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ASDIVINE CROSS

by hmsong
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Table of Contents

01. Introduction .............................................. [INT]
02. Basics .................................................... [BAS]
03. Weapons ................................................... [WPN]
04. Armors .................................................... [ARM]
05. Accessories ............................................... [ACC]
06. Enemy Locations ........................................... [ENE]
07. Final Notes / Afterthoughts / Credits ..................... [FIN]



===============================================================================
01. INTRODUCTION [INT]
===============================================================================

This game is a JRPG made by Kemco.  Specifically, it's made by a branch of
Kemco called Exe Create.  They made A LOT of games, and this is simply one of
them.  If you like one of these games, the chances are, you'll like almost all
of their games.

I made this guide because I thought it would be interesting to do so.  And for
whatever reason, gamefaqs didn't have any guide for any of Kemco games.  So,
here it is (I also made guides for some of other Kemco games).  Have fun.

Actually, I know the reason why gamefaqs doesn't have a guide for this game:

https://www.rpginsanity.com/games/

That's the answer to almost everything about this game.

Oh, and I heard there's 3DS version for this game.  I only played this for the
iOS and Android.  But I'm assuming it's the same.



===============================================================================
02. BASICS [BAS]
===============================================================================

Honestly, RPG Insanity did a REALLY good job in covering almost all the basics
of ALL Kemco games, such as basic mechanics, skill names and descriptions,
secret, tips, and way more.  Here's the link for all the games:

https://www.rpginsanity.com/games/

Seriously, check that out.  You will not regret it.

I made this guide for the things that the RPG Insanity did not cover, which are
equipments and enemy locations.  Yeah, my guide won't be very long, since that
website did such a good job.



===============================================================================
03. WEAPONS [WPN]
===============================================================================

Sword
--------
Shortsword              20      -
Rapier                  40      -
Bound Sword             60      -
Sunrise Sword           80      -
Midnight Sword          100     -
Guild Sword             120     -
Shadow Sword            140     -
Fragrant Sword          160     Int +10%
Premium Sword           180     -
Oblivion Sword          200     Skill gauge cost -50%
Quick Sword             50      Spd +16%; Preemptive rate up.
Blood Sword             90      Normal atk = Absorbs 50% of damage as HP
Broad Sword             115     Normal atk = All; Spd -8%
Long Sword              170     Normal atk = Row; Spd -5%
Razor Sword             215     Normal atk attacks twice
Dancing Sword           30      Str/Spd +16%
Romancing Sword         50      Randomly cures all abnormal status.
Magic Sword             90      Normal atk = recovers 10% Max MP
Grand Sword             110     Normal atk = All; Damage = 20
Avenger                 150     Counter = x3
Dragon Slayer           170     Normal atk damage to dragons x3.
Ultima Sword            230     Skill/Combo damage x3
Vertical Blade          70      Normal atk = Column; Str +5%
Excalibur               230     Normal atk = Slight "Delay"; Vit/Int +10%
Ragnarok                300     Normal atk = "Delay"; Str/Spd +10%
Lionheart Sword         400     Skill gauge cost -50%
Rune Blade              500     Damage to Void enemies x2; Max MP +20%
Maid Bringer            750     At the start, [All parameter +2, HP/MP fully
                               restored]


Rod
--------
Twiggy Stick            20      -
Light Rod               40      -
Bound Rod               60      -
Sunrise Rod             80      -
Midnight Rod            100     -
Guild Rod               120     -
Shadow Rod              140     -
Fragrant Rod            160     Int +10%
Luxury Rod              180     -
Oblivion Rod            200     Skill gauge cost -50%
Quick Stick             50      Preemptive = damage x1.5
Astral Rod              70      Normal atk = Absorbs 10% of damage as MP
Dynamic Rod             105     Normal atk = All
Violent Duster          185     "Berserk" state; Damage x6; Spd +20%
Horizontal Rod          170     Normal atk = Row
Magic Wand              30      Magic damage x1.5
Billy Club              50      Normal atk = 1 skill bar
Life Rod                90      Normal atk = recovers 20% Max HP
General Stick           110     Damage to Leader monsters x3
Floating Stick          150     Normal atk to "Float" enemy = x5
Dragon Rod              170     Normal atk damage to dragons x8.
Ultima Rod              230     Skill/Combo damage x1.5
Lengthy Rod             70      Normal atk = Column; Str +5%
Wizard Rod              230     Skill damage x1.5; Vit/Int+10%
Apocalypse Rod          300     Randomly cures all abnormal status.
Lionheart Rod           380     Spd +20%
Rune Rod                500     Damage to Shadow enemies x2; Max MP +30%
Carpet Beater           750     40% chance to max out Skill gauge


Manifer
--------
Hot Glove               20      -
Light Knuckle           40      -
Bound Knuckle           60      -
Sunrise Baghnakh        80      -
Midnight Knuckle        100     -
Guild Glove             120     -
Shadow Knuckle          140     -
Aroma Baghnakh          160     Vit +10%
High-Class Knuckle      180     -
Oblivion Glove          200     Skill gauge cost -50%
Half Knuckle            45      Str/Int -5%; MP/Skill Cost -50%
Rage Knuckle            90      Damage to Light enemies x2
Bear Claw               115     Normal atk = All; Spd -5%
Shining Finger          170     Damage to Shadow enemies x1.6; Int +15%
Beast Claw              215     Normal atk = Row; Str +20%
Woolly Baghnakh         30      When hit with "Ram" type skills, HP is fully
                               restored
Wild Baghnakh           50      Normal atk = Row; Spd +12%
Guardian Fist           90      Guard = Atk/Def +1
Unclean Knuckle         110     Normal atk to Void enemies = Def/Spd -1
Boss Baghnakh           150     Damage to Titan enemies x3
Lucky Mitten            170     Normal atk = Randomly [absorbs damage as HP,
                               or Atk/Int -2]
Ultima Knuckle          230     Skill/Combo damage x1.5
Legion Knuckle          70      Normal atk = Column; Str +5%
Heaven Baghnakh         230     Normal atk = "Countdown" %; Vit/Spd +10%
Tiger Claw              300     Normal atk = Atk/Def +1
Lionheart Knuckle       385     Str/Vit +12%
Rune Baghnakh           500     Damage to Void enemies x2; Max MP +60%
Oven Mitt               750     Exp/Gold +100%


Scythe
--------
Mini Scythe             20      -
Light Sickle            40      -
Bound Sickle            60      -
Sunrise Scythe          80      -
Midnight Scythe         100     -
Guild Scythe            120     -
Shadow Scythe           140     -
Aromatic Edge           160     Int +16%
High-End Scythe         180     -
Oblivion Scythe         200     Skill gauge cost -50%
Gold Scythe             48      Gold +25%
Giant Sickle            106     Normal atk = All; Spd -7%
Cooldowner              128     Normal atk = Def -1
Serrated Scythe         152     Normal atk = Row; Str +20%
Terrorizer              184     Normal atk = Great "Delay"
Modern Farm Tool        30      Str/Int +17%
Death Scythe            50      Normal atk = "Countdown" %
Curved Scythe           90      When in "Float" state, normal atk damage x3
Supersonic Cutter       110     "Berserk" state; Spd +48%
Numbered Scythe         150     Normal atk hit = 5~99
Metallic Scythe         170     Normal atk damage to metal = 1000 damage
Ultima Scythe           230     Skill/Combo damage x1.5
Golden Hoe              70      Gold +50%; Str +5%
Black Scythe            230     Damage to Light enemies x2; Int/Spd +10%
Parasite Edge           300     Abnormal status x1.5; Str/Vit +10%
Lionheart Scythe        390     Skill guage cost -50%
Rune Scythe             500     Damage to Light enemies x2; Max MP +50%
Deathbringer            750     At the start, All enemy parameters -2



===============================================================================
04. ARMORS [ARM]
===============================================================================

Male
--------
Khaki Vest              20      -
Light Vest              40      -
Leather Vest            60      -
Sunlight Mail           80      -
Midnight Vest           100     -
Guild Vest              120     -
Shadow Vest             140     -
Oblivion Armor          200     Skill Gauge x2
Crystal Mail            230     Str +10%
Diamond Scale           280     Str +10%


Female
--------
Khaki Dress             16      Spd +6%
Khaki Robe              18      Int +6%
Light Dress             36      Spd +6%
Light Robe              38      Int +6%
Leather Dress           56      Spd +6%
Leather Robe            58      Int +6%
Sunlight Dress          74      Spd +8%
Sunlight Robe           76      Int +8%
Midnight Dress          94      Spd +8%
Midnight Coat           96      Int +8%
Guild Dress             114     Spd +8%
Guild Robe              116     Int +8%
Shadow Tunic            134     Spd +8%
Shadow Robe             136     Int +8%
Oblivion Dress          190     Skill Gauge x2; Spd +8%
Oblivion Robe           194     Skill Gauge x2; Int +8%
Crystal Dress           218     Spd +10%
Brave Fur               220     Str+20%; Vit +30%
Crystal Robe            222     Int +10%
Deviless Dress          260     Magic rebound = 0; MP Cost = -25%
Diamond Dress           268     Spd +10%
Diamond Robe            274     Int +10%
Maidame Curie's ???     600     No random encounters; Jumps 10 levels in
                               Training Accelator


All
--------
Lightning Belt          12      Guard = Atk +1
Choker                  34      Randomly nullifies Skill gauge usage
Sunlight Pajamas        58      Normal attack received is restored as HP
Leather Bustier         65      Immune to "Rage" and "Idle"
Midnight Scarf          90      Max MP +20%
Bathrobe                100     Prevents parameter up/down; Spd +20
Guild Belt              102     Fully restores HP/MP after the battle
Fine Belt               160     Immune to Virus
Deity Wig               160     Immune to negative status/parameter effects
Oblivion Shawl          182     Vit/Int +30%; Randomly loses a turn
Luxury Coat             260     -
Magical T-Shirt         260     Magic/Skill rebound = 0
Penguin Outfit          780     ???
Muscle Armor            850     ???



===============================================================================
05. ACCESSORIES [ACC]
===============================================================================
(m = equipping multiple stacks)

100-Fold Jewel          Normal atk = 100 damage.
Accelerator Jewel       First to act in battle.
Access Jewel            Enables all learned magic.
All Jewel               Normal atk = all targets.
Attract Jewel           Random battle every step.
Attribute Jewel B       Learns/enables all magic up to Rank 50; MP Cost x1.5.
Attribute Jewel A       Learns/enables all magic up to Rank 99; MP Cost x1.5.
Berserk Jewel           Physical damage deal/receive x1.5; User auto-attacks
                       random enemies.
Blue Jewel              Vit +8%. (m)
Boulder Jewel           Boulder monsters encounter rate up. (m)
Box Jewel               Box monsters encounter rate up. (m)
Co-op Jewel             Randomly does normal attack (weaker, no effect) when
                       ally uses Normal atks.
Conserver Jewel         Trust gauge cost -50%.
Counter Jewel           Normal atks received are countered with user's normal
                       atk.
Economizer Jewel        MP Cost -25%. (m)
Experience Jewel        Experience +50%. (m)
Float Jewel             Has "Float" status.
Gamble Jewel            Normal atk = random damage.
Gold Jewel              Gold +50%. (m)
Green Jewel             Spd +8%. (m)
Guard Jewel             Physical damage deal/receive x0.5.
Guilty Jewel            Str/Vit/Int +30%; Spd +20%; Has "Countdown" status.
Heavy Jewel             Arrow tiles have no effect in field; Spd -10%.
Hi-Speed Jewel          Spd +14%; Str -5%. (m)
Hitman Jewel            Damage becomes proportionate to hit count. (max x5)
Impervious Jewel        Cannot die by dmg; User has 25% death chance.
Interrupt Jewel         Extra battle happens in the battle arena.
Light Jewel B           Learns/enables Light magic up to Rank 50. (m)
Light Jewel A           Learns/enables Light magic up to Rank 99. (m)
Magnify Jewel           Normal dmg = # x [HP 1s digit].
Metal Jewel             Metal monsters encounter rate up; Critical rate up. (m)
Mighty Jewel            Str +14%; Spd -5%. (m)
Mighty Mini Jewel       Gnome status = [Dmg x8, def x2, spd x2].
MP Saver Jewel          Randomly negates MP Cost.
Next Jewel              If normal atk defeats an enemy, the user attacks the
                       next enemy.
Parameter Jewel         Str/Vit/Int/Spd/HP/MP +15%. (m)
Parameter Down Jewel    Normal atk = all parameter rank -1. (m)
Preemptive Jewel        Preemptive rate up. (m)
Protection Jewel        Guard = Str/Vit/Int/Spd +1. (m)
Quintuple Jewel         1 hit becomes 5 hits (and the damage gets divided). (m)
Rare Jewel              Item drop = higher rate of rare item. (m)
Red Jewel               Str +8%. (m)
Repeat Jewel            When User uses a skill/magic, randomly repeats the
                       skill with no cost.
Reraise Jewel           Revives once with 50% of HP/MP.
Shadow Jewel B          Learns/enables Shadow magic up to Rank 50. (m)
Shadow Jewel A          Learns/enables Shadow magic up to Rank 99. (m)
Silhouette Jewel        Dispels all magical effects in battle. (???)
Skill Double Jewel      Skill gauge recovery rate x2. (m)
Skill Saver Jewel       Randomly negates Skill gauge usage.
SP Jewel                SP points +50%. (m)
Strength+ Jewel         50% of Vit is added to Str; Vit -50%.
Target Jewel            Normal atk has 100% accuracy; Str/Spd +5%. (m)
Thief Jewel             Enemy drops 2 items instead of 1 when killed by the
                       user.
Titan Jewel             Titan monsters encounter rate up. (m)
Triple Jewel            1 hit becomes 3 hits (and the damage gets divided). (m)
Trust Doubler Jewel     Trust gauge recovery rate x2. (m)
Void Jewel B            Learns/enables Void magic up to Rank 50. (m)
Void Jewel A            Learns/enables Void magic up to Rank 99. (m)
Wholesome Jewel         Abnormal status -25%. (m)
Yellow Jewel            Int +8%. (m)



===============================================================================
06. ENEMY LOCATIONS [ENE]
===============================================================================
* = Rare
# = Side Quest enemy
^ = High-leveled enemies
CAP = Boss
? = Haven't come across yet


Extra Enemies
----------------
 Bonus Box (L.Brown box with "Bonus" sign)
 Pine Box (L.Brown box) ---> Chick-Fil-O
 Painted Box (Blue box) ---> Angry Bird
 Oak Box (L.Brown with pink borders) ---> Mr Spud Head
 Rare Box (White) ---> Mallow Man
 Emergecy Box (Green + Blue borderline) ---> Let Me Out
 Illusion Box (D.Purple) ---> Green Giant

 Just-a-Rock (L.Brown rock)
 Rock Solid (grey)
 Hard-as-Stone (Red)
 Precious Stone (L.Blue)
 Limestone (L.Green)
 Geode (pink)



Luminia Sewers
----------------
Bat, Moist Penguin, COLOSSUS


World (Luminia City ~ Pican Port)
----------------
Blue Bi-Nuclei, Furry Scurry, Green Slime, Hades Drake


World (Hideout)
----------------
Goblin Knight, Highwayman Honcho, Orphan Pup, Wyvern


^Muhnay Cave
----------------
Alchemist, Arch Druid, Beast Ankylo, Fierce Lynx, Shadow Screecher, Sonic Claw,
Worried Penguin
+ ?Crystal Squirrel, ?Land Boar, ?Sentient Armor


Akkarl Pass
----------------
Cave Screecher, Goblin, Indepenguin, Lizardman-At-Arms, Two-Horned Cyclops,
Wingnut, MIGHTY GOLEM


World (Mashrowe Village)
----------------
Brew Mycelia, Hydnoraceae, Mad Ooze, Nut Nibbler


Rhutti Mine
----------------
Clay Golem, Cyan Maneater, Goblin Chopper, Hobtroll, Rustler, Wild Lynx,
VICIOUS WYVERN


Luminia Castle
----------------
DUNCAN, LUMINIA SOLDIER, STONE COLOSSUS


World (Makra Port ~ Guild), (Island N of Hideout)
----------------
Flaxen Fairy, Polka Mare, Pup-in-a-Barrel, Squall Sauria


Training Ground
----------------
Elite Sorceress, Rookie Fighter, Trainee, Veteran Lancer, EXAMINER ROY,
COELACANTH, ZIG


Guild (story)
----------------
CHICK-O-CHICK BLUMY, CHICK-O-CHICK GREEMY, CHICK-O-CHICK REMY
HOUND BOW, HOUND WOOF, HOULD WOW


Shawarl Checkpoint
----------------
RED LION, VIOLET CHELONIA, #ELECTRIC PINCHER


World (Shawarl Checkpoint ~ Tenebrant City)
----------------
Nomad Drake, Ruffian, Spotted Slime, Wandering Bat


World (Tenebrant City ~ Cragal Shrine)
----------------
Blood Tri-Nuclei, Hard-Back Turtle, Lizardman Warrior, Naughty Pixie


World (Ocean)
----------------
Insecto Penguin, Loaded Crab, Magenta Lobster, Water Breather


^World (Great Ocean) - (south parts of the map)
----------------
Aqua Krakken, Executioner Sauria, Ocean Chelonia, Shaggy Ooze


^World (Deadly Waters) - (near Metal Region 2)
----------------
Abyss Fish, Agile Terrapin, Carmine Kraken, Ocean Dragon, Wonka Penguin


World (Naihmee Village ~ Grakka Abyss)
----------------
Lily-Livered Pup, Stalker Ogre, Storm Sauria, Wise Drake


World (Pican Port ~ Ophir Woods)
----------------
Blue Orc, Hobogre, Smooth-Shelled Crab, Were Lion


World (Gloamfel Shrine) - (part of the land W of the SE continent)
----------------
Air Breather, Blade Weilder, Orc Demon, Plumed Squirrel


^^World (Level 200 Region) - (Top island N of Pican Port)
----------------
Divine Colossus, Horned Fish, *Maid Servia, Ogre Troll, Thorny Cancer


^^World (Level 300 Region) - (Bottom island N of Pican Port)
----------------
Destroyer Wyvern, *Maid Dustia, Nor'easter Banshee, Rose Ooze, Winged Roan


^^^World (Metal Region 2) - (reverse-heart-shaped island S of Rhutti Mine)
----------------
Metal Boar, Metal Penguin, Metal Screecher


^^^World (Fairyland) - (island E of Hideout) (NE portion of the SE continent)
----------------
Dueler Fairy, Fairy Fiend, Gloomy Pixie, Queen Sprite, Rosy Sylph


^^^World (Devil Land 1) - (island SE of Fairyland 1)
----------------
Bomber Squirrel, Kaiser Chimera, Kaiser Penguin


Shadow Shrine
----------------
TENEBRANT SOLDIER, SHADOW PIXIE, ZIG


Ophir Woods
----------------
*Forest Chimera, Jade Sorceress, Mad Flower, Marsh Lobster, Munkchipper,
Patch Bunny, Pegasus, Unicorn


World (Ophir Woods ~ Light Shrine)
----------------
Copper Squid, Land Fish, Sandy Lobster


Rhutti Mine (behind the locked door)
----------------
Copper Squid, Land Fish, Pollinator, Raging Demon,


Mount Cheeka
----------------
Armored Axeman, Barbarian Orc, Goblin Fighter, Guard Goblin, Rock Colossus,
*Hatted Penguin, Shaggy Penguin, *Stratos Dragon, Thorn Matango, FATED DRAGON


Muhnay Cave
----------------
Alchemist, Arch Druid, Beast Ankylo, Fierce Lynx, Shadow Screecher, Sonic Claw,
Worried Penguin,
*Land Boar, Sentient Armor, CRYSTAL SQUIRREL


World (Mushroom Kingdom) - most NW island, near Timewarp Tower
----------------
King Mycelia, Knight Matango, Pawn Mushroom, Queen Mycelia


World (Lantanoi Shrine) (also, numerous other parts of the west continent)
----------------
Fighter Penguin, Ghillie Bi-Nuclei, Painted Pup, Shadow Knight


World (Gold Region 1) - in W continent, most NE part, in the mountains
----------------
Gold Chelonia, Gold Fin, Gold Goblin, Gold Hyrax


World (Gold Region 2) - isolated land, slightly NW of Illumina Spire
----------------
Gold Flora, Gold Lobster, Gold Squid


World (Box Region) - isolated land, W of Mount Cheeka
----------------
Coony Ver 2, Neon Kraken


World (Level 400 Region) - SW portion of the West continent
----------------
Lurker Kraken, Mad Turtle, *Maid Assistia, Predator, Resistant Pup


World (Level 100 Region) - most SW island
----------------
Black Rose, Brute Sauria, Maid Broomia, Premier Knight, Spore Matango
** Premier Knight has "Charge" skill, but i still can't make him use it on
  my character


World (Naihmee Village) - NE portion of the NE continent
----------------
Blade Knight, Bubble Penguin, Cursed Tiger, Great Horn


World (Metal Region 1) - most NE island
----------------
Metal Armor, Metal Colossus, Metal Mycelia, Metal Slime


World (Gloamfel Ravine)
----------------
Dirt Crab, Lurking Bandit, Mirage Sauria, Placid Shrimp


World (Boulder Region) - most SE island
----------------
I-C-U-3, Rammer Boar


Gloamfel Ravine
----------------
Blue Roan, Chaos Flower, Fluttering Sylph, Force Dragon, Glaucous Squid,
Goophare,
+ Star Goophare, Verdant Sylph, SHADOW CENTAUR


Gloamfel Shrine
----------------
DUSK KNIGHT


Obscura Shrine
----------------
SHADOW SAGE


Grakka Abyss
----------------
Fermented Mycelia, Hulking Anklyo, Magician, Mimic Mycelia, One-Eyed Pup,
Sonic Screecher
Evil Dragon, Great Chimera, Phantom Golem, ZIG, DUSK KNIGHT, SHADOW SAGE,
SHADOW DEITY


Claris Shrine
----------------
SUNRISE KNIGHT


Lantanoi Shrine
----------------
LIGHT SAGE


Guild (side-quest)
----------------
#CHICK-O-CHICK BLUMY, #CHICK-O-CHICK GREEMY, #CHICK-O-CHICK REMY


Spireach Tower
----------------
Armored Goblin, Jack-the-Ripper, Seizer Drake, Silver Brandisher
Damask Boar, *Goblin Paladin, Matchmaker Sprite, Raging Mare, *Seizer Wyvern,
BERSERK ZIG


Elysium
----------------
Cliff Lizardman, Curser Alraune, Cursed Flower, Gleaming Pincher,
Mage Feather Tail, Plum Squirrel, Tri-Horned Orc, DEATH CHIMERA
Blood Lion, Evil Colossus, Legendary Dragon, Lucifer Squid, SOUL KNIGHT,
MYSTERY PUFFIN, SACRIFICUS, VICTIMA, LIGHT DEITY



[] = Must equip Interrupt Jewel to fight

Arena - Bronze (192) (112)
----------------
Copper Squid, Sandy Lobster x2
Highway Honcho x4
[Adamantine Turtle, Muscle Box, Muscle Orc x2]
Forest Golem x2, Forest Mare, Forest Mycelia


Arena - Silver (360) (176)
----------------
Stalker Ogre x2, Storm Sauria x2
Shadow Knight x2, Silver Brandisher x2
[Butterfly Sylph, Chunky Boar, Doe-a-Deer]
Emperor Penguin, Jade Chelonia, Seafire Kraken


Arena - Gold (548) (0)
----------------
Mad Wingnut x4
Luminia Chimera, Mossy Golem x2
[Black Box, Despair Matango x2]
Fury Chimera


Arena - Maid (380) (880)
----------------
Komodo Hatchling, Komodo Lizard
Rose of Death, Slumber Sylph x2
[Felix]
Family Pack, Regular Pack, Value Pack, Variety Pack



----------------------------------------------------------------
NEW GAME +
----------------------------------------------------------------

Shawarl Checkpoint
----------------
#DEADLY CLEMATIS


World (Monument)
----------------
LUCKY GOOPHARE, WAR DRAGON


Illumina Spire
----------------
Black Assassin, Horned Cancer, Mad Wingnut, Nightmare Fiend,
Azure Jabberwock, Blue Screecher, Bronze Lancer, Mossy Golem, FOREST ALARUNE
Cobalt Shrimp, Luminia Chimera, JOLIE CURIE


Etheria
----------------
Dark Warlock, Demoness Flower, Dullahan, Imperial Stallion,
Prince Feather Tail, Yellow Tri-Nuclei, RED-EYED PUFFIN
Angry Pup, Apple Muncher
Astral Lynx, Giant Boar, Hades Dragon, Hare Penguin, Shining Flora,
CREATION DEITY NULLUS, ENIGMA, VERITAS


Legendary Sewer
----------------
Ace Swordsman, Ark Goophare, Chaos Dragon, Chaos Shaman, Emerald Wyvern,
Jubilant Knight, Magna Stallion, Motley Kraken, Pet-a-Mon Banshee, DOMINATOR


Timewarp Tower
----------------
Assassin Troll, Temptress Mandrake, Whimsy Screecher, Slime Colossus,
MIMIC-O, MIMIC-L
Abyss Boar, Grand Chimera, Great Demon, Rubicund Wyvern, Sleepy Pup, MIMIC-Z,
MIMIC-A, MIMIC-H, MIMIC-L, MIMIC-O


Forgotten Village
----------------
Maidame Curie D13, Master Trainer, Surprise!


Arena - 300 (1400)
----------------
Zombie Orc x3
Ellis, Freya, Izayoi, Minerva
Jolie Curie


Arena - 500 (2200)
----------------
Pooch, Rocky
Izayoi, Litany, Noelle, Ratona
Maidame Curie


Arena - 777 (1400)
----------------
Cyborg Giraffe, Giraffe
Neo-Shadow Deity
Neo-Maidame Curie



===============================================================================
07. FINAL NOTES / AFTERTHOUGHTS / CREDITS [FIN]
===============================================================================

Well, geez.  Kemco did one helluva job to create this game.  If you played
multiple different Kemco games, many of them will seem similar to one another,
but I still enjoyed a great deal.

Credit:

RPG Insanity:
https://www.rpginsanity.com/games/

If anyone has any questions/suggestions, feel free to let me know:

hmsong01 AT gmail DOT com



===============================================================================