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| Return to: [VG] Invio War Z Rules & Guidelines | |
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| #Post#: 260-------------------------------------------------- | |
| Invio - Faction Rules | |
| By: StephenJackson Date: February 12, 2013, 7:19 am | |
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| Each faction in Invio has its own agenda and rules which it must | |
| follow. This is to help with the role-play and make the game | |
| world as immersive a possible. | |
| Before deciding on a Faction to join, I recommend thoroughly | |
| reading this to see what faction's game-play and rules suits | |
| your playing style. | |
| During Times of Peace, PvP must be restriced to Territory | |
| Borders and Unclaimed Territory. However During Times of war, | |
| PvP can take place anywhere in the enemy Factions territory. | |
| Spawn Camping and Safe Zone camping is strictly Forbidden. | |
| The Invio Government | |
| Rules | |
| Within the Government, there are two types of players. Those who | |
| play the role of the military, and those who are citizens. | |
| The military take an active role in defending its borders and | |
| taking part in wars et, while citizens prefer to scavenge the | |
| land for supplies for themselves and the government. | |
| Everyone helps each other out in the government. | |
| Citizens may be called to Arms during times of unrest and war | |
| and they may still participate in PvP. | |
| The Governments main objective is to keep their territory safe | |
| from the other factions by frequently patrolling the surrounding | |
| area and responding to any reports of hostile activity. | |
| The Government often has the most high tech equipment available | |
| in-game. | |
| The Invio Government must also engage every zombie they see, | |
| they wish to wipe out the undead. All the other factions do not | |
| have to play by this rule. | |
| Apparel | |
| When creating a character, Government citizens can only choose | |
| between Rebel Without a Cause, Average Joe, Ex-military, Rockin | |
| Rollah and Hunter. | |
| The Government can wear everything except masks. | |
| Merchant's Guild | |
| Rules | |
| The team members need to be able to Keep the head cool during | |
| firefights. | |
| Make quick decision about life and death. | |
| Trust your life with the fellow team member. | |
| The teams main base of operations will be at Castle Pine and the | |
| surrounding territories as shown on the map. | |
| FSK members can either become citizens, who help to bring in | |
| supplies, and soldiers who's duty is to protect and serve | |
| Apparel | |
| To be a soldier, you will need to use one of these character: Ex | |
| Military, Ex Cage Fighter and Rebel without a Cause. | |
| To be a citizen, you can choose to be everyone else but not | |
| those above. | |
| You are not allowed to wear any bandit masks | |
| The Black Guard | |
| Rules | |
| The Warlords control the east part of the map and despite having | |
| Goblin Peak as their safe settlement, their man objective is | |
| holding onto Campos. This is the main city in Invio. | |
| The Warlords can make their own rules! | |
| The Warlords can create as many sub clans as they want. So there | |
| could 5 different clans fighting under the Warlords. This can | |
| lead to wars between themselves as each clan fights for campos. | |
| Apparel | |
| When creating a character, you can choose between either | |
| Ex-cagefighter, Ex- Military or Hunter. They can wear all | |
| apparel in-game. | |
| Tycho Darkwater Security Services | |
| Rules | |
| The TDSS have a HQ but no territory so therefore they do not | |
| capture territory, however they can assist other factions in | |
| doing so. They are on Neutral terms with the Government which | |
| allows them access to the safe settlement. | |
| If you are in this clan, you will operate among the ranks you | |
| gain and achieve. You will be promoted and demoted by what you | |
| pursue and accomplish. | |
| TDSS, gather what resources they can from the settlements in | |
| Colorado. | |
| Your prefered method of playing is in tactical groups, sneaking | |
| up on others and remaining undetected. | |
| TDSS is basically Mercenaries for hire, their loyalty lies where | |
| the money is. | |
| We will Openly and Freely engage anyone that we find Threatening | |
| *TDSS will NOT allow dual characters!* | |
| Apparel | |
| When creating a character, you are allowed to choose from any of | |
| the characters available at the start of the game. Some factions | |
| are only limited to certain ones to use. | |
| However in-game, you must wear Custom Guerilla, NVG's or | |
| Boonies/Berets | |
| #Post#: 333-------------------------------------------------- | |
| Re: Invio - Faction Rules | |
| By: xx984 Date: February 13, 2013, 2:21 pm | |
| --------------------------------------------------------- | |
| if i was in a faction and didnt want to anymore would i be able | |
| to leave and go lone wolf? | |
| #Post#: 334-------------------------------------------------- | |
| Re: Invio - Faction Rules | |
| By: cyb0rgmous3 Date: February 13, 2013, 2:41 pm | |
| --------------------------------------------------------- | |
| That's something I was thinking about, actually. Is there a | |
| lone-wolf faction? Or can we just join a faction and not give a | |
| damn about it, just wondering Colorado? | |
| #Post#: 337-------------------------------------------------- | |
| Re: Invio - Faction Rules | |
| By: StephenJackson Date: February 13, 2013, 3:52 pm | |
| --------------------------------------------------------- | |
| You can leave a faction at any time. | |
| If you are not part of a faction, you are a psychopath. However | |
| psychopaths have no access to a Safe settlement. | |
| If you do want to access a safe settlement, I suggest the bandit | |
| clan. They are practically the same as psychopaths, except they | |
| can access are safe zone and operate in groups. But you can | |
| still go lone wolf too. You do not have to play with others. | |
| #Post#: 382-------------------------------------------------- | |
| Re: Invio - Faction Rules | |
| By: Panah Date: February 13, 2013, 5:20 pm | |
| --------------------------------------------------------- | |
| I have made my own updated thread of FSK, you may copy the new | |
| description i wrote. | |
| So that it fits a bit more with the current game world. | |
| #Post#: 428-------------------------------------------------- | |
| Re: Invio - Faction Rules | |
| By: cyb0rgmous3 Date: February 13, 2013, 6:12 pm | |
| --------------------------------------------------------- | |
| So what'll be the server's name? | |
| #Post#: 430-------------------------------------------------- | |
| Re: Invio - Faction Rules | |
| By: StephenJackson Date: February 13, 2013, 6:14 pm | |
| --------------------------------------------------------- | |
| It is named [VG] Invio War Z Server. | |
| When it is live, I will post the password in the password | |
| section, that way guests can't view it ;) | |
| #Post#: 439-------------------------------------------------- | |
| Re: Invio - Faction Rules | |
| By: Sir Clint Date: February 13, 2013, 6:26 pm | |
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| Psychos can use guns but only on unsuspecting loners and/or | |
| Zombies? Correct? | |
| Want to have everything perfect for my little bunch of crazies | |
| :) | |
| Sir Clint | |
| #Post#: 440-------------------------------------------------- | |
| Re: Invio - Faction Rules | |
| By: StephenJackson Date: February 13, 2013, 6:28 pm | |
| --------------------------------------------------------- | |
| Sound good to me crazy clint ;) | |
| #Post#: 465-------------------------------------------------- | |
| Re: Invio - Faction Rules | |
| By: Someryguy10 Date: February 13, 2013, 10:35 pm | |
| --------------------------------------------------------- | |
| I am running for warlord leader i have posted this sevrel times | |
| in sevrel places what do I do to officially run?? | |
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