawn.

Flower Smash- A standard battle of Smash where all of the players have the
flower condition, i.e. hit by Lip's Stick.

Glorious Smash- A standard battle of Smash on an Omega Form stage. No items, no
gimmicks.

Mega Smash- A standard battle of Smash where all players have the Super
Mushroom buff.

Multi-Man Smash- Each player must defeat as many opponents as possible under
rules similar to Multi-Man mode. Takes place on the Battlefield stage.

Mr. Saturn Smash- A standard battle of Smash where only Mr. Saturns spawn.

Reflect Smash-A standard battle of Smash where all combatants come equipped
with Franklin Badges.

Run!- Four player free-for-all, where the goal is to reach the goal on a
horizontally scrolling stage similar to Race to the Finish. Does not have a one
minute time limit. You can also attack your opponents to cause them to take
longer reaching the finish line.

Smash- A regular old battle of Smash with your status buffs. Still has the one
minute time limit, and will sometimes have items.

Stamina Smash- A Smash battle where all players have Stamina instead of damage
percentages. Everyone starts with 150 or 200 HP. Does not have a time limit.

Stock- A standard battle of Smash where the round will either end after the two
minute time limit or when your opponents run out of lives. Each player has two
lives.

Team Battle Smash- A standard battle of Smash where the players are paired off
into two teams and battle against each other.

Warp Star Smash - A standard battle of Smash where only the Warp Star item
spawns.

Vs. Enemy Team- On an Omega Form stage, each player is tasked with defeating as
many Smash Run enemies as possible in one minute. Known variants include:
Mario enemies on Golden Plains
Kirby enemies on Dream Land GB
Kid Icarus enemies on Reset Bomb Forest
Miscellaneous enemies on Battlefield, in small groups sorted by series of
origin (Subspace Emissary, Namco, Donkey Kong, The Legend of Zelda)

[4.0] Unlockables
Pretty self explanatory, just the things you can unlock while you play. Due to
their simplistic nature, there's no serious strategy how to unlock most of
these. You may unlock everything you want just by playing the game.

[4.1] Characters:

Mii Fighters- Create a Mii Fighter in Custom

Ness- Play 10 Smash matches or beat Classic Mode 2 times

Falco- Play 20 Smash matches or beat Classic Mode 1 time

Wario- Play 30 Smash matches or beat 100 Man Battle

Lucina- Play 40 Smash matches or beat Classic Mode with Marth, Robin or Ike

Dark Pit- Play 50 Smash matches or beat Classic Mode on 5.0 difficulty

Dr. Mario- Play 60 Smash matches or beat Classic Mode on 5.0 difficulty as Mario

R.O.B- Play 70 Smash matches

Ganondorf- Play 80 Smash matches or beat Classic Mode on 5.0 difficulty with
Link

Mr. Game & Watch- Play 90 Smash matches

Bowser Jr./The Koopalings- Play 100 Smash matches or beat Classic Mode on 6.0
difficulty as Bowser

Duck Hunt (Dog and Duck)- Play 110 Smash matches

Jigglypuff- Play 120 Smash matches or beat Classic Mode on 7.0 difficulty

[4.2] Stages:

Dream Land GB- Use Kirby's Final Smash

Magicant- Unlock Ness

Pac Maze- Use Pack-man's Final Smash

Mute City- Win 3 Smash Battles as Captain Falcon

Balloon Fight- Use Villager 3 times in Smash

WarioWare Inc.- Unlock Wario

Flat Zone 2- Unlock Mr. Game & Watch
(Note) You can unlock Mr. Game & Watch without unlocking this stage. If you're
not on Challenge Panel 2 by the time you unlock Mr. Game & Watch, you won't get
the stage until you unlock Panel 2.

[4.3] Pokemon
Unlocking the Pokemon will allow them to be randomly summoned whenever you
throw a Pokeball or Master Ball.

Victini- Play 100-Man Smash for the first time
(Note) you don't have to win, though you will need to for later challenges. For
now, you could jump off the stages and still get it.

Xerneas- Play Target Blast for the first time

Genesect- Play Endless Smash for the first time

Zoroark- Clear 10-Man Smash

Meloetta- Have the game on for more than 8 hours
(Note) This is a Panel 2 Challenge, even if you meet the requirements you won't
unlock Meloetta until you've gotten to the second panel of challenges.

[5.0] Challenges
Challenges are a returning feature from Super Smash Bros. Brawl. This time
there are three different panel challenges. The total amount of challenges is
105. You start off with first tier challenges, the easy ones, and unlock
challenge panels 2 and 3 through certain means.

Challenge Panel 2- Complete Challenge Panel 1

Challenge Panel 3- Complete 60 challenges and unlock all characters

Hammers do not carry over from page to page, so you can use up to three on each
panel. If you don't live in an area where you can get that many hits on
Streetsmash or you're stuck on one that requires more luck, those hammers are
likely the fastest way you'll get them done. The panel grids are all 7x5. if
you complete a Challenge before unlocking the corresponding Panel, such as
Challenge Panel 2's Complete Classic with five characters, you will
automatically complete that Challenge once you unlock the Panel.

One final side note is that the prizes are listed at the end, to help avoid
spoiling it for you if you don't want to find out what you unlock for
completing a certain challenge. So the pattern is:

(Challenge Number)- (Requirement to beat the Challenge). Prize- (The Prize)
(Ideas and tips on how to beat the Challenge)

This also goes Left to Right, i.e [P1]-[P2]
                                  |
                                 [P8]-[P9]
[5.1] Challenge Panel 1
001- Collect 30 or more unique trophies. Prize- Toad (Trophy)
Just play the game, you'll get 30 trophies in absolutely no time.

002- Place first in 1 or more Smash Run final battles. Prize- Level 1 Horizon
Beam (Smash Run Power)
Win a round of Smash Run. Pretty self explanatory.

003- Clear All-Star on Easy. Prize- Epona (Trophy)
Once again, pretty self explanatory. You can beat it on Normal or Hard and
they'll stack, so you don't need to play it on Easy to unlock this.

004- Create 1 or more Mii Fighters in Custom. Prize- Football Helmet (Custom
Headgear)
You literally need to do this anyway to unlock the Mii Fighter, and it's easy.
Just go to custom Mii fighter and make one.

005- Battle 3 or more times on the Rainbow Road stage in Smash. Prize- Peach +
Birthday Girl (Trophy)
Just finish three rounds of Smash on the Rainbow Road stage. You don't have to
win, you can just start it and K.O. yourself.

006- Use a Final Smash while playing as Kirby. Prize- Dream Land GB (Stage)
Use Kirby's Final Smash. Can be done anywhere, including Training Mode.

007- Hit Sandbag 300m/984 ft. or more in Home-Run Contest. Prize- Bonkers
(Trophy)
There's nothing difficult about doing this, just deal some damage to Sandbag
before hitting him with a Home Run. Make sure to swing the bat before the time
runs out though.

008- Get a max combo of 10 or more in Training. Prize- Huge Header (Wii Fit
Trainer Custom Special Move)
The easiest way to get to the highest combo is by spawning four Smasrt Bombs in
front of your opponent and throwing one at them. These do stack, so if you get
up to one hundred, you'll finish all of the challenges for combos in training.

009- Unlock the hidden character Ness. Prize- Magnicant (Stage)
Just unlock Ness. See Unlockable Characters above for how.

010- Collect 5 unique custom headgear items. Prize- Level 1 Strong Head (Custom
Smash Power)
This one is technically luck, so if you don't get it after a bit of time
playing, you may want to use a hammer on it. Though you can unlock a few new
pieces of headgear by completing other Challenges.

011- Play Target Blast for the first time. Prize- Xerneas (Pokemon)
Again, pretty self explanatory. Just finish Target Blast. You can get zero
points and still unlock this.

012- Play Rival Smash for the first time. Prize- Super Mushroom Hat (Custom
Headgear)
Just play Rival Smash. It's one of the Multi-Man Melee challenges. You can get
zero points and die instantly and still unlock this.

013- Play StreetSmash for the first time. Prize- Special Lightning Falcon Kick
(Captain Falcon Custom Special Move)
You don't need to get a hit to do this, you can just play a practice round of
Streetsmash and still get it.

014- Battle 2 or more times on the Tortimer Island stage in Smash. Prize-
Liftoff Lloid (Villager Custom Special Move)
Same as Rainbow Road. You can lose or die in five seconds, just complete two
battles on Tortimer Island.

015- Obtain 10 types of Smash Run Powers. Prize- Level 2 Reflector (Smash Run
Power)
Not too difficult. Play through Smash Run a few times and you should have ten
different Powers.

016- Play Trophy Rush for the first time. Prize- Timmy & Tommy Nook (Trophy)
Once you have a few gold coins, play through a round of Trophy Rush. Then you
have this trophy.

017- Use a Final Smash while playing as PAC-MAN. Prize- Pac-Maze (Stage)
Same as Kirby, just use Pac-Man's Final Smash in any game mode.

018- Play Home-Run Contest for the first time. Prize- Home-Run Bat (Trophy)
You can get zero feet and still get this, just so long as you play it once.

019- Battle 3 or more times on the Reset Bomb Forest stage in Smash. Prize-
Cragalanche the Mighty (Trophy)
Still the same as Rainbow Road. Win or lose, it doesn't matter. Just finish
three rounds.

020- Win 3 Smash battles with Captain Falcon. Prize- Mute City (Stage)
This time you actually have to win. You can just set the Computer to 1 and
finish them off, or just play as Captain Falcon for awhile and get it naturally.

021- Unlock the hidden character Dark Pit. Prize- Dark Pit Staff (Trophy)
Same with Ness, view Unlockable Characters for how to get Dark Pit.

022- Clear Classic on intensity 3.0 or higher. Prize- Master Hand (Song)
More or less just beat Classic once. You could do this accidentally by trying
to unlock a certain character.

023- Unlock the hidden character Wario. Prize- WarioWare Inc. (Stage)
Same as the others, just unlock Wario. Go to Unlockable Characters if you don't
know how.

024- Play 100-Man Smash for the first time. Prize- Victini (Pokemon)
Just play 100-Man Smash once. You can complete it or die with a final score of
0 and you'll get this one.

025- Use Villager 3 or more times in Smash. Prize- Balloon Fight (Stage)
Win or less, just finish three rounds of Smash as Villager. You could play
three rounds on a stage that requires you to play on it and kill two Challenges
at the same time.

026- Play Endless Smash for the first time. Prize- Genesect (Pokemon)
You should know the drill by now. Play until you die, whether your score is at
200 or zero.

027- Clear 10-Man Smash. Prize- Zoroark (Pokemon)
Just clear the 10-Man Smash. It should take a grand total of about thirty
seconds.

028- Get at least 20 K.O's in 3-Minute Smash. Prize0 Karate Joe (Trophy)
Not hard at all, you should get 20 K.O's by minute one if you're not playing
around. You could also use Donkey Kong's Down+B and take out twenty as soon as
they appear, though this is easy enough to do with any character.

029- Destroy 300 blocks in Trophy Rush. Prize- Giant Bomb (Link Custom Special
Attack)
This is accumulative, so you can just play through a few times and get this
with ease.

030- Win 3 Smash battles with Luigi. Prize- Luigi's Cap (Custom Headgear)
Another one where you need to win. So just win three times with Luigi and
you'll get this.

031- Win 2 Smash battles with Ness. Prize- Mr. Saturn (Trophy)
After you unlock Ness, win two rounds with him and you'll get this.

032- Play Cruel Smash for the first time. Prize- Spiny Hat (Custom Headgear)
Thankfully you don't need to get a single K.0. yet, just play once and you'll
complete this challenge.

033- Collect 3 unique custom outfits. Prize- Level 1 Strong Body (Smash Run
Power)
This one is, unfortunately, complete luck. It's best to just use a hammer on
this, or you may be stuck with this as your one last panel for quite some time.
Though if you got lucky and get three outfits, that works too.

034- Win 2 Smash battles with Zelda. Prize- Princess Zelda Wig (Custom Headgear)
Win with Zelda etc, same as always. Just twice this time.

035- Score 100000 or more in Target Blast. Prize- Blast Box (Trophy)
It's not as hard as you think. Play as a few different characters and you'll
get it.

That's the end of Challenge Panel 1. Remember though, those were the easy ones.
It's only going to get harder from here.

[5.2] Challenge Panel 2
036 Place first in Smash Run final battles with 5 different fighters. Prize-
Level 2 Spinning Blades (Smash Run Power)
Win the Final Challenge with five different fighters. Pretty basic, just choose
five you like.

037- Get a max combo of 40 or more in Training. Prize- Beam Sword Agility Badge
(Custom Equipment Item)
If you did the Smart Bomb trick as noted in the ten max combo above, then
you'll already have over 100. If not, just look at Challenge Number 008.

038- Unlock all playable fighters. Prize- Menu 2 [Melee] (Music)
Again, just look up at the Unlockable Characters selection for how to unlock
everyone.

039- Create 3 custom characters in Custom. Prize- Sprinter Agility Badge
(Custom Equipment Item)
Just customize three different fghters. You'll get this while beating Smash Run
if you customize each fighter you choose.

040- Destroy 1000 blocks in Trophy Rush. Prize- Close Combat (Ike Custom Attack)
This accumulates, so just play through Trophy Rush a few times and you'll
eventually get this.

041- Get 100 KOs in Smash. Prize- Hyper Smasher Brawn Badge (Custom Equipment
Item)
If you're unlocking all characters, you'll likely get this accidentally by
killing the computer in 100 battles of 1-Stock Versus. Alternatively, you can
set the game to 99 Live Stock and give the three computers a 300% Handicap.
Double the Damage Ratio for even faster results. You'll definitely get it after
a battle or two that way, and the battles don't take too long because of their
handicap.

042- Collect 150 or more unique trophies. Prize- Crazy Redd [Trophy]
Another one you'll get accidentally, likely while smashing 1000 Blocks in
Trophy Rush. Just keep playing the game and this will be yours shortly.

043- Have a total high score of over 2000000 between all fighters in Target
Blast. Prize- King Bob-Omb (Trophy)
A later Challenge Panel is play through Trophy Rush with all fighters, so
you'll get this one just by playing with different characters. No real strategy
needed.

044- Get a total of 5 hits in StreetSmash. Prize- Level 2 Shinespark (Smash Run
Power)
This may be a hammer worthy panel if you don't live in an area where you'll get
a lot of StreetSmash hits. If you do, then just...take a walk or something. Go
get those hits!

045- Get 10 or more KOs in a single Rival Smash. Prize- KO Healer Protection
Badge (Custom Equipment Item)
Pretty easy to do. Just play through a round of Rival Smash and see if you get
this just by surviving. If not, there's always the Donkey Kong strategy (Down+B
and wait), though you likely won't need to use it for this.

046- Battle 3 or more times on the Living Room stage in Smash. Prize- Golden
Retriever (Trophy)
Same as the others. Win or lose, just complete three battles on the Living Room
stage.

047- Get 10 KOs by knocking foes into other foes in StreetSmash. Prize- Mugly
(Trophy)
Even if you live in the ideal place to get StreetSmash hits this one is a
chore. Though you do always have a trusty hammer to skip this one with.
Alternatively, I have heard that you can get this in Practice, but that's not
something I personally tested before I hammered this.

048- Obtain 25 types of Smash Run Powers. Prize- Level 2 Instant Drop (Smash
Run Power)
The game hands Smash Run Powers out like candy. Just play the game for a bit
and you'll get this, it isn't even a luck based thing.

049- Clear 100-Man Smash. Prize- Auto-Healer Brawn Badge (Custom Equipment Item)
A Challenge Panel 3 challenge is complete 100-Man Smash with every single
character, so you will be doing this one. Just choose a character to beat this
with and get it done and over with. Then do it 50 more times.

050- Reveal 99% of the wall during the staff credits. Prize- Credits (Song)
You will be fighting the Credits no less than 102 times. You'll get this one
easily. As a side-tip, you get 100% clearance on the credits specifically by
hitting the credits at blank spots. If you pay enough attention and don't skip
the credits by pressing start, you'll probably get 99% with every single
character at some point.

051- Clear Classic with five fighters. Prize- Master Hand (Trophy)
You got the song already, now get the trophy. Kinda strange, but whatever. Just
beat Classic on any difficulty with five characters.

052- Battle 3 or more times on the Find Mii stage in Smash. Prize- Dark Emperor
(Trophy)
Do you even need me to repeat it? Battle, win or lose, collect prize.

053- Win 5 Smash battles with Meta Knight. Prize- High-Speed Drill [stop
snickering] (Meta Knight Custom Attack)
Again, you have to win. Just play as Meta Knight and win five times and you've
got this one.

054- Unlock the hidden character Mr. Game & Watch. Prize- Flat Zone 2 (Stage)
Look up at Unlockable Characters. If you already unlocked Mr. Game & Watch
before getting to the second Challenge Panel, you'll have gotten this one
without realizing it.

055- Defeat Master Core. Prize- Master Core (Song)
For the record, you just unlock the Master Core trophy like any other trophy,
unlike the Master Hand trophy. As for this challenge, you just have to win.
Look up at the Master Core section if you're having trouble.

056- Get 20 or more KOs by countering in StreetSmash. Prize- First Striker
Agility Badge (Custom Equipment Item)
Just use a hammer. I don't even know what counts as a counter on StreetSmash,
but this one is just annoying. The Practice idea noted above on Challenge 047
may work, but I used a hammer on this one too because StreetSmash annoys me.

057- Hit Sandbag 600m/1968 ft. or more in Home-Run Contest. Prize- Home-Run Bat
Agility Badge (Custom Equipment Item)
This one is a little frustrating, but far from impossible. Just deal sufficent
damage to Sandbag before launching him at the last second. You can hit a Home
Run in the first three seconds for massive damage, though this may not be wise
if you have a combo to use that needs it in a specific spot.

058- Get 30 or more KOs in Endless Smash. Prize- Fire Stingray (Trophy)
Play Endless Smash, get 30 K.O's, then jump off the stage to claim your new
Trophy.

059- Play Smash Run 5 times. Prize- Level 2 Horizon Beam (Smash Run Power)
Win or lose, just play five rounds of Smash Run. Considering you need to win
with five different characters, this is another one you'll accidentally get.

060- Unlock every stage. Prize- Tortimer Island (Trophy)
Go to the Unlockable Stages section and complete their requirements to unlock
them. Another easy enough Challenge.

061- Play 10 collective hours of Smash. (Total gameplay x participants.) Prize-
Knuckle Joe (Trophy)
While you would need to play in Smash for 10 hours to get this by yourself, if
you play any type of versus with three friends, you'll get this in less than
two hours of playing.

062- Win 10 Smash battles with Samus. Prize- Samus' Helment (Custom Headgear)
Another basic and obvious one. Win ten rounds of versus as Samus. That really
is it.

063- Collect 15 unique special moves. Prize- Smash Ball Attractor Agility Badge
(Custom Equipment Item)
There are six unlockable moves per character (excluding the Mii Fighters)
making there around 288 unlockable moves total. You need 15 to get this. Just
play through Classic and Smash Run a few times and you'll get this one in no
time.

064- Collect 5 unique custom outfits. Prize- Spartan Helmet (Custom Headgear)
Just get two more custom outfits. You'll probably get them while getting
various items and moves for different characters.

065- Get 300 KOs in Smash. Prize- Critical Hitter Brawn Badge (Custom Equipment
Item)
Another simple and literal Challenge. Challenge 041 already as a way to rack up
the K.O's easily.

066- Play Home-Run Contest with 15 or more fighters. Prize- Quick Batter Brawn
Badge (Custom Equipment Item)
You can get a final combined score of 0 for all it matters with this one, just
play a round of Home-Run Contest with 15 different fighters.

067- Create 8 or more Mii Fighters in Custom. Prize- Top Hat (Custom Headgear)
Create and save eight different Mii Fighters. They can be different and unique,
or they can be eight junk fighters named Rick for all it matters. Delete the
ones you don't want after getting this one.

068- Collect 10 unique custom headgear items. Prize- Plate Armor (Custom Outfit)
You'll almost definitely get this just by completing other challenges. All you
need is ten different headgear items to get this. Also, this outfit does count
towards getting five unique outfits, so this is an easy way to kill two birds
with one stone.

069- Clear All-Star on Normal. Prize- Medusa, Queen of the Underworld (Trophy)
Exactly what it sounds like. Just win once on Normal or higher and you've got
this one. If you beat it on Hard then you'll also complete a Challenge in
Challenge Panel 3.

070- Have the game on for more than 8 hours. Prize- Meloetta (Pokemon)
Literally just have the game on for more than 8 hours. You could keep the game
on the menu for a day straight and get this one.

That's every Challenge Panel for the Normal difficulty. All that's left is the
Hard ones, the third tier of challenges. But Hard does not mean impossible, and
overcoming the Hard panel isn't actually unbelievably difficult.

[5.3] Challenge Panel 3

071- Clear Classic on intensity 9.0. Prize- Ketzal's Corridors (Trophy)
There's no easy way to do this. You can even hammer it. You just have to choose
your favorite character and play. The only way you can make this easier is by
going down the easiest paths before getting to Master Core.

072- Hit Sandbag 1000m/3280 ft. or more in Home-Run Contest. Prize- Level 3 Ore
Club (Smash Run Power)
This one sounds absurd, and it's certainly rude, but it's far from impossible.
Choosing Ganondorf, using his side-Smash (Side-A, His elbow attack) two or
three times, then using his forward stomp (Tilt-A, looks like a standing kick
forward) a few times, you'll have Sandbag hurting bad. Get in position and hit
him with a Reverse Warlock Punch (where Ganondorf turns around to give the
Warlock Punch) and send Sandbag flying. Not that at no point you should grab
the bat, you don't need it. Doing this will get you upwards of over 4000 feet.
Special thanks to GameXplain for uploading a video you could use as reference.

073- Place first in 20 or more Smash Run final battles. Prize- Level 3 Dual
Cyclone (Smash Run Power)
This one requires significantly less explanation than the one above. Win 20
times in Smash Run. That's all.

074- Create 10 custom characters in Custom. Prize- Air Defender Protection
Badge (Custom Equipment Item)
Just customize more fighters to get this. Once you customize ten fighters,
you've got another one.

075- Get 50 or more KOs in a single Rival Smash. Prize- Level 3 Recovery (Smash
Run Power)
This essentially means win emphatically in Rivan Smash. This one's pretty easy
to just do. Choose your favorite fighter and do it. If you're having a lot of
trouble with this one, you can play Rival Smash with a buddy and just ask them
to wait while you get fifty K.O's, but this one isn't worth that much trouble.

076- Get at least 110 KOs in 3-Minute Smash. Prize- Crouch Healer Protection
Badge (Custom Equipment Item)
Not one hundred, but 110. That's not a typo. You can use the Donkey Kong Down+B
method, but this isn't too hard to just accomplish this your favorite
hard-hitting fighter.

077- Unlock all custom specials, headgear, and outfits. Prize- Michaela (Trophy)
Unless you are the luckiest Smash player alive, just hammer this. There are
over 350 different things you need to get, and just about all of them are
completely random and you can get duplicates, not to mention that you need to
complete every Challenge that has an unlockable custom too. They will also pop
up as duplicates too.

078- Destroy 3000 blocks in Trophy Rush. Prize- Pop Gun Explosion (Diddy Kong
Custom Attack
You need to play Trophy Rush a lot to get 600 trophies for another challenge,
so you'll just get this one by trying to get more trophies.

079- Clear Classic with all fighters. Prize- Crazy Hand (Trophy)
Exactly what it sounds like. You can do this on Intensity 0.0 or 9.0 with
everyone and it doesn't matter, just beat it with everyone. Including the three
different Mii Fighters.

080- Clear 100-Man Battle in under 3 minutes. Prize- Easy Combination (Marth
Custom Attack)
A later challenge requires you to clear 100-Man Battle with all characters. If
you don't get this after playing through the mode 51 times, just use Donkey
Kong's Down+B and steal the win.

081- Walk at least 50km/31 miles total between all fighters. Prize- Walking
Speed Attack Badge (Custom Equipment Item)
There's no easy way to do this. Just keep walking forever. You'll get this just
by playing.

082- Clear 10-Man Smash within 20 seconds. Prize- Quick Smash Defense Badge
(Custom Equipment Item)
You have to clear 10-Man Smash with all fighters anyway, if you dont' get it by
the end of doing that then just Donkey Kong Down+B this challenge.

083- Land over 400 total hits between all fighters in Training. Prize- Leaper
Agility Badge (Custom Equipment Item)
Do the Smart Bomb trick noted in the other Training Combo challenges with four
or five different characters and you'll have this one in seconds.

084- Clear All-Star with all fighters. Prize- Crown (Custom Headgear)
Easy, Normal, or Hard. It doesn't matter, just clear it with everyone once.
Including Mii Fighters.

085- Clear all red targets in Target Blast. Prize- Steampunk Clothes (Custom
Outfit)
This is partly luck-based, but you only need to do it on one of the two rounds.
You need to play through Target Blast with all characters for another
challenge, but if you don't get it after that, this became more annoying. The
best you can do is pay attention to the Targets on Round 2, where there are
much less Targets you'd need to break. Aim well, time it right, and hope for
the best.

086- Have a total high score of over 15000m/49212 ft. between all fighters in
Home-Run Contest. Prize- Sandbag (Trophy)
That essentially means get little over 1000 feet with every character. Just
play through Home-Run Contest with everyone and you'll get this with ease.

087- Collect 500 or more unique trophies. Prize- Luigi with Poltergust 3000
(Trophy)
Trophy Rush is your friend, play  it as much as you need to until you get this.
If you're low on Coins, play through Classic a few times.

088- Clear Solo 10-Man Smash with all fighters. Prize- Kat & Ana (Trophy)
Exactly what it sounds like. This one's a bit tedious, but not hard at all.

089- Score 200000 or more in Target Blast. Prize- Explosive Punch (Mario Custom
Special)
Still partly luck. Deal enough damage to the bomb before you send it flying.
Just like Challenge 085, aim well, time it right, and hope for the best. You
should hopefully get this while playing through Target Blast with everyone.

090- Clear Solo 100-Man Smash with all fighters. Prize- Shadow (Trophy)
This one is both tedious and annoying. Again, just clear it with everyone. If
there's a character that you can't complete it with and it's frustrating you,
just play through with other fighters and take a deep breath.

091- Play 50 collective hours of Smash. (Total gameplay x participants) Prize-
Color TV-Game 15 (Trophy)
Remember, this is specifically Smash. 50 collective hours of Versus. Remember
that this is much easier with more friends to play with, since the total amount
of time is cut down to a mere fourth of what you originally needed.

092 [Smash Run Power] Lv. 3 Shuffle     Place first in Smash Run final battles with
all fighters.
Win Smash Run with all 51 fighters to unlock a new power. No real strategy,
just win. This is technically easier to do against computers, since your
buddies will likely be trying to win as well.-

093- Jump at least 10km/6 miles total between all fighters. Prize- Level 3 High
Jump (Smash Run Power)
Another one you'll just get by playing the game. Just take to the air as much
as you'd like and you'll complete this challenge.

094- Play Target Blast with all fighters. Prize- Dark Train (Trophy)
You have to do just that, finish a round of Target Blast with everybody. One
point or 200000, it doesn't matter what you get as long as you finish.

095- Get 20 KOs by knocking foes into other foes in StreetSmash. Prize- Green
Koopa Troopa (Trophy)
Just like every other StreetSmash Challenge, it's probably best to just hammer
this one if you don't live in a hotspot for StreetSmash hits. If doing this in
Practice mode does indeed count, then that works too.

096- Get a max combo of 100 or more in Training. Prize- Protective Gear (Custom
Outfit)
Another one you probably already got if you've read through the Challenge list.
All you have to do is drop four Smart Bombs in front of your opponent and throw
one. Best done on flat stages. If you're having trouble, mix it up by putting
two in front and two behind the training dummy.

097- Have the game on for more than 20 hours. Prize- Princess' Crown (Custom
Headgear)
Leave your 3DS on Menu for a night or two if you really can't wait to get this</pre><pre id="faqspan-2">
one just by naturally playing. Literally anything you do will count towards
this, unless you manage to play the game while it's turned off.

098- Get 4 or more KOs in Cruel Smash. Prize- Lion Hat (Custom Headgear)
This one is, pardon the pun, absolutely cruel. The "easiest" way to do this is
by doing it with a friend. It reduces the amount of enemies to three at a time,
and it means you both can help each other if you're in a pinch. Whether or not
you have a friend to help, a good character to choose would be one that can
counter. Another strategy would be to use Kirby, King Dedede, or Yoshi to spit
the enemies off the stage, since the computer can't use special moves to get
back to the stage.

099- Clear All-Star on Hard. Prize- Nintendoji (Trophy)
Choose your favorite character and beat All-Star on Hard. It's not too
difficult since nothing really changes, but check in the All Star section of
this guide if you need any tips for who to look out for.

100- Get 1000 KOs in Smash. Prize- Launch Skill Attack Badge (Custom Equipment
Item)
Once again, see Challenge 041 for how to do this as fast as possible. It's
tedious, but not hard.

101- Get 2 or more KOs in Cruel Smash. Prize- Shield Exploder Protection Badge
(Custom Equipment Item)
You likely got this by going for Challenge 098, but if you haven't then just
look up at the aforementioned Challenge for how to get this one.

102- Get 200 or more KOs in Endless Smash. Prize- Level 3 Launch Ring (Smash
Run Power)
Either just get to 200 with your favorite fighter and then K.O. yourself, or
use Donkey Kong's Down+B to get this one.

103 [Custom Headgear] Prince's Crown    Collect all Smash Run Powers.
Again with the luck. If you don't want to use another hammer, then just use
this Challenge List as a checklist for which Smash Run powers you need to
unlock instead of just getting them randomly.

104- Clear All-Star with 15 fighters. Prize- All-Star Rest Area (Music)
You already need to clear All-Star with everyone, this is one of the Challenges
you'll complete while trying to accomplish one of the other Challenges.

105- Collect 600 or more unique trophies. Prize- Wentworth (Trophy)
Just keep playing Trophy Rush until you get this one. It isn't terribly
difficult, but getting 600 may take a bit.

And that's every Challenge in the game. Noted below are the bonus prizes you
get for completing a full Challenge Panel.

Panel 1 Prize- Super Star (Trophy)

Panel 2 Prize- Tutorial Pig (Trophy)

Panel 3 Prize- Gold Bone (Trophy)

[6.0] Closing Thanks
A big thank you to the SmashWiki for the information available to help ensure
that this article is as accurate as possible! Also thank you to my friends that
I played through this game with, since playing this game with you guys made me
want to write this guide.
And of course, thank you for reading this. Knowing I helped you made doing this
worth while.