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| #Post#: 65645-------------------------------------------------- | |
| Starbase OFF | |
| By: Corbantis Date: November 18, 2016, 6:02 am | |
| --------------------------------------------------------- | |
| Hi All, | |
| We now have a starbase, but its going to need a little help from | |
| all of us. I've already have several builds set up, and have | |
| contributed the xp, dilithium, and a few other resources to get | |
| us going. The first mission just to get us the nice windows we | |
| have now cost 200,000 lithium and a bunch of other crap lol. But | |
| hey, now we get a great view! | |
| To contribute to the build missions, go into your menu and look | |
| for Fleet Holding under Social. You'll see the various missions | |
| there. Many of tgese require you replicate supplies, which are | |
| listed in your personal replicator in your inventory menu. | |
| For Fleet Marks, those are obtained from the PVE Encounters. | |
| #Post#: 65648-------------------------------------------------- | |
| Re: Starbase OFF | |
| By: squiggy78 Date: November 18, 2016, 7:48 am | |
| --------------------------------------------------------- | |
| I'll get on it this's weekend | |
| #Post#: 65762-------------------------------------------------- | |
| Re: Starbase OFF | |
| By: Shard77 Date: November 21, 2016, 10:51 am | |
| --------------------------------------------------------- | |
| I've found that a good way to get fleet marks is to do PvE | |
| quests. The starbase defense mission only takes about 10-15 | |
| minutes and yields about 100 fleet marks. This mission has a 20 | |
| hour cooldown, but you cans till do fleet mark PvE missions, | |
| however, they will only yield 30 fleet marks until the timer | |
| resets. | |
| #Post#: 65765-------------------------------------------------- | |
| Re: Starbase OFF | |
| By: Corbantis Date: November 21, 2016, 11:32 am | |
| --------------------------------------------------------- | |
| [quote author=Shard77 link=topic=4120.msg65762#msg65762 | |
| date=1479747119] | |
| I've found that a good way to get fleet marks is to do PvE | |
| quests. The starbase defense mission only takes about 10-15 | |
| minutes and yields about 100 fleet marks. This mission has a 20 | |
| hour cooldown, but you cans till do fleet mark PvE missions, | |
| however, they will only yield 30 fleet marks until the timer | |
| resets. | |
| [/quote] | |
| Also in our Starbase across from the Tailor your can buy a Fleet | |
| Marks booster, increases your take by 25%. | |
| #Post#: 65767-------------------------------------------------- | |
| Re: Starbase OFF | |
| By: Shard77 Date: November 21, 2016, 11:56 am | |
| --------------------------------------------------------- | |
| Cool. Is that with Zen, dilithium, or energy credits? | |
| #Post#: 65768-------------------------------------------------- | |
| Re: Starbase OFF | |
| By: Corbantis Date: November 21, 2016, 12:22 pm | |
| --------------------------------------------------------- | |
| [quote author=Shard77 link=topic=4120.msg65767#msg65767 | |
| date=1479750999] | |
| Cool. Is that with Zen, dilithium, or energy credits? | |
| [/quote] | |
| Energy credits if memory serves. Bought 5. I think we don't | |
| advance to tier one of SB construction until we complete tiers | |
| one for Science, Engineering , Military and Medical. I maxed out | |
| all the supplies for the Mines and most of the other | |
| construction tasks, so the main push here is to get these Fleet | |
| Marks. | |
| #Post#: 65769-------------------------------------------------- | |
| Re: Starbase OFF | |
| By: Shard77 Date: November 21, 2016, 12:26 pm | |
| --------------------------------------------------------- | |
| [quote author=Corbantis link=topic=4120.msg65768#msg65768 | |
| date=1479752558] | |
| [quote author=Shard77 link=topic=4120.msg65767#msg65767 | |
| date=1479750999] | |
| Cool. Is that with Zen, dilithium, or energy credits? | |
| [/quote] | |
| Energy credits if memory serves. Bought 5. I think we don't | |
| advance to tier one of SB construction until we complete tiers | |
| one for Science, Engineering , Military and Medical. I maxed out | |
| all the supplies for the Mines and most of the other | |
| construction tasks, so the main push here is to get these Fleet | |
| Marks. | |
| [/quote] | |
| Ok, I'll focus on that and will throw in any other misc | |
| materials I pick up along the way. | |
| #Post#: 65772-------------------------------------------------- | |
| Re: Starbase OFF | |
| By: Corbantis Date: November 21, 2016, 12:46 pm | |
| --------------------------------------------------------- | |
| And here is the overview as to what Starbases are all about. | |
| I wanted to share some details about the Fleet Advancement | |
| system coming to Console players. Before we delve into the | |
| topic, let�s first take a look at the highlights of Fleet | |
| Starbases: | |
| Fleets will be a more central and fundamental part of the Star | |
| Trek Online experience, with particular focus on End-Game. | |
| Every Fleet will start with its own instanced system map with a | |
| Starbase exterior under construction. The Starbase interior and | |
| exterior will grow in appearance and functionality as you | |
| contribute to your fleet. | |
| Fleets are an entirely new advancement system, allowing Fleet | |
| members to collaborate together to overcome new challenges for | |
| new top-tier rewards. Fleet advancement is designed for Fleets | |
| of all sizes and styles of play. | |
| Fleets can develop their Starbase how they like � focusing on | |
| Military, Engineering and Science depending on the direction of | |
| the Fleet leaders. | |
| Having a Fleet grants you access to new group space and ground | |
| challenges, including the active defense of your Starbase. In | |
| pursuit of this defense, developing your Starbase will also | |
| provide you with new powerful consumable devices called | |
| Operational Assets that can be only be used in these special | |
| challenges. | |
| Fleets member can gain access to a whole array of new top-tier | |
| rewards including new starships, new equipment, costume options, | |
| new consumable Operational Assets, and more. | |
| Fleets can improve their Starbase interior with special contacts | |
| and functionality such as bank access, ship dock facilities, | |
| Sickbays, contacts, cosmetic upgrades, and many other additions. | |
| Now, let�s take a look at how this all works. Fleet members will | |
| contribute a variety of resources including Fleet Marks, | |
| commodities, duty officers, Dilithium, data samples, Expertise | |
| points and other resources to complete various Fleet Projects. | |
| Completing a Fleet Project gains the Fleet experience points in | |
| one of three categories: Military, Engineering and Science. In | |
| addition to gaining Fleet experience points, every Fleet Project | |
| will also grant additional rewards that may include: | |
| � Adding new functionality to your Starbase such as the ability | |
| to repair ships or open Transwarp gates to distant sectors. | |
| � Adding new contacts to your Starbase interior that allow for | |
| useful functions such as additional duty officer assignments, | |
| mail, banking, skill respec, bridge officer training and many | |
| other functions. | |
| � Add limited numbers of new ships or other elite equipment to | |
| Fleet stores. | |
| � Limited time buffs. | |
| � Aesthetic improvements to your Starbase. | |
| Fleet Officers will assign the specific Fleet Projects that they | |
| want the Fleet to focus on. Some of these will be gated by the | |
| Starbase�s development in each of the three major categories | |
| (Military, Engineering and Science), but others will be | |
| available only at certain times with unique rewards for those | |
| Fleets who are able to complete their strenuous requirements. | |
| Contributing to a Fleet Project will reward the Fleet member an | |
| amount of Fleet Credits commensurate to the contribution. All | |
| Fleet stores will accept Fleet Credits for new unique ships, | |
| weapons, duty officers and other specialized equipment. As a | |
| Fleet�s Fleet experience points in each of the three categories | |
| grow, the categories will improve in tier from Tier 0 through | |
| Tier V. As a Starbase�s Military, Engineering and Science | |
| categories improve in tier, new Fleet Projects will become | |
| available to the Fleet. | |
| Improving a Starbase in each of these three categories will also | |
| improve the defensive capabilities of the Starbase, a useful | |
| function during the new Starbase defense challenges. With each | |
| improvement in a category�s tier, associated Starbase facilities | |
| in the same system as the Starbase will improve. For example: | |
| increasing a Starbase�s Military tier will develop the system�s | |
| Shipyard facility; increasing a Starbase�s Engineering tier will | |
| develop the system�s Industrial Replicator; and increasing a | |
| Starbase�s Science tier will the system�s Communications Array. | |
| These facilities both represent strategic vulnerabilities during | |
| Starbase defenses, but also grant the Starbase additional | |
| functionality and access to new Fleet Projects. | |
| As a Starbase�s Military, Engineering and Science categories | |
| improve in tier, the Starbase overall will improve, unlocking | |
| additional Starbase functionality and increasing the size and | |
| grandeur of the Starbase itself. Just like each category (e.g. | |
| Military, Engineering and Science) having five tiers of | |
| development, so too does the overall Starbase development range | |
| through five additional tiers of development. | |
| As a Fleet develops its Starbase, its importance increases and | |
| it will face continued challenges and be forced to defend it | |
| against attack from an increasing selection of enemies. | |
| Starbases will also feature unique daily missions available to | |
| their members for rewards that will further contribute to the | |
| development of the Starbase. | |
| Starbase development involves several steps: | |
| 1. Gather the resources necessary for various Fleet Projects. | |
| 2. Individual members contribute resources to a Fleet Project, | |
| gaining individual Fleet Credit commensurate to the individual�s | |
| contribution. | |
| 3. When a Fleet Project meets the resource requirements, it will | |
| begin building, whereupon the next queued Fleet Project will | |
| become available for contributions. | |
| 4. When a Fleet Project�s build time completes, the effects of | |
| the Fleet Project will appear; in addition to Fleet experience | |
| points in the related category, these effects may include buffs, | |
| limited quantities of unique ships and equipment in Fleet | |
| stores, new contacts and functionality on the Starbase interior, | |
| improved Starbase defensive capabilities, and other possible | |
| effects. | |
| 5. When enough Fleet experience points have been accrued in one | |
| of the three categories (Military, Engineering, Science) to | |
| attain the next development tier for that category, special | |
| upgrade Fleet Projects will become available. | |
| 6. Completing one of the special upgrade Fleet Projects will | |
| advance the associated facility (Shipyard, Industrial | |
| Fabricator, Communications Array, or the Starbase itself) to the | |
| next tier. | |
| In addition to your Starbase, there are other Fleet Holdings | |
| that are available for advancement. | |
| Fleet Dilithium Mine | |
| The main benefit to the Dilithium Mine is that upgrades offers | |
| Dilithium discounts to all other Fleet Holding projects, | |
| allowing fleets to upgrade other holdings even more quickly and | |
| efficiently. The Mine also includes Duty Officer assignments and | |
| personal Mining to help individual players refine more | |
| dilithium. | |
| Fleet Embassy | |
| The Fleet embassy is a Romulan themed Fleet Holding located on | |
| New Romulus. Upgrading the Fleet Embassy allows Captains to | |
| obtain Romulan Bridge officers, Duty Officers, and Romulan | |
| themed gear. Duty Officer Assignment slot upgrades are also | |
| available, which permits Captains to run more assignments. | |
| Fleet Spire | |
| The Fleet Spire is located in the Dyson Sphere Adventure Zone, | |
| and its upgrades impart bonuses to all Captains within the Fleet | |
| as they fight within the Dyson Sphere. Duty Officer Active | |
| Roster slot upgrades are also available in higher tiers. | |
| Fleet Research Lab | |
| The Fleet Research lab is Krenim themed, and thusly contains | |
| gear focused on time manipulation. Special R&D Assignments are | |
| available that give bonus experience, which helps advance an | |
| individual Captain�s R&D skills more quickly. There are also | |
| weekly bonus projects that can be completed which impart | |
| benefits to everyone in the fleet. | |
| Rob �CrypticRidi� Hrouda | |
| Systems Designer | |
| Star Trek Online | |
| #Post#: 65774-------------------------------------------------- | |
| Re: Starbase OFF | |
| By: AhBuaya Date: November 21, 2016, 1:15 pm | |
| --------------------------------------------------------- | |
| I can't make myself play this anymore. :oversmoke: | |
| #Post#: 65782-------------------------------------------------- | |
| Re: Starbase OFF | |
| By: FhYikGwAlOU Date: November 21, 2016, 2:29 pm | |
| --------------------------------------------------------- | |
| Wow Joe, that looks ALMOST as involved and convoluted as the | |
| rules for a tank competition :oversmoke: :white flag: | |
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