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A "Quick" Myst Guide For The Surreal PC Game That Change The Whole Wide World.
*IMPORTANT! READ FIRST* It is vital that you know that this is not a super
long and in-depth FAQ/Walkthrough for this game. This FAQ provides the fastest
and easiest way to beat the game with all of the minimun requirements. It just
skips all the long, in-between puzzles and gets right to the point. If you
want to enjoy this game like everyone else has, beat it the real way, by your
own self. If you want to just see the ending(s) or show a friend how fast you
can beat this game after it took him hours, then this is where you want to be.
I. Getting Started
II. System Requirements
III. Controls
IV. Walkthrough
V. Contact
VI. Legal Stuff
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I. Getting Started
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Before you go any further, read the IMPORTANT notice at the top of
this FAQ. It will help you better understand what I am getting at,
and you won't be all confused while you are reading this guide.
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II. System Requirements
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- Windows 3.1; or Windows 95
- 386DX 33 MHz (486 recommended)
- 4MB of RAM (8MB recommended) for Windows 3.1
- 8MB RAM for Windows 95
- Super VGA (640 x 480, 256 colors)-with compatible drivers
- Windows sound device with compatible drivers
- CD-ROM drive (double-speed drive or higher recommended)
*PLEASE READ* Myst will only run on Windows 95, but you can get it
to run on newer OS, like 2000/NT, ME, or XP. Here's what you do:
1. Install Myst
2. Shortcut Myst (right click desktop, New > Shortcut. Find where you
saved it and click OK)
3. Right click the shortcut, go to Properties
4. Click the tab labeled "Compatibility"
5. Check the box next to "Run this program in compatibility mode for:"
and make sure you select Windows 95
6. Check the box by "Run game in 265 colors" (if there is one)
7. Click Apply, then click OK
8. Double click on the Myst shortcut and everything should be fine
*NOTE* After doing the above trick, you may notice that when you
minimize Myst, the rest of your computer will be in 256 colors and
look old and outdated. Don't worry. Once you exit Myst, everything
will go back to normal.
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III. Controls
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Myst is simple. On screen there is a hand. Move it around and
click when you want your character to move to something. Sometimes
the hand will point left/right. Click like this to turn the way
you are facing. Clicking on certain things on the screen (like
buttons) will activate them and whatnot. Click on other things
(like pieces of paper) will pick them up, and you will carry it
until you do something with it.
One important thing you will need to know for my FAQ is how to
turn ON things we call Markers. They are wooden boxes that have
levers on the top of them. You must be close to one to turn it
on or off. Lever up is on. Lever down is off.
There are some keyboard shortcuts in Myst. Here they are:
- ALT+N: Starts a new game
- ALT+R: Restore (load) game
- ALT+S: Save game
- ALT+F4: Exit the game
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IV. Walkthrough
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Ok first you need to know a few things before you read. This will
help you understand this FAQ alot better. If you already know alot
about Myst, you can just skip these guidelines.
- When I say "Markers" I am referring to things that look like
wooden boxes with a lever on the top.
- To turn a marker on/off, you must get as close as possible to
it and click the lever. The lever up means it's ON. When the
lever is down, it is OFF.
- When I say click up, it means click on something when the little
hand cursor is pointing up. Click left means pointing left, click
right is right, down is down.
*NOTE! IMPORTANT* I played about half of this game with Zip mode on. This
lets you transport to certain spots more quickly. I'm not sure if it was
on when I was making my guide, so for certain things, the number of clicks
may be slightly off. I still do give you a description of where you are
going though, so it shouldn't be a problem. E-mail me if it really is.
Ok, now you are ready to beat Myst in record time...
When you first start off on the dock, click stright ahead once to
ahead a litte bit. You see that thing on the right of the screen?
That's a marker. Click the lever on top. It should go up. Now it
is ON. Yay, you have just turned your first marker on.
Once that's done with, click up on the stars to the left, then click
to the right to turn, and then click up straight ahead TWICE, and you
should be on a platform with a huge gear and another marker. Now turn
that marker on. Woo-hoo, two down and six to go.
Now click right to turn around, and click up four times. Make sure
that on your third click, you click on the higher platform slightly
to the right and do not go down the second set of steps to the dock.
After four clicks, you should see some stairs to the right. Click up
on them to face them. Click up them twice. You will see another one
of those markers. Click up on it and you will move close to it. Now
click on the lever to turn it on.
Okay, now click left to turn around and face the path. Click up, but
on the right side of the wooden path to turn that way. Now go ahead
and click up again and you should see a circular, gray platform in
front of you. Click up on that to move closer, and up on it again to
stand on top of it. Now click up three times on the platform and you
will see a rocketship and a marker. Turn the marker on.
Click left again to turn around, then up three times again so you'll
walk back across the platform. From this point, click up around the
middle of the screen. Now you should see a subtle path two the right
side (it is outlined with ropes strung by stakes). Click up on these
ropes to face the path. Now click up twice, straight ahead (be sure
not to accidentaly click down into the fountain). After doing that,
you will see a marker to the left side of your screen. It is facing
away from you. Oh well. Turn it on.
From here, click up three times and then click right to face a small
building with a marker in front of it. Simply do what you have been
doing and turn that sucker on.
Click left above the marker to turn back to the main path. Now from
right here, look very closely to the left of the screen. You can see
a small path cutting between the trees. To help see it, the grass is
sort of a lighter shade of green. It's near the bottom of the screen.
Click up on this path to face a cabin with a marker out front. Guess
what? Click up once to move close, then turn it on.
After that, click right to turn around and then click up thrice along
the grassy pathway to come to a box with two gears on it. A small one
and a big one. When you turn the small one, the hour hand on the big
clock tower in front of you will move. The big wheel moves the minute
hand. Skipping past puzzles and whatnot, you need to make it 2:40. In
simpler terms, click the small gear 2 times and the big gear 8 times.
Make sure you are looking down at the box. If you can still see the
tower, then click on the box to face it. Now turn the gears as I said
above, and watch a gear brigde magically form. Cool. Click up to look
up, and then click up twice along the gear path and turn the marker
that you see to the on position.
Now click right to turn around, and click up five times to backtrack
along the grassy path you took to get here. After going up five times
you should be facing a builing. Now click right and you should see the
wooden path from earlier. Click straight up four times and you'll be
on the platform above the dock. Now click left, and then click up one
time and now in the lower right of the screen, you should see a wooden
handrail. Click up on this to face some stairs. Click up on the stairs
and you'll be on the dock. Now click right to turn around and you will
see the first marker we turned on. Now turn it off by clicking on the
lever again. Gasp!
If you've done everything correctly up to this point, the marker door
will open and a piece of paper will be inside. Click it to grab it.
The cursor will now be a hand holding a piece of paper instead of it
pointing up, so when I say click up, it means click while holding the
paper. You know what I mean.
Now, click up on the stiars at the left, and click up again to get up
on the ledge. Click on the stairs in front of you twice to face them.
Now click up the path four times and click right to face the library.
Click up twice to go to the center of the library. Click to the right.
You should now see half of a fireplace. Click up on it to face it, and
click once more to go inside of it. Look on the left very closely for
a red button. Click it and a gray slab will come down.
When you click the gray slab, a square becomes indented. The slab is
actually a 8x6 grid of squares. To advance, you must find the secret
combination of squares to put in. But this is a quick guide so I will
just tell you what to do. Look at the map below.
O O + + + + O O
+ O O + O + O O
O + O + + + O O
O + + O + + O O
O O + + O O + +
O O O O O + O +
The O's are the spots you need to press in. The +'s are the spots you
need to leave alone. Click all the spots on the grid to match up with
that. Make sure everything is correct and hit that little red button.
Now a green book appears!
For here on out, everything is pretty much straight forward. Click on
the green book to open it and click on the picture inside to teleport
to Dunny, a little cave thingy.
Once inside Dunny, click around untill you see a dude alone at a desk.
Click to him and give him the page when he asks. Listen to what he has
to say and pat yourself on the back - you beat the game. Not quite the
ending you had hoped for? Oh well. Just make sure you have that white
page before entering Dunny or you will be trapped and you will have to
start all over.
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V. Contact
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Questions? Comments? Problems? Feel free to e-mail me. I will answer you
back as long as your e-mail is pointless. tectactoe(at)gmail.com.
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VI. Legal Stuff
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This guide is copyrighted. You may not post it on a site without my
permission. The only place authorized to use it at this moment would
be www.gamefaqs.com. If you want to post it one your site, e-mail me
about it first.
And lastly...
Thanks to the creators of Myst for making a great game.