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#Post#: 1925--------------------------------------------------
Re: Contests chat
By: Hanuman Date: September 16, 2024, 11:49 am
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Short suggestions to all Rankeds contestants.
1. If you play cruisers. Mainly understand the concept of
radars. Having a radar is not meant for capping, all caps are
irrelevant anyway, only at the end of battles 15% of times there
is a victory by cap points, 85% by kills. Radars are not for
capping, nothing is for cap porpoise, radars are to easykill
enemy Dds in the main caps.
Understand which cruisers are weak in armor and need only 2
salvos from Bbs to kill. Usually such cruisers have low health
pool but fast rate of gun fire.
Those risky cruisers hunt Dds and make fires on BBs. One must be
a good MM and min8map reader with them to position wisely.
Understand that only few cruisers have acceptable torpedo tube
angles, for example Napoli, others should never use torpedoes
because too risky to show broad side.
Toroedo cruisers must be experienced in close range kamikaze
topping like Dds.
Current game version suggests mainly crawling smoke cruisers and
radars.
2. Bbs must understand when Dds cannot proceed because of enemy
radars, in that case Bbs take the front line towards the enemy
radars.
Bbs like all other vehicles don't cap, they just bypass through
caps to get closer to enemies to make kills.
It is totally fine to shoot AP bullets on Dds.
Bbs must not be obsessed with ramming, they ram only if it is
beneficial trade. The goal is to win and not to entertain with
capping.
Bbs must read other Bbs secondary ranges, plus gun and torpedo
ranges. That most times hints if to swim towards the opponent
Bbs or move backwards.
Prefer hydro Bbs and predict from where and when next torpedoes
should arrive.
Like all other ships Bbs goal is to get as high damage per
minute as possible, the exception is tactical moments like in
the start of the battle when a Bb can decide to hold first salvo
for the enemy Dd or enemy radar.
Bbs have so slow gun turning that they must most times look
elsewhere than to the front of them to keep guns rotating
constantly to potentional direction, which leads to higher
damage per minute.
Crawling smoke Bbs and radar Bbs can do efficient attacks but
usually Bb radars are not so effective because the Bbs are slow
and with a bad concealment.
3. Cvs must make damage in every flight, or if they spot add
without ever shooting but the team shooting the spotted Dd then
fine as well. Dds must sense how close to go to enemies, reading
Mm can hint that as well, for example fast moving enemy Dds
usually are a hint not to swim to close to enemies. Cvs must
never stop but be in constant move. Efficient Cvs are Dd
oriented Cvs with frog bombs, like Immelman, also smoke setting
Cvs are fine. Cvs must have constant awareness on minimal and
can set safe Aa areas for the Dds path. Cvs never ever set Aa
for primitive ship types.
Cvs should not set fighters to enemy Cv planes.
4. Subs must understand to be close to Aa ships like Dds, Bbs.
Often the community Dds don't have Aa on at all and don't
support with Aa the subs. But subs should still try to be closer
to Aa ships, usually close to Dds.
Subs must know which Subs have faster radars that enables to
spot subs faster. That is mainly a Mm reading again.
Subs play often circling movement, similar to Dds, also similar
to Dd Tromp circling method.
5. Dds must understand that in small 5-6 player Mms they cannot
sit in smoke because there isn't anyone else usually who could
spot plus sitting in smoke leads most times to dying.
Understand that Dds with bad concealment are the worst choice
because they just get outspoken and there are no magical
illusionary skills that help after that. Specially Russian Dds
are the worst. Some Dds have bad concealment but at least radars
with them, Russian Dds have nothing, and cannot scout and that
leads to a loss most times.
Beside concealment you must understand which Dds outgunn other
Dds. For example Shima line Dds obviously have the weakest guns
in the game and lose all Dd gun duels.
I have given dozens of tutorials about Dds, I won't repeat here.
Spot torps before Bbs, do pair Dds for Aa, support subs with Aa,
aim wrongly hydro ships, understand widevtorps, universal
torps, do kamikaze, etc.
--
The overall main understanding is that caps are irrelevant and
only kills matter. Understand Mms and try to have high
usefulness per minute. Understand which tools nowadays are very
efficient, for example radar killing Dds is efficient, crawl8ng
smoke attacks are efficient, good torpedo angles are better than
bad angles, hydro is better than nonhydro. Etc.
#Post#: 1926--------------------------------------------------
Re: Contests chat
By: Hanuman Date: September 17, 2024, 3:54 am
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Today should be the Sprint 1 last day and the competition is
over, or if you didn't compete then you at least got lot of
resources like Steel, Boosters, etc, and got an authentic
feeling how your skills are compared to other golden members.
I got Internet issues recently so I can't really play, and I
leave current Rank 8 as my final achievement. I don't suggest to
see any difference between rank 10, 9, 2, they are all Sprint 1
gold members, only Rank 1 players are the so called Diamond
level players compared to you.
I try to write final contest rules based on our current contest
experience and on next contest we can already do more smoothly.
The main thing is that it is difficult to count results on Gold
league because it lasts many days.
My suggestions:
1. Only tech tree ships, Inc T11 ships allowed. Signals allowed
but not suggested. Premium captains allowed, mods allowed,
legendary mods allowed.
2. Only Sprint 1 data.
3. Post the screenshot that prove your quantity of battles to
get: Sprint 1 Bronze R1 qualification aka BR1, for example 4
battles, the screenshot shows you did 4 battles with Harugumo.
That is usually a 1 day data screenshot, not many days data.
Post screenshot for Silver R1, that is usually many days data,
Silver R1 battle quantity includes Bronze R1 quantity.
Post your highest Gold league rank that you got during Sprint 1,
for example GR5 or if you completed the Gold then Post GR1.
3. Prizepools:
10k shared via 50%-30%-20% among Bronze Rank1 Top 3 players
based on the battle quantity.
10k shared similarily among Silver R1.
10k shared similarily between Gold league players based on ranks
not by battle quantity.
10k shared equally at 1/n amount between all who gets at least
BR1.
That should be in total 40k Gold and Silver R1 data screenshots
are most messy, other league screenshot are simple. If 2 players
get GR1, then we compare who got earlier and who made less
battles.
Looks almost like we made the initial rules but the difference
is that we skip the messy Gold league days data counting. After
you post data then a referee checks it and confirms.
Example results:
Bronze League:
1. Mr Q, Br1=20 battles, 15:00.
2. Mr W, Br1=20 battles, 16:00.
3. Mr E, Br1=30, 14:00.
4. Mr F, Br1=40.
5. Mr R, Br1=41.
Silver Top:
1. Mr W, Sr1=70.
2. Mr F, Sr1=300, 16:00
3. Mr R, Sr1=300, 17:00.
Gold:
1. Mr W, GR1.
2. Mr R, Gr5.
Prizes:
All 5 contestants get 10k/5=2000 gold.
Bronze Top 1 gets 5000 gold, Top 2 gets 3k gold, top 3 gets 2k,
top 4-5 don't get.
Silver and gold leagues similarily.
Mr W gets 2k+3k+5k+5k=15k gold.
#Post#: 1930--------------------------------------------------
Re: Contests chat
By: Hanuman Date: September 18, 2024, 3:56 am
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We can start to plan a next contest inRandoms, because the cult
believes in Randoms and RandomsTeamsWR.
I think it is impossible to agree with the cult not to use
premiums, so let's do by the cult's believes that any
enhancements are irrelevant and show we'll the skills.
Also the cult doesn't understand anything beside win rate, so
let it be that ranking is based on the teamsWR.
Obviously we copy more or less clans' Naval battles with such
contest.
You will still have to make screenshot that show on which date
you played, which ships, which Teams rating, and a referee
verifies those data. So, make before and after contest a small
gap/pause in playing for the sake of screenshot and their
verification.
So which way you suggest to do it? Maybe 20 battles in a day
with only 1 chosen ship? For example, play only Uk Dd Lightning
on a day and exactly 20 battles in total, no more no less and
make screenshots of the teams stats page. Let's say you get
RandomsTeamsWR=60%, 20 battles, only Lightning used, and
tomorrow you can try with another ship Yamato, you get
TeamsWR=61%, and other people chose other ships and get
different teams win rates. Who gets higher rates gets in higher
Top position. Generally something like that, this is your
favourite Randoms league and you can chose enhanced premium
ships which you all believe in again, and you don't have Sprint
1 Rankeds gold level players as opponents in Randoms but credit
card less children, that you favour too as we all know. In a way
such competition shows some skills, requires some amount of luck
because all Random battles depend hugely on which children you
get in your team during 20 battles, but this randomness is what
your community believes to be fair and show skills.
So, such Randoms contest, 20 battles in 1 any ship, the highest
TeamsWR result wins.
Which prizes you suggest? I suggest 2 prize pools, 1/n% of 10k
gold for everyone who takes part, and 50%-30%-20% for Top 3 of
10k gold.
You can get gold plus save to the history for next 16 years your
results and you call it skills and knowledge. I in a small part
agree that it shows in a small way some skills, but not as
accurately like Sprint 1 contest. But it doesn't matter what I
believe, we do by your cult's believes, so we do Randoms, and
use WR.
If you think we should add tiers restrictions etc then tell. I
think let's do your community way that everything, Inc all tiers
are fine and show your skills. This is what Wows community
believes by skills, your* overall Randoms WR. So, take any ships
at any tier, play 20 battles, post result of the WR.
Does it sound fine for you? Ranked Sprint 1 tech tree
competition didn't sound fine for you, now the Randoms contest
should be fine for your cult.
We can start in few days, I make a separate forum topic. Is 20k
gold prize pool enough for you? Are the rules fine, and do you
agree by your believes that it shows skills?
#Post#: 1931--------------------------------------------------
Re: Contests chat
By: Hanuman Date: September 18, 2024, 4:14 am
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Example Top:
1. Mr A, Wr=95%, Yamato
2. Mr S, 90%, Lightning
3. Mr D, 89%, Yamato
4. Mr E, 20%, Zao
All 4 participants get 10k/4=2500 gold, Mr A gets 5k gold, Mr D
gets 20% of 10k as 2k gold.
Everyone posts a screenshot that show they made 20 battles in a
day with their 1 ship and their teams stats link which I compare
with their screenshots and confirm.
I suggest we start tomorrow and the contest accepts entries
until Sunday evening. Does it sound fine?
#Post#: 1933--------------------------------------------------
Re: Contests chat
By: wows Date: September 18, 2024, 6:37 am
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I will make a demo today evening. 20 battles should take 2-3
hours in total which I have.
I am not sure yet which ship I will use. I have a smaller choice
of premiums but less than 1m credits, so I can make credits as
well during those 20 battles.
Also note that obviously in contest mode you perform better than
after contest because you just concentrate more and use your
skills, instead of entertaining, trolling etc.
Playing Randoms is for me very boring, and chaotic. You use
little bit different techniques than in Sprint 1 Rankeds. For
example in Randoms you can aim tops precisely like the game
suggests and the target won't change swimming course so the tops
most time hit, in Rankeds this way aiming produces almost always
a miss. This is a one example between Randoms and Rankeds. So,
chose your playing methods to meet the Randoms player base.
Of course choose any ship you are comfortable, or if you have
credit making goals as well, then a premium ship.
In Randoms reading the Mm is different than in competitive game
modes, you can't predict much where 13 children swim, but
something you can predict of course. Mainly the first spots tell
which targets to chose and where to go.
Obviously effectiveness per minute is the ultimate goal. If you
see yourself swimming around and not shooting, then that mean an
ineffective playstyle, and only if enemies are even more
ineffective you can win.
#Post#: 1934--------------------------------------------------
Re: Contests chat
By: Hanuman Date: September 18, 2024, 8:50 am
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I looked at my ship choices and I think 1 should take 1 from
those for the contest:
T10 Tromp, T8 Asashio, T10 Alvaro, T10 Shima.
The goal is to think which of them would impact a battle to be
victorious. Shima and Asashio can make the most damage from that
listing, because tops always make more damage than DD guns. And
making lot of torp damage to enemy primitive ships can lead to
victory, because your alley primitives don't have to work so
much later. But those 2 high damage Dds can't kill enemy Dds
because they have the weakest guns among Dds. Beside making lot
of torp damage to enemy Bbs the other way is tu hunt enemy Dds
which also leads more likely to victory. In Randoms everything
is so chaotic that killing even an enemy CV or a Dd can still
lead to a loss, therefore more effective is to try to just farm
as much damage per minute as possible. That's why those 2
torpedo boats are probably the best choices. The T8 Asashio
torps are in a way bad because they hit mainly Bbs, but in
Randoms it is better to have more universal toros that hit
everything, in Randoms you can often find Dds and cruisers to
die by torps. So the Shima seems to be more universal than
Asashio, but in T8 Asashio doesn't have so many radars and other
tactical ships, that makes Asashio in a more favourable choice
than T10 Shima. Plus Asashio makes some credits which I would
like to make to pay later for T11 games. So, both 2 choices are
good, both lead to high damage rate games.
Trump has effective planes, those can kill behind the rocks
radar cruisers or Dd cappers. Also the torps reload quite fast
and in Randoms you can make enough damage amount with thise 3+3
torps. Compared to 2 torpedo ships the Tromp can kill sometimes
enemy Dds as well, but because no smoke then not so often.
Alvaro is specially for Dd killing tactics, but as we said
earlier, in Randoms killing Dds doesn't lead so often to
victory. In Rankeds it does almost always. It has good burst
fire, and like Tromp it can make with few torps enough
victorious impact.
So, I am not sure which ship suits best for Randoms, I think
still Shima is the best. I think Shima benefits mostly from 20km
torps in Randoms.
Because the Randoms player base can't dodge any torps at all,
you can shoot universal Long range torps and they always bring
beneficial hits which eventually lead to the victory by damage
method.
So, I think we try today with Shima, next days with other named
ships.
The best choice would be T11 Yamagiri but I don't have credits
for it.
#Post#: 1935--------------------------------------------------
Re: Contests chat
By: Hanuman Date: September 18, 2024, 10:28 am
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If you look my Bronze R1 results then it had TeamsWR=60% and 38
battles on Sprint day 1.
In the current Randoms contest it should produce similar WR or
higher because Randoms have weaker player base.
The difference between 3 game modes is obviously focus fire
level. In Clanss focus fire happen immediately if an enemy Dd
gets spotted, all alkeyes will shoot the spotted Dd. In rankeds
half alkeyes shoot in that case, and in Randoms nobody shoots or
very few ones, others totally ignore the spotted Dd. I have
sometimes entertained on community so that keep enemy Dd spotted
with my CV for 4-5 minutes long and during that often nobody
shoots the spotted Dd. That is a clear skill level difference
between Clanss, Rankeds, Randoms.
The 2nd obviously noticeable difference is in aiming skills. In
Randoms you see most bullets land to the water never hitting
anything, in Rankeds that happens rarely.
It is so obvious that the highest playerbade skill level in the
entire game happens in Rankeds at Sprint 1 first dayes. In
Clanss it happens only if the lottery puts 2 skillful clans to
the battle, other cases it has the typical Rankeds Silver or
Gold league level.
When I watched some higher level Clanss players moves I saw
often they use such game mods which keeps guns locked towards
the target while they themselves watch left and right the map
situation without any need to keep aiming the guns. They watched
left at 3 o clock and pressed a mouse button to fire forward
their guns an did hit. Such aim lock mods. Also they have Mods
to see TeamsWr values and can sometimes benefit from it if they
decide to focus on a high rating enemy player. In my opinion
such mods can help in a way, but not significantly. I have never
used any game mods because I am too lazy to install them and
you nowadays often have to reinstall those, plus they make game
crashes, require extra learning how to use those mods, in my
opinion too much hassle.
But if you as a Stats religious player want to increase your
team stats then obviously you can benefit from such mods.
As you see I completed the Sprint 1 Day 1 Rankeds with honest
way at around Wr=60%, why would I need to get even a higher
results, therefore there is no need to be even more better and
install all kind of mods. If you are a deep Wows community stats
prayer then yes, install everything, put all flags on etc. But
if you are not the cult's deepest prayer then I suggest ignore
any mods, play honestly.
#Post#: 1953--------------------------------------------------
Re: Contests chat
By: ency Date: September 22, 2024, 4:49 am
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We have done Randoms and Rankeds contests where i was TOP 1 as a
super unicum and golden member.
I sugegst we take part from the DevStrike contest, what do you
think?
And also we try to ocmplete the Gold R1 as a contest that your
commnuity suggested.
any other contest ideas?
#Post#: 1954--------------------------------------------------
Re: Contests chat
By: Hanuman Date: September 23, 2024, 5:10 am
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In Rankeds you must get a feeling that you can say that you have
tactics for all maps. It means you know how to complete the
league. Such feeling comes after some experimenting. If you
don't have it then you are gambling and cannot complete the
league. Now finally I can say I can complete the gold with ca 5
days. I know where to go in every Mm and map and what to do.
The most difficult is the gold league buff collecting map if it
has a CV or radars. In that case Dds cannot cap/collect at all,
so you use other tactics there, I know those, if you don't then
you just gamble if your Dd or enemy Dd dies instantly, nothing
to do with any skills. Other maps are easier, but with a CV
again special tactics, without Cvs the Mms are typical, you just
spot the middle or go near the difficult cap, a bait smoke on 1
map, etc, all well known to all Wiki readers.
In Devstrike Randoms Damage T8 contest you should score 200+
damage. With my Asashio it means you use only closer range
narrow torps, 1-2 salvos per BB, so you try to kill alone 4 Bbs
to get around the 200k dmg. No wide torps, no long range torps,
also no guns and no Aa and no helpful smoke for the team
cruisers. It requires a lucky Mm with 5+ Bbs and better if T10
Bbs. At least the tactics is clear again, as you read those
sentences here. The same with Rankeds, there is a clear
understanding and a plan. This is crucial to have a clear plan,
you don't go to a battle to improvise. You improvise some time
until you get a plan.
Unfortunately golden league has difficulties with T11 battles,
so I use only and only t10 honest Shima.
If Internet allows, then I do ca 10 Rankeds per evenings and 3
Randoms. Both for the 2 contests.
I suggest you do also contests, otherwise boring, isn't it? We
could do a next contest here as well, but you all ignore it
anyway, and next Sprint 1 Day 1 happens in November, so not now
any contests.
I also suggest you to question yourself, that why you don't take
part from Devstrike contest? They are your cult, have your
opinions there, why you ignore them? What is the answer?
Also ask yourself other typical questions, like why you think
that I am wrong or bad in anything if you can't prove your such
belief? If you can't prove but still blindly believe then you
are delusional, obsessive, etc. For example, I don't believe in
stats because I have provided plenty of evidences that debunk
any stats opinion. My and your own eyes have seen that I do
superunicum results if I plan it and want it. Clear photos show
it, and after that I return to my everyday red stats. Do you
comprehend that my knowledge and skills are on superunicum level
no matter which stats I have?
In gold league there are still a fascinating human mind demo,
that players clearly behave by showing that a cap is more
important than winning. And if you ask them why they behave so
then they have nothing reasonable to answer. Just a strong blind
delusional belief stats caps matter, and matter the most.The
best demo of it us when 1 deliberately does alone a team split
to the easy cap alone, and starts to then leave it and swim to
the main area, after 2 minute the easycap gets donated. And then
you ask them, where is your brain, if you do such time wasting
cap obsessive donation while your team dies. And they cannot say
anything to answer.
#Post#: 1967--------------------------------------------------
Re: Contests chat
By: ency Date: September 24, 2024, 5:55 pm
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Today at Sprint 2 the gold playerbase was very lowskill, they
even chose totally unsuitable ships like Kitakami, Zorky.
2 maps with buffs are very risky still if the MM has radars or
CVs.
The honest Gearing has become more popular these days. It has
equal concealment to Shima but torpedo reload is obviously very
slow and the long lasting smoke is not an efficient feature, it
obviously has little bit betetr guns than Shima but still very
bad guns compared to many DDs, so i don't know how to be
efficient with Gearings. They shouldn't use Gearing's guns at
all, just spot and if the MM has Shimas then they can try to go
agressively spot those Shimas and outgun, but such MMs of
Shima-vs-Gearings doesn't happen so often, and if happens then
they are probably not aware to try DD duel or are afraid of it
or go escape to irrelevant caps, etc. So, i don't think that
Gearing is efficent, surely Shima with more torpedo damage
potential is a better scout than Gearing.
Quite popular is the pan american radar DDs which have decent
concealment, around 5.8km etc, also german longer hydro DD is
efficent and quite popular.
Some shimas have 20km torps which i suggested earlier days a
lot, but they don't understand that you benefit from those 20km
range torps if you swim to the middle right in the start and
torp at 13+ km range, and later position closer to radars and
torp again at 13+ km range safely, and other such techniques,
otherwise you waste the 20km range potential. In Rankeds you
anyway try to torp from as close range as possible, so T11
Yamagiri with 8+20km torps is actually very good and enables all
tactics. I managed to get 1 of T11 battle today evening but not
a 2nd one because too long to wait.
From radar cruisers Stalingrad is the easiest to spot, it has
14km concealment with the 12km radar so you can easily outspot
him and keep at 13km range psotted safely, other cruisers have
more risky concealment, where once you psot them they press the
radar button and spot you as well. So, in my opinion Stalin is
not good, and it doesn't have hydro either. For advanced DD
players the Stalin is an easy opponent, but for cruisers he is
quite strong opponent of course, lot of health pool and strong
guns. Crawling smoke ships are most effective choice of course,
Napoli etc. They can do Kamikaze torping and other things.
Still popular is to have fast french DDs, those can be quite
effective if the player is not so cap-obsessed and not
gun-oriented but does more torping playstyle, but still a short
torpedo range and bad concealment.
Most DD players, like 19 from 20 are not confident in Kamikaze
close range torping at 2km range. I suggest practice that thing
few hundred times until you are totally familiar with it.
Specially at the end of battles there is no way to get any
torpedo hit to enemy primitive ship so you jsut must go suprice
fro m2km range with torps. Also sometimes primitive ships sit in
the middle of the cap behind rocks and think that 19 of 20
likelyhood opponent DDs won't dare to kamikaze torp them, and
they are right, but there are experienced DD players who don't
have any difficulty to go kill such sitting ducks from 2km
range.
Also happens still often famoues Wows commnuity believes about
caps, they stil lescape to easycaps where it is clear that the
MM is so tuff that everyone should stay tofether and wi nthe mai
narea.
Now on sprint 2 the playerbase is definitely weaker, but still
enjoyable compared to Randoms.
I sit on the Rank 6 and should progress because i got a clear
confidence now how to handle all maps with any MMs.
In the chat the commnuity likes to al ltogether repeat the
slogan "Noob" still, mainly when someone dies, they don't
comprehend that the death was unavoidable or because of the team
etc, they jsut call you noob because they want to be liek the
cult is.
The new zooming button as a Spacebar is pretty fine, i don't
think it is an obstacle.
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