Introduction
Introduction Statistics Contact Development Disclaimer Help
Return Create A Forum - Home
---------------------------------------------------------
Vision Gaming
https://visiongaming.createaforum.com
---------------------------------------------------------
*****************************************************
Return to: Off-Topic
*****************************************************
#Post#: 2187--------------------------------------------------
need help with king of the hill
By: nathan Date: March 17, 2013, 4:44 pm
---------------------------------------------------------
as in the title im trying to make a king of the hill map but i
need help with the scripting,
if someone wants to help me out here who knows a bit of
scripting
( i need a border and a capture zone + timer )
thanks in advance
#Post#: 2189--------------------------------------------------
Re: need help with king of the hill
By: Jackson Date: March 17, 2013, 5:52 pm
---------------------------------------------------------
I would like to help but I have too many projects with Chernarus
Server :|
#Post#: 2190--------------------------------------------------
Re: need help with king of the hill
By: nathan Date: March 17, 2013, 6:43 pm
---------------------------------------------------------
aw to bad well maybe someone else ?
#Post#: 2197--------------------------------------------------
Re: need help with king of the hill
By: TheDictator Date: March 18, 2013, 2:05 am
---------------------------------------------------------
just make it like put a radio active that circle cherno so they
wouldnt be able to get out of cherno and put some mines and
booby trap and the rules should be the person who will last for
2 mins on the highest building in cherno. no need to thank me
lol
#Post#: 2204--------------------------------------------------
Re: need help with king of the hill
By: nathan Date: March 18, 2013, 10:33 am
---------------------------------------------------------
well, its not in cherno its a ZUB (castle ruins) in chernarus so
and i got the mines and booby traps i just need someone to tell
me how i can make a screen that shows how long someone stood in
a certain area in total and when the area is contested it stops
counting
#Post#: 2205--------------------------------------------------
Re: need help with king of the hill
By: Jackson Date: March 18, 2013, 11:22 am
---------------------------------------------------------
You need to create a public variable.
Once a player from the playerarray list has entered the zone,
then set the variable true. If the player leaves the zone, set
the variable false.
Get the timer to count your desired time and if after that time
the variable = true then stop/restart the mission as someone has
captured the area.
To stop the timer if someone else enters, you can do this.
When the player enters, if the variable is already true then
stop the timer or send a message saying 'The area is now
contested'
Start the timer example:
Every 10 seconds, it will check if the hill has a player in it
_playerinzone = false
if(player distance getmarkerpos "hill" < 50 ) then
{
_playerinzone = true;
hint "The hill is now being captured";
};
sleep 10;
};
Capturing the hill example:
Every 10 seconds, it will check if the hill is contested
if(player distance getmarkerpos "hill" < 50 && _playerinzone =
true) then
{
hint "The hill is now contested";
};
sleep 10;
};
These are just examples, I'm not sure if they work but when I
get some free time, I'll try and make my own capture the hill
version.
#Post#: 2206--------------------------------------------------
Re: need help with king of the hill
By: nathan Date: March 18, 2013, 12:50 pm
---------------------------------------------------------
awesome thanks il try to test it to see if it works
*****************************************************
You are viewing proxied material from gopher.createaforum.com. The copyright of proxied material belongs to its original authors. Any comments or complaints in relation to proxied material should be directed to the original authors of the content concerned. Please see the disclaimer for more details.