*POKEMON SUPER MYSTERY DUNGEON*
                       [Treasure List Faq/Guide]

Index..........................................................................
===============================================================================
I.)Introduction..........................................................[Int1]
II.)Treasure List Introduction...........................................[TLI2]
III.)Treasure List.......................................................[Tre3]
==(A.)Ancient Treasures..................................................[AncA]
==(B.)The Never Hungries'................................................[TNHB]
==(C.)The Eight Treasures................................................[TETC]
==(D.)Golden Items.......................................................[GLDD]
==(E.)Crowns of Achievement..............................................[COAE]
IV.)Afterwards and Document Info.........................................[THKS]
v.)Contact and Legal Info................................................[CLIV]
===============================================================================


==========*INTRODUCTION*=================================================[Int1]
Welcome to this quite short guide over a portion of the post game of Pokemon
Super Mystery Dungeon on the 3DS. My main reason for typing this guide up, was
that I saw no mention of these items and this quest period within any guide I
looked up for of this game. After doing all of this myself to, for the most
part, verify info for the base of this guide, I had gotten them all, tested
their effects somewhat, and bring this info on. Without much left to go over,
I feel like I should actually get to the part that's important.
===============================================================================


==========*TREASURE LIST INTRODUCTION*===================================[TLI2]
So, once you get past the post game story, Ampharos will give you the task of
collecting all of the treasures. There's a total of twenty-five of them,
spread into 4 different catagories via the type of treasure that they are,
going into the bunch they belong to. You also, for getting all of a treasure
type, recieve crowns to show that you've did it. It's all not something any
one person could do in a day. But I'm here to help you find them all or to find
a specific one you may be looking for, because a lot of these treasures have
amazing effects. Be wary though, as a lot of these treasures are guarded by
legendary Pokemon! Want to never worry about getting hungry from walking? Want
five level ups at once? Want to not go crazy after Mega Evolution runs out?
You gotta have one of these treasures!
===============================================================================


==========*TREASURE LIST*================================================[Tre3]
The treasure list shall be organized like this:

[Treasure Name]
(Location of treasure), (Pokemon in possession)
[Effect][Emera slots if a looplet]
(Gold Bars required to repurchase)
[Opinions and notes about the treasure]

Now with that simple organizational form done, now we start showing about what
exactly these amazing treasures are!

---------->Ancient Treasures<--------------------------------------------[AncA]
=Wildfire Looplet=
Fire Island Volcano, Entei
This looplet boosts physical attack significantly. 5 Slots for Emeras
30 gold bars are required to repurchase
[This is certainly one of the better treasures I used since I got it quite
early. It really helps with your physical attacking pokemon, and the 5 slots
do really help a lot with it. More emera space, the better!]

=Tempest Looplet=
Clear Lake, Suicune
This looplet boosts special attack significantly. 5 slots for Emeras
30 gold bars are required to repurchase
[Everything I said about the Wildfire Looplet applies here too. It's a pretty
good thing to have around with a special attacker. Especially helps if they
attack from a long range.]

=Radiance Looplet=
Isle of Light, Raikou
This looplet boosts physical defense significantly. 5 slots for Emeras
30 gold bars are required to repurchase
[I wouldn't know too much about using this looplet, as it seems a bit too
inconsistant for me to really use. You run into both types of attackers often,
so a looplet like this isn't too good of an idea.]

=Time Looplet=
Apex Mountain, Zygarde
This looplet boosts special defense significantly. 5 slots for Emeras
30 gold bars are required to repurchase
[Pretty much everything I said about the Radiance Looplet applies here as well
since it basically is a specially defensive version of that looplet.]

=Darkness Looplet=
Buried Ruins, Yveltal
This looplet boosts both physical and special attack. 5 slots for Emeras
30 gold bars are required to repurchase
[This Looplet is really good for any mixed attackers you may have, but there's
not really too much else I can say about it. It's a good item with it's use
solidified.]

=Sky Looplet=
Tree of Life, Xerneas
This looplet boosts speed significantly, not travel speed. 5 slots for Emeras
30 gold bars are required to repurchase
[Heheh... Darkness, Time, and Sky. Anyways, I don't exactly know how useful
this looplet is, but it likely has some use, making you hit more and get hit
less. But I don't have much to say here aside from the nice nod to the
Explorers of games.]

=Red Looplet=
Friendly Meadow, Latias and Latios
This looplet boosts both physical and special defense. 5 slots for Emeras
30 gold bars are required to repurchase
[Seems fairly good for defensive pokemon, giving that edge that those types of
pokemon will likely appreciate, but I feel like the next item is better for it,
but that may just be placebo effect.]


=Blue Looplet=
Seafloor Ruins, Phione and Manaphy
This looplet significantly boosts the maximum HP total. 5 slots for Emeras
30 gold bars are required to repurchase
[This is my go-to defensive pokemon looplet. This looplet stays on the
Cresselia that comes with me to assist with nothing but healing. It has around
100 hp normally, and with this, it got boosted to 150 hp. It's quite the nice
buff!]


---------->The Never Hungries'<------------------------------------------[TNHB]
=Huge Meal Looplet=
Rough Tunnel
This looplet makes alliances not use up belly. 5 slots for Emeras
35 gold bars are required to repurchase
[It's a pretty nifty tool, and it even looks like a donut, but it's not useful
to me really since I rarely use alliances, and only really use them to bring
partners into a monster house.]


=Well-Fed Looplet=
Path of Fallen Leaves
This looplet makes belly fill up twice as fast. 4 slots for Emeras
40 gold bars are required to repurchase
[It is, like the above, a nifty tool that looks like a donut... They all look
like donuts. But anyway, this one is significantly more helpful since it's a
more general tool. Normal apples will now completely fill 100 points of the
belly instead of 50.]


=Big Belly Looplet=
Aurora's Edge
This looplet makes your belly go down at half speed. 3 slots for Emeras
45 gold bars are required to repurchase
[This looplet is, at least on paper, pretty dang amazing. It should make those
moments where you don't have any more food be significantly less common and
even less threatening overall.]


=Satiated Looplet=
Stone Tree Mountain
This looplet makes you not lose belly from walking. 2 slots for Emeras
50 gold bars are required to repurchase
[If you've had an item called the tight belt in the previous games, this
looplet should look very familiar to you. It's an amazingly good item with the
only drawback being that lousy Emera slot count.]


---------->The Eight Treasures<------------------------------------------[TETC]
=Water Looplet=
Pledge Hill, Cobalion
This looplet makes all items thrown go forever. 2 slots for Emeras
60 gold bars are required to repurchase
[This is practically useless for the more obvious implication... However, for
the not so obvious use, this looplet really shines. All you need to do is throw
vitamins and the like at your allies, and you get a lot of use out of this
thing!]


=Air Looplet=
Distress Mountain, Darkrai
This looplet stops Mega Evos from making the holder berserk. 7 slots for Emeras
40 gold bars are required to repurchase
[This looplet is somewhat useful for the pokemon that can mega evolve since
awakening emeras for them give insane buffs, and the amounts of Emeras one can
hold with this is really large, the largest I think.]


=Grass Looplet=
Zero Isle, Giratina
This looplet lets the holder see all traps hidden. 3 slots for Emeras
40 gold bars are required to repurchase
[A really nice looplet that essentially make you immune to traps, though you'd
need to be mindful of how you step. At least partners can't activate traps.]


=Mist Looplet=
Island of Isolation, Mewtwo
This looplet occasionally makes your PP not go down. 4 slots for Emeras
50 gold bars are required to repurchase
[It sounds pretty good, but I unfortunately do not know how often it saves PP.
So I, unfortunately, do not know exactly how useful it will be.]


=Sand Looplet=
Mysterious Geoglyph
This looplet sharply boosts the power of moves. 3 slots for Emeras
50 gold bars are required to repurchase
[I've tried this a couple times, and it seems like the boost is nearly the same
as the Darkness Looplet, but it has less Emera slots, but that's just from my
experience.]


=Sea Looplet=
Ocean Tempest, Kyogre
This looplet allows the holder to see all items and enemies. 2 slots for Emeras
60 gold bars are required to repurchase
[This is quite the amazing item, as it essentially lets you know if there is
a monster house or Kecleon shop on the floor, or even if you wanna go hunting
for items. And that's not even accounting for seeing all of the enemies.]


=Earth Looplet=
Magma Chamber, Groudon
This looplet makes the holder immune to traps. 2 slots for Emeras
50 gold bars are required to repurchase
[Basically, the Grass Looplet for lazy people, but you don't even see the traps
this time. Out of sight, out of mind! No more traps with this item held.]


=Wind Looplet=
Dragon Gate, Rayquaza
This looplet grants immunity to lowered stats and negative status. 1 Emera slot
50 gold bars are required to repurchase
[One heck of a hold item, it's just really unfortunate that there's only one
Emera slot. Emera up orbs will be very helpful.]


---------->Golden Items<-------------------------------------------------[GLDD]
=Golden Spike (Bundle of 40)=
Ghost Island
It will fly straight and deal damage to the first enemy in the line.
3 gold bars will give another 40. You can get more even if you have some.
[It doesn't exactly do too much more damage than the sticks, so it's not very
useful, at least in my opinion.]


=Golden Fossil (Bundle of 40)=
Giant Stone Meadow
It will lock on to an enemy in sight and deal damage in an arced throw.
3 gold bars will give another 40. You can get more even if you have some.
[It deals 30 damage. Yes, just 30 damage. It's not a very good item. Heck,
I think wooden sticks are better overall, even with limited aim.]


=Golden Seed=
Guidance Ruins
Eating it raises your level by 3.
24 gold bars will give another one. You can get it even if you already have one
[Yeah, a bit pricey for one, but combine it with the earlier Water Looplet for
a more useful purchase... Just save before you do it so you can be sure you
don't miss, because that's wasted gold bars.]


=Golden Banana=
Fossil Excavation
Eating it raises your level by 5.
35 gold bars will give another one. You can get it even if you already have one
[This is basically a better golden seed, and even when you do the math, it's
more efficient! 24 divided by 3 is 8 gold bars per level. 35 divided by 5 is
7 gold bars per level. So, yeah. Just get bananas.]


=Golden Apple=
World Tree
Eating it completely fills your belly. It will also increase maximum belly.
3 gold bars will give another one. You can get it even if you already have one
[It's a super useful tool to bring with you if you don't mind spending a couple
gold bars on this nifty thing.]


---------->Crowns of Achievement<----------------------------------------[COAE]
These crowns seem to have no effect whatsoever, but will be listed anyway.
Oh, and don't lose these either. If you lose it, you can't get it back, unlike
the actual treasures.

=Ancient Crown=
Complete the Ancient Treasures

=Food Fighter Crown=
Complete the Never Hungries'

=Treasure Crown=
Complete the Eight Treasures

=Golden Crown=
Complete the Golden Items

=Completion Crown=
Complete the entire Treasure list

[Once you get all the crowns, do talk to Ampharos for some different dialogue.
He is certainly quite surprised and congratulates you. But no other thing
happens unfortunately. I still think having these kick butt items is reward
enough.]

==========*AFTERWARDS AND DOCUMENT INFO*=================================[THKS]
[Document version 1.00]
[All treasures found, base form.]
[Date of finish: April 19, 2016]


I would like to thank the following users, people, or groups:
FoxyGlaceon, HeartGlaceon, TableFlip, fox444f, OcarinaofToast, Polimario,
and WerewolfKirbyy for being some of my greatest friends on the internet.
Issac for being a cool friend outside of the internet.
Nintendo, Game Freak, and Chunsoft for making this great game.
GameFAQs for being a fairly good website for game info resources and hosting
this guide.
And finally you, for taking the time to read my first guide. It helps me be a
little bit more confident about my writing skills.

==========*CONTACT AND LEGAL INFO*=======================================[CLIV]
This document may not be reproduced without permission unless it is for
personal, private use. At the time of typing this, GameFAQs is the only site
allowed to host this guide, and GameFAQs will always be the most up to date.

If you would like to contact me to give me hints to improve this guide, or to
get permission to host this guide on your website, contact me at:
thebrawler56(at)gmail.com

Thank you, and see you.