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| #Post#: 475-------------------------------------------------- | |
| My Little Fortress: Friendship is Magma | |
| By: Sepheris Date: June 26, 2016, 11:42 am | |
| --------------------------------------------------------- | |
| This seemed the most suitable place for something like this, so | |
| I'll wing it. I've done this before, but, unfortunately, I kind | |
| of ran into some issues with it, and now that I feel ready to | |
| pick it back up, it's a little out dated, so I'm starting this | |
| over. There's a game I play, Dwarf Fortress, where you basically | |
| manage a bunch of alcoholic dwarves to make a fortress. All | |
| kinds of shenanigans occur, and things can go wrong | |
| spectacularly. I am planning to run a game of this using a mod | |
| to make MLP style ponies as the playable race. And it populates | |
| the world with all sorts of MLP style creatures (it also borrows | |
| from Fallout Equestria on some parts too, so there's some real | |
| nasties living in the world). Now... to make this more forum | |
| relevant, I'll be posting in character as Ironfire (and am | |
| debating doing in a letter to Celestia format), and I wanted to | |
| look here to see if any of you would be interested in having | |
| your character(s) brought into the world. For better or worse. | |
| And with that out of the way, time to give you a brief run down; | |
| 1) This is Dwarf Fortress. While I'll do my absolute best to | |
| avoid it (and I mean it), death is a possibility. Could be bad | |
| timing on a random invasion, a rampaging mega beast, or derpy AI | |
| meaning you starve while stood in the food stockpile (glitches | |
| can happen, albeit rarely). Another character can be renamed to | |
| carry on your legacy, but to avoid inconsistencies in the posts, | |
| they'll likely be named to include "-the second" (if I have a | |
| spare unnamed character, I may be able to hide the death | |
| entirely) | |
| 2) As for how canon this is, not even slightly. | |
| 3) If you've gotten this far and still want to throw your | |
| character to the wolves (I'll build a big wall, okay?), then | |
| you'll need to pick some skills you think fit your character | |
| best. Due to the way migrants work, they may come pretrained in | |
| other areas, but I can toggle that off and tell them to focus on | |
| your desired skills. Only the original 7 starting characters get | |
| complete free reign. | |
| Continuing from the skill point above, only the first seven get | |
| to be completely designed, after that, I'll be waiting on | |
| migrants which can take up to an in game year. And that's if I | |
| do well enough to attract them in the first place. I'll state | |
| this right now, starting out, there are some skills more | |
| desirable, if not out right required. These include Mining and | |
| Woodcutting, Masonry and Carpentry to process them and Farming | |
| to avoid starvation. It's possible to train in multiple skills | |
| (for example, I usually train the same Dwarf to do Carpentry and | |
| Woodcutting), and is usually recommended. Other skills which | |
| most find to be common to start are Metal smithing (because | |
| they're among the hardest to train skills), many craft skills | |
| (need to trade something) and mechanics (someone needs to make | |
| the bridge retractable). | |
| Find a list of skills over here | |
| http://dwarffortresswiki.org/index.php/DF2014:Skill. | |
| There's too | |
| many for me to name them all and give descriptions, so choose | |
| from that list. | |
| Since actually picking genders, race and colour scheme is | |
| impossible, I'll only mention your character's actual | |
| description (I'll try my best to match races, but that's the | |
| best I can promise with a random generator over 7 characters). I | |
| may make your character take side jobs if I need to, so just | |
| take that into consideration (by that I mean if there's no one | |
| to fill the professions I listed above, I may assign them to | |
| characters at random so I can actually progress in the game). | |
| Feel free to post below this with your character(s)' names and | |
| desired skills. If you have any questions at all, then feel free | |
| to ask me (I realise there's a lot to take in, so I'm all too | |
| willing to help). | |
| #Post#: 476-------------------------------------------------- | |
| Re: My Little Fortress: Friendship is Magma | |
| By: Checkmate Date: June 26, 2016, 11:48 am | |
| --------------------------------------------------------- | |
| Tinder's starting skills: 3- Liar. 2- Fighter. 2- Knife User. 2- | |
| Bone Carver. And 1- Cheese maker | |
| Active skills by category: | |
| -Carpenter | |
| -Engraver | |
| -Animal Caretaker, Animal Trainer | |
| -Wound Dresser (maybe) | |
| -Cheese Maker, Milker, Shearer | |
| -Gem Cutter, Gem Setter | |
| -Bone Carver, Glass Maker, Leatherworker, Potter, Wax Worker, | |
| Wood Carver | |
| -Fighter, Knife User (when in military) | |
| #Post#: 477-------------------------------------------------- | |
| Re: My Little Fortress: Friendship is Magma | |
| By: Checkmate Date: June 26, 2016, 12:00 pm | |
| --------------------------------------------------------- | |
| Schwambart's initial skills: | |
| -1 apiece in each of the Doctor skills | |
| -1 in Carpenter | |
| -2 in Wood Crafter | |
| -1 in Comedian | |
| Schwambart's active skills by category: | |
| -Woodworker: All | |
| -Doctor: All | |
| -Farmer: Beekeeper, Cook, Milker, Spinner, Wood Burner | |
| -Jeweler: All | |
| -Craftsdwarf: All | |
| -Administrator: Building Designer | |
| -Miscellaneous: Consoler, Observer, Pacifier, Reader, Student (I | |
| dunno precisely how these skills get used, so putting them just | |
| to be safe) | |
| -Performance: Singer, Musician, Percussionist | |
| -Scholar: Mathematician, Wordsmith | |
| If militarized: Archer, Crossbowman, Thrower | |
| #Post#: 478-------------------------------------------------- | |
| Re: My Little Fortress: Friendship is Magma | |
| By: Sepheris Date: June 26, 2016, 12:18 pm | |
| --------------------------------------------------------- | |
| Still need to play around a little. Archer may not be an option | |
| (in the base game, you can't make bows and arrows), but | |
| crossbowman is. Ranged weapons are also OP (except against | |
| undead. Then they're so stupidly useless) | |
| #Post#: 479-------------------------------------------------- | |
| Re: My Little Fortress: Friendship is Magma | |
| By: Ryo Date: June 26, 2016, 12:31 pm | |
| --------------------------------------------------------- | |
| Ryo's starting skills | |
| -Armorsmith - 1 | |
| -Furnace operator - 1 | |
| -Metal crafter - 2 | |
| -Metalsmith - 2 | |
| -Weaponsmith - 1 | |
| -Miner - 1 | |
| -Siege operator - 1 | |
| -Grower - 1 | |
| Active skills | |
| ALL - Use Ryo as she's needed. She will hopefully do her best. | |
| #Post#: 494-------------------------------------------------- | |
| Re: My Little Fortress: Friendship is Magma | |
| By: Sepheris Date: June 29, 2016, 11:00 am | |
| --------------------------------------------------------- | |
| Figured I'd give this a quick update. The plan is the leave this | |
| a week (since original post) before starting the game. I also | |
| figured I'd link my first attempt, just to give an idea as to | |
| how this would work; | |
| http://rpismagic.createaforum.com/gaming/my-little-fortress-new-canterlotironmu… | |
| #Post#: 529-------------------------------------------------- | |
| Re: My Little Fortress: Friendship is Magma | |
| By: Ryo Date: July 4, 2016, 2:52 am | |
| --------------------------------------------------------- | |
| Golden Gear | |
| Starting skills | |
| Mechanic - 4 | |
| Pump Operator - 2 | |
| Siege engineer - 2 | |
| Siege operator - 2 | |
| Active skills | |
| Optics Engineer | |
| Fluid engineer | |
| Singer | |
| Fighter | |
| Building designer | |
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