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#Post#: 14087--------------------------------------------------
London RP Profile: Kinei Nightfire
By: Zorbak the Ebil Moglin Date: April 16, 2022, 7:56 pm
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"Even the shadows of the flames will consume you when I'm
around." - Kinei Nightfire
"It doesn't matter what the game is in battle... I'll find a way
to win it."
"I am a skilled warrior and assassin... But I am far from the
worst thing in the dark. There are far scarier things than me."
"They say I'm not strong enough to brave the storm... But those
people don't realize that I AM the storm!"
"I've got a long list of skills... Many of which that would make
me a nightmare to any of my enemies."
"Don't mistake my mercy for weakness... I was ordered to take
you alive, so consider yourself fortunate." - Kinei to an enemy
"People fear the dark... For good reason. If you knew the things
in the dark, even fearless people would be afraid."
"Don't lament not being strong enough... Spend your time getting
strong enough to make sure you're never weak again."
�If you have enemies that means you�ve stood up for something,
sometime in your life. We all make enemies at some point.�
"Kierran is one of the only people I acknowledge as being more
skilled a warrior than me. There was a reason I chose to join
him rather than start my own team."
"Kierran is lucky to have you Anna... And lucky we did not meet
first, or else your chosen would be me, not him." - Kinei to
Anna Shadow after Anna and Kierran were mated together by death
wraith custom (and was slightly bitter that Anna chose Kierran)
"Anna... It's too bad. You and I could have made a great couple.
Smiles. We still could." - Kinei to Anna when Anna chose to be
with Kierran
"I have cared about Anna for as long as I can remember. Even
before Kierran came to fall in love with her. That was the
reason I joined Kierran's team initially, was because I wanted
to get close to her. I had hoped that getting close to her would
help let her eventually fall in love with me... but I didn't
count on the fact that Anna had met Kierran before me, so I
never had any chance of being chosen by her."
"Don't ever think you can handle controlling a dark spirit. He
says to the ally, poking them in the shoulder. You cannot
control them forever. Trying only leads to one end result, and
there's no telling how many of us you'll take with you. Stronger
death wraiths than us have TRIED to control dark spirits, and
failed. What chance do we have? We only seek to understand their
power so we can counter them in combat. That's all." - Kinei to
an ally who wanted to try and research controlling dark spirits.
"Yes... The Darkfire family did have children with death wraiths
at one point in history and it spawned my family... Though now
we prefer the name Nightfire to keep ourselves separate from
them. Not out of disrespect, but just because we need to
differentiate ourselves from them because we are not the same
family anymore. Of course, since it is recent, I understand
people are confused why we seem like we're suddenly changing our
name." - Kinei Nightfire explaining how his family was different
from the Darkfires
"I was almost killed on a mission... I thought it was suspicious
that Kierran sent me out alone given the dangers of the mission,
but a lot of us were going out alone becuase we were so
shortstaffed after the dark spirits started systematically
destroying most of our higher-ups. But it was when I got back
from my solo mission that my senses really picked up on it...
AFTER I got ambushed by dark spirits... He looked surprised to
see me, as though he wasn't expecting me to come back. He said
it was concern for the condition I was in... But I knew... I
could tell by the look on his face. That look told me all I
needed to know. That was when I left... And what do I realize
when I leave? Someone is suddenly sending assassins after me
after I left from both the death wraiths and from the dark
spirits. And they say I attacked Keirran before I left, injuring
him! And it has only made me more certain. Kierran tried to have
me killed, and I need to figure out why." - Kinei when he came
to the living world after Aeron Kazara (as Kierran) sent Kinei
on a mission in order to try and get him killed by dark spirits.
During a fight with an enemy when Kinei and Kierran were working
together.
Kinei: If you treat me like I'm some sort of demon... Don't be
surprised when I throw your soul into the void.
Kierran: You realize you'd only be setting them up to become
servants of Malice right? He says to Kinei.
Kinei: Shut up, Kierran... Don't ruin this for me.
Kierran: Also. Have you ever ACTUALLY done that?
Kinei sighs and glares at Kierran.
Kinei: No, but you're REALLY tempting me.
"It seems Kinei really lives up to the reputation of his
family... He's a skilled assassin. It would be better if he
would leave Kierran's team and work for us, but I suppose we can
make due for now. He is good eyes and ears among the other death
wraiths and is great at gathering information." - A death wraith
council member about Kinei
"The Nightfires... They used to be called the Darkfires, but
people kept confusing them with the Japanese vampire Darkfire
family. The Nightfires changed their name to Nightfire. You
could say they're like a diverged version of the Darkfires. The
Nightfires had a common ancestor with a Darkfire long ago, but
over time, the Nightfires diverged into their own family and the
vampire blood got diluted so much in their family over time so
they are now almost purely death wraith and have very little
vampire power in them with very rare exceptions."
Current name: Kinei Nightfire
Original Name: Kinei Darkfire
Death Wraith Title: "Shadow of the Flames"
Age: Unknown
Species: Death Wraith
Gender: Male
Hunter Group/Team: None Currently
Family:
- Father: Unknown Nightfire family member
- Mother: Unknown Death Wraith
- Alternate Son: Zandrick Darkfire (Alternate Dimension Version)
Weapons:
- Death Wraith Soul Sword: Perfect Dark: This is Kinei's own
soul sword that he gained from his death wraith power. Like
other soul swords, Kinei's sword is able to purify souls, and is
able to purify/destroy dark spirits thanks to its purifying
nature. This sword is in the form of a Japanese katana, and is a
black sword that Kinei can utilize in combat in a manner similar
to other Katana users. Kinei's unique sword allows him to create
special darkness attacks that uses psychic power. There are two
main ways that Kinei uses this. The first is that he can create
darkness attacks out of his sword, which can be formed using any
of Kinei's darkness abilities. However, when used, the main
unique thing about the darkness that Kinei uses is that his
darkness can track opponents to a degree, where the darkness
will try to home in on opponents. The waves have some form of
self-awareness, and will try to actively seek out the targets
they are targetted towards. The second is that Kinei can use his
Nightfire arts to create darkness familiars that can attack
opponents using this darkness. When used, these darkness
familiars also utilize psychic power, but also have increased
intelligence. Not only can the darkness familiars more easily
use their combat abilities for more advanced tactics, but the
darkness familiars can also predict the opponent's movements to
a degree, and the familiars are able to use that ability to try
and adapt to an opponent's abilities and movements. The darkness
released from Kinei's sword can not only be used to fire waves
of darkness, but can also be used to channel any of Kinei's
darkness abilities, including his Nightfire darkness abilities
like his burning darkness and dark lightning abilities, as well
as his deathly darkness and his grim darkness abilities. In
terms of the ability to psychically home in on opponents and
adapt to opponents, opponents that are adaptable enough can
still evade the attacks, or even dispel them as long as they
have the ability to do so. It is also usually a good idea to
destroy Kinei's darkness creations with his soul sword as soon
as possible, and not giving them chances to adapt or they become
much harder to take out and may even gain resistances to certain
kinds of attacks by enemies based on how the darkness attacks or
familiars adapt.
- Death Wraith Poison, Poison Darts and Poison Daggers: As an
assassin, Kinei is one that doesn't hesitate to use poison in
order to take out his enemies. Unlike some more honorable
fighters, Kinei takes out his enemies as efficiently as
possible, and sometimes that means using poison to do so. Kinei
won't hesitate to bring out poison darts, or even poison daggers
in battle. Kinei has a few poisons that his family have
developed, which include paralytic poisons, sedative poisons,
and even acidic poisons. Depending on the situation, Kinei will
use poison on an enemy. The most common way he uses this is when
he uses his poison daggers in combat, where Kinei uses his
poison daggers on enemies, whether it is by throwing them
directly at an opponent, or by stabbing them with it. Depending
on the poison used, the poison can have different effects,
though Kinei most often uses deadly paralytic poison, which
paralyzes a body before it shuts down. Kinei even has wire lines
that utilize his poisons, which Kinei can introduce into the
body through cuts and scraps if the wires dig into the body. As
for poison darts, these can be thrown from a distance, which
Kinei can use to stealthfully take out an enemy. Thankfully,
Kinei's childhood in being fed poison by his parents to build
his tolerance helped him prepare for his family's poisons that
they use, so Kinei himself is immune to all the poisons he uses.
This means that Kinei's own weapons can be used against him, but
the poison on the weapons don't do any damage. The only
exception to this is the acidic poison, as acidic poison has an
acidic element in addition to the poison. IN this regard, the
acidic poison is the only one that can hurt Kinei, and Kinei
only uses it against enemies resistant or immune to normal
poisons. Kinei is very skilled with his poisons, even keeps
antidotes for poisons on him when having the poisons on him in
case someone gets poisoned. As one might imagine, countering
this means one cannot let the poison be introduced into their
system. Kinei's poisons are mostly administered into the blood,
or he can put it in food and drink depending on what he wants to
do. Kinei can also use aerosol poison if he chooses, but he
rarely does since it can affect his allies as well, and he
considers himself very good at hitting enemies with poison darts
and his poison daggers that he doesn't rely on aerosol poisons
much. It is also worth noting that while his daggers are metal,
his poison darts are not metal, and are non-magnetic.
- Grapple Lines, Wirelines, and Steel Thread: Some compare Kinei
to how Hei Darkfire operates, in which Kinei has a very similar
style of using knives attached to wire lines and using wire
lines to grapple and try to trap his enemies. Kinei has a number
of wire lines that are able to be used, in which he can use them
on their own to hit and trap opponents, or he can use them and
attach a dagger to them to try and spear an enemy. In addition
to the lines he has in the sleeve of his jacket, he also has
wire lines connected to his belt, which can be used as well.
Kinei is usually pretty prepared with these lines, having
multiple lines and can even throw out multiple lines at once.
These lines are meant more for grappling, in which Kinei spears
a knife into a surface, or uses the line to grapple to an
object. In addition to these lines, he also has special steel
threads that he can release and use to trap opponents as well as
using his wire lines, which work similarly, but are designed
more for trapping and cutting opponents than grappling. The
steel threads are usually designed to be held on to by Kinei,
and usually are used to capture an opponent or entangle an area
to restrict movement. Kinei is known for his skill with using
these wire lines and threads against opponents, and can do
things like pulling an arm or leg off that he's trapped, or he
also has poison he can apply to the lines as well. While the
wire lines are clearly visible, the steel threads are so small
that they are nearly invisible. Kinei has even been able to
break someone's neck with these wire lines after wrapping them
around someone's neck, even without needing things like magnetic
manipulation. As one might imagine, these are very dangerous
weapons in the hand of a skilled assassin, and these are strong
enough that they are hard to break. However, that doesn't mean
these steel threads and wires are unbreakable, as some stronger
opponents could essentially break these, usually with strong
bladed weapon attacks, or some can use counters to metal like
magnetic manipulation.
Death Wraith Abilities:
- Death Wraith Spiritual/Darkness Nature: The death wraiths were
spawned of the shadow realm by Toranoraos, and are spiritual
beings who are the very incarnations of darkness. Death wraiths
were designed for reaping souls, with most of them being born
into the order of death wraiths that have learned over time to
harness their abilities for their job of reaping souls. However,
their other main part of their darkness and spiritual nature
comes from them being of the shadow realm, and their other job
of keeping the denizens of the shadow realm, the dark spirits,
from invading the living world. They are beings of shadows, but
also of death, due to the nature of their job. A death wraith's
main power is that of darkness and their ability to use the
power of their spiritual nature to purify and battle lost souls,
but most have other abilities as well that the race as developed
over time as they learned about their heritage and how to use
their power. Death wraiths usually serve one of two purposes,
either hunting lost souls for the Hall of Souls, or hunting dark
spirits who try to enter the human world. For the most part, the
shadow realm is the life of a death wraith, and all death
wraiths have a darkness nature. Because of this, all death
wraiths, even hybrids, are incarnations of darkness and have
strong darkness natures. However, being beings of darkness means
that they are more vulnerable to beings of light, or natures of
light since light is the natural counter to darkness. For the
most part death wraiths are beings of darkness, with only a few
exceptions ever being born. However, as spiritual beings, they
are also vulnerable to blessed sea salt and iron, which can do
damage to their more spiritual natures. Depending on how it's
used and the severity of how much exposure, death wraiths can be
killed if blessed sea salt or iron end up in their systems,
which act acts one of the biggest weaknesses.
- Death Energy Power/Manipulation: Just as demonic beings have
demonic energy, or angelic beings have holy energy, death
wraiths have death energy flowing through their bodies that
powers their ability to use their darkness abilities. This
energy powers a death wraith's abilities, and can be used in
battle against enemies as a basic energy all death wraiths have.
Those familiar with death energy know how it works, as it is the
opposite of life energy and given off by beings of death. Death
wraiths radiate this as one of their main energies, and this
energy is a basic power source. Death wraiths only radiate
enough of this to use their abilities, and don't have negative
effects on the environment of the living world like most think
due to death wraiths learning control of their minds and bodies
from an early age that they learn to keep this under control.
Death wraiths use this much like other races use death energy
when using it on its own, such as using the rotting effects of
death energy or using the necromancy abilities that allow one to
create undead using death energy manipulation. When used on its
own, death wraiths can use the death energy properties of death
energy, and can use it like any other energy in battle. Unlike
those like grim reapers though who manipulate both life and
death energies, death wraiths only manipulate death energy, and
cannot manipulate life energy. Due to this, life energy is a
good way to counter this power, and life energy can be used
against a death wraith's deathly nature. As one might expect,
those that can manipulate life energy can counter death wraith's
death energies, or other energies that counter death energy can
also be used to counter a death wraith's death energy as well
depending on the energy.
- Shadow Manipulation/Primordial Shadows Manipulation: Thanks to
the death wraiths being created from shadows of the shadow
realm, they are able to manipulate/control shadows and even
manipulate primordial shadows from the shadow realm. They are
able to use shadows much like other shadow users, being able to
use shadows to attack opponents. However, unlike other beings
that use shadows, there are few that are more masterful of the
use of darkness than the death wraiths. Being masters of
shadows, death wraiths are masters of not only attacking with
shadows, but using different forms of shadows. They are able to
do things like creating special unique shadow techniques based
in their skillset, change the physical form of shadows into
liquid or solid, or even change the acidity of shadows. Certain
people have even developed unusual darkness abilities, sometimes
even being variations of typical shadows depending on their
abilities as some can combine other abilities with their
darkness to create unique abilities. Their base darkness powers
are normal shadows and primordial shadows, despite how their
manipulations are used, but among other darkness types to learn,
death wraiths can learn to convert their natural darkness into
other darkness types depending on their training and what
darkness variations they choose to learn from their training.
Normal shadows don't cost as much power to use but are less
powerful, while primordial shadows are more powerful than normal
shadows but cost more power to use as a result. Of course, as
one might guess, most types of shadows are counter-able by
light, or in some cases, life energy in the cases that certain
shadows can't be dispelled by light alone. Darkness can also be
countered by fire and lightning if one knows how to use the
elementals properly.
- Shadow Meld/Planeswalking: This technique, which death wraiths
refer to as "shadow walking", lets a death wraith travel around
using shadows, as they are able to fuse into shadows and go
anywhere in the world as long as there is access to a shadow,
granted there is no supernatural warding for teleportation or
anything blocking them from connecting to the shadows in the
area. By using shadows, they are able to travel through the
shadow realm using the shadows, which connects every realm as
every realm has shadows in some form. In addition to being able
to go anywhere in the world, they are also able to go between
afterlives as well, in which they are able to also go between
the Veil where human souls remain after they die, since their
job requires taking souls to the afterlife. They also have a
special connection to go to the Hall of Souls, in which they
usually bring lost souls or souls that aren't recorded to go
anywhere else as part of their job to protect the living world.
This technique requires only a death wraith to know where they
want to go, though since they are born and raised in the shadow
realm, most death wraith know their way around instinctively.
This can also be used in battle to a degree, if the death wraith
can meld into a shadow if they want to teleport around the
battlefield, with some having special techniques using this.
However, it is worth nothing that the death wraith has to enter
a shadow in order to use this, and destroying a shadow can
damage a death wraith if one does something like using a
flashbang to temporarily negate shadows. This technique uses the
shadows in place of teleportation techniques, and death wraiths
can teleport using almost any kind of shadow and use it to
connect to any other shadow as long as the area they are or want
to go is not warded or guarded against teleportation or shadow
travel (which some races can ward and protect against
teleportation). Unlike dark spirits who can fuse into darkness
without a light source, death wraiths cannot enter shadows in
pure darkness without risking accessing the Deep Shadow Realm,
as pure darkness often acts as a conduit for the Deep Shadow
Realm because of how Xeles's darkness connects to the universes
unlike the death wraith's side of the Shadow Realm, who's side
of the Shadow Realm is connected to the shadows of the living
world. However, this also works in reverse, where the dark
spirits usually disappear in pure darkness rather than accessing
shadows because of the fact they risk going into Toranoraos'
realm where they could be hunted down and killed by death
wraiths. However, one should know that one cannot access the
Deep Shadow Realm in pure darkness without some sort of
supernatural shadow movement ability, and this only happens to
those that try to shadow meld when in pure darkness.
- Shadow Stealth/Shadow Presence Suppression: Another technique
using shadows, in which death wraiths can use shadows to hide
their presence. Death wraiths are able to blend shadows around
them, in which they are able to not only become invisible in the
shadows, but they are also able to hide their presence from
other supernaturals, not even being able to be sensed by anyone
other than another death wraith or a dark spirit that uses
shadows. Death wraiths' natural ability for stealth and shadow
melding make this a fairly simple technique to them, where they
are able to do it fairly easily if they have enough shadows to
work with and are able to blend into the shadows. To most
people, they will just see a typical shadow, which would
normally not draw any suspicion. Though if the death wraith
doesn't have enough shadows to work with, the shadow they blend
with might appear unnatural, or not blend with them all the way
to make them unable to be seen. This is a technique that death
wraiths are able to use once mastering shadow melding, making
stealth even easier. This makes many death wraiths masters of
stealth, where they are able to use darkness and shadows to
their advantage, and this technique makes them even harder to
spot when they are trying to hide from opponents or threats.
However, just like shadow travel, this requires blending with
the shadows completely, and destroying the shadows with
something like intense light can damage the death wraith if they
don't get out of the shadows before the shadow is destroyed.
Usually, light is the main thing to worry about, but certain
other powers that destroy shadows can also damage death wraiths,
such as some special fire techniques that burn shadows or holy
power that purifies shadows.
- Shadow/Darkness Regeneration: This power has two stages, in
which death wraiths are able to use the power of shadows to heal
and regenerate themselves. The first part of this is that they
have a normal regeneration which they are able to heal from
injuries passively, having supernatural regeneration similar to
other supernatural creatures, except that a death wraith's
regeneration is completely powered by darkness and shadows. This
regeneration is able to regenerate damage by using darkness as
it's power source, whether it is from the area around the death
wraith or if it comes from the death wraith's own dark nature.
This lets them regenerate most wounds, though it doesn't let
them regenerate organs, their brain or help them against iron or
blessed sea salt (their biggest weaknesses) unless they use the
second stage of this regeneration. The second stage however, can
be used to heal them completely, granted they aren't killed by
the injuries they have. Once the death wraith melds into the
shadows, they are able to heal much more quickly as they absorb
the darkness of shadows or darkness they are melded into, even
being able to heal their organs and heal from iron and blessed
sea salt damage that can overwhelm their first stage
regeneration. This second stage regeneration can heal far more
than the first stage regeneration. However, due to the nature of
this, the second stage is easier to interrupt as all one has to
do is destroy the shadow they are melded into in order to
prevent the death wraith from using the second stage ability. It
is possible to interrupt the first stage regeneration with
powerful enough light to destroy any darkness the death wraith
might use, forcing them to use their own power to regenerate.
This can also be interrupted with varanium and other
regeneration negation abilities (both stages), and can keep the
user from regenerating. Also, this doesn't work against spirit
infections or spiritual based poisons, as either stage cannot
fix these problems in a death wraith.
- Shadow Weapons: Every death wraith can create shadow
constructs to a degree, but this is an ability that uniquely
creates darkness weapons that a death wraith can use. While each
death wraith still has their soul bound weapons, death wraiths
can create their own weapons made from shadows. This could be as
simple as making swords out of shadows, or making bows and
arrows out of shadows, or making projectile weapons like
throwing knives or similar projectiles, or even making guns out
of shadows (though the user has to know how guns work and be
able to replicate that with darkness). The weapons function much
like normal weapons (as long as the death wraith understands how
the weapons work) and are powered by their shadow power. There
are a number of options depending on the death wraiths given the
number of weapon possibilities, and the weapons can be formed to
have special darkness abilities as well. For example, a sword
made of purifying darkness could destroy a dark spirit, or a
deathly darkness weapon could do more damage to a lost soul.
Death wraiths can also do things like create weapons that can
release waves of darkness in attacks (such as a darkness sword
being able to fire a darkness slashing wave) or shapeshift their
weapons (like turning a sword into a chain whip), depending on
how creative the death wraith gets with this power. Some have
been known to create shadow scythes, shadow claw gauntlets, and
some can even form more complex weapons depending on what the
death wraith prefers to fight with. This offers a variety of
options to attack when a death wraith isn't using their own
darkness abilities. Of course, as one might expect, these
darkness weapons are vulnerable to weaknesses to darkness such
as light, and other creative ways to counter darkness like some
that use fire and lightning. It is also worth noting that those
with aura breaker weapons and energy negation abilities or items
can also break these weapons easily since the weapons are made
of shadows.
- Death Wraith Elementals: Contrary to popular belief, death
wraiths don't use shadow elementals like people think, but they
use basic elementals based on what they have affinities for.
However, they don't use elementals the same way mortals do, in
which they have a different understanding of elements than
mortals and use them a different way. For the death wraiths,
elementals exist in one of four states of matter that they learn
to manipulate: solid matter manipulation, liquid matter
manipulation, gas matter manipulation, and plasma matter
manipulation. Depending on the power gained, most are able to
gain multiple abilities depending on the element used, in which
their understanding in elements is more based on the
understanding of the forms of matter than on the elements
themselves. Each has it's own benefits, with each having
strengths and weaknesses. Solid matter manipulation mostly
involves earth manipulation, where death wraiths are able to
control anything with solid structure, like glass, sand, dirt,
rock, and even metal or concrete. Liquid matter manipulation
lets a death wraith control liquid, in which they are able to
control anything from acid, to water if it's in liquid form,
even being able to control the temperature of liquids like
creating ice and boiling liquid. Gas matter manipulation is
similar to wind manipulation, where the user is able to control
anything in gas form with this usually meaning controlling the
air around them. This includes being able to control wind, but
can be used to do things like manipulate explosive gases, create
poisonous gases, or even create wind attacks. Plasma
manipulation involves controlling energy, which usually consists
mostly of controlling energy-based powers like fire, lightning
and even radiation energy. These powers, however, also come with
corresponding weaknesses, like solid matter manipulation being
counter-able like any other earth manipulation and each type
being counter-able by another form of matter manipulation in
some way. Kinei is a plasma user, though he doesn't really use
plasma much other than using the energy properties to twist his
darkness into forms with similar energy type properties (like
twisting his darkness into a flame-like state by copying flame's
properties).
- Adaptability/Power Users: Like most mortals, death wraiths are
adaptable and able to learn the same abilities as mortals can
(for the most part) thanks to the time they spend in the living
world, and how adaptable they were made by Toranoraos. This
includes being able to learn things like magic, mana, psychic,
or even holy/unholy abilities depending on what they have
affinities for (Example: Some death wraiths might have an
affinity for magic, while some might be more tuned to psychic or
holy/unholy abilities). A death wraith is able to learn these in
the same way as other mortals, such as learning certain arts
like mana user abilities or spirit energy user abilities
depending on their skill sets and affinities. Usually, they can
learn these from other death wraiths or from the mortals who use
these techniques depending on their training and anyone they can
learn from. Usually, death wraiths can learn special skills
depending on their affinities, where they are able to learn
usually up to two or three special skill sets depending on their
age and training. For the most part, most typically stick to one
or two though, since some of the skill sets require extensive
training and practice to be useful, and it is typically better
to master one special set of skills than gain a number of them
that one cannot fully master (though having more may mean more
ways to attack different kinds of enemies at the cost of not
being able to fully master multiple skillsets to maintain their
multiple skillsets). However, while a death wraith gains the
strength of whatever class power they gain, they also gain the
weaknesses, such as magic users being weak to magic negation or
their magic not hurting those immune to magic. This applies to
all abilities learned, which means death wraiths have to weigh
strengths and weaknesses of classes to find out what will work
best for them. They are able to learn the same powers as
mortals, and some death wraiths are even born with special
abilities, which is most common in death wraith hybrids.
- Soul Reaper Kido: Despite not being soul reapers, death
wraiths have worked well enough with the soul reapers that death
wraiths can use the spiritual power of kido that the soul
reapers typically use if they train with the soul reapers. Since
death wraiths are spiritual in nature, death wraiths can also
learn this ability through training with soul reapers, as soul
reapers and death wraiths usually work together to take on
hollows at times. This allows them to learn certain kido
techniques that they might have an affinity for depending on
their skillset and the soul reaper they train with. Soul reaper
kido is broken down into two different sections. The first is
Hado arts, which are attack abilities using spirit power in
different ways. Depending on the art, each art has it's own
abilities, strengths and weaknesses, and are mostly focused
around offensive attack. The second is the Bakudo arts, which
are focused around defense and restraint. These arts focus on
defensive techniques, and also have their own abilities,
strengths and weaknesses. Depending on the skill level of the
death wraith, some are able to learn more advanced kido arts if
they are advanced enough at learning these arts. Typically, the
higher the number of the art, the harder it is to learn, with
higher level kido arts being far more powerful than lesser arts.
The highest level hados are in the 90s, which are very difficult
ones to learn that usually have a heavy cost to use (such as one
that requires sacrifice of the body in order to use). There are
some that act similarly but are different in nature. As an
example, Hado 33 is Sokatsui, but Hado 73 is Soren Sokatsui, a
much stronger version of Sokatsui and much harder to learn.
Typically, each has it's own counter options, and death wraiths
can only learn powers they have an affinity for (for example, a
death wraith with no ability to manipulate ice is not going to
be able to learn an ice-type kido attack). These work the same
way as they do with soul reapers, and each one is countered the
same way. These are very useful against not only lost souls and
hollows, but are also very useful against dark spirits as well
(as long as it's not one that can absorb energy like a consumer)
so it is often favored by death wraiths who work with soul
reapers.
- Ghost Sight, Ghost Touch and Ghost Sense: Since the death
wraiths were made to interact with the spirits of dead mortals,
supernaturals, and deities as one of their primary purposes,
death wraiths are able to interact with almost any manner of
spirit or ghost, including dead souls and dark spirits. For the
most part, death wraiths have multiple abilities dealing with
their interactions of ghosts, where they are able to interact
with them in ways most mortals cannot. Since ghosts don't
typically manifest in the living world until they've become
vengeful spirits or hollows, death wraiths have to be able to
interact with ghosts in the veil, which they can do even from
the living world to a degree using their special ghost sight
ability and ghost sense. They are able to see ghosts, and see
their essence even when they are not manifested thanks to this
ability where most beings other than reapers would not be able
to see ghosts. This includes ghosts not physical manifested in
the physical world, in which death wraiths can detect any kind
of ghost or spirit using their ghost sense that lets them sense
almost any form of ghost or soul that they might encounter. They
are also able to touch, grab and attack ghosts including ones
not physically manifested, in which they are able to attack them
in any form and can physically interact with ghosts and souls no
matter what form they take. Death wraiths are also able to sense
ghosts as well, having the ability to sense the difference
between ghosts and certain angelic or demonic entities that
possess creatures. However, death wraiths cannot interact with
ghosts that have possessed people, and usually have to use their
soul sword to attack a ghost if it has possessed a person.
Ghosts and lost souls are typically the death wraith's main
opponents besides dark spirits, in which some are able to even
generate abilities to counter death wraith natural abilities to
contain and interact with ghosts.
- Soul Storage/Collection: Since it's a death wraith's purpose
is to collect and shuttle souls to the afterlife, death wraiths
must have their own ways to take souls to the afterlife. Every
death wraith has some way to store and collect souls, in which
they are able to use this to take souls with them in some way.
For the most part, this skill is pretty self explanatory, at
least as far as it's purpose, which is to make souls easy to
carry and take with them so death wraiths can more easily take
souls to the afterlife. But when it comes to functions, this is
different for each death wraith, as each death wraith typically
has their own way of doing this. Some can do things like storing
souls in bottles, some use other objects to store souls, or some
can even store souls in their bodies temporarily through soul
absorption (though this is a forbidden art for most due to the
dangers of devouring souls). This mostly depends on the death
wraith, as they all have their own ways of collecting souls for
transport to the afterlife. Usually, this involves some sort of
object that they can bind a soul to. Souls typically cannot
break out of this type of containment on their own, unless they
have some sort of special ability that affects space and time,
like space/time distortion energy. This also only works on dead
souls, and cannot be used to take a soul out of a living body or
even remove a possessing soul from the body. This ability is
only for storing dead souls and can only be used as such. It is
possible for others to destroy the objects holding a soul as
well, so this is another thing that plays a part on trying to
keep a soul contained, such as someone might be able to shatter
a glass bottle holding a soul by dropping it, or destroying it
with an attack.
- Soul Purification/Corruption Removal: Another aspect of a
death wraith's job to ferry souls to the afterlife is soul
purification and removing corruption. While soul reapers usually
take on hollows and use their zanpakutos after defeating them to
purify them, death wraiths are able to remove corruption from
souls using their ghost touch and interaction abilities. When
using this, a death wraith is able to interact with souls and
remove things like corruption from them in the form of ripping
out the corruptive energy, or using their purifying shadows to
purify a soul of corruption. Usually, this also depends death
wraith, as some have unique purification techniques for
purifying souls depending on who they are and their skillsets,
such as some who might use magic could use magic based
purification abilities. A soul must be purified before transport
to the afterlife, and any risk of being turned hollow or higher
level specter must be removed before taking them to the
afterlife or the Hall of Souls. Typically, souls will resist
being purified, given that they typically get corrupted from not
wanting to leave and stay in the living world after rejecting a
grim reaper taking them to the afterlife. It is difficult to
purify a soul not willing to be purified, so death wraiths often
have to fight in order to defeat a corrupted soul before they
can purify it. Thankfully, their soul swords have a main
function to purify souls if they cannot do it as easily, and
defeating a soul or hollow typically will allow them to pacify
it long enough to remove the corruption if they defeat it in
battle. However, death wraiths have to be careful, as they can
become corrupted themselves if they don't discard the corruption
or if they are affected by corruption due to special abilities,
which is something many death wraiths take very seriously and
try to avoid.
- Dark Spirit Hunting, Dark Spirit Trapping and Dark Spirit
Destruction: The other primary function of death wraiths is to
hunt dark spirits of the shadow realm, in which death wraiths
are designed specifically to fight dark spirits. Death wraiths
know easily how to hunt all dark spirits of the shadow realm,
and know most of the strengths and weaknesses as it is their job
to keep them from entering the living world to try and interact
or kill mortal beings. Death wraiths are not only able to hunt
them, but they are also able to use their soul collection and
containment abilities on dark spirits to trap them as well,
where they are able to trap them in the same way as souls.
Typically, this allows a death wraith to trap and contain a dark
spirit in a similar way, where they will often use this to
capture stronger dark spirits they cannot destroy, and will
often use this to take a dark spirit back to the shadow realm
and throw them deeper into the shadow realm where they are less
likely to make it to the living world. In addition to capturing
though, death wraiths possess the ability to destroy dark
spirits, in which all death wraiths are usually able to destroy
dark spirits with their soul sword and with their purifying
darkness, though some may develop other special abilities for
destroying dark spirits depending on their skillset. Death
wraiths have to fight dark spirits quite a lot, and have to
sometimes take on enhanced dark spirits that might get enhanced
by mortal interference, such as those like Vobu and Zenrael (in
some universes) who use their power to strengthen dark spirits.
Typically, dark spirits aren't fought like normal beings, as
most of them are typically not able to be hurt or destroyed by
most mortals given their unique and usually intangible nature.
However, death wraiths are able to counter that with their ghost
touch and dark spirit destruction abilities, where they are able
to fight dark spirits. While they can destroy dark spirits if
they can overpower them, dark spirits also specialize in
fighting death wraiths, as they are the shadow realm antithesis
to death wraiths, and many dark spirits come in a variety of
abilities and types, just as death wraiths have had to by
learning adaptability and elemental abilities, so death wraiths
have to keep up with the kinds of dark spirits that exist, and
sometimes have to adapt if they meet a new type of dark spirit
they don't know (which death wraiths are used to doing as there
are a lot of ways new dark spirit types are being created).
- Soul Absorption (Forbidden Art): This is a forbidden art among
death wraiths these days, in which death wraiths have gotten
away from this and this art tended to possibly cause corruption
or addiction to devouring souls. There was a time when death
wraiths would feed on the corruption of souls in the living
world, or feed on evil souls in order to survive and sustain
their power, but eventually the death wraiths adapted to mortal
forms of food, so they no longer need to use this. Now, these
two arts are forbidden, as they can come with more risks than
rewards. The first forbidden art is soul absorption where the
death wraith takes the whole soul and devours it, using it for
sustenance in the same way a human would eat their food. A soul
can restore a death wraith's energy, and sustain them for up to
four hours, and restore a death wraith's darkness power if they
are low on energy. This power works similar to other soul
eaters, but came with a major risk, and that was soul devouring
addition that would cause death wraiths to become addicted to
eating souls as they continued to devour souls. Because of this
addiction, this was one of the reasons death wraiths had to
adapt to mortal foods so that they could avoid the dangers of
this art. Those that use this art are able to use it just like
soul eaters, where they can use this to absorb souls and grow
stronger and can sustain themselves on souls. They can also gain
new abilities from this art if they devour a soul, gaining the
abilities it had. However, unlike other soul eaters, death
wraith natures didn't change when using this, meaning their
physiology didn't change. While this meant that they wouldn't
gain more weaknesses with physiology changes, it also means that
some powers cannot be gained by death wraiths, such as death
wraiths not being able to learn any kind of light abilities
(except for very rare mutations like Kitsune Resei who use both
light and darkness). These days, this art is forbidden, and
those that use it are often either exiled or closely monitored
for signs of soul devouring addiction to avoid death wraiths
devouring souls unnecessarily. While Kinei could do this, he
never has, and likely never would do to it being a taboo.
- Corruption Absorption (Forbidden Art): The second forbidden
and outdated technique death wraiths used for sustenance is
corruption absorption. It used to be that death wraiths purified
souls by absorbing the corruption into themselves, where they
would devour it as sustenance in order to help make sure the
corruption had somewhere to go. This made it easier to purify
souls, as the corruption would be more easily able to be removed
if it was able to go somewhere specific. This allows a death
wraith to consume corrupting energy, such as hollowfied soul
corruption, or other types of soul corruption that change mortal
souls or corrupt them in some form. The benefit is that the
corruption can not only restore a death wraith's power (though
not to the degree of devouring a soul), but the corruption
energy can make a death wraith stronger while it is in their
body, similar to how eating certain diets can make affect a
mortal's overall health. Typically, this used to be a good way
to remove corruption before death wraiths fully developed
certain purification arts, and worked as sustenance before they
adapted to mortal foods. However, the risk to this particular
art is that death wraiths can poison themselves with this way of
sustenance if they aren't careful with things like hollow power
or human emotional energy, as taking corruption into themselves
can be a double-edged sword. Some death wraiths, if they are not
fully capable of handling the corruption energy will be
corrupted and changed by this power. This was the main danger of
this power, as death wraiths could be turned into hollows or
twisted spirits if they were corrupted, which would turn them
into enemies of the death wraiths. Luckily, this art isn't
really used anymore, but those that use this art are usually
very closely monitored for corruption and are typically exiled
or killed if corruption is found in them. And many times,
corruption can be permanent in a death wraith if they are
affected by this, and can get worse over time depending on the
strength of the corruption. While Kinei could do this, he never
has, and likely never would do to it being a taboo. He is even
more against it after what corruption did to Anna in creating
her hollow personality.
- Dark Spirit Bonding (Forbidden Art): There have been death
wraiths that seek to utilize dark spirits to their advantage,
and some who have thought they could control some dark spirits.
Those that foolishly believed this created an art that bonds
dark spirits to a death wraith, which is a very dangerous art.
Users are able to use this to bond a dark spirit to themselves,
and call on it whenever they so choose to help them in battle or
empower them passively. For example, certain dark spirits will
trade dark arts in exchange for energy from the body, or some
might gain strength from certain energies. One death wraith even
managed to bond a consumer to themselves using this art that
allowed the death wraith to absorb energy, at least until the
consumer overpowered the death wraith and consumed his soul. If
the death wraith can overpower the dark spirit, they can use
this art to bond the dark spirit to them and essentially take
the power of a dark spirit. Whatever spirits are bonded to the
death wraith grant their powers to the death wraith, as long as
the death wraith can control the power of the dark spirit. This
in turn creates a fusion of dark spirit and death wraith power
that some death wraiths have become very powerful using.
However, the danger to this is that this art almost always ends
in the death wraith being overpowered and devoured by the dark
spirit, as dark spirits will always fight back to try and take
over the death wraith. Death wraiths can usually only bond one
or two dark spirits to themselves at any given time (one if it's
a stronger dark spirit like a collector or consumer). This is a
forbidden art for a reason, as there have been no successful
lives that didn't end in tragedy when using this art. When using
this art, the death wraith must remain in perfect control, or
they could become possessed by the dark spirit, or worse. If the
dark spirit completely overpowers the death wraith's spirit,
most dark spirits will consume the soul of the death wraith, and
then become a just a dark spirit possessed death wraith that is
forever lost to the dark spirit (which some refer to as a "Dark
Wraith" or sometimes a "Consumed Wraith"). While this is the
most powerful darkness ability a death wraith could use, it
always comes with a great cost, and the death wraith must always
live with the mind of the dark spirit trying to corrupt them (at
least until the dark spirit eventually wins and takes over the
mind). This art is forbidden to use, and those that do use it
are instantly imprisoned in the Twilight Realm due to how many
issues have been created when a dark spirit takes over a death
wraith (such as the consumer death wraith became a dark wraith
and killed three teams of dark spirit hunter death wraiths
before it was finally stopped). While Kinei could do this, he
never has, and likely never would do to it being a taboo. Kinei
would also avoid this one like the plague because of the fact he
isn't stupid enough to think he can control a dark spirit like
other death wraiths stronger than him have tried to do.
Basic Nightfire Arts and Nightfire Elementals:
- Death Wraith Nightfire Shadow Arts: Unlike the Darkfires who
are about elemental power and combining it with spirit energy,
the Nightfires are more about combining their darkness power
with different darkness forms to create their own variations of
darkness powers. While the Nightfires still have most of the
same arts, their base arts are very different, and work quite a
bit differently. The Nightfires start out simple by learning
darkness, in which they learn to utilize it by combining changes
in darkness form and nature to create unique darkness types.
However, there are a few differences between the Nightfires and
Darkfires to note. The first is that instead of elemental power,
the Nightfires utilize darkness as their main power and do not
even use the death wraith elemental manipulation in this power.
Instead of forming elemental power like the Darkfires, the
Nightfires instead focus on only using darkness as it is their
strongest element. Instead of things like flames or lightning,
the Nightfires replicate elemental energy forms by manipulating
the energy from of darkness to create new forms of darkness
(more in darkness energy form change). The next major difference
is that the Nightfires don't fuse spirit energy to their
darkness, but instead combine their shadow types to create a
change in darkness nature. Depending on how the change in
darkness energy goes (both in change in form and change in
nature), this determines the abilities of the Nightfire in terms
of how they use their darkness power (Such as purifying darkness
to burning darkness could create burning darkness that can
purify dark spirits). For the most part, the Nightfires are very
similar to the Darkfires, except for subtle differences in the
base abilities that they have changed over time that have led
the Nightfires to making their own versions of the Darkfire
arts. For the most part, the Nightfires darkness elementals are
all darkness types, and can be countered as such. For example,
no matter the darkness, the Nightfire's elemental powers can be
countered by intense light, or one can use certain counter
elements to counter the elemental natures (like countering
burning darkness with ice power). However, there are certain
aspects that aren't countered the same depending on the element
(IE burning darkness doesn't burn under the same rules so
creating a vacuum environment to make it stop burning doesn't
work).
- Nightfire Art: Enhanced Spirit Connection and Shadow Realm
Connection: While the Nightfires don't use spirit energy to
create their darkness elementals, they do learn to balance their
spirit energy and they do focus inward to control their power.
In doing this, the Nightfire learns discipline and self control,
in which they learn to control their power with absolute
precision. Since the death wraiths are about self control and
discipline, and they teach this to all death wraiths, the
Nightfires usually fit well into this aspect because they learn
self control and discipline beyond that of most death wraiths.
In this, the Nightfires learn to tap deep into their spirits,
even though they don't use spirit energy (though some can learn
and become spirit users in this way if they so choose). The main
purpose of this is to learn to control their power and
discipline their body and supernatural energies to more easily
and more precisely control their power. However, while this is
very useful for control and discipline, the other main advantage
to this is that the Nightfires also gain an enhanced connection
to the darkness they are born from, and can attain a stronger
connection to the Shadow Realm that they can utilize to
strengthen their darkness abilities. While normally the spirit
connection would allow a user to connect to spirit energy and to
the spirits of the spirit realm, the death wraiths focus in
their spirit is quite different since they are born of the
Shadow Realm (meaning that where the Darkfires might tap into
the Spirit Realm, the Nightfires tap into the Shadow Realm).
This connection can be very useful, in which the Nightfire is
able to strengthen their connection to the darkness, as well as
their ability to utilize darkness (in which their enhanced
connection can grant them the ability to call on stronger
darkness and control more darkness at once than some death
wraiths can). With this connection though, there are risks. The
Nightfires have to always be careful that they don't tap too
deep into the Shadow Realm, as the deeper parts of the Shadow
Realm are Xeles's domain, and even the death wraiths cannot tap
into that domain without severe negative consequences (most go
mad, or their darkness power breaks completely). All Nightfires
have to be careful of this, and have to learn control partially
to keep themselves from accidently tapping into the deeper parts
of the Shadow Realm.
- Nightfire Art: Darkness Energy Form Change: This ability is an
alternate variation of elemental mastery, where instead of
focusing on other elements, the Nightfires only focus on one,
and that is the darkness from which all death wraiths are born
from. This is the second step to a Nightfire's training in the
Nightfire Arts. Instead of learning different elements, the
Nightfires instead create all of their elementals through their
darkness. This is the second step of their training, where they
learn to utilize their darkness in different forms by changing
the darkness's form. While there are generic darkness abilities
for death wraiths to change darkness forms into things like
burning darkness or freezing darkness, the Nightfires do this
with far more efficient ability, and without needing the same
emotional requirements used by most death wraiths (where burning
darkness would usually require strong emotion, or freezing
darkness would require a coldness to their emotions). Instead,
the Nightfires use change energy form to its fullest, and change
their darkness form. The death wraiths of the Nightfire family
are able to create different elemental styles of darkness, such
as being able to turn darkness into a static form to create dark
lightning, changing the darkness to absorb all the heat from an
area until the area literally freezes using freezing darkness,
or even solidify darkness to create solid darkness to replicate
earth manipulation in darkness form. There are variations of
every Nightfire darkness form manipulation to cover all elements
with the exception of light manipulation (though some get around
this by learning corrupted light by fusing darkness to light,
but this requires a source of light to use and special training)
which include Burning Darkness, Shadow Ice, Night Water, Dark
Lightning, Windful Dusk, and Black Rock that cover all known
Nightfire elementals (darkness is not used in this since it
would just be normal darkness if used with this method). Unlike
the Darkfire clan who's elements are chosen for them by their
affinities, the Nightfires can learn any of the elemental forms
they want to learn and can choose from a young age what they
want to train in. While Nightfires may have affinities for
learning certain variations more easily, the Nightfires can
choose any variation they want to train in. Most Nightfires
usually choose two or three, with some older Nightfires might
learn up to 4 or 5 if they have mastered their initial darkness
elementals. For the most part, these darkness types can be
countered like normal elementals to an extent, but some
elementals do have slightly different rules. For example,
burning darkness scorches everything with darkness energy by
condensing it, so it doesn't burn using oxygen like normal
flames (meaning vacuum environments don't stop it). Each
darkness form has it's own strengths and weaknesses, usually
being somewhat similarly countered by their counter elements (IE
Black Rock can be countered by wind manipulation), and light can
counter any of these elementals because light can counter the
darkness used.
- Nightfire Art: Darkness Nature Fusion Change: This is the
second step to the Nightfire training, and the second step to
creating the darkness power required for the Nightfire
elementals. In this step, once the Nightfire changes the
darkness into the form they want, they must then apply the
nature they want to the darkness they use. Depending on the
nature change, they can create different shadow type elementals
depending on the darkness type they fuse to their elemental. In
this power, the Nightfire must learn specific darkness types
they can then fuse to their darkness, which depend on the user.
Depending on the user, the darkness type will have unique
effects on the elemental and grant it slightly different
properties. When using this power, the darkness type can be any
darkness type the Nightfire has, and some can even learn unique
darkness types that they can utilize if they have a skill for
unique darkness types. For example, purifying darkness can be
fused to an elemental to give the shadow elemental a purifying
nature which can have special effects based on the elemental it
is paired with (Such as a purifying burning darkness could be
used to burn away dark spirits, or purifying dark lightning
might use purification energy as a conductor). This only
requires the Nightfire to train in specific darkness types, and
almost any darkness type can be fused to the Nightfire
elemental. This is another power that, unlike the Darkfires, a
Nightfire can train in any power they desire to learn (usually
chosen based on what they want to do, such as using death-based
darkness may be good for hunting lost souls, or purifying
darkness may be good for hunting dark spirits). Some death
wraiths can even create unique darkness abilities, where some
have created unique natures, such as one death wraith who
created a living darkness variation by giving life to their
darkness using their spirit energy to create a self-aware
darkness they could exude from their body. Of course, this
aspect can be countered like any other darkness, where light can
counter the dark natures, though some may have other weaknesses,
such as purifying darkness is countered by the Whispering
Darkness of the Deep Shadow Realm, or death-based darkness can
be countered by living energies.
- Nightfire Art: Shadow Elementals: This is the last step of
the Nightfire shadow elemental, where they combine the nature
and form changes to create their shadow elemental. Depending on
the form and natures chosen by the Nightfire, the Nightfires can
create shadow elementals that can be used in unique ways
depending on the pairing of power that is used. For example,
death-based darkness can burn away life energy and can scorch
souls more easily (souls can be weakened but not destroyed by
this method), or dark purifying lightning can be used to fry a
dark spirits or destroy corruption by electrocution of purifying
darkness energy. Each combination usually has unique effects,
and the Nightfires may even create unique combinations if they
have unique darkness abilities. Once created, the shadow
elementals are all able to be used for specific purposes, and
act much like normal elementals. As mentioned, there are a
number of elemental types and natures, and most are chosen for
specific purposes (such as dark spirit hunters may choose
purifying darkness to combine with darkness elementals, or lost
soul hunters may chose death-based darkness for their
elementals). The elementals can also be more easily used by the
Nightfires if they understand how the elemental works, which is
best done if they are training in elementals they have
affinities for so that they can use their elemental manipulation
to understand more easily how to use said elementals. For
example, a plasma user may use dark lightning or burning
darkness more effectively. And as mentioned, the elementals can
all be used similarly to their unique elementals (IE burning
darkness can be used to burn people or create explosive attacks,
or shadow ice can be used to create freezing attacks or create
ice constructs). Depending on the elemental, each elemental is
countered differently depending on the elemental used. Usually,
the shadow elementals are best countered with light, as light
can counter any of these elementals due to them all being
darkness in nature. However, there is some limited use of
counter elements, but some elements do behave differently so
some do require specific mentions listed in each elements
individual weaknesses (listed with the elements themselves).
- Advanced Nightfire Training: Elemental Condensing: When using
elemental power, sometimes normal elementals just don't pack
enough of a punch. For this problem, the Nightfires adapted the
Darkfire art of condensing matter into smaller space by smashing
the molecules together to condense their darkness into more
compact forms. This technique is a battle technique that the
Nightfires utilize in their attack and defense, where they
utilize this to create more condensed shadow elementals.
Typically, this requires not only a mastery of the particular
shadow elemental power, but also requires a mastery of changing
the form of energy as well as changing the form of matter.
However, when used properly, this can create much stronger
shadow elemental abilities, where the Nightfires can create
stronger attacks. In addition to the elementals themselves being
stronger, the effects of the elementals also become much
stronger, as the condensing of the elemental also has effects on
what the elementals can do. For example, a condensed explosive
burning darkness attack will explode with far more force than
normal, due to the explosion being concentrated by the
condensing of the burning darkness. Any shadow elemental can be
used, and the effects depend on the elemental used. Nightfires
can even control how much the shadow elemental is condensed,
allowing more or less condensing to control how much power is
put into their attacks. This is an advanced art, and Nightfires
do have to be skilled with more than just elemental energy to
use this effectively. It is also worth noting that the
Nightfires who use this also have to expend more energy and
concentration in order to use this, as using this will often
require concentration to utilize this effectively. The more
energy they condense, the stronger the attack they create at the
cost of more condensing also costing more elemental power in
order to use. And if a Nightfire doesn't do this correctly,
their shadow elemental condensing could literally explode in
their face, as not doing this correctly could cause an explosive
reaction. As one might imagine, dodging these elements are still
the same, but blocking is more or less what is different, as
this is designed to be used against stronger opponents. One can
still block this if they are strong enough, but with the
condensed energy and amplified effects, the attacks are much
harder to block.
- Nightfire Base Shadow Type: Shadow-Infused Death Energy
Manipulation: This is a very common shadow art among death
wraiths, and a fairly basic ability they can learn. Since death
wraiths are beings of death, they are able to learn to use death
energy by drawing darkness from their deathly nature and focus
on the death energy nature of their darkness. This power works
as a mix of darkness and death energy, in which these shadows
are infused with death energy that can be used in battle. These
shadows can be used just like normal darkness, but have the
effects of death energy such as rotting away objects. The death
energy works great against living opponents, working against
almost any kind of true living opponent. This is mostly used
among the soul collection teams, as this power is typically used
against lost souls to wear them down more quickly, thanks to the
death energy's effects on souls. Typically, death energy can
also be used to strengthen creatures with natures of death, such
as other death wraiths and grim reapers, being very useful for
when death wraiths work alongside grim reapers to take on
certain lost souls. Since death wraiths are creatures of death,
they don't have to worry about the balance of life and death in
their body, as they don't use life energy in them at all like
reapers would use to take human form. However, this means that
life energy can be used to counter this in addition to light or
holy power, since life is death energy's natural opposite.
Unlike most beings, most death wraiths cannot use life energy,
similar to who most cannot use light power. It is also worth
noting that this shadow infused death energy cannot use
necromancy techniques, not unless a death wraith gets to the
intermediate skills and chooses to learn the shadow puppet
technique. This is more just a basic energy manipulation that
utilizes the properties of death energy but combined with
darkness manipulation. As such, this can also be countered by
light energy, holy power (if the holy power can counter the
death power), and other counters to darkness and death energy
manipulation. As a lost soul hunter, Kinei possesses this as his
primary darkness type.
- Nightfire Base Shadow Type: Grim Darkness: This is a darkness
art that uses the darker negative part of the soul, and combines
it with darkness to create a negatively powered darkness. Many
death wraiths have positive power in their souls, but they have
plenty of negative power that they can use for this ability as
well. This darkness is a negative power darkness that is a type
of enhanced darkness. Usually, this darkness is used as a more
powerful darkness to try and counter light users, specifically
holy light users. As one might imagine, this typically is used
by those that hunt lost souls, since they sometimes must fight
those that use light abilities. This darkness is used just like
other darkness types, except that it is more powerful than
normal darkness, and can be used to battle holy abilities as
well thanks to the negative side of the soul that powers this
ability. More advanced users of this ability are even able to do
things like absorbing and crushing solid matter with intense
pressure through gravity manipulation (advanced users), or
manipulate the darkness's destructive power to make it able to
overpower many other forms of elemental abilities. More advanced
shadow users, ones who can do things like changing the
consistency of shadows or making shadows acidic, can find plenty
of ways to make use of this darkness. The negative powered
darkness can also lead to other negative powered darkness
skills, such as those that can learn demonic power might learn
to fuse this with demonic power to create their own makeshift
demonic shadows, or some have used the destructive power to fuse
to shadow infused death energy to create a more powerful
darkness that can do more damage to stronger lost souls.
Typically, strong enough light can counter this ability, and
some more powerful fire abilities can be used as well. It is
also possible to use holy power to counter darkness, which works
great if light fails, or works great if someone can use
something like holy light. This is Kinei's second darkness type
he has learned, and one of his main darkness types.
- Nightfire Base Shadow Type: Purifying Darkness: One of the
more unique shadow arts of a death wraith, in which they were
granted this power by Toranoraos in order to fight dark spirits
for the dark spirit hunter death wraith teams. This is a form of
darkness power that purifies presences, and works on those with
corrupted or dark presences similar to how holy power works on
unholy presences. This power was designed specifically to
destroy dark spirits of the shadow realm, in which this power
works like a positive spirit power that is combined with
darkness to create a darkness that can even be used to destroy
dark spirits. However, this also does extra damage to those of
corrupted natures, such as hollows and other corrupted spirits
like being able to affect some demons. This darkness works just
like normal darkness, except that it is a positive nature and a
unique form of darkness not many races other than death races
can use unless they are empowered by a death wraith or a special
weapon that uses purifying darkness (though some can utilize
this power through other means, it's just rare to see outside of
death wraiths). Typically, this darkness is just like normal
darkness in both strengths and weaknesses, in which this can be
countered just like normal darkness as well. While this darkness
isn't as strong as primordial darkness, it can even be used to
purify other darkness users of darkness and hurt those that use
darkness power, making this a dangerous power to use on any
darkness user, which is the reason it works so well on dark
spirits. Light is capable of countering this darkness, and
unholy or corrupted light works best at countering this
darkness. Death wraiths are also vulnerable to this, in which
other death wraiths can hurt each other with this power, given
it's nature to purify and destroy darkness using darkness power.
However, death wraiths can only be hurt with other purifying
darkness, and are not hurt by their own purifying darkness.
Things like corrupted darkness can still hurt them, and counter
this power fairly easily. After Kinei became Aeron Kazara's
assassin unknowingly helping his enemy, Kinei learned this to
counter the increase in dark spirits, however he has not at all
managed to master this as of yet, since he hasn't had as much
experience with it as his other darkness types (due to this
still being a new darkness type he is using).
- Nightfire Darkness Elemental: Purifying/Grim/Death Burning
Darkness: This darkness is one of the main Nightfire elemental
types, which is burning darkness. By utilizing this ability,
Nightfires can utilize the ability to create heat using darkness
to vibrate the molecules in the darkness to create heat, and
then combine this with their darkness control to create a
darkness that acts like a flame. Unlike other users of this,
Nightfires don't have to use emotional power to utilize this,
and can use this simply by mastering a change in energy form, as
is common with many of their elementals. This darkness can be
used just like fire attacks, such as using explosive darkness
attacks, creating burning darkness to burn or melt things, or
even creating blast type attacks of darkness. This power is
designed to replicate fire using darkness, and works very
similar except that this doesn't require oxygen to burn (making
it so vacuum environments don't dispel this power). This also is
useful against opponents that use fire or are immune to fire
abilities, as this bypasses fire immunity and users of fire
cannot absorb this burning darkness (some can use it and absorb
theirs, but cannot absorb other people's burning darkness). This
also is useful in the fact that this burning darkness can use
darkness as fuel for this flame-like darkness, in which this can
convert other darkness into darkness (with certain exceptions).
And depending on what darkness type is combined with it, the
Nightfire can create unique elemental abilities. The two main
types of burning darkness used by the Nightfires are purifying
burning darkness which uses purifying darkness to burn away dark
spirits and corrupted presences, and death-based darkness which
is useful for burning souls and burning life energy. For the
most part, this darkness is best countered with light, though it
can also be countered with ice or water abilities since it is
essentially fire in darkness form. Aside from wind not being
able to counter this by creating a vacuum, this essentially
still acts just like normal flames except that it is darkness,
and not flames. However, with burning darkness, it is usually
difficult to counter due to it being a type of power that
consumes like a flame but not being bound by the normal laws of
fire (in that it doesn't spread or contain like normal flames
and instead are controlled by the user). Kinei possesses death
and grim based burning darkness as his primary elementals, and
can use them quite effectively. However, he is still working on
his purifying burning darkness, and still learning to master it.
- Nightfire Darkness Elemental: Purifying/Grim/Death Dark
Lightning: This is another Nightfire elemental power. This is a
power that changes the form of darkness, and changes darkness
energy into a static-like state. By changing the state of the
darkness, the darkness becomes like electricity, and can be used
similarly by those that learn this power. When using this, this
requires a heavy mastery of changing energy states and is
usually among the more difficult shadow elementals to learn.
This ability is used like normal lightning skills, being able to
do things like firing blasts of lightning, creating piercing
lightning attacks, and electrocuting people with electrical
energy. This works similarly to spirit lightning's power, except
that it uses darkness instead of spirit energy. Another major
aspect of this lightning is that it uses darkness as a
conductor, which means that shadows can be used to amplify this
dark lightning when used properly. When combined with things
like deathly darkness or purifying darkness, this can be very
useful against certain enemies, such as purifying dark lightning
could be used to do damage against dark spirits as the dark
lightning would run through a dark spirit's body like a current,
and with purifying darkness could destroy a dark spirit with
much less effort. Against lost souls, deathly darkness based
dark lightning can also do more damage to weaken a lost soul.
Depending on the darkness and the way it's used, this can be a
very useful technique, and is extremely dangerous if used
properly. This does require perfect energy control or else one
could find themselves damaged by this energy's current, as the
Nightfires are also darkness in nature (meaning their souls can
be used as conductors for dark lightning). If this energy is not
precisely controlled, it can be turned back on its user, so it
is a bit of a double edged sword if the user is not skilled
enough to control this power. This can be countered like other
forms of electricity, though light attacks are usually the best
way to counter this power much like many of the Nightfire
elementals. Kinei's main elementals are grim and death dark
lightning, where they are his more experienced elementals. While
Kinei also has purifying dark lightning, he has not fully
mastered it, though he can use it to electrocute corrupted
beings and purify them (though how strong the purification is
can vary depending on the level of the opponent where stronger
opponents take more energy to purify).
Nightfire Arts:
- Nightfire Art: Deathly Burning Darkness Aura Generation: When
a Nightfire learns their shadow elementals, the first thing they
are taught is how to let out a main shadow element to their
aura. Instead of a normal spiritual aura like spirit users might
have, Nightfires focus their darkness into their auras and learn
to passively create their shadow elementals rather than just
letting out normal darkness energy. The darkness aura becomes
the basis of the main Nightfire training after they master their
shadow elementals, and this aura becomes a power source as this
darkness aura becomes a passive ability. Typically, this does
things like powering the Nightfire's shadow elemental
regeneration, or can generate elemental techniques. In addition,
this also uses certain other abilities like elemental
absorption, and other elemental abilities. This aura is powered
by one elemental combination the Darkfire uses, with many
choosing their dominant element as their aura due to the aura
being stronger depending on the element chosen. This aura uses
whatever element is chosen, and generates that power much more
naturally than normal. While the Nightfire doesn't limit their
shadow elemental options by choosing one element over another,
this does often give them a dominant element that they can
utilize more easily, and much easier to use techniques as well
as sometimes allowing special aura attacks using whatever
elemental they choose for their aura. If users match this to
certain other abilities, their aura can enhance their Nightfire
abilities in different ways, like if a Nightfire uses a
purifying darkness shadow elemental, they may release purifying
darkness around an area and creating a purifying aura around
them. Typically, this is just like any other aura, and mostly a
power source for the Nightfire shadow elementals, aside from a
few things the darkness aura can do. Users can have more than
one shadow element in their aura (as some do have a two-layered
aura), but doing so weakens the individual shadow elements as a
result. Once an element is chosen, the elemental aura cannot be
changed, and can only be changed with special training that
takes a long time (meaning this cannot be changed in a battle
and can only be changed outside of battle through retraining of
the darkness aura control and manipulation). Also, light
abilities are usually able to interrupt the auras, and their
abilities. Kinei uses his deathly burning darkness, which was
his primary element.
- Nightfire Art: Nightfire Aura Darkness Absorption: Part of a
Nightfire's darkness power is not just generating shadow
elemental power, but absorbing darkness power as well. Because
the Nightfires specifically use darkness for all of their
elementals (since they are all shadow elementals), the
Nightfires only focus on absorbing one power: Darkness. Once
absorbed, darkness is used to replenish the Nightfire's power,
and empower their shadow elemental abilities. Unlike the
Darkfires who have to absorb specific elementals, the Nightfires
instead focus on absorbing darkness in almost any form and
absorbing other forms of darkness. For example, since most
Nightfires use some version of burning darkness, all Nightfires
are able to absorb other darkness attacks and convert them into
their own darkness powers that can be used, or can be used to
replenish the Nightfire's power. This process allows a Nightfire
a way to replenish and strengthen their auras, usually allowing
them to extend their power, or give them a way to absorb new
power when they run low. This power is a fairly basic ability,
where Nightfires absorb darkness. While the Nightfires cannot
absorb normal elementals like the Darkfires, they can absorb
darkness, and when fighting in darker areas, they gain more
power, especially if they're fighting in places like the shadow
realm. It is also worth noting that absorbing darkness requires
the Nightfire to either absorb darkness not under anyone's
control, or they must overpower a darkness power and absorb it.
Typically, the biggest danger this power has is corrupted
darkness or light energy, which can hurt the Nightfire to absorb
if they try. Certain other forms of darkness can also do damage
to a Nightfire if they try to absorb them, such as no known
Nightfire is able to absorb the Whispering Darkness of the Deep
Shadow Realm. The other danger is overloading the aura with
power, which some Nightfires have to be careful of if there is a
lot of darkness in an area (in which the Nightfires absorption
of darkness can be overwhelmed just like any other kind of
energy absorbtion). There is also a limit to how much darkness a
Nightfire can absorb, in which they can only reach a certain
point of being more powerful past their normal full power.
Anything after that may prove too much for the Nightfire. Also,
light attacks will completely stop a Nightfire's darkness
absorption for a time as long as they are affected by the light
due to their shadowy nature.
- Nightfire Art: Deathly Burning Darkness Aura Defense: This is
an effect of the Nightfire darkness aura training that was
designed alongside the aura's darkness absorption power. This
darkness aura then becomes the basis of defense, in which they
use their darkness aura to up their ability to block attacks and
can dampen blows they take from attacks. This darkness aura can
also be used to power the Nightfire's regeneration, in which
they can regenerate faster when the aura is at it's strongest.
There are two modes of this power, the first is the standard
aura in which the element of the aura isn't visible but still
present in power around the Nightfire, in which they don't have
the full aura active, but this always grants a slight defense
boost. However, in battle, this can be activated to full power,
where the aura becomes visible and charged, and amps defense and
regeneration to it's max power. When used, this aura can even
grant the user special abilities depending on the shadow
elemental, such as Black Rock users being able to use earth to
create elemental armors around themselves or dark lightning
users being able to push away magnetic objects away from their
aura depending on the advanced level of the Nightfire. However,
counter elements can more easily break this defense as well as
light manipulation, and aura breaker abilities and weapons can
instantly break through this defense. This also requires
darkness power to use, and the more energy being put out, the
more quickly a Nightfire uses up their darkness power, meaning
that using this, at full, power is not useful using all the
time. Most only use it to block or dampen attacks rather than
keeping it active all the time in order to conserve their energy
as keeping this active, it can burn through the Nightfire's
energy. For the most part, the key to overpowering any aura is
to use energy stronger than the aura, or some opponents may be
able to overcome aura defense with raw power if they are
powerful enough. Unlike the Darkfires, the Nightfires use some
form of shadow elemental, so depending on the shadow elemental,
can determine what works best at breaking through it (IE burning
darkness would be better countered with ice).
- Nightfire Art: Deathly Burning Darkness Shadow Elemental
Rebirth: This is the main purpose of the shadow elementals used
by the Nightfire family that they developed their powers for.
The Nightfire family specializes specifically in shadow
elemental regeneration, using a specific shadow elemental as a
catalyst. After choosing a shadow elemental to power their
regeneration, their regeneration is passively empowered by their
shadow elemental regeneration. Once used, Nightfires are able to
regenerate almost any injury a death wraith can regenerate from
using shadow regeneration. Unlike the Darkfires who have to
train this up, the Nightfires are able to use this skill much
more naturally thanks to their shadow regeneration. Like most
death wraiths, the Nightfires can regenerate using darkness, but
they specialize in using special passive shadow regeneration
using whatever shadow elemental they possess. And when using
this, the Nightfires are also able to use their darkness
absorption aura to replenish their power for regeneration than
the Darkfires normally could due to the Nightfires being able to
absorb darkness using their natural connection to the shadows.
In this method, a Nightfire is able to more easily regenerate,
and many Nightfires are able to do things like regenerating
limbs and organs passively if damaged as long as they have
shadow energy to generate their shadow elemental. Thanks to
darkness being almost everywhere, most Nightfires rarely run out
of shadow regeneration power, unless intense light is used on
them. This regeneration is a passive ability, and takes effect
whenever the Nightfire is injured. However, like any
regeneration, there are ways to counter this regeneration, such
as regeneration negation skills or items (such as varanium).
Another way to counter a Nightfire's regeneration specifically
(No matter the element) is using intense light attacks, which
can interrupt a Nightfire's regeneration ability completely,
with things like flashbangs being able to negate a Nightfire's
regeneration. However, the regeneration can also be halted by
blessed sea salt or iron, which will temporarily stop an
Nightfire in their tracks (being two of the death wraith's main
weaknesses). Other than that, the only way to stop the
regeneration is to strike a killing blow on the death wraith
that would kill them, as the Nightfires can still be killed like
any other death wraith.
- Nightfire Art: Deathly Burning Darkness Shadow Elemental
Teleportation: Another technique the Nightfires use using their
shadow elementals, this time using shadow elementals to more
easily get around. Similar to how other death wraiths can shadow
meld and use it to travel places, the Nightfires can use their
shadow elementals to teleport, using their shadow elementals as
a catalyst to move from place to place rather than needing to
meld into a shadow like most death wraiths. A Nightfire can
teleport anywhere in the living world or in the Shadow Realm
with this technique, as long as they know where they're going
and can concentrate on where they want to go (though whether or
not they should go to a certain place is usually not certain).
Typically, this utilizes a combination of factors, but the
simple aspect of it is that the Nightfires use this power and
then the shadow elemental power connects to another location and
takes them there. No matter the shadow elemental, this is always
connected to the shadows, since the Nightfires always use
darkness shadow elementals (thus they only require a shadow to
connect to). Some more advanced Nightfires more easily learn to
utilize this by taking shadow elemental form once they learn the
power, using the shadow elemental power to more easily change
locations. The better part of this teleportation though is that
the Nightfires, unlike the Darkfires, use little to no energy to
use this as they are almost always near shadows (unless they are
in a flashbang attack). However, in order to use this,
Nightfires do have to know where they're going, which usually
means that either they must know where in space and time the
place is they want to go to, or they have to have been there
before (usually the latter among most), and Nightfires cannot
use this to travel across time or dimensions (except between the
Shadow Realm and the living world), because this teleportation
isn't strong enough to break the dimension of space and time. As
such, most Nightfires have to be careful while using this, as if
they don't know where they're going, they could end up somewhere
random, or they could end up inside of solid objects if they end
up in certain random locations which causes other problems. And
once chosen, Nightfires cannot change what shadow elemental
power they use for their teleportation without special training
to change their element. Though most of the time, the element
chosen is more for show than anything since all Nightfires use
darkness in some form. The only way to stop this teleport is to
use a flashbang, which can stop the Nightfire from using this
skill completely while the flashbang is active.
- Nightfire Art: Shadow Elemental Familiars: This is another
advanced technique of the Nightfires, in which they are able to
use any of their shadow elements to create shadow elemental
familiars to help them in battle using the their darkness
manipulation abilities alongside special training to create
familiars. When used, they use their shadow elementals and a
portion of their darkness type spirit energy to connect
themselves to the familiar, letting the two share senses which
makes the shadow elementals very useful for things like spying
on people or scouting out an area. When used in battle, these
familiars can be used to fight opponents, in which, depending on
the element, can use special abilities on opponents, such as
burning darkness familiars being able to burn opponents or shoot
darkness type fireballs, or shadow ice familiars being able to
freeze opponents and fire shadow ice attacks. And depending on
the darkness used, the Nightfire can also grant special effects
to their familiars, such as purifying darkness shadow elementals
could purify spirits and corruption. Each elemental familiar is
made up purely of a shadow elemental, and can take whatever form
the Nightfire wants. This means that each shadow elemental
familiar technique could be different, depending on what the
type of familiar the Nightfire wants to make. Depending on the
familiar, the familiars can also have attributes from what
they're made as, such as bird familiars being able to fly, and
wolf-like or tiger-like familiars having claws, or snakes that
specialize in using their elemental touch (Such as
electrocution, burning or freezing depending on the familiar) to
damage opponents through constriction or injecting their
elemental energy into someone through a snake bite. Of course,
as one might expect, the counters to the shadow elements remains
the same, such as light being able to counter almost any
elemental, and some counter elements still work against the
Nightfire shadow elementals. And the more familiars made or the
larger the familiar is, the less power that each familiar has,
as having multiple familiars or a larger familiar reduces the
power since having more or larger familiars means more energy
has to be put out to maintain the familiars. This means that
using more familiars or using larger familiars also requires
more energy to manifest them, though some Nightfires can
supplement this by absorbing more shadows to reduce the cost of
power to use their familiars.
- Nightfire Art: Semblance: This was designed to be able to
awaken semblances through elemental power similar to unique
semblances aura users develop. Just like spirit power, users can
awaken one specific ability through their spirit power, just
like aura users can. The Nightfires attempt to awaken semblances
similar to that of the Darkfires, though they instead use their
spiritual training to attempt to awaken their semblances.
Because every semblance is usually unique (even though some are
passed down in families and end up changing based on the
individual), there are as many semblances as there are grains of
sand on a beach, so it's difficult to talk about each one. Most
are able to gain things like special elemental techniques, or
some gain new elemental combinations, or some gain unique
abilities altogether. While the Nightfires try to hope that
semblances will be related to their shadow elementals, they
really have no way of knowing what their semblance is until they
unlock it. On top of that, the requirements to unlock them are
different for each Nightfire, so the same methods cannot be used
for every Nightfire. There are a wide variety of these
semblances and how to use them, so each Nightfire is often
different, and this makes each semblance unique to teh Nightfire
in both the nature of the semblance and how to unlock it. Some
known semblances could be things like elemental portals that can
be used instead of teleportations, or some who can use
elementals to do things like using their shadow elementals to
heal/amplify others, or some who can gain certain aspects to a
shadow elemental that make it unique. Among some shadow
elemental semblance examples include an amped shadow elemental,
a new shadow elemental combination, transformation skills using
shadow elements, or shadow elements with unique abilities.
However, sometimes the power may have nothing to do with shadow
elementals, and may result in a new power completely. It is
usually hard to predict what power one will have, though some
semblances do seem to be passed down in families. No one is
entirely sure how these powers come about, and depending on the
Nightfire, some may not generate their semblances except under
specific circumstances. The problem is that some go their whole
lives without unlocking a semblance, as they may not find the
right requirement to unlock them, while some unlock them easily.
Each semblance has unique qualities, which includes both
strengths and weaknesses (each semblance has weaknesses that
must be stated by the player to balance the ability).
- Nightfire Art: Shadow Elemental Form: This power is used by
advanced Nightfires who learn the shadow skill to turn
themselves into shadows, and modified to use the Nightfire arts.
Similar to how some vampires use intangibility, the Nightfires
use their shadow elemental form similarly, which lets them avoid
attacks when in shadow form (as long as it's not something like
a concetrated light attack). Not only does it help avoid
attacks, but also helps them regenerate without needing to use
their power if they can consciously turn into elemental form as
a substitute (though the effectiveness may depend on the power
used). This form lets the Nightfire change into any shadow
elemental they are able to use, such as most of them being able
to turn into some form of burning darkness, as it's a major
elemental among most Nightfires. When in this form, a Nightfire
can also regenerate by reforming themselves using shadows, but
this doesn't use any less power than normal regeneration, so the
only real benefit to using this is to use this to avoid attacks
while regenerating or using it to shadow regenerate more easily.
While they can't attack in this form, Nightfires can use the
effects of whatever shadow elemental form they're in on others
who try to attack them, such as a burning darkness user burning
people who come into contact with the burning darkness form or a
purifying shadow elemental being able to purify a spirit or
corruption as the shadow elemental form phases through a spirit
or corrupted power. As one might imagine, the biggest thing that
counters this power is intense light, where intense light can
force Nightfires back into normal form and do damage to them in
the process (with some things like flashbangs having the
potential to outright obliterate shadow elemental forms
completely killing the Nightfire if they aren't careful. Another
method is counter elements (usually depending on the shadow
elemental). Opponents who also use form negation attack powers
can also counter this power through abilities like haki form
negation, and other skills that developed ways to counter this,
as well as aura breaker weapons also working to the same effect.
While in this form though, a Nightfire cannot attack opponents,
as they aren't physical enough to attack beyond simple effects
of their shadow elementals (like burning darkness burning
enemies).
- Nightfire Art: Shadow Elemental Shapeshift: This was a power
that was passed to the Nightfires through their Darkfire
heritage, combined with the shadow skill Darkness Form that
allows one to take the form of darkness. This modified art
allows the Nightfire to use their shadow elemental form to
transform, turning into something akin to a shadow elemental
familiar, but the Nightfire takes the shadow form instead.
Depending on how it's used, there are a variety of forms that
one can turn into. Many Nightfires can use this as a means to do
things like travel using bird form, or can use it to scout out
areas as a small animal, or even use battle forms using
predatory animal forms. Whatever they turn into is up to the
original Nightfire, as the possibilities are pretty much endless
as long as they can picture what it is they want to turn into.
This is very similar to the shadow elemental form, but instead
focuses the Nightfire to take a specific form instead of just
being a general mass of shadow elemental energy. Depending on
what they transform into, they may even gain certain attributes,
with some even being able to change into certain supernatural
creatures depending on their power and shadow elemental, such as
some Nightfires who take the form of supernatural creatures and
try to replicate certain abilities. Some choose birdlike or
flight capable forms so they can fly around, being useful for
scouting and flying around, while some prefer battle forms, like
wolves, tigers, and bears. Typically, this is more of an
advanced shadow elemental form, and the means to learn their
unique elemental form (more later). When in these forms, the
Nightfire doesn't gain new abilities (aside from certain
beast-like attributes depending on the form), and they cannot
create new abilities usually (like a dragon form won't suddenly
have dragon energy, even if they can use something akin to a
shadow elemental breath). Though it does have the same drawbacks
as the elemental form, as one who uses form negation, aura
breaker weapons/powers, and counter elements (Specifically light
for the Nightfires) can still force them back to normal. It's
also worth noting that the longer a Nightfire stays in this
form, the more power they use, and have to keep their power
sustained to stay in this form (though they can do so by
absorbing shadows if they start to run low on power. More on
that later).
- Nightfire Art: Unique Shadow Elemental Form Shapeshift: Thanks
to the original Darkfire elemental unique form technique, the
Nightfires modified this technique to essentially create a
shadow elemental form that has unique abilities and acts as
their main transformation ability. This form granted is unique
to each Nightfire, and depending on the form, most Nightfires
gain enhanced abilities through their unique form. For example,
if one gained the form of a bird, they would not only be able to
fly, but would gain enhanced sight and hearing comparable to
that of birds. Some can gain other powers, like the enhanced
strength of a bear, or the speed of a cheetah when in their
unique forms. They can also gain abilities and traits similar to
the creature they take the form of, such as someone who takes a
shadow wolf form may learn to communicate with other wolves, and
gain wolf-like traits in how they act when in the form (such as
being protective of those close to them, as wolves are
protective creatures). After gaining this form, the Nightfire is
able to manipulate the form, where they can change how solid or
intangible they are, or can change certain aspects of their
physiology depending on how they manipulate their shadow
elemental. For example, a burning darkness form could become
more solidified so that the burning darkness that don't hurt
people to touch, or they could stay a burning darkness that can
burn people who touch them in battle or that the Nightfire can
use to phase through solid objects. They can also still
manipulate their elementals in battle, such as a burning
darkness form could still use burning darkness attacks on
opponents. Each unique elemental form is different, and the
Ngihtfire is able to switch into this form at will, and maintain
it more easily than any other shadow elemental form they take.
Most shadow elemental forms are typically much easier to use
than their normal body, which is why some Nightfires may choose
their elemental form rather than a typical human form, though
there are many that don't use this unless they have to depending
on who they are. Typically, how the form is used is up to the
Nightfire, with each Nightfire being able to use it for
different uses. For example, a birdlike form might be more
useful for scouting and spying, while a bear form might be more
useful for battle However, in this form, while they reform more
easily thanks to being in elemental form, they also can be
damaged more easily by counters to the element (With light being
the biggest counter to almost any shadow elemental form), and
this can even kill them in this form if their elemental bodies
are completely destroyed (which usually means that they need to
return to normal before they are destroyed if they are in danger
of their shadow elemental bodies being destroyed).
- Nightfire Art: Shadow Elemental Form Shadow Sustenance: Each
elemental form, depending on the shadow elemental and on the
Nightfire, is often able to sustain themselves on things
differently than they do as a normal human. Unlike the
Darkfires, most Nightfires use the same method for maintaining
their shadow elemental forms, whether it's their unique form or
another form they take. For the most part, Nightfires who opt to
stay in their unique forms often simply have to keep their power
up in order to remain in their unique form, which can involve
doing normal things like eating and sleeping, although the most
common thing they have to do is absorb shadows. Usually,
Nightfires don't have to do anything too complex in order to
maintain these forms unless they use their power through battle
and run low on power, as using their power in battle could use
the power they need to stay in their shadow elemental form (And
thus revert them back to normal). While Nightfires can still
recharge on their own shadow elemental powers using shadows,
some can also recharge more energy by other methods, such a
shadow ice user may be able to maintain their form more easily
by staying in colder climates. Each form is different depending
on the shadow elemental (and unique elemental forms being unique
for each Nightfire), and some can even do things like eating
normal food to survive, assuming they can gain sustenance or use
it in restoring their power in some way. However, unlike the
Darkfires who use normal elementals in some way, the Nightfires
always use shadows, so this power is much more universal for
them compared to the Darkfire's methods of maintaining elemental
forms. This means that the Nightfires are easier to understand
when using this. This is something enemies can take advantage
of, such as using intense light using things like flashbangs to
prevent a user from absorbing more shadows, and if a Nightfire
doesn't absorb shadows or eat/sleep as they would in their
normal state, then they will be forced back to their normal
form. Also, as they lose more shadow energy, it will be harder
and harder to hold their form together, and this could also
resort to them needing to change back to normal if they run low
enough on power.
- Nightfire Art: Shadow Elemental Amplification: The Nightfires
are able to use their shadow elementals to power themselves up,
being able to use shadows to passively enhance their ability by
absorbing a specific element into themselves using their auras
to amplify their physical abilities and shadow elemental
abilities. This ability was designed as the Nightfire's version
of a Darkfire absorbing elementals, but instead of using
Darkfire elementals, Nightfires absorb different types of
darkness and shadows instead of normal elementals. And like the
Darkfires absorbing their elementals, Nightfires can absorb
shadows outside of their body that aren't theirs, being able to
absorb shadow energy attacks if it's made of an shadow power
they control. This includes being able to absorb special shadow
elementals, such as other death wraith shadow types or other
versions of shadows. Depending on the shadows absorbed, the
Nightfire can gain temporary abilities based on the element
absorbed and what properties it has, usually gaining abilities
depending on the other power used in combination with their
elemental. For example, a Nightfire absorbing purifying darkness
could gain enhanced purification power in their shadow
elementals, or someone absorbing shadow ice may gain a freezing
presence. However, this is only temporary, as this requires the
element in order to power up, which means that a darkness power
has to be absorbed in order to trigger this power. This also
cannot be used with corrupted darkness or similar corrupted
powers, as others who use corrupted elementals designed them to
counter powers like this. The Nightfire can also only absorb
shadows using this method, and they cannot absorb normal
elementals (such as a burning darkness user couldn't use this to
absorb fire and turn it into darkness). Another thing is that
the Nightfires cannot absorb Whispering Darkness of Xeles's
realm, due to it being a powerful darkness that overwhelms even
darkness users (and is something that Nightfires are usually
warned about first when learning to absorb shadows). This means
that dark spirit power is something Nightfires cannot absorb,
and if they try, it will either be corruptive or could drive
them insane depending on the power they absorb. Also, no matter
what kind of shadow they absorb, the Nightfires still remain
vulnerable to intense light no matter the darkness type power
they hold, and can this can be countered by using light to
counter the shadows.
- Nightfire Art: Shadow Healing and Purification: This power
utilizes the Nightfire's shadow elemental power in a different
way, in which their shadow elemental powers are designed to heal
others by using their elemental power. How this is used depends
on the Nightfire's shadow elemental power, and, while not all
Nightfires can heal effectively, most can heal in some way.
Typically, healing someone using a Nightfire power utilizes the
shadows in unique ways, and learn to utilize this to replicate
the effects of healing and purification abilities. This power
utilizes shadow elementals in unique ways, which are meant for
using their power to heal rather than attack. For example, a
burning darkness user might use their burning darkness to use
heat to sear a wound closed, or using dark lightning to re-bond
cells together using magnetic bonds to draw the cells back
together. This depends on the element, and each element can do
this in some way, with black rock and windfull dusk usually
being the best healing elementals since earth and wind usually
have the best ways of healing. Typically, this power is used to
replicate healing and purification of other races abilities,
even if it's not always as effective. This can be used with any
elemental, though most elementals achieve the same end result
somehow (with some being better used than others). The second
part of this power is purification, where Nightfires can purify
certain types of presences by using their shadow elemental
power. Depending on the Nightfire's shadow elemental, some
shadow elementals are more useful than others and many will work
better for different situations. For example, a purifying
darkness user could purify corruptive energy from a person's
injuries, or someone with deathly darkness could purify a being
of death of a life energy corruption. For purifying presences,
usually dark lightning and burning darkness are the two best
ones to use, since they can destroy targeted cells and energies
more effectively than most other elementals. And as mentioned,
the shadow power used in the shadow elemental makes a difference
in purification as well. This mostly depends on the user and
their knowledge, and not all Nightfire shadow elementals are
great at this (as one might be better for one aspect of this
power over another). Typically, this power is hard to master,
but many Nightfires can use this very effectively if they know
what they're doing. However, it has the same drawbacks as any
other healing and purification, such as some injuries may not
heal correctly if the healing is not done properly, or
purification can only be done if the user knows what they are
purifying and how to purify the specific type of thing they are
trying to purify.
- Nightfire Art: Shadow Elemental Touch: This ability is
dependent on the shadow elementals used by the Nightfires. This
lets a Nightfire use their touch to use their shadow elemental
power on someone, by focusing their power through their aura
when then are in physical contact. This is more useful with some
elements than others, and depending on the element used, some
elements can do different things. Burning darkness users are
able to burn and melt things through physical touch by heating
things up, shadow ice users are able to freeze things on
physical touch by using their ice powers to freeze, dark
lightning users are able to electrocute things using physical
touch, and windful dusk users are able to slice through things
with their attacks. And depending on the type of shadows being
used in the shadow elemental, some may even have other unique
aspects, such as purifying darkness being used in a shadow
elemental may result in a user being able to purify corruptive
energies through physical touch, or someone with deathly
darkness might be able to destroy life energy with their deathly
darkness through touch. Some who use this are able to do
different things depending on the shadow element, with more
advanced users having more techniques using this power depending
on their knowledge and mastery of their shadow elementals. Some
have even built combat styles around this power, using it to
amplify their physical combat (such as Nightfire Kenpo having
some substyles based around shadow elemental styles). Of course,
the Nightfire can only use the touch powers of their own shadow
elements, and depending on how skilled they are, certain
Nightfires may be able to do more with their elemental touch
ability. However, this does require physical touch to use, and
some users can only use this on certain things (like black rock
users may not be able to affect normal earth with their touch
the way earth users can, but they can affect darkness energies).
Typically, energy defense or counter elements are the best ways
to counter this, with light again being the best method to
counter the Nightfire's shadow powers. Also, it is worth noting
that the Nightfire shadow touch is a bit more restrictive than
normal Darkfire elementals. Because the Nightfires use shadows
instead of elements, they are a bit limited in how they can
affect based on their shadow elementals (IE a black rock user
cannot absorb earthly materials with their touch).
- Nightfire Art: Nightfire Shadow Elemental Blade: By focusing
the shadow elemental aura, the Nightfire can create a shadow
elemental blade around their arm, usually extending from their
hand into a blade. Typically, this is an attack skill designed
to fight opponents. Just like many of the shadow elemental
abilities, Nighfires typically have to learn how their shadow
elementals can be used, as each shadow elemental power for this
is different. For example, a burning darkness blade could burn
through certain objects when cutting objects, or a windful dusk
blade could be made to more easily cut through objects and fire
slashing waves. This depends on the Nightfire and their shadow
elemental powers, but most are able to do this with any shadow
elemental power they control. Typically, the easiest blade to
create is the same as their aura, as doing so using their aura's
shadow elemental power is usually easier than other shadow
elements due to it requiring far less power to use, and it being
easier to concentrate from an aura. Beginners can use this
fairly easily once focusing it, but advanced users can learn to
fire shadow elemental blasts and waves from this blade, or the
blade having different effects based on what the user wants to
do. For example, a purifying darkness user could use purifying
darkness shadow elementals to more easily cut through dark
spirits, or a burning darkness user could use their burning
darkness to mroe easily cut through objects. This depends mostly
on the shadow elemental and the Nightfire's shadow elemental
knowledge, though most Nightifres typically use this more with a
weapon, with some even having weapons specially made for
utilizing this technique. This is countered just like any of the
Nightfire shadow elemental powers though, and with counter
elements and light being the best counters to the shadow
elementals. Some physical defense skills might also defend
against certain uses of this, though usually energy defense is
another good defense against this power since energy defense can
block elemental and shadow abilities.
- Nightfire Art: Shadow Elemental Spear: This is a basic shadow
elemental techniques the Nightfires use, that can be used with
any of their shadow elementals. In this technique, the Nightifre
concentrates their shadow elemental power from their aura into a
small spear like form, and then fires it at opponents. While it
may seem simple, there are plenty of ways to utilize this
ability. For example, this technique is very adaptable, and can
be modified for a variety of purposes. For example, the
Nightfire could change the spear form into another form like a
sword, knife or trident if the Nightfire wants to stylize the
attack differently. Another example is that this technique can
be fired from a Nightfire's shadow elemental aura directly,
where the aura can be used to fire this for faster attacks when
the aura is in an active state. This technique can also be fired
in a few different variations. The normal form of this technique
is where the user will fire one shadow elemental spear. However,
there are two other major variations that the Nightfires have
come up with over the years (with some coming up with other
variations). The first variation is that Nightfires can use more
energy and create a barrage of these spears, essentially
creating a flurry of shadow elemental spears, whether they are
concentrated on one person, or fired from the aura in multiple
directions to take out a group. The other variation is a charged
spear, where the Nightfire can charge the spear using elemental
energy to make it stronger to either grant it a stronger impact,
or increase its piercing power. And depending on the shadow
elemental used, the spear will have specific properties, such as
a burning darkness spear can melt through almost anything, or
purifying darkness type spear could easily pierce a dark spirit
or hollow. Depending on how it's used, there's a variety of
variations to this technique depending on the element, and how
creative the Nightfire is with this technique. As one might
imagine, countering this can be done with counter elements
(again with light being the best counter to almost any shadow
elemental), or other energy defenses depending on the attack.
Depending on the attack, some may be better to dodge than block,
or vice versa ( For example, piercing attacks should be dodged
rather than blocked).
- Ultimate Nightfire Art: Nightfire Blade: This is the ultimate
technique of the Nightfires utilizing immense shadow elemental
power. Once a Nightfire is able to condense their shadow
elemental power, the Nightfires can learn this ultimate
technique. When using this, the Nightfire creates a long
sword-like shadow elemental construct out of shadow elemental
power by combining the elemental blade technique with the
elemental condensing and elemental spear techniques. When
thrown, the Nightfire Blade explodes on impact, creating a
massive explosion of whatever shadow elemental energy is used
for the attack (though it's primary purpose is not to be
thrown). Depending on the elemental power used, the elementals
will have unique effects upon exploding. For example, a burning
darkness lance will explode with enough burning darkness energy
to incinerate almost anything in the explosion, while a
purifying darkness type shadow elemental could be used to purify
a dark spirit or hollow in the explosion of the technique. For
the most part, this is designed to be the most powerful
technique the Nightfires have, in which they learn to utilize
this to create a powerful attack move. Unlike the Darkfires who
almost immediately throw this, the Nightfires instead use it for
close range combat, as a sort of clsoe combat weapon made of
their shadow elemental. This technique is another that can be
modified for the situation, where Nightfires have also been
known to turn the projectile into other forms, like a spear or a
trident. Usually, the Nightfires will fight using this to more
easily cut through and damage opponents by using the sword like
projectile form to more easily allow it to cut through objects
and have effects based on the shadow elemental used. However,
the final part of this attack is usually the Nightfire trying to
spear an opponent with the weapon, and then teleportating away
using shadow teleportation, in which they then explode the
attack. However, because of the sheer power of it, a Nightfire
has to be careful with it, as it takes absolute mastery to use
this technique without hurting oneself with it, as the user can
be hurt with this technique just as opponents (usually by the
condensed power of the attack, not the shadows of the attack).
For example, if the Nightfire is caught in the explosion of the
attack, they can be affected as well, with certain impacts and
effects that can still affect the Nightfire despite it being
their elemental energy (for example, a Nightfire may survive the
burning darkness of the explosion, but the pressure can still
kill them if they are caught in it). As such, Nightfires are
advised against using this if they can't manage to escape after
impaling this onto an opponent. It is also worth noting that
this technique requires a lot of elemental energy to use, so
many Nightfires can only create one or two of these, with only a
few more powerful Nightfires being able to create more. This is
a technique that one should dodge rather than block, because of
the explosive potential of the attack, and one should avoid
being speared by it, so that the Nightfire won't just teleport
away and let the attack explode (though some Nightfires will
throw this at opponents if they need to).
- Nightfire Art: Shadow Elemental Sense: When using their
enhanced connection to the shadows, the Nightfires gain a
special shadow sense that allows them to more easily sense
things based on the shadow elementals they control as they learn
to tune their supernatural senses to the shadow elementals.
Thanks to the the Nightfire training, they learn to sense their
shadow elementals, granting the Nightfires unique senses
depending on the elements they control. For example, burning
darkness and shadow ice manipulation will usually grant thermal
vision by analyzing the temperature of everything around them
from the shadows around them. Electrical senses include being
able to sense electricity and even being able to tune into
electrical-based communication or sensing magnetic fields
through the shadows. Windful dusk manipulation will grant the
Nightfire the ability to sense the gases in the air through
shadows, where they can identify any kind of gas in the air
around them thanks to them being able to sense the shadows in
the air around them. Black rock will grant the user an earth
sense, where they can sense anything solid form an object's
shadow, including people by sensing the earthly elements in even
living beings. Night water manipulation can grant one the
ability to sense the moisture in the air through shadows, where
they are able to sense things like humidity or what form
moisture takes by studying the shadows. For the most part, this
is not just about sensing darkness, but can allow a Nightfire
special senses that they can use when sensing the darkness
around them. And since the shadows are connected to almost
everything, including organic life, the Nightfires can sense
this in people as well. While each shadow elemental sense is
different based on the shadow elemental, they all accomplish the
a similar end result, letting the Nightfire sense both the
shadows around them and sense other people around them. This
power isn't about predicting opponents like some battle senses
are, but rather this is about being able to sense the
environment around the Nightfires through the shadows, and allow
them to act accordingly. As such, this isn't really good for
offensive combat, and is mostly only good in battle for sensing
the opponents using elemental senses. However, Nightfires cannot
use this to predict or read opponents, as this is more of a
general elemental sense.
- Nightfire Art: Shadow Elemental Armor Defense Skill (Defense
Amplification): This technique utilizes a shadow elemental, but
concentrated towards a certain part of the body in order to
defend the body against attacks. By combining the shadow
elemental touch and shadow elemental aura, the Nightfires can
use this technique to improve their defense. For example, a
Nightfire with dark lightning would charge a certain part of
their body with dark lightning to improve defense, such as
coating their arm on condensed dark lightning to block an attack
with their arm. This allows a Nightfire to condense the
elemental from a certain point in their body, in which they use
it to defend against attacks more easily. The shadow elemental
improves defense, and depending on the shadow elemental, some
shadow elementals can have unique effects when the opponent
attacks. For example, a Nightfire using burning darkness could
form this around their body and use it to burn opponents who hit
them, or use a purifying darkness defense to protect themselves
from dark spirit or hollow energy. And when using this, the form
of the technique can be altered depending on the situation and
creativity of the Nightfire, such as a dark lightning user who
used this to influence the magnetic fields around attacks to
repel them on contact. Depending on the shadow elemental used,
the shadow elementals can be used with different skills for
different effects, and depending on the Nightfire, this can turn
a defensive move into an offensive one (such as a Nightfire who
uses the burning darkness defense can make the burning darkness
explode on impact to damage an opponent while they're
attacking). However, while this power is defensive, it can still
be broken by stronger attacks, as users may be able to still
attack and break this if their energy or physical strength can
overpower the defense. There are also certain other techniques
that can counter this, such as energy attacks being able to
pierce through, or users who use aura breaker weapons being able
to cut through this defense. And of course, as with most shadow
elemental powers, intense light can overpower this defense. It
is also worth noting that Nightfires using this cannot hold this
for too long or use this to cover too much of their bodies, as
this technique takes a lot of energy, and cannot be held in
place for too long without draining the Nightfire of power.
- Nightfire Art: Shadow Elemental Armor Offense Skill (Attack
Deflection and Form Negation): This technique was based on
certain other abilities, like swordsman wavelength and similar
abilities that use attack deflection and form negation. This
variation of shadow elemental defense is more about offensive
skill, where the Nightfire will focus their power in order to
attack opponents. This could be as simple as charging their fist
with shadow elemental power to affect enemies when they punch
them, or using an shadow elemental power to deflect an attack.
There are two major aspects to this power. The first is using
this to deflect attacks, where the Nightfire uses a mastery of
energy to change the trajectory of an attack with their own
attack. For example, the Nightfire could parry an attack using
the shadow elemental defense, and use the shadow elemental armor
to redirect the attack by focusing the shadow elemental to move
the attack aside. More advanced users are even able to reflect
projectile attacks back on opponents when using this power, in
which advanced Nightfires are able to use this to great effect
to change an attack's momentum by attacking it directly and
using their shadow elemental power to influence an attack (such
as a magnetic user being able to redirect attacks using magnetic
force). The second part of this is form negation, where powers
like Pai Zhua or Haki have been used in order to strike
opponents using energy that dispels energy. This allows a
Nightfire to attack an opponent no matter the form they are in,
and even works against intangible opponents. This can even be
used to attack incorporeal beings, such as spirits, in order to
allow the Nightfire to strike things that normally wouldn't be
able to be attacked. Since the Nightfires have had to fight lost
souls and dark spirits depending on the jobs they choose, this
was designed originally to attack them when they are melded into
the darkness, or attack certain opponents who can also take
different spiritual forms. However, it is possible for those
with stronger energy defense to block this technique if they
have a similar defense skill like haki, Pai Zhua or certain
types of chi training, as stronger energy defense skills can
block this if the defense is stronger than the offensive skill.
And just like the defensive skill, this techniques effects can
be instantly dispelled by energy dispelling or aura breaker
weapons and powers. This power also requires focus as well as
elemental power, and typically uses more power than normal to
utilize this since this technique requires extra power to
condense and affect attacks. However, for the Nightfires, this
cannot be used to reflect concentrated light beams and other
concentrated light attacks, as the shadow elementals are not
equipped to handle concentrated light. They can be used to
reflect or parry norma light attacks, but concentrated light
will always pierce this technique as the Nightfires cannot
overcome concentrated light with this technique alone.
Nightfire Combat Style: Todesgeister Kenpo:
- Nightfire Combat Style: Todesgeister Kenpo: This is a
variation of the Darkfire variation Kenpo, utilized mostly by
the Nightfire family as they modified the style to combine with
the Todesgeister combat style for their own use. It still has
many of the same substyles (and a few modified substyles for a
death wraith version of this), but has been modified so that the
Nightfires can better focus their death wraith combat abilities
since the original Darkfire Kenpo was made for their own style
combat. This style has a variety of substyles, and even has ways
it can be altered to create other substyles. While many are
similar to Darkfire Kenpo, there are some aspects of this style
that are different from Darkfire Kenpo. For example, the
Nightfire variation utilizes stealth combat and assassination
techniques rather than just simple combat techniques. By
combining the stealth based combat variations of Todesgeister,
the Nightfires Kenpo is more about killing their opponents
efficiently. In terms of physical combat, this style uses the
death wraith stealth step, and can also use Sonido for advanced
footwork, while allowing the Nightfire to utilize their
substyles. By moving with fluidity and using their mobility, the
Nightfires utilize their combat for mobility, speed, agility and
even stealth. Unlike normal combat, this technique is taught to
assassinate over disable like many Darkfires learn, since the
Nightfires learn assassination as part of their combat training.
As such, this style is much more useful for sidestepping
opponents, or sneaking up on opponents. There are many substyles
of this, but overall, the main focus of this style is the
efficient killing of opponents, and many Nightfires can even
learn to utilize certain disabling abilities, such as those that
fight dark spirits will combine this with dark lightning
purifying darkness to amplify the attack. This style can do
similar combat techniques to Darkfire Kenpo, but with the
style's focus on stealth and assassination, this style tends to
be more brutal and deadly than most other combat styles.
However, this style, like any other, may be countered depending
on the opponent, experience and the techniques an opponent might
have. And depending on the user, some may have additional
weaknesses, like combatants that focus on speed and agility may
not be as strong.
- Todesgeister Kenpo Aspect: Elite Stealth Combat: Death wraiths
are specially trained as skilled warriors and as highly trained
assassins. This is applied to the Nightfires as well, where they
use the Darkfire combat abilities they have inherited to create
this unique aspect of Todesgeister Kenpo by utilizing their
death wraith combat training. In this aspect of the style, the
Nightfires combine their inherited Darkfire assasination combat
talents with their death wraith elite combat training, and
create this aspect where they learn specifically about stealth,
tracking evasion, and learning how to efficiently take out their
enemies. When using this style, the Nightfires have taken
certain aspects from other styles like Muay Thai, Krav Maga and
even Escrima. In this aspect, there are many techniques that the
Nightfires learn to take out opponents, no matter what substyles
they use. For example, using this stealth combat, a user might
move into the shadows to get behind an opponent and then snap
their neck using certain style aspects of Krav Maga. Depending
on the substyles used, there are different ways to apply this,
with each substyle having unique ways of applying very deadly
strikes and its own stealth combat. This, like the Todesgeister
main style, is a pretty adaptable style, and Nightfires are able
to modify it to fit their specific fighting style. In this
style, the Nightfires can learn to not only move with fluid
motion and more agile combat, but they also use silent movement
that they can use to more easiliy sneak up on opponents. This
style can even be combined with the Nightfire's shadow
elementals or shadow manipulation in general for specific
skills, such as the substyle where Nightfires use shadow
tendrils to attack enemies can be used with this aspect of the
style, in which users can combine this aspect of combat with
almost any type of combat. This is a pretty basic aspect of the
style, requiring training and experience to master. This aspect
is not meant to be used on its own, but instead is meant to be
combined with other substyles. This style, like any other, can
only go as far as the fighter though, and how effective this
style is depends on how effective a fighter the Nightfire is.
This can be overcome by other combat types, and while this
aspect is great for stealth combat, once the Nightfire is in
combat after being discovered, the stealth portion of this style
loses its efficiency.
- Nightfire Kenpo Substyle: Baguazhang (Eight Palms) Substyle:
This sub-style is known for it's use of circular movement as
well as it's coiled and uncoiling actions. This style is based
around a more balanced style, using similar techniques to the
Tai Chi style. This style is more about open palm strikes, known
for it's flexibility and body alignment. Users learn a lot of
low stances, staying low to the ground, and striking opponents
vitals through proper striking techniques, throws and precise
footwork. This style is a very balanced style, allowing a user
to build their stats up more evenly than some other styles. This
is a very simple style to learn, as it is pretty simple to train
and learn, but it is still a very skilled style to those that
would take the time to master it in its entirety. While this
technique isn't about overwhelming power or about pure defense
like some styles, users of this style can still keep up with
many other focused styles, as this style has some useful
techniques like how to break one's defense with an open palm
strike or using certain close combat grappling and joint locks
to disable others. By using this style, users have more of a
circular movement around their opponents, and focuses on
patience rather than rushing in. Those that practice this must
have the patience to keep calm and watch their opponents,
waiting for openings or waiting for opponents to make their
moves in order to counter-attack. This style may seem simple,
but it's training allows for more focus and control, and is a
great style for those that want to learn to focus and learn
patience since the style teaches focus and patience to help
focus the mind. This, similar to Tai Chi, is a style that not
only trains the body, but also trains the mind as well by
training reflexes, reactions and even helping improve thought
when in stressful situations. Though simple, this style is not
to be underestimated, as masters of this style are very good at
countering other styles. Though, as one might expect, opponents
can outclass this style with certain more focused styles (like
pure power styles or pure speed styles might outclass this since
this doesn't focus on specific stats). When facing a style, it
is not just the style itself, but mastery, experience and
technique that often determine who will win using certain
styles.
- Nightfire Kenpo Substyle: Hikaken/Piquaquan (Chop Hanging
Fists) Substyle: This is a substyle of Chinese Kenpo, which goes
by the name Hikaken, or is also known as Piquaquan (chop-hanging
fists). This sub-style focuses on striking power, relying on the
rotations of the arms and it's open palmed techniques to create
stronger striking techniques. This style lets the user use their
arms and legs like whips to build up incredible force in their
attacks, which lets them not only hit harder and faster, but
makes their techniques even harder to dodge. This technique uses
training similar to Baguazhang, except that this style focuses
more on attack than on defense. This sub-style is incredibly
powerful, in which those who master it can even overpower
certain metals such as an advanced user who dented the top of a
bus with this style. This style uses rotation, in which the body
rotates to build momentum and strength, to strike opponents.
This is a dangerous style to opponents, as this style can
usually break the bones of opponents hit with this style and do
severe damage to the body when opponents are struck, due to the
strength of the techniques of this style. Combined with the
enhanced movement, this style can be a great style for keeping
opponents on the defensive, as this style is focused more around
overpowering opponents than on defending them. However, that
doesn't mean that defense takes a backseat in this style, as
this style still uses enhanced movement to move around enemies
using rotational movement (such as the stepping method Kouho
Haiho). This style is best used at medium to long range, and is
capable of producing massive damage against opponents when used
properly. This style is a much more offensive style, focusing
more on offense than on defense, though this still uses movement
to great effect, as this style focuses on not wasting a single
move, as every move in this style has a purpose, whether it's to
dodge an attack, or build momentum. Though those who use this
style often find ways to use dodging to build momentum for
attacks. The only real problem with this style is that those
that use this style recklessly can do just as much damage to
their body as opponents, as some users have been known to
shatter the bones in limbs when doing this if they execute
techniques wrong. And like most styles, there are other styles
that can counter this style, depending on the style, experience
and abilities an opponent might have.
- Nightfire Kenpo Substyle: Chishoken/Ditangquan (Ground Boxing)
Substyle: This is a very difficult substyle of the Nightfire
Kenpo style, in which the user focuses solely on speed and
acrobatics, usually using speed and fast attacks to try and
overwhelm opponents. In normal Ditangquan, the users would focus
on defense and offense, but this version of the style was
modified by users for those that have a more speedy and
offensive style. Users of this style train in aerial acrobatics,
as well as things like tumbles, falls, turns, somersaults and
other movement options in order to train their movement and
agility in combat. By doing this, users are able to not only
take on opponents with blinding speed, but can also take out
groups of opponents extremely quickly. Combined with the combat
techniques to strike the opponents similar to other styles like
Baguazhang, this style focuses on open palmed strikes, and
strikes the vital points to disable opponents by using speed to
try and strike their vitals enough times to disable them. This
style is often favored by those who specialize in speed-based
combat, and requires an immense amount of combat speed and
flexibility to utilize this ability effectively. Because of the
faster movement, the power of the attacks also increases,
meaning this form also has increased power compared to some
other styles as well. This style also trains the mind and
reflexes, as the higher speed the body is trained to move at
often requires the mind to react and operate far more quickly
than with other styles. However, the main focus of this is speed
and agility over all else, using techniques to keep opponents
from being able to attack by using fast attacks to keep
opponents on the defensive. Masters of this style can utilize
this to almost appear to vanish when moving to dodge or attack,
with some being able to move fast enough that their attacks are
not even visible to the naked eye. When it comes to this style,
the major downside is that the body focuses on agility and
speed, so attacks are focused with that in mind. The increased
power is more an effect at moving at higher speeds, but other
than that, most attacks are actually a bit weaker since speed is
more heavily trained for. This means that attacks are a bit
weaker (though the increased speed increasing power and
attacking vitals are both means to counter this weakness). The
training of the mind is also important, as without this
training, the mind wouldn't be able to comprehend how fast they
were going which would be a major problem. Some that cannot
process how fast they move with this style may have to only use
this in short bursts. Other than that, mostly the same rules
apply as other styles, where styles, users and experience
usually combine to determine who will win overall as it is not
just one factor that decides who would win a fight using a
style. This is also the most difficult style to master,
requiring time and effective training no matter the combat
talent as this style requires building up the body and mind, not
just learning techniques like most people think.
- Nightfire Kenpo Substyle: Leiji (Lightning Strike) Substyle:
This is a style that is often replicated in other styles just as
the aspect of flowing water is. Many styles focus on striking
fast and striking strong like lightning. In this style, users
learn to do just that. By using the Chrishoken elements of the
Kenpo style, a Nightfire learns extreme speed, while also having
to learn Baguazhang to strike opponents. When done correctly,
the style will often be extremely fast, while also hitting with
immense impact. When combined with dark lightning manipulation,
users of this style are able to hit opponents and then use their
lightning at the point of impact to blast opponents. While this
may seem similar to the flowing water style in some aspects,
this style focuses more on speed and striking power. When using
this style, most Darkfires not only focus on amping their bodies
with dark lightning to enhance their physical stats, but also
focus on electrocuting their enemies when striking them or when
blocking attacks. Some users of this style have even thrown in
some aspects of Judo and Jujitsu to grab, throw or even lock
down opponents and then use their dark lightning to electrocute
opponents (usually as a means to disable them). Like Chrishoken,
this is a mostly offensive style, designed around overwhelming
an opponent and not allowing them to get an attack in rather
than fighting defensively. Users of this style are both fast and
hit with strong force, making this a great style to use
offensively. Nightfires that use the grabs, locks and holds also
have certain other options when fighting up close, which gives
this style even better use against opponents. However, unlike
the Chrishoken style that focuses more on offense, this style
does have some defensive options that are carried over from the
Baguazhang style. Users can not only use defensive blocks and
parries, but can also use lightning defensively to electrocute
people who try to make physical contact with opponents.
Opponents that want to counter this style will often find that
the best way to avoid electrical attacks is to use either water
to short out the style's lightning, or use non-conductive
clothes or armor to avoid getting electrocuted. Other than that,
this style can be countered like any other speed based style.
- Nightfire Kenpo Substyle: Hei'an Chushou (Dark Tendril)
Substyle: In this style, the Nightfires developed this as their
own substyle meant to be their own substyle that is different
from any substyle of the Darkfires. In this style, the
Nightfires utilize their shadow manipulation in conjunction wtih
the style, but instead of just striking with their fists or
kicks, they also utilize shadow tendrils that can extend from
their bodies like weapons. When using this style, the Nightfire
weaponizes their shadows, and learns to use them in different
ways to attack enemies. The shadow tendrils created for this
style are created to attack enemies or to be used defensively,
allowing the Nightfire more options in combat. For example, if
the Nightfire is too far away to strike an opponent directly,
the Nightfire can utilize a shadow tendril to extend their
attack, where they can either use a technique like Piquaquan to
have the tendril attack like a whip, or they can sharpen the
shadow tendril so that it spears an opponent. This style can
also use shadow tendrils for takedowns and jujitsu style
grapples and throws, where the Nightfire can utilize this to try
and grab limbs and use it to throw opponents. This substyle has
a variety of uses, and can be tailored depending on the
Nightfire. Some can even change the forms of the tendrils,
forming other shapes and shadow weapons. For example, some may
chose to create a shield from a shadow tendril to block an
attack, or some may form shadow weapons they can use like
spears, axes or even blades. This style can also be used propel
or be used to boost the movement of a user, such as a user might
bounce off a surface by using tendrils to springboard off a
surface, or they may use other objects to grapple to in order to
help their movement. The Nightfires may even be able to focus
their shadow elementals through this substyle as well, such as
their tendrils could be made of burning darkness. Typically,
this style is like any other fighting style, as long as one
keeps in mind the options available since being able to create
shadow tendrils from their body means the opponent has to keep
an eye on their opponent to see when the body manifests them.
Also, while this does work well normally, these tendrils can
only be manifested from the body, and cannot be manifested
unless the user has the energy to do so and there is not intense
light negating shadow use.
- Nightfire Kenpo Stepping Method: Kouhou Haiho: This is the
stepping method used by those who use Chinese Kenpo, being
derived from the Baguazhang sub-style as it's main way of moving
around and using stepping methods. This technique is focused on
dodging opponents, and specializes in moving around opponents
while they're attacking. The key to this technique is how the
user moves their feet, as when the user steps forward with the
right foot they can put all their weight on it and that leaves
the left foot free, allowing them to pivot away to the other
side of the opponent. The user leaves their upper body in place
until the very last moment, and by pivoting away, the user moves
with immense speed when they pivot away. Users often use this in
order to sidestep opponents and get behind them, in which this
style is more about moving to avoid attacks. However, this style
is far from being purely defensive, as this stepping method does
also have offensive elements to it. The main thing is that this
makes taking advantage of opponents easier, as the point of this
movement to the side also can be used to knock opponents
off-balance by kicking their legs while the opponent is in
motion. By doing this, users learn to take advantage of an
opponent's momentum, and use it to their advantage. Because it
uses the opponent's momentum, not the user's own physical
strength, most find the throws extremely easy to use when done
right as this can knock even stronger opponent's off-balance.
Typically, this style is only really used in close quarters to
an opponent, and is only effective when used near an opponent.
Using it far away doesn't grant any special movements, since
this style is more for sidestepping around opponents than moving
through empty space. As such, users of this style should only
really use this in close quarters combat, and switch to the
second stepping method, Sonido, when trying to move through
distance (more on Sonido later). This stepping method also has
to be done precisely to be effective, and if an opponent figures
out what the user is doing, they can also move out of the way if
they can change their movement direction. Once the opponent
figures out how this works, this stepping method can be
countered more easily since it is a very simple stepping method.
- Nightfire Kenpo Stepping Method: Chinmoku (Silence Step): This
stepping method is the other stepping method used across the
Nightfire Kenpo style, and is based on death wraith stealth
movement rather than the Darkfires who based this on hollow
Sonido. This is a supernatural style training in movement, in
which users are able to move at high speeds, replicating certain
supernatural beings movements using amplified physical stats and
techniques. This style of movement uses supernatural movement
styles in order to utilize their speed to the utmost ability. In
the case of the Nightfires, they use their darkness enhancement
of their bodies to power the speed boost in this style. When
used, this is designed to allow users to move at high speeds,
covering distances between then or an opponent or even traveling
at high speeds when needed. Unlike the Darkfires, the Nightfires
use silent movement, where their steps utilize the stealth
combat aspect of their combat style. Advanced users of this
style are fast enough to copy the Darkfire's own unique Sonido
arts that let them leave afterimages, and some have even figured
out how to use certain steps in order to leave behind essence
that creates an almost solid afterimage. While not fully there,
the image has some substance to it in which a user can do damage
with this, or use it to fool opponents while they move behind
them. This style is extremely fast, and when in motion, the user
will often disappear from view because they move faster than the
eyes can track. By using this, the Nightfires incorporated this
into their combat styles, alongside the Kouho Haiho. While the
Kouho Haiho is used at close range, this is used at mid range or
long range in order to cover distances, but can also be used in
close combat due to it allowing fast movement even if one needs
to move around an obstacle. Both stepping methods are essential
for any Nigthfire Kenpo user as the style uses Chinmoku and
Kouho Haiho as a backbone of the Nightfire Kenpo style since the
legs are usually the foundation of most combat styles. This is
only a movement method though, and not a combat style unto
itself, so using it on it's own is not always as effective. This
is much harder to counter without any visible sound when using
this, making the Nightfires far more dangerous with this
technique. If one wants to counter it though, there are plenty
of high speed movement options and other movement styles that
can counter this depending on the skill of the user, and
opponents that can move at similar speeds may be able to keep up
with users of this stepping style. As with any style, the user
can be overcome when using this depending on the opponent's
style, skill, experience and techniques they may have.
Other Combat Abilities:
- Death Wraith Todesgeister Style Mastery: This is the style of
basic combat taught to all death wraiths that has been passed
down among death wraiths. This style combines basic defensive
and offensive movement with death wraith shadow power, where the
death wraiths learn to combine their physical combat with their
shadows in order to attack opponents with a combination of
physical abilities and darkness abilities. This could be as
simple as extending a punch using shadows to throw a punch at an
opponent, or turning a shadow into a blade to use a weapon-esque
style. Typically this style can be mixed with mortal martial
arts, or can be mixed with other supernatural power as well to
make a more unique style. This style is very adaptable,
depending on the death wraith and what they prefer in fights, as
well as depending on how adaptable the individual death wraith
is in their combat style. This is a fairly basic style to most,
but allows a bit of customization depending on the death wraith
and their skill at combat. Masters of this style are able to use
this for attack and defense using fluid motion and depending on
the death wraith, can focus on their durability, strength,
agility, flexibility and/or speed, depending on the death
wraith's own individual abilities. Typically, this style can mix
supernatural power and physical combat in a variety of ways,
such as certain abilities giving physical attacks more impact,
or some extending a fighter's reach, or even some that can be
used for more mobility and speed. This style can be used on it's
own for pure physical combat, a mix of supernatural and physical
power, or it can be used as a weapon style to mix weapon combat
with supernatural abilities of the death wraiths. Since each
Death Wraith is different, how they use this is typically
different and tailored to each death wraith just like their soul
sword is. Typically this style is taught to a basic death
wraiths, and they usually find their own ways to use the finer
points of it and develop their own variation of the style that
they master as they continue training.
- Elite Soul Collector Combat Masters: A Death Wraith specially
trained is a skilled warrior and highly trained assassin. Those
with elite soul collector combat training can specialize in
several death wraith and human martial arts, and have an easier
time learning new combat styles thanks to their advanced
training for taking on mortals and lost souls. These Death
Wraith are at peak performance levels for their kind and train
for maximum control over powers and physical body, as this
training helps focus the things that hurt other combat
specialists, and most death wraith learn to minimize their own
body's distractions in battle. Those that are trained in this
are trained specifically to fight lost souls, hollows and other
forms of ghosts or specters that they might face in the living
world. This is specifically taught to those that are part of the
soul collection teams, and typically taught in lesser capacity
to those that are trained as part of the dark spirit hunter
teams in case they find a lost souls or specter they have to
face. This style also teaches other aspects of a death wraith's
abilities, and allows both males and females to shut down all
emotional and reproductive systems to allow for peak performance
and to keep down the chances for getting distracted, allowing
them to keep their minds focused on fights when they need to.
However, the biggest problem with this style is that being too
focused can lead to being surprised by sneak attacks or by
interruptions to fights due to how focused they become on
fights. However, advanced and master level death wraiths are
able to use this without losing focus on the environment around
them, having tuned to a balance between focus on the fight and
focus on what's around them so they don't find themselves too
focused or too distracted.
- Dark Spirit Hunter Combat Masters: Those death wraiths that
are part of the dark spirit hunter teams are trained
specifically in this type of combat, where death wraiths are
taught as much as possible about dark spirits, dark spirit
types, and the abilities of dark spirits. Users of this combat
training are trained specifically to fight dark spirits, and can
handle combat with almost any kind of dark spirit. Fighting dark
spirits takes more than just a soul sword and purifying
darkness, as death wraiths have to learn the abilities of dark
spirits and how to counter them in order to not be overtaken by
certain unique spirits that have strange and unique abilities.
For example, a consumer's ability to absorb energy means that
most typical energy type attacks like elements or other energies
would simply be absorbed, and that means most unique soul sword
projectile attacks wouldn't work on a consumer. Death wraiths
are taught specific abilities and weaknesses of dark spirits,
and how to counter almost any dark spirit ability they know of.
Users of this are experts in dark spirits, and specialize in
hunting down dark spirits of the shadow realm. Thanks to this
training, those trained in this combat are able to focus
specifically on destroying dark spirits, and usually are able to
focus enough to identify and often find weaknesses in a dark
spirit they hunt down. While soul collector death wraiths are
trained in this to a much lesser degree, dark spirit hunter
death wraith teams have to be specifically trained in this
combat training, and quickly have to learn how to become masters
of battling dark spirits, lest they be overwhelmed and killed by
dark spirits. Many death wraiths who don't take this seriously
have been killed by dark spirits, or worse, been consumed by
dark spirits. This style is focused on dark spirits though, and
not so much on any other kind of creature, so it's useless
against anything not of the shadow realm. Masters can apply
certain aspects of this to fighting other darkness users though,
or other abilities similar to darkness abilities that operate on
similar principles.
- Death Wraith Human Fighting Styles: During their time on
earth, and to learn different combat abilities, most death
wraiths opt to learn human styles of combat. Depending on the
death wraith, their abilities, and their access to teachers who
can train them, death wraiths can learn almost any human
fighting style thanks to their human adaptability and can even
optimize some styles with their supernatural abilities.
Depending on the death wraith, there are plenty of options, as
humanity has a great number of styles taught all over the world.
Depending on the combat that the death wraith might be opting
for, some styles may work better than others. For example,
styles that focus on distance and not getting too close to an
opponent might be better to fight dark spirits who can affect
opponents through physical touch, or some that focus on bone
snapping or grappling might work against lost souls depending on
the style's effect on the lost soul. This is usually up to the
death wraith, and they can often learn multiple styles. Usually,
it is better to learn one and master it, but some can also learn
multiple styles and blend them together as well since sometimes
certain styles combined together can be more versatile than the
styles individually. Among popular choices are Karate (A style
that focuses more on fluid movement and attack), Jujitsu (a
style that uses grapples and throws primarily) Krav Maga (an
Israeli army favorite designed to kill opponents), Kenpo (a
style that may focus on strikes, grapples or other aspects
depending on the variation), Muay Thai (a style that utilizes
joints for deadly strikes in combination with normal attacks),
and Shotokan Karate (a style that focuses on minimal movement
and focus above all else). Each style is unique and can be
learned by death wraiths. There are also supernatural combat
styles that death wraiths can learn, such as swordsman death
wraiths could learn sword styles like Shingetsu (a style that
combines piercing with sword draws to create a fast and
versatile style), Gatotsu (A simplistic style that is easy to
predict but hard to counter for those that fight using simpler
attack styles), Hiten Mitsurugi (a style that combines
incredible speed and predicting opponents to allow users to more
easily counter opponents), Kenjutsu (a basic combat style that
is easily customizable and can be adjusted using an opponent's
preferred combat style), and Kendo (another simpler style that
focuses on how to properly utilize a sword in battle). Every
style has its strengths and weaknesses, and each style can be
countered by other styles depending on the style.
- Death Wraith Stealth Combat Master (Stealth and Tracking
Evasion Master): Death wraiths specialize in stealth, and this
shows in their combat thanks to their specialized combat
training. They are not only able to fight with stealth, but they
have the ability to avoid tracking of most kinds thanks to their
natural abilities. For the most part, death wraiths are masters
of stealth, being able to hide from anyone around them, usually
through the use of shadows, though masters of combat are able to
hide without using shadows and using just their combat
abilities. For the most part, when one tries to track down a
death wraith, they eliminate most things that would normally
give them away to trackers, such as causing things like blood,
hair and skin particles to disappear into the shadows, or even
being able to stay silent so that others cannot hear them. Most
death wraiths are able to avoid trackers to a large degree, and
are able to use their abilities in stealth in ways most normally
wouldn't. Advanced death wraiths and master level death wraiths
are able to use this style to hide even in plain sight, where
they can use the environment to hide themselves from opponents.
For the most part, the only times a death wraith is found is
when they want to be, they are facing a powerful tracker that
knows how to track death wraiths, or they are being tracked with
a supernatural spell. This is taught to all death wraiths, and
is useful in both the shadow realm and in the living world
whether they are soul collector teams or dark spirit hunter
teams.
- Death Wraith Combat Speed Art: Stealth Step: This style is a
stepping method focused around stealth, in which it was
developed similarly to a soul reapers Flashstep, or the hollow
art of Sonido. This allows death wraiths to use advanced speed
arts, in which they are able to use high speed stepping methods
to get ahead of most opponents and move at higher speeds. There
are a number of arts that come with this stepping method. The
biggest one is the shadow replacement, where a death wraith can
leave behind shadows, in the form of the user in order to fool
opponents, allowing a user to use a darkness form to fool an
opponent into thinking they hit the user, and opens them up to
attack if the user falls for this. This is similar to a
replacement technique where people replace themselves with
things like clones or ninja art using logs. The art makes no
sound upon use, as it's designed for stealth over anything else,
and utilizes special stepping methods that are meant to be
completely silent. Upon using this, a death wraith makes no
sound at all, meaning that foot steps cannot be heard, making a
death wraith's stealth-based combat even more dangerous when
combined with their stealth arts. While this art is speedy and
can be used for stealth, it still works similar to other
stepping methods, where things like disappearing from view can
only be done while in motion. Typically, faster opponents that
can keep up with them aren't fooled by this though, and this
typically works best against opponents that can't keep up with
their speed. However, this style is meant more to be the
stepping method that is the basis of most of their combat
styles, since stepping methods are extremely important in combat
styles and often form the basis of a good combat style, since
legwork is one of the most important basic aspects of moving
around in battle.
- Supernatural Strengths and Weaknesses Expert: Since the death
wraiths have fought for so long and fought so many supernaturals
both dead and alive, they have learned everything they can about
other races and have become experts in almost every kind of
creature, even knowing a lot of creatures that have been
forgotten by time and knowing most creatures in the world.
Typically, death wraiths specialize in dark spirit and lost soul
hunting, but they also have to learn about all kinds of beings
and how to collect their souls when in the human world, since
even supernaturals have to be taken to the afterlife. The death
wraiths have entire libraries on all manners of supernatural
lore and creatures, and they know the strengths and weaknesses
of almost every race that has ever lived in their universe (not
counting some creatures from other universes or some creatures
from the space between dimensions). This is a very useful
knowledge base, which includes spells, exorcisms and traps used
against almost all manners of supernaturals. For the most part,
the death wraiths as a race have been around since before most
races in the world and have had the time to record a lot of
information for other death wraiths on how to hunt down and
fight specific types of supernaturals. Though the death wraiths
are not specifically supernatural hunters in the traditional
sense, they do have to know how to fight supernaturals when they
are collecting souls of dead supernaturals, as many death
wraiths would testify. As many death wraiths will mention,
simply collecting souls isn't just about countering spirit
power, but supernatural powers of the beings they have to fight.
Master level death wraiths have even been known to be able to
collect full size dragon souls, and fight full size dragons that
have died (depending on the universe), due to someone having to
take the souls to the afterlife.
- Supernatural Hunting and Tracking: Though not supernatural
hunters, the death wraiths know a lot of the tricks supernatural
hunters use through research into supernatural hunting
techniques and observation of mortals, and picked up a lot of
tricks to track people down partially through experience of
hunting down supernatural souls, but also through the knowledge
that the death wraiths have gained since they were established
by Toranoraos. This has left them with not only a great sense
for hunting down opponents they need to hunt down, but also left
them with an innate ability to track opponents as they have to
track down souls. Typically, they specialize in tracking ghosts,
dead souls or hollows, but also learn to track living beings
depending on what they end up having to do. They are able to
learn to do very subtle things, like tell whether a foot print
is his target or not by things like the shape of the boot and
how deep the boot-print is, as well as also being able to tell
where their opponents go thanks to circumstances like walking on
plants, and animals that are unusually silent being signs of
predators in an area. They usually have a sense of when
opponents are near, as well as usually knowing which way an
opponent is going. And thanks to supernatural senses as well as
enhanced normal senses, almost all werecreatures have a great
sense of where things are around them. Depending on the death
wraith, most often learn either to track supernaturals and
souls, or they may learn to track dark spirits depending on
their job, so this is a very important skill to have since death
wraiths have to be able to track down targets whether its in the
Shadow Realm, The Veil or the living world.
- Supernatural Hunter Training: Exorcism, Weakness and Trap
Knowledge: All death wraiths are trained in how to use demonic
exorcisms and traps for a multitude of creatures and
mythologies, due to their need to know how to counter other
races. During their time working for Toranoraos as soul
collectors and dark spirit hunters, they were taught many
manners of exorcisms and traps in order to take advantage of
other races weaknesses that other species use. For example, the
death wraiths know that holy oil works well for trapping angels,
and know to make demon traps to trap demons. For the most part,
they also know how most supernaturals operate, in case they
should find themselves up against the souls of supernatural
beings. The death wraiths are fully trained on every recorded
way their order has on taking on supernaturals and they use this
knowledge to make their soul collection jobs easier. Typically,
this is taught mostly to soul collection teams, since dark
spirit hunting teams have their own special training. Death
wraiths have had a long time to record ways to trap, exorcise
and find weaknesses of many of the types of beings that live in
the mortal realm. As death wraiths will testify, knowledge in
exorcism, trapping supernaturals and knowing weaknesses has made
their jobs collecting supernatural souls so much easier, and
some masters of these arts can easily trap or exorcise beings
while using their ability to trap souls to contain a soul
without needing to fight a long and lengthy battle to weaken the
soul first.
- Murderous Intent Sense: This lets those with this sense when
an attack is coming. This is a skill warriors get by fighting
constantly for many years, learning how to sense someone's
murderous intent usually through encountering it first-hand.
This lets the user read their environment as well as the spirits
of people around them in order to see what attacks might be
coming their way by reading an opponent's body language and the
"sense" of people around them. This gives them a passive sense
of reading people who might try to hurt them, as they can sense
when someone is ready to attack. Some can sense this literally,
but most sense it in an instinctive way once their instincts
have been developed through constant fighting and battles. This
gives the user time to dodge or avoid an attack, and to some
extent, helps the person predict what opponents will do in a
fight. For example, by reading an opponent's body language, such
as how they move or how tense they might be, a user of this can
read opponents. However, this sense is not perfect, and some
opponents can't be read if they have similar skills or can
disguise their murderous intent or they learn skills that can
trick people with this sense. This sense is usually pretty
reliable unless one can suppress their murderous intent, and is
usually instinctive among people who have seen a lot of battle
and those that have fought for their lives multiple times. The
only real way to develop this is experience, as no amount of
training can truly grasp how this sense truly works. Death
wraiths, as they get older and more experienced, can hone this
to great degrees, as death wraiths can live for much longer than
most creatures would be able to.
Passive Abilities:
- Death Wraith Affinity for Darkness Abilities: Death wraiths
have a natural affinity for darkness manipulation, and have a
natural ability to pick up new darkness techniques and powers
depending on their skill sets. Many death wraiths can pick up
how to utilize darkness techniques that opponents might use, or
learn to counter almost any kind of darkness. The only darkness
that death wraiths have trouble with is whispering darkness,
which comes from Xeles and drives even darkness users crazy if
the darkness doesn't kill them first. Death wraiths are among
the most natural darkness users in the multiverse, designed
specifically for darkness over light. While they do have limits,
death wraiths natural affinities for darkness make them among
the best darkness users. While they cannot copy all darkness
types and abilities (as their ability to learn new darkness
abilities often depends on their own capabilities), they do
learn how most darkness powers work quickly, and can learn ways
to counter most darkness abilities that they may not have. One
such example is corrupted darkness, which death wraiths know how
it works, but cannot absorb corrupted darkness due to it being
like poison to darkness users. Depending on the user and their
knowledge, some darkness techniques might prove difficult to
analyze and try to replicate. For example, a spirit user that
combines darkness with spirit energy isn't going to be able to
be used by a death wraith who cannot manipulate spirit energy,
though they may learn how it works and know how to counter it if
they analyze it. The only darkness that death wraiths often have
trouble with are those used by dark spirits, as dark spirits
darkness doesn't always follow the normal laws of darkness, such
as how dark spirits can access the deep shadow realm from pure
darkness (darkness that is devoid of all light.
- Death Wraith Immunity to Shadow/Death Effects: Due to the
death wraiths being born and created in darkness, they are
completely immune to most darkness abilities and the effects of
death energy due to how powerful their darkness is. For the most
part, death wraiths are able to resist almost any form of
darkness as well as death energy effects like rotting or acidic
shadows, or the rotting effects of death energy. While they can
still be hurt by the physical force of attacks, or they can be
hurt by impact or slash damage of attacks, they are completely
immune to any specific extra effects of darkness or death
energy. Usually, darkness powers are dangerous to use on a death
wraith since most darkness attacks don't do any real damage
other than physical damage, and some death wraiths might not
take physical damage from shadow attacks (such as shadow slashes
or shadow blasts), other than slight impact damage. Of course,
one should know that beings born of darkness would be almost
completely immune to the power of darkness. There are a few
exceptions to this, such as corrupted light and corrupted
darkness, which can still be used to damage death wraiths,
certain dark spirits can overpower this as well depending on the
dark spirit or certain death abilities like a death scythe or a
grim reapers mix of life and death energies may still be able to
hurt a death wraith depending on their skill. Of course, with
this immunity, due to them being creatures of death and shadows,
death wraiths are more vulnerable to light and the effects of
life energies, since these forces can counter their natures.
- Death Wraith Resistance to Dark Spirit/Dark Arts/Dark Magic:
While not immune to dark spirits and dark magics, death wraiths
do gain some resistance to them thanks to them being made of
darkness. Most death wraiths have heavy resistances to dark
arts, dark magic or any power that uses darkness. While most one
would think death wraiths would be immune to these kinds of
abilities, some of these abilities utilize other aspects that
can damage death wraiths. However, over time, death wraiths have
learned to reduce the effects of dark arts and dark magics used
against them. Dark arts are fairly simple, as they are powered
by darkness, and often are used by creatures like dark spirits
or other primordial dark entities. Because the dark arts were
originally developed by Xeles, they are specifically designed to
fight death wraiths as the dark spirits main enemies, so death
wraiths cannot gain complete immunity to dark arts used by those
that are empowered by those like Xeles or Phantom. In terms of
dark magic, it mostly the same situation, except that dark magic
is powered by darkness to utilize magic, so death wraiths cannot
become completely immune to dark magic unless they have a magic
immunity in addition to their darkness effect immunity. Dark
spirits are among the most dangerous as they specifically are
designed to kill death wraiths, so most dark spirits have ways
to counter death wraith immunities to darkness effects or have
darkness abilities that can hurt them. While they do have
resistance to most dark spirit based abilities, death wraiths
don't have immunity to Xeles's whispering darkness, and some
more powerful darkness abilities that some dark spirits possess.
While they can counter these abilities, these abilities are some
that cannot gain resistance to.
- Nightfire Assassination Art: Poison/Contaminate
Resistance/Durability Enhancement: For the Nightfires, this is a
major training they use to train the Nightfire for becoming an
assassin. From a young age, those that are trained are trained
specifically to become resistant to poison and contaminates,
specifically so that other assassins cannot kill them easily.
When in this training, the Nightfires have their own methods of
training in this aspect. The most common one is a common
assassin trick where the Nightfires who train in this are fed
small amounts of poison and contaminates so that their body
develops resistances and, even in some more extreme cases,
immunities to poisons and contaminates. This means that
Nightfires who have been trained properly are usually resistant
to poisons and gain a natural talent for resisting almost any
poison or contaminate as long as it's something they have had
some exposure to. And even if a Nightfire doesn't gain special
resistances, this also has another purpose for the Nigthfire's
training. When training in this method, this also trains a
Nightfire's durability, where they learn to operate under
extreme circumstances and strengthen their bodies against
internal damage. While internal damage would usually be done
through poisons and similar things, this also helps strengthen
the Nightfire's bodies against attacks, where the Nightfire
becomes more durable both inside and out thanks to this
training. Most Nightfires have resistances to a lot of common
poisons and contaminates thanks to this training, and even gain
the ability to build up resistances to poisons and new
contaminates more easily. However, while this is great for
granting durability enhancement and poison resistances, this
doesn't always help against some opponents, such as those who
are experienced enough may still poison a Nightfire if they are
skilled enough with poison to change the poison to something the
Nightfire doesn't know, or contaminates that the Nightfire may
not be able to gain resistances to might include things like
varanium and some supernatural metals. And in terms of
durability, stronger opponents can still bypass a Nightfire's
durability with stronger attacks.
- Nightfire Assassin Training: Precision Body Control/Movement:
For the almost any fighter, few things are as frustrating as
attacking an enemy and their full power not being transferred
into a blow. When people attack, some of the force is always
wasted, due to things like the force dispursing not just into
the attack, or some of the attack force may be countered by wind
resistance or friction. In order to counter this, the Nightfires
build themselves up in learning to control their movements, and
train themselves to precisely control their body and actions. In
this training, a Nightfire learns to specifically move and put
their force of movement as fully into their attacks and
movements as they can, trying to minimize the loss due to things
like friction and air resistance. Depending on the Nightfire,
there are many ways to do this, but most Nightfires train by
learning to move with precision in their basic training, only
moving the exact amount that they want to move. Upon learning to
do this, they not only gain specific movement abilities, but
they learn to focus their physical strength depending on what
they want to do. For example, if a Nightfire should want to
fight in a non-lethal manner, then they could focus the strength
of their attack to not be put into the blow itself, and more
into spreading the impact force over the body. This could turn a
potential dangerous slash into an incapacitation move rather
than a fatal blow. This also allows Nightfires to move in a way
that they can also put all of their strength into attacking when
they choose too, and they are able to utilize this training to
focus more attack power than most other fighters. However, while
Nightfires who use this are tougher and stronger than many other
warriors, this doesn't mean that Nightfires are invincible, and
their training can still be overcome by stronger or sometimes
even more experienced warriors. This is a good method of
training, but is not meant to be the only method of training a
Nightfire does as it's more of a basic training than an actually
fighting style, so this shouldn't replace any fighting styles
the Nightfire has.
- Nightfire Inherited Ability: Natural Combat Talents: Every
Nightfire is born with unique combat talents. Since the
Nightfires are a death wraith clan and a family that learns
combat from an early age to learn how to master themselves, the
Nightfires are all born with some form of combat talent. This
combat talent comes in a variety of forms depending on the
Nightfire and what natural talents they are born with. For
example, there are many Nightfires born with supernatural combat
adaption where they develop a natural talent for subconsciously
adapting to supernatural combat. For example, some have a
natural talent for adapting to their enemies combat style, where
they can adapt to almost any combat style and learn how to
counter it during combat. Some Nightfires could develop natural
talent for other things though, such as some who have an
instinctual combat sense that lets them instinctually recognize
threats and avoid danger (with such Nightfires usually having
some instinctual dodging ability). Among other natural talents
include Nightfires who may have natural talents for certain
weapon styles or skillsets. As mentioned, this combat talent is
different for each Darkfire, and some may even have multiple
natural talents (Such as some may have increased intelligence in
combination with combat talents). This isn't just limited to how
to fight though, as some even gain specific intelligence or
reflex based talents that might not always apply to combat.
Depending on the Nightfire and their talents, this comes in all
shapes and sizes, making it hard to list each case of this, but
the results usually blend together and most end up in the same
result: The Nightfires are naturally talented in combat, and are
not to be underestimated. While the Nightfires aren't skilled
enough to take out every single threat out there, the Nightfires
are very skilled warriors who have natural talents for combat
that they have to figure out and train up. Of course, natural
talent can only go so far, so it is important to note that the
Nightfires also train their talents and don't just rely on the
natural talent. This talent can be overcome by some opponents,
especially among those that have natural talents of their own,
or some that have no talent can overcome a Nightfire's talent if
they are skilled enough through training or experience. Also, it
is rare, but some Nightfires might be born without natural
talents and can only get stronger through intense training to
push beyond not having natural talent. Typically, this type of
combat talent grows stronger more quickly when the Nightfire is
younger, but levels out when the Nightfire reaches a certain
older age once they reach a certain level of combat talent. This
means that Nightfire usually have more growth when they're
younger when they're still learning, but their growth slows down
when they get older and their talent comes more from experience.
- Nightfire Trained Ability: Trained Combat Talents: The
Nightfires are not just naturally talented, and as mentioned
before, the Nightfires train in combat at an early age. Whether
a Nightfire has natural talent or not, the Nightfires all train
in combat in order to build up their skills. There is something
to be said for experience in combat helping a warrior grow, and
the Nightfires are no different. Through training and
experience, the Nightfires build up their combat from the ground
up, to the point that most Nightfires will go so far as to train
the basics for years before they move on to more advanced
training in order to master the basic foundations of their
skills which gives them a better ability to learn new things
once they have mastered the basics. Just like the natural combat
talents, this talent comes in a variety of forms, but the result
is the same: Every Nightfire trains their combat to the best of
their ability, and trains to gain the most of their combat.
Through training and experience, the Nightfires can learn
different things about combat. Among some of the more common
trained combat talents are those that learn to adapt to
opponents through experience. And some NIghtfires may even learn
to counter other opponents abilities through things like
strategic thinking or by utilizing certain combat abilities in
response to certain abilities in order to counter them. As time
goes on, the Nightfires train themselves to use this more and
more easily, where they may even use this combat talent without
thinking, such as one experienced Nightfire who had trained to a
point where they were able to dodge attacks instinctively as
they had such combat experience that they could subconsciously
recognize threats. The more experience one gets, the better the
talent will become, no matter what trained combat talent the
Nightfires develop over the years and no matter how much or how
little natural talent the Nightfire has. Usually, the most
common one is learning to adapt to combat styles as the
Nightfires learn about more combat styles, or learning to adapt
to certain supernatural combat by studying how others fight. As
one might imagine though, this is something that also only goes
so far depending on the Nightfire. This kind of combat talent
starts out slow, but as the Nightfire trains, they gain more
ability to learn as time goes on. Of course, all combat talents
can be countered by stronger combat talents, or by opponents
that might have special training to counter combat talents
(usually through combat talents of their own). Typically, this
is a combat talent that starts out small, but grows over time,
in which this talent usually becomes stronger as the Nightfire's
get older and more experienced. This typically gets stronger as
the ability to adapt lessens as a Nightfire gets older, meaning
that older Nightfires rely more on experience than natural
talent.
- Death Wraith Soul Weapon Bond: All death wraiths have soul
weapons in some form, which are connected to them directly. Like
many races ability to connect with their unique weapons, death
wraiths gain a special bond with their weapons, which works
similarly to soul reaper's zanpakuto bonds. A death wraith has
to bond with the spirit of their weapon, which allows them a
permanent connection that grants a few abilities. The first is
that the death wraith can summon and de-summon their weapons at
any time. Depending on the weapon, some may have unique ways of
calling their weapon, like some death wraiths call their weapon
from their shadow, or some may manifest it using some kind of
energy. Regardless of the method, their weapons are always able
to be summoned and de-summoned in some manner. The other ability
is that death wraiths can control their weapons, usually through
almost telekinetic means, by working with the weapon's spirit.
When in harmony, the death wraiths weapons become not only an
extension of themselves, but the weapon spirits can also help
their owners, such as some weapon spirits being able to hold
together injuries using their power or some weapon spirits who
might be able to grant their energy to users to help keep them
from dying in dire situations (if they have energy to give their
hosts). The most common though is telekinetic control, where
death wraiths often are able to control their weapons by working
with their weapons spirits. While they don't speak or
communicate in a traditional sense, the user's bond with the
weapon can help a death wraith understand their weapon's moods,
as weapons can reflect moods by how they act, such as some
weapons might only activate under certain circumstances. This
also allows a death wraith to fix their soul weapon if it is
broken by de-summoning it and letting it absorb spirit energy
until it repairs itself. Overall, this bond requires the weapon
and death wraith to keep their spirits harmonized together, and
if this balance falls apart, the death wraith may lose the
ability to use the weapon's abilities, or in extreme cases,
might not be able to summon the blade at all.
- Death Wraith Supernatural Lifespan: The death wraiths are
different from mortals, and live far longer than most creatures.
Death wraiths live over a million years before dying of old age.
This is mostly thanks to their regenerative powers of shadows
and the fact they spend most of their lives in the shadow realm.
The longest living death wraith lived up about 1.5 million
years. Aside from creatures like angels and demons with no
definite life span, death wraiths have the longest life spans of
any known supernatural creatures. This means that most death
wraiths age extremely slowly once they hit a certain point of
their life cycle, and only once they reach about 950 thousand
years does the age start to degrade their abilities, including
their regeneration, in which they start aging until they die of
old age over the course of the next 100,000 years. For the most
part, depending on the strength of the regenerative power, some
can live past a million years, but most usually die somewhere
around the million year mark due to the fact they lose the
ability to use a lot of their powers, and their lack of
regeneration can longer keep them from getting weaker from old
age. Until they reach the point where their abilities weaken,
they typically remain very strong in their abilities and are
usually in what many would consider a prime age range. The
reason this is hard to predict is partially due to how, even
weakened, aging death wraith still regenerate, still slowing
their aging, so exact life spans are not easy to calculate for a
race that lives over a million years. This also doesn't prevent
them from being killed by enemies, as they can still be killed
by enemies or by sicknesses depending on the situation. They can
still be killed as most other creatures can as a whole, but this
more just covers their natural life span.
- Multilingual and Ancient Language Experts: Death wraiths have
been around for a very long time and have had time to travel the
world doing their job protecting humans and collecting souls or
hunting dark spirits, so they have had plenty of time to learn
other languages in order to interact with people. Some older
death wraiths may even know certain out of date dead languages
(languages with no new words being added and aren't spoken
anymore), with some even being familiar with certain older
languages that most wouldn't know. However, the time they have
spent fighting supernaturals has also led to them learning other
languages they need to understand other creatures, such as
learning Enochian to learn more about angels as a whole, or
learning Hebrew to learn more about fallen angels and demons. Of
course, that's not to also mention the fact that all death
wraiths have at least a few spoken languages they have to learn,
with English, Spanish, and French being among the most common
language families for them to learn. Because most death wraiths
have been around for a long time, most death wraiths have also
developed an affinity for learning new languages, and there are
many with a collection of languages they know. It is also easier
to learn a language if one is familiar with the language tree,
such as Spanish and Portuguese being very similar languages due
to being in the same language tree (though some might find the
similarity between similar languages a bit too difficult to
learn at times). Overall, death wraiths always have multiple
languages they can speak depending on where they live or spend
their time, whether it's for learning about supernaturals,
learning to write and read in other languages, or just learning
it to be able to communicate with other people who speak other
languages. Regardless of the initial reason, most death wraiths
know at least a few languages, and have an affinity for learning
new languages due to having to learn multiple languages that
they learn to pick up on other languages much more easily.
- Supernatural Telepathy: This ability lets a supernatural
creature communicate telepathically with anyone they can connect
to. Typically this power uses their supernatural power, in which
they use it to tune to a person if they know where they are in
order to communicate with them. This lets them communicate with
other people without having to speak, with them being able to
share thoughts directly with others when the creature isn't
speaking out loud. However, usually the creature has to know
where the person is to use this basic telepathy since they have
to know where to send their thoughts and communication. However,
this doesn't apply to those who establish permanent connections
(as this allows those with permanent connections to always be
able to communicate with someone they have this permanent
connection with), such as connecting to other family members and
close friends. This lets creatures not only communicate with
those they have a permanent connect with, but can also tell them
where they are at any time should they require to find them or
need to be summoned to them (which some supernaturals can learn
to summon those that they have special connections with). Those
who are set up with permanent connections have to accept the
connection, and even then, they can sever it if they choose to.
However, there are ways to block telepathic communications, such
as certain frequencies that may confuse the mind's ability to
process telepathy, or certain wards that might prevent
telepathy. There are also certain types of opponents who can
listen in on communication done telepathically (it is rare, but
sometimes it does happen sometimes with certain psychic
opponents).
- Death Wraith Enhanced Intelligence/Memory: Depending on the
death wraith, most death wraiths have enhanced minds thanks to
their supernatural power. The first thing that is enhanced is
their intelligence, in which some death wraiths gain certain
intelligence boosts depending on the death wraith. This has a
few uses, such as allowing a death wraith to more easily learn
information, or might help death wraiths develop strategies for
certain situations. Depending on the death wraith, some might
gain stronger intelligence than others, and depending on the
family or training they get, they may gain unique ways to
utilize this (though this typically varies depending on the
death wraiths born heritage and their capacities). The second
enhancement is to the death wraith's memory, where death wraiths
typically have very good memory thanks to their supernatural
enhancement of the brain. Most death wraiths have a hard time
forgetting things, and some smarter death wraiths may even have
a photographic memory depending on the death wraith. Death
wraiths usually have a balance of enhancements to intelligence,
memory, and reflexes. Death wraiths usually have enhancements in
most regards, but may suffer reduced stats in one aspect to
balance their minds. For example, a death wraith that is focused
in intelligence might have bad memory, or a death wraith with
great reflexes and memory may not have high intelligence.
Overall, each death wraith has a unique balance, that is usually
determined by the family and the capabilities of the death
wraith. Part of this also is determined by their training and
the influences on their lives, such as combat training might
enhance the reflexes of the body in combat, or a thorough
education might increase intelligence. Overall, while death
wraiths are smart and have good memory, they can be outclassed
by other races, specifically humans who are known to be far
smarter in order to compete with strong supernatural creatures.
- Death Wraith Enhanced Reflexes: The last enhancement that
death wraiths gain is the enhancement of their reflexes, which
allows them to react much faster than most creatures can due to
many death wraiths often having a major talent and end up
training specifically for combat. Depending on the death wraith
and the training some death wraiths are able to utilize their
enhanced reflexes to react far more quickly, with older and more
experienced death wraiths sometimes even learning to train their
reflexes to allow them to dodge attacks without thinking, a
highly advanced combat skill among supernaturals and even
martial artists. Typically, all of these enhancements work in
unison, and depending on the death wraith, the balance of
enhancements may be different depending on the specific death
wraith, and their natural abilities (such as smarter death
wraiths might gain better intelligence, but more combat-based
death wraiths could gain stronger reflexes). Death wraiths can
not only gain this through supernatural enhancement, but combat
oriented death wraiths gain further enhanced reflexes through
training in combat. This ability is something that many death
wraiths gain, with advanced death wraiths and higher level death
wraiths being able to react to attacks almost instantly
depending on their training. Typically, most death wraiths are
either balanced with a slight increase to all their enhanced
mind stats, or they can specialize in specific stats for higher
stats, but this usually means lesser stats in certain other
aspects as a result (Like an enhanced intelligence and reflexes
might have poor memory).
- Death Wraith Darkvision and Enhanced Senses: Death wraiths
have highly enhanced vision, and gain highly enhanced ability to
see in the dark. Death wraiths are able to see in the dark as
easily as in the light thanks to their dark natures, and are
able to operate even in complete darkness thanks to their
supernatural vision they gain from being death wraiths. Some
death wraiths may have varying degrees of this power, with some
having stronger vision than others in the darkness and some can
strengthen this vision over time and training, but all death
wraiths have this to some degree. In addition to this though,
death wraiths also have highly enhanced senses depending on the
death wraith. Each death wraith may have a different balance of
senses, but all of their senses are enhanced to some degree.
This depends mostly on the death wraith, and partially on how
they train their senses as they grow. Most death wraiths
specialize in vision and hearing, with some even learning to see
in total blinding conditions depending on the death wraith and
what they can do. However, while most death wraiths do have
highly enhanced senses, death wraiths enhanced senses can be
overwhelmed by certain things, such as enhanced sight could be
overwhelmed by a flashbang (which can work quite well against a
death wraith), or a strong sense of smell could be overwhelmed
with a strong enough smell such as chlorine gas. This depends on
the death wraith and their senses, but most death wraiths can be
overwhelmed in their senses in some way with almost all being
vulnerable to flashbangs due to their darkvision and enhanced
vision. Some that are more balanced in their senses may not be
as easy to overwhelm, but they may not be able to keep up with
certain enhanced senses as a result. Depending on the death
wraith, some may even gain special senses that are unique to
them if they are hybrids or have the power of other races, such
as a werewolf/death wraith hybrid would have a werewolf sense of
smell.
- Death Wraith Presence Sense: Much like other supernaturals,
death wraiths can sense the presence of other beings, and
sensing who and what they are. This can sense not only one's
presence, but their levels of energy and how tough they are,
allowing the user to gauge how they stand against them, as well
as often being able to tell what they are by their presence if
the user recognizes what kind of presence it is. This is a
passive skill that many supernaturals possess, including death
wraiths. This skill works by using the mind's connection to the
world around them, harnessing their connection to the world
through this sense. Most consider this like a sixth sense, and
some users of this can even use this to sense the presences of
ghosts and other spiritual entities thanks to the ability to
sense presences. This not only allows one to sense the presence
of someone, but this allows one to sense energy as a whole as
well, making it a way to overall get a picture of the energy
around them and can identify living things based on their
presence and energy. However, this can be deceived by skilled
opponents, sometimes not appearing correctly if the user can't
sense the opponent's full power or use powers that fool this
sense like how ki users can suppress their power. There are also
skills that hide one's presence, whether fully or partially
which can also be used to deceive this kind of sense. Most death
wraiths are able to use this to sense not just what's around
them, but they are able to use this ability to sense what's
going on around the world through the shadows, and when big
presences appear, like Lucifer, or higher level angels and
demons due to their connection to the primordial realms
(specifically the primordial darkness).
- Death Wraith Emotional Manipulation: One of the biggest laws
of death wraith culture is the controlling of one's emotions,
which all death wraiths have to learn. And in doing so, they
suppress their emotions, with most using cold logic instead of
emotions so that emotions will not hinder their ability to
combat enemies, or fall under the influence of things like dark
spirits, which is usually a big danger for them. For the most
part, death wraiths can feel emotions, but are taught to
suppress them in order to not only help with controlling
themselves, but also to help their stealth since not having
emotions can hide them from certain opponents that can sense
emotions or killing intent. This emotional manipulation is the
main method death wraiths use to keep themselves from having to
worry about their emotions, and use this to always keep their
emotions suppressed, as they see emotions as "corruptive"
influences due to their long history of dark spirits using
emotions against them. The only time that death wraiths are
allowed emotions are typically under special circumstances, such
as choosing mates, which even then many death wraith choose
mates through logic rather than emotion. This can be a danger to
death wraiths though, since they not only don't deal with
emotions, they rarely allow powers that rely on emotions due to
the death wraiths viewing emotions as corruptive. However, there
are powers that are designed to help more emotional death
wraiths learn to harness their emotions, so death wraiths do
have plenty of options for learning different ways of
controlling their emotions. This can be overwhelmed by those
like Xeles though, or stronger psychic abilities might be able
to overpower this as well depending on the abilities. The
strength of this skill depends on the strength of the death
wraith's will, which determines how strong this training can be.
- Nightfire Art: Controlled Mind: Since the Nightfires require
focus in order to use their abilities and the death wraith
emotional states, the Nightfires modified the Darkfire
Disciplined Mind art and combined it with the death wraith self
control art. Eventually this turned into a whole art unto itself
and proved to have uses outside of just helping a Nightfire
focus. This art lets the Darkfire take complete control of the
world in their mind, shaping it to their own devices and letting
the user control their mind through mental focus. Each inner
world is different, and solely depends on the one with this art.
This not only lets the users control their minds, but allows
them to become immune to mind control or other attempts to
influence their mind due to the Nightfires focus being able to
detect and counter attempts to influence their mind (which
resulted as an accident of this training). This also lets them
enter into the inner worlds of others, and more advanced users
can slightly influence those who's minds they enter. However, it
is worth noting that going into other's minds is mostly as a
method of training, and Nightfires don't have too much use to go
into other people's minds outside of training as they aren't too
skilled in controlling other people's minds, since every mind is
different and requires different approaches, and their
disciplined mind training is more focused on them learning to
control their own minds. And by controlling their minds, the
user can do things like shut down certain parts of their mind
should the need to, or manipulate their emotions at will once
they learn to focus and control their inner world. For the most
part, shutting down parts of their mind only helps against
opponents with psychic powers, such as shutting down their sense
of pain when an opponent uses a psychic power to overwhelm their
pain receptors. However, doing so could have negative
consequences depending on what they're shutting down, such as
shutting down pain can lead to more damage to the body if the
users can't process pain to know how damaged their body is. This
training is more about mental focus than anything, so users
should keep in mind that use this to help focus one's mind is
the primary meaning of learning this training. The Nightfires
utilize this to not only control their power, but many of the
men in the family also use this in conjunction with the self
control training to more easily control their emotions.
- Nightfire Controlled Mind Ability: Fool Senses: This is an
accidental use of the Disciplined Mind training that has been
put to use over the years. By controlling the mind and the
subconscious, a user of Disciplined mind is able to suppress the
aspects of themselves that show when they are lying. For those
that read aura and body language, a user of the Disciplined Mind
art will always seem like they are telling the truth, due to the
fact that the users of this suppress the usual subconscious
signs of lying. For example, those that lie may do things
unconsciously like bite their nails, or they might turn their
heads away. Normally, these are subconscious reactions someone
does when they lie. For those with this training though,
disciplined mind users instinctively suppress those instincts
due to them completely controlling their conscious and mostly
controlling their unconscious mind to prevent unwanted
unconscious reactions. Those that use this always seem like they
are telling the truth, and even advanced mind readers cannot
tell when a user of this is lying due to the fact that the mind
is controlled by the user and the usual signs of lying are not
there. While a user can still lie, their lies and truths don't
show any different even among those that are the best at reading
personalities and reading emotions. This is a bit difficult to
master, as it takes more than just suppressing certain parts of
the mind since a user has to not only learn how to suppress
reactions and suppress hormonal responses, but learn what
reactions specifically they give off when they lie and suppress
them. Since each person has different reactions when they lie,
the users have to learn those reactions unique to their own
selves. For the most part, while this may seem very useful, most
have learned by this point that the Nightfires can do this, so
most people don't even try to tell if the Nightfires are lying
since they can just fool senses with this. For the most part,
this is only really useful in certain situations, and usually
only useful if the person the user is trying to fool doesn't
know they are a Nightfire or trained in this art.
- Enhanced Death Wraith and Combat Training Physical Stats: All
death wraiths have enhanced physical stats, thanks to their
supernatural natures. However, death wraiths also have enhanced
combat training which hones their physical stats to their
fullest. All death wraiths have to be trained in combat, whether
its as a lost soul collector or as a dark spirit hunter. For the
most part, all death wraiths are unique in their specific
training and capabilities, usually specializing in certain
stats. For example, some stronger and more bulky death wraiths
might focus more on strength and defense, while smaller and
skinnier death wraiths may focus more on speed and agility.
There are a number of ways training can hone death wraiths, just
like humans and other supernaturals, so just like humans and
other supernaturals, each death wraith is different in how they
fight and how they use their enhanced physical stats. There are
usually two ways most beings train their physical stats. The
first is to focus on one or two aspects, which focuses them to
extreme degrees. The downside to this training focus is that
while their focused aspects are trained to great degrees, this
causes other stats to suffer as a result. For example, someone
who focuses on strength and defense won't be as fast or as agile
as someone who specializes in speed. The other focus is a
balanced skillset, where users focus on training all aspects of
their physical stats to a fairly balanced degree. In this
method, all stats are focused on in training, and the user opts
to hone all aspects of their combat stats to gain enhanced stats
in all of their physical stats. However, the downside to this
training is that those that utilize this are balanced, but won't
be able to enhance all their stats to the levels of those that
specialize in specific stats. While some balanced fighters can
keep up with those that specialize in stats through training,
typically those that specialize in stats might overwhelm
specific stats (though smart users can utilize weaknesses in
specialized stats to counter this to a degree). No matter how
the death wraith is trained, there are advantages and
disadvantages to their stats. It is usually up to the death
wraith how they train and what they focus on, and depending on
age, some death wraiths can learn to better hone their stats
more effectively through things like using objects to help them
(such as those not as strong might use gauntlets to help give
their attacks more impact). For Kinei, he has his family's
training, and is a speed/agility based fighter. Kinei is a very
skilled fighter, and is able to use his family's stealth combat
movement to its fullest. When fighting Kinei, the biggest threat
is not what he can do, it's how silently and quickly he can do
it. Kinei is the type of person who has a fairly balanced
fighting style, designed to take on most opponents even if his
main focus is in movement, speed and agility.
Transformations:
- Human Form: Every death wraith can take a human form when in
the living world. Death wraiths learn to change forms into
humans so that they can live as humans while in the human world,
even being able to survive on human food. For the most part,
this human form looks and feels just like a normal human, except
for the soul of the death wraith who senses as a being of pure
darkness. Death wraith's shadow abilities still work, but are
used in a reduced capacity. When in human form, death wraiths
can reduce damage from light attacks (as their bodies aren't
pure darkness when in human form that can be pierced with light
attacks), and death wraiths can utilize human abilities more
easily when in human form (Like some that utilize human energies
like ki or mana). While their death wraith abilities do get a
little weaker, it is usually the form most death wraiths stay in
for their day to day activities outside of battle, and a form
they usually prefer to train in since the weaker form can give
them bigger gains when they are training. Just like the death
wraiths, every form is unique to the death wraith, and aside
from the times they may need their death wraith form to utilize
stronger darkness abilities, most death wraiths spend most of
their time in human form. Overall, when in this form, death
wraith darkness abilities are weakened, but death wraiths can
more easily utilize their human abilities, as well as them not
being as vulnerable to light (at least not anymore than any
other human would be). Death wraiths in human form are not only
less vulnerable to light and counters to darkness abilities
(since their bodies are like those of mortals), but they also
are physical in nature. While they still regenerate using
darkness and are still darkness natured, their human forms are
as solid and tangible as other humans compared to their death
wraith forms which are usually more intangible than normal
beings since they are spiritual in nature. However, this also
means that death wraiths are more vulnerable to physical attacks
when in human form, whereas their death wraith forms are harder
to permanent damage with physical attacks and often require
spiritual attacks to harm them.
- Death Wraith Form: It would be more appropriate to call this a
death wraith's true form, which is usually only used in battle
when death wraiths need stronger shadows or require a power
boost to take on an opponent. Death wraith forms usually are
described as a pure black form, with glowing rings around the
fingers, and glowing pupils that radiates darkness and death
energy. This form is stronger and has enhanced abilities
compared to the death wraith's human form. Depending on their
abilities, this form might take on unique properties, such as a
death wraith with demonic abilities may have red glowing rings
around their fingers instead of blue, or some might have unique
darkness that radiates from them (such as death wraiths with
demonic power might radiate unholy darkness instead of normal
darkness). When in this form, any limits on the death wraith
placed that holds back their mortal form are released, and the
death wraith can use their full abilities. While there isn't
much of a power difference between a death wraith form and a
human form, the death wraith form is still stronger since the
death wraith doesn't have any limits on their death wraith form
(unless Toranoraos or the Death Wraith council place limits on a
death wraith's power if they have abilities that could be
dangerous to the death wraiths or to the living world). When in
this form, a death wraith may have some trouble using human
abilities (Example, magic might be hindered if the mana changes
nature when the death wraith goes into death wraith form). Most
death wraiths learn ways to counter this, but some powers may
not be as strong. However, their darkness abilities are at their
strongest when in this form, as this form is meant to rely on
darkness as a whole. It is also worth noting that death wraiths
in this form are immune to almost all darkness and deathly
effects. The only darkness that can hurt a death wraith while in
this form is Xeles's darkness, or elementals from the Dark
Multiverse that are darkness in nature that have chaotic
elements that death wraiths cannot adapt to. It is also worth
noting that death wraiths are far more vulnerable to light
attacks when in this form (or any other counters to darkness),
and flashbangs do heavy damage to death wraiths when they are in
death wraith form as they are pure darkness (with certain
exceptions). Spiritual attacks also work more easily on death
wraith forms, as death wraith forms are more spiritual in nature
so abilities that hurt the intangible works better for attacking
death wraiths.
- Nightfire Death Wraith Release: Reap, Kazekira (Shadow
Killer): While the Nightfires may not have the same vampire
abilities that the Darkfires do, they did manage to create their
own power to release their full power into their death wraith
form. When the Nightfires started using the Darkfire abilities,
they came to learn of certain awakening abilities using their
power that can be tailored to their death wraith form instead of
a vampire form. By focusing inward and defeating their inner
selves, a Nightfire can gain the power of an awakened state that
can power them up for a certain amount of time when in their
death wraith form. When the Nightfires want to learn this, they
go into their minds as deep as they can go to draw on their
subconscious. When they do, they must face the sides of
themselves that inhabit the parts of them that they try to
suppress. For example, a Nightfire that is overly angry and
hateful but suppresses that anger may have to face this anger
they suppress in order to defeat their inner self. This is
different for every Nightfire, as each situation ends up being
unique since each person's personality is different. When
defeated though, the Nightfire gains a unique ability to go into
their awakened form with a release command they learn after
beating their inner selves. Each release form is unique to the
Nightfire, usually reflecting some aspect of them when released.
With this form, not only does the Nightfire take an enhanced
death wraith form, but they typically gain some unique abilities
when in this form. The abilities and forms are always unique to
each Nightfire, and can take a variety of forms. In this form,
the Nightfire has enhanced physical stats that can keep up with
most supernaturals who have transformed states, and can use this
as long as they have the power to maintain the form. However,
with each form, there may come additional weaknesses in addition
to additional strengths. For example, some abilities may add
additional weaknesses. This form can also only last for so long,
as staying in this burns a Nightfire's energy quickly, and they
will lose access to this form once they burn off all their
energy. The amount of time a Nightfire can stay in this form
varies from person to person, but there is always a limit. And
if an opponent uses intense light, like a flashbang, they even
may be able to force a Nightfire out of this form. For Kinei, he
takes an asassin-like form, where he becomes with twin shadow
blades that are able to work almost like death scythes in that
they can kill almost anything if they strike the heart or brain
regardless of regeneration abilities. Kinei takes this form and
gains not only the twin blades, but also gains enhanced
movement. In this form, Kinei also has a cloak that appears that
can be used to dampen blows and block attacks. When in this
form, Kinei can also shadow teleport at will, with no energy
loss (which allows him to get around more easily). However, like
any of the released forms, this doesn't last too long, and Kinei
can only keep this form going as long as he has energy. On top
of that, he doesn't gain a whole lot of abilities other than his
shadow blades, and his shadow cloak being a good defense (but he
does still have enhanced physical stats like any released form.)
Death Wraith Weaknesses:
- Death wraiths pride themselves on using cold logic rather than
relying on emotions. There are a number of fairly good reasons
for this. The first is that they see emotions as corruptive, as
emotions can interrupt their focus and cause them to act
irrationally (or at least, death wraiths see it as irrational
behavior even when it might not always be). The second is that
many dark spirits affect emotions, and in order to compete with
dark spirits, death wraiths have to be in perfect control so
that they don't fall under the influence of dark spirits. If a
death wraith doesn't control their emotions, it becomes easier
for certain corruptions to affect them, such as some death
wraiths that have gained hollow power from not controlling their
emotions completely. This is a major training among death
wraiths, and those that cannot control their emotions may become
unbalanced, and may be susceptible to certain abilities as a
result. Due to the jobs the death wraiths do, they must make
difficult choices, which they do through cold logic rather than
letting emotions control their decisions. Death wraiths that
rely too much on emotions could find themselves exiled if they
refuse to gain control of their emotions, as death wraiths
cannot do their jobs with emotions. While there are many who do
embrace the concept of emotions and the power it could bring the
death wraiths, those people are often seen as corruptive
influences on the death wraiths. Overall, opponents can take
advantage of this, if they can get a death wraith to not control
their emotions. This can grant an opponent an edge if the death
wraith loses control of their emotions, and can have severe
consequences if a death wraith succumbs to the influence of
hollowfication or dark spirits as a result. For the Nightfires,
they must doubly control themselves, due to their shadow
elementals requiring a natural focus that they must train. This
means that the Nightfires have an even more important need to
train and control their emotions.
- Most lost souls and dark spirits have abilities that are
specifically designed to counter death wraiths. Lost souls know
that death wraiths will hunt them down, so in order to avoid
capture, they will often have to come up with ways to counter
death wraith's abilities. Lost souls can learn certain abilities
that can counter death wraiths, utilizing their spiritual
natures, though most lost souls will focus on countering their
deathly and darkness based natures. Dark spirits, on the other
hand, are the anti-thesis of death wraiths, so dark spirits have
specific abilities that are designed to take on death wraiths,
like their whispering darkness, and many who summon elementals
from the dark multiverse to counter death wraith elementals.
Dark spirits and lost souls, while death wraiths have many ways
to counter them, also have many ways to counter death wraiths.
The major danger with lost souls and dark spirits though is that
they may also be able to possess humans, which can catch death
wraiths off guard if the death wraiths don't sense the dark
spirit or lost souls (presence suppression is something many
dark spirits specifically use to avoid death wraiths, though
lost souls can also learn presence suppression when possessing
humans as well with enough practice of their ghostly abilities).
Overall, dark spirits and lost souls, once they reach a certain
level, become too much for normal death wraiths to handle, and
often require more elite teams to handle. These beings are the
two main beings that most death wraiths have to deal with.
- When in human form, most death wraiths are vulnerable to
things humans would be vulnerable to since their bodies are
almost perfect replicas of humans. This means that human form
death wraiths can be affected by toxins and gases that would
work on humans, such as gases toxic to humans or gases that
could cause reactions to humans (like some that irritate the
skin upon contact). For the most part, death wraiths can
regenerate most damage in their human bodies as long as they can
absorb darkness to regenerate (which still works in human form),
but they can still take damage like normal physical beings. For
example, stabbing the heart or brain could fatally injure the
death wraith, and they can die just like any other fatally
injured being if their regeneration is interrupted or doesn't
work. While death wraith forms are not quite so easy to kill due
to the fact they are more spiritual, their physical bodies can
be killed more easily. If they die in their physical bodies,
they will die, which makes their physical forms a bit easier to
kill than their death wraith forms. This means that death wraith
form is better against opponents fighting using means that do
physical damage, while their human form is more vulnerable to
physical damage. However, this also works in reverse, where
spiritual damage doesn't do as much to a death wraith in human
form, but does more damage when in death wraith form. Overall,
destroying their physical bodies is a good way to kill a death
wraith, though most death wraiths would go into death wraith
form before they let themselves be killed as their death wraith
forms are spiritual and don't respond as much to physical
damage. However, if affected by certain things like iron or
blessed sea salt, death wraiths could be forced to remain in
human form, which is also a problem for them. For the most part,
relying on their regeneration is vital for their survival in
human form, since they can die just like any other being.
- Blessed sea salt is one of the death wraiths' two biggest
weaknesses. All death wraiths are highly allergic blessed sea
salt, which can cause a wide variety of problems like
anaphylaxis/anaphylactic shock, breathing problems, or even lead
to death. This substances also interrupts their regeneration
completely, making them unable to regenerate unless they go into
the shadows. The only real way to overcome the effects of
blessed sea salt is for a death wraith to retreat into the
shadows, and let the regenerative properties shadows have on
them overcome it, which can be a painful process, or bleed the
sea salt out of their system if it is in their blood. Weapons
using blessed sea salt can do extra damage as well, and weapons
coated in this can possibly cause blood infections if the
blessed sea salt manages to get into their blood stream. Smoke
grenades using blessed sea salt are also very effective if the
opponent can get a death wraith to breathe in the smoke as used
by some death wraith enemies in the past, as well as mixing it
into water can make a special salt water mix that works on death
wraiths like holy water works on demons and unholy creatures.
This is one of the biggest weaknesses among death wraiths, and
if this gets into their systems, it can cause immense problems
for the death wraith. While death wraiths can get this out of
their system, it is a very painful process that comes with some
health problems. This is one of the most common ways to kill a
death wraith, and one of the most known ways. Users of this can
also create burning oil and mix blessed sea salt into it for a
Molotov cocktail that can light death wraiths on fire and do
severe damage to them. Usually, enemies of death wraiths will
find ways to get a hold of this and utilize it in some way, and
there are plenty of ways to utilize blessed sea salt compared to
some of their other weaknesses. Blessed sea salt is a very
versatile substances that can be used a variety of ways, making
it even more dangerous to death wraiths if users find new and
subtle ways to utilize it.
- Iron and ghost-fighting weapons are the second of the death
wraith's biggest weaknesses, due to being spiritual beings that
have some similar weaknesses to ghosts. Iron is harder to put
into a gas or liquid, but weapons using iron do extra damage to
death wraiths, which can help many who want to fight death
wraiths since iron can easily be forged into a weapon, and many
can find iron pretty easily. While not as deadly as blessed sea
salt, iron is a natural counter to ghost abilities, and does
damage to death wraiths as a result. Iron can burn their bodies,
enough that it can make a death wraith easier to damage. when in
human form, they gain some resistance to iron since their human
bodies have some iron in them, but overall, when in death wraith
form, iron does far more damage to them as intangible spirits.
Any weapon designed to fight ghosts or ghost-like creatures also
does extra damage to them. This includes other soul weapons used
by other races, like the zanpakutos of soul reapers and the
death scythes of the grim reapers. Iron can be used to poison
death wraiths as well if the iron gets into their blood, which
is harder for a death wraith to get out of their bodies.
However, if they do get iron in their bodies (usually in
unusually high levels of their blood), then going into human
form and remaining in human form until they can get the iron out
of their bodies can help them recover from iron effects since
their human forms are physical forms that don't take nearly as
much damage as full death wraith forms would normally. For the
most part, iron burns death wraith bodies on contact, and when
they are in death wraith form or darkness form, they can be
temporarily dispelled and unable to maintain a form (sometimes
being forced back into physical form). Iron weapons work best on
death wraiths who take their full death wraith forms, but can do
damage to death wraiths in human form in higher quantities or
higher quality (such as more potent iron can do more damage to a
human form death wraith. Iron is something that hurts most
spirits, and is pretty reliable against death wraiths.
- Light and life energies are also a good counter to a death
wraith, since they are creatures of darkness and death as light
and life energies are natural counters to death and darkness
abilities. Life energy is a natural counter to the death aspects
of their power, while light works to counter their darkness
(though experienced enough users can counter either of a death
wraith's abilities with light or life energy if they are skilled
enough). Items like flashbangs or concentrated light can
overpower many forms of darkness or shadows especially those
used by death wraiths. Death wraiths take heavy damage if they
are hit by concentrated light attacks (especially if they are in
their death wraith form), and their shadows can be dispelled and
negated temporarily thanks to light abilities like flashbangs.
Life energies can do more damage to them as well, due to their
death aspects, which makes life energy a good way to
specifically counter their deathly aspects. Weapons using life
and/or light do more damage, and can more easily cut or pierce a
death wraith's body. Typically, spirits are the ones that
utilize light and life energy, which can act as a counter to
death wraiths if they choose to oppose death wraiths (though
this is typically rare). Some beings who can use light or life
energies can use these pretty effectively, since death wraiths
rely heavily on their darkness and deathly natures. It is worth
noting that as mentioned, death wraiths in death wraith form
take far more damage from light attacks than they normally
would, since their very bodies are made of darkness. However,
when in human form, they are about as vulnerable to light powers
as any other beings (for example, normal light doesn't hurt
them, but light focused into beams could pierce them just as
easily as any other being).
- All death wraith elementals are counter-able by other
elementals. One needs to understand death wraith elementals
first though, as their elementals do work differently than other
races elemental manipulations. Unlike other races, death wraiths
focus more on manipulating the four states of matter, and this
must be understood before one can learn to counter a death
wraith. However, once understood, death wraith elementals can be
countered just like other elementals. For example, solid
manipulation is mostly earth manipulation, as solid states of
matter mostly fall into earth manipulation are countered as such
(usually by wind manipulation and sometimes fire manipulation).
Every form of matter can counter another in some form if the
user is creative enough, and all of the states of matter can be
countered by other elementals. Usually, the two major groups are
solids and gases (which act as major opposites to each other),
and liquids and plasma (which act as major opposites to each
other). However, countering isn't as difficult as requiring
specific elements, as each element can counter another in some
way. For example, earth can absorb energy from plasma
manipulation, or liquid manipulation could be separated by
wind/air manipulation into gases. Countering these elemental
powers only requires one to understand how elemental powers
interact, and figure out ways to counter them. Almost every
element can counter another in some way, and death wraith
elementals are no different. As mentioned earlier, another major
counter to the death wraith elemental power is the dark spirits
who utilize matter from the dark multiverse, who utilize a
chaotic power of elements that counter the elementals of this
universe. Because many of the dark spirits elementals have
violent reactions to the elements of the living world (such as
shadow lightning from the dark multiverse having a chaotic
effect that spirals normal lightning out of control and
interrupts the normal uses of lightning as the lightning becomes
chaotic and its destructive properties are amplified to the
degree that the user can no longer control it). However, it is
worth noting that death wraiths do counter this with their own
elemental manipulation.
Nightfire Weaknesses:
- The Nightfires specifically have a major weakness to light
abilities, and can be more easily countered by light abilities.
Unlike the Darkfires who have some ability to use their elements
even in the face of counter elements, the Nightfires can
actually have their shadow elementals negated completely by
intense light, where intense light, such as those from
flashbangs, can negate the Nightfire's shadow control completely
while the intense light is negating shadow manipulation. In
addition, even a Nightfire's released form can be taken out by
intense light. Unlike the Darkfires who are weaker to counter
elements, all Nightfires have the same weakness to light no
matter what elements they use (as there has been no record of
any Nightfires that possess light abilities). As such, the
Nightfires have to be careful because intense light can nullify
one of their greatest advantages. While counter elements can
help, the best thing one can do is just get a flashbang grenade
and use it on a Nightfire if they encounter one. If the
Nightfire is in a released form, they must either return to
normal or they will take heavy damage from intense light, which
limits when they can use their released form and against which
opponents it might be effective. While the Nightfires are able
to utilize their shadow elementals more easily and have more of
a variety of effects, the Nightfires are also more easily
countered since flashbangs are easy enough to get a hold of even
if one doesn't have light powers. In addition, there are certain
defenses against Nightfire shadow elementals, where things like
energy defense and other forms of defense against darkness power
can also be used. For example, using dark lightning may use
darkness as a conductor, but one can protect themselves with an
energy other than darkness to prevent the darkness in contact
with their body from being used as a conductor. For the most
part, there are plenty of other counters as well, but most of
the Nightfires have the same weaknesses as any other death
wraith, with light being the biggest weakness the clan has
specifically.
- The Nightfires are death wraiths, and while they specialize in
regeneration, they can still be killed like any other death
wraith. Most Nightfires cannot regenerate beyond a certain
point, and fatally injuring a Nightfire can kill a Nightfire if
they don't regenerate the damage fast enough (assuming they can
regenerate). Most Nightfires can regenerate lost limbs, but
losing vital organs is usually dangerous. While they are skilled
warriors and trained to take on supernaturals and other threats,
the Nightfires can still be beaten in battle and killed just
like any being can. Nightfires have the same weaknesses as any
death wraith,a nd can be killed like any death wraith.
Nightfires are also vulnerable to certain materials like
varanium and stilled silver which can negate regeneration or
powers depending on what's used. When used, these metals have
the same effects on the Nightfires that they do on most others.
While the Nightfires are death wraiths and are skilled warriors,
they do have supernatural abilities that can be negated which
can still a problem for them. Over the years, there have also
been other methods that have been developed, such as at one
point there was anti-elemental metal made called uridium which
was designed to combat elemental manipulation abilities (and
works on death wraith shadow elementals), or alternates to
varanium that were used to counter regeneration. And of course,
as one might guess, other supernatural or mechanical powers out
there may be able to overpower the Nightfire's abilities,
depending on the opponent that the Darkfire is facing.
- For the Nightfires, it cannot be stated just how much they
depend on mental training and fortitude in order to learn to use
their power. No matter the shadow element or the base power,
there is always a certain degree of focus and concentration. For
the Nightfires, the reason they developed use the Disciplined
Mind training was not to become immune to attacks on the mind
(as that aspect became an extra use of the power later), but to
learn to focus their minds in order to utilize their powers, and
learn to control their emotions more effectively. Without this
level of focus, the Nightfires would not be able to use their
elemental powers. As an example, many Nightfires utilize burning
darkness as one of their elements since it seems to be an
inherited element among most Darkfires. However, without proper
focus and concentration training, the Darkfire could end up
being unable to control their burning darkness powers and that
could result in their power not working properly. At best, they
wouldn't be able to summon the burning darkness, or at worst,
their attempts at using it would literally explode in their
face. However, it isn't just about controlling their powers, but
the fact that most Nightfires walk a thin line between what
would be considered good, anti-hero or evil status. Depending on
the Nightfire, many walk certain lines that they must always
remain in control of their own minds and set certain limits they
cannot cross in order to keep them grounded. It is not about
moral high ground, and is more about keeping the Nightfire from
doing things that will twist them and keep them from becoming
corrupted by their own power. Those that do cross those lines
are usually called out, and the Nightfires may take action
against such cases.
- Another major weakness to the Nightfire's, like the
Darkfire's, is trauma. Trauma is a problem that usually happens
to Nightfires who suffer a major psychological event, or
sometimes even a physical one. If a Nightfire is traumatized by
something, this can have adverse effects on their power. The
biggest power that is affected by trauma is a Nightfire's
regeneration. If a Nightfire is injured and the trauma is not
overcome, many Nightfires don't regenerate the injury from that
trauma, such as one Nightfire who walked with a cane after a
trauma because their leg wouldn't heal properly. The trauma can
also have other effects if a Nightfire tries to use their power,
including elemental powers not functioning properly, or certain
abilities not working properly, such as one Nightfire who tried
to create elemental familiars and the Nightfire's strong regret
and guilt was theorized to make his own elemental familiars turn
on him to the point where the familiars attacked and nearly
killed him. Most Nightfires know how dangerous trauma can be,
after seeing what trauma has done to many older Darkfires and
Nightfires (both families have seen what trauma does to the
families and their power). Typically, regeneration is the power
that is mostly affected, with the trauma causing injuries to not
heal properly. The only way to overcome this weakness is for the
Nightfire to overcome their trauma, whether it's psychological
or physical. For example, a Darkfire who was mentally scared
after nearly being killed by a werewolf eventually overcame
their fear of werewolves and would go to regain their power, and
save their family from a pack of werewolves attacking them (The
process might work the same way for the Nightfires). Overcoming
the trauma that caused the problem is the only way to overcome
this particular weakness, and overcoming that trauma not only
helps the Nightfire regain their power, but some have even
gained greater power when overcoming trauma. But those that do
have trauma are usually limited in what they can do until they
overcome that trauma, so Nightfires who do have trauma are
usually kept out of battle if it can be helped.
Personality: Kinei is a pretty light-hearted person, who doesn't
take much seriously. While he does control his emotions, he
typically doesn't suppress his more cheerful personality.
However, it's not about humor, but more about his sarcasm that
he has. He likes to sarcastically joke around, and doesn't
usually hesitate to make a sarcastic joke. In addition, Kinei is
also a very prideful person, and takes a lot of pride in himself
and in his family's abilities. Kinei will not hesitate to miss a
chance to show his pride, and his pride is also very important
to him as a Nightfire, a great lost soul hunter, and as an
assassin. Kinei also has a more serious side, in that when he
goes into "assassin mode" and goes on a mission, he goes into a
serious mode where he will not hesitate to kill an enemy.
Typically, this assassin mode is only when he's out to kill
someone, but it is something worth mentioning. Kinei is someone
who can switch from sarcastically lovable to dark and murderous
in an instant if the situation calls for it. Kinei has learned
to control his emotions, and while he doesn't really control his
emotions to the same extent as other death wraiths, he does
control his emotions enough that he keeps emotions like anger
and hatred from overcoming him. Kinei also seems to have a
particular crush on Anna Shadow, and has for a long time
(something he has not been shy about expressing). If Anna is
around, Kinei won't hesitate to express himself to her, and will
do whatever he can to defend her, even if it means possibly
trying to bypass Kierran to do so. Unlike what others say, Kinei
doesn't really have a flirty personality, and only seems to care
about flirting when it comes to being around Anna. The
Nightfires are very similar to the Darkfires, in that those who
attack Kinei's friends are essentially naming Kinei an enemy (as
he will kill people who are out to kill his friends without any
hesitation).
In battle, Kinei is a very ruthless and efficient fighter, who
will not hesitate to take on an opponent. Kinei is someone who
will seek to overpower an enemy by any means necessary, even if
it means using poison to do so. While Kinei doesn't like doing
dishonorable things in battle, he won't hesitate to do whatever
he has to in order to protect what he cares about, even if it
means crossing lines his friends wouldn't want him to cross.
Kinei is someone who will do whatever it takes, and while he
does fight strategically, he most often seeks to overpower his
enemies. Kinei's use of poison is often his trump card, where he
will attempt to cut someone with a poison knife, or utilize
poison darts against enemies. Kinei is very careful in battle to
avoid his allies though, and while he is ruthless enough to do
almost anything to kill his enemies, he doesn't risk his friends
lives if faced with the choice. Kinei is usually very serious in
battle, and doesn't make a lot of jokes when he goes into what
his friends call "Assassin mode" (which is when he gets serious
and focuses on killing an enemy). When he gets into his
assassin mode, he tries to shut down his emotions completely and
focus only in pure logic (which does and doesn't work depending
on the situation). The only thing that often interrupts Kinei's
concentration in battle is if his friends are being threatened.
Of course, Kinei may be smart, but some opponents can still
overpower or outsmart him depending on their skill. Kinei is a
very skilled fighter, who focuses more on stealth killing than
on up front combat (But he isn't afraid to fight up close when
he needs to).
Bio: Long ago, a Darkfire and a death wraith family had a child.
This child would go on to become the basis of a death wraith
Darkfire family, where they would eventually become the
Nightfires. After years of diluting their vampire side by only
marrying death wraiths, the Nightfire's vampire power had become
almost miniscule in comparison to the early days of the family.
The Nightfires are a family of naturally skilled assassins,
known for sometimes becoming the councils assassins. As the
Nightfires were very skilled in assassination thanks to their
Darkfire skills, and the Nightfires learned stronger self
control through the Darkfire Disciplined Mind art, the
Nightfires became a very skilled family. Whether it was
purifying darkness shadow elementals to fight dark spirits or
death-infused dark energy to fight lost souls, the Nightfires
had a talent for combat, and quickly rose among the families. It
didn't take long before the Nightfires had become not only
skilled hunters, but were helping the councils kill any enemies
they had through assassination. This family even would develop
ties to the higher born families, where they would become allies
of families close to the council, such as the Shadow, Black and
Nightfall families. The Nightfires became very respected and
known for their unique skills, and over time, they would develop
their skills further until they had become a completely new
family, where they no longer used the same old powers that the
Darkfires used (as they adapted their elemental powers into
shadow elementals and the Darkfire's combat abilities into their
own death wraith styles)
Kinei Nightfire, originally born Kinei Darkfire before the
family changed their name to Nightfire), was born to the
Nightfire family in pretty typical fashion. As he grew, he
trained in assassination with his family, and learned his
families arts. Kinei soon rose to a high level as an assassin
from an early age thanks to his Nightfire natural and trained
combat talents. However, Kinei didn't care that much about
fighting as a child, to the point that he didn't really care
about mastering his fighting power. It wasn't until he met the
Shadow Family and met Anna Shadow that he started training
seriously, as he found out that she was becoming a lost soul
hunter alongside Kierran and Tarich, her childhood friends.
While Kinei didn't have a lot of interaction with Anna as
children, when Kierran was recruiting members for his lost soul
hunter team, Kinei was among the first to join, having joined to
get close to Anna. Kinei eventually befriended everyone on the
team though, and fought alongside the team for many years. While
Kinei was a bit sad when Anna and Kierran were married before
Anna's exile, Kinei respected Anna's decision and kept fighting
with the team as time went on.
After Anna's exile, Kinei was hating the fact that Anna was
hated for having power she couldn't control. However, he
respected Kierran and continued trying to work with Kierran,
hoping that one day, they would go to the living world together
to reunite with Anna and Tarich (as Tarich left not long after
Anna's exile). Kinei continued working for Kierran, helping him
and assassinating any enemies that threatened them. Kinei even
helped Kierran hunt down Drakath. However, after Kierran had his
body taken over and the council started to mysteriously be
hunted down by dark spirits and killed, Kinei didn't realize
right away what had happened, thinking that Kierran's change was
due to the new art that was being used to give the death wraiths
new power to combat current threats. After Aeron beat the demon
lord, Balor Beimnech, Aeron took Balor's power. After Aeron
Kazara, as Kierran, reluctantly took the role of ruler of the
death wraiths, Kinei became Aeron's personal assassin, killing
any enemies that "Kierran" deemed needed to be killed.
However, Kinei soon began to question Kierran's actions, as he
started to notice that Kierran wasn't acting like himself. Soon,
he began to realize that something was strange, and he couldn't
write it off as the art that Aeron had used to gain Balor's
demonic power had been the cause of it. However, Aeron Kazara
was not foolish enough to not notice Kinei's doubt, and soon
called a new assassin to kill Kinei if Kinei turned against him.
However, it was after a particular mission, where Aeron had
tried to get Kinei killed, similar to other instances he had set
up to take out members of Kierran's old team so no one would
figure out that Aeron wasn't really Kierran. After the mission,
Aeron was surprised that Kinei had managed to fight the odds and
survive, and it was at that point that Kinei knew that it wasn't
really Kierran. Kinei immediately confronted "Kierran", trying
to figure out why he'd seemed to set up Kinei's death. However,
in a situation staged by Aeron, Aeron called an assassin to help
him fend off Kinei, who Aeron accused of Kinei trying to
assassinate him to take over the death wraith order. It was at
this point that Kinei retreated to the living world, and has
been on the run trying to escape the assassin after his life,
hoping to find Tarich or Anna who might be able to help figure
out what had happened.
Theme: Shiniki (
https://www.youtube.com/watch?v=F4-1A6bxzWs
)
Battle Theme: Jagirinawa (
https://www.youtube.com/watch?v=ITjZbGtd8x4
)
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