===============================================================================
===============================================================================
ASDIVINE CROSS
by hmsong
===============================================================================
===============================================================================
Table of Contents
01. Introduction .............................................. [INT]
02. Basics .................................................... [BAS]
03. Weapons ................................................... [WPN]
04. Armors .................................................... [ARM]
05. Accessories ............................................... [ACC]
06. Enemy Locations ........................................... [ENE]
07. Final Notes / Afterthoughts / Credits ..................... [FIN]
===============================================================================
01. INTRODUCTION [INT]
===============================================================================
This game is a JRPG made by Kemco. Specifically, it's made by a branch of
Kemco called Exe Create. They made A LOT of games, and this is simply one of
them. If you like one of these games, the chances are, you'll like almost all
of their games.
I made this guide because I thought it would be interesting to do so. And for
whatever reason, gamefaqs didn't have any guide for any of Kemco games. So,
here it is (I also made guides for some of other Kemco games). Have fun.
Actually, I know the reason why gamefaqs doesn't have a guide for this game:
https://www.rpginsanity.com/games/
That's the answer to almost everything about this game.
Oh, and I heard there's 3DS version for this game. I only played this for the
iOS and Android. But I'm assuming it's the same.
===============================================================================
02. BASICS [BAS]
===============================================================================
Honestly, RPG Insanity did a REALLY good job in covering almost all the basics
of ALL Kemco games, such as basic mechanics, skill names and descriptions,
secret, tips, and way more. Here's the link for all the games:
https://www.rpginsanity.com/games/
Seriously, check that out. You will not regret it.
I made this guide for the things that the RPG Insanity did not cover, which are
equipments and enemy locations. Yeah, my guide won't be very long, since that
website did such a good job.
===============================================================================
03. WEAPONS [WPN]
===============================================================================
Sword
--------
Shortsword 20 -
Rapier 40 -
Bound Sword 60 -
Sunrise Sword 80 -
Midnight Sword 100 -
Guild Sword 120 -
Shadow Sword 140 -
Fragrant Sword 160 Int +10%
Premium Sword 180 -
Oblivion Sword 200 Skill gauge cost -50%
Quick Sword 50 Spd +16%; Preemptive rate up.
Blood Sword 90 Normal atk = Absorbs 50% of damage as HP
Broad Sword 115 Normal atk = All; Spd -8%
Long Sword 170 Normal atk = Row; Spd -5%
Razor Sword 215 Normal atk attacks twice
Dancing Sword 30 Str/Spd +16%
Romancing Sword 50 Randomly cures all abnormal status.
Magic Sword 90 Normal atk = recovers 10% Max MP
Grand Sword 110 Normal atk = All; Damage = 20
Avenger 150 Counter = x3
Dragon Slayer 170 Normal atk damage to dragons x3.
Ultima Sword 230 Skill/Combo damage x3
Vertical Blade 70 Normal atk = Column; Str +5%
Excalibur 230 Normal atk = Slight "Delay"; Vit/Int +10%
Ragnarok 300 Normal atk = "Delay"; Str/Spd +10%
Lionheart Sword 400 Skill gauge cost -50%
Rune Blade 500 Damage to Void enemies x2; Max MP +20%
Maid Bringer 750 At the start, [All parameter +2, HP/MP fully
restored]
Rod
--------
Twiggy Stick 20 -
Light Rod 40 -
Bound Rod 60 -
Sunrise Rod 80 -
Midnight Rod 100 -
Guild Rod 120 -
Shadow Rod 140 -
Fragrant Rod 160 Int +10%
Luxury Rod 180 -
Oblivion Rod 200 Skill gauge cost -50%
Quick Stick 50 Preemptive = damage x1.5
Astral Rod 70 Normal atk = Absorbs 10% of damage as MP
Dynamic Rod 105 Normal atk = All
Violent Duster 185 "Berserk" state; Damage x6; Spd +20%
Horizontal Rod 170 Normal atk = Row
Magic Wand 30 Magic damage x1.5
Billy Club 50 Normal atk = 1 skill bar
Life Rod 90 Normal atk = recovers 20% Max HP
General Stick 110 Damage to Leader monsters x3
Floating Stick 150 Normal atk to "Float" enemy = x5
Dragon Rod 170 Normal atk damage to dragons x8.
Ultima Rod 230 Skill/Combo damage x1.5
Lengthy Rod 70 Normal atk = Column; Str +5%
Wizard Rod 230 Skill damage x1.5; Vit/Int+10%
Apocalypse Rod 300 Randomly cures all abnormal status.
Lionheart Rod 380 Spd +20%
Rune Rod 500 Damage to Shadow enemies x2; Max MP +30%
Carpet Beater 750 40% chance to max out Skill gauge
Manifer
--------
Hot Glove 20 -
Light Knuckle 40 -
Bound Knuckle 60 -
Sunrise Baghnakh 80 -
Midnight Knuckle 100 -
Guild Glove 120 -
Shadow Knuckle 140 -
Aroma Baghnakh 160 Vit +10%
High-Class Knuckle 180 -
Oblivion Glove 200 Skill gauge cost -50%
Half Knuckle 45 Str/Int -5%; MP/Skill Cost -50%
Rage Knuckle 90 Damage to Light enemies x2
Bear Claw 115 Normal atk = All; Spd -5%
Shining Finger 170 Damage to Shadow enemies x1.6; Int +15%
Beast Claw 215 Normal atk = Row; Str +20%
Woolly Baghnakh 30 When hit with "Ram" type skills, HP is fully
restored
Wild Baghnakh 50 Normal atk = Row; Spd +12%
Guardian Fist 90 Guard = Atk/Def +1
Unclean Knuckle 110 Normal atk to Void enemies = Def/Spd -1
Boss Baghnakh 150 Damage to Titan enemies x3
Lucky Mitten 170 Normal atk = Randomly [absorbs damage as HP,
or Atk/Int -2]
Ultima Knuckle 230 Skill/Combo damage x1.5
Legion Knuckle 70 Normal atk = Column; Str +5%
Heaven Baghnakh 230 Normal atk = "Countdown" %; Vit/Spd +10%
Tiger Claw 300 Normal atk = Atk/Def +1
Lionheart Knuckle 385 Str/Vit +12%
Rune Baghnakh 500 Damage to Void enemies x2; Max MP +60%
Oven Mitt 750 Exp/Gold +100%
Scythe
--------
Mini Scythe 20 -
Light Sickle 40 -
Bound Sickle 60 -
Sunrise Scythe 80 -
Midnight Scythe 100 -
Guild Scythe 120 -
Shadow Scythe 140 -
Aromatic Edge 160 Int +16%
High-End Scythe 180 -
Oblivion Scythe 200 Skill gauge cost -50%
Gold Scythe 48 Gold +25%
Giant Sickle 106 Normal atk = All; Spd -7%
Cooldowner 128 Normal atk = Def -1
Serrated Scythe 152 Normal atk = Row; Str +20%
Terrorizer 184 Normal atk = Great "Delay"
Modern Farm Tool 30 Str/Int +17%
Death Scythe 50 Normal atk = "Countdown" %
Curved Scythe 90 When in "Float" state, normal atk damage x3
Supersonic Cutter 110 "Berserk" state; Spd +48%
Numbered Scythe 150 Normal atk hit = 5~99
Metallic Scythe 170 Normal atk damage to metal = 1000 damage
Ultima Scythe 230 Skill/Combo damage x1.5
Golden Hoe 70 Gold +50%; Str +5%
Black Scythe 230 Damage to Light enemies x2; Int/Spd +10%
Parasite Edge 300 Abnormal status x1.5; Str/Vit +10%
Lionheart Scythe 390 Skill guage cost -50%
Rune Scythe 500 Damage to Light enemies x2; Max MP +50%
Deathbringer 750 At the start, All enemy parameters -2
===============================================================================
04. ARMORS [ARM]
===============================================================================
Male
--------
Khaki Vest 20 -
Light Vest 40 -
Leather Vest 60 -
Sunlight Mail 80 -
Midnight Vest 100 -
Guild Vest 120 -
Shadow Vest 140 -
Oblivion Armor 200 Skill Gauge x2
Crystal Mail 230 Str +10%
Diamond Scale 280 Str +10%
Female
--------
Khaki Dress 16 Spd +6%
Khaki Robe 18 Int +6%
Light Dress 36 Spd +6%
Light Robe 38 Int +6%
Leather Dress 56 Spd +6%
Leather Robe 58 Int +6%
Sunlight Dress 74 Spd +8%
Sunlight Robe 76 Int +8%
Midnight Dress 94 Spd +8%
Midnight Coat 96 Int +8%
Guild Dress 114 Spd +8%
Guild Robe 116 Int +8%
Shadow Tunic 134 Spd +8%
Shadow Robe 136 Int +8%
Oblivion Dress 190 Skill Gauge x2; Spd +8%
Oblivion Robe 194 Skill Gauge x2; Int +8%
Crystal Dress 218 Spd +10%
Brave Fur 220 Str+20%; Vit +30%
Crystal Robe 222 Int +10%
Deviless Dress 260 Magic rebound = 0; MP Cost = -25%
Diamond Dress 268 Spd +10%
Diamond Robe 274 Int +10%
Maidame Curie's ??? 600 No random encounters; Jumps 10 levels in
Training Accelator
All
--------
Lightning Belt 12 Guard = Atk +1
Choker 34 Randomly nullifies Skill gauge usage
Sunlight Pajamas 58 Normal attack received is restored as HP
Leather Bustier 65 Immune to "Rage" and "Idle"
Midnight Scarf 90 Max MP +20%
Bathrobe 100 Prevents parameter up/down; Spd +20
Guild Belt 102 Fully restores HP/MP after the battle
Fine Belt 160 Immune to Virus
Deity Wig 160 Immune to negative status/parameter effects
Oblivion Shawl 182 Vit/Int +30%; Randomly loses a turn
Luxury Coat 260 -
Magical T-Shirt 260 Magic/Skill rebound = 0
Penguin Outfit 780 ???
Muscle Armor 850 ???
===============================================================================
05. ACCESSORIES [ACC]
===============================================================================
(m = equipping multiple stacks)
100-Fold Jewel Normal atk = 100 damage.
Accelerator Jewel First to act in battle.
Access Jewel Enables all learned magic.
All Jewel Normal atk = all targets.
Attract Jewel Random battle every step.
Attribute Jewel B Learns/enables all magic up to Rank 50; MP Cost x1.5.
Attribute Jewel A Learns/enables all magic up to Rank 99; MP Cost x1.5.
Berserk Jewel Physical damage deal/receive x1.5; User auto-attacks
random enemies.
Blue Jewel Vit +8%. (m)
Boulder Jewel Boulder monsters encounter rate up. (m)
Box Jewel Box monsters encounter rate up. (m)
Co-op Jewel Randomly does normal attack (weaker, no effect) when
ally uses Normal atks.
Conserver Jewel Trust gauge cost -50%.
Counter Jewel Normal atks received are countered with user's normal
atk.
Economizer Jewel MP Cost -25%. (m)
Experience Jewel Experience +50%. (m)
Float Jewel Has "Float" status.
Gamble Jewel Normal atk = random damage.
Gold Jewel Gold +50%. (m)
Green Jewel Spd +8%. (m)
Guard Jewel Physical damage deal/receive x0.5.
Guilty Jewel Str/Vit/Int +30%; Spd +20%; Has "Countdown" status.
Heavy Jewel Arrow tiles have no effect in field; Spd -10%.
Hi-Speed Jewel Spd +14%; Str -5%. (m)
Hitman Jewel Damage becomes proportionate to hit count. (max x5)
Impervious Jewel Cannot die by dmg; User has 25% death chance.
Interrupt Jewel Extra battle happens in the battle arena.
Light Jewel B Learns/enables Light magic up to Rank 50. (m)
Light Jewel A Learns/enables Light magic up to Rank 99. (m)
Magnify Jewel Normal dmg = # x [HP 1s digit].
Metal Jewel Metal monsters encounter rate up; Critical rate up. (m)
Mighty Jewel Str +14%; Spd -5%. (m)
Mighty Mini Jewel Gnome status = [Dmg x8, def x2, spd x2].
MP Saver Jewel Randomly negates MP Cost.
Next Jewel If normal atk defeats an enemy, the user attacks the
next enemy.
Parameter Jewel Str/Vit/Int/Spd/HP/MP +15%. (m)
Parameter Down Jewel Normal atk = all parameter rank -1. (m)
Preemptive Jewel Preemptive rate up. (m)
Protection Jewel Guard = Str/Vit/Int/Spd +1. (m)
Quintuple Jewel 1 hit becomes 5 hits (and the damage gets divided). (m)
Rare Jewel Item drop = higher rate of rare item. (m)
Red Jewel Str +8%. (m)
Repeat Jewel When User uses a skill/magic, randomly repeats the
skill with no cost.
Reraise Jewel Revives once with 50% of HP/MP.
Shadow Jewel B Learns/enables Shadow magic up to Rank 50. (m)
Shadow Jewel A Learns/enables Shadow magic up to Rank 99. (m)
Silhouette Jewel Dispels all magical effects in battle. (???)
Skill Double Jewel Skill gauge recovery rate x2. (m)
Skill Saver Jewel Randomly negates Skill gauge usage.
SP Jewel SP points +50%. (m)
Strength+ Jewel 50% of Vit is added to Str; Vit -50%.
Target Jewel Normal atk has 100% accuracy; Str/Spd +5%. (m)
Thief Jewel Enemy drops 2 items instead of 1 when killed by the
user.
Titan Jewel Titan monsters encounter rate up. (m)
Triple Jewel 1 hit becomes 3 hits (and the damage gets divided). (m)
Trust Doubler Jewel Trust gauge recovery rate x2. (m)
Void Jewel B Learns/enables Void magic up to Rank 50. (m)
Void Jewel A Learns/enables Void magic up to Rank 99. (m)
Wholesome Jewel Abnormal status -25%. (m)
Yellow Jewel Int +8%. (m)
===============================================================================
06. ENEMY LOCATIONS [ENE]
===============================================================================
* = Rare
# = Side Quest enemy
^ = High-leveled enemies
CAP = Boss
? = Haven't come across yet
Extra Enemies
----------------
Bonus Box (L.Brown box with "Bonus" sign)
Pine Box (L.Brown box) ---> Chick-Fil-O
Painted Box (Blue box) ---> Angry Bird
Oak Box (L.Brown with pink borders) ---> Mr Spud Head
Rare Box (White) ---> Mallow Man
Emergecy Box (Green + Blue borderline) ---> Let Me Out
Illusion Box (D.Purple) ---> Green Giant
Just-a-Rock (L.Brown rock)
Rock Solid (grey)
Hard-as-Stone (Red)
Precious Stone (L.Blue)
Limestone (L.Green)
Geode (pink)
Luminia Sewers
----------------
Bat, Moist Penguin, COLOSSUS
World (Luminia City ~ Pican Port)
----------------
Blue Bi-Nuclei, Furry Scurry, Green Slime, Hades Drake
World (Hideout)
----------------
Goblin Knight, Highwayman Honcho, Orphan Pup, Wyvern
^Muhnay Cave
----------------
Alchemist, Arch Druid, Beast Ankylo, Fierce Lynx, Shadow Screecher, Sonic Claw,
Worried Penguin
+ ?Crystal Squirrel, ?Land Boar, ?Sentient Armor
Akkarl Pass
----------------
Cave Screecher, Goblin, Indepenguin, Lizardman-At-Arms, Two-Horned Cyclops,
Wingnut, MIGHTY GOLEM
World (Mashrowe Village)
----------------
Brew Mycelia, Hydnoraceae, Mad Ooze, Nut Nibbler
Rhutti Mine
----------------
Clay Golem, Cyan Maneater, Goblin Chopper, Hobtroll, Rustler, Wild Lynx,
VICIOUS WYVERN
Luminia Castle
----------------
DUNCAN, LUMINIA SOLDIER, STONE COLOSSUS
World (Makra Port ~ Guild), (Island N of Hideout)
----------------
Flaxen Fairy, Polka Mare, Pup-in-a-Barrel, Squall Sauria
Training Ground
----------------
Elite Sorceress, Rookie Fighter, Trainee, Veteran Lancer, EXAMINER ROY,
COELACANTH, ZIG
Guild (story)
----------------
CHICK-O-CHICK BLUMY, CHICK-O-CHICK GREEMY, CHICK-O-CHICK REMY
HOUND BOW, HOUND WOOF, HOULD WOW
Shawarl Checkpoint
----------------
RED LION, VIOLET CHELONIA, #ELECTRIC PINCHER
World (Shawarl Checkpoint ~ Tenebrant City)
----------------
Nomad Drake, Ruffian, Spotted Slime, Wandering Bat
World (Tenebrant City ~ Cragal Shrine)
----------------
Blood Tri-Nuclei, Hard-Back Turtle, Lizardman Warrior, Naughty Pixie
World (Ocean)
----------------
Insecto Penguin, Loaded Crab, Magenta Lobster, Water Breather
^World (Great Ocean) - (south parts of the map)
----------------
Aqua Krakken, Executioner Sauria, Ocean Chelonia, Shaggy Ooze
^World (Deadly Waters) - (near Metal Region 2)
----------------
Abyss Fish, Agile Terrapin, Carmine Kraken, Ocean Dragon, Wonka Penguin
World (Naihmee Village ~ Grakka Abyss)
----------------
Lily-Livered Pup, Stalker Ogre, Storm Sauria, Wise Drake
World (Pican Port ~ Ophir Woods)
----------------
Blue Orc, Hobogre, Smooth-Shelled Crab, Were Lion
World (Gloamfel Shrine) - (part of the land W of the SE continent)
----------------
Air Breather, Blade Weilder, Orc Demon, Plumed Squirrel
^^World (Level 200 Region) - (Top island N of Pican Port)
----------------
Divine Colossus, Horned Fish, *Maid Servia, Ogre Troll, Thorny Cancer
^^World (Level 300 Region) - (Bottom island N of Pican Port)
----------------
Destroyer Wyvern, *Maid Dustia, Nor'easter Banshee, Rose Ooze, Winged Roan
^^^World (Metal Region 2) - (reverse-heart-shaped island S of Rhutti Mine)
----------------
Metal Boar, Metal Penguin, Metal Screecher
^^^World (Fairyland) - (island E of Hideout) (NE portion of the SE continent)
----------------
Dueler Fairy, Fairy Fiend, Gloomy Pixie, Queen Sprite, Rosy Sylph
^^^World (Devil Land 1) - (island SE of Fairyland 1)
----------------
Bomber Squirrel, Kaiser Chimera, Kaiser Penguin
Shadow Shrine
----------------
TENEBRANT SOLDIER, SHADOW PIXIE, ZIG
Ophir Woods
----------------
*Forest Chimera, Jade Sorceress, Mad Flower, Marsh Lobster, Munkchipper,
Patch Bunny, Pegasus, Unicorn
World (Ophir Woods ~ Light Shrine)
----------------
Copper Squid, Land Fish, Sandy Lobster
Rhutti Mine (behind the locked door)
----------------
Copper Squid, Land Fish, Pollinator, Raging Demon,
Mount Cheeka
----------------
Armored Axeman, Barbarian Orc, Goblin Fighter, Guard Goblin, Rock Colossus,
*Hatted Penguin, Shaggy Penguin, *Stratos Dragon, Thorn Matango, FATED DRAGON
Muhnay Cave
----------------
Alchemist, Arch Druid, Beast Ankylo, Fierce Lynx, Shadow Screecher, Sonic Claw,
Worried Penguin,
*Land Boar, Sentient Armor, CRYSTAL SQUIRREL
World (Mushroom Kingdom) - most NW island, near Timewarp Tower
----------------
King Mycelia, Knight Matango, Pawn Mushroom, Queen Mycelia
World (Lantanoi Shrine) (also, numerous other parts of the west continent)
----------------
Fighter Penguin, Ghillie Bi-Nuclei, Painted Pup, Shadow Knight
World (Gold Region 1) - in W continent, most NE part, in the mountains
----------------
Gold Chelonia, Gold Fin, Gold Goblin, Gold Hyrax
World (Gold Region 2) - isolated land, slightly NW of Illumina Spire
----------------
Gold Flora, Gold Lobster, Gold Squid
World (Box Region) - isolated land, W of Mount Cheeka
----------------
Coony Ver 2, Neon Kraken
World (Level 400 Region) - SW portion of the West continent
----------------
Lurker Kraken, Mad Turtle, *Maid Assistia, Predator, Resistant Pup
World (Level 100 Region) - most SW island
----------------
Black Rose, Brute Sauria, Maid Broomia, Premier Knight, Spore Matango
** Premier Knight has "Charge" skill, but i still can't make him use it on
my character
World (Naihmee Village) - NE portion of the NE continent
----------------
Blade Knight, Bubble Penguin, Cursed Tiger, Great Horn
World (Metal Region 1) - most NE island
----------------
Metal Armor, Metal Colossus, Metal Mycelia, Metal Slime
World (Gloamfel Ravine)
----------------
Dirt Crab, Lurking Bandit, Mirage Sauria, Placid Shrimp
World (Boulder Region) - most SE island
----------------
I-C-U-3, Rammer Boar
Gloamfel Ravine
----------------
Blue Roan, Chaos Flower, Fluttering Sylph, Force Dragon, Glaucous Squid,
Goophare,
+ Star Goophare, Verdant Sylph, SHADOW CENTAUR
Gloamfel Shrine
----------------
DUSK KNIGHT
Obscura Shrine
----------------
SHADOW SAGE
Grakka Abyss
----------------
Fermented Mycelia, Hulking Anklyo, Magician, Mimic Mycelia, One-Eyed Pup,
Sonic Screecher
Evil Dragon, Great Chimera, Phantom Golem, ZIG, DUSK KNIGHT, SHADOW SAGE,
SHADOW DEITY
Claris Shrine
----------------
SUNRISE KNIGHT
Lantanoi Shrine
----------------
LIGHT SAGE
Guild (side-quest)
----------------
#CHICK-O-CHICK BLUMY, #CHICK-O-CHICK GREEMY, #CHICK-O-CHICK REMY
Spireach Tower
----------------
Armored Goblin, Jack-the-Ripper, Seizer Drake, Silver Brandisher
Damask Boar, *Goblin Paladin, Matchmaker Sprite, Raging Mare, *Seizer Wyvern,
BERSERK ZIG
Elysium
----------------
Cliff Lizardman, Curser Alraune, Cursed Flower, Gleaming Pincher,
Mage Feather Tail, Plum Squirrel, Tri-Horned Orc, DEATH CHIMERA
Blood Lion, Evil Colossus, Legendary Dragon, Lucifer Squid, SOUL KNIGHT,
MYSTERY PUFFIN, SACRIFICUS, VICTIMA, LIGHT DEITY
[] = Must equip Interrupt Jewel to fight
Arena - Bronze (192) (112)
----------------
Copper Squid, Sandy Lobster x2
Highway Honcho x4
[Adamantine Turtle, Muscle Box, Muscle Orc x2]
Forest Golem x2, Forest Mare, Forest Mycelia
Arena - Silver (360) (176)
----------------
Stalker Ogre x2, Storm Sauria x2
Shadow Knight x2, Silver Brandisher x2
[Butterfly Sylph, Chunky Boar, Doe-a-Deer]
Emperor Penguin, Jade Chelonia, Seafire Kraken
Arena - Gold (548) (0)
----------------
Mad Wingnut x4
Luminia Chimera, Mossy Golem x2
[Black Box, Despair Matango x2]
Fury Chimera
Arena - Maid (380) (880)
----------------
Komodo Hatchling, Komodo Lizard
Rose of Death, Slumber Sylph x2
[Felix]
Family Pack, Regular Pack, Value Pack, Variety Pack
----------------------------------------------------------------
NEW GAME +
----------------------------------------------------------------
Shawarl Checkpoint
----------------
#DEADLY CLEMATIS
World (Monument)
----------------
LUCKY GOOPHARE, WAR DRAGON
Illumina Spire
----------------
Black Assassin, Horned Cancer, Mad Wingnut, Nightmare Fiend,
Azure Jabberwock, Blue Screecher, Bronze Lancer, Mossy Golem, FOREST ALARUNE
Cobalt Shrimp, Luminia Chimera, JOLIE CURIE
Etheria
----------------
Dark Warlock, Demoness Flower, Dullahan, Imperial Stallion,
Prince Feather Tail, Yellow Tri-Nuclei, RED-EYED PUFFIN
Angry Pup, Apple Muncher
Astral Lynx, Giant Boar, Hades Dragon, Hare Penguin, Shining Flora,
CREATION DEITY NULLUS, ENIGMA, VERITAS
Legendary Sewer
----------------
Ace Swordsman, Ark Goophare, Chaos Dragon, Chaos Shaman, Emerald Wyvern,
Jubilant Knight, Magna Stallion, Motley Kraken, Pet-a-Mon Banshee, DOMINATOR
Timewarp Tower
----------------
Assassin Troll, Temptress Mandrake, Whimsy Screecher, Slime Colossus,
MIMIC-O, MIMIC-L
Abyss Boar, Grand Chimera, Great Demon, Rubicund Wyvern, Sleepy Pup, MIMIC-Z,
MIMIC-A, MIMIC-H, MIMIC-L, MIMIC-O
Forgotten Village
----------------
Maidame Curie D13, Master Trainer, Surprise!
Arena - 300 (1400)
----------------
Zombie Orc x3
Ellis, Freya, Izayoi, Minerva
Jolie Curie
Arena - 500 (2200)
----------------
Pooch, Rocky
Izayoi, Litany, Noelle, Ratona
Maidame Curie
Arena - 777 (1400)
----------------
Cyborg Giraffe, Giraffe
Neo-Shadow Deity
Neo-Maidame Curie
===============================================================================
07. FINAL NOTES / AFTERTHOUGHTS / CREDITS [FIN]
===============================================================================
Well, geez. Kemco did one helluva job to create this game. If you played
multiple different Kemco games, many of them will seem similar to one another,
but I still enjoyed a great deal.
Credit:
RPG Insanity:
https://www.rpginsanity.com/games/
If anyone has any questions/suggestions, feel free to let me know:
hmsong01 AT gmail DOT com
===============================================================================