____ _ _ _ ____
/ ___|_ __ __ _ ___| |__ / _ __ | |_| |__ ___ | __ ) ___ _ _ ___
| | | '__/ _` / __| '_ \ | '_ \ | __| '_ \ / _ \ | _ \ / _ \| | | / __|
| |___| | | (_| \__ \ | | | | | | | | |_| | | | __/ | |_) | (_) | |_| \__ \
\____|_| \__,_|___/_| |_| |_| |_| \__|_| |_|\___| |____/ \___/ \__, |___/
____ _ _ ____ _ _ _ |___/
/ ___|| |_ _ __ ___ ___| |_ / ___| |__ __ _| | | ___ _ __ __ _ ___
\___ \| __| '__/ _ \/ _ \ __| | | | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \
___) | |_| | | __/ __/ |_ | |___| | | | (_| | | | __/ | | | (_| | __/
|____/ \__|_| \___|\___|\__| \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|
|___/
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This FAQ was made for the NES FAQ Completion Project. You could contribute to
this yourself! Just check out Devin Morgan's web site about it:
http://faqs.retronintendo.com
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Table of Contents
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1. - Characters............CBSC1 | *Please Note - This entire FAQ is designed
2. - 400 Meter Hurdles.....CBSC2 | for easy access. That means that you can
3. - Hammer Throw..........CBSC3 | easily go to any section with your
4. - Swimming..............CBSC4 | browser's search function. Just search for
5. - Roof Top Jumping......CBSC5 | the code to the right of the section name
6. - Fighting Scene........CBSC6 | in the Table of Contents. Press ctrl+f and
7. - Shops.................CBSC7 | type in that code, press enter to go to
8. - Disclaimer............CBSC8 | that section directly!
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1. - Characters CBSC1
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| | |
| Southside High | Washington High |
|______________________________________|______________________________________|
| NAME | HP | POWER | SPEED | DEFENSE | NAME | HP | POWER | SPEED | DEFENSE |
| | | | | | | | | | |
| Crash | 240| 121 | 112 | 118 | Todd | 250| 124 | 100 | 117 |
| Cheese| 200| 100 | 98 | 84 | Nate | 210| 114 | 108 | 77 |
| Dragon| 160| 72 | 70 | 94 | Dove | 180| 98 | 112 | 79 |
| Sting | 200| 99 | 76 | 86 | Zack | 180| 72 | 71 | 73 |
| Noise | 140| 90 | 100 | 61 | Spoon | 220| 96 | 71 | 74 |
| | | | | | | | | | |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lincoln High | Jefferson High |
|______________________________________|______________________________________|
| NAME | HP | POWER | SPEED | DEFENSE | NAME | HP | POWER | SPEED | DEFENSE |
| | | | | | | | | | |
| Artie | 240| 123 | 97 | 101 | Spreck| 230| 120 | 112 | 122 |
| Skip | 230| 123 | 98 | 100 | Clint | 240| 126 | 102 | 114 |
| Wheels| 200| 89 | 127 | 71 | Barns | 210| 86 | 65 | 70 |
| Knors | 200| 85 | 116 | 59 | Baldy | 255| 119 | 79 | 61 |
| Monty | 230| 114 | 98 | 100 | Milo | 140| 54 | 94 | 70 |
| | | | | | | | | | |
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*Thorney High is controlled only by the computer during the campaign mode they
have where you battle through each game mode in order against other schools.
You cannot play them so there are no stats to list for them.
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2. - 400 Meter Hurdles CBSC2
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| Controls | Best Character Per School |
| D-Pad - Tap Repeatedly to Run | *FAST* |
| A - Ram/Pick Up Items/Attack | Southside High - Crash |
| B - Jump | Washington High - Dove |
| Start - Pause | Lincoln High - Wheels |
| Select - No Use | Jefferson High - Spreck |
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The 400 Meter Hurdles is obviously a race with hurdles. Simply tap right as
quickly as possible to run forward. To win, you have to either cross the ifnish
line first or keep attacking your opponents until his HP is empty. There are a
couple ways to avoid hurdles, you can either ram through them by pressing A,
jump over them by pressing B, or slide under them by pressing down. What you
should do depends on the height of the hurdle.
The hurdles appear the same distance apart from each other and will vary
between three heights. You can not jump over the very high hurdles. You can
jump or slide under the medium height hurdles. And you cannot slide under the
low hurdles.
If you ram through hurdles, you will notice that a large piece of wood from the
hurdles will fall to the right of the hurdles. You can pick these hurdles up by
pressing A and use them to attack with. If you are on the ground, you will spin
and hit the enemy near you. If you are in the air, you will throw the wood at
the opponent.
Don't worry if you fall too far behind. In fact, I recommend not trying to take
a big lead until you are approaching the end of the race. If you fall too far
behind, you will be launched forward and catch up anyway. Just take it easy
until you are about 75-80% of the way through the race and then go on the
offensive. Ram through a hurdle and pick up a piece of wood. Throw it at the
opponent to pass him easily and you will cross the finish line while he's stuck
trying to catch up to you.
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3. - Hammer Throw CBSC3
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| Controls | Best Character Per School |
| D-Pad - No Use | *POWER* |
| A - Release Hammer | Southside High - Crash |
| B - Tap Repeatedly to Wind Up | Washington High - Todd |
| Start - Pause | Lincoln High - Artie/Skip |
| Select - No Use | Jefferson High - Clint |
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There isn't much to this event at all. Just spin the hammer by repeatedly
pressing B and then press A to throw the hammer. To win, you just need fewer
throws than your opponent. If you spin too much, you will notice the power bar
flashing. This is your warning that you are getting too dizzy and you will fall
if you don't throw it, wasting a throw.
The only thing that is really worth mentioning is what you will run into on the
ground. If you throw your hammer into the water, it will be a hazard. You will
have to throw it from the left edge of the water and it will waste count as an
extra throw, just like if you hit a ball out of bounds in golf. There is also
mud. The mud isn't a hazard but your hammer won't bounce when it hits the mud
limiting your throw to a few less meters.
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4. - Swimming CBSC4
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| Controls | Best Character Per School |
| D-Pad - Move | *BALANCED* |
| A - Jump | Southside High - Crash |
| B - Attack/Breath | Washington High - Todd |
| Start - Pause | Lincoln High - Artie |
| Select - No Use | Jefferson High - Spreck |
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This game mode is actually very difficult. You win this by defeating your
opponent and reducing his health to zero. You do this by fighting him while
swimming. You can go under water and on either side of the lane. You can also
jump from one lane to the other. Watch your oxygen bar because once your oxygen
hits zero, your health will slowly drop as well as drop from the damage you
take from attacks.
You want to be very careful whenever the opponent is near you. Watch your
oxygen and try to make sure you have more whenever you attack. If you have
more, do your best just to keep him underwater and stun him. When he is
stunned, go out of the water and press B rapidly to quickly refill your oxygen
and go back in to attack him. Keep attacking your opponent and try to keep them
under water as long as possible.
Some important things is to know what to do in each situation. You can jump
over the lane and on top of the other swimmer to make them lose oxygen and
force them to dive. If they jump towards you, you can jump straight up and land
on top of them, forcing them to lose oxygen and dive. Also, if the opponent is
trying to pull you under from below, simlpy dive before you run out of oxygen
completely.
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5. - Roof Top Jumping CBSC5
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| Controls | Best Character Per School |
| D-Pad - Move | *FAST* |
| A - Jump Off Unicycle | Southside High - Crash |
| B - Pick Up/Use Items | Washington High - Dove |
| Start - Pause | Lincoln High - Wheels |
| Select - No Use | Jefferson High - Spreck |
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The goal of this game is to jump as many buildings as possible. There are two
ways to get from building to building and they are either the unicycle or the
pole vault. If you don't get over the building, you have 3 rebound pads, unless
you bought more, and you will bounce to the next building. Once you run out of
the rebound pads and fall one more time, you're done and the race is over.
Just tap right repeatedly like you did in 400 Meter Hurdles to move. When you
have a pole vault, hold B before the jump and you will see the pole bend. Let
go of B when you find yourself at the proper angle to make the jump. The
unicycle will automatically go on tight ropes to ride across. Some times you
will see both, you really have to guess on which one to take because there
isn't any idication on if you reach a tight rope or not. I recommend just
taking the pole vault since you can still usually make the jumps with it
regardless.
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6. - Fighting Scene CBSC6
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| Controls | Best Character Per School |
| D-Pad - Move | *BALANCED* |
| A - Kick | Southside High - Crash |
| B - Punch | Washington High - Dove |
| Start - Pause | Lincoln High - Wheels |
| Select - No Use | Jefferson High - Spreck |
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This is basically just a street fight, do whatever you have to to bring your
opponent's health to zero. You will notice a health bar and an energy bar. The
energy bar is used for grapples in which whoever runs out of energy first will
lose the grapple and will fall victim to the grapple attack. There really isn't
much more to these fights, it's just a street fight. Try to run until you have
full energy and grab them for a quick grapple attack and keep doing that until
your opponent stays down. The only side note is that if you press a direction
twice quickly, you will dash.
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7. - Shops CBSC7
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There are three shops in this game. You can go to the shops in between each new
event but not in between heats. You will notice that things are sold in Gold,
Silver, or Copper coins. Ten bronze coins is one silver coin and ten silver
coins is one gold coin. In the Items section of each store, I will list the
item, then the price, and then the description.
Store - Inn
Location - Far Right
Items - Rules - 1 Bronze - The rules for the next event.
Hints - 1 Silver - Some hints for the next event.
Inspire - 2 Bronze - Pointless, the shop owner will just cheer for
you.
Store - Item Shop
Location - Middle
Items - Sneakers - 1 Gold - Extra Speed
Armor - 5 Silver - Extra Defense
Knuckles - 2 Gold - Extra Power
Item Kit - 3 Gold - All three of the above items combined, you
will get a 5 silver discount.
Store - Sports Item Store
Location - Far Left
Items - See below for each sport:
______________________________
400 Meter Hurdles
______________________________
Spin Kick - 2 Gold - You will spin kick every time you jump instead of
having to press the attack button.
Greaser - 9 Silver - This will throw oil slicks throughout your opponent's
course.
Tacks - 5 Silver - This will throw tacks throughout your opponent's
course.
Spazz Roll - 7 Bronze - You will be able to break through hurdles easier.
______________________________
Hammer Throw
______________________________
Rocket - 4 Gold - Makes your hammer travel much further.
Spikes - 7 Silver - Allows you to spin longer without falling.
Roller - 1 Bronze - Makes your hammer roll a little further when landing.
Sonic Spin - 10 Gold - This item will make it much easier to spin very fast.
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Swimming
______________________________
Chomper - 15 Gold - This fish will randomly attack your opponent.
Gum - 5 Silver - Makes your oxygen drop slower than usual.
Webbing - 4 Bronze - This item will allow you to swim faster.
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Roof Top Jumping
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Retreat - 2 Bronze - This will allow you to go back to pick up items.
Rebound 1x - 4 Gold - You will get 1 extra rebound pad.
Rebound 3x - 10 Gold - You will get 3 extra rebound pads.
______________________________
Fighting Scene
______________________________
Quick-Up - 15 Gold - Your energy will rise quicker.
Sonic Jab - 15 Gold - When you have full energy, hold forward and B to throw
an item at the enemy.
Big Attack - 25 Gold - This gives you more power.
Spool Job - 2 Gold - Dash and press B to roll at your enemy.
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8. - Disclaimer CBSC8
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This FAQ/Walkthrough is copyrighted © 2010 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:
http://www.GameFAQs.com