***********************************************
*PROJECT X ZONE for 3DS: ITEMS GUIDE and FAQ*
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Version 2.6 (August 4th, 2013)
Contents:
1. Item Guide
2. FAQ and Tips
3. New Game+ Information
4. OST Tracklists
5. Number Crunching
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This guide looks best in the Lucida Console fixed-width font.
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A few notes before we begin:
Almost every enemy has a drop. If you defeat the optional bosses for items
you'll get a fair amount of EXP as well, but it can be risky and take a
very long time. Use this guide to decide if an item is worth the effort.
I've personally scoured the map for every breakable in every chapter. I've
also defeated all the enemies in each and every chapter, so it can be done.
It's just painfully slow. By chapter 20 battles can take 2 hours or more to
check everything.
It also won't be long before "Wipe out all enemies" is the usual condition
for winning. So not much is optional later on. This guide is a complete
checklist to save you time and makes battles easier on top of it. No running
around to find things when I did the work for you. New Game+ players can
also benefit by knowing which chests to skip, since they contain the old
lower class equipment.
--
About breakables:
Breakables have nothing but healing items inside, if they give anything at
all. The first times you'll find anything is Prologue 3, Chapter 16 and
Chapter 20. After that they'll show up a few times, but overall feel free
to ignore them or just use them as barricades instead. They are not worth
any effort as even the best item you'll get from them is a 100% heal for a
single unit only, which isn't very useful. Multi healing items are much
better to have.
--
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Items List by Chapter:
Unless otherwise noted, the locations will be based on your starting
position. New Game+ changes are listed, up to Chapter 37 currently.
=======================================================================
Prologue 2: (can only defeat one of these two bosses)
=======================================================================
BossA: V-Dural - Tiger Pancakes [heal 50% HP for all allies]
BossB: Juri - Mochi Balls [heal 30% HP all allies]
=======================================================================
Prologue 3: (don't bother running past Jedah, items aren't worth it)
=======================================================================
Breakable canisters:
north by start - Mage's Soul x2 [XP 10% increase]
- First Aid x2 [heal 10% HP, self]
far southwest - First Aid
- Mage's Soul
(end reward) - Gold Orb [TEC-5, full HP when rescuing]
=======================================================================
Prologue 4: (breakables have nothing from here on until chapter 16)
=======================================================================
1st chest - Blue Orb [HP+300]
(end reward) - Ether Pack L [XP 100% increase]
=======================================================================
Prologue 5: (only Chris can do Multi Attacks until chapter 13 or later)
=======================================================================
west of Frank - Artisan Soul [XP 30% increase]
east stairs - Omnipotent Soda [heal all ailments, ally]
south - Omnipotent Soda
west stairs - Apple Gel [heal 30% HP, ally]
north (upper) - Apple Gel
(end reward) - First Aid Spray [heal 100% HP, self]
=======================================================================
Chapter 1:
=======================================================================
(end reward) - Tiger Pancakes [heal 50% HP for all allies]
=======================================================================
Chapter 2: (The west treasure is partially hidden. Rotate the camera. In
a New Game+ the south chest is different, as noted below.)
=======================================================================
Camera to the right:
north - Wild Leather Jacket [DEF+3]
west - Modern Sneakers [SPD+5] (between two red umbrellas)
south - Mixed Juice [heal 70% HP, ally]
[NG+]south - Sheonite [HP+800, SPD-5, nullify Stun and
Down, half XK for counter, +1
attack during counter]
(end reward) - Tiger Pancakes [heal 50% HP for all allies]
=======================================================================
Chapter 3: (rockstars break guitars... and get nothing)
=======================================================================
Camera to the left:
north - Devil Star [XP 50% increase]
west - Healing Serum [heal 50% HP all allies]
east - Survival Book [!][EXP+20%]
[NG+]east - Servbot Mask [ATK-20, DEF+35]
(end reward) - VB-Rain [ATK+3]
=======================================================================
Chapter 4:
=======================================================================
Camera to the right:
east by start - Special Gel [100% heal all allies, 100% XP]
north - Xevious T-Shirt [Def+3]
south - Recovery Drink [heal 70% HP all allies]
far east - Mixed Juice [heal 70% HP, ally]
[NG+]far east - Terror Mask [!][HP+500, TEC-5, nullify Bind,
fixed launch height, cancel
counters]
Boss: Dokugozu - Traffic Safety Charm [nullify Stun and Down]
Boss: Dokumezo - Ouma Mask [nullify Poison]
(end reward) - Fashionable Lip Cream [nullify Bind]
=======================================================================
Chapter 5: (Try a critical super: Press Y right AS they land)
=======================================================================
Camera to the right:
east - Omnipotent Soda [heal all ailments, ally]
northeast - Youthful Bandanna [TEC+10]
(end reward) - Upgrade Parts: CQC [ATK+3]
=======================================================================
Chapter 6: (Locations are based around the center building. Treasures
are white sparkles. I also put a [!] when an item is rare or especially
useful. Don't split up beyond two groups, stick together.)
=======================================================================
Camera to the left:
southwest - Omnipotent Soda [heal all ailments, ally]
northeast - Golden Brown Pizza [heal 50% HP, ally]
southeast - Treat [heal 30% HP all allies]
center building - Artisan Soul [XP 30% increase]
(end reward) - Red Round Spectacles [!][TEC-5, rate of XP gain +30%]
=======================================================================
Chapter 7: (When you have more than 15 of an item start using them up)
=======================================================================
Camera to the right, based around center of map:
west - Aura Figurine [nullify Bind]
east - Barrier Padding [HP+300]
center - Treat [heal 30% HP all allies]
north - Golden Brown Pizza [heal 50% HP, ally]
[NG+]north - Super Sword [!][ATK+20, DEF+7]
(end reward) - Vital Charm [HP+600]
=======================================================================
Chapter 8: (Clear out the north chests and enemies first before moving
south. Can only defeat one of the two bosses, go for Eins.)
=======================================================================
Camera to the left:
far northwest - EXP Trainer [!][EXP+20%]
northwest - Adventurer Broadsword [ATK+5]
northeast - Devil Star [XP 50% increase]
southwest - Treat [heal 30% HP all allies]
[NG+]southwest - Bashishi Marker [!][HP+800, SPD+5, ATK-5, half XP for
counter, +1 attack during counter,
30% boost in XP gain]
BossA: Drei - First Aid Spray [heal 100% HP self]
BossB: Eins - Ether Pack L [XP 100% increase]
=======================================================================
Chapter 9: (No breakables or chests, chapter ends when you defeat
Aya-me.)
=======================================================================
Boss: Due - Heart Applique [DEF+3, TEC+5]
(end reward) - Jean Paul [ATK+3, TEC+5]
=======================================================================
Chapter 10: (Stick to only two groups and stay close together. Defeating
Jedah ends the chapter)
=======================================================================
Camera to the left:
east - Devil Star [XP 50% increase]
west - SSP Drink [XP 100% increase]
northeast - Perfect Aid [heals 100% HP, self]
east 2nd floor - Witch's Robe [DEF+5, TEC+3]
north (1) - Vampire's Wineglass [nullify poison]
north (2) - Coffin Lid [DEF+5]
Boss: Heihachi - Hardened Gauntlets [ATK+3, TEC+5]
Boss: Raptor - Electric Choker [nullify Down and Stun]
(end reward) - Blood Contract [HP+600]
=======================================================================
Chapter 11: (Locations based around the portal at the center. Defeating
Phantom ends the chapter)
=======================================================================
Camera to the right:
north (upper) - Golden Brown Pizza [heal 50% HP, ally]
northeast - Treat [heal 30% HP all allies]
north - Devil Star [XP 50% increase]
south, by portal- Cold Metal Knife [ATK+3, TEC+5]
southwest - Portable Medkit [!][TEC-5, 50% XP cost to rescue]
far southwest - Omnipotent Soda [heal all ailments, ally]
[NG+]far SW - Twin Dragons Vest [DEF+25, TEC+10]
Boss: Alisa - Crystal Skull [HP+800]
Boss: V-Dural - Dancing Cross Spear [ATK+4, DEF+2]
Boss: Juri - Military Uniform [DEF+7]
(end reward) - Plasma Cutter [ATK+7]
=======================================================================
Chapter 12: (can only defeat one of the two A/B bosses, go for Dokumezu)
=======================================================================
Camera to the right:
east - Nanbu Trainer [ATK+3, TEC+5]
west - Elbow Pad [TEC+10]
upper west - Retailer's Coat [DEF+3, TEC+5]
upper southwest - Healing Serum [heal 50% HP for all allies]
Boss: Vajra - Jabberwocky Armor [ATK+4, DEF+6]
Boss: Omicon - Ether Pack M [XP 50% increase]
Boss: Necron - Restore Pill II [heal 50% HP, ally]
BossA: Dokumezu - Tiger Pancakes [heal 50% HP for all allies]
BossB: Eins - First Aid Spray [heal 100% HP, self]
=======================================================================
Chapter 13: (Multi-attacks start around here. Check your status screen.
Frank gets it first around level 14, Akira at level 18. Defeating
Selvaria ends the chapter)
=======================================================================
Camera to the right:
northeast - Golden Brown Pizza [heal 50% HP, ally]
west - Perfect Aid [heals 100% HP, self]
far southwest - Omnipotent Soda [heal all ailments, ally]
north(top) - Roaming Charm [!][nullify ZOC]
north(bottom) - Super Helmet [ATK+2, DEF+4]
north(right) - Healthy Talisman [HP+300, SPD+5, TEC-5]
Boss: T-elos - T-elos' Shield [DEF+7, TEC+5]
Boss: Saya - Savior Charm [HP-500, nullify all ailments]
(end reward) - Military Wrench Yurl [ATK+7, TEC+5]
=======================================================================
Chapter 14: (Based around center of map. Use Frank's Multi. Chun-Li
learns hers at level 19)
=======================================================================
Camera to the right:
west - Treat [heal 30% HP all allies]
east - Devil Star [XP 50% increase]
north(by boss) - Portable Med-Pouch [HP+500, nullify Poison]
Boss: Prelude - Dragoon [ATK+5]
(end reward) - Bronze Armor [DEF+5]
=======================================================================
Chapter 15: (Due, like every boss eventually, will counter constantly.
Kogoro learns his Multi at level 19)
=======================================================================
Camera to the right, based around center of the map:
west (green) - Omnipotent Soda [heal all ailments, ally]
[NG+]west - Time Key [!][HP+1000, TEC-5, XP gain +30%,
XP cost -20%, 50 XP rescue]
west (green) 2 - Golden Brown Pizza [heal 50% HP, ally]
center (red) - Devil Star [XP 50% increase]
center (red) 2 - Perfect Aid [heals 100% HP, self]
north (red) - Tribal Grass Skirt [SPD+10]
west (blue) - Finance Book [!][TEC-5, half XP for counter]
Boss: Aya-me - Hand Knitted Muffler [HP+500, nullify Bind]
Boss: Due - Blue Fake Nails [TEC+20]
Boss: Shielder - General's Cap [HP+500, nullify Down and Stun]
=======================================================================
Chapter 16: (Use Flynn/Ichiro's Range+2 and Haken's attack range+. Assign
Flynn to Zephyr and give him the Roaming Charm)
Finally, a chapter with breakable objects that give out items!
=======================================================================
Camera to the right, based around center of map:
pots at start by Kogoro - Ether Pack S [XP 10% increase]
- Restore Pill [heal 10% HP, self]
chest by Kogoro - Perfect Aid [heals 100% HP, self]
south pot by guillotine - Poison Bottle [heal Poison, ally]
pot by cave entrance - Cure Kit [heal Stun, ally]
northwest flashing statue- Omnipotent Soda
south flashing statue - Omnipotent Soda [heal all ailments, ally]
south chest - Treat [heal 30% HP all allies]
[NG+]south chest - Neverland Vest [ATK+7, DEF+20]
chest at bottom of hill - Goblin Cap [HP+800]
southwest chest - Goblin Boots [DEF+5, TEC+3]
top of hill chest - Devil Star [XP 50% increase]
top of hill pot - Restore Pill
Boss: Dokugozu - Healing Serum [heal 50% HP all allies]
Boss: Byakuya X - First Aid Spray [heal 100% HP self]
Boss: Drei - Golden Waist Band [!][DEF+10]
Boss: Skeith - Cats Blades [!][ATK+10]
=======================================================================
Chapter 17: (Chapter ends once you set all 5 bombs. Shielders are all
high level so use Supers to defeat them for the exp)
=======================================================================
Camera to the right, based around center of map:
southwest(purple)- Special Gel [100% heal all allies, 100% XP]
center (blue) - Healing Serum [heal 50% HP all allies]
east (blue) - Mixed Juice [heal 70% HP, ally]
northwest(blue) - Omnipotent Soda [heal all ailments, ally]
[NG+]NW (blue) - Wagacopter [!][SPD+15, ATK-5, DEF-5, TEC-5,
HP-500, nullify ZOC, normal
attack range +1]
northeast(blue) - Zaemon's Armor [DEF+7]
NE (purple) - Darcsen Cloth Ribbon [HP+300, SPD+5, TEC-5]
NW (purple) - Refined Ragnite [HP+600]
Boss: Raptor - Sharp Rib [ATK+5, TEC+3]
Boss: Necron - Restore Pill II [heal 30% HP, ally]
Boss: Omicon - Orange Gel [XP 30% increase]
Boss: Alisa - Double Chainsaws [ATK+7]
Boss: Astaroth - Discus [ATK+5, DEF+5]
=======================================================================
Chapter 18: (Bosses counter everything and can't be countered. Gemini
learns her Multi around level 23)
=======================================================================
Camera to the right:
east - Mixed Juice [heal 70% HP, ally]
southwest - Devil Star [XP 50% increase]
southeast - Golden Brown Pizza [heal 50% HP, ally]
Boss: Selvaria - Bulletproof Vest [DEF+5, TEC+3]
Boss: Riemsanne - First Aid Spray [heal 100% HP self]
Boss: Jedah - Hunter's Eye [TEC+20]
=======================================================================
Chapter 19: (use Multi attacks!)
=======================================================================
Camera to the right:
east - Venom Block [ATK+3, DEF+3]
northeast - Omnipotent Soda [heal all ailments, ally]
[NG+]northeast - Komachi's Head [HP+1500, nullify all ailments]
west - Treat [heal 30% HP all allies]
north - Golden Brown Pizza [heal 50% HP, ally]
Boss: V-Dural - First Aid Spray [heal 100% HP self]
Boss: Phantom - First Aid Spray [heal 100% HP self]
Boss: Seth - M.W.S. [ATK+5, TEC+3]
=======================================================================
Chapter 20: (Stock up/save your items, you'll need them in the next
chapter. Bosses will counter everything, Reiji, Ryu and Zephyr should
learn their Multi's around this point)
=======================================================================
Camera to the left. Breakable containers:
center - Perfect Aid [heals 100% HP, self]
north - Perfect Aid
Boss: Skeith - Goblin Gloves [!][DEF+10]
Boss: Due - Medicinal Compress [HP+500, SPD+5]
Boss: Vile: - Crash Bomb [!][ATK+10]
Boss: Prelude - Tiger Pancakes [heal 50% HP for all allies]
=======================================================================
Chapter 21: (Fulfill the requirement and the turn limit is gone. First,
counter everything with Chris, stay in groups in the center, enemies will
come to you. Assign Flynn to Kite for his Range+2. You can actually just
rush past the Pursuer if you're having a hard time. More weak enemies will
arrive after you talk to Aura.)
=======================================================================
Camera to the right. Breakable boxes in the center:
left side - Restore Pill x2 [heal 10% HP, self]
left top - Ether Pack S [XP 10% increase]
right side - Omnipotent Soda [heal all ailments, ally]
chest(behind boxes) - Mixed Juice [heal 70% HP, ally]
east - Golden Brown Pizza [heal 50% HP, ally]
east bridge - Mixed Juice
west bridge - Omnipotent Soda
north - Golden Brown Pizza
Boss: Pursuer - Guitar Case [!][ATK+10]
Boss: Raptor - Tiger Pancakes [heal 50% HP for all allies]
=======================================================================
Chapter 22: (Fulfill the requirement to lift the turn limit. Riemsanne
will ignore you, Aya-me will sometimes let you run past. Leave someone
there to keep them busy. You should have plenty of Mochi Balls by now to
use up. Use Chun-Li's Multi)
=======================================================================
Camera to the left, center of map:
start - Devil Star [XP 50% increase]
west - Omnipotent Soda [heal all ailments, ally]
northeast - Mixed Juice [heal 70% HP, ally]
far northeast - Treat [heal 30% HP all allies]
far northwest - Golden Brown Pizza [heal 50% HP, ally]
Boss: Vajra - Upgrade Parts: GALE [ATK+10, TEC+3]
Boss: Aya-me - Black Mask [DEF+7, TEC+5]
Boss: Riemsanne - Tiger Pancakes [heal 50% HP for all allies]
=======================================================================
Chapter 23: (4 bosses will soon appear on the bottom right. Assign Ulala
to Zephyr and get your XP high (over 120) at the end of your turn to
activate the Range+2 bonus when Zephyr goes next. Defeating Coco ends
the chapter.)
=======================================================================
Camera to the right. Starting area, mimic boxes:
left top(monster) - Omnipotent Soda [heal all ailments, ally]
[NG+]left top - Police Mouse's Uniform [ATK+7, DEF+7, TEC+50]
left middle(monster) - Tiger Pancakes [heal 50% HP for all allies]
left bottom - Treat [heal 30% HP all allies]
right top (monster) - First Aid Spray [heal 100% HP, self]
right bottom - Kusuha Juice [full heal, all allies]
end area mimic boxes:
top (monster) - Special Gel [100% HP all allies, 100% XP]
right (monster) - Med Kit DX [full heal, all allies]
bottom - Golden Brown Pizza [heal 50% HP, ally]
Boss: Dokugozu - Restore Pill II [heal 30% HP, ally]
Boss: Dokumezu - Restore Pill II
Boss: Saya - Saya's Shoes [SPD+10]
Boss: Byakuya X - Lemon Gel [heal 70% HP, ally]
miniboss: Tarman - B-M84GOLDEN [ATK+7, TEC+5]
Boss: Coco - Morolian Goggles [HP-500, nullify all ailments]
=======================================================================
Chapter 24: (Use a few mochi balls since you'll get more here. Have your
team on the left hang back a bit. The team on the right takes forever to
catch up)
=======================================================================
Camera to the right:
west (upper) - Emperor's Soul [XP 70% increase]
Bottom of hill:
left (blue) - Sandra Soul [!][HP-500,DEF-5,cancels enemy counters]
middle (green) - Omnipotent Soda [heal all ailments, ally]
right (purple) - Lucky Key [Tec-5, half XP for counters]
southwest(purple)- Power Long Sword [ATK+7]
southeast (blue) - Golden Trident [ATK+6, DEF+4, TEC+5]
Boss: Juri - Super Cape [DEF+10, TEC+3]
Boss: Saya - Super Savior Charm [HP+500,TEC-10,nullify all ailments]
Boss: Selvaria - Armored Vest [DEF+10]
Boss: Due - Wind God Socks [nullify ZOC]
=======================================================================
Chapter 25:
=======================================================================
Camera to the right:
north of start - Devil Star [XP 50% increase]
west (upper) - Treat [heal 30% HP all allies]
[NG+]west (upper)- Monolith [HP+2000]
west - Golden Brown Pizza [heal 50% HP, ally]
southwest - Hausen Armor [DEF+7]
Boss: Byakuya X - Lemon Gel [heal 70% HP, ally]
Boss: Eins - Spiked Shin Guards [HP+800, SPD+10]
Boss: Drei - Dokio Armor [!][DEF+15]
Boss: Aya-me - Imperial Theater Watch [!][SPD+5, rate of XP gain +30%]
=======================================================================
Chapter 26: (Next chapter has lots of Restore Pills, so use some up.
Send your forces down first rather than staying split up)
=======================================================================
Camera centered:
start - Omnipotent Soda [heal all ailments, ally]
[NG+]start - Waganizer [!][DEF-20, ATK+35]
globe by start - Seven Sisters [heal all ailments/HP, all allies]
northeast - Treat [heal 30% HP all allies]
north - Fishnet Stockings [ATK+4, DEF+5]
Breakable canisters:
southwest - First Aid x2 [heal 10% HP, self]
- Mage's Soul [XP 10% increase]
northwest - First Aid
- Mage's Soul x2
Boss: Seth - G Impact Stick [!][ATK+15]
Boss: Pursuer - Special Gel [100% HP all allies, 100% XP]
Boss:V-Dural - Bajiquan Secret Scrolls[!][SPD-5, +1 attack during counter]
=======================================================================
Chapter 27: (Next chapter has lots of Green Herbs, so use some up. Don't
send any troops up the stairs yet, enemies will appear at the bottom)
=======================================================================
Camera centered:
by start - Golden Brown Pizza [heal 50% HP, ally]
east - Omnipotent Soda [heal all ailments, ally]
[NG+]east - Hero's Seal [!][HP+1000, SPD+5, half XP counter,
XP cost -20%]
far north - Devil Star [XP 50% increase]
west - Mega Booster [!][SPD+15]
far east canister- Perfect Aid [heals 100% HP, self, NG+ only?]
Boss: Vile(armor)- Tiger Pancakes [heal 50% HP for all allies]
Boss: Vile - Dragon Shot [ATK+7, TEC+15]
Boss: Coco - Purple-Punk Armor [HP+1000]
Boss: Phantom - Geo-Fortress Gear [DEF+7, TEC+15]
Boss: Prelude - Special Gel [100% HP all allies, 100% XP]
=======================================================================
Chapter 28: (Turn limit's gone once you talk to Aura, but it's real
easy to get swarmed if you rush. Help Kite to the top but stick close.
Have everyone else pick off individual enemies on the lower levels.
Leave Astaroth for later.)
=======================================================================
Camera to the left:
start - Gold Armor [DEF+10, TEC+3]
west, 2nd floor - Devil Star [XP 50% increase]
west, 3rd floor - Omnipotent Soda [heal all ailments, ally]
center, 4th flr. - Golden Brown Pizza [heal 50% HP, ally]
Boss: Astaroth - First Aid Spray [heal 100% HP, self]
Boss: Astaroth(2)- First Aid Spray
Boss: Riemsanne - Demonic Cape [HP+800, SPD+5]
Boss: Jedah - Blood Scythe [ATK+7, DEF+7]
=======================================================================
Chapter 29: (Rush to the top of the map, ignore everything you can,
enemy ZOC will stop you in the top corners, so beat em quickly. The
turn limit is gone once you finish the requirement. I *think* you can
defeat Vile afterwards to get his item. Alternatively, you can rush
everyone on one side. I did this in my New Game+ and it worked well)
=======================================================================
Camera to the right:
east - Omnipotent Soda [heal all ailments, ally]
[NG+]east - Phelios [ATK+15, DEF+15, TEC+10]
west - 765kg Hammer [ATK+10, TECT+3]
west (2) - Golden Brown Pizza [heal 50% HP, ally]
northeast - Moving Cat Ears Hat [HP+800]
northwest - Golden Brown Pizza
Boss: Skeith1 - Goblin Mail [DEF+7, TEC+5]
Boss: Skeith2 - Sakabatou [ATK+7, TEC+5]
Boss: Vile(armor)- Tiger Pancakes [heal 50% HP for all allies]
Boss: Vile - Drill Arm [!][HP-500, ATK-5, nullify block]
Boss: Skeith Zero- Special Gel [100% HP all allies, 100% XP]
=======================================================================
Chapter 30: (Don't bother sending anyone to the left at the start. Most
of the enemies will show up on the top and right side)
=======================================================================
Camera to the right:
center - Emperor's Soul [XP 70% increase]
southwest - Devil Star [XP 50% increase]
north of start - Omnipotent Soda [heal all ailments, ally]
[NG+]north - Life Candle [HP+1000, SPD+10]
Boss: Vajra - Upgrade Parts: DEF [Def+9, TEC+10]
Boss: V-Dural x3 - Restore Pills II x3 [heal 30% HP, ally]
Boss: Selvaria - Imperial Officer Crest [ATK+8, DEF+7, TEC+10]
=======================================================================
Chapter 31: (Not nearly as bad as it looks. Avoid the middle, work your
way in slowly picking off enemies until clear. Draw them out. Enemies
drop tons of healing items, and there's no chests or breakables).
=======================================================================
Boss: Dokumezu - Golden Brown Pizza [heal 50% HP, ally]
Boss: Dokugozu - Golden Brown Pizza
Boss: Due - Seiho Sword [ATK+10, TEC+10]
Boss: Drei - Golden Mane [!][ATK+15, TEC+10]
Boss: Eins - Silver Knuckledusters [!][ATK+15, TEC+10]
=======================================================================
Chapter 32: (Gather in the top right in one big group and use your items,
since you'll be getting lots of Restore Pills and some Ether Pack S's).
=======================================================================
start - Treat [heal 30% HP all allies]
just outside shop- Omnipotent Soda [heal all ailments, ally]
[NG+]outside shop- Dancing Eyes [!][HP-800, SPD-5, nullify block,
cancel counters]
fountain - Mixed Juice [heal 70% HP, ally]
Boss: Raptor - Sports Book [!][SPD+15]
Boss: Pursuer - Nemesis a [HP+1000]
=======================================================================
Chapter 33: (Lots more Restore Pills, so use them freely. Enemies also
seem to move farther than you'd expect, so I wasn't able to close in
and Multi them. They came out to get me before I got the chance).
=======================================================================
pool (4) - Artisan Soul [XP 30% increase]
- Recovery Drink [heal 70% HP all allies]
- Apple Gel x2 [heal 30% HP, ally]
northeast - SSP Drink [XP 100% increase]
Boss: Coco - Special Gel [100% HP all allies, 100% XP]
Boss: Riemsanne - Demonic Crown [HP+500, SPD+10]
=======================================================================
Chapter 34: (No chests, breakables have nothing, but lots of Restore Pills
once more. Also, try staying up north away from the group at first. More
enemies will show up in the middle)
=======================================================================
Boss: Omicon - Ether Pack M [XP 50% increase]
Boss: Necron - Restore Pill II [heal 50% HP, ally]
Boss: Aya-me - Divine Implements [!][ATK+8, DEF+6, TEC+20]
Boss: Prelude - Ciseaux' Scissors [!][ATK+15]
Boss: Selvaria - Aegis Shield [DEF+15]
=======================================================================
Chapter 35: (Confirmed: enemies are smart now to stay out of your range
until you're in theirs. It's difficult to get close to them. They can
also Multi you if you're one space farther than their limit. As soon as
you step foot onto the third floor lots of enemies will appear, so be
ready. Ulala's automatic Range+ skill will come in handy here. You'll
get a few Restore Pill II's, Mochi Balls, and Tiger Pancakes, so use
some if you've been hoarding like me.)
=======================================================================
bottom floor - Kusuha Juice [full heal, all allies]
- Little Ryoma [!][HP+800,SPD-5,TEC-5, 20% exp boost]
2nd floor, east - Treat [heal 30% HP all allies]
3rd floor, west - Omnipotent Soda [heal all ailments, ally]
top floor, west - Apple Gel [heal 30% HP, ally]
top floor, east - Apple Gel
top floor, center- Mixed Juice [heal 70% HP, ally]
[NG+]top center - Awakened Red Sun [ATK+10, DEF+10, TEC+30]
Boss: Eins - Stubborn Craftsman [HP+800, SPD+5]
Boss: Drei - Kinran Kasaya [!][DEF+20]
Boss: Jedah - Faerie Ring [!][DEF-5, 20% XP cost reduction]
=======================================================================
Chapter 36: (Boss counters do 6000+. Frank and Haken can auto-cancel
counters when below 50% HP, which may be worth the risk. Use Quicksaves
to ensure you land critical Supers. Try having high TEC to cause Stun/Down
and prevent their counters. I actually had to use some items here because
the narrow spaces meant it's hard to gang up on enemies/earn XP.)
=======================================================================
Breakable capsules:
west area - Mages's Soul [XP 10% increase]
- Mixed Juice [heal 70% HP, ally]
- Golden Brown Pizza [heal 50% HP, ally]
east area - First Aid [heal 10% HP, self]
- Treat [heal 30% HP all allies]
- Artisan Soul [XP 30% increase]
Capsule right by Soma:
- Artisan Soul
Chests:
east - Omnipotent Soda [heal all ailments, ally]
[NG+]east - Sword of Sparda [!][ATK+25, TEC+10]
west - Recovery Drink [heal 70% HP all allies]
far northwest - Power Tent [HP-500,DEF-5,SPD+5,full HP/50XP rescue]
center of map - Silence Stone [ATK-5, fixed launch height]
Boss: Skeith - Sora's Blades [!][ATK+20]
Boss: Vajra - Upgrade Parts: HP [HP+1200]
Boss: Pursuer x3 - Restore Pill II x3 [heal 50% HP, ally]
=======================================================================
Chapter 37: (Breakables have nothing. Aim to meet up with Kogoro just
above the center area and wait there. The new enemies will ALL attack
you at the same time.)
=======================================================================
Camera all the way left:
south - Devil Star [XP 50% increase]
center - Treat [heal 30% HP all allies]
- Brave Vesperia [!][ATK+6, DEF+6, TEC+30]
north - Omnipotent Soda [heal all ailments, ally]
[NG+]north - Dein Nomos [!][ATK+20, DEF+20]
Boss: Due - Basho Fan [ATK+10, DEF+10]
Boss: Vile(armor)- Tiger Pancakes [heal 50% HP for all allies]
Boss: Vile - Special Gel [100% HP all allies, 100% XP]
=======================================================================
Chapter 38: (No chests or breakables. Green medusa enemies stun you, so
defend instead of counter. Stay in one group and move down first, work
your way back up. After Coco goes down, enemies will line up and come
to you in a nice, orderly fashion. Save up your items for the upcoming
chapters, unless you have more than 15 of one kind. You WILL need them
soon.)
=======================================================================
Boss: Dokumezu - Sword of Shiranui [ATK+15, DEF+5]
Boss: V-Dural - First Aid Spray [heal 100% HP, self]
Boss: Dokugozu - Gargoyle [ATK+5, DEF+15]
Boss: Coco - Space Electric Guitar [!][TEC+50]
Boss: Seth - Tanden Engine [ATK-10,DEF-5,nullify block,XP gain+30%]
=======================================================================
Chapter 39: (Use Toma and Neneko to cancel counters, Astaroth will Down
you so defend instead of counter. After you beat him, bosses will appear on
the bottom left and right, opposite the demon. BEFORE you defeat Riemsanne
get all the chests, heal up and gather in the center. Jedah appears near
the demon and defeating him ends the chapter. There's only healing items
and exp to gain from the rest. I used a few XP items for Multi's and had 2
turns to spare after beating them all.)
=======================================================================
Camera all the way left:
northwest - Devil Star [XP 50% increase]
northeast (1) - Mixed Juice [heal 70% HP, ally]
northeast (2) - Kusuha Juice [full heal, all allies]
southwest - Hell King's Arm [!][ATK-5, normal attack range+1]
southeast - Shintai Fragment [!][HP+800, ATK-5 ,SPD-5, half cost
counter, +1 attack during counter]
Boss: Astaroth x2- Tiger Pancakes x2 [heal 50% HP for all allies]
Boss: Selvaria - Miltary Rifle Ruhn [ATK+20, TEC+10]
Boss: Riemsanne - Shiny Mail [DEF+20, TEC+10]
Boss: Raptor - Special Gel [100% heal all allies, 100% XP]
Boss: Jedah - Hell King's Wing [HP+1000, SPD+5]
=======================================================================
Chapter 40: (Don't draw them out by getting close and you'll do fine.
You'll get a lot of Mochi Balls and some Restore Pills II to use up.)
=======================================================================
Camera all the way right:
southwest - Seven Sisters [heal all ailments/HP, all allies]
southeast - Devil Star [XP 50% increase]
northwest - Healing Serum [heal 50% HP all allies]
northeast - Perfect Aid [heals 100% HP, self]
by Portalstone - Special Gel [100% heal all allies, 100% XP]
- Strange Syrup [full heal HP/ailments, all
allies, 100% XP increase]
=======================================================================
Chapter 41: (No chests or equipment and final confirmation that all
breakables are a waste of time. I checked every single thing in the game
except one streetlight and one railing.)
=======================================================================
Boss: Eins - Ether Pack L [XP 100% increase]
Boss: Drei - First Aid Spray [heal 100% HP, self]
Boss: Due - Strange Syrup [full heal HP/ailments, all
allies, 100% XP increase]
Strategy: You'll need a large stock of items, so hopefully you saved up.
Now is the time to use them, especially if you don't plan on playing a New
Game+. Many bosses inflict down, so countering is useless. Astaroth, Coco,
Pursuer and Ciseaux do it most often. If you beat Eins and Drei before you
break the shield all top floor bosses respawn. There may be conditions that
I didn't come across, but I'll tell you what I know. Defeat everything in
your way while going up. At the top you can ignore the new bosses and just
get Kogoro to the shield. Upon doing so, more bosses and enemies appear and
any defeated ones reappear. They also respawn once more when the final
boss's HP gets under 100k. So defeating them is generally not a good idea
unless you're trapped by their ZOC. They have no equipment (you can check
their status in the free cursor mode). They drop strong healing items, but
aren't worth the time and resources. Exp is not carried over to a New Game+.
For the final boss units with a range of 2 can only hit him directly on the
middle of the front, behind or side, not the corners. Boss is immune to
Stun and Down, his Multi's hit 4 units for 8k damage, whereas his counters
do a whopping 10k. When his HP goes under 100k he tried to call
more bosses but it seemed to fail, since I left them alive already. You
can definitely use the smaller enemies to earn XP.
It's best to have your mass of allies keep the bosses busy by defending
while a few focus on Mr. Final Boss himself. Preferably those with counter
cancels (Bahn, Zephyr, Toma, Neneko, X and Juri). I reloaded my quicksave
and beat all of them on my second try but I took a ton more damage that way.
I can also point out that even beating up every enemy and every boss the
game threw at me, even in this level, that by the end of the game I still
had 85% of my healing items saved. So if you play carefully nothing in the
first playthrough is that hard at all.
When you win New Game+ becomes available. The hidden options in the menu
are unlocked and enemies and chests will offer some new items in the next
playthrough.
************************************************************************
======================= ======================
Tips and Strategy a Mini FAQ
======================= ======================
Tips for beginners
**************************
-Critical hits give +5% exp and are done by timing your attack just before
the enemy lands. Practice in the training room if you need to. I just think
of some moves as "fast" and the others as "slow" to make it simpler.
-The direction a unit is facing has no bearing on anything in the game.
-The defend command also prevents any status changes. The full defend is
generally not worth the XP cost, unless you will be KO'd otherwise.
-If you get a game over you don't keep any exp. It's a complete reload.
-There is no penalty for leaving an injured ally.
-Use your quicksaves since they can be reloaded as many times as you want.
-There is no optional content or way to replay a chapter. Thus this means
there is no way to grind for exp. Defeating every enemy helps a little at
the beginning, but soon becomes non-optional.
-Use your items once you have 15+ of them, since the maximum is 20.
-Do not depend on items. Save them for emergencies and use XP instead.
-Learn who your healers are, write them down if you have to.
-You can use Supers to defeat an enemy during a counter, if you have XP
to spare. Later on it becomes quite inefficient though.
-Defeat bosses with low level allies to boost their levels. This is very
important. Use a Super for the +20% exp (stacks with items or skills) and
try to get criticals. You can even press Start to end a battle to save a
boss for later.
-You can do a critical Super. They are instant, so press Y as soon as they
land, not before like with normal attacks. They can bounce a bit and still
make it in time. Training mode is good practice.
-D on your attacks list (bottom screen) means Down, S = Stun, P = Poison.
Higher TEC means a better chance of inflicting status changes on the enemy,
but generally doesn't matter until you meet bosses that counter every hit.
Down and Stun will prevent their counters.
-You will start learning Multi Attacks around lv. 18. Frank and Chun-Li
get theirs first. Watch your bottom screen for them.
-You can press B to skip a Super or enemy boss counter.
-Holding B also let's you run around on the map. Kinda useless though.
--
Basic strategy to win battles:
Keep your HP high using XP, not items. After a battle you gain XP from Cross
Hits, this means it's easy to waste them if you're near or over 100% XP all
the time. Use up the extra beforehand by healing your allies. Rescuing
is more costly than healing frequently.
Always move in groups. Always. Stagger your units and keep surrounding the
enemies so you have access to Support attacks. This keeps your XP high,
which is crucial in keeping your HP high.
--
Best time to use Support/Solo:
If going for XP: use the Solo right at the start, or to /finish/ breaking
their guard (usually earlier is better than cutting it close). This will
keep them on the ground and allow for the most Cross Hits. As the Solo
finishes (2 or 3 seconds after the cut-in) trigger your Support. In the
early parts of the game you'll need to use your Support sooner, before
you run out of attacks. Supports and Solos on their own don't earn any XP.
If you want exp./criticals, try to time your Supports/Solos when the enemy
is being juggled in place by certain attacks. It's different for every pair,
so the timing is tough. You can try to hit both a Support or Solo and your
attack right before they land but this is a gamble as well. The safest way
is to save both Supports and Solos until after you're finished attacking.
Use them at the same time and they'll trigger their own Cross Hits.
--
How do status effects work?
To explain a little better than the tutorial:
Bind = no skills or items, no support when beside another unit. Can still
respond (counter and defend).
Stun = can't respond or act as a Support. Stunned enemies = can't counter,
while you get auto guard break and critical first hit on them.
Down (ally/enemy) = cannot counter. Doesn't last outside of a battle.
--
Any important/missable items?
The most notable are:
Chapter 3, the north chest: Survival Book.
Chapter 8, far west chest: EXP Trainer.
Chapter 24, bottom of the hill on the left: Sandra Soul.
Chapter 27, west chest: Mega Booster.
Chapter 29, Vile's Drill Arm (2nd battle).
Chapter 35, bottom floor chest: Little Ryoma.
Chapter 39, southwest: Hell King's Arm, southeast: Shintai Fragment
Also, most of the New Game+ items will make a big difference in surviving
the second playthrough. So always get those.
--
Do any exp. boosts stack together?
I can confirm that skills (like Kogoro and Ichiro's +20% exp) do stack with
critical hits and Supers.
--
Why is a move grayed out?
Item effects cannot be combined with skills. Ex: Equipping the Survival Book
on Kogoro gives +20% exp. Then Kogoro's skill Solo Training (+20% exp)
cannot be used. They also cannot be cast twice on the same character, for
example use Flynn's Range+2 on all allies, then Frank's Range+2 will be
grayed out.
--
Who are the best healers?
For Solos, Tron, since she has a 30% heal (ally) and a 50% XP/full HP
rescue. For Pairs, Yuri has a 30% heal for ALL allies and Gemini gets the
same skill later on. These moves are invaluable. Rescuing is very costly,
so don't rely on it.
--
Is there a soft reset in the game?
Yup, it's in the manual (Home > Manual). Hold L + R and press Start. Hurray!
--
Can you skip the story text?
You can actually fast forward scenes by holding both R and A.
--
Advanced Tips
*********************
Chapters that have turn limits:
Except for Chapter 17, 23 and 39, turn limits are lifted once you fulfill
the requirements. In those chapters it will end once you do, preventing you
from finishing up with bosses, enemies and chests.
--
What is ZOC, really? (Zone of Control)
The tutorial doesn't explain this one that well. It means there is a
one block radius around an enemy that you cannot get past. You can stop
beside them but not continue on through. This is rarely a problem, but in
Chapter 29 when you have a turn limit they prevent you from getting where
you want to go by standing in the middle of a narrow passageway.
Additionally, once you're beside an enemy they can sometimes keep you
there. So just remember that enemies are sticky if you get close.
--
What is EP? (mentioned in the random effect skills)
The enemy's version of XP. It's almost always full though. It allows them to
use special unblockable attacks and counters.
--
What is TEC good for?
Eventually bosses will counter you every time you attack, so a high TEC has
a better chance of Down or Stunning them to prevent it. I'd make an estimate
that the equipment with a TEC bonus is like a percentage. +10 means you have
a small extra chance to inflict a status. +30 means 1 out of 3 times by the
end of the battle you'll land one. +50 seems almost like a 50% chance.
--
Who can cancel a counter?
Bahn, Neneko, Zephyr, Juri, X and Toma via skills. Haken and Frank will
auto-cancel them if under 50% HP. Cancelling is important with late game
bosses. Chris learns a skill late in the game to cancel counters if over
50 XP.
--
Who are the best counterers?
Bahn, Batsu and Chris. They learn HP over 50% = +1 attack during counter
(doesn't stack with the Bajiquan Secret Scrolls item though). Early in the
game Dante learns a +1 counter when over 50 XP.
--
Is turn order based on speed or is it random?
Partially random. I reset a chapter a dozen times and saw different starting
order every time. It varies by 3 or 4 positions each reload. So you may go
1st or 4th, to give a rough idea. This is likely why SPDx2 doesn't guarantee
that you will go first.
Another note on SPD: If someone like Ichiro has a slow speed, his Range+2
buff will still affect the whole team, just not until their next turn. At
first I thought if you cast it at the end of a "turn" only those who go
after him would be affected and then when the turn ends the effect is gone.
But no, the effect only wears off once a unit has made a move. So SPD is
only good for making sure the unit will get a chance to attack before
everyone else clears out the enemies by getting there first.
--
Should I use nullify block skills?
It only takes a maximum of 1 and a half attacks to break through any guard.
You can usually do it for a loss of 5-10 XP, which is more efficient than
the skill's cost of 15 XP. You'll do less damage, but it's better to build
up XP for Supers. Late in the game bosses will counter with a very hard hit
every time you attack, so you have to do the most damage in the least amount
of encounters.
I would say only use it if you have 110+ XP and you have no healing or
other useful skills. It's better to get used to opening every round with the
unit's guard breaking move so you're always prepared. Practice in the
Training mode, or check the chart in the Number Crunching section below.
A somewhat easy way to remember them is when you see them dash through the
enemy to behind them, that's usually their guard breaking move. With other
characters it tends to be when they throw explosives at the end.
--
New Game+ Information
*****************************
What is unlocked when you beat the game?
There are new sound options in the menu, allowing you to listen to the entire </pre><pre id="faqspan-2">
soundtrack and set the music for battles.
--
What is carried over in New Game+?
The items you had when you beat the game (so saving some is a good idea)
and your equipment. Levels start again at 1 and go up slower because you
get less exp. Critical hits become almost necessary, especially since XP
is easier to come by, thanks to all the 30% boost in XP gain accessories
you'll have from the beginning.
What's different in New Game+?
Enemies are stronger. I'd hazard a guess and say by about 50%. Bosses counter
almost every hit, starting already in the early chapters. They have more HP
(I've seen an increase of about 25% so far) and do more damage. The contents
of some chests have been changed. Some of the ones that used to contain
healing items now contain equipment. They also drop more powerful items on
occasion, such as Tiger Pancakes. This would explain why the game said after
the ending that "enemies and chests" are different in the new game, since
boss drops are the same as before.
--
Is a New Game+ harder or easier?
Harder at first because of the lowered exp. Your HP are generally not high
enough at the beginning either. But then it actually gets easier than the
first game by Chapter 20. So feel free to use some of your saved items in
the early chapters.
--
Are there any /new/ new items in New Game++ (and beyond?)
The first New Game+ has new items and that's it. After that it's all repeats
of the 1st and 2nd set of items. There is no 3rd. The enemies' stats don't
change either from 2nd to 3rd playthroughs. Thanks to SaydeWindsaur for
confirming this.
--
OST Tracklists
**********************
PROJECT X ZONE CROSSOVER SOUND TRACK CD:
(The [###] shows which song it matches in the US sound test)
01. Ride on Sea [013]
02. Ultra Violet (Nelo Angelo Battle) [010]
03. Demitri Stage (Romania) [001]
04. Volcanic Rim Stage -Street Fighter IV- [006]
05. Opening Stage X [015]
06. Flutter Vs The Gesellschaft [017]
07. Frank West [009]
08. 1st BGM [014]
09. SUPER 8 Theme [004]
10. We'll Protect Our School [005]
11. [If You Wish For It] [xx]
12. Manifest! Imperial Floral Assault Group [020]
13. Under the Imperial Flag [022]
14. Surface Warriors [023]
15. Ride The Tiger [030]
16. World's Love [xx]
17. Mexican Flyer (original) [xx]
18. Battle to Pay the Debt (B) [018]
19. High-rise to Hell [xx]
20. The House of the Dead [028]
21. Armstone Town Day [032]
22. Origin - Awaken - Theme of Hereos [033]
23. [Ring the Bell] [xx]
24. Tekken Tag Tournament Piano Intro -Massive Mix- [040]
25. Stairs of Time [042]
26. The Battle of Your Soul [037]
27. The Sword That Cleaves Evil [036]
28. Over the Clouds [xx]
29. Main Theme [050]
30. In The Land Beyond Endless 'Time' [047]
31. Brave New World [043]
32. Curiosity and the Cat [049]
33. Mysterious Project (ver.SP) [xx]
34. Rising Stage [061]
35. Emergency Line [058]
36. Good Luck [055]
37. Oros Phlox [067]
38. Strange Step [062]
39. Go Next [059]
40. Brave Parade [054]
41. Silent Approach [065]
42. Rapid Storm [057]
43. Hard Time [052]
44. Wanderer's Road (ver.SP) [xx]
--
US Listen to BGM option (available in New Game+):
001. Demitri Stage (Romania) - Darkstalkers
002. Morrigan Stage (Scotland) - Darkstalkers
003. Hsien-Ko Stage (China) - Darkstalkers
004. Super 8 Theme - Cyberbots
005. We'll Protect Our School - Rival Schools
006. Volcanic Rim Stage -Street Fighter IV- - Street Fighter
007. Theme of Ryu - Street Fighter
008. Theme of Chun-Li - Street Fighter
009. Frank West - Dead Rising
010. Ultra Violet (Nelo Angelo Battle) - Devil May Cry
011. "Devils Never Cry" (Staff Roll) - Devil May Cry
012. Terragrigia Panic I - Resident Evil
013. Ride on Sea - Resident Evil
014. 1st BGM - Ghosts'n Goblins
015. Opening Stage X - Mega Man X
016. Zero - Mega Man X
017. Flutter Vs The Gesellschaft - Mega Man Legends
018. Battle to Pay the Debt [B] - Resonance of Fate
019. Irruption [B] - Resonance of Fate
020. Manifest! Imperial Floral Assault Group - Sakura Wars
021. Main Theme - Sakura Wars
022. Under the Imperial Flag - Sakura Wars
023. Surface Warriors - Sakura Wars
024. Hope - Shining Force EXA
025. Coco*Tapioca: The Huge Dancer - Space Channel 5
026. Valkyria Theme - Valkyria Chronicles 3
027. Open Fire! - Valkyria Chronicles 3
028. The House of the Dead - Zombie Revenge
029. Poop Deck Pursuit - Dynamite Cop
030. Ride the Tiger - Virtua Fighter
031. Love Does Not End - Virtua Fighter
032. Armstone Town Day - Fighting Vipers
033. Origin - Awaken - Theme of Heroes - Gain Ground
034. God and Man -Shall We Meet Again- - God Eater
035. Endless Erosion - God Eater
036. The Sword That Cleaves Evil - Super Robot Wars OG
037. The Battle of Your Soul - Xenosaga
038. The Severe Morning Star Departs - Tales of Vesperia
039. Scattering Sparks - Tales of Vesperia
040. Tekken Tag Tournament Piano Intro -Massive Mix- - Tekken
041. Jin Kazama - Tekken
042. Stairs of Time - .hack
043. Brave New World - Namco X Capcom
044. Arisu in the Distorted City - Namco X Capcom
045. Locus to Certain Victory - Namco X Capcom
046. Some Day, Beneath The Moonlight - Namco X Capcom
047. In The Land Beyond Endless "Time" - Endless Frontier
048. All Correct! - Endless Frontier
049. Curiosity and the Cat - Yumeria
050. Main Theme - Adventure of Valkyrie
051. Wanderer's Road - PXZ Original
052. Hard Time - PXZ Original
053. Mysterious Project - PXZ Original
054. Brave Parade - PXZ Original
055. Good Luck - PXZ Original
056. Warm Up - PXZ Original
057. Rapid Storm - PXZ Original
058. Emergency Line - PXZ Original
059. Go Next - PXZ Original
060. Deadly Whisper - PXZ Original
061. Rising Stage - PXZ Original
062. Strange Step - PXZ Original
063. In The Sun - PXZ Original
064. Tear Drop - PXZ Original
065. Silent Approach - PXZ Original
066. Dark Target - PXZ Original
067. Oros Phlox - PXZ Original
068. Kings' Ruin - PXZ Original
--
For completeness' sake, here's what you won't find in each version:
(I don't yet have all the data from the Japanese version of the game but
I'll post it if I do)
Exclusive to CD:
11. [If You Wish For It] [xx]
16. World's Love [xx]
17. Mexican Flyer (original) [xx]
19. High-rise to Hell [xx]
23. [Ring the Bell] [xx]
28. Over the Clouds [xx]
33. Mysterious Project (ver.SP) [xx]
44. Wanderer's Road (ver.SP) [xx]
Exclusive to US sound test:
002. Morrigan Stage (Scotland) - Darkstalkers
003. Hsien-Ko Stage (China) - Darkstalkers
007. Theme of Ryu - Street Fighter
008. Theme of Chun-Li - Street Fighter
011. "Devils Never Cry" (Staff Roll) - Devil May Cry
012. Terragrigia Panic I - Resident Evil
016. Zero - Mega Man X
019. Irruption [B] - Resonance of Fate
021. Main Theme - Sakura Wars
024. Hope - Shining Force EXA
025. Coco*Tapioca: The Huge Dancer - Space Channel 5
026. Valkyria Theme - Valkyria Chronicles 3
027. Open Fire! - Valkyria Chronicles 3
029. Poop Deck Pursuit - Dynamite Cop
031. Love Does Not End - Virtua Fighter
034. God and Man -Shall We Meet Again- - God Eater
035. Endless Erosion - God Eater
037. The Battle of Your Soul - Xenosaga
038. The Severe Morning Star Departs - Tales of Vesperia
039. Scattering Sparks - Tales of Vesperia
041. Jin Kazama - Tekken
044. Arisu in the Distorted City - Namco X Capcom
045. Locus to Certain Victory - Namco X Capcom
046. Some Day, Beneath The Moonlight - Namco X Capcom
048. All Correct! - Endless Frontier
051. Wanderer's Road - PXZ Original
053. Mysterious Project - PXZ Original
056. Warm Up - PXZ Original
060. Deadly Whisper - PXZ Original
063. In The Sun - PXZ Original
064. Tear Drop - PXZ Original
066. Dark Target - PXZ Original
068. Kings' Ruin - PXZ Original
--
There's also a CD labeled: PROJECT X ZONE OP/ED Theme Songs:
01. Wing Wanderer
02. GALAXY
03. Wing Wanderer (instrumental)
04. GALAXY (instrumental)
--
The US limited edition CD contains 25 tracks which are already included on
the Japanese CD.
--
For a list of what games each song comes from, check this out:
http://www.gamefaqs.com/boards/667255-project-x-zone/64265704/719698067
--
Here's a list of what changed from the Japanese to US version of the
soundtrack:
http://www.neogaf.com/forum/showthread.php?p=67390396
--
Number Crunching
************************
Guard Breakers Highest XP Gain Highest Damage
Kogoro Left+A 9 - Up+A Right+A
Chun-Li Down+A 7 - Right+A Up+A
Akira Up+A (or Down+A) 7 - Neutral Right+A
Frank Neutral 7 - Left+A Right+A
Reiji Down+A (or Right+A) 6 - Right+A Up+A
Soma Right+A 8 - Right+A Down+A (crt+)
Gemini Up+A (or Right+A) 7 - Right+A Up+A
Zephyr Neutral 8 - Left+A Left+A (crt+)
Kite Left+A 6 - Right+A Right+A
Ryu Down+A 6 - Neutral Up+A
Ichiro Down+A (or Left+A) 8 - Neutral Up+A (crt+)
Dante Down+A 6 - Up+A Right+A
Haken Neutral 7 - Right+A Left+A (crt+)
Yuri Right+A 9 - Up+A Left+A (crt+)
Kurt Down+A 8 - Down+A Up+A (crt+)
Jin Left+A 5 - Left+A Right+A
Toma Left+A 7 - Neutral Up+A
KOS-MOS Left+A 9 - Up+A Left+A
X Down+A 7 - Neutral Up+A (S rank)
Chris Left+A 7 - Left+A Up+A
When to use these: get used to opening every battle with the unit's guard
breaker whether you need it or not. That way you won't have to remember
which one it is later on. Guard breakers are never their strongest moves
anways (except KOS-MOS) so they don't need criticals. The XP moves are for
when you want to repeat an attack rather than go for the +1 after using all
of the others. Also, when you counter you might as well pick all power or
all XP.
--
Multi attack strength:
The units who can hit four squares away have the weakest attack. The ones
with three for range are about 25-33% stronger. Akira and Jin can only hit
two enemies in a very limited range but do about 200-225% damage. Ryu's an
oddball, he does about 175% damage with a range of three but only two
enemies maximum.
Example:
Chun-Li: 11k
Gemini: 14k
Ryu:: 20k
Jin/Akira: 25k
It helps to know if a Multi is strong enough to defeat enemies ahead of time
or not. Also, if you look close Akira's Multi is rated B strength when it's
clearly an S like Jin's. So maybe it's a typo of sorts.
Multi Attacks can be boosted with ATK+15% (like Sanger and Busujima). Other
ATK boosts probably stack as well.
Here's some more data to prove how it works. Taken from Chapter 40. Everyone
was level 50 or 51, except X and Reiji at 52 and 53. Tested against bosses
with DEF of 350 and 375, so DEF has no effect.
Range 4:
Chun-Li 13k
Soma 13k
Kite 13k
Ichiro 14k
Haken 14k
X 14k
Kurt 13k
Range 3
Kogoro 15k
Frank 15k
Reiji 17k (slightly higher level and it's, well, Reiji)
Zephyr 16k
Dante 16k
Gemini 16k
Yuri 15k
KOS-MOS 16k
Toma 16k
Chris 16k
Ryu 23k (the oddball. He has range 3 but a limit of 2 enemies)
Range 2:
Akira 27k (rank B but in reality an S)
Jin 27k (rank S)
--
Who are the strongest/weakest Pairs?
Aside from Frank and Zephyr being the weakest and Reiji being the strongest
and easy to level up thanks to his skills, they're all surprisingly close.
You generally end up doing more damage, or get more XP with the weaker
characters. However, Gemini and X have an auto skill where if you have 120
XP when their turn comes around they get a 10% boost and it STAYS on if you
go below 120 by casting their ATK+15% moves. They can hit for 60k+ damage.
Units with ATK boosting skills:
--ATK+15%--
Solo: Sanger, Lindow and Busujima.
Gemini: lv.18 (random skill)
Ichiro: lv.25
X: lv.28
Frank: lv.42
Kite: lv.43
Dante: lv.44
Haken: lv.45
--ATK+10%:--
Solo: Lady, Devilotte (random skill)
X: lv.34
Kurt: lv.34
Chun-Li: lv.35
Gemini: lv.41
Jin: lv.45
Pair up the 10%'s and 15%'s and you'll get that same awesome boost as X and
Gemini have on their own.
--
Training Mode:
Sadly this mode is problematic for testing damage. XP gain is off as well.
So don't depend on it for anything but general timing practice. The hitboxes
aren't perfect there either, so it's trouble all the way.
As a way to test the inconsistencies, try Kogoro, Toma, Dante and Jin:
-Kogoro's left+A (C rank) does more than right+A (A rank) or close to it.
-Toma's left+A (B rank) does more than up+A (A rank).
-Dante's up+A (B rank) does more than right+A (A rank).
-Jin's up+A (A rank) does more than right+A (A rank). Even his
neutral (C rank) is stronger.
This is only a problem in training mode however. I checked the regular game
and found the numbers to be correct. Regular attacks and Supports do high
damage in Training mode, but Solos do the normal amount. So it doesn't make
sense how it works. If anyone can figure out the formula please post it in
the forums on GameFAQs.com.
--
Super (aka Overdrive) attack strength:
Tested in Chapter 40, they ranged from 19-21k for a normal, non-critical
Super. A critical Super on the other hand weighed in at 23-25k. I compared
all 20 teams, so this means they are all very close to each other.
--
Regular attack strength:
Near the end of the game everyone is pretty close. Here's some data from
Chapter 40. Everyone is level 51. I used nullify block equipment or skills
and only attacked after they landed. This is a full round of 6 attacks. I
probably should have used their strongest for the +1 attack (I just used
their neutral instead), but it'll still be a fair test. It will show who
is top ten. Everyone hit a boss with 358 DEF for it to be accurate.
1. Reiji: 18.9k
2. Toma: 18.1
3. Ichiro: 17.5
3. Kite: 17.5
3. Dante: 17.5
4. Jin: 17.4
4. X: 17.2
4. Akira: 17.2
5. KOS-MOS: 16.8
5. Gemini: 16.8 (10th)
5. Ryu: 16.8
5. Soma: 16.8
6. Yuri: 16.7
6. Kogoro: 16.5
7. Chris: 16.3
6. Haken: 16.2
7. Chun-Li: 16.0
7. Kurt: 15.9
8. Frank: 15.5
8. Zephyr: 15.4
Stat growth in the game is amazingly consistent, so earlier on Kite and Toma
are just as strong, but other factors hide that fact from us. For example
how many of their 5 attacks they have. If you check their stats at different
levels you'll see that there are really only 8 tiers for ATK, as noted above.
Kite and Dante do have the same rating. Check level 40 for example, they
both have 324 ATK.
If you think about it though, Reiji, who's at the top gets pretty much
the equivalent of just one extra attack over the bottom half. That's all.
So it's almost nothing in the end.
--
What's the point of all these numbers?
To show that the game is pretty well balanced (meaning even) so there's no
real advantage or disadvantages. Outside of the ATK boosts and SPD I didn't
really find myself depending on one unit or another to get all the work done
by themselves. You're forced to use all your units and exp scales very well
in the game, so you can't overlevel and it's easy to catch up. This means in
the end that the choice of how to play is up to you. So you're free to focus
more on learning the timing and playing the game like a fighter instead of a
careful number crunching strategy RPG. I tested it all for you.
In TL:DR terms: See? The game really is simple.
--
Attack strings:
Might be useful for printing out so you can see everything at a glance.
n = neutral, l = left and so forth. G = Guard breaker, X = highest XP gain
(and best power for the same gain). P = highest Power, preferably with CRT+.
When you see two letters above the same number it means it's the best in
two categories. Without using HTML or images this is about the most readable
I could make it.
n l r d u n l r d u n l r d u
================================================================
G P X | X G P | X P G
Kogoro: 7 4 5 3 9 | Chun-Li: 6 4 7 3 4 | Akira: 7 5 4 4 7
----------------------------------------------------------------
G X P | X G P | GX P
Frank: 6 7 4 4 6 | Reiji: 4 5 6 4 3 | Soma: 4 5 8 2 7
----------------------------------------------------------------
X GP | G X P | G XP
Gemini: 6 6 7 5 4 | Zephyr: 7 8 6 5 6 | Kite: 6 4 6 6 5
----------------------------------------------------------------
X G P | X G P | P G X
Ryu: 6 6 5 3 3 | Ichiro: 8 6 5 7 3 | Dante: 6 4 3 4 6
----------------------------------------------------------------
G P X | P G X | GX P
Haken: 4 3 7 6 5 | Yuri: 5 4 7 4 9 | Kurt: 8 5 6 8 3
----------------------------------------------------------------
GX P | X G P | GP X
Jin: 5 5 3 5 2 | Toma: 7 4 5 6 5 | KOS-MOS: 6 3 7 3 9
----------------------------------------------------------------
X G P | X G P |
X: 7 5 4 5 3 | Chris: 5 7 5 6 3 |
----------------------------------------------------------------
Or alternatively, if you find this easier to read:
n l r d u
Akira: X . P . G
___________________________
Chris: . X G . P
___________________________
Chun.Li: . . X G P
___________________________
Dante: . . P G X
___________________________
Frank: G X P . .
___________________________
Gemini: . . X . GP
___________________________
Haken: G P X . .
___________________________
Ichiro: X . . G P
___________________________
Jin: . GX P . .
___________________________
Kite: . G XP . .
___________________________
Kogoro: . G P . X
___________________________
KOS-MOS: . GP . . X
___________________________
Kurt: . . . GX P
___________________________
Reiji: . . X G P
___________________________
Ryu: X . . G P
___________________________
Soma: . . GX P .
___________________________
Toma: X G . . P
___________________________
X: X . . G P
___________________________
Yuri: . P G . X
___________________________
Zephyr: G X . . P
___________________________
************************************************************************
If you notice any typos, errors or missing items, by all means let me
know so I can update the guide.
Thanks goes out to WingedGeneral and the GameFAQs community for some tips
and discussion on the messageboards.
--
Copyright and Distribution Policy:
Project X Zone is copyright 2013 Bandai Namco Games.
This guide is copyright 2013 Wren77 on GameFAQs.com.
If unaltered, this guide may be hosted and distributed for free
electronically. For printed or commercial media, contact me via the
user information on GameFAQs.com.