Metal Gear Solid 3: Snake Eater
FAQ/Walkthrough

Table of Contents

I - Introduction
Legal Information
Version History

II - Weapons, Items, and Everything Else
001.0 - Weapons
002.0 - Items
003.0 - Food
004.0 - Camouflage
005.0 - Kerotan Locations

III - Walkthrough
000.0 - Basic Strategies
001.0 - Virtuous Mission: Rescue Sokolov
002.0 - Operation Snake Eater: Meet with ADAM
003.0 - Operation Snake Eater: The Crevice
004.0 - Operation Snake Eater: The Caves
005.0 - Operation Snake Eater: Graniny Gorki Lab
006.0 - Operation Snake Eater: The Sacred Forest
007.0 - Operation Snake Eater: Ascend The Mountain
008.0 - Operation Snake Eater: Groznyj Grad
009.0 - Operation Snake Eater: Escape From Groznyj Grad
010.0 - Operation Snake Eater: Groznyj Grad II - Destroy The Shagohod
011.0 - Operation Snake Eater: Motorcycle Escape
012.0 - Operation Snake Eater: The Final Battle


Welcome to my Snake Eater FAQ.

While reading this, take note that I'm actually playing the game in small
sections and then writing the guide so that I don't miss anything that I
feel is important. And, I'm playing on Hard, which means that some enemies
won't appear in the easier difficulties and enemy locations will differ from
Extreme. So if you're sitting around scratching your head wondering why
something's different, that might be why. If I remember a guard not
appearing, I'll try to mention it. As for enemy location on Extreme, spare
me; if you're playing on Extreme, you shouldn't need to use a FAQ.

I should also mention that I prefer using directions rather than saying
"right", "left", or "forward". If you look at the map in the Survival Menu,
you'll see that the area at the top is always north, and since the camera
usually faces north, right is east, left is west, et cetera. When or if this
doesn't apply, I'll use the other terms.

Any questions, comments, corrections, or contributions are welcome, my email
is tarrun75(at)gmail(dot)com. Please make sure to add something related to
Snake Eater in the subject line so I don't have to figure out what game
you're talking about. Also, questions regarding something that's already
covered in the guide will not be answered. Credit will be given to anything
sent to me that I add or major corrections. For corrections, please email me
only if it's something really important, something that will clearly confuse
anyone reading.

Legal information:
This document is copyrighted Tarrun 2004-2007.
This guide may not be reproduced under any circumstance except for personal
or private use. It may not be placed on any web site, magazine or otherwise
distributed publicly without advanced written permission. This guide may not
be used for profit, and may only be used on the following websites:

- http://www.gamefaqs.com
- http://www.gamesxtreme.net
- http://www.supercheats.com

Use of this work on any other web site or as a part of any public display is
a violation of copyright and is strictly prohibited.


Version History:

First Submission: Version 1.0 is complete.

Second Submission: Various minor updates: a few sections were rewritten and
I fixed some spelling errors.

Third Submission: Version 2.0 - Completely revised the guide; rewrote parts
of the existing sections and added plenty of new ones.


II - Weapons, Items, and Everything Else

001.0 - Weapons

001.1 - Melee Weapons

- Cigarette Spray - A classic KGB weapon, the Cig Spray looks like an
ordinary cigarette but actually contains highly concentrated knockout gas.
You have to be fairly close by for it to take effect, though, so only use
this weapon when you're in disguise and can't use your weapons.

- Fork - Basically an even weaker version of the Survival Knife, you get
this weapon in your cell in Groznyj Grad. The only reason to use the Fork is
to eat something, because you'll automatically gain the stamina instead of
having to go through the backpack system.

- Knockout Handkerchief - A handkerchief soaked in an anesthetic. If you
sneak up behind an enemy and cover their faces with it, they'll immediately
collapse and fall asleep. It's a good weapon to use when you need to quietly
clear an area and don't want to use a firearm.

- Survival Knife - Your standard combat knife that can be used to stab
things with. Fairly weak compared to most of your other weapons, so you'll
have to do a lot of stabbing to actually kill someone. It can also be used
to interrogate a captured enemy soldier.

- Torch - Besides being a large piece of wood that can be used to beat your
enemies with, the Torch can also be lit to light your way in dark areas and
protect yourself from animals.


001.2 - Handguns

- EZ Gun - A stun gun with infinite ammo, you can only use it if you're
playing on Very Easy or replaying a game after capturing all of the food in
the game in a previous run. It's a great weapon, albeit pretty cheap to use.

- M1911A1 - A .45 pistol and Snake's main lethal weapon. It has a decent
rate of fire and can be equipped with a suppressor, making it extremely
useful in just about any situation, with the exception of large gunfights.

- MK22 - The non-lethal version of the M19. You have to be careful where and
when you use the MK22 because it must be reloaded after each shot. However,
the positive is that you'll only need one shot per enemy. How quickly your
target is knocked out depends on where they're hit, so head shots are
immediate, torso shots take a few seconds to take effect, and hits to the
arms and legs will take even longer.

- Single Action Army - Six shots, more than enough to kill anything that
moves... Sorry, I couldn't help throwing at least one Ocelot quote there.
The Single Action Army is a powerful revolver that can be used to ricochet
bullets off of walls or other objects. You gain it after selecting the
correct weapon during the final scene. Even though it packs quite a punch,
it fires very slowly and takes forever to reload.


001.3 - Rifles

- AK-47 - I think one of the requirements for an action game is that the AK
must be a weapon somewhere in the game. It has above average accuracy and a
thirty-round clip, which makes the AK-47 a weapon you can depend on when you
really need a lot of firepower.

- M37 - An extremely powerful shotgun that sends anything it hits flying
backwards. It has a slow rate of fire, though, so only use it against a
limited number of enemies at a time and in close quarters.

- M63 - Oh my, the M63 is quite a weapon. It has what seems like a never-
ending clip, so you can mow down dozens of enemies at a time. You can
increase the rate of fire by pressing down more on the fire button, and
Snake lets out a roar when using it.

- Mosin Nagant - The End's tranquilizer sniper rifle, which you acquire if
you drain The End's stamina instead of killing him. Like the SVD, the Mosin
Nagant isn't very useful because of how loud it is, but it makes draining
The Boss' stamina much easier. Keep in mind that the Mosin Nagant is a bolt-
action rifle, so you'll have to reload after every shot.

- Patriot - The Boss' own modified assault rifle, which you automatically
get after completing the game once. It has great accuracy, a high rate of
fire, and infinite ammo. In fact, the only thing that it's missing is a
suppressor; otherwise, it's the best rifle in the game.

- Scorpion - The Scorpion is a small machine gun that doesn't pack as much
of a punch as any of the other assault rifles. The only positive aspect of
it is the laser sight, which means that your accuracy is probably going to
be better. This makes it a great weapon to use during the motorcycle chase
through Groznyj Grad.

- SVD - A sniper rifle with a long-range, two-setting scope. As useful as it
is to use when you have a good vantage point, the SVD is also the most fun
weapon to use, in my opinion. The only problem is that it's loud, so trying
to quietly pick off enemies at a distance and then sending the area into a
caution is kind of redundant.

- XM16E1 - The only assault rifle that can be equipped with a suppressor,
which definitely makes the XM16E1 a great weapon to use at times. It can
also change the rate of fire from fully automatic, semi-automatic, and a
three-burst shot. It only has a twenty-round clip, though, so you'll want to
make sure you hit what you aim at.


001.4 - Explosives

- C3 - Plastic explosives used to destroy the Shagohod's fuel tanks.
Considering that you never use them anywhere else, writing anything more
about them would be a waste of time.

- Chaff Grenade - A grenade that temporarily disables electronics, including
cameras.

- Claymore Mine - Anti-personnel landmine with a motion detector in the
front. After planting it, any enemy that walks by within a few feet will be
missing a few legs afterwards. You can pick up buried Claymores by crawling
over them.

- Grenade - A standard frag grenade. After pulling the pin, you have a few
seconds before it goes off. The more you press the Square button down, the
farther you'll throw it.

- RPG-7 - Otherwise known as a Rocket Propelled Grenade, or simply rocket
launcher. Unlike the Stinger Missile Launcher from the other Metal Gear
games, the RPG-7 isn't guided in any way, so be sure to use the first-person
view and aim carefully before firing.

- Smoke Grenade - A grenade that created a wall of smoke that blinds and
immobilizes them for a few moments. If Snake is caught in the blast, though,
he'll go into a coughing fit as well.

- Stun Grenade - When Stun Grenades explode, the flash of light and loud
noise temporarily stuns anyone in the area. If it goes off when an enemy is
close enough, they'll be knocked unconscious.

- TNT - Powerful explosives that can be used to destroy enemy armories and
food storage warehouses. After planting it, press the Circle button to
detonate it.

- WPG (White Phosphorus Grenade) - A grenade that causes anything in the
surrounding area to catch fire, including animals, plants, and enemies.


001.5 - Miscellaneous

- Book - If you drop this magazine and an enemy finds it, they'll be so
engrossed in it (for the articles, of course) that they become oblivious to
everything going on around them.

- Directional Microphone - The Directional Microphone is extremely sensitive
and can pick up the sounds of footsteps of passing enemies. You can also use
it to listen in on conversations or hear The End breathing.

- Magazine - An empty magazine clip that can be thrown to distract an enemy
while they investigate the noise. The harder you press the button down, the
farther you'll throw it.

- Mousetrap - Besides physically hunting them down, mousetraps are the best
way to capture animals for food. Set one down and walk away, and within a
few moments you'll be rewarded with a tasty snack. It's also the only way to
capture a Tsuchinoko.


002.0 - Items

- Active Sonar - The Active Sonar is Snake Eater's equivalent to the radar
in the previous games. It appears as a small box in the corner of the screen
and shows the positions of everything in the area. It uses batteries, and
can only be used on the lower difficulties.

- Anti-Person Sensor - The AP Sensor gives off a beep when an enemy is
nearby. The shorter the interval between beeps, the closer they are to
Snake. On the high difficulties, the AP Sensor and Thermal Goggles are the
two best items to use to sneak around.

- Binoculars - As one would expect, the Binoculars allow Snake to view areas
from a distance; you can change the magnitude of the zoom by pressing
Triangle or Square. However, I personally favor using the SVD's scope
instead, since you can equip your Thermal Goggles at the same time.

- Bug Juice - Nature's own insect repellant, the Bug Juice will keep hornets
and leeches off of you while it lasts. Use it if you're planning to take a
swim in a swamp or annoy a hornet's nest.

- Camera - The Camera allows you to take photographs of anything you want in
the game, and these pictures are saved and can be viewed from the main menu.
You can find the Camera in the Groznyj Grad prison in Groznyj Grad
Southeast.

- Cardboard Box - The box is one of the signature items in the Metal Gear
Solid series, and there's no way it would be left out in Snake Eater. When
equipped, Snake will hide under the box to trick enemies into ignoring him.
The box can be destroyed if damaged enough, and you won't fool anyone if the
guards are under alert of you're walking around.

- Cigar - Similar to the Cigarettes in the other Metal Gear Solid games,
Snake's Cigar will steady his aim when equipped. It also can be used to burn
off leeches in the Cure Menu, drive away hornets, and create a small light
when you're in the dark. The only negative is that it also slowly drains
your health at the same time.

- Crocodile Cap - Found in the lake just after Rassvet, the Croc Cap is just
what it sounds like - a crocodile head that Snake can wear. If you equip it
while you're in the water, enemies will think you're just a harmless
crocodile. Great for getting around in the Ponizovje River undetected, but
pretty much useless just about everywhere else.

- Fake Death Pill - A pill that will temporarily put Snake in a state of
suspended animation, making it look like he's dead. Snake will collapse, the
Game Over screen will appear, and any enemies that are in the area will
inspect the "corpse" before going back to their normal routine. Afterwards,
take the Revival Pill to wake up; if you wait too long, though, the effects
will become permanent.

- Life Medicine - The only item in the game that will actually restore your
health (by about 25%). Otherwise, you'll have to just sit around and let
your health gradually replenish.

- Mine Detector - It detects mines. Specifically, when equipped, the Mine
Detector gives off a small noise when you're standing near a mine. If you
find out that you're in a minefield, quickly lie down and equip your Thermal
Goggles to find them. The Mine Detector uses batteries.

- Monkey Mask - Ok, so maybe the Monkey Mask doesn't actually do anything,
but at least it looks kind of funny. You earn the Mask by completing all of
the Snake vs. Monkey missions.

- Motion Detector - Similar to the Active Sonar, the Motion Detector appears
as a radar screen that gives you the positions of moving objects. The Motion
Detector uses batteries, and is only available on the lower difficulties.

- Night Vision Goggles - The Night Vision Goggles amplify the light in a
given area to make it easier to see in the dark. Be careful about using the
Goggles in a well-lit area, though, or everything will be blinding white.
The Night Vision Goggles use batteries.

- Pentazamin - A drug that temporarily stops Snake's shaking hands,
increasing his accuracy. Obviously, this is a great item to use along with a
sniper rifle.

- Revival Pill - The complementary pill to the Fake Death Pill, this one
will wake Snake from his fake death. It can't be removed from your item menu
to prevent you from being unable to revive yourself.

- Stealth Camouflage - The Stealth will camouflage Snake in any area, giving
him a camouflage index rating of 100% regardless of whether you're standing,
crouching, or punching an enemy. However, the Stealth Camouflage will drop
to 95% in two situations: during an alert and during a boss fight. You can
obtain this extremely useful item by either completing the game without
triggering a single alert or by shooting all sixty-four of the Kerotan (the
little toy frogs) that are hidden throughout the game. To be honest, though,
it's actually a lot easier to play through the game without getting an alert
than it is to hit some of the Kerotan, particularly during the motorcycle
chase sequence.

- Thermal Goggles - Easily one of the most useful items in the game, once
equipped you can distinguish everything by how much heat it gives off.
Inanimate objects are primarily blue or black, whereas living things like
plants, animals, or humans are red and orange. The Thermal Goggles make
hunting and attacking much easier. Like the Night Vision Goggles, the
Thermal Goggles use batteries.


003.0 - Food

A new feature in the Metal Gear Solid series is having to hunt for food to
maintain your stamina. Thankfully, food in the jungle is abundant, and you
won't go more than a few steps before you find something edible. In this
section, I'll list all forty-seven you can eat in the game, along with a
short description of how it tastes and where it can be found. Keep in mind
that if you collect every item of food in one play-through, you'll earn the
Markhor ranking and receive the EZ Gun as a reward.

003.10 - Animals

003.11 - Snakes

- Snake A - King Cobra -
Description: A poisonous snake that's black and gray in color. Its
distinctive hood behind its head makes the King Cobra stand out from most
other snakes.

Taste: Very Good

Stamina Recovery: High

Where It's Found: In the tall grass during the Virtuous Mission before
meeting with Sokolov.


- Snake B - Taiwanese Cobra -
Description: A dark snake that lives in damp areas.

Taste: Moderate

Stamina Recovery: Moderate

Where It's Found: The Chyomaya Peschera caves after the Ocelot battle.


- Snake C - Thai Cobra -
Description: A red and brown snake that blends in with a desert environment.

Taste: Moderate

Stamina Recovery: Moderate

Where It's Found: The Krasnogorje Mountains


- Snake D - Coral Snake -
Description: A red and black snake that's fairly aggressive.

Taste: Good

Stamina Recovery: Moderate

Where It's Found: They're pretty common, but you can find one during the
Ocelot battle. You have to kill it anyway, otherwise it'll attack you.


- Snake E - Milk Snake -
Description: A non-threatening snake that mimics that Coral Snake in
appearance. The one difference is that Milk Snakes are mainly red and gold
with a few black stripes, whereas Coral Snakes are red and black with gold
stripes. The best way to tell them apart is by simply seeing if it tries to
attack you.

Taste: Bad

Stamina Recovery: Low

Where It's Found: Another fairly common snake, but you can find them in the
areas around the Graniny Gorki labs.


- Snake F - Green Tree Python -
Description: A green snake that's primarily found, as the name implies,
hanging from tree branches.

Taste: High

Stamina Recovery: Moderate

Where It's Found: You can find one in the beginning of Operation Snake Eater
right before the cinematic with The Boss. It's hanging from a branch and
dangling right in front of you.


- Snake G - Giant Anaconda -
Description: A very large black snake. Despite its size and its depiction in
movies starring Ice Cube, it's actually pretty harmless.

Taste: Very Good

Stamina Recovery: High

Where It's Found: They're not as common, but you'll find one in the Chyomaya
Peschera caves just before The Pain.


- Snake H - Reticulated Python -
Description: The most common animal that you'll come across, the Reticulated
Python is a brownish gray snake that likes to hide in grassy areas.

Taste: High

Stamina Recovery: Moderate

Where It's Found: Just about everywhere, but if you need something specific,
you'll find them around Rassvet.


- Snake I - Snake Liquid -
Description: A special, mysterious white and silver snake that's only found
in Rokovoj Bereg where you fight The Boss.

Taste: Very Good

Stamina Recovery: Very High

Where It's Found: Rokovoj Bereg - Use your Thermal Goggles or sensors to
find them.


- Snake J - Snake Solid -
Description: A special, mysterious white and silver snake that's only found
in Rokovoj Bereg where you fight The Boss.

Taste: Very Good

Stamina Recovery: Very High

Where It's Found: Rokovoj Bereg - Use your Thermal Goggles or sensors to
find them.


- Snake K - Snake Solidus -
Description: A special, mysterious white and silver snake that's only found
in Rokovoj Bereg where you fight The Boss.

Taste: Very Good

Stamina Recovery: Very High

Where It's Found: Rokovoj Bereg - Use your Thermal Goggles or sensors to
find them.


- Tsuchinoko -
Description: A legendary snake with a wide body and small tail and head.
According to these legends, Tsuchinokos can speak and have a tendency to lie
to anyone it meets. If you capture one alive and keep it for the entire
game, you're rewarded with the Infinite Face Paint.

Taste: Very Good

Stamina Recovery: Very High

Where It's Found: The Tsuchinoko is only found in two areas, and you have to
capture it in both to earn the face paint. The first is in Graniny Gorki
South before you fight The Fear; you'll have to lay down mousetraps and wait
for the Tsuchinoko to get caught in one. After that, you'll have to
recapture it in the area near the waterfall after your encounter with The
Sorrow. After you collect your equipment, go back out and find it along the
path just next to the stream.


003.12 - Birds

- Bird A - Parrot -
Description: The End's parrot.

Taste: Bad

Stamina Recovery: Low

Where It's Found: You'll only be able to find this bird during the battle
with The End. It's in the first area (Sokrovenno South), either on the
storehouse or on top of a tree next to it.


- Bird B - White-Rumped Vulture -
Description: A large vulture that's found in desert environments and enjoys
feeding on dead animals.

Taste: Good

Stamina Recovery: Moderate

Where It's Found: You'll find them all over the Krasnogorje Mountains.


- Bird C - Red Avadavat
Description: A small red bird - nothing that really separates it from any of
the others you'll come across.

Taste: Bad

Stamina Recovery: Low

Where It's Found: They aren't extremely common, but you'll find them around
Graniny Gorki or Groznyj Grad.


- Bird D - Magpie -
Description: A small black bird with a long tail.

Taste: Bad

Stamina Recovery: Low

Where It's Found: They're pretty annoying to catch, but you can find them
around Dremuchij or the Bolshaya base.


- Bird E - Sunda Whistling Thrush -
Description: A small blue bird.

Taste: High

Stamina Recovery: Moderate

Where It's Found: On the roof of the building where Sokolov is being held in
Rassvet.


003.13 - Fish

- Fish A - Bigeye Trevally -
Description: A fish with presumably big eyes.

Taste: Bad

Stamina Recovery: Low

Where It's Found: Anywhere that there's water, particularly the Ponizovje
river.


- Fish B - Maroon Shark -
Description: As the name implies, it basically looks like a miniature shark.

Taste: Good

Stamina Recovery: Moderate

Where It's Found: They're everywhere along the Ponizovje river.


- Fish C - Arowana -
Description: A very large, almost prehistoric, fish.

Taste: Good

Stamina Recovery: Moderate

Where It's Found: The Ponizovje river is a good place to look, as well as
the small ponds in the Chyomaya Peschera caves.


003.14 - Frogs

- Frog A - Otton Frog -
Description: A fairly large brown frog.

Taste: Good

Stamina Recovery: Moderate

Where It's Found: These things are rampant in the Chyomaya Peschera caves.
Throw a grenade near the waterfall where the Torch is and you'll be able to
collect a dozen of them at a time.


- Frog B - Tree Frog -
Description: Another pretty uncharacteristic frog.

Taste: Bad

Stamina Recovery: Low

Where It's Found: This type of frog is fairly common, so you really
shouldn't have too much trouble finding one. Check out the Zaozyorje forest,
behind the waterfall after The Sorrow, the Ponizovje river, or anywhere in
Dremuchij.


- Frog C - Poison Dart Frog -
Description: A poisonous frog with an obvious red and blue skin color to
warn predators. You'll get sick if you eat it.

Taste: Very Bad

Stamina Recovery: None

Where It's Found: Another pretty widespread frog, but in particular they're
in Graniny Gorki South. Collect a bunch of them here and use them to poison
The Fear later on for a quick and easy non-lethal boss fight.


003.15 - Miscellaneous

- Cobalt Blue Tarantula -
Description: A poisonous blue spider. You probably won't even notice that
it's near you until you get bitten.

Taste: Bad

Stamina Recovery: Low

Where It's Found: Mostly in buildings, like the Graniny Gorki prison cells
or the shack at the top of the Krasnogorje Mountains, but if you search
around the mountain you'll find a few roaming around outside as well.


- Emperor Scorpion -
Description: A poisonous black scorpion.

Taste: Bad

Stamina Recovery: Low

Where It's Found: The Krasnogorje Mountains


- European Rabbit -
Description: A cute little brown rabbit.

Taste: Good

Stamina Recovery: Moderate

Where It's Found: You'll find them pretty much anywhere that's wooded, but
you'll remember them most for being in the Sokrovenno forest when you're
fighting The End and need something to eat to regain stamina.


- Indian Gavial -
Description: A very large, very terrifying crocodile. Not only can it eat
you if you happen to swim to close to its mouth, but it can swat you with
its tail. But if you manage to kill one (you can toss a grenade in its mouth
a la the Dodongos from The Legend of Zelda) you'll be rewarded with three
meals instead of the usual one.

Taste: Good

Stamina Recovery: High

Where It's Found: Mainly in swamps such as Dremuchij or the lake in Chyornyj
Prud (where you find the Croc Cap).


- Japanese Flying Squirrel -
Description: A small brown squirrel that uses flaps of skin around its arms
to glide along tree branches. They seem to only come out at night.

Taste: Bad

Stamina Recovery: Low

Where It's Found: Check the area where you begin Operation Snake Eater and
Graniny Gorki South (before fighting The Fear). You may have to use your
Thermal Goggles.


- Kenyan Mangrove Crab -
Description: A small crab that lives in shallow water.

Taste: Good

Stamina Recovery: Moderate

Where It's Found: Very widespread in the Chyomaya Peschera caves.


- Markhor -
Description: A gray mountain goat. It can kick you if you get too close to
it, but it's much less dangerous than the Indian Gavial. And it's so large
that you get two meals from it.

Taste: Good

Stamina Recovery: High

Where It's Found: This is another animal that you'll be glad appears
frequently in the Sokrovenno forest.


- Rat -
Description: A rat.

Taste: Moderate

Stamina Recovery: Moderate

Where It's Found: Check any buildings with vents or crawlspaces and you're
bound to find a rat running around.


- Russian Ration -
Description: The standard ration provided to Russian soldiers. It may taste
awful, but it will recover your stamina and never spoil.

Taste: Bad

Stamina Recovery: Moderate

Where It's Found: Food warehouses are the best place to find them, but
soldiers in the Ocelot unit have a tendency to drop them as well if you
search their bodies.


- Vampire Bat -
Description: Your average bat; they're found primarily in caves and in large
groups. If you disturb them, they might fly down and bite you. Scare them
away by swinging a lit torch.

Taste: Bad

Stamina Recovery: Low

Where It's Found: Caves or anything that's similar to a cave will probably
contain a few bats, including the Chyomaya Peschera caves and the tunnel
leading down to The Fury.


003.20 - Plants

003.21 - Mushrooms

- Mushroom A - Russian Oyster -
Description: A black, fairly uncharacteristic mushroom.

Taste: Bad

Stamina Recovery: Low

Where It's Found: Check by the bottoms of trees in forests. Check out
Bolshaya Past Base if you really want one.


- Mushroom B - Ural Luminescent -
Description: Similar to a shiitake mushroom.

Taste: Bad

Stamina Recovery: Low

Where It's Found: I've really only seen it in the forest after the Ponizovje
warehouse, the one you pass through after getting the key from Granin.


- Mushroom C - Siberian Ink Cap -
Description: A common brown mushroom.

Taste: Bad

Stamina Recovery: Low

Where It's Found: Pretty much anywhere you'd find Russian Oysters.


- Mushroom D - Fly Agaric -
Description: A distinct red mushroom that happens to be poisonous.

Taste: Bad

Stamina Recovery: None

Where It's Found: I've found it in the area after The Sorrow and in Graniny
Gorki South.


- Mushroom E - Russian Glow Cap -
Description: A bright green mushroom.

Taste: Good

Stamina Recovery: Moderate

Where It's Found: Just about everywhere, but you can find them in the
Chyomaya Peschera cave entrance after The Pain.


- Mushroom F - Spatsa -
Description: A gray, fairly uncharacteristic mushroom. However, it has a
tendency to put anyone who eats it to sleep.

Taste: Good

Stamina Recovery: Moderate

Where It's Found: These mushrooms can be found in the Svyatogornyj forest
and the Sokrovenno forest.



- Mushroom G - Baikal Scaly Tooth -
Description: Another brownish mushroom.

Taste: Good

Stamina Recovery: Moderate

Where It's Found: Svyatogornyj seems to be the easiest place to find it.


003.22 - Fruits

- Fruit A - Yabloko Moloko -
Description: A round red fruit that kind of looks like an apple.

Taste: Bad

Stamina Recovery: Low

Where It's Found: Look up in the trees around Dremuchij or Sokrovenno.


- Fruit B - Russian False Mango -
Description: An oval green and yellow mango that's found growing on the
ground.

Taste: Good

Stamina Recovery: High

Where It's Found: There's a patch of them in the Zaozyorje forest by the log
bridge and another in the Chyomaya Peschera caves after The Pain.


- Fruit C - Golova -
Description: A large round fruit found in trees.

Taste: Good

Stamina Recovery: High

Where It's Found: Look up in the trees around Dremuchij or Sokrovenno.


- Vine Melon -
Description: A large melon that's found, as one would expect, on vines.

Taste: Good

Stamina Recovery: High

Where It's Found: The Svyatogornyj forest


003.30 - Miscellaneous

- Baltic Hornet's Nest -
Description: A large hornet nest, just be careful to avoid being stung by
its inhabitants.

Taste: Very Good

Stamina Recovery: Moderate

Where It's Found: The most obvious answer here is in Dolinovodno by the
bridge, since the game goes out of its way to point it out to you.


- Calorie Mate -
Description: A popular Japanese energy bar.

Taste: Very Good

Stamina Recovery: Very High

Where It's Found: Primarily in food warehouses, but you'll occasionally find
them in other buildings.


- Instant Noodles -
Description: Ramen noodles!

Taste: Very Good

Stamina Recovery: Very High

Where It's Found: Primarily in food warehouses, but you'll occasionally find
them in other buildings.


004.0 - Camouflage

One of the new features to the Metal Gear Solid series in Snake Eater, along
with hunting, was the addition of camouflage. Now, instead of having to hide
under tables or in lockers, Snake would be able to blend in with his
surroundings. Depending on how well you camouflage yourself, you can make
the game either much easier or much more difficult. To switch camouflages,
enter the Survival Menu and select the Camouflage option. After selecting
which type you want to change - face paint or camouflage outfits - you'll
see a list of all of your camos along with a number telling you how much
your camo index will be affected. Obviously, you'll want to choose the camo
that gives you the highest bonus in that area.


004.1 - The Camo Index

The camo index is the number in the top right corner of the screen, and will
tell you just how well hidden Snake currently is. Here's a quick list to
give you an idea of what a certain index rating means.

100% - Snake is basically invisible; an enemy would literally have to walk
into him before they'd see him.

99%-80% - With few exceptions, you normally won't be able to have a perfect
camo index, but a rating above 80% is still incredibly good. As long as you
don't draw any attention yourself, enemies can be about ten feet away and
still won't be able to find you.

79%-70% - You're hidden, but if someone was really looking they'd be able to
spot you. Be sure to be a little farther away from enemy soldiers than you
would with a higher index rating.

69%-50% - You're hidden, just not very well. At first glance, an enemy would
likely see something suspicious, but wouldn't be able to determine exactly
what it was before closer inspection.

49%-20% - A rating in this area is not good, plain and simple. Enemies will
have to be pretty far away not to spot you, so either find somewhere to
hide, eliminate everyone in the area, or switch camos.

19%-0% - If you have an index rating in this range, be prepared to go into
an alert. Enemy soldiers will have no problems spotting you at nearly any
distance.

<0% - You're not even trying, are you? Seriously, even if you just lie prone
you'll probably earn a camo index that's a positive number.


004.2 - Face Paint

- Black -
Description: Make your face entirely black.

Where It's Found: You begin the game with it.

Where To Use It: Anywhere that's dark. The portions of the game that take
place at night are perfect for this camo, although there are also a few
interior sections that are dark enough for it as well.


- Desert -
Description: Brown and gray stripes mixed together.

Where It's Found: In a small inlet in the southwest corner of the Ponizovje
Warehouse, behind a crate.

Where To Use It: Any desert setting, specifically the Krasnogorje Mountains.


- Infinity -
Description: A pink face with the Japanese symbol for "infinity" on it.
Wearing it gives you infinite ammo for all of your weapons.

Where It's Found: There are actually two ways to get this camo; either earn
the Foxhound rating or catch a Tsuchinoko and keep it alive.

Method 1: To get the Foxhound rating, you need to complete the game while
meeting these requirements:

- Completion Time: Under five hours.
- Continues: None. This means no dying and no failing mission objectives.
- Saves: 25 or less.
- Alerts: None, although Cautions are allowed.
- Humans Killed: None, including all bosses.
- Serious Injuries: 20 or less.
- Life Medicine Used: None.
- Special Items Used: None.

Method 2: You have to capture the Tsuchinoko twice, and you have to keep it
alive the whole time. The first one is found in the area before Graniny
Gorki where you fight The Fear. However, you can't see it (except on the
Motion Sensor or Sonar if you have it), so the only way to capture it is to
lay down mousetraps until it gets caught in one. Afterwards, proceed through
the game without releasing or eating it.

Later on when you're captured, you lose all of the food you were carrying,
including your Tsuchinoko. Luckily, there's a second one in the mossy area
near the waterfall where you meet EVA, but it only appears there after you
meet her. Finish the game with it alive in your inventory and you'll earn
the Tsuchinoko rank, which rewards you with the Infinity face paint.


- Kabuki -
Description: Similar to the Oyama face paint.

Where It's Found: In the water in front of the waterfall after your
encounter with The Sorrow. It only appears after you enter the waterfall and
meet EVA.

Where To Use It: Rokovoj Bereg when you fight The Boss.


- Mask -
Description: A mask that resembles everyone's favorite protagonist, Raiden.

Where It's Found: You begin the game with it.

Where To Use It: Use it to disguise yourself as Major Raikov in Groznyj Grad
after you steal his uniform.


- No Paint -
Description: As the name implies, this is Snake without any face paint on.

Where It's Found: You begin the game with it.

Where To Use It: It serves no tactical purpose, so don't bother with it when
you're trying to hide. But when you're disguised as a scientist or
maintenance worker, you'll have to get rid of any face paint to complement
the outfit.


- Oyama -
Description: If Snake ever decided to dress up like a clown, this is the
face paint he would use.

Where It's Found: There's a small courtyard inside Graniny Gorki Lab next to
an office and some lockers. Crawl into the ventilation shaft in the corner
and follow it to the end where the Oyama face paint is.

Where To Use It: Use this camo in any white areas, which pretty much means
exclusively in Rokovoj Bereg where you fight The Boss.


- Snow -
Description: Similar to the Desert face paint, except with white mixed in
with the green and black.

Where It's Found: In Bolshaya Past Base, there's a trench that runs around
the main building. It's under a plank in that trench on the west side of the
area.

Where To Use It: Rokovoj Bereg when you fight The Boss.


- Splitter -
Description: A few black stripes across your face.

Where It's Found: You begin the game with it.

Where To Use It: The Splitter face paint is best used in buildings or urban
areas. It might work in other natural settings, but there's usually a better
option.


- Water -
Description: Similar to the Desert face paint, except blue.

Where It's Found: This is the one face paint that everyone's almost
guaranteed to miss unless they already know about it. It's at the very
beginning of the Ponizovje River, except it only appears after you talk to
Granin in Graniny Gorki.

Where To Use It: In water.


- Woodland -
Description: Similar to the Desert paint, except with green and black
stripes blended together.

Where It's Found: You begin the game with it.

Where To Use It: Any area that has any type of plants in it. Considering
that about three quarters of the game takes in the jungle, this is probably
the face paint you'll be using the most.


- Zombie -
Description: It's sort of a mix between Manny Calavera from Grim Fandango
and a member of Kiss.

Where It's Found: Behind the Rassvet factory during Operation Snake Eater
before you meet EVA.

Where To Use It: Rokovoj Bereg when you fight The Boss.



004.3 - Camouflages

- Animals -
Description: A pattern that mimics a leopard pattern. It also stabilizes
your aim.

Where It's Found: Defeat Ocelot with non-lethal tactics. The camo is on the
rock in the caves after the cinematic.

Where To Use It: It can be useful in dark brown areas, but also if you want
to hunt anything.


- Banana -
Description: A camo with a banana pattern on it. It makes any food you eat
taste good.

Where It's Found: Get the high score on all of the Snake vs. Monkey games.

Where To Use It: Unless you're eating something, don't.


- Black -
Description: An entirely black camouflage.

Where It's Found: You begin the game with it.

Where To Use It: Any dark areas, particularly the sections of the game that
take place at night.


- Choco Chip -
Description: A light and dark brown camo that's good for desert settings.

Where It's Found: In a hollowed out log in the Northwest corner of Bolshaya
Past South.

Where To Use It: The Krasnogorje Mountains


- Cold War -
Description: The back has a United States flag on it, and the front has a
Soviet Union flag on it. If you equip it, enemies won't attack you if they
see the Soviet Union side.

Where It's Found: Defeat Volgin with non-lethal tactics.

Where To Use It: During a gunfight, enemies will hesitate to shoot at the
Soviet Union side, which gives you an advantage.


- Fly -
Description: A camo with pictures of feces and flies on it. Because of how
bad the camo will make you smell, guards will keep their distance when
attacking you.

Where It's Found: In the far stall in the Graniny Gorki bathroom. You have
to punch down the stall door to get to it.

Where To Use It: Only use this camo during alerts when you want to avoid
being hacked at with a knife.


- Fire -
Description: The Fury's camo, which is a black and red checkered pattern.
Wearing it protects you against being seriously injured by fire.

Where It's Found: Defeat The Fury with non-lethal tactics.

Where To Use It: Anywhere you expect to be burned.


- Ga-Ko -
Description: A colorful camo with smiley faces all over it. It also lets you
hear the sounds that the Kerotan make when you're nearby.

Where It's Found: There's a small, shallow inlet in the northeast corner of
the Chyornyi swamp, just after Rassvet.

Where To Use It: Anywhere when you're looking for the Kerotan.


- Hornet Stripe -
Description: The Pain's yellow and black camo, which protects you from
hornets.

Where It's Found: Defeat The Pain using non-lethal tactics. Afterwards,
climb up the rock wall near the exit and roll off the side and onto the main
platform where The Pain was.

Where To Use It: Any time you're being attacked by hornets.


- Leaf -
Description: A camo with various shades of green.

Where It's Found: You begin the game with it.

Where To Use It: Anywhere in the jungle or in grassy areas. This is
definitely one of the more useful camos, and one that you'll find yourself
using often.


- Maintenance -
Description: A jumpsuit like the ones that the maintenance guys that work on
the Shagohod wear.

Where It's Found: In the East Wing of the Groznyj Grad Weapons Lab where you
stash Raikov's body, the second locker from the top on the far right side is
unlocked and contains this outfit.

Where To Use It: In the area where the Shagohod is.


- Moss -
Description: The End's dark green camo that absorbs sunlight to give you
strength.

Where It's Found: Sneak up behind The End during the fight in the Sokrovenno
forest and hold him up. When he lays down, point your weapon at him to force
him to give it up. He'll refuse twice, but he finally gives in after the
third time. And just as a side note, I've read other guides that say you
need to scare him with a powerful weapon, but the regular pistol like the
MK22 or M19 works fine.

Where To Use It: Any dark, mossy areas, like in Rassvet or the Sokrovenno
forest, that you equip the Moss camo and Woodland face paint in will give
you a perfect 100% camo index.


- Naked -
Description: Snake with Tiger Stripe pants but no shirt.

Where It's Found: You begin the game with it.

Where To Use It: Nowhere. Seriously.


- Officer -
Description: Major Raikov's uniform.

Where It's Found: You get it after incapacitating Raikov and hiding his body
in one of the lockers in the East Wing of the Groznyj Grad Weapons Lab.

Where To Use It: Combined with the Mask, the Officer uniform disguises you
as Raikov and gives you free reign of Groznyj Grad.


- Olive Drab -
Description: A standard green military jumpsuit.

Where It's Found: You begin the game with it.

Where To Use It: Nowhere. There are plenty of other camos to wear.


- Raindrop -
Description: A camouflage that has blue streaks running down it to mimic
raindrops.

Where It's Found: It's under the far side of the bridge in Dolinovodno
during Operation Snake Eater.

Where To Use It: Anywhere when it's raining.


- Scientist -
Description: The lab coat that the scientists use, along with a pair of
glasses to complete the disguise.

Where It's Found: EVA gives you this disguise when you first meet in
Rassvet.

Where To Use It: Graniny Gorki Labs and the Groznyj Grad Weapons Lab.


- Sneaking Suit -
Description: An advanced suit developed by the USSR that's similar to the
one worn by The Boss, except black. The Sneaking Suit reduces the amount of
damage you sustain by half, decreases the rate of stamina drain, and
decreases the chances of receiving a serious injury.

Where It's Found: It's in the locker where you stashed Raikov's body in
Groznyj Grad after you meet EVA under the waterfall.

Where To Use It: The Sneaking Suit is great to use during gunfights, boss
fights, and the motorcycle chase scene.


- Snake -
Description: A blue/gray camouflage with a snake pattern on it.

Where It's Found: Defeat The Boss using non-lethal tactics.

Where To Use It: It's actually not that good; I wouldn't use it at all.


- Snow -
Description: A white and green patterned camouflage the looks like snow.

Where It's Found: When you first enter Chyornaya Peschera Cave, take the
right path and follow that down until you find the Snow camo.

Where To Use It: Rokovoj Bereg when you fight The Boss.


- Spider -
Description: The Fear's camo, which automatically gives you an 85% camo
index rating at the cost of an increased rate of stamina drain.

Where It's Found: Defeat The Fear using non-lethal tactics.

Where To Use It: Any time you need a high camo index but can't find another
camo that will work, go with this one.


- Spirit -
Description: The Sorrow's blue/gray camo, which mutes your footsteps and
gives you a stamina boost when you choke guards.

Where It's Found: Reach the end of the river when you meet The Sorrow and
use the Revival Pill when he "kills" you. The camo will automatically be in
your backpack when you wake up.

Where To Use It: Use the Spirit camo when you want to sneak up on someone or
need stamina and don't have anything to eat.


- Splitter -
Description: An urban camouflage that's a mix of blue, gray, and black.

Where It's Found: It's on a ledge in between the two electrified fences in
Bolshaya Past South, after the minefield.

Where To Use It: It's perfect for any time you're inside.


- Squares -
Description: A black and orange pattern that looks like a brick wall.

Where It's Found: You begin the game with it.

Where To Use It: Rassvet's the best area to use it, since it's the only real
brick building, but it does come in handy once or twice later on.


- Tiger Stripe -
Description: The Tiger Stripe is actually a mix between the Tree Bark and
Leaf camos, giving it a unique brown and green striped pattern.

Where It's Found: You begin the game with it.

Where To Use It: The Tiger Stripe is your Jack of all trades camouflage, so
it'll give you a decent camo index in just about any area.


- Tree Bark -
Description: It's a very dark brown camo that looks like tree bark.

Where It's Found: You begin the game with it.

Where To Use It: The Tree Bark camo is suited for any dark, wooden areas,
including rooftops, trees, or wooden floors.


- Tuxedo -
Description: If you ever wanted to mix Snake with James Bond, then you'll
need the Tuxedo outfit.

Where It's Found: You automatically earn the Tux when you complete the game.

Where To Use It: Accomplishes the same thing that the Black camo does,
except you look a lot classier.


- Water -
Description: A blue camouflage that looks like drops of water.

Where It's Found: On the roof of the main building in Bolshaya Past Base.

Where To Use It: Any time you're in the water.


005.0 - Kerotan Locations

Kerotan are tiny little toys that look like miniature Kermit the Frogs, and
are scattered throughout the areas in Snake Eater. There are sixty-four
total, and there's one in every single unique area. That means that every
time you see the black screen with a name displayed on it, there's another
Kerotan hidden somewhere. You mark that you've found each Kerotan by hitting
it with something, so punching, kicking, shooting, or stabbing will work.
You'll know if you've done this by the annoying sound the toy makes
afterwards. The positive to hunting down these frogs is that you're rewarded
with the Stealth Camouflage at the end of the game for finding all sixty-
four of them, so even if you can't complete the game without inciting any
alerts, you can still obtain the Stealth Camo.

005.1 - Virtuous Mission

1 - Dremuchij South - Climb onto the branch that your backpack is hanging on
and look south; you'll see the Kerotan on a ledge across the area.

2 - Dremuchij Swamp - After you cross the swamp you'll see a small cluster
of trees just before the exit. Look to the east and you'll spot the Kerotan
at the top of the hill.

3 - Dremuchij North - Head over to the far right (northeast) section of the
area, which is a mostly flat, grassy area. Find the hollow stump and look at
it from the north - it's on top of it.

4 - Dolinovodno - The Kerotan is on the left post of the rope bridge on the
side you begin at.

5 - Rassvet - Enter the building ruins and find the stairs on the west side.
If you're facing north, you'll see a small hole under the stairs with the
Kerotan behind it.


005.2 - Operation Snake Eater

NOTE: When you begin this part of the game, The Boss destroys your weapon.
And since most of these Kerotan are out of reach, you either have to have
The Boss's Patriot from a previous play-through or get the AK from Rassvet
and backtrack.

6 - Dremuchij East - There's a small alcove made from fallen trees on the
western side of the northern half. Look between the trees to find it.

7 - Dremuchij North - Climb up the tree just after the first patch of grass
where the two paths diverge and look over the embankment to northwest. The
Kerotan is on top of it.

8 - Dremuchij Swampland - Wade through the quicksand and get on the bank to
the west. The Kerotan is behind the tree against the northern wall.

9 - Dremuchij South - Head back to where Snake landed in the Virtuous
Mission and look west. Climb on top of the fallen tree and look across to
the embankment where the Kerotan is sitting.

10 - Dolinovodno - It's the exact opposite of where it was during the
Virtuous Mission. Instead of being on the west post on the southern end,
it's on the east post of the northern end.

11 - Rassvet - Climb up the same set of stairs where the other Kerotan was, </pre><pre id="faqspan-2">
but instead drop down and face the stairs. Look between where the first and
second set of stairs meet to find it.

12 - Chynoryj Prud - Swim over to the area that's between the embankment
that has the Croc Cap and the bank that leads to eastern side of Bolshaya
Past South. Dive underwater and look against the rock until you spot the
Kerotan.

13 - Bolshaya Past South - Stand on the southern side of the northern-most
electric fence. The Kerotan is behind some trees flush against the fence.

14 - Bolshaya Past Base - Head inside the main building in the middle of the
area and look under the desk to find the Kerotan.

15 - Bolshaya Past Crevice - During the duel with Ocelot, move to the
southeast corner and look south. You'll see the Kerotan sitting on the
embankment.

16 - Chyomaya Peschera Cave Branch - Take the path across from the waterfall
and follow it to a large pit with a pair of Night Vision Goggles by it.
Standing on the north edge, look across the pit and find the Kerotan against
the rock wall.

17 - Chyomaya Peschera Cave - After you defeat The Pain, swim over to the
southwest rock and climb out of the water. The Kerotan is on a ledge near
the exit of the cave.

18 - Chyomaya Peschera Cave Entrance - Follow the path until you come across
a small inlet with Claymores in it. Head inside and turn around so you're
facing the entrance, and you'll spot the Kerotan on a ledge above it.

19 - Ponizovje South - Swim down the river a little and look to your left.
You should see the Kerotan's head behind some rocks.

20 - Ponizovje West - Head over to the far northwest corner of the water
where the dock and the main land meets. Dive underwater and shoot the
Kerotan that sitting in a barred drainage pipe.

21 - Ponizovje Warehouse: Exterior - The Kerotan is sitting on top of the
canal gate's left post in the southwest corner.

22 - Ponizovje Warehouse - Climb onto the crates in southern corner of the
first floor and equip your SVD. Aim it at the pipes running along the
ceiling and look through the scope; you'll see the Kerotan sitting in the
east corner.

23 - Graniny Gorki South - Stand by the exit to the north and look to the
west. The Kerotan is perched on a tree branch.

24 - Graniny Gorki Lab Exterior: Outside Wall - Make your way west and crawl
through the hole in the electrified fence. Hide around the corner of the
wall and face west; you should see the Kerotan on top of the hill.

25 - Graniny Gorki Lab Exterior: Inside Walls - Head over to the small
building in the east corner look through the window. You'll have to shoot
the Kerotan through the glass.

26 - Graniny Gorky Lab 1F - Enter the lab and follow the hallway to the
right until you come across a set of lockers against the wall opposite of a
small courtyard. The Kerotan is on top of the last locker.

27 - Graniny Gorki Lab B1 East - Run down the row of prison cells and enter
the last one. The Kerotan is prominently displayed on the small table next
to the bed.

28 - Graniny Gorki Lab B1 West - Enter the break room with the soldier and
scientist inside and make your way to the far left corner. The Kerotan is
sitting on a table next to a pair of lockers, but make sure to mark it when
no one's looking to avoid drawing attention to yourself.

29 - Svyatogernyj South - It's actually right above the entrance that leads
back into the warehouse. You'll have to walk a little bit out before you'll
be able to see it, though.

30 - Svyatogernyj West - Take the western path and follow that until you
come across a hollow log. The Kerotan is near a climbable tree just next to
this log.

31 - Svyatogernyj East - Enter the cabin at the end of the path and find the
room with all of the beds. Stand behind the shelves and you'll find the
Kerotan behind some boxes.

32 - Sokrovenno South - Head over to the ammo warehouse on the west side of
the area and stand behind it. You'll see the Kerotan on a cliff.

33 - Sokrevenno West - Find where the stream ends at the southern end of the
area and crouch down to see into the gap in the rock. The Kerotan is sitting
right there.

34 - Sokrevenno North - Reach the north wall and follow that around until
you reach a hollow log. The Kerotan is near this log in between a tree and a
nearby hill.

35 - Krasnogorje Tunnel - Stand under the first arch and look to your left.
The Kerotan is sitting at the base of the arch.

36 - Krasnogorje Mountain Base - Make your way to the center of the area and
look across to the other end where the exit is. The Kerotan is sitting on a
cliff near there, but you'll only be able to find and mark it using a sniper
rifle.

37 - Krasnogorje Mountainside - After walking along the somewhat narrow
ledge and entering the area with the handful of shacks, stand back and look
at the roof of the shack in northeastern most corner. The Kerotan is sitting
on top, and you'll have a perfect view of it if you're on the cliff south of
the area.

38 - Krasnogorje Mountaintop - Stand by the shack near the southeast corner
and face the southern wall. You should see the Kerotan near the shadows and
ice.

39 - Krasnogorje Mountaintop Behind Ruins - Stand at the edge and equip your
sniper rifle. Look at the radio tower through the scope and find the Kerotan
sitting about halfway up the tower, just above some lights.

40 - Krasnogorje Mountaintop Ruins - Just before the exit that leads back to
the Mountaintop is a small bad. Above this bed is a shelf, and the Kerotan
is sitting in the far left corner.

41 - Groznyj Grad Underground Tunnel - During the battle with The Fury, look
down the second row from the east side with your sniper rifle equipped.
There's a large red pipe running above it, and the Kerotan is sitting on it.

42 - Groznyj Grad Southwest - On the western side of this area are two rows
of hangars. Standing in between the two rows, look inside of the center
hangar in the west row to find the Kerotan.

43 - Groznyj Grad Northeast - Drop down into the crawlspace behind the food
warehouse in the northeast corner of this area. Follow this down and take
the first right you can make - the Kerotan will be right in front of you.

44 - Groznyj Grad Northwest - Follow the rows of tanks north and climb up
onto the crates at the end. Face the watchtower and look at the red metal
staircase; the Kerotan is about three quarters of the way up.

45 - Groznyj Grad Southeast - Climb onto the roof of the torture room and
you'll find the Kerotan sitting at southeast corner.

46 - Groznyj Grad Torture Room - Inside the building, enter the office and
find the Kerotan under the desk.

47 - Groznyj Grad Weapons Lab: East Wing - Upstairs in the room north of the
lockers where you stash Raikov's body is a set of shelves against the wall.
The Kerotan is on top of these shelves.

48 - Groznyj Grad Weapons Lab: West Wing Corridor - Look out the window to
your left and find the two speakers. The Kerotan is perched at the top of
the speakers, so equip your sniper rifle and mark it.

49 - Tikhogornyj - From where you wake up, crouch down where the river ends
and you'll find the Kerotan in between some branches covering the stream.

50 - Tikhogornyj: Behind Waterfall - Follow the corridor to the end and
enter the room on the left with the ladder leading back to Groznyj Grad.
Stand by the ladder and look towards the pipes in the corner to find the
Kerotan.

51 - Groznyj Grad Weapons Lab: Main Wing - Stand next to the fuel tank
that's east of the Shagohod; look past the Shagohod to the other side and
find the Kerotan near the control panels.

52 - Groznyj Grad Weapons Lab: Main Wing B1 - During the fight with Volgin,
look under the bridge above you and spot the Kerotan sitting on a ledge
under it.

53 - Motorcycle Chase: Part One - In Groznyj Grad Northeast, find the
watchtower on the right and shoot the Kerotan sitting on top with your SVD.

54 - Motorcycle Chase: Part Two - When EVA stops and waits for you to shoot
the soldiers, look to your left and you should see a forklift. The Kerotan
is sitting in the seat.

55 - Motorcycle Chase: Part Three - After EVA makes a turn, you should start
looking for the Kerotan sitting on a sign on your left. EVA's even kind
enough to slow down momentarily, but that still doesn't make hitting it much
easier.

56 - Motorcycle Chase: Part Four - It's on top of the fourth sign on your
right, just before the side road.

57 - Groznyj Grad Rail Bridge: Part One - You have to hit this Kerotan
during the section where Snake is destroying the C3 on the rail bridge.
Snake is actually lying prone when you take control, so stand up and look at
the portion of the bridge that's nearest you. The Kerotan is sitting right
on the arch, which is now visible.

58 - Groznyj Grad Rail Bridge: Part Two - During the second battle with the
Shagohod, equip your SVD and search for the Kerotan at the base of the radio
tower.

59 - Motorcycle Chase: Part Five - After passing by the guard tower
surrounded by a group of soldiers and trucks, EVA will come up to a blockade
with a couple of red and white barricades. The Kerotan is sitting on the
ground between the two of them.

60 - Motorcycle Chase: Part Six - Immediately after entering the area, look
to your right and start scanning the area. After you pass a log, the Kerotan
will be sitting in front of a rock. Hitting this with any type of gun is
next to impossible, so your best bet is to go with the RPG-7.

61 - Motorcycle Chase: Part Seven - Similar to the previous one, except
reversed. The Kerotan is on the left side of the motorcycle, on top of the
first large rock you pass.

62 - Zaozyorje South - Lead EVA down the southwest path until you reach a
log bridge. Stand on the bridge facing east and look straight down; the
Kerotan is near the bottom on a small ledge.

63 - Zaozyorje East - Make your way to the part of this area where the path
branches off. There's a tree right in the middle of the two paths, and
wedged behind this tree is a Kerotan.

64 - Rokovoj Bereg - During the battle with The Boss, stand in the northern
portion of the area and equip your SVD. The final Kerotan is at the very top
of one of the taller trees just south of the center.

If you've managed to find and mark all sixty-four Kerotan in one play
through, you'll be rewarded with the Kerotan ranking and the Stealth
Camouflage.


III - Walkthrough:

000.0 - Basic Strategies:

1 - Always crawl, when you're prone your camo index is always higher than if
you're standing, so unless you're positive that there aren't any enemies or
you're being chased by something, play it safe and crouch.

2 - If you don't have the sonar, use the AP Sensor constantly, you'll be
able to figure out when enemies are nearby so you can take them out.

3 - Binoculars are your best friend; it's always a good idea to scope out an
area before plowing through. For that matter, Thermal Goggles work just as
well.

4 - While you might want to try to overpower the enemies, it almost
certainly results in your death. The best idea is to use one of your pistols
(the MK22 or the M19). I suggest using the MK22 since you only need to hit
the guard once for them to be knocked out (also known as the "fire and
forget" strategy). Additionally, they won't call an alert when they're shot,
and support teams won't call one either if they find sleeping guards,
whereas they will for a corpse.


001.0 - Virtuous Mission: Rescue Sokolov

Objectives:
- Reach the ruins where Dr. Sokolov is being held.

001.1 - Dremuchij

After Jack lands and has the conversation with Major Zero, he receives the
codename Naked Snake along with a recap of the mission details. But before
we can proceed, you first need to recover your backpack that fell off during
the cutscene. You can run forward and crawl under the log to reach the next
area, but if you head right (east) and up the hill, you can find Life
Medicine in the back left corner at the top. After you get it, you can slide
down the side to reach the grassy area with the large tree in the middle.
Climb up the tree and walk along the branch until you're right above your
backpack; drop down to retrieve it. After the introduction to the backpack
system, run to the north and leave the area.

Welcome to the swampland, although there are no enemies per say, there are a
few obstacles you need to overcome to pass through, namely crocodiles and
quicksand. After following the long, narrow pathway, hug the right cliff and
walk around the quicksand; watch out for the crocodile, who will swat you
with it's tail if you get to close to it's backside. In the grassy area
right after the first croc are some grenades, along with another crocodile.
Look around in First Person to avoid the croc and find the grenades; equip
them once you find them and make your way in front of a croc, I prefer the
ones to the small northern island but the ones in the grass will work fine
too. When the crocodile's mouth opens, toss a grenade inside of it to
instantly kill it; note that you can kill them without it actually going in
it's mouth, but I've had it happen where it took more than one grenade to
kill one. Once you pick up all of the food, wade through the quicksand to
the small island to the north, and then to the western bank to find an MK22
suppressor. Will you need it? Probably not, but I'm trying to be as thorough
as I can. After that, wade to the narrow passageway to the north to leave
the swamps.

After the cinematic, run to the left side of the area and hide in the hollow
log. Equip your MK22 and wait for the guard walking down this way to come
into view. Once he passes the grass and becomes visible, take him down with
a headshot. Although he's probably out of site, move his body to a corner of
the area just to be safe. Afterwards, run to the southeast corner of this
area and up the pathway to find the sniper rife.

Now proceed north, where four more guards are patrolling; when you come to a
fork continue north, but make sure the guard on the east path won't see you.
Hide in the tall grass right at the entrance to the north area, a
Leaf/Woodland combination will render you almost invisible, and take the
guard out with either CQC or a tranquilizer dart. If you go with CQC, wait
for him to walk past you and sneak up behind him, since there's another
guard to the northeast. Speaking of which, crawl northeast to the large
stump and look in First Person to find the guard hanging around the exit;
use a tranquilizer dart to knock him out.

Now crawl to the place where that guard was. To the north is the exit that
leads to Dolinovodno, but if you want some extra MK22 bullets or Thermal
Goggles, look east and knock out the guard walking around the large tree;
crawl east to the field of grass and find the other guard all the way to the
south, it should be relatively easy and there's a slim chance that he'll see
you. Once he's knocked out, head to the hollow log, where you'll find
Thermal Goggles. South of the log is a hollow tree stump with MK22 bullets.
Now continue north.


001.2 - Dolinovodno and Rassvet

If you take the game's suggestion and shoot the hornet's nest, make sure to
be quick about getting across the bridge and getting to the pathway
described later in this paragraph. If you don't, however, you'll have to
manually take out each guard. Crouch down in the grass right in front of you
and use the vantage point to knock out the guard with your MK22. Now slide
down the steep part of the hill and pick up the body and hide it in the
grass to the east. Now hide in the tall grass directly right of the bridge;
you can shoot both guards walking on the bridge from here. Run across the
bridge, being careful not to fall off, and then peer around the corner of
the large mound of earth to your left; there's a guard facing away from you
that's just begging to be taken down by CQC. When he's been disposed of, run
south down the narrow path to the west and press your back against the side
to cross the ledge to the small cave under the bridge - there's an XM16E1
machine gun as well as MK22 bullets. If you shot the hornet's nest, then the
guards will begin to return, so wait until everyone's far enough away before
running to the northwest exit. If you took everyone down yourself, then
simply head to the exit.

After the cinematic and Codec conversation, hide in the tall grass directly
to the right past the wall. Crawl to the northernmost part of this patch and
wait for the one guard to pass you and walk east. Hug the outer fence and
follow him, staying a few feet behind to avoid being seen. Hide behind
objects to remain hidden when the guard finally turns around and begins
heading back. Continue around the outer portion of the ruins, if you crawl
you'll have just a high enough of a camo index to remain unseen. When you
reach the corner of the fence, crawl to the northern edge of the tall grass
and wait for the guard directly in front of you to walk inside the ruins,
and then continue along the fence to reach another patch of tall grass.
Knock out the guard on this side of the building with a tranq dart and then
climb up the ladder. On the roof, crawl to the southeast edge of it and,
after making sure no one's in the immediate area, hop down and head to the
northern door to trigger a cinematic.

Note that if you're in Alert mode, you won't be able to initiate the
cinematic; you have to go hide somewhere until the commotion dies down into
at least a Caution.

After you meet with Sokolov, the two of you head back outside and make your
way towards the bridge. However, the guards in the area swarm around you,
and Snake is ironically rescued by a young Revolver Ocelot, who's currently
a Major for the GRU. Ocelot kills the guards and calls the rest of his unit
with a sort of howl, and eventually realizes that he's mistaken Snake for
someone else. With Sokolov running off and hiding, Snake takes down the
entire Ocelot unit and knocks Revolver Ocelot unconscious.

When the scene finishes, run back south to the bridge to finish the Virtuous
Mission. There's an M37 shotgun in the southwest corner of the ruins and
some of the bodies yield items, but I don't see why you'd want or need them.

Summary of Virtuous Mission end cinematic:
- The Boss announces her defection, beats you up, and throws you over the
bridge.
- Intro to Cure.
- Volgin destroys the research facility and the Soviet government accuses
the United States. America naturally denies involvement and sends Snake to
kill The Boss to prove their innocence. Which leads us into...


002.0 - Operation Snake Eater: Meet with ADAM:

Objectives:
- Meet with the spy, ADAM.


002.1 - Dremuchij:

After landing in Dremuchij East, take out your pistol and hunt the wildlife,
there are some snakes and frogs that taste pretty good and give you a decent
amount of stamina. Also, the plants that stick out can be used for medical
supplies if you cut them off with your knife. You don't have to worry about
alerting the guards with your heinously loud weapon, since there aren't any.
Once you're satisfied with your food supply, run north to enter the new
area.

Here, The Boss finds you and breaks your weapon like Jet Li did in Lethal
Weapon 4. She then shoots the drone you used to fly in, causing enemies to
flock to the area. To avoid the guards, run southwest to the new area, it
should look familiar. Continue south, picking up items and shooting the
frogs as you go. When you reach the Virtuous Mission's insertion point, kill
the goat walking around to get some above-average food.

Now return to the crash zone and hide in the grass, Woodland or Black
camouflages work great here. Scope out the area with your binoculars and
crawl north, and if you find a guard by himself, knock him out with CQC.
Like before in the Virtuous Mission, slowly make your way to the northern
exit that leads to the bridge.


002.2 - Dolinovodno and Rassvet:

If you didn't shoot the hornet's nest during the Virtuous Mission, then
you'll use a similar strategy here. Crouch down in the grass and wait for
the guard to begin walking away from you on the bridge. Slide down the side
and stalk up to him and take him down with CQC. Continue across the bridge
and look around the mound of earth just like before. There's another guard
walking down the pathway that lead to the machine gun. Follow behind him and
take him out with CQC. Continue down the path and to the inlet under the
bridge, there are some smoke grenades, life medicine, and the Raindrop
Uniform. Now head to Rassvet.

There's no one here in Rassvet, and the way to trigger the cinematic is by
heading into the room where Sokolov was and then exiting it, but there are a
lot of items that we should get first. Run to the west side of the ruins and
head up the metal stairs to find the AK-47. Now run around to the back of
the building, you have to go east and past where the ladder to the roof was.
In the very corner of the fence is the Zombie Face Paint. Now enter the
ruins and get the box on top of the crates in the top left room and the Mine
Detector in the corner of the room right before the room where Sokolov was.
When you have all of that, head into the Sokolov room and open up the locker
in the bottom left corner of the room to find the Thermal Goggles. Now leave
the room to trigger the cinematic.

Instead of ADAM, you meet EVA, who gives you a pistol, tranquilizer gun, and
a scientist uniform and tells you to get some sleep before heading to the
base. After giving you the option to save, you're treated with a cinematic
showing the Ocelot team surrounding the ruins. EVA escapes through the hatch
in the floor while you hang around to fend them off.


002.3 - Boss: Ocelot Team:

There are a different amount of soldiers depending on the difficulty you're
playing on, but I'll go with what's on the Hard difficulty and say nine.
Four of them are coming to the room you're in to clear it; if you want a
minimum alert game then you should follow EVA down the hatch, otherwise
crouch behind the bed and shoot as many guys as you can with your MK22 or
M19. If you choose the latter, remember to take off the suppressor since
you'll go into high alert once they see you. Although you might be able to
take out a few soldiers, I suggest dropping through the hatch immediately
since it's safer.

Either way, drop down the hatch and crawl to the east corner and look
through the grate to find the Ocelot. Take him out and continue south, where
another Ocelot is walking around. After disposing of him, crawl to the
southwest portion under the ruins and look out through the hole to the
south; an Ocelot is walking east and west just outside of the ruin walls,
wait for him to appear and knock him out with your MK22.

Once those three Ocelots are gone, crawl north to the small hole in the wall
and head outside to where you found the Zombie face paint. Stay against the
wall and use R3 to look onto the roof of the ruins and wait for the Ocelot
sniper to appear. When he crouches on one corner of the roof, head to the
opposite side and move out from against the wall; from here you should have
an easy shot at him.

If you chose to escape through the hatch without killing the four Ocelots
that raid the room, then you'll have to get rid of them now. Head up the
ladder on the northwest corner of the ruins and get to the bottom where it's
broken off. Lie prone on the roof and use R3 to see the room below; when the
Ocelots return, get on one knee and take them out. Don't expect to get all
of them in one run; you'll probably have to wait for them to return to the
remaining stragglers.

Once those four are taken care of, there should only be one more Ocelot
left; he in the very west corner in a patch of grass, if you run up the
metal stairs to the rise where the AK was, you can look through the crack in
the wall to find and shoot him.

When the last of the Ocelot team is done for, loot their bodies and head to
the northeast section to watch the cinematic where EVA opens the passage
north for you. Head through the gate to reach the lake.


003.0 - Operation Snake Eater: The Crevice:

Objectives:
- Head past the Crevice to reach the base where Sokolov is being held.


003.1 - The Lake and Bolshaya Base:

If you didn't take the opportunity to hunt at the beginning, the lake is
filled with crocodiles and fish that provide a good source of stamina. There
are also a lot of ammunition, as well as a new camo and the Crocodile Cap.
Hop in the water and swim to the eastern corner to find the Ga-Ko camo, and
then under a log on the complete opposite side to the west. Swim under the
log and wade to the shore, checking the cure menu to see if leeches attacked
you is a good idea, since they will rapidly drain your stamina. Now run
north to a large climbable tree that has a rope on it, you can use the rope
to reach a tree in the middle of the lake that has a similar suspended rope
under you. Drop down and catch the rope beneath you (Just rapidly press
Triangle) and then make your way to the other end where the Croc Cap is.

Once you've gotten the camo, cap, food (if necessary), and the ammo, swim
northeast to the shore to continue on to the Bolshaya Past South; make sure
you watch out for the trap laid across the exit, crawl under the wire or do
a diving roll to avoid it.

This is probably going to be the most difficult area to tackle yet; there
are numerous guards and dogs, as well as electric fences and claymore mines.
However, the bright side is that two new camouflages, the Splitter and Choco
Chip, are also here.

Run north until you reach the electric fence, equipping the Thermal Goggles
reveals that there's a small hole in the right corner of it that you can
crawl through. Do so and make your way west, continue crawling to avoid the
guards and pick up the five or six claymore mines. After reaching the
western corner, shoot the two dogs and two guards before climbing up the
tree (Watch out for the wire trap right next to it.). Walk all the way to
the end and drop down, and then crawl to the eastern end of the area to
reach another swamp filled with quicksand. Make sure no one's around and
begin to wade through to the eastern bank and climb up the rock wall. Again,
check the area to see if there are any guards that will see you, and lean
against the wall and get to the ledge where the Splitter camo is; from here
you can eliminate the two guards that are hanging around the opening to the
fence.

Hop down and crawl to the opening where the two guards were and continue
west on the other side; inside of a hollow tree trunk near the rock wall is
the Choco Chip uniform, but be sure to get rid of the soldier and group of
dogs patrolling the area. Continue to the northwest corner to reach the
Bolshaya base.

The two important items here are the Snow face paint and the Water uniform;
unfortunately, they're both in the middle of the base. When you enter the
area, knock out the guard walking around the west side of the base outside
of the fence. Crawl east along the south wall until you see the soldier
standing in front of the door; shoot him and then wait for the guard walking
south of the building to appear, and then knock him out too. Now run up to
the building and climb up the ladder, in the very northwest corner is the
Water uniform. There shouldn't be anyone around to see you, so jump off and
run to the trench to the west. Crawl under the board south of the building
to find the Snow face paint, and then run back to where you started out in
the southwest corner.

From here, crawl east until you reach the opening with the large mounted gun
in front of it; if no one's around, then head through it and crawl under the
helicopter. After checking that the coast is clear, continue north until you
find yourself in the large patch of tall grass. Check north of you for
guards, and then head to the small munitions building and raid it for M19
and AK bullets, WP grenades, and some TNT.

Now crawl east along the north wall until you get to the west side of the
small building enclosed in the fence. The guard is facing south, so you can
either use your gun or CQC to get past him and obtain the Life Medicine
inside. After that, look southwest for the guard standing near the mounted
gun; you have to get rid of him if you don't want to be spotted. When he's
out, leave the base via the north pathway.


003.2 - Boss: Ocelot:

Come on, you had to have known that you weren't going to finish the game
without having to fight Ocelot.

Good old Ocelot challenges you to a duel, which means that you're expected
to use only a pistol like he does; if you use grenades or the AK the
soldiers behind you will open fire in retaliation. However, you can shoot
the hornet nests above Ocelot without that effect, but don't be surprised if
he uses the same dirty tactics against you.

If you're low on ammunition, immediately run to the right and pick up more.
Hide behind the tree until Ocelot finishes firing off a few shots and then
run to the large boulder on the other side of the area. Here in the far left
corner, you mainly have to watch out for attacks coming from the right side
of the tree on Ocelot's side. Before doing anything important, face the
south and kill the poisonous snake slithering around before it decides to
attack you. Now crouch behind the large boulder and watch Ocelot in third
person until he passes the tree and can be visible in first person, and then
wait for him to peer out from behind his hiding place, either in between the
two large boulders or to the right of the far right one, and shoot him.

If Ocelot is left of the tree, try to remain prone so that his ricocheting
bullets will miss you, but if you can see him between the cracks of the two
rocks feel free to take shots at him. Also, when he runs out of bullets for
the first time, there will be a cinematic where he runs out into plain view
and begins reloading; press X to skip the scene and instead use this time to
get a free shot in.

As long as you stay hidden behind the rocks and take advantage of every
opportunity given to you, this should be a breeze.


NON-LETHAL APPROACH:

If you want to drain Ocelot's stamina to gain the Animal uniform, simply use
the MK22 instead of the M19. The Animal uniform will appear in the first
area of the caves on a rock.


004.0 - Operation Snake Eater: The Caves:

Objectives:
- Escape from the caves.

004.1 - Chyornaya Peschera Caves

There aren't any enemies here, so don't worry about being ambushed. The
drawback to this is that the area is a little confusing, especially if
you're trying to write about it. Another positive is that there are a lot of
crabs hanging around.

If you take a left from where you begin, follow the narrow path until you
reach a small body of water. Swimming north leads to a path that ends with
AK bullets and a battery, while take the underwater passage to the east
yields a Russian ration.

Right of the insertion point leads to a large area with three branches: the
right path has M19 ammo and grenades, the left passage leads to another room
that leads to more stuff, and the middle passage is a small crawlspace that
leads to the next area. Head right first to pick up the items and then left
to the waterfall area. In the small inlet under the waterfall is a torch
that can light up your surroundings, and on the left side of this room is a
narrow passage that heads north to a crawlspace. Crawl through to the next
area and continue straight through to the east side, where another
crawlspace leads to a room with a large hole at the end. On the south side
of this hole are Night Vision Goggles.

When you've done all that, head back to the area with the three branches and
crawl through the hole in the middle to reach the top of the falls. Head
through the passage to the north to get to the next area.

In the actual Peschera Caves, take a right immediately after entering and
head to the end of the passage and crawl through the gap; the room on the
other side has the M37 shotgun in it, which will come in handy in the
upcoming fight. Continue crawling north to exit, the Snow uniform is at the
end of the crawlspace. Follow the passage east and eventually you'll come
out to where the main path is. A few yards south is an area with AK and M19
ammo, but that's all.

If you have the shotgun and the Snow uniform, continue north on this path to
reach the entrance of the caves and our first member of the Cobra Unit.


004.2 - Boss: The Pain

The battlefield is a circular pond with one large rock in the middle, along
with two smaller rocks on the north and east sides of the large rock. Snake
starts out on the eastern rock with some AK ammo sitting next to him. The
Pain is on the large rock in the middle, and, with one exception, will stay
there the entire battle.

I've decided to change the layout of this and simply list The Pain's attacks
first, since there are so many of them:

- The Pain throws a jar of incense at you that attracts bees and cause them
to pick away at you; this attack is avoided by jumping into the water.

- A massive swarm of bees surround Snake and covers him up to his neck and
preventing him from moving. This doesn't actually cause damage, but
sometimes The Pain attacks while you're stuck. Jump into the water before
they latch onto you to avoid the attack.

- The Pain will say "Grenade!", and cover one or more grenades with hornets
and have them fly over to you; when the swarm reaches your location, they
dissipate and drop the grenade. A good way to prevent serious injury is by
diving off the rock you're on and swimming to the other one, since the bees
only travel to the location you were at rather than follow you around.

Another way to approach this attack is by blasting away the swarm with a
shotgun blast. If you manage to blast away the bees before they leave the
rock that The Pain is standing on, the grenade can destroy The Pain's bee
armor.

- When The Pain yells out "Tommy Gun", a cloud of bees form the shape of a
Tommy Gun, which becomes real when the swarm flies away. He then fires upon
you for about thirty seconds. If you dive into the water and hide behind
whatever rock you're on, you'll be safe from the barrage of bullets. If The
Pain has his bee armor on, then you can't attack him; it he doesn't, then
peek over the top of the rocks (holding R2 and L2 together while in First
Person), and fire at him with your AK or M19.

- The Pain covers himself in hornets and teleports to the rock you're
currently on. If you see The Pain disappear from his rock, jump into the
water.

- The Pain will cover himself in hornets and create a duplicate of himself
with more hornets. Just shoot one of them with the shotgun to figure out
which one is real.

- After depleting half of The Pain's life or stamina, he'll occasionally
fire "bullet bees" at you. These bees will track you and create a serious
injury similar to a gunshot wound.

The real gimmick in this fight is dealing with The Pain's hornet armor that
blocks almost all of your attacks with the exception of two: grenades and
shotgun blasts. The shotgun is a bit easier to handle, but it takes about
three shots to destroy his armor, afterwards you can fire at him with your
AK. The Golden Rule to remember during this battle is that his attacks can
be avoided by jumping in the water and swimming somewhere else. You can also
fire the AK, MK22, and M19 while in the water, which comes in handy if you
want to counter-attack while The Pain's firing his Tommy Gun.

If you run out of ammo, there are AK bullets on the east rock, grenades in
between The Pain's rock and the east rock underwater, and shotgun and MK22
ammo on the north rock.


NON-LETHAL APPROACH:

Like the fight with Ocelot; the only difference is that instead of using the
AK after getting rid of the hornet armor you use the MK22.

When you completely drain his stamina, swim to the northern most side of the
area and walk up the side of the wall to reach a platform directly in front
of the large island. Do a roll onto the large island to gain the Hornet
Camo, which allows you to tame hornets.


004.3 - The cave entrance

After the battle, exit the area to the north and run down the winding path;
there aren't any guards around so don't worry about being seen. Eventually
you'll find yourself in a large area with an inlet on the left; inside that
inlet is AK, MK22, and M19 ammo, along with a Mine Detector if you didn't
pick it up earlier. Just make sure to watch out for the two Claymore mines
that are planted there.

Continue north and work your way along the ledges until you reach the
entrance.


005.0 - Operation Snake Eater: Graniny Gorki Lab

Objectives:
- Reach the Graniny Gorki Lab where Sokolov is being held.

005.1 - Ponizovje River, armory, and warehouse

After exiting the cave, equip the Water camouflage and the Crocodile Cap.
Lie prone to enter the swimming mode and swim north up the river; you can
use the branches for cover when you begin to run low on oxygen or if you
don't have the Croc Cap. Near the end of the river is a bunch of Chaff
Grenades, immediately afterwards is a branch in the river. To the right is
the warehouse that leads to the lab, and the left leads to an armory that
has the SVD sniper rifle. Naturally, head left to the armory first.

In Ponizovje West, there are either two or three guards on the docks: one
walking up the long dock all the way on the opposite side from you, one in
the northeast corner near the door to the armory, and one more (only on Hard
or Extreme) in the northwest corner where the long dock meets the concrete
platform. With the Croc Cap still on, swim west to the end of the long dock
and wait for the guard to walk to the end. He'll see you if you have a gun
out, so wait for him to turn around and begin walking back before shooting
him with the MK22. Now climb onto the dock and crouch down, quickly take out
the remaining two guards with either headshots or by blowing up the black
barrels that are scattered around the area. Once all three guys are out of
the picture, head to the armory in the back corner of the area, there's a
lot of ammo as well as the SVD. Also, in the very northwest corner of the
area, behind some crates, is an MK22 suppressor. Now head back to the river
and continue north.

There's a short cinematic where the game introduces the player to The End;
afterwards he's wheeled away by a guard. If you have the SVD, you can
quickly fire off a few rounds to take out the guard wheeling him as well as
The End himself before he escapes. If you kill him, you won't have to fight
him later on; the area will be filled with members of the Ocelot Unit.
However, since the fight with The End is the best boss battle in the game,
and it's a pain in the ass to fight the Ocelots, I suggest you let him go.
Also, you can't get The End's Moss camo if you kill him here. That's also
not mentioning that the other guards will call for backup.

If you don't plan on killing The End, wait for the guard to wheel him
through the door before doing anything. There are now three guards
patrolling the area: One at the end of the dock, another that's by the wall
that was broken by Volgin during the cinematic, and the last is near a few
flammable barrels behind some crates to the northwest. Immediately after The
End leaves, shoot the guard on the dock with your MK22. Make sure to hit him
in the chest so that the effect won't kick in instantly, and then wait for
him to pass out. If you timed it correctly, the guard should pass out just
as the guard near the wall begins to walk up the steps leading to the
warehouse. Shoot the black barrels near the stairs to kill him, and then
quickly do the same to the barrels in the northwest corner to kill the third
and final guard; the tops should be visible just left of where the first
guard was. If done correctly, all three guys should be out of commission
before they get the chance to call HQ for backup. Check out the boats for
some ammo before proceeding to the warehouse.

The first thing to do in the warehouse is to change your camouflage; a
Splitter/Splitter combination will work well here. Run up the steps, but
crouch down and crawl through the door to avoid detection. There are some
medical supplies (Antidote and Serum) to the south, but it's best to forget
them for now. Head north and stop by the railing near the stairway, if you
stay prone you can use R3 to look around; there are two guards on the bottom
level and one that you probably can't see on the highest level. The two
guards on the first level do clockwise rounds around the stack of crates on
their side; so wait for the one closest to you (on the side where the stairs
are) to begin walking to the east side opposite of you and the stairs, and
then shoot him with your MK22. Now quickly face north and peer around the
corner to find the second guard, who should be walking down the left side of
his stack of crates; take him out now or soon, because his fallen comrade is
in plain site. You can wait for him to see the other guard, because he
pauses for a second when he sees him, but you still have to fire off a shot
pretty quickly, otherwise he'll wake him up or call a caution, depending on
whether or not you killed him or used tranquilizers.

When both guards on the bottom floor are incapacitated, head down the stairs
and run to the very southwest corner, there's a small inlet that has the
Desert face paint and the thermal goggles, if you didn't get them at
Rassvet. Now turn around and look north, equip your SVD and find the third
and final guard on the top floor, wait for him to come into view and then
take him out.

When all three guards have been dealt with, run north up the set of stairs.
If you run to the south end of the second floor and drop over the railing
onto the crates, you can get another MK22 suppressor. On the third floor is
a food storage, which you can consider destroying after taking the Ramen and
Calorie Mates. Continue up to the top floor and exit the warehouse through
the door on the left.


005.2 - Graniny Gorki Lab

Graniny Gorki South is a small, round area that's filled with traps, both
manmade and natural ones, instead of soldiers. Use the Thermal Goggles to
see where all of the manmade ones, like tripwires or pits, are located.
There's also a large patch of quicksand in the southwest corner. There are a
few items scattered around the area; a Book just east of the quicksand,
Ramen Noodles north of the quicksand, and Life Medicine on the east side of
the area.

Also, if you plan on capturing a Tsuchinoko (the legendary snake that having
at the end of the game will award you the Infinite Face Paint), you have to
find it here. Lay down mousetraps in random places until you catch one, make
sure to keep it alive throughout the game - that means don't eat it.

And finally, if you were planning to fight The Fear with non-lethal tactics,
it wouldn't be a bad idea to get a head start. Equip the Thermal Goggles and
search the area for Poison Dart Frogs; although they're fairly small,
they're usually easy to find and are easily recognizable by their red and
blue color. Make sure to have at least seven of them; or better yet, dispose
of every item in your inventory that's not Ramen Noodles or a Calorie Mate,
and then collect as many frogs as you can.

Once all of that's taken care of, proceed to the outer wall.

Use a Woodland/Leaf combination for a 95% camo index and crawl east to a
small patch of grass right next to the electric fence; pick up the MK22
suppressor but watch out for the poisonous cobra hanging around. Now crawl
all of the way to the west side of the area; make sure that the guards and
dogs don't see you when you enter the patch of earth that doesn't conform
well with the Leaf camo. Once on the west side of the area, wait for the
guard to start walking east, and then crawl through the small hole in the
corner of the fence, use Thermal Goggles if you can't find it. Crawl to the
patch of tall grass on the western corner and pick up the M19 suppressor,
you should notice that the screen changes as if you were about to enter a
new area. There's a small hole in the wall right in the corner that you can
crawl through, so head through to reach the inner courtyard.

Like the other side of the wall, the southwest corner of the Inner Walls is
a patch of tall grass that's perfect to hide in. Look north and tranquilize
the guard near you; now look northeast past the two trucks, shoot the second
guard walking near the western wall of the main building. When both of them
are out, crawl under the southern truck and collect the extra ammo, from
here you can shoot the one or two guards (depending on the difficulty) that
patrol the front of the lab. Once everyone's been dealt with, run to the
northeast corner and enter the ammo storage, there's ammo for the XM16, AK,
M37, and SVD, as well as TNT to destroy it. When that's complete, switch
your camouflage to No Paint/Scientist and enter the building via the main
door in the front.

One thing that you're bound to notice is that you can't equip any guns while
in the scientist uniform, which means that if you need to shoot something, a
Kerotan for example, you'll have to switch uniforms, hopefully while
protected by some sort of cover. However, the positive side is that while
you're incognito the guards will pass you for a scientist, meaning that
you're free to check any room without fear of being shot at. The downside to
this is that other scientists will figure out that you're a fake, so if a
scientist becomes suspicious of you, face your back to him until he gives up
and walks away.

When you enter the building, head north and take the first right and head
southeast down the hall until you reach a set of lockers. Head north towards
the stairs, but do not enter the first door on the left there's a scientist
inside that will call an alert if he finds out that you're an imposter; and
since there are only medical supplies in that room, you shouldn't need to
risk it. The next room, however, is a different story. Head through the door
to enter a small garden and crawl in the vent in the northwest corner and
crawl west and then north, the Oyama face paint is located at the end. Don't
take the turn that leads west, since it takes you back outside. Return to
the hallway and continue north and head downstairs to reach the jails.

Run south and enter the room in the corner on the left, there's some
shotgun, MK22, and SVD ammo lying around the office. Be careful not to
accidentally run into the guard or else he'll get suspicious of you. If this
happens, face him and press Triangle to push up your glasses. After staring
at you for a few moments, he should turn away (Please note the "should",
since there are occasions that they will sound an alert anyway. If this
happens, you're pretty screwed. Sorry...) Down the hall are the jail cells,
the last one contains a mousetrap and a Kerotan, while the middle one has
Life Medicine under the bed. Again, crawling under the bed will attract the
guards' attentions, so try to be quick and subtle about it. There's not much
else to do here, so head back up to the main floor.

Run up the stairs left of the set that leads to the jail and head west and
later, north. Take the left at the fork and head down the hall that leads
south. At the end is a food storage, so collect the two packages of Ramen
and the Calorie Mate. You can destroy it if you want, but remember that it
will send everyone into Caution. The next door on the right leads to a
balcony above the garden with a Book. Now head back up the hall and continue
north; the first door on the right has an MK22 suppressor in the south
corner near the desk, while the next one is a bathroom. In the bathroom, go
up to the last stall, which is locked, and use a punch combo to knock it
over. Make sure to move out of the way before it falls down, and then take
the Fly camo. Leave the bathroom and continue west, the last two lockers at
the end have AK and XM16 ammo in it. The door leads to a balcony outside, so
remember that when it's time to leave.

Once you've been everywhere, head back to the entrance of the lab and run
north, the door on the right leads to the room that was visible from the
second floor. Head east to reach the staircase that leads to the basement.

There are only two soldiers in B1 West on Hard and only one on Normal, but
the real problem is the group of scientists that walk around. Head down the
hall (make sure not to run into the guard) until you reach the door on the
left, inside is Cigar Gas-Spray, a Bond-esque weapon that emits knockout gas
from what looks like an ordinary cigarette. Reenter the hallway and enter
the break room on the left, the second guard and a scientist are walking
around aimlessly. Since the scientist only walks back and forth on the north
side, you can wait for him to face one direction and head up the other. In
the northeast is a set of lockers, one of which contains another KGB gadget,
a handkerchief that is soaked in tranquilizer. Now enter the room on the
left, which is a long room filled with cubicles on either side, as well as
three scientists. Slowly make your way to the end of the cubicles; if a
scientist notices you, quickly turn into an empty cubicle and face the wall
until he leaves you alone. Once you reach the end, head through the door on
the left and run up to the doorway to trigger the cinematic. (Note that if </pre><pre id="faqspan-3">
you're in Alert the door won't open.)

During the cinematic, we get to meet the stereotypical Soviet communist,
meaning a drunk Russian. The man is Granin, a weapons designer who is angry
with Sokolov for cutting in on his action. He gives you a key that opens the
locked door back at the Ponizovje warehouse and tells you to destroy the
Shagohod for him.

Now it's the simple task of retracing your steps and leaving the lab. The
best way to exit is through the balcony on the second floor where the AK and
XM16 ammo was. Head through the door and jump over the railing into the
patch of grass below, pick up the items lying around and head south. Switch
to the Woodland/Leaf combination and hide in the tall grass. Shoot the guard
in front of you walking south along the wall and then turn right and shoot
the one to the right of the trucks. Crawl to the southwest corner (where you
entered in the beginning) and through the hole. If you remain prone and
crawl the whole time, none of the other guards will see you.

Back in the outer wall, peer around the corner and wait until the guard is
walking away from you, and then crawl through the hole in the fence. Head
east in a similar fashion as before and collect the MK22 suppressor, which
has respawned, before continuing south to Graniny Gorki South where The Fear
is waiting for you.


005.3 - Boss: The Fear

To anyone who's played Metal Gear Solid 2, this battle might remind you of
the one with Vamp; except, thankfully, The Fear can't dodge bullets.
Instead, he's using a stealth camouflage.

When the battle begins, enter the Cure menu and use serum to counteract the
venom-coated crossbow bolt that you were hit with by The Fear during the
cinematic. Don't forget to also remove the bolt.

Now equip your Thermal Goggles and a weapon, the AK or the M19 are the two
that work the best for me, and fire at The Fear, who's sitting on the tree
directly in front of you. Follow his movements in First Person, but don't
bother chasing after him. Simply stand where you are and take potshots every
time he lands on a branch, especially when he pauses to shoot at you with
his crossbow. If you do this right, The Fear won't be able to get a single
shot off throughout the entire battle.

If you aren't able to kill The Fear before his stamina is drained, he'll
hide somewhere and kill a few animals for food. Don't look for The Fear, but
instead run over and pick up whatever he shot; when he comes down to eat you
can knock a few more points off of his life as well as prevent him from
eating. If he manages to regain his stamina, revert to the previous strategy
until you defeat him or he goes to eat again.


NON-LETHAL APPROACH:

If you've been following this guide, you should have killed a few poison
dart frogs in this area when you were here the first time. If you haven't,
don't bother fighting The Fear; spend your time hunting poison dart frogs,
they're fairly easy to catch if you have the Thermal Goggles equipped. Make
sure that you have at least seven or eight of them to be on the safe side.

Once you think you have enough, equip them from your backpack and litter the
area with pre-packaged poison dart frogs. When you run out, equip you MK22
and use the method described in the lethal strategy.

When The Fear's stamina gauge drops and he goes to eat, he won't bother
doing any of the hunting himself since the ground is already littered with
food. Unfortunately for him, every time he eats a frog, he'll get sick; not
only does he not regain his stamina, he actually loses some. Whenever he
eats food that makes him sick, he'll slowly climb up a tree and try to find
something else; since he can't use his camouflage he's an easy target, and
the combined forces of the poison dart frogs and the MK22 should prove to be
greater than he can handle.

When you beat The Fear non-lethally, you get the Spider Camo, which
automatically gives you an 80% camouflage index in any area at the price of
draining stamina. Is it worth it? Nine times out of ten I'd have to say no.

As an afterthought, this strategy is actually easier than the lethal
approach, so even after you get The Fear's camo, this is a good way to
quickly end the battle.


006.0 - Operation Snake Eater: The Sacred Forest

Objective:
- Use the key Granin gave you to proceed past the warehouse, and meet EVA at
the ruins atop the Krasnogorje Mountain, just past Sokrovenno Forest.

006.1 - The Svyatogornyj woods

Just as a little note, there's a new face paint (Water) at the beginning of
the Ponizovje River. It only appears after you've talked to Granin so this
is basically the only time you can get it; just take a small detour before
entering the woods. Be warned though, that all of the enemies have
reappeared in their usual places, and it's a lot more difficult to get into
the river than it was to sneak onto the docks. Once you're in the river,
swim all the way to the cave entrance and pick it up. It's not really that
useful, and there aren't many times where you have to go swimming, but if
you're obsessive about collecting items then you'll want to have it.

Now back to the walkthrough.

When you enter the warehouse, you'll notice that the guard that was
previously patrolling the highest level has moved down the stairs where the
food storage is. If you destroyed that storage when you passed through the
first time, the hungry guard will see the Ramen and go and eat it; this
distraction means that it's easy to sneak up behind him and knock him out.
If you didn't destroy the food storage, run over to the southeast corner of
the highest level and knock against the very corner of the wall; when the
guard hears it, he heads up the stairs to investigate. Hide on the north
side of the stairs, lie prone so that he doesn't see you and then follow
behind him and knock him out.

Now look over the railing to the south, both guards have returned and have
taken up the same routes they did the first time; to save time, just take
each of them down with your pistol. Proceed down the stairs; don't forget
the food (if it's not gone) and the MK22 silencer on your way down, and take
the door in the southeast corner near the entrance to the docks.

From the warehouse, you enter Svyatogornyj South, which doesn't have any
enemies in it. However, there are a lot of medical plants and animals
available, so if you need them, hack away. When you're done, head to the
west portion of the woods.

There are three different paths to take here, but they all lead to the same
general area and none of them are more heavily guarded then others, just
watch out for pit traps that are littered throughout all three branches.
Also, it's difficult to see enemies because of the raised camera angle and
camouflage combination. The best way to avoid an accident is by equipping
the AP sensor and crawling from place to place; when the sensor begins
beeping, switch to your Thermal Goggles and scope them out.

All three branches in the beginning lead to the same area, which is a fairly
small circle with a grassy hill in the middle. Two guards are also
patrolling, one around the northwest border and the other doing a round that
covers the southeast half of the border and the hill, so watch out and don't
get stepped on. Once you're past that, continue through the dirt path, you
might want to quickly switch camos to something better suited in case the
guard just after the path is looking in your direction. After the path turns
east, wait for the guard to come into view and take him down with your MK22.

There are two or three more guards hanging around this are, so use the same
stealth tactics as before to get past them. Continue east and run down a
narrow dirt path that leads to a small base with a food supply and a new
machine gun to play with - the M36.

As soon as you enter Svyatogornyj East, lie down and change your camouflage
to Woodland/Tiger Stripe for an 80% camo index (or better yet, use the
Animal camo you got from Ocelot for an extra 5%); two guards are walking
towards you from the north, let them pass and shoot the two of them with
tranquilizers (make sure to take out the one who has the radio first). Now
head north up the same path that the two guards came from. Continue along
this path until you're above a small shack; look east to make sure that no
one will see you and then jump down. The shack has some packaged food in it
that's worth picking up. East of you is a house that's patrolled by two or
three guards: two outside and one inside. One of the outside guards walks
along the west deck, so make sure he won't see you. Crawl under the house
and find the trapdoor, it's hard to miss since light will shine through the
border. Open it and climb inside, directly south of you is the M36 machine
gun. From here, the best course of action would be to retrace your steps
through the trapdoor and make your way back to the southwest corner. There
may be another guard patrolling the large area in front of the house, so use
the Thermal Goggles and the AP Sensor often.

Once you're back in Svyatogornyj West, save you game. Losing the upcoming
battle will set you back to the laboratory.

The entrance to Sokrovenno South is only a few feet away, but even still,
both guards in the immediate area have both been revived. Use the same
strategies you used to take them out the first time and then head to
Sokrovenno, where you fight The End.


006.2 - Boss: The End

The battle with The End is known among Metal Gear Solid fans as one of the
best boss fights ever, and for good reason. There are three sections that
make up the Sokrovenno forest: South, North, and West, and The End has over
twenty-five different sniping points to choose from between the three areas.
The End is an expert sniper, and WILL NOT miss if he finds you. Thankfully,
his Mosin Nagant only fires tranquilizer darts and there are plenty of
animals, specifically rabbits and Markhors, to hunt. However, if The End
completely drains your stamina, he'll take you back to the prison in Graniny
Gorki. To prevent this, as soon as you're shot, enter the Cure menu and
remove the dart. While you'll still have lost the initial chunk of energy,
leaving the dart in slowly drains your stamina.

Also, The End is the exception in the "defeat non-lethally and get a camo"
rule. Beating The End with your MK22 wins you his tranquilizer rifle,
whereas if you want his Moss Camo (And you do want his Moss Camo, it's one
of the most useful camos in the game.) you have to sneak up behind The End
and hold him up and force him to give the camo to you. And while a
tranquilizer rifle doesn't seem to be the greatest weapon ever, it comes in
handy later in the game if you plan on beating The Boss non-lethally.

Since there are so many different places The End can hide and he doesn't go
in any specific order, the only way I can go through this battle is by
giving basic strategies.

Actually now that I think about it, when you begin the battle, The End is
ALWAYS in one of the three sniping points in the north part of Sokrovenno
South. If you already have the SVD, crawl north until you reach a clearing
that overlooks the paths below. Equip your Thermal Goggles and you'll easily
find him. After this, though, you're on your own to find him.

First off, use a Woodland/Leaf combination to have a camo index of at least
70%. Try to avoid the muddy areas and always hide in grass. However, if you
hold The End up and get his Moss camo, switch to that since it works well in
dark mossy areas. And considering that over three quarters of the Sokrovenno
Forest are dark mossy areas, using it wouldn't be a bad call.

Second, always crawl unless you're sneaking up behind The End, because he
will hear you crawling. But other than that one situation, always crawl.
It'll go a bit slower, but having a higher camo index is better than being
shot at.

Third, use you're Thermal Goggles as often as possible. A good way to find
The End is by crawling to an open space and then searching for him with your
goggles. Obviously, plants and animals will show up as well, so be sure to
look at everything close up with your SVD. I say to use the scope of the
rifle instead of the binoculars because you can keep the Thermal Goggles
equipped while looking through the scope.

Fourth, look for signs of The End; for example, he sometimes leaves
footprints in muddy areas that you can follow straight to where he's hiding.
Also, his sniper rifle's scope will have a glare on it, and you can
sometimes hear him breathing. Also, occasionally The End will fall asleep at
his sniping point, and his snores can be used to track him down before he
wakes up.

Also, if The End does manage to find you before you find him, you can look
at your map in the Survival Menu. Each circle represents a possible sniping
point, and a red circle is where The End is currently firing at you from.
Note that this only appears AFTER The End fires a shot, but it can be useful
to find a quick hiding place before he gives up and runs to another sniping
location.

Another good thing to mention would be that if you didn't pick up the SVD
before going into the warehouse like this guide does, then the rifle will be
in the small ammo storage west of the first clearing in Sokrovenno South. If
you did pick it up, then the storage will have SVD and MK22 ammo.

You can also figure out where The End is by going to where The End
previously was and trying to find the nearest exit to one of the other
sections. More often than not The End will leave whatever area you're in
after he leaves his position.

Also, keep in mind that The End's stamina drains as he runs from place to
place; if his gauge gets too low he'll call upon the forest to help him
regain his stamina, and his life meter regenerates at the same time. To my
knowledge, this only happens once per game, but it can still be annoying.

And the Golden Rule to remember if you're having a battle of the snipers is
to be patient. Yes, I know that statement seems to contradict the one above
it, but it's important not to get frustrated if you can't find The End. Just
continue crawling and looking around with you Thermal Goggles. If you're
completely unable to find him, use your map and search out each sniping
point in the area, and then head to another section if he isn't in the one
you're currently at.


NON-LETHAL APPROACH:

Now, you can use this strategy to kill The End, but this is the best
strategy to drain his stamina so this is what I'm calling it.

As mentioned above, The End is always hiding in one of the three northern
sniping points, so crawl north to the small clearing overlooking the north
part of Sokrovenno South. Use the Thermal Goggles to locate The End, and
then crawl back south and to the northwest corner where the ammo storage is.
Depending on where The End was, head to either Sokrovenno West or North and
find the entrance that leads to where The End is hiding. When you reenter
Sokrovenno South, use stalking otherwise your footsteps will be heard.
Slowly sneak up behind him and take three shots when you get a clear shot.

Note that once you've snuck up behind him, this is a perfect opportunity to
hold him up and get the Moss camo. Simply get close to him and point your
gun at his back; Snake will yell "Freeze" and The End will say something
like "How did you..." as he lies down. Point your gun at his head and he
will say "I don't think so", so move the gun away and then back to his head;
after refusing to give up the camo twice, he'll finally cooperate on the
third try. When you get the camo, immediately equip it.

After you shoot The End with your MK22, he'll get up and run away; there's
also a good chance that he'll throw a stun grenade to give him a head start.
To avoid being blinded, look away from The End and chase after him when the
stun grenade goes off. Although The End runs a lot faster than you, (pretty
good for an old man) you can usually get a basic idea of where he is. Just
be sure not run after him and then get shot because he set up in a place
that can overlook the path he took. If he gets too far away and you know he
hasn't left the area (or if your already in the new area), drop down and
crawl to where you think he is.

But I know what you're thinking. "How am I going to drain his stamina gauge
if he can regenerate it when it gets too low?" Well, I'm pretty sure he only
does that once, so in a worst-case-scenario you'll just have to start over,
there are MK22 bullets in the ammo storage in Sokrovenno South.

However, starting over can be avoided. The End only regenerates his health
if he's left idle for a few minutes. If you follow him well enough, there's
a good chance that you'll catch up to him before he gets the opportunity to
regain his stamina.

And lastly, when you defeat The End non-lethally, his Mosin Nagant is laying
in a small clearing west of where you are. It's only a few yards away; so
don't go searching too far. You can also use the Thermal Goggles to help
you.


006.3 - Alternative Boss: Ocelot Team

***Thanks to Jason Marsoobian for his contributions to this section***

If you killed The End when you were at the docks, then the Sokrovenno Forest
will have twenty or so members of the Ocelot Unit littered throughout each
of the three sections, the counter on the left shows how many are left in
that area.

In many cases, this fight is actually more difficult than the fight with The
End; for one, the Ocelots don't use tranquilizers. Another is that with so
many of them, you can't use a loud weapon if you don't want to attract
attention. Third, while some of the Ocelots are hiding in sniping points,
there are some that are just walking around. In some cases, you have to
watch out or an Ocelot will accidentally step on you (yes, that has actually
happened to me).

However, you don't have to kill all of the Ocelots. In fact, you don't have
to kill any of them. All you have to do is reach the Northeast corner of
Sokrovenno North and enter the tunnel. The best way I managed to get there
is by crawling along the west side of Sokrovenno South until you reach the
ammunition storage. Take the second path from the left to enter Sokrovenno
North; you might have to get rid of the Ocelot guarding that section, while
it's possible to avoid him, it's a close call.

Now repeat this strategy for Sokrovenno Northeast; the west side is
relatively unguarded, and the few that are hanging around (two in a clearing
specifically) can be dealt a tranquilizer without too much trouble. When you
reach the northern-most area, head east along the north wall where the
snipers are perched; you should have a high enough camo index with
Woodland/Leaf to avoid being seen, but it wouldn't be a bad idea to knock
out the snipers anyway. Just remember to get headshots, even with the MK22,
since you're definitely too close to them for comfort.

Lastly, when you reach the dirt clearing, the entrance to the tunnel is
directly north of you. There's an Ocelot immediately to your south, but if
you stalk (remember, you still make noise while crawling) you can avoid
dealing with him. After you enter the tunnel, all of the Ocelots you left in
Sokrovenno will disappear.

Regarding strategies for fighting the Ocelots, use a hybrid of the
strategies mentioned above to fight The End and the one you used to defeat
the Ocelots last time in Rassvet. Using Thermal Goggles and the AP sensor is
a great way to locate them, and you'll probably end up using the MK22. It's
recommended to use tranquilizers on at least the Ocelots at sniping
positions since you really can't get close to them without being in the
open; instead of having to get close enough for a one-shot kill, you can
fire one tranquilizer and then forget about him since he'll eventually go
down no matter what.

Also, since there are about seven or eight Ocelots to one area, each group
is more spread out than before, so don't be afraid about knocking them out
or slitting their throats with CQC. Just be sure that the soldier is alone,
otherwise you're going to be up the creek without a paddle. Unlike Rassvet
where you could simply hide under the building while the alert went on,
there's really nowhere to hide in the forest during an alert. The best
course of action if you go into an alert is to simply kill everyone that
attacks you rather than try to hide.

NOTE: Just like in Rassvet, you don't get anything special for defeating the
Ocelots non-lethally, so don't expect to get the Moss camo or the Mosin
Nagant.

Once you've beaten The End or the Ocelots, stock up on food and then head to
the northeast corner of Sokrovenno North. Enter the tunnel and be prepared
for a long climb up the mountain.


007.0 - Operation Snake Eater: Ascend The Mountain:

Objectives:
- Meet with EVA in the ruins.
- Head through the tunnel on the mountainside that leads to Groznyj Grad.


007.1 - Meet with EVA in the ruins:

Run to the end of the tunnel and climb up the ladder. It's going to take
awhile, and there's no way to speed up the process, so just listen to the
song and relax for a few minutes. Once you reach the top, kill the rat
wandering around since the climb probably drained your stamina, and then
proceed outside.

Switch your camouflage to Desert/Choco Chip and head west from the tunnel
and slide down the short slope. Continue until the area spreads out, and
then lie down. Watch out for poisonous snakes and scorpions. This area is
very hilly, which means that both you and the enemy have good places to
hide. Start off by finding the guard on the ledge against the mountainside
with the rocket launcher and taking him out. There are now four or five
guards left. The first one is almost directly in front of you, so crawl to
the edge of the hill and take the guard out when he's walking away from you.
A great weapon to use here is the Handkerchief that was in the locker in
Graniny Gorki. Simply grab the guard from behind like a normal CQC hold with
the Handkerchief equipped, and it'll put the guard to sleep.

There's another guard west of where you are now if you're playing on Hard,
you can just see him if you stand up. Shoot him with the one of your pistols
and continue north on the west side of the mountain. About three of four
hills from the other guard on the west is another guard, so use the
Handkerchief strategy to knock him out. There are two more guards in this
area, one northeast of you and another that, although isn't visible because
of the large rock, is directly north of you. Shoot the northeast guard with
the MK22 and then crawl through the large rock and collect the SVD and MK22
ammo. The last guard is right over the next hill, so use the Handkerchief
again to knock him out. Proceed north through the arch to proceed.

As soon as you enter this area, run to the small inlet just at the base of
the incline. Wait for the guard at the top to walk down, and then knock him
out with the Handkerchief. Right of where the guard stopped is a large inlet
with some items, so pick them up, but watch for the scorpion. Run up the
incline that the guard came from, but stop before you pass the rock at the
end.

There's a guard standing in front of a small cave on the Hard difficulty.
When he isn't looking in your direction, crawl to the hole near the edge of
the cliff that leads to the small cave. Kill the snake before it attacks you
and collect the items, and exit the cave through the entrance that's
directly behind the guard and use the Handkerchief to knock him out. Drag
his body into the cave to make sure that no one finds it.

(Note that if you aren't playing on Hard, you can skip that paragraph and
just continue up the mountain.)

If you destroyed the helicopter back at the Bolshaya base, then it will be
replaced by one of those hovercraft things. Both are fairly easy to get by
if you keep your camo index high enough, though, so it's nothing to worry
about. Crawl under the hovercraft; resist the temptation to shoot it down
unless you want to trigger an alert. Keep going and crawl into the hole just
after the hovercraft, it's difficult to see since it isn't visible. Crawl to
the end of the tunnel and hide there and wait for the guard to come by and
then start heading back. Exit the hole and follow after him, use the
Handkerchief to knock him out silently. Continue onwards and take the higher
path to get a clear view of the three guards patrolling around the three
small buildings. You can get a clear shot at two of them, but the last one
is behind the building in the far left corner where the exit is. Knock out
the two guards with tranquilizers (avoid a sniper rifle to stay silent) and
then drop down. Check the building nearest you to find the RPG-7, and then
make your way in between the two buildings farther up. The second guard
should have been knocked out near there, so knock against the left
building's wall to attract the guard's attention. Run around the other side
of the building and head through the exit; don't bother about knocking out
the third guard since his attention is probably focused on the other guard.

In the very top left corner of this area is the entrance to the ruins where
EVA is, but like with Sokolov during the Virtuous Mission, you can only go
there when you aren't in an alert. And since there aren't many (if any) good
places to hide if an alert is sounded, you'll end up having to kill everyone
to get rid of the attack. And don't forget about the helicopter circling
around (which appears even if you destroyed the one at the base), it fires
missiles at you instead of the machine gun.

Crawl northeast to the small hut and wait until the guard begins to walk
over the platform. As he walks around the hut, go around the other side and
sneak up behind him; slit his throat (Having him wake up while you're near
the top of the mountain wouldn't be good, but you can still knock him out if
you can be quick enough.) and then stash his body in the hut, there's also
shotgun ammo and grenades inside.

There are about four or five guards left: three at the top of the mountain
and the rest are patrolling the trenches. You can kill the three guards at
the top of the mountain by firing your sniper rifle when the helicopter
passes over. The chopper will suppress the sound of the rifle, so be patient
and fire whenever you get the chance. Two of the guards can be seen if you
stand near the entrance to this area, and the third is visible around the
area of the small hut (he's to the right of the other hut north of you).

When or if the three guards are out, crawl along the right side of the
trench to avoid being spotted and wait by the second hut for the guard to
walk by (NOTE: I don't think this guard is around in Normal, but don't hold
me to that.), and then shoot him with your pistol. Now hop down into the
trench and follow it northwest and eventually east. If you killed the three
guards you can just run through, but if you didn't you have to be careful.
The guard in the middle (The one that you could only see if you were near
the first hut.) will occasionally enter the trenches and walk down to where
the trench begins to curve around. Wait for him to turn around and then
attack him from behind, and then crawl through the trench to avoid being
seen by the other two guards. Follow this trench to the northeast and head
through the door.

EVA gives you a key that opens up a door in the area you were at before
heading back to Groznyj Grad. When the cinematic ends, you can use your
sniper rifle or binoculars to check out the fortress. Avoid shooting anyone
unless you want to sound an alert; I'm not even sure if the guards don't
appear later on, so why risk it? Reenter the ruins and collect the Ramen
Noodles, along with AK, SVD, and Mosin Nagant (if you have it) ammo. Watch
out for the scorpion on your way back to the mountaintop.

Things have changed a little since the last time you were here; some of the
guards' routes have changed and guys with flamethrowers are also patrolling
the area. However, things aren't nearly as bad as they seem; the door you
need to go through is directly south of where you are now, so you can simply
slide down the mountain and avoid most of the enemies.

There's only one guard you have to deal with, and he does in fact have a
flamethrower. Drop down and crawl south along the path, stop just before the
trench curves around. After a few seconds the guard will appear and climb up
the steps and circle the anti-aircraft gun before jumping back down and
heading back. When he's near the gun, shoot him with a tranquilizer. Make
sure not to hit his napalm tanks unless you want to attract attention
(burning, screaming, etc).

When the guard is knocked out, climb up to the gun and slide down the side
of the mountain, stay along the edge to avoid any guards. Now hop down to
the small ridge in the corner; wait for the guard to walk away and then
slide down to the next level, and as luck would have it, the door is right
next to you.

Change your camouflage to Splitter/Splitter and head down the stairs; pick
up the ammo at the bottom and open area. Collect the medical supplies to the
right on the balcony and then head left. Climb down the ladder and get ready
to fight the last member of the Cobras.


007.3 - Boss: The Fury

Although this may seem like a regular run-around-and-shoot-the-bad-guy type
of battle, there's really more to it. The Fury slowly walks up and down
looking for you, and he'll be alerted to your presence if he hears
footsteps, so make sure that you're always stalking. Since The Fury's
flamethrower will melt any bullets that you fire at him, your only option is
to attack him from behind. Also, when you deplete The Fury of most of his
life he becomes more aggressive and moves around faster. And remember, don't
stand too close to the edge on the southern side of the area if you don't
want to be knocked down and die. Also, if you catch on fire, immediately
roll to put it out.

One method is the more obvious one: equip Night Vision or Thermal Goggles
and find The Fury; when you locate him, take out your SVD and fire three
shots at him. When he gets up, he'll engage his rocket engines and fly
towards you, so make sure not be in that area. Head to the other side and
repeat. As an bonus, there are also those explosive barrels lying around, if
you shoot them when The Fury's nearby, he'll take a huge loss.

Another strategy is to use what is probably the last weapon you'd think of
attacking The Fury with: your knife. Although it sounds suicidal to attack a
guy with a flamethrower with a knife, it really does a substantial amount of
damage and you end up ripping his flame suit, leaving him more vulnerable.
This can be a little more annoying because you have to catch him when he's
in the middle of an area and then stalk up behind him. There's a good chance
that you'll take damage, however, and it's difficult to use this strategy
when he's near the end of his life.


NON-LETHAL APPROACH:

Both of the above strategies can be applied here and will work very well
against The Fury, so it's really a matter of which you're more comfortable
using. You can sneak up behind The Fury and punch him (instead of the knife)
to take away a fair amount of stamina, or you can be safe (although it will
take longer) and use the MK22 and stay far away from him, which works just
as well.

When you drain The Fury's stamina, you'll find the Flame Camo directly to
your left after the cinematic ends. As the name implies, the Flame Camo
protects you against fire, preventing you from getting a serious injury (one
that requires medical attention).

After the battle, head through the tunnel and pick up the medical supplies.
You might want to hang around there and let yourself heal before heading up
the ladder to Groznyj Grad.


008.0 - Operation Snake Eater: Groznyj Grad

Objectives:
- Infiltrate Groznyj Grad.
- Find Major Raikov and steal his uniform.
- Disguise yourself and head to the West Wing where Sokolov is being held.


008.1 - Groznyj Grad exterior

Run up the ladder and drop down and crawl under one of the large crates.
Find the guard near the car to the west and knock him out with your MK22.
Now crawl under the armored car and wait for the guard on the opposite side
to turn around. Crawl in between the large tank hangers and proceed north.
If you're playing on Normal, just hug the east side to avoid being spotted
by the other guard. If it's Hard, you'll have to either shoot the guard
patrolling on your side or wait hide in between the tank hangers and wait
for him to pass by. Either way, reach the armored car to the north and head
through the door behind it.

Immediately head right and hide behind the large storage building. Go around
to the east side of it, there's a guard walking up and down the small ally
on Hard, but otherwise you're safe. Knock out the guard if he's there, and
then crawl to the end. There are four guards in this one area (one west of
the storage building, two walking east and west, and one on the east side
behind some crates) so knock out as many as you can see, and with any luck
the others will be flushed out and go to check on their comrades. Knock them
out as well before they wake up the others. Resist the temptation to explore
and head north. Behind a few crates and armored cars is the entrance to the
Weapons Lab.


008.2 - Groznyj Grad Weapons Lab

Inside, equip the Scientist uniform. The rules are the same is in Graniny
Gorki: soldiers won't suspect anything if you don't do anything strange or
get in their way, but scientists will recognize that you aren't one of them
and will sound the alarm.

Major Raikov walks all over the East Wing, but you have to hide his body in
his locker, which is upstairs. Find Raikov and follow him around (except
when he enters the library, there's a scientist in there), eventually he
heads upstairs. Take off the Scientist uniform and knock him out with your
MK22. Quickly pick up his body and carry it to the southern end of the floor
to trigger the cinematic.

Now put on Raikov's uniform and the Mask (which just happens to look like
Raide- er... Raikov). Disguised as Raikov, you have free reign of the entire
fortress of Groznyj Grad. The one catch is that when a soldier sees you, he
stops and salutes. Press triangle to do the same, which keeps the soldiers
from getting suspicious.

Since you're free to go anyway, here's a list of places you should visit
before going to rescue Sokolov.

Weapons Lab East: Check out all of the rooms downstairs, there are medical
supplies and ammo, as well as a new weapon - the Scorpion.

Groznyj Grad Northeast: In the very northeast corner of this area, there's a
food storage being protected by a lone guard. Head inside and collect the
food, and then destroy it. You'll have to take off the Uniform to plant the
TNT, but you should be safe if you're inside the food storage. After
planting the TNT, equip your disguise and leave; find a safe place to hide
and detonate the bomb (again, you have to change camouflages to do this).
You'll gain a caution, but you're safe disguised as Raikov.

Groznyj Grad Southeast: This is where the prison is; you'll become more
acquainted with it later on. On the east side of the prison is a small alley
with Cardboard Box C in it; whatever you do, don't take it, the box comes in
handy later on, and it won't be there if you've found it already.

Also, inside of the prison itself is the camera. It's in the office in the
corner.

Groznyj Grad Northwest: There's a munitions storage in the very northwest
corner of this area that has some TNT and ammo inside of it. It's really not
important to destroy it, but you can if you want.

Once you've explored Groznyj Grad, head back to the locker room in the
weapons lab where Raikov's body is stashed. In the Southwest corner is a
door that leads to the other wings. Go down the hall that passes by the main
weapons lab where the Shagohod is, and head through the door. Run up to the
guards and trigger the scene.


009.0 - Operation Snake Eater: Escape From Groznyj Grad

Objectives:
- Escape from the Groznyj Grad prison and get to the sewers.
- Meet with EVA and get your equipment back.

Unfortunately for Snake, things don't go exactly as planned. While speaking
with Sokolov, Volgin crashes the party and isn't fooled by Snake's disguise
(Apparently, Snake's crotch is different from Raikov's. What's with
bisexuals being in Metal Gear Solid games?). Volgin beats Snake into a
bloody mess and brings him to the torture room in the prison. Long story
short, Sokolov is dead, and Snake loses his right eye due to being burned by
the muzzle flash from a stray gunshot.

You're now stuck in a prison cell, and unlike the other Metal Gear Solid
games, no one's coming to rescue you...


009.1 - Escape from the prison

The first and most important thing to do is to pick up the fork lying on the
ground and enter the Cure menu. Remove the Fake Death Pill that The Boss
shot you with, along with the transmitter that Ocelot rammed into your back.
If you don't remove the transmitter, an Ocelot team will be tracking you.
Also, be sure to eat the rat to regain stamina.


There are three ways to escape from the prison, and I'll list them in order
of effectiveness. Note that all three will work fine, but there are
benefits, like extra items or not going into alert, with some of the
strategies.

Worst - The least effective strategy is to use the Fake Death Pill that The
Boss fired into Snake with the revolver. If you've played the original Metal
Gear Solid, this works a lot like the way Solid Snake escaped from the
prison in Shadow Moses. Take the Fake Death Pill and wait for the guard to
see you. When he finds your body, he panics and rushes into the cell.
Quickly revive yourself and beat the guard up before he can run back out.
There's almost no chance to prevent an alert here, so I suggest you run your
ass off to the sewers.

Next To Worst - The only way you can use this strategy is if you pressed R1
during the torture scene. If you did, you'll have seen a hooded man holding
up a sign with a radio frequency on it. Enter that frequency to unlock the
door, do this when the guard is in the small corner office to avoid
detection. Crawl past the office and down the hall before the guard reenters
the hall and exit the prison through the door before the bathroom.

Best - The best way to escape from the prison will not only avoid an alert,
but also gives you the Fake Cigarettes to use. And since you have to get to
the opposite side of the fortress, having a weapon isn't a bad idea.

If you hang around in the cell for a while, you'll notice that the guard
throws food at you every time he passes by. The food is usually bad: bats,
spiders, et cetera, and some of it is rotten, so I don't suggest eating it.
Instead, throw the food back out through the small hole in the door. The
guard runs over and eats whatever you throw at him. Eventually, after
feeding him enough, you get to watch an extra scene where Snake talks to the
guard, who happens to be the grandfather of Johnny from the other Metal Gear
games. After figuring out that you're not such a bad guy, Johnny takes pity
on you and gives you the cigarettes that he stole from your gear. Little
does he know that they're actually the Fake Cigarettes that sprays out the
sleeping gas. You'll also notice the same radio frequency that the hooded
figure was holding in the torture room is also on the back of the photo that
Johnny shows you.

After the scene ends, use the strategy described in Next To Worst.

Note that it's a good idea to collect some food before breaking out of the
cell. If you destroyed the food storage before being captured, you can
distract the guards by throwing food at them.


009.2 - Reach the sewers

All right, you're out of the prison, but you've still got a long way to go.
Lean against the wall and check out the area - there are two guards walking
around north of you and one walking around the West side. On Hard, there's
also a guard in the small area southeast of you, which can create a problem.
Wait for the guard to the west to begin his walk west after going around the
crate counterclockwise. Now lean against the prison wall and walk to the
corner of the building, make sure that the guard (if he's there) to begin
walking east and follow behind him. Knock him out with the Cigarettes. Now
lean against the southeast corner and look down the ally with the guard
walking up and down. He only goes halfway, but you should still have plenty
of time to sneak up behind him. Knock him out with the Cigarettes as well.
Pick up the Cardboard Box C and continue up the ally. Make your way along
the border of the area until you reach the door.

In Groznyj Grad Northeast, immediately drop down and crawl under the armored
car to your left. Snake's camouflage index is poor, so guards will get
suspicious pretty quickly if you're out in the open for too long. In fact,
there's a good chance that a guard has seen you in the time it took to crawl
under the car, so wait for him to check it out and return to his position.
More often that not it's the guard who walks around the crates near the
entrance to the weapons lab, so wait for him to resume his patrol and stop
behind one of the crates. Since he can't see you because of the large crate
obstructing his view, crawl to the opposite side of that crate and sneak up
behind him. After knocking him out with the Cigarettes, crawl under the
armored car directly southwest of you. There are about three guards here, so
wait for everyone to be looking away and sneak down the ally directly south
of you. You can also try throwing food to get the guards away. If it's
something poisonous like a Dart Frog, it will instantly kill them; if it's
rotten, they'll spend a few minutes vomiting (that's not an exaggeration of
time, either). Head down the ally and around the corner to the door leading
to Groznyj Grad Southeast, but continue west and head through the door at
the end.

This area (Northwest) may be one of the most difficult areas to pass through
without alerting anyone. It was for me, anyway. There are about five or six
guards, two or three dogs, and a searchlight. And you still don't have a
silenced weapon. If you want my advice, just run through this area, it can
get really annoying to continuously restart the game if you keep sounding
off alerts. However, if you're going for a no-alert game, here's the best
way I've found to get through this (and remember, be patient).

First off, run over to the row of tanks and crawl under one of the ones
closer to the south. Wait for the guard who's standing in between the third
and fourth tank to turn around, walk north between the two rows of tanks,
and then begin to walk by the third and fourth tanks on the west side. Sneak
up behind him at this point and knock him out with the Cigarettes. Now run
north and crawl under the armored car just after the last row or tanks.

The guards that are left walk up and down the long strip and usually aren't
in synch with each other. However, if you wait long enough, eventually both
guards will be at the north end of the strip. This is your chance, so run
over to the red staircase and equip the Cardboard Box C. Wait for the guards
to come back to the south end and begin to head back north. Make sure that
the dogs are either asleep or at the other side of the strip, and slowly
make your way north along the wall, stopping when guards or dogs look around
or begin heading in a different direction. Keep doing this until you reach
the gated area with the large red pipes. Crawl under the pipes to the very
northeast corner and climb down the ladder. Hopefully you didn't find this
as difficult as I did.

(NOTE: This section (Groznyj Grad Northwest) is only written for Hard. I
forgot to make a mental note about guard placements and such while playing
through on Normal, so try to adjust this strategy accordingly. It should
still play the same, but I think one of the dogs is missing, as well as a
guard or two.)


009.3 - The Groznyj Grad sewers

Thankfully, there aren't any guards in the sewers. There are dogs, but they
won't sound an alert like the ones beforehand. After the radio conversation,
collect the Single Action Army bullets and the LF Med before heading down
the stairs. Run north until you reach a gate, on the left of you is a small
hole that you can crawl through. You'll hear some dogs growling at you, but
they're behind another gate. Continue north and crawl through a similar
small hole on your right. Run north some more until you reach a set of steps
on your right; there's another hole that leads south, if you crawl through
the next hole you can collect the Life Medicine on the ledge. By now, you've
probably realized that the dogs somehow get through the gating and will try
to attack you. If you're in First Person because you're in a crawlspace, you
can use the Cigarettes to knock them out, and the Single Action Army will
well if you're in the open.

Once you're back at the spot with the steps, dive into the water and swim to
the inlet on the left. Don't forget to check out the bottom of the sewers;
there are medical supplies and some Ramen Noodles lying around. Climb up the
ladder and continue north, and then head up the stairs on the right and
through the crawlspace. After crawling through the space on the right, run
north towards the light while the dramatic music builds up. Eventually
you'll trigger a cinematic.

NOTE: BEFORE THE CINEMATIC, TAKE OUT THE TRANSMITTER IN YOUR BACK. If you
don't, an Ocelot team will be in the next area, and it's a real pain to deal
with.


009.4 - Boss: The Sorrow

Is this even a real battle? After diving into the river below a la The
Fugitive, you end up wading through a shallow river while the jungle burns
around you. The Sorrow appears, some dialogue, and eventually gets to the
point and tells you, "Now you will know the sorrow of those whose lives you
have ended."

Basically, it means that you have to wade upriver and avoid all of the dead
people you killed from the Virtuous Mission to the present. The only weapons
you have to fight them is anything you've picked up so far, which may
include the M36. I'm usually stuck with just the SAA, so I'm basing this on
only having that with me. You really shouldn't need any other weapons,
though, since the dead soldiers move fairly slow and are easy enough to
avoid. This battle will obviously vary in difficulty depending on how many
people you killed: If you followed this guide and used the MK22 most of the
time, then this will be a walk in the park. If, however, you decided to slit
everyone's throat like I did the first time I played through then you're
going to be in for more of a rough time. And since Snake wades through the
water slowly, it's difficult to maneuver around them. Try to conserve your
ammo since isn't any extra, and don't accidentally hit The Sorrow while he's
floating around. Don't bother shooting The Sorrow either; if you look at his
life gauge you'll see that he's already dead.

The only attack that The Sorrow actually uses is this stream of energy that
emits from his hands. It curves around in whatever direction you're heading,
but it's easy to avoid if you just walk to the opposite side of the river.

Anyway, after going through everyone you killed, you finally reach the end.
The Sorrow's floating over a dead body and he's saying stuff like, "Go back
to your own world." You can't walk past him, and if you touch either the
body or The Sorrow, you die. However, if you called anyone with your radio
during this section, you'll have noticed that they acted like you're already
dead. Sure enough, touching the body or The Sorrow and "dying" is just an
illusion, so go into your items and use the revival pill.

Update: Because I've gotten at least a dozen emails about this, I've decided
to clarify this section. When you highlight the Revival Pill in the item
menu, you have to actually use it while the game is paused in the menu. A
lot of people seem to equip it, go back to the game, and press Circle to use
it, which instead selects Continue in the fake Game Over screen.

Get it? You have to use the item IN the item menu. So please stop emailing
me about it.

NOTE: If you die before reaching the end of the river, you can use the
revival pill (instead of selecting Continue) and proceed with the game.

If you make it all the way to the end of the river, you'll get The Sorrow's
Spirit Camouflage.

Also, if you're wondering why the bosses still appear even if you drained
their stamina, then you haven't been watching the cinematics. They explode,
remember? This is another thing I've been getting emails about that I
shouldn't be.


009.5 - Meet EVA behind the waterfall

This is pretty simple unless you decided not to remove the transmitter that
Ocelot jammed in your back during the torture scene (which I reminded you
twice to take out). I only kept the transmitter in one time to see what
would happen, and I'm pretty sure it's impossible to get by them without
sounding an alert. Best of luck if you want to try, although you're probably
better off just shooting your way through.

Assuming you're alone, kill the goat and then run onto the bank on the right
and head north. There's some fruit and a few snakes around here, so get as
much food as you can hold before crossing over the river by walking on top </pre><pre id="faqspan-4">
of the log. Continue north along the river until you reach the waterfall.
Head along the path on the right to get behind the waterfall and meet EVA.

NOTE: After getting all of your equipment, head back outside for a few
extras. First of all, if you captured a Tsuchinoko earlier, a new one
appears on a patch of grass just before the waterfall on the east side of
the river. Your need to capture it alive if you're getting the Infinity Face
Paint this way, so use the MK22 to knock it out. Also, the Kabuki Face Paint
is at the bottom of the small lake in front of the waterfall. To my
knowledge, it only appears after the scene with EVA.

After getting your equipment, run through the tunnel behind the waterfall
and collect the items and food along the way. At the end is a door on your
left, the ladder inside of it leads to the southern end of Groznyj Grad
Northwest.


010.0 - Operation Snake Eater: Groznyj Grad II - Destroy The Shagohod

Objectives:
- Plant C3 explosives on the Shagohod's liquid fuel tanks.


010.1 - Groznyj Grad exterior

There's been an increase in security since the last time you were here, so
try to avoid any unneeded exploring. You should be fine ammo-wise, so there
really isn't a reason to go anywhere else, anyway.

Equip Splitter/Splitter and head southeast, there are a bunch of guards
hanging around the row of tanks, so head to the small fences set up and
crawl east to the door leading to Groznyj Grad Northeast. Try and be as
quick as you can while doing thing, since there are guards that make their
way down to the end of the area. However, if you don't sit around, you'll
miss them without a problem.

In Groznyj Grad Northeast, run southeast along the wall until you reach the
end of the small hanger. There are four guards in the open area, one is
leading the other three through drills that consist of running back and
forth. Simply wait for them to come down by Snake and then begin running
back, and slip across the area to the hanger on the other side. From here
it's pretty straight forward, the guards are positioned in the same place
they were when you first entered Groznyj Grad, so repeating your steps to
enter the Lab shouldn't be too difficult.


010.2 - Plant the C3 near the four fuel tanks

Regarding what EVA said before about the scientists being off, your
Scientist Uniform will still work in this area, but not in the main wing
where the Shagohod is. While incognito, run up the stairs to the locker room
where you stored Raikov's body, there are two new camouflages in the
lockers, the Maintenance and Sneaking. The Sneaking suit is in the same
locker that you stashed Raikov in, and it reduces stamina drain and damage
while equipped. The Maintenance uniform allows you to enter the main weapons
wing without being noticed by the guards, and it's located in the second
locker from the top in the far right row of lockers. Get them both and head
through the door in the southwest corner to enter the Main Wing.

Like the scientists, all of the maintenance workers know each other, and
will pick you out as an imposter if they get a close enough look at you.
Also, you can't plant C3 charges in Alert mode, so stay sharp.

First, stalk up the stairs and sneak up behind the maintenance worker. Use
the Cigarette Spray to knock him out, and then head down to the main level.
The first fuel tank is almost directly north of you, just up an incline.
However, there's also a guard and maintenance worker there, so you'll have
to get rid of them first. The guard is to the right of a large crate and
he's walking towards you, so run up to him and knock him out with the
Cigarettes. Remember, if you block their path, they'll stop and give you a
funny look, but won't attack unless you do something out of the ordinary.
The maintenance worker is northwest of the crate, working next to the fuel
tank. Luckily, he's facing away from you, so sneak up behind him and knock
him out as well. Plant the C3 next to the fuel tank (you don't need to
change uniforms for it, thankfully) and continue north. There's another
guard directly in front of you, so take him down. The next tank is on the
right, behind some crates, and there's occasionally a maintenance guy there.
He too is working on the tank, so you can sneak up behind him without a
problem or just go around and plant the C3 on the other side.

The next two tanks are on the other side of hanger, so run west to the north
corner of the hanger. Don't forget to pick up the LF Med under the first
truck, but don't be seen by the guard patrolling in the northwest area or
he'll get suspicious. Speaking of that guard, knock him out before planting
the third C3. The fuel tank is in the very corner near some crates, make
sure to go around and plant the C3 while you're behind the cover of the
crates, otherwise the maintenance worker to the south might see you.

The final fuel tank is right next directly next to the top of the stairs.
The maintenance shouldn't be able to pick you out from that distance, so
don't worry about being seen on your way over and up the stairs. It's
literally right there, so simply plant the final C3 to trigger the
cinematic.


010.3 - Boss: Colonel Volgin

Volgin is definitely an interesting boss to fight; his attacks are both
fairly unique and damaging, and he has an electrical barrier that protects
him from any front attack. Try to get used to his patterns if you want this
battle to run smoother.

Like with The Pain, I think it'd be best to just list his attacks:

- Volgin fires a stream of electricity at you that curves around the room in
whatever direction you run. However, this attack is only used when you have
a weapon equipped. If he strikes you with something in your hands, not only
does it do more damage than if you were bare hand, but it also empties the
ammo from that weapon. When you deplete half of his life, two streams will
emit, each in opposite directions. It's more difficult to counterattack, so
just lie down to avoid it.

- After collecting energy, Volgin will rapidly fire bullets at you. He only
follows you 90 degrees, though, so get behind him and attack!

- If you get too close to him or don't instigate a lightning attack, Volgin
will run at you and try to perform a hand-to-hand combo. If he does, Snake
will throw up and lose a good deal of stamina on top of taking severe
damage. Just run away and get behind him to attack.

- Volgin also fires a quick blast of electricity that will send Snake across
the room and make him vomit. Simply run somewhere (Is anyone else noticing a
pattern here?) to avoid this.

- After draining half of his life gauge, Volgin will occasionally collect
hundreds of bullets and surround himself. After hovering there, he will send
them in out in every direction. Lie down to avoid them.

The one tip to remember while fighting Volgin is to keep any weapon out of
your hands unless you're attacking him; a great strategy to use is to equip
something to trigger his lightning stream, and then quickly get rid of the
weapon and run around him, reequip yourself, and then attack. The damage you
receive if you don't have anything in your hands is far less then if you do.

I've found that there are two different ways to go about fighting the
Colonel. One way is to equip a weapon and get him to use his lighting stream
attack (as described above). Run behind him and fire a few shots into his
back; don't bother using a machine gun since Volgin becomes invulnerable for
a few seconds after being hit. However, you can get more than one hit before
he turns around, so don't pass up the opportunity. Repeat this until the
mid-battle cinematic plays and he becomes more aggressive.

As for the last half of the fight, keep in mind that Volgin's protective
barrier can only sustain so much abuse. If you take one of your machine guns
and fire at him (the M36 is recommended, it has a nice, long clip) you can
break through it and get a few extra hits. Keep this attack reserved for the
latter half of the fight, since his use of the double lightning stream makes
it more difficult to get around him and attack.


NON-LETHAL APPROACH:

This strategy is actually somewhat easier than the above one. I'm not
exactly sure why, but I developed it while fighting the Colonel on Extreme
trying to get his camouflage (and the Foxhound rating in the long run) and
found that I didn't receive a single hit the entire time.

It starts out similar to the lethal strategy; lure Volgin into using his
lightning stream and then run behind him. Simple enough, right? Well,
instead of putting a few bullets in his back, use a CQC throw to knock him
down. You'll notice that it really doesn't do a great deal of damage, so be
cheap and kick him while he's down. You can get a grand total of two kicks
to Volgin while he's on the ground; after that he protects himself with an
electric barrier.

When Volgin becomes more aggressive, forget weapons completely and stay
unarmed. It's nearly impossible to get close enough while he's performing
most of his attacks, with the exception of two: the machine gun and hand-to-
hand combo. If you don't have a weapon equipped, more often than not he'll
charge at you and try to beat you up, which means there are plenty of
opportunities to take him down. The machine gun is a little more difficult
to avoid, but it works the same way. Repeat until he finally goes down, and
don't forget to run over and pick up his camo before the cinematic triggers.

Draining Volgin's stamina gains you the Cold War camouflage, which confuses
enemies into thinking you're one of them. Keep in mind that this only works
if you're facing the soldiers, and they won't do anything but stare at you
(nothing as beneficial like the military uniform and Raikov mask).


To summarize both strategies, the Golden Rule to follow while fighting
Volgin is to always stay on the defensive. Taking risks will usually end up
with Snake on his back, so wait for the Colonel to leave himself vulnerable.
Remember, he takes a second or two to recover from his attacks, and that's
the best time to counter.


There are also a few tricks you can use to confuse Volgin and get a few
cheap shots.

- Glow Cap Mushroom - If you toss a mushroom somewhere in the area, it will
attract Volgin's electricity. It only lasts about two attacks, but it can be
useful if you have a few to spare.

- Raikov Mask - It's really more hilarious than it is useful. In the very
beginning of the battle, equip the Mask as Volgin starts walking towards
you. When he sees "Raikov", he drops down to his knees and asks, "Ivan, is
it really you?" He's completely open to any attack you have at this point,
so take advantage of it. Afterwards, Volgin wises up and won't respond to
the Mask.


011.0 - Operation Snake Eater: Motorcycle Escape

Objectives:
- Escape from Groznyj Grad with EVA.
- Destroy the Shagohod.

I hope you aren't expecting a detailed section here, because I don't plan on
writing down where every enemy is. And besides, you have unlimited ammo;
just shoot everything that moves. The AK and the Scorpion are two of the
better machine guns to use; the Scorpion has a laser sight but a short clip,
and the AK is more accurate than some of the other machine guns. I wouldn't
recommend using the M36 for that reason. Don't forget to use the tactical
reload, either. You can also use the MK22 (don't forget to take off the
silencer), since it will instantly knock out an enemy in one shot no matter
where you hit him.

Also, you can go into First Person View and shoot everyone, but there's
always the option to allow the auto-aim to kick in and watch the escape
through the cinematic camera. True, it's a little harder to do and I
wouldn't recommend using the MK22 in that situation, but it's pretty awesome
to watch from that angle.

Oh, and make sure to use the Sneaking Suit, since it decreases the amount of
damage you receive.


011.1 - Escape from Groznyj Grad

The main thing to watch out for here is the various guards that hang around
on the rooftops with rocket launchers. EVA will warn you, but it's usually
as the rocket is shot off, so always keep an eye out for them. Also remember
to kill all of the guards in the connecting wing when EVA stops in Groznyj
Grad Northwest.

And watch out at the very end of the fortress. Just as you're entering the
runway, a guard with a rocket launcher will attack you from the second floor
of a guard tower.


011.2 - The Groznyj Grad runway

It gets a little easier on the runway; no longer do you have to worry about
being attacked from random directions, but just the motorcycles that chase
after you. Each motorcycle has a driver and a passenger; the best course of
action is to kill the driver and flip the bike, since the driver pulls out a
pistol and take shots at you if his partner is killed.

After the cinematic with Ocelot, the Shagohod speeds up and tries to run
into you; shoot a rocket at the treads to slow it down. Also, when the
Shagohod fires rockets at you, make sure to shoot them down with your AK.


011.3 - The Bridge

Depending on what difficulty you're playing on, there can be anywhere from
one to four C3 charges that you have to destroy. None of them are really
hard to miss, though, since each one has a blinking red light on it. EVA
also gives you tips for finding the charges ("A little higher" or, "More to
the left"). On Normal and up, you have to destroy one of the charges to
expose another, except there's a railing swinging back and forth that
interrupts your shot. However, as long as you don't sit around and check out
the view, you should have plenty of time to destroy all of the others and
wait for an opportunity to present itself on the last charge.

Lastly for this section, don't forget to wait until the Shagohod is actually
on the bridge before destroying the last charge. Just keep your sights on
the last one until EVA shouts, "IT'S HERE!" to prevent the bridge from
collapsing prematurely.


011.4 - Boss: The Shagohod

But destroying the Shagohod by dropping it in a river would be too much of
an anti-climax, says Kojima. Instead, the back half of the Shagohod tears
off, and the front speeds up the bridge and lands in a conveniently flat,
circular area. EVA drives you around in her bike, and you're supposed to do
all of the fighting.

Unfortunately, it turns out that the fight here is a joke; the Shagohod will
rarely attack, and when it does, it doesn't do a lot of damage when it hits
you, which is maybe half of the time (and that's being generous).

The only way to inflict damage on the Shagohod is by firing a rocket at one
of the smoking areas in its back. In case you can't remember from three
minutes ago, the way to immobilize the Shagohod is by shooting rockets at
each of the treads. Blue electricity will emit from each tread when it's
disabled, and EVA will drive around to the back. I prefer attacking the
smoking area in the middle of the Shagohod rather than the smoking region on
the side, but either way works. Just remember to use the sights on the RPG-7
to avoid missing.

Now repeat...


011.5 - Boss: The Shagohod Part II

Too easy? You're damn right it was. Sadly, this isn't much more of a
challenge. Volgin revives the Shagohod by directly submitting his own
electric charge (or something like that). Whatever actually happens, your
target now is Volgin himself, who stands on top of the Shagohod.

The fight begins with Volgin chasing EVA around in circles, so run off to
the Southeast corner to avoid being run over. Equip your SVD (or Mosin
Nagant, remember that if you're looking for a no-kill game that this will
count as a kill) and wait for Volgin to appear in your sights; you might
have to let Volgin pass you to get your aim in the general area, but you
have plenty of time so don't worry. When the opportunity arises, shoot
Volgin in the back (since all frontal attacks are still blocked by his force
field). Volgin sustains anywhere from a third to a half of his life gauge
depending on where you hit him, and then decides to come attack you instead
of EVA.

If you examine the front of the Shagohod, you'll notice that there's a large
metal railing supporting the middle of the Shagohod on the underside.
Besides that, however, it's is completely open down there. Get as close as
you can to the Shagohod and run under it; Volgin will yell, "I'll crush you
into dust!" and charge forward. Lucky for you, you're already on the other
side. Quickly turn around and equip the rifle; you only have a few seconds
to get a shot off, so don't waste any time.

If that shot didn't defeat him, run back up to the Shagohod and coax Volgin
into charging at you again. He might spin around if you get too close to him
too early, but even if he knocks you down it won't deal out a huge amount of
damage. When you get behind him again, hit him with your rifle again.

Repeat...

In all seriousness, this really shouldn't last more than a few minutes.


012.0 - Operation Snake Eater: The Final Battle

Objectives:
- Reach the lake where EVA has hidden a WIG.
- Defeat The Boss.


012.1 - Resuming the chase

Use the exact same methods as before; both foot soldiers and motorcycles
will be attacking you this time, but separately. No one has an RPG-7 on
them, so there's absolutely nothing you can't handle by now.

When the motorcycles stop and the hover things take up the chase, use the
Scorpion's laser sighting to take them down (this is the one time I'll say
not to use the MK22 unless you're going for a no-kill; be prepared for some
frustration if you are). When the hover things quit and the motorcycles
attack you from the right, use the AK and shoot just in front of them to
destroy all of them. A few more bikes attack you from behind afterwards, and
then EVA takes a jump over a river. For effect, let a few bikes follow
behind you and watch them not make the jump.


012.2 - The Zaozyorje woods

After EVA crashes the bike and gets impaled by a tree, go into the Cure menu
and heal her wounds. After Snake and EVA are both healthy, collect the food
and ammo lying around, and go hunt for the rest (there's are a few
Reticulated Pythons crawling around, use the Thermal Goggles to find them).
Make sure not to head south until you're ready, otherwise, you'll trigger
the next part of the game where you're hunted by groups of soldiers. Collect
as much food as you can and refill EVA's stamina (you need to be next to her
in order for the option to feed her to appear) and head south when you're
ready.

This section gets a little tricky; EVA moves very slowly and there are
groups of enemies constantly following behind you. Change into the
Woodland/Leaf package and immediately run west. Tell EVA to follow you
(Triangle) and hide in the patch of moss and grass on the north side of the
trail. Remember, when you lie prone, so does EVA, so make sure that she's
hidden as well. If that's too much trouble, you can knock EVA out and simply
drag her along.

Eventually, a group of five or six soldiers will come looking for you, so
use the MK22 to knock them all out. Don't try using the M19 or the soldiers
will panic and go into Evasion mode.

When all of the soldiers are knocked out, quickly get up and run west to the
area where the trail curves south. Hide in the next patch of moss/grass and
wait for the next group to come looking for you. Knock them all out and head
south; don't forget to pick up the False Mangos lying in the mud (you might
have to feed EVA again right about now).

South of you is a log bridge; make sure that no one is following you and run
across. When EVA is safely on the other side, equip your Claymore's and
plant as many as you can on the log bridge - about three or four should be
plenty. Now lead EVA to the Southeast corner of the area; you shouldn't have
any problems getting there since all of the enemies are tied up back at the
log bridge, so no need to be stealthy here. When both you and EVA are at the
edge, you can proceed to the next area of the woods.

This part is a little easier to handle since enemies aren't actively
searching for you. However, there are about eight or nine of them, so be
careful. The area is divided into two major sections, with the guards split
evenly between them. You start out in the bottom right corner of the first
area; there's a guard walking away from you to your left as well as three
others down a short slope in front of you.

Quickly shoot the guard on your left with a tranquilizer to knock him out.
Now crawl forward and find a place where you can see all of the remaining
guards and still be hidden, there are a few good places depending on where
the guards are in their routes. Shoot the three of them with your MK22 and
knock them out; headshots are important here. When everyone in this area is
knocked out, pick up their bodies and drag them over to where you started
out. You might also consider killing them, since having any of them wake up
won't be good.

Continue forward and take the path on the left (don't forget to bring EVA
with you). Eventually you'll come to a small ledge covered in grass. Crouch
down and equip your Thermal Goggles. There are about five guys hanging
around waiting to ambush you, so take them all out. Stealth is vital here,
you can't let any of them see you and investigate your hiding place; they'll
actually walk completely around and come up behind you, often without you
realizing it. The first guard is almost directly in front of you, around the
center of the area. Shoot him with the MK22 to knock him out; his comrade
hiding behind a tree to your left will go over and check on him. Quickly
knock him out as well. Two more guys are on your right, at the far end. Use
your SVD's scope along with the Goggles to find them, but continue to use
the MK22 and its suppressor to ensure your safety.

In the higher difficulties, there's also a guard hiding directly under you.
You'll probably have to stand up to some degree to see him, but by now there
shouldn't be anyone else to see you. Knock him out, and do a quick search
with the Goggles to make sure that you're alone. With the area clear, hop
down and head to the exit in the left corner. EVA will probably be
complaining about being hungry, but don't bother feeding her. When the two
of you are at the ledge, you'll head to the lake where The Boss is waiting
for you...


012.3 - Boss: The Boss

You knew it would happen, a final, glorious battle with your mentor. While
it may seem at first like this is going to be very offensive battle (since
The Boss immediately runs up and attacks you), the best idea is to hide and
pull surprise ambushes. Equip a Snow/Snow combination to have an 80-90% camo
index while prone.

The one thing to remember while fighting The Boss is that you can't escape
her when she tries to attack you with CQC. You know when she's coming, since
she yells out, "Let's see what your made of" or "Here I come!" It's
impossible to avoid her now, so let her come to you and be ready to counter
her CQC with your own. When she grabs you and goes to throw you down, tap
the Circle button as fast as you can to break free from her. You can either
shoot her now (be quick about it) or do your own CQC throw. Also keep in
mind that on the higher difficulties, The Boss will dismantle any weapon
that you're holding in your hands when she throws you down; so like Volgin,
unequip your weapon when she goes to attack.

If you're going to beat The Boss with lethal tactics, this is going to be a
fairly simple battle. You'll need your SVD and the Thermal Goggles; the idea
is to stay as far away from The Boss as possible. Remember, 90 percent of
the time she initiates a CQC attack is when you're near her, so make sure to
watch where she runs and to head to the opposite end of the area. Her
machine gun (a "Patriot") is so powerful that, like with The Fury, it will
prevent any bullets from getting through if she's firing at you. However, if
you crouch down in the flowers, you should have a high enough camo index to
hide from her. The downside is that it's easy to lose The Boss the same way;
she doesn't lie down or anything, but her white sneaking suit in the field
of flowers makes it difficult at times to see. That's where your Goggles
come in. Crouch on your knees and equip the Goggles and your SVD and try to
pick The Boss out; she's usually hiding behind trees, but will often look
around and leave herself open. When you find her and have a clear shot,
shoot her with the SVD. After you attack, The Boss will know where you are,
so run and find a new hiding spot.

Now repeat.

Providing you beat her within ten minutes, you've just completed the game.


NON-LETHAL APPROACH:

Use the same strategy as described above, except use the Mosin Nagant that
you got by defeating The End non-lethally. However, when The Boss is
reaching the end of her life, you have to be close enough to her that you
can quickly run over and pick up the camo that appears when she goes down.
Like Volgin, you don't automatically get the camo, so get there before the
ending cinematic begins.

Congratulations, you've just complet- Wait, what's that? You don't have the
Mosin Nagant?

If you don't have The End's tranquilizer sniper rifle, then you're going to
have to resort to your CQC abilities and fight The Boss hand-to-hand. This
isn't as terrible as it sounds, but it still is more difficult. You have to
tap fairly fast and I've found that pushing the analog stick away usually
helps breaking away from The Boss' CQC throw, but there's still a chance of
being injured.

If you do manage to break free from The Boss' grasp, quick counter with your
own CQC throw-down; it does a decent amount of initial damage, plus you can
kick her a few times or shoot her with the MK22 before she gets back up.
Remember to run away before she does to avoid being shot at by her Patriot.

If you don't break away and The Boss slams you down, quickly get back up and
attack her. She'll be backing away and shooting endlessly from her Patriot
at you, but the invulnerability time is long enough that you can get close
enough to attack her before it wears off. Just be warned that this isn't the
safest method to use, and there's a chance that The Boss with either: A -
manage to shoot you, or B - attack you with CQC again.

However, the bright side to this is that it's easy to instigate a CQC battle
with The Boss, so you can attack her whenever you want to instead of having
to wait around and letting her initiate it. Simply run up to wherever The
Boss is and she'll go ahead and meet you to fight.

When you defeat The Boss non-lethally, you get the Snake camo, which
supposedly gives you a high camouflage rating in any situation. I don't
think it's that great, but it looks kind of cool.


For defeating The Boss, you're rewarded with a nice 20-minute ending. I'm
not going to spoil the ending, but I'll say that it sticks to Metal Gear
Solid tradition by throwing in a twist. There's also one more part that you
actually have to play through, but it's really just for fun, so don't put
too much thought into it.


Besides that, however, you've just completed Metal Gear Solid 3.