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#Post#: 65645--------------------------------------------------
Starbase OFF
By: Corbantis Date: November 18, 2016, 6:02 am
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Hi All,
We now have a starbase, but its going to need a little help from
all of us. I've already have several builds set up, and have
contributed the xp, dilithium, and a few other resources to get
us going. The first mission just to get us the nice windows we
have now cost 200,000 lithium and a bunch of other crap lol. But
hey, now we get a great view!
To contribute to the build missions, go into your menu and look
for Fleet Holding under Social. You'll see the various missions
there. Many of tgese require you replicate supplies, which are
listed in your personal replicator in your inventory menu.
For Fleet Marks, those are obtained from the PVE Encounters.
#Post#: 65648--------------------------------------------------
Re: Starbase OFF
By: squiggy78 Date: November 18, 2016, 7:48 am
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I'll get on it this's weekend
#Post#: 65762--------------------------------------------------
Re: Starbase OFF
By: Shard77 Date: November 21, 2016, 10:51 am
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I've found that a good way to get fleet marks is to do PvE
quests. The starbase defense mission only takes about 10-15
minutes and yields about 100 fleet marks. This mission has a 20
hour cooldown, but you cans till do fleet mark PvE missions,
however, they will only yield 30 fleet marks until the timer
resets.
#Post#: 65765--------------------------------------------------
Re: Starbase OFF
By: Corbantis Date: November 21, 2016, 11:32 am
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[quote author=Shard77 link=topic=4120.msg65762#msg65762
date=1479747119]
I've found that a good way to get fleet marks is to do PvE
quests. The starbase defense mission only takes about 10-15
minutes and yields about 100 fleet marks. This mission has a 20
hour cooldown, but you cans till do fleet mark PvE missions,
however, they will only yield 30 fleet marks until the timer
resets.
[/quote]
Also in our Starbase across from the Tailor your can buy a Fleet
Marks booster, increases your take by 25%.
#Post#: 65767--------------------------------------------------
Re: Starbase OFF
By: Shard77 Date: November 21, 2016, 11:56 am
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Cool. Is that with Zen, dilithium, or energy credits?
#Post#: 65768--------------------------------------------------
Re: Starbase OFF
By: Corbantis Date: November 21, 2016, 12:22 pm
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[quote author=Shard77 link=topic=4120.msg65767#msg65767
date=1479750999]
Cool. Is that with Zen, dilithium, or energy credits?
[/quote]
Energy credits if memory serves. Bought 5. I think we don't
advance to tier one of SB construction until we complete tiers
one for Science, Engineering , Military and Medical. I maxed out
all the supplies for the Mines and most of the other
construction tasks, so the main push here is to get these Fleet
Marks.
#Post#: 65769--------------------------------------------------
Re: Starbase OFF
By: Shard77 Date: November 21, 2016, 12:26 pm
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[quote author=Corbantis link=topic=4120.msg65768#msg65768
date=1479752558]
[quote author=Shard77 link=topic=4120.msg65767#msg65767
date=1479750999]
Cool. Is that with Zen, dilithium, or energy credits?
[/quote]
Energy credits if memory serves. Bought 5. I think we don't
advance to tier one of SB construction until we complete tiers
one for Science, Engineering , Military and Medical. I maxed out
all the supplies for the Mines and most of the other
construction tasks, so the main push here is to get these Fleet
Marks.
[/quote]
Ok, I'll focus on that and will throw in any other misc
materials I pick up along the way.
#Post#: 65772--------------------------------------------------
Re: Starbase OFF
By: Corbantis Date: November 21, 2016, 12:46 pm
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And here is the overview as to what Starbases are all about.
I wanted to share some details about the Fleet Advancement
system coming to Console players. Before we delve into the
topic, let�s first take a look at the highlights of Fleet
Starbases:
Fleets will be a more central and fundamental part of the Star
Trek Online experience, with particular focus on End-Game.
Every Fleet will start with its own instanced system map with a
Starbase exterior under construction. The Starbase interior and
exterior will grow in appearance and functionality as you
contribute to your fleet.
Fleets are an entirely new advancement system, allowing Fleet
members to collaborate together to overcome new challenges for
new top-tier rewards. Fleet advancement is designed for Fleets
of all sizes and styles of play.
Fleets can develop their Starbase how they like � focusing on
Military, Engineering and Science depending on the direction of
the Fleet leaders.
Having a Fleet grants you access to new group space and ground
challenges, including the active defense of your Starbase. In
pursuit of this defense, developing your Starbase will also
provide you with new powerful consumable devices called
Operational Assets that can be only be used in these special
challenges.
Fleets member can gain access to a whole array of new top-tier
rewards including new starships, new equipment, costume options,
new consumable Operational Assets, and more.
Fleets can improve their Starbase interior with special contacts
and functionality such as bank access, ship dock facilities,
Sickbays, contacts, cosmetic upgrades, and many other additions.
Now, let�s take a look at how this all works. Fleet members will
contribute a variety of resources including Fleet Marks,
commodities, duty officers, Dilithium, data samples, Expertise
points and other resources to complete various Fleet Projects.
Completing a Fleet Project gains the Fleet experience points in
one of three categories: Military, Engineering and Science. In
addition to gaining Fleet experience points, every Fleet Project
will also grant additional rewards that may include:
� Adding new functionality to your Starbase such as the ability
to repair ships or open Transwarp gates to distant sectors.
� Adding new contacts to your Starbase interior that allow for
useful functions such as additional duty officer assignments,
mail, banking, skill respec, bridge officer training and many
other functions.
� Add limited numbers of new ships or other elite equipment to
Fleet stores.
� Limited time buffs.
� Aesthetic improvements to your Starbase.
Fleet Officers will assign the specific Fleet Projects that they
want the Fleet to focus on. Some of these will be gated by the
Starbase�s development in each of the three major categories
(Military, Engineering and Science), but others will be
available only at certain times with unique rewards for those
Fleets who are able to complete their strenuous requirements.
Contributing to a Fleet Project will reward the Fleet member an
amount of Fleet Credits commensurate to the contribution. All
Fleet stores will accept Fleet Credits for new unique ships,
weapons, duty officers and other specialized equipment. As a
Fleet�s Fleet experience points in each of the three categories
grow, the categories will improve in tier from Tier 0 through
Tier V. As a Starbase�s Military, Engineering and Science
categories improve in tier, new Fleet Projects will become
available to the Fleet.
Improving a Starbase in each of these three categories will also
improve the defensive capabilities of the Starbase, a useful
function during the new Starbase defense challenges. With each
improvement in a category�s tier, associated Starbase facilities
in the same system as the Starbase will improve. For example:
increasing a Starbase�s Military tier will develop the system�s
Shipyard facility; increasing a Starbase�s Engineering tier will
develop the system�s Industrial Replicator; and increasing a
Starbase�s Science tier will the system�s Communications Array.
These facilities both represent strategic vulnerabilities during
Starbase defenses, but also grant the Starbase additional
functionality and access to new Fleet Projects.
As a Starbase�s Military, Engineering and Science categories
improve in tier, the Starbase overall will improve, unlocking
additional Starbase functionality and increasing the size and
grandeur of the Starbase itself. Just like each category (e.g.
Military, Engineering and Science) having five tiers of
development, so too does the overall Starbase development range
through five additional tiers of development.
As a Fleet develops its Starbase, its importance increases and
it will face continued challenges and be forced to defend it
against attack from an increasing selection of enemies.
Starbases will also feature unique daily missions available to
their members for rewards that will further contribute to the
development of the Starbase.
Starbase development involves several steps:
1. Gather the resources necessary for various Fleet Projects.
2. Individual members contribute resources to a Fleet Project,
gaining individual Fleet Credit commensurate to the individual�s
contribution.
3. When a Fleet Project meets the resource requirements, it will
begin building, whereupon the next queued Fleet Project will
become available for contributions.
4. When a Fleet Project�s build time completes, the effects of
the Fleet Project will appear; in addition to Fleet experience
points in the related category, these effects may include buffs,
limited quantities of unique ships and equipment in Fleet
stores, new contacts and functionality on the Starbase interior,
improved Starbase defensive capabilities, and other possible
effects.
5. When enough Fleet experience points have been accrued in one
of the three categories (Military, Engineering, Science) to
attain the next development tier for that category, special
upgrade Fleet Projects will become available.
6. Completing one of the special upgrade Fleet Projects will
advance the associated facility (Shipyard, Industrial
Fabricator, Communications Array, or the Starbase itself) to the
next tier.
In addition to your Starbase, there are other Fleet Holdings
that are available for advancement.
Fleet Dilithium Mine
The main benefit to the Dilithium Mine is that upgrades offers
Dilithium discounts to all other Fleet Holding projects,
allowing fleets to upgrade other holdings even more quickly and
efficiently. The Mine also includes Duty Officer assignments and
personal Mining to help individual players refine more
dilithium.
Fleet Embassy
The Fleet embassy is a Romulan themed Fleet Holding located on
New Romulus. Upgrading the Fleet Embassy allows Captains to
obtain Romulan Bridge officers, Duty Officers, and Romulan
themed gear. Duty Officer Assignment slot upgrades are also
available, which permits Captains to run more assignments.
Fleet Spire
The Fleet Spire is located in the Dyson Sphere Adventure Zone,
and its upgrades impart bonuses to all Captains within the Fleet
as they fight within the Dyson Sphere. Duty Officer Active
Roster slot upgrades are also available in higher tiers.
Fleet Research Lab
The Fleet Research lab is Krenim themed, and thusly contains
gear focused on time manipulation. Special R&D Assignments are
available that give bonus experience, which helps advance an
individual Captain�s R&D skills more quickly. There are also
weekly bonus projects that can be completed which impart
benefits to everyone in the fleet.
Rob �CrypticRidi� Hrouda
Systems Designer
Star Trek Online
#Post#: 65774--------------------------------------------------
Re: Starbase OFF
By: AhBuaya Date: November 21, 2016, 1:15 pm
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I can't make myself play this anymore. :oversmoke:
#Post#: 65782--------------------------------------------------
Re: Starbase OFF
By: FhYikGwAlOU Date: November 21, 2016, 2:29 pm
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Wow Joe, that looks ALMOST as involved and convoluted as the
rules for a tank competition :oversmoke: :white flag:
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