O___________________________________________________________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| If you thought this guide was helpful, please click on the blue |
| 'Click Here' button above to recommend it. Thanks a bunch!! |
|___________________________________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
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O_________________________________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| F A Q / W A L K T H R O U G H |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| By super_luigi16 and RedIsPoetic |
| |
| Version: 1.00 |
| Last Updated: 11/21/2012 |
| |
|_________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
_____ _ _ _
|_ _| | | | | | | [IN.0.00]
| | _ __ | |_ _ __ ___ __| |_ _ ___| |_ ___ _ __ _ _
| | | '_ \| __| '__/ _ \ / _` | | | |/ __| __|/ _ \| '__| | | |
_| |_| | | | |_| | | (_) | (_| | |_| | (__| |_| (_) | | | |_| |
|_____|_| |_|\__|_| \___/ \__,_|\__,_|\___|\__|\___/|_| \__, |
__/ |
|___/
_____ __ _ _
|_ _| / _| | | (_)
| | _ __ | |_ ___ _ __ _ __ ___ __ _| |_ _ ___ _ __
| | | '_ \| _/ _ \| '__| '_ ` _ \ / _` | __| |/ _ \| '_ \
_| |_| | | | || (_) | | | | | | | | (_| | |_| | (_) | | | |
|_____|_| |_|_| \___/|_| |_| |_| |_|\__,_|\__|_|\___/|_| |_|
_____ __ __ ___________________________________________________________
| | \ / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| ' | v |
| _/| | 1.1 C O N T E N T S [IN.1.00]
| | | |¯| |
| | | | | |_____________________________________________________________/
|¯¯ ¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| |
| |
| 1.0 INTRODUCTORY INFORMATION [IN.0.00] |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| |
| 1.1 ............................ Contents [IN.1.00] |
| 1.2 ........................ Introduction [IN.2.00] |
| 1.3 ................ Author Introductions [IN.3.00] |
| 1.4 ............................ Controls [IN.4.00] |
| |
| |
| 2.0 WALKTHROUGH [WA.0.00] |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| |
| 2.0.1 .......................... PROLOGUE [WA.0.01] |
| 2.0.2 ......................... Decalburg [WA.0.02] |
| 2.0.3 .................. Surfshine Harbor [WA.0.03] |
| |
| 2.1.0 ......................... CHAPTER 1 [WA.1.00] |
| 2.1.1 ................. Warm Fuzzy Plains [WA.1.01] |
| 2.1.2 ................... Bouquet Gardens [WA.1.02] |
| 2.1.3 .................. Water's Edge Way [WA.1.03] |
| 2.1.4 ............... Hither Thither Hill [WA.1.04] |
| 2.1.3 ................. Whammino Mountain [WA.1.05] |
| |
| 2.2.0 ......................... CHAPTER 2 [WA.2.00] |
| 2.2.1 ......................... Decalburg [WA.2.01] |
| 2.2.2 .................... Drybake Desert [WA.2.02] |
| 2.2.3 ...................... Yoshi Sphynx [WA.2.03] |
| 2.2.4 ................. Sandshifter Ruins [WA.2.04] |
| 2.2.5 .................. Surfshine Harbor [WA.2.05] |
| 2.2.6 ........................ Damp Oasis [WA.2.06] |
| 2.2.7 ................... Drybake Stadium [WA.2.07] |
| |
| 2.3.0 ......................... CHAPTER 3 [WA.3.00] |
| 2.3.1 ......................... Decalburg [WA.2.01] |
| 2.3.2 ................... Leaflitter Path [WA.3.02] |
| 2.3.3 ................... The Bafflewoods [WA.3.03] |
| 2.3.4 .............. Wiggler's Tree House [WA.3.04] |
| 2.3.5 ....................... Strike Lake [WA.3.05] |
| 2.3.6 ................... Loop Loop River [WA.3.06] |
| 2.3.7 ..................... Outlook Point [WA.3.07] |
| 2.3.8 ..................... Rustle Burrow [WA.3.08] |
| 2.3.9 ................. Tree Branch Trail [WA.3.09] |
| 2.3.10 .................... Gauntlet Pond [WA.3.10] |
| 2.3.11 ...................... Stump Glade [WA.3.11] |
| 2.3.12 ............... The Bafflewoods II [WA.3.12] |
| 2.3.13 ....................Strike Lake II [WA.3.13] |
| 2.3.14 .................... Holey Thicket [WA.3.14] |
| 2.3.15 ................... Whitecap Beach [WA.3.15] |
| 2.3.16 ................. Surfshine Harbor [WA.3.16] |
| 2.3.17 ................... Whitecap Beach [WA.3.17] |
| |
| 2.4.0 ......................... CHAPTER 4 [WA.4.00] |
| 2.4.1 ......................... Decalburg [WA.4.01] |
| 2.4.2 .................. Surfshine Harbor [WA.4.02] |
| 2.4.3 ......................... Snow Rise [WA.4.03] |
| 2.4.4 .......................... Ice Flow [WA.4.04] |
| 2.4.5 ................... The Enigmansion [WA.4.05] |
| 2.4.6 ................... Shaved-Ice Cave [WA.4.06] |
| 2.4.7 ................... Whiteout Valley [WA.4.07] |
| 2.4.8 ................ Bowser's Snow Fort [WA.4.08] |
| |
| 2.5.0 ......................... CHAPTER 5 [WA.5.00] |
| 2.5.1 ......................... Decalburg [WA.5.01] |
| 2.5.2 .................... Shy Guy Jungle [WA.5.02] |
| 2.5.3 ..................... Jungle Rapids [WA.5.03] |
| 2.5.4 ................... Long Fall Falls [WA.5.04] |
| 2.5.5 ....................... Chomp Ruins [WA.5.05] |
| 2.5.6 ....................... Rugged Road [WA.5.06] |
| 2.5.7 .................... Rumble Volcano [WA.5.07] |
| |
| 2.6.0 ......................... CHAPTER 6 [WA.6.00] |
| 2.6.1 ......................... Decalburg [WA.6.01] |
| 2.6.2 ........................ Gate Cliff [WA.6.02] |
| 2.6.3 ............. Bowser Jr.'s Flotilla [WA.6.03] |
| 2.6.4 ............... Bowser's Sky Castle [WA.6.04] |
| |
| |
| 3.0 Extra Information [EX.0.00] |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| |
| 3.1.0 ..................... ENEMY LISTING [EX.1.00] |
| |
| 3.2.0 ................... STICKER LISTING [EX.2.00] |
| 3.2.1 ................. Sticker Directory [EX.2.01] |
| 3.2.2 ...................... Sticker Info [EX.2.02] |
| |
| 3.3.0 ..................... THING LISTING [EX.3.00] |
| 3.3.1 ................... Thing Directory [EX.3.01] |
| 3.3.2 ........................ Thing Info [EX.3.02] |
| 3.3.3 ...................... Secret Doors [EX.3.03] |
| |
| 3.4.0 ............................... FAQ [EX.4.00] |
| 3.4.1 ...................... HP-Up Hearts [EX.4.01] |
| |
| |
| 4.0 Closing Information [CL.0.00] |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| |
| 4.1 ..................... Version History [CL.1.00] |
| 4.2 ........................ Legal Notice [CL.2.00] |
| 4.3 ........................ Contributing [CL.3.00] |
| 4.4 .......................... Contact Us [CL.4.00] |
| 4.5 ............................. Credits [CL.5.00] |
| 4.6 .......................... Final Word [CL.6.00] |
| |
| |
|___________________________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| To automatically skip to any section, you can press "Ctrl" and "F" |
| simultaneously to open up a small toolbar at the bottom of your browser. |
| You can then type in the shortcut in brackets, and press "Enter" until |
| you reach your desired section. |
|___________________________________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
_________________________________________________________ _____ __ __
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | \ / |
| ' | v |
1.2 I N T R O D U C T I O N [IN.2.00] | _/| |
| | | |¯| |
\___________________________________________________________| | | | | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ ¯¯
Welcome to our guide for Paper Mario Sticker Star! This is the fourth
installment in the widely popular Paper Mario series, but it is the first to
be on a handheld system. Paper Mario SS has also taken a reversal on the
mechanics of Paper Mario; instead of continuing with the pseudo-platformer RPG
of Super Paper Mario, Paper Mario SS returns to the turn-based system of the
first two games. However, this game is not without it's differences--and there
are a lot of them. Firstly, the all-so-familiar badges of the first two games
have been done away with in favor of stickers. Also, the feel of the game has
been altered; more emphasis has been placed on the paper component of the game,
and the 3D has been integrated into the overworld play. On top of that, the
world-level system has taken hold of Sticker Star with levels being "2-4" and
the like. Finally, the normal leveling system (Level 1 --> Level 2 ...) has
been removed. Nevertheless, this game is not without its omnipresent ingenuity,
wit, and tactics.
This guide is intended to help you with everything from completing Chapter 1 to
beating the final boss, getting your first sticker to getting all of the
stickers, and finding the right item to making the best item. You can move to
any section if you need anything specific, and you can just scroll right on
down to get right into the main walkthrough. If you feel like we haven't
covered anything to its fullest, please let us know (see the "Contact Us"
[CL.04.0] section). For more info on Contributing, see that respective section.
Anyways, without further adieu, we present our Paper Mario SS FAQ!
_____ __ __ ___________________________________________________________
| | \ / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| ' | v |
| _/| | 1.3 A U T H O R I N T R O D U C T I O N S [IN.3.00]
| | | |¯| |
| | | | | |_____________________________________________________________/
¯¯ ¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
super_luigi16
¯¯¯¯¯¯¯¯¯¯¯¯¯
Hello everyone, I'm SuperLuigi! I've been writing guides for a little under a
year (ten months, if I remember correctly), and I've written full guides for
titles like Mario Tennis Open, Kingdom Hearts 3D, and Mario Kart 7 -- I tend
to work a lot with the prominent Nintendo titles. I usually write Formatted
Guides (the ones that look like somewhat like Wikis and can have images, among
other features), but Red and I agreed to trying a text FAQ (which is his
forté). Anyways, I'm hoping we can make this FAQ as comprehensive and concise
as possible, and I hope that you get as much use out of it as possible! Happy
sticker hunting!
RedIsPoetic
¯¯¯¯¯¯¯¯¯¯¯
Herro! I happen to be Red. I enjoy long walks on the beach and cheese. <3 I've
been writing for a little over a year now, having written quite a few FAQs by
this point. I tend to write for the better-known 3DS titles (you may know me
for my Pokemon BW2 or SM3DL FAQs), as well as any others that pick my fancy
across a wide variety of consoles. I also adore indie titles, having written
for a couple of them and will probably write for many more.
Because Nintendo is silly and didn't release PMSS in Aussieland around when
the US version was released, I had to give up my hopes of co-writing the
actual walkthrough. Instead SL tasked me with the exciting job of prettying up
the FAQ: centering headers, creating ASCII boxes and art and making sure there
are two lines breaks in that particular spot instead of one. I do enjoy it
though. Repetitive tasks tend to be my thing... Stop thinking dirty!
I also happen to be ruthlessly editing everything that SL has written and plan
to put his strategies to the test when I finally get the game, so he
better watch out!
Other than that, enjoy!
- RedIsPoetic
_________________________________________________________ _____ __ __
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | \ / |
| ' | v |
1.4 C O N T R O L S [IN.4.00] | _/| |
| | | |¯| |
\___________________________________________________________| | | | | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ ¯¯
O_______________O
| |
| Overworld |
|_______________|________________________O
| | |
| Button | Function |
| | |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Circle Pad | Move |
|_______________|________________________|
| | |
| A | Jump |
|_______________|________________________|
| | |
| B | Hammer |
|_______________|________________________|
| | |
| X | Open Menu |
|_______________|________________________|
| | |
| L | Talk to Kersti |
|_______________|________________________|
| | |
| Start | Leave a cleared course |
|_______________|________________________|
| | |
| Touch Screen | Engage Menu |
| | |
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
O_______________O
| |
| Sticker Album |
|_______________|________________________O
| | |
| Button | Function |
| | |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Circle Pad | Navigate |
|_______________|________________________|
| | |
| Y | View Details |
|_______________|________________________|
| | |
| X/B | Close Menu |
|_______________|________________________|
| | |
| L/R | Change Page |
|_______________|________________________|
| | |
| Touch Screen | Navigate |
| | |
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
O_______________O
| |
| Battle |
|_______________|________________________O
| | |
| Button | Function |
| | |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Circle Pad | Navigate Sticker Album |
|_______________|________________________|
| | |
| A | Select Sticker |
|_______________|________________________|
| | |
| A | Execute Action Command |
|_______________|________________________|
| | |
| X | Start Battle Spinner |
|_______________|________________________|
| | |
| L/R | Change Album Page |
|_______________|________________________|
| | |
| Touch Screen | Navigate Sticker Album |
| | |
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
__ __ _ _ _ _ _
\ \ / / | | | | | | | | | [WA.0.00]
\ \ /\ / /__ _| | | __| |_| |__ _ __ ___ _ _ __ _| |__
\ \/ \/ // _` | | |/ /| __| '_ \| '__/ _ \| | | |/ _` | '_ \
\ /\ /| (_| | | < | |_| | | | | | (_) | |_| | (_| | | | |
\/ \/ \__,_|_|_|\_\ \__|_| |_|_| \___/ \__,_|\__, |_| |_|
__/ |
|___/
Perhaps the meat of the FAQ, this section intends to help you with everything
that helps you get from the start of the game to the end of the game with as
little hassle as possible. We've attempted to make everything as coherent as
possible, though we attempt to go into great detail in directing you throughout
the game. We'll assume that you're familiar with the controls of the game
outlined in the Controls section [IN.04.0], though we'll attempt to lay the
foundation for everything else (stickers, strategies, commands, etc.) in the
prologue and later sections as they come up. However, the Extra Information
section [EX.00.0] will be more encyclopedic in its presentation of these facts,
and we'll most likely cover tidbits there that we wouldn't cover here and
vice-versa. Regardless, this is the best source of information for actually
completing the game, and will be your best friend as you progress from the
Prologue to Chapter 6. :)
In each section, we'll attempt to cover a variety of subjects regardless of
where you actually are. Firstly, each Chapter will have a short introduction to
give you an idea of what the following chapter will be like. Afterwards, small
headings will crop up, telling you which area you're in (or which you're going
to, in some cases). These each have their own shortcut in the TOC. Each level
will also have its own checklist. If you decide to print out this guide (or
individual sections; C+P into NotePad), you can use these to check off stickers
as you get them. The checklists will also list the enemies if you'd like to
read up on them in the Appendix. Next comes the actual content. These sections
were written by SuperLuigi for the most part and edited by RedIsPoetic for the
most part. Everything obtainable is put in these tags: [Tag!]. Look for
them; you can even box them out once you've gotten them! Bosses will have their
own huge boxes and important notes and ideas will be denoted by arrows.
Finally, check below for a complete map of the in-game world. It should all
be relatively self-explanatory! Note that you only progressively unlock new
places to explore, it doesn't all just happen at once. ;)
W O R L D M A P
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯|
|6-3|
|___|
|
|
|¯¯¯| |¯¯¯|
|6-2| |5-6|
|___| |___|
| |
| |
|¯¯¯| |¯¯¯| | |¯¯¯| |¯¯¯|
|4-4| |4-6| | ____|5-2| |5-5|
|___| |___| | | |___| |___|
| | | | | |
| | | | | |
|¯¯¯| |¯¯¯| |¯¯¯| | |¯¯¯| |¯¯¯|
|4-3|____ |4-5| |6-1| | |5-3|__|5-4|
|___| | |___| |___| | |___| |___|
| | | | |
| | | | |
|¯¯¯| |¯¯¯| | |¯¯¯| |
|4-2|__|4-1|___________|___________|5-1|____|
|___| |___| | |___|
|
|
|¯¯¯¯| |¯¯¯| |
|3-12| |3-6| |
|____| |___| |
| | |
| | |
|¯¯¯¯| |¯¯¯| |¯¯¯| |¯¯¯| |¯¯¯| |¯¯¯| |¯¯¯|
|3-11|__|3-4|__|3-5| | S | |2-4|__|2-3|__|2-5|
|____| |___| |___| |___| |___| |___| |___|
| | | | | |
| | | | | |
|¯¯¯| |¯¯¯| |¯¯¯| |¯¯¯| |¯¯¯| |¯¯¯| |¯¯¯|
|3-9|__|3-3|__|3-2|__|3-1|__| D |__|2-1|__|2-2|
|___| |___| |___| |___| |___| |___| |___|
| | |
| | |
|¯¯¯¯| |¯¯¯| |¯¯¯| |¯¯¯| ____|¯¯¯|____
|3-10|__|3-7|__|3-8| |1-1| | |1-5| |
|____| |___| |___| |___| | |___| |¯¯¯|
| | |1-6|
| | |___|
|¯¯¯| |¯¯¯| |¯¯¯| |
|1-2|__|1-3|__|1-4|____|
|___| |___| |___|
___________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| W O R L D M A P |
|___________________________________________________________|
| | | | |
| Key | Level Name | Key | Level Name |
|_____|_______________________|_____|_______________________|
| | | | |
| D | Decalburg | 3-8 | Tree Branch Trail |
| S | Surfshine Harbor | 3-9 | Gauntlet Pond |
| 1-1 | Warm Fuzzy Plains | 3-10| Stump Glade |
| 1-2 | Bouquet Gardens | 3-11| Holey Thicket |
| 1-3 | Water's Edge Way | 3-12| Whitecap Beach |
| 1-4 | Hither Thither Hill | 4-1 | Snow Rise |
| 1-5 | Whammino Mountain | 4-2 | Ice Flow |
| 1-6 | Goomba Fortress | 4-3 | The Enigmansion |
| 2-1 | Drybake Desert | 4-4 | Shaved-Ice Cave |
| 2-2 | Yoshi Sphynx | 4-5 | Whiteout Valley |
| 2-3 | Sandshifter Ruins | 4-6 | Bowser's Snow Fort |
| 2-4 | Damp Oasis | 5-1 | Shy Guy Jungle |
| 2-5 | Drybake Stadium | 5-2 | Jungle Rapids |
| 3-1 | Leaflitter Path | 5-3 | Long Fall Falls |
| 3-2 | The Bafflewood | 5-4 | Chomp Ruins |
| 3-3 | Wiggler's Tree House | 5-5 | Rugged Road |
| 3-4 | Strike Lake | 5-6 | Rumble Volcano |
| 3-5 | Loop Loop River | 6-1 | Cliff Gate |
| 3-6 | Outlook Point | 6-2 | Bowser Jr.'s Flotilla |
| 3-7 | Rustle Burrow | 6-3 | Bowser's Sky Castle |
|_____|_______________________|_____|_______________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Anyways, without further fanfare, proceed to begin your new Paper Mario
adventure!
_____ __ __ ___________________________________________________________
| | \ / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| ' | v |
| _/| | 2.0.1 P R O L O G U E [WA.0.01]
| | | |¯| |
| | | | | |_____________________________________________________________/
¯¯ ¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Welcome to Paper Mario: Sticker Star! Now that you've started your file, I
(and the game) have to get you started on the right track. If you've already
familiarized yourself with the Controls above, you should be set to take on the
world. The Prologue takes you through Decalburg, and you should get to know
battling, overworld play, and the notion of collecting stickers. The Prologue
will also help you think outside the box and that is a necessary step to take
with regards to the rest of the game. These puzzles are intuitive but not
impossible. Good luck!
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.0.2 D E C A L B U R G [WA.0.02]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| C H E C K L I S T |
|_________________________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| |
| Stickers |
| ¯¯¯¯¯¯¯¯ |
| [ ] Baahammer [ ] Jump [ ] Mushroom x2 |
| [ ] Eekhammer [ ] Jump [ ] Shiny Jump |
| [ ] Hammer [ ] Jump [ ] Worn-Out Hammer |
| [ ] Hammer [ ] Jump [ ] Worn-Out Hammer |
| [ ] Hammer x4 [ ] Jump [ ] Worn-Out Jump |
| [ ] Hopslipper [ ] Jump x4 |
| |
| Things |
| ¯¯¯¯¯¯ |
| [NONE] |
| |
| Scraps |
| ¯¯¯¯¯¯ |
| [NONE] |
| |
|_________________________________________________________________________|
Press A, you flathead! Not once, not twice, but thrice! Now, if that voice
is getting all annoying, telling you what to do, try the poster. The Toads look
like the likely the source of those calls, but they're too... nice for these
surly commands. The silver crown wants you to hold down A to pull her off--do
so. After some scapegoating, Kersti will introduce herself. She instructs you
to find a way out of here...first, let's help some Toads. The one behind you
plastered by Bowser tape will give you a [*Hammer*]. You should be familiar
with hammers one way or another--press "B" to swing it downward with Mario's
masculine force. Hammer the sign to your right to find a Toad plastered on the
wall. Peel him off. Now head south to check out the panicking Toad; peel off
the sticker on his head for [Jump]. Now Kersti's going to bestow you a
wonderful sticker album to hold all of your stickers. Also, she is right when
she says that you're going to need every single sticker you can find...they're
your life-blood in this game.
Next, check out the rainbow booth on the right; there's a [Hammer]
plastered on it. You'll see a rectangular box nearby, sitting on the ground.
Hit it with your hammer to find a coin inside. We'll find out what these can do
a little later. Keep heading clockwise around the perimeter (ignore the block,
er, blocking the exit). You should notice another Toad on another box. You have
to peel both the side and top of this box. Farther left is a red hammer
sticker--an [Eekhammer]. Peel the tape at the bottom to release a booth
then ascend to the top. This Toad should come right off, as well. The last Toad
is slightly farther back! Now head diagonal across the pavilion back to the
block; destroy it with the trusty hammer and peel the exit open to proceed.
This next area is the *actual* town. The [Hopslipper] sticker is rather
obvious on that blue house right there. The [Worn-Out Hammer] is slightly
farther back on the blue bush. See that dirt patch close by? Stand on it and
jump up to hit an invisible block containing a [Jump]. Now return back to
the road and jump inside the fence. Use your hammer to fell the bush and expose
(eek!) the Toad. The block has one measely coin, but that'll do for now. Hammer
the bush near the fork in the road to topple it--get the Toad. You can enter
the blue house to save some Toads in the cabinet and you should do it despite
Kersti's sentiments--you'll need them. Now try the purple house--this one
actually has stickers of importance! [Jump] is rather obvious on the
house's wall. You can also hammer the trash can to save another Toad. Head back
out and hammer near the placemat of the red house. It should flip over. If it
doesn't, keep moving around and hitting it until it does. Once it has, another
frightened Toad will be revealed. Of course, the [Hammer] right next to him
is also of importance. The red house contains a number of Toads hiding in the
centre picture frame along the back wall. Check it to find them and head back
outside. Now let's head slightly to the left and jump to the area between the
houses. Continue north to the alley behind Decalburg. There's a [Jump] in
the block and a [Worn-Out Jump] on the wall. Don't forget about the Toad!
Out of the area behind the buildings, head to the right side of the red
house. grab the [Worn-Out Hammer] along the back wall. Jump up the blocks
to the top of the house (don't destroy them just yet) and hammer the block. A
[Shiny Jump] will fly out, but you will likely need to chase after it by
falling down slightly. There's another, more obscure, sticker on those blocks
you just hopped up along the side of the house. Hammer them until you find
another ?-Block that contains a [Baahammer]. Make sure to do this only
after you have grabbed the Shiny Jump on top of the house. Now you can deal
with that jumping rubbish on the small roof to your south that has been likely
catching your eye; jump up into the roof repeatedly to uncrumple it. Keep going
until you retrieve Toad #02351865. Now we can head back west and this time take
the western path to get to the plaza.
Because I've guided you to all of the Toads, this next part should be a
piece of paper cake! Assuming that you have found all the Toads, they will roll
the town out. If you haven't found them all, you'll need to find any ones that
you've missed and then come back. Once it's done, the game will save for you.
Before we go listening to Kersti (what good is she...), let me explain a few
things about town. Firstly, the Heart Block to the east is CRITICAL; it allows
you to regain your health free-of-sticker-charge. The S-Block next to it is
just as CRITICAL as it lets you save your progress. After that, you can check
out the town; the red house is locked, but the item shop is marginally
functional. However, you can't really buy much with your -limited- assets at
the moment. Nevertheless, here are the wares:
_________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G |
| S T I C K E R S H O P |
|_________________________|
| | |
| Stickers | Cost (Coins) |
|__________|______________|
| | |
| Jump | 3 |
| Hammer | 3 |
| Mushroom | 15 |
|__________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head back outside and check the southern outside wall of the item shop to
find another [Jump] sticker. The area to the west may look enticing, but
it's all empty for now. Feel free to check it out, but the next paragraph will
take you south!
Well, as far south as you can get until some (gasp) Goombas appear! Oh no!
It's okay, Kersti doesn't leave you defenseless; she gives you four [Jumps],
four [Hammers], and two [Mushrooms]. This battle is rather easy, but I'm going
to take the time to explain battling in general. Basically, the game rotates
between you attacking and your enemies attacking (or you defending, I guess).
While it's your turn, you may place a sticker in the above command square to
use it; however, once you use a sticker, it's gone forever. Start with a Jump--
right before you stomp on the enemy, press A. Keep pressing A as you land until
you stop bouncing. Now your enemies will return fire; press A right before
their headbonks land to minimize the damage output. Your turn again: use a
Hammer. Press the A button right before your Hammer lands to deal more damage.
Block. Attack. Block. Attack. Keep repeating until you defeat the enemies.
Congratulations!
--> Note: In general, we will not go in detail about battles like we did <--
with this one. Usually we will tell you which enemies to face and which
enemies not to face, but we will not tell you how to battle. The only
--> battles we'll walk you through will be boss and mini-boss encounters. <--
After that battle, let's continue south for real now (after you heal, of
course).
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
You have many options, of which I recommend you go north and check out
Surfshine Harbor. This place has got some more stickers to pick up before 1-1!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.0.3 S U R F S H I N E H A R B O R [WA.0.03]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| C H E C K L I S T |
|_________________________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| Stickers |
| ¯¯¯¯¯¯¯¯ |
| [ ] Baahammer [ ] Hopslipper [ ] Shiny Hammer |
| [ ] Hammer [ ] Jump [ ] Shiny Hammer |
| [ ] Hopslipper [ ] Jump [ ] Worn-Out Hammer |
| [ ] Hopslipper |
| |
| Things |
| ¯¯¯¯¯¯ |
| [NONE] |
| |
| Scraps |
| ¯¯¯¯¯¯ |
| [NONE] |
| |
|_________________________________________________________________________|
Head straight ahead and hit the block for a [Hopslipper] sticker. There's
another [Jump] sticker to the west on the crates. To the east, that [Shiny
Hammer] may be catching your eye. To reach it, go to the block farther back and
jump towards the screen (and the crate). You should be able to make it. Of
course, don't forget about the [Shiny Hammer] in the block back there, as well!
Farther east are a [Hopslipper] sticker on the crates and a [Worn-Out Hammer]
on the pier. If you continue out along the pier, you reach another area with
quite a few more stickers. There's a [Hammer] and a [Jump] on the crates, as
well as a [Hopslipper] back behind all of the crates. One last sticker to pick
up is the [Baahammer] farther along the pier. If you're a diligent sticker
collector, you should have your album all of the way filled up. Head back out
to the World Map to continue to Chapter 1.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
World 1-1 is two slots south of the Harbor. Move there to start your -real-
journey!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_________________________________________________________ _____ __ __
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | \ / |
| ' | v |
2.1.0 C H A P T E R 1 [WA.1.00] | _/| |
| | | |¯| |
\___________________________________________________________| | | | | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ ¯¯
Chapter 1 takes you to the meadows--just like every other Paper Mario game
thus far. Usually, the meadows are just there to give you a test run of your
newfound skills, but these bosses and enemies could seriously give you a run
for your money, if you're not prepared. Many new concepts will be explained to
you--paperizing, zoning, "Things," and scraps--but, most importantly, you'll
learn how to battle with, and the value of, your stickers.
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.1.1 W A R M F U Z Z Y P L A I N S [WA.1.01]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| C H E C K L I S T |
|_________________________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| Stickers |
| ¯¯¯¯¯¯¯¯ |
| [ ] Baahammer x3 [ ] Jump [ ] Worn-Out Hammer |
| [ ] Eekhammer [ ] Scissors [ ] Worn-Out Hammer |
| [ ] Eekhammer [ ] Shiny Hammer [ ] Worn-Out Jump |
| [ ] Hammer [ ] Slaphammer x3 [ ] Worn-Out Jump |
| [ ] Hammer [ ] Worn-Out Hammer [ ] Worn-Out Jump |
| [ ] Hammer |
| |
| Things |
| ¯¯¯¯¯¯ |
| [ ] Scissors |
| |
| Scraps |
| ¯¯¯¯¯¯ |
| [ ] Wooden Bridge |
| |
|_________________________________________________________________________|
Welcome to 1-1, your first real Paper Mario Sticker Star adventure! Before
we go grabbing more stickers, let's defeat that wandering Goomba farther east.
Use worn-out stickers to clear some room. Now feel free to backtrack and
collect the [Shiny Hammer] in the block, the [Worn-Out Jump] on the fence, and
the [Eekhammer] in the easternmost block. Defeat the next Goomba farther east,
then backtrack again for a [Hammer] and a [Jump] hidden on the side of the
fence and the sign, respectively. Before we proceed any further, let me make
point out something important:
--> IMPORTANT: You can get an early start in your battles by jumping and/or <--
hammering your enemies in the overworld. The damage output is small,
--> but it can be a major help in these earlier battles. <--
Now feel free to peel the tape on the hill in the background. This should
open a trove of coins for you to gather. Defeat the next Goomba farther east
for a few coins. You can then drop the bush with a few hammer strokes to
continue farther east.
The Toad barreling by will drop a [Scissors] sticker that you can pick
up. You -may- need to drop some stickers; if so, head to your album and select
"Toss." You'll need to re-arrange to create an open square for your Scissors.</pre><pre id="faqspan-2">
After picking up the Scissors, none other than Bowser Jr. will drop by. Ugh.
You have to use your awesome sticker on him in the battle (don't bother trying
otherwise; jumps aren't powerful enough, and even a fully-chained Shiny Jump
won't do him in). Now Bowser Jr.'s going to be annoying and throw the bridge
up there^. Yeah, up there^^^. Welp, this isn't a job we can handle alone. Head
all the way back west to find the panicking Toads who happen to be good at mass
labor. Return back east and find the hill--the Toads will form a staircase for
you to ascend. Do so to get the [Wooden Bridge]. Return to the bridge's
silhouette. The rest is explained by Kersti, so I'll let her take it from here.
However, you'll now be able to "paperize" whenever you want with Y! A heart
block is farther to the east, and you should continue eastward after restoring
your health.
Find the wandering Goomba and defeat him with whatever stickers you've got.
Afterwards, hit the three times block for three [Baahammer]. Check the
paper hill for a [Worn-Out Hammer]. The bush farther in the foreground has
a Goomba, if you were wondering. However, the wall in the back has another set
of 3D scissors that will be put in the newly-created "Things" section of the
album ([Scissors]). Head back outside and continue southward. There's
another [Worn-Out Hammer] and a wandering Goomba for you take care of. Two
more stickers populate the back wall, and they are a [Hammer] and another
[Worn-Out Hammer]. Continue farther east and defeat the lower Goomba. The
block contains three [Slaphammers]. Jump up and get rid of the lone Goomba.
Continue west and make it to the upper level. Grab the [Hammer] on the
sign, and defeat the Goomba meandering around up here. The block contains an
[Eekhammer]. Continue east to the next area.
In this new area, the slightly farther bush contains a heart that heals 5HP.
The sticker in the background can be peeled off for a [Worn-Out Jump]. If
you continue right, Kersti will point out a small piece of the Sticker Comet
up a bit farther. However, before you can make it all the way up there, you'll
have to re-battle the Goombas from before. Yet these Goombas aren't as easy as
they were before; they are now paper-cones! Just hammer them all until they
fold. For the record, I have been saving all these paper puns for this game :)
Jump on up to the goal to finish off this level--by the way, be sure to grab
the coins that appear at the goal!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Before we go running off to World 1-2, you may want to drop by Decalburg to
grab a few stickers. The Line Jump is notable if you want to take out most of
the enemies quickly. A mushroom is also recommended. Afterwards, head to 1-2.
___________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G |
| S T I C K E R S H O P |
|___________________________|
| | |
| Stickers | Cost (Coins) |
|____________|______________|
| | |
| Jump | 3 |
| Hopslipper | 5 |
| Line Jump | 12 |
| Hammer | 3 |
| Eekhammer | 5 |
| Slaphammer | 3 |
| Mushroom | 15 |
|____________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.1.2 B O U Q U E T G A R D E N S [WA.1.02]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| C H E C K L I S T |
|_________________________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| Stickers |
| ¯¯¯¯¯¯¯¯ |
| [ ] Eekhammer [ ] Ice Flower x3 [ ] Slaphammer |
| [ ] Fire Flower [ ] Jump [ ] Slaphammer |
| [ ] Fire Flower x3 [ ] Jump [ ] Slaphammer |
| [ ] Hopslipper [ ] Jump [ ] Worn-Out Hammer |
| [ ] Hopslipper [ ] Jump [ ] Worn-Out Hammer |
| [ ] Hopslipper [ ] Shell [ ] Worn-Out Hammer |
| [ ] HP-Up Heart [ ] Shiny Fire Flower [ ] Worn-Out Hammer |
| [ ] Iron Jump [ ] Shiny Fire Flower [ ] Worn-Out Jump |
| [ ] Ice Flower [ ] Shiny Hopslipper [ ] Worn-Out Jump |
| [ ] Ice Flower [ ] Shiny Jump |
| |
| Things |
| ¯¯¯¯¯¯ |
| [ ] Fan |
| |
| Scraps |
| ¯¯¯¯¯¯ |
| [NONE] |
| |
|_________________________________________________________________________|
Walking into the Gardens, you'll be greeted by a new-old enemy--a Koopa
Troopa! Jump on him to lump him into his shell, then use a chained jump to send
the shell flying into the partner Goomba. You'll likely also get a [Shell]
sticker. The Koopa farther in the background behind the fence should also be
defeated. Now we can go sticker collecting: there's a [Worn-Out Hammer] in
the foreground, a [Worn-Out Jump] in the background, and a block with an
[Eekhammer]. Head up the ledges to the east and defeat the Goomba. The
[Hopslipper] sticker is obtainable by hammering below it for a hidden block
to reach it. After that, let's head down the southeastern path rather than the
northeastern path.
Down in this area, there are lots of things going on! The bushes in front of
you hold (from front to back) a coin, nothing, and a Goomba. Be sure to grab
the [Worn-Out Jump]. Defeat the Koopa, then continue farther east. There's a
[Worn-Out Hammer] farther east that you should grab. There is also a
[Hopslipper] in the block, a Koopa in the easternmost bush in the front, and
some tape that will allow you to ascend to the upper plateau in the
northwesternmost bush of this area. These stairs will allow you to reach a
[Jump] sticker. Once up here, defeat the Koopa (use the Jump you just
grabbed?), and grab the [Iron Jump] in the background. Head back east to
defeat the last Goomba in the area and grab the [Slaphammer] in the block. Now
take the northwestern exit to find something that's really gonna blow.
...... Yay, puns! Anyways, walk up to the [Fan] and turn it off (yes,
from the front). Kersti will stow it in the "Things" tab for you. Backtrack all
the way to the fork in the road two areas back and continue northeast rather
than the southeastern path you took before. In this area, you'll want to head
to the right to find a Toad crying over his garden (awww...). If you have three
Ice/Fire Flowers, you can paperize and place them there to get three [Ice
Flowers], three [Fire Flowers] and an [HP-Up Heart]. Head up a bit to
slip behind the last set of bushes. Continue all the way to the left to find a
hidden grove with a [Hopslipper], a [Shiny Fire Flower], and a few
coins. Return back out and take the northern path.
Defeat the Goomba in this area. Afterwards, hit the block for a [Shiny
Jump]. Be sure to hit the Heart Block to replenish your health. Now head east
for a bit to find some Goombas acting bullyish on the Toad. Talk to them, and
pick the non-pacifist answers to deal with these hooligans. These guys fold
into a Two-Fold Goomba, but a Hopslipper attack will easily take care of them.
After defeating them, the Toad will give you another "Thing." We're really
racking up these "Things." Defeat the Goombas then head south.
Continue east. Grab the [Jump], [Worn-Out Hammer], and [Jump]
along the back wall. Open up the hill by peeling the tape. Grab the coins,
the [Slaphammer] and the [Shiny Hopslipper]. If you head east a bit,
a few Goombas will ambush you. During this battle, Kersti will introduce a
Battle Spinner, allowing you to use multiple stickers in a battle. Take
advantage of that in this large battle! Jump up the ledge after the battle and
head west. The block holds a heart that restores 5HP, but, farther up, there
are both [Ice Flower] and [Fire Flower] stickers. Now continue to the
next eastern area.
--> IMPORTANT: The Battle Spinner is an important asset, and it's rather <--
cheap. Considering you likely already have 300+ coins, you can manage
to give up a few coins to use your Battle Spinner. However, you should
only use the Battle Spinner if it is a large enough battle to warrant
--> such a use. <--
Defeat the Goomba in the upper area. Here, you can get a [Slaphammer]
and [Worn-Out Hammer] rather easily. Farther down by the Koopa is a
[Jump], but beware of the Two-Folded Goomba with the Koopa. Another Two-
Folded Goomba will jump out a bit later. Also grab the [Ice Flower] and
[Shiny Fire Flower] a bit farther back. Defeat the last Goomba, then finish
up this level by making it to the goal! Grab your free coins!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
World 1-2 was the most exhausting level thus far, so you likely need to
stock up on stickers for 1-3. Head back to Decalburg to heal, save, and buy.
However, there's something else you should go try out; head west of the
pavillion and talk to the purple Toad. He'll allow you to fling your "Things"
at the wall and make them the rare stickers you've been finding thus far. After
that, World 1-3 is waiting for you!
___________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G |
| S T I C K E R S H O P |
|___________________________|
| | |
| Stickers | Cost (Coins) |
|____________|______________|
| | |
| Jump | 3 |
| Hopslipper | 5 |
| Line Jump | 12 |
| Hammer | 3 |
| Eekhammer | 5 |
| Slaphammer | 3 |
| Mushroom | 15 |
|____________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.1.3 W A T E R ' S E D G E W A Y [WA.1.03]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| C H E C K L I S T |
|_________________________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |
| Stickers |
| ¯¯¯¯¯¯¯¯ |
| [ ] Fire Flower [ ] Iron Jump [ ] Shell |
| [ ] Fire Flower [ ] Jump [ ] Shiny Hammer |
| [ ] Hammer [ ] Jump [ ] Shiny Jump |
| [ ] Hammer [ ] Jump [ ] Worn-Out Hammer |
| [ ] Hammer [ ] Line Jump [ ] Worn-Out Hammer |
| [ ] Hammer [ ] POW Block [ ] Worn-Out Hammer |
| [ ] Hopslipper [ ] Shell [ ] Worn-Out Jump |
| [ ] Hurlhammer x3 |
| |
| Things |
| ¯¯¯¯¯¯ |
| [ ] Faucet |
| |
| Scraps |
| ¯¯¯¯¯¯ |
| [ ] Comet Piece |
| |
|_________________________________________________________________________|
Start off by heading down towards the Koopa in the foreground. Keep going
all the way around until you find the ?-Block with a [Fire Flower] in it.
Also, peel off the tape that's holding the bridge. There's nothing down there
yet, so head back up to where the Goombas were wandering around. Defeat all the
Goombas first (none of them are really a big deal), then go about picking up
the stickers. There's a [Jump] in the ?-Block, a [Worn-Out Hammer] on the
fence, and a regular [Hammer] on the fence. Farther back, there's a [Shell] in
the ?-Block and a Koopa Troopa behind the brick blocks. Try to get the first
attack on him! Finally, there's a Jump along the leftmost wall up here. Now
let's continue eastward across the bridge.
Feel free to save your progress and replenish your health here. Yep, that's
the Goal in the background...but, before you can make it there, a Toad's going
make things complicated. Nevertheless, the Toad bestows an [Album Page] upon
you. If you cross the bridge, you'll find the creepy dude chasing the Toad--
Kamek. This battle's a piece of cake if you use the right stickers: a Shell
followed by a Hopslipper allowed me to "perfect" this battle rather easily.
After the battle, Kamek will be mean and tear the Comet Piece out of the page.
On the bright side, Kersti calls him a hipster! :)
Go after the blocks farther up. A Goomba will jump out from behind the
bushes, but he shouldn't cause any problems. The blocks contain (from left-to-
right): a [POW Block], an [Iron Jump], and three [Hurlhammers]. Awesome! Now
let's head south.
In this area, there's a [Hammer] to the left of where you enter. Farther
down, you can find a ?-Block with a [Hopslipper] sticker. You'll also notice
the Koopa Troopa that I'm now telling you to defeat--don't worry, he's easy to
get rid of. Down some more steps, you should notice some coins behind the
waterfall. Grab all of them by walking between the waterfall and the wall.
Afterwards, defeat the Goomba in the cave. The ?-Block contains a [Jump]
sticker that you should plaster into your album. Farther west, there'll be two
Koopas wandering around that you should defeat and a [Shiny Jump] along the
back wall that you should pick up. If you drop down and west a few stairs,
you'll find a heart in a block for 5HP and a [Worn-Out Hammer]. Jump back up
and continue west.
The game will give you a nice view of this area. You'll want to defeat the
Goomba farther ahead (the overworld view will correct istelf as you move into
the circular area) and grab the [Line Jump] in the block and the [Worn-
Out Hammer] on the wall. Farther to the left, there's a [Shiny Hammer]
plastered on the wall that you should peel off. For now, we can't do anything
about the gushing water. Instead, let's defeat the enemies and grab the
[Hammer] farther up, there's a Koopa that you should defeat, and a [Jump],
[Worn-Out Jump], and [Shell] that you should grab. Instead of peeling off that
obvious tape on the wall, continue eastward to the upper area we saw in the
last plot.
Defeat the Paper-Cone Goombas up here with a Shell, then pick up the
goodies: two [Fire Flower] stickers. Now head back and peel off the tape to
access the cave of Bowser. Jump up the steps in here and jump on top of the
[Faucet]. Jump whilst on top of the faucet to shut off the water, pop off
the faucet (for your "Things," no less), and start a less imposing water flow
down a grate. Now, head back out of the cave. Drop down to the lower area and
find the hole where the Comet Piece once was. Fall down the hole and grab the
[Comet Piece]. Now head east and backtrack all the way to where the goal
was. Paperize the comet piece at this goal to unlock 1-4.
HOWEVER, before we go anywhere, let's go unlock 1-5 as well. Re-enter 1-3
after clearing the area and unlocking 1-4, and head back to the waterfall with
the coins. Be sure to pick up any stickers you may want as well (the Hurlhammer
threesome is rather enticing). Once at the waterfall, get on the bridge. Now
jump towards the flumes. You should fall right on down towards a hidden goal.
This will unlock 1-5 as well, should you decide you want to try 1-5 instead
of 1-4 (or both, if you're a Paper Mario aficionado.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
World 1-3 wasn't all that bad! You probably haven't used that many stickers,
especially if you went in and grabbed all the stickers during your backtracking
for World 1-5. Nevertheless, the shop has updated its wares. After you've made
your rounds, take a pick: 1-4 or 1-5.
_____________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G |
| S T I C K E R S H O P |
|_____________________________|
| | |
| Stickers | Cost (Coins) |
|______________|______________|
| | |
| Jump | 3 |
| Iron Jump | 5 |
| Hopslipper | 5 |
| Line Jump | 12 |
| Hammer | 3 |
| Eekhammer | 5 |
| Hurlhammer | 20 |
| Slaphammer | 3 |
| Spike Helmet | 8 |
| POW Block | 30 |
| Shell | 20 |
| Mushroom | 15 |
|______________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.1.4 H I T H E R T H I T H E R [WA.1.04]
H I L L
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Immediately head up and hit the block for a [Line Jump] sticker. You can
hammer the tree a few times for some coins. Afterwards, defeat the Koopa
Troopa. You may notice a pipe in the foreground, but we'll ignore it for now.
Hit the other ?-Block for a [Shell], and you should go right some more to find
a [Worn-Out Hammer] and [Jump] that you can peel off a bush. Defeat the
Goomba farther north. Ignore the windmill for now and head back to the pipe we
noticed earlier.
Down in the 2D underground, press eastward. Defeat the Buzzy Beetle with
Jump attacks and press ahead. Continue all the way to the right--we can't
access the upper area yet. Take the rightmost pipe up.
Stickers galore! Grab the [Burnhammer] behind you, the heart in the
block, the [Hammer] in the back, the [Line Jump] and [Slaphammer] near the
Toad, and then talk to the Toad. He'll join you as he just wants to get back
home (*sniffle*). However, this Toad can really be a pain; you can't just jump
over the fence and walk him home due to his "weak feet", so you have to trek
through the pipe. Defeat each of the enemies (again), and head out to the World
Map. Take the Toad to Decalburg, then meet up with him in the purple house in
the area to the right. He gives you a [Mushroom] for all of your troubles
(cheapskate...). Grab some stickers while you're there. Also be sure to
transform your Fan "Thing" into a sticker if you haven't already. We're going
to need it. Now head back to 1-4.
Now take the second pipe instead of the first. Defeat the first Beetle, then
grab the [POW Block] in the ?-Block. Keep going (ignore the missing pipe)
til you reach the outside world. Grab the coins and the [Shiny Line Jump].
Backtrack all the way back to the windmill. Walk up to the windmill and
paperize. Place the fan in the zone to spin the windmill. And now we can enter
the windmill! Aweseme! Walk up to it and enter.
Remember what the Green Toad said after you rescued him? "Foowoon toothee?"
Yeah. Foo = 4, Woon = 1, Too = 2, Thee = 3. Set the blocks to read 4-1-2-3, and
a pipe should appear. Snake on down to the underground.
Once down here, please try not to fall down. If you do, you'll have to
backtrack to the windmill. Defeat the Buzzies and make your way to the other
side of this area. Grab the [Green Warp Pipe] and backtrack again. Take the
rightmost warp pipe in the first area and go to the missing pipe. Put it in
place and warp down.
O_________________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| B I G B U Z Z Y B E E T L E |
|_________________________________|________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| HP 40 | ATTACK 3 | DEFENSE - |
|__________________|____________________|__________________|
| |
| The Big Buzzy Beetle is your first real "Mini-Boss." |
| Technically, I don't count Kamek and others because they |
| don't really offer any awards and they aren't really any |
| threat whatsoever. Anyways, this Buzzy Beetle is an |
| oversized monstrosity, and you only have a few ways to |
| deal damage. Firstly, you could use Ice Flowers. These |
| don't deal too much damage, but they work, if you have |
| enough of them. Secondly, you could try your Battle |
| Spinner. Use your first attack to flip him over (Jump, |
| POW, etc.), then attack with your strongest stickers |
| (Shiny Hammer, Hurl Hammer, Shiny Hopslipper, etc.). |
| Note that simply flipping him over one turn and |
| attacking the next will NOT work because his spiny |
| attacks will let him flip over. He deals three points of |
| damage with both of his easily-blockable attacks. |
|__________________________________________________________|
| |
| REWARD: HP-Up Heart |
|__________________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
Take the red pipe up. Grab the [Flashy Jump] in the ?-Block, the
[Slaphammer] in the back, and defeat the Koopa. Finally, check out the left
block of the backmost set of two brick blocks; it contains a [Leaf]. Now head
down and reach the goal!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Return to Decalburg to stock up on items. Jumps are always good since there
is a tendency to run low on them. Afterwards, feel free to choose 1-6 if you'd
rather not deal with 1-5. However, the walkthrough will proceed to 1-5,
regardless. Use this shortcut [WA.01.6] to skip to the final level. If you do
choose to do World 1-5, GRAB A LOT OF IRON JUMPS. SERIOUSLY.
_____________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G |
| S T I C K E R S H O P |
|_____________________________|
| | |
| Stickers | Cost (Coins) |
|______________|______________|
| | |
| Jump | 3 |
| Iron Jump | 5 |
| Hopslipper | 5 |
| Line Jump | 12 |
| Hammer | 3 |
| Eekhammer | 5 |
| Hurlhammer | 20 |
| Slaphammer | 3 |
| Spike Helmet | 8 |
| POW Block | 30 |
| Shell | 20 |
| Mushroom | 15 |
|______________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.1.5 W H A M M I N O M O U N T A I N [WA.1.05]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These red guys walking around are the Red Spiny Beetles. Generally, they
used to be significantly harder than Spiny Beetles--in this game, they aren't.
Hammers suffice in defeating them. Defeat the first Red Spiny then grab the
[POW Block] and [Iron Jump] stickers from the ?-Blocks. Jump up the steps and
grab the [Hammer] on the wall. Continue north.
Defeat the Red Spiny with a pre-emptive hammer followed by another attack.
Grab the shell from the ?-Block and continue eastward. In this next area,
there's a Lakitu throwing Spinies at you. However, you can't possibly face
every single one of these Spiny Eggs and still have stickers leftover. Just
continue making your way up, grabbing the [Worn-Out Hammer] and [Hammer] during
your ascent. About midway up, you'll notice a star on the ground. Grab it--the
star makes you invincible. Basically, any Spinies you run into instantly faint
and drop a coin. Grab the [Iron Jump] on your way up, and you should continue
onto the next area to the right.
Keep going eastward. Grab the [Worn-Out Jump] followed by the [Worn-Out
Hammer], and then hammer on the tree. It should spin a bit, and, after three
blows, fall into a bridge, allowing you to get the [Shiny Hurlhammer]. Now take
the eastern exit again. In this new area, take the obvious [Worn-Out Jump]
sticker, and keep pressing left. The Spiny at the bottom has a tendency to
release [Spike Helmets]. Now backtrack and take the northern path. Defeat the
Goomba, grab the [Hammer], and hit the ?-Block for a [Hurlhammer]. Find your
way to the next Koopa Troopa and hit that next ?-Block for an [Iron Jump].
Defeat the Beetle farther south, and unfurl the bridge witheld by some Bowser
tape. Hit the ?-Block for a [Hurlhammer], then fell this upcoming tree. That
should unfold a series of papery events that lead to the freeing of a gate two
areas back. Yay, backtracking! Luckily, those rocks freed up a pipe that takes
us back to the beginning--take it.
Head north. Fell the tree if you haven't already and grab the [White Gate].
Now make your way to the gate void we noticed earlier. Paperize to restore the
gate. Free the Toad to unlock the Whammino Mountain shop! Score! Here are the
shop wares:
___________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| W H A M M I N O M O U N T A I N |
| S T I C K E R S H O P |
|___________________________________|
| | |
| Stickers | Cost (Coins) |
|____________________|______________|
| | |
| Jump | 3 |
| Hammer | 3 |
| Poison Mushroom | 2 |
| Mushroom | 15 |
| Fire Flower | 20 |
| Ice Flower | 20 |
|____________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Continue east to complete this easy level!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
You're probably all stocked up after World 1-5, so just head straight on to
the Goomba Fortress. The Walkthrough continues below!
_____________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G |
| S T I C K E R S H O P |
|_____________________________|
| | |
| Stickers | Cost (Coins) |
|______________|______________|
| | |
| Jump | 3 |
| Iron Jump | 5 |
| Hopslipper | 5 |
| Line Jump | 12 |
| Hammer | 3 |
| Eekhammer | 5 |
| Hurlhammer | 20 |
| Slaphammer | 3 |
| Spike Helmet | 8 |
| POW Block | 30 |
| Shell | 20 |
| Mushroom | 15 |
|______________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.1.6 G O O M B A F O R T R E S S [WA.1.06]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Defeat the first two Goombas--you should have no problems with these sets of
three. Make your way inside. Let's try the northern door first. Save, heal, and
unfurl the Bowser tape. Unfortunately, we can't do anything to allow us to
reach the other side for now. Let's backtrack.
Back inside, hit the block in the center. It will allow us to go east
instead of west. Upon entering this bridge...oh no...oh my god. OH NO!!! THAT
GOOMBA CAN PLAY THE TROMBONE!!! Okay. Okay, okay, okay...let's carry on. The
falling bombs will make grabbing stickers burdensome, but we can handle it.
Bombs can be tricky considering they get enraged whenever they're hit.
Basically, just use hammer attacks and you should, in general, be fine. Their
attacks aren't killer like they were in Paper Mario. Anyways, hit the two ?-
Blocks for a [Shell] and [Baahammer]. There's a [Fire Flower] and [Ice Flower]
farther along that you should grab, as well. Make a break for the exit
afterwards.
--> NOTE: You may have to ditch the stickers. The bombs can get to be too <--
burdensome to deal with at the moment.
Hit the ?-Block for a [Spiny Helmet]. Return to the apix and hit the
block twice. Head east and hammer the wall to reveal a coin-laden chamber with
a [Shiny Jump] ?-Block. Now return back outside via the northern exit. Once
you enter this area, try to cross the bridge. Unfortunately, those fans are a
real nuisance. However, you can block them with some well-placed stickers;
drop down to the lower level, make your way as close to the fans as possible,
and paperize. Use any of your stickers to block the air flow. Now cross the
above area. Too bad your stickers aren't strong enough to withold the fan for
long; once you make it to the other side, the stickers peel right off.
Regardless, head inside this next tower.
Head to the center and hit the block. Exit the western flank. This area is
also under bomb fire, so we'll have to move quickly. You'll want to use the
bomb's overworld explosions to destroy the gates and fences blocking your path.
Note that there is a [Fire Flower], [Hurlhammer], [Ice Flower], and another
[Fire Flower] present on this walkway (in that order). It may require some
extra maneuvering, but those stickers are well worth the work. Enter the next
tower.
Welp, it seems that block is flipped. You can't hit it from undrneath, so
something must have changed its orientation. Paperization can fix that, though!
The [Block Switch] must be pulled off, then stickied back on. Head south
afterwards. Out here, grab the [Spike Helmet] in the block, peel the tape
off to finish off the bridge, and save/heal. Now head back out to the bridge
and head east down the middler bridge. Defeat the Goombas. Now head inside.
In the middle area of this staircase, you can paperize. The "zone" will
allow you to upgrade any sticker to its "Shiny" or "Flashy" level: choose a
good one to do this with! Afterwards, head up the stairs. Grab the first
[Jump], then stomp on the Goomba. Keep going up, grabbing the [Slaphammer],
[Burnhammer], [Hopslipper], and [Hammer] stickers. You should also notice some
blue platforms inside the circular staircase area. Drop down onto the higher
one. From that one, land on the block in the foreground, then make it to the
lower blue platform. Peel the [Flashy Jump] off of the wall. Exit now.
Outside the tower now. BE SURE TO PICK UP THE [Trumpet] (pardon me for
calling it a trombone earlier). Make your way left to get up to the top of the
fortress. Make sure your stickers are ready!
O_____________________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| M E G A S P A R K L E G O O M B A |
|_____________________________________|____________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| HP 90 | ATTACK ~5 | DEFENSE 7 |
|__________________|____________________|__________________|
| |
| The Megasparkle Goomba is your first real challenge in |
| the sticker world. Firstly, the Megasparkle Goomba is a |
| huge pain-in-the-ass with its sky-high defense. You need |
| to use ALL of your shiny/special/awesome stickers that |
| you've been saving for a rainy day. Make sure you've |
| read up on the stickers you plan to use in the Appendix. |
| |
| When you first start the battle, the Goomba has yet to |
| assemble into the large Goomba that has the high defense |
| listed above. Hence, you should use very strong jump |
| attacks like the Shiny Hopslipper or Shiny Slaphammer. |
| However, once the big Goomba comes out, you'll want to |
| use your Flashy Jump(s), Shiny Jump(s), Scissors, or |
| whatever else you've got to deal massive amounts of |
| damage. It's going to be slow-going, so you've got to |
| use everything you've got to deal damage. DO NOT USE |
| WEAK ATTACKS. THEY WILL HAVE NO EFFECT. |
| |
| The Megasparkle Goomba's attacks are rather straight- |
| forward. His main attack is to jump high up and land on |
| you to deal 5 (3 when blocked) points of damage. His |
| second attack involves rolling up and squashing you for |
| 7 (4) points of damage. Finally, the king of sparkles |
| likes to send inidividual shreds for 3 (2) points of |
| damage apiece. Each of these are easily avoidable once |
| you've seen the attack. However, you will likely need to |
| heal. |
| |
| After you whittle all of his health down, his minions |
| will flee. Deal one more point of damage to get rid of |
| this regular, old Goomba. |
|__________________________________________________________|
| |
| REWARD: Royal Sticker, Album Page |
|__________________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
_____ __ __ ___________________________________________________________
| | \ / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| ' | v |
| _/| | 2.2.0 C H A P T E R 2 [WA.2.00]
| | | |¯| |
| | | | | |_____________________________________________________________/
¯¯ ¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Whereas Chapter 1 was a major learning curve, Chapter 2 is a serious test of
your Paper Mario skills. Each level is much longer than those of Chapter 1, and
each level is highly intuitive and is connected with the others with regards to
accessing the final level. With Chapter 2, you start to get access to decent
Special Stickers, Flashy Stickers, and, most importantly, more "Things" for
your future use. The enemies are much harder, though they still cause very few
problems when compared to the final boss. And, damn, this final boss is tough.
Megasparkle Goomba was a joke when compared to this next royal maniac.
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.2.1 D E C A L B U R G [WA.2.01]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Decalburg is full of stickers that you can pick up to replenish your
sticker count (for free). There's a [Shiny Jump] attainable on the side of
the shop. Next, in the area to the left, there are the following to be found:
a [Shiny Jump], a [Hopslipper], a [Hammer], two [Jumps], a [Worn-Out Hammer],
and a [Poison Mushroom] that can be bought for 200 coins in the alley from the
Toad. Finally, in the Sticker Fest area, you can pick up a [Shiny Leaf],
[Hammer], [Jump], and an [Ice Flower]. Return to the shop area. The shop
contains the following wares:
_______________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G |
| S T I C K E R S H O P |
|_______________________________|
| | |
| Stickers | Cost (Coins) |
|________________|______________|
| | |
| Jump | 3 |
| Iron Jump | 5 |
| Hopslipper | 5 |
| Line Jump | 12 |
| Hammer | 3 |
| Eekhammer | 5 |
| Hurlhammer | 20 |
| Slaphammer | 3 |
| Spike Helmet | 8 |
| POW Block | 30 |
| Shell | 20 |
| Mushroom | 15 |
| Shiny Mushroom | 30 |
|________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A new shop will open up near the "Thing" convertor (farther west of it, to
be precise). This shop will allow you to buy "Things." You may also want to
convert one of your existing "Things" for another Special sticker.
_______________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G |
| T H I N G S H O P |
|_______________________________|
| | |
| Things | Cost (Coins) |
|________________|______________|
| | |
| Scissors | 90 |
| Fan | 130 |
|________________|______________|
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Head back out to the World Map for now.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
You can drop by 1-2 to pick up another fan if you want; otherwise, head to
the sands of World 2-1!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
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2.2.1 D R Y B A K E D E S E R T [WA.2.02]
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Grab the [Jump] on the fence to begin Chapter 2! Defeat the Goomba
afterwards and grab the [Hopslipper] in the ?-Block. Keep going east to find
the ruins entrance and [Worn-Out Hammer] in the corner. Now, at the ruins door,
you'll need to paste six stickers to gain entrance. The stickers can be any of
the following:
1) Any Jump
2) Any Hammer
3) (Shiny) Mushroom
4) Poison Mushroom
5) (Shiny) Spike Helmet
6) (Shiny) Fire/Ice Flower
If needed, you can pick any of those up at either/a combination of the
shops. Anyways, that should open the door. Once inside, head left to find a
hidden door with some coins inside. Backtrack to find a [Spike Helmet],
[Slaphammer], and a [Worn-Out Jump] among the many swooping Swoopers, and Buzzy
Beetles. There's a [Jump] farther along; however, of more interest is the pipe
it is plastered to. You can fall down it to find some coins and a [Shiny Jump].
Hit the tile to allow you to get the other ?-Block, containing a [Worn-Out
Jump], [Jump], and [Hopslipper]. Walk outside now.
So, um, that Shy Guy is NOT a person. It's okay if you thought otherwise;
both my brother and I mistook him for a talkable NPC. Nevertheless, you can
battle the Sombrero Guy. Save and heal afterwards. Keep pressing eastwards to
find a Paragoomba and a [Worn-Out Hammer] in the foreground. You can also
hammer the cactus in the background repeatedly to pick up ten coins. Now head
right and hammer the block in the sandy up-slope--this should yield a [Hammer].
There's also a [Jump] along the wall farther up. Keep heading east, defeating
the enemies along the way.
Once at the top of the hill, there's a [Worn-Out Jump] that you can
grab. As you head down this next hill, you should be able to pick up two
[Hopslipper] stickers. (Note: See the Yoshi sphynx in the background?
Sweeeeeeeeeeet.) Farther along the foreground is an [Eekhammer]. Afterwards,
let's deal with those pesky Paragoombas in the background. They'll ask if you
want to fight--oblige.
These Paragoombas will fold up into a 5-Fold Paragoomba with 40 HP--they're
no joke. Two powerful jump attacks should be able to dispatch this dude (I used
a Shiny Jump coupled with a Hopslipper and nailed a perfect!). The Toad will
hand you a [Shiny Mushroom] for helping him. Awesome! You can also defeat
the Sombrero Guy if you want--there's a hidden block (visible via paperization)
that will give you a heart for any sticker you place as well. Now take the
eastern exit.
In this area, you can hammer the cactus for a 10HP heart if you want. After
that, you'll have to deal with THAT *gestures*. The quicksand is annoying in
that you move very slow, and your enemies are quick. You'll likely have to face
at least one of the Pokeys, but they aren't too big of deal. Just don't jump on
them...hammer attacks are the way to win this battle. By the way, the Sombrero
Guys have a tendency to join in battles that they're near to, but not
necessarily apart of that particular group. Anyways, once on the other side,
you'll likely want to fight that green Pokey. It has slightly more HP than the
original, but it can be safely jumped on (as opposed to the other one, if you
didn't know that already). You can ignore the Red Spiny Beetle, but be sure to
grab the [Jump] along the back wall. There's also an [Iron Jump] in the
?-Block farther east.
Defeat the enemies in the sand that you want to deal with. There's a lot to
do here, so let's head up and left first. There's a [Worn-Out Jump] and
[Hammer] at the very top, along with a covered area. Uncover the Bowser
tape to pick up a few coins. Head back right now and grab the [Eekhammer]. Now
get back out to the sand and head all the way east and locate the ?-Block in
the sand. Hit it three times (it'll require some jumping) to get a [Hammer],
[Shiny Hammer], and [Flashy Hammer]. We can finally move up to the area
noticeable above, get the [Worn-Out Hammer], and proceed eastward.
In this area, there's a [Worn-Out Hammer] down south and slightly below
eye-level if you want it. Otherwise, head north towards the Spiny Beetle and
defeat it. Between the two blocks is a hidden ?-Block containing a [Shiny
Jump]. Now, this quicksand should be rather intimidating--it's moving fast
and there are Pokeys literally flying down it. Head as far east as you can get
before getting on the sand, then hop up to the next dry land (as opposed to the
dry sand, I know) spot farther up. Make it up to the next safe spot with a
Sombrero Guy. Make it up to the area at the top and defeat the wandering Pokey.
Afterwards, grab the [Slaphammer] and [Worn-Out Jump] if you want. From
there, I recommend you break south for the dry land there. Now jump farther
south to the sand flowing in the foreground. Locate the first steppe with a ?-
Block for a [Line Jump]. Farther down, there are a few Cacti that spit out
coins; afterwards, head east. In this area, there's a [Slaphammer] all the
way to the left, a [Shiny Hopslipper] in the ?-Block cluster, and a
[Jump] above that. Grab the former, then hop back up the downward-flowing
sand to make it up to the top. Hug the southern rail to find that Shiny
Hopslipper block, hammer, it, and grab all of the stickers you want.
Now locate the cacti at the bottom of this sandy hill. Notice the small
narrow stream of sand flowing between them? Drop down and sink all the way to
the bottom of some ruins. In here, there are quite a few stickers for us to
pick up. Firstly, there's the [Worn-Out Hammer] behind you. To the left,
there's a [Hammer] plastered to some stairs. Climb up to the top and use
paperization to plaster a block up there (maybe that Worn-Out Hammer you
grabbed earlier?). Make your way to the right to find a [Jump] and then move
upwards. There's a [Hammer] and a [Worn-Out Hammer] just around the corner to
the left. Remember that block we just created? Jump down onto it and hammer the</pre><pre id="faqspan-3">
block that has always been there for a [Worn-Out Jump], a [Jump], and a
[Hopslipper]. Backtrack to the top of the hill to find a [Tablet Piece]. Make
your way to the geyser and drop below to find two ?-Blocks, one with a
[Slaphammer] and another with a [Shiny Jump]. Now ride the geyser back up to
the sun-baked world.
Return to the top of the hill where you first fell down to the lower area.
Now head down the eastern slide along the northern edge. Locate the dry land
with a [Soda]. Slightly more easterly, you can paperize to find a block in
between those brick blocks and upgrade any item you want. To the south, there's
a [Slaphammer]. Now head out the northeastern exit. This next area is going
to be confusing, so bear with me.
Now, head north towards the obvious HP-Up heart. Slip between the two blocks
and, as the camera begins to turn, locate the ?-Block in the sand. Hit it for a
[Iron Jump]. Now get up on top of it and use it to reach the pyramid. The
?-Block in the northwestern corner contains a [Slaphammer]. Now pass along
the back of the pyramid. Grab all of the coins along the lower level. You can
get the [Hammer] down below you, but I personally believe it isn't worth
it. Now jump up a level--grab those coins. From here, you can't go any higher,
so you should return to the front starting point.
Head right and go up the center of the pyramid. You can grab the [Worn-
Out Jump] if you want. Head left and ascend to the next level--grab the
[Hammer]. Now head counterclockwise around the pyramid and STAY ON THIS
LEVEL. Once in the northeastern corner, climb up two more levels. Continue
ascending to the uppermost level with the goal. Note that there are [Worn-Out
Jump], [Hopslipper] and [Jump] stickers that you may grab along the
way. At the top, DO NOT JUMP IN THE GOAL. Take the two sides down to get a
[Slaphammer] and a [HP-Up Heart]. Backtrack to the goal and finish the
stage!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
After that pyramid section with all of those stickers, you likely don't need
any more stickers. You can skip right to 2-2!
_______________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G |
| S T I C K E R S H O P |
|_______________________________|
| | |
| Stickers | Cost (Coins) |
|________________|______________|
| | |
| Jump | 3 |
| Iron Jump | 5 |
| Hopslipper | 5 |
| Line Jump | 12 |
| Hammer | 3 |
| Eekhammer | 5 |
| Hurlhammer | 20 |
| Slaphammer | 3 |
| Spike Helmet | 8 |
| POW Block | 30 |
| Shell | 20 |
| Mushroom | 15 |
| Shiny Mushroom | 30 |
|________________|______________|
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++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
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/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.2.2 Y O S H I S P H Y N X [WA.2.03]
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Welcome to the Sphynx! Start out by hammering that palm in the background
for a coin. Afterwards, grab the [Worn-Out Hammer] farther to the right.
If you continue eastwards, you'll come across the sphynx in the background.
Regardless, defeat the Spinies, and grab the two [Hopslippers], one [Jump], and
one [Hammer] (from the northeasternmost palm). Afterwards, drop down the pipe.
Now this the sphynx proper! Move left and encounter that Spiny and his
fellow Paragoomba. Head farther west to find a [Worn-Out Jump] and [Eekhammer].
Continue moving clockwise around the foundation; you should find a [Worn-Out
Hammer] on his closer foot and a [Hammer] on his farther foot. If you continue
heading clockwise, you should find a [Jump] back here. Farther around are an
[Iron Jump] and [Hammer]. Head inside the door at the very end.
Once in here, a Dry Bones will start chasing you and two Hammer Bros will
start flinging (gasp) hammers at you. Deal with the Dry Bones first, then the
two Hammer Bros. On the ground, there's a [Shiny Line Jump], [Flashy
Hopslipper], [Hopslipper], [Iron Jump], and [Jump]. The ?-Block contains a
[Hammer], [Slaphammer], and [Eekhammer]. Also note that the Dry Bones will rise
a bit after being defeated. Now check the eastern wall just above the below
the outcropping. Hammer here to reveal a secret passage. Defeat the Hammer Bro.
in here and grab the [Megaflash Hammer] sticker. Exit once you've grabbed
everything you want.
Return to the front of the sphynx. Ascend the steps and defeat the Spiny on
the right. The three stickers on the right are a [Shiny Jump], [Hopslipper],
and [Worn-Out Jump]. Now head inside the door on the left. This first room is
dark and really has nothing in it. The Dry Bones will wake up after a bit, but
that shouldn't be a problem if you just proceed through. In this next room,
you'll want to hammer the middle of the back wall to force it to rotate,
revealing the next room.
This room is more interesting. Firstly, there is a Spiny and a Pokey that
you should take care of. Secondly, there's a [Jump] on the wall and a
[Shiny Hammer] in the ?-Block. After you take care of all that, head up the
back door. It allows you to ascend up to the right and push out the wall at the
very end (the wall with the [Hopslipper] which you then may pick up). The
door to the left just takes us back to the room with all of the Hammer Bros.,
so let's go right.
Defeat the Paragoomba here, grab the [Worn-Out Hammer] and [Worn-Out
Jump] stickers along the back wall, and peel off the Bowser tape. That opens
up a Heart Block, allowing you to replenish your health. Take either door out.
Once out here in the open, drop down to the level below with the Sombrero Guy,
Maraca Guy, and Accordion Guy. TAKE CARE OF THESE GUYS QUICKLY, OR YOU WILL BE
OVERRUN. Battle Spinner + Fire/Ice Flower is your friend. :) They uncover an
[Iron Jump] and there's a [Hammer] in the ?-Block in the foreground. Backtrack
up to the room with all of the doorways (to the left of the Heart Block room).
From here, located the door obscured by the rightmost pillar and enter.
In this dark room, climb up the stairs. The central area has a zone where
you can place an item you want to upgrade (choose something good!). To the left
of this block is another hidden block that you can make appear with a jump. Use
these two blocks to hit the block higher up that contains a [Shiny Line Jump]
(you'll want to jump from next to the door to reach the first block). Exit
outside now.
Once out here, step a few paces forward. Before you make it far, some
Paratroopas will engage you. I have to admit, they're pretty badass... Anyways,
that Shiny Line Jump might be a good sticker to use here. Just maybe. You
shouldn't have any problems defeating the Koopas otherwise. Okay, that goal is
really starting to taunt us. Peel off the Bowser tape to release some steps
that will be useful for us. Backtrack to that area above the Shy Guys.
IGNORE THE GOAL. Check out the door behind it. Once in here, defeat the Dry
Bones and the Swooper. Move farther left and look for a light bulb above you.
Once you locate it, jump underneat it a few times to set it free and add it to
your "Things" collection ([Light Bulb]). Now you may go up the steps to reach
an area with a [Jump] sticker. Move back into the background and head right to
reach another area. Grab the [Hammer]. Now hammer the wall on the left to knock
it down. After that, walk up the cardboard and hammer the wall about 1/3 of the
full wall distance from the back. Enter through this crevice reach the top of
the Yoshi. Drop down below to find Kamek.
This Kamek battle would be easy, but Kamek will change all of your stickers
into Sandals. Now, I like sandals as much as the next person, but they are not
exactly effective for sticker battling. You'll have to use them to hit Kamek
though. Try not to use any of your better stickers (you should remember where
everything is, yes?). You can deal multiple points of damage by pressing "A" as
an action command when the sparkle appears above the sandal on the upswing.
Open the treasure chest afterwards for a [Table Piece]. The Yoshi will
then swallow you (eww). Pick up the [POW Block]. Backtrack out to the goal.
IGNORE THE GOAL. AGAIN. Drop off the back of the Yoshi. This should net you
an [HP-Up Heart]. Now you can backtrack back to the Goal to finish the level!
Awesome!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Noooow, you may need to return to Decalburg to get new items. Hopefully you
didn't use too many of your good stickers in the Kamek battle, but you should
be fine either way. That's what the Sticker Shop is for! Proceed to 2-3
afterwards.
_______________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G |
| S T I C K E R S H O P |
|_______________________________|
| | |
| Stickers | Cost (Coins) |
|________________|______________|
| | |
| Jump | 3 |
| Iron Jump | 5 |
| Hopslipper | 5 |
| Line Jump | 12 |
| Hammer | 3 |
| Eekhammer | 5 |
| Hurlhammer | 20 |
| Slaphammer | 3 |
| Spike Helmet | 8 |
| POW Block | 30 |
| Shell | 20 |
| Mushroom | 15 |
| Shiny Mushroom | 30 |
|________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.2.3 S A N D S H I F T E R R U I N S [WA.2.04]
\_____________________________________________________/
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Start off by hammering that cactus for a coin. Now, as we head right (stay
on the upper level), you'll likely notice some huge spiked cannonballs flying
at you. I recommend that you avoid those via evasive maneuvers. You're going to
want to try to get across that bridge to engage the Clubba that is hurling
these spike balls at you. Try to get a first strike with your hammer, then
defeat the Sombrero Guy, Paragoomba, and Clubba in battle. Repeat with the
other Clubba. Remember not to jump on them when they're holding the Spike Ball
above their heads!
Just beyond the bridge there's a ?-Block. You need to hammer beneath it to
reveal a hidden block that will allow you to reach that ?-Block. Grab the
[Line Jump] and continue heading towards the right. Take the [Worn-Out Hammer],
[Hammer], and [Jump] in the sand if you really want it. Afterwards, heal, and
enter the ruins.
Now in the ruins, head left towards the Paratroopa. Defeat him, then grab
the [Shiny Jump] on the wall, as well as the [Iron Jump] in the ?-Block. Now
head right, grab the [Eekhammer] and [Slaphammer] from the ?-Block on the other
side (be sure not to get hit by the geyser!), and drop down. Defeat the Clubba,
grab the [Hopslipper], then head right. Over here, grab the [Worn-Out Hammer].
Head inside the ruins door to find a casket room. In here, open the casket
second from the left. Tear off the wrappings to reveal a [Jump]. The second
from the right reveals a secret passage and heart to heal with. Don't go after
the last casket--it holds a Dry Bones. The ?-Block contains a [Line Jump].
After you've picked up all of those stickers, head through the secret passage.
In here, there's an obvious [Magnifying Glass] that you can pick up to add to
your "Things" collection. Now head back out to the ruins maze and drop down the
next sand flow.
Head left to peel off a [Worn-Out Jump] sticker. Now head right. Defeat
the Clubba, then grab the [Shiny Hammer] from the ?-Block. Enter this next
door. Immediately in here, head left through the casket on the western wall.
Defeat the Goomba/Paratroopa/Swooper combo, then grab the stickers: a [Line
Jump], a [Hammer], and a [Jump]. Return to the casket room. The first casket
contains a [Hopslipper]; the second casket has a heart. Defeat the Dry Bones.
The block in the center is just a bit too high for us to get it--hammer beneath
it to get the appropriate leverage to nab the [Iron Jump], [Hopslipper], and
[Line Jump] stickers. The third casket is a must grab with an [HP-Up Heart]!
Grab the [Ice Flower] in the ?-Block. Finally, the last casket holds an
[Eekhammer]. Let's return outside now. Head down the rightmost sand flow.
Defeat the Clubba to the right, then head in the door. In here, there's a
Paratroopa/Paragoomba/Swooper combo right off the bat. Head farther right to
encounter some more enemies that you should take care of. Drop down to the
lower area, jump just below the obvious square being held up by Bowser tape on
the back wall to reveal some hidden blocks, then peel off the tape. In here,
there's [Frog Suit], [Hammer], and [Shiny Jump] stickers. Take the southern
exit now.
Defeat the Paratroopa and Hammer Bros. blocking your path to the west.
Unfortunatel, there is no further path to the west, so we have to backtrack to
the first huge ruins room. From here, you can stand on top of the geyser to
return to the front. This time, go left. Grab the [Slaphammer] to the
right. Defeat the Paratroopa on the left and drop down to the next level. Peel
off the [Jump] and enter that central room. In here, there's an obvious
opening to the right that we should take. Grab the [Hurlhammer] and the
[Hopslipper] whilst ignoring the Dry Bones. Return to the casket room.
The first casket (from the right) contains a [POW Block]; the second has
a Sombrero Guy (I admit, I laughed when I opened it). The central ?-Block
contains an [Iron Jump] while the other ?-Block contains a [Baahammer], a
[Burnahmmer], and a [Chillhammer]. The third casket holds a heart, and the
fourth casket contains ten coins. Now let's head out! Drop down the central
exit (your only way out). Pick up the [Line Jump] in the ?-Block and the
[Jackhammer] just beyond the geyser. Ride the geyser back up.
Last one, I promise! Take the sand flumes in the following order: right-
right-left. This area should be new (considering it has a Clubba, I would say
it is new). Defeat the Clubba's possy, grab the [Worn-Out Jump] and take
that exit right next to you. This should put you right next to a bunch of
enemies which you may or may not want to take care of. Exti through the door to
the right. In this room, the first casket (from the left) contains a [Shiny
POW Block], the second a [Shiny POW Block], and the third a [Bat]. Grab the
[Worn-Out Hammer] just beyond the third casket. Now head back left and use the
sand pile in the corner to climb on top of the caskets and by-pass the spike
field. Peel off the [Jump] at the end. Take the exit to the right now. Jump
across all of this quicksand. There'll be falling Dry Bones, but there's not
much you can do to dodge them. Make your way to the Goal and finish off this
long stage!
HOWEVER, if you'd also like to unlock the path to 2-4, head back into the
ruins. Take the right-right-left-left flumes to reach the upper platform. You
will be able to get to the secret exit by heading through that big red door.
Firstly, let's paperize towards the right and place one of our junk stickers
to create a transitory block. Jump on top of this newly-created block to reach
the higher block, jump again, and grab the [Flashy Clone Jump] sticker. Now
let's head up the steps in the middle.
Head left and drop down to the coffin below. Head through this tomb and head
right. Push out the door of this next casket and grab the stickers here: an
[Eekhammer], a [Worn-Out Hammer], and a [Shiny Jump]. Jump through the coffin
to the lower right to fall to the level below. These coffins, from right to
left, contain a Dry Bones, [POW Block], and a secret passageway. Take the path
to find a [Jump] up here. Slip behind this wall with the Jump to drop down
below. Release the last coffin to make the Goal--and the blocks--accessible.
The block in front of you contains a [Baahammer]. Afterwards, head up the
stairs to the goal.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Let's head to Decalburg now! Pick up any stickers you may need (shop wares
listed below), and be sure to transform your Light Bulb "Thing" into a Sticker.
We're going to need to it at Surfshine Harbor which is where we're going next.
Surfshine Harbor holds the item we need to complete 2-4.
_______________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G |
| S T I C K E R S H O P |
|_______________________________|
| | |
| Stickers | Cost (Coins) |
|________________|______________|
| | |
| Jump | 3 |
| Iron Jump | 5 |
| Hopslipper | 5 |
| Line Jump | 12 |
| Hammer | 3 |
| Eekhammer | 5 |
| Hurlhammer | 20 |
| Slaphammer | 3 |
| Spike Helmet | 8 |
| POW Block | 30 |
| Shell | 20 |
| Mushroom | 15 |
| Shiny Mushroom | 30 |
|________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.2.4 S U R F S H I N E H A R B O R [WA.2.05]
\_____________________________________________________/
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Welcome back! Not much has changed, and you can grab whatever stickers you
want (however, they will not be a part of the checklist. Only new stickers
get that honor) from last time, but we have some business to take care of. Head
over to the third warehouse--you may have noticed its sideways door before, but
now we can take care of it! Paperize to restore it to its proper place. Last
time I didn't have you check out the warehouses because there were enough
stickers outside to fill your album, but now we can grab them all. First, let's
go to the leftmost warehouse. This one holds a [Big Shiny Hammer]. The
second warehouse holds a [Jump] and some stairs that head down to the
bottom floor. Go down there and you should notice a flickering light. Paperize
and restore the light with your light bulb. This should illuminate the room,
revealing a fainted Toad who you should talk to. Afterwards, grab the [Ship's
Wheel]. Head back up stairs and go to the third warehouse.
This warehouse holds a [Shiny Slaphammer] and a [Hammer]. Exit out
the door in the back. There's a [Worn-OUt Jump] back here that you may
want. Otherwise, continue to the right to find an [Eekhammer]. Enter this
door over here. Jump up the crates and check out the archaic vacuum cleaner;
examine it to add it to your "Things" tab. Head to the next room to find a
[Frog Suit] and later an [HP-Up Heart]. Now let's backtrack outside.
Head out to the dock where the boat was. The blue Toad outside explains that
he has no idea what's wrong with his ship, but if you enter inside, it should
be obvious. Paperize the Wheel Scrap you got above to get this boat up and
running. Unfortunately, that doesn't exactly solve every problem, and we can't
really go anywhere. Oh well, we need to make a quick stop at Decalburg before
we actually get to World 2-4.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Go convert your Vacuum and Faucet into stickers so that we can actually
complete 2-4. Sorry for all of the extra work, but I promise it will pan out.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.2.5 D A M P O A S I S [WA.2.06]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
It's, uh, very sandy here. I have a crazy idea: maybe we could get something
to suck all of the blowing sand up! Yep, that's why we needed the vacuum. Once
you enter this sandstorm, head left. This outside area is basically a large
donut around the actual oasis. Once you reach the sandy hurricane, paperize and
place your vacuum next to it. After some animation tricks, the sand evaporate
and the vacuum spits out the Comet Piece. The Goal will find a home slightly to
the left, but we want to check out the oasis. Head forward.
If you talk to the Toad, he says that there's no water because of Bowser;
however, we can easily fix that with (cue epic music) paperization! Place the
faucet on the big blue jug to restore this oasis to its former beauty. And then
that same Toad floats on by on his inflatable chair. Now let's check out the
house in the background! Check out the cabinet, open the chest, and get the
[Tablet Piece]. Jump up to the bed, and unfurl the blinds. Head out and to
the left, jump up the stairs, and grab the [Shaved Ice]. Now backtrack outside
where the sandstorm was. Check out the sign to the left of the goal, then
finish off the stage.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Head to World 2-5! This world -should- have less problems than World 2-4
had.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.2.6 D R Y B A K E S T A D I U M [WA.2.07]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head right. There's nothing down on this lower level, so you should head up
the steps to the stadium. Examine the big void in the center, paperize the
tablets, and watch the cutscene. Oh look, there's the rest of the level. Enter
the tower.
Head left and grab the [Worn-Out Hammer]. Continue around the corner
(heading clockwise) and defeat the Paratroopas. Grab the [Jump] sticker.
Keep going around and locate a [Hopslipper] on the wall and a [Slaphammer]
farther away. If you want, you can get a [Worn-Out Jump] along the last side--
however, you likely have to defeat the Clubbas. The door in the back requires
item placement to be admitted. You can check out the murals on each side of the
tower to figure it out yourself, but you need a Jump on the left and a Hammer
on the right. Enter the door now.
Ironically, there's a [Shiny Jump] and a [Shiny Hammer] in this room.
Coincidence? I think not! Anyways, step on the central tile to ascend up to the
next level. Head outside. From here, head right to pick up a [Hammer] and a
[Spike Helmet] farther around. There's a [Worn-Out Hammer] in the other
direction, if you want it. However, we need to slip under the spiked wall near
the Spike Helmet. Drop all the way down under the wall and ride to the other
side. Grab the [Stone Entry], [Fire Flower], [POW Block], and [Line Jump]
stickers/scraps. As you head back around, watch the Goombas on the wall. Yes,
they're following you, and yes they will attack you. Defeat the Mural Goombas!
If you head farther counterclockwise, the Mural Koopas will also engage you.
Continue counterclockwise. Watch out for the spike balls being flung at you.
Make it to the end and engage the Clubbas. Continue around the corner to find a
[Jump] on the wall. Farther to the left is an [Eekhammer]. Afterwards, use your
big stone door to fill in that huge void. Defeat the Buzzy inside the room,
grab the [Spike Helmet] and [Baahammer] stickers, and ride up on to the next
level.
Once up here, head outside. Go counterclockwise to find a [Hammer] around
the corner and the obvious [Worn-Out Jump] Continue going counter-clockwise.
Defeat the Clubbas and skip the door for now. Grab the [Burnhammer] off of the
wall and head around the corner. Defeat the Paratroopas and grab the [Spike
Helmet] at the top of that pillar. From there, place a block slightly to the
left (whatever you place will become a [Frog Suit] to reach the [Line Jump].
Back at the door, place a hammer on the left, a jump on the right, and a Spike
Helmet in the middle. The door will open, revealing the next elevator. The ?-
Blocks in here contain a [Burnhammer] and a [POW Block]. Ride the elevator up!
Unless you're made of stickers, get out, get out, get out! Six Buzzies can
get annoying... Out here, head left. Exit out the door in the foreground.
Defeat the Paratroopa and grab the [Slaphammer] just behind him. Go back
inside. This time go around the corner and strike the Clubba wandering at the
top of the sand mounds. Head out the door in the foreground. Out here, head
left. The stickers, in order of appearance, are a [POW Block], [Burnhammer],
and a [Hammer]. To the right, you should be able to find a [Worn-Out Hammer].
Now head back inside.
Go left. See the little opening obscured by the sand? Head inside and go
left to reach the next area. Walk up the sand mound and go around the next
corner. Defeat the Clubbas and grab the [Iron Jump] and [Ice Flower]
stickers. There's also a [POW Block] all the way to the left. Head outside
this last door. Head counterclockwise around this outside perimeter. Go all the
way to the edge and fix the door via paperization. This should let some sand
out of the inside. Grab the [Jump] on your way back to the pipe. You can
head through the pipe to open up a shortcut (hammer the opposite wall to reach
the outside world). However, we're more focused on going up!
Head in the now-obvious door to find a [Shell] and a [Chillhammer]. On the
upper level, there's a [Worn-Out Hammer] to the left. Around the corner,
there's another [Shell]. Further around, there's a [Hurlhammer] plastered to
the wall. If you keep going clockwise (ignoring the door), there's also a [Fire
Flower] and a [Worn-Out Jump]. Back at the door, place a POW on the right and a
Flower on the left to open this door. Inside, take advantage of the heart and
save block. Up at the top is the boss, so now is the time I recommend you go
back to that pipe, and stock up on your best items. Special stickers, flashy
stickers--everything and anything will help! My recommondations are the
following: the Bat, the Shaved Ice, the Jackhammer, the Magnifying Glass, tons
of Hopslippers, and very few hammers. Once you feel you are ready, ride on up
and examine the Royal Sticker.
O___________________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| T O W E R P O W E R P O K E Y |
|___________________________________|______________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| HP 300 | ATTACK 7 | DEFENSE 7 |
|__________________|____________________|__________________|
| |
| The Tower Power Pokey is rather overpowered for this |
| point in the game. He doesn't have a huge attack power, |
| but his attacks are very meancing in a different |
| respect. Furthermore, he has a tendency to summon |
| minions and segments to aid him. Couple that with his |
| exorbitant HP and defense and it will take a long, LONG |
| time to fell this Pokey. |
| |
| Firstly, let me point out that Tower Pokey starts out |
| with five segments (well, he really starts all the way |
| down, but he can extend to five). With each turn, he |
| will reveal another segment of his Pokey body, and, |
| while this has no direct effect on your attacks (other |
| than the fact that you can ONLY hammer the Pokey when |
| only its head is out), it does allow Pokey to use his |
| most dangerous attack: the falling tree. Yes, I came up |
| with that name. Anyways, the Pokey will be able to fall |
| on you when he has three or more segments. It only deals |
| seven points of damage but has the potential to crumple |
| you. Basically, this disallows you from moving. If you |
| get crumpled for the full four turns, your done, toast, |
| kaplooey. Hence, you either need to learn the timing, or |
| prevent the Pokey from using this attack. This strategy |
| will play more into the latter given the terrible timing |
| for mitigating this attack. You get one free pass, but, |
| after that, you will get crumpled. |
| |
| Hence, my strategy relies on a very fast start |
| boiling over to a lukewarm finish. Once the Pokey hits |
| 150 HP, he only has two segments and cannot successfully |
| launch the aforementioned attack (though he isn't |
| exactly impotent, either). For each 50 HP the Pokey |
| loses, another possible segment is unable to be used. |
| |
| On the very first turn, I recommend you use your |
| strongest hammer attacks. Since the Pokey is only a |
| head, you might as well hammer him as much as possible. |
| However, after he goes up a segment, you should start |
| guaranteeing two slots on the Battle Spinner. During |
| these next few turns, use Hopslippers chained together |
| to deal massive damage (10 points per sticker). However, |
| once the Pokey reaches 3 or 4 segments, use either your |
| Bat (which is highly recommended; it deals 30 points of |
| damage PER SEGMENT), or some other sticker that deals |
| massive damage to the Pokey. This will force him |
| downward and will mitigate the damage dealt afterwards. |
| Keep dealing huge amounts of damage with either |
| Hopslippers or Special Stickers. Once the Pokey reaches |
| 150 HP, you can start focusing on him with more senile |
| stickers like Shiny/Regular/Flashy Jumps. |
| |
| Also of note is that the Pokey will summon smaller |
| green Pokeys that can get annoying. However, you should |
| be able to get rid of them either with Line Jumps, |
| Shells, and/or Special Stickers like the Shaved Ice. |
| Once the Pokey has less than 100 HP, he'll start using a |
| spinning head attack that deals 2 points of damage per |
| hit. You can dodge by repeatedly pressing A. When his HP |
| is seriously low, he may heal using photosynthesis; |
| however, this healing isn't all that potent at 10 HP per |
| heal. Keep hammering away until this Pokey finally goes |
| down. |
|__________________________________________________________|
| |
| REWARD: Royal Sticker, Album Page |
|__________________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
_________________________________________________________ _____ __ __
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | \ / |
| ' | v |
2.3.0 C H A P T E R 3 [WA.3.00] | _/| |
| | | |¯| |
\___________________________________________________________| | | | | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ ¯¯
Chapter 3 is the longest chapter in the entire game, spanning twelve levels
and four Wiggler segments. Yes, you're going to be chasing after the body parts
of a Wiggler, but that'll become apparent by 3-3. This world involves immense
chasing, backtracking, and battling, though there is more of a dependence on
problem-solving than there is on battling. Every level is basically a
"deathpit," as Kersti calls it. Regardless, World 3 presents an unprecedented
challenge, an environmental dilemma, and possibly some morals that could be
applied to real life--and paper!
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.3.1 D E C A L B U R G [WA.3.01]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After that desert disaster, you likely need to stock up on stickers. Again.
Head to sticker central to find all sorts of "Things" and stickers on sale.
First, with the "Things," all "Things" that were obtainable before this but are
now no longer in your invetory due to use are available at the "Things" store.
If you no longer have the Trumpet, please pick it up for use in World 3-1. Here
are their wares:
_________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G |
| T H I N G S H O P |
|_________________________________|
| | |
| Things | Cost (Coins) |
|__________________|______________|
| | |
| Scissors | 90 |
| Fan | 130 |
| Cat-o-Luck | 140 |
| Vacuum | 120 |
| Faucet | 120 |
| Trumpet | 90 |
| Soda | 80 |
| Lightbulb | 80 |
| Jackhammer | 300 |
| Magnifying Glass | 200 |
| Shaved Ice | 60 |
|__________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can also head to the shop to pick up some stickers if you want. However,
I recommend you try to grab some stickers from the outside world because these
don't really cost any money whatsoever. A good source is 2-2's treasure room
(yes, it even has a Megaflash Hammer), as well as 1-2's flower garden. If you
still want to buy some items from the shop, here are their updated wares:
_______________________________ ___________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G | | W H A M M I N O M O U N T A I N |
| S T I C K E R S H O P | | S T I C K E R S H O P |
|_______________________________| |___________________________________|
| | | | | |
| Stickers | Cost (Coins) | | Stickers | Cost (Coins) |
|________________|______________| |____________________|______________|
| | | | | |
| Jump | 3 | | Jump | 3 |
| Iron Jump | 5 | | Hammer | 3 |
| Hopslipper | 5 | | Poison Mushroom | 2 |
| Line Jump | 12 | | Mushroom | 15 |
| Hammer | 3 | | Fire Flower | 20 |
| Eekhammer | 5 | | Shiny Fire Flower | 30 |
| Hurlhammer | 20 | | Ice Flower | 20 |
| Slaphammer | 3 | | Shiny Ice Flower | 30 |
| Baahammer | 10 | |____________________|______________|
| Burnhammer | 20 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| Chillhammer | 20 |
| Spike Helmet | 8 |
| POW Block | 30 |
| Shell | 20 |
| Mushroom | 15 |
| Shiny Mushroom | 30 |
|________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After you're done sticker collecting, check out World 3-1!
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.3.2 L E A F L I T T E R P A T H [WA.3.02]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Start heading east down this path. If you jump on the Goomba, you won't have
to face it (you're now overpowered enough not to be troubled by lesser
battles). Hit the ?-Block above him for a [Slaphammer]. On the tree is a
[Jump] sticker that you should grab. A little farther up is a new enemy--a
Snifit! Defeat it and grab the [Worn-Out Jump] on the bush. Head back around
the tree in the back to find a ?-Block with an [Iron Jump]. You can also peel
off the [Hammer] to the right. Proceed to the next area.
Peel off the [Jump] and [Worn-Out Jump] stickers just ahead. Just ahead, a
Wiggler will be snoozing right in the middle of the path. Paperize and use your
Trumpet to wake him up. Kersti will ingeniously assume that Wiggler knows
anything of value which I seem to doubt given his compulsive use of the 3rd
person. Welp, pick up a [Hammer] and [Worn-Out Hammer] on your way out.
This next area holds a [Worn-Out Jump] and a disappearing Wiggler. After
Wiggler makes his escape, we get free reign of the dark, damp, dangerous
forest. Yaaaaaaaaaaay. Grab the [Burnhammer] and [Worn-Out Hammer] in
the background. Defeat the Snifit wandering around. His friend is a Clip Guy,
by the way. He can immobilizae you, making battling a pain. Try to take him out
if you have the means to do so. At the end of this middle islet is a
[Hammer] that you can pick up. If you also want some more stickers, take
the upper path with the Ninjis. They can be annoying as they tend to dodge your
attacks for no particular reason. Anyways, there's a [Shiny POW Block] and
a [Worn-Out Jump] up here. Do not get the stickers on the edge of the
steps. If you haven't already figured this out, the black goop causes damage.
The lower lilypad path does not have any stickers. Continue to the next area.
Walk to the edge of the swamp and wait for the rotation log. Move to the
cetner once you get on it and hit the ?-Block for a [Shiny Hurlhammer].
Jump to the upper log to the right. You may have to dabble in the swamp, but
that's okay. The Snifit on this log has an accompanying Paint Guy. From this
log, jump north to the log farther in the background and free this log from the
Bowser tape. This should net you a [Shiny Fire Flower]. At the very end of
its movement westward, you should jump in a northwesterly direction to make it
to some dry land with a ?-Block that contains a [Line Jump]. Now return
back east. Defeat the Ninji. Afterwards, head down the rotating log in the
middle (jump while crossing) to reach the other side. Grab the [Jump] if
you want. Proceed to the next area.
In this area, you'll want to move fast. The Boomerang Bros. in the back will
follow you, attempting to damage you as you cross. Jump across each gap
consistently and replenish your health/save at the midway point. This next
section can get annoying with two Boomerang Bros. Regardless, you should be
able to make it across within a few tries. At the end, they'll want to face
you. Two Burnhammers can easily take care of these hooligans, so you shouldn't
have too many problems. Make your way to the goal and finish this level.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Considering it's unlikely that you're low on stickers, just continue on to
3-2. This level is full of stickers and doesn't have too many battles (and most
battles are optional).
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.3.3 T H E B A F F L E W O O D S [WA.3.03]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Start off by following the path farther into the forest. There's nothing of
note in this first area. Defeat the two Snifits at the entrance of this next
area. Now, let me explain this area: it's a maze. Only one path allows you to
continue down the maze, so you'll want to either guess-and-check via your own
methods, or follow the walkthrough. Here is the map showing how to complete the
maze. You begin in Area A and can explore all areas immediately except for
Areas G, H and I. Explore all areas and finish at Area L, where the Goal is!
AFTER 3-10
###########
# ___ #
# | I | #
# | | #
# ¯|¯ #
# _|_ #
# | H | #
# | | #
# ¯|¯ #
___ # _|_ #
| L | # | G | #
| | # | | #
¯|¯ \ | / # ¯|¯ #
_|_ \_|_/ ###########
| K |___| J |___ |
| | | | _|_
¯¯¯ ¯|¯ | F |
| | |
| \ | /¯¯¯
| \_|_/
| | E |
| | |
\ | /¯¯¯
\_|_/
| D |
| |
\ | /¯¯¯
\_|_/
| C |
| |
¯¯¯\ /
\___/
| B |
| |
\ /¯¯¯
\___/
| A |
| |
¯^¯
Notes:
¯¯¯¯¯¯
- '^' denotes the entrance to the maze
- Paths that appear to lead nowhere actually take you back to the beginning
of the maze
Area A Area B
¯¯¯¯¯¯ ¯¯¯¯¯¯
[No Items] - Jump
- Worn-Out Hammer
- Hammer
- Shiny Line Jump
Area C Area D
¯¯¯¯¯¯ ¯¯¯¯¯¯
- Hammer - Shell
- Shiny Jump - Burnhammer (Swamp)
- Jump (Behind Signpost) - Baahammer (Swamp)
- Chillhammer (Swamp)
- Jump
- Hammer
Area E Area F
¯¯¯¯¯¯ ¯¯¯¯¯¯
- Line Jump - Fire Flower
- Jump - Hammer
- Iron Jump - Iron Jump
- SECRET DOOR (After 3-6) - Hopslipper
- Slaphammer
- Ice Flower
- POW Block
- Eekhammer
- Jump
- Line Jump
- Hurlhammer
- WIGGLER SEGMENT (After 3-10)
Area G Area H
¯¯¯¯¯¯ ¯¯¯¯¯¯
- Shell [No Items]
- Shiny Shell
- Flashy Shell
- Shiny Iron Jump
- Shiny Hopslipper
- Shiny Line Jump
Area I Area J
¯¯¯¯¯¯ ¯¯¯¯¯¯
- Bowling Ball - Shiny Hammer
- Trophy (After Strike Lake) - Line Jump
- Jump
Area K Area L
¯¯¯¯¯¯ ¯¯¯¯¯¯
[No Items] - GOAL
Now that you're out of there, we can move along with the Walkthrough! Check
out the ?-Block for an [Ice Flower]. Afterwards, take the northern exit.
Check out at the goal and collect your coins!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
There are no enemies in 3-3 for now, so go head there. I should also mention
that there are no stickers, but that's besides the point... Keep marching!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.3.4 W I G G L E R ' S [WA.3.04]
T R E E H O U S E
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head inside the tree house! Once inside, go up the ramp and locate the
fireplace. Hammer the fire out of the unit, and fall down the resulting hole.
Down here, pick up the [High Heel]. Now you can exit out of the
southwestern exit on the second floor. Out here, walk up the ramp and enter the
next door. Grab the [Boom Box] from the alcove in the tree. You can check
out the drawing book/diary, but nothing seems to be in it for now. Exit through
the southwest again. If you head to the left, you can unpeel the Bowser tape
holding the elevator down. This gives you easy access up to the third floor.
Anyways, take the ramp up to the upper reaches of the tree.
Up here, we come across the disappearing Wiggler! Well, at least the head of
a disappearing Wiggler. By the way, in the cutscene, I have no idea why Wiggler
would be so happy to have his body dismembered. After getting your mission,
go to the goal to -tentatively- finish this level.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Off to find Wiggler's body! Didn't think that'd sound so...grave. Oh well,
let's just go with it.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
</pre><pre id="faqspan-4">
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.3.5 S T R I K E L A K E [WA.3.05]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
See that Wiggler running off? Yeah, that's for us. Well, we'll chase it at
our slow, we'll-get-it-eventually pace. Defeat the Snifit and grab the
[Eekhammer] behind him. Head more to the right. Defeat the Ninji/Boomerang Bro.
combo and then grab the [Jump] in the ?-Block. There's a [Hammer] in the
leftmost tree if you hammer it a few times. The Wiggler and [Jump] sticker is
in the rightmost tree, so you should hammer that one as well. Hammer the last
tree a few times for a [Leaf], a [Jump], and a Ninji. Head to the next area.
Hit the tree above you for a few coins and another Ninji. Head down towards
swamp and jump your way towards the Heart Block. The tree closest to the swamp
contains a [Shiny Leaf] and a [Hammer]. Heal afterwards. There's an [Iron Jump]
in the corner, but the tree contains a [Jump]. The tree farther to the right
contains another [Jump]. The next tree, slightly more in the foreground, has
another [Leaf]. Head back out to the swamp now. The double brick block island
has a [Hurlhammer] in the right block, and the tree stump has an [Eekhammer].
Back on dry land, the ?-Block contains a [Line Jump]. A [Hammer] is in the
Wiggler-inhabited tree. Continue to the next area.
The first tree has a few coins. The ?-Block, which will take some
maneuvering to get, has a [Hurlhammer]. The Snifit/Poison Blooper/Ninji combo
can be annoying, but a boomerang should take care of them. The next few trees
have coins that you can pick up. Finally, the Wiggler is sideways in the middle
of that swamp in the northwestern corner. He'll run off to the first area, so
you should backtrack there.
In the first area, look for a moving bush. Hammer it to pick up the
[Wiggler Segment]. It apparently obliges to follow you now--just go with
it. On your way back, check out the northeasternmost tree in the second area.
Hammer it a few times for a [Billiard Ball]. Now, in the final area, head
straight down. Jump over the fence, grab the [Fire Flower], and jump towards
the Goal. Hit the Comet Piece to finish this level off!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Well, that's annoying. Back out in the World Map, the Wiggler segment will
run off to 3-5. Oh well, let's go chase after it!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.3.6 L O O P L O O P R I V E R [WA.3.06]
\_____________________________________________________/
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Head along the path to the next area. In this area, cross the birdge and
engage the Boomerang Bro. Defeat him, grab the [Hammer], [Jump], [Shiny POW
Block], and [Hopslipper], and proceed through the back exit. In this area, head
right. Defeat the Ninji here and hammer the little green plant. Jump down onto
the leaf that falls off and ride down the river. In the next area you flow
into, jump down after you pass the big impassable barricade (about halfway
through the area). Jump up the steps and grab hte [Fire Flower], [Shiny
Hurlhammer], [Shell], and [Eekhammer]. Farther left, unfurl the stairs. Grab
the [Shiny Fire Flower] from the ?-Block and continue eastward.
Grab the [Slaphammer] if you want it. Afterwards, walk up to the serene
Wiggler segment. It will engage you in battle. It has a measurable defense,
but very low attack and defense by mini-boss standards. Note that it can evade
all hammer/jump attacks, barring the Hurlhammer, so use appropriate item-based
attacks. The Wiggler segment will now join you, and you can now finish off this
level by hitting the goal. By the way, there's a [Slaphammer], a [Jump], and a
[Hammer] back behind the goal. Regardless, get to the goal.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Take this Wiggler segment back to the Tree House and deposit him to Wiggler
proper. Afterwards, we need to check out more of 3-5 to find the secret goal.
Hence, I'm not changing sections just yet.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
This time, instead of heading towards the Boomerang Bro., let's go check out
the eastern exit. Down here, grab the [Iron Jump] and [Baahammer] stickers.
Afterwards, get back to the goal we just got to last time. Hit the leaf around
the corner to force it into the river flow. Ride it to the front area. When it
gets snagged on the wooden stick, jump up to reveal a hidden ?-Block--this will
allow us to jump across. Continue riding it around to the next area, and jump
out to the area beneath the platform with the [Fire Flower], [Shiny
Hurlhammer], and other stickers. Head out the western exit. In this area, grab
the [Shiny Iron Jump], [Jump], and [Hammer] stickers. There's a few enemies
along with a [Hopslipper] sticker farther ahead. Jump across the now-revealed
?-Block, grab the [Tree Stump] sticker, and reach the goal in the next area!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
That makes this world a little more complete! Now let's head back to the
Tree House again; after all, we have one of those scraps that can be filled in.
Grab the Comet Piece to reveal another level (Rustle Burrow). However, let's go
to Outlook Point first!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.3.7 O U T L O O K P O I N T [WA.3.07]
\_____________________________________________________/
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Heal and save! Hallelujah! If you jump up to the outlook where the Green
Toad is, he will explain why the forest is poisoned. Back to the main path,
we get to check out the Outlook Point Sticker Shop. This shop is the only store
that sells Secret Doors, so you'll likely want to stock up on those for future
use!
_________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| O U T L O O K P O I N T |
| S T I C K E R S H O P |
|_________________________________|
| | |
| Stickers | Cost (Coins) |
|__________________|______________|
| | |
| Secret Door | 80 |
| Big Shiny Jump | 25 |
| Big Shiny Hammer | 25 |
|__________________|______________|
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Actually, I recommend you grab a Secret Door and take it straight on south to
the Secret Door for this level. Open it up to find a cove with a [Fishhook]
that we can use later. Score! Head back out and replace your Secret Door. Now
you can head through that door next to the shop. This is the Outlook Point
branch of the "Thing" slinger. You can sling things here whenever you want, if
it is closer for you. However, there isn't much else to do here. Let's head
back out and make our way towards Rustle Burrow.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
You should be ready for Rustle Burrow, so head south of the Tree House. Good
luck! You may also want to start finding Secret Doors now; check out the
Sticker Appendix for more on that!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
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2.3.8 R U S T L E B U R R O W [WA.3.08]
\_____________________________________________________/
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CHASE AFTER THAT WIGGLER!!! Yeah, keep going, chase it into that, um, spider
web. Welp. It fell down. Looks like we should fall down after it...
After losing all of our stickers due to gravity (shakes fist at gravity), we
have to go find them. Let's go looking around... If you try to hammer that ?-
Block, Mario gets all depressed because he doesn't have his hammer. Further to
the right should be some of the stickers that fell out of you. Head to the
right. There should be more of your stickers on the ground.
--> NOTE: Given the loss of stickers, it's very hard to determine which are <--
actually Mario's, and which are not Mario's. If you notice any
--> discrepencies, please let us know. <--
Once you make it in here, you should notice a ton of spiders meandering
around. You should also see a star in teh center of this area. You're going to
have to make a break for the star so that you can rid yourself of all of the
spiders; be sure you get most/all of them. Afterwards, pick up your stickers
and the [Shiny Jump] (?) in the ?-Block. If you head south, there should be
some more Scuttlebugs around that you have to defeat. However, without Kersti
or your hammer, you'll have to use one Jump/Item attack at a time. Fire Flowers
and/or Line Jumps are your friend.
There are tons more of your stickers lined up in here. Grab as many as you
can, and head through the door at the end to find more stickers (pick up the
[Hammer]). Let's explore a bit first. If you head up to that dropping
Scuttlebug directly north of you, defeat it, and walk up to the wall, you
should be able to hear Kersti in the background. We'll deal with her later...
Let's find our Hammer first! Head west and up the steps. There's a [Poison
Shroom] in the ?-Block, along with a [Jump] on the wall. Farther up is a [POW
Block].
Head through this door to recover more of your stickers. There's an [Ice
Flower] on the wall and a [Baahammer] in the ?-Block. Try to stay away from the
Beetles. They won't attack you, though they can be annoying if you try to
engage them in battle (a Hammer would make it easier...). Now that we have some
more stickers, let's return to the room with the star and the spiders; we're
going to head north this time.
--> IMPORTANT: The little spiders don't really do anything other than slow <--
you down, but I wouldn't walk through them, especially if you plan to
--> slip past enemies later. <--
Jump up to the ledge above. Defeat both spiders, grab your stickers, and hit
the ?-Block for a [Fire Flower]. You should continue to find stickers trailing
off to the east. Heal. Before you can make it to the next room (let's just
ignore Wiggler for now...), a Big Scuttlebug will come down to deal with you.
Crap.
In this battle, DO NOT JUMP AT THE WEB. Use POW's and/or Fire Flowers to
disintegrate the web. Once the web is gone, start hitting the Scuttlebug. He
has double the attack of a normal Scuttlebug, but he's really not that big of a
deal. A Shiny Jump is more than enough. Afterwards, heal. Continue to the next
room to find more of your stickers and the goal. Bypass that for now and
continue east. In this little room, jump on the web a few times. This should
make it disintegrate, allowing you to fall on Kersti.
Enter Kersti. Peel her off the web and fall safely down. We still need to
find our hammer, but we can now paperize (and maybe get that door in the room
with the view of Kersti?). Head south. Jump up the steps and make your way to
the other hanging spider near the door with a part of a void showing. Defeat
the Scuttlebug and correct the door with paperization (you need to walk up to
the door first to get a [Burrow Door]). Enter through.
Defeat the Scuttlebug. Ignore the Beetle and go for the ?-Blocks with a
[Flashy Hammer] and [Line Jump]. Continue along this path until you finally
reach your [*Hammer*] in the next room. (The Secret Door is also here if you
want to grab it). Now let's drop down. Grab the [Jump] on the western wall,
hammer the ?-Block for a [Shiny Hurlhammer] and proceed tothe next room. Make
your way to Wiggler.
--> NOTE: Hammering the little spiders nets Jump stickers and coins! <--
Defeat the Scuttlebug in front of him if you haven't already and hammer the
web away. The [Wiggler Segment] will now join you. Hit the ?-Block for a [POW
Block] and head back out to the path. Now head left. Locate an opening in the
wall and jump through it. Here you can get a [Shiny Iron Jump], a [Shiny
Hopslipper], and a [Shiny Line Jump]. Now let's go back to the goal. (Also,
there is an [Iron Jump] back in the room that overlooks Kersti's torture
chamber. Look for the set of brick blocks in the corner). Hammer the web to
complete this level.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
In classic Wiggler nature, this guy will run off to the next world. You may
need to go back and buy stickers from Decalburg after that fiasco; the wares
are listed below. Regardless, head to 3-8 afterwards!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
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2.3.9 T R E E B R A N C H T R A I L [WA.3.09]
\_____________________________________________________/
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Wiggler's in a web. Again. Sometimes I wonder... Anyways, deal with the
Scuttlebug and Ninji here. Head around the swamp. There's a Hammer sticker down
in there, but it's not worth it. Defeat the hanging Scuttlebug and jump across
the brick blocks to the right. Grab the [Shiny Line Jump] from the ?-Block.
Head back up and defeat the other hanging Scuttlebug. Grab the [Line Jump]
from the ?-Block. Finally, defeat the Ninji and head eastward.
The [Line Jump] to the north, across the swamp, might be worth it.
Otherwise, head right. Go for that [Jump] in the background, not because of
the Jump, but because you can head left afterwards and find an [HP-Up
Heart]. Return to the web afterwards. Hit the ?-Block for the [Iron Jump]
but DO NOT JUMP OTHERWISE. If you do, the web will break and you will fall.
Head north to the Heart Block to heal. Ignore the swamp (unless you want to
defeat some Snifits) and head back south. Ignore the ramp as well, and you
should try to cross the swamp. Place a block about halfway through to make
three [Leafs] obtainable via jumping in the swamp. Otherwise, you should
ignore the Worn-Out stickers for now. Go up the tree ramp.
Once you defeat the Scuttlebug and make it to the 180 turn, jump off the
back edge. This should place you next to the previously unattainable block that
contains an [Eekhammer]. Go back up the ramp. Continue all the way up to the
top. Grab the [Fire Flower] from the ?-Block in the background, then jump on
the web a few times. Fall down to the area below. Hit the block for a
[Hurlhammer]. Now head west back to the previous area. Continue across the
bridges until you find Wiggler and a [Worn-Out Hammer]. Hammer the web to begin
another Wiggler battle. Groan. This [Wiggler Segment] will then join in
remorse. Continue westward up some steps (find a [Worn-Out Jump] along the way)
until you reach another [Tree Stump] scrap. Head back to the easternmost tree
stump of this area. Jump off of the back down to the [Jump] sticker below. Peel
this sticker off and head left to find a [Slaphammer]. Go back to the healing
swamp.
Once here, Wiggler will jump in for some reason. Heal afterwards, Now go
back up the tree ramp and drop down to the lower section once you reach the
top. Jump to the northern ledge and slip behind that bush on the right. Go
north into the background. Climb up all of the ramps to reach the goal.
Congrats!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Take this segment back to the Tree House along with your scrap. Wiggler will
be more than happy to take back his second segment, but there are still two
more. Insert the Tree Stump to open up 3-9.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.3.10 G A U N T L E T P O N D [WA.3.10]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I'm starting to agree with Kersti. World 3 is a freaking death trap. Head up
the steps and defeat the Posion Blooper. Watch for the swinging wooden log near
the front of this plateau. When it gets near, jump onto it to reach the other
side. There's an [Eekhammer] on this stump. Repeat with the next swinging
log. Grab the [Hammer] here and peel off the Bowser tape from the log boat
below. Ride it to the Wiggler; ride it back to the next area afterwards.
The Wiggler is now way over there. Along the wall in the background are
[Slaphammer], [Jump], and [Hopslipper] stickers. Afterwards, heal and climb up
to the steps farther north. Ride the log swing to the other side and defeat the
Ninji. Free the next swing by peeling off the tape. Now ride the swing behind
you to the southern tree stump. Jump across this swing to the other tree stump
and walk up to the Wiggler segment. You can go down to the star and have fun
killing everything or you can return to the dry land to the north via the
second swing. Regardless, once you're over there, head right to find a [Fire
Flower] between the two brick blocks. Head north now.
First, peel off that Bowser tape, freeing the raft. You don't have to ride
it across--just let it go. Now go up to the tree stump and make it across the
swings. The timing is weird, but, after a few tries, you should be able to make
it. Grab the [Ice Flower] from the ?-Block and the [Hurlhammer] from the wall
and continue westward. Now drop in the swamp and head north. Find the [Sponge]
on the little island. Go back east, grab the [Hopslipper], and ride the log
back up. Make your way west across the swings. You should eventually reach a
southern cape with a [Hammer]. Head south.
Unpeel the Bowser tape to make some shortcut-stairs appear. The ?-Block
contains a [Line Jump] by the way. Now move slightly to the right, but DO
NOT GET ON THE SWING. That huge poison flume will completely fry you. However,
you can paperize and cover it with a sticker to make this area passable. Now
head north once you make it to the other side. Pull off the [Wiggler Segment]
from the floating log. Now go right and take the ferry across the swamp. Jump
all the way to the goal to complete the stage!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
This is getting annoying. That Wiggler ran off to World 3-10! You can either
choose to chase after it immediately, or you can go back to Decalburg and grab
some stickers. Either way, the walkthrough continues!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.3.11 S T U M P G L A D E [WA.3.11]
\_____________________________________________________/
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Head right towards the huge tree stump. Drop into the little hole below.
And, uh, welcome to the best game show ever to grace the underground!
Pick-and-Choose Panic
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Welcome to your first challenge! If you win this game show, you get a
(rimshot) [Wiggler Segment]! Awesome.
This game will require you to answer some questions quickly. The questions
aren't all that hard, and you should be able to answer them with ease. They're
mostly random, so I can't really give you the correct answers... However, it
only takes three correct answers to win!
After that, you'll drop to the next game!
Big Bonking Snifit Bash
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This game is rather self-explanatory...it's Whack-a-Mole with Snifits! Watch
for Snifits that are about to come up and run over to whack them; do not try to
run after Snifits that are already up. Occassionally a few hearts will pop up--
go after those to restore 5 HP and register a hit. Twenty hits and you win!
Unrelentingly Exciting Shuffle Game
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Find the ball-in-the-cup. Yep, it's that easy. Watch the box with the green
checkmark and hit it at the end. The correct box will restore some of your
health. If you get it wrong, a Snifit will come out of the box and battle you
under poison box conditions. The second block will be much faster than the
first, and, to get the third clear, you'll have to grapple with a fourth block.
After you complete this last challenge, you earn your segment! However,
there's more... Snifit will drop you down to a "special stage." Oblige to begin
the game.
Big-Bonking-Panic-Pick-and-Choose Snifit Bash
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This last game is the first game and second game combined: you have to
answer three questions correctly. However, before you can answer a question,
you must stomp five Snifits in the Whack-a-Mole format. There are no hearts,
and the questions are still random, so good luck!
After you beat this game, Snifit will bestow you with the [Radiator]. Take
the pipe back up and grab the Comet Piece to finish off this looney stage!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
WIGGLER!!! Get back here!!! Go chase after Wiggler (he ran off to 3-2).
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
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2.3.12 T H E B A F F L E W O O D S [WA.3.12]
\_____________________________________________________/
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New areas have been opened! For your convenience, the map from your first
trek through Bafflewoods has been replicated here. All stickers that were here
before are still here for your grabbing.
AFTER 3-10
###########
# ___ #
# | I | #
# | | #
# ¯|¯ #
# _|_ #
# | H | #
# | | #
# ¯|¯ #
___ # _|_ #
| L | # | G | #
| | # | | #
¯|¯ \ | / # ¯|¯ #
_|_ \_|_/ ###########
| K |___| J |___ |
| | | | _|_
¯¯¯ ¯|¯ | F |
| | |
| \ | /¯¯¯
| \_|_/
| | E |
| | |
\ | /¯¯¯
\_|_/
| D |
| |
\ | /¯¯¯
\_|_/
| C |
| |
¯¯¯\ /
\___/
| B |
| |
\ /¯¯¯
\___/
| A |
| |
¯^¯
Notes:
¯¯¯¯¯¯
- '^' denotes the entrance to the maze
- Paths that appear to lead nowhere actually take you back to the beginning
of the maze
Area A Area B
¯¯¯¯¯¯ ¯¯¯¯¯¯
[No Items] - Jump
- Worn-Out Hammer
- Hammer
- Shiny Line Jump
Area C Area D
¯¯¯¯¯¯ ¯¯¯¯¯¯
- Hammer - Shell
- Shiny Jump - Burnhammer (Swamp)
- Jump (Behind Signpost) - Baahammer (Swamp)
- Chillhammer (Swamp)
- Jump
- Hammer
Area E Area F
¯¯¯¯¯¯ ¯¯¯¯¯¯
- Line Jump - Fire Flower
- Jump - Hammer
- Iron Jump - Iron Jump
- SECRET DOOR (After 3-6) - Hopslipper
- Slaphammer
- Ice Flower
- POW Block
- Eekhammer
- Jump
- Line Jump
- Hurlhammer
- WIGGLER SEGMENT (After 3-10)
Area G Area H
¯¯¯¯¯¯ ¯¯¯¯¯¯
- Shell [No Items]
- Shiny Shell
- Flashy Shell
- Shiny Iron Jump
- Shiny Hopslipper
- Shiny Line Jump
Area I Area J
¯¯¯¯¯¯ ¯¯¯¯¯¯
- Bowling Ball - Shiny Hammer
- Trophy (After Strike Lake) - Line Jump
- Jump
Area K Area L
¯¯¯¯¯¯ ¯¯¯¯¯¯
[No Items] - GOAL
Back at The Bafflewoods, we really need to find that Wiggler. He's simply
getting way too out-of-hand. Anyways, Wiggler ran off to that item hoard that
branches off of the main path. To get there, you want to head right-left-right-
right-right. You can pick up any stickers you want along the way, but we will
only place those that are new in the checklist. Once at this area, you'll
notice Wiggler trying to crash through the fence. Go check on him to make sure
he's okay...
Oh, of course he's okay. He's got friends too. Now we've got to deal with
Piranha Plants AND Wiggler Segment. Use attacks that hit all enemies, but do
not rely on hitting one enemy to continue attacking (e.g., the Line Jump). Once
you defeat the Wiggler trio, he'll get all depressed and join you ([Wiggler
Segment]). While we're here, we might as well check out that new area that
opened up!
In this area, you have to defeat the plants if you want the stickers. Oh
well--the Piranha Plant/Snifit/Clip Guy combos shouldn't cause too many
problems if you use strong attacks. The block on the right contains a
[Shell], a [Shiny Shell], and a [Flashy Shell]. The block on the left contains
a [Shiny Iron Jump], a [Shiny Hopslipper], and a [Shiny Line Jump]. Head to the
next area afterwards.
Continue north--the only thing of interest in this area is the heart in the
northeasternmost bush. This very last area contains the [Bowling Ball]! Strike!
I mean, Score! Now let's head out of here and take Wiggler home.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Return to the Tree House to deposit the third segment. Afterwards, we're
going to need to get that Bowling Ball ready to run. Head to one of the "Thing"
slings to get a Bowling Ball sticker, then go to 3-4. The Bowling Ball is going
to help us reach the next area.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.3.13 S T R I K E L A K E [WA.3.13]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There's a reason they call it "STRIKE Lake!" Head to the second area with
your Bowling Ball in tow. Take the northern exit. You notice how this looks
oddly like a bowling alley? Yep, that's what we're going to do. Head to the
right and paperize to place your Bowling Ball. And with that, Mario nails a
strike! Let's see the instant replay! Twice! Anyways, pick up your Bowling Ball
from the tree return and head for the goal.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Head to 3-11! You should be fine with regards to your stickers...
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.3.14 H O L E Y T H I C K E T [WA.3.14]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head down the path eastward. Check out the bushes by slipping behind them at
the very end of the path. The Wiggler will be swooped up and carried off by the
Bloopers. Poor dude. Afterwards, continue to the next area--we'll get to all of
that stuff in the background later. Defeat the Piranha Plant/Poison Blooper duo
then continue forward. Defeat the Boomerang Bro. Walk to the northeastern
corner to get an [Iron Jump]. You can't do anything about that void for
now, so head off to the west. Peel off the Bowser tape to the west; after it
flips over, peel off the resulting Bowser tape to raise the platform. This ?-
Block contains a [Shell]. You can hammer the tree for a few hearts, then
proceed back to the first area.
Defeat the Piranha Plant however you please and grab the [Hammer] off of
the wall. Farther west, locate an [Iron Jump]. Go all the way to the corner
to find a Boomerang Bro. that you should defeat. You can peel off the
[Eekhammer], hit the ?-Block for a [Shiny Jump], and peel off the Bowser tape
afterwards. The Bowser tape on the floor will reveal an underground chamber.
Once down here, head east. Defeat the Spike Top and Boomerang Bro. Head up the
steps to find some [Bowser Tape], a [Hammer], and a few coins/hearts. Return to
the void in the eastern area.
Fill in the Bowser Tape and immediately peel it right off to reveal a flight
of stairs. HOWEVER, DO NOT GO AFTER THE GOAL. Head down the eastern exit. You
can, nevertheless, grab the [Jump] and [Hammer] stickers though.
This next area is more interesting... Grab the [Hammer] and [Jump]
sticker, then go and save the Toad. Don't pay the money, by the way; it's less
trouble to just whoop the Bloopers. The Toad will gift you a [Shiny Mushroom]
after you defeat the Poison Bloopers. There's an [Iron Jump] farther to the
east. You may even notice the big hole in the swamp below it--drop down it to
reach the subterranean sweathouse. Go up the steps leading east. Defeat the
Spike Top and exit out of the cave.
Go up the steps to the left. Peel the [Hurlhammer] off of the wall, grab
the [POW Block] from the ?-Block, and hammer the tree. Afterwards, head
left to find [Shiny Fire Flower], [Shiny Ice Flower], and [Shiny POW Block]
stickers. Now go back left. You'll want to go down the steps and to head around
the wall to find an [Iron Jump] on the wall and a [Baahammer] in the ?-Block.
Now go to the southeastern corner. Defeat the Piranha Plant and grab the
[Shell] from the block. Now head up to the Boomerang Bro. Defeat him and grab
the [Burnhammer] from the wall. Walk in the poison cave.
Make your way to the western side of the cave. Clear the level to unlock
3-12!
The Wiggler's being dragged off to 3-12! Oh no! However, let's go back into
3-11 to finish off World 3's route connections. Head right and go through the
first goal we noticed to finish off the rest of World 3.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Before we go off to 3-12, let's go get the Sponge sticker. It will be very
useful for the upcoming boss battle. Also, you might want to stock up on
healing items from Decalburg. Afterwards, head to 3-12.
_______________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G |
| S T I C K E R S H O P |
|_______________________________|
| | |
| Stickers | Cost (Coins) |
|________________|______________|
| | |
| Jump | 3 |
| Iron Jump | 5 |
| Hopslipper | 5 |
| Line Jump | 12 |
| Hammer | 3 |
| Eekhammer | 5 |
| Hurlhammer | 20 |
| Slaphammer | 3 |
| Baahammer | 10 |
| Burnhammer | 20 |
| Chillhammer | 20 |
| Spike Helmet | 8 |
| POW Block | 30 |
| Shell | 20 |
| Mushroom | 15 |
| Shiny Mushroom | 30 |
|________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.3.15 W H I T E C A P B E A C H [WA.3.15]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ahhh, the sound of crashing waves... Welcome to the poisonous beach! Head
directly down to pick up a [Pocket Watch] from the beach. Afterwards,
examine the poisoned Wiggler. This Wiggler Segment/Blooper/Blooper battle isn't
too bad, but using decent stickers should make it cake. After the battle, the
Wiggler will run off again to the west. Exit out to the World Map!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
That Wiggler went on a journey! Head out to Surfshine Harbor to find the
little Wiggler Segment.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.3.16 S U R F S H I N E H A R B O R [WA.3.16]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can grab any stickers you want, but I'm simply going to tell you to
follow the poison trail to the dock. Over there, the Wiggler Segment will be
trying to take the boat to the island. However, the boat captain will have
nothing of it. Take your depressed [Wiggler Segment] back to the Tree
House.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Head back to the Tree House so that we can reassemble Wiggler. We'll have to
use paperization, but Kersti takes care of the disassembly, so it should be
easy. Wiggler will then train on over to Whitecap Beach. Follow him!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.3.17 W H I T E C A P B E A C H [WA.3.17]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head on out to the dock where Wiggler's waiting. Talk to Wiggler and later
oblige to go to the island. All aboard!
After that reflection period, Wiggler will let us off on the island. Head
east; defeat the Cheep Cheeps if you want, but it isn't necessary. Grab the
[Line Jump] and keep going. Jump over the barrels to reach the other side.
Keep going east. Once the area opens up, head north. Grab the [Worn-Out
Jump], [Hopslipper], [Shiny Line Jump] and [Line Jump] (x2) stickers farther
ahead. Backtrack and head south and later east by jumping along the stone
islets. Make it to the floating barrel and wait for it. Get on it and jump
while it moves. You can pick up a [Shiny Slaphammer] and a [Hurlhammer] over
here. Jump on the blue flower to make a [Flashy Hopslipper] appear as well.
Ride the barrel back across and go north. Get the [Jump] and [Hammer] stickers.
There's a [Shiny Eekhammer] out in the middle of poison-land, but it's your
choice as to whether you want to get it or not. Head inside the ship.
Heal and save. Go out to the east (Sponge in tow) and walk up to the sparkly
boat. Yep, the SPARKLY boat. Get ready!
O_____________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| G O O P E R B L O O P E R |
|_____________________________|____________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| HP 300 | ATTACK 7 | DEFENSE 9 |
|__________________|____________________|__________________|
| |
| If you have the Sponge, this battle is very easy. If |
| you don't have a Sponge, you better have forty Shiny |
| Mushrooms. And deep coin reserves. Seriously, that |
| Sponge will save your life. However, I will add that you |
| basically must defeat the boss within six turns (not |
| impossible--not even all that hard) considering Gooper |
| will continue to use this move every fourth turn until |
| you or he dies. Hence, the strategy for this boss is |
| built around defeating him QUICKLY. |
| |
| During the first few turns, you'll want to lay on |
| some damage with Hopslippers. Not Shiny/Flashy |
| Hopslippers, but regular Hopslippers. Save your powerful |
| stickers for after the fourth turn. While you're laying |
| on the damage with multi-hit stickers, Gooper will |
| basically dance to damage you. He will use his tentacles |
| to slap you with a rhytmic beat (he even claps while |
| you're picking which stickers to use), so you can easily |
| mitigate the damage to less than five points per round. |
| Each tentacle that is glowing will deal damage, by the |
| way. Spike Helmets are also useful as these prevent |
| Gooper from landing his hits. |
| |
| At the end of the third turn, Gooper will turn bright |
| purple. During this turn, you MUST use your Sponge. The |
| Sponge will absorb the poison and spit it right back at |
| the Gooper. If you do NOT use the Sponge, you will be |
| severely poisoned and lose upwards of 7-9 per turn. |
| If you do use the Sponge, Gooper will be poisoned and |
| lose 30 HP per turn. However, Gooper will use this |
| attack in four morenturns, so you MUST kill him off |
| before then. (Thanks to Klesus for pointing out a |
| mistake in this section).
| |
| The poison not only deals damage but fatally weakens |
| Gooper, forces him to miss with most of his attacks, and |
| dramatically lowers his defense. Hence, you should use |
| every flashy/shiny/huge/special sticker you've got! You |
| can deal massive amounts of damage and likely have |
| Gooper down and out before the fourth turn. Just keep |
| attacking and you should be fine! |
|__________________________________________________________|
| |
| REWARD: Royal Sticker, Album Page |
|__________________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
_____ __ __ ___________________________________________________________
| | \ / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| ' | v |
| _/| | 2.4.0 C H A P T E R 4 [WA.4.00]
| | | |¯| |
| | | | | |_____________________________________________________________/
¯¯ ¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.4.1 D E C A L B U R G [WA.4.01]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Welcome back to Decalburg! It's been, like, 1214281418 yoctoseconds since
you were last here! Joking aside, there is plenty to be done before we begin
Chapter 4. Firstly, you should update your Museum if you can (check out the
Sticker Appendix for more on that). Secondly, you should check out the shops.
Here is a complete list of all shops in the kingdom and their wares:
_______________________________________ _________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G | | D E C A L B U R G |
| S T I C K E R S H O P | | T H I N G S H O P |
|_______________________________________| |_________________________________|
| | | | | |
| Stickers | Cost (Coins) | | Things | Cost (Coins) |
|________________________|______________| |__________________|______________|
| | | | | |
| Jump | 3 | | Hair Shears | 120 |
| Iron Jump | 5 | | Scissors | 90 |
| Hopslipper | 5 | | Bellows | 80 |
| Line Jump | 12 | | Paper Fan | 120 |
| Hammer | 3 | | Fan | 130 |
| Eekhammer | 5 | | Cat-o-Luck | 140 |
| Hurlhammer | 20 | | Upright Vacuum | 160 |
| Slaphammer | 3 | | Vacuum | 120 |
| Baahammer | 10 | | Faucet | 120 |
| Burnhammer | 20 | | Trumpet | 90 |
| Chillhammer | 20 | | Violin | 100 |
| Spike Helmet | 8 | | Soda | 80 |
| POW Block | 30 | | Squirt Gun | 130 |
| Shell | 20 | | Newspaper | 100 |
| Shiny Shell | 40 | | Bat | 300 |
| Mushroom | 15 | | Lightbulb | 80 |
| Shiny Mushroom | 30 | | Searchlight | 200 |
| Flashy Mushroom | 50 | | Jackhammer | 300 |
| | | | High Heel | 120 |
| Big Shiny Jump | 25 | | Boom Box | 80 |
| Big Shiny Iron Jump | 30 | | Billiard Ball | 50 |
| Big Shiny Hopslipper | 35 | | Bowling Ball | 150 |
| Big Shiny Line Jump | 55 | | Tape | 100 |
| Big Shiny Hammer | 25 | | Thumbtack | 130 |
| Big Shiny Eekhammer | 35 | | Sponge | 180 |
| Big Shiny Hurlhammer | 55 | | Radiator | 250 |
| Big Shiny Slaphammer | 25 | | Pillow | 100 |
| Big Shiny Baahammer | 20 | | Bed | 140 |
| Big Shiny Burnhammer | 30 | | Pocket Watch | 70 |
| Big Shiny Chillhammer | 30 | | Magnifying Glass | 200 |
| | | | Matches | 120 |
| | | | Lighter | 200 |
| | | | Watch Battery | 50 |
| | | | Car Battery | 200 |
| | | | Square Can | 170 |
| | | | Drum | 180 |
| | | | Fishhook | 100 |
| | | | Shaved Ice | 60 |
| | | | Balloon | 200 |
|________________________|______________| |__________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
--> NOTE: This list includes ALL stickers obtainable via Secret Doors <--
___________________________________ _________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| W H A M M I N O M O U N T A I N | | O U T L O O K P O I N T |
| S T I C K E R S H O P | | S T I C K E R S H O P |
|___________________________________| |_________________________________|
| | | | | |
| Stickers | Cost (Coins) | | Stickers | Cost (Coins) |
|____________________|______________| |__________________|______________|
| | | | | |
| Jump | 3 | | Secret Door | 80 |
| Hammer | 3 | | Big Shiny Jump | 25 |
| Poison Mushroom | 2 | | Big Shiny Hammer | 25 |
| Mushroom | 15 | | Shiny Mushroom | 30 |
| Fire Flower | 20 | | Super Boot | 20 |
| Shiny Fire Flower | 30 | | Shiny Super Boot | 40 |
| Flashy Fire Flower | 40 | | Tail | 20 |
| Ice Flower | 20 | | Shiny Tail | 40 |
| Shiny Ice Flower | 30 | | Frog Suit | 20 |
| Flashy Ice Flower | 40 | | Shiny Frog Suit | 40 |
|____________________|______________| |__________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Also of note is that the entirety of World 3 is now poison-free. You can
venture into any of those levels and find that it is much brighter, and much
more hospitable! This also means that there are more HP-Ups available for you
to grab. Awesome! You can go to the end of 3-1 to find one heart and back to
3-10 to find another in the Storage Room. You can also return to 3-8 to find
the [Watch Battery] in the first cleaned swamp. You can also go to 3-9 to
locate an HP-Up in the second area (follow the arrow). So that makes three
[HP-Up Hearts]!
Anyways, be sure to stock up on fire-elemental stickers for the next world.
Once you're ready to go, head out to the Harbor (bring Scissors and a Fishhook
with you!).
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.4.2 S U R F S H I N E H A R B O R [WA.4.02]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head out to the dock! We've already restored the ship with the Wheel, but we
need to literally free it from the dock by untethering it. Go back behind those</pre><pre id="faqspan-5">
crates and locate the big rope holding the ship to the pier. Paperize and place
the scissors there to allow the ship to leave. Now go back into the cabin of
the boat and tell the captain to steer towards snowy waters!
Oh no! Head outside, go around the dock, and locate the Cheep Cheep!
O_______________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| B I G C H E E P C H E E P |
|_______________________________|__________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| HP 88 | ATTACK 3 | DEFENSE 0 |
|__________________|____________________|__________________|
| |
| The Fishhook will make this guy a LOT easier. |
| Basically, this Cheep Cheep is really nothing more than |
| a bloated fish--it has significantly higher HP, but few |
| changes to Attack and Defense. You should be able to |
| beat it hands down, if you follow my advice. |
| |
| Start off by hitting the Cheep with some hard-hitting |
| (but not your hardest-hitting) Shiny/Flashy stickers. |
| Whittle his HP down to about halfway; about then, the |
| Cheep will jump into the water and restore his HP. Now |
| you'll want to tow him in with the Fishhook. After this, |
| Cheep Cheep will start bloating up after each subsequent |
| turn. Keep on hammering him with your strongest attacks |
| (Shiny/Flashy Hopslipper highly recommended; go to 2-2 |
| if needed) until he falls. If you do not beat the Cheep |
| in time, he will explode, causing you to lose. |
| |
| Also, the Cheeps attacks aren't that big of a deal. |
| His one jump attack deals a marginal amount of damamge |
| and is easy to block whilst his water gun attack (which |
| he will only use in the water) only deals 7 points of |
| damage, unblocked. You should be fine, by all accounts. |
|__________________________________________________________|
| |
| REWARD: None |
|__________________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
Now head back to the ship. The captain will make you captain (weird), and
you'll subsequently take the boat out to the next World. Head to 4-1--Snow
Rise.
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.4.3 S N O W R I S E [WA.4.03]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Welcome to 4-1! Jump up all of the steps in this winter wonderland to find a
[Shiny Hammer]. Also grab a [Shiny Ice Hammer] from the ?-Block farther
in the foreground. Defeat the Shiny Goomba farhter forward and head up the
steps. Defeat more Shiny Goombas (they practically gush coins) and grab the
[Shiny Jump] and [Shiny Eekhammer] stickers afterwards. Head up near the
snowball tree and engage this other Shiny Goomba. Grab three [Shiny Jumps] from
the ?-Block. Now take the lower right exit.
Head east and defeat another Shiny Goomba. Afterwards, there is a [Shiny
Spike Helmet] in the ?-Block and a [Shiny Hopslipper] on the wall. Head
across the snow pack. Engage the Shiny Paragoomba and continue acorss to the
other side. Try to avoid the penguins as they fly down, but they're not too
much trouble. Now head through the eastern exit. Head right and hammer the
snowballs. Take the lower path to find a [Shiny Slaphammer]; after you grab
that sticker, head up the snow ramp. Defeat the Snow Spike (you have to be fast
going up the ramp to avoid his cascading snowballs). Now head to the lower
southeastern corner and jump above the blue flower for a [Shiny Eekhammer].
Head back up the left ramp and go up the ramp above it. Once at the
northeasternmost corner, make a 180 and go left. Now go all the way up these
ramps and make it up to the door at the very top; head through the door and go
up the steps. Hammer the tree to set off a rather ridiculous cutscene with,
uh, Birdo. Grab the [Goat] and head back out.
Drop down to the left. Defeat the Snow Spike and then check out the cave.
Defeat the Shiny Goomba, then grab the stickers. There's a [Shiny Jump]
and a [Shiny Hammer]. Head left. Go through to the next area. Head all the
way across the snow melt. Defeat any Shiny (Para)Goombas you want to, then grab
the [Shiny Hammer] and [Shiny Jump] stickers. Also jump on top of the
blue flower for a [Shiny Shell]. Now head through the western exit.
Paperize near the snowball tree. Place a fire-elemental sticker and grab the
[Pipe in a Cave] scrap. Now let's backtrack to the east two areas.
Go to the northeasternmost corner again. Go to the slightly higher pack of
snow here. It's got a hole in the middle of the snow; hit the upper the ?-Block
for a [Shiny Shell]. Now paperize and place the scrap in the void. Take the
newly-created pipe to the snow pack in the background, walk left, and hit the
goal. Stage -half- clear!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
We can also get the other goal if we head back to Decalburg and stock up on
a special sticker. It's the Radiator. If you still have it from the Snifit or
Wiffet level, take it to a Thing Sling. If you don't have it, buy it from the
"Thing" store for 250 coins. Afterwards, return to 4-1. However, as you head
back across the ocean, Bowser Jr. will run into you.
O_____________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| B O W S E R J R . |
|_____________________|____________________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| HP 100 | ATTACK 10 | DEFENSE 2 |
|__________________|____________________|__________________|
| |
| Bowser Jr. will intercept you while you're crossing |
| the ocean. Groan. He'll start out with a bomb, but you |
| should just ignore it and jump on him anyways. You'll |
| incur twenty points of damage, but it'll be worth it. |
| Try to deal more than 20 points of damage per turn (use |
| Shiny Jumps coupled with a Battle Spinner + Special) |
| as Bowser Jr. will start to heal 20 HP per turn when |
| he's low on health. Keep hammering until you defeat him. |
|__________________________________________________________|
| |
| REWARD: None |
|__________________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Back at 4-1, let's head back up to that area near the cave with the Heart
and Save Blocks. Now head left to the next area. Notice the brick islet?
Paperize and place your Radiator. Afterwards, the the snow pack will melt. Now
head in the cave in the center. Heal in here. Grab the [Shiny POW Block]
from the block adjacent to the Heart Block. Now head to the left.
This ramp is different from the earlier ones. You need to use the small
caves to avoid the snowballs hurtling down the ramp. Otherwise, you'll get
forced down to the bottom and to face a Shiny Goomba. Defeat the Clubba at the
top, THEN grab the [Shiny Hammer]. Go up the next ramp, though it's wider,
so you can avoid the snowballs more easily. At the top of this ramp is another
[Shiny Jump]. Keep going up until you reach the Goal... Level complete!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
If you didn't go back after the first exit because you already had the
Radiator, you can't really go back without facing Bowser Jr. (see above).
Hence, you'll have to make a decision whether you'll want to face him. 4-1 is
actually a very good source of coins and stickers if you need them. After
you're done preparing, check out 4-2.
Also of note is this little trick. If you're ever in need of coins for
whatever reason (and you have ~400 coins for a sticker investment), come to
4-1. Buy Shiny Ice/Fire Flowers at Whammino Mountain and defeat all of the
Shiny Goombas with them, earning perfects. Be sure to also defeat the Snow
Clubbas as they give out Snowballs. Snowballs can be used to just sweep through
the Shiny Goombas. Generally, you can earn about 1000 coins per run. You may
also need to exit and re-enter a few times to get through your stickers.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
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2.4.4 I C E F L O W [WA.4.04]
\_____________________________________________________/
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Head east! This first part is basically waddling up a large ice rink, so
obviously we're going to be at a disadvantage to those penguins flying by.
You basically need to dodge them as they go down, and that isn't all that hard
if you look ahead. You also have SOME traction as opposed to NO traction.
Anyways, jump on out there and start waddling up the ice flow. Watch for an
alcove on the left. Once you find it, get into it and grab the [Shiny
Hopslipper] from the ?-Block. The alcove opposite of this one has a heart
that heals 30 HP, if you need it. Let's start going up again! Make it to the
upper cave.
--> IMPORTANT: There is a [Curling Stone] that comes flying down the <--
rink ONCE for every start you make at the world. It moves along with
the penguins and looks like a hockey puck. You can either go for it or
skip it, but if you want it, you'll need to approach it FROM THE SIDE.
--> It may take a few tries, but it's well worth it for completion. <--
--> NOTE: Thanks to Bazzoka for pointing out that, if you collect all the <--
coins heading down the slides, you can net a [Big 1Up] and a [Big Shiny
1Up]. Note that the former comes down after the first chime and the
--> latter after a second chime. <--
Head right to find a [Shiny Hammer]. Keep going up the steps. In this
next rink, you need to avoid the spikes or you'll get put back at the snow pack
before the rink. Go for the [Flashy Line Jump] in the ?-Block. Afterwards,
get the Ice Bro and his Shiny Goombas. Now head to the southwest to locate the
exit. Jump up the steps and defeat the Shiny Goomba (coins!). Keep making your
way around the snow pack. Defeat the next Shiny Goomba and grab the [Shiny
Jump] off of the wall. Now defeat the Shiny Paragoomba. Grab the [Shiny Spike
Helmet], [Shiny POW Block], and [Shiny Leaf] stickers from the ?-Block. Make
your way up the ledges until you reach the door. Head through.
This next ice flow is going to be more difficult. Not only are the penguins
starting to slide more, but there are fewer safe spots. There is, however, a
safe spot very early on the right. Head up the right side until you can jump on
that snow pack (you need to do it from the back). Defeat the Snow Spikes and
grab the [HP-Up Heart]. Afterwards, jump on top of the blue flower in the
background for a [Burnhammer] and heal. Get back on the ice flow and waddle up
to the top.
--> IMPORTANT: A [Cat-o-Luck] and [Trophy] (thanks to Bazzoka) tend to go <--
down this rink. However, it does go more than once, so you should be
--> able to miss and try again without leaving the area. <--
In this next area, grab the heart and the [Shiny Iron Jump]. Head east
and defeat the Ice Bro afterwards. Head up and defeat the Shiny Goomba
underneath the bridge (he also has a Shiny-Cone Goomba in tow). Now head up the
steps to find another Shiny Goomba. Grab the [Flashy Slaphammer] from the
?-Block and head east. See the blue flowers beneath those stickers up there?
Jump on top of them to create a reachable platform. However, it's not reachable
for the moment. Cross the bridge and defeat the enemies as you make your way
up. Once you reach the westernmost ledge, try to go farther west. Notice the
stumps here? If you paperize, you can place blocks above the stumps that will
upgrade your stickers. However, the left two stumps will simply give out hearts
and a [Shiny Hurlhammer], regardless of what you place. Head right and defeat
the Ice Bro. Now, at the very northeasternmost part of the upper ledge here,
hammer. You should be hugging the wall, by the way. Keep hammering to reveal
blocks until you can jump and reach that [Flashy Slaphammer] and [Secret Door].
Now return to the goal and finish off this level!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
World 4-2 folds while the path to 4-3 is peeled off! Yep, I've been saving
that one for the entirety of the walkthrough thus far. Anyways, it might be a
smart idea to pick up some Spike Helmets for this next level. It'll be handy
for some of the enemies we're going to face. Afterwards, head to World 4-3!
_______________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G |
| S T I C K E R S H O P |
|_______________________________________|
| | |
| Stickers | Cost (Coins) |
|________________________|______________|
| | |
| Jump | 3 |
| Iron Jump | 5 |
| Hopslipper | 5 |
| Line Jump | 12 |
| Hammer | 3 |
| Eekhammer | 5 |
| Hurlhammer | 20 |
| Slaphammer | 3 |
| Baahammer | 10 |
| Burnhammer | 20 |
| Chillhammer | 20 |
| Spike Helmet | 8 |
| POW Block | 30 |
| Shell | 20 |
| Shiny Shell | 40 |
| Mushroom | 15 |
| Shiny Mushroom | 30 |
| Flashy Mushroom | 50 |
| | |
| Big Shiny Jump | 25 |
| Big Shiny Iron Jump | 30 |
| Big Shiny Hopslipper | 35 |
| Big Shiny Line Jump | 55 |
| Big Shiny Hammer | 25 |
| Big Shiny Eekhammer | 35 |
| Big Shiny Hurlhammer | 55 |
| Big Shiny Slaphammer | 25 |
| Big Shiny Baahammer | 20 |
| Big Shiny Burnhammer | 30 |
| Big Shiny Chillhammer | 30 |
|________________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.4.5 T H E E N I G M A N S I O N [WA.4.05]
\_____________________________________________________/
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Enigma = Something hard to explain. E.g., supernatural. Yay, ghosts!
Anyways, walk up to the Purple Toad and talk to him. He'll bestow you with the
[Book of Sealing]. For once, Kersti encourages helping a Toad out (what a
surprise), so let's head inside.
Head left and grab the [Shiny Jump] at the end of the wall. Heal and
save. Go in the back door to trigger a ghoulish cutscene. After that, you'll be
given free reign of Mario. Check out the fridge in the northeasternmost corner
of this room to discover a Boo. AFter defeating him, he'll fly into the Book of
Sealing. Pick up the [Refrigerator]. Now grab the [Shiny Jump] on the
counter and defeat the Scaredy Rat. Grab the [Oven] along the kitchenette.
Now we can head back to the foyer. Immediately as you walk out here, you'll
notice a Boo take a dive behind the stairs--go after him and defeat him. Go out
the westernmost room on the lower floor.
Peel the [Shiny Jump] off of the western wall. Afterwards, jump up to
the glittering painting. Hammer it to get the [Mansion Safe] scrap. Go
through the northern door now. Through this hallway, check out the third
window. Hammer it to reveal a passageway outside. Grab the [Shiny Hopslipper]
and defeat the Boo. Backtrack and go north out of the hallway as we've gotten
everything available in this hallway. Check out the northern door (again). From
here, go left. Paperize the wall off for a [Mansion Wall]. We're going to save
this one. Go south to head outside. Defeat the Scaredy Rat. Hit the ?-Block for
a [Shiny POW Block]. Back track two rooms. Now take the northern door. This is
solely for education stuff, but I thought you might enjoy that taunting Boo. It
brings up the spirit (pun intended)! However, we can do something about that
Boo...head back inside the previous room. Paperize and pull off the wall for a
[Mansion Door]. Replace it with the Mansion Wall scrap, and take your new scrap
to the other wall (don't forget the [Flashy Infinijump]. Once you place the
wall with a door in the other room, head through to the greenhouse. Engage the
Boo cowering in the corner and whoop him for his technical foul. Also be sure
to hammer the shelf in the back for a [Watering Can].
Now go back out to the hallway. Head right. While the Safe may look like
it's a perfect fit for that void, it doesn't work. Keep going right. Take the
[Shiny Hammer] and go inside the door.
With an upside-down sticker, something just seems off. Paperize to peel off
the [Mansion Bookcase]. Replace it with the safe. Open it for a GOLDEN Boo
(but really, it's just a regular Boo. Lame.). Defeat the thief (who happens to
release a few coins) and then head outside. Place the bookcase in the void and
peel off the [Flashy Infinijump]. Now go right and head up the hallway. In this
next section, peel the [Shiny Hopslipper] off of the wall and the [Shiny
Eekhammer] off of the stairs. Don't go up the stairs, but rather below them.
Defeat the Boo and the Scaredy Rats to take your Boo total up to three! Now
let's go up the stairs. Hit the ?-Block for a [Shiny Ice Flower] and continue
upwards for a [Shiny Jump]. The next ?-Block has a [Shiny Hopslipper]. Head
back down (you can place the Secret Door if you want). Return to the hallway.
As you walk south, a [Stapler] will try to kill you. It's pretty normal
for this time of year--the tourists get a kick out of it. Keep going south to
find the looney room. See the picture on the wall that sparkles--yep, it's a
[Shiny Iron Jump]. Now stay there. Watch for the table to come near you,
practically asking to be embarked. Get on it and ride it to the platform in the
upper left corner. Now jump to hit the light. Notice the Boos carrying the
furniture? Yep, defeat them. The furniture will now align for us to reach that
scarp in the northeasternmost corner. Jump up there to get the [Mansion
Door] scrap. Now head out the door to the east now. We have to go upstairs.
Shudder.
Save and heal. Go up the stairs for a [Shiny Hammer]. The ?-Blocks at
the corners contain a [Shiny Hopslipper] and a [Shiny Fire Flower]. Now
paperize near the painting. Pull it off to obtain [Steward's Portrait] as a
scrap. The door we just got fits peculiarly well inside that void. Paperize to
place it there. Move to the right in this room. Grab the [Shiny Hopslipper]
and move slightly farther ahead. Notice the break inthe railway? Well, we're
going to jump to the table below. Ready? 3, 2, 1, GO! Pick up the [Cake]
from the center and jump on the blue flower for another [Shiny Hopslipper].
Backtrack upstairs.
Go right again. Head through the door on the right. Examine the portrait to
begin the grooviest battle ever to be fought since the late '60s. A Shiny Shell
is highly recommended for this battle. Now go back out and head through the
middle door. Place the portrait along this wall. Afterwards, hammer the trash
can to encounter a decrepid Boo with 1 HP. Poor dude... SMASH. Sorry, that was
the sound of my hammer. Head to the front of the room but don't exit. Look at
the portrait. Yep, that's creepy. Defeat this Boo by walking up to it. Now we
can leave this room. Go through the left door now. Open the cabinet in here to
begin a battle with the Boo Stack. Use your Infinijump to take care of all
eighty-eight of these Boos. Also pick up the [Big Bookcase] scrap from the
door. Afterwards, watch the clock. Wati for it swing violently. Once it does,
approach it, hammer it, and battle the resulting Boo. Let's go talk to the
Purple Toad again out front.
He's now made a fire... Well, as the demonic, satanical plumber we are,
let's hammer it out! Defeat the Boo behind him. Now make your way back to the
easternmost room on the lower floor (the one with the furniture--yeah, that
one). Paperize to place the Bookcase where it belongs. Of course, the bookcase
just slides to reveal a hidden room. In here, peel off the Bowser tape to
reveal some stairs. Go down them. Make your way to the next room. Place the
book in the pedestal. Enter Kamek. Yep, kinda figured as much.
--> IMPORTANT: Make absolutely sure that you have at least five or so of <--
the Spike Helmets OR the Fan for this battle. If not, go back to
--> Decalburg and buy some for this upcoming battle. <--
O_______________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| B I G B O O |
|_______________|__________________________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| HP 100 | ATTACK 10 | DEFENSE 0 |
|__________________|____________________|__________________|
| |
| The Big Boo will start out visible. On this first |
| use a Special on your Battle Spinner and use every high- |
| attack sticker you can use--Big Shiny Jumps, Flashy |
| Jumps, and so on. After this turn, the lights will go |
| out and the Big Boo will go invisible. (By the way, you |
| can block his attack via a well-timed A when he comes |
| down on you.). Once he's invisible, you'll want to use |
| your Spike Helmets to counteract his attacks until he |
| finally falls. You can also use a Fan if you have that |
| available. Make sure you have 5+ just in case Boo is |
| left with more than 40 HP. |
|__________________________________________________________|
| |
| REWARD: None |
|__________________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
After the battle, return to the room west of the foyer. Go sit on the chair
across from Steward. Afterwards, check out the painting on the wall for a
[Forebear's Portrait] scrap. Afterwards, look through the window. Yep, go
out there again to finish off this level. Good job!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
The next world is basically a rest world--a shop, really. Head there.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
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2.4.6 S H A V E D - I C E C A V E [WA.4.06]
\_____________________________________________________/
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This area is just a shop with shiny and flashy stickers for sale. Awesome!
Here are their wares:
_______________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| S H A V E D - I C E C A V E |
| S T I C K E R S H O P |
|_______________________________________|
| | |
| Stickers | Cost (Coins) |
|________________________|______________|
| | |
| Shiny Jump | 10 |
| Shiny Iron Jump | 12 |
| Shiny Hopslipper | 12 |
| Shiny Line Jump | 28 |
| Flashy Clone Jump | 60 |
| Shiny Hammer | 10 |
| Shiny Eekhammer | 12 |
| Shiny Hurlhammer | 30 |
| Shiny Slaphammer | 10 |
| Shiny Spike Helmet | 16 |
| Shiny POW Block | 45 |
| Shiny Shell | 40 |
| Shiny Mushroom | 30 |
| | |
| Big Shiny Hammer | 25 |
| Big Shiny Baahammer | 20 |
| Big Shiny Burnhammer | 30 |
| Big Shiny Chillhammer | 30 |
| Big Shiny Clone Jump | 90 |
|________________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
This next world is also rather straightforward and shouldn't require you to
stock up on stickers. Head on back to World 4-5, and you should be ready to
ride the lift if you've followed the walkthrough thus far.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
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2.4.7 W H I T E O U T V A L L E Y [WA.4.07]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Grab the [Shiny Hammer] and [Shiny Line Jump] stickers on the bush.
Afterwards, make a rush at the Ice Bro. and defeat him. Peel off the [Shiny
Jump] behind him. Defeat the Shiny Goomba and grab the [Shiny Ice Flower]
and [Shiny Hopslipper] stickers. Heal and save, then proceed eastward.
Well, as far eastward as we can get. We're going to need that scrap leftover
from The Enigmansion to ride the ski-lift in the background. Paperize, place
it, and talk to the ticket salesToad. Ride the lift up. However, it's not that
easy.
As you go up the lift, coins will start floating on down. Press A as they
pass over your wheel. However, after a bit, Fuzzies will start to come by on
the wire. If you don't bump them off with a Jump, they'll face you. A little
later, Ice Bros. will start riding down the opposite ski lift. To avoid their
ice balls, you'll want to rock your ski-lift using the Circle Pad. Hearts will
join the coins as you make it farther along the lift, but you should just focus
on not getting hit.
Once you get inside the mountain, Fuzzies will start coming in waves. These
aren't too much of a problem given that you can either rock to avoid them, or
you can wait til they all clump together. I recommend a combination of both,
considering the Ice Bros. will join in shortly.
The next phase will have Shiny Paragoombas start skipping ski-lift seats
until they reach yours. If you rock back, however, you can avoid them. You'll
want to keep rocking (and holding your rocks) so that you can minimize the
number of high-wire battles you have to do. You should finish out this level
relatively easily, though.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
The next world--as denoted by its ominous name--holds the boss of the
laissez-faire ice world. Before you go there, you'll want to stock up on plenty
of fire-elemental stickers from 4-4, Decalburg, and 1-5. You'll also want to
sling the Oven that you got from 4-3, and make sure that you have various other
stickers like the Radiator, Matches, and the Lighter.
_______________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G |
| S T I C K E R S H O P |
|_______________________________________|
| | |
| Stickers | Cost (Coins) |
|________________________|______________|
| | |
| Jump | 3 |
| Iron Jump | 5 |
| Hopslipper | 5 |
| Line Jump | 12 |
| Hammer | 3 |
| Eekhammer | 5 |
| Hurlhammer | 20 |
| Slaphammer | 3 |
| Baahammer | 10 |
| Burnhammer | 20 |
| Chillhammer | 20 |
| Spike Helmet | 8 |
| POW Block | 30 |
| Shell | 20 |
| Shiny Shell | 40 |
| Mushroom | 15 |
| Shiny Mushroom | 30 |
| Flashy Mushroom | 50 |
| | |
| Big Shiny Jump | 25 |
| Big Shiny Iron Jump | 30 |
| Big Shiny Hopslipper | 35 |
| Big Shiny Line Jump | 55 |
| Big Shiny Hammer | 25 |
| Big Shiny Eekhammer | 35 |
| Big Shiny Hurlhammer | 55 |
| Big Shiny Slaphammer | 25 |
| Big Shiny Baahammer | 20 |
| Big Shiny Burnhammer | 30 |
| Big Shiny Chillhammer | 30 |
|________________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Note that you can also return to The Enigmansion after this world and visit
the tea room to find the Toad in the painting. Sit down on the chair to start a
conversation and earn the [HP-Up Heart]. Sweet!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.4.8 B O W S E R ' S [WA.4.08]
S N O W F O R T
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For a Bowser stronghold, this place is oddly...cheery. Oh well, guess we'll
have to deal with this temporary oxymoron. Peel off the [Shiny Hopslipper]
and continue east. Go up the steps and grab the [Shiny Hammer]. Now let's
go west. Defeat the Snifit. Peel off the [Shiny Jump], then deal with the
Shy Guy. Now, if we check out the background behind us, it seems that there are
two entrances. The "Premium" entrance and the normal entrance. Hmm. Well, let's
paperize near it to place a Secret Door on it. Score! We get the fast line!
Regardless, do not forget the [Shiny Shell] above the blue flower and
the [Shiny Hopslipper] in the other line. Go inside when you're ready.
Pick up the [Shiny Slaphammer] to the right, then walk up to the front
of the line. There's also a [Shiny Hammer] in the other line, by the way.
Get to the end of the line and head left. Locate the Toad being beat up by a
few Shy Guys and talk to them. Defeat both of the Shy Guys (they have 120 HP
apiece) with Shiny Hopslippers. You'll get a [Secret Door] sticker for
defeating them. Head back to the premium line via the normal line and grab the
[Sewing Scissors] on top of the crate. Talk to the Shy Guy at the end of
the line to get on the mine cart. Oh god.
Firstly, let me point out that you can jump on this mine cart. Now, we don't
have much time before you reach the top of this hill so let me type really fast
and try to finish this sentence before we reach our impending doom in this very
tall and very scary mountain. The track will start to get very annoying with
spiky rails and stuff and you'll have to deal with those as you're careening
around corners with your very rickety cart. Now, eventually about halfway
through your joy-ride, a Shy Guy will taunt you with a scrap just in front of
you that you frankly cannot grab without the help of paperization. Ride around
once, but after this ride, you'll want to paperize right before the eastern-
most turn to paperize and place a meaningless sticker in that zone so that you
can stop that Shy Guy's cart. Grab the [Mine-Cart Rail] for use later on
the track which in fact happens to be a bit after you pick it up, so get ready
to paperize and place that track! Continue to the next section with menacing
bob-ombs for you to deal with.
--> This is now the end of my hyperventilating. <--
Hop, hop, hop over those bombs. Unfortunately, as we careen through this
mess of a track (it'll be hard to dodge everything as you're going very fast),
we'll have to find a piece of track that is off-color. What you're looking
for is a piece of track that has the colors reversed (dark on top, light on
bottom), and it's basically right after the bombs at the beginning of this
section. Paperize, pull it off, and paperize again to put it back on CORRECTLY.
This will allow us to reach the docking station here in this section. Deal with
the Shy Guys and other enemies (Shiny Bob-ombs, Ice Bros., etc.). Afterwards,
grab the [Megaflash Chillhammer], the [Flashy Fire Flower], and the
[Shiny Fire Flower] whilst healing and saving. Finally, walk up to the big
dark blob in the northwesternmost corner of this platform to obtian the [Mine
Cart Exit]. Now let's get back on the rails, paperize to place this at the
end, and go on our merry way!
--> NOTE: You need to jump at the very end to make it through the exit. <--
Ride the Mine-Cart all the way through the exit and, uh, to the boss. Yep,
the boss.
O_____________________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| B O W S E R S N O W S T A T U E |
|_____________________________________|____________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| HP 400 | ATTACK 10 | DEFENSE 10 |
|__________________|____________________|__________________|
| |
| Compared to the last boss, this boss is an absolute |
| JOKE if you have fire-elemental attacks. Seriously, any |
| of the following will absolutely decimate this boss |
| (damage in parentheses): Big Shiny Burnhammer (>100), |
| Oven (90), Radiator (60), Burnhammer (26), and so on. |
| With damage output like that, this boss is as good as |
| cake in The Enigmansion. |
| |
| The Statue goes through four phases: Huge Bowser, Big |
| Bowser, Meh Bowser, and Creepy Snowman. The enemy's |
| defense remains constant throughout the battle, but his |
| attack will drop from 10 to 8 to 6 to 6. The statue will |
| basically drop a phase for every 100 HP lost (?), but |
| that doesn't really have a bearing on an attack pattern. |
| You shouldn't have any problems really finishing off |
| this guy if you have the above stickers. If you don't |
| have any fire, you'll need to have healing items, strong |
| stickers, and lots of Battle Spinner luck to win. |
| |
| It really makes no difference in what order you use |
| your stickers. Realistically, I recommend you start with |
| Burnhammers/Fire Flowers, then move to Special Stickers, |
| if you need them. This is because you really don't want |
| to waste your good stickers on this pathetic boss. After |
| a few turns, this guy should be T-O-A-S-T. |
|__________________________________________________________|
| |
| REWARD: Royal Sticker, Album Page |
|__________________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
--> IMPORTANT: If you want to complete your museum, return to 4-6 at one <--
point to claim the [Megaflash Line Jump]. It is southeast of where
--> you face the boss. <--
_________________________________________________________ _____ __ __
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | \ / |
| ' | v |
2.5.0 C H A P T E R 5 [WA.5.00] | _/| |
| | | |¯| |
\___________________________________________________________| | | | | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ ¯¯
Welcome to the Jungle! [RedIsPoetic: Is that a deliberate Guns and Roses
reference, SL? Really? >_>] [super_luigi16: No. You're seeing things <_<] This
is probably my favorite world in all of Paper Mario due to its creative levels
and obstacles. The music on 5-4 is the bomb :) Anyways, this world is the last
one before Chapter 6, and, as such, can be quite difficult. The enemies are no
joke, and the last three levels are some of the hardest we've encountered thus
far. And while the Chapter 5 boss may not be too difficult, these levels are
just H-A-R-D. Enjoy the raft rides!
_____________________________________________
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2.5.1 D E C A L B U R G [WA.5.01]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now that we're done loafing around in World 4, let's go to a world that's
actually a challenge! However, we should prepare before we go. Firstly, grab
any stickers you think you may need. All of the shops and their wares are
listed below for your convenience (nothing has updated, aside from the "Things"
shop). I also recommend you stock up on amazing stickers like the Megaflashes
(World 4-6, World 2-2), and flashy stickers (scattered). Finally, update your
museum if you'd like. The one thing you do need for 5-1 is the Goat Sticker.
Please get it if you don't have it already. Once you're all ready to go, head
to the Jungle World.
_______________________________________ _________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G | | D E C A L B U R G |
| S T I C K E R S H O P | | T H I N G S H O P |
|_______________________________________| |_________________________________|
| | | | | |
| Stickers | Cost (Coins) | | Things | Cost (Coins) |
|________________________|______________| |__________________|______________|
| | | | | |
| Jump | 3 | | Hair Shears | 120 |
| Iron Jump | 5 | | Scissors | 90 |
| Hopslipper | 5 | | Bellows | 80 |
| Line Jump | 12 | | Paper Fan | 120 |
| Hammer | 3 | | Fan | 130 |
| Eekhammer | 5 | | Cat-o-Luck | 140 |
| Hurlhammer | 20 | | Upright Vacuum | 160 |
| Slaphammer | 3 | | Vacuum | 120 |
| Baahammer | 10 | | Faucet | 120 |
| Burnhammer | 20 | | Trumpet | 90 |
| Chillhammer | 20 | | Violin | 100 |
| Spike Helmet | 8 | | Soda | 80 |
| POW Block | 30 | | Squirt Gun | 130 |
| Shell | 20 | | Newspaper | 100 |
| Shiny Shell | 40 | | Bat | 300 |
| Mushroom | 15 | | Lightbulb | 80 |
| Shiny Mushroom | 30 | | Searchlight | 200 |
| Flashy Mushroom | 50 | | Jackhammer | 300 |
| | | | High Heel | 120 |
| Big Shiny Jump | 25 | | Boom Box | 80 |
| Big Shiny Iron Jump | 30 | | Billiard Ball | 50 |
| Big Shiny Hopslipper | 35 | | Bowling Ball | 150 |
| Big Shiny Line Jump | 55 | | Tape | 100 |
| Big Shiny Hammer | 25 | | Thumbtack | 130 |
| Big Shiny Eekhammer | 35 | | Sponge | 180 |
| Big Shiny Hurlhammer | 55 | | Radiator | 250 |
| Big Shiny Slaphammer | 25 | | Pillow | 100 |
| Big Shiny Baahammer | 20 | | Bed | 140 |
| Big Shiny Burnhammer | 30 | | Pocket Watch | 70 |
| Big Shiny Chillhammer | 30 | | Magnifying Glass | 200 |
| | | | Matches | 120 |
| | | | Lighter | 200 |
| | | | Watch Battery | 50 |
| | | | Car Battery | 200 |
| | | | Square Can | 170 |
| | | | Drum | 180 |
| | | | Fishhook | 100 |
| | | | Shaved Ice | 60 |
| | | | Balloon | 200 |
| | | | | |
| | | | **NEW THINGS** | |
| | | | | |
| | | | Sewing Scissors | 90 |
| | | | Flashlight | 120 |
| | | | Cell Phone | 100 |
| | | | Curling Stone | 300 |
| | | | Trophy | 270 |
| | | | Stapler | 150 |
| | | | Hair Dryer | 150 |
| | | | Oven | 150 |
| | | | Goat | 160 |
| | | | Cake | 100 |
|________________________|______________| |__________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
--> NOTE: This list includes ALL stickers obtainable via Secret Doors <--
--> IMPORTANT: You can pick up the [Trophy] sticker at The Bafflewoods <--
where the Bowling Ball was. You need to do that before it is sold here.
___________________________________ _________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| W H A M M I N O M O U N T A I N | | O U T L O O K P O I N T |
| S T I C K E R S H O P | | S T I C K E R S H O P |
|___________________________________| |_________________________________|
| | | | | |
| Stickers | Cost (Coins) | | Stickers | Cost (Coins) |
|____________________|______________| |__________________|______________|
| | | | | |
| Jump | 3 | | Secret Door | 80 |
| Hammer | 3 | | Big Shiny Jump | 25 |
| Poison Mushroom | 2 | | Big Shiny Hammer | 25 |
| Mushroom | 15 | | Shiny Mushroom | 30 |
| Fire Flower | 20 | | Super Boot | 20 |
| Shiny Fire Flower | 30 | | Shiny Super Boot | 40 |
| Flashy Fire Flower | 40 | | Tail | 20 |
| Ice Flower | 20 | | Shiny Tail | 40 |
| Shiny Ice Flower | 30 | | Frog Suit | 20 |
| Flashy Ice Flower | 40 | | Shiny Frog Suit | 40 |
|____________________|______________| |__________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| S H A V E D - I C E C A V E |
| S T I C K E R S H O P |
|_______________________________________|
| | |
| Stickers | Cost (Coins) |
|________________________|______________|
| | |
| Shiny Jump | 10 |
| Shiny Iron Jump | 12 |
| Shiny Hopslipper | 12 |
| Shiny Line Jump | 28 |
| Flashy Clone Jump | 60 |
| Shiny Hammer | 10 |
| Shiny Eekhammer | 12 |
| Shiny Hurlhammer | 30 |
| Shiny Slaphammer | 10 |
| Shiny Spike Helmet | 16 |
| Shiny POW Block | 45 |
| Shiny Shell | 40 |
| Shiny Mushroom | 30 |
| | |
| Big Shiny Hammer | 25 |</pre><pre id="faqspan-6">
| Big Shiny Baahammer | 20 |
| Big Shiny Burnhammer | 30 |
| Big Shiny Chillhammer | 30 |
| Big Shiny Clone Jump | 90 |
|________________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.5.2 S H Y G U Y J U N G L E [WA.5.02]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mario Kart brought us Shy Guy Beach; Paper Mario brought us Shy Guy Jungle.
Well, once we enter, head up and attack the Piranha Plant. It will have two
Spear Guys helping it out, but we can take them. You can hit the block for a
[Shiny Slaphammer]. Now head up the steps. Defeat the Spear Guy, then walk up
some more steps to come across more flowers. Feel free to upgrade one of your
items. Now drop down two levels to the south and pick up the [Jump]. Also grab
the [Baahammer] to the left. Head right, defeat the Spear Guy, then go farther
right. Defeat these Piranha Plants. Grab the [Shell] and [Shiny Eekhammer] and
return to the flower. Hammer it to stun it, then run up the steps and cross.
Now on the other side, make a break for the Boomerang Bro. Defeat him, then
go up to the Hammer Bro. and defeat him as well. Now get up near the high ?-
Block and paperize. Place a sticker there to reach the upper block containing a
[Flashy Fire Flower]. The lower block should have a [Jump]. Now backtrack east.
Grab the [Iron Jump] off of the rock. Head north now.
Another [Iron Jump]! Head east into the grass-bush and defeat the Spear
Guys and Piranha Plants. Hit the ?-Block for a [Flashy Jump]. Go northeast
from hear to locate a hidden room with a [Toy Bat. Back outside, head out of
the grass to the east and check out the grass to the north. Defeat this Spear
Guy and grab the [Flashy Hammer] from the block. Now go east and deal with
that annoying Spear Guy over there. Grab the [Burnhammer] and [Baahammer] from
the northern ?-Blocks. Make it out of the grass by going all of the way east.
Defeat the Spear Guy in the green bush on the upper ledge. Afterwards, grab all
of the stickers: the [Shiny Iron Jump] from the ?- Block, the [Jump] on the
wall, and the [Slaphammer] on the wall. Now head north.
In this next area, head northeast. Locate the blue flower ring and jump up
for a [Shiny Shell]. Now go up the ramp to go teach a lesson to those pesky
Spear Gu..... Crap. They jumped away. Well, let's get the one that went behind
us first. Defeat the other Spear Guys, then guide the one with the [Bridge
Part] to the northwestern corner where it can't escape. Go up the steps,
afterwards, and heal/save. Let's go west first.
This is a huge dump...literally. First, let's go to the northwestern corner
to find a secret upgrade-item area. Return to the trash heap and use the Goat
in the center via paperization. I have to admit, this scene is ridiculously
stupid. Go after the Spear Guy and defeat him for another [Bridge Part] scrap.
Now let's go to the eastern area.
Grab the [Shiny Iron Jump] and [Iron Jump] along the way. Once actually
there, defeat all of the enemies. Yes, even the Hammer Bros. These two ?-Blocks
contain a [Slaphammer] and a [Megaflash Hurlhammer]. Now head directly south
and locate the steps. Grab the [Jump] below and head right. Defeat the Piranha
Plant and grab the sticker. Now go back left and hammer the bush next to the
grassy ledge. Pull the exposed Bowser tape to help you reach the next area
because now you can go hammer that flower and make it to the other side before
it awakens. However, first let's slip behind the flower, and head right. Grab
the [HP-Up Heart]Do that, then head east.
Head up the steps directly behind you (ignoring the Spear Guys). Hit the ?-
Block for THREE [POW Block] stickers. Now go soutwest from hear and drop
down. Hammer right next to the wall where that opening is to reveal a block.
Now defeat all of the enemies. Once you're left along with the Spear Guy with
the scrap, guide him up the ramp to the west. Keep following him to the flower
where he makes a bad choice (well, I guess the other choice wasn't much
better). Now let's collect stickers: a [Hammer], a [Slaphammer], an
[Iron Jump]. Afterwards, hammer the flower. Rush up to the top and jump
across. Grab the [Bridge Part] scrap and hit the ?-Block for a [Flashy
Clone Jump]. Now backtrack to the right before the flower on the other side.
Jump over the grasses in the background and head left to find the [Powder
Puff].
Paperize to fill in the bridge with the scraps you obtained. Finish off the
stage now!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
You don't need any preparations for the next stage. Just bring whatever
you've got.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.5.3 J U N G L E R A P I D S [WA.5.03]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head right. Enter inside the boat house. This is going to be interesting...
Jump over the raft and grab the [Jump]. Now get on the raft and destroy the
block. Here we go!
Wow. How fun. You can just tell the enthusiasm in my fixedsys font. Welp,
let's just grab coins. However, once you pass the big rocks, you'll want to
wake up. With the incoming spears, you'll need to move. When the Shy Guys start
throwing barrels out, you'll need to maneuver by moving to one side of the boat
and running against the invisible box that his your raft's forcefield to make
it turn/steer. Keep going until you make it to the waterfall.
This section is rather boring. Follow the coins until you reach the next set
of falls.
Now it gets interesting again. The Fish Bones will start to come after you
and gnaw on your raft. If they do latch on, hammer them before they take a log
off of your raft. The third and fourth Fish Bones will bring a [Rubber Ducky]
that you should IMMEDIATELY pick up. Afterwards, hammer them off. More and more
fish will come until you finally reach the dock below. Instead of going for the
goal, head left (in front of the fence). Go in the cave.
Take the pipe. Head west... Hammer the ?-Block for a [Flashy Clone Jump]
and continue westward. Talk to the Toad and refuse to pay the 500 coins; this
battle is tough with five Spear Guys, so take them out in one turn! The Toad
will then storm back to to Decalburg. Backtrack now. Walk up to the goal to
finish this stage!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Again, no preparations needed. Just bring whatever you've got!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.5.4 L O N G F A L L F A L L S [WA.5.04]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Back on the raft again... Now we've got to deal with that Purple Cheep.
Great. It will basically lunge at us or dive underneath and pull a screwdriver
dive into us. If either hits, we lose a log. Lose five logs and we're done.
Now, it's rather easy to avoid the Cheep; we just need to stay in the center
when he's locking on, then move to one side. If we can repeat this a few times,
we should be fine. Once we reach the waterfall, the Cheep flies off into outer
space. Yeah, I don't know either. Nor does Red, and he's got a Ph.D in
Astrophysics and Astrobiology.
Anyways, when we land, we'll be moving down a calm river. Continue striaght
to reach one of the goals. Let's go there first just to make things easier...
Jump over the fence in the foreground and head left. Locate the ?-Block for a
[Big Shiny Infinijump]. Hit the goal to finish off the level!
Welp, that doesn't help us go anywhere in the Jungle World. Let's go back in
to find another goal! Once back in here, bypass the Purple Cheep again. Once
you fall over the waterfall, hug the left wall. Eventually, the river will fork
to the left; follow this flume. Follow the raft along until you start to notice
actual stuff on the left (e.g., not jungle background). Once you see this,
paperize. Now pick up the [Jungle Floodgate] and place the scrap upright.
Enter it with your raft. Before we hit the goal, check the right edge of the
eastern pillars. Find a secret passage with a [Megaflash Infinijump].
Scroe! Hit this goal now!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
We really don't need anything for the Chomp Ruins, so let's go ahead and
head there. However, if you're interested, shop wares have NOT changed since
last time.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.5.5 C H O M P R U I N S [WA.5.05]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Finally off of these rafts! Thank god! Head east and defeat the Spear Guy.
Keep going east along this lower path. Get on the raft and hammer the nail
holding it to the land. This should set the raft floating towards a small
section of land with a ?-Block. Hit it for a [Megaflash Eekhammer]. Now
let's jump up those steps farther up and merge back onto the main path. Head
north a bit and get over to that door (you may have to wait for the block to
recede). Once inside, hit the ?-Block for a [Shiny Hammer]. Go up the ramp
and exit back outside. Defeat the Hammer Bro./Spike Top triad and then heal.
Now go back inside. Paperize and reverse the [Ruin Slope] scrap to reach
the other side. Exit out that side now.
Go east. Yes, it is physically impossible for you to get that [Shiny
Jump] as the tile below it is a trap tile. I don't think you want to face the
Piranha Plant below, now do you? Anyways, head east. Cut across the saw (puns!)
when it's clear. Now hammer down the next saws log that's holding it in place.
Go east, fall in the ditch. When the coast is clear of sharp metal blades, make
a run for it. The sampe applies for the next set. Once across, drop down to the
south. Enter in this small room for two [Baahammers] and one [Chillhammer].
Now go back out into the ruins. Go up the stairs and defeat the Spear Guy. Hit
the ?-Block for a [Fire Flower]. Before we go any farther, get underneat the
POW sticker. Jump up to reveal some hidden blocks. Now go up and peel off the
[Shiny POW Block] sticker. Ride the saws across. Keep going until you reach the
outside world (again).
Head down and unpeel the Bowser tape. The two ?-Blocks contain two [Iron
Jumps], two [Baahammers], one [Line Jump], and one [Chillhammer] of which only
the latter two are of importance. You can hammer the wall farther east to reach
the Heart Block. Now go back west. Make your way across the bridge with the
blocks (you may have to hammer the last block to get it to recede... I'm not
sure). Once you're across, hammer near the last stone block to reveal a hidden
block. Use this block to reach the upper ?-Block containing a [Flashy Shell].
Now head up the steps. Jump underneath the big Baahammer; we'll need those
blocks later. Head inside.
Drop down and defeat the Spear Guy. Peel off the Bowser tape. Go right and
locate the second Piranha Plant. Slip to the left underneath the floor above to
find a pipe that you should go down. Grab the [Megaflash Hopslipper], the
[Megaflash Hurlhammer], and the [Megaflash Baahammer]. Backtrack to the
where the sliding stone blocks were (head up the pipe...). Now we'll need
to jump across those stone blocks. Yay. Just make three jumps in succession.
Once on the other side, try not to step on the booby trapped tiles. Go through
the door on this eastern wall. Firstly, paperize in this room to pull off the
[Bomp] scrap. Place him back on to create a staircase of sorts. Now go
through the northern door. Grab the [Ruin Floor] scrap out here and drop
down to get the [Big Shiny Baahammer]. Hammer the off-put wall for a
[D-Cell Battery] Now drop down to the area below (it's faster........) and
go inside that door again. Place the Ruin Door where it belongs to the left.
Once the saw moves away, hammer on the scrap that you just placed to reveal a
trap door. Fall through it and head left. Defeat the Hammer Bro. up here. Now
keep going up to defeat the other Hammer Bro. Go back down a bit and go across
those Bomps to reach the upper platform. Ride across the saw to get a
[Flashy Infinijump]. Head back west. Go outside again.
Grab the heart and save. Now go up to the waterfall to the right. Hammer the
over the edge (hugging the wall; near the blue flower) to reveal some blocks.
Walk on these blocks to the dark spot over near the falls. Grab the [Teapot] in
this room. Go back outside and hammer the log to free the bridge and go left.
Continue westward, then go up the steps to face the Chomp of the Ruins!
However, before we do, be sure to hammer the log behind him first.
O_______________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| B I G C H A I N C H O M P |
|_______________________________|__________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| HP 99 | ATTACK 10 | DEFENSE - |
|__________________|____________________|__________________|
| |
| The idea of this battle is to sit here and wait for |
| the Chomp to wake up. Once he does, the battle ends. So, |
| um, just waste stickers until the Chomp finally wakes |
| up... It's not like anything will damage him, anyways. |
|__________________________________________________________|
| |
| REWARD: COMET PIECE |
|__________________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
Yay, goal!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Head back to Decalburg to either pick up the Fridge or the Shaved Ice
stickers... You'll need 'em for this next level. When you're ready, head onward
to World 5-5!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.5.6 R U G G E D R O A D [WA.5.06]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This place is dangerous! Falling lava rocks, Fire Bros., lava on the ground,
fire-based enemies! Anyways, so, um, those rocks tend to fall straight on you,
so keep moving. Go up and defeat the Fire Bro and Shiny Paratroopa. Afterwards,
grab the [Hammer] in the background and the [Shiny Jump] in the ?-Block. Let's
go southwest and grab the [Line Jump] from that ?-Block. Now approach the lava.
Paperize and place your icy treat or cooling device.
Now that this world is very icy, head down and grab the [Chillhammer].
Also go down to that ?-Block in the southwest for a [Shiny Hammer] sticker.
Head left to find a little cavern. Grab the [Turkey] and go back outside.
Go out onto the ice now. Grab the [Ice Flower]. Now go back up to the ice
flows at the top and make your way east. Grab the [Shiny Shell] from the ?-
Block and continue east.
By the way, it's hot here too. Defeat the Fire Piranhas and jump across the
lava flow. There are a few Bony Beetles on the other side, but they're okay.
Keep pressing and defeat the Fire Bro. Now at this larger lava flow, wait for a
block. Once it comes down, use it to jump across. On the other side, hit the ?-
Block for a [Flashy Hopslipper]. Be sure to paperize for the [Mountain Hole]
scrap. Jump across these three floating rocks here and peel off the [Shiny
Hammer] on the other side. The ?-Block contains a [Flashy Jump] as well. Defeat
the Bony Battle and head east.
Grab the [Iron Jump] and make a run for it up the ramp. We can't deal with
that rock yet, so let's go back a bit and drop down. Grab the [Fire Flower] and
[Mountain Bolder] scrap. Replace the boulder with the hole. Now head through
and reach the other side. Hammer the foundation of the rock up here. Now let's
backtrack west.
Peel off the [Iron Jump] here as well. Jump across the lava using the
sedentary stones, and go up the steps. Place the boulder in the wall. Jump up
on top of the boulder to reach the upper path. Head left and up into a cave to
find the [Car Sponge]! Now go back out and east for a heart. Keep going east
into the next area. Take the now-fallen boulder bridge to get across. Heal and
save over here. Continue east.
In this new area, head south and east. You should come across a [Flashy
Iron Jump] in the southeasternmost corner. Now backtrack up the steps and
grab the regular [Iron Jump] along the way. Keep going up and eventually
reach the Fire Bro. Defeat him and his gang. Hit the ?-Block for a [Shiny
Eekhammer] then continue east. This other ?-Block contains a [Shiny
Hopslipper]. Now let's do some cleaning up in this area... Return to the
where we first entered from.
Notice the "X"s on the ground? Well, we can destroy them with the big rocks
flying at us. Easy enough! Destroy the first one and drop down afterwards. Grab
the [Megaflash Slaphammer], the [Jump], and the [Fire Flower]. Exit once you're
done. Go back up the steps and head up two terraces. Hit the northernmost "X"
with a rock then drop down. Grab the [Flashy Clone Jump]. You can check out the
springs to the north if you want, but the main attraction is the [Cracked
Boulder] scrap to the south. Grab it and exit.
Jump up all of the steps and get up to the lava. Head southeast from hear.
We're going to need to ride across these lava rocks again. Once across (you'll
need to jump quickly), head north up the steps and west afterwards. Defeat the
Lava Piranha and grab the [Shiny Hammer]. Backtrack east and head into the
next area.
In this next area, head south. Keep going east until you notice the void--
fill it in with your scrap and then hammer it on down. Now head south and grab
the [Fire Flower] off of the wall. Go all the way up the ramps to find a
big "X"-missing-an-arm and nail it with a rock. Fall through the resulting
hole. Pick up the [Megaflash Iron Jump] from the ?-Block. Head outside.
Paperize the [Huge Moutain Slab] scrap and place it with the Comet Piece up
this time! Hit it to finish this level!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Now we need to go shopping. This next level is going to have the fifth boss,
and she's no joke. Some stickers to stock up, whether through encounter or
purchase, include the following: Shiny/Flashy Slaphammers, Any Megaflash
Sticker, Shiny/Flashy POW Blocks, Thing Stickers, and Flashy Clone Jumps. That
should be the best you can do with this boss. The shop wares are listed in
[WA.05.1] (they're starting to get too long to list down here). Once you feel
you're ready for (G)Rumble Volcano, head to 5-6!
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.5.6 R U M B L E V O L C A N O [WA.5.06]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Again with the Mario Kart name-stealing! And this time it was only a letter,
not a word! Welp, while the Mario Kart fanatic inside of me is recovering,
let's head right and defeat the Bony Beetle. He usually has a Shiny Buzzy
Beetle accompanying him, by the way. Head up all of the steps and grab the
[Flashy Jump] from the ?-Block. Now drop down what I presume to be a lava
vent. Danger Factor +10
Head east. Kersti will selflessly venture out into the open where, of
course, the one time she's adventurous, she gets eaten. By Petey. Yep, that's
the boss with our Royal Sticker. After her! Well, both of "hers," I guess. Peel
the Bowser tape off of the birdge to cross the br--fall down forty feet to the
area with enemies below! Head right now.
The Lava Piranhas are basically artillery here. Try to get past them without
incurring too much damage. Head north, then east, then north, then west. Go up
to the bouncy rock to be propelled right up to--right past the boss.
DEVELOPEEEERS! Oh well, head west now. Grab the [Flashy Hammer] from the ?-
Block. Keep going west.
Grab the [Baahammer]. Head up to the Fire Chomp and have it, uh, chase
you back to the other room. Once it lodges itself firmly into the elevat--I
mean, lava plume, get on it to head down a level. Down here, hit the ?-Block
for a [Baahammer] and peel the [Baahammer] off of the wall. Head in
that door now.
What the... I don't even know why someone would put a Sticker Shop in a
scenic VOLCANO. Everyone's nuts. Just go with it.
_______________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| R U M B L E V O L C A N O |
| S T I C K E R S H O P |
|_______________________________________|
| | |
| Stickers | Cost (Coins) |
|________________________|______________|
| | |
| Shiny Jump | 10 |
| Flashy Jump | 20 |
| Shiny Hammer | 10 |
| Flashy Hammer | 20 |
| Shiny Iron Jump | 12 |
| Shiny Fire Flower | 30 |
| Shiny POW Block | 45 |
| Shiny Mushroom | 30 |
| | |
| Big Shiny Iron Jump | 30 |
| Big Shiny Hopslipper | 35 |
| Big Shiny Line Jump | 55 |
| Big Shiny Baahammer | 20 |
| Big Shiny Burnhammer | 30 |
| Big Shiny Chillhammer | 30 |
|________________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Replace Shinies with Flashies and then head west. Check out the pipe. Jump
above the blue flower for a [Shiny Jump]. This pipe will take you across
from Petey, but the lava flume prevents your passage. Head back. Now go up the
steps and grab the [Shiny Leaf] from the upper ?-Block. Defeat the Lava
Piranha up there and grab the [Shiny Fire Flower] behind him/her/it. The ?-
Block also contains a [Shiny Fire Flower]. Now go east and defeat the Fire
Bro. Keep going until you find the next room. Another Chomp here. Hmmmm...maybe
we can use the Chomps to push the lava plume down. However, this Chomp is
awake, so we can't free it from its stake without getting caught. Well, let's
use one of the Baahammers you should've picked up (if not, backtrack two areas)
to put it to sleep! Once its asleep, we run, hammer the stake, then get the
hell out! Grab the [Shiny Leafs] if you want, then enter the battle with
the Chomp again. Wait for it to wake up. Once it does, well, um, wow. That was
dumb.
Drop left and ride the elevator down. Well, these chains likely correspond
to the stuff we saw hanging at the top. Hammer the first (from left to right),
third, sixth, eighth, and lastly fifth. Those should net you, in order, a
[Line Jump], a [Big Shiny 1Up], a [Shiny Fire Flower], a
[Megaflash Clone Jump], and a failed attempt. Hmm. Let's go west and head
through the door.
Go up then ride the flume down. Now the directions will be changed; remember
that I will utilize whatever perspective the game puts you in for this
particular section. Anyways, head south, go up this flume, and defeat the Lava
Piranha at the top. Now take the plume to the west down. Head north once at the
lower level. Peel off the [Slaphammer] and defeat the Fire Bro. Now ride
the lava plume all the way to the top. Grab the [Flashy Hopslipper] from
the easternmost ?-Block, the [Shiny Leaf] from the wall, and the [Shiny
Jump] from the westernmost block. Now go back to the lava plume. Once you get
on it, head right as soon as you have clearance to do so--we're going to an
intermediate level. Take the [Flashy Fire Flower] from the ?-Block. Ride
this next lava plume down and take the [Shiny Leaf] from the ?-Block and
the [Hammer] from the wall. If we head east and take the final lava plume,
we'll reach the final chain we need to finish this area off. Jump over the
fence to the south and backtrack to the elevator.
Grab the [HP-Up Heart]. Go down the pipe and stock up on POWs. When
you're ready, make your way back to Petey.
O___________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| P E T E Y P I R A N H A |
|___________________________|______________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| HP 300 | ATTACK 4 / 21 | DEFENSE 20 |
|__________________|____________________|__________________|
| |
| The stats lie! No seriously, they do; this boss is |
| actually quite easy if you know what you're doing. This |
| is because Petey will lose all her defense for a few |
| turns, allowing you to absolutely pummel her with |
| whatever stickers you've got. We'll get more into that |
| later, though--this strat goes chronological, so let's |
| start at the beginning! This boss is rather straight- |
| forward, so you should have few problems, if any at all. |
| |
| At the start, Petey's rather strong...she's got weak- |
| ish attacks, but sky-high defenses. Use some of your |
| less valuable stickers like Big Shiny ________ stickers |
| Hopslippers. These should whittle down her health a bit. |
| Meanwhile, Petey will spit water balls at you. These can |
| make you soggy, disabling your movements. They aren't |
| all that bad (remember Pokey?), but you can block them |
| with a well-timed A on impact. While you're hammering |
| away, Petey will move onto flying up slightly and |
| landing on you. Afterwards, Petey will start using a |
| spin attack. Even if you fail to block it (making you |
| dizzy), she'll be off-balance. This should allow you to |
| use a POW, knocking her over. Now the real fun starts! |
| |
| Her belly is now wide-exposed (eww), so her defense |
| drops to 0. This means that you can jump on her stomach |
| to deal massive damage. At this point, I recommend |
| Flashy Clone Jumps, as these can deal upwards of 80 |
| points of damage. Keep hammering away with powerful |
| stickers. Dry Bones will pop out as you hit her, but you |
| can defeat these easily. Once Petey reaches 100 HP, |
| Kersti will pop out. |
| |
| Petey's mad now; she'll stand up and start using a |
| slapping attack that hits thrice for seven points of |
| damage apiece. However, with Kersti we can use the |
| Battle Spinner. Use strong attacks to cut through that |
| now-restored 20 defense and take away the last of her |
| 100 HP. Megaflash stickers certainly help here. Once you |
| finish her off, we get the last Royal Sticker! |
|__________________________________________________________|
| |
| REWARD: Royal Sticker, Album Page |
|__________________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
_____ __ __ ___________________________________________________________
| | \ / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| ' | v |
| _/| | 2.6.0 C H A P T E R 6 [WA.6.00]
| | | |¯| |
| | | | | |_____________________________________________________________/
¯¯ ¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This world is basically all boss battles and the preparation for them. You
need to make sure you are absolutely, positively ready for Bowser and his
captains before you make a run at him. THE PREPARATION IS MORE IMPORTANT THAN
THE BATTLE. Seriously. That's why it's in CAPS. You MUST read the preparation
before the battle if you want to do well in the actual battle. Good luck!
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.6.1 D E C A L B U R G [WA.6.01]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now that we're back at Decalburg, let's make our preparations for the last
World. Firstly, we should be able to complete our Thing Museum rather easily,
considering there are no additional Things in World 6. Thus, if you've been
following the Walkthrough to a "t," you should be able to unlock the Music Test
Room. If you not been following this walkthrough for its entirety, you will
likely either need to C+F your Thing, or check its entry in the Appendix.
Either will do. However, we should not be able to fill our Battle Sticker
Museum; that will require some special stickers from World 6. For now, let's
head upstairs.
--> IMPORTANT: Don't forget about the "Thing" in the Secret Door of 5-6 <--
We can also pick up the last [HP-Up Heart]. Head east of the fountain
plaza and enter the red house at the easternmost edge of this next area. Check
out the paintings. After some browsing, the Toad in front will start crying and
hand you the final HP-Up. Now we have 100 HP!
Afterwards, we can check out some shops. None of the shops have really
updated their wares, but they're listed below nevertheless. If you're looking
for powerful "Things" to pick up, try the Goat. Also pick up cooling Things
like the A/C, the Refrigerator, and the Shaved Ice. The Turkey is funny if you
just wanna splurge :)
_______________________________________ _________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D E C A L B U R G | | D E C A L B U R G |
| S T I C K E R S H O P | | T H I N G S H O P |
|_______________________________________| |_________________________________|
| | | | | |
| Stickers | Cost (Coins) | | Things | Cost (Coins) |
|________________________|______________| |__________________|______________|
| | | | | |
| Jump | 3 | | Hair Shears | 120 |
| Iron Jump | 5 | | Scissors | 90 |
| Hopslipper | 5 | | Bellows | 80 |
| Line Jump | 12 | | Paper Fan | 120 |
| Hammer | 3 | | Fan | 130 |
| Eekhammer | 5 | | Cat-o-Luck | 140 |
| Hurlhammer | 20 | | Upright Vacuum | 160 |
| Slaphammer | 3 | | Vacuum | 120 |
| Baahammer | 10 | | Faucet | 120 |
| Burnhammer | 20 | | Trumpet | 90 |
| Chillhammer | 20 | | Violin | 100 |
| Spike Helmet | 8 | | Soda | 80 |
| POW Block | 30 | | Squirt Gun | 130 |
| Shell | 20 | | Newspaper | 100 |
| Shiny Shell | 40 | | Bat | 300 |
| Mushroom | 15 | | Lightbulb | 80 |
| Shiny Mushroom | 30 | | Searchlight | 200 |
| Flashy Mushroom | 50 | | Jackhammer | 300 |
| | | | High Heel | 120 |
| Big Shiny Jump | 25 | | Boom Box | 80 |
| Big Shiny Iron Jump | 30 | | Billiard Ball | 50 |
| Big Shiny Hopslipper | 35 | | Bowling Ball | 150 |
| Big Shiny Line Jump | 55 | | Tape | 100 |
| Big Shiny Hammer | 25 | | Thumbtack | 130 |
| Big Shiny Eekhammer | 35 | | Sponge | 180 |
| Big Shiny Hurlhammer | 55 | | Radiator | 250 |
| Big Shiny Slaphammer | 25 | | Pillow | 100 |
| Big Shiny Baahammer | 20 | | Bed | 140 |
| Big Shiny Burnhammer | 30 | | Pocket Watch | 70 |
| Big Shiny Chillhammer | 30 | | Magnifying Glass | 200 |
| | | | Matches | 120 |
| | | | Lighter | 200 |
| | | | Watch Battery | 50 |
| | | | Car Battery | 200 |
| | | | Square Can | 170 |
| | | | Drum | 180 |
| | | | Fishhook | 100 |
| | | | Shaved Ice | 60 |
| | | | Balloon | 200 |
| | | | Sewing Scissors | 90 |
| | | | Flashlight | 120 |
| | | | Cell Phone | 100 |
| | | | Curling Stone | 300 |
| | | | Trophy | 270 |
| | | | Stapler | 150 |
| | | | Hair Dryer | 150 |
| | | | Oven | 150 |
| | | | Goat | 160 |
| | | | Cake | 100 |
| | | | | |
| | | | **NEW THINGS** | |
| | | | | |
| | | | Tailor Shears | 777 |
| | | | Mini Vacuum | 100 |
| | | | Watering Can | 70 |
| | | | Teapot | 300 |
| | | | Guitar | 270 |
| | | | Toy Bat | 200 |
| | | | Powder Puff | 240 |
| | | | Car Sponge | 260 |
| | | | Luxurious Bed | 210 |
| | | | D-Cell Battery | 170 |
| | | | Basin | 150 |
| | | | Air Conditioner | 200 |
| | | | Refrigerator | 150 |
| | | | Rubber Ducky | 300 |
| | | | Turkey | 250 |
|________________________|______________| |__________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
--> NOTE: This list includes ALL stickers obtainable via Secret Doors <--
___________________________________ _________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| W H A M M I N O M O U N T A I N | | O U T L O O K P O I N T |
| S T I C K E R S H O P | | S T I C K E R S H O P |
|___________________________________| |_________________________________|
| | | | | |
| Stickers | Cost (Coins) | | Stickers | Cost (Coins) |
|____________________|______________| |__________________|______________|
| | | | | |
| Jump | 3 | | Secret Door | 80 |
| Hammer | 3 | | Big Shiny Jump | 25 |
| Poison Mushroom | 2 | | Big Shiny Hammer | 25 |
| Mushroom | 15 | | Shiny Mushroom | 30 |
| Fire Flower | 20 | | Super Boot | 20 |
| Shiny Fire Flower | 30 | | Shiny Super Boot | 40 |
| Flashy Fire Flower | 40 | | Tail | 20 |
| Ice Flower | 20 | | Shiny Tail | 40 |
| Shiny Ice Flower | 30 | | Frog Suit | 20 |
| Flashy Ice Flower | 40 | | Shiny Frog Suit | 40 |
|____________________|______________| |__________________|______________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________________________ _____________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| S H A V E D - I C E C A V E | | R U M B L E V O L C A N O |
| S T I C K E R S H O P | | S T I C K E R S H O P |
|_____________________________________| |_____________________________________|
| | | | | |
| Stickers | Cost | | Stickers | Cost |
|________________________|____________| |________________________|____________|
| | | | | |
| Shiny Jump | 10 | | Shiny Jump | 10 |
| Shiny Iron Jump | 12 | | Flashy Jump | 20 |
| Shiny Hopslipper | 12 | | Shiny Hammer | 10 |
| Shiny Line Jump | 28 | | Flashy Hammer | 20 |
| Flashy Clone Jump | 60 | | Shiny Iron Jump | 12 |
| Shiny Hammer | 10 | | Shiny Fire Flower | 30 |
| Shiny Eekhammer | 12 | | Shiny POW Block | 45 |
| Shiny Hurlhammer | 30 | | Shiny Mushroom | 30 |
| Shiny Slaphammer | 10 | | | |
| Shiny Spike Helmet | 16 | | Big Shiny Iron Jump | 30 |
| Shiny POW Block | 45 | | Big Shiny Hopslipper | 35 |
| Shiny Shell | 40 | | Big Shiny Line Jump | 55 |
| Shiny Mushroom | 30 | | Big Shiny Baahammer | 20 |
| | | | Big Shiny Burnhammer | 30 |
| Big Shiny Hammer | 25 | | Big Shiny Chillhammer | 30 |
| Big Shiny Baahammer | 20 | | | |
| Big Shiny Burnhammer | 30 | | | |
| Big Shiny Chillhammer | 30 | | | |
| Big Shiny Clone Jump | 90 | | | |
|________________________|____________| |________________________|____________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Also, for your reference, we've compiled a list of all Megaflash stickers up
to this point, if you'd like to get them:
_________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| M E G A F L A S H |
| S T I C K E R S |
|_________________________________________|
| | |
| Stickers | World Found In |
|________________________|________________|
| | |
| Megaflash Hammer | 2-2 |
| Megaflash Chillhammer | 4-6 |
| Megaflash Line Jump | 4-6 |
| Megaflash Hurlhammer | 5-1 |
| Megaflash Infinijump | 5-3 |
| Megaflash Baahammer | 5-4 |
| Megaflash Hurlhammer | 5-4 |
| Megaflash Hopslipper | 5-4 |
| Megaflash Iron Jump | 5-5 |
| Megaflash Burnhammer | 5-5 |
| Megaflash Slaphammer | 5-5 |
| Megaflash Clone Jump | 5-6 |
|________________________|________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you're ready, head to 6-1!
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.6.2 G A T E C L I F F [WA.6.02]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once out here, Kersti will (wrongly) declare this a dead end. Head outside
to prove her wrong. Select each of the Royal Stickers to create a pentagon on
the cliff wall. Afterwards, paperize to pull off the [Hidden Bowser Castle]
scrap. Bowser Castle will fly off into the sky. Unfortunately, our boat can't
fly. Bummer. Let's get out of here and find someone who can fly.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
Wiggler is likely our best source of transportation given his ability to,
y'know, walk. Okay, this one's totally out of left-field, and trying to justify
it is beyond ridiculous. Go to the Tree House and head to the top. When you're
ready, use Flutter to ride above Gate Cliff.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.6.3 B O W S E R J R ' S [WA.6.03]
F L O T I L L A
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wiggler will allow us to disembark on Bowser Jr.'s flotilla. Head east and
save. Grab the [Shiny Jump] farther below while avoiding the Rocky Wrenches
down there. After you've grabbed the sticker, exit via the door in the
southeast.
Once inside, defeat the Ice Bro. and Shiny Goomba. Grab the heart, [Ice
Flower], [Chillhammer], and [Tail] stickers. Head downstairs. Defeat
the Shiny Koopa & Co. Peel off the [Slaphammer] and keep going down. Pick
up the [Shiny Fire Flower] and [Shiny Jump], then make a break for the
southerly stairs. Now that we're down here, grab the [Tail]. Also grab the
[Shiny Jump]. Make your way up to that Bowser tape and peel it off. Go out
to the deck now. Get the [Shiny Jump] out here, then head back upstairs to
the bomb room.
Now go out to the deck in the background. Use the iron beam to grab the
[Shiny Hammer], then jump up to the next door. Go inside. Once in here,
paperize. Peel off the [Banzai Bill Cannon] and place it back on correctly
(this is gonna be good...). That will allow us to reach the back deck (excuse
my poor boat terminology). Go east through all of the giant, gaping holes til
you reach the easternmost room. Grab the [Tail] from the ?-Block. Go
upstairs now. You can defeat the Hammer Bros. if you want here, but keep going
up.
At the top, defeat the Bro. quartets (Hammer, Ice, Boomerang, and Fire). The
Boomerang Bro. will have Broozers join him, though. Grab the [Shiny
Hopslipper] afterwards. Now head outside. Make your way up the Rocky Wrench
steps. Grab the [Tail] at the top. Heal. Now go up to the green crate and
get up on top of that rail. Walk west. Make your way across the moving crates
to the other side. Now we have to deal with Bowser Jr...again.
--> IMPORTANT: Make sure you have PLENTY of Tails for this battle. <--
O_____________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| B O W S E R J R . |
|_____________________|____________________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| HP 300 | ATTACK 30 | DEFENSE 20 / 2 |
|__________________|____________________|__________________|
| |
| Bowser Jr. invested and got a defensive shield. It's |
| really upped his defense and his HP, but that shouldn't |
| stop us--we've got the advantage against his new attack! |
| Anyways, this battle should be cake if you've stocked up |
| on the Tails hidden throughout the level. Otherwise, |
| you're in for one of THOSE battles where you'll be |
| scraping your lips off of the ceiling every turn-- |
| seriously, losing 20+ HP per turn is not fun. However, |
| this strategy revolves around Tails, so make sure you |
| have them! |
| |
| Your offense is actually going to be a defense. Even |
| if you only have one attack, you're going to use a Tail. |
| If you have more attack slots open, use stickers like |
| the Flashy Clone Jump, the Flashy Jump, and Hopslippers. |
| However, those should only supplement your Tails. |
| |
| You see, Bowser likes throwing spike balls, |
| fireballs, and his saucer at you. However, we can |
| deflect them right back at Bowser Jr. with these Tails |
| and deal far more damage with these counters; for |
| instance, one spike ball counter will deal 50 points of |
| damage! Six of those and Bowser Jr.'s out! The key with |
| Tails, however, is timing--you must press A right before |
| the object is about to hit you. This should allow you to |
| waggle your tail and send the projectile (or Bowser Jr. |
| himself right back at him). If you keep this up for |
| about four or five turns, you should be able to fell |
| the little dude. Seriously, that's how easy this battle |
| is! |
|__________________________________________________________|
| |
| REWARD: COMET PIECE |</pre><pre id="faqspan-7">
|__________________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
The time is upon us to face Bowser! However, we have a lot of things we can
do to prepare. Firstly, make sure you have the best stickers possible;
Infinijumps, Clone Jumps, Slaphammers, Megaflashes, Special Stickers--all of
the flashy variety (where applicable). You also need the following stickers
specifically:
- Refrigerator OR Shaved Ice OR Air Conditioner (take all if you can)
- Fan is HIGHLY recommended
- Thumbtack is HIGHLY recommended
- (Shiny) Tail (2+ recommended)
- Any of the Scissors "family" + Eekhammer OR Infinijump
- PLENTY OF SHINY MUSHROOMS
Without those, you will have no shot at winning. Make sure you have them.
Your album should be heavier on hammers than it is on Jumps, and it should also
have plenty of Flashies for this next battle. However, if you do want to use
Jump stickers (like the very powerful Megaflash Hopslipper, etc.), you need to
bring a Super Boot (obtainable at 3-6). You'll likely end up saving these for
the fifth phase of Bowser, though.
++++++++++++++++++++++++++++++++++ WORLD MAP ++++++++++++++++++++++++++++++++++
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
2.6.4 B O W S E R ' S [WA.6.04]
S K Y C A S T L E
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Welcome to Bowser's Castle! Where the temperature is 4000 degrees
Centigrade! Enter in the front, please, and we'll be right with you. We've even
laid out the red carpet for you... Keep going please!
O___________O
|¯¯¯¯¯¯¯¯¯¯¯|
| K A M E K |
|___________|______________________________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| HP 20 | ATTACK 6 | DEFENSE 0 |
|__________________|____________________|__________________|
| |
| Kamek is a joke. While you do have to battle with |
| footwear again, Kamek still can't put up a decent fight. |
| Just choose from your burn pile until Kamek in his |
| entirety falls. Block and dodge attacks as you normally |
| would; Kamek also has a tendency to restore his other |
| parts, but that shouldn't cause any problems. |
|__________________________________________________________|
| |
| REWARD: None |
|__________________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
Keep going. This next room will require you to run against the rolling-up
carpet. It actually is pretty easy; just follow the carpet threads and jump
over the bars, if they get in your way. Once you reach the end, you'll find
Peach and, uh, Bowser. Good luck!
O_____________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯|
| B O W S E R |
|_____________|____________________________________________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| HP 400 | ATTACK 10 | DEFENSE 15 |
|__________________|____________________|__________________|
| |
| ... This battle is TOUGH. Literally, even with all of |
| the preparation I recommended above, I wouldn't be |
| surprised if you die. I'm sorry, that's just how it is; |
| you will have a very tough time progressing in this |
| battle. Not to mention there are five phases. However, |
| if you've prepared well, this battle should be doable. |
| |
| For the first two phases Bowser has the following |
| attacks: |
| |
| - His shell toss which deals 10 points of damage |
| - His fire breath which deals 10 points of damage |
| - His jump which deals 10 points of damage with the |
| potential of crumpling |
| |
| Phase 1 |
| ¯¯¯¯¯¯¯ |
| This first phase is very annoying; Bowser will summon |
| minions to make this battle tough. However, you cannot |
| focus on the minions as they will just keep coming--you |
| must focus on Bowser. I recommend you either use a Thing |
| sticker, or rely heavily on Flashy/Shiny Shells + Flashy |
| Fire/Ice Flowers. You have to take out about 75 HP from |
| Bowser before you can move on from this phase. Just keep |
| hammering away until he walks to the next phase. Also |
| note that sometimes Bowser will walk back and summon |
| more minions--I think this is because you use a Thing, |
| but haven't sufficiently whittled down his HP to warrant |
| moving forward. |
| |
| If you have a thumbtack, use that Thing early to pin |
| the doors shut. Thanks to TGYR for this contribution! |
| |
| Phase 2 |
| ¯¯¯¯¯¯¯ |
| Phase two is much more straightforward; defeat the |
| Thwomp, incur damage on Bowser. Once you bring Bowser |
| down to about 225 HP, he will move onto the next |
| section. However, the real problem is defeating the |
| Thwomp. You have two options: use your Eekhammer to |
| knock the Thwomp over, then use any of the Scissors, OR |
| use a Flashy Infinijump to deal 100 HP of damage (the |
| Thwomp only has 50, but 100 shall suffice). Choose one. |
| After you defeat the Thwomp, focus on bringing Bowser's |
| HP down without using your most powerful stickers. |
| |
| Phase 3 |
| ¯¯¯¯¯¯¯ |
| The walls go down to become a lava pit. Bowser will |
| heal himself yet again, but that's not the problem. The |
| real problem is the lava bubbles on the outside. You |
| should freeze them to prevent Bowser from attacking you |
| altogether. The A/C, Shaved Ice, or Refrigerator will |
| work. After the lava is frozen, bring Bowser down to |
| about 175 HP to proceed. If you have the Fan, you can |
| use that to simply blow away the frozen lava bubbles, |
| making this battle all that much easier. However, if you |
| have to fight it out, the lava bubbles will only stay |
| frozen for three turns, so try to finish Bowser off |
| quickly. However, do not worry about refreezing the lava |
| if it does melt. His attack only deals 16 HP of damage, |
| and Bowser should be almost fried anyways. (Thanks to |
| nicolelily for pointing out the Fan trick).
| |
| Phase 4 |
| ¯¯¯¯¯¯¯ |
| This phase is cake if you have a Shiny Tail. Just use |
| it and have the Chomp come hit you. When he does, use |
| your Tail as you should have with Jr... The Chomp should |
| push Bowser over the molten edge. This immediately takes |
| you to the final phase. However, if you do not have a |
| Tail, you'll have rely on Slaphammers. It's not fun-- |
| just use the Tail! |
| |
| Phase 5 |
| ¯¯¯¯¯¯¯ |
| After you walk to the edge to investigate with |
| Kersti, Bowser will come on up. Yay! Anyways, so the |
| first few turns will be mostly keeping our HP high until |
| Kersti decides to join our party. Don't bother using |
| good attacks as they will only deal 1 HP of damage. Just |
| bide and heal. In the meantime, Bowser will slap you... |
| Simply press A right before it hits to cut the damage in |
| half. |
| |
| Once Kersti joins your deck, use her. She'll say her |
| heartfelt goodbye during these turns. Her sticker will |
| allow you to use FIVE stickers in one turn, and actually |
| deal damage. Now unleash all fury on Bowser! If you use |
| an attack-boosting Sticker (like the BOOM BOX), you can |
| deal upwards of 50 points of damage per attack. This |
| should end the battle quickly, given your five attack |
| slots. I defeated him in two turns. It's that easy. |
|__________________________________________________________|
| |
| REWARD: Princess Peach! Royal Sticker! World Peace! |
|__________________________________________________________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
______ _
| ____| | | [EX.0.00]
| |__ __ __| |_ _ __ __ _
| __| \ \/ /| __| '__/ _` |
| |____ > < | |_| | | (_| |
|______/_/\_\ \__|_| \__,_|
_____ __ _ _
|_ _| / _| | | (_)
| | _ __ | |_ ___ _ __ _ __ ___ __ _| |_ _ ___ _ __
| | | '_ \| _/ _ \| '__| '_ ` _ \ / _` | __| |/ _ \| '_ \
_| |_| | | | || (_) | | | | | | | | (_| | |_| | (_) | | | |
|_____|_| |_|_| \___/|_| |_| |_| |_|\__,_|\__|_|\___/|_| |_|
_________________________________________________________ _____ __ __
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | \ / |
| ' | v |
3.1.0 E N E M Y L I S T I N G [EX.1.00] | _/| |
| | | |¯| |
\___________________________________________________________| | | | | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ ¯¯
*Coming in a future update!*
_____ __ __ ___________________________________________________________
| | \ / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| ' | v |
| _/| | 3.2.0 S T I C K E R L I S T I N G [EX.2.00]
| | | |¯| |
| | | | | |_____________________________________________________________/
¯¯ ¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
3.2.1 S T I C K E R D I R E C T O R Y [EX.2.01]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________
|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| No. | Name |
|_____|________________________|
| | |
| 01 | Worn-Out Jump |
| 02 | Jump |
| 03 | Shiny Jump |
| 04 | Flashy Jump |
| 05 | Big Shiny Jump |
| 06 | Megaflash Jump |
| 07 | Iron Jump |
| 08 | Shiny Iron Jump |
| 09 | Flashy Iron Jump |
| 10 | Big Shiny Iron Jump |
| 11 | Megaflash Iron Jump |
| 12 | Hopslipper |
| 13 | Shiny Hopslipper |
| 14 | Flashy Hopslipper |
| 15 | Big Shiny Hopslipper |
| 16 | Megaflash Hopslipper |
| 17 | Line Jump |
| 18 | Shiny Line Jump |
| 19 | Flashy Line Jump |
| 20 | Big Shiny Line Jump |
| 21 | Megaflash Line Jump |
| 22 | Flashy Clone Jump |
| 23 | Big Shiny Clone Jump |
| 24 | Megaflash Clone Jump |
| 25 | Flashy Infinijump |
| 26 | Big Shiny Infinijump |
| 27 | Megaflash Infinijump |
| 28 | Worn-Out Hammer |
| 29 | Hammer |
| 30 | Shiny Hammer |
| 31 | Flashy Hammer |
| 32 | Big Shiny Hammer |
| 33 | Megaflash Hammer |
| 34 | Slaphammer |
| 35 | Shiny Slaphammer |
| 36 | Flashy Slaphammer |
| 37 | Big Shiny Slaphammer |
| 38 | Megaflash Slaphammer |
| 39 | Eekhammer |
| 40 | Shiny Eekhammer |
| 41 | Flashy Eekhammer |
| 42 | Big Shiny Eekhammer |
| 43 | Megaflash Eekhammer |
| 44 | Hurlhammer |
| 45 | Shiny Hurlhammer |
| 46 | Flashy Hurlhammer |
| 47 | Big Shiny Hurlhammer |
| 48 | Megaflash Hurlhammer |
| 49 | Baahammer |
| 50 | Big Shiny Baahammer |
| 51 | Megaflash Baahammer |
| 52 | Burnhammer |
| 53 | Big Shiny Burnhammer |
| 54 | Megaflash Burnhammer |
| 55 | Chillhammer |
| 56 | Big Shiny Chillhammer |
| 57 | Megaflash Chillhammer |
| 58 | Super Boot |
| 59 | Shiny Super Boot |
| 60 | Tail |
| 61 | Shiny Tail |
| 62 | Frog Suit |
| 63 | Shiny Frog Suit |
| 64 | Spike Helmet |
| 65 | Shiny Spike Helmet |
| 66 | Flashy Spike Helmet |
| 67 | Fire Flower |
| 68 | Shiny Fire Flower |
| 69 | Flashy Fire Flower |
| 70 | Ice Flower |
| 71 | Shiny Ice Flower |
| 72 | Flashy Ice Flower |
| 73 | POW Block |
| 74 | Shiny POW Block |
| 75 | Flashy POW Block |
| 76 | Shell |
| 77 | Shiny Shell |
| 78 | Flashy Shell |
| 79 | Mushroom |
| 80 | Shiny Mushroom |
| 81 | Flashy Mushroom |
| 82 | Big 1-UP |
| 83 | Big Shiny 1-UP |
| 84 | Poison Mushroom |
| 85 | Leaf |
| 86 | Shiny Leaf |
| 87 | Secret Door |
| 88 | Snowball |
| 89 | Spike Ball |
| 90 | Barrel |
| 91 | Wrench |
| 92 | Bone |
| 93 | Boomerang |
| 94 | Bomb |
| 95 | Sombrero |
| 96 | Throwing Star |
|_____|________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
3.2.2 S T I C K E R I N F O [EX.2.02]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 01 | Worn-Out Jump |
|____|_______________|_______________________________
| | |
| POWER: * | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Stomps foes with a weak jump. |
|____________________________________________________|
| |
| STICKING POINTS: A jump-and-stomp attack so weak |
| that reputable shops are too ashamed to stock it. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________
|¯¯¯¯|¯¯¯¯¯¯|
| 02 | Jump |
|____|______|________________________________________
| | |
| POWER: * | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Stomps a single foe but will |
| take damage from spiked foes. Can stomp multiple |
| times if you're good. |
|____________________________________________________|
| |
| STICKING POINTS: A jump-and-stomp attack. A word |
| to the wise: do NOT use this attack on spiked |
| enemies or you'll regret it. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
| 03 | Shiny Jump |
|____|____________|__________________________________
| | |
| POWER: ** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Stomps foes with a fairly |
| strong jump. |
|____________________________________________________|
| |
| STICKING POINTS: A pretty strong and pretty pretty |
| jump-and-stomp attack. Shininess aside, it's still |
| a bad choice for spiked foes. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 04 | Flashy Jump |
|____|_____________|_________________________________
| | |
| POWER: *** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Stomps foes with a pretty |
| strong jump. |
|____________________________________________________|
| |
| STICKING POINTS: A fairly strong and fairly fair |
| jump-and-stomp attack. No amount of flash will |
| make it good against spiky baddies. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 05 | Big Shiny Jump |
|____|________________|______________________________
| | |
| POWER: **** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Stomps foes with a very |
| strong jump. |
|____________________________________________________|
| |
| STICKING POINTS: A bit bigger and shinier than the |
| standard model, this jump attack also boasts some |
| crumpling power. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 06 | Megaflash Jump |
|____|________________|______________________________
| | |
| POWER: ***** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Stomps foes with a |
| superstrong jump. |
|____________________________________________________|
| |
| STICKING POINTS: A bit, strong, shiny attack |
| blessed with great power and solid crumpling |
| ability. Tell me this thing doesn't look cool. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|
| 07 | Iron Jump |
|____|___________|___________________________________
| | |
| POWER: * | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Stomps even spiked foes |
| effortlessly. |
|____________________________________________________|
| |
| STICKING POINTS: As the name implies, a battle |
| sticker that laughs in the face of spiked foes. |
| Feel free to laugh along with it. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 08 | Shiny Iron Jump |
|____|_________________|_____________________________
| | |
| POWER: ** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Stomps even spiked foes |
| effortlessly with a fairly strong jump. |
|____________________________________________________|
| |
| STICKING POINTS: An attack that delivers a |
| slightly stronger stomp on spiked enemies. Though |
| made of iron, it's quite light! |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 09 | Flashy Iron Jump |
|____|__________________|____________________________
| | |
| POWER: *** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Stomps even spiked foes |
| effortlessly with a pretty strong jump. |
|____________________________________________________|
| |
| STICKING POINTS: A compact and pretty powerful |
| stomp that doesn't mind spiked landings. Who knew |
| iron could be so pretty? |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 10 | Big Shiny Iron Jump |
|____|_____________________|_________________________
| | |
| POWER: **** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Stomps even spiked foes |
| effortlessly with a very strong jump. |
|____________________________________________________|
| |
| STICKING POINTS: A strong stomp attack designed |
| for spiked enemies. You really would think such a |
| big iron sticker would be heavy. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 11 | Megaflash Iron Jump |
|____|_____________________|_________________________
| | |
| POWER: ***** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: |
|____________________________________________________|
| |
| STICKING POINTS: An extreme stomp attack that |
| crushes any spiked enemy. This thing is almost not |
| fair in battle. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
| 12 | Hopslipper |
|____|____________|__________________________________
| | |
| POWER: * | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: If you're good, stomps a |
| single foe many times. |
|____________________________________________________|
| |
| STICKING POINTS: The slightly weak attack |
| befitting a slipper, but capable of up to ten |
| jumps if your timing is on. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 13 | Shiny Hopslipper |
|____|__________________|____________________________
| | |
| POWER: ** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: If you're good, stomps a |
| single foe many times with a fairly strong jump. |
|____________________________________________________|
| |
| STICKING POINTS: A less-than-powerful attack that |
| can stomp up to ten times using wonderful spring |
| technology. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 14 | Flash Hopslipper |
|____|__________________|____________________________
| | |
| POWER: *** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: If you're good, stomps a |
| single foe many times with a pretty strong jump. |
|____________________________________________________|
| |
| STICKING POINTS: A flash sticker that doesn't |
| exactly look cool, seeing as it's a slipper with a |
| spring on it. But it can stomp ten times! |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 15 | Big Shiny Hopslipper |
|____|______________________|________________________
| | |
| POWER: **** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: If you're good, stomps a |
| single foe many times with a very strong jump. |
|____________________________________________________|
| |
| STICKING POINTS: An attack whose size hides weak |
| power. But ten jumps does mean ten attacks, so |
| it's got that going for it. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 16 | Megaflash Hopslipper |
|____|______________________|________________________
| | |
| POWER: ***** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: If you're good, stomps a |
| single foe many times with a superstrong jump. |
|____________________________________________________|
| |
| STICKING POINTS: A big, shiny...slipper. Still, if |
| you can land ten jumps, it's a MEAN slipper. So |
| just lay off with the slipper hate. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|
| 17 | Line Jump |
|____|___________|___________________________________
| | |
| POWER: * | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Stomps all foes in a line. |
| Gets progressively weaker and faster with each |
| jump. |
|____________________________________________________|
| |
| STICKING POINTS: An attack that lets you stomp foe |
| after foe with decreasing power, but only if you |
| have good jump timing. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 18 | Shiny Line Jump |
|____|_________________|_____________________________
| | |
| POWER: ** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Stomps all foes in a line |
| with a fairly strong jump. |
|____________________________________________________|
| |
| STICKING POINTS: A Line Jump with a bit more |
| oomph. Try to stomp each enemy three times, since |
| three is better than two or one. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 19 | Flashy Line Jump |
|____|__________________|____________________________
| | |
| POWER: *** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: |
|____________________________________________________|
| |
| STICKING POINTS: A flashy-looking Line Jump with |
| flashy-feeling attack power. It's got the max |
| power of the small Line Jump line. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 20 | Big Shiny Line Jump |
|____|_____________________|_________________________
| | |
| POWER: **** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Stomps all foes in a line |
| with a very strong jump. |
|____________________________________________________|
| |
| STICKING POINTS: |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 21 | Megaflash Line Jump |
|____|_____________________|_________________________
| | |
| POWER: ***** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: |
|____________________________________________________|
| |
| STICKING POINTS: The strongest sticker in the Line |
| Jump line. Enjoy the megapower as you stomp each |
| enemy up to three times! |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 22 | Flashy Clone Jump |
|____|___________________|___________________________
| | |
| POWER: *** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Cloned Marios stomp a single |
| foe. |
|____________________________________________________|
| |
| STICKING POINTS: An attack that sends four Marios |
| leaping in succession. This attack can sometimes |
| crumple foes too. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 23 | Big Shiny Clone Jump |
|____|______________________|________________________
| | |
| POWER: **** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: |
|____________________________________________________|
| |
| STICKING POINTS: A sparkling clone attack with |
| power befitting the sticker's size and raw, |
| untamed sparklability. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 24 | Megaflash Clone Jump |
|____|______________________|________________________
| | |
| POWER: ***** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Cloned Marios stomp a single |
| foe with a superstrong jump. |
|____________________________________________________|
| |
| STICKING POINTS: An attack that unleashes the four |
| strongest Marios and delivers a strong crumpling |
| effect. Wow. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 25 | Flashy Infinijump |
|____|___________________|___________________________
| | |
| POWER: *** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: If you're good, stomps a |
| single foe many times. This sticker is really |
| strong if you can keep stomping. |
|____________________________________________________|
| |
| STICKING POINTS: An attack with weak power but |
| unreal stamina. Go for the maximum 100 jumps. Yes, |
| you read that right. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 26 | Big Shiny Infinijump |
|____|______________________|________________________
| | |
| POWER: **** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: |
|____________________________________________________|
| |
| STICKING POINTS: A slightly bigger sticker that |
| still has weak power. But c'mon, 100 stomps! 100 |
| stomps is pretty solid. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 27 | Megaflash Infinijump |
|____|______________________|________________________
| | |
| POWER: ***** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: If you're good, stomps a |
| single foe many times. This sticker is megastrong |
| if you can keep stomping. |
|____________________________________________________|
| |
| STICKING POINTS: An attack said to bring |
| enlightenment if you make your mind blank and |
| become one with your jump. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 28 | Worn-Out Hammer |
|____|_________________|_____________________________
| | |
| POWER: * | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Strikes foes with a weak |
| whack. |
|____________________________________________________|
| |
| STICKING POINTS: A battle sticker that doesn't |
| look so hot. To be completely honest, it doesn't |
| work so hot, either. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________
|¯¯¯¯|¯¯¯¯¯¯¯¯|
| 29 | Hammer |
|____|________|______________________________________
| | |
| POWER: * | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Strikes foes with a swung |
| hammer. Can damage multiple foes but won't hit |
| flying ones. |
|____________________________________________________|
| |
| STICKING POINTS: |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 30 | Shiny Hammer |
|____|______________|________________________________
| | |
| POWER: ** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Strikes foes with a fairly |
| strong whack. |
|____________________________________________________|
| |
| STICKING POINTS: A stronger hammer attack. It will |
| build power as you hold your windup, but don't |
| overdo it or the head will pop off! |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 31 | Flashy Hammer |
|____|_______________|_______________________________
| | |
| POWER: *** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Strikes foes with a pretty |
| strong whack. |
|____________________________________________________|
| |
| STICKING POINTS: Like many others, a hammer that |
| can damage enemies near its main target. Plan for |
| collateral damage! |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 32 | Big Shiny Hammer |
|____|__________________|____________________________
| | |
| POWER: **** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Strikes foes with a very |
| strong whack. |
|____________________________________________________|
| |
| STICKING POINTS: A big, shiny hammer boasting big, |
| shiny damage. Definitely do not miss your swing, |
| or you'll be really bummed out. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 33 | Megaflash Hammer |
|____|__________________|____________________________
| | |
| POWER: ***** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Strikes foes with a |
| superstrong whack. |
|____________________________________________________|
| |
| STICKING POINTS: A hammer with ultimate attack |
| power. The main target and its neighbors get |
| seriously BONKED. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
| 34 | Slaphammer |
|____|____________|__________________________________
| | |
| POWER: * | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Strikes a single foe from the |
| side. |
|____________________________________________________|
| |
| STICKING POINTS: An attack that strikes from the |
| side. If swung with good timing, it sends the |
| enemies flying. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 35 | Shiny Slaphammer |
|____|__________________|____________________________
| | |
| POWER: ** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Strikes a single foe from the |
| side with a fairly strong whack. |
|____________________________________________________|
| |
| STICKING POINTS: A side-striking hammer attack |
| that has a chance of making an enemy dizzy, which |
| could make its attacks miss. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 36 | Flashy Slaphammer |
|____|___________________|___________________________
| | |
| POWER: *** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Strikes a single foe from the |
| side with a pretty strong whack. |
|____________________________________________________|
| |
| STICKING POINTS: An attack that only hits a single |
| target, but hits it really hard and might make it |
| dizzy. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 37 | Big Shiny Slaphammer |
|____|______________________|________________________
| | |</pre><pre id="faqspan-8">
| POWER: **** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: |
|____________________________________________________|
| |
| STICKING POINTS: A big hammer attack with big |
| damage, but like all attacks, it's totally |
| dependent on good timing. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 38 | Megaflash Slaphammer |
|____|______________________|________________________
| | |
| POWER: ***** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: |
|____________________________________________________|
| |
| STICKING POINTS: An attack whose mighty swing |
| punishes foes, launching them dramatically and |
| often making them dizzy. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|
| 39 | Eekhammer |
|____|___________|___________________________________
| | |
| POWER: * | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: If you're good, strikes a |
| single foe many times. |
|____________________________________________________|
| |
| STICKING POINTS: A hammer that really looks like a |
| toy. Land up to five strikes for five times the |
| annoyance. Squeaksqueaksqueak! |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 40 | Shiny Eekhammer |
|____|_________________|_____________________________
| | |
| POWER: ** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: If you're good, strikes a |
| single foe many times with fairly strong whacks. |
|____________________________________________________|
| |
| STICKING POINTS: A shiny attack that is |
| regrettably still toylike. Still, delivering five |
| strikes should ease the shame of using it. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 41 | Flashy Eekhammer |
|____|__________________|____________________________
| | |
| POWER: *** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: If you're good, strikes a |
| single foe many times with pretty strong whacks. |
|____________________________________________________|
| |
| STICKING POINTS: A pretty flashy hammer attack. |
| Get in five hits so you can hear the |
| squeaksqueaksqueaksqueaksqueak! |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 42 | Big Shiny Eekhammer |
|____|_____________________|_________________________
| | |
| POWER: **** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: |
|____________________________________________________|
| |
| STICKING POINTS: Like other Eekhammers, its power |
| gets stronger with each swing for a max of five |
| strikes. This one's bigger, though. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 43 | Megaflash Eekhammer |
|____|_____________________|_________________________
| | |
| POWER: ***** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: If you're good, strikes a |
| single for many times with superstrong whacks. |
|____________________________________________________|
| |
| STICKING POINTS: A megasized attack that packs a |
| serious wallop for a toy. Get in five strikes for |
| perfection. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
| 44 | Hurlhammer |
|____|____________|__________________________________
| | |
| POWER: * | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Hurls a huge hammer into the |
| air that plunges down on unwitting foes and |
| strikes them all. Also hits flying foes. |
|____________________________________________________|
| |
| STICKING POINTS: A hurlable hammer that, with good |
| timing, can damage all foes--even flying ones. Bad |
| timing just ain't gonna cut it. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 45 | Shiny Hurlhammer |
|____|__________________|____________________________
| | |
| POWER: ** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Hurls a huge hammer into the |
| air that plunges down and strikes all foes with |
| fairly strong force. Also hits flying foes. |
|____________________________________________________|
| |
| STICKING POINTS: An attack that, like other |
| hammers, fails if held too long. If you throw it |
| too fast, it'll hit only one foe. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 46 | Flashy Hurlhammer |
|____|___________________|___________________________
| | |
| POWER: *** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Hurls a huge hammer into the |
| air that plunges down and strikes all foes with |
| pretty strong force. Also hits flying foes. |
|____________________________________________________|
| |
| STICKING POINTS: A hurlable hammer that, like |
| others, damages enemies in front the most but can |
| also hit subsequent targets. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 47 | Big Shiny Hurlhammer |
|____|______________________|________________________
| | |
| POWER: **** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: |
|____________________________________________________|
| |
| STICKING POINTS: A decent-sized shiny hammer that |
| falls from above as its targets gaze in awe, |
| helplessly watching doom approach. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 48 | Megaflash Hurlhammer |
|____|______________________|________________________
| | |
| POWER: ***** | RANGE: Ground/Low Altitude/Air |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Hurls a huge hammer into the |
| air that plunges down and strikes all foes with |
| superstrong force. Also hits flying foes. |
|____________________________________________________|
| |
| STICKING POINTS: A big, pretty, very hurlable |
| hammer. In fact, it's almost too pretty to hurl. |
| Good thing you put it in here. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|
| 49 | Baahammer |
|____|___________|___________________________________
| | |
| POWER: * | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Makes all foes kind of |
| sleepy. |
|____________________________________________________|
| |
| STICKING POINTS: A hammer that, with good timing, |
| puts enemies to sleep. The fact that it deals |
| damage is a bonus. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 50 | Big Shiny Baahammer |
|____|_____________________|_________________________
| | |
| POWER: **** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Makes all foes very sleepy. |
|____________________________________________________|
| |
| STICKING POINTS: A hammer that can knock even the |
| most sleep-resistant enemy out. Of course, you've |
| got to time it well. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 51 | Megaflash Baahammer |
|____|_____________________|_________________________
| | |
| POWER: ***** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: |
|____________________________________________________|
| |
| STICKING POINTS: A hammer attack with good power |
| that also puts foes to bed. If you mess up the |
| timing, though, that's baaaaaaaad. |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
| 52 | Burnhammer |
|____|____________|__________________________________
| | |
| POWER: * | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Looses a giant flame on |
| impact, burning most foes. Does not hit or affect |
| all foes. |
|____________________________________________________|
| |
| STICKING POINTS: |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 53 | Big Shiny Burnhammer |
|____|______________________|________________________
| | |
| POWER: **** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Looses a giant flame on |
| impact, scorching foes to a medium rare. Does not |
| hit or affect all foes. |
|____________________________________________________|
| |
| STICKING POINTS: |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 54 | Megaflash Burnhammer |
|____|______________________|________________________
| | |
| POWER: ***** | RANGE: Ground/Low Altitude |
|______________|_____________________________________|
| |
| IN-GAME DESCRIPTION: Looses a giant flame on |
| impact, charbroiling most foes well done. Does not |
| hit or affect all foes. |
|____________________________________________________|
| |
| STICKING POINTS: A flaming hammer attack that |
| damages all foes that it strikes equally. We just |
| want to see you succeed, y'know? |
|____________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________________________________________________ _____ __ __
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | \ / |
| ' | v |
3.3.0 T H I N G L I S T I N G [EX.3.00] | _/| |
| | | |¯| |
\___________________________________________________________| | | | | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ ¯¯
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
3.3.1 T H I N G D I R E C T O R Y [EX.3.01]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________
|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| No. | Name |
|_____|________________________|
| | |
| 01 | Sewing Scissors |
| 02 | Hair Shears |
| 03 | Scissors |
| 04 | Tailor Shears |
| 05 | Bellows |
| 06 | Paper Fan |
| 07 | Fan |
| 08 | Mini Vacuum |
| 09 | Upright Vacuum |
| 10 | Vacuum |
| 11 | Watering Can |
| 12 | Faucet |
| 13 | Teapot |
| 14 | Trumpet |
| 15 | Violin |
| 16 | Guitar |
| 17 | Newspaper |
| 18 | Toy Bat |
| 19 | Bat |
| 20 | Square Can |
| 21 | Basin |
| 22 | Drum |
| 23 | Lightbulb |
| 24 | Flashlight |
| 25 | Searchlight |
| 26 | Watch Battery |
| 27 | D-Cell Battery |
| 28 | Car Battery |
| 29 | Billiard Ball |
| 30 | Curling Stone |
| 31 | Bowling Ball |
| 32 | Trophy |
| 33 | Cell Phone |
| 34 | Jackhammer |
| 35 | Radiator |
| 36 | Hair Dryer |
| 37 | Oven |
| 38 | Magnifying Glass |
| 39 | Matches |
| 40 | Lighter |
| 41 | Shaved Ice |
| 42 | Air Conditioner |
| 43 | Refrigerator |
| 44 | Soda |
| 45 | Squirt Gun |
| 46 | Rubber Ducky |
| 47 | Powder Puff |
| 48 | Sponge |
| 49 | Car Sponge |
| 50 | Pillow |
| 51 | Bed |
| 52 | Luxurious Bed |
| 53 | Tape |
| 54 | Thumbtack |
| 55 | Stapler |
| 56 | Fishhook |
| 57 | Balloon |
| 58 | Pocket Watch |
| 59 | Cat-o-Luck |
| 60 | High Heel |
| 61 | Goat |
| 62 | Turkey |
| 63 | Cake |
| 64 | Boom Box |
|_____|________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
3.3.2 T H I N G I N F O [EX.3.02]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
*Coming in a future update!*
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
3.3.3 S E C R E T D O O R S [EX.3.03]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After World 3-6 (where you may buy Secret Doors), you can go back throughout
the levels and look for door outlines. These doors mostly contains "Things" but
some do contain stickers. This table compiles them by level, lists their
reward, and gives some general comments about where they are found at. If they
are found at the beginning or the door does not exist, it will list -- . Happy
hunting!
_________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| S E C R E T D O O R S |
|_________________________________________________________________________|
| | | |
| World | Reward | Found At |
|_______|______________________________________________|__________________|
| | | |
| 1-1 | Thumbtack | -- |
| 1-2 | Flashy POW Block, Flashy Fire Flower, | End of level |
| | Flashy Ice Flower | |
| 1-3 | Bed | Water tunnel |
| 1-4 | Matches | End of level |
| 1-5 | Bellows | In pipe |
| 1-6 | Squirt Gun | Wind area |
| | | |
| | | |
| 2-1 | Car Battery | Behind pyramid |
| 2-2 | Paper Fan | Behind sphynx |
| 2-3 | Lighter | Bottom right door|
| 2-4 | Hair Shears | Outside circle |
| 2-5 | Flashy Hurlhammer, Flashy Eekhammer, | -- |
| | Flashy Spike Helmet | |
| | | |
| 3-1 | Searchlight | End of level |
| 3-2 | Violin |Right-Left-Right- |
| | | Right area|
| 3-3 | HP-Up Heart | Dining room |
| 3-4 | Drum | By Fire Flower |
| | | at end |
| 3-5 | Pillow | By Boomerang Bro.|
| 3-6 | Fishhook | South of shop |
| 3-7 | Upright Vacuum | Leftmost area |
| 3-8 | Tape | -- |
| 3-9 | Shiny Fire Flower, Shiny Ice Flower, | Below second |
| | Shiny POW Block, Burnhammer, Chillhammer | tree swing |
| | Baahammer | |
| 3-10 | Square Can | Near Comet Piece |
| 3-11 | Balloon | Easternmost Area |
| 3-12 | Newspaper | Left of |
| | | drop-off zone |
| | | |
| 4-1 | Cell Phone | Bottom level |
| | | after snow melt |
| 4-2 | Hair Dryer | High ledge in |
| | | second area |
| 4-3 | Shortcut to Decalburg | Back staircase |
| 4-4 | -- | -- |
| 4-5 | Flashlight | Beginning |
| 4-6 | Fastpass Line | Right queue line |
| | | |
| | | |
| 5-1 | Tailor Shears | Easternmost area |
| | | across flower |
| 5-2 | Mini Vacuum | Hidden area at |
| | | beginning |
| 5-3 | Luxurious Bed | Near first goal |
| 5-4 | Air Conditioner | Saw Room |
| 5-5 | Basin | After Icy |
| 5-6 | Guitar | Top level after |
| | | boss |
| | | |
| 6-1 | -- | -- |
| 6-2 | Shiny Line Jump, Shiny Hurlhammer, | First Room |
| | Shiny POW Block, Megaflash Jump | |
| 6-3 | -- | -- |
| | | |
|_______|______________________________________________|__________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____ __ __ ___________________________________________________________
| | \ / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| ' | v |
| _/| | 3.4.0 F A Q [EX.4.00]
| | | |¯| |
| | | | | |_____________________________________________________________/
¯¯ ¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Q: What are those red flowers that appear in circles in [Insert World here]?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Those are rather common throughout all of the Worlds (well, barring World
6), and they allow you to place an upgrade block (for more on upgrades, see the
Sticker Listing section) via paperization. If I've missed any for the
Walkthrough, please let me know. It's likely as I didn't realize what these
flowers did until around World 4.
Q: What are those blue flowers that appear way too often to be coincidences?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Blue flowers appear periodically and indicate a nearby hidden ?-Block. They
are usually covered within the Walkthrough, but if it's before World 3, it
might not be covered until a later update. Please let us know if you find one
that isn't covered.
Q: I discovered XYZ strategy to defeat ABC boss, and it's not in your guide?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Awesome! Please head down to the Contact Us section and send an email to us,
so that we can evaluate and add it!
Q: I've run out of room in my album! What do I do!?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Well, you can toss some of the not-so-good stickers. However, you're going
to have the problem where you don't want to get rid of the bare necessities
(Jumps, Hammers, Mushrooms, Flowers, etc.). Try to replace only stickers of the
same type (e.g., replace a jump with a jump).
Q: I'm running low on stickers! What do I do!?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Go back to one of the previous levels where there were lots of stickers
at the beginning of the level, or in parts of the level that you can get to
without facing too many enemies. Levels like this include the following: 1-2,
2-2, 2-5, 3-2, 4-1, and 5-4. You can also head to a shop if you have coins.
Q: What are the little door outlines that I'm seeing? Can I do something about
them?¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯
A: Yes, you can do something about these doors once you make it to 3-6.
Basically, if you paperize and place a Secret Door stickers (which you can buy
at 3-6 for 80 coins apiece), you can go inside to grab a Thing or sticker.
Check out the Things Listing for more on that!
Q: How do I beat XYZ boss?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Go to that section in the Walkthrough. There should be a comprehensive
strategy and preparation section outlining what you need to do.
Q: What's the point of 4-3's Secret Door?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: Well, this is mostly speculation, but I imagine it's so you don't have to
face Bowser Jr. Our Walkthrough just has you go back through and face him, but,
if you don't have the resources to do so, you likely need to wait til 4-3's
secret exit to get back to Decalburg. However, you will have to deal with
Bowser Jr. eventually.
Q: How do I obtain XYZ sticker for my museum!?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A: You have two options: you can go to the sticker's entry in the Appendix, or
you can C+F your sticker's name until you find it. If you can't locate it in
the Walkthrough, then you'll need to resort to upgrading.
_____________________________________________
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
3.4.1 H P - U P H E A R T S [EX.4.01]
\_____________________________________________________/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Everyone asks about these. Everyone. Hence, they deserve their own section
here! The big table below contains the order the HP-Up Hearts can be obtained,
the level they're contained in, their relative location, and any comments we
may have about that particular HP-Up Heart. Do note that the Walkthroughs are
complete, and will take you directly to the HP-Up Heart when they become
available. However, if you've already passed a heart, this table may be more
useful for backtracking. The only HP-Up Heart that is hard to explain is #16,
but the gist of that one is that you need to find the Toad getting beaten up by
enemies in each and every World. The Walkthrough guides you to this end, if you
follow it.
_________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| H P - U P H E A R T S |
|_________________________________________________________________________|
| | | | |
| Order | Level | Location | Comments |
|_______|_______|______________________________|__________________________|
| | | | |
| #01 | 1-2 | Flower Garden in second area | Place Fire/Ice flowers |
| | | | in garden |
| | | | |
| #02 | 1-4 | Inside windmill | Defeat Big Buzzy Beetle |
| | | | |
| #03 | 2-1 | West of pyramid | Ride down ramp from top |
| | | | |
| #04 | 2-2 | Raised ledge behind sphynx | Drop down from behind |
| | | | from behind Comet |
| | | | Piece |
| #05 | 2-3 | In the third coffin | Head east-east down the |
| | | | down the sand flumes |
| | | | |
| #06 | S | In the top-floor of third | Paperize entrance |
| | | warehouse | |
| | | | |
| #07 | 3-3 | Second floor; near dining | Secret Door required |
| | | room | |
| | | | |
| #08 | 3-8 | Second area, across swamp | Hidden to the left |
| | | | |
| #09 | 3-1 | End of level | AFTER 3-12 |
| | | | |
| #10 | 3-9 | Second area; hidden room | Follow arrow; AFTER 3-12 |
| | | | |
| #11 | 3-10 | Complete Whiffit again | AFTER 3-12 |
| | | | |
| #12 | 4-2 | Second ice flow | On snow pack to right |
| | | | |
| #13 | 4-3 | Talk to steward | AFTER 4-5 |
| | | | |
| #14 | 5-1 | Easternmost area | Behind red flower |
| | | | |
| #15 | 5-6 | Before boss | Hard to miss... |
| | | | |
| #16 | D | Red house in eastern area | Save Toad five times |
| | | | (follow Walkthrough) |
|_______|_______|______________________________|__________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____ _ _
/ ____| | (_) [CL.0.00]
| | | | ___ ___ _ _ __ __ _
| | | |/ _ \/ __| | '_ \ / _` |
| |____| | (_) \__ \ | | | | (_| |
\_____|_|\___/|___/_|_| |_|\__, |
__/ |
|___/
_____ __ _ _
|_ _| / _| | | (_)
| | _ __ | |_ ___ _ __ _ __ ___ __ _| |_ _ ___ _ __
| | | '_ \| _/ _ \| '__| '_ ` _ \ / _` | __| |/ _ \| '_ \
_| |_| | | | || (_) | | | | | | | | (_| | |_| | (_) | | | |
|_____|_| |_|_| \___/|_| |_| |_| |_|\__,_|\__|_|\___/|_| |_|
_____ __ __ ___________________________________________________________
| | \ / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| ' | v |
| _/| | 4.1 V E R S I O N H I S T O R Y [CL.1.00]
| | | |¯| |
| | | | | |_____________________________________________________________/
¯¯ ¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
O______________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Version 1.10 |
|______________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
February 17th, 2013
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Some formatting updates
- Finally went through contributions and added those in
O______________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Version 1.10 |
|______________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
December 21st, 2012
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Sticker Listings Partially Complete
O______________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Version 1.05 |
|______________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
December 14th, 2012
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- World 1-1 Edited
O______________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Version 1.00 |
|______________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
November 21st, 2012
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Main Walkthrough COMPLETED!
- Checklists through 1-3!
- Secret Doors COMPLETED!
- Thing/Sticker Directory COMPLETED!
- IN/CL COMPLETED!
O______________O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Version 0.01 |
|______________|
O¯¯¯¯¯¯¯¯¯¯¯¯¯¯O
- Basic Formatting COMPLETED!
_________________________________________________________ _____ __ __
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | \ / |
| ' | v |
4.2 L E G A L N O T I C E [CL.2.00] | _/| |
| | | |¯| |
\___________________________________________________________| | | | | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ ¯¯
Copyright © 2012 Jesse Paech (aka. RedIsPoetic) and super_luigi16.
This guide is the property of Jesse Paech (aka. RedIsPoetic) and super_luigi16
is protected under copyright laws. It cannot be reproduced or edited in any
form. It is for personal use only, unless we grant permission to do otherwise.
No profit is to be made from this guide, directly or indirectly, it is totally
free. We take no responsibility for any error or mistake found within this
guide. Furthermore, all trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.
The following sites have our permission to host this guide:
www.gamefaqs.com
If you want this placed on your site, ask permission. It is illegal to host
this on an unauthorized site.
If you would like the guide placed on your site, email either of us. . .
[email protected] <--RedIsPoetic
[email protected] <--SuperLuigi
. . and we'll consult each other before we give you a response. Thus, it may
take a bit of time before we get back to you. Make the subject of your email
something related to the guide and we'll make sure not to toss it into the spam
folder. If you are hosting this guide, make sure that you're updating the file
on your site soon after the guide is officially updated on GameFAQs.
_____ __ __ ___________________________________________________________
| | \ / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| ' | v |
| _/| | 4.3 C O N T R I B U T I N G [CL.3.00]
| | | |¯| |
| | | | | |_____________________________________________________________/
¯¯ ¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you would like to contribute to this guide, please contact either of us if
it hasn't been covered already. Contributions can range from typos to boss
strategies, and we will happily accommodate either of which into our guide.
Furthermore, if you feel like any section is confusing, misleading, or
otherwise poorly written, please let us know, and we will fix that accordingly.
If you believe any information in this guide is false, we will fix that if you
have appropriate proof backing your claim; groundless claims will not be
responded to. Those who contribute to our guide will be automatically placed
in the credits section, and will be credited in the section they contributed to
(unless the contribution is minor, e.g. a typo).
However, please don't send us spam. It's not cool dude. 8-|
So, if you do send either of us an email, please put "PMSS" or "Paper Mario"
somewhere in the title, so we don't mark it as spam. It would be appreciated if
you sent your email to both of us, so that we both have copies to look at. It's
ok if you only send it to one of us, but then we will have to send it to the
the other, and that just takes more time. Also, please send us the name you
would like us to credit, and please acknowledge that your contribution will
only be uploaded in the next update, and that may be a month from then, or two
hours from then.
_________________________________________________________ _____ __ __
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | \ / |
| ' | v |
4.4 C O N T A C T U S [CL.4.00] | _/| |
| | | |¯| |
\___________________________________________________________| | | | | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ ¯¯
You can easily reach either of us via email:
[email protected] <--RedIsPoetic
[email protected] <--SuperLuigi
If you need another mode of contacting us, you can try these:
super_luigi16
¯¯¯¯¯¯¯¯¯¯¯¯¯
If you want to get in touch with me, you can try and find me on one of the
Message Boards. I'll usually be on at least one of the more recent Nintendo
games, so that's your best bet. From there, you can PM (pun) me. However, I
will not take large contributions via PM, so please email us instead.
RedIsPoetic
¯¯¯¯¯¯¯¯¯¯¯
I prefer to keep PMs for personal stuff, but feel free to Inbox me through my
Facebook page. My prefered means of communcation is through always through
email however. That way everything is in the one place and it's easier for me!
_____ __ __ ___________________________________________________________
| | \ / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| ' | v |
| _/| | 4.5 C R E D I T S [CL.5.00]
| | | |¯| |
| | | | | |_____________________________________________________________/
¯¯ ¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Contributors
¯¯¯¯¯¯¯¯¯¯¯¯
- TGYR: For contributing the Thumbtack strategy for Bowser's first phase.
Thanks!
- Bazzoka: For pointing out the mistakes in the Megaflash sticker table before
World 6. Also, thanks for pointing out that the Trophy also slides
down the second slide in World 4-2 and how to get the 1Up and Big
Shiny 1Up stickers. Thanks!
- Klesus: For pointing out that I was WAY off on the Gooper Blooper poison
attack damage. Thanks!
- matthew: For also pointing out the Megaflash table errors. Thanks!
- nicole
lelliy: For pointing out that a Fan will blow away Bowser's fireballs in
Phase 3. Thanks!
- Andrew
Kuo: For pointing out that the Fan can make the Boo reappear, and that
Wiggler segments can dodge all hammer/jump attacks. Thanks!
Sources
¯¯¯¯¯¯¯
- Super Mario Wiki
- Glass Giant
super_luigi16 Would Like To Thank
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Little "o"s because they look like bullet points, enabling me to be
different from Red.
o GameFAQs for being an awesome site!
o My brother for informing me about some of the tricks with the bosses!
o Hamsammich64. Thanks for playing along side me... It was a blast!
o RedIsPoetic! For doing my dirty work! Nah, we really need to do a REAL
collaboration sometime... y'know, when the Aussie game is actually released
AT THE SAME TIME. It's been awesome working with ya!
o You!!! It's readers like you who make this all worth-while!
RedIsPoetic Would Like To Thank
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Hyphens, because they look sleek and sophisticated, just like me. ;)
- CJayC, SBAllen and Devin, for running or having run GameFAQs at some point.
- NIWA, the Nintendo Independent Wiki Alliance. Having used various NIWA
member sites' information as references for my guides, I appreciate and
support the brilliant work done by them.
- super_luigi16, I guess? I'd feel a little guilty if I didn't, so I guess I
better... I joke! Cheers for the 'kind-of' co-authoring of this guide! It's
been a lot of fun! Plus he's written the majority of the guide, so all the
more credit to him! I just did the tidbits.
- Cheese, because cheese is good.
- Most importantly, You, the reader, for reading this guide. You're the reason
that I write!
_________________________________________________________ _____ __ __
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4.6 F I N A L W O R D [CL.6.00] | _/| |
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super_luigi16
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It has been an honor to write this guide with RedIsPoetic--I only hope we can
do a more proper collaboration. Maybe even a Formatted FAQ! You never know...
Anyways, I had a lot of fun writing these Walkthroughs, even if I did it
relatively quickly. Paper Mario, for the lack of a story, was an amazing
gameplay adventure that I won't forget for a very loooooooooong time. I hope
either Red or I get to help you out in some other guide--after all, that's
what we do! :D
RedIsPoetic
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Well, that's it! :) I hope you've enjoyed the FAQ! I don't really have all
that much to say, except that it looks like SL's hat is eating my signature.
*Pig runs by; jumps on and rides
romantically away into the distance on pigback*
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Copyright © 2012 super_luigi16 and RedIsPoetic