_______              ______          __    __
  / ____(_)_______     / ____/___ ___  / /_  / /__  ____ ___
 / /_  / / ___/ _ \   / __/ / __ `__ \/ __ \/ / _ \/ __ `__ \
/ __/ / / /  /  __/  / /___/ / / / / / /_/ / /  __/ / / / / /
/_/   /_/_/   \___/  /_____/_/ /_/ /_/_.___/_/\___/_/ /_/ /_/

             ______      __
            / ____/___ _/ /____  _____
           / /_  / __ `/ __/ _ \/ ___/
          / __/ / /_/ / /_/  __(__  )
         /_/    \__,_/\__/\___/____/



Fire Emblem Fates - Character Guide
Version 1.4
Serenitys_Cat, Resident Feline on the Firefly-Class Transport Serenity
First Posted 08/05/2015

Table of Contents

1.0   Version History
2.0   Introduction
3.0   How to Use this Guide
4.0   Stats [STATS-LINK]
  4.1   What Does Each Stat Mean?
  4.2   What Makes a Good Growth?
5.0   Class Growths [CLASS-LINK]
  5.1   Special Classes [SPCLS-LINK]
  5.2   Hoshido-Path Classes [HCLAS-LINK]
  5.3   Nohr-Path Classes [NCLAS-LINK]
  5.4   DLC & Amiibo Classes [DLC-LINK]
6.0   Characters [CHARA-LINK]
  6.1   Character Analysis Formatting [FORMAT-LINK]
  6.2   Multiple-Path Characters [MPACHR-LINK]
     6.2.01   Corrin [CORR-LINK]
     6.2.02   Kana [KANA-LINK]
     6.2.03   Gunter [GUNT-LINK]
     6.2.04   Felicia [FELI-LINK]
     6.2.05   Jakob [JAKO-LINK]
     6.2.06   Dwyer [DWYE-LINK]
     6.2.07   Kaze [KAZE-LINK]
     6.2.08   Midori [MIDO-LINK]
     6.2.09   Azura [AZUR-LINK]
     6.2.10   Shigure [SHIG-LINK]
     6.2.11   Silas [SILA-LINK]
     6.2.12   Sophie [SOPH-LINK]
     6.2.13   Shura [SHUR-LINK]
     6.2.14   Mozu [MOZU-LINK]
     6.2.15   Scarlet [SCAR-LINK]
     6.2.16   Izana [IZAN-LINK]
     6.2.17   Fuga [FUGA-LINK]
  6.3   Hoshido-Path Characters [HCHR-LINK]
     6.3.01   Rinkah [RINK-LINK]
     6.3.02   Sakura [SAKU-LINK]
     6.3.03   Hana [HANA-LINK]
     6.3.04   Subaki [SUBA-LINK]
     6.3.05   Caeldori [CAEL-LINK]
     6.3.06   Saizo [SAIZ-LINK]
     6.3.07   Asugi [ASUG-LINK]
     6.3.08   Orochi [OROC-LINK]
     6.3.09   Hinoka [HINO-LINK]
     6.3.10   Azama [AZAM-LINK]
     6.3.11   Mitama [MITA-LINK]
     6.3.12   Setsuna [SETS-LINK]
     6.3.13   Hayato [HAYA-LINK]
     6.3.14   Rhajat [RHAJ-LINK]
     6.3.15   Oboro [OBOR-LINK]
     6.3.16   Hinata [HINA-LINK]
     6.3.17   Hisame [HISA-LINK]
     6.3.18   Takumi [TAKU-LINK]
     6.3.19   Kiragi [KIRA-LINK]
     6.3.20   Kagero [KAGE-LINK]
     6.3.21   Reina [REIN-LINK]
     6.3.22   Kaden [KADE-LINK]
     6.3.23   Selkie [SELK-LINK]
     6.3.24   Ryoma [RYOM-LINK]
     6.3.25   Shiro [SHIR-LINK]
     6.3.26   Yukimura [YUKI-LINK]
  6.4   Nohr-Path Characters [NCHR-LINK]
     6.4.01   Elise [ELIS-LINK]
     6.4.02   Arthur [ARTH-LINK]
     6.4.03   Percy [PERC-LINK]
     6.4.04   Effie [EFFI-LINK]
     6.4.05   Odin [ODIN-LINK]
     6.4.06   Ophelia [OPHE-LINK]
     6.4.07   Niles [NILE-LINK]
     6.4.08   Nina [NINA-LINK]
     6.4.09   Nyx [NYX-LINK]
     6.4.10   Camilla [CAMI-LINK]
     6.4.11   Selena [SELE-LINK]
     6.4.12   Beruka [BERU-LINK]
     6.4.13   Laslow [LASL-LINK]
     6.4.14   Soleil [SOLE-LINK]
     6.4.15   Peri [PERI-LINK]
     6.4.16   Benny [BENN-LINK]
     6.4.17   Ignatius [IGNA-LINK]
     6.4.18   Charlotte [CHAR-LINK]
     6.4.19   Leo [LEO-LINK]
     6.4.20   Forrest [FORR-LINK]
     6.4.21   Keaton [KEAT-LINK]
     6.4.22   Velouria [VELO-LINK]
     6.4.23   Xander [XAND-LINK]
     6.4.24   Siegbert [SIEG-LINK]
     6.4.25   Flora [FLOR-LINK]
  6.5   DLC & Amiibo Characters [DLCCHR-LINK]
     6.5.01   Anna [ANNA-LINK]
     6.5.02   Marth [MART-LINK]
     6.5.03   Ike [IKE-LINK]
     6.5.04   Lucina [LUCI-LINK]
     6.5.05   Robin [ROBI-LINK]
     6.5.06   Minerva [MINE-LINK]
7.0   Frequently Asked Questions [FAQS-LINK]
8.0   Credits and Disclaimers










******************************************************************************
1.0   Version History
******************************************************************************

Version History:

- Version 1.4
    Added a few FAQs. Fixed a big mistake: Laslow can marry Orochi, not
    Kagero. Added analysis of Dread Fighter.
- Version 1.3
    Sample builds added to Nohr. Different types of supports hopefully made
    a bit clearer. FAQs added.
- Version 1.25
    Added navigation. Rewrote multiple sections. Added sample builds for
    Multiple-Path and Hoshido-Path characters; Nohr characters to come.
- Version 1.2
    Clarified character specialties a bit more. Rewrote some sections.
- Version 1.1
    Added class summaries on the feedback of a reader.
- Version 1.0
    Initial release.





******************************************************************************
2.0   Introduction
******************************************************************************

Greetings and salutations to you all. I am Serenitys_Cat, follower of fantasy
and fiction, and this is my sixth FAQ on GameFAQs. Yay!

My first exposure to the Fire Emblem series was in high school. I have a friend
who was absolutely in love with Fire Emblem: Rekka no Ken, and on more than one
occasion he tried to coax me to play it. However, the idea of characters having
permadeath turned me off, and I refused. To this day, I think that was the
correct decision. At that time in my life, I was not ready for the unique
challenges Fire Emblem presented.

However, many years later, he finally convinced me to play Fire Emblem
Awakening. And a monster was unleashed upon the world.

I have since then played every Fire Emblem from Fire Emblem: Genealogy of the
Holy War up through Fire Emblem: Shadow Dragon. I have trained Ronan, Sophia,
Cecilia, and Meg. I have used all Swap characters in Genealogy of the
Holy War, trained Maria to one-round Gharnef with Starlight, and defeated the
Fire Dragon of Rekka no Ken by virtue of the power of Pent and Louise's love
(+1 damage from a support making a perfect one-round-kill FTW).

And now I have compiled as much information, both hard fact and personal
extrapolation, as I can for Fire Emblem Fates, because that is what a crazy
fan does.

The most important part of Fire Emblem Awakening is trying to devise
appropriate marriages for your entire army to create the ideal battle pairs
and resulting children while still creating all of your favorite OTPs. This
was also my favorite part of Fire Emblem Awakening, and after doing it for
myself three times and for friends five times for Awakening, I realized I'd
better get cracking on working out the ins and outs of Fire Emblem Fates
pairings before I have to do all of that again, times three for the three
paths all of my friends will be playing. And when I was done collecting info
and calculating children's stats, it occurred to me... why not share these
developments with other Fire Emblem players as well? And so this document sits
before you now.

Be your goal of birthright, conquest, or personal revelation, I sincerely hope
it will prove of use to you.

-Serenitys_Cat





******************************************************************************
3.0   How to Use this Guide
******************************************************************************

So... this guide has a mission. That mission is to give you hard facts about
the various characters in the game, then pull them together to present some
of the good ways to build them, some of the interesting ways to build them,
and some of the ways you probably should not build them.

This guide is not intended to discuss how to min-max power-grind every person
to all-stats-maxed. I'm no good at that and so I will leave that discussion to
people better equipped for the debate. This guide does not assume low-turn
counts (though neither should its advice be useless for them,) and it is not
a tier list. Again, I leave this activities to people who are better at them
than I am.

Approach this guide as a set of loose thought exercises to help you direct
your plans for your army in the way you would most enjoy, and hopefully it
will serve you well.

Without further ado, let's get started.





******************************************************************************
4.0   Stats [STATS-LINK]
******************************************************************************

*******************************
4.1   What Does Each Stat Mean?
*******************************

In case you're new to Fire Emblem, here is a brief explanation of what each
stat means and why you should care about it.

HP: Hit Points. When these hit 0, your unit dies (briefly on Phoenix Mode,
   temporarily on Casual Mode, and permanently on Classic Mode). Obviously
   that makes these very important. The HP Boon is Robust; the HP Bane is
   Sickly.

STR: Strength. Determines the amount of damage done with physical weapons,
    which is to say most swords, axes, spears, bows, and kunai. The STR Boon
    is Strong; the STR Bane is Weak.

MAG: Magic. Determines the amount of damage done with magical weapons. This
    mostly means tomes and dragonstones, but every physical weapon type also
    has at least one magical equivalent, such as the Levin Sword, the Bolt
    Naginata, or the Flame Shuriken. The MAG Boon is Clever; the MAG Bane is
    Dull.

SKL: Skill. Determines accuracy and critical hit rate; also determines the
    activation chances of many skills, such as Luna and Aegis. The SKL Boon
    is Deft; the SKL Bane is Clumsy.

SPD: Speed. Determines whether the unit can double or will be doubled by enemy
    units; also determines evasion. The SPD Boon is Quick; the SPD Bane is
    Slow.

LUC: Luck. Helps determine critical hit rate and evasion; also determines the
    activation chances of many skills, such as Salvage Blow and Miracle. The
    LUC Boon is Lucky; the LUC Bane is Unlucky.

DEF: Defense. Determines how much damage the unit takes from physical attacks
    that use STR to calculate damage. The DEF Boon is Sturdy; the DEF Bane is
    Fragile.

RES: Resistance. Determines how much damage the unit takes from magical
    attacks that use MAG to calculate damage. The RES Boon is Calm; the RES
    Bane is Excitable.



*******************************
4.2   What Makes a Good Growth?
*******************************

This is an extremely important thing to know before you start perusing line
after line of stat growths: what makes a good growth? When you look at Silas's
25% RES growth, is that good or bad? Is Orochi's 15% SPD growth salvageable or
hopeless? How fragile does 25% HP growth make Azura? (Hint: you don't want to
know.) As such, to give some perspective on what growths should "feel" like
to you, here are some of the best and worst growths in each stat.

Keep in mind that growths do not exist in a vacuum. A high base in a stat
goes a long way to making up for a poor growth, and a low base in a stat can
severely hurt the usefulness of a good growth.

HP: 20 (Rinkah, Fuga) to 65 (Charlotte)

STR: 5 (various mages) to 65 (Kagero)

MAG: 0 (most fighters) to 65 (Orochi)

SKL: 5 (Gunter) 10 (Rhajat) 15 (Fuga) to 60 (Azura, Saizo, Takumi)

SPD: 0 (Gunter) 5 (Fuga) 10 (Benny) to 65 (Kaze)

LUC: 5 (Arthur) to 70 (Elise) 75 (Percy)

DEF: 5 (Gunter) 10 (Fuga) 15 (others) to 55 (Benny) 65 (Gazzak)

RES: 5 (Gunter, Subaki, Charlotte, Hormone) to 50 (Selkie) 55 (Forrest)





******************************************************************************
5.0   Class Growths [CLASS-LINK]
******************************************************************************

**********************************
5.1   Special Classes [SPCLS-LINK]
**********************************

Dark Prince/ Dark Princess
Promotes to: Hoshido Noble (Hoshido, Revelation)
             Nohr Noble (Nohr, Revelation)
Base Stats: HP 17, STR 7, MAG 3, SKL 4, SPD 5, LUC 2, DEF 5, RES 2
Max Stats: HP 40, STR 23, MAG 17, SKL 19, SPD 21, LUC 22, DEF 21, RES 19
Movement: 5
Skills:
  Nobility (Lv 1)
     EXP gained x1.2.
  Dragon Fang (Lv 10)
     SKL x0.75% chance of adding 50% of the user's Attack Power as damage.
Weapons: Sword B, Dragonstone B
Stat Growths: HP 15, STR 15, MAG 10, SKL 10, SPD 10, LUC 10, DEF 10, RES 5
Pair Up Bonuses: STR +2, SKL +1, SPD +1, LUC +2
Miscellany: N/A
Summary:
  This is the protagonist's initial class. With even growths and access to a
  unique magical weapon that also greatly increases defenses (Dragonstone,)
  it's quite easy to make Corrin into a fighter, a mage, a speedster, or a
  tank from this class, which is good considering the wide variety of assets
  and flaws you can take on Corrin.

Hoshido Noble
Promotes from: Dark Prince/ Dark Princess (Hoshido, Revelation)
Base Stats: HP 19, STR 10, MAG 4, SKL 5, SPD 6, LUC 4, DEF 7, RES 3
Max Stats: HP 60, STR 34, MAG 28, SKL 29, SPD 30, LUC 33, DEF 31, RES 28
Movement: 6
Skills:
  Dragon Ward (Lv 5)
     Adjacent allies have a LUC x 0.5% chance to take 1/2 damage.
  Hoshidan Unity (Lv 15)
     Adds +10% to skill activation rates.
Weapons: Sword A, Staff B, Dragonstone A
Stat Growths: HP 15, STR 15, MAG 10, SKL 10, SPD 10, LUC 10, DEF 15, RES 0
Pair Up Bonuses: STR +2, SKL +1, SPD +1, LUC +2, DEF +2
Miscellany: N/A
Summary:
  The Hoshido Noble is debatably the most versatile class in the game, taking
  all of the many directions of the Dark Prince/ss class and adding staff
  utility, meaning this class can fight (with STR or MAG,) tank, or heal as
  much as you want. Dragon Ward is an excellent aura to buff your allies with
  and Hoshidan Unity stacks with Dragon Fang to great effect.

Nohr Noble
Promotes from: Dark Prince/ Dark Princess (Nohr, Revelation)
Base Stats: HP 18, STR 8, MAG 6, SKL 4, SPD 7, LUC 2, DEF 6, RES 6
Max Stats: HP 60, STR 32, MAG 31, SKL 28, SPD 32, LUC 27, DEF 29, RES 32
Movement: 6
Skills:
  Draconic Hex (Lv 5)
     After battle, enemy's stats -4 until the next turn.
  Nohrian Trust (Lv 15)
     During Attack or Guard Stance, user shares their support unit's
     activation battle skills (i.e. Astra, Luna, Miracle, Pavise, etc.)
Weapons: Sword A, Tome B, Dragonstone A
Stat Growths: HP 15, STR 10, MAG 15, SKL 5, SPD 15, LUC 5, DEF 5, RES 15
Pair Up Bonuses: STR +2, MAG +2, SKL +1, SPD +1, RES +2
Miscellany: N/A
Summary:
  The Nohr Noble is not quite as flexible as the Hoshido Noble, but tomes
  offer substantially greater ranged coverage than swords and much better
  magical offense than Dragonstones, and Draconic Hex is a supremely nasty
  debuff that is useful in any situation. The Nohrian Trust skill can be
  tricky to manage, but has great dividends when used carefully.

Songstress
Promotes to: N/A
Base Stats: HP 16, STR 3, MAG 0, SKL 6, SPD 5, LUC 3, DEF 2, RES 3
Max Stats: HP 45, STR 28, MAG 27, SKL 31, SPD 31, LUC 35, DEF 27, RES 28
Movement: 5
Skills:
  Luck +4 (Lv 1)
     Skill stat of user +2.
  Inspiring Song (Lv 10)
     Whomever Azura sings for gains SKL, SPD, and LUC +3 for one turn.
  Voice of Peace (Lv 25)
     Enemies within two tiles deal 2 less damage.
  Foreign Princess (Lv 35)
     "Foreign Army" enemies within two tiles deal 2 less damage and take 2
     extra damage.
Weapons: Spear C
Stat Growths: HP 0, STR 10, MAG 0, SKL 20, SPD 20, LUC 20, DEF 0, RES 0
Pair Up Bonuses: SKL +2, SPD +2, LUC +4
Miscellany: N/A
Summary:
  This is Azura's unique class, and though its primary purpose is that of
  Bards and Dancers of previous Fire Emblem games - use a unique command, in
  this case Sing, to allow another unit to act again - Songstress also
  happens to be a nuclear bomb of a combat unit, with enough SPD to double
  just about any opponent and plenty of STR to make that matter. However, a
  complete lack of defensive growths - especially on Azura, who herself has
  a complete lack of defensive growths - can be... problematic. (Also, since
  Sing is not a skill but instead a unique command, I'm afraid that giving
  Azura the Replicate skill and duplicating her does not allow her Replica
  to Sing. Only the original Azura can Sing. I know, I'm sad too.)

Dread Fighter
Promotes to: N/A
Base Stats: HP 19, STR 8, MAG 3, SKL 6, SPD 8, LUC 1, DEF 6, RES 9
Max Stats: HP 55, STR 32, MAG 28, SKL 29, SPD 31, LUC 26, DEF 29, RES 34
Movement: 6
Skills:
  Even Keel (Lv 1)
     During even-numbered turns, magic damage received -4.
  Iron Will (Lv 10)
     When enemy triggers battle, magic damage received -4.
  Clarity (Lv 25)
     User recovers from status reduction effects twice as fast.
  Aggressor (Lv 35)
     When user triggers battles, DMG +7.
Weapons: Sword A, Axe B, Kunai B
Stat Growths: HP 15, STR 15, MAG 5, SKL 5, SPD 15, LUC 0, DEF 5, RES 20
Pair Up Bonuses: STR +2, SPD +2, RES +4
Miscellany: N/A
Summary:
  A fast, strong, highly resistant combat unit with a wide variety of weapon
  types for use, the Dread Fighter functions something like a Ninja on
  steroids. Its skills are heavily geared toward neutering enemy mages, and
  Aggressor is a damage buff just about anybody can put to good use. I'm
  particularly fond of being able to use Axes and Kunai on the same unit.
  Pretty much any fighter who needs some defense against magic (which is
  pretty much any fighter) can benefit from some time in Dread Fighter.

Dark Falcon
Promotes to: N/A
Base Stats: HP 17, STR 4, MAG 7, SKL 5, SPD 9, LUC 4, DEF 3, RES 9
Max Stats: HP 45, STR 27, MAG 32, SKL 28, SPD 33, LUC 32, DEF 26, RES 34
Movement: 8
Skills:
  Speed +2 (Lv 1)
     Speed stat of user +2.
  Relief (Lv 10)
     Recover 20% max HP at the start of the player turn if there are no units
     within two tiles.
  Rally Movement (Lv 25)
     Rally command grants Move +1 to allies within two squares.
  Galeforce (Lv 35)
     When user triggers battle, they get to act again if they defeat enemy.
     This can trigger once per turn. Does not trigger in Attack/ Guard Stance.
Weapons: Spear B, Tome A
Stat Growths: HP 0, STR 10, MAG 15, SKL 5, SPD 15, LUC 15, DEF 0, RES 20
Pair Up Bonuses: MAG +3, SPD +3, MOVE +1
Miscellany: Flying
Summary:
  If you remember Dark Flier from Fire Emblem Awakening, this is basically
  the same class, only slightly less overpowered. Galeforce has been nerfed
  substantially, as it only works if the user is not in Attack OR Guard
  Stance, but it can be incredibly potent when used carefully. This class is
  particularly good for anyone who wants to hybridize their damage; who wants
  to gain MAG, SPD, and/or RES; who needs flight; or who wants an early
  chance to grind spear or tome weapon rank.



***************************************
5.2   Hoshido-Path Classes [HCLAS-LINK]
***************************************

Samurai
Promotes to: Swordmaster, Master of Arms
Base Stats: HP 17, STR 4, MAG 0, SKL 5, SPD 8, LUC 3, DEF 3, RES 3
Max Stats: HP 40, STR 20, MAG 16, SKL 23, SPD 25, LUC 24, DEF 18, RES 20
Movement: 5
Skills:
  Duelist's Blow (Lv 1)
     When user triggers the battle, AVO +30.
  Vantage (Lv 10)
     When the user's HP < 50%, they attack first regardless of SPD.
Weapons: Sword B
Stat Growths: HP 10, STR 10, MAG 0, SKL 15, SPD 20, LUC 15, DEF 0, RES 10
Pair Up Bonuses: SPD +4, LUC +2
Miscellany: N/A
Summary:
  If you remember Myrmidons from previous Fire Emblems, the Samurai is
  basically that: a sword-using fighter who focuses on speed, evasion, and
  critical hits at the expense of raw power or durability. Samurai also have
  a bit of a boost to RES growth, making them better suited to taking on
  mages than, say, Oni Savages are.

Swordmaster
Promotes from: Samurai
Base Stats: HP 18, STR 6, MAG 2, SKL 7, SPD 11, LUC 4, DEF 5, RES 5
Max Stats: HP 55, STR 30, MAG 28, SKL 32, SPD 35, LUC 33, DEF 27, RES 31
Movement: 6
Skills:
  Astra (Lv 5)
     SKL x 0.5% chance to trigger 5 consecutive hits at half damage.
  Swordfaire (Lv 15)
     DMG +5 when user is equipped with a sword.
Weapons: Sword S
Stat Growths: HP 10, STR 10, MAG 5, SKL 15, SPD 20, LUC 15, DEF 0, RES 10
Pair Up Bonuses: SPD +5, LUC +3
Miscellany: CRIT +10, AVO +10
Summary:
  The Swordmaster is the evolution of the Samurai paradigm to its natural
  endpoint. Its STR growth and cap are okay, but on the low side (so anyone
  with crazy STR growth, like Azura or Effie, will easily cap when leveling
  in this class,) but its SKL, SPD, and LUC are impeccable. Use Swordmasters
  for surgical strikes against low-DEF opponents, like archers and mages.

Master of Arms
Promotes from: Samurai, Villager
Base Stats: HP 20, STR 8, MAG 0, SKL 6, SPD 9, LUC 3, DEF 7, RES 3
Max Stats: HP 65, STR 33, MAG 25, SKL 30, SPD 30, LUC 31, DEF 31, RES 28
Movement: 6
Skills:
  Seal Strength (Lv 5)
     After battle, enemy's STR -6 until the next Turn.
  Life and Death (Lv 15)
     Character has DMG +10 and damage taken +10.
Weapons: Sword A, Spear B, Axe B
Stat Growths: HP 20, STR 15, MAG 0, SKL 10, SPD 10, LUC 10, DEF 10, RES 0
Pair Up Bonuses: STR +2, SKL +2, SPD +2, DEF +2
Miscellany: N/A
Summary:
  The Master of Arms is a slower, sturdier evolution from a Samurai, in case
  you feel you want bulk instead of evasion. This class can use swords, axes,
  and spears, giving it complete weapon triangle coverage, which is a great
  boon but requires a lot of grinding of weapon rank to be effective. The
  Life and Death skill is very dangerous, but can be very powerful if you
  protect its user carefully.

Villager
Promotes to: Master of Arms, Merchant
Base Stats: HP 17, STR 5, MAG 0, SKL 4, SPD 5, LUC 3, DEF 4, RES 0
Max Stats: HP 35, STR 19, MAG 15, SKL 19, SPD 19, LUC 22, DEF 18, RES 15
Movement: 5
Skills:
  Aptitude (Lv 1)
     Adds 10% to all growth rates when leveling up.
  Underdog (Lv 10)
     HIT and AVO +15 when user's level is lower than the enemy's.
Weapons: Spear C
Stat Growths: HP 10, STR 10, MAG 0, SKL 10, SPD 10, LUC 20, DEF 10, RES 0
Pair Up Bonuses: SKL +3, LUC +3
Miscellany: N/A
Summary:
  This class is unique to Mozu and her children (she passes it down to her
  children, but her husband and/ or Buddy will not be able to Partner/
  Friendship Seal to it). To put it politely, the class is pretty bad. The
  growths are average, the caps are low, the bases are terrible, and being
  locked to spears does it no favors. So what's the point? Aptitude! This
  spectacular skill increases your growth rates across the board in any
  class you're in, meaning you will likely gain more stats when you level.
  Other than that, though, there's little reason to be in this class; have
  Mozu pass Aptitude down to her children so they don't ever have to use it.

Merchant
Promotes from: Villager, Apothecary
Base Stats: HP 20, STR 8, MAG 0, SKL 6, SPD 5, LUC 4, DEF 8, RES 5
Max Stats: HP 65, STR 33, MAG 25, SKL 29, SPD 28, LUC 32, DEF 33, RES 30
Movement: 6
Skills:
  Profiteer (Lv 5)
     LUC% chance of finding a Gold Bar after moving up to Turn 7.
  Spendthrift (Lv 15)
     If you have a Gold Bar in your inventory when you initiate battle, the
     Gold Bar is expended to provide DMG +10 and damage taken -10.
Weapons: Spear B, Bow A
Stat Growths: HP 20, STR 20, MAG 0, SKL 10, SPD 5, LUC 15, DEF 10, RES 5
Pair Up Bonuses: STR +3, DEF +3, RES +2
Miscellany: N/A
Summary:
  A new class to FE Fates, Merchant is a slow but very strong spear-and-bow-
  using warrior with decent bulk and outstanding skills. In addition to
  packing a real punch, a Merchant is able to pick up extra money for your
  army by finding and selling Gold Bars with Profiteer (especially useful
  on Nohr). Their big weakness is that low SPD.

Apothecary
Promotes to: Merchant, Mechanist
Base Stats: HP 18, STR 6, MAG 0, SKL 4, SPD 4, LUC 2, DEF 6, RES 2
Max Stats: HP 45, STR 24, MAG 15, SKL 19, SPD 19, LUC 21, DEF 23, RES 20
Movement: 5
Skills:
  Potent Potion (Lv 1)
     The effect of healing and stat-boosting potions is increased by 50%.
  Quick Salve (Lv 10)
     After consuming a healing or stat-boosting potion, the user can act.
Weapons: Bow B
Stat Growths: HP 20, STR 20, MAG 0, SKL 10, SPD 10, LUC 5, DEF 10, RES 5
Pair Up Bonuses: STR +3, DEF +2, RES +1
Miscellany: N/A
Summary:
  A Fire Emblem class focused on item-using?! Sounds impossible, but here we
  are! The Apothecary is a strong, slow, hearty archer that focuses on using
  consumable items, such as Vulneraries and Tonics. Potent Potion saves you
  money by letting Vulneraries and Concoctions pull more weight with each
  use, and Quick Salve lets you heal or buff yourself without wasting your
  turn, which can be invaluable on some quickly-paced maps.

Mechanist
Promotes from: Apothecary, Ninja
Base Stats: HP 18, STR 7, MAG 0, SKL 9, SPD 7, LUC 2, DEF 6, RES 6
Max Stats: HP 60, STR 30, MAG 25, SKL 33, SPD 30, LUC 30, DEF 31, RES 31
Movement: 7
Skills:
  Golembane (Lv 5)
     Attacks become super-effective against Mechanists, Replicas, and Golems.
  Replicate (Lv 15)
     Command; once per map, create a Replica of the user that has the same
     abilities as the user. User and Replica share the same HP pool.
Weapons: Kunai A, Bow B
Stat Growths: HP 10, STR 10, MAG 0, SKL 15, SPD 10, LUC 5, DEF 5, RES 15
Pair Up Bonuses: STR +2, SKL +2, DEF +2, RES +2
Miscellany: N/A
Summary:
  Users of debuffing kunai and hard-hitting bows, the Mechanist is a bundle
  of tricks. Able to shoot down fliers with bows, soften up targets with
  kunai debuffs, move far on their robotic steeds, and cause super-effective
  damage to artificial opponents, the Mechanist has many niche talents. By
  far its best tool, however, is Replicate, a skill that clones the user!
  This skill can be dangerous, as the user and the Replica share the same HP
  and can thus die twice as quickly, but its uses are nigh-infinite.

Ninja
Promotes to: Master Ninja, Mechanist
Base Stats: HP 16, STR 3, MAG 0, SKL 8, SPD 8, LUC 1, DEF 3, RES 3
Max Stats: HP 35, STR 17, MAG 15, SKL 25, SPD 25, LUC 18, DEF 19, RES 20
Movement: 5
Skills:
  Locktouch (Lv 1)
     User can open doors and chests without the use of keys.
  Poison Strike (Lv 10)
     When user triggers the battle, the enemy's HP is reduced by 20% after
     the battle is completed. The enemy cannot die from this damage.
Weapons: Kunai B
Stat Growths: HP 5, STR 5, MAG 0, SKL 20, SPD 20, LUC 0, DEF 5, RES 15
Pair Up Bonuses: SKL +1, SPD +3, MOVE +1
Miscellany: N/A
Summary:
  Replacing Thieves from previous Fire Emblems we have Ninjas. Definitely an
  upgrade, am I right? Ninjas use kunai, a new weapon type for the series
  that has 1-2 range (like tomes,) uses STR to determine damage, and adds a
  debuff to the target's stats based on the exact kunai being used. Ninja
  are also very speedy (of course) and generally quite resistant to magic.

Master Ninja
Promotes from: Ninja
Base Stats: HP 17, STR 5, MAG 0, SKL 10, SPD 11, LUC 2, DEF 4, RES 8
Max Stats: HP 55, STR 27, MAG 25, SKL 35, SPD 35, LUC 28, DEF 26, RES 34
Movement: 6
Skills:
  Lethality (Lv 5)
     SKL x 0.25% chance of instantly defeating the enemy. Attack must be able
     to deal at least 1 damage naturally for Lethality to trigger.
  Shurikenfaire (Lv 15)
     DMG +5 when user is equipped with a kunai.
Weapons: Sword B, Kunai S
Stat Growths: HP 5, STR 5, MAG 0, SKL 20, SPD 20, LUC 0, DEF 5, RES 20
Pair Up Bonuses: SKL +2, SPD +4, MOVE +1
Miscellany: HIT/ CRIT/ AVO/ CRIT.EVA +5
Summary:
  The Ninja equivalent of the old-time Fire Emblem Assassin. Master Ninja do
  not have a lot of STR, but they make up for it with killer SKL, SPD, RES,
  and the literal killer skill Lethality. Lethality requires a lot of SKL to
  proc on a regular basis, but when it procs it will flat-out eliminate the
  target without question, making it highly sought after.

Oni Savage
Promotes to: Oni Chieftain, Blacksmith
Base Stats: HP 18, STR 6, MAG 1, SKL 2, SPD 5, LUC 9, DEF 7, RES 1
Max Stats: HP 45, STR 24, MAG 19, SKL 16, SPD 20, LUC 17, DEF 23, RES 28
Movement: 5
Skills:
  Seal Resistance (Lv 1)
     After battle, enemy's RES -6 until the next Turn.
  Shove (Lv 10)
     Command; push an adjacent ally 1 tile away from the user.
Weapons: Axe B
Stat Growths: HP 20, STR 20, MAG 10, SKL 0, SPD 10, LUC 0, DEF 20, RES 0
Pair Up Bonuses: STR +4, DEF +2
Miscellany: N/A
Summary:
  Oni Savages are big, strong bundles of HP and DEF that soak up physical
  hits without problem, but can be quickly felled by magic - kind of the
  Hoshido, axe-wielding equivalent of a Knight. Although they are weak to
  enemy mages, they work quite well alongside allied mages, as their Seal
  Resistance skill renders enemies sitting ducks for tomes.

Oni Chieftain
Promotes from: Oni Savage
Base Stats: HP 19, STR 9, MAG 5, SKL 2, SPD 7, LUC 0, DEF 10, RES 5
Max Stats: HP 60, STR 34, MAG 28, SKL 25, SPD 30, LUC 25, DEF 36, RES 31
Movement: 6
Skills:
  Death Blow (Lv 5)
     When user triggers the battle, CRIT +20.
  Counter (Lv 15)
     When damaged by adjacent enemy, that enemy receives the same damage.
Weapons: Axe A, Tome B
Stat Growths: HP 10, STR 20, MAG 15, SKL 0, SPD 10, LUC 0, DEF 20, RES 5
Pair Up Bonuses: STR +4, DEF +4
Miscellany: N/A
Summary:
  It takes a rare person to be good at being an Oni Chieftain. This class
  uses axes and tomes - two diametrically opposed weapon types - and has no
  SKL or LUC and little HP or RES growth to offer. However, if you can bring
  your own HP and SKL into the class, it pays off with two powerful weapon
  types and some extremely potent skills to play with.

Blacksmith
Promotes from: Oni Savage
Base Stats: HP 21, STR 8, MAG 0, SKL 9, SPD 8, LUC 3, DEF 8, RES 2
Max Stats: HP 65, STR 33, MAG 25, SKL 32, SPD 31, LUC 30, DEF 32, RES 27
Movement: 6
Skills:
  Salvage Blow (Lv 5)
     When user triggers the battle, LUC% chance of receiving a Katana,
     Naginata, Club, Yumi, or Shuriken if the user defeats the enemy.
  Lancebreaker (Lv 15)
     HIT and AVO +50 when the enemy is equipped with a Lance.
Weapons: Sword B, Axe A
Stat Growths: HP 20, STR 15, MAG 0, SKL 15, SPD 10, LUC 5, DEF 15, RES 0
Pair Up Bonuses: STR +3, SKL +2, DEF +3
Miscellany: N/A
Summary:
  For those who don't have what it takes to be an Oni Chieftain, the humble
  Blacksmith offers its services. A pure physical class with a lot of HP and
  DEF and some good SKL, the Blacksmith doesn't have the unbridled power of
  the Oni Chieftain, but it is a solid tanking class with Salvage Blow, a
  skill that can provide much-appreciated free upgrades, Smithy materials, or
  extra money. Because Salvage Blow is triggered by LUC, it can be wise to
  make Blacksmiths out of naturally lucky characters like Hinata or Midori -
  or to carry Salvage Blow into a luckier class, like Priestess or Basara.

Spear Fighter
Promotes to: Spear Master, Basara
Base Stats: HP 17, STR 6, MAG 0, SKL 6, SPD 6, LUC 2, DEF 5, RES 2
Max Stats: HP 40, STR 22, MAG 15, SKL 23, SPD 22, LUC 21, DEF 22, RES 21
Movement: 5
Skills:
  Defence Seal (Lv 1)
     After battle, enemy's DEF -6 until the next Turn.
  Swap (Lv 10)
     Command; swap places with an adjacent ally on the map.
Weapons: Spear B
Stat Growths: HP 15, STR 15, MAG 0, SKL 15, SPD 15, LUC 5, DEF 10, RES 5
Pair Up Bonuses: STR +2, SKL +2, SPD +2
Miscellany: N/A
Summary:
  The primary lance-users of Hoshido, Spear Fighters are not as fast as
  Samurai or as sturdy as Oni Savages, but instead strike a happy medium
  between the two. They are overall very well-rounded, and they can find a
  place in pretty much any team with their Seal Defense skill, which leaves
  enemies quite vulnerable indeed.

Spear Master
Promotes from: Spear Fighter
Base Stats: HP 18, STR 9, MAG 0, SKL 8, SPD 8, LUC 3, DEF 7, RES 3
Max Stats: HP 60, STR 34, MAG 25, SKL 33, SPD 32, LUC 29, DEF 30, RES 29
Movement: 6
Skills:
  Seal Speed (Lv 5)
     After battle, enemy's SPD -6 until the next Turn.
  Lancefaire (Lv 15)
     DMG +5 when user is equipped with a spear.
Weapons: Spear S
Stat Growths: HP 15, STR 15, MAG 0, SKL 15, SPD 15, LUC 5, DEF 10, RES 5
Pair Up Bonuses: STR +3, SKL +3, SPD +2
Miscellany: CRIT +10, CRIT.EVA +10
Summary:
  The Spear Master continues to be well-rounded, as its predecessor the
  Spear Fighter is, but it has decided that a "well-rounded" offense isn't
  good enough and kicked it up into high gear. The Spear Master has quite a
  high STR cap, bonus passive CRIT, and the single most useful Seal skill in
  Seal Speed, which makes almost any enemy a sluggish, easily-doubled sitting
  duck.

Basara
Promotes from: Spear Fighter, Diviner
Base Stats: HP 20, STR 7, MAG 5, SKL 7, SPD 7, LUC 5, DEF 7, RES 6
Max Stats: HP 65, STR 31, MAG 30, SKL 30, SPD 31, LUC 35, DEF 30, RES 32
Movement: 6
Skills:
  Rend Heaven (Lv 5)
     (SKL x 1.5)% chance of adding half the enemy's STR (if user has a
     physical weapon) or MAG (if user has a magical weapon) to damage.
  Quixotic (Lv 15)
     User and enemy have HIT +30 and skill activation rate +15 during battle.
Weapons: Spear A, Tome B
Stat Growths: HP 20, STR 10, MAG 10, SKL 10, SPD 10, LUC 15, DEF 5, RES 10
Pair Up Bonuses: LUC +5, RES +3
Miscellany: N/A
Summary:
  One of my personal favorite new classes, the Basara is an intriguing hybrid
  damage class that uses spears and tomes to pick apart its opposition. The
  Basara has the most well-rounded stat caps and growths of any class, an
  extremely good offensive proc skill in Rend Heaven, and the intriguing
  Quixotic skill, which has many uses that will be detailed further down.

Diviner
Promotes to: Onmyoji, Basara
Base Stats: HP 15, STR 0, MAG 4, SKL 5, SPD 6, LUC 1, DEF 1, RES 3
Max Stats: HP 35, STR 17, MAG 22, SKL 20, SPD 23, LUC 19, DEF 16, RES 20
Movement: 5
Skills:
  Magic +2 (Lv 1)
     Magic stat of user +2.
  Future Sight (Lv 10)
     LUC% chance of double EXP if user triggers battle and defeats enemy.
Weapons: Tome B
Stat Growths: HP 0, STR 5, MAG 15, SKL 10, SPD 15, LUC 5, DEF 0, RES 10
Pair Up Bonuses: MAG +3, SPD +3
Miscellany: N/A
Summary:
  The baseline spellcaster for Hoshido is the Diviner, a reasonably quick and
  accurate caster that is essentially equivalent to the generic Mages of past
  Fire Emblems. All of the usual mage stereotypes you've come to know and
  expect apply here: ranged, quite strong against enemy fighters due to magic
  weapons, but frail and ill-suited to melee combat.

Onmyoji
Promotes from: Diviner, Monk/Shrine Maiden
Base Stats: HP 16, STR 0, MAG 7, SKL 6, SPD 7, LUC 2, DEF 3, RES 6
Max Stats: HP 45, STR 25, MAG 33, SKL 31, SPD 32, LUC 27, DEF 25, RES 31
Movement: 6
Skills:
  Rally Magic (Lv 5)
     Rally command grants MAG +4 to allies within two squares.
  Tomefaire (Lv 15)
     DMG +5 when user is equipped with a tome.
Weapons: Tome A, Staff B
Stat Growths: HP 0, STR 0, MAG 20, SKL 10, SPD 15, LUC 0, DEF 0, RES 15
Pair Up Bonuses: MAG +4, SPD +4
Miscellany: N/A
Summary:
  As Diviner is FE Fates' Mage, Onmyoji is FE Fates' Sage, using tomes when
  in combat and staffs when outside of the fray to patch up their ailing
  comrades. Fast, accurate, magical, and quite resistant, they remain fragile
  to physical weaponry, so watch out for Archers and Ninjas. Also be careful
  with their poor LUC, which can leave them vulnerable to crits. It is worth
  noting the return of many status effect staffs in this game, which gives
  Onmyoji a valuable role as battlefield debuffers and controllers as well.

Monk (male)/ Shrine Maiden (female)
Promotes to: Onmyoji, Great Master (male) Priestess (female)
Base Stats: HP 16, STR 0, MAG 3, SKL 5, SPD 5, LUC 4, DEF 2, RES 5
Max Stats: HP 35, STR 18, MAG 21, SKL 20, SPD 22, LUC 23, DEF 17, RES 24
Movement: 5
Skills:
  Miracle (Lv 1)
     LUC% of surviving a lethal hit with 1 HP.
  Rally Luck (Lv 10)
     Rally command grants LUC +8 to allies within two squares.
Weapons: Staff B
Stat Growths: HP 0, STR 5, MAG 10, SKL 10, SPD 15, LUC 15, DEF 0, RES 20
Pair Up Bonuses: MAG +2, LUC +2, RES +2
Miscellany: CRIT EVA +10
Summary:
  Your typical healer class, Monks and Shrine Maidens cannot attack with any
  weapon type, but are invaluable for being able to heal the wounds your
  allies receive in combat. Unlike some Fire Emblems, however, these healers
  have some respectable growths to their name and can also participate in
  the flow of the battle with many moving and debuffing staffs, giving them
  more influence over the field than some of their predecessors.

Great Master
Promotes from: Monk
Base Stats: HP 19, STR 8, MAG 6, SKL 6, SPD 8, LUC 5, DEF 6, RES 7
Max Stats: HP 55, STR 32, MAG 30, SKL 31, SPD 33, LUC 32, DEF 28, RES 32
Movement: 6
Skills:
  Renewal (Lv 5)
     Recover 30% max HP at the start of the player's turn.
  Countermagic (Lv 15)
     When enemy triggers battle and inflicts magic damage, they receive the
     same damage in return.
Weapons: Spear B, Staff A
Stat Growths: HP 10, STR 15, MAG 5, SKL 5, SPD 15, LUC 15, DEF 10, RES 10
Pair Up Bonuses: MAG +3, LUC +2, RES +3
Miscellany: N/A
Summary:
  Monks - the male Hoshido healers - promote into Great Masters, spear-using
  healers who build up some HP and DEF bulk in order to survive on the front
  lines and spread their healing where their allies need it most. They have
  less MAG and RES than their female counterparts, the Priestesses, but more
  STR and DEF.

Priestess
Promotes from: Shrine Maiden
Base Stats: HP 19, STR 6, MAG 7, SKL 6, SPD 9, LUC 5, DEF 5, RES 8
Max Stats: HP 50, STR 29, MAG 32, SKL 30, SPD 33, LUC 34, DEF 26, RES 34
Movement: 6
Skills:
  Renewal (Lv 5)
     Recover 30% max HP at the start of the player's turn.
  Countermagic (Lv 15)
     When enemy triggers battle and inflicts magic damage, they receive the
     same damage in return.
Weapons: Bow B, Staff A
Stat Growths: HP 10, STR 10, MAG 10, SKL 5, SPD 15, LUC 15, DEF 0, RES 20
Pair Up Bonuses: MAG +3, LUC +2, RES +3
Miscellany: N/A
Summary:
  Shrine Maidens - the female Hoshido healers - promote into Priestesses,
  who shoot foes from afar with bows so they can remain at a safe distance
  to dispense staff healing to their retreating injured allies. They have
  less STR and DEF than their male counterparts, the Great Masters, but more
  MAG and RES.

Sky Knight
Promotes to: Falcon Warrior, Kinshi Knight
Base Stats: HP 16, STR 3, MAG 0, SKL 5, SPD 7, LUC 4, DEF 2, RES 6
Max Stats: HP 35, STR 19, MAG 16, SKL 21, SPD 23, LUC 25, DEF 18, RES 25
Movement: 7
Skills:
  Darting Blow (Lv 1)
     When user triggers battle, double attack threshold +5.
  Camaraderie (Lv 10)
     Recover 10% max HP at the start of the player turn if there is at least
     one ally within two tiles of the user.
Weapons: Spear B
Stat Growths: HP 0, STR 10, MAG 0, SKL 10, SPD 15, LUC 20, DEF 0, RES 20
Pair Up Bonuses: SPD +3, RES +3
Miscellany: N/A
Summary:
  Fancy new name, same old Pegasus Knight we all know and love. Pegasus
  Knights - pardon me, Sky Knights - are extremely fast, mobile, flying
  spear-users with great LUC and RES, making them ideal counters to those
  pesky enemy mages. However, they are quite fragile in melee combat, and
  they don't have enough STR to dig in against something like a Knight.

Falcon Knight
Promotes from: Sky Knight
Base Stats: HP 18, STR 5, MAG 4, SKL 6, SPD 10, LUC 5, DEF 5, RES 9
Max Stats: HP 55, STR 28, MAG 27, SKL 30, SPD 34, LUC 35, DEF 27, RES 35
Movement: 8
Skills:
  Rally Speed (Lv 5)
     Rally command grants SPD +4 to allies within two squares.
  Warding Blow (Lv 15)
     When user triggers battle, magic damage received -20.
Weapons: Spear A, Staff B
Stat Growths: HP 0, STR 10, MAG 10, SKL 10, SPD 15, LUC 20, DEF 0, RES 20
Pair Up Bonuses: SPD +3, RES +3, MOVE +1
Miscellany: N/A
Summary:
  Falcon Knights are souped-up Sky Knights who are even faster and even more
  resistant to magic. Their real claim to fame, however, is being flying
  staff users, a position that is more useful than it may initially sound.
  Not only can a Falcon Knight dart into any location to save any injured
  ally with a quick heal, but they can manipulate position with Rescue and
  Entrap Staffs like no other class, due to their unparalleled mobility.

Kinshi Knight
Promotes from: Sky Knight, Archer
Base Stats: HP 17, STR 4, MAG 1, SKL 9, SPD 8, LUC 5, DEF 4, RES 9
Max Stats: HP 50, STR 27, MAG 26, SKL 33, SPD 31, LUC 34, DEF 25, RES 31
Movement: 8
Skills:
  Air Superiority (Lv 5)
     HIT and AVO +30 when facing Flying enemies.
  Amaterasu (Lv 15)
     Allies within two tiles recover 20% max HP on the player's turn.
Weapons: Spear B, Bow A
Stat Growths: HP 0, STR 5, MAG 0, SKL 15, SPD 15, LUC 15, DEF 0, RES 15
Pair Up Bonuses: SKL +2, SPD +2, LUC +2, MOVE +1
Miscellany: N/A
Summary:
  A fascinating new class, the Kinshi Knight is a flying archer who rides on
  a giant golden kite (that's "kite" as in the bird, not "kite" as in the
  child's toy; I know, I'm sad too). Having flight capability themselves but
  being able to use bows, which are super-effective against other fliers, it
  can be said that Kinshi Knights unequivocally rule the skies. Be careful
  with their stats, however; that air coverage comes at a price of low stat
  growths and caps, which can be troublesome for some characters.

Archer
Promotes to: Sniper, Kinshi Knight
Base Stats: HP 17, STR 5, MAG 0, SKL 7, SPD 5, LUC 2, DEF 4, RES 1
Max Stats: HP 40, STR 21, MAG 15, SKL 23, SPD 21, LUC 21, DEF 20, RES 17
Movement: 5
Skills:
  Skill +2 (Lv 1)
     Skill stat of user +2.
  Quick Draw (Lv 10)
     When user triggers battle, DMG +4.
Weapons: Bow B
Stat Growths: HP 10, STR 15, MAG 0, SKL 15, SPD 15, LUC 5, DEF 10, RES 0
Pair Up Bonuses: STR +2, SKL +2, SPD +2
Miscellany: N/A
Summary:
  As you can predict from the name, Archers are bow-users, adept at shooting
  down enemy mages, picking off the wounded over their allies' heads,
  triggering support attacks at range, and most of all, destroying enemy
  fliers, as bows are super-effective against all flying units. Bows have
  high MT, so even a low-level Archer can destroy fliers in a twinkling. Be
  warned that most bows cannot target adjacent foes, however, so Archers are
  very vulnerable in melee combat!

Sniper
Promotes from: Archer
Base Stats: HP 19, SKL 7, MAG 0, SKL 10, SPD 9, LUC 3, DEF 6, RES 2
Max Stats: HP 55, STR 31, MAG 25, SKL 35, SPD 33, LUC 30, DEF 31, RES 28
Movement: 6
Skills:
  Certain Blow (Lv 5)
     When user triggers battle, HIT +40.
  Bowfaire (Lv 15)
     DMG +5 when user is equipped with a bow.
Weapons: Bow S
Stat Growths: HP 10, STR 15, MAG 0, SKL 20, SPD 15, LUC 5, DEF 10, RES 0
Pair Up Bonuses: STR +2, SKL +3, SPD +3
Miscellany: HIT +10, CRIT +10
Summary:
  Improved Archers who focus on shooting down their target quickly and
  accurately beyond all else. Snipers have high STR, SKL, and SPD, making
  them extremely good at surgical elimination of single enemy targets,
  especially with skills like Quick Draw and Certain Blow. As with Archers,
  you must be careful with them, especially with their shaky defenses, but
  when protected, FE Fates' Snipers are certain to reward you.

Kitsune
Promotes to: Nine-Tails
Base Stats: HP 16, STR 5, MAG 1, SKL 6, SPD 8, LUC 4, DEF 1, RES 4
Max Stats: HP 40, STR 20, MAG 18, SKL 23, SPD 24, LUC 24, DEF 18, RES 23
Movement: 5
Skills:
  Evenhanded (Lv 1)
     During even-numbered turns, DMG +4.
  Beastbane (Lv 10)
     Kitsune and Wolfskin attacks become super-effective against Beasts.
Weapons: Beaststone B
Stat Growths: HP 10, STR 10, MAG 0, SKL 15, SPD 20, LUC 10, DEF 0, RES 20
Pair Up Bonuses: SPD +4, LUC +2
Miscellany: N/A
Summary:
  Since we do not have taguel, laguz, or even really manaketes in this Fire
  Emblem, we needed some kind of shapeshifter, and so here we have one half
  of our Beaststone users: the Kitsune. Kitsune are extremely fast and magic-
  resistant fighters who can really tear up the battlefield, but their low
  durability can be a problem if they aren't careful.

Nine-Tails
Promotes from: Kitsune
Base Stats: HP 19, STR 6, MAG 2, SKL 9, SPD 10, LUC 5, DEF 2, RES 8
Max Stats: HP 55, STR 29, MAG 29, SKL 33, SPD 34, LUC 33, DEF 27, RES 34
Movement: 6
Skills:
  Even Better (Lv 5)
     User recovers 40% max HP at the start of even-numbered turns.
  Grisly Wound (Lv 15)
     The enemy's HP is reduced by 20% after battle.
Weapons: Beaststone S
Stat Growths: HP 10, STR 10, MAG 0, SKL 15, SPD 20, LUC 10, DEF 0, RES 20
Pair Up Bonuses: SPD +5, LUC +3
Miscellany: CRIT +5, AVO +10, CRIT EVA +10
Summary:
  The evolution of Kitsune is exactly like the Kitsune, just moreso in every
  regard. They still destroy mages without blinking, but suffer against most
  physical weapons. They receive some much-appreciated health regen from the
  Even Better skill, however, and Grisly Wound helps them cut into tanky
  Knights and Generals that Kitsune can struggle against.



************************************
5.3   Nohr-Path Classes [NCLAS-LINK]
************************************

Cavalier
Promotes to: Paladin, Great Knight
Base Stats: HP 17, STR 6, MAG 0, SKL 5, SPD 5, LUC 3, DEF 5, RES 3
Max Stats: HP 40, STR 22, MAG 15, SKL 21, SPD 20, LUC 24, DEF 22, RES 21
Movement: 7
Skills:
  Elbow Room (Lv 1)
     When user fights in terrain with no terrain effects, DMG +3.
  Rescue (Lv 10)
     Command: makes an adjacent ally the user's support unit.
Weapons: Sword B, Spear B
Stat Growths: HP 10, STR 15, MAG 0, SKL 10, SPD 10, LUC 15, DEF 10, RES 5
Pair Up Bonuses: STR +2, DEF +2, RES +2
Miscellany: N/A
Summary:
  Most of the Nohr classes should be familiar to anybody who's played a Fire
  Emblem game before. The Cavalier returns here to serve as a flexible but
  not terribly powerful mounted horse unit with good mobility. A Cavalier
  can get some good damage when they can activate their Elbow Room skill,
  but typically it's just a springboard to its worthy promotions.

Paladin
Promotes from: Cavalier
Base Stats: HP 19, STR 8, MAG 1, SKL 7, SPD 7, LUC 4, DEF 7, RES 6
Max Stats: HP 60, STR 31, MAG 26, SKL 30, SPD 30, LUC 32, DEF 32, RES 32
Movement: 8
Skills:
  Defender (Lv 5)
     When user is the lead unit in Guard Stance, all stats +1.
  Aegis (Lv 15)
     SKL% chance to halve damage from Bow, Magic, Kunai, Dragonstone, Breath,
     or Ballista attacks.
Weapons: Sword A, Spear A
Stat Growths: HP 10, STR 15, MAG 0, SKL 10, SPD 10, LUC 15, DEF 10, RES 10
Pair Up Bonuses: STR +2, DEF +2, RES +2, MOVE +1
Miscellany: N/A
Summary:
  The Paladin is the more well-rounded promotion of the Cavalier as opposed
  to the Great Knight's more focused bruiser role. The even stat spread can
  be quite useful and lead to some good results, but the most important part
  of the Paladin is the outstanding Aegis skill, which halves damage from
  just about all ranged and/or magical weapon types when it procs.

Great Knight
Promotes from: Cavalier, Knight
Base Stats: HP 21, STR 10, MAG 0, SKL 6, SPD 6, LUC 3, DEF 10, RES 2
Max Stats: HP 65, STR 35, MAG 25, SKL 29, SPD 27, LUC 28, DEF 37, RES 28
Movement: 7
Skills:
  Luna (Lv 5)
     SKL% chance to ignore half of the enemy's DEF/ RES (based on weapon).
  Armored Blow (Lv 15)
     When user triggers battle, physical damage received -10.
Weapons: Sword B, Spear A, Axe B
Stat Growths: HP 20, STR 20, MAG 0, SKL 10, SPD 5, LUC 5, DEF 20, RES 0
Pair Up Bonuses: STR +2, DEF +4, MOVE +1
Miscellany: N/A
Summary:
  The Great Knight is a slower but stronger version of the Paladin. It has
  less movement, SKL, SPD, LUC, and RES, but quite a bit more HP, STR, and
  DEF, making it something of a mobile tank. Like the Master of Arms, it
  also has full weapon triangle coverage of swords, axes, and spears, which
  is quite an advantage if you can grind them up enough to be useful.

Knight
Promotes to: General, Great Knight
Base Stats: HP 19, STR 8, MAG 0, SKL 5, SPD 3, LUC 3, DEF 8, RES 1
Max Stats: HP 45, STR 24, MAG 15, SKL 22, SPD 17, LUC 22, DEF 26, RES 18
Movement: 4
Skills:
  Defense +2 (Lv 1)
     Defense stat of user +2.
  Natural Cover (Lv 10)
     When user fights in terrain with terrain effects, damage taken -3.
Weapons: Spear A
Stat Growths: HP 20, STR 20, MAG 0, SKL 15, SPD 5, LUC 10, DEF 20, RES 0
Pair Up Bonuses: STR +2, DEF +4
Miscellany: N/A
Summary:
  The most ironclad tank at your disposal, the Knight is possessed of
  terrific STR and DEF, but cripplingly deficient in SPD, RES, and - most
  damningly to some - movement. In situations where the Knight can sit in a
  chokepoint and dam an approaching stream of enemies, they shine. When they
  must cross wide spaces to reach the opposition, however, they fall behind.

General
Promotes from: Knight
Base Stats: HP 22, STR 11, MAG 0, SKL 7, SPD 3, LUC 4, DEF 12, RES 3
Max Stats: HP 70, STR 38, MAG 25, SKL 32, SPD 25, LUC 32, DEF 40, RES 30
Movement: 5
Skills:
  Wary Fighter (Lv 5)
     During battle, neither user nor opponent can double attack.
  Pavise (Lv 15)
     SKL% chance to halve damage from Sword, Lance, Axe, Beaststone, Monster,
     or Puppet attacks.
Weapons: Spear A, Axe B
Stat Growths: HP 25, STR 20, MAG 0, SKL 15, SPD 0, LUC 10, DEF 20, RES 5
Pair Up Bonuses: STR +3, DEF +5
Miscellany: N/A
Summary:
  Generals have typically been a bit of a joke in Fire Emblem games. Their
  stellar STR and DEF have always been completely outweighed by their bad
  movement and irredeemable SPD. For the first time, this can all be worked</pre><pre id="faqspan-2">
  with: not only can you carry Generals about with a mounted unit to work
  around their low movement, you can use their Wary Fighter skill to remove
  doubling from their battles altogether, finally evening the playing field
  for Generals against those pesky Swordmasters and Falcon Knights!

Fighter
Promotes to: Berserker, Hero
Base Stats: HP 19, STR 7, MAG 0, SKL 6, SPD 6, LUC 2, DEF 4, RES 1
Max Stats: HP 45, STR 25, MAG 15, SKL 23, SPD 22, LUC 21, DEF 19, RES 18
Movement: 5
Skills:
  HP +5 (Lv 1)
     Maximum HP of user +5.
  Gamble (Lv 10)
     User's HIT -10, but CRIT +10.
Weapons: Axe B
Stat Growths: HP 20, STR 20, MAG 0, SKL 15, SPD 15, LUC 5, DEF 5, RES 0
Pair Up Bonuses: STR +4, SPD +2
Miscellany: N/A
Summary:
  Nohr's axe-users are rather faster and less tanky than the corresponding
  Oni Savage axe-users on the Hoshido side. Though Fighters typically have
  enough HP to take a hit, they usually don't have the defenses to take more
  than that one. Their function is to dive in, do as much damage as they can
  as quickly as possible, then retreat before they get swarmed and killed.

Berserker
Promotes from: Fighter
Base Stats: HP 24, STR 12, MAG 0, SKL 8, SPD 9, LUC 0, DEF 5, RES 0
Max Stats: HP 70, STR 40, MAG 25, SKL 32, SPD 33, LUC 25, DEF 27, RES 25
Movement: 6
Skills:
  Rally Strength (Lv 5)
     Rally command grants STR +4 to allies within two squares.
  Axefaire (Lv 15)
     DMG +5 when user is equipped with an axe.
Weapons: Axe S
Stat Growths: HP 30, STR 25, MAG 0, SKL 15, SPD 15, LUC 0, DEF 0, RES 0
Pair Up Bonuses: STR +5, SPD +3
Miscellany: CRIT +20, CRIT EVA -5
Summary:
  The Berserker is an engine of death, both other people's and their own.
  With insane STR, SPD, and CRIT, the Berserker can deliver enough pain in a
  single blow to defeat almost any opponent. However, their nonexistent
  defenses mean they can fall almost as quickly on the enemy turn. High-risk
  and high-reward, only their high HP allows them to survive long enough to
  ply their trade on the field (tip: give your Berserkers the Hero skill Sol
  to greatly increase their longevity).

Hero
Promotes from: Fighter, Mercenary
Base Stats: HP 20, STR 8, MAG 0, SKL 10, SPD 8, LUC 3, DEF 7, RES 2
Max Stats: HP 60, STR 32, MAG 25, SKL 35, SPD 32, LUC 31, DEF 30, RES 27
Movement: 6
Skills:
  Sol (Lv 5)
     SKL% chance to recover HP equal to half the damage done to the enemy.
  Axebreaker (Lv 15)
     HIT and AVO +50 when the enemy is equipped with an Axe.
Weapons: Sword A, Axe B
Stat Growths: HP 20, STR 15, MAG 0, SKL 20, SPD 15, LUC 5, DEF 10, RES 0
Pair Up Bonuses: SKL +3, SPD +3, DEF +2
Miscellany: N/A
Summary:
  A fast sword- and axe-user with enough power and defense to make an impact
  on the battlefield, yet not really enough of either to stand out in either
  an offensive or defensive capacity. The Hero class is ideal for a character
  who is innately strong or defensive but desperately needs some SKL and SPD
  to round themselves out, like Laslow or Keaton, but won't turn someone who
  is already a speedster, like Felicia or Niles, into much of a powerhouse.

Mercenary
Promotes to: Hero, Bow Knight
Base Stats: HP 17, STR 5, MAG 0, SKL 7, SPD 6, LUC 2, DEF 5, RES 2
Max Stats: HP 40, STR 22, MAG 15, SKL 24, SPD 22, LUC 20, DEF 21, RES 19
Movement: 5
Skills:
  Good Fortune (Lv 1)
     LUC% chance of recovering 20% max HP at the start of the player turn.
  Strong Riposte (Lv 10)
     When enemy triggers the battle, user has DMG +3.
Weapons: Sword B
Stat Growths: HP 10, STR 15, MAG 0, SKL 20, SPD 15, LUC 5, DEF 10, RES 5
Pair Up Bonuses: SKL +2, SPD +3, DEF +1
Miscellany: N/A
Summary:
  The Mercenary occupies almost the exact middle ground between all the
  different paradigms of physical fighting class in this game. They can
  fight well enough with that STR and SPD; they can tank a bit with that
  DEF and Good Fortune; and they can even fight from range with a ranged
  sword like a Kodachi. Jack-of-all-trades, master of none: that is the
  Mercenary.

Bow Knight
Promotes from: Mercenary, Outlaw
Base Stats: HP 18, STR 6, MAG 0, SKL 8, SPD 9, LUC 3, DEF 5, RES 6
Max Stats: HP 55, STR 29, MAG 25, SKL 32, SPD 33, LUC 30, DEF 27, RES 32
Movement: 8
Skills:
  Rally Skill
     Rally command grants SKL +4 to allies within two squares.
  Shurikenbreaker
     HIT and AVO +50 when the enemy is equipped with a Kunai.
Weapons: Sword B, Bow A
Stat Growths: HP 10, STR 10, MAG 0, SKL 15, SPD 15, LUC 10, DEF 0, RES 10
Pair Up Bonuses: SKL +3, SPD +3, MOVE +1
Miscellany: N/A
Summary:
  Bow Knights can fight both from range with bows and up close with swords,
  giving them great control over the range at which they engage in combat.
  Similar to a Mercenary or a Hero, their stats are a bit middle of the road,
  which can lead to an unimpressive showing if you're looking for raw power
  but can be quite useful when what you really need is some versatility.

Outlaw
Promotes to: Adventurer, Bow Knight
Base Stats: HP 16, STR 3, MAG 1, SKL 4, SPD 8, LUC 1, DEF 2, RES 4
Max Stats: HP 35, STR 19, MAG 18, SKL 20, SPD 24, LUC 18, DEF 17, RES 22
Movement: 5
Skills:
  Locktouch (Lv 1)
     User can open doors and chests without the use of keys.
  Movement +1 (Lv 10)
     Movement range for user +1.
Weapons: Bow B
Stat Growths: HP 0, STR 10, MAG 5, SKL 10, SPD 20, LUC 0, DEF 0, RES 20
Pair Up Bonuses: SPD +2, RES +2, MOVE +1
Miscellany: N/A
Summary:
  An intriguing replacement for the traditional Thief, the Outlaw is a bow-
  using speedster who specializes in high RES, making them the perfect
  candidates for absolutely shredding enemy mages. Their low STR is somewhat
  compensated for by their weapon choice, as bows have high MT and deal extra
  damage to flying units, but it will often be too low to adequately deal
  with sturdier targets like Generals or Masters of Arms.

Adventurer
Promotes from: Outlaw
Base Stats: HP 17, STR 4, MAG 6, SKL 6, SPD 10, LUC 2, DEF 3, RES 8
Max Stats: HP 50, STR 27, MAG 31, SKL 27, SPD 34, LUC 27, DEF 25, RES 34
Movement: 6
Skills:
  Lucky Seven (Lv 5)
     User's HIT and AVO +20 for the first seven turns of battle.
  Pass (Lv 15)
     User can move through tiles occupied by enemy units.
Weapons: Bow A, Staff B
Stat Growths: HP 0, STR 5, MAG 15, SKL 5, SPD 20, LUC 0, DEF 0, RES 20
Pair Up Bonuses: SPD +4, RES +2, MOVE +1
Miscellany: N/A
Summary:
  Magical, fast as hell, powerfully resistant, and adding staff utility to
  their bag of tricks, Adventurers are a very entertaining new addition to
  the Fire Emblem class list. Their STR remains low, but their enhanced MAG
  makes the Shining Bow an appealing option, and they can still use regular
  bows against high-RES Sky Knights.

Wyvern Rider
Promotes to: Wyvern Lord, Malig Knight
Base Stats: HP 17, STR 6, MAG 0, SKL 5, SPD 4, LUC 2, DEF 7, RES 0
Max Stats: HP 40, STR 22, MAG 17, SKL 21, SPD 20, LUC 19, DEF 24, RES 15
Movement: 7
Skills:
  Strength +2 (Lv 1)
     Strength stat of user +2.
  Lunge (Lv 10)
     Command: attack the enemy and swap places with them afterward.
Weapons: Axe B
Stat Growths: HP 10, STR 15, MAG 5, SKL 10, SPD 10, LUC 5, DEF 20, RES 0
Pair Up Bonuses: STR +3, DEF +3
Miscellany: N/A
Summary:
  The Nohr equivalent of Sky Knights, which is to some degree the equal and
  opposite of said Sky Knights. Wyvern Riders have very high DEF rather than
  RES, making them fliers who excel at taking down enemy fighters instead of
  enemy mages. They are quite good at chewing through enemy Sky Knights, but
  watch out for Kinshi Knights, who can use bows against them!

Wyvern Lord
Promotes from: Wyvern Rider
Base Stats: HP 19, STR 8, MAG 0, SKL 9, SPD 6, LUC 3, DEF 10, RES 1
Max Stats: HP 60, STR 33, MAG 25, SKL 33, SPD 29, LUC 28, DEF 35, RES 26
Movement: 8
Skills:
  Rally Defense (Lv 5)
     Rally command grants DEF +4 to allies within two squares.
  Swordbreaker (Lv 15)
     HIT and AVO +50 when the enemy is equipped with a Sword.
Weapons: Axe A, Spear B
Stat Growths: HP 10, STR 15, MAG 0, SKL 15, SPD 10, LUC 5, DEF 20, RES 0
Pair Up Bonuses: STR +3, DEF +3, MOVE +1
Miscellany: N/A
Summary:
  A flying tank with oodles of STR, SKL, and DEF, the Wyvern Lord shrugs off
  physical attacks (that don't come from a bow) but turns tail at the sign
  of magic, which it is quite weak to. Don't discount the Wyvern Lord's use
  as a support unit, either; Rally Defense can be just the thing your front
  line needs to withstand that first onslaught from the enemy team.

Malig Knight
Promotes from: Wyvern Rider
Base Stats: HP 18, STR 7, MAG 6, SKL 6, SPD 5, LUC 0, DEF 8, RES 6
Max Stats: HP 55, STR 31, MAG 30, SKL 28, SPD 27, LUC 25, DEF 31, RES 31
Movement: 8
Skills:
  Savage Blow (Lv 5)
     When user triggers battle, enemies within 2 tiles lose 20% HP.
  Trample (Lv 15)
     If the enemy is unmounted, user has DMG +5.
Weapons: Axe A, Tome B
Stat Growths: HP 0, STR 15, MAG 15, SKL 10, SPD 5, LUC 0, DEF 10, RES 15
Pair Up Bonuses: MAG +2, DEF +2, RES +2, MOVE +1
Miscellany: N/A
Summary:
  A magical wyvern?! What is this madness! The Malig Knight (Revenant Knight
  in Japan) is a fascinating new addition that combines the axes and defenses
  of the Wyvern Rider with tomes and actual RES growth to become a dangerous
  flying tank-mage of unusual capability. Like the Oni Chieftain, this is a
  difficult class to excel in, but the results can be well worth the effort.

Dark Mage
Promotes to: Sorcerer, Dark Knight
Base Stats: HP 16, STR 0, MAG 6, SKL 3, SPD 3, LUC 1, DEF 3, RES 5
Max Stats: HP 35, STR 19, MAG 24, SKL 16, SPD 19, LUC 18, DEF 19, RES 22
Movement: 5
Skills:
  Heartseeker (Lv 1)
     When fighting adjacent to an enemy, that enemy's AVO -20.
  Malefic Aura (Lv 10)
     Enemies within 2 tiles take +2 damage from magical attacks.
Weapons: Tome B
Stat Growths: HP 0, STR 10, MAG 20, SKL 0, SPD 10, LUC 0, DEF 5, RES 10
Pair Up Bonuses: MAG +3, RES +3
Miscellany: Can use Nosferatu
Summary:
  Dark Mages are - and have traditionally been - the stronger, slower, and
  tankier version of the vanilla Mages (or, in FE Fates' case, Diviners).
  Though Dark Mages have good SPD, high MAG, and better defenses than the
  Hoshidan Diviners, they are slower, less accurate, and less lucky. They
  do have some STR, however, allowing them to hybridize into a Dark Knight
  or Dark Falcon more easily than a Diviner, and are - along with their
  promotion, the Sorcerer - the only class that can use the HP-absorbing
  Nosferatu tome, which can - with their higher defenses - allow them to do
  a bit of off-tanking if necessary.

Sorcerer
Promotes from: Dark Mage
Base Stats: HP 17, STR 0, MAG 9, SKL 4, SPD 6, LUC 1, DEF 5, RES 8
Max Stats: HP 50, STR 25, MAG 35, SKL 26, SPD 29, LUC 26, DEF 29, RES 33
Movement: 6
Skills:
  Vengeance (Lv 5)
     SKL x1.5% chance to add ((User's Max HP - User's current HP)/ 2) damage
     to the user's attack.
  Bowbreaker (Lv 15)
     HIT and AVO +50 when the enemy is equipped with a Bow.
Weapons: Tome S
Stat Growths: HP 0, STR 0, MAG 25, SKL 0, SPD 10, LUC 0, DEF 5, RES 15
Pair Up Bonuses: MAG +5, RES +3
Miscellany: HIT +5, CRIT +10, CRIT EVA +5, can use Nosferatu
Summary:
  The Sorcerer is dedicated to magical might, with improved HIT and CRIT and
  the highest MAG growth in the game (not counting the Witch). Their
  Bowbreaker skill is a massive relief to get around the danger of enemy
  Archers, and Vengeance can be quite a potent tool if you're good at
  managing your units' HP.

Dark Knight
Promotes from: Dark Mage
Base Stats: HP 19, STR 8, MAG 6, SKL 6, SPD 5, LUC 3, DEF 8, RES 6
Max Stats: HP 55, STR 32, MAG 31, SKL 28, SPD 27, LUC 31, DEF 34, RES 30
Movement: 8
Skills:
  Seal Magic (Lv 5)
     After battle, enemy's MAG -6 until the next Turn.
  Lifetaker (Lv 15)
     When user triggers battle and defeats the enemy, recover 50% max HP.
Weapons: Sword B, Tome A
Stat Growths: HP 15, STR 20, MAG 10, SKL 5, SPD 5, LUC 5, DEF 15, RES 5
Pair Up Bonuses: MAG +3, DEF +3, MOVE +1
Miscellany: N/A
Summary:
  A hybrid physical and magical fighter on a horse, Dark Knights are most
  often remembered for their Lifetaker skill, which can give many classes -
  both magical and non-magical - some much-needed HP recovery without relying
  on the random activation of Sol. Dark Knights are quite worthy even aside
  from Lifetaker, however, having solid offense and defense to go with their
  versatile weapon options.

Troubadour
Promotes to: Strategist, Butler (male)/ Maid (female)
Base Stats: HP 15, STR 0, MAG 3, SKL 7, SPD 5, LUC 4, DEF 1, RES 4
Max Stats: HP 35, STR 16, MAG 19, SKL 24, SPD 20, LUC 23, DEF 16, RES 21
Movement: 7
Skills:
  Resistance +2 (Lv 1)
     Strength stat of user +2.
  Gentilhomme (Lv 10) (male Troubadour only)
     Female allies within two tiles have damage taken -2 during battle.
  Demoiselle (Lv 10) (female Troubadour only)
     Male allies within two tiles have damage taken -2 during battle.
Weapons: Staff B
Stat Growths: HP 0, STR 0, MAG 10, SKL 20, SPD 10, LUC 15, DEF 0, RES 15
Pair Up Bonuses: MAG +2, LUC +2, RES +2
Miscellany: CRIT EVA +10
Summary:
  The basic Nohr healer, Troubadours are similar to Hoshidan Monks and Shrine
  Maidens other than the fact that they get a horse, making them much more
  mobile. To balance this out, Troubadours have lower MAG than Monks and
  Shrine Maidens, making them slightly less effective at their job when they
  get there.

Strategist
Promotes from: Troubadour
Base Stats: HP 16, STR 0, MAG 7, SKL 6, SPD 7, LUC 5, DEF 2, RES 7
Max Stats: HP 45, STR 25, MAG 33, SKL 28, SPD 31, LUC 33, DEF 25, RES 32
Movement: 8
Skills:
  Rally Resistance (Lv 5)
     Rally command grants DEF +4 to allies within two squares.
  Inspiration (Lv 15)
     Allies within two tiles have DMG +2 and damage taken -2 during battle.
Weapons: Tome B, Staff A
Stat Growths: HP 0, STR 0, MAG 15, SKL 5, SPD 10, LUC 20, DEF 0, RES 15
Pair Up Bonuses: MAG +2, LUC +2, RES +2, MOVE +1
Miscellany: N/A
Summary:
  The gender-neutral equivalent of the Valkyrie from earlier Fire Emblem
  games, the Strategist focuses primarily on staffwork and buffs to be of
  service to their team, but can also channel their MAG into tomes for the
  occasional foray into combat. Be cautious with them, however, as they are
  extremely fragile.

Butler (male)/ Maid (female)
Promotes from: Troubadour
Base Stats: HP 18, STR 4, MAG 5, SKL 9, SPD 8, LUC 4, DEF 5, RES 4
Max Stats: HP 50, STR 28, MAG 31, SKL 33, SPD 33, LUC 32, DEF 29, RES 29
Movement: 6
Skills:
  Live to Serve (Lv 5)
     When healing an ally, the user recovers the same amount of HP.
  Tomebreaker (Lv 15)
     HIT and AVO +50 when the enemy is equipped with a Tome.
Weapons: Kunai B, Staff S
Stat Growths: HP 0, STR 10, MAG 10, SKL 15, SPD 15, LUC 10, DEF 5, RES 10
Pair Up Bonuses: MAG +2, SPD +3, LUC +3
Miscellany: N/A
Summary:
  Combining the Troubadour's staffs with the debuffs of kunai creates a
  unit focused on team survival via debuffs rather than the buffs of the
  Strategist. The Butler or Maid is quick, mobile, and - interestingly - the
  only class able to reach S-Rank staffs and use the unique revival staff,
  Bifrost.

Wolfskin
Promotes to: Wolfssegner
Base Stats: HP 19, STR 8, MAG 0, SKL 4, SPD 6, LUC 0, DEF 4, RES 0
Max Stats: HP 45, STR 24, MAG 15, SKL 18, SPD 22, LUC 17, DEF 21, RES 15
Movement: 5
Skills:
  Odd Shaped (Lv 1)
     During odd-numbered turns, DMG +4.
  Beastbane (Lv 10)
     Kitsune and Wolfskin attacks become super-effective against Beasts.
Weapons: Beaststone B
Stat Growths: HP 20, STR 20, MAG 0, SKL 5, SPD 15, LUC 5, DEF 10, RES 0
Pair Up Bonuses: STR +3, SPD +3
Miscellany: N/A
Summary:
  Nohr's counterpart to Hoshido's Kitsune, Wolfskins are fast, strong, and
  very tanky, but suffer from two big blind spots: SKL and RES. All that
  damage doesn't count for much if your Wolfskin can't land a hit to inflict
  it! If you can work with their weaknesses, a Wolfskin can serve a central
  role in your army, but it will take some consideration to work.

Wolfssegner
Promotes from: Wolfskin
Base Stats: HP 22, STR 11, MAG 0, SKL 6, SPD 7, LUC 1, DEF 7, RES 1
Max Stats: HP 65, STR 36, MAG 25, SKL 29, SPD 31, LUC 26, DEF 32, RES 26
Movement: 6
Skills:
  Better Odds (Lv 5)
     User recovers 40% max HP at the start of odd-numbered turns.
  Grisly Wound (Lv 15)
     The enemy's HP is reduced by 20% after battle.
Weapons: Beaststone S
Stat Growths: HP 20, STR 20, MAG 0, SKL 5, SPD 15, LUC 5, DEF 10, RES 0
Pair Up Bonuses: STR +4, SPD +4
Miscellany: HIT +10, CRIT +5, CRIT EVA +10
Summary:
  As the Nine-Tails is a Kitsune but better, the Wolfssegner is a better
  Wolfskin. The stat growths are identical and so are the flaws - SKL and
  RES - but improved caps and the very useful skills Better Odds and Grisly
  Wound make the reward for working around those weaknesses even more
  enticing.



*************************************
5.4   DLC & Amiibo Classes [DLC-LINK]
*************************************

Ballistician
Obtained: DLC
Base Stats: HP 18, STR 10, MAG 0, SKL 7, SPD 2, LUC 4, DEF 3, RES 1
Max Stats: HP 50, STR 39, MAG 25, SKL 31, SPD 25, LUC 32, DEF 27, RES 26
Movement: 4
Skills:
  Survey (Lv 1)
     When using the "Turret" command, Turret HIT +10.
  Opportunity Shot (Lv 10)
     When user is a Ballistician, SKL% chance to attack an enemy within range
     at the start of the user's turn.
  Rifled Barrel (Lv 25)
     When using the "Turret" command, Turret range +1; inner/outer range -1.
  Surefooted (Lv 35)
     When user is a Ballistician, Movement +1 and all traversable terrain
     costs 1 movement point to cross.
Weapons: Bow B
Stat Growths: HP 5, STR 25, MAG 0, SKL 15, SPD 0, LUC 10, DEF 5, RES 5
Pair Up Bonuses: STR +3, SKL +1, LUC +2, DEF +1, RES +1
Miscellany: N/A

Witch
Obtained: DLC
Base Stats: HP 17, STR 0, MAG 10, SKL 5, SPD 9, LUC 3, DEF 4, RES 5
Max Stats: HP 50, STR 25, MAG 36, SKL 27, SPD 34, LUC 28, DEF 26, RES 29
Movement: 6
Skills:
  Shadowgift (Lv 1)
     User can equip Dark Mage-exclusive tomes, i.e. Nosferatu.
  Witch's Brew (Lv 10)
     LUC% chance of obtaining a Potion item after moving up to the 7th turn.
  Warp (Lv 25)
     Command; instantly move adjacent to an ally and perform another action.
  Toxic Brew (Lv 35)
     When user triggers battle, SKL x 1.5% chance to reduce enemy's Movement
     to 0 and AVO by 20 after the battle (until the next turn).
Weapons: Tome S
Stat Growths: HP 5, STR 0, MAG 25, SKL 5, SPD 20, LUC 5, DEF 0, RES 10
Pair Up Bonuses: MAG +5, SPD +3
Miscellany: CRIT +10, AVO +10

Lodestar
Obtained: Marth Amiibo
Base Stats: HP 19, STR 7, MAG 0, SKL 10, SPD 9, LUC 7, DEF 7, RES 2
Max Stats: HP 60, STR 29, MAG 26, SKL 35, SPD 33, LUC 40, DEF 30, RES 29
Movement: 6
Skills:
  Gentle Blade (Lv 1)
     User's SPD +3, DEF -1.
  Charm (Lv 10)
     Allies within 2 tiles have DMG +2 during battle.
  Dual Guardsman (Lv 25)
     When user is the support unit in Guard Stance, Shield Gauge Gain +1.
  Speedtaker (Lv 35)
     When user defeats the enemy, SPD +2 for the rest of the battle. Stacks
     up to 10.
Weapons: Sword S
Stat Growths: HP 15, STR 10, MAG 0, SKL 20, SPD 10, LUC 25, DEF 5, RES 5
Pair Up Bonuses: STR +2, SPD +3, LUC +3
Miscellany: HIT +10, CRIT +5, AVO +10

Vanguard
Obtained: Ike Amiibo
Base Stats: HP 21, STR 10, MAG 0, SKL 6, SPD 7, LUC 3, DEF 9, RES 1
Max Stats: HP 65, STR 36, MAG 25, SKL 29, SPD 30, LUC 30, DEF 32, RES 27
Movement: 6
Skills:
  Heavy Blade (Lv 1)
     User's STR +3, SPD -1.
  Veteran Intuition (Lv 10)
     CRIT EVA +15 during battles.
  Aether (Lv 25)
     SKL x 0.5% chance of triggering a Sol hit and then a Luna hit.
  Strengthtaker (Lv 35)
     When user defeats the enemy, STR +2 for the rest of the battle. Stacks
     up to 10.
Weapons: Sword A, Axe B
Stat Growths: HP 20, STR 20, MAG 0, SKL 5, SPD 5, LUC 10, DEF 15, RES 0
Pair Up Bonuses: STR +5, DEF +3
Miscellany: N/A

Great Lord
Obtained: Lucina Amiibo
Base Stats: HP 18, STR 8, MAG 1, SKL 8, SPD 9, LUC 5, DEF 7, RES 3
Max Stats: HP 60, STR 30, MAG 25, SKL 32, SPD 34, LUC 35, DEF 29, RES 31
Movement: 6
Skills:
  Dual Striker (Lv 1)
     When user is the support unit in Attack Stance, Dual Strike DMG +3.
  Charm (Lv 10)
     Allies within 2 tiles have DMG +2 during battle.
  Aether (Lv 25)
     SKL x 0.5% chance of triggering a Sol hit and then a Luna hit.
  Awakening (Lv 35)
     When user's HP is under half, HIT/ AVO/ CRIT/ CRIT EVA +30.
Weapons: Sword A, Spear B
Stat Growths: HP 15, STR 15, MAG 0, SKL 10, SPD 10, LUC 15, DEF 10, RES 5
Pair Up Bonuses: SPD +4, LUC +4
Miscellany: N/A

Grandmaster
Obtained: Robin Amiibo
Base Stats: HP 18, STR 7, MAG 6, SKL 8, SPD 7, LUC 2, DEF 6, RES 8
Max Stats: HP 55, STR 31, MAG 33, SKL 33, SPD 29, LUC 26, DEF 28, RES 33
Movement: 6
Skills:
  Tactical Guide (Lv 1)
     When user is the support unit in Guard Stance, lead unit gets HIT +10.
  Solidarity (Lv 10)
     Adjacent allies receive AVO +10 and CRIT EVA +10.
  Ignis (Lv 25)
     SKL% chance of adding half the user's STR (if the user has a magical
     weapon) or MAG (if the user has a physical weapon) as damage.
  Rally Spectrum (Lv 35)
     Rally command grants All Stats +2 to allies within two squares.
Weapons: Sword B, Tome A
Stat Growths: HP 10, STR 15, MAG 15, SKL 15, SPD 5, LUC 0, DEF 5, RES 15
Pair Up Bonuses: STR +2, MAG +2, SKL +2, SPD +2
Miscellany: N/A





******************************************************************************
6.0   Characters [CHARA-LINK]
******************************************************************************

*************************************************
6.1   Character Analysis Formatting [FORMAT-LINK]
*************************************************

Name: Name of character (JP: Japanese name if different)
Child/ Parent: Name of the character's child or parent if applicable
Recruitment: When the unit can be recruited (Recruitment conditions, if any)
Default Class: Class the character joins as
Class Set: Default class trees (Promotions)
Personal Skill:
  Personal skill's effect. Personal skills cannot be removed or changed.
Supports: *
S Supports:
  List of all characters this unit can marry.
A Supports:
  List of all characters this unit can reach an A or A+ Support with. An A+
  support will be written in ALL CAPS.
* Note that building supports comes in two speeds: "Regular" and "Fast." A
 "Fast" support will be marked with the addendum ^^^ in front of the name
 of the character in the support list.
Stats:
Base Stats:
  The base stats of the character when they join your army.
Base Growths:
  The base chance that each of this unit's stats will increase on level-up.
Growths by Mother/ Father: (Children only)
  Lists what the child's growths will be with each possible mother.
Notable Mothers/ Fathers: (Children only) Notably good parents for this unit.
Stat Analysis:
Quick rundown of the character's bases, growths, and usual battle role.
Class Analysis:
Quick rundown of how well the character does in each of their innate classes.
Reclass Analysis:
Quick rundown of how well the character does in classes they can access via
Partner or Friendship Seals.
Mother/ Father Analysis: (Children only)
Quick rundown of why you may want to use specific mothers for this unit.
SAMPLE BUILDS:
Two samples of how to build this character. For those who aren't looking for
theorycrafting, but just a simple blueprint for how to build a character,
this is where you'll want to look. These are not the best ways necessarily,
but they're simple and effective. (Note that Corrin and Kana do not have this
section, due to the excess of variables in regards to their creation.)





********************************************
6.2   Multiple-Path Characters [MPACHR-LINK]
********************************************

6.2.01   Corrin [CORR-LINK]
***************************
Corrin's gender is determined by the player at the start of the game.
Name: Corrin (JP: Kamui)
Child: Kana
Recruitment: Start of game
Default Class: Dark Prince/ Dark Princess
Class Set: Dark Prince/ Dark Princess (Hoshido Noble/ Nohr Noble)
           Class of your choice
Personal Skill: Supportive
  When Corrin is supporting a unit s/he has a C Support or higher with, the
  lead unit has HIT +10, DMG +2, and damage taken -2.
Supports:
-Corrin can S-Rank any unit of opposite gender and A-Rank any unit of the same
 gender. The sole exceptions are Rhajat and Niles, whom can be S-Ranked as
 either gender, and Corrin's child(ren), whom can only be A-Ranked regardless
 of gender.
-Corrin can Friendship Seal with any unit s/he has an A-Rank support with. No
 unit can Friendship Seal with Corrin, however.
-Corrin has "Fast Supports" with Felicia, Jakob, Azura, and all the royals.
Stats:
Base Stats (before Boon and Bane are applied):
  Level 1, HP 19, STR 7, MAG 4, SKL 7, SPD 6, LUC 5, DEF 6, RES 2
Base Growths (before Boon and Bane are applied):
  HP 45, STR 45, MAG 30, SKL 40, SPD 45, LUC 45, DEF 35, RES 25
Boons:
  Robust (HP Up) Growths: HP +15%, DEF +5%, RES +5%
  Strong (STR Up) Growths: STR +15%, SKL +5%, DEF +5%
  Clever (MAG Up) Growths: MAG +20%, SPD +5%, RES +5%
  Deft (SKL Up) Growths: STR +5%, SKL +25%, DEF +5%
  Quick (SPD Up) Growths: SKL +5%, SPD +15%, LUC +5%
  Lucky (LUC Up) Growths: STR +5%, MAG +5%, LUC +25%
  Sturdy (DEF Up) Growths: LUC +5%, DEF +10%, RES +5%
  Calm (RES Up) Growths: MAG +5%, SPD +5%, RES +10%
Banes:
  Sickly (HP Down) Growths: HP -10%, DEF -5%, RES -5%
  Weak (STR Down) Growths: STR -10%, SKL -5%, DEF -5%
  Dull (MAG Down) Growths: MAG -15%, SPD -5%, RES -5%
  Clumsy (SKL Down) Growths: STR -5%, SKL -20%, DEF -5%
  Slow (SPD Down) Growths: SKL -5%, SPD -10%, LUC -5%
  Unlucky (LUC Down) Growths: STR -5%, MAG -5%, LUC -20%
  Fragile (DEF Down) Growths: LUC -5%, DEF -10%, RES -5%
  Excitable (RES Down) Growths: MAG -5%, SPD -5%, RES -10%
Stat Analysis:
Since Corrin can have stats arranged any which way you please, I can't tell
you much about what your stats in your game will look like. I can, however,
tell you some popular Boon/ Bane combinations!
  Popular Boons: Strength, Magic, Speed
  Popular Banes: Luck, Defense, Resistance
  Popular Combinations:
     +STR, -LUC
     +MAG, -STR
     +SPD, -DEF
Class Analysis:
Like stats, Corrin picks a secondary class to go along with Dark Prince/ss,
so I can't analyze it so much as I can present some general-purpose options.
A good place to start if you're undecided is: look at the opposite side from
the side you are choosing (i.e. if you are siding with Hoshido, look at the
Nohr classes) and pick your favorite class from that list, as the classes of
the side you don't pick will not be common in your playthrough. If you're a
bit more familiar with the game, you might consider picking a class that you
specifically want to give to the person you plan to marry (i.e. you choose
Diviner so you can give Tomefaire to Odin) or has a specific purpose to the
path you're selecting (i.e. you choose Oni Savage on Nohr so you can get the
Salvage Blow skill to help with your limited money on that path). Some good,
simple choices are:
  Samurai (Swordmaster's Astra, an outstanding offensive skill)
  Diviner or Shrine Maiden (Onmyoji's Tomefaire, so your tomes are stronger)
  Knight (General's Wary Fighter, so you can't be doubled)



6.2.02   Kana [KANA-LINK]
*************************
Kana's gender will be the opposite of the gender chosen for Corrin.
Name: Kana
Parent: Corrin
Recruitment: Paralogue 2x (End of chapter)
Default Class: Dark Prince/ Dark Princess
Class Set: Dark Prince/ Dark Princess (Hoshido Noble/ Nohr Noble)
           Class you selected for your Avatar
Personal Skill: Draconic Heir
  When Kana is equipped with a Dragonstone, s/he recovers 15% HP at the
  start of the turn.
Supports:
Kana can S-Rank any second-generation unit of opposite gender.
Kana can also A-Rank his/her parents and siblings.
M!Kana can A+ Percy and Siegbert (Nohr) and Shiro (Hoshido).
F!Kana can A+ Midori (both) Mitama and Selkie (Hoshido) and Velouria (Nohr).
Stats:
Base Stats:
  HP 7, STR 3, MAG 6, SKL 8, SPD 8, LUC 9, DEF 5, RES 5
Base Growths:
  HP 30, STR 35, MAG 30, SKL 40, SPD 45, LUC 45, DEF 25, RES 25
Stat Analysis:
As with Corrin, Kana's stats will be so variable across various playthroughs
that there isn't much to say here. Just keep in mind that Kana's stats will
be affected by both your Corrin's stats and your spouse's stats. It's up to
you whether that means overlapping the two in order to create the most
specialized Kana possible (i.e. +MAG asset, marrying Nyx) or collaborating
the two to create a more well-rounded Kana (i.e. +DEF asset, marrying Hana).
Class Analysis:
See Corrin's class analysis for why trying to analyze Kana's classes is a
difficult proposition. However, keep this addendum in mind: Kana has a
specific reason to stay in the Dark Prince/ss line because of the Draconic
Heir passive. This also means that Kana has a specific reason to equip a
Dragonstone, which is a magic weapon. This means that Kana is SLIGHTLY more
inclined to be magical than physical. Don't take this to mean you have to
make a +MAG Corrin and marry Orochi, however. Since Kana's passive is wasted
at full HP anyway, a ranged, support-focused, or evade-tanking Kana (i.e.
Sniper, Falcon Knight, Samurai) wouldn't get much use out of the regen
anyway and therefore has no reason not to go a physical route instead.



6.2.03   Gunter [GUNT-LINK]
***************************
Name: Gunter
Recruitment: Chapter 2 (All paths) *
Default Class: Great Knight
Class Set: Cavalier (Paladin, Great Knight)
           Mercenary (Hero, Bow Knight)
           Wyvern Rider (Wyvern Lord, Malig Knight)
Personal Skill: Forceful Partner
  If Corrin is the lead unit, Corrin's DMG +3 and HIT +15.
Supports:
S Supports:
  Hoshido: N/A
  Nohr: N/A
  Both: ^^^F!Corrin
A Supports:
  Hoshido: N/A
  Nohr: N/A
  Both: ^^^M!Corrin, ^^^JAKOB
Stats:
Base Stats:
  Level 3, HP 24, STR 10, MAG 0, SKL 15, SPD 8, LUC 9, DEF 10, RES 4
Base Growths:
  HP 15, STR 5, MAG 0, SKL 5, SPD 0, LUC 15, DEF 5, RES 5
Maximum Stat Modifiers:
  STR +2, MAG 0, SKL +1, SPD -2, LUC 0, DEF +2, RES -2
Stat Analysis:
Wow... it has been a while since Fire Emblem added a real, genuine Jeigan to
its annals of history. Gunter's growths are absolutely atrocious, so though
he may start off strong, man does he fall off hard.
Class Analysis:
If you're dead set on using Gunter, either level as Great Knight and hope for
enough DEF to survive being doubled by everything in the world, or level as
Hero and hope for enough SPD to stop being doubled by everything in the world.
Paladin, Bow Knight, and Malig Knight have growths that are too even; Gunter
needs focused improvement over diffuse touch-ups, unless you really feel like
gambling. Wyvern Lord may work, but Gunter will really feel the HP growth hit
compared to Great Knight and the SPD growth hit compared to Hero. (It is,
however, a fine class to change Gunter to once he's done leveling. Having
more fliers is always nice.)
Reclass Analysis:
If Gunter Buddies Jakob, he can Friendship Seal to Butler, giving him staff-
and kunai-utility. Kunai debuffs and staffs like Freeze, Weakness, or Entrap
do not care about stats, so keeping Butler!Gunter in the back with such
utility options is a pretty good use of him. Add skills like Inspiration and
Malig Knight's Savage Blow and he can actually be quite effective like this.
SAMPLE BUILDS:
Class: Butler                            Class: Butler
A+ Jakob                                 A+ Jakob
Skills: Shelter (Great Knight)           Skills: Rally Defense (Wyvern Lord)
        Luna (Great Knight)                      Gentilhomme (Butler)
        Gentilhomme (Butler)                     Live to Serve (Butler)
        Live to Serve (Butler)                   Rally Resistance (Strategist)
        Tomebreaker (Butler)                     Inspiration (Strategist)
Process: Friend Seal to Butler.          Process: Heart Seal to Wyvern Lord.
                                            Level to 5. Friend Seal to Butler.
                                            Level to 13. Seal to Strategist.
                                            Level to 15. Seal back to Butler.
*** SPOILERS ***
Gunter will leave the army in Chapter 3. He returns in Chapter 15 of the Nohr
route and Chapter 7 of the Revelation route. He does not return in the
Hoshido route.



6.2.04   Felicia [FELI-LINK]
****************************
Name: Felicia
Recruitment: Chapter 2 (M!Corrin) Chapter 16 (F!Corrin) (Hoshido/ Nohr)
             Chapter 2 (M!Corrin) Chapter 15 (F!Corrin) (Revelation)
Default Class: Maid
Class Set: Troubadour (Strategist, Maid)
           Mercenary (Hero, Bow Knight)
Personal Skill: Devoted Partner
  If Corrin is the lead Unit, Corrin's DMG +2 and damage taken -2.
Supports:
S Supports:
  Hoshido: Azama, Hayato, Hinata, Kaden, Ryoma, Saizo, Takumi
  Nohr: Arthur, Benny, Keaton, Laslow, Leo, Niles, Odin, Xander
  Both: ^^^M!Corrin, ^^^Jakob, Kaze, Silas
A Supports:
  Hoshido: HANA
  Nohr: PERI, ^^^FLORA
  Both: ^^^F!Corrin
Stats:
Base Stats:
  Level 1, HP 19, STR 5, MAG 9, SKL 10, SPD 10, LUC 12, DEF 5, RES 9
Base Growths:
  HP 40, STR 10, MAG 35, SKL 30, SPD 40, LUC 55, DEF 15, RES 35
Maximum Stat Modifiers:
  STR -2, MAG +2, SKL 0, SPD +1, LUC 0, DEF -1, RES +1
Stat Analysis:
Felicia has great LUC and decent HP, MAG, SPD, and RES. Her SKL growth is
mediocre but her base is high, and her STR and DEF are very poor. She is
primarily a healing and support unit, but she can output some respectable
damage if she can get her hands on a magical weapon.
Class Analysis:
Felicia's STR and DEF are atrocious, so going Hero or Bow Knight for a reason
other than skills or Pair Up bonuses is generally unwise. Although it is her
default class, Felicia doesn't make the best Maid either, as she has no STR
to be using kunai with; she can manage with the Flame Shuriken or Felicia's
Plate, which use MAG instead of STR, but she's really better suited to the
tomes of a Strategist instead. However, Felicia is most valuable as a healer
rather than a combat unit anyway, and Maid is more durable than Strategist
due to higher HP, SPD, and DEF. As such, if using Felicia as a pure healer,
stay Maid. If you want her to be do much fighting, though, you'll probably
prefer Strategist.
Reclass Analysis:
Felicia can obtain Samurai from Hana, Cavalier from Peri, or Dark Mage from
Flora via Friendship Seals. Samurai is like Mercenary in that Felicia doesn't
want to be one longterm, but the skills can be useful: Duelist's Blow and
Vantage suit her well. Cavalier sounds better on paper than it is in practice.
Getting Luna or Aegis on Felicia sounds great, but with her iffy SKL, these
SKL-based procs may not activate too often (a problem we will encounter many
more times in the future). Flora's Dark Mage has support auras - Heartseeker
and Malefic Aura - that work well with Strategist's buffs, and Bowbreaker will
turn the tables on enemy archers. But the class Felicia wants most is Onmyoji:
it corrects her shaky SKL, uses tomes, and keeps staffs (though she won't be
able to hit A-Rank staffs and use Fortify, so be careful there). She can't
get Onmyoji via Friendship Seal, but if you're going to marry her to Azama,
Kaden, or Hayato, it's a great class for her to Partner Seal to.
SAMPLE BUILDS:
Class: Strategist                        Class: Onmyoji
No supports needed                       S-Rank Azama, A+ Hana
Skills: Demoiselle (Maid)                Skills: Demoiselle (Maid)
        Live to Serve (Maid)                     Tomebreaker (Maid)
        Tomebreaker (Maid)                       Duelist's Blow (Swordmaster)
        Rally Resistance (Strategist)            Vantage (Swordmaster)
        Inspiration (Strategist)                 Tomefaire (Onmyoji)
Process: Level as Maid until 15.          Process: Level as Maid until 15.
  Heart Seal to Strategist.                 Friend Seal to Swordmaster. Level
                                            to 17. Partner Seal to Onmyoji.



6.2.05   Jakob [JAKO-LINK]
***************************
Name: Jakob (JP: Joker)
Child: Dwyer
Recruitment: Chapter 2 (F!Corrin) Chapter 16 (M!Corrin) (Hoshido/ Nohr)
             Chapter 2 (F!Corrin) Chapter 15 (M!Corrin) (Revelation)
Default Class: Butler
Class Set: Troubadour (Strategist, Butler)
           Cavalier (Paladin, Great Knight)
Personal Skill: Evasive Partner
  If Corrin is the lead unit, Corrin's AVO +15 and damage taken -3.
Supports:
S Supports:
  Hoshido: Hana, Hinoka, Kagero, Oboro, Orochi, Rinkah, Sakura, Setsuna
  Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, Peri, Selena
  Both: ^^^F!Corrin, Azura, ^^^Felicia, Mozu
A Supports:
  Hoshido: TAKUMI
  Nohr: N/A
  Both: ^^^M!Corrin, ^^^GUNTER, SILAS
Stats:
Base Stats:
  Level 1, HP 21, STR 8, MAG 6, SKL 12, SPD 9, LUC 10, DEF 7, RES 6
Base Growths:
  HP 50, STR 30, MAG 15, SKL 40, SPD 35, LUC 45, DEF 25, RES 25
Maximum Stat Modifiers:
  STR +2, MAG -2, SKL +2, SPD 0, LUC -1, DEF 0, RES -1
Notable Wives: Orochi, Rinkah, Beruka, Camilla, Azura
Stat Analysis:
Jakob has solid HP, SKL, and LUC. His STR, SPD, and RES are not great, but
are generally good enough. His MAG and DEF are mediocre, but not awful. He's
quite versatile; though he starts as a ranged support unit, he does not have
to stay that way.
Class Analysis:
Jakob favors physical classes as compared to Felicia's inclination toward
magical ones. He can do quite well as a Butler, but the class may also stilt
his STR and DEF growth; meanwhile, in his other class tree of Cavalier, Great
Knight is good on STR and DEF, but might hurt his SPD and RES. Paladin is a
nice middle ground between the two, which may end up being the best of both
worlds or may result in screwage on both fronts, making it a bit of a gamble.
On Hoshido, where you have a shortage of tanky units, going Paladin or Great
Knight is probably the better bet; on Nohr, where you have a shortage of staff
users, you should likely stick with Butler.
Reclass Analysis:
Jakob can get Archer from Takumi, but nothing else, as he already has Cavalier
as his secondary class and therefore can't get it from Gunter or Silas (if it
was his primary class, he would get their secondary classes instead, but as
it is his secondary class, he does not). Jakob is useful enough at base that
he doesn't need a Friendship Seal to be good, but he likes Archer's stats and
skills a lot when he can get them; Quick Draw is an excellent supplement to
his damage, and Kinshi Knight's Amaterasu is a perfect addition to his role
as a support character.
SAMPLE BUILDS:
Class: Butler                            Class: Great Knight
S-Rank Mozu or A+ Takumi                 No supports needed
Skills: Gentilhomme (Butler)             Skills: Resistance +2 (Butler)
        Live to Serve (Butler)                   Gentilhomme (Butler)
        Tomebreaker (Butler)                     Luna (Great Knight)
        Quick Draw (Kinshi Knight)               Armored Blow (Great Knight)
        Amaterasu (Kinshi Knight)                Aegis (Paladin)
Process: Level as Butler until 11.       Process: Heart Seal to Great Knight.
  Seal to Kinshi Knight until 15.           Level to 13. Heart Seal to
  Heart Seal back to Butler.                Paladin. Level to 15. Heart Seal
                                            back to Great Knight.



6.2.06   Dwyer [DWYE-LINK]
**************************
Name: Dwyer (JP: Dia)
Parent: Jakob
Recruitment: Paralogue 4x (Talk with Jakob)
Default Class: Troubadour
Class Set: Troubadour (Strategist, Butler)
           Cavalier (Paladin, Great Knight)
Personal Skill: Born Steward
  When fighting in My Castle, HIT/AVO +20, DMG +2, damage taken -2.
Supports:
S Supports:
  Hoshido: Caeldori, Mitama, Rhajat, Selkie
  Nohr: Nina, Ophelia, Soleil, Velouria
  Both: F!Corrin, F!Kana, Sophie, Midori
A Supports:
  Hoshido: ASUGI, KIRAGI
  Nohr: PERCY
  Both: M!Corrin, parents, siblings
Stats:
Base Stats:
  HP 8, STR 7, MAG 7, SKL 2, SPD 6, LUC 4, DEF 6, RES 7
Base Growths:
  HP 45, STR 45, MAG 30, SKL 20, SPD 30, LUC 30, DEF 30, RES 35
Growths by Mother:
HOSHIDO:
  Hana:      HP 30, STR 50, MAG 20, SKL 33, SPD 43, LUC 28, DEF 25, RES 33
  Hinoka:    HP 45, STR 45, MAG 23, SKL 30, SPD 38, LUC 35, DEF 33, RES 38
  Kagero:    HP 38, STR 55, MAG 15, SKL 20, SPD 40, LUC 30, DEF 28, RES 38
  Oboro:     HP 38, STR 43, MAG 25, SKL 30, SPD 35, LUC 35, DEF 35, RES 33
  Orochi:    HP 40, STR 25, MAG 48, SKL 35, SPD 23, LUC 33, DEF 28, RES 40
  Rinkah:    HP 33, STR 35, MAG 23, SKL 35, SPD 38, LUC 33, DEF 38, RES 28
  Sakura:    HP 45, STR 38, MAG 40, SKL 30, SPD 35, LUC 43, DEF 30, RES 28
  Setsuna:   HP 38, STR 33, MAG 15, SKL 25, SPD 45, LUC 30, DEF 23, RES 38
NOHR:
  Beruka:    HP 45, STR 38, MAG 20, SKL 38, SPD 30, LUC 38, DEF 35, RES 30
  Camilla:   HP 43, STR 48, MAG 28, SKL 35, SPD 43, LUC 28, DEF 33, RES 40
  Charlotte: HP 55, STR 50, MAG 15, SKL 28, SPD 40, LUC 38, DEF 25, RES 20
  Effie:     HP 40, STR 53, MAG 15, SKL 28, SPD 40, LUC 40, DEF 33, RES 33
  Elise:     HP 38, STR 25, MAG 48, SKL 23, SPD 43, LUC 50, DEF 23, RES 38
  Nyx:       HP 38, STR 25, MAG 40, SKL 28, SPD 40, LUC 25, DEF 23, RES 33
  Peri:      HP 38, STR 48, MAG 18, SKL 25, SPD 40, LUC 33, DEF 28, RES 40
  Selena:    HP 43, STR 38, MAG 18, SKL 23, SPD 38, LUC 30, DEF 38, RES 33
BOTH:
  Azura:     HP 35, STR 48, MAG 28, SKL 40, SPD 45, LUC 35, DEF 23, RES 35
  Felicia:   HP 43, STR 28, MAG 33, SKL 25, SPD 35, LUC 43, DEF 23, RES 35
  Mozu:      HP 38, STR 43, MAG 18, SKL 35, SPD 43, LUC 38, DEF 33, RES 33
Notable Mothers: Orochi, Rinkah, Beruka, Camilla, Azura
Stat Analysis:
Dwyer is a tanky hybrid-mage with high HP, STR, MAG, DEF, and RES. On the
other hand, he has bad SPD and LUC and VERY bad SKL (a common problem for
mages in this game,) so you'll need to do something about those critical
stats if you want him to participate in combat.
Class Analysis:
Dwyer makes an outstanding Butler due to his strong hybrid stats and the way
Butler will pull up his SKL, SPD, and LUC. Paladin and Great Knight are tanky
choices he can consider, but they don't provide the stats he needs the way
Butler does, making them less than ideal. And Strategist is only acceptable
for him if he has a mother like Camilla who passes down MAG and SKL, as it
has +0% SKL growth. So nine times out of ten, Butler it is.
Reclass Analysis:
Using a Friendship Seal, Dwyer can get Ninja from Asugi, Archer from Kiragi,
or Wyvern Rider from Percy, depending on path. If staying Butler, Asugi is
a clear winner, since Dwyer would love Shurikenfaire, but Kiragi and Percy
open up new options: Kiragi's Archer gives Dwyer Sniper and Kinshi Knight,
both classes with high SKL and SPD growth, and Percy has Wyvern Knight, which
offers quite a lot of SKL as well. A Dwyer with a lot of MAG and SPD (i.e.
with Nyx as a mother) can become a very good Malig Knight, too.
Mother Analysis:
The main danger with Dwyer is ending up without enough SKL to land a hit or
enough SPD to avoid being doubled, either of which relegate him to staffbot
duty. Because of this, choose a mother that has high SKL and SPD to salvage
his low bases. Azura is a great choice, passing down the Sky Knight line -
which has plenty of skills and stats Dwyer would love - and her own sky-high
SKL and SPD bonuses. Rinkah is a tankier option with lower offense; Beruka
has high SKL at the cost of lower SPD; and Orochi has oodles of SKL and MAG
and Onmyoji if you want Dwyer to become more of a pure mage type.
SAMPLE BUILDS:
Class: Butler                            Class: Kinshi Knight
Mother: Rinkah (Pass Death Blow)         Mother: Azura (Pass Darting Blow)
A+ Asugi                                 No supports necessary
Skills: Death Blow (Rinkah)              Skills: Darting Blow (Azura)
        Gentilhomme (Troubadour)                 Gentilhomme (Troubadour)
        Live to Serve (Butler)                   Camaraderie (Sky Knight)
        Shurikenfaire (Ninja Master)             Air Superiority (Kinshi K.)
        Tomebreaker (Butler)                     Amaterasu (Kinshi Knight)
Process: Promote to Butler. Level to     Process: Heart Seal to Sky Knight.
  11. Friend Seal to Ninja Master.          Promote to Kinshi Knight.
  Level to 15. Heart Seal to Butler.



6.2.07   Kaze [KAZE-LINK]
***************************
Name: Kaze (JP: Suzukaze)
Child: Midori
Recruitment: Chapter 6* (Hoshido)
             Chapter 11 (Nohr)
             Chapter 8 (Revelation)
Default Class: Ninja
Class Set: Ninja (Master Ninja, Mechanist)
           Samurai (Swordmaster, Master of Arms)
Personal Skill: Miraculous Save
  If Kaze is the support unit, the lead unit has a LUC% chance of surviving
  a lethal hit with 1 HP.
Supports:
S Supports:
  Hoshido: Hana, Hinoka, Kagero, Oboro, Orochi, Rinkah, Sakura, Setsuna
  Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, Peri, Selena
  Both: F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: ^^^SAIZO
  Nohr: XANDER
  Both: M!Corrin, SILAS
Stats:
Base Stats:
  Level 3, HP 19, STR 7, MAG 0, SKL 9, SPD 12, LUC 4, DEF 5, RES 10
Base Growths:
  HP 55, STR 40, MAG 0, SKL 45, SPD 65, LUC 20, DEF 20, RES 35
Maximum Stat Modifiers:
  STR -2, MAG 0, SKL +2, SPD +3, LUC -2, DEF -1, RES +1
Notable Wives: Hana, Setsuna, Charlotte, Peri, Azura
Stat Analysis:
Kaze has amazing stats, with solid HP, STR, SKL, and RES, and the highest SPD
growth in the game. His DEF is a bit weak, and his LUC is decidedly weak. He
is clearly a blazing-fast physical speedster, and very good at his job.
Class Analysis:
Kaze is a phenomenally strong unit, with all relevant stats except LUC having
great growths that work toward any of his options. However, since he starts
as a Ninja, with the low STR base and growth that entails, it's possible for
him to end up STR-screwed in the long run. You can make him a Swordmaster to
obtain a better STR growth and cap, but then you lose a kunai user and he has
to grind swords up from E-Rank, so you might prefer taking your chances with
the Ninja STR roulette instead. You can split the difference and go Mechanist
to get decent STR as well as bows and Replicate, but that may not cancel out
his earlier Ninja levels, so it's still a bit of a risk in that regard.
Reclass Analysis:
Kaze can obtain Cavalier from Xander or Silas, and if you really need another
one, he's actually not bad at it. Kaze's SPD is unimpeachable, so even Great
Knight won't hurt it, and the extra HP, STR, and DEF make him a terrifying
sight to behold. He will not only dodge most attacks, but barely notice the
ones that manage to make contact. His low LUC means he may need to watch out
for crits, but a few Goddess Icons can help him out if that starts becoming a
problem. If using DLC, Kaze is one of the best candidates for Lodestar, which
gives him tons of SKL and LUC and lets him carry swords into or out of Ninja
Master.
SAMPLE BUILDS:
Class: Ninja Master                      Class: Swordmaster
No supports necessary                    No supports necessary
Skills: Locktouch (Ninja)                Skills: Locktouch (Ninja)
        Poison Strike (Ninja)                    Duelist's Blow (Samurai)
        Lethality (Ninja Master)                 Vantage (Samurai)
        Shurikenfaire (Ninja Master)             Astra (Swordmaster)
        Replicate (Mechanist)                    Swordfaire (Swordmaster)
Process: Promote to Mechanist. Level     Process: Heart Seal to Samurai.
  as Mechanist until 15. Heart Seal         Promote when convenient.
  to Ninja Master.
*** SPOILERS ***
Kaze will leave your army at the end of Hoshido Chapter 15 unless Corrin has
an A-, A+, or S-level support with him.



6.2.08   Midori [MIDO-LINK]
***************************
Name: Midori (JP: Midoriko)
Parent: Kaze
Recruitment: Paralogue 6x
Default Class: Apothecary
Class Set: Apothecary (Merchant, Mechanist)
           Ninja (Master Ninja, Mechanist)
Personal Skill: Lucky Charm
  Skills with an activation rate dependent on the LUC stat have their rate
  increased by 20%. Such skills include Salvage Blow, Future Sight, Miracle,
  Profiteer, and Good Fortune.
Supports:
S Supports:
  Hoshido: Asugi, Hisame, Kiragi, Shiro
  Nohr: Forrest, Ignatius, Percy, Siegbert
  Both: M!Corrin, M!Kana, Dwyer, Shigure
A Supports:
  Hoshido: SELKIE
  Nohr: OPHELIA
  Both: F!Corrin, F!KANA, parents, siblings
Stats:
Base Stats:
  HP 8, STR 6, MAG 2, SKL 10, SPD 4, LUC 10, DEF 4, RES 2
Base Growths:
  HP 45, STR 35, MAG 5, SKL 55, SPD 35, LUC 50, DEF 30, RES 20
Growths by Mother:
HOSHIDO:
  Hana:      HP 35, STR 45, MAG 8, SKL 50, SPD 45, LUC 38, DEF 25, RES 25
  Hinoka:    HP 45, STR 40, MAG 10, SKL 48, SPD 40, LUC 45, DEF 33, RES 30
  Kagero:    HP 38, STR 50, MAG 3, SKL 38, SPD 43, LUC 40, DEF 28, RES 30
  Oboro:     HP 38, STR 38, MAG 13, SKL 48, SPD 38, LUC 45, DEF 35, RES 25
  Orochi:    HP 40, STR 20, MAG 35, SKL 53, SPD 25, LUC 43, DEF 28, RES 33
  Rinkah:    HP 33, STR 30, MAG 10, SKL 53, SPD 40, LUC 43, DEF 38, RES 20
  Sakura:    HP 45, STR 33, MAG 28, SKL 48, SPD 38, LUC 53, DEF 30, RES 20
  Setsuna:   HP 38, STR 28, MAG 3, SKL 43, SPD 48, LUC 40, DEF 23, RES 30
NOHR:</pre><pre id="faqspan-3">
  Beruka:    HP 45, STR 33, MAG 8, SKL 55, SPD 33, LUC 48, DEF 35, RES 23
  Camilla:   HP 43, STR 43, MAG 15, SKL 53, SPD 45, LUC 38, DEF 33, RES 33
  Charlotte: HP 55, STR 45, MAG 3, SKL 45, SPD 43, LUC 48, DEF 25, RES 13
  Effie:     HP 40, STR 48, MAG 3, SKL 45, SPD 43, LUC 50, DEF 33, RES 25
  Elise:     HP 38, STR 20, MAG 35, SKL 40, SPD 45, LUC 60, DEF 23, RES 30
  Nyx:       HP 38, STR 20, MAG 28, SKL 45, SPD 43, LUC 35, DEF 23, RES 25
  Peri:      HP 38, STR 43, MAG 5, SKL 43, SPD 43, LUC 43, DEF 28, RES 33
  Selena:    HP 43, STR 33, MAG 5, SKL 40, SPD 40, LUC 40, DEF 38, RES 25
BOTH:
  Azura:     HP 35, STR 43, MAG 15, SKL 58, SPD 48, LUC 45, DEF 23, RES 28
  Felicia:   HP 43, STR 23, MAG 20, SKL 43, SPD 38, LUC 53, DEF 22, RES 28
  Mozu:      HP 38, STR 38, MAG 5, SKL 53, SPD 45, LUC 48, DEF 33, RES 25
Notable Mothers: Hana, Setsuna, Charlotte, Peri, Azura
Stat Analysis:
Midori's biggest strengths are SKL and LUC, which she excels in, and she's
no slouch with HP, STR, or DEF either. Her SPD and RES growths are not the
worst, but coupled with her low base stat in both areas, they're noticeable
weak points. She most easily fits into an archer archetype with that SKL and
LUC, but she's capable of filling other roles as long as you watch her SPD.
Class Analysis:
Midori is privileged enough to have the potent Apothecary class tree, but also
unfortunate enough to have a big stumbling block the Apothecary classes can't
help her fix: SPD. Though being a Merchant results in great HP, STR, and LUC,
it can result in crap SPD much as Ninja can result in Kaze having crap STR.
Conversely, switching to Ninja will give Midori all the SKL, SPD, and RES she
could ever want, but kill her HP, STR, and LUC. Striking a balance between
the two is the secret to Midori's success... as is abusing her overpowered
skill combination of Profiteer, Spendthrift, and Replicate to no end.
Reclass Analysis:
Midori can't get much from Friendship Seals; she doesn't usually want to be a
mage, yet her only options are Diviner (Selkie) or Dark Mage (Ophelia). At
least Diviner can go Basara, where she can pick up the valuable Rend Heaven
skill, and Dark Mage can go Sorcerer to pick up Bowbreaker, allowing Midori
to become an anti-archer archer. Still, both options pale in comparison to the
DLC Dread Fighter class, which gives Midori both STR AND SPD while retaining
kunai for Ninja Master or Mechanist, which is exactly what Midori has always
wanted. If you're going to make one person a Dread Fighter, consider Midori.
Mother Analysis:
Fortunately for Midori, there are a lot of mothers with high SPD growths who
will help bump up her low bases, and some of them even have some bonus STR for
her in the bargain. Choices such as Hana and Azura are ideal; though they will
tank her defenses, Midori is usually played as a ranged unit and her defenses
are less important as a result. A shout-out must also go to Setsuna, who will
pass Midori Bowfaire and all the SPD she could ever ask for.
SAMPLE BUILDS:
Class: Merchant                          Class: Dread Fighter
Mother: Any                              Mother: Any
No supports necessary                    No supports necessary
Skills: Potent Potion (Apothecary)       Skills: Shurikenfaire (Kaze)
        Quick Salve (Apothecary)                 Potent Potion (Apothecary)
        Profiteer (Merchant)                     Quick Salve (Apothecary)
        Spendthrift (Merchant)                   Iron Will (Dread Fighter)
        Replicate (Mechanist)                    Aggressor (Dread Fighter)
Process: Promote to Merchant. Level      Process: Change to Dread Fighter.
   to 13. Heart Seal to Mechanist
   until 15. Heart Seal to Merchant.



6.2.09   Azura [AZUR-LINK]
**************************
Name: Azura (JP: Aqua)
Child: Shigure
Recruitment: Chapter 6 (Hoshido)
             Chapter 9 (Nohr)
             Chapter 6 (Revelation)
Default Class: Songstress
Class Set: Songstress
           Sky Knight (Falcon Knight, Kinshi Knight)
Personal Skill: Healing Descant
  Allies within 2 tiles recover 10% HP at the start of the turn.
Supports:
S Supports:
  Hoshido: Azama, Hayato, Hinata, Kaden, Ryoma, Saizo, Subaki, Takumi
  Nohr: Arthur, Benny, Keaton, Laslow, Leo, Niles, Odin, Xander
  Both: +M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: HINOKA, SAKURA
  Nohr: ELISE
  Both: ^^^F!Corrin
Stats:
Base Stats:
  Level 1, HP 16, STR 5, MAG 2, SKL 8, SPD 8, LUC 6, DEF 4, RES 7
Base Growths:
  HP 25, STR 50, MAG 25, SKL 60, SPD 60, LUC 40, DEF 15, RES 35
Maximum Stat Modifiers:
  STR 0, MAG 0, SKL +1, SPD +3, LUC 0, DEF -3, RES 0
Notable Husbands: Azama, Kaden, Ryoma, Keaton, Leo, Niles, Silas
Stat Analysis:
FE Fates' Dancer, the character who can use her turn to allow another unit to
get a second turn instead. Dancer characters are typically poor fighters in FE
games, but one look at Azura's growths should prove this is not the case here.
Azura has ridiculous STR, SKL, and SPD and serviceable MAG, LUC, and RES. Her
weakness? HP and DEF. She has the life expectancy of a fruit fly.
Class Analysis:
Azura is the only character with the unique Songstress class, which is, as
stated, the Dancer for this game. Dancers have been a point of contention for
players; some people swear by them, and some people consider them a waste of
space. If you like Dancers, rest assured that Azura performs beautifully as a
Songstress, able to equip useful buffing skills that benefit her allies even
after she's finished singing for the turn, or to jump in and slay a tenacious
opponent with her crazy helicopter spear skills. If you dislike Dancers, good
news there as well: Azura also makes a great Sky Knight, able to provide life-
giving staff utility as a Falcon Knight or put her great offense to safer use
with the bows of the Kinshi Knight class.
Reclass Analysis:
Azura can obtain Shrine Maiden from Sakura or Troubadour from Elise. Neither
will increase her paper defenses, but they give her ranged weapons and staffs
to keep her away from the melee if you're concerned about her dying. Between
the two, Shrine Maiden is probably preferable as a final class, as Priestess
has bows and Azura has higher STR than MAG. Troubadour, however, has better
skills for Azura to take back to Songstress or Sky Knight, offering a host of
buffs and the beautiful Tomebreaker, and Maid Azura has quite the talent for
debuffing. On the marriage front, Azura can Partner Seal into some hilariously
vicious and tanky classes by marrying people such as Silas for Great Knight,
Hinata for Master of Arms, or Benny for General. Furthermore, if you like the
Kitsune or Wolfskin classes, consider marrying Azura to Kaden or Keaton. This
makes her son Shigure an extra Kitsune or Wolfskin for your army!
SAMPLE BUILDS:
Class: Songstress                        Class: Great Knight
No supports necessary                    S-Rank Silas or Xander
Skills: Luck +4 (Songstress)             Skills: Luck +4 (Songstress)
        Inspiring Song (Songstress)              Luna (Great Knight)
        Voice of Peace (Songstress)              Voice of Peace (Songstress)
        Foreign Princess (Songstress)            Foreign Princess (Songstress)
        Amaterasu (Kinshi Knight)                Armored Blow (Great Knight)
Process: Level as Songstress to 31.      Process: Level to 21. Partner Seal to
  Heart Seal to Kinshi Knight until         Great Knight until 13. Heart Seal
  15. Heart Seal back to Songstress.        back to Songstress until 35. Seal
                                            back to Great Knight.



6.2.10   Shigure [SHIG-LINK]
****************************
Name: Shigure
Parent: Azura
Recruitment: Paralogue 3x
Default Class: Sky Knight
Class Set: Sky Knight (Falcon Knight, Kinshi Knight)
           Troubadour (Strategist, Butler)
Personal Skill: Perfect Pitch
  Command that causes allies within 2 tiles who have lower HP than Shigure to
  recover 10% HP. Counts as a Rally.
Supports:
S Supports:
  Hoshido: Caeldori, Mitama, Rhajat, Selkie
  Nohr: Nina, Ophelia, Soleil, Velouria
  Both: F!Corrin, F!Kana, Sophie, Midori
A Supports:
  Hoshido: HISAME
  Nohr: FORREST
  Both: M!Corrin, parents, siblings
Stats:
Base Stats:
  HP 9, STR 6, MAG 1, SKL 7, SPD 7, LUC 5, DEF 8, RES 7
Base Growths:
  HP 35, STR 45, MAG 5, SKL 45, SPD 35, LUC 25, DEF 35, RES 25
Growths by Father:
HOSHIDO:
  Azama:     HP 45, STR 48, MAG 13, SKL 43, SPD 40, LUC 33, DEF 38, RES 23
  Hayato:    HP 43, STR 38, MAG 23, SKL 38, SPD 40, LUC 43, DEF 38, RES 23
  Hinata:    HP 45, STR 40, MAG 3, SKL 35, SPD 25, LUC 35, DEF 40, RES 20
  Kaden:     HP 40, STR 43, MAG 8, SKL 35, SPD 40, LUC 38, DEF 35, RES 33
  Ryoma:     HP 43, STR 45, MAG 3, SKL 48, SPD 40, LUC 33, DEF 35, RES 25
  Saizo:     HP 38, STR 48, MAG 25, SKL 53, SPD 33, LUC 40, DEF 40, RES 18
  Subaki:    HP 45, STR 38, MAG 13, SKL 48, SPD 28, LUC 25, DEF 40, RES 15
  Takumi:    HP 43, STR 40, MAG 3, SKL 53, SPD 38, LUC 35, DEF 35, RES 23
NOHR:
  Arthur:    HP 43, STR 45, MAG 3, SKL 50, SPD 35, LUC 15, DEF 40, RES 23
  Benny:     HP 43, STR 43, MAG 3, SKL 48, SPD 23, LUC 30, DEF 45, RES 35
  Keaton:    HP 48, STR 53, MAG 3, SKL 33, SPD 35, LUC 28, DEF 43, RES 25
  Laslow:    HP 43, STR 45, MAG 3, SKL 45, SPD 33, LUC 40, DEF 35, RES 25
  Leo:       HP 40, STR 35, MAG 30, SKL 40, SPD 40, LUC 35, DEF 33, RES 35
  Niles:     HP 38, STR 40, MAG 13, SKL 43, SPD 43, LUC 28, DEF 33, RES 33
  Odin:      HP 45, STR 40, MAG 18, SKL 50, SPD 35, LUC 43, DEF 38, RES 23
  Xander:    HP 40, STR 48, MAG 5, SKL 43, SPD 35, LUC 43, DEF 38, RES 20
BOTH:
  Jakob:     HP 43, STR 38, MAG 10, SKL 34, SPD 35, LUC 35, DEF 30, RES 25
  Kaze:      HP 45, STR 43, MAG 3, SKL 45, SPD 50, LUC 23, DEF 28, RES 30
  Silas:     HP 38, STR 45, MAG 5, SKL 48, SPD 38, LUC 33, DEF 38, RES 25
Notable Fathers: Azama, Kaden, Ryoma, Keaton, Leo, Niles, Silas
Stat Analysis:
Shigure's bases are thankfully less glassy than his mother's, but he has his
own flaws. His HP is uncertain, his MAG is quite bad, and his SPD and LUC do
not have the growth you'd expect from Azura's son. His STR, SKL, and defenses
are not too bad, but not too great either. This makes his role hard to define.
Class Analysis:
Despite low base SPD growth, Shigure has outstanding SPD-heavy class options
open to him from Falcon Knight, Kinshi Knight, and Butler, all good choices
regardless of his father. Since he has Perfect Pitch, he doesn't necessarily
need staffs (although they certainly don't hurt,) and Perfect Pitch works
better from a support position behind other allies, which is also where a bow
user should be standing, so Kinshi Knight is a particularly fitting option for
him, though by no means the best: Shigure arguably has no best class, since he
is so good at all of the physical-healing options available to him. (He can be
a good Strategist as well, but only if his father helps him out; his MAG isn't
good enough on its own.)
Reclass Analysis:
Shigure can get Samurai from Hisame but already has Forrest's Troubadour.
Swordmaster is a class Shigure can be quite fond of, as it pulls up his SPD,
LUC, and RES, but he'll need to grind swords to make it work, which he may
not have time to do depending on how late you recruit him. Even if you don't
intend to stay Swordmaster, though, Duelist's Blow and Vantage are great to
take back into his other classes, and Astra is a lovely offensive proc.
Father Analysis:
Since Shigure by default has access to the Sky Knight and Troubadour classes,
he will never be useless, since he can always staffbot. As such, picking his
father is a matter of filling in roles/ classes you want him to have to round
out his general aptitude at the physical-healer paladin archetype. Of special
note are Kaden and Keaton, though, as they will pass down Kitsune or Wolfskin
to Shigure, which is the only way to get you an extra unit of that class if
not marrying Kaden or Keaton yourself!
SAMPLE BUILDS
Class: Kinshi Knight                     Class: Nine-Tails
Father: Any                              Father: Kaden
No supports necessary                    A+ Hisame
Skills: Darting Blow (Sky Knight)        Skills: Evenhanded (Nine-Tails)
        Camaraderie (Sky Knight)                 Even Better (Nine-Tails)
        Warding Blow (Falcon Knight)             Grisly Wound (Nine-Tails)
        Air Superiority (Kinshi K.)              Vantage (Swordmaster)
        Amaterasu (Kinshi Knight)                Astra (Swordmaster)
Process: Promote to Falcon Knight.       Process: Promote when convenient.
  Level to 15. Heart Seal to Kinshi         Friend Seal to Swordmaster until
  Knight.                                   5. Heart Seal to Nine-Tails.



6.2.11   Silas [SILA-LINK]
**************************
Name: Silas [JP: Cyrus]
Child: Sophie
Recruitment: Chapter 7 (Hoshido/ Nohr)
             Chapter 14 (Revelation)
Default Class: Cavalier
Class Set: Cavalier (Paladin, Great Knight)
           Mercenary (Hero, Bow Knight)
Personal Skill: Vow of Friendship
  If Corrin is an ally and under 50% HP, Silas' DMG +3 and damage taken -3.
Supports:
S Supports:
  Hoshido: Hana, Hinoka, Kagero, Oboro, Orochi, Rinkah, Sakura, Setsuna
  Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, Peri, Selena
  Both: F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: RYOMA
  Nohr: N/A
  Both: M!Corrin, JAKOB, KAZE
Stats:
Base Stats:
  Level 6, HP 22, STR 11, MAG 0, SKL 9, SPD 8, LUC 7, DEF 10, RES 5
Base Growths:
  HP 40, STR 45, MAG 5, SKL 50, SPD 40, LUC 40, DEF 40, RES 25
Maximum Stat Modifiers:
  STR +1, MAG 0, SKL +2, SPD 0, LUC -1, DEF 0, RES -1
Notable Wives: Hinoka, Kagero, Effie, Selena, Mozu
Stat Analysis:
Silas is well-rounded enough to be a second-gen unit instead of a first-gen
one, with concrete-solid HP, STR, SKL, SPD, LUC, and DEF, and even somewhat
passable RES. His MAG is pretty awful, but that's to be expected, really. If
you need someone to become a physical class of any kind, Silas can probably
do it and do it competently.
Class Analysis:
If playing Hoshido, Great Knight Silas is one of the best tanks you can have,
especially bolstered by the protection of Paladin's Aegis or the healing of
Hero's Sol. On Nohr, where units like Effie and Camilla can handle tanking
even better than Silas can, you have more leeway to take Silas Paladin, Hero,
or Bow Knight if you desire. Paladin offers a nice SPD and RES increase; Hero
has oodles of SKL to proc Luna or Sol; and Bow Knight makes Silas a talented
bow-user on a path generally lacking in archers. Mix and match to find your
preferred combination; Silas does well at them all.
Reclass Analysis:
Silas can pick up Samurai from Ryoma, Troubadour from Jakob, or Ninja from
Kaze. He doesn't have the MAG for Butler or Strategist, but he does have great
SKL and can thus benefit from Buddying Kaze to get Lethality and, even better,
Replicate. Replicate works particularly well with Great Knight-tank-Silas, as
it doubles his walling presence (you'll need to watch his HP, but Armored Blow
helps a lot with this). If you're looking for a more offensive bent, however,
then Swordmaster's Vantage and Swordfaire are the perfect additions to Great
Knight's Luna and Mercenary's Strong Riposte.
SAMPLE BUILDS:
Class: Great Knight                      Class: Bow Knight
No supports necessary.                   No supports necessary.
Skills: Shelter (Cavalier)               Skills: Elbow Room (Cavalier)
        Strong Riposte (Mercenary)               Shelter (Cavalier)
        Sol (Hero)                               Luna (Great Knight)
        Luna (Great Knight)                      Good Fortune (Bow Knight)
        Armored Blow (Great Knight)              Shurikenbreaker (Bow Knight)
Process: Level to 10. Heart Seal to      Process: Promote to Great Knight.
  Mercenary. Promote to Hero when           Level to 5. Heart Seal to Bow
  convenient. Level to 5. Heart Seal        Knight.
  to Great Knight.



6.2.12   Sophie [SOPH-LINK]
***************************
Name: Sophie
Parent: Silas
Recruitment: Paralogue 5x (Talk with Silas)
Default Class: Cavalier
Class Set: Cavalier (Paladin, Great Knight)
           Mercenary (Hero, Bow Knight)
Personal Skill: Mischievous
  When Sophie triggers battle and hits an enemy, her target's DEF -3 and
  their clothes get torn off.
Supports:
S Supports:
  Hoshido: Asugi, Hisame, Kiragi, Shiro
  Nohr: Forrest, Ignatius, Percy, Siegbert
  Both: M!Corrin, M!Kana, Dwyer, Shigure
A Supports:
  Hoshido: CAELDORI
  Nohr: SOLEIL, VELOURIA
  Both: F!Corrin, parents, siblings
Stats:
Base Stats:
  HP 8, STR 6, MAG 2, SKL 7, SPD 6, LUC 7, DEF 4, RES 6
Base Growths:
  HP 35, STR 35, MAG 10, SKL 55, SPD 50, LUC 35, DEF 25, RES 35
Growths by Mother:
HOSHIDO:
  Hana:      HP 30, STR 45, MAG 10, SKL 50, SPD 53, LUC 30, DEF 23, RES 33
  Hinoka:    HP 40, STR 40, MAG 13, SKL 48, SPD 48, LUC 38, DEF 30, RES 38
  Kagero:    HP 33, STR 50, MAG 5, SKL 38, SPD 50, LUC 33, DEF 25, RES 38
  Oboro:     HP 33, STR 38, MAG 15, SKL 48, SPD 45, LUC 38, DEF 33, RES 33
  Orochi:    HP 35, STR 20, MAG 38, SKL 53, SPD 33, LUC 35, DEF 25, RES 40
  Rinkah:    HP 28, STR 30, MAG 13, SKL 53, SPD 48, LUC 35, DEF 35, RES 28
  Sakura:    HP 40, STR 33, MAG 30, SKL 48, SPD 45, LUC 45, DEF 28, RES 28
  Setsuna:   HP 33, STR 28, MAG 5, SKL 43, SPD 55, LUC 33, DEF 20, RES 38
NOHR:
  Beruka:    HP 40, STR 33, MAG 10, SKL 55, SPD 40, LUC 40, DEF 33, RES 30
  Camilla:   HP 38, STR 43, MAG 18, SKL 53, SPD 53, LUC 30, DEF 30, RES 40
  Charlotte: HP 50, STR 45, MAG 5, SKL 45, SPD 50, LUC 40, DEF 23, RES 20
  Effie:     HP 35, STR 48, MAG 5, SKL 45, SPD 50, LUC 43, DEF 30, RES 33
  Elise:     HP 33, STR 20, MAG 38, SKL 40, SPD 53, LUC 53, DEF 20, RES 38
  Nyx:       HP 33, STR 20, MAG 30, SKL 45, SPD 50, LUC 28, DEF 20, RES 33
  Peri:      HP 33, STR 43, MAG 8, SKL 43, SPD 50, LUC 35, DEF 25, RES 40
  Selena:    HP 38, STR 33, MAG 8, SKL 40, SPD 48, LUC 33, DEF 35, RES 33
BOTH:
  Azura:     HP 30, STR 43, MAG 18, SKL 58, SPD 55, LUC 38, DEF 20, RES 35
  Felicia:   HP 38, STR 23, MAG 23, SKL 43, SPD 45, LUC 45, DEF 20, RES 35
  Mozu:      HP 33, STR 38, MAG 8, SKL 53, SPD 53, LUC 40, DEF 30, RES 33
Notable Mothers: Hinoka, Kagero, Effie, Selena, Mozu
Stat Analysis:
Sophie has great SKL, SPD, and RES; good STR and LUC; and passable DEF. Her
HP is a little low, but her MAG growth is actually useable for staffwork, if
probably not for offensive casting. She's well suited to a physical support
position, or for becoming a mage-killer with her high RES.
Class Analysis:
Sophie lacks her father's durability, and while Paladin, Great Knight, and
Hero can all help fix that, she'll likely still be too fragile to be a true
frontline tank unless her mother helps her out with it. She's more inclined
for a backup melee position as a Bow Knight, especially if she has skills
like Sol and Armored Blow from her other classes to help keep her alive.
Reclass Analysis:
Sophie can get Sky Knight from Caeldori or Fighter from Velouria, but nothing
from Soleil, since she already has Mercenary. Berserker!Sophie can amass a lot
of HP and STR, but it leaves her scarily fragile; still, Berserker's Axefaire
can benefit Great Knight or Hero. Personally, however, I prefer Caeldori's
Falcon Knight; Sophie's MAG is better than most fighters', and she can combine
that with spears to hold down a viable fighter-healer role. (Returning to Bow
Knight with Falcon Knight's Warding Blow is also a pretty nasty idea.)
Mother Analysis:
Sophie can go in a few different directions, so it's important to consider
what you want her to do. If you want her to stand on the frontlines and tank,
she'll want a mother with some strong defensive growths to toughen her up,
like Camilla, Effie, or Selena. Setsuna passes down Bowfaire if you want Bow
Knight Sophie, but her growths are not ideal for Sophie; a mother with more
STR, such as Kagero, may be better in that situation. And if you want Falcon
Knight Sophie, you might consider a mother who passes down extra MAG and maybe
some healing or buffing skills, such as Felicia for Inspiration and Live to
Serve. (You don't need to pass down Sky Knight itself if you're on the Hoshido
or Revelation path, as Sophie can Buddy it from Caeldori, but on Nohr, you
need Selena or Azura for her to get it.)
SAMPLE BUILDS:
Class: Bow Knight                        Class: Falcon Knight
Mother: Any                              Mother: Azura
No supports necessary                    No supports necessary
Skills: Elbow Room (Cavalier)            Skills: Elbow Room (Cavalier)
        Shelter (Cavalier)                       Shelter (Cavalier)
        Good Fortune (Bow Knight)                Luna (Great Knight)
        Rally Skill (Bow Knight)                 Camaraderie (Falcon Knight)
        Shurikenbreaker (Bow Knight)             Warding Blow (Falcon Knight)
Process: Promote when convenient.        Process: Promote to Great Knight.
  Heart Seal to Bow Knight.                 Level to 5. Heart Seal to Falcon
                                            Knight.



6.2.13   Shura [SHUR-LINK]
**************************
Name: Shura (JP: Asyura)
Recruitment: Chapter 22 (Hoshido)
             Chapter 16 (Nohr, if you spare him)
             Chapter 15 (Revelation)
Default Class: Adventurer
Class Set: Outlaw (Adventurer, Bow Knight)
           Ninja (Master Ninja, Mechanist)
           Fighter (Berserker, Hero)
Personal Skill: Highwayman
  When Shura triggers the battle and the enemy cannot counter, the enemy has
  STR and SPD -3 after the battle for one turn.
Supports:
Can only support Corrin: A for male, S for female.
Stats:
Base Stats:
  Level 10, HP 34, STR 20, MAG 11, SKL 23, SPD 27, LUC 15, DEF 14, RES 24
Base Growths:
  HP 30, STR 25, MAG 10, SKL 20, SPD 35, LUC 30, DEF 15, RES 35
Maximum Stat Modifiers:
  STR -1, MAG 0, SKL -1, SPD +3, LUC -1, DEF -2, RES +2
Stat Analysis:
Shura's growths aren't too bad for a prepromote. He has barely passable HP,
STR, MAG, SKL, SPD, and LUC, uplifted by genuinely good RES. His DEF is poor,
but as a ranged unit, he has more leeway for working around it than some. He's
also blessed with pretty decent bases, so he can still be viable even if his
growths don't pan out that well.
Class Analysis:
Shura's growths aren't terrible, but they're still not exactly good. In the
event that he gets RNG-screwed, however, he always has the staff utility of
Adventurer to fall back on, which gives him use regardless of how crappy his
stats become. Thankfully, if you need to get him a specific stat, he has some
pretty good class options to help him do that. Berserker can usually get him
some HP and STR, and Adventurer has good MAG. SKL can come from Bow Knight,
Master Ninja, Mechanist, or Hero, and SPD is high on Adventurer, Bow Knight,
Master Ninja, or Hero. His safest class is probably Adventurer, for staff
utility and the safety of range, but he can also take a more offensive role as
a Bow Knight, Ninja Master, or Mechanist instead. (I definitely wouldn't take
him out of a ranged class in any permanent capacity. His DEF is just too shaky
for that.)
SAMPLE BUILDS:
Class: Adventurer                        Class: Mechanist
No supports necessary.                   No supports necessary.
Skills: Locktouch (Adventurer)           Skills: Locktouch (Adventurer)
        Movement +1 (Adventurer)                 Movement +1 (Adventurer)
        Lucky Seven (Adventurer)                 Poison Strike (Ninja Master)
        Pass (Adventurer)                        Lethality (Ninja Master)
        Shurikenbreaker (Bow Knight)             Replicate (Mechanist)
Process: Level to 13. Heart Seal to      Process: Heart Seal to Ninja Master.
  Bow Knight until 15. Seal back to         Level to 5. Seal to Mechanist.
  Adventurer.



6.2.14   Mozu [MOZU-LINK]
*************************
Name: Mozu (JP: Mozume)
Recruitment: Paralogue x1 (Talk with Corrin)
Default Class: Villager
Class Set: Villager (Master of Arms, Merchant)
           Archer (Sniper, Kinshi Knight)
Personal Skill: Forager
  When standing on Mountain, Forest, Wasteland, or Field terrain, Mozu
  recovers 20% HP at the start of the turn.
Supports:
S Supports:
  Hoshido: Azama, Hayato, Hinata, Kaden, Ryoma, Saizo, Subaki, Takumi
  Nohr: Arthur, Benny, Keaton, Laslow, Leo, Odin, Niles, Xander
  Both: M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: OBORO
  Nohr: EFFIE, NYX
  Both: F!Corrin
Stats:
Base Stats:
  Level 1, HP 16, STR 6, MAG 0, SKL 5, SPD 7, LUC 3, DEF 4, RES 1
Base Growths:
  HP 30, STR 40, MAG 5, SKL 50, SPD 55, LUC 45, DEF 35, RES 30
Maximum Stat Modifiers:
  STR 0, MAG 0, SKL +1, SPD +1, LUC +1, DEF 0, RES -2
Stat Analysis:
Mozu doesn't look like much, but her growths are solid. Her SKL and SPD are
high and her STR, LUC, DEF, and RES are fairly reliable, but her HP is low.
However, there's more to her than meets the eye. The Aptitude skill from her
unique Villager class increases all of the growths shown above by a flat 10%,
which can have a tremendous effect on her in the long run....
Class Analysis:
Mozu has good evasion and her defenses are decent once she's had time to build
them, but her HP is awfully low for close combat and she starts out weak due
to Villager's awful base stats. The best way to fix this is to promote her to
Merchant as soon as possible. Merchant has 20% HP growth, 10% DEF, and 5% RES,
which are her best possible defenses, and even offers 20% STR and the safety
of bows' range. Master of Arms is okay, but actually has less STR and RES than
Merchant (oddly,) and what it DOES give more of - SPD - is a stat Mozu already
has plenty of. Archer and Sniper are not the most statistically advantageous;
however, it's a lot easier to level Mozu as a Archer than a Villager, and she
is likely your only Archer in Conquest, giving her a useful niche. Mozu is
also an adept Kinshi Knight, which isn't something everyone can say; Aptitude
helps pull up its irregular stat growths and she really likes that extra RES.
In short: grind Mozu to level 10 ASAP, in Villager or Archer (HP Tonics and
the support of a Guard Stance Rinkah can help her survive long enough to do
this) and promote her instantly. Make up the lost levels with Aptitude gains
and you'll have a unit unlikely to do you wrong.
Reclass Analysis:
Mozu can get Spear Fighter from Oboro, Knight from Effie, or Dark Mage from
Nyx. Spear Fighter has Lancefaire; this is useful, but Mozu's lower HP means
she'll probably use bows more often and she has innate access to Bowfaire via
Sniper, so it's not the knee-jerk best choice you may think it is. Knight can
cover Mozu's low HP with Pavise, considering her crazy SKL, and Luna is an
awesome offensive proc for her. Dark Mage is an odd choice, but Aptitude can
make her into a surprisingly good Dark Knight, and the skills Bowbreaker and
Lifetaker are useful defensive tools (imagine Bowbreaker on Kinshi Knight!)
SAMPLE BUILDS:
Class: Merchant                          Class: Kinshi Knight
No supports necessary                    A+ Nyx
Skills: Aptitude (Villager)              Skills: Aptitude (Villager)
        Quick Draw (Archer)                      Quick Draw (Archer)
        Bowfaire (Sniper)                        Air Superiority (Kinshi K.)
        Profiteer (Merchant)                     Heartseeker (Sorcerer)
        Spendthrift (Merchant)                   Bowbreaker (Sorcerer)
Process: Heart Seal to Archer. Promote   Process: Heart Seal to Archer.
  to Sniper. Level to 15. Heart Seal        Promote to Kinshi Knight when
  to Merchant.                              convenient. Level to 11. Friend
                                            Seal to Sorcerer until 15. Seal
                                            back to Kinshi Knight.



6.2.15   Scarlet [SCAR-LINK]
****************************
Name: Scarlet (JP: Crimson)
Recruitment: Chapter 13 (Hoshido)
             Chapter 16 (Revelation) *
Default Class: Wyvern Lord
Class Set: Wyvern Rider (Wyvern Lord, Malig Knight)
           Outlaw (Adventurer, Bow Knight)
           Knight (General, Great Knight)
Personal Skill: In Extremis
  When Scarlet's HP is under a quarter, CRIT +30.
Supports:
Can only support Corrin: A for female, S for male.
Stats:
Base Stats:
  Level 1, HP 30, STR 23, MAG 4, SKL 17, SPD 19, LUC 14, DEF 22, RES 6
Base Growths:
  HP 30, STR 45, MAG 20, SKL 40, SPD 50, LUC 40, DEF 25, RES 20
Maximum Stat Modifiers:
  STR +2, MAG 0, SKL 0, SPD +1, LUC -1, DEF 0, RES -2
Stat Analysis:
Scarlet has low HP and DEF growths - odd for a Wyvern Rider - but high bases
in both stats, plus commendable STR, SKL, SPD, and LUC. Her MAG and RES have
growths that don't totally suck - her MAG growth is pretty good in fact - but
her low bases in both stats make them difficult to redeem. She makes up for
it with pretty solid bases in all other stats, though.
Class Analysis:
Scarlet has a potent passive, but triggering it is extremely dangerous - at
base, it requires her to be at 7 HP or less! If you can reach that kind of
danger zone, then it helps to have a ranged weapon to be able to stay out of
harm's way while utilizing the resulting passive... but to do this, Scarlet
would have to build bows for Adventurer or Bow Knight, or tomes for Malig
Knight. You may consider it more efficient just to play her like a regular
Wyvern Lord to continue growing her DEF, but Hand Axes and Throwing Clubs
cannot crit, which means she'll be forced into melee range or into ignoring
her passive, neither of which is entirely satisfactory. To be honest, my
personal preference is to take Scarlet into Malig Knight: it hurts her HP
heavily, but she benefits from a chunk of extra RES, Savage Blow, and the
ability to use tomes when her passive triggers but still retain her axe rank
for the rest of the time. Of course, I also admit to a massive bias toward
Malig Knight in pretty much all circumstances; chances are good you'd prefer
to use Wyvern Lord or Great Knight to maximize Scarlet's melee potential and
survivability, a choice that nobody can fault you for.
SAMPLE BUILDS:
Class: Wyvern Lord                       Class: Malig Knight
No supports necessary                    No supports necessary
Skills: Strength +2 (Wyvern Lord)        Skills: Strength +2 (Wyvern Lord)
        Lunge (Wyvern Lord)                      Lunge (Wyvern Lord)
        Swordbreaker (Wyvern Lord)               Savage Blow (Malig Knight)
        Luna (Great Knight)                      Shurikenbreaker (Bow Knight)
        Armored Blow (Great Knight)              Trample (Malig Knight)
Process: Level to 11. Heart Seal to      Process: Heart Seal to Malig Knight.
  Great Knight. Level to 15. Seal back      Level to 11. Heart Seal to Bow
  to Wyvern Lord.                           Knight until 15. Seal back to
                                            Malig Knight.
*** SPOILERS ***
Scarlet will leave the army at the start of Chapter 18 in Revelation.



6.2.16   Izana [IZAN-LINK]
**************************
Name: Izana
Recruitment: Appears in My Castle one battle after upgrading the Hot Spring
             to Lv 3 (Hoshido, Nohr)
Default Class: Onmyoji
Class Set: Monk (Onmyoji, Great Master)
           Samurai (Swordmaster, Master of Arms)
           Apothecary (Merchant, Mechanist)
Personal Skill: Peacebringer
  Allies and enemies within 2 tiles receive damage taken -2.
Supports:
Can only support Corrin: A for male, S for female.
Stats:
Base Stats:
  Level 5, HP 31, STR 8, MAG 23, SKL 25, SPD 18, LUC 17, DEF 14, RES 24
Base Growths:
  HP 45, STR 15, MAG 35, SKL 55, SPD 30, LUC 45, DEF 35, RES 35
Maximum Stat Modifiers:
  STR 0, MAG +1, SKL +1, SPD -2, LUC 0, DEF 0, RES +1
Stat Analysis:
Izana is a bit slow and doesn't have much STR to speak of, but his other
growths range from solid (HP, MAG, LUC, DEF) to excellent (SKL, RES). His
bases could be better, but they're more than enough to get the job done,
especially as a healer instead of an attacker.
Class Analysis:
Izana is clearly meant to be an Onmyoji as he begins, seeing as it is,
oddly, the only magical class he can become. However, that doesn't mean he
can't dip into his other classes first for some good skills. The Samurai
skills are useful on almost any character, and getting them through Weapon
Master will get Izana Seal Strength, giving him some good utility. Of course
going through Swordmaster will get Astra, and with Izana's high SKL, it has a
good chance of proccing, which massively boosts his offense. Something else
to keep in mind is that if you just want to use Izana as a staffbot, he can
only obtain B-Rank staffs as an Onmyoji, meaning he can't use Fortify. If
you Heart Seal him into Great Master - though it will kill his offense
unless you somehow grind his spear rank up so he can use the Bolt Naginata
at Rank C - he will be able to attain A-Rank Staffs, which might prove more
useful than his only-decent offensive capabilities anyway.
SAMPLE BUILDS:
Class: Onmyoji                           Class: Great Master
No supports necessary                    No supports necessary
Skills: Miracle (Onmyoji)                Skills: Miracle (Onmyoji)
        Rally Luck (Onmyoji)                     Renewal (Great Master)
        Rally Magic (Onmyoji)                    Poison Strike (Mechanist)
        Tomefaire (Onmyoji)                      Replicate (Mechanist)
        Countermagic (Great Master)              Countermagic (Great Master)
Process: Level to 13. Heart Seal to      Process: Heart Seal to Great Master.
  Great Master until 15. Seal back to       Level to 11. Heart Seal to
  Onmyoji.                                  Mechanist until 15. Seal back to
                                            Great Master.



6.2.17   Fuga [FUGA-LINK]
*************************
Name: Fuga
Recruitment: Appears in My Castle one battle after upgrading the Hot Spring
             to Lv 3 (Revelation only)
Default Class: Master of Arms
Class Set: Samurai (Swordmaster, Master of Arms)
           Oni Savage (Oni Chieftain, Blacksmith)
           Monk (Great Master, Onmyoji)
Personal Skill: Wind Discipline
  When user's HP is not full, HIT and AVO +10.
Supports:
S Supports:
  Hoshido: N/A
  Nohr: N/A
  Both: F!Corrin
A Supports:
  Hoshido: N/A
  Nohr: N/A
  Both: M!Corrin, HAYATO
Stats:
Base Stats:
  Level 10, HP 41, STR 29, MAG 0, SKL 27, SPD 25, LUC 18, DEF 29, RES 15
Base Growths:
  HP 20, STR 20, MAG 0, SKL 15, SPD 5, LUC 20, DEF 10, RES 10
Maximum Stat Modifiers:
  STR +2, MAG -1, SKL +1, SPD 0, LUC -1, DEF +2, RES -2
Stat Analysis:
Fuga has respectable bases, but his growths are pretty abysmal, probably
only outperforming Gunter. He might get a little more STR and LUC, but forget
about SPD or RES.
Class Analysis:
Fuga is noteworthy for having natural access to Counter from Oni Chieftain
and Countermagic from Great Master, if nothing else. If you intend to use
him, pulling together Counter, Countermagic, Renewal, Vantage, and perhaps
an offensive proc like Astra or Rend Heaven can make for a decent tanky unit
with versatile weapon triangle control, especially if you squeeze in some
Swordmaster levels to maybe get him a little bit more SPD.
SAMPLE BUILDS:
Class: Master of Arms                    Class: Swordmaster
No supports necessary                    A+ Hayato
Skills: Duelist's Blow (M.o.A.)          Skills: Duelist's Blow (M.o.A)
        Vantage (Master of Arms)                 Vantage (Master of Arms)
        Renewal (Great Master)                   Quixotic (Basara)
        Countermagic (Great Master)              Astra (Swordmaster)
        Counter (Oni Chieftain)                  Swordfaire (Swordmaster)
Process: Heart Seal to Great Master.     Process: Friend Seal to Basara.
  Level to 15. Heart Seal to Oni            Level to 15. Heart Seal to
  Chieftain. Level to 19. Heart Seal        Swordmaster.
  to Master of Arms.





*****************************************
6.3   Hoshido-Path Characters [HCHR-LINK]
*****************************************

6.3.01   Rinkah [RINK-LINK]
***************************
Name: Rinkah
Recruitment: Chapter 6 (Hoshido)
             Chapter 9 (Revelation)
Default Class: Oni Savage
Class Set: Oni Savage (Oni Chieftain, Blacksmith)
           Ninja (Master Ninja, Mechanist)
Personal Skill: Fiery Blood
  When Rinkah's HP is not full, DMG +4.
Supports:
S Supports:
  Hoshido: Azama, Hayato, Hinata, Kaden, Ryoma, Saizo, Subaki, Takumi
  Nohr: Benny, Keaton
  Both: M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: KAGERO, OBORO, OROCHI
  Nohr: CHARLOTTE
  Both: F!Corrin
Stats:
Base Stats:
  Level 4, HP 20, STR 8, MAG 2, SKL 6, SPD 8, LUC 5, DEF 10, RES 3
Base Growths:
  HP 20, STR 20, MAG 15, SKL 50, SPD 45, LUC 35, DEF 45, RES 20
Maximum Stat Modifiers:
  STR -1, MAG 0, SKL -2, SPD +1, LUC 0, DEF +2, RES 0
Stat Analysis:
Rinkah is tied for best natural DEF growth out of the first gen characters on
the Hoshido path, and has high SKL and SPD to go with it. Her LUC is okayish,
her MAG and RES are low but salvageable... but her HP and STR are agony. And
yet, she can still make a pretty usable tank or bruiser. How? Read on.
Class Analysis:
Since people expected Rinkah's stunning abs to indicate astronomical HP and
STR growths, her terrible 20%s in both stats were a crushing blow to many. If
you can forgive her for not being quite what you expected, however, Rinkah may
surprise you with her usefulness, which revolves mostly around the one thing
she DOES have: incredible DEF. Between the high base DEF and growth both she
and Oni Savage have, a well-trained Rinkah can shrug off attacks like few can,
especially with all the buffs that can help her out (Sakura's Quiet Strength;
Azura's Voice of Peace; weapons like the Adamant Club or the Horse God tome).
Get her a love tap from a weak enemy to activate her Fiery Blood passive for
+4 damage, throw in the Venge Club or Ryoma's Club, and you'll get numbers
that Rinkah's disappointing stats wouldn't imply were even possible. I prefer
utilizing this DEF in Blacksmith for higher HP and SKL, but Oni Chieftain's
tomes and RES are tempting in their own right. In either class, even a low-
level Rinkah can be a boon by Guard Stancing with an ally to gift them her
incredible DEF, toughening up fragile units like Azura and Mozu so they can
fight and gain levels in safety. And finally, even if Rinkah has ended up STR
screwed beyond usability, she has Ninja; Poison Strike, Lethality, and kunai
debuffs don't need STR to be useful, nor does +1 MOVE as a Pair Up bonus.
Reclass Analysis:
Rinkah can get Spear Fighter from Oboro, Diviner from Orochi, or Fighter from
Charlotte. These options allow her to put together some impressive skillsets!
By Buddying Oboro, Rinkah gets Spear Master; combine Seal Defense and Speed
with Oni Savage's Seal Resistance on Ninja for a nasty debuffer. Oboro and
Orochi grant Basara; Rinkah can proc Rend Heaven all day with her high SKL,
and Quixotic + Master Ninja's Lethality is quite the combo. On the Revelation
path, Rinkah can get Berserker and Hero from Buddying Charlotte or marrying
Keaton, giving her extra offense from Gamble and Axefaire and defense from HP
+5 and Sol (ideal for Rinkah's low HP). Marrying Benny gives Rinkah General's
Pavise, but Rinkah has oodles of DEF by default, so better options might be
Silas for Paladin's Aegis or Subaki for Falcon Knight's Warding Blow and
Camaraderie. And if you've got the DLC, don't forget about Dread Fighter!
Aggressor and Iron Will can be just the trick when Rinkah needs to deal or
survive that little bit of extra damage.
SAMPLE BUILDS:
Class: Blacksmith                        Class: Mechanist
No supports necessary                    A+ Oboro
Skills: Seal Resistance (Oni Savage)     Skills: Seal Resistance (Oni Savage)
        Shove (Oni Savage)                       Seal Defense (Spear Master)
        Death Blow (Oni Chieftain)               Seal Speed (Spear Master)
        Salvage Blow (Blacksmith)                Poison Strike (Ninja Master)
        Lancebreaker (Blacksmith)                Lethality (Ninja Master)
Process: Promote to Oni Chieftain.       Process: Promote when convenient.
  Level to 5. Heart Seal to                 Friend Seal to Spear Master until
  Blacksmith.                               5. Heart Seal to Ninja Master
                                            until 8. Heart Seal to Mechanist.



6.3.02   Sakura [SAKU-LINK]
***************************
Name: Sakura
Recruitment: Chapter 6 (Hoshido)
             Chapter 8 (Revelation)
Default Class: Shrine Maiden
Class Set: Shrine Maiden (Onmyoji, Priestess)
           Sky Knight (Falcon Knight, Kinshi Knight)
Personal Skill: Quiet Strength
  Allies within 2 tiles take 2 less damage.
Supports:
S Supports:
  Hoshido: Azama, Hayato, Hinata, Kaden, Saizo, +Subaki
  Nohr: Leo, Xander
  Both: ^^^M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: ^^^HANA, HINOKA, Ryoma, Takumi
  Nohr: ELISE
  Both: ^^^F!Corrin, AZURA
Stats:
Base Stats:
  Level 1, HP 16, STR 3, MAG 6, SKL 5, SPD 7, LUC 9, DEF 5, RES 7
Base Growths:
  HP 45, STR 30, MAG 50, SKL 40, SPD 40, LUC 55, DEF 30, RES 20
Maximum Stat Modifiers:
  STR 0, MAG +2, SKL -1, SPD 1, LUC 0, DEF -1, RES 0
Stat Analysis:
Sakura has insane growths for a Shrine Maiden. The high MAG and LUC are to be
expected, but the good HP, STR, SKL, SPD, and DEF all across the board aren't.
Even RES, her lowest stat growth, is pretty good growth compared to some other
units. Though she joins your army as a healer, she does not need to stay one
if you don't want her to!
Class Analysis:
Sakura excels at all of her classes. Her high MAG carries over to Priestess,
Onmyoji, and Falcon Knight, making her a great healer, and her surprising STR
will keep her usable despite her primarily physical available weapon choices.
All of her classes even pull up her low RES, making her very well-rounded in
all regards. It's really up to you which class you'd prefer. Her "best" class
is probably Onmyoji, as her MAG is almost always higher than her STR, but
Priestess has hybrid damage potential, better LUC, and A-Rank Staffs, while
Onmyoji is stuck at B-Rank. She'll likely do better damage as an Onmyoji, but
she's a better healer as a Priestess and a great candidate for the Shining Bow
on the Revelations path.
Reclass Analysis:
Sakura can get Samurai from Hana or Troubadour from Elise. Since Sakura must
build her weapon rank from the ground up no matter what she promotes into (as
Shrine Maiden can only use staffs,) there's no reason not to Seal her into
Samurai before promotion if you'd like to; in fact, Sakura makes a hilariously
effective Swordmaster. On the other hand, Onmyoji Sakura will enjoy Elise's
Troubadour; add Demoiselle and Inspiration to her Quiet Strength passive for
incredible AOE damage mitigation. On the subject of Nohr royalty, Sakura's
outstanding MAG makes her a great Dark Mage if you choose to marry her to Leo,
and her HP and DEF make her a candidate for wielding Nosferatu as a Sorcerer.
The safety of Nosferatu-Sakura also makes it easier to put her on the front
lines so other allies can benefit from her Quiet Strength.
SAMPLE BUILDS:
Class: Onmyoji                           Class: Swordmaster
No supports necessary                    A+ Hana
Skills: Miracle (Shrine Maiden)          Skills: Miracle (Shrine Maiden)
        Rally Luck (Shrine Maiden)               Renewal (Priestess)
        Rally Speed (Falcon Knight)              Duelist's Blow (Swordmaster)
        Rally Magic (Onmyoji)                    Astra (Swordmaster)
        Tomefaire (Onmyoji)                      Swordfaire (Swordmaster)
Process: Promote when convenient.        Process: Friend Seal into Samurai as
  Heart Seal to Falcon Knight until         soon as possible. Promote when
  5. Heart Seal to Onmyoji.                 convenient. Heart Seal to
                                            Priestess until 5. Seal back to
                                            Swordmaster.



6.3.03   Hana [HANA-LINK]
*************************
Name: Hana (JP: Kazahana)
Recruitment: Chapter 7 (Hoshido)
             Chapter 8 (Revelation)
Default Class: Samurai
Class Set: Samurai (Swordmaster, Master of Arms)
           Shrine Maiden (Onmyoji, Priestess)
Personal Skill: Fearsome Blow
  When Hana triggers the battle and defeats her target, enemies adjacent to
  Hana have their HP reduced by 20%.
Supports:
S Supports:
  Hoshido: Azama, Hayato, Hinata, Kaden, Ryoma, Saizo, ^^^Subaki, Takumi
  Nohr: Keaton, Laslow
  Both: M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: ^^^SAKURA, SETSUNA
  Nohr: EFFIE
  Both: F!Corrin, FELICIA
Stats:
Base Stats:
  Level 4, HP 20, STR 9, MAG 0, SKL 11, SPD 11, LUC 5, DEF 6, RES 9
Base Growths:
  HP 25, STR 55, MAG 10, SKL 45, SPD 55, LUC 25, DEF 20, RES 30
Maximum Stat Modifiers:
  STR +1, MAG 0, SKL +1, SPD +2, LUC -1, DEF -3, RES +1
Stat Analysis:
Hana is like a traditional Myrmidon seen through a slightly skewed lens. She
has insane SPD, yes, but also insane STR! That's great! Added to that, she
boasts solid SKL and RES, and even a little bit of talent for MAG! But, uh,
her LUC and DEF are not so good. And as for her HP... well... best not to
talk about her HP.
Class Analysis:
Hana has everything she needs to perform genocide as a Swordmaster, but she
lacks one important afterthought, which is any form of survivability. She is
mercifully talented at dodging any attack that comes her way, between high SPD
and Swordmaster's innate AVO boost, but all it takes is one accurate attack to
drop her like a fly, much like Azura. If that kind of gamble doesn't appeal,
consider going Priestess instead, where she can joyfully snipe opponents with
her crazy STR at little danger to herself. It makes her passive more difficult
to use, but also opens some interesting tactics where you can move her next to
one foe, kill another two squares away, and trigger her passive on the first
target, who can then be killed, leaving her safe once more. Master of Arms and
Onmyoji are dicey; Master of Arms increases durability, but lowers evasion,
which is not a good tradeoff for Hana, and 30% total MAG growth is pretty iffy
to be relying on for your offense in Onmyoji.
Reclass Analysis:
Hana can obtain Archer from Setsuna, Knight from Effie, or Troubadour from
Felicia. Archer is a safe choice for the fragile Hana, and Bowfaire dovetails
neatly into Priestess; also, the main drawback of Kinshi Knight - low STR - is
balanced by Hana's high growth and cap in the stat, making her an appealing
candidate for the class. Troubadour has Live to Serve and Tomebreaker, which
are nifty, but even better is Buddying Effie on the Revelation route. General
is not an ideal long-term option for Hana for the same reasons as Master of
Arms, but it has Pavise, which gives Hana a second lease on life by halving
the damage of most weapon types based on her very high SKL. When Swordmaster
Hana's high evasion is bolstered by Pavise from General and Miracle from
Shrine Maiden, this fragile flower becomes unexpectedly difficult to uproot.
SAMPLE BUILDS:
Class: Swordmaster                       Class: Priestess
A+ Effie                                 S-Rank Takumi or A+ Setsuna
Skills: Duelist's Blow (Samurai)         Skills: Miracle (Shrine Maiden)
        Vantage (Samurai)                        Quick Draw (Sniper)
        Astra (Swordmaster)                      Bowfaire (Sniper)
        Pavise (General)                         Amaterasu (Kinshi Knight)
        Swordfaire (Swordmaster)                 Countermagic (Priestess)
Process: Promote to Swordmaster. Level   Process: Heart Seal to Shrine Maiden.
  to 11. Friend Seal to General until       Promote to Priestess. Level to 11.
  15. Heart Seal back to Swordmaster.       Seal to Sniper until 15. Seal to
                                            Kinshi Knight until 17. Seal back
                                            to Priestess.



6.3.04   Subaki [SUBA-LINK]
***************************
Name: Subaki (JP: Tsubaki)
Child: Caeldori
Recruitment: Chapter 7 (Hoshido)
             Chapter 8 (Revelation)
Default Class: Sky Knight
Class Set: Sky Knight (Falcon Knight, Kinshi Knight)
           Samurai (Swordmaster, Master of Arms)
Personal Skill: Perfectionist
  When Subaki's HP is full, HIT and AVO +15.
Supports:
S Supports:
  Hoshido: ^^^Hana, Hinoka, Kagero, Oboro, Orochi, Rinkah, ^^^Sakura, Setsuna
  Nohr: Selena, Nyx
  Both: F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: AZAMA, HINATA, SAIZO
  Nohr: NILES
  Both: M!Corrin
Stats:
Base Stats:
  Level 5, HP 22, STR 8, MAG 0, SKL 13, SPD 10, LUC 7, DEF 9, RES 10
Base Growths:
  HP 55, STR 30, MAG 20, SKL 50, SPD 20, LUC 25, DEF 45, RES 5
Maximum Stat Modifiers:
  STR -1, MAG 0, SKL +2, SPD -2, LUC -1, DEF +3, RES -1
Notable Wives: Kagero, Oboro, Setsuna, Nyx, Mozu
Stat Analysis:
Subaki is bafflingly backwards for his archetype. He has great HP, SKL, and
DEF, surprisingly good MAG, mediocre STR, and terrible SPD, LUC, and RES. Who
ever heard of a pegasus knight with no SPD or RES? What do you even do with
a character like this? Well, let's find out.
Class Analysis:
In contrast to what you'd expect looking at those growths, Subaki is not a
complete and total waste of time. Earlygame, Subaki has just enough bulk and
base SPD (plus Darting Blow) to be one of Hoshido's few and valuable tanks,
especially with help from a suitable Guard Stance partner (i.e. Rinkah). His</pre><pre id="faqspan-4">
incredible SKL and the bonus ACC from his passive also helps make him a very
effective Javelin user, cancelling out the weapon's low hitrate. As the game
winds on, Subaki's SPD will fall behind, but his MAG will increase and he'll
get access to staffs as a Falcon Knight, giving him incredible flying/ Rescue
utility and the ability to target RES with the Bolt Naginata. When on the
Revelation path, he can even pick up a Spear and get Astra from Swordmaster,
giving him potent multi-hit offense at range, SPD be damned. If you carefully
manage Subaki's transition from frontline protector to backline ranged healer,
his performance is certain to impress.
Reclass Analysis:
Subaki can reclass to Monk via Azama, Ninja via Saizo, or Outlaw via Niles.
These are all nice reclasses that offer some useful tools (Renewal helps with
Subaki's passive; combining Replicate with Kinshi Knight's Amaterasu provides
some nice bonus area healing; and Movement +1 and Lucky Seven can be useful,)
but they aren't going to make or break Subaki's performance. The important
reclass options come from his potential wife. Subaki quite likes a wife who
can pass him Basara (Oboro in particular, but Orochi too) for Rend Heaven,
and Quixotic can be useful as well. Oboro also gets him to Lancefaire from
Spear Master, and Orochi has Magic +2 for added staff and Bolt Naginata
potency. Felicia really helps a stat-screwed Subaki with Strategist's Battle
Command and Butler's Live to Serve. Finally, Nyx provides Sorcerer, which
plays nicely to Subaki's bulk and magic potential with Nosferatu, whose big
downside - you can't double with it - is something Subaki couldn't care less
about. (Not being to activate skills either is kinda sad, but still.)
SAMPLE BUILDS:
Class: Falcon Knight                     Class: Sorcerer
S-Rank Oboro                             S-Rank Nyx, A+ Azama
Skills: Darting Blow (Sky Knight)        Skills: Heartseeker (Dark Mage)
        Camaraderie (Sky Knight)                 Malefic Aura (Dark Mage)
        Seal Speed (Spear Master)                Renewal (Great Master)
        Lancefaire (Spear Master)                Tomefaire (Onmyoji)
        Warding Blow (Falcon Knight)             Bowbreaker (Sorcerer)
Process: Promote to Falcon Knight.       Process: Partner Seal to Dark Mage.
  Level to 11. Partner Seal to Spear        Promote to Sorcerer. Level to 10.
  Master until 15. Seal back to             Friend Seal to Great Master until
  Falcon Knight.                            13. Seal to Onmyoji until 15. Seal
                                            back to Sorcerer.



6.3.05   Caeldori [CAEL-LINK]
*****************************
Name: Caeldori (JP: Matoi)
Parent: Subaki
Recruitment: Paralogue 13x
Default Class: Sky Knight
Class Set: Sky Knight (Falcon Knight, Kinshi Knight)
           Samurai (Swordmaster, Master of Arms)
Personal Skill: Prodigy
  At the start of battle, if the enemy's higher stat between STR or MAG is
  higher than Caeldori's corresponding stat, then Caeldori's DMG +4.
Supports:
S Supports:
  Hoshido: Asugi, Hisame, Kiragi, Shiro
  Nohr: Ignatius, Siegbert
  Both: M!Corrin, M!Kana, Dwyer, Shigure
A Supports:
  Hoshido: MITAMA, RHAJAT
  Nohr: NINA
  Both: F!Corrin, parents, siblings, SOPHIE
Stats:
Base Stats:
  HP 8, STR 8, MAG 3, SKL 5, SPD 6, LUC 9, DEF 5, RES 6
Base Growths:
  HP 55, STR 35, MAG 15, SKL 40, SPD 40, LUC 45, DEF 35, RES 20
Growths by Mother:
HOSHIDO:
  Hana:      HP 40, STR 45, MAG 13, SKL 43, SPD 48, LUC 35, DEF 28, RES 25
  Hinoka:    HP 50, STR 40, MAG 15, SKL 40, SPD 43, LUC 43, DEF 35, RES 30
  Kagero:    HP 43, STR 50, MAG 8, SKL 30, SPD 45, LUC 38, DEF 30, RES 30
  Oboro:     HP 43, STR 38, MAG 18, SKL 40, SPD 40, LUC 43, DEF 38, RES 25
  Orochi:    HP 45, STR 20, MAG 40, SKL 45, SPD 28, LUC 40, DEF 30, RES 33
  Rinkah:    HP 38, STR 30, MAG 15, SKL 45, SPD 43, LUC 40, DEF 40, RES 20
  Sakura:    HP 50, STR 33, MAG 33, SKL 40, SPD 40, LUC 50, DEF 33, RES 20
  Setsuna:   HP 43, STR 28, MAG 8, SKL 35, SPD 50, LUC 38, DEF 25, RES 30
NOHR:
  Nyx:       HP 43, STR 20, MAG 33, SKL 38, SPD 45, LUC 33, DEF 25, RES 25
  Selena:    HP 48, STR 33, MAG 10, SKL 33, SPD 43, LUC 38, DEF 40, RES 25
BOTH:
  Azura:     HP 40, STR 43, MAG 20, SKL 50, SPD 50, LUC 43, DEF 25, RES 28
  Felicia:   HP 48, STR 23, MAG 25, SKL 35, SPD 40, LUC 50, DEF 25, RES 28
  Mozu:      HP 43, STR 38, MAG 10, SKL 45, SPD 48, LUC 45, DEF 35, RES 25
Notable Mothers: Kagero, Oboro, Setsuna, Nyx, Mozu
Stat Analysis:
Caeldori is a well-rounded individual, boasting solid HP, good SKL, SPD, LUC,
and DEF, and okay MAG. Like her father, though, her RES isn't too hot, and her
STR is not as dependable as you might prefer. She can fill a variety of roles
on your team, especially depending on her mother.
Class Analysis:
Caeldori looks unimpressive at first glance, but she is better off than she
looks because of her passive, which rewards her for getting RNG-screwed on her
offensive stats. With her passive helping her offense, her defenses are the
more vulnerable area, and her classes will all help pull up her only average
SPD and LUC to give her a cushion of evasion. I'm partial to Swordmaster for
the abundant crit chance, but she is quite good at her flying classes as well
and can even try her hand at tanking as a Master of Arms if she really has to.
Reclass Analysis:
Caeldori gets Shrine Maiden from Mitama, Diviner from Rhajat, Cavalier from
Sophie, or Outlaw from Nina, giving her a wide range of possible reclasses.
None of them are likely to be classes you'll leave  her in - unless you're
gunning to make her a mage, in which case Onmyoji is a solid option - but she
can gather some good and diverse skills from them. In particular, if making
Caeldori a Swordmaster, borrowing Outlaw from Nina to get Pass can be a good
move, and Rhajat's Diviner offers Basara's Rend Heaven, which Caeldori likes
even more than her father does. Meanwhile, Sophie's Cavalier offers Shelter
(a good tool for a flier) and the always-useful Aegis and Luna skills, which
Caeldori will benefit from in particular due to her high SKL.
Mother Analysis:
Oboro is one of the best choices for both Subaki and Caeldori, as both adore
the Spear Fighter skills she offers, but also solid is Setsuna, who boosts
Caeldori's SPD and RES and has Quick Draw and Bowfaire for Kinshi Knight. Nyx
makes Caeldori a lean, mean, Bolt machine, and Kagero gives Caeldori her
highest STR growth, in case you would prefer not to rely on Prodigy overmuch;
Caeldori's diffuse growths can also get a lot of mileage from Mozu's Aptitude.
And finally, the big, burning question everyone wants to know... well, Hinoka
and Selena offer Cordelia's hair color from FEA and are thus nostalgically
relevant, but otherwise there are better options (though also worse ones, so
don't let that stop you if you really want that lovely red mane for her).
SAMPLE BUILDS:
Class: Falcon Knight                     Class: Swordmaster
Mother: Oboro                            Mother: Kagero
No supports necessary                    A+ Nina
Skills: Darting Blow (Sky Knight)        Skills: Darting Blow (Sky Knight)
        Camaraderie (Sky Knight)                 Duelist's Blow (Samurai)
        Seal Speed (Spear Master)                Astra (Swordmaster)
        Lancefaire (Spear Master)                Pass (Adventurer)
        Warding Blow (Falcon Knight)             Swordfaire (Swordmaster)
Process: Promote to Falcon Knight.       Process: Heart Seal to Samurai.
  Level to 11. Heart Seal to Spear          Promote to Swordmaster. Level to
  Master until 15. Seal back to             11. Friend Seal to Adventurer til
  Falcon Knight.                            15. Seal back to Swordmaster.



6.3.06   Saizo [SAIZ-LINK]
**************************
Name: Saizo
Child: Asugi
Recruitment: Chapter 7 (Hoshido)
             Chapter 11 (Revelation)
Default Class: Ninja
Class Set: Ninja (Master Ninja, Mechanist)
           Samurai (Swordmaster, Master of Arms)
Personal Skill: Pyrotechnics
  When Saizo triggers a battle at under half HP, he and all enemies within 2
  tiles have their HP reduced by 20%.
Supports:
S Supports:
  Hoshido: Hana, Hinoka, ^^^Kagero, Oboro, Orochi, Rinkah, Sakura, Setsuna
  Nohr: Beruka, Charlotte
  Both: F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: ^^^RYOMA, SUBAKI
  Nohr: LASLOW
  Both: M!Corrin, ^^^KAZE
Stats:
Base Stats:
  Level 7, HP 23, STR 11, MAG 3, SKL 14, SPD 11, LUC 9, DEF 9, RES 7
Base Growths:
  HP 40, STR 50, MAG 45, SKL 60, SPD 30, LUC 55, DEF 45, RES 10
Maximum Stat Modifiers:
  STR +1, MAG 0, SKL +3, SPD -2, LUC 0, DEF +1, RES -2
Notable Wives: Hana, Sakura, Setsuna, Charlotte, Felicia
Stat Analysis:
Saizo has high STR, SKL, LUC, and DEF - which is all customary - and more MAG
growth than Hayato, which is quite a surprise considering he has no magical
classes. His SPD is mediocre and his RES is crap, but that MAG... wow!
Class Analysis:
So, you have this Ninja class, whose thing is being fast. You want to make a
Ninja who's really good at using magical kunai, like the Flame Shuriken, but
you've already balanced the Flame Shuriken with a big evasion penalty. So you
give this Ninja a passive that rewards him for losing health. However, then
you need to pump up his DEF so he can actually take a hit. Having done that,
he's too good at using the physical kunai with no evasion penalty, so you hit
his SPD so he stops evading.... Yeah, designing Saizo must have been tricky.
Saizo relies heavily on Ninja's SPD and RES to compete with other units; the
low offensive caps aren't ideal for him, but his high hybrid damage helps to
make up for it. He can go Swordmaster and replace the Flame Shuriken with the
Levin Sword for better offensive caps, but losing kunai and RES growth hurts;
either dip into Swordmaster only for skills or grind swords in Master Ninja
and only go Swordmaster in the endgame. Tangentially, Saizo's passive is a
powerful but double-edged sword; you can either work to ignore it by keeping
Saizo's HP topped off at all times, or you can work with it by using skills
like Life and Death (so it triggers faster) or Replicate (so you can trigger
it in two different locations at once).
Reclass Analysis:
Saizo can access Sky Knight from Subaki or Mercenary from Laslow. Sky Knight
has Camaraderie to pick Saizo up after his passive goes off, Darting Blow to
help his low SPD, and Warding Blow for his low RES. Meanwhile, Laslow gives
Good Fortune and Sol for healing and Strong Riposte for enemy-phase damage. I
prefer Subaki, but you might choose Laslow if making Saizo a Dread Fighter -
a class he very much likes - and picking up all of its anti-magic skills. On
the marriage side of things, Saizo makes a hilariously good Butler if married
to Felicia, as he keeps his kunai rank and obtains an extra outlet for his MAG
with staffs, and he wouldn't mind Basara from Oboro or Orochi to increase his
chances of triggering Lethality via Quixotic.
SAMPLE BUILDS:
Class: Ninja Master                      Class: Butler
A+ Subaki                                S-Rank Felicia
Skills: Locktouch (Ninja)                Skills: Locktouch (Ninja)
        Poison Strike (Ninja)                    Poison Strike (Ninja)
        Darting Blow (Falcon Knight)             Shurikenfaire (Ninja Master)
        Warding Blow (Falcon Knight)             Live to Serve (Butler)
        Shurikenfaire (Ninja Master)             Tomebreaker (Butler)
Process: Promote to Ninja Master.        Process: Promote to Ninja Master.
  Level to 11. Partner Seal to              Level to 15. Partner Seal to
  Falcon Knight until 15. Seal back         Butler.
  to Ninja Master.



6.3.07   Asugi [ASUG-LINK]
**************************
Name: Asugi (JP: Grey)
Parent: Saizo
Recruitment: Paralogue 9x
Default Class: Ninja
Class Set: Ninja (Master Ninja, Mechanist)
           Samurai (Swordmaster, Master of Arms)
Personal Skill: Sweet Tooth
  After choosing to Wait, Asugi eats sweets to recover 4 HP.
Supports:
S Supports:
  Hoshido: Caeldori, Mitama, Rhajat, Selkie
  Nohr: Nina, Soleil
  Both: F!Corrin, F!Kana, Midori, Sophie
A Supports:
  Hoshido: HISAME, SHIRO
  Nohr: IGNATIUS
  Both: M!Corrin, DWYER, parents, siblings
Stats:
Base Stats:
  HP 6, STR 7, MAG 4, SKL 7, SPD 6, LUC 9, DEF 4, RES 9
Base Growths:
  HP 40, STR 45, MAG 50, SKL 55, SPD 45, LUC 50, DEF 30, RES 20
Growths by Mother:
HOSHIDO:
  Hana:      HP 33, STR 50, MAG 30, SKL 50, SPD 50, LUC 38, DEF 25, RES 25
  Hinoka:    HP 43, STR 45, MAG 33, SKL 48, SPD 45, LUC 45, DEF 33, RES 30
  Kagero:    HP 35, STR 55, MAG 25, SKL 38, SPD 48, LUC 40, DEF 28, RES 30
  Oboro:     HP 35, STR 43, MAG 35, SKL 48, SPD 43, LUC 45, DEF 35, RES 25
  Orochi:    HP 38, STR 25, MAG 58, SKL 53, SPD 30, LUC 43, DEF 28, RES 33
  Rinkah:    HP 30, STR 35, MAG 33, SKL 53, SPD 45, LUC 43, DEF 38, RES 20
  Sakura:    HP 43, STR 38, MAG 50, SKL 48, SPD 43, LUC 53, DEF 30, RES 20
  Setsuna:   HP 35, STR 33, MAG 25, SKL 43, SPD 53, LUC 40, DEF 38, RES 30
NOHR:
  Beruka:    HP 43, STR 38, MAG 30, SKL 55, SPD 38, LUC 48, DEF 35, RES 23
  Charlotte: HP 53, STR 50, MAG 25, SKL 45, SPD 48, LUC 48, DEF 25, RES 13
BOTH:
  Azura:     HP 33, STR 48, MAG 38, SKL 58, SPD 53, LUC 45, DEF 23, RES 28
  Felicia:   HP 40, STR 28, MAG 43, SKL 43, SPD 43, LUC 53, DEF 23, RES 28
  Mozu:      HP 35, STR 43, MAG 28, SKL 53, SPD 50, LUC 48, DEF 33, RES 25
Notable Mothers: Hana, Sakura, Setsuna, Charlotte, Felicia
Stat Analysis:
Asugi is nuts. All of his base growths except DEF and RES are above 40% -
including MAG, in the strange but wonderful manner of his father. However,
considering what those two low growths are, you're probably already seeing
the problem here. Fragile speedster, anybody?
Class Analysis:
With a focus on offense over defense - and a very impressive offense it is,
at that - Asugi can become one of your best attackers, but only if you can
protect him. His favored class is Mechanist; it offers bows, bonus RES growth,
and the always-useful Replicate (though Replicate must be used carefully or it
will backfire on you). Asugi can Heart Seal into Samurai if you want - he can
do great things as a Swordmaster - but watch out, as the lack of range can be
dangerous. Master Ninja is not ideal either, as Asugi will likely ram its low
STR cap, but the RES and Shurikenfaire are appealing. I don't recommend Master
of Arms; it tanks his RES and doesn't offer much Asugi wants to make up for
it, but admittedly, it will help his DEF, and Seal Strength and Line of Death
have appreciable synergy with kunai.
Reclass Analysis:
Asugi can get Spear Fighter from Shiro, Knight from Ignatius, or Troubadour
from Dwyer. Spear Fighter gives Asugi Seal Defense and Speed to go with kunai
debuffs, and Basara is good for all the reasons Basara is usually good on a
Ninja (reminder: Quixotic + Lethality, the best way to use Lethality). Knight
has Pavise and Asugi has great SKL, and Troubadour takes advantage of Asugi's
high MAG, either offensively (Strategist, an odd choice but not unusable) or
defensively (Butler, which Asugi carries his kunai rank into).
Mother Analysis:
Because Asugi has about every tool he needs to do his job in his base classes
and maybe with a Friendship Seal to Shiro or Dwyer, he does well with just
about any mother. He would like a little extra DEF and/ or RES if possible,
and he wouldn't mind a good SPD mod to offset Saizo's -2 SPD cap, but other
than that, he's not picky. He likes a well-rounded mother like Hinoka or
Oboro, but he's also quite fond of Setsuna's SPD or Rinkah's DEF. Orochi and
Felicia provide a more magical take on matters - good for Flame Shuriken or
Felicia's Plate usage - as well as Basara and Butler respectively, allowing
Asugi to then Buddy up to access both classes at once.
SAMPLE BUILDS:
Class: Mechanist                         Class: Strategist
Mother: Any                              Mother: Felicia
No supports necessary                    A+ Ignatius
Skills: Locktouch (Ninja)                Skills: Locktouch (Ninja)
        Poison Strike (Ninja)                    Lethality (Master Ninja)
        Lethality (Ninja Master)                 Gentilhomme (Strategist)
        Shurikenfaire (Ninja Master)             Pavise (General)
        Replicate (Mechanist)                    Inspiration (Strategist)
Process: Promote to Ninja Master.        Process: Promote to Ninja Master til
  Level to 15. Heart Seal to                5. Heart Seal to Strategist until
  Mechanist.                                11. Friend Seal to General until
                                            15. Seal back to Strategist.



6.3.08   Orochi [OROC-LINK]
***************************
Name: Orochi
Recruitment: Chapter 7 (Hoshido)
             Chapter 11 (Revelation)
Default Class: Diviner
Class Set: Diviner (Onmyoji, Basara)
           Apothecary (Merchant, Mechanist)
Personal Skill: Capture
  Use this command to capture enemies.
Supports:
S Supports:
  Hoshido: Azama, Hayato, Hinata, Kaden, Ryoma, Saizo, Subaki, Takumi
  Nohr: Laslow, Odin
  Both: M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: KAGERO, OBORO, RINKAH
  Nohr: NYX
  Both: F!Corrin
Stats:
Base Stats:
  Level 5, HP 20, STR 0, MAG 9, SKL 11, SPD 7, LUC 6, DEF 5, RES 10
Base Growths:
  HP 35, STR 5, MAG 65, SKL 50, SPD 15, LUC 35, DEF 25, RES 45
Maximum Stat Modifiers:
  STR 0, MAG +3, SKL +2, SPD -2, LUC -1, DEF -2, RES +1
Stat Analysis:
Look at that MAG growth! And try to ignore that atrocious SPD growth next to
it. Orochi has fantastic MAG, SKL, and RES, and her LUC and DEF aren't the
worst around, but her HP, STR, and SPD are dreadful.
Class Analysis:
Orochi is a glass cannon in the truest sense of the word. She has exactly one
shot to kill her target: with her rock-bottom SPD, she will not double, and
with her talcum-powder durability, she cannot survive a counter (and she'd be
doubled even if she did). As such, Orochi needs to put her all into that one
crucial hit. Her high SKL makes for precise ACC and valuable CRIT, and as she
has no evasion there's no reason not to use Basara's Quixotic to add more ACC
and skill activation. Since she won't double, equip slow, strong spells like
Tiger God, Izana's Scroll, or Odin's Grimoire. Add Tomefaire, Rend Heaven for
a reliable proc, and Merchant's Spendthrift as a trump card when things really
go down to the wire, and you're all set... aside from one question: Onmyoji or
Basara? The choice may seem easy: after all, Onmyoji has staffs to use when
it's too dicey for Orochi to make an attack, a +3 higher MAG cap, and A-Rank
Tomes. However, Basara has far superior defensive bases (+4 HP and DEF); much
higher LUC for Profiteer; and access to spears, which lets her cut through
enemy mages with her high RES (the Pine Branch and Subaki's Pike are Rank-D
naginata Orochi can easily use). In the end, Onmyoji is probably safer, but
you might luck into bigger results as Basara.
Reclass Analysis:
Orochi can go Ninja through Kagero, Spear Fighter from Oboro, Oni Savage from
Rinkah, or Dark Mage from Nyx. Ninja and Spear Fighter are decent options -
Ninja has Lethality to put with Orochi's natural Quixotic, while Spear Master
has Lancefaire for Basara and Seal Speed and Defense to add bonus utility to
Onmyoji - but Rinkah's Oni Savage is the real prize on Hoshido. Orochi can in
fact be a Oni Chieftain if you really want - she keeps tomes and gets enough
DEF that she might actually survive a hit - but mostly what she wants is Death
Blow, which boosts her crit rate on the player phase and thus plays into her
paradigm perfectly. On the Revelation path, though, Oni Savage has competition
from Nyx's Dark Mage. Sorcerer's S-Rank tomes, Malefic Aura skill, and higher
MAG cap are benefits Orochi could definitely use.
SAMPLE BUILDS:
Class: Onmyoji                           Class: Basara
No supports necessary                    A+ Rinkah
Skills: Tomefaire (Onmyoji)              Skills: Death Blow (Oni Chieftain)
        Potent Potion (Merchant)                 Rend Heaven (Basara)
        Quick Salve (Merchant)                   Quixotic (Basara)
        Profiteer (Merchant)                     Profiteer (Merchant)
        Spendthrift (Merchant)                   Spendthrift (Merchant)
Process: Promote to Onmyoji. Level       Process: Promote to Basara. Level to
  to 11. Heart Seal to Merchant             to 8. Friend Seal to Oni Chieftain
  until 15. Seal back to Onmyoji.           until 11. Heart Seal to Merchant
                                            until 15. Seal back to Basara.



6.3.09   Hinoka [HINO-LINK]
***************************
Name: Hinoka
Recruitment: Chapter 8 (Hoshido) (Talk with Corrin)
             Chapter 16 (Revelation)
Default Class: Falcon Knight
Class Set: Sky Knight (Falcon Knight, Kinshi Knight)
           Spear Fighter (Spear Master, Basara)
Personal Skill: Rallying Cry
  Allies within 2 tiles deal DMG +2.
Supports:
S Supports:
  Hoshido: ^^^Azama, Hinata, Kaden, Saizo, Subaki, Hayato
  Nohr: Leo, Xander
  Both: ^^^M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: Ryoma, SAKURA, ^^^SETSUNA, Takumi
  Nohr: CAMILLA
  Both: +F!Corrin, AZURA
Stats:
Base Stats:
  Level 8, HP 23, STR 9, MAG 4, SKL 13, SPD 16, LUC 12, DEF 9, RES 15
Base Growths:
  HP 45, STR 45, MAG 15, SKL 40, SPD 45, LUC 40, DEF 35, RES 40
Maximum Stat Modifiers:
  STR +1, MAG -1, SKL -1, SPD +1, LUC 0, DEF -1, RES +2
Stat Analysis:
Almost every one of Hinoka's growths are 40% or 45%, making her beautifully
average in all areas except for DEF (35%, barely a difference) and MAG (15%,
actually a difference). If the RNG gods bless Hinoka, she can be devastating
in every single stat, and it is a thing of beauty. If they don't....
Class Analysis:
Unless you aren't planning to use any other fliers, Hinoka will almost always
want to reclass into Spear Fighter ASAP. Spear Master offers better growths
in HP, STR, and DEF than Falcon Knight and only hurts her LUC; also, it has
Lancefaire. Gain two levels in Sky Knight to learn Camaraderie, then switch
over to Spear Fighter and rack up the stats. Don't get me wrong: Hinoka isn't
a BAD Sky Knight (and you might reclass her back at endgame if you decide she
needs that flying staff utility again). She can pull her weight as a pegasus,
and skills like Warding Blow and Amaterasu suit her well. If you really need
another flier, or another flying Rescue Staff abuser, she can manage. It's
just that Spear Master puts the growths where she needs them to be a real
menace on the battlefield, while Sky Knight diverts too much growth to LUC
and RES, stats Hinoka has enough of. When you have the option to make Hinoka
as good as Spear Master can manage, it's just hard to say no.
Reclass Analysis:
Hinoka gets Shrine Maiden from Sakura, Archer from Setsuna, Wyvern Rider from
Camilla, or, interestingly, Troubadour from Azura. Shrine Maiden is a bit of
a disappointment; Renewal and Countermagic are likely not worth getting when
Hinoka already has Camaraderie and Warding Blow. Archer has Quick Draw, and if
you plan on sending Hinoka into Kinshi Knight, you can get her Bowfaire for
even more punch. Wyvern Rider is cool because Hinoka can carry Swordbreaker
from it to Kinshi Knight to give her bows an advantage against swords despite
WTA, and she can also pick up Savage Blow from Malig Knight. Finally, Falcon
Knight Hinoka really appreciates Azura's Troubadour. The buffs synergize with
Amaterasu, and Live to Serve is good for keeping her own HP high.
SAMPLE BUILDS:
Class: Spear Master                      Class: Falcon Knight
No supports necessary                    A+ Azura
Skills: Darting Blow (Sky Knight)        Skills: Darting Blow (Sky Knight)
        Camaraderie (Sky Knight)                 Demoiselle (Maid)
        Seal Defense (Spear Master)              Live to Serve (Maid)
        Seal Speed (Spear Master)                Inspiration (Strategist)
        Lancefaire (Spear Master)                Warding Blow (Falcon Knight)
Process: Level to 10. Heart Seal to      Process: Promote to Falcon Knight.
  Spear Fighter. Promote to Spear           Level to 10. Friend Seal to Maid
  Master when convenient.                   until 13. Seal to Strategist until
                                            15. Seal back to Falcon Knight.



6.3.10   Azama [AZAM-LINK]
**************************
Name: Azama
Child: Mitama
Recruitment: Chapter 8 (Hoshido)
             Chapter 16 (Revelation)
Default Class: Monk
Class Set: Monk (Onmyoji, Great Master)
           Apothecary (Merchant, Mechanist)
Personal Skill: Divine Retribution
  When Azama doesn't have a weapon equipped and takes damage from an adjacent
  enemy, the enemy receives half the same damage.
Supports:
S Supports:
  Hoshido: Hana, ^^^Hinoka, Kagero, Oboro, Orochi, Rinkah, Sakura, ^^^Setsuna
  Nohr: Beruka, Effie
  Both: F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: HAYATO, KADEN, SUBAKI
  Nohr: ARTHUR
  Both: M!Corrin
Stats:
Base Stats:
  Level 7, HP 24, STR 9, MAG 7, SKL 9, SPD 10, LUC 12, DEF 10, RES 8
Base Growths:
  HP 55, STR 50, MAG 20, SKL 40, SPD 45, LUC 40, DEF 40, RES 20
Maximum Stat Modifiers:
  STR +2, MAG -3, SKL 0, SPD +1, LUC 0, DEF +1, RES 0
Notable Wives: Oboro, Sakura, Setsuna, Effie, Felicia
Stat Analysis:
Azama has great HP and STR, very good SKL, SPD, LUC, and DEF, and mediocre
but fairly serviceable MAG and RES. Much like Sakura, he joins you as a pure
healer, but this doesn't mean that's all he's capable of - not even close.
Class Analysis:
Azama is a combat priest. Though he can't use weapons when he joins you as a
Monk, his passive can net him kills and get him promoted more quickly than if
he had to rely on staffs. Once he promotes, he probably won't use his passive
again, but that's okay: he won't need it, either. Azama has truly monstrous
stats and is far better at cracking skulls himself than he is at waiting for
the gods to do it for him. The tough question is whether you want him doing it
as a Great Master or a Merchant. Great Master offers even stat growths, with
better MAG, SPD, and RES, and can still use staffs; Merchant super-charges HP
and STR and tacks on bows for fun. The skills of both can be useful, so feel
free to try both and see which one suits you better!
Reclass Analysis:
Azama can get Diviner from Hayato or Kaden, Sky Knight from Subaki (or if he
marries Sakura,) or Fighter from Arthur. If you want to make Azama a Basara,
he does a great job, between his spear rank and Onmyoji's Tomefaire (he does
similarly as an Oni Chieftain if you marry him to Rinkah). He's also good at
Falcon Knight; he'll get a bit less HP, STR, and DEF than usual, but he'll
benefit in SKL, LUC, and RES, which are his weaker areas anyway. But let's be
honest: it's way more tempting than it should be to make Azama a Berserker.
That HP, that STR, that Axefaire! The best part is bringing Monk's Renewal and
Countermagic into the class, giving him recovery and anti-magic measures that
Berserker really appreciates. I wouldn't go so far as to say you HAVE to Buddy
Azama to Arthur, mind you. It won't help Azama with utility or healing, things
you may need from him more than you need another fighter. But if you want to
completely capitalize on Azama's capacity to cave in craniums... Berserker's
got you covered.
SAMPLE BUILDS:
Class: Great Master                      Class: Berserker
No supports necessary                    A+ Arthur
Skills: Renewal (Great Master)           Skill: Miracle (Monk)
        Countermagic (Great Master)             Gamble (Fighter)
        Potent Potion (Mechanist)               Renewal (Great Master)
        Quick Salve (Mechanist)                 Countermagic (Great Master)
        Replicate (Mechanist)                   Axefaire (Berserker)
Process: Promote to Great Master.        Process: Friend Seal to Fighter and
  Level to 11. Heart Seal to                promote to Berserker. Level to 13.
  Mechanist until 15. Seal back to          Heart Seal to Great Master until
  Great Master.                             15. Seal back to Berserker.



6.3.11   Mitama [MITA-LINK]
**************************
Name: Mitama
Parent: Azama
Recruitment: Paralogue 12x
Default Class: Shrine Maiden
Class Set: Shrine Maiden (Onmyoji, Priestess)
           Apothecary (Merchant, Mechanist)
Personal Skill: Haiku
  At the start of the turn, if Mitama has one ally directly above her and
  another directly below, those two allies recover 5 HP and Mitama recovers
  7. This is also known as "the most inventive use of a passive ever."
Supports:
S Supports:
  Hoshido: Asugi, Hisame, Kiragi, Shiro
  Nohr: Percy, Siegbert
  Both: M!Corrin, M!Kana, Dwyer, Shigure
A Supports:
  Hoshido: CAELDORI, RHAJAT
  Nohr: SOLEIL
  Both: F!Corrin, F!KANA, parents, siblings
Stats:
Base Stats:
  HP 6, STR 7, MAG 6, SKL 6, SPD 8, LUC 10, DEF 3, RES 5
Base Growths:
  HP 45, STR 40, MAG 35, SKL 45, SPD 50, LUC 50, DEF 30, RES 20
Growths by Mother:
HOSHIDO:
  Hana:      HP 35, STR 48, MAG 23, SKL 45, SPD 53, LUC 38, DEF 25, RES 25
  Hinoka:    HP 45, STR 43, MAG 25, SKL 43, SPD 48, LUC 45, DEF 33, RES 30
  Kagero:    HP 38, STR 53, MAG 18, SKL 33, SPD 50, LUC 40, DEF 28, RES 30
  Oboro:     HP 38, STR 40, MAG 28, SKL 43, SPD 45, LUC 45, DEF 35, RES 25
  Orochi:    HP 40, STR 23, MAG 50, SKL 48, SPD 33, LUC 43, DEF 28, RES 33
  Rinkah:    HP 33, STR 33, MAG 25, SKL 48, SPD 48, LUC 43, DEF 38, RES 20
  Sakura:    HP 45, STR 35, MAG 43, SKL 43, SPD 45, LUC 53, DEF 30, RES 20
  Setsuna:   HP 38, STR 30, MAG 18, SKL 38, SPD 55, LUC 40, DEF 23, RES 30
NOHR:
  Beruka:    HP 45, STR 35, MAG 23, SKL 50, SPD 40, LUC 48, DEF 35, RES 23
  Effie:     HP 40, STR 50, MAG 18, SKL 40, SPD 50, LUC 50, DEF 33, RES 25
BOTH:
  Azura:     HP 35, STR 45, MAG 30, SKL 53, SPD 55, LUC 45, DEF 23, RES 28
  Felicia:   HP 43, STR 25, MAG 35, SKL 38, SPD 45, LUC 53, DEF 23, RES 28
  Mozu:      HP 38, STR 40, MAG 20, SKL 48, SPD 53, LUC 48, DEF 33, RES 25
Notable Mothers: Oboro, Sakura, Setsuna, Effie, Felicia
Stat Analysis:
Mitama excels in SPD and LUC, demonstrates admirable growth in HP, STR, MAG,
and SKL, and has Asugi's defensive growths. (In fact, she actually has more
SPD but less MAG than Asugi, which is bizarre.) In contrast to Azama, who is
a healer-bruiser, Mitama is more of a healer-speedster, fragile but evasive.
Class Analysis:
It's easy to make Mitama a vanilla healer and stick her in the back with an
armful of staffs, but as with most healers in this game, she has so much more
potential than that. Mitama's high STR and SPD make her well-suited to combat
as well as support, as long as you can work with her glassy defenses, which is
an easy enough prospect with all the ranged classes she has access to. Between
Onmyoji's tomes, Priestess and Merchant's bows, and Mechanist's kunai, Mitama
is never lacking for a ranged weapon, no matter what you want her to be doing.
Onmyoji and Priestess are the obvious choices for her, since they have staff
access, but if you're canny with positioning, you can use her passive from
Merchant or Mechanist to spread healing around your army without needing to
use staffs at all. Mechanist is particularly entertaining; Replicate Mitama
and you can run her passive around in two different locations at once!
Reclass Analysis:
Mitama can get Sky Knight from Caeldori, Diviner from Rhajat, or Mercenary
from Soleil. Mercenary offers Bow Knight, a good class for Mitama that also
has Shurikenbreaker to counter those annoying enemy Ninjas. Rhajat's Diviner
only gives Mitama Basara (since she already has Onmyoji,) but Mitama really
likes Basara as a class and its Rend Heaven proc, so it's not the raw deal it
looks to be at first. Caeldori's Sky Knight is possibly the best of the three,
however. Mitama has perfect Sky Knight stats as it is and can use flight to
get exactly where she needs to be for staffwork or her passive; she likes
Camaraderie and Warding Blow, she can use Rally Speed if you're using her as
a Rallybot, and she loves Kinshi Knight's bows and the Amaterasu skill, which
synergizes beautifully with her passive.
Mother Analysis:
Mitama can benefit from a mother who helps shore up her uncertain defenses,
chief among them Effie, who passes down Knight and all of its accompanying
tanky growths and skills. However, from her ranged position, Mitama may not
often encounter enemy counterattacks, meaning you might choose instead to
focus on her raw offense. Since Mitama has so many bow-using classes open to
her, Setsuna - who passes down Sniper's Bowfaire - is naturally appealing
(and Azama and Setsuna have a "fast" support together, which is even better).
On the other hand, if going Merchant, Basara, or Falcon Knight, you may want
Oboro's Lancefaire instead. Or perhaps you want to focus on Mitama's staff
prowess, in which case it's good to offset Azama's nasty -3 MAG cap with the
help of Sakura or Felicia.
SAMPLE BUILDS:
Class: Priestess                         Class: Kinshi Knight
Mother: Setsuna                          Mother: Effie (Pass down Pavise)
No supports necessary                    A+ Caeldori
Skills: Rally Luck (Shrine Maiden)       Skills: Pavise (Effie)
        Rally Magic (Onmyoji)                    Miracle (Shrine Maiden)
        Quick Draw (Kinshi Knight)               Air Superiority (Kinshi K.)
        Amaterasu (Kinshi Knight)                Replicate (Mechanist)
        Countermagic (Priestess)                 Amaterasu (Kinshi Knight)
Process: Promote to Onmyoji. Level       Process: Promote to Priestess. Friend
  to 5. Heart Seal to Kinshi                Seal to Kinshi Knight until 11.
  Knight. Level to 15. Heart Seal           Heart Seal to Mechanist until 15.
  to Priestess.                             Seal back to Kinshi Knight.



6.3.12   Setsuna [SETS-LINK]
****************************
Name: Setsuna
Recruitment: Chapter 8 (Hoshido)
             Chapter 16 (Revelation)
Default Class: Archer
Class Set: Archer (Sniper, Kinshi Knight)
           Ninja (Master Ninja, Mechanist)
Personal Skill: Optimistic
  Setsuna recovers x1.5 HP when healed by a staff.
Supports:
S Supports:
  Hoshido: ^^^Azama, Hayato, Hinata, Kaden, Ryoma, Saizo, Subaki, Takumi
  Nohr: Arthur, Niles
  Both: M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: HANA, ^^^HINOKA, KAGERO
  Nohr: SELENA
  Both: F!Corrin
Stats:
Base Stats:
  Level 3, HP 19, STR 8, MAG 0, SKL 9, SPD 10, LUC 6, DEF 5, RES 3
Base Growths:
  HP 30, STR 20, MAG 0, SKL 30, SPD 60, LUC 30, DEF 15, RES 40
Maximum Stat Modifiers:
  STR 0, MAG 0, SKL +1, SPD +3, LUC -1, DEF -1, RES -1
Stat Analysis:
Setsuna is very blessed in SPD and has a pleasantly high RES growth, but she
is rather underwhelming in every other stat, most notably STR and MAG. She is
definitively built to be a ranged, anti-mage unit.
Class Analysis:
Setsuna is a little like a Rinkah who built for RES instead of DEF and SPD
instead of SKL. Her stats are mostly awful, but she can redeem herself with
the appropriate use of skills: with her class lines, she can easily stack
Quick Draw, Certain Blow, and Poison Strike to turn her player-turn attacks
into virulent missile strikes. As an archer, she should be kept away from
melee on the enemy turn anyway, so the "user must trigger the battle" aspect
of the aforementioned skills isn't a problem, and when her RES grows she'll
be well-protected against retaliating enemy mages, making her an ideal mage
killer. Level as a Sniper to get all the STR and SKL she can carry, but feel
free to slide into Kinshi Knight or Mechanist once she's done leveling so she
can take advantage of flight or kunai debuffs as desired.
Reclass Analysis:
The class Setsuna likes best is Merchant, which puts great stat gains exactly
where she wants them and keeps bows to boot, but the only way she can get it
is via Corrin. So what should she do if you don't want to marry her? Well, she
wouldn't mind getting Duelist's Blow and Astra from Hana's Swordmaster, and
Life and Death is pretty safe if paired with the Spy's Yumi, which has 3 range
and therefore avoids most counterattacks. Her other good option is Selena, who
offers Bow Knight and its Shurikenbreaker, a skill that makes Setsuna the bane
of all enemy Ninjas and Maids. Aside from that, her other choices are kind of
lackluster: Hinoka's Sky Knight, Arthur's Fighter, and Niles' Adventurer just
don't have skills Setsuna needs, nor growths she's likely to want. At the end
of the day, Setsuna's niche is doubling everything on the player turn and
shaking off any magic attack that comes her way, and really, she does it best
from her default classes. Reclassing can add some neat tricks to her toolbox,
but isn't going to change her basic paradigm.
SAMPLE BUILDS:
Class: Sniper                            Class: Kinshi Knight
No supports necessary                    A+ Hana
Skills: Quick Draw (Archer)              Skills: Quick Draw (Archer)
        Locktouch (Ninja)                        Air Superiority (Kinshi K.)
        Poison Strike (Ninja)                    Life and Death (M.o.A.)
        Certain Blow (Sniper)                    Certain Blow (Sniper)
        Bowfaire (Sniper)                        Bowfaire (Sniper)
Process: Level to 10. Heart Seal to      Process: Promote to Kinshi Knight.
  Ninja. Level to 12. Heart Seal to         Level to 11. Friend Seal to MoA
  Archer. Promote when convenient.          until 15. Heart Seal to Sniper
                                            until 17. Seal back to Kinshi K.



6.3.13   Hayato [HAYA-LINK]
***************************
Name: Hayato (JP: Tsukuyomi)
Child: Rhajat
Recruitment: Chapter 8 (Hoshido)
             Chapter 9 (Revelation)
Default Class: Diviner
Class Set: Diviner (Onmyoji, Basara)
           Oni Savage (Oni Chieftain, Blacksmith)
Personal Skill: Pride
  When Hayato's level is lower than the enemy's, Hayato DMG +3.
Supports:
S Supports:
  Hoshido: Hana, Hinoka, Kagero, Oboro, Orochi, Rinkah, Sakura, Setsuna
  Nohr: Effie, Nyx
  Both: F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: AZAMA, KADEN
  Nohr: BENNY, FUGA
  Both: M!Corrin
Stats:
Base Stats:
  Level 1, HP 16, STR 1, MAG 4, SKL 5, SPD 7, LUC 8, DEF 4, RES 5
Base Growths:
  HP 50, STR 30, MAG 40, SKL 30, SPD 45, LUC 60, DEF 40, RES 20
Maximum Stat Modifiers:
  STR 0, MAG +1, SKL -1, SPD +2, LUC +1, DEF -1, RES -1
Notable Wives: Orochi, Rinkah, Sakura, Nyx, Mozu
Stat Analysis:
Hayato only really excels in LUC, but his HP, MAG, SPD, and DEF are also very
good and his STR growth is passable, which is amazing considering his default
class (though his base is bad... but he's got a lot of levels to make it up).
His weak growths are SKL and RES, and even there he's more "below average"
than "god-awful." Thus, though he starts as a mage, it's easy enough to make
him a fighter or even a tank if you so prefer!
Class Analysis:
Most people probably kneejerk Hayato into an Onmyoji, which is a fine choice
given his MAG and defenses, but he's also well suited for the hybrid classes
of Oni Chieftain or Basara. Hayato's only two real weaknesses are SKL and RES,
neither of which Oni Chieftain will fix - so that's less ideal - but both of
which Basara or Onmyoji will. Since Hoshido has plenty of staff-users already,
making Hayato a Basara may diversify your army more evenly. You can even send
Hayato pure-fighter as a Blacksmith, which will give him the most bonus SKL
growth, but this forces him to grind Axe rank and also leaves his RES low, so
it's probably not the best choice unless you Seal him to Oni Savage right when
he joins your army.
Reclass Analysis:
Hayato can Buddy Azama for Monk, Kaden for Apothecary, Benny for Knight, or
Fuga for Samurai. Great Master's Countermagic works well with Hayato's lower
RES, and Merchant's Profiteer/ Spendthrift works well with his high LUC; both
also have spears, to dovetail out of Basara if desired. Benny offers Great
Knight's Luna and General's Pavise, much like Ricken in Awakening, and Fuga's
Samurai has lots of SKL and RES to bump up Hayato's weaknesses. Of course
he'd like Dread Fighter's magic-tanking skills, and if he marries Nyx he can
go Sorcerer; Hayato doesn't really like Sorcerer's lack of SKL growth, but he
loves the Dark Mage skills, which suit his lack of SKL but excess of bulk
beautifully.
SAMPLE BUILDS:
Class: Basara                            Class: Sorcerer
No supports necessary                    S-Rank Nyx, A+ Azama
Skills: Magic +2 (Diviner)               Skills: Rend Heaven (Basara)
        Rend Heaven (Basara)                     Heartseeker (Sorcerer)
        Tomefaire (Onmyoji)                      Malefic Aura (Sorcerer)
        Death Blow (Oni Chieftain)               Countermagic (Great Master)
        Counter (Oni Chieftain)                  Bowbreaker (Sorcerer)
Process: Promote to Basara. Level        Process: Promote to Basara. Level to
  to 11. Heart Seal to Oni Chieftain        5. Partner Seal to Sorcerer until
  until 15. Heart Seal to Onmyoji til       11. Friend Seal to Great Master
  17. Seal back to Basara.                  until 15. Seal back to Sorcerer.



6.3.14   Rhajat [RHAJ-LINK]
***************************
Name: Rhajat (JP: Shara)
Parent: Hayato
Recruitment: Paralogue 14x
Default Class: Diviner
Class Set: Diviner (Onmyoji, Basara)
           Oni Savage (Oni Chieftain, Blacksmith)
Personal Skill: Vendetta
  When Rhajat triggers battle in a map that you've already completed before,
  DMG +4.
Supports:
S Supports:
  Hoshido: Asugi, Hisame, Kiragi, Shiro
  Nohr: Forrest, Percy
  Both: M!Corrin, F!Corrin*, M!Kana, Dwyer, Shigure
*If F!Corrin marries Rhajat, you will not be able to recruit Kana.
A Supports:
  Hoshido: CAELDORI, MITAMA, SELKIE
  Nohr: OPHELIA
  Both: Parents, siblings
Stats:
Base Stats:
  HP 8, STR 1, MAG 10, SKL 0, SPD 7, LUC 6, DEF 5, RES 12
Base Growths:
  HP 40, STR 15, MAG 60, SKL 10, SPD 50, LUC 30, DEF 25, RES 35
Growths by Mother:
HOSHIDO:
  Hana:      HP 33, STR 35, MAG 35, SKL 28, SPD 53, LUC 28, DEF 23, RES 33
  Hinoka:    HP 43, STR 30, MAG 38, SKL 25, SPD 48, LUC 35, DEF 30, RES 38
  Kagero:    HP 35, STR 40, MAG 30, SKL 15, SPD 50, LUC 30, DEF 25, RES 38
  Oboro:     HP 35, STR 28, MAG 40, SKL 25, SPD 45, LUC 35, DEF 33, RES 33
  Orochi:    HP 38, STR 10, MAG 63, SKL 30, SPD 33, LUC 33, DEF 25, RES 40
  Rinkah:    HP 30, STR 20, MAG 38, SKL 30, SPD 48, LUC 33, DEF 35, RES 28
  Sakura:    HP 43, STR 23, MAG 55, SKL 25, SPD 45, LUC 43, DEF 28, RES 28
  Setsuna:   HP 35, STR 18, MAG 30, SKL 20, SPD 55, LUC 30, DEF 20, RES 38
NOHR:
  Effie:     HP 38, STR 38, MAG 30, SKL 23, SPD 50, LUC 40, DEF 30, RES 33
  Nyx:       HP 35, STR 10, MAG 55, SKL 23, SPD 50, LUC 25, DEF 20, RES 33
BOTH:
  Azura:     HP 33, STR 33, MAG 43, SKL 35, SPD 55, LUC 35, DEF 20, RES 35
  Felicia:   HP 40, STR 13, MAG 48, SKL 20, SPD 45, LUC 43, DEF 20, RES 35
  Mozu:      HP 35, STR 23, MAG 33, SKL 30, SPD 53, LUC 38, DEF 30, RES 33
Notable Mothers: Orochi, Rinkah, Sakura, Nyx, Mozu
Stat Analysis:
Rhajat has fantastic MAG, SPD, and RES; good HP; okay LUC and DEF; awful STR;
and... I... don't even know how to describe that SKL. 10% growth and 0 base?!
We are dangerously close to Lina Inverse territory here, people.
Class Analysis:
Most of the kids in this game are well-rounded. Rhajat is not most kids. Her
usefulness is crippled by her terrible SKL unless you marry Hayato to somebody
with high SKL (COUGHOrochiCOUGH,) and even then it will still bite her in the
butt if the RNG deems it so. The best option for Rhajat is thus Onmyoji, where
she can at least heal even if her SKL tanks. Even the usual standby of low-SKL
units - Basara's Quixotic - is not a cure for Rhajat, as she relies on evasion
to stay alive and so doesn't want Quixotic hurting that chance. The good news
is, Rhajat makes a splendid Onmyoji, with killer MAG growth and great SPD to
double all comers and avoid all of their pitiful attempts at revenge.
Reclass Analysis:
Rhajat gets Sky Knight from Caeldori, Shrine Maiden from Mitama, Apothecary
from Selkie (since Rhajat is already a Diviner,) or Dark Mage from Ophelia.
The clear winner of these is Dark Mage, not because Rhajat wants to become a
Sorcerer - oh god no, do you want her to have even less SKL than she already
does? - but because Dark Mage has Heartseeker, which cuts enemies' Avoid by 20
as long as she is within melee range of them. It's dangerous against physical
units, clearly, but Rhajat has great power when she hits and great evasion if
she doesn't, so even then it might be worth it to make sure her spells can
land. On Hoshido, Apothecary from Selkie is probably the best choice: she can
use Potent Potion and Skill Tonics as a workaround for her accuracy.
Mother Analysis:
Orochi is basically built to be Rhajat's mother, what with her great MAG and
SKL and Apothecary inheritance, allowing Rhajat to chug tonics as described
above. However, there are other good options that don't tank SPD and DEF quite
as badly as Orochi does: particularly notable is Setsuna, who passes down
Archer's invaluable Certain Blow, giving Rhajat +40 accuracy on the player
phase. Unfortunately, Setsuna's stats are not too good for Rhajat, which may
dissuade you from her. Nyx passes down Dark Mage and therefore Heartseeker;
Felicia passes down Maid and therefore Tomebreaker, which can be useful. One
last nod goes to Mozu. If anything can fix Rhajat's SKL, it's Aptitude.
SAMPLE BUILDS:
Class: Onmyoji                           Class: Onmyoji
Mother: Orochi                           Mother: Nyx (Pass down Bowbreaker)
No supports necessary                    A+ Selkie
Skills: Rally Magic (Onmyoji)            Skills: Bowbreaker (Nyx)
        Potent Potion (Merchant)                 Heartseeker (Dark Mage)
        Profiteer (Merchant)                     Malefic Aura (Dark Mage)
        Spendthrift (Merchant)                   Potent Potion (Mechanist)
        Tomefaire (Onmyoji)                      Tomefaire (Onmyoji)
Process: Promote to Onmyoji. Level       Process: Heart Seal to Dark Mage.
  to 11. Heart Seal to Merchant.            Gain two levels. Friend Seal to
  Level to 15. Heart Seal back to           Apothecary. Gain one level. Seal
  Onmyoji.                                  to Diviner. Promote to Onmyoji.



6.3.15   Oboro [OBOR-LINK]
**************************
Name: Oboro
Recruitment: Chapter 9 (Hoshido) (Talk with Corrin)
             Chapter 10 (Revelation)
Default Class: Spear Fighter
Class Set: Spear Fighter (Spear Master, Basara)
           Apothecary (Merchant, Mechanist)
Personal Skill: Nohr Enmity
  When engaging a Nohr-aligned enemy, Oboro deals DMG +3.
Supports:
S Supports:
  Hoshido: Azama, Hayato, ^^^Hinata, Kaden, Ryoma, Saizo, Subaki, ^^^Takumi
  Nohr: Benny, Niles
  Both: M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: OROCHI, RINKAH
  Nohr: BERUKA
  Both: F!Corrin, MOZU
Stats:
Base Stats:
  Level 10, HP 25, STR 13, MAG 0, SKL 11, SPD 12, LUC 11, DEF 13, RES 8
Base Growths:
  HP 30, STR 40, MAG 20, SKL 40, SPD 40, LUC 40, DEF 40, RES 30
Maximum Stat Modifiers:
  STR +1, MAG -1, SKL +1, SPD +1, LUC -1, DEF +1, RES -1
Stat Analysis:
Oboro has 40% growths for STR, SKL, SPD, LUC, and DEF, an stat spread that
should immediately call to mind Hinoka's similarly even growths. As we saw
with Hinoka, such even stat growths can lead to glorious rewards or painful
RNG screwage, and with that stultifying 30% HP growth Oboro has, it shouldn't
be hard to see where such screwage is most likely to happen.
Class Analysis:
You may recall that Hinoka got around RNG screwage by Heart Sealing to Spear
Fighter, the class Oboro starts in, but that there were still some convincing
reasons she may want to return to Falcon Knight in the end. Oboro is similar.
Spear Master is probably the best class for Oboro to level as, but Merchant
has higher HP and STR, awesome skills, and bows, which - even at a low weapon
rank - can be very useful for Oboro. Less popular but still interesting is
Basara, which has great HP and LUC and lets Oboro target enemy RES without
requiring a valuable Bolt Naginata; least popular is Mechanist, which may have
Replicate but also diverts Oboro's stats to SKL and RES - not what she needs.
Reclass Analysis:
Oboro can get Diviner from Orochi, Oni Savage from Rinkah, Wyvern Rider from
Beruka, or Archer from Mozu. To be honest, Mozu is the best choice in almost
all situations: Quick Draw adds even more flat damage on top of Nohr Enmity,
Bowfaire is ideal on Merchant, and Amaterasu is always good. Still, there are
some quirky choices in her other reclass options you may want if, say, you're
marrying Oboro to Takumi and getting Archer that way: Diviner has Tomefaire to
soup up Basara, and Oni Savage has Seal Resistance to add to Oboro's natural
access to Seal Defense and Speed. Beruka's Wyvern Rider has Swordbreaker and
Savage Blow; you won't want to level too much as one due to the low HP growth,
but you can carry Oboro's lance rank into Wyvern Lord and the class DOES have
a high HP cap, so make of that what you will. Finally, Oboro and Subaki is a
pairing well worth considering for reclass purposes: Oboro's SPD at the start
of the game is a bit low, so getting Darting Blow helps her out a lot. Plus
she will then have Camaraderie and Warding Blow to look forward to afterward!
SAMPLE BUILDS:
Class: Spear Master                      Class: Merchant
No supports necessary                    S-Rank Subaki</pre><pre id="faqspan-5">
Skills: Seal Defense (Spear Fighter)     Skills: Darting Blow (Sky Knight)
        Swap (Spear Fighter)                     Camaraderie (Sky Knight)
        Rend Heaven (Basara)                     Lancefaire (Spear Master)
        Seal Speed (Spear Master)                Profiteer (Merchant)
        Lancefaire (Spear Master)                Spendthrift (Merchant)
Process: Promote to Basara. Level to     Process: Promote to Spear Master.
  5. Heart Seal to Spear Master.            Partner Seal to Falcon Knight
                                            until 3. Heart Seal to Merchant
                                            until 13. Seal to Spear Master til
                                            15. Seal back to Merchant.



6.3.16   Hinata [HINA-LINK]
***************************
Name: Hinata
Child: Hisame
Recruitment: Chapter 9 (Hoshido) (Talk with Corrin)
             Chapter 10 (Revelation)
Default Class: Samurai
Class Set: Samurai (Swordmaster, Master of Arms)
           Oni Savage (Oni Chieftain, Blacksmith)
Personal Skill: Triple Threat
  When Hinata is under half HP, half of the damage he takes from Swords,
  Lances, or Axes is also dealt to the enemy.
Supports:
S Supports:
  Hoshido: Hana, Hinoka, Kagero, ^^^Oboro, Orochi, Rinkah, Sakura, Setsuna
  Nohr: Selena, Peri
  Both: F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: KADEN, SUBAKI, TAKUMI
  Nohr: ODIN
  Both: M!Corrin
Stats:
Base Stats:
  Level 10, HP 26, STR 11, MAG 0, SKL 9, SPD 14, LUC 10, DEF 12, RES 4
Base Growths:
  HP 55, STR 35, MAG 0, SKL 25, SPD 15, LUC 45, DEF 45, RES 15
Maximum Stat Modifiers:
  STR +1, MAG 0, SKL -1, SPD -2, LUC 0, DEF +2, RES 0
Notable Wives: Hinoka, Oboro, Rinkah, Peri, Mozu
Stat Analysis:
Oof. Hinata's growths are pretty awful. His HP and DEF are very good and his
STR and LUC are decent, but his SKL, SPD, and RES aren't going to impress any
time soon. His saving grace in these matters? A base SPD much higher than his
growths would suggest and some really awesome DEF. This combination opens up
doors you'd never guess were available from his nightmarish growths.
Class Analysis:
Hinata is kind of an inverted Est archetype. Where the Est is a unit with bad
bases but great growths that make training them worthwhile, Hinata is a unit
with bad growths who is saved from obscurity by great bases. The trick is what
to do with them. By going Swordmaster, Hinata will gain just enough SPD not to
be doubled by most units, as well as some decent RES, Astra (he has bad SKL,
though,) and Swordfaire. By going Oni Savage, Hinata will have 75% HP growth
and 65% DEF growth (!) then can promote into Blacksmith to retain his sword
rank and put his LUC to work with Salvage Blow. Going Swordmaster is the easy
way to get mileage out of Hinata, as his base SPD plus Swordmaster's base SPD
keeps him in a good place for a long time, but he will eventually fall off in
use as Ryoma arrives and Hana's growths take off. Blacksmith takes a lot more
work, but you'll end up with a solid brick wall who activates Vantage and his
countering passive whenever something actually manages to hurt him, which is
a role he can carry straight to the endgame.
Reclass Analysis:
Hinata can get Diviner from Kaden, Sky Knight from Subaki, Archer from Takumi,
or Dark Mage from Odin. Before approaching this decision, however, it is vital
to decide whether Hinata is marrying Hinoka or Azura. See, Hinata REALLY wants
Sky Knight. Darting Blow is a crucial doubling tool for him, Camaraderie is
valuable self-healing, and Warding Blow defends against magic. If Hinata can't
get Sky Knight from his wife, then he wants it from Subaki, making his Buddy
decision easy. If Hinata IS marrying into Sky Knight, then Kaden can get him
Rend Heaven for a much better proc chance than Astra and Quixotic to make up
for his low SKL; Archer has Quick Draw for some extra damage and Certain Blow
for extra accuracy; and Odin on Revelation offers Heartseeker, Vengeance, and
Lifetaker, all useful for tanks. If Hinata is NOT marrying a Sky Knight, then
Buddy him to Subaki; doing so frees him to marry, say, Peri for Cavalier's
Armored Blow, or Hana for Renewal and Countermagic.
SAMPLE BUILDS:
Class: Swordmaster                       Class: Blacksmith
A+ Subaki                                No supports necessary
Skills: Duelist's Blow (Samurai)         Skills: Vantage (Samurai)
        Vantage (Samurai)                        Salvage Blow (Blacksmith)
        Darting Blow (Kinshi Knight)             Death Blow (Oni Chieftain)
        Camaraderie (Kinshi Knight)              Counter (Oni Chieftain)
        Swordfaire (Swordmaster)                 Lancebreaker (Blacksmith)
Process: Promote to Swordmaster.         Process: Heart Seal to Oni Savage.
  Friend Seal to Kinshi Knight until        Promote to Blacksmith. Level to
  3. Seal back to Swordmaster.              13. Heart Seal to Oni Chieftain
                                            until 15. Seal back to Blacksmith.



6.3.17   Hisame [HISA-LINK]
***************************
Name: Hisame
Parent: Hinata
Recruitment: Paralogue 11x
Default Class: Samurai
Class Set: Samurai (Swordmaster, Master of Arms)
           Oni Savage (Oni Chieftain, Blacksmith)
Personal Skill: Calm
  After choosing to Wait, SKL and RES +4 for one turn.
Supports:
S Supports:
  Hoshido: Caeldori, Mitama, Rhajat, Selkie
  Nohr: Ophelia, Velouria
  Both: F!Corrin, F!Kana, Midori, Sophie
A Supports:
  Hoshido: ASUGI, KIRAGI
  Nohr: PERCY
  Both: M!Corrin, M!KANA, SHIGURE, parents, siblings
Stats:
Base Stats:
  HP 6, STR 6, MAG 1, SKL 7, SPD 5, LUC 4, DEF 5, RES 4
Base Growths:
  HP 50, STR 40, MAG 0, SKL 40, SPD 40, LUC 25, DEF 30, RES 20
Growths by Mother:
HOSHIDO:
  Hana:      HP 38, STR 48, MAG 5, SKL 43, SPD 48, LUC 25, DEF 25, RES 25
  Hinoka:    HP 48, STR 43, MAG 8, SKL 40, SPD 43, LUC 33, DEF 33, RES 30
  Kagero:    HP 40, STR 53, MAG 0, SKL 30, SPD 45, LUC 28, DEF 28, RES 30
  Oboro:     HP 40, STR 40, MAG 10, SKL 40, SPD 40, LUC 33, DEF 35, RES 25
  Orochi:    HP 43, STR 23, MAG 33, SKL 45, SPD 28, LUC 30, DEF 28, RES 33
  Rinkah:    HP 38, STR 33, MAG 8, SKL 45, SPD 43, LUC 30, DEF 38, RES 20
  Sakura:    HP 48, STR 35, MAG 25, SKL 40, SPD 40, LUC 40, DEF 30, RES 20
  Setsuna:   HP 40, STR 30, MAG 0, SKL 35, SPD 50, LUC 28, DEF 23, RES 30
NOHR:
  Peri:      HP 40, STR 45, MAG 3, SKL 35, SPD 45, LUC 30, DEF 28, RES 33
  Selena:    HP 45, STR 35, MAG 3, SKL 33, SPD 43, LUC 28, DEF 38, RES 25
BOTH:
  Azura:     HP 38, STR 45, MAG 13, SKL 50, SPD 50, LUC 33, DEF 23, RES 28
  Felicia:   HP 45, STR 25, MAG 18, SKL 35, SPD 40, LUC 40, DEF 23, RES 28
  Mozu:      HP 40, STR 40, MAG 3, SKL 45, SPD 48, LUC 35, DEF 33, RES 25
Notable Mothers: Hinoka, Oboro, Rinkah, Peri, Mozu
Stat Analysis:
Hisame has what I can best describe as "chameleon fighter growths." His stat
growths are somehow at just the right numbers that, as long as his mother is
a physical fighter, he will basically turn into a carbon copy of her. His
only really consistent quality across all mothers is mediocre LUC.
Class Analysis:
With generally unimpressive stats and a father who is easy to misuse, Hisame
is often overlooked by players. It doesn't help that his passive flies in the
face of a lot of the fun new skills of Fates, such as Duelist's Blow, which
only activate on the player phase. Hisame's passive rewards him for Waiting
and countering incoming enemies rather than attacking directly himself. Funny
thing: that's a great position for a tank, isn't it? And hm... doesn't that
passive reward Hisame with more SKL, which is the stat that activates skills
such as Aegis and Lethality? It almost seems like you could turn Hisame into
a Master of Arms or a Blacksmith, load him up with skills such as Astra, Seal
Strength, Vantage, and Counter, and run him into a bunch of enemies so he can
slaughter them all on the enemy turn, doesn't it? He's unlikely to be winning
any awards during a low-turn-count playthrough, but Hisame has great potential
for players with the patience to unlock and utilize it.
Reclass Analysis:
Hisame has access to Sky Knight from Shigure, Ninja from Asugi, Archer from
Kiragi, and Wyvern Rider from Percy. Hisame doesn't need Sky Knight the way
Hinata does, since he usually has more SPD and Darting Blow isn't quite his
style, so he has some freedom about what class to pick and why. Ninja has a
lot of SPD and RES, as well as the coveted Lethality. Archer has Skill +2 and
Air Superiority, to counter incoming fliers. Wyvern Rider has Swordbreaker and
the sizable damage increase of Trample. And don't forget the ladies: Ophelia
offers Dark Mage, which Hisame likes for much the same reasons as his father,
and Velouria grants Fighter, from which Hisame can get Gamble for extra crit
and Sol for self-healing while he tanks the enemy turn.
Mother Analysis:
Hisame most wants a mother who can help him with tankiness and his poor LUC,
as he does not want to be critted. Hinoka is a particularly great choice, as
she has well-rounded stats and good LUC for Hisame while also giving Hinata
Sky Knight, but almost as good is Peri, who does hurt his tankiness but makes
up for it with the power of Aegis and Luna. Rinkah contributes her legendary
tanking ability and Ninja for Lethality; Mozu, of course, has Aptitude. And if
you don't want to bother with using Hisame as a countering tank, remember his
chameleon growths! Want an imitation Kagero or Azura? Here's your chance.
SAMPLE BUILDS:
Class: Swordmaster                       Class: Master of Arms
Mother: Any                              Mother: Peri (Pass Aegis)
No supports necessary                    A+ Asugi
Skills: Vantage (Samurai)                Skills: Aegis (Peri)
        Astra (Swordmaster)                      Vantage (Samurai)
        Seal Resistance (Oni Chief)              Lethality (Ninja Master)
        Counter (Oni Chieftain)                  Seal Strength (M.o.A)
        Swordfaire (Swordmaster)                 Counter (Oni Chieftain)
Process: Promote to Swordmaster.         Process: Promote into Master of Arms.
  Level to 11. Heart Seal to Oni            Friend Seal to Ninja Master until
  Chieftain until 15. Seal back to          5. Seal back to M.o.A. until 11.
  Swordmaster.                              Heart Seal to Oni Chieftain until
                                            15. Seal back to M.o.A.



6.3.18   Takumi [TAKU-LINK]
***************************
Name: Takumi
Child: Kiragi
Recruitment: Chapter 10 (Hoshido) (Talk with Azura)
             Chapter 10 (Revelation)
Default Class: Sniper
Class Set: Archer (Sniper, Kinshi Knight)
           Spear Fighter (Spear Master, Basara)
Personal Skill: Competitive
  When Takumi is the lead unit and his level is lower than that of his
  support unit, Takumi's CRIT +10, DMG +3, and damage taken -1.
Supports:
S Supports:
  Hoshido: Hana, Kagero, ^^^Oboro, Orochi, Rinkah, Setsuna
  Nohr: Camilla, Elise
  Both: ^^^F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: HINATA, Hinoka, ^^^RYOMA, Sakura
  Nohr: LEO
  Both: ^^^M!Corrin, JAKOB
Stats:
Base Stats:
  Level 11, HP 26, STR 13, MAG 0, SKL 17, SPD 11, LUC 13, DEF 10, RES 4
Base Growths:
  HP 55, STR 35, MAG 0, SKL 60, SPD 40, LUC 45, DEF 35, RES 20
Maximum Stat Modifiers:
  STR +1, MAG 0, SKL +3, SPD -2, LUC +1, DEF 0, RES -2
Notable Wives: Hana, Kagero, Setsuna, Elise, Azura
Stat Analysis:
Takumi's highest growth is SKL, as befits an archer, but his high HP and LUC,
complementing solid STR and DEF, are unusual for the archetype. Slightly shaky
SPD, pretty shaky RES, and completely nonexistent MAG are probably to be
expected, though.
Class Analysis:
Making Takumi anything that doesn't use a bow is to waste his Fujin Yumi, and
doing so is an unholy travesty that should never be done unless it's for fun.
Kinshi Knight has worse stat growths than Sniper and Takumi doesn't need its
flight because of the terrain-traversing powers of the Fujin Yumi, so Sniper
he starts and Sniper he should end unless you desperately need more fliers for
transportation or something. Should you insist on making him a non-bow-using
class, Spear Master is preferable, as he doesn't have the MAG to go Basara and
Spear Master has the better SPD.
Reclass Analysis:
Takumi can Buddy Hinata or Ryoma for Samurai, Leo for Dark Mage, or Jakob for
Troubadour. Hinata and Ryoma are incredibly tempting because they offer Astra
(as does Hana as his wife!) and a Fujin Yumi-powered Astra is overkill to a
delicious degree. However, generally the Fujin Yumi is pretty overkill even
without Astra, so you may consider instead a defensive choice: Jakob's Butler
for Tomebreaker, trivializing enemy mages. In contrast to these two, Leo's
Dark Mage is iffy, though Lifetaker does have use. Incidentally, Takumi can
also marry into some notable reclasses; chief among them would be getting to
Mechanist from Kagero, Setsuna, or Mozu, and using Replicate to double the
Fujin Yumi action. Delightful!
SAMPLE BUILDS:
Class: Sniper                            Class: Spear Master
S-Rank Kagero                            A+ Hinata
Skills: Quick Draw (Archer)              Skills: Quick Draw (Archer)
        Certain Blow (Sniper)                    Duelist's Blow (Swordmaster)
        Locktouch (Mechanist)                    Vantage (Swordmaster)
        Replicate (Mechanist)                    Astra (Swordmaster)
        Bowfaire (Sniper)                        Lancefaire (Spear Master)
Process: Promote to Sniper. Level        Process: Promote to Sniper. Friend
  to 11. Partner Seal to Mechanist.         Seal to Swordmaster until 5.
  Level to 15. Heart Seal back to           Heart Seal to Spear Master.
  Sniper.



6.3.19   Kiragi [KIRA-LINK]
***************************
Name: Kiragi (JP: Kisaragi)
Parent: Takumi
Recruitment: Paralogue 8x
Default Class: Archer
Class Set: Archer (Sniper, Kinshi Knight)
           Spear Fighter (Spear Master, Basara)
Personal Skill: Optimist
  After choosing to Wait, SPD +4 and LUC +8 for one turn.
Supports:
S Supports:
  Hoshido: Caeldori, Mitama, Rhajat, Selkie
  Nohr: Soleil, Velouria
  Both: F!Corrin, F!Kana, Midori, Sophie
A Supports:
  Hoshido: HISAME, SHIRO
  Nohr: FORREST
  Both: M!Corrin, parents, siblings, DWYER
Stats:
Base Stats:
  HP 7, STR 6, MAG 0, SKL 5, SPD 6, LUC 8, DEF 4, RES 1
Base Growths:
  HP 45, STR 40, MAG 0, SKL 45, SPD 50, LUC 45, DEF 30, RES 15
Growths by Mother:
HOSHIDO:
  Hana:      HP 35, STR 48, MAG 5, SKL 45, SPD 53, LUC 35, DEF 25, RES 23
  Kagero:    HP 38, STR 53, MAG 0, SKL 33, SPD 50, LUC 38, DEF 28, RES 28
  Oboro:     HP 38, STR 40, MAG 10, SKL 43, SPD 45, LUC 43, DEF 35, RES 23
  Orochi:    HP 40, STR 23, MAG 33, SKL 48, SPD 33, LUC 40, DEF 28, RES 30
  Rinkah:    HP 33, STR 33, MAG 8, SKL 48, SPD 48, LUC 40, DEF 38, RES 18
  Setsuna:   HP 38, STR 30, MAG 0, SKL 38, SPD 55, LUC 38, DEF 23, RES 28
NOHR:
  Camilla:   HP 43, STR 45, MAG 13, SKL 48, SPD 53, LUC 35, DEF 33, RES 30
  Elise:     HP 38, STR 23, MAG 33, SKL 35, SPD 53, LUC 58, DEF 23, RES 28
BOTH:
  Azura:     HP 35, STR 45, MAG 13, SPD 53, SPD 55, LUC 43, DEF 23, RES 25
  Felicia:   HP 43, STR 25, MAG 18, SKL 38, SPD 45, LUC 50, DEF 23, RES 25
  Mozu:      HP 38, STR 40, MAG 3, SKL 48, SPD 53, LUC 45, DEF 33, RES 23
Notable Mothers: Hana, Kagero, Setsuna, Elise, Azura
Stat Analysis:
Kiragi's stats aren't as insane as his father's, but they are still quite
respectable; notably, Kiragi has lower SKL and defensive growths than his
father, but slightly better STR and SPD. He is still quite well suited to be
an archer based on stats alone, but unlike Takumi, it's not his only option.
Class Analysis:
Kiragi is extremely similar to his father in stats, but doesn't have a Fujin
Yumi and so doesn't have to default to Sniper to maximize its usage. In fact,
his passive is not ideal on Sniper, since - like Hisame's - it makes his enemy
phase stronger and most bows have no enemy phase to speak of. He's not a good
candidate for Basara without help, as he has a base 0% MAG growth; however, he
makes an excellent Kinshi Knight - he can handle the lower HP and STR growth,
and the high RES is quite useful - or Spear Master (if you grind spear rank,)
using his passive to evade and massacre all comers on the enemy turn.
Reclass Analysis:
Kiragi has access to Samurai from Hisame or Troubadour from Forrest or Dwyer.
Hisame gives Samurai, for Vantage and Astra, but Takumi or Kiragi's mother may
have passed those skills down, in which case you can get buffs or Tomebreaker
from the Troubadours instead. When considering Kiragi's wife, recall that LUC
is probably his best stat, so LUC-based procs like Future Sight (Rhajat,)
Miracle (Mitama,) or Good Fortune (Soleil) might be good for him to Partner
Seal to. Overall, the best wife for Kiragi might be Midori so he can borrow
her Merchant class, thereby keeping bow rank, adding lances for enemy phase,
and giving him Profiteer/ Spendthrift to put that stellar LUC to work.
Mother Analysis:
One of the best mothers for Kiragi is Kagero. Kiragi easily makes up for her
bad SKL and benefits hugely from her big STR, SPD, and RES increases, as well
as having Mechanist. Really, though, Kiragi benefits from any mother who gives
him a little chunk of STR, SPD, and/or RES to help out with his archery. Hana
has Samurai and therefore Astra, Setsuna has Ninja and therefore Mechanist,
Azura has Sky Knight and therefore Darting Blow... it's pretty easy for Kiragi
to benefit, considering his fairly reliable base stats. I also have to give a
personal nod to Elise, who passes Butler for Tomebreaker - a valuable skill
for an archer - and a metric ton of MAG to fuel the Shining Bow or the Flame
Shuriken (or even tomes, assuming you happen to be a crazy person who wants to
marry Sorcerer!Kiragi, not that I would have any idea who such a person would
be of course nope not me).
SAMPLE BUILDS:
Class: Kinshi Knight                     Class: Merchant
Mother: Any                              Mother: Any
No supports necessary                    S-Rank Midori, A+ Hisame
Skills: Quick Draw (Archer)              Skills: Seal Defense (Spear Fighter)
        Certain Blow (Sniper)                    Seal Speed (Spear Master)
        Bowfaire (Sniper)                        Vantage (Swordmaster)
        Air Superiority (Kinshi K.)              Astra (Swordmaster)
        Amaterasu (Kinshi Knight)                Lancefaire (Spear Master)
Process: Promote to Sniper. Level        Process: Promote to Sniper. Friend
  to 15. Heart Seal to Kinshi Knight.       Seal to Swordmaster til 5. Partner
                                            Seal to Merchant until 11. Heart
                                            Seal to Spear Master until 15.
                                            Seal back to Merchant.



6.3.20   Kagero [KAGE-LINK]
***************************
Name: Kagero
Recruitment: Chapter 10 (Hoshido)
             Chapter 11 (Revelation)
Default Class: Ninja
Class Set: Ninja (Master Ninja, Mechanist)
           Diviner (Onmyoji, Basara)
Personal Skill: Shuriken Mastery
  When Kagero receives damage from a Kunai attack, the attacker receives half
  the same damage and the Kunai's stat reduction effect.
Supports:
S Supports:
  Hoshido: Azama, Hayato, Hinata, Kaden, +Ryoma, +Saizo, Subaki, Takumi
  Nohr: Arthur, Odin
  Both: M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: OROCHI, RINKAH, SETSUNA
  Nohr: PERI
  Both: F!Corrin
Stats:
Base Stats:
  Level 10, HP 22, STR 15, MAG 0, SKL 10, SPD 12, LUC 7, DEF 9, RES 10
Base Growths:
  HP 30, STR 65, MAG 0, SKL 20, SPD 50, LUC 30, DEF 25, RES 40
Maximum Stat Modifiers:
  STR +3, MAG 0, SKL -1, SPD -1, LUC 0, DEF -1, RES +1
Stat Analysis:
Kagero has terrible HP and SKL. She has barely mediocre DEF and LUC. She has
great SPD and RES. And she has BEASTLY STR growth that surpasses EVERY other
character in the game, on any path, no questions asked.
Class Analysis:
Kagero is odd to work with because of how lopsided she is. For every door her
sky-high STR growth opens (she can level in nothing but Ninja and Master Ninja
and still hit her STR cap) her terrible HP and SKL close two more (she can't
be a mage, she can't be a frontliner, she DEFINITELY can't be anything with
0% SKL growth like Oni Chieftain). Basara is mostly good for skills, but one
of those skills is Quixotic, which is... complicated. Quixotic boosts Kagero's
ACC and skill activation rates despite her low SKL, but it also penalizes her
evasion severely. That's bad with her tissue-paper defenses. So, do you equip
it or not? Well, Master Ninja probably doesn't, since it relies heavily on its
evasion, but Mechanist has a bit more bulk and might be able to get away with
it. Kagero does like Mechanist's higher STR cap, too... but Ninja gets S-Rank
kunai and better SKL growth anyway. So the answer is... if you want to!
Reclass Analysis:
Kagero can get Oni Savage from Rinkah, Archer from Setsuna, or Cavalier from
Peri. Oni Savage has Death Blow, which helps her crit despite her low SKL,
something Quixotic can't help her with; conversely, Cavalier has Aegis and
Luna, which Quixotic will help her to activate despite her SKL. On the other
hand, by Buddying Setsuna, Kagero gets to Sniper, which has the SKL of a Ninja
Master, the STR of a Mechanist, Certain Blow as a replacement for Quixotic if
you don't like that whole "double-edged sword" business, bonus HIT and CRIT,
and bow rank Kagero can carry in or out of Mechanist. I might go so far as to
say Sniper is Kagero's best class, but I can definitely see why someone might
not want ANOTHER Sniper after Takumi and Setsuna and might therefore prefer to
Buddy Kagero in such a way as to get Death Blow or Armored Blow instead.
SAMPLE BUILDS:
Class: Sniper                            Class: Mechanist
S-Rank Takumi                            No supports necessary
Skills: Locktouch (Ninja)                Skills: Locktouch (Ninja)
        Poison Strike (Ninja)                    Poison Strike (Ninja)
        Quick Draw (Archer)                      Lethality (Ninja Master)
        Certain Blow (Sniper)                    Quixotic (Basara)
        Bowfaire (Sniper)                        Replicate (Mechanist)
Process: Partner Seal to Archer.         Process: Promote to Ninja Master.
  Promote to Sniper.                       Level to 5. Heart Seal to Mechanist
                                           until 11. Heart Seal to Basara til
                                           15. Seal back to Mechanist.



6.3.21   Reina [REIN-LINK]
***************************
Name: Reina (JP: Yuugiri)
Recruitment: Chapter 11 (Hoshido) (Talk with Corrin)
             Chapter 11 (Revelation) (Have Corrin talk to Saizo)
Default Class: Kinshi Knight
Class Set: Sky Knight (Falcon Knight, Kinshi Knight)
           Diviner (Onmyoji, Basara)
           Ninja (Master Ninja, Mechanist)
Personal Skill: Morbid Celebration
  When Reina triggers the battle, she recovers 20% HP if she defeats her
  target.
Supports:
Can only support Corrin: A for female, S for male.
Stats:
Base Stats:
  Level 1, HP 28, STR 17, MAG 5, SKL 14, SPD 20, LUC 14, DEF 10, RES 13
Base Growths:
  HP 40, STR 45, MAG 5, SKL 20, SPD 45, LUC 10, DEF 20, RES 10
Maximum Stat Modifiers:
  STR +2, MAG 0, SKL 0, SPD +2, LUC -1, DEF -2, RES -1
Stat Analysis:
Especially for a prepromote, Reina has good stat growths where it matters: HP,
STR, and SPD. Sadly her other growths are typical prepromote, which is to say,
awful, but Reina picked the right stats to spec in: as long as those three
turn out - and they should, with her bases - she's likely to be useful.
Class Analysis:
With access to three class trees, Reina has a lot of options available to her.
Her MAG is not very good, but it's good enough that she can manage to heal as
a Falcon Knight; she'll be primarily a spear-user as a Basara, but she can get
good use out of Rend Heaven, and Quixotic might be nice if her SKL is getting
RNG-screwed. All of the Sky Knight and Ninja classes will help out with her
low SKL and RES, and Sky Knight also add a nice touch to her LUC. Reina is
inclined to a physical role rather than a magical one, but other than that,
you have a lot of leeway with her.
SAMPLE BUILDS:
Class: Mechanist                         Class: Falcon Knight
No supports necessary                    No supports necessary
Skills: Darting Blow (Kinshi Knight)     Skills: Darting Blow (Kinshi Knight)
        Camaraderie (Kinshi Knight)              Camaraderie (Kinshi Knight)
        Air Superiority (Kinshi K.)              Poison Strike (Ninja Master)
        Poison Strike (Mechanist)                Lethality (Ninja Master)
        Replicate (Mechanist)                    Warding Blow (Falcon Knight)
Process: Level to 5. Heart Seal to       Process: Heart Seal to Ninja Master
  Mechanist.                                until 5. Seal to Falcon Knight.



6.3.22   Kaden [KADE-LINK]
**************************
Name: Kaden (JP: Nishiki)
Child: Selkie
Recruitment: Chapter 12 (Hoshido)
             Chapter 13 (Revelation)
Default Class: Kitsune
Class Set: Kitsune (Nine-Tails)
           Diviner (Onmyoji, Basara)
Personal Skill: Reciprocity
  When a unit heals Kaden with a healing staff, that unit recovers HP equal
  to half the amount Kaden was healed for.
Supports:
S Supports:
  Hoshido: Hana, Hinoka, Kagero, Oboro, Orochi, Rinkah, Sakura, Setsuna
  Nohr: Charlotte, Peri
  Both: F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: AZAMA, HAYATO, HINATA
  Nohr: KEATON
  Both: M!Corrin
Stats:
Base Stats:
  Level 14, HP 30, STR 15, MAG 1, SKL 12, SPD 19, LUC 14, DEF 9, RES 14
Base Growths:
  HP 45, STR 50, MAG 10, SKL 25, SPD 45, LUC 50, DEF 35, RES 40
Maximum Stat Modifiers:
  STR +1, MAG 0, SKL -3, SPD +2, LUC +1, DEF -2, RES +2
Notable Wives: Orochi, Rinkah, Sakura, Charlotte, Mozu
Stat Analysis:
Kaden is surprisingly non-magical for a Kitsune, which makes me sad, but he
has good HP, STR, SPD, LUC, and RES, and really, his MAG could be worse. His
real weaknesses are SKL - decent base, awful growth - and DEF - awful base,
decent growth. As a Kitsune, his emphasis is on speedily taking apart squishy
enemy targets and then fleeing before his low defenses catch up with him.
Class Analysis:
It's no surprise that Kaden is really best suited to being a Kitsune. It has
outstanding growths, in particular +15% to his flagging SKL, and phenomenal
skills to utilize. Stepping into Onmyoji to get Future Sight makes leveling
him easier, and he wouldn't mind Rend Heaven from Basara, but these skills are
really just icing on the cake. Staying as either class long-term is... not
entirely out of the question, but highly unlikely. Kaden's biggest flaw is his
transparent DEF stat, so if you're really worried about his survival, you may
want to give him tomes and/ or staffs so he can stay farther away from the
melee. In pretty much any other situation, though, it's Kitsune all the way.
Reclass Analysis:
Kaden can reclass into Monk from Azama, Samurai from Hinata, or Fighter from
Keaton. If you urgently need another staff-user, Great Master isn't bad for
Kaden, as it has staffs and some appreciated DEF growth; the skills aren't
bad either, particularly Renewal, which stacks with Even Better to recover a
whopping 70% max HP every other turn. However, that may be overkill, as his
passive encourages you to heal him with staffs, in which case you may want to
go with Hinata's Samurai; Duelist's Blow is a good safety measure for the
evade-focused Kaden, and Astra is always fabulous. Charlotte or Keaton's
Fighter probably seems like an odd choice at first, but since Kaden can get
Rally Magic from Onmyoji and Rally Strength from Berserker, you can combine
the two to make him a surprisingly efficient offensive Rallier if you want.
SAMPLE BUILDS:
Class: Nine-Tails                        Class: Great Master
S-Rank Hana or A+ Hinata                 A+ Azama
Skills: Evenhanded (Kitsune)             Skills: Evenhanded (Kitsune)
        Duelist's Blow (Samurai)                 Renewal (Great Master)
        Vantage (Samurai)                        Even Better (Nine-Tails)
        Even Better (Nine-Tails)                 Grisly Wound (Nine-Tails)
        Grisly Wound (Nine-Tails)                Countermagic (Great Master)
Process: Seal to Samurai. Gain two       Process: Promote to Nine-Tails.
  levels. Seal back to Kitsune.             Friend Seal to Great Master until
  Promote to Nine-Tails.                    13. Seal back to Nine-Tails until
                                            15. Seal back to Great Master.



6.3.23   Selkie [SELK-LINK]
***************************
Name: Selkie (JP: Kinu)
Parent: Kaden
Recruitment: Paralogue 10x
Default Class: Kitsune
Class Set: Kitsune (Nine-Tails)
           Diviner (Onmyoji, Basara)
Personal Skill: Playthings
  At the start of the turn, all enemies that are adjacent to Selkie take 5
  damage.
Supports:
S Supports:
  Hoshido: Asugi, Hisame, Kiragi, Shiro
  Nohr: Forrest, Ignatius
  Both: M!Corrin, M!Kana, Dwyer, Shigure
A Supports:
  Hoshido: RHAJAT
  Nohr: VELOURIA
  Both: F!Corrin, F!KANA, parents, siblings, MIDORI
Stats:
Base Stats:
  HP 7, STR 4, MAG 3, SKL 6, SPD 7, LUC 10, DEF 6, RES 11
Base Growths:
  HP 35, STR 30, MAG 15, SKL 35, SPD 55, LUC 60, DEF 30, RES 50
Growths by Mother:
HOSHIDO:
  Hana:      HP 30, STR 43, MAG 13, SKL 40, SPD 55, LUC 43, DEF 25, RES 40
  Hinoka:    HP 40, STR 38, MAG 15, SKL 38, SPD 50, LUC 50, DEF 33, RES 45
  Kagero:    HP 33, STR 48, MAG 8, SKL 28, SPD 53, LUC 45, DEF 28, RES 45
  Oboro:     HP 33, STR 35, MAG 18, SKL 38, SPD 48, LUC 50, DEF 35, RES 40
  Orochi:    HP 35, STR 18, MAG 40, SKL 43, SPD 35, LUC 48, DEF 28, RES 48
  Rinkah:    HP 28, STR 28, MAG 15, SKL 43, SPD 50, LUC 48, DEF 38, RES 35
  Sakura:    HP 40, STR 30, MAG 33, SKL 38, SPD 48, LUC 58, DEF 30, RES 35
  Setsuna:   HP 33, STR 25, MAG 8, SKL 33, SPD 58, LUC 45, DEF 23, RES 45
NOHR:
  Charlotte: HP 50, STR 43, MAG 8, SKL 35, SPD 53, LUC 53, DEF 25, RES 28
  Peri:      HP 33, STR 40, MAG 10, SKL 33, SPD 53, LUC 48, DEF 28, RES 48
BOTH:
  Azura:     HP 30, STR 40, MAG 20, SKL 48, SPD 58, LUC 50, DEF 23, RES 43
  Felicia:   HP 38, STR 20, MAG 25, SKL 33, SPD 48, LUC 58, DEF 23, RES 43
  Mozu:      HP 33, STR 35, MAG 10, SKL 43, SPD 55, LUC 53, DEF 33, RES 40
Notable Mothers: Orochi, Rinkah, Sakura, Charlotte, Mozu
Stat Analysis:
As you might expect by looking at her, Selkie is a faster, weaker version of
her father. She has substandard HP and STR, but her MAG, SKL, and DEF are
slightly better than her father's, and her SPD, LUC, and RES are top-notch.
She follows in his footsteps of being a quick killer of squishies, but she's
got more MAG to branch out if you need her to.
Class Analysis:
Depending on her mother, Selkie can either be a better Kitsune than her dad -
with higher STR, SKL, and even DEF - or a worse one, due to lower stats in the
same areas. When Selkie is good as a Kitsune, she is very good, but if Kaden
is outperforming her, consider moving her to Onmyoji. Selkie likes Onmyoji for
all the reasons Kaden does, but with higher MAG base and growth - potentially
much higher - she's usually better suited to it than he is.
Reclass Analysis:
Selkie can Buddy Velouria for Fighter or Midori for Apothecary. In nine out
of ten cases, Midori is going to be the optimal choice so Selkie can play
with the Profiteer/ Spendthrift combo, which her high LUC is perfect for.
Velouria's Fighter does offer the same Rally Strength/ Magic combo as Kaden
can get by Buddying Keaton, though, so if you're not planning on using Selkie
as a frontline unit herself - perhaps going the Onmyoji!Selkie route - then
boosting the offenses of others with the dual Rally might be preferable to
boosting only herself with Spendthrift. On the subject of Onmyoji!Selkie, she
may also want to specifically consider marrying Forrest or Dwyer so she can
pick up Troubadour: buffs like Inspiration pair well with the offensive Rally
combo, and she can also pick up Live to Serve and Tomebreaker through Maid.
Mother Analysis:
There are a few different ways to choose Selkie's mother. You can emphasize
her physical combat, shore up her squishy defenses, or boost up her magical
prowess, but it's impossible to do all of these things at once unless you use
Mozu's Aptitude. As such, it's better to choose the most important aspect and
focus on that first and foremost. For example, Hana has STR and SKL in spades
and also passes down Duelist's Blow and Astra: a great offensive choice. Then
there's Rinkah, who singlehandedly fixes Selkie's DEF and offers Death Blow
and Salvage Blow: a worthwhile defensive choice. Meanwhile, Orochi offers tons
of MAG and innate Apothecary; an ideal magical choice.
SAMPLE BUILDS:
Class: Nine-Tails                        Class: Onmyoji
Mother: Any                              Mother: Any
A+ Midori                                S-Rank Forrest or Dwyer
Skills: Evenhanded (Kitsune)             Skills: Evenhanded (Kitsune)
        Even Better (Nine-Tails)                 Even Better (Nine-Tails)
        Profiteer (Merchant)                     Demoiselle (Strategist)
        Spendthrift (Merchant)                   Inspiration (Strategist)
        Grisly Wound (Nine-Tails)                Tomefaire (Onmyoji)
Process: Promote to Nine-Tails.          Process: Promote to Nine-Tails. Level
  Level to 11. Friend Seal to               to 5. Heart Seal to Onmyoji until
  Merchant. Level to 15. Heart              11. Partner Seal to Strategist til
  Seal back to Nine-Tails.                  to 15. Seal back to Onmyoji.



6.3.24   Ryoma [RYOM-LINK]
**************************
Name: Ryoma
Child: Shiro
Recruitment: Chapter 13 (Hoshido)
             Chapter 16 (Revelation)
Default Class: Swordmaster
Class Set: Samurai (Swordmaster, Master of Arms)
           Sky Knight (Falcon Knight, Kinshi Knight)
Personal Skill: Bushido
  When Ryoma is the lead unit, if his level is higher than his support unit's,
  then Ryoma's CRIT +10, DMG +2, and damage taken -2.
Supports:
S Supports:
  Hoshido: Hana, ^^^Kagero, Oboro, Orochi, Rinkah, Setsuna
  Nohr: Camilla, Elise
  Both: ^^^F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: Hinoka, ^^^TAKUMI, ^^^SAIZO, Sakura
  Nohr: XANDER
  Both: ^^^M!Corrin, SILAS
Stats:
Base Stats:
  Level 4, HP 36, STR 20, MAG 2, SKL 18, SPD 24, LUC 20, DEF 16, RES 13
Base Growths:
  HP 50, STR 45, MAG 0, SKL 50, SPD 45, LUC 40, DEF 35, RES 25
Maximum Stat Modifiers:
  STR +1, MAG 0, SKL +2, SPD +1, LUC +1, DEF -2, RES -2
Notable Wives: Hana, Kagero, Rinkah, Camilla, Mozu
Stat Analysis:
Ryoma is bad at MAG and only average in DEF and RES, but every other stat he
has is as rock-solid as his abs, making him a paragon of fast, devastating
physical combat.
Class Analysis:
Making Ryoma a Sky Knight is fun just for the incongruity of it, but losing
the ability to use the Raijinto simply won't do for most people. Swordmaster
and Master of Arms can both use this valuable weapon, so it's a choice of
which you want to end as, really. Swordmaster is generally preferable, since
Ryoma needs more RES and the bonus crit and evasion fit him to a T, but by
going Master of Arms you get a sturdier wall with complete weapon triangle
control (to take out those pesky lancers who have WTA on the Raijinto) and
higher HP and STR caps. Again: Swordmaster is the better choice, there's no
need to change if you don't want to, but Master of Arms does have its own
niche, just in case that's something you feel you need.
Reclass Analysis:
Ryoma can reclass to Archer from Takumi, Ninja from Saizo, or Cavalier from
Xander or Silas. Archer is just kind of unnecessary; Ryoma already has enough
damage and accuracy and even access to Kinshi Knight, so unless you are dead-
set on Sniper!Ryoma I'm not sure why you would need it. Ninja of course has
Replicate, need I say more? It faces stiff competition, however, from Cavalier
and Aegis and Armored Blow, skills that go a long way toward making Ryoma an
unstoppable force. Well, more of one than he already was, anyway.
SAMPLE BUILDS:
Class: Swordmaster                       Class: Master of Arms
S-Rank Rinkah                            A+ Silas
Skills: Duelist's Blow (Swordmaster)     Skills: Duelist's Blow (Swordmaster)
        Vantage (Swordmaster)                    Vantage (Swordmaster)
        Astra (Swordmaster)                      Astra (Swordmaster)
        Death Blow (Oni Chieftain)               Elbow Room (Paladin)
        Swordfaire (Swordmaster)                 Aegis (Paladin)
Process: Level to 5. Partner Seal to     Process: Level to 5. Heart Seal to
  Oni Chieftain. Level to 8. Heart          Master of Arms until 11. Friend
  Seal back to Swordmaster.                 Seal to Paladin until 15. Seal
                                            back to Master of Arms.



6.3.25   Shiro [SHIR-LINK]
**************************
Name: Shiro (JP: Shinonome)
Parent: Ryoma
Recruitment: Paralogue 7x
Default Class: Spear Fighter
Class Set: Spear Fighter (Spear Master, Basara)
           Samurai (Swordmaster, Master of Arms)
Personal Skill: Noble Cause
  When Shiro is the lead unit and his support unit does not have full HP,
  Shiro's DMG +3 and damage taken -1.
Supports:
S Supports:
  Hoshido: Caeldori, Mitama, Rhajat, Selkie
  Nohr: Nina, Ophelia
  Both: F!Corrin, F!Kana, Midori, Sophie
A Supports:
  Hoshido: ASUGI, KIRAGI
  Nohr: SIEGBERT
  Both: M!Corrin, M!KANA, parents, siblings
Stats:
Base Stats:
  HP 8, STR 7, MAG 0, SKL 5, SPD 3, LUC 6, DEF 8, RES 5
Base Growths:
  HP 50, STR 50, MAG 0, SKL 40, SPD 35, LUC 35, DEF 45, RES 30
Growths by Mother:
HOSHIDO:
  Hana:      HP 38, STR 53, MAG 5, SKL 43, SPD 45, LUC 30, DEF 33, RES 30
  Kagero:    HP 40, STR 58, MAG 0, SKL 30, SPD 43, LUC 33, DEF 35, RES 35
  Oboro:     HP 40, STR 45, MAG 10, SKL 40, SPD 38, LUC 38, DEF 43, RES 30
  Orochi:    HP 43, STR 28, MAG 33, SKL 45, SPD 25, LUC 35, DEF 35, RES 38
  Rinkah:    HP 35, STR 38, MAG 8, SKL 45, SPD 40, LUC 35, DEF 45, RES 25
  Setsuna:   HP 40, STR 35, MAG 0, SKL 35, SPD 48, LUC 33, DEF 30, RES 35
NOHR:
  Camilla:   HP 45, STR 50, MAG 13, SKL 45, SPD 45, LUC 30, DEF 40, RES 38
  Elise:     HP 40, STR 28, MAG 33, SKL 33, SPD 45, LUC 53, DEF 30, RES 35
BOTH:
  Azura:     HP 38, STR 50, MAG 13, SKL 50, SPD 48, LUC 38, DEF 30, RES 33
  Felicia:   HP 45, STR 30, MAG 18, SKL 35, SPD 38, LUC 45, DEF 30, RES 33
  Mozu:      HP 40, STR 45, MAG 3, SKL 45, SPD 45, LUC 40, DEF 40, RES 30
Notable Mothers: Hana, Kagero, Rinkah, Camilla, Mozu
Stat Analysis:
Shiro is a slower, tankier version of Ryoma. He has terrific HP, STR, and
DEF, as well as good SKL and RES, but mediocre LUC, bad SPD, and no MAG.
Class Analysis:
I know it looks bad, but quick action can redeem Shiro's stultifying 3 base
SPD: Spear Fighter has +15% SPD growth, Samurai has +20%, and if his mother
is Azura or either of his parents pass down Darting Blow (note that Shiro
does not get Sky Knight innately,) he'll be even better off. If you get him
late enough that he has an Offspring Seal, in particular, he can quickly jump
to being usable. However, even if Shiro ends up with too little SPD to double
despite your best efforts, all is not lost. Like Hinata, Shiro has terrific
DEF, but unlike Hinata, he also has pretty decent RES, making him one of your
more versatile tanking options. With his defenses, too little SPD to be
evading, and innate Basara, there's no reason not to pop on Quixotic + Astra
and proc the hell out of it. Equip him with the Guard or Warrior Naginata
and you'll find him good to go.
Reclass Analysis:
Shiro gets Ninja from Asugi, Archer from Kiragi, or Cavalier from Siegbert.
Cavalier has its usual tanky applications with Aegis and Armored Blow, Archer
is worth a quick dip for Quick Draw as usual, and Ninja opens up the good old
Lethality-Quixotic combo if that's your bag. Yeah... there's nothing too
unexpected in Shiro's Buddy options. A particularly good choice for his wife,
however, is Nina, who can get Shiro to the Adventurer's Pass skill, giving
him some useful flexibility in positioning on the frontline and coming in
quite handy on some endgame maps.
Mother Analysis:
Hoshidan mothers tend to be rather fragile, which is bad news when combined
with Ryoma's -2 DEF and RES caps for a child who's supposed to be a tank. In
fact, the only mothers who do not hurt his defenses in any way are Rinkah and
Camilla, who will both increase his DEF and leave his RES unharmed. Some of
his potential mothers are good options despite the damage they do to his raw
defenses, however: Hana passes down Monk, giving Shiro Renewal so he can keep
himself healthy between turns, and Azura passes Sky Knight for the valuable
Darting Blow. Oboro passes Apothecary, since Shiro has Spear Fighter already,
and Kagero of course passes Ninja for Replicate.
SAMPLE BUILDS:
Class: Spear Master                      Class: Swordmaster
Mother: Rinkah                           Mother: Any
No supports necessary                    A+ Siegbert
Skills: Seal Defense (Spear Fighter)     Skills: Duelist's Blow (Swordmaster)
        Vantage (Swordmaster)                    Vantage (Swordmaster)
        Astra (Swordmaster)                      Luna (Great Knight)
        Seal Speed (Spear Master)                Armored Blow (Great Knight)
        Lancefaire (Spear Master)                Aegis (Paladin)
Process: Promote when convenient.        Process: Promote when convenient.
  Heart Seal to Swordmaster. Level          Heart Seal to Swordmaster til 11.
  to 5. Heart Seal to Spear Master.         Friend Seal to Great Knight until
                                            15. Seal to Paladin til 17. Seal
                                            back to Swordmaster.



6.3.26   Yukimura [YUKI-LINK]
*****************************
Name: Yukimura
Recruitment: Appears in My Castle one battle after upgrading Puppet A, B, or
             C to Lv 3 (Hoshido)
Default Class: Mechanist
Class Set: Apothecary (Merchant, Mechanist)
           Samurai (Swordmaster, Master of Arms)
           Monk (Onmyoji, Great Master)
Personal Skill: Perspicacious
  HIT +5 for all allies.
Supports:
Can only support Corrin: A for male, S for female.
Stats:
Base Stats:
  Level 10, HP 38, STR 25, MAG 3, SKL 29, SPD 23, LUC 18, DEF 21, RES 22
Base Growths:
  HP 25, STR 25, MAG 5, SKL 40, SPD 15, LUC 30, DEF 25, RES 30
Maximum Stat Modifiers:
  STR -1, MAG 0, SKL +3, SPD -1, LUC 0, DEF -1, RES 0
Stat Analysis:
Yukimura has more "prepromote"-y growths than his fellow lategame prepromotes
Scarlet and Izana. His HP, MAG, and SPD are awful, and his STR, LUC, and DEF
are iffy at best. Thankfully he has good SKL and RES growths, fairly solid
bases, and a nifty global passive.
Class Analysis:
Yukimura as a Mechanist is a case of the game playing up Yukimura's strengths
rather than covering his weaknesses. Mechanist has good SKL and RES growth,
but so does Yukimura. If you want to use him, you need to boost up his weak
points, not the things he's already good at. But how? Merchant makes him much
stronger and more defensive, but at the cost of SPD. In contrast, Swordmaster
can make his SPD almost workable. Master of Arms and Onmyoji are mostly skill
fodder, but Great Master can be pretty nifty if you have an Arms Scroll to
spare for his Spear/Staff levels; it offers very well-rounded stats, staff
utility, and a much-needed injection to his SPD and LUC that combines quite
nicely with Replicate and Spendthrift.
SAMPLE BUILDS:
Class: Merchant                          Class: Great Master
No supports necessary                    No supports necessary
Skills: Duelist's Blow (Swordmaster)     Skills: Potent Potion (Mechanist)
        Vantage (Swordmaster)                    Quick Salve (Mechanist)
        Astra (Swordmaster)                      Miracle (Great Master)
        Profiteer (Merchant)                     Renewal (Great Master)
        Spendthrift (Merchant)                   Countermagic (Great Master)
Process: Heart Seal to Swordmaster.      Process: Heart Seal to Great Master.
  Level to 13. Heart Seal to Merchant.      Use an Arms Scroll if possible.





**************************************
6.4   Nohr-Path Characters [NCHR-LINK]
**************************************

6.4.01   Elise [ELIS-LINK]
**************************
Name: Elise
Recruitment: Chapter 7 (Nohr)
             Chapter 14 (Revelation)
Default Class: Troubadour
Class Set: Troubadour (Strategist, Maid)
           Wyvern Rider (Wyvern Lord, Malig Knight)
Personal Skill: Lily's Poise
  Adjacent allies have DMG +1 and damage taken -3.
Supports:
S Supports:
  Hoshido: Ryoma, Takumi
  Nohr: ^^^Arthur, Benny, Keaton, Laslow, Niles, Odin
  Both: ^^^M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: SAKURA
  Nohr: ^^^CAMILLA, ^^^EFFIE, Leo, Xander
  Both: ^^^F!Corrin, AZURA
Stats:
Base Stats:
  Level 5, HP 19, STR 2, MAG 11, SKL 5, SPD 10, LUC 14, DEF 4, RES 11
Base Growths:
  HP 30, STR 5, MAG 65, SKL 25, SPD 55, LUC 70, DEF 15, RES 40
Maximum Stat Modifiers:
  STR -1, MAG +3, SKL -2, SPD +1, LUC +1, DEF -3, RES +1
Stat Analysis:
Elise's stats are exactly what you would expect: she has unbelievable MAG,
SPD, and LUC; great RES; and atrocious HP, STR, SKL, and DEF. When you need
oodles of MAG, for staffwork or tomesplosions, Elise is your girl. When you
need somebody to take a hit, she is not. Not at all.
Class Analysis:
If Elise isn't the best first-gen mage in the game, it's only because she has
some hoops to jump through before her godly MAG and SPD can really shine. She
starts in a staff-only class - Troubadour - so it'll be a while before she can
fight, and when she does, her low SKL makes it difficult for her to connect,
which is bad as she will get one-shot if she misses. If she promotes to Maid,
she will get the SKL she needs, but she'll be stuck with physical kunai until
she grinds kunai to C-Rank to use the Flame Shuriken, which is time you could
be using to grind tomes in Strategist... but Strategist has awful SKL growth,
making the decision a real chore. The easy way out is to leave Elise as your
primary healer - either in Strategist for the mount or Maid for durability -
and load her up with Rallies and Inspiration. But if you're set on making
Elise, Destroyer of Worlds (and come on, who isn't,) then here's my advice:
level in Troubadour as long as you can stand it for the +20% SKL growth, then
assess. If her SKL is still single digits, promote into - believe it or not -
Malig Knight. Malig Knight has defenses and SKL growth superior to Strategist,
easing Elise into a combat role while still allowing her to grind tome rank
(and get Savage Blow!) Once Elise has some actual SKL and survivability to her
name, you can go to Strategist to pick up staffs again. (Or you can stay the
cutest, deadliest little Malig Knight forever. That's okay too.)
Reclass Analysis:
Elise can Buddy Sakura for Shrine Maiden, Effie for Knight, or Azura for Sky
Knight. In many circumstances, Sakura's Onmyoji is a no-brainer. Not only does
Onmyoji have the SKL that Elise wishes Strategist had, it has A-rank tomes and
Tomefaire, making it ideal for a quick dip for skills or a long-term class
choice. But Sakura is Revelation-only, so when she's not available, you have
to improvise. Azura's Sky Knight is mostly support-oriented, with Rally Speed
and Amaterasu, but Kinshi Knight also has Air Superiority, which gives Elise
crucial accuracy and evasion against flying units. (Note also that if Elise
marries Takumi on Revelation, she can go Sniper to get Certain Blow, which is
even better.) Effie, of course, focuses on defense: Defense +2, Natural Cover,
and Armored Blow do a great job at keeping your little sister safe from harm.
SAMPLE BUILDS:
Class: Strategist                        Class: Onmyoji
A+ Azura                                 S-Rank Takumi, A+ Sakura
Skills: Demoiselle (Troubadour)          Skills: Demoiselle (Troubadour)
        Rally Resistance (Strategist)            Quick Draw (Sniper)
        Rally Speed (Falcon Knight)              Certain Blow (Sniper)
        Amaterasu (Kinshi Knight)                Inspiration (Strategist)
        Inspiration (Strategist)                 Tomefaire (Onmyoji)
Process: Promote into Strategist.        Process: Promote to Strategist.
  Level to 10. Friend Seal to Falcon        Partner Seal to Sniper until 5.
  Knight until 13. Friend Seal to           Friend Seal to Onmyoji until 13.
  Kinshi Knight until 15. Seal back         Heart Seal to Strategist til 15.
  to Strategist.                            Seal back to Onmyoji.



6.4.02   Arthur [ARTH-LINK]
***************************
Name: Arthur (JP: Harold)
Child: Percy
Recruitment: Chapter 7 (Nohr)
             Chapter 14 (Revelation)
Default Class: Fighter
Class Set: Fighter (Berserker, Hero)
           Cavalier (Paladin, Great Knight)
Personal Skill: Misfortunate
  Enemies within 2 tiles have their Critical Evade reduced by 15; Arthur's
  Critical Evade is reduced by 5.
Supports:
S Supports:
  Hoshido: Kagero, Setsuna
  Nohr: Beruka, Camilla, Charlotte, ^^^Effie, ^^^Elise, Nyx, Peri, Selena
  Both: F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: AZAMA
  Nohr: BENNY, KEATON, NILES
  Both: M!Corrin
Stats:
Base Stats:
  Level 7, HP 24, STR 12, MAG 0, SKL 9, SPD 8, LUC 1, DEF 9, RES 4
Base Growths:</pre><pre id="faqspan-6">
  HP 50, STR 45, MAG 0, SKL 55, SPD 35, LUC 5, DEF 45, RES 20
Maximum Stat Modifiers:
  STR +1, MAG 0, SKL +3, SPD 0, LUC -3, DEF +1, RES -1
Notable Wives: Kagero, Beruka, Peri, Selena, Mozu
Stat Analysis:
Arthur has great HP, STR, SKL, and DEF, and his SPD and RES are salvageable,
especially for a bruiser archetype. He has no MAG growth, which isn't a
problem, but also the lowest LUC growth in the game, which is.
Class Analysis:
Arthur walks a shaky line between survivable and suicidal. Taken in a vacuum,
his high HP, STR, and DEF look great, but his SPD is not as good as it could
be, which may end up with him getting doubled as the game continues. This is
problematic because Arthur has basically no LUC and is unlikely to ever get
any. If he starts getting doubled at any point, his life as a combat unit is
over, because with his chances of being critted, he can't afford to be taking
that many hits. It's tempting to make Arthur a Berserker for maximum HP and
SPD, but Berserker takes his defenses off at the knees and reduces his crit
evasion even further. If you can train Berserker Arthur to a point where he
one-hit-K.O.s any foe - perhaps by stacking Gamble, Axefaire, his passive, and
a Brave Axe - then he can manage; otherwise, you may want to try the safer
options of Hero or Great Knight. Hero's Sol, if it triggers at the right time,
might save Arthur even if he does get caught by a crit with a quick HP refill;
meanwhile, Great Knight can stack tankiness in hopes of becoming so sturdy
that even a crit won't slow him down for long.
Reclass Analysis:
Arthur can have Monk from Azama, Knight from Benny, or Outlaw from Niles or
(because Arthur already has Fighter) Keaton. Arthur appreciates Azama's
Renewal, and he would love to go General with Benny and pick up Pavise to
complement his natural access to Aegis. Outlaw is a plus because it gives
Arthur Pass, a skill that can be very useful in the Nohr path endgame. It
comes down to added survivability versus added mobility, and really, either
can work quite well for Arthur, depending on what you and your army need.
SAMPLE BUILDS:
Class: Hero                              Class: Great Knight
No supports necessary                    A+ Benny
Skills: HP +5 (Fighter)                  Skills: HP +5 (Fighter)
        Gamble (Fighter)                         Gamble (Fighter)
        Sol (Hero)                               Sol (Hero)
        Axefaire (Berserker)                     Pavise (General)
        Axebreaker (Hero)                        Armored Blow (Great Knight)
Process: Promote into Hero. Level to     Process: Promote to Hero. Level to
  13. Heart Seal to Berserker until         5. Heart Seal to Great Knight til
  15. Seal back to Hero.                    11. Friend Seal to General until
                                            15. Seal back to Great Knight.



6.4.03   Percy [PERC-LINK]
**************************
Name: Percy (JP: Lutz)
Parent: Arthur
Recruitment: Paralogue 19x
Default Class: Wyvern Rider
Class Set: Wyvern Rider (Wyvern Lord, Malig Knight)
           Fighter (Berserker, Hero)
Personal Skill: Fortunate Son
  Allies within 2 tiles have their Critical Evade increased by 15; Percy's
  Critical Evade is increased by 5.
Supports:
S Supports:
  Hoshido: Mitama, Rhajat
  Nohr: Nina, Ophelia, Soleil, Velouria
  Both: F!Corrin, F!Kana, Sophie, Midori
A Supports:
  Hoshido: HISAME
  Nohr: IGNATIUS
  Both: M!Corrin, M!KANA, parents, siblings, DWYER
Stats:
Base Stats:
  HP 6, STR 4, MAG 0, SKL 6, SPD 6, LUC 15, DEF 8, RES 4
Base Growths:
  HP 30, STR 30, MAG 5, SKL 45, SPD 40, LUC 75, DEF 55, RES 15
Growths by Mother:
HOSHIDO:
  Kagero:    HP 30, STR 48, MAG 3, SKL 33, SPD 45, LUC 53, DEF 40, RES 28
  Setsuna:   HP 30, STR 25, MAG 3, SKL 38, SPD 50, LUC 53, DEF 35, RES 28
NOHR:
  Beruka:    HP 38, STR 30, MAG 8, SKL 50, SPD 35, LUC 60, DEF 48, RES 20
  Camilla:   HP 35, STR 40, MAG 15, SKL 48, SPD 48, LUC 50, DEF 45, RES 30
  Charlotte: HP 48, STR 43, MAG 3, SKL 40, SPD 45, LUC 60, DEF 38, RES 10
  Effie:     HP 33, STR 45, MAG 3, SKL 40, SPD 45, LUC 63, DEF 45, RES 23
  Elise:     HP 30, STR 18, MAG 35, SKL 35, SPD 48, LUC 73, DEF 35, RES 28
  Nyx:       HP 30, STR 18, MAG 28, SKL 40, SPD 45, LUC 48, DEF 35, RES 23
  Peri:      HP 30, STR 40, MAG 5, SKL 38, SPD 45, LUC 55, DEF 40, RES 30
  Selena:    HP 35, STR 30, MAG 5, SKL 35, SPD 43, LUC 53, DEF 50, RES 23
BOTH:
  Azura:     HP 28, STR 40, MAG 15, SKL 53, SPD 50, LUC 58, DEF 35, RES 25
  Felicia:   HP 35, STR 20, MAG 20, SKL 38, SPD 40, LUC 65, DEF 35, RES 25
  Mozu:      HP 30, STR 35, MAG 5, SKL 48, SPD 48, LUC 60, DEF 45, RES 23
Notable Mothers: Kagero, Beruka, Peri, Selena, Mozu
Stat Analysis:
Percy has insane LUC and DEF growth, among the highest in the game (just look
at his base LUC! Madness!) and decent SKL and SPD to go with them. Sadly, he
has mediocre STR and pretty bad HP, MAG, and RES offsetting those high points.
He's a tanky bruiser type, with an emphasis on "tank" over "bruiser."
Class Analysis:
Percy is in a weird place offensively; he doesn't have enough STR to really
make his offense worthwhile, but he has so much SKL and LUC that he crits very
easily, frequently spiking his damage beyond appearances. (It should thus go
without saying that Percy really likes Killer weapons.) However, Percy's real
strength lies not in his own STR, but in the way he is uniquely suited to
boosting the strengths of his allies. Between his passive and access to Rally
Strength (Berserker) and Defense (Wyvern Lord,) Percy can use the player phase
to buff your army, then tank enemy blows on his DEF during enemy phase and
counter them with crits. Wyvern Lord gives him the best DEF and freedom of
movement to place himself and his auras strategically, but if you don't like
the flying weaknesses then you might choose Hero instead (I don't recommend
Berserker's low defenses, and Percy doesn't have the MAG to make Malig Knight
work unless Nyx or Elise is his mother).
Reclass Analysis:
Percy can get Samurai from Hisame, Knight from Ignatius, or Troubadour from
Dwyer. Swordmaster's high crit makes Percy into the best offensive unit he can
be, but it hurts his tankiness and he'll have to grind swords. Knight has lots
of good tank skills and growths, of course, but lacks mobility. Troubadour,
finally, has even more Rallies and support auras, as well as Tomebreaker, but
leveling to get those skills can be a pain. Perhaps predictably, I prefer
Troubadour, but you can get some great results from each with patience. It's
also worth considering classes with LUC-based skills by marrying Mitama for
Monk (Miracle; also has Rally Luck and Renewal,) Rhajat for Diviner (Future
Sight; also has Rally Magic) or Soleil for Mercenary (Good Fortune; also has
Rally Skill).
Mother Analysis:
Percy has a rather unique situation in that he has exactly the same classes
as Beruka (Wyvern Rider and Fighter,) and as such if she is his mother she
will pass down Sky Knight, which is interesting to say the least. (The only
other child with this situation is Nina if Nyx is her mother.) This is great,
as he can get Rally Speed to add to his buffs, Warding Blow to help him fight
mages, Amaterasu to contribute to party healing... he can even stay in the
class line if you want, since he can start grinding spears in Wyvern Lord
and carry them over, becoming somewhat similar to Subaki in terms of bulk but
with more SPD to throw around. If this doesn't interest you, though, Percy
has plenty of other good options: he can use the debuffs of Camilla's Dark
Mage, and since he already has Fighter, Charlotte will give him Troubadour
without needing to Buddy Dwyer for it. Kagero gives a lot of STR and Poison
Strike for an added punch even when he doesn't crit, and Mozu's Aptitude is
always a blessing.
SAMPLE BUILDS:
Class: Hero                              Class: Wyvern Lord
Mother: Any                              Mother: Beruka
A+ Ignatius                              No supports necessary
Skills: Lunge (Wyvern Rider)             Skills: Rally Defense (Wyvern Lord)
        Gamble (Hero)                            Rally Strength (Berserker)
        Sol (Hero)                               Rally Speed (Falcon Knight)
        Savage Blow (Malig Knight)               Warding Blow (Falcon Knight)
        Pavise (General)                         Amaterasu (Kinshi Knight)
Process: Promote to Malig Knight.        Process: Promote to Wyvern Lord.
  Level to 5. Heart Seal to Hero            Level to 8. Seal to Berserker til
  until 11. Friend Seal to General          11. Heart Seal to Falcon Knight
  until 15. Seal back to Hero.              til 15. Heart Seal to Kinshi K.
                                            til 17. Seal back to Wyvern Lord.



6.4.04   Effie [EFFI-LINK]
**************************
Name: Effie (JP: Elfie)
Recruitment: Chapter 7 (Nohr)
             Chapter 14 (Revelation)
Default Class: Knight
Class Set: Knight (General, Great Knight)
           Troubadour (Strategist, Maid)
Personal Skill: Puissance
  When Effie's STR is 5 or more points higher than the enemy's STR, Effie has
  DMG +3.
Supports:
S Supports:
  Hoshido: Azama, Hayato
  Nohr: ^^^Arthur, Benny, Keaton, Laslow, Leo, Niles, Odin, Xander
  Both: M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: HANA
  Nohr: ^^^ELISE, NYX
  Both: F!Corrin, MOZU
Stats:
Base Stats:
  Level 6, HP 23, STR 13, MAG 0, SKL 8, SPD 5, LUC 10, DEF 12, RES 4
Base Growths:
  HP 35, STR 60, MAG 0, SKL 35, SPD 50, LUC 50, DEF 35, RES 30
Maximum Stat Modifiers:
  STR +3, MAG 0, SKL -1, SPD +1, LUC 0, DEF -1, RES -1
Stat Analysis:
Surprisingly, despite her class, Effie has low HP growth. Her SKL is mediocre
and she has no MAG whatsoever. However, her defenses are pretty respectable,
her SPD and LUC are outright great, and she has the second highest STR in the
game, tied with Keaton and only surpassed by Kagero. Depending on RNG, she can
be a very good fighter, a very good tank, or a goddess of both.
Class Analysis:
With stellar STR and mostly fictional MAG, Effie is clearly geared to be put
into either General or Great Knight as a final class; she just doesn't have
the MAG to be an effective Troubadour of any kind, to my chagrin (though she
can make good use of Troubadour skills such as Resistance +2, Inspiration, and
Tomebreaker). General is Effie's preferred class on paper, offering more HP
and SKL growth and a higher STR cap to abuse her passive with, but General's
lower MOV - as many long-time Fire Emblem players can attest - can be a real
pain to deal with. If you're in this camp (and I admit I am,) you'll find
Great Knight Effie is still a force to be reckoned with.
Reclass Analysis:
Effie can reclass to Samurai from Hana, Dark Mage from Nyx, or Archer from
Mozu. Archer is kind of a safety net in case Effie is getting stat-screwed;
Quick Draw helps her damage if she doesn't have enough STR to activate her
passive, Certain Blow saves her accuracy if her SKL is failing, and Amaterasu
helps her to contribute even if her offense or defense aren't turning out. In
most cases, however, Samurai and Dark Mage are much more her style. She does
not want to end as either (Samurai's caps pain her deeply and she has no MAG
for Dark Mage,) but Vantage and Vengeance are murderous on a heavily offensive
tank like Effie. Getting both would be even better, but you'll only be able to
do that by marrying Odin or Leo and Buddying Hana on Revelation, so that's not
going to happen too often. Lastly, this discussion would be incomplete without
considering Berserker!Effie. It's not my personal preference, because Great
Knight and General have high STR caps already and Berserker destroys Effie's
laudable tankiness, but it's easy to get (marry Arthur, Benny, or Keaton,) and
combining the highest STR class in the game with her +3 STR cap and passive is
exactly as beautiful as you'd think it would be.
SAMPLE BUILDS:
Class: General                           Class: Great Knight
A+ Nyx                                   A+ Hana
Skills: Defense +2 (Knight)              Skills: Natural Cover
        Natural Cover (Knight)                   Vantage (M.o.A.)
        Heartseeker (Sorcerer)                   Seal Strength (M.o.A.)
        Vengeance (Sorcerer)                     Luna (Great Knight)
        Pavise (General)                         Armored Blow (Great Knight)
Process: Promote when convenient.        Process: Promote when convenient.
  Level to 2. Friend Seal to Sorcerer       Friend Seal to Master of Arms til
  until 5. Heart Seal to General.           5. Heart Seal to Great Knight.



6.4.05   Odin [ODIN-LINK]
*************************
Name: Odin
Child: Ophelia
Recruitment: Chapter 8 (Nohr)
             Chapter 17 (Revelation)
Default Class: Dark Mage
Class Set: Dark Mage (Sorcerer, Dark Knight)
           Samurai (Swordmaster, Master of Arms)
Personal Skill: Aching Blood
  When Odin equips with a forged weapon with a name that is 12+ characters
  long, Odin has CRIT +10. In other words, the more ridiculous his weapon's
  name is, the stronger he becomes. This is tied with Haiku for best use of a
  passive in this or any game.
Supports:
S Supports:
  Hoshido: Kagero, Orochi
  Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, Peri, Selena
  Both: F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: HINATA
  Nohr: LASLOW, ^^^LEO, ^^^NILES
  Both: M!Corrin
Stats:
Base Stats:
  Level 5, HP 21, STR 5, MAG 8, SKL 10, SPD 7, LUC 9, DEF 6, RES 7
Base Growths:
  HP 55, STR 35, MAG 30, SKL 55, SPD 35, LUC 60, DEF 40, RES 20
Maximum Stat Modifiers:
  STR 0, MAG +1, SKL +1, SPD -1, LUC +1, DEF 0, RES -1
Notable Wives: Orochi, Camilla, Elise, Nyx, Azura
Stat Analysis:
Odin is... a special flower, both in growths and personality. His HP, SKL,
and LUC are very solid, and his DEF is none too shabby either. However, his
STR, MAG, SPD, and RES are like a house of cards: you might be able to build
them up quite high, or they might come tumbling down at any second. The Great
Random Number Generator In The Sky can make him an incredible beast... or a
total joke, depending on how it's feeling for your playthrough.
Class Analysis:
It's a pretty tough choice whether Odin is better off sticking with Dark Mage
or switching over to Samurai at the first opportunity. Dark Mage seems better
at first; Odin has higher base MAG and starts with tome rank, while he'd have
to grind sword rank by switching. However, Swordmaster has a higher SPD base
and growth - which Odin desperately needs - and bonus evasion, which Sorcerer
does not. (Dark Knight and Master of Arms are basically out, as Odin needs
more SPD than they offer, although their skills can be worth picking up, in
particular Life and Death from Master of Arms if Odin needs an extra boost to
his offense.) Also, Swordmaster has Swordfaire, but Odin doesn't have Onmyoji
for Tomefaire without help; furthermore, he can use Levin Swords or Leo's
Cold-sword as Swordmaster to utilize his high MAG, but has no physical tomes
to use his STR with as a Sorcerer. In the long run, Sealing to Samurai early
on is probably the better choice, but Odin can do some things with tomes he
can't do with swords (how does Vantage-Nosferatu-tanking sound to you?) so
the two are quite difficult to compare, as they serve very different roles.
Reclass Analysis:
Odin can get Mercenary from Laslow, Troubadour from Leo, or Outlaw from Niles.
This is a critical decision, because Adventurer can really help Odin's stat
problems, as can the DLC Dark Falcon class. Both are hybrid classes with huge
MAG, SPD, and RES growth, which Odin needs to succeed, and they boast useful
skills in the bargain (Adventurer's Pass and Shurikenbreaker or Dark Falcon's
Speed +2 and Galeforce). The problem is resources. Adventurer must grind up
bows and staffs for Odin to be useful (or using an Arms Scroll,) and Dark
Falcon uses an Ebon Wing, which is limited without DLC. Also, Buddying Niles
cuts Odin off Mercenary's Strong Riposte or Troubadour's Tomebreaker. Okay:
how about marrying for one and Buddying for the other? Odin can get Mercenary
by marrying Selena, Troubadour by marrying Felicia or Elise, or Outlaw by
marrying Nyx. (Note that Troubadour's Strategist is a less effective but also
less resource-intensive Dark Falcon, in case that class is off the table.) But
what if you want him to marry Azura for Darting Blow, or Orochi for Tomefaire?
Great, now we've thrown everything off again! With so many options available
to Odin, it's very difficult to give specific advice on what to do with him.
Choose your favorite directions, throw them together, and see what happens!
SAMPLE BUILDS:
Class: Sorcerer                          Class: Swordmaster
S-Rank Orochi, A+ Laslow                 S-Rank Azura
Skills: Malefic Aura (Dark Mage)         Skills: Duelist's Blow (Samurai)
        Vantage (Swordmaster)                    Vantage (Samurai)
        Strong Riposte (Bow Knight)              Astra (Swordmaster)
        Shurikenbreaker (Bow Knight)             Darting Blow (Falcon Knight)
        Tomefaire (Onmyoji)                      Swordfaire (Swordmaster)
Process: Promote when convenient.        Skills: Immediately Heart Seal to
  Heart Seal to Swordmaster til 5.          Samurai. Promote to Swordmaster
  Partner Seal to Onmyoji until 15.         when convenient. Level to 5.
  Friend Seal to Bow Knight til 19.         Partner Seal to Falcon Knight til
  Seal to Sorcerer; equip Nosferatu.        6. Seal back to Swordmaster.



6.4.06   Ophelia [OPHE-LINK]
****************************
Name: Ophelia
Parent: Odin
Recruitment: Paralogue 20x
Default Class: Dark Mage
Class Set: Dark Mage (Sorcerer, Dark Knight)
           Samurai (Swordmaster, Master of Arms)
Personal Skill: Bibliophile
  When Ophelia is carrying 3 or more Tomes, Ophelia has CRIT +10. In other
  words, the ultimate librarian's passive, almost as awesome as her father's,
  and definitely the passive I would have if I was a FE character.
Supports:
S Supports:
  Hoshido: Asugi, Kiragi
  Nohr: Forrest, Ignatius, Percy, Siegbert
  Both: M!Corrin, M!Kana, Dwyer, Shigure
A Supports:
  Hoshido: RHAJAT
  Nohr: SOLEIL
  Both: F!Corrin, parents, siblings, MIDORI
Stats:
Base Stats:
  HP 7, STR 3, MAG 6, SKL 6, SPD 7, LUC 12, DEF 2, RES 5
Base Growths:
  HP 45, STR 15, MAG 45, SKL 40, SPD 45, LUC 65, DEF 20, RES 30
Growths by Mother:
HOSHIDO:
  Kagero:    HP 38, STR 40, MAG 23, SKL 30, SPD 48, LUC 48, DEF 23, RES 35
  Orochi:    HP 40, STR 10, MAG 55, SKL 45, SPD 30, LUC 50, DEF 23, RES 38
NOHR:
  Beruka:    HP 45, STR 23, MAG 28, SKL 48, SPD 38, LUC 55, DEF 30, RES 28
  Camilla:   HP 43, STR 33, MAG 35, SKL 45, SPD 50, LUC 45, DEF 28, RES 38
  Charlotte: HP 55, STR 35, MAG 23, SKL 38, SPD 48, LUC 55, DEF 20, RES 18
  Effie:     HP 40, STR 38, MAG 23, SKL 38, SPD 48, LUC 58, DEF 28, RES 30
  Elise:     HP 38, STR 10, MAG 55, SKL 33, SPD 50, LUC 68, DEF 18, RES 35
  Nyx:       HP 38, STR 10, MAG 48, SKL 38, SPD 48, LUC 43, DEF 18, RES 30
  Peri:      HP 38, STR 33, MAG 25, SKL 35, SPD 48, LUC 50, DEF 23, RES 38
  Selena:    HP 43, STR 23, MAG 25, SKL 33, SPD 45, LUC 48, DEF 33, RES 30
BOTH:
  Azura:     HP 35, STR 33, MAG 35, SKL 50, SPD 53, LUC 53, DEF 18, RES 33
  Felicia:   HP 43, STR 13, MAG 40, SKL 35, SPD 43, LUC 60, DEF 18, RES 33
  Mozu:      HP 38, STR 28, MAG 25, SKL 45, SPD 50, LUC 55, DEF 28, RES 30
Notable Mothers: Orochi, Camilla, Elise, Nyx, Azura
Stat Analysis:
Ophelia has bad STR and DEF, pretty good HP, MAG, SKL, SPD, and RES, and very
good LUC. As one of the few mages to have both decent SKL and SPD growth, she
can become quite a force to be reckoned with; however, her MAG is a touch too
low to be safe with a mother who has 0% MAG, so be careful about that.
Class Analysis:
Ophelia's passive immediately places her as a mage even beyond her growths.
Although you don't need to be a tome-using class to be able to put tomes in
your weapon slots, it seems a bit silly to load up on weapons you can't use as
Swordmaster or Master of Arms. As such, her obvious choice is Sorcerer, and it
is a choice she will excel at. However, if you are intent on making Ophelia a
hybrid damage-dealer (or on marrying Odin to Kagero or something,) you can go
Dark Knight, equip one sword and a bunch of tomes, and get her passive's bonus
in this manner. Be careful with her SKL and SPD if you do this, as Dark Knight
is not particularly kind to either stat and Ophelia's mothers often damage her
growth in one or the other.
Reclass Analysis:
Ophelia is fortunate enough to be able to Buddy Rhajat and get Tomefaire on
Revelation, but on Nohr, she can instead Buddy Soleil for Mercenary or Midori
for Apothecary. Her terrific LUC makes Midori and Spendthrift the probable
win on the Nohr path, but in Revelation the choice is harder: the reliable
Tomefaire, or the chancy but even more potent Spendthrift?
Mother Analysis:
As a general rule, Ophelia wants a magical mother. Elise will amplify all of
Ophelia's best qualities, but also her worst; Nyx will have a similar effect
on a less pronounced scale (as well as pass down Outlaw for Pass and Lucky
Seven,) as will Felicia. Orochi has the tempting Tomefaire, but as always,
her SPD can be a problem. Camilla and Azura, with their 25% MAG growth to
pass down, are also strong candidates for the job, and they offer a large
amount of STR to go with that MAG, which makes them the first choices if
you're interested in the idea of Dark Knight!Ophelia.
SAMPLE BUILDS:
Class: Sorcerer                          Class: Dark Knight
Mother: Orochi (Pass Tomefaire)          Mother: Azura (Pass Darting Blow)
A+ Midori                                A+ Rhajat
Skills: Tomefaire (Onmyoji)              Skills: Darting Blow (Azura)
        Malefic Aura (Dark Mage)                 Heartseeker (Dark Mage)
        Profiteer (Merchant)                     Malefic Aura (Dark Mage)
        Spendthrift (Merchant)                   Tomefaire (Onmyoji)
        Bowbreaker (Sorcerer)                    Lifetaker (Dark Knight)
Process: Promote to Sorcerer. Level      Process: Promote to Dark Knight.
  to 11. Friend Seal to Merchant til        Level to 11. Seal to Onmyoji til
  15. Seal back to Sorcerer.                15. Seal back to Dark Knight.



6.4.07   Niles [NILE-LINK]
**************************
Name: Niles (JP: Zero)
Child: Nina
Recruitment: Chapter 8 (Nohr)
             Chapter 17 (Revelation)
Default Class: Outlaw
Class Set: Outlaw (Adventurer, Bow Knight)
           Dark Mage (Sorcerer, Dark Knight)
Personal Skill: Kidnap
  Use this command to capture enemies.
Supports:
S Supports:
  Hoshido: Oboro, Setsuna
  Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, Peri, Selena
  Both: M!Corrin*, F!Corrin, Azura, Felicia, Mozu
*If M!Corrin marries Niles, you will not be able to recruit Kana or Nina.
A Supports:
  Hoshido: SUBAKI
  Nohr: ARTHUR, ^^^LEO, ^^^ODIN
  Both: N/A
Stats:
Base Stats:
  Level 8, HP 22, STR 9, MAG 5, SKL 9, SPD 15, LUC 6, DEF 7, RES 12
Base Growths:
  HP 40, STR 35, MAG 20, SKL 40, SPD 50, LUC 30, DEF 30, RES 40
Maximum Stat Modifiers:
  STR -2, MAG 0, SKL -1, SPD +3, LUC 0, DEF 0, RES +1
Notable Wives: Setsuna, Camilla, Effie, Nyx, Mozu
Stat Analysis:
Niles specializes in SPD and RES, and follows up with fairly average HP, STR,
MAG, and SKL. His LUC and DEF are a touch low, but not as bad as they could
be, leaving him quite well-rounded. His reliable SPD and RES make him suited
for doubling enemies and resisting enemy magic, but a lack of offensive or
defensive stats leave his role murky beyond that.
Class Analysis:
Niles can easily be screwed out of offensive stats, which is bad since he's
your dedicated capture unit for Nohr, but he's pretty certain to be set on
SPD, so at least he'll double just about anybody you want him to catch. The
hard part is deciding what to do with him beyond that. As an Adventurer, he
makes a good healer (especially important if you're using Elise for combat)
and can use the coveted Mighty Bow/ Shining Bow combo for versatile ranged
damage. Bow Knight exchanges MAG and staffs for physical power, durability,
and movement. Sorcerer eschews physical and healing power for S-Rank tomes,
bonus CRIT, and slightly better DEF than Adventurer (believe it or not). Dark
Knight gives Niles great physical power and defenses without sacrificing the
ability to target RES, but he'll have to grind both swords and tomes to make
it work and he won't be nearly as fast. Adventurer's sheer versatility is
enough to make it a good choice in nearly every situation, but if you Heart
Seal Niles into a Dark Mage early on he can turn some heads as a Sorcerer.
Reclass Analysis:
Niles doesn't get much from Friendship Seals, perhaps in keeping with his lone
wolf nature. Arthur gets him Fighter, and Gamble can be nice to add a bit of
extra crit, but otherwise the classes aren't too good for him (Berserker Niles
is kinda funny, but he's made of tissue paper as it is, he can't be trusted in
melee combat with Berserker's defenses). Leo and Odin are redundant, as they
just pass Dark Mage. Subaki is situational, but usually my preferred choice:
Darting Blow, Air Superiority, and Amaterasu are all worth the time, and you
can leave him a Kinshi Knight if you want to, sacrificing staffs for flight
(it's totally incongruous with his wicked demeanor, but you know that's why
you want to do it). Darting Blow goes a long way toward making Dark Knight
Niles work, too.
SAMPLE BUILDS:
Class: Adventurer                        Class: Sorcerer
No supports necessary                    No supports necessary
Skills: Locktouch (Outlaw)               Skills: Locktouch (Outlaw)
        Movement +1 (Outlaw)                     Movement +1 (Outlaw)
        Lucky Seven (Adventurer)                 Malefic Aura (Dark Mage)
        Seal Magic (Dark Knight)                 Shurikenbreaker (Bow Knight)
        Pass (Adventurer)                        Bowbreaker (Sorcerer)
Process: Promote to Adventurer. Heart    Process: Level to 10. Heart Seal to
  Seal to Dark Knight until 5. Seal         Dark Mage. Promote to Sorcerer
  back to Adventurer.                       when convenient. Level to 11.
                                            Heart Seal to Bow Knight til 15.
                                            Seal back to Sorcerer.



6.4.08   Nina [NINA-LINK]
*************************
Name: Nina (JP: Eponine)
Parent: Niles
Recruitment: Paralogue 22x
Default Class: Outlaw
Class Set: Outlaw (Adventurer, Bow Knight)
           Dark Mage (Sorcerer, Dark Knight)
Personal Skill: Daydream
  When Nina is in Guard Stance with or adjacent to a male ally, Nina gets
  DMG +2 and damage taken -2.
Supports:
S Supports:
  Hoshido: Asugi, Shiro
  Nohr: Forrest, Ignatius, Percy, Siegbert
  Both: M!Corrin, M!Kana, Dwyer, Shigure
A Supports:
  Hoshido: CAELDORI
  Nohr: SOLEIL, VELOURIA
  Both: F!Corrin, parents, siblings
Stats:
Base Stats:
  HP 5, STR 8, MAG 5, SKL 5, SPD 5, LUC 11, DEF 3, RES 10
Base Growths:
  HP 30, STR 45, MAG 30, SKL 35, SPD 40, LUC 50, DEF 25, RES 45
Growths by Mother:
HOSHIDO:
  Oboro:     HP 30, STR 43, MAG 25, SKL 38, SPD 40, LUC 45, DEF 33, RES 38
  Setsuna:   HP 30, STR 33, MAG 15, SKL 33, SPD 50, LUC 40, DEF 20, RES 43
NOHR:
  Beruka:    HP 38, STR 38, MAG 20, SKL 45, SPD 35, LUC 48, DEF 33, RES 35
  Camilla:   HP 35, STR 48, MAG 28, SKL 43, SPD 48, LUC 38, DEF 30, RES 45
  Charlotte: HP 48, STR 50, MAG 15, SKL 35, SPD 45, LUC 48, DEF 23, RES 25
  Effie:     HP 33, STR 53, MAG 15, SKL 35, SPD 45, LUC 50, DEF 30, RES 38
  Elise:     HP 30, STR 25, MAG 48, SKL 30, SPD 48, LUC 60, DEF 20, RES 43
  Nyx:       HP 30, STR 25, MAG 40, SKL 35, SPD 45, LUC 35, DEF 20, RES 38
  Peri:      HP 30, STR 48, MAG 18, SKL 33, SPD 45, LUC 43, DEF 25, RES 45
  Selena:    HP 35, STR 38, MAG 18, SKL 30, SPD 43, LUC 40, DEF 35, RES 38
BOTH:
  Azura:     HP 28, STR 48, MAG 28, SKL 48, SPD 50, LUC 45, DEF 20, RES 40
  Felicia:   HP 35, STR 28, MAG 33, SKL 33, SPD 40, LUC 53, DEF 20, RES 40
  Mozu:      HP 30, STR 43, MAG 18, SKL 43, SPD 48, LUC 48, DEF 30, RES 38
Notable Mothers: Setsuna, Camilla, Effie, Nyx, Mozu
Stat Analysis:
Nina is fairly well-rounded, like her father, but she has quite a bit more
offensive potential. Her STR, MAG, LUC, and RES can all be quite impressive,
and her SPD has a lot of room to grow, making her a clear combat unit. She
doesn't do so well with HP, SKL, or DEF, though.
Class Analysis:
While Niles has all the SPD he could ever need but may end up screwed on his
offensive stats, his daughter has barrels of offense but might fall short on
SPD. This makes her possibly better suited to Adventurer than Niles was, since
Adventurer's SPD growth can make sure she doesn't fall behind in the stat. The
disadvantages there are her paper-thin defenses (although as a bow-user, she
won't mind that so much) and not-terribly-good SKL, which makes her use of the
Mighty Bow/ Shining Bow combo a bit inaccurate. Bow Knight helps her with SKL
and a bit more HP, but she'll lose staffs and MAG; still, if you've got enough
staff-users, she does well in the class, and Nohr can always use more people
with Shurikenbreaker. Poor SKL makes Nina an iffy Sorcerer, but she'll have
enough MAG to be useful, and Bowbreaker is valuable much like Shurikenbreaker.
Dark Knight is almost really good for her, with all that HP, STR, and DEF, but
the lack of SKL and SPD hits her hard, and since it also requires her to grind
two weapon ranks from scratch, it may not be practical for the long run.
Reclass Analysis:
Nina can get Sky Knight from Caeldori, Mercenary from Soleil, or Fighter from
Velouria. There are very few occasions where Nina would want Mercenary - the
self-healing is excessive for someone so fragile, and she already has Bow
Knight - or Fighter - what is she going to do with Axefaire? - but Sky Knight
is just what the doctor ordered. Darting Blow helps her SPD, Air Superiority
is great for any archer, Amaterasu fits nicely on Adventurer... the list goes
on. Nina even makes a good Kinshi Knight, keeping her bow rank and getting all
the SKL, SPD, and LUC she could ever want.
Mother Analysis:
Like Percy, Nina has a unique situation in that Niles has exactly the same
classes as Nyx (Adventurer and Dark Mage). This means that if Nyx is Nina's
mother, Nina will inherit Diviner from her, which suddenly makes a magical
Nina a much more appealing option, since she can now easily get Tomefaire for
herself. However, Nyx faces stiff competition from Setsuna, who passes down
Archer for Bowfaire and completely turns around Nina's SPD with her crazy SPD
growth and modifier (+7 SPD cap, between Setsuna and Niles!)
SAMPLE BUILDS:
Class: Adventurer                        Class: Onmyoji
Mother: Any                              Mother: Nyx
A+ Caeldori                              No supports necessary
Skills: Locktouch (Outlaw)               Skills: Locktouch (Outlaw)
        Movement +1 (Outlaw)                     Movement +1 (Outlaw)
        Air Superiority (Kinshi K.)              Rally Magic (Onmyoji)
        Amaterasu (Kinshi Knight)                Shurikenbreaker (Bow Knight)
        Pass (Adventurer)                        Tomefaire (Onmyoji)
Process: Promote to Adventurer.          Process: Promote when convenient.
  Level to 11. Friend Seal to Kinshi        Heart Seal to Onmyoji until 13.
  Knight until 15. Seal back to             Heart Seal to Bow Knight til 15.
  Adventurer.                               Seal back to Onmyoji.



6.4.09   Nyx [NYX-LINK]
***********************
Name: Nyx
Recruitment: Chapter 9 (Nohr) (Talk with Corrin)
             Chapter 15 (Revelation) (Talk with Corrin)
Default Class: Dark Mage
Class Set: Dark Mage (Sorcerer, Dark Knight)
           Outlaw (Adventurer, Bow Knight)
Personal Skill: Countercurse
  When Nyx takes damage from an enemy's magic spell, that enemy receives half
  the same damage.
Supports:
S Supports:
  Hoshido: Hayato, Subaki
  Nohr: Arthur, Benny, Keaton, Laslow, Leo, Niles, Odin, Xander
  Both: M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: OROCHI
  Nohr: CHARLOTTE, EFFIE
  Both: F!Corrin, MOZU
Stats:
Base Stats:
  Level 9, HP 20, STR 1, MAG 12, SKL 5, SPD 11, LUC 3, DEF 4, RES 8
Base Growths:
  HP 30, STR 5, MAG 50, SKL 35, SPD 50, LUC 20, DEF 15, RES 30
Maximum Stat Modifiers:
  STR 0, MAG +3, SKL -2, SPD +2, LUC -1, DEF -2, RES +1
Stat Analysis:
Nyx has predictably awful HP, STR, and DEF, as well as unimpressive SKL and
LUC. However, her RES is good and her MAG and SPD are quite high, making her
a quick but somewhat inaccurate mage.
Class Analysis:
Unless you're getting skills or are desperate for an extra staff-user, Nyx
has no business being any class other than Sorcerer. All of her other classes
trade magical prowess for physical weaponry, and Nyx's stultifying 5% STR
growth effectively bans her from them except in the rarest of circumstances.
Yes, at C-Rank bows she can use the Shining Bow as a workaround, but Sorcerer
already gives her 1-2 magical range and doesn't destroy her evasion to do it.
Still, a few levels in Adventurer to pick up Movement +1, Lucky Seven, and
Pass will pay off big for Nyx, and if you're especially patient, she can even
grab Shurikenbreaker from Bow Knight to get around pesky enemy Ninjas.
Reclass Analysis:
Nyx can get Diviner from Orochi, Fighter from Charlotte, Knight from Effie,
or Archer from Mozu. Diviner is one of Nyx's best classes for all the same
reasons it is so good for Elise (reminder: Tomefaire, good SKL growth). Also
like Elise, Nyx has access to Archer, in her case by Buddying Mozu. Nyx loves
Sniper, possibly even more than Onmyoji; Quick Draw is easier to get than
Tomefaire and Certain Blow is a godsend. Air Superiority and Bowfaire are
perfect Adventurer skills, too, if you're going there. You can get both Archer
and Diviner by Buddying Mozu and marrying Hayato, but Nyx has another alluring
option to consider in Odin, who will Partner Seal his Samurai class to Nyx (as
both have Dark Mage as their primary class). This gets her Duelist's Blow,
Vantage, and Astra, all of which Nyx can have some real fun with.
SAMPLE BUILDS:
Class: Sorcerer                          Class: Onmyoji
A+ Mozu                                  S-Rank Odin, A+ Orochi
Skills: Malefic Aura (Dark Mage)         Skills: Malefic Aura (Dark Mage)
        Quick Draw (Sniper)                      Duelist's Blow (Swordmaster)
        Certain Blow (Sniper)                    Vantage (Swordmaster)
        Shurikenbreaker (Bow Knight)             Astra (Swordmaster)
        Bowbreaker (Sorcerer)                    Tomefaire (Onmyoji)
Process: Promote when convenient.        Process: Promote when convenient.
  Friend Seal to Sniper until 5. Heart      Partner Seal to Swordmaster until
  Seal to Sorcerer until 11. Heart          5. Friend Seal to Onmyoji.
  Seal to Bow Knight until 15. Seal
  back to Sorcerer.



6.4.10   Camilla [CAMI-LINK]
****************************
Name: Camilla
Recruitment: Chapter 10 (Nohr)
             Chapter 12 (Revelation)
Default Class: Malig Knight
Class Set: Wyvern Rider (Wyvern Lord, Malig Knight)
           Dark Mage (Sorcerer, Dark Knight)
Personal Skill: Rose's Thorns
  Adjacent allies have DMG +3 and damage taken -1.
Supports:
S Supports:
  Hoshido: Ryoma, Takumi
  Nohr: Arthur, Benny, Keaton, Laslow, Niles, Odin
  Both: +M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: HINOKA
  Nohr: ^^^BERUKA, ^^^ELISE, Leo, ^^^SELENA, Xander
  Both: ^^^F!Corrin
Stats:
Base Stats:
  Level 1, HP 30, STR 19, MAG 11, SKL 15, SPD 19, LUC 12, DEF 18, RES 15
Base Growths:
  HP 40, STR 50, MAG 25, SKL 50, SPD 55, LUC 25, DEF 35, RES 45
Maximum Stat Modifiers:
  STR +1, MAG -1, SKL +1, SPD +1, LUC -2, DEF +1, RES 0
Stat Analysis:
Camilla has exactly one weak point: LUC. Her MAG is very good for a not-a-
primary-mage, her HP and DEF are quite respectable, and her STR, SKL, SPD,
and RES are excellent.
Class Analysis:
Camilla excels as a Malig Knight to a degree that, other than for skills or
personal preference, you need never take her elsewhere. Learn Malefic Aura,
Vengeance, and Bowbreaker from Sorcerer, perhaps pick up Lifetaker from Dark
Knight, and Camilla easily becomes the linchpin of your army, able to take
any hit and retaliate with extreme prejudice. Should you desire to change
Camilla's class, Wyvern Lord makes her an incredible tank: her natural RES
growth covers Wyvern Lord's primary weakness, she carries her axe rank into
the class, and she can still get Bowbreaker from Sorcerer to counter her
vulnerability to archers. Sorcerer and Dark Knight are mostly for skills -
they don't quite offer enough benefit to make up for losing flight - but in
Camilla's capable hands, they are "less good options" that are still worth
considering, not "terrible ideas oh god why."
Reclass Analysis:
Camilla can obtain Sky Knight from Hinoka, Fighter from Beruka, Troubadour
from Elise, or Mercenary from Selena. Not only can she make use of the skills
from just about any of these choices, her glamorously well-rounded stats mean
she can excel at just about any of them as long as you can build up the weapon
rank for her. Some highlights: Camaraderie and Warding Blow from Sky Knight;
Axefaire and Sol from Fighter; Maid Camilla (down, boys); and Strong Riposte
and Shurikenbreaker from Mercenary.
SAMPLE BUILDS:
Class: Malig Knight                      Class: Wyvern Knight
A+ Selena                                A+ Beruka
Skills: Lunge (Malig Knight)             Skills: Lunge (Malig Knight)
        Savage Blow (Malig Knight)               Savage Blow (Malig Knight)
        Strong Riposte (Hero)                    Sol (Hero)
        Sol (Hero)                               Axefaire (Berserker)
        Trample (Malig Knight)                   Swordbreaker (Wyvern Lord)
Process: Level to 5. Friend Seal to      Process: Level to 5. Friend Seal to
  Hero until 8. Heart Seal back to          Hero until 8. Heart Seal to Wyvern
  Malig Knight.                             Lord until 13. Friend Seal to
                                            Berserker until 15. Seal back to
                                            Wyvern Lord.



6.4.11   Selena [SELE-LINK]
***************************
Name: Selena (JP: Luna)
Recruitment: Chapter 10 (Nohr)
             Chapter 12 (Revelation)
Default Class: Mercenary
Class Set: Mercenary (Hero, Bow Knight)
           Sky Knight (Falcon Knight, Kinshi Knight)
Personal Skill: Fierce Rival
  When Selena is the support unit, if the lead unit crits, Selena is
  guaranteed to also crit (as long as her attack connects).
Supports:
S Supports:
  Hoshido: Hinata, Subaki
  Nohr: Arthur, Benny, Keaton, Laslow, Leo, Niles, Odin, Xander
  Both: M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: SETSUNA
  Nohr: ^^^BERUKA, ^^^CAMILLA, PERI
  Both: F!Corrin
Stats:
Base Stats:
  Level 10, HP 24, STR 12, MAG 3, SKL 12, SPD 15, LUC 9, DEF 11, RES 8
Base Growths:
  HP 40, STR 30, MAG 5, SKL 25, SPD 45, LUC 30, DEF 45, RES 30
Maximum Stat Modifiers:
  STR -1, MAG 0, SKL -1, SPD +2, LUC 0, DEF +1, RES 0
Stat Analysis:
Selena has commendable SPD and DEF, coupled with good HP and RES, but her STR,
SKL, and LUC are shaky and her MAG is bad (though better than nothing!) She's
kind of a strange speedster-tank-thing, if that's possible.
Class Analysis:
Selena is a bundle of contradictions. She's fast, but also durable. She's a
tank who can fight on the frontlines, but her passive encourages her to stay
behind other fighters. Her low STR pushes her to use bows, but if she's going
to be attacked she'd prefer to have a melee weapon to counter. A 1-2 range
weapon like a Kodachi can work, but her low SKL makes them inaccurate. All
this makes choosing a class for her quite difficult. Hero has her best tank
growths, but no bows. Bow Knight has her most even growths, but that can end
with stat screwage. Having Sky Knight on Nohr is fantastic, but be careful:
Falcon Knight can use staffs and Kinshi Knight uses bows very well, but both
have very poor STR growth and hurt her tankiness greatly.
Reclass Analysis:
Selena can get Archer from Setsuna, Wyvern Rider from Beruka or Camilla, or
Cavalier from Peri. If Selena is going to use bows, Buddying with Setsuna is
pretty ideal; Selena quite likes going Sniper, or even just bringing Bowfaire
into her other bow-using classes. Wyvern Lord has Swordbreaker; since Selena
is prone to bow usage and bows are weak to swords, Swordbreaker can be wise.
Finally, Peri's Cavalier. Since Selena has a lot of high-SKL classes, she can
get good mileage out of Luna (appropriately) or Aegis, with their SKL-based
activation rates. On the marriage front, marrying Odin gets Selena Dark Mage
and thus Bowbreaker - ideal for her flying classes - and Laslow or Kaze give
her Ninja and thus Replicate. Replicate is nifty because double the Selena
means double your ability to use her passive; you can even have Copy!Selena
trigger real!Selena's passive, which is the kind of thing that everyone should
try at least once. (Insert obligatory "The fun has been doubled!" joke here.)
SAMPLE BUILDS:
Class: Bow Knight                        Class: Falcon Knight
A+ Setsuna                               S-Rank Odin
Skills: Good Fortune (Mercenary)         Skills: Strong Riposte (Mercenary)
        Strong Riposte (Mercenary)               Camaraderie (Sky Knight)
        Certain Blow (Sniper)                    Heartseeker (Sorcerer)
        Bowfaire (Sniper)                        Bowbreaker (Sorcerer)
        Shurikenbreaker (Bow Knight)             Warding Blow (Falcon Knight)
Process: Promote to Bow Knight. Level    Process: Level to 10. Heart Seal to
  to 11. Friend Seal to Sniper until        Sky Knight. Promote to Falcon
  15. Seal back to Bow Knight.              Knight when convenient. Level to
                                            11. Partner Seal to Sorcerer til
                                            15. Seal back to Falcon Knight.



6.4.12   Beruka [BERU-LINK]
***************************
Name: Beruka (JP: Belka)
Recruitment: Chapter 10 (Nohr)
             Chapter 12 (Revelation)
Default Class: Wyvern Rider
Class Set: Wyvern Rider (Wyvern Lord, Malig Knight)
           Fighter (Berserker, Hero)
Personal Skill: Opportunist
  When Beruka triggers battle, if the enemy cannot counterattack, Beruka gets
  DMG +4.
Supports:
S Supports:
  Hoshido: Azama, Saizo
  Nohr: Arthur, Benny, Keaton, Laslow, Leo, Niles, Odin, Xander
  Both: M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: OBORO
  Nohr: ^^^CAMILLA, CHARLOTTE, ^^^SELENA
  Both: F!Corrin
Stats:
Base Stats:
  Level 9, HP 23, STR 13, MAG 0, SKL 14, SPD 9, LUC 10, DEF 14, RES 7
Base Growths:
  HP 45, STR 30, MAG 10, SKL 55, SPD 30, LUC 45, DEF 40, RES 25
Maximum Stat Modifiers:
  STR -1, MAG 0, SKL +2, SPD -2, LUC 0, DEF +2, RES -1
Stat Analysis:
Beruka has lamentable MAG and SPD, unreliable STR and RES, passable HP and
LUC, and laudable SKL and DEF. It's a pretty interesting spread, making her
an accurate, almost archer-inspired tanky character.
Class Analysis:
Beruka is kind of like Subaki only on a wyvern instead of a pegasus: she has
low SPD, which hurts her combat performance, but great bulk, which can help
her be of use despite her other disadvantages. Much the same way that Subaki
is in his element when he is chucking ranged spears at people, Beruka's niche
is being really, really fond of ranged axes: she has great SKL and can use
her flying movement to dart to a position where her target cannot retaliate,
then activate Opportunist with the appropriate axe for +4 damage, making up
for her lower STR. Her great SKL also comes to her aid if you decide to go
Berserker, which does a blessed job of cementing her HP and STR and gives her
a good chunk of SPD as well (even if her defenses will get hit pretty hard).
Hero is generally inferior to Berserker for what Beruka wants in a class, but
she appreciates Sol to greatly extend her tankiness; meanwhile, Malig Knight
is, as usual, a bit weird. Beruka has no base MAG, but enough of a MAG growth
that, with Opportunist, she might be able to pull some good damage on a low-
RES enemy, from range, with her passive, and still be able to crit, which she
would otherwise need a Tomahawk to manage. It's more of a curiosity than an
ideal class change by any metric, but it's worth remarking on anyway.
Reclass Analysis:
Beruka gets Spear Fighter from Oboro, Dark Mage from Camilla, or Mercenary
from Selena. Spear Fighter is mostly an offensive choice; there's Rend Heaven,
and Lancefaire if you choose to grind Wyvern Lord's spear rank. It also has
even growths and high SPD if you want to level in it for a while. Mercenary
is more defensive, with Good Fortune, Strong Riposte, and Shurikenbreaker.
Meanwhile, Dark Mage occupies an odd twilight realm of support. The class
line can help a Beruka intent on going Malig Knight, damn the consequences,
and Vengeance and Lifetaker are great skills for a tanky unit like Beruka;
beyond that, however, a Beruka who ends up stat-screwed can use Heartseeker
and Malefic Aura to provide general assistance to the rest of the army even
if her offense isn't cutting the mustard anymore.
SAMPLE BUILDS:
Class: Wyvern Lord                       Class: Berserker
A+ Camilla                               A+ Selena
Skills: Lunge (Wyvern Rider)             Skills: Sol (Hero)
        Rally Defense (Wyvern Lord)              Rally Strength (Berserker)
        Vengeance (Sorcerer)                     Rally Defense (Wyvern Lord)
        Lifetaker (Dark Knight)                  Swordbreaker (Wyvern Lord)
        Swordbreaker (Wyvern Lord)               Axefaire (Berserker)
Process: Promote to Wyvern Lord. Level   Skills: Promote when convenient.
  to 10. Friend Seal to Sorcerer until      Friend Seal to Hero til 5. Heart
  13. Seal to Dark Knight until 15.         Seal to Berserker until 13. Heart
  Seal back to Wyvern Lord.                 Seal to Wyvern Lord til 15. Seal
                                            back to Berserker.



6.4.13   Laslow [LASL-LINK]
***************************
Name: Laslow (JP: Lazward)
Child: Soleil
Recruitment: Chapter 12 (Nohr)
             Chapter 17 (Revelation)
Default Class: Mercenary
Class Set: Mercenary (Hero, Bow Knight)
           Ninja (Master Ninja, Mechanist)
Personal Skill: Fancy Footwork
  Command that grants STR and SPD +1 to all allies within 2 tiles for 1 turn.
  Counts as a Rally.
Supports:
S Supports:
  Hoshido: Hana, Orochi
  Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, ^^^Peri, Selena
  Both: F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: SAIZO
  Nohr: KEATON, ODIN, XANDER
  Both: M!Corrin
Stats:
Base Stats:
  Level 12, HP 28, STR 15, MAG 0, SKL 16, SPD 13, LUC 14, DEF 10, RES 7
Base Growths:
  HP 50, STR 45, MAG 0, SKL 45, SPD 30, LUC 55, DEF 35, RES 25
Maximum Stat Modifiers:
  STR +1, MAG 0, SKL +2, SPD -1, LUC +1, DEF -1, RES -1
Notable Wives: Hana, Kagero, Charlotte, Selena, Mozu
Stat Analysis:
Laslow manages to skate through on almost every single stat except for MAG.
He has good HP, STR, SKL, and LUC, slightly substandard DEF, and risky but
salvageable SPD and RES. On a good playthrough, Laslow is a quick, hardy
fighter with great damage output. On a bad one, he's a clumsy incompetent.
Class Analysis:
Laslow's classes all go out of their way to fix his SPD, which is his weakest
(relevant) stat, and most of them offer a great SKL boost for his valuable
SKL-based procs (Sol and Lethality). As long as you successfully redeem his
SPD, any class is viable for Laslow, so just make him whatever fits best in
your current setup. I'm slightly partial to Master Ninja or Mechanist myself:
if utilizing Fancy Footwork, Laslow is forced to take most of his action on
the enemy phase instead of the player phase, so giving him kunai allows him
to respond to the widest variety of potential threats on the enemy phase,
leaving them debuffed for when the player phase comes back around. (Of course
Laslow doesn't have to counter to be serving a purpose on the enemy phase if
he's tanking as a Hero, and you can always just ignore Fancy Footwork and
have him swording things to death if you prefer.)
Reclass Analysis:
Laslow can receive Fighter from Keaton, Dark Mage from Odin, or Cavalier from
Xander. He doesn't really need Fighter, although Gamble and Axefaire have use,
but since Fancy Footwork is an innate Rally and the only other Rally he has
innately is Rally Skill, going Berserker adds Rally Strength to his repertoire
if you're aiming for a dancing Laslow. Dark Mage does not have Rallies and his
MAG is abysmal, but frontline Laslow may like Vengeance and dancing Laslow can
use Heartseeker and Malefic Aura; there's also Bowbreaker to get kunai through
enemy archers, if that's your weapon of choice. Cavalier is a class Laslow can
take to endgame if you like, since he carries his sword rank into it, but the
lower SPD growth needs to be monitored. Even if you don't remain in Cavalier,
though, skills like Luna and Aegis pay big dividends. Dark Falcon has Rally
Movement, and Dread Fighter is a ninja with Hero weaponry, which makes good
use of everything Laslow has to offer. So, yeah - a lot of good options here.
SAMPLE BUILDS:
Class: Hero                              Class: Master Ninja
A+ Xander                                A+ Keaton</pre><pre id="faqspan-7">
Skills: Good Fortune (Mercenary)         Skills: Good Fortune (Mercenary)
        Strong Riposte (Mercenary)               Strong Riposte (Mercenary)
        Sol (Hero)                               Rally Skill (Bow Knight)
        Armored Blow (Great Knight)              Rally Strength (Berserker)
        Axebreaker (Hero)                        Lethality (Master Ninja)
Process: Promote to Hero. Level to 11.   Process: Promote to Bow Knight. Level
  Friend Seal to Great Knight til 15.       to 5. Friend Seal to Berserker til
  Seal back to Hero.                        8. Heart Seal to Master Ninja.



6.4.14   Soleil [SOLE-LINK]
***************************
Name: Soleil
Parent: Laslow
Recruitment: Paralogue 21x (Talk with Laslow)
Default Class: Mercenary
Class Set: Mercenary (Hero, Bow Knight)
           Ninja (Master Ninja, Mechanist)
Personal Skill: Sisterhood
  When Soleil is the lead unit and her support unit is female, Soleil has
  DMG +2 and damage taken -2.
Supports:
S Supports:
  Hoshido: Asugi, Kiragi
  Nohr: Forrest, Ignatius, Percy, Siegbert
  Both: M!Corrin, M!Kana, Dwyer, Shigure
A Supports:
  Hoshido: MITAMA
  Nohr: NINA, OPHELIA
  Both: F!Corrin, parents, siblings, SOPHIE
Stats:
Base Stats:
  HP 6, STR 7, MAG 1, SKL 3, SPD 6, LUC 7, DEF 5, RES 6
Base Growths:
  HP 25, STR 60, MAG 0, SKL 35, SPD 35, LUC 45, DEF 35, RES 40
Growths by Mother:
HOSHIDO:
  Hana:      HP 25, STR 58, MAG 5, SKL 40, SPD 45, LUC 35, DEF 28, RES 35
  Orochi:    HP 30, STR 33, MAG 33, SKL 43, SPD 25, LUC 40, DEF 30, RES 43
NOHR:
  Beruka:    HP 35, STR 45, MAG 5, SKL 45, SPD 33, LUC 45, DEF 38, RES 33
  Camilla:   HP 33, STR 55, MAG 13, SKL 43, SPD 45, LUC 35, DEF 35, RES 43
  Charlotte: HP 45, STR 58, MAG 0, SKL 35, SPD 43, LUC 45, DEF 28, RES 23
  Effie:     HP 30, STR 60, MAG 0, SKL 35, SPD 43, LUC 48, DEF 35, RES 35
  Elise:     HP 28, STR 33, MAG 33, SKL 30, SPD 45, LUC 58, DEF 25, RES 40
  Nyx:       HP 28, STR 33, MAG 25, SKL 35, SPD 43, LUC 33, DEF 25, RES 35
  Peri:      HP 28, STR 55, MAG 3, SKL 33, SPD 43, LUC 40, DEF 30, RES 43
  Selena:    HP 33, STR 45, MAG 3, SKL 30, SPD 40, LUC 38, DEF 40, RES 35
BOTH:
  Azura:     HP 25, STR 55, MAG 13, SKL 43, SPD 43, LUC 43, DEF 25, RES 38
  Felicia:   HP 33, STR 35, MAG 18, SKL 33, SPD 38, LUC 50, DEF 25, RES 38
  Mozu:      HP 28, STR 50, MAG 3, SKL 43, SPD 45, LUC 45, DEF 35, RES 35
Notable Mothers: Hana, Camilla, Charlotte, Selena, Mozu
Stat Analysis:
Holy hell is Soleil's HP low. 25% growth is tied with Azura for second-lowest
HP growth in the game, and her SKL and SPD aren't going to help her either
without some assistance. On the other hand, her LUC, DEF, and RES are pretty
decent... and her STR is on par with Effie and Keaton. Add in her passive,
and enemies just... evaporate before her swordarm.
Class Analysis:
Soleil is almost forced to go Hero to supplement her failing HP and give her
some actual SKL and SPD to work with. If her mother provides her with enough
of a boost to the relevant stats, then she can get away with going something
a bit different, like Bow Knight or Mechanist (probably not Master Ninja, she
doesn't want to waste her STR growth on that cap,) but if not... keep her in
Hero for as long as you possibly can. She'll need it.
Reclass Analysis:
Soleil can obtain Shrine Maiden from Mitama, Outlaw from Nina, Dark Mage from
Ophelia, or Cavalier from Sophie. Much as Soleil's best class is Hero, it's
difficult to advise doing anything but Buddying Sophie for Cavalier. Shrine
Maiden's Renewal doesn't help Soleil's abysmal HP, and Miracle is unreliable;
Outlaw's Lucky Seven is temporary; and Dark Mage's Vengeance works better on
units that can actually take a hit. Cavalier, on the other hand, is just what
the doctor ordered. Soleil won't want to level as them too much - she needs
Hero's SKL and SPD - but she can carry her sword rank to them, learn survival
techniques like Armored Blow, and go back to them at max level for the horse
if she so chooses without becoming completely useless. I prefer Paladin for
the better SPD, but Great Knight's higher HP and DEF suit her as well.
Mother Analysis:
Debatably Soleil's best mother is Charlotte, who does wonders at fixing her
HP problems and bumps up her SKL and SPD, but does hurt her defenses rather
badly. Fighter offers Soleil HP +5 and Berserker has Axefaire, both of which
are self-explanatory in usefulness, but if the defensive growths pain you,
you may consider Selena or Mozu, Selena being particularly noteworthy because
she will pass Sky Knight, allowing Soleil to grab Darting Blow for her SPD.
The best mothers for Soleil are ones that increase her HP and SPD, but the
riskier you're willing to play Soleil, the more you can get away with a glass
mother like Hana (Swordmaster's Duelist's Blow, Vantage, and Swordfaire are
all very good for Soleil) and the delightful offensive prowess that results.
SAMPLE BUILDS:
Class: Hero                              Class: Paladin
Mother: Charlotte                        Mother: Any
No supports necessary                    A+ Sophie
Skills: Good Fortune (Mercenary)         Skills: Good Fortune (Mercenary)
        Strong Riposte (Mercenary)               Strong Riposte (Mercenary)
        Sol (Hero)                               Sol (Hero)
        HP +5 (Berserker)                        Armored Blow (Great Knight)
        Axefaire (Berserker)                     Aegis (Paladin)
Process: Promote to Hero. Level to 11.   Process: Promote to Hero. Level to
  Heart Seal to Berserker until 15.         11. Friend Seal to Great Knight
  Seal back to Hero.                        til 15. Friend Seal to Paladin.



6.4.15   Peri [PERI-LINK]
*************************
Name: Peri (JP: Pieri)
Recruitment: Chapter 12 (Nohr)
             Chapter 17 (Revelation)
Default Class: Cavalier
Class Set: Cavalier (Paladin, Great Knight)
           Dark Mage (Sorcerer, Dark Knight)
Personal Skill: Bloodthirst
  When Peri triggers the battle and defeats her target, she gets STR, MAG,
  SKL, and SPD +4 for one turn.
Supports:
S Supports:
  Hoshido: Hinata, Kaden
  Nohr: Arthur, Benny, Keaton, ^^^Laslow, Leo, Niles, Odin, ^^^Xander
  Both: M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: KAGERO
  Nohr: CHARLOTTE, SELENA
  Both: F!Corrin, FELICIA
Stats:
Base Stats:
  Level 10, HP 25, STR 13, MAG 0, SKL 9, SPD 13, LUC 9, DEF 10, RES 10
Base Growths:
  HP 30, STR 50, MAG 5, SKL 30, SPD 50, LUC 35, DEF 25, RES 45
Maximum Stat Modifiers:
  STR +1, MAG 0, SKL -1, SPD +1, LUC 0, DEF -2, RES +2
Stat Analysis:
Peri is... lopsided, to say the least. She excels at STR, SPD, and RES while
failing utterly at HP, MAG, SKL, and DEF, leaving her LUC standing in the
middle feeling somewhat poleaxed.
Class Analysis:
My advice is to level Peri as a Great Knight, dip into Dark Knight near the
end to grab Lifetaker, and swap right back to Great Knight again. Peri has
little use for Sorcerer - her HP is too low to reliably utilize Vengeance,
her MAG is poor, and she already has buckets of RES - and Paladin's even stat
growth doesn't help her as much as Great Knight's focused improvements. Great
Knight Peri tramples her foes into the ground under unstoppable iron hooves,
which is exactly the way she likes it. However, if you feel you already have
enough Great Knights to go around, reverse the process by putting Great Knight
skills into Dark Knight. Dark Knight has a bit less HP, STR, and DEF, but it
gives Peri easy 1-2 range, which might be safer for her in the long run.
Reclass Analysis:
Peri gets Ninja from Kagero, Fighter from Charlotte, Mercenary from Selena,
and Troubadour from Felicia. If you want to emphasize Peri's strengths, you
could do worse than going Master Ninja; she'll keep swords, add kunai, and
get all the SPD and RES you could ever want, plus Replicate from Mechanist.
Peri also rather likes getting Fighter from Charlotte to emphasize her killing
streak; Gamble and Axefaire are good for this, and Berserker even works as a
longterm goal because the heavy offense fits her so well. Selena's Mercenary
is great because it has Bow Knight, allowing Peri to hang back and still get
kills, and Strong Riposte, a skill that Great Knight Peri likes a lot to add
extra damage to the enemy turn when her passive will be up. Troubadour doesn't
have anything Peri needs (I guess Tomebreaker could make her untouchable by
mages, but... with that SPD and RES, she pretty much already is). It's also
worth noting Peri makes a great Swordmaster via Hinata and can get Tomefaire
from Kaden's Diviner if she's going Dark Knight. But most importantly, the
skill Peri wants above all else is Galeforce from Dark Falcon. Considering
her passive, I don't think I need to point out why.
SAMPLE BUILDS:
Class: Great Knight                      Class: Dark Knight
A+ Charlotte                             A+ Selena
Skills: Elbow Room (Cavalier)            Skills: Elbow Room (Cavalier)
        Luna (Great Knight)                      Malefic Aura (Dark Knight)
        Gamble (Berserker)                       Strong Riposte (Bow Knight)
        Axefaire (Berserker)                     Shurikenbreaker (Bow Knight)
        Armored Blow (Great Knight)              Lifetaker (Dark Knight)
Process: Promote to Great Knight.        Process: Heart Seal to Dark Mage.
  Level to 11. Friend Seal to               Promote to Dark Knight. Level to
  Berserker until 15. Seal back to          11. Friend Seal to Bow Knight til
  Great Knight.                             15. Seal back to Dark Knight.



6.4.16   Benny [BENN-LINK]
**************************
Name: Benny (JP: Benoit)
Child: Ignatius
Recruitment: Chapter 13 (Nohr)
             Chapter 14 (Revelation) (Talk with Elise)
Default Class: Knight
Class Set: Knight (General, Great Knight)
           Fighter (Berserker, Hero)
Personal Skill: Fierce Mien
  Enemies within 2 tiles have AVO -10.
Supports:
S Supports:
  Hoshido: Oboro, Rinkah
  Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, Peri, Selena
  Both: F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: HAYATO
  Nohr: ARTHUR, KEATON
  Both: M!Corrin
Stats:
Base Stats:
  Level 15, HP 31, STR 15, MAG 0, SKL 15, SPD 6, LUC 12, DEF 19, RES 10
Base Growths:
  HP 50, STR 40, MAG 0, SKL 50, SPD 10, LUC 35, DEF 55, RES 45
Maximum Stat Modifiers:
  STR 0, MAG 0, SKL 0, SPD -3, LUC 0, DEF +3, RES +1
Notable Wives: Rinkah, Effie, Peri, Selena, Mozu
Stat Analysis:
Benny's growths are very clearly geared toward standing in a bottleneck and
holding off waves of enemies. He has great HP, DEF, SKL, and RES, solid STR,
okay LUC, and completely irredeemable MAG and SPD.
Class Analysis:
There is no point even trying to give Benny SPD. Even with the 15% buff from
Berserker or Hero, he's not getting anywhere fast, so don't even bother. I
don't normally encourage insta-promoting a unit, but Benny is an exception.
Promote him to General immediately upon recruitment and get him Wary Fighter
so you never have to worry about his SPD again, then work on getting Pavise,
Armored Blow, and Sol stacked up on top of that. Congratulations! Benny is
now functionally immortal.
Reclass Analysis:
Benny actually only has one Buddying option available to him: Diviner from
Hayato (which is so magnificently out of character that I've just got to do
it someday,) since Arthur and Keaton both pass Fighter and Benny already has
it. Diviner sounds completely useless at first glance, but it gets Benny to
Basara and Quixotic, which massively buffs his chances of activating skills
like Luna or Pavise (be careful when facing enemies who have Luna themselves,
though; remember, Quixotic is a double-edged sword). Regarding marriage, Benny
would love to have some anti-magic measures, like Tomebreaker from Effie or
Aegis from Peri, and he can get Lancefaire from Oboro or Counter from Rinkah;
alternately, if you want to preserve his tankiness but get some real mobility,
you might consider Camilla or Beruka to get him to Wyvern Lord.
SAMPLE BUILDS:
Class: General                           Class: Wyvern Lord
No supports necessary                    S-Rank Camilla
Skills: Natural Cover (Knight)           Skills: Natural Cover (Knight)
        Wary Fighter (General)                   Wary Fighter (General)
        Sol (Hero)                               Pavise (General)
        Axebreaker (Hero)                        Rally Defense (Wyvern Lord)
        Pavise (General)                         Swordbreaker (Wyvern Lord)
Process: Promote to General. Level to    Process: Promote to General. Level to
  11. Heart Seal to Hero until 15.          15. Partner Seal to Wyvern Lord.
  Seal back to General.



6.4.17   Ignatius [IGNA-LINK]
**************************
Name: Ignatius (JP: Ignis)
Parent: Benny
Recruitment: Paralogue 17x
Default Class: Knight
Class Set: Knight (General, Great Knight)
           Fighter (Berserker, Hero)
Personal Skill: Guarded Bravery
  When Ignatius is the lead unit, damage taken -2. When Ignatius is not in
  Attack or Guard Stance, damage taken +2.
Supports:
S Supports:
  Hoshido: Caeldori, Selkie
  Nohr: Nina, Ophelia, Soleil, Velouria
  Both: F!Corrin, F!Kana, Sophie, Midori
A Supports:
  Hoshido: ASUGI
  Nohr: FORREST, PERCY, SIEGBERT
  Both: M!Corrin, parents, siblings
Stats:
Base Stats:
  HP 8, STR 7, MAG 0, SKL 6, SPD 4, LUC 7, DEF 6, RES 7
Base Growths:
  HP 40, STR 50, MAG 0, SKL 40, SPD 30, LUC 55, DEF 45, RES 35
Growths by Mother:
HOSHIDO:
  Oboro:     HP 35, STR 45, MAG 10, SKL 40, SPD 35, LUC 48, DEF 43, RES 33
  Rinkah:    HP 30, STR 38, MAG 8, SKL 45, SPD 38, LUC 45, DEF 45, RES 28
NOHR:
  Beruka:    HP 43, STR 40, MAG 5, SKL 48, SPD 30, LUC 50, DEF 43, RES 30
  Camilla:   HP 40, STR 50, MAG 13, SKL 45, SPD 43, LUC 40, DEF 40, RES 40
  Charlotte: HP 53, STR 53, MAG 0, SKL 38, SPD 40, LUC 50, DEF 33, RES 20
  Effie:     HP 38, STR 55, MAG 0, SKL 38, SPD 40, LUC 53, DEF 40, RES 33
  Elise:     HP 35, STR 28, MAG 33, SKL 33, SPD 43, LUC 63, DEF 30, RES 38
  Nyx:       HP 35, STR 28, MAG 25, SKL 38, SPD 40, LUC 38, DEF 30, RES 33
  Peri:      HP 35, STR 50, MAG 3, SKL 35, SPD 40, LUC 45, DEF 35, RES 40
  Selena:    HP 40, STR 40, MAG 3, SKL 33, SPD 38, LUC 43, DEF 45, RES 33
BOTH:
  Azura:     HP 33, STR 50, MAG 13, SKL 50, SPD 45, LUC 48, DEF 30, RES 35
  Felicia:   HP 40, STR 30, MAG 18, SKL 35, SPD 35, LUC 55, DEF 30, RES 35
  Mozu:      HP 35, STR 45, MAG 3, SKL 45, SPD 43, LUC 50, DEF 40, RES 33
Notable Mothers: Rinkah, Effie, Peri, Selena, Mozu
Stat Analysis:
Stats-wise, Ignatius is a faster, slightly less steel-clad version of Benny.
He still has reliable HP, SKL, and RES and great STR, LUC, and DEF, and his
SPD, while low, is not bottom-of-the-barrel-agonizing.
Class Analysis:
Ignatius has literally three times Benny's SPD growth. This doesn't make him
Effie or anything, but it does mean that Ignatius actually has a chance to
redeem his SPD, unlike Benny or other slowpokes like Orochi, and as such you
may want to take advantage of it by Sealing Ignatius to a Fighter ASAP. (After
all, if you don't have to use a skill slot for Wary Fighter, why bother?)
Berserker adds a lot of HP at the cost of DEF and RES and forced axes, while
Hero is a more versatile and well-rounded option, but either works in the long
run, especially since - just in case the RNG hates you and Ignatius still ends
up SPD-screwed - he can simply return to General and not even notice.
Reclass Analysis:
Ignatius can get Ninja from Asugi, Troubadour from Forrest, Wyvern Rider from
Percy, or Cavalier from Siegbert. Ninja provides tons of SPD and RES to shore
up Ignatius' weaknesses and offers Replicate for double the tanking. Wyvern
Rider and Cavalier have all the benefits for Ignatius that they did for Benny.
But Troubadour is the one I really want to talk about for a minute. Troubadour
skills are strangely useful for Ignatius: Resistance +2 and Tomebreaker are
great for him in any class, and Gentilhomme and Inspiration are perfect on a
tank, since tanks generally occupy the center of your frontline and can thus
benefit multiple allies with them. Furthermore, Butler has stat growths that
Ignatius quite likes, and though he has no MAG for staffs and no kunai rank,
he can fill a useful utility role in the class while being tankier than most
characters who could fill it. It's not optimal, but it can be useful.
Mother Analysis:
Considering that they arrive in the same chapter, it's probably not unusual
for people to pair Benny with Charlotte. This is certainly viable, as she
passes down a lot of HP and STR for Ignatius to use (and Troubadour,) but
she also cuts his DEF and RES, which can be counterproductive. Personally I
feel that Selena or Peri suit Ignatius a bit better; Selena can pass Darting
Blow, and Peri can pass Cavalier and all its lovely tank-friendly skills.
Effie is a great choice both for growths and for Troubadour; conversely,
Beruka is strongly not recommended, as she and Benny together will destroy
Ignatius' SPD cap pretty horrifically.
SAMPLE BUILDS:
Class: General                           Class: Butler
Mother: Any                              Mother: Effie (Pass down Pavise)
No supports necessary                    No supports necessary
Skills: Natural Cover (Knight)           Skills: Pavise (Effie)
        Wary Fighter (General)                   Natural Cover (Knight)
        Sol (Hero)                               Gentilhomme (Butler)
        Axebreaker (Hero)                        Live to Serve (Butler)
        Pavise (General)                         Tomebreaker (Butler)
Process: Promote to General. Level to    Process: Promote when convenient.
  11. Heart Seal to Hero until 15.          Heart Seal to Butler.
  Seal back to General.



6.4.18   Charlotte [CHAR-LINK]
******************************
Name: Charlotte
Recruitment: Chapter 13 (Nohr)
             Chapter 14 (Revelation) (Talk with Elise)
Default Class: Fighter
Class Set: Fighter (Berserker, Hero)
           Troubadour (Strategist, Maid)
Personal Skill: Unmask
  When engaging a female opponent, Charlotte gets DMG +4 and CRIT +20.
Supports:
S Supports:
  Hoshido: Kaden, Saizo
  Nohr: Arthur, Benny, Keaton, Laslow, Leo, Niles, Odin, Xander
  Both: M!Corrin, Jakob, Kaze, Silas
A Supports:
  Hoshido: RINKAH
  Nohr: BERUKA, NYX, PERI
  Both: F!Corrin
Stats:
Base Stats:
  Level 10, HP 28, STR 15, MAG 0, SKL 10, SPD 13, LUC 9, DEF 8, RES 2
Base Growths:
  HP 65, STR 55, MAG 0, SKL 35, SPD 50, LUC 45, DEF 20, RES 5
Maximum Stat Modifiers:
  STR +3, MAG 0, SKL 0, SPD +2, LUC 0, DEF -2, RES -2
Stat Analysis:
Don't let the blonde tresses and baby blues fool you: Charlotte has the
highest HP growth in the game, great STR and SPD, and good LUC to boot, all
factors that work toward making her your one-stop-shop for one-hit-K.O.s.
Unfortunately, between her DEF and RES, you'll find that the One-Hit-K.O.
street goes both ways when it comes to Charlotte....
Class Analysis:
Charlotte exists to kill. Preferably with giant axes and blood and viscera
everywhere. This is, to say the least, at odds with her second class tree of
Troubadour, which decidedly does not do such a thing, nor even particularly
help Charlotte do it. There's no way you'd ever want Charlotte to end as a
Maid or a Strategist, the Maid outfit notwithstanding, but considering that
she gets Rally Strength from Berserker, you CAN craft an interesting "support
warrior" Charlotte by combining Rally Strength and Resistance with Inspiration
on Berserker to have a support unit that still kicks endless amounts of tail.
Maid's Tomebreaker is also WELL worth getting to circumvent Charlotte's RES,
which she has about as much of as she has fabric in her outfit. If you don't
feel like doing all that fancy stuff, though, just grab Sol from Hero, stick
Charlotte in Berserker, and call it a day. She'll be blissfully chopping heads
for hours.
Reclass Analysis:
On the Revelation path, Charlotte has a single goal: Buddy Rinkah. Via Rinkah
Charlotte can access the Oni Chieftain class and get Death Blow and Counter,
each of which is more useful than the other: Berserker focuses on critical
hits, so Death Blow is perfect, and also has no defenses to speak of, meaning
Charlotte will take a lot of damage, which Counter makes any attacker regret.
Alternately, Nyx offers Vengeance, which has a similar end result and can
trigger in more situations, but cannot be relied upon the way Counter can and
can be at odds if you have Charlotte equipped with Sol. Beruka is valuable for
Rally Defense and Swordbreaker, and Peri, Silas, and Xander all offer Aegis
and Armored Blow.
SAMPLE BUILDS:
Class: Berserker (offense)               Class: Berserker (support)
A+ Rinkah                                A+ Beruka
Skills: HP +5 (Fighter)                  Skills: Rally Strength (Berserker)
        Sol (Hero)                               Rally Defense (Wyvern Lord)
        Death Blow (Oni Chieftain)               Tomebreaker (Maid)
        Counter (Oni Chieftain)                  Rally Resistance (Strategist)
        Axefaire (Berserker)                     Inspiration (Strategist)
Process: Promote to Hero. Level to 11.   Process: Promote to Berserker. Level
  Friend Seal to Oni Chieftain until        to 8. Friend Seal to Wyvern Lord
  15. Heart Seal to Berserker.              until 11. Heart Seal to Maid til
                                            15. Heart Seal to Strategist til
                                            17. Seal back to Berserker.



6.4.19   Leo [LEO-LINK]
***********************
Name: Leo (JP: Leon)
Child: Forrest
Recruitment: Chapter 14 (Nohr)
             Chapter 17 (Revelation)
Default Class: Dark Knight
Class Set: Dark Mage (Sorcerer, Dark Knight)
           Troubadour (Strategist, Butler)
Personal Skill: Pragmatic
  When his enemy's HP is not full, Leo gets DMG +3 and damage taken -1.
Supports:
S Supports:
  Hoshido: Hinoka, Sakura
  Nohr: Beruka, Charlotte, Effie, Nyx, Peri, Selena
  Both: ^^^F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: TAKUMI
  Nohr: Camilla, Elise, ^^^NILES, ^^^ODIN, ^^^XANDER
  Both: ^^^M!Corrin
Stats:
Base Stats:
  Level 2, HP 34, STR 14, MAG 20, SKL 14, SPD 15, LUC 15, DEF 16, RES 20
Base Growths:
  HP 45, STR 25, MAG 55, SKL 35, SPD 45, LUC 45, DEF 30, RES 45
Maximum Stat Modifiers:
  STR -2, MAG +2, SKL 0, SPD -2, LUC 0, DEF 0, RES +2
Notable Wives: Hinoka, Sakura, Beruka, Nyx, Azura
Stat Analysis:
Leo's stat spread is pretty phenomenal. He has virtually unshakeable stats in
all areas except STR and SKL, which are still workable even if they're not as
great as the rest. In particular, his MAG and RES are exquisite, making him
an excellent mage above all else.
Class Analysis:
Leo doesn't need to leave Dark Knight pretty much ever unless you want him
to. Sorcerer loses SKL, DEF, movement, and swords in exchange for some more
MAG, crit, and S-Rank tomes (though admittedly, Vengeance and Bowbreaker may
be worth picking up). Strategist loses HP, DEF, and swords for a bit more SPD
and RES, as well as staffs. Butler has to grind kunai and staffs both and has
lower defenses and no horse, but it has great SKL and SPD bases and growths
and can become equally hybrid-y for Leo via the Flame Shuriken if you put the
time into getting him there... however, it also precludes him from using his
unique tome, Brynhildr, so that's less than ideal. (Still, I know that won't
stop hordes of Leo fans from Butlering him to satisfy their hearts' desires
of seeing Leo in a suit. And really, who am I to judge?)
Reclass Analysis:
Leo can get Archer from Takumi, Samurai from Odin, Cavalier from Xander, or
Outlaw from Niles. None of these are better for Leo than Dark Knight, but the
skills tend to be good: Astra from Odin, Luna from Xander, or Pass from Niles
are particularly delicious options. The only class Leo is likely to consider
as an alternate to Dark Knight is actually Malig Knight, which Leo can only
get by marrying Corrin or Beruka: it keeps Brynhildr, increases his SKL, and
adds flight. Malig Knight's Savage Blow is worth getting even if you won't be
ending in the class; it lets him damage several foes at once, thus triggering
his passive against them on the enemy turn to great effect.
SAMPLE BUILDS:
Class: Dark Knight                       Class: Malig Knight
No supports necessary                    S-Rank Beruka
Skills: Heartseeker (Dark Knight)        Skills: Malefic Aura (Dark Knight)
        Malefic Aura (Dark Knight)               Savage Blow (Malig Knight)
        Vengeance (Sorcerer)                     Vengeance (Sorcerer)
        Bowbreaker (Sorcerer)                    Bowbreaker (Sorcerer)
        Lifetaker (Dark Knight)                  Trample (Malig Knight)
Process: Level to 13. Heart Seal to      Process: Partner Seal to Malig Knight
  Sorcerer until 15. Seal back to           until 13. Heart Seal to Sorcerer
  Dark Knight.                              til 15. Seal back to Malig Knight.



6.4.20   Forrest [FORR-LINK]
****************************
Name: Forrest (JP: Foleo)
Parent: Leo
Recruitment: Paralogue 16x
Default Class: Troubadour
Class Set: Troubadour (Strategist, Butler)
           Dark Mage (Sorcerer, Dark Knight)
Personal Skill: Fierce Counter
  When a male enemy triggers the battle, Forrest has DMG +2.
Supports:
S Supports:
  Hoshido: Rhajat, Selkie
  Nohr: Nina, Ophelia, Soleil, Velouria
  Both: F!Corrin, F!Kana, Sophie, Midori
A Supports:
  Hoshido: KIRAGI
  Nohr: IGNATIUS, SIEGBERT
  Both: M!Corrin, parents, siblings, SHIGURE
Stats:
Base Stats:
  HP 8, STR 5, MAG 9, SKL 1, SPD 4, LUC 5, DEF 6, RES 13
Base Growths:
  HP 55, STR 15, MAG 65, SKL 20, SPD 35, LUC 25, DEF 25, RES 55
Growths by Mother:
HOSHIDO:
  Hinoka:    HP 50, STR 30, MAG 40, SKL 30, SPD 40, LUC 33, DEF 30, RES 48
  Sakura:    HP 50, STR 23, MAG 58, SKL 30, SPD 38, LUC 40, DEF 28, RES 38
NOHR:
  Beruka:    HP 50, STR 23, MAG 38, SKL 38, SPD 33, LUC 35, DEF 33, RES 40
  Charlotte: HP 60, STR 35, MAG 33, SKL 28, SPD 43, LUC 35, DEF 23, RES 30
  Effie:     HP 45, STR 38, MAG 33, SKL 28, SPD 43, LUC 38, DEF 30, RES 43
  Nyx:       HP 43, STR 10, MAG 58, SKL 28, SPD 43, LUC 23, DEF 20, RES 43
  Peri:      HP 43, STR 33, MAG 35, SKL 25, SPD 43, LUC 30, DEF 25, RES 50
  Selena:    HP 48, STR 23, MAG 35, SKL 23, SPD 40, LUC 28, DEF 35, RES 43
BOTH:
  Azura:     HP 40, STR 33, MAG 45, SKL 40, SPD 48, LUC 33, DEF 20, RES 45
  Felicia:   HP 48, STR 13, MAG 50, SKL 25, SPD 38, LUC 40, DEF 20, RES 45
  Mozu:      HP 43, STR 28, MAG 35, SKL 35, SPD 45, LUC 35, DEF 30, RES 43
Notable Mothers: Hinoka, Sakura, Beruka, Nyx, Azura
Stat Analysis:
Forrest has predictably high MAG and RES, being Leo's child, but he also has
surprisingly high HP and okay DEF for his class. His STR, SPD, and LUC aren't
irredeemable, but they are definitely low, and SKL is inarguably his weakest
point. He's a bit like a slower but sturdier Nyx.
Class Analysis:
So, remember how we had a long talk about Elise and her SKL problems? Forrest
is like that, but with seven fewer chapters to grind Troubadour levels to fix
his problems and no natural access to Malig Knight (well, unless his mom is
Beruka). You can Offspring Seal him or slowplay staff grind for a while to
make up the levels, but in case this doesn't provide enough SKL for him, his
only natural choice for catching up his SKL is Butler. This isn't a bad thing
(well, other than how it isn't Maid; that part is a travesty) but it does mean
Forrest will be spending his time grinding kunai, which sets back his ability
to go into Strategist or Sorcerer later. If you want to make Forrest a Maid -
I mean Butler - then this isn't a problem, but if not, you may need to place
his SKL in the hands of RNGesus and go Strategist to grind tome ranks despite
the crippling 5% SKL growth bonus.
Reclass Analysis:
It's difficult to pick the right class for Forrest based on his innate trees
(lolpun) alone. Fortunately, he has some good reclass options to help out.
Forrest can obtain Archer from Kiragi, Knight from Ignatius, Cavalier from
Siegbert, or Sky Knight from Shigure. Of these, Forrest far and away wants
Archer most: Skill +2, Quick Draw, Certain Blow, Amaterasu, and even Bowfaire
if you've done something like inherit Outlaw from Nyx. (Oh my god, Forrest
makes the cutest little Adventurer. Seriously.) If not on Revelation, though,
then Sky Knight from Shigure is a passable substitute: he can still get Air
Superiority and Amaterasu, as well as Rally Speed, and Darting Blow may be of
use. Ignatius and Siegbert provide skills like Aegis and Pavise, but as usual,
mage with SKL problems + SKL-based defensive proc = maybe not the best use of
effort and Friendship Seals.
Mother Analysis:
Goodness gracious, where to start? Well, seeing how much trouble Forrest can
have with growths, let's just get Mozu out of the way right from the start:
Forrest loves Aptitude, to say nothing of Profiteer and Spendthrift, and he
can do some things, like Dark Knight, with Aptitude that he could never do
without it. Sakura is of course brilliant, providing Onmyoji for Tomefaire,
but it's not the cure-all it is for someone like Elise, because Forrest needs
help with SKL, SPD, and LUC all; still, better to be out of LUC than SKL,
right? Hinoka, Beruka, and Azura all give Forrest flying classes he can well
utilize, and Nyx - since Forrest already has her Dark Mage class - will pass
down Outlaw. Since Forrest gets so much good out of Archer, going Adventurer
as a base class so you can take bows into Archer is a great idea; you can
grind bows in Sniper or Kinshi Knight (oh boy, Forrest loves Kinshi growths,)
then return to Adventurer to reclaim staffs and pick up the Shining Bow for
offense. (Also, there's the cape. Forrest rocks the cape.)
SAMPLE BUILDS:
Class: Strategist                        Class: Adventurer
Mother: Any                              Mother: Nyx
No supports necessary                    A+ Kiragi
Skills: Gentilhomme (Troubadour)         Skills: Air Superiority (Kinshi K.)
        Rally Resistance (Strategist)            Amaterasu (Kinshi Knight)
        Live to Serve (Butler)                   Certain Blow (Sniper)
        Tomebreaker (Butler)                     Bowfaire (Sniper)
        Inspiration (Strategist)                 Pass (Adventurer)
Process: Promote to Strategist. Level    Process: Heart Seal to Outlaw and
  to 13. Heart Seal to Butler til 15.       promote to Adventurer. Level to
  Seal back to Strategist.                  5. Friend Seal to Kinshi Knight
                                            until 15. Seal to Sniper til 17.
                                            Seal back to Adventurer.



6.4.21   Keaton [KEAT-LINK]
***************************
Name: Keaton (JP: Flannel)
Child: Velouria
Recruitment: Chapter 14 (Nohr) (Talk with Corrin)
             Chapter 13 (Revelation)
Default Class: Wolfskin
Class Set: Wolfskin (Wolfssegner)
           Fighter (Berserker, Hero)
Personal Skill: Collector
  LUC% chance of obtaining 3 Minerals or Foodstuffs after moving up to the
  seventh turn of battle.
Supports:
S Supports:
  Hoshido: Hana, Rinkah
  Nohr: Beruka, Camilla, Charlotte, Effie, Elise, Nyx, Peri, Selena
  Both: F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: KADEN
  Nohr: ARTHUR, BENNY, LASLOW
  Both: M!Corrin
Stats:
Base Stats:
  Level 15, HP 35, STR 19, MAG 0, SKL 10, SPD 13, LUC 9, DEF 16, RES 7
Base Growths:
  HP 60, STR 60, MAG 0, SKL 20, SPD 35, LUC 30, DEF 50, RES 25
Maximum Stat Modifiers:
  STR +3, MAG 0, SKL -2, SPD -1, LUC 0, DEF +2, RES -1
Notable Wives: Hana, Beruka, Effie, Peri, Azura
Stat Analysis:
Holy moly, look at that HP, STR, and DEF! Now try not to look anywhere else.
Class Analysis:
Staying Wolfskin forever for a sweet 80% HP and STR growth may seem like an
extremely tempting proposition, but for the love of god don't do it. Keaton
has all the HP and STR he needs by default: what he NEEDS is SKL, and fast.
Let's put this into perspective: at ten levels higher, Keaton has the same SKL
as a base level Odin. That's what we're dealing with here. As soon as you can,
Seal Keaton into Fighter and/or Hero for an extra 15% or 20% SKL growth and
cross your fingers that it decides to start proccing on level-up. (Or blow all
your Secret Books on him, that works too.) Once Keaton has enough SKL to make
you believe he actually has eyes - and has probably picked up Sol, too, which
is a lovely (if SKL-activated) tool to have - you can safely Heart Seal him
back to Wolfssegner (or Berserker - or stay Hero, if that's your preference).
Reclass Analysis:
To be perfectly honest, it's worth marrying Keaton to Hana so he can level as
a Swordmaster until he hits his STR cap, then switch back to Wolfssegner to
flesh him out with a bit more STR for good measure. Swordmaster does splendid
things to Keaton's SKL, SPD, and LUC, and it'll even kick up his RES in the
bargain without hurting his HP, STR, or DEF due to his high base growths in
those areas. Rinkah has Oni Savage; beware Oni Savage and Oni Chieftain, as
they have no SKL growth, but you can safely put Keaton into Blacksmith if you
want, especially since it uses swords and axes just like Hero. On the Buddy
side of things, Kaden passes Diviner for Quixotic, which helps his accuracy
a lot, so that's a definite plus; meanwhile, Benny passes Knight and Laslow
passes Mercenary. Combining Great Knight's Armored Blow with a reclass to
Berserker can work out quite nicely for Keaton; alternately, Good Fortune
and Strong Riposte from Mercenary are sweet Wolfssegner skills.
SAMPLE BUILDS:
Class: Wolfssegner                       Class: Blacksmith
No supports necessary                    S-Rank Rinkah
Skills: Odd Shaped (Wolfskin)            Skills: Odd Shaped (Wolfskin)
        Beastbane (Wolfskin)                     Sol (Hero)
        Sol (Hero)                               Better Odds (Wolfssegner)
        Better Odds (Wolfssegner)                Grisly Wound (Wolfssegner)
        Grisly Wound (Wolfssegner)               Lancebreaker (Blacksmith)
Process: Heart Seal to Mercenary.        Process: Heart Seal to Mercenary.
  Promote to Hero. Level to 5-13.           Promote to Hero and level to 5.
  Heart Seal to Wolfssegner.                Partner Seal to Blacksmith til 13.
                                            Heart Seal to Wolfssegner til 15.
                                            Seal back to Blacksmith.



6.4.22   Velouria [VELO-LINK]
*****************************
Name: Velouria (JP: Velour)
Parent: Keaton
Recruitment: Chapter 18x
Default Class: Wolfskin
Class Set: Wolfskin (Wolfssegner)
           Fighter (Berserker, Hero)
Personal Skill: Goody Basket
  At the start of the turn, Velouria has a LUC% chance of recovering 10% HP.
Supports:
S Supports:
  Hoshido: Hisame, Kiragi
  Nohr: Forrest, Ignatius, Percy, Siegbert
  Both: M!Corrin, M!Kana, Dwyer, Shigure
A Supports:
  Hoshido: SELKIE
  Nohr: NINA
  Both: F!Corrin, F!KANA, parents, siblings, SOPHIE
Stats:
Base Stats:
  HP 7, STR 6, MAG 0, SKL 6, SPD 6, LUC 11, DEF 9, RES 8
Base Growths:
  HP 50, STR 50, MAG 0, SKL 40, SPD 40, LUC 35, DEF 45, RES 30
Growths by Mother:
HOSHIDO:
  Hana:      HP 38, STR 53, MAG 5, SKL 43, SPD 48, LUC 30, DEF 33, RES 30
  Rinkah:    HP 35, STR 38, MAG 8, SKL 45, SPD 43, LUC 35, DEF 45, RES 25
NOHR:
  Beruka:    HP 48, STR 40, MAG 5, SKL 48, SPD 35, LUC 40, DEF 43, RES 28
  Camilla:   HP 45, STR 50, MAG 13, SKL 45, SPD 48, LUC 30, DEF 40, RES 38
  Charlotte: HP 58, STR 53, MAG 0, SKL 38, SPD 45, LUC 40, DEF 33, RES 18
  Effie:     HP 43, STR 55, MAG 0, SKL 38, SPD 45, LUC 43, DEF 40, RES 30
  Elise:     HP 40, STR 28, MAG 33, SKL 33, SPD 48, LUC 53, DEF 30, RES 35
  Nyx:       HP 40, STR 28, MAG 25, SKL 38, SPD 45, LUC 28, DEF 30, RES 30
  Peri:      HP 40, STR 50, MAG 3, SKL 35, SPD 45, LUC 35, DEF 35, RES 38
  Selena:    HP 45, STR 40, MAG 3, SKL 33, SPD 43, LUC 33, DEF 45, RES 30
BOTH:
  Azura:     HP 38, STR 50, MAG 13, SKL 50, SPD 50, LUC 38, DEF 30, RES 33
  Felicia:   HP 45, STR 30, MAG 18, SKL 35, SPD 40, LUC 45, DEF 30, RES 33
  Mozu:      HP 40, STR 45, MAG 3, SKL 45, SPD 48, LUC 40, DEF 40, RES 30
Notable Mothers: Hana, Beruka, Effie, Peri, Azura
Stat Analysis:
Fittingly, the best way to sum up Velouria is that she is a freaking beast.
She has HP, STR, and DEF almost as good as her father's, but though her SKL
isn't the best, she won't have NEARLY the same problems with it Keaton does.
With outstanding growths, solid bases, and access to Wolfskin, Velouria can
chew up and spit out pretty much any challenge you care to throw her at.
Class Analysis:
Because Velouria doesn't need to kneejerk to fix terrible SKL the way Keaton
does, she can safely stay in Wolfskin/ Wolfssegner for as long as you want,
thereby maximizing her HP and STR to tremendous effect. By the time she's
done, she can go into any (physical) class you want and eviscerate anybody
with extreme prejudice. Berserker Velouria is a thing of beauty to behold,
and Hero Velouria's SKL and Sol work together like a well-oiled machine.
Reclass Analysis:
Velouria can get Diviner from Selkie for Quixotic (Velouria generally has much
better SKL than Keaton, but the RNG may still remember she's his daughter and
screw her out of the stat, in which case having the option is nice,) Outlaw
from Nina, or Cavalier from Sophie. Cavalier is enticing; Velouria quite likes
having Aegis to cover her weakness to magic as Wolfssegner or Berserker, and
she wouldn't mind replacing Sol with Great Knight's Luna, seeing as she has
natural HP recovery from Wolfssegner's Odd Cry. However, Outlaw has Movement
+1, Lucky Seven, and, most temptingly, Pass. A vicious killer like Velouria
with Pass? Not a bad strategy at all.
Mother Analysis:
Really, Velouria can make do with just about any (physical) mother and turn
out splendidly, since all she needs is a little SKL and the Wolfskin class
and she can do the rest. Hana, Camilla, Beruka, Azura, and Mozu all have a
positive SKL mod that Velouria appreciates, and she wouldn't mind collecting
skills like Vantage, Astra, Camaraderie, or Warding Blow either. Wyvern Rider
has less to offer in terms of skills, but it has great growths for her, not
to mention flight and axes (in case you had/ will have her in the Fighter
class line). Effie doesn't help her SKL cap, but that sweet, sweet +7 STR
cap Velouria will get instead might just make up for it.
SAMPLE BUILDS:
Class: Wolfssegner                       Class: Berserker
Mother: Any                              Mother: Effie (Pass Pavise)
No supports necessary                    No supports necessary
Skills: Odd Shaped (Wolfskin)            Skills: Pavise (Effie)
        Beastbane (Wolfskin)                     Odd Shaped (Wolfskin)
        Sol (Hero)                               Better Odds (Wolfssegner)
        Better Odds (Wolfssegner)                Sol (Hero)
        Grisly Wound (Wolfssegner)               Axefaire (Berserker)
Process: Heart Seal to Mercenary.        Process: Promote to Wolfssegner.
  Promote to Hero. Level to 5.              Level to 5. Heart Seal to Hero til
  Heart Seal to Wolfssegner.                8. Heart Seal to Berserker.



6.4.23   Xander [XAND-LINK]
***************************
Name: Xander (JP: Marx)
Child: Siegbert
Recruitment: Chapter 16 (Nohr)
             Chapter 17 (Revelation)
Default Class: Paladin
Class Set: Cavalier (Paladin, Great Knight)
           Wyvern Rider (Wyvern Lord, Malig Knight)
Personal Skill: Chivalry
  When enemy's HP is full, Xander has DMG +2 and damage received -2.
Supports:
S Supports:
  Hoshido: Hinoka, Sakura
  Nohr: Beruka, Charlotte, Effie, Nyx, ^^^Peri, Selena
  Both: ^^^F!Corrin, Azura, Felicia, Mozu
A Supports:
  Hoshido: RYOMA
  Nohr: Camilla, Elise, LASLOW, ^^^LEO
  Both: ^^^M!Corrin, KAZE
Stats:
Base Stats:
  Level 4, HP 38, STR 23, MAG 4, SKL 18, SPD 15, LUC 20, DEF 23, RES 11
Base Growths:
  HP 45, STR 50, MAG 5, SKL 40, SPD 35, LUC 60, DEF 40, RES 15
Maximum Stat Modifiers:
  STR +2, MAG -1, SKL -1, SPD -1, LUC +2, DEF +1, RES -2
Stat Analysis:
Xander is a bit less perfectly well-rounded than Ryoma on the Hoshido side.
He has great STR, LUC, and DEF and perfectly serviceable HP and SKL, but his
SPD is a touch spotty, his RES is bad, and his MAG is worse.
Class Analysis:
Xander CAN be any of his classes without failing at life, but he's definitely
best suited for Paladin. He needs his SPD and RES kept high in order to stay
on top of the opposition, and he wants to keep swords available to him so he
can use his personal Siegfried blade. He'll probably want to slip into Great
Knight near lategame to pick up Armored Blow if possible, but really, he
doesn't even need that; Paladin's Aegis is much more important to him. Wyvern
skills are even more debatable: you probably won't use him as a Rallybot, so
he doesn't need Rally Defense; his passive penalizes him if he uses Savage
Blow; and Swordbreaker and Trample are good but situational at best. No...
as a Paladin Xander starts and, generally, as a Paladin Xander should end.
Reclass Analysis:
Xander gets Samurai from Ryoma, Dark Mage from Leo, Mercenary from Laslow, or
Ninja from Kaze. Amusingly, Xander actually loves copying Ryoma and being a
Swordmaster; it covers all the stats he needs, gives him some great skills,
and retains swords. Dark Mage has Vengeance and Lifetaker, and I think I've
discussed those enough previously, so I'll leave it there. Mercenary has some
much-appreciated self-healing with Good Fortune (good for his high LUC) and/
or Sol, and Ninja Master keeps swords, boasts high SPD and RES, and also comes
with Mechanist for Replicate shenanigans. Decisions, decisions....
SAMPLE BUILDS:
Class: Paladin                           Class: Swordmaster
No supports necessary                    A+ Ryoma
Skills: Elbow Room (Paladin)             Skills: Duelist's Blow (Swordmaster)
        Shelter (Paladin)                        Vantage (Swordmaster)
        Luna (Great Knight)                      Astra (Swordmaster)
        Armored Blow (Great Knight)              Aegis (Paladin)
        Aegis (Paladin)                          Swordfaire (Swordmaster)
Process: Level to 13. Heart Seal to      Process: Level to 5. Friend Seal to
  Great Knight til 15. Seal back to         Swordmaster til 14. Heart Seal to
  Paladin.                                  Paladin until 15. Seal back to
                                            Swordmaster.



6.4.24   Siegbert [SIEG-LINK]
*****************************
Name: Siegbert
Parent: Xander
Recruitment: Paralogue 15x
Default Class: Cavalier
Class Set: Cavalier (Paladin, Great Knight)
           Wyvern Rider (Wyvern Lord, Malig Knight)
Personal Skill: Gallant
  When Siegbert is the support unit to a female unit, she has DMG +2.
Supports:
S Supports:
  Hoshido: Caeldori, Mitama
  Nohr: Nina, Ophelia, Soleil, Velouria
  Both: F!Corrin, F!Kana, Sophie, Midori
A Supports:
  Hoshido: SHIRO
  Nohr: FORREST, IGNATIUS
  Both: M!Corrin, M!KANA, parents, siblings
Stats:
Base Stats:
  HP 7, STR 5, MAG 2, SKL 7, SPD 6, LUC 7, DEF 6, RES 3
Base Growths:
  HP 40, STR 45, MAG 5, SKL 45, SPD 45, LUC 45, DEF 35, RES 20
Growths by Mother:
HOSHIDO:
  Hinoka:    HP 43, STR 45, MAG 10, SKL 43, SPD 45, LUC 43, DEF 35, RES 30
  Sakura:    HP 43, STR 38, MAG 28, SKL 43, SPD 43, LUC 50, DEF 33, RES 20
NOHR:
  Beruka:    HP 43, STR 38, MAG 8, SKL 50, SPD 38, LUC 45, DEF 38, RES 23
  Charlotte: HP 53, STR 50, MAG 3, SKL 40, SPD 48, LUC 45, DEF 28, RES 13
  Effie:     HP 38, STR 53, MAG 3, SKL 40, SPD 48, LUC 48, DEF 35, RES 25
  Nyx:       HP 35, STR 25, MAG 28, SKL 40, SPD 48, LUC 33, DEF 25, RES 25
  Peri:      HP 35, STR 48, MAG 5, SKL 38, SPD 48, LUC 40, DEF 30, RES 33
  Selena:    HP 40, STR 38, MAG 5, SKL 35, SPD 45, LUC 38, DEF 40, RES 25
BOTH:
  Azura:     HP 33, STR 48, MAG 15, SKL 53, SPD 53, LUC 43, DEF 25, RES 28
  Felicia:   HP 40, STR 28, MAG 20, SKL 38, SPD 43, LUC 50, DEF 25, RES 28
  Mozu:      HP 35, STR 43, MAG 5, SKL 48, SPD 50, LUC 45, DEF 35, RES 25
Notable Mothers: Hinoka, Effie, Nyx, Peri, Mozu
Stat Analysis:
Siegbert's stats are incredibly uniform, with STR, SKL, SPD, and LUC all at
an impressive 45% and HP and DEF not far behind. He falters on MAG and RES,
though.
Class Analysis:
Siegbert is interesting in that his passive encourages him to take a support
role to the women of the army, either by standing in front of the ranged women
or behind the melee women. He doesn't have a preferred sword like Xander, nor
is his SPD quite as shaky, so he isn't as attached to Paladin as his father,
but he still needs a lot of help with RES, so it's still a valid choice. Malig
Knight's RES growth is also appealing, and Siegbert doesn't need to avoid
Savage Blow like Xander does, but grinding axes and tomes can be a challenge,
especially so late in the game. Wyvern Lord and Great Knight penalize his RES
too much to be worth considering before he gets Aegis out of Paladin at the
earliest, but as usual, the skills from these classes can come in useful if
you put in the effort to get them.
Reclass Analysis:
Siegbert can pick up Spear Fighter from Shiro, Troubadour from Forrest, or
Knight from Ignatius. It's a pretty simple divide: Spear Fighter is the most
offensive choice, offering Rend Heaven and Lancefaire. Troubadour is the
most support-focused option, giving him Gentilhomme and Inspiration (and
Tomebreaker, just in case). Finally, Knight is obviously the most defensive
option, with Natural Cover and Pavise.
Mother Analysis:
Take a moment to consider whether Siegbert is more likely to be supporting
from melee or from range when choosing his mother: though he has some ranged
options available to him like Javelins or Hand Axes, you may want to pass
down bows or kunai if he's going to be marrying a frontliner like Velouria or
Soleil. If you want him to get bows, then look toward Hinoka or Azura (Kinshi
Knight) or Mozu (Merchant); if you want kunai, then Felicia or buddying
Forrest will get him to Butler. Since he already has Cavalier, he can get
Dark Mage from Peri, accessing Vengeance and Lifetaker while still inheriting
useful physical combat stats; if you want him to provide magical support to
a magical wife, then perhaps Nyx would be preferable.
SAMPLE BUILDS:
Class: Paladin                           Class: Merchant
Mother: Any                              Mother: Mozu
No supports necessary                    No supports necessary
Skills: Elbow Room (Cavalier)            Skills: Elbow Room (Cavalier)
        Shelter (Cavalier)                       Shelter (Cavalier)
        Luna (Great Knight)                      Profiteer (Merchant)
        Armored Blow (Great Knight)              Aegis (Paladin)
        Aegis (Paladin)                          Spendthrift (Merchant)
Process: Level to 13. Heart Seal to      Process: Heart Seal to Apothecary.
  Great Knight til 15. Seal back to         Promote to Merchant. Level to 13.
  Paladin.                                  Heart Seal to Paladin until 15.
                                            Seal back to Merchant.



6.4.25   Flora [FLOR-LINK]
**************************
Name: Flora
Recruitment: Appears in My Castle one battle after upgrading the Magic Turret
             to Lv 3 (Nohr, Revelation)
Default Class: Maid
Class Set: Troubadour (Strategist, Maid)
           Dark Mage (Sorcerer, Dark Knight)
           Mercenary (Hero, Bow Knight)
Personal Skill: Icy Blood
  When Flora's HP is not full and she takes damage, the enemy receives the
  same damage and receives SKL and SPD -3 for one turn.
Supports:
S Supports:
  Hoshido: N/A
  Nohr: N/A
  Both: M!Corrin
A Supports:
  Hoshido: N/A
  Nohr: N/A
  Both: F!Corrin, ^^^FELICIA
Stats:
Base Stats:
  Level 5, HP 29, STR 18, MAG 16, SKL 25, SPD 15, LUC 11, DEF 14, RES 23
Base Growths:
  HP 35, STR 40, MAG 20, SKL 45, SPD 30, LUC 35, DEF 30, RES 30
Maximum Stat Modifiers:
  STR +1, MAG -1, SKL +2, SPD 0, LUC -1, DEF +1, RES -1
Stat Analysis:
Flora has pretty well-rounded stat growths, especially for a prepromote. She's
held back in battle performance by iffy offensive stats (but good growths for
them) and uncomfortable SPD (but Maid helps that a lot,) and there's nothing
at all holding her back from being a very good lategame clutch staff user.
Class Analysis:
Flora is a good unit on her own, but by far her strongest aspect is her icy
passive, which completely destroys any unit that dares to lay hands on her.
Unfortunately, triggering it can be quite difficult, as Flora is not terribly
sturdy, nor is she all that fast. You can try to make her tankier with Dark
Knight or Hero, but then you have to start from scratch with weapon types and
lose out on Flora's great staff utility. No: a better idea is to bring skills
from her reclasses into Maid. Sorcerer's Bowbreaker and Hero's Axebreaker keep
her safe from WTA, and Sol, Lifetaker, and Live to Serve help her refill her
HP in preparation for the next time she gets hit. Meanwhile, Vengeance and
Strong Riposte tack on extra rewards for playing Flora dangerously, as if her
passive wasn't reward enough. Combine these skills carefully and play with
great calculation and Flora will pay dividends in spades. ...Or you can just
hang back with Strategist buffs and fancy staffwork. That works too.
SAMPLE BUILDS:
Class: Maid                              Class: Strategist
No supports necessary                    No supports necessary</pre><pre id="faqspan-8">
Skills: Demoiselle (Maid)                Skills: Demoiselle (Maid)
        Live to Serve (Maid)                     Live to Serve (Maid)
        Strong Riposte (Hero)                    Malefic Aura (Sorcerer)
        Vengeance (Sorcerer)                     Rally Resistance (Strategist)
        Bowbreaker (Sorcerer)                    Inspiration (Strategist)
Process: Level to 9. Heart Seal to       Process: Heart Seal to Sorcerer til
  Hero until 11. Heart Seal to              7. Heart Seal to Strategist.
  Sorcerer until 15. Seal back to
  Maid.





*******************************************
6.5   DLC & Amiibo Characters [DLCCHR-LINK]
*******************************************

6.5.01   Anna [ANNA-LINK]
*************************
Name: Anna
Obtained: DLC
Default Class: Outlaw
Class Set: Outlaw (Adventurer, Bow Knight)
           Troubadour (Strategist, Maid)
           Apothecary (Merchant, Mechanist)
Personal Skill: Make a Killing
  LUC% chance of obtaining Gold after defeating an enemy.
Supports:
Can only support Corrin: S for male, A for female.
Stats:
Base Stats:
  Level 10, HP 23, STR 9, MAG 11, SKL 10, SPD 14, LUC 15, DEF 6, RES 15
Base Growths:
  HP 35, STR 30, MAG 55, SKL 30, SPD 40, LUC 70, DEF 20, RES 45
Maximum Stat Modifiers:
  STR -1, MAG +1, SKL 0, SPD -1, LUC +2, DEF -2, RES +2
Stat Analysis:
Anna has MAG and LUC for days, and quite enough SPD and RES to be keeping up
with them. Her HP, STR, and SKL are wobbly, and her DEF is pretty poor, so
you definitely want her in a ranged class - and equipped with a magic weapon,
preferably.
Class Analysis:
Anna is best served as an Adventurer, but with a lot of levels from her other
classes under her belt. For one thing, she has access to quite a lot of great
skills. With Adventurer's mobility, Troubadour's support, and Apothecary's
holy-crap-overpoweredness at her fingertips, why wouldn't she want to get all
the skills she can? At minimum, you're going to want Profiteer, Spendthrift,
and Replicate from Apothecary, which means you'll be spending at least six
levels with bows. Now, granted, if you really want Anna to be a Maid (and the
growths are reason enough to want this, cute little dress aside,) you can
spend most of this time in Mechanist and work on grinding kunai so she can go
Maid afterward. However, it's a lot easier to stick with her initial bow
rank, coax some SKL and DEF out of your time in Merchant, then bounce back
into Adventurer for the better MAG cap and Shining Bow the crap out of
everything.



6.5.02   Marth [MART-LINK]
**************************
Name: Marth
Obtained: Marth Amiibo, Cipher DLC
Default Class: Lodestar
Class Set: Lodestar (Fixed)
Personal Skill: N/A?
  Has no Personal Skill.
Supports:
Has no known supports.
Stats:
Base Stats:
Amiibo:
  Level 15, HP 29, STR 15, MAG 2, SKL 23, SPD 22, LUC 24, DEF 15, RES 10
Cipher:
  Level 10, HP 25, STR 13, MAG 2, SKL 19, SPD 18, LUC 20, DEF 12, RES 9
Base Growths:
  HP 45, STR 30, MAG 0, SKL 50, SPD 55, LUC 60, DEF 35, RES 20
Maximum Stat Modifiers:
  STR -1, MAG 0, SKL +1, SPD +1, LUC +1, DEF 0, RES -1



6.5.03   Ike [IKE-LINK]
***********************
Name: Ike
Obtained: Ike Amiibo
Default Class: Vanguard
Class Set: Vanguard (Fixed)
Personal Skill: N/A?
  Has no Personal Skill.
Supports:
Has no known supports.
Stats:
Base Stats:
  Level 15, HP 32, STR 20, MAG 0, SKL 15, SPD 14, LUC 16, DEF 18, RES 8
Base Growths:
  HP 50, STR 45, MAG 0, SKL 40, SPD 35, LUC 45, DEF 40, RES 10
Maximum Stat Modifiers:
  STR +2, MAG 0, SKL 0, SPD -1, LUC 0, DEF +1, RES -1



6.5.04   Lucina [LUCI-LINK]
***************************
Name: Lucina
Obtained: Lucina Amiibo, Cipher DLC
Default Class: Great Lord
Class Set: Great Lord (Fixed)
Personal Skill: N/A?
  Has no Personal Skill.
Supports:
Has no known supports.
Stats:
Base Stats:
Amiibo:
  Level 15, HP 28, STR 17, MAG 3, SKL 19, SPD 21, LUC 20, DEF 14, RES 13
Cipher:
  Level 10, HP 24, STR 14, MAG 3, SKL 16, SPD 18, LUC 17, DEF 11, RES 11
Base Growths:
  HP 40, STR 35, MAG 5, SKL 45, SPD 50, LUC 50, DEF 25, RES 35
Maximum Stat Modifiers:
  STR 0, MAG 0, SKL 0, SPD +2, LUC 0, DEF -1, RES 0



6.5.05   Robin [ROBI-LINK]
**************************
Name: Robin (Note: This is the male Robin, not the female Robin)
Obtained: Robin Amiibo
Default Class: Grandmaster
Class Set: Grandmaster (Fixed)
Personal Skill: N/A?
  Has no Personal Skill.
Supports:
Has no known supports.
Stats:
Base Stats:
  Level 15, HP 25, STR 14, MAG 17, SKL 20, SPD 13, LUC 10, DEF 13, RES 17
Base Growths:
  HP 35, STR 30, MAG 40, SKL 45, SPD 30, LUC 25, DEF 25, RES 40
Maximum Stat Modifiers:
  STR 0, MAG +2, SKL 0, SPD 0, LUC -1, DEF -1, RES +1



6.5.06   Minerva [MINE-LINK]
****************************
Name: Minerva
Obtained: Cipher DLC
Default Class: Pegasus Knight
Class Set: Pegasus Knight (Fixed)
Personal Skill: N/A?
  Has no Personal Skill.
Supports:
Has no known supports.
Stats:
Base Stats:
  Level 10, HP 22, STR 13, MAG 1, SKL 9, SPD 17, LUC 7, DEF 15, RES 12
Base Growths:
  HP 40, STR 50, MAG 0, SKL 25, SPD 45, LUC 15, DEF 50, RES 15
Maximum Stat Modifiers:
  STR +1, MAG 0, SKL 0, SPD +1, LUC -2, DEF +3, RES -3





******************************************************************************
7.0   Frequently Asked Questions [FAQS-LINK]
******************************************************************************

Q: Which path should I play first?
A: This is a tricky question, but here's my best take on it:
  Hoshido: Start with Hoshido if you are new to Fire Emblem or if Awakening
           is the only FE game you've played so far. This is the easiest path,
           so you should also play it if you want to get your feet wet with
           the new systems before cracking into the harder paths. Avoid if you
           disliked Awakening; it feels more "Awakening" than Nohr does.
  Nohr: Start with Nohr if you are experienced with Fire Emblem games or are
        only playing Fates for the gameplay. This path has more interesting,
        challenging maps, and also a more mature storyline than Hoshido,
        lending it a semi-"Path of Radiance" feel, so if you feel jaded with
        Fire Emblem as a franchise you may want to start here.
  Revelation: I do not recommend starting with Revelation ever. Hoshido and
              Nohr set up Revelation quite nicely and Revelation will spoil
              a lot of important plot moments if played first. Only start with
              Revelation if you only want to play one path and then sell the
              game or something.
  I started with Nohr first because I thought it would be the most fun, then
  played Hoshido because I figured I should take a difficulty break before I
  plunged into Revelation, then finished with Revelation. It was a very good
  order for me, but everyone is different; what worked for me may not be so
  good for you.

Q: Does Corrin pass Dark Prince/ss down to his/her children that aren't Kana?
A: Yes!

Q: Does Azura pass Songstress down to her children?
A: No, she does not.

Q: Can Azura's kids inherit Songstress skills from Azura?
A: Yes, they can! Passing down Foreign Princess to her sons is pretty amusing.

Q: Do Kaden/ Keaton pass Kitsune/ Wolfskin to Corrin/ Azura's children?
A: Yes they do! More fuzzy animals for everyone!

Q: What pairings did you make?
A: Keeping in mind that I'm a weirdo, here was what I did:
  Hoshido: Jakob x Orochi, Kaze x Hana, Silas x Setsuna, Subaki x Oboro,
           Saizo x Sakura, Azama x Felicia, Hayato x Mozu, Hinata x Hinoka,
           Takumi x Kagero, Kaden x Azura, Ryoma x Rinkah, Corrin x Shura
  Nohr: Jakob x Mozu, Kaze x Azura, Silas x Camilla, Arthur x Peri,
        Niles x Elise, Laslow x Charlotte, Benny x Effie, Leo x Beruka,
        Keaton x Nyx, Xander x Felicia, Corrin x Odin
  Revelation: Felicia x Azama, Jakob x Beruka, Kaze x Azura, Silas x Camilla,
              Mozu x Hayato, Rinkah x Ryoma, Sakura x Leo, Hana x Keaton,
              Subaki x Nyx, Saizo x Oboro, Hinoka x Hinata, Takumi x Kagero,
              Kaden x Charlotte, Elise x Odin, Arthur x Peri, Effie x Benny,
              Laslow x Orochi, Xander x Selena, Corrin x Niles





******************************************************************************
8.0   Credits and Disclaimers
******************************************************************************

Thank you to...

All of my cats and dogs, most of all my special shiba and jaguar. It's a
group effort keeping me sane and on task. Thanks to the whole household :)

Ultimecia, Dahlia Hawthorne, and Princess Peach: my video game idols.

The following Fire Emblem series units and everyone involved in making them:
  FE1/11: Caeda, Merric, Roshea, Roger, Maria, Midia, Astram, Xane, Elice
  FE2: Celica, Silk, Matilda, Sonia
  FE4: Alec, Azel, Ethlyn, Midir, Dew, Adean, Deirdre
       Lana, Mana, Julia, Arthur, Leif, Asaello, Ced, Sharlow
  FE5: Leif, Eyvel, Ronan, Olwen, Dean, Linoan, Sara, Amalda, Ced
  FE6: Lance, Wolt, Chad, Lugh, Clarine, Lilina, Ogier, Klein, Elphin's bird,
       Raigh, Cecilia, Sophia, Fae, Nimue
  FE7: Lyn, Sain, Florina, Matthew, Nils, Canas, Pent, Louise, Renault
  FE8: Artur, Tana, Tethys, L'Arachel, Cormac, Knoll, Ismaire, Lyon
  FE9: Ike, Titania, Soren, Ilyana, Marcia, Mordecai, Calill, Ranulf, Reyson,
       Bastian, Elincia, Nasir, Naesala
  FE10: Meg, Volug, Vika, Leanne, Heather, Kyza, Sigrun, Skrimir, Sanaki
  FE13: Miriel, Donnel, Maribelle, Tharja, Anna, Henry, Emmeryn
        Lucina, Owain, Brady, Kjelle, Morgan, Yarne, Laurent

Special mention to Maria, Ronan, Sophia, Cecilia, and Meg, for rising
admirably to the challenges I set forth for them.

The following Fire Emblem Fates units and everyone involved in making them:
Felicia, Shura, Takumi, Azama, Setsuna, Subaki, Kaden, Orochi, Rinkah,
Camilla, Leo, Elise, Nyx, Charlotte, Keaton, Kiragi, Mitama, Forrest,
Ophelia, and Candace.

Special mention to Setsuna, Kaden, Kiragi, Elise, Odin, Niles, Nyx,
Charlotte, Keaton, and Mikoto.

SerenesForest (http://serenesforest.net/) for all of the hard numbers and
facts in this document. Special thanks to VincentASM, who I believe did the
majority of the datamining for the information I use here.

ASCII art courtesy of http://www.network-science.de/ascii/

This guide was written in 2015 by me, Ian Sentelik. All of it is my
intellectual property: found by me, experienced by me, and written by me. The
information itself is property of IntSys, so ripping this document off is
actually to rip a video game company of monumental proportions off. Good luck.
You are not permitted to copy this document, in part or in whole, without
attributing the proper credit to me. This guide belongs NOWHERE except for
GameFAQs or Neoseeker, under the account of Serenitys_Cat.

All rights, including the one to compress time upon anyone who dares to copy
this document, reserved.