______            ___
(_____ \          / __)
_____) )___ ___ | |__ ____  ___  ___  ___   ____
|  ____/ ___) _ \|  __) _  )/___)/___)/ _ \ / ___)
| |   | |  | |_| | | ( (/ /|___ |___ | |_| | |
|_|   |_|   \___/|_|  \____|___/(___/ \___/|_|

_                                     _    _ _
| |                 _                 | |  | | |
| |      ____ _   _| |_  ___  ____    | |  | |\ \
| |     / _  | | | |  _)/ _ \|  _ \    \ \/ /  \ \
| |____( ( | | |_| | |_| |_| | | | |    \  /____) )
|_______)_||_|\__  |\___)___/|_| |_|     \(______/
            (____/
______  _                       _          _  _  _       _       _
(_____ \| |                     (_)        | || || |     (_)     | |    _
_____) ) | _   ___   ____ ____  _ _   _   | || || | ____ _  ____| | _ | |_
|  ____/| || \ / _ \ / _  )  _ \| ( \ / )  | ||_|| |/ ___) |/ _  | || \|  _)
| |     | | | | |_| ( (/ /| | | | |)   (   | |___| | |   | ( ( | | | | | |__
|_|     |_| |_|\___/ \____)_| |_|_(_/ \_)   \______|_|   |_|\_|| |_| |_|\___)
                                                          (_____|

  /\                   /\   _   _
 /  \   ____ ____     /  \ | |_| |_  ___   ____ ____   ____ _   _
/ /\ \ / ___) _  )   / /\ \|  _)  _)/ _ \ / ___)  _ \ / _  ) | | |
| |__| ( (__( (/ /   | |__| | |_| |_| |_| | |   | | | ( (/ /| |_| |
|______|\____)____)  |______|\___)___)___/|_|   |_| |_|\____)\__  |
                                                           (____/
Professor Layton VS Phoenix Wright Ace Attorney v1.2
06/21/14 - 10/07/14

===============================================================================
===============================================================================
Table of Contents

1. Introduction ------------------------------------------------[int]
2. Version History ---------------------------------------------[ver]

3. Walkthrough [walk]
       Prologue I: On A Dark And Stormy Night -----------------[pro1]
       Prologue II: English Turnabout (part 1) ----------------[pro2]
       Prologue II: English Turnabout (part 2) ----------------[pro2-2]
       Chapter 1: Mysterious Labyrinthia ----------------------[walk1]
       Chapter 2: The Fire Witch (part 1) ---------------------[walk2]
       Chapter 2: The Fire Witch (part 2) ---------------------[walk2-2]
       Chapter 3: The Great Witch -----------------------------[walk3]
       Chapter 4: The Golden Court (part 1) -------------------[walk4]
       Chapter 4: The Golden Court (part 2) -------------------[walk4-2]
       Chapter 5: A Taste of Despair --------------------------[walk5]
       Chapter 6: Secret of the Underground Ruins -------------[walk6]
       Chapter 7: The Story's End (part 1) --------------------[walk7]
       Chapter 7: The Story's End (part 2) --------------------[walk7-2]
       Chapter 8: The Final Witch Trial (part 1) --------------[walk8]
       Chapter 8: The Final Witch Trial (part 2) --------------[walk8-2]
       Chapter 9: The Last Inquisitor (part 1) ----------------[walk9]
       Chapter 9: The Last Inquisitor (part 2) ----------------[walk9-2]
       Epilogue: The First Story (part 1) ---------------------[epi]
       Epilogue: The First Story (part 2) ---------------------[epi2]

4. Special Episodes --------------------------------------------[spec]

5. Legal + Contact information ---------------------------------[info]


NOTE: To find a specific puzzle, use CTRL+F and type [pzxx] (replace x with
number of puzzle, for example [pz05] for puzzle 5).
===============================================================================
===============================================================================

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
1. INTRODUCTION                                                           [int]
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Welcome to my Walkthrough for Professor Layton VS Phoenix Wright Ace Attorney!
This guide aims to provide you with a 100 % step-by-step completion of the
game, with a minimal amount of spoilers. For the puzzles I have added an extra
hint of my own to each one, in case you want a little hint without using any
hint coins (although I haven't bought most of the ingame hints so in some cases
my hints may be similar to those of the in-game ones).

Finally, this walkthrough is written by use of a European PAL version of the
game, and I know that for Layton games the developers often change character
names between different versions. If you notice something in the game that
doesn't add up with my walkthough, then that is likely why.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
2. VERSION HISTORY                                                        [ver]
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
1.2 (10/07/14) - This will be the final version unless there is anything else I
need to fix. I have gotten several messages from vigilant readers who told me
that I missed hint coins for the Audience chamber and the Ruins Small room, so
I have added those. I believe the guide covers all 200 hint coins now. I have
also added solutions for all remaining special episodes.

1.1 (07/03/14) - Added special episodes up to episode 7.

1.0 (06/26/14) - Finished the main walkthrough.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
3. WALKTHROUGH                                                           [walk]
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

===============================================================================
Prologue I: On a Dark And Stormy Night                                   [pro1]
===============================================================================

There will be quite a few cutscenes to begin with, with some great nostalgic
Ace Attorney and Professor Layton music. Afterwards we start playing as Layton
and Luke, so let's get going!

Layton's Office
---------------
- Tap the bookshelves

*******************************************************************************
Puzzle 01     Paths of Light     Picarats: 20                            [pz01]
-------------------------------------------------------------------------------
Hint: 2 of the colors need to be removed. Try out different combinations and
trace the witches' path for each one
-------------------------------------------------------------------------------
Solution: Remove the Green and Blue paths.
*******************************************************************************

[+] NEW ITEM - Letter from Carmine [+]

[?] NEW MYSTERY - Strange Girl [?]

[!] STORY ENTRY -  London at night [!]

[!] STORY ENTRY - The story begins [!]

- Search for hint coins:
       1. Picture on left wall
       2. Ceiling Lamp
       3. Gramophone

- Talk to Espella

[+] NEW ITEM - Historia Labyrinthia [+]

[?] NEW MYSTERY - Labyrinthia's Secret [?]

[?] NEW MYSTERY - Witches in London [?]


Thames Riverside
-----------------
- Search for hint coins:
       1. Leave on left tree trunk
       2. Street light
       3. Bridge tower in the distance

- Talk to Chelmey or Barton

[!] STORY ENTRY - Pursuit through London [!]

- Talk to Barton

*******************************************************************************
Puzzle 02     Barton's Burger     Picarats: 30                           [pz02]
-------------------------------------------------------------------------------
Hint: Start with the biggest pieces, and pay attention to the ketchup trail as
you put the puzzle together.
-------------------------------------------------------------------------------
Solution: Take note that two of the pieces are identical in shape. The position
of these pieces does matter, the red one goes at the bottom while the yellow
goes at the top.

           +---+---+---+
           |           |
       +---+       +---+---+
       |   |       |       |
   +---+   +   +---+---+   +---+
   |       |   |       |       |
+---+       +---+       +---+   +---+
|           |   |           |       |
+       +---+   +       +---+       +
|       |       |       |           |
+---+---+       +---+   +           +
|       |           |   |           |
+---+   +---+---+---+---+---+---+---+
   |           |   |           |
   +---+---+---+   +       +---+
       |           |       |
       +---+       +   +---+
           |       |   |
           +---+---+---+
*******************************************************************************

- Move to Park - Car-Crash Site


Park - Car-Crash Site
---------------------
- Search for hint coins:
       1. Street light
       2. Park bench
       3. Background street light

- Look at the car

*******************************************************************************
Puzzle 03     Security Showdown     Picarats: 25                         [pz03]
-------------------------------------------------------------------------------
Hint: It would be a lot easier to get by that lone guard at the bottom than
confronting the group of three.
-------------------------------------------------------------------------------
Solution: Down 5, Right 4, Up 1, Right 2, Up 1, Down 1, Up 2, Right 3, Down 3
*******************************************************************************

- Zoom in on the statue

- Move to Thames Riverside


Thames Riverside
----------------
[?] NEW MYSTERY - Investigation [?]

[!] STORY ENTRY - A shadow at Tower Bridge [!]

- Move to Tower Bridge


Tower Bridge
------------
- Search for hint coins:
       1. Top of the tower
       2. Right flag
       3. Leftmost lamp on tower

- Enter Bridge Tunnel


Bridge Tunnel
-------------
- Search for hint coins:
       1. Rightmost lamp
       2. Leftmost lamp
       3. Background lamp

- Zoom in on wall pattern

*******************************************************************************
Puzzle 04     Walled in     Picarats: 40                                 [pz04]
-------------------------------------------------------------------------------
Hint: Start with the large pieces that have much of the pattern on them.
-------------------------------------------------------------------------------
Solution:
+-----------------------------------------------------+
|                                                     |
|          +---+---+   +---+                          |
|          |   |   |   |   |                          |
|          +   +---+---+   +---+                      |
|          |           |       |                      |
|          +---+---+---+---+   +                      |
|                      |   |   |                      |
|              +---+---+   +---+                      |
|              |           |   |                      |
|  +---+---+   +---+---+---+   +---+---+   +---+---+  |
|  |       |           |       |       |   |       |  |
|  +---+   +---+       +---+   +---+---+   +       +  |
|      |       |           |   |           |       |  |
|      +---+---+           +---+           +---+---+  |
|                                                     |
+-----------------------------------------------------+
*******************************************************************************


Mysterious Room
---------------
[!] STORY ENTRY - Unknown area [!]

- Search for hint coins:
       1. Leftmost lamp
       2. Right lamp inside tunnel
       3. Opened crate in bottom right

- Look at person lying behind the crates

*******************************************************************************
Puzzle 05     Help Espella!     Picarats: 20                             [pz05]
-------------------------------------------------------------------------------
Hint: Look at the other intersections between the ropes, and remember that you
are looking for the choice that will NOT result in a knot.
-------------------------------------------------------------------------------
Solution: Rope B.
*******************************************************************************


To be continued...


===============================================================================
Prologue II: English Turnabout - Part 1                                  [pro2]
===============================================================================

[!] STORY ENTRY - First time in England [!]

"What is the name of the defendant?"
- Espella

"What is Miss Cantabella accused of?"
- Theft and assault

*******************************************************************************
TESTIMONY - Patrolling on the Night of the Crime

PRESS Smiles on "That night, I went on patrol as usual, ZZZO."

[<] NEW EVIDENCE - Crime Scene Photo [>]

PRESENT Crime Scene Photo at "Within seconds I had established there was
nothing out of order at the crime scene."
*******************************************************************************


*******************************************************************************
TESTIMONY - What I Saw at the Crime Scene

[<] NEW EVIDENCE - Torch [>]

PRESENT Medical Report on "I saw that girl stand right in front of the crew
member as she attacked!"
*******************************************************************************

"(Now's my chance. What should I do?)"
- Plead not guilty

[<] NEW EVIDENCE - Torn Tag [>]

"(My stance? That's something I don't need to think twice about!)"
- Continue trial

To be continued...

===============================================================================
Prologue II: English Turnabout - Part 2                                [pro2-2]
===============================================================================

[<] NEW EVIDENCE - Newspaper [>]

*******************************************************************************
TESTIMONY - When I Found the Girl

[<] NEW EVIDENCE - Fingerprint Photo [>]

PRESENT Fingerprint Photo on "She's short, but she fiercely swung the pipe at
me. I tried to dodge..."
*******************************************************************************

"What in the photo of the fingerprints contradicts the testimony?"
- Position of the fingerprints

"(Could Espella have hit Olivia holding the pipe backhanded?)"
- Prove there's a contradiction

"The evidence contradicting the assertion that the defendant hit the witness
holding the pipe backhanded is..."
- PRESENT Medical Report

"The defendant's fingerprints were left on the weapon when she..."
- Tried to defend herself

"(Could Johnny be the culprit?)"
- It's impossible

"Please enlighten us as to why Smiles cannot be the culprit. Provide the
proof!"
- PRESENT Torch

*******************************************************************************
TESTIMONY - About PC Badger

[<] NEW EVIDENCE - Stolen Toy [>]

PRESENT Torn Tag on "I wrestled this toy back from that thief and then gave it
to the police."
*******************************************************************************

"There is a tag on this stuffed animal because..."
- The toy was swapped

"(Did Johnny produce bogus evidence to draw attention to himself?)"
- It's impossible

"(This is it. What should I do?)"
- Request Search

"Do you have any evidence that would explain why Miss Aldente is against the
search?"
- PRESENT Newspaper


To be continued...


===============================================================================
Chapter 1: Mysterious Labyrinthia                                       [walk1]
===============================================================================

Horse-Drawn Wagon
-----------------
[!] STORY ENTRY - On a horse-drawn wagon [!]

- Search for hint coins:
       1. Lantern hanging from roof
       2. Crate under fruit basket
       3. Bag on right bench

- Talk to the person

- Talk to the wagon driver


Main Street
-----------
[!] STORY ENTRY - Labyrinthia [!]

- Talk to the knights

*******************************************************************************
Puzzle 06     Knight Training     Picarats: 35                           [pz06]
-------------------------------------------------------------------------------
Hint: Any person pointing something upwards must be in the bottom row.
Conversely, any person pointing something downwards must be in the top row.
-------------------------------------------------------------------------------
Solution: The diagram below shows which piece should go into each of the 8
squares.

+--------------+--------------+--------------+--------------+
| Sword down   | Sword down   | Sword left   | Sword left   |
|              | Shield right | Shield right | Shield down  |
+--------------+--------------+--------------+--------------+
| Shield up    | Sword left   | Shield right | Sword left   |
| Shield right | Shield up    |              | Sword up     |
+--------------+--------------+--------------+--------------+
*******************************************************************************

- Talk to Cecil & Petal

*******************************************************************************
Puzzle 07     Unusual Music Box     Picarats: 20                         [pz07]
-------------------------------------------------------------------------------
Hint: The sides dolls only need to be rotated once to face forward, but in
order to get the top and bottom ones facing forward as well, you need to spin
one of the side dolls more than just once.
-------------------------------------------------------------------------------
Solution: Red, Yellow, Green, Yellow, Red, Yellow
*******************************************************************************

- Search for hint coins:
       1. Red flower basket
       2. Top of the blue tent
       3. Flag beneath yellow flower basket

- Move to Town Centre


Town Centre
-----------
- Search for hint coins:
       1. Flower pot in bottom right corner
       2. Fountain
       3. Chimney of white house

- Talk to Muffet

- Talk to Bardly

*******************************************************************************
Puzzle 08     Map Mishap     Picarats: 30                                [pz08]
-------------------------------------------------------------------------------
Hint: Pay attention not only to the roads, but also to the houses and how they
connect together.
-------------------------------------------------------------------------------
Solution:

Pieces are named 1 to 12:
Swap pieces 6 and 10
Swap pieces 9 and 11
Swap pieces 5 and 6
Swap pieces 7 and 8
Swap pieces 2 and 4
Swap pieces 3 and 8
Swap pieces 4 and 5
Swap pieces 8 and 9
*******************************************************************************

- Move to W. Shopping Area


W. Shopping Area
----------------
- Search for hint coins:
       1. Rightmost purple flag
       2. Fruit basket in bottom right corner
       3. Blacksmith's shop sign

- Talk to the knight

*******************************************************************************
Puzzle 10     Shady Shadows     Picarats: 20                             [pz10]
-------------------------------------------------------------------------------
Hint: Compare the shadows to each other rather than comparing them with the
knight himself.
-------------------------------------------------------------------------------
Solution: Shadow B.
*******************************************************************************

- Talk to Price (Man in green clothes)

*******************************************************************************
Puzzle 11     The Royal Victim     Picarats: 30                          [pz11]
-------------------------------------------------------------------------------
Hint: If the Princess was the killer then her statement would still be true, so
she must be innocent, and thus telling the truth.
-------------------------------------------------------------------------------
Solution: The knight is the culprit.
*******************************************************************************

- Move to E. Shopping Area


E. Shopping Area
----------------
- Search for hint coins:
       1. Bakery shop sign
       2. Barrels in bottom left corner
       3. The middle purple flag

- Talk to Petter (blonde guy)

*******************************************************************************
Puzzle 09     Marionettes     Picarats: 30                               [pz09]
-------------------------------------------------------------------------------
Hint: The purple marionette is a just a straight line from top to bottom.
-------------------------------------------------------------------------------
Solution:

O=Orange, R=Red, G=Green, P=Purple, Y=Yellow, B=Blue
+---+---+---+---+---+---+
| O | R | G | G | G | P |
+---+---+---+---+---+---+
| O | R | R | G | Y | P |
+---+---+---+---+---+---+
| O | O | R | G | Y | P |
+---+---+---+---+---+---+
| B | O | R | G | Y | P |
+---+---+---+---+---+---+
| B | O | R | Y | Y | P |
+---+---+---+---+---+---+
| B | B | B | B | Y | P |
+---+---+---+---+---+---+
*******************************************************************************

- Move to North Parade Avenue


North Parade Avenue
-------------------
[+] NEW ITEM - Story Fragment [+]

[?] NEW MYSTERY - The Storyteller [?]


Town Square Outskirts
---------------------
[?] MYSTERY SOLVED - Labyrinthia's Secret [?]

[!] STORY ENTRY - Reunion with Espella [!]

- Search for hint coins:
       1. Barrel in bottom right corner.
       2. Middle window of the three open ones
       3. Bush on the left side

- Move to Town Square


Town Square
-----------
- Search for hint coins:
       1. Door to rightmost house
       2. Chimney on right side
       3. Chimney on left side

- Talk to Cecil & Petal

*******************************************************************************
Puzzle 12     Cloudy Crossing     Picarats: 20                           [pz12]
-------------------------------------------------------------------------------
Hint: If you start by tapping the 4 clouds that were originally raised, then
you end up with all the clouds lowered, and after that it should be simple to
raise them all.
-------------------------------------------------------------------------------
Solution: Tap the clouds in the following order (from the left) 3, 5, 4
*******************************************************************************

- Move to North Parade Avenue


North Parade Avenue
-------------------
- Search for hint coins:
       1. Top of the red-roofed house
       2. A window on the rightmost house
       3. A window on the leftmost house

- Move to E. Shopping Area


E. Shopping Area
----------------
- Enter the bakery


Bakery
------
[!] STORY ENTRY - The odd pair [!]

- Search for hint coins:
       1. Bread on the far left side
       2. Logs under oven
       3. Candle on right wall

- Talk to Maya

*******************************************************************************
Puzzle 13     Use Your Loaf     Picarats: 40                             [pz13]
-------------------------------------------------------------------------------
Hint: The extra loaf doesn't have blueberries on it.
-------------------------------------------------------------------------------
Solution: The extra loaf is lying just left of the basket when you start the
puzzle.
*******************************************************************************


Espella's Room
--------------
- Search for hint coins:
       1. Bouquet on left side
       2. Food plate on the floor
       3. Fruit basket on right side

- Talk to Espella
       Ask about "After we separated in London"
       Ask about "Espella's memories"
       Ask about "What she can recall"
       Ask about "The witch's story"


Bakery
------
[!] STORY ENTRY - Investigating the Great Archive [!]

- Talk to Patty

*******************************************************************************
Puzzle 14     Eccentric Tailor     Picarats: 40                          [pz14]
-------------------------------------------------------------------------------
Hint: Do the sides first and then the middle part.
-------------------------------------------------------------------------------
Solution:

Move the cursor so it sits directly on top of the left scale, and stamp.
Move the cursor 1 right and 1 up, and stamp.
Move the cursor 1 right and 1 up again, and stamp.

Move the cursor so it sits directly on top of the right scale, and stamp.
Move the cursor 1 left and 1 up, and stamp.
Move the cursor 1 left and 1 up again, and stamp.

Move the cursor so it completely covers the foot of the scale, and stamp.
Move the cursor up 1, and stamp.
Move the cursor up 1, and stamp.
Move the cursor up 1, and stamp.
*******************************************************************************

- Move to North Parade Avenue


North Parade Avenue
-------------------
- Move to Great Archive Entrance


Great Archive Entrance
----------------------
- Search for hint coins:
       1. Bush in bottom left corner
       2. Statue on the middle roof
       3. Statue to the left of main entrance

- Talk to Muffet

*******************************************************************************
Puzzle 15     Cloud Maze     Picarats: 30                                [pz15]
-------------------------------------------------------------------------------
Hint: In general you should go for the holes/clouds that are farthest away from
you.
-------------------------------------------------------------------------------
Solution: From the first intersection, go up and follow this path to a hole.
Now take the left path and ignore the first cloud you come across. Take the
next cloud instead, and from here on the path will be entirely linear.
*******************************************************************************

- Talk to Mailer

- Enter Great Archive


Great Archive
-------------
- Search for hint coins:
       1. Purple flag at the top
       2. Red stained window in top left corner
       3. Lamp to the right of reception desk

- Talk to Ridelle

*******************************************************************************
Puzzle 16     Lost in Time     Picarats: 20                              [pz16]
-------------------------------------------------------------------------------
Hint: Try to reach the empty spot at the top first, and then head towards the
goal.
-------------------------------------------------------------------------------
Solution: Right 3, Down, Right, Up
         Down, Right 2, Down 2, Left, Right 2
*******************************************************************************


*******************************************************************************
Puzzle 17     Out of Time     Picarats: 40                               [pz17]
-------------------------------------------------------------------------------
Hint: First, make your way to the right empty space. For the second half you
will need to do a bit of going back and forth between the same clocks to make
them face the way you want to.
-------------------------------------------------------------------------------
Solution: Right 3, Down, Right
         Down, Right, Down, Up, Down, Right, Up, Down, Right
*******************************************************************************

- Talk to Dewey

*******************************************************************************
Puzzle 18     Baffling Bookcase     Picarats: 20                         [pz18]
-------------------------------------------------------------------------------
Hint: You can just as well ignore the hint on the top screen and instead just
focus on the picture that the books will form.
-------------------------------------------------------------------------------
Solution:
There are 3 shapes of books: sharp, rounded and square. You can tell these
apart by the shadows on the backs.
There are also three heights: tall, medium and short.

From left to right, put the books in the following order:
Tall red, medium rounded red, medium sharp red, medium sharp blue, medium
rounded blue, medium square blue, medium green, short square blue, short sharp
blue, short green
*******************************************************************************

- Move to the Special Viewing Room


Special Viewing Room
--------------------
- Search for hint coins:
       1. One of the lanterns hanging from the ceiling
       2. Bottom of the curtain covering the left bookcase
       3. Candle on the right drawer

- Look at the Grand Grimoire


Great Archive
-------------
[!] STORY ENTRY - Another Puzzle [!]

- Zoom in on the picture behind the reception desk

*******************************************************************************
Puzzle 19     Sun and the Moon     Picarats: 30                          [pz19]
-------------------------------------------------------------------------------
Hint: Utilize the little extra space for storage while you move other pieces
past it.
-------------------------------------------------------------------------------
Solution:
Put one sun piece in the little crevice, and then move 2 moon pieces to the
left past it. Now move that sun pieces over to the right and then move the moon
pieces back right again.

Bring the next sun piece into the crevice and move 3 moon pieces over to the
left. Now move that sun piece right and 2 moon pieces back right again.

Move a third sun piece into the crevice and move all remaining moon pieces over
to the left. Get the sun piece over to the right and move 2 moon pieces back
right again.

Move the final sun pieces into the crevice and then the moon pieces left again.
Now you have swapped the shapes entirely, so all that remains is to assemble
each shape correctly, which should pose no problem.
*******************************************************************************

- Move to Great Archive Cellar


Great Archive Cellar
--------------------
- Search for hint coins:
       1. The rightmost torch
       2. The leftmost torch
       3. The right background torch

- Talk to Ridelle

[?] NEW MYSTERY - Underground Mural [?]

[?] MYSTERY SOLVED - Investigation [?]

[+] NEW ITEM - Grand Grimoire [+]


Great Archive Entrance
----------------------
[!] STORY ENTRY - Mysterious mural and nightfall [!]

- Move to North Parade Avenue


North Parade Avenue
-------------------
- Talk to Tuggit

*******************************************************************************
Puzzle 21     Rotating Room     Picarats: 30                             [pz21]
-------------------------------------------------------------------------------
Hint: Work on reaching the candle close to your starting position. Once that
one is lit, all the others are easy to get to.
-------------------------------------------------------------------------------
Solution:
Clockwise 2 times
Counter-clockwise 2 times
Clockwise 1 time
Counter-clockwise 1 time
Clockwise 10 times
Counter-clockwise 1 time
Clockwise 1 time
Counter-clockwise 1 time
*******************************************************************************

- Move to W. Shopping Area


W. Shopping Area
----------------
- Talk to Cinderellia

*******************************************************************************
Puzzle 22     Dollhouse Drama     Picarats: 25                           [pz22]
-------------------------------------------------------------------------------
Hint: Focus on A and C first, it's very limited how you can avoid them being
next to each other.
-------------------------------------------------------------------------------
Solution:
The dolls from left to right should be A, C, B, D.
*******************************************************************************

- Move to Main Street


Main Street
-----------
- Talk to Mailer

*******************************************************************************
Puzzle 23     Short Round Ride     Picarats: 20                          [pz23]
-------------------------------------------------------------------------------
Hint: Easy enough if you just try tracing the path he will take. Might be
somewhat easier if you turn on 3D.
-------------------------------------------------------------------------------
Solution: Up.
*******************************************************************************

- Move to E. Shopping Area


E. Shopping Area
----------------
- Move to Bakery


To be continued...


===============================================================================
Chapter 2: The Fire Witch - Part 1                                      [walk2]
===============================================================================

[!] STORY ENTRY - The midnight arena [!]

*******************************************************************************
TESTIMONY - What We Saw Tonight

PRESS Wordsmith on "The delicious scent of mid-evening dinner permeated the
air, and a soft light shone faintly in the distance."

[<] NEW EVIDENCE - Lantern [>]

PRESENT Lantern on "There was not a trace of fire to be seen in the area!
Without a doubt, "magic" must have been used!"
*******************************************************************************

[<] NEW SPELL - Ignaize [>]

"(This is it. This is my last chance... What...should I do?)"
- Point out the contradiction

"The contradiction is..."
- Point to Espella's hand which is holding the lantern

[<] NEW SPELL - Dimere [>]

[<] NEW EVIDENCE - Talea Magica [>]

*******************************************************************************
TESTIMONY - About the Talea Magica

PRESENT Lantern on "The witch was holding a sceptre in her right hand! She did
not drop it once before she was apprehended!"
*******************************************************************************

[<] NEW EVIDENCE - Glasses [>]

*******************************************************************************
TESTIMONY - About the Talea Magica (cont.)

PRESS Mary on "That milk is lighter than it looks. Even Snowy could carry it!
So she could have easily held the sceptre as well."

[<] NEW EVIDENCE - Bucket of Milk [>]

Present Bucket of Milk on "The girl was not holding the sceptre in the same
hand as the lantern...Which means, it must have been in her other hand!"
*******************************************************************************


*******************************************************************************
TESTIMONY - About the Sequence of Events

PRESS Wordsmith on "Of course! The lantern fell to the ground after the
incantation of "Ignaize"! SPLOOSH!"

Scroll through all the testimony

PRESS Wordsmith on "Of course! The lantern fell to the ground after the
incantation of "Ignaize"! SPLOOSH!"
- QUESTION Mary on "The sound of glass shattering...? No, I'm afraid I fail to
catch your drift"
*******************************************************************************


To be continued...


===============================================================================
Chapter 2: The Fire Witch - Part 2                                    [walk2-2]
===============================================================================

*******************************************************************************
TESTIMONY - The Mystery of the Witch's Sceptre

PRESENT Bucket of Milk on "That's easy! The girl just put the bucket down on
the ground and picked up the witch's scep...scept...magic stick!"

PRESS Some Guy on "That witch there was holdin' the stick. I even heard her say
the incantation-thingy. ...That's right, I witnessed it all!"
- QUESTION Wordsmith on "the five of us, we saw what that witch went and did!
We saw it clear as day!"
*******************************************************************************

"What is your explanation for the current number of witnesses?"
- One of them is the witch

[<] NEW EVIDENCE - Area Map [>]

"The location of the witch during the crime scene was..."
- Point to where Espella & Victims are standing

"How was the witch able to hide in plain sight?"
- PRESENT Dimere

*******************************************************************************
TESTIMONY - What We Saw and What We Didn't See

PRESS Wordsmith on "As I said, there were only three others present. Like that
man there, who was stumbling around like a newborn calf."
- QUESTION Some Guy on "That's when the wobbly-legged gentleman came running
over."

"(Is there anything worth pursuing here? What should I do?)"
- Question further

PRESS Emeer on "I hurried to the scene! But then I ended up tripping when I
heard someone call me name from behind."

"The defence finds that the witness' testimony..."
- Contains a clear contradiction

QUESTION Kira's testimony "That flame... I never saw anything like it! It quite
literally left me speechless... I couldn't even so much as scream."
*******************************************************************************

"Show us the evidence proving this young lady was the one who called out to
this man at the time of the crime!"
- Present Area Map

"Show the court what the voice this man heard tonight was really saying!"
- Present Dimere

"The reason Ms Kira reappeared at the scene of the crime was..."
- To cover up her crime

"Tell the court why it would have been necessary for the witch to appear at the
crime scene!"
- PRESENT Glasses

"Why did the witness feel the need to make herself reappear?"
- She couldn't find her glasses

"The piece of evidence pointing to the one place not searched tonight is..."
- PRESENT Bucket of Milk

Ask about "What happened in London"
Ask about "What happened on the ship"
Ask about "The stuffed toy's tag"


To be continued...


===============================================================================
Chapter 3: The Great Witch                                              [walk3]
===============================================================================

Waiting Hall
------------
[!] STORY ENTRY - Is Espella...Bezella? [!]

- Search for hint coins:
       1. Leftmost candlestick
       2. Barrel on floor
       3. Left candelabra on right side of screen

- Move to Inquisitor's Hall


Inquisitor's Hall
-----------------
- Search for hint coins:
       1. Top left part of bulletin board
       2. Candle on right side of goddess statue
       3. Box on right desk

- Talk to Darklaw
       Ask about "Espella"
       Ask about "The Great Witch Bezella"
       Ask about "Why Espella is a suspect"

[?] NEW MYSTERY - High Inquisitor Darklaw [?]


Court Entrance
--------------
- Search for hint coins:
       1. Top left part of the roof
       2. Torch right of main entrance
       3. Bush in bottom left corner of building

- Move to Road to the Court


Road to the Court
-----------------
- Search for hint coins:
       1. Flower patch at bottom
       2. The trident on the signpost
       3. Bottom of the rightmost tree trunk.

- Search the tree leaves in the top right area

*******************************************************************************
Puzzle 24     Pretty Posey     Picarats: 30                              [pz24]
-------------------------------------------------------------------------------
Hint: The purple and pink petal are one of a kind, so you need to match the
shapes on both sides of those.
-------------------------------------------------------------------------------
Solution:
Swap the green and blue spiky petals.
Swap the green and blue round petals.
Swap the green and purple heart petals.
Swap the orange and purple heart petals.

(When I say "swap" in this puzzle, I mean completely swapping the two petals,
i.e. putting both petals into each other's position).
*******************************************************************************

- Move to E.Shopping Area


E. Shopping Area
----------------
- Move to Bakery

[!] STORY ENTRY - Looking for Eve... [!]

- Move to North Parade Avenue


North Parade Avenue
-------------------
- Talk to Mailer

*******************************************************************************
Puzzle 25     Puppy Postal Patrol     Picarats: 40                       [pz25]
-------------------------------------------------------------------------------
Hint: The directions he will turn are already determined, so try to picture
where he needs to make these turns in order to traverse the map. The first
letter he picks up is blue.
-------------------------------------------------------------------------------
Solution:
Blue, Red, Red, Red, Blue, Red, Red, Blue
*******************************************************************************

- Move to W. Shopping Area


W. Shopping Area
----------------
- Talk to Price

*******************************************************************************
Puzzle 26     Mousequerade     Picarats: 30                              [pz26]
-------------------------------------------------------------------------------
Hint: Their clothes and colors have nothing to do with the puzzle.
-------------------------------------------------------------------------------
Solution:
Look at the tips of their tails. The ones pointing up are good mice and the
ones pointing down are bad ones.
*******************************************************************************

- Move to Town Centre


Town Centre
-----------
- Talk to Bardly

*******************************************************************************
Puzzle 27     Stained Glass     Picarats: 30                             [pz27]
-------------------------------------------------------------------------------
Hint: The one yellow stain is unique, so it should be put in a spot where it
touches many other spots.
-------------------------------------------------------------------------------
Solution:

G=Green, R=Red, B=Blue, Y=Yellow
+---+---+---+---+---+---+---+---+---+---+---+---+
|   |       G           |           B       |   |
+   +   +---+---+---+---+---+---+---+---+---+   +
|   |   |   |           R           |   |   |   |
+   +   +   +---+---+---+---+---+   +   +   +   +
|   |   |   |           B       |   |   |   |   |
+ R +   +   +---+---+---+---+   +   +   +   +   +
|   |   |   |   R   |   G   |   |   |   |   |   |
+   +---+   +---+---+---+---+---+---+   + G + R +
|       |               Y               |   |   |
+---+---+---+---+   +---+---+   +---+---+   +   +
|       B       |   |   |   |   |           |   |
+   +---+---+---+   +   +   +   +---+---+---+   +
|   |   R       |   |   |   |   |               |
+   +   +---+---+---+   +   +---+---+---+---+---+
|   |   |       G       |           B           |
+---+---+---+---+---+---+---+---+---+---+---+---+
*******************************************************************************

- Move to Main Street


Main Street
-----------
- Talk to the knights

*******************************************************************************
Puzzle 28     An Evening Stroll     Picarats: 20                         [pz28]
-------------------------------------------------------------------------------
Hint: Chronologically, the left knight's clue happens first, and the middle
knight's clue happens last (from the start).
-------------------------------------------------------------------------------
Solution: Follow the path from S to F as shown below.

+---+---+---+---+---+---+---+---+---+---+---+---+
|             /------------------------------ S |
+   +---+---+ | +---+---+---+---+   +---+---+   +
|   |   |   | | |   |   |   |   |   |   |   |   |
+   +---+---+ | +---+---+---+---+   +---+---+   +
|   |   |   | | |   |   |   |   |   |   |   |   |
+   +---+---+ | +---+---+---+---+   +---+---+   +
|             \-------------------------------\ |
+   +---+---+---+---+   +---+---+   +---+---+ | +
|   |   |   |   |   |   |   |   |   |   |   | | |
+   +---+---+---+---+   +---+---+   +---+---+ | +
|   |   |   |   |   |   |   |   |   |   |   | | |
+   +---+---+---+---+   +---+---+   +---+---+ | +
| F <-----------------------------------------/ |
+---+---+---+---+---+---+---+---+---+---+---+---+
*******************************************************************************

- Move to Town Square


Town Square
-----------
- Talk to Darklaw

[?] MYSTERY SOLVED - High Inquisitor Darklaw [?]

[!] STORY ENTRY - The alchemist killed by a witch [!]


Town Square Outskirts
---------------------
- Move to Great Archive Entrance


Great Archive Entrance
----------------------
- Talk to Constantine

*******************************************************************************
Puzzle 29     Wagon Draggin'     Picarats: 25                            [pz29]
-------------------------------------------------------------------------------
Hint: You can move Luke out of the way and clear a straight path for Maya in
just a single move.
-------------------------------------------------------------------------------
Solution:
Move Luke like this: Right, Right, Down, Left, Down, Right, Right.

Now you can move Maya all the way over into her spot, and then move Luke into
his spot.
*******************************************************************************

- Move to E. Shopping Area


E. Shopping Area
----------------
[!] STORY ENTRY - Going to visit Espella [!]

- Talk to Mary

*******************************************************************************
Puzzle 30     Gabbin' Goats     Picarats: 50                            [pz30]
-------------------------------------------------------------------------------
Hint: Look at the top right and bottom right pictures. Remove the common
phrases from those two messages, and you now know what the brown and grey sheep
must be saying.
-------------------------------------------------------------------------------
Solution:

White goat - Ba! Na! Na!
Black goat - Naa! Naa?! Baa!
Speckled goat - Baa? Baa? Naa?
Grey goat - Naa-aa!
Brown goat - Naa! Baa!
*******************************************************************************

- Move to Court Entrance


Waiting Hall
------------
[!] STORY ENTRY - Heading to the Audience Room [!]

- Move to Deathknell Dungeon


Deathknell Dungeon
------------------
- Talk to Espella


Great Archive Entrance
----------------------
- Move to Main Street


Main Street
-----------
- Talk to Old Rootie

*******************************************************************************
Puzzle 31     Animal Pens     Picarats: 30                               [pz31]
-------------------------------------------------------------------------------
Hint: One of the rooms will have two animals in it, and two rooms will be
empty.
-------------------------------------------------------------------------------
Solution:

From left to right:
Goat - rotate 90 degrees clockwise and put in bottom right room.
Donkey - rotate 90 degrees counter-clockwise and put in bottom middle room.
Fish - rotate 90 degrees counter-clockwise and put in room above donkey.
Rabbit - rotate 90 degrees counter-clockwise and put in room left of fish.
Pig - rotate 90 degrees clockwise and put in top left room.
Bird - rotate 90 degrees clockwise and put in same room as donkey.
Cow - rotate 90 degrees clockwise and put in bottom left room.
*******************************************************************************

- Move to Guarded Gate


Guarded Gate
------------
- Search for hint coins:
       1. Second green flag from the left
       2. Bush in bottom right area
       3. Statue on right side of door

- Talk to the knights

*******************************************************************************
Puzzle 32     Not Standard Issue     Picarats: 25                        [pz32]
-------------------------------------------------------------------------------
Hint: Use the memo function to draw straight lines from the hilt to the tip.
One of the swords will be misaligned.
-------------------------------------------------------------------------------
Solution:

The tiny knight in the bottom right corner has a crooked sword.
*******************************************************************************

- Move to Knight's Garrison


Knight's Garrison
-----------------
- Search for hint coins:
       1. Statue left of the stairs
       2. Balcony of leftmost house
       3. One of the haystacks

- Look at one of the spires of the left tower

*******************************************************************************
Puzzle 35     Mouse Mayhem     Picarats: 25                              [pz35]
-------------------------------------------------------------------------------
Hint: The upper right mouse is the first one you should trap.
-------------------------------------------------------------------------------
Solution:

Right, Up, Right, Left, Right, Down, Left, Right, Up, Left, Up, Right, Down
*******************************************************************************

- Talk to the arguing people

*******************************************************************************
Puzzle 33     Street Patrol     Picarats: 40                             [pz33]
-------------------------------------------------------------------------------
Hint: Start with the bottom row, you don't have a lot of options to work with
there.
-------------------------------------------------------------------------------
Solution: 1=boy, 2=woman, 3=man, X=blocked space

+---+---+---+---+---+---+---+---+---+
|   | 2 |   | X |   | 2 |   |   |   |
+---+---+---+---+---+---+---+---+---+
| X |   |   | 1 |   | X |   |   | 2 |
+---+---+---+---+---+---+---+---+---+
| X |   |   |   | X |   | X | X |   |
+---+---+---+---+---+---+---+---+---+
|   |   | 1 |   | X | 2 |   | X |   |
+---+---+---+---+---+---+---+---+---+
|   | X |   | X |   |   |   | 1 |   |
+---+---+---+---+---+---+---+---+---+
| 2 |   |   | X |   |   | X | X |   |
+---+---+---+---+---+---+---+---+---+
|   |   |   |   | 3 |   |   | X | 1 |
+---+---+---+---+---+---+---+---+---+</pre><pre id="faqspan-2">
*******************************************************************************

- Talk to the lone knight

*******************************************************************************
Puzzle 34     Chess Skirmish     Picarats: 20                            [pz34]
-------------------------------------------------------------------------------
Hint: It's best to work your way backwards from the goal. Look at where you
need to stand in order to reach the black piece, and then think about how to
get to that spot.
-------------------------------------------------------------------------------
Solution: Jump on tiles in the order shown in the diagram below.

+---+---+---+---+---+---+---+
|   | 6 |   | 7 |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   | 5 |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   | 4 |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   | 1 | 3 |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   | 2 |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
*******************************************************************************

- Move to Audience Rm. Entrance


Audience Rm. Entrance
---------------------
- Search for hint coins:
       1. Top of the leftmost spire
       2. Top of the second spire from the right
       3. The yellow symbol on the tower

- Look at the second spire from the left

*******************************************************************************
Puzzle 37     Rotating Room 2     Picarats: 40                           [pz37]
-------------------------------------------------------------------------------
Hint: Start by extinguishing the candle in the opposite corner from where you
start, then go back to the start and begin focusing on the candles in the
middle.
-------------------------------------------------------------------------------
Solution:

Clockwise 2 times
Counter-clockwise 5 times
Clockwise 2 times
Counter-clockwise 1 time
Clockwise 8 times
Counter-clockwise 7 times
*******************************************************************************

- Look at the doors to the tower

*******************************************************************************
Puzzle 36     Decipher the Door     Picarats: 40                         [pz36]
-------------------------------------------------------------------------------
Hint: The bottom button is the first one to press. You never have to touch the
top button.
-------------------------------------------------------------------------------
Solution:

Press the bottom button.
Press the middle button.
Press the second button from the top twice.
*******************************************************************************


Deathknell Dungeon
------------------
Ask about "The Storyteller"
Ask about "Patty Eclaire"
Ask about "The Great Witch Bezella"


Waiting Hall
------------
[!] STORY ENTRY - Investigation after visiting Espella [!]

- Move to Inquisitor's Hall


Inquisitor's Hall
-----------------
- Move to Great Archive


Great Archive
-------------
- Talk to Dewey

*******************************************************************************
Puzzle 38     Stomp on It!     Picarats: 40                              [pz38]
-------------------------------------------------------------------------------
Hint: You can solve this puzzle in just 5 hops, so if you aren't finished after
5 hops then it might be faster to start over. The first hop you take should be
to the right.
-------------------------------------------------------------------------------
Solution:

Right, Down, Down, Right, Right
*******************************************************************************

- Move to W. Shopping Area


W. Shopping Area
----------------
- Talk to Petal

- Move to Town Square Outskirts


Town Square Outskirts
---------------------
- Talk to Cecil

*******************************************************************************
Puzzle 39     Train Trouble     Picarats: 40                             [pz39]
-------------------------------------------------------------------------------
Hint: You can solve this puzzle by only looking at the wheel blocks and the
triangle blocks.
-------------------------------------------------------------------------------
Solution:

Swap B and E
Swap D and E
Swap A and D
Swap C and D
*******************************************************************************

- Move to Town Square


Town Square
-----------
- Talk to Petter

*******************************************************************************
Puzzle 20     Cloud Maze 2     Picarats: 50                              [pz20]
-------------------------------------------------------------------------------
Hint: Not a difficult puzzle, just time consuming if you make wrong turns. When
you reach the bottom level, the top right cloud is the correct one.
-------------------------------------------------------------------------------
Solution:

From where you start, the first two holes are already decided for you. When you
reach a four-way intersection, go down and follow this path until you reach the
floor with four adjacent clouds. Choose the top right cloud of the four, and
then follow the path to the next two clouds. Head right into the hole and drop
down three floors. From here you have a straight path to Wright.
*******************************************************************************

- Move to Alchemist's House


Alchemist's House
-----------------
- Search for hint coins:
       1. Bird's nest in the chimney
       2. Sun symbol above door
       3. Bush along the right stone wall

- Talk to the boy


Butler's Room
-------------
- Search for hint coins:
       1. Flower vase
       2. Glasses on the cupboard
       3. Scrolls in the crate

- Talk to Greyerl

[?] NEW MYSTERY - Bell Tower and Alchemist [?]

[+] NEW ITEM - A Friend's Death [+]

[+] NEW ITEM - Blank Letter [+]

[!] STORY ENTRY - A friend's death [!]

- Move to Alchemist's Study


Alchemist's Study
-----------------
- Search for hint coins:
       1. Spherical compass
       2. Golden bulb-shaped thing close to door
       3. Books on floor by the white powder

- Look at the white powder

- Look at picture on the wall

[+] NEW ITEM - Wall Behind the Painting [+]

- Talk to Greyerl


Basement Study
--------------
- Search for hint coins:
       1. Bucket on the well
       2. Pot in lower left corner
       3. Shelf on the wall

- Look at the well
- Look at crate with junk
- Look at golden goat


To be continued...


[?] NEW MYSTERY - Golden Layton [?]


===============================================================================
Chapter 4: The Golden Court - Part 1                                    [walk4]
===============================================================================

[!] STORY ENTRY - The golden tragedy [!]

[<] NEW EVIDENCE - Floor Plan [>]

*******************************************************************************
TESTIMONY - What We Witnessed

[<] NEW EVIDENCE - Talea Magica [>]

[<] NEW SPELL - Goldor [>]

PRESS Ms Primstone on "Mayhap something caused discord between erstwhile
friends? Mr Silk Hat had a knife at the ready, in his hand!"
- QUESTION Luke on "Mr Silk Hat was pointing that glittering knife ever so
threateningly!"

"(What was Espella about to say?)"
- Ask Espella to speak out

[<] UPDATED EVIDENCE - Floor Plan [>]

PRESENT Floor Plan on "The professor must have seen through Miss Maya's
deception and cronfronted her right there, face-to-face!"
*******************************************************************************

[<] NEW EVIDENCE - Golden Layton [>]

*******************************************************************************
TESTIMONY - A Shadow at the Crime Scene

PRESS Ms Primstone on "Same place, same magic trick. This time, her luck ran
out and she dropped that magic sceptre."

[<] UPDATED EVIDENCE - Talea Magica [>]

[<] NEW SPELL - Famalia [>]

PRESS Ms Primstone on "That hat maker was pointing the knife at the witch's
familiar."
- QUESTION Luke on "If he were my student, I would have made sure to teach him
not to dilly-dally!"
- QUESTION Emeer on "Y-yeah! That ought to be looked into!"
*******************************************************************************

"Perhaps you could tell me one more thing about that arm."
- Where was it lying?

"Well, defender? Do you see any problems in the locations as marked on the
sketch?"
- Actually, there is a problem

"The contradiction in the location of the arm is..."
- Point to the Talea Magica

*******************************************************************************
TESTIMONY - The Golden Statue and the Sceptre

PRESS Birdly on "Bewitched by love, or beloved by a witch, The poor cove knows
not which is which."
- QUESTION Luke on "Aaaaaah! Oh dearie, dearie me!"
*******************************************************************************

"(Should I summon the parrot as a witness?)"
-  Let's hear Cracker's testimony!

*******************************************************************************
TESTIMONY - The Golden Statue and the Sceptre

"Should I really go through with this cross-examination when it feels like
everyone in this court is against me?"
- Cross-examine Cracker

PRESENT Goldor on "...Godoor!"
*******************************************************************************

[<] NEW SPELL - Godoor [>]

"(But do I have the proof that it was even possible to use Godoor?)"
- Naturally, I have proof

"Present the proof that the spell Godoor was used at the scene of the crime!"
- PRESENT Behind the Painting

[<] UPDATED EVIDENCE - Floor Plan [>]

"What went through the portal was..."
- Something else

"Tell us, what did the witch use that magic portal for?"
- PRESENT Talea Magica

"This part of the sceptre is a deception:"
- PRESENT Purple gem

"Who is this witch responsible for using Godoor and then throwing the sceptre
through the resulting portal?"
- PRESENT Jean Greyerl


To be continued...


===============================================================================
Chapter 4: The Golden Court - Part 2                                  [walk4-2]
===============================================================================

[<] NEW EVIDENCE - Blank Letter [>]

[!] STORY ENTRY - Greyerl in court [!]

[<] UPDATED EVIDENCE - Talea Magica [>]

"In that case, perhaps you could tell us all where the magic gem is!"
- In Greyerl's possession

"The place where the gem was hidden is..."
- Point to neck

"(But should I just let her go?)"
- Ask about another case

[<] NEW EVIDENCE - Crime Scene Sketches [>]

*******************************************************************************
TESTIMONY - The Night of the Crime

PRESS Greyerl on "A neighbour had come for a visit just then, so we forced the
door open together."

PRESENT Talea Magica on "It dawned on me then! The witch cast Famalia, just
like in this case!"
*******************************************************************************

"Do you have proof that the witch could have used Godoor to kill Sir Belduke"
- PRESENT Crime Scene Sketches

*******************************************************************************
TESTIMONY - After Discovering the Body

PRESS Emeer on "Whaddid I do then... Ah, yeah! I was asked t'keep an EYE on
things, so I wen' in t'have a bit of a look at everythin'..."
- QUESTION Greyerl on "She asked me to look for somethin', so I was doin' that
too."

PRESENT Blank Letter on "Sir Belduke said he'd have a letter to send. So I came
by to pick it up!"
*******************************************************************************


*******************************************************************************
TESTIMONY - Sir Belduke's Letter

PRESS Mailer on "I left his study and wished the butler a good night. Then I
went home."
- QUESTION Greyerl on "Mr...um, Miss Greyerl, of course. She was in the
corridor, carrying a tray."

PRESS Greyerl on "Miss Mailer left just as I was bringing Master his usual
drink."
- QUESTION Emeer on "Tomato juice."

[<] NEW EVIDENCE - Tomato Juice Bottle [>]

PRESS Mailer on "Then that guy went out like a light on the couch. I got a
little scared. So I left as soon as I found the letter."

"(But the question is: why did he black out like that...?)"
- I've got evidence

"Which piece of evidence shows why this man fell unconscious?"
- Present Tomato Juice Bottle
*******************************************************************************


*******************************************************************************
TESTIMONY - The Alchemist and His Butler

PRESS Greyerl on "That's why I could never make an attempt on his life, through
magic or otherwise."

"(And then she killed Belduke. But what motive did she have?)"
- Suggest another motive

"to indicate Jean Greyerl's motive for committing the crime!"
- PRESENT Blank Letter

PRESS Greyerl on "I had no reason to take his life nor steal his letter to the
Storyteller"

"(Does her testimony hold together?)"
- There's a contradiction

"(Here's my chance. There's only one way to expose this contradiction...)"
- I can't present evidence

QUESTION Mailer's testimony "And he's the one who told me about it. The
confidentiality obligation, I mean. I've never once broken it!"
*******************************************************************************

"(Can I really turn a blind eye to that?)"
- Investigate the contradiction

"Where is the contradiction in this witness having been the one who opened the
tomato juice bottle?"
- PRESENT Crime Scene Sketches

"(That's why I need to question one person in particular...)"
- Emeer

"This is what he took from the crime scene:"
- Point to bottle with skull symbol

"Sir Belduke was poisoned by..."
- Himself

"Present the evidence indicating that Sir Belduke's death could have been
suicide!"
- PRESENT Blank Letter


To be continued...


===============================================================================
Chapter 5: A Taste of Despair                                           [walk5]
===============================================================================

Road to the Court
-----------------
[!] STORY ENTRY - Runaways [!]

- Move to Marketplace


Marketplace
-----------
- Search for hint coins:
       1. Top of the large stone chimney
       2. Barrels in bottom left corner
       3. Cart in bottom right corner

- Look at top left chimney

*******************************************************************************
Puzzle 40     Espionage Action     Picarats: 35                          [pz40]
-------------------------------------------------------------------------------
Hint: Some of the objects can be moved and used to block the knights' line of
vision.
-------------------------------------------------------------------------------
Solution:

Right, Down, Right, Down, Right, Down, Right, Down, Up 2, Right, Up 2, Right 2,
Down 2, Right, Dowm, Left 2, Down 2, Right 2, Left 2, Right 2, Left, Right 2
*******************************************************************************

- Move to Seedy Alley


Seedy Alley
-----------
- Search for hint coins:
       1. Sign on the left building
       2. Vase on crate in bottom right corner
       3. Jar in bottom left corner

- Look at the potatoes spilling out from the jar

*******************************************************************************
Puzzle 41     Alley Allowance     Picarats: 40                           [pz41]
-------------------------------------------------------------------------------
Hint: The snake tiles should never be removed.
-------------------------------------------------------------------------------
Solution:

Go to the bottom and walk on the axe symbol. Then go right to the sword symbol.
Then go right again to the scorpion symbol, and finally go up to the rose
symbol. Now you have an open path to the right side of the alley.
*******************************************************************************

- Enter Tavern


Tavern
------
- Search for hint coins:
       1. Sword sticking out of the left pillar
       2. Vase on the closest table
       3. Bottles on the floor to the right

- Talk to Rouge

[!] STORY ENTRY - The ruffians' tavern [!]

- Move to Sculptor's Room

- Talk to Rouge

*******************************************************************************
Puzzle 42     Chalice Challenge     Picarats: 30                         [pz42]
-------------------------------------------------------------------------------
Hint: There's no fast way to get the red chalice to the goal, you'll have to
make use of most of the knives and both the green chalices.
-------------------------------------------------------------------------------
Solution: Flip all the knives except for the two on either side of the green
chalices. The board should look like this:

O = Green chalice
+---+---+---+---+---+---+---+
|   |   |   |   |   | \ |   |
+---+---+---+---+---+---+---+
| / |   |   |   | \ |   |   |
+---+---+---+---+---+---+---+
|   | / |   | \ |   |   |   |
+---+---+---+---+---+---+---+
|   |   | \ | \ | O | O | \ |
+---+---+---+---+---+---+---+
|   | \ |   |   | / |   |   |
+---+---+---+---+---+---+---+
| \ |   |   |   |   | / | \ |
+---+---+---+---+---+---+---+
*******************************************************************************

- Move to Sculptor's Room again


Sculptor's Room
---------------
- Search for hint coins:
       1. Kettle on left side of screen
       2. Candle in the lower right
       3. Barrel right of the beds

- Look at the top bunk bed

*******************************************************************************
Puzzle 43     Stomp on It! 2     Picarats: 60                            [pz43]
-------------------------------------------------------------------------------
Hint: First hop down, and then work on filling in the top right area first.
After that, fill in the top left area.
-------------------------------------------------------------------------------
Solution:

Down, Right 2, Up, Left, Down 3, Right 2, Up, Left 3, Down, Up
*******************************************************************************

- Move to Tavern


Tavern
------
[!] STORY ENTRY - Marketplace investigation [!]

- Talk to Rouge

*******************************************************************************
Puzzle 44     More Chalices!     Picarats: 60                            [pz44]
-------------------------------------------------------------------------------
Hint: I find it easier to work backwards from the goal here. In this puzzle,
most of the green chalices will be hit by the red one and then move in a loop
before hitting the red into motion again. Think about how you can make loops
for the green chalices.
-------------------------------------------------------------------------------
Solution:

O = Green chalice
+---+---+---+---+---+---+---+---+---+---+
| \ | / | \ |   | / | \ | / |   | \ |   |
+---+---+---+---+---+---+---+---+---+---+
|   |   |   | / | / |   |   |   |   |   |
+---+---+---+---+---+---+---+---+---+---+
| \ | O | / |   |   | O |   |   |   | / |
+---+---+---+---+---+---+---+---+---+---+
|   | \ |   | O |   | / | O | \ |   |   |
+---+---+---+---+---+---+---+---+---+---+
| / |   |   | / | / | / | \ | / | O | \ |
+---+---+---+---+---+---+---+---+---+---+
| \ |   |   |   | / |   |   | \ | / | \ |
+---+---+---+---+---+---+---+---+---+---+
*******************************************************************************

- Talk to Bardly

*******************************************************************************
Puzzle 45     Parrot Pairs     Picarats: 30                              [pz45]
-------------------------------------------------------------------------------
Hint: Focus on finshing one type of hat before starting on the other. First
draw a horizontal line between then two highest green-hatted parrots.
-------------------------------------------------------------------------------
Solution: Pair up the parrots according to the diagram below. Connect 1 with 1,
2 with 2, etc.

+------------------------+
|                        |
|   1             1      |
|         2           6  |
|               7        |
| 3   3                  |
|                     5  |
|                 6      |
| 4       2    7         |
|      4            5    |
+------------------------+
*******************************************************************************

- Move to Seedy Alley


Seedy Alley
-----------
- Talk to Cooper (guy inside barrel)

*******************************************************************************
Puzzle 46     Odd Box Out     Picarats: 40                               [pz46]
-------------------------------------------------------------------------------
Hint: You won't find any problems with the pictures themselves. Try looking at
the orientation of the pictures instead.
-------------------------------------------------------------------------------
Solution: Box E is different.
*******************************************************************************

- Talk to Cinderellia

*******************************************************************************
Puzzle 47     Magical Window     Picarats: 25                            [pz47]
-------------------------------------------------------------------------------
Hint: The picture you are making matches the one shown in the window on the
upper screen. Make sure that the background looks correct too, not just the
princesses.
-------------------------------------------------------------------------------
Solution:

I'll name the pieces 1 through 17 according to this diagram:
+------------------+
|    1   2   3     |
|                  |
|  4   5   6   7   |
|                  |
|    8   9   10    |
|                  |
|  11  12  13  14  |
|                  |
|    15  16  17    |
+------------------+

Now, move the pieces as follows:

2 - Counter-clockwise
3 - Upside down
4 - Clockwise
6 - Counter-clockwise
7 - Upside down
8 - Clockwise
10 - Counter-clockwise
11 - Upside down
12 - Clockwise
14 - Counter-clockwise
15 - Upside down
16 - Clockwise
*******************************************************************************

- Move to Marketplace


Marketplace
-----------
- Talk to Mary

- Talk to Knightle

- Talk to Mary

- Look at shining spot on ground

[+] NEW ITEM - Small Bell [+]

[!] STORY ENTRY - Wasn't she burned? [!]

- Move to Tavern


Tavern
------
- Talk to Rouge

- Move to Court Entrance

*******************************************************************************
Puzzle 48     Sewer Sneakin'     Picarats: 30                            [pz48]
-------------------------------------------------------------------------------
Hint: The secret panel isn't on any of the rightmost rooms. Also note that the
clue about the panel only having two neighbor panels will eliminate quite a lot
of your possible choices.
-------------------------------------------------------------------------------
Solution: The panel is in the room to the left of Wright's room. The correct
panel is the one with a flag on it.
*******************************************************************************


Waiting Hall
------------
[!] STORY ENTRY - The fire pit's secret [!]

- Move to Fire Pit Mechanism


Fire Pit Mechanism
------------------
- Search for hint coins:
       1. Top left chandelier
       2. Big cogwheel on right side
       3. Torch in bottom left

- Look at the lever

*******************************************************************************
Puzzle 49     A Hot Secret     Picarats: 30                              [pz49]
-------------------------------------------------------------------------------
Hint: If you pay attention to the messages on the top screen, they will
straight out tell you whenever you put a piece in its correct place. Because of
that, you should have no problems whatsoever.
-------------------------------------------------------------------------------
Solution:

First piece goes in the bottom middle of screen.
Second piece goes in top right corner.
Third piece goes in bottom right corner.
Fourth piece goes in the top middle of screen.
Fifth piece goes in top left corner.
Sixth piece goes in bottom left corner.
*******************************************************************************


*******************************************************************************
Puzzle 50     Tight Squeeze     Picarats: 50                             [pz50]
-------------------------------------------------------------------------------
Hint: The two small blocks at the top will never have to be moved.
-------------------------------------------------------------------------------
Solution:

1. Move the square block and the L-shaped block out of the cart.
2. Move the statue straight up so it lies just below the two smaller blocks.
3. Move the L-shaped block back into the cart and slot it into the left of the
statue where it fits nicely.
4. Move Luke into the cart and put him against the left side, just below the L-
shaped piece.
5. Move Espella into the lower left corner, just below Luke.
6. Move the square block into the lower right corner.
7. Now you should have just enough space to move Wright into the cart.
*******************************************************************************


*******************************************************************************
Puzzle 51     Great Escape     Picarats: 45                              [pz51]
-------------------------------------------------------------------------------
Hint: Your first order of business will be to get Layton to a safe spot, and
then start working on getting Maya out of her starting position.
-------------------------------------------------------------------------------
Solution:

Layton: Left, Down
Maya: Down
Layton: Down, Left 2, Down
Maya: Up, Down, Right, Down 4, Right 2, Up 5, Down, Up
Layton: Down, Left, Down
Maya: Right
*******************************************************************************


Forest of Lost Way
-----------------
[!] STORY ENTRY - Reunion in the forest [!]

- Search for hint coins:
       1. Big red mushroom
       2. Spiraling plant on right side of road
       3. Plants in bottom right corner

- Move to Village Outskirts


Village Outskirts
-----------------
[?] MYSTERY SOLVED - The Storyteller [?]

[?] MYSTERY SOLVED - Golden Layton [?]

- Search for hint coins:
       1. Leftmost urn
       2. Second urn from the left
       3. Cauldron on right side of screen
       4. Middle part of the giant tree

- Look at bottom right part of tree roots

*******************************************************************************
Puzzle 52     That's Just Vine     Picarats: 25                          [pz52]
-------------------------------------------------------------------------------
Hint: One of the vines is much longer than all the others, and by cutting that
one you can unravel the whole thing.
-------------------------------------------------------------------------------
Solution:

The correct vine is the middle one out of the 5 thin vines.
*******************************************************************************

- Talk to the Shade

- Move to Shades' Village East


Shades' Village East
--------------------
- Search for hint coins:
       1. Leftmost torch
       2. The Shade up in the treetops
       3. The Shade chopping wood in the background
       4. Bucket next to the well
       5. Top of the ladder

- Talk to left Shade

- Talk to right Shade

- Move to Shades' Village West


Shades' Village West
--------------------
- Search for hint coins:
       1. Top left pillar of stone shrine
       2. Top right pillar of stone shrine
       3. Huge rock in bottom left
       4. Small rock left of the tree
       5. Rock right of the tree

- Talk to the Shade

- Move to Red Flower Lake


Red Flower Lake
---------------
- Search for hint coins:
       1. Bush in bottom left corner
       2. Treetops on the other side of river
       3. Treetops on the far right side of river

- Talk to the Shade

*******************************************************************************
Puzzle 53     Bridge the Gaps     Picarats: 40                           [pz53]
-------------------------------------------------------------------------------
Hint: Start working from Maya's position, because there aren't many ways she
can actually go from where she is.
-------------------------------------------------------------------------------
Solution: Hit the logs according to the diagram below.

U=Up, L=Left, R=Right, D=Down
+---+---+---+---+---+---+---+---+
|                               |
+   +---+           +---+   +---+
|   | R |           | R |   | D |
+   +---+       +---+---+   +---+
|               | U |           |
+       +---+   +---+---+       +
|       | U |       |   |       |
+---+   +---+---+   +---+   +---+
| U |       | L |           | U |
+---+---+   +---+---+   +---+---+
|   | U |       |   |   |   |   |
+   +---+       +---+   +---+   +
|                               |
+---+---+---+---+---+---+---+---+
*******************************************************************************

[!] STORY ENTRY - The Great Witch's residence [!]

- Move to Great Witch's Abode


Great Witch's Abode
-------------------
- Search for hint coins:
       1. Hay below the horse
       2. Flower patch at bottom
       3. Top of house roof

- Enter the Shades' Workshop


Shades' Workshop
----------------
- Search for hint coins:
       1. Ceiling fan
       2. Second torch from the right
       3. Urn in lower left

- Talk to the middle group of Shades

- Talk to the Shade stirring the blue pot

- Talk to the Shade stirring the pink pot

- Talk to the Shade in front of the blue pot

*******************************************************************************
Puzzle 54     Mysterious Mixture     Picarats: 40                        [pz54]
-------------------------------------------------------------------------------
Hint: First order of business is to get 4 measures of red into the big
container. Just ignore the blue potion until then.

Also note that it's perfectly fine if you make black potion in one of the
containers, as long as it doesn't make the puzzle unsolvable.
-------------------------------------------------------------------------------
Solution:

First we focus on the red liquid:

Move liquid from big beaker to medium beaker
Move liquid from medium beaker to small beaker
Move liquid from small beaker to big beaker
Move liquid from medium beaker to small beaker
Move liquid from big beaker to medium beaker
Move liquid from medium beaker to small beaker
Move liquid from small beaker to big beaker

Now you should have 4 measures of red in the big beaker and also 4 in the
medium beaker.

Move liquid from blue beaker into medium red beaker
Move liquid from blue beaker into big beaker
*******************************************************************************

[!] STORY ENTRY - The suspicious workshop [!]

- Talk to the middle group of Shades

- Move to Great Witch's Room


Great Witch's Room
------------------
[!] STORY ENTRY - The mysterious disappearance [!]

- Search for hint coins:
       1. Torch left of chair
       2. Fallen torch in bottom left
       3. Rightmost unlit torch

- Talk to the Shade

*******************************************************************************
Puzzle 55     Whodunnit?     Picarats: 30                                [pz55]
-------------------------------------------------------------------------------
Hint: Start focusing on the ones who give very specific hints, such as C.
-------------------------------------------------------------------------------
Solution:

From left to right: A, E, B, D, C
*******************************************************************************

- Look at throne

- Look at red stain behind chandelier


To be continued...


===============================================================================
Chapter 6: Secret of the Underground Ruins                              [walk6]
===============================================================================

[?] NEW MYSTERY - Ruins in the Forest [?]

[!] STORY ENTRY - The trick behind the disappearance [!]


Ruins - Waterway
----------------
- Search for hint coins:
       1. Left torch
       2. Broken pillar
       3. Statue on right side

- Look at door at the end of the hall

- Move to Ruins - Small Room

[+] NEW ITEM - Key from the Ruins [+]

[?] MYSTERY SOLVED - Witches in London [?]


Great Witch's Abode
-------------------
[!] STORY ENTRY - The Great Witch in the ruins [!]

- Talk to the Shade

[!] STORY ENTRY - The wagon's destination [!]

- Move to Wagon Station


Wagon Station
-------------
- Search for hint coins:
       1. Bottom torch
       2. Rightmost torch
       3. Second torch from the right

- Look at middle torch

*******************************************************************************
Puzzle 56     Marionettes 2     Picarats: 50                             [pz56]
-------------------------------------------------------------------------------
Hint: There are a lot of foot parts at the bottom right area. Start by trying
to divide those between the different puppets.
-------------------------------------------------------------------------------
Solution:

O=Orange, R=Red, G=Green, P=Purple, Y=Yellow, B=Blue
+---+---+---+---+---+---+
| R | R | B | B | B | G |
+---+---+---+---+---+---+
| R | B | B | Y | Y | G |
+---+---+---+---+---+---+
| R | P | B | Y | G | G |
+---+---+---+---+---+---+
| R | P | Y | Y | Y | G |
+---+---+---+---+---+---+
| R | P | P | P | P | G |
+---+---+---+---+---+---+
| O | O | O | O | O | O |
+---+---+---+---+---+---+
*******************************************************************************

- Move to Shades' Workshop


Shades' Workshop
----------------
- Move to Great Witch's Room


Great Witch's Room
------------------
- Move to Ruins - Waterway


Ruins - Waterway
----------------
[!] STORY ENTRY - We meet again [!]
- Move to Ruins - Small Room


Ruins - Small Room
------------------
- Search for hint coins:
       1. Bottommost broken pillar
       2. Leftmost torch
       3. Broken pillar between the torches
- Move to Ruins - Waterway

Ruins - Waterway
----------------
- Look at the door at the end of the hall

*******************************************************************************
Puzzle 57     Objectionable Lock     Picarats: 50                        [pz57]
-------------------------------------------------------------------------------
Hint: When assembling the key, the biggest piece goes at the bottom.
-------------------------------------------------------------------------------
Solution:

This puzzle has a whole sequence of things happening. First, try inserting the
key from various angles until the others speak up. Then try inserting the
handle into the keyhole. More talking will ensue, and afterwards press the A
button and choose option C - "They key is in the key itself".

Now you get to the actual puzzle itself, which can be solved as shown in the
diagram below.

+---+---+---+---+---+
|           |       |
+---+---+---+       +
|           |       |
+   +---+   +   +---+
|   |   |   |   |   |
+---+   +---+---+   +
|                   |
+---+---+---+---+---+
*******************************************************************************


Ruins - Sealed Way
------------------
- Search for hint coins:
       1. Flames to the right
       2. Leftmost statue's head
       3. Wall above left tunnel

- Look at right statue's head

*******************************************************************************
Puzzle 58     Monster Dash     Picarats: 20                              [pz58]
-------------------------------------------------------------------------------
Hint: Try to work out which of the regular bombs will have to be the last one
to get hit.
-------------------------------------------------------------------------------
Solution:

From the start, go:
Up/left - Down - Right (lower path) - Up/left - Up - Right - Down
*******************************************************************************

- Look at stone slab on left side

- Look at the river

*******************************************************************************
Puzzle 59     Seal of Leviathan     Picarats: 30                         [pz59]
-------------------------------------------------------------------------------
Hint: Remove all boxes to see that the platforms all start at different
heights. The biggest box should go on the highest platform.
-------------------------------------------------------------------------------
Solution:

Left platform should have a large box and a medium box
Middle platform should have a medium box and two small boxes
Right platform should have a small box
*******************************************************************************


*******************************************************************************
Puzzle 60     Seal of Despair     Picarats: 30                           [pz60]
-------------------------------------------------------------------------------
Hint: Let the first segment stay like it is.
-------------------------------------------------------------------------------
Solution:

Don't move the first segment.
Move the second segment so it connects to the first segment
Move the third segment so it connects to the second segment
Move the fourth segment so it connects to the third segment
Move the fifth segment so it connects to the fourth segment
*******************************************************************************


*******************************************************************************
Puzzle 61     Seal of Sages     Picarats: 60                             [pz61]
-------------------------------------------------------------------------------
Hint: First identify the differences between the four slabs. Then look at the
wall to find out which of the slabs you will need.
-------------------------------------------------------------------------------
Solution:

Put the leftmost slab in one of the recesses.
Put the rightmost slab in the other recess and rotate it 90 degrees counter-
clockwise.
*******************************************************************************


The Altar Room
--------------
[!] STORY ENTRY - A warning inscribed in stone [!]

- Search for hint coins:
       1. Fallen pillar to the right
       2. Left pillar
       3. Top of broken pillar

- Look at altar

[?] MYSTERY SOLVED - Underground Mural [?]

[?] MYSTERY SOLVED - Bell Tower and Alchemist [?]

[?] MYSTERY SOLVED - Ruins in the Forest [?]


To be continued...


===============================================================================
Chapter 7: The Story's End - Part 1                                     [walk7]
===============================================================================

[+] NEW ITEM - Last Story Fragment [+]

[!] STORY ENTRY - Ruins investigated [!]


Town Square
-----------
- Talk to Cecil & Petal

- Talk to Tuggit

[?] NEW MYSTERY - The Great Witch Bezella [?]

[!] STORY ENTRY - The cogwheels of fate quicken [!]

- Move to Bell Tower Area

[+] NEW ITEM - Vigilantes' Records [+]


Inside the Bell Tower
---------------------
- Look at shiny spot on ground

[+] NEW ITEM - Pendant [+]

- Look at cloth on ground

[+] NEW ITEM - Flour-Covered Robe [+]

- Look at paper to the right

[+] NEW ITEM - Bell Tower Plan [+]

- Look at cube-shaped contraption on left pillar

[+] NEW ITEM - Contraption [+]


To be continued...


===============================================================================
Chapter 7: The Story's End - Part 2                                   [walk7-2]
===============================================================================

Guarded Gate
------------
[!] STORY ENTRY - To the Storyteller's Tower! [!]

- Move to Knight's Garrison


Bridge to the Tower
-------------------
- Move to Knight's Garrison again


Knight's Garrison
-----------------
- Talk to the Captain

*******************************************************************************
Puzzle 62     Chess Assault     Picarats: 30                             [pz62]
-------------------------------------------------------------------------------
Hint: This puzzle looks much worse than it actually is. Even if you fall into a
hole, you can just undo your mistake and move on. Just take your time and
defeat all the enemies.
-------------------------------------------------------------------------------
Solution:

I'll describe the solution like this: your knight can move in 8 different
directions, and I'll think of them as numbers on a clock. So, your potential
moves are 1,2,4,5,7,8,10,11. Now that we have that established, do the
following moves:

2, 4, 1, 10, 5, 1, 8, 4, 8, 4, 8, 8, 1, 2, 5, 11, 7, 8, 11, 4, 8, 10, 11, 7, 1,
4, 1, 11, 10, 8, 4, 8, 11, 2, 8, 5, 1, 10, 7, 4, 1, 4, 11, 5, 2, 10, 8, 8, 5,
5, 11, 8, 4, 1, 5, 2

*******************************************************************************

- Move to Bridge to the Tower


Bridge to the Tower
-------------------
- Search for hint coins:
       1. Leftmost spire on the bridge
       2. Middle of the tower
       3. Moon up in the sky
- Move to Audience Room


Audience Room
-------------
- Search for hint coins:
       1. Books beside the throne
       2. Rightmost chandelier
       3. Top of the left window
- Move to Bridge to the Tower


Bridge to the Tower
-------------------
- Look at the tower entrance

*******************************************************************************
Puzzle 63     Enchanted Sums     Picarats: 30                            [pz63]
-------------------------------------------------------------------------------
Hint: The innermost triangle needs three gems that add up to 17. There is only
one combination of gems that you can use for that.
-------------------------------------------------------------------------------
Solution:

Outer triangle: Put 12 in the corner and put 7 and 10 in the sides.
Innermost triangle: Put 2 in the corner and put 4 and 11 in the sides.
*******************************************************************************


To be continued...


===============================================================================
Chapter 8: The Final Witch Trial - Part 1                               [walk8]
===============================================================================

[!] STORY ENTRY - The last witch trial [!]

[<] NEW SPELL - Granwyrm [>]

*******************************************************************************
TESTIMONY - About the Incident

PRESENT Vigilantes' Report on "Once evening fell and the rain ceased... I
climbed up the wooden stairs of that bell tower and awaited the parade."

[<] NEW EVIDENCE - Footprints Sketch [>]

PRESS Espella on "I finally realised that Bezella has been lying dormant within
me."

PRESS Espella on "I waited for my father's speech to end. ...And then, I
summoned the fire dragon."

PRESS Espella on "I...I don't know why I killed my father."

PRESS Espella on "I finally realised that Bezella has been lying dormant within
me."
- QUESTION Eve on "Yes... I've always had a feeling, but..."

PRESENT Footprints Sketch on "My cat, Eve, followed me...as always."
*******************************************************************************


*******************************************************************************
TESTIMONY - Guarding the Bell Tower

[<] NEW EVIDENCE - Pendant [>]

PRESS Vigilante on "But then, suddenly, footprints appeared on the bell tower
stairs. When I saw them, I thought "it's that witch"!"

PRESS Vigilante on "Rain is so loathsome. My steel stilettos get dirty from the
mud, and my lovely hair loses its texture."

PRESS Vigilante on "Ah didne rin awa'! Ah did mah duty when Ah doscovered th'
intruder, Ah tell ye!"
- QUESTION Vigilante captain on "Th' chief tauld me tae report onie intruder Ah
saw, right?"
- QUESTION Shaky Vigilante on "Well...I'm having a bit of trouble remembering
just who it was. But I'm sure it was a young and high-spirited Vigilante!"

PRESENT Footprints Sketch on "When I saw those muddy footprints, at first I
figured they were Foxy's..."
*******************************************************************************

"Is the witness' account correct? Or is it the sketch that shows the truth?"
- They're both correct

"Do you have proof that someone other than the accused was in the bell tower?"
- PRESENT Flour-Covered Robe

*******************************************************************************
TESTIMONY - The Time of the Crime

PRESENT Bell Tower Plan on "We captured the girl. There was nowhere for anyone
to hide there."

"Immediately after the crime, the "witch" hid in..."
- Point to bell on top floor

PRESS Vigilante on "There was no other witch. I'm sure of it."
- QUESTION Vigilante 10 on "And we heard no incantations, Nor any other
suspicious noises."

PRESENT Contraption on "I recall...hearing a woman's voice. A faint, delicate
sobbing, no less."
*******************************************************************************

"Show us this "key" needed to operate the contraption in the bell tower!"
- PRESENT Pendant

*******************************************************************************
Puzzle 64 (first attempt)     The Bell Tower     Picarats: 70            [pz64]
-------------------------------------------------------------------------------
Solution:

You can't actually solve this puzzle the first time you try it, all you can do
is reflect the beam of light so it hits the right gem. At that point, the
puzzle will be interrupted.

All you can do for now is:
Rotate the upper left large gear 90 degrees clockwise
Rotate the lower right small gear 90 degrees clockwise
*******************************************************************************

"(There's gotta be something...right?)"
- Raise an objection

"The new, crucial piece of evidence is..."
- on Espella's person

"The new evidence Espella has got is..."
- Point to pendant on her wrist

*******************************************************************************
Puzzle 64     The Bell Tower     Picarats: 70                            [pz64]
-------------------------------------------------------------------------------
Hint: The pink light goes to the right gem, and the blue light goes to left
gem. Dont forget to switch the middle gem into a vertical position either.
-------------------------------------------------------------------------------
Solution:

Rotate the upper left large gear 90 degrees clockwise
Rotate the lower right small gear 90 degrees clockwise
Rotate the lower right large gear 90 degrees counter-clockwise
Rotate the upper right large gear 90 degrees clockwise
Rotate the upper right small gear 90 degrees clockwise
Rotate the middle gem to a vertical position
*******************************************************************************


To be continued...


===============================================================================
Chapter 8: The Final Witch Trial - Part 2                             [walk8-2]
===============================================================================

Tower Ground Floor
------------------
[!] STORY ENTRY - Searching the Storyteller's Tower [!]

- Search for hint coins:
       1. Left torch
       2. Middle torch
       3. Circle on floor

- Look at the cage

*******************************************************************************
Puzzle 65     Tower of 'teller     Picarats: 30                          [pz65]
-------------------------------------------------------------------------------
Hint: The picture in the upper left shows what you are trying to make.
The first move is to swap the middle and right pieces.
-------------------------------------------------------------------------------
Solution:

Swap the middle and right pieces.
Swap the middle and left pieces.
Swap the middle and bottom pieces.
Swap the middle and right pieces.
*******************************************************************************


*******************************************************************************
Puzzle 66     Tower of 'teller 2     Picarats: 40                        [pz66]
-------------------------------------------------------------------------------
Hint: The picture in the upper left shows what you are trying to make.
No piece needs to be moved more than once.
-------------------------------------------------------------------------------
Solution:

Swap the top piece with the one below it.
Swap the bottom piece with the one above it.
Swap the leftmost piece with the one to the right.
Swap the rightmost piece with the one to the left.
*******************************************************************************


*******************************************************************************
Puzzle 67     Tower of 'teller 3     Picarats: 50                        [pz67]
-------------------------------------------------------------------------------</pre><pre id="faqspan-3">
Hint: The picture in the upper left shows what you are trying to make.
Dont move the middle piece until you can swap it for the blank one.
-------------------------------------------------------------------------------
Solution:

Switch the top middle and top right pieces.
Switch the bottom right and middle right pieces.
Switch the middle and middle right pieces.
Switch the middle right and top right pieces.
Switch the bottom left and bottom middle pieces.
Switch the bottom left and middle left pieces.
*******************************************************************************


Roof Garden
-----------
- Search for hint coins:
       1. Bottom right flower vase
       2. Spiky tree in background
       3. Window of the right tower

- Look at tower on left side

- Move to Child's Room


Child's Room
------------
- Search for hint coins:
       1. Teacups on table
       2. Pillow next to bed
       3. Left yellow ornament hanging from ceiling

- Zoom in on bed

[+] NEW ITEM - The First Story [+]

- Look at door

- Move to Storyteller's Room


Storyteller's Room
------------------
- Search for hint coins:
       1. Doll in front of piano
       2. Drawn picture to the right
       3. Statue-like thing to the right of writer's desk

- Look at papers on wall behind the desk

[+] NEW ITEM - Picture of Two Girls [+]

- Look at piano

*******************************************************************************
Puzzle 68     Musical Score     Picarats: 50                             [pz68]
-------------------------------------------------------------------------------
Hint: The answer only appears for brief moments, so pay close attention.
-------------------------------------------------------------------------------
Solution:


          X

                   X
--------X-----X-------------
    X           X
--X------------------------
                      X
--------------------------

--------------------------

--------------------------

*******************************************************************************

[+] NEW ITEM - Alchemist's Suicide Note [+]

*******************************************************************************
Puzzle 69     Battle of Wits     Picarats: 70                            [pz69]
-------------------------------------------------------------------------------
Hint: It's just a memory game, so not many hints I can give here. The last
soldier goes invisible, but he will always end with a jump attack.
-------------------------------------------------------------------------------
Solution:

1. Upper left
2. Upper right
3. Lower right
4. Lower left

1. Upper middle
2. Upper right
3. Lower middle
4. Upper left
5. Lower right
6. Lower left

1. Upper left
2. Lower left
3. Upper right
4. Lower middle
5. Lower right
6. Upper middle
*******************************************************************************


To be continued...


===============================================================================
Chapter 9: The Last Inquisitor - Part 1                                 [walk9]
===============================================================================

[!] STORY ENTRY -  Kira's return [!]

*******************************************************************************
TESTIMONY - My Role and Identity

PRESS Kira on "I...was only there to carry out my orders. I don't know anything
else...outside of that."

PRESS Kira on "As it rained...I waited near the bell tower, next to the
Vigilantes, for my chance."

"(It's just a hunch, but... What should I do?)"
- Press further

PRESENT Flour-Covered Robe on "I was wearing the robe of invisibility...so no
one was able to see me there."
*******************************************************************************

[<] UPDATED EVIDENCE - Invisible Robe [>]

*******************************************************************************
TESTIMONY - What Happened on the Top Floor

PRESENT Pendant on "As I struggled to get away, I think I managed to pull
something off of my attacker..."

[<] UPDATED EVIDENCE - Pendant [>]

PRESENT Pendant on "They attacked me from behind. There was nothing I could do.
My arm was restrained and the attacker covered my mouth..."

[<] NEW SPELL - Fainfol [>]

PRESENT Fainfol on "I heard the incantation for Fainfol and before I could even
turn around..."
*******************************************************************************

"It's possible Ms Kira was rendered unconscious by..."
- Something other than magic

"Who was the one responsible for attacking the witness and locking her up on
the top floor of the bell tower?!"
- PRESENT Darklaw

"(High Inquisitor Darklaw is the attacker, and the one thing that proves it
is...)"
- Darklaw herself

"The proof that it was Darklaw is..."
- Point to her neck


To be continued...


===============================================================================
Chapter 9: The Last Inquisitor - Part 2                               [walk9-2]
===============================================================================

[!] STORY ENTRY - Inquisitor Layton [!]

*******************************************************************************
TESTIMONY - What Happened Tonight

PRESS Darklaw on "I had my own reasons for not allowing any one of those
Vigilantes to see me..."
- QUESTION Kira on "Any and all those who make an attempt to alter his will
must be dealt with immediately!"

"(Is there anything wrong with Kira's testimony?)"
- There's something odd

[<] UPDATED EVIDENCE - Invisible Robe [>]

PRESENT Invisible Robe on "I climbed the stairs up the bell tower and saw an
intruder inside with their back turned. I proceeded to apprehend them."

PRESS Darklaw on "As I passed by the bell tower, a pair of small footprints
leading inside caught my eye. I went inside to investigate."

"(Is there anything off about her testimony just now?)"
- There's something very wrong

PRESENT Footprints Sketch on "There was no heel on the footprints, so as I
ascended the stairs, I was careful to match my footsteps to them, as far as
possible."
*******************************************************************************

"Show us the evidence that proves Lady Darklaw carried the accused up the bell
tower!"
- PRESENT Footprints Sketch

[<] UPDATED EVIDENCE - Pendant [>]

*******************************************************************************
TESTIMONY - Shades

PRESS Darklaw on "Shades live outside the realm of those who dwell within
Labyrinthia. To them, I am known as "the Great Witch"."

PRESS Darklaw on "Those that are put to the flames in the witch trials become
Shades, who live their lives in the woods."

PRESS Kira on "We exist to carry out tasks given to us by our mistress, the
Great Witch herself..."

PRESS Kira on "Lady Darklaw...was out venerable mistress. She assigned us our
tasks. She was the Great Witch..."

PRESS Kira on "I am not a witch, nor am I a wandering spirit..."

PRESENT Granwyrm on "There is...but one true purpose for the Shades that dwell
within the Eldwitch Woods."

QUESTION Kira's testimony "Lady Darklaw...was our venerable mistress. She
assigned us our tasks. She was the Great Witch..."
*******************************************************************************

"Show us who really gave this witness her task to assassinate the Storyteller!"
- PRESENT Storyteller

"(and Ms Darklaw was definitely aiming to put a wrench in it...but why?)"
- She tried to betray the Storyteller


To be continued...


===============================================================================
Epilogue: The First Story                                                 [epi]
===============================================================================

[!] STORY ENTRY - The Storyteller testifies [!]

*******************************************************************************
TESTIMONY - The Truth about Labyrinthia

PRESS Storyteller on "Although you know me as the Storyteller, I have one more
identity. I am the president of Labrelum Inc."

PRESS Storyteller on "This whole town...is one of Labrelum's research
facilities. It may be hard for you to comprehend..."

PRESS Storyteller on "This land is rich in a very special substance, which
affects everyone who lives here."

PRESS Storyteller on "This substance enables the manipulation of people's
minds. And that is what Labrelum is researching."

PRESS Storyteller on "This experiment began ten years ago. The townsfolk all
became test subjects."
*******************************************************************************

"Who is this person that remembers their past?"
- PRESENT Espella Cantabella

*******************************************************************************
TESTIMONY - The Legendary Fire

PRESS Espella on "An enormous fire dragon appeared. I was trembling with fear,
terrified by what I had summoned."
- QUESTION Storyteller on "Yes. They were definitely the same."

[<] NEW EVIDENCE - Fire Dragon Sketch [>]

PRESS Espella on "The Great Witch Bezella awoke within me and brought calamity
upon the town."
- QUESTION Storyteller on "I...cannot remember."

"(Anything that could demonstrate that the "fire dragon" Espella saw as a child
was real...)"
- I have evidence

"Present evidence that proves a dragon appeared in this town over ten years
ago!"
- PRESENT Fire Dragon Sketch
*******************************************************************************

" "Magic doesn't exist." "Espella saw a fire dragon." Where is the evidence
that bridges the gap between the two?"
- It's the town itself

Point out where the dragon is:
- Scroll right twice and point to the pattern on the fence in front of you

"The inquisition shall present evidence that somebody was with Miss Cantabella
in the bell tower when she saw the fire dragon!"
- PRESENT Picture of Two Girls

"Tell us all who this other girl is."
- PRESENT Darklaw

"The definitive proof that the girl in the picture is High Inquisitor Darklaw
is..."
- PRESENT Pendant

"What caused the Legendary Fire?"
- PRESENT Bell of Ruin


To be continued...


===============================================================================
Epilogue: The First Story - Part 2                                       [epi2]
===============================================================================

"What was Mr Cantabella's idea for saving his daughter from insanity?"
- PRESENT The First Story

"What other reason led the witness to betray Mr Cantabella?"
- PRESENT Suicide Note

*******************************************************************************
TESTIMONY - The Truth about the Legendary Fire

[<] NEW EVIDENCE - Top Floor Device [>]

PRESS Darklaw on "All strength abandoned us, and we didn't know what to do.
That was when we were found by my father and Mr Cantabella."
- QUESTION Storyteller on "but I think I was trying to protect her."

PRESS Darklaw on "I was shaking her until she finally opened her eyes. The next
moment...we saw that nightmarish view."
- QUESTION Espella on "As soon as she came to, she turned to look at the town -
to that nightmarish view, stretching out before us."
*******************************************************************************

"What do you think proves Espella didn't ring the bell?"
- PRESENT Top Floor Device

"It's time to set things straight. The person who rang the bell is..."
- PRESENT Darklaw

*******************************************************************************
Puzzle 70     The Final Spell     Picarats: 90                           [pz70]
-------------------------------------------------------------------------------
Hint: When inserting pieces, you must hold a piece over the correct slot for a
few second to put it in. Other than that it's easy enough to just play around
with it a bit if you don't see the solution straight away.
-------------------------------------------------------------------------------
Solution:

I have named the pieces as follows:
+-------------------+
|     1   2   3     |
| 4   5   6   7   8 |
|     9  10  11     |
+-------------------+

1 - Lower left section
2 - Lower right section
3 - Upper right section
4 - Lower right section
5 - Upper left section
6 - Upper left section
7 - Lower left section
8 - Lower right section
9 - Lower left section
10 - Lower right section
11 - Upper right section
*******************************************************************************

[?] MYSTERY SOLVED - The Great Witch Bezella [?]

STORY COMPLETED! - Thanks for using my walkthrough!


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
4. SPECIAL EPISODES                                                      [spec]
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Special episodes are Downloadable content for this game, and there are 12
of these episodes in total. The episodes each feature a small story between the
game's characters, and every episode contains one puzzle as well.

These episodes will not reward you with any Picarats, and hints for them won't
cost any hint coins. They are merely extra challenges to play for fun.


Episode 1: Reunion
------------------
*******************************************************************************
Puzzle 71     Mixing Master                                              [pz71]
-------------------------------------------------------------------------------
Hint: The pipe where the final product will come out is the second one from the
left.
-------------------------------------------------------------------------------
Solution:

Turn the following knobs:
1. Leftmost knob.
2. The knob directly to the right of knob 1.
2. The knob below and to the right of knob 2.
*******************************************************************************


Episode 2: London
-----------------
*******************************************************************************
Puzzle 72     Chatty Parrots                                             [pz72]
-------------------------------------------------------------------------------
Hint: One parrot appears in every cage, and that one says "Dark". Now you can
ignore that one and focus on deciphering the others.
-------------------------------------------------------------------------------
Solution:

The message should read, from top to bottom:
Layton
loves
his
afternoon
tea
*******************************************************************************


Episode 3: Another Visit
------------------------
*******************************************************************************
Puzzle 73     Walled In 2                                                [pz73]
-------------------------------------------------------------------------------
Hint: Some pieces will have to wait before you can put them in, since you can't
move them across the holes. Start by slotting the T-piece into the top of the
middle hole.
-------------------------------------------------------------------------------
Solution:
+---------------------------------------------+
|                                             |
|  +---+           +---+---+---+              |
|  |   |           |           |              |
|  +   +           +---+   +---+       +---+  |
|  |   |           |   |   |   |       |   |  |
|  +   +---+       +   +   +   +       +   +  |
|  |       |       |   |   |   |       |   |  |
|  +   +---+       +   +---+   +       +   +  |
|  |   |   |       |       |   |       |   |  |
|  +---+   +       +   +---+   +       +   +  |
|  |       |       |   |       |       |   |  |
|  +       +       +   +       +       +   +  |
|  |       |       |   |       |       |   |  |
|  +---+---+       +---+   +---+       +   +  |
|  |       |       |   |   |           |   |  |
|  +       +       +   +---+           +---+  |
|  |       |       |       |                  |
|  +---+---+       +---+---+                  |
|                                             |
+---------------------------------------------+
*******************************************************************************


Episode 4: Flour Everywhere
---------------------------
*******************************************************************************
Puzzle 74     Enchanted Sums 2                                           [pz74]
-------------------------------------------------------------------------------
Hint: The outer square needs 13 more points to equal 42, and the numbers you
need to make that are 4, 6 and 3.
-------------------------------------------------------------------------------
Solution:

Outer square: Put 4 in the upper left corner and put 6 and 3 in the other two
slots.
Inner square: Put in the two 9's and the 1.
middle square: Put in 6, 7 and 10.
*******************************************************************************


Episode 5: At the Market
------------------------
*******************************************************************************
Puzzle 75     The Fairy Festival                                         [pz75]
-------------------------------------------------------------------------------
Hint: That fairy on the see-saw must have something on the other end pushing
him up, right?
-------------------------------------------------------------------------------
Solution:

There are 7 fairies.
*******************************************************************************


Episode 6: Awkward Moments
--------------------------
*******************************************************************************
Puzzle 76     Guest Again                                                [pz76]
-------------------------------------------------------------------------------
Hint: The older man with gray hair stayed at the hotel from day 1 until day 4.
-------------------------------------------------------------------------------
Solution:

Swap pictures 1 and 5.
Swap pictures 8 and 9.
Swap pictures 2 and 3.
Swap pictures 2 and 7.
Swap pictures 5 and 6.
Swap pictures 6 and 8.
Swap pictures 6 and 7.
*******************************************************************************


Episode 7: Making Money
-----------------------
*******************************************************************************
Puzzle 77     Monster Dash 2                                             [pz77]
-------------------------------------------------------------------------------
Hint: The last regular bomb you should hit is the one in the bottom right
corner. The bomb to hit before that one is the one just above it.
-------------------------------------------------------------------------------
Solution:

From the start, go:
left - Down - Right - Right (lower path) - Up/left - Up (left path) - Left -
Right - Right - Down - Left
*******************************************************************************


Episode 8: Tavern Tale
----------------------
*******************************************************************************
Puzzle 78     Mouse Mayhem 2                                             [pz78]
-------------------------------------------------------------------------------
Hint: First get that top left mouse into the leftmost trap, then get the bottom
right mouse into the top right trap.
-------------------------------------------------------------------------------
Solution:

Down, Right, Up, Left, Up, Right, Left, Down, Right, Down, Left, Up, Right,
Down, Right, Up, Left, Up, Left, Up
*******************************************************************************


Episode 9:  Festival Fever
--------------------------
*******************************************************************************
Puzzle 79     Chess Battle                                               [pz79]
-------------------------------------------------------------------------------
Hint: Leave the knight in the upper left corner for last, because after you
take it, you will be stuck.
-------------------------------------------------------------------------------
Solution:

I'll describe the solution like this: your knight can move in 8 different
directions, and I'll think of them as numbers on a clock. So, your potential
moves are 1,2,4,5,7,8,10,11. Now that we have that established, do the
following moves:

7, 2, 2, 7, 5, 11, 1, 8, 11, 8, 10, 7, 7, 4, 2, 10, 10, 2, 1, 10, 5, 10
*******************************************************************************


Episode 10: Shady Types
-----------------------
*******************************************************************************
Puzzle 80     Short Round Ride 2                                         [pz80]
-------------------------------------------------------------------------------
Hint: The figure on the bottom screen might be easier to use since you can
rotate it more.
-------------------------------------------------------------------------------
Solution:

Up
*******************************************************************************


Episode 11: Fire Festival
-------------------------
*******************************************************************************
Puzzle 81     Stained Glass 2                                            [pz81]
-------------------------------------------------------------------------------
Hint: Put the yellow stain in the spot that looks like this:

+---+---+---+
|           |
+   +---+   +
|   |   |   |
+---+   +   +
       |   |
       +   +
       |   |
       +   +---+---+
       |           |
       +---+---+---+
-------------------------------------------------------------------------------
Solution:

G=Green, R=Red, B=Blue, Y=Yellow
+---+---+---+---+---+---+---+---+---+---+---+---+
|           |                 B |     R         |
+   +---+---+---+---+---+---+   +   +---+---+---+
| R |           |   |   |   |   |   |         B |
+   +   +---+   +   +   +   +   +---+---+---+   +
|   |   |   |   |   |   |   |   |         G |   |
+   +---+   +   +   +   +   +   +---+---+   +   +
|   |   |   | Y | G | R | G |           |   |   |
+---+   +   +   +   +   +   +---+---+---+   +   +
| B |   |   |   |   |   |   |         R |   |   |
+---+   +   +   +---+---+   +---+---+   +---+   +
|     G |   |           |   |   |   |       |   |
+---+---+   +---+---+---+---+   +   +---+   +---+
|       | R                 |   | G |   |       |
+---+   +---+---+---+---+---+   +   +   +---+   +
| R |             B             |   | B | G |   |
+---+---+---+---+---+---+---+---+---+---+---+---+

*******************************************************************************


Episode 12: A Fond Farewell
---------------------------
*******************************************************************************
Puzzle 82     Eccentric Tailor 2                                         [pz82]
-------------------------------------------------------------------------------
Hint: You'll see that this shape is symmetrical, so make sure you apply the
same moves to both sides of the board.
-------------------------------------------------------------------------------
Solution:

From the spot where you start, do the following:

Move down 2 (so you cover the foot of the scales), and stamp.
Move left 2 and up 1, and stamp.
Move left 1 and up 1, and stamp.
Move down 1 and right 5, and stamp.
Move right 1 and up 1, and stamp.
Move left 2, and stamp.
Move left 2, and stamp.

Move left 1 and up 2, and stamp.
Move right 1, and stamp.
Move right 3, and stamp.
Move left 1, and stamp.
Move left 1 and down 1, and stamp.
*******************************************************************************


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5. LEGAL + CONTACT INFORMATION                                           [info]
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