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Return to: New Orleans/London Vampire/Werecreatures/Werepyre P...
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#Post#: 15051--------------------------------------------------
London/New Orleans Profile: Larxene
By: Coolcat207 Date: August 3, 2022, 10:05 pm
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"More pain for you means more fun for me!"
"The heart is a mysterious thing, kiddo."
"There are other ways to lose yourself besides your soul getting
jacked up. For example, people who lose their hearts also lose
their minds, their feelings... They're consumed by the
darkness."
"Shh! Little ones should be careful at night. There are scary
monsters roaming around looking for something to snack on. And
you two do look delicious."
~Larxene to two human children she found alone at night during a
mission.
"I'm not going to break the toy. I'm just going to play with it.
I'm not dumb."
~Larxene to Adrik when Adrik tells her to not kill the
supernatural hunter they need information for.
"Ooh, aren't you clever. The name's Larxene. Are you enjoying
your stay in jolly ol' England? I know people poke fun at the
food here but I honestly don't know what they're talking about.
The people here taste good."
~Larxene greeting a young supernatural hunter.
"Well, you can still be destroyed but... Forget the boring books
and the cheesy movies. It's all garbage. Garlic? It's worthless.
A cross? Pfft! Shove it right up their ass! Well, unless it got
some Jesus juice in it. Then you may have to get a counter. A
stake? Only if it catches you in the heart, and then it just
paralyzes you. I dunno, it depends on the vampire and the stake.
Water? Ah, that's no problem. Which means that you can take a
shower... which I highly recommend you do. Just cause you're
dead, doesn't mean that you gotta smell like one. Now, a shotgun
blast to the head? Okay, that one stings like hell, especially
if it's pack with silver. Fire? Hurts like a b*tch. Sunlight?
Worst case of sunburn in history. You getting it now?"
~Larxene answering a newly turned vampire whether or not they
can live forever.
"You see, the bad guys are holding her captive somewhere deep
inside the castle. And you obviously are the hero, so you have
to go save her. Although..." In a flash, Larxene lunge forward
and attacks the hunter which she manage to land a hard kick on
the hunter's chest, knocking the wind out of them and sending
them flying a few feet across "I'M a bad guy, so you have to go
through me!"
"Hmph. You're not as bad as I thought. You really are a hero. A
heartless hero!"
~Larxene when she escaped a killing blow from a hunter after
being defeated.
"Whew... Throwing the battle back there really wore me out."
"Okay... Have it your way. Just don't complain when you end up
in the ER if you're lucky enough!"
"Ice is so not my style."
~Larxene after she used an ice stone to create a labyrinth to
keep the enemies distracted.
Name:
Larxene
Real Name:
Elrena
Other Names:
The Savage Nymph
Callous Vixen
Age:
Unknown
Gender:
Female
Species:
Vampire
Appearance:
Larxene wears a black coat and gloves, but her black boots are
more feminine and are heeled. Her bright, blonde hair is slicked
back and about jaw-length, with two long strands styled into
distinctive antennae-like strands. Larxene's eyes are aquamarine
and she is very slim with an hourglass figure when compared to
other members due to her gender, though this belies her true
strength. Though her eyes turn golden-yellow which glows at will
or when in a feral state.
Organization:
Former: Weapon X Program
Current: Moskovskaya Orda (Moscow Horde)
Birth Vampire Clan:
Brujah
Disciplines:
Celerity, Potence, Presence
Disciplines:
Celerity:
Momentum:
~A large part of impact comes from the force it moves with, but
also with its speed. A master of Celerity can focus her speed
all into one forceful instant, allowing her to briefly lift
things no human should ever be able to, or to strike with deadly
force.
Precision:
~A master of Celerity with this manifestation can use her
immense dexterity to conduct acts of fine manipulation with
inhuman precision.
Projectile:
~Despite the fact that a vampire with Celerity moves at
incredible speeds, any bullets he fires or knives he throws
while in this state don�t move any faster than they normally
would. Scientifically minded Kindred have been baffled by the
phenomenon for centuries, but more pragmatic ones have found a
way to work around it. Projectile enables a vampire to take his
preternatural speed and transfer it into something he has
thrown, fired, or launched.
Tireless Tread:
~Much of the initial Anarch Revolt was spent fleeing from
unfavorable odds and vengeful elders. This power made some of
those escapes possible, enabling the Kindred of those early
nights to put far much more ground between themselves and their
antagonists than the rest of the world could imagine at the
time.
As long as the Anarch devoted himself to escape, he could cover
enormous distances in a single night. This power has fallen into
some disuse, due to the prevalence of modern transportation
methods. The most significant benefit it still has, however, is
a virtual inability to be traced. Those flying on planes or
riding buses require tickets, and even a properly registered car
leaves a paper trail or at least bears a license plate.
When a Kindred invokes the Tireless Tread, however, the only
evidence of her passing is herself.
Flower of Death:
~In combat, speed kills. A proper application of Celerity in
combat can turn even the meekest Cainite into a walking
abattoir. How much more deadly, then, is a vampire with the
ability to utilize his preternatural speed to the utmost in
combat? Flower of Death allows a vampire to take his Celerity
and apply it in full to each hand-to-hand or melee attack he
makes.
Quickness:
~A character with Quickness breaks normal limitations of speed
even for her own Celerity. This is for when Larxene needs more
speed in a fight but she can't spam it since it tires her out
faster.
Physical Defiance:
~Your character's speed has reached a point so unnatural that
for brief moments, the fundamental laws of nature cease to
affect her. She can move in any direction, in spite of
obstructions, in spite of gravity, and in spite of logic. She
can run upwards for brief bursts. She can walk through (or on)
water. She can walk up walls.
Time Out of Time:
~At this level, the vampire thinks a moment before everyone
around her, and her reflexes carry her vast distances before
others can blink. She can bolt out of the way even as a blade
grazes her flesh. This makes her nigh-untouchable when she
wishes to be.
Zephyr:
~Zephyr produces an effect vaguely similar to one of the
legendary comic book-style uses of enhanced speed, allowing its
practitioner to run so fast he can run across water.
Particularly successful applications of Zephyr allow a vampire
to go so far as to run up walls and, in at least one recorded
instance, across a ceiling.
Potence:
Crush:
~The vampire with this refined application of Potence knows just
how to apply her deadly strength to destroying inanimate
objects.
Imprint:
~A vampire with extensive knowledge of Potence can squeeze very,
very hard. As a matter of fact, she can squeeze (or press, or
push) so hard that she can leave an imprint of her fingers or
hand in any hard surface up to and including solid steel. A use
of Imprint can simply serve as a threat, or it can be used, for
example, to dig handholds into sheer surfaces for purposes of
climbing.
Brutality:
~With this level of power, the Cainite's hands move through
flesh the way a mortal�s moves through packed sand.
Earthshock:
~According to some pundits, Potence is merely the art of hitting
something very hard. But what do you do when your target is too
far away to hit directly? The answer is, if you�re sufficiently
talented with the Discipline, to employ Earthshock. On its
simplest level, Earthshock is the ability to hit the ground at
point A and subsequently have the force of the blow emerge from
the ground at point B. The vampire punches or stamps on the
ground, and, if the attack is a success, the force of the blow
emerges from the ground as a geyser of stone and earth directly
underneath the target. Earthshock's range is 10 feet or three
meters. Larxene is sinister when it comes to this discipline to
the point of using her lightning with this discipline to perform
a more devastating attack.
Immovable Object:
~The vampire's strength is such that her force of will alone is
enough to make her an immovable object, whether or not she has
something to hold on to. She can lock herself in place, clinging
onto where she stands with the power of her mind. Using this
ability, she can resist any attempt to shift her by telekinesis
or physical strength. She digs in, holding herself in place with
her will alone.
Aftershock:
~The eldest practitioners of Potence can infuse the power of
their blood to delay the physical devastation of her attacks.
Instead of destroying an opponent immediately, she stores her
Potence in their body for later effect. Another discipline
Larxene loves to do, especially with her lightning powers.
Flick:
~It is a truism that "the great ones always make it look easy."
In the case of Flick, that saying stops being a truism and
becomes literal truth. With this power, a master of Potence can
make the slightest gesture � a wave, a snap of the fingers, the
toss of a ball � and have it unleash the full, devastating
impact of a dead on strike. The attack can come without warning,
limiting the target's ability to dodge or anticipate; this makes
Flick one of the most feared applications of Potence.
Presence:
Awe:
~Those near the vampire suddenly desire to be closer to her and
become receptive to her point of view. Awe is extremely useful
for mass communication. It matters little what is said � the
hearts of those affected lean toward the vampire's opinion. The
weak want to agree with her; even if the strong-willed resist,
they soon find themselves outnumbered. Awe can turn a chancy
deliberation into a certain resolution in the vampire's favor
almost before her opponents know that the tide has turned.
Despite the intensity of this attraction, those so smitten do
not lose their sense of self-preservation. Danger breaks the
spell of fascination, as does leaving the area. Those subject to
Awe will remember how they felt in the vampire's presence,
however. This will influence their reactions should they ever
encounter her again.
Dread Gaze:
~While all Kindred can frighten others by physically revealing
their true vampiric natures � baring claws and fangs, glaring
with malevolence, hissing loudly with malice � this power
focuses these elements to insanely terrifying levels. Dread Gaze
engenders unbearable terror in its victim, stupefying him into
madness, immobility, or reckless flight. Even the most stalwart
individual will fall back from the vampire's horrific visage.
Paralyzing Glance:
~Some elders have honed their mastery of Dread Gaze to such a
degree that they are said to be able to paralyze with a look.
The power's name is something of a misnomer, as victims of this
power are not precisely paralyzed in a physical sense, but
rather frozen with sheer terror.
Spark of Rage:
~A vampire possessing this power can shorten tempers and bring
old grudges and irritations to the boiling point with a minimum
of effort. Spark of Rage causes disagreements and fights, and
can even send other vampires into frenzy.
Combined Disciplines:
Leaps and Bounds:
~Through this intersection of strength, speed, and will, the
Brujah can leap amazing distances, whether to evade foes or flee
a burning building.
Iron Heart:
~Common among Individualists who quest for self control, Iron
Heart fortifies the Brujah against supernatural powers that
affect her emotions, her self-control, or her reason (including
Dominate, Dementation, and Presence), while also allowing her to
inspire others to resist such manipulations themselves.
Jackhammer Punch:
~Getting punched with Potence is always painful, but with this
power you force your opponent to relive that pain over and over
again. Although this discipline is learned from a True Brujah,
Larxene improvised. She combines her speed along with her
Potence to attack her opponent rapidly with a flurry of punches
which looks seemingly a repeated strike several times at the
same time. This leads to a great increase in damage from only a
single attack.
Powers:
Vampire Physiology:
~Users possess the traits, attributes and/or abilities of,
transform into, or be/is a vampire, a being who subsists by
feeding on the life essence of living creatures (often in the
form of blood), regardless of whether the vampire is undead or a
living person/being. While all vampires need some form of
life-essence, the quality and quantity vary greatly: from daily
to rarely, from needing lethal amounts to barely notable, from
sentient blood freshly drained to rare steak.
Appearance wise, Vampires are similar to their non-vampiric
species, but exact changes their state causes vary greatly: more
common effects include pale/white skin, glowing eyes (possibly
changing to golden or red), prominent canines or generally
predatory appearance, but some have no visible changes at all,
while others barely pass for a humanoid.
Mentally, Vampires vary from perfectly normal persons with
unusual dietary requirements to predatory, calculating beings,
to hunger-driven blood-junkies.
Generally, Vampires are physically imposing beings as they have
excellent strength, speed, senses, endurance, agility, a nearly
or completely ageless lifespan and a high-level resistance to
damage. Other abilities include ability to turn other beings
into vampires (possibly involuntarily), mental abilities,
transformation into animals or mist, etc. Note that Vampires are
able to learn Magic, so the variety of powers some have isn't so
much result of them being Vampires as their own studies.
Vampiric Force Manipulation:
~The user of this power possesses and is able to utilize strong
vampiric power. This ability not only grants the user great
strength and control over numerous variations of vampiric
abilities but also allows them to overwhelm weaker vampires as
well as rival that of powerful vampiric entities.
Through this, the user can perform such feats as infusing
weapons with vampiric power, allowing them to transfer blood
and/or life-force to the user, or into projectile weapons that
would continuously drain the target's blood/lifeforce once stuck
in their body, nullifying regeneration and softening them up for
the finishing blow, as well as convert other beings into
vampires without biting them or mixing blood.
Blood Consumption:
~The user can absorb (usually by ingesting) the blood of others
for either sustenance, offensive, defensive, or regenerative
purposes.
Blood Empowerment:
~User becomes stronger, faster, more durable, etc. when they
come into contact with or are near blood, possibly unlocking
abilities related to the affinity and enhancing their existing
powers. Some users may be able to draw sustenance from the blood
or even slow or stop aging.
Highlighting:
~The user can highlight any presence, from an intangible element
like a scent, a sound, or a taste to an entity like a person, an
object, an animal, etc., allowing them to perceive, locate,
identify, and track the target(s) even from afar. Larxene can
use this by combining her lightning powers and her vampire sense
to sense her allies, enemies and bystanders to the point of
figuring out who or what everyone is and can even sense them
through solid objects such as buildings.
Blood Flow Vision:
~The user will have the ability to see all major and minor veins
of any living being. The user can even see them through
inanimate objects like trees, concrete, clothes, and so on.
Blood Sense:
~The user has the ability to sense the awareness of the
circulatory system allowing to detect the presence of drugs,
alcohol, other substances in a subject�s blood.
Night Vision:
~User has excellent night vision, the ability to see in low
light conditions or even total darkness. Whether by biological
or technological means, night vision is made possible by a
combination of two approaches: sufficient spectral range, and
sufficient intensity range.
Powers Gained via Experimentation:
Electricity Manipulation:
~Users can create, shape and manipulate electricity, a form of
energy resulting from the movement of charged particles (such as
electrons or protons). As an elemental power, electricity
manipulation is very simple and straightforward accompanied with
a near-limitless myriad of uses. Most commonly, users would be
able to discharge large amounts of electricity in order to shock
their opponents, potentially paralyzing them, burning them, or
even stopping their hearts in severe cases. Beware accidentally
harming allies if the user's control over electricity is not
precise enough. Some users would also be able to summon
lightning bolts from the sky or create thunderstorms at will.
Even if their opponent is resistant to electricity, the immense
heat generated from lightning travelling through the sky, which
is around 6 times hotter than the surface of the sun, will
definitely pose a threat to them.
At a more advanced level, users would be able to exert control
over electronics and other devices powered by electricity,
allowing them to remotely access, disrupt, and control
technology, such as mobile phones, televisions, computers,
traffic lights etc. They would be able to perceive or even
control data stored on electronic devices, or even assume
control over the entire device purely through electrical
connection. Some specialized users would be able to use
electricity to for more miscellaneous uses, such as enhancing
one's senses through Electroreception, the ability to sense
natural electrical stimuli which can allow them to sense their
surroundings by generating electric fields and detecting the
distortions in those fields.
At the ultimate level, users would be able to control electric
fields and all charge carriers (Ions, Electrons, Protons, and
Positrons), allowing them to manipulate the force that holds
atoms together within objects or flow through the nervous
systems of living creatures. At this stage, electricity
manipulation becomes extremely dangerous and effective,
essentially giving the user the ability to control living
creatures and objects through the precise manipulation of
electricity and electrical fields within them. In the former
case, they would be able to read the thoughts of others through
electrical signals produced by their brains and control their
movements as if they were puppets by manipulating the
electricity used by the nervous system to send signals to the
entire body. In the latter case, users would be able to move
objects as if they were using telekinesis.
Electricity Generation:
~The user can generate electricity, the energy emitted from
charged particles. Users can become creative and use it in
various methods.
Electric Aura:
~The user can release and surround themselves in/with
electricity for defensive and/or offensive purposes, possibly
becoming almost untouchable and granting them various
abilities/attacks. The auras may also give the user enhanced
physical capabilities such as speed, strength, and durability.
Bio-Electricity Manipulation:
~The user can create, shape, and manipulate bio-electric
currents that exist within all aspects of the body such as in
the nervous system, heart, and muscles through the use of one's
biofield. The user is also capable of channeling this
bio-electrical energy into attacks or even drain the
bio-electrical energies that may dwell within another being. The
user can also find people by sensing their bioelectrical
presence and/or scramble personal bio-electric rhythms to shock
others.
Bio-Electricity Generation:
~The user can create and project bio-generated electricity.
Bio-Electric Aura:
~The user possesses a bio-electric aura, an invisible field of
concentrated bio-electricity surrounding the user's entire body.
The bio-electric aura first functions as a second skin, not
extending from the body, only protecting the user's skin from
incoming threats. The user's exoskeleton varies in durability,
from resisting gunfire to nuclear explosions. Without practice,
the field doesn't extend far from the skin, leaving even loose
clothing without protection; with practice, the user can extend
the aura further out from their body to protect anything in it.
The user can use their bio-electric exoskeleton inwards to
protect organs, bones, flesh, and the brain.
Combining it with supernatural strength allows the user to lift
large objects, such as mountains or cruise liners, and move them
without buckling like physics dictates. It's because their
bio-electric field envelopes the objects as extensions of them,
granting them near indestructibility. Users can manipulate their
bio-electric aura to harness the bio-electricity to achieve
other applications such as achieving electrostatic levitation,
allowing them to levitate and fly.
Yellow Lightning Manipulation:
~The user can create, shape, and manipulate yellow lightning.
This type is often associated with technology and speed-related
phenomenon. No one knows how or why Larxene obtained this kind
of lightning but thanks to Mr. Sinister's experiments, Larxene's
main lightning power is yellow lightning which relates due to
her speed, being able to be as fast as Darkfire vampires to the
point of being evenly matched with Katsuki Darkfire in terms of
speed.
Purple Lightning Manipulation:
~The user can create, shape, and manipulate purple lightning. A
type of lightning which can have various properties, most
commonly being faster and stronger than its predecessor. It can
range from being natural energy to magic in nature. Thanks to
Mr. Sinister, Larxene is able to perform this kind of lightning.
She rarely uses it since she prefers her yellow lightning but
isn't afraid to use if pushed into a corner.
Red Lightning Manipulation:
~The user can create, shape, and manipulate red lightning. The
lightning has been described as a "lightning that goes beyond
lightning", and is noticeably more powerful which can affect
those who are immune to electricity. This is Larxene's strongest
and most deadliest lightning variation which she gained from
killing and drinking the blood of a metahuman with red lightning
abilities. This also works in her favor due to her being a
vampire, making her red lightning stronger due to how much blood
she consume. This lightning is strong enough to even harm other
lightning users who are naturally immune to lightning.
Red Lightning Generation:
~The user can generate red lightning.
Red Lightning Aura:
~The user can release and surround themselves in/with red
lightning for defensive and/or offensive purposes, possibly
becoming almost untouchable and granting them various
abilities/attacks. The auras may also give the user enhanced
physical capabilities such as speed, strength, and durability.
Corrupted Lightning:
~A power she gained thanks to Darkov. This power turns lightning
against other lightning users. This cannot be absorbed by other
lightning users as it does internal damage to their lightning
powers if they try similar to corrupted light and corrupted
darkness. However, this also works in reverse in that if someone
ever used this power on the user, since they would be vulnerable
to it as long as it's not their own power being turned on them.
Energy Redirection (via lightning):
~The user is able to reflect energy and energy-based attacks
from their bodies and release them in a more desirable
direction, often back at the source.
Electric Pressure:
~The user can self-generate vast amounts of electricity to
crush, repel, or destroy objects or entire areas, and possibly
kill or paralyze their targets and cause various
electricity-based effects on the affected area.
Electric Conductivity:
~The user can generate and conduct electricity through their
bodies, created or not, making them totally invulnerable to
electricity, no matter the voltage. They can also discharge
electricity through conductive media (metal, water, etc.).
Lightning Bolt Projection:
~Users can summon lightning bolts from the sky or project them
from their own bodies (usually from owns hands), using them to
pierce and/or severely burn their opponents even to the point of
death. Unlike normal bolts of lightning, they could use them as
concussive or even piercing forces, which could be strong enough
to affect even greater beings of strength and durability.
Unlike Electrical Bolt Projection, the lightning bolts are far
more deadly in terms of voltage and speed, which also grants
tremendous temperature and kinetic force, averaging over
50,000�C (5 times hotter than the surface of the sun) with at
least 1,000,000,000 volts, moving at 61,111 miles (97 536
km)/second. Of course, advanced users may be able to regulate
the voltage discharged and speed, but the power is still enough
to be lethal and cannot be compared to low-powered electrical
bolts.
Electrical Transportation:
~User can transport themselves by electricity, by lightning or
electronics. This is achieved by either riding the flow of
electrons or becoming electricity itself for travel. If the user
is strong enough and/or skilled enough in this art of
transportation, then they can also transport by the electrons in
the air, static discharges and electrical components.
User can make lightning strike themselves to transport their own
molecules from one point to another.
Electrical Beam Emission:
~The user can produce and project beams of concentrated
electricity, which can shock or cause electrocution, pierce
through almost anything, or create destructive explosions upon
impact. Unlike simple electrical blasts, these beams do not
flicker, but instead travel in a straight line at high speed;
they can also flow like water, allowing them to be guided.
Lightning Ball Projection:
~The user can generate, create compressed balls of electrical
energy that are held together by their own gravity or by means
of a magnetic field that collapses on impact.
Electrokinetic Cloning:
~The user can create clones of oneself, others and/or objects by
using electricity. Since the user's copies are electrical their
enemies will be in for quite the shock upon direct attacks.
Electrified Surface:
~The user can cause surfaces (often floor) to emit electricity,
causing lightning-damage on anything in contact with them or the
lightning.
Electric Pillar Projection:
~User can shape electricity to generate pillars for attacks.
They may be able to guide the pillars, effective in both
offensive, defensive and even trapping the targets in combat.
Electric Spike Projection:
~The user can create and project needles/spikes of electricity
to impale targets. These spikes can be projected in mid-air or
generated from the ground; potentially creating a trail of
needles.
Combat Skills:
Knife Proficiency:
~Users, either innately or through training, is a master of
knives, a tool or weapon with a cutting edge or blade, often
attached to a handle or hilt. They are able to wield small
blades with great proficiency and cunning as well as stealth;
concealing multiple knives on their person flawlessly, to be
retrieved at will in combat.
Enhanced Clawmanship:
~Users, either innately or through training, are masters of
wielding claws as weapons. The user is able to wield claws with
great proficiency in brute power and close quarter combat. When
it comes to wielding different weapons, the claws are the
closest to hand to hand combat.
Speed Cutting:
~Users can use speed to enhance and increase their cutting
power.
Speed Combat:
~User is able to use gained momentum, aka reflexive mass, in
physical combat. To other opponents, the user will be moving
much faster than them, thus appearing to attack/kill/defeat them
in an instant.
Ninjutsu Mastery:
~User possesses an innate understanding of Ninjutsu, the
historic style of martial arts, tactics, strategy, and espionage
of unconventional and guerrilla warfare. Contrary to popular
culture, real-life ninja were mainly spies, saboteurs, and
assassins that rarely appeared on the battlefield. Depending on
the school and source ninjutsu focuses on different disciplines.
Assassination Mastery:
~The user, either innately or through training, is a master of
many types and ways of assassination, able to dispatch their
victims without so much of a struggle or even having to be near
them and cover their tracks. They can intuitively assassinate by
any means and in the most effective ways possible, use anything
at hand to do so and, have no mental/emotional issues or moral
dilemmas either before, during or after the deed. The ways they
can do this range from something complex and finesse-based like
mastery of stealth, strategically and tactically planned
scenarios, expertise in martial arts, and proficiency with
weaponry to something simpler and more force-based like
herculean strength and lightning speed to overwhelm their
targets.
Users can perfectly and without a single flaw or mistake perform
any and every type of assassination there is was and will ever
be whenever they want with zero effort by themselves in a short
amount of time.
Ansatsuken Mastery:
~The user, either innately or through training, is a master of
ansatsuken, any martial arts style or fighting technique that
has been developed with the purpose of killing an opponent.
Killing Instinct:
~User possesses the capability that enables them to be the
"ultimate killing machine". They have instincts to kill by any
means and in the most effective ways possible, use anything at
hand to do so and, have no mental/emotional issues or moral
dilemmas either before, during or after the deed. They are, in
short, cold and merciless killers. They are focused on nothing
except killing their enemies and how they should do so, putting
all of their efforts into making sure whatever they kill is good
and dead. They can also give off a murderous aura, inducing fear
into their opponents.
Passive Skills:
Glowing Eyes:
~The user possesses eyes that glow which allows them to generate
light, sometimes allowing them to see in the dark clearly. Some
users' eyes vary in color while glowing. Users may or may not be
able to control the color of the glow.
In some cases, the eyes may glow involuntarily when the user
calls on another power. This can cause Glowing Eyes to act a
sort of limitation, tipping others off that they are or are
doing something supernatural. Glowing eyes also happen if the
user is under a mind control/possession/hypnosis state.
Unlike Light Vision, the user can't manifest their eye lights as
beams or blasts. Some users have eyes that glow when their
powers are active. User�s glowing eyes may have various colors,
including: red, orange, yellow, green, blue, purple, and etc.
Claw Retraction:
~The user can project/retract razor-sharp claws/talons of
energy, bone, metal, keratin, etc., from their
fingertips/hands/wrists/fists/feet for various (mostly
offensive) purposes.
Fang Retraction:
~The user has abnormally sharp fangs and can deliver a deadly
bite with them. In some cases, the fangs may even be
retractable.
Powerful Bite:
~Users has a particularly strong bite, either because of sharp
fangs/teeth, strong jaw-muscles, unusual jaw-structure
(mandibles of insects, beak, etc.) or some other reason. Exactly
what they can bite depends on the jaw-strength, resilience of
their teeth/bite-surface and their shape.
Weaknesses:
The same passions that inspire Brujah to greatness or depravity,
left unchecked, can send them into incandescent rages.
Additionally, a Brujah has little to no chance of using their
willpower to avoid frenzy, though they can use their willpower
to end a frenzy that has already begun. It is more helpful to
have someone with serenity based powers or something similar to
help them. Larxene is no exception to this weakness whether she
likes it or not.
As a vampire, Larxene cannot go out during the daytime otherwise
she will instantly die. She can find other means to avoid
sunlight such as an umbrella or charms to protect her. Sunlight
based abilities can also make her have a bad day. Rubber renders
lightning useless and earth powers serves as a counter to her
lightning powers unless she use her other lightning abilities.
Her purple and red lightning abilities requires a lot of energy
which she needs by consuming blood. Though if she overuse the
stronger lightning abilities, she can tire herself out. Despite
her being a Brujah vampire, Larxene relies more on her speed
than her strength, thus giving opponents a chance to use it to
their advantage and try to throw her off, though they need to be
careful since they can force her to use her strength disciplines
which is not pretty. One of Larxene's biggest weaknesses is her
vanity and hubris. She's not dumb and know when and where to
pick her fights but sometimes she can get a bit over her head
which later on bites her in the ass.
Weapon(s):
Foudre:
~Larxene carries a set of eight throwing Knives between her
fingers in battle. Her main set of knives are collectively
called Foudre, meaning "Lightning" in French. Each knife appears
as an insignia's spikes in yellow and blue. Larxene will either
throw these weapons at her opponent or speed by them, slashing
them with the knives still between her fingers.
The knives that she carries can also be used in close quarters
combat for finishing blows. All of Larxene's knives have French
names, and these names are references to natural phenomena like
wind and storms. These knives are capable of negating those with
regeneration and she can easily infuse her lightning powers with
these knives.
Personality:
Although Larxene is normally smiling, she can be undoubtedly
cold, ruthless, and uncaring, and appears to love nothing more
than to bring other people down. Described the most as a
domineering woman of strong personality, who does not ask, but
tells, she has sharp wit and sardonic remarks ready to spite
others on purpose. Her jokes tend to be more ill-humored as
well, enabling anyone to successfully get irritated, and
sometimes if pushed far enough, yell or charge at her in anger,
a reaction which she seems to find humorous. Along with the
callousness, however, she oddly displays childish and playful
behavior, laughing and giggling excessively. She, although
recognizable with her overall behavior. Laid back and almost
passive to those she likes, or refers to as good company,
Larxene expresses herself in a dramatized manner, constantly
making outrageous expressions and hand movements. Larxene does
show her Brujah nature when angered to the point of attacking
her enemies in a rage. Though she does have other feelings
besides sadism and anger, such as her having PTSD for her time
in Weapon X, remembering the painful experiments to the point of
avoiding people.
As for combat, despite her sarcastic nature, Larxene is still a
dangerous vampire. She has proven to be an incredibly strong and
a fast hand-to-hand fighter, as she could easily pressure a
demon without even using her claws and disarm him of his weapon
with a single kick and injure a vampire hunter enough to the
point that they can barely stand. She is also strong enough to
hold a grown adult by the head, and easily toss them across the
room with one hand. Larxene's physical fighting skills resemble
that of a ninja. She uses her knives between her fingers to act
like claws, and is able to infuse them with electricity and
throw them at opponents. She is easily one of the fastest and
most agile member of the mafia, often using quick kicks and jabs
to produce extra pain to the opponent. Along with her
manipulative nature, this sadism earned her the title "Savage
Nymph".
Bio:
((Will do later))
Theme Song:
The 13th Struggle (
https://www.youtube.com/watch?v=nD19TR55NDY)
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