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#Post#: 671--------------------------------------------------
My Encounter with Fastmotion
By: jayceedee Date: October 17, 2022, 11:05 am
---------------------------------------------------------
Hi!
Today i played a ranked game, and i encountered the player
"Fastmotion". I observed what I thought was pretty weird
gameplay, so i engaged in a discussion with him. He directed me
to this forum, to have a discussion here, so that's what i'm
doing.
I would like to preface my post with a bit of an explaination of
my attitude towards the game, so you can understand where i'm
coming from.
I started this game with a friend for fun, ignorant of stats,
competitive play etc. I found my way to clans eventually, and
discovered clanbattles, which transformed the game for me since
i really like communicating and teamplay.
After a while in 2-3 bad clans, suffering quite a bit in poorly
organised and poorly lead clan battles, i eventually founded my
own clan, with the goal of reaching typhoon league instead of
struggling to reach storm, and after recruiting a couple other
people in a similar situation. The clan did pretty well, and we
managed to get to typhoon 5 seasons in a row, slowly climbing
from the lower end of typhoon to the higher end of it.
In the beginning, i was utterly clueless on how to do
clanbattles. But i was able to recruit someone from the start
who helped me out, who taught me tactics and taught me how to
lead clan battles. But i never rested. I always looked for an
advantage, i always tried to optimize what ships we bring, where
we send them on each map, and i tried to call strategies during
the battle that would win us as many games as possible.
I also tried to ensure that every player is in the best possible
ship, and if a player is not doing well in a certain ship, we
tried to find a different ship for him that also fits our
strategy and composition.
So i transformed from someone not focussed on stats to someone
quite obsessed with stats, not just for randoms, but also very
much so for clan battles.
By now we have custom build software automatically collecting
data, turning it into interactive dashboards showing us in
detail what maps we win and loose the most, which ships produce
the best winrate, which player has the best positive and
negative influence on a clan battle team, broken down by ship
classes and individual ships.
I'm able to absolutely drown people in data, and quite often
when i see a pattern in the data, or a pattern in the game, and
i'm able to verify it in the other domain, i can reach very
solid and accurate conclusions that accurately predict what will
happen. This has no doubt helped us achieve much greater success
in clan battles than we should have had, given the quality of
players we had.
[IMG]
https://i.imgur.com/XNQpAMU.png[/img]
[IMG]
https://i.imgur.com/966939J.png[/img]
[IMG]
https://i.imgur.com/Omla61f.png[/img]
[IMG]
https://i.imgur.com/7OCRSsH.png[/img]
[IMG]
https://i.imgur.com/bYbjr24.png[/img]
[IMG]
https://i.imgur.com/XgzVrQz.png[/img]
[IMG]
https://i.imgur.com/xoYaQNZ.png[/img]
[IMG]
https://i.imgur.com/hXwBT0b.png[/img]
[IMG]
https://i.imgur.com/lQHPKic.png[/img]
I believe that stats express your ability to deliver game
impact. While i fully agree that a small sample size of games
are pretty meaningless, very good players are able to deliver
consistent performance even across a small sample size, and as
soon as you look at dozens or hundreds of games, stats
accurately display ability if you filter out the obvious caveat
of division play boosting winrate.
Needless to say, i disagree with the "stats don't matter" slogan
you put on this forum. I think this game is a very long, drawn
out intelligence test, not unlike an IQ test. The two caveats
are: Due to it being drawn out, you require a lot of patience,
so intelligent but impatient people will do badly, and secondly
knowledge helps, so if you're lazy about memorizing stuff,
you'll suffer as well. But still, it's an abstract problem, and
that requires abstract problem solving ability, which is the
definition of intelligence. So if you have good stats, that
shows that you're patient, knowledgable, and have above average
intelligence. So to me, stats matter a lot.
Coming back to the game i played with "Fastmotion", i run
matchmaking monitor to check out what kind of match i got. Why
do i do that? Well, imagine i'm in a DD, and i have a couple of
cruisers behind me. And they all have really bad looking stats.
I'll be more careful in spotting the enemy DD, and not expect
much assistance.
Or imagine i spawn in a DD in the middle of the map, and i have
a choice of going to the left or to the right flank, and there
is already a DD on both of those flanks. I'll compare the stats
of these DD players, and go help the one with the worst stats.
Why do i do this? I believe it increases my chances of winning.
Simple as that.
Coming back to the game i played with Fastmotion, i run
matchmaking monitor to gain more information on my team and the
enemy team.
Why do i do that? Well imagine there are 3 DDs in a game, and
i'm one of them, and i spawn in the middle. Do i go left? Do i
go right? I will check the stats of my fellow DDs, and support
the weaker player. Similarly i use to gauge if i can rely on
cruiser support when engaging superior DDs, etc.
At the start of the game, the stats of Fastmotion caught my eye,
since they're quite obviously bad:
[IMG]
https://i.imgur.com/sy2Fxb2.png[/img]
I also noticed Fastmotion has -5 Karma, which means 5 people
took the time to go to wows-karma.com and write a review of
their experience with Fastmotion in their team, and all 5 were
negative:
[IMG]
https://i.imgur.com/kqJLSAh.png[/img]
Now to the game in detail.
https://www.youtube.com/watch?v=Y0HknKJ7Q4c
Fastmotion is in a Gearing.
I am in a Kleber.
I didn't save a screenshot, but before every game i do a "threat
assessment". My threat assessment for this game was:
- Halland outspots me
- Marceau outspots me
- Stalin has 12km radar
- Annapolis has 10km radar + burst fire mode
[IMG]
https://i.imgur.com/IZqkrEQ.png[/img]
1
As you can see, i spawned close to C, and Fastmotion in the
Gearing spawned close to B.
If there is no good reason to swap with my fellow DD, i usually
go to the flank i spawned at.
On this map specifically, and in Kleber, i usually try to use my
speedboost to challenge C cap before the enemy radar cruisers
are in position, from experience the timing is usually favorable
for this early game.
[IMG]
https://i.imgur.com/xjK00t0.png[/img]
2
So i head to C. So does Fastmotion, ignoring the B cap.
[IMG]
https://i.imgur.com/w2RZ7Tf.png[/img]
3
Naturally trying to play for a win, i replace Fastmotion at the
B flank and swap since i feel like he's forcing me to do that if
i want to get a win out of this game.
[IMG]
https://i.imgur.com/ZMeCwrT.png[/img]
4
Now Fastmotion is at C, but what is he doing there?
- He's not able to effectively torpedo anything, the islands are
in the way.
- He can't capture the cap, there are 2 scary DDs on the loose
and 2 radars unspotted.
No, what he's doing is spotting ... a Hindenburg. The closest
friendly ship is a good 16km away, so the Hindenburg, a dodgy
kiting cruiser, has all the time in the world to turn out and
basically take zero damage. This spotting, which Fastmotion
highlights in the chat, is not very useful whatsoever.
Meanwhile, i capture B in my Kleber.
[IMG]
https://i.imgur.com/6nvxPKy.png[/img]
5
The enemy Stalin gets spotted, he's exactly where a Stalin
usually ends up: Behind the big rock, ready to radar C, denying
the cap. Fastmotion is dropping torps on the island corner, but
they will only hit if the Stalin moves forward a lot, and
they're incredibly unlikely to hit. I don't see Fastmotion
providing any benefit to the team in this position.
[IMG]
https://i.imgur.com/E39S9ql.png[/img]
6
Now at B cap, what i was afraid of happens: I get outspotted by
an enemy DD on the flank. Luckily it is a Marceau, and he
speedboosts into me so hard that he covers the 800m concealment
difference between us so fast that i get meaninful damage on him
with my reload booster, and since i was ready for this
theoretically very unfavorable engagement for me, i turn out
immediately and minimize damage, so it is a decent trade. The
Halland however is also there, zoning me out hard since the
Halland outspots me by 1.8km and i realise i can do nothing on
this flank.
Here Fastmotion in the Gearing could have made a great
difference, spotting the DDs for me and the Conde continously
with little danger to himself, we could have dealt with the DDs
effectively.
[IMG]
https://i.imgur.com/uiqe0TW.png[/img]
7
Here we see Fastmotion pushing into the C cap, despite the enemy
Annapolis still being unspotted. Remember my threat assessment
from before? Fastmotion clearly doesn't do that. There is a real
risk here that the Annapolis pops out of nowhere, radars, and
burst-fires him to death.
[IMG]
https://i.imgur.com/YD2aPSR.png[/img]
8
Fastmotion is capping here now, but the Annapolis is still
unaccounted for. He's gambling with his life right now.
[IMG]
https://i.imgur.com/yZ1vWq2.png[/img]
9
After the cap, Fastmotion smoked our Stalin, and is now behind
our battleships, heavy cruisers, everyone. He's the furthest
ship from the enemy, but has by far the best concealment. He's
doing the opposite of spotting, and the value of the smoke to a
full health Stalingrad is very questionable.
[IMG]
https://i.imgur.com/igtvPB4.png[/img]
10
Here you can see a Brawl involving the enemy Incomparable on one
side, and me (Kleber) + Stalin and Smolenks on the other side. I
already torpedoed the Incomparable, and the Stalin and Smolensk
are happily farming him. The Incomparable will die for sure.
Yet what is Fastmotion in the Gearing doing? He's lining up
torpedos on the Incomparable, with very low chance of hitting
once again.
Meanwhile, remind you, the enemy DDs have been unchecked for
several minutes, and as a response our Conde has kited all the
way to J line to avoid torpedos. In fact the Conde pinged the
1-2 line and requested spotting multiple times, requests i
noticed in my Kleber, but i am unable to outspot the enemy DDs.
This is a job only Fastmotion in his Gearing could do.
[IMG]
https://i.imgur.com/eWPzdky.png[/img]
11
Now we see the enemy DDs capping B, and Fastmotion in his
Gearing is still out of position, still trying to torpedo an
Incomparable that is dead already since 3 people are focussing
him.
-------
Overall i think Fastmotion was not useful to the team at all,
missplayed and didn't use the Gearing to it's strengths in the
match at all. We won since the enemy was even worse, not due to
his performance.
Change my mind!
#Post#: 673--------------------------------------------------
Re: My Encounter with Fastmotion
By: wows Date: October 17, 2022, 11:43 am
---------------------------------------------------------
[quote author=jayceedee link=topic=121.msg671#msg671
date=1666022759]
I'm able to absolutely drown people in data, and quite often
when i see a pattern in the data, or a pattern in the game, and
i'm able to verify it in the other domain, i can reach very
solid and accurate conclusions that accurately predict what will
happen. [/quote]
Hi,
first feel free and natural and everything, we have never
treated any debaters by suggesting them some fear or other
obstacles. Feel free what you think, even if it is rapist,
sadist, racist, and we will answer and if needed relocate your
posts to the appropriate folders. It is fine* if you say that
you ant to **** all black people, all kill all subs player, we
wil lhandle such posts, don't worry.
I don't skip any arguments/opinions so all gets answered.
All i ask from you and everyone is that can we agree to obey
resonable ethics/rules. We don't title others as bad or good,
black or white, etc, okay? We also use reasonable rules you see
in courts, in debating sport, etc. For example, we don't ever
call you to be idiot, or never ignore your arguments, etc. We
don't have all such rules written clearley yet in our rules, but
we have a simple hint: be a good monk, be a good lawyer. That
should give you a hinto of the mentality, but if it doesn't then
wewill try to explain.
I will next respond to your opinions.
-- the above ***-phrases are not allowed and this is an example
of a "rule violations", which i made, we are not allowed to
produce thise stars. I don't actually know what those starts
above meant, but use you imagination. compared to the official
Wows forum it is not allowed to produse those stars, not allowed
to to any kind of racism, it is fine to talk about moderations
and everything. The main rule is that you agree to be adequate
and don't pot any emoticons/spam, just act black-white like
people in sicence/court do. We have a simple suggestions: be a
good monk (high ethics) and a good lawyer (don't make debating
mistakes). I will respond to you shortly and we can start a
debate. We don't post links usually, we don't trust wikipedias.
I think you have got all the needed info now.
I wil respond very soon.
#Post#: 676--------------------------------------------------
Re: My Encounter with Fastmotion
By: wows Date: October 18, 2022, 3:18 am
---------------------------------------------------------
Let's first create a shorter version of your post.
Title: My opinion about a battle
1. Fastmotion performed badly in battle in your opinion.
2. Your playing history, clans etc.
3. You are obsessed with stats.
4. You have custom build software for stats.
5. Lot of illustrations about your custom software.
6. Stats=patient=knowledgable, IQ, etc. Good PLayer=Good Long
Term Stats.
7. You act in battles by the Stats monitor data. For example
helping those who have weaker Stats.
8. You describe a battle.
9. Fastmotion's Karma nad Stats are Bad.
10. You spawned close to the easy cap C but still went to the
difficult cap B like Fastmotion.
11. You say your goal is to win.
12. You change your mind and stop going to the difficult area
and you go to the easy area.
13. Fastmotion spots enemies in the difficult area and you say
that it is a useless act.
14. You getspotted at the easy area and think that Fastmotion is
responsible for that.
15. Fastmotion caps the difficult area successfully but it is
risky because some radar cruisers have not been spotted yet.
16. Fastmotion smoked cruisers and become temporarily positioned
behind the smoke.
17. Fastmotion doesn't spot at that moment for the alley french
DD.
18. Fastmotion arrives to spot but torpedos enemies that will
die anyway by other's fire.
So, now it is easier to reply to you.
We can make points 8-18 even shorter: Your description of a
battle. We can totally ignore your illustrations. Important
points say, that you like Stats and you think that Stats are IQ
and more. Shortly so.
#Post#: 677--------------------------------------------------
Re: My Encounter with Fastmotion
By: wows Date: October 18, 2022, 3:32 am
---------------------------------------------------------
[quote author=wows link=topic=121.msg676#msg676 date=1666081129]
Title: My opinion about a battle
1. Fastmotion performed badly in battle in your opinion.
..
We can make points 8-18 even shorter: Your description of a
battle.
[/quote]
I understand that your overall goal is to analize a battle. I
think it is not a personal attack but quite personal if one
cares how someone performed in a battle. And the battle wasn't
anything special, i just did some difficult tasks well and the
team won i guess. So, i wasn't useless and not the best, i am
amazed that someone feels a need to analize such average battle.
But, why not to analize, i personally don't do it but i agree
that even such battle analizing can be be useful.
You say in point 1 that i performed badly. But i completed the
most riskiest tast by capping the so called Difficult cap area.
Also i spotted enemies and probably i made some damage too. Why
do you think that such accomplishments are Bad? Your easy
capping wasn't anything better and i understand that you changed
your mind and direction in the beginning of the battle which i
call as time wasting. Which TOP-positions we got in that battle?
I beleive middle positions. So, what is so bad in such results?
Somewhere you mention that you act by stats but this time you
just changed your mind in the battle and went to the easy area
no matter which Data you have. That proves that you don't act by
your Data so simply. Don't you agree?
#Post#: 678--------------------------------------------------
Re: My Encounter with Fastmotion
By: wows Date: October 18, 2022, 3:35 am
---------------------------------------------------------
[quote author=wows link=topic=121.msg676#msg676 date=1666081129]
9. Fastmotion's Karma nad Stats are Bad.
[/quote]
Can you describe how Karma Soup is relevant and how it helped
your decicions in the battle?
I use the term Soup because it contains so many contradictive
things, like if someone likes your sense of humor then your get
a positive Karma and if you play Subs then you get negative- al
lthat together makes an inadequate number.
#Post#: 679--------------------------------------------------
Re: My Encounter with Fastmotion
By: wows Date: October 18, 2022, 6:35 am
---------------------------------------------------------
[quote author=jayceedee link=topic=121.msg671#msg671
date=1666022759]
At the start of the game, the stats of Fastmotion caught my eye,
since they're quite obviously bad:
[IMG]
https://i.imgur.com/sy2Fxb2.png[/img]
[/quote]
I understand that your software shows Random Battles Data in
Rankeds game mode. In Randoms the Gearing on the picture has 50%
WR but in Rankeds it has around 40%, those numbers are quite
different, don't you agree? First question is, do you consider
your software adequate if it shows data from wrong game mode?
#Post#: 680--------------------------------------------------
Re: My Encounter with Fastmotion
By: wows Date: October 18, 2022, 7:35 am
---------------------------------------------------------
[quote author=jayceedee link=topic=121.msg671#msg671
date=1666022759]
I believe that stats express your ability to deliver game
impact. While i fully agree that a small sample size of games
are pretty meaningless, very good players are able to deliver
consistent performance even across a small sample size, and as
soon as you look at dozens or hundreds of games, stats
accurately display ability if you filter out the obvious caveat
of division play boosting winrate.
Needless to say, i disagree with the "stats don't matter" slogan
you put on this forum. I think this game is a very long, drawn
out intelligence test, not unlike an IQ test. The two caveats
are: Due to it being drawn out, you require a lot of patience,
so intelligent but impatient people will do badly, and secondly
knowledge helps, so if you're lazy about memorizing stuff,
you'll suffer as well. But still, it's an abstract problem, and
that requires abstract problem solving ability, which is the
definition of intelligence. So if you have good stats, that
shows that you're patient, knowledgable, and have above average
intelligence. So to me, stats matter a lot.
[/quote]
We can talk longer and separately about the stats topic because
seems liek you made many statements about it.
Let's start fro mthe first statement then.
[quote]
I believe that stats express your ability to deliver game
impact.
[/quote]
What do you mean by the word Express? I understand that it is a
weak word and far from the word Proof. Also, i think it is a
subjective word because it is just your subjective opinion that
soemthing can be used as Expressing something in a way. Others
think that the moon phase express and affects things, you
believe that Stats express in some part sometimes something. So,
i am not sure what exactly you mean that stats reflect something
but if you believe it then go ahead but don't expect others to
have the same faith as you.
No matter what you mean by the Expressing term it sounds like
"stats can be used to predict". Do you agree that this is your
actual thought behind the sentence? For example, if my Random
Stats are 40% then you would predict that i don't get into Gold
League and that i would die in next battle without completing
any difficult tasks. Right? Well, i completed the most difficult
tasks i nthe battle, and, i am in the Gold league, so the
prediction based on Randoms Stats were not accurate. And such
counter-example proves that predictions are gambling, sometimes
they are right, sometimes wrong. You can rephrase your statement
that most of the times prediction is right but then you have to
phrase it and prove it but it would be an offtopic because we
talk here about 1 specific battle, and i don't see wise to use
inadequate tools that predict right let's say 70% of time. It is
like gambling, and unneccassary noice. If you play Randoms like
most people then those are even more chaotic than Rankeds and
predictions are totally inadequate in my opinion. So, i disagree
with your belief and provided as a proof a counter example.
You seem to say that Stats show the ability. Stats=RandomsWR for
most and even your post proves that equation, so you say that an
average number shows some kind of ability. I don't think that
averages show such thing but minimum and maximum vlaues do. For
example, if someone has an average value of 5/10 but
occasionally gets 10 then his abilities are 10 and the average 5
doesn't hint anything near 10. That debunks your equation
"Stats=abilities".
I don't know what do you mean by the word Good when you say
"very good players". We have proved in earlier debates that Wows
community uses lowercase word "good" to players whose RandomsWR
is around 55% even if they lose 20 battles in a row today
evening and perform those at WR=30%. So the term Good is
inadequate, right, because it calls 30% performance Good and
also 55% perfomance good. I don't think that people should have
the same goals like you or a wish to be very good, specially in
entertainment, and i don't support inadequate terms like Good.
And my overall response to that "very Good player" idea is that
it is an irrelevant topic in this battle analizes. My opinion is
that the word Good is used racist way in the community. People
are obsessed with stats and treat stats as a racist aspect, like
skin color for example, and use it as an argument to prove their
opinions. For example, if you start to lose a debate then you
say that i should stop talking because i have bad skin color and
bad highschool stats.
#Post#: 681--------------------------------------------------
Re: My Encounter with Fastmotion
By: wows Date: October 18, 2022, 8:08 am
---------------------------------------------------------
[quote author=jayceedee link=topic=121.msg671#msg671
date=1666022759]
Needless to say, i disagree with the "stats don't matter" slogan
you put on this forum. I think this game is a very long, drawn
out intelligence test, not unlike an IQ test. The two caveats
are: Due to it being drawn out, you require a lot of patience,
so intelligent but impatient people will do badly, and secondly
knowledge helps, so if you're lazy about memorizing stuff,
you'll suffer as well. But still, it's an abstract problem, and
that requires abstract problem solving ability, which is the
definition of intelligence. So if you have good stats, that
shows that you're patient, knowledgable, and have above average
intelligence. So to me, stats matter a lot.
[/quote]
You disagree that stats don't matter. But go ahead and provide
your proof. Plenty of people have failed to do it. We can
perform that debate in another topic later, but let's start here
first and see how they matter.
I understand that you say that the game lasts long time but IQ
test doesn't. What do you mean? A battle lasts 5 minutes but the
IQ test 1 hour. I don't think that the drawn out idea is
correct. But i think you want to say that it takes patience and
other such mental states to produce high overall Stats over
years. If so, then first IQ test has it's own aspects and is not
easier or worse than keeping overall high stats. Like apples and
oranges are different, there is no need to say that IQ test is
worse or anything. Everything requires some so called abilities,
but it is not wise to say which abilities are more important. I
think most people agree that a high IQ benefits in life a lot
more than your mentioned "average intelligence" and an
entertainment game stats. I understand that you compared IQ test
with entertainment game stats just for an example and to help to
define what the game stats require and is made of. I agree of
course that the abilities behind an IQ test are used in many
areas of life, including entertainment games and elsewhere. But
i don't agree that IQ test has somehow less valueable abilities
behind it, or that entertainments stats require more than IQ
test. Obviously an entertainment games don't make generally
people better in IQ tests. But having high IQ values doesn't
have to affect entertainment much because games doesn't have
much intellectual things. For example football and Wows are very
simple games and the main skillset can be written with few
lines. Also, high IQ values doesn't have to affect entertainment
much because people take entertainment with fun, as it should
be, and their emotions and instincts take over the performance.
Just like in combat-sports, like boxing, there is almost nothing
to do with IQ.
--
I udnerstand that you define that Intelligence means some kind
of problem solving ability.
Well, such definition doesn't tell much. I have 2-3 definitions
which differ from you and wiki.
Highly intelligent means Talented or Very Good, just Intelligent
means good.
One is the overall intelligence and that contains fragments of
some abilities in society. Mainly social skills and basic math
make up an intelligent person, also clothes that it wears for
example.
A businessman wearing a suit is intelligent person.
IQ test measuers mostly basic math skills, some grammar skills,
and you can call it as IQ-test based intellgience. It has picked
up math, gramamr, and ca 5 more fields and makes an average on
them. Some who are very strong in math and very weak in grammar
gets an average results from IQ test and then the test is
inadequate for them.
And the 3rd one is special domain intelligence which is specific
in every science/domain/field. For example in math science one
is intelligent if he demonstrate well in the math things, but
also in the so called natural sciences one can be intelligent.
In ballrom dancing one in talented if she has a long neck and
demonstrates well.
You seem to be talking about Wows-intelligence and you say that
it requires long term mental abilities liek being patient etc.
Some people can concentrate every evening 1 hour but not at
other times and not longer and that produces the long term high
results, right? Others have al lthe time the needed mental
states. And some can demonstrate those mental abilities only 1
day when the Wows rankeds starts. And some intentionally don't
chose to turn on those mental states, they prefere to have fun
etc, and don't have any Stats goals. There are many other
variables, like internet quality, luck, etc, which also affects.
All those variables and goals don't prove that someone is
mentally somehow more advanced. No, that person maybe suffering
and stressed all the time with his high stats, so as a human he
is not advanced mentally. Also Stats!=Skills, i means stats
don't equal to Skills, because al lthe examples and variables
that i just gave. One can demonstrate and prove knowledge by
doing once a year 1 exam. There doesn't exist some kind of
"persistent knowledge", if one passes wel lin an Exam, or, in a
Gold league, then that proves already that there is all
Knowledge, Skills etc existing, just like if you know that 2+2
is 4 then you know it always, it doesn't fade away.
I don't think that it is normal to be obsessed in entertainment
stats and from my experience Wows community has become racist
because of Stats. As i explained, i don't think that Stats makes
anyone better or smarter, and i don't think it reflects any
serious abilities.
#Post#: 682--------------------------------------------------
Re: My Encounter with Fastmotion
By: jayceedee Date: October 18, 2022, 9:13 am
---------------------------------------------------------
[quote author=wows link=topic=121.msg676#msg676 date=1666081129]
Let's first create a shorter version of your post.
Title: My opinion about a battle
1. Fastmotion performed badly in battle in your opinion.
2. Your playing history, clans etc.
3. You are obsessed with stats.
4. You have custom build software for stats.
5. Lot of illustrations about your custom software.
[/quote]
yes
[quote author=wows link=topic=121.msg676#msg676 date=1666081129]
6. Stats=patient=knowledgable, IQ, etc. Good PLayer=Good Long
Term Stats.
[/quote]
You're being too inaccurate here in your language, but i think
your intention is correct.
[quote author=wows link=topic=121.msg676#msg676 date=1666081129]
7. You act in battles by the Stats monitor data. For example
helping those who have weaker Stats.
8. You describe a battle.
9. Fastmotion's Karma nad Stats are Bad.
[/quote]
[quote author=wows link=topic=121.msg676#msg676 date=1666081129]
10. You spawned close to the easy cap C but still went to the
difficult cap B like Fastmotion.
[/quote]
The "difficulty" of the cap also depends on the ship you are in.
For me, in the Kleber, C is easy at the start, because i can
exploit my speed. Mid-Late game it is hard to impossible,
because i rely on enemy mistakes i can exploit and on my team
spotting to get anything done against DDs which outspot me +
radar.
B is clearly easy for the Gearing, since Gearing can outspot and
easily effectively torp due to open water in 1-2-3 line and lack
of island.
[quote author=wows link=topic=121.msg676#msg676 date=1666081129]
11. You say your goal is to win.
[/quote]
[quote author=wows link=topic=121.msg676#msg676 date=1666081129]
12. You change your mind and stop going to the difficult area
and you go to the easy area.
[/quote]
I disagree with the lables "difficult" and "easy" since they're
inaccurate. I just described why above.
[quote author=wows link=topic=121.msg676#msg676 date=1666081129]
13. Fastmotion spots enemies in the difficult area and you say
that it is a useless act.
[/quote]
[quote author=wows link=topic=121.msg676#msg676 date=1666081129]
14. You getspotted at the easy area and think that Fastmotion is
responsible for that.
[/quote]
Not quite accurate, Fastmotion being the only spotting tool that
could viably spot the enemy DD means my best action in the game
became doing the spotting myself, but due to my ship being
unsuitable it's suboptimal play, but i feel like, yes, i am
forced to do so by Fastmotion.
[quote author=wows link=topic=121.msg676#msg676 date=1666081129]
15. Fastmotion caps the difficult area successfully but it is
risky because some radar cruisers have not been spotted yet.
16. Fastmotion smoked cruisers and become temporarily positioned
behind the smoke.
17. Fastmotion doesn't spot at that moment for the alley french
DD.
18. Fastmotion arrives to spot but torpedos enemies that will
die anyway by other's fire.
[/quote]
correct
[quote author=wows link=topic=121.msg676#msg676 date=1666081129]
Your description of a battle. We can totally ignore your
illustrations.
[/quote]
I feel like you're abandoning facts and numbers and you're
venturing into a distored version of reality with ignoring those
illustrations.
[quote author=wows link=topic=121.msg676#msg676 date=1666081129]
Important points say, that you like Stats and you think that
Stats are IQ and more. Shortly so.
[/quote]
Stats are a useful and meaningful tool for evaluation. Above
average stats require above average IQ, but additionally
patience and, to a lesser extend, knowledge.
#Post#: 683--------------------------------------------------
Re: My Encounter with Fastmotion
By: wows Date: October 18, 2022, 9:30 am
---------------------------------------------------------
[quote author=jayceedee link=topic=121.msg682#msg682
date=1666102438]
[quote author=wows link=topic=121.msg676#msg676 date=1666081129]
6. Stats=patient=knowledgable, IQ, etc. Good PLayer=Good Long
Term Stats.
[/quote]
You're being too inaccurate here in your language, but i think
your intention is correct.
[/quote]
Go ahead and provide better equations. I think equations are a
good method. Don't justsay that iam wrong, or bad, or anything,
but try to prove that i am wrong, and show how is right. Provide
better equations, we have done the equation-method i nearlier
debates very well.
Seems like you say that you generally agree. Well, this is
enough, it is fine if some details are little bit inaccurate.
Also, i suggest that do many smaller posts in a row. Don't make
huge mammoth posts. I know that other forums don't like such
multiposts behaviour but we like it and we have a very good
reasons for every rule we have. Just quote this post and provide
equations. Very likely i will extract into separate topics some
of the claims in this mammoth post. But, let' see later that.
Be adequate, and don't say that others are wrong if you don't
provide evidence for that. If i failed with explanations or
anything, then show and i replay/correct.
Our well nkown equations from your community has been as i
remember:
Stats=RandomsWR=Knowledge=Skills.
Good = RandomsWR55
I think your "Good PLayer" is the same famous "RandomsWR55" and
your patience or mental abilities fits into the RandomsWR term.
So, the equations in my opinion are generally correct.
You can interpret the equations as: a good player is the one
whose RandomsWR is 55% and such procentage proves that the
person has all kind of things like Kowledge, Skills, and right
opinions.
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