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| #Post#: 11024-------------------------------------------------- | |
| London/New Orleans Profile: Theodore "Taz" Vel�zquez | |
| By: Coolcat207 Date: November 9, 2021, 4:33 pm | |
| --------------------------------------------------------- | |
| "If people want to hate me, I can't stop them. But it's not | |
| going to stop me from doing my job. You wanna know why? Because | |
| I'm awesome." | |
| "Hello, monster guy. I'm Taz. Now thrill me." | |
| "That's not messing around." Does a wheelie while taking out his | |
| gun which he amplified with his fallen powers "This is messing | |
| around!" | |
| "My grandfather once told me this: 'If you don't stand up for | |
| something, then you'll fall for anything'." | |
| Cracks knuckles "So, if any of you dipshits are the praying | |
| type, now would be a good time to start." | |
| Sees an ugly monster "Now that's a face only a chainsaw could | |
| love." | |
| "Ellie is like one of those British nannies, but more stabby." | |
| ~Theo describing one of his SCIS allies, Eleanor Hawkins | |
| Theo: Man, that was close! Thanks, Ellie! Next time, at least | |
| give me a chance. | |
| Eleanor: Orders are orders, Theodore. Even if we don't like | |
| them. Though it would be nice if you ease up your recklessness a | |
| little. | |
| "My grandfather was a huge inspiration to many people back then. | |
| Even to these girls. I swear if any of them are still alive, | |
| I'll find them. They were like family to him. So in a way, | |
| they're family to me." | |
| ~Theo to Pride and the others about his grandfather and his old | |
| team. | |
| "I don't have an actual dragon form. Well, not yet. I'm trying | |
| to figure that one out but I think Gregorio would have a cardiac | |
| arrest if I manage to pull it off." | |
| "I'm not going back there. Never again. Pride and the others are | |
| my real family. If those Weapons Division creeps want me, | |
| they'll have to go through them first. And believe me, you do | |
| NOT want to p*ss them off!" | |
| Theo: I really am grateful for what you did for me back at the | |
| mission but why did you help break me out of that dump? | |
| Pride: Because you're neither a weapon or a monster, son. You're | |
| a good kid and one hell of a fighter. You don't deserve to be | |
| treated anything less than that. | |
| Theodore: smiles a bit Thanks, Pride. | |
| Fetu: This is just a temporary leave. This division is your true | |
| home, whether you like it or not. One way or another, your ass | |
| will be dragged back here where you truly belong... and I'll be | |
| waiting right here. | |
| Theo: You know what, Fetu? Normally, I would tell you to suck my | |
| ass or try to punch you in the face but to be honest, it would | |
| be a waste of energy. You willingly sold your body, soul and | |
| freedom to an obviously corrupted and f*cked up organization who | |
| only sees you as a weapon and guinea pig for what? Power? | |
| Resentment towards your own community? I used to hate your guts | |
| for the way you treated people, especially toward those weaker | |
| than you. But your d*ckery also helped me in a way. I made some | |
| friends, I'm going to a new family, but most importantly: I | |
| became a better person. Meanwhile, here you are... alone in this | |
| hellhole with nothing but your anger and resentment to keep you | |
| warm. Upon that note alone, I feel only one thing towards you | |
| and it's not anger. It's pity. | |
| With that, Theo zips up his large travel bag after he finish | |
| packing his belongings. He then puts it on and starts walking | |
| toward the door. Halfway through, Theo stop and glance back at | |
| Fetu. | |
| Theo: Goodbye, Fetu. Have a nice life. | |
| With that, Theo turns his gaze forward and walks out of his old | |
| room, ready to go to his new family. | |
| Name: | |
| Theodore Vel�zquez | |
| Nicknames: | |
| Theo | |
| Taz (Only those close to him and those he cares about deeply can | |
| call him that) | |
| Tasmanian Devil | |
| Diablo/Demon | |
| Yellow Eyed Bastard (By enemies and some members of the DoD | |
| Weapons Project Division like Fetu) | |
| Age: | |
| 17 | |
| Gender: | |
| Male | |
| Species: | |
| Fallen Nephilim | |
| Family: | |
| Grandfather: Leonardo "The Wise Man" Thompson (Deceased; Killed | |
| by a Nazi werewolf) | |
| Grandmother: Ariana Vel�zquez (Deceased; Died of natural causes) | |
| Father: Azazel | |
| Mother: Cecilia Vel�zquez (Deceased; Killed in a car accident) | |
| Foster Father: Dwayne Cassius Pride | |
| Foster Sister: Laura Pride | |
| Other Relationships: | |
| Close Friend/Uncle Figure/Former Partner: Victor "Sabretooth" | |
| Creed | |
| Close Friend/Former Partner/Crush: Willow Ashley Johansen | |
| Close Friend/Brother Figure/Former Partner: Illias Zeus Deimos | |
| Partner/Family Figure: Caleb Dimitriou | |
| Partner/Family Figure: Eleanor Hawkins | |
| Members of Pride's SCIS Group | |
| Nationality: | |
| Mexican-American | |
| Organization: | |
| Former: US DoD Special Weapons Project Division | |
| Current: Supernatural Crime Investigation Services New Orleans | |
| (SCIS) | |
| Rank: | |
| Former: Agent/Special Weapon | |
| Current: Special Agent | |
| Former Code Name: | |
| Nighthawk | |
| Height: | |
| 5'10 (still growing) | |
| Weight: | |
| Unknown | |
| Appearance: | |
| Theodore is a tall and handsome teenager with light tanned skin | |
| and short and messy/spiky black hair. He have some piercings on | |
| his ears and one ring on his bottom lip. He also has a tribal | |
| tattoo on his right shoulder with a small yin and yang symbol in | |
| it. He has steel gray eyes but it changes to a sickly demonic | |
| yellow if his strong negative emotions are triggered such as | |
| anger or stress, though he can also do it at will. Due to the | |
| genetic mutation Sinister has done to him, Theo has slightly | |
| sharpen canines which gets him mistaken for a werebeast or | |
| vampire sometimes. Theo also has a scald like scar on his upper | |
| left back from one of his violent fights with Fetu as a | |
| "lesson". | |
| For clothing attire, Theo wears a grey hooded jacket that M | |
| Winre gave him before he went to England with Caleb and Ellie. | |
| Though he is shown wearing punk like clothing or any other | |
| clothing that is pretty casual in a punk way or anything that | |
| screams delinquent. | |
| In his fallen nephilim form, he has pitch black wings, half elf | |
| like ears, almost pale skin and glowing yellow eyes. | |
| Powers: | |
| Fallen Nephilim Physiology: | |
| ~The user is a fallen nephilim; beings that are the creation of | |
| humans and angels who are corrupted by evil, wickedness, | |
| darkness, etc. Having powerful angelic abilities of fallen | |
| nature. | |
| They were originally the first generation of cambion creatures | |
| of angelic origins, said to be great giants that were mistaken | |
| for actual gods, destroying all the works that man had created | |
| before being wiped out. | |
| As fallen angels, they still have angelic abilities even if it's | |
| minimum. | |
| Grigori Fallen Nephilim Physiology: | |
| ~The Grigori, also known as the Watchers in some texts, are a | |
| class of elite angels that were above normal angels but below | |
| archangels. However, many of them fell for a few reasons, some | |
| wanting to take human wives (which was forbidden by God in the | |
| old testament days), and some just thought they were above | |
| angels. Most of the Grigori are now fallen angels, since not | |
| many of them remained in Heaven. Theodore is the son of Azazel, | |
| one of the most infamous and powerful fallen angels that fell | |
| from Earth. Azazel was a watcher leader, descended from heaven | |
| to teach humanity warfare (weapons, shields, spears, and | |
| homicide) and cosmetology, corrupting mankind even more. As the | |
| offspring of said fallen angel, Theodore is a powerful fallen | |
| nephilim who works for SCIS under his superior and foster dad, | |
| Dwayne Pride. Unlike demons, the fallen angels don't really care | |
| about the wars and conflicts, but mostly just care about doing | |
| whatever they desire on earth, which also applies to fallen | |
| nephilims like Theodore, who enjoys his time on Earth and wants | |
| nothing to do with the conflicts of both Heaven and Hell. | |
| Grigori Watcher Far Sight: | |
| ~As the son of a fallen watcher angel, Theodore has been granted | |
| special sight to watch humanity from a distance as it was the | |
| job of the watcher angels. The watchers main focus was watching | |
| mortals and the world around them, something that angels did to | |
| watch humans of interest. Those who become or are born as fallen | |
| angel watchers eventually started using this to watch humans of | |
| interest to them, in order to find people they could make | |
| manipulate or get to work for them. This power lets a watcher | |
| see anything in the world they want by focusing their sight | |
| where they want and can even perceive what goes on in a given | |
| area they're watching. This power lets the watcher watch almost | |
| any event they want from a safe distance, as they are able to | |
| keep tabs on almost every major group in the living world as | |
| long as they know where they are. This power lets them focus | |
| their senses to other places, but thanks to their enhanced mind | |
| and focus, they are able to use this without focusing completely | |
| on another area, and can watch an area and focus on the area | |
| around them as well, making this a good way to watch what goes | |
| on in the world while still keeping themselves from being | |
| surprised by what goes on around them. For the most part, many | |
| use this just to keep track of what's going on in the world, as | |
| this isn't really a battle tactic, but just something they use | |
| to watch from their small corner of the world. | |
| Supernatural Concealment: | |
| ~The user can hide themselves from anything, including humans | |
| and even supernatural entities such as Angels, Demons and | |
| possibly deities. In short, the user can't be found unless they | |
| want to be. | |
| Aura of the Fallen: | |
| ~Among fallen angels, just like angels, they have their own aura | |
| that is generated from their bodies. Just like the light that | |
| comes from an angel that powers their being generated by their | |
| spirits, fallen angels have a more corrupted light that comes | |
| from their being due to them falling from grace, and this shows | |
| in their abilities. Their aura becomes a type of corrupted holy | |
| energy that is generated from the corrupted light of their | |
| being, and acts like the main power source for their abilities, | |
| with their power being the same as an angel being powered by | |
| holy energy. This aura is a fallen angel's main power, and not | |
| only powers their abilities, but also acts similarly to other | |
| auras as a defense that dampens attacks used on them. This aura, | |
| as one might expect, does still operate like other aura in that | |
| it can be used to enhance certain skills like regeneration and | |
| other abilities using the aura as a power source. This aura, | |
| like many others, can also be more easily pierced by aura | |
| breakers, which can break through this aura instantly. In | |
| addition, typically neutral powers tend to work better on | |
| breaking this aura, though certain holy and demonic skills can | |
| counter this aura as well with the right strategies. | |
| Fallen Light/Fallen Twilight: | |
| ~For fallen angels, their light is often referred to as "fallen | |
| light". This corrupted light is generated from their aura of the | |
| fallen, in which they have learned to weaponize the light as | |
| well to battle opponents. Typically, they are able to use this | |
| light to do things like create light attacks, fire light beams, | |
| and some can even create specific corrupted light types. | |
| However, the main thing to note about this power is that it is a | |
| type of corrupted light that does damage to light and dark users | |
| alike. This power is a basic power that runs on their aura, | |
| which generates this light. The second power is when a fallen | |
| angel has mastered darkness manipulation alongside their fallen | |
| light. Once a fallen angel has reached a certain level at the | |
| level between angel and demon, they might actually gain a | |
| darkness power as well as light, which they fuse to their fallen | |
| light to create fallen twilight. Their fallen twilight is their | |
| response to powers like celestial force and demon aura, which | |
| they use their fallen twilight to battle opponents with higher | |
| level demon and angel powers. Their twilight is very strong, and | |
| only usable by those that have mastered their fallen angel | |
| power. Both powers can even be used to create explosions of | |
| fallen light or fallen twilight as well, doing even more damage | |
| to opponents. While their twilight is more powerful though, it | |
| is also uses more power than normal fallen light, while fallen | |
| light is weaker but uses less power. Typically, while their | |
| light and twilight are corrupted powers, they are still | |
| counterable as normal as long as light or dark users don't try | |
| to absorb them. | |
| Demon-Killer/Angel-Killer Spears of Fallen Light/Twilight: | |
| ~This is a power that was used by fallen angels specifically to | |
| fight angels and demons, since they would often find themselves | |
| enemies of both angels and demons. This power is one where a | |
| fallen angel would weaponize their fallen light into a spear or | |
| weapon, and then either make the weapon explode when thrown, or | |
| use it to stab someone. These weapons of fallen light and fallen | |
| twilight (if the fallen angel can use fallen twilight) are | |
| designed specifically to burn the very natures of angels and | |
| demons, in which the corrupted nature does damage to both their | |
| physical body and their spiritual one. For example, if a demon | |
| possessing a human is struck by one of these spears of fallen | |
| light, it will do damage to both the demon and the human, even | |
| if the demon is not in direct control at the time. This power | |
| can actually kill an angel or demon if their heart is struck | |
| with it, since this power can actually destroy an angel's nature | |
| with enough power. Typically, it takes more than one strike to | |
| kill an archangel or more powerful angel, but can still do | |
| pretty good damage. This power can help them against higher | |
| level angels and demons, and hurts angels and demons quite a lot | |
| if it hits them. This power also does intense damage to light | |
| and dark users, even if they aren't angels or demons, though the | |
| ability to kill a being with the corrupted light or twilight is | |
| only specific to angels and demons since that's what this power | |
| was designed for. This power can also counter things like demon | |
| hellfire and angelic divine lightning (which is more a holy | |
| energy variant that they use), as it's designed to counter these | |
| powers. Usually, the best way to counter this is with other | |
| darkness and light abilities, or counter with other energies | |
| that can counter their fallen light. As long as the angel or | |
| demon doesn't get hit, this won't affect them. | |
| Dark Wind Manipulation: | |
| ~The user can create, shape and manipulate the air/wind of a | |
| darker, detrimental nature; that which damages, destroys, and | |
| consumes anything/everything they come across, representing the | |
| hazardous destructive side of air/wind, which in turn ignores | |
| most of the limitations and weaknesses of the normal air/wind. | |
| In essence, this is about solely controlling the negative powers | |
| of air/wind. | |
| Dark Wind Breath: | |
| ~The user is able to generate and manipulate dark wind within | |
| them in a way that allows them to shape the exhaling of the | |
| effect. These shapes can include bursts, streams, spheres, even | |
| a mist of it from the mouth. | |
| Hot Air Manipulation: | |
| ~User can create, shape and manipulate hot air, combining | |
| various air/wind related powers with searing heat. | |
| Hot Air Generation: | |
| ~The user can heat the air rapidly in a large area and generate | |
| hot air from around their body. The air is significantly hotter, | |
| making it able to blister, dehydrate, and damage far away | |
| targets. | |
| Cold Air Manipulation: | |
| ~The user can create, shape and manipulate cold/freezing air. | |
| Cold Air Generation: | |
| ~The user is able to rapidly cool the air in a large area and | |
| generate cold air from around their body. The air is | |
| significantly colder, making it able to freeze and blow away | |
| targets. This often does not have all the abilities of true Wind | |
| Generation, but it gains the freezing ability as a trade off; | |
| capable of negating heat based attacks with walls of cold air. | |
| Razor Wind: | |
| ~The user can project air/wind or sound in a way that allows | |
| them to cut through matter from a distance. Although this attack | |
| does usually slashing damage, some users are able to focus it | |
| into single piercing stab like an immaterial bullet. | |
| Flaying Wind: | |
| ~The user can generate a sustained windstorm that "peels" the | |
| target over longer period. Thus, while generally weaker in | |
| effect, it can cause more damage over a period of time, at a | |
| wider area while hindering the target. | |
| Dark Smoke Manipulation: | |
| ~User can create, shape and manipulate smoke of a darker, | |
| detrimental nature; that which damages, destroys, and consumes | |
| anything/everything it comes across, representing the hazardous | |
| destructive side of smoke, which in turn ignores most of the | |
| limitations and weaknesses of the normal smoke. In essence, this | |
| is about solely controlling the negative powers of smoke. | |
| Theodore can emit corrupted dark smoke in a variety of ways | |
| offensively; ranging from using it to hide himself to attack his | |
| opponents without being seen, and solidifying the smoke into | |
| objects such as knives and kunai. The smoke that he emits is | |
| also connected to his senses, allowing him to track movements | |
| that happen within the smoke. | |
| Elemental Techniques: | |
| Explosive Air Wave Palm: | |
| ~The user thrusts their palm toward their target and projects a | |
| large invisible mass of air. | |
| Crushing Air Blast: | |
| ~The user compresses a mass of air between their palms and then | |
| releases it at their target. The mass explosively decompresses | |
| upon contact, doing heavy damage to anything near it. | |
| Air Blockade: | |
| ~The user holds out their hands and creates a solid wall of air. | |
| The wall can be projected forward to disperse an incoming attack | |
| or be shaped into a sphere to protect from multiple directions. | |
| Towering Tornado: | |
| ~The user generates a tornado near the target. The tornado's | |
| destructive power is enough to send the target flying a | |
| considerable distance without letting any chance of a | |
| counterattack. The tornado could be generated within an | |
| opponent's ability, which is then destroyed from the inside out. | |
| Crescent Kamaitachi: | |
| ~The user extends his arms outward and forms a thin | |
| crescent-shaped blade of wind, which is sent towards the target. | |
| Tornado Fang: | |
| ~The user creates a large, horizontal tornado which drills | |
| through opponents and projectiles. The spell is powerful enough | |
| to shatter rock and to blow away multiple opponents. | |
| Smoke Garden of Usurpation: | |
| ~The user releases smoke with poisonous properties which are | |
| deadly to anyone except the user and those the user does not | |
| wish to harm. | |
| The user is able to suppress the thickness of the smoke to a | |
| degree where it is invisible to see, thus decreasing the | |
| awareness of it. The smoke takes time before it starts affecting | |
| the targets. Once the targets have inhaled a considerable amount | |
| of the smoke, they start losing their balance and fall to the | |
| ground. After losing control of their body, inhaling the smoke | |
| for a long period of time could lead to death if not treated in | |
| time. Those with supernatural/six senses could be able to detect | |
| the smoke if they pay attention in time. Those with wind | |
| abilities can counter this. Although those with regeneration | |
| won't be able to die from this attack, it will still slowly | |
| weaken them the longer the smoke is in their bodies. | |
| Smoke Prison: | |
| ~The user generates clouds of smoke that start swirling around | |
| the target and form a dome, entrapping the target. The dome of | |
| smoke constantly blasts smoke towards the target, who could | |
| ultimately suffocate. Additionally, the dome itself is self | |
| replenishing every time the target tries to break free. Though | |
| this ability is not suitable for an extended fight. | |
| Additionally, while using this ability, the user is unable to | |
| locate visually the target as the former is also hiding within | |
| the smoke. A detection related ability is useful to spot the | |
| user specifically along with trying to disperse the smoke prison | |
| in one all out attack, more suitably a wind based power. | |
| Smoke Binding Cross Prison: | |
| ~The user crouches in front of the target and touches the ground | |
| with both hands. Clouds of smoke then gather and start | |
| enveloping the target until they form into a shape of a cross. | |
| The cross still maintains a rough and bulky surface upon forming | |
| with additional parts protruding from the corners, creating a | |
| thinner additional x-shaped cross. The smoke then solidifies to | |
| render the target immobilized by restraining the target's limbs | |
| and torso. Furthermore, the user does not need to maintain a | |
| certain stance to keep the spell activated and are able to | |
| perform other tasks, subsequently. | |
| If the target is fast enough, then it's possible to avoid the | |
| smoke or use wind powers to dispel the ability. Though trapped, | |
| either someone will have to cut down the target or have immense | |
| strength to break free. | |
| Hermit's Thick Smoke: | |
| ~The user releases a smoke that turns the user and others around | |
| them invisible. It can also suppress their presence, hiding them | |
| from even high level supernatural creatures and any kind of | |
| cameras. Though those with certain strong detection abilities | |
| such as clairvoyance might be able to see the user. This ability | |
| is also useless against those such as Death and Torananaos. | |
| Smoke Fake: | |
| ~The user creates a multiple copies of themselves made out of | |
| smoke. | |
| Corrupted Smite: | |
| ~With fallen angel power, all fallen angels still have enhanced | |
| smiting abilities which are changed slightly when they become | |
| fallen angels. The first is when they put their hands on others, | |
| and purify unholy presences, being able to destroy things like | |
| demons possessing a body. This ability is set up so that an | |
| angel can attack presences in people through physical contact. | |
| Some refer to this as "purification" but the angels usually | |
| refer to it as "smiting" as their purification is actually | |
| different. This is an attack skill designed to destroy a | |
| presence inside of others, usually to cast demons or angels out | |
| of humans. When used through physical contact, the fallen angel | |
| is able to exorcise a presence or burn the presence completely | |
| out of someone. Exorcising takes less time, but doesn't hurt the | |
| presence in the body which is usually the safer option for most | |
| angels so they don't kill the host. However, the second option | |
| can burn the presence usually by overpowering it with their own | |
| nature, and burn the presence out of them. Not only does this | |
| take longer to do, but this also is a big danger to the host, as | |
| the host can actually be killed with this ability. This ability | |
| is typically better to use for exorcisms, since it takes less | |
| time unless the fallen angel is seeking to destroy a presence | |
| rather than just exorcise it. This time it takes to destroy a | |
| presence or exorcise it also depends on the creature, it's | |
| strength and the type of fallen angel. Certain creatures take | |
| much longer or some creatures like leviathans can't be cast out | |
| by normal angels. It's also important to note that angels take | |
| longer to cast out presences than archangels do, who can do this | |
| a bit faster than normal angels can. The last thing to note is | |
| that fallen angels, like angels, cannot exorcise presences as | |
| strong or stronger than them, and can only exorcise presences | |
| weaker than them. The only real difference between this and an | |
| angel's smiting ability is the fact a fallen angel can cast out | |
| demons and angels, and uses fallen light instead of normal holy | |
| power. | |
| Angel Healing, Purification, and Restoration: | |
| ~All angels have healing powers, as well as restoration | |
| abilities they can use on others, which also applies to fallen | |
| angels as they continue to have this ability even after falling. | |
| The main ability is being able to heal others, being able to | |
| heal things like injuries, and heal things like afflictions | |
| caused by supernatural abilities (like unholy energy poisoning). | |
| Angels are able to use this to also purify the presences from | |
| others, being able to purify things like unwanted presences in | |
| the body, and being able to remove afflictions from the user as | |
| needed. Usually, their powers of healing and purification are | |
| pretty useful for allies, and can even be used on themselves to | |
| a degree since they are able to purify and heal themselves if | |
| they find themselves in a place where they can't heal as easily. | |
| Their last power is that of restoration, where they can restore | |
| people and objects. Angels are able to restore not only people, | |
| but broken objects as well depending on the object. This | |
| typically helps with things like trying to restore objects they | |
| need, or restoring broken weapons and armors. These abilities | |
| typically come from an angel's nature, in which they have a | |
| natural restorative power they are able to use that is powered | |
| by their holy energy. This is an ability designed mostly for | |
| healing and restoration, and this has no real attack ability in | |
| battle, other than an angel healing themselves. Archangels also | |
| have much more powerful healing abilities and can heal/restore | |
| much faster than normal angels due to their enhanced holy power | |
| and them being much more powerful than normal angels. | |
| Although Theodore is a nephilim, his healing abilities match | |
| that of an archangel. | |
| Fallen Angelic Enochian Warding: | |
| ~Since fallen angels find threats against demons and angels, | |
| they have their own special warding skills similar to angels, | |
| but are designed to be used in two different capacities. The | |
| first is that they are able to ward against angels, and the | |
| second is warding against demons. Unlike angels, fallen angels | |
| have enemies in both heaven and hell, so they have to prepare | |
| appropriately. As such, they have similar warding abilities to | |
| angels, except that they are able to choose wards against angels | |
| or demons, having their own warding style that is used. Their | |
| style is a mix of Enochian and biblical Hebrew, using special | |
| wards that are designed to allow them to do the same wards as | |
| angels. Due to this unique ward setup, normal angels are | |
| affected by angel wards, and demons are affected by demon wards. | |
| These wards can not only be burned on items and places, but can | |
| also be burned into people as well, allowing them extra defense | |
| against angels or demons depending on the fallen angel and | |
| person they're warding. Usually, they will ward their servants | |
| so that they are able to more easily fight angels and/or demons, | |
| depending on what wards they burn into their human servants. For | |
| the most part, these wards are slightly different from angels, | |
| but overall work the same way. Usually, fallen angels can do | |
| this by either burning the ward/sigil onto a person's skin, or | |
| they can burn these into someone's bones outside of physical | |
| view. These wards are pretty useful, and only those that know | |
| Enochian and biblical Hebrew (which is different from modern | |
| Hebrew) can use counter sigils to remove these, and | |
| angels/demons that can remove these have to know they're there | |
| and where they are on the body. Typically, this is much more | |
| advanced types of warding than typical warding, and use special | |
| Enochian and biblical Hebrew sigils to create powerful wards | |
| against a multitude of threats. However, strong enough counters | |
| can counter these, like a powerful enough demon or demon group | |
| could break a demon warding on an area, or warding against | |
| possession might not work in certain circumstances if the | |
| opponent is stronger than the ward. | |
| Enochian/Biblical Hebrew Exorcisms: | |
| ~Unlike angels who use pure Enochian exorcisms, fallen angels | |
| have their own brand of exorcism chants and spells, in which | |
| they use a blend of Enochian and Biblical Hebrew to create a | |
| unique type of exorcism. Unlike normal writing, Hebrew is | |
| written right to left instead of left to right like typical | |
| writing, so this reflects in their spells, at least the ones | |
| that are written. Fallen angels use these exorcisms to cast | |
| demons to hell, but also can use these to cast angels back to | |
| heaven, in which they can use either chants or sigils to banish | |
| beings. Most fallen angels don't care about a vessel's life, so | |
| they mostly use these as a means to power the presence out of | |
| the being more quickly than normal exorcisms, even if it damages | |
| the vessel. This mostly works just like normal exorcisms, but | |
| work much faster than normal exorcisms and are more powerful. | |
| When used, these wards can also keep angels and demons in their | |
| respective places of origin longer, up to a month. Depending on | |
| the presence, they have exorcisms for other creatures too, like | |
| banishing certain things back to their origin places like | |
| sending death wraiths back to the Shadow Realm, or soul reapers | |
| back to the Soul Society. For the most part, they are usually | |
| pretty prepared, since they tend to deal more with creatures | |
| like reapers than angels and demons due to them constantly | |
| seeking human souls to turn into servants. | |
| Angelic Sleeping Touch: | |
| ~This lets an angel (or in this case, fallen angel) put someone | |
| to sleep by touching their forehead. Through physical contact, | |
| an angel can shut down a being's conscious mind, which renders | |
| them unconscious. This particular skill is very useful for | |
| knocking out others that they don't want to fight, as it | |
| typically lets them avoid combat with people that they'd rather | |
| not fight. This ability also bypasses psychic protection, as it | |
| uses the angelic presence to overwhelm the conscious mind. | |
| Advanced users of this ability can even wipe short term | |
| memories, with archangels even being able to wipe long-term | |
| memories from the mind for those that they don't want to know | |
| certain things. Usually wiping the mind is only used for those | |
| they don't want to know Heaven is protecting them, so they use | |
| this to wipe the mind if the person they are protecting sees | |
| them or makes it so they don't remember anything bad happening | |
| to them. However, this doesn't work on all races, as the angel | |
| must be more powerful than the person they're trying to put to | |
| sleep, since this power requires overwhelming the presence of | |
| someone else to use. For this reason, typically angels are only | |
| able to use this on normal humans or weaker supernaturals, and | |
| this doesn't work on anyone as strong or stronger than them in | |
| terms of presence. This power also requires physical touch for | |
| at least one round to put into effect, so if the opponent breaks | |
| contact during that round, they can avoid being put to sleep. | |
| Typically tough, this is only used on innocent bystanders or | |
| those that aren't a part of a battle, in order to keep them out | |
| of the fight. For fallen angels, they don't use this as much, | |
| and mostly just use it to knock out bothersome underlings to | |
| their main enemies rather than fighting someone they see as | |
| weak. | |
| Fallen Angel Teleportation/Space and Time Travel: | |
| ~This ability is one that most angels share and fallen angels | |
| share as well, in that almost all angels and fallen angels can | |
| teleport. Not only can they teleport around, but they are able | |
| to teleport to other realms as well, such as going back and | |
| forth from heaven, earth and even going to the Veil where dead | |
| spirits reside. They are even able to travel to hell, though | |
| traveling to hell is typically dangerous to angels as they will | |
| often be attacked by demons there if they do teleport there. | |
| Some angels are even skilled enough that they can bend time and | |
| travel through time either by themselves or with others. Due to | |
| this, most angels are able to travel in some way through time | |
| and space fairly easily. While traveling to certain places, like | |
| traveling time, takes a lot of energy, most angels can use basic | |
| teleportation to travel around as they desire. Some angels even | |
| teleport differently, such as some might disappear in a burst of | |
| light (or fallen light for fallen angels), or some might vanish, | |
| or some even leave flurries of angelic feathers from their wings | |
| (Angels typically leave behind white feathers, while fallen | |
| angels leave behind black feathers) behind as they teleport | |
| away. When used, the angel does have to know where they are | |
| going, or else they might end up somewhere randomly. This is | |
| especially important when traveling between realms like going | |
| from heaven to earth, where they might get lost in between if | |
| they don't know where they're going. However, most fallen angels | |
| usually only travel earth and the Veil, and aside from sometimes | |
| not knowing where specific places are, they typically have no | |
| problem traveling there if they know where they are going. | |
| Angelic Astral Projection/Dream-Walking: | |
| ~Ever since ancient times, angels have been able to use their | |
| spiritual like being to go back and forth from manifesting as | |
| spirits, something that even fallen angels can do as well. The | |
| main use of this was to be able to appear in dreams, a power | |
| that angels have used to convey messages to people chosen by | |
| heaven in the past, and some fallen angels have also done this, | |
| disguised as angels, to misguide humans. Unlike most beings who | |
| separate their spirit, an angel is able to turn into a spiritual | |
| being, in which they can enter the astral plane and react with | |
| not only dreams, but can also interact with dead spirits, and | |
| some intelligent spirits that are not dead spirits. Angels are | |
| able to go to the Veil where dead spirits are usually found, or | |
| the angel can attempt to go to the Spirit Realm, which is a | |
| realm where natural spirits reside, if they are able to perceive | |
| the spirits (Though this is usually a dangerous trip requiring | |
| special training to get into the spirit realm due to it's unique | |
| spirit perception required). This lets users commune with the | |
| dead, and with spirits that can be perceived. Of course, the | |
| biggest use for this is to interact with spirits, but also if | |
| one is trying to interact with a dead spirit, it is much easier | |
| to do so in astral projection than in physical form. The other | |
| main use of this is going back and forth from dreams, in which | |
| angels can also enter the dream realm, though usually in a | |
| limited fashion where they can only interact in dreams and | |
| cannot access the full dream realm or create dreams like many | |
| dream demons can. | |
| Darkfire Elemental Training: | |
| Darkfire Elemental Affinity/Elemental Manipulation: | |
| ~In the world, few supernaturals have such an understanding of | |
| manipulating elements as the Darkfires do. The Darkfires would | |
| hone this elemental power over the years they've been alive, and | |
| develop techniques and abilities that would help them to be able | |
| to best use their elemental power to battle their opponents in | |
| much the same way clans like Lasombra would perfect their use of | |
| shadows. In battle, Darkfires utilize elemental affinities they | |
| are born with to manipulate elements. The Darkfires learned a | |
| lot about elementals from their training, and learned even more | |
| when the Darkfires have studied how other supernaturals use | |
| elemental powers. The Darkfires are among the top elemental | |
| users in the world, and have had many years to practice and hone | |
| their elemental power. The Darkfires are known for their | |
| elemental powers above all else, and most are able to utilize | |
| their elemental powers in unique ways. The most unique way of | |
| using this is through spirit mastery training that the Darkfires | |
| use to create new elementals using their positive and negative | |
| spirit energy. Of course, the Darkfires do also have their | |
| physical combat training they are also known for (such as | |
| swordsmen training or assassin training depending on the | |
| Darkfire), but the elemental power they possess is what the | |
| Darkfires utilize in training just as other vampire clans train | |
| their abilities. However, not all Darkfires have the same | |
| affinities, and some may even develop unique affinities, such as | |
| some Darkfires who might not be able to create holy or dark | |
| elementals, but instead create combined elementals (like one | |
| Darkfire who combines fire and ice instead of a spirit-based | |
| elemental). Some Darkfires with unique abilities may even | |
| develop certain unique affinities over the years depending on | |
| their abilities, such as a demonic Darkfire may gain demonic | |
| elementals. For the most part, the Darkfires main power is | |
| elemental manipulation, and even with some elements being unique | |
| and having unique effects, the elements are still countered just | |
| like one would expect. When used, most elements are used in | |
| specific ways, and those with enough knowledge of how elements | |
| work can use their knowledge their advantage to counter certain | |
| elements (for example, a wind user could counter a fire user by | |
| creating a vaccuum environment around flames to put them out). | |
| Although not a true Darkfire, Katsuki Darkfire taught Theodore | |
| how to hone his wind abilities better during his time in Weapon | |
| X, seeing potential in the young nephilim and believes that he | |
| is worthy of learning the Darkfire elemental ways. | |
| Elemental Condensing: | |
| ~When using elemental power, sometimes normal elementals just | |
| don't pack enough of a punch. For this problem, the Darkfires | |
| learned an art of condensing matter into smaller space by | |
| smashing the molecules together to condense energy into a | |
| smaller form. This technique is a battle technique that the | |
| Darkfires utilize in their attack and defense, where they | |
| utilize this to create more condensed elementals. Typically, | |
| this requires not only a mastery of elemental power, but also | |
| requires a mastery of changing the form of energy as well as | |
| changing the form of matter. However, when used properly, this | |
| can create much stronger elemental abilities, where the | |
| Darkfires can condense their elementals to strengthen their | |
| attacks. In addition to the elementals themselves being | |
| stronger, the effects of the elementals also become much | |
| stronger, as the condensing of the elemental also has effects on | |
| what the elementals can do. For example, a condensed explosive | |
| dark flame attack will explode with far more force than normal, | |
| due to the explosion being concentrated by the condensing of the | |
| dark flames. Any elemental can be used, and the effects depend | |
| on the elemental used. Darkfires can even control how much the | |
| elemental is condensed, allowing more or less condensing to | |
| control how much power is put into their attacks. This is an | |
| advanced art, and Darkfires do have to be skilled with more than | |
| just elemental energy to use this effectively. It is also worth | |
| noting that the Darkfires who use this also have to expend more | |
| energy and concentration in order to use this, as using this | |
| will often require concentration to utilize this effectively. | |
| The more energy they condense, the stronger the attack they | |
| create at the cost of more condensing also costing more | |
| elemental power in order to use. And if a Darkfire doesn't do | |
| this correctly, their elemental condensing could literally | |
| explode in their face, as not doing this correctly could cause | |
| an explosive reaction. As one might imagine, dodging these | |
| elements are still the same, but blocking is more or less what | |
| is different, as this is designed to be used against stronger | |
| opponents. One can still block this if they are strong enough, | |
| but with the condensed energy and amplified effects, the attacks | |
| are much harder to block. | |
| Darkfire Elemental Amplification: | |
| ~The Darkfires are able to use their elementals to power | |
| themselves up, being able to use elements to passively enhance | |
| their ability by absorbing a specific element into themselves | |
| using their auras to amplify their physical abilities and | |
| elemental abilities. This ability was designed originally to | |
| replicate aura amplification, but instead of using aura, a | |
| Darkfire users their element to enhance their powers temporarily | |
| using their element. However, a unique thing Darkfire can do | |
| that aura users can't is that a Darkfire can absorb elements | |
| outside of their body that aren't theirs, being able to absorb | |
| elemental attacks if it's made of an element they control. This | |
| includes being able to absorb special elementals, such as a | |
| lightning or flame user being able to absorb heat lightning or | |
| lightning flames used by an opponent as long as it is made at | |
| least partly using an element they control. Depending on the | |
| elemental absorbed, the Darkfire can gain temporary abilities | |
| based on the element absorbed and what properties it has, | |
| usually gaining abilities depending on the other power used in | |
| combination with their elemental. For example, a Darkfire | |
| absorbing holy flames could gain temporary holy power as the | |
| flames empower them, or a lightning user could gain ice powers | |
| temporarily from absorbing ice lightning. However, this is only | |
| temporary, as this requires the element in order to power up, | |
| which means that opponents have to attack with a similar | |
| element. This also cannot be used with corrupted elementals, as | |
| others who use corrupted elementals designed them to counter | |
| powers like this. The Darkfire can also only absorb similar | |
| elements. This means that the element must be present in at | |
| least some of the element. For example, a fire user couldn't | |
| absorb ice lightning because there is no fire or heat power used | |
| in it, though a fire user can absorb heat lightning because it | |
| does use fire/heat based power. | |
| Darkfire Elemental Blade: | |
| ~By focusing the elemental aura, the Darkfire can create an | |
| elemental blade around their arm, usually extending from their | |
| hand into a blade. Typically, this is an attack skill designed | |
| to fight opponents. Just like many of the elemental abilities, | |
| Darkfires typically have to learn how their elementals can be | |
| used, as each elemental power for this is different. For | |
| example, a dark flame blade could burn through certain objects | |
| when cutting objects, or a wind blade could be made to more | |
| easily cut through objects and fire slashing waves. This depends | |
| on the Darkfire and their elemental powers, but most are able to | |
| do this with any elemental power they control. Typically, the | |
| easiest blade to create is the same as their aura, as doing so | |
| using their aura elemental power is usually easier than other | |
| elements due to it requiring far less power to use, and it being | |
| easier to concentrate from an aura. Beginners can use this | |
| fairly easily once focusing it, but advanced users can learn to | |
| fire elemental blasts and waves from this blade, or the blade | |
| having different effects based on what the user wants to do. For | |
| example, a wind user could focus their wind blade with explosive | |
| gases to explode on impact with an opponent, or a lightning user | |
| could reverse one's magnetic field on contact to send them | |
| flying back from the point of attack to knock them off balance. | |
| This depends mostly on the element and the Darkfire's elemental | |
| knowledge, though most Darkfires typically use this more with a | |
| weapon, with some even having weapons specially made for | |
| utilizing this technique. This is countered just like any | |
| elemental power though, and counter elements are usually the | |
| best method. Some physical defense skills might also defend | |
| against certain uses of this, though usually energy defense is | |
| the best defense against this power since energy defense can | |
| block most elemental abilities. | |
| Darkfire Elemental Armor Defense Skill (Defense Amplification): | |
| ~This technique utilizes an element, but concentrated towards a | |
| certain part of the body in order to defend the body against | |
| attacks. By combining the elemental touch and elemental aura, | |
| the Darkfires can use this technique to improve their defense. | |
| For example, a Darkfire with lightning would charge a certain | |
| part of their body with lightning to improve defense, such as | |
| coating their arm on condensed lightning to block an attack with | |
| their arm. This allows a Darkfire to condense the elemental from | |
| a certain point in their body, in which they use it to defend | |
| against attacks more easily. The element improves defense, and | |
| depending on the element, some elements can have unique effects | |
| when the opponent attacks. For example, a Darkfire using dark | |
| flames could form this around their body and use it to burn | |
| opponents who hit them (as the element used still has effects of | |
| the element on opponents if they make contact with it). And when | |
| using this, the form of the technique can be altered depending | |
| on the situation and creativity of the Darkfire, such as earth | |
| users who have used this to create armor around their bodies, or | |
| a lightning user who used this to influence the magnetic fields | |
| around attacks to repel them on contact. Depending on the | |
| element used, the elements can be used with different skills for | |
| different effects, and depending on the Darkfire, this can turn | |
| a defensive move into an offensive one (such as a Darkfire who | |
| uses the dark flame defense can make the dark flames explode on | |
| impact to damage an opponent while they're attacking. However, | |
| while this power is defensive, it can still be broken by | |
| stronger attacks, as users may be able to still attack and break | |
| this if their energy or physical strength can overpower the | |
| defense. There are also certain other techniques that can | |
| counter this, such as energy attacks being able to pierce | |
| through, or users who use aura breaker weapons being able to cut | |
| through this defense. It is also worth noting that Darkfires | |
| using this cannot hold this for too long or use this to cover | |
| too much of their bodies, as this technique takes a lot of | |
| energy, and cannot be held in place for too long without | |
| draining the Darkfire of power. | |
| Darkfire Elemental Armor Offense Skill (Attack Deflection and | |
| Form Negation): | |
| ~This technique was based on certain other abilities, like | |
| swordsman wavelength and similar abilities that use attack | |
| deflection and form negation. This variation of elemental | |
| defense is more about offensive skill, where the Darkfire will | |
| focus their power in order to attack opponents. This could be as | |
| simple as charging their fist with elemental power to affect | |
| enemies when they punch them, or using an elemental power to | |
| deflect an attack. There are two major aspects to this power. | |
| The first is using this to deflect attacks, where the Darkfire | |
| uses a mastery of energy to change the trajectory of an attack | |
| with their own attack. For example, the Darkfire could parry an | |
| attack using the elemental defense, and use the elemental armor | |
| to redirect the attack by focusing the elemental to move the | |
| attack aside. More advanced users are even able to reflect | |
| projectile attacks back on opponents when using this power, in | |
| which advanced Darkfires are able to use this to great effect to | |
| change an attack's momentum by attacking it directly and using | |
| their elemental power to influence an attack (such as a magnetic | |
| user being able to redirect attacks using magnetic force). The | |
| second part of this is form negation, where powers like Pai Zhua | |
| or Haki have been used in order to strike opponents using energy | |
| that dispels energy. This allows a Darkfire to attack an | |
| opponent no matter the form they are in, and even works against | |
| intangible opponents. This can even be used to attack | |
| incorporeal beings, such as spirits, in order to allow the | |
| Darkfire to strike things that normally wouldn't be able to be | |
| attacked. Since the Darkfires had a major rival in the | |
| Hazeldines, this was designed originally to attack them when | |
| they are melded into the shadows, or attack certain opponents | |
| who can also take different forms like some who can also take | |
| elemental forms. However, it is possible for those with stronger | |
| energy defense to block this technique if they have a similar | |
| defense skill like haki, Pai Zhua or certain types of chi | |
| training, as stronger energy defense skills can block this if | |
| the defense is stronger than the offensive skill. And just like | |
| the defensive skill, this techniques effects can be instantly | |
| dispelled by energy dispelling or aura breaker weapons and | |
| powers. This power also requires focus as well as elemental | |
| power, and typically uses more power than normal to utilize this | |
| since this technique requires extra power to condense and affect | |
| attacks. | |
| Fallen Nephilim Techniques: | |
| Dragon Punch: | |
| ~Dragon punch appears to one of Theo's signature techniques. It | |
| involves simply gathering fallen light around his fist, and | |
| delivering an enhanced blow. While having varying degrees of | |
| power, this is a basic combat skill though Theo seem to be one | |
| of the few fallen nephilims who can use this with his fist. Theo | |
| can also use this technique with his other abilities such as his | |
| elemental and dragon abilities. | |
| Improved Fallen Nephilim Control: | |
| ~At the beginning, Theo was only able to focus his powers into | |
| in hands to perform his Dragon Punch, but as he trained with | |
| Katsuki, he learns to manipulate his powers better and now he | |
| can cast a wider range of abilities with not only his fallen | |
| light and elemental abilities but also his dragon abilities as | |
| well. | |
| Meteor Drops: | |
| ~Theo gathers his fallen light into his hands and waves them | |
| across the air, shooting out multiple orbs of fallen light to | |
| attack his opponent. | |
| Repulse: | |
| ~Thanks to his training with Willow and Illias, Theo can create | |
| a shield made out of fallen light to block attacks to a certain | |
| amount. He can also do this with his elemental powers as well. | |
| Rougarou Attack: | |
| ~Theo gathers fallen light into his hands and he fires a giant | |
| wolf skull from his fists that flies out and attacks the | |
| opponent similar to a beam. | |
| Wolf Pack: | |
| ~By gathering a large amount of fallen light into his hands, | |
| Theo can release a barrage of wolf skull-like projectiles | |
| combined together at an enemy as a powerful attack. | |
| Dark Dragon Abilities: | |
| Grigori Watcher/Fallen Dragon Power: | |
| ~During his time at the Weapons Division, Theodore was taught | |
| that there are a special sub-unit of the Watchers, where they | |
| would watch humanity from behind animal forms they would take. | |
| However, after their sub-unit became fallen angels, they | |
| repurposed these forms into special battle forms using special | |
| dark arts, and turned them into special dark forms they can | |
| take. While they can still take their normal animal forms, they | |
| usually fit in more in their human forms, and only use these | |
| forms for special battle forms. Using a special experimental | |
| serum that "helps" those unlock hidden abilities, Theodore is | |
| able to unlock his hidden power which is actually a western dark | |
| dragon. This makes sense due to some Christian religions stating | |
| that Azazel has the ability to turn into a dragon. | |
| Dark/Corrupted Dragon Energy: | |
| ~One of the powers Theodore gain from the experiment is the | |
| ability to use dragon energy. Just like most dragons, Theodore | |
| is able to harness dragon energy, which is generated by his body | |
| after taking dragon power. This powers all of his dragon | |
| abilities, including his dragon elements. This energy can be | |
| used for basic attacks, but is most useful as powering dark | |
| dragon abilities. This can be used to fire special abilities | |
| using dragon energy. For the most part, this powers all dragon | |
| abilities, so without this energy, Theodore cannot use dragon | |
| abilities. And he can only generate this energy once they take | |
| dragon power. Dark dragon energy is counterable like any energy | |
| on it's own such as light dragon energy, and can be countered | |
| most easily by things like dragon hunter power and weapons which | |
| act as a dragon's power natural opposite. This can also be | |
| countered by tiger chi, which is also a rather unknown opposite | |
| to dragon energy. | |
| Corrupted Darkness Manipulation: | |
| ~Once a fallen angel dives into the dark arts, they must learn | |
| to use darkness as their main power, drawing shadows using their | |
| aura of the fallen to generate the darkness that is the main | |
| manifestation of their dark arts. Similar to other dark arts | |
| users, fallen angels use this darkness manipulation not just to | |
| power dark arts, but can also use it to attack opponents. Using | |
| darkness, they can control shadows and use the shadows to attack | |
| opponents to do things like create shadow attacks, create | |
| liquid-like shadows to consume opponents, or some advanced | |
| darkness users can even use darkness to bend gravity to a | |
| degree. In addition, fallen angels that gain this art also can | |
| create corrupted darkness, where they corrupt the darkness they | |
| create with their fallen light to create a powerful corrupted | |
| darkness that can also be used the same way, but still be used | |
| to fight other darkness users (specifically corrupted darkness | |
| works great on demons with darkness power and beings that use | |
| shadows like death wraiths). Overall this darkness can be used | |
| on it's own just like one might expect, and it's strengths and | |
| weaknesses are just like that of normal darkness users. For the | |
| most part, light is the usual counter, or certain other energy | |
| users can also find other creative ways to counter a fallen | |
| angel's darkness or corrupted darkness. | |
| Thanks to Dr. Essex/Mr. Sinister messing with Theodore's | |
| genetics, Theodore manage to gain the ability to create and | |
| manipulate corrupted darkness by using his dark dragon abilities | |
| though he can also do this with his fallen nephilim powers, just | |
| not the way that normal fallen angels with dark arts would do | |
| it. | |
| Darkness Dragon Physiology: | |
| ~The user either is or can transform into a Darkness Dragon. In | |
| this hybrid form, the dragon is able to freely manipulate | |
| darkness & shadows. In some cases, their body is made of | |
| darkness. | |
| Draconic Energy Manipulation: | |
| ~The user can create, shape, absorb or manipulate draconic | |
| energy, which can be described as spiritual energy that | |
| constitutes the life-force that flows within all dragons and | |
| through multiple known dragon worlds. It can also can be used to | |
| create and manipulate the elements and energies of attributed | |
| dragons. | |
| Draconic Energy Generation: | |
| ~The user can generate draconic energy. | |
| Dragon Aura: | |
| ~The user can surround themselves in a ferocious draconic energy | |
| that can induce fear into the hearts of men and animals alike. | |
| The user can also manipulate that same energy as well. If the | |
| user has the powers or soul of an elemental dragon, they can | |
| generate their respective element. | |
| Dragon Strike: | |
| ~The user can use draconic forces to power a strike (punch, | |
| kick, headbutt, etc.), allowing different effects depending on | |
| the type of draconic forces and enhanced damage. | |
| Dark Dragon Elemental Breath: | |
| ~Theodore quickly gathers and releases a large burst of | |
| corrupted shadows from his mouth. He can fire a strong beam of | |
| it or small shadow balls. | |
| Dark Dragon Slash: | |
| ~The user covers their arm in corrupted shadows and then punches | |
| the target. They can also divide their shadow into numerous thin | |
| tendrils to strike the target. | |
| Fallen Light/Corrupted Darkness Flash Fang: | |
| ~Theodore learned this attack by combining his dark dragon and | |
| fallen nephilim light together for a more powerful and | |
| destructive attack. He learned this attack out of desperation | |
| during one of his most dangerous missions that actually helped | |
| save his comrades and friends. By releasing a large amount of | |
| corrupted shadows and fallen light/twilight from his fists, | |
| Theodore merge his powers together and release it as a combined | |
| burst of the two elements. | |
| Dark Dragon's Waxwing Flash: | |
| ~The user turns their body into shadows and then wraps | |
| themselves around the target, assaulting them with a torrent of | |
| feather-like shadows generated from their hands, becoming | |
| tangible once more. | |
| (Example: | |
| https://static.wikia.nocookie.net/fairytail/images/1/1b/Shadow_Dragon%27s_Waxwi… | |
| Dark/Fallen Dragon's Rough Silk: | |
| ~Theodore is able to create a multitude of very thin beams of | |
| fallen light and corrupted shadows which pierce and slice his | |
| opponents, heavily damaging them. | |
| Corruptive Shadow Drive: | |
| ~The user cloaks their body in an aura of shadows, amplifying | |
| the powers of their dark dragon power. When activated, the eyes | |
| of the user become obscured, leaving only their blank irises | |
| shown. The use of this spell also improves the user's overall | |
| physical performance, including their strength, speed, and | |
| endurance. Aside from improved performances, the user gains the | |
| ability to morph in and out of shadows, allowing for swift, | |
| intangible movement and an erratic fighting style. | |
| Dark Dragon's Blade: | |
| ~The user forms their corrupted shadow into a sharp blade, | |
| surrounded by the corrupted shadows it was created from. The | |
| blade can be sent towards the target from a distance and acts | |
| like a normal blade would, piercing the target's body on | |
| contact. | |
| Dark Dragon's Eruption: | |
| ~The user forms a ball of corrupted shadows in their hand and | |
| throws it at the ground, where it bursts into a geyser of | |
| corrupted shadows that hits the target from underneath, throwing | |
| them into the air, whilst simultaneously damaging them. | |
| Dark Dragon Roar: | |
| ~Theodore able to do a dragon roar, which is a concentrated | |
| sound wave they can fire at opponents using a dragon roar. This | |
| is a concussive wave fired from roars at opponents, which is | |
| designed to blast them back if it hits them. Depending on how | |
| much voice is put into the roar, the roar does more damage with | |
| more sound, or more power put into the attack. This power is | |
| obviously fired from roars which are concentrated in the throat | |
| and vocal cords before firing the roar attack. This attack does | |
| concussive damage simply, and is not elemental in nature. While | |
| this can be blocked, blocking this requires a pretty good | |
| defense, as this can be used to hurt people wearing armors or | |
| using shields if they don't have the strength to block it | |
| properly. However, a barrier or wall can be used to block the | |
| attack. | |
| Dark Dragon Rage: | |
| ~By focusing his dragon energy into a large beam-like attack, | |
| Theodore can fire a beam of pure destructive energy at an | |
| opponent similar to the normal dragon rage ability. This is | |
| similar in nature to a cero or a ki beam, and being a similar | |
| power with similar energy costs. This is designed to be fueled | |
| by intense emotions of dragons which can be used to amp this | |
| power (and the reason it's called "dragon rage"). Theodore focus | |
| this from a mix of dragon energy and fallen nephilim energy | |
| which work well for him. As the son of a powerful and infamous | |
| fallen angel, this power can be amped highly by his enhanced | |
| dragon abilities and fallen nephilim abilities, being made to | |
| fire a much more powerful blast. Depending on how it's used, it | |
| can be very destructive to environments or opponents hit by it. | |
| Unlike normal dragons where rage and anger are not normal | |
| emotions, this power is much stronger for Theodore, especially | |
| if his emotions are strong such as anger or stress. This power | |
| can be dodged by fast enough opponents and blocked by strong | |
| enough defenses. However, this technique is much more dangerous | |
| since Theodore's version of this technique can leave someone | |
| fried by dragon energy and dead if they are caught in it, though | |
| stronger opponents may require more than one attack to die. | |
| Dark Dragon Wings/Tail: | |
| ~When Theodore gained the dragon power, he also gained dragon | |
| physiology, which includes dragon wings he can suppress and | |
| summon at any time (though his dragon wings now have feathers). | |
| Although strange, his wings are now strong enough to be used as | |
| a defense, where most dragon wings have defensive properties | |
| since they are much stronger thanks to dragons having much | |
| stronger skin than most mortals. Another advantage is for those | |
| dragons with special wings, some might have special abilities | |
| using wings. Theodore is able to shoot feathers infuse with | |
| corrupted darkness at his opponents. Theodore also gained a dark | |
| dragon tail which he can summon at any time. These wings and | |
| tails do still have the same corresponding weaknesses for | |
| Theodore as the dragon power they emulate, most of them being | |
| dragon hunter weapons. | |
| Dark Dragon Claw and Dragon Skin: | |
| ~Another dragon power Theodore gained are dragon claws and | |
| dragon skin. When it comes to dragon claws, Theodore can | |
| shapeshift their claws at will, similarly to how they can do so | |
| with their wings. They are able to use strong claws in order to | |
| attack opponents with claw slashes, and similarly to wings, some | |
| dragons may have special abilities using their claws. In | |
| addition to dragon claws, Theodore also gain hardened dragon | |
| skin, which makes him harder to damage by attacks. Dragon skin | |
| is one of the things that dragons are known for besides their | |
| elemental breath, being harder to damage than most normal | |
| beings. Opponents simply have to put more strength/power into | |
| their attacks to pierce dragon skin, unless they either have an | |
| opposing power, or something like dragon hunter power. | |
| Dark Dragon Regenerative Sleep: | |
| ~This is a power that dragons have, where they are able to | |
| recover from damage by going into a hibernation sleep in order | |
| to heal from injuries. This can help them if they are fatally | |
| injured, similar to how vampires can also do so. Theodore is | |
| also able to use this ability as long as he doesn't die before | |
| he can go into regenerative sleep, even being able to heal from | |
| fatal injuries. This sleep can take weeks, to months, to even | |
| years depending on how bad the damage is and how long is needed | |
| in order to recover completely. This is good for recovering from | |
| fatal injuries that not even nephilims like Theodore can | |
| recover, and this can also regenerate those parts as long as | |
| Theodore doesn't die before going into the sleep. Of course, as | |
| one might expect, those that are in this sleep are vulnerable, | |
| since they cannot react or respond to the world around them | |
| while in this hibernation. It is possible to wake them up from | |
| it, but usually opponents who want to take advantage of this can | |
| just fatally attack a dragon before they can even wake up, or if | |
| their damage is bad enough, waking them up can be bad for them | |
| if they are still injured. | |
| Dragon Sense: "The Rhythm": | |
| ~This is a sense that dragons have, where they are able to sense | |
| the world around them through what they know as "the rhythm". | |
| This sense lets a dragon powered user use this sense as well, in | |
| which the user will be able to sense everything around them, | |
| from people, to the environment and air around them. This sense | |
| works by tuning to the world around them in order to hear the | |
| unique wavelengths given off by every object. One unique thing | |
| about this is that those that can suppress their presence | |
| completely cannot fool this sense, since this sense can see | |
| blank spots where those with suppressed presences are, making | |
| them stand out even more. This sense is specific to dragons, but | |
| Theodore can tune to this as well. | |
| "Horsemen War" Abilities: | |
| Horsemen of War (Sealed by Katsuki Darkfire): | |
| ~Mr. Sinister has been trying to figure out how to create the | |
| perfect being to go against godlike beings (like Apocalypse) and | |
| even gods and destroy them in battle. Thus Mr. Sinister decided | |
| to create his own Horsemen of the Apocalypse. He manage to get | |
| his hands on Theodore when he was a child and when his mortal | |
| family being killed (more will be explained in the bio). Mr. | |
| Sinister found Theo as a perfect candidate to be his "War" and | |
| tried to create him as such. It is unknown if the experiments | |
| were a success or not but what did happen without anyone knowing | |
| is that Katsuki Darkfire secretly used a sealing technique to | |
| seal Theo's war powers for his own safety and for the safety of | |
| those he cares about. | |
| One-Man Army: | |
| ~The user is able to fight against seemingly, overwhelming odds | |
| with ease. They are a capable warrior on the battlefield, | |
| decimating the enemy single-handedly and with a | |
| near-supernatural finesse that pars with the skill of more | |
| experienced fighters, the users being a military force in | |
| themselves. This ability can manifest in various ways but is | |
| usually the result of extreme martial skill and tactical | |
| brilliance. Users of this ability are as deadly at long-range | |
| combat as they are in close quarters. | |
| Combat Empowerment: | |
| ~Users become stronger, faster, more durable, etc. when they | |
| come in contact with battle/fight, possibly unlocking abilities | |
| related to the affinity and enhancing the existing powers. Some | |
| users may be able draw sustenance from the fighting or even slow | |
| or stop aging. | |
| Enhanced Violence: | |
| ~Users are incredibly skilled at harming others, whether | |
| intentionally or unintentional. Users have no problem using any | |
| means to get their way with others, even if it involves breaking | |
| a few bones or leaving some scars. They don't necessarily have | |
| to be good at fighting or killing to be violent, however, the | |
| intention to harm has to be there, which usually does lead to | |
| the deaths or maiming of others. | |
| Violence Aura: | |
| ~The user can generate an aura of violence that can | |
| amplify/induce aggression on beings inside their aura and gain | |
| power from the emotions. | |
| Violence Empowerment: | |
| ~Users become stronger, faster, more durable, etc. by violence | |
| of oneself and others, possibly unlocking abilities related to | |
| the affinity and enhancing the existing powers. Some users may | |
| be able draw sustenance from the violence or even slow or stop | |
| aging. | |
| Killing Intuition: | |
| ~The user has innate knowledge of how to kill any living being | |
| regardless of how powerful they are. This ability comes in great | |
| significance when dealing with seemingly unstoppable opponents | |
| and allows the user to end their lives with expedient | |
| efficiency. Users can perfectly and without a single flaw or | |
| mistake know how to kill anything, whenever they want with 0 | |
| zero effort. | |
| Killing Instinct: | |
| ~User possesses the capability that enables them to be the | |
| "ultimate killing machine". They have instincts to kill by any | |
| means and in the most effective ways possible, use anything at | |
| hand to do so and, have no mental/emotional issues or moral | |
| dilemmas either before, during or after the deed. They are, in | |
| short, cold and merciless killers. They are focused on nothing | |
| except killing their enemies and how they should do so, putting | |
| all of their efforts into making sure whatever they kill is good | |
| and dead. They can also give off a murderous aura, inducing fear | |
| into their opponents. | |
| Combat Abilities: | |
| Aerokinetic Combat: | |
| ~The user is able to utilize air manipulation with their | |
| physical combat, granting both high maneuverability and | |
| elemental attacks. | |
| Typhokinetic Combat: | |
| ~The user can generate and or manipulate smoke during physical | |
| combat. This can include creating beings from smoke, summoning | |
| poisonous smoke to choke the life out of opponents and clouding | |
| opponents' vision to make a counter-attack or escape. | |
| Dragon Combat: | |
| ~The user can combine draconic energies, elements, magics and | |
| other draconic forces in conjunction with combat skills, | |
| allowing the user to wield large diversity of offensive and/or | |
| defensive capabilities in battle. | |
| Defendu Intuition: | |
| ~The user has innate knowledge of Defendu, a type of modern | |
| martial art developed by William E. Fairbairn and Eric A. Sykes | |
| prior to World War II. It is a hand-to-hand combat system based | |
| on practical experience mixed with Jujutsu and boxing that was | |
| developed during World War II. Defendu encourages its | |
| practitioner to end a confrontation as quickly as possible and | |
| also designed to be able to be mastered in mere days due to the | |
| extremely compressed curriculum using only several pragmatic and | |
| powerful strikes in wrestling, Savate, Judo and street fighting. | |
| This martial arts deals with "ungentlemanly" means by rapidly | |
| attacking vital spot areas (such as the groin, throat, side of | |
| the neck, shin, eyes, ears, etc.) | |
| Users hold their gun, a one-handed weapon such as a pistol, with | |
| their dominant hand while supporting it with the other hand, | |
| which held their CQC knife. By using this stance, the gun | |
| remained steady for accurate engagement of opponents outside the | |
| range of unarmed combat, while allowing a quick transition to | |
| the knife for close-work. This style also incorporated various | |
| (grabs, chokeholds, strikes and throws) to disarm and disable | |
| opponents. One powerful CQC slam could knock even the strongest | |
| opponent unconscious. In addition, CQC, when used by experts, | |
| this could also be used to field-strip a firearm effortlessly, | |
| should the opponent attempt to attack the CQC expert with a | |
| firearm, and thus force the opponent to concentrate on repairing | |
| their weapon. | |
| Kickboxing Intuition: | |
| ~The user has the ability to have innate knowledge about | |
| kickboxing, a stand-up combat sport based on kicking and | |
| punching, historically developed from karate mixed with boxing. | |
| Lucha Libre Intuition: | |
| ~The user has an innate understanding of lucha libre, a style of | |
| Mexican professional wrestling. Practitioners execute high | |
| flying attacks by using the wrestling ring's ropes to catapult | |
| themselves towards their opponents, using intricate combinations | |
| in rapid-fire succession, and applying complex submission holds. | |
| Lucha libre is traditionally more agile and performs more aerial | |
| maneuvers than professional wrestlers in the United States, who | |
| more often rely on power and hard strikes. | |
| Street Fighting Intuition: | |
| ~The user possesses skills and knowledge of street fighting, | |
| styles of fighting that were literally learned on the streets or | |
| on the fly rather than traditional martial arts; effectively, | |
| the user's skill is the result of a mass accumulation of | |
| experience on the streets and adapting moves from watching and | |
| getting into fights. This can throw off others used to more | |
| conventional styles. | |
| Baguazhang (Eight Palms) (Adept): | |
| ~This sub-style is known for it's use of circular movement as | |
| well as it's coiled and uncoiling actions. This style is based | |
| around a more balanced style, using similar techniques to the | |
| Tai Chi style. This style is more about open palm strikes, known | |
| for it's flexibility and body alignment. Users learn a lot of | |
| low stances, staying low to the ground, and striking opponents | |
| vitals through proper striking techniques, throws and precise | |
| footwork. This style is a very balanced style, allowing a user | |
| to build their stats up more evenly than some other styles. This | |
| is a very simple style to learn, as it is pretty simple to train | |
| and learn, but it is still a very skilled style to those that | |
| would take the time to master it in its entirety. While this | |
| technique isn't about overwhelming power or about pure defense | |
| like some styles, users of this style can still keep up with | |
| many other focused styles, as this style has some useful | |
| techniques like how to break one's defense with an open palm | |
| strike or using certain close combat grappling and joint locks | |
| to disable others. By using this style, users have more of a | |
| circular movement around their opponents, and focuses on | |
| patience rather than rushing in. Those that practice this must | |
| have the patience to keep calm and watch their opponents, | |
| waiting for openings or waiting for opponents to make their | |
| moves in order to counter-attack. This style may seem simple, | |
| but it's training allows for more focus and control, and is a | |
| great style for those that want to learn to focus and learn | |
| patience since the style teaches focus and patience to help | |
| focus the mind. This, similar to Tai Chi, is a style that not | |
| only trains the body, but also trains the mind as well by | |
| training reflexes, reactions and even helping improve thought | |
| when in stressful situations. Though simple, this style is not | |
| to be underestimated, as masters of this style are very good at | |
| countering other styles. Though, as one might expect, opponents | |
| can outclass this style with certain more focused styles (like | |
| pure power styles or pure speed styles might outclass this since | |
| this doesn't focus on specific stats). When facing a style, it | |
| is not just the style itself, but mastery, experience and | |
| technique that often determine who will win using certain | |
| styles. | |
| Hikaken/Piquaquan (Chop Hanging Fists) (Adept): This is a | |
| substyle of Chinese Kenpo, which goes by the name Hikaken, or is | |
| also known as Piquaquan (chop-hanging fists). This sub-style | |
| focuses on striking power, relying on the rotations of the arms | |
| and it's open palmed techniques to create stronger striking | |
| techniques. This style lets the user use their arms and legs | |
| like whips to build up incredible force in their attacks, which | |
| lets them not only hit harder and faster, but makes their | |
| techniques even harder to dodge. This technique uses training | |
| similar to Baguazhang, except that this style focuses more on | |
| attack than on defense. This sub-style is incredibly powerful, | |
| in which those who master it can even overpower certain metals | |
| such as an advanced user who dented the top of a bus with this | |
| style. This style uses rotation, in which the body rotates to | |
| build momentum and strength, to strike opponents. This is a | |
| dangerous style to opponents, as this style can usually break | |
| the bones of opponents hit with this style and do severe damage | |
| to the body when opponents are struck, due to the strength of | |
| the techniques of this style. Combined with the enhanced | |
| movement, this style can be a great style for keeping opponents | |
| on the defensive, as this style is focused more around | |
| overpowering opponents than on defending them. However, that | |
| doesn't mean that defense takes a backseat in this style, as | |
| this style still uses enhanced movement to move around enemies | |
| using rotational movement (such as the stepping method Kouho | |
| Haiho). This style is best used at medium to long range, and is | |
| capable of producing massive damage against opponents when used | |
| properly. This style is a much more offensive style, focusing | |
| more on offense than on defense, though this still uses movement | |
| to great effect, as this style focuses on not wasting a single | |
| move, as every move in this style has a purpose, whether it's to | |
| dodge an attack, or build momentum. Though those who use this | |
| style often find ways to use dodging to build momentum for | |
| attacks. The only real problem with this style is that those | |
| that use this style recklessly can do just as much damage to | |
| their body as opponents, as some users have been known to | |
| shatter the bones in limbs when doing this if they execute | |
| techniques wrong. And like most styles, there are other styles | |
| that can counter this style, depending on the style, experience | |
| and abilities an opponent might have. | |
| Uryuu Banda (Black Dragon Smash) (Still Learning): | |
| ~This style is very difficult to master, requiring years of | |
| training to learn effectively even among combat prodigies. This | |
| style attacks using a simple attack, but attacks in a way that | |
| when the user blocks, the user does a second attack. One such | |
| example is using an elbow attack, which is then blocked, and the | |
| user extends their arm and hit the opponent on the side of the | |
| neck. This style often requires experienced opponents to dodge | |
| the second attack, making this very useful against those who | |
| don't have enough martial arts knowledge as this can be used | |
| very effectively against opponents as it was designed to counter | |
| most mortal reflexes as it relies on the opponent blocking the | |
| attack so the user can deliver the second, more brutal attack. | |
| This style is meant for the first attack to be predictable, with | |
| the second attack being far less predictable. As this style not | |
| only relies on the first stage being predictable, but also on | |
| the opponent blocking, this style requires not just precise | |
| movement and deception, but also requires the user to predict | |
| how his opponent will block an attack. This is designed to take | |
| on those with enhanced combat intuition who rely on their combat | |
| instinct rather than their techniques. As such, this is very | |
| useful against not just lesser martial artists that aren't well | |
| trained enough, but also works against experienced martial | |
| artists that have trained their bodies to react certain ways to | |
| certain attacks. As such, those more experienced often have a | |
| harder time countering the second attack of this style. This | |
| also works against those with raw combat talents, as this can | |
| also take advantage of combat talents as most combat talents | |
| react to attacks similarly (as in most will dodge an attack or | |
| block it in some form). As such, the best way to combat this | |
| style is with advanced training techniques, usually using | |
| techniques to counter rather than relying on instinct to guide | |
| one's movements. Since this takes advantage of those who have | |
| trained their bodies to react, the obvious answer is to think | |
| about one's attacks in the moment rather than react (though they | |
| can't think too long or the first attack will hit them). And | |
| like with most styles, there are other ways to counter this | |
| depending on the style, user and experience. | |
| Chishoken/Ditangquan (Ground Boxing) (Adept): | |
| ~This is a very difficult substyle of the Chinese Kenpo style, | |
| in which the user focuses solely on speed and acrobatics, | |
| usually using speed and fast attacks to try and overwhelm | |
| opponents. In normal Ditangquan, the users would focus on | |
| defense and offense, but this version of the style was modified | |
| by users for those that have a more speedy and offensive style. | |
| Users of this style train in aerial acrobatics, as well as | |
| things like tumbles, falls, turns, somersaults and other | |
| movement options in order to train their movement and agility in | |
| combat. By doing this, users are able to not only take on | |
| opponents with blinding speed, but can also take out groups of | |
| opponents extremely quickly. Combined with the combat techniques | |
| to strike the opponents similar to other styles like Baguazhang, | |
| this style focuses on open palmed strikes, and strikes the vital | |
| points to disable opponents by using speed to try and strike | |
| their vitals enough times to disable them. This style is often | |
| favored by those who specialize in speed-based combat, and | |
| requires an immense amount of combat speed and flexibility to | |
| utilize this ability effectively. Because of the faster | |
| movement, the power of the attacks also increases, meaning this | |
| form also has increased power compared to some other styles as | |
| well. This style also trains the mind and reflexes, as the | |
| higher speed the body is trained to move at often requires the | |
| mind to react and operate far more quickly than with other | |
| styles. However, the main focus of this is speed and agility | |
| over all else, using techniques to keep opponents from being | |
| able to attack by using fast attacks to keep opponents on the | |
| defensive. Masters of this style can utilize this to almost | |
| appear to vanish when moving to dodge or attack, with some being | |
| able to move fast enough that their attacks are not even visible | |
| to the naked eye. When it comes to this style, the major | |
| downside is that the body focuses on agility and speed, so | |
| attacks are focused with that in mind. The increased power is | |
| more an effect at moving at higher speeds, but other than that, | |
| most attacks are actually a bit weaker since speed is more | |
| heavily trained for. This means that attacks are a bit weaker | |
| (though the increased speed increasing power and attacking | |
| vitals are both means to counter this weakness). The training of | |
| the mind is also important, as without this training, the mind | |
| wouldn't be able to comprehend how fast they were going which | |
| would be a major problem. Some that cannot process how fast they | |
| move with this style may have to only use this in short bursts. | |
| Other than that, mostly the same rules apply as other styles, | |
| where styles, users and experience usually combine to determine | |
| who will win overall as it is not just one factor that decides | |
| who would win a fight using a style. This is also the most | |
| difficult style to master, requiring time and effective training | |
| no matter the combat talent as this style requires building up | |
| the body and mind, not just learning techniques like most people | |
| think. | |
| Fengyakugan (Wind Fang): | |
| ~As one might guess, this style utilizes the air in conjunction | |
| with physical attacks. This style uses wind to carry the user | |
| and make them more lightweight, even allowing one to use the | |
| wind to fly around by using strong enough gusts of air to carry | |
| oneself. However, in combat, this sub-style combines aspects of | |
| Tai Chi for movement and agility with rotation techniques from | |
| Piquaquan. Users in this style are trained to use rotation to | |
| generate gusts of air around their bodies, which they they focus | |
| into their attacks. When generating this air, the user focuses | |
| and condenses it into their attacks, which can be used in a few | |
| different ways. The first is that one can blast opponents on | |
| impact, such as a punch could blast an opponent with a shockwave | |
| from the attack, or the wind could even be fired in the form of | |
| a shockwave from an attack, such as sending the force of a punch | |
| using a shockwave of air. For the most part, this style is | |
| focused around rotation to build up power. Just like Piquaquan, | |
| users learn to use rotation to enhance their techniques, turning | |
| their limbs into whips. However, in this style, users also learn | |
| to use the wind generated in their movement to help their attack | |
| and defense with advanced users even generating small tornadoes | |
| around them to further enhance their combat attacks. When used | |
| defensively, a user can use the wind to help redirect or parry | |
| attacks, or one can even use the air to help them dodge an | |
| attack by boosting their movement. However, this style gets his | |
| name from the more aggressive combatants that use this style in | |
| a different way. Instead of just creating shockwaves to blast | |
| opponents, more aggressive users of this style instead focus the | |
| air's shockwaves this style generates into slashes of air that | |
| can slice through opponents. When used this way, users have been | |
| known to slice through rock and some can even slice through | |
| concrete, whether it's a close range attack, or a long range | |
| shockwave style slashing wave. When used in a more aggressive | |
| style, this style can be used to slash opponents instead of just | |
| hitting them, such as a kick could slice through a large | |
| boulder. This style is useful both at close and long range | |
| thanks to its shockwave attacks. When fighting this style, it is | |
| usually best countered using any counters to earth, such as | |
| using objects like metal or solid enough objects that can block | |
| shockwaves. This style can also be countered similar to | |
| Piquaquan, since it uses more rotation styles of Piquaquan than | |
| Tai Chi styles. | |
| Elemental Step: | |
| ~Depending on the Darkfire, there are a number of ways to use | |
| elementals to enhance movement. Some Darkfires have developed | |
| ways to utilize elements in their movement methods, with each | |
| element being able to be used differently. There are many ways | |
| to use elements in stepping methods, so it is hard to list them | |
| all, but there are some major uses. For fire, users may utilize | |
| it to create explosions under their feet to boost them forward, | |
| or they may use this to increase their leg strength by using | |
| fire amplification of their legs, or they may use fire to heat | |
| their bodies and use the heat to increase blood flow and muscle | |
| density so that the body can move faster. For water | |
| manipulation, some may use this to help them stop when they are | |
| in motion more easily, to reduce friction by using water to | |
| absorb the heat from friction or create a moving water stream | |
| that they can ride as a means to move more easily with less | |
| physical movement. For ice manipulation, there are those that | |
| use this for reducing friction by reducing heat, or even using | |
| sliding movement to more easily move and make their movements | |
| less predictable. For lightning manipulation, users have been | |
| known to enhance their legs with lightning to enhance their | |
| physical stats and nervous system reactions, or they have also | |
| been known to use this to stick to objects using static cling if | |
| a surface is magnetic. For wind manipulation, users have been | |
| known to use air manipulation to reduce wind resistance | |
| (increasing one's speed) or using gusts of wind with movement to | |
| help the body move faster by using the wind to help move the | |
| feet. For earth manipulation, users have been known to stick to | |
| materials, or some have also used foot movement to create waves | |
| through the earth to release their built up kinetic energy into | |
| the earth so they can build up more kinetic energy when moving, | |
| or some have also been able to kick up earth to use as stepping | |
| stones, such as using stones in the air as platforms to bounce | |
| off of. For the most part, each element can be used differently, | |
| and depending on the Darkfire, there are many ways to use | |
| elements besides just the main uses that are listed. For the | |
| most part, this is an optional training that some Darkfires use, | |
| depending on the elements they use. Depending on the element | |
| used, each element's effects have counters, such as using water | |
| to short out lightning can negate lightning amplification and | |
| static cling abilities. Depending on the skill used, the skills | |
| will always have counters usually depending on the elemental | |
| power used, meaning that the individual stepping method can | |
| usually be countered by countering the element that is used. | |
| Aerial Combat Mastery: | |
| ~User is master in a fight or a long physical scuffle during | |
| flight, and commonly familiarized with flying, gliding, | |
| levitating, etc. during physical challenges between opponents. | |
| Enhanced Unarmed Combat: | |
| ~Users possess proficiency, capabilities and knowledge in | |
| unarmed combat/hand-to-hand combat, a physical confrontation | |
| between two or more persons at very short range (grappling | |
| distance, or within the physical reach of a handheld weapon) | |
| that does not involve the use of ranged weapons, beyond that of | |
| the peak members of their species. Rather than relying on | |
| weapons or equipment, they draw on their own strength and skill | |
| to fight. Users are able to use different styles of martial | |
| arts, they can also perform many different combination strikes, | |
| counters, and disarm their foes with their bare hands. | |
| Weapon Proficiency: | |
| ~Users possess proficiency, capabilities and knowledge in | |
| weapons, any implement or device that can be used with the | |
| intent to inflict damage or harm, beyond that of the peak | |
| members of the species. This means users are skilled in wielding | |
| various forms of weapons, from swords to hammers to chains to | |
| sniper rifles, being able to beat anyone wielding similar forms | |
| of weapons instantly and effortlessly. Being proficient in any | |
| weapon comes with a plethora of various abilities as well, like | |
| overall better precision, accuracy and combat capabilities. | |
| As a son of a fallen angel who is the fallen angel of warfare, | |
| Theodore is naturally talented when it comes to weapons. It | |
| doesn't matter what kind of weapon it is, put it in his hands | |
| and Theodore will almost instantly know how to use it as long as | |
| it doesn't have any backlash. | |
| Supernatural Hunter Training/Hunting Experience: | |
| ~Having been around since early creation and having fought many | |
| battles over the years, most angels and fallen angels are | |
| skilled supernatural hunters who know easily how to fight most | |
| types of supernaturals in the world. Most angels know the | |
| strengths and weaknesses of many kinds of supernaturals, | |
| including some like time lords that are more rare depending on | |
| the angel's individual experiences. Most fallen angels are | |
| skilled opponents to face by any race, and knows how to take | |
| down most supernaturals thanks to their experience which most | |
| fallen angels have more of fighting on earth than normal angels. | |
| Any supernaturals a fallen angel doesn't know about, they can | |
| usually find information through the fallen angelic network as | |
| needed since they can still talk to other angels still on earth. | |
| Since most angels are typically very smart beings and have a lot | |
| of experience to teach them how to handle many types of | |
| situations, they are able to often come up with solutions to | |
| most problems if they encounter a supernatural with an ability | |
| they can't counter. Though angels don't know everything about | |
| supernaturals, they usually know a lot about the supernaturals | |
| they fight, even though there are plenty they don't know, just | |
| like many other fighters since the universe is filled with many | |
| unknown races and beings. While they can handle things like | |
| demons and fallen angels more easily due to experience fighting | |
| them, usually primordial creatures like the The'Galin are | |
| typically outside of the knowledge of angels, usually requiring | |
| someone else to give them information on these creatures. | |
| Tracking and Hunting Expert: | |
| ~This is another thing that comes with experience in being a | |
| supernatural hunter, in which many people trained as | |
| supernatural hunters learn how to track and hunt supernaturals | |
| who are threats, often learning the best ways to track down | |
| their opponents as well as how supernatural hunters may track | |
| them if they ever find themselves on the wrong end of a | |
| supernatural hunter (in the case of supernaturals), or on the | |
| wrong side of heaven or hell in the case of fallen angels. Those | |
| trained in this learn very subtle things from their training, | |
| like telling whether a foot print is their target or not by | |
| things like the shape of the boot and how deep the boot-print | |
| is, with some being advanced trackers that are able to identify | |
| people by boot prints, as well as also being able to tell where | |
| opponents go thanks to things like walking on plants, and | |
| animals that are unusually silent in a direction. Some even have | |
| a sense of when opponents are near, and can often gain a sense | |
| of where their opponents are going while tracking them. Of | |
| course, with a supernatural senses, this becomes even more | |
| effective as those with enhanced senses can do things like find | |
| traces of body heat, traces of presences, or even just telling | |
| what's around them more easily with special senses. | |
| Supernatural Exorcism, Weakness and Trap Training: | |
| ~Of course, every supernatural hunter has to learn how to do | |
| things like exorcisms, and use traps for certain types of races. | |
| From their training as well as their experience, angels were | |
| trained heavily in how to trap and contain supernaturals mostly | |
| through Enochian knowledge and spells/sigils. They are taught | |
| things like how to draw demon traps, how to build traps for | |
| other supernaturals, or how to lure out supernaturals if they | |
| try to hide. They are also taught all manners of exorcisms, from | |
| exorcising demons, to using Enochian sigils to cast out angels | |
| and rival fallen angels. Of course, as many angels and fallen | |
| angels have had plenty of practice and experience, they also | |
| eventually developed experience with it over time, and can learn | |
| new ways to take on supernaturals thanks to experimentation with | |
| their abilities and knowing how to combine certain exorcisms and | |
| abilities. Depending on what's available, some fallen angels can | |
| come up with new ways to take on supernaturals, and this works | |
| even better when paired with their smiting and purification | |
| abilities, in which this usually determines how they use | |
| exorcisms and purification since their knowledge typically | |
| determines how effective their exorcism would be, as well as | |
| their power also helping determine outcomes of exorcisms. For | |
| fallen angels, they use a mix of Enochian wards and biblical | |
| Hebrew wards, which are useful for warding demons and/or angels | |
| depending on the wards and exorcisms. Since fallen angels fight | |
| against both heaven and hell, they have to know how to exorcise | |
| creatures, specifically angels and demons. | |
| Passive Abilities: | |
| Fallen Angel Wings/Wing Suppression: | |
| ~All angels have angel wings to a degree, with some having more | |
| unique wings than others, and this applies even to fallen | |
| angels. These wings are usually a defining trait for angels, and | |
| as one might expect, angels are able to fly using these wings. | |
| Typically most wings look bird-like in nature, with fallen | |
| angels typically having black wings instead of white like normal | |
| angels due to their corrupted natures. These wings can be made | |
| visible, but most fallen angels on earth have ways to suppress | |
| their wings, with two main ways. The first is simple, in which | |
| their wings are shape-shifted into their backs, usually | |
| shape-shifted so they are out of sight. The second is the more | |
| common method most angels and fallen angels use, where their | |
| wings are left on the spiritual plane rather than on the | |
| physical one, and their wings become intangible as a result. | |
| While still there, their wings are not seen, and cannot be | |
| attacked while they are in the spiritual plane. Usually when | |
| this method is used, the only real way to see the angel's wings | |
| is when they flare up their angelic power, and their wings | |
| become visible on their shadows behind them as their bodies | |
| generate a mass of light. However, there are angels that have | |
| unique abilities with their wings, such as some who are able to | |
| use special wing skills (like Amenadiel being able to shapeshift | |
| his wings into spear-like projectiles). | |
| Fallen Angel/Archangel Regeneration: | |
| ~Those that have seen angels or fallen angels often figure out | |
| quickly that angels and fallen angels have powerful | |
| regeneration, and much harder to kill than demons are | |
| (typically). Aside from specific weapons like angel blades, | |
| varanium weapons, and other weapons designed to kill any | |
| creature, angels typically are very difficult to kill, and able | |
| to regenerate their bodies even from a puddle of blood on the | |
| ground. As long as there is something left of them, they are | |
| able to regenerate, with angels having among the most powerful | |
| supernatural regenerations alongside demons and fallen angels. | |
| Typically, most angels have some form of regeneration, and some | |
| angels don't have as strong regeneration due to having trained | |
| other defensive abilities, but most angels do have some form of | |
| regeneration. Typically, angelic regeneration isn't as strong as | |
| archangel regeneration, as archangels are not vulnerable to all | |
| the same things normal angels are weaker too. Archangels are | |
| still killable, but they not only regenerate faster, but also | |
| are able to withstand normal angel blades, and certain other | |
| weapons that would kill angels. For the most part, their | |
| regeneration is powerful, but things like varanium, death | |
| scythes, other archangel blades, and even demon prince power can | |
| still kill them, though many archangels take longer to kill than | |
| normal angels. Depending on the injuries, more injuries might | |
| take longer to regenerate, and depending on the angel and the | |
| strength of their regeneration, some wounds will also be more | |
| difficult to regenerate. As a result, typically doing something | |
| like cutting an angel's head off can stop them even if it's | |
| temporarily if one cannot kill an angel or archangel, as there | |
| are still strategies that work since they do still take damage. | |
| For the most part, this works the same for fallen angels as it | |
| does for normal angels. | |
| Fallen Angel/Archangel Hardskin Defense: | |
| ~Replicating their angelic hardskin defense, the fallen angels | |
| are also able to use their aura of the fallen to use this art | |
| instead of their normal angelic power. Typically this comes | |
| alongside their regeneration, in which fallen angels can focus | |
| some of their regenerative power into this to strengthen their | |
| defense. The question mostly becomes which skill do the angels | |
| want more, as some prefer regeneration, but some prefer not | |
| taking the damage at all. Typically, this defense, at its | |
| fullest, can defend against normal bullets, and some higher | |
| level bullets, with those like Amenadiel showing that toughening | |
| the body can be just as useful in a fight as regenerating | |
| injuries. The main issue with this is that, in order to use it, | |
| one must sacrifice some regenerative ability in order to | |
| generate the power form this, since this power has to come from | |
| a source. Typically angels have a choice of either one or the | |
| other, or weakening both to get a little of both skills. This | |
| depends on the angel, as some may prefer one over the other. At | |
| full strength, some fallen angels/archangels have often been | |
| seen as nearly indestructible by weaker opponents (even though | |
| they are just harder to damage). Archangels have more power they | |
| can put into this, but this does still require putting in some | |
| of their regenerative power. When at full strength in this art, | |
| angels and fallen angels are only able to regenerate basic | |
| injuries and cannot regenerate fatal wounds easily (though they | |
| still can). This can, however, be more easily pierced by demonic | |
| or holy power, since this power runs on an the fallen angel's | |
| corrupted presence. Certain weapons can even ignore this defense | |
| entirely, such as angel blades being able to instantly break | |
| this ability, and celestial weapons can more easily break this | |
| skill as well. To an extent, even demonic weapons can be made | |
| more effective against this. | |
| Resistance to Holy/Demonic Effects: | |
| ~While most fallen angels are still strong, they don't have | |
| completely immunity after falling to things like holy effects. | |
| Due to their corrupted nature, they do still take damage from | |
| holy and demonic effects, but thanks to special training and | |
| fighting angels and demons, fallen angels have learned to resist | |
| demonic and holy effects to a large degree, mostly so that | |
| angels or demons won't be able to take them down under most | |
| circumstances. Since most fallen angels are between demonic and | |
| angelic, most develop this resistance for their own survival. | |
| Fallen angels are not as affected by things like holy areas, or | |
| demonic areas, which have unique effects based on the area. This | |
| means that a fallen angel could walk into a church, or walk into | |
| a demonically controlled area with almost no ill effects, barely | |
| being affected. This also applies to granting them some | |
| resistance to holy and demonic powers, in which they have | |
| learned to resist these powers due to having to fight angels and | |
| demons. However, while they don't take damage from area affects, | |
| holy and demonic powers do still hurt them, and can still do | |
| some damage to them based on the skill. While they do take | |
| reduced effects, they are still able to be hurt by holy and | |
| demonic powers, even if it's to a reduced degree. Instead of | |
| immunity to one or the other, like angels being immune to holy | |
| and demons being immune to demonic effects, fallen angels just | |
| have slight resistance to both, but they are also more | |
| vulnerable to certain human abilities since they live on earth | |
| more and are affected by earthly powers more than angelic or | |
| demonic abilities. As such, usually humans are the best person | |
| to fight fallen angels. | |
| Fallen Angel Dark Presence Empowerment: | |
| ~While angels have their holy empowerment and demons have their | |
| sinful empowerment, fallen angels have more of a dark presence | |
| empowerment. They don't feed on holy or demonic presences, but | |
| instead, they gain power from areas with more darker presences. | |
| Fallen angels typically stay in places where humans, angels and | |
| demons avoid, and gain power from areas that are typically | |
| considered "dangerous" by most people. Usually, this includes | |
| places that are considered "haunted" or have some kind of dark | |
| presence that usually chases people away. Fallen angels are able | |
| to feed on the negative aura of an area like this, and use it to | |
| replenish their power in the same way that an angel would use a | |
| church's holy presence, or a demon would use the sinful desires | |
| of humans to empower themselves. This lets them replenish their | |
| power between battles more quickly, or could also give them a | |
| home field advantage if they fight opponents in these areas. Due | |
| to most fallen angels using this presence to their advantage, | |
| they typically fight in these areas, with them often spreading | |
| rumors about areas they live in, in order to generate a dark | |
| atmosphere around the places they tend to live. Typically, they | |
| tend to do the best in areas with a strong presence of dark | |
| spirits, which give off the perfect atmosphere that empowers | |
| them. | |
| Fallen Angel Radio: | |
| ~Similar to angels, fallen angels have their own communication. | |
| If angels communication were compared to a typical radio, a | |
| fallen angel's communication would be on a different station or | |
| channel than typical angel radio, but mostly works the same way | |
| as normal angel radio with exception that they operate on their | |
| own "network". As such, the fallen angels have their own | |
| separate communication thanks to this. They are still able to | |
| hear prayers, and can hear/zero in on specific prayers just like | |
| typical angels, however they cannot hear prayers to heaven, but | |
| those that call for other beings, like being able to hear dark | |
| arts summoning rituals or being able to hear those that pray to | |
| fallen angels specifically. For the most part, those who listen | |
| in on this radio cannot operate on typical angel radio, and | |
| angels cannot operate on fallen angel radio due to the | |
| difference in their "tuning" that is a result of the change in | |
| their natures. However, those with fallen angel power can hear | |
| this and use it to commune with one another in the same way | |
| angels use theirs to communicate with each other. For the most | |
| part, this does work the same way, in that those who pray can be | |
| found when praying, and can easily be zeroed in on if they are | |
| praying to a certain angel. As one can expect, this is not a | |
| battle power, but rather just a simple communication. Typically, | |
| just like angel radio, fallen angels will often hunt down anyone | |
| who operates on their communication if they find out someone is | |
| in their communication. This can be used to do things like | |
| sending battle information to other fallen angels, or used to | |
| send distress signals to other fallen angels. However, since | |
| most fallen angels are usually not as coordinated as angels, | |
| they may or may not respond to calls like angels would. Children | |
| of fallen angels can also hear this version of angel radio as | |
| well, but children of normal angels cannot hear this | |
| communication network, but an angel/fallen angel child (if one | |
| existed), would be able to access both, which would be a big | |
| problem for both angels and fallen angels. | |
| Angelic Mimicry/Mortal Reading: | |
| ~Angels have a natural affinity for mimicking others, in which | |
| they can do things like mimicking someone's actions exactly | |
| which works even for fallen angels who can do this as well. | |
| Their mimicry is so complete that they are even able to copy the | |
| voices of others, such as mimicking the voice of someone to lure | |
| an enemy into a trap, or mimicking someone's actions to each | |
| muscle movement. This typically goes along with their ability to | |
| read mortals, in which angels are able to read a mortal's body | |
| language usually fairly easily. The biggest use for this is that | |
| most angels can tell when someone is lying, in which they can | |
| tell by reading the person's body whether or not the person | |
| believes they are telling the truth. While this doesn't help | |
| against those that can suppress their unconscious minds signs at | |
| lying (like the Darkfires and Hazeldines can), it does help | |
| angels more easily read almost anyone that they can read. When | |
| combining these two abilities together, it shows that the angels | |
| have a high ability to read someone, as well as mimic their | |
| movements and can even copy certain combat styles by watching | |
| people fight. Typically, this can help in a fight, since they | |
| can more easily learn how certain combat styles work. However, | |
| some beings might not be as easy to mimic, specifically those | |
| that have specific powers that prevent themselves from being | |
| mimicked, and some have abilities that prevent them from being | |
| read by other beings. This works the same way for fallen angels | |
| that it does for normal angels. | |
| Fallen Angelic Cosmic Awareness/Darker Realms Knowledge: | |
| ~Like angels, most fallen angels have a great knowledge of the | |
| universe, in which they have an understanding that most beings | |
| lack. Unlike angels though, fallen angels are not only aware on | |
| a cosmic scale of the forces of the universe, but fallen angels | |
| are also highly tuned into worlds and darker side of worlds than | |
| angels or even demons are. Fallen angels' knowledge usually | |
| comes in their immensely knowledge of the Shadow Realm, the | |
| things that come of it, and things like dark spirits and how | |
| they operate. Unlike angels who have a general knowledge, fallen | |
| angels also have this knowledge, but a much more involved | |
| knowledge of the living world, since they specifically live in | |
| the living worlds rather than in heaven or hell like angels or | |
| demons do. As such, while they are usually out of tune with | |
| updated events in heaven or hell, they know almost everything | |
| that goes on in the living worlds, and usually have a great | |
| awareness of the worlds they live in. Of course, also like | |
| angels, they don't have as much knowledge of the primordial | |
| beings, such as the The'Galin. Their knowledge is also more | |
| based in dark creatures and spirits than angels, in which they | |
| use this usually find ways to use dark spirits to their | |
| advantage, and learn to use this as a type of network of | |
| knowledge once they learn dark arts and learn to commune with | |
| these dark spirits. | |
| Multi-Linguist/Language Learning: | |
| ~Most angels and fallen angels have been around a long time, and | |
| know a great many languages used by people on earth. Typically, | |
| most angels know almost every language on earth, including | |
| ancient and forgotten languages. The most common one to hear | |
| from an angel is Enochian, in which Enochian is the language | |
| used by angels, and is usually the default language they have | |
| that is used in Heaven by angels. However, angels are also able | |
| to speak other languages, with their second specialty being | |
| Hebrew, Biblical Hebrew and other ancient languages that were | |
| used to write the bible, which many angels know about. However, | |
| they are not limited to these languages, as they can speak | |
| almost any modern language, such as English, French, Spanish, | |
| and many other languages. Because angels have been around since | |
| the creation of humanity, they have mostly seen every language | |
| that has developed thanks to man, and know almost every language | |
| there is to know since they also knew each language before the | |
| languages all split off and eventually became different | |
| languages. Due to this, they have no need to learn new | |
| languages, as they automatically gain this through interacting | |
| with humans and can learn other languages after hearing enough | |
| of the language. Fallen angels specialize in a mix of Enochian | |
| and Biblical Hebrew, and even have their own language based | |
| around the variation of the languages to combine them into one | |
| language. | |
| Angelic Supernatural Life Span: | |
| ~Angels and archangels, being angelic beings, have an indefinite | |
| lifespan. Thanks in part to their supernatural regeneration, and | |
| their design in being a type of creature that doesn't get old, | |
| angels don't age, and no known angel has died of old age that | |
| hadn't given up their grace to become mortal. While an angel can | |
| still be killed in battle, or killed in a few different ways, | |
| they cannot die of old age, because their angelic regeneration | |
| and their design has been set up so that they do not grow old. | |
| Most angels stay in the same form they were since the dawn of | |
| creation (as they are created in their prime form), in which | |
| their angelic self typically takes the form of the form they | |
| take when they were created. For the most part, it's not known | |
| if angels will eventually die of old age and just haven't yet, | |
| since it's not known if older angel's regeneration can break | |
| down over time, which often causes many regenerative types to | |
| age once they get old enough they start losing their | |
| regenerative abilities. Since no angel has reached that point, | |
| it is believed that they have an indefinite life span, and since | |
| it's believed angels were designed this way, the angels are | |
| believed to never have to worry about dying of old age unless | |
| they choose to by giving up their grace and living a human life | |
| (which some have done). Since the life span is indefinite, no | |
| one knows if angels or archangels can die of old age. It's not | |
| said by those like God, so it's believed that they have an | |
| indefinite life span unless something in them is changed by | |
| those like God. However, this doesn't mean they can't be killed | |
| in battle, as they can still be killed by things like angel | |
| blades (normal angels can be killed by angel blades), or things | |
| like death scythes (which can also kill archangels). This works | |
| for fallen angels the same as it does for normal angels and | |
| demons, most thanks to regeneration and their beings also not | |
| being designed to age, even after falling. The biggest worry | |
| among fallen angels is possibly becoming demon if they are | |
| corrupted enough over time. | |
| Supernatural Telepathy: | |
| ~This ability lets an angel or a fallen angel communicate | |
| telepathically with anyone they can connect to. Typically this | |
| power uses their angel radio (depending on whether it's an angel | |
| or fallen angel), in which they use it to tune to a person if | |
| they know where they are in order to communicate with them. This | |
| lets them communicate with other people without having to speak, | |
| with them being able to share thoughts directly with others. | |
| However, usually the angel or fallen angel has to know where the | |
| person is to use this since they have to know where to send | |
| their thoughts. However, this doesn't apply to those who | |
| establish permanent connections, such as connecting to other | |
| family members or allies. This lets angels and fallen angels not | |
| only communicate with those they have a permanent connect with, | |
| but can also tell them where they are at any time should they | |
| require to find them or need to be summoned to them (which they | |
| typically do with their angel radio). Those who are set up with | |
| permanent connections have to accept the connection, and even | |
| then, they can sever it if they choose to. | |
| Weapon Intangible Storing/Summoning: | |
| ~While most angels and fallen angels don't use a lot of weapons | |
| other than angel blades, they are able to summon their weapons | |
| if they know where they are. Similar to their teleportation | |
| power, they can typically call their weapons to them at any | |
| time, as well as some even being able to store their weapon | |
| intangibly on their person where it stays with them, but made | |
| intangible in a manner similar to their art of making their | |
| wings intangible. As such, this makes a good way to store | |
| weapons that won't cause problems, as they can use this to store | |
| weapons on them, but being intangible, they don't slow the angel | |
| down to keep with them. Usually, most angels keep their angel | |
| blades in their sleeves, where their blades are summoned and | |
| called out of their sleeves when they need them. Some angels and | |
| fallen angels have their own unique arts for this, but this is a | |
| good way to store weapons in a way that doesn't require them to | |
| carry them, but also doesn't bog down their spirits with weapons | |
| like those that use the attach items to self power. They are | |
| able to store any weapon on them they desire, however, unlike | |
| the attach item to self power, they cannot summon the weapon | |
| back to them if they are separated from it, and they typically | |
| have to go and get the weapon before they can de-summon it. Some | |
| have unique arts for this, but typically this is the best way to | |
| store weapons for an angel. | |
| Fallen Angel Enhanced Senses: | |
| ~Similar to angels, most fallen angels have highly enhanced | |
| senses. Most are able to do things like seeing things from very | |
| far away, or hearing a conversation going on a block away. They | |
| also have a strong enough sense of smell that they can tell who | |
| people are just by the scent they give off, and can even smell | |
| someone's DNA through scent alone. Thanks to this, angels have | |
| very strong senses, and are on par with almost any | |
| supernatural's senses. Each angel has their own balance of | |
| senses, with some having lesser senses and other stronger | |
| senses, usually depending on the angel and what their | |
| specialties are. Typically, most fallen angels do have very | |
| strong senses, which can also be a weakness to a degree, since | |
| enhanced senses can be taken advantage of, such as taking | |
| advantage of a strong sense of smell by using a strong smell to | |
| overwhelm them. This does depend on the angel, as some don't | |
| have as enhanced senses, but those that do can be very difficult | |
| to avoid. Some can even gain unique senses, such as fire users | |
| gaining a thermal sense, or a lightning user being able to sense | |
| electrical signals around them, mostly depending on the skills | |
| and how the angel uses them. Fallen angels typically have more | |
| specific senses, depending on the fallen angel and their | |
| skill-set since some gain specific abilities that reflect in | |
| their senses. | |
| Fallen Angel Sixth Sense: | |
| ~Much like vampires and other supernaturals, fallen angels can | |
| sense the presence of other beings, and sensing who and what | |
| they are. This can sense not only one's presence, but their | |
| levels of energy and how tough they are, allowing the user to | |
| gauge how they stand against them, as well as often being able | |
| to tell what they are by their presence if the user recognizes | |
| what kind of presence it is. However, this can be deceived by | |
| skilled opponents, sometimes not appearing correctly if the user | |
| can't sense the opponent's full power or use powers that fool | |
| this sense. There are also skills that hide one's presence so | |
| those with this sense can't sense them, or some opponents can | |
| suppress their presence so they're not fully able to be sensed. | |
| While this isn't always the best judge of someone's abilities, | |
| it can provide a slight insight to help the user as to what they | |
| face or what's around them. | |
| Angelic Mind Resistance: | |
| ~All angels and fallen angels have a resistance to mind | |
| alterations and other powers that influence the mind thanks to | |
| their design. When the angels were created, they weren't granted | |
| minds like those of mortal beings, but rather, they had unique | |
| minds that were "programmed" by their creator (like God | |
| programming the angels he created) which also applies to fallen | |
| angels. As such, they have resistance to powers that might | |
| interfere with this, as they all have a base "programming" that | |
| essentially cannot be altered by most creatures. As a result, | |
| most abilities that affect the mind don't work well on angels, | |
| though some stronger abilities do still work but to a reduced | |
| effect. The only real exception to this is those that have | |
| figured out how this "programming" works, like those like | |
| Crowley have researched angels enough and even managed to use | |
| rods that were drilled into an angel's mind to "rewrite" their | |
| minds to a small degree. While this is not possible to do on a | |
| large scale, those that know how this works can actually reduce | |
| this defense by actually damaging their heads, such as stabbing | |
| certain parts of their brain. However, the specifics of how to | |
| do this are not known, and no one besides a select few even know | |
| that Crowley was able to do it in the past. | |
| Skateboarding Intuition: | |
| ~The user has an innate knowledge of skateboarding, an action | |
| sport originating in the United States that involves riding and | |
| performing tricks using a skateboard, as well as a recreational | |
| activity, an art form, an entertainment industry job, and a | |
| method of transportation. | |
| Enhanced Parkour: | |
| ~User is highly proficient in using parkour, which can be summed | |
| up as either acrobatics meets assault courses or skateboarding | |
| without a board. It is based on general principles of survival: | |
| Should one ever need to get from Point A to Point B as fast as | |
| possible, the shortest distance is always a straight line. The | |
| goal, therefore, is to get past, over, under, or through various | |
| obstacles without wasting any time. | |
| Unlike Flowmotion and Enhanced Athleticism, which may or may not | |
| include obstacles, this power includes obstacles altogether, and | |
| focuses on overcoming them with all types of movement. No | |
| obstacle is too high or too wide or even too slippery to be | |
| overcome. | |
| Enhanced Fallen Nephilim and Combat Trained Physical Stats: | |
| ~Theodore is a balanced fighter and is one of the most dangerous | |
| fallen nephilims on the planet. While not overly muscular, Theo | |
| has shown impressive displayed of physical force as when he | |
| tackled and chained a enraged werebear and kept it in one spot | |
| for a duration of time before his team came to properly subdue | |
| it. Theo has also been known for launching massive boulders from | |
| the ground up, going as far as being capable of throwing grown | |
| men such as Sabretooth over long distances, which he has shown | |
| successfully when he performed a fastball special with | |
| Sabretooth. When enraged or in a state of heightened emotion, | |
| Theo has been known to get even stronger. When facing against a | |
| powerful demon, the young nephilim is able to generate enough | |
| power to physically resist the crushing weight of the demon's | |
| lance. His punches subsequently generate enough force to the | |
| point where a normal human being would have had their bones | |
| shattered under the pressure. Theo's strength becomes ferocious | |
| enough to point where he can eventually repeal the lance, | |
| crushing it under the weight of a simple grasp and reducing it | |
| to a useless hunk of metal. Theo appears to possess otherworldly | |
| durability that enables him to endure blunt trauma that would | |
| otherwise be fatal to a normal human-being. His superior | |
| endurance is first displayed in his conflict with Fetu, as he | |
| was able to shake off the physical blows from the human mutant. | |
| His resilience is further displayed as his body shields one of | |
| the New Orleans citizens from being slashed by a vampire. While | |
| heavily damaged, Theo could still ignore the pain long enough to | |
| meet up with his SCIS group. Theo is also remarkably agile and a | |
| speedy young nephilim. He possesses enough agility to leap onto | |
| rooftops effortlessly and displays exceptional dexterity to | |
| maneuver while airborne. He's shown to be able to jump from wall | |
| to wall, as well as evade a highly-trained assassin in | |
| close-quarter-combat. When enraged, Theo is quick on his feet, | |
| able to react at the last possible second even while stuck in | |
| the air and unable to maneuver as freely as he'd like. | |
| Overall, Theodore may not be as powerful as other fallen | |
| nephilims such as Danae Levesque. But due to his physiology, raw | |
| power and Mr. Sinister unlocking his inner power through genetic | |
| experimentations, the fallen nephilim has shown how dangerous he | |
| is to the point of giving powerful angels, fallen angels and | |
| demons a hard time at a young age. Due to him being young, he | |
| has some potential to grow and get strong enough to be around | |
| the same power level as some stronger and dangerous known | |
| nephilims such as Athena and Danae. | |
| Transformation: | |
| Fallen Nephilim Form: | |
| ~Theodore has a fallen nephilim form which was triggered when | |
| Fetu pushed him over the edge by not only putting the boy's body | |
| under extreme duress along with nearly killing one of his | |
| friends as a "lesson". The true nature of this state of power is | |
| shrouded in mystery. Nevertheless, it appears to be connected to | |
| the scar on his upper left back and is susceptible to be the | |
| result of Mr. Sinister's experimentation due to him being | |
| intrigued by the rivalry between Theodore and Fetu. In this | |
| state, while more powerful, Theodore operates in a feral state - | |
| and can no longer tell friend from foe. However, after extensive | |
| training with Katsuki, it seems that he has some degree of | |
| control over the form. Though Theodore still only use this form | |
| if he is fighting a powerful opponent and has no other option. | |
| Even when he has some form of control over it, Theodore is | |
| actually reluctant to use this form due to it turning him into a | |
| "bloodthirsty jerk" in his words, since despite it being | |
| powerful enough to pummel a demon lord to death and even face | |
| off against an archangel, this form alters his personality, | |
| making him cold, harsh and sadistic. Overall, this form gained | |
| the nickname "Yellow Eyed Bastard" by many enemies and members | |
| of the Weapon X division, mainly Fetu due to him nearly dying to | |
| that form. | |
| Dark/Corrupted Draconic Transformation: | |
| ~Through Dr. Essex's/Mister Sinister's genetic manipulations of | |
| Theodore's DNA, Theodore has obtained a humanoid dark/corrupted | |
| draconic form which enhance his corrupted darkness abilities. | |
| This dragon transformation is focused on tapping into his | |
| nature. This particular transformation is just as powerful as | |
| his fallen nephilim transformation, but is more elemental based, | |
| being good for those who want to focus in their elemental power. | |
| However, in this form, Theodore is more vulnerable to dragon | |
| hunter weapons and dragon weaknesses. Theodore acts more like a | |
| feral animal in this form but he is able to tell friend from foe | |
| much better along with having better control of this | |
| transformation. | |
| Weaknesses: | |
| Fallen angels have a corrupted nature, compared to angels, and | |
| this shows in their abilities like their aura of the fallen and | |
| their fallen light. Like how angels have to worry about sin, | |
| fallen angels usually have to worry about their corrupted | |
| natures, in which typically they become more corrupted the | |
| longer they are on earth. Once they are corrupted enough, they | |
| will become demons, and eventually join the ranks of hell. Due | |
| to this, most fallen angels that stick to their fallen angel | |
| power typically try to avoid corrupting themselves further. As | |
| such, most of them have to avoid using certain dark arts like | |
| corrupted darkness, because it can corrupt them more over time | |
| unless they are skilled enough with it to avoid it. Fallen | |
| angels typically enjoy staying on earth, and some don't even | |
| rebel angels or demons. Depending on the fallen angel, they | |
| might not even be against humanity, as some act like guardians, | |
| though there are some that will try to misguide humanity or even | |
| try to start their own rebellions against the forces of heaven | |
| and hell. Overall, the corruption that makes their being is | |
| usually more dangerous to peaceful fallen angels than fallen | |
| angels who want to use their power for dangerous purposes, but | |
| they still use their power to do what they need to do. To an | |
| extent, some fallen angels have egos that also act as weaknesses | |
| to them, since some actually fall for good reason. Depending on | |
| the fallen angel, some are so egotistical that they see even | |
| other fallen angels as inferior to them. This unfortunately | |
| affects Theodore despite being half fallen angel, since the more | |
| his use his fallen nephilim form, the more corrupted he becomes, | |
| which changes him into something that he hates. | |
| Another major weakness among fallen angels is that they are | |
| nowhere near as organized as angels and demons are. Because most | |
| fallen angels usually stick to themselves and have their own | |
| goals, most don't work together, and some even will fight each | |
| other if their goals conflict. This makes cooperation among | |
| fallen angels difficult, and is partially why each fallen angel | |
| uses their arts to create new servants from dead humans since | |
| they don't typically trust each other. Most fallen angels avoid | |
| the forces of heaven and hell, since they are usually not on | |
| good terms, and most fallen angels will usually try to actively | |
| avoid threats to their own existence. The only time fallen | |
| angels typically work together is if there is a bigger issue, or | |
| they have similar interests in removing a certain obstacle, | |
| though this is typically rare. Even among the The'Galin | |
| conflict, most fallen angels are still doing their own thing | |
| rather than getting involved with heaven and hell's battles in | |
| the conflict as some are still killing angels and demons outside | |
| of the conflicts. Some have such a hatred for angels and demons | |
| that they are willing to risk the universe being unmade to get | |
| their revenge on angels and/or demons. Of course, the lack of | |
| organization is also a big weakness to them if they were ever to | |
| be hunted down, since they would be easier to take down by a | |
| group since they don't have an organized group like angels have | |
| in heaven or demons have in hell. And like angels, most demons | |
| can also be killed by other powerful beings, like Death, | |
| Toranoraos, God, and even Galian. This weakness doesn't affect | |
| Theodore that much due to him being with SCIS in New Orleans | |
| along with his friends from time to time. Though he can still be | |
| killed by other powerful beings like his grandfather, his great | |
| uncle Death and Toranoraos and even Galian if he's very unlucky. | |
| Interrupting a fallen angel's regeneration and killing them | |
| typically requires special weapons in order to kill them just | |
| like normal angels. Fallen angels can be killed by normal angel | |
| blades (which they keep when they fall, so even fallen angels | |
| use angel blades), archangel blades, and by certain weapons | |
| designed to kill angels. Fallen archangels cannot be killed by | |
| normal angel blades, but they can still be hurt by them, and can | |
| be killed by archangel blades. For the most part, things like | |
| death scythes, weapons that can kill most creatures (like the | |
| Colt), or other things designed to kill any creature like the | |
| First Blade can also be used to kill fallen angels and | |
| archangels alike. Varanium is also a good way to interrupt | |
| fallen angel regeneration, as fallen angel regeneration is a | |
| type of supernatural regeneration that can be interrupted. This | |
| means that they are vulnerable to regeneration negation | |
| abilities as well, which do work just as well as they do against | |
| other supernaturals. Angels can also still be hurt like normal | |
| beings can, so they are able to be damaged (even if it's reduced | |
| thanks to abilities like their hardened skin), and this is | |
| something that can be used against them. For example, cutting an | |
| angel's head off and getting it from the head can typically buy | |
| time for someone to get away if they cannot kill an angel. There | |
| are plenty of strategies that still work on angels even if they | |
| don't die. Aside from their angelic regeneration, they are just | |
| as vulnerable to damage as most supernaturals are. Although | |
| Theodore can't be killed by an angel blade due to his parental | |
| heritage, he can still be harmed by an archangel blade to the | |
| point of it killing him along with other weapons such as a death | |
| scythe, varanium, stilled silver, and other weapons that can | |
| take down hybrids like him. | |
| Much like angels, there are also other abilities and items that | |
| also do more damage to fallen angels. One such weapon are | |
| special brass knuckles carved with Enochian sigils, that can be | |
| used to temporarily interrupt a fallen angel's power if they are | |
| hit with it just like that of a normal angel. Specifically, this | |
| weapon was designed by the British Men of Letters to fight | |
| angels and fallen angels. Heavenly weapons can also be used to | |
| kill angels to a degree, in which heavenly weapons can kill | |
| angels as fairly easily as they kill fallen angels and/or | |
| demons. This doesn't just apply to angel blades, but can also | |
| use certain other weapons to fight angels. Another thing very | |
| useful against angels is magic and psychic power. Magic that is | |
| not holy based can actually do fair amounts of damage to an | |
| angel, with dark/black magic or demonic magic being able to | |
| actually kill them. It has even been suggested that angels could | |
| even be killed reading books with the right magic worked into | |
| them. Certain magic spells can also restrain angels, such as | |
| certain paralysis spells, something that angels can be damaged | |
| by. Psychics are also powerful enough that they can hurt, and | |
| even kill an angel depending on their ability and power. For the | |
| most part, these powers depend on the user, and whether or not | |
| they can overpower an angel. However, archangels are harder to | |
| kill with these methods and take highly reduced damage from | |
| these kinds of weapons and items thanks to being much tougher | |
| beings. Fallen nephilims/stronger nephilims are able to tough | |
| out most of these weapons, though they still need to be careful | |
| since it can still harm them depending on the weapon and how | |
| it's used. | |
| Holy oil won't exactly cast away a nephilim or instantly kill | |
| them (depending on the nephilim), it can still hurt like hell to | |
| the point that they can get severe burns if they're unlucky. A | |
| nephilim's grace can be taken away from them, no matter how | |
| powerful they are, which have some very bad results. Although a | |
| nephilim's grace can slowly recharge, a nephilim's grace is what | |
| holds their human and angel halves in balance and, if they lose | |
| it, their two halves come in conflict with each other, causing | |
| the body to shut down progressively. The only way to revert that | |
| is for the nephilim to recharge their grace. They also cannot | |
| take someone else's grace in order to recharge it since the body | |
| will immediately reject it and make the situation worse. | |
| Although angel wardings have no effect on nephilims in general, | |
| very heavy/powerful ones can severely weaken them to the point | |
| that they end up powerless to the point that they cannot even | |
| use the most simple ability. This will also leave a nephilim | |
| vulnerable of any attack, being captured or knocked out by their | |
| assailants. | |
| Weapons: | |
| Angel Blade (For any angel that's not an archangel): | |
| ~This is a standard angel blade most normal angels and fallen | |
| angels carry. This blade is designed to kill demons, but can | |
| also kill angels and fallen angels as well due to certain | |
| similarities in physiology between demons, fallen angels, and | |
| angels. When faced with certain creatures that are of angelic or | |
| demonic power, this works on these types of creatures as well. | |
| When used on creatures affected by it, it temporarily negates | |
| regeneration of the creature, specifically working best against | |
| angel, fallen angel, and demon regeneration. This also applies | |
| to other creatures that use such regeneration such as demonic | |
| vampires who use demonic regeneration or holy vampires who have | |
| more angelic power. This weapon is very useful, made out of | |
| heavenly silver. Even against creatures that it doesn't negate | |
| regeneration form, it's still made out of a material that acts | |
| like blessed silver, still being useful against creatures like | |
| vampires and those creatures with unholy or demonic type | |
| natures. This is usually a primary weapon for angels that don't | |
| have their own special holy weapon, being used by angels, grand | |
| priest angels and even other types of angels like seraphim and | |
| cupids. These blades are carried by both angels and fallen | |
| angels. | |
| Sleeveless Black Hawk Military Tactical Gloves: | |
| ~A pair of military grade tactical fighting gloves that channels | |
| Theo's fallen nephilim powers and his dragon powers. Theo manage | |
| to find a nice blacksmith to make a pair for him. These gloves | |
| are able to harm beings such as angels, fallen angels, demons | |
| and dragons. The gloves are also strong enough to dent and even | |
| punch through most metals and give those with tough skin/armor a | |
| tough time. It's even durable enough to withstand melee attacks | |
| such as blades and blunt weapons. | |
| Marine Corps Service Pistol: | |
| ~A weapon that Pride gave him. It's a standard pistol that can | |
| also handle his powers. He also has a case full of bullets such | |
| as iron, silver, gold and varanium. | |
| Special Battle Suit: | |
| ~A battle suit that M Winre made for Theo. It's built like the | |
| Nemesis Mark II but it's different such as it adapting to his | |
| fallen nephilim powers and dark dragon powers along with being | |
| strong enough to handle powerhouse angels and demons like Sariel | |
| and King Satan. The suit has hidden blades from over it's | |
| wrists, shoot energy blasts from the palms and even have built | |
| in claws and cleats for climbing or combat purposes. It does | |
| contain some of the Nemesis Mark's weaknesses as well. | |
| Special Motorcycle: Cyclone Cyberbike: | |
| ~Another gift that was given to Theo as a present when he turned | |
| 17 since his skateboard was destroyed in a fight against a | |
| Brujah vampire who tried to kill him. It's built just like M's | |
| bike including being made out of adamantium and built with | |
| energy beams and bolts along with it being nearly invulnerable | |
| to most attacks, meaning that it can tank attacks for creatures | |
| like Leviathan and Grave. | |
| Personality: | |
| Like most teenagers who grow up secluded and isolated, Theodore | |
| is overconfident, impulsive, and rebellious. He is quite | |
| headstrong and tenacious, which he got from his grandfather. He | |
| has a quick wit and is constantly making jokes, even in the | |
| direst of situations, often falling into sarcasm. However, when | |
| Theo needs to defend himself or others, he does not hold back. | |
| Aggressive and reckless, Theodore prefers to smash anything that | |
| gets in his way, thus him getting the nickname Tasmanian "Taz" | |
| Devil after his favorite Loony Tones cartoon character. However, | |
| he eventually begins to show more discretion and consideration. | |
| Theo has also shown a selfless side to his personality, as he | |
| takes pride in helping many people at his own risk. He has also | |
| shown an empathetic side to his personality, for instance, he | |
| understands that many supernatural creatures that he encounters | |
| were previously conscious people who still have loved ones | |
| concerned about them, and never resorts to execution no matter | |
| the species unless asked by the creature or he has no other | |
| choice. | |
| Like any teen, Theo also faces tough and conflicting feelings | |
| about his situations, like his position at the Weapon X Division | |
| before he was officially taken out of there and placed in SCIS: | |
| New Orleans. While he is loyal to the organization he is | |
| currently in, sometimes the pressure of being the only hybrid | |
| with so much power becomes too much for him to handle. Though he | |
| is able to have breaks and live the life of a normal teenager | |
| thanks to Pride and the team, along with him being very loyal to | |
| such team since he view them as family. | |
| Being the son of Azazel and coming from a military family, Theo | |
| is quite a tactical genius, as shown when he was able to take | |
| high school courses with ease. After taking a trigonometry pop | |
| quiz, Theo casually told his dhampir friend Micah that it was | |
| "just trig" and explained that it was like aiming his fallen | |
| angel spear. Another trait that goes hand in hand with Theo's | |
| cleverness and wit is Theo's ability to mess with his enemies. | |
| Bio: | |
| Cecilia Velazquez was a ordinary scientist for the DoD who's | |
| goal was to help others. Her life was pretty normal despite the | |
| fact that her father, Leonardo "The Wise Man" Thompson was a | |
| legendary war hero and an ally to MI-6 and other powerful people | |
| such as Sir Canaan. That was until she met the fallen angel | |
| Azazel and conceived a child with him a few years later. Despite | |
| being the son of a infamous fallen angel, Cecilia loved her | |
| child and raised him with her grandfather's help. During Theo's | |
| childhood, Cecilia decided to take some time off of her work to | |
| raise Theo. Before she left, she accidentally stumbled upon Mr. | |
| Sinister's secret plans that involves Apocalypse during work. | |
| She also discovered Mr. Sinister's inhumane experiments on every | |
| creature he could get his pale hands on from ordinary humans to | |
| even the most vicious supernatural creature alive. Horrified, | |
| Cecilia rush over to her father and explained what happened | |
| along with showing him evidence that she took with her phone. | |
| Her father sternly told her to take Theo and run away as far as | |
| they can, even giving Cecilia coordinates to a safe house for | |
| now. After a tearful goodbye, Cecilia takes Theodore, pack up | |
| their things and fled. | |
| Leonardo tried to cover his and his family's tracks the best he | |
| could along with trying to send the info on Sinister to Sir | |
| Canaan but was stopped by a hitwoman who happens to be a | |
| werewolf. Leonardo put up a good fight to the bitter end but was | |
| eventually killed by the werewolf by having his throat ripped | |
| out. Things also didn't go so well for Cecilia since on her way | |
| to the safe house, something crashed into her car which made her | |
| swerve off and crash into a tree. Luckily, Theo wasn't harmed | |
| but he was unconscious. Meanwhile, Cecilia was badly injured. | |
| Before she can even check on her child, a assassin came and | |
| dragged her out of the car. When the assassin ask for any last | |
| words, Cecilia begged the assassin to let her child go and to | |
| give him back to her. Tears formed in her eyes as she helplessly | |
| watch another masked figure takes Theo out of the car and walk | |
| away with him. It was the last thing Cecilia saw before the | |
| assassin who dragged her out of her wrecked car put a silencer | |
| gun to her head and blew her brains out in cold blood. | |
| Theodore was eventually taken to Weapon X and was raised there. | |
| When he turned 13, he was trained to be a "special agent" for | |
| the Weapon X Program. Theo doesn't like talking much about his | |
| time there but he does point out that he felt like he was raised | |
| in a prison throughout his life. Although they tried to break | |
| him, he still held on to whatever memories he has left of his | |
| mortal family, unknown of what really happened to his mother and | |
| grandfather. Although he has made some friends such as Willow, | |
| Azia and Illias along with finding people to look up to such as | |
| Sabretooth (to an extent) and Katsuki, there were people he | |
| wanted to clobber... especially a hydrokinetic metahuman name | |
| Fetu. | |
| ((More will be done later)) | |
| ***************************************************** |