A Fire Emblem Echoes: Shadows of Valentia Guide by godzillahomer
Table of Contents
1. Version History [HIST]
2. Pieces of DLC
A. The Astral Temple [D001]
B. The Inner Sanctum [D002]
C. Wretches and Riches [D003]
D. Wealth Before Health [D004]
E. Band of Bandages [D005]
F. Lords of the Grave [D006]
G. Altar of the Destrier [D007]
H. Altar of the Titan [D008]
I. Altar of the Skylord [D009]
J. Altar of the Sorceress [D010]
K. Altar of the Faerie [D011]
L. Altar of the Ogre [D012]
M. Altar of the Marksman [D013]
N. Altar of the Savant [D014]
O. Altar of the Queen [D015]
P. Altar of the King [D016]
Q. Rise of the Deliverance: Battle of Zofia Harbor [D017]
R. Rise of the Deliverance: Outpost Rescue [D018]
S. Rise of the Deliverance: Flight from the Ruins [D019]
T. Rise of the Deliverance: Siege of Zofia Castle [D020]
U. Cipher Legends I [D021]
V. Cipher Legends II [D022]
W. Mila's Bounty 1 [D023]
X. Mila's Bounty 2 [D024]
Y. Mila's Bounty 3 [D025]
Z. Mila's Bounty 4 [D026]
AA. Mila's Bounty 5 [D027]
3. DLC Support Conversations and Memory Prisms
A. Lukas and Forsyth
1. Rank C [D101]
2. Rank B [D102]
3. Rank A [D103]
B. Lukas and Python
1. Rank C [D104]
2. Rank B [D105]
3. Rank A [D106]
C. Clair and Mathilda
1. Rank C [D107]
2. Rank B [D108]
3. Rank A [D109]
D. Clive and Forsyth
1. Rank C [D110]
2. Rank B [D111]
3. Rank A [D112]
E. Clive and Python
1. Rank C [D113]
2. Rank B [D114]
3. Rank A [D115]
F. Emma and Randal
1. Rank C [D116]
2. Rank B [D117]
3. Rank A [D118]
G. Yuzu and Shade
1. Rank C [D119]
2. Rank B [D120]
3. Rank A [D121]
H. Memory Prism #11: Suitable Suitor [D122]
I. Memory Prism #12: Love's Beginnings [D123]
J. Memory Prism #13: Happy Memories [D124]
4. Astral Shard Growth Rate Modifiers
A. Aries Shard [D201]
B. Taurus Shard [D202]
C. Gemini Shard [D203]
D. Cancer Shard [D204]
E. Leo Shard [D205]
F. Virgo Shard [D206]
G. Libra Shard [D207]
H. Scoprio Shard [D208]
I. Sagittarius Shard [D209]
J. Capricorn Shard [D210]
K. Aquarius Shard [D211]
L. Pisces Shard [D212]
M. Star Jacinth [D213]
5. Special Thanks [SP3C]
6. Usage on Other Sites [L3GL]
Version History [HIST]
0.1: 2-02-2019: Started work on the guide
1.0: 4-02-2019: Guide submitted to Gamefaqs
The Astral Temple [D001]
The Astral Temple has two areas, the first is a big room with 6 chambers,
each of these chambers can contain vases, different sized vases can drop
different items or have higher odds to drop certain items. Enemies lurk
around the area, they mostly consist of Brigands and unpromoted units. These
enemies can sometimes drop items when killed. The second area leads to a
single chamber with more vases and enemies. Be careful breaking a vase near
an enemy, if they touch you and start a fight, recent vase treasure nearby
might vanish. As a side note, the Brigand Boss from the Thieves Shrine makes
an appearance in the second area as a common enemy.
For a full list of items that can be gotten here, check Serenes Forest.
Loss Conditions: -Alm or Celica die
One Time Rewards: -None
Unlimited Rewards: -Random items from broken pots
-Random items dropped by enemies
-Astral Shards from broken pots or enemies
The Inner Sanctum [D002]
This is a single area dungeon, the only area for it has 8 chambers that can
have vases spawn in them. The enemies are also stronger than before, mostly
being partially-promoted units, fully-promoted units, and Brigands. Sages,
Barons, and Dagons are among the most dangerous enemies you can encounter.
But the upside of this extra danger is that vases spawn in higher numbers
and the bigger varieties are more common. As before, the enemies can drop
items and be careful breaking a vase near an enemy, if they touch you and
start a fight, recent vase treasure nearby might vanish. If you manage to
gather all 12 Astral Shards and have a Black Pearl, the Hermit in the area
before the dungeon can create a Star Jacinth The Star Jacinth will enhance
the Growth Rates of the character holding it, adding 30% to all
non-Resistance Growth Rates and 5% to the Resistance Growth Rate. Of
Particular note of all the items that can be dropped from the vases are
the Emperor Lance and Emperor Shield, weapons Emperor Rudolf was shown
using in the cutscene before Act 2's start.
For a full list of items that can be gotten here, check Serenes Forest.
Loss Conditions: -Alm or Celica die
One Time Rewards: -None
Unlimited Rewards: -Random items from broken pots
-Random items dropped by enemies
-Astral Shards from broken pots or enemies
-Star Jacinth (requires 12 unique Astral Shards and a
Black Pearl)
Wretches and Riches [D003]
The Brigands here are a very wise and genre savvy group. They know that they
are Brigands in Fire Emblem and that you are a Fire Emblem Protagonist. They
also know that Fire Emblem Protagonists tend to start their day with a good
helping of Brigands EXP. The Brigands won't try to fight you if they have a
clear route to the edge of the map. They will take any route they have to
the edge, this can be used to manipulate them into running towards your units
if you place your units right. Quite a few of the Brigands will be holding
Silver Purses and sometimes a Silver Purse+, the first is worth 20 Silver
Marks and the second is worth 50 Silver Marks. Rarely, a boss can appear,
they will also try to flee, they're just a higher level than their fellow
Brigands, they also have dialogue when fought. I've recorded it below.
Brigand Pre-Battle Quote: Back off, you lot! This here's OUR treasure!
Finder's keepers 'n...whatnot!
Now run home to Momma so she don't have have to get ya back in PIECES!
Brigand Death Quote: Th-thieves that rob other thieves...ain't long for this
world...
You gotta...have...a code...
Loss Conditions: -Alm or Celica die
One Time Rewards: -None
Unlimited Rewards: -Silver Marks
Wealth Before Health [D004]
The boss units here will try to escape the map like the Brigands in the last
map. I recommend having Falcon Knights, Gold Knights, Bow Knights, and Dread
Fighters for this map, their high Movement will help kill more enemies in the
turn limit you're given. Gold Marks are an uncommon drop, don't expect to see
them everytime you play this map. Rarely, a Boss Soldier will appear, he has
dialogue before a battle and a death quote. Both consist of groaning, so
they're nothing special.
Loss Conditions: -Alm or Celica die
One Time Rewards: -None
Unlimited Rewards: -Silver Marks
-Gold Marks
Band of Bandages [D005]
This is a location where you can encounter Reverant and Entombed. Don't
allow any of the enemies to reach the edges of the map, if they reach that
part of the map, they will escape from the map. If the enemies have a clear
path to one of the outer edges of the map, they will take it, no matter how
far it is from them or how many of your units are in their attack range.
Loss Conditions: -Alm or Celica die
One Time Rewards: -None
Unlimited Rewards: -Experience
Lords of the Grave [D006]
Enemies will appear from five points on this map. The Bottom Left and Bottom
Right points can both spawn one enemy each. The Upper Left and Upper Right
points can spawn two enemies each. The Top Center point can spawn up to 3
enemies. Enemies at the Bottom Left and Bottom Right are the weakest.
Enemies at the Top Center are the strongest and can inflict status
conditions. As the turn counter climbs, the enemies get progressively
stronger.
The weakest of the enemies here have 27 Attack, 15 Defense, and 12
Resistance, so make sure your units can handle that before you fight here.
Be careful at the beginning, ten Fissure squares near the bottom will
crumble into rocks when your units move near them. These rocks will cut off
the top portion of the map, unless you open a door and make the starting
location have a thinner exit to the left and right. The doors above you can
only be opened by the player, the enemies will not open them. The rocks the
Fissures create cannot be crossed by any units, not even flying units.
Use the Pillars wisely, they can help a unit survive the more powerful
enemies later. Take along some Clerics/Saints with Physic if you can, the
long range healing can help units fight longer, Warp is good for transporting
units, and Rescue can save a unit. Always have a spare unit at the starting
point, if things get bad, they can enter the retreat point and end the map.
Five full rounds fighting here was enough to take 5 Yasha from Level 1 to
Level 20.
Enemies
Tomb Lord (Level 1-29)
Loss Conditions: -Alm or Celica die
One Time Rewards: -None
Unlimited Rewards: -Experience
Altar of the Destrier [D007]
The first of the Overclass Altars, upon entering an Altar for the first time,
a hermit will give you information about the Altar. I've copied down the
dialogue below.
This altar is for Level 20 Gold Knights only.
Hermit: Here lies a forgotten altar, left behind by one of the gods of yore...
after the ancient folk chased them from this world in ages long past.
Altars such as this grant the power to "overclass"-- to transcend mortal
limits.
This one is called the Altar of the Destrier.
Accept its gift, and you will become like a war god's lightning unleashed,
lancing across the battlefield, fearless of all who dare stand against you!
Only those who walk the path of the gold knight may receive its boon.
If there are those among you the altar deems worthy,
then venture forward and offer your prayers to this god of yore.
Skoguls get a +1 to their Movement stat upon Promotion, making them able to
cross a battlefield faster.
As for Skills, Skoguls don't gain any new Skill after promoting. Nor do
they gain access to any magic.
A Gold Knight who Class Changes here will have their potential Max Stats
increased by the following amounts.
Loss Conditions: -None
One Time Rewards: -None
Unlimited Rewards: -Overclassing
Altar of the Titan [D008]
Like the previous altar, a hermit will give you some info about the altar,
I've written it down below.
This altar is for Level 20 Barons only.
Hermit: Here lies a forgotten altar, left behind by one of the gods of yore...
after the ancient folk chased them from this world in ages long past.
Altars such as this grant the power to "overclass"-- to transcend mortal
limits.
This one is called the Altar of the Titan.
This titan and his shield once fought an army of thousands without
succumbing.
Only those who walk the path of the baron may receive his boon.
If there are those among you the altar deems worthy,
then venture forward and offer your prayers to this god of yore.
Spartans don't gain any Movement upon Promotion, so they're still stuck with
4 Movement.
As for Skills, Spartans gain access to the Phalanx Skill, which is basically
Great Shield from Fire Emblem: Sacred Stones, a Spartan will have a chance to
negate any damage from an attack, the trigger rate of this skill is Defense
divived by 2, so if you have a Spartan with maxed out Defense, you'll have
somewhere are a 20% chance of this skill activating. Having allies next to
the Spartan will multiply the odds of it activating.
A Baron who Class Changes here will have their potential Max Stats increased
by the following amounts.
Loss Conditions: -None
One Time Rewards: -None
Unlimited Rewards: -Overclassing
Altar of the Skylord [D009]
Like the previous altar, a hermit will give you some info about the altar,
I've written it down below.
This altar is for Level 20 Falcon Knights only.
Hermit: Here lies a forgotten altar, left behind by one of the gods of yore...
after the ancient folk chased them from this world in ages long past.
Altars such as this grant the power to "overclass"-- to transcend mortal
limits.
This one is called the Altar of the Skylord.
Once, a goddess of war soared like the wind across the battlefield,
inspiring a legion of warriors with her lance and magic.
Only those who walk the path of the falcon knight may receive her boon.
If there are those among you the altar deems worthy,
then venture forward and offer your prayers to this god of yore.
Harriers don't gain any Movement upon Promotion, so they still have their
very good 8 Movement.
As for Skills, Harriers don't gain any new skills upon Promotion, instead
they get to use the Fire Black Magic spell after promotion. No further magic
will be gained by leveling up the Harrier, you just get Fire. Might not seem
like much, but having an option to exploit enemies with low resistance is a
handy option.
A Falcon Knight who Class Changes here will have their potential Max Stats
increased by the following amounts.
Loss Conditions: -None
One Time Rewards: -None
Unlimited Rewards: -Overclassing
Altar of the Sorceress [D010]
Like the previous altar, a hermit will give you some info about the altar,
I've written it down below.
This altar is for Level 20 Priestesses only.
Celica in her starting class does NOT count for this altar.
Hermit: Here lies a forgotten altar, left behind by one of the gods of yore...
after the ancient folk chased them from this world in ages long past.
Altars such as this grant the power to "overclass"-- to transcend mortal
limits.
This one is called the Altar of the Sorceress.
Once, there was a beautiful conqueror who was mantled in darkness.
She wielded both sword and great magics, and all who saw her knew fear.
Only those who walk the path of the priestess may receive her boon.
If there are those among you the altar deems worthy,
then venture forward and offer your prayers to this god of yore.
Its power derives from a different line of magic than what we know today.
While difficult to master, it would surely make you a force to be reckoned
with.
Enchantresses don't gain any Movement upon Promotion, so they're still stuck
at 4 Movement.
As for Skills, Enchantresses don't gain any skills upon Promotion, instead
they get access to 2 previously enemy only Black Magic spells, Death and Mire
after promotion. No further magic will be gained by leveling up the
Enchantress, but Death and Mire make a good longer range Black Magic option
for Priestesses, especially if they lack Thunder or Sagittae like Delthea
does.
A Priestess who Class Changes here will have their potential Max Stats
increased by the following amounts.
Loss Conditions: -None
One Time Rewards: -None
Unlimited Rewards: -Overclassing
Altar of the Faerie [D011]
Like the previous altar, a hermit will give you some info about the altar,
I've written it down below.
This altar is for Level 20 Saints only.
Hermit: Here lies a forgotten altar, left behind by one of the gods of yore...
after the ancient folk chased them from this world in ages long past.
Altars such as this grant the power to "overclass"-- to transcend mortal
limits.
This one is called the Altar of the Faerie.
She ruled the daughters of the gods with purifying light and healing power.
Only those who walk the path of the saint may receive her boon.
If there are those among you the altar deems worthy,
then venture forward and offer your prayers to this god of yore.
Its power derives from a different line of magic than what we know today.
While difficult to master, it would surely make you a force to be reckoned
with.
Exemplars don't gain any Movement upon Promotion, so they still have their
good 5 Movement.
As for Skills, Exemplars don't gain any new skills upon Promotion, instead
they get access to some new White Magic spells in the form of Restore and
Ward. Restore will cure status conditions like Poison and Ward increases a
unit's Resistance temporarily. No further magic is gained by level up, but
what you have gotten is got for utility use.
A Saint who Class Changes here will have their potential Max Stats increased
by the following amounts.
Loss Conditions: -None
One Time Rewards: -None
Unlimited Rewards: -Overclassing
Altar of the Ogre [D012]
Like the previous altar, a hermit will give you some info about the altar,
I've written it down below.
This altar is for Level 20 Dread Fighters only.
Hermit: Here lies a forgotten altar, left behind by one of the gods of yore...
after the ancient folk chased them from this world in ages long past.
Altars such as this grant the power to "overclass"-- to transcend mortal
limits.
This one is called the Altar of the Ogre.
It stands in homor of a terrifying ogre, one of eight,
who used his battle prowess to defend the divine law.
Only those who walk the path of the dread fighter may receive its boon.
If there are those among you the altar deems worthy,
then venture forward and offer your prayers to this god of yore.
Of special note here is the fact that the Yasha CANNOT reclass into a
villager, if you want to grind a Dread Fighter using the fact that Dread
Fighters can promote into Villagers, do it before overclassing. Serenes
Forest claims the Yasha can promote into a Villager at Level 10, but I
tested that out myself and found that the Yasha could not promote into a
Villager at any level.
Yasha don't gain any Movement upon Promotion, so they still have their great
7 Movement.
As for Skills, Yasha get the Tri-affliction skill. If this skill activates,
the enemy will be poisoned. The activation rate is Skill divided by 2, so
most Yasha will have around a 20% chance to inflict Poison with their
attacks, if their Skill is maxed out.
A Dread Fighter who Class Changes here will have their potential Max Stats
increased by the following amounts.
Loss Conditions: -None
One Time Rewards: -None
Unlimited Rewards: -Overclassing
Altar of the Marksman [D013]
Like the previous altar, a hermit will give you some info about the altar,
I've written it down below.
This altar is for Level 20 Bow Knights only.
Hermit: Here lies a forgotten altar, left behind by one of the gods of yore...
after the ancient folk chased them from this world in ages long past.
Altars such as this grant the power to "overclass"-- to transcend mortal
limits.
This one is called the Altar of the Marksman.
Astride his great oliphant, he turned the world into a sea of fire.
Only those who walk the path of the bow knight may receive his boon.
If there are those among you the altar deems worthy,
then venture forward and offer your prayers to this god of yore.
Oliphantiers are a rare case Movement wise, their movement drops from 8 down
to 7 upon Promotion, making them slower than Bow Knights.
As for Skills, Oliphantiers have their Bowrange +2 skill upgraded into the
Bowrange +3 skill, making them even more long ranged.
A Bow Knight who Class Changes here will have their potential Max Stats
increased by the following amounts.
Loss Conditions: -None
One Time Rewards: -None
Unlimited Rewards: -Overclassing
Altar of the Savant [D014]
Like the previous altar, a hermit will give you some info about the altar,
I've written it down below.
This altar is for Level 20 Sages only.
Hermit: Here lies a forgotten altar, left behind by one of the gods of yore...
after the ancient folk chased them from this world in ages long past.
Altars such as this grant the power to "overclass"-- to transcend mortal
limits.
This one is called the Altar of the Savant.
Using wisdom granted from on high, he opened the deepest doors of truth.
Only those who walk the path of the sage may receive his boon.
If there are those among you the altar deems worthy,
then venture forward and offer your prayers to this god of yore.
Its power derives from a different line of magic than what we know today.
While difficult to master, it would surely make you a force to be reckoned
with.
Gurus don't gain any Movement upon Promotion, so they still have that 4
Movement that so many classes are stuck with.
As for Skills, Gurus don't gain any new skills. But they do gain the
Lemegeton White Magic, which functions like the Invoke spells various
Cleric characters have in the game. Lemegeton will summon illusionary
terrors, up to 8 can be summoned at a time, if there are 8 on the field,
then no more can be summoned. No further magic will be gained by leveling
up.
A Sage who Class Changes here will have their potential Max Stats increased by
the following amounts.
Loss Conditions: -None
One Time Rewards: -None
Unlimited Rewards: -Overclassing
Altar of the Queen [D015]
Like the previous altar, a hermit will give you some info about the altar,
I've written it down below.
This altar is for Celica only and she must be a Level 20 Princess to use it.
Hermit: Here lies a forgotten altar, left behind by one of the gods of yore...
after the ancient folk chased them from this world in ages long past.
Altars such as this grant the power to "overclass"-- to transcend mortal
limits.
This one is called the Altar of the Queen.
Worshipped and admired, she used her wit and will to fell mighty adversaries.
Only a maiden awakened to her royal heritage may receive her boon.
If there are those among you the altar deems worthy,
then venture forward and offer your prayers to this god of yore.
Its power derives from a different line of magic than what we know today.
While difficult to master, it would surely make you a force to be reckoned
with.
Celica doesn't gain any Movement upon Promotion, so she is still stuck with
4 Movement.
As for Skills, Celica will not gain any skills, but will gain access to the
Aura Black Magic spell upon promotion. Celica will not gain any further
spells by leveling up.
Celica upon Promotion will have her potential Max Stats increased by the
following amounts.
Loss Conditions: -None
One Time Rewards: -None
Unlimited Rewards: -Overclassing
Altar of the King [D016]
Like the previous altar, a hermit will give you some info about the altar,
I've written it down below.
This altar is for Alm only and he must be a Level 20 Hero to use it.
Hermit: Here lies a forgotten altar, left behind by one of the gods of yore...
after the ancient folk chased them from this world in ages long past.
Altars such as this grant the power to "overclass"-- to transcend mortal
limits.
This one is called the Altar of the King.
It honors a great conqueror who rejected heaven,
and yet succeeded in uniting the world all the same through strength alone.
Only one who shares these dreams of conquest may receive his boon.
If there are those among you the altar deems worthy,
then venture forward and offer your prayers to this god of yore.
Alm doesn't gain any Movement upon Promotion, so he still has a quite good 5
Movement.
As for Skills, Alm will gain the Bowrange +1 skill, giving him the same bow
range as an unpromoted Archer.
Alm upon Promotion will have his potential Max Stats increased by the
following amounts.
Loss Conditions: -None
One Time Rewards: -None
Unlimited Rewards: -Overclassing
Rise of the Deliverance: Battle of Zofia Harbor [D017]
You don't get to bring your own units into the battles in the Rise of the
Deliverance Pack, the game will provide units for you. Also, since Alm or
Celica is not present, you can't use Mila's Turnwheel, so be careful.
In this fight, you have Clive, Fernand, 2 generic Cavaliers, and a generic
Soldier. None of these units will gain any experience or level up. I
suggest taking a moment to see what their stats are.
In this you've got to rescue Slayde from some mercenaries. Mycen must have
really kicked Slayde's rear in the Prologue, as Slayde has been reduced to a
Level 3 Cavalier.
If you need a strategy read the below.
First Turn: Start by moving Clive to the Supplies Tile north of Fernand, this
will allow him to handle the 2 Brigands and the Mercenary to the north.
Clive is best for this as he has the best defence stat of your units and
everyone will get doubled by the Mercenary. Next, move Fernand and the
generic units towards the bridge with an Archer on it, staying out of the
attack ranges of the nearby Brigands. End your turn. One of the bridge
Brigands will target an NPC Solider near Slayde, the other will run towards
your units. The Archer will attack one of your units and Clive will be
attacked by the 2 Brigands and Mercenary to the north.
Second Turn: Target the Mercenary with Clive, if you managed to hit him with
both of your attacks so far, he will be dead. Target the Archer on the
bridge with your generic Soldier and your generic Cavalier (the one without an
item), if all of their attacks hit, the Archer will be dead as well. Finish
by targeting the Brigand that near the Archer with Fernand and the other
Cavalier, they won't be able to kill him without a crit. End your turn.
Clive will be attacked by what remains of the northern enemies, if you're
lucky this will be when he kills the last of them and can run to the east to
help your other units. The Brigand and Archer you were fighting with your
other units will target your units if they survived, this might be where the
Brigand will die. Slayde's position will start looking bad as enemies north
of him start swarming him and his Soldiers.
Third Turn: Continue towards the east, killing what units you can. Watch
where you target near Slayde, the Tile terrain near him reduces accuracy.
End your turn and see how many units are still attacking Slayde.
From here, I'll not be going turn by turn, as luck can alter how far along
you are.
Continue attacking the units targeting Slayde's men, be careful
to not have any of your units die. If Clive is close enough to Slayde to
talk to him, do NOT talk to him, doing so will spawn a wave of reinforcements.
There are 3 units to the north of Slayde, 2 Brigands and the boss Jarth.
These units won't advance towards Slayde until you end Turn 5. Jarth might
be a Mercenary, but he has a very low speed, he won't be doubling Clive or
Fernand. Kill off the rest of the enemies and use the Supply tiles in the
west to heal your units to full health. Once at full health, I move my units
near Slayde and talk to him with Clive.
After talking to him, 3 Brigands, a Mage, and an Archer appear to the
Northwest. Be careful getting into the Mage's attack range, attack him
with Cavaliers before he has a chance to attack you outside of your range.
Head to the east and kill the last of the enemies. Once Slayde leaves the
map and the enemies are defeated, you have won.
The One Time Rewards might not unlock if one of the generic playable units
die, so be careful there.
Loss Conditions: -Slayde dies
-Fernand or Clive die
One Time Rewards: -Memory Prism #11
-Memory Prism #12
-Fernand's Lance
Unlimited Rewards: -None
Rise of the Deliverance: Outpost Rescue [D018]
You don't get to bring your own units into the battles in the Rise of the
Deliverance Pack, the game will provide units for you. Also, since Alm or
Celica is not present, you can't use Mila's Turnwheel, so be careful.
In this fight, you have Lukas, Python, and Forsyth. None of these units will
gain any experience or level up. I suggest taking a moment to see what their
stats are.
In this fight you need to reach and talk to 3 NPC Soldiers and then escape
the battlefield with all 3 of your units.
If you need a strategy read the below.
Start off by heading north with your units, while keeping Python out of
the danger zone. End your turn and observe the nearby Brigands attacking
Forsyth and Lukas.
Next, have Forsyth and Python attacking the wounded Brigands. If Lukas can
reach the nearby Archer, have him fight with the Archer. If he cannot, have
him attack a wounded Brigand. End your turn.
Now, you need to attack the remaining enemies between you and the NPCs,
sending Lukas or Forsyth to the east to get the NPC in the eastern room.
Ignore the Archer to the west, you don't have the time to be fighting him.
In the central room, have Forsyth or Lukas talk to the northest soldier
first, this will put you closer to the escape tile by a small bit later.
Talking to the NPCs will have them vanish from the map. After talking to all
three NPCs, run to the escape panel to the south, do NOT stick around and
fight, eventually strong enemies will arrive to force you to flee or die.
One of these enemies is a Knight with high enough defense to take only chip
damage from your attacks and high enough attack to easily kill a unit.
Rescue all 3 NPC units or you might have to replace this chapter to get all
of the rewards.
The support conversations from this map will be recorded in the Turnwheel
after activating them and have C, B, and A levels.
Loss Conditions: -Forsyth, Python, or Lukas die
One Time Rewards: -Support Conversation: Lukas and Forsyth
-Support Conversation: Lukas and Python
-Python's Bow
Unlimited Rewards: -None
Rise of the Deliverance: Flight from the Ruins [D019]
You don't get to bring your own units into the battles in the Rise of the
Deliverance Pack, the game will provide units for you. Also, since Alm or
Celica is not present, you can't use Mila's Turnwheel, so be careful.
In this fight, you have a Cavalier Mathilda and Clair. None of these units
will gain any experience or level up. I suggest taking a moment to see what
their stats are.
In this fight you need to escape from the ruins, do not try to fight the
enemies, you can't win with just Clair and Mathilda.
If you need a strategy read the below.
RUN. No really, run towards the exit before really strong enemies spawn.
Mathilda has better defense, but not by much. Clair has better Resistance,
she has a whopping +40 added to her resistance by the Ancient Ring she has
equipped. When you get to the point where the corrider splits after the
first Arcanist, go west with both Clair and Mathilda. Ignoring enemies is
a bad idea that can get Clair or Mathilda killed, use Mathilda and her
Blessed Lance to kill any attackers who don't use magic. Eventually, a
Necrodragon will appear in the upper right corner of the map, this guy is far
too strong for Clair or Mathilda to handle, run. After either avoiding or
killing the boss Arcanist, use one of the 3 escape points to flee from the
battle.
The support conversation from this map will be recorded in the Turnwheel
after activating them and have C, B, and A levels.
Loss Conditions: -Clair or Mathilda die
One Time Rewards: -Support Conversation: Clair and Mathilda
-Memory Prism #13
-Clair's Lance
Unlimited Rewards: -None
Rise of the Deliverance: Siege of Zofia Castle [D020]
You don't get to bring your own units into the battles in the Rise of the
Deliverance Pack, the game will provide units for you. Also, since Alm or
Celica is not present, you can't use Mila's Turnwheel, so be careful.
In this fight, you have Clive, Fernand, Lukas, Python, Forsyth, Clair, and
Mathilda. None of these units will gain any experience or level up. I
suggest taking a moment to see what their stats are.
In this fight you need to last for 9 turns against Slayde's army.
If you need a strategy read the below.
The main thing to do here is to take advantage of the narrow corriders
south of Clair, if you can avoid having the enemy reach the wider space south
of your other units, they will have a harder time reaching the seize points.
You don't need to worry majorly over the staircase to the east, the enemies
don't go for it, outside of some late game reinforcements, which you can fend
off with Clair and a Cavalier. Keep an eye on Slayde, he will eventually
advance towards your units, if you're careless he could easily kill a
weakened unit. Hold out until you win after 9 turns. Mathilda, Clair, and
Forsyth have healing items and can use them on themselves or trade them to
others as needed, Forsyth's is Leftover Bread, so you'll get two uses out of
it. If you need to have a wounded unit retreat to the Supply tiles, do so,
you don't need to rout the enemy, just hold out for a bit.
The support conversations from this map will be recorded in the Turnwheel
after activating them and have C, B, and A levels.
Loss Conditions: -Enemy seizes location
-Ally unit dies
One Time Rewards: -Support Conversation: Clive and Python
-Support Conversation: Clive and Forsyth
-Clive's Lance
-Lukas's Shield
Unlimited Rewards: -None
Cipher Legends I [D021]
This battle has you rescuing an NPC Paladin and Falcon Knight from a group
of Ruffians. The enemies here are not super concerning, the biggest threats
are a Sniper, 2 Archers, and a Knight. The rest are weak Brigands and 4
Mages that will be easily double attacked. The NPC Paladin is unable to
move, but since he's on a Supplies Tile, that's a good thing, he will be
harder for the enemies to hit and will heal every turn he gets. The NPC
Falcon Knight won't move until you defeat all of the Archers and the Sniper.
After defeating the Archers and Sniper, 2 Cavaliers and a Paladin will appear
as Enemy reinforcements, the Paladin is a boss. Defeat the enemies and the
battle will be won. If you're having trouble, try coming back later when
your units are stronger. After recruiting Emma and Randal, the two of them
can engage in Support Conversations and be talked to in areas like Villages
by the lord who recruited them.
The support conversation from this map will be recorded in the Turnwheel
after activating them and have C, B, and A levels.
Loss Conditions: -Alm or Celica die
One Time Rewards: -Recruit: Emma
-Recruit: Randal
-Trainee's Lance
-Wayward Lance
Unlimited Rewards: -Nothing besides experience from the enemies
Cipher Legends II [D022]
This map has you fighting with a possessed Saint, you will need to have a
unit that can bring her HP low without killing her, she has 30 HP, 8 Defense,
and 13 Resistance, so bring a unit in who can avoid killing her. Alm and
Celica are good choices for this, as they can use their Subdue skill and
leave her with 1 HP. Watch out, the possessed Saint will summon Witches.
After weakening the Saint, you must then talk to her, talking to her will
free her from whatever is possessing her, restore her health, and make her an
NPC unit. Afterwards, reinforcements will come from the north and west
entrances of the graveyard the battle is happening in. Defeat the
reinforcements and you will win the battle. As with Emma and Randal,
recruiting Shade and Yuzu unlocks support conversations between the two of
them and will allow them to appear in villages like areas like your other
units.
The support conversation from this map will be recorded in the Turnwheel
after activating them and have C, B, and A levels.
Loss Conditions: -Alm or Celica die
One Time Rewards: -Recruit: Shade
-Recruit: Yuzu
-Warrior's Sword
Unlimited Rewards: -Nothing besides experience from the enemies
Mila's Bounty 1 [D023]
Mila's Bounty is 5 pieces of free DLC that will grant free rare items to the
player. Most of these items can only be gotten from Mila's Bounty. When you
choose to play Mila's Bounty, make note of which army you're playing as. If
you're playing with Alm's Army, Alm gets the items for example. If you want
to make sure Alm or Celica gets a certain pack of items, make sure you have
the right army selected by pressing Start.
This Mila's Bounty will give you the very rare Boots item. Using this item
on a unit will raise ther Movement by 1. Make your choice very wisely, you
will not gain another one of these until you're in the Post Game.
Loss Conditions: -None
One Time Rewards: -Boots
Unlimited Rewards: -None
Mila's Bounty 2 [D024]
Mila's Bounty is 5 pieces of free DLC that will grant free rare items to the
player. Most of these items can only be gotten from Mila's Bounty. When you
choose to play Mila's Bounty, make note of which army you're playing as. If
you're playing with Alm's Army, Alm gets the items for example. If you want
to make sure Alm or Celica gets a certain pack of items, make sure you have
the right army selected by pressing Start.
Another free item pack. This one includes a Pitchfork, an item that allows you
to class change a unit into a villager. Use Pitchforks wisely, you can only
get them from Mila's Bounty and when you use all of them, you don't get any
more.
Loss Conditions: -None
One Time Rewards: -Pitchfork
Unlimited Rewards: -None
Mila's Bounty 3 [D025]
Mila's Bounty is 5 pieces of free DLC that will grant free rare items to the
player. Most of these items can only be gotten from Mila's Bounty. When you
choose to play Mila's Bounty, make note of which army you're playing as. If
you're playing with Alm's Army, Alm gets the items for example. If you want
to make sure Alm or Celica gets a certain pack of items, make sure you have
the right army selected by pressing Start.
A third free item pack, it includes 5 Gold Marks and a Tauros Shard. The
first takes a lot of grinding to get without DLC and the last can only be
gotten in with DLC.
The Taurus Shard improves the holder's Growth Rates by the following rates.
HP: +5%
ATK: +5%
SKILL: +5%
SPD: +5%
LCK: +5%
DEF: +5%
RES: +2%
Total: +32%
Loss Conditions: -None
One Time Rewards: -Taurus Shard
-Gold Purse (5 Gold Marks)
Unlimited Rewards: -None
Mila's Bounty 4 [D026]
Mila's Bounty is 5 pieces of free DLC that will grant free rare items to the
player. Most of these items can only be gotten from Mila's Bounty. When you
choose to play Mila's Bounty, make note of which army you're playing as. If
you're playing with Alm's Army, Alm gets the items for example. If you want
to make sure Alm or Celica gets a certain pack of items, make sure you have
the right army selected by pressing Start.
The fourth free item pack. It contains a second Pitchfork.
Loss Conditions: -None
One Time Rewards: -Pitchfork
Unlimited Rewards: -None
Mila's Bounty 5 [D027]
Mila's Bounty is 5 pieces of free DLC that will grant free rare items to the
player. Most of these items can only be gotten from Mila's Bounty. When you
choose to play Mila's Bounty, make note of which army you're playing as. If
you're playing with Alm's Army, Alm gets the items for example. If you want
to make sure Alm or Celica gets a certain pack of items, make sure you have
the right army selected by pressing Start.
The fifth and final free item pack. It has the third and final Pitchfork and
the game's only Talisman, which will raise your Resistance stat by 3.
Loss Conditions: -None
One Time Rewards: -Pitchfork
-Talisman
Unlimited Rewards: -None
DLC Support Conversations
Lukas and Forsyth
Rank C [D101]
Lukas: ...Forsyth?
I'm sorry, are you...reading?
Forsyth: ...Ah!
Oh, um... Hello, Lukas!
Lukas: It strikes me as unwise for you to have your head in a book at a time
like this.
Forsyth: Y-yes, you're probably right.
But I swear I'm paying attention to the battle!
Please don't tell Sir Clive about this.
Lukas: Peace, friend. I was just looking out for you.
If I may, which lierary work has so enraptured your interest?
Forsyth: Oh, this? It's an old tactical codex.
My father lent it to me when I left home. ...Well, it's more like I took it.
My father is a scholar, so I spent my childhood surrounded by books.
Lukas: Really? I didn't know.
That must have been wonderful. I do enjoy a good page-turner.
Forsyth: Yes, I'v noticed that you're something of an avid reader.
Lukas: Guilty as charged.
My father wouldn't have it, though. He insisted I train in the arts of war.
What I wouldn't have given for just one full day curled up with a good book.
Forsyth: Really? Well, that's...one way to look at it, I suppose.
.....
Rank B [D102]
Lukas: Forsyth, do you have a moment?
Forsyth: Of course! What is it, Lukas?
Lukas: Remember when I was telling you about my father forcing me to train?
I couldn't help but notice it upset you.
So I was hoping to clear the air.
Forsyth: Er, sorry. Was it that obvious?
Well, all right. We can clear the air. Let's see... How do I put this...
Since I was small, all I've ever wanted was to become a knight.
But my father insisted I wield a pen, and barred me from the sword or lance.
Lukas: Ah, so we were quite different.
Forsyth: I would have given anything for the opportunities your father gave
you.
So it hurt when you said you'd rather read. Books are easy to find, after
all.
Lukas: Heh heh. Well, I still would have gladly traded places with you.
Whoever dealt life's cards was clearly in his cups.
Forsyth: Ha ha. Indeed.
Rank A [D103]
Lukas: *sigh* Really, Forsyth?
Reading in the heat of battle again? One day this will get you killed.
Forsyth: Wagh!
Lukas! What a surprise! ...You look well.
Lukas: Hm-hmm. What are you reading today?
Forsyth: Oh, this old tome? Merely a chronicle of Zofian history.
I started mixing up my reading list after our last chat.
Lukas: Really? Why is that?
Forsyth: You convinced me I was being a fool.
As a boy, I told myself the only books I had use for were combat manuals.
I passed up countless valuable lessons just to prove a point to my father.
Now I'm trying to serve as lieutenant to Sir Clive, and look at me!
Every day is a painful reminder of just how little I actually know.
Lukas: Nonsense. ...Though if it makes you feel better, I have just as many
regrets.
Every time I barely escape with my life in battle,
I curse myself for not taking my early training more seriously.
But at least time is on our side. It's never too late to learn, after all.
Forsyth: You're right-a warrior can be a scholar as well.
..You know what Lukas? I'm going to KEEP reading this book.
And if the enemy comes at me, I'll be ready to stab them with KNOWLEDGE!
Lukas: Heh heh. If they don't knight you for that, then something is clearly
wrong.
Lukas and Python
Rank C [D104]
Python: *yaaaaawn*
Lukas: Python, I think an entire village could be swallowed up in one of your
yawns.
Perhaps you should try sleeping instead of staggering back to camp at sunup.
I cannot turn a blind eye to this type of behavior forever.
You're a soldier. Occasionally, we need you to behave like one.
Python: Sir, yes, sir!
Crivens, what is it with you knightly types?
Don't you know how to get out and let your greaves down a little?
Lukas: We haven't always been so formal. But now Zofia is at war, and we
must-
Python: Wait. Stop. You actually USED to be more footloose and fancy-free?
So you're saying if I dig deep enough, I might find dirt on Clive?!
Lukas: I...wouldn't go that far.
But I have heard tale that all the ladies of court would giggle as he passed
by.
Python: Pfft. BOOO-RING.
I mean, at least tell me they were SALACIOUS giggles.
Come on, Lukas. Fill old Python in here. Is our Clive a dirty boy? Eh?
Eeeeeh?
I promise I'll only tell my closest friends.
Lukas: *sigh* Your decorum continues to amaze.
Rank B [D105]
Python: Oy! Lukas!
Lukas: What is it, Python?
Python: I'm still waiting for a good sordid story involving knights. So what
about you?!
Lukas: ...Me?
My past is hardly sordid enough to sate YOUR appetite for gossip.
Python: Are you suuure?
You know, all the ladies in town keep asking me who the knight in red is.
Which, by the way, means they're not paying attention to me, so thanks.
But you can make it up to me with an earful of tasty noble scuttlebutt!
Lukas: I don't see how that makes any sense whatsoever, but very well. Hmm...
Well, back home, there was a woman I courted for many a year.
Python: Ooh! Now we're getting somewhere.
Was she a looker? Was it serious? Were her eyes like shimmering-
Lukas: Stop pestering me like an old maid.
Looks like the enemy is nearly upon us. Let's get back to it.
*Lukas leaves*
Python: Hey, wait! Come back! I wanna hear about your special lady friend!
Rank A [D106]
Python: Heh heh... I've got you cornered now, Lukas.
Now I'll hear every last juicy detail about that woman you courted!
Lukas: Juicy...? *sigh*
I fear you are going to leave this conversation sorely disappointed.
Python: Hmm. I'll admit, the mention of her doesn't quite seem to fire your
loins.
So what's the story? Don't you love her?
Lukas: Fire my...? Honestly, Python? I'm not certain if I love her or not.
Since being parted from her, I feel no particular longing to see her again.</pre><pre id="faqspan-2">
I sometimes wonder if a vital part of me is broken.
I look at Clive and Mathilda and see... Well, you used the word "fire."
But whatever it is that they have, I seem to lack it.
Python: Aw, don't you worry. You're still young.
The "one true love" thing isn't for everyone. Certainly not for me.
And I dare anyone to tell ME that I'M broken.
Lukas: So you think such lack of feelings are normal?
Python: Perfectly!
If you ask me, Clive and Mathilda are the weird ones.
The ways they look at each other with rainbows shootin' from their eyes...Heh.
Look, one day you might decide you miss your lady.
But take it at your own pace.
Lukas: My own pace...
That's...surprisingly sound advice.
Python: And if she falls into the arms if another man before you come around,
so be it.
I'll be here to cheer you up.
We can hit the town, quaff some ale, spend all your money... It'll be great!
Lukas: Heh heh. I don't doubt I would be in good hands...
Clair and Mathilda
Rank C [D107]
Clair: Oh! Lady Mathilda.
Mathilda: Ah, Clair. It's been a while since we've spoken like this.
Clair: It really has.
I was dreadfully worried about you after Desaix took you captive.
Thanks be to the mother that you're safe and sound.
Mathilda: No, thank YOU, Clair.
It was your relentless fighting that put Desaix's machinations to an end.
Clair: I know what it's like to be held prisoner.
I remember how small my cell was in the Southern Outpost.
I could hardly sleep at night for fear of what might happen to me.
But when I imagine what you went through... And how long you endured...
Mathilda: You have a good heart, Clair.
It means everything to me to know you cared so deeply.
But I was never afraid.
I knew in my heart that Clive would come for me.
Clair: You truly are strong, Mathilda.
I hope that I might learn from your courage.
Mathilda: And I from your kindness.
Rank B [D108]
Mathilda: ......
Clair: Lady Mathilda, is something amiss?
You've been looking at me so...intently.
I would ask that you speak your mind.
Mathilda: Ah. Forgive me. Id din't mean to stare.
I just cannot help but notice how much you've changed.
Clair: Me? In what way?
Mathilda: Do you recall the last time we spoke like this? You were so
compassionate.
Recently, I've taken note of how you look out for everyone around you.
You're there for them before they even think to ask for help.
You've grown into a fine woman.
Clair: Really? I hadn't noticed.
Also, I think you may be imagining it.
Mathilda: Aha, but you just proved it.
Clair: I...did?
Mathilda: The old Clair would have snapped at the suggestion she'd done any
growing up.
You always did hate being treated as a child, even when it was the case.
Clair: What? That simply isn't true!
..Well, maybe it's a LITTLE true.
Mathilda: Ha ha ha.
Rank A [D109]
Clair: Lady Mathilda.
Mathilda: Hello, Clair. Do you need something?
It's not often you come to me looking for conversation.
Clair: Something you told me before has been foremost in my mind of late.
Mathilda: And what is that?
Clair: You said I'd grown into a fine woman, but then I started thinking
about it...
It's not so much that I grew up as that I had to leave part of myself behind.
I miss the old days when Clive and Fernand and I lived in the castle.
Being a knight of Zofia was hard work, but I was basically carefree.
If ever I became cheeky with you, it's because I was...happy.
But then the war came and crushed all of our dreams.
I grew up thinking that the world revolved around me.
But now I feel it's just spinning madly about for absolutely no reason at
all.
Mathilda: Clair...
Clair: I know, I know. You're going to tell me this is what it means to grow
up.
But I MISS the part of me that believed things would always turn out all
right.
Mathilda: You may mourn it all you like, Clair.
But such loss IS part of growing up, and it's turned you into a fine woman.
Clair: ...Thank you, Mathilda.
Mathilda: And by the way-who ever said that our dreams have been crushed?
It's true that things don't always turn out the way we want them to.
But we can still find other ways to realize our desires.
Just because you see the world for what it is doesn't mean you have to give
up.
Clair: I...supposed you're right.
I have to be stronger.
Clive needs me to keep my chin up, after all.
Mathilda: You will be happy again one day, Clair. I promise you this.
And Clive and I intend to be part of that happiness.
Clair: I hope so.
Mathilda: I KNOW so.
And feel free to lean on me more, okay? After all, we'll be sisters someday.
Clair: Heh, if you keep being this nice, I SUPPOSE I'll allow it.
Mathilda: Ha ha ha! Thank Goodness for that!
Clive and Forsyth
Rank C [D110]
Forsyth: Wait... Is that him? It is!
Sir Clive! Sir Clive!
Clive: Ah, Forsyth. How fare you?
Forsyth: Never better, sir! I could take on a whole army, so I could!
Just watch as I secure us a grand victory in your name, sir!
Clive: Splendid. Er, but while I appreciate your enthusiasm, I have a small
request:
Please DO NOT run headlong into the enemy's ranks again.
How many times now have we had to save you because you got separated?
Forsyth: Eeep! Yes, sir. S-sorry, sir.
I will strive to do better, sir!
And if I fail to learn my lesson,
then I am prepared to die a warrior's death for my mistakes!
Clive: Let us hope it does not come to that.
You know, you have tremendous talent, Forsyth, but you are far too tense.
Perhaps you should attempt to... loosen up.
Forsyth: L-loosen up, sir? A-all right, sir! I'll work on that right away!
Just watch how loose I can be!
Clive: ...Perhaps I am wasting my time.
Rank B [D111]
Clive: Ah, Forsyth. You're in fine form today.
Forsyth: Sir Clive!
Never fear-I intend to slay as many foes as possible in your good name!
Long live the deliverance, and three huzzahs for Sir Clive!
Clive: Uh, Yes. Very good. Listen, Forsyth...
I couldn't help but eavesdrop when you and Python were talking.
You do know that you can speak to me the same as you do to him, yes?
Forsyth: Forgive me, sir, but I'm not certain that I grasp your meaning.
Clive: With Python, you open up and speak your mind. You're friendly.
Relaxed.
That's what I meant when I said you can loosen up.
Just treat me the same as you would Python.
Forsyth: EXACTLY the same, sir?
Uhhh...
Clive: Right. Never mind then.
Rank A [D112]
Forsyth: Sir Clive?
Clive: Forsyth, what's wrong? You look distressed.
What happened to your usual vim and vigor?
Forsyth: I'm sorry, sir.
I tried to do as you said.
And I mean, I tried EVERYTHING.
But I just can't seem to make it work.
Clive: What are you talking about?
Forsyth: You know. Being...loose.
You asked me to treat you the same way as I do Python, remember?
But the only way I could do it was to treat Python with MORE respect.
And the filthy things that man says! ...We ended up coming to blows.
Lukas had to step in and pull us apart. How can I ever treat him like you?
Clive: I...think you may have approached the problem the wrong way.
Forsyth: Sir Clive, why can't things just stay the way they are?
You're the land's finest knight-a symbol of everything I've ever admired.
And I know this is starnge considering how long we've fought together,
but I still get excited every time I have a chance to speak with you.
If I seem tense or get carried away, it's probably because of that.
Do you know what I mean?
Clive: Ah! Now we're getting somewhere.
Forsyth: Er...we are?
Clive: You're finally starting to open up! Just don't overthink it, all
right.
Also, I assure you that I'm not worthy of such levels of admiration.
You've seen all the terrible mistakes I've made.
I feel guilty being put on anyone's pedestal.
Forsyth: Nonsense, sir!
True, losing Zofia Castle was a blow, and we've seen our share of failures.
But I've watched you closely.
Every time, you picked yourself up, dusted yourself off, and kept going.
You're the reason we all still have hope!
I WANT to put you on my pedestal! I want you pedestaled!
Because it's my faith in you that gives me the courage to fight without fear.
I know Alm may be our leader now...
but you're still the banner we look to.
You should remember that, sir.
Clive: I shall. Thank you, Forsyth.
And forgive me for asking you to change who you are.
I realize now that you're already the sort of man the Deliverance needs.
Forsyth: Y-you mean it, sir? Oh, thank you! You honor me!
Clive and Python
Rank C [D113]
Python: Uuuuugh! Is the battle over yet?
This is exhausting. Just get me as far away from the font lines as possible!
Clive: Python.
Python: Ahh! Yes?! Um...yes?
Clive: Why the surprise? I just wanted to see how you were faring.
Python: Oh. Well, I suppose I've had better days. ...Uh, sir.
Clive: Honesty always was your finest trait.
Still, now that Alm has assumed leadership, we've many new recruits.
They're inexperienced, and even frightened in many cases.
Such men look to you, and it would behoove you to set a better example.
Python: Beggin' your pardon, but I ain't so sure that's a good idea.
Folks already got you and Forsyth and Lukas for role models if they want 'em.
If ol' Python starts acting all hoity-toity, they'll have no one approachable
left.
Someone around here has to stay on their level.
Clive: I understand, but this is an army. We must also teach them discipline.
Python: You won't get discipline if you don't create a welcoming atmosphere.
Clive: And you don't think we have that now?
Python: Well, I didn't say THAT. ...Er, sir.
But truth is, it's not always easy for everyone to find his or her place here.
Clive: I see...
Rank B [D114]
Clive: Ah, Python. I'm glad I found you.
Python: Something wrong?
Clive: I must confess, our last discussion has been weighing on me quite
heavily.
I seek to close the rift between the Deliverance's nobles and commomers.
But there are days when it seems to only grow wider.
Have I not endeavored to treat those of low birth fairly?
I always thought to reward my men based on merit, not station.
And yet you believe that some still struggle to fit in.
Python: Well, you won't win any points by using terms like "low birth."
.Sir.
You make it sound like it's our privilege to be elevated to your level.
Like if we don't have your station, then all we really have are our merits.
Clive: I never meant to slight you, Python. Nor anyone else.
Python: Yeah, I know that.
And anyway, you didn't create the order of the world. It ain't your fault.
But respectfully and all? You might wanna stop preaching understanding.
You can't understand us. Not really. Your life is just very...different.
Clive: You're right. I've never had to worry about starving or freezing to
death.
I have never had to face the same indignities or despair as you.
Yet in trying to champion those causes, perhaps I have become a hypocrite.
Python: Eh, don't flog yourself about it. Lots of commoners want a champion
like you.
Hell, Forsyth practically walks behind you tossin' out rose petals.
But some of us commonfolk just aren't ever going to relate to you, so...
You know what? What do I know. Forget I said anything, sir.
Clive: Python, wait.
Rank A [D115]
Clive: Python.
Python: Sir Clive. Your spirits lifted yet?
Sorry for running my mouth, by the way.
After our last heart-to-heart, everyone blamed me for putting you out of
sorts.
Clair practically had me at lancepoint. ...Wait, not practically. Literally.
Anyway, if you could tell 'em to let up on poor Python, I'd appreciate it.
Clive: I apologize for what you went through. ...Especially that lance
business.
It took me some time to come to grips with all you told me.
Would you here me out?
Python: All right...
Clive: Python, I believe in structure.
There should be a king and a nobility, and beneath them, common people.
That is the structure I was born into.
And, to be blunt, I still believe it is the structure a kingdom needs to
survive.
So, I apologize if that does not sit well with you.
Python: ......
Clive: But I CAN believe all that and still have tremendous respect for you.
I mean what I say, Python:
Noble or common, any man who fights at my side is my ally and friend.
I just wanted you to know that.
Python: ...I really got your silk stockings in a bunch, didn't I?
Well, so long as we're leveling with each other, I think you're dead wrong.
Nobles living fancy while the people starve ain't structure-it's privilege.
And I hate any man who looks down on me because of it.
Now, does that mean I hate you? No.
You may not be my FAVORITE person in all the land, but-
Python: So even if you don't have my undying affection,
rest assured you have my bow, at least until this mess is over.
Clive: This gladens me, Python. Thank You.
I cannot say what waits for us at the end of all this,
but I hope that we will secure better lives for noble and commoner alike.
So please keep fighting-if not for me, then for Alm.
Python: Ugh. I said I would already, didn't I?
Ah, whatever. You got it, sir!
Emma and Randal
Rank C [D116]
Emma: Oh! Hello, Randal.
Randal: Hey, kid. Keepin' your nose clean?
Emma: Of course! And you? Any secret dice games I should know about?
Randal: When I said I was done with that, I meant it. Do you think I'm a
liar?
Emma: Hrrrrmmmmm...
Randal: Stop that. You trying to burn holes in me with your eyes or what?
Emma: Hee hee. No, I believe you now.
Randal: You should. I'm an honest, upstanding sorta man.
But I'm also bored senseless now that you shut down all my usual pastimes.
So what do YOU do for fun?
Emma: Me? Hmm...
Randal: C'mon. There's gotta be SOMETHING you amuse yourself with.
Emma: Well, actually, I've been perfecting my Solo Triangle Attack!
Randal: Your solo...what?
Emma: Solo Triangle Attack!
Randal: Um, you DO understand that you need three people to make a triangle,
yeah?
Emma: I'm not going to take up other people's valuable time while I'm still
training.
But I still want to learn it, so I started practicing alone!
Randal: ...Oh hey, look at the time. Gotta go.
Emma: Hold on, Randal.
You're not taking me seriously, but the Triangle Attack is a legendary art!
Randal: Which...requires three people.
Emma: Just for that, I'm making you come along next time I practice.
Randal: Wait, what? Why?!
Emma: Because I said so. And don't you dare stand me up!
Randal: *sigh* Sure, kid. You got it.
(What have I gotten myself into?)
Rank B [D117]
Emma: Oh, Raaan-daaal!
Randal: Agh! Uh oh.
Emma: I was just looking for you. It's time for that practice session we
talked about.
Randal: If you say so...
Emma: Id o! Ready? Triangle...ATTACK!
Randal: Triangle...Attack.
Emma: Too quiet! Put some supermove in it! Triiiiiangle...ATTTAAACK!
Randal: Bah. Oh, the hell with it. Triangle...ATTAAACK!
Emma: Wow, that's great! I like the way you sort of warbled on the end
there.
Now you need to quickly attack while shouting that three times.
Randal: Of course I do.
(How did I get dragged into this...?)
Emma: Wipe that displeasure off your face, sir!
You'll never be a pegasus knight if you keep whining like that.
Randal: Wait, who said I wanted to be a pegasus knight?
Men can't ride pegasus...es. ...Pegasi? Anyway, they can't ride 'em.
Emma: Says who?
Randal: Says all the men in Valentia and Archanea who've never done it.
Emma: So not a single man has ever became a pegasus rider?
But that just means you can be the first! Don't let history discourage you!
Randal: I don't. Wanna be. A pegasus knight.
I've never even flown before.
So not only am I unqualified, I'm not even ready to BE qualified.
Emma: Oh, we can fix that.
Want to fly with me sometime?
Randal: ...Actually, you know what? That might be kinda fun.
I've always wanted to take to the skies. ...And we can go anywhere I want?
Emma: I'll speak with a friend and see what can be arranged. Just leave it
to me.
Randal: All right, kid, you got yourself a deal. Don't let me down.
Emma: Oh, don't you worry about that!
Rank A [D118]
Emma: Hello, Randal. Um...have you recovered yet?
Randal: Wish I could say yes, but... no.
That flying pegasus excursion really took a toll on me.
Let's see... Which part was the worst? The weaving between dense trees?
The darting through narrow, twisty caves?
Emma: Or was it when we stirred up a roost of angry, blood-sucking bats?
Or, wait! What about those idiots with the bows who thought we were geese?
Randal: Heart-stopping thrills aren't actually SUPPOSED to stop the heart,
you know.
Do you pegasus knights always put yourselves in this much danger?
Emma: Heh heh! Well, sort of, I guess. You might call it our
"daily routine."
Anyway, sorry you didn't have any fun.
I guess I shouldn't have suggested it...
Randal: Now hold on. I didn't say it wasn't fun. Just...different than I
imagined.
I may never go near a pegasus for the rest of my days, but yeah-it was fun.
Emma: Well, I probably shouldn't have made you tag along.
In fact, you should just go ahead and go back to your old pastimes.
Throw dice, bet on horses, joust with old ladies... Whatever you like.
It's not like I have any better suggestions... *sigh*
Randal: Hey, I said it was fun.
And once the involuntary convulsions stop, I want you to take me again.
Emma: ...Wait, really?
Randal: Really. I've had my share of adventures, but none of 'em top a
pegasus.
Nothing ever got my blood pumpin' like that. Not even close.
Emma: ...You're not just trying to make me feel better?
Randal: Not at all. The world here on the ground feels pretty bland by
comparison.
So now that you've got me hooked on flying, you have to follow through.
I wanna feel those clouds whippin' through my hair again, you hear?
Emma: Yay! Just say the word, and we can go whenever!
Randal: You got it. Er, but like I was sayin'...give me a couple of days to
recover first...
Emma: Hee hee, of course. Oh, I'm so happy-thank you, Randal!
Yuzu and Shade
Rank C [D119]
Shade: Hello, Yuzu. What are you up to?
Yuzu: Ah, Shade.
I was taking the herbs and grains I've gathered and rolling them up.
Shade: Ugh! Please don't tell me...
Yuzu: Aye, I'm crafting more ration balls.
Shade: But...why? Who eats those things? I'M certainly not eating them!
Yuzu: This recipe has been passed down my family tree for generations!
Shade: I'm not disputing your recipe. I'm just saying it tastes like the
end of a horse.
Yuzu: The ration ball contains 100 percent of one's daily nutritional needs!
Shade: 100 percent of which you will immediately want to throw up...
Yuzu: Fie! Have you no respect at all?
Shade: Look, I know your magic ration balls saved my life, and I'm grateful.
But why not try to imrpove them? Maybe...make them taste better?
Yuzu: And change my ancestors' hallowed recipe? I could never!
I've no right to alter that which has for generations survived!
Shade: You are so stubborn. Just think about this for a second, Yuzu.
Please.
Whichever of your ancestors came up with it had to start from scratch, right?
Which means the ration ball is SOMEONE'S creation.
Maybe it's that spirit of creativity your ancestors really wanted to hand
down.
Yuzu: *gasp*
By the gods... You may be right. The scales have fallen from my eyes!
I shall improve the ration ball and pass it on to my scions!
Ho there, ancient recipe! You're mine now. Have at you!
Shade: There we go. But uh, just remember- the point is to make it taste
BETTER.
Rank B [D120]
Yuzu: Shade? Pray, did you relish the super ration ball I gave you?
Shade: ...Relish? No. No, I wouldn't say that at all. It was bad, Yuzu.
Super bad.
Yuzu: Do you mean "bad" as in "good"? Or "bad" as in... "bad"?
Shade: "Bad" as in "almost shocking in its terrible-ness."
Yuzu: Fie... Whatever did I do wrong?
Shade: It's like you took a regular ration ball and drenched it in some
caustic brine.
Dare I ask about the secret sauce?
Yuzu: I used the oranges that grow around here. Lots and lots of oranges.
Shade: Ugh. Bad idea.
Yuzu: Why is that?
Shade: Well, okay, it's not a TERRIBLE idea, at least not on its face.
And the sourness does counter some of the ration ball's
other...um...qualities.
But you need to strike a better balance.
I suppose the original recipe was well thought out in that regard.
Yuzu: *sigh* I give up.
Shade: Oh, stop! Oranges have other benefits, you know? They're good for
the skin.
And yes, I know I said it was a bad idea...
but let me revise that to "a good idea which was poorly executed."
Yuzu: Oh? Do you mean it?
Shade: Yes. Just maybe use the oranges for something else.
Like instead of eating them, slice them up and make a face pack!
Yuzu: A...face pack? What is that?
Shade: It's a beauty treatment I picked up in a country I once visited.
You take fruit or vegetable slices and put them on your face.
They clear up blemishes on the skin and make it more supple.
Yuzu: Fie, it sounds like witchcraft! ...Er, does it work?
Shade: It works very well, thank you. If you've never tried it, I could make
you one.
Yuzu: Nay, I've no need for vanity so long as I have my sword.
Shade: You see? It's that stubbornness that keeps you from making a good
recipe.
Yuzu: It is not.
Shade: We are going to make face packs together, end of story. Got it?
Yuzu: Oh, very well. But only because you demand it of me...
Rank A [D121]
Yuzu: Shade? ...Shade!
I experimented with the face pack we assembled together.
I must say, its boons are undeniable!
Shade: Hee hee. I'm glad you like it. It does do wonders for the skin!
Yuzu: I wouldn't know about that. I speak of its other benefits.
Shade: Its... OTHER benefits?
Yuzu: The coolness of the oranges against my face transported me.
When I closed my eyes, I at once felt both more calm and aware.
It's as though the oranges vaulted me into some manner of meditative state.
Shade: Well, I suppose they do... feel nice?
But the important thing is that you liked it!
Yuzu: The potential is staggering... The whole army must know of this!
We shall all ride into our next battle wearing packs of produce!
Shade: Ugh. Bad idea.
Yuzu: Again?!
Shade: The point is to let the nutrients in the oranges seep into your skin.
It won't work if you're running around trying to kill people.
Yuzu: Ah. Yes. I see.
But then what shall I do with all these oranges I purchased?
Shade: Wait. Is THAT what's in that huge bag you're lugging around?
Just how many did you buy, anyway? ...Gods, there must be hundreds!
Yuzu: I may have become a bit overexcited at the possibilities...
Shade: That's for certain. You'll never use these up on your own.
Yuzu: Alas, what a waste.
Shade: Not necessarily. Give the bag here.
Yuzu: What will you do?
Shade: I'll squeeze the oranges for juice and use the peels to make jam.
Yuzu: What is "jam"?
Shade: Oh, your people don't have it? It's a preserve made by boiling fruit.
Yuzu: It sounds foul.
Shade: Oh no, it's quite good. Far better than a ration ball!
Yuzu: Must all your talk return to the subject of my ration balls?
*sigh* Well, I supposed learning to make this "jam" might teach me about
flavor.
Shade: There you go. That's the kind of flexible thinking you need.
Come with me and I'll teach you. Oh, and you have to do the peeling.
Yuzu: I shall lay the peels at your feet for the jam fodder they are!
Memory Prism #11: Suitable Suitor [D122]
Clair: Greetings, Fernand! It's been far too long.
Fernand: Ah, Clair.
You know, it still confounds me that you decided to enlist with the knights.
Your father is too lenient with you. Always has been.
Clair: And why shouldn't I be a knight?!
I weild a lance and ride a horse as well as the best of you. Perhaps even
better.
Why else would they allow me to join?
Heavens, you and my brother were the ones who TAUGHT me to fight and ride.
Fernand: Because you harangued us without end. You always were keen on
following Clive.
Honestly, we assumed it was a phase you would grow out of.
You should be looking for a husband, not brandishing a weapon.
Unless you expect to meet your soulmate on the battlefield?
Clair: I have no fondness for barbaric men.
But pursuing a warrior's path does not doom me to a life of spinsterhood.
Now that I'm a Knight of Zofia, I can stay here at the castle,
where I can go to royal balls and meet fine gentlemen. What say you to THAT?
Fernand: I say that you should have listened to your vows more carefully.
Knighthood affords little time to twirl about in circles and socialize.
Day and night, we train and ride out on expeditions and other missions.
Clair: What?! Goodness, I don't remember pledging to do all that...
Perhaps I will have to seek my beloved on the field of battle after all.
Still, it's not all bad-the Knights are full of handsome noble scions, after
all.
..I know! Fernand, why don't YOU introduce me to someone?
Surely you must know many suitable suitors in suits of armor?
Fernand: Um... Well, I suppose it depends on what manner of man you fancy.
Clair: Hmm... Let me think...
He'd have to come from a house at least as respectable as my own...
He should be as tall as Clive, and fair of face...
Well-lettered, and gifted in the arts of war and defense...
And of course he must be well-versed in poetry and music and... Hmmm...
Oh! He should own four villas, one for each of the seasons!
Does that narrow it down?
Fernand: *sigh* It certainly does.
You just described your brother.
Clair: That is not true!
Fernand: And you don't even realize it...
Clearly you are still a child.
You won't find a husband if you keep clinging to your brother in such a way.
Clair: Oh, really? And what about you?
You've been clinging to my brother since before I was born, Fernand.
Is there anything YOU should be telling me, hmmmmm?
After all, you aren't exactly scrambling to find a pretty maid of your own.
Fernand: We are not talking about me!
Clair: Ha! Look at you, so easily shaken! I was merely teasing.
Besides, Clive already told me what your true weakness is.
He claims you prefer your ladies like your oranges-full and ripe.
Now which of the knights' eligible ladies is juicy enough for you? Hmm...
Clair: What? Wait, come back here! You can't run from your destiny!
Memory Prism #12: Love's Beginnings [D123]
Mathilda: Ho, Clive. Have the other knights been making you feel at home?
Clive: Ah, Lady Mathilda! Yes, everyone has been very kind to me thus far.
But the first three months have been naught but training, I long for a fight.
Mathilda: Well, you'll get one. The training is to make certain you're ready
for it.
Clive: I just want a chance to prove myself-to be one step closer to you.
Mathilda: Why me?
Clive: You do not know?
The bards sing of Lady Mathilda as the finest of all the knights of Zofia!
Boys the kingdom 'round whisper your name before they go to sleep.
I fear my friends and I were no exception.
Let us just say you are the object of much adulation, my lady.
Mathilda: This comes as a surprise.
I thought boys dreamed of fighting alongside heroes such as Sir Mycen.
Clive: Sir Mycen is indeed a man worthy of much respect.
I can only hope to one day be half the legend that he is.
But who do you think it is that lights the fires of a boy's heart?
A stoic old man...or a beautiful woman?
Mathilda: Ha ha! The fires would sputter out if the lads actually saw me in
combat.
Clive: Certainly not!
You are never more beautiful than when riding across a battlefield.
The dresses and dour looks you wear in court only obscure your radiance.
Mathilda: ...Dour?!
Though it IS true I abhor walking the castle like some pretty bauble.
Speaaking of which, how is your sister? The one who follows you like a puppy?
Whenever I would try to talk to you, she would cut in.
Clive: Heh. She's a handful, that one.
You should have seen her bawl when I said I was enlisting.
Mathilda: That just shows her love. You're lucky.
But I must confess, I'm glad we can finally have a conversation alone.
..If you take my meaning.
Clive: I believe I do.
It seems we'll have more chances to talk here amidst the dust of battle...
than we ever will surrounded by the fancy tapestries of the castle.
Mathilda: Hee hee. So it seems.
Who even knows when I'll next get to don a dress and a dour expression?
Clive: ......
Mathilda: What?
Clive: I was just thinking...
The next time you DO wear a dress...might I ask for a dance?
Mathilda: Eh?
But that might be weeks...or months!
Clive: I am a patient man. And the wait will be well worth it in the end.
Mathilda: Very well.
A dance it is.
Clive: Truly? Thank you, milady!
I shall look forward to that day.
*Clive leaves*
Mathida: Aaand...there he goes.
By the gods... Is he SKIPPING? Ha ha ha!
..Wait. Why am I laughing? I don't remember how to dance.
This is going to end with me crushing his toe into paste...
Memory Prism #13: Happy Memories [D124]
Mathilda: Ah, there he is. ...Fernand!
Fernand: Lady Mathilda. Did you need something?
Mathilda: I am looking for Clive.
Fernand: We're not attached to the hip, you know.
Mathilda: No, but you ARE like brothers.
Perhaps I just think of you as a single entity. Ha ha.
In any case, pray forgive me if I upset you.
Fernand: I'm not upset.
Mathilda: Are you certain?
It seems every time I try to talk to you, you refuse to look me in the eye.
If I did something wrong, tell me. I don't want you to hate me.
Fernand: Hate you? Of course not.
But all you ever ask about is Clive.
Mathilda: Oh...right.
I can see how that would be grating. It's just...
Well, your stories about Clive are far more interesting than the ones he
tells.
Fernand: For true?
I can't imagine what I could tell you that he hasn't already.
Mathilda: Oh, if you only knew, I adore talking with him, but...
Well, he doesn't know how to loosen up. He's very self-conscious.
I want to her about his misadventures, not just what he thinks I want to hear.
Fernand: Wait...
So he never told you about sneaking into the mess hall before lunch?
Or the story of licking the cream off the cake?
Surely he's told you about trying to ride those sheep?!
He scared them so much, they fled the pen and rampaged across the village.
Mathilda: Ha ha ha! I fear he neglected to mention any of those escapades.
Fernand: Well, he may look all gallant and composed, but let me tell you...
Clive can be quite the ruffian when no one is looking.
He makes me look like a saint. I suggest you be careful.
Mathilda: Your suggestion is noted.
This is why I like talking to you, Fernand. ...But it's not the only reason.
Fernand: Oh?
Mathilda: Of course I enjoy hearing about Clive.
But I also enjoy watching you as you tell the stories.
Fernand: ...Is that so?
Mathilda: Your eyes light up when you talk about him.
I can tell how happy it was for the two of you to grow up together.
It's a type of affection that he and I will never have.
Fernand: Oh, I wouldn't say that...
Mathilda: All I know is that I'd love to see the site of Clive's sheep
rampage,
or visit the kitchen where you defrocked that poor cake.
Fernand: Well, I'd be happy to take you, And I'm not just saying that.
We can all go together: you, me, and Clive.
Mathilda: Thank you, Fernand. I would love that.
Fernand: Of course, you'll need to get Clair's permission first.
She guards her brother like a lion, so be warned.
Mathilda: Oh, I am well aware.
Maybe you can tell me what she likes so I don't have to face her empty handed.
serenesforest . net
-Info about the drops in The Astral Temple and Inner Sanctum
-Info about what rewards are one time only
-General infomation source
-Info on the prices of the DLC packs
fireemblemwiki . org
-Info on the overclass's max stat modifications
-Info on how much the Astral Shards improves stat growths
Usage on Other Sites [L3GL]
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1. Don't pass it off as your own work
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3. Ask me first
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