#########                                    #####
  ###   ##   ###   ###   ###   ###   #   #  ###  ##  #   #  ###   ###   ###
  ###    ## ##  # ##  # ##  # ##  # ###  ## ##    # ##   # ## ## ##  # ### #
  ###    ## ##  # ##  # ##    ##  # #### ## ##    # ##   # ##    ##      #
  ###    ## ##  # ##  # ## #####  # ## #### ## ## # ##   # ####  ####    #
  ###    ## ####  ##### ##  # ##  # ##  ### ##  ### ##   # ##        #   #
  ###  ###  ##  # ##  # ##  # ##  # ##   ## ###  #####   # ## ## ##  #   #
########    ##  ####  ## ###   ###   #   #   ##### ######   ###   ###    #

                         7777      77  77777  77777
                          77       7     7      7
                           77     7      7      7
                            77   7       7      7
                             77 7        7      7
                              77       77777  77777

                          General and Strategy FAQ


*******************************************************************************
-------------------------------------------------------------------------------
*******************************************************************************

Hello and welcome to my core DQ7 FAQ.  This is NOT a Walkthrough, so please do
not request one.  I will not waste my time with one, I simply don't have the
time, and I'm more interested in mechanics and other tidbits than a
Walkthrough.

However, there is a basic rundown of all locations, what to do to progress and
what items are contained where.  This is ALL I'm going to do, so if you want
something more expansive ask someone else or wait for another guide to pop up.

My online name is ignasia, also known as ignasia7 (formerly on GameFAQs, though
still the same on Dragon's Den), and behindtheword.

If you feel a need to contact me, do so through GameFAQs.

===============================================================================
DISCLAIMER AND RIGHTS
-------------------------------------------------------------------------------

This FAQ should only appear on the following sites:

1) GameFAQs
2) Dragon's Den
3)...we'll see

If you wish to copy anything from this, that's fine.  I don't require any
credit, unless parts are ripped directly, as I have written them.  If you copy
my organization and layouts, that's fine without any credit, and it keeps
things consistent for players going from site to site looking for data.


===============================================================================
VERSION HISTORY
-------------------------------------------------------------------------------
0.61= Completed Kiefer's equipment list for all legitimately obtainable
     equipment via Tablets.
0.6 = Finished the 6th battle section.  Filled in the missing drop data for two
     strength seed droppers from the DLC tablets, filled in discrepancies for
     seed drop rates in the data versus known and tested drop rates in tablets
     as you cannot argue with the data.  Added in rewards groups to the tablet
     section.
0.55= A ton of work done on the Monster Vocations section, and a ton of work
     done filling most of the damage spells and skills in the vocation section
     though not the skill specific section.  Minor tweaks/fixes here and there
     like improper spelling catches.
0.51= I have no clue what I did, except a few things like finish the haven
     section.  Was working on this in the midst of packing and moving, so
     sporadic updates/tweaks/etc.  There aren't many beyond 0.5.
0.5 = Altered/fixed Falcon Knife Earrings (needs testing to be sure)
     Finished Providence, Nottagen, and Hubble.
     Completed the Mini Medal list through Hubble.
     Added in Treasure chest group list from crafted Tablets.
     Added in the Resistance Tables for Monster classes.
     Added in ALL table/formats for Monster classes.
     Fixed several classes to account for localization changes.
     Added to the Bug list/tweaked certain bugs like the Maribel/late game bug
     A few minor fixes/tweaks to the walkthrough.  I can't remember what, but
     there were a pretty good number of minor tweaks.
     Added in a section specific to the Maribel Bug, and how to fix.
     Added in character specific data on stat caps in the level section.
     Expanded the DLC tablet info to include Book listings and some element of
     boss tactics (best status effects, best defensive buffs, since oomph is
     100% universal depending on Str values, and best elements for preference
     for magic/skills with an element).
     A lot of additions to the DLC tablet section, including massive expansion
     A few tweaks to the Estard scenario at the start.
     A few tweaks and expansions to the Ballymolloy scenario.
     Tweaked Hanlon's AI description.
     Started a section devoted just to enemy actions, in just a basic list of
     what they are and do.  Finished the attack portion for now.
     Super Kiefer section created and completed in a base model form...perhaps
     more specifics later, but it's competent as a guide.
     The EGO section is complete, though I plan for a specifics per period of
     time section later.
0.45= Evasion section done.  Working on Al-Balad, Grondal, and El Ciclo.  Added
     in the Resistance Tables.  Added a warning about Quicksaves and general
     saving when in the Download Bar, as Quicksaves will not alter the info on
     the last "church" save that was loaded by the game, and the download bar
     does not load the basic party status screens on the bottom screen.
     Finished the townforms of the Haven.  Cleaned it up a little, so it
     should be less confusing.  Also added in all locations for all items
     found within.  Tweaked a few incorrect names for skills.  Tweaked the
     stealing section of the game.  All monster passives should be filled in
     but that was done in .4, however I did fix two.  I'm also wrong...evasion
     is not 100%.  There may still be skills that are affected by evasion.
     I also forgot to tack in hit rate based on the Dazzle effect, which will
     be added in later.
     Expanded and spruced up the DLC and Haven tablet section, included info
     on whether DLC monsters are both exclusive and/or recruitable.  Put up a
     list of potential reasons to potentially consider keeping certain Haven
     and DLC tablets, at least for a bit of extra time.  For some, forever,
     such as Test of Slime (since Hammer is unique and exclusive to that
     tablet and only that tablet).
     Expanded the missable section.
     Tweaked the drop section a little.
     Greatly expanded the Contest section.
     Expanded the Al-Balad scenario by completing the final events in the past
     and including both a note when they must be complete, and adding them
     into the Al-Balad scenario when they become available.
     Removed the Magic Key backtracking, as there is no such backtracking to
     make.
0.4 = Filled out the stat section.  Working on Human vocations.  Filled out a
     lot of seed info.  Filled in more of the walkthrough, though sporadically
     as I haven't been at my desk as I've been trying to play furiously to get
     through with certain conditions in mind on one runthrough.  Will fill the
     missing data in with a very slow and methodical playthrough after my two
     main playthroughs are handled. Expanded casino section. Expanded NPC help
     section. Expanded The Haven section.  Added in an optional set of
     sections to the walkthrough.  Expanded the Tablet section, especially
     covering the types of chests present, and landmasses present in creation.
     Expanded the casino section.  Added the basic locations for enclosure
     plans.  Need to fill them out.
     Finished the Tombola section, tweaked The Haven a little, finished
     Alltrades up through the end of the Past events.  Finished most of the
     Ranking contest section.  Finished testing and getting more detailed info
     on the NPCs through High Priestess Jacqueline.
     Also started up the monster vocation list, and the basic human vocation
     comparison, though no data is plugged in except for passives.  Passive
     bonuses are filled in for all human jobs.  Filled out Hero, also filled
     out all job requirements for Hero.
0.35= A ton of tinkering I don't recall...added in a Frequently Asked Question
     section and a Version History.  More Walkthrough bits added. Tweaked some
     of the format designs in the Walkthrough section.  Finished Hero.  Basic
     classes done.  Added in a section for vocation level titles.
0.3 = First major update, Character data added and nearly complete.  Refined
     the Walkthrough section, added some details to the beginning, like shop
     info.  Completed the special type section over classifications of Undead,
     Dragon, Flying, and Metal.  Expanded the Traveller's Tablet section a
     bit.  There are a lot of other minor details I don't recall.
0.2 = FAQ releases...I don't recall what I had done, but it wasn't much.

===============================================================================
TABLE OF CONTENTS
-------------------------------------------------------------------------------

I)    List of Changes in the 3DS and Mobile Versions...........[change.0]


II)   Frequently Asked Questions...............................[faq.0]


III)  Spoiler Free Quick Progress Guide with Treasure..........[walk.0]

  SHORTCUT for Story Chapters:
     Official Game Story Chapter 1...........................[story.1]
     Official Game Story Chapter 2...........................[story.2]
     Official Game Story Chapter 3...........................[story.3]
     Official Game Story Chapter 4...........................[story.4]

     1) Part 1: Through to the Second Major Event! . . . . . .[walk.1]
        1A) Game Start - Estard Scenario .   .   .   .   .   .[walk.1a]
        1B) Ballymolloy Scenario .   .   .   .   .   .   .   .[walk.1b]
        1C) Emberdale Scenario   .   .   .   .   .   .   .   .[walk.1c]
        1D) Regenstein Scenario  .   .   .   .   .   .   .   .[walk.1d]
               THE HAVEN: PART 1................................[opt.1]
        1E) L'Arca Scenario  .   .   .   .   .   .   .   .   .[walk.1e]
        1F) Faraday Scenario .   .   .   .   .   .   .   .   .[walk.1f]
               THE HAVEN: PART 2................................[opt.2]
        1G) Greenthumb Gardens Scenario  .   .   .   .   .   .[walk.1g]
               THE HAVEN: PART 3................................[opt.3]
        1H) Roamers Scenario .   .   .   .   .   .   .   .   .[walk.1h]
        1I) Alltrades Abbey Scenario .   .   .   .   .   .   .[walk.1i]
               THIEF KEY BACKTRACKING...........................[opt.4]
               THE HAVEN: PART 4................................[opt.5]
        1J) Al-Balad Scenario.   .   .   .   .   .   .   .   .[walk.1j]
        1K) Grondal Scenario .   .   .   .   .   .   .   .   .[walk.1k]
               THE HAVEN: PART 5................................[opt.6]
        1L) El Ciclo Scenario.   .   .   .   .   .   .   .   .[walk.1l]
               HAVEN QUICKIE / CONTESTS (EGO) and GRETA.........[opt.7]
        1M) Wetlock Scenario .   .   .   .   .   .   .   .   .[walk.1m]
               MAGIC CARPET / SHIP TREASURE HUNT / MEDAL KING...[opt.8]
               CANNY CAP: CONTEST PART 2........................[opt.9]
        1N) Providence Scenario  .   .   .   .   .   .   .   .[walk.1n]
        1O) Nottagen Scenario.   .   .   .   .   .   .   .   .[walk.1o]
               THE HAVEN: PART 6................................[opt.10]
               MONSTER MEADOWS..................................[opt.11]
        1P) Hubble Scenario  .   .   .   .   .   .   .   .   .[walk.1p]
        1Q) Roamers Scenario 2   .   .   .   .   .   .   .   .[walk.1q]
        1Q) Aeolus Vale Scenario .   .   .   .   .   .   .   .[walk.1r]
        1R) Vogograd Scenario.   .   .   .   .   .   .   .   .[walk.1s]
        1S) Buccanham Scenario   .   .   .   .   .   .   .   .[walk.1t]
               THE HAVEN: PART 7................................[opt.12]
        1T) Divine Shrine Scenario   .   .   .   .   .   .   .[walk.1u]

     2) Part 2: After the Second Major Event!. . . . . . . . .[walk.2]
        2A) Estard Scenario 2.   .   .   .   .   .   .   .   .[walk.2a]
        2B) Emberdale Scenario 2 .   .   .   .   .   .   .   .[walk.2b]
        2C) Al-Balad Scenario 2  .   .   .   .   .   .   .   .[walk.2c]
        2D) Aeolus Vale Scenario 2   .   .   .   .   .   .   .[walk.2d]
               ULTIMATE KEY BACKTRACKING........................[opt.13]
               THE HAVEN: PART 8................................[opt.14]

     3) Part 3: Through to the End of the Main Game! . . . . .[walk.3]
        3A) Final Dungeon.   .   .   .   .   .   .   .   .   .[walk.3a]
        3B) Finale/Ending.   .   .   .   .   .   .   .   .   .[walk.3b]

     4) Part 4: Post Game! . . . . . . . . . . . . . . . . . .[walk.4]
        4A) First Time - Unlocking the First Bonus Dungeon   .[walk.4a]
               THE HAVEN: PART 9, COMPLETION....................[opt.15]
        4B) Unlocking the Second Bonus Dungeon   .   .   .   .[walk.4b]
        4C) All other times  .   .   .   .   .   .   .   .   .[walk.4c]
        4D) Is there still stuff to do?  .   .   .   .   .   .[walk.4d]
               MONSTER MEADOWS COMPLETION.......................[opt.16]


IV)   Boss Strategies..........................................[boss.0]
     1) Main Story Bosses. . . . . . . . . . . . . . . . . . .[boss.1]
     2) Haven Tablet Bosses. . . . . . . . . . . . . . . . . .[boss.2]
     3) DLC Tablet Bosses. . . . . . . . . . . . . . . . . . .[boss.3]


V)    All Map Names............................................[map.0]
     1) Overworld. . . . . . . . . . . . . . . . . . . . . . .[map.1]
        1A) Present  .   .   .   .   .   .   .   .   .   .   .[map.1a]
        1B) Past differences .   .   .   .   .   .   .   .   .[map.1b]
     2) Permanent Dungeon. . . . . . . . . . . . . . . . . . .[map.2]
     3) Temporary Dungeon. . . . . . . . . . . . . . . . . . .[map.3]


VI)   Basic Mechanics..........................................[mech.0]
     1) Controls . . . . . . . . . . . . . . . . . . . . . . .[mech.1]

     2) Menu Screen. . . . . . . . . . . . . . . . . . . . . .[mech.2]

     3) Saving the Game and Churches . . . . . . . . . . . . .[mech.3]

     4) Fragments and the Shrine of Mysteries. . . . . . . . .[mech.4]
        4A) What is the Shrine of Mysteries? .   .   .   .   .[mech.4a]
        4B) Plinth Layout.   .   .   .   .   .   .   .   .   .[mech.4b]
        4C) Fragment Locations   .   .   .   .   .   .   .   .[mech.4c]

     5) Methods of Travel. . . . . . . . . . . . . . . . . . .[mech.5]
        5A) Vehicles .   .   .   .   .   .   .   .   .   .   .[mech.5a]
        5B) Field Spells .   .   .   .   .   .   .   .   .   .[mech.5b]

     6) Item Management. . . . . . . . . . . . . . . . . . . .[mech.6]

     7) Characters . . . . . . . . . . . . . . . . . . . . . .[mech.7]
        7A) Main .   .   .   .   .   .   .   .   .   .   .   .[mech.7a]
        7B) Prince Kiefer.   .   .   .   .   .   .   .   .   .[mech.7b]
        7C) Maribel  .   .   .   .   .   .   .   .   .   .   .[mech.7c]
        7D) Ruff .   .   .   .   .   .   .   .   .   .   .   .[mech.7d]
        7E) Sir Mervyn   .   .   .   .   .   .   .   .   .   .[mech.7e]
        7F) Aishe.   .   .   .   .   .   .   .   .   .   .   .[mech.7f]
        7G) Character Stat Comparisons   .   .   .   .   .   .[mech.7g]
        7H) NPC Helpers  .   .   .   .   .   .   .   .   .   .[mech.7h]
        7I) Summoned Allies  .   .   .   .   .   .   .   .   .[mech.7i]

     8) Stats and Leveling . . . . . . . . . . . . . . . . . .[mech.8]
        8A) HP/MP.   .   .   .   .   .   .   .   .   .   .   .[mech.8a]
        8B) STR/AGI/RES/WIS/STYLE.   .   .   .   .   .   .   .[mech.8b]
        8C) Character Levels and Vocation Levels .   .   .   .[mech.8c]
            8C1) Extra / Elevating Shoes     .       .       .[mech.8c1]
            8C2) Tablets and EXP     .       .       .       .[mech.8c2]
            8C3) Tablets and Vocation EXP    .       .       .[mech.8c3]
        8D) Seed basics  .   .   .   .   .   .   .   .   .   .[mech.8d]

     9) Encounter system . . . . . . . . . . . . . . . . . . .[mech.9]
        9A) Field/Dungeon.   .   .   .   .   .   .   .   .   .[mech.9a]
        9B) Ocean.   .   .   .   .   .   .   .   .   .   .   .[mech.9b]


VII)  Vocation Mechanics.......................................[class.0]
     1) Human Vocations. . . . . . . . . . . . . . . . . . . .[class.1]
        1A) Tier 1   .   .   .   .   .   .   .   .   .   .   .[class.1a]
            1A1) Warrior     .       .       .       .       .[class.1a1]
            1A2) Martial Artist      .       .       .       .[class.1a2]
            1A3) Mage.       .       .       .       .       .[class.1a3]
            1A4) Priest      .       .       .       .       .[class.1a4]
            1A5) Dancer      .       .       .       .       .[class.1a5]
            1A6) Thief       .       .       .       .       .[class.1a6]
            1A7) Troubadour  .       .       .       .       .[class.1a7]
            1A8) Sailor      .       .       .       .       .[class.1a8]
            1A9) Shepherd    .       .       .       .       .[class.1a9]
            1A10) Jester     .       .       .       .       .[class.1a10]
        1B) Tier 2   .   .   .   .   .   .   .   .   .   .   .[class.1b]
            1B1) Gladiator   .       .       .       .       .[class.1b1]
            1B2) Armamentalist       .       .       .       .[class.1b2]
            1B3) Sage.       .       .       .       .       .[class.1b3]
            1B4) Luminary    .       .       .       .       .[class.1b4]
            1B5) Monster Masher      .       .       .       .[class.1b5]
            1B6) Pirate      .       .       .       .       .[class.1b6]
            1B7) Paladin     .       .       .       .       .[class.1b7]
        1C) Tier 3   .   .   .   .   .   .   .   .   .   .   .[class.1c]
            1C1) Champion    .       .       .       .       .[class.1c1]
            1C2) Druid       .       .       .       .       .[class.1c2]
            1C3) Hero.       .       .       .       .       .[class.1c3]
        1D) Stat Alteration Comparison   .   .   .   .   .   .[class.1d]
        1E) Human Vocation Tree  .   .   .   .   .   .   .   .[class.1e]

     2) Monster Vocations. . . . . . . . . . . . . . . . . . .[class.2]
        2A) Tier 1   .   .   .   .   .   .   .   .   .   .   .[class.2a]
            2A1) Slime       .       .       .       .       .[class.2a1]
            2A2) Walking Corpse      .       .       .       .[class.2a2]
            2A3) Jawtoise    .       .       .       .       .[class.2a3]
            2A4) Goodybag    .       .       .       .       .[class.2a4]
            2A5) Kingfuchsia .       .       .       .       .[class.2a5]
            2A6) Chimaera    .       .       .       .       .[class.2a6]
            2A7) Healslime   .       .       .       .       .[class.2a7]
            2A8) Mandrake Major      .       .       .       .[class.2a8]
            2A9) Rockbomb    .       .       .       .       .[class.2a9]
            2A10) Lips       .       .       .       .       .[class.2a10]
            2A11) Serial Quiller     .       .       .       .[class.2a11]
            2A12) Mimic      .       .       .       .       .[class.2a12]
            2A13) Berserker  .       .       .       .       .[class.2a13]
            2A14) Notso Macho.       .       .       .       .[class.2a14]
        2B) Tier 2   .   .   .   .   .   .   .   .   .   .   .[class.2b]
            2B1) Rashaverak  .       .       .       .       .[class.2b1]
            2B2) Malevolantern       .       .       .       .[class.2b2]
            2B3) Seasaur     .       .       .       .       .[class.2b3]
            2B4) Barbatos    .       .       .       .       .[class.2b4]
            2B5) Delusionist .       .       .       .       .[class.2b5]
            2B6) Drake Slime .       .       .       .       .[class.2b6]
            2B7) Dingbat     .       .       .       .       .[class.2b7]
            2B8) Draguar     .       .       .       .       .[class.2b8]
            2B9) Bone Baron  .       .       .       .       .[class.2b9]
            2B10) Automaton / Stainless Scrapper     .       .[class.2b10]
            2B11) Golem      .       .       .       .       .[class.2b11]
            2B12) Well Wisher.       .       .       .       .[class.2b12]
        2C) Tier 3   .   .   .   .   .   .   .   .   .   .   .[class.2c]
            2C1) Black Bishop / Beastly Priest       .       .[class.2c1]
            2C2) Vigilantern / Djinn Genie   .       .       .[class.2c2]
            2C3) Gripevine   .       .       .       .       .[class.2c3]
            2C4) Galumph / Gigalumph .       .       .       .[class.2c4]
            2C5) Platinum King Jewel .       .       .       .[class.2c5]
            2C6) Ersatz Estark       .       .       .       .[class.2c6]
            2C7) Prism Peacock       .       .       .       .[class.2c7]
            2C8) Saughtomaton.       .       .       .       .[class.2c8]
        2D) Stat Alteration Comparison   .   .   .   .   .   .[class.2d]
        2E) Monster Comparison by Resistances.   .   .   .   .[class.2e]
        2F) Monster Vocation Tree.   .   .   .   .   .   .   .[class.2f]

     3) Comparisons Monster vs Human . . . . . . . . . . . . .[class.3]
        3A) Stat Comparison by Type  .   .   .   .   .   .   .[class.3a]
            3A1) List Comparison by Strength .       .       .[class.3a1]
            3A2) List Comparison by Agility  .       .       .[class.3a2]
            3A3) List Comparison by Resilience       .       .[class.3a3]
            3A4) List Comparison by Wisdom   .       .       .[class.3a4]
            3A5) List Comparison by Style    .       .       .[class.3a5]
            3A6) List Comparison by Hit Points       .       .[class.3a6]
            3A7) List Comparison by Magic Points     .       .[class.3a7]
        3B) Unique/Fixed Abilities   .   .   .   .   .   .   .[class.3b]
            3B1) Human       .       .       .       .       .[class.3b1]
            3B2) Monster     .       .       .       .       .[class.3b2]
            3B3) Human Fixed Skills learned by Monsters      .[class.3b3]
        3C) Passive Ability List .   .   .   .   .   .   .   .[class.3c]

     4) Area Level Caps. . . . . . . . . . . . . . . . . . . .[class.4]

     5) Monster Heart Availability . . . . . . . . . . . . . .[class.5]


VIII) Battle Spell and Skill Mechanics.........................[battle.0]
     1) Attack Mechanics . . . . . . . . . . . . . . . . . . .[battle.1]
        1A) Base Equation and Spread .   .   .   .   .   .   .[battle.1a]
        1B) Critical Attacks .   .   .   .   .   .   .   .   .[battle.1b]
        1C) Buffs and what they do   .   .   .   .   .   .   .[battle.1c]
        1D) Vital Blow Mechanics .   .   .   .   .   .   .   .[battle.1d]

     2) Defensive Mechanics. . . . . . . . . . . . . . . . . .[battle.2]
        2A) Normal Defence and Evasion   .   .   .   .   .   .[battle.2a]
        2B) Status Resistance.   .   .   .   .   .   .   .   .[battle.2b]
            2B1) Status Effects      .       .       .       .[battle.2b1]
            2B2) Resistant Equipment .       .       .       .[battle.2b2]
        2C) Magic/Breath Reductions  .   .   .   .   .   .   .[battle.2c]

     3) Spell and Skill Mechanics. . . . . . . . . . . . . . .[battle.3]
        3A) Element List and Type.   .   .   .   .   .   .   .[battle.3a]
        3B) Field Spell List .   .   .   .   .   .   .   .   .[battle.3b]
        3C) Healing Spell List with Enemy Comparison .   .   .[battle.3c]
        3D) Utility Spell List with Enemy Comparison .   .   .[battle.3d]
        3E) Damage Spell List with Enemy Comparison  .   .   .[battle.3e]
        3F) Field Skill List .   .   .   .   .   .   .   .   .[battle.3f]
        3G) Healing Skill List with Enemy Comparison .   .   .[battle.3g]
        3H) Utility Skill List with Enemy Comparison .   .   .[battle.3h]
        3I) Fixed Damage Skills with Enemy Comparison.   .   .[battle.3i]
            3I1) Single Target       .       .       .       .[battle.3i1]
            3I2) Group/All Target    .       .       .       .[battle.3i2]
        3J) Attack-Based Damage Skills with Enemy Comparison .[battle.3j]
            3J1) Single Target       .       .       .       .[battle.3j1]
            3J2) Group/All Target    .       .       .       .[battle.3j2]
        3K) Level Dependent Skills   .   .   .   .   .   .   .[battle.3k]
        3L) General Enemy Skill and Spell List   .   .   .   .[battle.3l]

     4) Item Mechanics in Battle . . . . . . . . . . . . . . .[battle.4]
        4A) Passive Item and Equipment Effects   .   .   .   .[battle.4a]
            4A1) Passive Item Effects.       .       .       .[battle.4a1]
            4A2) Passive Weapon Effects and Skills   .       .[battle.4a2]
        4B) Items with Spells / Special Effects  .   .   .   .[battle.4b]
            4B1) One-Time Usage      .       .       .       .[battle.4b1]
            4B2) Infinite Usage      .       .       .       .[battle.4b2]
        4C) Equipment with Spells.   .   .   .   .   .   .   .[battle.4c]
            4C1) Equipment with Spell List   .       .       .[battle.4c1]
            4C2) Why bother using Equipment in Battle?       .[battle.4c2]

     5) Resistance Tables and Debuffs. . . . . . . . . . . . .[battle.5]
        5A) Debuffs  .   .   .   .   .   .   .   .   .   .   .[battle.5a]
        5B) Resistance Tables.   .   .   .   .   .   .   .   .[battle.5b]

     6) Special Monster Types. . . . . . . . . . . . . . . . .[battle.6]
        6A) Dragon Type  .   .   .   .   .   .   .   .   .   .[battle.6a]
        6B) Undead Type  .   .   .   .   .   .   .   .   .   .[battle.6b]
        6C) Metal Type   .   .   .   .   .   .   .   .   .   .[battle.6c]
        6D) Flying Type  .   .   .   .   .   .   .   .   .   .[battle.6d]

     7) Monster AI and Special Targeting . . . . . . . . . . .[battle.7]

     8) Order of Operations in Battle. . . . . . . . . . . . .[battle.8]

     9) Attack Probability Based on Character Position . . . .[battle.9]


IX)   Stealing, Drops, Hearts, Taming, and Seeds...............[drop.0]
     1) Stealing . . . . . . . . . . . . . . . . . . . . . . .[drop.1]
        1A) Auto-Stealing.   .   .   .   .   .   .   .   .   .[drop.1a]
        1B) Kelpto Clobber   .   .   .   .   .   .   .   .   .[drop.1b]

     2) Drop Mechanics . . . . . . . . . . . . . . . . . . . .[drop.2]

     3) Heart Drops. . . . . . . . . . . . . . . . . . . . . .[drop.3]

     4) Taming . . . . . . . . . . . . . . . . . . . . . . . .[drop.4]

     5) Seeds and Farming Methods and Locations. . . . . . . .[drop.5]


X)    Sidequests and Extras....................................[sideq.0]
     1) Keys and what they Open. . . . . . . . . . . . . . . .[sideq.1]
        1A) Thief/Magic/Ultimate Keys.   .   .   .   .   .   .[sideq.1a]
        1B) Special Keys .   .   .   .   .   .   .   .   .   .[sideq.1b]
        1C) Chests that Cannot be Opened .   .   .   .   .   .[sideq.1c]

     2) Mini Medals. . . . . . . . . . . . . . . . . . . . . .[sideq.2]
        2A) Locations.   .   .   .   .   .   .   .   .   .   .[sideq.2a]
        2B) Prizes   .   .   .   .   .   .   .   .   .   .   .[sideq.2b]

     3) Casino . . . . . . . . . . . . . . . . . . . . . . . .[sideq.3]
        3A) Poker.   .   .   .   .   .   .   .   .   .   .   .[sideq.3a]
        3B) Slots.   .   .   .   .   .   .   .   .   .   .   .[sideq.3b]
        3C) Lucky Panel  .   .   .   .   .   .   .   .   .   .[sideq.3c]

     4) Tombola. . . . . . . . . . . . . . . . . . . . . . . .[sideq.4]

     5) EGO Headquarters: Ranking System . . . . . . . . . . .[sideq.5]
        5A) Strength Contest .   .   .   .   .   .   .   .   .[sideq.5a]
        5B) Wisdom Contest   .   .   .   .   .   .   .   .   .[sideq.5b]
        5C) Best Dressed / Style Contest .   .   .   .   .   .[sideq.5c]

     6) Traveller's Tablets. . . . . . . . . . . . . . . . . .[sideq.6]
        6A) Crafted  .   .   .   .   .   .   .   .   .   .   .[sideq.6a]
        6B) Haven Gifts  .   .   .   .   .   .   .   .   .   .[sideq.6b]
        6C) Story/Special Release via WiFi   .   .   .   .   .[sideq.6c]

     7) Overworld Treasure . . . . . . . . . . . . . . . . . .[sideq.7]


XI)   The Haven and Monster Meadows............................[haven.0]
     1) The Haven. . . . . . . . . . . . . . . . . . . . . . .[haven.1]
        1A) Immigrant Locations  .   .   .   .   .   .   .   .[haven.1a]
        1B) Forms and Features   .   .   .   .   .   .   .   .[haven.1b]

     2) Monster Meadows. . . . . . . . . . . . . . . . . . . .[haven.2]
        2A) Enclosure Plan Locations .   .   .   .   .   .   .[haven.2a]
        2B) Habitats and Monsters.   .   .   .   .   .   .   .[haven.2b]


XII)  Challenges, Special Stuff, Missables, and Fixed Battles..[spec.0]
     1) Fixed Battles. . . . . . . . . . . . . . . . . . . . .[spec.1]
        1A) Permanent Fixed Battles  .   .   .   .   .   .   .[spec.1a]
        1B) Temporary Fixed Battles  .   .   .   .   .   .   .[spec.1b]
        1C) Total Potential Fixed Battle Strategy.   .   .   .[spec.1c]

     2) Missable Things and Temporary Dungeons . . . . . . . .[spec.2]

     3) Challenge Quests and Tips. . . . . . . . . . . . . . .[spec.3]
        3A) Solo Kiefer / Super Kiefer / The Perfect Start . .[spec.3a]
            3A1) Early Game Through to The Haven .   .   .   .[spec.3a1]
            3A2) Getting the BBoB and Iron Axe   .   .   .   .[spec.3a2]
            3A3) The Haven to Final Form and Leveling to 50  .[spec.3a3]
            3A4) Leveling from 50~99 .   .   .   .   .   .   .[spec.3a4]
            3A5) DLC Tablets Pre-50  .   .   .   .   .   .   .[spec.3a5]
            3A6) DLC Tablets Immediately After 50.   .   .   .[spec.3a6]
            3A7) DLC Tablets that Require the Eye of Rubiss  .[spec.3a7]
            3A8) DLC Tablets that Require the Night Light.   .[spec.3a8]
            3A9) DLC Tablets that Require the Rainbow Drop   .[spec.3a9]
            3A10) DLC Tablets that Require Minimum 700 HP.   .[spec.3a10]
            3A11) Post Max Power Shield and Eye of Rubiss.   .[spec.3a11]
            3A12) Extremely Useful Tablet Bosses for Farming .[spec.3a12]
            3A13) Tablets for Seed Farming   .   .   .   .   .[spec.3a13]
            3A14) Tips on Taming .   .   .   .   .   .   .   .[spec.3a14]
            3A15) Best Equipment Options .   .   .   .   .   .[spec.3a15]
            3A16) Most Useful Items  .   .   .   .   .   .   .[spec.3a16]
            3A17) Maps to Keep   .   .   .   .   .   .   .   .[spec.3a17]
        3B) Low Level / Limited Level / Boss Rush 3DS and PSX.[spec.3b]
            3B1) From the Start to Pilgrim's Rest.   .   .   .[spec.3b1]
            3B2) Preparations and General Strategy   .   .   .[spec.3b2]
            3B3) Alltrades Abbey .   .   .   .   .   .   .   .[spec.3b3]
            3B4) Vocation Considerations and Options .   .   .[spec.3b4]
            3B5) Post Alltrades to Mervyn.   .   .   .   .   .[spec.3b5]
            3B6) Mervyn to Aishe .   .   .   .   .   .   .   .[spec.3b6]
            3B7) Through to the Final Dungeon.   .   .   .   .[spec.3b7]
            3B8) Recommendations for the Final Boss  .   .   .[spec.3b8]
            3B9) Post Game Dungeons  .   .   .   .   .   .   .[spec.3b9]
            3B10) Considerations for the Bonus Bosses.   .   .[spec.3b10]
            3B11) Potential Rules for Tablets.   .   .   .   .[spec.3b11]

     4) Those Unwinnable Story Battles!. . . . . . . . . . . .[spec.4]


XIII) Books on Bookshelves.....................................[books.0]
     1) Books by location. . . . . . . . . . . . . . . . . . .[books.1]
     2) Special Stories. . . . . . . . . . . . . . . . . . . .[books.2]
     3) History Themes . . . . . . . . . . . . . . . . . . . .[books.3]
     4) Random . . . . . . . . . . . . . . . . . . . . . . . .[books.4]


XIV)  Bugs / Glitches / Exploits / Cheats......................[bugs.0]
     1) Bugs . . . . . . . . . . . . . . . . . . . . . . . . .[bugs.1]
     2) Glitches . . . . . . . . . . . . . . . . . . . . . . .[bugs.2]
     3) Fixing The Maribel Bug . . . . . . . . . . . . . . . .[bugs.3]
     4) The Monster Meadows Completion Bug (cannot recruit). .[bugs.4]
     5) The Faux Monster Bug . . . . . . . . . . . . . . . . .[bugs.5]
     6) The Trailing Damage Bug. . . . . . . . . . . . . . . .[bugs.6]
     5) Exploits . . . . . . . . . . . . . . . . . . . . . . .[bugs.7]
     6) Cheats . . . . . . . . . . . . . . . . . . . . . . . .[bugs.8]


XV)   Legal, Links, Credits....................................[end.0]
     1) Legalese . . . . . . . . . . . . . . . . . . . . . . .[end.1]

     2) Useful Links . . . . . . . . . . . . . . . . . . . . .[end.2]

     3) Credits and Thanks . . . . . . . . . . . . . . . . . .[end.3]



==_==_==_____________________________________________________________==_==_==.
\_^__^_/-------------------------------------------------------------\_^__^_/
///                                                                         \\\
|o> [change.0] List of Changes in the 3DS and Mobile Versions               <o|
\\\_________________________________________________________________________///
 \-=======================================================================-/

                              -=< Removed: >=-

1) Not so much removed as changed, but Hybrid skills and "maturation" status
  are gone...however these skills have simply been moved to various human and
  monster classes.
2) Removed some skills and spells, like Massacre, Retaliate, and ParryPass.
3) In battle party chat.
4) Parts of the opening such as the puzzles in the Temple, and a few extra
  conversations, such as requiring to speak to the Uncle to get his special
  stone.
5) Reduced the length of the Yggdrasil dungeon, removing the extra passages
  through the roots.
6) The puzzle sections in the final dungeon.
7) Auto-saved position in field spells.  Essentially the PSX saved the last
  used field spell of the last character to use field spells.  Made whistling
  a touch faster...about 1/2 to 1 second faster, depending on menu lag in the
  3DS.

                               -=< Added: >=-

1) Traveller Tablet system, which functions like the Grotto system of DQ9, and
  contained within can be mini medals, various weapons and armour of extreme
  rarity, rare monsters, special maps that are good for making money or
  experience farming.
2) 457 Monsters total, adding an additional 114 monsters via the special
  Travellers Tablets.
2) Special Travellers Tablet Maps that add new dungeons and expand story
  elements from the original game, including a few that deal with Kiefer.
  For the US and Europe, Nintendo will be putting these out over time, there
  are apparently 50 of them.
3) New weapons, armor, accessories, and items.  A majority of this new stuff is
  exclusive to the special Travellers Tablets.
4) Tombola mini-game.
5) Treasure chests on the world map, ala Dragon Quest VIII.

                              -=< Changed: >=-

1) Monster Meadows is changed drastically to allow warping to different
  environments.
2) Monster hearts can be dropped before Monster Meadows opens.
3) Human classes have had their job point requirements cut by 1/2 to 1/3
  depending.
4) Human classes have vastly expanded the number of available skills and spells
  for each, and upper tier classes have fixed skills and apparently some
  fixed spells.  This renders some higher tier human classes viable and usable
  in the end and post game that weren't as valuable before.
5) Monster classes let you learn all skills and spells permanently.  Note that
  not all fixed human skills are represented in the monster skill trees.
6) Battles take place in standard 1st person when actions are being selected,
  and switches to a 3rd person isometric view that shifts the camera depending
  on the action to make it more cinematic. Very different cinematic feel than
  8's and 9's camera movement.
7) Many shops have been altered and "rebalanced".
8) Enemies have fluid and constant battle animations. As well both human and
  enemy models are 3D.
9) The world map/boat/flying maps are more in line with the DQ8 and 9 changes.
10) Like DQ9, enemies appear on screen.  In the Mobile this removed and random
   battle triggers are restored.
11) Human classes now have their own special models that show up in battle,
   towns/castles, dungeons, and on the field. These are unlocked the moment a
   character takes up a particular class. Ala DQ3 original!  Character models
   cannot be altered by changing equipment like in DQ9 and with some costumes
   in DQ8.
12) Township was altered and streamlined to be more like DQ4's remake.  Has a
   lot of new features as well.
13) Casino games were slightly altered, like with all DQ remakes, especially
   slots, which are apparently still forgiving and token happy, but not as
   much as they were.  They DO give out more tokens per win however, just like
   with DQ6's changes.
14) Some tweaks to certain armour resistance bonuses.
15) The beginning was streamlined, as with all DQ's, especially 6's remake.
   Sadly, this means the puzzle elements of the Temple are removed.
16) A few extra dungeons were streamlined, including the tree dungeon and the
   final dungeon (removed the puzzle rooms in the final dungeon).
17) Regenstein's scenario was shortened, only allowing the three core NPC
   stories to be seen, before all NPC stories could be seen by touching them.
18) Added a few new skills to the roster from other games, like Miracle Slash,
   Helm Splitter, and Toxic Dagger.
19) Orph/L'Arca's scenario was changed so the Woodsman/Woodcutter's talks with
   the real animals always leads to the right story order, rather than hoping
   to hit the right animals to get the story in full, and typically require
   his repeating the story in the right order to fully break it down.  Makes
   it much easier to handle.
20) The Likeness of the Great Evil's opening puzzle was dumbed down from having
   to take statues from the center and pick the right places in the right
   order, from each of the corner rooms, based on the inscription in the
   center, to simply pressing buttons from one room to the next.
21) When collecting the third Yellow Fragment, it is no longer necessary to
   speak to the sailor at the docks first, instead just head straight home and
   talk to Pollock.
22) Maribel no longer forces the "Party Chat" conversation, assuming the player
   uses party chat prior to nearing the stairs leading to the 2nd and 3rd
   levels of Pilchard.
23) Maribel learns Bang instead of Retaliate, which was removed.  Making her
   far more formidable.
24) Many formerly "free" skills now cost a minute amount of MP.
25) Walking speed reversed, with overworld the faster, roughly 1.2x town/
   dungeon speed.  In the original Town/Dungeon was about 1.2x faster than
   overworld walking speed.
26) No more pause period in Faraday between the 3x special Automata and the
   Tinpot Dictator battle, allowing the party to heal.
27) Big Book of Beasts can now be used anywhere, anytime.  No need to be
   outside in the field to open it.  Contains substantially more information
   as well.
28) The game tracks a lot of data, useful for post-game completionist and
   challenge purposes, like hitting the highest potential damage in a single
   hit, or the most damage in a single round.
29) Alltrades Abbey has all doors in the lower floors locked, whereas in the
   original, only the lower doors were locked in the basement treasure room,
   while the doors just under the stairs leading to 1F were open to loot.
30) In the El Ciclo scenario, when entering the Greenthumb area, the monsters
   are the same as in El Ciclo, whereas in the original, they retained the
   same Greenthumb monsters as the original scenario.
31) To make up for some of the earlier easier puzzles, Pomposo's tower's 4F
   puzzle was altered from a very simple maze to a relatively complex position
   and orientation puzzle.
32) In this version, unlike the PSX, and unlike DQ6 (SFC/DS/Mobile), the game
   keeps track of total battle counts when leveling vocations.  So, unlike
   DQ6 and the PSX version, if a character is a vocation, has X number of
   battles towards the next vocation level, that battle count is retained.
   Before it was reset, and the full battle count would have to be repeated,
   so it was recommended to stick with a class until mastered, or a new level
   was reached.
33) Wetlock allows returning to the present day.
34) Sunken Citadel puzzles are simplified, and the throw mechanic is removed.
35) Wetlock's temporary submerged ocean now has the base level ocean monsters
   instead of the more difficult monsters from the PSX version.
36) Wetlock now changes the ocean level cap, whereas before the ocean retained
   the same level cap all the way through until the final events transpired.
37) Gracos V is no longer a temporary fight, and has been changed to a full
   Boss classification.  He can be fought at any time, even at the end of the
   game, whereas before, after the awakening/revival of The Almighty, he would
   just give his gifts without a fight.
38) The push button room in the Pillar of Sulkk was simplified from an actual
   puzzle to just a simple one after another push to open the next door.
39) Falcon Knife Earrings reduced to .75x per hit from the standard 1x per hit.
40) Name changes (since most are changed, I left in the ones that remain the
                 same):

         ((<  PLACES  >))
             Ruin Temple -> Shrine of Mysteries
                      -  -> Graveyard of Earth and Fire *NEW AREA*
                      -  -> Graveyard of Wind and Water *NEW AREA*
            Rainbow Cove -> Shrine of Mysteries: Rainbow Cove
                 Fishbel -> Pilchard Bay
                      -  -> Shoreside Shrine *NEW AREA*
           Estard Castle -> Estard
        Woodsman's House -> Woodcutter's Hut
              Odd Forest -> The Oddwoods
                 Rexwood -> Ballymolloy
                   Engow -> Emberdale
                  Dialac -> Regenstein
                 SimTown -> The Haven
                    Orph -> L'Arca
                   Jetty -> Dock Near L'Arca
        Brugeo's Mansion -> Palazzo di Bulgio
           Falrod Castle -> Faraday Castle
                 Falrish -> Frobisher
            Zebbot's Lab -> Royal Institute of Automatry
          Clockmech Site -> Automaton Stronghold
                 Verdham -> Greenthumb Gardens
                 Mentare -> Wilted Heart
      Ruins (of Verdham) -> Ruins Near Wilted Heart
Inn (formerly Swamp Cave) -> La Maison Grodie
       Path to Monastery -> Mountain Path Near Wilted Heart
         Abandoned Shack -> Ruin Near Wilted Heart
Cave (Path to Monastery) -> Cave Near Wilted Heart
       Geionne Monastery -> Regrette-Rien Convent
               Deja Camp -> Roamer Encampment
                  Church -> Church Near Mountain Pass
                   Altar -> Pool of the Cave
          Excavation Pit -> Dig Site
       Inn (near Dharma) -> Pilgrim's Rest
           Dharma Temple -> Alltrades Abbey
                   Penal -> Pilgrim's Perdition
                 Mt. Hut -> Precipice Pass
        Ruins (of Penal) -> Ruins Near Alltrades Abbey
           Bandit's Lair -> Bandits' Base
                   Mezar -> La Bravoure
     Great Hero's Shrine -> Tombe des Heros Inconnus
          Palace of Dune -> Temple Palace
                    Dune -> Al-Balad
              Nila River -> Nihil River
             Statue Site -> Likeness of the Great Evil
                   Oasis -> The Oasis
                  Sphinx -> The Great Likeness of the Great Spirit /
                            The Likeness of the Spirit of the Land
               Waterfall -> Al-Shallal
            Rose's House -> Greta's Cottage
     Inn (East of Krage) -> Inn Near Grondal
                   Krage -> Grondal
  Yggdrasil Roots (past) -> Roots of Ygg
              World Tree -> Ygg / Great Tree (Past) ,
                            Yggdrasil (Present)
                 Litorud -> El Ciclo
              Clocktower -> Clock Tower
          Baloch's House -> El Estudio de Pomposo
           Baloch Bridge -> El Magnifico Puente de Pomposo
                    Avon -> Hardlypool
                    Huzu -> Spilton-on-Sea
                 Hamelia -> Wetlock
           Shrine Temple -> Church near Hardlypool (Past) ,
                            Country Church (Present)
                   Medal -> King Maximo's Mansion
                 Probina -> Providence
       Mt. Prob (Church) -> Mountaintop Church
                  Loomin -> Nottagen
   East Hill near Loomin -> Hill Near Nottagen
            Loomin Ruins -> Nottagen
    Mardra Town + Castle -> Hubble
                 Raguraz -> Rucker
              Great Fane -> Grand Conjuratorium
              Basin Lake -> Falls Hollow
            Monster Park -> Monster Meadows
              West Shore -> Beach Near the Altar of the Almighty
                  Gorges -> Aeolus Vale
        Guardian Village -> Custodians' Camp
               Wind Fane -> Sanctum of the Cirrus
                  Labres -> Vogograd
          Mountain Store -> Mountain Mart
                 Coastal -> Buccanham Palace
      Halflings' Village -> Dinky Dell
       Marle de Dragonne -> Sea Dragon
              Lost Ruins -> Alter of Arrival
                Sky Fane -> Divine Shrine
          Unknown Shrine -> Strange Shrine Near Wetlock
          Crystal Palace -> Cathedral of Light
                 SkyTown -> Villa Priores
  Undersea King's Domain -> King Scoober's Domain

         ((<  DUNGEONS  >))
     Colorstone Mine -> Rainbow Mines
       Eastern Tower -> The Tower
           Mt. Flame -> Burnmont
           Mt. Ceide -> Grotta del Sigillo
  MechSoldiers' Base -> Automaton Stronghold
          Swamp Cave -> Grody Grotto
             Passage -> Mountain Pass
     Lake Altar Cave -> Poolside Cave
           West Cave -> Western Cave
      Cave to Prison -> Dungeon of Descent
        Dharma Arena -> Allblades Arena
        Under Dharma -> Tunnel to the Abbey - Underground
         Evil Statue -> The Likeness of the Great Evil
         Sacred Tree -> Roots of Ygg
         Time Vortex -> Inside the Time Frame
        Baloch Tower -> El Monumento de Pomposo
         Avon Tunnel -> Hardlypool Tunnel
      Mountain Tower -> Highendreigh Tower
         Sunken City -> Sunken Citadel
World's Tallest Tower -> The Tallest Tower
       Mt. Prob Cave -> Mountaintop Tunnel
  Dark Draco's Tower -> Pillar of Sulkk
         Loomin Cave -> Nottagen Cavern
          Basin Cave -> Falls Hollow
     Dark Cloud Maze -> Sullied Sanctum
             Mt. Tor -> Mount Gora
     Halflings' Cave -> Den of the Dwarves
    Great Lighthouse -> The Beacon
          Coral Cave -> Pool of Piety
      Excavated Cave -> Dig Site - Underground
   Demon Lord's Lair -> Malign Shrine
      Inside Pyramid -> Hidden Pyramid
          Wind Tower -> Ventus Tower
           Wind Maze -> Multipleximus Maximus
         Dark Palace -> Cathedral of Blight
             Mystery -> Cave to Another World
                Zion -> Cave to Yet Another World


         ((<  VOCATIONS/CLASSES  >))
   Fighter -> Martial Artist
    Cleric -> Priest
      Bard -> Troubadour
   Mariner -> Sailor
   Dragoon -> Gladiator
    Ranger -> Armamentalist
  TeenIdol -> Luminary
     Tamer -> Monster Masher
   Godhand -> Champion
  Summoner -> Druid

      Hork -> Walking Corpse
  Florajay -> Kingfuchsia
 EvlTurtle -> Jawtoise
  JewelBag -> Goodybag
    Wyvern -> Chimaera
    Healer -> Healslime
 LizardMan -> Mandrake Major
  Bombcrag -> Rockbomb
     Lipsy -> Lips
   BoltRat -> Serial Quiller
  Berserkr -> Berserker
   Dumbira -> Notso Macho
   Andreal -> Rashaverak
 CurseLamp -> Malevolantern
   Varanus -> Seasaur
 HellGiant -> Barbatos
  CosmoBog -> Delusionist
 DrakSlime -> Drake Slime
  SkyDevil -> Dingbat
    Gerion -> Draguar
 DeadNoble -> Bone Baron
 ProtoMech -> Automaton (Stainless Scrapper)
  EvilWell -> Well Wisher
 WoePriest -> Black Bishop (Beastly Priest)
     Budoo -> Vigilantern (Djinn Genie)
  Rosevine -> Gripevine
  GigaMute -> Galumph (Gigalumph)
  PlatKing -> Platinum King Jewel
    Esterk -> Ersatz Estark
  RainHawk -> Prism Peacock
  EvilMech -> Slaughtomaton


         ((<  CHARACTERS / IMPORTANT NPCS  >))
                  Gabo -> Ruff
                Melvin -> Sir Mervyn
                  Aira -> Aishe

                Mollie -> Pearl
               Borkano -> Pollock
               Hondara -> Pike
                 Amitt -> Mayor Mayde
                  Orka -> Piers
       Old Man (cliff) -> Dermot the Hermit
        Princess Leesa -> Princess Lisette
            King Burns -> King Donald

               Matilda -> Maeve
                  Hank -> Hanlon
               Patrick -> Patrick

                Pamela -> Palmela
                  Emma -> Thora
           Engow Chief -> Gaffer
                  Ilma -> Dora

               Clayman -> Klemens
                Joseph -> Felix
           Old Man Sim -> - (Sim Town no longer exists)
                    -  -> Carey (The Haven) *New*

              Woodsman -> The Woodcutter

                Brugeo -> Bulgio

          Captain Trad -> Captain Thaddeus Goodwinding
      Lieutenant Hanes -> Lance Corporal Promptly-Wallop</pre><pre id="faqspan-2">
                Zebbot -> Autonymus
                   Eri -> Ellie
       Eri (Automaton) -> E.L.L.I.E.
                Armand -> Ambrose

                  Pepe -> Carraway
                 Linda -> Lavender
                  Iwan -> Dill
                  Kaya -> Cayenne
               Borlock -> Mayor Burdock
                 Porta -> Herbie
                  Eppe -> Carrington
               Kasadol -> Dan D. Lion
                Cherri -> Camomile
                 Kopan -> Ginger
                 Bicki -> Gooberry

            Deja Chief -> Rom Baro
               Beretta -> Madame Rosa
                   Jan -> Florin
                 Layla -> Lala
                  Datz -> Boldo

Excavation Site Scholar -> Dr. Doug Digby

                 Suifu -> Strom
                Nerris -> Nava
                  Zaji -> Zev
                Flower -> Fingers
                 Kasim -> Eustace
     High Priest Fosse -> High Priestess Jacqueline
                 Epong -> Putric Stinkenheimer

                Nicola -> Honore
       [Nicola's Maid] -> Colette
                Ragley -> Sir Lysalot

       Past Dune Chief -> Elder Khalid
                Hadeed -> Hadid
           Queen Fedel -> Queen Fertiti
              Tyrannos -> The Serpent of the Nihil
                 Saide -> Sa'id
    Present Dune Chief -> Elder
         Queen Nepthys -> Queen Neferta

                  Rose -> Greta

                Baloch -> Senor Antonio Pomposo / El Maestro
           Dr. Creyney -> Senor Salvador
                  Aimy -> Antonia

                  Bard -> Old Man Riffer
             Dr. Azmov -> Professor Wade
                  Beck -> Brook
                Slachi -> Goobris
          [Shrine Guy] -> Gnostic

                Sieble -> Buddy
                 Rocky -> Rocky
                 Chibi -> Wiggles
           Mr. Monster -> Monty

          Elder Ordeux -> Abraham
                Razuel -> Caleb

                  Dino -> Father Martyn
           High Priest -> The Wizz
           King Zeppel -> King Hybris
                 Mikwa -> Midge
                 Lucia -> Lucia
                Johann -> Crispin
     Princess Michaela -> Queen Euphonia

                Lefans -> Cirrus
                 Firia -> Fidelia
             Pendragon -> Praetor

                 Lucas -> Luka
                  Lief -> Lev
                Sazanu -> Sasha

        Queen Shukrina -> Queen Bea
              Sharkeye -> Sharkeye
                 Anise -> Anais
                Caddel -> Tarr
        Grand Halfling -> Foreman
                Sierra -> Alma
         Undersea King -> Scoober, King of the Seabed
               Bolongo -> Riggin

                Nabira -> Nephil

                   God -> The Almighty

            Demon Lord -> Demon King



==_==_==_____________________________________________________________==_==_==.
\_^__^_/-------------------------------------------------------------\_^__^_/
///                                                                         \\\
|o> [faq.0] Frequently Asked Questions                                      <o|
\\\_________________________________________________________________________///
 \-=======================================================================-/

Q1: Why do my items get put back into storage randomly?
A1: The game forcibly places items back in storage if there has been any checks
   even minor checks for party make-up, including party order changes where no
   one left, but the positions were altered.  This happens after certain
   events in the game.

Q2: Why can't I get the upgrade to "The Great Leveller?"
A2: Aishe isn't in your party yet.  Once you get her, return to Hubble in the
   past, and speak to the mage again in the Grand Conjuratorium.

Q3: Does the Hero officially have a name?  I've heard it is Auster.
A3: Yes and no.  For the Manga there is an official name, but this goes for all
   DQ's with available Manga's.  However, the game has no default, and none is
   ever given or forced upon the player, nor even available as a choice if a
   player cannot come up with a name, nor is there any reference in any media
   for the game story itself.  So the Manga name is just for the Manga, and
   officially, in-game, there is no actual official name but what you choose
   for the Main/Hero.

Q4: Why do you use the term Main for the Hero?
A4: Simplifies things, and makes it easier to distinguish what I mean.

Q5: Miss-able items/monsters?
A5: There may be monsters that are temporarily available only.  That depends on
   whether Nintendo and SE decide to shuffle through the DLC maps indefinitely
   or dump them all after releasing each.

   As for items?  Yes, I have a section for this: [spec.2]

Q6: Does Maribel keep my stuff when she leaves?  What about Mervyn?
A6: Only their equipped items.  Non-equipped stuff doesn't appear.  There was a
   rumour about this happening in the PSX version, but I and others have done
   somewhat extensive testing and research to find anyone who has actually
   experienced this, and not simply asked because they heard from a friend or
   had some memory of this potentially happening.  You keep your fragments and
   any important items.

Q7: Will Kiefer return?
A7: How to put it this way...you'll see, but if you really need an answer, not
   as a party member, and only through a certain DLC sidequest.

Q8: How many monsters can I tame?
A8: One each of the monsters that can be tamed.  Anything from Golem onward to
   the end of the normal Big Book of Beast list cannot be tamed.

Q9: Wow, heart drops are really high from Traveller's Tablets, is this normal?
A9: Yes.  TT's have increased rates, it's part of the core reason for the park,
   but realize five monsters with Hearts do not drop them.  One heart is
   present in the code, but not accessible through any means except cheating:
   Slaughtomaton.  However you can become him by mastering the prerequisites.

Q10: Monster or Human vocations?  Which are better?
A10: See the section.  It's personal preference.  Both have their ups and downs
    but there is no "best."  Human are faster, and upper tier have skills
    locked to them, and a TON of skills each.  However Monsters have better
    overall stat bonuses and many of the same passives between a number of
    them, while having innate resistances.

Q11: Should I spend or save?
A11: Up to you.  The golden rule is Offence before Defense, as every 1 point of
    Offense is the equivalent of 2 points of Defense.  Plus Weapons tend to be
    cheaper to upgrade, given it's just one, and bonuses are higher between
    them on average.

Q12: Defense or special resistance?  Which types of armour should I pick?
A12: Depends on the section and Boss really.  Some areas and Bosses are heavier
    on offense, but as a general rule, later game areas tend to need more
    resistance, so favour resistance.

Q13: Best way to farm Hearts?
A13: Wait for the full monster park to open, the ability to make your own
    Tablets, and the Enclosure Plans for that monster are present so it can
    actually be selected for a new Tablet.  The improved drop rates won't let
    you down.

Q14: Is Maribel worth using again?
A14: Sure she is.  It will take a little extra time farming vocation points,
    but it's not that much of a difference, unless you spent a very sizeable
    portion of your time with Mervyn and Aishe vocation point farming.

Q15: HELP!  I can't get any vocation levels?!?!  What gives?
A15: This game puts caps to levels for vocation points, if you're too "strong,"
    There's a section for this: [class.4]

Q16: Best vocations?
A16: Really?  I know people have limited time, but the whole point of this FAQ
    is to help YOU figure that out.  If you want that kind of advice, which
    typically is personal preference, aside from Champion/Druid/Hero, and of
    them, usually just Champion/Hero, then use the forums.  Maybe try to have
    fun with the game.  You can win with any setup and any path.  My God, FF
    and commercialism has ruined Western society.  Made us weak and unable to
    think, assuming we're too exhausted to do shit.  I usually get 4 hours of
    sleep a night, and I do a LOT in my day, and at night.  Keep the brain
    running, take some bloody B vitamines, eat healthy fats (lard, butter,
    olive oil, coconut oil, peanut oil...and there are a few others, but VERY
    few), exercise, talk to friends, engage in debate, read books, anything to
    keep that brain functioning at 100%, or close enough.  If you're still
    that tired...maybe sleep or reduce stress.  Seriously, I've gamed for
    years, used to work 15~22 hour shifts for several years, straight through
    3AM wake-up, and I still wrote, still dated, biked, read books, watched
    movies, etc.  Life is about picking your own path, living with the
    consequences and learning to make a bad situation bright and cheery.  Life
    is about fun, not someone doing the work for you and telling you their
    path for you to retread.  It's how I approach my FAQs.

Q17: Battles have rows, does this affect anything?
A17: No, the rows were likely put in to fit more enemies on screen without
    creating as much zoom and space between the characters and enemies.  So it
    looks a little cleaner.  That's my speculation, but they have no actual
    input or impact on mechanics.

Q18: Where area level caps lowered?  Why, if so?
A18: Yes, they were, by 4, except clearly for those which are level 99 (no cap)
    and this is likely because of the tablet system.

    The first three available tablets from the Haven scenario and sidequest
    have a level 19 or 20 cap.  The next three have a cap of 24 or 25, and the
    ones after that are 99.

    All of the created tablets through Monster Meadows have a level 99 cap,
    and all of the DLC tablets have a level 99 cap as well.

Q19: Why does the game keep trolling me with sad items and gold from chests and
    drawers and pots, even in the late game?  What the heck is up with the
    Horse Manure?
A19: Heh.  Think of DQ as a pun.  A large giant pun.  Everything is dark, but
    yet also light and airy.  It's like gambling at the same time.  You have
    to have a sense of humour for all the ridiculous number of losses in
    between gains (and incidentally, the creator, Yuji Horii, IS big into
    gambling).  So it's like trolling the player, but in a way, it makes those
    random and very useful items that much more worthwhile.  There are plenty
    of good finds.

    While I haven't seen this ever answered by him, my impression is he
    prefers a sort of psuedo-realism in his games, at least in this sense.
    Clearly the stories told have a spot of realism, as all fiction does, but
    these touch a little close to home at times when compared to actual
    similar scenarios in real life.  He's very good at capturing different
    types of characters.  So I take it as his way of saying...you know, humans
    do sometimes drop 5g here and there, in pots, and forget about it.  People
    also sometimes accidentally use a pot to clean up, and some horse poop
    just happens to be part of the pile on the floor.  Maybe someone in town
    owns a horse?  Or maybe some kids pulled a prank, or another animal stored
    that horse poop for whatever reason animals love smelling poop of other
    animals, and it was just laying there.  Or maybe it was a jar of poop
    used for farming purposes (afterall, poop is the main ingredient in
    fertilizer), and some happened to sit at the bottom, as there's always
    something that doens't pop out of an overturned jar/pot/barrel/etc.

    In anycase, I find it hilarious, and it definitely fits in with the spirit
    and flow of the games.

Q20: Do vocations affect level gains or seed gains?
A20: Nope, and there's a whole set of sections covering stats, seeds, level up
    data (stat section), and vocation alterations.  The most relevant is:
    [mech.8]

Q21: I keep recruiting monsters in battle and sending them off, but they don't
    appear in The Haven.  What gives?
A21: Recruited monsters in battle are not Haven residents.  They're Monster
    Meadows residents, and only appear there after Monster Meadows officially
    opens.

Q22: So I can go to the Monster Meadows, but I can't see my monsters?
A22: Have you defeated Sulkk in Nottagen?  If not, then the park is not
    officially opened.  Do so, then you can fully utilize it.  Until then only
    the basic Tablet functions of street pass, removal/deletion are available,
    and all monsters sent to the Meadows are in limbo.

Q23: How do I get rid of Traveler's Tablets?  I have too many and can't
    download, accept new ones as gifts, or create new Tablets!!!!
A23: Don't panic.  Enter the Monster Meadows.  If this is prior to Nottagen and
    the Island showing up in the present time, use the warp in the basement
    area of The Haven.  Once there, enter the main building at the front and
    speak to the old man in the room to the Right, one of his options allows
    deletion of a Tablet.  Just make sure everything is snagged from it before
    going ahead.

Q24: I keep hearing about the permanent Bug/Glitch at the end of the game, what
    do I do?  How do I avoid it?
A24: Technically it affects Maribel more so than others, but if you've seen all
    cutscenes in the past and present, you're fine, and won't trigger this bug
    just note that a few of them only appear after the final required elements
    are completed.  This only appears to affect some cutscenes as well.

    Aeolus Vale is the most obvious spot, but if The Great Leveller was not
    obtained early on, after Aishe joins, but before Maribel rejoins, it will
    trigger there as well.

    It works when a cutscene makes a party location and party formation check,
    in the case of Maribel, because at a certain point in the game, she is not
    within the main party, for some reason the check is based on that period
    of the game, and it removes her from the party and places her in that
    spot she was in at the time the game initially intended that cutscene to
    trigger.

    This creates a ghost slot in the party, in whatever position that Maribel
    was in at the time the bug triggered.  There is no indication of this
    "ghost" character slot, but it's there because the party can never again
    recruit a 4th member.  As well it blocks the party from ever finishing the
    final battle, or entering the last areas of the game to finish collecting
    or to collect any of the special "hero" equipment.  This is because using
    one of the Amulet accessories, which are handed down late game, in the
    final dungeon, in the area the game requires to trigger certain events,
    makes a party check and crashes the game when it finds only 3 members.

    This does not affect the Japanese version, so it seems an f-up in the
    NA/EU patching when it comes to double checking party positions, and not
    accounting for end-game positions and locations.  Thus Maribel seems to be
    the only character affected.  Luckily there are only a handful of places
    that actually do trigger this.

    When it doubt, and returning to past areas to check, make sure Maribel is
    not in the party.  When you're sure there are no cutscene triggers, even
    from a basic conversation, you can return with Maribel without any worry.

Q25: Does running into the back of enemies increase pre-emptive strikes?
A25: I don't know.  From testing it doesn't seem to have any bearing, but it
    might have a very slight impact that just doesn't register over 100 or so
    battles, and requires much more thorough testing.

Q26: I read your guide and cannot figure out how to unlock the DLC Tablets in
    The Haven!
A26: Ok, here's as quick and simple as I can make it:

    1) The moment Regenstein is saved, this is open.
    2) Head to The Haven, speak to Carey.
    3) Zoom to Pilchard Bay, head to the docks, speak to the Minstrel.
    4) Zoom back to The Haven, speak to the new guy, then to Carey, then to
       the new guy once again.
    5) Zoom to Estard, enter the Inn, speak to the Farmer on the second floor.
    6) Zoom back to The Haven, speak to the new guy.
    7) Zoom to Ballymolloy, enter the tower, and speak to the dancer in the
       red dress on the second floor.
    8) Zoom back The Haven to find the download bar is unlocked (don't forget
       to speak to the new gal).
    9) Enter the download bar (physically it looks like a bar). Speak to the
       bartender, and be sent off to the SE servers. From there, second option
       has the available DLC tablets.
    - There are story related ones that will be open to the player (for now,
      just one), that unlock after a certain point in the game, and have no
      known cancel date. For now the rest are cycled every 2 weeks, with every
      new week a new set. So each week one set leaves, another set comes in.
      They're supposed to rotate and eventually return. Should be on
      auto-pilot as well. So long as the server is maintained.

Q27:
A27:



==_==_==_____________________________________________________________==_==_==.
\_^__^_/-------------------------------------------------------------\_^__^_/
///                                                                         \\\
|o> [walk.0] Spoiler Free Quick Progress Guide with Treasure                <o|
\\\_________________________________________________________________________///
 \-=======================================================================-/

This is a very basic walkthrough that just tells you the key people and things
to do at any one point to progress the game, the enemy list for each area, and
the item list for each area, both shops and found items.  There will be no maps
or specifics described.  Bear in mind that there are a TON of people and
special battles available at particular points, as well as party chat banter.
I will not mention any of this, only the necessary steps to progress through
the game.  I'll leave it up to others to write a more thorough walkthrough.
Thus, I am not calling this a walkthrough.

*SPECIAL NOTE* - This guide will NOT mention all available events in the game,
                as there are a LOT, and I mean a LOT.  This will cut out
                almost 70% of all content in each scenario.  Note that there
                are often a lot of extra conversations and some special small
                scenarios in between major events, that each step I will label
                will trigger.
*SPECIAL NOTE 2* - There is a ton of party chat in between, in reply to
                  virtually all npc conversations.  I will not mention any of
                  this.

WHY USE THIS WALKTHROUGH INSTEAD OF A MAJOR WALKTHROUGH?:

1) Spoiler Free - avoids story!
2) Use each action as a marker to see every potential minor event, discussion,
   and piece of party chat in between those events.
3) Temporary dungeons will be noted, but there is a special section just for
   this.
4) Quick playthroughs for those who like to focus on gameplay, or speedruns.
5) Get all items, or find all enemies (though I will include all locations in
   my Item/Equipment FAQ, and all monster location info in my Monster FAQ).

============
KEY / LEGEND
============

../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [shortcut] NEW AREA/SECTION NAME                                      >>)
`'\_______________________________________________________________________/'`

 ____________________________________________
///                                          \\\
|o>   Town Name (Past/Present) [Level Cap]   <o|
\\\__________________________________________///
1) Necessary thing to do
2) Next necessary thing to do

 ,________________________________________________________,
>(o)| DUNGEON: Dungeon name (Past/Present) [Level Cap] |(o)<
  \/=__________________________________________________=\/

MONSTERS LOCATED IN EACH NEW TOWN AREA (only shown the first time an area is
                                       introduced):

ENEMIES: Monster 1                Monster 2                Monster 3
        Monster 4                Monster 5                Monster 6

ITEMS LOCATED IN TOWN (only shown the first time a town is introduced):

ITEMS SPECIAL KEY:
         TChest = Thief Key Chest
         MChest = Magic Key Chest
         SChest = Story/Special Chest (usually requires a special Key)
      UltimateK = Ultimate Key door (cell door)
          Event = Story gifted item, either through a cutscene or directly
                  gifted by an NPC

  [ ]ITEMS                   HOW         LOCATION
  --------------------------+-----------+-------------------------------
  [ ]Herb                    Barrel      Heal  Shiny Spot near Church
  [ ]Cypress Stick           Cupboard    NW House (2nd floor)
                             Drawer
                             Pot
                             Chest
                             TChest
                             MChest
                             SChest
                             UltimateK
                             Ground
                             Event
                             Wall Sack
                             Bookcase
  ==========================^===========^===============================

         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item              Herb                              5
                           Antidote                         10
         Weapon            Cypress Stick                    50
                           Club                            120
         Armour            Leather Armour                  230
                           Iron Armour                    1250
         =================^============================^=======

ITEMS LOCATED IN THE FIELD:
      [ ]ITEMS                   LOCATION
      --------------------------+-------------------------------
      [ ]Medicinal Herb         | Near Bluffs
      ==========================^===============================

ITEMS/MONSTERS LOCATED IN DUNGEONS (only shown the first time through):

FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
1           [ ]Herb {chest}               Slime              Healslime
Outside         -                         Slime
===========^=============================^==================^==================

SPECIAL BATTLES: (only shown when Bosses, story, or temporary battles are
                 present)



===============================================================================
[walk.1] GAME WALKTHROUGH PART 1: THROUGH TO THE SECOND MAJOR EVENT!
===============================================================================

                ___=======================================___
              <(   [story.1] Official Game Story Chapter 1   )>
                '--=======================================--'

../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1a] GAME START - ESTARD Scenario                                >>)
`'\_______________________________________________________________________/'`

 _________________________________
///                               \\\
|o>   Estard Area (Present) [-]   <o|
\\\_______________________________///
ENEMIES: None
      [ ]ITEMS                   LOCATION
      --------------------------+-----------------------------
      [ ]Medicinal herb         |Next to Woodcutter's Hut
      [ ]Chimaera wing          |Hill near Shrine of Mysteries
      ==========================^=============================

 __________________________________
///                                \\\
|o>   Pilchard Bay (Present) [-]   <o|
\\\________________________________///
  [ ]ITEMS                 HOW/WHAT      LOCATION
  ------------------------+-------------+----------------------------------
  [ ]Medicinal herb       |Barrel       |Main's House 1F
  [ ]10g                  |Drawer       |Main's House 1F
  [ ]Leather hat          |Drawer       |Main's House 2F
  [ ]110g                 |Chest        |Main's House 2F
  [ ]Pilchard sandwich    |Event        |Main's House, Pearl gifts it
  [ ]3g                   |Barrel       |Outside Main's House
  [ ]Seed of resilience   |Chest        |NW House B1
  [ ]Medicinal herb       |Barrel       |Behind Church
  [ ]10g                  |Ground       |Church Roof
  [ ]5g                   |Barrel       |Outside Maribel's House
  [ ]2g                   |Cupboard     |Maribel's House 1F
  [ ]Medicinal herb       |Barrel       |Maribel's House 1F
  [ ]Hairband             |Cupboard     |Maribel's House 2F
  [ ]Wayfarer's clothes(t)|Chest        |Ship 1B
  [ ]Cypress stick (temp) |Chest        |Ship 1B
  [ ]15g (temp)           |Pot          |Ship 1B
  [ ]Chimaera wing (temp) |Pot          |Ship 2B
  [ ]Fish bits*** (temp)  |Event        |Speak to Pearl before leaving town
                                         after the ship leaves port
  ========================^=============^==================================

*** - Fish bits is an item which can be kept for a full item list, but if the
     Chef's in Estard Castle are ever spoken to before Ballymolloy, it will be
     taken and lost forever.  The trade-off is a small bit of dialogue from
     Kiefer in thanks to the Main's mum Pearl for the gift of food.
- Everything on the ship is temporary only in light of when or whether the
  ship is at port.  There are only two points when this is so at the start of
  the game, and the items are only worthwhile at this point, so best to
  collect now rather than later.

         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item (Temporary)*|Pilchard pie                |     10
         General          |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Cypress stick               |     10
                           Plain clothes               |     30
                           Pot lid                     |     40
         =================^============================^=======
* - Available only in Harvest periods, does return periodically throughout, but
   it requires studious returns to Pilchard Bay to get it.  It will not be
   present at the end of the game.  Don't worry about not picking up any now
   or later, as the game provides infinite through the Tablet systems.

1) Enter SW House, upstairs, talk to the bed to sleep.
2) Enter Ship for scene, head downstairs, talk to Maribel.
3) Exit Ship for scene, head back to SW House for scene.
4) Exit Town and head to Estard.

 ____________________________
///                          \\\
|o>   Estard (Present) [-]   <o|
\\\__________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------------
  [ ]6g                  |Pot          |Behind SW House
  [ ]Horse manure        |Pot          |Behind Church
  [ ]1g                  |Pot          |Behind Church
  [ ]Cypress stick       |Drawer       |Inn 2F
  [ ]2g                  |Barrel       |General Store 2F
  [ ]Chimaera wing       |Cupboard     |General Store 2F
  [ ]Chimaera wing       |Drawer       |Kiefer's Room, Castle 2F
  [ ]Pilchard pie        |Pot          |Castle 1F
  [ ]Antidotal herb      |Pot          |Kitchen Storage, Castle B1
  [ ]Wrecked specs***(t) |Pot          |Kitchen Storage, Castle B1
  [ ]Medicinal herb      |Pot          |Kitchen Storage, Castle B1
  =======================^=============^==========================

*** - Wrecked specs are not supposed to be kept, but instead handed to the old
     man in the Kitchen Storage room, in exchange for a conversation that
     foreshadows events way late in the game.  However, if the old man is
     avoided throughout the game, until the end, after finding the pair of
     glasses, it can be kept indefinitely.
   - The specs are also temporary, and will not be accessible after Kiefer
     joins the party.

         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Medicinal herb              |      8
                           Plain clothes               |     30
                           Wayfarer's clothes          |     70
                           Leather hat                 |     65
                           Hairband                    |    100
                           Pot lid                     |     40
         General (Castle) |Cypress stick               |     10
                           Bamboo spear                |     50
                           Wayfarer's clothes          |     70
                           Leather shield              |     70
                           Antidotal herb              |     10
         =================^============================^=======
5) Head into the castle for a scene.
6) Head upstairs and speak to the King.
7) Head to the Shrine of Mysteries.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------------
  [ ]Ancient Tome        |Event        |Statue (Kiefer gives it)
  =======================^=============^========================
8) Enter and speak to Kiefer.
9) Return to Estard.

 ____________________________
///                          \\\
|o>   Estard (Present) [-]   <o|
\\\__________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------------
  [ ]Seed of wisdom      |Barrel       |Dermott the Hermit's Cliff
  [ ]Chimaera wing       |Pot          |Dermott the Hermit's House
  [ ]Mini Medal [001]    |Ground       |Well
  [ ]Sizzling Stone***   |Event        |Castle-Kiefer's Room 2F
                                        (Kiefer gives)
  =======================^=============^===========================

*** - Sizzling Stone is not meant to be kept.  Either return it to Pike now, or
     he'll automatically take it after Pollock and the fishermen return.  Down
     the road it pops up again, as it is very significant.

10) Head to the Cliff (stairs near the Church), find and speak to Dermot the
   Hermit, give him the Tome.
11) Head into the castle, find Kiefer in his room.
12) Return to Dermot.

 __________________________________
///                                \\\
|o>   Pilchard Bay (Present) [-]   <o|
\\\________________________________///
13) Exit town to return to the Shrine of Mysteries.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------------
  [ ]Yellow Fragment     |Ground       |1F, left side, near statue base
  [ ]Yellow Fragment     |Ground       |1F, right side, between statues
  =======================^=============^===============================
14) Enter and choose yes.
15) Enter the open door, speak to the Imp.
16) Speak to the statues, note that only ONE statue has to be spoken to
   (collect the Fragments).
17) Speak to the Imp again.
18) Head out and to the ancient sealed door near Estard.

 _____________________________________________
///                                           \\\
|o>   Grave of Earth and Fire (Present) [-]   <o|
\\\___________________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------
  [ ]Saint's helm        |Ground       |Fire Saint's Grave
  [ ]Saint's armour      |Ground       |Earth Saint's Grave
  =======================^=============^===================
19) West, and push in the shiny stone of the first grave.
20) Enter and push the two buttons near the fire pillars.
21) East, and push in the shiny stone of the second grave.
22) Enter and push the two buttons near the fire pillars.
23) Exit the rear and head to the other graveyard.

 _____________________________________________
///                                           \\\
|o>   Grave of Wind and Water (Present) [-]   <o|
\\\___________________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------
  [ ]Saint's shield      |Ground       |Wind Saint's Grave
  [ ]Saint's sword       |Ground       |Water Saint's Grave
  =======================^=============^===================
24) West, and push in the shiny stone of the third grave.
25) Enter and push the two buttons near the fire pillars.
26) East, and push in the shiny stone of the fourth grave.
27) Enter and push the two buttons near the fire pillars.
28) Exit and return to the Shrine of Mysteries.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
29) Walk up to each Saint and speak to them.
30) Enter the doorway.
31) Speak to the Imp.
32) Return to Pilchard Bay.

 __________________________________
///                                \\\
|o>   Pilchard Bay (Present) [-]   <o|
\\\________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------------------
  [ ]Yellow Fragment     |Event        |Main's House (Father gifts it)
  =======================^=============^==============================

- If the ship items weren't collected earlier, this is the second chance while
  the items are still worth snatching up.

33) Return home and speak to Pollock.
34) Exit (scene) and head to Estard.

 ____________________________
///                          \\\
|o>   Estard (Present) [-]   <o|
\\\__________________________///
35) Enter castle, speak to Kiefer.
36) Return to Shrine of Mysteries.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
37) Enter and speak to the Imp to really start the adventure...



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1b] BALLYMOLLOY Scenario                                        >>)
`'\_______________________________________________________________________/'`
 _______________________________________
///                                     \\\
|o>   Ballymolloy Area (Past) [Cap:5]   <o|
\\\_____________________________________///
ENEMIES: Slime                    Woebergine               Nightcrawler
      [ ]ITEMS                   LOCATION
      --------------------------+-----------------
      [ ]120g                   |Next to the Tower
      ==========================^=================

 _______________________________
///                             \\\
|o>   The Oddwoods (Past) [-]   <o|
\\\_____________________________///
ENEMIES: Slime x3 (event)
1) Walk North for event.
2) Walk North again to eventually exit, head to Ballymolloy.

 ______________________________
///                            \\\
|o>   Ballymolloy (Past) [-]   <o|
\\\____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------
  [ ]Plain clothes       |Cupboard     |Inn 1F
  =======================^=============^========
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Medicinal herb              |      8
                           Bamboo spear                |     50
                           Oaken club                  |    110
                           Copper sword                |    220
                           Leather armour              |    180
                           Leather shield              |     70
                           Pointy hat                  |     70
         =================^============================^=======
3) Enter the Northernmost house for a scene.
4) Exit and head East to the Rainbow Mines.

 ,_________________________________________________,
>(o)| DUNGEON: Rainbow Mines (Past) [Cap:5/6/7] |(o)<
  \/=___________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
Entry       [ ]Medicinal herb {Barrel}   | -
1F          [ ]40g {Barrel}              |Slime              Woebergine
                                         Nightcrawler       Lips
B1           -                           |Slime              Woebergine
                                         Nightcrawler       Lips
B2           -                           | -
B3           -                           |Slime              Woebergine
                                         Nightcrawler       Lips
B4           -                           | -
B5           -                           | -
B6          [ ]Green Gem                 |Slime              Woebergine
           [ ]Wooden Doll                Nightcrawler       Lips
                                         Tongue fu fighter
===========^=============================^==================^==================
5) Enter the mines and head to the bottom, for a scene.  Continue onward.

Puzzle 1: Push Yellow to Yellow, Blue to Blue

Puzzle 2: (Y = Yellow, R = Red, B = Blue)
     R4   B3    B2 R2
   B4   Y2  R3  Y1    R1 B1
   - Skirt around R2, and get behind B2
   - Push B2 into B3
   - Push R2 until it touches R3
   - Push Y1 into Y2
   - Push R1 until it touches R4

Puzzle 3: (Y = Yellow, R = Red, B = Blue, ~ = Impassible area)
   Y5            R1    Y1
   B3~~~~~~~~~~    ~~~~~~~~~~
     ~~~~~~~~~~    ~~~~~~~~~~
R7Y7    ~~~~~~  Y2R2  ~~~~~~
 B5R6          R5B2          B1
R8Y8    ~~~~~~  Y3R3  ~~~~~~
     ~~~~~~~~~~    ~~~~~~~~~~
   B4~~~~~~~~~~    ~~~~~~~~~~
   Y6        Y4  R4
   - Push B1 into B2
   - Push R5 into R6
   - Push R2 into R1              (OR R3 into R4)
   - Push Y1 into Y5              (OR Y4 into Y6)
   - Push B3 until it touches B5  (OR B4 into B5)

6) At the bottom, walk towards the green stone and check it for a scene.
7) Exit and head back to Ballymolloy.

 ______________________________
///                            \\\
|o>   Ballymolloy (Past) [-]   <o|
\\\____________________________///
8) Head back to the Northernmost house and speak to Patrick to trigger an
   event.
9) After resting, return to the Northernmost house for an event.
10) Leave town around the NW, then NE for The Tower.

 ,___________________________________________,
>(o)| DUNGEON: The Tower (Past) [Cap:7/8] |(o)<
  \/=_____________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
Outside      -                           |Golem (Boss)
1F          [ ]Bronze knife {Chest}      |Lips               Tongue fu fighter
           [ ]Red Fragment {Ground}      Nightcrawler       Slime
                                         Woebergine
2F          [ ]20g {Pot}                 |Lips               Tongue fu fighter
           [ ]Medicinal herb {Pot}       Nightcrawler       Cactiball
                                         Meowgician
3F          [ ]Leather shield {Chest}    |Lips               Tongue fu fighter
           [ ]5g {Pot}                   Nightcrawler       Cactiball
                                         Meowgician
4F           -                           |Crabble-rouser x1 (Sub-Boss)
                                         Maeve x1 (Boss) {Special}
5F          [ ]Seed of Resilience {Chest}|Lips               Tongue fu fighter
           [ ]80g {Chest}                Cactiball          Meowgician
                                         Slime              Mouseflap
6F           -                           |Lips               Tongue fu fighter
                                         Cactiball          Meowgician
                                         Slime              Mouseflap
===========^=============================^==================^==================
11) Bottom floor for treasure, then head back outside and up the stairs to the
   stone creature guarding the 2nd floor doorway.  Speak to it to trigger a
   battle.
12) Head inside and the climb is fairly straight forward, but if anyone wants
   directions:
     3F - After defeating the Golem, enter the doorway.  Stairs down to 2F.
     2F - Stairs down to 1F.
     1F - Forward, pick up Fragment and chest.  Up the East stairs to 2F.
     2F - Up the stairs to 3F.
     3F - Pick up items, back down to 1F.
     1F - This time take the West stairs up to 2F.
     2F - Take the stairs up to 3F.
     3F - Take the stairs up to 4F.
     4F - Take the stairs up to 5F.
     5F - East to stairs back down to 4F.
     4F - North to stairs back up to 5F.
     5F - Around to stairs up to 6F.
     6F - North and East to the stairs down to 5F.
     5F - Pick up chests and head to stairs down to 4F.
     4F - Boss section!
13) Head forward to trigger a scene and a battle.  It is highly recommended to
   place the Wooden Doll in the inventory of a character prior to triggering
   this battle.
14) After the battle, a second scene...and a battle.
   - For a special scene, try using the Wooden Doll.
15) Head back to Ballymolloy.

 ______________________________
///                            \\\
|o>   Ballymolloy (Past) [-]   <o|
\\\____________________________///
16) Return to the Northern house, speak to Patrick for a final scene.
17) Return to the Oddwoods to return back to the Shrine of Mysteries.

!!! IMPORTANT !!! - Don't forget to double check for any potential extra scenes
                   and do note that a few towns have extra scenes in the past
                   after a few or a number of events pass in the game.  I do
                   not know which do and which do not.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
18) After events, return to Pilchard Bay.

 __________________________________
///                                \\\
|o>   Pilchard Bay (Present) [-]   <o|
\\\________________________________///
19) Return home, speak to Pearl.
20) Leave for Estard.

 ____________________________
///                          \\\
|o>   Estard (Present) [-]   <o|
\\\__________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------------------
  [ ]Wholly Holy Water   |Event        |Speak to Pike and trade for info
  =======================^=============^================================
21) Speak to Pike for an important item in the next scenario.  Optional now,
   but soon it will be required, and saves a lot of legwork doing it now.
22) Head to Dermot the Hermitt's house and speak to Kiefer.
23) Exit town and head to the Shoreside Shrine (SW of Pilchard Bay).

 ______________________________________
///                                    \\\
|o>   Shoreside Shrine (Present) [-]   <o|
\\\____________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------
  [ ]2g                  |Barrel       |NE
  [ ]Medicinal herb      |Barrel       |N, blocking the path
  [ ]1g                  |Pot          |NW
  =======================^=============^====================
24) Talk to Kiefer for an event.
25) Downstairs and through the doorway for another event.
26) Once on the water, head North of Estard for Ballymolloy.

 ____________________________________
///                                  \\\
|o>   Ocean Area (Present) [Cap:5]   <o|
\\\__________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

 ______________________________________
///                                    \\\
|o>   Ballymolloy Area (Present) [-]   <o|
\\\____________________________________///
ENEMIES: NONE
      [ ]ITEMS                   LOCATION
      --------------------------+--------------------------
      [ ]Seed of Life           |Where The Tower used to be
      ==========================^==========================

 _________________________________
///                               \\\
|o>   Ballymolloy (Present) [-]   <o|
\\\_______________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------
  [ ]Seed of agility     |Barrel       |Outside Inn
  [ ]25g                 |Pot          |Outside NW Shed
  [ ]Leather hat         |Cupboard     |NE House
  [ ]Green Fragment      |Event        |Speak to man in Tower, 2F
  [ ]Antidotal herb      |Pot          |Tower, 3F
  =======================^=============^=========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Copper sword                |    220
                           Giant mallet                |    410
                           Wayfarer's clothes          |     70
                           Leather armour              |    180
                           Leather shield              |     70
                           Pointy hat                  |     70
                           Antidotal herb              |     10
         =================^============================^=======
27) Head to the top of the tower at the center of town, and speak to the man
   for a tablet, and some history.
28) Head to the Rainbow Mines*, and once finished, return to Estard.

* - Have to stay in Ballymolloy until both the Fragment in Ballymolloy and the
   one in Rainbow Mines are found, or the game will not allow the party to
   land in Estard.

 ,________________________________________________,
>(o)| DUNGEON: Rainbow Mines (Present) [Cap:8] |(o)<
  \/=__________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
Entry       [ ]Antidotal herb {Barrel}   | -
           [ ]13g {Barrel}              | -
1F          [ ]Seed of magic {Barrel}    | -
B1           -                           | -
B2           -                           | -
B3           -                           | -
B4           -                           | -
B5           -                           | -
B6           -                           |Slime              Nightcrawler
                                         Lips               Cactiball
                                         Meowgician         Mouseflap
B7          [ ]Red Fragment {Ground}     |Slime              Nightcrawler
                                         Lips               Cactiball
                                         Meowgician         Mouseflap
===========^=============================^==================^==================
Puzzle 1: Push Blue into Blue. Push Yellow up to line up with the other Yellow.
         Push Red into Red. Push Yellow into Yellow.

Puzzle 2: (Y = Yellow, R = Red, B = Blue, ~ = Impassible area)
         ~~~~~~~~~~~~
~~~~~~~~~~    Y1B2Y3R4
R2      B1      Y2B3
                 R3~~
     ~~~~~~~~~~~~~~~
     ~
     ~
 R1  ~
   - Push R1 to the right against the wall, then up until it's one space down
     from the position of R2 and B1, so it lines up with R3.
   - Push R1 to the right until it touches R3
   - Push B1 one space over to the right.
   - Move around B1 to get on top of it, then move it 1 space down.
   - Move B1 all the way to the right until it touches B3

Puzzle 3: (Y = Yellow, R = Red, B = Blue)
 Y5    Y4  Y3  Y2    Y1
B4R3B3      B2R2    B1      R1
   - Push B1 in to any position
   - Push Y2 into Y3
   - Push Y4 into Y5

Puzzle 4: (Y = Yellow, R = Red, B = Blue, ~ = Impassible area)
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ~~                            ~
~~~~R5~~~~~~~~~~    ~~~~~~~~~~  ~~
~~~~  ~~~~~~~~~~    ~~~~~~~~~~
R7Y3    ~~~~~~  Y1R1  ~~~~~~
 B2    R4      R3B1
R8Y4    ~~~~~~  Y2R2  ~~~~~~
~~~~  ~~~~~~~~~~    ~~~~~~~~~~
~~~~R6~~~~~~~~~~    ~~~~~~~~~~  ~~
 ~~                            ~
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   - Push either R6 or R5 until both R6 and R5 touch
   - Push R4 into R3
   - Push B1 into B2

Puzzle 5: Push the Blue Gem in the center one space to the left.  Push the Blue
         Gem in the center up into the Blue Gem blocking the Northern path.
         Push the Yellow Gem up into the other Yellow.

 ____________________________
///                          \\\
|o>   Estard (Present) [-]   <o|
\\\__________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------------------
  [ ]Seed of agility     |Pot          |Castle, special storehouse, B1
  [ ]Red Fragment        |Ground       |Castle, special storehouse, B1</pre><pre id="faqspan-3">
  =======================^=============^==============================
29) Enter the castle area, speak to the guard at the gate to be let inside.
30) Up the stairs, then around and outside, up the outside stairs on the right,
   then into the East tower, and down the stairs, and down the stairs again
   for a scene.
31) Speak to the guard, then follow Dermot for a scene.
32) Speak to Dermot, then the boatman.
33) Board the raft, head outside, then around to the stairs on the West side of
   the castle, up the stairs, then around to the rear of the castle for a
   door.  Enter, then down the stairs for the special storehouse.
34) Return to the Shrine of Mysteries, place in the Fragments and warp to
   Emberdale!



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1c] EMBERDALE Scenario                                          >>)
`'\_______________________________________________________________________/'`
 _________________________________
///                               \\\
|o>   Emberdale Area (Past) [9]   <o|
\\\_______________________________///
ENEMIES: Meowgician               Shabby cat               Kingfuchsia
        Choppy hopper            Tongue fu fighter
      [ ]ITEMS                   LOCATION
      --------------------------+-------------------------------
      [ ]Scale shield           |Near the sea, SW passage on the
                                 West side of Burnmount.
      ==========================^===============================

 ____________________________
///                          \\\
|o>   Emberdale (Past) [-]   <o|
\\\__________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------
  [ ]Antidotal herb      |Pot          |NW corner, near fire
  [ ]Antidotal herb      |Barrel       |Gaffer's House, 1F
  [ ]Pointy hat          |Drawer       |Gaffer's House, 2F
  [ ]Magic water         |Pot          |NE corner, near fire
  [ ]6g                  |Pot          |E/SE House
  [ ]10g                 |Pot          |SE corner, near fire
  =======================^=============^====================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Copper sword                |    220
                           Giant mallet                |    410
                           Thorn whip                  |    770
                           Wayfarer's clothes          |     70
                           Leather shield              |     70
                           Pointy hat                  |     70
                           Medicinal herb              |      8
         General (Temp)*  |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Giant mallet                |    410
                           Thorn whip                  |    770
                           Wayfarer's clothes          |     70
                           Leather dress               |    680
                           Scale shield                |    180
         =================^============================^=======
* - Only available durring Festival.  This only happens once in the game in the
   past.

1) Head to the large house in the North of town, upstairs, and speak to the
   Gaffer.
2) Stay a night at the inn.
3) Talk to Palmela at the well for a scene.
4) Head upstairs (in the Gaffer's house) for a scene.
5) Head to the General store to speak to Palmela.
6) Stay at the inn a second time.
7) Speak to the Gaffer.
8) Speak to Palmela.
9) Speak to the Mayor one last time (if you say yes the game will not allow
   returning to the village until after the first event at Burnmont).


 ,_________________________________________,
>(o)| DUNGEON: Burnmont (Past) [Cap:10] |(o)<
  \/=___________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
Outside     [ ]Divine dagger {Chest}     | -
Crater       -                           | -
6F           -                           | -
5F                                       |Choppy hopper      Shabby cat
                                         Bubble slime       Meowgician
                                         Mouseflap
4F           -                           |Choppy hopper      Shabby cat
                                         Bubble slime       Meowgician
                                         Mouseflap
3F          [ ]110g {Chest}              |Choppy hopper      Shabby cat
           [ ]Antidotal herb {Chest}     Bubble slime       Little devil
                                         Quiller            Kingfuchsia
2F          [ ]Medicinal herb {Chest}    |Choppy hopper      Shabby cat
           [ ]Seed of resilience {Chest} Bubble slime       Little devil
                                         Quiller            Kingfuchsia
1F           -                           |Glowering Inferno (Boss)
                                         Choppy hopper      Shabby cat
                                         Bubble slime       Little devil
                                         Quiller            Kingfuchsia
B1          [ ]Seed of strength {Chest}  | -
===========^=============================^==================^==================
10) Head up the ramp to the front and speak to the man blocking the doorway.
11) Talk to Palmela to enter the Volcano.

Pathway - *this is here due to questions on how to get through the volcano*
    6F - Take the stairs down.
    5F - NW to stairs down.
    4F - NW to stairs down.
    3F - SE to stairs down.
    2F - 2 chests, NW stairs down.
    1F - SE stairs up.
    2F - SW exit for chest, N for stairs up.
    3F - N for stairs up.
    4F - N for stairs up.
    5F - W and S for crater opening, jump down.
    4F - Jump down crater again.
    3F - SW for 2 chests, NE for healing spot, jump down crater.
    2F - Jump down crater.
    1F - After battle, jump down Northern hole
    B1 - 1 chest, SE stairs up.
    1F - N stairs up.
    2F - NW stairs up.
    3F - SE stairs up.
    4F - SW stairs up.
    5F - W stairs up.
    6F - Out the door to the top of the crater.

12) After finishing the Boss dive down the hole, then back up to the villagers,
   speak to Palmela.
12.1) If the necessary item was not obtained the last time in Estard (as is
     mentioned above), return there and speak to Pike, trade the info he seeks
     for it, and return to the crater, speak to Palmela.

 ____________________________
///                          \\\
|o>   Emberdale (Past) [-]   <o|
\\\__________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+----------------------------
  [ ]Blue Fragment       |Event        |General store, Palmela gives
  =======================^=============^============================
13) Get over the the store, and speak to Palmela
14) Return to the Shrine.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
15) Return to Estard (on foot, Zoom/Chimaera wings are blocked)!

- We can take a detour right now for an item that is useful near the end of
  the game, durring the Buccanham scenario.  To do so, instead of exiting the
  Shrine of Mysteries, instead return to the first room with the Saint Statues
  and head to the East, all the way to the small room with the blue flames.
  Enter the doorway, and take the warp to Rainbow Cove.

 _______________________________________________________
///                                                     \\\
|o>   Shrine of Mysteries: Rainbow Cove (Present) [-]   <o|
\\\_____________________________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------------------
  [ ]Prism Dew           |Event        |The North bank, near the sparkle
  =======================^=============^================================

- After exiting the warp, walk directly East and through the doorway to the
  outside area.  See the sparkle in the water?  Get up near the sparkle and
  "talk" or press "A" next to the water to trigger a scene, and get a new
  item.  When done, return to the Shrine, exit, and continue with the game by
  huffing it to Estard.

 ____________________________
///                          \\\
|o>   Estard (Present) [-]   <o|
\\\__________________________///
16) Head up to the throne room, speak to the King.

 __________________________________
///                                \\\
|o>   Pilchard Bay (Present) [-]   <o|
\\\________________________________///
17) Dive into bed.
18) Exit the house for a scene.

 ______________________________________
///                                    \\\
|o>   Shoreside Shrine (Present) [-]   <o|
\\\____________________________________///
19) Exit the building for a scene.
20) Enter building and push in the stone blocking entry to the ship.
21) Enter the passage to the ship and through the archway, then board the ship.
22) Head to the large island to the North/NW.

 ____________________________________
///                                  \\\
|o>   Ocean Area (Present) [Cap:5]   <o|
\\\__________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

 ____________________________________
///                                  \\\
|o>   Emberdale Area (Present) [-]   <o|
\\\__________________________________///
ENEMIES: NONE
      [ ]ITEMS                   LOCATION
      --------------------------+-----------
      [ ] 420g                  |NW most tip
      ==========================^===========

 _______________________________
///                             \\\
|o>   Emberdale (Present) [-]   <o|
\\\_____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------------------------------
  [ ]Antidotal herb      |Pot          |SE corner, near fire
  [ ]Antidotal herb      |Pot          |SE house
  [ ]Little Blue Button* |Ground/Event |Inn sign, after speaking to Palmela
                                        after speaking to kid.
  [ ]Mini Medal** [002]  |Event        |Kid trades for Little Blue Button
  [ ]7g                  |Barrel       |Kitchen, Gaffer's House 1F
  [ ]Rags                |Drawer       |Gaffer's House 2F
  [ ]Magic water         |Pot          |NW corner, near fire
  [ ]Boxer shorts        |Drawer       |Well/Spa
  =======================^=============^===================================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Equipment        |Giant mallet                |    410
                           Thorn whip                  |    770
                           Scale armour                |    450
                           Leather dress               |    680
                           Leather shield              |     70
                           Scale shield                |    180
                           Hardwood headwear           |    120
         =================^============================^=======
* - This is a one-time item that has no use except to trade for a Mini Medal.
   so completionists can worry over which is more important, but Mini Medal
   prizes I would argue are better.
**- To get the Mini Medal, speak to the kid, then to Palmela, then check the
   sign in front of the Inn, then speak to the kid again.  This is open for a
   short period after Emberdale, but best to do now.

23) Nothing is required of the party in town, only to get the Zoom, then hit up
   Burnmont for the Fragment.  Once done, return to the shrine and pop in the
   Fragment for Regenstein.

 ,____________________________________________,
>(o)| DUNGEON: Burnmont (Present) [Cap:10] |(o)<
  \/=______________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
Outside     [ ]350g {Chest}              | -
Crater       -                           | -
6F           -                           | -
5F                                       |Choppy hopper      Shabby cat
                                         Little devil       Quiller
                                         Kingfuchsia
4F           -                           |Choppy hopper      Shabby cat
                                         Little devil       Quiller
                                         Kingfuchsia
3F          [ ]Antidotal herb {Chest}    |Choppy hopper      Shabby cat
           [ ]60g {Chest}                Little devil       Quiller
                                         Bubble slime
2F          [ ]80g {Chest}               |Choppy hopper      Shabby cat
           [ ]Medicinal herb {Chest}     Little devil       Quiller
                                         Bubble slime
1F           -                           |Choppy hopper      Shabby cat
                                         Little devil       Quiller
                                         Bubble slime       Kingfuchsia
B1          [ ]Green Fragment {Ground}   | -
===========^=============================^==================^==================
*SPECIAL* - Make sure to use the swirling warp at the Crater at least once,
           either on the way back up to exit, or when first arriving.  This
           opens up a special door in the Shrine of Mysteries that will be
           used at a later point in the game. - *SPECIAL*

Pathway - *this is here due to questions on how to get through the volcano*
    6F - Take the stairs down.
    5F - NW to stairs down.
    4F - NW to stairs down.
    3F - SE to stairs down.
    2F - 2 chests, NW stairs down.
    1F - SE stairs up.
    2F - SW exit for chest, N for stairs up.
    3F - N for stairs up.
    4F - N for stairs up.
    5F - W and S for crater opening, jump down.
    4F - Jump down crater again.
    3F - SW for 2 chests, NE for healing spot, jump down crater.
    2F - Jump down crater.
    1F - After battle, jump down Northern hole
    B1 - Fragment on ground, SE stairs up.
    1F - N stairs up.
    2F - NW stairs up.
    3F - SE stairs up.
    4F - SW stairs up.
    5F - W stairs up.
    6F - Out the door to the top of the crater.



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1d] REGENSTEIN Scenario                                         >>)
`'\_______________________________________________________________________/'`
 ___________________________________
///                                 \\\
|o>   Regenstein Area (Past) [11]   <o|
\\\_________________________________///
ENEMIES: Nightcrawler             Mouseflap                Meowgician
        Shabby cat               Quiller                  Smashin' crab
      [ ]ITEMS                   LOCATION
      --------------------------+-------------------------------
       - NONE
      ==========================^===============================

 _____________________________
///                           \\\
|o>   Regenstein (Past) [-]   <o|
\\\___________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+---------------------------
  [ ]7g                  |Barrel       |SW House on plateau
  [ ]10g                 |Pot          |Outside NW House on plateau
  [ ]Leather hat         |Cupboard     |SE House on plateau
  [ ]Plain clothes       |Cupboard     |Northern House on plateau
  [ ]Angel's Tears       |Event        |Old man gives
  [ ]Medicinal herb      |Pot          |Secret Base 2
  [ ]5g                  |Pot          |Secret Base 2
  [ ]Yellow Fragment     |Ground       |Secret Base 1
  =======================^=============^===========================
1) Pick a statue, any statue, speak to it twice.
2) Head to the back of the village and speak to the old man.
3) Enter the Inn and approach the beds to sleep.
4) Talk to the three glowing statues for scenes.
5) Enter the house of the man who crumbled, check the bookcase for a note.
6) Speak to the old man again.
7) Return to the inn to sleep.
8) Speak to the old man once more.
9) Find the purple and light blue writing on the SW side of the SW plateau,
   and search just above the tree closest to it for stairs.
10) Down the stairs, then down another set to a room, then down another set.
   At the fork, orient the camera North, and head South, East, then North to a
   ladder, head up it.
11) Choose yes.
12) Return to the village and speak to the boy.
13) Speak to the old man.
14) Return to the Shrine of Mysteries.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
15) Head outside, Zoom to Estard or Pilchard Bay, and take the boat to the
   small island just SE of Pilchard Bay.

 ____________________________________
///                                  \\\
|o>   Ocean Area (Present) [Cap:5]   <o|
\\\__________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

 ____________________________________
///                                  \\\
|o>   The Haven Area (Present) [-]   <o|
\\\__________________________________///
ENEMIES: None
      [ ]ITEMS                   LOCATION
      --------------------------+-------------------------------
       - NONE
      ==========================^===============================

 _______________________________
///                             \\\
|o>   The Haven (Present) [-]   <o|
\\\_____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------------------
  [ ] Green Fragment     |Ground       |Dirt area between Entrance and
                                        giant stone monolith.
  =======================^=============^==============================
16) Grab the Fragment and return to the Shrine, this time heading to L'Arca...
   BUT, WAIT!  This begins the first major sidequest, all optional, but
   comprises 1/2rd of the post-game content when it's all finished.  It is
   HIGHLY RECOMMENDED TO START THIS NOW:



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.1] THE HAVEN: PART 1                                             >>)
`'\_______________________________________________________________________/'`
 _______________________________
///                             \\\
|o>   The Haven (Present) [-]   <o|
\\\_____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------------
  [ ]Stamp Book          |Event        |The Haven, B1, near plinth
  =======================^=============^==========================

- VERY IMPORTANT: You do not need to speak to the Haven residents to unlock
                  each new resident, and they will always gift their tablets
                  upon the first time speaking to each (with the exception of
                  the first, in which case the next time Carey is spoken to).
                  Just warp to the next Resident when they become available,
                  as the triggers are based on the normal game story progress.

                  There is one exception to this.  Phlegmrique, then Carey
                  must be spoken to in the Haven after recruiting Phlegmrique.

1) Speak to Carey, agree to help.
2) Zoom to Pilchard Bay, speak to the minstrel on the docks.
3) Zoom back to The Haven, speak to the minstrel, Phlegmrique.
4) Speak to Carey again for the first free Traveller's Tablet.
5) Speak to Phlegmrique again.
6) Head downstairs to the newly unlocked staircase in the NW of town, and
   approach the plinth with a monster a young woman standing next to it to
   unlock the Stamp Book.
7) Head into the portal to the East of the plinth.

 _____________________________________
///                                   \\\
|o>   Monster Meadows (Present) [-]   <o|
\\\___________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------
  [ ]Monster Munchies    |Event        |House, on desk
  =======================^=============^==============
8) Enter the house.
9) Check the table and read the note, pick up the bag.
10) The Old Man can be used for trading via Street Pass, if a player can
   utilize the service.
11) Return to The Haven.

 _______________________________
///                             \\\
|o>   The Haven (Present) [-]   <o|
\\\_____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------
  [ ]Mini Medal [104]    |Barrel       |Download Bar
  =======================^=============^============

SPECIAL NOTE - The rewards can be picked up at any time.  It might be better
               to wait until after Monster Meadows fully opens up, and the
               DLC tablet list is completed (recruitable monsters recruited,
               tablet beaten for the first time).

- The item available is temporary, and only available while The Haven is in
  its second form.

12) Zoom to Estard, speak to the farmer on the second floor of the inn.
13) Zoom back to The Haven, speak to the farmer, Gene.
14) Zoom to Ballymolloy, head to the tower in the town's center, up to the
   stairs and speak to the dancer in a red dress.
15) Zoom back to The Haven, speak to the dancer, Fuchsia.
16) At this point the Download Bar can be utilized for downloading DLC Tablets.
17) Note that The Haven CAN be fully built (but the story element would remain
   uncompleted).  Two ways to do this:
   1. Abuse the 24-hour service and DLC Tablet downloads, and hope that each
      24-hour service nets new Tablets from new players (each tablet creates
      a specific player, so long as the name and characteristics are unique,
      the game treats it as a new "NPC" and adds +1 to your township).  New
      DLC NPCs also add to your town, but not repeated downloads of the same
      map.
   2. Have a friend with DQ7, or a second 3DS.  Use the Street Pass feature to
      continuously share/trade maps.
   IMPORTANT - Do make sure to keep track of NPC numbers, especially when
               using Street Pass to grow the town, as if the number of Street
               Pass/24-hour/DLC immigrants skips past a town form before
               seeing that town form, the items present within are lost
               forever.  So several Mini Medals would be gone forever.
  Form 2 = 3~6 story immigrants, and/or 0~9 Street Pass recruits
  Form 3 = 7~13 story immigrants, and/or 10~19 Street Pass recruits
  Form 4 = 14~15 +1 bonus story immigrant, and/or 20~40 Street Pass recruits
           (an additional 20 can be placed inside a tower, the town can only
            hold a cap of 40 immigrants period)
- If you wish to skip ahead to each form, the fastest way is doing a search
  for [haven.1b]



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1e] L'ARCA Scenario                                             >>)
`'\_______________________________________________________________________/'`
 _______________________________
///                             \\\
|o>   L'Arca Area (Past) [11]   <o|
\\\_____________________________///
ENEMIES: Little devil             Healslime                Shabby cat
        Smashin' crab            Quiller                  Tongue fu fighter
        Choppy hopper            Meowgician               Bubble slime
      [ ]ITEMS                   LOCATION
      --------------------------+--------------------------------
      [ ]Kitty shield           |NE from town, NE coast of Island
      ==========================^================================

 _________________________
///                       \\\
|o>   L'Arca (Past) [-]   <o|
\\\_______________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------
  [ ]Seed of resilience  |Barrel       |General store 1F
  [ ]Medicinal herb      |Pot          |General store 1F
  [ ]Hairband            |Drawer       |General store 2F
  [ ]Seed of life        |Chest        |General store 2F
  [ ]Horse manure        |Pot          |Next to Inn
  [ ]Mini Medal [003]    |Cupboard     |Inn
  [ ]Bone stake          |Pot          |NW House
  [ ]5g                  |Cupboard     |SE House
  [ ]Copper sword        |Chest        |Equipment shop
  [ ]5g                  |Pot          |Mayor's House
  [ ]Antidotal herb      |Pot          |Mayor's House
  =======================^=============^=========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
                           Rags                        |     25
         Equipment        |Bone stake                  |    110
                           Giant mallet                |    410
                           Thorn whip                  |    770
                           Leather kilt                |    310
                           Scale armour                |    450
                           Kitty shield                |    310
                           Hardwood headwear           |    120
         =================^============================^=======
1) Head to the NE shed.
2) Head out and back to the warp point.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
3) Exit and head to the Woodcutter's Hut South of Estard.

 ______________________________________
///                                    \\\
|o>   Woodcutter's Hut (Present) [-]   <o|
\\\____________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------------------------
  [ ]Seed of magic (temp)|Event        |Squirrel, Outside on the left
  [ ]3g                  |Barrel       |Outside
  [ ]Rags                |Cupboard     |Inside 1F
  [ ]Medicinal herb      |Barrel       |Inside B1
  [ ]3g                  |Barrel       |Inside B1
  [ ]Seed of magic       |Chest        |Inside B1
  =======================^=============^=============================

- The Squirrel will only give the seed between the start of the L'Arca episode
  until the boss in L'Arca is finished.

4) Enter the house and walk towards the Woodcutter for a scene.
5) Head back to the Shrine of Mysteries and pick L'Arca once again.
6) Head North into town.

 _________________________
///                       \\\
|o>   L'Arca (Past) [-]   <o|
\\\_______________________///
7) Speak to each of the "humans."
8) Return to the NE shed and speak to the boy for a scene.
9) Exit town, heading to the NW, all the way to the cave, Grotta del Sigillo.

 ,___________________________________________________,
>(o)| DUNGEON: Grotta del Sigillo (Past) [Cap:12] |(o)<
  \/=_____________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
Entry        -                           | -
1F          [ ]120g {Chest}              |Crested viper      Frightcrawler
                                         Bubble slime       Smashin' crab
                                         Healslime          Quiller
2F          [ ]Seed of strength {Chest}  |Crested viper      Frightcrawler
           [ ]Blue Fragment {Ground}     Bubble slime       Smashin' crab
                                         Healslime          Quiller
3F           -                           |Crested viper      Frightcrawler
                                         Choppy hopper      Little devil
                                         Muddy hand
4F           -                           |Crested viper      Frightcrawler
                                         Choppy hopper      Little devil
                                         Muddy hand
5F          [ ]Blue Fragment {Ground}    |Crested viper      Frightcrawler
                                         Choppy hopper      Little devil
                                         Muddy hand
Outside      -                           |Kingfuchsia        Peahooter
                                         Nutter             Mousenap
Sealed room  -                           |Crested viper      Frightcrawler
                                         Choppy hopper      Little devil
                                         Muddy hand
Coffin room  -                           |Hackrobat (Boss)
===========^=============================^==================^==================
10) As you enter, you'll see a wolf.  Follow it.  Then head up the left side to
   enter the dungeon.
11) Once in the Boss room, prepare, then move towards the coffin to trigger the
   fight.

 _________________________
///                       \\\
|o>   L'Arca (Past) [-]   <o|
\\\_______________________///
12) Enter the shack and speak to the man
13) Exit the shack and after the event, head outside town.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
14) Head outside and Zoom to Pilchard Bay, then get in the Boat, head West.

 ____________________________________
///                                  \\\
|o>   Ocean Area (Present) [Cap:5]   <o|
\\\__________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

 _________________________________
///                               \\\
|o>   L'Arca Area (Present) [-]   <o|
\\\_______________________________///
ENEMIES: None
      [ ]ITEMS                   LOCATION
      --------------------------+-------------------------
      [ ]Seed of strength       |Behind Grotta del Sigillo
      ==========================^=========================

 ____________________________
///                          \\\
|o>   L'Arca (Present) [-]   <o|
\\\__________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------------------
  [ ]Big Book of Beasts  |Event        |Front of Town, after a Mini-Game
  [ ]Medicinal herb      |Pot          |General Store, 1F
  [ ]Plain clothes       |Drawer       |General Store, 2F
  [ ] - (Empty)          |Chest        |General Store, 2F
  [ ]15g                 |Barrel       |Outside Inn
  [ ]5g                  |Pot          |NW House
  [ ]Green Fragment      |Ground       |Equipment Store
  [ ]Seed of resilience  |Pot          |Mayor's House
  [ ]30g                 |Barrel       |Shed
  =======================^=============^================================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
                           Rags                        |     25
         Equipment        |Stone fangs                 |    340
                           Divine dagger               |    200
                           Thorn whip                  |    770
                           Leather kilt                |    310
                           Kitty shield                |    310
                           Turban                      |    410
                           Fur hood                    |    500
         =================^============================^=======
NOTE - Nothing actually HAS to be done here, but to get the Big Book of Beasts
      which is very useful, and almost a requirement to assure all monsters
      are found to make the absolute best usage of the Monster Meadows and
      The Haven sidequests and post-game content (well, it doesn't have to be
      but technically it's designed for infinite post-game), then yes, yes I
      shall and will be continuing as though it IS necessary to "continue" the
      game.  However, if you're a speed-runner, just grab the Fragment here
      and leave for the Grotta del Sigillo.
15) Enter the Mayor's House and move forward to trigger a scene.
16) Speak to the mayor again.
17) Check the drawers to put on the costumes.
18) Head to the front of town, and speak to the man in a yellow vest for a mini
   game.
   - The women are a Dog, a Horse, and one of the Cows.
   - The trick is to pick the Cow first, because each pick randomly sorts the
     others.
   - Everytime this game is played, the same order is displayed, even if the
     party loses and has to restart, it always resets to the same initial
     order.
   - The order at the start of the game, the left Cow is always a lady.  Pick
     her, then the Dog and Horse in any order, but always the left Cow to
     start.
19) When ready, head to the Grotta del Sigillo.

 ______________________________________
///                                    \\\
|o>   Dock Near L'Arca (Present) [-]   <o|
\\\____________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------
  [ ]15g                 |Barrel       |House
  =======================^=============^========

 ,______________________________________________________,
>(o)| DUNGEON: Grotta del Sigillo (Present) [Cap:12] |(o)<
  \/=________________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
Entry        -                           | -
1F          [ ]Stone fangs {Chest}       |Crested viper      Frightcrawler
                                         Bubble slime       Smashin' crab
                                         Healslime          Quiller
2F          [ ]120g {Chest}              |Crested viper      Frightcrawler
           [ ]Mini Medal {Chest} [004]   Bubble slime       Smashin' crab
                                         Healslime          Quiller
3F           -                           |Crested viper      Frightcrawler
                                         Choppy hopper      Little devil
                                         Muddy hand
4F           -                           |Crested viper      Frightcrawler
                                         Choppy hopper      Little devil
                                         Muddy hand
5F          [ ]Bunny ears {Chest}        |Crested viper      Frightcrawler
                                         Choppy hopper      Little devil
                                         Muddy hand
Outside      -                           |Kingfuchsia        Peahooter
                                         Nutter             Mousenap
Sealed room  -                           |Crested viper      Frightcrawler
                                         Choppy hopper      Little devil
                                         Muddy hand
Coffin room [ ]Blue Fragment             | -
===========^=============================^==================^==================
20) Head up to the Coffin Room for a scene.
21) Return to the Shrine and head to Faraday!



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1f] FARADAY Scenario                                            >>)
`'\_______________________________________________________________________/'`
 ____________________________________
///                                  \\\
|o>   Faraday Area (Past) [Cap:13]   <o|
\\\__________________________________///
ENEMIES: Automaton                She-slime                Smashin' crab
        Healslime                Nutter                   Crested viper
        Muddy hand               Babygoyle!               Awebergine
        Mousenap!
      [ ]ITEMS                   LOCATION
      --------------------------+---------------------------
      [ ]930g                   |Behind Automaton Stronghold
      ==========================^===========================

! - Both Mousenap and Babygoyle are present across the bridge, in the
   inaccessible area, however at some point that area will be accessible in
   the past, later in the game.  Much later in the game.  They are also both
   accessible in the dungeon for this area, so for those hunting a Babygoyle,
   fear not, they're not avoiding you, or failing to appear, they just do not
   appear in the Western and SW quadrants of the Faraday/Frobisher area that
   is accessible durring this scenario.

 ____________________________
///                          \\\
|o>   Frobisher (Past) [-]   <o|
\\\__________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------
  [ ]Leather armour      |Chest        |NE Storehouse
  [ ]10g                 |Pot          |NE Storehouse
  [ ]Mini Medal [005]    |Barrel       |SE Garrison
  [ ]Medicinal herb      |Barrel       |SW Storehouse
  [ ]Red Fragment        |Ground       |SW Storehouse
  [ ]Seed of strength    |Barrel       |SW Storehouse
  [ ]15g                 |Barrel       |SW Storehouse
  [ ]3g                  |Barrel       |NW corner
  =======================^=============^=============
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
         Weapon           |Stone fangs                 |    340
                           Giant mallet                |    410
                           Boomerang                   |    650
                           Stone axe                   |    810
                           Iron lance                  |   1000
         Armour           |Scale armour                |    450
                           Leather dress               |    680
                           Shell armour                |    880
                           Kitty shield                |    310
                           Bronze shield               |    470
                           Silver tiara                |    450
                           Iron helmet                 |   1100
         =================^============================^=======
1) Enter Church, head downstairs and move forward for a scene.
2) Head South, then East to Faraday Castle.

 __________________________
///                        \\\
|o>   Faraday (Past) [-]   <o|
\\\________________________///
ENEMIES: Drill sergeant (Sub-Boss, Special Battle)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------
  [ ]Leather shield      |Drawers      |East Tower, 1F
     {Temporary - until after the assault on Faraday}
  [ ]Seed of strength    |Pot          |East Tower, 2F
  [ ]Mini Medal [006]    |Pot          |NW Corner, 1F
  [ ]5g                  |Pot          |Storeroom, B1
  [ ]Seed of resilience  |Chest        |Storeroom, B1
  =======================^=============^==============
3) Enter Eastern Tower, speak to the soldier and say yes for a battle.
4) Head North across the bridge, and speak to the guard on the right in front
   of the castle door to enter.
5) Upstairs, speak to the King.
6) Exit out the door to the outside of the 2nd floor, head SW to the tower,
   enter, fall down the hole, and speak to the Captain.
7) Speak to all the other men in the room, then speak to the Captain.
8) Speak to Promptly-Wallop, then exit, heading West to a building.

 _______________________________________________
///                                             \\\
|o>   Royal Institute of Automatry (Past) [-]   <o|
\\\_____________________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------
  [ ]2g                  |Barrel       |Behind House
  [ ]Mini Medal [007]    |Barrel       |Shed
  [ ] - (EMPTY)          |Chest        |Shed
  [ ]Bone stake          |Pot          |NW Corner, East Room
  [ ]Shellmet            |Drawer       |NE Corner, West Room
  =======================^=============^====================
9) Speak to Autonymus.
10) Return to Faraday.

 __________________________
///                        \\\
|o>   Faraday (Past) [-]   <o|
\\\________________________///
11) Enter the Western Tower and speak to Promptly-Wallop.
12) Walk into the castle's main doors, up the stairs, out the rear to the roof.
   Then head to the SW Tower again, this time climbing up to the top for a
   scene.
13) Exit and leave for the Royal Institute of Automatry again.

 _______________________________________________
///                                             \\\
|o>   Royal Institute of Automatry (Past) [-]   <o|
\\\_____________________________________________///
14) Head forward and inside, and into the right room for a scene.
15) Try to leave for a scene.
16) Head back to Faraday.

 __________________________
///                        \\\
|o>   Faraday (Past) [-]   <o|
\\\________________________///
ENEMIES: Automaton x1 (optional, behind Western tower)
        Automaton x1 (optional, in-front of Bridge)
        Automaton x2 (forced, in-front of Bridge after entering main castle
                      doorway and exiting)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+----------------------------
  [ ]Hardwood headwear   |Cupboard     |East Tower, 1F, after Castle
                                        is cleared
  =======================^=============^============================
17) There are optional fights outside, but to progress, enter the castle doors,
   speak to the guard at the stairs, then exit to trigger a fixed battle.
18) Speak to Autonymus.
19) Enter the SE Tower, speak to Autonymus.
20) Speak to the Captain.
21) Head into the SW Tower, speak to Promptly-Wallop on the left at the table.
22) Return to the SE Tower, speak to the Captain again.
23) Return to the SW Tower once more, speak to the Captain.
24) Return to the SE Tower once more, speak to Autonymus.
25) Speak to the Captain.
26) Head outside, and speak to each person in the crowd, and the two guards at
   the bridge.
27) Speak to the Captain.
28) Head to the Automaton Stronghold, North of Frobisher.

 ,_____________________________________________________,
>(o)| DUNGEON: Automaton Stronghold (Past) [Cap:14] |(o)<
  \/=_______________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
1F          [ ]250g {Chest}              |Automaton x1 (Optional, Temporary*)
           [ ]Cannibox!{Chest}           Cannibox x1 (Optional)
                                         Automaton          Walking corpse
                                         Mousenap           Babygoyle
B1           -                           |Automaton x1 (Optional, Temporary*)
                                         Automaton          Walking corpse
                                         Mousenap           Babygoyle
B2          [ ]Iron shield {Chest}       |Automaton x2
           [ ]Seed of strength {Chest}   Automaton          Walking corpse
                                         Mousenap           Babygoyle
Control     [ ]100g {Pot}                |Automaton x3
           [ ]Red Fragment {Ground}      Tinpot Dictator (Sub-Boss)
                                         Slaughtomaton (Boss)
===========^=============================^==================^==================
! - Right chest has the Cannibox.
   Due to an issue in the game's coding, avoid this chest until either after
   defeating the dungeon Bosses.  Or, when enemies can spawn, make sure to
   move near the chest, but wait for a spawn before opening it, to assure
   nothing spawns on top of the heroes.  If nothing within 3 seconds, feel
   free to open.  If a spawn occurs nearby but doesn't trigger a battle, feel
   free to open.  If a spawn occurs on top of the party, DO NOT press the A
   button until the normal battle finishes.  Then wait again, roughly 3
   seconds, to see if another spawn occurs before opening.

29) Enter, walk forward to the first ramp to trigger a scene.
30) Walk down to the entry, enter and proceed inside.
31) On B1, speak to the Automaton at the bottom to trigger the Southern-most
   lift.
32) On B2, from the center lift, speak to the two Automata blocking the North
   doorway to proceed.
33) Enter, and prepare as proceeding North down the central path will trigger a
   scene, and 3 consecutive battles, including a Sub-Boss and Boss.
34) Exit and head to Faraday.

 __________________________
///                        \\\
|o>   Faraday (Past) [-]   <o|
\\\________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------------------------------
  [ ]Poison moth knife   |Event        |Throne room, King gives
  [ ]1200g               |Event        |SW Tower, 1F, Promptly-Wallop gives
  =======================^=============^===================================
35) Enter the castle's main entry, head up the stairs for a scene.
36) The party can leave, return to the Shrine, and head out to present day
   Faraday, to the SE of Pilchard Bay, though it's easier to Zoom to The Haven
   first.

!!! IMPORTANT !!! - Don't forget to double check for any potential extra scenes
                   and do note that a few towns have extra scenes in the past
                   after a few or a number of events pass in the game.  I do
                   not know which do and which do not.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
37) Head out to Faraday.  Frobisher can be stopped at, but the plot continues
   in Faraday.  Similarly with the Automaton Stronghold, which is optional.

 ____________________________________
///                                  \\\
|o>   Ocean Area (Present) [Cap:5]   <o|
\\\__________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

 __________________________________
///                                \\\
|o>   Faraday area (Present) [-]   <o|
\\\________________________________///
ENEMIES: NONE
      [ ]ITEMS                   LOCATION
      --------------------------+---------------------------
      [ ]Seed of resilience     |NW of Faraday in some grass
      ==========================^===========================

 ____________________________________
///                                  \\\
|o>   Frobisher (Present) [Cap:99]   <o|
\\\__________________________________///
ENEMIES: Urnexpected x1 (Optional)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------
  [ ]21g                 |Barrel       |SW Storehouse
  [ ]Urnexpected         |Pot          |SW Storehouse
  [ ]Mini Medal [008]    |Chest        |SW Storehouse
  [ ]3g                  |Barrel       |SE Garrison
  [ ]210g                |Chest        |NE Storehouse
  =======================^=============^=============
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |?*
         Weapon           |Copper sword                |    220
                           Stone fangs                 |    340
                           Giant mallet                |    410
                           Boomerang                   |    650
                           Thorn whip                  |    770
                           Stone axe                   |    810
                           Iron lance                  |   1000
         Armour           |Scale armour                |    450
                           Leather dress               |    680
                           Shell armour                |    880
                           Chain mail                  |   1050
                           Bronze shield               |    470
                           Iron shield                 |    920
                           Iron helmet                 |   1100</pre><pre id="faqspan-4">
         =================^============================^=======
* it says there's an item shop present, but no merchant is available.
- Nothing is required at this point in Frobisher, the story progresses in
  Faraday.

 _____________________________
///                           \\\
|o>   Faraday (Present) [-]   <o|
\\\___________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------
  [ ]Scale armour        |Cupboard     |East Tower, 1F
  [ ]Noble garb          |Drawer       |King's Bedroom, Castle 2F
  [ ]8g                  |Pot          |East Tower, 2F
  [ ]2g                  |Barrel       |West Tower, 2F
  [ ]Mini Medal [009]    |Barrel       |Kitchen, Castle 1F
  [ ]5g                  |Pot          |Dungeon, Castle B1
  [ ]Medicinal herb      |Pot          |Dungeon, Castle B1
  [ ]Green Fragment      |Ground       |Dungeon, Castle B1
  =======================^=============^=========================
38) Head into the throne room and move toward the King for a scene.
39) Speak to the King.
40) Follow the King down the stairs for a scene.
41) Leave and head out to the Royal Institute of Automatry.

 _______________________________________________
///                                             \\\
|o>   Royal Institute of Automatry (Past) [-]   <o|
\\\_____________________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------
  [ ]Red Fragment        |Ground       |Shed
  [ ]Hairband            |Drawer       |NE Corner of West Room
  =======================^=============^=========================
42) Walk inside the main building and head to the West room for a scene.
43) Exit the house for a scene.
44) Return to Faraday.

 _____________________________
///                           \\\
|o>   Faraday (Present) [-]   <o|
\\\___________________________///
45) Head to the throne room for a scene.
46) Head to the dungeon (2nd floor, outside, NE stairs, then South to a switch,
   and down the stairs into the dungeon)
47) Speak to Ambrose.
48) Head out to Frobisher.

 _______________________________
///                             \\\
|o>   Frobisher (Present) [-]   <o|
\\\_____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------
  [ ]Globular Pistrotron |Ground       |Under barrel in NW corner
  =======================^=============^=========================
49) Speak to the granddaughter in the SE Garrison.
50) Head into the church, down the stairs, out the door leading to the small
   bit of land between the large Garrison and the river inlet, break the pot
   and search the ground.
51) Return to Ambrose.

 _____________________________
///                           \\\
|o>   Faraday (Present) [-]   <o|
\\\___________________________///
52) Head to the dungeon and approach Ambrose for a scene.
53) Go to the first floor of the East Tower for a scene.

 _______________________________________________
///                                             \\\
|o>   Royal Institute of Automatry (Past) [-]   <o|
\\\_____________________________________________///
54) Return one last time to Frobisher.

 _______________________________
///                             \\\
|o>   Frobisher (Present) [-]   <o|
\\\_____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------------------------
  [ ]Red Fragment        |Event        |Ambrose's Granddaughter gives
  =======================^=============^=============================
55) Speak to Ambrose's Granddaughter for a new Tablet.
56) Exit to the Shrine of Mysteries, it's time to head to Greenthumb Gardens!

- There is an OPTIONAL element after this, with more Haven recruits.  If this
  is the desired route, for now, then continue to the next section, if not,
  then skip ahead to Greenthumb.

 ,___________________________________________________,
>(o)| DUNGEON: Automaton Stronghold (Present) [-] |(o)<
  \/=_____________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
1F          [ ]Seed of strength {Chest}  |Cannibox x1 (Optional)
           [ ]Cannibox {Chest}
B1           -                           | -
B2          [ ] - {Chest}                | -
           [ ]Mini Medal {Chest} [010]
Control     [ ]Urnexpected {Pot}         |Urnexpected x1 (Optional)
           [ ]Iron claws {Chest}
===========^=============================^==================^==================



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.2] THE HAVEN: PART 2                                             >>)
`'\_______________________________________________________________________/'`
 _______________________________
///                             \\\
|o>   The Haven (Present) [-]   <o|
\\\_____________________________///

SPECIAL NOTE - The rewards can be picked up at any time.  It might be better
               to wait until after Monster Meadows fully opens up, and the
               DLC tablet list is completed (recruitable monsters recruited,
               tablet beaten for the first time).

1) Zoom to Emberdale, speak to the Chef in the Bar.  The Bar is located just
  South of the Church.
  - Goyldon is story immigrant #4
2) Zoom back to The Haven to pick up Goyldon's reward.
3) If not done already, the Haven can be completed at any time in terms of form
  by using Street Pass, the DLC maps, and the 24-hour share service.  These
  create "Street Pass" NPCs in the town.  It isn't necessary, and there is a
  warning to be cautious about how many are recruited at any one time, so as
  to avoid missing each form, and the items contained within.
  Form 2 = 3~6 story immigrants, and/or 0~9 Street Pass recruits
  Form 3 = 7~13 story immigrants, and/or 10~19 Street Pass recruits
  Form 4 = 14~15 +1 bonus story immigrant, and/or 20~40 Street Pass recruits
           (an additional 20 can be placed inside a tower, the town can only
            hold a cap of 40 immigrants period)
- If you wish to skip ahead to each form, the fastest way is doing a search
  for [haven.1b]



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1g] GREENTHUMB GARDENS Scenario                                 >>)
`'\_______________________________________________________________________/'`
 _______________________________________________
///                                             \\\
|o>   Greenthumb Gardens Area (Past) [Cap:15]   <o|
\\\_____________________________________________///
ENEMIES: Healslime                Walking corpse           Crested viper
        Mousenap                 Muddy hand               Babygoyle
        Frightcrawler            Awebergine
      [ ]ITEMS                   LOCATION
      --------------------------+------------------------
      [ ]300g                   |North section, NE corner
      ==========================^========================

 _____________________________________
///                                   \\\
|o>   Greenthumb Gardens (Past) [-]   <o|
\\\___________________________________///
ENEMIES: Rainiac (Boss)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+----------------------------
  [ ]Wayfarer's clothes  |Cupboard     |Inn, 2F
  [ ]Mini Medal [011]    |Chest        |Item Shop, behind seller
  [ ]Bunny ears          |Cupboard     |S/SW House, 2F
  [ ]3g                  |Pot          |W House
  [ ]Hardwood Headwear   |Cupboard     |Gardener's House, B1
  [ ]25g                 |Barrel       |Burdock's House, 1F, Kitchen
  [ ]Garish garb         |Cupboard     |Burdock's House, 2F, Bedroom
  =======================^=============^============================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
         Equipment        |Boomerang                   |    650
                           Edged boomerang             |   2300
                           Iron lance                  |   1000
                           Leather whip                |   1300
                           Bronze armour               |   1350
                           Iron shield                 |    920
                           Iron helmet                 |   1100
         =================^============================^=======

- NOTE: The dungeon can be done first.  However the story and general path is
        to complete this part before the dungeon.

1) Enter town and head to the roof for a Boss battle.
2) Run downstairs for a scene.
3) Enter the Herb Garden from the NW door (the rear exit, speak to Dill to
   enter the garden).
4) Follow Dill into the garden, and speak to him for a scene.
5) Follow Dill once again into the first floor of Mayor Burdock's house for a
   scene.
6) Follow Dill again to the second floor, and eavesdrop outside the door.
7) Enter the second floor of the item shop for a scene, and then exit for
   another.
8) Follow Lavender, and return to the gardener's house for a scene.
9) Exit town, and head back to the Shrine of Mysteries!

- The game actually wants the party to speak to the gardener, then head to the
  bar underneath the inn, and while these were necessary triggers in the PSX
  version, they are no longer necessary in this version.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
10) Talk to the Imp, pick Emberdale.
11) Head into town.

 _______________________________
///                             \\\
|o>   Emberdale (Present) [-]   <o|
\\\_____________________________///
  [ ]ITEMS                  HOW           LOCATION
  -------------------------+-------------+----------------
  [ ]Palmela's Prescription|Event        |Palmela gives it
  =========================^=============^================
12) Enter the Gaffer's house, speak to Palmela.
13) Follow her back to her home and speak to her again.
14) Head back to the Shrine.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
15) Talk to the Imp, pick Greenthumb Gardens.
16) Head into town.

 _____________________________________
///                                   \\\
|o>   Greenthumb Gardens (Past) [-]   <o|
\\\___________________________________///
17) Enter the Gardener's house, speak to Carraway.
18) Speak to Burdock.
19) Leave the garden and to the NW part of town for a scene.
20) Speak to Burdock again for a scene.
21) Return once again to the NW corner for another scene.
22) Head to the town's South entrance and speak to Carraway.
23) Prepare for the Grody Grotto, and exit town heading NW.
24) When done, head back to the Shrine of Mysteries.

!!! IMPORTANT !!! - Don't forget to double check for any potential extra scenes
                   and do note that a few towns have extra scenes in the past
                   after a few or a number of events pass in the game.  I do
                   not know which do and which do not.

 ,_____________________________________________,
>(o)| DUNGEON: Grody Grotto (Past) [Cap:16] |(o)<
  \/=_______________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
1F           -                           |Anarchaeopteryx    Axassin
                                         Mud mannequin      Walking corpse
                                         Babygoyle
B1           -                           |Anarchaeopteryx    Axassin
                                         Mud mannequin      Walking corpse
                                         Babygoyle
B2          [ ]Green Fragment {Ground}   |Anarchaeopteryx    Axassin
                                         Mud mannequin      Walking corpse
                                         Drake slime
B3           -                           |Anarchaeopteryx    Axassin
                                         Mud mannequin      Walking corpse
                                         Drake slime
B4          [ ] - (Empty) {Chest}        |Cannibox x1 (Optional)
           [ ]Cannibox {Chest}           Grody Gumpdrops (Boss)
           [ ]50g {Chest}                + Goodybag x2 (Boss)
           [ ]Mini Medal {Chest} [012]   Cannibox x1 (Optional)
           [ ]Cannibox {Chest}           Anarchaeopteryx    Axassin
           [ ]Green Fragment {Ground}    Mud mannequin      Walking corpse
                                         Drake slime
===========^=============================^==================^==================

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
25) Head out on the boat towards the NW, next to Emberdale, or zoom to
   Emberdale and huff if or take the boat a little to the West, and enter the
   ruins.

 ____________________________________
///                                  \\\
|o>   Ocean Area (Present) [Cap:5]   <o|
\\\__________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

 _______________________________________
///                                     \\\
|o>   Wilted Heart Area (Present) [-]   <o|
\\\_____________________________________///
ENEMIES: NONE
      [ ]ITEMS                   LOCATION
      --------------------------+-----------------------------
      [ ]Seed of life           |Behind Inn where Grody Grotto
                                 used to be
      ==========================^=============================

 _____________________________________________
///                                           \\\
|o>   Ruins Near Wilted Heart (Present) [-]   <o|
\\\___________________________________________///
  [ ]ITEMS                  HOW           LOCATION
  -------------------------+-------------+--------------------
  [ ]Green Fragment        |Ground       |In front of Fountain
  =========================^=============^====================
26) Grab the fragment and head either NW to the optional Inn, then head to the
   NE for Wilted Heart, or head straight to Wilted Heart.

- Optional Haven recruit is available now.  If this is desired, continue to
  [opt.3] now, or after Wilted Heart.  Or just skip it for now, head to Wilted
  Heart, and skip ahead to the Roamer's scenario.

 ______________________________________
///                                    \\\
|o>   La Maison Grodie (Present) [-]   <o|
\\\____________________________________///
  [ ]ITEMS                  HOW           LOCATION
  -------------------------+-------------+--------------
  [ ]Mini Medal [013]      |Barrel       |Downstairs Bar
  =========================^=============^==============
- This place is optional, and takes the place of Grody Grotto in the present.
  However, it does offer some intrigue, so why not visit?

 __________________________________
///                                \\\
|o>   Wilted Heart (Present) [-]   <o|
\\\________________________________///
  [ ]ITEMS                  HOW           LOCATION
  -------------------------+-------------+----------------
  [ ]3g                    |Pot          |SW House, 1F
  [ ]Slime earrings        |Chest        |Main House, 1F Storage
  [ ]250g                  |Chest        |Main House, 1F Storage
  [ ]Garter                |Drawer       |Main House, 2F Center Room
  [ ]Yellow Fragment       |Ground       |Main House, 3F
  [ ] - (Empty)            |Chest        |Main House, 3F
  [ ]5g                    |Pot          |Main House, 3F
  =========================^=============^================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
                           Tangleweb                   |     35
                           Coagulant                   |    310
                           Bunny tail                  |    270
         =================^============================^=======
27) Nothing is required, everything here is optional except for the Fragment
   collecting.  Return to the Shrine for the next area.

 _____________________________________________________
///                                                   \\\
|o>   Mountain Path Near Wilted Heart (Present) [-]   <o|
\\\___________________________________________________///
  [ ]ITEMS                  HOW           LOCATION
  -------------------------+-------------+--------------------------------
  [ ]Mini Medal [014]      |Pot          |Cabin
  [ ]100g                  |Chest        |Behind mini-Lake, under the
                                          Bridge one level above the Cabin
  [ ]Horse manure          |Pot          |Cave on Cliff
  [ ]Pointy hat            |Drawer       |Cave on Cliff
  =========================^=============^================================

 ___________________________________________
///                                         \\\
|o>   Regrette-Rien Convent (Present) [-]   <o|
\\\_________________________________________///
  [ ]ITEMS                  HOW           LOCATION
  -------------------------+-------------+----------
  [ ]Fur hood              |Drawer       |Convent 2F
  [ ]Seed of resilience    |Pot          |Convent 2F
  =========================^=============^==========
- While optional, the main reason for coming here is for a few trinkets on the
  way, and some intrigue.



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.3] THE HAVEN: PART 3                                             >>)
`'\_______________________________________________________________________/'`
 _______________________________
///                             \\\
|o>   The Haven (Present) [-]   <o|
\\\_____________________________///

SPECIAL NOTE - The rewards can be picked up at any time.  It might be better
               to wait until after Monster Meadows fully opens up, and the
               DLC tablet list is completed (recruitable monsters recruited,
               tablet beaten for the first time).

1) Zoom to Frobisher, speak to the Brute in the right room in the Inn.
  - Axel is story immigrant #5
2) Zoom back to The Haven to pick up Axel's reward.
3) If not done already, the Haven can be completed at any time in terms of form
  by using Street Pass, the DLC maps, and the 24-hour share service.  These
  create "Street Pass" NPCs in the town.  It isn't necessary, and there is a
  warning to be cautious about how many are recruited at any one time, so as
  to avoid missing each form, and the items contained within.
  Form 2 = 3~6 story immigrants, and/or 0~9 Street Pass recruits
  Form 3 = 7~13 story immigrants, and/or 10~19 Street Pass recruits
  Form 4 = 14~15 +1 bonus story immigrant, and/or 20~40 Street Pass recruits
           (an additional 20 can be placed inside a tower, the town can only
            hold a cap of 40 immigrants period)
- If you wish to skip ahead to each form, the fastest way is doing a search
  for [haven.1b]



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1h] ROAMERS Scenario                                            >>)
`'\_______________________________________________________________________/'`
 ____________________________________
///                                  \\\
|o>   Roamers Area (Past) [Cap:17]   <o|
\\\__________________________________///
ENEMIES: Headhunter               Anarchaeopteryx          Babygoyle
        Axassin                  Drake slime
      [ ]ITEMS                   LOCATION
      --------------------------+----------------------------------
      [ ]Magic water            |Hill slightly NW of Roamer's Camp,
                                 before first bridge
      ==========================^==================================

 _____________________________________
///                                   \\\
|o>   Roamers Encampment (Past) [-]   <o|
\\\___________________________________///
NOTE: All items are temporary, and last until the party enters the Poolside
     Cave.
  [ ]ITEMS                  HOW           LOCATION
  -------------------------+-------------+---------------------
  [ ]Leather hat           |Chest        |NE tent
  [ ]Blue Fragment         |Ground       |Southern tent
  [ ]13g                   |Pot          |Outside NW tent
  [ ]20g                   |Chest        |NW tent
  [ ]Mini Medal [015]      |Chest        |NW tent
  [ ]5g                    |Chest        |Rom Baro's tent
  [ ]Seed of resilience    |Chest        |Rom Baro's tent
  [ ]Spirit of the Dance   |Event        |Woman near Pots gives
  =========================^=============^=====================
1) Orient the camera to the North.  Hit up the NE tent, speak to the woman.
2) Enter the East tent, speak to the boy.
3) Speak to the woman on the carpet with pots.
4) Enter the South tent, speak to both the man and woman.
5) Enter the West/SW tent, speak to both the man and the woman.
6) Speak to the man in front of the Northern tent for a scene.
7) Exit tent for scene.
8) Approach Kiefer for scene.
9) Enter Lala's tent, speak to her, exit for scene.
10) Speak to the lady near the pots on the SE end of the camp.
11) Head back to Kiefer for a scene.
12) Enter Lala's tend, and speak to Kiefer for a scene.
13) Head outside tent for a scene.
14) Exit the other end of the camp, the South end, and head to the NW to a cave
   opening.  Note the church on the way for healing/saving.

 _____________________________________
///                                   \\\
|o>   Mountain Pass (Past) [Cap:17]   <o|
\\\___________________________________///
ENEMIES: Walking corpse           Muddy hand               Mud mannequin
        Babygoyle                Ulcer
  [ ]ITEMS                  HOW           LOCATION
  -------------------------+-------------+-----------------
  [ ]Seed of agility*      |Pot          |Outside West tent
  =========================^=============^=================

* - The Seed will only be present for the night, once the party sleeps it will
    be gone.

15) Head into the West tent and speak to the lady to sleep.
16) Head North to exit, then South to the next encampment next to a lake.

 ___________________________________
///                                 \\\
|o>   Pool of the Cave (Past) [-]   <o|
\\\_________________________________///
17) Speak to the old lady in the meeting on the right/East end.
18) Enter the Northern tent, speak to the lady in red to rest.
19) Exit the tent for a scene.
20) Enter the cave.

 ,___________________________________________________________,
>(o)| DUNGEON: Poolside Cave (Past , Temporary) [Cap:18*] |(o)<
  \/=_____________________________________________________=\/

WARNING - Temporary Dungeon, this dungeon will return much much later, but do
          note that the items in the 3 chests in the submerged part of 1F are
          permanently missable.  They are available later, but only once at
          this point, and once much later on, near the end of the game.
* - The cap is only for the Past.

FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
1F          [ ] - (Empty) {Chest}        |She-slime          Kisser
           [ ]Mini medal@{Chest} [017]   Crested viper      Axassin
           [ ]Seed of resilience {Chest} Walking corpse     Drake slime
           [ ]15g {Chest}
B1          [ ]Mini medal@{Chest} [016]  |She-slime          Kisser
           [ ]Poison moth knife {Chest}  Crested viper      Axassin
           [ ] - (Empty) {Chest}         Walking corpse     Drake slime
           [ ] - (Empty) {Chest}
B2          [ ]Seed of agility {Chest}   |She-slime          Kisser
           [ ]Fur cape {Chest}           Crested viper      Axassin
                                         Walking corpse     Mud mannequin
                                         Headhunter         Clawcerer
B3          [ ]5g {Chest}                |She-slime          Kisser
           [ ]15g {Chest}                Crested viper      Axassin
           [ ]20g {Chest}                Walking corpse     Mud mannequin
           [ ]Medicinal herb {Chest}     Headhunter         Clawcerer
           [ ]3g {Chest}
           [ ]Seed of wisdom {Chest}
           [ ]Magic water {Chest}
           [ ]Seed of magic {Chest}
B4          [ ]Prayer ring {Chest}       |She-slime          Kisser
                                         Crested viper      Axassin
                                         Walking corpse     Mud mannequin
                                         Headhunter         Clawcerer
B5          [ ]Yellow Fragment!{Ground}  | -
===========^=============================^==================^==================

@ - Be sure to collect the two Mini Medals, as there's no returning until much
   later, and even then, the part that is submerged is only accessible twice,
   and not until VERY late, and once submerged a second time, is permanently
   gone, so best to loot now.
! - Do not forget to pick up the Yellow Fragment, though it's fairly obvious,
   as it resides right in the path to exit, after placing the chimes to drain
   the water.

21) On B3, after the epitath, and circling around to a Y-junction, head down
   the East path.  In the second Y-junction, take the West path.  The NW path
   is a dead-end, but has treasure.
22) Talk to the Epitath to unlock the hidden bridges.
23) On the lowest floor, approach the altar in the north to trigger a scene.
24) Exit to the South, and MAKE SURE TO PICK UP THE TABLET on the second flight
   of stairs.
25) Given this is a Temporary Dungeon...after placing the Chimes, make sure to
   grab the chests at the 1F entryway that was blocked previously by water.
   There are only three of them.
26) After climbing back up, exit South through the now opened Southern exit in
   the second room of 1F.

 ___________________________________
///                                 \\\
|o>   Pool of the Cave (Past) [-]   <o|
\\\_________________________________///
  [ ]ITEMS                  HOW           LOCATION
  -------------------------+-------------+---------------------
  [ ]Torban of Truth*      |Event        |Altar of the Almighty
  [ ]Vestment of Virtue    |Event        |Altar of the Almighty
  =========================^=============^=====================
* - The party keeps none of these.  They are used later in the quest, though of
   the two, only the dress is eventually bequeathed permanently to the party.
27) Speak to Madame Rosa.
28) Check the plaque in front of Rom Baro.
29) Move forward to trigger a very long scene.
30) Enter the Poolside Cave once more.

 _____________________________________
///                                   \\\
|o>   Roamers Encampment (Past) [-]   <o|
\\\___________________________________///
31) Move toward the battle for a scene.
32) Leave camp to the North for a scene.

                ___=======================================___
              <(   [story.2] Official Game Story Chapter 2   )>
                '--=======================================--'

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
  [ ]ITEMS                  HOW           LOCATION
  -------------------------+-------------+----------
  [ ]Kiefer's Letter       |Event        |In the bag
  =========================^=============^==========
33) Head out to Estard castle.

 ____________________________
///                          \\\
|o>   Estard (Present) [-]   <o|
\\\__________________________///
  [ ]ITEMS                  HOW           LOCATION
  -------------------------+-------------+-----------------
  [ ]Blue Fragment         |Event        |King Donald gives
  =========================^=============^=================
34) Head to the throne room and speak to King Donald.
35) Leave and Zoom to Emberdale, then ride the ship to the new continent to the
   SW, and enter the Dig Site.

 ____________________________________
///                                  \\\
|o>   Ocean Area (Present) [Cap:5]   <o|
\\\__________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

 __________________________________
///                                \\\
|o>   Roamers Area (Present) [-]   <o|
\\\________________________________///
ENEMIES: NONE
      [ ]ITEMS                   LOCATION
      --------------------------+-------------------------------
      [ ]Lucida shard           |Island SW of where the Roamer's
                                 where encamped?
      ==========================^===============================

 ______________________________
///                            \\\
|o>   Dig Site (Present) [-]   <o|
\\\____________________________///
  [ ]ITEMS                  HOW           LOCATION
  -------------------------+-------------+--------
  [ ]17g                   |Barrel       |Tent
  [ ]Blue Fragment         |Ground       |Well
  [ ]Mini Medal [018]      |Cupboard     |Well
  =========================^=============^========
36) Pay the man at the tent to enter.
37) Enter the well for a Fragment.  Return to the Shrine for Alltrades Abbey!



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1i] ALLTRADES ABBEY Scenario                                    >>)
`'\_______________________________________________________________________/'`
 ____________________________________________
///                                          \\\
|o>   Alltrades Abbey Area (Past) [Cap:19]   <o|
\\\__________________________________________///
ENEMIES: Slime knight             Clawcerer                Mousenap
        Drake slime              Pip fighter              Battle pip
        Wiz pip                  Epipany
      [ ]ITEMS                   LOCATION
      --------------------------+--------------------------------
      [ ]Strength ring          |West of Alltrades, next to Ocean
      ==========================^================================

 ______________________________________
///                                    \\\
|o>   Pilgrim's Rest (Past) [Cap:19]   <o|
\\\____________________________________///
ENEMIES: Grimoire x1 (Bookcase)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------
  [ ]3g                  |Pot          |Behind General shop
  [ ]Seed of agility     |Pot          |Behind Innkeeper
  =======================^=============^===================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Holy water                  |     20
                           Bunny tail                  |    270
                           Slime earrings              |    850
         Equipment        |Iron lance                  |   1000
                           Leather whip                |   1300
                           Chain sickle                |   1700
                           Edged boomerang             |   2300
                           Fur cape                    |    900
                           Chain mail                  |   1050
                           Slime gooniform             |   1200
         =================^============================^=======
!- Everything here is optional, there is no reason to be here to progress the
  story, however, it's highly recommended to abuse the heck out of the casino
  here first, then head to Alltrades once satisfied.

 __________________________________
///                                \\\
|o>   Alltrades Abbey (Past) [-]   <o|
\\\________________________________///
1) Enter, head straight North, up the stairs, and speak to the Priest.

 ______________________________________
///                                    \\\
|o>   Pilgrim's Perdition (Past) [-]   <o|
\\\____________________________________///
ENEMIES: Harmour x1 (Optional / Temporary, SW corner, guy bothering priest)
        Strom + Goon + Stooge (Event / Unwinnable)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------------
  [ ]Bone stake          |Pot          |Outside Nava's House
  [ ]Horse manure        |Pot          |Outside Nava's House
  [ ]Medicinal herb      |Pot          |Southernmost House
  [ ]Medicinal herb      |Barrel       |SW, outside, near inn
  [ ]Antidotal herb      |Pot          |Strom's House, 1F Kitchen
  [ ]Yggdrasil leaf      |Chest        |Strom's House, 1F
  [ ]Seed of life        |Barrel       |Strom's House, 2F
  [ ]Pointy hat          |Cupboard     |Strom's House, 2F Bedroom
  [ ]3g                  |Barrel       |Central West Bar
  [ ]Antidotal herb      |Barrel       |Spa behind Central West Bar
  [ ]5g                  |Pot          |Spa behind Central West Bar
  [ ]Mini Medal [019]    |Barrel       |NW corner, hidden behind wall
  [ ]Medicinal herb      |Pot          |NE corner
  [ ]20g                 |Pot          |NE corner
  [ ]Medicinal herb      |Barrel       |Outside Central East Bar
  [ ]Horse manure        |Pot          |Outside Central East Bar
  [ ] - (empty)          |Chest        |Outside Central East Bar
  [ ]Mini Medal [020]    |Pot          |Central East Bar
  [ ]30g                 |Pot          |Nava's House, B1
  [ ]Salvation stone     |Event        |Nava's House, 1F, Fingers gives
  =======================^=============^===============================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
                           Thief's key!                |    470
         Weapon           |Iron claws                  |    920
                           Chain sickle                |   1700
                           Sledgehammer                |   2100
                           Steel broadsword            |   2800
                           Snooze stick                |   4200
         Armour           |Fur cape                    |    900
                           Dancer's costume            |   1500
                           Iron cuirass                |   2000
                           Cloak of evasion            |   3000
                           Iron shield                 |    920
                           Silver platter              |   1000
                           Bunny ears                  |    750
         =================^============================^=======
! - This key is a very important item.  Snag it now.  Just buy one, as that is
   all the party needs, and place it in the bag.
- You'll notice the Yellow Fragment on the floor in the Bank.  For now it's
  off limits.  It will not be accessible until Alltrades is finished.

2) Head to the Bar area in the East of town by circling around the West, then
   North, then East, and South to the stairs leading down (near a chest), for
   a scene.
3) After the scene, head north to trigger another scene and an unwinnable
   battle.
4) Leave the room and try to exit via the NE stairs for another scene.
5) Exit upstairs for a scene.
6) Speak to Fingers.
7) Head outside and to the West/NW, hugging the mountains to a cave.

 ,_____________________________________________,
>(o)| DUNGEON: Western Cave (Past) [Cap:20] |(o)<
  \/=_______________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
1F           -                           |Armoured scorpion  Ulcer
                                         Pip fighter        Battle pip
                                         Wiz pip            Mud mannequin
                                         Kisser             Preying mantis
2F           -                           |Armoured scorpion  Ulcer
                                         Pip fighter        Battle pip
                                         Wiz pip            Mud mannequin
                                         Kisser             Preying mantis
3F           -                           |Armoured scorpion  Ulcer
                                         Pip fighter        Battle pip
                                         Epipany            Slime knight
                                         Forky pig          Clawcerer
4F           -                           |Rashers + (Event / Unwinnable)
                                         Stripes (Event / Unwinnable)
                                         Armoured scorpion  Ulcer
                                         Pip fighter        Battle pip
                                         Epipany            Slime knight
                                         Forky pig          Clawcerer
===========^=============================^==================^==================
Quick and easy route:
  - 1F: From entry, Northern-most stairs up
  - 2F: West, South, NE, NW to stairs up
  - 3F: West/NW, through swamp, stairs down
  - 2F: NE Stairs up
  - 3F: W Stairs up
  - 4F: North for scene (later exit)

8) Eventually the party runs into an unwinnable battle.

 ______________________________________
///                                    \\\
|o>   Pilgrim's Perdition (Past) [-]   <o|
\\\____________________________________///
9) Head into the main room for a scene.
10) Follow upstairs for a scene.
11) Follow outside.  Head into the East Bar for a scene.
12) Exit, and begin walking back to Nava's house for another scene.
13) Head South for a scene.
14) Head back towards the Eastern Bar for another scene.
15) Head upstairs, outside, and back to the Western Cave.

 ,_____________________________________________,
>(o)| DUNGEON: Western Cave (Past) [Cap:20] |(o)<
  \/=_______________________________________=\/
Quick and easy route:
  - 1F: From entry, Northern-most stairs up
  - 2F: West, South, NE, NW to stairs up
  - 3F: West/NW, through swamp, stairs down
  - 2F: NE Stairs up
  - 3F: W Stairs up
  - 4F: North then East for the exit

16) Head inside and past the point of the previous battle for a scene.
17) Continue to the exit to reach Precipice Pass.

 ______________________________________
///                                    \\\
|o>   Precipice Pass (Past) [Cap:20]   <o|
\\\____________________________________///
ENEMIES: Scarewell x1 (Optional / Well on East side of Bridge)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+---------------------------------
  [ ]Mini Medal [021]    |Ground       |At the Wall between the two North
                                        grave markers, closer to the one
                                        on the right.
  [ ]Medicinal herb      |Pot          |Item shop
  [ ]Antidotal herb      |Barrel       |Cavern house just above Item shop
  [ ]Leather armour      |Drawer       |North central House
  [ ]Pointy hat          |Drawer       |East house
  [ ]35g                 |Pot          |East house
  [ ]Mini Medal [022]    |Cupboard     |Well (after defeating Scarewell)
  =======================^=============^=================================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Lucida shard                |    500
         =================^============================^=======
18) Head towards the upper house on the left for a scene.
19) Speak to Fingers.
20) Enter the house at the top on the West side for a scene.
21) Exit and head to where Fingers and Eustace are for a scene.
22) Forward toward the NE cave for another scene.
23) Enter the cave to the NE of town.

 ,___________________________________________________,
>(o)| DUNGEON: Dungeon of Descent (Past) [Cap:20] |(o)<
  \/=_____________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
1F           -                           |Zepling            Forky pig
                                         Spiny mine         Pip fighter
                                         Battle pip         Wiz pip
                                         Armoured scorpion  Kisser
                                         Preying mantis
B1           -                           |Zepling            Forky pig
                                         Spiny mine         Pip fighter
                                         Battle pip         Epipany
                                         Ulcer              Chimaera
B2          [ ]Seed of resilience {Chest}|Zepling            Forky pig
           [ ]Chain sickle {Chest}       Spiny mine         Pip fighter
           [ ]Mini Medal {Chest} [023]   Battle pip         Epipany
                                         Ulcer              Chimaera
B3          [ ]Seed of strength {Pot}    |Zepling            Forky pig
           [ ]Horse manure {Pot}         Spiny mine         Pip fighter
           [ ]Seed of magic {Pot}        Battle pip         Epipany
           [ ]Iron shield {Chest}        Ulcer              Chimaera
B4          [ ]Yggrasil leaf {Chest}     |Zepling            Forky pig
           [ ]50g {Pot}                  Spiny mine         Pip fighter
           [ ]Mini Medal {Pot} [024]     Battle pip         Epipany
                                         Ulcer              Chimaera
Prison       -                           |Rashers + (Boss)
                                         Stripes (Boss)
===========^=============================^==================^==================
Quick and easy route:
  - 1F: Head to the NW, then down the stairs that do not lead to another floor
        and then down the stairs leading to B1
  - B1: West, take stairs down.
  - B2: North a little, enter the central area with the chests from the West
        side, then return back West and North to stairs headed up.
  - B1: East to stairs down.
  - B2: South a little, then enter into the central area from the West side,
        and to the stairs up.
  - B1: Straight South to stairs down.
  - B2: South, West, ignore stairs, and North to chest, then return South,
        East, bypass stairs, and North to the original stairs up.
  - B1: North a little, then East, then South, then West to stairs down.
  - B2: East then North to stairs down.
  - B3: East, South, then NE Cell for pot, NW Cell for pot, SW Cell for pot,
        then all the way South and East for a chest, then North, and the path
        on the East side of the cells, down the stairs to the drop, and drop
        down.
        Alternative option after grabbing all items:
        You can take the SE stairs and walk up the slope, then head to the W
        to snag the chest and pot items, then continue with B4, up and around.
  - B4: All the way South and West to a chest, then up North and around West
        to a pot, then further West until at the drop to a set of stairs,
        ignore the drop and head North, a little East, then North to a pot
        and around to the West side of the cell in the center of the room with
        the pot, and North, a little East, North, East through two cells, then
        North to the doorway leading up to the Magical Prison.
  - B4: To return to the surface, drop down the drop to the stairs in the SW
        corner, and it should be pretty straight forward.
24) Head to the North of the room with the special magical prison, head down
   either stairs.
25) Solve the simple puzzle and head upstairs for a scene:
  - Push the left block 4 spaces South, 3 spaces West, 2 spaces South, 1 space
    East and into the hole.
  - Push the right block 4 spaces South, 3 spaces East, 1 space North, 1 space
    West and into the hole.
26) Return to Precipice Pass.

 ______________________________________
///                                    \\\
|o>   Precipice Pass (Past) [Cap:20]   <o|
\\\____________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------------
  [ ]Alltrades key       |Event        |NW House, Jacqueline gives
  =======================^=============^==========================
27) Enter the NW house for a scene.
28) Speak to Jacqueline.
29) Head towards the door for a scene.
30) Re-enter the Dungeon of Descent.

 ,___________________________________________________,
>(o)| DUNGEON: Dungeon of Descent (Past) [Cap:20] |(o)<
  \/=_____________________________________________=\/
31) Pass through to the NE door to enter the area below Alltrades, leading to
   Allblades Arena.

 ,__________________________________________________________________,
>(o)| DUNGEON: Tunnel to the Abbey - Underground (Past) [Cap:20] |(o)<
  \/=____________________________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
B5           -                           |Gobbler (Boss)
                                         Tongue fu master   Forky pig
                                         Spiny mine         Zepling
                                         Preying mantis     Pip fighter
                                         Battle pip         Epipany
                                         Wiz pip
B4          [ ]Antidotal herb {Pot}      |Urnexpected x1 (opt)
           [ ]Urnexpected {Pot}          Tongue fu master   Forky pig
           [ ]Medicinal herb {Pot}       Spiny mine         Zepling
           [ ]15g {Barrel}               Preying mantis     Pip fighter
           [ ]Seed of resilience {Chest} Battle pip         Epipany
           [ ]Mini Medal {Chest} [025]   Wiz pip
Energy Room  -                           | -
B3           -                           | -
B2          [ ]Horse manure {Pot}        |Urnexpected x1 (Opt)
           [ ]100g {Pot}                 Tongue fu master   Forky pig
           [ ]Urnexpected {Pot}          Spiny mine         Zepling
           [ ]Horse manure {Pot}         Preying mantis     Pip fighter
           [ ]Seed of strength {Pot}     Battle pip         Epipany
           [ ]Yggdrasil leaf {Chest}     Wiz pip
B1          [ ]Seed of agility {Chest}   |Tongue fu master   Forky pig
           [ ]Kitty shield {Chest}       Spiny mine         Zepling
           [ ]350g {Chest}               Preying mantis     Pip fighter
           [ ]200g {Chest}               Battle pip         Epipany
                                         Wiz pip
===========^=============================^==================^==================
32) After a scene, a battle triggers.
33) After another scene, open the door to trigger yet another!
34) Enter the dungeon and begin the ascent to Alltrades (very straight forward
   dungeon, and no puzzles, so I'll skip an explanation of how to progress).
35) When in the Energy Room at the end of the B4 "maze", make sure to stand on
   the platform beneath the glowing ball to restore abilities.  The game WILL
   allow proceeding without doing so, and will be infinitely harder without
   spells and skills.

Quick guide to the room with doors:
  - Upper West door
  - Upper West door
  - Upper West door for items
  - Exit the room with pots and through the upper East door
  - Down through the lower East door
  - Upper West door again
  - Lower West door this time, then up and around to the NorthWestern most
    door for a chest
  - 1 Door East
  - 1 Door South
  - 1 Door East and up the stairs

Quick guide to the simple maze:
  - Up the staircase to two chests, then down, around, up, then West to a wall
    with a doorway on the East side
  - Enter through the doorway, then North, West to the water, and follow the
    path around to the next doorway.</pre><pre id="faqspan-5">
  - North through the doorway, and West up the flight of stairs, then around
    and up another flight.
  - Head North, passing the West branch, to a chest, then return to the West
    branch, and down the first flight of stairs, then second, and come to a
    set of stairs leading underneath the structure.
  - Head down the stairs, North, then East to a chest, then back West to the
    water and follow the path around to the stairs leading to the Arena area.

36) At the final stairs the party enters the Allblades Arena itself.

 __________________________________
///                                \\\
|o>   Allblades Arena (Past) [-]   <o|
\\\________________________________///
ENEMIES: Arena Battle 1: Numpton x1 + Drake slime x3
        Arena Battle 2: Bronson x1 + Serial quiller x3
        Arena Battle 3: Hans x1    + Muddy hand x3
        Arena Battle 4: Wyatt x1   + Kisser x3
        Arena Battle 5: Bagley x1  + Tongue fu master x3
        Arena Battle 6: Nava x1    + Slime knight x3
        Preying mantis x1 (Temporary / Optional, follow Zev back to the arena,
                           and speak to the Preying Mantis at the bottom of
                           the stairs)
                           - Respawns
        Slime knight x1 (Temporary / Optional, follow Zev back to the arena,
                         and speak to the Slime knight attacking the guy in
                         prisoner stripes)
                         - Respawns
        Batboon x1 (Temporary / Optional, follow Zev back to the arena, and
                    speak to the Batboon walking outside the West arena entry)
                    -Respawns
        Forky pig x1 (Temporary / Optional, follow Zev back to the arena, and
                      speak to the Forky pig to the NE)
                      - Respawns
        Forky pig x1 (Temporary / Optional, follow Zev back to the arena, and
                      speak to the Forky pig on the arena floor)
                      - Respawns
        Clawcerer x1 (Temporary / Optional, follow Zev back to the arena, and
                      speak to the Clawcerer on the arena floor)
                      - Respawns
        Armoured scorpion x1 (Temporary / Optional, follow Zev back to the
                              arena, and speak to the Armoured scorpion in the
                              stadium seats)
                              - Respawns
        Slime knight x1 (Temporary / Optional, follow Zev back to the arena,
                         and speak to the Slime knight in the stadium seats)
                         - Respawns
        Preying mantis x1 (Temporary / Optional, follow Zev back to the arena,
                           and speak to the Preying Mantis near the inn)
                           - Respawns
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+---------------------------------
  [ ]Antidotal herb      |Pot          |Next to Church service Nun
  [ ]50g                 |Pot          |Next to Church service Nun
  [ ]Scale armour        |Cupboard     |West room of two Northern rooms
  [ ]Medicinal herb      |Pot          |SW corner outside main Arena
  =======================^=============^=================================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Equipment        |Chain whip                  |   2500
                           Steel broadsword            |   2800
                           Steel fangs                 |   4200
                           Cloak of evasion            |   3000
                           Iron armour                 |   3300
                           Silver platter              |   1000
                           Pirate's hat                |   2800
         =================^============================^=======
37) Enter main building, then head to the Northern side of the Arena and head
   inside the Northern door.
38) Head around to the East room to trigger an event.
39) Exit the room and head towards the Church services for a scene.
40) Speak to Zev.
41) Prepare for the Arena guantlet, and when ready, speak to the silver
   coloured gargoyle look-alike guarding the Eastern arena entrance.
42) After the arena battles, the party is escorted, and a scene will occur.
   - Optional content in returning to the Arena, including battles
43) Continue forward for a scene, then head upstairs to enter Alltrades Abbey.

 __________________________________
///                                \\\
|o>   Alltrades Abbey (Past) [-]   <o|
\\\________________________________///
ENEMIES: Cardinal Sin x1 (Boss)
        Tongue fu master         Forky pig                Spiny mine
        Chimaera                 Swinoceros               Pip fighter
        Battle pip               Wiz pip
44) Head upstairs and confront the false high priest for a battle.

 __________________________________
///                                \\\
|o>   Alltrades Abbey (Past) [-]   <o|
\\\________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+---------------------------
  [ ]Leather hat         |Drawer       |2F Inn
  [ ]130g                |Chest        |B1 upper East room
  [ ]Prayer ring         |Chest        |B1 upper East room
  [ ]Seed of life        |Chest        |B1 lower East treasure room
  [ ]Yellow Fragment     |Ground       |B1 lower East treasure room
  [ ]50g                 |Pot          |B1 upper West room
  [ ]Seed of strength    |Chest        |B1 lower West room
  [ ]Mini Medal [026]    |Chest        |B1 lower West treasure room
  [ ]Seed of magic       |Chest        |B1 lower West treasure room
  =======================^=============^===========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Tangleweb                   |     35
                           Coagulant                   |    310
         Weapon           |Giant mallet                |    410
                           Iron lance                  |   1000
                           Wizard's staff              |   1500
                           Chain sickle                |   1700
                           Edged boomerang             |   2300
         Armour           |Chain mail                  |   1050
                           Bronze armour               |   1350
                           Iron cuirass                |   2000
                           Iron shield                 |    920
                           Iron helmet                 |   1100
         =================^============================^=======
45) Walk out of the room for a scene.
46) Beyond collecting the Fragment, nothing is required.  At this point
   vocations are now open and accessible to the party.
   - Recommended speaking to Jacqueline and picking desired vocations for all
     three.
47) When ready, head outside, then South to return to Pilgrim's Perdition.

 ______________________________________
///                                    \\\
|o>   Pilgrim's Perdition (Past) [-]   <o|
\\\____________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------
  [ ]Yellow Fragment     |Ground       |Bank
  [ ]Seed of strength    |Chest        |Bank
  =======================^=============^========
48) Get the fragment, then head back to the Shrine of Mysteries.

- Optional content starts now, with the first potential backtracking for the
  Thief Key chests.  To do this now, skip to [opt.4], or just wait until the
  guide hits it, just after finishing up the present day events in Alltrades.

!!! IMPORTANT !!! - Don't forget to double check for any potential extra scenes
                   and do note that a few towns have extra scenes in the past
                   after a few or a number of events pass in the game.  I do
                   not know which do and which do not.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
49) Exit and Zoom to The Haven, then take the boat South/SW to Alltrades Abbey!

 ____________________________________
///                                  \\\
|o>   Ocean Area (Present) [Cap:5]   <o|
\\\__________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

 __________________________________________
///                                        \\\
|o>   Alltrades Abbey Area (Present) [-]   <o|
\\\________________________________________///
ENEMIES: NONE
      [ ]ITEMS                   LOCATION
      --------------------------+--------------------------------
      [ ]Captain's Coat         |SW, to the right/East just after
                                 exiting the Ruins heading South
      ==========================^================================

  ___________________________________
///                                  \\\
|o>   Pilgrim's Rest (Present) [-]   <o|
\\\__________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------------
  [ ]Magic water         |TChest       |Behind the General store lady
  [ ]Seed of resilience  |Barrel       |Behind the General store lady
  [ ]Iron mask           |TChest       |Behind where the Equipment shop
                                        was in the past
  [ ]3g                  |Barrel       |B1, in the Bar
  =======================^=============^===============================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Slime earrings              |    850
                           Bunny suit                  |   3300
                           Bunny ears                  |    750
         =================^============================^=======
- There is nothing that has to be done here, as this whole place is optional
- The main point to stay here is to abuse the Lucky Panel, which has far
  superior equipment to that of the Past version, and the best equipment
  available for the next 4~5 sections.  There is also another double-row of
  7's in the lower right corner.  Still a 10 Token slot, but seems to have
  better odds than the Past version.  Do note there is no Priest/Save feature
  in this present version, so the closest two points are either Alltrades and
  huff it, or anywhere else, then Zoom to The Haven, and sail directly North
  of Pilgrim's Rest.
  Sailing by ship seems to be the fastest method to go back and forth from a
  save point.  Another method is to abuse the Quicksave, just be wary there is
  only one slot.
- The chests present here that are Thief Key Chests, are also listed in the
  [opt.4] section.

 _____________________________________
///                                   \\\
|o>   Alltrades Abbey (Present) [-]   <o|
\\\___________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------
  [ ]Silk robe           |Drawer       |2F Inn
  [ ]Yellow Fragment     |Ground       |B1 upper East room
  [ ]5g                  |Barrel       |B1 upper East room
  [ ]Mini Medal [027]    |Pot          |B1 upper West room
  =======================^=============^==================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
         Weapon           |Edged boomerang             |   2300
                           Chain whip                  |   2500
                           Steel broadsword            |   2800
                           Steel fangs                 |   4200
                           Iron axe                    |   4000
                           Snooze stick                |   4200
                           Staff of antimagic          |   6800
         Armour           |Iron armour                 |   3300
                           Full plate armour           |   5000
                           Cloak of evasion            |   3000
                           Magic vestment              |   4000
                           White shield                |   2000
         =================^============================^=======
50) Collect the fragment, then head South/SW to the Ruins.

 _____________________________________________________
///                                                   \\\
|o>   Ruins Near Alltrades Abbey (Present) [Cap:20]   <o|
\\\___________________________________________________///
ENEMIES: Brigand + Rogue + Putric Stinkenheimer + Swagman (Boss, Event)
51) Speak to the priest on the ground and attempt to walk away to trigger a
   battle.
52) Exit South and to the West, entering what was formerly the West Cave for
   the Bandit's Lair.

 ________________________________________
///                                      \\\
|o>   Bandit's Base (Present) [Cap:20]   <o|
\\\______________________________________///
ENEMIES: The Mighty Pip (Boss, Event)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------------------
  [ ]Plain clothes       |Cupboard     |Central East corner
  [ ]Horse manure        |Barrel       |Just outside the Chief's room
  [ ]Bandit's Key        |Cupboard     |Chief's room
  [ ]Mini Medal [028]    |Pot          |Treasure room (requires Bandit's
                                        Key
  [ ]Iron shield         |Chest        |Treasure room (requires Bandit's
                                        Key
  [ ]Iron lance          |Chest        |Treasure room (requires Bandit's
                                        Key
  [ ]Yellow Fragment     |Event        |Bandit Chief gifts
  =======================^=============^================================
53) Walk forward for a scene.
54) After the scene, speak to the left guard, and pick the third option.
55) Walk into the backroom and speak to the guy who looks like a yellow pip to
   trigger a scene and a battle.
56) Take the Fragment and Zoom to The Haven, get on the ship, and sail SE to
   La Bravoure.

- Optional Haven content available after the Bandit's Boss is beaten, so
  either wait until the guide reaches this point just after a few events in
  La Bravoure, or skip ahead first to [opt.5].

 ______________________________________
///                                    \\\
|o>   La Bravoure Area (Present) [-]   <o|
\\\____________________________________///
ENEMIES: NONE
      [ ]ITEMS                   LOCATION
      --------------------------+--------------------------
      [ ]Magic Water            |East section of the island
      ==========================^==========================

 ______________________________________
///                                    \\\
|o>   La Bravoure (Present) [Cap:99]   <o|
\\\____________________________________///
ENEMIES: Well Wisher x1 (Optional battle for now, necessary after the next
                        three islands are complete)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+----------------------
  [ ]6g                  |Barrel       |Central House, 1F
  [ ]7g                  |Pot          |Central House, 2F
  [ ]Captain's coat      |Cupboard     |Inn
  [ ]Wayfarer's clothes  |Cupboard     |Honore's House
  [ ]Flying Carpet*      |Event        |Honore gives
  [ ] - (Empty)          |Chest        |Honore's Treasure Room
  [ ]Healslime heart     |Chest        |Honore's Treasure Room
  [ ]Medicinal herb      |Barrel       |Honore's Treasure Room
  [ ]Mini Medal [029]    |Chest        |Honore's Treasure Room
  [ ]Diamend             |Chest        |Honore's Treasure Room
  [ ] - (Empty)          |Chest        |Honore's Treasure Room
  [ ]Holy water          |Pot          |Honore's Treasure Room
  [ ]Yellow Fragment     |Ground       |Well
  =======================^=============^======================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Equipment        |Assassin's dagger           |   1500
                           Chain whip                  |   2500
                           Iron armour                 |   3300
                           Tortoise shell              |   3800
                           White shield                |   2000
                           Magic shield                |   5000
                           Iron mask                   |   3500
         =================^============================^=======

- Note that while this is optional at this time, the events that transpire now
  are required to transpire after Wetlock is completed, in order to progress
  the game.  So I assume this will be done now, as the game suggests and
  points the party in this direction immediately after the Bandit's Lair.

* - The carpet is only kept temporarily and should be returned due to events.

57) Enter the Bar for a scene.
58) Follow Honore to his house in the NW of town and speak to him.
59) Follow him outside to trigger an event.
60) After the event, exit outside and try to use the Flying Carpet.
61) Return to Honore in his house and speak and tell him no.
62) Follow Honore outside to trigger a scene.
63) Head back to Honore's Treasure Room for a scene.
64) Exit and speak to Colette, but say "no" when prompted.
65) There is a Fragment in the well, but entering triggers a battle.
66) Exit for the Shrine of Mysteries and Al-Balad!

- I recommend taming the well creature, as there are only a few available as
  individual battles, and they won't appear as normal enemies until much
  later, and then in larger numbers.
- Optional content available now, so feel free to explore the next two
  sections, or cut straight to Al-Balad.



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.4] THIEF KEY BACKTRACKING                                        >>)
`'\_______________________________________________________________________/'`
  ___________________________________
///                                  \\\
|o>   Pilgrim's Rest (Present) [-]   <o|
\\\__________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------------
  [ ]Magic water         |TChest       |Behind the General store lady
  [ ]Iron mask           |TChest       |Behind where the Equipment shop
                                        was in the past
  =======================^=============^===============================
- Only if these weren't snagged earlier, when visiting, otherwise, ignore this
  list as the items above are already in the list

  ____________________________________________________
///                                                   \\\
|o>   Mountain Path Near Wilted Heart (Present) [-]   <o|
\\\___________________________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------------
  [ ]Seed of life        |TChest       |Upper area, near ladder leading
                                        to cave
  =======================^=============^===============================
- Zoom to Wilted Heart, and hike up to the top, just shy of exiting to the
  convent.

 _________________________________
///                               \\\
|o>   Pilgrim's Rest (Past) [-]   <o|
\\\_______________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------------------
  [ ]Iron Shield         |TChest       |Behind the Item store guy
  [ ]Bunny Tail          |TChest       |Behind the Equipment store guy
  =======================^=============^==============================
- This may have been picked up earlier, after finishing Alltrades, but I'm
  listing it now given this section, with the assumption they likely were
  passed up earlier, and because the rest of the

 _____________________________________
///                                   \\\
|o>   Greenthumb Gardens (Past) [-]   <o|
\\\___________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+----------------------------
  [ ]500g                |TChest       |Burdock's House, 2F, Bedroom
  =======================^=============^============================
- Pretty obvious where to go, this is the last stop for this section.



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.5] THE HAVEN: PART 4                                             >>)
`'\_______________________________________________________________________/'`
 _______________________________
///                             \\\
|o>   The Haven (Present) [-]   <o|
\\\_____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------------
  [ ]Mini Medal [105]    |Barrel       |Download Bar
  [ ]Mini Medal [106]    |Pot          |NE Plateau, between both houses
  [ ]Leather dress       |Cupboard     |N Center house on Plateau
  [ ]Garish garb         |Cupboard     |N Center house on Plateau
  [ ]Shellmet            |Cupboard     |E Center house on Plateau
  =======================^=============^===============================

SPECIAL NOTE - The rewards can be picked up at any time.  It might be better
               to wait until after Monster Meadows fully opens up, and the
               DLC tablet list is completed (recruitable monsters recruited,
               tablet beaten for the first time).

- All items are temporary and only available while The Haven is in its 3rd
  form.

1) Zoom to La Bravoure, speak to the Soldier in the right room in the Inn.
  - Drake is story immigrant #6.
2) Zoom back to The Haven to pick up Drake's reward.
3) Exit outside The Haven, enter the ship, and sail South to get to Pilgrim's
  Rest.  Enter the Well for the casino, then head to the back.  Speak to the
  lady in the vibrant red dress of a flamenco dancer.
  - Zeppelina is story immigrant #7
4) Zoom back to The Haven to pick up Zeppelina's reward.
5) If not done already, the Haven can be completed at any time in terms of form
  by using Street Pass, the DLC maps, and the 24-hour share service.  These
  create "Street Pass" NPCs in the town.  It isn't necessary, and there is a
  warning to be cautious about how many are recruited at any one time, so as
  to avoid missing each form, and the items contained within.
  Form 2 = 3~6 story immigrants, and/or 0~9 Street Pass recruits
  Form 3 = 7~13 story immigrants, and/or 10~19 Street Pass recruits
  Form 4 = 14~15 +1 bonus story immigrant, and/or 20~40 Street Pass recruits
           (an additional 20 can be placed inside a tower, the town can only
            hold a cap of 40 immigrants period)
- If you wish to skip ahead to each form, the fastest way is doing a search
  for [haven.1b]



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1j] AL-BALAD Scenario                                           >>)
`'\_______________________________________________________________________/'`
 _____________________________________
///                                   \\\
|o>   Al-Balad Area (Past) [Cap:21]   <o|
\\\___________________________________///
ENEMIES: Chimaera                 Stingfisher              Swinoceros
        Zepling                  Tongue fu master         Headhunter
        Slime knight
      [ ]ITEMS                   LOCATION
      --------------------------+-----------------------------------
      [ ]Yggdrasil Leaf         |SE of The Likeness, Nihil West bank
      ==========================^===================================

 _____________________________________
///                                   \\\
|o>   Temple Palace (Past) [Cap:21]   <o|
\\\___________________________________///
ENEMIES: Chimaera                 Stingfisher              Nail blighter
        Batboon                  Vile vial
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+---------------------------
  [ ]Silk Robe           |Cupboard     |NW room, B1
  =======================^=============^===========================
1) Enter the Palace itself through the NE door.
2) North, then down the stairs, a little South, and down the second flight.
   Cut around to the top of the second basement area, and enter the large room
   for a scene.
3) Exit up the two flights of stairs, and out the SE door, East down the
   stairs, then head SE to Al-Balad.

 ___________________________
///                         \\\
|o>   Al-Balad (Past) [-]   <o|
\\\_________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+---------------------------
  [ ]Seed of resilience  |Pot          |Outside SW house
  [ ]7g                  |Pot          |West central house
  [ ]Antidotal herb      |Pot          |Elder Khalid's house
  =======================^=============^===========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          | - inaccessible at this point
         =================^============================^=======
4) After the scene, walk to the North central house and speak to the elder
   behind the desk.
5) Speak to the woman in front of the ladder, then head up the ladder.
6) To rest, walk on top of the floor mat.
7) Head back downstairs for a scene.
8) Head out to the Temple Palace once again (note the Eastern entry is faster)

 _____________________________________
///                                   \\\
|o>   Temple Palace (Past) [Cap:21]   <o|
\\\___________________________________///
ENEMIES: Skeleton squire x1 (Sub-Boss battle)
        Chimaera                 Stingfisher              Nail blighter
        Batboon                  Vile vial
9) Head downstairs to the second basement, and speak to the monster.
10) After a long scene exit the palace (on the first floor, make sure to take
   the SE exit, and exit directly east), and head SE to Al-Balad again.

 ___________________________
///                         \\\
|o>   Al-Balad (Past) [-]   <o|
\\\_________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------
  [ ]Seal of the Sands   |Event        |Elder Khalid gives
  [ ]Medicinal herb      |Pot          |Storeroom B1
  =======================^=============^==================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Holy water                  |     20
                           Bunny tail                  |    270
                           Lucida shard                |    500
                           Dieamend                    |    800
         =================^============================^=======

11) A scene triggers just outside the village.
12) Follow Hadid to his father Khalid's house and speak to him.
13) After the long scene, speak to Elder Khalid.
14) Speak to Elder Khalid again, this time use the Seal of the Sands.
15) Head upstairs, speak to Hadid's mother, and use the Seal of the Sands when
   prompted.
16) Outside, speak to the young woman just SW of the Elder's house, and use the
   Seal of the Sands.
17) Speak to the old man a little South/SW of the Elder's house, and
   use the Seal of the Sands.
18) Try to enter the East central hut, and when prompted, use the Seal of the
   Sands.
19) Walk up to the NE bag in the first room of the storehouse basement, and
   open it.  When prompted, use the Seal of the Sands.
20) Walk to the E bag in the first room of the storehouse basement, and open
   it.  When prompted, use the Seal.
21) Enter the General store, speak to the shopkeep, use the Seal once again.
22) Leave town, heading NW, past the Temple Palace to the spot of riverbed, the
   Banks of the Nihil.  If Hadid is present, follow him in, otherwise return
   to town and make double sure to speak to all 8 people after using the Seal
   of the Sands:
   - Elder Khalid
   - Elder's Wife
   - Woman outside Elder's house
   - Old man outside Elder's house
   - Try to enter the storehouse and use the charm on the old man that bars
     entry
   - The woman in the NE bag in the storehouse
   - The woman in the E bag in the storehouse
   - The General shopkeeper

 _____________________________________
///                                   \\\
|o>   Banks of the Nihil (Past) [-]   <o|
\\\___________________________________///
23) Walk straight ahead to the circular outcropping at the river's edge to
   trigger an event.
24) Head back to the Shrine of Mysteries.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
25) Exit, Zoom to Ballymolloy, walk West/NW to the boat, get on it and sail NW
   to the Dig Site.

 ______________________________
///                            \\\
|o>   Dig Site (Present) [-]   <o|
\\\____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------
  [ ]Ancient Skull       |Event        |Dr. Doug Digby gives
  =======================^=============^====================
26) Enter the tent for a scene.
27) Speak to Dr. Doug Digby.
28) Speak to Digby a second time.
29) Exit the Dig Site for a scene.

 _____________________________________
///                                   \\\
|o>   Temple Palace (Past) [Cap:21]   <o|
\\\___________________________________///
ENEMIES: Skeleton squire x1 (Sub-Boss battle)
        Chimaera                 Stingfisher              Nail blighter
        Batboon                  Vile vial
30) After the scene, exit and head for Al-Balad.

 ___________________________
///                         \\\
|o>   Al-Balad (Past) [-]   <o|
\\\_________________________///
31) Enter the Elder's house, speak first to the West-most lady in front of the
   old man, opposite the ladder leading to the 2nd floor.
32) Upstairs, speak to Hadid's mother.
33) Try to exit Khalid's house for a short scene.
34) Head back upstairs to Khalid's bedroom for a scene.
35) Start heading back downstairs for another scene.
36) Head down the ladder, speak to Hadid.

 _____________________________________
///                                   \\\
|o>   Banks of the Nihil (Past) [-]   <o|
\\\___________________________________///
37) Speak to Hadid for a long cutscene.

 _____________________________________________
///                                           \\\
|o>   Upper Reaches of the Nihil (Past) [-]   <o|
\\\___________________________________________///

- To return, just speak to the Nihil Serpent.

38) Exit and head NW to the Likeness.

 ,______________________________________________________________________,
>(o)| DUNGEON: Likeness of the Great Evil (Past, Temporary) [Cap:22] |(o)<
  \/=________________________________________________________________=\/

WARNING - This is a temporary dungeon.  Completely temporary, and so anything
          present, to be found within, is only available up through the point
          the Boss is defeated.

FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
Outside      -                           |Oinkubus x2 (fixed)
1F          [ ]Seed of strength {Pot}    |None
           [ ]Seed of resilience {Pot}
B1          [ ]Urnexpected {Pot}         |Urnexpected x1 (Optional)
                                         Vile vial          Bag o' laughs
                                         Nail blighter      Caper tiger
                                         Chimaera           Batboon
2F           -                           |Vile vial          Bag o' laughs
                                         Nail blighter      Caper tiger
                                         Chimaera           Batboon
3F          [ ]Black Key {Event}         |Cannibox x1 (Optional)
           [ ]Cannibox {Chest}           Vile vial          Bag o' laughs
                                         Nail blighter      Caper tiger
                                         Chimaera           Batboon
4F          [ ]Agility ring {Chest}      |Cannibox x1 (Optional)
           [ ]350g {Chest}               Vile vial          Bag o' laughs
           [ ]Mini Medal {Chest} [030]   Nail blighter      Caper tiger
           [ ]Cannibox {Chest}           Chimaera           Batboon
                                         Cannibox
5F          [ ]Urnexpected {Pot}         |Urnexpected x1 (Optional)
           [ ]Silver Cuirass {Chest}     Oinkubus x1 (fixed)
                                         Vile vial          Bag o' laughs
                                         Nail blighter      Caper tiger
                                         Chimaera           Batboon
6F           -                           |Vile vial          Bag o' laughs
                                         Nail blighter      Caper tiger
                                         Swinoceros         Spiny mine
7F           -                           |Vile vial          Bag o' laughs
                                         Nail blighter      Caper tiger
                                         Swinoceros         Spiny mine
7F Outside   -                           |Setesh the Punisher x1 (Boss)
===========^=============================^==================^==================
39) Head North and speak to either Hadid or the lady for a scene.  This cannot
   be avoided in the 3DS version.  Even walking around will trigger the scene.
40) Walk straight into the center island, and up to the pedestal.  Open the
   item menu and click on the Seal of the Sands.
   - SW door, press the switch
   - NE door, press the switch
   - SE door, press the switch
   - NW door, press the switch
   - North center door, head up the stairs to 2F
   - Around to the West or East, then North and up the stairs to 3F
   - South and down the stairs to 2F
   - Press the switch, exit the door, then around West or East and South to
     stairs up to 3F
   - South and West to trigger a scene, then enter and speak to Queen Fertiti,
     then head South, East, then North.  Note that this section has trap doors
     that drop the party to the lower floor.  The easy path to the stairs is
     to go all the way to the SW corner of the damage tile path, then enter
     the damage tile path about 4 steps North, then East to the wall, then
     straight North to the stairs going up to 4F.  For the Chest, it's easier
     to take the damage tile path just under the stairway leading up.
   - South and around, enter the room for chests, then around again to the
     stairs up to 5F
   - East, then South, ignore the upper path, then West to a chest, and out
     the door leading to the outside.  Around to the other door.  East to a
     scene, then up the stairs to 6F
   - Follow the winding path to the stairs leading up to 7F
   - Head towards the doorway, then exit for a scene and heal up and speak to
     Setesh when ready.

 _____________________________________
///                                   \\\
|o>   Banks of the Nihil (Past) [-]   <o|
\\\___________________________________///
41) Speak to Hadid.

 ___________________________
///                         \\\
|o>   Al-Balad (Past) [-]   <o|
\\\_________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------
  [ ]Yellow Fragment     |Ground       |Storehouse
  [ ]Leather whip        |Chest        |Storehouse
  =======================^=============^====================
42) Enter the storehouse and pick up the Fragment.
43) Head out to the Temple Palace.

 ________________________________
///                              \\\
|o>   Temple Palace (Past) [-]   <o|
\\\______________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------
  [ ]Care Package        |Event        |Dr. Doug Digby gives
  =======================^=============^====================
44) Speak to Doug Digby, then return to the Shrine of Mysteries.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
45) Exit, Zoom to Emberdale, sail to the West, and hug the Northern coast until
   just at the Northern section of the West bank of the Nihil River and land.

NOTE - There are two triggers for the rebuilding of the palace in the past, the
      one I chose is going to Al-Balad first.  The other potential trigger is
      going to the Dig Site first, then returning to the past.  However there
      are slightly fewer conversations in the present going to the Dig Site
      first, but it's a matter of preference.

 ____________________________________
///                                  \\\
|o>   Ocean Area (Present) [Cap:5]   <o|
\\\__________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

 ___________________________________
///                                 \\\
|o>   Al-Balad Area (Present) [-]   <o|
\\\_________________________________///
ENEMIES: None
      [ ]ITEMS                   LOCATION
      --------------------------+-----------------------------------
      [ ]Seed of agility        |NW of the Temple Palace, at the
                                 corner of the Ocean and the East
                                 bank of the Nihil
      ==========================^===================================

 _______________________________
///                             \\\
|o>   The Oasis (Present) [-]   <o|
\\\_____________________________///

- This is entirely optional, but should be done now.  Enter and take the warp,
  then exit through the door, then take the warp back again.
- If not done yet, there is another such warp at the crater/top of Burnmont.

 ___________________________________
///                                 \\\
|o>   Temple Palace (Present) [-]   <o|
\\\_________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+---------------------
  [ ]Silk bustier        |Cupboard     |Queen's Dressing Room
  [ ]Noble garb          |Cupboard     |Queen's Dressing Room
  [ ]Silver tiara        |Cupboard     |Queen's Dressing Room
  =======================^=============^=====================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Holy water                  |     20
                           Chimaera wing               |     25
         Equipment        |Edged boomerang             |   2300
                           Chain whip                  |   2500
                           Steel fangs                 |   4200
                           Tortoise shell              |   3800
                           Full plate armour           |   5000
                           Magic shield                |   5000
                           Iron mask                   |   3500
         =================^============================^=======

- Everything here is 100% optional at this point in the game.  However it does
  provide some fun and the most positive present-day events in the game, along
  with some interesting text.
- Essentially I would say this place SHOULD be visited now.
- Another reason for this is the Zoom location.
- The treasure rooms, ignore the treasure.  They will never be available to
  the party.
- The statements the Queen's attendants make will trigger events in the past
  and a few available new items.

46) Enter to trigger some events.
47) At the end of the long events, speak to the Queen's attendants and then
   head back to the Shrine of Mysteries and return to the Al Balad of the
   past and enter the Temple Palace.

 ________________________________
///                              \\\
|o>   Temple Palace (Past) [-]   <o|
\\\______________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------------------
  [ ]Blood Ruby          |Event        |Queen Fertiti gives
  [ ]Gold bracer         |Chest        |Hidden B2 Treasure Room
  [ ]Mini Medal [031]    |Chest        |Hidden B2 Treasure Room
  [ ]210g                |Chest        |Hidden B2 Treasure Room
  [ ]Red Fragment        |Ground       |Hidden B2 Treasure Room
  =======================^=============^=======================
48) Speak to Queen Fertiti to trigger a short event.
49) Head inside, down to B1, and into the Queen's chamber.  Then head through
   the door leading out the back to a long hallway with two statues.  Stand
   next to the East statue and speak to it to reveal a staircase down.
50) Enter the staircase to treasure and a Fragment.  Exit, and either continue
   visiting the citizens for dialogue, the town of Al-Balad, and even the
   Nihil riverbank to ride to the new construction site, which are all
   optional, or continue with the game, return to the present, and visit
   Al-Balad in the present.

 ___________________________
///                         \\\
|o>   Al-Balad (Past) [-]   <o|
\\\_________________________///
- Nothing but conversations of current events

 _____________________________________
///                                   \\\
|o>   Banks of the Nihil (Past) [-]   <o|
\\\___________________________________///
- Speak to Hadid to head downstream to the build site.

  ____________________________________________
///                                           \\\
|o>   Likeness of the Great Evil (Past) [-]   <o|
\\\___________________________________________///
- Speak to Hadid for a scene.
- Walk forward and speak either to Dr. Digby or Hadid to trigger a scene.
- If satisfied, return to the game to continue the storyline.

 ______________________________
///                            \\\
|o>   Al-Balad (Present) [-]   <o|
\\\____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------
  [ ]Medicinal herb      |Barrel       |SW House 1F
  [ ]Dancer's costume    |Cupboard     |SW House 2F
  [ ]Mini Medal [032]    |Barrel       |Outside SE House
  [ ]Seed of life        |Pot          |Center of West house block
  [ ]Horse manure        |Barrel       |Outside NW House
  [ ]15g                 |Pot          |Outside Elder's House
  [ ]Yellow Fragment     |Ground       |Inside giant pot in town
                                        center
  [ ]Seed of magic       |Pot          |Elder's House 1F
  [ ]Pilchard crackers   |Pot          |Elder's House Kitchen
  =======================^=============^====================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
                           Bunny tail                  |    270
                           Dieamend                    |    800
         =================^============================^=======
51) Collect the Fragment, and either return to the Dig Site, which for now is
   temporary, or head straight to the Shrine of Mysteries and from there to
   Grondal!

 ______________________________
///                            \\\
|o>   Dig Site (Present) [-]   <o|
\\\____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+---------------
  [ ]Mini Medal [033]    |Pot          |Lowest NW level
  [ ]Yellow Fragment     |Ground       |Lowest SE level
  =======================^=============^===============

- Optional, but to proceed, enter through the tent, out the other side, then
  talk to the guy blocking the ladder down.  Collect the Fragment and move on.

 _____________________________________
///                                   \\\
|o>   Greta's Cottage (Present) [-]   <o|
\\\___________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+---------------
  [ ]Pretty betsy        |Barrel       |1F, Kitchen
  [ ]Silk robe           |Drawer       |2F
  =======================^=============^===============

- Optional, but a sidequest will require returning here later (after 2 more
  scenarios): [opt.7]



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1k] GRONDAL Scenario                                            >>)
`'\_______________________________________________________________________/'`
 ____________________________________
///                                  \\\
|o>   Grondal Area (Past) [Cap:23]   <o|
\\\__________________________________///
ENEMIES: Monolog                  Caper tiger              Total nutter
        Batboon
      [ ]ITEMS                   LOCATION
      --------------------------+-------------------------
      [ ]Magic potion           |NW most corner of the map
      ==========================^=========================

 ___________________________________
///                                 \\\
|o>   Inn Near Grondal (Past) [-]   <o|
\\\_________________________________///

- Optional, nothing special to do here except conversation

 __________________________
///                        \\\
|o>   Grondal (Past) [-]   <o|
\\\________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------
  [ ]3g                  |Barrel       |SW house
  [ ]Plain clothes       |Drawer       |East central house
  [ ]Mini Medal [034]    |Pot          |Mayor's house (NW)
  [ ]Leather hat         |Drawer       |Mayor's house (NW)
  =======================^=============^==================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          | - Unavailable at this time
         =================^============================^=======
1) Enter the Northwest house, the Mayor's house, and speak to the Mayor.
2) Try to exit the Mayor's house.
3) Exit the house, then exit the town to the North, and enter the area at the
   base of the large tree North of town.

 _______________________________
///                             \\\
|o>   Roots of Ygg (Past) [-]   <o|
\\\_____________________________///
4) Enter the hut and speak to the girl, then return to town.

 __________________________
///                        \\\
|o>   Grondal (Past) [-]   <o|
\\\________________________///
5) Follow the crowd back to the tree, Ygg.

 ____________________________________
///                                  \\\
|o>   Roots of Ygg (Past) [Cap:23]   <o|
\\\__________________________________///
ENEMIES: The Stranger x1 (Mini-Boss)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------------
  [ ]Pixie Pitcher       |Ground       |Girl's hut
  [ ]Dew of Life         |Event        |Droplets from Ygg
  =======================^=============^=================
6) Move forward for a scene.
7) Speak to the guy in the red vest for a scene and a battle.
8) Speak to the girl.
9) Speak to the girl again after waking up.
10) Exit the hut and stand just under the droplet coming from the tree.  There
   should be a prompt.  After the prompt, "talk" or press "A" to trigger a
   short scene.
11) Return to the girl and talk to her.
12) Return to town.

 __________________________
///                        \\\
|o>   Grondal (Past) [-]   <o|
\\\________________________///
13) Enter the Mayor's house, walk up to him, open the item menu, and use the
   Dew of Life.
14) Exit, walk up to the well, try to use the Dew of Life for a scene.
15) Speak to the Mayor.</pre><pre id="faqspan-6">
16) Exit North and return to the tree.

 _______________________________
///                             \\\
|o>   Roots of Ygg (Past) [-]   <o|
\\\_____________________________///
17) Speak to the girl.
18) Enter the dungeon.

 ,_____________________________________________,
>(o)| DUNGEON: Roots of Ygg (Past) [Cap:23] |(o)<
  \/=_______________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
Outer+Inner  -                           |Monolog            Total nutter
                                         Wooden horseman    Metal slime
                                         Serial quiller     Caper tiger
                                         Urnexpected
Well part 1  -                           |Well wisher x1 (Mini-Boss)
                                         Monolog            Total nutter
                                         Wooden horseman    Metal slime
                                         Batboon
Well part 2  -                           |Monolog            Total nutter
                                         Wooden horseman    Metal slime
                                         Batboon
===========^=============================^==================^==================
19) This dungeon is extremely straightforward, however:
   - South to new area.
   - South, at the fork head left/West to ladder leading inside.
   - Straight path to the ladder leading outside.
   - Straight, and ignore the South route, to the ladder leading inside.
   - Straight through to the ladder leading outside again (this heads down)
   - Straight path to the ladder leading up (still outside).
   - Straight, ignore the East branch, to the ladder leading to the well
     section.
   - SW to stairs up.
   - NE to the hole, drop.
20) After dropping, walk forward for a scene and a battle.
21) Walk up to the well within the well, open the item menu, and use the Dew of
   Life.
22) After the scene, heal up, then head North and up the rope.

 _______________________________
///                             \\\
|o>   Grondal (Past) [Cap:23]   <o|
\\\_____________________________///
ENEMIES: Fighting Batboon x1 (Mini-Boss)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------
  [ ]Red Fragment        |Event        |Farmer in NE gives
  =======================^=============^==================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Assassin's dagger           |   1500
                           Iron axe                    |   4000
                           Garish garb                 |   2500
                           Tortoise shell              |   3800
                           White shield                |   2000
         =================^============================^=======
23) After a scene, a battle triggers.
24) Enter the Mayor's house, speak to him and sleep overnight.
26) Speak to the farmer for a gift.
27) Return to the Roots of Ygg.

 _______________________________
///                             \\\
|o>   Roots of Ygg (Past) [-]   <o|
\\\_____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------------
  [ ]Staff of salvation  |Event        |Faerie girl gives
  =======================^=============^=================
28) Enter the hut and speak to the girl.
29) Head back to the Shrine of Mysteries.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
30) Exit and Zoom to La Bravoure, exit South, enter the boat, and head South/
   SW to Grondal.

- The 8 and 9th Haven residents are available now, to skip the following and
  go straight to recruiting, jump to [opt.6], but remember to come back, or
  wait until the guide brings you there.

 ____________________________________
///                                  \\\
|o>   Ocean Area (Present) [Cap:5]   <o|
\\\__________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

 __________________________________
///                                \\\
|o>   Grondal Area (Present) [-]   <o|
\\\________________________________///
ENEMIES: None
      [ ]ITEMS                   LOCATION
      --------------------------+-------------------------------
       - Nothing
      ==========================^===============================

 __________________________________
///                                \\\
|o>   Grondal (Present) [Cap:99]   <o|
\\\________________________________///
Enemies: Grimoire x1 (optional, bookshelf in Mayor's House)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------
  [ ]Wayfarer's clothes  |Drawer       |Inn 1F
  [ ]Mini Medal [035]    |Cupboard     |Inn 2F
  [ ]Mini Medal [036]    |Drawer       |Western well
  [ ]13g                 |Barrel       |Western house just South
                                        of Bulgio's house Palazzo
  [ ]Fur hood            |Drawer       |Mayor's house
  [ ]Red Fragment        |Ground       |Palazzo (Bulgio's house) B1
  [ ]Scholar's specs     |Chest        |Palazzo (Bulgio's house) B1
                                        storeroom
  [ ]Seed of wisdom      |Chest        |Palazzo (Bulgio's house) B1
                                        storeroom
  [ ]50g                 |Event        |Palazzo (Bulgio's house) 1F
                                        Maid gives after collecting
                                        storeroom treasure
  [ ]5g                  |Cupboard     |Palazzo (Bulgio's house) 2F
  [ ]Top hat             |Cupboard     |Palazzo (Bulgio's house) 2F
  =======================^=============^=========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Equipment        |Edged boomerang             |   2300
                           Assassin's dagger           |   1500
                           Steel broadsword            |   2800
                           Steel fangs                 |   4200
                           Garish garb                 |   2500
                           Tortoise shell              |   3800
                           Top hat                     |   1200
         Dew Shop*        |Yggdrasil Dew               |   1000
         =================^============================^=======

* - Special shop, enter for a scene and a special purchase.  Only one at a
    time.  Once used up, the shop will allow purchasing another.

- In Bulgio's house, speak to the maid in the cellar to access the treasure.

31) Enter Bulgio's house from the backdoor, take the stairs down, pick up the
   Fragment, then move to Yggdrasil.

 __________________________________
///                                \\\
|o>   Roots of Ygg (Present) [-]   <o|
\\\________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+----------------------
  [ ]Red Fragment        |Ground       |Base of tree
  [ ]Yggdrasil leaf      |Ground       |Base of tree (random?)
  =======================^=============^======================
32) Collect the fragment, then return to the Shrine of Mysteries and head to
   El Ciclo!

- Optional section next if you wish to continue progressing The Haven's in
  game story recruits.



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.6] THE HAVEN: PART 5                                             >>)
`'\_______________________________________________________________________/'`
 _______________________________
///                             \\\
|o>   The Haven (Present) [-]   <o|
\\\_____________________________///

SPECIAL NOTE - The rewards can be picked up at any time.  It might be better
               to wait until after Monster Meadows fully opens up, and the
               DLC tablet list is completed (recruitable monsters recruited,
               tablet beaten for the first time).

1) Zoom to Temple Palace, speak to the Sailor inside the pot in the center of
  town.
  - Nevile is story immigrant #8.
2) Zoom back to The Haven to pick up Nevile's reward.
3) Zoom to Grondal, speak to the Martial Artist in the right room of the Inn's
  first floor.
  - Neil is story immigrant #9.
4) Zoom back to The Haven to pick up Neil's reward.
5) If not done already, the Haven can be completed at any time in terms of form
  by using Street Pass, the DLC maps, and the 24-hour share service.  These
  create "Street Pass" NPCs in the town.  It isn't necessary, and there is a
  warning to be cautious about how many are recruited at any one time, so as
  to avoid missing each form, and the items contained within.
  Form 2 = 3~6 story immigrants, and/or 0~9 Street Pass recruits
  Form 3 = 7~13 story immigrants, and/or 10~19 Street Pass recruits
  Form 4 = 14~15 +1 bonus story immigrant, and/or 20~40 Street Pass recruits
           (an additional 20 can be placed inside a tower, the town can only
            hold a cap of 40 immigrants period)
- If you wish to skip ahead to each form, the fastest way is doing a search
  for [haven.1b]



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1l] EL CICLO Scenario                                           >>)
`'\_______________________________________________________________________/'`
 _____________________________________
///                                   \\\
|o>   El Ciclo Area (Past) [Cap:24]   <o|
\\\___________________________________///
ENEMIES: Caper tiger              Fandangow                Wooden horseman
        Serial quiller           Metal slime
      [ ]ITEMS                   LOCATION
      --------------------------+----------------------------------
      [ ]Silver Cuirass         |NE corner, behind Pomposo's studio
      ==========================^==================================

 ________________________________
///                              \\\
|o>   El Ciclo (Past) [Cap:24]   <o|
\\\______________________________///
ENEMIES: Grimoire x1 (Optional, Bookshelf in SW House basement)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------------
  [ ]Medicinal herb      |Pot          |Outside, North of Church
  [ ]Holy water          |Pot          |SW house, 1F
  [ ]Medicinal herb      |Pot          |SW house, B1
  [ ]Medicinal herb      |Pot          |SW house, B1
  [ ]Dieamend            |Chest        |SW house, B1
  [ ]Pointy hat          |Drawer       |Inn, B1
  [ ]15g                 |Barrel       |Inn, bar
  [ ]Wayfarer's clothes  |Cupboard     |Inn, right room 2F
  [ ]Top hat             |Cupboard     |NW house, 2F
  [ ]Seed of magic       |Barrel       |Inn, behind bar
  =======================^=============^========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
         Weapon           |Sledgehammer                |   2100
                           Chain whip                  |   2500
                           Steel broadsword            |   2800
                           Steel fangs                 |   4200
                           Holy lance                  |   3300
                           Iron axe                    |   4000
         Armour           |Iron armour                 |   3300
                           Tortoise shell              |   3800
                           Magic vestment              |   4000
                           Full plate armour           |   5000
                           White shield                |   2000
                           Magic shield                |   5000
                           Iron mask                   |   3500
         =================^============================^=======

- Do note there are a number of odd scenes.  One involves a girl, to help her
  use Snoop.  Another is in the NE of town, just walk down the stairs, then
  there's one involving two people, one by the fountain and the other inside
  the tower.  This is a bit of a fun scenario, but can be confusing, despite
  being one of the shortest for this section, though it's easy to see why so
  many used to get stuck in the PSX version for HOURS on end.  Seems the same
  thing for the 3DS version.

1) Walk around to the SW house of Dr. Salvado for a scene.
2) Head to the inn, stay overnight.
3) After the scene leave town and head NW to the bridge El Magnifico.

 ______________________________________________________
///                                                    \\\
|o>   El Magnifico Puente de Pomposo (Past) [Cap:24]   <o|
\\\____________________________________________________///
ENEMIES: Scarewell x1 (optional, check well)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------------
  [ ]Leather hat         |Cupboard     |Well
  [ ]Pointy hat          |Drawer       |SE house
  [ ]6g                  |Pot          |Left of merchant
  =======================^=============^========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Tangleweb                   |     35
                           Coagulant                   |    310
         =================^============================^=======
4) Speak to the guard in front of the bridge, then return to town.

 ___________________________
///                         \\\
|o>   El Ciclo (Past) [-]   <o|
\\\_________________________///
5) Stay at the inn once again.
6) After the scene, return to the bridge once again.

 _________________________________________________
///                                               \\\
|o>   El Magnifico Puente de Pomposo (Past) [-]   <o|
\\\_______________________________________________///
7) Speak to the guard at the bridge again.
8) Exit and head all the way East to Pomposo's studio.

 ________________________________________
///                                      \\\
|o>   El Estudio de Pomposo (Past) [-]   <o|
\\\______________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------
  [ ]Seed of wisdom      |Pot          |2F
  [ ]Clocktower Key      |Event        |Pomposo gives
  =======================^=============^=============
9) Head upstairs and speak to the man behind the desk, Pomposo.
10) Return to El Ciclo.

 ___________________________
///                         \\\
|o>   El Ciclo (Past) [-]   <o|
\\\_________________________///
11) Enter the Clock Tower, climb the stairs, enter the door, stairs again, and
   pull the lever.
12) Exit and head to Dr. Salvado's house.
13) Downstairs, check the painting to be absorbed within.

- There's an optional bit in speaking to the professor before entering the
  painting.

 ,_________________________________________________________________,
>(o)| DUNGEON: Inside the Time Frame (Past, Temporary) [Cap:25] |(o)<
  \/=___________________________________________________________=\/

WARNING - Temporary dungeon.  Once the Boss is defeated, it cannot be accessed
          again.  Only the two items at the end are forced onto the party, but
          the rest has to be collected now or it's lost forever.

FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
Area 1      [ ]Seed of agility {Chest}   |Urnexpected x1 (optional)
           [ ]Agility ring {Pot}         Cannibox x1 (optional)
           [ ]Urnexpected {Pot}          Nail blighter      Fandangow
           [ ]Cannibox                   Grinade            Total nutter
Area 2      [ ]Mini Medal {chest} [037]  |Nail blighter      Fandangow
                                         Grinade            Total nutter
Area 3      [ ]350g {Chest}              |Nail blighter      Fandangow
                                         Grinade            Caper tiger
                                         Serial quiller
Area 4      [ ]Magic water {Chest}       |Nail blighter      Fandangow
           [ ]200g {Chest}               Grinade            Caper tiger
                                         Serial quiller
Area 5      [ ]Sands of Time {Event}     |The Time Being x1 (Boss) +
                                         Sidewinder x2 (Boss)
===========^=============================^==================^==================

- To return: open the door in the NE of the first area.

14) To proceed, the fastest method.
   - West to a chest, South to the warp tile leading to Area 2
   - Follow the path to a chest, then continue on to a warp tile back to
     Area 1
   - West and North to two pots, then all the way South, then East until
     reaching the special yellow tile with a green diamond, use it to drop to
     the lower level.  Open the chest for a battle, then head South to a warp
     tile and two yellow squares with green diamonds.  To return to the start
     drop off either of the two yellow squares.  To proceed to Area 3, take
     the warp tile.
   - Area 3, Warp tile Room puzzle
       KEY: w? = warp tile, ** = healing tile, $ = chest

                       _________________
                      |w9               |
      __              |________    __   |
     |wC|       __________     |  |  |  |
     |  |__    |        w8|    |wA|  |  |
     |     |   |  ________|    |__|  |  |
     |__   |   | |_______      ____  |wB|
        |  |   |   ___   |    |$   | |__|
        |wD|   |  |   |wB|    |  wA|
        |__|   |  |   |__|    |____|
               |wC|
    __         |__|
   |w5|__   _   __   _   __________
   |   w2| | |_|wE|_| | |w6  w3  w7|
   |   __| |          | |__________|
   |w4|    |___    ___|
   |__|        |wD|
               |__|          __
             ________     __|w5|__
            |w2    w3|   |w8 ** w9|
            |__    __|   |__ ** __|
      ______   |  |         |w7|
     |w4  w6|  |  |         |__|
     |______|  |w1|
               |__|

       To chest:
          w3 -> w7 -> w9 -> wA
       From chest to exit:
          wA -> wB -> wC -> wD -> wE and Area 4
   - Area 4, to solve the puzzle?:
       North to the top, then follow the circle counter clockwise from XII to
       IX to VI to III, and back to XII again.
       - Pick up the chests on the way around, and take the warp that appears
         to the final area.
       - NOTE: if you wait too long there's a chance the map might bug and the
               warp won't appear.  If so, return to the previous room, then
               repeat the path, and the warp should show up.
   - Head straight forward to trigger a scene, then speak to the giant demon
     to start a battle.
15) Walk up to the hourglass and talk to it.

- TIP, if you're having trouble, try putting the Sidewinders to sleep first,
  then taking them out.

 ___________________________
///                         \\\
|o>   El Ciclo (Past) [-]   <o|
\\\_________________________///
16) Stay one last time at the inn.
17) Leave for the bridge.

 _________________________________________________
///                                               \\\
|o>   El Magnifico Puente de Pomposo (Past) [-]   <o|
\\\_______________________________________________///
18) Walk straight to the bridge to trigger a scene.
19) Walk to the West and head down the staircase to trigger a scene between the
   doctor and Pomposo.
20) Upon waking up, there are two optional bits that grant closure to the
   Greenthumb scenario.  One in Greenthumb Gardens itself, and the other in
   Wilted Heart.  Just pass over the bridge, and Greenthumb is North while
   Wilted is NE.  To just continue with the game, feel free to return to the
   Shrine of Mysteries.

 ________________________________________________
///                                              \\\
|o>   Greenthumb Gardens Area (Past) [Cap:24!]   <o|
\\\______________________________________________///
ENEMIES!:Caper tiger              Fandangow                Wooden horseman
        Serial quiller           Metal slime
      [ ]ITEMS                   LOCATION
      --------------------------+------------------------
      [ ]Pirate's hat*          |North section, NE corner
      ==========================^========================

! - Both the level cap and enemies are unique to Greenthumb Gardens in this
    time, in this area.  Grody Grotto remains the same, and the treasure the
    same as left in the original scenario.
* - The chest is repopulated for this scenario, so be sure to pick it up
    again.

 _______________________________________________
///                                             \\\
|o>   Greenthumb Gardens (Past, Optional) [-]   <o|
\\\_____________________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------------------
  [ ]Dubious Concoction  |Ground       |Cayenne drops
  =======================^=============^=======================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
         Equipment        |Chain whip                  |   2500
                           Holy lance                  |   3300
                           Cautery sword               |   5400
                           Knuckledusters              |   7100
                           Silver cuirass              |   6000
                           Legerdemantle               |   4200
                           Iron mask                   |   3500
         =================^============================^=======

- Due to being it's own optional, but fully fleshed out story quest, I will
  pinpoint the actions that need to be taken to conclude.  Bear in mind, like
  with all the other scenarios, this is only to progress, and there are other
  conversations, and some hidden/temporary sequences in between that offer
  more story bits.  There are also more scenes after the main events, and do
  not forget the check the letter on the table in Dill's house.

1) Try to enter the main entrance of the large house in the center of town,
   for a scene.
2) After the scene proceed to enter the house, and head towards the kitchen
   for another scene.
3) Head outside and to the West central house for a scene.
4) Head outside and towards the garden for a scene.
5) Speak to Herbie or Camomile to trigger another scene.
6) Follow Camomile into the main house, and walk towards her and Cayenne for
   another scene.
7) Follow Camomile upstairs and speak to her.
8) Head back down, exit the main entrance of the house, and try to enter again
   for a scene.
9) Pick up the bottle that dropped, and take it to Camomile.
10) Head downstairs for another scene.
11) Follow Camomile outside and into the shack behind the main house, then
   speak to her.
12) Re-enter the main house and speak to Dan D. Lion at the table.
13) After the scene, feel free to continue the main quest, or head on over to
   Wilted Heart to the East.

 _________________________________________
///                                       \\\
|o>   Wilted Heart (Past, Optional) [-]   <o|
\\\_______________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------
  [ ]Seed of agility     |Pot          |SW house, 1F
  [ ]Mini Medal [038]    |Chest        |Main house storehouse, 1F
  [ ]Silver tiara        |Chest        |Main house storehouse, 1F
  [ ]Seed of strength    |Chest        |Main house, 3F
  [ ]Seed of resilience  |Chest        |Main house, 3F
  =======================^=============^=========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Mercury's bandana           |    970
         =================^============================^=======

- Due to being its own optional, but fully fleshed out story quest, I will
  pinpoint the actions that need to be taken to conclude the scenario.  There
  are other conversations in between, and a few extra scenes.

1) Enter for a scene.
2) Head up the path in the rear towards the Convent.

 ____________________________________________________________
///                                                          \\\
|o>   Mountain Path Near Wilted Heart (Past, Optional) [-]   <o|
\\\__________________________________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+----------------------------
  [ ]Mini Medal [039]    |Chest        |Halfway up the path, in the
                                        hidden section under the
                                        bridge
  [ ]Strength ring       |TChest       |Near the exit to the Convent
                                        at the top of the path
  =======================^=============^============================

- Just collect the items on the way up, but do note the cave has some insights

 __________________________________________________
///                                                \\\
|o>   Regrette-Rien Convent (Past, Optional) [-]   <o|
\\\________________________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------
  [ ]Silk robe           |Drawer       |2F
  [ ]5g                  |Pot          |2F
  =======================^=============^========
3) Head to the NE, and speak to the nun in front of the tombstone.
4) When she walks away, check the tombstone and read the inscription.
5) Return to Wilted Heart.

 _________________________________________
///                                       \\\
|o>   Wilted Heart (Past, Optional) [-]   <o|
\\\_______________________________________///
6) Speak to Carraway.
7) Head back to the Convent.

 ____________________________________________________________
///                                                          \\\
|o>   Mountain Path Near Wilted Heart (Past, Optional) [-]   <o|
\\\__________________________________________________________///
8) After the short event, speak to Ruff and Maribel in any order, then speak
   to Carraway again.
9) Continue up the path to the Convent.

 __________________________________________________
///                                                \\\
|o>   Regrette-Rien Convent (Past, Optional) [-]   <o|
\\\________________________________________________///
10) After a scene, follow Carraway to the gravestone, and speak to him.
11) Assuming Greenthumb is finished, this ends the optional, but closing
   chapter to the Greenthumb scenario.  Do note a change will be made in the
   present time to the gravestones.  So to continue, head over to the Shrine
   of Mysteries.

- There's a slight change to the graves in the present time due to these
  events.

!!! IMPORTANT !!! - Don't forget to double check for any potential extra scenes
                   and do note that a few towns have extra scenes in the past
                   after a few or a number of events pass in the game.  I do
                   not know which do and which do not.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///

- The numbers will continue from Pomposo's Bridge

21) Zoom to Emberdale, and head straight West to either the tower, or further
   West to the town of El Ciclo.

- Optional Haven resident now available, see [opt.7].

 ____________________________________
///                                  \\\
|o>   Ocean Area (Present) [Cap:5]   <o|
\\\__________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

 ___________________________________
///                                 \\\
|o>   El Ciclo Area (Present) [-]   <o|
\\\_________________________________///
ENEMIES: -
      [ ]ITEMS                   LOCATION
      --------------------------+-------------------
      [ ]Seed of magic          |East side of Bridge
      ==========================^===================

 ______________________________
///                            \\\
|o>   El Ciclo (Present) [-]   <o|
\\\____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+----------------------------
  [ ]Chimaera wing       |Barrel       |In front of EGO headquarters
  [ ]Trailblazing bandana|Drawer       |Inn, B1
  [ ]Pretty betsy        |Wardrobe     |Inn, 2F, left room
  [ ]5g                  |Barrel       |Behind SW house
  [ ]Medicinal herb      |Pot          |SW house, B1
  [ ]Green Fragment      |Ground       |SW house, B1
  [ ]Holy water          |Pot          |SW house, B1
  [ ]Medicinal herb      |Pot          |SW house, B1
  [ ]Emilia's Letter     |Bookcase     |SW house, B1
  [ ]Seed of Wisdom      |Event        |SW house, 1F, researcher
                                        gives
  [ ]Garish garb         |Drawer       |Bulgio's house, 2F
  [ ]Pretty betsy        |Barrel       |Inn, behind bar
  =======================^=============^============================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
         Weapon           |Sledgehammer                |   2100
                           Chain whip                  |   2500
                           Steel broadsword            |   2800
                           Steel fangs                 |   4200
                           Iron axe                    |   4000
                           Cautery sword               |   5400
                           Knuckledusters              |   7100
         Armour           |Cloak of evasion            |   3000
                           Silver cuirass              |   6000
                           Legerdemantle               |   4200
                           Magic shield                |   5000
                           Platinum shield             |   3500
                           Pirate's hat                |   2800
                           Iron mask                   |   3500
         =================^============================^=======

- There is an optional event here, which relates to the newly opened sidequest
  the contests, to shift to the contests, there's [opt.7] which includes a
  special sidequest related to the contest sidequest, and [sideq.5] for the
  specifics on the contest rankings from this point through to the end.  There
  will later be a second sidequest related to the contest, which I'll take the
  guide towards when it comes up, but to dive right into it, [opt.9].

- There is a second optional event revolving around the history of Antonia.
  It requires getting the letter, speaking to the man upstairs, and it opens
  another scene in the past, inside the Doctor's house.

22) Collect the Fragment, then head to the tower in the East (or reverse the
   order, but it's easier to visit the town first).

 ____________________________________________________
///                                                  \\\
|o>   El Magnifico Puente de Pomposo (Present) [-]   <o|
\\\__________________________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------
  [ ]Mini Medal [040]    |Cupboard     |Well
  [ ]Scholar's specs     |Cupboard     |Well
  [ ]Pretty betsy        |Pot          |Tea Bar
  =======================^=============^========
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Equipment        |Edged boomerang             |   2300
                           Assassin's dagger           |   1500
                           Silk robe                   |    600
                           Dancer's costume            |   1500
                           Silver platter              |   1000
                           Silver tiara                |    450
         Equipment*       |Boxer shorts                |    100
                           Bunny suit                  |   3300
                           Bunny ears                  |    750
                           Gold bracer                 |   2000
         =================^============================^=======

* - The special shop will only sell to anyone on the Best Dressed Board, so if
    at least one character is ranked in the style/best dressed contest, the
    shop will be accessible.

- This is optional, and only for the items
 ,___________________________________________________________,
>(o)| DUNGEON: El Monumento de Pomposo (Present) [Cap:26] |(o)<
  \/=_____________________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
1F          [ ]Bow tie {Chest}           |Bad egg            Slaying Mantis
                                         Grinade            Serial quiller
                                         Metal slime
2F          [ ]Seed of resilience {Pot}  |Prancing pillar x2 (fixed battle)
                                         Prancing pillar x2 (fixed battle)
                                         Bad egg            Slaying Mantis
                                         Grinade            Serial quiller
                                         Metal slime
3F          [ ]Dragon's Eye {Socket}     |Bad egg            Slaying Mantis
           [ ]Silk tuxedo {Chest}        Grinade            Serial quiller
                                         Metal slime
4F           -                           | -
5F          [ ]Mini Medal {Chest} [041]  | -
           [ ]Seed of wisdom {Chest}
           [ ]Yellow Fragment {Ground}
           [ ]Green Fragment {Ground}
===========^=============================^==================^==================

To proceed:
  1F - gather the chest (Safe Passage helps), then step on both switches in
       the NW and NE corners, then enter the door, and up the stairs.
  2F - head to the East, then South to a pot.  Back North, and head to the
       West to the second moving floor.
     - This time notice the checkered pattern on the moving floor, and orient
       the camera to face directly North (hold R + L).
     - From the left, step on the second set of squares to the only landing.
       If too far to the left or right, the party will fall to 1F.
     - Ignore the door leading outside and head North through the hallway of
       pillars for a fixed battle (they cannot be recruited).  Then around to
       the other hallway of pillars for another.
     - Enter the SE door outside, then into the center door back inside and
       drop down back to 1F.
  1F - Hit the blue button to rise to 3F.
  3F - Before proceeding, note that you CAN walk through the fire breath, but
       it will deal damage.  Either use Safe Passage when passing through or
       use the Gem, the Dragon's Eye, and use the placements given.
     - Walk to the front of the dragon's head and face the Dragon's Eye.  Talk
       to it to take it out.
     - Head straight East to a dragon's head, talk to the eye socket to place
       the Dragon's Eye inside.  Open the chest, press the switch, then head
       back to the dragon's head and grab the Dragon's Eye again.
     - Head around to the dragon's head just above the entry to 3F, in the
       center North.  Place the Dragon's Eye in the socket.  Head around to
       the door leading outside, then up the stairs to 4F.
  4F - Enter the doorway for a new puzzle.  The idea is for all statues to
       face inward towards one another.
     - One potential solution is to hit all 4 switches once in any order, then
       the NE and SE again.  That's the simplest solution.
       It could be broken down like this as well:
           NW press 1x
           SW press 1x
           NE press 2x
           SE press 2x
        The actual order is irrelevant, only the number of switch presses per
        switch.
     - Enter the doorway then head outside and up the stairs to the roof.
     - Hit the switch to drain the water, and down the stairs and drop through
       the hole to 5F.
  5F - Hit all 4 switches to access the treasure room.  Order is irrelevant
       for the first three switches.
     - Switch 1 is in the NW behind the epitaph.
     - Switch 2 is in the NE between two pots (use Safe Passage to avoid the
       damage tiles)
     - Switch 3 requires heading down the stairs into the water, and entering
       the doorway in the SW, and around to the end of the path.
     - Switch 4, is where the largest statue was standing in the main room,
       right in front of the treasure.

23) After gathering the fragments, head to the Shrine of Mysteries, and away to
   Wetlock!



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.7] HAVEN QUICKIE / CONTESTS (EGO) and GRETA                      >>)
`'\_______________________________________________________________________/'`
 _______________________________
///                             \\\
|o>   The Haven (Present) [-]   <o|
\\\_____________________________///
1) Zoom to El Ciclo, speak to the Princess on the 3rd floor of the Clock Tower.
  - Mercuria is story immigrant #10.
2) Zoom back to The Haven to pick up Mercuria's reward.
3) If not done already, the Haven can be completed at any time in terms of form
  by using Street Pass, the DLC maps, and the 24-hour share service.  These
  create "Street Pass" NPCs in the town.  It isn't necessary, and there is a
  warning to be cautious about how many are recruited at any one time, so as
  to avoid missing each form, and the items contained within.
  Form 2 = 3~6 story immigrants, and/or 0~9 Street Pass recruits
  Form 3 = 7~13 story immigrants, and/or 10~19 Street Pass recruits
  Form 4 = 14~15 +1 bonus story immigrant, and/or 20~40 Street Pass recruits
           (an additional 20 can be placed inside a tower, the town can only
            hold a cap of 40 immigrants period)
- If you wish to skip ahead to each form, the fastest way is doing a search
  for [haven.1b]

 ______________________________
///                            \\\
|o>   El Ciclo (Present) [-]   <o|
\\\____________________________///
In El Ciclo, present day, there's a new building just above the Church.  This
building is home to one of the sidequests of this game, that offers certain
prizes.

Welcome to EGO, the Excellence in Grading Organization.  This is also known as
the contests, and I prefer that name personally, as it is a ranking system
that sets the characters up to compete, both with each other, depending on who
signs up for which contest/ranking system.  There's one for strength, one for
wisdom, and one for style.  It will also set the characters to compete with
NPC's that are fixed depending on certain points in the game.

To see the full section for this, please visit: [sideq.5]

For the start of this section, the Style or Best Dressed contest can never be
won, due to Greta remaining on the list.  She will always be higher than the
party, at any and all points in the game, until a sidequest is done to remove
her from the ranks.

To remove Greta from the ranks:

1) In El Ciclo, check the Best Dressed contest boards, the center board in
   town.
2) Enter the EGO headquarters (building just North of the church) and speak to
   the woman in the purple dress in the rear room.
3) Exit, and Zoom to Temple Palace.  Head North to the ship, and sail slightly
   to the NW, and land on the land on the West bank of the Nihil river.

 _____________________________________
///                                   \\\
|o>   Greta's Cottage (Present) [-]   <o|
\\\___________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------
  [ ]Greta's Letter      |Event        |Greta gives
  =======================^=============^===========
4) Head South to the house, which is Greta's house.  Enter and speak to her.

 ______________________________
///                            \\\
|o>   El Ciclo (Present) [-]   <o|
\\\____________________________///
5) Enter the EGO headquarters and speak to the man in Green at the desk for an
   event.
6) Zoom back to the Temple Palace, and head back to Greta's Cottage.

 _____________________________________
///                                   \\\
|o>   Greta's Cottage (Present) [-]   <o|
\\\___________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------
  [ ]Glass slippers      |Event        |Greta gives
  =======================^=============^===========
7) Speak to Greta to close the sidequest of a sidequest, and feel free to
   continue with the Strength/Wisdom/Best Dressed contests.

 ______________________________
///                            \\\
|o>   El Ciclo (Present) [-]   <o|
\\\____________________________///

The prizes obtained:

  1) Strength = Mighty Armlet and Toughie Trophy
  2) Wisdom = Thinking Cap (male), Golden Tiara (female), and (dunno, since it
              cannot be won at this point).
  3) Style = Platinum Mail (male), Spangled Dress (female), and Best Dressed
             Award

How to win in each contest?  The bar raises at three intervals throughout the
story for Wisdom and the Best Dressed, but Power raises four times.  For now,
and until Nottagen, Providence, and Hubble are concluded, these are the initial
bars to beat.

   Strength = 105 or higher
     Wisdom = 999 (impossible to win right now, will be possible after the
                   next scenario, and with the conclusion of the Canny Cap
                   sidequest: [opt.9])
      Style = 200 (pre-Greta sidequest = 999, impossible to win)

To enter each contest:
1) Enter the EGO headquarters
2) Walk up to the counter and speak to the man in green
3) Choose option 1: "Enter"
4) Choose character to enter into said contest

To obtain a prize:
1) After entering a character, check the board.
2) Walk back into the EGO headquarters if a character is on the top spot, and
   speak to the man in green.
3) Walk up the stairs to the SW of the desk to trigger the event.
4) After the event, the prize is in your inventory.

Limitations?
1) Anytime a character enters the contest, and wins, the necessary number to
   beat is that same number.  So for multiple characters to win, it is best to
   start with the characters who will obtain the lowest value in that category
   but can and will still win.  So for instance, Strength, Maribel will always
   have the lowest base Strength, so she will gain the lowest bonus from
   vocations, and so should be the first to choose to win the prize.  Then
   Ruff, and then the Hero.  Later, when a character named Mervyn joins, it
   will depend on their level differences.  So to figure out the best person
   to allow to win first:
    - Take off all equipment and remove all vocations from each character, and
      record the base stat values.  This will help determine which order the
      characters should go in winning.
    - Of course, if only one character is desired to win, then just pick any
      character, and make sure they can beat the cap at that point in the
      game.
    - If overleveled, it may be best to use vocations that reduce the value
      to assure multiple characters can win each contest.
2) Note that when the game changes the value to win, if the current character
   in the lead had a higher value, that character's value will remain the
   leader, and the number to defeat.  So if the first time the party signs up
   for a contest, and the value is 999, only that character can win the whole
   of the game, and no NPC change will ever usurp it, as the threshhold will
   always be 999.
3) !!!IMPORTANT!!! There is only one prize, one award, and one ceremony per
   individual character.

TIPS:
1) To win multiple, make sure the lowest value that can still beat the minimum
   goes first, and then the next lowest that can beat the character who just
   won, and so on.
2) If stats are low/levels are low, then use vocations with high bonuses in
   the particular stat (assuming no tablet abuse for monster hearts).
   - Strength would be Warrior, Gladiator, Armamentalist, Pirate, Paladin,
     Champion, and Hero early on for human classes (so at this juncture of the
     game).  Most monster classes with good physical bonuses are limited to
     non-existent at this point.
   - Wisdom would be Mage, Priest, Troubadour, Sage, Monster Masher, Paladin,
     Druid, and Hero for this point in the game.
   - Style would be Mage, Dancer, Troubadour, Jester, Luminary,
     Monster Masher, and Hero for this stage in the game.
3) For those with higher than average levels at this stage in the game, it may
   be better to exploit classes that reduce stats, to allow multiple character
   wins (assuming no tablet abuse for monster hearts).
   - Strength would be Mage, Priest, Dancer, Thief, Troubadour, Shepherd,
     Jester, Sage, Luminary, and Druid.
   - Wisdom would be Warrior, Martial Artist, Thief, Sailor, Jester,
     Gladiator, and Pirate.
   - Style would be Thief!
4) For wisdom boosts, there is equipment available now (characters listed are
   only those present in the party at this point, assuming no rampant tablet
   abuse to gain certain items earlier).
   - IMPORTANT: Do note that this part of the contest cannot be beaten until
     after both the next scenario, and the Canny Cap sidequest are complete.
   - Scholar's Specs (+15) [Accessory] {Main, Maribel}
   - Thinking Cap (+15) [Headgear] {Main}
5) For style boosts, there are special equipment bonuses associated with
   equipment that when grouped together, give a hidden bonus (doesn't show up
   in the equipment window).  Some books allude to this.  The available
   bonuses at this point per character are as follows (assuming no tablet
   abuse for monsters with particular drops), and best gear options are as
   follows.
   - IMPORTANT: Do note that until the above Greta sidequest is complete, this
     particular contest cannot be beaten.
   - Main:
       Best Weapon: Cautery Sword (23)
       Best Helmet: Pirate's Hat (21) or
                    Slime Crown (24)
       Best Shield: Platinum Shield (40)
       Best Armour: Silver Mail (40) or
                    Silk Tuxedo (40)
       Best Accessory: Trailblazing Bandana (17) or
                       Windbraker (18) or
                       Snappy Slippers (20) or
                       Eye of Rubiss (25)
       Best Bonus Set: Silk Tuxedo + Bow Tie (80)
       Recommended?: Bonus Set + best Weapon/Helmet/Shield from the above
                     - It's best to wait until Providence is finished before
                       having a Male take on the Style contest, but before
                       the trio of Providence/Nottagen/Hubble are all complete
                       as that changes the cap to a much higher level.

   - Maribel:
       Best Weapon: Chain Whip (18) or
                    Lightning Staff (24) or
                    Staff of Sentencing (22)
       Best Helmet: Silver Tiara (25)
       Best Shield: Silver Platter (23)
       Best Armour: Bunny Suit (38) or
                    Party Dress (48)
       Best Accessory: Glass Slippers (30)
       Best Bonus Set: Bunny Ears + Silver Platter + Bunny Suit +
                       Fishnet Stockings (136)
       Recommended?: Bonus Set + best Weapon

   - Ruff:
       Best Weapon: Knuckledusters (20) or
                    Fire Claws (21)
       Best Helmet: Pirate's Hat (21) or
                    Slime Crown (24)
       Best Shield: Kitty Shield (8)
       Best Armour: Garish Garb (35)
       Best Accessory: Trailblazing Bandana (17) or</pre><pre id="faqspan-7">
                       Windbraker (18) or
                       Snappy Slippers (20) or
                       Eye of Rubiss (25)
       Best Bonus Set: Cloak of Evasion + Agility Ring (46)
       Recommended?: Ignore Bonus Set
                     - It's best to wait until Providence is finished before
                       having a Male take on the Style contest, but before
                       the trio of Providence/Nottagen/Hubble are all complete
                       as that changes the cap to a much higher level.



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1m] WETLOCK Scenario                                            >>)
`'\_______________________________________________________________________/'`
 _________________________________________________________
///                                                       \\\
|o>   Hardlypool Area {Wetlock area NW} (Past) [Cap:26]   <o|
\\\_______________________________________________________///
ENEMIES: Nail blighter            Serial quiller           Monolog
        Fandangow                Grinade                  Total nutter
      [ ]ITEMS                   LOCATION
      --------------------------+-----------------------------
      [ ]400g                   |East/NE of the spawning entry
      ==========================^=============================

 _____________________________
///                           \\\
|o>   Hardlypool (Past) [-]   <o|
\\\___________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------------------
  [ ]20g                 |Barrel       |Outside NW house
  [ ]Medicinal herb      |Pot          |Outside W central house
  [ ]Mini Medal [042]    |Drawer       |NE house, 2F
  =======================^=============^=======================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
         =================^============================^=======

- NOTE, the moment the party rests all services disappear

1) Enter the NE house, speak to the old lady at the table.  Agree three times
   to spend the night.
2) In the morning exit the building and head to the stairs leading to the
   tunnel in the SE part of town.

 ,__________________________________________________,
>(o)| DUNGEON: Hardlypool Tunnel (Past) [Cap:27] |(o)<
  \/=____________________________________________=\/

FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
B1          [ ] - (cannot access yet)    | -
           [ ] - (cannot access yet)
B2          [ ]Moonwort bulb {Pot}       |Notso macho        Shaman
           [ ]Mini Medal {Chest} [043]   Stone golem        Mudraker
                                         Slaying mantis
Outside      -                           | -
===========^=============================^==================^==================
3) Pass through, head South/SW to Spilton-on-Sea.

 _____________________________________________________________
///                                                           \\\
|o>   Spilton-on-Sea Area {Wetlock area SW} (Past) [Cap:26]   <o|
\\\___________________________________________________________///
ENEMIES: Nail blighter            Wooden horseman          Mudraker
        Grinade                  Slaying mantis           Scarewell
        Fandangow                Serial Quiller

 _________________________________
///                               \\\
|o>   Spilton-on-Sea (Past) [-]   <o|
\\\_______________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------------
  [ ]Mini Medal [044]    |Barrel       |Pub (Inn 2F)
  [ ]Antidotal herb      |Barrel       |Outside SW house
  [ ]Leather hat         |Cupboard     |SW house (mayor's house)
  [ ]Seed of life        |Barrel       |SE boathouse
  =======================^=============^========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Weapon           |Morning star                |   5500
                           Sizeable scissors           |   6000
                           Battleaxe                   |   6500
                           Staff of antimagic          |   6800
                           Knuckledusters              |   7100
         Armour           |Legerdemantle               |   4200
                           Pillager's platemail        |   7000
                           Silk bustier                |   7800
                           Platinum shield             |   3500
                           Magic shield                |   5000
                           Pirate's hat                |   2800
                           Pillager's helmet           |   4500
         =================^============================^=======

- NOTE, the moment the party rests all services disappear

4) Stay overnight in the Inn.
5) In the morning, exit and head NE towards Wetlock.

 ____________________________________
///                                  \\\
|o>   Wetlock Area (Past) [Cap:26]   <o|
\\\__________________________________///
ENEMIES: Nail blighter            Wooden horseman          Mudraker
        Grinade                  Scarewell                Fandangow
        Serial Quiller

 __________________________
///                        \\\
|o>   Wetlock (Past) [-]   <o|
\\\________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------------
  [ ]30g                 |Pot          |Outside weapon/armour shop
  [ ]Iron lance          |Chest        |Weapon/armour shop
  [ ]Seed of strength    |Barrel       |NW tower, B1
  =======================^=============^==========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
                           Pink pearl                  |   1500
         Weapon           |Cautery sword               |   5400
                           Morning star                |   5500
                           Sizeable scissors           |   6000
                           Battleaxe                   |   6500
                           Fire claws                  |   7700
                           Dragontail whip             |   7500
         Armour           |Pillager's platemail        |   7000
                           Magical skirt               |   8700
                           Platinum shield             |   3500
                           Pirate's hat                |   2800
                           Pillager's helmet           |   4500
         =================^============================^=======

- NOTE, the moment the party rests all services disappear

6) Walk towards the center of town for a scene.
7) Head to the inn and stay overnight.
8) Upon waking up, head to the center of town and follow through the portal.

 ,_________________________________________________________________________,
>(o)| DUNGEON: Highendreigh Tower (Past, Pre-Flood, Temporary) [Cap:27] |(o)<
  \/=___________________________________________________________________=\/

WARNING - This tower is temporary, so all treasures are only present until the
          dungeon is no longer accessible, which requires two conditions.  The
          first being the Boss of this area, Gracos, is defeated.  The second
          being exiting out of the tower after having defeated Gracos.

         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Pink pearl                  |   1500
                           Faerie foil                 |   8500
         =================^============================^=======

FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
B1          [ ]Surprise event* {Pot}     |1:8 slime          Notso macho
                                         Armoured wartoise  Stone golem
                                         Bad egg            Shaman
1F          [ ]Seed of magic {Chest}     |1:8 slime          Notso macho
                                         Armoured wartoise  Stone golem
                                         Bad egg            Shaman
2F           -                           |1:8 slime          Notso macho
                                         Armoured wartoise  Stone golem
                                         Bad egg            Shaman
3F          [ ]Tangleweb {Barrel}        | -
           [ ]5g {Barrel}
           [ ]Horse manure {Pot}
4F           -                           |1:8 slime          Notso macho
                                         Armoured wartoise  Stone golem
                                         Bad egg            Shaman
5F           -                           | -
===========^=============================^==================^==================

! - The enemies present here will be inaccessible until very late in the game,
    so it is recommended to bring at least one Monster Masher:
      #260 Claws celebre
      #262 Quayhorse
      #264 Pogoin' penguin
      #265 Disastropod
      #266 Eyesaur
      #267 Briny mine
      #268 Jawtoise
      #275 Abyss diver

! - It is recommended to consider making at least one or two characters either
    a Pirate or a Sailor (Pirate, if already mastered, or if already
    accessible, is preferred), due to certain attacks used by the area Boss,
    Gracos.  This is not required, but it helps.  If levels are above 25 then
    this is not a concern, but below 25 it is highly recommended to do this.

- There is a curious cutscene if the central Southern hole is taken on 2F down
  to the stairs leading to the basement, and the NW pot is double checked.

7) To fully progress through the tower to the top, follow this short guide:
   - Exit the room and there's a chest hidden behind the center North wall.
     Head up the stairs in the NW to 2F.
   - Flip the switch in front of the gate blocking the central stairs, then
     take the SW stairs up to 3F.
   - Flip the switch to the area with people (some features like rest/save/
     shop)
   - Speak to the bow in the NE corner to open the door to the stairs and take
     them up to 4F.
   - Head all the way around to the center stairs leading up to 5F (flip the
     switch to open the gate for the quick access back to 3F on the way).
   - After the short scene, head around and speak to Old Man Riffer to trigger
     a scene.

 ,_____________________________________________________________________,
>(o)| DUNGEON: Highendreigh Tower (Past, Flood, Temporary) [Cap:27] |(o)<
  \/=_______________________________________________________________=\/

FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
2F           -                           | -
3F          [ ]Tangleweb* {Barrel}       | -
           [ ]5g* {Barrel}
           [ ]Horse manure* {Pot}
4F           -                           |1:8 slime          Notso macho
                                         Armoured wartoise  Stone golem
                                         Bad egg            Shaman
5F          [ ]Prayer ring {Event}       | -
===========^=============================^==================^==================

* - Only available if not picked up the first time.

IMPORTANT - it is recommended to rest and save on 3F before heading out.

8) Head back down for a scene.
9) Keeping going all the way down to 2F, and take the raft in the East.
10) Head directly SW to a swirling whirlpool in the water just past Spilton.

OPTIONAL - the villages can be visited for some extra conversations.

IMPORTANT - to return to the present, the warp is accessible in the NW.

 _________________________________________________________
///                                                       \\\
|o>   Submerged Wetlock Area (Past, Temporary) [Cap:28]   <o|
\\\_______________________________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

 ,__________________________________________________________,
>(o)| DUNGEON: Sunken Citadel (Past, Temporary) [Cap:28] |(o)<
  \/=____________________________________________________=\/

WARNING - This dungeon is temporary, so all treasures are only present until
          the dungeon is no longer accessible after Gracos is defeated.

FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
Main Area S [ ]Mini Medal@{Chest} [045]  |Quayhorse          Claws celebre
                                         Jawtoise           Briny mine
                                         Scarewell          Eyesaur
                                         Disastropod
SW Building  -                           |Quayhorse          Claws celebre
                                         Jawtoise           Briny mine
                                         Scarewell          Eyesaur
                                         Disastropod
SE Building [ ]Mini Medal@{Chest} [046]  |Quayhorse          Claws celebre
                                         Jawtoise           Briny mine
                                         Scarewell          Eyesaur
                                         Disastropod
NE Temple   [ ]Seed of agility {Pot}     |Quayhorse          Claws celebre
                                         Jawtoise           Briny mine
                                         Scarewell          Eyesaur
                                         Disastropod
NW Hall     [ ]Mimic {Chest}             |Mimic x1 (optional)
                                         Quayhorse          Claws celebre
                                         Jawtoise           Briny mine
                                         Abyss diver        Frightbait
                                         Pogoin' penguin
NW Home      -                           |Quayhorse          Claws celebre
                                         Jawtoise           Briny mine
                                         Abyss diver        Frightbait
                                         Pogoin' penguin
Basement    [ ]Walking corpse heart {Pot}|Quayhorse          Claws celebre
                                         Jawtoise           Briny mine
                                         Abyss diver        Frightbait
                                         Pogoin' penguin
Main Area NE[ ]Frighturn {Pot}           |Frighturn x1 (optional)
           [ ]Mini Medal@{Pot} [047]     Frighturn x1 (optional)
           [ ]Frighturn {Pot}            Quayhorse          Claws celebre
                                         Jawtoise           Briny mine
                                         Scarewell          Eyesaur
                                         Disastropod
NE Home     [ ]Moonwort bulb {Pot}       |Quayhorse          Claws celebre
                                         Jawtoise           Briny mine
                                         Abyss diver        Frightbait
                                         Pogoin' penguin
N Hallway    -                           |Quayhorse          Claws celebre
                                         Jawtoise           Briny mine
                                         Scarewell          Eyesaur
                                         Disastropod
Palace 2F    -                           |Quayhorse          Claws celebre
                                         Jawtoise           Briny mine
                                         Abyss diver        Frightbait
                                         Pogoin' penguin
Palace 1F    -                           |Quayhorse          Claws celebre
                                         Jawtoise           Briny mine
                                         Abyss diver        Frightbait
                                         Pogoin' penguin
Outside 2F  [ ]Rippled rapier {Chest}    |Quayhorse          Claws celebre
                                         Jawtoise           Briny mine
                                         Scarewell          Eyesaur
                                         Disastropod
Palace B1   [ ]Yggdrasil leaf {Chest}    |Quayhorse          Claws celebre
           [ ]Seed of life {Chest}       Jawtoise           Briny mine
                                         Abyss diver        Frightbait
                                         Pogoin' penguin
Throne Room  -                           |Sunken Spirits x3 (Boss)
                                         Gracos x1 (Boss)
===========^=============================^==================^==================

@ - Just to note these Mini Medals are only available durring this episode,
    until Gracos is defeated.

NOTE - the party can leave at anytime by returning to the boat.

11) To get through this and find everything, the following for those who don't
   want to explore or figure it out.  Do note it's fairly straight forward.

- Explore the SE building first for a chest.
- Head to the NE (still central in the larger context of the map) building,
  and walk past it to open a chest, then enter the building for a pot.
- Exit and head to the NW, enter the door.
- Head East to stairs going up.
- Walk all the way around West, North, West, then South, enter the door for
  another chest.
- Return to the entry, and check the center grave marker (with the bull horn
  symbols) for a secret passage.
- Enter the stairs going down to B1.
- Collect the pot in the first cell and continue North to stairs leading up.
- There's a pot in the room just a little North and central.
- Head to the NE, through the door, then West down the tunnel, and South.
- Up the stairs into the main building.
- North to stairs headed down to a small "puzzle" room.
      KEY: &1 = stairs to 2F and the start
           &2 = stairs to 2F and a chest
           &3 = stairs to B1
            # = potential bridge
            ! = button
                                      ________
                                     |      &1|
      _____________   _____________  |        |
     |             | |  e!         | |        |
     |&3            #               #         |
     |_____________| |__________ __| |__ _____|
              _____   _____   __#__   __#__
             |     | | c!  | |     | |     |
             |      #       #       #      |
             |     | |     | |  b! | |  a! |
             |     | |     | |     | |     |
             |_____| |__ __| |_____| |__ __|
     ______   __________#__   __________#__
    |      | | d!          | |             |
    |       #              | |             |
    |      | |_____________| |_____________|
    |&2    |
    |______|
      1> South, press a!
      2> West, press b!
      3> West press c!
      4> South press d!
      5> West and up stairs, up stairs again for chest
      6> Return, East press d!
      7> North, press c1
      8> East and North, press e!
      9> East to stairs headed down
- B1 is another "puzzle" room:
      KEY: &1 = stairs to 1F and the start
           &2 = stairs to the throne room
            # = potential bridge
            ! = button
            $ = chest
     ___   ___________   __________
    |&1 | |        b! | |      e!  |
    |    #             #           |
    |_ _| |_______    | |________ _|
     _#_          |_ _|         _#_
    |   |  _____   _#_   ____  |   |
    |a! | |     | |   | | f! | |   |
    |    #       #  &2| |     #    |
    |_ _| |_____| |___| |___$| |   |
     _#_           ___   ______|   |
    |   |_______  |d! | | g!       |
    |       c!  | |    #           |
    |            #    | |          |
    |___________| |__$| |__________|
      1> East to b!
      2> East to e!
      3> South and West to chest and f!
      4> East and South to g!
      5> East to chest and d!
      6> East, skip c!, North to a!
      7> North, West, then South to stairs leading to throne room
- Walk North and speak to Gracos to trigger a scene and a battle.

 ,__________________________________________________________________________,
>(o)| DUNGEON: Highendreigh Tower (Past, Post-Flood, Temporary) [Cap:27] |(o)<
  \/=____________________________________________________________________=\/

WARNING - This tower is temporary, so all treasures are only present until the
          dungeon is no longer accessible.  Just exit to close off this
          dungeon in the past permanently.

FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
B1           -                           | -
1F          [ ]Seed of magic* {Chest}    | -
           [ ]Green Fragment {Event}
2F           -                           | -
3F          [ ]Tangleweb* {Barrel}       | -
           [ ]5g* {Barrel}
           [ ]Horse manure* {Pot}
4F           -                           | -
5F           -                           | -
===========^=============================^==================^==================

* - Only present if not picked up earlier, note this is the last chance.

12) After the events, head downstairs and speak to the soldier guarding the
   gate for a scene.
13) Continue down and try to enter the warp for a scene and a Fragment.

 __________________________
///                        \\\
|o>   Wetlock (Past) [-]   <o|
\\\________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------
  [ ]Green Fragment      |Ground       |Underground treasure room
  [ ]Mermaid Moon        |Chest        |Underground treasure room
  =======================^=============^=========================
13) Walk behind the NW tower, down the stairs, and onto the raft.
14) Head around to the North, West, then South.  Once under the SW house, land.
15) Enter the door. and speak to the guard to access the treasure room.
16) Loot, and leave for Hardlypool.

 _____________________________
///                           \\\
|o>   Hardlypool (Past) [-]   <o|
\\\___________________________///

- The party can pick up the treasure in Hardlypool Tunnel immediately, before
  entering town, though the game gives two unique conversations with the Mayor
  depending on which order the party takes, picking up the chests or speaking
  to her first.  Note the conversation is 100% optional.

- If for some reason the item shop is desired, it will be operational after
  the present day Wetlock events are complete.

17) Speak to the guard blocking the Tunnely entry to enter town.
18) Exit and return to the Shrine of Mysteries.

 ,__________________________________________________,
>(o)| DUNGEON: Hardlypool Tunnel (Past) [Cap:27] |(o)<
  \/=____________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
B1          [ ]Berserker heart {Chest}   | -
           [ ]Captain's coat {Chest}
===========^=============================^==================^==================

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///

!!!VERY IMPORTANT!!!
- The game is now an open book.  The party can continue forward into the
  present and do several extra current quests in Wetlock, some side quests,
  obtain another character, and in the process earn Fragments for 3 areas, or
  skip ahead to Providence: [walk.1n]

- I recommend continuing and doing the Present Day events.

- Note that the order of either doing the La Bravoure events or the Wetlock
  present day events are irrelevant, but the The Tallest Tower requires La
  Bravoure's events, and the Magic Carpet is far too valuable a tool not to
  get first.

- Note that Sir Mervyn can wait until Hubble, but why wait when he's
  accessible now?
!!!VERY IMPORTANT!!!

19) Exit and Zoom to La Bravoure.

 ______________________________________
///                                    \\\
|o>   Ocean Area (Present) [Cap:28!]   <o|
\\\____________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

! - While enemies do not change, after Wetlock, the present day Ocean changes
    from a cap of 5 to a cap of 28.

- I will continue to list the Ocean Area for posterity, and for those who
  prefer travel by sea.

 _________________________________
///                               \\\
|o>   La Bravoure (Present) [-]   <o|
\\\_______________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------------------
  [ ]Flying Carpet       |Chest        |Secret underground treasure room
  =======================^=============^================================
20) Enter the NW house and speak to Colette.
21) When prompted pick the Mermaid Moon from the inventory.
22) Follow her outside, and head behind the church, position the party in the
   center, and walk about 4~5 steps North and check the ground.
23) Open the chest for a cutscene.
24) Exit town and use the carpet, heading to the Shrine just NE of town.

- Optional content, the party can jump ahead to [opt.8] for some goodies with
  the Magic Carpet specifically, or hold off until the guide gets there.

 ______________________________________________
///                                            \\\
|o>   Tombe des Heros Inconnus (Present) [-]   <o|
\\\____________________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------------------
  [ ]Green Fragment      |Ground       |Backwall (it's literally 1 room)
  [ ]Seed of life        |Pot          |Backwall
  =======================^=============^================================
25) Collect the Fragment and speak to the ghost.
26) Head outside and Zoom to Estard.

 ____________________________
///                          \\\
|o>   Estard (Present) [-]   <o|
\\\__________________________///
27) Enter the Inn and speak to Pike twice.
28) Zoom to Grondal.

 _____________________________
///                           \\\
|o>   Grondal (Present) [-]   <o|
\\\___________________________///
29) Enter NE mansion from the rear.
30) Speak to the Butler in the SE room on the first floor.
31) Exit and Zoom to L'Arca, and get on the Flying Carpet, head North over the
   straight to the large Mansion

 ____________________________________________
///                                          \\\
|o>   Palazzo di Bulgio (Present) [Cap:99]   <o|
\\\__________________________________________///
ENEMIES: Well wisher x1 (optional)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------
  [ ]120g                |Barrel       |Basement
  [ ]Yellow Fragment     |Ground       |Basement storeroom
  [ ]Tortoise shell      |Chest        |Basement storeroom
  [ ]Bow tie             |Cupboard     |2F
  [ ]Mini Medal [048]    |Chest        |Study, 2F
  [ ]Magic Key           |Chest        |Study, 2F
  [ ]Top hat             |Cupboard     |Bedroom, 3F
  =======================^=============^==================
32) Grab the Fragments, the Key, and speak to Bulgio.
33) Head downstairs and try to exit the mansion for a scene.
34) Zoom to Grondal, get on the Carpet, head South to a river mouth and land on
   the West bank.  Enter and exit King Maximo's Mansion for the Zoom point.
35) Then head SW to the body of water blocking access to the large tower.  Use
   the Carpet and land on the SW shore, then enter The Tallest Tower.

- Optional: Take Bulgio on a tour of his various homes, speaking to each of
            his employees, including his main Palazzo, for certain unique
            conversations.  There are also a few extra unique conversations
            with Bulgio in-party, but I forget where, and don't feel like
            hunting them down out of the hundreds of available NPC's that are
            not in his employ.  The main reason for this is it fleshes out his
            personality a bit, and gives some insight into the man.
            The third house is in El Ciclo.

 ,_____________________________________________________,
>(o)| DUNGEON: The Tallest Tower (Present) [Cap:31] |(o)<
  \/=_______________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
Outside      -                           | -
1F           -                           |Prancing pillar    Floating bloater
                                         Brawn moa          Notso macho
                                         Drag racer
2F          [ ]Mercury's bandana {Chest} |Prancing pillar    Floating bloater
                                         Brawn moa          Notso macho
                                         Drag racer
3F           -                           |Prancing pillar    Floating bloater
                                         Brawn moa          Notso macho
                                         Drag racer
4F          [ ]370g {Chest}              |Prancing pillar    Floating bloater
                                         Brawn moa          Notso macho
                                         Drag racer
5F           -                           | -
6F           -                           |Prancing pillar    Floating bloater
                                         Brawn moa          Cheeky devil
                                         Deadcurion
7F          [ ]Mini Medal {Chest} [049]  |Prancing pillar    Floating bloater
                                         Brawn moa          Cheeky devil
                                         Deadcurion
8F          [ ] - (empty) {Chest}        |Prancing pillar    Floating bloater
                                         Brawn moa          Cheeky devil
                                         Deadcurion
9F           -                           |Prancing pillar    Floating bloater
                                         Brawn moa          Cheeky devil
                                         Deadcurion
10F         [ ]Sizzling Stone {Event}    | -
           [ ]Red Fragment {Event}
===========^=============================^==================^==================
36) Walk forward to trigger a scene.
37) Enter and a guide to reach the top:
   1F - Take the SE/Central stairs up to 2F
   2F - Around to the chest, then back down to 1F
   1F - South, East, North, West, North to the Central North stairs to 2F
   2F - South to the stairs up to 3F
   3F - All the way around East, North, West, SW to stairs up to 4F
   4F - East to chest, then North, up series of steps to stairs up to 5F
   5F - North to edge, East to NE edge, South to SE edge, West until first
        opening headed North.  Enter, then follow the obvious path to the
        stairs leading up to 6F (N -> W -> N -> W -> second S passage).
   6F - NW and up the flights of steps to a set of stairs leading up to 7F
   7F - South, East, North, East, South, East, North, East, South, West to
        chest.
      - East, North, West, South, West, North all the way, East, South, East,
        North, East, South all the way, East to stairs leading up to 8F.
   8F - Head NW to 4 platforms.  Take the one two from the left to stairs to
        9F.
   9F - North to edge, East to NE edge, South, take West opening, South all
        the way, West, North, West, South all the way, West, North all the way
        West, South, West, North to stairs leading up to 10F.
38) After the scene head up the stairs to the top of the platform, open the
   item menu, and use the Sizzling Stone.
39) Head back up the stairs and speak to Sir Mervyn.
40) Try to head downstairs for a scene.
41) Exit the tower faster by falling off, then try to move towards the exit for
   another scene.
42) Zoom to Grondal, use the Carpet, fly South and follow the river South East
   to Wetlock.

- NOTE - It may be a good idea to use this time to equip Sir Mervyn and give
         him a vocation.

- There is now a special NPC that makes a concurrent appearance later on in
  the story in La Bravoure.  Find Honore to find this NPC.

 __________________________________
///                                \\\
|o>   Wetlock Area (Present) [-]   <o|
\\\________________________________///
ENEMIES: None
      [ ]ITEMS                   LOCATION
      --------------------------+----------------------------
      [ ]Serial quiller heart   |East of Wetlock in the grass
      [ ]Gold bracer            |NE of Highendreigh Tower
      ==========================^============================

 _____________________________
///                           \\\
|o>   Wetlock (Present) [-]   <o|
\\\___________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------
  [ ] - (Empty)          |Chest        |Weapon/armour shop
  [ ]Seed of wisdom      |Pot          |Professor Wade's house
  [ ]Mini Medal [050]    |Ground/Hidden|Under NE house, use Snoop
  =======================^=============^=========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
                           Chimaera wing               |     25
                           Pink pearl                  |   1500
         Weapon           |Morning star                |   5500
                           Sizeable scissors           |   6000
                           Battleaxe                   |   6500
                           Fire claws                  |   7700
                           Dragontail whip             |   7500
                           Saw blade                   |   8800
                           Lunar fan                   |   7700
         Armour           |Captain's coat              |   4200
                           Pillager's platemail        |   7000
                           Magical skirt               |   8700
                           Silver mail                 |   9100
                           Platinum shield             |   3500
                           Pirate's hat                |   2800
                           Pillager's helmet           |   4500
         =================^============================^=======
43) Head all the way North to the two men near the Inn to trigger a scene.
44) Speak to Professor Wade.
45) Follow him back to his house in the SE, just above the church, and speak to
   him.
46) Exit town, use the carpet to cross the river a little faster than walking.

 ,______________________________________________________,
>(o)| DUNGEON: Highendreigh Tower (Present) [Cap:28] |(o)<
  \/=________________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
B1          [ ]Frighturn {Pot}           |King Slime x1 (Sub-Boss)
                                         Frighturn x1 (optional)
1F          [ ]Red Fragment {Ground}     |1:8 slime          Notso macho
                                         Armoured wartoise  Stone golem
                                         Mudraker           Drag racer
2F           -                           |1:8 slime          Notso macho
                                         Armoured wartoise  Stone golem
                                         Mudraker           Drag racer
3F          [ ]Mini Medal {Barrel} [051] |1:8 slime          Notso macho
           [ ]50g {Barrel}               Armoured wartoise  Stone golem
           [ ]Horse manure {Barrel}      Mudraker           Drag racer
4F          [ ]Frighturn {Pot}           |Frighturn x1 (optional)
           [ ]Slime heart {Pot}          1:8 slime          Notso macho
                                         Armoured wartoise  Stone golem
                                         Mudraker           Drag racer
5F           -                           |Galumph x1 (Sub-Boss)
===========^=============================^==================^==================
47) Enter the broken down entry just to the left of the South entry, and enter
   the stairs headed to the basement and forward for a battle.
48) After the battle there's a short scene, then it's time to tackle the tower.
   B1 - The pot on the right is a battle, South to stairs up to 1F.
   1F - East, through opening in wall, West to wall, North and through opening
        to outside wall, around to the inlet in the outside wall for a hidden
        Fragment, then around to the East side, and back through the opening
        to the main tower.  Then North, and West to NW stairs going up to 2F.
   2F - East, enter opening to the South, West, South, flip the switch to the
        center room door, South through opening, West and North to stairs up
        to 3F.
   3F - South, hit switch, head to NE and try to open door for a scene.  After
        walk up stairs to 4F.
   4F - West, South through opening, take right/East hall South to wall, a
        little East and through South opening, then East to wall, then North,
        flip switch, grab pots, West and South to stairs up to 5F.
   5F - North through opening, East to wall, South, then onto the balcony for
        a scene.  Then speak to the monster to trigger a battle.
49) Exit the tower and head back to Wetlock.

 _____________________________
///                           \\\
|o>   Wetlock (Present) [-]   <o|
\\\___________________________///
50) Enter Professor Wade's house and speak to him.
51) Return to Highendreigh Tower.

 ,______________________________________________________,
>(o)| DUNGEON: Highendreigh Tower (Present) [Cap:28] |(o)<
  \/=________________________________________________=\/
52) Enter for a scene.
53) Enter the center room, up the stairs, out the South doorway, through the
   South wall, up the stairs to 3F, and find Professor Wade on the East side.
54) Speak with Wade and return to Wetlock.

 _____________________________
///                           \\\
|o>   Wetlock (Present) [-]   <o|
\\\___________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+----------------------------
  [ ]Seed of life        |Chest        |Wetlock underground treasury
  [ ]Red Fragment        |Ground       |Wetlock underground treasury
  =======================^=============^============================
55) Take the raft in the NW around to the SW house, and enter the treasury room
56) Speak to the guard to open the door and loot.
57) Time to progress with the next set of areas, so head to the Shrine of
   Mysteries!  Or continue a bit for some sidequests that are most useful at
   this juncture.

- IMPORTANT: There was an event in Al Balad that required returning there
             after speaking to the Queen in the present time.  If the party
             has yet to return, do so now, and head to [walk.1k] and scroll up
             a little to the point in the present where entering the Temple
             Palace is called optional.
             From there, proceed through the event and the speech by the
             attendants will trigger a new event in the past, which is now
             placed just after the present section of Al Balad.
             There are a number of changes in past.  Just a heck of a lot,
             including a few funny scenes.

GAME DIRECTION CHANGE:
 - Up until now, the game has been very straightforward and linear.  At this
   time, and only at this time, the story progression is open to three
   distinct areas, that are meant to be done in this order:
   1) Providence [walk.1n]
   2) Nottagen (opens Monster Meadows when the first part is complete)
   3) Hubble
 - The game allows doing them in any particular order.  It should also be
   made clear that Nottagen is essentially three scenarios in one, and for
   those wanting to open the Monster Park early, especially to update it with
   DLC monsters to clear the tablet list (which caps at 16, while received has
   a cap of 24), it may be a good idea to complete that area first, and jump
   to Nottagen, finish the first scenario, then take the rest of the available
   story bits at ones leisure.
 - To reiterrate...this is the only time the STORY is non-linear, and offers
   multiple paths to complete in any order.  Essentially given Nottagen, it is
   a grand total of 5 total full past scenarios to complete, but in the
   context of areas, 3 total areas.
 - Whichever you pick, do note that Providence is substantially easier, and
   Hubble is by far the most difficult of the three.
 - VERY IMPORTANT DETAIL:
      ONCE all three scenarios are 100% complete, that means all 3 of the sub
      scenarios in Nottagen, there will be a major shift where Maribel will
      leave the party, and a new character will be made available.  So if you
      want to prepare for this, do so now.  Note that the next character to
      come is distinctly different from Maribel.
      NOTE that the theory Maribel will take key items is false, and always
      was.  However, she does keep any equipped weapons/armour/accessory, so
      before completing all three, bear in mind that before exiting the final
      scenario, back to the Shrine of Mysteries, be sure to unequip any rare
      and desired equipment that others can use.



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.8] MAGIC CARPET / SHIP TREASURE HUNT / MEDAL KING                >>)
`'\_______________________________________________________________________/'`

- There's no particular order to these, but I prefer taking it in this order
  given the last area present was Wetlock, so it simplifies things.  So to
  start, get on the Carpet, head almost directly South, and a little West to
  a very small island with only grass just North of the giant Faraday area.

 __________________________________
///                                \\\
|o>   Wetlock Area (Present) [-]   <o|
\\\________________________________///
ENEMIES: None
      [ ]ITEMS                   LOCATION
      --------------------------+---------------------------------
      [ ]Trailblazing bandana   |Very small island S/SW of Wetlock
                                 just North of the Faraday Eastern
                                 section.
      ==========================^=================================

 ___________________________________
///                                 \\\
|o>   Al-Balad Area (Present) [-]   <o|
\\\_________________________________///
ENEMIES: None
      [ ]ITEMS                   LOCATION
      --------------------------+-----------------------------
      [ ]Chimaera heart         |In front of Cave opening just
                                 South of Al-Balad
      ==========================^=============================

- This is actually accessible much earlier, after Al-Balad is completed, but
  I'm grabbing it now, as it's not really needed, and the Carpet makes travel
  MUCH easier.

 ____________________________________________________________
///                                                          \\\
|o>   The Likeness of the Spirit of the Land (Present) [-]   <o|
\\\__________________________________________________________///

- To reach this, Zoom to Temple Palace, take the carpet to the West, same spot
  as The Likeness of the Great Evil.

  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------
  [ ]Blue Fragment       |Ground       |6F, near professor
  =======================^=============^==================

- There is an area locked off and inaccessible until much later in the game
  within the Likeness.
  So for now interesting conversations, and a Fragment.

 _________________________________________
///                                       \\\
|o>   Sunken Citadel (Present) [Cap:28]   <o|
\\\_______________________________________///

- To reach this, Zoom to The Haven, get on the ship, and sail NE to the portal
  over the water just West of where Spilton-on-Sea used to be (same area the
  original Sunken Citadel was).

ENEMIES: Frighturn x1 (Optional)
        Frighturn x1 (Optional)
        Gracos V x1 (Boss, Optional)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+----------------------------
  [ ]Red Fragment        |Ground       |SE building
  [ ]Mini Medal [052]    |Chest        |Behind East building
  [ ]Ruby of protection  |Chest        |W central hallway
  [ ]Pilchard pie        |Pot          |W jail cell in secret
                                        underground passage
  [ ]Seed of magic       |Pot          |North central area with pots
  [ ]Frighturn           |Pot          |North central area with pots
  [ ]Frighturn           |Pot          |North central area with pots
  [ ]Mini Medal [053]    |Chest        |Balcony of main building
  [ ]Mysterious Fragment |Chest/Event  |Gracos V gives
  =======================^=============^============================

- Grab everything from the lower and NW portion first, then don't forget the
  "secret" entrance under the central epitaph/grave near the entry point.
- The Boss is slightly more difficult than his predecessor.  Same Pirate/
  Sailor trick to get past one of his attacks (nevermind the HP and decent
  Resilience stats).
- After the battle, feel free to leave.  Later on he will gift the second
  chest, but not until very late.

 ___________________________________________
///                                         \\\
|o>   King Maximo's Mansion (Present) [-]   <o|
\\\_________________________________________///
  [ ]ITEMS                 REQUIRED MEDALS?
  ------------------------+----------------
  [ ]Poison needle        |45 Mini Medals
  [ ]Staff of divine wrath|50 Mini Medals
  [ ]Kamikazee bracer     |58 Mini Medals
  [ ]Miracle sword        |65 Mini Medals
  ========================^================
- Welcome to the sidequest called Mini Medals.  This is where those glorious
  Medals are traded in for gifts.  Assuming the Haven hasn't been cleared yet
  the party should have exactly 53 medals.  If only the story recruits are
  found, then the total should be exactly 56.  If using DLC and/or street pass
  to unlock the final form, there should be 65 Mini Medals exactly.
- Enter the Mansion, head towards the man standing before the throne, and
  speak to him to trade for prizes.



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.9] CANNY CAP: CONTEST PART 2                                    >>)
`'\_______________________________________________________________________/'`

- Note that this sidequest lasts only so long, and can be missed entirely if
  not done before the Torban contest VERY late in the game.
- Completing this sidequest is required to win the Wisdom contest (this is due
  to the best female headgear and one of the best male headgears for most of
  the game being the prizes).
- This can be done as soon as the present day events in Wetlock are completed.
  to trigger this sidequest:

 ______________________________
///                            \\\
|o>   El Ciclo (Present) [-]   <o|
\\\____________________________///
1) Zoom to El Ciclo, check the board for the Wize Prize (right-most).
2) Enter the EGO Headquarters building, and speak to the man in the right
   chair with the glasses, green outfit, and white cape.
3) Zoom to Wetlock.

 _____________________________
///                           \\\
|o>   Wetlock (Present) [-]   <o|
\\\___________________________///
4) Enter Professor Wade's house for a scene.
5) Speak to Brook for another scene.
6) Exit the house and speak to Brook twice.
7) Zoom to El Ciclo.

 ______________________________
///                            \\\
|o>   El Ciclo (Present) [-]   <o|
\\\____________________________///
8) Check the Wize Prize board, the right board.
10) Zoom to Alltrades Abbey, head South to the Bandit's Base.

 ___________________________________
///                                 \\\
|o>   Bandit's Base (Present) [-]   <o|</pre><pre id="faqspan-8">
\\\_________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------
  [ ]Canny cap           |Event        |Putric gives
  =======================^=============^============
11) Speak to the left guard, and enter.
12) Head to the back and speak to Putric.
13) Zoom to Wetlock.

 _____________________________
///                           \\\
|o>   Wetlock (Present) [-]   <o|
\\\___________________________///
14) Enter Wade's house for a scene.

 ______________________________
///                            \\\
|o>   El Ciclo (Present) [-]   <o|
\\\____________________________///
- The Wisdom contest changes from a 999 to a 121 cap.
- Sir Mervyn is also a solid competitor for both the Strength and Wisdom
  contests.
- Don't forget to use the [sideq.5] section for more info.
- Some quick tips for Wisdom: Sage vocation, Scholar's Specs, and the Canny
  Cap.



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1n] PROVIDENCE Scenario                                         >>)
`'\_______________________________________________________________________/'`
 _______________________________________
///                                     \\\
|o>   Providence Area (Past) [Cap:29]   <o|
\\\_____________________________________///
ENEMIES: Deadcurion               Whopper hopper           Hocus porcus
        Cheeky devil             Brawn moa                Fryling
      [ ]ITEMS                   LOCATION
      --------------------------+----------------------------------
      [ ]Seed of strength       |NW, against the mountain, directly
                                 West of Providence
      ==========================^==================================

 _______________________________________________
///                                             \\\
|o>   Small Bridge Near Providence (Past) [-]   <o|
\\\_____________________________________________///
1) Continue through and head NE to Providence.

 _____________________________
///                           \\\
|o>   Providence (Past) [-]   <o|
\\\___________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------
  [ ]Magic water         |TChest       |Weapon shop
  [ ]Steel broadsword    |TChest       |Weapon shop
  [ ]Mini Medal [054]    |Barrel       |SE house
  [ ]6g                  |Barrel       |Outside Armour shop
  [ ]Leather armour      |Cupboard     |Armour shop 2F
  [ ]37g                 |Pot          |NE house
  =======================^=============^===================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Morning star                |   5500
                           Dragontail whip             |   7500
                           Fire claws                  |   7700
                           Saw blade                   |   8800
                           Icicle dirk                 |   9000
                           Medicinal herb              |      8
                           Antidotal herb              |     10
         Armour           |Legerdemantle               |   4200
                           Silver mail                 |   9100
                           Magical skirt               |   8700
                           Heavy armour                |   9500
                           Platinum shield             |   3500
                           Dragon shield               |   7100
                           Iron mask                   |   3500
         =================^============================^=======
2) Try to enter the town for a scene.
3) Choose "No" to proceed.
4) Head to the NE exit.

- Note that every conversation and access to shops and Inn will end after
  witnessing the scene in the Church.

 ,___________________________________________________,
>(o)| DUNGEON: Mountaintop Tunnel (Past) [Cap:30] |(o)<
  \/=_____________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
1F          [ ]Kingfuchsia heart {Chest} |Jade dragon        Grimoire
                                         Wight watchman     Fly-by-knight
                                         Fryling            Nail blighter
                                         Whopper hopper     Sizzard
                                         1:8 slime
2F           -                           |Jade dragon        Grimoire
                                         Wight watchman     Fly-by-knight
                                         Fryling            Nail blighter
                                         Whopper hopper     Sizzard
                                         1:8 slime
3F          [ ]530g {Chest}              |Jade dragon        Grimoire
           [ ]Cannibox {Chest}           Wight watchman     Fly-by-knight
                                         Grinade
4F           -                           |Jade dragon        Grimoire
                                         Wight watchman     Fly-by-knight
                                         Grinade
5F           -                           |Jade dragon        Grimoire
                                         Wight watchman     Fly-by-knight
                                         Grinade
===========^=============================^==================^==================
5) Just go all the way up to the top.
   Path to get everything?
   1F - At the entrance, head straight into the doorway, then around to the
        NE, then West, then South to a Chest, and back outside.
      - This time head South and take the West path, then North to another
        door.  Enter and take the stairs up to 2F.
   2F - Head up and around to the NW, and up stairs to 3F.
   3F - North, West to a chest.
      - East all the way, then South to the NE chest.
      - Slightly North, then West a little, take the South path, and then the
        next South path, and then East to stairs up to 4F.
   4F - West and South to stairs going up to 5F.
   5F - Exit outside.

 _____________________________________
///                                   \\\
|o>   Mountaintop Church (Past) [-]   <o|
\\\___________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+---------
  [ ]Holy water          |Pot          |Church 1F
  =======================^=============^=========
6) Head up the path, into the church, and up the stairs for a scene.
7) Exit, walk back to Providence.

 _____________________________
///                           \\\
|o>   Providence (Past) [-]   <o|
\\\___________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------------
  [ ]Platinum sword      |Event        |Given by weapon shop owner
  =======================^=============^==========================
8) Walk through town and try to exit for a scene.
9) Follow the dog into the weapon shop and speak to the owner.  Pick option 1.
10) Exit out of town and head back to the bridge.

 _______________________________________________
///                                             \\\
|o>   Small Bridge Near Providence (Past) [-]   <o|
\\\_____________________________________________///
  [ ]ITEMS                   HOW/WHAT      LOCATION
  --------------------------+-------------+----------------
  [ ]Goddess Statue (Bottom)|Ground       |Center of bridge
  [ ]Goddess Statue (Top)   |Ground       |Center of bridge
  ==========================^=============^================
11) Walk towards the bridge to trigger a scene.
12) Walk towards the center of the bridge and pick up the statue pieces.
13) Return to Providence.

 _____________________________
///                           \\\
|o>   Providence (Past) [-]   <o|
\\\___________________________///
ENEMIES: - (none of the monsters will attack the party)
14) Head towards the South center of the village for a scene.
15) Head up the mountain path to the church.

- There are a number of optional scenes all over the place, including two
  inside buildings.  There's one unique conversation on the way up the tunnel.

 _____________________________________
///                                   \\\
|o>   Mountaintop Church (Past) [-]   <o|
\\\___________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------
  [ ]Moonwort bulb       |Barrel       |Church cellar
  [ ]Seed of life        |Chest        |Church cellar
  =======================^=============^=============
16) Enter church, up the stairs, and speak to the priest.
17) Exit church for a scene.
18) Exit the cellar and head back down into the town.

 __________________________________
///                                \\\
|o>   Providence (Past) [Cap:29]   <o|
\\\________________________________///
ENEMIES: Very devil x1 (optional, armour shop)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------
  [ ]Priest's Key        |Ground       |Priest's chest, dropped
                                        by Caleb
  [ ]Goddess's scroll    |Ground       |Priest's chest, dropped
                                        by Caleb
  =======================^=============^=============
19) Head South for a scene.
20) Pick up the box dropped by Caleb.
21) Head to the town entrance and speak to Caleb.
22) Head back to the church.

 __________________________________________
///                                        \\\
|o>   Mountaintop Church (Past) [Cap:30]   <o|
\\\________________________________________///
ENEMIES: Skraw x1 (Unwinnable fight, ends abruptly after 6 rounds)
        Skraw x1 (Sub-Boss)
23) Head to the left of the church, up the ramp, into the cave, and head to the
   water for a scene that leads to a battle.
24) After another scene a second battle triggers.
25) After the next scene, return to town.

 _____________________________
///                           \\\
|o>   Providence (Past) [-]   <o|
\\\___________________________///
27) Pass through the village to the bridge.

- The moment the party enters the Shrine of Mysteries, the unique conversation
  bits are gone from the townsfolk, so feel free to speak to them now.

 _______________________________________________
///                                             \\\
|o>   Small Bridge Near Providence (Past) [-]   <o|
\\\_____________________________________________///
28) As the party approaches the bridge a scene triggers.
29) Head to the Shrine of Mysteries.

- WARNING - If this scenario was the last finished of the three, Nottagen,
            Hubble, and Providence, then unequip Maribel now, as she will
            temporarily leave the party and the game will move the player
            towards finding the final party member.  She only keeps on her
            person the equipment she has on, and the next party member shares
            some equipment with her.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
30) Zoom to L'Arca and head SW to Providence.

 _____________________________________
///                                   \\\
|o>   Ocean Area (Present) [Cap:28]   <o|
\\\___________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

- For those who prefer to use the ship, or who haven't obtained the Magic
  Carpet, I leave the ocean going enemies up.

 _____________________________________
///                                   \\\
|o>   Providence Area (Present) [-]   <o|
\\\___________________________________///
ENEMIES: None
      [ ]ITEMS                   LOCATION
      --------------------------+-------------------------------
      [ ]Malevolantern heart    |NW, against the mountain, directly
                                 West of Providence
      ==========================^===============================

 ________________________________
///                              \\\
|o>   Providence (Present) [-]   <o|
\\\______________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+----------------
  [ ]Mini Medal [055]    |Ground/Hidden|Well
  [ ]340g                |TChest       |Weapon shop
  [ ]Iron mask           |Tchest       |Weapon shop
  [ ]Plain clothes       |Drawer       |Inn
  [ ]Medicinal herb      |Barrel       |Outside SW house
  [ ]Seed of life        |Pot          |SE house
  [ ]Horse manure        |Pot          |NE house
  =======================^=============^================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Weapon           |Morning star                |   5500
                           Dragontail whip             |   7500
                           Fire claws                  |   7700
                           Saw blade                   |   8800
                           Icicle dirk                 |   9000
                           Sage's staff                |  15000
         Armour           |Legerdemantle               |   4200
                           Silver mail                 |   9100
                           Magical skirt               |   8700
                           Magic armour                |  11000
                           Dragon shield               |   7100
                           Iron mask                   |   3500
                           Pillager's helmet           |   4500
         =================^============================^=======
31) Head towards the Mountaintop Tunnel.

 ,___________________________________________________,
>(o)| DUNGEON: Mountaintop Tunnel (Past) [Cap:30] |(o)<
  \/=_____________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
1F          [ ]Lips heart {Chest}        | -
2F           -                           | -
3F          [ ]Yellow Fragment {Ground}  |Cannibox x1 (optional)
           [ ]Cannibox {Chest}
4F           -                           | -
5F           -                           | -
===========^=============================^==================^==================
32) Pick up the fragment and continue to the church.

- There's an optional conversation on the way up.

 ________________________________________
///                                      \\\
|o>   Mountaintop Church (Present) [-]   <o|
\\\______________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------
  [ ]Green Fragment      |SChest       |Church 1F
  [ ]Mini Medal [056]    |Chest        |Church cellar
  =======================^=============^=============
33) Pick up the fragment and depending on choices made already and actions
   already done, here are the options:
   - If the Flying Carpet hasn't been obtained, head to La Bravoure and return
     to the end of the Wetlock scenario for directions on where to go.
     Wetlock: [walk.1m]  Or do a direct search for "Tombe des Heros Inconnus"
   - If Mervyn hssn't been recruited but the Flying Carpet has been obtained
     then head back to [walk.1m] or search for "The Tallest Tower"
   - If any of the sidequests from the above aren't finished [opt.8] and
     [opt.9].
   - If all the above is done, then head to the Shrine of Mysteries, and head
     to either the next scenario, Nottagen, or jump to Hubble [walk.1p],
     depending on which of the two have already been finished.
   - If Hubble and Nottagen are already finished, then head straight to the
     second Roamer's scenario [walk.1q].



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1o] NOTTAGEN Scenario                                           >>)
`'\_______________________________________________________________________/'`
 _____________________________________
///                                   \\\
|o>   Nottagen Area (Past) [Cap:30]   <o|
\\\___________________________________///
ENEMIES: Splatterhorn             Boorbarian               Natural born quiller
        Wight watchman           Healslime
      [ ]ITEMS                   LOCATION
      --------------------------+----------------------------
      [ ]Bottlenose buckler     |West end of Island, near the
                                 Pillar of Sulkk
      ==========================^============================

 _____________________________________
///                                   \\\
|o>   Hill Near Nottagen (Past) [-]   <o|
\\\___________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+----------------
  [ ]Yellow Fragment     |Ground       |Near end of path
  =======================^=============^================

- Pick up the Fragment and move on to Nottagen.

 ________________________________
///                              \\\
|o>   Nottagen (Past) [cap:30]   <o|
\\\______________________________///
ENEMIES: Babygoyle x2 (Sub-Boss, fixed battle, town entry)
        Forky Pig x1 (Sub-Boss, optional, weapon shop)
        Forky Pig x1 (Sub-Boss, optional, large house 1F, speak to old man)
        Moostapha x1 (Boss, large house 2F, speak to the monster in the bath)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+---------------------------
  [ ]Pointy hat          |Cupboard     |Inn
  [ ]Iron mask           |TChest       |Weapon/armour shop, 1F
  [ ]Iron axe            |TChest       |Weapon/armour shop, 1F
  [ ]Hairband            |Drawer       |House next to weapon/armour
                                        shop
  [ ]Medicinal herb      |Pot          |SE house, 1F
  [ ]Holy water          |Cupboard     |Well
  [ ]Seed of resilience  |Cupboard     |Well
  [ ]Mini Medal [057]    |Pot          |Northern house, 1F
  [ ]Sulkk Key           |Drawer       |Northern house, 2F
  =======================^=============^===========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General (temp)   |medicinal herb(Horse manure)|      4
                           antidotal herb(Horse manure)|      5
                           pot lid(Horse manure)       |     20
         Weapon*          |Fire claws                  |   7700
                           Saw blade                   |   8800
                           Icicle dirk                 |   9000
                           War hammer                  |  12000
         Armour*          |Legerdemantle               |   4200
                           Silver mail                 |   9100
                           Heavy armour                |   9500
                           Dragon shield               |   7100
                           Iron mask                   |   3500
         =================^============================^=======

* - The weapon/armour shops aren't open for now, but the armour shop will open
    after the Malign Vine is defeated, while the Weapon shop will only open if
    the best ending to this scenario is picked.  Until then there's a
    temporary General shop run by a monster that lasts through Moostapha's
    defeat.  None of the items listed are the real item, and nothing is placed
    in the except for Horse manure.

1) Immediately after entering a battle will trigger.
2) Head forward towards the large house in the North, go around behind it,
   through the arch, and down the well.  Speak to the nun.
3) Up the well, enter the large house, upstairs, then speak to the monster
   taking a bath to pick a fight.
4) After the battle, open the NW drawer, then try to exit the house for a
   short scene, and exit again for another.
5) Exit town and head to the Pillar of Sulkk.

 ,________________________________________________,
>(o)| DUNGEON: Pillar of Sulkk (Past) [Cap:30] |(o)<
  \/=__________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
Entry        -                           | -
1F          [ ]Mini Medal {Chest} [058]  |Forky Pig (Sub-Boss, fixed battle)
           [ ]120g {Chest}               Jade dragon        Fryling
                                         Cureslime          Oligarchaeopteryx
                                         Splatterhorn
2F           -                           |Jade dragon        Fryling
                                         Cureslime          Oligarchaeopteryx
                                         Splatterhorn
3F          [ ]Dream blade {Chest}       |Jade dragon        Fryling
                                         Cureslime          Oligarchaeopteryx
                                         Splatterhorn
4F           -                           |Jade dragon        Fryling
                                         Cureslime          Oligarchaeopteryx
                                         Splatterhorn       Boorbarian
                                         Chargoyle          Sizzard
5F          [ ]Magic water {Chest}       |Jade dragon        Fryling
                                         Cureslime          Oligarchaeopteryx
                                         Splatterhorn       Boorbarian
                                         Chargoyle          Sizzard
6F           -                           |Jade dragon        Fryling
                                         Cureslime          Oligarchaeopteryx
                                         Splatterhorn       Boorbarian
                                         Chargoyle          Sizzard
7F           -                           |Babygoyle x2 (Sub-Boss)
                                         Sulkk x1 (Boss)
===========^=============================^==================^==================
6) Head inside for a battle, then proceed upwards.
   To progress, just note it's a fairly straightforward tower:
     1F - Head North and up the stairs to 2F.
     2F - Head South and outside, head to the West and down the stairs to 1F
     1F - Pick up chest, back up stairs to 2F.
     2F - Head to the East to stairs down to 1F.
     1F - North, touch switch, West to chest, then up stairs to 2F.
     2F - Take either the West or East stairs up to 3F (East is preferred).
     3F - Take the NE stairs up to 4F.
     4F - South, up and down the steps/bridge to the West, South, take the
          North underpass to the stairs leading back down to 3F.
     3F - Pick up chest, back up stairs.
     4F - Back South, then East to stairs up to 5F.
     5F - Straight West to stairs headed up to 6F.
     6F - "Puzzle" room
        - North to switch, then back South to stairs leading back to 5F.
     5F - Straight North to chest, East to stairs up to 6F.
     6F - "Puzzle" room part 2!
        - South to switch, press it.
        - Back North, West, and South to purple switch, press it.
        - Back North, and the Blue switch to the West can be hit.
        - East, South all the way to the SE corner, then West to stairs up to
          the top.
7) After the scene walk forward for back-to-back battles.
8) Exit the tower and head back to the Shrine of Mysteries.

- NOTE that at this point, the armour shop is available and there are unique
  conversations that only occur at this point, and will change drastically
  upon returning.  There's also a one-time battle.

 ________________________________
///                              \\\
|o>   Nottagen (Past) [cap:30]   <o|
\\\______________________________///
ENEMIES: Wrecktor x1 (optional, temporary, well)

- Everything else is optional in terms of conversations.

  ________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
9) Exit and Zoom to Temple Palace, get on the carpet, and head North

 ___________________________________
///                                 \\\
|o>   Nottagen Area (Present) [-]   <o|
\\\_________________________________///
ENEMIES: None
      [ ]ITEMS                   LOCATION
      --------------------------+-------------------------------
      [ ]Drake slime heart      |East end of island, among trees
      ==========================^===============================

 ______________________________________
///                                    \\\
|o>   Nottagen "Ruins" (Present) [-]   <o|
\\\____________________________________///
ENEMIES:
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------
  [ ]Mini Medal  [059]   |Cupboard     |Well
  [ ]Holy water          |Cupboard     |Well
  =======================^=============^========
10) Enter for a scene.
11) Time to return to the past to find out what happened.

- The Pillar of Sulkk can be tackled now, but does not need to be.
- Optional, there are two new Haven residents that can be recruited right now.
  See: [opt.10]
- Optional, but highly recommended to start doing now; the Monster Meadows is
  now fully open and operational.  See: [opt.11]

 ,___________________________________________________,
>(o)| DUNGEON: Pillar of Sulkk (Present) [Cap:30] |(o)<
  \/=_____________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
Entry        -                           | -
1F          [ ]Mini Medal {Chest} [060]  |Forky Pig (Sub-Boss, fixed battle)
           [ ]Lips heart {Chest}         Jade dragon        Fryling
                                         Cureslime          Oligarchaeopteryx
                                         Splatterhorn
2F           -                           |Jade dragon        Fryling
                                         Cureslime          Oligarchaeopteryx
                                         Splatterhorn
3F          [ ]280g {Chest}              |Jade dragon        Fryling
                                         Cureslime          Oligarchaeopteryx
                                         Splatterhorn
4F           -                           |Jade dragon        Fryling
                                         Cureslime          Oligarchaeopteryx
                                         Splatterhorn       Boorbarian
                                         Chargoyle          Sizzard
5F          [ ] - (empty) {Chest}        |Jade dragon        Fryling
                                         Cureslime          Oligarchaeopteryx
                                         Splatterhorn       Boorbarian
                                         Chargoyle          Sizzard
6F           -                           |Jade dragon        Fryling
                                         Cureslime          Oligarchaeopteryx
                                         Splatterhorn       Boorbarian
                                         Chargoyle          Sizzard
7F         [ ]Mysterious Fragment{Ground}| -
===========^=============================^==================^==================

- Climb the tower, pick up the Fragment, which isn't necessary to snag until
  after Buccanham is complete, and the game requires it, but it's better to do
  so now.

 ________________________________
///                              \\\
|o>   Nottagen (Past) [cap:30]   <o|
\\\______________________________///
ENEMIES: Writhing Root x1 (Boss, required, blocking path to well)
        Writhing Root x6 (Boss, optional, outside)
        Writhing Root x1 (Boss, optional, Inn)
        Writhing Root x1 (Boss, optional, SE house)
        Writhing Root x1 (Boss, optional, Church)
        Writhing Root x1 (Boss, optional, Weapon shop)
        Writhing Root x3 (Boss, optional, Main house 1F)
        Writhing Root x3 (Boss, optional, Well)
12) After the scene, head towards the well, battle the root blocking the path.
13) Head into the cavern at the bottom of the well.

 ,___________________________________________________________,
>(o)| DUNGEON: Nottagen Cavern (Past, Temporary) [Cap:31] |(o)<
  \/=_____________________________________________________=\/

WARNING - Remember this dungeon is temporary so everything present here will
          not be available to pick up after the boss is defeated.

FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
B1          [ ]Steel broadsword {Ground} |Writhing Root x1 (Boss)
                                         Chargoyle          Mandrake mercenary
                                         Oligarchaeopteryx  Fly-by-knight
                                         Vile vial          King slime
B2           -                           |Chargoyle          Mandrake mercenary
                                         Oligarchaeopteryx  Fly-by-knight
                                         Vile vial          King slime
B3          [ ]630g {Chest}              |Writhing Root x1 (Boss)
           [ ]Hate mail {Chest}          Writhing Root x1 (optional Boss)
                                         Writhing Root x1 (optional Boss)
                                         Writhing Root x1 (optional Boss)
                                         Writhing Root x1 (optional Boss)
                                         Malign Vine x1 (Boss) +
                                         Writhing Root x2 (Boss)
                                         Chargoyle          Mandrake mercenary
                                         Oligarchaeopteryx  Fly-by-knight
                                         Vile vial          King slime
===========^=============================^==================^==================
14) Head towards the rear, follow the vine to get the Malign Vine.
   1F - West doorway.
      - Pick up the sword on the ground, head through the doorway for a battle
        and continue forward after it's done.
      - Head North and pass the first doorway, down the ramps and follow the
        vine through to the doorway to 2F.
   2F - Down the ramp to 3F.
   3F - West and North, ignore the vine for now and head up the ramp for a
        chest.
      - Back down the ramp and through the doorway the vine was previously.
      - All the way to the NW for a chest, then West, around the bend, and
        straight East to a battle, then through the doorway to 2F.
   2F - South to 3F.
   3F - Down the ramps and through the doorway to the boss room.
      - Proceed to the Malign Vine to trigger the battle.
15) Exit and head back to the present day.

 ___________________________
///                         \\\
|o>   Nottagen (Past) [-]   <o|
\\\_________________________///
- Entirely optional, but the armour shop is open again, and there are some
  unique conversations, including an introduction in the large house.

  ________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
14) Exit and Zoom to Nottagen.

 ______________________________________
///                                    \\\
|o>   Nottagen "Ruins" (Present) [-]   <o|
\\\____________________________________///
15) Enter for another scene.
16) Return to Nottagen in the past.

 ________________________________
///                              \\\
|o>   Nottagen (Past) [cap:30]   <o|
\\\______________________________///
ENEMIES: Wiggles x1 (OPTIONAL, and HIGHLY recommended the choice is made NOT to
                    initiate this battle)
        Worm of Woe x1 (Boss, after exiting Buddy's house)
        Worm of Woe x5 (Boss, outside)
        Worm of Woe x1 (Boss, House East of Weapon shop)
        Worm of Woe x1 (Boss, Weapon shop)
        Worm of Woe x2 (Boss, Inn)
        Worm of Woe x2 (Boss, SE house)
        Worm of Woe x1 (Boss, Buddy's house)
17) Enter the main house at the rear of the town, and speak to the man on the
   first floor.
18) Attempt to exit the house for a scene, then exit.

IMPORTANT - SAVE before taking the next step.

19) Head South to the gathering in the center of town, and speak to the man in
   blue for a scene.

CRITICAL - Before making the choice presented, note that this will be asked
           three times, because the outcome is absolute and cannot be changed.
           The only answer that matters is the third and final answer.
           The outcome:
         - Say "YES" to end up with a permanent desolate ruin in the present.
         - Say "NO" to actually save the town.

TIP - To see both versions and outcomes, just play out the negative outcome,
      then reset and play out the positive outcome.

20.1) I'll assume "NO" as this is what I answer each and every playthrough.
     Head back into the large house and speak to Buddy.
21.1) Say yes for another scene.
22.1) Head outside and to the Hill near Nottagen and speak to Buddy for another
     scene.
23.1) Head outside the house for a battle.
24.1) Enter any house, exit, then enter Buddy's house and speak to the worm in
     front of him for a battle.
25.1) Speak to Buddy to trigger a scene.
26.1) Exit Buddy's house for another scene.
27.1) Return to the Shrine of Mysteries.

20.2) In this set I'll assume "YES."  The events that transpire will be
     automatic, and will lead to a battle.
21.2) Head outside and battle as many of the Worms as is possible until Mervyn
     comments.
22.2) Head back to Buddy's house and protect Buddy.
23.2) Speak to Buddy, then exit his house for a long scene.
24.2) Exit town for the Shrine of Mysteries.

- If the choice was "NO" there are now optional conversations, and the Weapon
  shop is finally open for business.

NOTE - The conversations in town in outcome #1, the positive outcome where
      Wiggles is spared, will be different at the end depending on whether ALL
      Worms of Woe were killed or not.  If even one of the 12 worms in town is
      left, the attitudes of the townsfolk towards the party is different.

- IMPORTANT - If this is the final scenario completed of Providence, Hubble,
              and Nottagen, unequip Maribel, as she will temporarily leave,
              and the next and final party member to join shares some
              equipment with her.

  ________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
Depending on the choice made there are three potential options:
18.1) Exit and Zoom to Nottagen (optional, but why not loot and visit given all
     the party has been through?).
18.2) Speak to the Imp and choose either Providence or Hubble...depending on
     which of those two has been done.
18.3) If Providence and Hubble are already complete, a major scene will take
     place.  Exit and Zoom to El Ciclo, get on the Carpet, and ride South to
     just a little past the Dig Site, land.  Then walk through the forest to
     the same spot in the present, where the original Roamer's camp was in the
     past.  Jump to: [walk.1q]

- Don't forget the optional elements if they haven't been done yet (like after
  the first time Nottagen was supposedly "saved.")

 _____________________________________
///                                   \\\
|o>   Ocean Area (Present) [Cap:28]   <o|
\\\___________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

- For those sea faring lovers, I keep this up.

 ______________________________________
///                                    \\\
|o>   Nottagen "FINAL" (Present) [-]   <o|
\\\____________________________________///
ENEMIES: Hexicon x1 (bookshelf in large North central house, 2F)

- This ASSUMES that Wiggles survived, and thus Nottagen is restored.
  Otherwise this will remain forever ruins.

  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------------------------
  [ ]Wayfarer's clothes  |Cupboard     |Inn
  [ ]Fishnet stockings   |Cupboard     |SE house, 2F
  [ ]550g                |TChest       |Weapon/armour shop, 1F
  [ ]Copper sword        |TChest       |Weapon/armour shop, 1F
  [ ]Leather dress       |Drawer       |House East of weapon/armour
  [ ]Silk tuxedo         |Drawer       |Large North central house, 2F
  =======================^=============^=============================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Weapon           |Fire claws                  |   7700
                           Saw blade                   |   8800
                           Icicle dirk                 |   9000
                           War hammer                  |  12000
         Armour           |Legerdemantle               |   4200
                           Silver mail                 |   9100
                           Heavy armour                |   9500
                           Dragon shield               |   7100
                           Tempest shield              |  11000
                           Iron mask                   |   3500
         =================^============================^=======

- This whole town is optional, so feel free to loot and continue on with the
  game or continue with sidequests.
- If the items weren't picked up in the well earlier, when it was ruins, feel
  free to pick them up now.



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.10] THE HAVEN: PART 6                                            >>)
`'\_______________________________________________________________________/'`
 _______________________________
///                             \\\
|o>   The Haven (Present) [-]   <o|
\\\_____________________________///
1) Zoom to Temple Shrine, get out the Carpet, ride West to The Likeness of the
  Spirit of the Land.  Enter the grounds but not the building, head to the
  East side and speak to the Priest facing the water.
  - Mac is story immigrant #11.
2) Zoom back to The Haven to pick up Mac's reward.
3) Zoom to Wetlock, enter the NW tower, enter the stairs headed to the basement
  and speak to the hooded man against the wall.
  - Mick is story immigrant #12.
4) Zoom back to The Haven to pick up Mick's reward.
5) If not done already, the Haven can be completed at any time in terms of form
  by using Street Pass, the DLC maps, and the 24-hour share service.  These
  create "Street Pass" NPCs in the town.  It isn't necessary, and there is a
  warning to be cautious about how many are recruited at any one time, so as
  to avoid missing each form, and the items contained within.
  Form 2 = 3~6 story immigrants, and/or 0~9 Street Pass recruits
  Form 3 = 7~13 story immigrants, and/or 10~19 Street Pass recruits
  Form 4 = 14~15 +1 bonus story immigrant, and/or 20~40 Street Pass recruits
           (an additional 20 can be placed inside a tower, the town can only
            hold a cap of 40 immigrants period)
- If you wish to skip ahead to each form, the fastest way is doing a search
  for [haven.1b]



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.11] MONSTER MEADOWS                                              >>)
`'\_______________________________________________________________________/'`
- To get here, Zoom to Nottagen, and head to the NW, into the structure
  nestled into the mountainside.

 _______________________________________________
///                                             \\\
|o>   Monster Meadows: Entrance (Present) [-]   <o|
\\\_____________________________________________///
A few notes before starting up.
- To the left/West side is the Beast Barn section.  This allows storing
  multiples of a single type of monster.  One monster is assigned per barn,
  and this allows taming multiples of a single monster.  As well, when
  speaking to the old man in the right room of the cottage in the entrance,
  multiples of whatever monsters are kept in barns can be selected for a
  created Tablet.  Only monsters that fit the following criteria can be placed
  in a barn:
     1) Tamed and given to the man behind the desk in the main cottage.
     2) The enclosure for that monster is available and they are actively
        present in the park.
- The old man in the cottage, in the right room, can allow creation of Tablets
  These tablets can be leveled up, and when a tablet levels, the monster type
  represented by the Boss of that tablet levels up as well.  Tablet Boss level
  also alters the level of other monsters within the tablet.  While they do
  not individually level their stats reflect the tablet Bosses level.  To
  individually level another monster type, simply make a new Tablet with that
  monster set as a Boss.
- The ONLY monsters that can be picked for a tablet, are those that fit the
  following conditions:
     1) Tamed and given to the man behind the desk in the main cottage.
     2) The enclosure for that monster is available and they are actively
        present in the park.
- The cottage now has a man behind the desk who runs the whole operation.
  This man will take in your tamed monsters and let them loose in the park.
  Any monster tamed and given to this man will have a stamp next to the BBoB
  info related to rate of tame.  Some monsters cannot be tamed, but the BBoB
  will state this (also all special versions of normal game monsters, except
  for fake Wells/Pots/Books/Chests cannot be tamed).
  This man will also take the Enclosure Plans.
- There is a man that takes the party from one Eng


!!!VERY IMPORTANT #1!!! - To get a new Enclosure to show up.  Speak to the
                         park head behind the desk in the cottage.  If he
                         does not state the following,
                           "I say!  Monster enclosure plans!  Oh, this is
                            simply marvellous!"
                         then speak to him again and he should.
                         At this point, leave for an Inn, rest overnight, and
                         return to see the new Enclosure.

!!!VERY IMPORTANT #2!!! - To get monsters to appear in their respective habitat
                         just speak to the man behind the desk in the cottage
                         and leave the building, then speak to him again.

!!!VERY IMPORTANT #3!!! - THERE'S A BUG RELATED TO THIS SECTION OF THE GAME.
                         It's a very simple one.  The DLC monsters cannot be
                         recruited if all 281 normal game monsters are
                         recruited and active in the park.  The park head will
                         consider the park complete and no DLC monsters can be
                         placed within.  So save at least one monster or one
                         area of lesser desired monsters, such as one of the
                         early areas like Ballymolloy, and do not recruit/tame
                         any monsters from there until all desired DLC
                         monsters are recruited.

                         If DLC tablets are still available, those monsters
                         can be recruited more easily with each new DLC
                         tablet, otherwise a player will have to street pass
                         for DLC monsters, tame them through those tablets to
                         collect.


Current accessible enclosures:
  1) Grasslands (default, always available)
  2) Graveyard (Enclosure Plan won from King Slime Sub-Boss battle)



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1p] HUBBLE Scenario                                             >>)
`'\_______________________________________________________________________/'`
 ___________________________________
///                                 \\\
|o>   Hubble Area (Past) [Cap:31]   <o|
\\\_________________________________///
ENEMIES: Metal slime knight       Scarlet scorpion         Biting batboon
        Mandrake mercenary       Vile vial                Chargoyle
      [ ]ITEMS                   LOCATION
      --------------------------+-------------------------------
       - Nothing
      ==========================^===============================

 ________________________________
///                              \\\
|o>   Rucker Castle (Past) [-]   <o|
\\\______________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------------------------
   - Nothing
  =======================^=============^=============================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
         Armour           |Full plate armour           |   5000
                           Silver cuirass              |   6000
                           Heavy armour                |   9500
                           Iron shield                 |    920
                           White shield                |   2000
                           Iron helmet                 |   1100
                           Iron mask                   |   3500
         =================^============================^=======

- Optional, but offers conversation.

 ______________________________
///                            \\\
|o>   Hubble (Past) [Cap:31]   <o|
\\\____________________________///
ENEMIES: Hexicon x1 (optional, NW house bookcase)
  [ ]ITEMS                  HOW/WHAT      LOCATION
  -------------------------+-------------+---------------------------
  [ ]5g                    |Pot          |Outside Inn
  [ ]Magic shield          |MChest       |Equipment shop, 1F
  [ ]Magic water           |Barrel       |Outside Item shop
  [ ]Pointy hat            |Cupboard     |Center North house, 1F
  [ ]Seed of magic         |Drawer       |Well
  [ ]Bow tie               |Drawer       |Well
  [ ]310g                  |MChest       |Castle, SE Tower, 1F
  [ ]Cloak of evasion      |MChest       |Castle, SE Tower, 1F
  [ ]Sparkling Holy Water* |Chest/Event* |Castle, SE Tower, 2F
  [ ]Seed of magic         |MChest       |Castle, NW Tower, 1F
  [ ]Queen Mother's Missive|Event        |Castle, NW Tower, 3F, Queen
                                          Mother gives
  [ ]250g                  |Chest        |Castle, SW Tower, 1F
  [ ]Seed of strength      |Chest        |Castle, SW Tower, 1F
  =========================^=============^===========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
                           Tangleweb                   |     35
                           Bunny tail                  |    270
         Equipment        |Lunar fan                   |   7700
                           Faerie foil                 |   8500
                           Icicle dirk                 |   9000
                           Magical skirt               |   8700
                           Magic armour                |  11000
                           Magic shield                |   5000
                           Silver tiara                |    450
         =================^============================^=======

* - Simple puzzle and this item can't be kept, the game will never allow it.
    Note the gift is worth the effort, and this item has a short time-span to
    obtain.  The window I believe only durring this first visit to Hubble
    castle, as eventually the assitant figures out the simple puzzle.

  - Solving the simple puzzle:  Face the camera North, stand in front of the
                                statue, head East through the West and East
                                doorways, then around to the top, then head
                                South through the North and South doorways.

1) Head North, cross the bridge, and head up to the castle.  Speak to the
   guard at the door and choose yes to enter the castle.
2) Head to the NW tower, climb to the 3rd floor, and speak to the queen.
3) Head to the entry hallway and speak to the guard blocking the door to the
   King's chamber for a scene.
4) Leave Hubble, heading SW to the checkpoint.

 _______________________________
///                             \\\
|o>   The Blockade (Past) [-]   <o|
\\\_____________________________///
5) Speak to the guard blocking the path through and show him the missive.</pre><pre id="faqspan-9">
6) Head South, towards the Grand Conjuratorium to the East.

 ______________________________________
///                                    \\\
|o>   Grand Conjuratorium (Past) [-]   <o|
\\\____________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------------
  [ ]Magic water*        |Chest        |Secret underground crypt
  [ ]Seed of magic*      |Chest        |Secret underground crypt
  [ ]Mini Medal* [061]   |Pot          |Secret underground crypt
  [ ]6g*                 |Pot          |Secret underground crypt
  =======================^=============^========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         General          |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
                           Tangleweb                   |     35
                           Bunny tail                  |    270
                           Ruby of protection          |   3500
         =================^============================^=======

* - Secret area has the same puzzle answer as the mini puzzle in Hubble castle
    So make sure the camera is pointing North, head to the statue on the
    central West end, head East through the Western door, and continue through
    the Eastern door, then up and around to the Northern doorway, heading
    South through that, then through the Southern doorway to trigger the entry
    to the underground.  Remember this in the present, as it serves a purpose
    for two one-of-a-kind skills, The Great Leveller and The Greater Leveller.

7) Enter through the front door, up the stairs at the back, and into the left/
   West room.  Speak to The Wizz, show the missive.
8) Agree and head out of the Conjuratorium and to the West, into the cave.

 ,_______________________________________________________________________,
>(o)| DUNGEON: Falls Hollow (Past, Permanent - Temporary) [Cap:31~32] |(o)<
  \/=_________________________________________________________________=\/

WARNING - The top part of this dungeon, 2F~5F and the Summit are temporary and
          closes off after obtaining the Starshard and returning to the
          bottom.  Luckily there isn't anything worthwhile, or that can be
          missed as the only treasure in the temporary section is the item the
          party has to grab to continue the quest.

FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
B1           -                           |Oligarchaeopteryx  Mastermine
                                         Bag snatcher       Toxic zombie
                                         Scarlet scorpion
1F           -                           |Oligarchaeopteryx  Mastermine
                                         Bag snatcher       Toxic zombie
                                         Scarlet scorpion
Lake        [ ]Medicinal herb {Pot}      | -
2F           -                           |Oligarchaeopteryx  Mastermine
                                         Bag snatcher       Toxic zombie
                                         Scarlet scorpion
3F           -                           |Oligarchaeopteryx  Mastermine
                                         Bag snatcher       Toxic zombie
                                         Scarlet scorpion
4F           -                           |Oligarchaeopteryx  Mastermine
                                         Bag snatcher       Toxic zombie
                                         Scarlet scorpion
5F           -                           |Oligarchaeopteryx  Mastermine
                                         Bag snatcher       Toxic zombie
                                         Scarlet scorpion
Top Level   [ ]Starshard {Ground}        |Oligarchaeopteryx  Chargoyle
                                         Brawn moa          Fryling
                                         Natural born quiller
===========^=============================^==================^==================
9) Head through the fairly straightforward dungeon to the lake.
10) To the East over the bridge, then North and inside the cave.  Speak to the
   Dwarf, then the lady.
11) Head outside for a scene, then head up the second half, which is very
   simple.  Just note that after the first flight of stairs, the right path to
   the doorway leads above the cave with the couple, and is an exit.  If the
   party accidentally falls from there, just speak to the couple again to
   reset the waterfall.
12) On the top level pick up the Starshard, then exit the cave, heading back to
   the Grand Conjuratorium.

 ______________________________________
///                                    \\\
|o>   Grand Conjuratorium (Past) [-]   <o|
\\\____________________________________///
  [ ]ITEMS                   HOW/WHAT      LOCATION
  --------------------------+-------------+-----------------
  [ ]Wizz's Seal of Approval|Event        |The Wizz gives it
  ==========================^=============^=================
13) Speak to The Wizz for a scene.
14) Head back to Hubble.

 _________________________
///                       \\\
|o>   Hubble (Past) [-]   <o|
\\\_______________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------
  [ ]Mini Medal* [062]   |Cupboard     |King's bedroom
  =======================^=============^==============

* - The King's sanctum will be permanently inaccessible the moment the party
    leaves it, so this Mini Medal can be lost forever.  So after the scene,
    pick it up asap!

15) Head to the guy in red, blocking the Inquisitory, and show him the approval
   to enter.
16) Head up the stairs in the North, then South and out the door and speak to
   the director.
17) Head towards the castle to trigger a scene.
18) Head to the castle once again and speak to the guard blocking the entrance.
19) Enter the doorway directly ahead and up the stairs to the King's sanctum,
   and speak to the guard to enter.
20) Move towards the throne for a scene.
21) Exit, head back to town for a scene.
22) Head back to the Grand Conjuratorium.

 ______________________________________
///                                    \\\
|o>   Grand Conjuratorium (Past) [-]   <o|
\\\____________________________________///
23) Head upstairs and speak to The Wizz.
24) Return to Hubble for a boss fight.

 ______________________________
///                            \\\
|o>   Hubble (Past) [Cap:31]   <o|
\\\____________________________///
ENEMIES: Envoy x1 (Boss)
        Hybris x1 (Unwinnable Sub-Boss battle)
        Hybris x1 (Sub-Boss battle)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------------------------
  [ ]Lightning staff     |Event        |Staff maker's assistant gives
  =======================^=============^=============================
25) Enter the Inquisitory after the battle, and head straight North for a scene
26) Follow Father Martyn through the door and downstairs for a scene.
27) Head towards the castle for a scene and an unwinnable battle.
28) Follow The Wizz for a scene.
29) Head inside, then East to the SE tower, up the stairs, and out the West
   door.  Speak to The Wizz to trigger a scene.
30) Head downstairs and out the door leading to the King's area to do battle.
31) After the scenes, the party can leave for the Shrine of Mysteries...however
   a few things to note:

   - If you've been following my guide exactly, Maribel will leave the moment
     the party enters the Shrine of Mysteries, so do equip her now.
   - If either Nottagen or Providence have yet to be completed, then do not
     worry about Maribel until that point.
   - There's a gift from the staff maker's assistant in the SW tower.

 ______________________________________
///                                    \\\
|o>   Grand Conjuratorium (Past) [-]   <o|
\\\____________________________________///
- Do note this is entirely optional, but there are extra conversations, just
  note that for The Great Leveller and The Greater Leveller, there are no
  required triggers at this point.  That sidequest (which lasts forever) is
  already begun.


!!! IMPORTANT !!! - Before leaving any scenario, due to an end-game bug that is
                   yet to be patched, double check every person in town, and
                   all areas where people are, to assure no cutscenes are
                   available.  It is unknown how many triggers this bug is
                   affected by in the storyline, but just to be sure, as it is
                   game breaking, double-check before leaving a scenario after
                   completion.  Some do have scenes after the fact (not all,
                   not even most, but just to be sure).

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///

- I assume the guide has been followed as I layed things out.

32) A scene will trigger automatically upon arrival, assuming that Hubble was
   the final of the trio of Providence, Nottagen, and Hubble, completed.
33) Zoom to El Ciclo, get on the Carpet, and ride NW to Hubble.

- It's expected the party heads to Pilchard Bay after visiting Hubble.

 __________________________________
///                                \\\
|o>   Pilchard Bay (Present) [-]   <o|
\\\________________________________///
- Several optional conversations and a scene.

 _____________________________________
///                                   \\\
|o>   Ocean Area (Present) [Cap:28]   <o|
\\\___________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

 _________________________________
///                               \\\
|o>   Hubble Area (Present) [-]   <o|
\\\_______________________________///
ENEMIES: None
      [ ]ITEMS                   LOCATION
      --------------------------+---------------------------
      [ ]Dieamend               |NW corner, directly West of
                                 Hubble Castle
      ==========================^===========================

 _________________________________
///                               \\\
|o>   Hubble (Present) [Cap:99]   <o|
\\\_______________________________///
ENEMIES: Well wisher x1 (optional, well)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+---------------------------
  [ ]Silk robe           |Drawer       |Inn
  [ ]Mini Medal [063]    |Barrel       |Outside centermost building
  [ ]Mini Medal [064]    |Drawer       |Well
  [ ]Pointy hat          |Cupboard     |North central house, 2F
  [ ] - (Empty)          |Chest        |Castle, SE Tower, 1F
  [ ]Mimic               |Chest        |Castle, SE Tower, 1F
  [ ]Party Dress*        |Chest/Event* |Castle, SE Tower, 2F
  [ ]Seed of resilience  |MChest       |Castle, NW Tower, 1F
  =======================^=============^===========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Moonwort bulb               |     30
                           Holy water                  |     20
                           Tangleweb                   |     35
         Weapon           |Cautery sword               |   5400
                           Faerie foil                 |   8500
                           Lunar fan                   |   7700
                           Icicle dirk                 |   9000
                           Dream blade                 |   7300
                           Spiked steel whip           |   9500
         Armour           |Magical skirt               |   8700
                           Silver mail                 |   9100
                           Magic armour                |  11000
                           Enchanted armour            |  12000
                           Magic shield                |   5000
                           Dragon shield               |   7100
                           Silver tiara                |    450
         =================^============================^=======

* - Same rules as in the past to open the chest.  From the statue, head East
    through the Western and Eastern doorways, then around to the top, and
    South through the Northern and Southern doorways.

34) The only point here is to enter and leave for the Zoom point, the rest is
   optional.  Head to the Grand Conjuratorium next.

 _________________________________________
///                                       \\\
|o>   Grand Conjuratorium (Present) [-]   <o|
\\\_______________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------------
  [ ]Mini Medal [065]    |Chest        |Secret underground crypt
  [ ]Green Fragment      |Ground       |Secret underground crypt
  [ ]Seed of magic       |Pot          |Secret underground crypt
  [ ]The Great Leveller! |Event        |Secret underground crypt
  =======================^=============^========================

! - A Spell, not an item, but it makes more sense to list it.

35) Solve the simple walking puzzle the same way as the others.  Start from the
   statue at the Western doorway, head East through the Western and Eastern,
   then around to the top, heading South through the Northern and Southern
   doorways.  Then enter the secret passage for the Fragment.
36) Check the large headstone on the left side to learn the spell The Great
   Leveller.  There's a second half to this, but it cannot take place until
   after the next set of events.
37) Exit and Warp to El Ciclo, then head to the Dig Site on the Carpet.  Go
   past it, and head to where the original Roamer's camp was in the past.

- The game actually hints at this because it expects the party to return to
  Pilchard Bay and trigger a conversation with Pollock that leads the party
  towards the next section.



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1q] ROAMERS Scenario 2                                          >>)
`'\_______________________________________________________________________/'`
 ___________________________________
///                                 \\\
|o>   Roamer's Camp (Present) [-]   <o|
\\\_________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+---------------
  [ ]Seed of life        |Pot          |Outside NW tent
  [ ]Medicinal herb      |Chest        |NW tent
  [ ] - (Empty)          |Chest        |NW tent
  [ ] - (Empty)          |Chest        |Southern tent
  [ ]Meaty treat         |Pot          |Southern tent
  [ ]Mini Medal [066]    |Pot          |Carpet in SE
  [ ] - (Empty)          |Chest        |East tent
  [ ]Seed of life        |Chest        |Rom Baro's Tent
  [ ] - (Empty)          |Chest        |Rom Baro's Tent
  =======================^=============^===============
1) Speak to the guy blocking the Chief's tent entrance.
2) Speak to the guy on the other side, peeking into the Chief's tent.
3) Speak to the man in the NW tent.
4) Speak to everyone outside and around the campfire.
5) Speak to man in the Southern tent.
6) Speak to lady on the carpet in the SE.
7) Speak to lady in the SE tent.
8) Speak to person in front of the Chief's tent again.
9) Follow Aishe out through the Southern exit, and to the NW towards the cliff
   nearby.

 __________________________________________________________
///                                                        \\\
|o>   Beach Near the Altar of The Almighty (Present) [-]   <o|
\\\________________________________________________________///
10) Head toward Aishe for a scene.
11) Follower Aishe back to the Roamer's Camp.

 ___________________________________
///                                 \\\
|o>   Roamer's Camp (Present) [-]   <o|
\\\_________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------
  [ ]Torban of Truth     |Event        |Rom Baro gives
  =======================^=============^==============
12) Enter Rom Baro's tent for a scene.

 __________________________________________________________
///                                                        \\\
|o>   Beach Near the Altar of The Almighty (Present) [-]   <o|
\\\________________________________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+----------------
  [ ]Sword of the Roamers|Event        |Aishe takes from
                                        hidden spot
  [ ]Green Fragment      |Event        |Aishe gives
  =======================^=============^================
13) Zoom to Hubble.

- I should point out that it would be smarter to give Aishe a vocation at this
  stage.  It may also be smarter to finish The Greater Leveller sidequest now.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
- Choose Hubble and head to the Grand Conjuratorium.

 ______________________________________
///                                    \\\
|o>   Grand Conjuratorium (Past) [-]   <o|
\\\____________________________________///
- Enter and speak to The Wizz for a scene.

 _________________________________________
///                                       \\\
|o>   Grand Conjuratorium (Present) [-]   <o|
\\\_______________________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+------------------------
  [ ]The Greater Leveller|Event        |Secret underground crypt
  =======================^=============^========================
- Return to the grave, the exit/shortcut can now be taken, and check it once
  again to learn The Greater Leveller.

 ____________________________
///                          \\\
|o>   Hubble (Present) [-]   <o|
\\\__________________________///
14) Head into the palace and speak to Queen Euphonia.
15) When ready, head to the Shrine of Mysteries and it's time for Aeolus Vale,
   one of the most difficult areas.  Just as a heads up, so consider some prep
   beforehand.

- At this point this is optional, but is required after Buccanham's completion
  however it is best to just get it over with now.

!OPTIONS!
  At this stage in the game Aishe and likely Mervyn have few skills/spells and
  classes.  Technically in most scenarios they are superior to Maribel, and
  given the Maribel bug, Aishe is more likely to be the chosen party member
  after Maribel becomes available again.  Even if she's not, it's still good
  to spend some time vocation leveling Aishe.

  One useful item that may be available is the Extra Elevating Shoes,
  depending on the level of The Haven.  This can be won via the Tombola game
  in the final form.

  If the Style contest has yet to be won by Maribel, it is a good idea to play
  now with Aishe, and abuse both her equipment options and higher natural
  beauty stat to win a Golden Tiara.  This piece of equipment is quite useful
  at this stage in the game, and provides one of the best headgears for both
  ladies.

  If any DLC is available, this is a good time to spend catching up on lower
  level DLC maps, and saving the higher level ones for later, especailly after
  some vocation farming for Aishe.
!OPTIONS!



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1r] AEOLUS VALE Scenario                                        >>)
`'\_______________________________________________________________________/'`
 ________________________________________
///                                      \\\
|o>   Aeolus Vale Area (Past) [Cap:33]   <o|
\\\______________________________________///
ENEMIES: Bag o' laughs            Drag racer               Rotten egg
        Dragon slime             Scrapper                 Lesser demon
        Sharphooter              Donkey xote              Biting batboon
      [ ]ITEMS                   LOCATION
      --------------------------+------------------------------------
      [ ]Flametang boomerang    |SE peninsula, in the SE most point
      [ ]Ruby of protection     |Just East and a little North of
                                 Aeolus Vale, tucked into an inlet in
                                 the mountains.
      ==========================^====================================

 ______________________________
///                            \\\
|o>   Aeolus Vale (Past) [-]   <o|
\\\____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------------------
  [ ]Enclosure Plan      |Barrel       |Outside the Praetor's house
  [ ]Mini Medal [067]    |Cupboard     |Inside the Praetor's house
  [ ]210g                |MChest       |Inn
  [ ]Pot lid             |MChest       |Armour shop
  [ ] - {Empty}          |Chest        |Armour shop
  [ ]20g                 |Chest        |Armour shop
  [ ]Boomerang           |Chest        |Weapon shop
  [ ]3g                  |Pot          |Outside weapon shop near stairs
  [ ]Meaty treat         |Chest        |Outside weapon shop near stairs
  =======================^=============^===============================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Weapon           |Dragontail whip             |   7500
                           Fire claws                  |   7700
                           Faerie foil                 |   8500
                           War hammer                  |  12000
                           Flametang boomerang         |  13000
         Armour           |Magical skirt               |   8700
                           Magic armour                |  11000
                           Enchanted armour            |  12000
                           Angel's robe                |  11000
                           White shield                |   2000
                           Magic shield                |   5000
                           Tempest shield              |  11000
         =================^============================^=======
1) Enter the staircase leading down to town.
2) Head down the ramps to the bridge, cross the bridge, and up the ramp on the
   East bank for a scene.
3) Exit through the doorway, up the stairs, and out of town.
4) Head North towards the doorway of the giant brick building just past the
   small town.

- There are other scenes, and clearly the game wants the party to continue
  certain discussions, but all but the forced scene are required.
  SO, for more story, follow the young lady back over the bridge, and enter
  the builing above the Inn.

 ___________________________________
///                                 \\\
|o>   Custodians' Camp (Past) [-]   <o|
\\\_________________________________///
ENEMIES: Well wisher x1 (optional, the well in the center)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------
  [ ]Seed of resilience  |Cupboard     |Well
  =======================^=============^========

- This small "town" is entirely optional.
- Heading towards the Northern building will trigger a scene.

 ,___________________________________________________________,
>(o)| DUNGEON: Sullied Sanctum (Past, Temporary) [Cap:99] |(o)<
  \/=_____________________________________________________=\/

WARNING - This dungeon is temporary.  Once Cumulus Vex is defeated, it will
          disappear forever.

FLOOR/AREA  [ ]ITEMS {WHAT/HOW}           MONSTERS
-----------+-----------------------------+------------------.------------------
1F          [ ]Magic water {Chest}       |Half hog           Toxic zombie
           [ ]Mini Medal* {Chest} [068]  Bag snatcher       Claw breaker
                                         Dragon slime
B1          [ ]Mimic {Chest}             |Half hog           Toxic zombie
           [ ]Lightning staff {Chest}    Bag snatcher       Claw breaker
           [ ]Yggdrasil leaf {Chest}     Dragon slime
Maze Room                                | -
Boss Room                                |Vaipur x1 (Boss)
===========^=============================^==================^==================

* - Remember to pick up any Mini Medal before beating the boss at the end of
    the Aeolus Vale scenario.

5) Traverse to the end:
   1F - Enter and up the stairs is a chest, then head to the West then North
        to a chest, then East and North and West to door, enter.
      - West and North to stairs going down to two chests, then back up,
        South, East and take the center North path and drop down the hole in
        the side.
   B1 - South East to a chest and stairs going up.
   1F - North through door to a semi-maze:
          - Walk North to the first statue, check it (press "A") and when it
            turns, HUG the statue and get to the tail section.  Follow where
            the tail points.
          - Repeat this with each new statue to get to the end.
6) Approach the boss and speak to it to battle.
7) Exit out the rear door and head to the temple.

 _________________________________________
///                                       \\\
|o>   Sanctum of the Cirrus (Past) [99]   <o|
\\\_______________________________________///
ENEMIES: Mimic x1 (optional, chest in storage area)
        Bag o' laughs            Hocus chimaera           Harmour
        Biting batboon           Scarlet scorpion         Rotten egg
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------------------------
  [ ] - {Empty}          |Chest        |Outside to the right of entry
  [ ]Mini Medal [069]    |Barrel       |1F back area storage
  [ ]Seed of life        |Barrel       |1F back area storage
  [ ]Chimaera heart      |Chest        |1F back area storage
  [ ]Mimic               |Chest        |1F back area storage
  [ ]350g                |Chest        |1F back area storage
  [ ]Seed of resilience  |Chest        |3F, SW corner
  [ ]Sacred Stone        |Ground       |4F, inner sanctum
  =======================^=============^=============================
8) Follow the path to the stone:
   1F - Enter the doorway, skip the stairs headed down, and walk around to the
        back and take the East stairs headed up to 2F.
   2F - Head around to the stairs headed up to 3F.
   3F - Around to the doorway, enter and press the purple switch by standing
        on it.  Through the Western doorway, and down to a chest, then back up
        to two staircases.  Take the first one up to 4F
   4F - Through the doorway to the inside, and out through the other doorway,
        then across and through another doorway to the inside.  Follow the
        path to the Northern doorway.
9) Pick up the stone on the pedestal and head back to Aeolus Vale.

 ______________________________
///                            \\\
|o>   Aeolus Vale (Past) [-]   <o|
\\\____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------------------
  [ ]Mercury's bandana   |Event        |Speak to the Praetor immediately
                                        following the scene in his house
                                        after the celebration.
  [ ]Sacred Stone        |Event        |Fidelia gives
  =======================^=============^================================
10) Head directly to the Praetor's house (it's above the Inn on the West bank).
   To speed things up, feel free to "drop" down.
11) Head to the kitchen for a scene.
12) Speak to the Grandmother for another scene.
13) Exit the Inn and head back to the Praetor's house for a scene.  Make sure
   to speak to the Praetor after the scene.
14) Head outside, cross bridge, and attempt to head inside the structure on the
   East bank for a scene.
15) Head inside the building, and up the stairs to the top for a scene.
16) Jump down and speak to Fidelia.
17) Follow her back to the Praetor's house, speak to the Grandmother.
18) Exit the house and head back to the Sanctum.

*NOTE* - The party can leave to change vocations.  Fidelia will stay by the
         warp and will rejoin the moment the party comes back through.

 _________________________________________
///                                       \\\
|o>   Sanctum of the Cirrus (Past) [99]   <o|
\\\_______________________________________///
ENEMIES: Cumulus Vex x1 (Boss) +
        Sky Fry x? (summoned creature, so potential infinite number, up to 4
                    on screen at max)
        Mimic x1 (optional, chest in storage area, if not killed yet)
        Bag o' laughs            Hocus chimaera           Harmour
        Biting batboon           Scarlet scorpion         Rotten egg
        NONE (After Cumulus Vex is defeated)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------------
  [ ]Prayer ring         |Event        |Check the statue of Cirrus
  =======================^=============^==========================
19) Head back up the NE stairs, then up and around to the center stairs.
20) South, around, then North and through the doorway, and press the button on
   the floor by standing on it.  Then through the West doorway, up the first
   flight of stairs to the North, then inside, and outside again...down the
   stairs and over to the other stairs, then back inside, and through the bent
   hallway to the room where the Sacred Stone was initially found.
21) Place the Sacred Stone back on the pedestal, and head to the door in the
   rear for a scene.
22) Through the door, down the stairs, pass the first flight up and aim for the
   SE-most stairs going up.
23) Through the doorway to the maze.  The idea is to alter the wall positions
   so there's a direct singular pathway from the chamber with the Sacred Stone
   leading to the South central doorway, where the statue of Cirrus resides.
   To solve this small puzzle (note I'm leavin spaces to show where movable
   wall pieces are):

         Sacred Stone Pedestal Room
    _________________   _________________
   |                                     |
   |      |   |     |   |                |
   | _____|   |     |   |___ ________    |
   |          |B1 B2|                |   |
   | _________|     |_______ _____   |   |
   |                                     |
   | ___B3____                   |   |   |
   |                             |   |B4  Outside, from the Sacred Stone Room
   | _________                   |   |   |
   |                             |   |   |
   | ___B5____      |   |                |
From|          |     |   |___     |   |   |
Entry _____    |   B6|            |   |   |
   |      |   |     |_______     |   |   |
   |_______   _______   _________|   |___|
           Out    To Cirrus       In
                    Statue

     - Press B4 to enter the larger room/puzzle area
     - Press B2 x1  ->  B1 x2  ->  B3 x1  ->  B5 x2  ->  B6 x2

24) After the scene, prepare for a boss battle, heal up, then head South
   through the doorway.
25) Return to Aeolus Vale (mind the button for the lower left L-block).

 ______________________________
///                            \\\
|o>   Aeolus Vale (Past) [-]   <o|
\\\____________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+--------------------------
  [ ]Sacred Stone        |Event        |Fidelia hands to the party
  =======================^=============^==========================
26) Enter the Preator's house for a scene.
27) Exit the house and down the ramp for a scene.
28) The party may now exit back to the Shrine of Mysteries.

- Note there is at least one optional scene.

 _________________________________________
///                                       \\\
|o>   Shrine of Mysteries (Present) [-]   <o|
\\\_______________________________________///
29) There are two paths to take.  The first is to use the SW warp room with the
   green fires, which will take the party to the Sanctum of the Cirrus.  The
   second is to exit the Shrine, and Zoom to Hubble, get on the carpet, and
   fly North.  I will assume the standard method of Zooming.
   Note however, that the story progression does not require entering the town
   of Aeolus Vale, only the Sanctum, and only to retrieve the Fragments.

 _____________________________________
///                                   \\\
|o>   Ocean Area (Present) [Cap:28]   <o|
\\\___________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

 ________________________________________
///                                      \\\
|o>   Aeolus Vale Area (Past) [Cap:33]   <o|
\\\______________________________________///
ENEMIES: None
      [ ]ITEMS                   LOCATION
      --------------------------+------------------------------------
      [ ]Rockbomb heart         |NW of Aeolus Vale West Bank entrance
      ==========================^====================================

 _________________________________
///                               \\\
|o>   Aeolus Vale (Present) [-]   <o|
\\\_______________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+---------------------------
  [ ]540g                |MChest       |Inn
  [ ]Garish garb         |MChest       |Armour shop
  [ ]Silver platter      |MChest       |Armour shop
  [ ]320g                |MChest       |Armour shop
  [ ]10g                 |Chest        |Weapon shop
  [ ]Seed of life        |Chest        |Next to stairs leading up,
                                        opposite the Weapon shop
  =======================^=============^===========================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------
         Item             |Medicinal herb              |      8
                           Antidotal herb              |     10
                           Holy water                  |     20
                           Chimaera wing               |     25
         Weapon           |Dragontail whip             |   7500
                           Fire claws                  |   7700
                           Faerie foil                 |   8500
                           War hammer                  |  12000
                           Flametang Boomerang         |  13000
         Armour           |Magical skirt               |   8700
                           Magic armour                |  11000
                           Enchanted armour            |  12000
                           Angel's robe                |  11000
                           White shield                |   2000
                           Magic shield                |   5000
                           Tempest shield              |  11000
         =================^============================^=======
- Everything here is optional.
- The Preator's house cannot be entered at this time, so no need to waste time
  with it.

 ________________________________________________
///                                              \\\
|o>   Sanctum of the Cirrus (Present) [Cap:99]   <o|
\\\______________________________________________///
ENEMIES: Hexicon x1 (optional, 2nd bookshelf from the left in the SW corner of
                    the first room on the left side of the residential section
                    of the 1st floor)
        Hexicon x1 (optional, 3rd bookshelf from the right in the NW corner of
                    the first room on the left side of the residential section
                    of the 1st floor)
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-----------------------------
  [ ]Mini Medal [070]    |Chest        |Outside to the right of entry
  [ ]Meaty treat         |Barrel       |NE corner of the residential
                                        section
  [ ]Blue Fragment       |Ground       |SE corner of the residential
                                        section, with the chests
  [ ]Mini Medal [071]    |Chest        |SE corner of the residential
                                        section
  [ ]Seed of life        |Chest        |SE corner of the residential
                                        section
  [ ]Yggdrasil dew       |Chest        |3rd floor, SW corner
  [ ]Yellow Fragment     |Ground       |4th floor, where the Sacred
                                        Stone once resided
  =======================^=============^=============================
30) Retreive the Fragments, then head back to the Shrine of Mysteries and head
   off to Vogograd!



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1s] VOGOGRAD Scenario                                           >>)
`'\_______________________________________________________________________/'`
 _____________________________________
///                                   \\\
|o>   Vogograd Area (Past) [Cap:99]   <o|
\\\___________________________________///
ENEMIES: Scargoyle                Hocus chimaera           Magic marionette
        Claw breaker             Frizzard                 Smacker
        Purrestidigitator        Half hog                 Berserker
        Galumph                  Pustule
      [ ]ITEMS                   LOCATION
      --------------------------+-------------------------------
      [ ]
      ==========================^===============================

 _____________________________
///                           \\\
|o>    (Past) [Cap:99]   <o|
\\\___________________________///
1)

 _____________________________
///                           \\\
|o>   Vogograd (Past) [-]   <o|
\\\___________________________///
  [ ]ITEMS                HOW/WHAT      LOCATION
  -----------------------+-------------+-------------------
  [ ]
  =======================^=============^===================
         SHOP TYPE         ITEM/EQUIPMENT               COST
         -----------------+----------------------------+-------

         =================^============================^=======
2)


 _____________________________________
///                                   \\\
|o>   Ocean Area (Present) [Cap:28]   <o|
\\\___________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait





../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.1t] BUCCANHAM Scenario                                          >>)
`'\_______________________________________________________________________/'`
 ______________________________________
///                                    \\\
|o>   Buccanham Area (Past) [Cap:99]   <o|
\\\____________________________________///
ENEMIES: -
      [ ]ITEMS                   LOCATION
      --------------------------+-------------------------------
      [ ]
      ==========================^===============================

!!! IMPORTANT !!! - Before leaving any scenario, due to an end-game bug that is
                   yet to be patched, double check every person in town, and
                   all areas where people are, to assure no cutscenes are
                   available.  It is unknown how many triggers this bug is
                   affected by in the storyline, but just to be sure, as it is
                   game breaking, double-check before leaving a scenario after
                   completion.  Some do have scenes after the fact (not all,
                   not even most, but just to be sure).

 _____________________________________
///                                   \\\
|o>   Ocean Area (Present) [Cap:28]   <o|
\\\___________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.12] THE HAVEN: PART 7                                            >>)
`'\_______________________________________________________________________/'`
 _______________________________
///                             \\\
|o>   The Haven (Present) [-]   <o|
\\\_____________________________///



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<  [walk.1u] DIVINE SHRINE Scenario                                       >>)
`'\_______________________________________________________________________/'`
 __________________________________________
///                                        \\\
|o>   Divine Shrine Area (Past) [Cap:13]   <o|
\\\________________________________________///
ENEMIES: -
      [ ]ITEMS                   LOCATION
      --------------------------+-------------------------------
      [ ]
      ==========================^===============================


!!! IMPORTANT !!! - Before leaving any scenario, due to an end-game bug that is
                   yet to be patched, double check every person in town, and
                   all areas where people are, to assure no cutscenes are
                   available.  It is unknown how many triggers this bug is
                   affected by in the storyline, but just to be sure, as it is
                   game breaking, double-check before leaving a scenario after
                   completion.  Some do have scenes after the fact (not all,
                   not even most, but just to be sure).



===============================================================================
[walk.2] GAME WALKTHROUGH PART 2: AFTER THE SECOND MAJOR EVENT!
===============================================================================

                ___=======================================___
              <(   [story.3] Official Game Story Chapter 3   )>
                '--=======================================--'

../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.2a] ESTARD Scenario 2                                           >>)
`'\_______________________________________________________________________/'`




../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.2b] EMBERDALE Scenario 2                                        >>)
`'\_______________________________________________________________________/'`


 _____________________________________
///                                   \\\
|o>   Ocean Area (Present) [Cap:99]   <o|
\\\___________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait

../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.2c] AL-BALAD Scenario 2                                         >>)
`'\_______________________________________________________________________/'`




../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.2d] AEOLUS VALE Scenario 2                                      >>)
`'\_______________________________________________________________________/'`




../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.13] ULTIMATE KEY BACKTRACKING                                    >>)
`'\_______________________________________________________________________/'`



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.14] THE HAVEN: PART 8                                            >>)
`'\_______________________________________________________________________/'`
 _______________________________
///                             \\\
|o>   The Haven (Present) [-]   <o|
\\\_____________________________///



===============================================================================
[walk.3] GAME WALKTHROUGH PART 3: THROUGH TO THE END OF THE MAIN GAME!
===============================================================================

 _____________________________________
///                                   \\\
|o>   Ocean Area (Present) [Cap:99]   <o|
\\\___________________________________///
ENEMIES: Barracuda                Scarfish                 Wet kisser
        Deathcargot              Frightbait


../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.3a] FINAL DUNGEON                                               >>)
`'\_______________________________________________________________________/'`


../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.3b] FINALE/ENDING                                               >>)
`'\_______________________________________________________________________/'`

 ___________________________________
///                                 \\\
|o>   Divine Shrine (Present) [-]   <o|
\\\_________________________________///
1) Inside Shrine for a scene, then head downstairs and speak to Warrior.
2) Head Upstairs and outside, speak to Soldier next to SkyStone to exit.

 _________________________________
///                               \\\
|o>   Alltrades Abbey (Present)   <o|
\\\_______________________________///
3) Talk to High Priest
4) Head downstairs, speak to the bandit's leader, then exit.

 _________________________________
///                               \\\
|o>   Aeolus Vale (Present) [-]   <o|
\\\_______________________________///
5) Cross Bridge, enter building, speak to Serafina in the center of the
   platform.
6) Up stairs behind Serafina to exit.

 _________________________________
///                               \\\
|o>   La Bravoure (Present) [-]   <o|
\\\_______________________________///
7) Speak to Honore, then exit.

 ______________________________
///                            \\\
|o>   Al-Balad (Present) [-]   <o|
\\\____________________________///
8) Speak to Queen's Maid in front of Queen.
9) Speak to Queen, then exit.

 _______________________________
///                             \\\
|o>   Emberdale (Present) [-]   <o|
\\\_____________________________///
10) Speak to Chief twice to trigger events and automatic exit.

 ____________________________
///                          \\\
|o>   Hubble (Present) [-]   <o|
\\\__________________________///
11) Speak to Queen Euphonia, then exit.

 ________________________________
///                              \\\
|o>   Dinky Dell (Present) [-]   <o|
\\\______________________________///
12) Speak to Soldier on the first level.
13) Speak to the hobbit guarding the stairs to the exit.

 ____________________________________
///                                  \\\
|o>   The Sea Dragon (Present) [-]   <o|
\\\__________________________________///
14) Automatic events.

 ____________________________
///                          \\\
|o>   Estard (Present) [-]   <o|
\\\__________________________///

ITEMS                   HOW           LOCATION
-----------------------+-------------+-------------------------------
Mysterious Fragment    |Ground       |Well
=======================^=============^===============================

*SPECIAL* The first time, enter the well first, and pick up the Fragment.  All
         other times, just enter the castle (or speak to people in town).

15) Walk North and enter the castle.

 __________________________________
///                                \\\
|o>   Pilchard Bay (Present) [-]   <o|
\\\________________________________///
16) Head downstairs.
17) Try to exit the house for a scene, then head for the ship.
18) Enter the boat, head downstairs and speak to Maribel.
19) Head upstairs to trigger the ending sequence.
20) After the credits, when prompted, save.



===============================================================================
[walk.4] GAME WALKTHROUGH PART 4: POST GAME!
===============================================================================
</pre><pre id="faqspan-10">
                ___=======================================___
              <(   [story.4] Official Game Story Chapter 4   )>
                '--=======================================--'

../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [walk.4a] POST-GAME - FIRST TIME - UNLOCKING THE FIRST BONUS DUNGEON  >>)
`'\_______________________________________________________________________/'`

 _____________________________
///                           \\\
|o>   Estard (Present) [99]   <o|
\\\___________________________///
1) You'll restart in the Estard Church, exit and head to the cliff with the
   chest.
2) Open the chest to find the ? Shard.  The final ? Shard to the first bonus
   dungeon.
3) Zoom to the Shrine of Mysteries and speak to the elf to open up the first
   bonus dungeon.  Have fun!

 ,__________________________________________________,
>(o)| DUNGEON: First Bonus Dungeon (Present) [-] |(o)<
  \/=____________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHERE}                   MONSTERS
-----------+----------------------------------+--------------------------------
===========^==================================^================================



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.15] THE HAVEN: PART 9, COMPLETION                                >>)
`'\_______________________________________________________________________/'`
 ,__________________________________________________,
>(o)| DUNGEON: First Bonus Dungeon (Present) [-] |(o)<
  \/=____________________________________________=\/


 _______________________________
///                             \\\
|o>   The Haven (Present) [-]   <o|
\\\_____________________________///



      ../'--^^^^^^----------====================----------^^^^^^--'\..
     (<<  [walk.4b] POST-GAME - UNLOCKING THE SECOND BONUS DUNGEON  >>)
      `'\__________________________________________________________/'`

 _____________________________________________________
///                                                   \\\
|o>   Last Saved In Town (Past / present) [?? / 99]   <o|
\\\___________________________________________________///
1) Load up save, and Zoom to the Shrine of Mysteries.
2) I assume all ? Shards for the second bonus dungeon, available in the main
   game were already found.
3) Enter the first bonus dungeon, complete it three times, and each time a
   wish is requested, pick one of the three ? Shards.
4) Go back to the Shrine of Mysteries and speak to the elf to open the second
   Bonus dungeon.  Have fun!

 ,___________________________________________________,
>(o)| DUNGEON: Second Bonus Dungeon (Present) [-] |(o)<
  \/=_____________________________________________=\/
FLOOR/AREA  [ ]ITEMS {WHERE}                   MONSTERS
-----------+----------------------------------+--------------------------------
===========^==================================^================================

                ../'--^^^----------=======----------^^^--'\..
               (<<  [walk.4c] POST-GAME - ALL OTHER TIMES  >>)
                `'\_______________________________________/'`

 _____________________________________________________
///                                                   \\\
|o>   Last Saved In Town (Past / present) [?? / 99]   <o|
\\\___________________________________________________///
1) Load up the save, and do whatever you want...
   > Finish The Haven
   > Finish Monster Meadows
   > Play the extra/new/untouched DLC Traveller's Tablets that are released
   > Master every human and monster vocation
   > Farm Gold and Experience to top off each character with the best weapons
     and armour available in shops, and max level, or at least higher levels
   > Farm Seeds and other special items/equipment from created Traveller's
     Tablets
   > Level up Bosses in created Traveller's Tablets, picking enemies that are
     either hard, or allow maxing out damage potential and testing the limits
     of total possible damage output...aim for 99,999 combined damage...or can
     you go higher?
   > Play Lucky Panel at the casino until satisfied
   > Defeat the final, bonus, and special uber Bosses from created and DLC
     Traveller's Tablets using unique and unconventional methods, or heck, go
     all out and rip them a new one for the heck of it!



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [opt.16] MONSTER MEADOWS COMPLETION                                   >>)
`'\_______________________________________________________________________/'`

IMPORTANT - I place this here for one critical reason: to fill the park with
           all DLC monsters, the normal recruitable monsters must not be
           completed yet.  The moment the last of the 282 normal game monsters
           is recruited, the park is locked off, and will not receive any of
           the recruited DLC monsters.  This may be a bug, or it may be an
           oversight in the code.  Either way, it is vitally important to
           wait.  Perhaps pick one undesirable monster, and never recruit, or
           pick one or all of the monsters from the first area of the game, as
           they have the least to offer the party.


==_==_==_____________________________________________________________==_==_==.
\_^__^_/-------------------------------------------------------------\_^__^_/
///                                                                         \\\
|o> [boss.0] Boss Strategies                                                <o|
\\\_________________________________________________________________________///
 \-=======================================================================-/



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [boss.1] Main Story Bosses                                            >>)
`'\_______________________________________________________________________/'`



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [boss.2] Haven Tablet Bosses                                          >>)
`'\_______________________________________________________________________/'`



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [boss.3] DLC Tablet Bosses                                            >>)
`'\_______________________________________________________________________/'`




==_==_==_____________________________________________________________==_==_==.
\_^__^_/-------------------------------------------------------------\_^__^_/
///                                                                         \\\
|o> [map.0] All Map Names                                                   <o|
\\\_________________________________________________________________________///
 \-=======================================================================-/



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [map.1] Overworld                                                     >>)
`'\_______________________________________________________________________/'`



         ___________________________________________________________
    ====/                                                           \====
--==<    [map.1a] Present                                                 >==--
    ====,___________________________________________________________,====



         ___________________________________________________________
    ====/                                                           \====
--==<    [map.1b] Past differences                                        >==--
    ====,___________________________________________________________,====



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [map.2] Permanent Dungeon                                             >>)
`'\_______________________________________________________________________/'`



../'--^^^^^^^^^----------===========================----------^^^^^^^^^--'\..
/|                                                                         |\
(<<   [map.3] Temporary Dungeon                                             >>)
`'\_______________________________________________________________________/'`




==_==_==_____________________________________________________________==_==_==.
\_^__^_/-------------------------------------------------------------\_^__^_/
///                                                                         \\\
|o> [mech.0] Basic Mechanics                                                <o|
\\\_________________________________________________________________________///
 \-=======================================================================-/


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [mech.1] Controls                                          \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

________________________________________________
|    ___________________0o___________________    |
|   |                                        |   |
| . |                                        | . |
|...|                                        |...|
| . |                                        | . |
|   |                                        |   |
:VOL|                                        | 3D:
:   |                                        |   :
:OFF|                                        |OFF:
|   |________________________________________|   |
|___ ________________________________________ ___|
|___|________________________________________|_o_|
|  __    ________________________________  O     |
| /  \  |                                |  (X)  |
| \__/  |                                |(Y) (A)|
|   _   |                                |  (B)  |
| _| |_ |                                |       |
||_   _||                                |0 start|
|  |_|  |                                |0select|
|       |                                |       |
|       |________________________________|       |
|______________________(__)______________________|



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [mech.2] Menu Screen                                       \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/


MAIN MENU:

_____________________
| Talk        Magic   |
| Items       Examine |
| Attributes  Info    |
|_Equip_______Misc.___|

     1) Talk - Speak to the person or interact with the object in front of the
               party.
     2) Items - Item management, starting from the characters from left to
                right, then the bag at the end.
     3) Attributes - See each characters stats, skills, spells, and vocation
                     mastery levels.  Only for active party members.
     4) Equip - Open the equipment screen.
     5) Magic - Open the field Magic and Skill options for each character.
     6) Examine - Interact with any object in front of the party, open drawers
                  break pots/barrels, and search the ground for hidden/shiny
                  objects to uncover.
     7) Info - Brings up the Info Sub-Menu, concerns current status of the
               quest and fragment data.
     8) Misc - Brings up the options and configuration submenu.


ITEMS SUBMENU:

- special note, Appraise is unlocked if Peep is learned by that character.

ATTRIBUTES SUBMENU:

Top Screen-
             ________________ ________________
            |______NAME______|   Strength: ???|
____________| Vocation       |    Agility: ???|
|_Attributes_| Title          | Resilience: ???|
| Character 1| ********       |     Wisdom: ???|
| Character 2|   Gender: ???  |      Style: ???|
| Character 3|___Level_:_??___|     Attack: ???|
| Character 4| eWeapon        |    defence: ???|
|_Everyone___| eHeadgear      |     Max HP: ???|
            | eShield        |     Max MP: ???|
            | eArmour        |_Exp:____???????|
            |_eAccessory_____|v_Masteries___|

1) Characters listed by party order
2) Everyone brings up a separate screen that shows both a comparison if each
   character, and a list of all tracked data.
3) NAME is the name of that character.
4) Vocation is the current class or, if no class is picked/pre-Alltrades, the
   basic character roles are listed.
5) Title is the title of the vocation based on the mastery level.  Only
   vocations have titles.  Character roles do not.
6) ******** is the star level up to 8 that showcases the level of mastery that
   character has in that particular vocation.  Yellow indicates the actual
   level, up to 8 total, when a character achieves mastery.
7) Gender is self explanatory.
8) Level is the character level, up to 99.
9) eWeapon through eAccessory is a list of the equipped items in each slot.
   If nothing is equipped, the slot will be empty.
10) Stats:
    Strength - Physical prowess of a character
    Agility - Speed of a character
    Resilience - Natural defence/endurance of physical hits of a character
    Wisdom - Level of "smarts" of a character
    Style - How appealing a character is, combines both natural and equipment
            values.
    Max HP - Vitality of a character
    Max MP - Mana pool of a character
    Exp - Total experience earned by a character
11) Masteries lets you know to look at the lower screen to see all classes and
   known skill/spell lists.

Bottom Screen - (5 pages, starting with Human classes)

___________________________
|Vocation       Vocation    |   Vocations known have their names present.
| ********       ********   |   * - Star value indicates level of mastery, and
|Vocation       Vocation    |       stars only appear on vocations selected for
| ********       ********   |       that particular character.
|Vocation       Vocation    |   ??? - Appears for unlocked higher tier human
| ********       ********   |         and all monster class vocations until
|Vocation       Vocation    |         conditions are met for humans, or monster
| ********       ********   |         hearts are used to select a monster class
|Vocation       Vocation    |         at Alltrades Abbey.
| ********       ********   |
|Vocation       Vocation    |
|_********_______********___|

ATTRIBUTES -> EVERYONE SUBMENU:

Top Screen No1-
_____________________________________________________
|Character_1___Character_2___Character_3___Character_4|
|H  _???_      H  _???_      H  _???_      H  _???_   |
|    ???           ???           ???           ???    |
|M  _???_      M  _???_      M  _???_      M  _???_   |
|    ???           ???           ???           ???    |
|Attack        Attack        Attack        Attack     |
|    ???           ???           ???           ???    |
|Defence       Defence       Defence       Defence    |
|    ???           ???           ???           ???    |
|Lv.___??______Lv.___??______Lv.___??______Lv.___??___|
|v_More_Info__________|

Top Screen No2-
_____________________________________________________
|Character 1   Character 2   Character 3   Character 4|
|Strength      Strength      Strength      Strength   |
|     ???           ???           ???           ???   |
|Agility       Agility       Agility       Agility    |
|     ???           ???           ???           ???   |
|Wisdom        Wisdom        Wisdom        Wisdom     |
|     ???           ???           ???           ???   |
|Style         Style         Style         Style      |
|     ???           ???           ???           ???   |
|Lv.___??______Lv.___??______Lv.___??______Lv.___??___|
|v_More_Info__________|

1) Character is the name of the character.
2) Both groups compare the stats of each character with one another.  The HP
   and MP values show the Current on top, and Maximum on bottom.

Bottom Screen-
______________________________________________________
|Casino Tokens            No. of Battles               |
|           ???????                        ?????       |
|Mini Medals              Enemies Defeated             |
|               ???                        ?????       |
|Gold Carried             No. of Victories             |
|            ??????                        ?????       |
|Gold Banked              Most Damage in a Turn        |
|          ????????                        ?????       |
|Time Spent Adventuring   Total Gold Earned            |
|            ???:??                     ????????       |
|______________________________________________________|

1) Each ? level is based on likely maximums:
   - Casino Tokens at 9,999,999
   - Mini Medals at 115~118
   - Gold Carried at 999,999
   - Gold Banked at 99,999,000
   - Time Spent at  999:59
   - No. of Battles at 99,999
   - Enemies Defeated at 99,999
   - No. of Victories at 99,999
   - Most Damage in a Turn at 65,535
   - Total Gold Earned at 99,990,000

EQUIP SUBMENU:

MAGIC SUBMENU:

INFO SUBMENU:

___________________________________
|______Info_________________________|
| Recent Developments               |
| Next Tablet Fragment              |
| List of Tablet Fragments          |
| The Story So Far                  |
| Spells & Abilities Learned        |
| Traveller's Tablets               |
|_Monster_Stamps____________________|

1) Recent Developments should refer to the current story
2) Next Tablet Fragment should refer to the next group of Fragments for the
   next areas, with one section having three potential places to travel to.
3) List of Tablet Fragments should show the actual plinths and the available
   Fragments received and completed and those that are yet to be placed in a
   plinth.
4) The Story So Far should bring up every part of the story from the beginning
   to the current state.
5) Spells & Abilities Learned should bring up a super list of all available
   skills and spells that have been unlocked and learned at least once by at
   least one character, with a basic description of what they do.
6) Traveller's Tablets should bring up available tablets to place on the
   plinth in the Haven.  I am not sure if this includes the DLC, the ones
   handed out for each new Haven recruit, and those created at Monster Meadows
   or if just the Monster Meadows and the handouts at The Haven.
7) Monster Stamps is a special listing of monsters that have had Stamps
   collected from.  These stamps are used in the Tombola mini-game in
   The Haven.

INFO -> RECENT DEVELOPMENTS SUBMENU:

INFO -> NEXT TABLET FRAGMENT SUBMENU:

INFO -> LIST OF TABLET FRAGMENTS SUBMENU:

INFO -> THE STORY SO FAR SUBMENU:

INFO -> SPELLS & ABILITIES LEARNED SUBMENU:

INFO -> TRAVELLER'S TABLETS SUBMENU:

INFO -> MONSTER STAMPS SUBMENU:

Top Screen-
      ________   ________   ________   ________
     |        | |        | |        | |        |
     |Monster1| |Monster2| |Monster3| |Monster4|
     |        | |        | |        | |        |
     |________| |________| |________| |________|
     |        | |        | |        | |        |
     |Monster5| |Monster6| |Monster7| |Monster8|
     |        | |        | |        | |        |
     |________| |________| |________| |________|
     |        | |        | |        | |        |
     |Monster9| |Monstr10| |Monstr11| |Monstr12|
     |        | |        | |        | |        |
     |________| |________| |________| |________|
<-       ??/412 |     Monster Name      |       1/1  ->

1) I'll figure this out when I get the game, so for now, this stays as is, as
   I haven't the foggiest what each bit specifically refers to.

Bottom Screen-
______________________________________________
| No. Defeated                            ???  |
| Experience                            ?????  |
| Total EXP Earned                    ???????  |
| Gold Coins                             ????  |
| Total Earned                        ???????  |
| Items Dropped                medicinal herb  |
| Items Acquired                          ???  |
| Level First Defeated At                  ??  |
| Ease of Taming                 Easy to Tame{}|
| Drops its Heart                              |
| Stamps                            ? Acquired |
|______________________________________________|

1) No. Defeated, typically is 999 in other Big Book of Beasts, but it could
   go higher.
2) The rest is self-explanatory, but I should note the {} refers to a slime
   icon that pops up next to the Easy to Tame.  Unsure what it means.

MISC. SUBMENU:

_________________
| Heal All        |
| Tactics         |
| Line-Up         |
| Organize Items  |
| Organize Bag    |
| Settings        |
|_Quick_Save______|

1) Heal All - Click to heal each party member.  The most experienced healer
   with the most current MP available is used first, until all MP reserves are
   depleted, then it goes to the next available, until either all MP is gone,
   or there are no more people with field healing spells available that still
   have MP left.
2) Tactics - brings up the AI settings.
3) Line-Up - change party order.
4) Organize Items - organize and remove all but story, special equipment,
   special items, and equipped items.
   - story items include anything that the story uses, such as keys
   - special equipment refers to equipment that cast spells when used in
     battle
   - special items refers to particular items like the Sage's Stone.
   - equipped items refers to what the character has equipped
5) Organize Bag - pick one of two options to organize the bag
   - alphabetical is self explanatory
   - by type sorts the list by common items, seeds, keys, story items,
     weapons, helmets, shields, armor, and finally accessories
6) Settings changes Battle Speed and Sound/SFX volume
   - battle speed has lower numbers meaning faster scrolling text, but the
     highest number pauses on each new action, allowing players to move
     through the battle text at their leisure (useful in FAQ writing =p)
7) Quick Save - allows saving anywhere.


MISC. -> TACTICS SUBMENU:

__________________
| Show No Mercy    |
| Fight Wisely     |
| Watch My Back    |
| Don't Use Magic  |
| Focus On Healing |
| Follow Orders    |
|__________________|

1) Show No Mercy - Always use the most powerful spells and or skills based on
                   only damage based resistances.

2) Fight Wisely - Avoid using the most powerful, and often uses status effects
                  and items effectively, or weak spells/skills that will
                  weaken.  Will heal if necessary, but generally waits until
                  either below 30% or dead.

3) Watch My Back - Party members focus more on defensive spells and skills,
                   with greater emphasis on either the Hero or weakened
                   characters.  Does have a slightly higher preference for
                   healing than all other AI patterns but the healing specific

4) Don't Use Magic - Avoid all spells and any skill that uses MP.  Items take
                     preference for healing and attacking, with multi-target
                     use items being more popular.

5) Focus On Healing - Preference for healing spells, then items, with healing
                      typically coming in below 70% HP, often as low as 50%.

6) Follow Orders - Manual control.

NOTE on AI: It will always ignore skills that put a character in danger, such
           as Double Up.


MISC. -> SETTINGS SUBMENU:

_________________________________________________
| Battle Messages          Fast    Medium  Slow   |
| Music Volume        Low  1   2   3   4   5  High|
| Sound Volume        Low  1   2   3   4   5  High|
| Battle Backgrouds        Strong 3D   Weak 3D    |
|_Field_Camera_____________Type_1______Type_2_____|

Very clearcut, but two things to note:

1) Strong 3D and Weak 3D, at this moment, are reversed.  I do not know if this
  is for all copies, just some, if it's physical, or digital, or both.

2) Field Camera adjusts the rate of turn, Type 1 is faster than Type 2.
  Nothing changes the tilt, but it Type 2 is easier to use in the Field.



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [mech.3] Saving the Game and Churches                      \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

There are two methods for saving.  One is a hard save, the other a soft save.

<( HARD SAVE )>
The hard save method, which takes up one of the 3 standard save slots, is done
typically by a Priest or Nun in a Church.  Though there are a few exceptions to
this in the game, where a monster may be present in place of a Priest/Nun, or
there is no Church, but a Priest/Nun is available to provide a Save feature.

It should be noted that Churches also provide a number of other services,
including detoxification for Poison/Envenom status.  Removal of Curses, which,
in Dragon Quest VII, are equipment related (though be cautious as equipment
will be terminated forever).  There is also removal of Paralysis.  Revival from
death is also possible via all Priest/Nun/Special stand-in, and checking
required EXP to the next level.

It's an archaic system, but it does fit in line with the way Dragon Quests
handle death: you don't actually die, and end the game, you return to the last
save, with all your levels/items intact, only one party member revived (the
leader/character 1), and half your on-hand gold removed.  Banked gold remains
the same, so use the bank whenever possible (there's one in Estard Castle).

It should be noted that not all Church services provide a place to Save.
Typically they do, but a few do not.

CHURCH MENU:
____________________
|                    |
| Confession (Save)  |
| Divination         |
| Resurrection       |
| Purification       |
| Leave              |
|____________________|

1) Confession (Save) - pretty self-explanatory
                     - Starts off asking if you wish to save, choose one of
                       the three files.  Default position is the last file
                       that same playthrough was saved in.
                     - Ends asking if you wish to quit the game (rest) or
                       continue playing.
2) Divination - Discloses EXP required for the next character level for all
                active party members (even if dead).
3) Resurrection - Revives a party member for a price:
                  Character Level *?
4) Purification - Removes Paralysis/Poison/Envenom/Curse for a price:
                  Character Level *?
                  *IMPORTANT* - Cursed Items are PERMANENTLY destroyed
5) Leave - exits the menu

<( SOFT SAVE )>
Dragon Quest VII, as with most remakes, at least since the Nintendo DS remakes,
provide a quick save function in the field or any dungeon (save anywhere).

There is only one slot, but it is maintained indefinitely, until overwritten.


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [mech.4] Fragments and the Shrine of Mysteries             \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/


         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.4a] What is the Shrine of Mysteries?                       >==--
    ====,___________________________________________________________,====

The Shrine of Mysteries is a place that maintains and keeps watch over each
sector of the world.  Allowing travel and access to those sectors at particular
points in time when they're in dire need of help, prior to be destroyed or some
calamity undoing that portion of the world.

It's overseen by the unnamed Imp/Fairy character.  We'll call it the Imp, since
that seems to be what the Nintendo staff prefer using as a title.

The Shrine was shrouded in mystery for years in Estard, sealed off and
considered a place that none dare to tread, and locked off by decree by the
King's of Estard.  At least until the present time and a rambunctious and
curious duo decide to unlock its secrets as there's essentially nothing better
to do.

         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.4b] Plinth Layout                                          >==--
    ====,___________________________________________________________,====


         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.4c] Fragment Locations                                     >==--
    ====,___________________________________________________________,====


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [mech.5] Methods of Travel                                 \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

1) On Foot!

2) Magic...
  - Zoom - a spell that lets you return to previously visited towns, though it
           only works in the Present time.
  - Evac - a spell that takes you out of dungeons to the last "safe area,"
           though more often than not, it just exits the dungeon.
         - Several dungeons have "towns" or "living" areas in the middle of
           them, which Evac will return the party to.
         - Note it returns the party to the last "safe area" so for dungeons
           with a safe zone midway, the party has to trek the rest of the way
           out to exit.

3) Ocean travel by Ship (see below)

4) Low Flying by Magic Carpet (see below)

5) High Flying by the Skystone (see below)


         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.5a] Vehicles                                               >==--
    ====,___________________________________________________________,====

1) Ship (after Ballymolloy events)
  - Ocean travel, no special functions, allows access to whirlpools

2) Magic Carpet (after Wetlock events and speaking to the maid in La Bravoure)
  - Low flight, cannot pass forest, hills, or mountains
  - Can only pass over grassy areas, desert, shoals, and ocean.

3) Skystone (after revealing the full Divine Shrine)
  - High flight, can go anywhere except water-based whirlpools
  - Can land on forest, grass, desert, and hills.

4) Sea Dragon Ship (after major late game events)
  - Ocean travel, comes complete with a space to rest and shopping areas
  - When in battle, the crew act as an NPC party member


         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.5b] Field Spells                                           >==--
    ====,___________________________________________________________,====


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [mech.6] Item Management                                   \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [mech.7] Characters                                        \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/


         ___________________________________________________________
    ====/                                                           \====
--==<   [mech.7a] Main                                                    >==--
    ====,___________________________________________________________,====

Bio: A fisherman's son, born in Pilchard Bay, and best friends with Estard's
    high strung and ever curious prince, Kiefer.  Friendly with Maribel, the
    daughter of Pilchard's Mayor, the man who owns the boat his father Pollock
    captains.  He's talkative, inquisitive, and like his friend Kiefer, ever
    curious about the truth of things.  His innately good nature, sense of
    duty to friends, and inquisitiveness lead him down a path that eventually
    unseals a broken and nearly destroyed world that was seemingly at eternal
    peace.

Vocation Tips/Thoughts/Musings:


Best End-Game Gear Options:
  Weapons - Whatever you prefer based on skill/spell preference, use the below
            lists to determine based on outputs/preferences.
  Armour -
          1) Sacreder Armour
          2) Pallium Regale
          3) Dragon Robe
          4) Metal King Armour
          5) Gigant Armour
          6) Gaia Armour
          7) Sacred Armour
          8) Mirror Armour (only if you're abusing Forebearance)
          9) Flame Armour
          10) Hela's Armour
          11) Heavy Armour
          12) Platinum Mail
          13) Spiked Armour (only if you're abusing Forebearance)
          14) Glitzy Glombolero (only if abusing Forebearance in particular
                                 situations where you're almost definitely
                                 going to get hit with aoe magic and you have
                                 low MP pool and aren't using the mad/raving
                                 mad caps)
  Shields -
          1) Metal King Shield
          2) Encyclopeadia Titanica
          3) Aeras Shield
          4) Premium Pot Lid
          5) Silver Shield
  Helmets -
        Magic Users + High MP Cost, Non-Magic Skill Preference
          1) Raving Mad Cap
          2) Mad Cap
          3) Happy Hat
        Defensive
          1) Pyros Helm
          2) Sun Crown
          3) Metal King Helm
          4) Seacow Sallet
  Accessories -
          Eye of Rubiss, Windbraker, Lucky Pendant, Lifesaving Medal,
          Soldier's Medal, Meteorite Bracer, Gospel Ring, Champion's Belt,
          Fire Amulet, Air Amulet, Water Amulet, Extra Elevating Shoes,
          Mighty Armlet, Goddess Ring, Mercury's Bandana, Earth Amulet,
          Kerplunk Bracer
          ...after that it's a crapshoot

Skill with Special Animation: Blade of Ultimate Power


o-------------------o--------------o-----o------------------------------------o
Natural Spell/Skill |Level Learned | Cost| Effect (Who) [Property/s]
o-------------------o--------------o-----o------------------------------------o
 Heal                 3               2   30~40 Healing (Single)
 Buff                 6               2   Def +50% , 200 Cap , 6~9 Turns
                                          (Single)
 Zoom                 8               1   Warp Party to Known Towns (Party)
 Healmore            12               4   75~95 Healing (Single)
 Evac                28               8   Exit Dungeon (Party)
The Great Leveller   Check grave      15   Removes the following: Sap, Buff,
                    under the             Kaclang, Lifeboat, Puff!,
                    Grand                 Megamorphosis, and Morph (Single)
                    Conjuratorium
The Greater Leveller After Aishe      20   Removes the following: Sap, Buff,
                    joins, speak          Kaclang, Lifeboat, Puff!,
                    to The Wizz           Megamorphosis, Morph, Oomph, Bounce,
                    again and             and Bound , also Blocks all Spells
                    check the             for 2 rounds (All - Enemies+Party)
                    grave again
\___________________^______________^_____^____________________________________/

Main's EQUIPMENT:
Counts: 48 Weapons, 27 Helmets, 24 Shields, 40 Body Armor, 31 Accessories

/o---------------------------------------------------------------------------o\
(((>   Main's Weapons   <)))
NAME                |ATK  STY| SPECIAL
--------------------+--------+-------------------------------------------------
Cypress Stick          2    0|
Bamboo Spear           5    1|
Oaken Club             8    5|
Copper Sword          11    9|
Divine Dagger         14    7|
Boomerang             15    5| Target: All
Falcon Blade          22   15| 2 Hits (75% per) , Level:1
Iron Lance            23    8|
Edged Boomerang       26   19| Target: All
Slime Stick           28    8| Level:1
Steel Broadsword      33   16|
Holy Lance            36   17|
Iron Axe              38    6|
Joker's Soaker        39    7| Level:1
Knuckledusters        40   20|
Cautery Sword         42   23| Use: Sizz
Frying Pan            44    9| Level:1
Battleaxe             49   15|
Dragontail Whip       52   33| Target: Group
Saw Blade             54   -2|
Rippled Rapier        55   35| Use: Bounce
Faerie Foil           58   30| Use: Buff
Platinum Sword        60   45|
War Hammer            64   19|
Flametang Boomerang   65   25| Target: All
Dream Blade           65   28| On Hit: Sleep (25%)
Mercury's Rapier      65   32| 2 Hits (75% per)
Watermaul Wand        74   42| Use: Coral Grief
Zombiesbane           75    5| +50% versus Undead
Dragonsbane           83   35| +50% versus Dragons
Fire Blade            87   33| Use: Bang , On Hit: Frizz +50% Trailing Damage
Sword of Roamers      90   45| On Hit: Lose Turn (12.5%)
Sunderbolt Blade      95   40| Use: Zap
Godaeas Sword         97   40| Use: Kasap
Miracle Sword        100   38| Heals 25% of damage
Blizzard Blade       105   38| On Hit: Crack +50% Trailing Damage
Bastard Sword        109   32|
Sword of Ruin        110    0| Curse: 1-2 Round Paralysis (25%) , 6.25% Crit
Great Bow            110   25|
Hela's Hammer        115   33| Curse: - , 37.5% Crit or Miss
Double-Edged Sword   117   13| Curse: 1/6 damage returned
Hela's Hefty Hammer  120   37| Curse: - , 66.7% Critical Hit or Miss , Level:30
Kingsblade           120   55|
Flail of Destruction 125   26| Target: All
Sea Serpent Sabre    125   52| Use: Maelstrom
Metal King Sword     130   40|
Okeanos Sword        140   60| Use: Oomph , On Hit: Zap +50% Trailing Damage
Gringham Whip        145   57| Target: Group
===============================================================================
(((>   Main's Helmets   <)))
NAME                 |DEF  STY| SPECIAL
---------------------+--------+------------------------------------------------
Canny Cap               0   33| Wisdom +30
Leather Hat             3    2|
Pointy Hat              5   -2|
Hardwood Headwear       6  -15|
Shellmet                8    3|
Mad Cap                 8    5| Battle: Spells cost 50%
Tin Pot                 9    7| Level:1
Turban                 12    2|
Raving Mad Cap         13    8| Battle: Spells cost 25% , Level:15
Iron Helmet            16   15|
Top Hat                17   15|
Pirate's Hat           19   21|
Iron Mask              22  -10|
Hermes' Hat            24    8| Use in Field/Town: Zoom
Pillager's Helmet      25   15|
Platinum Headgear      28   42|
Slime Crown            31   24| Level:20
Mythril Helm           32   17|
Happy Hat              37  -17| Heal: 1MP per 4 steps
Thinking Cap           37   21| Wisdom +15
Seacow Sallet          40   26| Resist: Fizzle/Confuse {1/4}
Great Helm             45   30|
Sun Crown              52   35| Immune: Kamikazee/Sleep , Level:35
Pyros Helm             53   33| Resist: Death/Fizzle/Sleep/Confuse {1/8}
Metal King Helm        60   38| Resist: Death/Fizzle/Sleep/Confuse {1/4}
Mask of Implacability 255  -15| Curse: Confuse , Level:40
===============================================================================
(((>   Main's Shields   <)))
NAME                  |DEF  STY| SPECIAL
----------------------+--------+-----------------------------------------------
Pot Lid                  2  -20|
Leather Shield           4    2|
Scale Shield             7    4|
Bronze Shield           11    7|
Iron Shield             13   12| -5 [Fire Breath / Ice Breath]
White Shield            16   15|
Slime Shield            17    2| Level:1
Magic Shield            18   21| -10 [Frizz/Sizz/Bang]
Encyclopaedia Titanica  20    6| -20 [Frizz/Sizz/Bang / Crack / Woosh /
                                Fire Breath / Ice Breath] , Level:1
Ice Shield              24   17| -25 [Frizz/Sizz/Bang / Fire Breath]
Platinum Shield         25   40| -10 [Frizz/Sizz/Bang]
Dragon Shield           26   25| -15 [Fire Breath / Ice Breath]
Bottlenose Buckler      28   28| -30 [Water (Maelstrom/Coral Rain/Tidal Wave)]
Tempest Shield          32   18| Use: Poof
Premium Pot Lid         35    2| -45 [Frizz/Sizz/Bang / Fire Breath] , Level:20
Flame Shield            36   22| -25 [Crack]
Power Shield            40   33| Use: Midheal
Shield of Shame         42   -5| Curse: 50% damage to random ally
Max Power Shield        48   38| Use: Fullheal , Level:30
Silver Shield           50   38| -25 [Frizz/Sizz/Bang / Fire Breath]
Ruinous Shield          57    5| Curse: +50 [Frizz/Sizz/Bang / Crack / Woosh /
                                Fire Breath / Ice Breath]
Aeras Shield            60   30| -30 [Crack / Ice Breath / Water (Maelstrom/
                                Coral Rain/Tidal Wave)] Use: Bound
Shimmering Shield       65   15| -20 [Fire Breath / Ice Breath] , Level:35
Metal King Shield       70   40| -30 [Frizz/Sizz/Bang / Fire Breath /
                                Ice Breath]
===============================================================================
(((>   Main's Body Armor   <)))
NAME                |DEF  STY| SPECIAL
--------------------+--------+-------------------------------------------------
Plain Clothes          4    2|
Boxer Shorts           5 -100|
Wayfarer's Clothes     7    6|
Silk Tuxedo           10   40|
Leather Armour        11   15|
Scale Armour          15    9|
Shell Armour          18  -25|
Slime Gooniform       20   13|
Chain Mail            20   23|
Bronze Armour         23   12|
Iron Cuirass          26    4|
Garish Garb           28   35|
Iron Armour           30   19|
Captain's Coat        32   30|
Windcheater           33    7| -33 [Woosh] , Level:1
Full Plate Armour     34   27|
Silver Cuirass        36   30|
Pillager's Platemail  38   20|
Glombolero            40  -50| 33% chance to absorb 50% MP cost of spells cast
                              on user
Smart Suit            40   47|
Silver Mail           43   40| -20 [Frizz/Sizz/Bang / Crack]
Magic Armour          47   38| -15 [Frizz/Sizz/Bang / Crack]
Heavy Armour          50  -30| -20 [Fire Breath / Ice Breath]
Glitzy Glombolero     50    3| 50% chance to absorb 100% MP cost of spells cast
                              on user , Level:20
Spiked Armour         55   15| 50% chance to reflect 25% of physical damage
Enchanted Armour      55   35| -20 [Frizz/Sizz/Bang / Crack]
Dragon Mail           60   37| -15 [Fire Breath]
Platinum Mail         63   51| -20 [Frizz/Sizz/Bang / Crack / Woosh]
Hate Mail             65   15| Curse: 1/3 Stun chance (1 turn) , -30 [Frizz/
                              Sizz/Bang / Crack / Woosh]
Slime Armour          67   30|
Flame Armour          70   33| -25 [Crack / Ice Breath]
Sacred Armour         75   55| Heal: 50HP per round
Hela's Armour         85   12| Curse: 0 AGI , -30 [Frizz/Sizz/Bang /
                              Fire Breath]
Sacreder Armour       88   55| Heal: 75HP per round , Level:35
Pallium Regale        90   59| -35 [Frizz/Sizz / Crack / Woosh / Fire Breath /
                              Ice Breath] , Level:35
Gigant Armour         92   15| -30 [Fire Breath / Ice Breath]
Mirror Armour         95   50| 33% chance to reflect magic
Dragon Robe           95   60| -40 [Frizz/Sizz/Bang / Fire Breath / Ice Breath]
Metal King Armor     115   45| -30 [Fire Breath / Ice Breath]
Gaia Armour          125   55| -35 [Frizz/Sizz/Bang / Fire Breath] ,
                              Heal: 1HP/step
===============================================================================
(((>   Main's Accessories   <)))
NAME                 |Atk Def Agi Wis Sty| SPECIAL
---------------------+-------------------+-------------------------------------
Slime Earrings       |  1   -   -   -|  8|
Strength Ring        |  7   -   -   -|  3|
Mighty Armlet        | 15   -   -   -| 10|
Fire Amulet          | 25   -   -   -| 10| Use: Frizzle
Bow Tie              |  -   2   -   -| 15|
Prayer Ring          |  -   5   -   -|  3| Heal: 20~30MP , 1/8 break chance
Life Ring            |  -   5   -   -|  8| Heal: 1HP per step
Gold Bracer          |  -   5   -   -| 15|
Lucky Pendant        |  -   5   -   -| 15| +1/8 evasion bonus , Level:1
Trailblazing Bandana |  -   5   -   -| 17|
Ruby of Protection   |  -  10   -   -|  5|
Kamikazee Bracer     |  -  10   -   -|  7| On Death: Kamikazee, break after use
Earth Amulet         |  -  20   -   -| 10| Use: Fissure
Water Amulet         |  -  30   -   -| 20| Use: Zzz Shanty
Gospel Ring          |  -  50   -   -| 30| No Encounters
Agility Ring         |  -   -  15   -| 15|
Snappy Slippers      |  -   -  25   -| 20| Field: Movement Speed 1.2x , Level:1
Mercury's Bandana    |  -   -  30   -| 10|
Air Amulet           |  -   -  50   -| 15| Use: Swoosh
Windbraker           |  -   -  50   -| 18| +1/3 evasion bonus
Meteorite Bracer     |  -   -  2x   -|  5|
Scholar's Specs      |  -   -   -  15|  0|
Bunny Tail           |  -   -   -   -|  2|
Elevating Shoes      |  -   -   -   -|  5| Field/Dungeon: Gain 1EXP per step
Mermaid Moon         |  -   -   -   -|  5| Use: Cure Confuse , does not fix
                                          Curses based confusion.
Lifesaving Medal     |  -   -   -   -|  8| Battle: 1/3rd chance to survive
                                          death with 1HP , Level:15
Soldier's Medal      |  -   -   -   -|  8| Battle: 2x attack on occasion ,
                                          Level:15
Champion's Belt      |  -   -   -   -| 13| Heal: 1HP and MP per step , Level:1
Extra Elevating Shoes|  -   -   -   -| 15| Field/Dungeon: Gain 2EXP per step ,
                                          Level:1
Eye of Rubiss        |  -   -   -   -| 25| Immune: Death/Kamikazee , Level:1
Wrecked Specs        |  -   -   -   -|  0| Give to Old Man!
\_____________________________________________________________________________/

Main's BASE STATS
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
    1   -/ 25    -/  0   -/  8   -/  6   -/  5   -/  5   -/  4           0
    2   3/ 28    3/  3   1/  9   1/  7   -/  5   1/  6   -/  4          15
    3   3/ 31    4/  7   1/ 10   1/  8   1/  6   1/  7   1/  5          47
    4   3/ 34    3/ 10   1/ 11   1/  9   -/  6   1/  8   -/  5         117
    5   4/ 38    4/ 14   2/ 13   1/ 10   1/  7   2/ 10   1/  6         270
    6   7/ 45    3/ 17   3/ 16   1/ 11   -/  7   2/ 12   -/  6         499
    7   7/ 52    3/ 20   3/ 19   2/ 13   1/  8   2/ 14   -/  7         842
    8   7/ 59    3/ 23   3/ 22   1/ 14   1/  9   3/ 17   1/  8       1,356
    9   7/ 66    3/ 26   3/ 25   2/ 16   1/ 10   2/ 19   1/  9       2,127
   10   8/ 74    3/ 29   3/ 28   2/ 18   1/ 11   3/ 22   1/ 10       3,283
   11   9/ 83    3/ 32   2/ 30   3/ 21   1/ 12   2/ 24   1/ 11       4,800
   12   9/ 92    3/ 35   2/ 32   3/ 24   1/ 13   2/ 26   1/ 12       6,791
   13   9/101    3/ 38   3/ 35   4/ 28   2/ 15   2/ 28   1/ 13       9,404
   14   9/110    3/ 41   2/ 37   3/ 31   1/ 16   2/ 30   1/ 14      12,833
   15  10/120    4/ 45   3/ 40   4/ 35   2/ 18   3/ 33   1/ 15      17,333
   16   8/128    4/ 49   3/ 43   3/ 38   1/ 19   3/ 36   1/ 16      22,254
   17   8/136    4/ 53   3/ 46   3/ 41   1/ 20   4/ 40   2/ 18      27,636
   18   8/144    4/ 57   3/ 49   4/ 45   2/ 22   4/ 44   2/ 20      33,522
   19   8/152    4/ 61   3/ 52   3/ 48   1/ 23   4/ 48   2/ 22      39,959
   20   8/160    4/ 65   3/ 55   4/ 52   2/ 25   4/ 52   2/ 24      46,999
   21   6/166    3/ 68   4/ 59   2/ 54   1/ 26   2/ 54   -/ 24      54,919
   22   6/172    3/ 71   5/ 64   3/ 57   2/ 28   3/ 57   1/ 25      63,829
   23   6/178    3/ 74   4/ 68   3/ 60   1/ 29   2/ 59   -/ 25      73,852
   24   6/184    3/ 77   5/ 73   3/ 63   2/ 31   3/ 62   1/ 26      85,127
   25   6/190    3/ 80   4/ 77   3/ 66   1/ 32   3/ 65   1/ 27      97,811
   26   6/196    3/ 83   5/ 82   2/ 68   2/ 34   2/ 67   -/ 27     112,080
   27   6/202    3/ 86   4/ 86   3/ 71   1/ 35   3/ 70   1/ 28     128,132
   28   6/208    3/ 89   5/ 91   3/ 74   2/ 37   2/ 72   -/ 28     146,190
   29   6/214    3/ 92   4/ 95   3/ 77   1/ 38   3/ 75   1/ 29     166,505
   30   6/220    3/ 95   5/100   3/ 80   2/ 40   3/ 78   1/ 30     189,359
   31  10/230    5/100   2/102   2/ 82   1/ 41   1/ 79   -/ 30     215,069
   32  11/241    6/106   3/105   2/ 84   2/ 43   1/ 80   1/ 31     243,992
   33  11/252    6/112   3/108   2/ 86   2/ 45   1/ 81   1/ 32     276,530
   34  10/262    5/117   3/111   2/ 88   1/ 46   1/ 82   -/ 32     313,135
   35  11/273    6/123   3/114   2/ 90   2/ 48   1/ 83   1/ 33     354,315
   36  11/284    6/129   3/117   2/ 92   2/ 50   1/ 84   1/ 34     400,642
   37  10/294    5/134   3/120   2/ 94   1/ 51   1/ 85   -/ 34     452,759</pre><pre id="faqspan-11">
   38  11/305    6/140   2/122   2/ 96   2/ 53   2/ 87   1/ 35     511,390
   39  11/316    6/146   3/125   2/ 98   2/ 55   1/ 88   1/ 36     577,349
   40  10/326    5/151   3/128   2/100   1/ 56   1/ 89   -/ 36     651,552
   41  11/337    6/157   3/131   2/102   2/ 58   1/ 90   1/ 37     735,030
   42  11/348    6/163   3/134   2/104   2/ 60   1/ 91   1/ 38     828,942
   43  10/358    5/168   3/137   2/106   1/ 61   1/ 92   -/ 38     934,593
   44  11/369    6/174   3/140   2/108   2/ 63   1/ 93   1/ 39   1,053,450
   45  11/380    6/180   3/143   2/110   2/ 65   2/ 95   1/ 40   1,187,164
   46   8/388    4/184   4/147   2/112   1/ 66   1/ 96   4/ 44   1,320,878
   47   8/396    5/189   5/152   3/115   2/ 68   2/ 98   4/ 48   1,454,592
   48   8/404    5/194   5/157   3/118   2/ 70   2/100   4/ 52   1,588,306
   49   8/412    4/198   4/161   2/120   1/ 71   1/101   4/ 56   1,722,020
   50   8/420    5/203   5/166   3/123   2/ 73   2/103   4/ 60   1,855,734
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
   51   8/428    5/208   5/171   3/126   2/ 75   2/105   4/ 64   1,989,448
   52   8/436    4/212   5/176   2/128   1/ 76   1/106   4/ 68   2,123,162
   53   8/444    5/217   4/180   3/131   2/ 78   2/108   4/ 72   2,256,876
   54   8/452    5/222   5/185   3/134   2/ 80   2/110   4/ 76   2,390,590
   55   8/460    4/226   5/190   2/136   1/ 81   1/111   4/ 80   2,524,304
   56   8/468    5/231   5/195   3/139   2/ 83   2/113   4/ 84   2,658,018
   57   8/476    5/236   4/199   3/142   2/ 85   2/115   4/ 88   2,791,732
   58   8/484    4/240   5/204   2/144   1/ 86   1/116   4/ 92   2,925,446
   59   8/492    5/245   5/209   3/147   2/ 88   2/118   4/ 96   3,059,160
   60   8/500    5/250   5/214   3/150   2/ 90   2/120   4/100   3,192,874
   61  12/512   11/261   4/218   1/151   3/ 93   5/125   -/100   3,326,588
   62  13/525   12/273   5/223   1/152   3/ 96   5/130   -/100   3,460,302
   63  12/537   11/284   5/228   1/153   3/ 99   6/136   -/100   3,594,016
   64  13/550   12/296   5/233   2/155   3/102   5/141   -/100   3,727,730
   65  12/562   11/307   4/237   1/156   3/105   5/146   -/100   3,861,444
   66  13/575   12/319   5/242   1/157   3/108   6/152   -/100   3,995,158
   67  12/587   11/330   5/247   1/158   3/111   5/157   -/100   4,128,872
   68  13/600   12/342   5/252   2/160   3/114   6/163   -/100   4,262,586
   69  13/613   11/353   4/256   1/161   3/117   5/168   -/100   4,396,300
   70  12/625   12/365   5/261   1/162   3/120   5/173   -/100   4,530,014
   71  13/638   11/376   5/266   2/164   3/123   6/179   -/100   4,663,728
   72  12/650   12/388   5/271   1/165   3/126   5/184   -/100   4,797,442
   73  13/663   12/400   5/276   1/166   4/130   6/190   -/100   4,931,156
   74  12/675   11/411   4/280   1/167   3/133   5/195   -/100   5,064,870
   75  13/688   12/423   5/285   2/169   3/136   5/200   -/100   5,198,584
   76  13/701   11/434   5/290   1/170   3/139   6/206   -/100   5,332,298
   77  12/713   12/446   5/295   1/171   3/142   5/211   -/100   5,466,012
   78  13/726   11/457   4/299   2/173   3/145   5/216   -/100   5,599,726
   79  12/738   12/469   5/304   1/174   3/148   6/222   -/100   5,733,440
   80  13/751   11/480   5/309   1/175   3/151   5/227   -/100   5,867,154
   81  12/763   12/492   5/314   1/176   3/154   6/233   -/100   6,000,868
   82  13/776   11/503   4/318   2/178   3/157   5/238   -/100   6,134,582
   83  12/788   12/515   5/323   1/179   3/160   5/243   -/100   6,268,296
   84  13/801   11/526   5/328   1/180   3/163   6/249   -/100   6,402,010
   85  13/814   12/538   5/333   2/182   3/166   5/254   -/100   6,535,724
   86  12/826   12/550   5/338   1/183   4/170   6/260   -/100   6,669,438
   87  13/839   11/561   4/342   1/184   3/173   5/265   -/100   6,803,152
   88  12/851   12/573   5/347   1/185   3/176   5/270   -/100   6,936,866
   89  13/864   11/584   5/352   2/187   3/179   6/276   -/100   7,070,580
   90  12/876   12/596   5/357   1/188   3/182   5/281   -/100   7,204,294
   91  13/889   11/607   4/361   1/189   3/185   5/286   -/100   7,338,008
   92  13/902   12/619   5/366   2/191   3/188   6/292   -/100   7,471,722
   93  12/914   11/630   5/371   1/192   3/191   5/297   -/100   7,605,436
   94  13/927   12/642   5/376   1/193   3/194   6/303   -/100   7,739,150
   95  12/939   11/653   4/380   1/194   3/197   5/308   -/100   7,872,864
   96  13/952   12/665   5/385   2/196   3/200   5/313   -/100   8,006,578
   97  12/964   11/676   5/390   1/197   3/203   6/319   -/100   8,140,292
   98  13/977   12/688   5/395   1/198   3/206   5/324   -/100   8,274,006
   99  13/990   12/700   5/400   2/200   4/210   6/330   -/100   8,407,720
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 \===^========^========^=======^=======^=======^=======^=======^===========/


         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.7b] Prince Kiefer                                          >==--
    ====,___________________________________________________________,====

Bio:


Vocation Tips/Thoughts/Musings:


Best End-Game Gear Options based on the Normal Game:


Best End-Game Gear Options based on the DLC Tablet Rewards:


Skill with Special Animation: None


o------------------o---------------o-----o------------------------------------o
Natural Spell/Skill| Level Learned | Cost| Effect (Who) [Property]
o------------------o---------------o-----o------------------------------------o
 Flame Slash         5                -   1.3/1.15/.75/.3 (Single) [Sizz]
 Focus Strength     12                -   2~2.5x Damage on next round (Self)
 Undead Undoer      15                -   1.5x vs. Undead (Single)
 Gust Slash         20                -   1.3/1.15/.75/.3 (Single) [Woosh]
\__________________^_______________^_____^____________________________________/

Kiefer's EQUIPMENT:
Counts: 37 Weapons, 19 Helmets, 19 Shields, 32 Body Armor, 23 Accessories
Note: there could be other equipment he can gear up with, but the following
     CANNOT be obtained through Traveler's Tablets:
         Weapons
      - Mercury's Rapier , Sword of Roamers , Flail of Destruction ,
        Sea Serpent Sabre , Metal King Sword , Okeanos Sword
     Helmets
      - Seacow Sallet , Great Helm , Pyros Helm , Metal King Helm
     Shields
      - Flame Shield , Aeras Shield
     Armour
      - Silk Bustier , Cirrus Surplice , Angel's Robe , Flame Armour ,
        Skimpy Nightie , Sacred Armour , Princess's Robe , Royal Mail ,
                Metal King Armour , Gaia Armour
     Accessories
      - Fire/Wind/Earth/Water Amulet , Ruby of Protection , Mermaid Moon

/o---------------------------------------------------------------------------o\
(((>   Kiefer's Weapons   <)))
NAME               |ATK  STY| SPECIAL
-------------------+--------+--------------------------------------------------
Cypress Stick         2    0|
Bamboo Spear          5    1|
Oaken Club            8    5|
Copper Sword         11    9|
Giant Mallet         14   -5|
Divine Dagger        14    7|
Stone Axe            19    4|
Iron Lance           23    8|
Chain Sickle         27   13|
Slime Stick          28    8| Level:1
Sledgehammer         31    6|
Steel Broadsword     33   16|
Iron Axe             38    6|
Frying Pan           44    9| Level:1
Sizeable Scissors    47   -1|
Battleaxe            49   15|
Saw Blade            54   -2|
Rippled Rapier       55   35| Use: Bounce
Faerie Foil          58   30| Use: Buff
Platinum Sword       60   45|
War Hammer           64   19|
Dream Blade          65   28| On Hit: Sleep (25%)
Zombiesbane          75    5| +50% versus Undead
Dragonsbane          83   35| +50% versus Dragons
Fire Blade           87   33| Use: Bang , On Hit: Frizz +50% Trailing Damage
Massacre Sword       95   15| Curse: Def = 0 , Target: All
Sunderbolt Blade     95   40| Use: Zap
Godaeas Sword        97   40| Use: Kasap
Miracle Sword       100   38| Heals 25% of damage
Blizzard Blade      105   38| On Hit: Crack +50% Trailing Damage
Headsman's Axe      108   20| 37.5% Critical Hit or Miss
Bastard Sword       109   32|
Sword of Ruin       110    0| Curse: 1-2 Round Paralysis (25%) , 6.25% Crit
Hela's Hammer       115   33| Curse: - , 37.5% Crit or Miss
Double-Edged Sword  117   13| Curse: 1/6 damage returned
Hela's Hefty Hammer 120   37| Curse: - , 66.7% Crit or Miss , Level:30
Kingsblade          120   55|
===============================================================================
(((>   Kiefer's Helmets   <)))
NAME                 |DEF  STY| SPECIAL
---------------------+--------+------------------------------------------------
Leather Hat             3    2|
Pointy Hat              5   -2|
Hardwood Headwear       6  -15|
Shellmet                8    3|
Tin Pot                 9    7| Level:1
Turban                 12    2|
Iron Helmet            16   15|
Top Hat                17   15|
Pirate's Hat           19   21|
Iron Mask              22  -10|
Hermes' Hat            24    8| Use in Field/Town: Zoom
Pillager's Helmet      25   15|
Platinum Headgear      28   42|
Slime Crown            31   24| Level:20
Mythril Helm           32   17|
Thinking Cap           37   21| Wisdom +15
Haywire Helm           42    8| Curse: Confuse
Sun Crown              52   35| Immune: Kamikazee/Sleep , Level:35
Mask of Implacability 255  -15| Curse: Confuse , Level:40
===============================================================================
(((>   Kiefer's Shields   <)))
NAME                  |DEF  STY| SPECIAL
----------------------+--------+-----------------------------------------------
Leather Shield           4    2|
Scale Shield             7    4|
Bronze Shield           11    7|
Iron Shield             13   12| -5 [Fire Breath / Ice Breath]
Slime Shield            17    2| Level:1
Magic Shield            18   21| -10 [Frizz/Sizz/Bang]
Encyclopaedia Titanica  20    6| -20 [Frizz/Sizz/Bang / Crack / Woosh /
                                Fire Breath / Ice Breath] , Level:1
Ice Shield              24   17| -25 [Frizz/Sizz/Bang / Fire Breath]
Platinum Shield         25   40| -10 [Frizz/Sizz/Bang]
Dragon Shield           26   25| -15 [Fire Breath / Ice Breath]
Tempest Shield          32   18| Use: Poof
Power Shield            40   33| Use: Midheal
Shield of Shame         42   -5| Curse: 50% damage to random ally
Ogre Shield             45  -10| -20 [Fire Breath / Ice Breath]
Max Power Shield        48   38| Use: Fullheal , Level:30
Silver Shield           50   38| -25 [Frizz/Sizz/Bang / Fire Breath]
Ruinous Shield          57    5| Curse: +50 [Frizz/Sizz/Bang / Crack / Woosh /
                                Fire Breath / Ice Breath]
Shimmering Shield       65   15| -20 [Fire Breath / Ice Breath] , Level:35
Metal King Shield       70   40| -30 [Frizz/Sizz/Bang / Fire Breath /
                                Ice Breath]
===============================================================================
(((>   Kiefer's Body Armor   <)))
NAME                |DEF  STY| SPECIAL
--------------------+--------+-------------------------------------------------
Plain Clothes          4    2|
Boxer Shorts           5 -100|
Wayfarer's Clothes     7    6|
Silk Tuxedo           10   40|
Leather Armour        11   15|
Leather Kilt          12  -20|
Silk Robe             13   28|
Scale Armour          15    9|
Shell Armour          18  -25|
Noble Garb            21   28|
Iron Cuirass          26    4|
Garish Garb           28   35|
Iron Armour           30   19|
Captain's Coat        32   30|
Windcheater           33    7| -33 [Woosh] , Level:1
Full Plate Armour     34   27|
Silver Cuirass        36   30|
Pillager's Platemail  38   20|
Smart Suit            40   47|
Silver Mail           43   40| -20 [Frizz/Sizz/Bang / Crack]
Magic Armour          47   38| -15 [Frizz/Sizz/Bang / Crack]
Heavy Armour          50  -30| -20 [Fire Breath / Ice Breath]
Spiked Armour         55   15| 50% chance to reflect 25% of physical damage
Enchanted Armour      55   35| -20 [Frizz/Sizz/Bang / Crack]
Dragon Mail           60   37| -15 [Fire Breath]
Platinum Mail         63   51| -20 [Frizz/Sizz/Bang / Crack / Woosh]
Hate Mail             65   15| Curse: 1/3 Stun chance (1 turn) , -30 [Frizz/
                              Sizz/Bang / Crack / Woosh]
Hela's Armour         85   12| Curse: 0 AGI , -30 [Frizz/Sizz/Bang /
                              Fire Breath]
Sacreder Armour       88   55| Heal: 75HP per round , Level:35
Pallium Regale        90   59| -35 [Frizz/Sizz / Crack / Woosh / Fire Breath /
                              Ice Breath] , Level:35
Gigant Armour         92   15| -30 [Fire Breath / Ice Breath]
Mirror Armour         95   50| 33% chance to reflect magic
===============================================================================
(((>   Kiefer's Accessories   <)))
NAME                 |Atk Def Agi Wis Sty| SPECIAL
---------------------+-------------------+-------------------------------------
Slime Earrings       |  1   -   -   -|  8|
Strength Ring        |  7   -   -   -|  3|
Mighty Armlet        | 15   -   -   -| 10|
Bow Tie              |  -   2   -   -| 15|
Prayer Ring          |  -   5   -   -|  3| Heal: 20~30MP , 1/8 break chance
Life Ring            |  -   5   -   -|  8| Heal: 1HP per step
Gold Bracer          |  -   5   -   -| 15|
Lucky Pendant        |  -   5   -   -| 15| +1/8 evasion bonus , Level:1
Trailblazing Bandana |  -   5   -   -| 17|
Kamikazee Bracer     |  -  10   -   -|  7| On Death: Kamikazee, break after use
Kerplunk Bracer      |  -  10   -   -| 15| On Death: Kerplunk , break after use
Gospel Ring          |  -  50   -   -| 30| No Encounters
Agility Ring         |  -   -  15   -| 15|
Snappy Slippers      |  -   -  25   -| 20| Field: Movement Speed 1.2x , Level:1
Mercury's Bandana    |  -   -  30   -| 10|
Windbraker           |  -   -  50   -| 18| +1/3 evasion bonus , Level:15
Scholar's Specs      |  -   -   -  15|  0|
Bunny Tail           |  -   -   -   -|  2|
Elevating Shoes      |  -   -   -   -|  5| Field/Dungeon: Gain 1EXP per step
Champion's Belt      |  -   -   -   -| 13| Heal:1HP and MP per step , Level:1
Extra Elevating Shoes|  -   -   -   -| 15| Field/Dungeon: Gain 2EXP per step ,
                                          Level:1
Eye of Rubiss        |  -   -   -   -| 25| Immune: Death/Kamikazee , Level:1
Wrecked Specs        |  -   -   -   -|  0| Give to Old Man
\_____________________________________________________________________________/

Kiefer's BASE STATS:
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
    1   -/ 30    -/  0   -/ 12   -/  4   -/  6   -/  4   -/  8           0
    2   3/ 33    -/  0   1/ 13   -/  4   1/  7   1/  5   -/  8          20
    3   4/ 37    -/  0   2/ 15   1/  5   1/  8   1/  6   1/  9          53
    4   4/ 41    -/  0   1/ 16   1/  6   1/  9   1/  7   -/  9         107
    5   4/ 45    -/  0   2/ 18   1/  7   1/ 10   1/  8   1/ 10         196
    6   7/ 52    -/  0   3/ 21   1/  8   1/ 11   2/ 10   -/ 10         340
    7   7/ 59    -/  0   3/ 24   2/ 10   1/ 12   2/ 12   1/ 11         574
    8   8/ 67    -/  0   4/ 28   1/ 11   1/ 13   3/ 15   1/ 12         954
    9   7/ 74    -/  0   3/ 31   2/ 13   1/ 14   2/ 17   1/ 13       1,571
   10   8/ 82    -/  0   4/ 35   2/ 15   1/ 15   3/ 20   1/ 14       2,573
   11   9/ 91    -/  0   3/ 38   3/ 18   1/ 16   2/ 22   1/ 15       3,919
   12  10/101    -/  0   3/ 41   3/ 21   2/ 18   2/ 24   1/ 16       5,727
   13   9/110    -/  0   4/ 45   3/ 24   1/ 19   2/ 26   1/ 17       8,156
   14  10/120    -/  0   3/ 48   3/ 27   2/ 21   2/ 28   1/ 18      11,419
   15  10/130    -/  0   4/ 52   3/ 30   2/ 23   2/ 30   2/ 20      15,803
   16   9/139    -/  0   3/ 55   5/ 35   1/ 24   4/ 34   2/ 22      20,598
   17   9/148    -/  0   4/ 59   5/ 40   1/ 25   4/ 38   2/ 24      25,842
   18   9/157    -/  0   3/ 62   5/ 45   2/ 27   4/ 42   2/ 26      31,577
   19   9/166    -/  0   4/ 66   5/ 50   1/ 28   4/ 46   2/ 28      37,849
   20   9/175    -/  0   4/ 70   5/ 55   2/ 30   4/ 50   2/ 30      44,709
   21   7/182    -/  0   5/ 75   1/ 56   1/ 31   2/ 52   1/ 31      52,426
   22   8/190    -/  0   5/ 80   2/ 58   2/ 33   3/ 55   1/ 32      61,107
   23   7/197    -/  0   5/ 85   2/ 60   2/ 35   2/ 57   1/ 33      70,873
   24   8/205    -/  0   5/ 90   1/ 61   2/ 37   3/ 60   1/ 34      81,859
   25   7/212    -/  0   5/ 95   2/ 63   2/ 39   2/ 62   1/ 35      94,218
   26   8/220    -/  0   5/100   2/ 65   1/ 40   3/ 65   1/ 36     108,121
   27   7/227    -/  0   5/105   1/ 66   2/ 42   2/ 67   1/ 37     123,761
   28   8/235    -/  0   5/110   2/ 68   2/ 44   3/ 70   1/ 38     141,356
   29   7/242    -/  0   5/115   2/ 70   2/ 46   2/ 72   1/ 39     161,150
   30   8/250    -/  0   5/120   2/ 72   2/ 48   3/ 75   1/ 40     183,418
   31  13/263    -/  0   3/123   1/ 73   1/ 49   1/ 76   -/ 40     208,469
   32  13/276    -/  0   3/126   2/ 75   2/ 51   1/ 77   1/ 41     236,651
   33  14/290    -/  0   3/129   2/ 77   2/ 53   1/ 78   1/ 42     268,355
   34  13/303    -/  0   3/132   2/ 79   2/ 55   1/ 79   -/ 42     304,022
   35  13/316    -/  0   3/135   2/ 81   2/ 57   1/ 80   1/ 43     344,147
   36  14/330    -/  0   3/138   2/ 83   1/ 58   1/ 81   1/ 44     389,287
   37  13/343    -/  0   3/141   2/ 85   2/ 60   1/ 82   -/ 44     440,069
   38  13/356    -/  0   3/144   1/ 86   2/ 62   1/ 83   1/ 45     497,198
   39  14/370    -/  0   3/147   2/ 88   2/ 64   1/ 84   1/ 46     561,468
   40  13/383    -/  0   3/150   2/ 90   2/ 66   1/ 85   -/ 46     633,771
   41  13/396    -/  0   3/153   2/ 92   1/ 67   1/ 86   1/ 47     715,111
   42  14/410    -/  0   3/156   2/ 94   2/ 69   1/ 87   1/ 48     806,618
   43  13/423    -/  0   3/159   2/ 96   2/ 71   1/ 88   -/ 48     909,563
   44  13/436    -/  0   3/162   2/ 98   5/ 76   1/ 89   1/ 49   1,025,376
   45  14/450    -/  0   3/165   2/100   0/ 76   1/ 90   1/ 50   1,155,665
   46  12/462    -/  0   4/169   1/101   1/ 77   -/ 90   4/ 54   1,285,954
   47  12/474    -/  0   4/173   2/103   1/ 78   1/ 91   4/ 58   1,416,243
   48  12/486    -/  0   5/178   2/105   1/ 79   1/ 92   4/ 62   1,546,532
   49  12/498    -/  0   4/182   1/106   1/ 80   -/ 92   4/ 66   1,676,821
   50  12/510    -/  0   4/186   2/108 580/660!  1/ 93   4/ 70   1,807,110
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
   51  12/522    -/  0   5/191   2/110   1/661   1/ 94   4/ 74   1,937,399
   52  12/534    -/  0   4/195   2/111   1/662   -/ 94   4/ 78   2,067,688
   53  12/546    -/  0   4/199   2/113   1/663   1/ 95   4/ 82   2,197,977
   54  12/558    -/  0   5/204   2/115   1/664   1/ 96   4/ 86   2,328,266
   55  12/570    -/  0   4/208   1/116   1/665   -/ 96   4/ 90   2,458,555
   56  12/582    -/  0   4/212   2/118   1/666   1/ 97   4/ 94   2,588,844
   57  12/594    -/  0   5/217   2/120   1/667   1/ 98   4/ 98   2,719,133
   58  12/606    -/  0   4/221   1/121   1/668   -/ 98   4/102   2,849,422
   59  12/618    -/  0   4/225   2/123   1/669   1/ 99   4/106   2,979,711
   60  12/630    -/  0   5/230   2/125   1/670   1/100   4/110   3,110,000
   61   6/636    -/  0   4/234   1/126   1/671   5/105   -/110   3,240,289
   62   7/643    -/  0   4/238   1/127   1/672   5/110   -/110   3,370,578
   63   7/650    -/  0   5/243   2/129   1/673   5/115   -/110   3,500,867
   64   7/657    -/  0   4/247   1/130   1/674   5/120   -/110   3,631,156
   65   7/664    -/  0   4/251   2/132   1/675   5/125   -/110   3,761,445
   66   7/671    -/  0   5/256   1/133   1/676   5/130   -/110   3,891,734
   67   7/678    -/  0   4/260   1/134   1/677   5/135   -/110   4,022,023
   68   7/685    -/  0   4/264   2/136   1/678   6/141   -/110   4,152,312
   69   7/692    -/  0   5/269   1/137   1/679   4/146   -/110   4,282,601
   70   7/699    -/  0   4/273   2/139   1/680   5/151   -/110   4,412,890
   71   7/706    -/  0   4/277   1/140   1/681   5/156   -/110   4,543,179
   72   7/713    -/  0   5/282   1/141   1/682   5/161   -/110   4,673,468
   73   7/720    -/  0   4/286   2/143   1/683   5/166   -/110   4,803,757
   74   6/726    -/  0   5/291   1/144   1/684   5/171   -/110   4,934,046
   75   7/733    -/  0   4/295   2/146   1/685   5/176   -/110   5,064,335
   76   7/740    -/  0   4/299   1/147   1/686   6/182   -/110   5,194,624
   77   7/747    -/  0   5/304   1/148   1/687   5/187   -/110   5,324,913
   78   7/754    -/  0   4/308   2/150   1/688   5/192   -/110   5,455,202
   79   7/761    -/  0   4/312   1/151   1/689   5/197   -/110   5,585,491
   80   7/768    -/  0   5/317   2/153   1/690   5/202   -/110   5,715,780
   81   7/775    -/  0   4/321   1/154   1/691   5/207   -/110   5,846,069
   82   7/782    -/  0   4/325   2/156   1/692   5/212   -/110   5,976,358
   83   7/789    -/  0   5/330   1/157   1/693   5/217   -/110   6,106,647
   84   7/796    -/  0   4/334   1/158   1/694   6/223   -/110   6,236,936
   85   7/803    -/  0   4/338   2/160   1/695   5/228   -/110   6,367,225
   86   7/810    -/  0   5/343   1/161   1/696   5/233   -/110   6,497,514
   87   6/816    -/  0   4/347   2/163   1/697   5/238   -/110   6,627,803
   88   7/823    -/  0   5/352   1/164   1/698   5/243   -/110   6,758,092
   89   7/830    -/  0   4/356   1/165   1/699   5/248   -/110   6,888,381
   90   7/837    -/  0   4/360   2/167   1/700   5/253   -/110   7,018,670
   91   7/844    -/  0   5/365   1/168   1/701   5/258   -/110   7,148,959
   92   7/851    -/  0   4/369   2/170   1/702   6/264   -/110   7,279,248
   93   7/858    -/  0   4/373   1/171   1/703   5/269   -/110   7,409,537
   94   7/865    -/  0   5/378   1/172   1/704   5/274   -/110   7,539,826
   95   7/872    -/  0   4/382   2/174   1/705   5/279   -/110   7,670,115
   96   7/879    -/  0   4/386   1/175   1/706   5/284   -/110   7,800,404
   97   7/886    -/  0   5/391   2/177   1/707   5/289   -/110   7,930,693
   98   7/893    -/  0   4/395   1/178   1/708   5/294   -/110   8,060,982
   99   7/900    -/  0   5/400   2/180   1/709   6/300   -/110   8,191,271
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 \===^========^========^=======^=======^=======^=======^=======^===========/

! - So here's what happens at level 50.  Whatever gains/losses are present
   leading up to level 50, the game forces 660 as a total.  So whatever is
   required to make up the difference.  In my case, 578 points were necessary
   as I had 82, and this was consistent through 11 levels, while any stat
   above a 2 had a slight swing, and HP had wild swings the whole way through,
   though being only a 12 baseline value, going from 9 to 14 (potential swing
   is 9~17 based on other character's level ups and base values).  It is
   possible there may have been some swing potentially there, and my data set
   was just not large enough to find it.  However, given the base value, and
   that the stat system seems to favour more swings and larger swings the
   higher the base, I'm 100% confident I would have gotten 578 each level for
   infinite level ups.


         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.7c] Maribel                                                >==--
    ====,___________________________________________________________,====

Bio:


Vocation Tips/Thoughts/Musings:


Best End-Game Gear Options:
  Weapons - Whatever you prefer based on skill/spell preference, use the below
            lists to determine based on outputs/preferences.
  Armour -
          1) Sacreder Armour
          2) Dragon Robe
          3) Skimpy Nightie (yes...I'm dead serious, that stun chance affects
                             EVERYTHING including all bosses in the game)
          4) Cirrus Surplice
          5) Princess Robe
          6) Angel Leotard
          7) Shimmering Dress (only if you're abusing Forebearance)
          8) Dark Robe
          9) Sacred Armour
          10) Flowing Dress
          11) Angel's Robe
          12) Glitzy Glombolero (only if abusing Forebearance in particular
                                 situations where you're almost definitely
                                 going to get hit with aoe magic and you have
                                 low MP pool and aren't using the mad/raving
                                 mad caps)
          13) Magical Skirt
  Shields -
          1) Goddess Shield (seriously, don't bother with anything else)
  Helmets -
        Magic Users
          1) Duplic Hat
          2) Raving Mad Cap
          3) Mad Cap
          4) Happy Hat
        High MP Cost, Non-Magic Skill Preference
          1) Raving Mad Cap
          2) Mad Cap
          3) Happy Hat
        Defensive
          1) Golden Tiara
          2) Sun Crown
  Accessories -
          Eye of Rubiss, Windbraker, Lucky Pendant, Lifesaving Medal,
          Soldier's Medal, Meteorite Bracer, Gospel Ring, Champion's Belt,
          Fire Amulet, Air Amulet, Water Amulet, Extra Elevating Shoes,
          Mighty Armlet, Goddess Ring, Mercury's Bandana, Earth Amulet,
          Kerplunk Bracer
          ...after that it's a crapshoot

Skill with Special Animation: Magic Burst


o------------------o---------------o-----o------------------------------------o
Natural Spell/Skill| Level Learned | Cost| Effect (Who) [Property]
o------------------o---------------o-----o------------------------------------o
 Frizz               3                2   12~15 damage (Single) [Frizz]
 Sap                 4                3   DEF -50% , 6~9 Turns (Single) [Sap]
 Evac                5                8   Exit Dungeon (Party)
 Snooze              7                3   Sleep , 2~5 Turns (Group) [Sleep]
 Bang                9                5   20~30 damage (All) [Bang]
 Heal               10                2   30~40 Healing (Single)
 Dazzle             11                5   Blind , Hit Rate/4 , 5~8 Turns
                                          (Group) [Dazzle]
\__________________^_______________^_____^____________________________________/

Maribel's EQUIPMENT:
Counts: 38 Weapons, 17 Helmets, 13 Shields, 31 Body Armor, 35 Accessories

/o---------------------------------------------------------------------------o\
(((>   Maribel's Weapons   <)))
NAME                    |ATK  STY| SPECIAL
------------------------+--------+---------------------------------------------
Poison Needle              1   15| On Hit: Death (16.7%) or 1 damage, No
                                  Criticals , No Misses
Poison Needle Plus         1   17| On Hit: Death (50%) or 1 damage, No
                                  Criticals , No Misses , Level:20
Cypress Stick              2    0|
Bamboo Spear               5    1|
Bronze Knife               9    8|
Divine Dagger             14    7|
Wizard's Staff            15   11| Use: Frizz
Staff of Salvation        15   16| Use: Midheal
Thorn Whip                18    7| Target: Group
Poison Moth Knife         23   13| On Hit: Paralysis (16.7%)
Leather Whip              25   13| Target: Group
Shepherd's Crook          27   21| Use: Animal Magnetism , Level:1
Slime Stick               28    8| Level:1
Lightning Staff           28   24| Use: Sizzle
Assassin's Dagger         30   11| On Hit: Death (12.5%)
Snooze Stick              32   15| Use: Snooze
Chain Whip                33   18| Target: Group
Staff of Divine Wrath     35   20| Use: Swoosh
Staff of Sentencing       37   22| Use: Woosh
Rune Staff                39   18| Use: Kabuff
Staff of Antimagic        40   18| Use: Fizzle
Morning Star              43   14| Target: Group
Frying Pan                44    9| Level:1
Falcon Knife Earrings     45   32| 2 Hits (75% per)
Sage's Staff              50   12| Use: Midheal
Lunar Fan                 60   30|
Magma Staff               63   30| Use: Magma Blast
Spiked Steel Whip         65   22| Target: Group
Staff of Resurrection     66   38| Use: Zing
Siren Sword               70   51| On Hit: Confuse (25%)
Watermaul Wand            74   42| Use: Coral Grief
Staff of Re-resurrection  79   44| Use: Kazing , Level:35
Staff of Rain             88   46| Use: Coral Grief , Level:20
Demon Spear               99   19| On Hit: Death (16.7%)
Solar Fan                110   49| Target: Group
Wizardly Whip            115   52| Target: Group , Level:30
Metal King Sword         130   40|
Gringham Whip            145   57| Target: Group
===============================================================================
(((>   Maribel's Helmets   <)))
NAME                 |DEF  STY| SPECIAL
---------------------+--------+------------------------------------------------
Canny Cap               0   33| Wisdom +30
Leather Hat             3    2|
Hairband                4   10|
Shellmet                8    3|
Mad Cap                 8    5| Battle: Spells cost 50%
Fur Hood               11   13|
Raving Mad Cap         13    8| Battle: Spells cost 25% , Level:15
Silver Tiara           14   25|
Bunny Ears             15   15|
Hermes' Hat            24    8| Use in Field/Town: Zoom
Duplic Hat             25    2| Battle: Spells repeat at no MP charge
Slime Crown            31   24| Level:20
Mythril Helm           32   17|
Happy Hat              37  -17| Heal: 1MP per 4 steps
Golden Tiara           43   50| Resist: Death/Fizzle/Sleep/Confuse {1/8}
Sun Crown              52   35| Immune: Kamikazee/Sleep , Level:35
Mask of Implacability 255  -15| Curse: Confuse , Level:40
===============================================================================
(((>   Maribel's Shields   <)))
NAME                  |DEF  STY| SPECIAL
----------------------+--------+-----------------------------------------------
Pot Lid                  2  -20|
Kitty Shield             9    8|
Silver Platter          15   23|
White Shield            16   15|
Slime Shield            17    2| Level:1
Magic Shield            18   21| -10 [Frizz/Sizz/Bang]
Encyclopaedia Titanica  20    6| -20 [Frizz/Sizz/Bang / Crack / Woosh /
                                Fire Breath / Ice Breath] , Level:1
Premium Pot Lid         35    2| -45 [Frizz/Sizz/Bang / Fire Breath] , Level:20
Power Shield            40   33| Use: Midheal
Max Power Shield        48   38| Use: Fullheal , Level:30
Silver Shield           50   38| -25 [Frizz/Sizz/Bang / Fire Breath]
Goddess Shield          55   17| -30 [Frizz/Sizz/Bang / Crack / Woosh /
                                Fire Breath / Ice Breath] , Level:35
Shimmering Shield       65   15| -20 [Fire Breath / Ice Breath] , Level:35
===============================================================================
(((>   Maribel's Body Armor   <)))
NAME              |DEF  STY| SPECIAL
------------------+--------+---------------------------------------------------
Rags                 3    0|
Plain Clothes        4    2|
Wayfarer's Clothes   7    6|
Silk Robe           13   28|
Leather Dress       17   15|
Bunny Suit          17   38|
Fur Cape            18   18|
Dancer's Costume    20   25|
Cloak of Evasion    28   11| +1/6 evasion bonus
Magic Vestment      30   20| -20 [Frizz/Sizz/Bang / Crack / Woosh]
Legerdemantle       37   10| -15 [Frizz/Sizz/Bang]
Dancer's Mail       37   38| +1/6 evasion bonus
Silk Bustier        38   45|
Cirrus Surplice     38   48| +1/4 evasion bonus
Glombolero          40  -50| 33% chance to absorb 50% MP cost of spells cast on
                            user
Party Dress         40   48|
Magical Skirt       45   35| -30 [Frizz/Sizz/Bang / Crack / Woosh]
Glitzy Glombolero   50    3| 50% chance to absorb 100% MP cost of spells cast
                            on user , Level:20
Spangled Dress      50   52|
Angel's Robe        55   55| Resist: Death {1/2}
Flowing Dress       65   42| -30 [Frizz/Sizz/Bang / Fire Breath]
Mink Mantle         65   65| Level:20
Skimpy Nightie      73   88| 1/6 chance to stun enemies
Sacred Armour       75   55| Heal: 50HP per round
Shimmering Dress    75   61| 33% chance to reflect magic
Dark Robe           78   32| +1/6 evasion bonus
Princess's Robe     85   72| -30 [Frizz/Sizz/Bang / Crack / Woosh]
Sacreder Armour     88   55| Heal: 75HP per round , Level:35
Angel Leotard       93   72| Resist: Death {1/2}
Dragon Robe         95   60| -40 [Frizz/Sizz/Bang / Fire Breath / Ice Breath]
Divine Bustier      95   92| Recovers 1HP per step
===============================================================================
(((>   Maribel's Accessories   <)))
NAME                 |Atk Def Agi Wis Sty| SPECIAL
---------------------+-------------------+-------------------------------------
Slime Earrings       |  1   -   -   -|  8|
Strength Ring        |  7   -   -   -|  3|
Fire Amulet          | 25   -   -   -| 10| Use: Frizzle
Garter               |  -   3   -   -| 15|
Prayer Ring          |  -   5   -   -|  3| Heal: 20~30MP , 1/8 break chance
Life Ring            |  -   5   -   -|  8| Heal: 1HP per step
Fishnet Stockings    |  -   5   -   -| 10|
Gold Bracer          |  -   5   -   -| 15|
Lucky Pendant        |  -   5   -   -| 15| +1/8 evasion bonus , Level:1
Trailblazing Bandana |  -   5   -   -| 17|
Ruby of Protection   |  -  10   -   -|  5|
Kamikazee Bracer     |  -  10   -   -|  7| On Death: Kamikazee, break after use
Kerplunk Bracer      |  -  10   -   -| 15| On Death: Kerplunk , break after use
Earth Amulet         |  -  20   -   -| 10| Use: Fissure
Water Amulet         |  -  30   -   -| 20| Use: Zzz Shanty
Gospel Ring          |  -  50   -   -| 30| No Encounters
Agility Ring         |  -   -  15   -| 15|
Snappy Slippers      |  -   -  25   -| 20| Field: Movement Speed 1.2x , Level:1
Mercury's Bandana    |  -   -  30   -| 10|
Air Amulet           |  -   -  50   -| 15| Use: Swoosh
Windbraker           |  -   -  50   -| 18| +1/3 evasion bonus , Level:15
Meteorite Bracer     |  -   -  2x   -|  5|
Scholar's Specs      |  -   -   -  15|  0|
Goddess Ring         |  -   -   -  33| 40| Heal: 1MP per 4 steps
Bunny Tail           |  -   -   -   -|  2|
Elevating Shoes      |  -   -   -   -|  5| Field/Dungeon: Gain 1EXP per step
Mermaid Moon         |  -   -   -   -|  5| Use: Cure Confuse , does not fix
                                          Curses based confusion.
Pink Pearl           |  -   -   -   -|  7|
Lifesaving Medal     |  -   -   -   -|  8| Battle: 1/3rd chance to survive
                                          death with 1HP , Level:15
Soldier's Medal      |  -   -   -   -|  8| Battle: 2x attack on occasion ,
                                          Level:15
Lucida Shard         |  -   -   -   -| 10| Use: Fuddle
Extra Elevating Shoes|  -   -   -   -| 15| Field/Dungeon: Gain 2EXP per step ,
                                          Level:1
Eye of Rubiss        |  -   -   -   -| 25| Immune: Death/Kamikazee , Level:1
Glass Slippers       |  -   -   -   -| 30|
Wrecked Specs        |  -   -   -   -|  0| Give to Old Man
\_____________________________________________________________________________/

Maribel's BASE STATS:
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
    1   -/ 20    -/  0   -/  4   -/ 10   -/  3   -/  8   -/ 10           0
    2   2/ 22    5/  5   -/  4   2/ 12   -/  3   1/  9   1/ 11          25
    3   3/ 25    5/ 10   1/  5   2/ 14   1/  4   1/ 10   1/ 12          66
    4   2/ 27    5/ 15   1/  6   2/ 16   1/  5   1/ 11   1/ 13         133
    5   3/ 30    5/ 20   1/  7   2/ 18   1/  6   1/ 12   1/ 14         243
    6   4/ 34    3/ 23   1/  8   2/ 20   -/  6   3/ 15   -/ 14         414
    7   4/ 38    3/ 26   1/  9   2/ 22   1/  7   3/ 18   1/ 15         681
    8   4/ 42    3/ 29   1/ 10   3/ 25   1/  8   4/ 22   1/ 16       1,098
    9   4/ 46    3/ 32   1/ 11   2/ 27   1/  9   3/ 25   1/ 17       1,749
   10   4/ 50    3/ 35   2/ 13   3/ 30   1/ 10   4/ 29   1/ 18       2,766
   11  10/ 60    6/ 41   1/ 14   3/ 33   1/ 11   2/ 31   1/ 19       4,132
   12  10/ 70    6/ 47   2/ 16   3/ 36   1/ 12   2/ 33   1/ 20       5,967
   13  10/ 80    6/ 53   2/ 18   3/ 39   1/ 13   2/ 35   2/ 22       8,432
   14  10/ 90    6/ 59   2/ 20   3/ 42   1/ 14   2/ 37   1/ 23      11,744
   15  10/100    6/ 65   2/ 22   3/ 45   1/ 15   3/ 40   2/ 25      16,194
   16   8/108    3/ 68   3/ 25   7/ 52   -/ 15   6/ 46   2/ 27      21,061
   17   8/116    3/ 71   3/ 28   7/ 59   1/ 16   6/ 52   2/ 29      26,384
   18   8/124    3/ 74   3/ 31   8/ 67   1/ 17   7/ 59   2/ 31      32,206
   19   8/132    3/ 77   3/ 34   7/ 74   1/ 18   6/ 65   2/ 33      38,573
   20   8/140    3/ 80   4/ 38   8/ 82   1/ 19   7/ 72   2/ 35      45,536
   21   6/146    4/ 84   2/ 40   1/ 83   1/ 20   2/ 74   1/ 36      53,369
   22   6/152    4/ 88   2/ 42   2/ 85   2/ 22   2/ 76   2/ 38      62,181
   23   6/158    4/ 92   2/ 44   2/ 87   1/ 23   2/ 78   1/ 39      72,094
   24   6/164    4/ 96   2/ 46   2/ 89   2/ 25   3/ 81   2/ 41      83,246
   25   6/170    4/100   3/ 49   2/ 91   2/ 27   2/ 83   1/ 42      95,792
   26   6/176    4/104   2/ 51   1/ 92   1/ 28   2/ 85   2/ 44     109,906
   27   6/182    4/108   2/ 53   2/ 94   2/ 30   3/ 88   1/ 45     125,784
   28   6/188    4/112   2/ 55   2/ 96   1/ 31   2/ 90   2/ 47     143,646
   29   6/194    4/116   2/ 57   2/ 98   2/ 33   2/ 92   1/ 48     163,740
   30   6/200    4/120   3/ 60   2/100   2/ 35   3/ 95   2/ 50     186,345
   31   8/208    6/126   2/ 62   2/102   1/ 36   1/ 96   -/ 50     211,775
   32   9/217    6/132   3/ 65   2/104   1/ 37   1/ 97   1/ 51     240,383
   33   9/226    6/138   3/ 68   2/106   2/ 39   1/ 98   1/ 52     272,567
   34   8/234    6/144   2/ 70   2/108   1/ 40   1/ 99   -/ 52     308,774
   35   9/243    6/150   3/ 73   2/110   1/ 41   1/100   1/ 53     349,506
   36   9/252    6/156   3/ 76   2/112   2/ 43   1/101   1/ 54     395,329
   37   8/260    6/162   2/ 78   2/114   1/ 44   1/102   -/ 54     446,879
   38   9/269    6/168   3/ 81   2/116   1/ 45   1/103   1/ 55     504,872
   39   9/278    6/174   3/ 84   2/118   2/ 47   1/104   1/ 56     570,114
   40   8/286    6/180   2/ 86   2/120   1/ 48   1/105   -/ 56     643,511
   41   9/295    6/186   3/ 89   2/122   1/ 49   1/106   1/ 57     726,082
   42   9/304    6/192   3/ 92   2/124   2/ 51   1/107   1/ 58     818,974
   43   8/312    6/198   2/ 94   2/126   1/ 52   1/108   -/ 58     923,477
   44   9/321    6/204   3/ 97   2/128   1/ 53   1/109   1/ 59   1,041,042
   45   9/330    6/210   3/100   2/130   2/ 55   1/110   1/ 60   1,173,302
   46   2/332   15/225   3/103   2/132   4/ 59   4/114   4/ 64   1,305,562
   47   2/334   15/240   3/106   2/134   4/ 63   5/119   5/ 69   1,437,822
   48   2/336   16/256   4/110   2/136   5/ 68   5/124   5/ 74   1,570,082
   49   2/338   15/271   3/113   2/138   4/ 72   4/128   4/ 78   1,702,342
   50   2/340   15/286   3/116   2/140   4/ 76   5/133   5/ 83   1,834,602
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
   51   2/342   16/302   4/120   2/142   5/ 81   5/138   5/ 88   1,966,862
   52   2/344   15/317   3/123   2/144   4/ 85   4/142   4/ 92   2,099,122
   53   2/346   15/332   3/126   2/146   4/ 89   5/147   5/ 97   2,231,382
   54   2/348   16/348   4/130   2/148   5/ 94   5/152   5/102   2,363,642
   55   2/350   15/363   3/133   2/150   4/ 98   4/156   4/106   2,495,902
   56   2/352   15/378   3/136   2/152   4/102   5/161   5/111   2,628,162
   57   2/354   16/394   4/140   2/154   5/107   5/166   5/116   2,760,422
   58   2/356   15/409   3/143   2/156   4/111   4/170   4/120   2,892,682
   59   2/358   15/424   3/146   2/158   4/115   5/175   5/125   3,024,942
   60   2/360   16/440   4/150   2/160   5/120   5/180   5/130   3,157,202
   61   7/367    9/449   3/153   3/163   1/121   6/186   -/130   3,289,462
   62   7/374    9/458   3/156   4/167   1/122   6/192   -/130   3,421,722
   63   8/382    9/467   4/160   3/170   1/123   6/198   -/130   3,553,982
   64   7/389    9/476   3/163   4/174   2/125   6/204   -/130   3,686,242
   65   8/397   10/486   3/166   3/177   1/126   6/210   -/130   3,818,502
   66   7/404    9/495   4/170   4/181   1/127   6/216   -/130   3,950,762
   67   8/412    9/504   3/173   4/185   1/128   7/223   -/130   4,083,022
   68   7/419    9/513   3/176   4/188   2/130   6/229   -/130   4,215,282
   69   7/426   10/523   4/180   4/192   1/131   6/235   -/130   4,347,542
   70   8/434    9/532   3/183   3/195   1/132   6/241   -/130   4,479,802
   71   7/441    9/541   3/186   4/199   2/134   6/247   -/130   4,612,062
   72   8/449    9/550   4/190   4/203   1/135   6/253   -/130   4,744,322
   73   7/456   10/560   3/193   3/206   1/136   7/260   -/130   4,876,582
   74   8/464    9/569   3/196   4/210   1/137   6/266   -/130   5,008,842
   75   7/471    9/578   4/200   3/213   2/139   6/272   -/130   5,141,102
   76   7/478    9/587   3/203   4/217   1/140   6/278   -/130   5,273,362
   77   8/486    9/596   3/206   4/221   1/141   6/284   -/130   5,405,622
   78   7/493   10/606   4/210   3/224   2/143   6/290   -/130   5,537,882
   79   8/501    9/615   3/213   4/228   1/144   6/296   -/130   5,670,142
   80   7/508    9/624   3/216   3/231   1/145   7/303   -/130   5,802,402
   81   8/516    9/633   4/220   4/235   1/146   6/309   -/130   5,934,662
   82   7/523   10/643   3/223   3/238   2/148   6/315   -/130   6,066,922
   83   8/531    9/652   3/226   4/242   1/149   6/321   -/130   6,199,182
   84   7/538    9/661   4/230   4/246   1/150   6/327   -/130   6,331,442
   85   7/545    9/670   3/233   3/249   2/152   6/333   -/130   6,463,702
   86   8/553   10/680   3/236   4/253   1/153   7/340   -/130   6,595,962
   87   7/560    9/689   4/240   3/256   1/154   6/346   -/130   6,728,222
   88   8/568    9/698   3/243   4/260   1/155   6/352   -/130   6,860,482
   89   7/575    9/707   3/246   4/264   2/157   6/358   -/130   6,992,742
   90   8/583    9/716   4/250   3/267   1/158   6/364   -/130   7,125,002
   91   7/590   10/726   3/253   4/271   1/159   6/370   -/130   7,257,262
   92   7/597    9/735   3/256   3/274   2/161   6/376   -/130   7,389,522
   93   8/605    9/744   4/260   4/278   1/162   7/383   -/130   7,521,782
   94   7/612    9/753   3/263   4/282   1/163   6/389   -/130   7,654,042
   95   8/620   10/763   3/266   3/285   1/164   6/395   -/130   7,786,302
   96   7/627    9/772   4/270   4/289   2/166   6/401   -/130   7,918,562
   97   8/635    9/781   3/273   3/292   1/167   6/407   -/130   8,050,822
   98   7/642    9/790   3/276   4/296   1/168   6/413   -/130   8,183,082
   99   8/650   10/800   4/280   4/300   2/170   7/420   -/130   8,315,342
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 \===^========^========^=======^=======^=======^=======^=======^===========/

         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.7d] Ruff                                                   >==--
    ====,___________________________________________________________,====

Bio:


Vocation Tips/Thoughts/Musings:


Best End-Game Gear Options:
  Weapons - Whatever you prefer based on skill/spell preference, use the below
            lists to determine based on outputs/preferences.
  Armour -
          1) Pallium Regale
          2) Cirrus Surplice
          3) Dark Robe
          4) Heavy Armour
          5) Flowing Dress
          6) Magic Vestment
          7) Glitzy Glombolero (only if abusing Forebearance in particular
                                situations where you're almost definitely
                                going to get hit with aoe magic and you have
                                low MP pool and aren't using the mad/raving
                                mad caps)
  Shields -
          1) Metal King Shield
          2) Encyclopeadia Titanica
          3) Shimmering Shield
          4) Premium Pot Lid
          5) Ogre Shield
          6) Silver Shield
  Helmets -
        Magic Users
          1) Duplic Hat
          2) Raving Mad Cap
          3) Mad Cap
          4) Happy Hat
        High MP Cost, Non-Magic Skill Preference
          1) Raving Mad Cap
          2) Mad Cap
          3) Happy Hat
        Defensive
          1) Sun Crown
          2) Metal King Helm
          3) Seacow Sallet
  Accessories -
          Eye of Rubiss, Windbraker, Lucky Pendant, Lifesaving Medal,
          Soldier's Medal, Meteorite Bracer, Gospel Ring, Champion's Belt,
          Fire Amulet, Air Amulet, Water Amulet, Extra Elevating Shoes,
          Mighty Armlet, Goddess Ring, Mercury's Bandana, Earth Amulet,
          Kerplunk Bracer
          ...after that it's a crapshoot

Skill with Special Animation: Call of the Wild


o------------------o---------------o-----o------------------------------------o
Natural Spell/Skill| Level Learned | Cost| Effect (Who) [Property]
o------------------o---------------o-----o------------------------------------o
 Aooo!               2                -   Stun enemy, 1 round (Group) [Stun]
 Chomp               4                -   100% damage (Single)
 Roar Deal           6                -   80% + 2 damage, 20% + 2 returned
                                         [Death]
 Sic'em              8                -   100% damage to each (Group)
 Call of the Wild   13                2   Level+5 +/- 10% damage, 4 hits, 75%
                                          successful summon chance (Random)
                                          [Summon]
\__________________^_______________^_____^____________________________________/

Ruff's EQUIPMENT:
Counts: 30 Weapons, 20 Helmets, 12 Shields, 21 Body Armor, 29 Accessories

/o---------------------------------------------------------------------------o\
(((>   Ruff's Weapons   <)))
NAME                 |ATK  STY| SPECIAL
---------------------+--------+------------------------------------------------
Steel Broadsword      -16   16|
Chain Sickle          -13   13|
Iron Lance            -11    8|
Divine Dagger          -7    7|
Copper Sword           -5    9|
Bronze Knife           -4    8|
Bamboo Spear           -2    1|
Cypress Stick          -1    0|
Poison Needle           1   15| On Hit: Death (16.7%) or 1 damage , No Critical
                               No Miss
Poison Needle Plus      1   17| On Hit: Death (50%) or 1 damage , No Criticals,
                               No Misses , Level:20
Bone Stake              6    3|
Oaken Club              8    5|
Stone Fangs            12    3|
Boomerang              15    5| Target: All
Stone Axe              19    4|
Iron Claws             21   15|
Edged Boomerang        26   19| Target: All
Slime Stick            28    8| Level:1
Steel Fangs            35    8|
Iron Axe               38    6|
Knuckledusters         40   20|
Fire Claws             53   21| Use: Frizzle, On Hit:Frizz +50% Trailing Damage
Icicle Dirk            62   31| Use: Crackle, On Hit:Crack +50% Trailing Damage
Flametang Boomerang    65   25| Target: All
Ferocious Fangs        73   25| On Hit: Paralysis (16.7%)
Dragon Claws           85   35|
Cobra Claws            90   29| On Hit: Poison (25%)
Beast Claws            95   25|
Flail of Destruction  125   26| Target: All
Orichalcum Fangs      135   37|
===============================================================================
(((>   Ruff's Helmets   <)))
NAME                 |DEF  STY| SPECIAL
---------------------+--------+------------------------------------------------
Canny Cap               0   33| Wisdom +30
Leather Hat             3    2|
Pointy Hat              5   -2|
Shellmet                8    3|
Mad Cap                 8    5| Battle: Spells cost 50%
Tin Pot                 9    7| Level:1
Fur Hood               11   13|
Turban                 12    2|
Raving Mad Cap         13    8| Battle: Spells cost 25% , Level:15
Pirate's Hat           19   21|
Hermes' Hat            24    8| Use in Field/Town: Zoom
Duplic Hat             25    2| Battle: Spells repeat at no MP charge
Pillager's Helmet      25   15|
Slime Crown            31   24| Level:20
Happy Hat              37  -17| Heal: 1MP per 4 steps
Seacow Sallet          40   26| Resist: Fizzle/Confuse {1/4}
Haywire Helm           42    8| Cursed: Confuse
Sun Crown              52   35| Immune: Kamikazee/Sleep , Level:35
Metal King Helm        60   38| Resist: Death/Fizzle/Sleep/Confuse {1/4}
Mask of Implacability 255  -15| Curse: Confuse , Level:40
===============================================================================
(((>   Ruff's Shields   <)))
NAME                  |DEF  STY| SPECIAL
----------------------+--------+-----------------------------------------------
Pot Lid                  2  -20|
Kitty Shield             9    8|
Slime Shield            17    2| Level:1
Encyclopaedia Titanica  20    6| -20 [Frizz/Sizz/Bang / Crack / Woosh /
                                Fire Breath / Ice Breath] , Level:1
Ice Shield              24   17| -25 [Frizz/Sizz/Bang / Fire Breath]
Premium Pot Lid         35    2| -45 [Frizz/Sizz/Bang / Fire Breath] , Level:20
Power Shield            40   33| Use: Midheal
Ogre Shield             45  -10| -20 [Fire Breath / Ice Breath]
Max Power Shield        48   38| Use: Fullheal , Level:30
Silver Shield           50   38| -25 [Frizz/Sizz/Bang / Fire Breath]
Shimmering Shield       65   15| -20 [Fire Breath / Ice Breath] , Level:35
Metal King Shield       70   40| -30 [Frizz/Sizz/Bang / Fire Breath /
                                Ice Breath]
===============================================================================</pre><pre id="faqspan-12">
(((>   Ruff's Body Armor   <)))
NAME              |DEF  STY| SPECIAL
------------------+--------+---------------------------------------------------
Rags                 3    0|
Plain Clothes        4    2|
Boxer Shorts         5 -100|
Wayfarer's Clothes   7    6|
Leather Kilt        12  -20|
Silk Robe           13   28|
Fur Cape            18   18|
Slime Gooniform     20   13|
Cloak of Evasion    28   11| +1/6 evasion bonus
Garish Garb         28   35|
Magic Vestment      30   20| -20 [Frizz/Sizz/Bang / Crack / Woosh]
Tortoise Shell      33  -15|
Windcheater         33    7| -33 [Woosh] Level:1
Cirrus Surplice     38   48| +1/4 evasion bonus
Glombolero          40  -50| 33% chance to absorb 50% MP cost of spells cast
                            on user
Heavy Armour        50  -30| -20 [Fire Breath / Ice Breath]
Glitzy Glombolero   50    3| 50% chance to absorb 100% MP cost of spells cast
                            on user , Level:20
Flowing Dress       65   42| -30 [Frizz/Sizz/Bang / Fire Breath]
Slime Armour        67   30|
Dark Robe           78   32| +1/6 evasion bonus
Pallium Regale      90   59| -35 [Frizz/Sizz / Crack / Woosh / Fire Breath /
                            Ice Breath] , Level:35
===============================================================================
(((>   Ruff's Accessories   <)))
NAME                 |Atk Def Agi Wis Sty| SPECIAL
---------------------+-------------------+-------------------------------------
Slime Earrings       |  1   -   -   -|  8|
Strength Ring        |  7   -   -   -|  3|
Mighty Armlet        | 15   -   -   -| 10|
Fire Amulet          | 25   -   -   -| 10| Use: Frizzle
Bow Tie              |  -   2   -   -| 15|
Prayer Ring          |  -   5   -   -|  3| Heal: 20~30MP , 1/8 break chance
Life Ring            |  -   5   -   -|  8| Heal: 1HP per step
Lucky Pendant        |  -   5   -   -| 15| +1/8 evasion bonus
Trailblazing Bandana |  -   5   -   -| 17|
Ruby of Protection   |  -  10   -   -|  5|
Kamikazee Bracer     |  -  10   -   -|  7| On Death: Kamikazee, break after use
Kerplunk Bracer      |  -  10   -   -| 15| On Death: Kerplunk , break after use
Earth Amulet         |  -  20   -   -| 10| Use: Fissure
Water Amulet         |  -  30   -   -| 20| Use: Zzz Shanty
Gospel Ring          |  -  50   -   -| 30| No Encounters
Agility Ring         |  -   -  15   -| 15|
Snappy Slippers      |  -   -  25   -| 20| Field: Movement Speed 1.2x , Level:1
Mercury's Bandana    |  -   -  30   -| 10|
Air Amulet           |  -   -  50   -| 15| Use: Swoosh
Windbraker           |  -   -  50   -| 18| +1/3 evasion bonus , Level:15
Meteorite Bracer     |  -   -  2x   -|  5|
Bunny Tail           |  -   -   -   -|  2|
Elevating Shoes      |  -   -   -   -|  5| Field/Dungeon: Gain 1EXP per step
Mermaid Moon         |  -   -   -   -|  5| Use: Cure Confuse , does not fix
                                          Curses based confusion.
Lifesaving Medal     |  -   -   -   -|  8| Battle: 1/3rd chance to survive
                                          death with 1HP , Level:15
Soldier's Medal      |  -   -   -   -|  8| Battle: 2x attack on occasion ,
                                          Level:15
Champion's Belt      |  -   -   -   -| 13| Heal: 1HP and MP per step , Level:1
Extra Elevating Shoes|  -   -   -   -| 15| Field/Dungeon: Gain 2EXP per step ,
                                          Level:1
Eye of Rubiss        |  -   -   -   -| 25| Immune: Death/Kamikazee , Level:1
\_____________________________________________________________________________/

Ruff's BASE STATS:
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
    1   -/ 47    -/  0   -/ 20   -/ 35   -/ 10   -/  3   -/  3           0
    2   4/ 51    -/  0   2/ 22   1/ 36   1/ 11   1/  4   -/  3           5
    3   4/ 55    -/  0   2/ 24   1/ 37   1/ 12   1/  5   1/  4          45
    4   4/ 59    -/  0   2/ 26   1/ 38   1/ 13   1/  6   -/  4         370
    5   4/ 63    -/  0   3/ 29   2/ 40   1/ 14   1/  7   1/  5       3,010
    6   5/ 68    4/  4   1/ 30   1/ 41   1/ 15   2/  9   -/  5       4,990
    7   5/ 73    4/  8   1/ 31   1/ 42   1/ 16   2/ 11   1/  6       6,475
    8   5/ 78    4/ 12   2/ 33   1/ 43   1/ 17   2/ 13   -/  6       7,588
    9   5/ 83    4/ 16   1/ 34   1/ 44   1/ 18   2/ 15   1/  7       8,422
   10   5/ 88    4/ 20   2/ 36   2/ 46   2/ 20   3/ 18   1/  8       9,047
   11   2/ 90    3/ 23   1/ 37   1/ 47   1/ 21   1/ 19   1/  9       9,906
   12   2/ 92    3/ 26   2/ 39   1/ 48   1/ 22   1/ 20   1/ 10      11,087
   13   3/ 95    3/ 29   2/ 41   2/ 50   1/ 23   1/ 21   1/ 11      12,710
   14   3/ 97    3/ 32   2/ 43   1/ 51   1/ 24   1/ 22   1/ 12      14,941
   15   3/100    4/ 36   2/ 45   2/ 53   1/ 25   2/ 24   1/ 13      18,008
   16  10/110    3/ 39   3/ 48   7/ 60   1/ 26   1/ 25   1/ 14      21,937
   17  10/120    3/ 42   3/ 51   7/ 67   1/ 27   2/ 27   2/ 16      26,971
   18  10/130    4/ 46   3/ 54   8/ 75   1/ 28   1/ 28   2/ 18      33,420
   19  10/140    3/ 49   3/ 57   7/ 82   1/ 29   2/ 30   2/ 20      41,682
   20  10/150    4/ 53   3/ 60   8/ 90   1/ 30   2/ 32   2/ 22      52,267
   21   7/157    2/ 55   2/ 62   2/ 92   -/ 30   1/ 33   -/ 22      63,844
   22   7/164    3/ 58   2/ 64   3/ 95   1/ 31   2/ 35   1/ 23      76,506
   23   7/171    3/ 61   2/ 66   2/ 97   1/ 32   1/ 36   -/ 23      90,355
   24   7/178    3/ 64   2/ 68   3/100   1/ 33   2/ 38   1/ 24     105,502
   25   7/185    3/ 67   2/ 70   2/102   1/ 34   2/ 40   1/ 25     122,069
   26   7/192    3/ 70   2/ 72   3/105   -/ 34   1/ 41   -/ 25     140,189
   27   7/199    3/ 73   2/ 74   2/107   1/ 35   2/ 43   1/ 26     160,007
   28   7/206    3/ 76   2/ 76   3/110   1/ 36   1/ 44   -/ 26     181,682
   29   7/213    3/ 79   2/ 78   2/112   1/ 37   2/ 46   1/ 27     205,389
   30   7/220    3/ 82   2/ 80   3/115   1/ 38   2/ 48   1/ 28     231,318
   31   9/229    3/ 85   3/ 83   1/116   1/ 39   1/ 49   -/ 28     260,488
   32   9/238    4/ 89   3/ 86   2/118   1/ 40   1/ 50   -/ 28     293,304
   33  10/248    4/ 93   3/ 89   2/120   2/ 42   2/ 52   1/ 29     330,222
   34   9/257    4/ 97   3/ 92   2/122   1/ 43   1/ 53   -/ 29     371,754
   35   9/266    4/101   3/ 95   2/124   2/ 45   2/ 55   1/ 30     418,477
   36  10/276    4/105   3/ 98   2/126   1/ 46   1/ 56   -/ 30     471,040
   37   9/285    4/109   3/101   2/128   1/ 47   1/ 57   1/ 31     530,173
   38   9/294    3/112   3/104   1/129   2/ 49   2/ 59   -/ 31     596,697
   39  10/304    4/116   3/107   2/131   1/ 50   1/ 60   1/ 32     671,536
   40   9/313    4/120   3/110   2/133   2/ 52   2/ 62   -/ 32     755,729
   41   9/322    4/124   3/113   2/135   1/ 53   1/ 63   1/ 33     850,446
   42  10/332    4/128   3/116   2/137   1/ 54   1/ 64   -/ 33     957,002
   43   9/341    4/132   3/119   2/139   2/ 56   2/ 66   1/ 34   1,076,877
   44   9/350    4/136   3/122   2/141   1/ 57   1/ 67   -/ 34   1,211,736
   45   -/350    4/140   3/125   2/143   2/ 59   2/ 69   1/ 35   1,363,452
   46  14/364    4/144   4/129   1/144   1/ 60   1/ 70   3/ 38   1,515,168
   47   4/368    4/148   4/133   2/146   1/ 61   1/ 71   3/ 41   1,666,884
   48   4/372    4/152   4/137   2/148   2/ 63   1/ 72   3/ 44   1,818,600
   49   4/376    4/156   4/141   2/150   1/ 64   1/ 73   3/ 47   1,970,316
   50   4/380    4/160   5/146   2/152   2/ 66   1/ 74   3/ 50   2,122,032
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
   51   4/384    4/164   4/150   1/153   1/ 67   1/ 75   3/ 53   2,273,748
   52   4/388    4/168   4/154   2/155   1/ 68   1/ 76   3/ 56   2,425,464
   53   4/392    4/172   4/158   2/157   2/ 70   1/ 77   3/ 59   2,577,180
   54   4/396    4/176   4/162   2/159   1/ 71   1/ 78   3/ 62   2,728,896
   55   4/400    4/180   5/167   2/161   2/ 73   1/ 79   3/ 65   2,880,612
   56   4/404    4/184   4/171   1/162   1/ 74   1/ 80   3/ 68   3,032,328
   57   4/408    4/188   4/175   2/164   1/ 75   1/ 81   3/ 71   3,184,044
   58   4/412    4/192   4/179   2/166   2/ 77   1/ 82   3/ 74   3,335,760
   59   4/416    4/196   4/183   2/168   1/ 78   1/ 83   3/ 77   3,487,476
   60   4/420    4/200   5/188   2/170   2/ 80   2/ 85   3/ 80   3,639,192
   61   9/429   11/211   4/192   4/174   2/ 82   3/ 88   -/ 80   3,790,908
   62   9/438   12/223   4/196   5/179   3/ 85   3/ 91   -/ 80   3,942,624
   63   9/447   11/234   4/200   4/183   3/ 88   3/ 94   -/ 80   4,094,340
   64   9/456   12/246   4/204   5/188   3/ 91   3/ 97   -/ 80   4,246,056
   65  10/466   11/257   4/208   5/193   3/ 94   4/101   -/ 80   4,397,772
   66   9/475   12/269   4/212   4/197   2/ 96   3/104   -/ 80   4,549,488
   67   9/484   11/280   5/217   5/202   3/ 99   3/107   -/ 80   4,701,204
   68   9/493   12/292   4/221   4/206   3/102   3/110   -/ 80   4,852,920
   69  10/503   11/303   4/225   5/211   3/105   3/113   -/ 80   5,004,636
   70   9/512   12/315   4/229   5/216   3/108   4/117   -/ 80   5,156,352
   71   9/521   11/326   4/233   4/220   3/111   3/120   -/ 80   5,308,068
   72   9/530   12/338   4/237   5/225   2/113   3/123   -/ 80   5,459,784
   73  10/540   12/350   5/242   5/230   3/116   3/126   -/ 80   5,611,500
   74   9/549   11/361   4/246   4/234   3/119   3/129   -/ 80   5,763,216
   75   9/558   12/373   4/250   5/239   3/122   4/133   -/ 80   5,914,932
   76   9/567   11/384   4/254   4/243   3/125   3/136   -/ 80   6,066,648
   77   9/576   12/396   4/258   5/248   2/127   3/139   -/ 80   6,218,364
   78  10/586   11/407   4/262   5/253   3/130   3/142   -/ 80   6,370,080
   79   9/595   12/419   4/266   4/257   3/133   3/145   -/ 80   6,521,796
   80   9/604   11/430   5/271   5/262   3/136   4/149   -/ 80   6,673,512
   81   9/613   12/442   4/275   4/266   3/139   3/152   -/ 80   6,825,228
   82  10/623   11/453   4/279   5/271   3/142   3/155   -/ 80   6,976,944
   83   9/632   12/465   4/283   5/276   2/144   3/158   -/ 80   7,128,660
   84   9/641   11/476   4/287   4/280   3/147   3/161   -/ 80   7,280,376
   85   9/650   12/488   4/291   5/285   3/150   4/165   -/ 80   7,432,092
   86  10/660   12/500   5/296   5/290   3/153   3/168   -/ 80   7,583,808
   87   9/669   11/511   4/300   4/294   3/156   3/171   -/ 80   7,735,524
   88   9/678   12/523   4/304   5/299   2/158   3/174   -/ 80   7,887,240
   89   9/687   11/534   4/308   4/303   3/161   3/177   -/ 80   8,038,956
   90   9/696   12/546   4/312   5/308   3/164   4/181   -/ 80   8,190,672
   91  10/706   11/557   4/316   5/313   3/167   3/184   -/ 80   8,342,388
   92   9/715   12/569   4/320   4/317   3/170   3/187   -/ 80   8,494,104
   93   9/724   11/580   5/325   5/322   3/173   3/190   -/ 80   8,645,820
   94   9/733   12/592   4/329   4/326   2/175   3/193   -/ 80   8,797,536
   95  10/743   11/603   4/333   5/331   3/178   4/197   -/ 80   8,949,252
   96   9/752   12/615   4/337   5/336   3/181   3/200   -/ 80   9,100,968
   97   9/761   11/626   4/341   4/340   3/184   3/203   -/ 80   9,252,684
   98   9/770   12/638   4/345   5/345   3/187   3/206   -/ 80   9,404,400
   99  10/780   12/650   5/350   5/350   3/190   4/210   -/ 80   9,556,116
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 \===^========^========^=======^=======^=======^=======^=======^===========/


         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.7e] Sir Mervyn                                             >==--
    ====,___________________________________________________________,====

Bio:


Vocation Tips/Thoughts/Musings:


Best End-Game Gear Options:
  Weapons - Whatever you prefer based on skill/spell preference, use the below
            lists to determine based on outputs/preferences.
  Armour -
          1) Sacreder Armour
          2) Pallium Regale
          3) Dragon Robe
          4) Metal King Armour
          5) Gaia Armour
          6) Cirrus Surplice
          7) Angel's Robe
          8) Sacred Armour
          9) Dark Robe
          10) Heavy Armour
          11) Glitzy Glombolero (only if abusing Forebearance in particular
                                 situations where you're almost definitely
                                 going to get hit with aoe magic and you have
                                 low MP pool and aren't using the mad/raving
                                 mad caps)
  Shields -
          1) Metal King Shield
          2) Encyclopeadia Titanica
          3) Aeras Shield
          4) Premium Pot Lid
          5) Silver Shield
  Helmets -
        Magic Users
          1) Duplic Hat
          2) Raving Mad Cap
          3) Mad Cap
          4) Happy Hat
        High MP Cost, Non-Magic Skill Preference
          1) Raving Mad Cap
          2) Mad Cap
          3) Happy Hat
        Defensive
          1) Sun Crown
          2) Metal King Helm
  Accessories -
          Eye of Rubiss, Windbraker, Lucky Pendant, Lifesaving Medal,
          Soldier's Medal, Meteorite Bracer, Gospel Ring, Champion's Belt,
          Fire Amulet, Air Amulet, Water Amulet, Extra Elevating Shoes,
          Mighty Armlet, Goddess Ring, Mercury's Bandana, Earth Amulet,
          Kerplunk Bracer
          ...after that it's a crapshoot

Skill with Special Animation: Pearly Gates


o------------------o---------------o-----o------------------------------------o
Natural Spell/Skill| Level Learned | Cost| Effect (Who) [Property]
o------------------o---------------o-----o------------------------------------o
 Bang               19 (start)        5   20~30 damage (All) [Bang]
 Swoosh             19 (start)        4   25~55 damage (Group) [Woosh]
 Midheal            19 (start)        4   75~95 Healing (Single)
 Poof               19 (start)        1   Remove enemy, no Gold/EXP (Single)
                                          [Poof]
 Forbearance        19 (start)        -   Take all incoming damage (Self)
 Underpants Dance   19 (start)        -   Stun enemy, 1 turn (Group) [Stun,
                                          Dance]
 Evac               19 (start)        8   Exit Dungeon (Party)
 Zoom               19 (start)        1   Warp Party to Known Towns (Party)
 Zing               20                8   50% Revive chance, 50% HP (Ally)
\__________________^_______________^_____^____________________________________/

Sir Mervyn's EQUIPMENT:
Counts: 48 Weapons, 21 Helmets, 13 Shields, 35 Body Armor, 33 Accessories

/o---------------------------------------------------------------------------o\
(((>   Sir Mervyn's Weapons   <)))
NAME                    |ATK  STY| SPECIAL
------------------------+--------+---------------------------------------------
Poison Needle              1   15| On Hit: Death (16.7%) or 1 damage, No
                                  Criticals , No Misses
Poison Needle Plus         1   17| On Hit: Death (50%) or 1 damage, No
                                  Criticals , No Misses , Level:20
Cypress Stick              2    0|
Bamboo Spear               5    1|
Oaken Club                 8    5|
Bronze Knife               9    8|
Copper Sword              11    9|
Divine Dagger             14    7|
Wizard's Staff            15   11| Use: Frizz
Staff of Salvation        15   16| Use: Midheal
Falcon Blade              22   15| 2 Hits (75% per) , Level:1
Iron Lance                23    8|
Poison Moth Knife         23   13| On Hit: Paralysis (16.7%)
Chain Sickle              27   13|
Shepherd's Crook          27   21| Use: Animal Magnetism , Level:1
Slime Stick               28    8| Level:1
Lightning Staff           28   24| Use: Sizzle
Snooze Stick              32   15| Use: Snooze
Steel Broadsword          33   16|
Chain Whip                33   18| Target: Group
Staff of Divine Wrath     35   20| Use: Swoosh
Holy Lance                36   17|
Staff of Sentencing       37   22| Use: Woosh
Rune Staff                39   18| Use: Kabuff
Staff of Antimagic        40   18| Use: Fizzle
Cautery Sword             42   23| Use: Sizz
Morning Star              43   14| Target: Group
Frying Pan                44    9| Level:1
Sage's Staff              50   12| Use: Midheal
Dragontail Whip           52   33| Target: Group
Faerie Foil               58   30| Use: Buff
Platinum Sword            60   45|
Magma Staff               63   30| Use: Magma Blast
Dream Blade               65   28| On Hit: Sleep (25%)
Mercury's Rapier          65   32| 2 Hits (75% per)
Staff of Resurrection     66   38| Use: Zing
Watermaul Wand            74   42| Use: Coral Grief
Zombiesbane               75    5| +50% versus Undead
Staff of Re-resurrection  79   44| Use: Kazing , Level:35
Staff of Rain             88   46| Use: Coral Grief , Level:20
Sword of Roamers          90   45| On Hit: Lose Turn (12.5%)
Sunderbolt Blade          95   40| Use: Zap
Demon Spear               99   19| On Hit: Death (16.7%)
Miracle Sword            100   38| Heals 25% of Physical Damage
Saviour Staff            103   60| Use: Insulatle , 3MP taken per attack
Metal King Sword         130   40|
Okeanos Sword            140   60| Use: Oomph , On Hit:Zap +50% Trailing Damage
Gringham Whip            145   57| Target: Group
===============================================================================
(((>   Sir Mervyn's Helmets   <)))
NAME                 |DEF  STY| SPECIAL
---------------------+--------+------------------------------------------------
Canny Cap               0   33| Wisdom +30
Leather Hat             3    2|
Pointy Hat              5   -2|
Hardwood Headwear       6  -15|
Mad Cap                 8    5| Battle: Spells cost 50%
Tin Pot                 9    7| Level:1
Fur Hood               11   13|
Turban                 12    2|
Raving Mad Cap         13    8| Battle: Spells cost 25% , Level:15
Iron Helmet            16   15|
Top Hat                17   15|
Pirate's Hat           19   21|
Hermes' Hat            24    8| Use in Field/Town: Zoom
Duplic Hat             25    2| Battle: Spells repeat at no MP charge
Slime Crown            31   24| Level:20
Mythril Helm           32   17|
Happy Hat              37  -17| Heals: 1MP per 4 steps
Thinking Cap           37   21| Wisdom +15
Sun Crown              52   35| Immune: Kamikazee/Sleep , Level:35
Metal King Helm        60   38| Resist: Death/Fizzle/Sleep/Confuse {1/4}
Mask of Implacability 255  -15| Curse: Confuse , Level:40
===============================================================================
(((>   Sir Mervyn's Shields   <)))
NAME                  |DEF  STY| SPECIAL
----------------------+--------+-----------------------------------------------
Pot Lid                  2  -20|
Leather Shield           4    2|
Scale Shield             7    4|
Bronze Shield           11    7|
White Shield            16   15|
Slime Shield            17    2| Level:1
Magic Shield            18   21| -10 [Frizz/Sizz/Bang]
Encyclopaedia Titanica  20    6| -20 [Frizz/Sizz/Bang / Crack / Woosh /
                                Fire Breath / Ice Breath] , Level:1
Premium Pot Lid         35    2| -45 [Frizz/Sizz/Bang / Fire Breath] , Level:20
Silver Shield           50   38| -25 [Frizz/Sizz/Bang / Fire Breath]
Aeras Shield            60   30| -30 [Crack / Ice Breath / Water (Maelstrom/
                                Coral Rain/Tidal Wave)] , Use: Bound
Shimmering Shield       65   15| -20 [Fire Breath / Ice Breath] , Level:35
Metal King Shield       70   40| -30 [Frizz/Sizz/Bang / Fire Breath /
                                Ice Breath]
===============================================================================
(((>   Sir Mervyn's Body Armor   <)))
NAME              |DEF  STY| SPECIAL
------------------+--------+---------------------------------------------------
Plain Clothes        4    2|
Boxer Shorts         5 -100|
Wayfarer's Clothes   7    6|
Silk Tuxedo         10   40|
Leather Armour      11   15|
Leather Kilt        12  -20|
Silk Robe           13   28|
Scale Armour        15    9|
Shell Armour        18  -25|
Chain Mail          20   23|
Noble Garb          21   28|
Iron Cuirass        26    4|
Cloak of Evasion    28   11| +1/6 evasion bonus
Garish Garb         28   35|
Magic Vestment      30   20| -20 [Frizz/Sizz/Bang / Crack / Woosh]
Captain's Coat      32   30|
Windcheater         33    7| -33 [Woosh] , Level:1
Legerdemantle       37   10| -15 [Frizz/Sizz/Bang]
Cirrus Surplice     38   48| +1/4 evasion bonus
Glombolero          40  -50| 33% chance to absorb 50% MP cost of spells cast on
                            user
Smart Suit          40   47|
Magic Armour        47   38| -15 [Frizz/Sizz/Bang / Crack]
Heavy Armour        50  -30| -20 [Fire Breath / Ice Breath]
Glitzy Glombolero   50    3| 50% chance to absorb 100% MP cost of spells cast
                            on user , Level:20
Enchanted Armour    55   35| -20 [Frizz/Sizz/Bang / Crack]
Angel's Robe        55   55| Resist: Death {1/2}
Flowing Dress       65   42| -30 [Frizz/Sizz/Bang / Fire Breath]
Slime Armour        67   30|
Sacred Armour       75   55| Heal: 50HP per round
Dark Robe           78   32| +1/6 evasion bonus
Sacreder Armour     88   55| Heal: 75HP per round , Level:35
Pallium Regale      90   59| -35 [Frizz/Sizz / Crack / Woosh / Fire Breath /
                            Ice Breath] , Level:35
Dragon Robe         95   60| -40 [Frizz/Sizz/Bang / Fire Breath / Ice Breath]
Metal King Armor   115   45| -30 [Fire Breath / Ice Breath]
Gaia Armour        125   55| -35 [Frizz/Sizz/Bang / Fire Breath] ,
                            Heal: 1HP/step
===============================================================================
(((>   Sir Mervyn's Accessories   <)))
NAME                 |Atk Def Agi Wis Sty| SPECIAL
---------------------+-------------------+-------------------------------------
Slime Earrings       |  1   -   -   -|  8|
Strength Ring        |  7   -   -   -|  3|
Mighty Armlet        | 15   -   -   -| 10|
Fire Amulet          | 25   -   -   -| 10| Use: Frizzle
Bow Tie              |  -   2   -   -| 15|
Prayer Ring          |  -   5   -   -|  3| Heal: 20~30MP , 1/8 break chance
Life Ring            |  -   5   -   -|  8| Heal: 1HP per step
Gold Bracer          |  -   5   -   -| 15|
Lucky Pendant        |  -   5   -   -| 15| +1/8 evasion bonus , Level:1
Trailblazing Bandana |  -   5   -   -| 17|
Ruby of Protection   |  -  10   -   -|  5|
Kamikazee Bracer     |  -  10   -   -|  7| On Death: Kamikazee, break after use
Kerplunk Bracer      |  -  10   -   -| 15| On Death: Kerplunk , break after use
Earth Amulet         |  -  20   -   -| 10| Use: Fissure
Water Amulet         |  -  30   -   -| 20| Use: Zzz Shanty
Gospel Ring          |  -  50   -   -| 30| No Encounters
Agility Ring         |  -   -  15   -| 15|
Snappy Slippers      |  -   -  25   -| 20| Field: Movement Speed 1.2x , Level:1
Mercury's Bandana    |  -   -  30   -| 10|
Air Amulet           |  -   -  50   -| 15| Use: Swoosh
Windbraker           |  -   -  50   -| 18| +1/3 evasion bonus , Level:15
Meteorite Bracer     |  -   -  2x   -|  5|
Scholar's Specs      |  -   -   -  15|  0|
Goddess Ring         |  -   -   -  33| 40| Heal: 1MP per 4 steps
Bunny Tail           |  -   -   -   -|  2|
Elevating Shoes      |  -   -   -   -|  5| Field/Dungeon: Gain 1EXP per step
Mermaid Moon         |  -   -   -   -|  5| Use: Cure Confuse , does not fix
                                          Curses based confusion.
Lifesaving Medal     |  -   -   -   -|  8| Battle: 1/3rd chance to survive
                                          death with 1HP , Level:15
Soldier's Medal      |  -   -   -   -|  8| Battle: 2x attack on occasion ,
                                          Level:15
Champion's Belt      |  -   -   -   -| 13| Heal: 1HP and MP per step , Level:1
Extra Elevating Shoes|  -   -   -   -| 15| Field/Dungeon: Gain 2EXP per step ,
                                          Level:1
Eye of Rubiss        |  -   -   -   -| 25| Immune: Death/Kamikazee , Level:1
Wrecked Specs        |  -   -   -   -|  0| Give to Old Man
\_____________________________________________________________________________/

Sir Mervyn's BASE STATS:
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
   19   -/176    -/ 97   -/ 45   -/ 43   -/ 30   -/ 80   -/ 24      43,439
   20   9/185    3/100   3/ 48   4/ 47   3/ 33   7/ 87   2/ 26      51,881
   21   7/192    3/103   4/ 52   2/ 49   1/ 34   2/ 89   -/ 26      61,378
   22   8/200    4/107   5/ 57   3/ 52   2/ 36   2/ 91   1/ 27      72,062
   23   7/207    4/111   5/ 62   2/ 54   1/ 37   2/ 93   1/ 28      84,081
   24   8/215    4/115   4/ 66   3/ 57   2/ 39   2/ 95   -/ 28      97,602
   25   7/222    4/119   5/ 71   2/ 59   1/ 40   2/ 97   1/ 29     112,813
   26   8/230    3/122   5/ 76   3/ 62   2/ 42   2/ 99   1/ 30     129,925
   27   7/237    4/126   4/ 80   2/ 64   1/ 43   2/101   -/ 30     149,176
   28   8/245    4/130   5/ 85   3/ 67   2/ 45   2/103   1/ 31     170,833
   29   7/252    4/134   5/ 90   2/ 69   1/ 46   2/105   1/ 32     195,197
   30   8/260    4/138   5/ 95   3/ 72   2/ 48   3/108   1/ 33     222,606
   31   6/266    6/144   3/ 97   2/ 74   1/ 49   1/109   -/ 33     253,441
   32   6/272    6/150   3/100   2/ 76   2/ 51   2/111   -/ 33     288,130
   33   6/278    6/156   3/103   2/ 78   2/ 53   2/113   1/ 34     327,155
   34   6/284    6/162   2/105   2/ 80   2/ 55   2/115   -/ 34     371,058
   35   6/290    6/168   3/108   3/ 83   2/ 57   2/117   1/ 35     420,448
   36   6/296    6/174   3/111   2/ 85   1/ 58   2/118   -/ 35     476,011
   37   6/302    6/180   2/113   2/ 87   2/ 60   2/120   -/ 35     538,519
   38   6/308    7/187   3/116   2/ 89   2/ 62   2/122   1/ 36     608,840
   39   6/314    6/193   3/119   2/ 91   2/ 64   2/124   -/ 36     687,951
   40   6/320    6/199   2/121   3/ 94   2/ 66   2/126   1/ 37     776,950
   41   6/326    6/205   3/124   2/ 96   1/ 67   1/127   -/ 37     877,073
   42   6/332    6/211   3/127   2/ 98   2/ 69   2/129   -/ 37     989,711
   43   6/338    6/217   2/129   2/100   2/ 71   2/131   1/ 38   1,116,428
   44   6/344    6/223   3/132   2/102   2/ 73   2/133   -/ 38   1,258,984
   45   6/350    7/230   3/135   3/105   2/ 75   2/135   1/ 39   1,419,359
   46   8/358    6/246   4/139   1/106   2/ 77   5/140   3/ 42   1,579,734
   47   9/367   17/263   4/143   1/107   2/ 79   5/145   4/ 46   1,740,109
   48   9/376   17/280   5/148   1/108   2/ 81   5/150   4/ 50   1,900,484
   49   8/384   16/296   4/152   1/109   2/ 83   5/155   3/ 53   2,060,859
   50   9/393   17/313   4/156   1/110   2/ 85   5/160   4/ 57   2,221,234
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
   51   9/402   17/330   5/161   1/111   2/ 87   5/165   4/ 61   2,381,609
   52   8/410   16/346   4/165   1/112   2/ 89   5/170   4/ 65   2,541,984
   53   9/419   17/363   4/169   1/113   2/ 91   5/175   3/ 68   2,702,359
   54   9/428   17/380   5/174   1/114   2/ 93   5/180   4/ 72   2,862,734
   55   8/436   16/396   4/178   1/115   2/ 95   5/185   4/ 76   3,023,109
   56   9/445   17/413   4/182   1/116   2/ 97   5/190   4/ 80   3,183,484
   57   9/454   17/430   5/187   1/117   2/ 99   5/195   3/ 83   3,343,859
   58   8/462   16/446   4/191   1/118   2/101   5/200   4/ 87   3,504,234
   59   9/471   17/463   4/195   1/119   2/103   5/205   4/ 91   3,664,609
   60   9/480   17/480   5/200   1/120   2/105   5/210   4/ 95   3,824,984
   61   8/488   10/490   4/204   1/121   3/108   7/217   -/ 95   3,985,359
   62   9/497   10/500   4/208   1/122   3/111   7/224   -/ 95   4,145,734
   63   9/506   10/510   5/213   1/123   3/114   8/232   -/ 95   4,306,109
   64   8/514   11/521   4/217   1/124   3/117   7/239   -/ 95   4,466,484
   65   9/523   10/531   4/221   1/125   4/121   8/247   -/ 95   4,626,859
   66   9/532   10/541   5/226   1/126   3/124   7/254   -/ 95   4,787,234
   67   9/541   10/551   4/230   2/128   3/127   8/262   -/ 95   4,947,609
   68   8/549   11/562   4/234   1/129   3/130   7/269   -/ 95   5,107,984
   69   9/558   10/572   5/239   1/130   3/133   7/276   -/ 95   5,268,359
   70   9/567   10/582   4/243   1/131   4/137   8/284   -/ 95   5,428,734
   71   8/575   10/592   4/247   1/132   3/140   7/291   -/ 95   5,589,109
   72   9/584   11/603   5/252   1/133   3/143   8/299   -/ 95   5,749,484
   73   9/593   10/613   4/256   2/135   3/146   7/306   -/ 95   5,909,859
   74   9/602   10/623   5/261   1/136   3/149   8/314   -/ 95   6,070,234
   75   8/610   10/633   4/265   1/137   4/153   7/321   -/ 95   6,230,609
   76   9/619   11/644   4/269   1/138   3/156   7/328   -/ 95   6,390,984
   77   9/628   10/654   5/274   1/139   3/159   8/336   -/ 95   6,551,359
   78   8/636   10/664   4/278   1/140   3/162   7/343   -/ 95   6,711,734
   79   9/645   10/674   4/282   1/141   3/165   8/351   -/ 95   6,872,109
   80   9/654   11/685   5/287   2/143   4/169   7/358   -/ 95   7,032,484
   81   9/663   10/695   4/291   1/144   3/172   8/366   -/ 95   7,192,859
   82   8/671   10/705   4/295   1/145   3/175   7/373   -/ 95   7,353,234
   83   9/680   10/715   5/300   1/146   3/178   8/381   -/ 95   7,513,609
   84   9/689   11/726   4/304   1/147   3/181   7/388   -/ 95   7,673,984
   85   8/697   10/736   4/308   1/148   4/185   7/395   -/ 95   7,834,359
   86   9/706   10/746   5/313   2/150   3/188   8/403   -/ 95   7,994,734
   87   9/715   10/756   4/317   1/151   3/191   7/410   -/ 95   8,155,109
   88   9/724   11/767   5/322   1/152   3/194   8/418   -/ 95   8,315,484
   89   8/732   10/777   4/326   1/153   3/197   7/425   -/ 95   8,475,859
   90   9/741   10/787   4/330   1/154   4/201   8/433   -/ 95   8,636,234
   91   9/750   10/797   5/335   1/155   3/204   7/440   -/ 95   8,796,609
   92   8/758   11/808   4/339   1/156   3/207   7/447   -/ 95   8,956,984
   93   9/767   10/818   4/343   2/158   3/210   8/455   -/ 95   9,117,359
   94   9/776   10/828   5/348   1/159   3/213   7/462   -/ 95   9,277,734
   95   9/785   10/838   4/352   1/160   4/217   8/470   -/ 95   9,438,109
   96   8/793   11/849   4/356   1/161   3/220   7/477   -/ 95   9,598,484
   97   9/802   10/859   5/361   1/162   3/223   8/485   -/ 95   9,758,859
   98   9/811   10/869   4/365   1/163   3/226   7/492   -/ 95   9,919,234
   99   9/820   11/880   5/370   2/165   4/230   8/500   -/ 95  10,079,609
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 \===^========^========^=======^=======^=======^=======^=======^===========/


         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.7f] Aishe                                                  >==--
    ====,___________________________________________________________,====

NOTE - Aishe is the only character that joins with already mastered skills from
      a single vocation: Dancer

Bio:


Vocation Tips/Thoughts/Musings:


Best End-Game Gear Options:
  Weapons - Whatever you prefer based on skill/spell preference, use the below
            lists to determine based on outputs/preferences.
  Armour -
          1) Sacreder Armour
          2) Metal King Armour
          3) Princess' Robe
          4) Gigant Armour
          5) Angel Leotard
          6) Dancer's Mail
          7) Sacred Armour
          8) Mirror Armour (only if you're abusing Forebearance)
          9) Hela's Armour
          10) Platinum Mail
          11) Shimmering Dress (only if you're abusing Forebearance)
          12) Spiked Armour (only if you're abusing Forebearance)
          13) Glitzy Glombolero (only if abusing Forebearance in particular
                                 situations where you're almost definitely
                                 going to get hit with aoe magic and you have
                                 low MP pool and aren't using the mad/raving
                                 mad caps)
  Shields -
          1) Goddess Shield (seriously, don't bother with anything else)
  Helmets -
        Magic Users +  High MP Cost, Non-Magic Skill Preference
          1) Raving Mad Cap
          2) Mad Cap
        Defensive
          1) Golden Tiara
          2) Pyros Helm
          3) Sun Crown
          4) Metal King Helm
          5) Seacow Sallet
  Accessories -
          Eye of Rubiss, Windbraker, Lucky Pendant, Lifesaving Medal,
          Soldier's Medal, Meteorite Bracer, Gospel Ring, Champion's Belt,
          Fire Amulet, Air Amulet, Water Amulet, Extra Elevating Shoes,
          Mighty Armlet, Goddess Ring, Mercury's Bandana, Earth Amulet,
          Kerplunk Bracer
          ...after that it's a crapshoot

Skill with Special Animation: Sword Dance


o------------------o---------------o-----o------------------------------------o
Natural Spell/Skill| Level Learned | Cost| Effect (Who) [Property/s]
o------------------o---------------o-----o------------------------------------o
 Sizz               21 (start)        4   16~24 damage (Group) [Sizz]
 Flame Slash        21 (start)        -   1.3/1.15/.75/.3 (Single) [Sizz]
 Death Dance        21 (start)        -   Causes Death (All) [Death,Dance]
 Tap Dance          21 (start)        -   Absorb 5~12 MP (Single) [Drain MP,
                                          Dance]
 Song of Salvation  23               10   Revive 50%HP, 50% Success (Party)
------------------+---------------+-----+------------------------------------
 Sultry Dance        - (Dancer 1)     -   Stun enemy, 1 turn (Single) [Stun,
                                          Dance]
 Weird Dance         - (Dancer 3)     -   Reduce 5~12 MP (Single) [Drain MP,
                                          Dance]
 Dodgy Dance         - (Dancer 4)     -   +50% Evasion, 2~3 turns (Self)
                                          [Dance]
 Ban Dance           - (Dancer 5)     -   Seals Dancing, 6~9 turns (Group)
                                          [Seal,Dance]
 Fuddle Dance        - (Dancer 6)     -   Confuse enemy, 6~9 turns (Group)
                                          [Confusion,Dance]
 Muscle Dance        - (Dancer 7)     -   1/.8/.7/.5/.3/.2x damage from left
                                          to right (Group) [Dance]
\__________________^_______________^_____^____________________________________/

Aishe's EQUIPMENT:
Counts: 62 Weapons, 26 Helmets, 25 Shields, 48 Body Armor, 36 Accessories

/o---------------------------------------------------------------------------o\
(((>   Aishe's Weapons   <)))
NAME                 |ATK  STY| SPECIAL
---------------------+--------+------------------------------------------------
Cypress Stick           2    0|
Bamboo Spear            5    1|
Oaken Club              8    5|
Bronze Knife            9    8|
Copper Sword           11    9|
Giant Mallet           14   -5|
Divine Dagger          14    7|
Thorn Whip             18    7| Target: Group
Stone Axe              19    4|
Falcon Blade           22   15| 2 Hits (75% per) , Level:1
Iron Lance             23    8|
Leather Whip           25   13| Target: Group
Chain Sickle           27   13|
Sledgehammer           31    6|
Steel Broadsword       33   16|
Chain Whip             33   18| Target: Group
Holy Lance             36   17|
Iron Axe               38    6|
Joker's Soaker         39    7| Level:1
Knuckledusters         40   20|
Cautery Sword          42   23| Use: Sizz
Morning Star           43   14| Target: Group
Frying Pan             44    9| Level:1
Falcon Knife Earrings  45   32| 2 Hits (75% per)
Sizeable Scissors      47   -1|
Battleaxe              49   15|
Dragontail Whip        52   33| Target: Group
Saw Blade              54   -2|
Rippled Rapier         55   35| Use: Bounce
Faerie Foil            58   30| Use: Buff
Lunar Fan              60   30|
Platinum Sword         60   45|
Magma Staff            63   30| Use: Magma Blast
War Hammer             64   19|
Spiked Steel Whip      65   22| Target: Group
Dream Blade            65   28| On Hit: Sleep (25%)
Mercury's Rapier       65   32| 2 Hits (75% per)
Siren Sword            70   51| On Hit: Confuse (25%)
Zombiesbane            75    5| +50% versus Undead
Dragonsbane            83   35| +50% versus Dragons
Fire Blade             87   33| Use: Bang , On Hit: Frizz +50% Trailing Damage
Sword of Roamers       90   45| On Hit: Lose Turn (12.5%)
Massacre Sword         95   15| Curse: Def = 0 , Target: All
Sunderbolt Blade       95   40| Use: Zap
Godaeas Sword          97   40| Use: Kasap
Demon Spear            99   19| On Hit: Death (16.7%)
Miracle Sword         100   38| Heals 25% of physical damage
Blizzard Blade        105   38| On Hit: Crack +50% Trailing Damage
Headsman's Axe        108   20| 37.5% Critical Hit or Miss
Bastard Sword         109   32|
Sword of Ruin         110    0| Curse: 1-2 Round Paralysis (25%) , 6.25% Crit
Great Bow             110   25|
Solar Fan             110   49| Target: Group
Hela's Hammer         115   33| Curse: - , 37.5% Critical Hit or Miss
Wizardly Whip         115   52| Target: Group , Level:30
Double-Edged Sword    117   13| Curse: 1/6 damage returned to user
Hela's Hefty Hammer   120   37| Curse: - , 66.7% Critical Hit or Miss, Level:30
Kingsblade            120   55|
Flail of Destruction  125   26| Target: All
Metal King Sword      130   40|
Okeanos Sword         140   60| Use: Oomph , On Hit: Zap +50% Trailing Damage
Gringham Whip         145   57| Target: Group
===============================================================================
(((>   Aishe's Helmets   <)))
NAME                 |DEF  STY| SPECIAL
---------------------+--------+------------------------------------------------
Canny Cap               0   33| Wisdom +30
Leather Hat             3    2|
Hairband                4   10|
Pointy Hat              5   -2|
Hardwood Headwear       6  -15|
Mad Cap                 8    5| Battle: Spells cost 50%
Fur Hood               11   13|
Turban                 12    2|
Raving Mad Cap         13    8| Battle: Spells cost 25% , Level:15
Silver Tiara           14   25|
Bunny Ears             15   15|
Iron Helmet            16   15|
Iron Mask              22  -10|
Pillager's Helmet      25   15|
Platinum Headgear      28   42|
Slime Crown            31   24| Level:20
Mythril Helm           32   17|
Thinking Cap           37   21| Wisdom +15
Seacow Sallet          40   26| Resist: Fizzle/Confuse {1/4}
Haywire Helm           42    8| Curse: Confusion
Golden Tiara           43   50| Resist: Death/Fizzle/Sleep/Confuse {1/8}
Great Helm             45   30|
Sun Crown              52   35| Immune: Kamikazee/Sleep , Level:35
Pyros Helm             53   33| Resist: Death/Fizzle/Sleep/Confuse {1/8}
Metal King Helm        60   38| Resist: Death/Fizzle/Sleep/Confuse {1/4}
Mask of Implacability 255  -15| Curse: Confusion , Level:40
===============================================================================
(((>   Aishe's Shields   <)))
NAME                  |DEF  STY| SPECIAL
----------------------+--------+-----------------------------------------------
Pot Lid                  2  -20|
Leather Shield           4    2|
Scale Shield             7    4|
Bronze Shield           11    7|
Iron Shield             13   12| -5 [Fire Breath / Ice Breath]
Silver Platter          15   23|
White Shield            16   15|
Slime Shield            17    2| Level:1
Magic Shield            18   21| -10 [Frizz/Sizz/Bang]
Encyclopaedia Titanica  20    6| -20 [Frizz/Sizz/Bang / Crack / Woosh /
                                Fire Breath / Ice Breath] , Level:1
Ice Shield              24   17| -25 [Frizz/Sizz/Bang / Fire Breath]
Platinum Shield         25   40| -10 [Frizz/Sizz/Bang]
Dragon Shield           26   25| -15 [Fire Breath / Ice Breath]
Bottlenose Buckler      28   28| -30 [Water (Maelstrom/Coral Rain/Tidal Wave)]
Tempest Shield          32   18| Use: Poof
Flame Shield            36   22| -25 [Crack]
Power Shield            40   33| Use: Midheal
Shield of Shame         42   -5| Curse: 50% damage to random ally
Max Power Shield        48   38| Use: Fullheal , Level:30
Silver Shield           50   38| -25 [Frizz/Sizz/Bang / Fire Breath]
Goddess Shield          55   17| -30 [Frizz/Sizz/Bang / Crack / Woosh /
                                Fire Breath / Ice Breath] , Level:35
Ruinous Shield          57    5| Curse: +50 [Frizz/Sizz/Bang / Crack / Woosh /
                                Fire Breath / Ice Breath]
Aeras Shield            60   30| -30 [Crack / Ice Breath / Water (Maelstrom/
                                Coral Rain/Tidal Wave)] Use: Bound
Shimmering Shield       65   15| -20 [Fire Breath / Ice Breath] , Level:35
Metal King Shield       70   40| -30 [Frizz/Sizz/Bang / Fire Breath /
                                Ice Breath]
===============================================================================
(((>   Aishe's Body Armor   <)))
NAME                |DEF  STY| SPECIAL
--------------------+--------+-------------------------------------------------
Plain Clothes          4    2|
Boxer Shorts           5 -100|
Wayfarer's Clothes     7    6|
Leather Armour        11   15|
Silk Robe             13   28|
Scale Armour          15    9|
Leather Dress         17   15|
Bunny Suit            17   38|
Shell Armour          18  -25|
Fur Cape              18   18|
Chain Mail            20   23|
Dancer's Costume      20   25|
Bronze Armour         23   12|
Iron Cuirass          26    4|
Iron Armour           30   19|
Vestment of Virtue    30   45| -15 [Frizz/Sizz/Bang / Crack]
Full Plate Armour     34   27|
Silver Cuirass        36   30|
Dancer's Mail         37   38| +1/6 evasion bonus
Pillager's Platemail  38   20|
Silk Bustier          38   45|
Glombolero            40  -50| 33% chance to absorb 50% MP cost of spells cast
                              on user
Party Dress           40   48|
Silver Mail           43   40| -20 [Frizz/Sizz/Bang / Crack]
Magical Skirt         45   35| -30 [Frizz/Sizz/Bang / Crack / Woosh]
Magic Armour          47   38| -15 [Frizz/Sizz/Bang / Crack]
Heavy Armour          50  -30| -20 [Fire Breath / Ice Breath]
Glitzy Glombolero     50    3| 50% chance to absorb 100% MP cost of spells cast
                              on user , Level:20
Spangled Dress        50   52|
Spiked Armour         55   15| 50% chance to reflect 25% of physical damage
Enchanted Armour      55   35| -20 [Frizz/Sizz/Bang / Crack]
Angel's Robe          55   55| Resist: Death {1/2}
Dragon Mail           60   37| -15 [Fire Breath]
Platinum Mail         63   51| -20 [Frizz/Sizz/Bang / Crack / Woosh]
Hate Mail             65   15| Curse: 1/3 Stun chance (1 turn) , -30 [Frizz/
                              Sizz/Bang / Crack / Woosh]
Mink Mantle           65   65| Level:20
Flame Armour          70   33| -25 [Crack / Ice Breath]
Sacred Armour         75   55| Heal: 50HP per round
Shimmering Dress      75   61| 33% chance to reflect magic
Hela's Armour         85   12| Curse: 0 AGI , -30 [Frizz/Sizz/Bang /
                              Fire Breath]
Princess's Robe       85   72| -30 [Frizz/Sizz/Bang / Crack / Woosh]
Sacreder Armour       88   55| Heal: 75HP per round , Level:35
Gigant Armour         92   15| -30 [Fire Breath / Ice Breath]
Angel Leotard         93   72| Resist: Death {1/2}
Mirror Armour         95   50| 33% chance to reflect magic
Divine Bustier        95   92| Recovers 1HP per step
Royal Mail           105   60|
Metal King Armor     115   45| -30 [Fire Breath / Ice Breath]
===============================================================================
(((>   Aishe's Accessories   <)))
NAME                 |Atk Def Agi Wis Sty| SPECIAL
---------------------+-------------------+-------------------------------------
Slime Earrings       |  1   -   -   -|  8|
Strength Ring        |  7   -   -   -|  3|
Mighty Armlet        | 15   -   -   -| 10|
Fire Amulet          | 25   -   -   -| 10| Use: Frizzle
Garter               |  -   3   -   -| 15|
Prayer Ring          |  -   5   -   -|  3| Heal: 20~30MP , 1/8 break chance
Life Ring            |  -   5   -   -|  8| Heal: 1HP per step
Fishnet Stockings    |  -   5   -   -| 10|
Gold Bracer          |  -   5   -   -| 15|
Lucky Pendant        |  -   5   -   -| 15| +1/8 evasion bonus , Level:1
Trailblazing Bandana |  -   5   -   -| 17|
Ruby of Protection   |  -  10   -   -|  5|
Kamikazee Bracer     |  -  10   -   -|  7| On Death: Kamikazee, break after use
Kerplunk Bracer      |  -  10   -   -| 15| On Death: Kerplunk , break after use
Earth Amulet         |  -  20   -   -| 10| Use: Fissure
Water Amulet         |  -  30   -   -| 20| Use: Zzz Shanty
Gospel Ring          |  -  50   -   -| 30| No Encounters
Agility Ring         |  -   -  15   -| 15|
Snappy Slippers      |  -   -  25   -| 20| Field: Movement Speed 1.2x , Level:1
Mercury's Bandana    |  -   -  30   -| 10|
Air Amulet           |  -   -  50   -| 15| Use: Swoosh
Windbraker           |  -   -  50   -| 18| +1/3 evasion bonus , Level:15
Meteorite Bracer     |  -   -  2x   -|  5|
Scholar's Specs      |  -   -   -  15|  0|
Goddess Ring         |  -   -   -  33| 40| Heal: 1MP per 4 steps
Bunny Tail           |  -   -   -   -|  2|
Elevating Shoes      |  -   -   -   -|  5| Field/Dungeon: Gain 1EXP per step
Mermaid Moon         |  -   -   -   -|  5| Use: Cure Confuse , does not fix
                                          Curses based confusion.
Pink Pearl           |  -   -   -   -|  7|
Lifesaving Medal     |  -   -   -   -|  8| Battle: 1/3rd chance to survive
                                          death with 1HP , Level:15
Soldier's Medal      |  -   -   -   -|  8| Battle: 2x attack on occasion ,
                                          Level:15
Lucida Shard         |  -   -   -   -| 10| Use: Fuddle
Extra Elevating Shoes|  -   -   -   -| 15| Field/Dungeon: Gain 2EXP per step ,
                                          Level:1
Eye of Rubiss        |  -   -   -   -| 25| Immune: Death/Kamikazee , Level:1
Glass Slippers       |  -   -   -   -| 30|
Wrecked Specs        |  -   -   -   -|  0| Give to Old Man
\_____________________________________________________________________________/

Aishe's BASE STATS:
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
   21   -/168    -/ 71   -/ 63   -/ 58   -/ 31   -/ 65   -/ 46      51,912
   22   4/172    3/ 74   4/ 67   3/ 61   2/ 33   2/ 67   2/ 48      62,020
   23   3/175    3/ 77   3/ 70   3/ 64   2/ 35   2/ 69   2/ 50      73,391
   24   4/179    3/ 80   4/ 74   3/ 67   2/ 37   2/ 71   2/ 52      86,183
   25   3/182    4/ 84   3/ 77   4/ 71   2/ 39   2/ 73   2/ 54     100,574
   26   4/186    3/ 87   4/ 81   3/ 74   1/ 40   1/ 74   1/ 55     116,763
   27   3/189    3/ 90   3/ 84   3/ 77   2/ 42   2/ 76   2/ 57     134,975
   28   4/193    3/ 93   4/ 88   3/ 80   2/ 44   2/ 78   2/ 59     155,463
   29   3/196    3/ 96   3/ 91   3/ 83   2/ 46   2/ 80   2/ 61     178,512
   30   4/200    4/100   4/ 95   4/ 87   2/ 48   2/ 82   2/ 63     204,442
   31  10/210    4/104   3/ 98   2/ 89   1/ 49   1/ 83   1/ 64     233,613
   32  11/221    4/108   3/101   2/ 91   1/ 50   1/ 84   1/ 65     266,430
   33  11/232    4/112   3/104   2/ 93   1/ 51   1/ 85   1/ 66     303,349
   34  10/242    4/116   3/107   2/ 95   1/ 52   2/ 87   1/ 67     344,882
   35  11/253    4/120   3/110   2/ 97   1/ 53   1/ 88   1/ 68     391,606
   36  11/264    4/124   3/113   2/ 99   1/ 54   1/ 89   1/ 69     444,170
   37  10/274    4/128   3/116   2/101   1/ 55   1/ 90   1/ 70     503,304
   38  11/285    4/132   3/119   2/103   1/ 56   2/ 92   2/ 72     569,829
   39  11/296    4/136   3/122   2/105   1/ 57   1/ 93   1/ 73     644,669
   40  10/306    4/140   3/125   2/107   1/ 58   1/ 94   1/ 74     728,864
   41  11/317    4/144   3/128   2/109   1/ 59   1/ 95   1/ 75     823,583
   42  11/328    4/148   3/131   2/111   1/ 60   2/ 97   1/ 76     930,141
   43  10/338    4/152   3/134   2/113   1/ 61   1/ 98   1/ 77   1,050,018
   44  11/349    4/156   3/137   2/115   1/ 62   1/ 99   1/ 78   1,184,879
   45  11/360    4/160   3/140   3/118   1/ 63   2/101   2/ 80   1,336,597
   46   8/368    4/164   3/143   3/121   1/ 64   1/102   4/ 84   1,488,315
   47   8/376    5/169   4/147   3/124   2/ 66   1/103   5/ 89   1,640,033
   48   8/384    5/174   4/151   3/127   2/ 68   2/105   5/ 94   1,791,751
   49   8/392    4/178   4/155   3/130   1/ 69   1/106   4/ 98   1,943,469
   50   8/400    5/183   4/159   3/133   2/ 71   2/108   5/103   2,095,187
 o---o--------o--------o-------o-------o-------o-------o-------------------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
   51   8/408    5/188   4/163   3/136   2/ 73   1/109   5/108   2,246,905
   52   8/416    4/192   4/167   3/139   1/ 74   2/111   4/112   2,398,623
   53   8/424    5/197   3/170   3/142   2/ 76   1/112   5/117   2,550,341
   54   8/432    5/202   4/174   3/145   2/ 78   2/114   5/122   2,702,059
   55   8/440    4/206   4/178   3/148   1/ 79   1/115   4/126   2,853,777
   56   8/448    5/211   4/182   3/151   2/ 81   2/117   5/131   3,005,195
   57   8/456    5/216   4/186   3/154   2/ 83   1/118   5/136   3,157,213
   58   8/464    4/220   4/190   3/157   1/ 84   2/120   4/140   3,308,931
   59   8/472    5/225   4/194   3/160   2/ 86   1/121   5/145   3,460,649
   60   8/480    5/230   4/198   3/163   2/ 88   2/123   5/150   3,612,367
   61  10/490   10/240   3/201   1/164   2/ 90   5/128   -/150   3,764,085
   62  10/500   10/250   4/205   1/165   3/ 93   6/134   -/150   3,915,803
   63  10/510   10/260   4/209   1/166   3/ 96   5/139   -/150   4,067,521
   64  10/520   10/270   4/213   1/167   3/ 99   6/145   -/150   4,219,239
   65  10/530   10/280   4/217   2/169   3/102   5/150   -/150   4,370,957</pre><pre id="faqspan-13">
   66  10/540   10/290   4/221   1/170   3/105   6/156   -/150   4,522,675
   67  10/550   10/300   4/225   1/171   3/108   5/161   -/150   4,674,393
   68  10/560   10/310   4/229   1/172   2/110   6/167   -/150   4,826,111
   69  10/570   10/320   4/233   1/173   3/113   6/173   -/150   4,977,829
   70  10/580   10/330   3/236   2/175   3/116   5/178   -/150   5,129,547
   71  10/590   10/340   4/240   1/176   3/119   6/184   -/150   5,281,265
   72  10/600   10/350   4/244   1/177   3/122   5/189   -/150   5,432,983
   73  10/610   10/360   4/248   1/178   3/125   6/195   -/150   5,584,701
   74  10/620   10/370   4/252   1/179   3/128   5/200   -/150   5,736,419
   75  10/630   10/380   4/256   2/181   3/131   6/206   -/150   5,888,137
   76  10/640   10/390   4/260   1/182   2/133   6/212   -/150   6,039,855
   77  10/650   10/400   4/264   1/183   3/136   5/217   -/150   6,191,573
   78  10/660   10/410   4/268   1/184   3/139   6/223   -/150   6,343,291
   79  10/670   10/420   4/272   1/185   3/142   5/228   -/150   6,495,009
   80  10/680   10/430   3/275   2/187   3/145   6/234   -/150   6,645,727
   81  10/690   10/440   4/279   1/188   3/148   5/239   -/150   6,798,445
   82  10/700   10/450   4/283   1/189   3/151   6/245   -/150   6,950,163
   83  10/710   10/460   4/287   1/190   3/154   5/250   -/150   7,101,881
   84  10/720   10/470   4/291   1/191   2/156   6/256   -/150   7,253,599
   85  10/730   10/480   4/295   2/193   3/159   6/262   -/150   7,405,317
   86  10/740   10/490   4/299   1/194   3/162   5/267   -/150   7,557,035
   87  10/750   10/500   4/303   1/195   3/165   6/273   -/150   7,708,753
   88  10/760   10/510   4/307   1/196   3/168   5/278   -/150   7,860,471
   89  10/770   10/520   4/311   1/197   3/171   6/284   -/150   8,012,189
   90  10/780   10/530   3/314   2/199   3/174   5/289   -/150   8,163,907
   91  10/790   10/540   4/318   1/200   3/177   6/295   -/150   8,315,625
   92  10/800   10/550   4/322   1/201   2/179   6/301   -/150   8,467,343
   93  10/810   10/560   4/326   1/202   3/182   5/306   -/150   8,619,061
   94  10/820   10/570   4/330   1/203   3/185   6/312   -/150   8,770,779
   95  10/830   10/580   4/334   2/205   3/188   5/317   -/150   8,922,497
   96  10/840   10/590   4/338   1/206   3/191   6/323   -/150   9,074,215
   97  10/850   10/600   4/342   1/207   3/194   5/328   -/150   9,225,933
   98  10/860   10/610   4/346   1/208   3/197   6/334   -/150   9,377,651
   99  10/870   10/620   4/350   2/210   3/200   6/340   -/150   9,529,369
 o---o--------o--------o-------o-------o-------o-------o-------o-----------o
 |Lv | HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp       |
 \===^========^========^=======^=======^=======^=======^=======^===========/


         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.7g] Character Stat Comparisons                             >==--
    ====,___________________________________________________________,====

_____________________
/                     \
| Level 10 Comparison |
\_____________________/

Stat| Hero|Kiefr|Marbl|Ruff | First/Second Ranked
--------------------------------------------------
 HP |  74 |  82 |  50 |  88 | Ruff    / Kiefer
 MP |  29 |   0 |  35 |  20 | Maribel / Hero
Str |  28 |  35 |  13 |  36 | Ruff    / Kiefer
Agi |  18 |  15 |  30 |  46 | Ruff    / Maribel
Res |  11 |  15 |  10 |  20 | Ruff    / Kiefer
Wis |  22 |  20 |  29 |  18 | Maribel / Hero
Sty |  10 |  14 |  18 |   8 | Maribel / Kiefer

_____________________
/                     \
| Level 15 Comparison |
\_____________________/

Stat| Hero|Kiefr|Marbl|Ruff | First/Second Ranked
--------------------------------------------------
 HP | 120 | 130 | 100 | 100 | Kiefer  / Hero
 MP |  45 |   0 |  65 |  36 | Maribel / Hero
Str |  40 |  52 |  22 |  45 | Kiefer  / Ruff
Agi |  35 |  30 |  45 |  53 | Ruff    / Maribel
Res |  18 |  23 |  15 |  25 | Ruff    / Kiefer
Wis |  33 |  30 |  40 |  24 | Maribel / Hero
Sty |  15 |  20 |  25 |  13 | Maribel / Kiefer

_____________________
/                     \
| Level 19 Comparison |
\_____________________/

Stat| Hero|Kiefr|Marbl|Ruff |Mervy| First/Second Ranked
--------------------------------------------------------
 HP | 152 | 166 | 132 | 140 | 176 | Mervyn  / Hero
 MP |  61 |   0 |  77 |  49 |  97 | Mervyn  / Maribel
Str |  52 |  66 |  34 |  57 |  45 | Ruff    / Hero
Agi |  48 |  50 |  74 |  82 |  43 | Ruff    / Maribel
Res |  23 |  28 |  18 |  29 |  30 | Mervyn  / Ruff
Wis |  48 |  46 |  65 |  30 |  80 | Mervyn  / Maribel
Sty |  22 |  28 |  33 |  20 |  24 | Maribel / Mervyn

_____________________
/                     \
| Level 21 Comparison |
\_____________________/

Stat| Hero|Kiefr|Marbl|Ruff |Mervy|Aishe| First/Second Ranked
--------------------------------------------------------------
 HP | 166 | 182 | 146 | 157 | 192 | 168 | Mervyn / Aishe
 MP |  68 |   0 |  84 |  55 | 103 |  71 | Mervyn / Maribel
Str |  59 |  75 |  40 |  62 |  52 |  63 | Aishe  / Ruff
Agi |  54 |  56 |  83 |  92 |  49 |  58 | Ruff   / Maribel
Res |  26 |  31 |  20 |  30 |  34 |  31 | Mervyn / Aishe
Wis |  54 |  52 |  74 |  33 |  89 |  65 | Mervyn / Maribel
Sty |  24 |  31 |  36 |  22 |  26 |  46 | Aishe  / Maribel

_____________________
/                     \
| Level 30 Comparison |
\_____________________/

Stat| Hero|Kiefr|Marbl|Ruff |Mervy|Aishe| First/Second Ranked
--------------------------------------------------------------
 HP | 220 | 250 | 200 | 220 | 260 | 200 | Mervyn      / Ruff+Hero
 MP |  95 |   0 | 120 |  82 | 138 | 100 | Mervyn      / Maribel
Str | 100 | 120 |  60 |  80 |  95 |  95 | Hero        / Mervyn+Aishe
Agi |  80 |  72 | 100 | 115 |  72 |  87 | Ruff        / Maribel
Res |  40 |  48 |  35 |  38 |  48 |  48 | Mervyn+Aishe/ Hero
Wis |  78 |  75 |  95 |  48 | 108 |  82 | Mervyn      / Maribel
Sty |  30 |  40 |  50 |  28 |  33 |  63 | Aishe       / Maribel

_____________________
/                     \
| Level 40 Comparison |
\_____________________/

Stat| Hero|Kiefr|Marbl|Ruff |Mervy|Aishe| First/Second Ranked
--------------------------------------------------------------
 HP | 326 | 383 | 286 | 313 | 320 | 306 | Hero   / Mervyn
 MP | 151 |   0 | 180 | 120 | 199 | 140 | Mervyn / Maribel
Str | 128 | 150 |  86 | 110 | 121 | 125 | Hero   / Aishe
Agi | 100 |  90 | 120 | 133 |  94 | 107 | Ruff   / Maribel
Res |  56 |  66 |  48 |  52 |  66 |  58 | Mervyn / Aishe
Wis |  89 |  85 | 105 |  62 | 126 |  94 | Mervyn / Maribel
Sty |  36 |  46 |  56 |  32 |  37 |  74 | Aishe  / Maribel

_____________________
/                     \
| Level 50 Comparison |  <<- In this version, Kiefer has an explosion of
\_____________________/      natural defense...going from 40 to 50.

Stat| Hero|Kiefr|Marbl|Ruff |Mervy|Aishe| First/Second Ranked
--------------------------------------------------------------
 HP | 420 | 510 | 340 | 380 | 393 | 400 | Hero   / Aishe
 MP | 203 |   0 | 286 | 160 | 313 | 183 | Mervyn / Maribel
Str | 166 | 186 | 116 | 146 | 156 | 159 | Hero   / Aishe
Agi | 123 | 108 | 140 | 152 | 110 | 133 | Ruff   / Maribel
Res |  73 | 660 |  76 |  66 |  85 |  71 | Mervyn / Maribel
Wis | 103 |  93 | 133 |  74 | 160 | 108 | Mervyn / Maribel
Sty |  60 |  70 |  83 |  50 |  57 | 103 | Aishe  / Maribel

_____________________
/                     \
| Level 60 Comparison |
\_____________________/

Stat| Hero|Kiefr|Marbl|Ruff |Mervy|Aishe| First/Second Ranked
--------------------------------------------------------------
 HP | 500 | 630 | 360 | 420 | 480 | 480 | Hero    / Mervyn+Aishe
 MP | 250 |   0 | 440 | 200 | 480 | 230 | Mervyn  / Maribel
Str | 214 | 230 | 150 | 188 | 200 | 198 | Hero    / Mervyn
Agi | 150 | 125 | 160 | 170 | 120 | 163 | Ruff    / Aishe
Res |  90 | 660 | 120 |  80 | 105 |  88 | Maribel / Mervyn
Wis | 120 | 100 | 180 |  85 | 210 | 123 | Mervyn  / Maribel
Sty | 100 | 110 | 130 |  80 |  95 | 150 | Aishe   / Maribel

_____________________
/                     \
| Level 70 Comparison |
\_____________________/

Stat| Hero|Kiefr|Marbl|Ruff |Mervy|Aishe| First/Second Ranked
--------------------------------------------------------------
 HP | 625 | 699 | 434 | 512 | 567 | 580 | Hero   / Aishe
 MP | 365 |   0 | 532 | 315 | 582 | 330 | Mervyn / Maribel
Str | 261 | 273 | 183 | 229 | 243 | 236 | Hero   / Mervyn
Agi | 162 | 139 | 195 | 216 | 131 | 175 | Ruff   / Maribel
Res | 120 | 670 | 132 | 108 | 137 | 116 | Mervyn / Maribel
Wis | 173 | 151 | 241 | 117 | 284 | 178 | Mervyn / Maribel
Sty | 100 | 110 | 130 |  80 |  95 | 150 | Aishe  / Maribel

_____________________
/                     \
| Level 80 Comparison |
\_____________________/

Stat| Hero|Kiefr|Marbl|Ruff |Mervy|Aishe| First/Second Ranked
--------------------------------------------------------------
 HP | 751 | 768 | 508 | 604 | 654 | 680 | Hero   / Aishe
 MP | 480 |   0 | 624 | 430 | 685 | 430 | Mervyn / Maribel
Str | 309 | 317 | 216 | 271 | 287 | 275 | Hero   / Mervyn
Agi | 175 | 153 | 231 | 262 | 143 | 187 | Ruff   / Maribel
Res | 151 | 680 | 145 | 136 | 169 | 145 | Mervyn / Hero
Wis | 227 | 202 | 303 | 149 | 358 | 234 | Mervyn / Maribel
Sty | 100 | 110 | 130 |  80 |  95 | 150 | Aishe  / Maribel

_____________________
/                     \
| Level 90 Comparison |
\_____________________/

Stat| Hero|Kiefr|Marbl|Ruff |Mervy|Aishe| First/Second Ranked
--------------------------------------------------------------
 HP | 876 | 837 | 583 | 696 | 741 | 780 | Hero   / Aishe
 MP | 596 |   0 | 716 | 546 | 787 | 530 | Mervyn / Maribel
Str | 357 | 360 | 250 | 312 | 330 | 314 | Hero   / Mervyn
Agi | 188 | 167 | 267 | 308 | 154 | 199 | Ruff   / Maribel
Res | 182 | 690 | 158 | 164 | 201 | 174 | Mervyn / Hero
Wis | 281 | 253 | 364 | 181 | 433 | 289 | Mervyn / Maribel
Sty | 100 | 110 | 130 |  80 |  95 | 150 | Aishe  / Maribel

_____________________
/                     \
| Level 99 Comparison |
\_____________________/

Stat| Hero|Kiefr|Marbl|Ruff |Mervy|Aishe| First/Second Ranked
--------------------------------------------------------------
 HP | 990 | 900 | 650 | 780 | 820 | 870 | Hero   / Aishe
 MP | 700 |   0 | 800 | 650 | 880 | 620 | Mervyn / Maribel
Str | 400 | 400 | 280 | 350 | 370 | 350 | Hero   / Mervyn
Agi | 200 | 180 | 300 | 350 | 165 | 210 | Ruff   / Maribel
Res | 210 | 700 | 170 | 190 | 230 | 200 | Mervyn / Hero
Wis | 330 | 300 | 420 | 210 | 500 | 340 | Mervyn / Maribel
Sty | 100 | 110 | 130 |  80 |  95 | 150 | Aishe  / Maribel


         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.7h] NPC Helpers                                            >==--
    ====,___________________________________________________________,====

The game throws the party several NPC helpers along the way.

*NOTE* - All NPC's seem to have higher than average Critical hit rates, and all
        of them use DQ6's critical hit formula (DQ7 3DS uses DQ6's critical
        hit formula as a whole) *1~2.5.  So 1~1.16 * Attack, then *1~2.5, so
        while player controlled characters use this, NPC's go one step further
        and essentially are 1~2.9 * Attack.

        All stats are identical from what I've witnessed, though some suggest
        that HP is infinite, instead of just a really really really high cap,
        I do not know if this is because of a lack of testing and hacking and
        assumption of infinite HP.  Nothing stated suggesting hacked/cracked
        data.

*NOTE2* - NPC allies do NOT have a Wisdom stat, and their AI preferences and
         methodology in choosing actions are the same as monsters.  Which is
         why each of them has a dodge stat, resistance stats, and a potential
         regenerative rate (HP healed per round, only at the end of the round.

         There is only one NPC with a level 0, or "ignores sequences", and
         that is the Woodcutter.  Yep, he's officially a doofus when it comes
         to battle.  The rest at level 1, meaning normal AI, and I believe
         there may be a level 2.  I'm not sure.

         All action sets are out of a total combination of all potential
         attacks, typically out of 6.  Anything beyond 6 total actions and I
         have to check and see if they actually DO use items, or will use
         Attack as it always counts as 1 of the 6.

         I'm not aware if any NPC uses a pattern/order of attacks, as I'm only
         aware of % chances.

         Note that due to a level 0, the Woodcutter will just randomly select
         at an equal rate, anything in his repetoire.


MINI LEGEND:
                  STATS - Stat values associated.  HP values are from the PSX,
                          unknown what the 3DS values are but either they're
                          the same, or in the 100,000 range.
              ABILITIES - Available Actions
                 CHANCE - Chances to trigger each action, though organized by
                          AI pattern if multiple patterns exist.
               FUNCTION - What each ability does.
            AI SETTINGS - If there is more than one AI setting, this lists
                          each.
EQUIPMENT / SPECIAL ITEM - If there is an available special piece of equipment
                          that adds a potential status effect, or can be used
                          in battle for its special effect.
     PER ROUND HP REGEN - Virtually all NPC's have regenerative abilities, the
                          fixed amount healed at the end of the round is in
                          parenthesis, and is 25, 50, or 100.
                EVASION - 1/64, 1/16, 1/4, or no natural evasion, evades all
                          physical attack based skills and normal attack.
                     AI - The AI setting, either 0, 1, or 2.
                          0 = % chance to act is ignored, and items can
                              potentially be wasted.
                          1 = standard, and all attacks flow from the general
                              % chance, or AI pattern switches.  No special
                              Monster effects, abilities, functions, nor
                              character states are considered without specific
                              AI conditions.
                          2 = Considers actual situation, and can alter
                              pattern to accomodate without needing a special
                              AI condition.
             TARGETTING - Left to right, right to left, or weakest enemy first
                          Standard is always focusing on enemies from the left
                          to the right.
              CRIT RATE - Rate of critical hit blows.
            RESISTANCES - Resistance chart for each NPC.


1) Maeve
- Join Condition: Past - Ballymolloy outskirts, after the first battle
- Leave Condition: Enter Ballymolloy for the first time
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         20 | Attack            | 66.7%| Attack normally
HP     65,000 |                   |   0% |
MP        255 |                   |   0% |
ATK        75 | Lightning Slash   | 16.7%| 1.3/1.15/.75/.3* Bang Damage (S)
DEF        95 |                   |   0% |
AGL        35 |                   |   0% |
              | Dragon Slash      | 16.7%| 1.5* Damage to Dragons [S]
              |                   |   0% |
              |                   |   0% |
              | Heal              |   0% | 30~40 Heal (S)
              |                   | 100% |
              |                   |   0% |
              | Kazing            |   0% | Revives with 100% HP (Single)
              |                   |   0% |
              |                   | 100% |
--------------^--------------------------------------------------------------
AI SETTINGS:
AI 1 (normal, on at all times until certain conditions):
  Attack (66.7%) , Lightning Slash (16.7%) , Dragon Slash (16.7%)
AI 2 (changes if at least one party member has Current HP =< 40% Maximum HP):
  Heal (100%) [targets randomly to any character with Current HP < 100% Max]
AI 3 (changes if at least one party member dies):
  Kazing (100%)
------------------------.----------------------------------------------------
      PER ROUND HP REGEN:   YES (50)
                 EVASION:   YES (25%)
                      AI:   1
              TARGETTING:   Standard
               CRIT RATE:   1.56% (normal)
------------------------^----------------------------------------------------
 RESISTANCES:
 Frizz:   2 | Sizz:    2 | Bang:    2 | Crack:   2 | Woosh:   2 | Zap:     2
 Ice:     3 | Fire:    3 | Dazzle:  3 | Sleep:   3 | Death:   3 | Poof:    3
 DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     3 | Poison:  3 | Stun:    3
 Prlyz:   3 | Seal:    3 | Strike:  3 | Summon:  3 |
\o===========================================================================o/

2) Hanlon
- Join Condition: Past - Ballymolloy, after Rainbow Mines
- Leave Condition: Complete Ballymolloy area
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         15 | Attack            | 16.7%| Attack normally
HP     65,000 |                   | 16.7%|
MP        255 | Sap               | 33.3%| -50% Defense (S) [Sap]
ATK        60 |                   | 16.7%|
DEF        55 | Heal              | 16.7%| 30~40 Heal (S)
AGL        20 |                   |  50% |
              | Watch             | 33.3%| Wastes turn
              |                   | 16.7%|
--------------^--------------------------------------------------------------
AI SETTINGS:
AI 1 (normal, on at all times until certain conditions):
  Attack (16.7%) , Sap (33.3%) , Heal (16.7%) , Watch (16.7%)
AI 2 (changes if at least one party member has Current HP < 20% Maximum HP):
  Attack (16.7%) , Heal (50%) [targets specific character with HP < 20%] ,
  Sap (16.7%) , Watch (16.7%)
------------------------.----------------------------------------------------
      PER ROUND HP REGEN:   YES (50)
                 EVASION:   YES (1.56%)
                      AI:   1
              TARGETTING:   Standard
               CRIT RATE:   12.5% ~ 25%? (High, unsure of exact number)
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   0 | Sizz:    1 | Bang:    1 | Crack:   1 | Woosh:   1 | Zap:     1
 Ice:     1 | Fire:    1 | Dazzle:  3 | Sleep:   3 | Death:   3 | Poof:    3
 DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     1 | Poison:  3 | Stun:    3
 Prlyz:   3 | Seal:    3 | Strike:  1 | Summon:  1 |
\o===========================================================================o/

3) The Woodcutter
- Join Condition: Present and Past - L'Arca, after returning to the Present
                  when unable to speak to denizens
                  NOTE - HE DOES NOT JOIN IN BATTLE UNTIL Hackrobat appears,
                         and after Hackrobat is finished, he will not join
                         again, just follows as he did before.
- Leave Condition: Complete L'Arca area
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV          9 | Attack            | 33.3%| Attack normally
HP     65,000 | Medicinal Herb    | 33.3%| 30~40 HP healed (S)
MP          - | Parry             | 33.3%| All incoming damage halved
ATK        20 |
DEF        30 |
AGL        15 |
--------------^--------------------------------------------------------------
EQUIPMENT / SPECIAL ITEM:   Medicinal Herb (infinite count)
      PER ROUND HP REGEN:   -
                 EVASION:   -
                      AI:   0*
              TARGETTING:   ? (Unknown, I assume standard)
               CRIT RATE:   1.56%
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   0 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
 Ice:     0 | Fire:    0 | Dazzle:  0 | Sleep:   0 | Death:   0 | Poof:    0
 DrainMP: 0 | Fizzle:  0 | Confu:   0 | Sap:     0 | Poison:  0 | Stun:    0
 Prlyz:   0 | Seal:    0 | Strike:  0 | Summon:  0 |
\o===========================================================================o/

*Special Note* - Woodcutter's AI is actually worse than monster AI, as he is
                the only being in the whole game, that can fail to use a
                Medicinal Herb, and literally wastes it.  It's a 50/50 chance
                this may or may not happen when using the item.  Good thing he
                has his own stock

4) Fingers
- Join Condition: Past - Alltrades, after overhearing Zev and Nava
- Leave Condition: Level 3 of the Western Cave, after Rashers and Stripes rush
                   the party
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         21 | Attack            |  50% | Attack normally
HP     65,000 | Medicinal Herb    | 33.3%| 30~40 HP healed (S)
MP          - | Watch             | 16.7%| Wastes turn
ATK        63 |
DEF        35 |
AGL        60 |
--------------^--------------------------------------------------------------
EQUIPMENT / SPECIAL ITEM:   Medicinal Herb (infinite count)
      PER ROUND HP REGEN:   YES (100)
                 EVASION:   YES (1.56%)
                      AI:   1
               CRIT RATE:   12.5% (High)
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   1 | Sizz:    1 | Bang:    1 | Crack:   0 | Woosh:   0 | Zap:     0
 Ice:     0 | Fire:    0 | Dazzle:  0 | Sleep:   1 | Death:   3 | Poof:    3
 DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     0 | Poison:  3 | Stun:    3
 Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  0 |
\o===========================================================================o/

*Special Note* - The Woodcutter isn't the only one that can "fail" at using
                Medicinal Herbs.  Only the difference is it rarely seems to
                happen with Fingers, unlike The Woodcutter, which is quite
                often.
                So the difference is that Finger's AI sometimes targets a
                party member, but targets randomly.  Does not actively choose
                a person based on whether they've taken damage or not.  The
                Woodcutter does not, and instead literally uses herbs on
                no one and nothing.  So it fails for Fingers when an herb is
                used on a party member who has 100% HP.
                The breakdown seems to be this, over a few hours:
                  - 10~20% chance to target nothing
                  - 20% chance to target self
                  - 60~70% chance to randomly pick one of the party members
                    left alive, so if there are 3, about a 20~23.33% chance
                    per person.
                  - I would argue it's a 20% chance for each, and if one
                    person dies, it becomes a 20/20/30/30%, and if two party
                    members dies, it's a 20/20/60% each.

5) Eustace
- Join Condition: Past - Alltrades Abbey, after agreeing to rescue the High
                         Priestess
- Leave Condition: After rescuing the High Priestess Jacqueline.
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         22 | Attack            |  50% | Attack normally
HP     65,000 | Slash             | 33.3%| 1.3x Damage (S)
MP          - | Watch             | 16.7%| Wastes turn
ATK        73 |
DEF        40 |
AGL        55 |
--------------^--------------------------------------------------------------
      PER ROUND HP REGEN:   YES (100)
                 EVASION:   -
                      AI:   1
               CRIT RATE:   1.56%? (Normal)
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   0 | Sizz:    1 | Bang:    0 | Crack:   1 | Woosh:   0 | Zap:     0
 Ice:     0 | Fire:    1 | Dazzle:  1 | Sleep:   1 | Death:   3 | Poof:    3
 DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     1 | Poison:  3 | Stun:    3
 Prlyz:   3 | Seal:    3 | Strike:  3 | Summon:  3 |
\o===========================================================================o/

6) Zev
- Join Condition: Past - Alltrades Abbey, recruit him for the Allblades Arena
                  battles
- Leave Condition: Finish the Allblades Arena
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         23 | Attack            |  50% | Attack normally
HP     65,000 |                   |   0% |
MP         45 | Bang              | 33.3%| 20~30 Damage (A) [Bang]
ATK        77 |                   |   0% |
DEF        50 | Buff              | 16.7%| +50% Defense, +200 Cap (S)
AGL        72 |                   |   0% |
              | Midheal           |   0% | 75~95 HP healed (S)
              |                   | 100% |
--------------^--------------------------------------------------------------
AI SETTINGS:
AI 1 (normal, on at all times until certain conditions):
  Attack (50%) , Bang (33.3%) , Buff (16.7%)
AI 2 (changes if at least one party member has Current HP =< 40% Maximum HP):
  Midheal (100%) [always targets lowest HP character]
------------------------.----------------------------------------------------
      PER ROUND HP REGEN:   YES (100)
                 EVASION:   YES (1.56%)
                      AI:   1
               CRIT RATE:   12.5%? (High)
------------------------^----------------------------------------------------
 RESISTANCES:
 Frizz:   0 | Sizz:    0 | Bang:    1 | Crack:   1 | Woosh:   0 | Zap:     0
 Ice:     0 | Fire:    0 | Dazzle:  1 | Sleep:   1 | Death:   3 | Poof:    3
 DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     1 | Poison:  3 | Stun:    3
 Prlyz:   3 | Seal:    3 | Strike:  3 | Summon:  0 |
\o===========================================================================o/

- I've never seen him use Midheal except under certain conditions, and then it
  becomes seemingly a 100% chance.  Problem is I've yet to be in a position
  where more than one character has had less than 40% of Maximum, but the
  moment that does happen, he does use Midheal on the next round, consistently
  and each time witnessed.  So I believe he has two AI settings that function
  like Maeve.  He never seems to waste a Midheal either.

7) High Priestess Jacqueline
- Join Condition: Past - Alltrades Abbey, after heading towards the final
                  battle in Alltrades Abbey
- Leave Condition: Complete Alltrades Abbey area
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         24 | Attack            | 33.3%| Attack normally
HP     65,000 |                   | 16.7%|
MP         90 | Crack             | 16.7%| 25~35 damage (S) [Crack]
ATK        80 |                   | 16.7%|
DEF        59 | Crackle           |  50% | 42~58 damage (G) [Crack]
AGL        83 |                   | 33.3%|
              | Midheal           |   0% | 75~95 HP healed (S)
              |                   | 33.3%|
--------------^--------------------------------------------------------------
AI SETTINGS:
AI 1 (normal, on at all times until certain conditions):
  Crackle (50%) , Attack (33.3%) , Crack (16.7%)
AI 2 (changes if at least one party member has Current HP =< 40% Maximum HP):
  Crackle (33.3%) , Midheal (33.3%) , Attack (16.7%) , Crack (16.7%)
------------------------.----------------------------------------------------
      PER ROUND HP REGEN:   YES (100)
                 EVASION:   YES (1.56%)
                      AI:   1
               CRIT RATE:   12.5%? (High)
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   0 | Sizz:    1 | Bang:    1 | Crack:   0 | Woosh:   0 | Zap:     1
 Ice:     1 | Fire:    1 | Dazzle:  3 | Sleep:   3 | Death:   3 | Poof:    3
 DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     0 | Poison:  3 | Stun:    1
 Prlyz:   3 | Seal:    3 | Strike:  3 | Summon:  3 |
\o===========================================================================o/

8) Hadid
- Join Condition: Past - Al-Balad, trigger the Sub-Boss battle in B2 of the
                         Temple Palace.
- Leave Condition: Past - Al-Balad, finish the Sub-Boss in the Temple Palace.
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         27 | Attack            | 16.7%| Attack normally
HP     65,000 | Falcon Slash      |  50% | 2 hits, .75 damage each (S)
MP        255 | Watch             | 33.3%| Wastes turn
ATK        92 |
DEF        80 |
AGL        94 |
--------------^--------------------------------------------------------------
      PER ROUND HP REGEN:   -
                 EVASION:   YES (25%)
                      AI:   1
               CRIT RATE:   1.56% (Normal)
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   3 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
 Ice:     0 | Fire:    3 | Dazzle:  3 | Sleep:   3 | Death:   3 | Poof:    3
 DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     0 | Poison:  2 | Stun:    3
 Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  0 |
\o===========================================================================o/

9) Old Man Riffer
- Join Condition: In the Sunken Citadel in Wetlock's past, start the battle
                  with Gracos, and after the first Sub-Boss battle he'll pop
                  up.
- Leave Condition: Defeat Gracos.
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         35 | Attack            | 66.7%| Attack normally
HP     65,000 |                   |   0% |
MP        255 |                   |   0% |
ATK        75 | Bang              | 33.3%| 20~30 Damage (A) [Bang]
DEF       140 |                   |   0% |
AGL       100 |                   |   0% |
              | Midheal           |   0% | 75~95 HP healed (S)
              |                   | 100% |
              |                   |   0% |
              | Song of Salvation |   0% | Revive 50%HP, 50% Success (Party)
              |                   |   0% |
              |                   | 100% |
--------------^--------------------------------------------------------------
  AI SETTINGS:
AI 1 (normal, on at all times until certain conditions):
  Attack (66.7%) , Bang (33.3%)
AI 2 (changes if at least one party member has Current HP =< 40% Maximum HP):
  Midheal (100%)
AI 3 (changes if at least one party member is dead):
  Song of Salvation (100%)
------------------------.----------------------------------------------------
      PER ROUND HP REGEN:   YES (100)
                 EVASION:   YES (25%)
                      AI:   1
               CRIT RATE:   1.56% (Normal)
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   0 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
 Ice:     2 | Fire:    0 | Dazzle:  0 | Sleep:   3 | Death:   3 | Poof:    3
 DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     0 | Poison:  3 | Stun:    3
 Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  0 |
\o===========================================================================o/

10) Sharkeye's Sea Dragon Pirates (PERMANENT!!!)
- Join Condition: Release the Flame Spirit and return to Pilchard Bay.  They
                  only help while piloting the ship, the Sea Dragon.
- Leave Condition: NONE! They're always there when piloting their own ship.
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         32 | Attack            |      | Attacks normally
HP     65,000 | CoverFire         |      |
MP          - | Tsunami (Weak)    |      |
ATK       230 | Watch             |      | Wastes turn
DEF       350 |
AGL       120 |
--------------^--------------------------------------------------------------
      PER ROUND HP REGEN:   YES (50)
                 EVASION:   -
                      AI:   1
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   0 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   3 | Zap:     3
 Ice:     1 | Fire:    1 | Dazzle:  3 | Sleep:   3 | Death:   3 | Poof:    3
 DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     3 | Poison:  3 | Stun:    3
 Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  3 |
\o===========================================================================o/

11) Sa'id
- Join Condition: After returning to Al-Balad in the present, and some events
                  in town, Sa'id joins.
- Leave Condition: Finish the Upsidedown Pyramid under The Likeness and return
                   to the Oasis between the Temple Palace and town of
                   Al-Balad.
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         50 | Attack            |      | Attack Normally
HP     65,000 | Falcon Slash      |      | 2 hits, .75x Damage each (S)
MP          - | Multislice        |      | Strike Damage from L to R 1/.8/.7/
ATK       260 |                            .5/.3/.2... (S)
DEF       110 | Watch
AGL       124 |
--------------^--------------------------------------------------------------
      PER ROUND HP REGEN:   -
                 EVASION:   YES (25%)
                      AI:   1
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   3 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
 Ice:     0 | Fire:    0 | Dazzle:  3 | Sleep:   3 | Death:   3 | Poof:    3
 DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     0 | Poison:  2 | Stun:    3
 Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  0 |
\o===========================================================================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.7i] Summoned Allies                                        >==--
    ====,___________________________________________________________,====

The party can also summon allies to aide in battle with the skills Summon and
That Special Summon.  Summon can only be used once per battle, while TSS has no
such restriction.  It should be noted that while the overall stats are superior
for TSS creatures, Summon creatures have slightly better resistances, though at
all times That Special Summon is the superior skill.

Only ONE summoned creature per battle, so if TSS is used, Summon cannot be
used, and vice versa.  If a summoned creature dies or is removed from battle,
TSS is the only option, while Summon will no longer work, even if the first
creature summoned used the higher level ability That Special Summon.

It should be noted that all Summoned creatures act as their own independent
group.  So enemies with "group" oriented skills can target them without
affecting the party.  This is also true for the rare occurances where NPC
allies are present, as they also represent a completely seperate group,
allowing the party to have a maximum of 5 members and 3 total groups.  Sadly
there are only a handful of NPC allies after unlocking Alltrades Abbey, and
gaining access to vocations, and thus these awesome abilities, and most are
fleeting at best.  Just note it does make for some solid tactics to further
render some Bosses even easier than ever before!  Nevermind the useful and
often powerful attacks available to summoned creatures.

                                  ________
                               -=< Summon >=-
                                  '------'
1) Tatron
- Minimum Caster Level Requirement: 1
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         10 | Attack            |      | Attack normally
HP        300 | Midheal           |      |
MP         50 | Lightning         |      | 30~50 Bang Damage (A)
ATK       180 | Sweet Breath      |      |
DEF       150 | Selflessness      |      |
AGL        80 | ?Use Item?
--------------^--------------------------------------------------------------
EQUIPMENT / SPECIAL ITEM:   Staff of Sentencing (Woosh)
                 EVASION:   -
               TURN RATE:   1x
               CRIT RATE:   ?
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   1 | Sizz:    1 | Bang:    1 | Crack:   1 | Woosh:   1 | Zap:     1
 Ice:     1 | Fire:    1 | Dazzle:  1 | Sleep:   1 | Death:   3 | Poof:    3
 DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     1 | Poison:  3 | Stun:    3
 Prlyz:   3 | Seal:    3 | Strike:  1 | Summon:  3 |
\o===========================================================================o/

2) Deago
- Minimum Caster Level Requirement: 30
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         10 | Attack            |      | Attack normally
HP        450 | Oomph             |      | Doubles Damage, first hit only (S)
MP         60 | Kabuff            |      |
ATK       210 | Inferno           |      | 65~85 Fire Damage (S)
DEF       160 | Tongue Bashing    |      |
AGL       120 |
--------------^--------------------------------------------------------------
EQUIPMENT / SPECIAL ITEM:   Ferocious Fangs (On Hit: Paralysis)
                 EVASION:   YES (1.56%)
               TURN RATE:   1x
               CRIT RATE:   ?
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   0 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
 Ice:     0 | Fire:    0 | Dazzle:  3 | Sleep:   1 | Death:   2 | Poof:    3
 DrainMP: 3 | Fizzle:  3 | Confu:   2 | Sap:     1 | Poison:  3 | Stun:    1
 Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  3 |
\o===========================================================================o/

3) Samshin
- Minimum Caster Level Requirement: 35
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         10 | Attack            |      | Attack normally
HP        550 | Kasap             |      | Reduce DEF by 25%, Cap = 0 (G)
MP         40 | Dragon Slash      |      | 1.5* Damage to Dragons (S)
ATK       250 | Undead Undoer     |      | 1.5* Damage to Undead (S)
DEF       190 | Flame Slash       |      | 1.3/1.15/.75/.3x Sizz Damage (S)
AGL       150 | Lightning Slash   |      | 1.3/1.15/.75/.3x Bang Damage (S)
              | Hatchet Man       |      | 37.5% Crit, 62.5% Miss (S)
              | ?Use Item?
--------------^--------------------------------------------------------------
EQUIPMENT / SPECIAL ITEM:   Godaeas Sword (Kasap)
                 EVASION:   YES (25%)
               TURN RATE:   2x
               CRIT RATE:   ?
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   1 | Sizz:    1 | Bang:    1 | Crack:   1 | Woosh:   1 | Zap:     0
 Ice:     0 | Fire:    0 | Dazzle:  2 | Sleep:   3 | Death:   2 | Poof:    2
 DrainMP: 2 | Fizzle:  3 | Confu:   1 | Sap:     2 | Poison:  3 | Stun:    2
 Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  3 |
\o===========================================================================o/

4) Bazhoul
- Minimum Caster Level Requirement: 40
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         10 | Attack            |      | Attack normally
HP        800 | Kafrizzle         |      | 180~200 Frizz Damage (S)
MP        150 | Kaswoosh          |      | 80~180 Woosh Damage (G)
ATK       300 | Kasizzle          |      | 88~112 Sizz Damage (G)
DEF       230 | Kacrackle         |      | 80~104 Crack Damage (A)
AGL       100 | Multiheal         |      |
              | ?Use Item?
--------------^--------------------------------------------------------------
EQUIPMENT / SPECIAL ITEM:   Sage's Staff (Midheal)
                 EVASION:   -
               TURN RATE:   1x
               CRIT RATE:   ?
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   2 | Sizz:    2 | Bang:    2 | Crack:   2 | Woosh:   2 | Zap:     1
 Ice:     0 | Fire:    0 | Dazzle:  3 | Sleep:   1 | Death:   3 | Poof:    1
 DrainMP: 3 | Fizzle:  2 | Confu:   3 | Sap:     2 | Poison:  3 | Stun:    3
 Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  3 |
\o===========================================================================o/


                            _____________________
                         -=< That Special Summon >=-
                            '-------------------'
1) Klashmi
- Minimum Caster Level Requirement: 1
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         10 | Attack            |      | Attack normally
HP       1500 | Fullheal          |      |
MP         70 | Jolly Rager       |      | 50~70 Woosh Damage (G)
ATK       310 | Magma Blast       |      | 110~120 Fire Damage (A)
DEF       240                              66.7% success rate, fails at Sea
AGL        95 | Stomp             |      | 50~65 Woosh Damage (A)
                                           66.7% success rate, fails at Sea
              | Gritty Ditty      |      |
              | ?Use Item?
--------------^--------------------------------------------------------------
EQUIPMENT / SPECIAL ITEM:   Staff of Sentencing (Woosh)
                 EVASION:   YES (1.56%)
               TURN RATE:   1x
               CRIT RATE:   ?
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   1 | Sizz:    1 | Bang:    1 | Crack:   1 | Woosh:   1 | Zap:     1
 Ice:     2 | Fire:    2 | Dazzle:  1 | Sleep:   2 | Death:   3 | Poof:    3
 DrainMP: 0 | Fizzle:  2 | Confu:   3 | Sap:     2 | Poison:  0 | Stun:    0
 Prlyz:   3 | Seal:    3 | Strike:  1 | Summon:  3 |
\o===========================================================================o/

2) Blamara
- Minimum Caster Level Requirement: 30
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         10 | Attack            |      | Attack normally
HP       2000 | Oomph             |      | Doubles Damage, first hit only (S)
MP         90 | Hatchet Man       |      | 37.5% Crit, 62.5% Miss (S)
ATK       340 | Falcon Slash      |      | 2 hits, .75x Damage each (S)
DEF       240 | Multislice        |      | Strike Damage from L to R 1/.8/.7/
AGL       115 |                            .5/.3/.2... (A)
              | Sword Dance       |      | 4 hits, .75* Damage each (R)
              | Cursed Verse      |      |
--------------^--------------------------------------------------------------
EQUIPMENT / SPECIAL ITEM:   Ferocious Fangs (On Hit: Paralysis)
                 EVASION:   YES (1.56%)
               TURN RATE:   1x
               CRIT RATE:   ?
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   0 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
 Ice:     2 | Fire:    2 | Dazzle:  3 | Sleep:   2 | Death:   2 | Poof:    3
 DrainMP: 0 | Fizzle:  0 | Confu:   3 | Sap:     1 | Poison:  3 | Stun:    3
 Prlyz:   3 | Seal:    3 | Strike:  1 | Summon:  3 |
\o===========================================================================o/

3) Kamashki
- Minimum Caster Level Requirement: 35
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         10 | Attack            |      | Attack normally
HP       2200 | Death Dance       |      | Death (A)
MP          - | Muscle Dance      |      | 1/.8/.7/.5/.3/.2* Damage from L to
ATK       300 |                            R (G)
DEF       270 | Hustle Dance      |      |
AGL       150 | Fuddle Dance      |      |
              | ?Use Item?
--------------^--------------------------------------------------------------
EQUIPMENT / SPECIAL ITEM:   Godaeas Sword (Kasap)
                 EVASION:   -
               TURN RATE:   1x
               CRIT RATE:   12.5~25%
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   1 | Sizz:    1 | Bang:    1 | Crack:   1 | Woosh:   1 | Zap:     1
 Ice:     2 | Fire:    2 | Dazzle:  2 | Sleep:   2 | Death:   2 | Poof:    3
 DrainMP: 3 | Fizzle:  3 | Confu:   1 | Sap:     1 | Poison:  3 | Stun:    3
 Prlyz:   3 | Seal:    2 | Strike:  0 | Summon:  3 |
\o===========================================================================o/

Damniuni
- Minimum Caster Level Requirement: 40
,o---------------------------------------------------------------------------o.
STATS          ABILITIES           CHANCE FUNCTION
--------------+-------------------+------+-----------------------------------
LV         10 | Attack            |      | Attack normally
HP       3000 | Omniheal          |      |
MP         70 | Pearly Gates      |      | 180~210 Woosh Damage (G)
ATK       390                              234~273 Woosh Damage to Undead (G)
DEF       300 | Boulder Toss      |      | 80~120 Strike Damage (A)
AGL       130 | Pyre o' Fire      |      | 170~190 Fire Damage (S)
                                           66.7% success rate, fails at Sea
              | Forbearance       |      |
              | ?Use Item?
--------------^--------------------------------------------------------------
EQUIPMENT / SPECIAL ITEM:   Sage's Staff (Midheal)
                 EVASION:   -
               TURN RATE:   1x
               CRIT RATE:   ?
-----------------------------------------------------------------------------
 RESISTANCES:
 Frizz:   1 | Sizz:    1 | Bang:    1 | Crack:   1 | Woosh:   1 | Zap:     1
 Ice:     1 | Fire:    1 | Dazzle:  1 | Sleep:   2 | Death:   3 | Poof:    3
 DrainMP: 3 | Fizzle:  2 | Confu:   3 | Sap:     1 | Poison:  3 | Stun:    3
 Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  3 |
\o===========================================================================o/



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [mech.8] Stats and Leveling                                \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

DISCLAIMER: For Maribel, Mervyn, and Aishe, I only used a single level up, and
           I believe just the Strength stat, to check.
           For Main and Kiefer, I used five and three levels but only the
           Strength stat.
           For Ruff, I used roughly 15 levels, and used the Str stat for 12 of
           them and the other three I cannot recall what stat.
           So it is possible all the cap values are incorrect over multiple
           stats, as it is possible each stat has its own cap.  DQ4 and 6 used
           single caps for stats for their DS remakes, but DQ5 used multiple
           caps, almost one for each stat.  So it is possible DQ7 3DS also
           uses multiple caps.  The time it takes is just too much to check at
           the moment.  So maybe I'll get that work done, maybe I won't, as I
           don't have that kind of time these days.
           Another glaring issue is the programmers had to copy-paste from the
           PSX to the SE databases first, before they could work on the 3DS,
           and there are a few levels here and there where either the growth
           value is wrong, or the base cap is wrong (higher or lower).  The
           number, and which levels I do not know, as the two I encountered I
           failed to properly record, and given the total base value for the
           next level up in both cases was restored to the correct value of
           the PSX, it seems like just oversights due to overwork, and lack of
           checking the data thoroughly.  So this is only likely to be correct
           on the next remake, unless the mobile version fixed the issue.
           There are also some minor discrepancies in the job level up values
           for Mervyn and Aishe, with at least one level up for certain</pre><pre id="faqspan-14">
           classes being one off, so likely an aspect of the same problem, and
           this would also factor into certain issues like the trailing damage
           bug, which worked fine on the PSX.
:DISCLAIMER


All stats upon leveling up, use a fixed set of base values, and an algorithm
that determines potential growth range per level up.  There are no checks each
level except if a stat has reached +X above the base.  This has been with DQ
since the DQ3 remake, and carried into the DS remakes, however, for those games
the actual stat cap works differently.  DQ4, 5, and 6, for example, use a fixed
value, regardless of level.  4 and 5 use +30 above your base stat value, and 6
uses +60.

HP and MP have no actual caps, but normal stats do.  So if HP and MP are +100
over the base, they should continue to level up like normal.  However regular
stats will not.

Based on watching Highspirits runthrough, and careful attention to DQ7 3DS wiki
stats on Japanese wiki's, I'd say the actual range is a bit higher or a might
lower.

Essentially, in a number of situations this will grant an additional +1 more
often than an additional -1, and it forces me to write up more specifics about
how it works in general.

OR, the way the RNG works is it picks more often a number in the higher range
rather than lower?  I can't quite tell.  It's hard to say.

DQ 6 and 7, both remakes, do not allow 0's in standard, normal stat growth.
The growth only allows for a 0 if above a certain threshold.  So your base
value + certain number.  6, it's just +60, then at +60 it's a 0 or a 1.

This goes for all stats, whether HP/MP, or standard stats like Strength and
Agility.

So each stat has a potential total max range at any one point, both for the cap
and the total allowable range.  It's possible to hit +60 over the base normally
but very unlikely.  The general RNG mechanics typically force a fair range that
always ends up with +/- 1~3 off the base for standard stats, and +/- 1~30 off
the base for HP/MP values.  This is not because of any hidden checks, just the
nature of the universal RNG system implemented with the DS Dragon Quest games.
Including Dragon Quest IX.


DQ7 Range equation 1:
 When Stat = Base ~ (Base + 3)
     If Base = 1
     Base ~ (Base + INT(Base +2/3)
     If Base > 1
     (Base - 1) ~ (Base + INT(Base +2)/3)
     Distribution: favouring Base

DQ7 Range equation 2:
 When Stat = (Base + 4) ~ (Base + Cap)
     (Base - INT(Base +1)/4) ~ (Base + INT(Base +2)/4)
     Distribution: Even

DQ7 Range equation 3:
 When Stat = Base + (Cap + 1)
     0 ~ Base Growth
     Distribution: favouring Base

DQ7 Range equation 4:
 When Stat = Base + (Cap + 2)
     0 ~ (Base Growth - 1)
     Distribution: favouring lower values

DQ7 Range equation 5:
 When Stat = Base + (Cap + 3)
     0 or 1
     Distribution: Even


DQ7 CAP CHECK: Level based, unique per character, a few discrepancies in some
              level ups where cap either jumps early, or remains the same for
              an extra level, then corrects itself the next level up.
        Main = Level +  2
     Maribel = Level
      Kiefer = Level + 11
        Ruff = Level +  7
  Sir Mervyn = Level + 12
       Aishe = Level + 14


<(((   Potential Stat Growth Ranges   )))>
    HP| B+1/2/3 | +4 ~ Cap| +(Cap+1)| +(Cap+2)
-------+---------+---------+---------
Base 1:  1 ~  2 |  1 ~  1 |
Base 2:  1 ~  3 |  2 ~  3 |
Base 3:  2 ~  4 |
Base 4:  3 ~  5 |
Base 5:  4 ~  6 |
Base 6:  5 ~  8 |
Base 7:  5 ~  9 |
Base 8:  6 ~ 10 |
Base 9:  7 ~ 11 |
Base 10:  8 ~ 13 |
-------+---------+---------+---------
Base 11:  8 ~ 14 |
Base 12:  9 ~ 15 |
Base 13: 10 ~ 16 |
Base 14: 11 ~ 18 |
Base 15: 11 ~ 19 |
Base 16: 12 ~ 20 |
Base 17: 13 ~ 21 |
Base 18: 14 ~ 23 |
Base 19: 14 ~ 24 |
Base 20: 15 ~ 25 |



<(((   Basic Rules of Stats and Stat Growth:   )))>
1) Stats are affixed to "classless" values, vocations only modify, and in the
   case of certain higher level mastery bonuses, give a fixed increase that
   does not affect the "classless" state values.
   - If classless Maribel, at level 20, has 75 Strength, and has mastered
     Gladiator, when classless, her Strength reads 75, but as a Gladiator it
     reads 75*mod + mastery.  So if mod is 20% and mastery is +30, then when
     a Gladiator, Maribel has 90 + 30, or 120 Strength.
     If Maribel becomes a class witha -40% Strength value, she has 75*mod, so
     75*.6 = 45 Strength while that class.
     If Maribel returns once again to "classless" status, then
2) Vocations do not alter stat growth, only modify your classless value, both
   what was gained in level ups and what is gained through seeds.
   - There are two forms of stat modification.
   - The first is a a modifier on the "classless" value, which used to be
     called the base value in the PSX version (fixed stats), but in the 3DS I
     will refer to this value as "Classless" or "VocationFree" stat values.
   - The second is specific to certain classes with bonus "mastery" bonuses
     that add a fixed value to a single stat.
   - Mastery bonuses DO NOT CARRY OVER TO CLASSLESS STATUS.  Nor do they carry
     over to other vocations.  They are only present while playing as that
     vocation.
3) Growth only affects base values, this includes level ups and seeding.
4) Seeds increase stats by a fixed amount.  Each seed has a range of potential
   values, depending on the seed.
5) Growth is never negative.
6) The game checks for (Base Value + Cap) before forcing an alteration in
   growth.
7) There is NO check for (Base Value - Cap).  So lower stat ranges are not
   accounted for, and the game will not force higher rolls to make up for it.
8) If a stat, going into a level up exceeds the (Base + Cap) of the next level
   up, the game will roll a +0 or +1 for that stat, same chance for either 0
   or 1.
   - EG: Assume level 20, assume 100 Str base for 20 and 105 for level 21.
         Assume a Cap of 60.
         - If actual classless Strength is 165, 166, 167, ... at level 20,
           upon turning 21, the game will roll 0 or +1
         - If actual classless Strength is 164 or under, at level 20, upon
           turning 21, the game will roll the normal stat growth algorithm.
9) The stat growth algorithm's RNG, for wider ranges tends to favour closer to
   the base.  So something like +5 and -5 is more likely to see +/- 1, 2, or 3
   though it really does seem like DQ7 3DS favours slightly higher ranges off
   the base than DQ6 DS did.  So +3 in a +5 swing is far more likely in 7 than
   in 6.


         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.8a] HP/MP                                                  >==--
    ====,___________________________________________________________,====

HP is your life force, your vitality.  The game likely has no cap checks per
level up.

Hit points are divided into Current and Maximum in the status windows on the
field/town, and in battle.  The top is always the Current HP, and if depleted
to 0, that character is essentially dead.

Magic or Mana points work in much the same way, having a Current and Maximum
value.  However, once depleted the character remains alive, but spells and
skills/abilities that use MP can no longer be used.

There are ways to heal both values mid-battle, and in the field.  In town there
are Inns and other resting spots spread throughout, where both values are
restored to their maximum.

As the party levels up, HP is usually the fastest stat to grow, especially true
for more physical dominant characters such as the Hero and Kiefer.  Less so for
more fragile characters such as Maribel (as if that girl has anything fragile
about her...she could probably make a rock melt by looking at it).

HP growth patterns tend to vary quite widely in this remake (the original had
fixed values, but those are now the base values), and replays can see some
swings in the 10's, 20's, and even 30's after a number of levels.

Like all stats, vocations alter the actual stat, however, level ups are NOT
affected by this.  So while a vocation may grant a mastery bonus of +20, and a
stat alteration of +10%, level ups are untouched by this, as they go only off
base values, which are classless values.

HP and MP can both be permanently enhanced through the use of seeds, that will
be shown down below.


         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.8b] STR/AGI/RES/WIS/STYLE                                  >==--
    ====,___________________________________________________________,====

Strength is your actual base attack value, and Attack is Strength + Weapon +
Accessory.  Every two points of strength effectively correlate to 1 point of
damage before defense is factored in.  I'll get to damage mechanics later in
the FAQ.

Now, as you progress, vocations have an effect on stats.  Most have a modifier
on your "classless" or "vocationless" stats.  I would use the term "base",
except I tend to use that to refer to the base stat values before growth.  Some
vocations also have mastery bonuses, and these bonuses have an effect on stats
after the modifier.

Weapon refers to the hard value a Weapon adds to Attack.

Armour refers to the hard value Helmet + Shield + Body Armour add to Defense.

Accessory refers to Accessories that add to Attack and Defense.

EquipBonus refers to equipment bonuses to a specific stat that is not Attack or
Defense.

EquipmentStyle refers to the combined Equipment style rating of each piece of
gear equipped to that character.

VocationMOD is a percetage either up or down.  So if it's +20%, the mod is 1.2.
One thing to note, if I write in that a vocation has 0% gain or loss, then the
VocationMOD value is 1.  If classless, then it is always 1, or simply ignore
this function altogether.

VocationMasteryBonus is what I'll call the bonus gained from mastery.

NOTE - For each stat, if the base stat value is 999, then the stat value is 999
    - If Strength and Resilience are 999, then Attack and Defense are 999.
    - There is no hidden value above 999.
    - There are hidden stats, one for Agility (Evasion), one for Wisdom though
      it is unknown but believed to be a complex equation related to AI
      functionality.  My own tests in the PSX suggest this is true, as well as
      tests in DQ6 DS, both of which this game is based on more so than any
      other when it comes to battle mechanics.


    ------------
<(((   STRENGTH   )))>
    ------------

Affects: Attack value, which is used for: 1) Base damage
                                         2) Critical damage
                                         3) Skills that modify Base damage
        Strength Contest as it adds directly to Attack value.

Without a Vocation:
  Strength = Strength
    Attack = Strength + Weapon + Accessory

While in a Vocation:
  Strength = Strength * VocationMOD + VocationMasteryBonus
    Attack = Strength + Weapon + Accessory

For more info on Attack, see [battle.1a]


    -----------
<(((   AGILITY   )))>
    -----------

Affects: Turn order and base evasion.

Without a Vocation:
  Agility = Agility + EquipBonus

While in a Vocation:
  Agility = Agility * VocationMOD + EquipBonus + VocationMasteryBonus

Turn-Order Equation:
  UNKNOWN, likely uses the PSX version.
  PSX version equation (Characters/NPCs/Summons/Monsters):
     Agility * rand[32,64]

Layman's Terms:
  Some value between 32 and 64 is randomly chosen and multiplied into Agility,
  or Agility * (32~64)

Order of Priority if Turn-Order value is the same:
  Character -> NPC/Summon -> Monster


Evasion based on Agility, equation:
  UNKNOWN, likely uses something similar to DQ6, however 6 caps at 500, 7 at
  999.

For more info on Evasion, skip to [battle.2a]

DQ6 SFC (and DS based on testing) Character Evasion:
  If Agility = 1~400, Base Evasion =
     ((Agility / 80) + 3) / 192
  If Agility = 400~500, Base Evasion =
     ((((Agility - 400) * 6) / 25) + 8) / 192

    1 = 0.0157 =  1.57%
   50 = 0.0189 =  1.89%
  100 = 0.0221 =  2.21%
  200 = 0.0286 =  2.86%
  300 = 0.0352 =  3.52%
  400 = 0.0417 =  4.17%
  401 = 0.0429 =  4.29%
  425 = 0.0729 =  7.29%
  450 = 0.1042 = 10.42%
  475 = 0.1354 = 13.54%
  500 = 0.1667 = 16.67%

What I can say is this...DQ7 PSX has roughly the same natural evasion at 999
Agility.  However, I'm not aware if this simply stops at 500 in DQ7 PSX, and
remains at 16.67% from 500 to 999, and all points after 500 are for turn-order
only, or if it's scaled to eventually land at 16.67% around 999 Agility.  It's
also possible DQ7 3DS allows for a higher overall base value by 999.  I do not
know.

NOTE - So far tests seem to suggest base equation is roughly the same, to the
      same levels as in DQ6, suggesting either 500+ adds nothing new, or the
      equation from 400~999 offers the same growth in 7 as 6's 400~500, OR
      the only difference is between 400 and 999 period, and the total base
      evasion is higher.  I haven't hit anything beyond 180 atm, but the
      actual evasion seems to mimic closer to 2% over an extended 100 battles.


    --------------
<(((   RESILIENCE   )))>
    --------------

Affects: Physical defense.

Without a Vocation:
  Resilience = Resilience
     Defense = Resilience + Armour + Accessory

While in a Vocation:
  Resilience = Resilience * VocationMOD + VocationMasteryBonus
     Defense = Resilience + Armour + Accessory


    ----------
<(((   WISDOM   )))>
    ----------

Affects: Intelligence Contest
        Believed to also affect AI settings and improve smarter targetting
        when running Manual (such as assuring a critical hit does not get in
        the way of a multi-hit attack, weapon, or skill, by targetting the
        least likely to die from other character attacks as Wisdom increases).

Without a Vocation:
  Wisdom = Wisdom + EquipBonus

While in a Vocation:
  Wisdom = Wisdom * VocationMOD + EquipBonus + VocationMasteryBonus

It is unknown exactly how AI works, and how Wisdom applies to it.  Whether
there are tiers that alter certain behavioural patterns, or increase likelihood
of certain skill or spell groups being used instead of others, or details such
as MP conservation, or when it's best to heal.  Or especially when to account
for PLAYER controlled input, as AI accounts for other AI input.

My own tests with DQ6 DS and DQ7 PSX suggest, as with others, that at least at
the highest levels there is more accounting for PLAYER controlled input, and
greater consideration for MP conservation.  For example, at 100~120 Wisdom, in
DQ6, Nevan ignores outright the Hero's actions, and often compromises my own
input, which would have been more successful had he targetted other monsters.
However, in another playthrough, between 25% and 30% of the time, Nevan takes
into account my own patterns with certain enemies, and his AI is generally more
helpful and considerate of my personal input.  This carried over several
hundred battles, but it's not 100% consistent at max Wisdom of 500.

Yet the evidence is compelling enough to suggest Wisdom does increase smarter
behaviour in AI settings.  Most notably Fight Wisely, Watch My Back,
Don't Use Magic, and Focus On Healing.  There also seems to be, but it's very
difficult to discern, some greater level of consideration for targetting when
in Manual, if I input skill or spell attacks.

The 3DS needs some heavy testing to showcase any form of change in behaviour.

My own tests with both DQ7 3DS, and DQ6 DS have shown the following:


At 1~10 Wisdom, your characters attack mostly randomly, but usually favour left
to right. At 11+, will focus on weaker monster, but preference is left to
right. It's easier to test with Kiefer since his ability range is simpler, but
Ruff has provided a LOT of nice data on the changes in behaviour.

At 21+, the character takes into account weapon special stats, always.
Preferencing using a trailing damage attack to weaker enemies.

At 31+, the character changes from preference left to right, to weakest always.

At about 41+, the character will generally start to ignore enemies with some
damage if they can one-shot a target.

At around 61+, the character will always focus on the stronger target in the
same group, if they can kill the other/others.

At 101+, the character begins to factor in player input. Maybe 10% of the time.

At 201+, the character factors in player input maybe 15% of the time.

At 301+...same thing, 20% of the time.

At 501+...about 30% of the time.


    ---------
<(((   STYLE   )))>
    ---------

Affects: Style Contest (note there is a hidden stat for sets)
        That's it...maybe there might be something else, but no other known
        application in the code.  Doesn't mean there isn't one.

Without a Vocation:
  Style = Style + EquipmentStyle
Contest = Style + EquipmentStyle + SetBonus

While in a Vocation:
  Style = Style * VocationMOD + EquipmentStyle + VocationMasteryBonus
Contest = Style * VocationMOD + EquipmentStyle + VocationMasteryBonus +
          SetBonus



         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.8c] Character Levels and Vocation Levels                   >==--
    ====,___________________________________________________________,====

Character levels are independent of Vocation levels.

Character Level Cap = 99
Vocation Level Cap = 8

Characters gain stats per level up.
Vocations gain no stats, but those with passive bonuses improve them as they
level.

Characters gain levels via Experience Points at the end of battle, and there is
no cap that alters or changes whether this is done, only that at least one
enemy die in battle.
Vocations gain levels at 1 point per Battle, assuming two details:
  1) The character is at or below the level cap of the area (Tablets make this
     easier)
  2) At least one enemy is defeated normally.
Certain Battles grant 2 points towards vocation:
  1) Fixed battles such as Wells / Books / Chests / Pots.  Not the same
     versions that appear as normal enemies on the world/dungeon maps.
  2) Fixed battles in the story, such as bosses, sub-bosses or powered up
     normal monsters that function as sub-bosses.

There are two items that affect Character level growth:
  1) Bonus Ball (1.5x per battle, 30 minutes)
  2) Bumper Bonus Ball (2x per battle, 30 minutes)
There is one item that affects Vocation level growth:
  1) Bumper Bonus Ball (2x per battle, 30 minutes)

There are two accessories that affect Character level growth:
  1) Elevating Shoes (1 Experience point per step in the Field and Dungeons)
  2) Extra-Elevating Shoes (2 Experience points per step in the Field and
                            Dungeons)
There are no accessories that affect Vocation level growth.

Each Character has their own unique Experience table for each level 1 through
99.
Each Vocation has its own battle count unique to that Vocation, and unchanged
by character pick.

Characters gain no bonuses upon reaching level 99.
Most Human, and some Monster Vocations gain fixed stat bonuses, tied to that
Vocation, and only usable while in that Vocation, upon reaching level 8.



                    _==================================_
                -=<| [mech.8c1] Extra / Elevating Shoes |>=-
                    `==================================`




                        _==========================_
                    -=<| [mech.8c2] Tablets and EXP |>=-
                        `==========================`




                    _===================================_
                -=<| [mech.8c3] Tablets and Vocation EXP |>=-
                    `===================================`




         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.8d] Seed basics                                            >==--
    ====,___________________________________________________________,====

Q1: Should I use stat seeds?
A1: Yes!  Try not to hit +60 over the base, as that will alter your growth on
   the next level to +0 or 1.  It's assumed the base modifier is +60, but it
   could be higher.

Q2: What do they do?
A2: They raise the "Classless" or "Vocationless" stat values by a fixed amount.
   Each seed, for each stat, has a different range.
   Seed of Strength / Agility / Wisdom increase by 1~3, randomly.
   Seed of Resilience / Magic increase by 3~5, randomly.
   Seed of Life increases by 4~6, randomly.
   Pretty Betsy increases by 1.

Q3: What are Super versions?
A3: They're powered up versions of the normal seeds that give a greater bonus.
   Super Seed of Strength / Agility / Wisdom increases by 4~6, randomly.
   Super Seed of Resilience / Magic increases by 6~8, randomly.
   Super Seed of Life increases by 7~9, randomly.
   Super Pretty Betsy increases by 2.

Q4: Are Super Seeds common?
A4: Yes and no.  In the normal game they don't exist.  They do in Traveller's
   Tablets, usually as First Clear Rewards.  Due to this nature, and that
   infinite Tablets can be created once Monster Meadows is fully opened, and
   that certain monsters do allow for Super Seeds as Clear Rewards, it's
   possible to get infinite numbers of them by creating, beating, then
   deleting Tablets.

Q5: So what about normal versions?  Where do I find Seeds?
A5: Take a breather, here's how to find each in the normal game.  Note that
   creating Tablets with only Seed droppers will drastically improve chances,
   and many Tablet Bosses have seeds, whereby increasing that Tablet's level
   increases the drop chance of that seed (and the stats of the monsters),
   and of all drops for all monsters in that tablet.

   For a comprehensive list, please see section: [drop.5] Seeds and Farming
   Methods and Locations

Q6: You mentioned Tablets, what special Boss drops in tablets exist?
A6: It's all in that same section: [drop.5] Seeds and Farming Methods and
   Locations.

Q7: The best ways to farm these, or exploit the above situations?
A7: Stealing, stealing, and more stealing!  For this reason I made the
   following section on both Auto-Steal mechanics and Klepto Clobber
   mechanics: [drop.1]



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [mech.9] Encounter System                                  \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

Dragon Quest VII 3DS uses a unique encounter system based on additions in
Dragon Quest VIII, and Dragon Quest IX.  There are two forms.  Traditional
random, which is ocean only, and field/dungeon, where enemies spawn on the
field, and contact must be made.

Dragon Quest VII iOS/Android uses a traditional Dragon Quest random encounter
system.



         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.9a] Field/Dungeon                                          >==--
    ====,___________________________________________________________,====

<(((   Mobile version encounter system   )))>
In the iOS/Android version, this is traditional, where Dungeons have a higher
spawn rate than Field maps.

Field = roughly 10~40 steps, average 20, per encounter
Dungeon = varies, between 5~15 in some, but most are between 5~30 steps.  This
         is an approximation based on videos, and knowing it's based on the
         original PSX enounter system.  I'll do more research when the game is
         released on mobile in the US, and assuming I'm done with the rest of
         this guide.

<(((   3DS version encounter system   )))>

Field -
1) Spawns can be as many as 9 in visible range at any one time, but as many as
  20 (maybe more), on the map accounted for.
2) Seems a 50/50 rate of spawns loading prior to loading the field map, either
  coming out of a town/dungeon, or out of a battle.
3) There are several speeds available.
  - Very slow, rare to see
  - Medium speed, easily outrun, common
  - Fast, only able to outrun at full speed on the field map, common
  - Player speed, rare, and only able to outrun assuming full speed and having
    a head start, as they can turn on a bloody dime.
4) Enemies stick around for about 30s before exiting and another spawn occurs.
5) Spawn locations are random, anywhere on the field where the player can
  encounter.  No known oddities such as spawn locations hidden behind
  mountains, over the ocean, or somehow inside a town.
6) There are two movement patterns if witnessed:
  - B-line, always fast, once it triggers, it's the rough equivalent of 10
    steps from the Main of distance covered.  Once at the end of the distance,
    if no encounter, the spawn exits and a new one takes its place somewhere
    in visible range.  I have only ever seen the second fastest speed for this
    form of movement pattern.
  - Follow, VERY common, and has the full range of speed.  Will follow for
    roughly 15 main steps worth of distance, then disappears and another spawn
    takes its place somewhere in visible range.
7) Spawns can and will spot instantly, at a rough equivalent of 5~7 steps taken
  by the Main character.
  - Notice is taken whether in front, or on the side.
  - Monster will not notice the characters if on the side, but slightly to the
    rear, all the way to the same on the other side.  Angle is roughly 10
    degrees, so about a 160 angle range to approach without being spotted.
  - Do note that enemies can turn on a dime, rather than turn in a full circle
    meaning it's possible to be spotted immediately.
8) There is about a 5~7s wait period, after a spawn, before it moves on its own
  granting an open window to avoid by going around the back, or approaching
  from the rear.
9) Attacks in the Rear do not seem to increase pre-emptive strikes.
  - Same goes for enemies, it doesn't seem to increase pre-emptive strikes on
    the party.
10) Sometimes spawns are infrequent and rare.  If this happens, either map out
   and back in to reset the spawning system on that map, or move to another
   section of the map and hope a monster spawns soon, as after battle, the
   spawn trigger/count resets.
11) Spawns are not maintained after battle, whatever was in front of the party
   when battle began, will not be present.  Clearly the same monster type may
   still spawn in the exact same spot, but it will be a new spawn, not the
   same spawn.
   - Same goes for changing maps.
12) Opening the menu pauses all enemy movement, unlike in DQ9, so the menu
   CANNOT be used to avoid battles.
13) Holy water, and spells like Holy Protection remove all traces of monsters
   if the Hero is above a certain level in a given area.  This is a different
   level cap from the one used for vocations.
   - Note that enemy spawns seem to remain cleared on a map, even after the
     item, spell, or skill has dissipated.  The party must map out and map
     back in to trigger spawns again.
   - This is affected by the Main, but if the Main is dead, it's affected by
     the first alive character in the left-most position.  So if Main is in
     position 1, but dead, but someone is alive in Position 2, then that
     character in position 2 is used for this determination.

Dungeon -
Everything is the same as in the field with one exception, the number of
available monsters on screen is capped to something like 10.  It might be
unique per dungeon.  I'm not sure, but I've never seen more than 10 monsters
present on any one dungeon map.  Some rooms only accomodate up to 5.

NOTE - If no new spawns, either zone out, or move to a faraway corner from the
      available monsters, and hope a new one spawns in.

IMPORTANT - Due to the nature of the spawn system, avoid immediately opening
           treasure chests until something has spawned nearby first.  This is
           due to spawns potentially landing on a tile just next to, or right
           on top of a Cannibox/Mimic chest, or an Urnexpected/Frighturn
           battle.  If this happens, the monster in the chest/pot will be
           checked as having been fought and killed, but the actual battle
           will be the normal dungeon monster that accidentally spawned on top
           of the party.



         ___________________________________________________________
    ====/                                                           \====
--==<    [mech.9b] Ocean                                                  >==--
    ====,___________________________________________________________,====

This is the same for both iOS/Android and 3DS.

Encounters are random.  The rate is hard to pinpoint, but it seems to be
roughly between 3 and 10 seconds per.

No enemies will be present on screen.

Items like Holy water, and Spells like Holy Protection will turn encounters
away if the Main (or an alive party member in the left-most position in the
roster) is above a certain level.  I'm not positive on the level caps for this
function, but I believe it to be around the following:

1) Present Ocean, through to the first major event near the end-game, after
  Buccanham events: ~10
2) Wetlock Ocean, temporary event: ~20
3) Present Ocean, after obtaining the Sea Dragon: ~30



==_==_==_____________________________________________________________==_==_==.
\_^__^_/-------------------------------------------------------------\_^__^_/
///                                                                         \\\
|o> [class.0] Vocation Mechanics                                            <o|
\\\_________________________________________________________________________///
 \-=======================================================================-/

Vocations are split into Monsters and Human classes.

Basic differences:

1) Monsters have 33 total Classes, and technically can be split into 3 tiers
   but can be said to have up to 6, though are more complex in their
   relationships, and what constitutes a stronger/better class.
   - Human vocations have a total of 20 Classes, with 3 fixed tiers that move
     in a unilateral direction from tier 1 to 2 to 3.
2) Monster vocations take much longer to level up than Human.
3) Monsters require Hearts from those respective monsters to whom the vocation
   is based on.
   - Human vocations just require first unlocking the ability to have a class
     and then mastering the prerequisites for stronger vocation tiers.
4) Monster classes all have resistance trees.
   - Only two human classes have special resistances, but this works as their
     passive bonus, rather than a standard resistance, and only for a unique
     elemental group that only exists for the characters, which I call Water.
5) All skills/abilities and spells learned by Monster vocations are kept,
   permanently to a character.
   - Human vocations only allow permanent skill and spells from tier 1.
6) Monster vocations let you turn into that monster in the field and in battle
   but in towns, dungeons, and in cutscenes, each character takes on their
   original model.
   - Human vocations alter character costumes everywhere.  In the field, in
     towns, and in battle.



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [class.1] Human Vocations                                  \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

Welcome to the Dragon Quest VII Human Vocation section.

There are essentially three tiers of classes in Dragon Quest VII, each more
powerful and substantial in battle than the previous.

Tier 1: Warrior, Martial Artist, Mage, Priest, Dancer, Thief, Troubadour,
       Sailor, Shepherd, Jester

Tier 2: Gladiator, Armamentalist, Sage, Luminary, Monster Masher, Pirate,
       Paladin

Tier 3: Champion, Druid, Hero

A few rules to note:

1) Tier 1 or initial/starting vocations let any character keep,
  permanently, any skills and spells learned.  This goes for monster classes
  as well.
2) Tier 2 and 3 or secondary and tertiary classes have their skill and spells
  affixed to just themselves.  The only exception being a number of them are
  shared between 2nd and 3rd tiers, and a number of them are also shared with
  monster classes.
  - If you wish to see which skills and spells are only available to Human
    Tier 2 and 3 Vocations, please see: [class.3b1]
  - If you wish to see which skills and spells from Human Tier 2 and 3
    Vocations please see: [class.3b3]
3) Vocations level up independently from character, or base levels.  I tend to
  use jlvl/JLVL, JobLV, Job Level for a shortening indicating Vocation levels.
  - Vocations go up to level 8
4) Vocation levels are gained by defeating enemies in battle.  Each battle
  where at least one enemy is defeated counts as a single vocation/job/class
  point.
  - If all enemies run away, or are removed from battle using one of the
    various removal skills and spells, such as Poof, Shove, or Bazoom, then
    no vocation points are earned that battle.
  - Each overworld area and dungeon have a level cap, where characters above
    that level cap will earn NO points towards vocation levels, regardless
    that they have defeated enemies in battle.
  - For area level caps, please see: [class.4]
  - There is an item that increases Vocation Exp to 2 points per battle for
    30 minutes, but it can only be won through Tombola, it is a 1-time use,
    and is exceedingly rare.
5) Vocations have stat modifications.  These modifications DO NOT ALTER stat
  growth.  Nor do they affect stat gains from seeds.  This only changes the
  stat as it appears in your status window, and as it is used in battle.
  - If a character is level 20, has 100 Strength, and is in a vocation with a
    +10% Strength modification, the classless value is 100, but the value used
    and shown in the status window is 110.  Changing to another class with a
    -10% Strength modification would show 90 in the status window, as again,
    the modification is off the classless/vocation less value.
6) Human classes level up MUCH faster than monster classes.  MUCH faster.  This
  is due to needing to speed up the normal game, as the battle counts are
  significantly smaller for Human vocations in the 3DS than in the PSX.
  - In part, it may also be due to Monster classes having both the highest
    overall modifications for specific stats, and the special attribute of
    resistance bonuses.
7) Human vocations basic requirement rules:
  - All tier 1 are accessible by default the moment Alltrades Abbey is
    unlocked, and vocations can be taken up.
  - All tier 2 classes are accessible when prerequisite tier 1 vocationss are
    mastered.
  - All tier 3 classes are accessible when prerequisite tier 2 vocations are
    mastered, with the exception of Hero, which requires 3 total classes from
    tier 2 and/or tier 3.
  - Unlocks are ONLY affixed to each individual character, not for the party
    as a whole, as was the case with DQ9.  If character A has filled out the
    prerequisites for Gladiator, than ONLY character A gets the benefit of
    choosing Gladiator.  Character B must fulfill the prerequisites for the
    vocation Gladiator, independently, to choose Gladiator.



         ___________________________________________________________
    ====/                                                           \====
--==<    [class.1a] Tier 1                                                >==--
    ====,___________________________________________________________,====

   _______________________________________________________________________
  ||   [class.1a1] Warrior                                               ||
   =======================================================================

Battles to Master: 78
Required for: (+ Martial Artist) Gladiator ,
             (+ Mage) Armamentalist

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +10%   -60%   +10%   -35%     0%   -30%     0%  -105%
     \_______________________________________________________/

Passive: None

Titles:
Lv1 (Ruffian)                          Lv2 (Skirmisher)
Lv3 (Soldier)                          Lv4 (Veteran)
Lv5 (Captain)                          Lv6 (Expert Fencer)
Lv7 (Elite Blade)                      Lv8 (Sword Lord)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 |  5 (  5) |Focus Strength     |
3 |  5 ( 10) | -
4 |  8 ( 18) |Mercurial Thrust   |   - | 0.8* Damage, Attack Early [S]
5 | 10 ( 28) |Rude Awakening     |
6 | 10 ( 38) |Wing-Clipper       |   - | 1.25* Damage to Flying enemies [S]
7 | 15 ( 53) |Dragon Slash       |   - | 1.5* Damage to Dragons [S]
8 | 25 ( 78) |Hatchet Man        |   3 | 37.5% Crit, 62.5% Miss [S]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1a2] Martial Artist                                        ||
   =======================================================================

Battles to Master: 82
Required for: (+ Warrior) Gladiator ,
             (+ Priest) Paladin

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
         0%   -50%     0%   +15%   -10%   -20%     0%   -65%
     \_______________________________________________________/

Passive: Higher Critical Hit Rate (Does not stack with weapons with special
        critical rates) Base rate = 1.5625%
            Level 4:  3.125%
        Level 5 + 6:  6.25%
            Level 7:  9.77%
            Level 8: 12.5%

Titles:
Lv1 (White Belt)                       Lv2 (Yellow Belt)
Lv3 (Green Belt)                       Lv4 (Brown Belt)
Lv5 (Black Belt)                       Lv6 (Instructor)
Lv7 (Dojo Master)                      Lv8 (Fist of Fate)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 |  8 (  8) |Leg Sweep          |
3 |  8 ( 16) |Flying Knee        |   - | 1.5* Damage to Flying enemies [S]
4 |  9 ( 25) |Roundhouse Kick    |   - | 1/.8/.7/.5/.3/.2* Damage from L to R
                                         [G]
5 | 10 ( 35) |Heave-Ho           |
6 | 10 ( 45) |Pressure Pointer   |   - | Death or .5* Damage [S]
7 | 12 ( 57) |Knuckle Sandwich   |   2 | 2* Strike Damage [S]
8 | 25 ( 82) |Wind Sickles       |   - | Level*3 +10 +/-15% Woosh Damage [S],
                                         Cap = 180 @Lv57
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1a3] Mage                                                  ||
   =======================================================================

Battles to Master: 79
                 ~80 in Japan~
Required for: (+ Warrior) Armamentalist ,
             (+ Priest) Sage
Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -40%   +10%   -40%    -5%   -40%   +20%   +10%   -85%
     \_______________________________________________________/

Passive: None

Titles:
Lv1 (Hobbyist)                         Lv2 (Apprentice)
Lv3 (Magician)                         Lv4 (Enchanter)
Lv5 (Conjurer)                         Lv6 (Sorcerer)
Lv7 (Wizard)                           Lv8 (Archmage)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Sizz               |   4 | 16~24 Sizz Damage [G]
2 |  4 (  4) |Snooze             |
    ~5~   5
3 |  5 (  9) |Absorb Magic       |
         10   Zoom               |
4 |  8 ( 17) |Sap                |
         18   Evac               |
5 | 10 ( 27) |Frizzle            |   4 | 70~90 Frizz Damage [S]
         28
6 | 12 ( 39) |Boom               |   8 | 52~68 Bang Damage [A]
         40   Dazzle             |
7 | 15 ( 54) |Sizzle             |   6 | 30~42 Sizz Damage [G]
         55
8 | 25 ( 79) |Crackle            |   5 | 42~58 Crack Damage [G]
         80
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1a4] Priest                                                ||
   =======================================================================

Battles to Master: 96 for Main / Maribel / Ruff
                  97 for Sir Mervyn
Required for: (+ Martial Artist) Paladin ,
             (+ Mage) Sage

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -20%     0%   -20%   -10%   -30%   +10%     0%   -70%
     \_______________________________________________________/

Passive: None

Titles:
Lv1 (Neophyte)                         Lv2 (Pilgrim)
Lv3 (Cleric)                           Lv4 (Monk)
Lv5 (Pastor)                           Lv6 (Bishop)
Lv7 (Archbishop)                       Lv8 (Pontiff)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Poof               |
              Heal               |
2 |  4 (  4) |Woosh              |   2 | 8~24 Woosh Damage [G]
     5 (  5)
3 |  7 ( 11) |Buff               |
       ( 12)
4 | 10 ( 21) |Fizzle             |
       ( 22)
5 | 15 ( 36) |Midheal            |
       ( 37)
6 | 15 ( 51) |Swoosh             |   4 | 25~55 Woosh Damage [G]
       ( 52)
7 | 15 ( 66) |Fullheal           |
       ( 67)
8 | 30 ( 96) |Zing               |
       ( 97)
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1a5] Dancer                                                ||
   =======================================================================

Battles to Master: 70
                 ~71 in Japan~
Required for: (+ Troubadour + Jester) Luminary

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -30%   -20%   -30%   +30%   -40%     0%   +10%   -80%
     \_______________________________________________________/

Passive: Bonus Dodge Rate
        Level 1 + 2:  1.5625%
        Level 3 + 4:  6.25%
        Level 5/6/7: 12.5%
            Level 8: 15.625%

Titles:
Lv1 (Aspiring Talent)                  Lv2 (Understudy)
Lv3 (Opening Act)                      Lv4 (Back-Up Dancer)
Lv5 (Rising Star)                      Lv6 (Crowd Pleaser)
Lv7 (Prime Performer)                  Lv8 (Divine Dancer)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Sultry Dance       |
2 |  4 (  4) | -
    ~5~   5
3 |  5 (  9) |Weird Dance        |
         10
4 |  8 ( 17) |Dodgy Dance        |
         18
5 |  8 ( 25) |Ban Dance          |
         26
6 | 10 ( 35) |Fuddle Dance       |
         36
7 | 12 ( 47) |Muscle Dance       |   - | 1/.8/.7/.5/.3/.2* Damage from L to R
         48                              [G]
8 | 23 ( 70) |Death Dance        |   - | Death [A]
         71
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1a6] Thief                                                 ||
   =======================================================================

Battles to Master: 68
                 ~69 in Japan~
Required for: (+ Sailor) Pirate ,
             (+ Shepherd) Monster Masher

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -10%   -40%   -10%   +20%   -30%   -10%   -20%   -90%
     \_______________________________________________________/

Passive: Chance to Auto-Steal at least one item per battle (only affects the
        starting enemies, and non-removed/poofed enemies) by utilizing the
        following modifiers to a base formula.
        Formula/equation: MOD / (Rate*4) <-yes, literally, THAT broken
            Level 1:  4  = 100%
        Level 2/3/4: 16  = 400%
        Level 5/6/7: 25  = 625%
            Level 8: 32  = 800%

Titles:
Lv1 (Pickpocket)                       Lv2 (Purse Snatcher)
Lv3 (Pilferer)                         Lv4 (Henchman)
Lv5 (Cat Burglar)                      Lv6 (Criminal Genius)
Lv7 (Crime Boss)                       Lv8 (Kingpin)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Muster Strength    |
              Sandstorm          |
2 |  4 (  4) |Shove              |
    ~5~   5   Safe Passage       |
3 |  5 (  9) |Stone's Throw      |   - | 20~35 Strike Damage [G]
         10
4 |  6 ( 15) |Peep               |   2 | Checks the contents of chest, allows
         16                              access to the "Appraise" option in
                                         inventory
5 |  8 ( 23) |Snoop              |
         24   Nose for Treasure  |
6 | 10 ( 33) |Storeyteller       |
         34
7 | 10 ( 43) |Holy Protection    |
         44
8 | 25 ( 68) |Klepto Clobber     |   - | 100% Damage, can Steal [S]
         69
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1a7] Troubadour                                            ||
   =======================================================================

Battles to Master: 85
Required for: (+ Dancer + Jester) Luminary

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -20%     0%   -25%   -10%   -15%   +20%   +10%   -40%
     \_______________________________________________________/

Passive: None

Titles:
Lv1 (Music Lover)                      Lv2 (String Plucker)
Lv3 (Bedroom Jammer)                   Lv4 (One-Hit Wonder)
Lv5 (Touring Act)                      Lv6 (Star Turn)
Lv7 (Platinum-Seller)                  Lv8 (Living Legend)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 |  5 (  5) |War Cry            |
3 |  6 ( 11) |Lullaby            |
4 | 10 ( 21) |Silly Song         |
5 | 10 ( 31) |Dawn Chorus        |
6 | 12 ( 43) |Spellbinding Song  |
7 | 12 ( 55) |Soothing Song      |
8 | 30 ( 85) |Angel Song         |
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1a8] Sailor                                                ||
   =======================================================================

Battles to Master: 82
                 ~83 in Japan~
Required for: (+ Thief) Pirate

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +15%   -20%     0%    +5%   +10%   -10%     0%     0%
     \_______________________________________________________/

Passive: Woosh property reduction (weaker form).  This does stack with both
        equipment and Magic Barrier.  This also works against anything with
        the special label of "Water."  The equation works as follows:
           (Damage *MBR *SR) - E
           MBR = Magic Barrier Resistance, which should be .8
            SR = Sailor Resistance, which is listed below, per level
             E = hard equipment reduction
        Level 1/2/3/4/5/6: 1.0 (100%)
              Level 7 + 8:  .9 ( 90%)

Titles:
Lv1 (Swabbie)                          Lv2 (Cabin Boy)
Lv3 (Rigger)                           Lv4 (Mate)
Lv5 (Bosun)                            Lv6 (First Mate)
Lv7 (Ship's Captain)                   Lv8 (Commodore)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________</pre><pre id="faqspan-15">
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Net Loss           |
2 |  4 (  4) |Body Slam          |   - | 80%+2 Damage, 20% +2 to user, Death
    ~5~   5                              type [S]
3 |  7 ( 11) |Tingle             |
         12   Hornpipe           |
4 |  9 ( 20) |Mean Sweep         |   - | 100% Damage, can stop [S]
         21
5 | 10 ( 30) |Zzz Shanty         |
         31
6 | 10 ( 40) |Stone's Throw      |   - | 20~35 Strike Damage [G]
         41
7 | 12 ( 52) |Swoosh             |   4 | 25~55 Woosh Damage [G]
         53
8 | 30 ( 82) |Lightning          |   - | 30~50 Bang Damage [A]
         83
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1a9] Shepherd                                              ||
   =======================================================================

Battles to Master: 80
                 ~81 in Japan~
Required for: (+ Thief) Monster Masher

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -20%   -30%   -15%     0%   -20%     0%     0%   -85%
     \_______________________________________________________/

Passive: None

Titles:
Lv1 (Lambateur)                        Lv2 (Tepid Shepherd)
Lv3 (Sheep Keeper)                     Lv4 (Wool Packer)
Lv5 (Handy Herder)                     Lv6 (Field Leader)
Lv7 (Mutton Master)                    Lv8 (Shear Genius)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Slumber Rumbaa     |
2 |  4 (  4) |Squelch            |
    ~5~   5
3 |  6 ( 10) |Heal               |
         11
4 |  8 ( 18) | -
         19
5 |  8 ( 26) |Counting Sheep     |
         27   Whistle            |
6 |  9 ( 35) |Ram Raid           |   - | 80%+2 Damage, 20% +2 to user, Death
         36                              type [S]
7 | 10 ( 45) |Woolly Blanket     |
         46
8 | 35 ( 80) |Lambpede           |   2 | Level*1.3 +14~25 Damage [A]
         81                              66.7% success chance
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1a10] Jester                                               ||
   =======================================================================

Battles to Master: 71
                 ~72 in Japan~
Required for: (+ Dancer + Troubadour) Luminary

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -30%   -40%   -30%   -30%   -40%   -20%    +5%  -185%
     \_______________________________________________________/

Passive: None

Titles:
Lv1 (Open Mic-Er)                      Lv2 (Clown)
Lv3 (Fall Guy)                         Lv4 (Gag Merchant)
Lv5 (Jobbing Comedian)                 Lv6 (Bill-Topper)
Lv7 (Household Name)                   Lv8 (Comic Genius)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Pratfall           |
2 |  5 (  4) |Sobering Slap      |
    ~5~   5
3 |  5 (  9) |Weird Leer         |
         10   Puff-Puff          |
4 |  7 ( 16) |One-Liner          |
         17
5 |  8 ( 24) |Tongue Lashing     |
         25
6 | 10 ( 34) |Underpants Dance   |
         35   Tongue Bashing     |
7 | 12 ( 46) |Rib-Tickler        |
         47
8 | 25 ( 71) |Weird Whacker      |   - | 100% Damage each, can confuse [G]
         72
o-----------------------------------------------------------------------------o



         ___________________________________________________________
    ====/                                                           \====
--==<    [class.1b] Tier 2                                                >==--
    ====,___________________________________________________________,====

   _______________________________________________________________________
  ||   [class.1b1] Gladiator                                             ||
   =======================================================================

Requirements: Warrior (78) + Martial Artist (82)
Battles to Master: 170 (+ 78 + 82 = 330)
Required for: (+ Paladin) Champion
Mastery Bonus: Strength +15

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +20%   -40%   +15%   +10%   +10%   -20%     0%    -5%
     \_______________________________________________________/

Passive: Higher Critical Hit Rate (Does not stack with weapons with special
        critical rates) Base rate = 1.5625%
            Level 4:  3.125%
        Level 5 + 6:  6.25%
            Level 7:  9.77%
            Level 8: 12.5%

Titles:
Lv1 (Flyweight)                        Lv2 (Featherweight)
Lv3 (Lightweight)                      Lv4 (Welterweight)
Lv5 (Middleweight)                     Lv6 (Cruiserweight)
Lv7 (Heavyweight)                      Lv8 (Undisputed Champion)

Levels, Skills, Spells:
NOTE: F is for Fixed, or skills and spells that are not learned by monster
     vocations, and are thus tied to each tier 2 and 3 vocation.
__  _________  __________________  ____  _  _________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/F\/ Description                     \
o=============================================================================o
1 |  0 (  0) |Gust Slash         |   - | N| 1.3/1.15/.75/.3* Woosh Damage [S]
2 | 12 ( 12) |Undead Undoer      |   - | Y| 1.5* Damage to Undead [S]
              Mean Sweep         |   - | N| 100% Damage, can stop [S]
3 | 16 ( 28) |Gritty Ditty       |
              Double-Edged Slash |   - | N| 1.7* Damage, returns 16.67% [S]
4 | 20 ( 48) |Toxic Dagger       |   - | Y| 100% Damage, can envenomate [S]
              Helm Splitter      |   - | Y| 100% Damage, can sap [S]
5 | 24 ( 72) |Weird Whacker      |   - | N| 100% Damage each, can confuse [G]
              Klepto Clobber     |   - | N| 100% Damage, can Steal [S]
6 | 24 ( 96) |Falcon Slash       |   2 | N| 2 hits, .75x Damage each [S]
              Metal Slash        |   - | N| 1.5x +1 Damage to Metals [S]
7 | 24 (120) |Multislice         |   2 | N| Strike Damage from L to R 1/.8/.7/
                                            .5/.3/.2... [A]
8 | 50 (170) |Multifists         |   2 | N| 4 Hits, .75 Damage each [R]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1b2] Armamentalist                                         ||
   =======================================================================

Requirements: Warrior (78) + Mage (79)
Battles to Master: 172 (+ 78 + 79 = 329)
                 ~173 in Japan~
Mastery Bonus: Maximum MP +20

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -10%   +10%    +5%   -10%   -15%     0%     0%   -20%
     \_______________________________________________________/

Passive: None

Titles:
Lv1 (Firestarter)                      Lv2 (Powerbearer)
Lv3 (Stormbringer)                     Lv4 (Spellbinder)
Lv5 (Frostburner)                      Lv6 (Novablaster)
Lv7 (Earthscorcher)                    Lv8 (Forcewielder)

Levels, Skills, Spells:
NOTE: F is for Fixed, or skills and spells that are not learned by monster
     vocations, and are thus tied to each tier 2 and 3 vocation.
__  _________  __________________  ____  _  _________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/F\/ Description                     \
o=============================================================================o
1 |  0 (  0) |Bounce             |
              Midheal            |
2 |  9 (  9) |Swoosh             |   4 | N| 25~55 Woosh Damage [G]
   ~10~  10   Flame Slash        |   - | N| 1.3/1.15/.75/.3x Sizz Damage [S]
3 | 10 ( 19) |Kabuff             |
         20   Insulatle          |
4 | 12 ( 31) |Oomph              |   6 | N| Doubles Damage, first hit only [S]
         32   Lightning Slash    |   - | Y| 1.3/1.15/.75/.3x Bang Damage [S]
5 | 24 ( 55) |Zap                |   6 | N| 70~90 Zap property Damage [A]
         56   Kacrackle Slash    |   - | N| 1.3/1.15/.75/.3x Crack Damage [S]
6 | 30 ( 85) |Kasnooze           |
         86   Bazoom             |
7 | 37 (122) |Kafrizzle          |  10 | N| 180~200 Frizz Damage[S]
        123   Kasizzle           |  10 | N| 88~112 Sizz Damage [G]
8 | 50 (172) |Miracle Slash      |   3 | Y| 1.25* Damage, returns 20% as HP[S]
        173
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1b3] Sage                                                  ||
   =======================================================================

Requirements: Mage (79) + Priest (96)
Battles to Master: 199 (+ 79 + 96 = 375)
                 ~200 in Japan~
Required for: (+ Luminary) Druid
Mastery Bonus: Wisdom +20

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -20%   +20%   -30%    +5%   -20%   +20%     0%   -25%
     \_______________________________________________________/

Passive: Reduced MP cost of all Spells/Skills in battle (weaker version)
        Stacks with MP reduction headgear.
        Level 1 + 2: 100%
        Level 3 + 4:  87.89%
            Level 5:  83.98%
            Level 6:  80%
        Level 7 + 8:  60%

Titles:
Lv1 (Student)                          Lv2 (Scholar)
Lv3 (Professor)                        Lv4 (Philosopher)
Lv5 (Savant)                           Lv6 (Genius)
Lv7 (Enlightened One)                  Lv8 (Oracle)

Levels, Skills, Spells:
NOTE: F is for Fixed, or skills and spells that are not learned by monster
     vocations, and are thus tied to each tier 2 and 3 vocation.
__  _________  __________________  ____  _  _________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/F\/ Description                     \
o=============================================================================o
1 |  0 (  0) |Thwack             |   7 | N| Death [G]
              Drain Magic        |
2 | 11 ( 11) |Oomph              |   6 | N| Doubles Damage, first hit only [S]
   ~12~  12   Insulatle          |
3 | 18 ( 29) |Kacrackle          |  12 | N| 80~104 Crack Damage [A]
         30   Kasnooze           |
4 | 20 ( 49) |Kabuff             |
         50   Magic Barrier      |
5 | 28 ( 77) |Kasizzle           |  10 | N| 88~112 Sizz Damage [G]
         78   Multiheal          |
6 | 32 (109) |Kaswoosh           |   8 | N| 80~180 Woosh Damage [G]
        110   Kazing             |
7 | 40 (149) |Kafrizzle          |  10 | N| 180~200 Frizz Damage [S]
        150   Kaboom             |  15 | N| 130~150 Bang Damage [A]
              Summon             |
8 | 50 (199) |Kathwack           |  15 | N| Death [A]
        200
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1b4] Luminary                                              ||
   =======================================================================

Requirements: Dancer (70) + Troubadour (85) + Jester (71)
Battles to Master: 152 (+ 70 + 85 + 71 = 378)
Required for: (+ Sage) Druid
Mastery Bonus: Style +20

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -20%   -10%   -20%   -10%   -10%     0%    15%   -55%
     \_______________________________________________________/

Passive: Stun an enemy for 1~3 turns at a certain rate.  Bosses ARE affected by
        this.  No idea on Tablet Bosses.
        Each vocation with this passive grants a different "reason" for why
        the enemy is stunned.  For the Luminary, it is the stunning appeal of
        said character.
            Level 1 + 2: 0%
        Level 3/4/5/6/7: 3.125%
                Level 8: 6.25%

Titles:
Lv1 (Wannabe)                          Lv2 (Drama Student)
Lv3 (Debutante)                        Lv4 (Fresh Face)
Lv5 (Supporting Role)                  Lv6 (Headliner)
Lv7 (Award Winner)                     Lv8 (Stage Legend)

Levels, Skills, Spells:
NOTE: F is for Fixed, or skills and spells that are not learned by monster
     vocations, and are thus tied to each tier 2 and 3 vocation.
__  _________  __________________  ____  _  _________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/F\/ Description                     \
o=============================================================================o
1 |  0 (  0) |Dazzleflash        |
2 |  8 (  8) |Kaclang            |
              Tap Dance          |
3 | 12 ( 20) |Spooky Aura        |
              Harvest Moon       |   3 | N| 2/(# of enemies) Damage to each[A]
4 | 12 ( 32) |Focus Pocus        |
5 | 20 ( 52) |Cursed Verse       |
              Gritty Ditty       |
6 | 28 ( 80) |Hustle Dance       |
7 | 32 (112) |Kerplunk Dance     |
              Pyre o' Fire       |   - | Y| 170~190 Fire Damage [S]
                                            66.7% success rate, fails at Sea
8 | 40 (152) |Song of Salvation  |
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1b5] Monster Masher                                        ||
   =======================================================================

Requirements: Thief (68) + Shepherd (80)
Battles to Master:  142 (+ 68 + 80 = 290)
                  ~143 (+ 69 + 81 = 293) in Japan~
Mastery Bonus: Resilience +15

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
        -5%    -5%     0%   +10%     0%   +20%    +5%   +25%
     \_______________________________________________________/

Passive: Increases the chance to recruit monsters for Monster Meadows by
        altering the base chance.
           1 / (Monster Rate - MOD)
            Level 1: 0
            Level 2: 1
            Level 3: 2
            Level 4: 8
        Level 5/6/7: 16
            Level 8: 32

Titles:
Lv1 (Slime Stalker)                    Lv2 (Animal Assailer)
Lv3 (Zombie Zapper)                    Lv4 (Metal Mauler)
Lv5 (Demon Defeater)                   Lv6 (Troll Trouncer)
Lv7 (Dragon Destroyer)                 Lv8 (Master Masher)

Levels, Skills, Spells:
NOTE: F is for Fixed, or skills and spells that are not learned by monster
     vocations, and are thus tied to each tier 2 and 3 vocation.
__  _________  __________________  ____  _  _________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/F\/ Description                     \
o=============================================================================o
1 |  0 (  0) |Poison Breath      |
              Animal Magnetism   |
2 | 13 ( 13) |Kabuff             |
   ~14~  14   Sweet Breath       |
3 | 12 ( 25) |Insulatle          |
         26   Fire Breath        |   - | N| 20~30 Fire Damage [A]
              Cool Breath        |   - | N| 30~45 Ice Damage [A]
4 | 20 ( 45) |Magic Barrier      |
         46   Burning Breath     |
5 | 20 ( 65) |Kasap              |   4 | N| Reduce DEF by 25%, Cap = 0 [G]
         66   Flame Breath       |   - | N| 30~40 Fire Damage [A]
6 | 12 ( 77) |Puff!              |  18 | N| Become an uncontrollable Dragon
         78                                 6~9 turns [Self]
              Venom Mist         |
7 | 25 (102) |Inferno            |   - | N| 65~85 Fire Damage [A]
        103   Chilly Breath      |   - | N| 50~60 Ice Damage [A]
8 | 40 (142) |Scorch             |   - | N| 130~150 Fire Damage [A]
        143
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1b6] Pirate                                                ||
   =======================================================================

Requirements: Thief (68) + Sailor (82)
Battles to Master: 166 (+ 68 + 82 = 316)
Mastery Bonus: Agility +15

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
        +5%   -10%   +10%   +10%   +20%   -10%     0%   +25%
     \_______________________________________________________/

Passive 1: Chance to Auto-Steal at least one item per battle (only affects the
          starting enemies, and non-removed/poofed enemies) by utilizing the
          following modifiers to a base formula.
          Formula/equation: MOD / (Rate*4) <-yes, literally, THAT broken
            Level 1:  4  = 100%
        Level 2/3/4: 16  = 400%
        Level 5/6/7: 25  = 625%
            Level 8: 32  = 800%

Passive 2: Woosh property reduction (stronger form).  This does stack with both
          equipment and Magic Barrier.  This also works against anything with
          the special label of "Water."  The equation works as follows:
             (Damage *MBR *PR) - E
             MBR = Magic Barrier Resistance, which should be .8
              PR = Pirate Resistance, which is listed below, per level
               E = hard equipment reduction
          Level 1/2/3: ?   (?%)
          Level 4/5/6: ?   (?%)
              Level 7: ?   (?%)
              Level 8: Min Damage *220/256 (85.9375%)
                       Max Damage *226/256 (88.28125%)

Titles:
Lv1 (Bilge Rat)                        Lv2 (Deck Swabber)
Lv3 (Scurvy Dog)                       Lv4 (Salty Seadog)
Lv5 (Buccaneer)                        Lv6 (Swashbuckler)
Lv7 (Dread Pirate)                     Lv8 (Scourge of the Seas)

Levels, Skills, Spells:
NOTE: F is for Fixed, or skills and spells that are not learned by monster
     vocations, and are thus tied to each tier 2 and 3 vocation.
__  _________  __________________  ____  _  _________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/F\/ Description                     \
o=============================================================================o
1 |  0 (  0) |Midheal            |
              Squelch            |
2 | 16 ( 16) |Jolly Rager        |   - | Y| 50~70 Woosh Damage [G]
3 | 24 ( 40) |Coral Grief        |   8 | Y| 80~110 Strike Damage [A]
              Backdraft          |
4 | 24 ( 64) |Defending Champion |
              Thin Air           |   - | N| Lv*2 +50 +/-10% Woosh Damage [A]
                                            Cap = 150 @Lv50
5 | 24 ( 88) |Kaswoosh           |   8 | N| 80~180 Woosh Damage [G]
              Lifeboat           |
6 | 24 (112) |Kamikazee          |   1 | N| Sacrifice self to kill or reduces
                                            HP by 99%.  If HP is 1, leaves HP
                                            at 1, pierces Bounce/Bound [Self]
              Oomph              |   6 | N| Doubles Damage, first hit only [S]
7 | 24 (136) |Maelstrom          |  12 | Y| 120~149 Woosh Damage [G]
8 | 30 (166) |Sword Dance        |   2 | Y| 4 hits, .75* Damage each [R]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1b7] Paladin                                               ||
   =======================================================================

Requirements: Martial Artist (82) + Priest (96)
Battles to Master: 202 (+ 82 + 96 = 380)
Required for: (+ Gladiator) Champion
Mastery Bonus: Maximum HP +20

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
         0%     0%   +10%   +15%     0%   +15%     0%    40%
     \_______________________________________________________/

Passive: Chance to trigger instant death per hit.  Special type of death that
        is not connected to the element Death, and is generally classified as
        Vital Blow, like with the Poison Needle, Poison Needle Plus, and Demon
        Spear.  However VB in DQ7 is only tied to the vocation passive of both
        Paladin and Slaughtomaton vocations.
        This will trigger with multi-target weapons, and even some certain
        attack based skills.
            Level 1 + 2: 0%
        Level 3/4/5/6/7: 3.125%
                Level 8: 6.25%

Titles:
Lv1 (Bronze Knight)                    Lv2 (Iron Knight)
Lv3 (Steel Knight)                     Lv4 (Silver Knight)
Lv5 (Gold Knight)                      Lv6 (Crystal Knight)
Lv7 (Royal Knight)                     Lv8 (Holy Knight)

Levels, Skills, Spells:
NOTE: F is for Fixed, or skills and spells that are not learned by monster
     vocations, and are thus tied to each tier 2 and 3 vocation.
__  _________  __________________  ____  _  _________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/F\/ Description                     \
o=============================================================================o
1 |  0 (  0) |Selflessness       |
              Stomp              |   - | N| 50~65 Woosh Damage [A]
                                            66.7% success rate, fails at Sea
2 | 20 ( 20) |Thin Air           |   - | N| Lv*2 +50 +/-10% Woosh Damage [A]
                                            Cap = 150 @Lv50
3 | 20 ( 40) |Kasap              |   4 | N| Reduce DEF by 25%, Cap = 0 [G]
              Double Up          |   - | Y| 2* Damage, one round all damage
                                            taken *2, attack before most
                                            skills/spells [S]
4 | 24 ( 64) |Kaswoosh           |   8 | N| 80~180 Woosh Damage [G]
              Multiheal          |
5 | 28 ( 92) |Magic Barrier      |
              Forbearance        |
6 | 24 (116) |Oomph              |   6 | N| Doubles Damage, first hit only [S]
              Kazing             |
7 | 36 (152) |Kerplunk           |
              Disruptive Wave    |
8 | 50 (202) |Pearly Gates       |  20 | N| 180~210 Woosh Damage [G]
                                            234~273 Woosh Damage to Undead [G]
o-----------------------------------------------------------------------------o



         ___________________________________________________________
    ====/                                                           \====
--==<    [class.1c] Tier 3                                                >==--
    ====,___________________________________________________________,====

   _______________________________________________________________________
  ||   [class.1c1] Champion                                              ||
   =======================================================================

Requirements: Gladiator (170 {330}) + Paladin (202 {380})
Battles to Master: 250 (+ 330 + 380 - 82 = 878)
Mastery Bonus: Strength +25

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +10%   -10%   +25%   +10%    +5%     0%     0%   +40%
     \_______________________________________________________/

Passive:


Titles:
Lv1 (Cheerful Champion)                Lv2 (Bronze Champion)
Lv3 (Silver Champion)                  Lv4 (Gold Champion)
Lv5 (Platinum Champion)                Lv6 (World Champion)
Lv7 (Undefeated Champion)              Lv8 (Ultimate Champion)

Levels, Skills, Spells:
NOTE: F is for Fixed, or skills and spells that are not learned by monster
     vocations, and are thus tied to each tier 2 and 3 vocation.
__  _______  ______________________  ____  _  _______________________________
/Lv\/Battles\/ Skill / Spell        \/Cost\/F\/ Description                   \
o=============================================================================o
1 | 0 (  0)|Selflessness           |
            Forbearance            |
            Thin Air               |   - | N| Lv*2 +50 +/-10% Woosh Damage [A]
                                              Cap = 150 @Lv50
            Boulder Toss           |   - | N| 80~120 Strike Damage [A]
            Double Up              |   - | Y| 2* Damage, one round all damage
                                              taken *2, attack before most
                                              skills/spells [S]
2 |20 ( 20)|Falcon Slash           |   2 | N| 2 hits, .75x Damage ea [S]
            Multislice             |   2 | N| Strike Damage from L to R 1/.8/
                                              .7/.5/.3/.2... [A]
            Double-Edged Slash     |   - | N| 1.7* Damage, returns 16.67% [S]
            Undead Undoer          |   - | Y| 1.5* Damage to Undead [S]
            Metal Slash            |   - | N| 1.5x +1 Damage to Metals [S]
            Gust Slash             |   - | N| 1.3/1.15/.75/.3* Woosh Damage[S]
            Toxic Dagger           |   - | Y| 100% Damage, can envenomate [S]
            Helm Splitter          |   - | Y| 100% Damage, can sap [S]
3 |20 ( 40)|Pearly Gates           |  20 | N| 180~210 Woosh Damage [G]
                                              234~273 Woosh Damage to Undead
                                              [G]
            Multifists             |   2 | N| 4 Hits, .75 Damage each [R]
4 |40 ( 80)|Drain Magic            |
            Magic Barrier          |
5 |40 (120)|Kasap                  |   4 | N| Reduce DEF by 25%,Cap =0 [G]
            Kabuff                 |
            Oomph                  |   6 | N| Doubles Damage, first hit only
                                              [S]
6 |30 (150)|Kamikazee              |   1 | N| Sacrifice self to kill or
                                              reduces HP by 99%.  If HP is 1,
                                              leaves HP at 1, pierces Bounce/
                                              Bound [Self]
            Multiheal              |
            Kazing                 |
            Kerplunk               |
7 |30 (180)|Gigaslash              |  15 | N| 350~410 Zap Damage [G]
8 |70 (250)|Blade of Ultimate Power|  20 | Y| 500~600 Damage [S]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1c2] Druid                                                 ||
   =======================================================================

Requirements: Sage (200 {375}) + Luminary (152 {378})
Battles to Master: 260 (+ 375 + 378 = 1013)
Mastery Bonus: Maximum MP +30

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -10%   +20%   -10%   +15%   -10%   +20%     0%   +25%
     \_______________________________________________________/

Passive: Reduced MP cost of all Spells/Skills in battle (stronger version)
        Stacks with MP reduction headgear!
        Level 1 + 2: 87.89%
            Level 3: 85.9375%
            Level 4: 83.98%
        Level 5 + 6: 80%
            Level 7: 60%
            Level 8: 50%

Titles:
Lv1 (Dabbler)                          Lv2 (Seeker)
Lv3 (Door-to-Door Druid)               Lv4 (Wandering Druid)
Lv5 (Deep Meditator)                   Lv6 (Elemental Master)
Lv7 (Force of Nature)                  Lv8 (Archdruid)

Levels, Skills, Spells:
NOTE: F is for Fixed, or skills and spells that are not learned by monster
     vocations, and are thus tied to each tier 2 and 3 vocation.
__  _________  __________________  ____  _  _________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/F\/ Description                     \
o=============================================================================o
1 |  0 (  0) |Drain Magic        |
              Oomph              |   6 | N| Doubles Damage, first hit only [S]
              Insulatle          |
              Magic Barrier      |
              Kaclang            |
              Meditation         |
              Kerplunk Dance     |
              Cursed Verse       |
              Gritty Ditty       |
              Harvest Moon       |   3 | N| 2/(# of enemies) Damage to each[A]
              Focus Pocus        |
2 | 30 ( 30) |Kafrizzle          |  10 | N| 180~200 Frizz Damage [S]
              Kasizzle           |  10 | N| 88~112 Sizz Damage [G]
              Kaboom             |  15 | N| 130~150 Bang Damage [A]
              Kaswoosh           |   8 | N| 80~180 Woosh Damage [G]
              Maelstrom          |  12 | Y| 120~149 Woosh Damage [G]
              Kacrackle          |  12 | N| 80~104 Crack Damage [A]
              Kathwack           |  15 | N| Death [A]
              Kasnooze           |
3 | 30 ( 60) |Kazing             |
              Hustle Dance       |
              Disruptive Wave    |
4 | 30 ( 90) |Pyre o' Fire       |   - | Y| 170~190 Fire Damage [S]
                                            66.7% success rate, fails at Sea
              Magma Blast        |   - | N| 110~120 Fire Damage [A]
                                            66.7% success rate, fails at Sea
              King Fissure       |   - | Y| Death [A]
              Summon             |
5 | 30 (120) |Lightning Storm    |  25 | N| 210~290 Zap Damage [A]
6 | 30 (150) |Hellfire           |  20 | N| 210~250 Fire Damage [A]
7 | 50 (200) |Big Banga          |  30 | N| 300~400 Sizz Damage [A]
8 | 60 (260) |That Special Summon|
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.1c3] Hero                                                  ||
   =======================================================================

Requirements:  1) 3 2nd tier (Intermediate) and/or 3rd tier Advanced vocations
                 Champion route (250 {879})
                 Druid route    (260 {1017})
                 Armamentalist + Monster Master + Pirate route (173 {331} +
                                                                143 {293} +
                                                                166 {318} -
                                                                 69 = 873)
                 Gladiator      + Armamentalist  + Monster Masher    (876)
                 Gladiator      + Armamentalist  + Sage              (880)
                 Gladiator      + Armamentalist  + Paladin           (882)
                 Gladiator      + Armamentalist  + Pirate            (901)
                 Gladiator      + Sage           + Paladin           (909)
                 Armamentalist  + Sage           + Paladin           (912)
                 Sage           + Monster Masher + Pirate            (919)
                 Armamentalist  + Sage           + Monster Masher    (921)
                 Gladiator      + Monster Masher + Paladin           (922)
                 Luminary       + Monster Masher + Pirate            (922)
                 Monster Masher + Pirate         + Paladin           (923)
                 Gladiator      + Monster Masher + Pirate            (941)
                 Armamentalist  + Sage           + Pirate            (946)
                 Gladiator      + Pirate         + Paladin           (947)
                 Sage           + Monster Masher + Paladin           (954)
                 Gladiator      + Armamentalist  + Luminary          (963)
                 Sage           + Pirate         + Paladin           (979)
                 Gladiator      + Sage           + Monster Masher   (1000)
                 Gladiator      + Luminary       + Monster Masher   (1003)
                 Armamentalist  + Luminary       + Monster Masher   (1004)
                 Armamentalist  + Monster Masher + Paladin          (1005)
                 Armamentalist  + Sage           + Luminary         (1008)
                 Gladiator      + Luminary       + Paladin          (1009)
                 Gladiator      + Sage           + Pirate           (1025)
                 Gladiator      + Luminary       + Pirate           (1028)
                 Armamantalist  + Luminary       + Pirate           (1029)
                 Armamentalist  + Pirate         + Paladin          (1030)
                 Sage           + Luminary       + Paladin          (1041)
                 Sage           + Luminary       + Monster Masher   (1050)
                 Lum     49   15| Monster Masher + Paladin          (1054)
                 Sage           + Luminary       + Pirate           (1075)
                 Luminary       + Pirate         + Paladin          (1079)
                 Gladiator      + Sage           + Luminary         (1087)
                 Armamentalist  + Luminary       + Paladin          (1092)
              2) Hero Heart
Battles to Master: 210
Mastery Bonus: Maximum MP +31

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +10%   +10%   +10%     0%     0%   +15%   +10%   +55%
     \_______________________________________________________/

Passive: HP healing at the end of the round, stacks with Sacred/Sacreder Armour
        Level 4: 10 HP
        Level 5: 20 HP
        Level 6: 30 HP
        Level 7: 40 HP
        Level 8: 50 HP

Titles:
Lv1 (Village Hero)                     Lv2 (Town Hero)
Lv3 (City Hero)                        Lv4 (National Hero)
Lv5 (Continental Hero)                 Lv6 (World Hero)
Lv7 (Super Hero)                       Lv8 (Legendary Hero)

Levels, Skills, Spells:
NOTE: F is for Fixed, or skills and spells that are not learned by monster
     vocations, and are thus tied to each tier 2 and 3 vocation.
__  _________  __________________  ____  _  _________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/F\/ Description                     \
o=============================================================================o
1 |  0 (  0) |Bounce             |
              Kasap              |   4 | N| Reduce DEF by 25%, Cap = 0 [G]
              Kabuff             |
              Oomph              |   6 | N| Doubles Damage, first hit only [S]
              Insulatle          |
              Magic Barrier      |
              Kaclang            |
              Safe Passage       |
2 |  8 (  8) |Metal Slash        |   - | N| 1.5x +1 Damage to Metals [S]
              Lightning Slash    |   - | Y| 1.3/1.15/.75/.3x Bang Damage [S]
              Flame Slash        |   - | N| 1.3/1.15/.75/.3x Sizz Damage [S]
              Kacrackle Slash    |   - | N| 1.3/1.15/.75/.3x Crack Damage [S]
              Miracle Slash      |   3 | Y| 1.25* Damage, returns 20% as HP[S]
3 | 12 ( 20) |Backdraft          |
              Sword Dance        |   2 | Y| 4 hits, .75* Damage each [R]
              Disruptive Wave    |
              Thin Air           |   - | N| Lv*2 +50 +/-10% Woosh Damage [A]
                                            Cap = 150 @Lv50
              Scorch             |   - | N| 130~150 Fire Damage [A]
4 | 30 ( 50) |Zap                |   6 | N| 70~90 Zap Damage [A]
              Kamikazee          |   1 | N| Sacrifice self to kill or reduces
                                            HP by 99%.  If HP is 1, leaves HP
                                            at 1, pierces Bounce/Bound [Self]
              Kasnooze           |
              Puff!              |  18 | N| Become an uncontrollable Dragon
                                            6~9 turns [Self]
              Multiheal          |
              Kazing             |
              Bazoom             |
5 | 30 ( 80) |Kafrizzle          |  10 | N| 180~200 Frizz Damage [S]
              Kasizzle           |  10 | N| 88~112 Sizz Damage [G]
              Kaswoosh           |   8 | N| 80~180 Woosh Damage [G]
              Maelstrom          |  12 | Y| 120~149 Woosh Damage [G]
              Kazap              |  15 | N| 175~225 Zap Damage [G]
6 | 30 (110) |Big Banga          |  30 | N| 300~400 Sizz Damage [A]
7 | 40 (150) |Omniheal           |
              Gigaslash          |  15 | N| 350~410 Zap Damage [G]
8 | 60 (210) |Kazapple           | 10ea| Y| 600~700 Zap Damage [S], Uses all
                                            party members, pierces Bound/
                                            Bounce, will not work if anyone
                                            has <10MP/paralyze/sleep/confuse/
                                            stopped
o-----------------------------------------------------------------------------o



         ___________________________________________________________
    ====/                                                           \====
--==<    [class.1d] Stat Alteration Comparison                            >==--
    ====,___________________________________________________________,====

Everything is listed as a % of the value when normal and without any vocation.
So 110 is 110%, 40 is 40%


Tier 1|War  |MA   |Mage |Pries|Dance|Thief|Troub|Sail |Shep |Gad  |
------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
HP    | 110   100    60    80    70   110    80   115    80    70 |
MP    |  40    50   110   100    80    60   100    80    70    60 |
STR   | 110   100    60    80    70    90    75   100    85    70 |
AGI   |  65   115    95    90   130   120    90    95   100    70 |
RES   | 100    90    60    70    60    70    85   110    80    60 |
WIS   |  70    80   120   110   100    90   120    90   100    80 |
STYLE | 100   100   110   100   110    80   110   100   100   105 |
TOTAL |-105%  -65%  -85%  -70%  -80%  -90%  -40%    0%  -85% -185%|


Mastery Bonus is a hard number added after the modification, and is in the form
of (+number).  So it would work as Base *(Value/100) + Bonus

Tier 2|Glad |Arma |Sage |Lumin|Monst|Pirat|Palad|
------+-----+-----+-----+-----+-----+-----+-----|
HP    | 120    90    80    80    95   105   100 |
                                          (+20)
MP    |  60   110   120    90    95    90   100 |
            (+20)
STR   | 115   105    70    80   100   110   110 |
      (+15)
AGI   | 110    90   105    90   110   110   115 |
                                    (+15)
RES   | 110    85    80    90   100   120   100 |
                              (+15)
WIS   |  80   100   120   100   120    90   115 |
                  (+20)
STYLE | 100   100   100   115   105   100   100 |
                        (+20)
TOTAL |  -5%  -20%  -25%  -55%  +25%  +25%  +40%|


Tier 3|Champ|Druid|Hero |
------+-----+-----+-----|
HP    | 110    90   110 |
MP    |  90   120   110 |
            (+30) (+31)
STR   | 125    90   110 |
      (+25)
AGI   | 110   115   100 |
RES   | 105    90   100 |
WIS   | 100   120   115 |
STYLE | 100   100   110 |
TOTAL | +40%  +25%  +55%|



         ___________________________________________________________
    ====/                                                           \====
--==<    [class.1e] Human Vocation Tree                                   >==--
    ====,___________________________________________________________,====

PRIMARY                           INTERMEDIATE           ADVANCED
---------------------------------+----------------------+----------------------
Warrior
     Warrior + Martial Artist -> Gladiator---------\
               Warrior + Mage -> Armamentalist     |--> Champion
Martial Artist                                      |
      Martial Artist + Priest -> Paladin-----------/
Mage
                Mage + Priest -> Sage--------------\
Priest                                              |
                                                   |--> Druid
Dancer------\                                       |
   +       |                                       |
Troubadour--+-------------------> Luminary----------/
   +       |
Jester------/
                                                        Hero - (3 Intermediate
Sailor                                                   and/or Advanced
               Sailor + Thief -> Pirate                 Vocations required to
Thief                                                    unlock Hero)
             Thief + Shepherd -> Monster Masher
Shepherd
\================================^======================^=====================/



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [class.2] Monster Vocations                                \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

         ___________________________________________________________
    ====/                                                           \====
--==<    [class.2a] Tier 1                                                >==--
    ====,___________________________________________________________,====

   _______________________________________________________________________
  ||   [class.2a1] Slime                                                 ||
   =======================================================================

Requirements: Slime Heart
Battles to Master: 120
Required for: (+ Mandrake Major) Drake Slime
Mastery Bonus: None

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -20%   -20%   -20%    +5%   -20%   -30%   -20%  -125%
     \_______________________________________________________/

Resistance Table:
  Frizz:   0 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
  Ice:     0 | Fire:    0 | Dazzle:  0 | Sleep:   0 | Death:   0 | Poof:    1
  DrainMP: 3 | Fizzle:  3 | Confu:   0 | Sap:     0 | Poison:  0 | Stun:    0
  Prlyz:   0 | Seal:    3 | Strike:  0 | Summon:  0 | Water:   ?

Passive: None

Titles:
Lv1 (Standard Slime)                   Lv2 (Boss Slime)
Lv3 (Elite Slime)                      Lv4 (Aristoslime)
Lv5 (Slime Minister)                   Lv6 (Slime Royalty)
Lv7 (Slime Hero)                       Lv8 (Charisma-Oozer)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 |  7 (  7) | -
3 |  8 ( 15) |Dodgy Dance        |
4 | 18 ( 33) | -
5 | 17 ( 50) | -
6 | 22 ( 72) | -
7 | 18 ( 90) | -
8 | 30 (120) |Weird Whacker      | 100% Damage each, can confuse [G]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2a2] Walking Corpse                                        ||
   =======================================================================

Requirements: Walking Corpse Heart
Battles to Master: 130
Required for: (+ Goodybag + Healslime) Bone Baron
             (+ Mimic) Malevolantern
Mastery Bonus: None

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +10%   -10%     0%   -30%   -10%   -50%   -60%  -150%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Still Twitching)                  Lv2 (Stone Dead)
Lv3 (Stiff as a Board)                 Lv4 (Starting to Stink)
Lv5 (Pretty Putrid)                    Lv6 (Really Rotten)
Lv7 (Hungry for Brains)                Lv8 (Undead and Loving It)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 |  9 (  9) | -
3 |  7 ( 16) | -
4 | 18 ( 34) |Poison Breath      |
5 | 18 ( 52) | -
6 | 23 ( 75) |Cursed Verse       |
7 | 24 ( 99) | -
8 | 31 (130) |Death Dance        |   - | Death [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2a3] Jawtoise                                              ||
   =======================================================================

Requirements: Jawtoise Heart
Battles to Master: 125
Required for: (+ Lips + Notso Macho) Seasaur
             (+ Chimaera + Kingfuchsia) Dingbat
Mastery Bonus: None

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -20%   -10%   +10%     0%   +20%   -30%   -30%   -60%
     \_______________________________________________________/

Resistance Table:
  Frizz:   1 | Sizz:    1 | Bang:    1 | Crack:   1 | Woosh:   3 | Zap:     0
  Ice:     0 | Fire:    0 | Dazzle:  1 | Sleep:   1 | Death:   1 | Poof:    3
  DrainMP: 3 | Fizzle:  3 | Confu:   0 | Sap:     0 | Poison:  0 | Stun:    0
  Prlyz:   2 | Seal:    3 | Strike:  0 | Summon:  0 | Water:   ?

Passive: None

Titles:
Lv1 (Shellementary)                    Lv2 (Shelliable)
Lv3 (Exshellent)                       Lv4 (Shellebrity)
Lv5 (Shell Raiser)                     Lv6 (One Shell of a Guy)
Lv7 (Bestsheller)                      Lv8 (Exshellsior)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 10 ( 10) |Buff               |
3 |  8 ( 18) | -
4 | 22 ( 40) |Kabuff             |
5 | 20 ( 60) | -
6 | 25 ( 85) |Oomph              |   6 | Doubles Damage, first hit only [S]
7 | 15 (100) |Body Slam          |   - | 80%+2 Damage, 20% +2 to user, Death
                                         type [S]
8 | 25 (125) |Harvest Moon       |   3 | 2/(# of enemies) Damage to each [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2a4] Goodybag                                              ||
   =======================================================================

Requirements: Goodybag Heart
Battles to Master: 160
Required for: (+ Healslime + Walking Corpse) Bone Baron
             (+ Dingbat) Barbatos
Mastery Bonus: None

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -10%     0%   -20%   +20%   +10%   +10%    +5%   +15%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: Stun an enemy for 1~3 turns at a certain rate.  Bosses ARE affected by
        this.  No idea on Tablet Bosses.
        Each vocation with this passive grants a different "reason" for why
        the enemy is stunned.  For the Goodybag, it is the jewels that
        mesmerize.
            Level 1 + 2: 0%
        Level 3/4/5/6/7: 3.125%
                Level 8: 6.25%

Titles:
Lv1 (Bin Bag)                          Lv2 (Bag of Beads)
Lv3 (Bag of Amber)                     Lv4 (Bag of Jade)
Lv5 (Bag of Opal)                      Lv6 (Bag of Emeralds)
Lv7 (Bag of Sapphires)                 Lv8 (Bag of Diamonds)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 12 ( 12) |Sultry Dance       |
3 |  8 ( 20) | -
4 | 25 ( 45) |Dazzleflash        |
5 | 27 ( 72) | -
6 | 28 (100) |Fuddle             |
7 | 30 (130) | -
8 | 30 (160) |Whack              |   4 | Death [S]
o-----------------------------------------------------------------------------o

</pre><pre id="faqspan-16">
   _______________________________________________________________________
  ||   [class.2a5] Kingfuchsia                                           ||
   =======================================================================

Requirements: Kingfuchsia Heart
Battles to Master: 140
Required for: (+ Jawtoise + Chimaera) Dingbat
             (+ Well Wisher) Gripevine
Mastery Bonus: None

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -10%   +10%   -10%   +10%   -20%    +5%     0%   -15%
     \_______________________________________________________/

Resistance Table:
  Frizz:   0 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
  Ice:     0 | Fire:    0 | Dazzle:  0 | Sleep:   0 | Death:   0 | Poof:    1
  DrainMP: 3 | Fizzle:  3 | Confu:   0 | Sap:     0 | Poison:  0 | Stun:    0
  Prlyz:   0 | Seal:    3 | Strike:  0 | Summon:  0 | Water:   ?

Passive: None

Titles:
Lv1 (Bird Seed)                        Lv2 (Flapling)
Lv3 (Budding Bird)                     Lv4 (Blossoming Bird)
Lv5 (Flighty Flower)                   Lv6 (Blooming Bird)
Lv7 (Airborne Bouquet)                 Lv8 (Flawless Flora)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 11 ( 11) |Heal               |
3 | 11 ( 22) | -
4 | 12 ( 34) | -
5 | 21 ( 55) |Sweet Breath       |
6 | 25 ( 80) | -
7 | 40 (120) | -
8 | 20 (140) |Soothing Song      |
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2a6] Chimaera                                              ||
   =======================================================================

Requirements: Chimaera Heart
Battles to Master: 150
Required for: (+ Jawtoise + Kingfuchsia) Dingbat
Mastery Bonus: None

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -10%     0%    -5%    +5%   -15%    +5%    -5%   -25%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: Bonus Dodge Rate
        Level 1 + 2:  1.5625%
        Level 3 + 4:  6.25%
        Level 5/6/7: 12.5%
            Level 8: 15.625%

Titles:
Lv1 (Freshly Hatched)                  Lv2 (Chirpy)
Lv3 (Flappy)                           Lv4 (Flighty)
Lv5 (Gliding)                          Lv6 (Swooping)
Lv7 (Soaring)                          Lv8 (No Mere Chimaera)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 13 ( 13) |Frizz              |   2 | 12~15 Frizz Damage [S]
3 | 17 ( 30) | -
4 | 15 ( 45) |Fire Breath        |   - | 20~30 Fire Damage [A]
5 | 17 ( 62) | -
6 | 28 ( 90) |Frizzle            |   4 | 70~90 Frizz Damage [S]
7 | 35 (125) | -
8 | 25 (150) |Flame Breath       |   - | 30~40 Fire Damage [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2a7] Healslime                                             ||
   =======================================================================

Requirements: Healslime Heart
Battles to Master: 160
Required for: (+ Goodybag + Walking Corpse) Bone Baron
Mastery Bonus: None

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -20%   +20%   -30%   -20%   -10%   +20%   -20%   -60%
     \_______________________________________________________/

Resistance Table:
  Frizz:   0 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
  Ice:     0 | Fire:    0 | Dazzle:  0 | Sleep:   2 | Death:   1 | Poof:    2
  DrainMP: 2 | Fizzle:  2 | Confu:   0 | Sap:     0 | Poison:  0 | Stun:    0
  Prlyz:   0 | Seal:    3 | Strike:  0 | Summon:  0 | Water:   ?

Passive: None

Titles:
Lv1 (First-Aider)                      Lv2 (Junior Doctor)
Lv3 (Competent Curer)                  Lv4 (Real Healer)
Lv5 (Master Medicator)                 Lv6 (Silver Soother)
Lv7 (Platinum Placator)                Lv8 (Diamond Doctor)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 |  8 (  8) |Heal               |
3 | 20 ( 28) | -
4 | 14 ( 42) |Midheal            |
5 | 28 ( 70) | -
6 | 22 ( 92) |Fullheal           |
7 | 41 (133) | -
8 | 27 (160) |Multiheal          |
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2a8] Mandrake Major                                        ||
   =======================================================================

Requirements: Mandrake Major Heart
Battles to Master: 145
Required for: (+ Slime) Drake Slime
             (+ Notso Macho) Draguar
Mastery Bonus: None

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -10%   -10%   -10%    +5%     0%   -10%   -10%   -45%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Minor Mandrake)                   Lv2 (Mediocre Mandrake)
Lv3 (Medium Mandrake)                  Lv4 (Mean Mandrake)
Lv5 (Mighty Mandrake)                  Lv6 (Mega Mandrake)
Lv7 (Magnificent Mandrake)             Lv8 (Master Mandrake)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 14 ( 14) |Sap                |
3 | 25 ( 39) | -
4 | 11 ( 50) |Kasap              |   4 | Reduce DEF by 25%, Cap = 0 [G]
5 | 18 ( 68) | -
6 | 25 ( 93) |Oomph              |   6 | Doubles Damage, first hit only [S]
7 | 34 (127) | -
8 | 18 (145) |Multislice         |   2 | Strike Damage from L to R 1/.8/.7/.5/
                                         .3/.2... [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2a9] Rockbomb                                              ||
   =======================================================================

Requirements: Rockbomb Heart
Battles to Master: 152
Required for: (+ Berserker) Golem
Mastery Bonus: None

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +10%   -30%    +5%   -50%   +20%   -30%   -40%  -115%
     \_______________________________________________________/

Resistance Table:
  Frizz:   1 | Sizz:    1 | Bang:    0 | Crack:   1 | Woosh:   2 | Zap:     0
  Ice:     1 | Fire:    1 | Dazzle:  2 | Sleep:   1 | Death:   3 | Poof:    2
  DrainMP: 2 | Fizzle:  2 | Confu:   1 | Sap:     1 | Poison:  3 | Stun:    3
  Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  1 | Water:   ?

Passive: Stun an enemy for 1~3 turns at a certain rate.  Bosses ARE affected by
        this.  No idea on Tablet Bosses.
        Each vocation with this passive grants a different "reason" for why
        the enemy is stunned.  For the Rockbomb, it is the fear of the bomb
        going off and taking the monster with them.
            Level 1 + 2: 0%
        Level 3/4/5/6/7: 3.125%
                Level 8: 6.25%

Titles:
Lv1 (Pebble)                           Lv2 (Rock)
Lv3 (Boulder)                          Lv4 (Monolith)
Lv5 (Megalith)                         Lv6 (Comet)
Lv7 (Asteroid)                         Lv8 (Meteor)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 16 ( 16) |Kabuff             |
3 | 16 ( 32) |Weird Leer         |
4 | 16 ( 48) |Muster Strength    |
5 | 27 ( 75) | -
6 | 24 ( 99) |Kamikazee          |   1 | Sacrifice self to kill or reduces HP
                                         by 99%.  If HP is 1, leaves HP at 1,
                                         pierces Bounce/Bound [Self]
7 | 24 (123) | -
8 | 29 (152) |Meditation         |
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2a10] Lips                                                 ||
   =======================================================================

Requirements: Lips Heart
Battles to Master: 132
Required for: (+ Jawtoise + Notso Macho) Seasaur
             (+ Well Wisher) Delusionist
Mastery Bonus: None

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -20%     0%   -20%    +5%   -10%   -20%   -30%   -95%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Dry Lips)                         Lv2 (Moist Lips)
Lv3 (Wet Lips)                         Lv4 (Glistening Lips)
Lv5 (Pursed Lips)                      Lv6 (Full Lips)
Lv7 (Shimmering Lips)                  Lv8 (Luscious Lips)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 13 ( 13) |Tongue Lashing     |
3 | 17 ( 30) | -
4 | 11 ( 41) |Tongue Bashing     |
5 | 22 ( 63) | -
6 | 25 ( 88) |Sweet Breath       |
7 | 27 (115) | -
8 | 17 (132) |Weird Dance        |
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2a11] Serial Quiller                                       ||
   =======================================================================

Requirements: Serial Quiller Heart
Battles to Master: 156
Required for: (+ Draguar) Rashaverak
             (+ Golem) Automaton
Mastery Bonus: None

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -10%   -10%   -10%   +10%   +10%   -30%   -10%   -50%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Tickler)                          Lv2 (Prickler)
Lv3 (Stinger)                          Lv4 (Stunner)
Lv5 (Shocker)                          Lv6 (Crackler)
Lv7 (Blaster)                          Lv8 (Frazzler)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 12 ( 12) | -
3 | 13 ( 25) |Dazzleflash        |
4 | 22 ( 47) | -
5 | 20 ( 67) |Sizz               |   4 | 16~24 Sizz Damage [G]
6 | 25 ( 92) | -
7 | 36 (128) | -
8 | 28 (156) |Lightning          |   - | 30~50 Bang Damage [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2a12] Mimic                                                ||
   =======================================================================

Requirements: Mimic Heart
Battles to Master: 179
Required for: (+ Berserker) Well Wisher
             (+ Walking Corpse) Malevolantern
Mastery Bonus: None

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -20%   -10%   +10%     0%   +20%   -20%   -30%   -50%
     \_______________________________________________________/

Resistance Table:
  Frizz:   1 | Sizz:    1 | Bang:    1 | Crack:   1 | Woosh:   1 | Zap:     1
  Ice:     0 | Fire:    0 | Dazzle:  3 | Sleep:   3 | Death:   3 | Poof:    3
  DrainMP: 1 | Fizzle:  2 | Confu:   3 | Sap:     1 | Poison:  2 | Stun:    3
  Prlyz:   2 | Seal:    3 | Strike:  2 | Summon:  3 | Water:   ?

Passive: None

Titles:
Lv1 (Empty Box)                        Lv2 (Cardboard Box)
Lv3 (Toy Box)                          Lv4 (Tool Box)
Lv5 (Music Box)                        Lv6 (Jewellery Box)
Lv7 (Brain Box)                        Lv8 (Box of Tricks)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 18 ( 18) |Sweet Breath       |
3 | 18 ( 36) | -
4 | 14 ( 50) |Sandstorm          |
5 | 30 ( 80) | -
6 | 25 (105) |Whack              |   4 | Death [S]
7 | 32 (137) | -
8 | 42 (179) |Thwack             |   7 | Death [G]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2a13] Berserker                                            ||
   =======================================================================

Requirements: Berserker Heart
Battles to Master: 150
Required for: (+ Rockbomb) Golem
             (+ Mimic) Well Wisher
Mastery Bonus: None

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
         0%     0%   +10%   +10%   -30%   -40%   -20%   -70%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: Bonus Dodge Rate
        Level 1 + 2:  1.5625%
        Level 3 + 4:  6.25%
        Level 5/6/7: 12.5%
            Level 8: 15.625%

Titles:
Lv1 (Chopper)                          Lv2 (Lopper)
Lv3 (Slasher)                          Lv4 (Slicer)
Lv5 (Smasher)                          Lv6 (Crusher)
Lv7 (Pulverizer)                       Lv8 (Annihilator)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 15 ( 15) |Mercurial Thrust   |   - | 0.8* Damage, Attack Early [S]
3 | 19 ( 34) | -
4 | 18 ( 52) |Flame Slash        |   - | 1.3/1.15/.75/.3x Sizz Damage [S]
5 | 20 ( 72) | -
6 | 28 (100) |Multislice         |   2 | Strike Damage from L to R 1/.8/.7/.5/
                                         .3/.2... [A]
7 | 35 (135) | -
8 | 15 (150) |Gust Slash         |   - | 1.3/1.15/.75/.3* Woosh Damage [S]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2a14] Notso Macho                                          ||
   =======================================================================

Requirements: Notso Macho Heart
Battles to Master: 155
Required for: (+ Mandrake Major) Draguar
             (+ Lips + Jawtoise) Seasaur
Mastery Bonus: None

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -10%   -10%   +10%   -10%   -10%   -20%   -25%   -75%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Scabbard-Rattler)                 Lv2 (First-Time Fencer)
Lv3 (Struggling Swordsman)             Lv4 (Developing Duellist)
Lv5 (Proficient Parrier)               Lv6 (Rugged Riposter)
Lv7 (Slice-and-Dicer)                  Lv8 (Brutal Blade)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 14 ( 14) |Gust Slash         |   - | 1.3/1.15/.75/.3* Woosh Damage [S]
3 | 18 ( 32) | -
4 | 17 ( 49) |Midheal            |
5 | 28 ( 77) |Focus Strength     |
6 | 26 (103) | -
7 | 25 (128) |Mercurial Thrust   |   - | 0.8* Damage, Attack Early [S]
8 | 27 (155) |Double-Edged Slash |   - | 1.7* Damage, returns 16.67% [S]
o-----------------------------------------------------------------------------o


         ___________________________________________________________
    ====/                                                           \====
--==<    [class.2b] Tier 2                                                >==--
    ====,___________________________________________________________,====

   _______________________________________________________________________
  ||   [class.2b1] Rashaverak                                            ||
   =======================================================================

Requirements: Rashaverak Heart
              or
             Serial Quiller + Draguar (156 + 180 = 336)
Battles to Master: 180
Required for: (+ Slaughtomaton) Ersatz Estark
Mastery Bonus: Strength +10

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +20%   -20%   +15%   -10%   +10%     0%     0%   +15%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Minor Itch)                       Lv2 (Irritating Itch)
Lv3 (Annoying Abrasion)                Lv4 (Raw Sensation)
Lv5 (Prickling Pain)                   Lv6 (Red Rash)
Lv7 (Rampant Rash)                     Lv8 (Royal Rash)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Fire Breath        |   - | 20~30 Fire Damage [A]
2 | 14 ( 14) | -
3 | 16 ( 30) |Flame Breath       |   - | 30~40 Fire Damage [A]
4 | 25 ( 55) | -
5 | 20 ( 75) |Chilly Breath      |   - | 50~60 Ice Damage [A]
6 | 35 (110) | -
7 | 30 (140) | -
8 | 40 (180) |Inferno            |   - | 65~85 Fire Damage [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2b2] Malevolantern                                         ||
   =======================================================================

Requirements: Malevolantern Heart
              or
             Walking Corpse + Mimic (130 + 179 = 309)
Battles to Master: 190
Required for: (+ Barbatos) Vigilantern
Mastery Bonus: Agility +15

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -20%   +20%   -10%   +15%    +5%    +5%   -10%    +5%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: Bonus Dodge Rate
        Level 1 + 2:  1.5625%
        Level 3 + 4:  6.25%
        Level 5/6/7: 12.5%
            Level 8: 15.625%

Titles:
Lv1 (Broken Lamp)                      Lv2 (Dirty Lamp)
Lv3 (Lead Lamp)                        Lv4 (Iron Lamp)
Lv5 (Steel Lamp)                       Lv6 (Bronze Lamp)
Lv7 (Silver Lamp)                      Lv8 (Golden Lamp)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Fizzle             |
2 | 15 ( 15) | -
3 | 20 ( 35) |Fuddle Dance       |
4 | 25 ( 60) | -
5 | 20 ( 80) |Crackle            |   5 | 42~58 Crack Damage [G]
6 | 40 (120) | -
7 | 25 (145) |Body Slam          |   - | 80%+2 Damage, 20% +2 to user, Death
                                         type [S]
8 | 45 (190) |Summon             |
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2b3] Seasaur                                               ||
   =======================================================================

Requirements: Seasaur Heart
              or
             Jawtoise + Lips + Notso Macho (125 + 132 + 155 = 412)
Battles to Master: 200
Required for: (+ Rashaverak) Galumph
Mastery Bonus: Strength +14

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +10%   -20%   +15%     0%   -10%   -20%   -30%   -55%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Drip)                             Lv2 (Puddle-Jumper)
Lv3 (Paddler)                          Lv4 (Wader)
Lv5 (Swimmer)                          Lv6 (Diver)
Lv7 (Deep-Sea Diver)                   Lv8 (Lord of the Ocean)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 13 ( 13) |Chilly Breath      |   - | 50~60 Ice Damage [A]
3 | 13 ( 26) | -
4 | 26 ( 52) |Body Slam          |   - | 80%+2 Damage, 20% +2 to user, Death
                                         type [S]
5 | 31 ( 83) | -
6 | 47 (130) |Inferno            |   - | 65~85 Fire Damage [A]
7 | 20 (150) | -
8 | 50 (200) |Freezing Blizzard  |   - | 120~140 Ice Damage [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2b4] Barbatos                                              ||
   =======================================================================

Requirements: Barbatos Heart
              or
             Goodybag + Dingbat (160 + 190 = 350)
Battles to Master: 185
Required for: (+ Malevolantern) Vigilantern
Mastery Bonus: Maximum MP +15

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +10%     0%     0%     0%   +10%     0%    +5%   +25%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Blahbatos)                        Lv2 (Mehbatos)
Lv3 (Sparbatos)                        Lv4 (Scarbatos)
Lv5 (Grrrarrrbatos)                    Lv6 (Warbatos)
Lv7 (Tsarbatos)                        Lv8 (Starbatos)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Boom               |   8 | 52~68 Bang Damage [A]
2 | 17 ( 17) | -
3 | 21 ( 38) |Multiheal          |
4 | 34 ( 72) |Spooky Aura        |
5 | 18 ( 90) | -
6 | 45 (135) |Frizzle            |   4 | 70~90 Frizz Damage [S]
7 | 13 (148) | -
8 | 37 (185) |Kaboom             |  15 | 130~150 Bang property Damage [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2b5] Delusionist                                           ||
   =======================================================================

Requirements: Delusionist Heart
              or
             Lips + Well Wisher (132 + 175 = 307)
Battles to Master: 200
Required for: (+ Bone Baron) Black Bishop
Mastery Bonus: Resilience +9

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
        +5%   +10%    -5%   +10%    +5%   +10%   -10%   +25%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Oddball)                          Lv2 (Daydreamer)
Lv3 (Fantasist)                        Lv4 (Windmill-Tilter)
Lv5 (Castle-Builder)                   Lv6 (Ignis Fatuus)
Lv7 (Idiot Savant)                     Lv8 (Flawed Genius)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 22 ( 22) |Dazzleflash        |
3 | 22 ( 44) |Harvest Moon       |   3 | 2/(# of enemies) Damage to each [A]
4 | 36 ( 80) | -
5 | 30 (110) |Bounce             |
6 | 30 (140) | -
7 | 30 (170) |Frizzle            |   4 | 70~90 Frizz Damage [S]
8 | 30 (200) |Zap                |   6 | 70~90 Zap Damage [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2b6] Drake Slime                                           ||
   =======================================================================

Requirements: Drake Slime Heart
              or
             Slime + Mandrake Major (120 + 145 = 265)
Battles to Master: 150
Required for: (+ Ersatz Estark) Platinum King Jewel
Mastery Bonus: Agility +10

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -10%    -5%    -5%    +5%   +10%   -10%     0%   -15%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Oozard)                           Lv2 (Goomphibian)
Lv3 (Wyrmslime)                        Lv4 (Dragoon)
Lv5 (Goovern)                          Lv6 (Gooreat Dragon)
Lv7 (Goorand Dragon)                   Lv8 (Goopreme Dragon)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 10 ( 10) |Fire Breath        |   - | 20~30 Fire Damage [A]
3 | 13 ( 23) |Cool Breath        |   - | 30~45 Ice Damage [A]
4 | 17 ( 40) |Kaclang            |
5 | 30 ( 70) | -
6 | 30 (100) |Flame Breath       |   - | 30~40 Fire Damage [A]
7 | 30 (130) |Chilly Breath      |   - | 50~60 Ice Damage [A]
8 | 20 (150) |Puff!              |  18 | Become an uncontrollable Dragon
                                         6~9 turns [Self]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2b7] Dingbat                                               ||
   =======================================================================

Requirements: Dingbat Heart
              or
             Kingfuschia + Jawtoise + Chimaera (140 + 125 + 150 = 415)
Battles to Master: 190
Required for: (+ Goodybag) Barbatos
             (+ Gripevine) Prism Peacock
Mastery Bonus: Agility +18

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
        +5%     0%    +5%   +10%     0%   -10%   +10%   +20%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: Higher Critical Hit Rate (Does not stack with weapons with special
        critical rates) Base rate = 1.5625%
            Level 4:  3.125%
        Level 5 + 6:  6.25%
            Level 7:  9.77%
            Level 8: 12.5%

Titles:
Lv1 (Batlet)                           Lv2 (Bat Boy)
Lv3 (Bat Influence)                    Lv4 (Bat Company)
Lv5 (Assault and Batterer)             Lv6 (Bat to the Bone)
Lv7 (Superbat)                         Lv8 (King Ding)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 18 ( 18) |Wing-Clipper       |   - | 1.25* Damage to Flying enemies [S]
3 | 22 ( 40) | -
4 | 25 ( 65) |Zing               |
5 | 27 ( 92) | -
6 | 38 (130) |Harvest Moon       |   3 | 2/(# of enemies) Damage to each [A]
7 | 30 (160) |Thin Air           |   - | Lv*2 +50 +/-10% Woosh Damage [A]
                                         Cap = 150 @Lv50
8 | 30 (190) |Falcon Slash       |   2 | 2 hits, .75x Damage each [S]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2b8] Draguar                                               ||
   =======================================================================

Requirements: Draguar Heart
              or
             Mandrake Major + Notso Macho (145 + 155 = 300)
Battles to Master: 180
Required for: (+ Serial Quiller) Rashaverak
Mastery Bonus: Strength +8

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
        +5%   -10%   +10%    +5%    +5%   -10%    -5%     0%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Stray Cat)                        Lv2 (Alley Cat)
Lv3 (Tomcat)                           Lv4 (Wild Cat)
Lv5 (Big Cat)                          Lv6 (Hepcat)
Lv7 (Hellcat)                          Lv8 (Top Cat)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Woosh              |   2 | 8~24 Woosh Damage [G]
2 | 16 ( 16) |Dazzle             |
3 | 19 ( 35) | -
4 | 25 ( 60) |Swoosh             |   4 | 25~55 Woosh Damage [G]
5 | 35 ( 95) | -
6 | 30 (125) |Call of the Wild   |   2 | 4 Hits, Lv+5 +/-10% Summon Damage [R]
                                         75% success rate
7 | 25 (150) | -
8 | 30 (180) |Kaswoosh           |   8 | 80~180 Woosh Damage [G]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2b9] Bone Baron                                            ||
   =======================================================================

Requirements: Bone Baron Heart
              or
             Goodybag + Healslime + Walking Corpse (160 + 160 + 130 = 450)
Battles to Master: 195
Required for: (+ Delusionist) Black Bishop
Mastery Bonus: Maximum MP +10

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
         0%   +10%     0%     0%   -10%    +5%   -10%    -5%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Toebone Trueblood)                Lv2 (Shinbone Sheriff)
Lv3 (Kneebone Noble)                   Lv4 (Hipbone Hierophant)
Lv5 (Rib Regent)                       Lv6 (Collarbone Count)
Lv7 (Chinbone Chieftain)               Lv8 (Skull Sovereign)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Crack              |   3 | 25~35 Crack Damage [S]
2 | 12 ( 12) | -
3 | 20 ( 32) |Crackle            |   5 | 42~58 Crack Damage [G]
4 | 32 ( 64) |Burning Breath     |
5 | 29 ( 93) | -
6 | 38 (131) |Kathwack           |  15 | Death [A]
7 | 31 (162) | -
8 | 33 (195) |Kacrackle          |  12 | 80~104 Crack Damage [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2b10] Automaton / Stainless Scrapper                       ||
   =======================================================================

Requirements: Automaton Heart
              or
             Serial Quiller + Golem (156 + 160 = 316)
Battles to Master: 170
Required for: (+ Golem) Slaughtomaton
Mastery Bonus: Resilience +8

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
         0%   -10%   +10%    -5%   +10%   -10%   -20%   -25%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Rustbucket)                       Lv2 (Pile of Scrap)
Lv3 (Old Model)                        Lv4 (Prototype)
Lv5 (Mark II)                          Lv6 (Latest Model)
Lv7 (Deluxe Model)                     Lv8 (Mean Machine)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0   (0) | -
2 | 15  (15) |Magic Barrier      |
3 | 21  (36) | -
4 | 36  (72) |Metal Slash        |   - | 1.5x +1 Damage to Metal-type [S]
5 | 28 (100) | -
6 | 37 (137) |Multifists         |   2 | 4 Hits, .75 Damage each [R]
7 | 21 (158) | -
8 | 12 (170) |Hatchet Man        |   3 | 37.5% Crit, 62.5% Miss [S]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2b11] Golem                                                ||
   =======================================================================

Requirements: Golem Heart
              or
             Berserker + Rockbomb (150 + 152 = 302)
Battles to Master: 160
Required for: (+ Serial Quiller) Automaton
             (+ Automaton) Slaughtomaton
Mastery Bonus: Strength +13

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +10%   -20%   +20%   -30%   +10%   -40%   -10%   -60%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: Higher Critical Hit Rate (Does not stack with weapons with special
        critical rates) Base rate = 1.5625%
            Level 4:  3.125%
        Level 5 + 6:  6.25%
            Level 7:  9.77%
            Level 8: 12.5%

Titles:
Lv1 (Sand Golem)                       Lv2 (Earth Golem)
Lv3 (Bronze Golem)                     Lv4 (Iron Golem)
Lv5 (Silver Golem)                     Lv6 (Golden Golem)
Lv7 (Platinum Golem)                   Lv8 (Grand Golem)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0   (0) | -
2 | 11  (11) |Muster Strength    |
3 | 17  (28) |Forbearance        |
4 | 30  (58) |Fissure            |   - | Death [A]
                                         66.7% success rate, fails at Sea
5 | 30  (88) | -
6 | 17 (105) |Stomp              |   - | 50~65 Woosh Damage [A]
                                         66.7% success rate, fails at Sea
7 | 40 (145) | -
8 | 15 (160) |Boulder Toss       |   - | 80~120 Strike Damage [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2b12] Well Wisher                                          ||
   =======================================================================

Requirements: Well Wisher Heart
              or
             Mimic + Berserker (179 + 150 = 329)
Battles to Master: 175
Required for: (+ Kingfuschia) Gripevine
             (+ Lips) Delusionist
Mastery Bonus: Resilience +8

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +10%   -20%   +10%   +10%   +10%   -30%   -30%   -40%
     \_______________________________________________________/

Resistance Table:
  Frizz:   0 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
  Ice:     1 | Fire:    1 | Dazzle:  3 | Sleep:   3 | Death:   3 | Poof:    3
  DrainMP: 2 | Fizzle:  1 | Confu:   3 | Sap:     0 | Poison:  2 | Stun:    2
  Prlyz:   3 | Seal:    3 | Strike:  1 | Summon:  1 | Water:   ?

Passive: Stun an enemy for 1~3 turns at a certain rate.  Bosses ARE affected by
        this.  No idea on Tablet Bosses.
        Each vocation with this passive grants a different "reason" for why
        the enemy is stunned.  For the Well Wisher, it is the act of being
        suddenly startled.
        NOTE that the Well Wisher has a much higher rate at max level, but a
        lower rate leading to mastery.
        Level 1/2/3/4: 0%
          Level 5 + 6: 1.5625%
              Level 7: 3.125%
              Level 8: 9.766%

Titles:
Lv1 (Dry Well)                         Lv2 (Old Well)
Lv3 (Dirty Well)                       Lv4 (Haunted Well)
Lv5 (Wellspring)                       Lv6 (All's Well)
Lv7 (Magic Well)                       Lv8 (Wonder Well)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Stone's Throw      |   - | 20~35 Strike Damage [G]
2 | 19 ( 19) |War Cry            |
3 | 22 ( 41) |Underpants Dance   |
4 | 22 ( 63) | -
5 | 30 ( 93) |Shove              |
6 | 30 (123) | -
7 | 27 (150) |Wind Sickles       |   - | Level*3 +10 +/-15% Woosh Damage [S],
                                         Cap = 180 @Lv57
8 | 25 (175) |Magma Blast        |   - | 110~120 Fire Damage [A]
                                         66.7% success rate, fails at Sea
o-----------------------------------------------------------------------------o


         ___________________________________________________________
    ====/                                                           \====
--==<    [class.2c] Tier 3                                                >==--
    ====,___________________________________________________________,====

   _______________________________________________________________________
  ||   [class.2c1] Black Bishop / Beastly Priest                         ||
   =======================================================================

Requirements: Beastly Priest Heart
              or
             Bone Baron + Delusionist (195 + 200 = 395)
Battles to Master: 210
Required for: None
Mastery Bonus: Wisdom +20

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -10%   +30%     0%     0%   +10%   +30%   +10%   +70%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: Reduced MP cost of all Spells/Skills in battle (stronger version)
        Stacks with MP reduction headgear!
        Level 1 + 2: 87.89%
            Level 3: 85.9375%
            Level 4: 83.98%
        Level 5 + 6: 80%
            Level 7: 60%
            Level 8: 50%

Titles:
Lv1 (Evil Altar Boy)                   Lv2 (Cursed Choirboy)
Lv3 (Damned Deacon)                    Lv4 (Pernicious Preacher)
Lv5 (Corrupt Clergyman)                Lv6 (Monster Minister)
Lv7 (Bad Bishop)                       Lv8 (Cardinal Sinner)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Bound              |   4 | Block most spells, 1 turn [S]
2 | 23 ( 23) |Kazing             |
3 | 20 ( 43) |Kasizzle           |  10 | 88~112 Sizz Damage [G]
4 | 27 ( 70) |Kathwack           |  15 | Death [A]
5 | 30 (100) |Kaboom             |  15 | 130~150 Bang Damage [A]
6 | 30 (130) |Kacrackle          |  12 | 80~104 Crack Damage [A]
7 | 30 (160) |Kafrizzle          |  10 | 180~200 Frizz Damage [S]
8 | 50 (210) |Pearly Gates       |  20 | 180~210 Woosh Damage [G]
                                         234~273 Woosh Damage to Undead [G]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2c2] Vigilantern / Djinn Genie                             ||
   =======================================================================

NOTE: The name seems odd because Djinn and Genie are the same word, however
     according to one GameFAQs user, 3pounds_of_flax, it's a pun on the
         cocktail known as a Gin Genie.

Requirements: Djinn Genie Heart
              or
             Malevolantern + Barbatos (190 + 185 = 375)
Battles to Master: 220
Required for: None
Mastery Bonus: Strength +20

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +10%     0%   +30%   +10%    -5%     0%   -10%   +35%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: Chance to Auto-Steal at least one item per battle (only affects the
        starting enemies, and non-removed/poofed enemies) by utilizing the
        following modifiers to a base formula.
                 Formula/equation: MOD / (Rate*4)
            Level 1:  4  = 100%
        Level 2/3/4: 16  = 400%
        Level 5/6/7: 25  = 625%
            Level 8: 32  = 800%

Titles:
Lv1 (Genie in a Bottle)                Lv2 (Juvenile Djinn)
Lv3 (Errand Boy)                       Lv4 (Wish Granter)
Lv5 (Deal Maker)                       Lv6 (Fate Changer)
Lv7 (Djinn General)                    Lv8 (Giant Among Genies)
</pre><pre id="faqspan-17">
Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 25 ( 25) |Oomph              |   6 | Doubles Damage, first hit only [S]
3 | 25 ( 50) |Absorb Magic       |
4 | 30 ( 80) |Insulatle          |
5 | 55 (135) |Hocus Pocus        |  20 | Randomly picks from 14 effects [R]
6 | 30 (165) |Call to Arms       |Lv*50| Lv*2 +25 +/-10%, Summon Damage [A]
                                   Gold| 100% success rate
7 |  8 (173) |Backdraft          |
8 | 47 (220) |Scorch             |   - | 130~150 Fire Damage [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2c3] Gripevine                                             ||
   =======================================================================

Requirements: Gripevine Heart
              or
             Kingfuschia + Well Wisher (140 + 175 = 315)
Battles to Master: 240
Required for: (+ Dingbat) Prism Peacock
Mastery Bonus: Style +20

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
        -5%     0%   +20%   +10%   -10%    +5%    +5%   +25%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Seed Slinger)                     Lv2 (Budding Battler)
Lv3 (Blooming Brawler)                 Lv4 (Petal Pusher)
Lv5 (Blossom Blaster)                  Lv6 (Rose Warrior)
Lv7 (Thorn Trooper)                    Lv8 (Superfine Vine)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 20 ( 20) |Burning Breath     |
3 | 25 ( 45) |Venom Mist         |
4 | 23 ( 68) |Kasnooze           |
5 | 30 ( 98) |Insulatle          |
6 | 42 (140) |Fishy Fog          |
7 | 40 (180) | -
8 | 60 (240) |Magic Burst        | 100%| Current MP*3 Fire Damage [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2c4] Galumph / Gigalumph                                   ||
   =======================================================================

Requirements: Gigalumph Heart
              or
             Rashaverak + Seasaur (180 + 200 = 380)
Battles to Master: 280
Required for: None
Mastery Bonus: Strength +20

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +20%   -10%   +30%   -10%    +5%   -10%   -30%    -5%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Plodder)                          Lv2 (Lumberer)
Lv3 (Great Lump)                       Lv4 (Hulking Great Thing)
Lv5 (Massive Mass)                     Lv6 (Enormous Object)
Lv7 (Meat Mountain)                    Lv8 (Jowly Giant)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) | -
2 | 21 ( 21) |Focus Strength     |
3 | 21 ( 42) |Venom Mist         |
4 | 23 ( 65) | -
5 | 45 (110) |Freezing Blizzard  |   - | 120~140 Ice Damage [A]
6 | 43 (153) | -
7 | 47 (200) |Kazap              |  15 | 175~225 Zap Damage [G]
8 | 80 (280) |C-C-Cold Breath    |   - | 210~230 Ice Damage [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2c5] Platinum King Jewel                                   ||
   =======================================================================

Requirements: Platinum King Jewel Heart
              or
             Drake Slime + Ersatz Estark (150 + 300 = 450)
Battles to Master: 350
Required for: None
Mastery Bonus: Resilience +255

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       -60%     0%   -10%   +20%  +100%   -20%   +10%   +40%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Diamond in the Rough)             Lv2 (Starting to Shine)
Lv3 (Glistening Gently)                Lv4 (Glittering Nicely)
Lv5 (Sparkling Brightly)               Lv6 (Blindingly Beautiful)
Lv7 (Polished to Perfection)           Lv8 (Outshining the Stars)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Kaclang            |
2 | 28 ( 28) |Multiheal          |
3 | 20 ( 48) |Body Slam          |   - | 80%+2 Damage, 20% +2 to user, Death
                                         type [S]
4 | 35 ( 83) |Kazing             |
5 | 42 (125) |Omniheal           |
6 | 45 (170) | -
7 | 80 (250) |Megamorphosis      |
8 |100 (350) |Big Banga          |  30 | 300~400 Sizz Damage [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2c6] Ersatz Estark                                         ||
   =======================================================================

Requirements: Ersatz Estark Heart
              or
             Rashaverak + Slaughtomaton (180 + 310 = 490)
Battles to Master: 300
Required for: (+ Drake Slime) Platinum King Jewel
Mastery Bonus: Resilience +18

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +10%   +10%   +20%   +10%   +10%   +15%   +10%   +85%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: None

Titles:
Lv1 (Messtark)                         Lv2 (Lesstark)
Lv3 (Pestark)                          Lv4 (Zestark)
Lv5 (Yestark)                          Lv6 (Impresstark)
Lv7 (Blesstark)                        Lv8 (Bestark)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Kasap              |   4 | Reduce DEF by 25%, Cap = 0 [G]
2 | 30 ( 30) |Metal Slash        |   - | 1.5x +1 Damage to Metal-type [S]
3 | 30 ( 60) |Flame Slash        |   - | 1.3/1.15/.75/.3x Sizz Damage [S]
4 | 30 ( 90) |Freezing Blizzard  |   - | 120~140 Ice Damage [A]
5 | 40 (130) |Kacrackle Slash    |   - | 1.3/1.15/.75/.3x Crack Damage [S]
6 | 50 (180) |Disruptive Wave    |
7 | 50 (230) | -
8 | 70 (300) |Gigaslash          |  15 | 350~410 Zap Damage [G]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2c7] Prism Peacock                                         ||
   =======================================================================

Requirements: Prism Peacock Heart
              or
             Dingbat + Gripevine (190 + 240 = 430)
Battles to Master: 250
Required for: None
Mastery Bonus: Style +20

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
         0%   +20%   +10%   +20%     0%   +30%   +30%  +110%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: Chance to reflect breath attacks.  I do not know if this stacks with
        Backdraft.
        Level 1/2/3:  0%
        Level 4 + 5:  1.5625%
            Level 6:  3.125%
            Level 7:  6.25%
            Level 8: 12.5%

Titles:
Lv1 (Hatchling)                        Lv2 (Chicklet)
Lv3 (Baby Bird)                        Lv4 (White Peacock)
Lv5 (Silver Peacock)                   Lv6 (Golden Peacock)
Lv7 (Holy Peacock)                     Lv8 (Godbird)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Spooky Aura        |
2 | 27 ( 27) |Kasizzle           |  10 | 88~112 Sizz Damage [G]
3 | 27 ( 54) |Backdraft          |
4 | 21 ( 75) |Wind Sickles       |   - | Level*3 +10 +/-15% Woosh Damage [S],
                                         Cap = 180 @Lv57
5 | 40 (115) |Inferno            |   - | 65~85 Fire Damage [A]
6 | 45 (160) |Bound              |   4 | Reflect spells except , 1 turn [S]
7 | 40 (200) |Scorch             |   - | 130~150 Fire Damage [A]
8 | 50 (250) |Hellfire           |  20 | 210~250 Fire Damage [A]
o-----------------------------------------------------------------------------o


   _______________________________________________________________________
  ||   [class.2c8] Slaughtomaton                                         ||
   =======================================================================

Requirements: Automaton + Golem (170 + 160 = 330)
             Slaughtomaton Heart exists in the code, but cannot be obtained
             without hacking a save or the game.
             This is also the only way to obtain Metal Slash, which is learned
             by the prerequisite class Automaton.
Battles to Master: 310
Required for: (+ Rashaverak) Ersatz Estark
Mastery Bonus: Resilience +20

Status Changes:
     .______.______.______.______.______.______.______.______.
     | HP   | MP   | Str  | Agi  | Res  | Wis  |Style | Total|
     o------o------o------o------o------o------o------o------o
       +10%   -10%   +30%   +10%   +20%   -20%     0%   +40%
     \_______________________________________________________/

Resistance Table:
  Frizz:   ? | Sizz:    ? | Bang:    ? | Crack:   ? | Woosh:   ? | Zap:     ?
  Ice:     ? | Fire:    ? | Dazzle:  ? | Sleep:   ? | Death:   ? | Poof:    ?
  DrainMP: ? | Fizzle:  ? | Confu:   ? | Sap:     ? | Poison:  ? | Stun:    ?
  Prlyz:   ? | Seal:    ? | Strike:  ? | Summon:  ? | Water:   ?

Passive: Chance to trigger instant death per hit.  Special type of death that
        is not connected to the element Death, and is generally classified as
        Vital Blow, like with the Poison Needle, Poison Needle Plus, and Demon
        Spear.  However VB in DQ7 is only tied to the vocation passive of both
        Paladin and Slaughtomaton vocations.
        This will trigger with multi-target weapons, and even certain attack
        based skills.
            Level 1 + 2: 0%
        Level 3/4/5/6/7: 3.125%
                Level 8: 6.25%

Titles:
Lv1 (Bucket of Bolts)                  Lv2 (Tin Trainee)
Lv3 (Iron Infantryman)                 Lv4 (Steel Soldier)
Lv5 (Titanium Trooper)                 Lv6 (Armoured Vehicle)
Lv7 (Battle Tank)                      Lv8 (Ultimate Weapon)

Levels, Skills, Spells:
__  _________  __________________  ____  ____________________________________
/Lv\/ Battles \/ Skill / Spell    \/Cost\/ Description                        \
o=============================================================================o
1 |  0 (  0) |Kasap              |   4 | Reduce DEF by 25%, Cap = 0 [G]
2 | 25 ( 25) |Oomph              |   6 | Doubles Damage, first hit only [S]
3 | 25 ( 50) |Multislice         |   2 | Strike Damage from L to R 1/.8/.7/.5/
                                         .3/.2... [A]
4 | 30 ( 80) |Harvest Moon       |   3 | 2/(# of enemies) Damage to each [A]
5 | 45 (125) |Zap                |   6 | 70~90 Zap Damage [A]
6 | 65 (190) |Falcon Slash       |   2 | 2 hits, .75x Damage each [S]
7 | 50 (240) |Metal Slash        |   - | 1.5x +1 Damage to Metal-type [S]
8 | 70 (310) |Lightning Storm    |  25 | 210~290 Zap Damage [A]
o-----------------------------------------------------------------------------o



         ___________________________________________________________
    ====/                                                           \====
--==<    [class.2d] Stat Alteration Comparison                            >==--
    ====,___________________________________________________________,====


         ___________________________________________________________
    ====/                                                           \====
--==<    [class.2e] Monster Comparison by Resistances                     >==--
    ====,___________________________________________________________,====


         ___________________________________________________________
    ====/                                                           \====
--==<    [class.2f] Monster Vocation Tree                                 >==--
    ====,___________________________________________________________,====

Tree 1, Without labels of classification level:

/o---------------------------------------------------------------------------o\
Slime---->> Drake Slime-\   /---Ersatz Esterk <<--Slaughtomaton       Rockbomb
             ^          \ /            ^                ^   ^              |
        _____|           v             ^                ^   ^              |
       /                 v             |                |    \_________    |
      /     Platinum King Jewel   _____|                ^              \   v
     /                           /                      |               \  v
Mandrake Major  Draguar->> Rashaverak <<-\     /->> Automaton <<---------Golem
    \           ^             |          \   /                            ^
     >---------/    /---------/     Serial Quiller                        ^
    /              v                                                      |
Notso Macho  Galumph     Lips------------------>> Delusionist        Berserker
    \        ^           |                         / ^                |
     >---\   ^   /-------/                /-------/   \------\        v
    /     v  |  v                        v                    \       v
Jawtoise   Seasaur   Bone Baron->>Black Bishop      Mimic--->> Well Wisher
  |                       ^                           |             |
  |               /------>^<--------\                 v             |
  |              /        |          \                v             |
  |       Goodybag   Healslime   Walking Corpse->> Malevolantern    |
  |           |                                      |              |
  |           v                                      v              |
  |           v                                      v              |
  |        Barbatos--------------------------->> Vigilantern        |
  |           ^                                                     |
  v   ________^                                                     |
  v  /                                                              |
Dingbat---------------------------------------->> Prism Peacock      |
  ^                                                    ^            |
  ^<-------\                                           |            v
  |         \                                          ----------\  v
Chimaera      Kingfuschia------------------------------------->> Gripevine
\=============================================================================/

Tree 2, with classification level:

PRIMARY                           INTERMEDIATE           ADVANCED
---------------------------------+----------------------+----------------------
Slime
    \_________________________>> Drake Slime--------->> Platinum King Jewel
    /                                                       ^
Mandrake Major                                               ^
      \_______________________>> Draguar                    |
      /                            |                        |
Notso Macho                         v                         \___________
                                   v                                     \
Serial Quiller----------------->> Rashaverak +(Slaughtomaton)-------\     |
                                       \                           |     |
Lips +(Notso Macho)                      >------------>> Galumph    v     |
              \                        /                           v     /
               >-------------->> Seasaur                Ersatz Estark---/
Jawtoise-------/
      \
Chimaera>---------------------->> Dingbat------------->> Prism Peacock
      /                                                       ^
Kingfuchsia                                                    ^
                                                               \________
Rockbomb-->-------------------->> Golem------.                           \
        /                          +         \                          |
       /                   (Serial Quiller)   >------>> Slaughtomaton   |
Berserker                           v         /                          |
      \                          Automaton--                    ________/
       \                                                       /
Mimic---->--------------------->> Well Wisher---->---->> Gripevine
    \__________                  +(Kingfuchsia)/
               \
Walking Corpse--->------------->> Malevolantern
                                         \___________>> Vigilantern
                                         /
     (Goodybag + Dingbat)----->> Barbatos

     (Lips + Well Wisher)----->> Delusionist
                                        \
Healslime                                 \
     \___________________                 >---------->> Black Bishop
                         \               /
Goodybag +(Walking Corpse)->--->> Bone Baron
\================================^======================^=====================/


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [class.3] Comparisons Monster vs Human                     \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/


         ___________________________________________________________
    ====/                                                           \====
--==<    [class.3a] Stat Comparison by Type                               >==--
    ====,___________________________________________________________,====


                  _=======================================_
              -=<| [class.3a1] List Comparison by Strength |>=-
                  `=======================================`


                  _======================================_
              -=<| [class.3a2] List Comparison by Agility |>=-
                  `======================================`


                 _=========================================_
             -=<| [class.3a3] List Comparison by Resilience |>=-
                 `=========================================`


                   _=====================================_
               -=<| [class.3a4] List Comparison by Wisdom |>=-
                   `=====================================`


                   _====================================_
               -=<| [class.3a5] List Comparison by Style |>=-
                   `====================================`


                 _=========================================_
             -=<| [class.3a6] List Comparison by Hit Points |>=-
                 `=========================================`


                _===========================================_
            -=<| [class.3a7] List Comparison by Magic Points |>=-
                `===========================================`


         ___________________________________________________________
    ====/                                                           \====
--==<    [class.3b] Unique/Fixed Abilities                                >==--
    ====,___________________________________________________________,====


                             _=================_
                         -=<| [class.3b1] Human |>=-
                             `=================`


                            _===================_
                        -=<| [class.3b2] Monster |>=-
                            `===================`


            _==================================================_
        -=<| [class.3b3] Human Fixed Skills learned by Monsters |>=-
            `==================================================`


         ___________________________________________________________
    ====/                                                           \====
--==<    [class.3c] Passive Ability List                                  >==--
    ====,___________________________________________________________,====


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [class.4] Area Level Caps                                  \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

TRAVELLERS TABLET TYPE                  |Level
----------------------------------------+-----
The Haven Gifts 1~3: Slimetree Forest / |   20
                    Woebegone Cave /
                    Kingfisher Colloquy
The Haven Gifts 4~7: Demon's Dome /     |   25
                    Heaven Metal Hole /
                    Magooma Mountain /
                    Blimpton
The Haven Gifts 8~15: all the rest      |   99
DLC Tablets                             |   99
Monster Meadows Crafted Tablets         |   99


PLACE                                   | Past / Present |(PSX)
----------------------------------------o----------------o--------
Ballymolloy area                        |    5 /  -      |  9/ -
Rainbow Mines 1F                        |    5 /  -      | 12/12
Rainbow Mines B1,B3                     |    6 /  -      | 12/12
Rainbow Mines B6~B7                     |    7 /  8      | 11/12
The Tower 1~3F                          |    7 /  -      | 11/ -
The Tower 5~6F                          |    8 /  -      | 12/ -
Ocean until Wetlock                     |    - /  5      |  -/ 9
Emberdale area                          |    9 /  -      | 13/ -
Burnmont                                |   10 / 10      | 14/14
Regenstein area                         |   11 /  -      | 15/ -
L'Arca area                             |   11 /  -      | 15/ -
Grotta del Sigillo                      |   12 / 12      | 16/16
Faraday / Divine Shrine area            |   13 /  -      | 17/ -
Automaton Stronghold                    |   14 /  -      | 18/ -
Greenthumb Gardens area                 |   15 /  -      | 19/ -
Grody Grotto                            |   16 /  -      | 20/ -
Roamers area                            |   17 /  -      | 21/ -
Poolside Cave                           |   18 /  -      | 22/ -
Alltrades Abbey area                    |   19 /  -      | 23/ -
Western Cave / Allblades Arena /        |   20 /  -      | 24/ -
Dungeon of Descent
Al-Balad / The Likeness area            |   21 /  -      | 25/ -
Temple Palace                           |   21 /  -      | 25/ -
The Likeness of the Great Evil          |   22 /  -      | 26/ -
Grondal area                            |   23 /  -      | 27/ -
Roots of Ygg                            |   23 /  -      | 27/ -
El Ciclo / Wilted Heart area            |   24 /  -      | 28/ -
Inside the Time Frame                   |   25 /  -      | 29/ -
El Monumento de Pomposo                 |    - / 26      |  -/30
Hardlypool / Spilton-on-Sea /           |   26 /  -      | 30/ -
Wetlock areas
Hardlypool Tunnel                       |   27 /  -      | 31/ -
Highendreigh Tower B1~2F, 4F            |   27 / 28      | 31/32
Submerged Wetlock area                  |   28 /  -      | 32/ -
Sunken Citadel*                         |   28 / 28      | 32/32
Ocean from Wetlock to Cathedral of      |    - / 28      |  -/ 9
Blight
The Tallest Tower                       |    - / 31      |  -/35
Providence area                         |   29 /  -      | 33/ -
Mountaintop Tunnel                      |   30 /  -      | 34/ -
Nottagen area                           |   30 /  -      | 34/ -
Pillar of Sulkk                         |   30 / 30      | 34/34
Nottagen Cavern                         |   31 /  -      | 35/ -
Hubble area                             |   31 /  -      | 35/ -
Falls Hollow B1~5F                      |   31 / 31      | 35/35
Falls Hollow Summit                     |   32 /  -      | 36/ -
Aeolus Vale area                        |   33 /  -      | 37/ -
Sullied Sanctum                         |   99 /  -      | 99/ -
Sanctum of the Cirrus                   |   99 /  -      | 99/ -
Vogograd area                           |   99 /  -      | 99/ -
Mount Gora                              |   99 /  -      | 99/ -
Buccanham area                          |   99 /  -      | 99/ -
Den of the Dwarves                      |   99 / 99      | 99/99
The Beacon                              |   99?/ 31      | 99/35
Pool of Piety                           |   99 / 99      | 99/99
Dig Site - Underground                  |    - / 99      |  -/99
Malign Shrine                           |   99 /  -      | 99/ -

****MAJOR EVENTS****

PLACE                                   | Past / Present |(PSX)
----------------------------------------o----------------o--------
Poolside Cave                           |    - / 99      |  -/99
Buccanham area                          |    - / 99      |  -/99
Buccanham area (Mervyn solo)            |    - / 16      |  -/20
Den of the Dwarves (Mervyn solo)        |    - / 29      |  -/33
Emberdale area                          |    - / 33      |  -/37
Burnmont 2F, B1~B5                      |    - / 99      |  -/99
Alltrades Abbey area                    |    - / 99      |  -/99
Al-Balad area                           |    - / 99      |  -/99
Hidden Pyramid                          |    - / 99      |  -/99
Aeolus Vale area                        |    - / 99      |  -/99
Ventus Tower                            |    - / 99      |  -/99
Multipleximus Maximus                   |    - / 99      |  -/99

****MAJOR EVENTS, APPEARANCE OF FINAL DUNGEON, ALL LEVEL CAPS FINAL****

IMPORTANT - all places listed after this are permanently accessible areas at
           this point either past or present.  All areas are split into their
           respective groups

TRAVELLERS TABLET TYPE                  |Level
----------------------------------------+-----
The Haven Gifts 1~3: Slimetree Forest / |   20
                    Woebegone Cave /
                    Kingfisher Colloquy
The Haven Gifts 4~7: Demon's Dome /     |   25
                    Heaven Metal Hole /
                    Magooma Mountain /
                    Blimpton
The Haven Gifts 8~15: all the rest      |   99
DLC Tablets                             |   99
Monster Meadows Crafted Tablets         |   99


PLACE                                   | Past / Present |(PSX)
----------------------------------------o----------------o--------
Ocean                                   |    - / 99      |  -/99
----------------------------------------+----------------+------
Estard area                             |    - / 99      |  -/99
----------------------------------------+----------------+------
Ballymolloy area                        |    5 / 99      |  9/99
Rainbow Mines 1F                        |    5 /  -      | 12
Rainbow Mines B1,B3                     |    6 /  -      | 12
Rainbow Mines B6~B7                     |    7 /  8      | 11/12
The Tower 1~3F                          |    7 /  -      | 11/ -
The Tower 5~6F                          |    8 /  -      | 12/ -
----------------------------------------+----------------+------
Emberdale area                          |    9 / 99      | 13/99
Burnmont                                |   10 / 10      | 14
Burnmont 2F, B1~B5                      |    - / 99      |  -/99
----------------------------------------+----------------+------
Regenstein / The Haven area             |   11 / 99      | 15/99
----------------------------------------+----------------+------
L'Arca area                             |   11 / 99      | 15/99
Grotta del Sigillo                      |   12 / 12      | 16
----------------------------------------+----------------+------
Faraday / Divine Shrine area            |   13 / 99      | 17/99
Automaton Stronghold                    |   14 /  -      | 18/ -
----------------------------------------+----------------+------
Greenthumb Gardens area                 |   15 / 99      | 19/99
Grody Grotto                            |   16 /  -      | 20/ -
----------------------------------------+----------------+------
Roamers area                            |   17 / 99      | 21/99
----------------------------------------+----------------+------
Alltrades Abbey area                    |   19 / 99      | 23/99
Western Cave / Allblades Arena/         |   20 /  -      | 24/ -
Dungeon of Descent
----------------------------------------+----------------+------
Al-Balad / The Likeness area            |   21 / 99      | 25/99
Hidden Pyramid                          |    - / 99      |  -/99
----------------------------------------+----------------+------
Grondal area                            |   23 / 99      | 27/99
Roots of Ygg                            |   23 /  -      | 27/ -
----------------------------------------+----------------+------
El Ciclo area                           |   24 / 99      | 28/99
El Monumento de Pomposo                 |    - / 26      |  -/30
----------------------------------------+----------------+------
Wetlock area                            |   26 / 99      | 30/99
Hardlypool Tunnel                       |   27 /  -      | 31/ -
Highendreigh Tower B1~2F, 4F            |    - / 28      |  -/32
----------------------------------------+----------------+------
King Maximo's Mansion                   |    - / 99      |  -/99
The Tallest Tower                       |    - / 31      |  -/35
----------------------------------------+----------------+------
Providence area                         |   29 / 99      | 33/99
Mountaintop Tunnel                      |   30 /  -      | 34/ -
----------------------------------------+----------------+------
Nottagen area                           |   30 / 99      | 34/99
Pillar of Sulkk                         |   30 / 30      | 34/34
----------------------------------------+----------------+------
Hubble area                             |   31 / 99      | 35/99
Falls Hollow B1~1F                      |   31 / 31      | 35/35
----------------------------------------+----------------+------
Aeolus Vale area                        |   33 / 99      | 37/99
Sanctum of the Cirrus                   |   99 /  -      | 99/ -
Ventus Tower                            |    - / 99      |  -/99
Multipleximus Maximus                   |    - / 99      |  -/99
----------------------------------------+----------------+------
Vogograd area                           |   99 / 99      | 99/99
Mount Gora                              |   99 /  -      | 99/ -
----------------------------------------+----------------+------
Buccanham area                          |   99 / 99      | 99/99
Den of the Dwarves                      |   99 / 99      | 99/99
The Beacon                              |   99?/ 31      | 99/35
----------------------------------------+----------------+------
Pool of Piety                           |   99 / 99      | 99/99
Dig Site - Underground                  |    - / 99      |  -/99
----------------------------------------+----------------+------
Malign Shrine                           |   99 /  -      | 99/ -
Cathedral of Blight                     |    - / 99      |  -/99
----------------------------------------+----------------+------
Cave to Another World                   |    - / 99      |  -/99
Cave to Yet Another World               |    - / 99      |  -/99
\=======================================^================^=======/



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [class.5] Monster Heart Availability                       \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

This catalogs a list of ALL available hearts, both difficult to obtain and easy
to obtain at specific points in the game.  It also catalogs the higher tier
monsters that are available due to maxing certain low tier monster classes.

Point 1: Alltrades is unlocked
Point 2: Mervyn is recruited
Point 3: Monster Meadows is open
Point 4: Aishe is recruited
Point 5: Up through the Final Dungeon

I will end there, as once the two bonus dungeons are unlocked all monster
hearts are available.

DO NOTE that due to the nature of tablets, hearts can be obtained earlier
through trading.

!!!NOTE!!! - I will not list single instances (chests/pots/drawers/etc.), only
            farming for assuring all four members can play that class.


   ===========================
<(((   ALLTRADES IS UNLOCKED   )))>
   ===========================

<((  UNLIMITED HEARTS  ))>>
Slime Heart:
   Easy (Haven Tablet): Slimetree Forest
   Easy (Lucky Panel): Pilgrim's Rest (present)
   Hard (Field/Dungeon): Ballymolloy area
                         Rainbow Mines [past] (1F~B1, B3, B6)
                         The Tower [past] (1F, 5F~6F)
                         Rainbow Mines [present] (B6~B7)
Kingfuschia Heart:
   Easy (Haven Tablet): Kingfisher Colloquy
Drake slime Heart:
   Easy (Haven Tablet): Magooma Mountain
Jawtoise Heart:
   Easy (Lucky Panel): Pilgrim's Rest (present)
Berserker Heart:
   Easy (Lucky Panel): Pilgrim's Rest (present)
Rockbomb Heart:
   Easy (Lucky Panel): Pilgrim's Rest (present)
Jawtoise Heart:
   Easy (Lucky Panel): Pilgrim's Rest (present)
Chimaera Heart:
   Easy (Lucky Panel): Pilgrim's Rest (present)
Mimic Heart:
   Easy (Lucky Panel): Pilgrim's Rest (present)
Well Wisher Heart:
   Easy (Lucky Panel): Pilgrim's Rest (present)
Healslime Heart:
   Hard (Field/Dungeon): L'Arca area
                         Grotta del Sigillo [past/present] (1F~2F)
                         Faraday area
                         Greenthumb Gardens area
                         Nottagen area
Lips Heart:

Walking Corpse Heart:


<((  UNLIMITED COMBINATION VOCATIONS  ))>


<((  LIMITED HEARTS  ))>


<((  LIMITED COMBINATION VOCATIONS  ))>


   =========================
<(((   MERVYN IS RECRUITED   )))>
   =========================

<((  UNLIMITED HEARTS  ))>>
Slime Heart -
           Easy (Haven Tablet): Slimetree Forest
Kingfuschia Heart -
           Easy (Haven Tablet): Kingfisher Colloquy
Drake slime Heart -
           Easy (Haven Tablet): Magooma Mountain

<((  UNLIMITED COMBINATION VOCATIONS  ))>


<((  LIMITED HEARTS  ))>


<((  LIMITED COMBINATION VOCATIONS  ))>


   =============================
<(((   MONSTER MEADOWS IS OPEN   )))>
   =============================

<((  UNLIMITED HEARTS  ))>>
Slime Heart -
           Easy (Haven Tablet): Slimetree Forest
Kingfuschia Heart -
           Easy (Haven Tablet): Kingfisher Colloquy
Drake slime Heart -
           Easy (Haven Tablet): Magooma Mountain
Notso macho Heart -
           Easy (Haven Tablet): Heights of Machismo
Mimic Heart -
           Easy (Haven Tablet): Boobytrap Bluff

<((  UNLIMITED COMBINATION VOCATIONS  ))>


<((  LIMITED HEARTS  ))>


<((  LIMITED COMBINATION VOCATIONS  ))>



   ========================
<(((   AISHE IS RECRUITED   )))>
   ========================

<((  UNLIMITED HEARTS  ))>>
Slime Heart -
           Easy (Haven Tablet): Slimetree Forest
Kingfuschia Heart -
           Easy (Haven Tablet): Kingfisher Colloquy
Drake slime Heart -
           Easy (Haven Tablet): Magooma Mountain
Notso macho Heart -
           Easy (Haven Tablet): Heights of Machismo
Mimic Heart -
           Easy (Haven Tablet): Boobytrap Bluff

<((  UNLIMITED COMBINATION VOCATIONS  ))>


<((  LIMITED HEARTS  ))>


<((  LIMITED COMBINATION VOCATIONS  ))>



   ==================================
<(((   UP THROUGH THE FINAL DUNGEON   )))>
   ==================================

<((  UNLIMITED HEARTS  ))>>
Slime Heart -
           Easy (Haven Tablet): Slimetree Forest
Kingfuschia Heart -
           Easy (Haven Tablet): Kingfisher Colloquy
Drake slime Heart -
           Easy (Haven Tablet): Magooma Mountain
Notso macho Heart -
           Easy (Haven Tablet): Heights of Machismo
Mimic Heart -
           Easy (Haven Tablet): Boobytrap Bluff

<((  UNLIMITED COMBINATION VOCATIONS  ))>


<((  LIMITED HEARTS  ))>


<((  LIMITED COMBINATION VOCATIONS  ))>


   =====================================
<(((   SECOND BONUS DUNGEON ACCESSIBLE   )))>
   =====================================

<((  UNLIMITED HEARTS  ))>>
Slime Heart -
           Easy (Haven Tablet): Slimetree Forest
Kingfuschia Heart -
           Easy (Haven Tablet): Kingfisher Colloquy
Drake slime Heart -
           Easy (Haven Tablet): Magooma Mountain
Notso macho Heart -
           Easy (Haven Tablet): Heights of Machismo
Mimic Heart -
           Easy (Haven Tablet): Boobytrap Bluff

<((  UNLIMITED COMBINATION VOCATIONS  ))>


<((  LIMITED HEARTS  ))>


<((  LIMITED COMBINATION VOCATIONS  ))>




==_==_==_____________________________________________________________==_==_==.
\_^__^_/-------------------------------------------------------------\_^__^_/
///                                                                         \\\
|o> [battle.0] Battle Spell and Skill Mechanics                             <o|
\\\_________________________________________________________________________///
 \-=======================================================================-/


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [battle.1] Attack Mechanics                                \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.1a] Base Equation and Spread                             >==--
    ====,___________________________________________________________,====


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.1b] Critical Attacks                                     >==--
    ====,___________________________________________________________,====


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.1c] Buffs and what they do                               >==--
    ====,___________________________________________________________,====


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.1d] Vital Blow Mechanics                                 >==--
    ====,___________________________________________________________,====


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [battle.2] Defensive Mechanics                             \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

There are three things to defend agsinst in this game.

1) Standard physical attacks and physical skills
2) Fixed Damage attacks such as spells and certain skills which have an element
3) Status Effects

Critical hits cannot be defended against, and I am unsure if they can be dodged
but I do believe they can.



          ___________________________________________________________
    ====/                                                           \====
--==<    [battle.2a] Normal defence and Evasion                           >==--
    ====,___________________________________________________________,====


    -----------
<(((   EVASION   )))>
    -----------

What does it affect?:
  1) Standard Attack
  2) Critical hits   <<- almost positive
  3) Virtually all skills that use Attack as the basis
  4) Skills that mimic Critical hits
  5) The following fixed damage skills:
      - Wind Sickles
      - Thin Air
      - Puff-Puff (male)
      - Blade of Ultimate Power

What does it NOT affect?:
  1) Spells
  2) Skills that only deal a status effect
  3) Skills that remove enemies from battle:
      - Heave-Ho
      - Shove
  4) The following Attack based skills:
      - Knuckle Sandwich
      - Pressure Pointer
  5) Virtually all fixed damage skills
  6) Breath Attacks
  7) Vital Blow (Both weapons and Vocation passive bonus)


FULL EVASION:
  {1 - [ (1-Base) * (1-DodgyDance) * (1-VocationBonus) * (1-ArmourBonus) *
   (1-AccessoryBonus) ]} * 100

  Total range of 1.57% ~ 82.42%
     1 Agi         =  1.57%
     500/999 Agi
     + Dodgy Dance
     + Vocation
     + Cirrus Surplice
     + Windbraker = 82.42%


Base Evasion (so far based on DQ6 SFC/DS):
  If Agility = 1~400, Base Evasion =   <<-so far accurate to DQ7
     ((Agility / 80) + 3) / 192
  If Agility = 400~500, Base Evasion =   <<-untested levels, likely different
     ((((Agility - 400) * 6) / 25) + 8) / 192

  Total range of 1.57% ~ 16.67%
             1 Agility = 0.0157  or   1.57%
    500 or 999 Agility = 0.1667  or  16.67%

Dodgy Dance:
    .5 or 50%

Vocation Bonus:
    Dancer / Chimaera / Berserker / Malevolantern
    Level 1 + 2: .015625  or   1.5625%
    Level 3 + 4: .0625    or   6.25%
    Level 5/6/7: .125     or  12.5%
        Level 8: .15625   or  15.625%

Armour Bonus:
 Cloak of Evasion: .167  or  16.7% or 1.6
    Dancer's Mail: .167  or  16.7% or 1/6
        Dark Robe: .167  or  16.7% or 1/6
  Cirrus Surplice: .25   or  25%   or 1/4

Accessory Bonus:
    Lucky Pendant: .125  or  12.5% or 1/8
       Windbraker: .333  or  33.3% or 1/3



         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.2b] Status Resistance                                    >==--
    ====,___________________________________________________________,====


                        _===========================_
                    -=<| [battle.2b1] Status Effects |>=-
                        `===========================`


                     _================================_
                 -=<| [battle.2b2] Resistant Equipment |>=-
                     `================================`


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.2c] Magic/Breath Reductions                              >==--
    ====,___________________________________________________________,====


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [battle.3] Spell and Skill Mechanics                       \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.3a] Element List and Type                                >==--
    ====,___________________________________________________________,====

    Frizz =  Spells [Frizz, Frizzle, Kafrizzle]
             Skills [Big Banga]
            Weapons [Fire Claw(Hit, Use), Fire Blade(Hit)]

     Sizz =  Spells [Sizz, Sizzle, Kasizzle]
             Skills [Flame Slash]
            Weapons [Lightning Staff(Use), Cautery Sword(Use)]

     Bang =  Spells [Bang, Boom, Kaboom]
             Skills [Lightning Slash, Lightning]
            Weapons [Fire Blade(Use)]

    Crack =  Spells [Crack, Crackle, Kacrackle]
             Skills [Kacrackle Slash]
            Weapons [Icicle Dirk(Hit, Use), Blizzard Blade(Hit)]

    Woosh =  Spells [Woosh, Swoosh, Kaswoosh]
             Skills [Gust Slash, Tidal Wave, Stomp, Wind Sickles, Thin Air,
                     Pearly Gates, Megamorphosis]
            Weapons [Staff of Divine Wrath(Use), Staff of Sentencing(Use)]

      Zap =  Spells [Zap, Kazap, Kazapple]
             Skills [Lightning Storm, Gigaslash]
            Weapons [Sunderbolt Blade(Use), Sword of Ramias(Hit)]

      Ice =  Skills [Cool Breath, Chilly Breath, Freezing Blizzard,
                     C-C-Cold Breath]

     Fire =  Spells [Puff!]
             Skills [Fire Breath, Flame Breath, Inferno, Scorch, Magma Blast,
                     Pyre o' Fire, Magic Burst]
            Weapons [Magma Staff(Use)]

   Dazzle/=  Spells [Dazzle]
    Blind    Skills [Sandstorm, Dazzleflash]

    Sleep =  Spells [Snooze, Kasnooze]
             Skills [Sweet Breath]
            Weapons [Dream Blade(Hit)]

    Death =  Spells [Whack, Thwack, Kathwack]
             Skills [Pressure Pointer, Fissure, Death Dance, Body Slam]

     Poof/=  Spells [Poof, Bazoom]
Remove From    Skills [Shove, Heave-Ho]
    Battle    Armour [Tempest Shield(Use)]

 Drain MP =  Spells [Drain Magic]
             Skills [Weird Dance, Tap Dance]

   Fizzle/=  Spells [Fizzle]
  Silence    Weapons [Staff of Antimagic(Use)]

  Confuse =  Spells [Fuddle]
             Skills [Fuddle Dance]
            Weapons [Siren Sword(Hit)]
            Access. [Lucida Shard(Use)]

      Sap/=  Spells [Sap, Kasap]
Reduce DEF    Skills [Tongue Bashing]

   Poison =  Skills [Poison Breath, Venom Mist]
            Weapons [Cobra Claw(Hit)]

     Stun/=  Skills [Sultry Dance, Leg Sweep, War Cry, Tongue Lashing,
Lose 1 Turn           Puff-Puff(Females), Tongue Bashing]

 Paralyze =  Skills [Burning Breath]
            Weapons [Poison Moth Knife(Hit), Ferocious Fangs(Hit)]

     Seal/=  Skills [Ban Dance]
Dance Seal

   Strike =  Spells [Coral Grief]
(Physical)    Skills [Knuckle Sandwich, Puff-Puff(Males), Stone's Throw,
                     Boulder Toss, Multislice]
            Weapons [Watermaul Wand(Use), Staff of Rain(Use)]

   Summon =  Skills [Call of the Wild, Lampede, Call to Arms]

   *Water*=  Spells []
             Skills []


^ - Tidal Wave is ONLY available to monsters, as it was removed from the
   character list, given it's Japanese name is Tsunami, and the game was being
   developed at the same time as the Earthquake + Tsunami + Fukushima incident
   hit Japan.  This is still present in monster lists as a skill, however,
   probably because...you know, monsters are evil, or the supposition that
   most are, as clearly some are reformed, or want to live normal lives, as
   with the slimes in Highendreigh Tower, or the Haven recruits, or those
   tamed and running wild and free in the Monster Meadows.  Or heck, numerous
   other DQ's with monster taming in some form.
! - Woosh property attacks with this marker are also categorized with the
   special property flag of Water.
* - Water is a special property unique to DQ7, especially this version, and it
   only applies to attacks from enemies to characters.  It does not apply to
   attacks on NPC party members, Summons, or characters attacking monsters.</pre><pre id="faqspan-18">
   - NPCs/Summons/Monsters apply every attack under Water as Woosh property
     which is why they are only labeled as having Woosh resistance, but not
     Water resistance.


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.3b] Field Spell List                                     >==--
    ====,___________________________________________________________,====

-=SPECIAL KEY FOR FIELD SPELLS=-

__________________________________________
3DS Name                                |o\________.___________._____________,
PSX Name                                 | Cost    | Target    | Element      \
-----------------------------------------------------------------------------<
3DS Effect                                                                    |
[Original Effect if different]                                                |
-----------------------------------------------------------------------------<
Natural Learned                                                               |
-----------------------------------------------------------------------------<
Class/Vocation Learned                                                        |
-----------------------------------------------------------------------------<
Monster Class/Vocation Learned                                                |
=============================================================================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.3c] Healing Spell List with Enemy Comparison             >==--
    ====,___________________________________________________________,====

-=SPECIAL KEY FOR HEALING SPELLS=-

__________________________________________
3DS Name                                |o\________.___________._____________,
PSX Name                                 | Cost    | Target    | Element      \
-----------------------------------------------------------------------------<
3DS Effect                                                                    |
[Original Effect if different]                                                |
-----------------------------------------------------------------------------<
Natural Learned                                                               |
-----------------------------------------------------------------------------<
Class/Vocation Learned                                                        |
-----------------------------------------------------------------------------<
Monster Class/Vocation Learned                                                |
=============================================================================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.3d] Utility Spell List with Enemy Comparison             >==--
    ====,___________________________________________________________,====

-=SPECIAL KEY FOR AUXILIARY SPELLS=-

__________________________________________
3DS Name                                |o\________.___________._____________,
PSX Name                                 | Cost    | Target    | Element      \
-----------------------------------------------------------------------------<
3DS Effect                                                                    |
[Original Effect if different]                                                |
-----------------------------------------------------------------------------<
Natural Learned                                                               |
-----------------------------------------------------------------------------<
Class/Vocation Learned                                                        |
-----------------------------------------------------------------------------<
Monster Class/Vocation Learned                                                |
=============================================================================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.3e] Damage Spell List with Enemy Comparison              >==--
    ====,___________________________________________________________,====

-=SPECIAL KEY FOR OFFENSIVE SPELLS=-

__________________________________________
3DS Name                                |o\________.___________._____________,
PSX Name                                 | Cost    | Target    | Element      \
-----------------------------------------------------------------------------<
3DS Effect                                                                    |
[Original Effect if different]                                                |
-----------------------------------------------------------------------------<
Buffs/Weapon Effect, if any                                                   |
-----------------------------------------------------------------------------<
Natural Learned                                                               |
-----------------------------------------------------------------------------<
Human Class/Vocation Learned                                                  |
-----------------------------------------------------------------------------<
Monster Class/Vocation Learned                                                |
=============================================================================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.3f] Field Skill List                                     >==--
    ====,___________________________________________________________,====

-=SPECIAL KEY FOR FIELD SKILLS=-

__________________________________________
3DS Name                                |o\________.___________._____________,
PSX Name                                 | Cost    | Target    | Element      \
-----------------------------------------------------------------------------<
3DS Effect                                                                    |
[Original Effect if different]                                                |
-----------------------------------------------------------------------------<
Natural Learned                                                               |
-----------------------------------------------------------------------------<
Class/Vocation Learned                                                        |
-----------------------------------------------------------------------------<
Monster Class/Vocation Learned                                                |
=============================================================================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.3g] Healing Skill List with Enemy Comparison             >==--
    ====,___________________________________________________________,====

-=SPECIAL KEY FOR HEALING SKILLS=-

__________________________________________
3DS Name                                |o\________.___________._____________,
PSX Name                                 | Cost    | Target    | Element      \
-----------------------------------------------------------------------------<
3DS Effect                                                                    |
[Original Effect if different]                                                |
-----------------------------------------------------------------------------<
Natural Learned                                                               |
-----------------------------------------------------------------------------<
Class/Vocation Learned                                                        |
-----------------------------------------------------------------------------<
Monster Class/Vocation Learned                                                |
=============================================================================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.3h] Utility Skill List with Enemy Comparison             >==--
    ====,___________________________________________________________,====

-=SPECIAL KEY FOR AUXILIARY SKILLS=-

__________________________________________
3DS Name                                |o\________.___________._____________,
PSX Name                                 | Cost    | Target    | Element      \
-----------------------------------------------------------------------------<
3DS Effect                                                                    |
[Original Effect if different]                                                |
-----------------------------------------------------------------------------<
Natural Learned                                                               |
-----------------------------------------------------------------------------<
Class/Vocation Learned                                                        |
-----------------------------------------------------------------------------<
Monster Class/Vocation Learned                                                |
=============================================================================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.3i] Fixed Damage Skills with Enemy Comparison            >==--
    ====,___________________________________________________________,====


                        _==========================_
                    -=<| [battle.3i1] Single Target |>=-
                        `==========================`

-=SPECIAL KEY FOR OFFENSIVE SKILLS=-

__________________________________________
3DS Name                                |o\________.___________._____________,
PSX Name                                 | Cost    | Target    | Element      \
-----------------------------------------------------------------------------<
3DS Effect                                                                    |
[Original Effect if different]                                                |
-----------------------------------------------------------------------------<
Buffs/Weapon Effect, if any                                                   |
-----------------------------------------------------------------------------<
Natural Learned                                                               |
-----------------------------------------------------------------------------<
Human Class/Vocation Learned                                                  |
-----------------------------------------------------------------------------<
Monster Class/Vocation Learned                                                |
=============================================================================o/


                       _=============================_
                   -=<| [battle.3i2] Group/All Target |>=-
                       `=============================`

-=SPECIAL KEY FOR OFFENSIVE SKILLS=-

__________________________________________
3DS Name                                |o\________.___________._____________,
PSX Name                                 | Cost    | Target    | Element      \
-----------------------------------------------------------------------------<
3DS Effect                                                                    |
[Original Effect if different]                                                |
-----------------------------------------------------------------------------<
Buffs/Weapon Effect, if any                                                   |
-----------------------------------------------------------------------------<
Natural Learned                                                               |
-----------------------------------------------------------------------------<
Human Class/Vocation Learned                                                  |
-----------------------------------------------------------------------------<
Monster Class/Vocation Learned                                                |
=============================================================================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.3j] Attack-Based Damage Skills with Enemy Comparison     >==--
    ====,___________________________________________________________,====


                        _==========================_
                    -=<| [battle.3j1] Single Target |>=-
                        `==========================`

-=SPECIAL KEY FOR OFFENSIVE SKILLS=-

__________________________________________
3DS Name                                |o\________.___________._____________,
PSX Name                                 | Cost    | Target    | Element      \
-----------------------------------------------------------------------------<
3DS Effect                                                                    |
[Original Effect if different]                                                |
-----------------------------------------------------------------------------<
Buffs/Weapon Effect, if any                                                   |
-----------------------------------------------------------------------------<
Natural Learned                                                               |
-----------------------------------------------------------------------------<
Human Class/Vocation Learned                                                  |
-----------------------------------------------------------------------------<
Monster Class/Vocation Learned                                                |
=============================================================================o/


                       _=============================_
                   -=<| [battle.3j2] Group/All Target |>=-
                       `=============================`

-=SPECIAL KEY FOR OFFENSIVE SKILLS=-

__________________________________________
3DS Name                                |o\________.___________._____________,
PSX Name                                 | Cost    | Target    | Element      \
-----------------------------------------------------------------------------<
3DS Effect                                                                    |
[Original Effect if different]                                                |
-----------------------------------------------------------------------------<
Buffs/Weapon Effect, if any                                                   |
-----------------------------------------------------------------------------<
Natural Learned                                                               |
-----------------------------------------------------------------------------<
Human Class/Vocation Learned                                                  |
-----------------------------------------------------------------------------<
Monster Class/Vocation Learned                                                |
=============================================================================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.3k] Level Dependent Skills                               >==--
    ====,___________________________________________________________,====

-=SPECIAL KEY FOR OFFENSIVE SKILLS=-

__________________________________________
3DS Name                                |o\________.___________._____________,
PSX Name                                 | Cost    | Target    | Element      \
-----------------------------------------------------------------------------<
3DS Effect                                                                    |
[Original Effect if different]                                                |
-----------------------------------------------------------------------------<
Buffs/Weapon Effect, if any                                                   |
-----------------------------------------------------------------------------<
Natural Learned                                                               |
-----------------------------------------------------------------------------<
Human Class/Vocation Learned                                                  |
-----------------------------------------------------------------------------<
Monster Class/Vocation Learned                                                |
=============================================================================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.3l] General Enemy Skill and Spell Lis                    >==--
    ====,___________________________________________________________,====

   ---================---
<(((   OFFENSIVE SPELLS   )))>
   ---================---
.______________________.___.____._________.___________________________________
/O|NAME                 |TAR|COST|ELEMENT  | EFFECT (damage output/function)
-----------------------+---+----+---------+-----------------------------------
  Frizz                  S    2   Frizz   |   7~12  Damage
  Frizzle                S    4   Frizz   |  52~62  Damage
  Kafrizzle              S   10   Frizz   | 120~140 Damage
-----------------------+---+----+---------+----------------------------------
  Sizz                   A    4   Sizz    |  10~18  Damage
  Sizzle                 A    6   Sizz    |  22~34  Damage
  Kasizzle               A   10   Sizz    |  60~80  Damage
-----------------------+---+----+---------+----------------------------------
  Bang                   A    5   Bang    |  15~20  Damage
  Boom                   A    8   Bang    |  35~45  Damage
  Kaboom                 A   15   Bang    |  95~115 Damage
-----------------------+---+----+---------+----------------------------------
  Crack                  S    3   Crack   |  12~20  Damage
  Crackle                A    5   Crack   |  30~40  Damage
  Kacrackle              A   12   Crack   |  60~70  Damage
-----------------------+---+----+---------+----------------------------------
  Woosh                  A    2   Woosh   |   6~18  Damage
  Swoosh                 A    4   Woosh   |  14~34  Damage
  Kaswoosh               A    8   Woosh   |  40~95  Damage
  Maelstrom              A   12   Woosh   | 120~150 Damage
-----------------------+---+----+---------+----------------------------------
  Zap                    A    6   Zap     |  70~90  Damage
  Kazap                  A   15   Zap     | 175~225 Damage
-----------------------+---+----+---------+----------------------------------
  Whack                  S    4   Death   | Kills target
  Thwack                 A    7   Death   | Kills targets
  Kathwack               A   15   Death   | Kills targets
  Kamikazee              A    1   Death   | Sacrifice self to kill or reduces
                                            HP by 99%.  If HP is 1, leaves HP
                                            at 1, pierces Bounce/Bound
\o======================^===^====^=========^=================================o/

   ---================---
<(((   OFFENSIVE SKILLS   )))>
   ---================---
.______________________.___.____._________.___________________________________
/O|NAME                 |TAR|COST|ELEMENT  | EFFECT (damage output/function)
-----------------------+---+----+---------+-----------------------------------
  Base Attack (Damage)   S    -   -       | Attack/2 - CharacterDefense/4
  Base Range (Damage)                       +/- (Base Attack) *0.125
-----------------------+---+----+---------+----------------------------------
  Brutal Hit             S    -   -       | Damage *2.5
  Brutal Hit (c)         S    -   -       | Critical Hit, Attack *.85~1.16
  Frenzy                SR    -   -       | Critical Hit, Attack *.85~1.16
  Hatchet Man            S    3   -       | Critical Hit, Attack *.85~1.16 ,
                                            37.5% hit chance
-----------------------+---+----+---------+----------------------------------
  Double Up              S    -   -       | Damage*2, Damage Taken *2, Strike
                                            Early
  Double-Edged Slash     S    -   -       | Damage*1.7, return 1/6 damage
-----------------------+---+----+---------+----------------------------------
  Helm Splitter          S    2   Sap     | Damage*1, 6~9 Rounds if Sap
  Poison Attack          S    -   Poison  | Damage*1, 11~14 Rounds if Poison
  Paralysis Attack       S    -  Paralysis| Damage*1, 6~9 Rounds if Poison
  Weird Whacker          A    -   Fuddle  | Damage*1, 6~9 Rounds if Confused
-----------------------+---+----+---------+----------------------------------
  Klepto Clobber         S    -   -       | Damage*1, can steal Gold
  Dragon Slash           S    -   -       | Damage*1
  Metal Slash            S    -   -       | Damage*1
-----------------------+---+----+---------+----------------------------------
  Flame Slash            S    -   Sizz    | Damage* 1.3 / 1.15 / 0.75 / 0.3
                                            Depending on resistance
  Lightning Slash        S    -   Bang    | Damage* 1.3 / 1.15 / 0.75 / 0.3
                                            Depending on resistance
  Kacrackle Slash        S    -   Crack   | Damage* 1.3 / 1.15 / 0.75 / 0.3
                                            Depending on resistance
  Gust Slash             S    -   Woosh   | Damage* 1.3 / 1.15 / 0.75 / 0.3
                                            Depending on resistance
-----------------------+---+----+---------+----------------------------------
  Knuckle Sandwich       S    -   Strike  | Damage*2
-----------------------+---+----+---------+----------------------------------
  Attack with Laugh      S    -   -       | Damage*1.25
  Throws Weight          S    -   -       | Damage*1.25
  Grab                   S    -   -       | Damage*1.25
  Brandish Weapon        S    -   -       | Damage*1.25
  Shoot Arrow            S    -   -       | Damage*1.25
  Jump Attack            S    -   -       | Damage*1.25
  Claw Attack            S    -   -       | Damage*1.25
  Bite                   S    -   -       | Damage*1.25
  Slash Attack           S    -   -       | Damage*1.25
  Squeeze                S    -   -       | Damage*1.25
  Tail                   S    -   -       | Damage*1.25
  Stomp Attack           S    -   -       | Damage*1.25
  Body Attack            S    -   -       | Damage*1.25
  Lamp Throw             S    -   -       | Damage*1.25
  Kick                   S    -   -       | Damage*1.25
  Ground Attack          S    -   -       | Damage*1.25
  Throw Things           S    -   -       | Damage*1.25
  ?Grasp?                S    -   -       | Damage/2 + 150
-----------------------+---+----+---------+----------------------------------
  Crush                  A    -   -       | Damage*0.5
  Swing Wildly           A    -   -       | Damage*0.75
  Roundhouse Kick        A    -   -       | Damage*1 / .8 / .7 / .5 / .5 from
                                            left to right
  Muscle Dance           A    -   Dance   | Damage*1 / .8 / .7 / .5 / .5 from
                                            left to right
  Multislice             A    2   Strike  | Damage*1 / .8 / .7 / .5 / .5 from
                                            left to right
  Harvest Moon           A    3   -       | Damage* MOD , MOD = 2/Character#
                                             1 char = 2  , 2 char = 1  ,
                                             3 char = 2/3, 4 char = 0.5,
                                             5 char = 2/5
-----------------------+---+----+---------+----------------------------------
  Multi Shot             R    -   -       | 4 hits, Damage*0.5
  Multi Bite             R    -   -       | 4 hits, Damage*0.5
  Sword Dance            R    2   Dance   | 4 hits, Damage*0.7
  Multifists             R    2   -       | 4 hits, Damage*0.75
  Falcon Slash           S    2   -       | 2 hits, Damage*0.75
  ?EnergyBal?            R    -   -       | 1~2 hits, Damage/2 + 67
\o======================^===^====^=========^=================================o/

.______________________.___.____._________.___________________________________
/O|NAME                 |TAR|COST|ELEMENT  | EFFECT (damage output/function)
-----------------------+---+----+---------+-----------------------------------
  Explosion              A    -   -       | HP/4 , +/- 20% , Sacrifices self
  Wind Sickles           S    -   Woosh   | Level*3 + 10 , +/- 15%
  Thin Air               A    -   Woosh   | Level*2 + 50 , +/- 10%
\o======================^===^====^=========^=================================o/

.______________________.___.____._________.___________________________________
/O|NAME                 |TAR|COST|ELEMENT  | EFFECT (damage output/function)
-----------------------+---+----+---------+-----------------------------------
  ?Spike?                S    -   -       | 150~180
Blade of Ultimate Power  S   20   -       | 500~600
  ?TerriCry?             A    -   -       | 120~150
-----------------------+---+----+---------+----------------------------------
  Lightning (Weak)       A    -   Bang    |  35~45
  Lightning (Strong)     A    -   Bang    |  40~50
-----------------------+---+----+---------+----------------------------------
  Tsunami (Jolly Rager)  A    -   Woosh   |  30~40
  Stomp                  A    -   Woosh   |  50~65
-----------------------+---+----+---------+----------------------------------
  Lightning Storm        A   25   Zap     | 210~290
-----------------------+---+----+---------+----------------------------------
  ?Flame Wave?           A    -   Fire    | 168~188
  Magic Burst            A  100%  Fire    | 200~220
  Pyre o' Fire           S    -   Fire    | 170~190
                                  Breath
  Magma Blast            A    -   Fire    |  70~85
                                  Breath
  Fire Breath            A    -   Fire    |   6~10
                                  Breath
  Flame Breath           A    -   Fire    |  30~40
                                  Breath
  Inferno                A    -   Fire    |  65~85
                                  Breath
  Scorch                 A    -   Fire    | 150~170
                                  Breath
  Hellfire               A   20   Fire    | 210~250
                                  Breath
-----------------------+---+----+---------+----------------------------------
  ?Freeze?               A    -   Ice     | 125~135
  Cool Breath            A    -   Ice     |  13~16
                                  Breath
  Chilly Breath          A    -   Ice     |  50~60
                                  Breath
  Freezing Blizzard      A    -   Ice     | 120~140
                                  Breath
  C-C-Cold Breath        A    -   Ice     | 210~230
                                  Breath
-----------------------+---+----+---------+----------------------------------
  Stones Throw           A    -   Strike  |  10~25
  Boulder Toss           A    -   Strike  |  80~120
\o======================^===^====^=========^=================================o/

.______________________.___.____._________.___________________________________
/O|NAME                 |TAR|COST|ELEMENT  | EFFECT (damage output/function)
-----------------------+---+----+---------+-----------------------------------
  Death Dance            A    -   Death   | Kills targets
                                  Dance
  Fissure                A    -   Death   | Kills targets, 1/3 fail chance
\o======================^===^====^=========^=================================o/

   ---================---
<(((   AUXILIARY SPELLS   )))>
   ---================---
.______________________.___.____._______._____________________________________
/O|NAME                 |TAR|COST|ELEMENT| EFFECT
-----------------------+---+----+-------+------------------------------------

   ---================---
<(((   AUXILIARY SKILLS   )))>
   ---================---
.______________________.___.____._______._____________________________________
/O|NAME                 |TAR|COST|ELEMENT| EFFECT
-----------------------+---+----+-------+------------------------------------

   ---==============---
<(((   HEALING SPELLS   )))>
   ---==============---
.______________________.___.____._______._____________________________________
/O|NAME                 |TAR|COST|ELEMENT| EFFECT
-----------------------+---+----+-------+------------------------------------

   ---==============---
<(((   HEALING SKILLS   )))>
   ---==============---
.______________________.___.____._______._____________________________________
/O|NAME                 |TAR|COST|ELEMENT| EFFECT
-----------------------+---+----+-------+------------------------------------



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [battle.4] Item Mechanics in Battle                        \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

This section details different items and equipment that have special effects
when used in battle, or in the case of certain weapons, when attacking.  From
spells to added damage, to double hits, to status effects.



         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.4a] Passive Item and Equipment Effects                   >==--
    ====,___________________________________________________________,====



                     _=================================_
                 -=<| [battle.4a1] Passive Item Effects |>=-
                     `=================================`



              _==============================================_
          -=<| [battle.4a2] Passive Weapon Effects and Skills |>=-
              `==============================================`



         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.4b] Items with Spells / Special Effects                  >==--
    ====,___________________________________________________________,====



                        _===========================_
                    -=<| [battle.4b1] One-Time Usage |>=-
                        `===========================`

   -----------------
<(  DAMAGE (or DEATH)  )>
   -----------------
___._______________._______________._________.___.____________________________
/NO.| NAME          | SPELL/SKILL   | ELEMENT |WHO| EFFECT
0---v---------------v---------------v---------v---v----------------------------
 1 | Sunderball    | Stone's Throw | Strike  | G | 20~35 damage
 2 | Wrecking Ball | Kaboom        | Bang    | A | 130~150 damage
\o==^===============^===============^=========^===^==========================o/

   -------
<(  UTILITY  )>
   -------
___.___________.___________.___.______________________________________________
/NO.|NAME       | ELEMENT   |WHO| EFFECT
0---v-----------v-----------v---v----------------------------------------------
 1 | Tangleweb | Lose Turn | S | Inability to act, 1 round
 2 | Coagulant | Confusion | S | 6~9 rounds
\o==^===========^===========^===^============================================o/

   -------
<(  SPECIAL  )>
   -------
___._____________.___________________.___.____________________________________
/NO.| NAME        | SKILL             |WHO| EFFECT
0---v-------------v-------------------v---v------------------------------------
 1 | Meaty Treat | Animal Magnetism  | G | Increase Recruitment Chance by 1/5
 2 | Prime Cuts  | Animal Magnetism+ | G | Increase Recruitment Chance by 1/3
\o==^=============^===================^===^==================================o/


                        _===========================_
                    -=<| [battle.4b2] Infinite Usage |>=-
                        `===========================`

   -----------------
<(  DAMAGE (or DEATH)  )>
   -----------------
___.____._______________________._____________._________.___._________________
/NO.|RATE| NAME                  | SPELL       | ELEMENT |WHO| EFFECT
0---v----v-----------------------v-------------v---------v---v-----------------
\o==^====^=======================^=============^=========^===^===============o/

   -------
<(  UTILITY  )>
   -------
___.____.____________________.____________.____________.____._________________
/NO.|RATE|NAME                | SPELL      | ELEMENT    |WHO | EFFECT
0---v----v--------------------v------------v------------v----v-----------------
\o==^====^====================^============^============^====^===============o/

   -------
<(  HEALING  )>
   -------
___.__________________________.__________.____._______________________________
/NO.| NAME                     | SPELL    |WHO | EFFECT
0---v--------------------------v----------v----v-------------------------------
\o==^==========================^==========^====^=============================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.4c] Equipment with Spells                                >==--
    ====,___________________________________________________________,====



                  _======================================_
              -=<| [battle.4c1] Equipment with Spell List |>=-
                  `======================================`

KEY:
 Rate = (Rating) from best to worst option in most situations, note that
                 situations will change depending on what enemy is being
                 faced.
  Who = A (All)
        G (Group)
        S (Single)
        P (Party)


   -----------------
<(  DAMAGE (or DEATH)  )>
   -----------------
___.____._______________________._____________._________.___._________________
/NO.|RATE| NAME                  | SPELL       | ELEMENT |WHO| EFFECT
0---v----v-----------------------v-------------v---------v---v-----------------
 1 |  4 | Magma Staff           | Magma Blast | Fire    | A | 110~120 damage,
                                                              66.7% success,
                                                              33.3% fail rate
                                                              100% fail rate
                                                                   in/on water
 2 |  3 | Staff of Rain         | Coral Grief | Strike  | A |  80~110 damage
 3 |  3 | Watermaul Wand        | Coral Grief | Strike  | A |  80~110 damage
 4 |  1 | Sunderbolt Blade      | Zap         | Zap     | A |  70~90 damage
 5 |  5 | Fire Blade            | Bang        | Bang    | A |  20~30 damage
 6 | 12 | Earth Amulet          | Fissure     | Death   | A | 66.7% chance to
                                                              cause Death,
                                                              33.3% fail rate
 7 |  2 | Sea Serpent Sabre     | Maelstrom   | Woosh   | G | 120~149 damage
 8 |  7 | Icicle Dirk           | Crackle     | Crack   | G |  42~58 damage
 9 |  8 | Staff of Divine Wrath | Swoosh      | Woosh   | G |  25~55 damage
10 |  8 | Air Amulet            | Swoosh      | Woosh   | G |  25~55 damage
11 |  9 | Cautery Sword         | Sizz        | Sizz    | G |  30~42 damage
12 |  9 | Lightning Staff       | Sizz        | Sizz    | G |  30~42 damage
13 | 10 | Staff of Sentencing   | Woosh       | Woosh   | G |   8~24 damage
14 |  6 | Fire Claws            | Frizzle     | Frizz   | S |  70~90 damage
15 |  6 | Fire Amulet           | Frizzle     | Frizz   | S |  70~90 damage
16 | 11 | Wizard's Staff        | Frizz       | Frizz   | S |  12~15 damage
\o==^====^=======================^=============^=========^===^===============o/

   -------
<(  UTILITY  )>
   -------
___.____.____________________.____________.____________.____._________________
/NO.|RATE|NAME                | SPELL      | ELEMENT    |WHO | EFFECT
0---v----v--------------------v------------v------------v----v-----------------
 1 |  1 | Snooze Stick       | Snooze     | Sleep      | G  | 2~5 turns
 2 |  1 | Water Amulet       | Zzz Shanty | Sleep      | G  | 2~5 turns
 3 |  3 | Staff of Antimagic | Fizzle     | Silence    | G  | 7~10 turns
 4 |  2 | Godaeas Sword      | Kasap      | Reduce DEF | G  | 6~9 turns
 5 |  4 | Lucida Shard       | Fuddle     | Confuse    | G  | 6~9 turns
 6 |  5 | Tempest Shield     | Poof       | Remove     | G  | Attempts to take
                                                              enemies away, no
                                                              exp/gold gained
 ---------------------------------------------------------------------------
 1 |  1 | Okeanos Sword      | Oomph      | -          | S  | 2x damage, 5~8
                                                              turns
 2 |  4 | Faerie Foil        | Buff       | -          | S  | +50% def, +200
                                                              999 cap, 6~9
                                                              turns
 3 |  3 | Rune Staff         | Kabuff     | -          | P  | +25% def, +200
                                                              or 999 cap, 6~9
                                                              turns
 4 |  2 | Saviour Staff      | Insulatle  | -          | P  | Fire/Ice element
                                                              50% reduction,
                                                              6~9 turns
 5 |  5 | Rippled Rapier     | Bound      | -          |Self| Blocks all magic
                                                              once, except:
                                                              [self-cast,
                                                              Kazapple,
                                                              Kamikazee,
                                                              Kaclang,
                                                              Magic Barrier,
                                                              Insulatle,
                                                              Hocus Pocus]
                                                              Infinite rounds
 6 |  6 | Aeras Shield       | Bounce     | -          | S  | Blocks all magic
                                                              except:
                                                              [self-cast,
                                                              Kazapple,
                                                              Kamikazee,
                                                              Kaclang,
                                                              Magic Barrier,
                                                              Insulatle,
                                                              Hocus Pocus]
                                                              6~9 rounds
\o==^====^====================^============^============^====^===============o/

   -------
<(  HEALING  )>
   -------
___.__________________________.__________.____._______________________________
/NO.| NAME                     | SPELL    |WHO | EFFECT
0---v--------------------------v----------v----v-------------------------------
 1 | Max Power Shield         | Fullheal |Self| 100% HP healed
 2 | Staff of Salvation       | Midheal  | S  | 75~95 HP healed
 3 | Sage's Staff             | Midheal  | S  | 75~95 HP healed
 4 | Power Shield             | Midheal  |Self| 75~95 HP healed
 5 | Staff of Resurrection    | Zing     | S  | 50% chance to revive, 50% HP
 6 | Staff of Re-resurrection | Kazing   | S  | 100% chance to revive, 100% HP
 7 | Mermaid Moon             | -        | P  | Cures Confusion
\o==^==========================^==========^====^=============================o/

   -------
<(  SPECIAL  )>
   -------
___._________________.__________________.___._________________________________
/NO.| NAME            | SPELL            |WHO| EFFECT
0---v-----------------v------------------v---v---------------------------------
 1 | Shepherd's Crook| Animal Magnetism | G | Increases tame chance by 1/5
\o==^=================^==================^===^===============================o/


            _==================================================_
        -=<| [battle.4c2] Why bother using Equipment in Battle? |>=-
            `==================================================`

This applies to Items of both limited and infinite usage as well as Equipment.

Pros:
- Ignores Bound and Bounce from both players (healing/buffs) and enemies
- Ignores Reflect Effect (Mirror Armor and Shimmering Dress)
- Ignores Absorb Magic (enemies will not restore MP through this tactic)
- Ignores The Greater Leveller's magic nullification effect
- Ignores Fishy Fog and the item "Night Light" magic nullification effect
- No MP usage, so can be infinitely used
- Ignores Fizzle, so can always be used regardless of battle conditions

Cons:
- Limited options, such as only Zap for the Zap line, Crackle for the Crack
  line, and Swoosh for the Woosh line.
- Damage limitation due to limitation in certain spell groups represented in
  equipment.  This is particularly true for certain elements like Woosh and
  Crack.
- Takes up item space for optional equipment for those who prefer multiple
  equipment for reduction purposes, or different accessory options.
- None of the higher tier status magic is represented, such as Snooze being
  available, but not Kasnooze.
- For damage options, no skills are represented, so everything is based on
  fixed damage.
- No non-elemental damage options, limiting in certain situations.



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [battle.5] Resistance Tables and Debuffs                   \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.5a] Debuffs                                              >==--
    ====,___________________________________________________________,====


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.5b] Resistance Tables                                    >==--
    ====,___________________________________________________________,====

IMPORTANT: Both Magic Barrier and Spooky Aura affect spells, and in only rare
          instances, skills.

    ---------------
<(((   QUICK GUIDE   )))>
    ---------------
   ID#  | Lv 0 | Lv 1 | Lv 2 | Lv 3 | Magic Barrier | Spooky Aura
        | None | Weak |Strong|Immune|
   -----+------+------+------+------+---------------+------------
     0  | 100%    85%    50%     0% | Y -> ID#2     | Y -> ID#1
     1  | 100%   100%    75%     0% | Y -> ID#0     | N
     2  |  50%    20%    10%     0% | N             | Y -> ID#1
     3  | 100%    70%    40%     0% | Y -> ID#6     | Y -> ID#4
    *4  | 100%    80%    50%     0% | Y -> ID#3     | N
     5  | 130%   115%    75%    30% | N             | N
     6  |  75%    50%    25%     0% | N             | N
     7  |  90%    60%    30%     0% | N             | N


TABLE ID #0:
       CAN Magic Barrier Affect and Reduce Rates?:  YES
       CAN Spooky Aura Affect and Increase Rates?:  YES
 ________________________________________________________
/o| RESISTANCE LEVEL |   0    |   1    |   2    |   3    |o\
\|/            TYPE  | None   | Weak   | Strong | Immune \|/
o>------------------+-----------------------------------<o
   EFFECTIVE RATE   | 100%   |  85%   |  50%   |   0%
o>------------------+-----------------------------------<o
   Magic Barrier    |  50%      20%      10%       0%
   Spooky Aura      | 100%     100%      75%       0%
o>------------------------------------------------------<o
   AFFECTED SPELLS (Evade Flag):
      Party + Enemy {Whack, Thwack, Kathwack, Dazzle,
                     Snooze, Drain Magic, Fizzle, Fuddle,
                     Sap, Kasap}
o>------------------------------------------------------<o
*NOTE* - UNAFFECTED BY Magic Barrier and Spooky Aura
   AFFECTED SKILLS (Evade Flag):
      Party + Enemy {Lightning Storm, Pressure Pointer,
                     Fissure, Heave-Ho, Shove, Spooky Aura,
                     Dazzleflash, Sweet Breath,
                     Fuddle Dance, Poison Breath,
                     Venom Mist, Leg Sweep, War Cry,
                     Tongue Lashing, Puff Puff (Female),
                     Sultry Dance, Ban Dance, Tap Dance,
                     Weird Dance, Knuckle Sandwich}
\o>======================================================<o/


TABLE ID #1:
       CAN Magic Barrier Affect and Reduce Rates?:  YES
       CAN Spooky Aura Affect and Increase Rates?:  NO
 ________________________________________________________
/o| RESISTANCE LEVEL |   0    |   1    |   2    |   3    |o\
\|/            TYPE  | None   | Weak   | Strong | Immune \|/
o>------------------+-----------------------------------<o
   EFFECTIVE RATE   | 100%   | 100%   |  75%   |   0%
o>------------------+-----------------------------------<o
   Magic Barrier    | 100%      85%      50%       0%
   Spooky Aura      |   -        -        -        -
o>------------------------------------------------------<o
   AFFECTED SPELLS (Evade Flag):
      Party + Enemy {Kasnooze, Kamikazee}
o>------------------------------------------------------<o
   AFFECTED SKILLS (Evade Flag):
      Party + Enemy {Slumber Rumbaa, Counting Sheep}
\o>======================================================<o/


TABLE ID #2:
       CAN Magic Barrier Affect and Reduce Rates?:  NO
       CAN Spooky Aura Affect and Increase Rates?:  YES
 ________________________________________________________
/o| RESISTANCE LEVEL |   0    |   1    |   2    |   3    |o\
\|/            TYPE  | None   | Weak   | Strong | Immune \|/
o>------------------+-----------------------------------<o
   EFFECTIVE RATE   |  50%   |  20%   |  10%   |   0%
o>------------------+-----------------------------------<o
   Magic Barrier    |   -        -        -        -
   Spooky Aura      | 100%     100%      75%       0%
o>------------------------------------------------------<o
   AFFECTED SPELLS (Evade Flag):
      Party + Enemy {Poof, Bazoom}
o>------------------------------------------------------<o
   AFFECTED SKILLS (Evade Flag):
      Party + Enemy {Sandstorm, Mean Sweep, One-Liner,
                     Tongue Bashing, Weird Whacker (status
                     effect only), Death Dance,
                     King Fissure}
         Party ONLY {Burning Breath}
\o>======================================================<o/


TABLE ID #3:
       CAN Magic Barrier Affect and Reduce Rates?:  YES
       CAN Spooky Aura Affect and Increase Rates?:  YES
 ________________________________________________________
/o| RESISTANCE LEVEL |   0    |   1    |   2    |   3    |o\
\|/            TYPE  | None   | Weak   | Strong | Immune \|/
o>------------------+-----------------------------------<o
   EFFECTIVE RATE   | 100%   |  75%   |  40%   |   0%
o>------------------+-----------------------------------<o
   Magic Barrier    |  75%   |  50%   |  25%   |   0%
   Spooky Aura      | 100%   |  80%   |  50%   |   0%
o>------------------------------------------------------<o
   AFFECTED SPELLS (Damage Flag):
      Party + Enemy {Frizz, Frizzle, Kafrizzle,
                     Sizz, Sizzle, Kasizzle,
                     Bang, Boom, Kaboom,
                     Crack, Crackle, Kacrackle,
                     Woosh, Swoosh, Kaswoosh,
                     Zap, Kazap, Kazapple}
o>------------------------------------------------------<o
*NOTE* - UNAFFECTED BY Magic Barrier and Spooky Aura
   AFFECTED SKILLS (Damage Flag):
      Party + Enemy {Lightning, Wind Sickles, Thin Air,
                     Stomp, Gigaslash, Body Slam,
                     Stone's Throw, Boulder Toss,
                     Multislice, Puff-Puff (Male),
                     Call of the Wild, Lampede,
                     Call to Arms}
         Party ONLY {Jolly Rager}
\o>======================================================<o/


TABLE ID #4:
       CAN Magic Barrier Affect and Reduce Rates?:  YES
       CAN Spooky Aura Affect and Increase Rates?:  NO
 ________________________________________________________
/o| RESISTANCE LEVEL |   0    |   1    |   2    |   3    |o\
\|/            TYPE  | None   | Weak   | Strong | Immune \|/
o>------------------+-----------------------------------<o
   EFFECTIVE RATE   | 100%   |  80%   |  50%   |   0%
o>------------------+-----------------------------------<o
   Magic Barrier    | 100%   |  75%   |  40%   |   0%
   Spooky Aura      |   -        -        -        -
o>------------------------------------------------------<o
*NOTE* - UNAFFECTED BY Magic Barrier
   AFFECTED SKILLS (Damage Flag, Breath Flag):</pre><pre id="faqspan-19">
      Party + Enemy {Fire Breath, Flame Breath, Scorch,
                     Inferno, Hellfire, Cool Breath,
                     Chilly Breath, Freezing Blizzard,
                     C-C-Cold Breath, Big Banga,
                     Tidal Wave, Pyre o' Fire, Magma Blast}
   AFFECTED SKILLS (Damage Flag):
      Party + Enemy {Pearly Gates, Magic Burst}
         Enemy ONLY {Fireball, Scorching Flames,
                     Blazing Fire, Hellfire, Fire Pillar,
                     Cold Breath, Frightfully Cold Breath,
                     Jolly Rager}
\o>======================================================<o/


TABLE ID #5:
       CAN Magic Barrier Affect and Reduce Rates?:  NO
       CAN Spooky Aura Affect and Increase Rates?:  NO
 ________________________________________________________
/o| RESISTANCE LEVEL |   0    |   1    |   2    |   3    |o\
\|/            TYPE  | None   | Weak   | Strong | Immune \|/
o>------------------+-----------------------------------<o
   EFFECTIVE RATE   | 130%   | 115%   |  75%   |  30%
o>------------------+-----------------------------------<o
   Magic Barrier    |   -        -        -        -
   Spooky Aura      |   -        -        -        -
o>------------------------------------------------------<o
   AFFECTED SKILLS (Damage Flag):
      Party + Enemy {Flame Slash, Lightning Slash,
                     Kacrackle Slash, Gust Slash}
\o>======================================================<o/


TABLE ID #6:
       SEE: ID #3, Magic Barrier effect change


TABLE ID #7:
       CAN Magic Barrier Affect and Reduce Rates?:  NO
       CAN Spooky Aura Affect and Increase Rates?:  NO
 ________________________________________________________
/o| RESISTANCE LEVEL |   0    |   1    |   2    |   3    |o\
\|/            TYPE  | None   | Weak   | Strong | Immune \|/
o>------------------+-----------------------------------<o
   EFFECTIVE RATE   |  90%   |  60%   |  30%   |   0%
o>------------------+-----------------------------------<o
   Magic Barrier    |   -        -        -        -
   Spooky Aura      |   -        -        -        -
o>------------------------------------------------------<o
   AFFECTED SPELLS (Evade Flag):
         Enemy ONLY {Whack, Thwack, Kathwack}
o>------------------------------------------------------<o
   AFFECTED SKILLS (Evade Flag):
         Enemy ONLY {Burning Breath}
\o>======================================================<o/



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [battle.6] Special Monster Types                           \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

Dragon Quest has always labeled enemies, since the 3rd game, with type
classification.

Dragon Quest III used Dragon as a label, with the Dragonsbane adding +16~32.
Dragon Quest III also added in a check for Poof resistance, which virtually
all undead were susceptible to, and used this with the Zombiesbane to add an
additional +16~32 damage if the check came up positive.  Essentially allowing
the weapon to deal extra damage to a considerable number of enemies that were
not undead.

Dragon Quest IV expanded this with the first multiplier, rather than fixed
bonus damage.  Dragonsbane dealt 1.5x damage as a result.  However, there is no
bonus damage for Poof exploitable enemies.
Dragon Quest IV also added in a new classification: Metal.  To exploit this,
an anti-metal weapon was crafted that added in a bonus +1 damage, the
Liquid Metal Sword.

Dragon Quest V added in the first checks for elemental resistance, and gave
bonus damage to elemental resistances built into the base damage.  Essentially
the same Dragonsbane multiplier IV had, if no resistance was present: 1.5x.
Dragon Quest V also added in the first Undead classification, and altered the
damage bonus for the Dragonsbane to 2.25x, as well as granting the new
Zombiesbane a 2.25x muliplier as well.

Dragon Quest VI altered the way elemental weapons function by giving them a
trailing damage feature, of +50%, and reduced by resistance level.
Dragon Quest VI also reduced the Dragonsbane and Zombiesbane bonus to 1.5x,
instead opting to add in skill attacks that deal 1.5x themselves, and
multiplied together, create 2.25x damage versus Dragon or Undead.
Dragon Quest VI brought back the Metal classification, and added in a skill
that grants 1.5x +1 damage.
Dragon Quest VI added in a new classification: Flying.  To exploit this, a
skill was added that granted 1.5x damage.

Dragon Quest VII, of which this is the remake of, added no new classification,
but instead draws on VI's system, and tacks in another skill versus flying
enemies, but it only deals 1.25x damage.


So the following are several lists that break down the various specific
monsters that can be exploited through either weapon bonuses (Dragon/Undead)
and/or skills.  Note that some enemies are Dragon + Flying or Dragon + Zombie.
The multipliers for these are slightly different.


               EXPLOITABLE RELATIONSHIPS TO MAXIMIZE DAMAGE:
NOTE: These lists will not contain general attacks, or special fixed damage
     attacks, such as a Falcon Knife Earring + Falcon Slash.  Only specific
     exploitations for type.
     The only exception is against Metals, as the only pure Metal types in
     Dragon Quest VII are Metal Slimes, so critical hit and defense ignoring
     attacks will be listed.

<(((   vs. Dragons {25+}   )))>
  SKILL             |WEAPON      |BUFF1   |BUFF2       |R|DAMAGE MULTIPLIER
 >------------------+------------+--------+------------+-+-----------------<
!  -                 Dragonsbane   -        -                        1.5x
!  -                 Dragonsbane  Oomph     -                        3x
!  -                 Dragonsbane   -       Muster/Focus      3    ~  3.75x
!  -                 Dragonsbane  Oomph    Muster/Focus      6    ~  7.5x
  Dragon Slash        -            -        -                        1.5x
  Dragon Slash        -           Oomph     -                        3x
  Dragon Slash        -            -       Muster/Focus      3    ~  3.75x
  Dragon Slash        -           Oomph    Muster/Focus      6    ~  7.5x
  Dragon Slash       Dragonsbane   -        -                        2.25x
  Dragon Slash       Dragonsbane  Oomph     -                        4.5x
  Dragon Slash       Dragonsbane   -       Muster/Focus      4.5  ~  5.625x
  Dragon Slash       Dragonsbane  Oomph    Muster/Focus      9    ~ 11.25x
! Flame Slash        Dragonsbane   -        -           0            1.95x
! Flame Slash        Dragonsbane  Oomph     -           0            3.9x
! Flame Slash        Dragonsbane   -       Muster/Focus 0    3.9  ~  4.875x
! Flame Slash        Dragonsbane  Oomph    Muster/Focus 0    7.8  ~  9.75x
! Flame Slash        Dragonsbane   -        -           1            1.725x
! Flame Slash        Dragonsbane  Oomph     -           1            3.45x
! Flame Slash        Dragonsbane   -       Muster/Focus 1    3.45 ~  4.3125x
! Flame Slash        Dragonsbane  Oomph    Muster/Focus 1    6.9  ~  8.625x
  Double-Edged Slash Dragonsbane   -        -                        2.55x
  Double-Edged Slash Dragonsbane  Oomph     -                        5.1x
  Double-Edged Slash Dragonsbane   -       Muster/Focus      5.1  ~  6.375x
  Double-Edged Slash Dragonsbane  Oomph    Muster/Focus     10.2  ~ 12.75x
 >------------------+------------+--------+------------+-+-----------------<
  Falcon Slash       Dragonsbane   -        -              1.125x + 1.125x =
                                                                  [ 2.25x  ]
  Falcon Slash       Dragonsbane  Oomph     -              2.25x  + 1.125x =
                                                                  [ 3.375x ]
  Falcon Slash       Dragonsbane   -       Muster/Focus    2.25 ~ 2.8125x +
                                                                    1.125x =
                                                         [ 3.375 ~ 3.9375x ]
  Falcon Slash       Dragonsbane  Oomph    Muster/Focus    4.5  ~ 5.625x  +
                                                                    1.125x =
                                                         [ 5.625 ~ 6.75x   ]
 >------------------+------------+--------+------------+-+-----------------<
  Sword Dance        Dragonsbane   -        -               1.05x + 1.05x +
                                                             1.05x + 1.05x =
                                                                   [ 4.2x  ]
  Sword Dance        Dragonsbane  Oomph     -               2.1x  + 1.05x +
                                                             1.05x + 1.05x =
                                                                   [ 5.25x ]
 >------------------+------------+--------+------------+-+-----------------<
  Multifists         Dragonsbane   -        -             1.125x + 1.125x +
                                                           1.125x + 1.125x =
                                                                  [ 4.5x   ]
  Multifists         Dragonsbane  Oomph     -             2.25x  + 1.125x +
                                                           1.125x + 1.125x =
                                                                  [ 5.625x ]
 \o=================^============^========^============^=^================o/

! - Based on normal attack (thus no SKILL listed), but also accounts for any
    skill that deals 100% damage, at least for the first hit with multitarget.
     1) Single target: Klepto Clobber ,
                       Toxic Dagger ,
                       Helm Splitter ,
                       Chomp ,
                       Mean Sweep
     2) Multi-target: Multislice (assuming 0 resistance, Dragonsbane will
                                  affect all hits with the 1.5x multiplier,
                                  but Oomph and Muster/Focus will only affect
                                  the first) ,
                      Roundhouse Kick (all hits are affected by Dragonsbane,
                                       but only the first hit is affected by
                                       buffs) ,
                      Muscle Dance (all hits are affected by Dragonsbane, but
                                    only the first hit is affected by buffs) ,
                      Weird Whacker (all hits are affected by Dragonsbane, but
                                   only the first hit is affected by buffs).
! - Flame Slash stands for all elemental slashes, and no resistence beyond 1
    or Weak resistance is worthwhile, as the multiplier reduces to below 1x

<(((   vs. Undead   )))>
  SKILL             |WEAPON      |BUFF1   |BUFF2       |R|DAMAGE MULTIPLIER
 >------------------+------------+--------+------------+-+-----------------<
!  -                 Zombiesbane   -        -                        1.5x
!  -                 Zombiesbane  Oomph     -                        3x
!  -                 Zombiesbane   -       Muster/Focus      3    ~  3.75x
!  -                 Zombiesbane  Oomph    Muster/Focus      6    ~  7.5x
  Undead Undoer       -            -        -                        1.5x
  Undead Undoer       -           Oomph     -                        3x
  Undead Undoer       -            -       Muster/Focus      3    ~  3.75x
  Undead Undoer       -           Oomph    Muster/Focus      6    ~  7.5x
  Undead Undoer      Zombiesbane   -        -                        2.25x
  Undead Undoer      Zombiesbane  Oomph     -                        4.5x
  Undead Undoer      Zombiesbane   -       Muster/Focus      4.5  ~  5.625x
  Undead Undoer      Zombiesbane  Oomph    Muster/Focus      9    ~ 11.25x
! Flame Slash        Zombiesbane   -        -           0            1.95x
! Flame Slash        Zombiesbane  Oomph     -           0            3.9x
! Flame Slash        Zombiesbane   -       Muster/Focus 0    3.9  ~  4.875x
! Flame Slash        Zombiesbane  Oomph    Muster/Focus 0    7.8  ~  9.75x
! Flame Slash        Zombiesbane   -        -           1            1.725x
! Flame Slash        Zombiesbane  Oomph     -           1            3.45x
! Flame Slash        Zombiesbane   -       Muster/Focus 1    3.45 ~  4.3125x
! Flame Slash        Zombiesbane  Oomph    Muster/Focus 1    6.9  ~  8.625x
  Double-Edged Slash Zombiesbane   -        -                        2.55x
  Double-Edged Slash Zombiesbane  Oomph     -                        5.1x
  Double-Edged Slash Zombiesbane   -       Muster/Focus      5.1  ~  6.375x
  Double-Edged Slash Zombiesbane  Oomph    Muster/Focus     10.2  ~ 12.75x
 >------------------+------------+--------+------------+-+-----------------<
  Falcon Slash       Zombiesbane   -        -              1.125x + 1.125x =
                                                                  [ 2.25x  ]
  Falcon Slash       Zombiesbane  Oomph     -              2.25x  + 1.125x =
                                                                  [ 3.375x ]
  Falcon Slash       Zombiesbane   -       Muster/Focus    2.25 ~ 2.8125x +
                                                                    1.125x =
                                                         [ 3.375 ~ 3.9375x ]
  Falcon Slash       Zombiesbane  Oomph    Muster/Focus    4.5  ~ 5.625x  +
                                                                    1.125x =
                                                         [ 5.625 ~ 6.75x   ]
 >------------------+------------+--------+------------+-+-----------------<
  Sword Dance        Zombiesbane   -        -               1.05x + 1.05x +
                                                             1.05x + 1.05x =
                                                                   [ 4.2x  ]
  Sword Dance        Zombiesbane  Oomph     -               2.1x  + 1.05x +
                                                             1.05x + 1.05x =
                                                                   [ 5.25x ]
 >------------------+------------+--------+------------+-+-----------------<
  Multifists         Zombiesbane   -        -             1.125x + 1.125x +
                                                           1.125x + 1.125x =
                                                                  [ 4.5x   ]
  Multifists         Zombiesbane  Oomph     -             2.25x  + 1.125x +
                                                           1.125x + 1.125x =
                                                                  [ 5.625x ]
 \o=================^============^========^============^=^================o/

! - Based on normal attack (thus no SKILL listed), but also accounts for any
    skill that deals 100% damage, at least for the first hit with multitarget.
     1) Single target: Klepto Clobber ,
                       Toxic Dagger ,
                       Helm Splitter ,
                       Chomp ,
                       Mean Sweep
     2) Multi-target: Multislice (assuming 0 resistance, Zombiesbane will
                                  affect all hits with the 1.5x multiplier,
                                  but Oomph and Muster/Focus will only affect
                                  the first) ,
                      Roundhouse Kick (all hits are affected by Zombiesbane,
                                       but only the first hit is affected by
                                       buffs) ,
                      Muscle Dance (all hits are affected by Zombiesbane, but
                                    only the first hit is affected by buffs) ,
                      Weird Whacker (all hits are affected by Zombiesbane, but
                                   only the first hit is affected by buffs).
! - Flame Slash stands for all elemental slashes, and no resistence beyond 1
    or Weak resistance is worthwhile, as the multiplier reduces to below 1x

<(((   vs. Metal   )))>
                                          DAMAGE OR
  SKILL             |WEAPON              |DAMAGE MULTIPLIER
 >------------------+--------------------+-------------------<
  Metal Slash         -                            1.5x + 1
 >------------------+--------------------+-------------------<
   -                 Hela's Hammer               Critical =
                                          Attack * 1 ~ 1.32
   -                 Hela's Hefty Hammer         Critical =
                                          Attack * 1 ~ 1.32
  Hatchet Man         -                          Critical =
                                          Attack * 1 ~ 1.32
 >------------------+--------------------+-------------------<
  ?UltraHit?          -                             500~600
 \o=================^====================^==================o/

*NOTE* - For most metals, any attack value 50% of the Defense value or higher
        will work effectively with any standard attack skill without any
        element affecting attack damage (damage resistance flag).
      1) Single target: Klepto Clobber , Toxic Dagger , Helm Splitter ,
                        Chomp , Mean Sweep , Falcon Slash ,
                        Double-Edged Slash , Knuckle Sandwich ,
                        Double Up , Mercurial Thrust

      2) Multi-target: Roundhouse Kick, Muscle Dance , Weird Whacker , Sic 'Em
                       Sword Dance , Multifists ,
                       Harvest Moon

*SPECIAL NOTE* - Poison Needle and Poison Needle Plus are also effective on
                their own as they grant 1 damage, always.  Also effective with
                certain multi-hit and multi-target attacks:
                - Muscle Dance (1 damage each hit)
                - Multislice (otherwise useless, 1 damage each hit, and only
                              deals damage to Metal Slimes with those two
                              weapons)

<(((   vs. Flying   )))>
  SKILL             |WEAPON      |BUFF1   |BUFF2       |R|DAMAGE MULTIPLIER
 >------------------+------------+--------+------------+-+-----------------<
  Wing-Clipper        -            -        -                        1.25x
  Wing-Clipper        -           Oomph     -                        2.5x
  Wing-Clipper        -            -       Muster/Focus        2.5 ~ 3.125x
  Wing-Clipper        -           Oomph    Muster/Focus        5   ~ 6.25x
  Flying Knee         -            -        -                        1.5x
  Flying Knee         -           Oomph     -                        3x
  Flying Knee         -            -       Muster/Focus        3   ~ 3.75x
  Flying Knee         -           Oomph    Muster/Focus        6   ~ 7.5x
 \o=================^============^========^============^=^================o/

<(((   vs. Dragon + Undead   )))>
*NOTE* All specific Undead and Dragon lists are above, this contains options
      not present in the above.
  SKILL             |WEAPON      |BUFF1   |BUFF2       |R|DAMAGE MULTIPLIER
 >------------------+------------+--------+------------+-+-----------------<
  Undead Undoer      Dragonsbane   -        -                        2.25x
  Undead Undoer      Dragonsbane  Oomph     -                        4.5x
  Undead Undoer      Dragonsbane   -       Muster/Focus      4.5  ~  5.625x
  Undead Undoer      Dragonsbane  Oomph    Muster/Focus      9    ~ 11.25x
  Dragon Slash       Zombiesbane   -        -                        2.25x
  Dragon Slash       Zombiesbane  Oomph     -                        4.5x
  Dragon Slash       Zombiesbane   -       Muster/Focus      4.5  ~  5.625x
  Dragon Slash       Zombiesbane  Oomph    Muster/Focus      9    ~ 11.25x
 \o=================^============^========^============^=^================o/

<(((   vs. Dragon + Flying   )))>
*NOTE* All specific Flying and Dragon lists are above, this contains options
      not present in the above.
*NOTE* Only two monsters in the normal game classifies.
  SKILL             |WEAPON      |BUFF1   |BUFF2       |R|DAMAGE MULTIPLIER
 >------------------+------------+--------+------------+-+-----------------<
  Wing-Clipper       Dragonsbane   -        -                        1.875x
  Wing-Clipper       Dragonsbane  Oomph     -                        3.75x
  Wing-Clipper       Dragonsbane   -       Muster/Focus       3.75 ~ 4.6875x
  Wing-Clipper       Dragonsbane  Oomph    Muster/Focus       7.5  ~ 9.375x
 \o=================^============^========^============^=^================o/

<(((   vs. Dragon + Metal + Flying   )))>
*NOTE* All specific Flying, Metal, Dragon, and Dragon + Flying lists are above,
      this contains options not present in the above.
*NOTE* Only one monster in the normal game classifies.
  SKILL             |WEAPON      |DAMAGE MULTIPLIER
 >------------------+------------+-----------------<
  Metal Slash        Dragonsbane           2.25x +1
 \o=================^============^================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.6a] Dragon Type                                          >==--
    ====,___________________________________________________________,====

BOOK# |UMF| NAME
------+---+--------------------------------------------------------------------
M075     | Fryling
M078     | Jade dragon
M087     | Mandrake mercenary
M122     | Dragstar
M136     | Wingwyrm
M147     | Mandrake major
M156     | Dragster
M161     | Blazing wingwyrm
M162     | Iron fryling
M170 |  F| Gold fryling
M178     | Rashaverak
M185     | Weighvern
M196     | Wide-load weighvern
M201 |U  | Grotwyrm
M210     | Freezing wingwyrm
M222     | Sizzard
M223     | Frizzard
M224     | Small fry
M225     | Drakulard
M234     | Warlord weighvern
M239 | MF| Metal dragon slime
M256     | Drakulord
\o====^===^==================================================================o/

OCEAN
BOOK# | NAME
------+------------------------------------------------------------------------
M275 | Abyss diver
\o====^======================================================================o/

BOSSES
BOOK# | NAME
------+------------------------------------------------------------------------
M304 | Sulkk
M316a| Orgodemir
\o====^======================================================================o/

SPECIAL
BOOK# | NAME
------+------------------------------------------------------------------------
M087a| Skraw
M087b| Skraw
\o====^======================================================================o/

DLC TRAVELLER'S TABLET
BOOK# | NAME
------+------------------------------------------------------------------------
S014 | Green dragon
S055 | Blue dragon
S081 | Hacksaurus
S082 | Dread dragon
S083 | Lumberdrak
S084 | Whalevern
\o====^======================================================================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.6b] Undead Type                                          >==--
    ====,___________________________________________________________,====

NORMAL
BOOK# |D| NAME
------+-+----------------------------------------------------------------------
M026   | Walking corpse
M027   | Axassin
M034   | Ulcer
M062   | Mudraker
M072   | Deadcurion
M079   | Fly-by-knight
M095   | Lesser demon
M110   | Pustule
M152   | Knightshade
M158   | Mild headache
M160   | Skeleton squire
M167   | Decayurion
M180   | Corpse corporal
M182   | Bone baron
M184   | Cerberwretch
M195   | Cerberuff
M201 |D| Grotwyrm
M204   | Major headache
M211   | Carbuncle
M212   | Fright knight
M244   | Rotwyrm
M254   | Night knight
\o====^=^====================================================================o/

OCEAN
BOOK# | NAME
------+------------------------------------------------------------------------
M261 | Frightbait
\o====^======================================================================o/

BOSSES
BOOK# | NAME
------+------------------------------------------------------------------------
M300 | Sunken Spirit
M316c| Orgodemir
M316d| Orgodemir
\o====^======================================================================o/

SPECIAL
BOOK# | NAME
------+------------------------------------------------------------------------
M160a| Skeleton squire
---- | Hybris
---- | Hybris
M272a| Dread herring
---- | ?Bulbose? (Summon - Orgodemir Form 4)
---- | ?Dagorlach? (Summon - Orgodemir Form 4)
\o====^======================================================================o/

DLC TRAVELLER'S TABLET
BOOK# | NAME
------+------------------------------------------------------------------------
S015 | Spitegeist
S017 | Skeleton soldier
S019 | Ghoul
S020 | Skeleton scrapper
S021 | Lesionnaire
S062 | Skeleton swordsman
S067 | Splitting headache
S085 | Hotwyrm
S094 | Mirror grimage
S103 | Ancient mariner
S105 | Skeleton
\o====^======================================================================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.6c] Metal Type                                           >==--
    ====,___________________________________________________________,====

BOOK# |DF| NAME
------+--+---------------------------------------------------------------------
M055    | Metal slime
M123    | Liquid metal slime
M188    | Metal king slime
M230    | Metal slime S
M239 |DF| Metal dragon slime
M248    | Platinum king jewel
\o====^==^===================================================================o/

DLC TRAVELLER'S TABLET
BOOK# | NAME
------+------------------------------------------------------------------------
S041 | Gem jamboree
S042 | Metal medley
S059 | Metal mannequin
S090 | Overkilling machine
S095 | Iron duke
S126 | Gold mannequin
S136 | Diamond mannequin
\o====^======================================================================o/


         ___________________________________________________________
    ====/                                                           \====
--==<    [battle.6d] Flying Type                                          >==--
    ====,___________________________________________________________,====

BOOK# |DM| NAME
------+--+---------------------------------------------------------------------
M005    | Mouseflap
M011    | Kingfuchsia
M017    | Peahooter
M024    | Mousenap
M029    | Drake slime
M038    | Zepling
M044    | Chimaera
M045    | Stingfisher
M068    | Floating bloater
M094    | Sharphooter
M098    | Dragon slime
M099    | Hocus chimaera
M116    | Healium balloon
M118    | Direlog
M131    | Fire fry
M149    | Sky fry
M150    | Cumulus rex
M170 |D | Gold fryling
M176    | High djinks
M189    | Gigalumph
M203    | Prism peacock
M206    | Div
M237    | Djinn genie
M239 |DM| Metal dragon slime
M241    | Discombombulator
M253    | Bird of terrordise
\o====^==^===================================================================o/

BOSSES
BOOK# | NAME
------+------------------------------------------------------------------------
M309 | Vaipur
M310 | Cumulus Vex
\o====^======================================================================o/

SPECIAL
BOOK# | NAME
------+------------------------------------------------------------------------
M108a| !Galumph!
---- | ?Forest guard? (Vogograd)
\o====^======================================================================o/

DLC TRAVELLER'S TABLET
BOOK# | NAME
------+------------------------------------------------------------------------
S007 | Drackyma
S018 | Cosmic chimaera
S030 | Robo-robin
S035 | Drackmage
S051 | Cumaulus
S052 | Hell nino
S053 | Freezing fog
S102 | Cumulus nix
S115 | Dracky
S117 | White spirit
S127 | Dread admiral
S134 | Yule log
\o====^======================================================================o/



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [battle.7] Monster AI and Special Targeting                \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [battle.8] Order of Operations in Battle                   \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

1) Lifeboat
2) Kaclang
3) Defend / Selflessness / Defending Champion / Special Defense Skills /
  Double Up (Enemy)
4) Forbearance
5) Bound?
6) Double Up (Party)
7) Mercurial Thrust
8) Everything else: Agility based determination of order of operations.

Agility equation and order determination:
  1) Agility * rand(32~64)
  2) If Player and Enemy have the same value, Player character takes priority
  3) If Player and Player have the same value, order is based on position,
     prioritized left (Position 1) to right (Position 4)
  4) If Player and NPC have the same value, Player takes priority
  5) If Player and Summon have the same value, Player takes priority
  6) If NPC and Summon have the same value, NPC takes priority
  7) If NPC and Enemy have the same value, NPC takes priority
  8) If Summon and Enemy have the same value, Summon seems to take priority
     *NOTE* - I am unsure of this last one, but I assume it works this way
              based on experience with the PSX version.

- Essentially both players and monsters calculate based on a random number
  between 32 and 64, and then priority is player, then position, then enemy



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [battle.9] Attack Probability Based on Character Position  \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

<( GROUPS AND GROUP TARGETTING CHANCES )>
Groups are broken down into two total:
 Group 1 = Party ,
 Group 2 = NPC or Summon

Group Attack Targetting Rate = GroupAliveCharacterCount / TotalCharacters
Char |NPC/Su| Group1%  Group2%
-----+------+-----------------
  1 |    -    100%
  1 |    1 |   50%      50%

  2 |    -    100%
  2 |    1 |   66.7%    33.3%

  3 |    -    100%
  3 |    1 |   75%      25%

  4 |    -    100%
  4 |    1 |   80%      20%
\o===^======^===============o/

NOTE - While the above still holds true, group attacks have so far been altered
      into ALL attacks.  So the above only seems to hold true for the PSX
      version.


<( INDIVIDUAL TARGETTING CHANCES )>
No. of People | Pos1 | Pos2 | Pos3 | Pos4 | Pos5 |
--------------+------+------+------+------+------|
1 Character   | 100% |
2 Characters  |  60% |  40% |
3 Characters  |  50% |  30% |  20% |
4 Characters  |  40% |  30% |  20% |  10% |
5 Characters  |  30% |  30% |  20% |  10% |  10% |


<( INDIVIDUAL TARGETTING CHANCES FOR CERTAIN ABILITIES )>
No. of People | Pos1   | Pos2   | Pos3   | Pos4   | Pos5   |
--------------+--------+--------+--------+--------+--------|
1 Character   | 100%   |
2 Characters  |  50%   |  50%   |
3 Characters  |  33.3% |  33.3% |  33.3% |
4 Characters  |  25%   |  25%   |  25%   |  25%   |
5 Characters  |  20%   |  20%   |  20%   |  20%   |  20%   |

Spells:
 1) Frizz      2) Frizzle     3) Kafrizzle   4) Crack       5) Whack
 6) Sap        7) Morph

Skills:
1) All Dances   2) Licking     3) ?Glare?     4) ?Ball?      5) ?BugPowder?
6) Venom Mist   7) ?Grasp?     8) Shove


<( SPECIAL NPC AND SUMMON RULES )>

1) NPC's and Summons are always in Position 2.

So, if there is a party of 3 members and 1 NPC or 1 Summon:

Pos1 = Character 1   {40%}
Pos2 = NPC / Summon  {30%}
Pos3 = Character 2   {20%}
Pos4 = Character 3   {10%}

Given the above, if Character 1 dies:

Pos1 = Character 2   {50%}
Pos2 = NPC / Summon  {30%}
Pos3 = Character 3   {20%}


*IMPORTANT* - Dragon Quest VII 3DS could use Dragon Quest VI's targetting
             system rules, as it borrows heavily, much of the changes made
             in the DS release of DQ VI, just from watching videos of gameplay
             of VII 3DS.
             After playing I'm still on the fence as to which targetting rule
             is used, DQVI DS or DQVII PSX.

<( INDIVIDUAL TARGETTING CHANCES )>
No. of People | Pos1 | Pos2 | Pos3 | Pos4 | Pos5 |
--------------+------+------+------+------+------|
1 Character   | 100% |
2 Characters  |  50% |  50% |
3 Characters  |  40% |  40% |  20% |
4 Characters  |  35% |  35% |  20% |  10% |
5 Characters  |  30% |  30% |  20% |  10% |  10% |



==_==_==_____________________________________________________________==_==_==.
\_^__^_/-------------------------------------------------------------\_^__^_/
///                                                                         \\\
|o> [drop.0] Stealing, Drops, Hearts, Taming, and Seeds                     <o|
\\\_________________________________________________________________________///
 \-=======================================================================-/


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [drop.1] Stealing                                          \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

There are two forms of stealing in Dragon Quest VII.  Auto-Stealing, which has
a chance of picking up at least 1 item at the end of a battle, and
Klepto Clobber, a skill that allows stealing individually from each enemy.

The drop system allows only one item at the end of a battle, either a drop or
an Auto-Steal.

If an item is stolen with Klepto Clobber, I am not certain if one cannot be
stolen or dropped.  I imagine because it's a newer DQ, and thus more likely to
fix oversights in the code, the item, once stolen with Klepto, is gone and
cannot be stolen again or dropped.  However, DQ9 rules are pretty clear...you
can use Half Inch to steal, auto-steal, and get a drop of the same item, and
both auto-steal and drop from both item slots, so it's possible to get 5 total
items from one enemy, 3 of one, 2 of the other.

Note my own tests in the PSX version show ThiefHit / Klepto Clobber success
means no auto-steal or drop.  However the rules may well be changed due to
alterations in both DQ8 and especially 9 to drop rules.

DQ7 only has one item per monster, with the exception of Traveller Tablet
Bosses.  So it could be completely different rules.  Except that DQ3's remakes,
including the mobile, allow stealing and dropping from the same enemy, and I
believe multiple steals are allowed in battle, while only 1 drop is allowed.
So there is precedent for this.


         ___________________________________________________________
    ====/                                                           \====
--==<    [drop.1a] Auto-Stealing                                          >==--
    ====,___________________________________________________________,====


Auto-Stealing mechanics and rules.

3 Vocations, 2 Human, 1 Monster:  Thief / Pirate / Vigilantern

RULES:
  1) One Drop or Steal at the end of a round
  2) Done at the start, seems to target one randomly selected per group.
     Though an alternative theory is the checks is done at the end, but only
     targets the original monsters.
  3) Characters prioritized from left to right, so the earlier slot positions
     will run steal checks first.
  4) As far as I can tell, no extra auto-steal checks are made after a
     successful steal.
  5) Auto-steal seems to be cancelled if Klepto Clobber was used and was
     a success.  No idea if any extra steal checks are made on new monsters
     after the fact.
  6) Auto-Steal will never work on spawned/summoned in monsters.  Only the
     original monsters present.
  7) Auto-Steal trumps drop.
  8) Hearts cannot be stolen.
  9) Poof, Shove, Bazoom, and similar skills that remove monsters with no EXP,
     Gold, or Vocation Points will also negate Auto-Steal


ORDER OF CHECKS (just to give a visual of how it would work):
  If one Thief / Pirate / Vigilantern:
  EG: Assume 2 Enemy groups, Group A has 2 monsters, Group B has 3.
  1> Character -> Group A (random monster) -> Success! -> End Check [Item]
  2> Character -> Group A (random monster) -> Fail -> Group B (random monster)
               -> Group B (random monster) -> Success! -> End Check [Item]
  3> Character -> Group A (random monster) -> Fail -> Group B (random monster)
               -> Group B (random monster) -> Fail -> End Check [-]

  If two Thief / Pirate / Vigilantern:
  EG: Assume 2 Enemy groups, Group A has 2 monsters, Group B has 3.
  EG: Assume autostealer 1 is in Position 2,
             autostealer 2 is in Position 4
  1> Char 1(Pos2) -> Group A -> Success! -> End [Item]
  2> Char 1(Pos2) -> Group A -> Fail -> Group B -> Success! -> End [Item]
  3> Char 1(Pos2) -> Group A -> Fail -> Group B -> Fail ->
     Char 2(Pos4) -> Group A -> Success! -> End [Item]
  4> Char 1(Pos2) -> Group A -> Fail -> Group B -> Fail ->
     Char 2(Pos4) -> Group A -> Fail -> Group B -> Success! -> End [Item]
  5> Char 1(Pos2) -> Group A -> Fail -> Group B -> Fail ->
     Char 2(Pos4) -> Group A -> Fail -> Group B -> Fail -> End [-]


Potential EQUATIONS:
  1) Dragon Quest VII PSX (almost positive this is the accurate equation)-
      MOD / (DropRate * 4)
      MOD = Vocation level  1     =  4
            Vocation levels 2/3/4 = 16
            Vocation levels 5/6/7 = 25
            Vocation level  8     = 32
      Steal Rate:
            Vocation level  1     = 100% Drop Rate
            Vocation levels 2/3/4 = 400% Drop Rate
            Vocation levels 5/6/7 = 625% Drop Rate
            Vocation level  8     = 800% Drop Rate

      *NOTE* - this is based on heavy testing and the known modifiers for the
               PSX version.

  2) Dragon Quest VI DS, or a variation-
      (1 + VocationLevel) / (DropRate * 4) OR [original]
      (1 + VocationLevel) / (DropRate * 2) OR
      (1 + VocationLevel) / DropRate
      Steal Rate:
            Vocation level 1 =  50 / 100 / 200% Drop Rate
            Vocation level 2 =  75 / 150 / 300% Drop Rate
            Vocation level 3 = 100 / 200 / 400% Drop Rate
            Vocation level 4 = 125 / 250 / 500% Drop Rate
            Vocation level 5 = 150 / 300 / 600% Drop Rate
            Vocation level 6 = 175 / 350 / 700% Drop Rate
            Vocation level 7 = 200 / 400 / 800% Drop Rate
            Vocation level 8 = 225 / 450 / 900% Drop Rate

IMPORTANT - I have not seen any stealing rate above 1/8.  It COULD be 1/4, but
           it definitely feels like a hard 1/8 chance, as the rates seem to
           mimic the same drop rates as enemies with 1/8.  Would make sense as
           Level 8 would effectively be 100% for 1/8 drops and 50% for 1/16
           drops, which is beyond insane, and a little too broken, even for
           Dragon Quest games.


===============================================================================
Auto-Stealing Rates for Thief / Pirate / Vigilantern Vocations based on DQ7PSX:
-------------------------------------------------------------------------------

/>------------_._-----_._-----_._------_._------_._------_._------_._-----<\
/|Drop Rate         1/8    1/16     1/32     1/64    1/128    1/256    1/4096
o|______________v_______v_______v________v________v________v________v________
Job Level 1         1/8    1/16     1/32     1/64    1/128    1/256    1/4096
Job Level 2/3/4     1/8     1/8      1/8     1/16     1/32     1/64    1/1024
Job Level 5/6/7     1/8     1/8      1/8   25/256   25/512  25/1024  25/16384
Job Level 8         1/8     1/8      1/8      1/8     1/16     1/32     1/512
\=o_===========_^_=====_^_=====_^_======_^_======_^_======_^_======_^_===_o=/

% Breakdown, 3 decimal places (rounded up or down based on above or below 5):

/>-------------_._------_._------_._-----_._-----_._-----_._-----_._-----<\
/|Drop Rate        12.5%     6.25%   3.125%  1.563%  0.781%  0.391%  0.024%
o|_______________v________v________v_______v_______v_______v_______v________
Job Level 1        12.5      6.25    3.125   1.563   0.781   0.391   0.024
Job Level 2/3/4    12.5     12.5    12.5     6.25    3.125   1.563   0.098
Job Level 5/6/7    12.5     12.5    12.5     9.766   4.883   2.441   0.153
Job Level 8        12.5     12.5    12.5    12.25    6.25    3.125   0.195
\=o_============_^_======_^_======_^_=====_^_=====_^_=====_^_=====_^_===_o=/


===============================================================================
Auto-Stealing Rates for Thief / Pirate / Vigilantern Vocations based on the
original DQ6 DS (and SFC) equation:
-------------------------------------------------------------------------------

/>---------------_._-----_._-----_._------_._------_._-----_._------_._-----<\
/|Normal Drop Rate     1/8    1/16     1/32     1/64   1/128    1/256    1/4096
o|_________________v_______v_______v________v________v_______v________v________
Job Level 1           1/16    1/32     1/64    1/128   1/256    1/512    1/8192
Job Level 2           3/32    3/64    3/128    3/256   3/512   3/1024   3/16384
Job Level 3            1/8    1/16     1/32     1/64   1/128    1/256    1/4096
Job Level 4           5/32    5/64    5/128    5/256   5/512   5/1024   5/16384
Job Level 5           3/16    3/32     3/64    3/128   3/256    3/512    3/8192
Job Level 6           7/32    7/64    7/128    7/256   7/512   7/1024   7/16384
Job Level 7            1/4     1/8     1/16     1/32    1/64    1/128    1/2048
Job Level 8           9/32    9/64    9/128    9/256   9/512   9/1024   9/16384
\=o_==============_^_=====_^_=====_^_======_^_======_^_=====_^_======_^_===_o=/

% Breakdown, 3 decimal places (rounded up or down based on above or below 5):

/>---------------_._------_._------_._-----_._-----_._-----_._-----_._-----<\
/|Normal Drop Rate   12.5%     6.25%   3.125%  1.563%  0.781%  0.391%  0.024%
o|_________________v________v________v_______v_______v_______v_______v________
Job Level 1           6.25     3.125   1.563   0.781   0.391   0.195   0.012
Job Level 2           9.375    4.688   2.344   1.172   0.586   0.293   0.018
Job Level 3          12.5      6.25    3.125   1.563   0.781   0.391   0.024
Job Level 4          15.625    7.813   3.906   1.953   0.977   0.488   0.031
Job Level 5          18.75     9.375   4.688   2.344   1.172   0.586   0.037
Job Level 6          21.875   10.938   5.469   2.734   1.367   0.684   0.043
Job Level 7          25       12.5     6.25    3.125   1.563   0.781   0.049
Job Level 8          28.125   14.063   7.031   3.516   1.758   0.879   0.055
\=o_==============_^_======_^_======_^_=====_^_=====_^_=====_^_=====_^_===_o=/


         ___________________________________________________________
    ====/                                                           \====
--==<    [drop.1b] Klepto Clobber                                         >==--
    ====,___________________________________________________________,====

RULES:
  1) Only one steal per enemy.
  2) Special, sub, and story Bosses cannot be stolen from (no idea on TT
     Bosses, either DLC or created).
  3) Rate is roughly 2x the drop rate thanks to testing, so:
               Drop Rate:    Klepto Clobber:
               0 = 100%   -> 100%
               1 = 1/8    -> 1/4
               2 = 1/16   -> 1/8
               3 = 1/32   -> 1/16
               4 = 1/64   -> 1/32
               5 = 1/128  -> 1/64
               6 = 1/256  -> 1/128
               7 = 1/4096 -> 1/2048
  4) Based on PSX version testing, there are potentially no extra drops after
     using Klepto Clobber.  Haven't found any difference in the 3DS version so
     far.
  5) No stealing on death.  If an enemy dies, no steal will be made.
  6) Damage is 100% standard, so there are three ways to exploit this:
     - Use classes with VERY low Strength modifiers and no weapons.
     - Abuse Ruff's weapons that give negative attack.
     - Poison Needle or Poison Needle Plus, as they do a fixed 1 damage.
  7) DOES NOT WORK ON TABLET BOSSES.  The game will only allow Autostealing
     from Tablet bosses.  This goes for DLC as it does for Haven and Crafted.
  8) Positives for the 3DS version ONLY:
     - Vital Blow from Poison Needle, Poison Needle Plus, and the Demon Spear
       is ignored.
     - Vital Blow from vocation passives such as Paladin, is ignored
     - Reduced hit rate from Hela's Hammer, Hela's Hefty Hammer, and
       Headsman's Axe is ignored.
  9) Negatives for the 3DS version ONLY:
     - Klepto Clobber no longer keeps track of whether an enemy was stolen
       from, and even if an item is stolen, and other enemies with items are
       present, will no longer automatically switch from one to the next.

When is Klepto Clobber superior?
  1) At lower levels, or when extended kill fests aren't as easy to maintain
     due to lower MP or lack of high-damage skills.
  2) Really low drop rates of worthwhile items from enemies that spawn
     multiples of themselves.
  3) A desire to steal without using auto-steal classes, such as the case for
     hunting hearts and allowing steals at the same time.  Some enemies that
     drop hearts also have decent normal drops.  Not all, but to shorten the
     period of time when those normal items are obtained, this is an option.



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [drop.2] Drop Mechanics                                    \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

I've done a LOT...LOT LOT LOT of testing on DQ's 6 DS and DQ7 PSX.  The main
reason I bring up DQ 6 is that the mechanics of 7 3DS seem to follow, just in
watching videos and getting data from some sites, 6 DS rules.  Not all, but a
fairly sizeable portion are reverted to 6 DS's new mechanics (probably because
they're more player favourable and function as a better randomizer).

However certain things don't seem to be changed much.  So here are my findings
in how Dragon Quest VII PSX, and based on some potential tweaks due to Dragon
Quest VI: Realms of Revelation's mechanics in drops.  Note that DQ6 does not
have either monster hearts or a monster taming park.  So those elements I'm
using only my DQ7 breakdown.


((<   ORDER OF OPERATIONS related to drops/steals only:   >))

Battle Starts:
1) Autosteal checks potentially only on the first round.
 - An alternative theory is it checks at the end, but only against the enemies
   who spawned at the start.
 - If successful on one monster, no checks afterwards.  Seems to be Group
   based checks.  Randomly picking 1 per group per autostealer.
 - If unsuccessful no checks on subsequent rounds. (this I'm ASSUMING based
   on DQ6, but it needs more checks)

Durring Battle:
1) Klepto Clobber checks if used.  Assuming it is used, if successful even
    once, Autosteal is cancelled, always or I'd have seen some autosteals
    while getting successful Klepto Clobbers when hunting Bubble slimes and
    other early monsters with 1/16 and 1/32 drop rates...no such luck over the
    course of 3+ hours, nor durring other testing periods).
  - If successful, Autosteal and Drop are cancelled.
  - If unsuccessful, Autosteal takes precedence.
2) Shove / Poof check
  - If the monster who has had a successful auto-steal check has been knocked
    down, that autosteal cancels...I have no idea if a new check is then made
    on the other monsters.
  - No monster Poofed or Shoved qualifies for a drop, heart, or tame check.

End of Battle:
0) Autosteal check
  - Potentially Autosteal could be checked here as well, instead of at the
    beginning, though again, it only checks the initial monsters that start
    the battle that were not removed from battle by skills such as Shove and
    spells such as Poof.  For this reason it is VERY possible the check is
    made here first.
  - No Autosteal check is made if Poof / Bazoom / Shove are used on all
    monsters, or for any group where all members of that group were removed
    without being defeated, by these abilities.
  - Checks would be per group, each enemy randomly selected.  Each check would
    go by party order if there is more than one character with autosteal.
1) Drop check
  - If all monsters are removed with Poof / Bazoom / Shove or similar, there
    is no Drop check.
  - If Autosteal is successful, Drop is not checked.
  - Final monster killed is always the drop check.
  - If Klepto Clobber is successful on the final enemy, Drop check is ignored.
2) Tame check is made
  - If all monsters are removed with Poof / Bazoom / Shove or similar, there
    is no Tame check.
  - Only checks for the last monster killed
  - Checks to see if a monster of the same kind is already recruited, if so,
    no check is made.
3) Heart check
  - If multiple monsters, even of different types are killed back to back that
    each drop a heart, they all have a chance to drop their heart.  If any
    monster is killed in between, only the monsters with heart drops killed
    in sequence, from last killed to the first monster that has no heart drop
    can potentially roll a drop.
      EG.  1x Healslime (heart) + 1x Drake slime (heart) + 1x Mimic (heart) +
           1x Preying mantis (no heart)
           If the order of killing is:
             - Preying mantis last, others in any order, no Heart drop can be
               had
             - Preying mantis second to last, only the final monster with a
               heart drop will roll a chance for that heart.
             - Preying mantis third to last, only the two monsters in the
               second to last and last killed positions will roll a drop
               chance.</pre><pre id="faqspan-20">
             - Preying mantis first to die, then all three of the others have
               a chance to roll their heart drop.
  - If a monster does not drop a heart, no Heart check is made.
  - If all monsters are removed with Poof / Bazoom / Shove or similar, there
    is no Heart check.
  - If Drop or Autosteal is successful, Heart check is ignored
  - Only checks for the last monster killed, if it carries a heart.
4) Vocation Point check
  - If level is at or below the area level cap, 1 point is gained assuming one
    enemy dies normally.
  - Checks for one item that increases vocation points from 1 to 2 per battle
    but only for 30 minutes per usage.
  - If all monsters are removed with Poof / Bazoom / Shove or similar, there
    is no Vocation Point check.



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [drop.3] Heart Drops                                       \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

This section discusses where to find each heart.  Fantastic, I know.  Note that
most hearts, well, ALL BUT ONE, can be found via drops.  A few are only
available as a tablet boss drop, and the heart that cannot be dropped, also
cannot be found anywhere in the game.  It exists in the code.

<(((  A few basic Questions and Answers:  )))>

Q1: I cannot get hearts to drop!
A1: Did you clear Regenstien in the past, and recruit Phlegmrique in the
   present?

   If yes = Enter The Haven, enter the stairs going down, pass the plinth with
            the girl and Conkjurer (make sure to talk to them if not done so)
            and head to the warp portal.  Enter, and once on the other side,
            enter the cabin.  Walk up to the desk, and check the book.

   If no = If Regenstien hasn't been completed, then continue playing the game
           as it's relatively soon, being the third island.

           If Regenstien is complete, then it's time to start up The Haven
           sidequest.  Go there, speak to Carey, head to Pilchard Bay for
           Phlegmrique, recruit him, return to The Haven, speak to Carey once
           more, then head down the stairs just NW of her.  In the underground
           keep walking until the plinth is found with a girl and a conkjurer
           in front of it (SPEAK TO THEM BOTH), and just past them is a warp.
           Enter the warp, then the cabin, head to the table and check out the
           book sitting there.

Q2: I have the Monster Munchies, but hearts still won't drop.
A2: Heart rates in the main game are higher than in Tablets, for instance, the
   drop rate for Slime Hearts is 1/64 for the main game, and 1/8 for Tablets,
   thought the first heart drop from a Slime in the main game is 1/16.

   However, most hearts are at a higher base rate than slimes.

   One nice thing about tablets is for those who drop their hearts normally,
   the drop rate is always half of the main game.

   For those who drop their heart as a tablet reward for a boss battle, for
   DLC tablets, it is ONLY the first tablet clearing.  For crafted tablets, it
   is one of often two potential rewards specific to that boss.

Q3:
A3:


Slime Heart
Walking Corpse Heart
Jawtoise Heart
Goodybag Heart
Kingfuchsia Heart
Chimaera Heart
Healslime Heart
Mandrake Major Heart
Rockbomb Heart
Lips Heart
Serial Quiller Heart
Mimic Heart
Berserker Heart
Notso Macho Heart
Rashaverak Heart
Malevolantern Heart
Seasaur Heart
Barbatos Heart
Delusionist Heart
Drake Slime Heart
Dingbat Heart
Draguar Heart
Bone Baron Heart
Automaton Heart
Golem Heart
Well Wisher Heart
Beastly Priest Heart
Djinn Genie Heart
Gripevine Heart
Gigalumph Heart
Platinum King Heart
Ersatz Estark Heart
Prism Peacock Heart
Slaughtomaton Heart

Hero's Heart



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [drop.4] Taming                                            \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

Taming is a fun system in DQ7, that functions much like DQ5 and 6, but with a
twist.  Rather than recruit monsters for the party, i

  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [drop.5] Seeds and Farming Methods and Locations           \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

              ---================---
          <(((   SEED OF STRENGTH   )))>
              ---================---
<((  FOUND IN GAME  ))>

<((  NORMAL GAME MONSTER DROPS  ))>
  M037 Cannibox            (1/64)
  M059 Scarewell           (1/256)
  M132 Mimic               (1/256)
  M165 Dingbat             (1/256)
  M191 Juggular            (1/256)
  M207 Metal heavy         (1/256)
  M219 Conkerer            (1/256)
  M282 Seasaur             (1/256)

<((  DLC MONSTER DROPS  ))>
  S010 Utter nutter        (1/256)
  S016 Bewarewolf          (1/256)
  S026 Gigantes            (1/256)
  S049 Ursa major          (1/256)
  S060 Mad mole            (1/16)
  S081 Hacksaurus          (1/256)
  S129 Ursa minor          (1/64) or (1/256)?

<((  TABLET BOSS DROPS  ))>
  M028 Anarchaeopteryx  (1st)
  M078 Jade Dragon      (2nd)
  M101 Half Hog         (1st)
  M165 Dingbat          (2nd)
  M190 Ginormoose       (2nd)
  M195 Cerberuff        (2nd)
  M198 Sculptrice       (2nd)
  M275 Abyss Diver      (1st)
  S010 Utter Nutter     (1st)
  S016 Bewarewolf       (1st)
  S037 Dreadful Drackal (1st)


              ---======================---
          <(((   SUPER SEED OF STRENGTH   )))>
              ---======================---
<((  HAVEN AND DLC TABLET FIRST CLEAR REWARD  ))>
  Feral Forest               (DLC)
  Fantastic Feast            (DLC)
  Nailbiter's Nook           (Haven)
  Heights of Machismo        (Haven)

<((  DLC MONSTER DROPS  ))>
  S121 Lieutenant kernel   (1/256)

<((  TABLET BOSS DROPS  ))>
  S121 Lieutenant kernel (2nd)


              ---===============---
          <(((   SEED OF AGILITY   )))>
              ---===============---
<((  FOUND IN GAME  ))>

<((  NORMAL GAME MONSTER DROPS  ))>
  M028 Anarchaeopteryx     (1/256)
  M067 Drag racer          (1/256)
  M070 Brawn moa           (1/256)
  M122 Dragstar            (1/256)
  M134 Horn moa            (1/256)
  M156 Dragster            (1/256)
  M277 Shelligator         (1/256)

<((  DLC MONSTER DROPS  ))>
  S057 Dirty rat           (1/128)

<((  TABLET BOSS DROPS  ))>
  M010 Choppy Hopper     (1st)
  M059 Scarewell         (1st)
  M067 Drag Racer        (1st)
  M070 Brawn Moa         (1st)
  M073 Whopper Hopper    (2nd)
  M084 Oligarchaeopteryx (2nd)
  M095 Lesser Demon      (2nd)
  M109 Mucho Macho       (2nd)
  M122 Dragstar          (1st)
  M134 Horn Moa          (1st)
  M151 Monarchaeopteryx  (1st)
  M156 Dragster          (1st)
  M261 Frightbait        (2nd)
  M277 Shelligator       (2nd)
  S057 Dirty Rat         (1st)
  S070 Fancy Panth       (2nd)
  S072 Great Sabrecat    (2nd)
  S131 Drastic Drackal   (1st)


              ---=====================---
          <(((   SUPER SEED OF AGILITY   )))>
              ---=====================---
<((  HAVEN TABLET FIRST CLEAR REWARD  ))>
  Kingfisher Colloquy        (Haven)
  Return to Slimetree Forest (Haven)
  Seahorse Spinney           (Haven)

              ---==============---
          <(((   SEED OF WISDOM   )))>
              ---==============---
<((  FOUND IN GAME  ))>

<((  NORMAL GAME MONSTER DROPS  ))>
  M071 Cheeky devil        (1/256)
  M135 Malevolantern       (1/256)
  M148 Vial creature       (1/256)
  M163 Hexicon             (1/256)
  M236 Vigilantern         (1/256)
  M267 Briny mine          (1/256)

<((  DLC MONSTER DROPS  ))>
  S003 Imp                 (1/64)
  S009 Lover lamp          (1/256) or (1/32)?
  S011 Grillerpillar       (1/128)
  S124 Hunter mech         (1/32)

<((  TABLET BOSS DROPS  ))>
  M056 Urnexpected         (1st)
  M071 Cheeky Devil        (1st)
  M099 Hocus Chimaera      (2nd)
  M135 Malevolantern       (1st)
  M141 Frighturn           (1st)
  M144 Very Devil          (1st)
  M148 Vial Creature       (1st)
  M163 Hexicon             (1st)
  M208 Barbatos            (2nd)
  M217 Conkuistador        (2nd)
  M218 Conkjurer           (2nd)
  M219 Conkerer            (2nd)
  M220 Conkuisitor         (2nd)
  M276 Perilwinkle         (1st)
  S003 Imp                 (1st)
  S009 Lover Lamp          (1st)
  S011 Grillerpillar       (1st)
  S058 Fightgeist          (1st)
  S113 Sorcerer's Sauciere (1st)
  S132 Medislime           (1st)


              ---====================---
          <(((   SUPER SEED OF WISDOM   )))>
              ---====================---
<((  HAVEN AND DLC TABLET FIRST CLEAR REWARD  ))>
  Harvest Festival (DLC)
  Demon's Dome     (Haven)

<((  TABLET BOSS DROPS  ))>
  S120 Infernal Kernel (2nd)


              ---==================---
          <(((   SEED OF RESILIENCE   )))>
              ---==================---
<((  FOUND IN GAME  ))>

<((  NORMAL GAME MONSTER DROPS  ))>
  M036 Armoured scorpion   (1/256)
  M055 Metal slime         (1/256)
  M065 Armoured wartoise   (1/256)
  M141 Frighturn           (1/256)
  M143 Live lava           (1/256)
  M269 Ironclad wartoise   (1/256)

<((  DLC MONSTER DROPS  ))>
  S014 Green dragon        (1/256) or (1/64)?
  S029 Pocus poppet        (1/64)
  S042 Metal medley        (1/128) or (1/256)?
  S107 Plumpkin            (1/256)

<((  TABLET BOSS DROPS  ))>
  M064 Stone Golem       (1st)
  M133 Whole Hog         (1st)
  M186 Mad Moai          (2nd)
  M207 Metal Heavy       (2nd)
  M242 Collum O'Golem    (2nd)
  M269 Ironclad Wartoise (1st)
  S014 Green Dragon      (1st)
  S029 Pocus Poppet      (1st)


              ---========================---
          <(((   SUPER SEED OF RESILIENCE   )))>
              ---========================---
<((  HAVEN AND DLC TABLET FIRST CLEAR REWARD  ))>
  Lizard's Lair    (DLC)
  Heavy Metal Hole (Haven)

<((  DLC MONSTER DROPS  ))>
  S044 Wolfram wartoise    (1/256)
  S136 Diamond mannequin   (1/256)

<((  TABLET BOSS DROPS  ))>
  S119 Kernel Colonel (1st)


              ---============---
          <(((   PRETTY BETSY   )))>
              ---============---
<((  FOUND IN GAME  ))>

<((  NORMAL GAME MONSTER DROPS  ))>
  M034 Ulcer               (1/128)
  M104 Smacker             (1/256)

<((  DLC MONSTER DROPS  ))>
  S001 Pucker sucker       (1/256) or (1/64)?
  S015 Spitegeist          (1/64)
  S052 Hell nino           (1/4096) or (1/256)?
  S110 Ubergine            (1/256)

<((  TABLET BOSS DROPS  ))>
  M033 Kisser          (1st)
  M089 Bag Snatcher    (1st)
  M104 Smacker         (1st)
  M116 Healium Balloon (1st)
  M125 Diethon         (1st)
  M200 Knight Shift    (2nd)
  M213 Pip Fighter     (1st)
  M214 Wiz Pip         (1st)
  M215 Battle Pip      (1st)
  M216 Epipany         (1st)
  M259 Wet Kisser      (2nd)
  M273 Wharfhorse      (2nd)
  S001 Pucker Sucker   (1st)
  S015 Spitegeist      (1st)
  S069 Laguar          (2nd)
  S110 Ubergine        (1st)


              ---==================---
          <(((   SUPER PRETTY BETSY   )))>
              ---==================---
<((  HAVEN AND DLC TABLET FIRST CLEAR REWARD  ))>
  Ghost Busting! (DLC)
  Woebegone Cave (Haven)
  Blimpton       (Haven)

<((  TABLET BOSS DROPS  ))>
  S136 Diamond Mannequin (1st)


              ---============---
          <(((   SEED OF LIFE   )))>
              ---============---
<((  FOUND IN GAME  ))>

<((  NORMAL GAME MONSTER DROPS  ))>
  M049 Monolog             (1/4096)
  M076 Grimoire            (1/256)
  M086 King slime          (1/256)
  M153 Moosifer            (1/256)
  M180 Corpse corporal     (1/256)
  M201 Grotywyrm           (1/256)
  M211 Carbuncle           (1/256)
  M279 Octophant           (1/256)

<((  DLC MONSTER DROPS  ))>
  S113 Sorcerer's sauciere (1/256)
  S132 Medislime           (1/64)

<((  TABLET BOSS DROPS  ))>
  M037 Cannibox        (1st)
  M046 Batboon         (2nd)
  M086 King Slime      (2nd)
  M091 Toxic Zombie    (2nd)
  M153 Moosifer        (1st)
  M180 Corpse Corporal (2nd)
  M251 Gnuriel         (2nd)
  M279 Octophant       (1st)
  S098 Dark Slime      (2nd)


              ---==================---
          <(((   SUPER SEED OF LIFE   )))>
              ---==================---
<((  HAVEN TABLET FIRST CLEAR REWARD  ))>
  Slimetree Forest (Haven)
  Magooma Mountain (Haven)

<((  DLC MONSTER DROPS  ))>
  S094 Mirror grimage      (1/256)


              ---=============---
          <(((   SEED OF MAGIC   )))>
              ---=============---
<((  FOUND IN GAME  ))>

<((  NORMAL GAME MONSTER DROPS  ))>
  M016 Healslime           (1/4096)
  M025 Babygoyle           (1/256)
  M047 Vial vile           (1/256)
  M096 Rotten egg          (1/256)
  M118 Direlog             (1/256)
  M270 Elepus              (1/256)

<((  DLC MONSTER DROPS  ))>
  S123 Sorcerer            (1/256)

<((  TABLET BOSS DROPS  ))>
  M025 Babygoyle         (1st)
  M036 Armoured Scorpion (1st)
  M051 Bag o' Laughs     (2nd)
  M076 Grimoire          (2nd)
  M096 Rotten Egg        (2nd)
  M111 Magic Marionette  (1st)
  M173 Demon Deacon      (1st)
  M236 Vigilantern       (2nd)
  M270 Elepus            (1st)
  S008 Black Book        (1st)
  S101 Dark Decanter     (1st)


              ---===================---
          <(((   SUPER SEED OF MAGIC   )))>
              ---===================---
<((  HAVEN AND DLC TABLET FIRST CLEAR REWARD  ))>
  Demon's Den     (DLC)
  Crockery Crag   (Haven)
  Boobytrap Bluff (Haven)

<((  DLC MONSTER DROPS  ))>
  S008 Black book          (1/256)

<((  TABLET BOSS DROPS  ))>
  S122 Kernel Of Truth (2nd)



==_==_==_____________________________________________________________==_==_==.
\_^__^_/-------------------------------------------------------------\_^__^_/
///                                                                         \\\
|o> [sideq.0] Sidequests and Extras                                         <o|
\\\_________________________________________________________________________///
 \-=======================================================================-/


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [sideq.1] Keys and what they Open                          \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/


         ___________________________________________________________
    ====/                                                           \====
--==<    [sideq.1a] Thief/Magic/Ultimate Keys                             >==--
    ====,___________________________________________________________,====

THIEF KEY
 Obtained: Pilgrim's Perdition {Item Shop 470g}
           El Ciclo {General Shop 470g} (after bridge opens)
Total Uses: 15
Location 1: [Past] Pilgrim's Rest
             - Chest ( Iron Shield )
             - Chest ( Bunny Tail )
Location 2: [Past] Greenthumb Gardens
             - Chest ( 500 Gold )
Location 3: [Present] Mountain Path Near Wilted Heart
             - Chest ( Seed of Life )
Location 4: [Present] Pilgrim's Rest
             - Chest ( Magic Water )
             - Chest ( Iron Mask )
Location 5: [Past] Mountain Path Near Wilted Heart (El Ciclo scenario)
             - Chest ( Strength Ring )
Location 6: [Past] Providence
             - Chest ( Magic Water )
             - Chest ( Steel Broadsword )
Location 7: [Present] Providence
             - Chest ( 340 Gold )
             - Chest ( Iron Mask )
Location 8: [Past] Nottagen
             - Chest ( Iron Mask )
             - Chest ( Iron Axe )
Location 9: [Present] Nottagen (only if completed with the town saved)
             - Chest ( 550 Gold )
             - Chest ( Copper Sword )

MAGIC KEY
 Obtained: Palazzo di Bulgio 2F
Total Uses: 19
Location 1: [Past] Hubble
             - Chest ( Magic Shield )
             - Chest ( 310 Gold )
             - Chest ( Cloak of Evasion )
             - Chest ( Seed of Magic )
Location 2: [Present] Hubble
             - Chest ( Seed of Resilience )
Location 3: [Past] Aeolus Vale
             - Chest ( 210 Gold )
             - Chest ( Pot Lid )
Location 4: [Present] Aeolus Vale
             - Chest ( 540 Gold )
             - Chest ( Garish Garb )
             - Chest ( Silver Platter )
             - Chest ( 320 Gold )
Location 5: [Past] Den of the Dwarves
             - Chest ( Enclosure Plans )
             - Chest ( Pillager's Helmet )
Location 6: [Present] Den of the Dwarves
             - Chest ( 120 Gold )
             - Chest ( Mini Medal )
Location 7: [Present] The Haven, final form
             - 4 Street Pass Immigrants , Chest ( Life Ring )
             - 8 Street Pass Immigrants , Chest ( Scholar's Specs )
             - 12 Street Pass Immigrants , Chest ( Strength Ring )
             - 16 Street Pass Immigrants , Chest ( Slime Earrings )

ULTIMATE KEY
 Obtained: Cathedral of Light dungeon, cell, Chest
           Cathedral of Blight 5F, cell, Chest (only if not gotten in
                                                Cathedral of Light)
Total Uses: 7?  Maybe more?
Location 1: [Present] Cathedral of Light
             - Prison , Jail Door , Pot ( Seed of Life )
             - Prison , Jail Door , Pot ( Seed of Magic )
             - Prison , Jail Door , Pot ( Seed of Strength )
Location 2: [Present] Estard Castle
             - Prison , Jail Door , Floor ( Mini Medal )
             - Secret B1 Treasury , Chest ( Mini Medal )
             - Secret B1 Treasury , Chest ( Seed of Strength )
             - Secret B1 Treasury , Chest ( Platinum Shield )
             - Secret B1 Treasury , Chest ( Kingsblade )
Location 3: [Present] Estard
             - Path to Dermott , Jail Door , Chest ( Yggdrasil Leaf )
Location 4: [Present] The Haven, final form
             - NE House , Jail Door , Chest ( Orichalcum Fangs )
             - NE House , Jail Door , Chest ( Royal Mail )
             - NE House , Jail Door , Chest ( Mysterious Fragment )
             - NE House , Jail Door , Chest ( Malevolantern Heart )
Location 5: [Traveler's Tablet] Crockery Crag, Bandit's Base area
             -
             -
Location 6: [Traveler's Tablet] A Poisonous Party, Bandit's Base area
             -
             -
Location 7: [Traveler's Tablet] Any Crafted Tablet, Bandit's Base area
             - Random chest/barrel/pot loot.



         ___________________________________________________________
    ====/                                                           \====
--==<    [sideq.1b] Special Keys                                          >==--
    ====,___________________________________________________________,====

1) Alltrades key
- Unlocks the blue and golden door leading from Precipice Pass to Allblades
  Arena under Alltrades Abbey.

2) Bandit's key
- Unlocks only the cell door in the Bandit's Base, for their treasure.
- Does not work for Bandit's Base copy rooms in Traveler's Tablets.

3) Black key
- Unlocks doors in The Likeness of the Great Evil

4) Clocktower key
- Unlocks the door to the upper floors, and the control switch of the
  Clocktower.

5) Priest's key
- Unlocks the Priest's key chest in the present only, for a Green Fragment

6) Sulkk key
- Unlocks the entry door to the Pillar of Sulkk

7)


         ___________________________________________________________
    ====/                                                           \====
--==<    [sideq.1c] Chests that Cannot be Opened                          >==--
    ====,___________________________________________________________,====

These chests can never be opened in the game.  I'm placing it here by request
because, for completionist purposes, and recalling my days as an OCD
completionist, I do understand the desire for it.  I do recall my fear of not
getting the Priest's chest in Providence in the original PSX, in the Past, only
to find out it's never supposed to be opened there, only the one in the past.

Clearly any chest that is visible, but lacks direct physical access to, cannot
be accessed, and I assume a player realizes this.  This is for those that can
be physically touched by the characters, but simply will not open, and to alay
fears that maybe something was missed, some key that could be gotten earlier or
is a rare 1-time, or there's a point where the NPC gifts the player something.


1) Pilchard Bay Item Shop (behind the merchant on the right)
2) Estard Town General Store 1F (to the left of Bully looking merchant)
3) Estard Town General Store 1F (to the right of the Bully looking merchant)
4) Roamer's Camp, Chief's Tent in the past (on the right side, left chest)
5) Roamer's Camp, Chief's Tent in the past (on the right side, right chest)
6) Providence Church at the top of the mountain (The Priest's chest version in
                                                the past)
7) Roamer's Camp, Chief's Tent in the present (on the right side, left chest)
8) Roamer's Camp, Chief's Tent in the present (on the right side, right chest)



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [sideq.2] Mini Medals                                      \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/


         ___________________________________________________________
    ====/                                                           \====
--==<    [sideq.2a] Locations                                             >==--
    ====,___________________________________________________________,====

  /-------v----------------------------------------------------o
  | MEDAL | WHERE FOUND                                        |
  o-------+----------------------------------------------------o
  | 1     |
  o-------+----------------------------------------------------o
  |
  \=======^====================================================^



         ___________________________________________________________
    ====/                                                           \====
--==<    [sideq.2b] Prizes                                                >==--
    ====,___________________________________________________________,====

   MEDAL | PRIZE
   ------+-------------------------------
     45  | Poison needle
     50  | Staff of divine wrath
     58  | Kamikazee bracer
     65  | Miracle sword
     75  | Enclosure plans


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [sideq.3] Casino                                           \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

Dragon Quests have had something like a casino since the second game.  Yuji
Horii being a rather avid fan of gambling.

Dragon Quest II had a lottery, which could net one truly awesome item, and one
very useful item, but tickets were hard to come by.  This developed into the
Tombola game that returned in Dragon Quest V, Dragon Quest Swords, and now in
the remake of Dragon Quest VII, this very game.

Dragon Quest III added in a monster arena to bet on the outcome of monster
battles, and was a slow going process, but useful in the beginning.  Though a
few battles had decent odds, and therefor very solid rewards.  This eventually
developed into the Slime Arena in Dragon Quest VI, and Morrie's Monstrous Pit
in Dragon Quest VIII.

Dragon Quest IV had the first official Casino added into the game, with slots,
poker, and a continuation of the monster arena.  Only this time the arena lends
itself to awesome outcomes, and consistently good gains with continuing to bet
wins in a form of double or nothing.  Also the first to introduce Tokens/Coins
instead of Gold, and casino prizes in exchange for Tokens.  IV also put at
least one of the best pieces of equipment in the game into its casinos, though
vastly reduced the prizes in the remakes, until the final casino in the new
immigrant town minigame.

Dragon Quest V does away with the Monster Arena (perhaps because it added in
recruitment of monsters, which is a gambling game in and of itself), but kept
poker and slots.  However, it added in Slime Racing as an alternative game for
fun.  It's also the first to have more than one casino, but all prizes are the
same for each casino.  The prizes are ridiculously expensive compared to 4, but
also break the game, having the two most powerful weapons and the three most
useful items available almost from the start.

Dragon Quest VI was a fairly standard casino, but it changed the prizes
available with each new casino, and drastically spread out the distance between
the accessibility of each as the story progresses.  The final having some of
the best equipment in the game, balancing the system a bit.  However, even in
VI, the initial casino could be used to break the early game.  Gone is the
slime race, and what's left is a fairl straight forward design.  The first
casino to exploit for Gold.

Dragon Quest VII is just a repeat of VI, only it adds a new game, and one that
is VERY addicting, and offers a plethora of unique prizes: Lucky Panel.
Dragon Quest VII also vastly undercut the initial prizes from the standard
prize list in terms of equipment options, slightly rebalancing, and slightly
less game breaking than the casinos before it.  However Lucky Panel, while it
may take longer, does offer plenty of opportunity to break the game, and in
some ways more thorougly than in VI, but not quite V.  It's also the second
casino to exploit for Gold.

I suppose I'll cover Dragon Quest VIII.  The casino was made less broken in
terms of abusing Token to Gold buy-back ratios of buying casino prizes and
reselling, though it can be exploited like in VI and VII.  It added in a Bingo
system, but removed Poker.  The final Casino also has a Roulette wheel, which
makes for easy exploitation of Token gains.


History lesson over...

So essentially Dragon Quest VII has a total of 5 Casinos.

Casino 1: Pilgrim's Rest (Past)
Casino 2: Pilgrim's Rest (Present)
Casino 3: Buccanham Castle (Present)
Casino 4: The Haven, form 4, version 1 (Present)
Casino 5: The Haven, form 4, version 2 (Present - after final dungeon appears)

*NOTE* - The prizes available in The Haven's version 1 casino are identical to
        Casino 1, so essentially Casino 1 and Casino 4 are the same.

*NOTE* - Each subsequent casino has better items, with the exception of Casino
        4, and thus once Buccanham is unlocked, it's best to only use that
        until the final dungeon appears, and the ultimate casino is unlocked.

<(((   Prize List - Pilgrim's Rest (Past)   )))>
  ITEM                        TOKENS  RESALE       RATIO
  1)Trailblazing bandana         100     250    2.5  G/T
  2)Magic water                  200     100     .5  G/T
  3)Fishnet stockings            400    1100    2.75 G/T <-Best
  4)Magic vestment              1000    2000    2    G/T
  5)Prayer ring                 3000    1500     .5  G/T
  6)Bottlenose buckler          5000     600     .12 G/T

<(((   Prize List - Pilgrim's Rest (Present)   )))>
  ITEM                        TOKENS  RESALE       RATIO
  1)Trailblazing bandana         100     250    2.5  G/T
  2)Magic water                  200     100     .5  G/T
  3)Fishnet stockings            400    1100    2.75 G/T <-Best
  4)Magic vestment              1000    2000    2    G/T
  5)Prayer ring                 3000    1500     .5  G/T
  6)Bottlenose buckler          5000     600     .12 G/T

<(((   Prize List - The Haven, form 4, version 1 (Present)   )))>
  ITEM                        TOKENS  RESALE       RATIO
  1)Trailblazing bandana         100     250    2.5  G/T
  2)Magic water                  200     100     .5  G/T
  3)Fishnet stockings            400    1100    2.75 G/T <-Best
  4)Magic vestment              1000    2000    2    G/T
  5)Prayer ring                 3000    1500     .5  G/T
  6)Bottlenose buckler          5000     600     .12 G/T

<(((   Prize List - Buccanham Castle (Present)   )))>
  ITEM                        TOKENS  RESALE       RATIO
  1)
  2)
  3)
  4)
  5)

<(((   Prize List - The Haven, form 4, version 2 (Present)   )))>
  ITEM                        TOKENS  RESALE       RATIO
  1)
  2)
  3)
  4)
  5)


Basic strategies to gain Tokens:

1) Start with 100~200 tokens, use the 1-token slots until about 1,000, saving
  at intervals, and reseting if all tokens are lost.
2) Three routes at this point.
  - Abuse 10 token slots.  In the initial casino, there are only 1 and 10
    token.  This is often one of the best options for higher gains, but not
    always consistent.  Aim for 1,000~3,000 intervals, where you start with
    1,000, and end up with 2,000~4,000, save.  Then return until around 10,000
    and from that point forward either continue with the 10 token slots, or
    move up to the 100 token.
  - Poker, abusing the double or nothing game.  DQ7's is relatively fair, and
    gives the player more control in how much is made.  However getting to a
    double or nothing can be difficult and timely without a little luck or
    over extended play, counting the cards and noting which have popped up the
    most often and which are missing and thus more likely to appear the next
    flip.
  - Lucky Panel.  Win enough, sell, then trade for tokens.  This is slow, and
    works well to keep Lucky Panel streaks going, but it's rarely enough to
    make up large Token counts.  This is a good strategy however, to start a
    small, and solid pool of Tokens.  Enough to move straight from 1 and 10
    token to 100 token, or the later poker games where initial bets are
    substantially higher, and the double or nothing is in the player's favour.

Basic strategies to abuse the Casino for Gold:

1) The most basic form of casino abuse in DQ7, is to use Tokens, buy certain
  items in the prize list with a good Token to Gold ratio, then resell.  Over
  time it becomes better to sell slightly lower Token to Gold ratios, but with
  higher overall Gold per sale.

  This is somewhat slow in that only one item can be purchased at the casino
  counter at any one time in DQ7 (unlike DQ8), but it can be effective.

2) Lucky Panel abuse.  From the first casino, the 5g per, and then sell the
  extras.  Note that the best two for exploitation of this are Pilgrim's Rest,
  present day, which should last for most of the game, and Buccanham Palace,
  which should be more than adequate to purchase all equipment at the very
  end.  This is the fastest method for gaining money in this version (far less
  so in the original).



         ___________________________________________________________
    ====/                                                           \====
--==<    [sideq.3a] Poker                                                 >==--
    ====,___________________________________________________________,====

Once the staple of Dragon Quest casino money making, with the first casino in 4
it is still present, but less useful for pumping up Token levels.

Bet level: 1-10 Tokens  (Pilgrim's Rest [Past/Present] , The Haven version 1)
          1-100 Tokens (Buccanham Palace , The Haven version 2)

Winnings multiplier 2x-1000x winnings from Two of a Kind to Royal Flush.

  - To start, walk up to table, talk to dealer.  Then pick bet (1-10).
    5 Cards appear, pick which stay and which are traded out.  Then press
    Deal.  If the cards amount to any win two options appear,
      1) Take Winnings - Winnings for that round are added to Token total and
                         Player can change the bet or press Play to start a
                         new round.
      2) Double Up - two types
         Type 1 - 1 face up card, 4 face down, pick 1 face down card.
                  25% odds
                - Pilgrim's Rest [Past/Present] , The Haven version 1
         Type 2 - 1 face up card, 1 face down, pick if face down is higher or
                  lower.
                - 50% odds
                - The Haven version 2
           1) Higher value = pass, Tokens doubled, and a chance to go again.
               - Pilgrim's Rest = If winnings are more than 10,000 Double Up
                                  ends winnings are added to Player's Tokens,
                                  and Poker starts over.
               - The Haven v1   = If winnings are more than 10,000 Double Up
                                  ends winnings are added to Player's Tokens,
                                  and Poker starts over.
               - Buccanham      = If winnings are more than 50,000 Double Up
                                  ends winnings are added to Player's Tokens,
                                  and Poker starts over.
               - The Haven v2   = If winnings are more than 50,000 Double Up
                                  ends winnings are added to Player's Tokens,
                                  and Poker starts over.
           2) Lower Value  = fail, all winnings lost and Poker starts over.



         ___________________________________________________________
    ====/                                                           \====
--==<    [sideq.3b] Slots                                                 >==--
    ====,___________________________________________________________,====

The best method to rack up tokens, fast.

Very simple process.

1) Walk up to machine, talk to it.
2) Press the Up button or A button to add coins, 9 total slots.
3) Press the Up button or A button to then pull the lever.
4) The reels spin, and if there are at least 3 matching from left to right, at
  any point in the 5 columns, depending on the type, winnings are given.
  - Matching types must be only in adjacent rows to one another.  Anything in
    between breaks the matching set.  So three cherries must be right next to
    one another, from left to right, in each adjacent column in a single row.
  - Winnings are based on the coins processed for each row that won.  So if 3
    bets are made on row 1, and row 1 sees 3 Cherries, that's whatever the
    Token count for all three bets in row 1 multiplied by the winning modifier
    of cherries.  So since cherries are x3 at 3 total cherries, and if the bet
    is 1 tokens per, then the winning is 3 x 3 = 9 Tokens.
  - If no matching pairs of 3 or more are present in any row, the round fails,
    and no winnings are handed out.
5) The game asks if another round is to be played.
  - If no, the game cancels, and the party is free to move about the casino
    once again.
  - If yes, the game automatically divies out enough tokens to match the last
    bet.  If not enough tokens are present, the game will take whatever is
    avialable, if there is enough to fill at least a single bet.  If not
    enough tokens are available for one bet, the game cancels, and the party
    is free to roam the casino once again.
6) If the game is continued, press Up or A once again to make the wheels spin.

There are three types of slots.  1 Token, 10 Token, and 100 Token.

Only Buccanham Palace, and The Haven versions 1 and 2 have 100 Token slots.

Special slots?

Pilgrim's Rest [Past]
 - 10 Token slot on the right, with the "Bully/Brute" type guy in front.
   Approach at a slight angle to use the machine.  There's a double row of
   7's all the way across, vastly increasing the odds of sets of 7's.  Do note
   that this particular one has horrible rates of triggering normal winnings,
   but the level of earnings from 7's is well worth the effort.

Pilgrim's Rest [Present]
 - 10 Token slot on the right, with the "Bully/Brute" type guy in front.
   Approach at a slight angle to use the machine.  There's a double row of
   7's all the way across, vastly increasing the odds of sets of 7's.  Do note
   that this particular one has horrible rates of triggering normal winnings,
   but the level of earnings from 7's is well worth the effort.
 - Seems this double-row of 7's is more consistent than in the Past version.
   perhaps because there's no Priest nearby for a quick save and reset?

The Haven version 1
 - 100 Token, either, seems about even.  Left seems to be more consistent, the
   Right seems to have higher chances at Watermelons.

Buccanham Palace


The Haven version 2



         ___________________________________________________________
    ====/                                                           \====
--==<    [sideq.3c] Lucky Panel                                           >==--
    ====,___________________________________________________________,====

Lucky Panel, in this version, is SO utterly broken.  The original version had
only 3 prizes per game.  The rest of the card slots were filled with Zodiac
colour coded cards.  In this version, they're only winnable items, making it
a veritable unending pool of free Gold...nevermind the useful equipment finds
and making certain hearts easier to find.

The Layout:

          _______ _______ _______ _______ _______
         |       |       |       |       |       |
         |   1   |   2   |   3   |   4   |   5   |
         |       |       |       |       |       |
         |_______|_______|_______|_______|_______|
         |       |       |       |       |       |
         |   6   |   7   |   8   |   9   |  10   |
         |       |       |       |       |       |
         |_______|_______|_______|_______|_______|
         |       |       |       |       |       |
         |  11   |  12   |  13   |  14   |  15   |
         |       |       |       |       |       |
         |_______|_______|_______|_______|_______|
         |       |       |       |       |       |
         |  16   |  17   |  18   |  19   |  20   |
         |       |       |       |       |       |
         |_______|_______|_______|_______|_______|

The special cards:
  A fighter pointing up = Extra turn
           An open hand = Reshuffle

Process:
1) Start game.
2) Flip 6 free cards.
   - Recommendations:
        1) Flip cards 1, 7, 13, 19, 16, and 5
        2) Flip cards 1, 2, 3, 4, 5, (anything else)
        3) Flip cards 16, 17, 18, 19, 20, (anything else)
   - Either record the cards, or use an app/create an app designed for this
   - Web App: http://www.woodus.com/den/games/dq73ds/luckypanel1/
3) When ready press A to close the free flips, and start the game.
4) Pick any two sets of cards.  If the two are not a pair, the turn count goes
   down by 1.  If two pairs are found, the turn count remains intact, and the
   flipped pair remain face up.
5) If the extra turn card is flipped, it remains up and the turn count goes up
   by one.
6) If the shuffle card is flipped, the entire board shuffles the card
   positions, and already face up cards remain face up.
   - Any recorded data is now irrelevant, start over and hope to flip each set
     of pairs.
7) If the turn count hits 0, the game ends, no items are won.
8) If all pairs are flipped, the game is won, and all flipped items are added
   to the party inventory.


PR Past = Pilgrim's Rest [Past]      5 Tokens per game
PR Pres = Pilgrim's Rest [Present]  20 Tokens per game
HavenV1 = The Haven version 1        5 Tokens per game
BuccanP = Buccanham Palace
HavenV2 = The Haven version 2

Chances? = Unknown, so using a basic system:  Common, Semi-Rare, Rare,
                                             Very Rare

                          HavenV1 +
   PRIZES                 PR Past     PR Pres     BuccanP     HavenV2
  /----------------------+-----------+-----------+-----------+------------
    50 gold coins         Common      Common
   100 gold coins         Common      Common
   500 gold coins          -          Rare
  1000 gold coins          -
  5000 gold coins          -
  -----------------------+-----------+-----------+-----------+------------
  Tombola Ticket           -           -           -          ?
  -----------------------+-----------+-----------+-----------+------------
  Medicinal herb          Common      Common
  Medicinal herbs 3x      Semi-Rare   Common
  Antidotal herb          Common      Common
  Moonwort bulb           Semi-Rare   Common
  Chimaera wing           Common      Semi-Rare
  Horse manure            Common      Common
  Yggdrasil leaf           -          Very Rare
  Magic water              -          Semi-Rare
  -----------------------+-----------+-----------+-----------+------------
  Seed of life             -          Rare
  Seed of magic            -          Rare
  -----------------------+-----------+-----------+-----------+------------
  Slime heart              -          Semi-Rare
  Rockbomb heart           -          Semi-Rare
  Chimaera heart           -          Common
  Well wisher heart        -          Rare
  Jawtoise heart           -          Semi-Rare
  Berserker heart          -          Rare
  Mimic heart              -          Rare
  -----------------------+-----------+-----------+-----------+------------
  Oaken club              Common      Semi-Rare
  Bronze knife            Common      Semi-Rare
  Copper sword            Common      Semi-Rare
  Stone axe               Common      Semi-Rare
  Leather whip            Common      Semi-Rare
  Wizard's staff          Semi-Rare   Rare
  Divine dagger           Common      Semi-Rare
  Poison moth knife       Semi-Rare   Common
  Giant mallet            Common      Semi-Rare
  Assassin's dagger       Common      Rare
  Steel broadsword        Semi-Rare   Rare
  Iron axe                Semi-Rare   Semi-Rare
  Saw blade               Semi-Rare   Semi-Rare
  War hammer              Rare        Common
  Staff of sentencing      -          Rare
  Staff of divine wrath    -          Rare
  Zombiesbane              -          Common
  Snooze stick             -          Common
  Battleaxe                -          Common
  Iron claws               -          Semi-Rare
  Fire claws               -          Very Rare
  -----------------------+-----------+-----------+-----------+------------
  Leather hat             Common      Common
  Fur hood                Common      Common
  Hardwood headwear       Common      Common
  Iron helmet             Semi-Rare   Rare
  Iron mask               Rare        Rare
  Turban                   -          Common
  Shellmet                 -          Common
  -----------------------+-----------+-----------+-----------+------------
  Leather shield          Common      Semi-Rare
  Scale shield            Common      Common
  Iron shield             Semi-Rare   Semi-Rare
  White shield            Semi-Rare   Rare
  Magic shield             -          Semi-Rare
  Dragon shield            -          Semi-Rare
  -----------------------+-----------+-----------+-----------+------------
  Plain clothes           Common      Semi-Rare
  Wayfarer's clothes      Common      Common
  Silk robe               Common      Semi-Rare
  Leather armour          Common      Common
  Leather dress           Semi-Rare   Semi-Rare
  Fur cape                Semi-Rare   Common
  Shell armour            Common      Common
  Iron armour             Semi-Rare   Common
  Cloak of evasion        Semi-Rare   Semi-Rare
  Full plate armour       Rare        Semi-Rare
  Tortoise shell          Very Rare   Common
  Dancer's costume         -          Common
  Legerdemantle            -          Common
  Magic armour             -          Common
  Magical skirt            -          Common
  Silver mail              -          Rare
  Spangled dress           -          Semi-Rare
  Garish garb              -          Rare
  Heavy armour             -          Very Rare
  Party dress              -          Rare
  -----------------------+-----------+-----------+-----------+------------
  Fishnet stockings        -          Rare
  Prayer ring              -          Rare
  Agility ring             -          Semi-Rare
  Strength ring            -          Semi-Rare
  Glass slippers           -          Rare
  Slime earrings           -          Semi-Rare
  Mercury's bandana        -          Rare
  Trailblazing bandana     -          Rare
  \o=====================^===========^===========^===========^==========o/



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [sideq.4] Tombola                                          \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

One of the more intriguing mini games.  Each run requires the usage of a single
ticket called a Tombola ticket.  These can be found one of four ways:

1) Collect stamps by beating individual enemies in Traveler's Tablets.  This
  includes Haven Gifts, DLC Tablets, and crafted Tablets.
  - 1 Stamp per monster, 6 Stamps per Tombola ticket, 417 total Stamps, 69
    Tombola tickets.
2) Random chests in Traveler's Tablets.  Some groups of chests contain Tombola
  tickets.  This can be done infinitely by continuously running the same TT.
3) Traveler's Tablet winning prize.  Certain Bosses have this as a potential
  normal prize after the special prize is won for the first defeat.
4) The Haven casino, version 2 Lucky Panel.  It should be fairly common.


Each game is a chance to score 1 coloured ball.  That coloured ball leads to a
prize of some sort, and each ball has a specific chance to appear.  Prize order
is as follows:

  1)   Gold Ball  ~ 1%  Extra Elevating Shoes (Accessory, +2EXP/step)
  2) Silver Ball  ~ 4%  Bumper Bonus Ball (2x EXP/Gold/Vocation Points, 30min)
  3)    Red Ball  ~ 5%  Bonus Ball (1.5x EXP/Gold, 30min)
  4)   Blue Ball  ~10%  Elfin Elixir (100% MP healing)
  5)  Green Ball  ~20%  Shiny bauble (Fireworks...one-time)
  6)  White Ball  ~40%  Tombola ticket (Free turn)
  7)  Black Ball  ~20%  No prize



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [sideq.5] EGO Headquarters: Ranking System                 \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

The Ranking system is a sidequest handled by the EGO group.  EGO is an acronym
for Excellence in Grading Organization.  They grade people on there innate
Strength for the Toughie Award, their innate Wisdom for the Wise Prize, and
Style and appearance with the Best Dressed Award.

Each character can win multiple times, but only one prize can be won per
character.

<<((   TO ENTER EACH CONTEST:   ))>>
1) Enter the EGO headquarters
2) Walk up to the counter and speak to the man in green
3) Choose option 1: "Enter"
4) Choose character to enter into said contest

<<((   TO OBTAIN A PRIZE:   ))>>
1) After entering a character, check the board.
2) Walk back into the EGO headquarters if a character is on the top spot, and
   speak to the man in green.
3) Walk up the stairs to the SW of the desk to trigger the event.
4) After the event, the prize is in your inventory.

<<((   LIMITATIONS   ))>>
1) Anytime a character enters the contest, and wins, the necessary number to
   beat is that same number.  So for multiple characters to win, it is best to
   start with the characters who will obtain the lowest value in that category
   but can and will still win.  So for instance, Strength, Maribel will always
   have the lowest base Strength, so she will gain the lowest bonus from
   vocations, and so should be the first to choose to win the prize.  Then
   Ruff, and then the Hero.  Later, when a character named Mervyn joins, it
   will depend on their level differences.  So to figure out the best person
   to allow to win first:
    - Take off all equipment and remove all vocations from each character, and
      record the base stat values.  This will help determine which order the
      characters should go in winning.
    - Of course, if only one character is desired to win, then just pick any
      character, and make sure they can beat the cap at that point in the
      game.
    - If overleveled, it may be best to use vocations that reduce the value
      to assure multiple characters can win each contest.
2) Note that when the game changes the value to win, if the current character
   in the lead had a higher value, that character's value will remain the
   leader, and the number to defeat.  So if the first time the party signs up
   for a contest, and the value is 999, only that character can win the whole
   of the game, and no NPC change will ever usurp it, as the threshhold will
   always be 999.
3) !!!IMPORTANT!!! There is only one prize, one award, and one ceremony per
   individual character.
4) One can reset, or lower the value of a character's input by changing to a
   vocation that severely reduces the stat for the desired contest.  Then
   register again.  This will provide a lower bar for other characters to win.
   - Bear in mind, some characters, at much higher levels, have far greater
     stats in certain categories than others, such as Hero versus Maribel in
     Strength, or Marible versus Ruff in Wisdom and Style.



         ___________________________________________________________
    ====/                                                           \====
--==<    [sideq.5a] Strength Contest                                      >==--
    ====,___________________________________________________________,====

<(((   PRIZES   )))>
  Toughie Trophy
    Male: Mighty Armlet (Atk +15, Style +10, Everyone can equip)</pre><pre id="faqspan-21">
  Female: Mighty Armlet (Atk +15, Style +10, Everyone can equip)

  Max Prize counts: 5x Mighty Armlet
                    5x Toughie Trophy


<(((   STORY CHANGES   )))>
1) Before finishing the trinity of Nottagen, Providence, and Hubble
  Strength = 105 or higher
2) Before defeating Orgodemir for the first time
  Strength = 136 or higher
3) Before defeating Orgodemir for the second time
  Strength = 155 or higher
4) Post-Game
  Strength = 220 or higher


<(((   BOOSTS AND BONUSES   )))>
Vocation       |Mod  |Bonus |Character Base Stat  |Total Stat
---------------+-----+------+---------------------+----------
Armamentalist   1.05        | Main    ( 40 @Lv15) |      42
                                     ( 52 @Lv19)        54
                                     ( 59 @Lv21)        61
                                     (100 @Lv30)       105
                                     (128 @Lv40)       134
                                     (166 @Lv50)       174
                             Maribel ( 22 @Lv15) |      23
                                     ( 34 @Lv19)        35
                                     ( 40 @Lv21)        42
                                     ( 60 @Lv30)        63
                                     ( 86 @Lv40)        90
                                     (116 @Lv50)       121
                             Ruff    ( 45 @Lv15) |      47
                                     ( 57 @Lv19)        59
                                     ( 62 @Lv21)        65
                                     ( 80 @Lv30)        84
                                     (110 @Lv40)       115
                                     (146 @Lv50)       153
                             Mervyn  ( 45 @Lv19) |      47
                                     ( 52 @Lv21)        54
                                     ( 95 @Lv30)        99
                                     (121 @Lv40)       127
                                     (156 @Lv50)       163
                             Aishe   ( 63 @Lv21) |      66
                                     ( 95 @Lv30)        99
                                     (125 @Lv40)       131
                                     (159 @Lv50)       166
---------------+-----+------+---------------------+----------
Warrior +       1.1         | Main    ( 40 @Lv15) |      44
Pirate +                              ( 52 @Lv19)        57
Paladin +                             ( 59 @Lv21)        64
Hero                                  (100 @Lv30)       110
                                     (128 @Lv40)       140
                                     (166 @Lv50)       182
                             Maribel ( 22 @Lv15) |      24
                                     ( 34 @Lv19)        37
                                     ( 40 @Lv21)        44
                                     ( 60 @Lv30)        66
                                     ( 86 @Lv40)        94
                                     (116 @Lv50)       127
                             Ruff    ( 45 @Lv15) |      49
                                     ( 57 @Lv19)        62
                                     ( 62 @Lv21)        68
                                     ( 80 @Lv30)        88
                                     (110 @Lv40)       121
                                     (146 @Lv50)       160
                             Mervyn  ( 45 @Lv19) |      49
                                     ( 52 @Lv21)        57
                                     ( 95 @Lv30)       104
                                     (121 @Lv40)       133
                                     (156 @Lv50)       171
                             Aishe   ( 63 @Lv21) |      69
                                     ( 95 @Lv30)       104
                                     (125 @Lv40)       137
                                     (159 @Lv50)       174
---------------+-----+------+---------------------+----------
Gladiator       1.15   +15  | Main    ( 40 @Lv15) |      61
                                     ( 52 @Lv19)        74
                                     ( 59 @Lv21)        82
                                     (100 @Lv30)       130
                                     (128 @Lv40)       162
                                     (166 @Lv50)       205
                             Maribel ( 22 @Lv15) |      40
                                     ( 34 @Lv19)        54
                                     ( 40 @Lv21)        61
                                     ( 60 @Lv30)        84
                                     ( 86 @Lv40)       113
                                     (116 @Lv50)       148
                             Ruff    ( 45 @Lv15) |      66
                                     ( 57 @Lv19)        80
                                     ( 62 @Lv21)        86
                                     ( 80 @Lv30)       107
                                     (110 @Lv40)       141
                                     (146 @Lv50)       182
                             Mervyn  ( 45 @Lv19) |      66
                                     ( 52 @Lv21)        74
                                     ( 95 @Lv30)       124
                                     (121 @Lv40)       154
                                     (156 @Lv50)       194
                             Aishe   ( 63 @Lv21) |      87
                                     ( 95 @Lv30)       124
                                     (125 @Lv40)       158
                                     (159 @Lv50)       197
---------------+-----+------+---------------------+----------
Champion        1.25   +25  | Main    ( 40 @Lv15) |      75
                                     ( 52 @Lv19)        90
                                     ( 59 @Lv21)        98
                                     (100 @Lv30)       150
                                     (128 @Lv40)       185
                                     (166 @Lv50)       232
                             Maribel ( 22 @Lv15) |      52
                                     ( 34 @Lv19)        67
                                     ( 40 @Lv21)        75
                                     ( 60 @Lv30)       100
                                     ( 86 @Lv40)       132
                                     (116 @Lv50)       170
                             Ruff    ( 45 @Lv15) |      81
                                     ( 57 @Lv19)        96
                                     ( 62 @Lv21)       102
                                     ( 80 @Lv30)       125
                                     (110 @Lv40)       162
                                     (146 @Lv50)       207
                             Mervyn  ( 45 @Lv19) |      81
                                     ( 52 @Lv21)        90
                                     ( 95 @Lv30)       143
                                     (121 @Lv40)       176
                                     (156 @Lv50)       220
                             Aishe   ( 63 @Lv21) |     103
                                     ( 95 @Lv30)       143
                                     (125 @Lv40)       181
                                     (159 @Lv50)       223
===============^=====^======^=====================^==========



         ___________________________________________________________
    ====/                                                           \====
--==<    [sideq.5b] Wisdom Contest                                        >==--
    ====,___________________________________________________________,====

<(((   PRIZES   )))>
  Wize Prize
    Male: Thinking Cap (Def +37, Style +21, Wisdom +15, Hero / Sir Mervyn /
                        Aira)
  Female: Golden Tiara (Def +43, Style +50, Resists Death/Fizzle/Snooze/Confuse
                        Maribel / Aira)

  Max Prize counts: 3x Thinking Cap
                    2x Golden Tiara
                    5x Wize Prize


<(((   STORY CHANGES   )))>
1) Until the Canny Cap sidequest is finished by the player, or remains
  incomplete and eventually concludes itself when the Torban contest begins.
  Wisdom = 999 (impossible to win)

2) After the Canny Cap sidequest, but before finishing the trinity of Nottagen,
  Providence, and Hubble
  Wisdom = 121 or higher

3) Before defeating Orgodemir for the first time
  Wisdom = 155 or higher

4) Before defeating Orgodemir for the second time and into the post-game
  Wisdom = 181 or higher


<(((   BOOSTS AND BONUSES   )))>
  0>  MAIN  <0
Vocation       |MOD  |Bonus|Equipment       |Type|Bonus|LV|Base| Total
---------------|-----+-----+----------------+----+-----+--+----+---------------
Priest          1.1        |Scholar's Specs |Acc | 15  |15  33 |  36    =  36
                          |Thinking Cap    |Helm| 15             36+15    51
                          |Canny Cap       |Helm| 30             36+30    66
                                                                 36+45    81
                                                      |19  48 |  52    =  52
                                                                 52+15    67
                                                                 52+30    82
                                                                 52+45    97
                                                      |21  54 |  59    =  59
                                                                 59+15    74
                                                                 59+30    89
                                                                 59+45   104
                                                      |30  78 |  85    =  85
                                                                 85+15   100
                                                                 85+30   115
                                                                 85+45   130
                                                      |40  89 |  97    =  97
                                                                 97+15   112
                                                                 97+30   127
                                                                 97+45   142
                                                      |50 103 | 113    = 113
                                                                113+15   128
                                                                113+30   143
                                                                113+45   158
---------------|-----+-----+----------------+----+-----+--+----+---------------
Paladin +       1.15       |Scholar's Specs |Acc | 15  |15  33 |  37    =  37
Hero                       |Thinking Cap    |Helm| 15             37+15    52
                          |Canny Cap       |Helm| 30             37+30    67
                                                                 37+45    82
                                                      |19  48 |  55    =  55
                                                                 55+15    70
                                                                 55+30    85
                                                                 55+45   100
                                                      |21  54 |  62    =  62
                                                                 62+15    77
                                                                 62+30    92
                                                                 62+45   107
                                                      |30  78 |  89    =  89
                                                                 89+15   104
                                                                 89+30   119
                                                                 89+45   134
                                                      |40  89 | 102    = 102
                                                                102+15   117
                                                                102+30   132
                                                                102+45   147
                                                      |50 103 | 118    = 118
                                                                118+15   133
                                                                118+30   148
                                                                118+45   163
---------------|-----+-----+----------------+----+-----+--+----+---------------
Mage +          1.2        |Scholar's Specs |Acc | 15  |15  33 |  39    =  39
Troubadour +               |Thinking Cap    |Helm| 15             39+15    54
Monster Masher +           |Canny Cap       |Helm| 30             39+30    69
Druid                                                             39+45    84
                                                      |19  48 |  57    =  57
                                                                 57+15    72
                                                                 57+30    87
                                                                 57+45   102
                                                      |21  54 |  64    =  64
                                                                 64+15    79
                                                                 64+30    94
                                                                 64+45   109
                                                      |30  78 |  93    =  93
                                                                 93+15   108
                                                                 93+30   123
                                                                 93+45   138
                                                      |40  89 | 106    = 106
                                                                106+15   121
                                                                106+30   136
                                                                106+45   151
                                                      |50 103 | 123    = 123
                                                                123+15   138
                                                                123+30   153
                                                                123+45   168
---------------|-----+-----+----------------+----+-----+--+----+---------------
Sage            1.2    +20 |Scholar's Specs |Acc | 15  |15  33 |  59    =  59
                          |Thinking Cap    |Helm| 15             59+15    74
                          |Canny Cap       |Helm| 30             59+30    89
                                                                 59+45   104
                                                      |19  48 |  77    =  77
                                                                 77+15    92
                                                                 77+30   107
                                                                 77+45   122
                                                      |21  54 |  84    =  84
                                                                 84+15    99
                                                                 84+30   114
                                                                 84+45   129
                                                      |30  78 | 113    = 113
                                                                113+15   128
                                                                113+30   143
                                                                113+45   158
                                                      |40  89 | 126    = 126
                                                                126+15   141
                                                                126+30   156
                                                                126+45   171
                                                      |50 103 | 143    = 143
                                                                143+15   158
                                                                143+30   173
                                                                143+45   188
\==============^=====^=====^================^====^=====^==^====^==============/


  0>  MARIBEL  <0
Vocation       |MOD  |Bonus|Equipment       |Type|Bonus|LV|Base| Total
---------------|-----+-----+----------------+----+-----+--+----+---------------
Priest          1.1        |Scholar's Specs |Acc | 15  |15  40 |  44    =  44
                          |Goddess Ring    |Acc | 33             44+15    59
                          |Canny Cap       |Helm| 30             44+30    74
                                                                 44+33    77
                                                                 44+45    89
                                                                 44+63   107
                                                      |19  65 |  71    =  71
                                                                 71+15    86
                                                                 71+30   101
                                                                 71+33   104
                                                                 71+45   116
                                                                 71+63   134
                                                      |21  74 |  81    =  81
                                                                 81+15    96
                                                                 81+30   111
                                                                 81+33   114
                                                                 81+45   126
                                                                 81+63   144
                                                      |30  95 | 104    = 104
                                                                104+15   119
                                                                104+30   134
                                                                104+33   137
                                                                104+45   149
                                                                104+63   167
                                                      |40 105 | 115    = 115
                                                                115+15   130
                                                                115+30   145
                                                                115+33   148
                                                                115+45   160
                                                                115+63   178
                                                      |50 133 | 146    = 146
                                                                146+15   161
                                                                146+30   176
                                                                146+33   179
                                                                146+45   191
                                                                146+63   209
---------------|-----+-----+----------------+----+-----+--+----+---------------
Paladin +       1.15       |Scholar's Specs |Acc | 15  |15  40 |  46    =  46
Hero                       |Goddess Ring    |Acc | 33             46+15    61
                          |Canny Cap       |Helm| 30             46+30    76
                                                                 46+33    79
                                                                 46+45    91
                                                                 46+63   109
                                                      |19  65 |  74    =  74
                                                                 74+15    89
                                                                 74+30   104
                                                                 74+33   107
                                                                 74+45   119
                                                                 74+63   137
                                                      |21  74 |  85    =  85
                                                                 85+15   100
                                                                 85+30   115
                                                                 85+33   118
                                                                 85+45   130
                                                                 85+63   148
                                                      |30  95 | 109    = 109
                                                                109+15   124
                                                                109+30   139
                                                                109+33   142
                                                                109+45   154
                                                                109+63   172
                                                      |40 105 | 120    = 120
                                                                120+15   135
                                                                120+30   150
                                                                120+33   153
                                                                120+45   165
                                                                120+63   183
                                                      |50 133 | 152    = 152
                                                                152+15   167
                                                                152+30   182
                                                                152+33   185
                                                                152+45   197
                                                                152+63   215
---------------|-----+-----+----------------+----+-----+--+----+---------------
Mage +          1.2        |Scholar's Specs |Acc | 15  |15  40 |  48    =  48
Troubadour +               |Goddess Ring    |Acc | 33             48+15    63
Monster Masher +           |Canny Cap       |Helm| 30             48+30    78
Druid                                                             48+33    81
                                                                 48+45    93
                                                                 48+63   111
                                                      |19  65 |  78    =  78
                                                                 78+15    93
                                                                 78+30   108
                                                                 78+33   111
                                                                 78+45   123
                                                                 78+63   141
                                                      |21  74 |  88    =  88
                                                                 88+15   103
                                                                 88+30   118
                                                                 88+33   121
                                                                 88+45   133
                                                                 88+63   151
                                                      |30  95 | 114    = 114
                                                                114+15   129
                                                                114+30   144
                                                                114+33   147
                                                                114+45   159
                                                                114+63   177
                                                      |40 105 | 126    = 126
                                                                126+15   141
                                                                126+30   156
                                                                126+33   159
                                                                126+45   171
                                                                126+63   189
                                                      |50 133 | 159    = 159
                                                                159+15   174
                                                                159+30   189
                                                                159+33   192
                                                                159+45   204
                                                                159+63   222
---------------|-----+-----+----------------+----+-----+--+----+---------------
Sage            1.2    +20 |Scholar's Specs |Acc | 15  |15  40 |  68    =  68
                          |Goddess Ring    |Acc | 33             68+15    83
                          |Canny Cap       |Helm| 30             68+30    98
                                                                 68+33   101
                                                                 68+45   113
                                                                 68+63   131
                                                      |19  65 |  98    =  98
                                                                 98+15   113
                                                                 98+30   128
                                                                 98+33   131
                                                                 98+45   143
                                                                 98+63   161
                                                      |21  74 | 108    = 108
                                                                108+15   123
                                                                108+30   138
                                                                108+33   141
                                                                108+45   153
                                                                108+63   171
                                                      |30  95 | 134    = 134
                                                                134+15   149
                                                                134+30   164
                                                                134+33   167
                                                                134+45   179
                                                                134+63   197
                                                      |40 105 | 146    = 146
                                                                146+15   161
                                                                146+30   176
                                                                146+33   179
                                                                146+45   191
                                                                146+63   209
                                                      |50 133 | 179    = 179
                                                                179+15   191
                                                                179+30   209
                                                                179+33   212
                                                                179+45   224
                                                                179+63   242
\==============^=====^=====^================^====^=====^==^====^==============/


  0>  RUFF  <0
Vocation       |MOD  |Bonus|Equipment       |Type|Bonus|LV|Base| Total
---------------|-----+-----+----------------+----+-----+--+----+---------------
Priest          1.1        |Canny Cap       |Helm| 30  |15  24 |  26    =  26
                                                                 26+30    56
                                                      |19  30 |  33    =  33
                                                                 33+30    63
                                                      |21  33 |  36    =  36
                                                                 36+30    66
                                                      |30  48 |  52    =  52
                                                                 52+30    82
                                                      |40  62 |  68    =  68
                                                                 68+30    98
                                                      |50  74 |  81    =  81
                                                                 81+30 = 111
---------------|-----+-----+----------------+----+-----+--+----+---------------
Paladin +       1.15       |Canny Cap       |Helm| 30  |15  24 |  27    =  27
Hero                                                              27+30    57
                                                      |19  30 |  34    =  34
                                                                 34+30    64
                                                      |21  33 |  37    =  37
                                                                 37+30    67
                                                      |30  48 |  55    =  55
                                                                 55+30    85
                                                      |40  62 |  71    =  71
                                                                 71+30   101
                                                      |50  74 |  85    =  85
                                                                 85+30   115
---------------|-----+-----+----------------+----+-----+--+----+---------------
Mage +          1.2        |Canny Cap       |Helm| 30  |15  24 |  28    =  28
Troubadour +                                                      28+30    58
Monster Masher +                                       |19  30 |  36    =  36
Druid                                                             36+30    66
                                                      |21  33 |  39    =  39
                                                                 39+30    69
                                                      |30  48 |  57    =  57
                                                                 57+30    87
                                                      |40  62 |  74    =  74
                                                                 74+30   104
                                                      |50  74 |  88    =  88
                                                                 88+30   118
---------------|-----+-----+----------------+----+-----+--+----+---------------
Sage            1.2    +20 |Canny Cap       |Helm| 30  |15  24 |  48    =  48
                                                                 48+30    78
                                                      |19  30 |  56    =  56
                                                                 56+30    86
                                                      |21  33 |  59    =  59
                                                                 59+30    89
                                                      |30  48 |  77    =  77
                                                                 77+30   107
                                                      |40  62 |  94    =  94
                                                                 94+30   124
                                                      |50  74 | 108    = 108
                                                                108+30   138
\==============^=====^=====^================^====^=====^==^====^==============/


  0>  SIR MERVYN  <0
Vocation       |MOD  |Bonus|Equipment       |Type|Bonus|LV|Base| Total
---------------|-----+-----+----------------+----+-----+--+----+---------------
Priest          1.1        |Scholar's Specs |Acc | 15  |19  80 |  88    =  88
                          |Goddess Ring    |Acc | 33             88+15   103
                          |Thinking Cap    |Helm| 15             88+30   118
                          |Canny Cap       |Helm| 30             88+33   121
                                                                 88+45   133
                                                                 88+48   136
                                                                 88+63   151
                                                      |21  89 |  97    =  97
                                                                 97+15   112
                                                                 97+30   127
                                                                 97+33   130
                                                                 97+45   142
                                                                 97+48   145
                                                                 97+63   160
                                                      |30 108 | 118    = 118
                                                                118+15   133
                                                                118+30   148
                                                                118+33   151
                                                                118+45   163
                                                                118+48   166
                                                                118+63   181
                                                      |40 126 | 138    = 138
                                                                138+15   153
                                                                138+30   168
                                                                138+33   171
                                                                138+45   183
                                                                138+48   186
                                                                138+63   201
                                                      |50 160 | 176    = 176
                                                                176+15   191
                                                                176+30   206
                                                                176+33   209
                                                                176+45   221
                                                                176+48   224
                                                                176+63   239
---------------|-----+-----+----------------+----+-----+--+----+---------------
Paladin +       1.15       |Scholar's Specs |Acc | 15  |19  80 |  92    =  92
Hero                       |Goddess Ring    |Acc | 33             92+15   107
                          |Thinking Cap    |Helm| 15             92+30   122
                          |Canny Cap       |Helm| 30             92+33   125
                                                                 92+45   137
                                                                 92+48   140
                                                                 92+63   155
                                                      |21  89 | 102    = 102
                                                                102+15   117
                                                                102+30   132
                                                                102+33   135
                                                                102+45   147
                                                                102+48   150
                                                                102+63   165
                                                      |30 108 | 124    = 124
                                                                124+15   139
                                                                124+30   154
                                                                124+33   157
                                                                124+45   169
                                                                124+48   172
                                                                124+63   187
                                                      |40 126 | 144    = 144
                                                                144+15   159
                                                                144+30   174
                                                                144+33   177
                                                                144+45   189
                                                                144+48   192
                                                                144+63   207
                                                      |50 160 | 184    = 184
                                                                184+15   199
                                                                184+30   214
                                                                184+33   217
                                                                184+45   229
                                                                184+48   232
                                                                184+63   247
---------------|-----+-----+----------------+----+-----+--+----+---------------
Mage +          1.2        |Scholar's Specs |Acc | 15  |19  80 |  96    =  96
Troubadour +               |Goddess Ring    |Acc | 33             96+15   111
Monster Masher +           |Thinking Cap    |Helm| 15             96+30   126
Druid                      |Canny Cap       |Helm| 30             96+33   129
                                                                 96+45   141
                                                                 96+48   144
                                                                 96+63   159
                                                      |21  89 | 106    = 106
                                                                106+15   121
                                                                106+30   136
                                                                106+33   139
                                                                106+45   151
                                                                106+48   154
                                                                106+63   169
                                                      |30 108 | 129    = 129
                                                                129+15   144
                                                                129+30   159
                                                                129+33   162
                                                                129+45   174
                                                                129+48   177
                                                                129+63   192
                                                      |40 126 | 151    = 151
                                                                151+15   166
                                                                151+30   181
                                                                151+33   184
                                                                151+45   196
                                                                151+48   199
                                                                151+63   214
                                                      |50 160 | 192    = 192
                                                                192+15   207
                                                                192+30   222
                                                                192+33   225
                                                                192+45   237
                                                                192+48   240
                                                                192+63   255
---------------|-----+-----+----------------+----+-----+--+----+---------------
Sage            1.2    +20 |Scholar's Specs |Acc | 15  |19  80 | 116    = 116
                          |Goddess Ring    |Acc | 33            116+15   131
                          |Thinking Cap    |Helm| 15            116+30   146
                          |Canny Cap       |Helm| 30            116+33   149
                                                                116+45   161
                                                                116+48   164
                                                                116+63   179
                                                      |21  89 | 126    = 126
                                                                126+15   141
                                                                126+30   156
                                                                126+33   159
                                                                126+45   171
                                                                126+48   174
                                                                126+63   189
                                                      |30 108 | 149    = 149
                                                                149+15   164
                                                                149+30   179
                                                                149+33   182
                                                                149+45   194
                                                                149+48   197
                                                                149+63   212
                                                      |40 126 | 171    = 171
                                                                171+15   186
                                                                171+30   201
                                                                171+33   204
                                                                171+45   216
                                                                171+48   219
                                                                171+63   234
                                                      |50 160 | 212    = 212
                                                                212+15   227
                                                                212+30   242
                                                                212+33   245
                                                                212+45   257
                                                                212+48   260
                                                                212+63   275
\==============^=====^=====^================^====^=====^==^====^==============/


  0>  AISHE  <0
Vocation       |MOD  |Bonus|Equipment       |Type|Bonus|LV|Base| Total
---------------|-----+-----+----------------+----+-----+--+----+---------------
Priest          1.1        |Scholar's Specs |Acc | 15  |21  65 |  71    =  71
                          |Goddess Ring    |Acc | 33             71+15    86
                          |Thinking Cap    |Helm| 15             71+30   101
                          |Canny Cap       |Helm| 30             71+33   104
                                                                 71+45   116
                                                                 71+48   119
                                                                 71+63   134
                                                      |30  82 |  90    =  90
                                                                 90+15   105
                                                                 90+30   120
                                                                 90+33   123
                                                                 90+45   135
                                                                 90+48   138
                                                                 90+63   153
                                                      |40  94 | 103    = 103
                                                                103+15   118
                                                                103+30   133
                                                                103+33   136
                                                                103+45   148
                                                                103+48   151
                                                                103+63   166
                                                      |50 108 | 118    = 118
                                                                118+15   133
                                                                118+30   148
                                                                118+33   151
                                                                118+45   163
                                                                118+48   166
                                                                118+63   181
---------------|-----+-----+----------------+----+-----+--+----+---------------
Paladin +       1.15       |Scholar's Specs |Acc | 15  |21  65 |  74    =  74
Hero                       |Goddess Ring    |Acc | 33             74+15    89
                          |Thinking Cap    |Helm| 15             74+30   104
                          |Canny Cap       |Helm| 30             74+33   107
                                                                 74+45   119
                                                                 74+48   122
                                                                 74+63   137
                                                      |30  82 |  94    =  94
                                                                 94+15   109
                                                                 94+30   124
                                                                 94+33   127
                                                                 94+45   139
                                                                 94+48   142
                                                                 94+63   157
                                                      |40  94 | 108    = 108
                                                                108+15   123
                                                                108+30   138
                                                                108+33   141
                                                                108+45   153
                                                                108+48   156
                                                                108+63   172
                                                      |50 108 | 124    = 124
                                                                124+15   139
                                                                124+30   154
                                                                124+33   157
                                                                124+45   169
                                                                124+48   172
                                                                124+63   187
---------------|-----+-----+----------------+----+-----+--+----+---------------
Mage +          1.2        |Scholar's Specs |Acc | 15  |21  65 |  78    =  78
Troubadour +               |Goddess Ring    |Acc | 33             78+15    93
Monster Masher +           |Thinking Cap    |Helm| 15             78+30   108
Druid                      |Canny Cap       |Helm| 30             78+33   111
                                                                 78+45   123
                                                                 78+48   126
                                                                 78+63   141
                                                      |30  82 |  98    =  98
                                                                 98+15   113
                                                                 98+30   128
                                                                 98+33   131
                                                                 98+45   143
                                                                 98+48   146
                                                                 98+63   161
                                                      |40  94 | 112    = 112
                                                                112+15   127
                                                                112+30   142
                                                                112+33   145
                                                                112+45   157
                                                                112+48   160
                                                                112+63   175
                                                      |50 108 | 129    = 129
                                                                129+15   144
                                                                129+30   159
                                                                129+33   162
                                                                129+45   174
                                                                129+48   177
                                                                129+63   192
---------------|-----+-----+----------------+----+-----+--+----+---------------
Sage            1.2    +20 |Scholar's Specs |Acc | 15  |21  65 |  98    =  98
                          |Goddess Ring    |Acc | 33             98+15   113</pre><pre id="faqspan-22">
                          |Thinking Cap    |Helm| 15             98+30   128
                          |Canny Cap       |Helm| 30             98+33   131
                                                                 98+45   143
                                                                 98+48   146
                                                                 98+63   161
                                                      |30  82 | 118    = 118
                                                                118+15   133
                                                                118+30   148
                                                                118+33   151
                                                                118+45   163
                                                                118+48   166
                                                                118+63   181
                                                      |40  94 | 132    = 132
                                                                132+15   147
                                                                132+30   162
                                                                132+33   165
                                                                132+45   177
                                                                132+48   180
                                                                132+63   195
                                                      |50 108 | 149    = 149
                                                                149+15   164
                                                                149+30   179
                                                                149+33   182
                                                                149+45   194
                                                                149+48   197
                                                                149+63   212
\==============^=====^=====^================^====^=====^==^====^==============/



         ___________________________________________________________
    ====/                                                           \====
--==<    [sideq.5c] Best Dressed / Style Contest                          >==--
    ====,___________________________________________________________,====

<(((   PRIZES   )))>
  Best Dressed Award
    Male: Platinum Mail (Def +63, Style +51, Reduces Frizz/Sizz/Bang/Crack/
                         Woosh damage by 20, Hero / Aira)
  Female: Spangled Dress (Def +50, Style +52, Maribel / Aira)

  Max Prize counts: 3x Platinum Mail
                    2x Spangled Dress
                    5x Best Dressed Award


<(((   STORY CHANGES   )))>
1) Until the Greta sidequest is completed
  Style = 999 (impossible)

2) After the Greta sidequest is completed but before finishing the trinity of
  Nottagen, Providence, and Hubble
  Style = 200 or higher

3) Before defeating Orgodemir for the first time
  Style = 260 or higher

4) Before defeating Orgodemir for the second time and into the post-game
  Style = 307 or higher


<(((   BOOSTS AND BONUSES   )))>
Vocation        |Mod  |Bonus |Character Base Stat  |Total Stat
----------------+-----+------+---------------------+----------
 Jester +       1.05        | Main    ( 15 @Lv15) |      15
 Monster Masher                       ( 22 @Lv19)        23
                                      ( 24 @Lv21)        25
                                      ( 30 @Lv30)        31
                                      ( 36 @Lv40)        37
                                      ( 50 @Lv50)        52
                              Maribel ( 25 @Lv15) |      26
                                      ( 33 @Lv19)        34
                                      ( 36 @Lv21)        37
                                      ( 50 @Lv30)        52
                                      ( 56 @Lv40)        58
                                      ( 83 @Lv50)        87
                              Ruff    ( 13 @Lv15) |      13
                                      ( 20 @Lv19)        21
                                      ( 22 @Lv21)        23
                                      ( 28 @Lv30)        29
                                      ( 32 @Lv40)        33
                                      ( 50 @Lv50)        52
                              Mervyn  ( 24 @Lv19) |      25
                                      ( 26 @Lv21)        27
                                      ( 33 @Lv30)        34
                                      ( 37 @Lv40)        38
                                      ( 57 @Lv50)        59
                              Aishe   ( 46 @Lv21) |      48
                                      ( 63 @Lv30)        66
                                      ( 74 @Lv40)        77
                                      (103 @Lv50)       108
----------------+-----+------+---------------------+----------
 Mage +         1.1         | Main    ( 15 @Lv15) |      16
 Dancer +                             ( 22 @Lv19)        24
 Troubadour +                         ( 24 @Lv21)        26
 Hero                                 ( 30 @Lv30)        33
                                      ( 36 @Lv40)        39
                                      ( 50 @Lv50)        55
                              Maribel ( 25 @Lv15) |      27
                                      ( 33 @Lv19)        36
                                      ( 36 @Lv21)        39
                                      ( 50 @Lv30)        55
                                      ( 56 @Lv40)        61
                                      ( 83 @Lv50)        91
                              Ruff    ( 13 @Lv15) |      14
                                      ( 20 @Lv19)        22
                                      ( 22 @Lv21)        24
                                      ( 28 @Lv30)        30
                                      ( 32 @Lv40)        35
                                      ( 50 @Lv50)        55
                              Mervyn  ( 24 @Lv19) |      26
                                      ( 26 @Lv21)        28
                                      ( 33 @Lv30)        36
                                      ( 37 @Lv40)        40
                                      ( 57 @Lv50)        62
                              Aishe   ( 46 @Lv21) |      50
                                      ( 63 @Lv30)        69
                                      ( 74 @Lv40)        81
                                      (103 @Lv50)       113
----------------+-----+------+---------------------+----------
 Luminary       1.15   +20  | Main    ( 15 @Lv15) |      37
                                      ( 22 @Lv19)        45
                                      ( 24 @Lv21)        47
                                      ( 30 @Lv30)        54
                                      ( 36 @Lv40)        61
                                      ( 50 @Lv50)        77
                              Maribel ( 25 @Lv15) |      48
                                      ( 33 @Lv19)        57
                                      ( 36 @Lv21)        61
                                      ( 50 @Lv30)        77
                                      ( 56 @Lv40)        84
                                      ( 83 @Lv50)       115
                              Ruff    ( 13 @Lv15) |      34
                                      ( 20 @Lv19)        43
                                      ( 22 @Lv21)        45
                                      ( 28 @Lv30)        52
                                      ( 32 @Lv40)        56
                                      ( 50 @Lv50)        77
                              Mervyn  ( 24 @Lv19) |      47
                                      ( 26 @Lv21)        49
                                      ( 33 @Lv30)        57
                                      ( 37 @Lv40)        62
                                      ( 57 @Lv50)        85
                              Aishe   ( 46 @Lv21) |      72
                                      ( 63 @Lv30)        92
                                      ( 74 @Lv40)       105
                                      (103 @Lv50)       138
================^=====^======^=====================^==========

_____________________________________________________________________________
/|HMRSA| SETS                                                   |BONUS| TOTAL|\
o------+--------------------------------------------------------+-----o-------o
 H-RS-| WEAPON:                                                | +30 |   -90
        HELMET:
        SHIELD: Pot Lid (-20)
        ARMOUR: Boxer Shorts (-100)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 HMRSA| WEAPON:                                                | +40 |    -5
        HELMET: Mad Cap (5)
        SHIELD:
        ARMOUR: Glombolero (-50)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 --R--| WEAPON:                                                | +20 |     3
        HELMET: Pointy Hat (-2)
        SHIELD:
        ARMOUR: Tortoise Shell (-15)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 H---A| WEAPON: War Hammer (19)                                | +15 |    24
        HELMET: Iron Mask (-10)
        SHIELD:
        ARMOUR:
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 -M--A| WEAPON: Thorn Whip (7)                                 | +25 |    42
        HELMET:
        SHIELD:
        ARMOUR:
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 -MRS-| WEAPON:                                                | +20 |    46
        HELMET:
        SHIELD:
        ARMOUR: Cloak of Evasion (11)
        ACCESS: Agility Ring (15)
|------+--------------------------------------------------------+-----o-------|
 H-RS-| WEAPON:                                                | +10 |    48
        HELMET:
        SHIELD:
        ARMOUR: Slime Armour (30)
        ACCESS: Slime Earrings (8)
|------+--------------------------------------------------------+-----o-------|
 H---A| WEAPON: Hela's Hammer (33)                             | +10 |    55
        HELMET:
        SHIELD:
        ARMOUR: Hela's Armour (12)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 H---A| WEAPON:                                                | +20 |    55
        HELMET: Pillager's Helmet (15)
        SHIELD:
        ARMOUR: Pillager's Platemail (20)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 -M--A| WEAPON: Spiked Steel Whip (22)                         | +30 |    62
        HELMET:
        SHIELD:
        ARMOUR:
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 H--SA| WEAPON: Zombiesbane (5)                                | +30 |    70
        HELMET:
        SHIELD:
        ARMOUR: Enchanted Armour (35)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 -M--A| WEAPON:                                                | +30 |    75
        HELMET:
        SHIELD:
        ARMOUR: Magical Skirt (35)
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 H----| WEAPON: Flametang Boomerang (25)                       | +20 |    78
        HELMET:
        SHIELD:
        ARMOUR: Flame Armour (33)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 H--S-| WEAPON:                                                | +25 |    80
        HELMET:
        SHIELD:
        ARMOUR: Silk Tuxedo (40)
        ACCESS: Bow Tie (15)
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON:                                                | +25 |    80
        HELMET: Silver Tiara (25)
        SHIELD:
        ARMOUR: Silver Cuirass (30)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 --R--| WEAPON: Ferocious Fangs (25)                           | +30 |    86
        HELMET: Fur Hood (13)
        SHIELD:
        ARMOUR: Fur Cape (18)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 H----| WEAPON: Sea Serpent Sabre (52)                         | +10 |    90
        HELMET:
        SHIELD: Bottlenose Buckler (28)
        ARMOUR:
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 -M--A| WEAPON: Lunar Fan (30)                                 | +35 |    90
        HELMET:
        SHIELD:
        ARMOUR: Dancer's Costume (25)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 -M--A| WEAPON:                                                | +30 |    93
        HELMET: Bunny Ears (15)
        SHIELD:
        ARMOUR: Bunny Suit (38)
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 H---A| WEAPON: Sunderbolt Blade (40)                          | +35 |    93
        HELMET:
        SHIELD: Tempest Shield (18)
        ARMOUR:
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 H---A| WEAPON: Fire Blade (33)                                | +20 |   102
        HELMET:
        SHIELD: Flame Shield (22)
        ARMOUR: Flame Armour (33)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 -M---| WEAPON: Siren Sword (51)                               | +15 |   108
        HELMET:
        SHIELD:
        ARMOUR: Flowing Dress (42)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 H---A| WEAPON: Dragonsbane (35)                               | +15 |   113
        HELMET:
        SHIELD: Dragon Shield (25)
        ARMOUR: Dragon Mail (37)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 H---A| WEAPON:                                                | +40 |   128
        HELMET:
        SHIELD: Silver Shield (38)
        ARMOUR: Mirror Armour (50)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 H--SA| WEAPON: Miracle Sword (38)                             | +40 |   133
        HELMET:
        SHIELD:
        ARMOUR: Sacred Armour (55)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 -M--A| WEAPON:                                                | +50 |   136
        HELMET: Bunny Ears (15)
        SHIELD: Silver Platter (23)
        ARMOUR: Bunny Suit (38)
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON: Kingsblade (55)                                | +25 |   140
        HELMET:
        SHIELD:
        ARMOUR: Royal Mail (60)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 -M--A| WEAPON: Solar Fan (49)                                 | +45 |   146
        HELMET:
        SHIELD:
        ARMOUR: Spangled Dress (52)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 -M--A| WEAPON:                                                | +40 |   156
        HELMET: Silver Tiara (25)
        SHIELD:
        ARMOUR: Shimmering Dress (61)
        ACCESS: Glass Slippers (30)
|------+--------------------------------------------------------+-----o-------|
 -M--A| WEAPON:                                                | +50 |   172
        HELMET: Golden Tiara (50)
        SHIELD:
        ARMOUR: Princess's Robe (72)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 -M--A| WEAPON:                                                | +60 |   192
        HELMET: Golden Tiara (50)
        SHIELD:
        ARMOUR: Spangled Dress (52)
        ACCESS: Glass Slippers (30)
|------+--------------------------------------------------------+-----o-------|
 H----| WEAPON: Okeanos Sword (60)                             | +20 |   198
        HELMET: Pyros Helm (33)
        SHIELD: Aeras Shield (30)
        ARMOUR: Gaia Armour (55)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 H---A| WEAPON: Platinum Sword (45)                            | +30 |   208
        HELMET: Platinum Headgear (42)
        SHIELD: Platinum Shield (40)
        ARMOUR: Platinum Mail (51)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 H--SA| WEAPON: Metal King Sword (40)                          | +50 |   213
        HELMET: Metal King Helm (38)
        SHIELD: Metal King Shield (40)
        ARMOUR: Metal King Armour (45)
        ACCESS:
o------+--------------------------------------------------------+-----o-------o
\|_____|________________________________________________________|_____|______|/


_____________________________________________________________________________
/|HMRSA| COMBINATION SETS                                       |BONUS| TOTAL|\
o------+--------------------------------------------------------+-----o-------o
 H----| WEAPON: War Hammer (19)                                | +45 |   -66
        HELMET: Iron Mask (-10)
        SHIELD: Pot Lid (-20)
        ARMOUR: Boxer Shorts (-100)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 -M--A| WEAPON: Thorn Whip (7)                                 | +65 |    37
        HELMET: Mad Cap (5)
        SHIELD:
        ARMOUR: Glombolero (-50)
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 -M--A| WEAPON: Spiked Steel Whip (22)                         | +70 |    57
        HELMET: Mad Cap (5)
        SHIELD:
        ARMOUR: Glombolero (-50)
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 H----| WEAPON: War Hammer (19)                                | +25 |    72
        HELMET: Iron Mask (-10)
        SHIELD:
        ARMOUR: Slime Armour (30)
        ACCESS: Slime Earrings (8)
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON:                                                  +25 |    80
        HELMET: Silver Tiara (25)
        SHIELD:
        ARMOUR: Silver Cuirass (30)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 H----| WEAPON: Sea Serpent Sabre (52)                         | +50 |    85
        HELMET: Mad Cap (5)
        SHIELD: Bottlenose Buckler (28)
        ARMOUR: Glombolero (-50)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 H---A| WEAPON: Sunderbolt Blade (40)                          | +75 |    88
        HELMET: Mad Cap (5)
        SHIELD: Tempest Shield (18)
        ARMOUR: Glombolero (-50)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON: Thorn Whip (7)                                 | +45 |    97
        HELMET: Pillager's Helmet (15)
        SHIELD:
        ARMOUR: Pillager's Platemail (20)
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON: War Hammer (19)                                | +45 |    99
        HELMET: Iron Mask (-10)
        SHIELD:
        ARMOUR: Magical Skirt (35)
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 H----| WEAPON: War Hammer (19)                                | +40 |   104
        HELMET: Iron Mask (-10)
        SHIELD:
        ARMOUR: Silk Tuxedo (40)
        ACCESS: Bow Tie (15)
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON: Spiked Steel Whip (22)                         | +50 |   117
        HELMET: Pillager's Helmet (15)
        SHIELD:
        ARMOUR: Pillager's Platemail (20)
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON: Thorn Whip (7)                                 | +50 |   122
        HELMET: Silver Tiara (25)
        SHIELD:
        ARMOUR: Silver Cuirass (30)
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 H----| WEAPON: Sea Serpent Sabre (52)                         | +20 |   138
        HELMET:
        SHIELD: Bottlenose Buckler (28)
        ARMOUR: Slime Armour (30)
        ACCESS: Slime Earrings (8)
|------+--------------------------------------------------------+-----o-------|
 H----| WEAPON: Sunderbolt Blade (40)                          | +45 |   141
        HELMET:
        SHIELD: Tempest Shield (18)
        ARMOUR: Slime Armour (30)
        ACCESS: Slime Earrings (8)
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON: Spiked Steel Whip (22)                         | +55 |   142
        HELMET: Silver Tiara (25)
        SHIELD:
        ARMOUR: Silver Cuirass (30)
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 H----| WEAPON: Sea Serpent Sabre (52)                         | +30 |   145
        HELMET: Pillager's Helmet (15)
        SHIELD: Bottlenose Buckler (28)
        ARMOUR: Pillager's Platemail (20)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 H---A| WEAPON: Sunderbolt Blade (40)                          | +55 |   148
        HELMET: Pillager's Helmet (15)
        SHIELD: Tempest Shield (18)
        ARMOUR: Pillager's Platemail (20)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 H---A| WEAPON: War Hammer (19)                                | +55 |   152
        HELMET: Iron Mask (-10)
        SHIELD: Silver Shield (38)
        ARMOUR: Mirror Armour (50)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON: Sunderbolt Blade (40)                          | +65 |   168
        HELMET:
        SHIELD: Tempest Shield (18)
        ARMOUR: Magical Skirt (35)
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 H----| WEAPON: Sea Serpent Sabre (52)                         | +35 |   170
        HELMET:
        SHIELD: Bottlenose Buckler (28)
        ARMOUR: Silk Tuxedo (40)
        ACCESS: Bow Tie (15)
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON: Thorn Whip (7)                                 | +65 |   170
        HELMET:
        SHIELD: Silver Shield (38)
        ARMOUR: Mirror Armour (50)
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 H----| WEAPON: Sunderbolt Blade (40)                          | +60 |   173
        HELMET:
        SHIELD: Tempest Shield (18)
        ARMOUR: Silk Tuxedo (40)
        ACCESS: Bow Tie (15)
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON: Sunderbolt Blade (40)                          | +60 |   173
        HELMET: Silver Tiara (25)
        SHIELD: Tempest Shield (18)
        ARMOUR: Silver Cuirass (30)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON: Sunderbolt Blade (40)                          | +65 |   186
        HELMET: Bunny Ears (15)
        SHIELD: Tempest Shield (18)
        ARMOUR: Bunny Suit (38)
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON: Spiked Steel Whip (22)                         | +70 |   190
        HELMET:
        SHIELD: Silver Shield (38)
        ARMOUR: Mirror Armour (50)
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 -M--A| WEAPON: Thorn Whip (7)                                 | +75 |   214
        HELMET: Golden Tiara (50)
        SHIELD:
        ARMOUR: Princess's Robe (72)
        ACCESS: Fishnet Stockings (10)
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON: Sunderbolt Blade (40)                          | +75 |   249
        HELMET: Silver Tiara (25)
        SHIELD: Tempest Shield (18)
        ARMOUR: Shimmering Dress (61)
        ACCESS: Glass Slippers (30)
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON: Sunderbolt Blade (40)                          | +85 |   265
        HELMET: Golden Tiara (50)
        SHIELD: Tempest Shield (18)
        ARMOUR: Princess's Robe (72)
        ACCESS:
|------+--------------------------------------------------------+-----o-------|
 ----A| WEAPON: Sunderbolt Blade (40)                          | +95 |   285
        HELMET: Golden Tiara (50)
        SHIELD: Tempest Shield (18)
        ARMOUR: Spangled Dress (52)
        ACCESS: Glass Slippers (30)
o------+--------------------------------------------------------+-----o-------o
\|_____|________________________________________________________|_____|______|/



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [sideq.6] Traveller's Tablets                              \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

!IMPORTANT NOTE! - Monster Meadows Completion Bug still not fixed, please read
                  here for more information: bugs.4


Travellers Tablet's are a unique system that expands the play content of Dragon
Quest VII infinitely.  Taking the concept of Grottoes from DQ9, and utilizing
the monster park feature from the original DQ7, then mix in downloadable
tablets with special features, monsters, and equipment, and viola, a bunch of
things to do.

Each time a tablet is made, a Clear Reward is created.  That Clear Reward is
fixed for the first run-through, then randomized based on certain parameters
for every run after.  For the DLC tablets, some of the Clear Rewards contain
special equipment available nowhere else.

Each Tablet also has certain Chests, Pots, and Barrels.  These are all in fixed
positions depending on the map, but contain randomized items that depend on the
map level.

There are two Tablet caps, one for tablets created by your party, and one for
any tablet given to your party in any capacity, whether through Street Pass,
the 24-hour service, DLC downloads, or Haven gifts.  For tablets the party can
create for themselves, after Haven, the cap is 16.  For tablets given to the
party through one of the aforementioned methods, there is a cap of 24 total
Traveler's Tablets that can be held by the party.

So to simplify:
  "My Tablets" = 16
  "Tablets Received" = 24
  Total = 40



         ___________________________________________________________
    ====/                                                           \====
--==<    [sideq.6a] Crafted                                               >==--
    ====,___________________________________________________________,====

If three monsters picked:
  1) Leader is the first monster, and that monster is the most common spawn.
  2) 2nd monster is the second most common spawn.
  3) 3rd monster is the third most common spawn (somewhat rare).
  4) 4th monster is usually Leader BBoB # +1, and is slightly rarer than the
     3rd monster to spawn.
     - If the Leader's Big Book of Beasts number is #1, then the 4th monster
       is #2.
     - Certain Leaders spawn very specific 4th monsters.
     - The DLC Tablet monsters spawn no 4th monster if set as leader.
  5) 5th monster is usually Leader BBoB # +2, and is the rarest monster to
     spawn.
     - If the Leader's Big Book of Beasts number is #1, then the 5th monster
       is #3.
     - Certain Leaders spawn very specific 5th monster, or no 5th monster at
       all.
     - The DLC Tablet monsters spawn no 5th monster if set as leader.

NOTE - There are two monsters that cannot be spawned as a 4th or 5th monster
      and cannot be obtained through using tablet creation to finish the BBoB
          early:
               1) M126 Admirer
                       2) M200 Knight Shift
          This monster can only be fought and tamed through either obtaining a
          tablet created by another player with said monster in that tablet, or
          via normal game play, in the final dungeon.


Monster Leaders that spawn special groups of 4th and 5th monsters:
  1) M025 Babygoyle (rare occasions):
      Special 4th - M055 Metal Slime
          Notes - Metal Slime becomes the exclusive spawn.
  2) M048 Nail Blighter:
      4th- M050 Total Nutter
          5th- M049 Monolog
  3) M054 Serial Quiller:
      4th- M056 Urnexpected
      5th- M053 Fandangow
  4) M072 Deadcurion:
      4th- M074 Hocus Porkus
          5th- M073 Whopper Hopper
  5) M124 Enormoose:
      4th- M125 Diethon
      5th- No known 5th
  6) M125 Diethon:
      4th- M127 Rockbomb
      5th- M131 Fire Fry
  7) M136 Wingwyrm:
      4th- M138 Gold Golem
          5th- M137 King Cureslime
  8) M139 Oinkubus:
      4th- M141 Frighturn
      5th- No known 5th
  9) M180 Corpse Corporal:
      4th- M181 Sting Slime
      5th- No known 5th
 10) M198 Sculptrice:
      4th- M199 Beastly Priest
      5th- M181 Sting Slime
 11) M199 Beastly Priest:
      4th- M201 Grotywyrm
      5th- M203 Prism Peacock
 12) M256 Drakulord:
      4th- M002 Woebergine
      5th- No known 5th
 13) M257 Barracuda (rare occasions):
      Special 4th - M055 Metal Slime
          Notes - Metal Slime becomes the exclusive spawn.
 14) S042 Metal Medley:
      4th- Robber Baron
      SPECIAL- S038 Robber Baron becomes the only common spawn.  The other two
                   picked monsters do not spawn.  So far this works with any
                               combination of monsters.


<(((   STAT CHANGES   )))>
  1) All BBoB #1~282 monsters start with higher stats at level 1 than their
     baseline counterparts in the main game.  The stat differentials suggest
     the game level is level 0, as the baseline for all stats.
  2) Stat growth for HP seems to be, per level:
       Stat * 1.02075
       e.g. = If a stat at level 0 is 100,
                        at level 1 is 100 *1.02075     = 102.075 (forced 102)
                        at level 2 is 102.075 *1.02075 = 104.193 (forced 104)
                        at level 3 is 104.193 *1.02075 = 106.355 (forced 106)
                        ...and so on
     Stat growth for MP/ATK/AGI/DEF seems to be, per level:
       Stat * 1.0125
       e.g. = if a stat at level 0 is 100,
                        at level 1 is 100 *1.0125     = 101.25 (forced 101)
                        at level 2 is 101.25 *1.0125  = 102.516 (forced 102)
                        at level 3 is 102.516 *1.0125 = 103.797 (forced 103)
                        ...and so on
  3) BOSS stat changes seem to be dependent on the initial stats, or maybe it
     is per monster, or per BBoB #, and goes in groups, as with map selection.

     For instance, Ersatz Estark has a bonus of +500% HP and +50% other stats,
     but Slime's HP has a bonus of around +2900% HP.  More info to come as
     this is broken down/discovered.


<(((   MONSTER DISTRIBUTION/SPAWN RATE   )))>

*NOTE* - these are rough estimates based on experience.
        Metal Mob refers to Metal Slime, Liquid Metal Slime, Metal King Slime,
        Platinum King Jewel, and Gem Jamboree.
        Metal Mob refers also to Metal Medley if the Medley is monster 2 and/
        or 3.
        Monsters that also allow metal mob rules if set as the boss and a
        metal mob is in second: Gem Slime, Goodybag, Gold Mannequin

Normal Distribution 1
  Monster 1 (boss): 50%
         Monster 2: 25%
         Monster 3: 15%
         Monster 4:  6%
         Monster 5:  4%


Normal Distribution 2
  Monster 1 (boss): 40%
         Monster 2: 25%
         Monster 3: 20%
         Monster 4:  8%
         Monster 5:  7%


Normal Distribution 3
  Monster 1 (boss): 40%
         Monster 2: 30%
         Monster 3: 15%
         Monster 4: 10%
         Monster 5:  5%


DLC Monster Normal Distribution 1 (if DLC is Monster 1)
  Monster 1 (boss): 50%
         Monster 2: 30%
         Monster 3: 20%


DLC Monster Normal Distribution 2 (if DLC is Monster 1)
  Monster 1 (boss): 40%
         Monster 2: 40%
         Monster 3: 20%


DLC Monster Normal Distibution 3 (if DLC is Monster 1)
  Monster 1 (boss): 50%
         Monster 2: 40%
         Monster 3: 10%


Metal Mob Normal Distribution (if Metal Mob is Monster 1)
  Monster 1 (boss): 10%
         Monster 2: 20%
         Monster 3: 15%
         Monster 4: 30%
         Monster 5: 25%


Metal Mob Normal Distribution (if Metal Mob is Monster 2)
  Monster 1 (boss): 50%
         Monster 2:  5%
         Monster 3: 15%
         Monster 4: 16%
         Monster 5: 14%


Metal Mob Normal Distribution (if Metal Mob is Monster 3)
  Monster 1 (boss): 50%
         Monster 2: 25%
         Monster 3:  2%
         Monster 4: 13%
         Monster 5: 10%


Metal Mob Normal Distribution (if Metal Mob are Monsters 1 and 2)
  Monster 1 (boss): 10%
         Monster 2:  2%
         Monster 3: 15%
         Monster 4: 38%
         Monster 5: 35%

  Monster 1 + 2 [same] (boss): 25%
                    Monster 3: 15%
                    Monster 4: 30%
                    Monster 5: 30%


Metal Mob Normal Distribution (if Metal Mob are Monsters 1 and 3)
  Monster 1 (boss): 10%
         Monster 2: 25%
         Monster 3:  1%
         Monster 4: 34%
         Monster 5: 30%

  Monster 1 + 3 [same] (boss): - (not sure)
                    Monster 3: - (not sure)
                    Monster 4: - (not sure)
                    Monster 5: - (not sure)


Metal Mob Normal Distribution (if Metal Mob are Monsters 2 and 3)
  Monster 1 (boss): - (not sure)
         Monster 2: - (not sure)
         Monster 3: - (not sure)
         Monster 4: - (not sure)
         Monster 5: - (not sure)

      Monster 1 (boss): - (not sure)
  Monster 2 + 3 [same]: - (not sure)
             Monster 4: - (not sure)
             Monster 5: - (not sure)


Metal Mob Normal Distribution (if Metal Mob are Monsters 1, 2, and 3)
  Monster 1 (boss): 10%
         Monster 2:  5%
         Monster 3:  2%
         Monster 4: 45%
         Monster 5: 38%

  Monster 1 + 2 [same] (boss): - (not sure)
                    Monster 3: - (not sure)
                    Monster 4: - (not sure)
                    Monster 5: - (not sure)

  Monster 1 + 3 [same] (boss): - (not sure)
                    Monster 2: - (not sure)
                    Monster 4: - (not sure)
                    Monster 5: - (not sure)

  Monster 1 + 2 + 3 [same] (boss): 30%
                        Monster 4: 35%
                        Monster 5: 35%


Metal Medley Distribution 1 (If Metal Medley is Monster 1)
  Metal Medley (boss): 10%
            Monster 2: 10%
            Monster 3: 10%
         Robber Baron: 70%


Metal Medley Distribution 2 (If Metal Medley is Monster 1)
  Metal Medley (boss):  5%
            Monster 2:  3%
            Monster 3:  2%
         Robber Baron: 90%


Metal Medley Distribution 3 (If Metal Medley are Monsters 1 and 2)
  Metal Medley (boss): 15%
            Monster 3: 10%
         Robber Baron: 65%


Metal Medley Distribution 4 (If Metal Medley are Monsters 1 and 3)
  Metal Medley (boss): - (not sure)
            Monster 2: - (not sure)
            Monster 3: - (not sure)
         Robber Baron: - (not sure)


Metal Medley Distribution 5 (If Metal Medley are Monsters 1, 2, and 3)
  Metal Medley (boss): - (not sure)
         Robber Baron: - (not sure)


<(((   BOSS REWARDS GROUPS   )))>

Standard:
A = Medicinal Herb || Strong Medicine || Single Phial || Magic Water ||
    Special 1 || Special 2
B = Strong Medicine || Single Phial || Magic Water || Elfin Elixir ||
    Special 1 || Special 2
C = Single Phial || Magic Water || Elfin Elixir || Tombola Ticket ||
    Special 1 || Special 2

Non-Standard:
D = ? || ? || ? || ? || ? || ?
E = ? || ? || ? || ? || ? || Special 1
F = ? || ? || ? || Special 1 || Special 2 || Special 3
G = Special 1 / 2 / 3 / 4 / 5 / 6

Monsters that use Non-Standard Boss Rewards:
D = DLC/Haven tablets post-unique reward
E = Nightcrawler, Biting Batboon
F = Lips, King Slime
G = Clockwork Cuckoo, Robo-Robin, Clay Colonel


<(((   TREASURE LIST   )))>
Tablet Chests/Pots/Barrels

CG = Chest Group

CG| Rank 1 (Lv 1)    | Rank 2 (Lv 5)    | Rank 3 (Lv10)    | Rank 4 (Lv20)
--+------------------+------------------+------------------+-------------------
A |Single phial      |Strong Medicine   |Slime Gooniform   |Slime Earrings
 |Medicinal herb    |                  |Sunderball        |
 |Antidotal herb    |
--+------------------+------------------+------------------+-------------------
B |Single phial      |Coagulant         |Leather Whip      |Tombola Ticket
 |Pilchard crackers |                  |Sunderball        |
 |Strong Medicine   |
--+------------------+------------------+------------------+-------------------
C |Single Phial      |Kitty Shield      |Magic Water       |Tombola Ticket
 |Pilchard Pie      |                  |Sunderball        |
 |Bunny Tail        |
--+------------------+------------------+------------------+-------------------
D |Single Phial      |Tombola Ticket    |Meaty Treat       |Bow Tie
 |Magic Water       |                  |Fishnet Stockings |
 |Strong Medicine   |
--+------------------+------------------+------------------+-------------------
E |Single Phial      |Tombola Ticket    |Meaty Treat       |Gold Bracer
 |Magic Water       |                  |Wizard's Staff    |
 |Strong Medicine   |
--+------------------+------------------+------------------+-------------------
F |Single Phial      |Top Hat           |Meaty Treat       |Tombola Ticket
 |Chimaera Wing     |                  |Mercury's Bandana |
 |Strong Medicine   |
--+------------------+------------------+------------------+-------------------
G |Meaty Treat       |Tombola Ticket    |Tangleweb         | -
 |Magic Water       |                    -
 |Strong Medicine   |
--+------------------+------------------+------------------+-------------------
H |Meaty Treat       |Tombola Ticket    | -                |Tangleweb
 |Magic Water       |                    -
 |Strong Medicine   |
--+------------------+------------------+------------------+-------------------
I |Single Phial      |Tombola Ticket    |Meaty Treat       |Dragontail Whip
 |Strong Medicine   |                  |Wrecking Ball     |
 |Scale Armour      |
--+------------------+------------------+------------------+-------------------
J |Single Phial      |Tortoise Shell    |Tombola Ticket    |Pink Pearl
 |Moonwort Bulb     |                  |Sunderball        |
 |Shellmet          |
\o^==================^==================^==================^=================o/

CG| Rank 5 (Lv30)   | Rank 6 (Lv50)    | Rank 7 (Lv99)
--+-----------------+------------------+-------------------
A |Dieamend         |Tombola Ticket    |Seed of Life
B |Pretty Betsy     |Prime Cuts        | -
C |Steel Fangs      |Prime Cuts        |Seed of Strength
D |Wrecking Ball    |Elfin Elixir      |Seed of Magic
E |Wrecking Ball    |Elfin Elixir      |Seed of Resilience
F |Seed of Agility  |Elfin Elixir      | -
G |Dieamend         |Elfin Elixir      |Yggdrasil Leaf
H |Prime Cuts       |Wrecking Ball     |Pretty Betsy
I |Seed of Wisdom   |Elfin Elixir      | -
J |Lucida Shard     |Prime Cuts        |Seed of Agility
\o^=================^==================^=================o/


<(((   MAP TYPES/GROUPS   )))>




         ___________________________________________________________
    ====/                                                           \====
--==<    [sideq.6b] Haven Gifts                                           >==--
    ====,___________________________________________________________,====

These will all be in Tablets received

1) Slimetree Forest
                 Giver: Phlegmrique
                  Boss: Slime (~180 HP , ~65 Str , ~18 Def , ~30 Agi)
             Level Cap: 20
First Completion Reward: Super Seed of Life
               Enemies: Slime
        Treasure Count: 4
                Prizes: 1~400g , Medicinal herb, Antidotal Herb, Single phial

Usefulness after Completion: Yes, for Slime Hearts (5 needed), and for early
                            vocation leveling with minimal level gain if
                            characters are level 20 or below.

           .____________________________________________________.
          (______________________________________________________)

2) Woebegone Cave
                 Giver: Gene
                  Boss: Woebergine (~200 HP , ~65 Str , ~20 Def , ~30 Agi)
             Level Cap: 20
First Completion Reward: Super Pretty Betsy
               Enemies: Woebergine
        Treasure Count:
                Prizes: 1~400g , Medicinal herb, Antidotal Herb, Single phial

Usefulness after Completion: None, beat and dump

           .____________________________________________________.
          (______________________________________________________)

3) Kingfisher Colloquy
                 Giver: Fuchsia
                  Boss: Kingfuchsia (~250 HP , ~80 Str , ~15 Def , ~50 Agi)
             Level Cap: 20
First Completion Reward: Super Seed of Agility
               Enemies: Kingfuchsia
        Treasure Count:
                Prizes: None

Usefulness after Completion: Yes, for Kingfuschia Hearts (5 needed), dump after

           .____________________________________________________.
          (______________________________________________________)

4) Demon's Dome
                 Giver: Goyldon
                  Boss: Babygoyle (~320 HP)
             Level Cap: 25
First Completion Reward: Super Seed of Wisdom
               Enemies: Babygoyle
        Treasure Count:
                Prizes: Item level 1

Usefulness after Completion: None, beat and dump

           .____________________________________________________.
          (______________________________________________________)

5) Heavy Metal Hole
                 Giver: Axel
                  Boss: Axassin (~450 HP)
             Level Cap: 25
First Completion Reward: Super Seed of Resilience
               Enemies: Axassin
        Treasure Count:
                Prizes: Item level 1

Usefulness after Completion: None, beat and dump

           .____________________________________________________.
          (______________________________________________________)

6) Magooma Mountain
                 Giver: Drake
                  Boss: Drake Slime (~550HP)
             Level Cap: 25
First Completion Reward: Super Seed of Life
               Enemies: Drake Slime
        Treasure Count:
                Prizes: Item level 1

Usefulness after Completion: Yes, Drake Slime Hearts (5 needed), dump after

           .____________________________________________________.
          (______________________________________________________)

7) Blimpton
                 Giver: Zeppelina
                  Boss: Zepling (618HP)
             Level Cap: 25
First Completion Reward: Super Pretty Betsy
               Enemies: Zepling
        Treasure Count: 7
                Prizes: Single phial , Pilchard pie

Usefulness after Completion: Minor, lowest consistent exp of the level 25 cap
                            tablets, but this is only useful if there is no
                            access to DLC tablets, as many DLC tablets serve
                            as lower exp options with all level 99 caps.

           .____________________________________________________.
          (______________________________________________________)

8) Crockery Crag
                 Giver: Nevile
                  Boss: Vile vial (690HP)
             Level Cap: 99
First Completion Reward: Super Seed of Magic
               Enemies: Vile vial
        Treasure Count: 8 (3 are behind an Ultimate Key door)
                Prizes: 1~400g , Magic water , Strong medicine

Usefulness after Completion: Farming seeds of magic, and keeping it until the
                            Ultimate Key is obtained, at least.

           .____________________________________________________.
          (______________________________________________________)

9) Nailbiter's Nook
                 Giver: Neil
                  Boss: Nail blighter (700HP)
             Level Cap: 99
First Completion Reward: Super Seed of Strength
               Enemies: Nail blighter
        Treasure Count: 0
                Prizes: -

Usefulness after Completion: None

           .____________________________________________________.
          (______________________________________________________)

10) Return to Slimetree Forest
                 Giver: Mercuria
                  Boss: Metal slime (120HP)
             Level Cap: 99
First Completion Reward: Super Seed of Agility
               Enemies: Metal slime , Slime , She-slime
        Treasure Count: 4
                Prizes: 1~400g , Medicinal herb, Antidotal Herb, Single phial

Usefulness after Completion: Easy EXP.  VERY solid EXP as Metal slimes appear
                            in virtually every battle, with an average of 3
                            each time.  Easy kills, 512+ Attack power will
                            assure instant death with Double Up, or 518+ for
                            Mercurial Thrust.  There are DLC tablets with
                            better EXP rates, but not as quick and easy.
                            However DLC tablets are based on what is available
                            and a number of high EXP monsters are difficult to
                            take out without high levels or a plethora of high
                            powered skills/spells.
                            This is only useful through level 50.  Post-50,
                            crafted tablets with higher EXP monsters and
                            certain DLC are better.  Toss it at that point.

           .____________________________________________________.
          (______________________________________________________)

11) Heights of Machismo
                 Giver: Mac
                  Boss: Notso macho (805HP)
             Level Cap: 99
First Completion Reward: Super Seed of Strength
               Enemies: Notso macho
        Treasure Count: 13
                Prizes: 1~400g , Single phial , Pilchard pie , Bunny tail

Usefulness after Completion: THE best low exp level 99 cap Haven tablet for
                            farming vocations for skills without gaining many
                            levels.  Notso Macho's almost never appear in
                            groups of 3, and typically appear in 2 (95% of the
                            time).
                            Also great for farming their hearts with ease, as
                            there are no alternative monsters to compete with
                            for drops/spawns.
                            When satisfied with farming vocations and hearts,
                            feel free to toss it.

           .____________________________________________________.
          (______________________________________________________)

12) Boobytrap Bluff
                 Giver: Mick
                  Boss: Mimic (1020HP)
             Level Cap: 99
First Completion Reward: Super Seed of Magic
               Enemies: Mimic , Cannibox
        Treasure Count: 2
                Prizes: 1~500g , Meaty treat , Medicinal herb , Single phial

Usefulness after Completion: Assuming limited access to DLC, or no access to
                            Monster Meadows yet, or Monster Meadows is fully
                            open, but Mad Moles are not available and/or
                            Canniboxes cannot be placed in a crafted tablet
                            yet...this is THE best map to farm Seeds of
                            Strength.
                            It'a also by FAR, THE best map to farm Mimic
                            hearts early on.  Though creating a crafted tablet
                            with 3x Mimics would be preferable due to the
                            spawn rate of alternative monsters being much
                            lower.  So until Monster Meadows is fully open and
                            Mimics can be selected for a crafted tablet, this
                            serves as the best heart farming map, and far and
                            away better than the odds in Lucky Panel.

           .____________________________________________________.
          (______________________________________________________)

13) Heroes' Grotto
                 Giver: Kuistian
                  Boss: Conkuistador (1224HP)
             Level Cap: 99
First Completion Reward: Super Seed of Resilience
               Enemies: Conkuistador , Pip fighter
        Treasure Count: 6
                Prizes: ?

Usefulness after Completion: Farming Yggdrasil Dew's

           .____________________________________________________.
          (______________________________________________________)

14) Seahorse Spinney
                 Giver: Quaynan
                  Boss: Quayhorse (1422HP)
             Level Cap: 99
First Completion Reward: Super Seed of Agility
               Enemies: Quayhorse
        Treasure Count: 4
                Prizes: Single phial , Moonwort bulb , Shellmet ,
                        Medicinal herb
</pre><pre id="faqspan-23">
Usefulness after Completion: None

           .____________________________________________________.
          (______________________________________________________)

15) Oozantium
                 Giver: Goolio
                  Boss: Emperor Slime (~2200HP)
             Level Cap: 99
First Completion Reward: Super Seed of Magic
               Enemies: Slime , Drake slime , Metal slime
        Treasure Count: 1
                Prizes: Antidotal herb

Usefulness after Completion: None



         ___________________________________________________________
    ====/                                                           \====
--==<    [sideq.6c] Story/Special Release via WiFi                        >==--
    ====,___________________________________________________________,====

On the game cartridge, and in the data for the downloaded version lay
pre-crafted special Traveller's Tablets.  Some are story related, while others
are there for either fun themes or easter eggs of sorts as throwbacks to older
Dragon Quests.

It's not standard DLC, as we know it.  Rather what is downloaded are unlock
codes for this data already present.  So essentially, at some point a cheat
code system could potentially allow simple access to these without needing to
go online.  For now they'll be released peacemeal in two groups:  Permanent and
Temporary Tablets.

Unlike the generated tablets, these cannot be leveled up via Street Pass.

Their main purpose for the non-story related Tablets, is to grant some nice
gifts and some rather difficult challenges.

Note that you can hold onto these if you wish to, but there is a very limited
amount of space for Tablets.  I believe it's around 50 total?  It's a very
small list, as there are around 50~55 DLC Tablets.

So when downloaded, they take up space in the tablet list held by the party,
sharing it with the generated, and the gifted tablets from the The Haven
scenario.

<(((   HOW TO OBTAIN DLC TABLETS?   )))>

1) Head into the Download Bar in the Haven.
2) Speak to the bartender, he will ask if you wish to save your game as the
  party heads to the online servers.
  - WARNING: Unlike saving in a church, the field/town status screen will NOT
             pop up in the lower screen.  So if you're distracted and unsure
             if the d-pad or analog stick has been touched, and the wrong save
             slot picked, press B or NO to cancel.  Note that the game, like
             with church saves, will always default to the last save loaded,
             but this does NOT factor in if loaded from a Quicksave.
  - DOUBLE WARNING: If loading from a quicksave prior to entering the Bar,
                    make ABSOLUTELY sure which character you're playing, as
                    the Bar picks the last normal save loaded, which may be a
                    different save/character/save slot.  So it's best not to
                    load from a quicksave or be extremely cautious about which
                    "church" save you're actively playing from the Quicksave.
  - Select NO to cancel, or press B.
  - Select YES to proceed.  Default is the last save file loaded, typically
    this is the one that is desired to be used.  So pick that.
3) After being transported to a young lass in a dancer's costume (the frilly
  red dress), and the following menu pops up:

   __________________________
  | Share Tablets            |
  | Download Tablets         |
  |_Log_Out__________________|

     A) Share Tablets - Pick a tablet to share online, and receive 2 back.
                      - Can only be done for one tablet, per game copy, per 24
                        hour cycle.
                      - DLC Tablets CANNOT be shared.  I repeat, DLC TABLETS
                        CANNOT BE SHARED.
                      - Tablets given by Haven residents and tablets crafted
                        by the player can be shared.
                      - Any Tablet from "My Tablets" or a crafted Tablet
                        received from other players will level up.
                      - The first time this launches, you'll have to make a
                        persona that is used to share the tablet.

     B) Download Tablets - Lets you pick DLC tablets to download.
                         - While it does not list if the party has already
                           downloaded a tablet, picking one already in their
                           inventory will request if the original should be
                           overwritten, then returns to the main menu.
                         - Once a tablet is picked that is not present in the
                           party's inventory, it will add it, save, then
                           return to the main menu.

     C) Log Out - Logs out of the server.
                - Pressing B at any time in the main menu will also log out.

<(((   LEGEND   )))>
(bs) = Tablet BOSS steal, a steal that is specific to a monster that is made
       a tablet boss but independent from the drop (only known is for
       Robbin' 'Ood)
M### = Normal BBoB # from normal game monsters present in DLC Tablets
S### = Special BBoB # from special dlc monsters present in DLC Tablets


<(((   PERMANENT   )))>

1) Memories of an Old Friend
  Released:  September 16, 2016 (Tokyo)
             September 16, 2016 (US)
  # in relation to other DLC Tablets: #1

  Enemies: Toxic zombie , Mastermine , Scarlet scorpion , Oligarchaeopteryx ,
           Bag snatcher
           Cumulus Vex (3080 HP [identical to Aeolus Vale]) + 1~4x Sky fry

  Items Won: None

  Progression:
               1) Follow Kiefer back to the Roamer's Camp.
               2) Speak to everyone outside Rom Baro's Tent.
               3) Speak to the two children playing.
               4) Speak to the man near the barrels.
               5) Speak finally to the lady outside the SW tent for a scene.
               6) Speak to Kiefer.
               7) Speak to Boldo.
               8) Speak to Kiefer again for a scene.
               9) Enter Rom Baro's tent, speak to Rosa and Lala, then exit for
                  a scene.
              10) Exit the tablet, and speak to the Imp.
              11) Exit the shrine for a scene and run to Estard to speak to
                  King Donald.
              12) Attempt to exit the throne room for another scene.
              13) Exit the throne room to automatically return to the tablet.
              14) Head back to the Roamer's Camp for a scene.
              15) Enter the portal in the center of camp for the dungeon:
                  Proving Ground.
              16) Head North for a scene.
              17) Head up the stairs to the top level, and keep walking until
                  a scene triggers.
              18) Head towards Kiefer for a scene and a boss battle.
              19) Durring the scene select "yes" and after regaining control,
                  head to Estard and speak to King Donald for the final scene.

NOTES: At the end the tablet will function like the normal Roamer's Past
       tablet.  It will also never show the boss name.

KEEP?: Dump when complete.

           .____________________________________________________.
          (______________________________________________________)

2) The Youth of a Hero
  Released:  November 25, 2016 (Tokyo)
             November 24, 2016 (US)
  # in relation to other DLC Tablets: #31 (after Muscle Mountain)

  Enemies: None

  Items Won: Prayer ring

  Progression:
               1) Head inside the East Shrine, downstairs and speak to the
                  soldier.
               2) Head back upstairs for a scene.
               3) Exit and head to the West Shrine, speak to Herve for a gift.

NOTES: There is nothing else to do after speaking to Herve.  The tablet serves
       as both an inspiration for Herve and the creation of the carpet, and to
       showcase Mervyn's more boisterous and rebellious days of yore/youth.
       Like with Memories, the boss title remains blank.

KEEP?: Nope, dump when complete.

           .____________________________________________________.
          (______________________________________________________)

3) Divine Recollections
  Released:  December 30, 2016 (Tokyo)
             December 29, 2016 (US)
  # in relation to other DLC Tablets: #50 (after Monstrous Menagerie)

  Enemies (outside Alltrades): Slime knight , Clawcerer , Mousenap ,
                               Drake slime , Pip fighter , Battle pip ,
                               Wiz pip , Epipany
          (Tower 1F - 4F): Prancing pillar , Floating bloater , Brawn moa ,
                           Notso macho , Drag racer
          (Tower 6F - 9F): Prancing pillar , Floating bloater , Brawn moa ,
                           Cheeky devil , Deadcurion

  Items Won: Sphere of Light

  Progression:
               1) Head to Alltrades, then downstairs for a scene.
               2) Agree to help, and when ready, speak to Jacqueline to depart
               3) Head towards the tower entrance for a scene.
               4) Head up the tower for a scene at the top.
               5) Head back down the tower (drop down from floor 9 for a quick
                  exit), and head back through the portal for an extended
                  scene that finishes the tablet.

NOTES: After obtaining the item, that's it.  There are a few extra bits of
       conversation, and despite this being a slightly more advanced timeline
       of the original Alltrades, upon completion it functions as the standard
       Alltrades tablet.
       Like with Memories and Hero, the boss will remain unlabeled.

KEEP?: Nope, dump when complete.



<(((   TEMPORARY/CYCLED, Now PERMANENT   )))>

1) Feral Forest  (Nintendo recommended level 15+)
  Time period1:  September 16, 2016 ~ September 30, 2016 [Tokyo time]
                 September 16, 2016 ~ September 29, 2016 [US time]
  Time period2:  January 27, 2017 [Tokyo time]
                 January 26, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        S013   Spiked Hare           Yes  Yes    Fur hood
        S011   Grillerpillar         Yes  Yes    Seed of wisdom
        S010   Utter Nutter          Yes  Yes    Seed of strength

    BOSS - NAME               HP     DLC  TAME   DROP
    S012   Scarewolf (? HP)               Yes     Yes    Plain clothes
           Actions:

         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Super Seed of Strength

Keep Post Reward/Recruit? = ?

           .____________________________________________________.
          (______________________________________________________)

2) Tough Nuts  (Nintendo recommended level 16+)
  Time period1:  September 16, 2016 ~ September 30, 2016 [Tokyo time]
                 September 16, 2016 ~ September 29, 2016 [US time]
  Time period2:  January 27, 2017 [Tokyo time]
                 January 26, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        S078   Warnut                Yes  Yes    Antidotal herb
        S077   Nutty Professor       Yes  Yes    Tangleweb
        S079   Religious Nut         Yes  Yes    Holy water

    BOSS - NAME               HP     DLC  TAME   DROP
    S076   Nut Knight (~415 HP)           Yes     Yes    Medicinal herb
           Actions:

         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Frying Pan

Keep Post Reward/Recruit? = ?

           .____________________________________________________.
          (______________________________________________________)

3) Treasure Hunt  (Nintendo recommended level 30+)
  Time period1:  September 16, 2016 ~ September 30, 2016 [Tokyo time]
                 September 16, 2016 ~ September 29, 2016 [US time]
  Time period2:  January 27, 2017 [Tokyo time]
                 January 26, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        S059   Metal Mannequin       Yes  Yes    Dancer's mail
        S126   Gold Mannequin        Yes  Yes    Spangled dress
        S136   Diamond Mannequin     Yes  Yes    Super seed of resilience

    BOSS - NAME               HP     DLC  TAME   DROP
    S054   Robbin' 'Ood  ~4400     Yes     No    Stone axe
                                                 Iron axe (bs)
           Actions:

         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Staff of Resurrection

Keep Post Reward/Recruit? = Robbin' 'Ood is a unique boss that cannot be tamed
                           and provides a minor challenge.  Meaning his only
                           drop is based on this one version.  For those who
                           prefer to max counts, keeping this allows hitting
                           999 kills.

           .____________________________________________________.
          (______________________________________________________)

4) Harvest Festival  (Nintendo recommended level 18+)
  Time period1:  September 23, 2016 ~ October 7, 2016 [Tokyo time]
                 September 22, 2016 ~ October 6, 2016 [US time]
  Time period2:  February 3, 2017 [Tokyo time]
                 February 2, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

  SPECIAL WARNING: Plumpkin knows Fishy Fog

    MONSTERS - NAME                  DLC  TAME   DROP
        S107   Plumpkin              Yes  Yes    Seed of resilience
        S108   Bad Apple             Yes  Yes    Chimaera wing
        S109   Ornery Onion          Yes  Yes    Medicinal herb

    BOSS - NAME               HP     DLC  TAME   DROP
    S110   Ubergine           740    Yes  Yes    Pretty betsy
           Actions:

         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Super Seed of Wisdom

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

5) Here be Dragons  (Nintendo recommended level 30+)
  Time period1:  September 23, 2016 ~ October 7, 2016 [Tokyo time]
                 September 22, 2016 ~ October 6, 2016 [US time]
  Time period2:  February 3, 2017 [Tokyo time]
                 February 2, 2017 [US time]

     FLOOR COUNT: 5
      FLOOR MAPS:

  TREASURE COUNT: 13
TREASURE CONTENT: 1~400g , Strong medicine , Single phial , Scale armour

    MONSTERS - NAME                  DLC  TAME   DROP
        S083   Lumberdrak            Yes  Yes    Great bow
        S084   Whalevern             Yes  Yes    Hela's hammer
               888 HP  340 ATK  174 DEF
        S085   Hotwyrm               Yes  Yes    Dragon Claws

    BOSS - NAME               HP     DLC  TAME   DROP
    S081   Hacksaurus         2560   Yes  Yes    Seed of strength
           Actions: 1x
                    Attack (33.3%) , Falcon Slash (33.3%) , Inferno (33.3%)

              Special Property - Dragon
         Useful Status Effects - Envenom | Sap
                                 Dazzle | Fuddle | Stun (strong resistance)
                  Useful Buffs - Backdraft | Insulatle | Dodgy Dance |
                                 Kabuff/Gritty Ditty
                Useful Offense - Crack | Zap | Ice | Strike

    Reward - Shimmering Shield

Keep Post Reward/Recruit? = Until the Monster park is open?  If it can be
                           beaten before then, the drops are worth farming for
                           a little while.  Easier with Pirates.  If tablets
                           can be crafted?  Then no.

           .____________________________________________________.
          (______________________________________________________)

6) A Poisonous Party  (Nintendo recommended level 18+)
  Time period1:  September 23, 2016 ~ October 7, 2016 [Tokyo time]
                 September 22, 2016 ~ October 6, 2016 [US time]
  Time period2:  February 3, 2017 [Tokyo time]
                 February 2, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 8 (3 behind an Ultimate Key door)
TREASURE CONTENT: 1~400g , Meaty treat , Magic water , Strong medicine

    MONSTERS - NAME                  DLC  TAME   DROP
        S019   Ghoul                 Yes  Yes    Chain sickle
        S021   Lesionnaire           Yes  Yes    Steel broadsword
        S022   Wickerman             Yes  Yes    Bronze knife

    BOSS - NAME                 HP     DLC  TAME   DROP
    M295   Putric Stinkenheimer ~950    No  No
           Actions: 1x
                    Attack (16.7%) , Claw (16.7%) , Muscle Dance (16.7%) ,
                    Stone's Throw (16.7%) , Poison Breath (16.7%) ,
                    Tap Dance (16.7%)

              Special Property - Zombie
         Useful Status Effects - Ban Dance | Dazzle | Sleep
                  Useful Buffs - Backdraft | Dodgy Dance | Kabuff/Gritty Ditty
                Useful Offense - Frizz | Sizz | Bang | Crack | Zap | Ice |
                                 Fire

    Reward - Tin Pot

Keep Post Reward/Recruit? = Unique version of Putric, but also there are the
                           prizes in the jail cell, which cannot be opened
                           without the Ultimate Key.  After that, and if no
                           desire to rebattle Putric exists, then feel free to
                           dump.  Another reason to keep this is to get Putric
                           up to 999 in kill count.

           .____________________________________________________.
          (______________________________________________________)

7) Barbarous Barbershop  (Nintendo recommended level 20+)
  Time period1:  September 30, 2016 ~ October 14, 2016 [Tokyo time]
                 September 29, 2016 ~ October 13, 2016 [US time]
  Time period2:  February 10, 2017 [Tokyo time]
                 February 9, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        S086   Feralball             Yes  Yes    Medicinal herb
        S087   Metal scorpion        Yes  Yes    Mythril helm
        S088   Boarticulturist       Yes  Yes    Assassin's dagger

    BOSS - NAME               HP     DLC  TAME   DROP
    S089   Demon Barber       1640   Yes  Yes    Smart suit
           Actions:

         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Windcheater

Keep Post Reward/Recruit? = Only for early exploitation of Metal Scorpions for
                           EXP, but there are better monsters for this in the
                           normal game.

           .____________________________________________________.
          (______________________________________________________)

8) Sticky Business  (Nintendo recommended level 12+)
  Time period1:  September 30, 2016 ~ October 14, 2016 [Tokyo time]
                 September 29, 2016 ~ October 13, 2016 [US time]
  Time period2:  February 10, 2017 [Tokyo time]
                 February 9, 2017 [US time]

     FLOOR COUNT: 3
      FLOOR MAPS:

  TREASURE COUNT: 9
TREASURE CONTENT: 1~300g , Medicinal herb , Pilchard pie , Single phial

    MONSTERS - NAME                  DLC  TAME   DROP
        S115   Dracky                Yes  Yes    Medicinal herb

        M006   Bubble slime           No  Yes    Antidotal herb
                24 HP   20 ATK   12 DEF
        M008   Tongue fu fighter      No  Yes    Holy water
                20 HP   20 ATK   13 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    S115   Dracky             ~180   Yes  Yes    Medicinal herb

           Actions: 1x
                    Attack (100%)
         Useful Status Effects -
                  Useful Buffs - Dodgy Dance | Gritty Ditty/Kabuff
                Useful Offense -

    Reward - Slime Stick

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

9) The Test of Slime  (Nintendo recommended level 30+)
  Time period1:  September 30, 2016 ~ October 14, 2016 [Tokyo time]
                 September 29, 2016 ~ October 13, 2016 [US time]
  Time period2:  February 10, 2017 [Tokyo time]
                 February 9, 2017 [US time]

     FLOOR COUNT: 5
      FLOOR MAPS:

  TREASURE COUNT: 4
TREASURE CONTENT: 1~400g , Single phial , Medicinal herb , Strong medicine

    MONSTERS - NAME                  DLC  TAME   DROP
        S002   Slime stack           Yes  Yes    Medicinal herb
        S098   Dark slime            Yes  Yes    Magical skirt
        S041   Gem jamboree          Yes  Yes    Prayer ring

    BOSS - NAME               HP     DLC  TAME   DROP
    S080   Hammer             ~2000  Yes  No     Orichalcum fangs
           Actions: 1x
                A1: Attack (33.3%) ,
                    Chilly Breath (33.3%) [50~60] {Ice} ,
                    Absorb Magic (16.7%) [],
                    Metal Slash (16.7%)
                A2: Fullheal (100%)
         Condition: HP < 40%

         Useful Status Effects - Sap | Fizzle
                  Useful Buffs - Backdraft | Insulatle | Dodgy Dance |
                                 Gritty Ditty/Kabuff
                Useful Offense - Fire | Ice
                                 Strike (weak resistance)

    Reward - Slime Crown

Keep Post Reward/Recruit? = Hammer is a unique Boss, and he holds the best
                           normal game single-target weapon for Ruff as a drop
                           so plenty of reason to consider keeping forever.

           .____________________________________________________.
          (______________________________________________________)

10) The Wild Woods  (Nintendo recommended level 35+)
  Time period1:  October 10, 2016 ~ October 21, 2016 [Tokyo time]
                 October 9, 2016 ~ October 20, 2016 [US time]
  Time period2:  February 17, 2017 [Tokyo time]
                 February 16, 2017 [US time]

     FLOOR COUNT: 5
      FLOOR MAPS:

  TREASURE COUNT: 4
TREASURE CONTENT: 1~400g , Single phial , Bunny tail , Pilchard pie ,
                  Medicinal herb

    MONSTERS - NAME                  DLC  TAME   DROP
        S129   Ursa minor            Yes  Yes    Seed of strength
        S130   Whacksmith            Yes  Yes    War hammer
               ~200 HP  150 ATK  122 DEF
        S082   Dread dragon          Yes  Yes    Dragon claws

    BOSS - NAME               HP     DLC  TAME   DROP
    S131   Drastic Drackal    2710   Yes  Yes    Fur cape
           Actions: 1x
                    Attack (33.3%) | Bites Character (33.3%) |
                    Chilly Breath (33.3%)

         Useful Status Effects - Dazzle | Sap | Envenom
                  Useful Buffs - Insulatle | Dodgy Dance | Kabuff/Gritty Ditty
                Useful Offense - Frizz | Bang | Zap | Strike | Summon

    Reward - Special Summon Card

Keep Post Reward/Recruit? = Drop farming, but that's about it, though this can
                           easily just wait until Monster Meadows is fully
                           unlocked, and for most players, the Boss will be
                           easier at that point.

           .____________________________________________________.
          (______________________________________________________)

11) Demon's Den  (Nintendo recommended level 20+)
  Time period1:  October 10, 2016 ~ October 21, 2016 [Tokyo time]
                 October 9, 2016 ~ October 20, 2016 [US time]
  Time period2:  February 17, 2017 [Tokyo time]
                 February 16, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 3
TREASURE CONTENT: 1~400g , Single phial , Medicinal herb ,

    MONSTERS - NAME                  DLC  TAME   DROP
        S032   Archdemon             Yes  Yes    Prayer ring
        S033   Minidemon             Yes  Yes    Pot lid
        S034   Whackolyte            Yes  Yes    Wizard's staff

    BOSS - NAME               HP     DLC  TAME   DROP
    S036   Grrrarrrgoyle      1610   Yes  Yes    Staff of antimagic
           Actions: 1x
                    Attack (50%),
                    Boom (50%)

         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Super Seed of Magic

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

12) A Hero's Welcome  (Nintendo recommended level 70+)
  Time period1:  October 14, 2016 ~ October 28, 2016 [Tokyo time]
                 October 13, 2016 ~ October 27, 2016 [US time]
  Time period2:  February 24, 2017 [Tokyo time]
                 February 23, 2017 [US time]

     FLOOR COUNT: 5
      FLOOR MAPS:

  TREASURE COUNT: 4
TREASURE CONTENT: 1~500g , Single phial , Strong medicine , Medicinal herb

  SPECIAL WARNING: Kernel Colonel knows Disruptive Wave.

    MONSTERS - NAME                  DLC  TAME   DROP
        M195   Cerberuff              No  Yes    Steel fangs
               300 HP  175 ATK  130 DEF
        M203   Prism peacock          No  Yes    Lunar fan
               456 HP  200 ATK  150 DEF
        S010   Utter nutter          Yes  Yes    Seed of strength


    BOSS - NAME               HP     DLC  TAME   DROP
    S119   Kernel colonel     9500   Yes  Yes    Kingsblade

           Actions: 1x
                A1: Attack (33.3%) ,
                    Blade of Ultimate Power (16.7%) [500~600],
                    Kazap (16.7%) [175~225] {Zap},
                    Violent Slash (16.7%) [1.25x],
                    Disruptive Wave (16.7%) [Removes all buffs]

                A2: Disruptive Wave (100%)
         Condition: 4+ active magical buffs for first time
                    6+ active magical buffs for each additional usage

         Useful Status Effects - Sleep | Dazzle | Sap
                  Useful Buffs - Dodgy Dance | Kabuff/Gritty Ditty |
                                 Magic Barrier
                Useful Offense - None (go Neutral like Multifists)

    Reward - Metal King Shield

Keep Post Reward/Recruit? = Only for a rematch until a high leveled crafted
                           tablet version of Kernel colonel can be created, as
                           he makes for one of the hardest Bosses in the game.

           .____________________________________________________.
          (______________________________________________________)

13) Cloud Control  (Nintendo recommended level 20+)
  Time period1:  October 14, 2016 ~ October 28, 2016 [Tokyo time]
                 October 13, 2016 ~ October 27, 2016 [US time]
  Time period2:  February 24, 2017 [Tokyo time]
                 February 23, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        S051   Cumaulus              Yes  Yes    Holy water
        S052   Hell nino             Yes  Yes    Pretty betsy
        S053   Freezing fog          Yes  Yes    Icicle dirk

    BOSS - NAME               HP     DLC  TAME   DROP
    M150   Cumulus rex        ~1700   No  Yes    Noble garb
           Actions:

         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Eye of Rubiss

Keep Post Reward/Recruit? = A short bit of farming Freezing fog for at least
                           one weapon drop, assuming the player is earlier in
                           the game, and doesn't have an Icicle Dirk.  Though
                           this can wait until Monster Meadows, so not really
                           worth the effort unless you can handle them very
                           early.

           .____________________________________________________.
          (______________________________________________________)

14) Puppeteer's Palace  (Nintendo recommended level 32+)
  Time period1:  October 14, 2016 ~ October 28, 2016 [Tokyo time]
                 October 13, 2016 ~ October 27, 2016 [US time]
  Time period2:  February 24, 2017 [Tokyo time]
                 February 23, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        M179   Terracotta warrior     No  Yes    Copper sword
               330 HP  158 ATK  120 DEF
        S097   Dirty dogu            Yes  Yes    Magic water

        M145   Cavorting column       No  Yes    Dancer's mail
               190 HP  116 ATK   87 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    S123   Sorcerer           2650   Yes  Yes    Seed of magic

           Actions:

         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Kerplunk Bracer

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

15) Fantastic Feast  (Nintendo recommended level 20+)
  Time period1:  October 21, 2016 ~ November 4, 2016 [Tokyo time]
                 October 20, 2016 ~ November 3, 2016 [US time]
  Time period2:  March 3, 2017 [Tokyo time]
                 March 3, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        S112   Rotten apple          Yes  Yes    Medicinal herb
        S111   Loathsome leek        Yes  Yes    Pointy hat
        S113   Sorcerer's sauciere   Yes  Yes    Seed of life

    BOSS - NAME               HP     DLC  TAME   DROP
    M177   Hell Hog           1500    No  Yes    Leather kilt
           Actions: 1x
                    Attack (50%) , Flame Breath (16.7%),
                    Muster Strength (16.7%) , Sandstorm (16.7%)

         Useful Status Effects - Sap | Sleep | Dazzle | Fuddle | Envenom
                  Useful Buffs - Insulatle | Focus Strength | Gritty Ditty/
                                 Kabuff | Dodgy Dance
                Useful Offense - Frizz | Sizz | Woosh | Zap | Fire | Strike |
                                 Summon

    Reward - Super Seed of Strength

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

16) The Depths of Darkness  (Nintendo recommended level 35+)
  Time period1:  October 21, 2016 ~ November 4, 2016 [Tokyo time]
                 October 20, 2016 ~ November 3, 2016 [US time]
  Time period2:  March 3, 2017 [Tokyo time]
                 March 3, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT: 1~400g , Chimaera wing ,

  SPECIAL WARNING: Dark decanter uses Kathwack.
                   Sconstrosity uses Death Dance.

    MONSTERS - NAME                  DLC  TAME   DROP
        S099   Sconstrosity          Yes  Yes    Massacre sword
        S101   Dark decanter         Yes  Yes    Iron mask
               360 HP  180 ATK  182 DEF
        S100   Dark skeleton         Yes  Yes    Moonwort bulb

    BOSS - NAME               HP     DLC  TAME   DROP
    S102   Cumulus Nix        ~2500  Yes  Yes    Tempest shield
           Actions:

         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Goddess Shield

Keep Post Reward/Recruit? = Not really, farming is best waited out until
                           Monster Meadows is complete.

           .____________________________________________________.
          (______________________________________________________)

17) Feline Forest  (Nintendo recommended level 20+)
  Time period1:  October 21, 2016 ~ November 4, 2016 [Tokyo time]
                 October 20, 2016 ~ November 3, 2016 [US time]
  Time period2:  March 3, 2017 [Tokyo time]
                 March 3, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        S060   Mad mole              Yes  Yes    Seed of strength

        S013   Spiked hare           Yes  Yes    Fur hood

        M023   Nutter                 No  Yes    Horse manure
                46 HP   36 ATK   25 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    M012   Shabby Cat         1400    No  Yes    Plain clothes

           Actions:

         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Prime Cuts

Keep Post Reward/Recruit? = Yes, definitely, until Monster Meadows is fully
                           unlocked.  The Seed of Strength drop rate from the
                           moles is simply astounding, and by far the best in
                           the game.  Exp rate is decent, and low at the same
                           time, making it a great farming and vocation
                           leveling spot until tablets can be crafted.

           .____________________________________________________.
          (______________________________________________________)

18) Lizard's Lair  (Nintendo recommended level 22+)
  Time period1:  October 28, 2016 ~ November 11, 2016 [Tokyo time]
                 October 27, 2016 ~ November 10, 2016 [US time]
  Time period2:  March 10, 2017 [Tokyo time]
                 March 9, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        S016   Bewarewolf            Yes  Yes    Seed of strength
        S017   Skeleton soldier      Yes  Yes    Steel broadsword
        S018   Cosmic chimaera       Yes  Yes    Chimaera wing

    BOSS - NAME               HP     DLC  TAME   DROP
    S014   Green Dragon       ~2500  Yes  Yes    Seed of resilience
           Actions: 1x
                    Attack (33.3%) , Flame Breath (67.7%)

              Special Property - Dragon
         Useful Status Effects - Sleep | Stun | Sap | Dazzle
                  Useful Buffs - Insulatle | Gritty Ditty/Kabuff | Dodgy Dance
                Useful Offense - Crack | Woosh | Zap | Ice

    Reward - Super Seed of Resilience

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

19) Snag a Speedy Sword  (Nintendo recommended level 12+)
  Time period1:  October 28, 2016 ~ November 11, 2016 [Tokyo time]
                 October 27, 2016 ~ November 10, 2016 [US time]
  Time period2:  March 10, 2017 [Tokyo time]
                 March 9, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        S118   Fat rat               Yes  Yes    Medicinal herb

        M011   Kingfuschia            No  Yes    Medicinal herb
                20 HP   20 ATK    9 DEF          Kingfuschia heart
        M005   Mouseflap              No  Yes    Medicinal herb
                16 HP   16 ATK    9 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    S020   Skeleton Scrapper  ~170   Yes  Yes    Medicinal herb

           Actions:

              Special Property - Zombie
         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Falcon Blade

Keep Post Reward/Recruit? = Easiest and lowest level/exp of the DLC maps
                           released since the November 4th release, otherwise
                           if level's aren't an issue for vocation grinding,
                           then no.

           .____________________________________________________.
          (______________________________________________________)

20) Scary Lair  (Nintendo recommended level 45+)
  Time period1:  October 28, 2016 ~ November 11, 2016 [Tokyo time]
                 October 27, 2016 ~ November 10, 2016 [US time]
  Time period2:  March 10, 2017 [Tokyo time]
                 March 9, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 7 (8, 5 except for 1 pot)
TREASURE CONTENT: 1~500g , Pilchard pie , Single phial , Bunny tail ,
                  Strong medicine

    MONSTERS - NAME                  DLC  TAME   DROP
        S090   Overkilling machine   Yes  Yes    Falcon blade

        M095   Lesser demon           No  Yes    Boxer shorts
               110 HP   86 ATK   65 DEF
        S086   Feralball             Yes  Yes    Medicinal herb


    BOSS - NAME               HP     DLC  TAME   DROP
    S081   Hacksaurus         4260   Yes  Yes    Seed of strength

           Actions: 1x
                    Attack (33.3%) , Falcon Slash (33.3%) , Inferno (33.3%)

              Special Property - Dragon
         Useful Status Effects - Envenom | Sap
                                 Dazzle | Fuddle | Stun (strong resistance)
                  Useful Buffs - Backdraft | Insulatle | Dodgy Dance |
                                 Kabuff/Gritty Ditty
                Useful Offense - Crack | Zap | Ice | Strike

    Reward - Max Power Shield

Keep Post Reward/Recruit? = Farming Falcon Blades, at least 2 extra, but beyond
                           that, none.  However these can be farmed easily
                           once tablets can be created.

           .____________________________________________________.
          (______________________________________________________)

21) Ghost Busting!  (Nintendo recommended level 15+)
  Time period1:  November 4, 2016 ~ November 18, 2016 [Tokyo time]
                 November 3, 2016 ~ November 17, 2016 [US time]
  Time period2:  March 17, 2017 [Tokyo time]
                 March 16, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        S115   Dracky                Yes  Yes    Medicinal herb
        S116   Wax murderer          Yes  Yes    Bronze knife
        S118   Fat rat               Yes  Yes    Medicinal herb

    BOSS - NAME               HP     DLC  TAME   DROP
    S114   Ghost              ~550   Yes  Yes    Holy water
           Actions:

         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Super Pretty Betsy

Keep Post Reward/Recruit? = None, except maybe vocation grinding.  Third best
                           map for exp.   However if level's are a non-issue
                           then feel free to dump when finished with it.

           .____________________________________________________.
          (______________________________________________________)

22) A Beastly Treat  (Nintendo recommended level 22+)
  Time period1:  November 4, 2016 ~ November 18, 2016 [Tokyo time]
                 November 3, 2016 ~ November 17, 2016 [US time]
  Time period2:  March 17, 2017 [Tokyo time]
                 March 16, 2017 [US time]

     FLOOR COUNT: 5
      FLOOR MAPS:

  TREASURE COUNT: 4
TREASURE CONTENT: 1~400g , Single phial

    MONSTERS - NAME                  DLC  TAME   DROP
        S072   Great sabrecat        Yes  Yes    Iron claws
                66 HP   70 ATK   54 DEF
        S022   Wickerman             Yes  Yes    Bronze knife

        S056   Tearwolf              Yes  Yes    Beast claws


    BOSS - NAME               HP     DLC  TAME   DROP
    S069   Laguar             ~4000  Yes  Yes    Leather kilt
           516 ATK  303 DEF
           Actions: 1x
                    Attack (50%) ,
                    Kacrackle (50%) [60~70] {Crack}

         Useful Status Effects - Stun | Sap
                                 Dazzle | Fuddle (weak resistance)
                  Useful Buffs - Kabuff/Gritty Ditty | Dodgy Dance |
                                 Magic Barrier
                Useful Offense - Frizz | Sizz | Bang | Zap | Fire | Strike |
                                 Summon (all weak resistance)

    Reward - Kerplunk Bracer

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

23) Gruesome Garrison  (Nintendo recommended level 23+)
  Time period1:  November 4, 2016 ~ November 18, 2016 [Tokyo time]
                 November 3, 2016 ~ November 17, 2016 [US time]
  Time period2:  March 17, 2017 [Tokyo time]
                 March 16, 2017 [US time]

     FLOOR COUNT: 5
      FLOOR MAPS:

  TREASURE COUNT: 13
TREASURE CONTENT: 1~500g , Bunny tail , Pilchard pie , Single phial ,
                  Strong medicine

    MONSTERS - NAME                  DLC  TAME   DROP
        M160   Skeleton squire        No  Yes    Iron lance
                280 HP  129 ATK   79 DEF
        M175   Captain catastrophe    No  Yes    Garish garb
                335 HP  158 ATK  112 DEF
        M166   Escudogre              No  Yes    Ice shield
                250 HP  139 ATK  150 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    M157   Delusionist        ~2800   No  Yes    Garish garb
           386 ATK  303 DEF
           Actions: 1x
                    Attack (50%) ,
                    Frizzle (33.3%) [52~62] {Frizz} ,
                    Dazzleflash (16.7%) [1~2 Rounds] {Blind}

         Useful Status Effects - Sap
                                 Dazzle | Stun (strong resistance)
                  Useful Buffs - Focus Strength | Gritty Ditty/Kabuff |
                                 Dodgy Dance | Magic Barrier
                Useful Offense - Frizz | Sizz | Zap | Fire | Summon

    Reward - Delusionist Heart

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

24) The Usual Suspects  (Nintendo recommended level 18+)
  Time period1:  November 11, 2016 ~ November 25, 2016 (Tokyo time)
                 November 10, 2016 ~ November 24, 2016 (US time)
  Time period2:  March 24, 2017 [Tokyo time]
                 March 23, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        S137   Feralbeast            Yes  Yes    Fur hood
        S138   Jailcat               Yes  Yes    Rags
        S070   Fancy panth           Yes  Yes    Fur hood

    BOSS - NAME               HP     DLC  TAME   DROP
    S135   Snow Slime         ~1000  Yes  Yes    Silver platter
           Actions:

         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Lifesaving Medal

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

25) Kooky Keep  (Nintendo recommended level 40+)
  Time period1:  November 11, 2016 ~ November 25, 2016 (Tokyo time)
                 November 10, 2016 ~ November 24, 2016 (US time)
  Time period2:  March 24, 2017 [Tokyo time]
                 March 23, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        S004   Electroslime          Yes  Yes    Garish garb
        S008   Black book            Yes  Yes    Super seed of magic
        S006   Boogieing buttress    Yes  Yes    Fur cape

    BOSS - NAME               HP     DLC  TAME   DROP
    S005   Darkonium Slime    2550   Yes  Yes    Thinking cap
           Actions:

         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Sun Crown

Keep Post Reward/Recruit? = Seed farming pre-Monster Meadows.

           .____________________________________________________.
          (______________________________________________________)

26) Empire of the Imp  (Nintendo recommended level 24+)
  Time period1:  November 11, 2016 ~ November 25, 2016 (Tokyo time)
                 November 10, 2016 ~ November 24, 2016 (US time)
  Time period2:  March 24, 2017 [Tokyo time]
                 March 23, 2017 [US time]

     FLOOR COUNT: 6
      FLOOR MAPS:

  TREASURE COUNT: 6
TREASURE CONTENT: 1~400g , Single phial , Magic water , Strong medicine

    MONSTERS - NAME                  DLC  TAME   DROP
        M018   Crested viper          No  Yes    Leather hat
                28 HP   37 ATK   20 DEF
        M171   Demon thunderer        No  Yes    Lightning staff
               259 HP  142 ATK  100 DEF
        M174   Swingre                No  Yes    Leather kilt
               325 HP  160 ATK   85 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    S003   Imp                4100   Yes  Yes    Seed of wisdom
           550 ATK  330 DEF
           Actions: 1x
                    Attack (33.3%) ,
                    Kamikazee (16.7%) [Not enough MP to cast] ,
                    Thwack (16.7%) [Not enough MP to cast] ,
                    Kaboom (16.7%) [Not enough MP to cast] ,
                    Cool Breath (16.7%) [30~45] {Ice}

         Useful Status Effects - Stun | Sap | Dazzle | Envenom | Fuddle |
                                 Paralysis
                  Useful Buffs - Insulatle | Kabuff/Gritty Ditty
                Useful Offense - Zap | Strike | Summon (all weak resistance)

    Reward - Lightning Staff

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

27) Palace of the Perished  (Nintendo recommended level 18+)
  Time period1:  November 18, 2016 ~ December 2, 2016 (Tokyo time)
                 November 17, 2016 ~ December 1, 2016 (US time)
  Time period2:  March 31, 2017 [Tokyo time]
                 March 30, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 0
TREASURE CONTENT: -

    MONSTERS - NAME                  DLC  TAME   DROP
        S060   Mad mole              Yes  Yes    Seed of strength
        S063   Cheater cheetah       Yes  Yes    Fur cape
        S132   Medislime             Yes  Yes    Seed of life

    BOSS - NAME               HP     DLC  TAME   DROP
    S062   Skeleton Swordsman 955    Yes  Yes    Iron claws
           Actions: 1x
                    Attack (67.7%) , Kasap (33.3%)

              Special Property - Zombie
         Useful Status Effects - Sap | Dazzle | Fizzle | Envenom
                  Useful Buffs - Magic Barrier | Kabuff/Gritty Ditty |
                                 Dodgy Dance
                Useful Offense - Bang | Zap | Summon

    Reward - Sphere of Silence

Keep Post Reward/Recruit? = It serves as a better farming map for Seeds prior
                           to Nottagen and Monster Meadows, especially given
                           the addition of Medislime.  Also slightly better
                           EXP.  Superior replacement for Feline Forest.

           .____________________________________________________.
          (______________________________________________________)

28) Blackened Backwoods  (Nintendo recommended level 40+)
  Time period1:  November 18, 2016 ~ December 2, 2016 (Tokyo time)
                 November 17, 2016 ~ December 1, 2016 (US time)
  Time period2:  March 31, 2017 [Tokyo time]
                 March 30, 2017 [US time]

     FLOOR COUNT: 5
      FLOOR MAPS:

  TREASURE COUNT: 4
TREASURE CONTENT: 1~500g , Scale armour , Strong medicine , Single phial

  SPECIAL WARNING: Dark decanter uses Kathwack.

    MONSTERS - NAME                  DLC  TAME   DROP
        M164   Terrorhawk             No  Yes    Lunar fan
               310 HP  145 ATK   99 DEF
        S101   Dark decanter         Yes  Yes    Iron mask
               360 HP  180 ATK  182 DEF
        S084   Whalevern             Yes  Yes    Hela's hammer
               888 HP  340 ATK  174 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    M249   Gourdzilla         ~5002   No  Yes    Divine Bustier
           706 ATK  277 DEF
           Actions: 1x
                    Attack -> Kasnooze -> Attack -> Venom Mist -> Attack ->
                    Burning Breath -> PATTERN RESET

If Fizzled or MP= 0: Attack -> maybe Attack -> Venom Mist -> Attack ->
                    Burning Breath -> PATTERN RESET (two attack rounds seems
                    to be 50% of the time)

         Useful Status Effects - Sap
                                 Paralysis | Sleep | Fizzle |
                                 Fuddle (strong resistance)
                  Useful Buffs - Dodgy Dance | Kabuff/Gritty Ditty |
                                 Backdraft
                Useful Offense - Frizz | Sizz | Bang | Woosh | Zap | Fire |
                                 Summon | Strike

    Reward - Gripevine Heart

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

29) Muscle Mountain  (Nintendo recommended level 25+)
  Time period1:  November 18, 2016 ~ December 2, 2016 (Tokyo time)
                 November 17, 2016 ~ December 1, 2016 (US time)
  Time period2:  March 31, 2017 [Tokyo time]
                 March 30, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        S023   Cyclops               Yes  Yes    Knuckledusters
        S025   Machismogre           Yes  Yes    Mighty armlet
        S024   Clay colonel          Yes  Yes    Cypress stick
</pre><pre id="faqspan-24">
    BOSS - NAME               HP     DLC  TAME   DROP
    S026   Gigantes           2505   Yes  Yes    Seed of strength
           Actions:

         Useful Status Effects - Envenom | Stun | Dszzle | Sap | Sleep |
                                 Fuddle
                  Useful Buffs - Dodgy Dance | Kabuff/Gritty Ditty
                Useful Offense - Frizz | Sizz | Bang | Crack | Zap | Strike

    Reward - Mink Mantle

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

30) Gooing Strong  (Nintendo recommended level 12+)
  Time period1:  November 25, 2016 ~ December 9, 2016 (Tokyo time)
                 November 24, 2016 ~ December 8, 2016 (US time)
  Time period2:  April 7, 2017 [Tokyo time]
                 April 6, 2017 [US time]

     FLOOR COUNT: 3
      FLOOR MAPS:

  TREASURE COUNT: 9
TREASURE CONTENT: 1~300g , Pilchard pie , Single phial

    MONSTERS - NAME                  DLC  TAME   DROP
        M012   Shabby cat             No  Yes    Plain clothes
                28 HP   27 ATK   16 DEF
        S086   Feralball             Yes  Yes    Medicinal herb

        S138   Jailcat               Yes  Yes    Rags


    BOSS - NAME               HP     DLC  TAME   DROP
    S138   Jailcat            150    Yes  Yes    Rags

           Actions: 1x
                    Attack (50%) , Watches (33.3%) , Crack (16.7%)

         Useful Status Effects - Stun | Fuddle | Fizzle | Sleep | Envenom |
                                 Paralysis
                  Useful Buffs - Dodgy Dance | Kabuff/Gritty Ditty |
                                 Magic Barrier
                Useful Offense - All but Crack | Ice (note they're all Weak
                                 Resist, so not full damage)

    Reward - Slime Shield

Keep Post Reward/Recruit? = An easy, low level map as a potential vocation
                           farming map for those who prefer having a grander
                           challenge with lower levels but multiple skills and
                           spells.

           .____________________________________________________.
          (______________________________________________________)

31) Davy Jones' Locker  (Nintendo recommended level 35+)
  Time period1:  November 25, 2016 ~ December 9, 2016 (Tokyo time)
                 November 24, 2016 ~ December 8, 2016 (US time)
  Time period2:  April 7, 2017 [Tokyo time]
                 April 6, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        S106   Picuda                Yes  Yes    Lunar fan
        S104   Plunderer             Yes  Yes    Mercury's bandana
        S105   Skeleton              Yes  Yes    Copper sword

    BOSS - NAME               HP     DLC  TAME   DROP
    S103   Ancient Mariner    ~2700  Yes  Yes    Hermes' hat
           Actions:

              Special Property - Zombie
         Useful Status Effects - Sap (weak) | Stun (strong) | Drain MP (weak)
                  Useful Buffs - Dodgy Dance | Insulatle | Kabuff/Gritty Ditty
                                 Magic Barrier
                Useful Offense - Frizz | Sizz | Bang | Zap | Fire | Strike |
                                 Summon

    Reward - Windbraker

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

32) Mount Malign  (Nintendo recommended level 25+)
  Time period1:  November 25, 2016 ~ December 9, 2016 (Tokyo time)
                 November 24, 2016 ~ December 8, 2016 (US time)
  Time period2:  April 7, 2017 [Tokyo time]
                 April 6, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        S127   Dread admiral         Yes  Yes    Moonwort bulb
        S030   Robo-robin            Yes  Yes    Iron cuirass
        S061   Drackal               Yes  Yes    Steel fangs

    BOSS - NAME               HP     DLC  TAME   DROP
    S128   Root Of All Evil   ~2200  Yes  Yes    Strong medicine
           Actions:

         Useful Status Effects - None
                  Useful Buffs - Dodgy Dance | Kabuff/Gritty Ditty
                Useful Offense - Frizz | Sizz | Woosh | Zap | Ice | Fire

    Reward - Mask of Implacability

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

33) Infernal Kernels (Nintendo recommended level 35+)
  Time period1:  December 2, 2016 ~ December 16, 2016 (Tokyo time)
                 December 1, 2016 ~ December 15, 2016 (US time)
  Time period2:  April 14, 2017 [Tokyo time]
                 April 13, 2017 [US time]

     FLOOR COUNT: 6
      FLOOR MAPS:

  TREASURE COUNT: 6
TREASURE CONTENT: 1~400g , Strong medicine , Single phial , Magic water

  SPECIAL WARNING: Kernel Colonel knows Disruptive Wave.

    MONSTERS - NAME                  DLC  TAME   DROP
        S121   Lieutenant kernel     Yes  Yes    Super seed of strength
        S120   Infernal kernel       Yes  Yes    Prime cuts
        S122   Kernel of truth       Yes  Yes    Sage's stone

    BOSS - NAME               HP     DLC  TAME   DROP
    S119   Kernel Colonel     ~2800  Yes  Yes    Kingsblade
           Actions: 1x
                A1: Attack (33.3%) ,
                    Blade of Ultimate Power (16.7%) [500~600],
                    Kazap (16.7%) [175~225] {Zap},
                    Violent Slash (16.7%) [1.25x],
                    Disruptive Wave (16.7%) [Removes all buffs]

                A2: Disruptive Wave (100%)
         Condition: 4+ active magical buffs for first time
                    7+ active magical buffs are present

         Useful Status Effects - Sleep | Dazzle | Sap
                  Useful Buffs - Dodgy Dance | Kabuff/Gritty Ditty |
                                 Magic Barrier
                Useful Offense - None (go Neutral: Multifists, Sword Dance, or
                                       Falcon Slash, etc.)

    Reward - Encyclopaedia Titanica

Keep Post Reward/Recruit? = Solid EXP farming map if no Liquid Metal Slime,
                           Metal King Slime, Platinum King Slime, or
                           Metal Mannequin map is owned or can be crafted.

           .____________________________________________________.
          (______________________________________________________)

34) Piles of Presents!  (Nintendo recommended level 25+)
  Time period1:  December 2, 2016 ~ December 16, 2016 (Tokyo time)
                 December 1, 2016 ~ December 15, 2016 (US time)
  Time period2:  April 14, 2017 [Tokyo time]
                 April 13, 2017 [US time]

     FLOOR COUNT: 5
      FLOOR MAPS:

  TREASURE COUNT: 13
TREASURE CONTENT: 1~500g , Magic water , Strong medicine , Single phial

  SPECIAL WARNING: Yule log uses Kathwack
                   Bag o' sweets uses Thwack

    MONSTERS - NAME                  DLC  TAME   DROP
        S134   Yule log              Yes  Yes    Yggdrasil leaf

        S009   Lover lamp            Yes  Yes    Seed of wisdom

        M237   -Summons: Djinn genie  No  Yes    Angel leotard
                         630 HP  240 ATK  132 DEF
        S133   Bag o' sweets         Yes  Yes    Prime cuts

        M016   -Summons: Healslime    No  Yes    Seed of magic
                          30 HP   27 ATK   23 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    M233   Swag Bagger        ~1800   No  Yes    Dark robe

           Actions: 1x
                A1: Attack (33.3%) , Throw Objects (33.3%) , Steal (33.3%)

                A2: Throw Objects (16.7%) , Steal (83.3%)
         Condition: Dazzle is in effect

         Useful Status Effects - Sap | Stun | Dazzle
                  Useful Buffs - Dodgy Dance | Kabuff/Gritty Ditty
                Useful Offense - Frizz | Sizz | Bang | Crack | Ice | Fire |
                                 Strike | Summon (all weak resistance)

    Reward - Premium Pot Lid

Keep Post Reward/Recruit? = Seed farming prior to being able to craft tablets
                           with Lover lamp, and Yggdrasil leaf farming.

           .____________________________________________________.
          (______________________________________________________)

35) True Steel  (Nintendo recommended level 60+)
  Time period1:  December 2, 2016 ~ December 16, 2016 (Tokyo time)
                 December 1, 2016 ~ December 15, 2016 (US time)
  Time period2:  April 14, 2017 [Tokyo time]
                 April 13, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 2
TREASURE CONTENT: 1~500g , Magic water , Single phial , Medicinal herb ,
                  Strong medicine

    MONSTERS - NAME                  DLC  TAME   DROP
        S027   Red scrapper          Yes  Yes    Iron axe
        S029   Pocus poppet          Yes  Yes    Seed of resilience
        S028   Killing machine       Yes  Yes    Spiked armour

    BOSS - NAME                HP     DLC  TAME   DROP
    S031   Uberkilling Machine ~3500  Yes  Yes    Miracle sword
           Actions: 2x
                    Attack (16.7%) , Metal Slash (33.3%) , Slash (16.7%) ,
                    Shoots Arrow (16.7%) , Dragon Slash (16.7%)

         Useful Status Effects - None
                  Useful Buffs - Dodgy Dance | Kabuff/Gritty Ditty
                Useful Offense - Zap | Fire | Ice | Strike | Summon

    Reward - Raving Mad Cap

Keep Post Reward/Recruit? = Due to the difficulty of the boss...maybe for
                           continued battling.

           .____________________________________________________.
          (______________________________________________________)

36) Day of the Undead  (Nintendo recommended level 26+)
  Time period1:  December 9, 2016 ~ December 23, 2016 (Tokyo time)
                 December 8, 2016 ~ December 22, 2016 (US time)
  Time period2:  April 21, 2017 [Tokyo time]
                 April 20, 2017 [US time]

     FLOOR COUNT: 6
      FLOOR MAPS:

  TREASURE COUNT: 6
TREASURE CONTENT: 1~400g , Strong medicine , Single phial , Medicinal herb ,
                  Magic water

    MONSTERS - NAME                  DLC  TAME   DROP
        S020   Skeleton scrapper     Yes  Yes    Medicinal herb

        S021   Lesionnaire           Yes  Yes    Steel broadsword

        M034   Ulcer                  No  Yes    Pretty betsy
                45 HP   45 ATK   18 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    M180   Corpse Corporal    3500    No  Yes    Seed of life

           Actions: 1x
                    Attack (33.3%) , Call for Help (16.7%) , Grab (16.7%) ,
                    Poison Breath (16.7%) , Venom Mist (16.7%)

              Special Property - Zombie
         Useful Status Effects - Sap | Dazzle | Sleep | Fuddle
                  Useful Buffs - Backdraft | Dodgy Dance | Kabuff/Gritty Ditty
                Useful Offense - Frizz | Sizz | Bang | Zap | Fire | Strike

    Reward - Walking Corpse Heart

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

37) Den of the Wintry Wyrm  (Nintendo recommended level 28+)
  Time period1:  December 9, 2016 ~ December 23, 2016 (Tokyo time)
                 December 8, 2016 ~ December 22, 2016 (US time)
  Time period2:  April 21, 2017 [Tokyo time]
                 April 20, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 9
TREASURE CONTENT: 1~400g , Strong Medicine , Single phial

    MONSTERS - NAME                  DLC  TAME   DROP
        S056   Tearwolf              Yes  Yes    Beast claws
        S057   Dirty rat             Yes  Yes    Seed of agility
        S058   Fightgeist            Yes  Yes    Medicinal herb

    BOSS - NAME               HP     DLC  TAME   DROP
    S055   Blue Dragon        ~2200  Yes  Yes    Dragontail whip
           Actions: 1x
                    Attack (50%) , Freezing Breath (33.3%) ,
                    Brutal Hit (c) (16.7%)

              Special Property - Dragon
         Useful Status Effects - Dazzle | Sap
                  Useful Buffs - Insulatle | Kabuff/Gritty Ditty | Dodgy Dance
                                 Backdraft
                Useful Offense - Zap |
                                 Frizz/Sizz/Bang/Crack/Woosh/Ice/Fire (weak)

    Reward - Night Light

Keep Post Reward/Recruit? = Only for seed farming prior to being able to make a
                           tablet with Dirty Rats (note that these have the
                           highest drop rate for that seed)

           .____________________________________________________.
          (______________________________________________________)

38) Tower of Terrible Trials  (Nintendo recommended level 60+)
  Time period1:  December 9, 2016 ~ December 23, 2016 (Tokyo time)
                 December 8, 2016 ~ December 22, 2016 (US time)
  Time period2:  April 21, 2017 [Tokyo time]
                 April 20, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 1
TREASURE CONTENT: 1~500g , Meaty treat , Medicinal herb , Strong medicine ,
                  Single phial

    MONSTERS - NAME                  DLC  TAME   DROP
        S097   Dirty dogu            Yes  Yes    Magic water
        S094   Mirror grimage        Yes  Yes    Super seed of life
        S096   Flamencolumn          Yes  Yes    Shield of shame

    BOSS - NAME               HP     DLC  TAME   DROP
    S095   Iron Duke          ~3000  Yes  Yes    Mirror armour
           Actions: 1~2x
                    Attack (33.3%) , Sword Dance (50%) , Oomph (16.7%)

         Useful Status Effects - Dazzle | Fuddle | Night Light (use) |
                                 The Greater Leveller
                  Useful Buffs - Kabuff/Gritty Ditty | Dodgy Dance
                Useful Offense - Sizz | Crack | Zap

    Reward - Pallium Regale

Keep Post Reward/Recruit? = The challenge to rebattle the Iron Duke, or to
                           farm seeds.

           .____________________________________________________.
          (______________________________________________________)

39) Tough Guy's Trial  (MY recommended level 12+)
  Time period1:  December 16, 2016 ~ December 30, 2016 (Tokyo time)
                 December 15, 2016 ~ December 29, 2016 (US time)
  Time period2:  April 28, 2017 [Tokyo time]
                 April 27, 2017 [US time]

     FLOOR COUNT: 5
      FLOOR MAPS:

  TREASURE COUNT: 4
TREASURE CONTENT: 1~500g , Pilchard pie , Strong medicine , Single phial ,
                  Bunny tail

    MONSTERS - NAME                  DLC  TAME   DROP
        S046   Killerpillar          Yes  Yes    Medicinal herb
        S047   Bunicorn              Yes  Yes    Medicinal herb
        S048   Batterfly             Yes  Yes    Chimaera wing

    BOSS - NAME               HP     DLC  TAME   DROP
    S049   Ursa Major         445    Yes  Yes    Seed of strength
           Actions: 1x
                    Attack (83.3%) , BrutalHit (c) (16.7%)

         Useful Status Effects - Envenom | Sap | Dazzle | Fuddle | Sleep
                  Useful Buffs - Dodgy Dance | Gritty Ditty/Kabuff
                Useful Offense - Fire | Strike

    Reward - Soldier's Medal

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

40) Leap of Faith  (MY recommended level 18+)
  Time period1:  December 16, 2016 ~ December 30, 2016 (Tokyo time)
                 December 15, 2016 ~ December 29, 2016 (US time)
  Time period2:  April 28, 2017 [Tokyo time]
                 April 27, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 2
TREASURE CONTENT: 1~400g , Magic water , Strong medicine , Medicinal herb

  SPECIAL WARNING: Gourd almighty knows Thwack and Fishy Fog
                   Sinisculpture knows Death Dance

    MONSTERS - NAME                  DLC  TAME   DROP
        S064   Tun of fun            Yes  Yes    Pot lid
        S065   Gourd almighty        Yes  Yes    Bow tie
        S066   Sinisculpture         Yes  Yes    Knuckledusters

    BOSS - NAME               HP     DLC  TAME   DROP
    S067   Splitting headache ~1400  Yes  Yes    Battleaxe

           Actions: 1x
                    Attack (33.3%) , BrutalHit (c) (33.3%) ,
                    Helm Splitter (33.3%)

              Special Property - Zombie
         Useful Status Effects - Dazzle | Sap | Stun
                  Useful Buffs - Dodgy Dance | Kabuff/Gritty Ditty
                Useful Offense - Zap | Ice | Strike | Summon

    Reward - Lucky Pendant

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

41) Spooky Ruins  (My recommended level 22+)
  Time period1:  December 16, 2016 ~ December 30, 2016 (Tokyo time)
                 December 15, 2016 ~ December 29, 2016 (US time)
  Time period2:  April 28, 2017 [Tokyo time]
                 April 27, 2017 [US time]

     FLOOR COUNT: 5
      FLOOR MAPS:

  TREASURE COUNT: 13
TREASURE CONTENT: 1~400g , Single phial , Pilchard pie , Bunny tail

  SPECIAL WARNING: Carbuncle knows Whack and Hocus Pocus

    MONSTERS - NAME                  DLC  TAME   DROP
        M143   Live lava              No  Yes    Seed of resilience
               250 HP  118 ATK   65 DEF
        S017   Skeleton soldier      Yes  Yes    Steel broadsword

        M152   Knightshade            No  Yes    Full plate armour
               200 HP  132 ATK  130 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    M211   Carbuncle          3445    No  Yes    Seed of life

           Actions: 1x
                    Attack (33.3%) , Whack (16.7%) , Hocus Pocus (16.7%) ,
                    Tongue Bashing (16.7%) , Watch (16.7%)

              Special Property - Zombie
         Useful Status Effects - Sleep | Fuddle | Paralysis | Sap | Envenom |
                                 Dazzle
                  Useful Buffs - Gritty Ditty/Kabuff | Dodgy Dance
                Useful Offense - Frizz | Sizz | Bang | Crack | Zap | Fire |
                                 Ice | Summon

    Reward - Massacre Sword

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

42) To the Victor the Spoils!  (My recommended level 25+)
  Time period1:  December 23, 2016 ~ January 6, 2017 (Tokyo time)
                 December 22, 2016 ~ January 5, 2017 (US time)
  Time period2:  May 5, 2017 [Tokyo time]
                 May 4, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 5 (12, only 5 contain items, 2 barrels, 1 pot, 2 chests)
TREASURE CONTENT: 1~400g , Magic water , Single phial , Strong medicine

    MONSTERS - NAME                  DLC  TAME   DROP
        S038   Robber baron          Yes  Yes    Dark robe
        S040   Pilferer              Yes  Yes    Oaken club
        S039   Heavy hood            Yes  Yes    Pirate's hat

    BOSS - NAME               HP     DLC  TAME   DROP
    S024   Clay Colonel       ~3300  Yes  Yes    Cypress stick
           Actions: 1x
                    Attack (33.3%) , Weird Whacker (50%) , Kasap (16.7%)

         Useful Status Effects - Sap | Fizzle | Sleep | Dazzle | Paralysis
                  Useful Buffs - Magic Barrier | Kabuff/Gritty Ditty |
                                 Dodgy Dance
                Useful Offense - Woosh | Zap | Fire | Ice | Strike | Summon

    Reward - Champion's Belt

Keep Post Reward/Recruit? = Perhaps farming a few Dark Robes, though this can
                           be done by just making a tablet with Robber baron.

           .____________________________________________________.
          (______________________________________________________)

43) Mount Oddna  (My recommended level 20+)
  Time period1:  December 23, 2016 ~ January 6, 2017 (Tokyo time)
                 December 22, 2016 ~ January 5, 2017 (US time)
  Time period2:  May 5, 2017 [Tokyo time]
                 May 4, 2017 [US time]

     FLOOR COUNT: 5
      FLOOR MAPS:

  TREASURE COUNT: 6 (10, only 6 contain items, 3 pots, 1 barrel, 2 chests)
TREASURE CONTENT: 1~400g , Medicinal herb , Single phial , Strong medicine ,
                  Antidotal herb

  SPECIAL WARNING: Impostir knows Thwack

    MONSTERS - NAME                  DLC  TAME   DROP
        S073   Mischievous mole      Yes  Yes    Medicinal herb
        S074   Impostir              Yes  Yes    Meaty treat
        S075   Pawmaturge            Yes  Yes    Poison moth knife

    BOSS - NAME               HP     DLC  TAME   DROP
    S037   Dreadful Drackal   2460   Yes  Yes    Ferocious fangs
           Actions: 1x
                    Attack (50%) , Bite (33.3%) , War Cry (16.7%)

         Useful Status Effects - Dazzle | Sleep | Sap | Envenom | Paralysis
                  Useful Buffs - Dodgy Dance | Kabuff/Gritty Ditty
                Useful Offense - Frizz | Sizz | Bang | Crack | Woosh | Zap |
                                 Fire | Ice | Strike | Summon

    Reward - Rainbow Drop

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

44) Whipping up a Frenzy  (My recommended level 30+)
  Time period1:  December 23, 2016 ~ January 6, 2017 (Tokyo time)
                 December 22, 2016 ~ January 5, 2017 (US time)
  Time period2:  May 5, 2017 [Tokyo time]
                 May 4, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 2
TREASURE CONTENT: 1~400g , Moonwort bulb , Shellmet , Single phial ,
                  Strong medicine

    MONSTERS - NAME                  DLC  TAME   DROP
        S043   Evil emperor          Yes  Yes    Angel leotard
        S044   Wolfram wartoise      Yes  Yes    Super seed of resilience
        S050   Hoodlum               Yes  Yes    Stone axe

    BOSS - NAME               HP     DLC  TAME   DROP
    S045   Gracolyte          ~3200  Yes  No     Demon spear
           Actions: 1~2x
                    Attack (16.7%) , Freezing Blizzard (16.7%) ,
                    Clean Sweep (16.7%) , Kacrackle (16.7%) ,
                    Kasizzle (16.7%) , Venom Mist (16.7%)

         Useful Status Effects - Dazzle
                  Useful Buffs - Backdraft | Insulatle | Magic barrier
                Useful Offense - Frizz | Sizz | Bang | Zap | Fire (note they
                                 are all weak resistance)

    Reward - Wizardly Whip

Keep Post Reward/Recruit? = Yes, Gracolyte is a unique boss that only appears
                           in this tablet.

           .____________________________________________________.
          (______________________________________________________)

45) Magic Moments  (My recommended level 45+)
  Time period1:  December 30, 2016 ~ January 13, 2017 (Tokyo time)
                 December 29, 2016 ~ January 12, 2017 (US time)
  Time period2:  May 12, 2017 [Tokyo time]
                 May 11, 2017 [US time]

     FLOOR COUNT: 2
      FLOOR MAPS:

  TREASURE COUNT: 7 (8, all except 1 pot)
TREASURE CONTENT: 1~400g , Pilchard pie , Bunny tail

  SPECIAL WARNING: Infernal kernel knows Kathwack

    MONSTERS - NAME                  DLC  TAME   DROP
        M214   Wiz pip                No  Yes    Tangleweb
                32 HP   22 ATK   27 DEF
        M218   Conkjurer              No  Yes    Magic water
               120 HP   55 ATK   40 DEF
        S077   Nutty professor       Yes  Yes    Tangleweb


    BOSS - NAME               HP     DLC  TAME   DROP
    S120   Infernal Kernel       Yes  Yes    Prime cuts
           Actions: 1x
                    Attack () , Kaboom () , Kathwack ()

         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Staff of Re-resurrection

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

46) Ocean's Overlord  (My recommended level 28+)
  Time period1:  December 30, 2016 ~ January 13, 2017 (Tokyo time)
                 December 29, 2016 ~ January 12, 2017 (US time)
  Time period2:  May 12, 2017 [Tokyo time]
                 May 11, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 2
TREASURE CONTENT: 1~400g , Moonwort bulb , Medicinal herb , Strong medicine ,
                  Shellmet , Single phial

    MONSTERS - NAME                  DLC  TAME   DROP
        M279   Octophant              No  Yes    Seed of life
               350 HP  170 ATK  102 DEF
        M263   Strangler fish         No  Yes    Bronze knife
                90 HP   85 ATK   58 DEF
        M268   Jawtoise               No  Yes    Pillager's helmet
                85 HP   90 ATK   88 DEF          Jawtoise heart

    BOSS - NAME               HP     DLC  TAME   DROP
    M281   Merderer           ~4200   No  Yes    Life ring
           Actions: 1x
                    Attack (33.3%) , Kacrackle (16.7%) ,
                    Chilly Breath (16.7%) , Fury (16.7%) , Venom Mist (16.7%)

         Useful Status Effects - Fuddle | Dazzle | Sap | Stun | Fizzle
                  Useful Buffs - Backdraft | Magic Barrier | Dodgy Dance |
                                 Gritty Ditty/Kabuff | Insulatle
                Useful Offense - Frizz | Sizz | Bang | Zap

    Reward - Demon Spear

Keep Post Reward/Recruit? = Maybe for the Seed of Life, but there are better
                           ways to farm these, unless you're over 30 or have
                           3rd tier human classes, or up higher tier monster.

           .____________________________________________________.
          (______________________________________________________)

47) Monstrous Menagerie  (My recommended level 28+)
  Time period1:  December 30, 2016 ~ January 13, 2017 (Tokyo time)
                 December 29, 2016 ~ January 12, 2017 (US time)
  Time period2:  May 12, 2017 [Tokyo time]
                 May 11, 2017 [US time]

     FLOOR COUNT: 5
      FLOOR MAPS:

  TREASURE COUNT: 4
TREASURE CONTENT: 1~500g , Scale armour , Single phial , Strong medicine

    MONSTERS - NAME                  DLC  TAME   DROP
        S072   Great sabrecat        Yes  Yes    Iron claws
                 66 HP   70 ATK   54 DEF
        S056   Tearwolf              Yes  Yes    Beast claws
        S022   Wickerman             Yes  Yes    Bronze knife

    BOSS - NAME               HP     DLC  TAME   DROP
    S069   Laguar             ~3900  Yes  Yes    Leather kilt
           Actions: 1x
                    Attack (50%) ,
                    Kacrackle (50%) [60~70] {Crack}

         Useful Status Effects - Stun | Sap
                                 Dazzle | Fuddle (weak resistance)
                  Useful Buffs - Kabuff/Gritty Ditty | Dodgy Dance |
                                 Magic Barrier
                Useful Offense - Frizz | Sizz | Bang | Zap | Fire | Strike |
                                 Summon (all weak resistance)

    Reward - Goddess Shield

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

48) A Voice from On High  (My recommended level 25+)
  Time period1:  January 6, 2017 ~ January 20, 2017 (Tokyo time)
                 January 5, 2017 ~ January 19, 2017 (US time)
  Time period2:  May 19, 2017 [Tokyo time]
                 May 18, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 2
TREASURE CONTENT: 1~400g , Strong medicine , Single phial , Meaty treat

    MONSTERS - NAME                  DLC  TAME   DROP
        S090   Overkilling machine   Yes  Yes    Falcon blade
        S091   Clockwork cuckoo      Yes  Yes    Assassin's dagger
        S092   Silver scrapper       Yes  Yes    Falcon blade

    BOSS - NAME               HP     DLC  TAME   DROP
    S093   General Motor      2305   Yes  Yes    Hela's armour
           Actions: 1x
                    Attack (16.7%) , Fury (33.3%) , Kacrackle (16.7%) ,
                    Kasap (16.7%) , Kasnooze (16.7%)

         Useful Status Effects - Dazzle | Fizzle | Sap | Fuddle
                  Useful Buffs - Magic Barrier | Dodgy Dance |
                                 Kabuff/Gritty Ditty
                Useful Offense - Frizz | Sizz | Bang | Zap | Fire | Strike

    Reward - Staff of Rain

Keep Post Reward/Recruit? = Maybe for Falcon Blade farming, but nothing else.

           .____________________________________________________.
          (______________________________________________________)

49) Forest of Fear  (My recommended level
  Time period1:  January 6, 2017 ~ January 20, 2017 (Tokyo time)
                 January 5, 2017 ~ January 19, 2017 (US time)
  Time period2:  May 19, 2017 [Tokyo time]
                 May 18, 2017 [US time]

     FLOOR COUNT: 5
      FLOOR MAPS:

  TREASURE COUNT: 4
TREASURE CONTENT: 1~500g , Strong medicine , Single phial , Medicinal herb

  SPECIAL WARNING: Yule log knows Kathwack.

    MONSTERS - NAME                  DLC  TAME   DROP
        M082   Boorbarian             No  Yes    Iron axe
                 76 HP   80 ATK   67 DEF
        S130   Whacksmith            Yes  Yes    War hammer
               ~200 HP  150 ATK  122 DEF
        M106   Berserker              No  Yes    Chain sickle
                140 HP  105 ATK   72 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    S134   Yule Log           4920   Yes  Yes    Yggdrasil leaf
           637 ATK  393 DEF
           Actions: 1x
                    Attack (50%) ,
                    Kathwack (50%) {Death}

         Useful Status Effects - Dazzle | Fizzle | Envenom | Sap | Stun
                  Useful Buffs - Magic Barrier | Forbearance (if anyone has
                                 death immunity) | Dodgy Dance |
                                 Kabuff/Gritty Ditty
                Useful Offense - Frizz | Sizz | Fire | Strike | Summon

    Reward - Pallium Regale

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

50) Shoreline Shoals  (My recommended level
  Time period1:  January 6, 2017 ~ January 20, 2017 (Tokyo time)
                 January 5, 2017 ~ January 19, 2017 (US time)
  Time period2:  May 19, 2017 [Tokyo time]
                 May 18, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 2
TREASURE CONTENT: 1~500g , Shellmet , Moonwort bulb , Single phial ,
                  Medicinal herb

    MONSTERS - NAME                  DLC  TAME   DROP
        M258   Scarfish               No  Yes    Shellmet
                 20 HP   19 ATK   15 DEF
        M261   Frightbait             No  Yes    Bone stake
                 85 HP   70 ATK   20 DEF
        M264   Pogoin' penguin        No  Yes    Leather hat
                105 HP   75 ATK   50 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    M280   Croaked King       ~4500   No  Yes    Scholar's specs
           480 ATK  240 DEF
           Actions: 1x
                    HP Regen (20)
                    Attack (33.3%) ,
                    Kasizzle (33.3%) [60~80] {Sizz} ,
                    Chilly Breath (16.7%) [50~60] {Ice} ,
                    Maelstrom (16.7%) [120~150] {Woosh}

         Useful Status Effects - Sap | Stun
                                 Fuddle | Fizzle | Dazzle (strong resistance)
                  Useful Buffs - Magic Barrier | Backdraft | Insulatle |
                                 Kabuff/Gritty Ditty
                Useful Offense - Frizz | Sizz | Bang | Zap

    Reward - Glitzy Glombolero

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

51) Daredevil's Distraction  (My recommended level 15+)
  Time period1:  January 13, 2017 ~ January 27, 2017 (Tokyo time)
                 January 12, 2017 ~ January 26, 2017 (US time)
  Time period2:  May 26, 2017 [Tokyo time]
                 May 25, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 1
TREASURE CONTENT: 1~400g , Strong medicine , Single phial , Medicinal herb ,
                  Pilchard crackers

    MONSTERS - NAME                  DLC  TAME   DROP
        S035   Drackmage             Yes  Yes    Medicinal herb
                 18 HP   20 ATK   16 DEF
        S003   Imp                   Yes  Yes    Seed of wisdom
                 36 HP   54 ATK   33 DEF
        S007   Drackyma              Yes  Yes    Wayfarer's clothes
                 30 HP   24 ATK   27 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    S001   Pucker Sucker      ~1600  Yes  Yes    Pretty betsy
           402 ATK  372 DEF
           Actions: 1x
                    Attack (33.3%) ,
                    Tongue Bashing (33.3%) [1 round each] {Sap , Stun} ,
                    Burning Breath (33.3%) [3~

         Useful Status Effects - Sap
                                 Sleep | Confuse | Paralysis | Dazzle
                                 (these are strong reisstance)
                  Useful Buffs - Backdraft | Gritty Ditty/Kabuff
                Useful Offense - Bang | Crack | Woosh | Zap

    Reward - Joker's Soaker

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

52) Tower of Trickery  (My recommended level 20+)
  Time period1:  January 13, 2017 ~ January 27, 2017 (Tokyo time)
                 January 12, 2017 ~ January 26, 2017 (US time)
  Time period2:  May 26, 2017 [Tokyo time]
                 May 25, 2017 [US time]

     FLOOR COUNT: 5
      FLOOR MAPS:

  TREASURE COUNT: 13
TREASURE CONTENT: 1~400g , Magic water , Strong medicine , Single phial

  SPECIAL WARNING: Black Bishop knows Thwack.

    MONSTERS - NAME                  DLC  TAME   DROP
        S123   Sorcerer              Yes  Yes    Seed of magic
                 96 HP   71 ATK   81 DEF
        S117   White spirit          Yes  Yes    White shield
                288 HP  154 ATK  128 DEF
        S015   Spitegeist            Yes  Yes    Pretty betsy
                 30 HP   39 ATK   38 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    S125   Black Bishop       ~3020  Yes  Yes    Staff of resurrection
           391 ATK  333 DEF
           Actions: 1~2x
                    Attack (33.3%) , Thwack (16.7%) , Dazzleflash (16.7%) ,
                    Kaboom (33.3%)

         Useful Status Effects - Sap
                                 Dazzle | Fizzle (strong resistance)
                  Useful Buffs - Magic Barrier | Kabuff/Gritty Ditty |
                                 Dodgy Dance | Focus Strength
                Useful Offense - Zap

    Reward - Sunstone

Keep Post Reward/Recruit? = None, maybe for Seed of Magic, but it is easier to
                           farm through making Monster Meadows tablets.

           .____________________________________________________.
          (______________________________________________________)

53) Purrrfect Day  (My recommended level 18+)
  Time period1:  January 13, 2017 ~ January 27, 2017 (Tokyo time)
                 January 12, 2017 ~ January 26, 2017 (US time)
  Time period2:  May 26, 2017 [Tokyo time]
                 May 25, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 0
TREASURE CONTENT: Strong medicine , Single phial , Medicinal herb (only as
                  clear rewards after the initial clear)

    MONSTERS - NAME                  DLC  TAME   DROP
        S068   Great sabrecub        Yes  Yes    Rags
                 18 HP   18 ATK   15 DEF
        S072   Great sabrecat        Yes  Yes    Iron claws
                 66 HP   70 ATK   54 DEF
        S069   Laguar                Yes  Yes    Leather kilt
               ~200 HP  172 ATK  101 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    S071   Rebel lion         1620   Yes  Yes    Ferocious fangs
           300 ATK  167 DEF
           Actions: 1x
                    Attack (16.7%) ,
                    Brutal Hit [2.5x] (50%) ,
                    Kaswoosh (16.7%) [40~95] {Woosh} ,
                    Warcry (16.7%) [1 round] {Stun}

         Useful Status Effects - Sap | Stun | Fuddle | Dazzle
                                 Fizzle | Envenom (strong resistance)
                  Useful Buffs - Magic Barrier | Kabuff/Gritty Ditty |
                                 Dodgy Dance
                Useful Offense - Frizz | Sizz | Zap | Fire | Ice | Summon

    Reward - Shepherd's Crook

Keep Post Reward/Recruit? = None

           .____________________________________________________.
          (______________________________________________________)

54) Moonlit Madness  (My recommended level 35+)
  Time period1:  January 20, 2017 ~ February 3, 2017 (Tokyo time)
                 January 19, 2017 ~ February 2, 2017 (US time)
  Time period2:  June 2, 2017 [Tokyo time]
                 June 1, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 7
TREASURE CONTENT: 1~400g , Bunny tail , Pilchard pie , Single phial ,
                  Medicinal herb

    MONSTERS - NAME                  DLC  TAME   DROP
        M212   Fright knight          No  Yes    Ruinous shield
                420 HP  220 ATK  200 DEF
        M103   Harmour                No  Yes    Iron armour
                110 HP  100 ATK   97 DEF
        M225   Drakulard              No  Yes    Hela's armour
                520 HP  220 ATK  130 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    S018   Cosmic Chimaera    4476   Yes  Yes    Chimaera wing
           588 ATK  528 DEF
           Actions: 1x
                    Attack (33.3%) ,
                    Flame Breath (50%) [30~40] {Fire} ,
                    Inferno (16.7%) [65~85] {Fire}

         Useful Status Effects - Sap | Stun | Envenom
                                 Dazzle | Sleep (strong resistance)
                  Useful Buffs - Insulatle | Kabuff/Gritty Ditty
                Useful Offense - Crack | Woosh | Zap | Ice | Strike
                                 Summon (weak resistance)

    Reward - Miracle Sword

Keep Post Reward/Recruit? = None, though maybe grabbing an extra Hela's armour
                           is never a bad thing.

           .____________________________________________________.
          (______________________________________________________)

55) Metal Medley  (My recommended level
  Time period1:  January 20, 2017 ~ February 3, 2017 (Tokyo time)
                 January 19, 2017 ~ February 2, 2017 (US time)
  Time period2:  June 2, 2017 [Tokyo time]
                 June 1, 2017 [US time]

     FLOOR COUNT: 4
      FLOOR MAPS:

  TREASURE COUNT: 1
TREASURE CONTENT: 1~400g , Medicinal herb , Strong medicine , Single phial

    MONSTERS - NAME                  DLC  TAME   DROP
        S124   Hunter mech           Yes  Yes    Seed of wisdom
                ~62HP   88 ATK   91 DEF
        S044   Wolfram wartoise      Yes  Yes    Super seed of resilience
               ~280HP  184 ATK  182 DEF
        S042   Metal medley          Yes  Yes    Seed of resilience
                 ~6HP  ?ATK  999 DEF

    BOSS - NAME               HP     DLC  TAME   DROP
    S087   Metal Scorpion     2796   Yes  Yes    Mythril helm

           Actions: 1~2x


         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Summon Card

Keep Post Reward/Recruit? = Yes, until Monster Meadows opens, this is an easier
                           EXP farming map than "Treasure Hunt."  It's also
                           a good spot to farm Seeds of Wisdom, though that is
                           a far less important stat than the rest, barring
                           Style, unless you prefer AI, but the amount
                           required for significant changes after certain
                           thresholds are reached is quite high (any value
                           above 100), so it's best to wait until Meadows is
                           open, and only exploit this map for Medley's.

           .____________________________________________________.
          (______________________________________________________)

56) A Kind of Magic  (My recommended level
  Time period1:  January 20, 2017 ~ February 3, 2017 (Tokyo time)
                 January 19, 2017 ~ February 2, 2017 (US time)
  Time period2:  June 2, 2017 [Tokyo time]
                 June 1, 2017 [US time]

     FLOOR COUNT:
      FLOOR MAPS:

  TREASURE COUNT:
TREASURE CONTENT:

    MONSTERS - NAME                  DLC  TAME   DROP
        M214   Wiz pip                No  Yes    Tangleweb
                32 HP   22 ATK   27 DEF
        M218   Conkjurer              No  Yes    Magic water
               120 HP   55 ATK   40 DEF
        S077   Nutty professor       Yes  Yes    Tangleweb


    BOSS - NAME               HP     DLC  TAME   DROP
    S120   Infernal Kernel       Yes  Yes    Prime cuts
           Actions: 1x
                    Attack () , Kaboom () , Kathwack ()

         Useful Status Effects -
                  Useful Buffs -
                Useful Offense -

    Reward - Slime Crown

Keep Post Reward/Recruit? = Except for a challenge, because this one does
                           present a challenging boss.



         ___________________________________________________________
    ====/                                                           \====
--==<    [sideq.7] Overworld Treasure                                     >==--
    ====,___________________________________________________________,====




==_==_==_____________________________________________________________==_==_==.
\_^__^_/-------------------------------------------------------------\_^__^_/
///                                                                         \\\
|o> [haven.0] The Haven and Monster Meadows                                 <o|
\\\_________________________________________________________________________///
 \-=======================================================================-/


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [haven.1] The Haven                                        \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

Carey, a lady in the center of The Haven rock where Regenstein once stood in
the past.  She requests finding reformed monsters who have become human in
form.  These reformed monsters are scattered throughout the world, and appear
as the story unfolds.

Each new immigrant grants a randomly generated, but standard Traveller's Tablet
handed out by Carey upon visiting after recruiting.  Each new recruit expands
the town, and as it expands, new items appear.  So make sure to check back with
each new recruit.

Eventually the Download Bar will appear, which allows access to free online
distributions of specialy crafted Traveller's Tablets.  These contain special
items, equipment, accessories, unique monsters, story expanding quests, and
easter eggs.

At some point the casino forms, which apparently expands based on the
completion level of The Haven.

Then there's the Safehouse, a tower which holds special monsters obtained via
streetpass with other players.

***IMPORTANT - how to abuse The Haven early/immediately after unlocking***
Note that it is actually possible to reach the final form of The Haven
immediately.  This grants access to the first version of the Casino, and the
Tombola Minigame, generating a few nice bonuses, and allowing/making it easier
to do something crazy like...leveling Kiefer to 50, or 99.  Or leveling
everyone up very early, or allowing gathering of certain DLC tablet items early
by exploiting Kiefer, and maybe the Hero as well, using the better equipment
options and potential Extra Elevating Shoes for high exp levels.

This is more easily done with 2 3DS's with Street Pass fully set up, and using
two different saved games.  Note this requires the ability for at least one to
access multiple tablets unavailable to the other.  So either obtain a bunch vai
the 24-hour service that are leveled/crafted tablets, which require beating to
trade, or the easier route is getting one save up to Monster Meadows full
unlocking, and abusing that section of the game to send in monsters, and craft
individual tablets to then trade to the other save.  Also helps in picking good
monsters to further help level the other save.

Another method is using 2 3DS and 2 copies of the game, but this isn't
necessary, just faster.  Same deal, easier getting one save up to the point
where Sulkk, in Nottagen, is defeated, then using that save to enhance saves on
the other copy of the game, and then vice versa with one of the three saves on
the other cart.

It's kind of a fun way to explore/play the game, since it allows such blatant
abuse.  Requires 20 total Street Pass/24-hour share immigrants.  Each one must
be distinct, and from a uniquely different traveler's tablet, or it won't add
a new immigrant to the town.

This is also possible with the 24-hour service, but one has to be lucky with
both how many shared tablets are downloaded each time, and that each new tablet
is unique, and thus actually adds a new immigrant to the town.  Given the
number of returned tablets can be 1 to 3, it can take upwards of 20 days, maybe
more.  It's easier abusing the DLC as well, though that's 2 to 3 NPCs (maybe 1)
per week, assuming no overlapped DLC tablets.

   ------
<((( FAQs )))>
   ------
Q1: Oops, I missed an item from one of the earlier forms, can I revert?
A1: No, the Haven, once a new form is complete, it's complete.

Q2: Is it ethical to share Slimetree Forest, or any of the other "Haven gift"
   Tablet maps for better maps?
A2: Yes, it is, regardless of how some people may respond.  Consider for those
   who may want to complete the town form early, maybe to gain access to
   Tombola, or maybe for the Casino.  This is quite possible, and especially
   useful for gamers with limited free time.  It only takes about 5 minutes
   to share.

   HOWEVER, I would recommend sharing only specific USEFUL tablets from the
   list of Haven tablets by usefulness:
      1) Slimetree Forest (Best early level tablet and still useful for
                           anyone who may have ditched it early, accidentally
                           but doesn't wish to wait for Nottagen.
                           Also Slime hearts to farm for gold for those who do
                           not want to abuse the casino or kill monsters.)
      2) Return to Slimetree Forest (Very solid and easy leveling map...very,
                                     with the highest natural spawn rate of
                                     Metal slimes in any tablet environment)
      3) Magooma Mountain (Drake slime hearts)
      4) Heights of Machismo (Notso macho hearts)
      5) Boobytrap Bluffs (Mimic hearts.
                           Easy early Seed of strength farming location in
                           case Mad moles aren't available.)
      4) Kingfisher Colloquy (Kingfuschia hearts)
      5) Crockery Crag (For someone who may have tossed it early, the fun of
                        having finally opened up the jail door for treasure
                        after gaining access to the Ultimate key.)

Q3: Should I remove my DLC tablet recruits?
A3: Only under two conditions:
   1) Plans to get to the end-game, or at least through to Buccanham prior to
      ever being able to complete The Haven using DLC.
   2) The Haven is complete (assuming DLC and sharing was used to complete it)

   There's no need to keep them otherwise, as they take up space, unless one
   just takes up space in the heart/desire to keep for whatever personal
   reason can be contrived.  They serve no purpose once the Haven is complete.

Q4: HELP, I can't find recruit #1!
A4: Did you speak to Carey first and she mentions Phlegmrique and his location?
   He shows up immediately after that and only after that.

Q5: HELP!  Recruits #2 and 3 aren't showing up!
A5: To get them to show up, after recruiting Phlegmrique, you have to actually
   return to The Haven and speak to first Phlegmrique, then Carey, in that
   order.  At this point both Gene (#2) and Fuchsia (#3) are visible and
   recruitable.

Q6: Do I have to speak to each new Haven resident to get the next to appear?
A6: No, ONLY for #'s 2 and 3.

Q7: I deleted a Haven Tablet, I never finished it, anyway to get it back?
A7: Not through the normal game.  You have to do one of three things:
      1) Trade through Street Pass for it.
      2) Get lucky with the 24-hour service.
      3) Restart your game.

   Do note that the tablet rewards are very minor, and can be supplemented
   easily with an auto-steal class and the ability to craft tablets in
   Monster Meadows, later on.  Same with heart drops, tablets can be created
   down the road with those recruited monsters that drop hearts, once the
   Monster Meadows officially opens.  So restarting a game over a lost gifted
   tablet is a bit extreme.

Q8: How do I share tablets?
A8: For normal Street Pass, go underground, take the warp pedestal to Monster
   Meadows, of which the most basic format is unlocked the moment Phlemrique</pre><pre id="faqspan-25">
   is recruited.  Enter the house, speak to the old man, choose to Share, and
   setup your Street Pass bits.

   For 24-hour, you need the download bar.  Once the first three recruits are
   recruited, enter town to find the second form is already complete, and
   enter the sole bar.  Speak to the bartender to be carried to the DLC and
   24-hour share service girl, and choose to Share.  Go through picking your
   share tiddles and bits, and you're good to go.

Q9: I shared over the 24-hour and received only 1 or 2, how do I assure I get 3
   each time?
A9: You cannot.  It's randomly selected.

Q10: I cannot get a crafted tablet over the 24-hour service, can I change this
    ill luck?
A10: Nope, it's random.  The more people share crafted tablets, the more those
    options appear for the system to share with other players.  So over time
    it won't matter.

Q11: Why does the Haven only have the original casino?
A11: Likely as an option for people who have limited time and want earlier
    access, and potentially for Kiefer, for those who wish to abuse him, given
    there are two surprises, as he equips both the best equipment won from
    that particular casino's lucky panel, but also because of his bonus DEF at
    level 50.

    Don't worry, the uber casino opens up eventually, at the end, when its
    goodies count for something.  It's also convenient and cheaper to play
    lucky panel, and the wins make better resale items at that stage, so it
    can be more easily abused for gold farming without having to return to the
    past, and there are fewer options overall, allowing more recycling of
    higher priced items.

Q12: What's the real tablet cap?
A12: It should be covered in the tablet section, but for the sake of simplicity
    it's 24 "given" from DLC, Street Pass, 24-hour trades, and Haven gifts,
    and 16 for "crafted" tablets you make yourself.

    To avoid confusion, any crafted tablet created by another player and found
    via either street pass or the 24-hour service, is only part of the 24 cap.
    The 16 only refers to ones just made by YOUR particular party in a single
    particular save (unless of course you use all three save slots for the
    same playthrough).

Q13: I have a full tablet list, but I have yet to pick up the rest of the gift
    tablets.  Should I wait?
A13: YES, clear out tablets first that aren't important.  Any new gifted tablet
    will force the player to drop the tablet if the tablet list is a full 24.

Q14: Can I remove a Haven story resident?
A14: Nope.

Q15: How many people can the town hold?
A15: 76 total.

    15 + 1 special story recruits.
    40     DLC / Street Pass recruits
    20     DLC / Street Pass recruits held in the SafeHouse

Q16: What does the Safehouse do?
A16: It stores DLC / Street Pass recruits permanently, or until you remove them
    from the Safehouse.

Q17: What happens when I hit 40 DLC / Street Pass immigrants, and get more?
A17: The older immigrants will be replaced, based on when they were recruited,
    starting with the oldest.  1 newest recruit per 1 oldest recruit.



         ___________________________________________________________
    ====/                                                           \====
--==<    [haven.1a] Immigrant Locations                                   >==--
    ====,___________________________________________________________,====

!!! IMPORTANT !!! - make sure that when the condition is to finish a scenario,
                   that both past and present scenes have been viewed, and all
                   fragments snagged first, from that specific scenario.


# |NAME          |INITIAL LOCATION                            |CONDITION
 |JOB           |MONSTER TYPE         |TRAVELLER'S TABLET    |
 |HAVEN LOCATION/S
--+--------------+--------------------------------------------+----------------
1 Phlegmrique    Pilchard Bay - Docks                        |After starting
  Troubadour     Slime                |Slimetree Forest      |The Haven
  Eastern house
--+--------------+--------------------------------------------+----------------
2 Gene           Estard - Inn, 2F                            |Phlegmrique
  Farmer         Woebergine           |Woebegone Cave        |recruited
  Outside, SE corner
--+--------------+--------------------------------------------+----------------
3 Fuchsia        Ballymolloy - Tower in Center of Town, 2F   |Phlegmrique
  Young Lass     Kingfuschia          |Kingfisher Colloquy   |recruited
  Outside, North central
--+--------------+--------------------------------------------+----------------
                         ##### TOWN UPGRADE 1 #####
--+--------------+--------------------------------------------+----------------
4 Goyldon        Emberdale - Pub                             |Faraday Present
  Chef           Babygoyle            |Demon's Dome          |Complete
  Download Bar
--+--------------+--------------------------------------------+----------------
5 Axel           Frobisher - Inn                             |Greenthumb
  Brute          Axassin              |Heavy Metal Hole      |Present Complete
  Outside, SE corner
--+--------------+--------------------------------------------+----------------
6 Drake          La Bravoure - Inn, 1F                       |Alltrades Abbey
  Soldier        Drake slime          |Magooma Mountain      |Present Complete
  Church
--+--------------+--------------------------------------------+----------------
7 Zeppelina      Pilgrim's Rest - Casino Bar                 |Alltrades Abbey
  Dancer         Zepling              |Blimpton              |Present Complete
  Download Bar (until Upgrade 3)
  Casino, Poker Table (Upgrade 3)
--+--------------+--------------------------------------------+----------------
                         ##### TOWN UPGRADE 2 #####
--+--------------+--------------------------------------------+----------------
8 Nevile         Al-Balad - Pot in town center               |Grondal Past
  Sailor         Vile vial            |Crockery Crag         |Complete
  North central house
--+--------------+--------------------------------------------+----------------
9 Neil           Grondal - Inn 1F                            |Grondal Past
  Martial Artist Nail blighter        |Nailbiter's Nook      |Complete
  Outside, NW corner
--+--------------+--------------------------------------------+----------------
10 Mercuria       El Ciclo - Clock Tower 3F behind the gears  |El Ciclo Past
  Princess       Metal slime      |Return to Slimetree Forest|Complete
  Outside, NE plateau, North of Eastern house
--+--------------+--------------------------------------------+----------------
11 Mac            The Likeness - Entry, on the East side      |Nottagen Past
  Priest         Notso macho          |Heights of Machismo   |Complete
  Church
--+--------------+--------------------------------------------+----------------
12 Mick           Wetlock - NW Tower basement                 |Nottagen Past
  Hooded Man     Mimic                |Boobytrap Bluff       |Complete
  North central house
--+--------------+--------------------------------------------+----------------
13 Kuistian       Aeolus Vale - Church                        |Buccanham
  Child          Conkuistador         |Heroes' Grotto        |Complete
  Outside just North of the Bar
--+--------------+--------------------------------------------+----------------
14 Quaynan        Bridge SW of Providence                     |Buccanham
  Warrior        Quayhorse            |Seahorse Spinney      |Complete
  Pool of water just South of Bar
--+--------------+--------------------------------------------+----------------
                         ##### TOWN UPGRADE 3 #####
--+--------------+--------------------------------------------+----------------
15 Goolio         Buccanham - Lighthouse top floor            |Final Dungeon is
  King           Slime emperor        |Oozantium             |accessible
  Eastern House
--+--------------+--------------------------------------------+----------------
16 The Almighty   Cave to Another World - final area          |Defeat in 25
   -              -                   | -                    |turns, request
\_^______________^____________________________________________^_______________/



         ___________________________________________________________
    ====/                                                           \====
--==<    [haven.1b] Forms and Features                                    >==--
    ====,___________________________________________________________,====

There are four total forms to The Haven.

FORM 1:
Base
Required Immigrant Count: 0~2 story | 0 street pass recruits
                  Items: -
                 Houses: -
               Features: -
       Special Features: Plinth Room

FORM 2:
Upgrade 1
Required Immigrant Count: 3~6 story | 0~9 street pass recruits
                  Items: [ ]Mini Medal - Download Bar Barrel
                 Houses: -
               Features: Church
       Special Features: Plinth Room , Download Bar

FORM 3:
Upgrade 2
Required Immigrant Count: 7~13 story | 10~19 street pass recruits
                  Items: [ ]Mini Medal (1)- Download Bar Barrel
                         [ ]Mini Medal (2)- Outside Pot, NE plateau
                         [ ]Leather Dress - Center N House Cupboard, NE
                                            plateau
                         [ ]Garish Garb - Center N House Cupboard, NE plateau
                         [ ]Shellmet - Central E House Cupboard, NE plateau
                 Houses: 2, NE plateau
               Features: Church
       Special Features: Plinth Room , Download Bar

FORM 4:
Upgrade 3 - Final Form
Required Immigrant Count: 14~15 +1 story | 20+ street pass recruits
Total number of denizens: 16 Story +
                         40 DLC/Street Pass +
                         20 Safehouse
                  NOTE: Street Pass and DLC denizens in the normal town are
                        automatically replaced with new denizens after the 40
                        cap is reached.  The oldest are replaced first, going
                        in order by when they were recruited.
                        To KEEP permanently, any Denizens found via DLC or
                        Street Pass, place them in the Safehouse, which caps
                        at 20.
                  Items: [ ]Mini Medal (1)- Download Bar Barrel
                         [ ]Mini Medal (2)- East house, NE plateau
                         [ ]Mini Medal (3)- Outside Pot, NE plateau
                         [ ]Mini Medal (4)- Central N House Cupboard, NE
                                            plateau
                         [ ]Orichalcum Fangs - Ultimate Key, East house, NE
                                               plateau
                         [ ]Royal Mail - Ultimate Key, East house, NE plateau
                         [ ]Mysterious Fragment - Ultimate Key, East house, NE
                                                  plateau
                         [ ]Malevolantern Heart - Ultimate Key, East house, NE
                                                  plateau
                         [ ]Mini Medal (5)- Safehouse 2F Drawer,
                                            4 Street Pass Immigrants
                         [ ]Mini Medal (6)- Safehouse 2F Drawer,
                                            4 Street Pass Immigrants
                         [ ]Life Ring - Magic Key, Safehouse 2F Chest,
                                        4 Street Pass Immigrants
                         [ ]Tombola Ticket - Safehouse 3F Drawer,
                                             8 Street Pass Immigrants
                         [ ]Scholar's Specs - Magic Key, Safehouse 3F Chest,
                                              8 Street Pass Immigrants
                         [ ]Mini Medal (7)- Safehouse 4F Drawer,
                                            12 Street Pass Immigrants
                         [ ]Tombola Ticket - Safehouse 4F Drawer,
                                             12 Street Pass Immigrants
                         [ ]Strength Ring - Magic Key, Safehouse 4F Chest,
                                            12 Street Pass Immigrants
                         [ ]Mini Medal (8)- Safehouse 5F Drawer,
                                            16 Street Pass Immigrants
                         [ ]Mini Medal (9)- Safehouse 5F Drawer,
                                            16 Street Pass Immigrants
                         [ ]Slime Earrings - Magic Key, Safehouse 5F Chest,
                                             16 Street Pass Immigrants
                 Houses: Yes
               Features: Church , Safehouse , Statue of Hero (main character)
       Special Features: Plinth Room , Download Bar , Casino , Tombola


Features:
1) Church - Basic services, but no save feature.
2) Safehouse - Stores street pass recruits from other players/worlds, up to 20
             - Builds up after form 4, as new immigrants are recruited via
               Street Pass sharing, DLC downloads, or Wi-Fi sharing.

Special Features:
1) Plinth Room - Under the pillar, place Traveller's Tablets given by Haven
                 recruits, downloaded through the Download Bar, or created in
                 Monster Meadows.
               - The Conkjurer NPC will trade stamps collected from defeating
                 monsters in the tablets, for Tombola tickets.
                 - 6 Stamps each per [Tombola Ticket]
                 - 150 Stamps for a special Accessory, the [Snappy Slippers]
2) Download Bar - Download DLC Traveller's Tablets
                - Share Crafted Tablets (or Haven Gifted Tablets) online, 1
                  per 24 hours per game copy (yep, once per GAME per 24 hours)
                - For more info on how this works, check out: [sideq.6c]
3) Casino - Play casino games by trading in Gold for Tokens.  Win tokens to
            turn in either for prizes directly, or play the Lucky Panel
            mini-game for more great potential prizes.
          - Two forms, 1st before the final dungeon, 2nd after the final
            dungeon.
          - Form 1 has the same options and prizes as the Pilgrim's Rest
            casino in the past
          - Form 2 is the ultimate casino
4) Tombola - One Tombola Ticket = One play
           - Chance to win one of 7 prizes



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [haven.2] Monster Meadows                                  \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

!IMPORTANT NOTE! - There is a bug unique to the NA/EU release we call the
                  Monster Meadows Completion Bug.  It entails cutting off the
                  ability to give any extra monster recruits to the park once
                  all 283 NORMAL game monsters are recruited and given to the
                  proprieter of the park.

                  Monster Meadows Completion Bug still not fixed, please read
                  here for more information: bugs.4

Welcome to Monster Meadows, arguably the longest sidequest in the original game
and in the 3DS, an even longer sidequest, as it is directly tied to Tablet
creation!

This sidequest opens up partially after Regenstein is completed and the first
recruit for The Haven town in the present day is sent to The Haven.  This opens
up stairs that lead to a plinth and a warp.  The warp leads directly to the
cabin of the Monster Meadows proprietor/owner.  Inside will be an old man who
allows tablet creation (not available until the FULL park is opened), viewing,
and deletion.

Sitting on the desk when first available, and prior to the official park being
open is a bag.  IF you choose to speak to the bag and take out the contents it
will allow two things to happen:

 1) Monsters can be tamed in battle.  This will happen randomly, but chances
    can be improved upon using Prime Cuts, Meaty Treats, the skill Animal
    Magnetism, the passive ability of Monster Mashers, and the DLC exclusive
    item Shepherd's Crook.
 2) Monsters that have hearts can now drop those hearts.  When placed in a
    character's personal inventory, when speaking to the Alltrades head priest
    will allow that character to become that monster as a vocation.  Once used
    the monster vocation is always tied to that character, so one heart per
    character is all that is needed (also higher tier monster vocations can be
    unlocked by mastering certain lower-tier counterparts).

NOW, before taking up the bag and contents, be warned, while it is HIGHLY
recommended to pick up the Monster Munchies early, it will change the
conversation with the owner down the line when the park fully opens.  As well
the "The Story So Far" chapter related to the opening of the monster park will
only appear if the bag is ignored until the park officially opens.  Just note
that means monster hearts will not drop until much later in the game, so those
who wish to experience monster classes will have limited options until mid-late
game.  Also all taming will have to be done later, making it harder to finish
the park, especially for those with limited time on their hands.

So I HIGHLY recommend opening the bag, taking out the contents, and allowing
the party to start recruiting right away, and hopefully grabbing some of those
hearts on the way through, prior to the official opening.

The Monster Meadows officially opens when Nottagen's first major boss, Sulkk,
is defeated.

Each monster recruited/tamed in battle is put into a state of limbo.  They are
only added to the park after speaking to the owner of the park, so this can
only be done after the park is fully unlocked, once Sulkk is defeated and the
party checks the park in the present day.

The park contains multiple enclosures, each with specific monsters that are
allowed to be housed there.  There is a slight bug where monsters captured and
present in their enclosure, will not appear.  Just zone in or out and
eventually that monster will show up.  This does not always happen, as some
have reported never encountering this bug and all monsters always show up.

Enclosures start with just one, but as the game progresses new "plans" will be
available to find (and one to purchase in a casino).  Giving the proprietor the
plans, then warping to an Inn to rest, then returning to the town will see that
enclosure finished and accessible.

The areas to the right and left of the Cabin are for Barns.  The Barn system is
to contain multiples of any one monster (or all barns holding all the same
monster).  The main purpose for this in the PSX is unknown, but in the 3DS the
purpose is simple: tablets with more than one of the same monster!  The use
being to simplify farming by reducing the amount of alternative monsters.  This
is useful for farming items, gold, and exp.

---------------------------
  Questions and Answers
===========================

Q1:  When does the park open?
A1:  After the first major boss in Nottagen is defeated; Sulkk.

Q2:  My monsters aren't showing up in the park!
A2:  Either the enclosure for said monsters isn't completed or available, or
    the bug that prevents some monsters from showing up, for whatever reason
    is now active.  If you know a monster should be present in an existing
    enclosure, map out if there are extra rooms, or if no extra areas/rooms,
    then speak to the attendant and switch maps, then switch back.

Q3:  I don't have the enclosure for monster X/Y/Z, can I make a tablet with it
    even if it's not present in the park?
A3:  Yep.  The only requirement is to tame it, then speak to the owner so he
    takes the monster, it does not have to be physically present in the park
    to use for tablet creation.

Q4:  What are the Barns/Houses used for again?
A4:  If you want to make tablets with more than one of the same monster, you
    must place said monster in a barn, then recruit/tame extras of that
    monster to fill up the barn.  So long as there is more than one present in
    a barn, the old man who manages tablets can allow for more than one of
    that particular monster to participate in finding a tablet.

    This allows for tablets with more than one of the same monster present.

    There are no other known uses for this system, so why the barns hold far
    more monsters than is required for tablets (only 3 recruited to allow
    tablet creation with the max count of all 3 slots with the same monster),
    is unknown at this time.

Q6:  Why won't my monster appear in the list for monsters to pick for barns
    when it shows up in the tablet find/create list?!?!?
A6:  To place a monster in a barn, it must first have its habitate/enclosure
    created.  So progress further into the game, or make sure to sleep at an
    inn that requires payment.

Q7:  The Barn stopped filling up, and I cannot find any of the new monsters I
    recruited show up in the park, nor will the proprietor/owner give the
    dialogue for releasing monsters into the park and thanking me for hunting
    them!  What do I do?
A7:  You must have given the final of the 283 normal game monsters to the owner
    of the park.  Once this is done, no more monsters can be recruited.  This
    is a bug known only to the international release of this version.

    Refer to [bugs.4] for more info.

Q8:
A8:

Q9:  Help, I recruited a monster, but it's not showing up in the park, or on
    the list for tablet creation!
A9:  After taming a monster, speak to the owner behind the desk in the main
    cabin.  So go do that now, then you'll be able to see the monster show up
    if you have the enclosure, and/or just pop up in the tablet finding/create
    list.

Q10:
A10:


         ___________________________________________________________
    ====/                                                           \====
--==<    [haven.2a] Enclosure Plans Locations                             >==--
    ====,___________________________________________________________,====

This list is based on when each is likely found, not the position in the
enclosure list.

1) Highendreigh Tower (Present) - King Slime Sub-Boss drop
  - Graveyard Habitat

2) Aeolus Vale (Past) - Barrel just outside of the Praetor's house.
  - Mountains Habitat

3) King Maximo's Mansion - 75 Mini Medals
  - Tower Habitat

4) Mount Gora (Past) - Outside:
                      First cave -> East exit outside -> Up ladder ->
                      Up ladder -> Up Western ladder -> Enter cave ->
                      East exit outside for chest.
  -

5) Den of the Dwarves (Past) - B3, Magic Key chest.
  -

6) Buccanham Palace Casino Prize (Present) - 5000 Tokens
  -

7) Pool of Piety (Past or Present) -
  -

8) Sea Dragon (Present) - B1, at the fore near the garden.
  -

9) Cathedral of Blight (Present) -
  -



         ___________________________________________________________
    ====/                                                           \====
--==<    [haven.2b] Habitats and Monsters                                 >==--
    ====,___________________________________________________________,====

     ------------
<(((   GRASSLANDS   )))>
     ------------
Where Found:
- Starting Enclosure, always present.

Contains the following BBoB Normal Monsters:
1) M

Contains the following BBoB Special Monsters:
1) S


     -----------
<(((   GRAVEYARD   )))>
     -----------
Where Found:
- King Slime sub-boss battle in Highendreigh Tower.

Contains the following BBoB Normal Monsters:
1) M

Contains the following BBoB Special Monsters:
1) S


     -
<(((
     -
Where Found:


Contains the following BBoB Normal Monsters:
1) M

Contains the following BBoB Special Monsters:
1) S


     -
<(((
     -
Where Found:


Contains the following BBoB Normal Monsters:
1) M

Contains the following BBoB Special Monsters:
1) S


     -
<(((
     -
Where Found:


Contains the following BBoB Normal Monsters:
1) M

Contains the following BBoB Special Monsters:
1) S


     -
<(((
     -
Where Found:


Contains the following BBoB Normal Monsters:
1) M

Contains the following BBoB Special Monsters:
1) S


     -
<(((
     -
Where Found:


Contains the following BBoB Normal Monsters:
1) M

Contains the following BBoB Special Monsters:
1) S


     -----------
<(((   MOUNTAINS   )))>
     -----------
Where Found:
- Break the first barrel to the right of the Praetor's House in Aeolus Vale
  (past).

Contains the following BBoB Normal Monsters:
1) M

Contains the following BBoB Special Monsters:
1) S


     -
<(((
     -
Where Found:


Contains the following BBoB Normal Monsters:
1) M

Contains the following BBoB Special Monsters:
1) S


     -------
<(((   TOWER   )))>
     -------
Where Found:
- Give the Medal King 75 Mini Medals

Contains the following BBoB Normal Monsters:
1) M

Contains the following BBoB Special Monsters:
1) S






==_==_==_____________________________________________________________==_==_==.
\_^__^_/-------------------------------------------------------------\_^__^_/
///                                                                         \\\
|o> [spec.0] Challenges, Special Stuff, Missables, and Fixed Battles        <o|
\\\_________________________________________________________________________///
 \-=======================================================================-/


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [spec.1] Fixed Battles                                     \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/


         ___________________________________________________________
    ====/                                                           \====
--==<    [spec.1a] Permanent Fixed Battles                                >==--
    ====,___________________________________________________________,====


         ___________________________________________________________
    ====/                                                           \====
--==<    [spec.1b] Temporary Fixed Battles                                >==--
    ====,___________________________________________________________,====


         ___________________________________________________________
    ====/                                                           \====
--==<    [spec.1c] Total Potential Fixed Battle Strategy                  >==--
    ====,___________________________________________________________,====


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [spec.2] Missable Things and Temporary Dungeons            \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

<(((   SPECIAL SCENES   )))>
1) Pike Takes His Sizzling Stone Back
     Available: Returning to Pilchard Bay after the Saint's ceremony unlocking
                the door to the main plinth room in the Shrine of Mysteries.
           How: After getting the final Yellow Fragment from Pollock and
                attempting to exit the house.
  Inaccessible: Only if the Sizzling Stone was not returned earlier.

2) Maeve Battle Ending Scene (special)
     Available: Durring Maeve battle.
         Where: The Tower, 5F boss room.
           How: Have the Wooden Doll in the inventory of a character and use
                it in battle.
  Inaccessible: If the Wooden Doll is not in a character's inventory and/or
                not used and another option is taken to end the battle (flee
                or defeat).

3) Patrick's Farewell
     Available: After saving Ballymolloy.
         Where: In the Oddwoods, at the gravesite.
           How: Speak to Patrick and offer to give him the doll.
  Inaccessible: Skipping speaking to Patrick and returning to the Present.
          NOTE: This will permanently remove the Wooden Doll from your
                inventory, forever losing it.

4)


<(((   ITEMS   )))>
1) Fish Bits (unique)
     Available: After Maribel first joins, before heading to Estard for the
                first time.
         Where: Pilchard Bay, Pearl gives it if you speak to her
  Inaccessible: After leaving Pilchard Bay for the first time.

2) Wrecked Specs (unique)
     Available: After reaching Estard for the first time.
         Where: Kitchen storage in the castle.
  Inaccessible: After Maribel joins the main and Kiefer, just before
                Ballymolloy.

3) Little Blue Button (unique) -> keep or trade for Mini Medal #2
     Available: After saving Emberdale.
         Where: Present day Emberdale, speak to the child in the NE corner,
                then speak to Palmela, then check the sign in front of the
                Inn.
                This is used to give to the boy for a Mini Medal.
  Inaccessible: Sometime after saving Faraday, but before agreeing to enter
                the Poolside Cave in the Roamer's scenario.

4) Seed of Magic (common)
     Available: Durring L'Arca (past) scenario, after first visit to L'Arca.
         Where: Woodcutter's Hut
           How: Speak to the Squirrel just to the West of the Hut, outside.
  Inaccessible: After the boss of L'Arca is defeated.

5) Seed of Agility (common)
     Available: Roamer's scenario (past)
         Where: Mountain Pass, the Roamer's small camp.
  Inaccessible: After going to sleep, the Roamer's pack up and the pot that
                contained the seed is gone.

6) Dubious Concoction (unique)
     Available: After completing El Ciclo (past) scenario and opening the
                bridge.
         Where: Greenthumb Garden's, outside the main house, within the El
                Ciclo (past) area.
           How: After going far enough into this special closure episode for
                it to drop, and the party to pick up.
                This is given over to complete the Greenthumb Garden's closure
                scenario.
  Inaccessible: Always accessible.
          NOTE: This must be given to Camomile to complete the episode, but in
                doing so, this item disappears forever.  So either complete or
                keep the item.  Note this is always open, even unto the end of
                the game.

7.1) Emilia's Letter (unique)
     Available: After saving El Ciclo.
         Where: Present day El Ciclo, the former Doctor's house in the SW of
                town.
           How: Check one of the bookcases downstairs.
                This is given over in exchange for a Seed of Wisdom.
  Inaccessible: Always available.
          NOTE: This exchanges one unique item for a single Seed of Wisdom and
                some extra dialogue.
                You WILL PERMANENTLY LOSE Emilia's Letter in this exchange.

7.2) Seed of Wisdom (common)
     Available: After saving El Ciclo.
         Where: Present day El Ciclo, the former Doctor's house in the SW of
                town.
           How: Give Emilia's Letter to the researcher on the first floor.
  Inaccessible: After the music contest for the torban player.
          NOTE: This exchanges one unique item for a single Seed of Wisdom and
                some extra dialogue.
                You WILL PERMANENTLY LOSE Emilia's Letter in this exchange.

8) Greta's Letter (unique) , Glass Slippers (common)
     Available: After saving El Ciclo, after checking the Best-Dressed board.
         Where: Greta's cottage, from Greta, durring her sidequest.
  Inaccessible: After the music contest for the torban player.
          NOTE: Once received, the EGO headquarters will not keep it, but it
                is required to unlock the Best Dressed / Style Contest early.

9) Canny Cap (unique)
     Available: After completing the Highendreigh Tower events in the present.
         Where: The Bandit's Base, Putric Stinkenheimer
  Inaccessible: After the music contest for the torban player.

10) Sparkling Holy Water -> Lightning Staff (common)
     Available: First entry into the palace of Hubble.
         Where: Initially, Hubble castle SE tower, 2F, "puzzle" room.
                Later, Hubble castle SW tower, 1F, Staff maker's assistant.
  Inaccessible: After being kicked out the Hubble castle the first time.
         Notes: Must have helped the staff maker's assistant grab the holy
                water the first time.

11) Pilchard Sandwich x2 (unique)
     Available: Durring the ending sequence.
         Where: Durring the period when the party is celebrating in Pilchard
                Bay.
           How: - (unsure)
  Inaccessible: Speaking to Maribel without sneaking past Pollock with the
                sandwiches.


<(((   MINI MEDALS   )))>
1) #  2
     Available: First time in Emberdale, after saving it.
         Where: Emberdale (Present), outside, the Kid who lost a button.
           How: Speak to the kid in the NE section of town, then to Palmela,
                then search the sign in front of the Inn for the button, then
                return it to the kid.
  Inaccessible: After agreeing to enter the Poolside Cave.

2) # 15
     Available: First time through the Roamer's Camp.
         Where: NW Tent
  Inaccessible: After exiting the Roamer's Camp when all is said and done in
                the Roamer's scenario.

3) # 17
     Available: After the Chimes of the Chosen are used and the waters recede
                allowing access to the previously underwater chests.
                There are two times these become available.  Past and Present
         Where: Poolside Cave, 1F (one of the 3 underwater chests)
  Inaccessible: After exiting the dungeon, both times, Past and Present.

4) # 30
     Available: When climbing the Likeness of the Great Evil
         Where: 4F
           How: Chest
  Inaccessible: After Setesh is defeated.

5) # 37
     Available: When progressing through El Ciclo's dungeon, Inside the Time
                Frame.
         Where: Second area
           How: Chest
  Inaccessible: After The Time Being is destroyed, though technically after
                the party meets with the time being and triggers the events
                leading to the battle.

6) # 45
     Available: In the past area of the Sunken Citadel in the Wetlock scenario
         Where: Empty shop on the right.
           How: Chest
  Inaccessible: After Gracos is defeated.

7) # 46
     Available: In the past area of the Sunken Citadel in the Wetlock scenario
         Where: Chest near the large collection of pots, about halfway through
                the main city.
           How: Chest
  Inaccessible: After Gracos is defeated.

8) # 47
     Available: In the past area of the Sunken Citadel in the Wetlock scenario
         Where: Pots in the open area, just in front of the main building.
           How: Pot
  Inaccessible: After Gracos is defeated.

9) # 59
     Available: After Sulkk is defeated in Nottagen past.
         Where: Nottagen Ruins
           How: Cupboard in Well
  Inaccessible: If Wiggles survives (best potential outcome, it is HIGHLY,
                HIGHLY, HIGHLY recommended that Wiggles lives)
                IMPORTANT - I am not positive if this is temporary in the 3DS
                            but it is in the PSX.

10) # 62
     Available: When given access to the King's chambers in Hubble past.
         Where: Hubble
           How: B1 of the King's chamber, in a Cupboard
  Inaccessible: The moment the party exits the King's chamber.

11) # 68
     Available: After reaching Aeolus Vale past
         Where: Sullied Sanctum
           How: Chest
  Inaccessible: The moment the party exits out the other end, which requires
                defeating the Boss.

12) #104
     Available: After recruiting the 3rd immigrant and the town shapes up into
                its second form with 2 buildings, a church and a bar.
         Where: The Haven, form 2, Download Bar Barrel
  Inaccessible: After either recruiting the 7th, or 10 Street Pass recruits,
                and triggering the 3rd form.

13) #105
     Available: After recruiting either the 7th normal in-game immigrant, or
                the 10th Street Pass recruit.
         Where: The Haven, form 3, Download Bar Barrel
  Inaccessible: After either recruiting the 14th normal in-game immigrant, or
                the 20th Street Pass recruit, and triggering the 4th and final
                form.

14) #106
     Available: After recruiting either the 7th normal in-game immigrant, or
                the 10th Street Pass recruit.
         Where: The Haven, form 3, outside Pot in NE on plateau.
  Inaccessible: After either recruiting the 14th normal in-game immigrant, or
                the 20th Street Pass recruit, and triggering the 4th and final
                form.


<(((   TEMPORARY LOCATIONS   )))>

NOTE - There are other items in some of these places.  I will only list those
       that can be missed, not those the game forces upon the party.

1) Poolside Cave [past, then present much later on]
    (underwater section, only accessible at two points)
    (Roamer's, inaccessible after scenes at the altar)
  - Mini Medal #17 {chest}
  - Seed of resilience {chest}
  - 15g {chest}

2) Likeness of the Great Evil [past]
    (Al-balad, inaccessible after defeating Setesh the Punisher)
  - Urnexpected {pot}
  - Seed of strength {pot}
  - Seed of resilience {pot}
  - Cannibox {chest}
  - Mini Medal #30 {chest}
  - Agility ring {chest}
  - 350g {chest}
  - Cannibox {chest}
  - Urnexpected {pot}
  - Silver cuirass {chest}

3) Inside the Time Frame [past]
    (El Ciclo, inaccessible after defeating The Time Being)
  - Cannibox {chest}
  - Seed of ability {chest}
  - Agility ring {pot}
  - Urnexpected {pot}
  - Mini Medal #37 {chest}
  - 350g {chest}
  - Magic water {chest}
  - Cannibox {chest}

4) Highendreigh Tower [past]
    (Wetlock, inaccessible when following the Old Man Riffer back through the
     portal to Wetlock)
  - Seed of magic {chest}
  - Tangleweb {barrel}
  - 5g {barrel}
  - Horse manure {pot}

5) Sunken Citadel [past]
    (Wetlock, inaccessible when Gracos is defeated)
  - Mini Medal #45 {chest}
  - Seed of agility {pot}
  - Mini Medal #46 {chest}
  - Mimic {chest}
  - Walking Corpse Heart {pot}
  - Frighturn {pot}
  - Frighturn {pot}
  - Mini Medal #47 {pot}
  - Moonwort bulb {pot}
  - Rippled rapier {chest}
  - Yggdrasil leaf {chest}
  - Seed of life {chest}

6) Nottagen Ruins [present]
    (After defeating Sulkk, and dissapears if Wiggles survives.  It is HIGHLY
     recommended that Wiggles survives)
  - Mini Medal #59 {drawer}

7) Nottagen Cavern [past]
    (Nottagen, inaccessible after defeating Malign Vine}
  - Steel broadsword {ground}
  - 630 {chest}
  - Hate mail {chest}

8) Nottagen (whole) [present]
    (This is based on Wiggles fate, only if Wiggles survives, otherwise this
     will remain Nottagen Ruins)
  - Fishnet stockings {cupboard}
  - Wayfarer's clothes {cupboard}
  - 550g {thief key chest)
  - Copper sword {thief key chest}
  - Leather dress? {drawer}
  - Silk tuxedo {drawer}
  - Hexicon {bookshelf}
  - Holy water {cupboard}

9) Hubble Castle [past]
    (ONLY the King's chamber)
    (Hubble, inaccessible the moment the party leaves the King's chamber)
  - Mini Medal #62 (drawer)

10) Sullied Sanctum [past]
    (Aeolus Vale, inaccessible after exiting the rear)
  - Magic water {chest}
  - Mini Medal #63 {chest}
  - Lightning staff {chest}
  - Mimic {chest}
  - Yggdrasil leaf {chest}


<(((   BATTLES   )))>
1) Harmour
     Available: First time in Pilgrim's Perdition.
         Where: Pilgrim's Perdition, SW part of town, the priest being
                harassed.
  Inaccessible: Either after the Pink swordsman goes crazy or after leaving to
                save High Priestess Jacqueline.

2) Wrecktor
     Available: After defeating Sulkk.
         Where: Nottagen (past) well.
  Inaccessible: After first entering the Present Day Nottagen after Sulkk's
                defeat.

3)
     Available:
         Where:
  Inaccessible:

4)



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [spec.3] Challenge Quests and Tips                         \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

This section details different types of challenges, and various tips for how to
complete them.  Heck, this guide was initially devised to help speed runners,
or people replaying the game with challenge and some measure of speed in mind,
to pick and choose what items to get and how to progress quickly, as taking my
general path will cut out about 80% of the extra story padding (yes, that much)
but this is more geared towards very specific challenges.

The first I'll be listing is Solo Kiefer, which I prefer terming Super Kiefer.

I'll add in other challenges as I go.


         ___________________________________________________________
    ====/                                                           \====
--==<    [spec.3a] Solo Kiefer / Super Kiefer / The Perfect Start         >==--
    ====,___________________________________________________________,====

Q1: What is Super Kiefer?
A1: Kiefer, at 50, has an explosion of Resilience.  The game will make a forced
   check for 660 total Resilienc.  Then it gives the exact amount to bring up
   Resilience to 660 at level 50.

   So let's say you have 86 base Resilience at level 49, and no seeds were
   used.  The game will subtract 86 from 660 and give the remainder as a
   fixed bonus, bringing it to an exact number of 660.

   Assuming any seeds were given, let's say +5 or +10, or +15, it seems that
   the game will potentially allow for over 660, but my last Super Kiefer was
   consistently a fixed 660 after seeds.  So the former experience may have
   been a fluke or bug.

   Just note that at level 50, Kiefer will end up with an exact value of 660
   Resilience.  Yeah...feel that breath of awesome.  Just note you're not
   invincible, just really difficult to kill.

Q2: What is the point of doing this?
A2: Several reasons.

   The first being Kiefer is a temporary character, and
   cannot be recruited again, nor returns once he leaves.  So why not make the
   most out of his presence, and "extend" the time with him?

   The game can be a bit on the easy side with most of the changes to the
   original game, and while a few tweaks were made to some enemies to make up
   for this, they're overall lacking any real punch.  So this allows for a
   level 1 party going into Alltrades Abbey, and taking full advantage of
   Kiefer's abominable Defense, naturally high Strength, and naturally high HP
   to gather equipment and items from Tablets, mostly DLC Tablets.

   The third reason is based on the second, but to extend it a bit.  This
   allows an uber setup that can be started over and over and over again with
   quite a number of options available for a "new" game.  If you want to start
   from the beginning again...sure, do it, then get to the point where your
   Super Kiefer base save is stopped at, and start up the SK base version, and
   save over the new slot, starting up that new game from the same point,
   missing no story, and having infinite options.

   The fourth and final reason is based on the third.  Essentially there is no
   absolute that the DLC servers will be up and running permanently, or that a
   solution to fix this, should they go down permanently, is guaranteed.  This
   allows a player to start a new game in this scenario, and still have access
   to all DLC equipment, all DLC monsters tamed, and at least the four DLC
   maps with special bosses that cannot be tamed.  Perhaps starting with more
   in-game items available through 24-hour traded maps, and hunting the
   monsters present there.  Not to mention gobs of gold right from the get-go.
   This may also include the other unique items specific to the 3DS release
   that are not available in either the DLC, or through the normal game, but
   require the ability to create tablets with a completed Monster Meadows.

Q3: When can this be done?
A3: The earliest point is after the third island, Regenstein, is completed, and
   the Haven is unlocked.  At this point the game will allow trading the gift
   maps if they're completed, either through Street Pass, or the 24-hour
   service.  Or using the download bar for the DLC maps.  This allows access
   to the full Haven and with it the basic casino and tombola.

   I find it best to wait until after L'Arca is completed.  This is for three
   reasons.  The first being Ruff is obtained, the second being the Big Book
   of Beasts is obtained.  The third and final reason being the Iron Axe can
   be farmed in Falrish, without even triggering any of the story events in
   Falrish.  This makes a massive impact as it allows easier level farming
   in Falrish until enough DLC and 24-hour service maps are found to fully
   unlock The Haven.

   Do note that once all maps are made available, the Haven can be unlocked
   immediately after Regenstien.  So it's a matter of preference for the book
   and Ruff immediately or to be saved for later.

Q4: Is this difficult and time consuming?
A4: Only at the start.  This will act as a mini-guide for the whole process of
   solo Kiefer, both before the full 24-hour map release, and after they're
   available.

   The start is slow because it requires killing off your other characters and
   assuring they die again and again, as the game tends to revive them at
   particular points.

   After that, farming an Iron Axe, or playing slots and Lucky Panel until the
   desired casino gear is obtained can take time.  After that, initial levels
   are slow.  Sometimes very slow.

Q5: Do I really want to keep the other characters dead?  Why not just level
   them up as well?
A5: It defeats the purpose of using this as a baseline model especially down
   the road when potentially the DLC maps are unavailable, and no cheat device
   will suffice for accessing them, or a save state hack isn't developed to
   allow such access.

   That said, it's up to you.  At your own discretion.

Q6: Is there a way to speed up levels early on?
A6: Yes.  If the Haven is complete, or can be completed right away, the Tombola
   mini-game's main prize is of inestimable value.  There are only 2 free
   Tombola tickets found in the Safehouse to use.  So it's best to Quick Save
   outside town, then play Tombola until a Gold Ball is obtained.  This will
   net the Extra-Elevating Shoes, which grants 2xp per step.

   The speed of exp gains at a consistent full run can easily outstrip all
   other leveling processes, and even outstrip the time it takes to obtain a
   Gold Ball with poor luck by 10x.  It is the fastest method of leveling
   through to level 30, and is one of the fastest from 30~40, and is a great
   help going from 40 to 50.

   Post 50 the accessory has little to no value, and other accessories won
   through DLC or certain tablet bosses/enemies are far and away more useful.

Q7: Ok, so I'm going to keep my levels at 1, but how do I get through the
   Maeve battle without accruing any exp?
A7: Simple.  Choose not to battle her.  Or if you chose to, if the Wooden Doll
   is in your inventory, use it.  If not, then just run from battle.


      ------------------------------------------
<(((   [spec.3a1] EARLY GAME THROUGH TO THE HAVEN   )))>
      ==========================================

Start -> Kill all other characters, kill around Ballymolloy to level 4 or 5,
using herbs to stay alive (cheaper than the inn).

Enter Colourstone Mine @Lv4/5 -> Get down to bottom.

Ballymolloy -> Recruit Hanlon, SAVE. Put Kiefer in the rear if he's not.

Eastern Tower -> Run to the tower, run from each battle until the party members
                but Kiefer are dead. Abuse Hanlon and kill on Floors 2 and 3
                until 7 or 8. Save in Ballymolloy, take on Golem. Save again,
                level to 10 abusing Hanlon, in the upper floors. Be sure to
                return to Ballymolloy and rest at the Inn this time (Hanlon's
                MP will deplete, and it's necessary to speed up the Clawser
                battle).

Emberdale -> Make sure to kill the party members on the way to town (run from
            all battles, assuring the other party members are in the front).
            Make sure to put Kiefer in the front after the rest of the party
            is dead. Buy Scale Shield and Armour. Buy as many Herbs as
            possible (99 if possible, stuff Kiefer's slots with them as well).

Burnmont -> Put Kiefer in the rear again, kill party by running until they're
           dead. Get to the Sacred Knife, get to the heal spot. Level to 12
           abusing the Healing spot. Take on the boss (8 is the lowest level
           to possibly handle this, especially if level ups were favourable to
           HP and Strength, 10 is very doable, but 12 assures both this, and
           the next area will be doable).

The Haven -> Get the first three story recruits, leave it at that for now. ONLY
            collect Slimetree Forest. Do not speak to the other two haven
            recruits. Sign into the DLC, snag 6 maps. Check each, see if any
            of them can be abused for Strong Medicine hunting. If so, get 7
            Special Medicine, then beat Slimetree Forest (abuse Focus Strength
            and Flame Slash)...you may blow through all 7 special medicine.
            Enter the Download Bar again, this time trade Slimetree Forest,
            and pray to get 3 maps, and at least one with a Scarewell as the
            main, or a Metal Slime as the main (the pots are decent...will
            require level 20 at the least to handle them, and even then it's</pre><pre id="faqspan-26">
            VERY iffy if there's more than 2 on the map).


!IMPORTANT! - If the Haven can be completed asap, and you desire not to get the
             Book of Beasts to keep track of monsters, and Ruff, skip the next
             section.

             For a list of DLC Tablets and when they're doable, continue down
             four sections, or search: DLC Tablets doable pre-50


      ----------------------------------------
<(((   [spec.3a2] GETTING THE BBoB AND IRON AXE   )))>
      ========================================

L'arca -> Try to beat the boss at level 12. Hopefully he goes down. If not,
         return to the present, head to the Shrine's portal to the volcano,
         enter, hit the free healing spot, and level to 14, the defacto
         sure-fire thing (still a difficult battle at times).

Faraday -> Save in Frobisher. Buy the Iron Lance, make sure to have 99 Herbs,
          get any extra defense equipment possible. Farm for Iron Axes (1 will
          do). Just kill, kill, kill the Automatons until level 18 at the
          least, 20 at the most.

DO NOT COMPLETE FARADAY...AND DO NOT ENTER THE STAIRS IN FROBISHER'S CHURCH.
  - This will avoid starting any story bits in Frobisher, which allows doing
    all of the story of Frobisher/Faraday from start to finish when deciding
    to start the game normally after being satisfied with time spent as Super
    Kiefer.  Or to utilize after setting up a perfect file with Super Kiefer
    for each new game.  It's just easier to manage continued story progress
    this way.


      -----------------------------------------------------
<(((   [spec.3a3] THE HAVEN TO FINAL FORM AND LEVELING TO 50   )))>
      =====================================================

IF the Haven is complete...make sure to do two things:

1) Get the Extra Elevating Shoes...this is imperative to leveling fast.
2) Play Slots until around 5,000~10,000 tokens, then Lucky Panel...you'll want
  the following:
   - Warhammer
   - Full Plate Armour
   - Iron Shield
   - Iron Mask


It's now time to level. Keep track of your daily Download Bar trade times.
Make sure to get a 24-hour trade each day. Hopefully there's 3 each time, and
each time a map with a new monster as the head. Hopefully some of them can be
used for leveling.

Leveling to 20 and Gust Slash -> Faraday is the easiest, killing Automatons
                                only. It's slow from 18 to 20, but still very
                                doable.

                                Another method is to equip the Extra Elevating
                                Shoes, enter Emberdale, and run around in a
                                circle outside of town.  Use two hardcover
                                books to lock in the "R" trigger, and
                                something to hold down the "D-Pad" in the left
                                position.  Make sure to put an AI function on,
                                the best being "Show No Mercy."  Check back
                                every 5~10 minutes, as this setup will not
                                auto-battle, and press "A" to move the battle
                                forward to its conclusion.  Save every 30~45
                                minutes to keep the game from crashing.
                                This last option is the best if you want to
                                start this immediately after Regenstien.

Leveling from 20 to 25 -> Faraday and Automatons are still workable and the
                         safest exp/hour, but if anything like Mad Moles is
                         available for DLC, do that.  If Scarewells are
                         present as the lead of a leveled map, they're
                         possible as low as 22, but below that they will
                         destroy you. Make sure to run if the extra monsters
                         present are stronger than them.

                         IF Mad Moles are available as a DLC map, use that,
                         especially for the extra Seed of Strength drops.

If before level 25 enough 24-hour service maps are snagged to open up The Haven
to its final form...it's time to collect as many tombola tickets as is
possible, save in Estard, then continuously return until the Extra Elevating
Shoes are won. These babies are necessary for pumping up exp rates, and
speeding to level 30. Post 30 it will be slow...

Levels 25 to 30 -> Extra Elevating Shoes, if possible. Scarewells are just
                  boss...Urnexpected aren't too shabby either (slower).

                  Mad Moles, if available, should be used for levels + seeds.

Levels 30 to 40 -> Scarewell, scarewell, scarewell. If you happen to have Mad
                  Moles, make sure to farm those puppies until 99 Seeds of
                  Strength. If not, and the 24-hour service graced you with at
                  least a Cannibox map (Cannibox as the main), then keep that
                  for a bit of farming.

                  If a shared "Return to Slimetree Forest" map has been
                  obtained, use that if Attack is over 256.

                  Mad Moles, if available, is still a VERY smart option,
                  especially for the seeds, especially if a leveling map has
                  been obtained.

Levels 40 to 50 ->
- IF Strength Seed Farming has been possible and fruitful, dump them to Base +
  next level +11 (save scum to assure 3 points each): Metal Slime Knights,
  Metal Slimes, and Scarewells are fantastic fights.

  The Haven map "Return to Slimetree Forest" is IDEAL if found over the 24 or
  traded via street pass.  Assuming of course 256+ Strength.

  Mad Moles is still a smart option, just for the extra seeds and quickness of
  killing, but ONLY if one of two things are available already: Return to
  Slimetree Forest, or any LMS, Metal Mannequin, or MKS map/s that are very
  low in level.  This is to get attack power in range of these monsters.  256
  for Metal Slimes, 520 as the minimum for LMS, 540 as the minimum for MKS and
  Mannequins.

- If no Strength Seed farming is possible...or has been fruitless: Scarewells
  to 50. Just suck it up and grind. Don't even try to beat the boss of a level
  1 Scarewell map unless you're around 45 (it's possible at 42, but this is
  only with extreme luck, assuming it almost never attacks normally and never
  manages success with War Cry).

- If no Scarewells are possible/found...be creative, try to figure out which
  downloaded maps have the best exp per hour you can handle. If nothing,
  another trick is to just abuse the heck out of the Extra Elevating Shoes,
  though this is VERY tedious and slow post-40.  It's best just to use them in
  conjunction with maps that give decent exp per kill rates that are easily
  dispatched.

!!!NOTE!!! - This is very easy if you've the ability to trade maps with
            yourself.


      ------------------------------
<(((   [spec.3a4] LEVELING FROM 50~99   )))>
      ==============================

The sky's the limit, as long as the enemies are mostly physical. Metal Slimes
are pretty easy at this point, due to attack power, so long as the map level
is 1...maybe 3 at this point. Around levels 5~10, you'll want around 300+
attack power at the minimum (probably closer to 320+). Though seriously, this
is solo Kiefer, not farm everything, and until level 99, and fantastic gear,
you'll want to avoid making things difficult.

Some map bosses might be better to abuse (NOT Metal Slime, sadly, as that boss
has a lot of defense at level 1...higher than 700 at least, and the exp gain is
paltry...less overall exp than most other bosses that take much less time to
dispatch). In this case...for awhile, Scarewell level 1, as a tablet boss is
pretty decent with about 2600 exp per kill, and in about 12 rounds, maybe 16
at the most, unless you're unlucky with War Cry.


Best DLC monsters for EXP if the DLC map "Cloud Control" is NOT available and
there is no available Metal Mannequin + Metal Mob player made map found or that
can be traded to your Super Kiefer save (and without any spells/breath):

  1) Metal Scorpion (Barbarous Barbershop)
  2) Silver Scrapper [ONLY post 600 Attack] (A Voice From On High)
  3) Killing Machine (True Steel)
  4) Overkilling Machine (Scary Lair , A Voice From On High)


Best DLC map IF "Cloud Control" is available, but there is no Metal Mannequin +
Metal Mob map available, or any way to obtain it:

  1) Metal Mannequins in "Treasure Hunt"  (just make sure the Eye of Rubiss is
     always equipped for the Diamond Mannequins)

- Note that this is much faster than the above list options, much safer, and
  due to all DLC staying around, and due to "Cloud Control" being available
  for some time now, this is by far the fastest method if there is no
  available Metal Mannequin + Metal Mob map.


Other decent monsters (normal game, and there are others, this is based on what
I've experienced with map trades on the 24-hour service):
  Gem Slime, Frighturn, Ersatz Estark, Slemperor, Heavy Metal,
  Warlord Weighvern, Div, Bone Baron, Metal Slime Knight,
  Metal Slime (especially if you get the Return to Slimetree Forest map, as
               this is...again, THE BEST LEVELING MAP in the normal game by an
               insanely high margin, and for Kiefer, this is pent-ultimate if
               you happen to have the Massacre Sword, but do realize this is
               not possible outside the bounds),
  LMS/MKS/Metal Mannequins/Metal Medley's? <- ONLY under one of two
                                              conditions,
                                              1) Attack power 520 minimum,
                                              2) Hela's Hefty Hammer or
                                                 Hela's Hammer

Useful equipment to farm:
  Hela Hammer (Whalevern from DLC)
  Hela's Hefty Hammer (Tablet Bosses: Master Moosifer [hard], Ceramic Sergeant
                       [easier], Gigantes [easiest], Lieutenant Kernel
                       [hardest])
  Max Power Shield (Tablet Bosses: Testudogre)


      -----------------------------
<(((   [spec.3a5] DLC TABLETS PRE-50  )))>
      =============================

Ordered by difficulty

1) Gooing Strong [Level 15 w/Iron Axe] (Slime Shield)

2) Sticky Business [Level 18 w/Iron Axe, Level 20 w/Iron Lance] (Slime Stick...
  if for some reason an Iron Axe hasn't been found, or the Haven isn't fully
  unlocked)

3) Ghost Busting [Level 20 w/Iron Axe] (Super Pretty Betsy...yeah, this is just
  to do it because you can)

4) Snag a Speedy Sword [Level 22 w/Iron Axe] (Falcon Blade...can't equip
  though)

5) A Poisonous Party [Level 30+] (Tin Pot...no real value)

6) Feral Forest [Level 30+] (Super Seed of Strength...useful!)

7) Tough Nuts [Level 33+] (Frying Pan...if the Haven isn't complete yet)

8) Tough Guy's Trial [Level 35+] (Soldier's Medal...can't equip though)

9) Palace of the Perished [Level 40+] (Sphere of Silence)

10) The Usual Suspects [Level 45+ and iffy] (Lifesaving Medal...can't equip
   though)

11) Barbarous Barbershop [Level 48+] (Windcheater...put this on immediately)

12.1) Feline Forest [Level 48+] (Prime Cuts...yeah this is just to do it
     because you can)

12.2) Fantastic Feast [Level 48+] (Super Seed of Strength...actually
     beneficial)


      -------------------------------------------
<(((   [spec.3a6] DLC TABLETS IMMEDIATELY AFTER 50   )))>
      ===========================================

No particular order, as it's harder to gauge difficulty from here on.

- Purrrfect Day (Shepherd's Crook...omg yes, get this asap if the map is
                 available, now you can actually recruit without taking up
                 precious space with meat products).

- Daredevil's Distraction (Joker's Soaker...shame Kiefer can't equip it)

- A Voice From On High (Staff of Rain...extremely useful, as now you've an AoE
                        ability!)

- Mount Oddna (Rainbow Drop...keep it...EXTREMELY useful if anything casts
               Sap/Kasap or uses Helm Splitter, until the Sap effect wears
               off...I would say to waste MP, but for now that's a bad idea
               given how much tablet bosses have)

- To the Victor the Spoils! (Champion's Belt...so useful to have HP/step
                             regen, saves a bit of time, and at this point the
                             Extra Elevating Shoes aren't doing much)

- Leap of Faith (Lucky Pendant...probably the most useful accessory at this
                 point, don't try to recruit the boss yet, just get the
                 Pendant, then try afterwards with the Rainbow Drop and
                 Lucky Pendant in tow)

- Den of the Wintry Wyrm (Night Light...absolutely necessary to have on hand
                          for certain battles, as this is one way to avoid
                          Thwack/Kathwack, or self-powering enemies who like
                          to use Oomph...and it doesn't block them from using
                          it if their AI level is 2 [smart], by which they'd
                          waste turns, which would happen with the
                          Sphere of Silence, nevermind not having to worry
                          whether an enemy has Fizzle resistance)

- Day of the Undead (Walking Corpse Heart...useless but why not do it to do
                     it)

- Piles of Presents (Premium Pot Lid...at least the boss is much easier)

- Mount Malign (Mask of Implacability)

- Muscle Mountain (Mink Mantle)

- Empire of the Imp (Lightning Staff...I would say this is great, but only if
                     A Voice from On High isn't available, and you need an AoE
                     attack)

- Gruesome Garrison (Delusionist Heart...because why not?)

- Lizard's Lair (Super Seed of Resilience...useful)

- Puppeteer's Palace (Kerplunk Bracer)

- Cloud Control (Eye of Rubiss...I so wish this was doable pre-50, but it's
                 not, the damage output is just too much to handle. This is
                 THE most useful accessory after the Lucky Pendant, so keep
                 both depending on the map and boss...and this is also very
                 useful if Night Light isn't available, or if a boss happens
                 to have Death Dance, or enemies on the way in do, or you just
                 feel like running from monsters with death abilities).

- The Wild Woods (Special Summon Card...um...yes, yes, and yes!)

- Demon's Den (Super Seed of Magic...useless to Kiefer)

- The Test of Slime (Slime Crown...equip it, as for awhile it will be his best
                     headgear, unless some luck occurs with hunting
                     Mythril Helms)

- Here Be Dragons (Shimmering Shield...equip asap...this shield is a lifesaver
                   for now, as Kiefer's reduction gear is virtually
                   non-existent)

- Harvest Festival (Super Seed of Wisdom...useful depend on how you look at
                    things and if you believe, as I do, that Wisdom affects AI
                    patterns...this map wasn't doable before due to Ubergine's
                    Healall, and not being able to outlast it due to its
                    damage)


      -----------------------------------------------------
<(((   [spec.3a7] DLC TABLETS THAT REQUIRE THE EYE OF RUBISS   )))>
      =====================================================

- Tower of Trickery (Sunstone...more attack options = good)

- Spooky Ruins (Massacre Sword...potentially useful for leveling against
                easier monsters or maps with metal slimes, but all monsters
                have decent EXP and can die in the first round)

- Cumulus Nix (Goddess Shield)


      ---------------------------------------------------
<(((   [spec.3a8] DLC TABLETS THAT REQUIRE THE NIGHT LIGHT   )))>
      ===================================================

- Whipping Up a Frenzy (Wizardly Whip)

- Davy Jones' Locker (Windbraker)


      ----------------------------------------------------
<(((   [spec.3a9] DLC TABLETS THAT REQUIRE THE RAINBOW DROP   )))>
      ====================================================

- Infernal Kernels (Encyclopaedia Titanica...equip asap, best shield in the
                    game for Kiefer, at least resistance wise)

- Blackened Backwoods (Gripevine Heart)


      ---------------------------------------------------
<(((   [spec.3a10] DLC TABLETS THAT REQUIRE MINIMUM 700 HP   )))>
      ===================================================

- Scary Lair (Max Power Shield)
- Tower of Terrible Trials (Pallium Regale)
- Forest of Fear (Pallium Regale)
- True Steel (Raving Mad Cap)
- A Hero's Welcome (Metal King Shield)
- Infernal Kernels (Encyclopaedia Titanica)
- Magic Moments (Staff of Re-resurrection)
- A Kind of Magic (Slime Crown)
- Moonlit Madness (Miracle Sword)
- Shoreline Shoals (Glitzy Glombolero)
- Monstrous Menagerie (Goddess Shield)
- A Beastly Treat (Kerplunk Bracer)
- Merderer (Demon Spear)
- Davy Jones' Locker (Windbraker)
- Blackened Backwoods (Gripevine Heart)
- Kooky Keep (Sun Crown) = Only if Darkonium goes for a Big Banga spam
- Treasure Hunt (Staff of Resurrection) = Only if Robbin Hood goes on a
                                          critical spam


      ---------------------------------------------------
<(((   [spec.3a11] POST MAX POWER SHIELD AND EYE OF RUBISS   )))>
      ===================================================

Everything and anything is now possible, even before level 99.  There is only
one exception:
-  A Hero's Welcome is the second hardest map, and requires the Rainbow Drop
   on top of the rest, and at least 700 HP.  If there are any troubles, then
   just use the same tactic as with the Infernal Kernels and just waste away
   Kernel Colonel's MP pool until Blade of Ultimate Power cannot be used.

-  Tower of Terrible Trials offers THE hardest DLC boss for Kiefer.  Iron Duke
   has a 33.3% chance to use Sword Dance, a 33.3% chance to use Helm Splitter,
   and has Oomph.  He can also go twice per round, seemingly about 66.6% of
   the time, but it may be 50% and my poor luck is to experience double rounds
   roughly 2/3rds of the time.

   This boss actually REQUIRES the Rainbow Drop, due to one Helm Splitter
   followed by a double round of Sword Dance, where even without Oomph, 5~8
   hits is very likely to kill off a full HP Kiefer.  He has 156~157 MP, so
   do not use the Night Light, and use the Drop until he uses up his MP.  Each
   Sword dance is 2 MP, each Oomph is 6 MP.

   After Iron Duke's MP is drained to 0 or 1, do not allow HP to dip below 500
   and if even one Helm Splitter lands, use the Rainbow Drop for 9 rounds to
   be sure Defense is down to nothing.  Do not use the Summon Card until after
   his MP is down to nothing.  Special Summon Card is utterly useless in this
   battle.


      ------------------------------------------
<(((   [spec.3a12] EXTREMELY USEFUL TABLET BOSSES   )))>
      ==========================================

#225 Drakulard           [Hela's Armour normal drop,
                         Dragon Robe boss drop]
#256 Drakulord           [Dragon Robe / Gigant Armour boss drop]
S055 Blue Dragon         [Dragon Robe boss drop]
S085 Hotwyrm             [Dragon Robe boss drop]


S084 Whalevern           [Hela's Hammer normal drop ,
                         Hela's Hammer / Hela's Armour boss drop]
S093 General Motor       [Hela's Armour normal drop]


#254 Night Knight        [Mirror Armour boss drop]
S095 Iron Duke           [Mirror Armour normal/boss drop]


#161 Blazing Wingwyrm    [Dragon Mail / Dragon Shield boss drop]
#185 Weighvern           [Dragon Shield normal drop ,
                         Dragon Mail / Dragon Shield boss drop]
#196 Wide-load Weighvern [Falcon Knife Earrings normal drop ,
                         Dragon Mail boss drop]
#201 Grotwyrm            [Dragon Mail / Zombiesbane boss drop]


#162 Iron Fryling        [Heavy Armour / Platinum Headgear boss drop]


S124 Hunter Mech         [Platinum Mail boss drop]


#235 Alarmour            [Platinum Mail normal drop ,
                         Godaeas Sword / Sacreder Armour boss drop]


#203 Prism Peacock       [Enchanted Armour boss drop]


#160 Skeleton Squire     [Magic Armour boss drop]
#193 Charmour            [Magic Armour normal/boss drop]


#205 Hellstalker         [Hate Mail boss drop]


#277 Shelligator         [Pillager's Platemail boss drop]
S044 Wolfram Wartoise    [Pillager's Platemail boss drop]


#075 Fryling             [Silver Cuirass boss drop]
#116 Healium Balloon     [Silver Cuirass normal drop]


#065 Armoured wartoise   [Tortoise Shell boss drop]
#108 Galumph             [Tortoise Shell normal drop]
#140 Blightcrawler       [Tortoise Shell normal drop]


#151 Monarchaeopteryx    [Captain's Coat normal drop]
#262 Quayhorse           [Captain's Coat boss drop]
S106 Picuda              [Captain's Coat boss drop]


#222 Sizzard             [Cloak of Evasion boss drop]


#152 Knightshade         [Silver Mail boss drop]
#167 Decayurion          [Battleaxe normal drop ,
                         Silver Mail / Platinum Headgear boss drop]


#226 Togre               [Flowing Dress boss drop]


#209 Testudogre          [Ogre Shield normal drop ,
                         Ogre Shield / Max Power Shield boss drop]


#243 Pandora's Box       [Silver Shield boss drop]


#234 Warlord Weighvern   [Power Shield normal/boss drop]


#069 Prancing Pillar     [Magic Shield boss drop]
#087 Mandrake Mercenary  [Magic Shield / Cautery Sword boss drop]
#103 Harmour             [Magic Shield boss drop]


#166 Escudogre           [Ice Shield normal drop ,
                         Pillager's Platemail / Ice Shield boss drop]


#136 Wingwyrm            [Dragon Shield boss drop]


#138 Gold Golem          [Gold Bracer normal drop ,
                         Gold Bracer / Platinum Shield boss drop]
#145 Cavorting Column    [Platinum Shield / Platinum Sword boss drop]


#197 Damned Well         [Tempest Shield normal/boss drop]
S102 Cumulus Nix         [Tempest Shield normal/boss drop]


#261 Frightbait          [Pirate's Hat boss drop]
#265 Disastropod         [Pirate's Hat boss drop]


#170 Gold Fryling        [Gold Bracer normal drop ,
                         Gold Bracer / Platinum Headgear boss drop]
#186 Mad Moai            [Platinum Headgear boss drop]
#239 Metal Dragon Slime  [Platinum Headgear normal/boss drop]
#253 Bird of Terrordise  [Platinum Headgear normal drop ,
                         Solar Fan / Staff of Re-resurrection boss drop]
S090 Overkilling Machine [Platinum Headgear boss drop]


#268 Jawtoise            [Pillager's Helmet normal drop ,
                         Tortoise Shell boss drop]
#281 Merderer            [Pillager's Helmet boss drop]
S130 Whacksmith          [Pillager's Helmet boss drop]


S005 Darkonium Slime     [Thinking Cap normal drop]
S071 Rebel Lion          [Thinking Cap boss drop]


#255 Hirsute Hexer       [Duplic Hat normal drop ,
                         Poison Needle Plus / Staff of Resurrection boss drop]


#233 Swag Bagger         [Hermes' Hat boss drop]
#274 Rockin’ Rockhopper  [Hermes' Hat normal/boss drop]
S074 Impostir            [Hermes' Hat boss drop]
S103 Ancient Mariner     [Hermes' Hat normal drop ,
                         Pillager's Platemail / Pillager's Helmet boss drop]


#250 Baron von Bellycose [Mad Cap normal drop ,
                         Saviour Staff / Sage's Staff boss drop]
#278 Hideous Eyesaur     [Mad Cap normal/boss drop]


#232 Master Moosifer     [Blizzard Blade normal drop ,
                         Hela's Hefty Hammer boss drop]
#245 Ceramic Sergeant    [Hela's Hefty Hammer boss drop]
S026 Gigantes            [Hela's Hefty Hammer boss drop]
S121 Lieutenant Kernel   [Hela's Hefty Hammer boss drop


#231 Vulgarian           [Headsman's Axe normal/boss drop]
S039 Heavy Hood          [Pirate's Hat normal drop , Headsman's Axe boss drop]
S067 Splitting Headache  [Battleaxe normal drop ,
                         Battleaxe / Headsman's Axe boss drop]


#147 Mandrake Major      [Rippled Rapier boss drop]
#272 Dread Herring       [Rippled Rapier boss drop]


#179 Terracotta Warrior  [Siren Sword / Faerie Foil boss drop]


#175 Captain Catastrophe [Siren Sword / Bow Tie boss drop]
#192 Compos Mantis       [Siren Sword boss drop]


#143 Live Lava           [Flametang Boomerang boss drop]


#129 Stainless Scrapper  [Battleaxe normal/boss drop]
S081 Hacksaurus          [Battleaxe boss drop]


#090 Scarlet Scorpion    [Sizeable Scissors boss drop]
#115 Crabble-Rouser      [Sizeable Scissors normal/boss drop]
#260 Claws Celebre       [Sizeable Scissors boss drop]


#040 Forky Pig           [Holy Lance boss drop]
#057 Wooden Horseman     [Holy Lance boss drop]
#072 Deadcurion          [Holy Lance boss drop]
#100 Donkey xote         [Holy Lance boss drop]
#105 Scargoyle           [Holy Lance boss drop]


#088 Mastermine          [Silver Cuirass normal drop , Sledgehammer boss drop]


S089 Demon Barber        [Smart Suit normal drop ,
                         Falcon Knife Earrings / Smart Suit boss drop]
S096 Flamencolumn        [Shield of Shame normal drop ,
                         Shield of Shame / Falcon Knife Earrings boss drop]


#200 Knight Shift        [Cautery Sword normal drop]
#224 Small Fry           [Magma Staff / Cautery Sword boss drop]


#149 Sky Fry             [Dreamblade boss drop]


#207 Metal Heavy         [Dragonsbane boss drop]
#210 Freezing Wingwyrm   [Dragonsbane / Dragon Shield boss drop]


#212 Fright Knight       [Sunderbolt Blade boss drop]


S031 Uberkilling Machine [Miracle Sword normal drop ,
                         Miracle Sword / Great Bow boss drop]


#158 Mild Headache       [Strength Ring normal drop ,
                         Double-Edged Sword boss drop]
#204 Major Headache      [Double-Edged Sword normal drop ,
                         Fire Blade / Double-Edged Sword boss drop]
#273 Wharfhorse          [Double-Edged Sword normal/boss drop]


#252 Ersatz Estark       [Sword of Ruin boss drop]


#246 Major Disaster      [Bastard Sword / Massacre Sword boss drop]


#241 Discombombulator    [Scholar's Specs normal drop , Great Bow boss drop]
S083 Lumberdrak          [Great Bow normal drop ,
                         Great Bow / Gigant Armour boss drop]


S119 Kernel Colonel      [Kingsblade normal/boss drop]


#249 Gourdzilla          [Gringham Whip boss drop]


#228 Vis Major           [Sage's Staff boss drop]


#199 Beastly Priest      [Magma Staff normal drop , Magma Staff boss drop]
S024 Clay Colonel        [Staff of Sentencing / Magma Staff boss drop]


#063 Shaman              [Staff of Divine Wrath boss drop]


#171 Demon Thunderer     [Lightning Staff normal/boss drop]


#107 Purrestidigitator   [Snooze Stick boss drop]
#118 Direlog             [Snooze Stick boss drop]
#130 Wrecktor            [Lightning Staff normal drop ,
                         Snooze Stick / Staff of Antimagic boss drop]

#131 Fire Fry            [Snooze Stick boss drop]
#134 Horn Moa            [Snooze Stick boss drop]
#159 Gripevine           [Snooze Stick normal drop]
S062 Skeleton Swordsman  [Snooze Stick boss drop]


S021 Lesionnaire         [Staff of Antimagic boss drop]
S036 Grrrarrrgoyle       [Staff of Antimagic normal drop ,
                         Lightning Staff / Staff of Antimagic boss drop]


#190 Ginormoose          [Strength Ring normal drop]
#282 Seasaur             [Strength Ring boss drop]
S049 Ursa Major          [Strength Ring boss drop]
S129 Ursa Minor          [Strength Ring boss drop]


#191 Juggular            [Mighty Armlet boss drop]
#242 Collum O'Golem      [Mighty Armlet normal drop]
S025 Machismogre         [Mighty Armlet normal / boss drop]


#121 Thuggler            [Bow Tie boss drop]
#148 Vial Creature       [Bow Tie boss drop]
#153 Moosifer            [Bow Tie boss drop]
S065 Gourd Almighty      [Bow Tie normal drop]
S138 Jailcat             [Bow Tie boss drop]


#120 Goodybag            [Gold Bracer boss drop]


S125 Black Bishop        [Kamikazee Bracer boss drop]


#051 Bag O' Laughs       [Mercury's Bandana boss drop]
#089 Bag Snatcher        [Mercury's Bandana boss drop]
#230 Metal Slime S       [Mercury's Bandana boss drop]
S104 Plunderer           [Mercury's Bandana normal drop]


#266 Eyesaur             [Scholar's Specs boss drop]
#280 Croaked King        [Scholar's Specs normal drop]
S113 Sorcerer's Sauciere [Scholar's Specs boss drop]


#172 Emperor Slime       [Goddess Ring normal drop]


S018 Cosmic Chimaera     [Lucida Shard boss drop]


      ------------------------------------
<(((   [spec.3a13] TABLETS FOR SEED FARMING   )))>
      ====================================
I will only cover DLC maps, with one exception, Magic, given it's the worst
seed to farm, and isn't useful for Kiefer, only for the other party members in
continued play using this Super Kiefer as a baseline.

For more Bosses or potential farming player crafted tablets found through luck
in the 24-hour download, or self created and self-shared, or luckily shared via
friends or at conventions/meetups/etc., see section [drop.5] from my Mechanics
FAQ.

Order is by best option at the top, to 2nd/3rd/4th+ best at the bottom,
depending on how may decent optiona are available.


  <(  Seed of Life  )>

     S132  Medislime {DLC Map: Palace of the Perished
                      Player created map, as Boss or normal, also drops Seed
                      of Wisdom normally}
     M279  Octophant {Player created map, as Boss or normal, best as Boss}
     M037  Cannibox {Player created map, as Boss only - be wary as it can
                     critical hit, also has a chance for Seed of Strength
                     drops normally}


  <(  Seed of Magic (for your friends in replays, starting with extras)  )>

     S123  Sorcerer {DLC Map: Tower of Trickery}
     S008  Black Book {Player created map, as Boss only, also drops Super Seed
                       of Magic normally}
     M025  Babygoyle {Player created map, as Boss or normal, best as Boss}


  <(  Seed of Strength  )>

     S060  Mad Mole {DLC Map: Feline Forest [best option]
                     DLC Map: Palace of the Perished
                     Player created map, as Boss especially given drop rate}
     M037  Cannibox {Player created map, as normal or Boss, note that as a
                     Boss, there is a chance for Seed of Life in boss drops}
     M028  Anarchaeopteryx {Player created map, as Boss only, also drops Seed
                            of Agility normally}
     M275  Abyss Diver {Player created map, as Boss only}
     S037  Dreadful Drackal {Player created map, as Boss only}
     S016  Bewarewolf {Player created map, as Boss only}
     M101  Half Hog {Player created map, as Boss only}


  <(  Seed of Agility  )>

     S057  Dirty Rat {DLC Map: Den of the Wintry Wyrm
                      Player created map as Boss or normal, best as Boss}
     M134  Horn Moa {Player created map as Boss or normal, best as Boss}
     M070  Brawn Moa {Player created map as Boss or normal, best as Boss}
     M277  Shelligator {Player created map as Boss or normal, best as Boss}
     M028  Anarchaeopteryx {Player created map as Boss only, also drops Seed
                            of Strength normally}
     M059  Scarewell {Player created map as Boss only, also drops Seed of
                      Strength normally}


  <(  Seed of Resilience  )>

     S029  Pocus Poppet {DLC Map: True Steel
                         Player created map as Boss or normal, best as Boss}
     S014  Green Dragon {DLC Map: Lizard's Lair [tablet Boss]
                         Player created map as Boss or normal, best as Boss}
     M064  Stone Golem {Player created map as Boss only}
     M133  Whole Hog {Player created map as Boss only}


  <(  Seed of Wisdom  )>

     S124  Hunter Mech {DLC Map: Metal Medley
                        Player created map as normal}
     S009  Lover Lamp {DLC Map: Piles of Presents!
                       Player created map as Boss or normal, best as Boss}
     S011  Grillerpillar {DLC Map: Feral Forest [other two are much better]
                          Player created map as Boss or normal, best as Boss}
     M071  Cheeky Devil {Player created map as Boss or normal, best as Boss}
     M148  Vial Creature {Player created map as Boss or normal, best as Boss}
     M163  Hexicon {Player created map as Boss or normal, best as Boss}
     M276  Perilwinkle {Player created map as Boss only}
     M056  Urnexpected {Player created map as Boss only}
     M144  Very Devil {Player created map as Boss only}


  <(  Pretty Betsy and Super Pretty Betsy (for Ruff mostly, in replays)  )>

     S015  Spitegeist {DLC Map: Tower of Trickery
                       Player created map as Boss or normal, best as Boss}
     S001  Pucker Sucker {DLC Map: Daredevil's Distraction
                          Player created map as Boss or normal, best as Boss}
     M104  Smacker {Player created map as Boss or normal, best as Boss}
     M033  Kisser {Player created map as Boss only}
     M116  Healium Balloon {Player created map as Boss only}
     S110  Ubergine {Player created map as Boss or normal, best as Boss}


      --------------------------
<(((   [spec.3a14] TIPS ON TAMING   )))>
      ==========================
Best item for Taming: Shepherd's Crook, requires 5x uses (5 rounds)

If no Shepherd's Crook:
  1) Prime Cuts for difficult enemies to tame (runners/suiciders), requires 3x
     uses (3 rounds)
  2) Meaty Treat for everything else, requires 5x (5 rounds)

Tips for Pre-50:
  1) If Shepherd's Crook is available, and no healing stalves or either
     version of the Power Shield, then avoid this option for truly powerful
     monsters capable of dealing more than 50 damage per round, especially if
     they spawn in groups.
  2) Prime Cuts is always the best option, but are hard to come by, so until
     the Shepherd's Crook, stick with Meaty Treat, and always carry 5 on hand.
  3) Avoid enemies that summon or suicide.


Monsters that RUN:
- Snooze Stick is almost a must in these cases.  The only exceptions are
  Metal Medley and Gem Jamboree.

- If no Snooze Stick?
   1) Prime Cuts are twice as effective as


Monsters that SPAWN/CALL more of themselves or other monsters:
General Strategy for monsters that call themselves:
   1) Kill all other monster types, and all other groups.  Attempt to force
      only one group of said monster that spawns more of itself.
   2) Allow the monsters to fill up the screen until they can summon no more.
   3) Make sure ALL the monsters present have not been hit even once.
   4) Use taming item/s the required number of times to assure a tame.
   5) Use method to attack all monsters at the same time, slowly weeding them
      down, and hopefully they all die at the same time.
      - If only one or two are left, pray they can be taken out before they
        summon more of themselves, or this will have to be started all over
        again.

General Strategy for monsters that call other monsters:
   1) Kill all other monster types, and all other groups.  Attempt to force
      only one group of said monster that spawns more of itself.
   2) Anytime the desired monster summons a "friend", kill the friend.
   3) Use taming item/s in between killing summoned monsters.
   4) Assure only ONE of desired monster is on screen, with the full tame
      count used to assure it's tamed.
   5) Use the skill [Focus Strength], and on the next round, if ONLY that same
      desired monster is left, kill it.
      - If it summons a friend, kill the friend first.
      - Hope it doesn't summon a friend before you kill it, or this starts all
        over again in another battle.

- Best if two options are available:
   1) Rainbow Drop (especially if they're casters, as several are) and/or
      Max Power Shield (allows surviving each round)
   2) Something that deals damage to ALL (Magma Staff, Staff of Rain,
      Sunderbolt Blade, Fire Blade, Wrecking Ball)
      - Group is acceptable if there is only one group (Lightning Staff,
        Icicle Dirk)
      - Avoid the Sunderball due to damage range being high and therefor an
        increased chance to leave some alive.
   3) In the case of Sconstrosity (S099) and Lover Lamp (S009), the Eye of
      Rubiss should be equipped.
      - With Lover Lamps, if neither Bag o' Sweets or Yule Log is present, the
        Eye of Rubiss can be switched out for another accessory (evasion type
        preferred).

- Avoid the Summon and Special Summon Cards, as summons are unpredictable and
  will deal randomly targetting damage that will offset the ability to assure
  a tame.


Monsters that SUICIDE:
- Only attempt by Saving first, and hunting only said suiciding monster.

- Make sure to only attempt this in a battle where only said monster is the
  only available monster, and even better if there are multiples (3+ is near
  perfect).  Otherwise, just attempt to kill said suiciding monster last
  without using taming items, and hopefully they'll be tamed normally without
  having to play the Russian Roulette of hoping to tame one before they kill
  themselves.

- Prime Cuts x2 and one Meaty Treat or Shepherd's Crook use.

- Pray, or enforce your will upon the game the enemy doesn't suicide before it
  can be tamed.


      ----------------------------------
<(((   [spec.3a15] BEST EQUIPMENT OPTIONS   )))>
      ==================================
Due to Kiefer's lack of skills, Critical hits are always useful, and in certain
battles, offer the highest overall damage potential, even after maxing
Strength.

DLC REWARDS
 Weapon:
    1) Miracle Sword
    2) Massacre Sword
    3) Frying Pan (only useful before the DLC list stuck around, as the
                   Warhammer won from the casino is far superior)
    4) Slime Stick (not remotely useful)
 Armour:
    1) Pallium Regale
    2) Windcheater
 Shield:
    1) Metal King Shield
    2) Encyclopeadia Titanica
    3) Shimmering Shield
    4) Max Power Shield
    5) Slime Shield
 Helmet:
    1) Sun Crown
    2) Slime Crown
    3) Tin Pot
 Accessory:
    1) Eye of Rubiss
    2) Windbraker
    3) Lucky Pendant
    4) Champion's Belt

NON-DLC
 Weapon:
    1) Blizzard Blade
    2) Hela's Hefty Hammer
    3) Headsman's Axe
    4) Hela's Hammer
    5) Kingsblade
    6) Warhammer
    7) Iron Axe
 Armour:
    1) Spiked Armour
    2) Dragon Mail
    3) Full Plate Armour
    4) Garish Garb
 Shield:
    1) Ice Shield
    2) Dragon Shield
    3) Power Shield
    4) Iron Shield
 Helmet:
    1) Thinking Cap
    2) Mythril Helm
    3) Platinum Headgear
    4) Hermes' Hat
 Accessory:
    1) Extra Elevating Shoes
    2) Snappy Slippers
    3) Gospel Ring
    4) Mighty Armlet
    5) Agility Ring
    6) Life Ring


      -----------------------------
<(((   [spec.3a16] MOST USEFUL ITEMS   )))>
      =============================
In order of usefulness (DLC items):

  1) Max Power Shield [Fullheal -> Self]

  2) Rainbow Drop [Lifeboat -> Party (includes Summon)]

  3) Night Light [Nullify all spells for 5~9 rounds, items and equipment that
                  cast spells ignore this field effect]

  4) Summon Card [That Special Summon -> Strong back-up helper]

  5) Staff of Rain [Coral Grief -> All, decent damage, but highly resisted,
                    though very useful in certain situations or when farming]

  6) Sphere of Silence [Fizzle -> Group, Night Light is superior because it
                        cannot be resisted]

  7) Shepherd's Crook [Animal Magnetism -> Group, the best and frankly only
                       real way to tame while playing as a solo Kiefer]

  8) Special Summon Card [Summon -> Weak back-up helper, but still useful]

  9) Sunstone [Kafrizzle -> Single, but VERY useful when farming under certain
               conditions...like if a Blizzard Blade or Fireblade is being
               used and a single-target attack is necessary.  Also helpful
               with certain bosses with high Defense, and before seeding/level
               99]

 10) Lightning Staff [Sizzle -> Group, conditionally useful in certain
                      situations where a full mob has to be taken out when
                      either farming or taming]

In order of usefulness (NON-DLC items):

  1) Snooze Stick [Snooze -> Group]
  2) Lucida Shard [Fuddle -> Group]
  3) Godaeas Sword [Kasap -> Group]
  4) Magma Staff [Magma Blast -> All]
  5) Hermes' Hat [Zoom -> Field]
  6) Sage's Staff [Midheal -> Single]
  7) Power Shield [Midheal -> Self]
  8) Sage's Stone [Heals party and Summons]
  9) Saviour Staff [Insulatle -> Party, includes Summon]
 10) Sunderbolt Blade [Zap -> All]
 11) Faerie Foil [Buff -> Single]
 12) Rune Staff [Kabuff -> Party, includes Summon]
 13) Rippled Rapier [Bound -> Self]
 14) Fireblade [Bang -> All]
 15) Icicle Dirk [Crackle -> Group]
 16) Wrecking Ball [Kaboom -> All, one-time usage]
 17) Fire Claws [Frizzle -> Single]
 18) Tempest Shield [Poof -> Group]
 19) Staff of Divine Wrath [Swoosh -> Group]
 20) Cautery Sword [Sizz -> Group]
 21) Staff of Antimagic [Fizzle -> Group]
 22) Staff of Sentencing [Woosh -> Group]
 23) Wizard's Staff [Frizz -> Single, utterly useless]


      ------------------------
<(((   [spec.3a17] MAPS TO KEEP   )))>
      ========================
1) Treasure Hunt - Robbin Hood is unique and cannot be tamed
                - both Metal and Gold Mannequins are difficult to tame due to
                  their propensity to run away, so it is very likely these two
                  will not be tamed.  They're also immune to all status
                  effects.
2) A Poisonous Party - Putric Stinkenheimer is unique, the only other way to
                      battle him, and cannot be tamed.
3) The Test of Slime - Hammer is unique and cannot be tamed (plus has Ruff's
                      best weapon as a normal drop]
                    - Gem Jamboree's are rare, have a high propensity to run,
                      are immune to all status effects, and typically spawn
                      with other monsters, making them VERY difficult to tame.
4) Whipping up a Frenzy - Gracolyte is unique and cannot be tamed
5) Metal Medley - Metal Medley's are rare, have a high propensity to run, are
                 immune to all status effects, and typically spawn with other
                 monsters, making them VERY difficult to tame.



         ___________________________________________________________
    ====/                                                           \====
--==<    [spec.3b] Low Level / Limited Level / Boss Rush 3DS and PSX      >==--
    ====,___________________________________________________________,====



   ___-------------------------------------------___
<(((   [spec.3b1] From the Start to Pilgrim's Rest   )))>
   \_______________________________________________/

KEY:   (EXP , Gold) {Total Gold} [Total EXP]
                                 Characters <Level>

 LOOT PSX:        Fishbel {147g} 5x Herb, FishSub, 2x AmitSnack, AmitDonut,
                                 Antidote, DEFseed, Leather [Hat],  HairBand
         Woodsman's House {6g} Herb, Cloth
              Estard Town {9g} Dung, Stick
          Old Man's House {2g} INTseed
            Estard Castle {5g} Herb, AmitDonut, Antidote
             Ancient Fane {10g} LifeAcorn

 LOOT 3DS:         Pilchard Bay {155g} 3x Medicinal Herb, Chimaera Wing,
                                       Seed of Resilience, Leather Hat,
                                       Hairband, Wayfarer's Clothes,
                                       Cypress Stick
             Estard Island Area {-} Medicinal Herb, Chimaera Wing
               Shoreside Shrine {3g} Medicinal Herb
               Woodcutter's Hut {6g} Medicinal Herb, *Seed of Magic* <PSX it's
                                     locked by the Thief's Key>, Rags
                    Estard Town {9g} Horse Manure, Chimaera Wing,
                                     Cypress Stick
                  Estard Castle {-} Medicinal Herb, Pilchard Pie,
                                    Antidotal Herb, Chimaera Wing
           Dermott the Hermit's {-} Chimaera Wing, Seed of Wisdom

Slime x3         (   3 ,   3g) {    3g} [     3exp]
                                        MC < 1> / Kiefer < 1> / Maribel < 1>

 LOOT PSX:         Rexwood {12g} Cloth [Shirt]
           Colorstone Mine {40g} Herb, STRseed

 LOOT 3DS:             Ballymolloy {-} Plain Clothes
                     Rainbow Mines {40g} Medicinal Herb
           Ballymolloy Island Area {120g}


 TALLY BEFORE BOSS PSX: {231 + 3 = 234g}
8x Herb, FishSub, 2x AmitSnack, 2x AmitDonut, 2x Antidote, Dung
LifeAcorn, STRseed, DEFseed, INTseed
Stick
Cloth, Cloth [Shirt]
Leather [Hat], Hairband

 TALLY BEFORE BOSS 3DS: {333 + 3 = 336g}
8x Medicinal Herb, Pilchard Pie, Antidotal Herb, 5x Chimaera Wings
Seed of Magic, Seed of Resilience, Seed of Wisdom
2x Cypress Stick
Rags, Plain Clothes, Wayfarer's Clothes
Leather Hat, Hairband


Golem            (  60 ,  70g) {   73g} [    63exp]
                                        MC < 3> / Kiefer < 3> / Maribel < 2>
                                        Heal

 LOOT PSX: Eastern Tower {105g} Herb, DEFseed, Bronze [Knife],
                                Leather [Shield]

 LOOT 3DS: The Tower {105g} Medicinal Herb, Seed of Resilience, Bronze Knife,
                            Leather Shield


 TALLY BEFORE BOSS PSX: {234 + 105 + 70 = 409g}
9x Herb, FishSub, 2x AmitSnack, 2x AmitDonut, 2x Antidote, Dung
LifeAcorn, STRseed, 2x DEFseed, INTseed
Stick, Bronze [Knife]
Cloth, Cloth [Shirt]
Leather [Hat], Hairband
Leather [Shield]

 TALLY BEFORE BOSS 3DS: {335 + 105 + 70 = 510g}
9x Medicinal Herb, Pilchard Pie, Antidotal Herb, 5x Chimaera Wings
Seed of Magic, 2x Seed of Resilience, Seed of Wisdom
2x Cypress Stick, Bronze Knife
Rags, Plain Clothes, Wayfarer's Clothes
Leather Hat, Hairband
Leather Shield


Crabble-Rouser   (  80 ,  90g) {  163g} [   143exp]
                                        MC < 4> / Kiefer < 4> / Maribel < 4>
                                                                Frizz/Sap

Maeve *if beaten (  20 ,  30g) {  193g} [   163exp]
                                        MC < 4> / Kiefer < 4> / Maribel < 4>

 LOOT PSX:   Eastern Tower {-} DEFseed
                   Rexwood {25g} Herb, Antidote, AGLseed, Leather [Hat]
           Colorstone Mine {13g} Antidote, MysticNut
             Estard Castle {-} AGLseed
                     Engow {16g} 2x Antidote, LifeAcorn, Cloth [Shirt],
                                 Horned [Hat]
                  Festival {-} Potion
                 Mt. Flame {110g} Herb, Antidote, STRseed, DEFseed, Knife

 LOOT 3DS:               The Tower {-} Seed of Resilience
                       Ballymolloy {25g} Antidotal Herb, Seed of Agility,
                                         Leather Hat
           Ballymolloy Island Area {-} Seed of Life
                     Rainbow Mines {13g} Antidotal Herb, Seed of Magic
                     Estard Castle {-} Seed of Agility
             Emberdale Island Area {-} Scale Shield
                         Emberdale {16g} 2x Antidotal Herb, Magic Water,
                                         Pointy Hat
                          Burnmont {110g} Medicinal Herb, Antidotal Herb,
                                          Seed of Strength,
                                          Seed of Resilience, Divine Dagger


 TALLY BEFORE BOSS PSX: {409 + 120 + 164 = 693g}
11x Herb, FishSub, 2x AmitSnack, 2x AmitDonut, Potion, 7x Antidote, Dung
2x LifeAcorn, MysticNut, 2x STRseed, 2x AGLseed, 4x DEFseed, INTseed
Stick, Bronze [Knife], Knife
Cloth, 2x Cloth [Shirt]
2x Leather [Hat], Hairband, Horned [Hat]
Leather [Shield]

 TALLY BEFORE BOSS 3DS: {510 + 120 + 164 = 794g}
10x Medicinal Herb, Pilchard Pie, Magic Water, 6x Antidotal Herb,
5x Chimaera Wings
Seed of Life, 2x Seed of Magic, Seed of Strength, 2x Seed of Agility,
4x Seed of Resilience, Seed of Wisdom
2x Cypress Stick, Bronze Knife, Divine Dagger
Rags, Plain Clothes, Wayfarer's Clothes
2x Leather Hat, Hairband, Pointy Hat
Leather Shield, Scale Shield


Glowering Inferno( 120 , 150g) {  343g} [   283exp]
                                        MC < 5> / Kiefer < 5> / Maribel < 5>
                                                  Flame Slash

 LOOT PSX:     Engow {7g} 2x Antidote, Potion, Cloth, Boxer [Shorts]
           Mt. Flame {490g} Herb, Antidote
              Dialac {22g} Herb, Cloth [Shirt], Leather [Hat]

 LOOT 3DS:             Emberdale {7g} 2x Antidotal Herb, Magic Water, Rags,
                                      Boxer Shorts
           Emberdale Island Area {420g}
                        Burnmont {490g} Medicinal Herb, Antidotal Herb
                      Regenstein {22g} Medicinal Herb, Plain Clothes,
                                       Leather Hat


INTERIM - PSX (Sim's Town to 15 people) ,
         3DS (DLC/Trade maps until Haven level 4)

NOTE - This will be MUCH harder for PSX players for now, unless lacking ability
      to trade maps in the 3DS version or access DLC, then the PSX has the
      advantage.

PSX - Equip the Sim's Town gear (Leather Hat/Kilt/Fur Hat), aim for the best
     weapon for Kiefer.  Maribel will only use Defend in the next battle to
     survive, in between Herbs.  Stock up on Herbs.

3DS - Assuming Haven 4.0, abuse the casino and gear up with the prizes and
     Lucky Panel, this is now easy riding.


3DS Bonus: Slimetree Forest boss for extra exp.


All 3DS LOOT and TALLY ignores the casino in Haven level 4, which negates
items/equipment for those who either don't wish to abuse this or don't want to
wait, or there aren't enough DLC tablets available, or something prevents from
achieving the different town forms.

NOTE - If this is going to be some form of forced battle only playthrough, it</pre><pre id="faqspan-27">
is HIGHLY recommended to wait until AFTER either Mervyn/Melvin or Aishe/Aira
are recruited before killing them.  Note this is only for those that are
non-temporary.  Several SHOULD be taken out early on for both vocation/class
exp for those playthroughs that will not attempt to divert from protocol for
any reason (leveling in Slimetree Forest for x-number of classes in the 3DS, or
the lowest level island with the lowest amount of exp for the PSX).  Of course,
a clean pure boss-rush can ignore these battles and suggestions entirely.
Temporary battles WILL be noted.


PSX ONLY:

WellLure x1 Optional at Sim's Place (check Well) for 150exp, 100g

EvilPot x1 Optional/Temporary in Sim Town v4 (pot in House with 2x treasure
          chests) for 120exp, 180g


 LOOT PSX:   Sim Town v2 <5~9 people> {3g}
                          Sim's Place {6g} Slime Earrings
           Sim Town v3 <10~14 people> {-} Leather [Kilt], Leather [Hat]
           Sim Town v4 <15~19 people> {30g} LifeAcorn, Fur [Hat]  <-STOP HERE
                                 Orph {10g} Herb, Antidote, Dung, LifeAcorn,
                                            DEFseed, Bone [Knife],
                                            Copper [Sword], HairBand
                     Woodsman's House {-} MysticNut
                            Mt. Ceide {120g} STRseed

 LOOT 3DS:   Haven form 2 <0~9 Street Pass / DLC> {-}
           Haven form 3 <10~19 Street Pass / DLC> {-} Leather Dress,
                                                      Garish Garb, Shellmet
             Haven form 4 <20+ Street Pass / DLC> {-} 2x Tombola Ticket
                                           L'Arca {10g} Medicinal Herb,
                                                        Antidotal Herb,
                                                        Horse Manure,
                                                        Seed of Life,
                                                        Seed of Resilience,
                                                        Bone Stake,
                                                        Copper Sword, Hairband
                                 Woodcutter's Hut {-} Seed of Magic
                               Grotta del Sigillo {120g} Seed of Strength


 TALLY BEFORE BOSS PSX: {693 + 150 + 685 = 1528g}
14x Herb, FishSub, 2x AmitSnack, 2x AmitDonut, 2x Potion, 11x Antidote, 2x Dung
4x LifeAcorn, 2x MysticNut, 3x STRseed, 2x AGLseed, 5x DEFseed, INTseed
Stick, Bronze [Knife], Bone [Knife], Knife, Copper [Sword]
2x Cloth, 3x Cloth [Shirt], Boxer [Shorts], Leather [Kilt]
4x Leather [Hat], 2x HairBand, Horned [Hat], Fur [Hat]
Leather [Shield]
Slime [Earrings]

 TALLY BEFORE BOSS 3DS: {794 + 150 + 1069 = 2013g}
13x Medicinal Herb, Pilchard Pie, 2x Magic Water, 10x Antidotal Herb,
5x Chimaera Wings, Horse Manure
2x Seed of Life, 3x Seed of Magic, 2x Seed of Strength, 2x Seed of Agility,
5x Seed of Resilience, Seed of Wisdom
2x Tombola Tickets*
2x Cypress Stick, Bronze Knife, Bone Stake, Divine Dagger, Copper Sword
2x Rags, 2x Plain Clothes, Wayfarer's Clothes, Boxer Shorts, Leather Dress,
Garish Garb
3x Leather Hat, 2x Hairband, Pointy Hat, Shellmet
Leather Shield, Scale Shield

* - Tombola Ticket's usefulness is in trying to get at least one, if not two
   Silver Balls in Tombola for the item Bumper Bonus Ball, to use later vs
   fixed battles that aren't temporary, for potential class leveling, or if
   some allowed class leveling, to speed up the process.


Hackrobat        ( 200 , 250g) {  593g} [   483exp]
                                        MC < 5> / Kiefer < 6> / Maribel < 6>

 LOOT PSX:      Orph {50g} Herb, DEFseed, Cloth [Shirt]
               Jetty {15g}
           Mt. Ceide {120g} Stone [Claws], Bunny [Ears]
             Falrish {28g} Herb, STRseed, Leather [Armour]

 LOOT 3DS:  L'Arca Island Area {-} Seed of Strength
                        L'Arca {50g} Medicinal Herb, Seed of Resilience,
                                     Plain Clothes
              Dock Near L'Arca {15g}
            Grotta del Sigillo {120g} Stone Fangs, Bunny Ears
           Faraday Island Area {930g}
                     Frobisher {28g} Medicinal Herb, Seed of Strength,
                                     Leather Armour

Drill Sergeant   ( 160 , 100g) {  693g} [   643exp]
                                        MC < 6> / Kiefer < 7> / Maribel < 6>
                                        Buff
                                           160exp  Ruff < 3>
                                                   Aooo!

 LOOT PSX:  Falrod Castle {5g} STRseed, DEFseed, Scale [Armour],
                               Leather [Shield]
           Zebbot's House {2g} Bone [Knife], Bronze [Knife], SeaShell [Hat]

 LOOT 3DS:                      Faraday {5g} Seed of Strength,
                                             Seed of Resilience,
                                             Leather Shield
           Royal Institute of Automatry {2g} Bone Stake, Shellmet


Automaton x1, x1 for 72exp and 20g each in the castle area, TEMPORARY


Automaton x2     ( 124 ,  40g) {  733g} [   767exp]
                                        MC < 6> / Kiefer < 7> / Maribel < 7>
                                                                Sleep
                                           284exp  Ruff < 3>

Automaton x2     ( 124 ,  40g) {  773g} [   891exp]
                                        MC < 7> / Kiefer < 7> / Maribel < 7>
                                           408exp  Ruff < 4>
                                                   Chomp

 LOOT PSX:      Falrod Castle {-} Wooden [Helm]
           MechSoldiers' Base {350g} STRseed, Iron [Shield]

 LOOT 3DS:              Faraday {-} Hardwood Headwear
           Automaton Stronghold {350g} Seed of Strength, Iron Shield


Automaton x1, x1 for 72exp and 20g each in the Automaton Stronghold 1F and B1,
         Temporary

Cannibox x1 for 65exp and 100g on 1F <-I suggest leaving it for later


 TALLY BEFORE BOSS PSX: {1528 + 250 + 100 + 80 + 570 = 2528g}
16x Herb, FishSub, 2x AmitSnack, 2x AmitDonut, 2x Potion, 11x Antidote, 2x Dung
4x LifeAcorn, 2x MysticNut, 6x STRseed, 2x AGLseed, 7x DEFseed, INTseed
Stick, 2x Bronze [Knife], 2x Bone [Knife], Knife, Copper [Sword], Stone [Claws]
2x Cloth, 4x Cloth [Shirt], Boxer [Shorts], Leather [Kilt], Leather [Armour],
Scale [Armour]
4x Leather [Hat], 2x HairBand, Horned [Hat], Fur [Hat], Bunny [Ears],
Seashell [Hat], Wooden [Helm]
2x Leather [Shield], Iron [Shield]
Slime [Earrings]

 TALLY BEFORE BOSS 3DS: {2013 + 250 + 100 + 80 + 1500 = 3943g}
15x Medicinal Herb, Pilchard Pie, 2x Magic Water, 10x Antidotal Herb,
5x Chimaera Wings, Horse Manure
2x Seed of Life, 3x Seed of Magic, 6x Seed of Strength, 2x Seed of Agility,
7x Seed of Resilience, Seed of Wisdom
2x Tombola Tickets*
2x Cypress Stick, Bronze Knife, 2x Bone Stake, Divine Dagger, Copper Sword,
Stone Fangs
2x Rags, 3x Plain Clothes, Wayfarer's Clothes, Boxer Shorts, Leather Armour,
Leather Dress, Garish Garb
3x Leather Hat, 2x Hairband, Pointy Hat, Bunny Ears, 2x Shellmet,
Hardwood Headwear
2x Leather Shield, Scale Shield, Iron Shield


Automaton x3     ( 216 ,  60g) {  833g} [  1107exp]
                                        MC < 7> / Kiefer < 8> / Maribel < 8>
                                           624exp  Ruff < 4>


Tinpot Dictator +( 180 ,  70g) {  903g} [  1287exp]
                                        MC < 7> / Kiefer < 8> / Maribel < 8>
                                           804exp  Ruff < 4>

Automaton x2*    ( 124 ,  40g) {  943g} [  1411exp]
                                        MC < 8> / Kiefer < 8> / Maribel < 8>
                                           928exp  Ruff < 4>

* - Most likely scenario given propensity to call in new Automatons


Slaughtomaton    ( 300 , 200g) { 1143g} [  1711exp]
                                        MC < 8> / Kiefer < 9> / Maribel < 8>
                                          1228exp  Ruff < 4>


Urnexpected for 120exp and 180g in Frobisher storehouse <-Strongly suggest
           leaving it for later

Cannibox for 65exp and 100g in Automaton Stronghold 1F <-Leave for later

Urnexpected for 120exp and 180g in Automaton Stronghold Control room <-Leave it
           for later


 LOOT PSX:  Falrod Castle {1200g} Bug [Knife]
                  Falrish {24g} Tights
            Falrod Castle {15g} Herb, Noble [Shirt], Scale [Armour]
           Zebbot's House {-} Hairband
           Clockmech Site {-} STRseed, Iron [Shield]
                  Verdham {28g} Traveler [Shirt], Glam [Shirt], Bunny [Ears],
                                Wooden [Helm]

 LOOT 3DS:                        Faraday {1200g} Poison Moth Knife
                      Faraday Island Area {-} Seed of Resilience
                                Frobisher {234g}
                                  Faraday {15g} Medicinal Herb, Scale Armour,
                                                Noble Garb
             Royal Institute of Automatry {-} Hairband
                     Automaton Stronghold {-} Seed of Strength, Iron Claws
           Greenthumb Gardens Island Area {300g}
                       Greenthumb Gardens {28g} Wayfarer's Clothes,
                                                Garish Garb, Bunny Ears,
                                                Hardwood Headwear

Rainiac          ( 350 , 310g) { 1453g} [  2061exp]
                                        MC < 8> / Kiefer < 9> / Maribel < 9>
                                        In the 3DS Maribel learns Bang
                                          1578exp  Ruff < 4>


Cannibox x2 on the bottom floor in Grody Grotto for 65exp and 100g each <-leave
        for later


 LOOT PSX: Swamp Cave {50g}

 LOOT 3DS: Grody Grotto {50g}


 TALLY BEFORE BOSS PSX: {2528 + 60 + 110 + 200 + 310 + 1317 = 4525g}
17x Herb, FishSub, 2x AmitSnack, 2x AmitDonut, 2x Potion, 11x Antidote, 2x Dung
4x LifeAcorn, 2x MysticNut, 7x STRseed, 2x AGLseed, 7x DEFseed, INTseed
Stick, 2x Bronze [Knife], 2x Bone [Knife], Knife, Copper [Sword],
Stone [Claws], Bug [Knife]
2x Cloth, 4x Cloth [Shirt], Boxer [Shorts], Traveler [Shirt], Leather [Kilt],
Leather [Armour], 2x Scale [Armour], Noble [Shirt], Glam [Shirt]
4x Leather [Hat], 3x HairBand, Horned [Hat], Fur [Hat], 2x Bunny [Ears],
Seashell [Hat], 2x Wooden [Helm]
2x Leather [Shield], 2x Iron [Shield]
Slime [Earrings], Tights

 TALLY BEFORE BOSS 3DS: {3943 + 60 + 110 + 200 + 310 + 1827 = 6450g}
16x Medicinal Herb, Pilchard Pie, 2x Magic Water, 10x Antidotal Herb,
5x Chimaera Wings, Horse Manure
2x Seed of Life, 3x Seed of Magic, 7x Seed of Strength, 2x Seed of Agility,
8x Seed of Resilience, Seed of Wisdom
2x Tombola Tickets*
2x Cypress Stick, Bronze Knife, 2x Bone Stake, Divine Dagger, Copper Sword,
Stone Fangs, Poison Moth Knife, Iron Claws
2x Rags, 3x Plain Clothes, 2x Wayfarer's Clothes, Boxer Shorts, Leather Armour,
Leather Dress, Scale Armour, Noble Garb, 2x Garish Garb
3x Leather Hat, 3x Hairband, Pointy Hat, 2x Bunny Ears, 2x Shellmet,
2x Hardwood Headwear
2x Leather Shield, Scale Shield, Iron Shield


Groddy Gumpdrops+( 432 , 123g) { 2276g} [  2713exp]
                                        MC < 9> / Kiefer <10> / Maribel < 9>
                                          2230exp  Ruff < 4>
Goodybag x2      ( 220 , 700g)


Grimoire at Pilgrim's Rest, bookshelf in the Inn, 58exp and 40g <-Save for later


 LOOT PSX:           Mentare {258g} Slime [Earrings], Garter
                        Path {100g} Dung, Horned [Hat]
                   Monastery {-} DEFseed, Fur [Hat]
                  Dejan Camp {38g} DEFseed, Leather [Hat]
           Second Dejan Camp {-} AGLseed
             Lake Altar Cave {58g} Herb, Potion, MysticNut, AGLseed, DEFseed,
                                   INTseed, Bug [Knife], Fur [Cape],
                                   Wizard [Ring]
                    Dig Site {17g}
                    Last Inn {3g} AGLseed
               Dharma Temple {180g} STRseed <-DO NOT SPEAK TO PRIEST, RETURN
                                              TO THE LAST INN and SAVE!!!
                                              Then abuse the casino

 LOOT 3DS:        Wilted Heart Island Area {-} Seed of Life
                              Wilted Heart {258g} Slime Earrings, Garter
           Mountain Path Near Wilted Heart {100g} Horse Manure, Pointy Hat
                     Regrette-Rien Convent {-} Seed of Resilience, Fur Hood
                        Roamers Encampment {38g} Seed of Resilience,
                                                 Leather Hat
                       Roamers Island Area {-} Magic Water
                 Roamers second encampment {-} Seed of Agility
                             Poolside Cave {58g} Medicinal Herb, Magic Water,
                                                 Seed of Magic,
                                                 Seed of Agility,
                                                 Seed of Resilience,
                                                 Seed of Wisdom,
                                                 Poison Moth Knife, Fur Cape,
                                                 Prayer Ring
                              Roamers Area {-} Lucida Shard
                                  Dig Site {17g}
                            Pilgrim's Rest {3g} Seed of Agility
               Alltrades Abbey Island Area {-} Strength Ring


 TALLY BEFORE Casino Abuse PSX: {4525 + 823 + 654 = 6002g}
18x Herb, FishSub, 2x AmitSnack, 2x AmitDonut, 3x Potion, 11x Antidote, 3x Dung
4x LifeAcorn, 3x MysticNut, 8x STRseed, 5x AGLseed, 10x DEFseed, 2x INTseed
Stick, 2x Bronze [Knife], 2x Bone [Knife], Knife, Copper [Sword],
Stone [Claws], 2x Bug [Knife]
2x Cloth, 4x Cloth [Shirt], Boxer [Shorts], Traveler [Shirt], Leather [Kilt],
Leather [Armour], 2x Scale [Armour], Fur [Cape], Noble [Shirt], Glam [Shirt]
5x Leather [Hat], 3x HairBand, 2x Horned [Hat], 2x Fur [Hat], 2x Bunny [Ears],
Seashell [Hat], 2x Wooden [Helm]
2x Leather [Shield], 2x Iron [Shield]
2x Slime [Earrings], Tights, Garter, Wizard [Ring]

 TALLY BEFORE Casino Abuse 3DS: {6450 + 823 + 474 = 7747g}
17x Medicinal Herb, Pilchard Pie, 4x Magic Water, 10x Antidotal Herb,
5x Chimaera Wings, 2x Horse Manure
3x Seed of Life, 4x Seed of Magic, 7x Seed of Strength, 5x Seed of Agility,
11x Seed of Resilience, 2x Seed of Wisdom
2x Tombola Tickets*
2x Cypress Stick, Bronze Knife, 2x Bone Stake, Divine Dagger, Copper Sword,
Stone Fangs, 2x Poison Moth Knife, Iron Claws
2x Rags, 3x Plain Clothes, 2x Wayfarer's Clothes, Boxer Shorts, Leather Armour,
Leather Dress, Scale Armour, Fur Cape,  Noble Garb, 2x Garish Garb
4x Leather Hat, 3x Hairband, 2x Pointy Hat, 2x Bunny Ears, Fur Hood,
2x Shellmet, 2x Hardwood Headwear
2x Leather Shield, Scale Shield, Iron Shield
Slime Earrings, Garter, Prayer Ring, Lucida Shard, Strength Ring


NOTE - From this point forward, I will ONLY tally seeds.  I expect any player
      to abuse the casino, because for a low level game in any form, it is
      almost a requirement, and one would be insane not to.  So I assume as
      much.  I will still indicate loot found as the game progresses, but only
      count the total seeds available up to this point.  Gold, once the casino
      is open, is easy to come by, and therefor considered infinite, so all
      shops are now wide open.


This can still be used for a challenge that ignores shops, so the casino is
only useful as an alternative...just note that shopless and boss rush should
never be considered, as it is not possible given the absolute requirement and
reliance on Sleep, and therefor at least one Snooze Stick to assure Sleep
lands, given even if classes are allowed, there would be limitations on when
and how skills are learned.


   ___============================================___
<(((   [spec.3b2] Preparations and General Strategy   )))>
   \________________________________________________/


   ___==========================___
<(((   [spec.3b3] Alltrades Abbey   )))>
   \______________________________/


   ___==============================================___
<(((   [spec.3b4] Vocation Considerations and Options   )))>
   \__________________________________________________/


   ___===================================___
<(((   [spec.3b5] Post Alltrades to Mervyn   )))>
   \_______________________________________/


   ___==========================___
<(((   [spec.3b6] Mervyn to Aishe   )))>
   \______________________________/


   ___=======================================___
<(((   [spec.3b7] Through to the Final Dungeon   )))>
   \___________________________________________/


   ___=============================================___
<(((   [spec.3b8] Recommendations for the Final Boss   )))>
   \_________________________________________________/


   ___=============================___
<(((   [spec.3b9] Post Game Dungeons   )))>
   \_________________________________/


   ___===============================================___
<(((   [spec.3b10] Considerations for the Bonus Bosses   )))>
   \___________________________________________________/


   ___=======================================___
<(((   [spec.3b11] Potential Rules for Tablets   )))>
   \___________________________________________/





  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [spec.4] Those Unwinnable Story Battles!                   \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

Q1: Can they be defeated?
A1: No.  None of them can.  They could in the PSX version, but it changes
   nothing in the story.

Q2: Are you absolute positive they're unwinnable?
A2: Yes.  Including myself (except for Skraw) every single person who has ever
   attempted to beat them has failed.  One battle was dragged out through an
       hour and a half before he just gave up, having only one character left.

   First video of three of the battle versus Strom in the 3DS version:
   https://www.youtube.com/watch?v=bcPnXi1g_Xg

   In the PSX version, they all had very high HP caps, and some have a 100 HP
   regen per round.

   In this version, they have a 9,999 Regen, and ignore outright over 9,999
       damage.  Meaning they're just invincible.  Thanks to Angus M, I now know
       Skraw is the same as the others.  Initially I thought he was possible given
       his 6 round limit, while the others continue until the party is defeated.

Q3: How many are there?
A3: There are 4 total (including Skraw).  In order:
   1) Strom +
      Goon {normal/killable} +
      Stooge {normal/killable}
      [Past] (Pilgrim's Perdition)
         PSX HP: 30,000 , 177 , 200
         3DS HP:  9,999 , 177 , 200
      PSX Regen:   100/round + N/A + N/A
      3DS Regen: 9,999/round + N/A + N/A
   2) Rashers +
      Stripes
      [Past] (Western Cave 4F)
         PSX HP: 30,000 , 30,000
         3DS HP:  9,999 ,  9,999
      PSX Regen:   100/round +   100/round
      3DS Regen: 9,999/round + 9,999/round
   3) Skraw
      [Past] (Mountaintop Church, the water cave)
      Special Condition: Defeat within 5 rounds
         PSX/3DS HP: 9,999
          PSX Regen: N/A
          3DS Regen: 9,999/round
   4) Hybris
      [Past] (Hubble, the bridge to the castle)
         PSX HP: 40,000
         3DS HP:  9,999
      PSX Regen: N/A
      3DS Regen: 9,999/round

Q4: Say I want to test this myself?
A4: You need proper preparation.  Until Angus M's attempt on Skraw, and a level
   99 Hero/Maribel/Ruff with really really good gear vs. Strom/Rashers +
       Stripes, very few have fully attempted with fully prepped characters.
       Nearly fully prepped, sure, but the only way to truly test this out is in
       abusing Tablet sharing between two saves, and the period of time prior to
       Kiefer's leaving (at least for Rashers + Stripes and Strom).

   Do note that Skraw is relatively easy, and merely requires 4 Champions with
   300+ Atk power spamming Multifists, or 350+ Atk Power Falcon Sword users
   spamming fully charged up Dragon Slash's.  That said I will repeat this in
   greater depth below.

       Hybris is by far the most difficult due to stats and his damage output.

Q5: What would you do to prep for this?
A5: =D  Muahahahaha!  Seriously?  Ok, I'll work out a gameplan later, both in
   tablet designs, gifts, and in best items to hunt for (realize that this
   WILL take a very long time without a Powersave cheat device, as most of the
   best equipment, multiples of, will take effort to farm given drop rates and
   a lack of auto-stealing or Klepto Clobber).

   Prep 1.0) Early pre-tablet farming for equipment/items.
      -

   Prep 2.0) Early tablet farming for items/equipment.
      -

   Prep 3.0) Early tablet farming for EXP.
      -

   Prep 4.0) Haven abuse and Tombola.
      -

   Prep 5.0) Post Kiefer Level 50 farming tablets (early tablets).
      -

   Prep 6.0) Post Party level 60 farming tablets (mid-late tablets for
             superior equipment).
      -

   Prep 7.0) Preferred equipment and item setups.
      -


Q6: Final Question...Strategies for each fight for those who wish to attempt?
   Just realize you'll fail, as the game forces it to play out as either you
       eventually die, or in the case of Skraw, the 6 rounds are up.
A6: Per battle strategies/approaches:

   1) Rashers + Stripes

   2) Strom

   3) Skraw

   4) Hybris



==_==_==_____________________________________________________________==_==_==.
\_^__^_/-------------------------------------------------------------\_^__^_/
///                                                                         \\\
|o> [books.0] Books on Bookshelves                                          <o|
\\\_________________________________________________________________________///
 \-=======================================================================-/
    ------
<(   ESTARD   )>
    ------
1) North West House
   - Note from Pike:
     'Hope you don't mind, but I've helped myself to fifty gold coins. I'll
      have it back to you before you know it, honest!
                                                     Pike'


<(


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [books.1] Books by Location                                \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [books.2] Special Stories                                  \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [books.3] History Themes                                   \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [books.4] Random                                           \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/





==_==_==_____________________________________________________________==_==_==.
\_^__^_/-------------------------------------------------------------\_^__^_/
///                                                                         \\\
|o> [bugs.0] Bugs / Glitches / Exploits / Cheats                            <o|
\\\_________________________________________________________________________///
 \-=======================================================================-/

Pretty simple, this details any known bugs, glitches (unlikely), game bugs that
can be exploited, and cheats (generally AR codes).



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [bugs.1] Bugs                                              \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

BOTH PHYSICAL AND DOWNLOADED VERSIONS
  1) Some slowdown when WiFi is turned on and WiFi usage is high in the house.
     - Seems to affect everything from menus to screen loading, to picture
       loads.  Likely battle lag as well.
     - Only some players reporting an issue, even when their WiFi is under
       load from other systems/computer.
     Cause: No known yet...likely has to do with how StreetPass Wifi is
            integrated, but my guess is DRM checks combined with other issues.
     Fixes: Turn off WiFi for the 3DS.
     Patch: NONE as of yet.
  2) Slight lag even with WiFi turned on, mostly menu, but a few reports of
     battle lag and screen transition lag.
     - Seemingly minute, and even present on the N3DS.
     Cause: No idea, could be the weightier text and format for text causing
            more data to load.
     Fixes: Apparently the 3D slider if turned on helps in the field and towns
            but is better when off in dungeons.
     Patch: NONE as of yet.
  3) Potential story triggers may be missing and not show up.  This includes
     items not being present (such as Fragments), or NPC's not being present
         where they should, or characters who are acting as NPC's due to not being
         in the party not showing up at places where they should.
         Example: the GameFAQs user Gatchan, after the events of Ballymolloy, did
                  not find Kiefer at the position he was supposed to be at, in
                          front of Dermott's house in Estard, nor anywhere else (as his
                          story trigger is supposed to place him there).
         Cause: Unknown, but a number of potential things.  These sorts of
                situations are exceedingly rare and hard to replicate (so far
                        impossible).  Unlike with certain other bugs like the Maribel bug.
         Fixes: Gatchan fixed his/her issue by reading "The Story So Far," this
                can only be a fix IF the sequence is already written at the point
                        of the event not after the event.  Luckily most of the "Story So
                        Far" bits are written when entering the room or area where at the
                        time that event is to transpire.  So in reading it allowed the
                        game to process the event as having happened.  This would be a fix
                        for any similar scenario, and should work 100% of the time if that
                        story point is already written the moment the room is set, and
                        it DOES NOT require speaking to the NPC or picking up the item
                        first.
                        Another potential fix for missing Fragments is checking
                        1) The Imp
                        2) Next Tablet Fragment
                        3) List of Tablet Fragments (go over each found tablet)
                        4) Recent Developments
                        5) The Story So Far
         Patch: No patches are ever coming at this point.

DOWNLOAD VERSION
  1) Sleep mode lock-out
     - at least one player has experienced the game locking after being in
       sleep mode.
     Cause: None known, probably clock cycle issues with DRM checks when
            coming out of sleep mode?
     Fixes: None known.
     Patch: NONE as of yet.

  2) Saving problems in Pilgrim's Perdition, after the Strom (story) battle.
     Cause: No idea.  Could be bad data, as few have reported this...only one
            person so far.  Could also be a bad card, or bad sectors?
     Fixes: None known.
     Patch: NONE as of yet.

PHYSICAL VERSION
  1) Roamer's episode, when Florin and Lala are about to do their dance at the
     Altar, the game bypassed the FMV dance scene without any apparent reason,
     and goes straight to the next non-fmv scene.
     Cause: Probably information overload on the system, this might be an
            actual glitch and not a bug, and the issue is the system itself
            or the data isn't properly stored, or the card has bad sectors
            where the fmv is stored.
            - The experiencer had the system in his lap, so potential touching
              the cartridge so it may have moved or shifted, causing a break?
              I think this possible, but not likely, as I'm used to hearing
              that a game just freezes and locks up after doing such a thing.
              I know it does on the DS/i/XL when I accidentally press in my
              game then quickly put it back in place.  Like 10s later it locks
              up and I have to reset the system.
     Fixes: None, and there's no idea what caused it.
     Patch: NONE as of yet.

  2) Maribel and Ruff occasionally trigger the sort item function out of
     nowhere, without ever touching the menu, after a period of unknown time
     and unchecked event triggers.  This removes all non-equipped items in the
     inventory.  Unsure if special items or equipment with spells are removed
     as well.
     Cause: No clue.
     Fixes: None known.
     Patch: NONE as of yet.

  3) GAME BREAKING BUG!  At the end game, after unlocking the final dungeon
     at least one person reported that in entering Aeolus Vale in the past,
     Maribel exited the party, and it went from 4 to 3 party members.  Maribel
     was stuck on top of Aishe (or whoever the party member left in Maribel's
     room would be), and when selected could only be traded out with someone
     active in the party.  Upon entering the final battle, the game crashes.
     - Very likely both versions would have whatever triggered this.
     - Apparently the user who triggered this failed to see one of the last
       FMV's in Aeolus Vale, and in doing so may likely have created the
       conditions for the party make-up checks for the point in time that FMV
       was triggered.  So I'll put up a special Bug list just to account for
       FMV viewing.
     Cause: Potential game check upon entering Aeolus Vale that doesn't
            account for the game's progression from Maribel not being present
            while there.  Meaning the game assumes she's still with her father
            in her room, as it was when the scenario started.
            - More than likely it's because the game has two separate arrays
              keeping track of party makeup.  One being character positions at
              distinct points in the story, the other being party make-up. I'm
              guessing when visiting Aeolus Vale at the end-game, and
              triggering the final cutscene, the game had a sudden check for
              Maribel at the time the cutscene is supposed to trigger, and she
              is stuck in Pilchard Bay, while at the same time keeping track
              of having 4 actual party members.  Essentially creating a GHOST
              Maribel within the party.  Upon entering the final dungeon, a
              check for party members is made when using the Amulets to
              progress to the final battle, and that there are 3 actual party
              members, and 1 ghost Maribel present, as two separate position
              checks are made for Maribel, the game can't handle it and
              crashes.
     Fixes: None, but I would assure that all FMV sequences are seen after
            completing each area.  So double check each town to make sure
            that there are no special FMVs you haven't seen yet.
            - I'm going to emphasize this point: When in Aeolus Vale, MAKE
              SURE TO CROSS THE RIVER AFTER THE VICTORY CELEBRATION, AND
              BEFORE LEAVING.
     Patch: NONE as of yet.

UNKNOWN VERSION
  1) Freezing in Automaton Stronghold durring battle, then forcing the game to
     close.
     - Only one report.
     Cause: No idea.
     Fixes: No idea.
     Patch: NONE as of yet.

  2) Automaton Stronghold, if an Automaton happens to spawn on the same tiles
     or close enough to trigger a battle, while opening one of the Cannibox
     chests, only the Automaton battle will trigger, the Cannibox is no longer
     closed upon battle end, and is never fought.
     - Several reported.
     Cause: Potential issue with spawn locations too close to special trigger
            battles from chests, and the spawn takes precedence before the
            chest, but the chest battle is still counted given it was opened
            prior to the battle starting.
     Fixes: No idea.
     Patch: NONE as of yet.

  3) The statement indicating a Paladin's passive instant-kill has triggered
     goes off at the start of an attack, even if the enemy or enemies killed
     are way down the line, and doesn't trigger for each individual kill.
     Cause: Probably an oversight, or a desire to simplify the battle by not
            bogging it down with extra text for each kill when using multihit
            weapons?
     Fixes: None would ever be available.
     Patch: Unlikely if intentional, NONE as of yet if it's an oversight.

  4) Vocation levels not going up when in an all monster vocation party.  Only
     going up when at least one human vocation is present.
     Cause: Unknown...could be a problem with someone's cart/download, or a
            conflict.  Only one person has mentioned it, and I can't believe
            only one person has tried an all monster party.
     Fixes: Apparently reviving the sole member with a human job class seems
            to fix it.
     Patch: Unknown if a patch will ever come, or if one is needed, as this
            may not be common.

IMPORTANT / SPECIAL!!!!!!!!!!
  1) Potential game ending but or glitch due to unseed FMV sequences, that
     trigger when returning to older areas.
     - SPECIAL NOTE: this has only afflicted one individual.  So it may be
                     playthrough specific, and not replicable, based on very
                     specific actions taken in that one individual's
                     playthrough.  Given the number of people who have access
                     to both bonus dungeons, and the lack of repeats, this is
                     very possibly a fluke.
     - The game likely has at least two checks for characters, one for active
       party, and one for event checks and character positions.  So when
       Kiefer leaves, he is checked as no longer present and available.  When
       Maribel leaves to take care of her Father, the game likely has her
       checked off as unavailable and present in Pilchard Bay.
     - So seeing an FMV where character locations are unique, such as the
       period where Maribel exits the party, or the party makeup is different
       in the end-game, or at any later point, may trigger a character
       disappearing if that character was not present at the time the FMV is
       suppose to be witnessed, or if the party makeup is not identical to the
       makeup at the time the FMV is supposed to be witnessed.
     - This is very possibly ONLY attributable to Aeolus Vale, due to the
       layout of the town, and how the scenario ends.
     HOW TO AVOID?: Make sure to check for any FMVs after completion of an
                    area, in the main town/towns of that area.  Do note that
                    it's possible Aeolus Vale may be the only time this
                    happens, so after the victory, don't leave, instead, cross
                    the river and be sure to see the final cutscene.
                    - This is also potentially possible in El Ciclo if the
                      Northern area above the bridge isn't checked, and the
                      scenes in Greenthumb and Wilted Heart aren't witnessed.
     PLAYER/PERSONAL FIX?: YES!  There's no patch, but you can fix this very
                            easily!
                           At the end of the game, when the Cathedral of
                           Blight is accessible, do the following:

                           1) Make sure Maribel is NOT in the party: Hero/Ruff
                              /Mervyn/Aishe
                           2) If The Great Leveller and Greater Leveller
                              sidequest hasn't been completed, do it, if it
                              has, its not an issue.
                           3) Head to the Past versions of the following
                              places, and speak to everyone to assure there
                              are no extra cutscenes:
                              - Aeolus Vale
                              - Vogograd
                              - Buccanham

  2) Potential game ending bug in the Aeolus Vale scenario durring the first
     time through.  While Fidelia is in your party, and until she leaves due
     to her role in the game being complete, DO NOT LEAVE AEOLUS VALE, even to
     change classes.  If the party leaves the region, prior to Fidelia's leave
     in the story, she will permanently leave, never to return to the party,
     and the stone is lost as well.  Meaning the party cannot proceed.
     HOW TO AVOID?: Do not leave Aeolus Vale, durring the initial scenario
                    until after the events transpire in the Past.  So complete
                    the past events first.



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [bugs.2] Glitches                                          \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

Potential Glitch/s:

  1) At the start of the first scenario after using the first Yellow Fragments
     to go to the second area of the game, when Maribel leaves, and the game
     allows party control again, after moving a little while turning the
     camera, some have experienced the game freezing up.
     Cause: No idea, potentially too much data being processed and the game
            just locks?
     Fixes: Reset the game.
     Patch: NONE as of yet.



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [bugs.3] Fixing The Maribel Bug                            \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

Q1:  WAIT A MINUTE, PLAYERS/I PERSONALY CAN FIX THIS?:
A1:  YES!  There's no patch, but you can fix this very easily!

   All of the triggers for the Maribel bug start at the end of the game, when
   the Cathedral of Blight is accessible.

   Just follow the steps below for the known trigger areas:

      1) Make sure Maribel is NOT in the party: Hero / Ruff / Mervyn / Aishe
      2) If The Great Leveller and Greater Leveller sidequest hasn't been
         completed, do it now, if it has, its not an issue.
      3) Head to the Past versions of the following places, and speak to
         everyone to assure there are no extra cutscenes:
         - Aeolus Vale (1 cutscene known)
         - Vogograd (precautionary)
         - Buccanham (precautionary)

Q2:  Wait, is that it?
A2:  Yep!  So far anyhow, but quite a number of people dove all over the game
    to check older areas.  Initially it was unknown when the triggers occurred
    but for a bit of time they've been understood the cutscenes are for The
    Great/Greater Leveller sidequest, if not done, and any new cutscenes in
    the areas the party visited while Maribel was present in that are only
    available at the very end of the game, when the Cathedral of Blight, the
    final dungeon, becomes available.

Q3:  You still have this stuff mentioned above, why make a whole section?
A3:  Easier to find since people panic over this, and quite a few people refuse
    to buy this game if there isn't some workaround, or SE/Nintendo fail to
    release a patch.  Since it's still a specific bug, I'm leaving the data
    for it in the bug section, but for those who are too freaked out, I
    thought it best to post this simple guide to alleviate fears more easily.

    Plus, it doesn't look like SE or Nintendo ever will release a patch, or if
    they do, it won't be for some time, likely not until after the mobile
    release.

Q4:  Could there be other trigger spots that you just don't know about?
A4:  Sure, but there were at least 20 people working on this simultaneously,
    and they were pretty thorough, so it's hard to imagine.

    Yet it's also possible all of them had already triggered the extra scenes
    running around with Aira first, having a personal distaste for Maribel.
    This was never discussed, so it IS possible there may be other areas.
    However I feel very confident, as did the two main guys who spent the most
    time on finding the triggers, that these are the only areas.

    As I said, they were very thorough.  The implication being they did not
    return to the past areas by choice, after the final dungeon is revealed,
    until that point.



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    / [bugs.4] The Monster Meadows Completion Bug (cannot recruit)\    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

Q1: What is this bug?
A1: This is a special bug related to completing the Monster Meadows, not by
   finding all locations, but by recruiting ALL 282 NORMAL game monsters, so
   this excludes the DLC extra, the Special monsters.  It prevents any monster
   recruited after the fact from being sent to the park.  They remain in a
   permanent limbo state.

   When all 282 normal monsters are recruited and the Monster Meadows overseer
   and founder is spoken to, two things will happen:
      1) The Wiggles's Whatsit item will be granted.  This is a fun item.
      2) The BUG will trigger.  As stated above, ALL monster recruits will
         not be accepted.

Q2: How does this affect me in a negative way?
A2: Let's assume you haven't recruited all of the DLC monsters.  Now you can't
   and even when their recruitment message pops up in battle, and the tame is
   accepted, when speaking to the monster park manager, that monster will NOT
   appear in the park.  Meaning no tablets can be made with that monster by
   yourself.  Ever.

Q3: Oh...so that means DLC monster recruitment is locked off?
A3: Yes.

Q4: So does this affect barns as well?
A4: Yes.  It means even normal in-game monsters that are present in barns will
   not fill up.  So if you had 1, 2, 3...anything but a full barn prior to
   that final monster of the 282 normal monsters joining up into the park, it
   will remain that way.

Q5: What if I remove a monster from the barn after finishing normal recruitment
   and pick a different monster?
A5: Then you'll only ever have one monster in that respective barn.  No matter
   how many times the recruit/tame dialogue appears in battle, the bug will
   prevent those monsters from joining the park.

Q6: Is there a fix, or a way out of this?
A6: No.  Once done, it cannot be undone.

   Currently Nintendo and SE have yet to produce a patch for this very issue.

Q7: Is there a way to PREVENT this from occurring?
A7: As stated in the normal bug section, yes.  Just pick a select group of
   monsters, preferably from one of the starting areas, that you don't care
   for.  Make sure NEVER to recruit them, or create a tablet where they would
   appear as the 4th or 5th monsters.  At least until the park is finished,
   and both all DLC monsters are recruited, and the desired final multiple
   recruits stuck in barns are also recruited and stocked up.

   So when you are ready to finish the park and receive the gift for doing so,
   make sure all DLC monsters are present and accounted for, and all Barns are
   stocked with the monsters you like the most, or wish to hunt in tablets as
   just a single individual creature the most.  Then finish the park.



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [bugs.5] The Faux Monster Bug                              \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

Q1: What is it?
A1: There is a bug where, especially prevalent on certain maps, or when certain
   rare monsters are present, when running into one monster, another monster
   appears in battle.

   So let's assume you're in a map with Slimes, Metal Slimes, and She-Slimes.
   Your characters run into a Slime, but instead of seeing any normal Slime,
   there are instead several Metal Slimes.

Q2: Does this damage my game?
A2: No.  It does nothing to the game cart.  It's just a switch from one monster
   to another.

Q3: Is this tied to certain maps or certain monsters?
A3: No, it seems to happen everywhere, however it does seem like this occurs
   more often to specific monsters more often than others, like the Platinum
   King Jewel.

Q4: Does this happen in Tablets as well?
A4: Yes, all tablet types.

Q5: Can this be exploited?
A5: Yes...only in the sense that metal mobs seem to be the most often affected,
   but ONLY when in situations where their spawns are normal, so it's not much
   of an exploit.  I have done little research so if someone wants to spend
   extra time working out the kinks in this bug, and how to exploit it more
   thoroughly, be my guest.  I don't feel any need to explore this further.

Q6: Is there a fix?
A6: No, and there likely never will be.

Q7: Is this in the Japanese version?
A7: Apparently it's tied to the original game code, so yes, it is not specific
   to the localization.



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [bugs.6] The Trailing Damage Bug                           \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

Q1: What is it, and how does it trigger?
A1: Certain weapons have a secondary function that deals a secondary hit of
   elemental damage after a normal hit, and when using certain single-target
   skills.

   When this secondary trailing damage kills an enemy, that kill will not
   fully register.  What do I mean by this?

      1) Occasionally the death is not counted, but this is not the case for
         all kill counts, and more often than not applies to monsters either
         summoned into battle (not from the original monsters), or if they are
         a boss.  Though some people have reported this occuring for normal
         kills.  I have yet to experience this.
      2) No Tame can be made (always).
      3) No Heart will drop (always).
      4) No Item will drop (always, though stealing is unaffected).

   So if the last monster is killed by trailing damage, in the case of Heart /
   Tame / Drop, the monster killed last in the total order through any other
   means will instead be used to calculate Heart / Tame / Drop.  Note that
   auto-stealing is unaffected.

   This WILL carry over to multiple monsters.  So if there are two monsters,
   and both of them die to trailing damage, there will be no Heart / Tame /
   Drop in that battle.  Of course in certain cases the kill/s may not count
   at all.

Q2: Is there a way around this?
A2: No.

Q3: Is there a fix?
A3: No.

Q4: Is EXP or Gold affected?
A4: No, this does not affect either.

Q5: Are you positive auto-stealing isn't affected?
A5: Positive.

Q6: If only one monster is present, such as most boss battles, or tablet bosses
   can there be a drop?
A6: This seems the ONLY exception, but I have done no thorough testing, so I am
   unsure.



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [bugs.7] Exploits                                          \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/


1) The Trailing Damage Bug
  - One potential exploit is if only one enemy is available, and the monster
    with the desired item / tame / heart was last killed, and the first hit
    will clearly not kill the final monster, but the additional trailing
    damage will.
  - Another is there are two monsters with hearts, one is desired, and the
    fastest character has a trailing damage weapon.  The desired heart is on
    the left, and the undesired monster will almost certainly die from the
    trailing damage.

2) Potentially the Faux Monster Bug can be exploited to speed up gold/exp, or
  perhaps even item farming, but this requires a lot of indepth research.



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [bugs.8] Cheats                                            \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

No known cheats as of yet.  No known AR codes yet created.

I may delete this section.



==_==_==_____________________________________________________________==_==_==.
\_^__^_/-------------------------------------------------------------\_^__^_/
///                                                                         \\\
|o> [end.0] Legal, Links, Credits                                           <o|
\\\_________________________________________________________________________///
 \-=======================================================================-/


  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [end.1] Legalese                                           \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

Dragon Quest VII General FAQ is copyright to me, Alexander Langella, also known
as ignasia7, a handle on the gameFAQs website, also known as behindtheword, my</pre><pre id="faqspan-28">
current handle for posting on the gameFAQs website.

I give permission to the following sites to host this FAQ:
  gamefaqs.com, Dragon's Den

The Dragon Quest Wiki and Dragon's Den are free to host this FAQ or copy
portions at will without need to credit my person.

Anyone can use any and all data in this FAQ freely.  However if anything from
this FAQ is intended for personal gain, I expect to be contacted for permission
first, along with every single individual in the "Special Thanks To:" section.
Otherwise there are no restrictions on usage.

No other site may host this without asking.  Anyone may use anything in this
FAQ for anything they want.  No permission need be asked, no credit need be
given because most of this FAQ is simply a compilation of information gleaned
by others, and a small fraction of testing of my own.  Any real credit should
go to those listed in the "Special Thanks To:" section below.



  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [end.2] Useful Links                                       \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

KuuzokuOuGilder:
  http://tinyurl.com/h9fq3ne
  http://tinyurl.com/jau296v
  http://tinyurl.com/znez53q
  http://tinyurl.com/h3287oe
  http://tinyurl.com/hj65vm7

Solid Japanese DQ7 Fansites:
  http://www7b.biglobe.ne.jp/~dqwiz/dq7re/index.html
  http://dragon-quest7.game1wiki.com/index.php?TOP
  http://www.geocities.jp/agnesboulangerchan/dq7/research/
  http://www.geocities.jp/agnesboulangerchan/dq7/research/psdq7_atk.rb
http://www.geocities.jp/agnesboulangerchan/dq7/research/psdq7_order_verbose.rb
  http://dq7.org/
  http://dq-gh.com/dq7/
  https://www49.atwiki.jp/dq7_data/pages/15.html
  http://www.kirafura.com/dq/7/7.htm
  http://miya.s16.xrea.com/dq/7/
  http://wikiwiki.jp/dqdic3rd/?FrontPage
  http://www.geocities.co.jp/Playtown-Darts/8566/dq/dq7info.htm

Chinese DQ7 Fansite:
  http://dq73ds.ffsky.cn/

Threads about bugs and glitches in the US/EU versions:
  http://www.woodus.com/forums/index.php?showtopic=34991&page=1
  http://www.woodus.com/forums/index.php?showtopic=35050
  http://tinyurl.com/h7zslp7

Highspirits notes on Dragon Warrior VII PSX speed-run:
  http://tinyurl.com/jkbvcl5

Domokun225's Monster Vocation Chart:
  https://i.imgur.com/SkIbZNQ.jpg

anonymous' player made Vocation List and DLC Tablet List:
  http://tinyurl.com/hucx3l8

Woodus' Dragon's Den Lucky Panel Browser App:
  http://www.woodus.com/den/games/dq73ds/luckypanel1/




  ,=======================================================================,
.//------/                                                         \------\\..
\\_\    /  [end.3] Credits and Thanks                                 \    /_//
  \\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=______=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/

         Yuji Horii - For making one of the greatest games of all time.
     Akira Toriyama - For all the fantastic original art.
    Koichi Sugiyama - For remixing all the music just perfectly for the
                      AND/iOS version...which is what's used in the NA/EU 3DS.
         ArtePiazza - For creating the game system for this most excellent
                      game.
        Square-Enix - For helping to support the games production in the US
                      after fan demands and Nintendo offering to produce it.
                      Also for producing and paying for the original
                      production of this remake of my favourite game.
           Nintendo - Producing and ensuring this game came to the US.
           GameFAQs - For hosting.
            SBAllen - For continuing to run GameFAQs
              CJayC - For creating GameFAQs
    The Anon dqfan1 - Help with certain links that helped gave away the ghost
                      for the full game.  Seriously man, I can't thank you
                      enough for the help you've granted my guides.
                      Kudos mate!
    KuuzokuOuGilder - His translations and accumulated data and conglomeration
                      of data from various Japanese sources for a more
                      thorough compendium, and letting me use it.  Helps since
                      it means I'm only double checking against his values,
                      and seeing which sites are simply copy-pasting old PSX
                      and not changing, or adding in the changes.  Very
                      helpful on a number of things.  Most notably his lists
                      of sources for me to look at, compare, and help
                      determine what DQ7's actual mechanics and functions are.
                      Seriously dude, you've been probably the single biggest
                      help of anyone...so a massive thank you!
    TalesOfStarOcea - Quite a number of helpful bits about the township,
                      maximum damage output, and little bits all over the
                      place.
     Then00bAvenger - A lot of tidbits, small corrections, added info on The
                      Greater Leveller.
            Angus M - Maximizing a team to take on Skraw, and dealing over
                                  9,999 damage per round, proving he cannot be taken down
                                          and there are no special conditions related to him due
                                          to his 6 round limit.  The game just forces the 6 rounds
                                          and continues like nothing happened.
    WeekendRisktake - Immigrant names and monster type
       Glaceon Mage - Grabbing names for the game that I either overlooked in
                      the playthroughs and Nintendo videos, or weren't snagged
                      by those particular people because they weren't
                      necessary conversations.  Also place names especially.
                      Literally getting all character/place names after I had
                      stopped, which amounts to nearly 60% of everything, nice
                      job!
      Sword of Dusk - Name help with a few skills, grabbing updated names I
                      have not gotten yet.
            Arrawnt - I used his post about mini medals to fill in a few gaps
                      in my translations.
                      Data/details on changes to certain level up requirements
                      along with other anomalies.
               Dave - Pinpointed Orph/L'Arca changes.
        Archelepago - 10th immigrant location in Clock Tower is behind the
                      gears and the 15th immigrant is on the top floor of
                      Buccanham's casino.
        Highspirits - I haven't been able to play until far past the majority
                      of people having access, so watching his playthrough has
                      helped tremendously with grabbing names to fill out a
                      few spots.
         Sky Render - Revealing when the Canny cap is no longer available as
                      a sidequest and item.
     Nasu_no_Yoichi - Revealing that the Canny cap can be missed entirely.
             AerynB - Monster wiki helped a LOT early on, in finding all the
                      names associated with existing monsters.  Help with
                      Lucky Panel item availability.  Aeryn is very thorough!
                      Thanks Aeryn for all the hard work you've put into the
                      monster wiki and game text!
                      Fixes in the level cap section.
Jay the Hawkhart Ace - Help with the first three DLC tablet releases.  I didn't
                      make it in time, and until I can, I have to use his data
                      on them.  Thanks man!
                      Confirmation of presence of "Sunball" and "Tama Magic"
                      being in-game.
             Azzara - Correction about Generated Tablets and that not all
                      monsters spawn the next two numbers in the BBoB in the
                      4th and 5th slots.
             badguy - Info on the second story DLC tablet.
          Doomerang - Correction on my second monster tree I f'd up on.
                      Thanks dude!
          Astrolala - Platinum King Hearts can be found via Platinum Kings if
                      set as a tablet Boss.
           silktail - Correction on Robbin' 'Ood and tame.
                      Seasaur data as tablet boss.
                      Correction of Sun Ball as Sunderball.
                      Correction on the Strength contest, I had Attack listed
                      as the parameter instead of Strength.
                      Fix in the Crafted Tablet section to Seasaur, which does
                      have a 5th spawn in the normal range.
                      Tablet's made cap at 16.
                      Township has 3 distinct counts for denizens.  So the
                      story recruits don't count with the DLC/Street pass
                      denizens.
                      Extra streetpass/DLC denizens replace the earlier
                      members.  Only Safehouse stick around.
                      Metal Mannequins should be classified as "metal mob"
                      like metal slimes are.
                      Working out Hacksaurus' tablet reward list.  Thanks for
                      saving me possibly days, lol, no joke.
       Mystical One - Further correction of Sun Ball as Sunderball.
            Jin_Oni - Reminder that Hero wasn't complete, also reminded me
                      that I need to add in passive bonuses to classes.  To be
                      100% fair, he went through the trouble of recording the
                      entire Rank level up requirements, and even fully
                      testing out the Hero's passive, so thanks man.
         Domokun225 - His sticky was helpful for getting Monster vocation
                      level titles...saved me a LOT of time.  So thank you!
 DDCecil + Astolala - Correction on 2nd and 1st bonus dungeon names.  Mucho
                      gusto!
            DDCecil - DLC Tablet boss drops for most bosses (too lazy to get
                      that data quickly by switching to Pirates), and the name
                      of the last story DLC tablet.
              dli17 - Peep unlocks the "Appraise" option when in the inventory
            Enclave - Gem jamboree monster in The Test of Slime map.
          mnkboy907 - Help with how tablets work and what other monsters are
                      present aside from the 2 or 3 picked.  Assuming 2 or 3
                      monsters are picked for the tablet instead of 1.
             tokenx - HP values, monster list, tames on the November 11th DLC
                      releases, since I can't get to them yet.
                      Pointed out I had RegenstEIn mispelled in a few spots.
                      Pointed out issues with alignments in Ruff's stat list.
              Fwahm - I mislabeled Jester as Gadabout.
                      Limitations in spawns when Oinkubus is selected as a
                      tablet Boss.
                      Super Bonus Ball name correction, should be Bumper Bonus
                      Ball.
                      Klepto Clobber cannot steal from Tablet Bosses.
                      The Almighty has a confirmed 2x max round count.
                      Confirmation of Barn count maximum and tame turning off
                      afterwards.
                      Finding that both Mad and Raving Mad Caps DO stack with
                      vocation passives in this version.
       LordGeovanni - More explanation on how tablet monster spawns work.
       n00b Avenger - Fix on Robbin' 'Ood's clear reward drop in the Treasure
                      Hunt DLC.
                      Further confirmation on The Almighty turn count.
    LordoftheMorons - Error in my knowledge on tablet counts.  Tablets
                      received caps at 24, but does not factor in tablets
                      created by your own save (though that 24 count DOES
                      factor in crafted tablets traded to a player...or rather
                      received by a player)
              Gipig - Fix that 100% drop rate items CAN be stolen in this
                      version.
                      Fix in the Tame check part of the Drop section.  Had it
                      listed incorrectly that Hearts are cancelled by tames.
                      Serial Quiller has a unique 4th and 5th monster.
            Csabi_B - His faq was of great help for enemies especially, as not
                      much changed, and it was easier using it to figure out
                      what is what, and what the baseline stats/skills are.
                      Also great for the spirit summons.
       Dragon's Den - Blueprint location help prior to my finding it...makes
                      it a little faster.  Some I had to fill in myself due to
                      desiring more exacting details like whether stairs are
                      present on the journey or not.
    Sword and Magic - Base stat values, monster info, placement double
                      checking from Csabi's faq.  Item location data.
             WAKABA - Stat function and passive bonus data.
              FFSky - Another enemy checklist to double check S&M, and vice
                      versa for a more accurate and comprehensive data pool.
          game1wiki - Checking of all data, mini medals, max stats, especially
                      kiefer's growth pattern.  Monster data for expanded TT
                      monsters.  Also extras and sidequest data, and item
                      location data.  Equipment data.
 agnesboulangerchan - Special data on in-battle functions and patterns.  Also
                      helpful in pinpointing the likely sequence of order for
                      DQ7 3DS of actions in battle.  Though note it's for the
                      PSX, so much had to be adapted with DQ6 DS data for
                      greater accuracy, and clearly needs testing in this new
                      version.
     MikusMcFrenchy - Pointing out I still had a listing in the Drop Mechanics
                          section that was inaccurate related to hearts and tames.
                                          Incorrect Monolog Seed of Life drop rate in the seed
                                          section.
    3pounds_of_flax - Djinn Genie as a pun on the cocktail Gin Genie.
            Gatchan - Pointing out a bug he/she encountered concerning Kiefer
                                  not being present outside Dermott's house after the
                                          events of Ballymolloy, and a fix.  Brings up a general
                                          potential issue that might pop up and a potential fix
                                          for missing story triggers.
           Kirafura - Enemy stat, special stat, all sorts of intriguing
                      mechanics data.
             atwiki - Not sure who runs this wiki, but it's very helpful for
                      heart drop rate mechanics (at least for basic heart
                      drops, not the increased rates in Traveller's Tablets).
-------------------------------------------------------------------------------

END of FAQ!  Any other inquiries, feel free to ask on the boards, the answers
section, or consult other FAQs.............