AUTHOR'S NOTE: In order to view the Japanese fonts of this text file, set your
character encoding to Japanese (JIS).
I. BATTLE SYSTEM:
The new system that was introduced in lost heroes 2 that is different from lost
heroes 1 is the rush mode. It boost all your statistics once activate. Not only
that, hero mode is easier to be use due to the amount of hero gauge is required
lesser (it reduces two dots lesser than normally). Enemies don't have hero
mode, but in their enemy rush mode they can hit harder and also act usually
before you. There are 3 levels of hero rush: level 1 lasts for one turn but
requires less amount of rush gauge to charge, level 2 lasts for two turns,
requires more amount of rush gauge to charge and level 3 lasts for three turns
and requires most time to charge. Usually, if your party are in no danger
temporarily, you might want to wait until your hero rush gauge charges full so
you can use it for three consecutive turns. But rush level 1 is not bad at all,
consider it charges faster and it will let enemies enter their ''passive rush
mode'' so your heroes can activate their brave skill after that.
The other old systems that was inherited from lost heroes 1 is hero mode, drive
mode and crossover mode. Hero mode is required for hero move, drive mode is
to boost power of skill which needed more SP and crossdrive is combo attack of
two characters. Combo attack is powerful hero move but will only allow one char
to act. Not only that, combo attack usually has the advantage to act first
during the current turn before enemies can do anything no matter how much speed
they have.
Finally, the other new system that was introduced is brave mode. Certain
character has different brave mode. For example, F91 brave mode is act 3 times
(on your turn of course), Turn A is immediately use Moonlight Butterfly and
increase speed and attack power, etc... Brave mode needs brave skill unlocked.
Normally it is the most expensive skill that need a high amount of AP. Brave
mode activates right after enemy rush mode. Keep in mind that not all heroes
will use their brave skill during that turn. Sometimes all of them will use
their brave skill, sometimes only one of them do. Also, if your hero was hit by
bad status, he can't use his brave skill at all. Those said bad status are:
negative, stun, panic, pressure.
II. FORCES:
Certain enemy drops certain chip. If all the required chips were collected, you
will obtain a force that has specific effect during battle. There are 153
forces total. Every heroes has 35 forces CP (FC) which is the amount of spaces
to insert forces. To increase those spaces, you need to spend your AP to unlock
the required skill and increase the level of that skill. Each level will
increase FC by two. Keep in mind that you need to spend your AP on those skills
(フォースキャパ上昇I, フォースキャパ上昇II, フォースキャパ上昇III) FIRST.
LIST OF FORCES IN THE GAME:
1. [ASSIST] ビースト: Attack all enemies and restore the attacker from bad
status.
2. [ASSIST] ヒカリ: During 5 turns, the hero being casted will take lesser
damage.
3. [ASSIST] メテオ: Attack one enemy and charge rush gauge.
4. [ASSIST] ライジングガンダム: Heal 600HP of an ally and recover him from
effect of bad status.
5. [ASSIST] カプル: Increase damage of EN attack of all allies in 4 turns.
6. [ASSIST] ボルジャーノン: Increases chance of escape except boss battle,
which you've to fight.
7. [ASSIST] フラット: Increase damage of wind elemental attack of all allies in
5 turns.
8. [ASSIST] タロウ: Decrease speed of one enemy in 4 turns by fixed percentage.
9. [ASSIST] アンク: Increase damage of physical attack of all allies in 4
turns.
10. [ASSIST] バース: Add panic to all enemies by fixed percentage.
11. [ASSIST] アクセル: Increase speed of one ally in 6 turns.
12. [ASSIST] ピギナ・ギナ: Increase EN attack of one ally in 6 turns.
13. [ASSIST] 2号: Increase physical attack of one ally in 6 turns.
14. [ASSIST] ジャンボット: Increase damage of thunder elemental attack of all
allies in 5 turns.
15. [ASSIST] ミラーナイト: Increase damage of light elemental attack of all
allies in 5 turns.
16. [ASSIST] グレンファイヤー: Increase damage of fire elemental attack of all
allies in 5 turns.
17. [ASSIST] なでしこ: In one turn, strengthen caster's defense and charge a
large amount of rush gauge.
18. [ASSIST] ジャンナイン: Act second and shoot one enemy, decrease its EN
attack power by fixed percentage.
19. [ASSIST] アストラ: Charge a fixed amount of hero gauge of one ally.
20. [ASSIST] メイジ: Increase damage of water elemental attack of all allies
in 5 turns.
21. ヒールI: Heal 200HP of an ally.
22. ヒールII: Heal 750HP of an ally.
23. ヒールIII: Heal 1200HP of an ally.
24. ヒールレインI: Heal 150HP of all allies.
25. ヒールレインII: Heal 500HP of all allies.
26. ヒールレインIII: Heal 800HP of all allies.
27. キュア: Cure an ally back to normal state from being affected by bad
status.
28. リバイブオール: Cure all alies back to normal from bad status that
decreases normal performance.
29. リザレクションI: Recover an ally from being knock down with 50HP. That ally
can't act during that turn.
30. リザレクションII: Recover an ally from being knock down with 2000HP. That
ally can't act during that turn.
31. フルリザレクション: Revive all allies with 1500HP but need one extra turn
to prepare.
32. オーバーリミット: In 3 turns, the hero being casted deal damage 2 times
greater but also receive damage 2 times greater.
33. エンカウント半減: Reduce battle encounter rate by 2 times.
34. エンカウントなし: No battle encounter at all.
35. エンカウント2倍: Increase battle encounter rate by 2 times.
36. ダメージ床半減: All alies receive 1/2xnormal damage from trap while
walking.
37. ダメージ床無効: No damage from trap while walking.
38. 歩くとHP回復: HP of the hero equipped with this force will recover while
walking.
39. 歩くとSP回復: SP of the hero equipped with this force will recover while
walking.
40. ダークゾーン無効: No dark zone (unable to see) while walking.
41. 先制率UP: First attack is easier to execute.
42. 不意打ちなし: No back attack at all.
43. 突撃: If first attack occured, all allies will deal greater damage than
normal battle during that fight.
44. 身構え: If you've to fight in back attack, reduce damage from enemies to
your party.
45. 高速移動: The hero equipped with this force will act very fast than normal
during the first 10 turns.
46. さきがけ: Let the hero equipped with this force act faster than normal
during the first turn.
47. スロースタート: Allow the equipper acts last in battle.
48. 打撃強化: The equipper does greater damage when he hits.
49. 斬撃強化: The equipper does greater damage when he slashs.
50. 射撃強化: The equipper does greater damage when he shoots.
51. 無属性攻撃強化: Damage of the equipper will increase if the weapon that he
uses doesn't belong to either fire, wind, water, light, thunder element.
52. 火属性攻撃強化: Increase damage of fire elemental of the equipper.
53. 氷属性攻撃強化: Increase damage of water elemental of the equipper.
54. 雷属性攻撃強化: Increase damage of thunder elemental of the equipper.
55. 風属性攻撃強化: Increase damage of wind elemental of the equipper.
56. 光属性攻撃強化: Increase damage of light elemental of the equipper.
57. 全属性攻撃強化: Increase damage of all elementals of the equipper.
58. ウィークアップ: Increase damage of the equipper if he attack the enemy's
weak spot.
59. ウィークアップ2: Increase a large amount of damage of the equipper if he
attack the enemy's weak spot.
60. 耐性ダメージ上昇: Damage increases if the equipper attack the enemy's
strong spot (enemy resists the attribute of the weapon of the attacker).
61. ロックオン: During the first 10 turns, the attacker equipped with this
force will always strike.
62. 巧みな攻撃: The enemy can not nullify attack or counter the one equipped
with this force.
63. クリティカル率UP: Increase the chance of critical attack of the equipper.
64. クリティカルパワー: Damage increases if you did critical.
65. クリティカルパワー2: Damage increases largely if you did critical.
66. 大降り: Boost damage in exchange of your own accuracy.
67. 気まぐれ: Damage dealt will varify in various way if you land a hit on
enemy (enemies).
68. 渾身: Your damage will increase if your HP is 1.
69. 見切り: Your dodge rate will increase if your HP is 1.
70. 敵撃破時HP10%回復: Your HP will restore by 10% when you killed an enemy.
71. 敵撃破時SP5%回復: Your SP will restore by 5% when you killed an enemy.
72. ヒーローゲージUP: Your hero gauge increases everytime you fight.
73. ヒーローゲージUP2: Your hero gauge increases a lot everytime you fight.
74. ショウタイム: Begin battle with your hero gauge increases a little greater
than normal.
75. ショウタイム2: Begin battle with your hero gauge increases greater than
normal.
76. ヒーロースピリッツ: When you were knocked down, your hero gauge remains the
same.
77. ヒーロースピリッツNX: When you were knocked down, your hero gauge remains
the same.
78. ヒーロースピリッツEX: When you were knocked down, your hero gauge remains
the same.
79. ヒーロースピリッツDX: When you were knocked down, your hero gauge remains
the same.
80. ラッシュゲージUP: Rush gauge will increase when your turn ends.
81. ヒーローアタッカー: Attack power of the equipper goes up during hero rush.
82. ヒーローマタドール: Dodge rate of the equipper goes up during hero rush.
83. ヒーローアサシン: Critical rate of the equipper goes up during hero rush.
84. ヒーロースプリンター: The equipper acts faster than normal during hero
rush.
85. 不屈のヒーロー: The equipper will revive at 1HP from the state of being
unable to fight after hero rush ended.
86. エネミーディフェンダー: During enemy rush, the equipper's defense power
increases.
87. エネミークレリック: During enemy rush, the equipper's defense power against
bad status goes up.
88. エネミーリベンジャー: During enemy rush, the equipper's hero gauge
increases.
89. ラッシュファイター: Your SP will increase during hero rush or enemy rush.
90. ラッシュリジェネレイター: Your HP will increase during hero rush or enemy
rush.
91. ラッシュブースター: During hero rush or enemy rush, your SP will recover
under various conditions when you defense. (?)
92. ドライブダメージ上昇: Damage goes up if you use drive.
93. ドライブHG消費1/2: Your hero gauge only loses 1/2xnormal amount if you
use drive.
94. SP消費4/5: You only lose 4/5xnormal SP if you use skill (does not stack).
95. SP消費2/3: You only lose 2/3xnormal SP if you use skill (does not stack).
96. SP消費1/2: You only lose 1/2xnormal SP if you use skill (does not stack).
97. 苦境の闘志: Your damage dealt goes up if you're being affected by bad
status.
98. 抗体精神: You recover faster than normal if you're hit by bad status.
99. 防御中・状態異常無効: If you defense, you can't be hit by bad status.
100. 防御中・回避率上昇: Your dodge rate goes up if you defense.
101. カウンター: There are chances you can counter him if you're hit by an
enemy.
102. ダメージ一部反射: If you receive damage, the enemy that hit you also
receive damage as well.
103. 敵クリティカル封印: No critical damage to the equipper.
104. 打撃攻撃1回無効: Nullify only one time 打撃 (hit) attack during battle.
105. 斬撃攻撃1回無効: Nullify only one time 斬撃 (slash) attack during battle.
106. 射撃攻撃1回無効: Nullify only one time 射撃 (shooting) attack during
battle.
107. 無双鉄心: Nullify all attacks to you during the first turn.
108. 超回避: The equipper will dodge all attacks during the first turn.
109. ステップ: Boost dodge rate in exchange of attack power.
110. ステップヒールHP: The equipper will recover HP everytime he dodge.
111. ステップヒールSP: The equipper will recover SP everytime he dodge.
112. ステップカウンター: The equipper will counter enemy that attacks him
everytime he dodge its attack.
113. 瀕死時・攻撃力20%上昇: Boost 20% of attack power when near dead.
114. 瀕死時・防御力20%上昇: Boost 20% of defense power when near dead.
115. 瀕死時・回避率20%上昇: Boost 20% of dodge rate when near dead.
116. 瀕死時・速度上昇: Act faster than normal when near dead.
117. 瀕死時・物理攻撃1回無効: Nullify one time 物理攻撃 (physical attack) when
near dead.
118. 瀕死時・EN攻撃1回無効: Nullify one time EN攻撃 (EN attack) when near dead.
119. 瀕死時・打撃攻撃1回無効: Nullify one time 打撃攻撃 when near dead.
120. 瀕死時・斬撃攻撃1回無効: Nullify one time 斬撃攻撃 when near dead.
121. 瀕死時・射撃攻撃1回無効: Nullify one time 射撃攻撃 when near dead.
122. 瀕死時・反復行動: Act twice in a turn when near dead.
123. 3ターン毎反復行動: Act twice every 3 turns.
124. 毎ターンHP回復: Recover HP every turn.
125. 3ターン毎HP回復: Recover HP every 3 turns.
126. 3ターン毎SP回復: Recover SP every 3 turns.
127. 三なる力: Critical rate goes up every 3 turns.
128. HP回復量増加: If the equipper use skill or receive recovery item during
battle, he will recover HP more than normal.
129. HP吸収: The equipper will absorb a fixed amount of HP if he successfully
land a hit on enemy.
130. 仏の顔も三度まで: If the equipper being hit by an attack that is strong
enough to kill him, his HP remains as 1 for 3 times by a high chance.
131. 不撓: A rare chance the equipper's HP remains as 1 if he being hit by an
attack that is strong enough to kill him.
132. 不屈: There is one time the equipper's HP remains as 1 if he being hit by
an attack that is strong enough to kill him.
133. 不屈の魂: During the first turn if the equipper was knocked down, his HP
will remain as 1.
134. 不思議な力: A rare chance the equipper will revive at 1HP after he being
knocked down.
135. 攻撃対象確率上昇: The equipper attracts enemies' attention.
136. 攻撃対象確率減少: Hard to be focused by enemies.
137. 逃走確率UP: The 'escape' command of the equipper is more effective.
138. ウルトラスパーク: The blue color timer of the equipper (if he is an
ultraman) becomes 1 turn longer than normal.
139. ウルトラコンバータ: The red color timer of the equipper (if he is an
ultraman) becomes 1 turn shorter than normal.
140. 戦闘終了時HP回復: HP of the equipper will recover when battle ended.
141. 入手EXP上昇: EXP that all alies received after battle is larger than
normal.
142. 入手AP上昇: AP that all alies received after battle is larger than normal.
143. 入手金上昇: Material that all alies received after battle is larger than
normal.
144. アイテムドロップ率上昇: Make enemies drop item easily.
145. チップドロップ率上昇: Make enemies drop chip easily.
146. 経験値なし: Make enemies drop chip easily in exchange for no EXP after
battle.
147. 金入手なし: No material after battle.
148. 与ダメージ半分: All alies deal 1/2xnormal damage to enemies in battle.
149. 被ダメージ倍加: All alies receive 2xnormal damage from enemies in battle.
150. 月を掴む掌: Begin battle with your hero gauge fully charged.
151. 死に抗う拳: When your HP is 1, all damage to you is nullified 15 times.
152. 闇を払う腕: When you're near dead, you'll always land a critical hit.
153. ヒーローソウル: SP recover by a large amount every 5 turns.
III. HERO'S STATISTICS:
LV (Level): You gain boost in statistics everytime you leveled.
HP (Hit Point): You knew it.
SP (Skill Point): You knew it.
物理攻撃力: Determine the attack power of 物理攻撃 (physical attack) like punch
or kick.
EN攻撃力: Determine the attack power of EN攻撃 (energy attack) like beam
or stream.
物理防御力: Determine the defense power against 物理攻撃 of enemies.
EN防御力: Determine the defense power against EN攻撃 of enemies.
技術 (Technic): Determine the hit rate, critical rate and attack power of
either 物理攻撃 or EN攻撃.
精神 (Spirit): Determine defense power against either 物理攻撃 or EN攻撃,
dodge rate and defense power against bad status.
速度 (Speed): Determine how early the hero/enemy acts.
運 (Luck): Probably determine critical rate. Maybe determine hit rate, attack
and defense power.
BAD STATUS:
Poison: You'll lose HP every turn if you're being hit by it.
Stun: You can't act at all. Enemy will always strike you in this condition.
Panic: The victim unable to communicate and will randomly attack both enemies
or allies.
Darkness: The victim will likely miss (failed to strike) enemies.
Pressure: Can't use skill and hero skill at all.
Negative: Hero gauge will decrease when being hit. Can't charge hero gauge in
this condition.
Fear: Lose one turn to act.
Comment: Ok so I've to tell you one thing: don't be greedy and use strengthen
items that prevent bad status. Those are troll. There are lots of time you will
be easily being affected by bad status from bosses, even if you try to attach
those items no matter how powerful they're. That will be a waste of material
and item. Focus on defense and spirit instead. Personally, the best solution
will be 4x伝説的な黄竜の髭 and whatever the 超巨大 series left. The hero's
defense power will be the combination of 物理防御力 + EN防御力 + 精神. His
attack power is the combination of 物理攻撃力 + EN攻撃力 + 技術. Keep that
in mind. You've to raise EQUALLY those three statistics. For instance, if you
focused too much on 物理攻撃力 + EN攻撃力 and dropped 技術, that hero will be
harmless since his damage dealt is crap. Technic and Spirit are hard to raise,
but they are even more important than 物理防御力, EN防御力, 物理攻撃力,
EN攻撃力 which are usually already quite high.
IV. WORTHY STRENGTHEN ITEMS:
Those are the 伝説的 series and 超巨大 series. Don't bother with other
strengthen items after you cleared the main story. All the 超巨大 series and
part of the 伝説的 series can be obtained in the random cube level 8. All the
伝説的 series can be obtained at the secret cube (last map). Given you can
access random cube pretty early, I suggest you use your DP to get access to
level 8 ASAP. Cleared the main story just only need crappy items that the main
story of the game gives you, but in order to clear the secret cube, you will
need powerful strengthen items from those series.
伝説的な黄竜の髭: Probably the best strengthen item, comes with the best
balance. If your hero lack balance in attack (no Technic) or defense (no
Spirit), just give him 4xthis item.
伝説的な玄武の甲羅: Probably the second best one, since it raise all defense
statistics. Dropped by オリオン・ゾディアーツ at the last cube. Turn A Gundam
will definitely need this.
伝説的な朱雀の羽: Very good since it raise the most important statistics by a
large amount, but you'll need the 超巨大 series in combination with this.
Dropped by マヒロー(Turn A's enemy) at the last cube and random cube level 8.
伝説的な白虎の牙: Good in attacking but it is a bit of risk to not raise
defense statistics.
超巨大な黄金鉱: Probably the best of the 超巨大 series. Dropped by レオイマジン
at random cube level 8.
超巨大な黒鉛鉱: Good since you'll need speed and luck in battle. Dropped by
ボリノーク・サマーン at random cube level 8.
V. TROPHY:
There are 24 trophies total.
Prove of Justice: Game cleared.
Prove of Dependence: Cleared all subquests.
Prove of Heroism: Cleared the Ex-Dungeon.
Prove of Original Intention: Reached 10% Map.
Prove of Center Field: Reached 30% Map.
Prove of Advance Level: Reached 50% Map.
Prove of Mastery: Reached 80% Map.
Prove of Domination: Reached 100% Map.
Prove of Renbu: Win 100 battles.
Prove of Gouren: Win 500 battles.
Prove of Shura: Win 1000 battles.
Prove of Supreme Ruler: Conquer the battle arena of the casino.
Prove of Jewelry: Strengthen items 100 times.
Prove of Kogetsu: Collect 30 chips.
Prove of Half-Moon: Collect 100 chips.
Prove of Ring: Collect all chips.
Prove of Enko: Use crossover skill 100 times.
Prove of Strong Luck: Own 10000 casino coins.
Prove of Old Soldier: Reach max level (99).
Prove of Base: All 待機行動 reached max level (10).
Prove of Rush: Use hero rush 100 times.
Prove of Bravery: Trigger brave skill 500 times.
Prove of One Blow: Damage of one attack reaches 10000.
Prove of the Strongest: Beat Rejesu in 15 turns or less (at Destroy Cube).
VI. RANDOM CUBE:
Everytime you cleared a random cube, you're given an amount of DP to change the
cube. The address is ランダム・キューブを変更. The higher level of the random
cube you cleared, the more DP rewarded to you. There are 6 different options
for you to chose:
CATEGORY: You can chose Kamen Rider bonus, Gundam bonus, Ultraman bonus here.
Each bonus costs 100 DP and gives the number of enemies belong to each series
which appear in the cube larger than normal. Personally I like Gundam bonus
best, since most of the 超巨大 series come from them.
CUBE LEVEL: Each level of random cube cost 50 DP. Since entering random cube
from level 1 to level 7 is meaningless (except for beating specific enemy for
chip), you should store enough DP to get to level 8 ASAP.
TRAP: Reduce the number of traps needs 400 DP. Quite meaningless if you
obtained the force ダメージ床無効 which negates them.
ENCOUNT: Reduce encounter rate needs 400 DP. But if it is your first time
entering random cube level 8, you should fight enemies since they drop very
good items. Keep in mind that the force エンカウントなし which grants no
encounter also works here.
MAZE: Make the cube more simple needs 400 DP.
TREASURE: Increase the number of treasure boxes needs 400 DP. This and CUBE
LEVEL are the options you should spend your DP on first.
/One thing you should pay attention: if you intend to change a random cube, all
bonus (from CATEGORY to TREASURE) will be RESET, which means for example, if
you want to change a Gundam bonus to Kamen bonus, you also have to spend your
DP once more on every categories from cube level to treasure since once you
changed a category, all other options automatically return to their lowest
level, so besure you store enough DP (~1500) before making any change.
/Before entering random cube level 8, make sure you equipped these forces
on your heroes: ヒールI, ヒールレインIII, リザレクションII, エンカウントなし,
ダメージ床無効, 歩くとSP回復, 先制率UP, 不意打ちなし, 毎ターンHP回復,
3ターン毎HP回復, 3ターン毎SP回復, 逃走確率UP, 戦闘終了時HP回復, 入手AP上昇,
アイテムドロップ率上昇, チップドロップ率上昇, ヒーローゲージUP, アストラ,
ヒーローゲージUP2, オーバーリミット, なでしこ, ロックオン, 高速移動. (The
last two forces are for killing the Hobby Hizack, they might not be needed)
So that's 23 forces out of 24 forces can be available. The margin for the
other force depend on you, but I suggest some forces to boost more damage.
Anyway, the enemies in this cube are dangerous. You need to fight properly.
The most dangerous enemies combinations you can encounter are Palas Athena +
Bolinoak Sammahn + Messala, Palas Athena + Jad Dodga + Messala, Bolinoak
Sammahn + Messala + Jad Dodga. They can cause all kind of bad status, from
stun to pressure, fear and panic and can enter rush mode right at turn 2. You
need to spend quite a number of SP here to avoid getting gameover. The hero
move I like the most here is the Gundam combination ツイン・ショット or
ツイン・バースト (F91 + Turn A or F91 + God Gundam). They are all-attacks and
can cause darkness to all enemies. The steps that I did to fight these
dangerous enemies are: F91 なでしこ, God Gundam かばう Quan-T, Turn A use
normal move, Quan-T Transam. After that use Transam Burst + ツイン・ショット or
ツイン・バースト. You should cast オーバーリミット on God Gundam and do
ツイン・バースト to finish multiple enemies (three) to increase the chance of
item drop. The items dropped from these three are very good, worth the trouble
fighting them so don't run from them whenever you've a chance to fight them.
I've to warn you: clear random cube level 8 is not easy. You must have some
basic knowledges on the battle system to get through. Besure to carry the items
that restore SP, recover from bad status (万能キット) and revive ally with you
before entering. You might need 15-18 items of those in order to fight the boss
of that cube. Also give your heroes the best strengthen items you got. Don't
regret any of them, you'll obtain way better items the moment you cleared the
cube. Here is a good order before entering: clear all the story except Rejesu
(last boss) -> clear all the battles in the casino except the battles with 5
stars difficulty -> clear random cube from level 1 to level 7 -> enter random
cube level 8. Good luck on clearing the cube.
VII. PLAYABLE CHARACTERS:
I'll only list the Gundam heroes and Kamen Rider Black RX here, since I'm
unfamiliar with Ultramen and the other Kamen Rider heroes. (sorry :D) The
Ultramen are actually great since they've the highest statistics among the
heroes, if not for the stupid color timer...
1. F91:
Comment: Great in attack but its HP isn't much. Well, at least he has MEPE
which allows him to act twice in a row and a great brave skill: act 3 times in
a row, which means you can use item 3 times in a turn or attack 3 times in a
turn, especially charge hero rush gauge 3 times in a turn. Has a great 300
all-attack power hero move (at max). His speed is actually among the highest
of the heroes (I don't even remember if Kamen Rider Wind can beat him lol).
His custom item: the Bio-Computer is the best balanced item. You can attach
4x伝説的な黄竜の髭 to it and finally add a 超巨大な黒鉛鉱. This hero is my
favorite in the game, until I've to replace him with Black RX in order to beat
Shadow Moon. >_<
Attack Skill: Vulcan Cannon, Beam Rifle, Mega Machine Cannon, Beam Launcher,
Beam Saber Nitouryu, Vesper Rapid Firing Mode, Vesper High Power Mode.
Support Skill: Beam Shield (At level 5 and in drive mode, completely nullify
EN attack for one turn), Bio Sensor, MEPE (At level 5, add 2 consecutive
actions in the next turn).
Passive Skill: Force Capacity Up I, Force Capacity Up II, Force Capacity Up
III, Hero Gauge Up I, Hero Gauge Up II, Brave Skill I, Brave Skill II, Brave
Skill III.
Hero Skill: Double Vesper, Vesper Combo.
Crossover Skill: Double Shot, Twin Slash, Twin Burst, Gundam Ultra Combo.
2. GOD GUNDAM:
Comment: This hero is surprisingly good here compare to the crappy version in
Lost Heroes (PSP). Its かばう is one of the best skill in term of defense:
allow him to support defense other ally. To raise his statistics by item is
pretty tricky: you need to attribute equally attack and defense to him. Like
F91, attack 4x伝説的な黄竜の髭 and finally a 超巨大 work best (超巨大な黄金鉱
that raises HP and Technic is recommended). キング・オブ・ハート is for
negating enemy's strong point/resistance and finally ためる also deserves
mentioned: allow him to strike with his hero move quickly. This hero actually
don't need item that increases SP, since his brave skill can recover his SP
back a lot. Finally one more thing: to raise its attack power, it is best if
you can spare one slot of force space for 火属性攻撃強化.
Attack Skill: Machine Cannon (Attack all in drive mode), God Slash, God Field
Dash, God Slash Typhoon, Bakunetsu God Slash, Sekiha Tenkyoken.
Support Skill: God Shadow, Cover, Amass, King of Heart.
Passive Skill: Force Capacity Up I, Force Capacity Up II, Force Capacity Up
III, Hero Gauge Up I, Hero Gauge Up II, Brave Skill I, Brave Skill II, Brave
Skill III.
Hero Skill: Bakunetsu God Finger, Sekiha Tenkyo God Finger.
Crossover Skill: Double Shot, Twin Burst, Gundam Ultra Combo, Lion Undefeat of
the East Fist, Bakunetsu Big Bang Finger.
3. TURN A:
Comment: No heroes can beat him in term of defense here. Its custom item: the
Nanoskin also one of the best items in the game. Since this hero is being made
for defence, I suggest don't bother with attack when you strengthen the
Nanoskin. 3x伝説的な玄武の甲羅 + 伝説的な黄竜の髭 + 超巨大な黒鉛鉱 is
recommended. The skill 自己修復機能 is probably its best: heal a large amount
of HP when HP is low, plus recover HP in 5 turns.
Attack Skill: Beam Saber, 2 Saber Rotation Slash, Minchi Drill, Gundam Hammer,
Abdomen Beam Cannon, Beam Rifle, Missile.
Support Skill: Shield (At level 5 and in drive mode, completely nullify EN
attack for one turn), Thruster Vane, Self-restoration Function.
Passive Skill: Force Capacity Up I, Force Capacity Up II, Force Capacity Up
III, Hero Gauge Up I, Hero Gauge Up II, Brave Skill I, Brave Skill II, Brave
Skill III.
Hero Skill: Turn A Combo, Moonlight Butterfly.
Crossover Skill: Twin Shot, Double Shot, Maximum Output Beam Raiser, Gundam
Ultra Combo, Moonlight Bird.
4. DOUBLE 0 QUAN-T:
Comment: Probably the most powerful Gundam here in term of attack. It has a
bunch of buff skills to raise speed and attack: Twin Drive, Transam. GN-Field
is also one of the best skills in term of defense (only being beaten by I-Field
of Nu Gundam if you downloaded the DLC): completely negates enemy's EN attack
for 2 turns. Transam give ridiculous buff in damage and add a Transam Burst
skill which can be called broken.
Attack Skill: GN Sword V Sword Mode, GN Sword V Rifle Mode, GN Beam Gun, GN
Sword Bit, GN Buster Sword, GN Buster Rifle.
Support Skill: Invoke Transam, GN Field (At lv5 and in drive mode, also
completely nullify physical attack), Transam Burst (From lv4, also heal all
abnormal status. At lv5 and in drive mode, also recover ally's SP), Twin Drive
System.
Passive Skill: Force Capacity Up I, Force Capacity Up II, Force Capacity Up
III, Hero Gauge Up I, Hero Gauge Up II, Brave Skill I, Brave Skill II, Brave
Skill III.
Hero Skill: Transam Combo, Raiser Sword.
Crossover Skill: Double Shot, Gundam Ultra Combo, Limit Over Blade, Maximum
Output Beam Raiser, GN Ultimate Zero Sword.
5. GUNDAM UNICORN:
Attack Skill: 60mm Vulcan Cannon, Beam Gatling Gun, Beam Tonfa, Beam Magnum,
Beam Magnumx5 (No losing the initiative in drive mode), Hyper Bazooka.
Support Skill: Shield (At level 5 and in drive mode, completely nullify EN
attack for one turn), Defense Backup (At lv5, add preemptive effect), Lockon
(At lv5 and in drive mode, add preemptive effect), Full Psycho-Frame.
Passive Skill: Force Capacity Up I, Force Capacity Up II, Force Capacity Up
III, Hero Gauge Up I, Hero Gauge Up II, Brave Skill I, Brave Skill II, Brave
Skill III.
Hero Skill: Unicorn Combo I, Unicorn Combo II.
Crossover Skill: Double Shot, Twin Slash, Twin Burst, Gundam Ultra Combo, RX-0
Combination.
6. KAMEN RIDER BLACK RX:
Comment: Good for defense since come with very high HP. The skill 抗体精製 is
similar to Turn A's 自己修復機能: heal HP and also cure abnormal status. His
brave skill is also great: revive all downed allies at 600HP.
Attack Skill: RX Punch, RX Kick, Revolcane Slash, Robo Punch, Bio Attack, Hard
Shot, Spark Cutter.
Support Skill: Macro Eye (At lv5 and in drive mode, add preemptive effect),
King Stone Flash, Antibody Purification (From lv2 or above add anti-effect
against abnormal status, From lv3 add HP recover on self).
Passive Skill: Force Capacity Up I, Force Capacity Up II, Force Capacity Up
III, Hero Gauge Up I, Hero Gauge Up II, Brave Skill I, Brave Skill II, Brave
Skill III.
Hero Skill: Revolcrush, Form Change Combo.
Crossover Skill: Double Rider Kick, Twin Slash, Twin Shot, Ultra Rider Kick,
RX-0 Combination.
VIII. NEW GAME+:
In NG+ you'll start with all your chips data, forces, battle data and equipped
items, strengthen items carryover. Map data and trophies don't carryover sadly.
There is also a new option: トレーニングルーム (Training Room) allows you to
raise your hero's statistic in exchange for 100AP.
IX. FREQUENTLY ASKED QUESTIONS:
Q. I can't advance no matter what I do. Please help!
A. There are tons of mission you must bring a must-have character with you to
advance. Keep that in mind whenever you stuck. For example, if your party
didn't have Kamen Rider Wizard in a certain part of Wind Cube, the boss
Phoenix will refuse to fight.
Q. How can I kill the Hobby Hizack. My attack will always miss or it will
always escape before I'd a chance to attack it.
A. Attach these two forces: ロックオン and 高速移動 to a member of your party
that has decent speed. The first force guarantee your attack will always hit,
while the other will grant the equipper always act first in battle. You also
have to use skill that hits multiple times like Gundam's vulcan, since the
Hobby Hizack usually only receive 1 to 3 damage (a critical hit will surely
kill it though). Actually, I don't think there is any point grinding this
little baby, except for EXP. If you wanna get to level 99, get to the last map
of the secret cube and kill the Hobby Hizack there. Each one of them gives you
60000+ exp, and one battle will nearly level up all your party.
Q. So I got the 結晶 that boost SP. Which hero should I spend it on?
A. Depends. I always use Turn A a lot as a supporter, mainly heal and each turn
he loses 45 SP, which burn out his SP very fast, so I've to throw almost all of
my 魔力の結晶 on him in my first playthrough.
Q. There is a boss (百目婆ァ) always revive no matter how many times I attack.
What should I do?
A. Attack it normally. Don't use any skill or hero move. If so it won't revive.
Q. This game is fucking hard! I always getting gameover in battle!
A. Maybe answer yourself these questions: Did you master the hero rush mode?
Do you know how effective is drive mode? Do you know how to use the combination
of forces?
Q. How can I pass the fight against Shadow Moon in the casino?
A. Wait until New Game +, raise your HP via AP and grind 結晶 a couple of times
in the random cube level 8. I afraid to say there is no other way. That battle
is really ridiculous, way harder than any battle in this game. You need all
your members at 7000HP to have hope, and even so I think it is still really
close to beat him. Don't be shy to grind to beat him. The fact that you cleared
the game without clearing the casino and without grinding is already proved
you're fucking awesome! My hat off to you if you can do that. ^_^
X. RESULT BONUS:
Kill 3 enemies at the same time: DROP 15% up.
Kill 4 enemies or more at the same time: EXP 10% up.
Finish the battle with Hero move: AP 50% up.
Finish the battle with crossover skill: EXP 10% up.
Finish the battle before enemies can do anything: DROP 10% up.
Finish the battle without being hit: DROP 10% up.
Finish the battle with a certain time of dodge: EXP 12% up.
Finish the battle with only one hero left: AP 80% up.
Kill an enemy of Ultra series with an Ultra hero: CHIP 20% up.
Kill an enemy of Kamen Rider series with a Kamen Rider hero: CHIP 20% up.
Kill an enemy of Gundam series with a Gundam hero: CHIP 20% up.
Use the force 入手EXP上昇: EXP 10% up.
Use the force 入手AP上昇: AP 50% up.
Use the force アイテムドロップ率上昇: DROP 15% up.
Use the force チップドロップ率上昇: CHIP 80% up.
XI. CREDITS & CONTACTS:
Bandai Namco for making this game.
Gamefaqs for hosting this gude.
Any suggestion please go to:
[email protected].
Thank you for reading this FAQ.