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Table of Contents
__________________________________________________________________________
Walkthrough [WALKT]
"Chapter One: A Great Mystery [CHAP1]
"Chapter Two: Saint-Paul Church [CHAP2]
"Chapter Three: Back to Versailles [CHAP3]
"Chapter Four: The Bastille [CHAP4]
"Chapter Five: Sainte-Marguerite [CHAP5]
"Chapter Six: The Final Battle [CHAP6]
Quests [QUEST]
Game Basics
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To quickly find what you are looking for, use CTRL + F to open the
search function and punch in the corresponding section search code
This walkthrough (along with the quests section) essentially gives an
accounting of where to go and what to do, along with dungeon maps and directions
on how to maneuever around the myriad guards in the dungeon. It does _not_ give
in-depth help on fighting the animatus monsters, as it is fairly easy enough to
defeat them on your own by using the rock-paper-scissors match-ups that is
helpfully given to you in-game.
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Chapter One: A Great Mystery
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[CHAP1]
___
| C |
_____ __|___|__ _____ ______
| A | B | D | E1 |
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You will start the game out with a short introduction before you are
allowed to move anywhere.
Room A
------
Proceed east to room B.
Room B
------
In here, two police officers will patrol clockwise around two big rocks,
slightly offset from each other in the patrols. Wait a few seconds for the
second officer to be going towards room D, then head up and enter Room C.
Room C
------
In here, open the treasure chest.
GARNET x2 - 100HP, 60ATT, 30DEF
Return to Room B.
Room B
------
Move over east into Room D.
Room D
------
A single officer walks back north and south between six pillars. Push
the initial block aside at the front entrance, then wait for the cop to start
going south before rushing behind his back to move the second block. Enter Room
E at the end.
Room E
------
Proceed up the staircase. Solve Puzzle One. You will enter battle
thereafter.
BOSS BATTLE
-----------
This is the first Animatus battle of the game, so you will be lead
through a tutorial. Let it guide you through the first half. Following, you will
be able to select any animatus you want to put on the field, and there will not
be any difficulty in beating it up for a new spirit.
Puzzle One
----------
c
f h
joie
g y z
r e
valoir
n
d
Intermission
------------
Following some story scenes, you will be given a puzzle to solve,
basically where you take pre-made blocks and fit them together in backgrounds.
The blocks for each different puzzle are of different colours, which will be
indicated in this guide. Due to ASCII weakness, these diagrams will not look
picture-perfect, but you should be able to get an idea of which piece goes where
to solve each block.
Block One Block Two Block Three
--------- --------- -----------
Yellow Orange Green
__ _____________ __
_| |_ | |___ | _| _| |_
|______| |__ __|_|__| | | |
|_ _| | || |_ |___|
|__| | | |__|
|__|
After a lengthy story sequence, you will be free to continue the story
sequence. Instead, however, head back into Palais Garnier. In here, you can take
sidequests which make up the bulk of the game, and give you powerful animatus
that are somewhat essential to making it through the storyline missions.
The typical outline of each sidequest is this - Sophie and Dr. Lautrec
talk the riddle over that is given in a map with each sidequest, you tour around
Paris to locations that the two suggest, and eventually find the right location.
In each spot, you must go to the spot on the mini-map with a yellow dot, which
indicates a spot that you can go into a first-person view mode, and look for a
fleur de lis in the background scenery. Once you do, you can enter an area of
the Paris catacombs. Before entering each area, Sophie will give you an estimate
of how well stacked your current animatus are against the monsters in the
labyrinth.
This guide indicates the area you are in, as well as the strength and
alignment of animatus within the catacombs, in addition to the regular
walkthrough.
At the current moment, you will only be able to do the very first quest
of the game. Once you complete it, you can do another pair of quests, but will
then be required to continue with the regular story again. Once you do so, head
to the Palace of Versailles in the southwest of Paris, and enter the dirt road
in between the walls to get in there.
Palace of Versailles
--------------------
After some chatter, head up towards the Encelade Fountain, with a brief
scene in between. Following some talking, you will be asked to do a puzzle.
To do a puzzle, go from the Grove of Domes, right slightly and straight
up to the Encelade Fountain. Up here, rotate around 360 degrees in either
direction, then rotate another 180 degrees to the top side, and head up and
right to the upper right corner to finish off the puzzle. Following
successfully solving the puzzle, go through some more text and events to
wrap the chapter up.
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Chapter Two: Saint-Paul Church
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[CHAP2]
Quests Available
----------------
Quest #04: The Greatest Exhibition
Quest #05: A Curious Shellfish Dish
Once you are done with the quests at Palais Garnier, leave. On the
Paris map, head over to the Église Saint-Paul-Saint-Louis, which is marked on
the map.
Église Saint-Paul-Saint-Louis
-----------------------------
After some talking, you will be prompted to go through another catacombs
area. When you use the camera, look to the right in the narrow alleyway between
the giant cathedral and the street buildings, and you should see the fleur de
lis at the bottom of the wall at the end of the alley.
___
| C*|
|___|
| B |
|___|__
| |
| A2 |_____________
|______| D | E | F!|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Go into Room A to start.
Room A1
-------
In here, you should see several holes in the wall that spit out lines of
fire. Worry not, for these do not actually harm Doctor Lautrec or cause damage
to the animatus in your party. They are mere inconveniences that will slow you
down for a few seconds. However, they can push you off the narrow passageways
you sometimes find in dungeons like these, or of course platforms.
Go up to the dark holes in here and walk towards the edge, and keep
pressing to fall over into the room below.
Room A2
-------
Open a treasure chest at the northeast end of the room.
Room A1
-------
Upstairs again, drop off the short ledge, then run northeast across the
narrow passageway past the fire spits to move into Room B.
Room B1
-------
In here, run northeast to the corner of the narrow ledge, and fall off
into the room below.
Room B2
-------
From where you fall, you should fall to the northeast side of a small
ledge. Take the northern door into Room C2.
Room C2
-------
Solve the dungeon's first puzzle in here.
Room E2
-------
Fight the optional animatus in here.
(Avian) SWORD OF THE WING - 279HP, 156ATT, 40DEF
Reward: AQUAMARINE - 130HP, 78ATT, 42DEF
Move back to Room B2 after.
Room B2
-------
Go up the small staircase and fall off the ledge onto the other side.
Open the nearby chest.
AMETHYST - 119HP, 72ATT, 39DEF
Head to the southern end of the room to return upstairs.
Room B1
-------
Back on the first floor, immediately open the nearby treasure chest.
GARNET - 108HP, 65ATT, 35DEF
The arrows being launched out are much the same as the fire, in that
they can push you off a ledge but do not actually hurt your animatus. Get the
timing down on them as you cross northwest past the narrow passageway and make
your way to the northern end of the room. Take the time here now to look at the
guards.
Both guards are simply standing and will reverse 90 degrees every few
seconds. Wait until the two are both looking northeast, then run past them and
take the door at the end.
Room C1
-------
After a brief conversation, solve the second puzzle.
Room D1
-------
Continue along the corridor and along the staircase. Following a few
scenes you will be returned back to Room D1, but head downstairs again.
Room D2
-------
Downstairs, cast your camera out to watch the Knights. They do not do
any more harm than the police if they catch you, so do not worry if you do.
Head to the southern corner, and wait for the Knight to move northwest
past the block before opening the chest.
AQUAMARINE - 130HP, 78ATT, 42DEF
Return to the entrance of this room and take a look around again. First,
note the Knight patrolling clockwise around two small ledges to the northeast.
Wait until he is on the left side of the two platforms, then start pushing the
block up and over into the hole in the long platform stretching around the room,
stopping and hiding when the Knight comes around again.
Once the block is in place, go up and around to the eastern corner, and
drop off to the eastern corner, and take the door here to Room E2.
Room E2
-------
Solve the dungeon's third puzzle in here.
Room F2
-------
Take on the optional animatus.
(Aquatic) GAUNTLET OF SCALES - 416HP, 99ATT, 23DEF
Reward: GARNET - 108HP, 65ATT, 35DEF
Return back to Room D2.
Room D2
-------
To get to the next room, you need to fill up all the holes in the long
stretch of platform with the three blocks in this room. Push the one near the
eastern door into place first.
Of the remaining two, start with the block in the southern corner first,
as this can be the most annoying to get, and if you get caught by a Knight the
whole thing resets. Wait until the Knight starts moving southeast, then push the
block northwest, out into the open expanse, and then back southeast into the
hole.
Push the final one in the north into place, then go all the way around
to the top of the southern corner, and down the stairwell.
Room A3
-------
Head up the first stairwell, then take the second set of stairs down. Go
to the door at the western corner and enter Room B3.
Room B3
-------
Solve the fourth puzzle for this dungeon in here.
Room C3
-------
Take on the optional animatus in here.
(Arboreal) HELM OF THE DRYAD - 360HP, 91ATT, 32DEF
Reward: AMETHYST - 119HP, 72ATT, 39DEF
Return to Room A3 following the battle.
Room A3
-------
Head up northeast and then into the area with the knight patrolloing
around. Go down southeast to the end to a chest.
AQUAMARINE - 130HP, 78ATT, 42DEF
Once done, loop around the Knight and wait for him to start moving
southeast. Push the block out northwest enough to let Lautrec through, then push
it back southeast into the gap. Take the stairwell and go across around the room
to the eastern corner, dodging the arrow traps on the way. Head inside Room D3.
Room D3
-------
Solve this dungeon's final puzzle.
Room E3
-------
Head down to the boss lair.
Room F3
-------
Take on the boss animatus inside.
(Terrestrial) 416HP, 336HP, 54DEF
As Sophie says, you must extinguish this boss instead of capturing it.
Start with your fully-healed animatus that are either Terrestrial or strong
against Terrestrial to start, then move onto your gems. If the animatus still is
not extinguished by then, start using your weaker animatus to finish it off.
Reward: Plate
AMETHYST - 119HP, 72ATT, 39DEF
Following the fight, and then a very lengthy intermission, the chapter
shall end.
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
c Panel C2 (arms 1 2 3 4 5 6 7
i outstretched) A X O O X O O X
e b Panel C7 (hand salute) B O O O O O O O
malheur C O O O O O O O
i a t D O O O O O O O
d quelque E X O O O O O X
chose m F X X O O O X X
r p G X X X O X X X
s
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two The block with three
Orange Yellow triangles and two squares
_________ _______
| ___ | | | __|_ |
| | | | | | | | |
|¯¯¯| ¯| | |_| |_|
| |___|¯| | | | | |
| _| | | | |____| |
|_|_____|_| |____|___|
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Chapter Three: Back to Versailles
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[CHAP3]
Quests Available
----------------
Quest #06: If the Heart Did Speak
Quest #07: The Littlest Adventurer
Quest #08: Best-of-Three 1/3
Quest #09: Looking for Love
Quest #21: Secret of St. Paul's
You would be well-advised to leave Quest #06 until last of the four
missions, as there is a particularly tough side-room animatus in there with over
600HP to whittle down. By this time, the quests menu, which only shows three
quests at a time, may become rather cluttered. Exit and reenter the quest menu
to refresh the options over and over.
Also note that Quest #21 is not a new quest. Rather, this allows you to
reaccess the Église Saint-Paul-Saint-Louis, which you visited in Chapter 2.
Once you are finally done everything that is possible at Le Repaire,
exit to
the world map. In Paris proper, return to the Palace of Versailles.
Palace of Versailles
--------------------
Move up towards where the King's Garden is in the upper-left. After some
talking, draw your walking path to go straight left past in between the Mirror
Fountain and King's Garden. From the corner, circle around the King's Garden
about 135 degrees until you get the chance to go right and slightly up to where
the red flag is. This should solve the puzzle.
After some more talking, the chapter ends.
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Chapter Four: The Bastille
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[CHAP4]
Quests Available
----------------
Quest #10: The Illusive Wine
Quest #11: Casanova's Just Deserts
Quest #12: Best-of-Three 2/3
Quest #13: Time on a Platter
Quest #14: Secret of the Mask
Quest #15: Where the Dead Do Stir
Quest #16: A Saint Cloaked in Blue
Quest #22: Visions of 3 Years Past
Once you are finished up here, exit La Repaire, and head to Place de la
Bastille.
Place de la Bastille
--------------------
Head to the camera spot on the map. Look right at the bottom of the
statue, and the fleur de lis should be right next to a lamppost on the statue.
Animatus: (D1) (Terrestrial) HORN OF THE DRAGON - 630HP, 400ATT, 85DEF
(D2) (Aquatic) BOOK OF THE SEA - 780HP, 225ATT, 74DEF
(E3) (Terrestrial) MAD DOG WHIP - 605HP, 400ATT, 87DEF
(G3) (Arboreal) PLATTER OF THE HYDRANGEA - 540HP, 154ATT, 99DEF
(D4) (Humanoid) 1300 HP, 370ATT, 114DEF
Gems: Garnet x4, Moonstone x3, Amethyst x3, Ruby x2, Peridot x2, Aquamarine x2
Floor One
---------
_______
|E| F |
|¯¯¯¯¯|¯¯¯¯¯
____________| B |_______
| EXIT | A | | C | D*|
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Floor Two
---------
______
| |
______| A1 |__________
| B | | C | D*| |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|E3|
|__|
Floor Three
-----------
___
| G*|
|___|
____________|F|
| H4 | ¯|
¯¯¯¯¯¯¯¯| |
| C |
________| |_______
|A2| B | | D | E*|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Room A1
-------
Move past the first officer to start. The second one will be a bit
trickier - allow him to move southeast and sneak behind him, opening the chest
on your way out.
Fall down to your right afterwards and run east to the eastern corner to
Room C1.
Room C1
-------
Solve the first of many puzzles in this dungeon in this room.
Room D1
-------
Battle this dungeon's first optional animatus.
(Terrestrial) HORN OF THE DRAGON - 630HP, 400ATT, 85DEF
Reward: AMETHYST - 227HP, 143ATT, 110DEF
Return to Room B1 after.
Room B1
-------
Take one of the two nearby blocks and push it southwest past the gap in
the second-story platform. The officer here patrols counterclockwise, so wait
until he moves southwest from the northern corner before you push the block
enough to let Lautrec out, and then push it back into place in the gap.
Walk up the nearby stairs, then head northwest a bit and fall into the
small room near the north exit with another block. Push it out southwest again.
As the guard here goes around clockwise, wait until he goes northwest before
pushing the block further southwest and then back northeast. Watch out again for
the guard so you do not grab his attention accidentally when going up the nearby
stairs.
Return to where the south part of the room is. You do not technically
have to put a third block in place, as filling out the two to the northeast is
sufficient for you to take the eastern stairs over to the northern corner and to
Room E1.
Room E1
-------
You will encounter the Bastille catacombs' second puzzle in this room.
Room F1
-------
Watch a lengthy cutscene in here and you will automatically be moved to
Room A2.
Room A2
-------
Ignore the treasure chest in here for now, as well as the stairwell to
the north corner (which just takes you back up to Room F1). Instead, sneak past
the guards to the southern corner to enter Room B2.
Room B2
-------
Wait until the first guard in here faces the southeast, then quickly run
behind his back. Continue dashing southwest and get behind the back of the
second guard to come up to a second chest.
RUBY - 217HP, 133ATT, 91DEF
Return to Room A2 now.
Room A2
-------
Here, move northeast to where the first police officer is. Push the left
and right-most blocks northeast and southwest while the police cop is out of the
way to line the three blocks up, and proceed up the stairs to the west to go
east for a treasure chest.
AQUAMARINE - 250HP, 150ATT, 114DEF
Fall southwest from where the chest is, and go southeast. Push the block
here northwest and northeast to fill up one of two spaces required to bridge the
western corner to the eastern corner via the higher floor. Go southwest, and
wait for the second police guard to continue on his patrol southwest before
pushing a block up northeast to finish your block bridge.
From the stairs at the western corner, head east to the eastern corner
and enter Room C2.
Room C2
-------
Solve Puzzle number three inside here.
Room D2
-------
You will have to fight a mandatory animatus in here whose stats and
typing you do not know, but worry not as that is supplied here.
(Aquatic) BOOK OF THE SEA - 780HP, 225ATT, 74DEF
Reward: GARNET - 204HP, 125ATT, 95DEF
Continue east to Room E2 after.
Room E2
-------
Go up the first staircase here. Of the next two staircases, take the
northeast of the two to get to a treasure chest.
Next, run along the long, narrow strip of platform, making sure not to
get hit by an arrow, and go down to the third basement floor at the end.
Room A3
-------
Complete the fourth puzzle of the dungeon inside.
Room B3
-------
Watch a scene in here. You will automatically move forward to Room C3.
Room C3
-------
After another lengthy scene, take the stairs up to the high platform.
Circle around until you get to the eastern end, and enter the eastern door to
Room D3.
Room D3
-------
Solve another puzzle inside, the fifth one counting.
Room E3
-------
Take on the second optional animatus of the dungeon.
(Terrestrial) MAD DOG WHIP - 605HP, 400ATT, 87DEF
Reward: GARNET - 204HP, 125ATT, 95DEF
Return to Room C3 once finished.
Room C3
-------
Loop around the dividing wall on the southwest side of it to escape the
attention of the patrolling Knight, and enter the northern door into Room F3.
Room F3
-------
Inside will be the sixth puzzle of the dungeon.
Room G3
-------
Fight the catacombs' third optional animatus.
(Arboreal) PLATTER OF THE HYDRANGEA - 540HP, 154ATT, 99DEF
Room C3
-------
Walk southwest to the western corner and enter Room H3.
Room H3
-------
Take the very first set of stairs going down to the fourth basement
floor you spot to end up in Room A4.
Room A4
-------
Head all the way southwest for a chest.
PERIDOT - 234HP, 146ATT, 101DEF
Return back northeast and up the stairs.
Room H3
-------
Run southeast in this corridor. You will likely fall down a surprise
trap floor back down to Room A4. To get down this corridor, you have to go past
the safe tile between each set of platforms. Starting from the northeast going
down southwest, take the middle tile, then the lower right, then the upper left,
and finally the lower right again before moving downstairs to Room A4.
Room A4
-------
By taking the stairs, you will have come out on the other side of a
small ledge separating the end from the rest of the long room. Enter Room B4.
Room B4
-------
Solve the seventh and final puzzle inside.
Room C4
-------
Watch a scene in the corridor. Continue to Room D4 once finished.
Room D4
-------
Battle the last animatus of the dungeon inside. This one must be
extinguished, much like the boss animatus of the last dungeon.
At this point, you may have trouble, but if you grabbed the optional
animatus on your way down, it should be a lot easier battle. If your firepower
just does not add up and you have to repeat the whole dungeon, consider bringing
in Bell of the Great Elephant and Angel's Hair Onament, which you can get from
the quests. By placing down Angel's Hair Ornament first, using Bell of the Great
Elephant can give you a 3x Attack synergy and take off over 1000HP from the
animatus, if not defeat the boss outright.
Afterwards, watch another scene. When given a puzzle, draw your route to
go southeast and then directly southwest into The Colonnade, then circle around
360 degrees, go back up and then northeast to where the flag is. Following
successful completion, watch a long series of scenes.
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel A3 (leaves) naturel 1 2 3 4 5 6 7
Panel A6 (cloud) e A O X O X O X O
Panel C1 (cloud) poil v B X O X O X O X
Panel E1 (tree) e e C X O X O X O X
changer n D X X X X X X X
o c i E O X O X O X O
t chasser F X O X O X O X
e e G X O X O X O X
r
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two Block Three Take the piece with 8
Yellow Green Orange black squares and 8 whites
___________ ____________ ____________
| | |_ | | |_ ___| |_ __|___ |
|_ |_____| | |_ _|__|_ | | |_|__ | |
| |___|_ | | | |_|____ | | | | __|___|_|
| | | |_| | | | | | | | | | |
|___| |___| |___| |_|_| |_|_| |___|
Puzzle Six Puzzle Seven
---------- ------------
Panel D4 (sign) t
Panel D7 (awning) e
Panel E2 (decals) plein
Panel E7 (pants) x d d
corde l
e e f i
s casser
u r
tout
Quests Available
----------------
Quest #17: The Visitor
Quest #18: A Noble Request
Quest #19: An Enigmatic Flower
Quest #20: The Autumn General
Quest #22: Visions of 3 Years Past
Quest #23: A Goblet to Remember
Quest #24: Love and Sadness
Quest #25: Best-of-Three 3/3
Quest #26: Roman Holiday for Four
As soon as you are completed doing what you wish (or all of the above
quests of you are a completionist), leave Palais Garnier, and head to Île
Sainte-Marguerite, the entry point to your travelling located on the east side
of Paris.
Île Sainte-Marguerite
---------------------
You will not need to worry about finding the fleur de lis symbol, as you
will enter automatically. Go to Room A1 once you do.
Animatus: (C2) (Aquatic) CROWN OF THE FROZEN SEA - 842HP, 243ATT, 68DEF
(D1) (Terrestrial) LAMP OF THE BLACK CAt - 576HP, 496ATT, 100DEF
(F1) (Humanoid) SANG MAUDIT - 1800HP, 435ATT, 94DEF
(F1) (Terrestrial) SANG MAUDIT - 1700HP, 585ATT, 44DEF
(F2) (Avian) AXE OF THE GRIFFON - 476HP, 348ATT, 120DEF
(C3) (Aquatic) COFFIN OF THE WAVES - 812HP, 243HP, 72DEF
(B4) (Terrestrial) SANG MAUDIT - 1732HP, 612ATT, 50DEF
(B4) (Humanoid) SANG MAUDIT - 1840HP, 455ATT, 104DEF
Return to Room A2, and head to the stairs at the southwestern end to go
up to the first floor again.
Room A1
-------
Go down southeast a bit, then head northeast, dodging boulders as they
come along. Now go northwest from here, hopping onto each safe spot along the
passageway as you go along to avoid getting bowled over.
From the north corner, head southwest, and loop around counterclockwise
to get to a treasure chest.
GARNET - 252HP, 155ATT, 125DEF
Now, loop around back to the north corner to enter the next room.
Room B1
-------
Watch a scene inside here. As soon as the Knight wanders northwest, drop
off the ledge behind him to open up the chest.
AMETHYST - 281HP, 179ATT, 145DEF
With the gem in hand, run around to the northern end of the room and
enter Room C1.
Room C1
-------
Inside, solve the second puzzle.
Room D1
-------
Take on your second optional animatus in here.
(Terrestrial) LAMP OF THE BLACK CAt - 576HP, 496ATT, 100DEF
Room B1
-------
Take a look at the room first. You should see that there are three gaps
in the outer perimeter wall, and three blocks that will need to be pushed out
the northwest end. Two blocks will have to be pushed out of the perimeter and
then moved to the southwest and northeast gaps, while a third block will seal up
the northwest gap.
Start with the block furthest southeast, which the Knight gets close to
when patrolling, and push it northwest. This way, if you get caught by the
Knight, little harm is done as only one block is reset. Every time he gets close
to turning around so that he may see you, move around to the other end of the
block, using it as cover.
Once the first block is outside and in the northeast or southwest gap,
the remaining two blocks are far easier, as you can start moving them once the
Knight moves southeast and stop when he is about halfway done moving southwest.
With the third block, push it northwest out of the outer perimeter enough to
allow Lautrec room to get around it and push it back southeast into place.
As soon as all three blocks are finally in place, take the southern
staircase up to the high level ledges, and maneuever around clockwise to the
eastern corner and into Room E1.
Room E1
-------
Work on the third puzzle in this area. Turn back and save when prompted,
then move on.
Room F1
-------
Inside, you must go through two tough animatus battles in a row. Both
boss fights must have the animatus' HP depleted completely.
(Humanoid) SANG MAUDIT - 1800HP, 435ATT, 94DEF
(Terrestrial) SANG MAUDIT - 1700HP, 585ATT, 44DEF
Afterwards, head down to Room D2.
Room D2
-------
Wait for the boulder to come down crashing against the wall, then rush
out northeast and take the door on the northwest wall to Room E2.
Room E2
-------
Solve Puzzle number Four.
Room F2
-------
Take on yet another optional animatus.
(Avian) AXE OF THE GRIFFON - 476HP, 348ATT, 120DEF
Room G2
-------
Loop around the narrow passage going northeast, making ample use of the
safe spots between boulder paths. At the end, open the treasure chest.
MOONSTONE - 260HP, 169ATT, 130DEF
Head downstairs to Room A3 again.
Room A3
-------
Sneak around the knights going southwest and open the chest for more gem
goodies.
MOONSTONE - 260HP, 169ATT, 130DEF
Then continue southwest to the southern corner and to Room D3.
Room D3
-------
Solve the dungeon area's sixth puzzle.
Room E3
-------
Run southwest along the corridor while the knights are both moving
towards a wall, and continue to avoid the iron balls being launched out until
you can get to the southwest end and to the next room.
Room F3
-------
Open the chest to your west.
OPAL - 296HP, 183ATT, 132DEF
Then head down the staircase.
Room A4
-------
Solve this dungeon's seventh and final puzzle. Turn back and save when
offered the choice, then head into B4.
Room B4
-------
After a very long scene, you enter one last boss fight in this area.
(Terrestrial) SANG MAUDIT - 1732HP, 612ATT, 50DEF
(Humanoid) SANG MAUDIT - 1840HP, 455ATT, 104DEF
Puzzle One Puzzle Two
---------- ----------
The panel with the 1 2 3 4 5 6 7
rectangle covering A X X X O X X X
everything else and the B X X O O O X X
circle covering the C X X O O O X X
square D X O O O O O X
E X X O O O X X
F X X O O O X X
G X X X O X X X
Puzzle Five Puzzle Six
----------- ----------
laisser 1 2 3 4 5 6 7
f a a l A X X X O O X X
a v falloir B X X O X X O X
dire e n C O O O X X O X
r r g D O X O X X O X
e famille E O O O X X O X
e F X X X X X O X
m G X X X X X X O
charite
Puzzle Seven
------------
Block One Block Two Block Three
Orange Green Yellow
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Chapter Six: The Final Battle
________________________________________________________________________________
[CHAP6]
Once finished up, head out onto the Parisian overmap, and move to the
Notre
Dame Cathedral.
Notre Dame Cathedral
--------------------
Go to the camera point. Look at Notre Dame itself, then move left to see
a building off in the background. The fleur de lis is on the blue roof.
Animatus:
Gems:
Floor One
---------
_____
____ ________| |_______
|EXIT| A | B | C | D2|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Floor Two
---------
__
_______|E3|
| |D| |
| C |¯¯¯¯¯¯|
|_____| A1 |
|B| |
¯¯¯¯¯¯¯¯
Floor Three
-----------
___________
| D |E| F4|
|_____|¯¯¯¯¯¯
|C|
|¯¯¯¯¯¯|
| A2 |
¯¯¯¯¯¯
Room A1
-------
Go northeast along the empty corridor into Room B1.
Room B1
-------
Watch a short scene, then continue along through the large empty room
into Room C1.
Room C1
-------
Solve the dungeon's first puzzle.
Room D1
-------
Head downstairs to the second basement floor.
Room A2
-------
This may be one of the most impossible block rooms to pull off
successfully. Start by dropping into the first room once the Iron Knight moves
southeast, and push the block northeast a half-block length. Next, push the
block a half block-length southeast, which will cause the Knight to run
southwest into it and then turn around. Once he moves northwest and is about
halfway along the line going northwest, immediately push the block southeast.
Doing this successfully is tricky and you will probably flub it up a few times
before you can get the block out successfully without being caught.
Once you do make it around, head northeast and northwest onto the
staircase and go northwest. Drop to a lower ledge to the southwest. Move
southwest to the chamber with the second block. Watch the Knight in here, who
will look southeast, and move back and forth every time he is done watching.
Push the block northwest several times, until he gets snagged on it and bounces
off of it.
When this occurs, push the block northwest a couple more times once he
walks away. Note that he never actually looks northwest of him, so stick in one
of the two corners (but run behind the block if it is still sticking out if he
hears you and starts looking around). Once you manage to successfully push the
block out, push it back in to seal him.
Move onto the stairwell on the short ledge, using your camera to make
sure the nearby Knight (from the first room in here) is going southeast and
therefore is not looking at you. Drop down and rush out of the room, watching
for the final Knight in the long corridor, and up the stairs. Travel around to
the gap. Use this as a vantage spot to survey the Knight moving southwest and
northeast on the southeast end of the screen here. Once he moves around going
southwest, push the block back into the gap.
With this hectic set of blocks done, travel up the stairs again and go
around to the southern corner into Room B2.
Room B2
-------
Solve the second puzzle in here.
Room C2
-------
Despite the immense size of the room, providence gives you an easy run-
through. Simply go onto the low platform floor and run around the coiled
passageway to the north corner and into Room D2.
Room D2
-------
Solve the Notre Dame underground's third puzzle coming in to gain access
to Room E2.
Room E2
-------
Head down the stairs to the third basement floor.
Room A3
-------
Head southwest down the corridor to the western corner and into Room B3.
Room B3
-------
Solve puzzle number four.
Room C3
-------
Two of three Knights of the Iron Mask in here will go around in a
clockwise patrol, while the third will walk back and forth northwest and
southeast, glancing at the southwest every time he stops. Allow the center
Knight to go southeast and then northwest. Once he moves southeast again, dash
northeast across the room and into Room D3.
Room D3
-------
Work on the fifth puzzle in here.
Room E3
-------
Run down to the next basement area.
Room A4
-------
Run northwest into the next room.
Room B4
-------
Solve Notre Dame's sixth puzzle.
Room C4
-------
Dash northwest down the corridor.
Room D4
-------
Complete Notre Dame's final puzzle.
Room E4
-------
Save in this corridor, then head northwest and continue on when
prompted.
Room F4
-------
Head in here for a very long scene followed by a boss battle.
Once you have won, watch several scenes before the credits roll.
Puzzle One Puzzle Two
---------- ----------
Block One Block Two Block Three Block Four The hexagon with a
Dark Green Yellow Orange Green circle on the top and
___ ___ ____ __ the lower right
| | | _| | |_ _|_ |_ _|_ |_
|_|_| | |___| _| _|__| |__ | |_ |
|___| _| | _|_________| |_ | |_|
|___| |_| |_____ _| |_|_|
|_____ |_|
|_|_|
Puzzle Three Puzzle Four Puzzle Five
------------ ----------- -----------
Panel A6 (Skyscraper) m a 1 2 3 4 5 6 7 8 9
Panel D1 (People) c mauvais r A X X O O O O O O X
Panel D7 (Tree) h i b g B X X X O X O O X X
Panel E3 (People) i t mordre C X X X O X O X O X
semer y n D X X O X O O X O O
n e tempete E X X O X O O X O O
r F X O X X O O X O O
G O X X O O X X O O
H X X O O X X O O X
I X O O X X O O X X
Puzzle Six
----------
Block One Block Two Block Three Block Four
Dark Green Green Orange Yellow
_________ _____ _____ _____
_| |___ |_ _| _| |_ _| _| |_ | _| |
| | ___|___| | |___|_ | | | _| _| | | | |
| |_| _|_ | | _ |_| | |_|___| | |_|___|
| _| | |___| |_| |_|___| |_ |___|
| |___|_ _| | |_____| |_____|
|_| |_| _|
|_____|___|
Puzzle Seven
------------
Take the panel with the triangle
To get the appropriate quest you want, take the number of the quest you
wish to look up, and use the CTRL + F function to search this document. Punch in
[SQxx], and replace the 'xx' with your sidequest number (for the first nine
quests, use [SQ0x].
You will find the puzzle solutions for each dungeon at the end of the
respective dungeon walkthrough.
______________________________________________________________________________
Sidequest #01: Rainmaker
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ01]
When: Chapter 1
Where: Les Invalides
Camera: Move all the way to the left. Right at the intersection between the
fence wall and the building
Animatus: (G) (Humanoid) CHALICE OF THE PRIEST - 320HP, 122ATT, 14DEF
(K) (Aquatic) SEASHELL CHARM - 453HP, 117ATT, 18DEF
Gems: Garnet, Amethyst, Aquamarine
___
| G*|
|___|
| F |
|___|_________________
| | | I | J | K!|
| E | H |¯¯¯¯¯¯¯¯¯¯¯
|___|_____|
| D |
|___|
| C |
__________|___|_______
| EXIT | A | B |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head into Room A to start.
Room A
------
Two police officers will be heading around the entire length of the room
clockwise. Wait until each officer passes the gap in between the two rocks, then
head up, and move around the gap over to Room B.
Room B
------
Take a brief scan of the room, exit out, and come back in. Move
southeast and through the gap into the inner part of the walls, then northwest
and around into the small chamber at the middle to open the chest up.
GARNET - 108HP, 65ATT, 35DEF
Return to Room A. You can let yourself be caught by the guards if you
wish since all they will do is put you back at the entrance in Room B.
Room A
------
Walk northwest from the Room B entrance into Room C.
Room C
------
Solve Puzzle One to move onwards.
Room D
------
Continue into Room E.
Room E
------
Wait a couple of seconds for the police to walk around, then rush north
into the center of the room to a treasure chest.
GARNET - 108HP, 65ATT, 35DEF
Afterwards, head west to Room F.
Room F
------
Solve Puzzle Two.
Room G
------
Go up to the pedestal in here and confirm your choice to fight to battle
an Animatus.
</pre><pre id="faqspan-2">
(Humanoid) CHALICE OF THE PRIEST - 320HP, 122ATT, 14DEF
Reward: GARNET - 108HP, 65ATT, 35DEF
Return to Room E once done.
Room E
------
Allow the police officer nearby to move north, then loop behind him and
into the centre area. Once the copper in the center moves around, head out the
northeast end and take the north exit into Room H.
Room H
------
In this large room, move southeast and sneak behind the police officer
as he goes northeast, and move into the maze area in the center to avoid his
sight when he turns around. As he proceeds southeast, go northeast to the
eastern corner, then up northwest to a treasure chest.
Now head to the center of the room into the area with the ledges.
Towards the northwest end of screen, there is a guard patrolling in a
counterclockwise manner around two blocks. Take these two blocks and push them
southeast while the guard is moving away from you and towards the southeast, to
where there are two holes in the high ledges.
You can push one block in, then go around where the guard is to push the
second one past the hole just enough to let Lautrec sneak past and push it back
into the hole. Make sure not to push it too far or else it shall end up against
the other block, and Lautrec being fairly useless at pulling, you will have to
exit and reenter the room to move the blocks into place again.
Once both holes have blocks in them to make an unbroken high ledge path,
return to the start of the room at the western corner, and climb up the ledge.
Loop around and fall down onto the smaller edge at the northern end, then down
the stairs and into Room I.
Room I
------
Wrap up the last puzzle in the dungeon, Puzzle Three.
Room J
------
Walk down the lengthy hallway to the final room.
Room K
------
Take on the boss animatus in here.
(Aquatic) SEASHELL CHARM 453HP, 117ATT, 18DEF
Reward: AMETHYST - 119HP, 72ATT, 39DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel B6 (Cloud) c 1 2 3 4 5
h A X X X X O
f o B X X X O O
p a s C X X O O O
negliger D X O O O O
t l r E O O O O O
i o a
chat i n
r d
______________________________________________________________________________
Sidequest #02: An Ancient Flying Ship
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ02]
When: Chapter 1, Sidequest 01 completed
Where: Arc de Triomphe de l'Étoile
Camera: Look at the legs of the arc, and on the two legs of the right, look
at the inside wall on the back right leg. It is on the bottom near the
ground
Animatus: (E) (Terrestrial) EFFIGY OF THE STAG - 256HP, 176ATT, 12DEF
(K) (Humanoid) PLANK OF THE JESTER - 360HP, 130ATT, 35DEF
Gems: Garnet x3, Aquamarine, Amethyst x2
___________
| I | J | K!|
|___|¯¯¯¯¯¯¯
| |
| H |
|___|___
| |
| G |
|_____|
| F |
______________|___|
| EXIT | A | B |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |___________
| | C | D | E*|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Proceed into Room A.
Room A
------
There are a couple of policemen in this room, but they are both doing a
mere single line patrol back and forth. Rush past their backs to make it
northeast to Room B.
Room B
------
Walk southeast and enter Room C.
Room C
------
Push a block nearby aside with one push and hide behind it, allowing the
two police guards to pass by, one going clockwise, one going counterclockwise.
After they both pass, open the chest to your west.
GARNET - 108HP, 65ATT, 35DEF
From there, you can simply slowly creep behind the guard to the
northeast exit, or rush by him and outrun him to the doorway into Room D.
Room D
------
Solve the first puzzle of the dungeon here.
Room E
------
Fight the optional animatus in here.
(Terrestrial) EFFIGY OF THE STAG - 256HP, 176ATT, 12DEF
Reward: GARNET - 108HP, 65ATT, 35DEF
Move back to Room B afterwards.
Room B
------
Run northwest up into Room F.
Room F
------
Solve the second puzzle to proceed onwards.
Room G
------
Look around at the start. Run around clockwise and then into the centre
of the room. Avoid the view of the patrolling guard in the middle here as you
head out northeast and into a small chamber with a treasure chest.
AMETHYST - 119HP, 72ATT, 39DEF
Once you have the gem in your possession, rush over to the northwestern
exit, watching out for (and possibly running past) a guard walking around in the
area to enter Room H.
Room H
------
Wait for the first guard to start heading southwest, then go and push
the northeast most block in the first row, and run southwest in the next
corridor to a treasure chest.
AQUAMARINE - 130HP, 78ATT, 42DEF
Push the nearby block northwest going into the next corridor while the
guard in here is walking northeast, then continue to the northwest exit into
Room I.
Room I
------
Solve the third puzzle of the dungeon in here.
Room J
------
Run up to Room K.
Room K
------
Take on the boss animatus of this dungeon.
(Humanoid) PLANK OF THE JESTER - 360HP, 130ATT, 35DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
_______ In order, the following Panel B2 (Bird)
| ___| | color of dots:
| | | | | Black, black, white,
| |_|_| | black, white
|_|_____|
______________________________________________________________________________
Sidequest #03: Le Repaire Imperiled
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ03]
When: Chapter 1, Sidequest 01 completed
Where: Place de la République
Camera: Bring your camera to the far right and down, and you should see the
fleur de lis icon on the ground.
Animatus: (F) (Avian) MASK OF THE SUN - 224HP, 124ATT, 22DEF
(K) (Terrestrial) CHARM OF THE BOAR - 323HP, 208ATT, 28DEF
Gems: Garnet x2, Aquamarine x2, Amethyst
___
| F*|
|___|
|E|
|_|_
| D |
|___|
__________________| |_________________
| EXIT | A | B | C | G | I | J | K!|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|___|_____|¯¯¯¯¯¯¯¯¯¯¯
| H |
|______|
Move from the stairwell room into Room A.
Room A
------
There are a couple of police officers in here, but they are doing linear
patrols southeast and northwest over and over. Rush past them while their backs
are turned to head northeast to Room B.
Room B
------
Solve the first puzzle in here.
Room C
------
Ignore the guards in here, so continue on northwest towards the
northwest exit into Room D.
Room D
------
Wait until the guards cross each other in the middle corridor between
the two rows of blocks, then push your way through the blocks to get to the
southwest end of the room, and finally through the doorway at the western corner
to Room E.
Room E
------
Solve puzzle two.
Room F
------
Take on the optional animatus spirit in here.
(Avian) MASK OF THE SUN - 224HP, 124ATT, 22DEF
Reward: GARNET - 108HP, 65ATT, 35DEF
Return to Room C once you are done in here.
Room C
------
Watch for the movement of the guards in here, then run over northeast
and take the northeast exit once there is a break in the guards patrol path to
enter Room G.
Room G
------
Room G can be entered from two separate directions. From the Room C
entrance, you cannot move past Room G, but you can grab a treasure chest (watch
out for the lone guard in here). Move back into Room C thereafter.
AMETHYST - 119HP, 72ATT, 39DEF
Room C
------
Wait for the nearby guard to come close to Lautrec and then turn around,
and rush down southeast. Stop shy of the corridor with the last guard patrolling
in it. Allow him to go southwest. Sneak behind him and take the first exit out
of the corridor. Stick around until he continues back up northeast, then open up
a treasure chest.
GARNET - 108HP, 65ATT, 35DEF
Head into room H now via the previous exit from this small corridor.
Room H
------
Loop around counterclockwise into the next corridor. The guard in here
will amble on painfully slow. Move the nearby block northwest, sticking behind
it all the way to stay out of the guard's sight. Open up the treasure chest in
here.
AQUAMARINE - 130HP, 78ATT, 42DEF
Continue on the counterclockwise path until you get to the second cop.
As he walks southeast, follow behind him, then move past the wall separating the
corridors and northwest to the northern corner into Room G.
Room G
------
Back in this room again, loop around to go into Room I.
Room I
------
Solve Puzzle Three here.
Room J
------
Continue to Room K.
Room K
------
Fight the resident Boss Animatus.
(Terrestrial) CHARM OF THE BOAR - 323HP, 208ATT, 28DEF
Reward: AQUAMARINE - 130HP, 78ATT, 42DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
a 1 2 3 4 5 ____
m A O X X X O _| | |_
riche p B O O X O O | | | | |
o r C O O O O O | |__| | |
b manger D O O X O O |____| |_|
loup t E O X X X O |____|
n t e
e r
______________________________________________________________________________
Sidequest #04: The Greatest Exhibition
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ04]
When: Chapter 2
Where: Musée d'Histoire naturelle
Camera: Looking at the gates, look to the let guard house, then down to the
cement base of the gates to the left to see the fleur de lis at a corner
Animatus: (E) (Aquatic) HORN OF THE SEA DEMON - 365HP, 90ATT, 9 DEF
(K) (Avian) URN OF THE SEA BIRD - 252HP, 156ATT, 41DEF
Gems: Garnet x3, Aquamarine, Amethyst x2
___
| E*|
|___|
| D |
|___|_
| |
| C |
____________|_____|
| EXIT | A | |
¯¯¯¯¯¯¯¯¯¯¯¯| B |
|_____|
| |
| F |
|_____|_____
| G | |
¯¯¯| |
| H |
| |_____________
|_______| I | J | K!|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Head into Room A to start.
Room A
------
In here, push the left or right most of the three blocks, then push the
centre block away to continue on. Push any of the three opposing blocks aside to
progress into Room B.
Room B
------
Quickly zoom past the policeman, who will start his patrol on the
southeast side of the room, and head to the northern corner, taking the doorway
to Room C.
Room C
------
Inside of here, loop around back to Room B.
Room B
------
Head over to the western corner and into Room once more.
Room C
------
Open the first chest here for a pair of jewels.
Afterwards, wait for the police officer to pass by you in his
counterclockwise rotation and follow behind him and then northwest into Room D.
Room D
------
Solve the room's first puzzle in here.
Room E
------
Take on the optional animatus.
(Aquatic) HORN OF THE SEA DEMON - 365HP, 90ATT, 9 DEF
Reward: GARNET - 108HP, 65ATT, 35DEF
Once done, return to Room B.
Room B
------
From the Room C exit, head directly southeast to get to the eastern
corner exit to Room F.
Room F
------
Loop around into Room C.
Room C
------
Cross over to another door and into Room F.
Room F
------
Look at the guards, which will stay in standing positions. They rotate
their positions every few seconds 90 degrees, so wait until the upper-right
guard is no longer looking up-left to rush past him. Open the nearby treasure
chest.
AMETHYST - 119HP, 72ATT, 39DEF
After, sneak by the left guard once he looks away from the west
direction to move into Room G.
Room G
------
Solve the second puzzle of this catacomb area.
Room H
------
Walk all the way up to the northern corner, and push aside one of the
blocks to progress. Continue southeast, but stop just sort of passing the
dividing wall. Use your camera to look towards the two nearby guards. When the
right guard is not looking northeast, rush around to the central corridor. Once
the left guard is not looking northeast or northwest (and the right looking
southwest), sneak right behind the left guard to open a treasure chest.
AQUAMARINE - 130HP, 78ATT, 42DEF
Continue southwest from the treasure chest and then down southeast to
some blocks. Push one away using Lautrec and then head northeast to Room I.
Room I
------
Solve the third and final puzzle inside here.
Room J
------
Proceed down the long hallway.
Room K
------
Take on the boss animatus in here.
(Avian) URN OF THE SEA BIRD - 252HP, 156ATT, 41DEF
Reward: GARNET - 108HP, 65ATT, 35DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Pick the block with the Panel A7 (Cloud) m g
left column having a a r
single dark block on the l chat
bottom and the right h h n
column having four blocks e froid
u s
remede
______________________________________________________________________________
Sidequest #05: A Curious Shellfish Dish
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ05]
When: Chapter 2
Where: La Madeleine
Camera: Move the camera to the right to see some buildings, and look at their
blue roofs. The fleur de lis is on the left end of the front building's
roof trimmings.
Animatus: (F) (Terrestrial) CHALICE OF BEAR CLAWS - 256HP, 176ATT, 12DEF
(K) (Arboreal) MIRROR OF THE ARABESQUE - 360HP, 91ATT, 38DEF
Gems: Garnet x3, Aquamarine, Amethyst x2
_______________
_____ | | E | F*|
____________| |___| |¯¯¯¯¯¯¯
| EXIT | A | B | C | D |
¯¯¯¯¯¯¯¯¯¯¯¯|_____|¯¯¯|_______|
|¯¯ |¯¯¯ |
| | G |
| H |_____|
|________|__________
| I | J | K!|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Head into Room A.
Room A
------
Inside, dash northeast and run past the guards to get into Room B.
Room B
------
Loop around the western end of the room to get to Room C.
Room C
------
Solve the first puzzle.
Room D
------
Loop around the corridor at the start (the guard near here will be
already moving away southeast) and into the large enter chamber to find a
treasure chest.
GARNET - 108HP, 65ATT, 35DEF
Once done, head north up to the northern corner into Room E.
Room E
------
Solve puzzle two inside this room.
Room F
------
Take on the optional animatus in this area.
(Terrestrial) CHALICE OF BEAR CLAWS - 256HP, 176ATT, 12DEF
Reward: GARNET - 108HP, 65ATT, 35DEF
After the battle, make your way back to Room C.
Room C
------
In here, starting from the northern exit, the nearby guard will be
ambling along southeast at an incredibly slow rate. Take the long way around
counterclockwise to go southeast of the northern exit and then southwest in the
final home stretch to hit Room G.
Room G
------
Immediately go east from the entrance to find a treasure chest.
AMETHYST - 119HP, 72ATT, 39DEF
Once the guards split up in the central area and move northeast or
southwest, run down the center past their backs and take the exit in the
southern corner into Room H.
Room H
------
Move over into Room B.
Room B
------
Put Lautrec up against the block here and push southwest as the guard is
moving northeast to stay out of his visual range. Return to Room H through the
second doorway.
Room H
------
Watch the guard moving about around the three large stone blocks in
here. Wait until he starts moving northeast, then run past him to get to the
southern corner for a treasure chest.
AQUAMARINE - 130HP, 78ATT, 42DEF
Wait until the first guard begins to move southwest then, and head over
northeast to where the second guard is. Once he is not looking southwest any
longer, run by past him to get into Room I.
Room I
------
Solve the last puzzle.
Room J
------
Dash down the hallway to the end.
Room K
------
Take on the boss animatus.
(Arboreal) MIRROR OF THE ARABESQUE - 360HP, 91ATT, 38DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
1 2 3 4 5 ___ ___ The piece with a 6
A X X O X X | _|__|_ |
B X O O O X | | | | |
C O O O O O |_| |____|_|
D X O O O X |_ __|
E X X O X X |_|
______________________________________________________________________________
Sidequest #06: If the Heart Did Speak
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ06]
When: Chapter 3
Where: Rue du Faubourg Saint-Honoré
Camera: Look towards the right on the street of shops, and look at the tavern
sign on the building with the blue tiled roof
Animatus: (D) (Aquatic) URN OF THE LEVIATHAN - 676HP, 169HP, 55DEF
(K) (Avian) ANGEL'S HAIR ORNAMENT - 442HP, 276ATT, 92DEF
Gems: Garnet x2, Aquamarine x2, Amethyst x3, Peridot, Moonstone, Ruby
___
| D*|
|___|
| C |
______________|___|
| EXIT | A | |_______
¯¯¯¯¯¯¯¯¯¯¯¯| B | |
______|_____| |
| | | E |
| | | |
| F | |_______|
| |___| |
|________| G | |
¯¯¯| H |
| |_____________
|_______| I | J | K!|
¯¯¯¯¯¯¯¯¯¯¯¯¯
For this quest, you may wish to bring in animatus with a strength over
Aquatic animatus specifically, as one of the optional animatus in here is far
tougher than the boss animatus.
Move into Room A to start.
Room A
------
Inside, follow the left guard moving up northeast. Once he turns in to
go
between the two large platform blocks, continue on northeast and into Room B.
Room B
------
Move northwest from here into Room C.
Room C
------
Solve this dungeon's first puzzle.
Room D
------
In here, you may choose to right now battle the optional animatus.
However,
given the enormous amount of HP that it possesses, you may wish to move around
and get some gems first and then come back later to be able to deplete its HP
down into the blue zone.
(Aquatic) URN OF THE LEVIATHAN - 676HP, 169HP, 55DEF
Room E
------
In here, head down to the central corridor. Push the first block forward
a
bit (but not so much as to block the next doorway) for the first police guard to
get caught on it and then return patrolling northwest. From there, loop around
counterclockwise and head down through the central corridor, making sure that
the remaining two guards are moving away from you so they do not spot you.
Your reward for getting past all three cops will be a treasure chest.
Return to the start of the room afterwards and back into Room B.
Room B
------
Let the lone guard in here move southwest a bit and then head down
southeast
into Room F.
Room F
------
Head southwest past the dividing wall, but do not move beyond the first
platform block, hiding from the guard on the opposite side. Instead, sneak over
northeast once the two guards their cross paths, and head southeast: the guard
moving southeast will quickly move southwest on his patrol path.
Once you get out of the central area into the outer perimeter of the
room,
loop around clockwise to come to a treasure chest.
If you wish to tackle the earlier animatus in Room D, now may be a good
time
with a few strong gems in hand. Otherwise, go back around counterclockwise to
the Room G entrance in the eastern corner.
Room G
------
Solve Puzzle Two to advance.
Room H
------
Inside, go left and northeast, sneaking behind the one Knight slowly
sulking
northeast and then southeast. Once you get close enough, open the treasure
chest.
Stay in the small cubby in the platform walls where the treasure chest
is
at. Once another knight comes around and turns to go southwest, make a mad dash
southeast and then northeast into Room I.
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel D1 (Butterfly) c 1 2 3 4 5
bouche A X O O O X
o B O O X O O
s C O X X X O
v fumee D O O X O O
r i E X O O O X
a e
miel
______________________________________________________________________________
Sidequest #07: The Littlest Adventurer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ07]
When: Chapter 3
Where: Palais Royal
Camera: Look to the right most building, then drift the camera left to the
nearby alleyway. Move the camera up from the alleyway to see the fleur
de lis right next to a window.
Animatus: (F) (Avian) MIRROR OF THE RAVEN - 352HP, 216ATT, 65DEF
(K) (Terrestrial) DRUM OF THE HOUND - 488HP, 368ATT, 69DEF
Gems: Garnet x2, Moonstone x2, Aquamarine x2, Amethyst, Ruby x2
____________________
| | I | J | K!|
| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| H |
_____| |
| | G |_____|
____________|C|¯¯¯
| EXIT | A |_|¯¯¯¯¯|
¯¯¯¯¯¯|¯¯¯¯¯| | D |_______
| B | |_____| E | F*|
|_____| ¯¯¯¯¯¯¯
Continue to Room A.
Room A
------
Watch a scene. After, run up northeast taking the right side, as both
guards will quickly look northwest. Take the first door you see to enter Room B.
Room B
------
Of the three blocks down to the southeast, push the right-most one as
the cop passes by as far as you can, then head down the southwest and into the
southeast end of the room for a treasure chest.
Room A
------
Run northeast straight up into Room C.
Room C
------
Take the southeast door in here to Room D.
Room D
------
Inside, head up northeast, but stop short of the northern corner. Wait
for a patrolling guard heading northwest to move past you so you do not fall
into his line of sight then sneak around him and southwest for a bit. Wait for
another guard patrolling clockwise around a small pillar to be moving towards
the southwest or northwest, then run to the southern corner for a treasure
chest.
Room F
------
Take on the optional animatus in here.
(Avian) MIRROR OF THE RAVEN - 352HP, 216ATT, 65DEF
Reward: AQUAMARINE - 150HP, 90ATT, 54DEF
Once done, return to Room C.
Room C
------
Take the northern exit out to Room G.
Room G
------
Finish the second puzzle of the dungeon.
Room H
------
Move around to the northeast end of the room where you can enter the
center part of the chamber from. Wait for the knights to move around so neither
are on the northeast end, then push one of the blocks inwards so you can get to
a treasure chest.
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
_ The block with a small, Panel E7 (Car)
_| | white diamond inside
___| |___
|_ |___| _|
| |_____|
_| |___ |_
|___| |___|
______________________________________________________________________________
Sidequest #08: Best-of-Three 1/3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ08]
When: Chapter 3
Where: Notre Dame Cathedral
Camera: Look to the building on the left side, and look at the fence railing
on the second floor. The fleur de lis is on the right end of the fence
Animatus: (E1) (Terrestrial) BUNNY HAIR ORNAMENT - 396HP, 336ATT, 75DEF
(D2) (Arboreal) BOOK OF VERDURE - 560HP, 161ATT, 103DEF
Gems: Garnet x3, Moonstone x3, Amethyst x3, Aquamarine, Ruby
Floor One
---------
_____
| |
| F |
_____| |_________
______| |_____| G | H2|
| EXIT | A | |¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯|_____| |
| B |
|_____|
| |
|C|_______
|_| D | E*|
¯¯¯¯¯¯¯
Floor Two
---------
_____
| |
| |
| A |
| |___________
| | B | C | D!|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After a short scene, head into Room A1.
Room A1
-------
Move around to the southeast area, and wait for the patrol guard to move
southeast before running past him and to the eastern entrance.
Room B1
-------
Run northeast about halfway across the perimeter, and then southeast
into a central chamber containing a treasure chest.
Room A1
-------
Return to the western entrance. Head up left and northeast. Wait for the
officer to look southwest before running behind his back past the block and out
the northern door to Room F1.
Room F1
-------
Quickly loop clockwise around the dividing wall at the start and head up
to the northern corner for a treaure chest.
Head back south and watch for the two guards patrolling clockwise around
the block pillar. Get behind the back of one of them and follow them until you
can ditch, heading southeast and then northeast to the exit at the northeast
corner.
Room G1
-------
Watch a scene in here. Afterwards, go up the stairs, across the long
platform, then down the stairs at the end and into Room H1.
Room H1
-------
Take the staircase down into Room A2.
Room A2
-------
Welcome to what may be one of the worst rooms in the game, and quite
possibly the worst so far of the early quests. To get the treasure in this room,
start by pushing the second block going from the northwest around to the
southwest northeast to make a bridge between the chest and the long platform
that snakes around the room. Take the center block, push it northeast slightly
so it comes up against the platform wall, then push it southeast for a long
length, and then into a gap in the platform.
Take the platform up and go to the treasure chest to finally get the
contents within.
Now drop to the northeast of here, and push the block giving you access
to the chest southwest enough, so that you may push it southeast later. Run
southeast, and push this block out northeast a little bit such that you may be
able to push it northwest.
Use your camera here to stay out of the patrol sight of the lone Knight
wandering around clockwise. You will notice that there are two gaps in the
snaking platform to the northeast, and the outside perimeter is too narrow to
push a block in from there. What you have to do is push this current block into
one of the gaps from the center chamber that the knight is presently patrolling,
without getting caught.
Keep an eye on the knight's movements at all times. Once you have one of
the blocks in place, you need to go grab one of the remaining two blocks from
the west corner (the two against the wall cannot be pushed away from the wall
and are therefore useless) and into the central chamber again, and into the
second gap in the northwest. Again, make sure to avoid the knight because if he
catches you, the blocks are completely reset, forcing you to go through the
drudgery of block-pushing once more.
When both blocks are finally in place, move the last moveable block
southeast and into the original platform gap so that you may finally take the
stairwell and loop around to the eastern corner and into Room B2.
Room B2
-------
Solve the third and final puzzle inside.
Room C2
-------
Walk down the corridor.
Room D2
-------
Take on the boss animatus.
(Arboreal) BOOK OF VERDURE - 560HP, 161ATT, 103DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
t p 1 2 3 4 5 _____
e c e A X O O O X |_ _|
n h i B O X X X O _| |_
diable g C X X O O X _| |___|__
r v n D X X X X X |_ ______|
e e E X X O X X | |_| _| |
pouvoir |______| _|
x |______|
______________________________________________________________________________
Sidequest #09: Looking for Love
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ09]
When: Chapter 3
Where: Louvre Palace
Camera: Move your camera as far left and up as it can and it is pretty much
exactly in the upper-left corner of your camera view
Animatus: (D1) (Humanoid) CHARM OF THE PROPHET - 505HP, 210ATT, 60DEF
(F2) (Aquatic) FLUTE OF PISCES - 728HP, 207ATT, 59DEF
Gems: Garnet x3, Moonstone, Aquamarine x3, Peridot x2, Amethyst
Floor One
---------
__________
| F | G2 |
|___|______|
| |
| E2 |
|_____|
____________| |
| EXIT | A2 | B |_______
¯¯¯¯¯¯¯¯¯¯¯¯| | C | D*|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Room A1
-------
Here, move northeast until the path splits in two, forming a square
perimeter with a hole in the center. Fall down this hole to the floor below.
Room A2
-------
Open the treasure chest where you fall down.
After, take the stair up onto the short ledge and fall off, then head
back upstairs.
Room A1
-------
Move along northeast from the entrance into Room B1.
Room B1
-------
Here, observe the two guards that are standing and rotating every few
seconds. Push some blocks aside to get northeast and exit out the northeast
doorway into Room C1.
Room C1
-------
Solve the dungeon's first puzzle in here.
Room D1
-------
Fight the optional animatus.
(Humanoid) CHARM OF THE PROPHET - 505HP, 210ATT, 60DEF
Room B1
-------
Head to the area of the room with the southwest guard, and take the door
to the northwest to get into Room E1 (not northwest of the northeast guard, but
of the southwest guard. This is important).
Room E1
-------
Walk northeast until you have to reverse directions to go further. Do
not actually continue, however: instead, drop down the hole in the floor at the
northeast end (not on the floor edge, but in the middle of the actual platform).
Room B2
-------
If you fell in the proper area, you should land next to a treasure
chest.
After, head out of the small room and up the stairs.
Room E1
-------
Move around to get back into Room B1.
Room B1
-------
Head southwest and take the other doorway again back into Room E1.
Room E1
-------
Loop around finally to get to Room F1 near the western corner of this
room.
Room F1
-------
Solve the second puzzle inside to be allowed to progress.
Room G1
-------
Take the staircase up onto the high walkway, then walk to the northeast
end of the room before going downstairs to the second basement floor.
Room C2
-------
Welcome to another room worse than the one from quest #08.
Start by going to the northeast row of blocks, and push the southeastern
one of the two blocks southeast. Next, loop around to the north end, watching
out for the guard, and down the narrow passageway so you are northeast of the
block you just moved. Continue pushing it southwest such so that half of it
lines up with the patform connected to the staircase, and that the other half of
the block lines up with the platform leading to the southern corner with the
treasure chest.
Return to the stairs, exit, and re-enter to refresh the block you moved
back to its original place. Push this block northeast into the room with the one
single Knight moving around. Wait until he starts to move northeast, then come
back into the chamber and move the block southeast one push. Repeat this a
couple of times, taking great caution with the knight. Then push the block
southeast a long ways, and then southwest so it plugs up a gap between the
platform to the east and the fatter of the two L-shaped platforms in the center
of the room.
If the Knight gives you trouble, what you can do is divert a couple of
blocks to where he is, and slowly seal him into the northern corner.
After you get the first block in place, the second is far easier. Push
one southeast so it touches the fat L-shaped platform, then push it southwest
half a block length so the platform with the stairs has a narrow passageway to
the L-shaped platform, and then to the eastern corner, so that you may finally
approach Room D2.
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
The block with a Panel B1 (Balloon) h
triangle inside a o o
circle inside a square m u
mechant
e o i
u l
ouvrier
t
______________________________________________________________________________
Sidequest #10: The Illusive Wine
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ10]
When: Chapter 4
Where: Boulevard de la Gare
Camera: Drag your camera to the row of shops lining the left side of the
street. The fleur de lis is on the chimney jutting from between
the fourth and fifth shops from the left end.
Animatus: (D1) (Aquatic) CORAL HAIR ORNAMENT - 671HP, 169ATT, 40DEF
(F2) (Avian) CHALICE OF THE HEAVENS - 392HP, 276HP, 92DEF
Gems: Garnet x3, Amethyst x3, Aquamarine x2, Peridot, Ruby, Moonstone
___
_________| |
| | E | F |___
| B2 |¯¯¯|___| G2|
|_____|_____ ¯¯¯
| | | C | |
|A| ¯¯¯| D |
|_| |___|
|E|
|X|
|I|
|T|
¯
Floor Two
---------
_____ ______________
| | | | D | E | F!|
| A1 | |C1|¯¯¯¯¯¯¯¯¯¯¯
|_____| |__|
| B |
¯¯¯
Move into Room A once you get underground.
Room A1
-------
Push the initial block out northwest so you can sneak by it, then move
it either southwest or northeast, leaving it half a block's length from the
wall. This is important because you need to next push the block northwest to
another wall, and if you do not leave precisely half a block length from the
wall, you will come close enough to the police officer you will constantly
attract his attention.
Once you get the block pushed to the northwest wall, move it into place
in front of the block connected to a staircase, and head up and down the high
platform to get to Room B1.
Room B1
-------
Immediately move and push the block to your northeast further northeast
so you may take the doorway near the eastern corner into Room C1.
Room C1
-------
Inside, solve the first puzzle of the area.
Room D1
-------
Duke it out with the optional animatus inside.
Room B1
-------
Wait until the guard turns away from facing northeast, then move the
northeastern block northwest. Fall down the northern hole in here to the room
below.
Room A2
-------
If you fell down the correct hole, you should drop in a small area with
a treasure chest in it.
Room A2
-------
Navigate around to the western corner to take a staircase back upstairs.
Room B1
-------
Once the copper up here rotates twice from his starting position so that
he is glancing southwest, go northeast and push the northwestern block up
northeast. Take the northern doorway into Room E1.
Room E1
-------
Solve the second puzzle for this catacombs area.
Room F1
-------
Move northeast, and wait until the lone knight is facing northwest
before attempting to open the chest to obtain the goodies within.
Afterwards, push all three blocks northeast into the three gaps in the
long platform. Take the northwestern most block, since it is the furthest from
the Knight and therefore least likely to catch is attention by accident, and
push it northeast some more to let Lautrec by. When the Knight is facing
southwest, push that block back southwest and then go around the staircase and
platform to the eastern corner door.
Room G1
-------
Proceed down the staircase.
Room C2
-------
Despite the presence of the blocks, this room really is nothing special.
Wait until all three of the Knights are moving southwest, then dash by their
behinds to the northern door and into Room D2.
Room D2
-------
Inside, solve this dungeon's third and final puzzle.
Room E2
-------
Proceed down the corridor.
Room F2
-------
Take on the boss animatus for this dungeon.
(Avian) CHALICE OF THE HEAVENS - 392HP, 276HP, 92DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
1 2 3 4 5 6 7 Block One Block Two The tile with a fifth
A X X X X O X X Orange Yellow line going from the origin
B X X X X O O X _____ point to the upper left
C X X X X O X O |_____| ___ ___
D X X X X O X O | | | | |_ | |_ |
E X X X X O X X _| | | |_ | |_| | |_|
F X X O O X X X |___| |___| |___| |___|
G X O O O X X X
______________________________________________________________________________
Sidequest #11: Casanova's Just Deserts
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ11]
When: Chapter 4
Where: Place Vendôme
Camera: At the bottom of the lamppole right next to the column
Animatus: (F1) (Terrestrial) BELL OF THE GREAT ELEPHANT - 416HP, 336ATT, 58DEF
(E2) (Humanoid) WHIP OF THE DEFENDER - 560HP, 230ATT, 80DEF
Gems: Amethyst x3, Ruby, Aquamarine x2, Garnet x3, Moonstone, Peridot
Floor One
---------
_______
| |
| |
| H2 |
| |
|_______|
|G|
|_|
| | _______
|B|___| |
_____|_| C | |
| |¯¯¯| D |
| A | | |_______
|_______| |_______| E | F*|
|E| ¯¯¯¯¯¯
|X|
|I|
|T|
¯
Floor Two
---------
_________________________
| | B | C | D | E!|
| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| A1 |
| |
|_______|
Amble along into the first room once you get inside.
Room A1
-------
In the center corridor here, one guard is standing in the center,
rotating around, while the other is patrolling the perimeter in a clockwise
manner. Sneak by the immobile guard while the other one is moving northeast or
southeast, and loop around counterclockwise to the northern corner and into Room
B1.
Room B1
-------
Loop around the dividing wall in here to get to a treasure chest.
Room D1
-------
Go to the northern corner, and when the guard begins to go northwest,
sneak behind him, then get behind the block and start pushing it southeast,
moving back a ways when the guard starts walking southwest and northwest from
there on. Push it all the way southwest past the staircase, then get around it
and push it back northeast a bit.
Take the stairs up, and go all the way northeast to the end, and fall
down. Push the block here southeast and southwest so it makes a bridge between
the easternmost platform and the platform with the treasure chest. Take the
other available path down southwest, but make sure you are well out of the
vision line of the guard around here.
Push the last remaining block northwest and northeast, and go up the
stairs and cross over to get the treasure chest open.
Room B1
-------
Head up to the northwest end of the screen and enter Room G1.
Room G1
-------
Solve puzzle two inside.
Puzzle H1
---------
Inside here, ignore the knight wandering around. Instead, go to the +
shaped hole in the center of the room, and fall down to the floor below.
Move from the center spot and head back up the stairwell.
Room H1
-------
Wait for the patrolling knight to make his way past the eastern corner,
then rush up to the northern corner and push the block aside. Head downstairs.
Room A2
-------
Enter the nearby doorway to Room B2.
Room B2
-------
Head up the first set of stairs in here. Instead of going down the next
set of stairs, go onto the ledge just northeast of the stairs headed down, and
fall off when both knights move away from the center corridor. Continue on up
and down the next two set of stairs into Room C2.
Room C2
-------
Solve the third and final puzzle of the dungeon.
Room D2</pre><pre id="faqspan-3">
-------
Advance down the corridor.
Room E2
-------
Take on the boss animatus of the dungeon.
(Humanoid) WHIP OF THE DEFENDER - 560HP, 230ATT, 80DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel D1 (Shrub) a absence 1 2 3 4 5 6 7
Panel #4 (Wreath) femme v A X X X X O X X
o o B X X X X X O X
vouloir C X X X X X O O
r r D X X X X X O O
E O X X X O O X
F X O O O O O X
G X X O O O X X
______________________________________________________________________________
Sidequest #12: Best-of-Three 2/3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ12]
When: Chapter 4
Where: Place de la République
Camera: At the bottom of the statue, just to the left of the right lamppost
Animatus: (E1) (Avian) CROWN OF THE CANARY - 364HP, 252ATT, 66DEF
(F2) (Terrestrial) HELM OF THE SPHINX - 468HP, 368ATT, 75DEF
Gems: Garnet x2, Aquamarine x3, Peridot, Amethyst x2, Ruby, Moonstone
Floor One
---------
___
_ | G2|
______| | |___|
| EXIT |A| | F |
¯¯¯¯¯¯| |__|___|
|_| |
| B |_____________
| | C | D | E*|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Floor Two
---------
_____
| |
______| B |
| |_____|
| |
| A2 |_
| | |
|______| |
|C|
| |_____________
| | D | E | F!|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head right along once inside.
Room A1
-------
Watch a scene in here. You will notice that on the map there are room
marked with an X. For obvious reasons from the scene, these rooms cannot
actually be accessed, and so will not be put on the map.
Head down southeast and into Room B1.
Room B1
-------
Loop around behind the guard and open the treasure chest to your
northeast right away.
Move around the cop, sticking behind his patrol path, and get out to the
northeast and into Room C1.
Room C1
-------
Watch the patrol paths of the two cops, and loop around them to head up
to Room D1.
Room D1
-------
Solve the first puzzle of the dungeon in here.
Room E1
-------
Fight the optional animatus inside.
(Avian) CROWN OF THE CANARY - 364HP, 252ATT, 66DEF
Reward: AQUAMARINE - 170HP, 102ATT, 66DEF
Return to Room B1 once done.
Room B1
-------
In here, head to where the block is. Once the copper starts moving
southwest, you can move the block southeast, then northeast into the gap in the
platform. Head up the stairwell near the western entrance to this room (be sure
that the guard is moving southeast or southwest when you do - if he sees you on
the ledge, he will run quite a way around to try capturing you, which can be a
pain since that resets the block's position).
Once up on the short ledge, go to where the higher ledge is. You cannot
quite see it, but there is a stairway there. Use it to go up and around past the
block you pushed into place and inside Room F1.
Room F1
-------
Solve the second puzzle in here.
Room G1
-------
Head down the stairs to the second basement floor.
Room A2
-------
Walk southeast and northeast into the next corridor area. The first
block is easy: once the knight starts walking northwest, take the block and push
it southeast into the small room, southwest into the first corridor, and then
all the way northwest and then southwest a bit in front of the larger staircase
leading up onto a platform.
For the second block, wait until the knight starts going northeast
again, then follow behind him. One he starts heading southeast, push the block
southeast again, and when he comes around you again, move around the block,
using it as a hiding cover. Use it to seal off the area the knight is
patrolling, then climb up the large stairs in the western corner of the room.
Loop around and drop down in the next section.
Wait for the knight here to be going around southwest, then hide near
the southeast block and circle around to stay out of the Knight's sight. Follow
him around after you push the first block into place and get up to the second
block, and push it southeast and into place alongside the first block very
slowly.
When taking the short stairs to go back into the section with the first
knight, be careful he is not nearby as he can spot you over the short ledge
which will pretty much force you to reset the full room. Push out the block you
sealed him in earlier with, then put it back in place thereafter. Loop around
the fully complete platform after and head into Room B2.
Room B2
-------
Go up the staircase at the start and along the high walkway until you
finally make it to a treasure chest at the north end of the screen.
Room A2
-------
Making it to Room C2 is fortunately far easier from your current
position than it was going from upstairs to Room B2. Simply head up the stairs
and drop off to the southeast small ledge, then go down the stairs and enter
Room C2 at the eastern corner.
Room C2
-------
This is a fairly tricky room you may have to repeat a couple of times.
Push the northeasternmost block of the three down, and move down close enough to
the northeastern guard to cause him to stop and pause for a few seconds before
looking around. This should create enough of a space between him and the next
guard, so quickly run past him and into Room D2.
Move back into Room C2 right away so you will have come from the east
door, and head up the nearby stairs. Cross the blocks and fall off onto the
southwestern ledge, and open the chest up at the southern corner.
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Block One Block Two Choose the piece with Panel E2 (Blue thing)
Orange Yellow B dots Panel D6 (Statue)
___ ___ WB
| | | _|
_|___| | | |_
|_ _| |_| |
| |_| |___|
| | | |
| | | |
| | | |
|_| |_|
______________________________________________________________________________
Sidequest #13: Time on a Platter
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[SQ13]
When: Chapter 4
Where: Rond-Point des Champs-Élysées (Avenue d'Antin)
Camera: Scroll down and to the right to find a fountain. The symbol is on
the bottom of the fountain itself inside the water.
Animatus: (D1) (Humanoid) DRUM OF JUDGEMENT - 520HP, 210ATT, 66DEF
(D2) (Aquatic) PLATTER OF THE WHIRLPOOL - 728HP, 207ATT, 66DEF
Gems: Moonstone, Peridot, Garnet x3, Amethyst x3, Aquamarine x2, Ruby
Floor One
---------
___
| D*|
|___|
|C|
|_|__
| | ___
| B2 | | |
___|____|__| F |
|_ A | E |___|_
|E|¯¯¯¯¯¯¯|¯| |
|X| |G| |
|I| ¯| H |
|T| | |
¯ |_____|
Proceed into Room A1 at the start through the northwest door.
Room A1
-------
While the guard in here is looking southeast, push the block right
northwest of him northeast one, then move northwest again and push the
northernmost block northeast to stay out of his line of vision. Continue in into
Room B1 through the northwest of the two doors.
Room B1
-------
Inside here, run to the northern corner of this room (watch out for the
guard kicking around), and fall down the hole at the end to the second basement
floor.
Room A2
-------
If you fell down from the correct spot, you should be able to get easy
access to a treasure chest.
Room B1
-------
Back upstairs, loop around the narrow, coiled pathway to hit the
entrance to Room C1 at the end. Once more, watch out for the policeman
patrolling around the small platform to the northeast of the room.
Room C1
-------
Solve the dungeon's first puzzle.
Room D1
-------
Take on the optional animatus inside.
(Humanoid) DRUM OF JUDGEMENT - 520HP, 210ATT, 66DEF
Once you have wrapped up in here, head back to Room A1.
Room A1
-------
Go right from the B1 entrance to enter Room E1.
Room E1
-------
Wait for the first guard to be moving northwest, then loop around the
dividing wall counterclockwise, and run all the way northeast to Room F1.
Room F1
-------
Stick around at the entrance for a bit, and cast your camera out to
observe the police officer in the center of the room. Once he wanders northwest
enough, go inside the central chamber and open up the treasure chest for some
gem goodies.
Room E1
-------
Allow the guard at the end here to go southeast and wrap up a single
line patrol. Once he turns around and walks northwest, dash behind him down
southwest and into Room G1.
Room G1
-------
Solve the second dungeon puzzle inside.
Room H1
-------
Loop around on the ledge to get to a treasure chest just southeast of
you from the entrance (only blocked by a wall).
From where you landed, push the block northeast and northwest for a
while. The lone knight in here is patrolling clockwise around a fairly large
area with four small dividing walls, so as long as you occasionally use your
camera to observe where he is at, there is very little to worry about getting
caught by him.
With the block, get it up towards the north, but do not push it entirely
against the northwest wall. Instead, push it up against the northeast wall into
the narrow corridor, then southeast only partially, just enough room so that
Lautrec can get around and push it back northwest. This will give you a bridge
between the eastern corner and the ledge connected to the stairs. That done,
take the stairs from the western end of the room and head to the eastern end of
the room and onwards.
Room I1
-------
Head down the staircase.
Room B2
-------
Solve the final puzzle of this area.
Room C2
-------
Continue on down the corridor.
Room D2
-------
Prepare for a showdown with this quest's boss animatus.
(Aquatic) PLATTER OF THE WHIRLPOOL - 728HP, 207ATT, 66DEF
A very lengthy scene will follow before the quest finally wraps up.
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
p p 1 2 3 4 5 6 7 Block One Block Two
r premier A O O O O O O O Yellow Orange
e e B X O X X X O X _____ _____
c e t C X X O X O X X | |___| |_ | |
honorer D X X O X O X X |_| | | | |_| |
e f e E X X O X O X X |___|_| |___|_|
r a F X O X X X O X
n G O O O O O O O
t
______________________________________________________________________________
Sidequest #14: Secret of the Mask
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ14]
When: Chapter 4
Where: Boulevard Richard Lenoir
Camera: Move the camera to the lower right corner and you should see some fence
posts with chains on them. The fleur de lis can be found on the third
fence post from the right.
Animatus: (D1) (Terrestrial) MIRROR OF THE BAKU - 446HP, 316ATT, 56DEF
(G2) (Humanoid) MASK OF THE DANCER - 578HP, 230ATT, 84DEF
Gems: Garnet x4, Peridot, Amethyst x2, Aquamarine, Ruby, Moonstone x2
Room A1
-------
Walk northeast. Wait for the first guard to move southeast, and dash
past him. Similarly, allow the second officer to patrol away from you before
taking the eastern exit into Room B1.
Room B1
-------
Fall down the first hole you see to the floor below.
Room A2
-------
Down below, head to the southern corner and open the chest here.
Proceed back upstairs via the staircases to the north.
Room B1
-------
Return to the southern corner of this room, then head up northeast,
looping around the coiled passageway, to get to the eastern corner and into Room
C1.
Room C1
-------
Do the first riddle for this underground region.
Room D1
-------
Inside, fight the optional animatus of this dungeon.
(Terrestrial) MIRROR OF THE BAKU - 446HP, 316ATT, 56DEF
Room A1
-------
Move southwest past the three patrolling guards, making sure that each
of them have their backs turned. Go northwest at the last guard - you can turn
northeast through a narrow passage while he is stopped at the northwest end of
his patrol route, and into the northern corner and to Room B1.
Room B1
-------
Take the stairs up and run the gamut of the narrow passageway as it
loops around the room. If you should fall, you will land in Room A2, and have to
go Room B1 > Room A1 > Room B1 to get back to this walkway. Once you get to the
northern corner, go down the stairs and enter Room E1.
Room E1
-------
In this room is the second puzzle for this dungeon.
Room F1
-------
Of the three corridors leading up northeast, take the southeastern
corridor up, as it has no Knight of the Iron Mask patrolling, giving you reign
to move up to the northern corner and down the stairs.
Room B2
-------
This room is actually fairly generous, as if you fall off a ledge all
you have to do is let yourself be caught and be returned to the start of the
room at the north. Navigate yourself south to start and open the chest.
Continue looping counterclockwise around the room down the stairs at the
southern end and out the door.
Room C2
-------
Push the first block aside, and wait for all the knights to rotate and
move their gaze away from the treasure chest before opening it.
MOONSTONE - 200HP, 127ATT, 88DEF
Since you should have waited for the moment they all turn away before
grabbing the gem from the chest, you should have enough time to run southeast
and push the block a half-length and move around and through the door.
Room D2
-------
This is another easy room like Room B2 with a convenient walkway to
protect you from the wandering Knights, so take it over south to the southern
corner.
Room E2
-------
You will find the last puzzle of the dungeon in here.
Room G2
-------
Proceed down the hallway.
Room H2
-------
Duke it out with the boss animatus of this quest.
(Humanoid) MASK OF THE DANCER - 578HP, 230ATT, 84DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Choose the panel with Panel E2 (Shadow) g b
the black triangle Panel E6 (Shadow) u i
touching the upper left p ennemi
corner and the rhombus paver n
touching the upper right i r
corner x enfer
______________________________________________________________________________
Sidequest #15: When the Dead Do Stir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ15]
When: Chapter 4
Where: Catacombs
Camera: Bring your camera to the upper-right corner, and the fleur de lis is
on a chimney right next to a top-floor window
Animatus: (F1) (Avian) REMIGIAL GAUNTLET - 409HP, 252ATT, 90DEF
(H2) (Arboreal) NECKLACE OF IMPATIENS - 553HP, 161ATT, 101DEF
Gems: Amethyst x2, Aquamarine x2, Ruby x2, Moonstone, Peridot, Garnet
Floor One
---------
___
| F*|
|___|
| E |
___|___|
| D |
|¯¯¯¯¯|¯¯¯¯
______________| C |
| EXIT | A __|_____|
¯¯¯¯¯¯¯¯¯¯|¯ B |
¯¯¯|¯¯¯¯¯¯|
| G2 |
|______|
Floor Two
---------
___________________
| | F | G | H!|
| |¯¯¯¯¯¯¯¯¯¯¯
| E |
| |
|_______|
| |
|D|
|_|
|C|
____|_|
| |
| A1 |_____
|______| |
| B |
|_____|
Proceed into Room A1 once you first enter.
Room A1
-------
Head northeast and take the only other door in here to Room B1.
Room B1
-------
Wait for a while for the guard moving southwest to get past the tip of
the dividing wall between the main corridor and the door you come in through.
Move past him and then into the small, narrow niche in the northwest wall. Wait
for the guard going northeast to continue northeast until such time you may
sneak by him and enter Room C1 in the northern corner.
Room C1
-------
Loop around the dividing wall and rush to the eastern corner for a
chest.
Afterwards, run around the large platform to the north counterclockwise,
chasing after the police officer from behind, until you get to a staircase. Head
up onto the high ledge, and run southwest from here to another staircase. Cast
your camera about before going down to watch a guard going around
counterclockwise. When you are not in his potential line of vision, run down and
northeast to the staircase going down a floor in the eastern corner.
Room A2
-------
Head east to the eastern corner and to Room B2.
Room B2
-------
Follow the lone guard patrolling in this room around clockwise until you
can get into the center room, and open the chest.
Go back around to the western exit back into Room A2.
Room A2
-------
Loop around southwest and then northeast to the northern corner to enter
Room C2.
Room C2
-------
Solve Puzzle Two.
Room D2
-------
Head northwest along the long corridor into Room E2.
Room E2
-------
Wait a few seconds for a nearby knight to shuffle around and walk
northeast. Once he is no longer looking southwest, go and run up the stairs to
Lautrec's southwest and walk along the walkway. Ignore the narrow path that
splits off the main walkway, and keep along the wider path until you can get to
the northern corner and to Room F2.
Room F2
-------
Solve the area's last puzzle.
Room G2
-------
Head along the corridor.
Room H2
-------
Defeat the boss animatus in here to wrap up the mission.
(Arboreal) NECKLACE OF IMPATIENS - 553HP, 161ATT, 101DEF
Reward: AMETHYST - 209HP, 132ATT, 98DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
1 2 3 4 5 6 7 Block One Block Two The piece with the dark
A X X X O X X X Orange Yellow slice in the north and the
B X X O O O X X _____ ___ small circle in the
C X O O O O O X _| _| |_ | | | upper right
D O O O O O O O |___| |_ | |_|_|
E O O O O O O O | |_ _|_|
F X X X O X X X |_ |_| _|
G X O O O O O X |_|___|
______________________________________________________________________________
Sidequest #16: A Saint Cloaked in Blue
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[SQ16]
When: Chapter 4
Where: Avenue Henri Martin (go east from north side of Boulevard Sachet)
Camera: On the wall right behind the table to the left sitting against the
building
Animatus: (F1) (Aquatic) RING OF THE CRYSTAL FLOW - 676HP, 149ATT, 52DEF
(G2) (Avian) LAMP OF THE PARROT - 392HP, 276ATT, 94DEF
Gems: Amethyst x3, Moonstone x2, Peridot, Garnet x2, Aquamarine, Ruby
Then take the northern stairwell back to the first basement floor.
Room A1
-------
Move southwest and then southeast and push the block half a length so
you can sneak by. Hide behind the block-shaped stone. What you need to do is
watch both guards as they go southeast (this is early in the patrol, just as
soon as you enter the room). Once both stop at their corners, sneak by the
northeast one and run northeast and push the second block aside before going
into Room B1.
Room B1
-------
Run across the room and into Room C1.
Room C1
-------
Fall down the nearby hole to the floor below.
Room B2
-------
Head to the center of the room and open up the chest.
Room C1
-------
Walk southwest and then northwest in here, and push the block northwest.
Hide in the small niche in the center platforms, and wait for the fast guard to
zoom around the corner and go northwest before running behind him and to the
southeast wall-niche. Once the guard around here hits the eastern corner and
goes northwest, push the southeast block over and take the eastern door into
Room D1.
Room D1
-------
Make your way past the long hallway into Room E1.
Room E1
-------
Solve this underground's first puzzle.
Room F1
-------
Take on the dungeon's first optional animatus in here.
(Aquatic) RING OF THE CRYSTAL FLOW - 676HP, 149ATT, 52DEF
Reward: AMETHYST - 173HP, 108ATT, 74DEF
Return to Room C1 once finished in here.
Room C1
-------
Push the block aside. Wait for the two guards to both go northwest, and
follow the one on the northeast end around, pushing the block aside in the
northern corner so that you may enter Room G1.
Room G1
-------
Do the second puzzle in here.
Room H1
-------
Run down the corridor and go downstairs to the second basement floor
once again.
Room C2
-------
Continue down through the corridor to enter the next large room.
Room D2
-------
Take the stairs at the start up onto a narrow pathway. Work your way
around to the northern corner, and fall down into the cramped space where there
is a chest to grab its contents.
Once you are done looting, allow yourself to be caught by a Knight to
return to the start of the room. This time around, make your way right to the
northern corner and down the stairs. Progress along southwest and into Room E2.
Room E2
-------
Solve the final puzzle for this area inside.
Room F2
-------
Walk down the corridor into the last room.
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel A7 (lamppost) a 1 2 3 4 5 6 7
Panel E6 (sidewalk) v b p A X X X X O O O
o o p B X X X X X O O
suffire C X X O X O X O
l r t D X X X O X X X
o venir E X X O X O X X
i r F X O X X X X X
r G O X X X X X X
______________________________________________________________________________
Sidequest #17: The Visitor
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ17]
When: Chapter 5, Sidequest #07
Where: Palais Royal
Camera: Scroll to the bottom left and move right slightly to see four thin
columns. The fleur de lis is on the wall trimming to the bottom right
of the right-most column.
Animatus: (B2) (Humanoid) MAIDEN'S HAIR ORNAMENT - 673HP, 270ATT, 114DEF
(H1) (Arboreal) FLUTE OF THE LILY - 637HP, 189ATT, 126DEF
(G2) (Aquatic) ARMOR OF THE SEA GOD - 988HP, 297ATT, 115DEF
Gems: Garnet, Ruby, Topaz, Aquamarine, Sapphire
Floor One
---------
______
| |
_| D2 |
| |______|
|C|
__________________|_|
| EXIT | A | B |___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯ E |______
¯¯¯¯¯| |
| F2 |_______
| | G | H*|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Despite the fact you earlier may have been in Palais Royal's
undergrounds during Quest #07, this is not the same underground area. Head into
Room A1 to start.
Room A1
-------
There is nothing in here, so proceed northeast to Room B1.
Room B1
-------
Stick behind the dividing wall. Once the nearby guard turns his gaze to
the southeast, run behind his back to the treasure chest.
Goodies in hand, continue running northeast, and go northwest at the
end.
Room C1
-------
You need to line up all four blocks in here to progress. Move blocks
northeast slightly so you can push them northwest, but make sure not to push any
of them right up against the northeast or southwest wall or else you will have
to leave the room to reset the block puzzle.
This next part is a little tricky: the block you push to the far
northwest can stay. The next block, however, needs to be pushed southwest a
block-length and a half, so you may push the third block northwest a half-block
length, southwest a half-block length, and then southeast a half-block length.
The second block then needs to be pushed back up northeast a full block length,
and the final block should be pushed southwest a half-block length. This gives
you a narrow way to walk using two stone blocks and the four regular blocks to
the north corner.
Once you get all four lined up, head down the stars at the end into Room
D1.
Room D1
-------
You cannot see it, but there is a staircase going down to the northeast.
Take it down, and push a block in to the central chamber so you can open the
chest.
Push the block back out southeast and then southwest so it forms a
bridge between the southern platform ledge and the center chamber wall. Go
inside the center chamber again and push the northeast block northeast twice to
push it out of the wall. Go up onto the southern platform and circle around to
the north, and drop off to the northeast once the guard here starts heading
southeast. Push the block northwest into place.
This will allow you to go from the south corner to the north corner, and
enter Room A2.
Now that you are finally finished this detour from the main passageway
through the catacombs, return all the way to Room B1.
Room B1
-------
Walk southeast to enter Room E1.
Room E1
-------
Pretty much immediately, run northwest across the room sticking to the
left side of a dividing wall so you do not get in front of a police officer.
Exit into Room F1 on the other end.
Room F1
-------
Go up the first staircase and down a second one to the northeast, then
loop all the way around the room clockwise to come to a treasure chest in the
southern corner.
Head back up northeast and into the eastern corner to Room G1.
Room G1
-------
Solve the second puzzle of the area.
Room H1
-------
Fight the second optional animatus inside.
(Arboreal) FLUTE OF THE LILY - 637HP, 189ATT, 126DEF
Reward: GARNET - 220HP, 135ATT, 105DEF
Return to Room F1 as soon as you are complete here.
Room F1
-------
Proceed to the western corner to go up the stairs, then loop around
clockwise about 180 degrees 'til you get near the center and hide behind the
dividing wall. Wait for a policeman to be going southeast and northwest before
sneaking about, eventually making your way to the south corner and finally
downstairs.
Room C2
-------
Run down the empty hallway to Room D2.
Room D2
-------
Rather fortunately, there are no Knights in this room. It is, however,
possible to get stuck in the middle of the room, so if you do, use the Start
button to reset box placements and put yourself at the room entrance.
Start by pushing the northeast of the three blocks southwest to push it
inwards, then go and push the southwestern block further southwest out of the
walls. Loop around the outerside of the center room and push the southwest block
northwest, but not against the northwestern ledge (one full block length short).
Do not push that block northeast just yet. Instead, head back into the
center room, and push the northeast block all the way northeast so it sets
against the ledge with the treasure chest. Loop around the outside clockwise to
the northern corner and push the block southeast, then southwest next to the
stairs to form a bridge to the perimeter of the central chamber.
Go into the inner chamber, and push the remaining block here northeast
to fill up the hole between the two halves of the wall (NOT against the ledge
with the treasure chest). Finally, go back to the block to the southwest. Push
it up northeast to the north corner, then southeast so it lies adjacent along
the third block, giving you the ability to take the stairs in the south up to
the treasure chest.
Drop off to the southeast, and push the block right next to the chest
northwest and then southwest between the last ledge and chamber ledge to form an
unbroken path from the southern stairs to the western lower ledge. Run around
and drop down to enter Room E2.
Room E2
-------
Do the last puzzle of the dungeon inside.
Room F2
-------
Walk down the corridor.
Room G2
-------
Take on the boss animatus for this area.
(Aquatic) ARMOR OF THE SEA GOD - 988HP, 297ATT, 115DEF
Reward: AQUAMARINE - 250HP, 150ATT, 114DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Pick the piece with the Block One Block Two Panel D7 (roses)
outer triangle upside Orange Yellow Panel E3 (van)
down, the upper left _____ _____
triangle shaded, and _| ___|_ |_ _|
the upper right triangle | | |___ | _ |_| _
white | |_|_ |_| | |_ _| |
|_ | | _| | _| |_ |
_|_| |_|_ |_| _ |_|
| |_| |_| | _| |_
|_ | | _| |_____|
|_|_|_|
______________________________________________________________________________
Sidequest #18: A Noble Request
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ18]
When: Chapter 5
Where: Hôtel de Ville
Camera: Turn your camera to the lower left corner, then slowly raise your
camera up slightly. The symbol is right on the bottom of the lamppost
Animatus: (D1) (Avian) RING OF THE FALCON - 412HP, 276ATT, 99DEF
(E2) (Arboreal) CROWN OF ROSE BRIARS - 550HP, 175ATT, 84DEF
(I2) (Terrestrial) SWORD OF THE SILVER WOLF - 668HP, 528ATT, 103DEF
Gems: Amethyst x2, Peridot, Garnet x4, Ruby x3, Moonstone x3, Aquamarine x3
Floor One
---------
___
| E |
___________|___|
____| | |_______
|EXIT| A2 | B2 | C | D |
¯¯¯¯|______|_____|¯¯¯¯¯¯¯
| F¯¯|
¯¯¯¯¯
Floor Two
---------
____________ ____
| | | | |
| A1 | B |___________| E* |
|______|_____| | D | |
| |¯¯¯¯¯¯¯¯
| C |
| |_
|_______|F|
| |_____________
| | G | H | I!|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Proceed to Room A1 from the start.
Room A1
-------
Drop down to the second floor right away.
Room A2
-------
Downstairs, go to the northern corner and open the chest.
Room A1
------
Move off the higher ledge onto the main flooring, then progress
northeast across the narrow walkway. Push the block southeast one-half a block
length before opening the chest.
Now, push the block back northwest enough so that you can loop around
and push it southeast a bit again, then northeast into the dark abyss. It will
plug up a hole between the floor you are on right now and flooring to the
northeast, letting you walk into Room B1.
Room B1
-------
Fall down at the start here.
Room B2
-------
Open the chest to your south in here.
MOONSTONE - 230HP, 148ATT, 109DEF
Head northwest from there and out the western exit. Take it southwest
and up the stairs in the next room to return to Room A1. Go back to Room B1 from
there.
Room B1
-------
Here, head northeast across the room. Ignore the southeastern door, as
it leads to a dead end room (shocking, given how this may be the first in the
game thus far). Instead, take the northeastern room.
Room C1
-------
Solve the first puzzle of the dungeon inside.
Room B1
-------
Loop around and take the northwestern door.
Room E1
-------
Open the chest in here.
AQUAMARINE - 230HP, 138ATT, 102DEF
Exit back out into Room B1.
Room B1
-------
Head to the northeast wall in here, not next to the C1 entrance, but
rather northwest of the dividing wall next to the northeast corner. Fall down
the hole here by walking northeast.
Room B2
-------
If you fell correctly, you should fall in a small area surrounded by
short ledges. Continue into the next room.
Room C2
-------
Loop around to the north corner in here. If you fall, worry not - let
yourself get caught (or press the Start button to reset the room) to return to
the western corner. Enter the door at the north corner.
Room D2
-------
Solve this dungeon's first puzzle inside.
Room E2
-------
Fight an optional animatus inside.
(Arboreal) CROWN OF ROSE BRIARS - 550HP, 175ATT, 84DEF
Room C2
-------
It may be rather difficult to see, but there is a staircase in the
northern corner leading up onto the short ledge. Take it up, and loop around
counterclockwise to the eastern corner and enter Room F2.
Room F2
-------
The officer in here does a very long patrol around the entire perimeter
of the inner chamber going clockwise, so wait until he moves southeast. Start
pushing both blocks first southwest, then southeast and up to fill the two gaps
between the two set of stairs. Once they are both in place, head up to the top
floor and move around to the eastern door and into Room G2.
Room G2
-------
Following a scene, solve the third and final puzzle for this area. When
another scene comes and goes, continue on into Room H2.
Room H2
-------
Head down the corridor to the northeast exit.
Room I2
-------
Take out the boss animatus for this dungeon.
(Terrestrial) SWORD OF THE SILVER WOLF - 668HP, 528ATT, 103DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
b 1 2 3 4 5 6 7 _____
miel A O X X X O O O _| _| |_ _ _
r e B O X X X O X O | _| | | |__| |_| |
doux s C O X X X O O O |_| | |_|____|_____|
s s D X O X O X O X |_ |_| _|
abeille E X O X O X O X |_|___|
m r F X X O X X O X
e G X X O X O X X
r
______________________________________________________________________________
Sidequest #19: An Enigmatic Flower
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ19]
When: Chapter 5
Where: Panthéon
Camera: Turn to the camera to the lower right, and slowly raise your camera.
It will line up almost perfectly with the fleur de lis on the bottom
of a pedestal
Animatus: (E1) (Arboreal) CANDLESTICK OF THE LOTUS - 480HP, 133ATT, 80DEF
(I1) (Terrestrial) GAUNTLET OF THE WHITE HORSE - 498HP, 368ATT, 71DEF
(E2) (Humanoid) LAMP OF THE SAINT - 760HP, 330ATT, 130DEF
Gems: Peridot x2, Garnet x2, Amethyst x2, Ruby x3, Aquamarine, x2, Moonstone x2,
Sapphire
Floor One
---------
__________
| | H | I* |
|G|¯¯¯¯¯¯¯¯
|_|________________
| |J| |_______
| F |¯| C2 | D | E*|
|________|_|_______|¯¯¯¯¯¯¯
| B |
|¯¯¯¯¯¯¯¯|¯
| A |
|________|
| EXIT |
¯¯¯¯¯¯
Floor Two
---------
____________________
| | C | D | E!|
| B |¯¯¯¯¯¯¯¯¯¯¯
|________|
| |
| A1 |
|________|
Room A1
-------
In this large starting room, hide behind one of the corners of the entry
doorway, otherwise it is possible for a police office to see you. Wait for the
police cop due north of you to turn to walk northwest before running behind him
and onto the stairwell to a high walkway. Take the walkway to the northwest end
of the room, fall off to the floor below, then go southwest and into Room B1.
Room B1
-------
In here, wait for the first guard to be lumbering northwest. By this
time, the second, faster guard should be going southeast, allowing you to sneak
by the first two guards. Loop around the northwest end of the room to avoid the
third guard and head around the dividing wall into Room C1.
Room C1
-------
Go northeast and up the large staircase to a short walkway and over and
down the other side. Where the guard is patrolling, fall down the hole in the
center to the second basement floor.
Room A2
-------
Should you have fallen down from the proper location, you will fall in a
small fenced-off area with a chest awaiting you.
PERIDOT - 258HP, 162ATT, 117DEF
Head out of the fenced in area and go to the west to return upstairs.
Room C1
-------
Loop around to the staircase and head up onto the walkway. Look to your
northeast to see a door with a narrow passageway. You can attempt to fall off
the walkway onto the passageway and go northeast into Room D1, or just go around
the long way, dodging the police guard on the way.
Room D1
-------
Solve this puzzle's first area.
Room E1
-------
Take on an optional animatus inside.
(Arboreal) CANDLESTICK OF THE LOTUS - 480HP, 133ATT, 80DEF
Room B1
-------
Wait for both the first and second guard to be moving northwest or in
the northwest end, then run around the dividing hall and dash past the third
guard if he spots you to take the northwestern door in the western corner to
Room F1.
Room F1
-------
Go west from the entrance to come to a stairway that you can take to the
perimeter of a wall fencing a police officer in with a block. There is a block
forming the perimeter on the northwest and southeast side.
Wait until the guard is moving towards either the southeast or
northwest, then drop down behind his back and push the block in the wall that he
is walking away from out of the wall. Move this block southwest, and put it next
to the platform in the southern corner that has a treasure chest on it. Go back
up onto the inner wall perimeter and repeat the process of moving out the other
block forming the perimeter around to put the two blocks side by side. This will
let you take the stairs and go south to the corner for treasure.
AQUAMARINE - 250HP, 150ATT, 114DEF
Drop off the side of the ledge and enter Room G1 via the western corner
door.
Room G1
-------
Proceed up the corridor and into Room H1.
Room H1
-------
Solve puzzle two for this area.
Room I1
-------
Take on another optional animatus.
(Terrestrial) GAUNTLET OF THE WHITE HORSE - 498HP, 368ATT, 71DEF
Room F1
-------
Walk up the stairwell to the west that lets you up onto the wall
surrounding the center chamber and the police cop. Move around to the northwest
end, and wait for the guard to start moving southeast before falling off the
wall into the chamber. Push the northwest block out of the wall, and then
northeast, to connect the chamber perimeter with the northern corner.
Head back to the stairwell letting you up onto the inner wall, and loop
around counterclockwise to the north and to Room J1.
Room J1
-------
Go straight through the Room C1.
Room C1
-------
Continue along northeast and open the chest at the northern corner.
RUBY - 250HP, 154ATT, 112DEF
Then head down the nearby stairs to Room A2.
Room A2
-------
Down below, take the northern door into Room B2.
Room B2
-------
This is one of the most ridiculous block rooms in the game, and you will
see why shortly. In the western corner, you will notice a treasure chest up on
the ledge. To get to it, you need to use all six blocks in this room.
The first block is the most important. It must be placed adjacent to the
southeast corner of the ledge the treasure chest on, being placed northeast of
the corner, with only a half block length. I have given a rough ASCII diagram
below, with T being the treasure chest platform and B1 being the first block you
put down.
_ Again, it is required that there only be a half-block
/ / length touching, and that the block not be fully up against
/ / the wall. You then need to place four more blocks in a row
\T \ extending southeast from the first block. When doing so, make
\ \____ sure you do not put yourself in a situation where a block is
\__\ B1\ stuck and you cannot push it out. The fifth block should
\___\ intersect with a fixed, stone platform.
The sixth and final block should be placed between the stone platform
and the southeastern-most high platform, as there is a stairway at the eastern</pre><pre id="faqspan-4">
corner of the room (somewhat hidden). Once all six blocks are in place, you can
head up and finally collect your reward for this drudgery.
SAPPHIRE - 227HP, 168ATT, 120DEF
Once you have collected the lone gem, exit and reenter the room to reset
the blocks. Take the nothern-most against the northeast wall, and push it
northwest slightly and then southwest to form a bridge between the northwest
high platform wall and a single small stone block.
Go back to the northeast wall and take the remaining northern block.
Push it northwest a full block-length, then southwest until you push it just
past the block lying in the wall here. For this block making up part of a wall,
go around and push it northwest so it has a half-block in contact with the
northern corridor and with the block you earlier pushed by it.
From there, it is a simple matter of moving around two more blocks to
fully link the room together. Once you succeed, take the staircase at the
eastern door north to enter Room C2.
Room C2
-------
Solve the final puzzle of the dungeon.
Room D2
-------
Walk along down the corridor.
Room E2
-------
Fight the resident boss animatus.
(Humanoid) LAMP OF THE SAINT - 760HP, 330ATT, 130DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel B7 (Bush) The panel with a dark m c
Panel D2 (Bush) upper circle and triangle a avis
l u n
d h t q
bonheur
i u e
g r
tete
______________________________________________________________________________
Sidequest #20: The Autumn General
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ20]
When: Chapter 5
Where: Palais Bourbon
Camera: Look at the column holding up the sitting statue in front of the gate.
The fleur de lis is on the left side of the column.
Animatus: (F1) (Avian) PITCHER OF THE BIRDS - 520HP, 400ATT, 144DEF
(L1) (Aquatic) PITCHER OF THE SEAHORSE - 904HP, 296ATT, 96DEF
(C2) (Terrestrial) PITCHER OF THE STEED - 968HP, 688ATT, 146DEF
Gems: Garnet x4, Ruby x2, Moonstone x2, Tanzanite, Amethyst x3, Aquamarine x2,
Opal, Diamond, Peridot
Floor One
---------
___________
__________ | | |
| | E | F*| | | |
| |¯¯¯¯¯¯¯ | H | I |
|D | _____| | |
___________|__|___|_ G |_______|___|
| | | |¯¯¯¯ | |
| | | | | |_______
| C | B | A | | J2 | K | L*|
| | | | | |¯¯¯¯¯¯¯
|_______|___|_______| |________|
|E |
|X |
|I |
|T |
¯¯
Floor Two
---------
____________
| A1 | B | C!|
¯¯¯¯¯¯¯¯¯¯¯¯
Room A1
-------
Move southwest into Room B1.
Room B1
-------
Continue southwest to Room C1.
Room C1
-------
Take the bridge immediately to your northwest and return into Room B1.
Room B1
-------
Reenter Room A1 following the path.
Room C1
-------
Proceed southwest and follow the first guard walking around slowly. Wait
at the southwest end for the second guard on the next section of flooring to
start heading northeast, then dash ahead of him on the other side of the
dividing wall to open the chest in the western corner.
Room B1
-------
Take the eastern most door in the top section of the room, going
northeast across the bridge to Room A1.
Room A1
-------
Dash counterclockwise in here following the first guard's back, and wait
for a chance at the dividing wall to stay out of the second guard's line of
vision while going east, then northwest. Move around the final guard and north
into Room G1.
While there is a guard in here, who patrols around the blocks (not the
raised platform), he moves very slowly clockwise, so it should be easy to keep
an eye on him while pushing the three blocks in here southeast. You should keep
the southwestern most block for last - when he goes northeast of you, you have
several seconds in which you can push the block into place and then run away
before he turns around.
Take the stairs over the platform after and down the ledge to enter Room
H1 to the northeast.
Room H1
-------
Follow the first guard going around clockwise, and by the time he gets
to the zenith of the path and allows you to cross the bridge, the second guard
should already be past the intersection. Dash to catch up with him and then move
northwest across another bridge to the northwest end of the room. Move into Room
I1 next.
Room I1
-------
Head southeast all the way to the southeast end of the room and enter
the doorway at the end to Room J1.
Room J1
-------
Quickly run to the nearby bridge and follow the guard, then continue
southwest when he turns off, and then northwest and back into Room H1.
Room H1
-------
Follow the guard around and then get to the chest for a gem.
DIAMOND - 329HP, 203ATT, 140DEF
Move back into Room J1.
Room J1
-------
Head southeast to where a guard is, then northeast until you find a
doorway. Take it.
Room K1
-------
Solve this dungeon's second puzzle.
Room L1
-------
Take on a second side animatus.
(Aquatic) PITCHER OF THE SEAHORSE - 904HP, 296ATT, 96DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
1 2 3 4 5 6 7 Block One Block Two Choose the tile with the
A X O O X O O X Orange Yellow vaguely eye-shaped block
B O X X O X X O _____ _____ with bottom left and bottom
C O X X O X X O _| | |_ _ | | _ right points
D X X X O X X X | |___|_ | | | ¯¯¯¯¯ | |
E X X X O X X X | _| | | | | | |
F X X X O X X X |_| |_ |_| |_| _____ |_|
G X X X O X X X |_ |_| |_____|
| |
|_|
______________________________________________________________________________
Sidequest #21: Secret of Saint Paul's
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ21]
When: Chapter 3
Where: Église Saint-Paul-Saint-Louis
Camera: Look to the building on the left side, and look at the fence railing
on the second floor. The fleur de lis is on the right end of the fence
Animatus: (E1) (Terrestrial) BUNNY HAIR ORNAMENT - 396HP, 336ATT, 75DEF
(D2) (Arboreal) BOOK OF VERDURE - 560HP, 161ATT, 103DEF
Gems: Garnet x3, Moonstone x3, Amethyst x3, Aquamarine, Ruby
___
| C*|
|___|
| B |
|___|__
| |
| A2 |_____________
|______| D | E | F!|
¯¯¯¯¯¯¯¯¯¯¯¯¯
This is a repeat of Chapter 2's visit to Église Saint-Paul-Saint-Louis.
For a proper walkthrough, refer to that section of the main game walkthrough.
______________________________________________________________________________
Sidequest #22: Visions of 3 Years Past
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ22]
When: Chapter 5
Where: Place de la Concore
Camera: On the perimeter wall of the left fountain
Animatus: (E2) (Humanoid) NECKLACE OF THE SHAMAN - 520HPP, 210ATT, 70DEF
(D3) (Arboreal) PLANK OF THE TREE OF LIFE - 480HP, 133ATT, 80DEF
(G3) (Aquatic) CANDLESTICK OF THE LEVIATHAN - 758HP, 207ATT, 74DEF
Gems: Amethyst, Peradot x2, Aquamarine, Moonstone, Garnet x4, Ruby
Room A1
-------
Walk southeast slightly from the doorway and counterclockwise around the
two fire pits, and to the southern corner of the room. Fall down to the floor
below here.
Make your way northwest and north from here, watching out for all the
fire pits from the walls, particularly the last one before the door, to enter
Room A2.
Room B1
-------
Solve the first puzzle for this dungeon.
Room C1
-------
Watch a scene, then head down the stairs.
Room B2
-------
Rush up the higher staircase behind the police officers to open up the
chest.
AQUAMARINE - 190HP, 114ATT, 78DEF
Allow yourself to be caught to be returned to the start of the room,
then head northeast across the lower staircases to exit out the northeast door
to Room C2.
Room C2
-------
Head up the first staircase, then loop around clockwise down another
staircase and southeast to the southern corner for a treasure chest.
MOONSTONE - 200HP, 127ATT, 88DEF
Proceed back to the western corner where the entrance to this room was,
and drop off into the small room in the northwest. Push the block southeast
enough for Lautrec to sneak around, wait for the guard to be heading southeast,
then push the block back northwest to close the gap. Loop southwest and up the
stairs and northeast across the block to get to the northern corner and into
Room D2.
Room D2
-------
Solve this area's second puzzle.
Room E2
-------
Take an optional animatus on.
(Humanoid) NECKLACE OF THE SHAMAN - 520HPP, 210ATT, 70DEF
Reward: GARNET - 156HP, 95ATT, 65DEF
Once finished, return to Room C2.
Room C2
-------
To get to the eastern corner, there are two methods you may take to get
there: you can either push in the blocks in the southwest and southeast area
into the wall gap and stack four blocks onto the southwest wall, or put in the
northeast and northwest wall and stack blocks against the northeast wall.
I prefer the latter option because the former option is a little tricky
in that the southernmost block would need to be placed not right up against both
walls, and if you forgot to do this you screw yourself over. For the latter
option, start by pushing in the northeast and northwest blocks towards the
center enough to let Lautrec get around, and then push them back into place.
Next, while the guard is always fairly far away in vision, push the two
center blocks up northeast, with one block intersecting both the northwest and
northeast wall, and the second block to the southeast of the first block. Take
the two blocks on the southern end of the room, push them into the center of the
room, and use them on the eastern corner of the inner perimeter to allow
yourself to walk the stairwell from the western corner, around the inner wall
clockwise, to the eastern corner and into Room G2.
Room G2
-------
Solve the third puzzle of the dungeon in here.
Room H2
-------
Head southeast and down the stairs to the third basement floor.
Room A3
-------
Go up and open the chest.
RUBY - 217HP, 133ATT, 91DEF
Then head southwest, staying right behind one of the two Knights walking
around counterclockwise, then exit out to the next room in the western corner.
Room B3
-------
Go up the short stairs and navigate your way around, stopping off at the
western corner door. If you get knocked off a cliff, merely allow yourself to be
caught by a Knight to return to the start of the room.
Room C3
-------
Do the fourth puzzle of the dungeon inside.
Room D3
-------
Take out the optional animatus inside.
(Arboreal) PLANK OF THE TREE OF LIFE - 480HP, 133ATT, 80DEF
Reward: GARNET - 156HP, 95ATT, 65DEF
Return to Room B3 once finished.
Room B3
-------
Make your way around north to the northern corner of the room and enter.
Room E3
-------
Solve the fifth and final puzzle for the catacombs.
Room F3
-------
Head along the corridor.
Room G3
-------
Take on the boss animatus inside.
(Aquatic) CANDLESTICK OF THE LEVIATHAN - 758HP, 207ATT, 74DEF
Reward: GARNET - 156HP, 95ATT, 65DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel E1 (mirror) c p 1 2 3 4 5 6 7
Panel E5 (arrow) h s o lune A O O X O X X X
avoir e B O X O X O X X
m u e i C O X O X O X X
p chien D O X O X O X X
i l E O X O X O X O
oeil F O X O X O X O
r e G O X O X X O X
Puzzle Four Puzzle Five
----------- ----------
Block One Block Two The tile shaped like this:
Yellow Orange ____
| \
_____ _____ |_____\
_| |_ |_ _|___ |_
| | |_ | | _ | _|
| |_____| | | | |_|_| |
|_______|_| |_|_______|
______________________________________________________________________________
Sidequest #23: A Goblet to Remember
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ23]
When: Chapter 5, Quest 22
Where: Palais du Trocadéro
Camera: On the cement block to your lower right with grass, look at the left
side of the outer perimeter to see a tiny fleur de lis etched into the
cement
Animatus: (F2) (Avian) MONUMENT OF THE WINGED ONE - 448HP, 324ATT, 125DEF
(D3) (Avian) CANDLESTICK OF THE BIRDCAGE - 458HP, 324ATT, 123DEF
(G3) (Arboreal) CHALICE OF THE LAUREL - 757HP, 231ATT, 157DEF
Gems: Aquamarine x2, Amethyst x2, Ruby, Topaz, Garnet x3, Moonstone, Peridot
Floor One
---------
_______
____| |
|EXIT| A |
¯¯¯¯|_______|
| |
| |________
|B| C | D2 |
¯¯¯¯¯¯¯¯¯¯
Floor Two
---------
________
| |
| A1 |__________
| | B | C |
¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯|
| |
| D3 |
| |_______
| | E | F*|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Room A1
-------
You have two paths from the entrance you can take: northwest and
southeast. Both lead around to the same place, the eastern corner of the room,
but the northwest has only one police officer patrolling instead of two, but is
longer.
However, opportunity to take the southeast comes fairly quickly. Wait
for both officers to be heading northeast on their clockwise patrol, keep behind
them, then make a mad dash northeast and southeast to head into Room B1.
Room B1
-------
Run along southeast and enter the next room.
Room C1
-------
Do the dungeon's first puzzle inside.
Room D1
-------
Open the chest inside.
AQUAMARINE - 310HP, 186ATT, 150DEF
Then go down the stairs to the second basement floor.
Room A2
-------
Go up the stairs in front of you onto a high walkway. Move southeast,
but stop just shy of the stairs, and instead fall off to the northeast after a
guard walks by to open the chest.
AMETHYST - 281HP, 179ATT, 145DEF
Then take the second staircase up just east of you to make your way over
to the eastern corner of the room and into the next.
Room B2
-------
Solve the second puzzle for the area.
Room C2
-------
Move northeast and grab the gem out of the treasure chest at the end.
RUBY - 283HP, 175ATT, 133DEF
Then continue on through the next door.
Room D2
-------
Proceed southwest, dodging two fire pits from the wall, and then
southeast into the approximate center of the room. Fall down the small pit down
here to the third basement floor.
Room A3
-------
Open the chest where you fall for a gem.
TOPAZ - 306HP, 189ATT, 135DEF
Then head northwest off the small ledge and to the northern corner to
return upstairs.
Room D2
-------
Back up here, head southeast, waiting for two fire pits to become
dormant, and enter the eastern door at the end.
Room E2
-------
Solve the dungeon's third puzzle.
Room F2
-------
Take on the side animatus in here.
(Avian) MONUMENT OF THE WINGED ONE - 448HP, 324ATT, 125DEF
Room D2
-------
Head to the center of the room, then go southwest and then southeast to
take the western of two stairs at the southern corner of the room downstairs.
Room A3
-------
Take the nearby door into Room E3.
Room E3
-------
Inside is the dungeon's fifth and final puzzle.
Room F3
-------
Continue down the long corridor.
Room G3
-------
Take on the boss animatus inside.
(Arboreal) CHALICE OF THE LAUREL - 757HP, 231ATT, 157DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
B3 (Cloud pattern) j 1 2 3 4 5 6 7
E1 (Barge) c m petit A O X X X X X O
h a p u B X O X X X O X
o l o n C X O X X X O X
s h cause D O O O O O O O
effet v s E X O X X X O X
u o s F X O X X X O X
produire G O X X X X X O
r
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two The letter X panel
Orange Yellow
______________________________________________________________________________
Sidequest #24: Love and Sadness
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ24]
When: Chapter 5
Where: Boulevard de la Villette
Camera: Bring your camera to the lower right corner and raise it up to nearly
go right across the fleur de lis
Animatus: (D1) (Avian) PLATTER OF THE ERNE - 403HP, 240ATT, 100DEF
(C3) (Aquatic) NECKLACE OF THE SEA SNAKE - 702HP, 198ATT, 53DEF
(G3) (Terrestrial) RING OF THE TIGER - 658HP, 528ATT, 105DEF
Gems: Garnet x3, Amethyst x4, Aquamarine x3, Peridot x2, Ruby x2, Moonstone x2
Floor One
---------
_____
| A |
__|_____|____________
|EXIT| | | C | D*|
¯¯¯¯ | B2 |¯¯¯¯¯¯¯
|______|______
| E | F2 |
¯¯¯¯¯¯¯¯¯¯
Room A1
-------
Walk northeast, making your way around the arrows (if you get hit with
one, do not worry about it in this room), and open the chest at the end.
GARNET - 220HP, 135ATT, 105DEF
Then go out the southeast door into Room B1.
Room B1
-------
Fall down into the pit right at the entrance.
Room A2
-------
Open the chest near where you fall for a gem.
AMETHYST - 227HP, 143ATT, 110DEF
Take the stairs just southeast from there back upstairs.
Room B1
-------
Welcome to one of the worst segments of the dungeon, where you must fall
down the floor in here and estimate where the high walkways down below are for
Lautrec to fall on.
Loop around the area until you are on the passageway just northeast of
where the staircase going downstairs is, separated only by a small floor gap.
Walk northwest on the narrow space and fall off the northwest end.
Room A2
-------
If you did it correctly, you should land on a walkway. Go around to the
northern corner and upstairs.
Room B1
-------
Enter the door right nearby here.
Room C1
-------
Solve your first puzzle of the dungeon inside.
Room D1
-------
Fight the optional animatus inside.
(Avian) PLATTER OF THE ERNE - 403HP, 240ATT, 100DEF
Once finished, return to Room B1, go downstairs, fall off the walkway,
then head back upstairs to Room B1 again.
Room B1
-------
Start by going to the eastern corner of this room. The eastern end of
the room has a narrow passageway going northeast, with one part of the
passageway widening to two large squares instead of one. From where the path
widens, go southwest slightly, then fall off to your southeast.
Room A2
-------
If you placed your fall correctly, you should fall onto a pathway below
with a 3x2 tile pattern. Loop around counterclockwise down to the eastern
stairway and back upstairs.
Room B1
-------
Head into Room E1.
Room E1
-------
Do the second dungeon for the puzzle.
Room F1
-------
Walk along the long corridor to head downstairs.
Room B2
-------
Head down the nearby staircase to start.
Room A3
-------
Walk to the southern corner to open the chest at the end.
RUBY - 283HP, 175ATT, 133DEF
Then run along northwest to the western corner.
Room B3
-------
Solve the third puzzle for the dungeon inside.
Room C3
-------
Fight the optional animatus inside.
(Aquatic) NECKLACE OF THE SEA SNAKE - 702HP, 198ATT, 53DEF
Room B2
-------
Head southeast across the roaring fire pits, then keep out of the police
officer's line of vision, going around clockwise. Continue down southwest and
then northwest, watching for fire geysers that occasionally spit out of the
floor.
Cast your camera out to follow the next patrol, and sneak behind him
part of the way clockwise before moving southeast again across more annoying
fire pits spitting from out of pillars. Open the chest up at the southern corner
once you reach it.
AQUAMARINE - 250HP, 150ATT, 114DEF
Continue northeast, dodging three more fire geysers, and finally make it
to Room C2.
Room C2
-------
Solve another puzzle in this room, specifically number four.
Room D2
-------
Open a chest to start.
MOONSTONE - 260HP, 169ATT, 130DEF
Then head down the stairwell to Room D3.
Room D3
-------
Head northwest into the next room.
Room E3
-------
Wrap up with the fifth and final puzzle of the dungeon.
Room F3
-------
Continue down the corridor.
Room G3
-------
Take on the boss animatus for the area.
(Terrestrial) RING OF THE TIGER - 658HP, 528ATT, 105DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel C5 (hedge) e Block One & Three Block Two
Panel E3 (logo) t s Yellow & Green
Panel E6 (windows) o p _
p pouvoir _ ___________| |_ _
e a t i | | |_ |_ _|_____| |
beureux t | | |___|_|___ |___|
d v |_| |_|
r r
pere
Puzzle Four Puzzle Five
----------- -----------
1 2 3 4 5 6 7 8 9 The tile with the upper and lower right triangles
A X X X X O X X X X shaded
B X O X X X X X O X
C X X X O O O X X X
D X X O O O O O X X
E O X O O O O O X O
F X X O O O O O X X
G X X X O O O X X X
H X O X X X X X O X
I X X X X O X X X X
______________________________________________________________________________
Sidequest #25: Best-of-Three 3/3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ25]
When: Chapter 5
Where: Église Saint-Paul-Saint-Louis
Camera: Drag your camera to the lower left corner, then go up slightly to see
the fleur de lis on a column in a back alley
Animatus: (C2) (Aquatic) MIRROR OF TRANQUIL WATERS - 858HP, 202ATT, 104DEF
(C3) (Avian) NECKLACE OF THE LITTLE BIRD - 462HP, 306ATT, 140DEF
(H3) (Arboreal) PITCHER OF THE DAHLIA - 740HP, 231ATT, 150DEF
Gems: Garnet x2, Peridot, Amethyst x3, Opal, Moonstone x2, Aquamarine x2,
Topaz, Ruby
Floor One
---------
________________
| D | E | |
___________|_____|¯¯¯| F2 |
| | B | C | | |
| A |¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯
__|_____|
|EXIT|
¯¯¯¯
Floor Two
---------
_______
| |
| B13 |_________
| | B | C*|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Floor Three
-----------
___
| C*| _______
|___| | |
|_| _| E |
|B| |D|_______|_____
|¯¯¯¯¯¯| |F| G | H!|
| A2 | ¯¯¯¯¯¯¯¯¯¯¯¯
|______|
Watch a scene to start once you enter, then head into Room A1.
Room A1
-------
Head northwest all the way through the room, watching out for a single
guard going around in a clockwise patrol, and open the chest near the western
corner.
Proceed southwest, then northeast, watching for another pair of guards
wandering around through the hallways. Then move northwest into the northern
corner and out the door.
Room B1
-------
Watch a scene in here, then head northeast down the corridor to the end.
Room C1
-------
Watch another scene, then head northwest to Room D1.
Room D1
-------
Push any of the blocks in here northeast to start for Lautrec to get
out, then head northeast along the northwest side of the block to stay out of
the officer's vision line. Move the second and fourth blocks forward at the end
so you may push away the middle block and head northeast into Room E1.
Room E1
-------
Solve the area's first puzzle inside.
Room F1
-------
Dash southeast, but stop before moving any further. Wait for the guard
to head northeast on his clockwise patrol, then head northeast up after him
slightly, southeast and around to a chest.
Head out the eastern corner in the patrol path the cop is taking, but
cast your camera further to make sure you do not wander into the sight line of
the last guard. When he is heading northwest, stay behind him and immediately go
northeast when you can, and then southeast and down a floor.
Room A2
-------
Head straight southwest and enter the door.
Room A3
-------
Open the chest down here.
MOONSTONE - 260HP, 169ATT, 130DEF
Head back upstairs once finished.
Room A2
-------
Loop clockwise around the room to the western corner, dodging guards as
you go along, to get to a chest.
Move back to the northern corner of the room (or allow a police officer
to catch you), then head southeast down along the southeastern wall to hit a
doorway at the eastern end of the area.
Room B2
-------
Solve the second puzzle for the dungeon inside.
Room C2
-------
Take on an optional animatus.
(Aquatic) MIRROR OF TRANQUIL WATERS - 858HP, 202ATT, 104DEF
Room A2
-------
From where you are at, move southwest, dodging the first guard and then
the second, then looping around northwest and then southeast to the staircase in
the southern corner that will take you to the south end of Room A3.
Room A3
-------
Walk northwest from where you come out to enter the next room.
Room B3
-------
Solve the third puzzle for the area.
Room C3
-------
Fight another optional animatus inside.
(Avian) NECKLACE OF THE LITTLE BIRD - 462HP, 306ATT, 140DEF
REWARD: AMETHYST - 281HP, 179ATT, 145DEF
Return back to Room A3.
Room A3
-------
Loop around counterclockwise to the northern corner of the room and
enter Room D3.
Room D3
-------
Take on the third puzzle for the dungeon inside.
Room E3
-------
Head northwest from the start, watching out for the first Knight, who
will go around clockwise around one block then move northeast and into a small
room before returning to the room. Proceed northeast from here to the northern
corner, and sneak by a Knight who patrols in a line and then around a block and
further northwest/southeast.
Make your way southwest from there and try to get to a chest guarded by
one last Knight going around.
RUBY - 283HP, 175ATT, 133DEF
Stay where the chest is and wait for the Knight to head northeast before
dashing out and running around counterclockwise to Room F3.
Room F3
-------
Wrap up your traverses through the dungeon with the fifth and final
puzzle.
Room G3
-------
Continue along the corridor.
Room H3
-------
Watch a scene and then take on the boss animatus.
(Arboreal) PITCHER OF THE DAHLIA - 740HP, 231ATT, 150DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel A4 (Flag) voir 1 2 3 4 5 6 7 8 9
Panel E3 (Van) e g A X X X X O X X X X
Panel E5 (Car) a tuer B X X X X O X X X X
queue a C X X X O O O X X X
m s D O O O O O O O O O
loup E X O O O O O O O X
s F X X O O O O O X X
G X X O O O O O X X
H X X P X X X O X X
I X O X X X X X O X
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two Block Three The tile that looks the exact
Green Yellow Orange same as the first tile
_ _ _
| | | |_ _| |
|_| ___|___| |___|___
| |_ |_ | | _|
|___| |_| |_|
______________________________________________________________________________
Sidequest #26: Roman Holiday for Four
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ26]
When: Chapter 5
Where: Grand Palais
Camera: Look at the chain gate on the bottom of the screen. The fleur de lis is
on the column behind the second column from the left connected by chains
Animatus: (F1) (Aquatic) WHIP OF THE TORRENT - 832HP, 243ATT, 72DEF
(D2) (Humanoid) PITCHER OF THE LADY - 640HP, 270ATT, 95DEF
(E3) (Avian) WYVERN FIGURE - 532HP, 396ATT, 155DEF
Gems: Garnet x2, Ruby x2, Amethyst x2, Moonstone x3, Aquamarine x2, Opal,
Peridot
Floor One
---------
_____
| F* |
__________________ |_____|
|EXIT| A | | |E|
¯¯¯¯¯¯¯¯¯¯| B |________|_|
| | C | D2 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Floor Three
-----------
______
| |_____________
| B2 | C | D | E!|
______|______|¯¯¯¯¯¯¯¯¯¯¯¯¯
| |
| A2 |
|______|
Enter Room A1 to start.
Room A1
-------
Head northeast down the corridor to the next room.
Room B1
-------
Walk to the northern corner and push one of the blocks off the ledge.
Push it southeast slightly so that you may push it southwest, and use it to plug
in the gap between two raised platforms. Take the stairs at the western corner
of the room and loop around to the southern end for a treasure chest.
Go back to the northwest side of the room, and push the block back to
the northeast wall. Go up the stairs and push the block on the platform onto the
first block, fully on top and not half-on. Go back downstairs and push the lower
block around and into the gap, with the upper block keeping up with it, and push
it southwest a half-length so it is only halfway in the gap.
Walk up the stairs at the western end and push the upper block
southeast, then southwest while half of it is hanging out the southeast edge of
the ledge. Push it southwest and then southeast off the ledge to plug another
hole between the current ledge Lautrec is standing on, and the platform that
leads to the eastern corner. Once done, you can amble on over.
Room C1
-------
Solve the catacombs' first puzzle inside.
Room D1
-------
Take the staircase just northwest of the entrance here and head
northeast to the end and into the next room.
Room E1
-------
Do the second puzzle of the area inside.
Room F1
-------
Battle an optional animatus inside.
(Aquatic) WHIP OF THE TORRENT - 832HP, 243ATT, 72DEF
Room D1
-------
Head southwest to get up the stairs, then loop around and go northeast
along the raised platform, dodging the arrows as they come along. Take the
staircase down to Room A2 at the end.
Room A2
-------
Ignore the first block you see on the raised platform, and instead loop
around to the middle of the room, and push the second block here southwest and
southeast into a gap that fits the block. Proceed up the stairs to the raised
platform and push the second block onto the floor below, then head northwest and
down the stairs at the end into Room B2.
Room B2
-------
Walk northeast and down the stairs to the third basement floor.
Room A3
-------
Dash to the western end of the room for a gem in a chest.
MOONSTONE - 260HP, 169ATT, 130DEF
Afterwards, return back upstairs.
Room B2
-------
Head up to the center line where the paths diverge, and go northeast,
looping around and dodging geysers of fire spitting out from the ground. Watch
out for fire lancing out from the wall at the end, then dash around it when it
goes inactive for a few seconds to get to the northeast corner, and open the
chest.
AQUAMARINE - 290HP, 174ATT, 138DEF
Then move northeast through the door.
Room C2
-------
Solve puzzle three for the undergrounds.
Room D2
-------
Fight an optional animatus inside.
(Humanoid) PITCHER OF THE LADY - 640HP, 270ATT, 95DEF
Room B2
-------
Move to the southeastern end of the room, then head southwest. Loop
around the fire geysers and avoid walking into the lance of fire while it is
active, and make your way out through the western door.
Room E2
-------
Solve puzzle four.
Room F2
-------
Open the chest right to your northwest for a gem.
AMETHYST - 281HP, 179ATT, 145DEF
Then head northeast from the chest, staying behind the first Knight.
Once the second Knight comes around and proceeds northeast, run to the southeast
end of the room and then northeast and down the stairs.
Room B3
-------
When you come down here, a Knight will almost immediately spot you and
attempt to chase after you, but he will have to go around a long maze to get to
you. Instead, go northeast, sticking to the southeast wall, and open a chest in
the eastern corner.
OPAL - 296HP, 183ATT, 132DEF
Then loop around clockwise a bit to get to the door right northwest from
the chest.
Room C3
-------
Inside, solve the fifth and final puzzle for the catacombs.
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel A3 (clouds) s 1 2 3 4 5 6 7 8 9
Panel B1 (clouds) e A X X X X X X O O O
Panel B7 (clouds) p rouler B X X X X X X X O O
i v C X X O O O X O X O
chemin D X O X X X O X X X
l r r E O X X X X X O X X
faire F O X X X X X O X X
i e G O X X X X X O X X
r H X O X X X O X X X
I X X O O O X X X X
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two Block Three The tile with the white triangle
Green Orange Yellow pointing to the left, black
___ ___ _____ circle to the right, and black
|___| _| _|_ | |_ | square down
|___| |___|_ | |___|_|
|_ _|_|
|_| |
|___|
______________________________________________________________________________
Sidequest #27: Tugging at Heartstrings
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ27]
When: Chapter 6
Where: La Madeleine
Camera: Look to your far left and you will find the fleur de lis on the right
side of the nearby building's blue roof
Animatus: (F1) (Humanoid) BOOK OF THE WANDERER - 840HP, 355ATT, 188DEF
(E2) (Aquatic) CHALICE OF THE WHITE WHALE - 1982HP, 313ATT, 163DEF
(D3) (Arboreal) BELL OF CHERRY BLOSSOMS - 1110 HP, 301ATT, 215DEF
Gems: Sapphire, Emerald, Peridot, Tanzanite, Garnet x3, Aquamarine x3, Opal,
Topaz, Diamond, Moonstone
Floor One
---------
___
| F*|
|___|
|E|
_______________|_|
| | C | |
| B2 |¯¯¯| D2 |
_____|______| |______|
| A |
|_______|
|EXIT|
¯¯¯¯
Room B1
-------
Walk up northwest into the center part of the room, but do not bother
going past all the fire and arrow traps. Instead, wait for a guard to patrol
past you, and then run northeast to the eastern corner to a chest.
As there are two guards patrolling the outer perimeter of this room in a
clockwise fashion, run around clockwise until you are shortly behind the one you
avoided earlier, and keep behind him until you get to the northern corner, then
head off into the next room.
Room C1
-------
Solve the dungeon's first riddle.
Room D1
-------
Climb up onto the short platform, then head around the ledge until you
get to the northern corner. Fall off to the north side and enter the nearby
door.
Room E1
-------
Do the area's second puzzle inside.
Room F1
-------
Take on an optional animatus inside.
(Humanoid) BOOK OF THE WANDERER - 840HP, 355ATT, 188DEF
Room D1
-------
Head southwest and up a small staircase onto the raised ledge, then go
southeast down another set of stairs. Go to the southwest wall and proceed to
dash southeast and then northeast slightly to come to a treasure chest.
OPAL - 436HP, 273ATT, 222DEF
Move back to the staircase and up onto the raised platform, and move
along a bit. You will probably be spotted by a police officer, but you should
have a large head start, so dash around the raised walkway, making sure not to
get hit by the four arrow traps, and go downstairs once you hit the eastern
corner.
Room B2
-------
Run southwest down the corridor and into the next room.
Room C2
-------
Head southeast along the northeast wall, looping around a little bit on
the way, to get to the eastern corner.
Room D2
-------
Do puzzle number three inside this room.
Room E2
-------
Duke it out with an optional animatus inside.
(Aquatic) CHALICE OF THE WHITE WHALE - 1982HP, 313ATT, 163DEF
Room C2
-------
Head northwest slowly, navigating your way around the first guard, who
walks around counterclockwise, then the second, who does a clockwise patrol. The
third guard, however, will walk southeast and southwest between three corridors,
but will walk northwest up the middle corridor and turn around at the end. Wait
for him to head to the southwest corridor before moving to grab the chest.
TOPAZ - 446HP, 279ATT, 225DEF
Once the third guard goes up the middle corridor again, head southwest
and into the next room.
Room F2
-------
Puzzle number four shall be waiting for you inside here.
Room G2
-------
Move along around the three arrow traps and head down the staircase at
the end to the third basement floor.
Room A3
-------
Start by pushing the nearby block northeast so Lautrec can get out, then
head southeast to the center of the room. Push the center block out northwest
and then southwest to plug up a hole, then a second block out and
northeast to plug a second hole up. Push this one all the way northeast into the
corridor.
Leave the third block for now and then return to the entrance. Climb the
staircases and go over the southwestern block and fall down onto the short
raised platform, and go around to open the chest.
</pre><pre id="faqspan-5">
DIAMOND - 499HP, 313ATT, 250DEF
Now fall down to the center again, and push the last block out northwest
enough so Lautrec can get out, then push it back southeast to plug the last gap
in the raised platform.
Move the block from the western end of the room that you originally
pushed southeast and northeast next to where the northeastern block is, and have
it fill up the gap. Return to the western corner of the room and onto the high
raised platform, then loop around to the two northeastern blocks. Drop down to
the northwest of the block currently in the corridor, and push it southeast a
full block-length.
Push the remaining block out so that you can get back into the main
section of the room, then return west and up the stairs, and finally over east
to the eastern corner and then the next room.
Room B3
-------
Solve the fifth, remaining puzzle of the dungeon.
Room C3
-------
Continue down the corridor.
Room D3
-------
Take on the boss animatus inside.
(Arboreal) BELL OF CHERRY BLOSSOMS - 1110 HP, 301ATT, 215DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel C6 (Trees) t t 1 2 3 4 5 6 7 8 9
Panel C7 (Windows) r o o A X X X O X X X X X
Panel E1 (Person) i suivre B X X X O X X X X X
c j t C X O O O O O X X X
h jour D X X X O X X X X X
e u E X X X O X O O X X
passer F X X X O O X X O X
s s G X X X O X X X O X
absent H X X X X X X O X X
I X X X X X X O X X
Puzzle Four
-----------
Block One Block Two Block Three
Green Orange Yellow
_ _____ _ _______ _ _____
| | _|_____| | |_____| |___ | | | _| _| |
| | |_ _| | | ___|_____| | | | | |___| | |
|_| |_|___| |_| |_______| |_| |___|_|
Puzzle Five
-----------
The tile that has three lines that all intersect in the lower-right corner
______________________________________________________________________________
Sidequest #28: The Masked Man
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ28]
When: Chapter 6, Sidequest #17
Where: Avenue Victor Hugo
Camera: Look at the upper left building, and find the symbol on the upper right
corner of the wall below the roof
Animatus: (F1) (Arboreal) LAMP OF VERDANCY - 840HP, 259ATT, 188DEF
(G2) (Humanoid) CANDLESTICK OF THE BRIDE - 900HP, 370ATT, 170DEF
(E3) (Aquatic) EFFIGY OF THE WHALE - 1248HP, 387ATT, 175DEF
Gems: Moonstone x2, Peridot, Aquamarine x3, Tanzanite, Amethyst x2, Sapphire,
Ruby, Topaz, Emerald, Garnet
Floor One
---------
_______________________
| B | C | | E | F*|
|¯¯¯¯¯¯|¯¯¯¯¯¯| D |¯¯¯¯¯¯¯
| A2 | |_____|
__|______| | |
|EXIT| |G2|
¯¯¯¯ |__|
Floor Two
---------
______
| |
| A1 |
|______|
______________
| | F | G*|
| E3 |¯¯¯¯¯¯¯ ________
|______|_______| |
|D| C | B13 |
¯¯¯¯¯¯¯¯¯|________|
Room A1
-------
Proceed southwest, then northwest across the passage. The guards here
cannot touch you, but when they walk over the square tiles on each of their
walkways, they will trigger the fire geysers on the floor. This is not so much
as watching out which ones to dodge as it is knowing which ones will _not_
activate so you can run on faster past them. Eventually, make it out the
northern door.
Room B1
-------
Watch a scene when you first come in, then continue on northeast through
the corridor.
Room C1
-------
Do the puzzle's first dungeon inside.
Room D1
-------
Head southeast right away and loop around clockwise in the small walled
-off area below to keep ahead of the guard, and open the chest.
Room D1
-------
Though you must make use of all four of the blocks in here, this is one
of the easier block puzzles in recent dungeons. Simply stay out of the way of
the guard, who has a fairly significant perimeter to patrol (and so it should be
easy to keep track of him at all times), and start by pushing two blocks out the
northeast gap in the southern chamber, then southeast to form a bridge between
the southern room's perimeter and the eastern ledge.
Next, push one of the remaining two blocks up to fill the gap in the
northeast wall, then bring the last one northwest into the northwest section of
the room, and northeast to plug in one last hole in the wall. Go up the western
stairs and move around to the eastern end, and into room G1.
Room G1
-------
Walk southeast down the hallway and downstairs.
Room B2
-------
Fall off the nearby pit to the ground below.
Room A3
-------
Head southwest to the center of the room and open the chest.
SAPPHIRE - 407HP, 248ATT, 200DEF
Then go southeast to the eastern corner and head back upstairs.
Room B2
-------
Walk northwest back to the northern corner and press down on the switch
to temporarily create a line of blocks for a narrow passageway in the center of
the room. Loop around clockwise, dodging arrows, and past the blocks, then
continue moving around counterclockwise past more arrow traps to get to Room C2.
Room C2
-------
Dash southwest and open the chest halfway down the corridor.
RUBY - 371HP, 231ATT, 189DEF
Then continue on and out the door.
Room D2
-------
Solve the third puzzle of the dungeon.
Room E2
-------
Fall right down the pit at the beginning.
Room B3
-------
Head northwest up to the western corner of the room to find a chest.
Room E2
-------
From the north corner, head southwest along the northwestern-most narrow
corridor to avoid a lengthier trip around a path that also has narrow floors in
addition to multiple arrow traps. Take the staircase down at the end back to
Room B3.
Room B3
-------
Continue northeast and through the doorway.
Room C3
-------
Solve the fifth, final puzzle of the dungeon inside.
Room D3
-------
Proceed down the corridor.
Room E3
-------
Take on the boss animatus inside.
(Aquatic) EFFIGY OF THE WHALE - 1248HP, 387ATT, 175DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel D3 (Tent) p h 1 2 3 4 5 6 7 8 9
Panel E6 (Car) amour A X X X X X X O X O
Panel E7 (Person) u m v B X X X X X X X O X
v misere C X X X X O O X X O
porte n D X X X O O O O X X
e i E X X O O O O O X X
r F X X O O O O X X X
G X O O O O X X X X
H O O O X X X X X X
I O O X X X X X X X
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two Block Three The tile with nine black dots
Green Orange Yellow
_________ _________ _______
| _| ___| | _| ___|_ |_ _| |
| |___| _| | | |_|_____| | |_|___|
|___|___| |_|_____| |_____|
______________________________________________________________________________
Sidequest #29: Adventure Dawns
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[SQ29]
When: Chapter 6, Sidequest #23
Where: Boulevard Haussman
Camera: Bring your camera up and right slightly from the lower left corner, and
it is on the wall of a brown storefront
Animatus: (F2) (Humanoid) ARMOR OF THE THRONE - 870HP, 370ATT, 164DEF
(E3) (Arboreal) RING OF THE SACRED TREE - 780HP, 238ATT, 185DEF
(J3) (Aquatic) SHIELD OF THE SEA TURTLE - 1348HP, 387ATT, 159DEF
Gems: Amethyst x3, Peridot, Aquamarine x3, Opal, Garnet x3, Moonstone x3, Ruby,
Tanzanite, Emerald
Floor One
---------
|¯¯¯¯¯¯|
________| B2 |
|EXIT| A | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Climb up the stairs (partially obscured by a pillar) to get off the
small ledge, then head southwest to the southern corner to return upstairs.
Room B1
-------
Loop around clockwise to the north end of the room once more, then head
southeast and around multiple twists and turns in the flooring past five fire
traps. The first three are bearable, but the last safe spot gives you very
little margin of error in the timing to get around to the eastern corner and
downstairs.
Room A2
-------
Head through the door into the next room.
Room B2
-------
Solve the first puzzle of the dungeon inside.
Room C2
-------
Continue southeast along the corridor.
Room D2
-------
Fall off the side of the cliff to the area below.
Room A3
-------
Head southeast until you get to a chest in the eastern corner.
Then go straight west to the western corner to reemerge upstairs.
Room D2
-------
Walk northeast to the northern corner and step on the panel to create
several rows of blocks around the room. Take only the first line going
southeast, then head into the nearby room.
Room E2
-------
Do puzzle number two inside.
Room F2
-------
Fight the optional animatus inside.
(Humanoid) ARMOR OF THE THRONE - 870HP, 370ATT, 164DEF
Room A3
-------
Go west to the western corner and back upstairs.
Room D2
-------
Return northeast. Press the panel up here to bring the blocks back up,
then southeast again and press the second panel to finish up the southwestern
row of blocks. Go northeast across this second passageway, then down out the
southern door (do not worry too much about making it out the door - there is an
incredibly amount of leeway in the time given to make it past the blocks)..
Room G2
-------
Proceed southwest and down the corridor at the end.
Room B3
-------
Head all the way southwest to the southern corner and into the next
room.
Room C3
-------
Scan the area to see the three guards, then exit back outside and
reenter to reset the guard positions. Run northeast along the northwest wall
past the first two guards, and wait for the third one to continue southeast
before dashing along to the end and opening the chest.
RUBY - 371HP, 231ATT, 189DEF
Then return back to the last room.
Room B3
-------
Move to approach the backside of the guard going around in a clockwise
patrol starting just northwest of the door, and enter the small chamber for a
treasure chest.
MOONSTONE - 340HP, 225ATT, 186DEF
Head northeast as much as you can outside of the chamber and then
southeast to spot two more guards going in a clockwise patrol around another
block. Keep steady behind one, then immediately make a dash for the northern
door once you get close to it.
Room D3
-------
Solve the dungeon's third puzzle inside.
Room E3
-------
Take on an optional animatus spirit.
(Arboreal) RING OF THE SACRED TREE - 780HP, 238ATT, 185DEF
Move back to the entrance and head up the stairs nearby to the raised
platform. Loop around clockwise to keep out of sight of the Knight moving around
up here, and fall off at the northern corner to the northeast to go down the
stairs and into the next room.
Room H3
-------
Start to wrap up the dungeon by doing the fifth and final puzzle in
here.
Room I3
-------
Continue down the corridor.
Room J3
-------
Battle the boss animatus inside.
(Aquatic) SHIELD OF THE SEA TURTLE - 1348HP, 387ATT, 159DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel A6 (Tree) p 1 2 3 4 5 6 7 8 9
Panel B2 (Tree) r A X X X X X O X X X
Panel E6 (Line) a e B X X X X O X X X X
t grand m C X X X O O X X X X
e a r i D X X O O X X X X X
m u i e E X O O O O O O O X
petit valoir F X X X X X O O X X
s r e G X X X X O O X X X
servrir H X X X X O X X X X
I X X X O X X X X X
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two Block Three Take the tile looking like this:
Green Orange Yellow X | | O
_________ __________ _________ | | X
| ___| |_ | _|_ __|___ | ___| |_ | O | O
| | |_ _| | |_ |_|_ __| | |_ |_____|
|_|_____|_| |___|_____|_| |___|____|
______________________________________________________________________________
Sidequest #30: The Piercing of Paris
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ30]
When: Chapter 6
Where: Boulevard de Strasbourg
Camera: Direct your camera to the upper-right corner, and you can find it on
the upper-left corner of the wall here
Animatus: (D2) (Terrestrial) BOOK OF THE GOLDEN RAM - 872HP, 532ATT, 158DEF
(G2) (Arboreal) MONUMENT OF THE WORLD TREE - 814HP, 259ATT, 178DEF
(E3) (Humanoid) MONUMENT OF THE PILGRIM - 1010HP, 430ATT, 200DEF
Gems: Ruby x2, Opal, Garnet x2, Amethyst x2, Aquamarine x2, Topaz, Sapphire,
Tanzanite, Moonstone x2, Peridot
Return all the way to Room A2, then back upstairs.
Room B1
-------
Head southwest, then northwest around the fire traps and into Room C1.
Room C1
-------
Make your way northwest past the first fire trap, then wait for the two
guards to move opposite from each other before dashing up northwest just shy of
another fire trap. Wait for that one to subside, then continue on to the
northern corner and open a treasure chest.
Retreat southeast past the second fire trap again, and wait for the two
guards to come together and then move away. Follow the guard walking northeast,
then head southeast past a third fire trap and back into Room B1.
Room B1
-------
Press the panel near here to make blocks appear right southwest of where
you are and to the southeast. Loop around the nearby blocks to go
counterclockwise, and stop shy of the three fire traps down below, waiting for
them to stop before passing by on your way northeast and to the newly accessible
room. Do not worry, as the blocks give you very lenient timing with how long
they last before disappearing.
Room D1
-------
Do puzzle number two for the dungeon.
Room E1
-------
Go down the corridor at the end.
Room E2
-------
Walk up the stairs and fall down to the southeast, and push a block into
the gap and then southwest so Lautrec can get around. Wait for the guard to move
southeast so you can push it back northeast into the gap, then head west a bit
and up the stairs. Fall into the northern corner, then up the original staircase
and southeast across the block you put into place earlier. Head down at the
eastern corner and to the next room.
Room F2
-------
Do the third puzzle for the level inside.
Room G2
-------
Take on the optional animatus inside.
(Arboreal) MONUMENT OF THE WORLD TREE - 814HP, 259ATT, 178DEF
Push the nearby block northwest and southwest to plug in the far
southwest hole in the wall that coils around from the north corner to the south
corner, while avoiding the attention of the guard walking around. Once you have
the first block in place, run northeast (keeping out of sight of the second
guard) to where the remaining two blocks are.
Bring one of the two remaining blocks to plug in the middle hole, then
use the last block to fill up the last gap, pushing it a bit southwest so
Lautrec can get around it and put it back into place. As always, keep an eye out
for the guards so you do not get caught (and have to redo the block pushing).
Once done, fall off into the north corner, then go around all the way to the
south corner.
Room H2
-------
Solve the fourth puzzle for the dungeon.
Room I2
-------
Continue southeast down the corridor and downstairs.
Room A3
-------
Go up onto the raised platform, and loop around the snaking walkway. You
will have to push a couple of blocks forward on your way to get them off of the
raised floor to continue until you hit the west corner and into the next room.
Room B3
-------
Head southwest to the southern corner, watching out for the Knight
patrolling around clockwise here, and then head northwest to get to a treasure
chest.
MOONSTONE - 340HP, 225ATT, 186DEF
Move back to the eastern corner. Ignore the first northwest route, and
instead take the second one up and go clockwise around the dividing wall. Watch
to the northeast for the third Knight, and when he is out of the way run around
him and to Room C3.
Room C3
-------
Do the fifth and final puzzle inside.
Room D3
-------
Continue down the corridor.
Room E3
-------
Fight the boss animatus inside.
(Humanoid) MONUMENT OF THE PILGRIM - 1010HP, 430ATT, 200DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
h Panel C3 (Map) 1 2 3 4 5 6 7 8 9
o f Panel C5 (Lamp) A X X O X X X O X X
amour Panel E7 (Step) B X X X O O O X X X
m a C X X O X X X O X X
songe vivre D X O X X X X X O X
s a E X X O X X X O X X
fou F X X X O O O X X X
G X X X X O X X X X
H X X O O O O O X X
I X X X X O X X X X
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two Block Three The tile with the four pointed
Green Orange Yellow edges but circular quarters
_______ _______ _____
_| | _|_ _| _| | |_ _| | _|_
| |___| |_ | |___|_ |_ | | _|_|_ |
| ___|___| | | ___|___| | |_| |_|
|_| |_| |_| |_|
______________________________________________________________________________
Sidequest #31: Three-Key Hero
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[SQ31]
When: Chapter 6
Where: Place de Breteuil
Camera: Direct your camera to the lower left position, and from this viewpoint,
the fleur de lis is in the upper right
Animatus: (F1) (Arboreal) SHIELD OF THE FOREST - 840HP, 259ATT, 208DEF
(H2) (Terrestrial) AXE OF THE DEMON - 1072HP, 592ATT, 173DEF
(E3) (Humanoid) HORN OF THE DEMON - 1122HP, 430ATT, 220DEF
Gems: Sapphire, Emerald, Garnet x3, Opal, Topaz, Peridot, Tanzanite, Ruby,
Diamond
Floor One
---------
______________
_______________| | E | F*|
| | B | C | D2 |¯¯¯¯¯¯¯
____| A |¯¯¯¯¯¯¯¯¯|______|
|EXIT| |
¯¯¯¯¯¯¯¯¯¯
Floor Two
---------
__________________
| C | B | |
|¯|¯¯¯¯¯¯¯¯¯| A1 |
| | |______|
|D|
| |__________
| | E | |_______
¯¯¯¯¯| F3 | G | H*|
|______|¯¯¯¯¯¯¯
Return back to the room entrance. Wait for the guard here to walk
northwest and follow him, before looping around counterclockwise and stepping on
the first of four panels and lighting it up. Once the guard goes back southeast,
continue northwest until you get to the northwest wall. Watch the next guard,
who is patrolling clockwise around a dividing wall. Take the northeast space to
get to a second panel and press it.
Backtrack to where the treasure chest is. Watch the third guard in this
room, and once he goes northwest, loop around counterclockwise to get to a third
panel. Follow the guard a bit and then run into one of the empty chambers to
hide yourself for when he returns southeast, and then dash northwest while he is
walking the opposite direction. Press the last panel to make the two crates
blocking off the northern corner disappear, and go through the door now that you
have free access.
Room B1
-------
Proceed northeast along the anticlimatic corridor.
Room C1
-------
Do the first puzzle of the dungeon in here.
Room D1
-------
Watch for the guard to your northeast, and wait until he goes northwest
on the southwest side of the block before going up to where he is. Loop around
to the north end of the block, keeping right up against the wall so you do not
get hit by the fire lance. Wait for the fire to subside before dashing north and
through the northern doorway.
Room E1
-------
Solve the dungeon's second puzzle.
Room F1
-------
Battle the optional animatus inside.
(Arboreal) SHIELD OF THE FOREST - 840HP, 259ATT, 208DEF
Reward: GARNET - 284HP, 175ATT, 145DEF
Proceed to go back to Room D1.
Room D1
-------
From the northern corridor, go southwest and fall off the edge of the
path that terminates to the floor below.
Room A2
-------
Open the chest where you fall.
OPAL - 436HP, 273ATT, 222DEF
Go up the nearby stairs to get off the raised platform, then head back
upstairs to the first floor.
Room D1
-------
Go directly south from the staircase and fall at the corner intersection
of the floor to the room below.
Room A2
-------
If you fell correctly, you should land on the raised platform to the
southwest. Fall to the inside and take the western door into the next room.
Room B2
-------
Immediately run southwest to get past the first fire trap before the
police guard moving around above steps on a panel turning it on. If he reaches
it first, exit and reenter the room to reset everything.
Follow along southwest slowly, waiting for the officer to turn each line
of fire off in turn, until you get to a treasure chest.
TOPAZ - 446HP, 279ATT, 225DEF
Then press forward moving southwest as you can until you hit the end and
into the next room.
Room C2
-------
Move southwest onto the raised platform and press the southeast of the
first two panels. Should you press the other one, it will cause a police officer
to appear. Similarly, for the second raised platform, press the northwest
button.
If you accidentally press the wrong panel the second time, that is OK -
wait for the guard to look either southwest or northeast, then run southeast
towards him and behind his back through the door.
Room D2
-------
Continue down the corridor.
Room E2
-------
Solve the third puzzle of the dungeon inside.
Room F2
-------
Head northeast and take the stairs down to the third basement floor.
Room A3
-------
Dash northeast to find a treasure chest.
Room F2
-------
Head northeast and southeast until you get to the doorway along the
northeastern wall.
Room G2
-------
Take on the fourth puzzle of the dungeon inside.
Room H2
-------
Duke it out with a side animatus inside.
(Terrestrial) AXE OF THE DEMON - 1072HP, 592ATT, 173DEF
Reward: GARNET - 284HP, 175ATT, 145DEF
Return to Room F2.
Room F2
-------
Run around and press all the panels in the room to make blocks appear to
the southeast. Once all four blocks are in place, head southeast and down the
second set of stairs to return to Room A3.
Room A3
-------
Proceed southwest to another room.
Room B3
-------
Head up the staircase onto the raised platform and fall down next to a
treasure chest.
Fall off to the southeast, then head back onto the raised platform,
dodging the line of sight of the patrolling Knight. Fall off the southwest end.
While the second Knight down here moves northeast, dash past him to the
staircase to the southeast, then head northwest to the western corner and to the
next room.
Room C3
-------
Take on the fifth, final puzzle of the dungeon inside.
Room D3
-------
Go down the corridor.
Room E3
-------
Battle the boss animatus inside.
(Humanoid) HORN OF THE DEMON - 1122HP, 430ATT, 220DEF
Reward: GARNET - 284HP, 175ATT, 145DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel C1 (Flag) m 1 2 3 4 5 6 7 8 9
Panel C3 (Flag) p corde A X X X X O O X X X
Panel D1 (Car) u u B X X X X O X X X X
t i falloir C X O O X O X O O X
puits a i D O O O O O O O O O
r e i n E O O X O O O O O O
pleurer F O O X O O O O O O
r e G X O O O O O O O X
H X O X O O O O O X
I X X O O X O O X X
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two Block Three The die with a three on its top
Green Orange Yellow face
______________________________________________________________________________
Sidequest #32: A Nameless Arrow
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ32]
When: Chapter 6, Sidequest #43
Where: Place Vendôme
Camera: Look to the left end of the camera's view, and then up at the first
building across the street. The fleur de lis is on the blue roof tiling
Animatus: (D1) (Terrestrial) PLANK OF THE GREAT APE - 1042HP, 592ATT, 165DEF
(D2) (Avian) FLUTE OF THE SWAN - 888HP, 444ATT, 192DEF
(E3) (Arboreal) KEEPER OF THE FOREST FIGURE - 1160HP, 301ATT, 251DEF
Gems: Opal x2, Peridot, Amethyst, Sapphire, Tanzanite, Garnet, Aquamarine,
Topaz, Diamond, Moonstone
Floor One
---------
__________
| |F| |
|E|¯| G2 |
_______________| | |______|
|EXIT| A | |¯
¯¯¯¯¯¯¯¯| B2 |_______
| | C | D*|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Room A1
-------
Proceeed northeast down the corridor into the next room.
Room B1
-------
Fall down the gap to start at the entrance to the room to get to the
floor below.
Room A2
-------
Head northeast to come to a treasure chest.
OPAL - 436HP, 273ATT, 222DEF
Then head directly south to the southern corner of the room to return
upstairs.
Room B1
-------
Move northwest and then northeast along the perimeter of the room and
then southeast slightly to come to a block. Push it southeast into the gap to
make a walkway, then push the next block southeast as well to get to a treasure
chest.
Reset the blocks in the room (You can press Select or Start to do this
quickly), then go back to the first block. Push it southeast, but push the
second block southwest this time. Push block number three southwest, then the
last two blocks southeast. Go northeast after the fifth and final block to the
eastern doorway.
Room C1
-------
Do the dungeon's first puzzle inside.
Room D1
-------
Fight the optional animatus inside.
(Terrestrial) PLANK OF THE GREAT APE - 1042HP, 592ATT, 165DEF
Reward: AMETHYST - 317HP, 203ATT, 169DEF
Return to Room B1 once completed in here.
Room B1
-------
Walk northwest along the very narrow ledge until you get to the northern
date and enter.
Room E1
-------
Head northwest along the corridor and enter the door at the opposite
side.
Room F1
-------
Solve the area's second puzzle inside.
Room G1
-------
Take the stairwell at the start, and move northeast, and then loop
around, dodging the arrow traps two runs in a row. Once you get to the high
walkway, however, drop off the walkway at the southeast end onto the ground
floor (not the ledge) and loop around southwest and northeast to come to a
treasure chest.
Move back to the western entrance via a staircase just southwest and
northwest from the chest. Go onto the ledge and walk around the narrow,
treacherous path again until you once more make it onto the high walkway.
Drop southwest onto a narrow ledge, then head southwest past some fire
traps. Move northeast, making it past the tail end of the fire lances, until you
can get to the end and head down the stairs to the second basement floor.
Room B2
-------
Walk northeast to the northern corner and inside.
Room C2
-------
Solve the puzzle inside, number three for the catacombs area.
Room D2
-------
Battle another optional animatus inside.
Room B2
-------
In the middle area, there are two guards patrolling around: one of them,
the quicker one, patrols roughly a rectangle around the north quarter of the
small room, while the slower one patrols clockwise around the south quarter of
the room, intersecting in a rough middle. When you get the chance to, push the
block out southwest out of the room, then southeast and northeast and southeast
into the space between two raised platforms so you can take a staircase to the
southwest and over the block to the next room.
Room E2
-------
Continue southeast down the hallway to the next area.
Room F2
-------
Solve the dungeon's fourth puzzle inside.
Room G2
-------
Open the chest at the start of the room.
TOPAZ - 446HP, 279ATT, 225DEF
Then head down the staircase.
Room A3
-------
Move onto the walkway. Head southwest, and stop at each of the arrow
traps, which are hidden by pillars. Once an arrow is let loose, you can run past
the arrow trap as it will take a couple of seconds to reload and refire. Head
into the next room once you make it by.
Room B3
-------
Run southwest and up the staircase. Loop around the coiling narrow
walkway to get to a treasure chest in the northern end of the room.
DIAMOND - 499HP, 313ATT, 250DEF
Proceed southwest down a stairwell and then continue southwest to the
western corner and into the next room.
Room C3
-------
Solve the catacombs' last puzzle.
Room D3
-------
Continue down the corridor.
Room E3
-------
Take on the boss animatus inside.
(Arboreal) KEEPER OF THE FOREST FIGURE - 1160HP, 301ATT, 251DEF
Reward: MOONSTONE - 340HP, 225ATT, 186DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel C2 (Lamp) t 1 2 3 4 5 6 7 8 9
Panel D5 (Shrub) v p u A X X X X O X X X X
Panel E7 (Fence) vendre e B X X X O O O X X X
v n avoir C X X O O O O O X X
mentir u u D O X O O O O O O O
n r E O X O O O O O X O
loin s F O X O O O O O X O
r G O O O O O O O O O
H X O O O O O O X X
I X X O O O O O X X
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two Block Three The panel with the rhomboid
Green Orange Yellow ('leaning' rectangle)
_____ _____ ___
_| | _|_ _| _|_ _| | |_
| _| |_ | | |___| | | | _|_ |
| | | _| | | |_ _| | |_| |_|
|_| |_|___| |_ |_| _| |___|
|_____| |_|___|
______________________________________________________________________________
Sidequest #33: Who's that Masked Man?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ33]
When: Chapter 7, Sidequest #28
Where: Louvre Palace
Camera: From the two statues at the front gates, move the camera right a tad
to spot the fleur de lis on the inside wall of a pillar behind some
spiked gate
Animatus: (D1) (Arboreal) FLOWER DRUM - 880HP, 343ATT, 272DEF
(D2) (Aquatic) LAMP OF THE OCEAN MOON - 1656HP, 459ATT, 191DEF
(D3) (Avian) ARMOR OF THE HEAVENS - 972HP, 636ATT, 293DEF
Gems: Sapphire, Tanzanite, Garnet, Aquamarine x2, Emerald, Moonstone x2,
Peridot, Amethyst, Ruby x2, Topaz, Opal, Diamond
Room A1
-------
Watch a scene to start off the dungeon, then head northeast down the
hallway. Take the northwest doorway into Room B1.
Room B1
-------
Head northeast and then northwest into the center zone. Do not fall into
the center hole: instead, of the four L-shaped pits surrounding the center, go
leap down the eastern one to the floor below.
Room A2
-------
If you fell down the correct position from above, you should land next
to a treasure chest.
Room A1
-------
On the northeast end of the room, take the southeast door.
Room E1
-------
Head straight southeast and fall off the corner turn. You shall fall not
one but two floors in total.
Room A3
-------
Walk over to the eastern end of the room for a treasure chest.
EMERALD - 584HP, 360ATT, 300DEF
Then move west and take the lone available staircase up of three stairs
in this room.
Room B2
-------
Continue back upstairs again.
Room E1
-------
Move southeast and then northeast, painstakingly waiting for each fire
lance to subside. Move southwest between the two dividing walls to stay out of
sight of the officers and open the chest at the end.
Proceed northeast. Take the path near the northern corner that lets you
press up against the northwest wall, and fall off the southwest end to the room
below.
Room B2
-------
If you fell in the proper position you will stop in this room instead of
the third floor. Loop around the long, coiling passageway until you hit the
stairs and go down to the third floor again.
Room A3
-------
Move to the other staircase and back up.
Room B2
-------
Proceed southeast and then northeast into the next room.
Room C2
-------
Solve the second puzzle of the dungeon inside.
Room D2
-------
Fight the optional animatus inside.
(Aquatic) LAMP OF THE OCEAN MOON - 1656HP, 459ATT, 191DEF
Return to Room B2, fall down to Room A3, then climb back up to Room E1.
Room E1
-------
Loop around to the area where the two guards are, and head southwest
between the dividing walls. Once both guards are moving northeast (you can
distract the southeast guard for a few seconds by running between the dividing
wall to get his patrol to line up in lockstep with the guard opposite), move
around and push the lone block here northeast, and push it as far northeast as
you can. Once both officers are moving southwest, push the block northwest into
the pit to give yourself access to the northern door.
Room G2
-------
This room is fairly simple, but you will have to keep an eye on not one
but two guards every time you move a block - the guard patrolling (all of them
clockwise) around the block you are attempting to push out, and then the guard
nearby whose line of sight you may accidentally stumble into. Push all three
blocks southeast to plug up the three gaps between the staircase and the eastern
corner, then move into the next room.
Room H2
-------
Solve puzzle number four inside.
Puzzle I2
---------
Climb up the stairs at the end and slowly loop around the raised
platform until you hit the eastern corner and can go downstairs.
Room B3
-------
Solve the dungeon's fifth and final puzzle.
Room C3
-------
Watch a scene before continuing down the corridor.
Room D3
-------
Take on the boss animatus inside after a brief scene.
(Avian) ARMOR OF THE HEAVENS - 972HP, 636ATT, 293DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel C7 (Banner) b f t 1 2 3 4 5 6 7 8 9
Panel D1 (Shirt) o v s valoir A X O O O X X X X X
Panel D3 (Lamppost) surete l u B O O X O X X X X X
c r parler C X O O O X X X X X
h i t o n D O O O O O X X X X
e t i e E O O O O O O X X X
deux r r F X O O O O O O X X
G X X O O O O O O O
H X X X O X O X O O
I X X O X O X X X X
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two Block Three 6
Green Orange Yellow
___ _ ___
_| _|_ _| |_ _|_ |_
| | |_ | _| _| |_ | _| | |
| |_| |_| | | |_ _| | | |_| |
|___|___| | |_| |_| | |_|___|_|
|___|_____|
______________________________________________________________________________
Sidequest #34: Crime Family Fortune
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ34]
When: Chapter 7
Where: Place de la Bastille
Camera: From the bottom of the statue, look slightly left at a nearby column
to see a large fleur de lis symbol carved out
Animatus: (C2) (Arboreal) ORCHID CHARM - 1090HP, 357ATT, 216DEF
(C3) (Humanoid) PIRATE GAUNTLET - 1170HP, 450ATT, 190DEF
(H3) (Aquatic) AXE OF THE KRAKEN - 1548HP, 477ATT, 204DEF
Gems: Moonstone x2, Sapphire, Garnet x2, Amethyst x2, Peridot, Topaz, Ruby x2,
Opal, Tanzanite, Diamond, Emerald, Aquamarine
Floor One
---------
|¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|
| A2 | B | C |_______
|______| | | D | E2|
|E| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|X|
|I|
|T|
¯
Floor Two
---------
_____
| C* |
|_____|
|B|
|¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯| |¯¯¯¯¯¯¯|
| E1 | D | A | | F13 |
|______|_____|_____| |_______|
Floor Three
-----------
_____
| H! |
|_____|
___ |G|
| C*| |_|
|___| |F|
|B|_______|_|
|¯¯¯¯¯¯| D | |
| A2 |¯¯¯| E |
|______| |_____|
After a lengthy scene, you can head into Room A1.
Room A1
-------
Move northwest from the start to where the two guards are patrolling
around clockwise. Pace yourself, keeping a decent way back from one guard while
making certain that you do not accidentally fall into the line of sight of the</pre><pre id="faqspan-6">
other guard coming up from behind, then loop around the coiled path once you get
to the eastern end of the patrol path.
Move southwest when you get the chance past a long, narrow snaking
pathway to come to a treasure chest.
Retreat back and then head northeast, then northwest past five fire
lances in a row, waiting as always for each of them to subside in turn before
continuing. Head out the door at the end.
Room B1
-------
Walk northeast in here. Observe the three guards patrolling around in
here. When the center guard is coming back up northwest, run behind one of the
guards going southeast, using the dividing wall, and back into the center row
ahead of the center guard and continue southeast and northeast to the next room.
Room C1
-------
Move northeast in here for a while, then fall off at the end of the
walkway down to the room below.
Room A2
-------
Head west to the western corner door.
Room B2
-------
Solve the catacombs' first puzzle inside.
Dash southwest to the western corner and head up a set of stairs onto
the raised ledge to drop into the corner. Continue on.
Room E2
-------
Proceed southeast and southwest to the southern corner and upstairs to
Room A1.
Room A1
-------
Make your way back over to where Room C1 is once more.
Room C1
-------
Walk northeast and stop shy of where the fire lances are. Once the ones
firing southwest stop, the ones that will fire southeast reignite, and as they
subside, the southwest onces turn back on. When the southwest ones stop, you
have a couple of seconds to move before the southeast ones start. It can be a
bit tricky to get used to, but basically do not sit at the intersections, as you
will get fried: instead, move onto the ledges between the intersections to keep
from getting hit.
Once you make it over, rush around the room clockwise to the eastern
corner.
Room D1
-------
Solve the second puzzle of the dungeon inside.
Room F2
-------
You may have to go up to the first floor and back down again to avoid
triggering off the sight lines of the officers (who can see ridiculously far) as
soon as you enter the room.
Move northeast, and wait for the guard to walk around in his clockwise
patrol. Wait for the next guard to move out of the way so that you can easily
get past him to where the third cop waits. Allow him to shuffle along before
continuing up and then northwest to the end and back downstairs.
Room A3
-------
Enter the next room.
Room D3
-------
In here is the fourth puzzle of the underground area.
Room E3
-------
Take a single block from the northeast and push it southwest to form a
connection between the pillar with the chest and the long raised platform
nearby. Push two more blocks northwest and then southwest to connect the
stairwell pillar and the long platform so you can move all the way to the chest.
EMERALD - 632HP, 390ATT, 330DEF
Enter and re-exit the room to reset the blocks. Take a block and push it
between the stairwell pillar and the small pillar southeast. Take another block
and stagger it so half a block is lined up with the pillar and half a block with
the small pillar southeast, then use another block for the longer ledge to the
east, also half-aligned. Continue half-aligning with the remaining block to give
yourself an unbroken path between the western stairs and the northern corner.
Room F3
-------
Solve the dungeon's last puzzle inside.
Room G3
-------
Continue northwest to the last room.
Room H3
-------
Fight the boss animatus inside.
(Aquatic) AXE OF THE KRAKEN - 1548HP, 477ATT, 204DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
c f Panel B2 (Plane) 1 2 3 4 5 6 7
h a Panel D1 (Tree) A X X O O O X X
e l Panel E4 (Shrub) B X O X X X X X
vouloir C O O O X O O O
e o D O X O X O X O
pouvoir E O O O X O O O
x r F X X X X X O X
G X X O O O X X
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two Block Three The tile with only three
Green Orange Yellow edges
_____ ___ ___ ___ ___
_|_ _|_ |_ |____| _| |_ |_____| _|
| | |_ | |_|____|_| | _|___| |
_| _|___| |_ |_| |_|
|___| _| |___|
| _|___ |
|_| |_|
______________________________________________________________________________
Sidequest #35: A Conditional Quest
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ35]
When: Chapter 7
Where: Panthéon
Camera: Look at the top piece on the Pantheon, then bring the camera slowly
down to see the fleur de lis right underneath a row of columns
Animatus: (D2) (Aquatic) SWORD OF THE WATER DEMON - 1456HP, 434ATT, 178DEF
(G2) (Humanoid) FLUTE OF THE SHAMAN - 1120HP, 430ATT, 217DEF
(C3) (Arboreal) URN OF SPROUTS - 1040HP, 319ATT, 245DEF
(F3) (Avian) DISH OF THE PEACOCK - 1212HP, 636ATT, 288DEF
Gems: Ruby x2, Peridot x2, Garnet x3, Amethyst x3, Aquamarine x3, Moonstone x3,
Sapphire x2, Tanzanite, Emerald
Floor Three
-----------
___
| C*|
|¯|¯
|B|
|_|__________________
| | D | E | F!|
| A2 |¯¯¯¯¯¯¯¯¯¯¯¯¯
|______|
Watch a scene then head into the first room.
Room A1
-------
From the entrance head northeast a little bit, then northwest and past a
clockwise-patrolling policeman to get to the western exit to Room B1.
Room B1
-------
Push the block nearest the doorway southwest, then take the other two
blocks in here and push them both southwest to connect the long perimeter of the
southeast chamber with a pillar that has a chest on it.
Move around to the northwest chamber, push the southwest block inwwards.
Take the northeast block and push it out, then loop around clockwise and push it
southeast to the southeastern chamber. Push it a bit southeast so you can get
around and push it back up, connecting the stairway from the eastern doorway and
walk down southwest to the treasure chest up on top of the pillar and open it
for your prize.
RUBY - 481HP, 301ATT, 259DEF
Leave the room and reenter to rest the blocks. Move to the northwest
chamber, push the southwest block inwards. Push the northeastern most block out
to set it against the lower-ledge wall in the north, then take the center block
and push it northeast to fill the spot of the block you just pushed out.
Move to the southeast chamber and push the northeast block in. Take the
southwest block and move it further southwest. Loop around the outside of the
perimeter counter-clockwise and push this block northwest a tad and then
northeast to connect the perimeter walls of the two chambers in here. Move back
to the southeast chamber and push the two blocks remaining in here northeast to
connect the chamber perimeter with the eastern stairwell. Once everything is in
place, you can walk around the upper walls to get to the northern corner, down
and into Room C1.
Room C1
-------
Head northwest down the corridor and downstairs.
Room A2
-------
Go northwest up a narrow, high platform, and drop down once the police
guard is moving northeast. Continue moving up the narrow ledges and around until
you get to a small section with a treasure chest.
PERIDOT - 522HP, 338ATT, 293DEF
Continue moving along a few more narrow ledges until you get to the
southeast corridor, then head northeast.
Room B2
-------
Continue northeast down the corridor and to the next room.
Room C2
-------
Solve this area's first puzzle.
Room D2
-------
Fight the optional animatus inside.
(Aquatic) SWORD OF THE WATER DEMON - 1456HP, 434ATT, 178DEF
Room A2
-------
Head southwest to the southern corner and take the walkway up to go
northwest and down, and return back upstairs. Return to Room A1.
Room A1
-------
Move northeast and loop around going to the northwest wall to enter
another room, while watching out for a clockwise-patrolling copper to the north.
Room D1
-------
Head down the corridor and downstairs.
Room E2
-------
Walk up onto the walkway and move around to get to the treasure chest.
SAPPHIRE - 563HP, 344ATT, 296DEF
Continue looping around, using your camera to look ahead of you to spot
where to go next, until you get to the eastern corner, and drop down. Enter the
doorway to the next room.
Room F2
-------
Solve the second puzzle of the area inside.
Room G2
-------
Take on the optional animatus insided.
(Humanoid) FLUTE OF THE SHAMAN - 1120HP, 430ATT, 217DEF
Room A1
-------
Head to the southeast section of the room. Watch for the last police
officer in here who is also going around clockwise before continuing.
Room E1
-------
Walk southeast along the corridor to the next room.
Room F1
-------
Push the block to your southeast up northwest and then northeast a bit
to connect to a small block with a chest on top of it. Head southeast and up the
stairs and loop around to get to the treasure.
MOONSTONE - 440HP, 295ATT, 256DEF
Drop down to the southwest side and then push the block up northeast,
southeast and southwest to connect the southwest wall with the center chamber.
Watch for the lone policeman going around clockwise in here while pushing the
block. Once it is in place, head back to the southern corner to go up to the
raised walkway.
Sink into the central chamber, then walk up onto the higher walkway in
here to go around to the eastern corner. Drop down and move to the floor below.
Room H2
-------
Do puzzle number three inside.
Room I2
-------
Move into the labyrinth, and follow it around for a while, dodging the
first Knight of the Iron Mask who can be pretty hard to spot, going around
clockwise shortly in. Once you get to the northwest section of the maze, move
southwest once the second Knight is walking northeast, and avoid a third Knight
before you can break out into the southeast open space.
Take the nearby stairs, and loop around the raised walkway until you get
to the approximate center of the room to where a chest is, and drop down
slightly to open it up.
TANZANITE - 655HP, 424ATT, 367DEF
Drop down and skip around the second and third Knight again to the
southeast. This time, from the south side of the room, go up the walkway and
head to the north corner of the walkway, then head southwest and fall down to
land near the western corner, which presents a stairway down to the third floor.
Room A3
-------
Loop around the room clockwise going southwest and then northwest to get
to the western corner.
Room B3
-------
Inside, do the dungeon's fourth puzzle.
Room C3
-------
Take the optional animatus inside on in battle.
(Arboreal) URN OF SPROUTS - 1040HP, 319ATT, 245DEF
Room A3
-------
Head up the stairwell at the east end of the room once either of the
Knights is moving southwest. Follow along southwest as well and drop off
northwest to spot a treasure chest.
EMERALD - 696HP, 430ATT, 370DEF
Return to the eastern stairs and head up once more, then move southwest
and drop off to the southwest end. Loop around clockwise to the northern corner
into Room D3.
Room D3
-------
Finish up with the catacomb area's fifth and final puzzle.
Room E3
-------
Continue down the long stretch to the boss area.
Room F3
-------
Duke it out with the boss animatus inside.
(Avian) DISH OF THE PEACOCK - 1212HP, 636ATT, 288DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
cloche Panel A1 (Cloud) 1 2 3 4 5 6 7
a r Panel A7 (Cloud) A O O X O X X X
c e Panel C1 (Lamppost) B O X O X O X X
c g i C O X O X O O O
u falloir D O X O X O X O
s r l E O X O X O X O
entendre F O X O X O O X
e G O X O X O X X
personne
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two Block Three The panel with the open
Green Orange Yellow space pointing right and the
_ ___ ___ ___ ___ bottom two triangles white
| | | |_ _| _| |_| | | _|
| | | _| | | _| | |_ | |_| |
| | |_| _| |_|_ | | |_| | _|
|_| |___| | | _|_| |___| |_|_|
___| | | |___ _ _
| |___| |_| | | | | |
|_____| |_____| _| | |_|_
|___| |___|
______________________________________________________________________________
Sidequest #36: An Adventurer Green
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ36]
When: Chapter 7
Where: Rue Saint-Honoré
Camera: On the left side of the roof of the main building in front of the center
view of your camera panorama
Animatus: (F2) (Humanoid) MIRROR OF THE MAIDEN SAINT - 960HP, 430ATT, 164DEF
(E1) (Terrestrial) URN OF THE SACRED BEAST - 896HP, 716ATT, 172DEF
(C3) (Humanoid) SAVIOR FIGURE - 840HP, 420ATT, 178DEF
(J3) (Aquatic) CHARM OF THE GREAT FISH - 1878HP, 477ATT, 212DEF
Gems: Aquamarine x4, Peridot x2, Ruby x3, Opal, Garnet x2, Amethyst x2, Topaz,
Moonstone x3, Sapphire, Tanzanite
Floor One
---------
________________________
|EXIT| A | | |_______
¯¯¯¯¯¯¯¯¯¯| B2 | C2 | D | E*|
|______|______|¯¯¯¯¯¯¯
Floor Two
---------
|¯¯¯¯¯¯|¯¯¯¯¯¯¯|
| A1 | B13 |_______
|¯| | | E | F*|
___|C|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| D | |
¯¯¯¯¯
Room A1
-------
Move northeast down the hallway to Room B1.
Room B1
-------
Fall right over the side of the cliff to the room below.
Room A2
-------
Open the chest in the center of the room first for a gem.
AQUAMARINE - 430HP, 258ATT, 222DEF
Then continue east to the eastern corner and into the next room again.
Room B2
-------
Continue downstairs.
Room A3
-------
There is little that you can do in here right now, but you can walk
north, dodging a single clockwise patrol guard to get to another treasure chest.
PERIDOT - 522HP, 338ATT, 293DEF
Move back to Room A2.
Room A2
-------
Head southwest into Room C2.
Room C2
-------
Quickly dash southeast past the two patrolling French guards and into
the next room.
Room D2
-------
Open up the chest inside.
AQUAMARINE - 430HP, 258ATT, 222DEF
Return to Room A2, then head west and take the stairs in this room to
get up to Room B1.
Room B1
-------
Loop around counterclockwise to the southeast, then head northwest past
two sets of arrow traps and an officer walking around counterclockwise in the
center. Once you make it past the traps, head northeast and southeast to the
next room.
Room C1
-------
In this room, head northwest, then northeast. Of the three possible
paths that stretch out into the abyss, take the center one. Do not fall down the
hole in the middle, but rather instead off the northeast edge.
Room B2
-------
Loop around and head to the next room.
Room E2
-------
Solve puzzle number one for the area.
Room F2
-------
Take the optional animatus on inside.
(Humanoid) MIRROR OF THE MAIDEN SAINT - 960HP, 430ATT, 164DEF
Move back into Room B2, and go northwest, and drop right off the
northern edge of the ledge to drop down to Room A3.
Room A3
-------
If you fell from the correct position you should fall onto the wall of
the northern chamber in here. Fall down to the northeast and head upstairs.
Room B2
-------
Continue upstairs.
Room C1
-------
Open the chest here.
AMETHYST - 389HP, 251ATT, 217DEF
Then go into the nearby door.
Room D1
-------
Do the second puzzle of the area.
Room E1
-------
Fight the optional animatus inside.
(Terrestrial) URN OF THE SACRED BEAST - 896HP, 716ATT, 172DEF
Room C1
-------
In here again, take the southeast path, and fall off the northeast edge
of this ledge to fall down into Room B2 again.
Room B2
-------
Take the nearby staircase to go down to Room A3.
Room A3
-------
Head through the door.
Room D3
-------
Watch a scene, then solve the dungeon's fourth puzzle.
Room E3
-------
Take one of the blocks in here and push it northeast towards the wall
and put it betweenthe stone block and the wall. Push the remaining two blocks
northeast as well, staggering them between the stone blocks so that they are
half-aligned with two blocks each, allowing you to cross northeast from the
staircase and down to the next room.
Room F3
-------
Head up the nearby stairs and down another set of stairs and go
northeast to find a treasure chest near the northern corner.
RUBY - 481HP, 301ATT, 259DEF
Next, take the two blocks to the east side of the room, and while
watching out for the Knight walking around clockwise, push them up northwest,
staggering them between the northern corner, north stone block and center stone
block. Move west to where the remaining two blocks are and another Knight, and
push them into place, staggering them from the south up to connect the southern
wall to the northern wall.
Head up the staircase on the southern wall and head north and into the
next room.
Room G3
-------
Watch a scene, then continue down the corridor into the next room.
Room H3
-------
Solve Puzzle Number Five for the dungeon.
Room I3
-------
Continue to the next room.
Room J3
-------
Take on the boss animatus for the quest inside.
(Aquatic) CHARM OF THE GREAT FISH - 1878HP, 477ATT, 212DEF
Puzzle One Puzzle Two
---------- ----------
s s Panel C1 (Tree)
courir peine Panel C6 (People)
h f p a r Panel C7 (Tree)
a falloir v
q i i t i
u r n i r
e e t r
Puzzle Three
------------
Block One Block Two Block Three
Green Orange Yellow
___________ ___________ ____________
| ___| | | _|_________| | _| ___|______|
|_|_____|___| |_ |___| _| | | |_| | |
|___|___|___| |_ |________| |
|_|______|___|
Puzzle Four Puzzle Five
----------- -----------
1 2 3 4 5 6 7 The panel with all four
A O X X X X X O arrows pointing away
B X O O X O O X from the center
C X X O O O X X
D X O X X X O X
E X O X X X O X
F X O X X X O X
G X X O O O X X
______________________________________________________________________________
Sidequest #37: A Haunting of a House
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ37]
When: Chapter 7
Where: Boulevard de Reuilly
Camera: Right underneath the roof tiles on the wall of the building at the far
end of the east street
Animatus: (F1) (Terrestrial) COFFIN OF THE WATCHDOG - 924HP, 544ATT, 121DEF
(E2) (Avian) BELL OF THE FLYING SWALLOW - 846HP, 408ATT, 138DEF
(J2) (Humanoid) CROWN OF THE FOUNDER - 780HP, 340ATT, 138DEF
(E3) (Terrestrial) SWORD OF THE LION - 1398HP, 848ATT, 188DEF
Gems: Ruby x2, Garnet x3, Amethyst x3, Aquamarine x2, Sapphire x2, Moonstone x3,
Peridot x2, Emerald, Opal x2
Floor Two
---------
___
| E*|
|___| ____________
|D| | B | |
|¯¯¯¯¯|¯¯¯¯| A1 |
| C |_ |______| ___
|_____| | | J*|
|F|__________|___|
| |G| | I |
¯¯¯| H3 |¯¯¯¯
|______|
Floor Three
-----------
_____________
| |C| D | E!|
| |¯¯¯¯¯¯¯¯¯¯¯
|B|
| |______
|_| |
| A2 |
|______|
Move into Room A1 to start.
Room A1
-------
Continue northeast down the corridor into the next section of the
dungeon.
Room B1
-------
Inside this room, you need to take the movable blocks and push them into
place using the stone blocks to connect the stairs to the west side with the
ringed wall to the east. There is a glut of blocks in this room, to the point
you can make do with five blocks while there are eight blocks in here. Once you
have them lined up, you can go up the stairs and east and down to the next
section.
Room C1
-------
Proceed northeast for a bit, then loop around and go southwest, using
the dividing walls to weave and dip through the gaps in the walls to get to the
southern corner and to the next room.
Room D1
-------
Follow the first guard in here slowly until you get to the center divide
where both guards will intersect at the dividing wall. Once you get past that
section, run in the direction opposite the guard, taking the long way but
ensuring you stay out of his line of sight. Open up the treasure chest at the
end.
RUBY - 349HP, 217ATT, 175DEF
Then continue through the eastern door.
Room E1
-------
Solve this catacomb area's first puzzle inside.
Room F1
-------
Fight the optional animatus inside.
(Terrestrial) COFFIN OF THE WATCHDOG - 924HP, 544ATT, 121DEF
Once you are finished, return all the way to Room C1.
Room C1
-------
From the southern exit, head northwest a bit and then northeast, dodging
three guards in the same corridor. Open the chest inside the open space to the
east.
MOONSTONE - 320HP, 211ATT, 172DEF
Then head downstairs.
Room A2
-------
Head up the raised walkway, then move southwest. Wait until there are no
guards around before falling off the end, then loop around clockwise a little to
find a treasure chest.
PERIDOT - 378HP, 242ATT, 197DEF
Go northwest and northeast from here once the guard moving around is
along the southwest corridor, and head up the staircase at the end. Take the one
going northwest and then southwest to get all the way to the western corner and
then to the next room.
Room B2
-------
Watch a scene, then continue southwest down the corridor and to the next
area.
Room C2
-------
Head straight northwest down the stairs from the entrance and take the
western door.
Room D2
-------
The dungeon's second puzzle can be found in here.
Room E2
-------
Take on the optional animatus spirit in here.
(Avian) BELL OF THE FLYING SWALLOW - 846HP, 408ATT, 138DEF
Room C2
-------
In here, move southeast, staying out of sight of the police officer, and
open the treasure chest near the south corner.
SAPPHIRE - 407HP, 248ATT, 200DEF
Return northwest and northeast to the north corner, and head southeast
along pathway, first making it past four fire lance traps in turn, and then
continuing along a narrowing of the ledge until you get to the eastern corner
and into the next room.
Room F2
-------
Head southeast and into the next room.
Room G2
-------
Do the third puzzle for the dungeon inside.
Room H2
-------
Drop straight down to the floor below.
Room A3
-------
Go northeast and open the chest at the end.
EMERALD - 344HP, 210ATT, 150DEF
Then head to the southern corner to return back upstairs.
Room H2
-------
Dash northwest, then enter the 3x3 area with multiple fire lances. Wait
for one side to subside before looping around, slowly making your way over to
the northwest corridor. Open the chest against the northwest wall.
OPAL - 436HP, 273ATT, 222DEF
Then continue northeast to enter the next room on the second floor.
Room I2
-------
Solve puzzle four inside here.
Room J2
-------
Take on the optional animatus inside.
(Humanoid) CROWN OF THE FOUNDER - 780HP, 340ATT, 138DEF
Room H2
-------
Go into the fire lance trap area again. You should notice that there are
two 3x3 sets of fire lance traps. Fortunately, there is a single safe spot in
here, the stone block at the eastern end of the first set of fire traps, where
no fire will reach. Make your way over here, then continue on around the fire
traps to get to the east stairs.
Room A3
-------
Loop around the perimeter of the room to get to the western corner and
continue inside to Room B3.
Room B3
-------
Head northwest down the corridor into the next location.
Room C3
-------
Solve the underground area's fifth and final puzzle.
Room D3
-------
Continue down the corridor.
Room E3
-------
Take on the boss animatus inside.
(Terrestrial) SWORD OF THE LION - 1398HP, 848ATT, 188DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel C1 (Tree) profiter 1 2 3 4 5 6 7
Panel D2 (Fountain) r h A X O X O X O X
Panel D6 (Fountain) a f e r B X O O O O O X
Panel D7 (Sidewalk) t o o e C X X O O O X X
maitre r n D X X X O X X X
q g i d E O X X O X X O
u e devenir F O O X O X O O
e r e G X O O O O O X
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two Block Three The panel with the leftmost
Green Orange Yellow row going down being white,
___________ ___________ black, white and black
| _| _____| | |_____ | _________
| |___| ___| |___|_ _|_| |_____|___|
| |_____| | | ___|_|_ |
| | |_______| | | | |
|_|_________| |_| |_|
______________________________________________________________________________
Sidequest #38: Encyclopedic Secret
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ38]
When: Chapter 7
Where: Église Saint-Paul-Saint-Louis
Camera: Scroll to the upper-right boundary of your camera and it is on the roof
tile up there
Animatus: (E1) (Arboreal) SWORD OF THE BLACK FOREST - 1160HP, 357ATT, 266DEF
(C2) (Humanoid) SHIELD OF THE DEFENDER - 1420HP, 510ATT, 227DEF
(G2) (Aquatic) BELL OF THE SHARK SUMMONING - 1456HP, 459ATT, 224DEF
(G3) (Avian) COFFIN OF THE PHOENIX - 1412HP, 636ATT, 297DEF
Gems: Aquamarine, Ruby x2, Moonstone x2, Peridot, Garnet, Sapphire,
Tanzanite, Aquamarine, Opal, Emerald, Amethyst, Topaz, Diamond
Floor One
---------
|¯¯¯¯¯¯|
| F2 |
___|______|
| B |
____|¯¯¯¯¯|¯|¯¯¯¯¯|
|EXIT| A | | C |_______
¯¯¯¯| | | | D | E*|
¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
| |E| F | G!|
| D |¯¯¯¯¯¯¯¯¯
|_____|__
| C |
¯¯¯|¯|
|B|
|¯¯¯¯¯¯|
| A2 |
|______|
Head into Room A1 to start.
Room A1
-------
In this room, go up the stairs near the entrance. By pressing on the
switch, you will permanently trigger three wall traps, spraying out green gas.
When Lautrec is touched by one of these, he will be temporarily confused, and
all controls will inverse, with pressing left on the pad causing you to go
right, and vice-versa. Once you get past the first gas trap, wait it out and
Lautrec's confusion will eventually clear up, allowing you to open the first
chest.
Continue on around the upper ledge, making it past two more gas traps,
either waiting for Lautrec's confusion to clear up or still pressing on, until
you get to the northern end of the room and into the next area.
Room B1
-------
Go northeast down the hallway and take the eastern door.
Room C1
-------
Head southeast a wee bit, and proceed northeast past four consecutive
gas traps. Follow the officer going around clockwise a bit to access a treasure
chest.
Then proceed to dash west to the western corner and into the next room.
Room B2
-------
Solve puzzle number 2 for the dungeon inside.
Room C2
-------
Fight an optional animatus inside.
(Humanoid) SHIELD OF THE DEFENDER - 1420HP, 510ATT, 227DEF
Reward: AQUAMARINE - 530HP, 318ATT, 282DEF
Return to Room A2.
Room A2
-------
Take the nearby stairs to go up to the first floor.
Room F1
-------
Head northeast until you hit the switch, which will trigger the
temporary creation of two blocks near the northern corner, as well as the
creation of three gas traps. You cannot wait out the effects of the confusion
this time around, so start moving with the inversed controls, making sure not to
fall over. If the blocks disappear before you can make it over, press Start or
Select to restart the room. Once you finally make it past the blocks, head
downstairs.
Room A2
-------
Head southeast and through the doorway at the end.
Room D2
-------
Proceed down the long corridor and into the next room.
Room E2
-------
Continue southeast in here, getting behind two officers to get to the
eastern corner and open the chest.
Move southwest from here past a gas trap, then northwest to the western
corner and to the next area.
Room F2
-------
Solve puzzle number three inside.
Room G2
-------
Take the optional animatus on inside.
(Aquatic) BELL OF THE SHARK SUMMONING - 1456HP, 459ATT, 224DEF
Reward: AMETHYST - 479HP, 310ATT, 276DEF
Move back to Room E2 once done.
Room E2
-------
Loop around the room in a counterclockwise manner to the north end of
the room, then head onto the upper ledge. Move south across it, stepping on the
panel. This will trigger a gas trip, which will confuse Lautrec, but also create
two blocks to the south. Make your way across the narrow passageway to get to
the southern entrance and to the next room.
Room H2
-------
Head southwest and down the stairs.
Room A3
-------
Jump off to the northwest and continue northwest from where you land to
open a chest up.
TOPAZ - 530HP, 333ATT, 279DEF
This room is not very difficult to figure out what to do, but it can be
intensely difficult to pull off, due to three guards patrolling around. Push the
four blocks northwest to connect the east and west ends of the room, and then
head to the west doorway.
Room B3
-------
Do the dungeon's fourth puzzle.
Room C3
-------
Continue southwest down the corridor and into the next room.
Room D3
-------
Inside, loop around to the northwest wall of the inner chamber in here,
and push the block inwards. While keeping an eye on the Knight in the Iron Mask
doing a patrol around the area, push the southeast block all the way out, then
exit the chamber and loop around to push it northeast to connect the wall
perimeter with the eastern stairs.
Move back to the central room while keeping out of the Knight's vision,
and push the center block southeast all the way out of the chamber. Move out of
the chamber again via the northwest exit, and push this block northeast and then
back southeast into place so it half-aligns with the chamber perimeter and the
wall with a chest on top of it. Take the eastern stairs and head up to open the
chest.
DIAMOND - 533HP, 335ATT, 272DEF
Fall off to the southwest, then go into the room and push the last block
here back out northwest. Loop around using the southeast exit (again, follow
behind the Knight closely so he does not see you), and push the northwest block
so it connects the wall perimeter with the northwestern ledge. Take the stairs
from the east and head northwest, and fall to the short ledge to the north and
go into the next room.
Room E3
-------
Solve the fifth and final puzzle of the dungeon.
Room F3
-------
Continue down the hallway.
Room G3
-------
Take on the boss animatus inside.
(Avian) COFFIN OF THE PHOENIX - 1412HP, 636ATT, 297DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel A6 (Flag) p c f 1 2 3 4 5 6 7
Panel D7 (Board) e h saisir A X X X O X X X
Panel E1 (Car) diable l B X O O O O O X
Panel E7 (Car) g vouloir C O O O O O O O
n e o D X X X O X X X
e pouvoir E X X X O X X X
r x r G X O X O X X X
H X X O X X X X
Puzzle Four
-----------
Block One Block Two Block Three
Green Orange Yellow
___________________ ___________________ _________________
| |__ |_ _____| | |_ |_ _ |___ | | |_ _| ___| |
| ___|_____|_| | | |_ |_| |_| _| | |_____|_|___|_____|
|_|___________|_____| |_____|___|_____|___|
Puzzle Five
-----------
Pick the panel with the upper left shape an upright diamond, the upper
right an on-its-side diamond, the lower left an upright triangle and the lower
right and upside-down triangle
______________________________________________________________________________
Sidequest #39: Harpooned
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ39]
When: Chapter 7
Where: Rue D'Arcole
Camera: From where the old lady dressed in purple is, move the camera slightly
to the right to spot it on the wall of the last stand in the street
Animatus: (F1) (Terrestrial) SHIELD OF THE RAGING BULL - 1366HP, 716ATT, 232DEF
(M1) (Arboreal) EFFIGY OF THE DRYAD - 1020HP, 357ATT, 276DEF
(E2) (Humanoid) AXE OF THE DEATH GOD - 1120HP, 510ATT, 250DEF
(C3) (Arboreal) BELL OF THE LILY MAGNOLIA - 1490HP, 371ATT, 316DEF
Gems: Moonstone x2, Peridot, Amethyst, Sapphire, Tanzanite, Aquamarine x2,
Ruby x2, Garnet, Opal, Topaz, Emerald, Diamond
Floor One
---------
|¯¯¯¯¯|
| J |
|_____|_____
|I| |K|L| M*|
____|¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|
|EXIT| A2 | G | H |
¯¯¯¯|______|_____|_____|
|B| |D|E| F*|
|¯¯¯¯¯|¯¯¯¯¯
| C |
|_____|
Floor Two
---------
_____
|D| E*|
|¯¯¯¯¯¯|¯¯¯
_____| C3 |
| |______|
__| B |
|A1| |
¯¯¯¯¯¯¯¯
Floor Three
-----------
____________
|A2| B | C!|
¯¯¯¯¯¯¯¯¯¯¯¯
Go into Room A1 to start.
Room A1
-------
Inside, head southeast and then northeast, looping around the short wall
and pipes, and take the door at the eastern corner.
Room B1
-------
Head southeast and take the door along the southeast wall.
Room C1
-------
Loop around behind the dividing wall. While the first police guard is on
the extreme edge of the northeast end of the platform, quickly loop behind him
before he has a chance to turn around, and open the chest up on the second
platform.
Continue southeast, northeast and northwest to the northern corner from
there.
Room D1
-------
Move northeast into the next area.
Room E1
-------
Do the very first puzzle of the underground inside.
Room F1
-------
Take on an optional animatus in here.
(Terrestrial) SHIELD OF THE RAGING BULL - 1366HP, 716ATT, 232DEF
Reward: AMETHYST - 479HP, 310ATT, 276DEF
Return all the way to Room B1.
Room B1
-------
Enter the northern door here to a large centralised room.
Room G1
-------
Run northeast, dodging a single guard going in a counterclockwise patrol
around a large stone block, and enter the eastern door at the end.
Room D1
-------
Move to the door frame opposite you.
Room H1
-------
Head northeast, watching out for a single guard in an enclosed area, and
open the door at the end of the room.
Room A1
-------
Head to the southwest end of the room, then proceed to move northwest
and northeast to get to the northern end of the room and out the door.
Room I1
-------
Take the northern door inside.
Room J1
-------
Proceed to go northwest in this room once the first guard also goes
northwest, and hide in the first room near the west corner. Once the guard moves
back southwest, follow the next guard, and open the chest when you get the
chance.
Wait for the second guard to also be headed southwest, then dash around
him into the third empty room. Once the final guard is going southwest, run
around and follow the rest of the passageway to the southeast door.
Room K1
-------
Take the door opposite the entrance frame.
Room L1
-------
Solve puzzle number two.
Room M1
-------
Take on another optional animatus inside.
(Arboreal) EFFIGY OF THE DRYAD - 1020HP, 357ATT, 276DEF
Reward: GARNET - 428HP, 265ATT, 235DEF
Return to Room I1.
Room I1
-------
Take the eastern door inside to reenter Room G1 from the opposite side.
Room G1
-------
Head northeast, and stick behind a dividing wall to hide from a guard.
Continue once he goes southwest to enter Room K1.
Room K1
-------
Reenter Room H1.
Room H1
-------
Move northeast behind the backs of two policemen, then loop around
southwest into Room G1.
Room G1
-------
Continue heading southwest to hit Room A1.
Room A1
-------
After a lengthy first floor, you can finally go down the stairs to the
second basement floor.
Room A2
-------
Solve puzzle number three.
Room B2
-------
Move up the stairwell to trigger a panel that will set off two gas traps
that will cause Lautrec to be confused and your controls to be inversed for a
time. Move along on the raised wall until you get to the center area where there
are three blocks, and drop inside. By one, push the blocks out the northeast
end, and then southeast, maneuvering them around to connect the inner wall with
the pillar that has the chest on it. Once all three blocks are set in place,
loop around to the southern end of the room, then head up the stairs and amble
on over to get your treasure.
Drop down, then take one of the blocks and push it northwest a bit and
then southwest through the chamber to fill the gap in the southwest section of
the wall. Take the other two blocks and push them northwest to connect the
northern corner of the ringed perimeter with the northern corner of the room.
Once everything is set up and in place, take the southern staircase again and go
up and around, making sure not to fall off once your controls are inversed,
until you get to the end and into the next room.
Room C2
-------
Inside, head northeast almost all the way to the eastern corner to find
a chest.
Then proceed northwest from there to enter in at the northern corner.
Room D2
-------
Solve puzzle number four inside.
Room E2
-------
Duke it out with the side animatus inside.
(Humanoid) AXE OF THE DEATH GOD - 1120HP, 510ATT, 250DEF
Reward: AQUAMARINE - 530HP, 318ATT, 282DEF
Then return to Room C2.
Room C2
-------
Move to the southern staircase in here and trigger the panel to cause
the creation of a block near the eastern corner. Meanwhile, four gas traps will
also appear. It may take a few attempts to get used to the inversed controls,
but once you do and manage to make it across the arrow traps to the eastern end,
head downstairs.
Room A3
-------
Solve the fifth and final puzzle for the area inside.
Room B3
-------
Continue down the corridor.
Room C3
-------
Take on the boss animatus inside.
(Arboreal) BELL OF THE LILY MAGNOLIA - 1490HP, 371ATT, 316DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
c p Panel C6 (Shirt) 1 2 3 4 5 6 7
soir p Panel D3 (Hands) A X X X O X X X</pre><pre id="faqspan-7">
m u e l Panel D4 (Jeans) B X X O O O X X
falloir n e Panel E6 (Stone) C X O X O X O X
t i i deux D O O O O O O O
faire r r r E X O X O X O X
n v e e F X X X O X X X
rire r G X O O O O O X
chose
______________________________________________________________________________
Sidequest #40: Black Devil
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ40]
When: Chapter 7
Where: Palais Royal
Camera: Bring your camera to the upper-right to see a balcony on the second
floor of the house.. On the ceiling of the balcony area, the fleur de
lis is on its underside
Animatus: (D2) (Avian) EFFIGY OF THE OWL - 804HP, 612ATT, 291DEF
(E3) (Avian) DRUM OF THE WING - 934HP, 612ATT, 281DEF
(H3) (Terrestrial) OBSIDIAN BULL FIGURE - 1498HP, 848ATT, 288DEF
Gems: Aquamarine x2, Peridot, Opal, Ruby, Emerald, Moonstone x2,
Sapphire, Topaz, Tanzanite, Diamond, Garnet, Amethyst x2
Floor One
---------
______
__________| |
|EXIT| A | B2 |_____
¯¯¯¯¯¯¯¯¯¯|______| |
| C |________
| |D| |
¯¯¯¯¯¯¯| E2 |
|______|
Floor Three
-----------
_______
|A2| |
___¯¯| |
| E*| | B |
|___| | |
|D| | |
|¯¯¯¯¯|¯¯¯¯
| C |___________
| |F| G | H!|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head into Room A1 to start.
Room A1
-------
Continue northeast down the long stretch to get to the next spot.
Room B1
-------
From the entrance, the path splits up into two. Take the path
originating from the entrance that goes northwest from the start. Follow it
around looping in a coiled manner, dodging the numerous arrow traps littered in
this room, until you manage to get to the northern corner, where you should find
a treasure chest.
Use the Start or Select button to return to the start of the room. This
time, take the passage that starts going southeast from the entrance, looping
around and around the snaked path until you get to the eastern corner and into
the next room.
Room C1
-------
Here, head northeast. After the first fire lance subsides, use the safe
spot, then continue northeast the next chance you get. You will have to move
back and forth another coiled path that has two fire lances activated, so watch
out for when each of them reactivates after they go dormant, and make your way
around. Once you get past the last trap, stop and use your camera to scroll
ahead and look at the lone guard patrolling in here.
Once you get past the guard, head southwest, looping around again until
you get to the southern corner of the room. There should be a gap within the
floor itself here, so fall down to the second floor below.
Room B2
-------
You should land nearby a treasure chest, so open it.
Once done, move into Room B2, and take the stairs to get out of the
ringed area, then move southwest into Room A2. From Room A2, continue southwest
to find the stairs back up to Room B1, then move to Room C1 again.
Room C1
-------
Make your way past the set of fire lance traps in the northern corner of
this room, and once more stop and watch out for the police patrol once you get
past the fire traps. Once the officer is out of the way, move down past where he
is and southeast, to make your way over to the eastern corner and to the next
room again.
Room D1
-------
Do puzzle number two inside.
Room E1
-------
Start by slowly sleuthing northeast while avoiding the watchful eyes of
the patrolling guards, and open the chest in the northern corner.
Now turn your attention to the centre. Fortunately, the two guards do
not really ever look to the center of the room very much, and even on the very
occasional points that they do so (when they are on the extreme of either end of
their patrol), you should hopefully be sequestered away.
In any case, what you must do here is push the blocks around to form a
path from the western stairwell to the eastern stairwell. Most of the blocks
will have to be only half-aligned with each other and basically going diagonal
to the end, and then a little bit just going straight northeast. Once you get
the blocks in place, take the western stairs, cross over to the eastern corner,
and go downstairs.
Room E2
-------
Head northwest down the corridor.
Room F2
-------
Go up the stairs and step on the panels to temporarily create some
blocks on the northern end of the room. Move around the narrow, snaking
passageway, first going through a gas cloud (which confounds Lautrec and causes
your controls to be inversed for some time), and then some fire traps and some
arrow traps. Grab the treasure chest at the end once you successfully complete
the trial.
Move back to the southern corner again and repeat the trial. This time,
once you reach the northern end, drop off to the northeast and head inside the
next room.
Room G2
-------
Continue northwest down the corridor and to the next room.
Room H2
-------
Head up the staircase and press down on the panel to create a block all
the way to the west, and set off a gas stream right next to the panel. Muddle
your way through the first bit of the raised ledge, and watch for when your
confusion clears up to get back to regular controls. If you fall down even once,
simply hit Start or Select to restart the room. Once you successfully make it
past the block to the west before it disappears, head down the stairwell to the
third basment floor.
Room A3
-------
Solve puzzle three inside.
Room B3
-------
Wait a couple of seconds, then press on the panel at the start to create
a block to the south. Quickly maneuever your way along the raised platform,
bypassing the sight lines of three Knights of the Iron Mask, as they each go
around a stone block. Move around in a roughly counterclockwise fashion to get
to the south end of the room, and then to the next room.
Room C3
-------
Ignore the raised platforms and panels in this room, and instead head
southwest to the western corner and inside.
Room D3
-------
Puzzle number four, another block puzzle, can be found inside.
Room E3
-------
Take on the optional animatus inside.
Room C3
-------
In here, there are five panels on the floor that need to all be pressed
on at the same time, and four blocks. Including Lautrec himself, you can press
on all five at the same time, but the preparation to get there will take some
work.
First, move one of the four blocks southwest, and push it into the small
room with the one panel, surrounded by the lower raised-wall. There is a problem
here - you cannot push the block northeast onto the panel, as you cannot
approach it from the southwest. What you must do is take the remaining three
blocks, and bring all three southwest, northwest, and northeast to the north
side of the room, and place them in the gaps between the raised wall connecting
from the staircase to the north. Pushing them all around can take quite some
time, so be sure not to accidentally push any of the blocks right up against the
wall, where they cannot be pulled away from.
Once all three of the blocks are in place in the north, take the stairs
and loop around, and drop to the southwest of the fourth block. Push it
northeast onto the panel. Go back to the northern three blocks. Take the one
closest to the stairs and push it inwards and onto the panel close by the
stairs. Take the remaining two blocks and bring them back southwest, southeast
and northeast to the eastern corner, and put them onto the two panels up here.
Once four of five panels are covered, step on the one close to the western door
to free up the eastern door, and head into that room.
Room F3
-------
Solve the fifth and final puzzle inside.
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
amitie Panel A5 (Cloud) 1 2 3 4 5 6 7
c m Panel C2 (Cloud) A X O O O O O X
p a e Panel C6 (Cloud) B O X X X X X O
e donner Panel C7 (Cloud) C O X X X X X O
autre e D X O X X X O X
i a r E O O O X O O O
t u F X X X X X X X
G O O O O O O O
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two Block Three The tile with approximately
Green Orange Yellow 1:45 indicated
_______ _______ ___
_| | |_ _| ___ |_ _|_ |_
|___ |_____| | |_|_ |_| | | |___|
| | |_| |_ | | ___|_ | | |_ | _|
| |_______| | | | _|_| | |_|_|
|_______|___| |_|___|_____|
______________________________________________________________________________
Sidequest #41: The Bastille
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ41]
When: Chapter 5
Where: Place de la Bastille
Camera: Head to the camera spot on the map. Look right at the bottom of the
statue, and the fleur de lis should be right next to a lamppost on the
statue.
Animatus: (D1) (Terrestrial) HORN OF THE DRAGON - 630HP, 400ATT, 85DEF
(D2) (Aquatic) BOOK OF THE SEA - 780HP, 225ATT, 74DEF
(E3) (Terrestrial) MAD DOG WHIP - 605HP, 400ATT, 87DEF
(G3) (Arboreal) PLATTER OF THE HYDRANGEA - 540HP, 154ATT, 99DEF
(D4) (Humanoid) 1300 HP, 370ATT, 114DEF
Gems: Garnet x4, Moonstone x3, Amethyst x3, Ruby x2, Peridot x2, Aquamarine x2
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel A3 (leaves) naturel 1 2 3 4 5 6 7
Panel A6 (cloud) e A O X O X O X O
Panel C1 (cloud) poil v B X O X O X O X
Panel E1 (tree) e e C X O X O X O X
changer n D X X X X X X X
o c i E O X O X O X O
t chasser F X O X O X O X
e e G X O X O X O X
r
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two Block Three Take the piece with 8
Yellow Green Orange black squares and 8 whites
___________ ____________ ____________
| | |_ | | |_ ___| |_ __|___ |
|_ |_____| | |_ _|__|_ | | |_|__ | |
| |___|_ | | | |_|____ | | | | __|___|_|
| | | |_| | | | | | | | | | |
|___| |___| |___| |_|_| |_|_| |___|
Puzzle Six Puzzle Seven
---------- ------------
Panel D4 (sign) t
Panel D7 (awning) e
Panel E2 (decals) plein
Panel E7 (pants) x d d
corde l
e e f i
s casser
u r
tout
This is a repeat of Chapter 4, The Bastille, from the regular game. Look
up that chapter for walkthrough directions.
______________________________________________________________________________
Sidequest #42: Île Sainte-Marguerite
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ42]
When: Chapter 6
Where: Île Sainte-Marguerite
Camera: Free entry
Animatus: (C2) (Aquatic) CROWN OF THE FROZEN SEA - 842HP, 243ATT, 68DEF
(D1) (Terrestrial) LAMP OF THE BLACK CAt - 576HP, 496ATT, 100DEF
(F1) (Humanoid) SANG MAUDIT - 1800HP, 435ATT, 94DEF
(F1) (Terrestrial) SANG MAUDIT - 1700HP, 585ATT, 44DEF
(F2) (Avian) AXE OF THE GRIFFON - 476HP, 348ATT, 120DEF
(C3) (Aquatic) COFFIN OF THE WAVES - 812HP, 243HP, 72DEF
(B4) (Terrestrial) SANG MAUDIT - 1732HP, 612ATT, 50DEF
(B4) (Humanoid) SANG MAUDIT - 1840HP, 455ATT, 104DEF
Gems: Amethyst x4, Garnet x5, Moonstone x3, Aquamarine x2, Ruby, Peridot, Opal
Puzzle One Puzzle Two
---------- ----------
The panel with the 1 2 3 4 5 6 7
rectangle covering A X X X O X X X
everything else and the B X X O O O X X
circle covering the C X X O O O X X
square D X O O O O O X
E X X O O O X X
F X X O O O X X
G X X X O X X X
Puzzle Five Puzzle Six
----------- ----------
laisser 1 2 3 4 5 6 7
f a a l A X X X O O X X
a v falloir B X X O X X O X
dire e n C O O O X X O X
r r g D O X O X X O X
e famille E O O O X X O X
e F X X X X X O X
m G X X X X X X O
charite
Puzzle Seven
------------
Block One Block Two Block Three
Orange Green Yellow
Sidequest #42 is a repeat of Chapter 6 from the walkthrough. Look that
walkthrough up for floor maps and directions on navigating the dungeon.
______________________________________________________________________________
Sidequest #43: An Ancient Treasure
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ43]
When: Chapter 6, Sidequest 23
Where: Rond-Point des Champs-Élysées
Camera: Bring your camera to the lower left corner and then bring it up to line
up exactly with the fleur de lis, right below the blue roof
Animatus: (D2) (Arboreal) ROSE WHIP - 700HP, 203ATT, 153DEF
(H2) (Aquatic) SILVER SHARK FIGURE - 964HP, 261ATT, 113DEF
(C3) (Aquatic) MASK OF THE OCEAN BLUE - 994HP, 261ATT, 108DEF
(G3) (Avian) HAWK HELM - 554HP, 322ATT, 170DEF
(D4) (Terrestrial) CROWN OF THE GOLDEN WOLF - 1068HP, 688HP, 165DEF
Gems: Garnet x4, Amethyst x4, Moonstone x3, Aquamarine x2, Ruby x2, Peridot x2,
Opal x2, Tanzanite, Sapphire, Topaz
Room A1
-------
Move northwest, running around the staggered boulders to make your way
into the next area.
Room B1
-------
Move northeast to start and loop around into the area where a treasure
chest. Watch the movements of the two policemen first, who both go around
clockwise, before moving to grab the chest while both are moving away.
GARNET - 284HP, 175ATT, 145DEF
Head back southwest if you do not get caught to move northwest towards
where the first guard is. Dash past him and northeast to the northern door - the
second and a half it takes for him to react and then start chasing Lautrec is a
significant enough head start for you to get north.
Room C1
-------
Watch a scene in here, then head to the next room.
Room D1
-------
Head southeast and take the second northeast path. Follow behind the
guard for a little bit before opening up a chest.
GARNET - 284HP, 175ATT, 145DEF
Wait for the guard to head back northwest, then run over the panel here
and head back to the southwest wall. Head southeast further after keeping an eye
on the guard walking around a small cross-shaped block clockwise, and press the
panel at the end of a corridor stretching northeast.
Return to the southwest wall, and go northwest and take the first
northeast path. Wait for the guard to move northeast before following him, then
ducking behind a dividing wall shortly before he hits the corner. As he patrols
southwest, press the last panel to make the crates blocking off access to the
southeast stairs disappear, then run around to get down there to the next room.
Room A2
-------
Solve the dungeon's first puzzle inside.
Room B2
-------
Take the stairs and go northeast to the northern corner and into the
next room.
Room C2
-------
Do the second puzzle of the underground.
Room D2
-------
Take on the optional animatus in here.
Room B2
-------
Head back west to the corner leading to Room A2, and go up the stairs
onto the raised platform. Loop around clockwise until you get to the center, and
grab the lone gem in the chest below.
MOONSTONE - 340HP, 225ATT, 186DEF
After, hit the four panels around the chest to make the blocks to the
east disappear. Drop down from the raised platform and enter the next room.
Room E2
-------
Move southwest in this room.
Room F2
-------
Continue southwest to the western corner and into the next area.
Room G2
-------
Solve puzzle number three for the dungeon.
Room H2
-------
Take on the optional animatus inside.
Room F2
-------
Push one of the two blocks southeast, and navigate around the northeast
wall to go southeast to the eastern corner. Push the block here southwest
slightly. Use the two blocks at the northwest wall and push them into place
(with half-block lengths intersecting at some points) so you can go from the
stairs to where a panel is.
Ignore the panel and instead walk around to the block you pushed into
place earlier and take the staircase southwest to a staircase down to the third
floor.
Room A3
-------
Head up northwest onto a raised platform and then back down again. Take
the northeast side of the large block to avoid an officer going around
counterclockwise, and head to the northern corner.
Room B3
-------
Solve the fourth puzzle of the undergrounds in here.
Room C3
-------
Take on yet another optional animatus in here.
(Aquatic) MASK OF THE OCEAN BLUE - 994HP, 261ATT, 108DEF
Room A3
-------
Head southeast to get back to the eastern corner that would lead
upstairs. Move upstairs and back down to make this spot your 'starting point'
for the room, then head southwest. Observe the two guards down here to see one
going clockwise and one counterclockwise, and both of them are not facing
southeast or northeast (and thus able to see Lautrec), dash up northwest to the
treasure chest.
PERIDOT - 402HP, 258ATT, 213DEF
Make your way southwest from here slightly to touch a panel and stop the
boulders rolling down onto the raised platform, then head back to the eastern
corner. Loop around the raised platform to the western corner and down.
Room D3
-------
Solve the fifth puzzle of the dungeon inside.
Room E3
-------
Move northwest and take the door at the northern corner.
Room F3
-------
Solve the sixth puzzle of the dungeon.
Room G3
-------
Take on a fourth optional animatus inside.
Room E3
-------
Head to the center of this room to open up a treasure chest.
OPAL - 436HP, 273ATT, 222DEF
Now, take measure of the blocks in this room, and the semi-circular path
of the platforms from the eastern stairs to the southern wall. Take one of the
three blocks to the east, and push it southwest to plug up the hole in the wall
perimeter closest to the southern stairs. Next, take one of the blocks to the
west, and push it southeast and then northeast so a half-block intersects the
two raised platforms.
Of the remaining four blocks, push them all around where the chest is so
you can go from the eastern staircase to the southern staircase, and finally
downstairs to the fourth basement floor.
Room A4
-------
Go down and hit the first panel, then follow the Knight around
counterclockwise to get to a treasure chest.
TANZANITE - 445HP, 284ATT, 227DEF
Proceed southeast to the next large block and go around counterclockwise
this area as well to stay out of sight of a second Knight, and hit the panel in
the eastern corner.
Finally, head southwest, watching for one last counterclockwise Iron
Mask Knight patrol, and hit the last panel. The three panels have a time limit
to be stepped on together, so while haste makes waste, you should still hurry.
Once all three are stepped on in time, the blocks to the west will disappear,
letting you into the next room.
Room B4
-------
Solve the seventh and last puzzle of the room.
Room C4
-------
Head northwest down the corridor.
Room D4
-------
Take on the boss animatus inside.
(Terrestrial) CROWN OF THE GOLDEN WOLF - 1068HP, 688HP, 165DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel with an imperfect Panel A3 (tree) m m
six-sided polygon (not Panel C5 (hanging plant) faute
a perfect hexagon with Panel D5 (person) s n r
90 degrees on all sides) Panel E2 (shadow) o g blanc
farine e
t r
i
grive
Puzzle Four Puzzle Five
----------- -----------
1 2 3 4 5 6 7 8 9 Block One Block Two Block Three Block Four
A X X X X X O O O O Green Light Green Orange Yellow
B X X X O O X X X X ___ _____ ___ ___ ___
C X X O X X X O O O | | |_ _|_ _|_ | _|_|_ | | _|_
D X O X X O O X X X |_| | | _| |_| |_ |_| _|_|_| |_|_| |
E X O X O X X X O O |_|_| | |___| |_____| _|_|_| |_ |___|
F O X X O X O O X X |___ | | _ | | |_|___| |
G O X O X X O X X X |_ |_| |_| |_| |___| |___|
H O X O X O X X X X |_ | | _|
I O X O X O X X X X |_|_|_|
Puzzle Six Puzzle Seven
---------- ------------
The panel with the Panel A1 (Cloud)
upright prism: Panel A6 (Cloud)
Panel B2 (Cloud)
Green - Upper Left Panel E6 (Person)
Red - Upper Right
White - Lower Left
Blue - Lower right
______________________________________________________________________________
Sidequest #44: Showdown Revenge
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ44]
When: Chapter 6, Sidequest #23, 25
Where: Place de la Nation
Camera: Look at the statue in the center of the camera view, and look to the
ground to the right of the statue. The fleur de lis is carved into the
grass
Animatus: (C1) (Arboreal) HORN OF THE SACRED TREE - 740HP, 259ATT, 170DEF
(D2) (Avian) WHIP OF THE GROUSE - 588HP, 384ATT, 187DEF
(I2) (Humanoid) COFFIN OF THE PRIEST - 840HP, 370ATT, 145DEF
(D3) (Aquatic) DRUM OF WAVES - 1092HP, 333ATT, 116DEF
(E4) (Avian) COFFIN OF THE BAT - 1172HP, 516ATT, 213 DEF
Gems: Aquamarine x3, Ruby x3, Moonstone x3, Garnet x3, Sapphire x2,
Amethyst x2, Opal x2, Emerald, Peridot
Room A1
-------
In this first immense trap-filled room, move northwest slightly. Wait
for the fire lance up ahead to subside and for a boulder to have just come out
before quickly dashing northeast and the northwest out of the way of the curtain
that boulders come out of. Continue to proceed northwest after another boulder
rushes by, past two more fire traps in the wall, and through the western door.
Room B1
-------
Do the catacomb area's first puzzle.
Room C1
-------
Do battle with the optional animatus inside.
(Arboreal) HORN OF THE SACRED TREE - 740HP, 259ATT, 170DEF
Room A1
-------
Head southeast past the first two fire traps, and stop shy of the
corridor where a boulder rolls down. Look ahead down the corridor to see a fire
lance trap. Wait until it stops smoldering, then once the boulder rolls by you,
quickly rush northeast and then northwest at the end to get out of harm's way.
Fall in the gap between the two remaining fire lance trap pillars to the floor
below.
Room A2
-------
If you fell in the correct position between the two pillars with the
fire-spitting mechanisms, you should land next to a chest down below.
MOONSTONE - 340HP, 225ATT, 186DEF
Climb the stairs nearby, jump off the low raised ledge, and head
southwest to come to a staircase and return upstairs.
Room A1
-------
Loop around to get past the second boulder trap again, then head
northwest past the remaining two fire traps. Loop around clockwise along the
room's perimeter, ignoring the stairs, until you get to a treasure chest.
AQUAMARINE - 350HP, 210ATT, 174DEF
With the gem secured, head northeast and downstairs once more.
Room A2
-------
Head southwest and through the door at the end.
Room B2
-------
Move southeast to where a boulder trap lies. Wait for the first flame
trap to stop and a boulder to come out before running southwest. You will have
to wait for a second fire trap to subside: once it does, quickly continue
southwest and move southeast as soon as possible to avoid the boulder trap.
Continue southeast and around into the next room.
Room C2
-------
Solve the dungeon's second puzzle inside.
Room D2
-------
Take another optional animatus on inside.
(Avian) WHIP OF THE GROUSE - 588HP, 384ATT, 187DEF
Room B2
-------
Move southwest and then northwest, stopping shy of the corridor that the
boulder rolls down. Look to the two fire traps to the southwest. Wait until the
first trap fizzles out and a boulder rolls by, and run to stand right in front
of the dormant fire trap until the next boulder rolls by. Move southwest and
wait for the second trap to deactivate (while the first one reactivates), and
head southeast at the end.
Go southeast and fall off the end between the two pillars to the room
below.
Room A3
-------
Open the chest where you fall.
RUBY - 371HP, 231ATT, 189DEF
Climb up the stairs and off the ledge and go north to return back
upstairs.
Room B2
-------
Head down the boulder corridor again, and go northwest at the end and to
the next room.
Room E2
-------
Watch a scene inside, then head northwest down to the next room.
Room F2
-------
Solve the third puzzle of the dungeon.
Room G2
-------
Head to the center of the room and loop around counterclockwise,
following the guard around until you get to the staircase. Take it up but do not
go along the walkway: instead, fall down onto the slightly lower floor of the
raised center platform, and then down the hole in the platform floor to the room
below.
Room B3
-------
Open the chest where you fall for a single gem.
SAPPHIRE - 407HP, 248ATT, 200DEF
Then take the nearby stairs to get out of the center area, then head
east to return upstairs.
Room G2
-------
Head back to the center area where the guard is patrolling. Go northwest
from the western end and then northeast into another room.
Room H2
-------
Solve the underground's fourth puzzle.
Room I2
-------
Fight the optional animatus inside.
(Humanoid) COFFIN OF THE PRIEST - 840HP, 370ATT, 145DEF
Room C3
-------
Do the other puzzle, puzzle number six.
Room E3
-------
Move down the corridor to the end.
Room F3
-------
Head northeast. Wait for the Knight walking around counterclockwise to
move away from Lautrec so he cannot see the doctor, then head southeast and open
the chest for a gem.
OPAL - 436HP, 273ATT, 222DEF
Return to the start of the room, and go up the stairs and northeast and
then southeast on the raised platform. Once you get past the two panels, quickly
start running as these will trigger a boulder to come out from behind the
curtain. Turn the corner once you run out of path going southeast and dodge the
boulder, then move down to the fourth floor.
Room A4
-------
Move to the eastern corner to open a chest.
EMERALD - 472HP, 290ATT, 230DEF
Take one of the blocks in the room and push it to the northeast to form
a connection between the northern platform and the one southeast of it, then use
the remaining three to be able to connect the northern platform to the southwest
platform. Go up and press both panels in quick succession to remove the two
blocks to the south leading into the next room.
Take the single northeast block and push it southeast to be able to form
an unbroken path from the north corner to the south corner. Push it further a
bit more so Lautrec can get around, then push it back up into place to restore
the pathway until you get to the next room.
Room B4
-------
Loop around counterclockwise until you get to the first two Knights.
Rush past the first clockwise one and then the second counterclockwise patrol,
and then use your camera to scan for the third Knight, going around in a
clockwise patrol. Use the dividing walls to hide Lautrec as you continue running
around clockwise to the western corner and to the next room.
Room C4
-------
Solve the seventh and last puzzle of the dungeon in here.
Room D4
-------
Continue down the corridor to the end.
Room E4
-------
Take on the boss animatus inside.
(Avian) COFFIN OF THE BAT - 1172HP, 516ATT, 213 DEF
Puzzle One Puzzle Two
---------- ----------
v 1 2 3 4 5 6 7 8 9
place c e A X X X O O O X X X
a a h r B X X O X X X O X X
y s a r C X O X X X X X O X
e suisse D X O X X X X X O X
r e s E X X O X X X O X X
perdre F X X X O O O X X X
G X X X X O X X X X
H X X O O O O O X X
I X X X X O X X X X
Puzzle Three
------------
Block One Block Two Block Three Block Four
Green Light Green Orange Yellow
___ _____ _____ _
|_ | | ___|_ |___| |_ _ |_|
| | _ |_| |_ | | ___| | |_|
_ |_|_| | |_____|_| |_|_____|
| |__ | | |_____| |_____|
|____|___|___|
_| | |
|___|_|
Puzzle Four Puzzle Five Puzzle Six
----------- ----------- ----------
Take the only panel Panel C1 (shrub) avoir
which has the lower left Panel E3 (Lamp) p b u
block with white touching Panel E4 (Person) falloir p
the upper left corner and Panel E6 (Person) e y soucier
black touching the lower i e h a
right corner vendre t i u
lune
e n
dormir
Puzzle Seven
------------
1 2 3 4 5 6 7 8 9
A X X X X X O O X X
B X X O O O X X X X
C X X X O X O X X X
D X X X O X O X X X
E X X X O X X O X X
F X O O X X X O O X
G O O O O X O O O O
H O O O O X O O O O
I X O O X X X O O X
______________________________________________________________________________
Sidequest #45: A Last Request?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ45]
When: Chapter 7
Where: Boulevard des Invalides
Camera: Bring your camera to the left extreme of its reach and you should see
two fence posts sitting on the ground. One of them has the fleur de lis
Animatus: (D1) (Arboreal) AXE OF THE DEATHLY FOREST - 890HP, 357ATT, 271DEF
(F2) (Avian) HORN OF THE PTEROSAUR - 944HP, 608ATT, 265DEF
(F3) (Terrestrial) - MONUMENT OF THE BEAST KING - 1396HP, 806ATT,
202DEF
(C4) (Humanoid) URN OF THE WANDERER - 1170HP, 510ATT, 224DEF
(F4) (Arboreal) SWORD OF THE MIGHTY TREE - 1600HP, 371ATT, 344DEF
Gems: Moonstone x2, Amethyst x2, Sapphire x3, Garnet x3, Aquamarine x2, Opal,
Topaz, Tanzanite x2, Ruby, Peridot
_____________
| | |
| A1 | B |
|______|______|_______
| | | E | F*|
| D | C |¯¯¯¯¯¯¯
|______|______|¯¯¯|¯|
| G | |
¯¯¯|H|
____| |
| I3 | |
¯¯¯¯¯¯
Floor Three
-----------
______________
| | E | F*|
| D4 |¯¯¯¯¯¯¯
|______|
|C|
|¯¯¯¯¯|______
| B | |
¯¯¯¯¯| A2 |
|______|
Floor Four
----------
______________
| | B | C*|
| A3 |¯¯¯¯¯¯¯
|______|_________
|D| E | F!|
¯¯¯¯¯¯¯¯¯¯¯
Room A1
-------
Inside, hop onto the raised platform, and go northeast past the first
two boulder traps. This room gives you a decent amount of leeway to continue on,
so do not worry too much. At the third boulder trap, run southeast along where
the boulder rolls to come to a treasure chest.
MOONSTONE - 520HP, 351ATT, 312DEF
Move northwest back against the direction of the boulder, and get into a
safe spot. Once the third boulder trap spits out a rolling stone, rush northwest
towards the boulder origin and then northeast and down a staircase to enter room
B1 using the northern door.
Room B1
-------
Ignore all the fire lance traps in the center of the room here along
with the massive slowdown as a result, and instead continue southwest and
northwest to the western corner and into the next room.
Room C1
-------
Solve the underground area's very first puzzle.
Room D1
-------
Take on the animatus inside.
(Arboreal) AXE OF THE DEATHLY FOREST - 890HP, 357ATT, 271DEF
Room B1
-------
Walk southeast from the west entrance and press on the panel here. Go to
the nearby steps and fall down into the maze below. Make your way to the center
and press the panel here to deactivate the blocks in the northern corner. Note
that there appears to be no time limit for pressing on both panels or to make it
to the north corner, so there is no need to rush.
Once both blocks are gone, head north from the center panel and go up
the stairs to get off the raised ledge. Continue northeast and downstairs.
Room A2
-------
The next four big rooms underground on the second basement floor
assemble a sort of labyrinth area, so keep a good eye on your camera and scroll
ahead to watch out when warranted. First, in Room A2, loop around roughly going
northeast to hit a door on the center of the northeast wall.
Room B2
-------
Continue northeast, dodging the gazes of two watchful policemen
patrolling on the way, and loop around counterclockwise to the northern corner,
then to the western corner and back into Room A2.
Room A2
-------
Move down and open a chest inside.
SAPPHIRE - 563HP, 344ATT, 296DEF
Return to Room B2.
Room B2
-------
Loop back around clockwise, but stick to the northeast end of the room
as you go southeast, eventually finding a door going southeast.
Room C2
-------
Head around the linear path to find a door in the north of this room.
Room E2
-------
Solve puzzle two for the area.
Room F2
-------
Take the optional animatus on inside.
(Avian) HORN OF THE PTEROSAUR - 944HP, 608ATT, 265DEF
Move back to Room A2 via the Room B2 exit (that does not lead to the
chest).
Room A2
-------
Proceed to go southwest and then southeast through a door midway along
the southeast wall.
Room D2
-------
Wait for a guard to move northeast, then once he comes back southwest,
you can dash by him, going northeast a tad, then southeast and along the path
until you hit Room B2.
Room B2
-------
Once the guard here goes southeast past your entryway, run northwest and
loop around to get to a chest.
SAPPHIRE - 563HP, 344ATT, 296DEF
Then head northwest, evading the attentions of another guard, and loop
around to the eastern door.
Room G2
-------
Solve puzzle number three inside.
Room H2
-------
Move southeast down the corridor.
Room I2
-------
Continue southwest and down the staircase at the end.
Room A3
-------
Start by taking the three blocks in here and pushimg then towards the
eastern corner, linking the northeast wall with the pillar in the eastern
corner. Once you have done this susccessfully after much pushing, head up the
stairs and go southeast to get at the treasure chest.
OPAL - 576HP, 363ATT, 312DEF
Exit and reenter to reset the blocks placement. Now, there is an officer
patrolling back and forth on top of one section of the perimeter wall. There is
actually a rather nifty solution to isolating him - take one of the three blocks
in here and plug up a gap, and he will extend his patrol path onto the block.
Once he is on the block, quickly push the block away from the wall, trapping him
on the block and away from the wall.
Take the initiative and put the remaining two blocks in place in the
gaps in the wall. Go up the stairs to the north and go around clockwise to the
west end and into the next room.
Room B3
-------
Head southwest down the long stretch of empty space and enter the next
area.
Room C3
-------
Solve puzzle number four for this dungeon.
Room D3
-------
Move northwest and push one of the blocks around the ringed center of
the room inwards, and open the chest inside.
Room D3
-------
In here, go to the center ring, and use the northeast and northwest
blocks to trap two of the Knights of the Iron Mask, either on the block directly
by pushing the block inwards while they are on it, or pushing the blocks while
they are on the northern side of the ring. With a single Knight left, wait until
he hits the eastern corner and then goes northwest, then run behind his back
starting from the stairs and go west, heading down to the fourth basement floor.
Room A4
-------
Head northwest all the way to the end and then northeast to the northern
corner and enter.
Room B4
-------
Solve the dungeon's sixth puzzle.
Room C4
-------
Take the optional animatus inside on.
(Humanoid) URN OF THE WANDERER - 1170HP, 510ATT, 224DEF
Room A4
-------
As you can see in here, you need to make use of your three blocks, all
while avoiding the attention of the three Knights who are guarding the three
blocks.
My recommendation is to start on the northern-most block, and push it
southwest until it gets to the ringed wall to the west. Once it is up against
the wall, you can loop around, go up the stairs, and move next to the block, and
drop down as soon as the Knight moves away from the block. Push it southeast to
link up the staircase with the pillar that has a treasure chest on it. With that
one done, probably the most effort-intensive of the three blocks, do the west
and eastern blocks as well. Once you are finally done, reward yourself with the
treasure from the chest.
TANZANITE - 550HP, 354ATT, 297DEF
Try to push the three blocks northeast and assemble the between the
stone blocks to connect the western ringed perimeter with the eastern corner,
given that the blocks are all already close to the center. Once you successfully
get them into place (whether you get caught again or not), move from the western
staircase across the raised platform wall and to the next room.
Room D4
-------
Solve the seventh and last puzzle of the dungeon inside.
Room E4
-------
Move along down the corridor to the last room.
Room F4
-------
Take on the boss animatus inside.
(Arboreal) SWORD OF THE MIGHTY TREE - 1600HP, 371ATT, 344DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
Panel B3 (Cloud) b 1 2 3 4 5 6 7 8 9
Panel C6 (Cars) f o A O X X X X X X X X
Panel D1 (Rope) mal i a B X O X X X O X X X
Panel E3 (Pylon) s i r n C X X O X X O X X X
a remede D X X O X X O X X X
vie o E X O X X X O X X X</pre><pre id="faqspan-8">
o r F O O O O O O O O O
soif t G X X X X X O X X X
r H X X X X X O X X X
I X X X X X O X X X
Puzzle Four Puzzle Five
----------- -----------
Block One Block Two Block Three Pick the panel vaguely
Dark Green Green Orange shaped in the U-shape
Puzzle Six Puzzle Seven
---------- ------------
Panel A3 (Cloud) f
Panel A4 (Cloud) m o
Panel D1 (Statue) panier
Panel E3 (Shadow) b n n
Panel E4 (Statue) e g
mettre
e e r
m
e
______________________________________________________________________________
Sidequest #46: Recipes Lost
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ46]
When: Chapter 7
Where: Boulevard Soult
Camera: Drag your camera to the right end, and about halfway up. Move left and
look at the back corner of the wall to see the fleur de lis on the
inside wall near the corner
Animatus: (C2) (Aquatic) MONUMENT OF THE MERMAID - 1156HP, 459ATT, 246DEF
(D3) (Humanoid) HELM OF THE GIANT - 1120HP, 490ATT, 250DEF
(G2) (Arboreal) MASK OF THE WATER LILY - 1120HP, 357ATT, 270DEF
(H3) (Avian) PLANK OF THE CARRIER PIGEON - 784HP, 592ATT, 292DEF
(E4) (Avian) BOOK OF THE GOLDEN BIRD - 1487HP, 636ATT, 315DEF
Gems: Aquamarine x2, Moonstone x2, Opal, Tanzanite, Amethyst, Garnet,
Diamond, Sapphire, Ruby x2, Peridot, Topaz, Emerald
Room A1
-------
Wait for the three guards to move and shuffle around a bit in their
patrol, then loop around clockwise into the first small chamber to open the
chest.
Go around clockwise again when heading northeast, following the back of
the one patrolling guard. Wait until the centarl guard heads back southwest to
dash past him and onwards into Room B1.
Room B1
-------
Go forth and fall down at the end down into Room A2.
Room A2
-------
Fall off the northeast end into Room A3.
Room A3
-------
Fall off to the northeast end to land in Room A4.
Room A4
-------
You should have fallen on the opposite side of a short wall. Head
northeast to take a staircase and return back up to Room A3.
Room A3
-------
Loop around and take another staircase heading back up to Room A2.
Room A2
-------
Go around the room counterclockwise to enter Room B2.
Room B2
-------
Inside, solve this dungeon's first puzzle.
Room C2
-------
Duke it out with the first optional animatus of the dungeon.
(Aquatic) MONUMENT OF THE MERMAID - 1156HP, 459ATT, 246DEF
Reward: AQUAMARINE - 510HP, 306ATT, 270DEF
Return back into Room A2.
Room A2
-------
Fall down from anywhere to move into Room A3.
Room A3
-------
Continue falling down into the fourth basement floor.
Room A4
-------
From where you land, head to the southeast wall and enter Room B4.
Room B4
--------
Take the staircase in here to go up a floor to Room B3.
Room B3
-------
Quickly run out the door once the policeman moves past it, then head
southeast down the corridor and up the staircase at the end to come to a
treasure chest.
Then fall off the ledge to the northwest and go through the door to the
northeast into Room C3.
Room C3
-------
Solve the dungeon's second puzzle inside.
Room D3
-------
Take the optional animatus inside on.
(Humanoid) HELM OF THE GIANT - 1120HP, 490ATT, 250DEF
Reward: AMETHYST - 461HP, 298ATT, 265DEF
Return to Room B3.
Room B3
-------
Move to the centre of the room, then loop around southeast and into the
chamber to the south to go upstairs to Room D2.
Room D2
-------
Head southwest circling around the hallways to get to Room E2.
Room E2
-------
Move up the hallway northwest and take the staircase at the end to
return to Room A1.
Room A1
-------
Hop down and head northeast back into Room B1.
Room B1
-------
Fall back down the chasm in the middle to return to Room A2.
Room A2
-------
Fall off to the northwest edge here down to the room below.
Room A3
-------
Head northwest along the passageway and fall off the end into Room A4.
Room A4
-------
Run along northeast and take the staircase up.
Room A3
-------
Take the next stairwell up another floor to the 2nd floor.
Room A2
-------
Enter Room F2 through the nearby door.
Room F2
-------
Complete the third puzzle of the dungeon.
Room G2
-------
Take on an optional animatus inside.
(Arboreal) MASK OF THE WATER LILY - 1120HP, 357ATT, 270DEF
Reward: GARNET - 412HP, 255ATT, 225DEF
Move back to Room A2, then head down to Room A4 via the stairs you took
earlier.
Room A4
-------
Head southwest to the western corner and take another staircase back up
to Room A3.
Room A3
-------
Go up the staircase again to Room A2.
Room A2
-------
Loop around counterclockcwise and fall down at the end into Room A3.
Room A3
-------
Take the staircase here down to Room A4.
Room A4
-------
Go up to find a treasure chest.
DIAMOND - 533HP, 335ATT, 272DEF
Return back upstairs to Room A3, then fall down the northeast end to go
back into Room A4. Head through Room B4 and go back all the way up to Room B1,
then fall down into Room A2 once more.
Room A2
-------
Fall down to the southeast side of the block in here this time.
Room A3
-------
Go around and open the chest here for a gem.
SAPPHIRE - 563HP, 344ATT, 296DEF
Fall down back into Room A4, then return all the way upstairs to Room
A1, and then back into Room B1, and fall down to the block in Room A2 once more.
Room A2
-------
Fall down to the southwest edge of the block in here to go back to Room
A3.
Room A3
-------
Take the stairs near where you land to head back up to Room A2.
Room A2
-------
Loop around and enter Room B1 via the staircase.
Room B1
-------
Loop around the room counterclockwise and enter Room C1 at the northwest
end of the large chamber.
Room C1
-------
Solve Puzzle two of the dungeon in this room.
Room D1
-------
Proceed northeast down the corridors and down the stairwell at the end
to Room H2.
Room H2
-------
Take the staircase to your northwest and run acros to the western corner
of the room to open a chest for a gem.
Head back to the south end of the room and up onto the raised walkway.
Move to the north end past the fire traps and arrow traps - stand on the narrow
ledges while waiting for the flames to subside, then quickly run out to avoid
the arrows that fire in between the flames, and park yourself on the next ledge.
Continue until you get to the north corner and head down the stairs to Room E3.
Room E3
-------
Do the dungeon's fifth puzzle.
Room F3
-------
Go up and down two sets of staircases, then rush all the way to the
northern corner of the room into Room G3.
Room G3
-------
Inside, solve the sixth puzzle of this area.
Room H3
-------
Do battle with the optional animatus inside.
(Avian) PLANK OF THE CARRIER PIGEON - 784HP, 592ATT, 292DEF
Reward: MOONSTONE - 520HP, 351ATT, 312DEF
Afterwards, return to Room F3.
Room F3
-------
Inside, head to the southern corner, dodging the attention of the two
patrolling Knights of the Iron Mask to be able to get there. Take the two blocks
in here, and push them out southwest - use the space in the wall to the
northeast to push each block southwest a half-block length. This way, you can
push the two blocks against the western wall to connect to the pillar with the
treasure chest on it. Be wary of the Knight nearby at all times, and hide when
he reverses direction upon contact with a block and is approaching a sightline
where he can see you. After some tedious efforts, grab your reward.
Once done, wait for the nearby guard to move away, then take one of the
blocks. Move it northwest and then northeast, and continue to move it northeast
along the wall going northeast, staying out of the second Knight's line of
sight. Put the block between the high wall going from southwest to northeast and
the wall going from the north side of the room southeast.
Take the other block and push it to provide a connection between the
western wall going back upstairs and the wall going northeast. Finally, head
over to the southeast end of the room. Push the block here northwest up against
the low wall, then northeast and out the space between the raised walls, and
then back southwest into place once you get out of the enclosed chamber.
Once you manage this without catching the attention of either of the
Knights, go to the western end of the room, go up onto the raised walls, then
trapise across the high walls to the east end and downstairs to Room C4.
Room C4
-------
Solve the seventh and last puzzle of the dungeon.
Room D4
-------
Run down the long corridor to the end.
Room E4
-------
Take on the boss animatus here.
(Avian) BOOK OF THE GOLDEN BIRD - 1487HP, 636ATT, 315DEF
Reward: RUBY - 503HP, 315ATT, 273DEF
Puzzle One Puzzle Two
---------- ----------
The tile with, in order Panel C7 (Shrub)
of die faces on the Panel D1 (Stripes)
bottom from left to Panel E2 (Window)
right, 4, 5, 6, 3 Panel E3 (car)
Panel E5 (Door)
Puzzle Three
------------
Block One Block Two Block Three Block Four
Dark Green Green Orange Yellow
Puzzle Four Puzzle Five
----------- -----------
1 2 3 4 5 6 7 8 9 a
A X X O O X O O X X paris
B X X O O X O O X X b c
C X X X O O O X X X r h g f
D X X X O X O X X X premier l a
E X X O O O O O X X n a i
F X X X X X O O O X devenir
G O X X X O O O O O n e
H O X X X O O O O O
I X O O O O O O O X
Puzzle Six
----------
1 2 3 4 5 6 7 8 9
A X O O X X X X X X
B O O O O X X X X X
C X X X O X X X X X
D X X O X X X X X X
E X O X X O O O X O
F O X X O O O O O O
G O O O O O O O O X
H O O O O O O O O X
I X O O O O O O X X
______________________________________________________________________________
Sidequest #47: When Two Halves Meet
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ47]
When: Chapter 7
Where: Place de la Concorde
Camera: Right on the stone foundation underneath the statue at the front of
the water fountain
Animatus: (E1) (Arboreal) EBONY COFFIN - 1040HP, 329ATT, 274DEF
(G2) (Terrestrial) PLATTER OF THE UNICORN - 672HP, 492ATT, 281DEF
(D3) (Terrestrial) GARGOYLE FIGURE - 722HP, 472ATT, 278DEF
(G3) (Terrestrial) MASK OF THE PANTHER - 772HP, 462ATT, 274DEF
(E4) (Humanoid) GOBLET OF PARTING - 1370HP, 530ATT, 291DEF
Gems: Moonstone x2, Peridot, Aquamarine x2, Ruby x2, Sapphire, Topaz, Opal,
Garnet, Tanzanite, Diamond, Emerald, Amethyst
Floor Four
----------
___
| E!|
|¯¯¯|
| B |
|___|_____
|C| |
¯| B |
|_____|
|A3|
¯¯
Move into Room A1 from the start.
Room A1
-------
Head northeast along the hallway and go into Room B1 at the end.
Room B1
-------
Go southwest, then loop around the dividing wall. Stay out of the patrol
guard's sight, then continue southwest and down the stairs along the southwest
wall down to Room A2 below.
Room A2
-------
Run northwest, sneaking behind the backs of the two policemen patrolling
between you and the treasure chest down one of the corridors, for a couple of
gems.
Afterwards, return to the staircase and head back upstairs.
Room B1
-------
Here, go to the southern corner, and northeast just a bit. Next, head
northwest past a police guard to get to the western corner, then head up
northeast to the northern corner and inside Room C1.
Room C1
-------
Open the chest right in front of the door.
Room B1
-------
Head over to the eastern end of the room, where the entrance from Room
A1 is. Head northwest, following behind the back of the guard, and go northeast
and into Room C1.
Room C1
-------
Inside, head southeast. Wait for the guard to be moving northwest, then
dash past him and onwards to a staircase that goes down to Room B2.
Room B2
-------
Pan your camera to the right to see a policeman and a nearby staircase.
Once the policeman is turning to go northeast, run around behind his back and
take the stairwell nearby to head back up to Room C1.
Room C1
-------
Go southeast into Room D1.
Room D1
-------
Solve the first puzzle of the dungeon.
Room E1
-------
Duke it out with the first optional animatus of the dungeon.
(Arboreal) EBONY COFFIN - 1040HP, 329ATT, 274DEF
Reward: AQUAMARINE - 510HP, 306ATT, 270DEF
Afterwards, return to Room C1, then take the underground passageway to
the other side of the room and then back into Room B1.
Room B1
-------
From the door, go down a bit. Wait for the French policeman here to
start walking southeast, then dash northwest and loop around clockwise to come
to another staircase in the approximate centre of the room, and head downstairs
back to Room A2.
Room A2
-------
Move northeast and into Room B2.
Room B2
-------
Loop around and back into Room A2.
Room A2
-------
Dash around in a counterclockwise circle, waiting for the guard to be
out of the way, and return to Room B2 using the door in the eastern corner.
Room B2
-------
Quickly run northwest, and take the southwesternmost of the passages
leading northwest, trailing behind a policeman. Take the staircase along the
southwestern wall to head back upstairs.
Room C1
-------
Wait for the nearby guard to move northeast and southeast, then dash
northeast and up the northeast wall to another staircase, heading back down the
stairs.
Room B2
-------
Walk over to the chest to retrieve some goodies.
Head back upstairs again, and then return to this room via the previous
staircase.
Room B2
-------
From where you come down, go over to where the guards are, and sneak
behind the second one. Once he starts moving southwest, rush northeast and head
back upstairs again.
Room C1
-------
Go up to the northern corner where you can finally enter a new room,
Room F1.
Room F1
-------
Watch a scene in the long corridor, then head down to Room C2.
Room C2
-------
Solve the dungeon's second puzzle.
Room D2
-------
Head up the staircase onto the raised wall and head over to the
northwest wall. Dash southeast and then southwest from the approximate centre of
the room to a chest on the ledge.
OPAL - 576HP, 363ATT, 312DEF
Return to the northwest wall, and press on the switch in the ground.
Once a rain of arrows flies out from the pillars to the northeast, immediately
rush southeast, dodging and avoiding all the arrows flying out, to press the
switch at the opposite end. This will cause the two blocks to the eastern end to
disappear, allowing you access to Room E2 (yes, this room IS that easy).
Room E2
-------
Run southeast to the eastern corner and enter the next room.
Room F2
-------
Solve the third puzzle of this dungeon.
Room G2
-------
Take on another optional animatus inside.
(Terrestrial) PLATTER OF THE UNICORN - 672HP, 492ATT, 281DEF
Reward: GARNET - 412HP, 255ATT, 225DEF
Return to Room E2 once you wrap up things in here.
Room E2
-------
Move southwest slightly from the eastern entrance and you should see a
chest up on a block. Take three of the blocks nearby (do not push any of them
while they do not have any policemen walking over them) and tug them around to
move them into place creating a line from the northeast raised wall to the
treasure chest, then head up the staircase to the north to go south to the chest
for your reward.
Leave the room and re-enter it to reset the blocks. What you roughly
need to do is create a bridge from the northeast raised wall to the southwest
raised wall - you can do this with just five blocks instead of all six that are
provided in the room by using only one block between the second-last and last
wall to the southwest.
When pushing blocks out from the three raised, wait until the policemen
are on the northwest end of the ledges - this way, they are trapped over there,
and when you attempt to cross the block bridge you create, they cannot hop over
the gaps to try and get at Lautrec. Once you get the blocks set up and in place,
run to the northern staircase, then head across the blocks to the southern
corner and downstairs to the third basement floor.
Room A3
-------
Head southwest down the corridor and into Room B3 at the end.
Room B3
-------
Loop around the maze-like room until you start going northeast again,
then avoid getting caught in the sight-line of the first patrolman, going around
in a counterclockwise patrol fashion. Continue to the northern corner, and then
southwest, avoiding the attentions of two more policemen who are wondering
around. Enter the next room from the western corner.
Room C3
-------
Solve the dungeon's fourth puzzle.
Room D3
-------
Duke it out with another opitional animatus inside.
Room B3
-------
Run southeast from the western corner down to the southern corner and
enter the door at the end here.
Room E3
-------
Dash southwest and enter the doorway at the western corner.
Room F3
-------
Solve the dungeon's fifth puzzle inside.
Room G3
-------
Battle yet another optional animatus in this room.
(Terrestrial) MASK OF THE PANTHER - 772HP, 462ATT, 274DEF
Reward: AMETHYST - 461HP, 298ATT, 265DEF
Return to Room E3 afterwards.
Room E3
-------
Go through the dividing wall into the main chamber of the area, and grab
the gem from the chest from the north corner of the area.
EMERALD - 504HP, 210ATT, 250DEF
Next, go southwest and climb up the staircase onto the narrow ledgeway,
then head along until you get to a split. You can take one of three passageways
here - you can go right form here through a trap with five straight arrows, go
left and then right through another, longer pathway with only two arrows, or
take the really long route going left and then left which has no arrows
whatsoever.
Whichever one you choose, in any case, drop off into the eastern corner
once you get to the end and move downstairs to the fourth basement floor.
Room A4
-------
Solve the sixth dungeon puzzle inside of this room.
Room B4
-------
Head up the staircase near the eastern entrance and go up the stairs.
Run to the end. On the turnaround, you will have to wait right until after one
of the giant balls rolls out of the machine, and dash right behind it, then run
off to the southwest at the end to avoid getting creamed by another ball coming
right behind Lautrec.
Going southwest, you cannot be knocked off the ledge by the next set of
balls with the gap in between the platforms, but they can still temporarily pin
Lautrec down. Once you get to the next set of two ball-producing machines, run
past the southwest of the two, and move northwest using the safe spots while
running along the northeast of the two ledges - the northeast of the two ball
machines spits out balls slower than the southwest of the two. Once you get to
the machine itself, run into the safe spot. When the southwest finishes up its
pattern of spitting out three balls in a row, there is a slight lull time which
is the safest time to move past it. Drop down below into the western corner and
into the room yonder.
Room C4
-------
Solve the seventh and last puzzle of the dungeon.
Room D4
-------
Continue down the corridor to the lair of the boss.
Room E4
-------
Take on the boss animatus.
(Humanoid) GOBLET OF PARTING - 1370HP, 530ATT, 291DEF
Reward: RUBY - 503HP, 315ATT, 273DEF
Puzzle One Puzzle Two Puzzle Three
---------- ---------- ------------
The panel with a Panel B5 (Sign) p l
bird's-eye view of a Panel B7 (Lamppost) a f i
four-sided pyramid Panel D3 (Branch) courir a e
Panel E2 (Lamppost base) o l v
Panel E6 (Garbage Can) l l r
envoler
i
r
Puzzle Four
-----------
1 2 3 4 5 6 7 8 9
A O X O X O O O X X
B X O O X O X X X X
C O O O O O O O X X
D X X O O X O X O X
E O O O X O X O O X
F O X O O X O X O O
G O X O X O X O O O
H X X X O O O O O X
I X X X X X O O X O
Puzzle Five
-----------
Block One Block Two Block Three Block Four
Dark Green Green Orange Yellow
Puzzle Six Puzzle Seven
---------- ------------
The panel with a black Panel B1 (Size of Lights)
top triangle and a Panel B7 (Size of Tree)
black bottom left Panel D4 (Shrub in background)
triangle Panel E2 (Pole)
Panel E7 (Shirt colour)
______________________________________________________________________________
Sidequest #48: Saint Times Three
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ48]
When: Chapter 7
Where: Quai des Grands Augustins
Camera: Scroll your camera to the lower-right corner, then raise it up and
left slightly to see it on the stone railing
Animatus: (D2) (Aquatic) PLANK OF THE MYTHICAL FISH - 1456HP, 459ATT, 226DEF
(H2) (Arboreal) WHITE BIRCH ARMOR - 1020HP, 357ATT, 276DEF
(C3) (Humanoid) BELL OF THE QUEEN - 1220HP, 510ATT, 242DEF
(G3) (Humanoid) EFFIGY OF THE WISE MAN - 1120HP, 510ATT, 250DEF
(C4) (Aquatic) BASIN OF THE GODDESSES - 1628HP, 477ATT, 284DEF
Gems: Moonstone x2, Peridot, Tanzanite, Aquamarine x2, Opal, Diamond,
Ruby x2, Topaz, Saphire, Emerald, Amethyst, Garnet
Floor One
---------
|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|
| B | C2 | I |
|_____|_____|_____|
____| | | |
|EXIT| A2 | D | H |
¯¯¯¯|_____|_____|_____|
| | | |
| E | F2 | G |
|_____|_____|_____|
Floor Four
----------
____________
|A3| B | C!|
¯¯¯¯¯¯¯¯¯¯¯¯
Once you move inside, head into Room A1.
Room A1
-------
Move northwest to the northwest wall and head into Room B1.
Room B1
-------
Quickly dash southwest and hide behind the first large block. When the
first guard moves either direction, run behind his backside and take refuge in
between the third and fourth blocks before the second guard spots you. Run past
the second guard when you get the chance as well, then head to the northern
corner.
Move southwest from here across the bridge after casting out your camera
to make sure the third guard will not walk right into you, then sneak past him
to a treasure chest containing a single treasure chest.
MOONSTONE - 520HP, 351ATT, 312DEF
Afterwards, head northeast to the northern corner and into Room C1.
Room C1
-------
Take the nearby staircase to go down to the second basement floor.
Room A2
-------
Maneuver your way northeast and then southeast around the pipes in the
ground to get to the eastern corner, where a treasure chest awaits.
Once you are completed with your plundering, return upstairs.
Room C1
-------
Take the block here and push it northwest a bit and northeast onto the
floor panel to fill in all the gaps in the floorspace around here. Be wary of
the patrol paths of the two guards here (one goes clockwise, the other
counterclockwise), and dash down one of the corridors they are not currently in
and through the doorway at the end.
Room D1
-------
Loop around the pipes to a doorway that takes you back into Room A1.
Room A1
-------
Sneak behind the lone copper wandering around the pipes in here to get
over to where another treasure chest awaits.
AQUAMARINE - 510HP, 306ATT, 270DEF
Afterwards, return back to Room A1 using the Room B1 entrance - in Room
C1, merely push a block back onto the second floor panel to be able to cross the
room again (you can also fall down the gaps to Room A2 and then return to Room
C1 via the western staircase as well).
Room A1
-------
Head southeast and take the door at the end into Room E1.
Room E1
-------
Walk up the staircase onto a raised walkway, then move around until you
get to the southern tip of the walkway. Fall down to the south, then move down
and take a small stairwell onto a raised floor.
Move down to the southern corner, where you should find a movable block.
While avoiding the attention of the guards in here, push the block up northwest
and northeast and northwest again so that it lands exactly in between the two
small staircases.
Go down onto the lowest floor and push the block up northeast a couple
of spaces, so it forms a junction between the northwest and southeast raised
walkways. While keeping an eye out for the guard to the northwest, run over to
the western corner, and fall off the walkway at the end to land right next to
the entrance.
Head up the raised walkway again, and loop around to where the second
moveable block is on here. Push it southeast so that it lands on top of the
first block, then move over onto the second raised walkway and to the eastern
corner and off into the next room.
Room F1
-------
Move northwest and fall down the gaps to the basement floor below.
Room B2
-------
Loop around the cell wall to the northern corner to open a treasure
chest and claim some goodies.
Afterwards, head southeast and then southwest to the southern corner and
take the staircase back usptairs.
Room F1
-------
Run northeast to the eastern corner and onwards into the next area
again.
Room G1
-------
Hop onto the staircase at the beginning of the room to go up onto a
narrow, raised walkway. Go northeast, then northwest, and fall off, landing next
to the northwest wall. Head across the bridge to come to another treasure chest.
Return to the beginning of the room. This time around on the walkway, go
northeast, then northwest, and finally northeast again, and fall down into the
enclosed area in the north corner. Move onwards into Room H1.
Room H1
-------
Run ahead to get in front of the lone guard in here before he spots you,
and dash around the block going clockwise, and continue southwest and into Room
D1 once more.
Room D1
-------
Walk across the bridge and move back into Room H1 via the second door.
Room H1
-------
Go around the long block inside clockwise to avoid running into a
guard's face. Head across the waterway at the end via bridge and continue
through the door at the northern corner into Room I1.
Room I1
-------
Head southwest, and ignore the door at the southern corner. Instead,
head up to the block in the centre of the room, and move around it clockwise.
You will have to trail behind two guards, one policeman slower than the other,
then move north at the northern corner of the block and downstairs.
Room C2
-------
Solve the very first puzzle of this area.
Room D2
-------
Fight the optional animatus inside.
(Aquatic) PLANK OF THE MYTHICAL FISH - 1456HP, 459ATT, 226DEF
Reward: MOONSTONE - 520HP, 351ATT, 312DEF
Move back to Room I1 once completed.
Room I1
-------
Head to the southern corner of the room and go into Room C1.
Room C1
-------
Run northwest and then across the bridge, then continue going southeast
into Room D1.
Room D1
-------
Continue jogging into Room F1.
Room F1
-------
Loop around the bridge to the northeast wall. Press the switch to
cause the gaps in the western end of the room to disappear.
Now, brace yourself for one of the stupider things of the dungeon. You
must backtrack all the way through Rooms D1, C1, I1, H1, and G1 back to Room
F1 again from the eastern door.
Room F1
-------
Go east and enter Room D1.
Room D1
-------
Head southwest and enter Room A1.
Room A1
-------
Dodge the sights of a guard and enter Room G2 (this room was done
late in this walkthrough, so it will come before E2 and F2, if you were
wondering).
Room G2
-------
Do the second puzzle of the dungeon inside.
Room H2
-------
Take on the second optional animatus of the area inside.
(Arboreal) WHITE BIRCH ARMOR - 1020HP, 357ATT, 276DEF
Reward: AQUAMARINE - 510HP, 306ATT, 270DEF
Afterwards, return back up to Room F1, then loop around to the
western entrance to Room F1.
Room F1
-------
This time around, downstairs to Room E2.
Room E2
-------
Solve this dungeon's third puzzle inside.
Room F2
-------
Move northwest on the opposite side of the dividing wall of a policeman,
then head southwest and into the western corner to find a treasure chest.
Proceed northeast behind the second guard, then slip out behind him to
the northwest wall. Follow around the maze heading southeast through the centre
of the room, but stop once you get close to the southeast wall to avoid the
attentions of a third guard. Wait for him to turn his attention away from where
you are at, then continue along northwest up to the northern corner and
downstairs.
Room A3
-------
Move up onto the staircase, and fall down to the southwest. Continue
southwest to the western corner and enter the next room.
Room B3
-------
Inside, solve the fourth puzzle of the dungeon.
Room C3
-------
Duel the optional animatus inside.
(Humanoid) BELL OF THE QUEEN - 1220HP, 510ATT, 242DEF
Reward: AMETHYST - 461HP, 298ATT, 265DEF
Return to Room A3 once done in here.
Room A3
-------
Move back to the northern end of the room, and trace where the raised
walkway will go through. The raised wall around the southern corner is very
close to the southern end of the walkway. Go and take the three blocks, and push
them southeast, then southwest, eventually forming a bridge between the walkway
and the raised wall in the southern corner - there are no policemen in here, so
you do not have to worry about one of them capturing you and interrupting your
progress.
Once you are finished, head to the southern corner and move into Room
D3.
Room D3
-------
Solve the fifth puzzle of the dungeon inside.
Room E3
-------
Go up and down a set of staircases, then head northwest and then
southwest to the western corner and into Room F3.
Room F3
-------
Do the dungeon's sixth puzzle in here.
Room G3
-------
Duke it out with yet another optional animatus inside here.
(Humanoid) EFFIGY OF THE WISE MAN - 1120HP, 510ATT, 250DEF
Reward: GARNET - 412HP, 255ATT, 225DEF
Return to Room E3 once finished.
Room E3
-------
Return to the eastern staircase, and head up the stairs. Go northwest
once a set of arrows has been let off by the arrow traps, moving just after the
first one goes so as to avoid getting hit by a barrage. Take a couple of
breathers going southeast, however, as you will be going in reverse order
against the barrage. Once you make it to the southern corner, head downstairs to
the fourth basement floor.
Room A4
-------
Take on the seventh and last dungeon puzzle inside.
Room B4
-------
Continue down the corridor to the end.
Room C4
-------
Take on the boss animatus inside this room.
(Aquatic) BASIN OF THE GODDESSES - 1628HP, 477ATT, 284DEF
Reward: RUBY - 503HP, 315ATT, 273DEF
Puzzle One Puzzle Two
---------- ----------
1 2 3 4 5 6 7 8 9 point c
A O O X X X X X O O o o
B O O O X X X O O O puiser u
C O X O O X O O X O p v e r
D O O O O O O O O O falloir p e i
E O X O O O O O X O r i vouloir
F O O X O O O X O O t r i i r
G X X O O X O O X X i r t d
H X O O O X O O O X r s e
I O X X X X X X X O
Puzzle Three
------------
Block One Block Two Block Three Block Four
Orange Green Dark Green Yellow
Puzzle Four Puzzle Five Puzzle Six
----------- ----------- ----------
The panel with the top Panel A3 (Cloud) p
four panels all black Panel B5 (Shrub) moudre
Panel E3 (Jeans) e
Panel E4 (Pigeons) m
Panel E7 (Pigeon) dernier
e
manger
Puzzle Seven
------------
1 2 3 4 5 6 7 8 9
A X X O O O O O X X
B X O X X X X X O X
C O X X O X O X X O
D O X X O X O X X O
E O X X X X X X X O
F O X O X X X O X O
G O X X O O O X X O
H X O X X X X X O X
I X X O O O O O X X
______________________________________________________________________________
Sidequest #49: Treasure Most Precious
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ49]
When: Chapter 7
Where: Rue de Menilmontant
Camera: On the left row of shops, look at the tallest building. The fleur de
lis symbol is right under the 'Comptabilite' sign
Animatus: (D2) (Arboreal) CACTUS GAUNTLET - 1120HP, 357ATT, 270DEF
(E1) (Terrestrial) FLUTE OF THE BEASTS - 1296HP, 816ATT, 237DEF
(G2) (Humanoid) RING OF THE WAR MAIDEN - 1130HP, 510ATT, 248DEF
(D3) (Terrestrial) CANDLESTICK OF THE RAM - 1086HP, 816ATT, 252DEF
(E4) (Humanoid) MASK OF THE RULER - 1160HP, 530ATT, 230DEF
Gems: Moonstone x2, Sapphire, Ruby x2, Opal, Amethyst, Garnet, Aquamarine x2,
Peridot, Topaz, Tanzanite, Emerald, Diamond
Finally, move back southwest and head up the staircase back to Room A1.
Room A1
-------
Make your way back around to the southern entrance past some arrow
traps, then go northeast, stopping shy of three rows of boulders rolling along
off the gap in the eastern corner.
The boulders alternate between the left and right ones rolling out at
the same time, then the centre, then back to the left and right. You can use
this to sneak up northwest little by little by slipping into the spot where the
next set of boulders will not touch. After making your way past the rolling rock
traps, head southwest, avoiding getting hit by a few more arrow traps, then go
downstairs.
Room A2
-------
Head northeast along the narrow passageway into Room B2.
Room B2
-------
Run southeast all the way to the southern corner, then head up the
stairs to Room B1.
Room B1
-------
Hop off the ledge to the northeast to return bak down to the second
basement floor.
Room B2
-------
Move around the maze until you get out into the open northeast half,
then head to the western corner and open the treasure chest here.
Room B2
-------
Head up the staircase onto the raised northwest wall, then south
southwest and fall down into the narrow passageway. Move southeast to the south
corner to go back upstairs to Room B1.
Room B1
-------
Take the nearby stairs to go back down to Room B2.
Room B2
-------
Walk northwest through the enclosed hallway and back upstairs.
Room B1
-------
Go northeast and fall off the northeast end of the platform to fall back
down a floor.
Room B2
-------
From whence you land, head southeast to go back upstairs via a
staircase.
Room B1
-------
Go northeast, then take a good look at the boulder traps. As they
alternate between left and right, niftly maneuever your way around the twisting
floorway going northwest, making use of the safe spots here and there if you
need to, until you get to the northern door and can head into Room C1.
Room C1
-------
Walk northeast up and down two stairs into the northern door to Room D1.
Room D1
-------
Complete the second puzzle of the dungeon inside.
Room E1
-------
Defeat another optional animatus inside.
(Terrestrial) FLUTE OF THE BEASTS - 1296HP, 816ATT, 237DEF
Reward: GARNET - 412HP, 255ATT, 225DEF
Move back into Room C1 once you are done in here.
Room C1
-------
Go up the stairs and fall down the ledge immediately southeast so you
can go to open up a treasure chest.
Head back up onto the ledge. Taking advantage of the multiple safe spots
in the flooring that will not be hit by the boulder, move southeast, and onto
the lower floor at the end. Enter Room F1.
Room F1
-------
Solve the puzzle's third dungeon inside.
Room G1
-------
Going up against the northwest wall, run northeast down the corridor and
into Room E2 at the end.
Room E2
-------
Head down the nearby staircase and run southwest to the western corner
and into Room F2.
Room F2
-------
Solve the dungeon's fourth puzzle inside.
Room G2
-------
Take on the optional animatus inside.
(Humanoid) RING OF THE WAR MAIDEN - 1130HP, 510ATT, 248DEF
Reward: AQUAMARINE - 510HP, 306ATT, 270DEF
Once completed, return to Room F2.
Room F2
-------
Take the two blocks near the western door and push them up northeast and
northwest very slightly to form a bridge between the long raised wall coming
from the northern corner and the stone pillar with the chest on top. Go to the
northern corner and up the staircase to the raised wall, then head southwest and
open up the treasure chest.
TOPAZ - 530HP, 333ATT, 279DEF
Exit and reenter the room. Of the two blocks along the northwest raised
wall, push the northeast of the two southeast a half-block length, then push the
southwest of the two blocks southwest and southeast to join up with the two
blocks already here. Take these three blocks and push them southeast and
northeast to form a bridge three blocks long between the southwest length of
wall and the southeast length of wall - you will have to stagger the blocks in
between.
Finally, go and take the remaining block here and move it southwest,
setting it into a corner to allow you to finish moving along the southwest wall.
Go to the northern corner, and move around the raised wall counterclockwise to
the eastern corner and head downstairs to the third basement floor.
Room A3
-------
If you get knocked over by one of the boulder traps in this room and
fall off, you will have to go up to the northeast wall behind the boulder towers
to move back to the eastern corner.
In any case, from where you come down, go southwest and up the stairs.
When going northeast, use the very small ledges, which act as safe spots, to get
to the end of the path without being tackled by a boulder. Coming southwest, you
can ignore any of the safe ledges since you are going in the same direction as
the boulder, therefore running away from the one behind you.
Going northeast again, use the safe ledges again. Head up the walkway
and wait right until after a boulder has been spit out to make a mad dash
southwest and into the western cubby area, then head off into Room B3.
Room B3
-------
Head southwest. Watch out for an arrow trap, then go northwest slightly,
then southwest to the southwestern-most arrow trap area. Fall into the large gap
in front of the arrow trap to fall down to the floor below.
Room A4
-------
You should land in an enclosed chamber with a treasure chest. Open it up
for some goodies.
Go up the stairwell and fall off the raised wall, then head back up to
Room B3 via a staircase next to the northeastern wall.
Room B3
-------</pre><pre id="faqspan-9">
Move back onto the central ledge area. Head northeast and loop around,
slowly tailing the guard moving around counterclockwise here. Once he is heading
southwest, dash behind him going northwest to the northern door and into Room
C3.
Room C3
-------
Do puzzle number five inside.
Room D3
-------
Take on yet another optional animatus enemy inside here.
(Terrestrial) CANDLESTICK OF THE RAM - 1086HP, 816ATT, 252DEF
Reward: MOONSTONE - 520HP, 351ATT, 312DEF
Return to Room B3 once completed.
Room B3
-------
Move back onto the central corridor, and slink around onto the back end
(the northwest side). Move southwest while avoiding the attention of the guards
and hop off onto the western corner and into Room E3.
Room E3
-------
Head southwest down the corridor.
Room F3
-------
Solve the sixth puzzle of the dungeon.
Room G3
-------
Run to the centre of the room and head up onto the platform. Dash to
each of the four switches and press all four of them fast enough to get rid of
the blocks to the western corner. Drop down, making sure to stay out of the
sight of the lone Knight of the Iron Mask, then go to the western corner and
down to Room B4.
Room B4
-------
Drop off the ledge at the northern end, and go to the three blocks. Push
two of the blocks southeast and then southwest so they form a path between the
raised walkway going down from the northern staircase down to the treasure
chest. More importantly, also push the blocks only when the Knights of the Iron
Mask are on the northeast section of their square patrol area, so that they are
trapped on the two corners and cannot ambush Doctor Lautrec when you go ambling
along the raised walkway.
Next, take the third block and bring it further southeast to plug the
hole in the raised walkway extending to the eastern corner. Avoiding the
attention of the single remaining guard on the ground, go around the perimeter
of the room clockwise to the north corner, up the stairwell onto the raised
floor, then go and open your treasure chest.
DIAMOND - 533HP, 335ATT, 272DEF
Drop down and push the two blocks that lead you to the chest northeast
slightly so that they connect the long walkway to the eastern corner path.
Again, make sure you do not get spotted by the Knight of the Iron Mask on the
ground. Once you have everything set up properly, head back to the north corner
and detour along the path to the eastern to Room C4.
Room C4
-------
Run northeast along the corridor and into Room D4 at the end.
Room D4
-------
Solve the seventh and last puzzle of both this dungeon and of the game
as a whole.
Room E4
-------
Head down the corridor to Room F4.
Room F4
-------
Take on the final boss of the game.
(Humanoid) MASK OF THE RULER - 1160HP, 530ATT, 230DEF
Puzzle Three Puzzle Four Puzzle Five
------------ ----------- -----------
The panel with three l 1 2 3 4 5 6 7 8 9 W X Y Z
distinct shapes to its valoir A X X X X X O O X O O X X X
form - one circular j n B X X O X X O O X O O O X X
centre and two avoue g C O O O X O O O O O O O O X
rounded pyramids r u D X O O X O O O O O O O X O
peche E X O O X O O O O O O O X O
r F X O O O O O O O O O O X O
G X X X O O O X X O X O X X
H X X X X O X O X O X X O X
I X X X X O X O X O X X O X
Puzzle Six
----------
Block One Block Two Block Three
Dark Green Green Light Green
_ ______ ________
_|_|_ _| _ |_ _| |____ |_
|_ _| |____| |_| |___ |_ ____|_ |
|_| |____ |_ ___| | |_| | _|_|
|_ |_|_|_| |_____| | |
|______| |_ |____| _|
|______|_|
Puzzle Seven
------------
The panel with three arrows pointing down, down-right and up-left.
NOTE: Using synergy, when one piece is placed on the field, the other will
sparkle
Axe of the Griffon + Maiden's Hair Ornament + Crown of the Frozen Sea
1/2 Defense
________________________________________________________________________________
Need help with something that's not in this FAQ? Got a comment to make? Find
something wrong in this FAQ, or else just want to contribute something extra?
Email me at darkstar.ripclaw AT gmail DOT com if you need any of these things.
Please note: I have no intention of answering something that is already answered
in this FAQ.
In particular, what would be of help is the solution to the final puzzle in
Sidequest 48, as well as how to get to that room, and the name and stats of
the Animatus. After having FAQed the entire game otherwise, I simply have no
will to wrap up and get that last animatus.
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