Mighty Switch Force!
FAQ/Walkthrough
By: Darkstar Ripclaw
The Basics......................................[BASC]
Walkthrough.....................................[WALK]
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THE BASICS
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[BASC]
Mighty Switch Force is a sort-of sequel to two other of WayForward
Technologies' games Mighty Flip Champs! and Mighty Milky Way, though it does not
share similar premises. Within the game, you play as an officer named Patricia
Wagon in a futuristic setting who must hunt down and capture five escaped
convicts, the Hooligan Sisters, in 16 levels (21 after an eShop update).
To hunt down the Hooligan Sisters, you have to make use of what I prefer
to call the 'Switch' technique, or sometimes 'Switch Force', after the game's
title. Littered throughout every stage are square blocks that are normally
solid, but can be 'Switched' to make them intangible, and can be walked through
(or fallen through). Use of the Switch technique is vital to completing each
stage.
If you can complete all 16 Stages under specific cut-times, referred to
as 'Par Times', you get basically a new wallpaper for the game's title screen.
In this walkthrough, each level provides an annotated tips section at the end on
tricks here and there to trim seconds and even fractions of a second off your
time total. After, there are another 5 bonus levels that are offered as DLC (if
you downloaded the game after January 2012, they are installed automatically
with the main game download. You can tell if you have it installed already if
you have a 'Retry' button when in an Incident).
If you wish to send any additional tips, please dispatch an email to
me using the email listed at the bottom of this guide, and preferably title it
something like 'Mighty Switch Force tips' for organisational purposes.
As for some of the more nuanced concept of this game, here you go.
Controls
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Y - Shoot with the Pellet Shooter
B - Jump
X - Look around the area
D-Pad/Circle Pad - Move around
Items
-----
You can pick up Floppy Disks that are either sitting around or dropped
by downed enemies to restore your health.
Hooligan Tracker
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The arrow pointer on the bottom touch screen will point you in the
direction of the next Hooligan Girl. This is not entirely effective, but it can
be useful in some of the more labyrinthine levels to navigate around.
Launch Blocks
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Launch Blocks are purple, and have a hole in the middle of them. By
getting in the centre of a Launch Block while it is intangible and then using
Switch Force to make it solid, a Launch Block will send you out in whatever
direction it is facing, normally up. You may have to Switch blocks that are in
the way of your path so you do not impact a solid block and fall back to the
ground.
Only a short while after they are introduced, you will have to chain
together Launch Blocks - a Launch Block will send you in a direction towards
another Launch Block, and you must Switch with exact timing to go in another
direction.
Lock Blocks
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The Lock Blocks are of red and blue colours. When you are not on a
specific colour block, all Lock Blocks of that colour are considered to be
'open', represented by a green light. When you Switch blocks, all the blocks of
that colour will switch to the other orientation of solidness (solid or non-
solid).
When you step on and stand on a block, the green light will turn red,
indicating that it is 'locked', and if you attempt to Switch the block, it will
stay solid instead of turning intangible. If you Lock a colour of block and then
Switch the other colour so it is also solid, and then hop onto normal ground to
Switch, both colours will turn intangible.
Cement Blocks/Rock Blocks
-------------------------
Cement blocks are larger blocks on certain levels that have cracks in
them. Typically there will be a bomb enemy nearby. You must get the bomb enemy
to the cement block and destroy it, either by waiting for it to walk up to a
block and then shooting it to set the bomb off, Switching to trap it inside a
normal Switch block (and again setting it off), using Launch Blocks, or a
combination of the three.
Cement blocks may also be destroyed by the Mighty Buster.
Rock Blocks are smaller sized blocks that can be destroyed through
several shots of the Pellet Shooter, or through use of the bomb enemies again.
The term rock block is used interchangeably at times in this walkthrough
to also refer to cement blocks.
Enemies
-------
There are a few enemy types in Mighty Switch Force!, littered throughout
the stages. Some of these enemies, when defeated, shall drop Floppy Disks. Pick
these up to restore your health if you drop below three hearts. There are a few
enemies to be aware of, as they have special uses in the levels.
The first and most major of these are the Bomb enemies, purple in
colour, which are often found being generated by pod-like machines on the
ground. When a Bomb is struck by your Pellet Shooter or gets trapped in a solid
block, it will explode. This explosion shall break any nearby cement blocks.
Blue Shell enemies are larger foes that have blue shells. They do not
directly take damage, instead curling up into their shells when they get hit. If
you go a few seconds without attacking it, the Blue Shell will come back out of
its shell. While it is in its shell, you can continue attacking it with your
Pellet Shooter to push the shell around. Specifically, you usually need to lure
it into a hole in the ground with an intangible block, whether a regular block
or a Launch Block. By destroying it inside a regular block, there are doors in
levels here and there that will open.
Mighty Buster
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After completing Incident 16, you will get the Mighty Buster, and you
can enable this on the main Incident selection screen by tapping the icon of the
Mighty Buster on the bottom of the screen. The Mighty Buster cannot be selected
for a DLC Incident until you clear the Incident at least once first (you do not
have to achieve Par time to enable it).
The Mighty Buster packs a lot of punch to it, and you can spam it as
much as the Pellet Shooter, with no downtime in between shots. The Mighty
Buster, upon hitting an enemy, will not only eliminate that enemy but also
continues on travelling until it hits a wall, making it capable of taking out
rows of bat or bomb enemies.
It can also destroy the shelled and armored enemies. This can
drastically reduce times on levels with Blue Shelled foes that need to be slain
to progress.
Finally, it is capable of destroying any Cement Block, and will again
continue to travel until it hits a regular, indestructible wall, vastly cutting
down on clear time for a couple of levels.
However, the Mighty Buster does come with a single drawback: it has so
much power it will push Patricia back with the recoil. Be careful when standing
on a precarious ledge or block that you do not push yourself onto a spike bed by
accident.
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WALKTHROUGH
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[WALK]
To get the appropriate Incident number you want, take the number of the
Incident you wish to look up, and use the CTRL + F function to search this
document. Punch in [INxx], and replace the 'xx' with your sidequest number (for
the first nine quests, use [IN0x]. For the five DLC levels, put in [DLCx].
In addition to providing a general how-to-play walkthrough of each
Incident, each level provides an annotated tips section at the end on tricks
here and there to trim seconds and even fractions of a second off your time
total. If you wish to send any additional tips, please dispatch an email to me
using the email listed at the bottom of this guide.
~Darkstar Ripclaw
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INCIDENT 01
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[IN01]
Dash forward until you get to the spike bed and jump over the platforms
going up right, then return left to retrieve the first Hooligan Sister fugitive.
Continue right, spamming your Pellet Shooter fire to down the multiple robotic
enemies you come across, and switch the blocks twice to head down to the floor
below. Move right, and then switch blocks multiple times to make your way up and
to the second Hooligan Sister.
Continue right on the ground floor, spamming the Pellet Shooter to break
through more ranks of mechanical enemies. After a checkpoint, use your block
switch technique to hop over three spike beds, and top it off by jumping up to
capture the third Hooligan Sister.
Mow down another array of machine enemies and run until you hit some
tall towers of blocks. Use your Switch Force to get past the stacks of two
blocks, then jump onto a solid one-block, turn around, jump, switch the blocks
in mid-air to land on a solid stack of two blocks, and continue to ascend while
going left.
Grab the fourth Hooligan Sister, then continue west, eliminating several
bat-like foes. Go up four more blocks to capture the fifth and final Hooligan
Sister, then head left onto a platform where Corporal Gendarmor shows up. Touch
him to end the Incident and the timer.
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TIME TRIMS 01
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•When going down the set of blocks to the left of the 2nd Hooligan
Sister, push right and ignore the checkpoint.
•When you get to the first spike bed going right from the 2nd Hooligan
Sister, jump onto the middle two blocks and then to the next pillar instead of
switching blocks so the first and last two are solid.
•In capturing the 3rd Hooligan Sister, time your jump so that you do not
land on the pillar she is standing on, but rather clear the pillar while
capturing her and fall down to the ground to the right.
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INCIDENT 02
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[IN02]
Head left from the start and spam the Peller Shooter to break through
the blocks (go left to optimise your time, since you start towards the left end
of this room). Go left a bit and then jump up the platform onto where the purple
enemy is. Break the blocks to get up to the next platform and grab your 1st
Hooligan Sister. Destroy the blocks towards the right to get outside, then head
to the bottom left corner.
Jump and Switch the blocks here to get to the upper left corner for the
2nd Hooligan Sister. From here, head right along the top section towards the
middle for the 3rd Hooligan Sister. Drop down to your right and fall down to the
ground floor. Proceed right and up the platforms with the two mechanical
monsters to find your 4th Hooligan Sister. Break the blocks to the left to get
outside, then head to the lower right corner. Use the Switch Force to scale your
way up to the top right corner for the 5th and final Sister.
Go back to the ground floor, and head to the center chamber you started
at to find Corporal Gendarmor to end the level.
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TIME TRIMS 02
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•The optimal route to capture the Hooligan Sisters may be lower-left,
upper-left, upper-centre, upper-right, lower-right, and you can drop down the
blocks from the upper-right to the lower-right sister. However, in the order
described above, which is lower-left, upper-left, upper-centre, lower-right, and
then upper-right, you can drop down after grabbing the last Hooligan Sister and
trigger a Switch Force to put yourself in a solid block. This will return you to
the central chamber where you started and you can immediately contact Corporal
Gendarmor.
•In the lower-left area, when going to get the Hooligan Sister here, out
of the five blocks on the right end of the platform, you only need to destroy
the top left and center left blocks of the three columns of blocks.
•In the lower-right area, just ignore the two machine enemies altogether
and jump right past them to the Hooligan Sister.
•After snatching the two Hooligan Sisters on the ground and turning to
escape the area, start spamming your Pellet Shooter as soon as you turn to break
the blocks by the time you hit the exit.
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INCIDENT 03
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[IN03]
This stage introduces a new element, Launch Blocks. By getting in the
centre of a Launch Block while it is intangible and then using Switch Force to
make it solid, a Launch Block will send you out in whatever direction it is
facing, normally up.
When you start, go right, use the Switch Force to unsolidify the first
Launch Block, fall into it, then use the Switch Force again to launch yourself
up high to the top. Grab the 1st Hooligan Sister here, then use the Switch Force
to drop yourself down several blocks, snatching up the 2nd Hooligan Sister on
your way.
Once on the ground floor, dash all the way across, ignoring the second,
centre Launch Block, and instead take the third Launch Block on the right end up
to the 3rd Hooligan Sister. Return to the ground through several more blocks,
picking up the 4th Hooligan Sister.
This time, make your way to the centre Launch Block. Once you launch
out, quickly use the Switch Force to get past another block, and then use the
Switch Force again thereafter to escape ramming into a third block. Pick up the
5th Hooligan Sister here, and then wait for Corporal Gendarmor to show up right
next to you. Touch him to end Incident 03.
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TIME TRIMS 03
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•Obviously, the main thing to end this more quickly is to go left-right
-centre. You start at the left end so it simply is the closest by place to
start, and you want to save the centre Launch Block until last since Corporal
Gendarmor shows up at the top of the centre area.
•When falling down the ends to grab the 2nd and 4th Hooligan Sister, do
not actually fall onto where they are standing. Instead, try to fall down where
the block is, make it intangible with the Switch Force, and just barely make
contact with the Hooligan Sisters while still falling to grab them without
stopping your fall.
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INCIDENT 04
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[IN04]
In this stage, Launch Blocks become more prolific. Not only must you use
them to launch yourself, but also to launch enemies around, and then cause them
to explode - they will explode once they hit a solid object, or when they get
caught in a solid block as a result of you using the Switch Force while passing
through a tangible block.
At the same time, there are sometimes parts where you may need to let an
enemy pass through a block, and so must make it intangible. Finally, there are
points where you need to launch yourself an enemy two or even three times in a
row, so you need timing down pat when Switching the solidness of blocks.
Start the level off by using Switch Force to allow the purple bomb enemy
to your left to drop down into an intangible Launch Block, then send it blasting
off at the Hooligan Sister standing on a block to the right. Drop down to your
own right, and continue right, jumping over a mine.
You should see a Bomb enemy generator underneath the platform you are
on. Switch the blocks to solid and back to allow a Bomb to walk across the spike
bed and then Launch it up to free access to a succession of narrow platforms.
Jump up and head left. You should see another Bomb generator. Get a Bomb to walk
left across the bed and then trap it in the left-most block by turning it solid
while a Bomb is inside to make it explode, shattering the nearby block.
Grab the 1st Hooligan Sister and drop down where the former concrete
block was, then drop down and head right to drop down again. Look to your left
to see a Bomb enemy generator along with two Launch Blocks, one above the other.
Get your timing down pat to send a Bomb Up and then right to free up access to
your right.
Drop down and get into a Launch Block and send yourself left, then send
yourself up once you hit a second Launch Block to the far left, before hitting a
ceiling. Next, let the camera scroll to the left to see a Bomb generator. Once a
Bomb drops out, send it through three consecutive Launch Blocks to destroy
another cement block. Climb up to snatch the 2nd Hooligan Sister, then a bit
more to grab the 3rd Hooligan Sister.
Run left, jumping over a mine, and hop over the gap to where another
Bomb generator is. Shoot the Bomb as it comes on contact with the left cement
block to blow it up, then climb up the platforms, and repeat the trick with
blowing a Bomb foe up next to a cement block up top. Shoot at the smaller blocks
from afar that is holding the 4th Hooligan Sister up, then jump down to capture
her.
Proceed left and down into a narrow corridor with green blocks. Shoot a
Bomb through the green block to blow up the first cement block. Allow the next
one to drop down the floor to shatter another block, and then threepeat the
technique with a third block. Head down, right and up and set off one last Bomb
while it is falling down past two more cement blocks. Climb up to snatch the 5th
Hooligan Sister, then climb up to the top floor and go right slightly to find
Corporal Gendarmor.
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TIME TRIMS 04
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•Probably the easiest way to lose a few seconds here and there is to
move as soon as you have launched a Bomb foe - do not wait for it to explode,
just start approaching the area that is to be opened up or the Hooligan Sister
that will become capturable.
•Similarly, if you can get your timing down with running while Switching
blocks at the same time to prod Bomb enemies onwards into exploding in opportune
locations, it is a useful skill that will hold for the rest of the game.
•Finally, and this will take numerous runthroughs to really get down
pat, if you can get down the timing of Bomb enemies throughout the levels, you
can majorly skimp down on time. For example, right at the start, as soon as you
send the first Bomb at a wall to blow up a block underneath a Hooligan Sister,
you can try to set up the next Bomb enemy walking across three consecutive
blocks by making sure it does not land on a spike, and is ready to be propelled
up a Launch Block once you get there. This, however, takes a good deal of
running through to get the timing of Switching blocks down pat when you are
halfway across the level.
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INCIDENT 05
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[IN05]
Hop over the first couple of blocks, switching them into solidity as
needed, then dash over the platform and fall down on the right side. Turn around
and shoot at the small blocks in between the two green blocks to cause the Blue
Shell enemy to fall. Switch the blocks underneath it into intangible status and
then solidify them again once the Blue Shell is inside the blocks to make it
explode, which will cause the door to your right to open up.
Leap onto the second block and then move around the small ledges while
spamming your Pellet Shooter the bats to the right to grab the 1st Hooligan
Sister. Continue right into the next area.
You will encounter a second Blue Shell enemy here, but it will not
wander and fall into the Launch Block when it is non-solid. What you must do is
wait until the Blue Shell is just next to the Launch Block, then shoot at it to
make it retreat into its shell, then continue shooting to propel the shell
backwards and into the Launch Block. Even that will not take the Blue Shell
enemy out: instead, follow it up to the top platform by putting yourself in the
Launch Block and going up. Shoot at it to psuh it back and make it fall off the
right, then hop down and push it into an intangible regular block. Switch the
Block to solid to make the Blue Shell explode and cause the door to open.
Continuing on, approach the Yellow Shell enemy from behind, and shoot it
just as you are in jumping range of a platform. Leap onto the platform to escape
its return volley, then continue on up and left to capture the 2nd Hooligan
Sister.
Proceed right from here past a spike bed, switching the blocks as you go
on to escape falling onto the spike bed, spamming the Pellet Shooter to take
mechanical bats out in the meantime. Inside the following chamber, get on the
right side of the Blue Shell enemy, and push it back into the Launch Block with
your gun. Once you have launched it, Switch the top block to unsolid, and then
to solid again once the Blue Shell is partly or fully inside the block to
destroy it and open the path onwards.
Jump over the Yellow Shell enemy while heading right, and hop onto the
top block of the right set of blocks. Grab the 3rd Hooligan Sister by going up
and left and switching blocks in the meantime. Return down and to the right and
into the next room. In here, put yourself in the first Launch Block but do NOT
take the second Launch Block - instead, once you are above the second Launch
Block, solidify it for something to land on, and then go right to capture the
4th Hooligan Sister.
Drop down and push the Blue Shell left and into the first Launch Block.
Send it skyhigh and then right with the use of the second Launch Block. Solidify
the yellow block to the right and then desolidify it once the Blue Shell enemy
walks across to make it fall in, then solidify it again to destroy the Blue
Shell and open the path. Now, go and take both the first and second Launch
Blocks in turn yourself to send you careening far to the right.
From where you land, drop down to the left, and take a Launch Block
going up, then a second one going to the left, then a third one going to the
right to get the 5th Hooligan Sister. Continue down and right. Get the Blue
Shell here through a series of four consecutive Launch Blocks and then in the
centre yellow block to destroy it, then continue to touch Corporal Gendarmor.
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TIME TRIMS 05
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•The most obvious thing to do is getting your timing down with the
Launch Blocks, especially at the very end with four Launch Blocks in a row,
which can suck away lots of time if you have to push the Blue Shell back into
the first Launch Block.
•Being able to press the Y button really fast to rapid-fire and push the
Blue Shells into place is also a must.
•This level has plenty of enemies that drop Floppy Disks, so if you
must, take a hit. There are a couple of strategic opportunities here: for
example, with the second Blue Shell enemy, you can drop into the Launch Block
with it to send yourself up to the top platform as well, and then shoot it right
without wasting time to wait for it to move before safely launching yourself up.
Additionally, getting on the other side of a Blue Shell to be able to strike it
with your Pellet Shooter may warrant taking damage from time to time.
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INCIDENT 06
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[IN06]
A new element is introduced in this stage, the Lock Blocks, red and blue
colours. When you are not on a specific colour block, all Lock Blocks of that
colour are considered to be 'open', represented by a green light. When you
Switch blocks, all the blocks of that colour will switch to the other
orientation of solidness (solid or non-solid). When you step on and stand on a
block, the green light will turn red, indicating that it is 'locked', and if you
attempt to Switch the block, it will stay solid instead of turning intangible.
If you Lock a colour of block and then Switch the other colour so it is also
solid, hop onto normal ground and then Switch, both colours will turn
intangible. As you can understand, Lock Blocks are a big part of this level
especially, and at least partially important in levels to come.
Start by moving forward onto the blue blocks, then as soon as the blue
blocks turn to the locked position, switch so the red blocks become tangible
while the blue ones remain so. Continue on right and then hop off the red
blocks. Once the red blocks are Open, Switch again so you can fall down through
two rows of red blocks and a row of blue blocks.
Use your Switch ability in the next chamber here to hop up to the left
and fire at the vault to free the 1st Hooligan Sister and then arrest her by
making contact. Switch again to be able to move right. Once you get outside,
Switch and land on a red block until it Locks up, then Switch to make the blue
blocks intangible and the red blocks stay solid. Hop along, shooting mechanical
bats out of the air, and break another vault to get the 2nd Hooligan Sister.
Continue jumping past ground-based enemies.
Once you come to a set of a red block and a blue block, step on
whichever one is the active block until it Locks, then use your Switch to make
both of them solid. Continue right and up and then Switch again to make both
coloured Lock Blocks intangible. Climb up the platform on the left side, Switch
to make both colours solid again, then plow through Bats going right. Head up
and then left.
Stand on the red block until it Locks, then Switch to make the blues
intangible. Head up and left onto the red blocks and then jump and Switch in mid
-air to land on blue blocks, then climb the platforms and right to shoot at a
vault from afar, which will drop the 3rd Hooligan Sister. Drop down to pick her
up, then make sure the reds are solid and blues non-solid before moving left and
across the large number of blocks. Once you jump onto the top red block and it
Locks up, Switch again to make both coloured blocks tangible, then jump off to
the left.
Dash left and Switch to make all Lock Blocks intangible, going through a
large number of blocks. Once you get outside again, Switch the blocks so they
become solid again, then Lock the Blue block in the ground and Switch so only
Blues are tangible. Jump onto the row of blue Lock Blocks to the left, hop up
and switch in mid-air to land on reds, then hop up to the right. Fire at another
vault hanging in mid-air through the green blocks.
Fall down to your left side and step on the red block to lock it, then
Switch so blue Lock Blocks are also solid. Step off to the right and Switch so
all blocks are non-solid, then run right to get the 4th Hooligan Sister.
Proceed left, Switch to make the blocks solid again, and Lock the blue
block to Switch and make only the reds intangible. Hop onto the row of blues,
then onto the row of reds and make those the active solid blocks. While the reds
are Locked, Switch to make the blues solid as well. Hop off to the left platform
and Switch so all blocks are intangible, and fire at the vault to your left to
break open the 5th Hooligan Sister.
Once all five sisters are in your hands, continue left and onto some red
blocks. Switch to make the blues unsolid, then jump up and make the first blue
tangible (without getting stuck in a red block). Jump right and Switch in mid-
air to make the reds tangible, and continue to move right and then up and left.
Fall down the long chute at the end and move right to find Corporal Gendarmor.
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TIME TRIMS 06
-------------
•Obviously, above all, practice makes perfect with getting the general
'trick' down pat when trying to use the Switch to make both blocks solid/unsolid
at the same time and then moving to having just one being solid and the other
unsolid at a time. This can take a few runthroughs to get it down pat.
•If you get to one of the two-set of blocks, one red and one blue, and
make blue solid and red unsolid, when it should be the other way, do not panic -
remember, you can always just move forward and then Switch to make it the
correct way as needed.
•With the 4th Hooligan Sister, and to a lesser degree the 3rd, you do
not need to approach right up to where the vaults are. Once you know roughly how
high they are up (the 4th is level with the platform that you can jump onto),
just shoot from afar four or five shots and then drop down without having to
continue towards them to shoot the vault, and then backtrack to be able to drop
down and capture them.
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INCIDENT 07
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[IN07]
Incident 07 is a very tricky place to get a grip on, as it is filled to
the brim with Launch Blocks.
Start off by Switching to let Patricia fall into a Launch Block, then
switch it back into solidity to send her up to where the 1st Hooligan Sister is.
Go into the right Launch Block and blast Patricia off into two more consecutive
blocks to grab the 2nd Hooligan Sister off to the top-centre-right of the area.
Run out of the hallway and jump to the right to land down below next to another
Launch Block.
Launch yourself up using this Launch Block, through two more Launch
Blocks very close together, and then into a fourth and final Launch Block to get
to the 3rd Hooligan Sister. Now, go back to the center of the ground floor and
hop into the Launch Block in the middle to go back up to where you snatched the
first Hooligan Sister.
Take the left Launch Block this time, then when you smash into a regular
block, immediately switch the Launch Block underneath you once Patricia falls
in, then head left and down to the ground to another Launch Block. This next bit
is tricky: as soon as you Launch off, you need to Switch after every single
intangible block you pass to until you hit the block pointing right at the very
top, and then use this block to launch yourself to the 4th Hooligan Sister.
From where you grab this sister, head back out left and jump out, and
try to land on the regular block in around the centre area here. Go to the right
side, not in the block facing left, but the block to the right pointing Right,
then take another Launch Block to go up. Do not Switch at all until you hit the
ceiling, then Switch to make the last Launch Block a landing surface from which
you grab grab the 5th Hooligan Sister. From here, drop down to the ground and
below the centre Launch Block you started at to get to Corporal Gendarmor.
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TIME TRIMS 07
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•As far as route optimisation goes, it should not matter which side you
take first, left or right. However, you should ALWAYS go for the Hooligan Sister
that is near the centre on the top first, and then the one that is lower down,
regardless of whether you are capturing the two on the left side or the two on
the right.
•Other than that, it is simply a matter of practice and getting your
Launch timing down pat.
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INCIDENT 08
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[IN08]
Move right and shoot the Bomb enemy through the green blocks to make it
explode, thus causing a Hooligan Sister to fall down. Drop down the center, then
head right and Switch to make the blocks intangible to fall further. Continue
right and drop down again to grab your 1st Hooligan Sister, then go left to
continue down through intangible blocks.
Shoot the Bomb from afar through the Green Blocks and then Switch to
fall past the Launch Block. Head left (without Switching the solid block) and
down atthe left end to grab the 2nd Hooligan Sister, then turn to the right. You
should see a bomb to the far right, but there will always be one block solid
and oneblock non-solid. Shoot through the green blocks and Switch so that your
shot isnot annulled while passing through the two regular blocks to strike the
Bomb atthe end.
Continue right to the right end. Drop off and face left and spam the
Pellet Shooter to try to strike a Bomb to the left through some green blocks,
and you will grab your 3rd Hooligan Sister on the ground floor. If you failed to
hit the green blocks, use the nearby Launch Block to go up, then turn left when
coming back down to try hitting the Bomb again. Head left for your 4th Hooligan
Sister once the Bomb explodes.
From here, take the left Launch Block to go up. Use the Left Launch
Block again, then Switch once you hit the ceiling to prevent Patricia from
falling through two normal blocks. Take the left Launch Block, then go through
two more consecutive Launch Blocks. Once you approach the ceiling, quickly push
to the right to both snatch the 5th Hooligan Sister and land on the pillar wall.
Drop down while Switching blocks one last time and head left to encounter
Corporal Gendarmor.
-------------
TIME TRIMS 08
-------------
•Shooting the Bombs is the biggest way to cut time off here. With the
very first one, just shoot at it while dropping down to the ground floor,
without waiting around for it to explode. For the second one, Switch once you
drop through the floor above to make the Launch Block below intangible, and
shoot to the left to hit it without waiting around. Skimming time for the third
Bomb can be tricky, but if you can move right while Switching blocks can be
useful (to save about a half-second if you have difficulties, make the left
block intangible to start, then Switch and move right at the same time as it
gets past the first block). The fourth and final bomb you should try to hit when
coming down to the ground floor, as it can too easily kill your chances of
hitting Par time should you have to take a Launch Block back up and then come
down again.
-----------
INCIDENT 09
-----------
[IN09]
Move right to shoot at the small blocks to free Bomb enemies to walk
about. Lure one to the left side by constantly switching the blocks to be solid
as they walk by. Once one of them drops into the left Launch Block, Switch the
Launch Blocks three times in a row to have the Bomb blow up and clear the way
for you to ascend. Take the same three Launch Blocks to go up.
Up above, jump to the left side of a Bomb and blow it up as it
approaches the cement block to the right to destroy the cement block. You will
have to repeat the act of leaping over another Bomb enemy twice more to destroy
the remaining two cement blocks. In the crumbled rubbish of the third cement
block is your 1st Hooligan Sister.
Continue to move right, and onto another row of cement blocks. Use
Switch to make a block above intangible. Blow up the right three or so blocks by
shooting a Bomb when it is walking by after it falls down, then drop down to be
standing in line with the lower row of blocks. Once a second Bomb comes down,
once it is standing on the lower row of cement blocks, shoot it. Should you
manage to destroy the centre-bottom block, the 2nd Hooligan Sister will be
unveiled for you to capture.
Proceed right again and drop all the way to the bottom, and use the
Launch Block here to propel yourself back up to a high platform you could not
previously reach. Continue the journey again going right, drop down a couple of
blocks, Switching on the way, and then into a Launch Block in mid-air. Launch
yourself left, and then down (timing especially critical here because missing
will cause you to hit spikes).
Where you land, Switch once to make the bottom Launch Blocks unsolid,
then once a Bomb walks left past them, make the left-most block intangible, then
make it solid again once a Bomb walks inside to blow up the nearby cement
blocks. Now, destroy the other blocks here by capturing a Bomb in the left
bottom Launch Block and then doubling up with the upper-left Launch Block. The
destruction of the upper left block will free the 3rd Hooligan Sister.
Take the lower-right Launch Block to go up and right, and fall down. Do
NOT take this Launch Block here, but instead head right. You should see a couple
of Bomb enemy generators right above you. On the bottom set, lure a Bomb into an
intangible Launch Block, then trigger the Launch Block, and immediately Switch
again right after to make the other normal block intangible again. Repeat this
twice more to break through the solid cement wall to the right and snatch up the
4th Hooligan Sister.
Head right again. You should come to two Launch Blocks. Step inside the
right one, but wait for a Bomb Enemy to fall down in the chute: once it is
inside the left Launch Block, set yourself off with a Switch. You do not need to
worry about timing for both yourself and the Bomb enemy as the Switch timing is
the same for both. Once you pull it off and destroy a big block up top, head
left.
Here, wait until Bombs come right, and set one up on each of the three
Launch Blocks to destroy the cement blocks up top. Grab the 5th Hooligan Sister
from the middle set of blocks, then go to the right end and use the Launch Block
(that is on the ground, not the one above the Spike Bed) to go up, and then
another Launch Block to go left to Corporal Gendarmor.
-------------
TIME TRIMS 09
-------------
•Right at the start, start shooting the blocks as you dash right so that
by the time you can actually see the Bomb enemies they should be free to move
around.
•Similarly, as so many parts of the stage require you to launch a Bomb
into a wall to destroy it so you may advance, try to dash forward towards your
destination while Switching blocks at the same time.
-----------
INCIDENT 10
-----------
[IN10]
Start by Switching once and shooting the Pellet Shooter to destroy some
small blocks past the green block. Do all this while moving right to save a
little bit of time, then jump up and right while Switching blocks to make it
over the ledge. Drop down on the right side, make the block here intangible,
then shoot the remaining blocks until the Blue Shell enemy drops down. Switch
again to destroy the Blue Shell and open the door to continue.
Move over the blocks repeatedly Switching them back and forth until you
get into the Launch Block at the end, and use it to send yourself sailing up.
Backtrack left, taking out mechanical bats on the way to snatching the 1st
Hooligan Sister.
Head right again and stand next to the green block to switch the camera
over. Make the Launch Blocks solid. Once the Blue Shell enemy drifts over top of
the first one, make the Launch Blocks unsolid. When it shuffles left on the
middle platform, Switch to make the Launch Blocks solid once more, then Switch
once it stands on top of the lower Launch Block to make it fall down. Shoot the
Blue Shell through the green block until it is pushed back and falls into
another intangible block further down.
Drop down and head right while Switching to destroy the Blue Shell
enemy, and this will allow you to continue. Further into the next room, shoot
once at the yellow-armoured enemy before jumping over it. On the right-most
column of blocks, jump onto the lower block while it is solid, then jump up
into the air and Switch while clear of the upper block to land on it when the
upper block when it is solid. Jump to the left and Switch in mid-air to land on
the bottom of two blocks again, and repeat this twice more and then onto a
single block to grab the 2nd Hooligan Sister.
Continue right again past a Checkpoint. Carefully, navigate your way
along the bottom to about the center of the chamber with the spike beds, then
move up while returning left, and head right along the top of the room while
constantly Switching blocks. Once you get to the top two blocks and solidify
them you can stop Switching for a bit.
Shoot at a Blue Shell in the next area to push it into a non-solid
Launch Block. Once it lands in, you will need to Switch once to Launch it up,
quickly Switch again to make the top Launch Block intangible, then solidify it
again once the Blue Shell gets inside it, then repeat this process for the left
regular block. Once the Blue Shell enemy has been destroyed, continue your march
right.
Walk across several blocks right above a spike bed, then get past a
Yellow Shell enemy, then hop over several blocks going left, up and then right
while constantly switching to get to the 3rd Hooligan Sister. Head right and
Switch blocks to be able to drop down, then head right. Break the small block
that prevents the Blue Shell from moving. Draw the Blue Shell into a Launch
Block. If you only have one Heart remaining, you will have to Launch yourself up
through the small opening and then head right into a safe spot before then
destroying the Blue Shell by Launching it and then freezing it in place with a
Solid Block. If you have at least two hearts, you can just rush past it, taking
a hit of damage, and then shoot it left into a Launch Block and then kill it.
Doing so opens a door up later on.
Launch yourself up the open space in any case and fall down to the right
side. Take the first Launch Block and use it to send yourself off to the right,
landing on a solid block. Jump into another nearby Launch Block and Switch to
solidify the solid block above it to land on it. Use the Launch Block to the
left from where you stand to go left and drop down onto solid block. Jump right
into another Launch Block to send yourself up to the 4th Hooligan Sister.
Proceed left for a final Launch Block that shall send you off far to the
right. Where you drop down, shell the Blue Shell until it gets deposited into
the lower left Launch Block, then in quick succession, Switch a total of three
times - the first two to launch it up and right, the last to make sure it lands
in between the top right two Launch Blocks. Switch another four times, once to
make it drop down into the first Launch Block, again to launch it, a third time
to launch it left, and a fourth time to freeze it in the middle regular block
and open the door to continue.
Move right and jump up the blocks for the 5th Hooligan Sister. Use the
nearby Launch Block to launch yourself left, then head left and go up the rows
of blocks, Switching between each row of blocks. Climb above the top of the
visible screen to get to Corporal Gendarmor on the left side.
-------------
TIME TRIMS 10
-------------
•Given that a big part of this level is destroying the Blue Shell
enemies to continue, you may want to move forward as soon as you are assured a
Blue Shell will be landing in an intangible block, prime for destroying. For
example, after you destroy the block supports for the first Blue Shell, start
running right and then Switch the blocks to destroy the Blue Shell and open the
gate while you are moving towards the gate. For the second Blue Shell, as soon
as it begins to fall off the ledge into the intangible block, move down and then
right instead of waiting for it to fall into the block and killing it.
•With regards to the second-to-last Blue Shell (in the area with a full
bottom row of Launch Blocks), it probably is best if you Launch yourself up
first and run along while waiting for the Blue Shell to move left, then off it
while you are right next to the gate.
•If you keep your health up, you can use it as a sacrifice to get past a
couple of the Blue Shell enemies throughout the level to shoot them from their
right side, as well as move past the second Yellow Shell enemy in the level in
what is a highly cluttered area of blocks.
-----------
INCIDENT 11
-----------
[IN11]
This is the second Lock Block stage of the game, but there are regular
blocks in this level as well. Start by running left after Switching once to make
the first set of normal blocks intangible, then Lock the blue blocks before
Switching. Hop onto the red blocks and then Switch again to make the blue blocks
and normal blocks intangible, and shoot the crate in the air before dropping
down and shooting it on the way down for the 1st Hooligan Sister. Watch out for
the mine on the floor, however.
Drop down to the left side. Switch while standing on the red blocks to
make the blue blocks solid again, then Switch again while standing
simultaneously on a red and blue block to keep them solid but making the normal
blocks unsolid. Run right and drop down the column of intangible blocks, then
move left.
Hop onto the red blocks, then lock them into place and Switch to make
the Blue blocks intangible and the regular blocks solid. Hop onto the regular
block, then up again and Switch in mid-air to make Blue Solid. Step onto the
next red block, making it solid while in mid-jump, then hop off again and Switch
while still in your jump to make the normal blocks solid but red un-solid. Shoot
the vault to your left to free the 2nd Hooligan Sister for the taking, and drop
down to snatch her.
Continue right, ignoring the Red Shell enemy, and Switch once to make
all Lock Blocks solid and regular blocks normal. Shoot the vault between the
green blocks from the vantage point of intangible normal blocks for the 3rd
Hooligan Sister. Run past the Red Shell enemy (and take a hit in doing so).
Once you get past the checkpoint, hop onto the small ledges to ascend,
and Switch to make blue Lock Blocks intangible. Shoot another vault to the right
to grab the 4th Hooligan Sister, then head up and left again past a pair of
solid normal blocks. Switch to make the Lock Blocks solid, and use the four
piled up nearby to move upwards, taking the side the Yellow Shell enemy is
moving away from. Up top, proceed right, hop over a mine, move over more solid
Lock Blocks. Move near the Red Shell enemy while it is over top of another mine
to set it off and destroy it, then Switch and drop down the columns of Lock
Blocks.
Destroy the nearby Vault for the 5th Hooligan Sister, then head left,
Switch to make the four Lock Blocks solid again, and head up to find Corporal
Gendarmor.
-------------
TIME TRIMS 11
-------------
•Again, practice with getting the gameplay of Lock Blocks down pat is
essential. Every second you waste trying to get the solid and unsolid status of
each colour even to continue in the level is another second that could put you
over par. Other than that, for this level, mainly you need to be able to keep
moving at all times and getting your jumps down correctly and pat.
-----------
INCIDENT 12
-----------
[IN12]
This level does not have any gimmicks like Lock Blocks or Launch Blocks
or Blue Shells. Where it does come down hard on is that you will need impeccable
mastery of quickly Switching your regular blocks between tanginle and intangible
state to mover through the stage at a fast, steady pace.
Keep your thumb on the right D-Pad button to dash forward as soon as the
stage starts, and hop over a pair of bombs. Start switching with your second
jump onto blocks, and with your third jump activate your Pellet Shooter to
eliminate a pair of mechanical bats. Once you move forward and Switch to
continue horizontally across, be prepared to fire at more bats once you hop up
again vertically.
Coming to the end of the spike bed, do not Switch. Instead, drop off the
right edge past the spike bed into a pit of enemies (you will have to take a
hit), and go left to get the 1st Hooligan Sister. Move right, and Switch to trap
any enemies to the far right in a block, and hop on this block.
As soon as you hop out past the intangible wall, fire your pellet
shooter AND Switch again to provide stable footing under Patricia. Hop over a
small gap, Switch to once more get solid ground underneath her, then hop and
Switch to get past the next wall.
Going right on solid ground, hop over the Yellow Shell, then onto the
solid block on the ground. Jump up twice, Switching each time, and moving left.
Continue moving left and up and then right to the central platform for the 2nd
Hooligan Sister.
Move down and right. Hopping off the ledge over the spike bed, Switch to
make the first block solid, then continue to switch each time as you go right,
then scale up against the wall. Do NOT go down: instead, jump up to the right
and you will be able to go up a hidden passage that drops you right down next to
the 3rd Hooligan Sister.
Following your middle capture, hop up onto the block to the right, and
continue pushing on rightwards (do not bother dropping down the shaft to the
chamber below), hopping over a couple more landmines and another Yellow Shell.
Drop down one small platform step and then immediately move left, falling down,
to come into a small room with a Yellow Shell.
Hop over the Yellow Shell and move left along the bottom to retrieve the
4th Hooligan Sister. Move to the top platform and return right, skipping over
two more landmines, and dodging the Yellow Shell entirely. Moving back out into
the open, fire at the purple bomb enemies from afar and avoid a couple of
landmines until you come to a spike bed.
Jump onto the first block over the spike bed, and Switch it to solid
status if it is not already. Switch again to jump over to the next block, jump
and Switch to land on top of the block right above it. Hop onto a small platform
above, Switch, and hop onto the lower row of blocks to the left.
This can be a bit tricky: you need to move left and jump out, and Switch
to land on the lower of two blocks, but you must wait until Patricia does not
have part of her body in the intangible row of blocks, and so your timing can
easily go awry. Once you do make it over to the left bottom block, Switch once
while you jump to land on the top block, then Switch again moving back up and
right until you finally capture the 5th Hooligan Sister.
Leap off to the right, and start dashing. Leap through a wall of</pre><pre id="faqspan-2">
intangible blocks and then Switch to land on solid blocks. Move right, then
left. Going right again is a bit tricky - switch to land on the left-facing
block, then make a jump right, Switch immediately to move through the wall,
then Switch again once you clear the wall of four blocks to land on solid
ground.
Continue moving through two more pillars that play this same trick and
Corporal Gendarmor will be waiting at the end.
-------------
TIME TRIMS 12
-------------
•This level is extremely linear in comparison to some of the other
levels, so this requires far less memorisation.
•Rather, the most important thing is getting your jumps down, as there
are a lot of jumps where you need to make your jumps with basically only a toe
left on a block to make it to the next block, especially the jump onto the wall
prior to the 3rd Hooligan Sister. Similarly, you will also need some exacting
timing on the last few block walls to not end up getting frozen in a Switch
block.
•Another thing to attempt is to not use jumps when you do not have to
use them, for example, after the 2nd Hooligan Sister. You can drop right down to
the ground from the right side of the platform where she is. If you were to jump
up, it would take Patricia about another second or so to hit the ground.
•There are a handful of blocks that you can skip jumping up to and
instead move to the next block in line. This includes the second-last block
before the 2nd Hooligan Sister, and the last block before going up to the wall
right before the high jump to the 3rd Hooligan Sister.
•The other significant thing is to reduce the amount of damage you take
during the level. This stage is littered with enemies, but you can avoid all the
enemies besides the initial batch protecting the 1st Hooligan Sister. You will
want to make your successful jumps over the enemies and landmines (or set
landmines off prior to moving over them) for one good reason: every time you get
hit, Patricia is stunned for about a second and a bit, narrowing the leeway you
have for getting the Par time.
-----------
INCIDENT 13
-----------
[IN13]
Move to the right top drop down, then left to drop down further, then
move right and shoot at two bats while hopping over a Blue Shell and Switching
so you can fall down through the top block, and then Switching again as you make
it past the top block to go through the bottom block.
Down below, shoot the first bomb enemy that comes along to blow up a
number of blocks. Switch while waiting for the next bomb foe to come along to
make the block below intangible. Once the bomb monster drops inside, Switch
again to blow it up and the bomb blocks below with it.
Drop down into the next line of intangible blocks. Once a bomb comes
down, shoot it to blow it up. Repeat this a second time to reveal the 1st
Hooligan Sister slightly to the right. Grab her, then move back and wait for a
final bomb enemy to show up. Hit it with the Pellet Shooter as well to destroy
the final row of stone blocks.
Go down, then hop left over a spike bed and fall down through an unsolid
block, Switching twice on the way down. Go right while Switching once again and
you should see a number of Launch Blocks with a Bomb generator. Wait until a
bomb enemy moves into the left lower Launch Block and Switch three times in
short succession to make it land on a stone block below, destroying it.
Fall down the gap where the block once was while Switching in midfall.
Go right, and the top row of two blocks should be intangible. Shoot your Pellet
Shooter to fire at the bat past the top row behind a green block. Stay there and
fire for a few seconds, this is IMPORTANT! Next, hop onto the second highest row
of solid blocks (three blocks in a row) to destroy a second bat. Continue
dropping down the rows to take out two more bats.
Once you hit the bottom, go left while spamming the Pellet Shooter with
the Y button to strike falling bombs from above, destroying a column of cement
blocks to the left. Hop up the platforms to continue destroying more bombs until
the 2nd Hooligan Sister drops out of a block to the ground below. Move down and
grab her.
Run back right, and Switch the lowest row of blocks to be intangible if
they are not already. Move through. If you made sure to fire your Pellet Shooter
for awhile past the top green block, the 3rd Hooligan Sister should be here
awaiting Patricia, freed from a vault that would have been floating up in the
corner earlier. Grab her.
Hop into the Launch Block and stay on the platform where you stand, and
examine the left side of the screen to see a bomb generator with a Launch Block
to the right of it. Attempt to get one Launch Block going up, right, up, and
right, and then one one down, right, down and right. Proceed right after blocks
on both the upper and lower parts of the right side have been treated to a bomb
explosion to grab the 4th Hooligan Sister.
Drop down into the Launch Block freed up by one of the explosions and do
five consecutive Launches. Once you land onto a checkpoint, head right while
Switching to land on the solid upside down T, then hop up and Switch in midair
to land on a single solid block. Move over the long column and Switch to land on
the left solid block.
Jump over left and Switch in mid-air. Be wary of this next jump going
left: you need to jump and Switch BEFORE touching the wall that makes up the
middle column, or else you will lose height and be unable to land on top of the
lone solid block, and will end up falling down to the spike bed below.
Upon making it to the left side, jump up and Switch to make the lower
side of blocks solid. Hop over to the right end and Switch again in mid-air,
then jump on landing and shoot at a vault to free the 5th Hooligan Sister.
Drop down into the Launch Block. You will have to make two straight
Launches and then Switch twice more while in the air to avoid colliding into two
walls of blocks. You should hit the left wall and fall down next to Corporal
Gendarmor.
-------------
TIME TRIMS 13
-------------
•With this level, you will definitely want to have the general level
memorised, as there is a bit of moving around.
•That fairly generic piece of advice aside, try to keep a general idea
of the next set of blocks you are going to. Numerous times, if you fall through
a specific set of blocks, the next set you go to you need to Switch once right
away. If you can Switch right at the end of your jump, you are falling and
Switching at the same time, and so do not add as much time to the clock as the
lag you get while simply running.
•Of course, getting your timing down with the bombs and the Launch
Blocks is also crucial as you can easily waste 5 seconds with a single missed
Launch and having to wait for another Bomb enemy to come along.
-----------
INCIDENT 14
-----------
[IN14]
Hop down onto the Red Lock Blocks to your right and Switch to Lock them
in place, then move to the Blue Lock Blocks and Switch again to desolidify the
Red Lock Blocks. Fire to the right through a normal Switch Block (hence why you
needed to go through the earlier routine, to make it unsolid while firing past
the red blocks). Jump over to the Red Lock Blocks and Switch in mid-air and fire
to the left through the unsolid Blue Lock Blocks and another unsolid normal
Switch Block.
As soon as you have fired, immediately drop down while pushing left to
go that direction in your freefall, then continue left. Drop down into a row of
intangible Switch Blocks and go right to pick up the 1st Hooligan Sister.
Move out the left side along the Red Lock Blocks. Hop up at the left end
and jump up in mid-air and Switch to make the Blue Lock Blocks solid. Jump to
the right and fire through a couple of green blocks and an unsolid normal block
(hop up and Switch in mid-air to make the Red Lock Blocks solid if the normal
Switch Block is solid and then fire).
Switch and hop up let and right until you get to the top Red Lock Block.
Switch while standing on it to lock it in place and make the Blue Lock Blocks
solid, then hop up left and right and go down the corridor to the left. Do NOT
Switch in here at all or else you will make the bomb enemies wandering left in
the corridor below all fall, and you want them to get to the left end.
At the left end, wait for a bomb enemy to wander into the left-most
unsolid block before Switching to destroy the blocks. Switch again while the
bomb is exploding and Patricia will fall down a long shaft. Press right while
falling down to avoid touching a checkpoint - this is crucial to save time later
on.
Down below, head right and Switch while on the Red Lock Blocks to keep
it locked but desolidify the Blue Lock Blocks. Hop over the first Blue Block
Rock, Switch once to walk past the first three normal Switch Blocks, then Switch
while on the edge of the third block to be able to continue walking and retrieve
the 2nd Hooligan Sister.
Move left and Switch while Patricia is in front of an intangible Blue
Lock Block to damage her and send her to the checkpoint back above right next to
the central shaft. If you touched the checkpoint in the lower left corner by
accident, you will have to climb the ledges above where the Hooligan Sister was,
travel across the top of the Lock Blocks, then move right over a Blue Shell into
the central shaft. Either way, fall down the central shaft to the bottom and
Switch if the Red Lock Blocks are currently intangible.
Down below, make sure the Blue Lock Blocks are currently intangible, the
Red Blocks solid, and the immediate row of normal Switch Blocks to the right are
also currently solid. Head right and grab the 3rd Hooligan Sister sitting up
above.
Continue running right and hop onto the solid Red Lock Block at the end.
Jump up and Switch while in the air to solidify the Blue Lock Blocks. Head up
and shoot at the Bomb enemy through the Green Block to break the block below it
and drop the 4th Hooligan Sister down. Jump slightly and then Switch to
desolidify the Blue Lock Blocks, and go left and grab the 4th Hooligan Sister.
Head back right and travel up to the high-left Blue Lock Block. Switch
while standing there to lock the Blue Lock Blocks in place, then jump to the
right and Switch to make the Red Lock Blocks intangible, and fire through the
green block to your right. If the two inside normal Switch Blocks are still
solid, you will need to jump back to the left while Switching to Lock the BLue
Lock Blocks in place and Switch, then move back up to the right.
Once you succeed in blowing up a bomb to the right, Switch once more to
Lock the Red Lock Blocks in place, then hop up to the left and right while
Switching to be able to cross through a row of intangible Blue and Red Lock
Blocks and normal Switch Blocks.
Switch once more on your fall down below, and push right while landing
to fall onto a Blue Lock Block. Switch to lock the Blues in place, then hop up
to the right and Switch in mid-air to land on solid Red Lock Blocks. Switch to
make the Blues solid while keeping the Reds solid, then Switch once more IF and
ONLY IF the bottom row of normal Switch Blocks is NOT solid (if they are solid,
you will need to rejig the Lock Blocks so they are intangible).
Move left and grab the 5th Hooligan Sister past a row of normal solid
Switch Blocks, then head right across more solid Switch Blocks. Hop into a
Launch Block and go up.
Up top, jump over a Red Shell foe. Stick to the top while dashing left,
also getting past a Blue Shell foe, until you find Corporal Gendarmor waiting
for you at the end.
-------------
TIME TRIMS 14
-------------
•Obviously, when falling down the shaft prior to the 2nd Hooligan
Sister, remembering to press right is crucial - if you avoid touching the
checkpoint here, you can freeze Patricia in a block and go back up to the prior
checkpoint up the shaft and save some time.
•This previous point is also pretty critical to grabbing the 3rd and 4th
Hooligan Sisters while saving on time. This is because you need your Blue and
Red Lock Blocks to be opposite status, and the Red Lock Blocks need to be solid
at the same time as the bottom centre normal Switch Blocks are.
•As this level leans heavily on Lock Blocks, you will again need to get
comfortable with locking one in place by standing on it (and also to jump up
when you do NOT want to lock one). As well, moving around is more difficult here
than in previous levels as not only do you have to keep track of each Lock Block
status but also need to sync them up with the normal Switch Blocks to move
around and shoot at most points.
-----------
INCIDENT 15
-----------
[IN15]
The area for Incident 15 is another map filled to the brim with Launch
Blocks.
Start by moving left and hopping into the Launch Block and sending
yourself westwards. Once you hit the wall and land following impact, go left and
Switch while in the lower left corner Launch Block to go up. Switch again while
in the air.
At the top, dash right and stand on the Blue Lock Block to lock it in
place as you Switch to make the Red Lock Blocks solid. Hop up and go left to the
next Launch Block. Send yourself up by Switching the Launch Block to make it
solid and all the Lock Blocks intangible. Take the top of the two Launch Blocks
up high to go right, and wait until you smack into a wall, then Switch before
falling to land on the solid block facing left.
From this vantage point, jump left and Switch immediately to fall into a
block facing right, and Switch once Patricia is inside. Switch twice more once
you hit two more Launch Blocks to go up and then right again. Where you land,
you will capture the 1st Hooligan Sister.
Drop down and then immediately press right again to fall into a Launch
Block aiming left, and Switch once you are in contact to send yourself left,
landing near an earlier Launch Block. This time, go up, right, and then up this
time, followed by more Launch Blocks going left, then up, then right, Switch
while moving right, then up again, Switching REALLY fast here in between the
Launch Block and the two Lock Blocks, then Switching again right above the Lock
Blocks to fall back down on top of the red block.
Take a breather (with the game paused, of course), then go left in the
Launch Block above you, then up, and Switch again right after you hit the
ceiling to avoid falling back down below the normal Switch Blocks. Grab the 2nd
Hooligan Sister here.
Go left and make a jump and Switch in mid-jump to go past the normal
Switch Blocks and drop into the Launch Block facing left. Launch yourself left,
then up. Once you collide with the screen's ceiling, fall down to the left into
the Launch Block facing right and Switch four times in quick succession to make
it past the spike bed. Let yourself impact the wall of blocks right after the
healing item on the platform.
From here, drop down the central shaft to grab the 3rd Hooligan Sister
from the platform where you drop down on. Drop down to the left, then jump to
the right when dropping down below the platform to enter a Launch Block facing
right. Go right, up, right, hit a wall, then fall into a Launch Block going
left, then head up and right again to land next to the 4th Hooligan Sister.
Wind around right and drop down, then go left and drop down. Head right
to where there should be a Launch Block against the right wall facing left. Jump
down onto a ledge next to this Launch Block, then make a running dash to the
left to land in a Launch Block going left, then take a second Launch Block
facing down, and quickly Switch in mid-air to land on another Launch Block.
Hop to the left and Switch again in mid-air to make the Lock Blocks all
intangible, and retrieve the 5th Hooligan Sister. Afterwards, drop off the ledge
to the right and press left when falling to run straight into Corporal
Gendarmor.
-------------
TIME TRIMS 15
-------------
•This stage can be pretty easy to do within the time limit, with a
leeway of over 45 seconds pretty reasonable to achieve, if not a minute, but
that is only _if_ you stay on the right path all the time and do not take any
precipitous falls from which you have to climb back up a very high height.
Unless you are trying for the absolute lowest you can get, when you see a
checkpoint cat, TAKE IT. The checkpoints are often followed by some of the
consecutive Launch Block sequences or spike beds, so if you trap yourself in a
normal Switch Block or fall on a spike, you only return to where you were a few
seconds ago, as opposed to at the beginning of the stage.
•Obviously, the other key thing to doing this stage successfully is
actually getting your timing down with the Launch Blocks. Even with judicious
use of checkpoints, you can still lose five to ten seconds of progress easily.
-----------
INCIDENT 16
-----------
[IN16]
In this stage, the blocks will Switch all on their own at a set timing,
and Patricia will be unable to do her own Switching. To tell when the Blocks are
about to switch, look at Patricia's head - her helmet will flash red three
times, then the Blocks will Switch once it flashes blue right after.
Move left and hop up the platforms. Go right, taking out the bat enemy,
and press against the right wall so after falling through two solid rows of
blocks you can quickly get over to the Launch Block on the right side.
Hop into the Launch Block while it is intangible, roughly timing it so
you are in contact with the Launch Block when it resolidifies, sending Patricia
skyward.
When you land, take out the two enemies to your left and cross the
checkpoint, and hop on the lower left block once it solidifies. Check your
lights before jumping up onto the next block (if you mess your timing up, then
obviously you will end up frozen in the block, losing one of your hearts!).
Pound your way through the rock blocks with the Pellet Shooter moving
right, then hop into an unsolid Launch Block just prior to it solidifying to be
sent up again. On landing, head left after taking down a bat and fall down the
unsolid regular Switch Block. You will have to be fast about it to make sure you
do not get stuck in the Switch Block just as it solidifies.
Once you land, go left, taking out a bat, and hop into the Launch Block
once it is about to turn solid to be sent higher still. Up top, once the bottom
row of two blocks is solid, hop over them, then leap up prior to the blue light
to land on the upper-right most block once it is solid. Turn around and skip
over the top row of solid blocks going left now.
In the next three diagonal blocks, stand overlayed in front of the left
one, and jump up prior to the blue light to land on a solid block. Move up and
right, and hop over to the right side after the third red light to land on more
solid blocks.
Make use of the ledge here for a breather, then cross left over three
more blocks once they solidify. At the left end, jump up just before the blue
light flashes to get onto a solid block once more. Make your jump towards the
intangible Launch Block just before the third red light flashes - the time it
takes you to jump to the Launch Block will be sufficient for the blue light to
flash once you are in contact with the Launch Block.
From the point where you land, shoot through the green block to destroy
the rock blocks holding up a Blue Shell enemy to let it drop to the earth below.
Once the Blue Shell drops down, it will wander around until it gets trapped in a
solid Switch Block, opening the gate to the west.
Move into the Launch Block and it will send you up skyward again on
solidification. Run right to the checkpoint up above and then hop over the first
three blocks once they are solid. Wait until the very last moment before making
your jump left to avoid running straight into an intangible block right before
it solidifies, then continue up and left while shooting a couple of bat enemies.
Continue to ascend up the left side until you hit near the top. Go and
heal yourself up at the right side if you have taken a beating thus far, then
hop into the Launch Block just prior to it solidifying.
Up here, what you need to do is wait until the third red light while the
Launch Blocks are solid, then hop up to land on a solid Switch Block. Quickly
hop up to the right most Switch Block, then jump up just prior to the blue light
to be ABOVE the third Launch Block when it solidifies and then land on it.
Trigger the checkpoint up above. Defeat the two bats and destroy the
Yellow Shell enemy once it turns its back, then head left and hop into the
Launch Block prior to its solidification to be launched up into orbit. At the
higher platform, shoot the bomb enemy through the green blocks to destroy the
rocks surrounding it, then drop down to the bottom while shooting through a
second green block at a second bomb, making sure the full bottom row of Switch
Blocks is solid before you drop down completely.
Head right and hop into the next Launch Block prior to it changing to
the tangible state, and you will be sent up to a checkpoint. Quickly run to the
left side and hop up right before the blue light flashes, then dash over to the
right side and jump before the blue light once more flashes. Repeat this a few
times more until you can get to another checkpoint.
From the checkpoint, move right over the solid Switch blocks and hop on
top of the Blue Lock Block before it solidifies. Once it turns solid, quickly
run up to the left, destroying a bat enemy, and stand on top of the far left
Blue Lock Block. They will be locked in place once the normal Switch Blocks
solidify.
Quickly dash right and up to another Blue Lock Block to the top-right,
and jump up prior to the next blue light to stand on top of solid Switch blocks.
Go up to the left. Slay the bat and grab the health-restoring items if you need
them. Otherwise, hop into the Launch Block just before it it is due to turn
solid.
After touching the checkpoint, stand on top of the Red Lock Blocks while
the Switch Blocks are also solid. Once the blue light comes and the Red Lock
Blocks are locked in place, move left and up and then run right across some more
Lock Blocks. Jump up prior onto the lone Switch Block prior to the blue light,
as you do NOT want the Red Lock Blocks to stay locked again.
Move let and up across some more Blue Lock Blocks and normal Switch
blocks, and hop onto the leftmost upper Red Lock Block just before it
solidifies. Dash over to the right end and stick on top of the Red Lock Block
here.
Once the Blue Lock Blocks become tangible again, hop on and quickly dash
to the left side. Move right across some Red Lock Blocks and keep them locked.
When returning left, however, hop off prior to the blue light to desolidify
them.
Go up the Blue Lock Blocks and hop onto the lone normal platform up
above, triggering a Checkpoint, and wait for the Red Lock Blocks to solidify and
the Blues to desolidify. Move to the left-most Red Lock Block and lock it in
place for the Switch solids change, then run right across and hop into the
Launch Block to be sent up above.
Landing from your impact, immediately run left to a Launch Block before
the next changeover to avoid getting trapped in a normal block. Run to the right
side after the next launch as well, then move up and left and hop into a Launch
Block facing right.
Climb up and leap into the Launch Block facing left, then immediately
move up the solid blocks and hop into the last Launch Block which is facing
straight up.
Up top, you will have to face off against the first (and only) 'boss' of
the game, with your health automatically restored back up to three hits.
There are two blocks, one on either side of the field, with only one
solid at a time. They both are above spike beds, so be sure not to fall down
onto the spikes.
A sort of robot cyclops head will pop down from the ceiling and spit out
three energy shots every time it comes down, one straight down, one to the left,
one to the right. Hop up on the solid block and shoot at its eye. After you hit
it three times (it will retract its head back up after a while, but the damage
stays), one of the five Hooligan Sisters will drop down from the ceiling above.
Capture the Hooligan Sister, along with the healing item. Repeat this
four more times to get all the Hooligan Sisters and continue healing up as
needed, then do this a sixth and final time to finish the boss off and complete
the normal levels.
Once you clear this level the first time, you get the Mighty Buster,
which destroys enemy and rock blocks in one hit each, and can be used to plow
through some of the earlier levels much quicker. If you have downloaded the
Mighty Switch Force DLC update (which is automatic if you first downloaded the
game after May 24th, 2012).
-------------
TIME TRIMS 16
-------------
•As the longest level of the game, there is a lot of parts where
practice really does make perfect. This is especially true in this level, due to
two elements. The first and most obvious is the Switching being done
automatically and being taken out of your control. One missed Switch can knock
you back considerably and cost you a lot of progress.
•The other element is the fact that you are basically scaling one high
tower, and if you miss a jump, you may be falling a long, long distance before
you finally hit something solid, which can really cost you some time.
•Keep a focus on how the Lock Blocks need to be locked when going up, so
you do not have to double back and sync them into a sufficient pattern to
continue ascending skywards.
--------------
DLC INCIDENT 1
--------------
[DLC1]
Hop up and move right, and jump out past the first wall of blocks, then
Switch to make the first set of blocks solid. Launch off while shooting at two
Bat enemies fromm afar, and go right skipping over the blocks while Switching
them, and at the last reverse-L-shape set of blocks jump and then Switch before
hitting the wall to land on solid grounding.
Take down or jump over the two Yellow Shell enemies while proceeding
along right. At the checkpoint, make sure the left lower column of blocks is
solid, hop on top, then jump up and Switch in mid-air onto a single solid block.
Hop over to the right column and repeat this trick.
Move up and left to a single block, then Switch once you jump to land on
an L-shape set of blocks. Do a running jump left and Switch before colliding
with the wall to pass through it and land on another solid L-shape. Repeat this
a few times over going left and then up, then move to the left end over the
platforms for the 1st Hooligan Sister.
Return right across the platforms and Switch multiple times to go across
the top blocks of the L-shapes from before, while gunning down a few bat robots
on your way through, and switching once more at the end.
Blow your way through two sets of rock blocks, but stand on the row of
solid Switch Blocks in the middle. Switch several times in short succession to
fall to the bottom and snatch the 2nd Hooligan Sister. Switch to make the Launch
Block intangible, then drop in.
Switch again to make the Launch Block send you off. Once you get past
the first row of blocks (which will be intangible to start after a launch),
Switch three times in short succession to get past the next two rows and then
make the top row solid for your landing after you impact the ceiling.
Continue along right now, and drop down the shaft, carefully maneuvering
your way around the purple bomb enemies (you may end up taking a hit here). Down
below, run out right past a checkpoint, and hop over or eliminate a Yellow Shell
enemy.
At the end, switch to make the majority of blocks in visible sight
solid, then hop up onto the right column and then jump up, Switching to land on
a single solid Switch block. Move up and left, Switching once you get past the
high column of the reverse-L-shapes, and heading left and up onto a high wall.
Blow through the rock blocks and retrieve the 3rd Hooligan Sister standing on a
platform inside the building.
Move back outside and start hopping over the top ends of the reverse-L-
blocks until you get to the right end, taking out a few bats next to a
checkpoint. Drop down two rows of blocks into a Launch Block and Switch twice to
desolidify the rows of blocks before passing through them.
Blow up the rock blocks at the top and then drop down past two normal
Switch blocks. Run to the left end to grab the 4th Hooligan Sister. Head back
right and outside past another checkpoint, and start making long jumps and
Switching in the air to make the next column of blocks solid (you do not need to
gain height leverage on any of the columns, just make a good enough jump
starting near the edge of each block).
After contacting the checkpoint, hop onto the platform in the middle and
start ascending the blocks here, then move left and up, right and up, then left
onto a platform where the 5th Hooligan Sister awaits.
Drop down to the right side and hop over a spike bed. Move into a
building with multiple bomb enemies wandering around. If you have two or three
hearts of health right now, do not worry too much about finesse, as taking a
single hit will likely cost you less time from the stunning. Instead, continue
scaling the platforms to get to Corporal Gendarmor at the top.
----------------
TIME TRIMS DLC 1
----------------
•Since you would have beaten Incident 16 to get to this level, you
already will have the Mighty Buster. You cannot use it straight off the start -
you must clear the incident once first, though you do not need to beat the par
time to use the Mighty Buster. With the Mighty Buster in use, you can blow
through the rock walls in one shot. Additionally, taking out the bats is also
easier - a shot from the Mighty Buster will clip the wings of the first bat,
then continue on in a straight horizontal line, eliminating any other bats on
the way. This alone could probably clear 10 seconds from your run through the
level.
•Optimising your jumps up and around the blocks is also important. There
are lots of opportunities in this level where you could take a long jump and
skip over a block or platform ledge entirely, saving a half a second to a full
second in the process by needing to do only one jump instead of two.
•Finally, while it can be difficult, navigating the two shafts with lots
of bomb generators without getting hit can take off a very minor amount of time,
as the stunning effect from losing a heart of health is about a half a second
each time.
--------------
DLC INCIDENT 2
--------------
[DLC2]
Start off by waiting for the purple bomb enemy to wander into the lower
Launch Block, then Switch, send it up to the top Launch Block, then Switch it
again to send it left and blowing up on contact with some rock blocks. Repeat
this again a second time for the 1st Hooligan Sister to fall out of the left
rock block. Get another bomb enemy to go up and then Switch with it in the lower
Launch Block facing left to clear the way forward before grabbing the Sister.
Past where the Sister fell, hop into the Launch Block and let it carry
you up in orbit to a high checkpoint near the upper left corner of the incident
area.
Hop up onto the ledge just before the normal Switch blocks over the
Spike Bed. Switch so the top and right set of Switch Blocks are solid, allowing
bomb enemies to walk right from the generator onto the right most row of Switch
blocks. Once a bomb enemy is right next to one of the rock blocks, shoot at it
to make the wall blow up.
Continue right now that the path is clear until you get to another mass
of large rock blocks. Desolidify the left Launch Block and send a bomb enemy up
to destroy some rocks. Repeat with another bomb enemy and it will hit the
'ceiling' of the screen and blow up some more blocks, freeing the 2nd Hooligan
Sister.
Grab the criminal, then desolidify the right Launch Block. Send another
bomb enemy flying and head right once you have cleared out the rock blocks. Drop
down the shaft at the end to the bottom of the area, then go left. Follow behind
a bomb enemy going left from its generator and shoot it right next to the rock
block at the left end to be able to access the Launch Block. Mosey on around
until another bomb enemy comes left, and shoot it when it's in the Launch Block
to blow up the next set of rock blocks. Repeat this a third time to free the 3rd
Hooligan Sister from the little crevice area.
With three Hooligan Sisters in hand, ignore the Launch Block facing up,
and instead run right to come to a large area with lots and lots of rock blocks
around. Slowly, methodically work your way right and take out the rock blocks
through judicious usage of shooting at the purple bombs and using Launch Blocks.
Near the right end, the 4th Hooligan Sister will pop out from a block.
Afterwards, go the small ledge above the centre Launch Block facing up,
and hop into the Launch Block going left when it is intangible. Switch to send
Patricia west, then Switch again in another Launch Block to go up to a high
platform. Here, keep track of the Bombs on the lower part of the screen and
solidify and desolidify the Launch Blocks as needed to blow up the blocks to
pave a way through. Make sure to focus on the centre high blocks, where the 5th
Hooligan Sister will pop down from once you destroy the blocks.
Finally, let one Bomb go through all three of the Launch Blocks,
following it along, and destroy the blocks at the right end through use of a
Launch Block facing right. Drop down at the end to land near where the fourth
Hooligan Sister from before was.
Go left and hop into the left-facing Launch Block you earlier used.
Ignore the first Launch Block you come across and instead head to the end,
launching yourself up with another Launch Block, then right, then up again,
pushing left here to land right in front of Corporal Gendarmor to end the stage.
----------------
TIME TRIMS DLC 2
----------------
•While there is something to be said for route optimisation in this
level, the truth is that the single biggest way to shave time off is simply to
enable use of the Mighty Buster. With the Mighty Buster, nearly every single big
block in this level can be destroyed through just shooting at it, with which you
can easily complete the level in sub 1:30, if not in less than a minute. The
only exception is the blocks to the right end up where the 5th Hooligan Sister
is located, where you need to use the Bombs still because you cannot shoot
downwards, only sideways.
--------------
DLC INCIDENT 3
--------------
[DLC3]
Hop off the Red Lock Blocks at the start and Switch in mid-air to make
the Blues solid right before landing on them. Continue your march right and
Switch right after you drop off the Blue Lock Blocks to the Reds below. Hop over
to the reverse-L shape red blocks, and Switch in mid-air to land on Blue Lock
Blocks.
Continue over some more blue Lock Blocks, then Switch to make Reds solid
the next jump over. Keep your Red Lock Blocks solid from now on until you get to
the 1st Hooligan Sister standing on top of a ledge, then hop over right and
Switch in the process to land on Blue Lock Blocks. Keep Blues solid for a while
runnin across the ledge and dropping down onto some more Blue Lock Blocks.
Once you make another jump over, Switch to Red. Finally, once you get to
a long row of Blue Lock Blocks, switch to Blue Lock Blocks, making absolute sure
that Red Lock Blocks are currently intangible. Now, you need to wait for Bomb
enemies to drop down from a generator unit up above and through red intangible
blocks and go right. Shoot a bomb right as it is next to one of the cement
blocks, then shoot it to blow up the cement blocks.
Continue and repeat this with another bomb a second time for some more
blocks further to the right. Hop up in the air at the end and Switch to make Red
Lock Blocks solid and Blue ones unsolid, then Switch again back to blue to jump
up onto a blue block. Follow the blue blocks going up and left. After several
hops, when it is a long row of reds again, Switch to Red once you get past the
high column. Move to the end and grab the 2nd Hooligan Sister.
Backtrack across the top red row and blue blocks instead of dropping
down below. Switch to move over the red column, then switch again after another
jump to make Blues solid. Continue along the Blues solid until you need to make
a Switch to land on Red Lock Blocks. Hop up to the top of the three red blocks
and move onto some Blue blocks, solidifying them in mid-air, to give you a
vantage point from which to jump up for the 3rd Hooligan Sister.
Switch again right before grabbing the Hooligan Sister, staying on the
Blue Lock Blocks to keep them locked solid, making the reds and blues solid at
the same time for basically the first point in the level. After you grab the
Hooligan Sister, go down and right.
Stand on the cement lock basically right below the bomb generator up
above. Wait for the Bomb enemy to come out and go right, then Switch when it is
right above a cement block to desolidify all the coloured blocks, then Switch
again to trap it and blow up the top cement block creating an obstructive wall.
Repeat this again with a second bomb to finish off the wall.
Drop another bomb down, and resolidify the blocks before it makes impact
so it will continue walking right. Follow it along until you get to another
cement block wall and shoot at it to destroy it and the cement wall.
Hop onto the Blue Blocks and start moving right. Once you get past the
ledge where the checkpoint is, Switch while standing on the Blue Lock blocks to
desolidify the Red Lock Blocks, then Switch again while jumping to the right to
land on solid Red Lock Blocks.
Leap onto the lone red block to the down-right, and Switch to solidify
the Blue Lock Blocks. Move right onto blue blocks and Switch to desolidify the
red blocks. Continue toying around a bit moving right, then hop right to land on
a Blue Lock Block while it is intangible and Switch in mid-air. Climb up the
blocks to the left side, Switching a few more times to scale up, locking both
into solid form once you hit the top, then go left and grab the 4th Hooligan
Sister.
From here, move right, and keep both colours in solid form for a while,
until you hit a blue block wall. Stand on the red blocks and Switch to
desolidify the blues, then hop over and Switch to land on solid blue. Climb up
and left, then skip right over some blocks and ledges for the 5th Hooligan
Sister.
Move down and to the right and onto a Red Lock Block. Make sure the
Blues are unsolid, then once you get past an intangible Blue block, Switch again
while standing on the reds to make more colours tangible. When standing on the
blues, Switch to get past a Red block. Switch a few more times to get up some
red and blue blocks at the end, then lock both colours into solid position to go
left along the top row of blocks to where Corporal Gendarmor is waiting for you.
----------------
TIME TRIMS DLC 3
----------------
•While this level can be done faster with the Mighty Buster, it is not
nearly as significant a time-shaver as it is in DLC Incident 2. Nevertheless, it
can still save a good chunk of time, easily 10 seconds.
•Aside from that, again, getting experience with setting up the Lock
Blocks correctly is, as always, integral to getting a good time.
•Some solid platforming in this level is also a good timesaver, as there
will often be a 'safe' way that is slow but less likely to dump you in a spike
bed, and an aggressive manner that involves making trickier jumps but you do not
need to scale and move around as many blocks.
--------------
DLC INCIDENT 4
--------------
[DLC4]
From the start, move right past a Launch Block until you get to the
Launch Block aiming right. Take it and then a subsequent Launch Block aiming up
to land in a small chamber with a Blue Shell enemy hanging around on top of a
platform.
Push the Blue Shell off the platform with Pellet Shooter fire. You can
attempt to have it wander into the Launch Block facing left, and then Switch
three times in a row to get it stuck in the normal Switch Block and kill it, but
this may take some practice. If you miss the first attempt, just Switch the
normal block to be intangible, then Switch it again once the Blue Shell enemy
walks into it.
Move out of the chamber using that same Normal Switch block while it is
intangible, drop down, and head left of the centre Launch Block to a Launch
Block facing right. Take it and then another Launch Block up to another chamber
with a Blue Shell.
Knock it off the pedestal, then go down and pelt it into submission with
bullets, shooting it left into the lower left corner. Switch twice to launch it
up and right, then Switch a third time to trap it in a solid Switch Block.
Head out via the path made available when the Switch Block is unsolid,
then head to the centre Launch Block down below. Use the Launch Block to send
yourself up, then left, up, right, and up again. From where you land, go into
the block to your left, then up. Ignore the first Launch Block going right, and
instead tkae the second one going right.
After impact, from where you fall down, shoot the Blue Shell into
submission. Once it walks into an unsolid Launch Block below, send it soaring.
Switch right away to desolidify the top Switch block, then Switch again to trap
the Blue Shell inside the Switch block, killing it.
From there, drop down to the right and hop into a Launch Block going
right, then another Launch Block facing up, then left, and up again. You should
land next to two solid Switch blocks. Switch to make them intangible and go into
a chamber with another Blue Shell.
Shoot at the Blue Shell to make it fall into the first of three Launch
Blocks facing up, and send it up onto one platform. Shoot at it on the platform
to make it fall into the second Launch Block, and send it back up. Third time
the charm, send it up, then left, and attempt to trap it in the first set of
blocks.
Go left through the two Switch Blocks. If you failed to kill the Blue
Shell earlier and overshot you can push it into a few Switch blocks here and
finish it off for good. Continue left and drop down, picking up Hooligan Sister
1 and Hooligan Sister 2 here. Continue dropping down. From where you land, head
left to find a Launch Block on the ground facing up.
Take the Launch Block up, then right, then up, then right again and
finally up to come to two more Switch Blocks. Desolidify them and head into the
chamber. Here, go to the left side and shoot the Blue Shell right, then hop onto
the middle left ledge for the camera to orient around so you can see all three
relevant Launch Blocks and the Switch Blocks all at once. Send the Blue Shell
through the three Launch Blocks left, up, then right, and finally trap it in the
Switch Blocks.
Desolidify the Switch Blocks again and drop down outside again. Head
right. Ignore the Hooligan Sister here, and instead go right and capture
Hooligan Sister 3 and Hooligan Sister 4. Double back and you can pick up
Hooligan Sister 5 now (had you tried to claim her before, you would not have
been able to jump back up and would have had to take another Launch Block
sequence again).
Drop down below one fall, then take the Left Launch Block all the way
left, then up, and right. Switch multiple times to avoid colliding into solid
Switch Blocks, and at the right end of the area, Switch into another Launch
Block going up. Up high, Switch once more to go left, then rapid-fire Switch
multiple times to go through a hellhole of Switch blocks, allowing yourself to
collide and stop short at the first block to the left of Gendarmor (if you miss
a Switch and collide, that is alright, as you can move left through the blocks
and Switch multiple times, but it does slow you down of course).
----------------
TIME TRIMS DLC 4
----------------
•As is to be expected, practice, practice, practice is the motto for
this level, getting your timing down with the Launch Blocks so you do not screw
up and have to get back into place.
•Additionally, take a few practice runs with the level to get used to
the Launch Block locations and directions that you need to take to get up to
each of the Blue Shell enemies, and then later to Gendarmor.
•Finally, use the Mighty Buster to clear the level out. It saves a
significant amount of time in being able to kill the Blue Shell enemies with a
single hit each instead of having to lure them into place and then shoot them up
into Switch Blocks through the use of Launch Blocks. You can even take out the
fifth Blue Shell without actually going into its chamber or using the Launch
Block set-up - instead, from where you come out from the fourth Blue Shell, hop
out left onto the middle platform, then jump left and shoot in mid-air to snipe
the Blue Shell from afar.
--------------
DLC INCIDENT 5
--------------
[DLC5]
Much like Incident 16, Patricia's Switch mechanism is broken in this
level and it activates automatically every fourth flash with a blue light
preceded by three flashes of red light. Also much like Incident 16, DLC Incident
5 is tough as nails, though it does not end off with a boss fight. It does NOT
have any colour Lock Blocks, however.
Start by quickly hopping onto the two solid blocks to the right and up
to the top ledge, then jump into the air after your third red flash to land on
some solid blocks. Run left to the solid block to the left, then hop up prior to
the Switch to land on another solid block. Scale your way up and right, then hop
into the Launch Block to be sent up just as it solidifies.
Hop up and capture the 1st Hooligan Girl. Wait for the next Launch Block
to desolidify, then hop into it for once it resolidifies to go up again. Upon
impact, shoot through the green block to the right to blow up a purple bomb foe,
then dash to the left and hop onto the lone solid block. Jump up prior to the
blue light to land on the next row up.
Move around up to land on another solid row of blocks, then hop up again
prior to the next blue light. Go to the left end and then skip onto the single
block hanging out in the air. Stand on the right edge of this block so when the
Switch occurs, Patricia is half-standing on the other block, and thus still is
up in the air.
Hop past the two solid blocks to fall down to the right end into a
Launch Block. After landing from the impact, work your way around the narrow
ledges to the left, getting the 2nd Hooligan Sister as you climb up.
Upon making it up into the next section, move out right when the great
mass of Switch Blocks is intangible. Once they solidify, hop up to the top left,
and turn around. Once the third red light flashes, first shoot your Pellet
Shooter to the right, THEN jump. If you pull this off correctly, your shots
should go through the green block and cause the bomb to blow up, and you will
land on a single solid block. Hop up to the next reverse-L-shaped set of solid
blocks. On the third red flash, jump up and shoot through the top green block
once the Switch occurs to blow up a second bomb.
Fall down, and head right and jump into the Launch Block going up right
before it solidifies. Move up after impact to grab the 3rd Hooligan Sister. Once
the normal Switch Blocks solidify, climb up left to the upper-left Switch Block.
Hop up into the air just shy of the blue light to land on top of the Launch
Block. Climb up to the right side and repeat this trick once more.
Go up and left, and this time hop into the Launch Block facing up to be
launched skyward once it solidifies. Once you get to the next section, wait
until the first Yellow Shell is moving right and move to hop over it. Repeat
this twice more to get past the Yellow Shells instead of trying to fight them,
and grab the 4th Hooligan Sister while you are at it. Take out one last Yellow
Shell, then go up and head left into the Launch Block aiming north.
Once you are launched, upon landing, quickly run to the middle and jump
up prior to the blue light to land on a solid block. Climb up to the left or
right wall, hop up prior to the Switch, then climb up to the centre block at the
top of the pyramid. Hop up again prior to Switching to avoid getting crunched
inside a block, then move up to the left wall.
Leap into the air again right before the blocks change over, then
quickly dash up to and to the right end. Once you move onto a single solid
block, make several quick but careful jumps up columns of increasing length up
to the left side, then make one last jump for the Switch. Repeat your high leaps
going up the right side next, followed by another hop.
Scale the heights of the level one last time going up left, then move
inside the Launch Block prior to its soldification to be sent up. Immediately
run to the right, and hop above the last intangible block, which will be solid
by the time you start falling.
Move up onto the single block to the right side, then hop prior to the
Switch. Quickly run around all the way to the left side and stand in the safe</pre><pre id="faqspan-3">
spot with no blocks. Once the Switch occurs, fire through the green block at the
bomb. Jump in preparation for the next Switch, then head up and fall down the
central column you just blew up. Quickly dash right and fall down.
Capture the 5th Hooligan Girl, then move into the Launch Block once it
is intangible. Immediately move to the left or right side once you fall down
into one of the Launch Blocks to be sent skywards. On landing, move to the
centre Launch Block that faces up. Run to the right side the next time you are
on solid ground for another Launch Block, then all the way to the left side
again after that.
You will then have to make about a half dozen mad dashes right and left
across the screen, hopping into Launch Blocks and getting your timing down
before you are crushed by a Normal Switch Block. After several frantic rounds of
running left and right, you should finally get to Corporal Gendarmor, and finish
off the final incident of the game.
--------------
DLC INCIDENT 5
--------------
[DLC5]
•The Mighty Buster is significantly less important in this incident. You
might save a few seconds with the Yellow Shell enemies, but that is about it.
•The big thing in this level is again practicing to get your timing
down, and being aggressive with pushing forward all the way throughout, instead
of passively sitting back and taking your time with getting through without
being killed by a block Switch.
•The last gauntlet of blocks can be especially frustrating - screwing
this up more than once will probably put you over Par time, so be prepared for
the rush of moving left and right and jumping into Launch Blocks, and again,
practice.
______________________________________________________________________________
______________________________________________________________________________
CREDITS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Credits to Mega_Rat on the GameFAQs Mighty Switch Forcce! board for a
couple of clarifications on Switch timing and lag time. Credits again go to
his Youtube alias DWTsume for his Mighty Switch Force! best time videos, which
I used to make some route optimisation adjustments to my own work.
http://www.youtube.com/user/DWTsume
________________________________________________________________________________
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