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| #Post#: 1925-------------------------------------------------- | |
| Re: Contests chat | |
| By: Hanuman Date: September 16, 2024, 11:49 am | |
| --------------------------------------------------------- | |
| Short suggestions to all Rankeds contestants. | |
| 1. If you play cruisers. Mainly understand the concept of | |
| radars. Having a radar is not meant for capping, all caps are | |
| irrelevant anyway, only at the end of battles 15% of times there | |
| is a victory by cap points, 85% by kills. Radars are not for | |
| capping, nothing is for cap porpoise, radars are to easykill | |
| enemy Dds in the main caps. | |
| Understand which cruisers are weak in armor and need only 2 | |
| salvos from Bbs to kill. Usually such cruisers have low health | |
| pool but fast rate of gun fire. | |
| Those risky cruisers hunt Dds and make fires on BBs. One must be | |
| a good MM and min8map reader with them to position wisely. | |
| Understand that only few cruisers have acceptable torpedo tube | |
| angles, for example Napoli, others should never use torpedoes | |
| because too risky to show broad side. | |
| Toroedo cruisers must be experienced in close range kamikaze | |
| topping like Dds. | |
| Current game version suggests mainly crawling smoke cruisers and | |
| radars. | |
| 2. Bbs must understand when Dds cannot proceed because of enemy | |
| radars, in that case Bbs take the front line towards the enemy | |
| radars. | |
| Bbs like all other vehicles don't cap, they just bypass through | |
| caps to get closer to enemies to make kills. | |
| It is totally fine to shoot AP bullets on Dds. | |
| Bbs must not be obsessed with ramming, they ram only if it is | |
| beneficial trade. The goal is to win and not to entertain with | |
| capping. | |
| Bbs must read other Bbs secondary ranges, plus gun and torpedo | |
| ranges. That most times hints if to swim towards the opponent | |
| Bbs or move backwards. | |
| Prefer hydro Bbs and predict from where and when next torpedoes | |
| should arrive. | |
| Like all other ships Bbs goal is to get as high damage per | |
| minute as possible, the exception is tactical moments like in | |
| the start of the battle when a Bb can decide to hold first salvo | |
| for the enemy Dd or enemy radar. | |
| Bbs have so slow gun turning that they must most times look | |
| elsewhere than to the front of them to keep guns rotating | |
| constantly to potentional direction, which leads to higher | |
| damage per minute. | |
| Crawling smoke Bbs and radar Bbs can do efficient attacks but | |
| usually Bb radars are not so effective because the Bbs are slow | |
| and with a bad concealment. | |
| 3. Cvs must make damage in every flight, or if they spot add | |
| without ever shooting but the team shooting the spotted Dd then | |
| fine as well. Dds must sense how close to go to enemies, reading | |
| Mm can hint that as well, for example fast moving enemy Dds | |
| usually are a hint not to swim to close to enemies. Cvs must | |
| never stop but be in constant move. Efficient Cvs are Dd | |
| oriented Cvs with frog bombs, like Immelman, also smoke setting | |
| Cvs are fine. Cvs must have constant awareness on minimal and | |
| can set safe Aa areas for the Dds path. Cvs never ever set Aa | |
| for primitive ship types. | |
| Cvs should not set fighters to enemy Cv planes. | |
| 4. Subs must understand to be close to Aa ships like Dds, Bbs. | |
| Often the community Dds don't have Aa on at all and don't | |
| support with Aa the subs. But subs should still try to be closer | |
| to Aa ships, usually close to Dds. | |
| Subs must know which Subs have faster radars that enables to | |
| spot subs faster. That is mainly a Mm reading again. | |
| Subs play often circling movement, similar to Dds, also similar | |
| to Dd Tromp circling method. | |
| 5. Dds must understand that in small 5-6 player Mms they cannot | |
| sit in smoke because there isn't anyone else usually who could | |
| spot plus sitting in smoke leads most times to dying. | |
| Understand that Dds with bad concealment are the worst choice | |
| because they just get outspoken and there are no magical | |
| illusionary skills that help after that. Specially Russian Dds | |
| are the worst. Some Dds have bad concealment but at least radars | |
| with them, Russian Dds have nothing, and cannot scout and that | |
| leads to a loss most times. | |
| Beside concealment you must understand which Dds outgunn other | |
| Dds. For example Shima line Dds obviously have the weakest guns | |
| in the game and lose all Dd gun duels. | |
| I have given dozens of tutorials about Dds, I won't repeat here. | |
| Spot torps before Bbs, do pair Dds for Aa, support subs with Aa, | |
| aim wrongly hydro ships, understand widevtorps, universal | |
| torps, do kamikaze, etc. | |
| -- | |
| The overall main understanding is that caps are irrelevant and | |
| only kills matter. Understand Mms and try to have high | |
| usefulness per minute. Understand which tools nowadays are very | |
| efficient, for example radar killing Dds is efficient, crawl8ng | |
| smoke attacks are efficient, good torpedo angles are better than | |
| bad angles, hydro is better than nonhydro. Etc. | |
| #Post#: 1926-------------------------------------------------- | |
| Re: Contests chat | |
| By: Hanuman Date: September 17, 2024, 3:54 am | |
| --------------------------------------------------------- | |
| Today should be the Sprint 1 last day and the competition is | |
| over, or if you didn't compete then you at least got lot of | |
| resources like Steel, Boosters, etc, and got an authentic | |
| feeling how your skills are compared to other golden members. | |
| I got Internet issues recently so I can't really play, and I | |
| leave current Rank 8 as my final achievement. I don't suggest to | |
| see any difference between rank 10, 9, 2, they are all Sprint 1 | |
| gold members, only Rank 1 players are the so called Diamond | |
| level players compared to you. | |
| I try to write final contest rules based on our current contest | |
| experience and on next contest we can already do more smoothly. | |
| The main thing is that it is difficult to count results on Gold | |
| league because it lasts many days. | |
| My suggestions: | |
| 1. Only tech tree ships, Inc T11 ships allowed. Signals allowed | |
| but not suggested. Premium captains allowed, mods allowed, | |
| legendary mods allowed. | |
| 2. Only Sprint 1 data. | |
| 3. Post the screenshot that prove your quantity of battles to | |
| get: Sprint 1 Bronze R1 qualification aka BR1, for example 4 | |
| battles, the screenshot shows you did 4 battles with Harugumo. | |
| That is usually a 1 day data screenshot, not many days data. | |
| Post screenshot for Silver R1, that is usually many days data, | |
| Silver R1 battle quantity includes Bronze R1 quantity. | |
| Post your highest Gold league rank that you got during Sprint 1, | |
| for example GR5 or if you completed the Gold then Post GR1. | |
| 3. Prizepools: | |
| 10k shared via 50%-30%-20% among Bronze Rank1 Top 3 players | |
| based on the battle quantity. | |
| 10k shared similarily among Silver R1. | |
| 10k shared similarily between Gold league players based on ranks | |
| not by battle quantity. | |
| 10k shared equally at 1/n amount between all who gets at least | |
| BR1. | |
| That should be in total 40k Gold and Silver R1 data screenshots | |
| are most messy, other league screenshot are simple. If 2 players | |
| get GR1, then we compare who got earlier and who made less | |
| battles. | |
| Looks almost like we made the initial rules but the difference | |
| is that we skip the messy Gold league days data counting. After | |
| you post data then a referee checks it and confirms. | |
| Example results: | |
| Bronze League: | |
| 1. Mr Q, Br1=20 battles, 15:00. | |
| 2. Mr W, Br1=20 battles, 16:00. | |
| 3. Mr E, Br1=30, 14:00. | |
| 4. Mr F, Br1=40. | |
| 5. Mr R, Br1=41. | |
| Silver Top: | |
| 1. Mr W, Sr1=70. | |
| 2. Mr F, Sr1=300, 16:00 | |
| 3. Mr R, Sr1=300, 17:00. | |
| Gold: | |
| 1. Mr W, GR1. | |
| 2. Mr R, Gr5. | |
| Prizes: | |
| All 5 contestants get 10k/5=2000 gold. | |
| Bronze Top 1 gets 5000 gold, Top 2 gets 3k gold, top 3 gets 2k, | |
| top 4-5 don't get. | |
| Silver and gold leagues similarily. | |
| Mr W gets 2k+3k+5k+5k=15k gold. | |
| #Post#: 1930-------------------------------------------------- | |
| Re: Contests chat | |
| By: Hanuman Date: September 18, 2024, 3:56 am | |
| --------------------------------------------------------- | |
| We can start to plan a next contest inRandoms, because the cult | |
| believes in Randoms and RandomsTeamsWR. | |
| I think it is impossible to agree with the cult not to use | |
| premiums, so let's do by the cult's believes that any | |
| enhancements are irrelevant and show we'll the skills. | |
| Also the cult doesn't understand anything beside win rate, so | |
| let it be that ranking is based on the teamsWR. | |
| Obviously we copy more or less clans' Naval battles with such | |
| contest. | |
| You will still have to make screenshot that show on which date | |
| you played, which ships, which Teams rating, and a referee | |
| verifies those data. So, make before and after contest a small | |
| gap/pause in playing for the sake of screenshot and their | |
| verification. | |
| So which way you suggest to do it? Maybe 20 battles in a day | |
| with only 1 chosen ship? For example, play only Uk Dd Lightning | |
| on a day and exactly 20 battles in total, no more no less and | |
| make screenshots of the teams stats page. Let's say you get | |
| RandomsTeamsWR=60%, 20 battles, only Lightning used, and | |
| tomorrow you can try with another ship Yamato, you get | |
| TeamsWR=61%, and other people chose other ships and get | |
| different teams win rates. Who gets higher rates gets in higher | |
| Top position. Generally something like that, this is your | |
| favourite Randoms league and you can chose enhanced premium | |
| ships which you all believe in again, and you don't have Sprint | |
| 1 Rankeds gold level players as opponents in Randoms but credit | |
| card less children, that you favour too as we all know. In a way | |
| such competition shows some skills, requires some amount of luck | |
| because all Random battles depend hugely on which children you | |
| get in your team during 20 battles, but this randomness is what | |
| your community believes to be fair and show skills. | |
| So, such Randoms contest, 20 battles in 1 any ship, the highest | |
| TeamsWR result wins. | |
| Which prizes you suggest? I suggest 2 prize pools, 1/n% of 10k | |
| gold for everyone who takes part, and 50%-30%-20% for Top 3 of | |
| 10k gold. | |
| You can get gold plus save to the history for next 16 years your | |
| results and you call it skills and knowledge. I in a small part | |
| agree that it shows in a small way some skills, but not as | |
| accurately like Sprint 1 contest. But it doesn't matter what I | |
| believe, we do by your cult's believes, so we do Randoms, and | |
| use WR. | |
| If you think we should add tiers restrictions etc then tell. I | |
| think let's do your community way that everything, Inc all tiers | |
| are fine and show your skills. This is what Wows community | |
| believes by skills, your* overall Randoms WR. So, take any ships | |
| at any tier, play 20 battles, post result of the WR. | |
| Does it sound fine for you? Ranked Sprint 1 tech tree | |
| competition didn't sound fine for you, now the Randoms contest | |
| should be fine for your cult. | |
| We can start in few days, I make a separate forum topic. Is 20k | |
| gold prize pool enough for you? Are the rules fine, and do you | |
| agree by your believes that it shows skills? | |
| #Post#: 1931-------------------------------------------------- | |
| Re: Contests chat | |
| By: Hanuman Date: September 18, 2024, 4:14 am | |
| --------------------------------------------------------- | |
| Example Top: | |
| 1. Mr A, Wr=95%, Yamato | |
| 2. Mr S, 90%, Lightning | |
| 3. Mr D, 89%, Yamato | |
| 4. Mr E, 20%, Zao | |
| All 4 participants get 10k/4=2500 gold, Mr A gets 5k gold, Mr D | |
| gets 20% of 10k as 2k gold. | |
| Everyone posts a screenshot that show they made 20 battles in a | |
| day with their 1 ship and their teams stats link which I compare | |
| with their screenshots and confirm. | |
| I suggest we start tomorrow and the contest accepts entries | |
| until Sunday evening. Does it sound fine? | |
| #Post#: 1933-------------------------------------------------- | |
| Re: Contests chat | |
| By: wows Date: September 18, 2024, 6:37 am | |
| --------------------------------------------------------- | |
| I will make a demo today evening. 20 battles should take 2-3 | |
| hours in total which I have. | |
| I am not sure yet which ship I will use. I have a smaller choice | |
| of premiums but less than 1m credits, so I can make credits as | |
| well during those 20 battles. | |
| Also note that obviously in contest mode you perform better than | |
| after contest because you just concentrate more and use your | |
| skills, instead of entertaining, trolling etc. | |
| Playing Randoms is for me very boring, and chaotic. You use | |
| little bit different techniques than in Sprint 1 Rankeds. For | |
| example in Randoms you can aim tops precisely like the game | |
| suggests and the target won't change swimming course so the tops | |
| most time hit, in Rankeds this way aiming produces almost always | |
| a miss. This is a one example between Randoms and Rankeds. So, | |
| chose your playing methods to meet the Randoms player base. | |
| Of course choose any ship you are comfortable, or if you have | |
| credit making goals as well, then a premium ship. | |
| In Randoms reading the Mm is different than in competitive game | |
| modes, you can't predict much where 13 children swim, but | |
| something you can predict of course. Mainly the first spots tell | |
| which targets to chose and where to go. | |
| Obviously effectiveness per minute is the ultimate goal. If you | |
| see yourself swimming around and not shooting, then that mean an | |
| ineffective playstyle, and only if enemies are even more | |
| ineffective you can win. | |
| #Post#: 1934-------------------------------------------------- | |
| Re: Contests chat | |
| By: Hanuman Date: September 18, 2024, 8:50 am | |
| --------------------------------------------------------- | |
| I looked at my ship choices and I think 1 should take 1 from | |
| those for the contest: | |
| T10 Tromp, T8 Asashio, T10 Alvaro, T10 Shima. | |
| The goal is to think which of them would impact a battle to be | |
| victorious. Shima and Asashio can make the most damage from that | |
| listing, because tops always make more damage than DD guns. And | |
| making lot of torp damage to enemy primitive ships can lead to | |
| victory, because your alley primitives don't have to work so | |
| much later. But those 2 high damage Dds can't kill enemy Dds | |
| because they have the weakest guns among Dds. Beside making lot | |
| of torp damage to enemy Bbs the other way is tu hunt enemy Dds | |
| which also leads more likely to victory. In Randoms everything | |
| is so chaotic that killing even an enemy CV or a Dd can still | |
| lead to a loss, therefore more effective is to try to just farm | |
| as much damage per minute as possible. That's why those 2 | |
| torpedo boats are probably the best choices. The T8 Asashio | |
| torps are in a way bad because they hit mainly Bbs, but in | |
| Randoms it is better to have more universal toros that hit | |
| everything, in Randoms you can often find Dds and cruisers to | |
| die by torps. So the Shima seems to be more universal than | |
| Asashio, but in T8 Asashio doesn't have so many radars and other | |
| tactical ships, that makes Asashio in a more favourable choice | |
| than T10 Shima. Plus Asashio makes some credits which I would | |
| like to make to pay later for T11 games. So, both 2 choices are | |
| good, both lead to high damage rate games. | |
| Trump has effective planes, those can kill behind the rocks | |
| radar cruisers or Dd cappers. Also the torps reload quite fast | |
| and in Randoms you can make enough damage amount with thise 3+3 | |
| torps. Compared to 2 torpedo ships the Tromp can kill sometimes | |
| enemy Dds as well, but because no smoke then not so often. | |
| Alvaro is specially for Dd killing tactics, but as we said | |
| earlier, in Randoms killing Dds doesn't lead so often to | |
| victory. In Rankeds it does almost always. It has good burst | |
| fire, and like Tromp it can make with few torps enough | |
| victorious impact. | |
| So, I am not sure which ship suits best for Randoms, I think | |
| still Shima is the best. I think Shima benefits mostly from 20km | |
| torps in Randoms. | |
| Because the Randoms player base can't dodge any torps at all, | |
| you can shoot universal Long range torps and they always bring | |
| beneficial hits which eventually lead to the victory by damage | |
| method. | |
| So, I think we try today with Shima, next days with other named | |
| ships. | |
| The best choice would be T11 Yamagiri but I don't have credits | |
| for it. | |
| #Post#: 1935-------------------------------------------------- | |
| Re: Contests chat | |
| By: Hanuman Date: September 18, 2024, 10:28 am | |
| --------------------------------------------------------- | |
| If you look my Bronze R1 results then it had TeamsWR=60% and 38 | |
| battles on Sprint day 1. | |
| In the current Randoms contest it should produce similar WR or | |
| higher because Randoms have weaker player base. | |
| The difference between 3 game modes is obviously focus fire | |
| level. In Clanss focus fire happen immediately if an enemy Dd | |
| gets spotted, all alkeyes will shoot the spotted Dd. In rankeds | |
| half alkeyes shoot in that case, and in Randoms nobody shoots or | |
| very few ones, others totally ignore the spotted Dd. I have | |
| sometimes entertained on community so that keep enemy Dd spotted | |
| with my CV for 4-5 minutes long and during that often nobody | |
| shoots the spotted Dd. That is a clear skill level difference | |
| between Clanss, Rankeds, Randoms. | |
| The 2nd obviously noticeable difference is in aiming skills. In | |
| Randoms you see most bullets land to the water never hitting | |
| anything, in Rankeds that happens rarely. | |
| It is so obvious that the highest playerbade skill level in the | |
| entire game happens in Rankeds at Sprint 1 first dayes. In | |
| Clanss it happens only if the lottery puts 2 skillful clans to | |
| the battle, other cases it has the typical Rankeds Silver or | |
| Gold league level. | |
| When I watched some higher level Clanss players moves I saw | |
| often they use such game mods which keeps guns locked towards | |
| the target while they themselves watch left and right the map | |
| situation without any need to keep aiming the guns. They watched | |
| left at 3 o clock and pressed a mouse button to fire forward | |
| their guns an did hit. Such aim lock mods. Also they have Mods | |
| to see TeamsWr values and can sometimes benefit from it if they | |
| decide to focus on a high rating enemy player. In my opinion | |
| such mods can help in a way, but not significantly. I have never | |
| used any game mods because I am too lazy to install them and | |
| you nowadays often have to reinstall those, plus they make game | |
| crashes, require extra learning how to use those mods, in my | |
| opinion too much hassle. | |
| But if you as a Stats religious player want to increase your | |
| team stats then obviously you can benefit from such mods. | |
| As you see I completed the Sprint 1 Day 1 Rankeds with honest | |
| way at around Wr=60%, why would I need to get even a higher | |
| results, therefore there is no need to be even more better and | |
| install all kind of mods. If you are a deep Wows community stats | |
| prayer then yes, install everything, put all flags on etc. But | |
| if you are not the cult's deepest prayer then I suggest ignore | |
| any mods, play honestly. | |
| #Post#: 1953-------------------------------------------------- | |
| Re: Contests chat | |
| By: ency Date: September 22, 2024, 4:49 am | |
| --------------------------------------------------------- | |
| We have done Randoms and Rankeds contests where i was TOP 1 as a | |
| super unicum and golden member. | |
| I sugegst we take part from the DevStrike contest, what do you | |
| think? | |
| And also we try to ocmplete the Gold R1 as a contest that your | |
| commnuity suggested. | |
| any other contest ideas? | |
| #Post#: 1954-------------------------------------------------- | |
| Re: Contests chat | |
| By: Hanuman Date: September 23, 2024, 5:10 am | |
| --------------------------------------------------------- | |
| In Rankeds you must get a feeling that you can say that you have | |
| tactics for all maps. It means you know how to complete the | |
| league. Such feeling comes after some experimenting. If you | |
| don't have it then you are gambling and cannot complete the | |
| league. Now finally I can say I can complete the gold with ca 5 | |
| days. I know where to go in every Mm and map and what to do. | |
| The most difficult is the gold league buff collecting map if it | |
| has a CV or radars. In that case Dds cannot cap/collect at all, | |
| so you use other tactics there, I know those, if you don't then | |
| you just gamble if your Dd or enemy Dd dies instantly, nothing | |
| to do with any skills. Other maps are easier, but with a CV | |
| again special tactics, without Cvs the Mms are typical, you just | |
| spot the middle or go near the difficult cap, a bait smoke on 1 | |
| map, etc, all well known to all Wiki readers. | |
| In Devstrike Randoms Damage T8 contest you should score 200+ | |
| damage. With my Asashio it means you use only closer range | |
| narrow torps, 1-2 salvos per BB, so you try to kill alone 4 Bbs | |
| to get around the 200k dmg. No wide torps, no long range torps, | |
| also no guns and no Aa and no helpful smoke for the team | |
| cruisers. It requires a lucky Mm with 5+ Bbs and better if T10 | |
| Bbs. At least the tactics is clear again, as you read those | |
| sentences here. The same with Rankeds, there is a clear | |
| understanding and a plan. This is crucial to have a clear plan, | |
| you don't go to a battle to improvise. You improvise some time | |
| until you get a plan. | |
| Unfortunately golden league has difficulties with T11 battles, | |
| so I use only and only t10 honest Shima. | |
| If Internet allows, then I do ca 10 Rankeds per evenings and 3 | |
| Randoms. Both for the 2 contests. | |
| I suggest you do also contests, otherwise boring, isn't it? We | |
| could do a next contest here as well, but you all ignore it | |
| anyway, and next Sprint 1 Day 1 happens in November, so not now | |
| any contests. | |
| I also suggest you to question yourself, that why you don't take | |
| part from Devstrike contest? They are your cult, have your | |
| opinions there, why you ignore them? What is the answer? | |
| Also ask yourself other typical questions, like why you think | |
| that I am wrong or bad in anything if you can't prove your such | |
| belief? If you can't prove but still blindly believe then you | |
| are delusional, obsessive, etc. For example, I don't believe in | |
| stats because I have provided plenty of evidences that debunk | |
| any stats opinion. My and your own eyes have seen that I do | |
| superunicum results if I plan it and want it. Clear photos show | |
| it, and after that I return to my everyday red stats. Do you | |
| comprehend that my knowledge and skills are on superunicum level | |
| no matter which stats I have? | |
| In gold league there are still a fascinating human mind demo, | |
| that players clearly behave by showing that a cap is more | |
| important than winning. And if you ask them why they behave so | |
| then they have nothing reasonable to answer. Just a strong blind | |
| delusional belief stats caps matter, and matter the most.The | |
| best demo of it us when 1 deliberately does alone a team split | |
| to the easy cap alone, and starts to then leave it and swim to | |
| the main area, after 2 minute the easycap gets donated. And then | |
| you ask them, where is your brain, if you do such time wasting | |
| cap obsessive donation while your team dies. And they cannot say | |
| anything to answer. | |
| #Post#: 1967-------------------------------------------------- | |
| Re: Contests chat | |
| By: ency Date: September 24, 2024, 5:55 pm | |
| --------------------------------------------------------- | |
| Today at Sprint 2 the gold playerbase was very lowskill, they | |
| even chose totally unsuitable ships like Kitakami, Zorky. | |
| 2 maps with buffs are very risky still if the MM has radars or | |
| CVs. | |
| The honest Gearing has become more popular these days. It has | |
| equal concealment to Shima but torpedo reload is obviously very | |
| slow and the long lasting smoke is not an efficient feature, it | |
| obviously has little bit betetr guns than Shima but still very | |
| bad guns compared to many DDs, so i don't know how to be | |
| efficient with Gearings. They shouldn't use Gearing's guns at | |
| all, just spot and if the MM has Shimas then they can try to go | |
| agressively spot those Shimas and outgun, but such MMs of | |
| Shima-vs-Gearings doesn't happen so often, and if happens then | |
| they are probably not aware to try DD duel or are afraid of it | |
| or go escape to irrelevant caps, etc. So, i don't think that | |
| Gearing is efficent, surely Shima with more torpedo damage | |
| potential is a better scout than Gearing. | |
| Quite popular is the pan american radar DDs which have decent | |
| concealment, around 5.8km etc, also german longer hydro DD is | |
| efficent and quite popular. | |
| Some shimas have 20km torps which i suggested earlier days a | |
| lot, but they don't understand that you benefit from those 20km | |
| range torps if you swim to the middle right in the start and | |
| torp at 13+ km range, and later position closer to radars and | |
| torp again at 13+ km range safely, and other such techniques, | |
| otherwise you waste the 20km range potential. In Rankeds you | |
| anyway try to torp from as close range as possible, so T11 | |
| Yamagiri with 8+20km torps is actually very good and enables all | |
| tactics. I managed to get 1 of T11 battle today evening but not | |
| a 2nd one because too long to wait. | |
| From radar cruisers Stalingrad is the easiest to spot, it has | |
| 14km concealment with the 12km radar so you can easily outspot | |
| him and keep at 13km range psotted safely, other cruisers have | |
| more risky concealment, where once you psot them they press the | |
| radar button and spot you as well. So, in my opinion Stalin is | |
| not good, and it doesn't have hydro either. For advanced DD | |
| players the Stalin is an easy opponent, but for cruisers he is | |
| quite strong opponent of course, lot of health pool and strong | |
| guns. Crawling smoke ships are most effective choice of course, | |
| Napoli etc. They can do Kamikaze torping and other things. | |
| Still popular is to have fast french DDs, those can be quite | |
| effective if the player is not so cap-obsessed and not | |
| gun-oriented but does more torping playstyle, but still a short | |
| torpedo range and bad concealment. | |
| Most DD players, like 19 from 20 are not confident in Kamikaze | |
| close range torping at 2km range. I suggest practice that thing | |
| few hundred times until you are totally familiar with it. | |
| Specially at the end of battles there is no way to get any | |
| torpedo hit to enemy primitive ship so you jsut must go suprice | |
| fro m2km range with torps. Also sometimes primitive ships sit in | |
| the middle of the cap behind rocks and think that 19 of 20 | |
| likelyhood opponent DDs won't dare to kamikaze torp them, and | |
| they are right, but there are experienced DD players who don't | |
| have any difficulty to go kill such sitting ducks from 2km | |
| range. | |
| Also happens still often famoues Wows commnuity believes about | |
| caps, they stil lescape to easycaps where it is clear that the | |
| MM is so tuff that everyone should stay tofether and wi nthe mai | |
| narea. | |
| Now on sprint 2 the playerbase is definitely weaker, but still | |
| enjoyable compared to Randoms. | |
| I sit on the Rank 6 and should progress because i got a clear | |
| confidence now how to handle all maps with any MMs. | |
| In the chat the commnuity likes to al ltogether repeat the | |
| slogan "Noob" still, mainly when someone dies, they don't | |
| comprehend that the death was unavoidable or because of the team | |
| etc, they jsut call you noob because they want to be liek the | |
| cult is. | |
| The new zooming button as a Spacebar is pretty fine, i don't | |
| think it is an obstacle. | |
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