Version 1.4 8/22/13
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Professor Layton and the Miracle Mask Walkthrough
by The Lost Gamer (
[email protected])
Copyright 2013
For a list of all my various guides, please check
http://the_lost_gamer.tripod.com/guides.html
Table of Contents:
001. General information
002. Video Walkthrough
003. Walkthrough
003a. Prologue
003b. Chapter 1: The Mask of Chaos
003c. Chapter 2: The Secret of Norwell
003d. Chapter 3: The Battle for Monte d'Or
003e. Chapter 4: Angela's Tears
003f. Chapter 5: Miracles Unmasked
003g. Chapter 6: The Ghosts of Akbadain
003h. Chapter 7: The Reunion Inn
003i. Chapter 8: The Final Miracle
003j. Epilogue
004. The Toymaker's House
005. The Shopkeeper's House
006. The Ringmaster's House
007. The Reunion House
008. The Puzzle Keeper's House
009. The Hidden Door
010. Credits
001-General Information
-----------------------------------------------------------
This is a walkthrough for the Nintendo 3DS game called
Professor Layton and the Miracle Mask. It's a
puzzle/mystery game containing a lot of brainteasers. It's
the fifth game in the Professor Layton series, and it's the
second game in a prequel trilogy.
You can contact me at
[email protected] if you
have any questions, suggestions or that sort of thing.
002-Video Walkthrough
-----------------------------------------------------------
I made a video walkthrough for this game, so if you would
rather watch me solve various puzzles rather than read
about them, you can see them all at:
http://www.youtube.com/playlist?list=PL-
BD_KjCUmdzZQ0FgKdmF6pT_DS1-f1kD
I will also include links to the individual videos in this
guide.
003-Walkthrough
-----------------------------------------------------------
Select "new game" to start a new game, then enter in a
name. This will be the name that appears on your save file.
003a-Prologue
-----------------------------------------------------------
Video #1:
http://www.youtube.com/watch?v=rtT_2WM_fOs
Professor Layton and Luke have arrived in the lively town
of Monte d'Or. Layton is curious as to how the town has
grown so much, given the fact that it was founded in a
remote place, only eighteen years ago.
Professor Layton teaches Luke how to examine things. Tap on
the magnifying glass, then drag it around and tap to
examine something. Try this out and examine the clown on
the right, who is tied up by balloons. He has a puzzle for
you to solve.
Puzzle #001: Stumble's Balloons
-------------------------------
Location: Carnival Square
Person: Stumble
Summary: Stumble is trapped in his balloons! Can you get
the strings untangled, by pressing the nine orange dots?
Pressing on a dot swaps the strings next to it.
Solution: There are multiple solutions to the puzzle. The
fastest solution is three moves: top/right dot, middle dot
and top/left dot.
---
Once the puzzle is solved, the parade is interrupted
unexpectedly. Someone has started turning people into
stone! This is revealed to be the work of someone named the
Masked Gentleman. This man flies off into the night.
Professor Layton's assistant, Emmy, arrives with horses.
Professor Layton, Luke and Emmy ride the horses and chase
the Masked Gentleman.
In this challenge, you want to move left and right to avoid
barrels. If you hit a barrel, you get slowed down. You want
to collect carrots, because that will speed you up.
There will be forks in the road. When this happens, take
the same fork as the Masked Gentleman. Keep chasing after
him, and eventually Professor Layton will get very close.
At this point, the Masked Gentleman escapes, and the
Petrification Incident is added to mysteries.
003b-Chapter 1: The Mask of Chaos
-----------------------------------------------------------
Video #2:
http://www.youtube.com/watch?v=IW21ak-x11c
At the start of the chapter, we have a flashback of
Professor Layton receiving a letter from an old friend,
Angela Ledore. She begs him to come to Monte d'Or, which
could be destroyed by an archeological artifact known as
the Mask of Chaos.
The Mask of Chaos is added to mysteries.
Now that our heroes are in Monte d'Or, it seems that Angela
could be correct. The Masked Gentleman is certainly causing
a scene here, although it appears no one knows much about
him.
Examine one of the statues here, and Emmy notices someone.
This person is Aldus, a man with a pink jacket and large
hair. Aldus has a tutorial for you. First, he wants you to
find a wooden box.
Look around the screen for a bit, and Luke will say no box
is in sight. Aldus gives you the ability to zoom in, while
examining things. If your magnifying glass turns blue, you
can tap there to zoom in. Try this out by zooming in on the
orange building, on the left.
Tap on the box to get a hint coin. You can use these to get
hints, while solving puzzles in this game.
After Aldus leaves, you want to examine the large circus
tent in the background. Our heroes will want to investigate
somewhere else. Layton will explain how this works. To move
to a location, simply tap on that location on the bottom
screen. If you are currently examining an area, you will
have to tap on "back to map" before moving to a location.
Try this out by moving forward to the Carnival Arcade. When
you arrive, Luke mentions saving the game. To save the
game, tap on the trunk in the corner of the bottom screen.
From the trunk, you can save your game, view puzzles you've
already solved, watch episodes, and more.
The game gives you an episode to watch at this point:
Emmy's Inquiry. Watch it to see what happened when Emmy
arrived in town and questioned two people about the Masked
Gentleman.
Video #3:
http://www.youtube.com/watch?v=7HKqOPcKCo8
Travel up one square and examine the deflated clown
balloon. Our heroes hear someone crying. Zoom in on the
balloon to see a girl named Cookie. Talk to her for a
puzzle.
Puzzle #002: Where's Mother?
----------------------------
Location: Carnival Arcade
Person: Cookie
Summary: You want to find a woman with red hair and a pink
purse with a bear design. Based on the statements, can you
figure out which woman it is?
Solution: Woman B. It cannot be A, who does not have red
hair. It cannot be C, who is not a woman. It cannot be D,
who has a blue purse. It cannot be E, whose purse does not
have a bear design. By process of elimination, it must be
B.
---
Move forward another screen and talk to the policeman. It
looks like the police have no idea what to do about the
Masked Gentleman. After the conversation with the
policeman, Stumble appears with another puzzle.
Puzzle #003: Stumble's Banners
------------------------------
Location: Gallery Plaza
Person: Stumble
Summary: Which of the three posters matches the one on the
top screen?
Solution: Poster B. On Poster A, the tail doesn't match,
and on Poster C, a hat doesn't match.
----
Go forward again. This alleyway has two puzzles on the
right. One is on the fire truck toy, and the other is with
the man.
Puzzle #004: Bumper Perspective
-------------------------------
Location: Knickknack Alley
Examine: Fire Truck Toy
Summary: You have a picture on the top screen. Circle the
car of the person who took this picture.
Solution: You are looking for the white car near the
middle, which is facing the lower/right area.
Puzzle #005: Robot Factory
--------------------------
Location: Knickknack Alley
Person: Guy
Summary: Build the robot! Put the four pieces into the
boxes to do this. The boxes are loaded in a certain way,
and in a certain order.
Solution: You want to build the robot from the bottom to
the top, and the order is 2 4 3 1. So, put the legs in Box
2, the body in Box 4, the arms in Box 3 and the head in Box
1.
You need to rotate some of the boxes for the robot to work.
The body should be upside down, the head should be turned
clockwise, and the arms should be turned counter-clockwise.
---
When you solve the robot puzzle, Guy gives you a robot.
This is a meta-puzzle, which is in Layton's trunk. Over the
course of the game, you will get different puzzles for the
robot. See the Toymaker's House section for more
information.
Video #4:
http://www.youtube.com/watch?v=65uc-yFDWaY
Go forward once more to leave the main part of town and
reach the residential area. Our heroes quickly run into a
pair of con artists, who run a rigged ball-finding game.
The challenge is to follow the ball and figure out where it
is.
Luke and Emmy both try and fail the challenge. Professor
Layton, however, has caught on to the trick these men are
using. The dealer keeps mentioning his hands, right? Pay
close attention, when his hands are over the cups. One of
his fingers is spread out from the others, and it points to
the ball with the cup.
Solve the challenge as Layton, and the con artists leave.
Now you can move forward a screen, then go forward another
screen to reach the Ledore Estate. Angela Ledore is waiting
for Layton, and there is a scene with her.
Go inside the Ledore Estate to talk with her some more. She
and Professor Layton talk about events from eighteen years
ago. More recently, the Masked Gentleman appeared a month
ago, after the Mask of Chaos was stolen.
The Masked Gentleman is added to mysteries.
Video #5:
http://www.youtube.com/watch?v=mlsSXrGSBIE
Before leaving, there is a puzzle on the bureau on the
right.
Puzzle #006: Bunny-Hop Swap
---------------------------
Location: Ledore Parlor
Examine: Bureau
Summary: Turn all the white bunnies brown, by jumping over
them.
Solution: You have sixteen squares here.
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
Since the layout is symmetrical, what you do on the left
side of the board mirrors what you do on the right side.
1. Jump from 4 to 1 and 8 to 5.
2. Jump from 9 to 12 and 13 to 16.
3. Jump from 1 to 9 and 5 to 13.
4. Jump from 16 to 8 and 12 to 4.
---
Leave the Ledore Estate. Luke wants to go directly to the
hotel, but Layton wants to visit the crime scene again.
That means you have to go backwards, to the first scene of
the game.
When step outside the estate, you meet Mordy, who is Mr.
Ledore's assistant. When you return to Knickknack Alley,
Aldus reappears with another tutorial. Use the zoom feature
to find him behind on the far right, then talk to him.
Aldus says you can find artifacts. For example, one is
inside the metal box here. Sometimes in this game, you get
artifacts for tapping on certain items. A list of every
artifact you find is added to the trunk. There is no reward
for collecting artifacts.
At the Carnival Arcade (where the large clown balloon is),
you can talk to the woman for a puzzle.
Puzzle #007: A Toasty Toast
---------------------------
Location: Carnival Arcade
Person: Collette
Summary: Which of these six people can be seen in this
picture?
Solution: Everyone except the fifth person (the man with
glasses) can be seen in the picture.
---
Go south from the Carnival Arcade. Talk to the policeman
here to learn that all the statues were taken away. He
suggests talking to a woman in the shopping district.
You can talk to the woman here for a puzzle.
Puzzle #008: Carnival Colors
----------------------------
Location: Carnival Square
Person: Madelaine
Summary: How many times does this flag pattern appear in
the picture?
Solution: It appears two times. The trick is that it
appears once when viewed from the front and once when
viewed from the back.
---
Video #6:
http://www.youtube.com/watch?v=cXAFwThY2MU
Time to visit the shopping district! Go up twice, to the
gallery plaza. A new pathway to the left opens. Take the
pathway and talk to the man. He points you in the direction
of the store.
This store is Madame Lapushka's. You can get a puzzle by
examining the sun symbol over the doorway to the right, and
you can get a puzzle from talking to Madame Lapushka.
Puzzle #009: Stamp Stumper
--------------------------
Location: Madame Lapushka's
Examine: Sun Symbol Over Door
Summary: Which of these four pictures matches the stamp?
Solution: D. The image on the stamp is mirrored, when you
use it.
Puzzle #010: The Place to Be!
-----------------------------
Location: Madame Lapushka's
Person: Madame Lapushka
Summary: How many people are in the shop?
Solution: 8. The feet of two people cannot be seen.
---
Madame Lapushka will give Luke the store meta-puzzle. Over
the course of this game, you'll get puzzles for the store
as a reward for solving puzzles. You can solve them inside
the trunk. See the Shopkeeper's House section for more
information.
Leave Madame Lapushka's, then go north. You're almost at
the hotel, but a clown is blocking your way. Talk to the
clown for a puzzle.
Puzzle #011: Backstage Blunder
------------------------------
Location: City Monument
Person: Juggles
Summary: Find the one item without a pair.
Solution: The box in the clown's hands is the item without
a pair.
---
When you solve the puzzle, the clown talks about the
monument here. He gives you an episode that you can watch.
This episode is all about the local clowns.
Video #7:
http://www.youtube.com/watch?v=hHGMi7XD04s
Go north to reach the Dromedary Hotel. A man is standing
outside. He is the ringmaster, and he is upset because a
bunny is not working out. Luke will take the bunny and help
train it.
This is the bunny challenge, which is added to Professor
Layton's trunk. You get to pick which bunny you want, and
you can name the bunny. See the Ringmaster's House section
for more information.
Go inside the Dromedary Hotel. You need to talk to the
woman here, as well as the man. It turns out that the
Ledores own the hotel. As your room is prepared, you are
given a puzzle.
Puzzle #012: Sharing the Burden
-------------------------------
Location: Dromedary Lobby
Person: Pascal
Summary: Balance the two piles of luggage!
Solution: One pile is A, C and F. The other is B, D, and E.
---
Talk to the woman if you haven't done so already, then go
to your room. Here, Emmy and Luke ask Professor Layton
about the events which occurred eighteen years ago. How did
Randall die? What do the Ledores have to do with these
events? Did Layton really find the Mask of Chaos?
003c-Chapter 2: The Secret of Norwell
-----------------------------------------------------------
Video #8:
http://www.youtube.com/watch?v=dlsHLi8m7as
The game cuts to eighteen years ago, when Professor Layton
was a student. Layton was not interested in archaeology at
the time, but his best friend Randall Ascot was.
Randall and Layton attend an archaeology class. Tap on the
teacher to start the class. His lecture on the Azrans and
the Mask of Chaos includes a puzzle for Hershel and two
puzzles for Randall.
Puzzle #013: Ancient Arti-Facts
-------------------------------
Location: Classroom
Person: Mr. Collins
Summary: Using the clues, figure out who dug up which
artifact, what the artifact was made out of, and how deep
the artifact was found. Some of the answers have been
filled in for you.
Solution:
A has the sword of blue metal at 200 cm.
B has the doll of wood at 150 cm.
C has the pot of clay at 100 cm.
D has the coin of stone at 50 cm.
Puzzle #014: Bite of Bygone Days
--------------------------------
Location: Classroom
Person: Mr. Collins
Summary: Which fish made the fossil that is pictured here?
Solution: Fish A made the fossil. It is the only fish with
six teeth on the upper lip.
Puzzle #015: Fix the Fossil
---------------------------
Location: Classroom
Person: Mr. Collins
Summary: Form a complete picture. The trick is that you can
only move a group of three pieces at once.
Solution: Move the left column down once and move the
middle column up once. Then, move the bottom row right once
and the rightmost row up once.
---
Video #9:
http://www.youtube.com/watch?v=00A6JZsdM8o
Once the lecture is over, tap on the clock to the left for
a puzzle.
Puzzle #016: Wandering Watches
------------------------------
Location: Classroom
Examine: Clock
Summary: Based on the clues, figure out what time it is!
Summary: It is 1:25. The fastest watch is 10 minutes fast,
and since it is currently set at 1:35, the real time must
be 1:25.
---
Leave the classroom and tap the umbrella, in the basket on
the right.
Puzzle #017: Busted Umbrella
----------------------------
Location: Kingsbrook Academy
Examine: Umbrella
Summary: Which umbrella matches the broken umbrella?
Solution: The answer is B. A has the wrong handle, C has no
piece over the handle, D has too many spokes, and E has the
wrong pattern on the inside.
---
Talk to Dalston here, in order to leave. Dalston dislikes
Randall, Layton and Angela. When you leave the building,
Angela appears. She is good friends with Layton and
Randall, and she agrees to come with Layton to Randall's
home that night. Randall promises to show them the Mask of
Chaos, but Layton is skeptical.
Leave the academy grounds after this, and go inside the
Layton Home. Lucille, Hershel's mother, is upset. Zoom
through the bookcase to talk to her, and she says that Mr.
Layton was taken by strange men.
Hershel decides to go find his father. In the meantime, you
can tap on the bottle on the counter to the left, for a
puzzle.
Puzzle #018: That's Juicy!
--------------------------
Location: Layton Home
Examine: Bottle
Summary: All three customers got 18 L of juice. There are
three different sized containers. How large is each
container?
Solution: They contain 6 L, 3 L and 1 L.
The third customer has 4 mediums and 6 small. For that
person to have 18 L in total, small cannot be 3 or greater
(otherwise medium is 0), and small cannot be 2 (otherwise
medium is 1.5, and the rules say you only have whole
numbers). Therefore, the small container is 1 L, which
means the four medium containers are 12 L. This means the
medium container must be 3 L.
Person 2 has two larges and size smalls. We know small is 1
L, so that means the two larges are 12 L. That means a
large container is 6 L.
---
Video #10:
http://www.youtube.com/watch?v=XilCo5rkrG4
Leave the Layton home, then go up to the academy. Go right
to Pebble Lane. The woman here has a puzzle.
Puzzle #019: Spinning Maize
---------------------------
Location: Pebble Lane
Person: Esther
Summary: Guide the ladybug through the maze!
Solution: Go right and up. At the first juncture (of
three), take the middle fork. Take the right fork, then the
left fork, ignore the right path, then take the right fork.
---
When you solve the puzzle, go up. Hershel meets with Henry
Ledore, the future husband of Angela. Henry works as a
servant for Randall's family, and he is not very talkative.
When Henry leaves, you can get a puzzle from the man here.
Puzzle #020: Nine Red Bricks
----------------------------
Location: Market Street
Person: Lionel
Summary: There are nine bricks in a row. Two bricks, which
are next to each other, are heavier than all the others.
What is the fewest number of bricks Lionel must lift, in
order to figure out which two bricks are the heavy ones?
Solution: 4. Lionel can figure out which bricks are heavier
by lifting every other brick (which works because the two
heavy bricks are side-by-side).
---
Go north again. The man here has a puzzle.
Puzzle #021: A Lick of Paint
----------------------------
Location: Old Towne
Person: Doug
Summary: You want to paint houses, to fulfill the
requirements given to you by the four tenants. What is the
fastest way to do this?
Solution: Turn House D yellow.
---
Hershel is starting to get worried, as this is the end of
town. Go north one more time, to the gate that stands
between the town and the forest. Mr. Layton is here! Talk
to him, and he explains that the men he was with were old
friends.
Roland Layton agrees to go home with Hershel. Return to the
Layton home, talking to people along the way if you want
to.
Video #11:
http://www.youtube.com/watch?v=CM5WRUAsVGk
Enter the home. Lucille is relieved that her husband has
returned. Hershel decides to go to his room and do some
studying before dinner. Go up to Hershel's room. Tap on the
drawers on the right side of his desk for a puzzle.
Puzzle #022: Poke 'Em Totems
----------------------------
Location: Hershel's Room
Examine: Desk Drawers
Summary: Move the totems, to match the picture in the
upper/right. You cannot hit a totem that is on top of a
column.
Solution: First, get the gray blocks in place. Do this by
going to the right side. Hit the second-from-top row of
gray blocks left. Hit the top gray block left, then hit the
top gray block left. All the gray blocks are in three rows.
Now for the totem heads. Hit the green head left, then hit
the blue head right.
---
Tap on Hershel's desk, and he wonders about Randall while
studying. After this, he goes and has dinner with his
parents. Hershel excuses himself early, so he can meet with
Randall. Before leaving, though, you can get a puzzle from
both of Hershel's parents.
Puzzle #023: Fairway Fibber
---------------------------
Location: Layton Home
Person: Roland
Summary: Mr. Black, Mr. White, Mr. Brown and Mr. Blue are
golfing. A says "B is not Mr. Black", B says "I'm not Mr.
Blue!" and C says "Mr. White? That's D". Given the fact
that Mr. Brown lied, can you figure out who Mr. Blue is?
Solution: Mr. Blue is D. B's statement cannot be false, and
if A is lying, C is lying too, which breaks the puzzle
rules. Since A and B can't be the liars, C is the liar.
From there, you can work out that Mr. Blue is D.
Puzzle #024: Patterned Apron
----------------------------
Location: Layton Home
Person: Lucille
Summary: Put flowers on the apron, to match the pictures!
Solution: Put a star in the topmost spot. The bottom half
of the apron is seen in B, so put the flowers on according
to that picture.
---
Leave the Layton Home and go north to the academy. Mr.
Collins is here with a puzzle.
Puzzle #025: Brave the Caves
----------------------------
Location: Academy Gate
Person: Mr. Collins
Solution: Use the four photos to determine which caves the
explorer went through.
Solution: From left to right, the explorer went through
blue, yellow, blue, and red. The shadows in the pictures
help you determine this.
---
Go right from the university. Layton sees Dalston and
wonders what he's doing here. Talk to Dalston for a puzzle.
Video #12:
http://www.youtube.com/watch?v=6owjehr-FZU
Puzzle #026: Mangled Math
-------------------------
Summary: Can you solve the math problem? Dalston says it's
easy!
Solution: Turn your 3DS upside-down, so you're seeing the
paper from Dalston's perspective. The tears spell out "17 –
2", which is 15.
---
Go left to Randall's. Angela appears and walks with Layton
along the river. After watching the scene, go left again
and tap on Randall's window (on the left, second floor).
Puzzle #027: That Rings a Bell
------------------------------
Location: Ascot House
Examine: Randall's Window
Summary: Fire the slingshots in the right order, to get the
bell to ring!
Solution: Ball 1 is on the left, Ball 2 is on top, Ball 3
is on the right, and Ball 4 is on the bottom.
---
Hershel and Angela go inside Randall's room. He shows off
the Mask of Chaos, and even though this is already a great
archaeological find, he is certain that it will lead to
another, even greater, discovery. When asked how he found
the mask, Randall reveals a wall with many diagrams on it.
Chapter 2 comes to an end here. The game goes forward in
time, to the day after the end of Chapter 1.
003d-Chapter 3: The Battle for Monte d'Or
-----------------------------------------------------------
Video #13:
http://www.youtube.com/watch?v=vZBcae7VrxM
Luke wakes up late, and he finds Emmy and Professor Layton
all ready to resume the investigation. They decide be to
talk with Henry Ledore, Angela's husband, about the theft
of the Mask of Chaos.
Before leaving the room, examine the pillows on the bed to
the right.
Puzzle #028: Bunny-Hop Swap 2
-----------------------------
Location: Layton's Room
Examine: Pillows
Summary: Turn all the white bunnies brown, by jumping over
them.
Solution: Move the rabbit in the top/left to the right,
then down. Move both rabbits in the rightmost column to the
left. Move the bottom/right rabbit left and up.
---
Leave the room. An older woman is in the hotel lobby. She
is Nanna Grams, and she collects puzzles for you. For
example, if you missed or skipped a puzzle in chapters one
and two, Nanna Grams has the puzzle here. You can solve the
puzzle from her for free.
Leave the hotel. Cookie is here. She's the girl who got
lost in Chapter One. Click on her, and Layton agrees to
take her back to her mother, in Carnival Square.
Go right a screen, and Layton sees Esther. You might
remember her as a woman you saw in the previous chapter.
Talk to her, then go down a screen. Talk to the man in the
white suit to get an episode.
Video #14:
http://www.youtube.com/watch?v=SXRc-iRfyhs
Talk to Frankie for a puzzle.
Puzzle #029: Tenth-Round Ace
----------------------------
Location: Merchant District
Person: Frankie
Summary: A and B are playing a game where fire beats wood,
wood beats water and water beats fire. A has 3 fire, 5 wood
and 2 water, whereas B has 2 fire, 5 wood and 3 water.
There are no ties, when they play for 10 rounds. Who wins?
Solution: A wins! A has a 3-2 record against B's 5 wood,
and B has a 2-3 record against A's 5 wood.
---
Go down to the Gallery Plaza. Madelaine has a puzzle.
Puzzle #030: Big Cake, Little Cake
----------------------------------
Location: Gallery Plaza
Person: Madelaine
Summary: A, B and C all ate a piece of pie. A said, "C had
the medium slice" and "B had the large slice", while B
said, "A had the large slice" and "I had the medium slice".
Both A and B told one lie and one truth. Can you figure out
who had which slice?
Solution: A ate the largest piece, B ate the smallest
piece, and C ate the medium piece. They both lied on their
second statement.
---
Go south a screen, and our heroes meet with Mordy. After he
leaves, talk to Collette for a puzzle.
Puzzle #031: Emperor's Throne
-----------------------------
Location: Carnival Arcade
Person: Collette
Summary: It's a slider puzzle! Move the large penguin to
the middle square.
Solution: Move the top/left penguin down, right and down.
You can now move the large penguin right and up to the
middle square.
---
Go south, to Carnival Square. Cookie's mother is the woman
with red hair, on the right. Talk to her, and Cookie is
reunited with her mother. You get an episode for helping
her.
Video #15:
http://www.youtube.com/watch?v=muHNAToCyKs
Talk to the policeman on the left for a puzzle.
Puzzle #032: Target Practice
----------------------------
Location: Carnival Square
Person: Policeman
Summary: The policeman shot at a target 5 times, and he
ended with a total of 100 points. How many times did he hit
each area of the target?
Solution: He hit the 100 point bullseye once. The other
four shots missed the target completely.
---
We are going to the Ledore Mansion to visit Henry now. Go
north three times to Knickknack Alley. Guy has a puzzle.
Puzzle #033: Chained Circle
---------------------------
Location: Knickknack Alley
Person: Guy
Summary: Which ring should be cut out, so all these rings
form a continuous circle?
Solution: H needs to be cut out. That's because a
continuous circle will only work, if each ring is connected
to two other rings. H connects G and K, the two rings which
currently break the "connect only to two rings" rule.
---
From here, go north three times to the Ledore Mansion. Talk
to Angela. She says that Henry isn't here, but she got
permission to let you into his study. This is where the
Mask of Chaos was stolen.
Here, you want to examine a few things. Examine the desk
under the big picture. That is Henry's desk. Examine the
desk to the right of it, where the Mask of Chaos was
displayed. Tap on Angela to finish the examination.
Also, you can examine the plate on the right for a puzzle.
Puzzle #034: The Cat's Trophy
-----------------------------
Location: Henry's Study
Examine: Plate on Far Right
Summary: There are eight pieces on the top screen, and nine
pieces on the bottom screen. Which plate has the piece
which is not seen on the top screen?
Solution: C. The cat stole the piece from C.
---
Video #16:
http://www.youtube.com/watch?v=5-tOSRwPT5s
Angela suggests that Dalston is the culprit. Dalston was a
minor antagonist in the previous chapter, and he and Henry
currently own most of Monte d'Or. They constantly struggle,
to get full control of the town. Also, the Masked Gentleman
sends warning messages to both Henry and Dalston.
Dalston leaves to the west of the hotel. Layton decides to
go there and solve puzzles along the way. Leave the study,
the mansion and the mansion grounds. The man here has a
puzzle.
Puzzle #035: Guess Stars
------------------------
Location: Ledore Mansion Gate
Person: Nils
Summary: A woman takes 5 bottle caps and flips them 25
times. Is the final bottle cap going to be facing up or
facing down?
Solution: The answer is B. Since 25 is an odd number, the
bottle cap is facing down.
---
Go south three times, to the plaza. Talk to Yuming for a
puzzle.
Puzzle #036: Going Dough-Nuts!
------------------------------
Location: Gallery Plaza
Person: Yuming
Summary: The mother made three unique donuts. Which donuts
are they?
Solution: The second donut in the top row, the donut in the
lower/left and the donut in the lower/right. In her donuts,
the white part is opposite of the brown part.
---
Go north twice. Humbert here has a puzzle.
Puzzle #037: Spin Shenanigans
-----------------------------
Location: City Monument
Person: Humbert
Summary: The roulette wheel lands on 10, 9, 8, 5 and 3.
Figure out the pattern, so you can determine where it lands
next!
Solution: It lands on the 6. Whatever number it lands on,
the ball moves that number of spaces, in a counter-
clockwise direction.
---
Go west twice from here. This is where the circus is
located! The character here has a puzzle.
Puzzle #038: Pattern Pending
----------------------------
Location: One-Ring Circus
Person: Puck
Summary: Figure out the pattern and continue it.
Solution: All the shapes pictured can be folded up to form
a cube. Move the two pieces like this, with no space
between them:
XX
X X
XX
---
Video #17:
http://www.youtube.com/watch?v=Bma6ESzVnFk
Move west to meet with Dalston at his estate. Dalston
believes that Angela Ledore is behind the Masked Gentleman.
He thinks she still blames Henry for Randall's death.
A message from the Masked Gentleman arrives. He sent one to
Dalston AND one to Layton. Does this mean our heroes are
being watched?
Dalston suggests going to City Hall, where a special task
force has been set up to capture the Masked Gentleman. Two
detectives from London are going to be there!
City Hall is north of the Ledore estate. Go there by going
right twice, south twice, and north four times. Talk to the
clown or the policeman if you want, then go inside City
Hall.
Video #18:
http://www.youtube.com/watch?v=SI-1d5tDhHU
Talk to the policeman, and he brings out the mayor. Talk to
the mayor. If you have solved 25 puzzles, he will let you
into the meeting with the London detectives.
Before going into the meeting, there are two puzzles here.
One is with the receptionist, and one is with the lamp.
Puzzle #039: A Hat of Tiles
---------------------------
Location: Reception
Person: Michelle
Summary: Use the tiles to form a picture of Layton's hat!
Solution: Use three white tiles to fill the bottom row
completely. Put two brown tiles in place, so the bottom row
of the tiles forms the brim of the hat.
Now, cover the rest of the grid with white tiles. The only
thing remaining should be the hat's brim and a piece going
up from the middle of the brim. Put the red piece above the
brim and put a brown piece above it to finish the hat.
Puzzle #040: Crossed Connections
--------------------------------
Location: Reception
Examine: Lamp
Summary: The sockets and cables are all mixed up! Each
cable travels six meters, and multiple cables can travel
along a vertical line. Figure out which socket matches
which cable!
Solution: C to 1, D to 2, A to 3 and B to 4.
---
Go into the Briefing Room. Our heroes see that Inspector
Grosky, an old friend, has been sent here. Inspector Bloom,
who is more competent, is with him.
Video #19:
http://www.youtube.com/watch?v=eCynBWAUj4g
Start the meeting by speaking to Chief Sheffield. The
meeting consists of figuring out three different dark
miracles that the Masked Gentleman put on. Answer the
questions correctly to proceed.
The first dark miracle is turning people into horses. The
Masked Gentleman appeared during a parade and flashed a
bright light. When the light left, there were horses where
people had stood previously.
1. The key element to the trick was...the time of the
parade.
2. Nobody saw what happened because...their eyes were
closed.
3. The horses were hidden...in the nearby alleyways.
The Masked Gentleman put horses in the street, while
everyone was blinded. That made it seem like people turned
into horses.
The second dark miracle is turning paintings alive.
Paintings were donated to the museum, and at one point, the
town was vandalized by people dressed like the people in
the paintings. What's more, when the paintings were later
examined, the people in them disappeared.
1. The paintings were...from a common source.
2. The paintings were...oddly packaged.
3. They came with instructions for...when to display them.
4. They were painted with...vanishing paint.
The Masked Gentleman used vanishing paint to get the people
in the paintings to disappear. At the same time, people
dressed like the painting's inhabitants terrorized the
town.
Video #20:
http://www.youtube.com/watch?v=qN4QeP5Q-9I
The third dark miracle is setting people on fire. Thirteen
people were summoned to the plaza. They were seen onstage,
then they were set on fire. They were later discovered at
home, perfectly safe.
1. These people were...friends with each other.
2. No one saw the...people get on stage.
3. Their clothes were not...the same at home.
The 13 people who got burned were not people at all. They
were mannequins. We know this, because the people on stage
were dressed differently from the people found at home.
Reports of stolen clothing and a previously hidden letter
confirm this.
Video #21:
http://www.youtube.com/watch?v=-YGLpK6SqnY
After the meeting ends, Layton and his friends decide to
leave City Hall and visit the newly-opened museum. First,
though, Sheffield has a puzzle.
Puzzle #041: From the Sidelines
-------------------------------
Location: Briefing Room
Person: Sheffield
Summary: A boy sees people following the three patterns on
the top screen. Where is he?
Solution: He is at the park, where people are using
playground equipment.
---
Leave City Hall and go outside. A woman named Hanna is
here. She likes Inspector Grosky, and she has a puzzle. The
policeman has a puzzle as well.
Puzzle #042: Couple at the Café
-------------------------------
Location: City Hall Steps
Person: Hanna
Summary: How can you manipulate this photo, to make it seem
like the two people are next to each other?
Solution: Place the photo on the circular column.
Puzzle #043: Evenly Matched
---------------------------
Location: City Hall Steps
Person: Policeman
Summary: Split up the board into four equally-shaped
sections. Each section needs a white piece and a black
piece.
Solution: Each piece looks like this:
XX
X X
XXXXX
Put them together, and you get...
LZZZZZ
LZLZYY
LLLZZY
LXXYYY
LLXYXY
XXXXXY
---
Video #22:
http://www.youtube.com/watch?v=_Pe4EV0122w
To get to the museum, you go south from City Hall four
times. Now that the museum is open, you can go inside. Zoom
in on the art gallery to the left and tap on the large
panting for a puzzle. You also get a puzzle from the man in
the main room.
Puzzle #045: From Left to Right
-------------------------------
Location: Montsarton Gallery
Examine: Large Painting
Summary: Move the gray statue block from the left to the
right.
Solution: Start by moving the yellow block right. To make
this explanation simpler, I'll describe how to solve this
puzzle in groups.
1. You want the three 2-by-1 pieces in a vertical row on
the right. Do this by moving the purple 2-by-1 piece into
the upper/right. Move the cyan block right, and move the
two 2-by-1 pieces above the cyan block. Move the cyan block
left, and move the 2-by-1 pieces around so they form a
vertical line.
2. Now you want the 2-by-2 pieces to form a vertical line,
above the cyan 2-by-2 piece. Move the pink piece all the
way right, and move the orange piece down. Move the green
piece left, so you can move the purple piece up and the
orange piece right. Now the 2-by-2 pieces are in a vertical
row!
3. Now to get the funny blocks in the top row. Move the
blue block up all the way. This lets you move the cyan
piece left, and the two 2-by-2 blocks down. Move the green
funny block right all the way, then move the blue funny
piece up all the way. The top row is filled!
4. Time to move the statue out of the way. First, move the
orange block left. Move the bottom/right 2-by-1 block left,
and the other 2-by-1 block down. The two 2-by-1 blocks are
now side-by-side, and they take up the same amount of space
as a 2-by-2 block. You can now move the purple 2-by-2 block
right, which gives you enough room to move the statue
right.
5. Clear a path to the exit, by moving 2-by-2 blocks along
the bottom. Move the cyan 2-by-2 block into the left exit.
Move the orange 2-by-2 block next to it. Move both 2-by-1
blocks left, move the purple 2-by-2 block down and left.
Move the green 2-by-2 block left and down. You can now move
the statue to the right exit.
Puzzle #046: Toppings Up!
-------------------------
Location: Montsarton Gallery
Person: Artie
Summary: Flip all the pizza slices right-side up. When you
flip a piece, you flip the two pieces adjacent to it, as
well.
Summary: Flip a slice next to the slice which is up. You
have two slices up and six slices down. Flip both slices
which are one slice away from the right-side-up slices.
---
When you solve Artie's puzzle, he mentions that you should
visit Madame Lapushka. Sounds like a plan! Leave the museum
and go up to the business district. Go right, to Madame
Lapushka. She has a puzzle.
Puzzle #047: Trial By Tennis
----------------------------
Location: Madame Lapushka's
Person: Madame Lapusha
Summary: E beat one person in the tennis competition. Not
all the scores are on the board, but can you figure out who
E beat?
Solution: E beat F. It turns out that F lost every game.
---
Madame Lapushka says that the people in the circus paid a
suspiciously large amount of money for costumes. Layton
decides to investigate.
Video #23:
http://www.youtube.com/watch?v=JE0JpX_xmj0
Leave Madame Lapushka, go north, then west to the hotel.
The clown has a puzzle.
Puzzle #044: Suit Crates
------------------------
Location: Dromedary Plaza
Person: Yukkles
Summary: Move the crates to form a suit!
Solution: The suit you want to form is a club.
On the left, the blocks are this:
1 2
3 4
To form a club, they get placed like this:
1 3
2 4
---
Go left to the circus. You can go inside now. There is a
puzzle on the lights, a puzzle with the man, and a puzzle
with the tiger.
Puzzle #048: Lightning Action
-----------------------------
Location: Big Top
Examine: Lights
Summary: The top/left piece and the bottom/right pieces are
in place. Can you get the other pieces in place?
Solution: This is a number puzzle. You want to spell out
the numbers 1 through 8. 2 and 7 are orange, 3 and 6 are
blue, and 4 and 5 are yellow.
Puzzle #049: Floor Seats
------------------------
Location: Big Top
Person: Tyrone
Summary: Using the clues, determine where the woman was
sitting!
Solution: She is five seats away from the center, and her
seat number is two away from the row number. Therefore, she
was in Row 6, Seat 4.
Puzzle #050: Kitty Solitaire
----------------------------
Location: Big Top
Person: Maurice the Tiger
Summary: You want to jump over all the cats here, and
finish with the black cat in the middle tile. Any cat can
jump over another cat.
Solution: Move the black cat up, down, left or right. Then,
go clockwise around the board with the black cat, making
three diagonal jumps to get the cats in the corners. You
can also do this by going counter-clockwise.
There are four white cats left. Two of them are next to
each other, and the other two form a diagonal. Jump the
diagonal, in the direction of the two side-by-side cats.
Jump a side-by-side cat to be next to the diagonal piece,
then jump the diagonal piece to be next to the black cat.
Jump the black cat to the center tile.
---
Solving the puzzle gets you an episode. The tiger gives you
an alibi for Dalston, and the ringleader explains that he
bought costumes so his performers could go incognito as
normal tourists.
Video #24:
http://www.youtube.com/watch?v=ZYGOUn7DExM
Leave the circus. It's nighttime, which means the Masked
Gentleman is going to appear. First, though, tap on Stumble
for a puzzle.
Puzzle #051: Dandy Bears
------------------------
Location: One-Ring Circus
Person: Stumble
Summary: The board follows a pattern. Figure out the
pattern and determine which bear goes in the empty spot.
Solution: The answer is D. The pattern is that no hat,
glasses, or bow tie repeats in any row or column.
---
Go left from the circus to see Gonzales. He has a puzzle.
Puzzle #052: Spectacular Views
------------------------------
Location: Dalston Mansion
Person: Gonzales
Summary: Given the clues, determine where the four gems go.
Solution: There is one gem per row and one gem per column.
It looks like this:
_R__
___E
D___
__S_
A1 R A3 A4
B1 B2 B3 B4
C1 C2 C3 C4
D1 D2 D3 D4
---
When that's done, go right twice, then south twice. The
Masked Gentleman performs a dark miracle. This time, he
walks on air and causes other people to fly up until they
disappear.
The Masked Gentleman suggests that you find the Mask of
Order, to stop him. He says the next dark miracle is
tomorrow night, at Pumpkin Park. He personally invites
Angela to attend with her husband.
The police arrive after this, and they arrest Alphonse
Dalston on suspicion of working with the Masked Gentleman.
They believe that Dalston wants revenge on Henry for
business reasons and personal reasons.
Henry arrives, and Dalston goads him a bit before leaving
with the police. Henry and Angela leave, as do Layton and
his friends. Before they go to bed, Layton resumes the
story of Randall and the Mask of Chaos.
003e-Chapter 4: Angela's Tears
-----------------------------------------------------------
Video #25:
http://www.youtube.com/watch?v=bcALGVNvwQo
Back in Randall's room, he is talking with Angela and
Hershel. He claims that he solved the secret of the Norwell
Wall, which led him to the Mask of Chaos. He claims that it
will soon lead him to an even greater treasure.
Hershel and Angela have doubts. Randall wants to show them
what happened, by taking them to the Norwell wall. Before
leaving, though, you can find a puzzle on both bookcases in
Randall's room.
Puzzle #053: Poke 'Em Totems 2
------------------------------
Location: Randall's Room
Examine: Top shelf of left bookcase
Summary: Move things around to match the picture in the
upper right! You can't move a piece which is on the top of
a column.
Solution: Hit the block under the red block to the right.
Hit the red block right as well. Move the block under the
green block to the left, and move the blue block right.
Puzzle #054: Archaeological Feet
--------------------------------
Location: Randall's Room
Examine: Right bookcase
Summary: You have a picture of an archaeological dig, and
you are told the order in which various artifacts were
found. Using the footprints as a guide, figure out which
artifact was found where.
Solution: The footsteps start from B, then they go to D, C,
A, F and E. Since the items were the jug, necklace, dish,
axe, sword and wood, this is the solution:
A: Axe
B: Jug
C: Plate
D: Necklace
E: Wood
F: Sword
---
Leave Randall's room and go right twice. You end up on
Pebble Street, where Dalston and Ethel are standing.
Dalston will talk to Randall and friends for a bit, but he
rejects Randall's offer to join them on the trip to the
Norwell Wall.
Talk to Esther for a puzzle.
Puzzle #055: Spinning Maize 2
-----------------------------
Location: Pebble Street
Person: Esther
Summary: Guide the ladybug through the maze!
Solution: Go through the left hole, and immediately fall
back into the same hole. This allows you to reach an area
you couldn't reach before. From there, go through the
bottom hole, then the left hole, then the bottom hole. You
reach the end of the maze.
---
Video #26:
http://www.youtube.com/watch?v=PIN76mpZGyc
From here, you can exit town to reach the Norwell Wall, but
there are puzzles waiting for you at the Layton Home. Go
south twice and west inside the Layton Home. Both of
Hershel's parents have a puzzle.
Puzzle #056: Clear-Cut Corners
------------------------------
Location: Layton Home
Person: Roland Layton
Summary: You can tap a square to change its color. What is
the one square you can tap, in order end up with more black
space than white space on the board?
Solution: Tap the white border of the board. This is the
square you want.
Puzzle #057: Stitching Squares
-----------------------------
Location: Layton Home
Person: Lucille Layton
Summary: A person wants two red patches, in each quadrant
of the board. No two red patches can be in the same row,
column or diagonal. Two patches are in place. Where do the
other six patches go?
Solution: Put an X in these spots:
_____X__
__X_____
______X_
__X_____
_______X
____X___
X_______
___X____
---
Exit the Layton Home and go north twice. Go west and north
to Market Street. Lionel here has a puzzle.
Puzzle #058: Sorting Blocks
--------------------------
Location: Market Street
Person: Lionel
Summary: There are ten blocks here, some of which are heavy
and some of which are light. How many blocks must you lift,
in order to determine which blocks are heavy and which
blocks are light?
Solution: You must lift all ten blocks.
---
Go north. Doug has a puzzle, and there is a puzzle in the
bush in the middle of the area.
Puzzle #059: Flowery Footpath
-----------------------------
Location: Old Towne
Person: Doug
Summary: Solve the jigsaw puzzle!
Solution: The easiest way to solve the puzzle is by
duplicating the picture on the top screen. Start with the
center of the board, which is a small circle.
Puzzle #060: Dangerous Holes
----------------------------
Location: Old Towne
Examine: Bush
Summary: Using as little rope as possible, rope off all the
holes. You must start at the left arrow and end at the
right arrow.
Solution: You start at the blue arrow. Go right twice, up
and left to surround A. Go down four times, then left and
up to surround D. Go right three times, up and left to
surround C. Go down twice and left to surround E. Go down
and right twice, then up, right twice, down and left to
surround F. Go up five times, then left, and down to
surround B. Then go all the way right to the exit arrow.
---
Video #27:
http://www.youtube.com/watch?v=fmeTo6-alK0
The pathway to the forest is locked. Look at the gate to
find a puzzle.
Puzzle #061: Padlocked Fence
----------------------------
Location: Edge of Town
Examine: Gate
Summary: Move pieces around, so every row, column and
diagonal has the same total. Pieces can be flipped over.
Solution: Since this is a three-by-three grid, and the
numbers you have to work with are 1, 2 and 3, the number of
this magic square is 6. There are multiple solutions, and
here is one:
213
321
132
---
Solving the puzzle lets our heroes go forward into the
woods. They will discuss the sign here, which has been
broken.
Puzzle #062: Shattered Sign
---------------------------
Location: Signpost
Examine: Sign
Summary: It's a jigsaw puzzle! Fix the sign.
Solution: The trick to this puzzle is realizing that it is
a picture of a hand. It is pointing to the left.
---
After finishing with the sign, move on to the next area.
Randall goes ahead to the bridge. Tap on him for a puzzle.
Puzzle #063: A Muddy Mess
-------------------------
Location: Winding Road
Person: Randall
Summary: Based on the footprints, can you determine how
many people crossed the bridge?
Solution: Two people crossed the bridge. All the other
people walked close to the bridge, but never crossed it.
---
After solving the puzzle, our heroes can go forward to the </pre><pre id="faqspan-2">
Norwell Wall. A scene plays, and Randall invites Hershel to
solve the puzzle.
Puzzle #064: Norwell's Secret
----------------------------
Location: Norwell
Examine: The Norwell Wall
Summary: Move the pieces on the board to form a square. You
can only move four pieces at once.
Solution: Move the second column up, the fourth column
down, and the second-from-bottom row left.
---
The wall is map, leading to the Ruins of Akbadain. Randall
went to this site, where he found the Mask of Chaos.
Video #28:
http://www.youtube.com/watch?v=h5x9efVL4LU
Angela gets mad and takes the Mask of Chaos away. Follow
her by going south until you reach Dalston, then go left
towards Randall's house. A scene with Angela and Randall
plays, and you get an episode about the two of them. Angela
is afraid Randall will die if he goes on an expedition to
Akbadain, and she begs him not to go.
Go left twice to Randall's room. Randall and Hershel
prepare for the trip (which will take place the next day),
and the chapter ends.
003f-Chapter 5: Miracles Unmasked
-----------------------------------------------------------
Video #29:
http://www.youtube.com/watch?v=6hyLarCICts
The chapter starts with a recap of Chapter 3. Layton and
his friends want to prove Dalston innocent. Since Dalston
is being questioned at City Hall, this is their
destination. As usual, Layton has many puzzles he can solve
along the way.
Leave Layton's room, then leave the hotel. Travel west and
go into the circus tent for a puzzle with the tiger.
Puzzle #065: Kittle Solitaire 2
-------------------------------
Location: Big Top
Person: Maurice
Summary: Make the cats hop over each other. The last move
will have the black cat land in the center spot.
Solution: Move the top cat down, and move the bottom/right
cat diagonally. Move the bottom/left cat diagonally. Now,
move the upper/left cat down, diagonally and down. Finish
by moving the black cat to center.
---
Leave the circus and go right twice. The policeman here has
a puzzle.
Puzzle #066: A Trip to the Hospital
-----------------------------------
Location: City Monument
Person: Policeman
Summary: A person leaves home and walks 500 meters in one
direction, then turns around and walks an unknown distance
to a shop. Then, he travels 800 meters in the original
direction. After this, he walks home. How far did he
travel?
Solution: He travelled 2600 meters.
---
Go south. Talk to Nils for a puzzle.
Puzzle #067: Language of Love
-----------------------------
Location: Merchant District
Person: Nils
Summary: Tap on two things in this room to find a hidden
message!
Solution: The two things you tap are the light switch and
the lamp.
---
Video #30:
http://www.youtube.com/watch?v=rYLtl7sFrGw
Go east and talk to Madame Lapushka for a puzzle.
Puzzle #068: Days of Rest
-------------------------
Location: Madame Lapushka's
Person: Madam Lapushka
Summary: People are trying to make a schedule, so each
person has a day off. The days that they can possibly take
off are listed on the chart. Person A wants to work on
Sunday, and Person C wants to take a day off right before
Person A.
Solution: A is Saturday, B is Tuesday, C is Friday, D is
Monday, E is Thursday, F is Wednesday, and G is Sunday.
---
Go south. Head into the museum and talk to Artie for a
puzzle.
Puzzle #069: Toppings Up! 2
---------------------------
Location: Montsarton Gallery
Person: Artie
Summary: Flip all the pizza slices right-side up. When you
flip a piece, you flip the two pieces adjacent to it, as
well.
Solution: Of the two pieces on the bottom, flip the right
one. You now have an upside-down piece on the left side.
Flip the piece left of that one.
You have a right-side-up piece on the top half. Flip both
pieces next to it.
---
Go north three times. Esther has a puzzle outside the
Ledore Mansion.
Puzzle #070: A Perilous Adventure
---------------------------------
Location: Ledore Mansion Gate
Person: Esther
Summary: Move one pencil, so the ant can reach the end of
the pencil maze!
Solution: The pencil you should move is the purple one,
which is the one the ant starts on.
---
Go north and inside City Hall. Dalston is being questioned
in the briefing room. He confesses to nothing because he's
innocent, and Layton is intrigued by the mention of a cart.
The cart was used during the petrification incident. Layton
and Bloom deduce that it was used to bring statues to the
area. They determine that it was hidden at the scene of the
crime, inside a balloon. Since Dalston is rich enough to
own a cart, he is the prime suspect.
Video #31:
http://www.youtube.com/watch?v=1nJmPB210HM
There are puzzles at City Hall. Dalston has one in the
briefing room, while the mayor and the receptionist both
have puzzles in the main room.
Puzzle #071: Evenly Matched 2
-----------------------------
Location: City Hall
Person: Mayor Billson
Summary: Split the board into four pieces of the same
shape. Each piece must contain a white piece and a black
piece.
Solution: This is easy, because there are many black and
white pieces on the board. Each piece looks like this:
X
X X X
XXXXX
Put four together like this:
ABBBBB
ABABAB
AAAAAB
XYYYYY
XYXYXY
XXXXXY
Puzzle #072: A Cup of Tiles
---------------------------
Location: City Hall
Person: Michelle
Summary: Place tiles on the board, in order to form the
picture on the top screen.
Solution: Put red tiles all along the bottom row, and put
two red tiles on the left part of the top row.
The cup handle is white. Put a white tile above the
rightmost red tile. Place another white tile one square
left and one square below this one.
Now for the red pieces inside the handle. As you can see,
you need three red squares here in the final picture. Place
two red tiles, to fill in those squares. One red tile will
be one left of the right edge, with its bottom two above
the lowest white tile. The other red tile is one left and
one below it.
Place a white tile one row below the upper/right space,
then put a red tile in the upper/right. The entire coffee
cup handle is done now. Place white tiles all on the board
to form the coffee cup.
Puzzle #073: Ancient Arithmetic
-------------------------------
Location: Briefing Room
Person: Alphonse
Summary: This is an arithmetic problem, where the numbers
have been replaced with shapes. What is the solution?
Solution: The solution is 87, which is the C symbol and B
symbol. The number of sides on a symbol determines its
numerical value.
---
Leave City Hall, and Layton will express interest in going
to the horse racetrack. He suspects that the horse cart
used in the petrification incident came from there.
Go north to the racetrack. Tap on the building, and you can
go forward. After a brief scene, our heroes arrive at the
shed which contain the carts. The man here has a puzzle,
and there is a puzzle with the crates on the left.
Puzzle #074: Bunny-Hop Swap 3
-----------------------------
Location: Racetrack
Examine: Crates
Summary: When you hop over a bunny, it changes color. Hop
bunnies until all of them have turned brown.
Solution: Make hops, with all four bunnies found in the
corners of the board. Then, hop over every white bunny, by
making jumps along the edges.
Puzzle #075: Grand Horse Race
-----------------------------
Location: Racetrack
Person: Gustav
Summary: Based on the four statements, determine how each
person placed.
Solution: C placed first, A placed second, B placed third,
and D placed fourth.
---
When you solve Gustav's puzzle, he lets you examine the
shed with the carts.
Video #32:
http://www.youtube.com/watch?v=xPdd_7VyU6g
Tap on the door to open it. The cart you're looking for is
on the right. Examine it, then talk to Gustav again. He
confirms that Henry Ledore signed the order to have this
cart removed, on the day of the petrification incident.
Travel south three times and go into the Ledore Mansion.
Talk to Angela, in order to start a scene with Henry.
Layton will talk about the cart, and he will explain how
the levitation incident occurred. Henry is a prime suspect,
since he was involved with drop cloths and the gallery, on
that day.
Henry does not appreciate being accused, and he tells
Layton to leave. Go outside and talk with Angela. She is
acting just as oddly as Henry is. Henry and Angela's odd
behavior is added to the list of mysteries.
Video #33:
http://www.youtube.com/watch?v=kNggppXL26w
Leave the Ledore Mansion. A policeman appears, saying that
someone wants to meet with you in Carnival Square. Go south
and talk to Aldus for a puzzle.
Puzzle #076: Painstaking Packing
--------------------------------
Location: Oasis Street
Person: Aldus
Summary: There are two boxes, which are 30 by 30 by 30. How
many 20 by 20 by 10 boxes can you fit inside the larger
ones?
Solution: Twelve. You must put the two larger boxes side-
by-side to get all the boxes to fit.
---
Go south again. A strange man who looks like a tree wearing
a hat needs your help with a puzzle.
Puzzle #077: Mishmash Map
-------------------------
Location: Knickknack Alley
Person: Firth
Summary: Put the pieces of the map back together!
Solution: From left to right, the symbols are a ferris
wheel, a castle, a medal, the Eiffel Tower, skyscraper and
cards, buildings and cheeseburgers.
---
Video #34:
http://www.youtube.com/watch?v=hSKYy5opGPg
Go south three times to Carnival Square. If you zoom in on
a building to the left, you find the policeman you're
looking for. He has a horse minigame! Tap on him, and he'll
let you ride horses, like you did in the prologue. There
are three tracks you can go through, and you have to get a
good score on one track in order to unlock the next.
Video #35:
http://www.youtube.com/watch?v=jJjBSYg-spM
Go north twice, and our heroes learn about a disturbance in
the casino. They decide to go there. Go north to the
merchant area and talk to Juggles for a puzzle.
Puzzle #078: Three Clowns
-------------------------
Location: Merchant District
Person: Juggles
Summary: Each clown has a hat, a drum and a ball. They keep
their items in specific boxes. Each clown has put one item
in a box, and each item is of a different type. Using their
statements, and the fact that the black and green boxes are
empty, can you figure out which box has the ball?
Solution: C. Statement 2 tells us that the drum is in the
red (because green and black are empty), and Statement 1
tells us something that isn't a hat is in the yellow box
(because that person puts all non-hats in black, and black
is empty). Put those two statements together to realize
that the item in yellow isn't a hat or a drum; therefore,
it is a ball.
---
Puzzle #079: The Shopkeepers
----------------------------
Location: City Monument
Person: Murphy
Summary: Based on the statements given here, determine who
works where.
Solution: A works at the cafe, B works at the grocery
store, C works at the bookshop, D works at the cake shop
and E works at the bakery.
With this puzzle, you have to use the process of
elimination to figure out where everyone works. Start with
Person C, who is mentioned in the most statements. Then,
figure out Person D, E, B and A.
---
Video #36:
http://www.youtube.com/watch?v=k_IRMnKTJ9U
You can go north to the casino area, but there are three
puzzles you can get to the left. Go left and into the
hotel. The man has a puzzle.
Puzzle #080: Sharing the Burden 2
---------------------------------
Location: Dromedary Lobby
Person: Pascal
Summary: How can you divide the two bags, so the two people
can carry them?
Solution: Place the bags in the middle. That way, they both
carry the bags at the same time.
---
Leave the hotel and go left. The character here has a
puzzle.
Puzzle #081: King Arthur's Sword
--------------------------------
Location: One-Ring Circus
Person: Puck
Summary: This person wants to make a stained-glass window
here, with no two adjacent pieces being the same color. How
many colors are needed?
Solution: Three. Technically, there are four colors, but
you can break a window to avoid having to pay for a fourth
color.
---
Go left once more. The man here has a puzzle.
Puzzle #082: Rainbow Repair
---------------------------
Location: Dalston Mansion
Person: Gonzales
Summary: Put the tape on the hole, as indicated by the
diagram. The diagram shows the tape, from the opposite
side.
Solution: Since the tape is shown from the opposite side,
the tape needs to be placed in reverse order. Also, the
image must be reversed.
1. Blue tape horizontally in the middle.
2. Red tape vertically in the middle.
3. Orange tape horizontally on the bottom.
4. Green tape vertically on the right.
5. Pink tape horizontally on top.
6. Yellow tape vertically on the left.
---
Go right three times and north to the casino. Talk to
Sterling for a puzzle.
Puzzle #083: Settle the Score
-----------------------------
Location: Chance Avenue
Person: Sterling
Summary: Based on the totals of the three games, how many
points is each area worth?
Solution: A is 9, B is 7, C is 5 and D is 4. The left
target says they all equal 25, while the middle target
tells us that A + D = 13. Since they all equal 25, B + C =
12. The right target tells us that 3C + B = 22. You can
subtract B + C = 12 from this, to get 2C = 10. Therefore, C
= 5. Put that back into the equation to get B = 7.
The rules say A>B and C>D. Combining this with A + D = 13,
the only single-digit numbers which can possibly work are 9
and 4.
---
Video #37:
http://www.youtube.com/watch?v=DaQQyOicbwc
Talk to the other character here and go forward to the
casino. The sign has a puzzle.
Puzzle #084: Neon Orange
------------------------
Location: Casino Entrance
Examine: Sign
Summary: Continue the pattern of the signs.
Solution: The pattern goes clockwise. One hand goes two
squares clockwise each time, while the other hand goes four
squares counter-clockwise each time. This means, for the
final time, you highlight the sixth section, going
clockwise from the 12:00 position.
---
Go forward into the casino. Frankie and Conner are causing
problems. They force Layton to go through a rigged puzzle
battle. The goal of the puzzle is to make a magic square.
No matter what, Frankie will answer first, and he declares
victory. Layton claims that he can get a more thorough
victory, with the diagonals of the square adding up to 15.
He can also do this in fewer moves than Frankie.
Layton's solution is to move chips around. Take the 7 chip,
move it around the board, and use it to push the 5 chip
down. Take the 4 chip, move it around the board, and use it
to push the 9 chip up.
Frankie and Conner leave. Now that the casino problems are
dealt with, we can continue the investigation.
Video #38:
http://www.youtube.com/watch?v=XHF3zK2z8oE
There are two puzzles inside the casino. The man here has
one. Zoom in on the pillar and tap on the right card table
for a puzzle.
Puzzle #085: Slot Sequence
--------------------------
Location: Casino
Person: Drake
Summary: Figure out the pattern and predict which number
comes next!
Solution: The pattern is the last day of every month. That
would be 0131, 0228, 0331, 0430, 0531, 0630, 0731, 0831,
0930, 1031, 1130 and 1231.
Puzzle #086: Even Deal
----------------------
Location: Casino
Examine: Table
Summary: You want to flip cards, so both you and the dealer
have the same number.
Solution: Turn the 7 around. Since you and the dealer have
a 14 point difference, taking 7 points from her while
giving yourself 7 points results in a tie.
---
Leave the casino. You can go north from here to reach
Pumpkin Park. Yukkies the Clown is guarding the entrance.
If you have not solved 50 puzzles, he refuses to let you
inside. If you have solved 50 puzzles, he lets you in.
Video #39:
http://www.youtube.com/watch?v=3Hojo3bcllY
Go inside the park. Our heroes enjoy the park for a bit,
before Grosky tells them about the Masked Gentleman's clue.
They need to find a spin on the miraculous. This means they
must examine all four things in the park which spin.
Two of those things are here. They are the carousel and the
roller coaster.
Puzzle #087: Merry-Go-Tiles
---------------------------
Location: Carousel
Examine: Carousel
Summary: Rotate all of the tiles, so all the pieces
connect.
Solution: Rotate the middle piece right once, so the
yellow-and-red horse faces right. With that in place, you
can rotate all the other pieces to match it.
Puzzle #088: Glass Arrows
-------------------------
Location: Carousel
Examine: Roller Coaster
Summary: Which of the four arrows is missing from the
picture?
Solution: C. That would be the arrow facing down.
---
Go forward to the other area of the park. The spinning
things here are the pumpkin spinners and the ferris wheel.
Puzzle #089: Pumpkin Spinners
-----------------------------
Location: Pumpkin Spinners
Examine: Pumpkin Spinners
Summary: Which of these pumpkins is not like the others?
Solution: B. It has red and purple right next to each
other.
Video #40:
http://www.youtube.com/watch?v=wD3efY-R9fY
Puzzle #090: Loose Connection
-----------------------------
Location: Pumpkin Spinners
Examine: Ferris Wheel
Summary: Move the yellow piece into the gap at the bottom!
Solution: You can solve this in eighteen moves.
1. Move the yellow piece to the top/right corner.
2. Move the blue L piece up and right.
3. Move the green L piece up, so it fits with the blue
piece.
4. Move the clock piece left all the way.
5. Move the green L piece next to the clock.
6. Move the T piece one left and one down.
7. Move the yellow piece down all the way.
8. Move the blue L piece into the top/right corner.
9. Move the green L piece right, so it fits with the blue
piece.
10. Move the clock piece up.
11. Move the green L piece up.
12. Move the yellow piece all the way left and down.
13. Move the smaller green L piece down.
14. Move the larger green L piece left.
15. Move the T piece up, right and up, into the gap on the
top.
16. Move the yellow piece all the way right.
17. Move the Z piece up and left, out of the way.
18. Move the yellow piece to the end.
---
Once you get all four clues, from all four spinning things,
Professor Layton determines that they lead to Topsy Tower.
Henry and Angela appear at this point to join our heroes.
Go to Topsy Tower and examine it. The Masked Gentleman
leads our heroes inside, where it is dark. After the Masked
Gentleman talks for a bit, he leaves out the door.
Our heroes follow, and it is with shock that they find
themselves in an empty amusement park. Where did everyone
go? The Masked Gentleman kidnaps Angela and runs back to
the tower, where he lets her go. He promises that his next
dark miracle will attack the whole town, and there will be
many victims.
Leave the tower for the park. Everyone has suddenly
reappeared! They have no idea that they went missing,
either. What could have happened? The disappearing incident
is added to mysteries.
003g-Chapter 6: The Ghosts of Akbadain
-----------------------------------------------------------
Video #41:
http://www.youtube.com/watch?v=4xgQjrCN5tM
Hershel and Randall set off for Akbadain. This chapter has
a unique control scheme. You can move Hershel around with
the arrows on the touchscreen and dig holes in dirt.
Alternately, use the control pad and the circle pad to move
him around, and press A to dig. This area has eight levels,
and each level has various rooms for you to go through.
Video #42:
http://www.youtube.com/watch?v=ThF8L63OjsA
Floor B1: Room 1
----------------
Go up and Randall gives you a shovel. Use it to dig a hole
in the dirt in the corner.
Do you see the blue arrows? Those appear the end of a room.
Walk across the arrows to travel to another room.
Floor B1: Room 2
----------------
Dig at the hole to get a hint coin. Dig at the hole again
to fill it in.
Floor B1: Room 3
----------------
There are two switches in this room. Randall steps on one.
Step on the other switch to open the door.
Floor B1: Mummy Chamber 1
-------------------------
There are mummies here! Your goal is to reach the switch.
You can do this by causing the mummies to fall into holes,
or you can outrun them to the switch. They move at the same
speed as Hershel, in that they take one step every time
Herhsel does. They also take a step every time Hershel digs
a hole.
I found two different solutions to this puzzle.
In solution one, you start by trapping the mummy on the
right. Simply go right five times, then up four times. Spin
around and dig a hole. The mummy falls into it. Now for the
mummy on the left. Go down all the way and left all the
way. Go up twice to get the mummy's attention. Go down,
then spin around and dig a hole in the dirt above you. Walk
around a bit, and the mummy falls into the hole. With both
mummies in holes, you can easily walk to the switch in the
upper/left.
In solution two, go left all the way and up twice to get
the mummy's attention. Go down twice, then go right all the
way. The second mummy will notice you, and you will have
both mummies chasing Hershel. You can easily avoid them, by
looping around. Go up four times, left four times and down
four times. Then, just walk to the switch in the
upper/left.
Floor B1: Room 5
----------------
There is nothing in this room besides the stairway to the
next level.
Video #43:
http://www.youtube.com/watch?v=ungUeiQc7dQ
Floor B2: Room 1
----------------
This is a stairway room.
Floor B2: Room 2
----------------
There are boulders in this room. Stand next to a boulder
and face it. You can now push the boulder in the direction
you're facing. Once pushed, a boulder will keep rolling
until it hits something.
To start with, push the first boulder up. This allows you
to go left. There are two boulders here. Push the left one
to the left. This allows you to walk to the exit.
Floor B2: Puzzle Chamber 1
--------------------------
In this puzzle chamber, you want to push a boulder to make
a pathway to the exit. Simply push the boulder up, left,
down, right and up.
Floor B2: Mummy Chamber 2
-------------------------
Push the boulder up at the mummy to kill it. Then, go left
twice and up twice to get the attention of the mummy on the
right. See the dirt near this mummy? You can dig a hole
there, but you have to take the long way around to reach
it. Go down twice then right all the way, down twice, up
three times and left three times. Dig the hole and the
mummy falls in.
Now for the mummy on the left. Push the left boulder to the
left, then push it up to kill the mummy. With all the
mummies gone, you can easily walk to the exit.
Floor B2: Room 5
----------------
This room has two holes. One contains a hint coin, while
the other contains a puzzle. After digging them, go down
the stairs to the next level.
Puzzle #091: Totem Tumbler
--------------------------
Location: B2
Dig: Hole
Summary: You want to duplicate the picture in the
upper/right, by hitting only one rock.
Solution: It's a trick puzzle! The rock you hit is the thin
one, on the bottom. See the small crack in the lower/left?
That's where you hit it.
---
Video #44:
http://www.youtube.com/watch?v=djMklqDdT-s
Floor B3: Room 1
----------------
Go up the small set of stairs here. You have three
boulders. Push the boulder in the lower/left to reach the
exit.
Floor B3: Room 2
----------------
Push the boulder right and up. Walk across it to the exit.
Floor B3: Room 3
----------------
Walk down the hallway. Randall notes two holes at the end.
Layton and Randall examine them, and they're almost killed
by a large boulder. They survive by running down the
hallway.
Go back down the hallway and dig in the two holes. One has
a puzzle.
Puzzle #092: Ancient Artistry
-----------------------------
Location: B3
Dig: Hole
Summary: How many bulls are in the picture?
Solution: Ten. The outline counts as a picture of a bull.
Floor B3: Puzzle Chamber 2
--------------------------
There are three boulders here. You never push the
bottom/left boulder.
Push the bottom/right boulder up. Then take the other
boulder and push it down and right to the exit.
Floor B3: Mummy Chamber 3
-------------------------
You have a new type of mummy here. The red mummy moves
twice as quickly as a normal mummy. In other words, it
moves two spaces every time Hershel moves one space.
The solution which kills all the mummies requires you to
start with the mummy on the right. Go right twice, up
twice, right, and up twice. The mummy notices you. Go right
and up, then dig a hole below. The mummy falls in.
You can kill the red mummy at this point, by going up, left
and up twice. The mummy notices you. Go down twice and dig
a hole above you. The mummy falls in. As for the other
white mummy, approach it from the right and dig a hole in
the dirt that is right of it.
Another solution is to go up twice and right to get the
attention of a mummy. Go right again and up twice. Go left
three times, which gets the attention of another mummy.
From here, go up twice, left three times, up twice, left
twice and down twice to the exit. Normally, the red mummy
kills you if you try this, but the two white mummies are so
close to Hershel that they block the path of the red mummy.
Floor B3: Puzzle Chamber 3
--------------------------
Push the boulder to the right. Go up the stairs and the
bottom/right, then walk over to the switch. Stand on it,
and another boulder falls. Push this boulder down.
Go back up the stairs and walk to the lever. Stand above it
and face down, in order to pull it. This opens the exit
door.
Floor B3: Room 7
----------------
There is nothing in this room besides the stairway to the
next level.
Video #45:
http://www.youtube.com/watch?v=3IIFaYQISaw
Floor B4
--------
This floor has only one room. Follow the path to the large
part of the room, where a cutscene plays. It is followed by
a puzzle.
Puzzle #093: Hershel vs. Mummies!
---------------------------------
Location: B4
Examine: Large Room
Summary: Move Hershel around, which moves the tiles around.
Your goal is to get the mummies into the hole in the
bottom/right.
Solution: To get the first mummy, go right twice, then
down, left and up. This puts one piece into place. From
there, go right and down twice. The mummy will follow along
the track and die.
To get the second mummy, go left, up and left. This makes a
nice track to the bottom/right, but you need a bit more.
When the mummy is on the left side of the board, go up and
right twice. You only need one piece to get the mummy on
track, which is the left-to-right piece in the top row.
Go up, left twice, and up. This moves the piece you want.
Go left three times, down three times, right three times
and up three times. The track will be complete, and the
mummy falls in place.
---
When the puzzle is done, go upwards to the stairway.
Video #46:
http://www.youtube.com/watch?v=WRsWZf8HmfE
Floor B5: Room 1
----------------
There is a new item here: a crystal. You can destroy them
with boulders, but the boulder needs to be at least one
square away from a crystal in order to destroy it.
Move the boulder here down, left, up and right to destroy
some crystals. Grab the other boulder and move it down and
right. This allows you to walk to an area, where you can
dig up a puzzle.
Puzzle #094: Cursed Case
------------------------
Location: B5
Dig: Hole
Summary: Put pieces on the board, so the two suitcases will
fit together perfectly. In other words, the white holes on
the left case match the black holes in the right case,
while the black holes on the left case match the white
holes on the right case.
Solution: Don't rotate any of the pieces. The piece with
two black holes goes in the upper/left of the left case.
Put the long vertical piece right of it. The next tallest
piece goes into the left case, on the left. The fourth
piece in the left case fits the gap.
On the right case, place the piece with two white spots on
the bottom. The piece with white and black on the bottom
goes above it. The piece with steps goes in the upper/left,
while the other piece goes on the right.
---
Floor B5: Puzzle Chamber 4
--------------------------
In this room, you work your way upwards. Push the
bottom/left boulder right, down and right. Push the
bottom/right boulder left, up and left. Push the upper/left
boulder right to reach the exit.
Floor B5: Room 3
----------------
There is an optional puzzle in this room. You can push the
boulder right, up, left and down, so you can reach the
holes. The real puzzle in this room is at the door.
Puzzle #095: Snakes and Keys
----------------------------
Location: B5
Examine: Door
Summary: Which snake holds the key pictured on the bottom
screen?
Solution: Snake C.
---
Floor B5: Puzzle Chamber 5
--------------------------
The key to this puzzle is realizing that the black area in
the bottom/left is a wall, not a bottomless pit like the
other black areas.
Push the middle boulder down. Then, push the right boulder
down, left, up and right, so it is against the middle
boulder. Push the upper/left boulder down and right to open
the path to the exit.
Floor B5: Mummy Chamber 4
--------------------------
Now we have spiked mummies! When you bury these mummies,
the spikes block those locations.
The solution which destroys all the mummies requires you to
go down twice and left twice to get the attention of the
bottom mummy. Move right twice and go up five spaces. Dig a
hole below you to get the spiked mummy.
Go up all the way and left all the way to get the attention
of the upper mummy. Go right four times, then down. Dig a
hole above you to capture the mummy.
Go down three times to get the attention of the mummy. Go
right and dig a hole to capture the mummy. For the final
mummy, go to the bottom/left corner. Go right four times
and dig a hole left of you. The mummy will fall in. This
mummy has no spikes, so you can easily walk over it to the
switch.
For the solution which kills no mummies, go down twice and
left four times. Go up all the way, and you have all three
blue mummies following you. Get the white mummy chasing you
by going right all the way, down halfway, and left all the
way. Now just go up and make your way to the switch.
Finishing the mummy chamber opens the door to the stairway.
Video #47:
http://www.youtube.com/watch?v=4Yg4X3wrO9o
Floor B6: Puzzle Chamber 6
--------------------------
Push the right boulder down, and push the left boulder
right. These two boulders and side-by-side. Push the top
boulder down and right, into the hole. Then, push the right
boulder up, left, down and right, into the hole.
Floor B6: Room 2
----------------
Randall and Hershel split up and follow different pathways
in this room.
Floor B6: Puzzle Chamber 7
--------------------------
This room looks more difficult than it is. Start by making
things easier on yourself. Move the highest boulder up and
move the leftmost boulder up. They are now in holes, and
out of play.
Move the left boulder up, right, down and left, into a
hole. Push the remaining boulder up, to the exit.
Floor B6: Puzzle Chamber 8
--------------------------
The trick to this puzzle is making use to the walls to the
left and the one broken pillar on the right.
Push the bottom/right boulder up, left and down. Push the
bottom boulder left, then push the top boulder left and
down. The two boulders are side-by-side.
Take the right boulder and push it left against the two
boulders. Take the fourth boulder, which you have not
touched so far, and push it down, right and up.
Floor B6: Mummy Chamber 5
-------------------------
The way is blocked with crystals, until Randall appears.
Go up and right twice. A mummy sees you. Go up three times,
left four times and down twice. The other white mummy sees
you. Now go right four times, up twice, left four times and
up. Randall kills the mummies that are in a row.
Go to the switch. Randall will push two boulders to the
right. Push the one boulder up and right onto the switch.
Step on the other switch to open the door.
Floor B6: Room 6
----------------
A puzzle begins as soon as Hershel enters the room.
Puzzle #096: Arach-attack!
--------------------------
Location: B6
Examine: Spider Hole
Summary: The spiders here always go up, and when they reach
a web strand, they cross it. Where can Hershel stand in
safety?
Solution: Place A is the safe spot to stand.
---
When the puzzle is done, leave the room.
Floor B6: Room 7
----------------
Puzzle #097: Tilt to Traverse
-----------------------------
Location: B6
Examine: Room
Summary: Tilt your 3DS to traverse this room. Make a path
for Hershel to travel to Randall.
Solution: Tilt the 3DS away from you, which is "up". Move
Hershel all the way to the right, then all the way down,
then all the way right. He is in a corner.
Move your 3DS down, which is towards you, then left and
down. There are only two blocks in play now. Do you see the
block in the bottom/left? You want to move it next to
Hershel. Do this by moving it up, right, down, right, up,
right, up, right, up. Walk Hershel right across this block
and have him walk to Randall from there. If you
accidentally tilt your 3DS left here, you have to start
over, because the block leading to Randall will fall.
---
Video #48:
http://www.youtube.com/watch?v=2ZoWgxHQC0E
Floor B7: Room 1
----------------
This room has an optional puzzle. Move the right boulder
up, then move the left boulder down, right, up and right.
Dig in a hole for the optional puzzle.
Puzzle #098: Watertight Code
----------------------------
Location: B7
Dig: Hole
Summary: You see this drawer, next to a water tank. Use it
to figure out the password to a nearby door.
Solution: The metal will sink in the water tank, revealing
the numbers 9594.
---
Floor B7: Puzzle Chamber 9
--------------------------
Push the right boulder down, and push the left boulder
right. The two boulders are side-by-side. Push them both
up.
There are two boulders side-by-side. Push them both right.
Then, push the bottom boulder up, right and up to the exit.
Floor B7: Puzzle Chamber 10
---------------------------
For this puzzle chamber, you ignore the boulder on the
bottom.
Push the right boulder left, down and left. Push the top
boulder down and left. Push the bottom/left boulder up and
left to the exit.
Floor B7: Room 4
----------------
This room has an optional puzzle.
Push the bottom boulder left. The top/left boulder here is
going to do most of the moving in the puzzle. Move it down,
right, up right and up. Move the upper/left boulder up,
then move the upper/right boulder left and up. You can dig
in the holes for the puzzle.
Puzzle #099: Ancient Artistry 2
-------------------------------
Location: B7
Dig: Hole
Summary: How many deer are in the picture?
Solution: Eleven deer. Two of the deer are outlines.
Floor B7: Puzzle Chamber 11
---------------------------
Push the upper/right boulder left, down and right. Move the
upper boulder down and right. You have two boulders side-
by-side.
Move the right boulder down and left. Move the upper/right
boulder down. The two boulders are side-by-side again. Now,
push the leftmost boulder down. Push the top/right boulder
left and up to the exit.
Floor B7: Mummy Chamber 6
-------------------------
Start with the mummy in the right/middle. Go right, up,
right twice, up, right, up twice and left to get its
attention. Then go right, down twice and right. Dig a hole
to the left to capture the mummy.
Next, the lower/left mummy. Go down twice, left twice, up,
left twice and up to get its attention. Spin it in a circle
by going down tice, left twice, up twice, right and up. Dig
a hole below you to capture it.
Next is the mummy above you. Go up, left and up twice to
get its attention. You'll bury it on the right, so go down
twice, right twice, up, right twice, up and right twice.
Dig a hole to the left to capture it.
Finally, the two mummies on top. Go to the top row to get
their attention. Spin them in a circle in the area below
you, by going down twice, left, down twice, right twice, up
twice, left and up. You can walk to the exit from here, or
you can dig a hole to capture the mummies below you.
Video #49:
http://www.youtube.com/watch?v=L_gMnYLTjbU
Go to the last level of Akbadain. Go through the room.
Hershel and Randall cross a river to reach the treasure,
but they accidentally trigger a trap. The river disappears,
and Randall falls into a pit, due to his reluctance to let
go of the Mask of Chaos.
He was one puzzle away from the treasure.
Puzzle #100: Gate to the Ruins!
-------------------------------
Location: B8
Examine: Door
Summary: Insert the correct code.
Solution: The marks on the door indicate the position of a
piece on the grid. For example, the piece with a dot in the
upper/left is the lower/right piece (which has a dot in the
upper/left corner of it, in the grid).
1 2 3
4 5 6
7 8 9
The solution is 9 6 5 3 1
---
Hershel finds the treasure, which is gold and gems. He
returns home and tells the bad news to Angela and Henry.
Eventually, he moves away from Stansbury.
003h-Chapter 7: The Reunion Inn
-----------------------------------------------------------
Video #50:
http://www.youtube.com/watch?v=75tOo8Ta9NQ
Our heroes aren't sure how to start their investigation.
Leave the bedroom and talk to Pascal for a puzzle.
Puzzle #101: Wonky Wiring
------------------------
Location: Dromedary Lobby
Person: Pascal
Summary: Rotate all of the pieces, so they connect to each
other.
Solution: With the middle piece, the X is facing up, while
the O is facing down. Then rotate all the other pieces to
make connections.
---
Leave the hotel, and Gonzales will appear. He says that
Dalston was released from jail, and he wants to speak to
Layton. You want to go left to meet with Dalston, but you
should stop at the circus first, for two puzzles.
Puzzle #102: Dice Crates
-----------------------
Location: One-Ring Circus
Person: Yukkles
Summary: How can you spin the four dice, to get a total of
22?
Summary: The only way to get 22 from 4 dice is to have two
fives and two sixes. If a die has a 6, put it down. If a
die's highest number is 5, put that down.
Puzzle #103: Stars of the Stage
------------------------------
Location: Big Top
Person: Tyrone
Summary: Which people are standing in view of more than one
camera?
Solution: A, C, D, F and G.
---
Video #51:
http://www.youtube.com/watch?v=nW6vZOdvkXQ
Go to Dalston's estate, which is left of the circus. Talk
to Gonzales, and he lets you go inside. Before talking to
Dalston, examine the bookshelf on the left for a picture.
Puzzle #104: Undercover Code
---------------------------
Location: Dalston Parlor
Examine: Bookshelf
Summary: What is the secret message on the map?
Solution: The message is 735. When you fold the map up, one
of the folds (the left side of the rightmost section)
matches up with the lines on the book cover to show this.
---
Dalston mentions being in the dark, which causes Layton to
suddenly realize how the vanishing incident occurred! He
wants to go there, to confirm his suspicions about the
trick.
Leave Dalston's and go right twice. The casino owner will
talk to you for a moment. When he leaves, you can get a
puzzle from Firth.
Puzzle #105: Free Lunch!
-----------------------
Location: City Monument
Person: Firth
Summary: The wheel is spun six times. Every time it lands,
each person gets the point total on the side which faces
them. After the six spins, A has 13 points, and there are
no ties. Who has the lowest score?
Solution: B. In order for A to have 13 points, A must have
received five 2's and a 3. This means A got five 1's and a
2, while C got five 3's and a 1.
---
At this point, you can go directly to Pumpkin Park and
continue the storyline. I'm going to take the long way
around, which takes you through several puzzles. In order
to beat the game, you must have solved at least 75 puzzles.
If you've already done this, you can skip solving the
puzzles.
Go south to meet Cookie. She has a puzzle.
Puzzle #106: Confusion Cubed
----------------------------
Location: Merchant District
Person: Cookie
Summary: Move pieces around, so all the pieces connect!
Solution: There are two pieces which can go in the
bottom/left corner. Those two pieces go side-by-side in the
middle row. The other two pieces are side-by-side on the
top row. Just make sure that all the lines connect, when
you go from piece to piece!
---
Video #52:
http://www.youtube.com/watch?v=nEO25_uw6Xk
Go south to the plaza. South of here, you have a puzzle
with Juggles. North of here, in the gallery, you have a
puzzle with Artie.
Puzzle #107: Toppings Up! 3
---------------------------
Location: Montsarton Gallery
Person: Artie
Summary: Flip all of the pieces, so they're right-side up!
Solution: Flip the topmost piece, on the left-hand side.
Flip the piece left of that one. There is a slice in the
lower/right which is right side up. Flip both pieces that
are next to this piece.
Puzzle #108: Balls and Boxes
----------------------------
Location: Carnival Arcade
Person: Juggles
Summary: Figure out what the boxes mean, in order to get
the ball to fall into each box!
Solution: A circle means the ball falls to the left, while
a diamond means the ball falls to the right. Your solution,
therefore, is diamond 2, diamond 3, circle 1 and circle 3.
---
From the plaza, go northeast to knickknack alley. Both
people here have puzzles.
Puzzle #109: Fishy Triangle
---------------------------
Location: Knickknack Alley
Person: Guy
Summary: Cut the fish into two pieces. When you put the
pieces together, you get a triangle.
Solution: The piece you want to make is a Y shape. The cut
is in the lower/right, and it looks like this:
/\
\
\
Puzzle #110: Cozy Cabins
------------------------
Location: Knickknack Alley
Person: Tania
Summary: Put all the people in the cheapest house!
Solution: The cheapest house which fits everyone is B. Two
people will be lying horizontally, in order to fit everyone
inside.
---
Video #53:
http://www.youtube.com/watch?v=CLP6A1VgfyE
Go north three times. Hanna is outside of City Hall, and
she has a puzzle.
Puzzle #111: Holiday Snaps
--------------------------
Location: City Hall Steps
Person: Hanna
Summary: There are four people in these pictures. Both the
sender and the recipient were not in photos with every
other person, and the sender was in more pictures than the
recipient.
Solution: B sent the picture to C.
---
Go inside City Hall and talk to Michelle for a puzzle.
Puzzle #112: A Duck of Tiles
----------------------------
Location: City Hall
Person: Michelle
Summary: Recreate the picture in the top screen, using the
tiles.
Solution: Put a blue piece in the upper/left corner. A
yellow piece is one right of it. A red piece is one right
and one down of that, for the eye.
A yellow piece goes a space right of the red one, while
another yellow tile goes against the left wall, one below
the red tile. Now the eye is complete, along with the bill.
Place a blue piece below the bill, with a yellow piece two
squares right of it. Place a yellow piece below that for
the foot.
Place a blue tile one up and one left of the one you just
placed, in order to have blue above the foot. Put a yellow
tile one above the blue tile. Place a blue tile in the
bottom/left corner, and place a yellow tile two diagonal
spaces away from it, to finish off the duck's chest. The
left-hand side of the board should be complete now.
Put a blue tile in the upper/right corner, and put a yellow
tile two spaces below it for the tail. Put a blue tile one
space below that one, and put a yellow tile one up and one
left of that one. Place a blue tile in the upper/middle to
form the duck's back.
Almost done! Place a blue tile in the bottom/right, with a
blue tile left of it. Now, place two yellow tiles to finish
the back end of the duck.
---
Leave City Hall and go north. Talk to Humbert for a puzzle.
Puzzle #113: Chip Champions
---------------------------
Location: Racetrack Entrance
Person: Humbert
Summary: You have a picture, showing how many chips people
started with (and lost). Using the statements, determine
who is who.
Solution: A is 4, B is 3, C is 5, D is 2, E is 6 and F is
1.
---
With puzzle 113 done, you've finished the puzzles on the
right side of Monte d'Or (for now). Take the tram left to
Pumpkin Park. Go south three times, to be in the area next
to the hotel.
Video #54:
http://www.youtube.com/watch?v=OgWAoy5W0gY
Go north and talk to Collette for a puzzle.
Puzzle #114: Emperor's Throne 2
-------------------------------
Location: Chance Avenue
Person: Collette
Summary: Slide the large penguin into the hole in the
center.
Solution: After all those puzzle chambers in the previous
chapter, this is simple! Move the top/left penguin right,
down and right. Move the bottom/right penguin up, left and
up. Move the emperor penguin right, down and right.
---
Go north. Enter the casino and talk to Drake for a puzzle.
Puzzle #115: Slot Sequence 2
----------------------------
Location: Casino
Person: Drake
Summary: Figure out the pattern of this slot machine!
Solution: Every time you spin the machine, the rightmost
digit goes up by one. The tens place goes up by two, the
hundreds place goes up by 3 and the thousands place goes up
by four.
---
Leave the casino and go north into the park. Go to the
other park of the park and talk to the person here for a
puzzle.
Puzzle #116: Ferris Letters
---------------------------
Location: Pumpkin Spinners
Person: Puck
Summary: The "S" Ferris Wheel has letters spinning around
it. These letters are "M", "V", "E", "M", "J", ___, "U" and
"N". What letter goes in the blank spot?
Solution: The letter "S" is missing. The letters stand for
planets in the solar system: Mercury, Venus, Earth, Mars,
Jupiter, Saturn, Uranus and Neptune.
---
Go to Topsy Tower and examine it. Professor Layton shows
that the tower has a rotating base, which leads to an exact
duplicate of Pumpkin Park, hidden behind the real park.
When the Masked Gentleman made everyone in the park
disappear, he really just took our heroes to the duplicate
park.
Video #55:
http://www.youtube.com/watch?v=PJzzJ0u1G9Q
Go south to the park. Murphy is here, and he has some
information for the Professor. First, he wants you to solve
his puzzle.
Puzzle #117: Ride Rotation
--------------------------
Location: Pumpkin Spinners
Person: Murphy
Summary: All three things make a full rotation, in twenty
seconds. If the girl starts facing east, what direction
does she face after fifteen seconds?
Solution: She is facing south.
---
Murphy talks about Henry. Go to the Ledore Mansion by going
to the other part of the park, then taking the tram to the
racetrack. Go south twice, then enter the mansion. Talk
with Angela, then go into the study to talk to Henry.
Randall's elderly mother appears. Talk to her, then leave
the room. Talk to Henry before leaving the mansion.
Video #56:
http://www.youtube.com/watch?v=__cY6sQ9jX4
Outside the mansion, Layton mentions that he has some
concerns about Henry's assets. We have to take another trip
to City Hall. Go north from outside the mansion, then go
into City Hall. Talk to the mayor.
Puzzle #118: Evenly Matched 3
-----------------------------
Location: City Hall
Person: Mayor Billson
Summary: Divide the board into four pieces, which all have
two black pieces and two white pieces.
Solution: Draw a vertical line down the middle. Each piece
looks like this:
X
XX
XX
X
X
XX
---
Layton gets the information he needs, and it clears Henry
of all wrong-doing. Layton doesn't share this information
with his friends, however. A policeman comes by and
requests his presence.
Go right to the briefing room and talk to Chief Sheffield.
He says that Bloom has information for Layton. Leave City
Hall, and Grosky will tell Layton that the Masked Gentleman
is at the Reunion Inn.
You can go directly to the horse racetrack to speak to
Bloom at this point, but there are a number of puzzles you
can solve, now that it's nighttime. For example, you can go
south twice for a puzzle with Madelaine.
Puzzle #119: Fairly Shared Squares
----------------------------------
Location: Oasis Street
Person: Madelaine
Summary: Divide the board into four pieces, each with an
almond on it.
Solution: Each piece has five squares. Draw a horizontal
line, so the top two rows are apart, and draw another line
so the bottom two rows are apart. Your pieces look like
that. Draw three lines, so the two middle rows form two
pieces of the same shape.
---
Go south twice to the Gallery Plaza. Stumble is tied up in
a puzzle again.
Puzzle #120: Stumble's Balloons 2
---------------------------------
Location: Gallery Plaza
Person: Stumble
Summary: Swap strings in order to free Stumble!
</pre><pre id="faqspan-3">
Solution: Tap the two bottom dots in the rightmost column,
to separate the string on the right. In the second column,
tap the two middle dots to separate two groups of strings.
With the leftmost column, tap the dot which is second from
the bottom. With the third-from-left column, tap the dot
which is second from the top.
---
Video #57:
http://www.youtube.com/watch?v=c9RfFwf4XHE
Go north twice and left to meet with Sterling. He has a
puzzle.
Puzzle #121: Ball-Dart Bulls-Eye
--------------------------------
Location: Dromedary Plaza
Person: Sterling
Summary: All three people took three shots and got 62
points. A got 27 points with his two first throws, and B
got a 5 in her last shot. Who got the bullseye?
Solution: B.
---
Go left and enter the circus. Talk to the tiger for a
puzzle.
Puzzle #122: Kitty Solitaire 3
------------------------------
Location: Big Top
Person: Maurice
Summary: Jump over all of the cats and finish with the
black cat in the middle.
Solution: The easiest solution to explain is the one where
you only make jumps with the black cat. Move the cat left,
diagonal, left, diagonal, diagonal, left, diagonal, left
and up.
---
Leave the circus. Go right twice, north twice and into the
casino. Talk to the policeman twice for a puzzle.
Puzzle #123: Weighted Marbles
-----------------------------
Location: Casino
Person: Policeman
Summary: Put numbers on the board so every line of four
numbers equals 34.
Solution: The board looks like this:
7
12 9
1 11 16
14 13 5 2
4 8
6 15 3 10
---
Leave the casino and go north to Pumpkin Park. Go north
inside the park and talk to the policeman.
Puzzle #124: Stumble's Banners 2
--------------------------------
Location: Carousel
Person: Policeman
Summary: Which of the three banners matches the one of the
top screen?
Solution: Banner C matches. The other banners have mistakes
with the number of people in the pumpkin spinners and the
direction the boy is facing.
---
Video #58:
http://www.youtube.com/watch?v=STzV4_nV3dA
Leave the park and take the tram to the racetrack. Go north
a screen and talk to Bloom. He says that the Masked
Gentleman is inside the Reunion Inn. You can take the tram
there, but before you do, get a puzzle from Gustav.
Puzzle #125: A Day at the Races
-------------------------------
Location: Racetrack
Person: Gustav
Summary: Tailors, winemakers and upholsterers are seated in
these three groups. Who is in the yellow group?
Solution: The tailors (group A) are in the yellow area.
This is because the yellow section resembles a shirt.
---
Go south and use the tram. Take it to the Reunion Inn.
Aldus is waiting for you outside. If you have not solved 75
puzzles at this point, he will not allow you to enter. If
you have solved 75 puzzles, you go inside.
Go inside the inn and talk to Mordy. He wants you to solve
a puzzle, before he guides you through the inn.
Puzzle #126: Mystery Room
-------------------------
Location: Front Desk
Person: Mordy
Summary: Which of these four plates can form the number
four?
Solution: D.
---
Video #59:
http://www.youtube.com/watch?v=cxvDHuJtLcE
Mordy will take you to Henry's study at the Reunion Inn.
The group splits up at this point. While Layton goes
somewhere else, Luke and Emmy stay inside the room. There
are two puzzles here: one on the books on the smaller
table, and one on the sword display.
Puzzle #127: Ace of Diamonds
----------------------------
Location: Office
Examine: Sword Display
Summary: Which sword here is called the Ace of Diamonds?
Solution: Sword A. When you look at it head-on, it looks
like the playing card which is the ace of diamonds.
Puzzle #128: Faded Photos
-------------------------
Location: Office
Examine: Desk
Summary: Based on these photos, determine the direction the
carriage is headed.
Solution: The carriage is going south. We know this,
because the sun in the photos is setting.
---
In addition to the journal found by solving puzzle #128,
there are three things you must look at to complete the
investigation of the room. These are the leftmost
bookshelf, the large map on the wall and the robot on the
desk on the left.
When you're done, Layton returns with the real Mask of
Chaos. Mordy remembers that there was a book left for our
heroes at the front desk.
Video #60:
http://www.youtube.com/watch?v=LlcRvWzaF4Y
Return to the reception room of the Reunion Inn to get the
book. It is from the Masked Gentleman, and it contains a
story about how people change when they grow older.
The story has a clue, leading to where the Masked Gentleman
is. Our heroes decide that the clue leads to one of the
suites. Go to the Sapphire Suite to get a puzzle from
Yuming.
Puzzle #129: A Sweeping Solution
--------------------------------
Location: Sapphire Suite
Person: Yuming
Summary: The cleaning crew likes to go through these rooms
in a different order, every day. However, there is one room
which is always in the same spot in the order. Which one?
Solution: That would be the larger room, on the left-hand
side. Whether you start from the left or the right side of
the board, it is always the seventh room you go through.
---
Leave the Sapphire Suite and go in the Emerald Suite.
Frankie and Conner are there. They won't let you
investigate the room, unless you solve their puzzle.
Puzzle #130: Water, Wood, Fire
------------------------------
Location: Emerald Suite
Person: Frankie or Conner
Summary: Four people are playing the game that Frankie
introduced in Puzzle #029. That is the game where fire
beats wood, wood beats water and water beats fire. All of
the players' cards are shown here. Someone claims they
could have won, if they swapped a wood with a water and a
water with a wood. Who made this statement?
Solution: C. She would have won, if her cards were water,
wood, water and wood.
---
When you solve the puzzle, you get permission to examine
the room. Look at the picture in the frame on the left. Our
heroes find another book there.
Video #61:
http://www.youtube.com/watch?v=rUw3_4ROvIk
The book appears to be an allegory about Professor Layton.
It leads to the conservatory. A bird has the book here. Tap
on the bird to learn that it wants fruit.
Tap on the red flower in the lower/left. You need to tap on
it twice, to fill the canal with water. A fruit appears on
a tree to the right. Tap the fruit, and the bird will eat
it. Finally, tap on the book. This book is an allegory for
Henry Ledore (the poor man who became rich), and it leads
to the Grand Hall.
Video #62:
http://www.youtube.com/watch?v=NvPlWfMIKBk
Go to the Grand Hall, and you see a scene with Bloom and
Bronev. You also get an episode with the two of them. This
is Bronev's first appearance in the series; it appears that
he is a villain who has plans which involve places that
were discovered by Professor Layton and Jean Descole.
Descole is Layton's rival who was introduced in the
previous game in the series.
In the Grand Hall, examine one of the chairs on the right.
It has the book, but the book is locked with a puzzle.
Puzzle #131: Jewels to the Lock
-------------------------------
Location: Grand Hall
Examine: Chair
Summary: The arrows form a pattern, but one arrow must be
rotated to finish the pattern. Which arrow is it?
Solution: Select the arrow in the upper/left. If you rotate
this arrow, you can connect all the arrows with lines that
lead directly from one arrow to the next.
---
This book contains an allegory about Angela Ledore, but the
story is incomplete. It leads to the auditorium. Here,
examine the seats for a puzzle.
Puzzle #132: Stealth Night
--------------------------
Location: Auditorium
Examine: Seats
Summary: The policemen want to cover every square of the
board. They can look in front, behind and to the sides at
45 degree angles. All the policemen are in the fourth row,
and one is in seat A. Where must the others sit?
Solution: The other four sit in seats D, E, F and G.
---
Video #63:
http://www.youtube.com/watch?v=WQVB1MjFcFo
Examine the screen in this room. The Masked Gentleman's
story ends, and he kidnaps Luke. He falls to the bottom of
the main room of the hotel, leaving Luke in a perilous
situation.
Puzzle #133: Grand Hall Rescue
------------------------------
Location: Auditorium
Examine: Screen
Summary: Drop down to reach Luke! You can only drop at
certain spots.
Solution: You should drop when Professor Layton is at the
following points: A, D, G, and L.
---
Henry, Angela and Mordy arrive, just in time to see
Professor Layton identify the Masked Gentleman as Randall.
Randall removes the fake Mask of Chaos and openly admits
his identity. He did not die eighteen years ago, and he
decided to return to get his revenge.
Why didn't he return sooner? He had amnesia, which was
cured when he got an anonymous letter. The person who sent
these letters told Randall how to disguise himself as the
Masked Gentleman and perform dark miracles, in order to get
revenge on Henry.
Randall leaves, promising that his next dark miracle will
destroy the entire town.
003i-Chapter 8: The Final Miracle
-----------------------------------------------------------
Video #64:
http://www.youtube.com/watch?v=QHT6bOw8AEc
Leave the Reunion Inn through the door icon on the bottom
screen. Our heroes confront Randall, and he shows that his
final dark miracle is sand! He wants to flood Monte d'Or
with sand, in order to destroy it!
Take the tram and go south three times. If you try to go
anywhere else, you will get stopped. A conversation ensues,
in which Professor Layton says that the way to save Monte
d'Or is to solve the final puzzle of Akbadain.
You see, if you solve the final puzzle of Akbadain, the
city is going to rise from the ground to its former
position. Monte d'Or was built above Akbadaian, so when
Akabadain rises from the ground, Monte d'Or will, too.
They'll rise up, above all the sand that is pouring in.
Video #65:
http://www.youtube.com/watch?v=NSDzsLpBc9E
Dalston appears and talks for a bit. When control returns
to Layton, zoom in on the monument. On the ground in front
of the trees is a manhole cover which resembles the picture
found on the wall in the Akbadain ruins.
Puzzle #134: Breaking the Seal
------------------------------
Location: City Monument
Examine: Manhole
Summary: Put pieces on the board so every row, column and
diagonal has four arrows, all facing different directions.
Solution: There are two pieces where the arrows face
opposite directions. That would be the middle piece on the
left and the bottom/right piece. Put the bottom/right piece
in the bottom/right space, and put the middle/left piece in
the third column.
There are two pieces which have a left and an up, without
being rotated. Those are the piece on the right and the
piece in the upper/left. Put the upper/left piece in the
upper/left corner of the board, and put the right piece in
the lower/left corner of the board.
Finally, rotate the final piece and put it into place.
Obviously, you need to be careful when putting pieces on
the board in this puzzle, because if you rotate them the
wrong direction, the solution won't work.
---
Layton and his friends go into the final chamber of
Akbadain. The Mask of Order and the Mask of Chaos are
needed here, and Layton reveals that the Mask of Order is
actually embedded inside the Mask of Chaos. He pulls the
two masks apart, and then Layton and Angela solve the final
puzzle.
Puzzle #135: Mask Pedestal
--------------------------
Location: Final Chamber
Summary: Tap on a pedestal on the outer ring, to move
pedestals in the inner ring. Can you get all of them to
face inward?
Solution: Press the top pedestal, the top/left pedestal,
the left pedestal and the top/left pedestal. The order you
press the pedestals in doesn't matter, exc
although the rules of the puzzle state that you can't press
the same pedestal twice in a row.
---
Solving the puzzle causes Akbadain to rise again. Monte
d'Or is thereby saved.
003j-Epilogue
-----------------------------------------------------------
Video #66:
http://www.youtube.com/watch?v=MXBzNfPWWrI
Talk to Randall to start the epilogue. It begins with
scenes about the mysterious villain who was manipulating
Randall. This villain is Jean Descole, who was the main
villain of the previous game.
Video #67:
http://www.youtube.com/watch?v=VrdQUDx_h-A
After Descole leaves, our heroes discuss Henry's actions.
Henry is a good person, and for the past eighteen years, he
has been preparing for Randall's return.
After Layton and his friends leave, the ending credits
play. A scene with Descole and Bronev plays after this, and
then you get the chance to save your game.
004-The Toymaker's House
-----------------------------------------------------------
Video #69:
http://www.youtube.com/watch?v=1KU4x3D_ELo
When you visit Knickknack Alley for the first time, you
must solve Guy's puzzle (Puzzle #005). As a reward, he
gives you a robot. You can look at the robot, in Professor
Layton's trunk, to start the robot minigame. In this game,
you want to move the robot onto the red square. The catch
is that your robot only takes three steps at once.
You unlock tracks for your robot, by solving certain
puzzles. Specifically, you get robot tracks for solving
puzzles 005, 015, 029, 058, 067, 075, 082, 108 and 130.
Track 1: Abandoned Lab
Go up twice, where you hit a wall. Then go down and right.
You get a gear. From here, you can go left, up and left to
the exit.
Track 2: Unearthed Ruin
Go right and down to get a gear. Go up and right, and you
hit a wall. Now go left, up, right and down to the exit.
Track 3: Colossal Coliseum
Go right twice and down. You get a gear. Move left, up,
right, left and down to a block. Go right twice to the
exit.
Track 4: Inviting Oasis
Go right and down, to a wall. Go up, left and left to the
exit.
Track 5: Perilous Pyramid
Go left and down twice. Go right twice, then up twice. You
land on a conveyer belt. Go right, down, up, left and down
to the exit.
Track 6: Weird Wilds
Go up, left, down and right. You get a crank. Now go left,
down, left and up to the exit.
Track 7: Sturdy Ship
Go down, right and down. By going in the lower/right square
twice, you put yourself out of sync with the other robots.
Go up twice, down and left to get a crank. From here, go
right, down and right to the exit.
Track 8: Small Town
This solution requires clearing out the top/left area. Go
down to the crank and up twice to the starting position. Go
right to the crank and go left twice. Here, go down for
another crank. Go left, down and right for another crank.
Go left and down to the exit.
Track 9: Floating Castle
Go left, up twice and right for a crank. Go down and left
for a crank. Go down for a crank and right for a crank.
You're one square off from the solution, so go left, down
and left three times to reset yourself. Go right three
times, up, left, down and left to the exit.
Solving tracks 1-9 unlocks Track 10.
Track 10: Eastern Palace
A boss battle! Well, the boss will be at the top in seven
turns, so if you're beneath the key at this time, you can
go up to defeat it. There are multiple ways to do this. One
is to go left, up twice, right twice, down and left. Go up
to hit the boss.
Uh oh, the boss isn't defeated! Well, it'll be at the
bottom in four moves, so if you're above the key then,
you'll be safe. Go left twice, right and down. Go down
there to defeat the boss.
Solving all ten tracks unlocks the Toymaker's House, under
Layton's Challenges, in the bonus menu. It also unlocks
fifteen extra robot stages, which you can solve for fun.
There is no reward for going through the fifteen extra
stages. To enter them, select the stairs in the middle of
the robot's map.
Video #70:
http://www.youtube.com/watch?v=n3xGnQ8C700
Inside the Toymaker's House, you have three bonus puzzles
to solve.
Puzzle #136: A Pattern of Tiles
-------------------------------
Summary: Recreate the pattern using the twenty tiles
available to you!
Solution: Let's solve this corner by corner. In the
upper/left, place a red tile. Place a green tile one right
and one down of it.
In the lower/right, place a red tile. Place a green tile
one left and one up of it.
In the upper/right, place a green tile. Place a red tile
one left and one down of it.
In the lower/left, place a green tile. Place a red tile one
right and one up of it.
Put a red tile in the upper/left and lower/right corners,
and put a green tile in the upper/right and lower/left
corners.
Now for the middle tiles. Place a red tile, one left and up
of the bottom/right tile. Place the other red tile one
right and one down of the top/left tile. Place a green tile
one left and one down of the top/right tile. Place the
other green tile one right and one up of the bottom/left
tile.
Finish by putting the four white tiles into place.
Puzzle #137: Curse Case 2
-------------------------
Summary: Place all the pieces on the board, so the two
suitcase parts go together! Every black dot must match with
a white dot.
Solution: We might as well start with the pieces that
aren't rotated. Put the Z piece in the lower/left. Place
the piece with two white dots right of it. Place the
upper/left piece in the upper/left. Take the piece on the
right, with the black and white dots separated, and put
that on the left. The final piece in this case is the L-
piece with one black dot, which you must rotate.
For the right case, put the T-piece in the upper/right. The
L-piece with one black spot goes right and below it. The
other pieces must be rotated into place. The larger piece
with one white goes in the upper/left. The piece with two
black dots goes in the lower/left.
Puzzle #138: Poke 'Em Totems 3
------------------------------
Summary: Knock blocks around, until you recreate the totem
pattern in the picture! You cannot hit a block that is on
the top of a column.
Solution: Hit all the blocks on the left column, except the
one which is second from the bottom. Hit blue left, hit
green right, hit the only arrow left and hit the only arrow
right.
005-The Shopkeeper's House
-----------------------------------------------------------
Video #71:
http://www.youtube.com/watch?v=2mF1WxqL6ww
When you visit Madam Lapushka's for the first time, you
must solve Puzzle #010. As a reward, she gives you the
shop, in Layton's trunk. This is a puzzle, where you must
place things on the screen so items of the same type or
color are next to each other.
There are ten aisles to the shop, and you get aisles for
solving puzzles 010, 019, 030, 042, 047, 057, 072, 083,
114, and 129.
Aisle 1: Fresh Fruits
Put the large apple in the bottom/left, with the green
pineapple right of it. Put the yellow pineapple above it.
The top row has a green banana and a yellow banana, from
left to right.
Aisle 2: Crockery
The yellow plate goes above and one right of the yellow
cup. The chain from there goes right, down and left, with
the red plate, red cup, red pot and yellow pot.
Aisle 3: Explorer's Needs
The bottom/right has a red lantern and blue lantern. The
middle row has a red compass and blue camera. The top shelf
has a green camera.
Aisle 4: Instruments
The bottom/left has a purple and red violin. The red drum
is in the lower/right, with a red ocarina above it and a
yellow ocarina above that. A yellow violin goes in the
remaining space.
Aisle 5: Baked Goods
The red loaf goes left of the donut, with the yellow loaf
above it. The bottom/right has the white loaf. Above it,
and going against the right wall, is a green loaf with a
donut above it. In the remaining space, you have a yellow
cake above a white cake.
Aisle 6: Green Thumb
The green cactus goes in the lower/left with a purple
cactus above it. The top row is a purple cactus, purple
flowers, yellow cactus and yellow plant. The bottom row has
the green cactus, green plant, red flowers and red plant.
Aisle 7: Apparel
The top row has a blue hat, a space, a black hat and a
green hat. The leftmost column has a blue shoe below a blue
tie. The black shoe rests on the blue shoe, with the black
tie above the black shoe. On the right, you have the green
shoe on bottom, with the green tie above it.
Aisle 8: Plush Toys
The left column has yellow bear above red bear. The right
column has white cat above white bear. The middle shelf has
red cat and red bunny, while the shelf above it has yellow
bunny and yellow cat. The white bunny is in the
lower/right.
Aisle 9: Hobby
The top row has blue car, white car and red car. The bottom
row has yellow helicopter, yellow far, white ship and white
helicopter. The middle row has blue helicopter, blue ship
and red helicopter. This is not the only solution to the
puzzle.
Aisle 10: Antiques
The top row has red clock, yellow clock and yellow china.
The middle row has red book, white china, red china and
purple book. The bottom row has red picture, purple picture
and purple clock.
Solving all ten aisles unlocks the Shopkeeper's House,
under Layton's Challenges, in the bonus menu. There are
three puzzles here for you to solve.
Video #72:
http://www.youtube.com/watch?v=sdyL4ZZkZYw
Puzzle #139: Emperor's Throne 3
-------------------------------
Summary: Move penguins around so the emperor penguin is in
the middle!
Solution: Move the top/right penguin down. Move the other
penguin in the rightmost column left. Move the topmost
penguin down and right. Move the emperor penguin up and
left.
Puzzle #140: Evenly Matched 4
-----------------------------
Summary: Split up the board into four pieces, each with
four black pawns and four white pawns. The pieces must be
the same shape.
Solution: The board is divided by a vertical line down the
middle. Each piece looks like this:
A
AA
A
AA
AAA
Put together, the pieces look like:
BBBDDD
BBADDC
BAADCC
BBADDC
BAADCC
AAACCC
Puzzle #141: Fix the Fossil 2
-----------------------------
Summary: Move rows or columns of five pieces to form a
picture.
Solution: You can do this in five moves.
1. Move the second-from-right column up.
2. Move the third-from-bottom row left.
3. Move the third-from-left column down.
4. Move the second-from-top row left.
5. Move the leftmost column up.
006-The Ringmaster's House
-----------------------------------------------------------
Video #73:
http://www.youtube.com/watch?v=bWiMB7C6lbw
In the first chapter, you talk to Tyrone outside of the
hotel. He will give you a bunny. This unlocks the bunny
challenge, inside Layton's trunk. You want to get your
bunny to learn various moves, and you want the bunny to
finish ten plays.
There are ten plays you can complete. You get a play for
solving puzzles 021, 046, 050, 061, 070, 077, 085, 116 and
126. It's a good idea to chat with your bunny before and
after each play, to learn if there are any new bunny
actions you can get.
Play 1: Sunflowers in the Storm
Jaunt
Shiver
Shock
Flee
Awe
Cheer
Play 2: Mail Bunny
Cheer
Shock
Wiggle
Shiver
Prance
Flee
Play 3: Little Lost Squirrel
Cheer
Blush
Prance
Worry
Roll
Spy
Dig
Sulk
Shock
Play 4: Eve of the Carnival
Cheer
Prance
Spin
Jaunt
Chatter
Slump
Shock
Worry
Flee
Tantrum
Play #5: Home Sweet Home
Prance
Stamp
Awe
Cheer
Wiggle
Jig
Jaunt
Chatter
Eureka
Shock
Flee
Play #6: The Naughty Wolf
Shock
Dig
Slink
Bunny Kick
Wiggle
Worry
Flee
Leap
Spy
Awe
Stamp
Chatter
Jig
Play #7: A Bit of Courage
Prance
Chatter
Stamp
Sulk
Worry
Dig
Blush
Shock
Flee
Shiver
Roll
Stagger
Jig
Play #8: Fuzzy Dance-Off
Jaunt
Awe
Blush
Flee
Worry
Spy
Shiver
Bunny Kick
Wiggle
Hand Walk
Jig
Flutter
Breakin' Bunny
Spin
Play #9: The Snow Bunny
Jaunt
Wiggle
Prance
Sulk
Eureka
Shiver
Bunny Kick
Spy
Cheer
Flee
Roll
Stagger
Spin
Slump
Blush
Jig
Play #10: The Greatest Treasure
Dig
Prance
Jaunt
Stamp
Slump
Hand Walk
Wiggle
Worry
Sulk
Eureka
Chatter
Shock
Cheer
Blush
Jig
Completing all ten plays unlocks the Ringmaster's House,
under Layton's Challenges, in the bonus menu. There are
three puzzles here for you to solve.
Video #74:
http://www.youtube.com/watch?v=TX5WJr8g98s
Puzzle #142: Spinning Maize 3
-----------------------------
Summary: Guide the ladybug through the maze, to the other
ladybug!
Solution: Take the bottom/left hole. Take the right hole.
Go to the far right and go in that hole. Take the left hole
twice to the exit.
That's left, right, right, left and left.
Puzzle #143: Flowery Footpath 2
-------------------------------
Summary: It's a jigsaw puzzle! Put the pieces together to
form the picture on the top screen.
Solution: The piece with three prongs, sticking out of the
top, goes in the lower/right. A two-pronged piece fits into
it. The piece which is a 3-by-5 piece, with an additional
square sticking out of one 3-side goes in the lower/left,
with the additional square against the bottom row.
There is only one piece which fits in the bottom space. You
have two pieces which have the center of a flower on them.
The one without prongs goes in the upper/left, while the
one with prongs goes in the upper/right, with the prongs
facing left. Fit the other pronged piece to fit with the
upper/right one, and the final piece goes in the final
spot.
Puzzle #144: Grand Hall Rescue 2
--------------------------------
Summary: Drop down at the correct spots, so you slide along
the same rope as the girl.
Solution: Drop at B, F, I, O and Q.
007-The Reunion House
-----------------------------------------------------------
When you beat the game, you unlock the Reunion House, under
Layton's Challenges, in the bonus menu. There are three
puzzles here for you to solve.
Video #75:
http://www.youtube.com/watch?v=7CN7il6ejas
Puzzle #145: Merry-Go-Tiles 2
-----------------------------
Summary: Rotate and move pieces around, to form a complete
picture!
Solution: See the piece with TWO green horse parts? This
goes in the lower/right, with the horse head on the left.
Above this piece is the one with two white horse pieces.
With those two pieces in place, you can use process of
elimination to get the remaining seven pieces in place.
Puzzle #146: Tilt to Traverse 2
-------------------------------
Summary: Tilt your 3DS to move platforms around, so the
character can reach the lower/right corner.
Solution: Move the 3DS down, left and down. Now move the
character to the center island. Do you see the hole in the
upper/right? Get a crate into it, by tilting the 3DS right,
up and left.
There is a hole near the middle. Fill it with either one of
the two boxes in the upper/left. Do NOT fill it with the
box in the lower half. Once that is filled, move the box in
the lower half next to the hole you just filled. The
character can walk from there to the exit.
Puzzle #147: That Rings a Bell 2
--------------------------------
Summary: Put the five shots in the five correct slingshots!
Solution: From left to right, the answer is 5, 3, 2, blank,
4 and 1.
008-The Puzzle Keeper's House
-----------------------------------------------------------
When you solve puzzles 001-147, you unlock the Puzzle
Keeper's House, in Layton's Challenges, in the bonuses
section. This area contains the final three puzzles of the
game.
Video #76:
http://www.youtube.com/watch?v=Oo29gfj41pM
Puzzle #148: Mummies' Revenge
-----------------------------
Summary: Move around and get the three mummies to fall into
the lower/right.
Solution: Start by going down all the way. Now that you're
in a safe spot, examine the board and figure out how you
want to get the mummies into the bottom/right. I recommend
working on one mummy at a time, while some people prefer
that you get all three mummies on the same line.
Puzzle #149: From Right to Left
-------------------------------
Summary: Move the statue from the right to the left.
Solution: I'll describe general moves you want to make.
First, you start with the starting position. Remember that.
Second, move the two small horizontal pieces to the exit.
Move all the pieces in the left column to the left. Move
the large green piece left and up. Move the two small
vertical pieces to the lower/right. Move the orange 2-by-2
piece up, and move the two small vertical pieces left,
below it. Move the large green piece down and right. Move
the left column right.
Third, move the two small vertical pieces back to starting
position. Move the orange 2-by-2 piece left to the exit.
Fourth, what I do is move things around. I put one of the
horizontal pieces by the 2-by-2 piece, and I put one of the
horizontal pieces by the two side-by-side vertical pieces.
I then treat those pieces, grouped together, as 3-by-2
pieces.
Fifth, you want the two 3-by-2 pieces on the left. Start
moving pieces counter-clockwise. At one point, when you
have the green and pink pieces on the top row, you want to
drop them both to the bottom. That lets you get the 3-by-2
pieces next to each other, and you can easily move
everything counter-clockwise from there to get the 3-by-2s
on the left.
Sixth, ignore the left side of the board for now. Move
pieces around, until the green and pink pieces are on the
left, one on top of the other.
Seventh, with the remaining pieces, duplicate the starting
position on the right. Remember, this is where the two
small vertical pieces are in the corners. This allows you
to move the gray piece left, and to move the two small
vertical pieces into the hole.
Eighth, I once again pair up horizontal pieces with the 2-
by-2 pieces, and pretend they're 2-by-3 blocks. I also put
the green and pink pieces side-by-side, so they look like a
2-by-3 block. Seeing it this way makes it easy to rotate
everything clockwise (or counter-clockwise) until the two
2-by-3 blocks are on the right.
Ninth, you want to move things around, so the two
horizontal blocks are in the corners. One horizontal block
is not against the gray piece. Move that horizontal block,
and the 2-by-2 piece it is touching, to the right. Move the
gray piece down or up, then move the piece in the exit out.
Move the gray piece down or up (the opposite of how it
moved before). Move the small horizontal piece next to the
gray piece and move things clockwise or counter-clockwise
to get the gray piece lined up with the exit.
Puzzle #150: Back to the Chamber
--------------------------------
Summary: Tap on a pedestal on the outer ring, to move
pedestals in the inner ring. Can you get all of them to
face inward?
Solution: You must hit the left switch three times, the
bottom switch twice and the bottom/left switch once. Keep
in mind that you cannot step on the same switch twice in a
row.
009-The Hidden Door
-----------------------------------------------------------
Video #77:
http://www.youtube.com/watch?v=qA0skytOJVQ
The Hidden Door is in the Top Secret part of the bonus
section. Accessing this gives you a password for "Professor
Layton and the Last Specter". This particular password is
specifically tied to your 3DS, so use the exact same 3DS to
play "Professor Layton and the Last Specter".
Use the password on the Hidden Door in that game (in the
top secret part of the bonus section) to get some concept
artwork. You also get the password for the Hidden Door of
"Professor Layton and the Miracle Mask".
Put the Miracle Mask game back in the 3DS and use that
password on the Hidden Door. A scene plays, in which Luke
and Emmy talk about the previous game in the series. You
are challenged to remember what happened in that game.
The quiz answers are...
Emmy's last name is Altava.
Luke's last name is Triton.
Misthallery was plagued by a specter ruining homes.
Inspector Grosky's first name is Clamp.
The characters say different things, depending on how many
questions you got correct.
010-Credits
-----------------------------------------------------------
This FAQ is copyright of The Lost Gamer, 2013. If you want
to use any part of this FAQ, ask me first (instructions
under general information).