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Return to: New Orleans/London Angel/Demon/Nephilim Profiles
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#Post#: 11024--------------------------------------------------
London/New Orleans Profile: Theodore "Taz" Vel�zquez
By: Coolcat207 Date: November 9, 2021, 4:33 pm
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"If people want to hate me, I can't stop them. But it's not
going to stop me from doing my job. You wanna know why? Because
I'm awesome."
"Hello, monster guy. I'm Taz. Now thrill me."
"That's not messing around." Does a wheelie while taking out his
gun which he amplified with his fallen powers "This is messing
around!"
"My grandfather once told me this: 'If you don't stand up for
something, then you'll fall for anything'."
Cracks knuckles "So, if any of you dipshits are the praying
type, now would be a good time to start."
Sees an ugly monster "Now that's a face only a chainsaw could
love."
"Ellie is like one of those British nannies, but more stabby."
~Theo describing one of his SCIS allies, Eleanor Hawkins
Theo: Man, that was close! Thanks, Ellie! Next time, at least
give me a chance.
Eleanor: Orders are orders, Theodore. Even if we don't like
them. Though it would be nice if you ease up your recklessness a
little.
"My grandfather was a huge inspiration to many people back then.
Even to these girls. I swear if any of them are still alive,
I'll find them. They were like family to him. So in a way,
they're family to me."
~Theo to Pride and the others about his grandfather and his old
team.
"I don't have an actual dragon form. Well, not yet. I'm trying
to figure that one out but I think Gregorio would have a cardiac
arrest if I manage to pull it off."
"I'm not going back there. Never again. Pride and the others are
my real family. If those Weapons Division creeps want me,
they'll have to go through them first. And believe me, you do
NOT want to p*ss them off!"
Theo: I really am grateful for what you did for me back at the
mission but why did you help break me out of that dump?
Pride: Because you're neither a weapon or a monster, son. You're
a good kid and one hell of a fighter. You don't deserve to be
treated anything less than that.
Theodore: smiles a bit Thanks, Pride.
Fetu: This is just a temporary leave. This division is your true
home, whether you like it or not. One way or another, your ass
will be dragged back here where you truly belong... and I'll be
waiting right here.
Theo: You know what, Fetu? Normally, I would tell you to suck my
ass or try to punch you in the face but to be honest, it would
be a waste of energy. You willingly sold your body, soul and
freedom to an obviously corrupted and f*cked up organization who
only sees you as a weapon and guinea pig for what? Power?
Resentment towards your own community? I used to hate your guts
for the way you treated people, especially toward those weaker
than you. But your d*ckery also helped me in a way. I made some
friends, I'm going to a new family, but most importantly: I
became a better person. Meanwhile, here you are... alone in this
hellhole with nothing but your anger and resentment to keep you
warm. Upon that note alone, I feel only one thing towards you
and it's not anger. It's pity.
With that, Theo zips up his large travel bag after he finish
packing his belongings. He then puts it on and starts walking
toward the door. Halfway through, Theo stop and glance back at
Fetu.
Theo: Goodbye, Fetu. Have a nice life.
With that, Theo turns his gaze forward and walks out of his old
room, ready to go to his new family.
Name:
Theodore Vel�zquez
Nicknames:
Theo
Taz (Only those close to him and those he cares about deeply can
call him that)
Tasmanian Devil
Diablo/Demon
Yellow Eyed Bastard (By enemies and some members of the DoD
Weapons Project Division like Fetu)
Age:
17
Gender:
Male
Species:
Fallen Nephilim
Family:
Grandfather: Leonardo "The Wise Man" Thompson (Deceased; Killed
by a Nazi werewolf)
Grandmother: Ariana Vel�zquez (Deceased; Died of natural causes)
Father: Azazel
Mother: Cecilia Vel�zquez (Deceased; Killed in a car accident)
Foster Father: Dwayne Cassius Pride
Foster Sister: Laura Pride
Other Relationships:
Close Friend/Uncle Figure/Former Partner: Victor "Sabretooth"
Creed
Close Friend/Former Partner/Crush: Willow Ashley Johansen
Close Friend/Brother Figure/Former Partner: Illias Zeus Deimos
Partner/Family Figure: Caleb Dimitriou
Partner/Family Figure: Eleanor Hawkins
Members of Pride's SCIS Group
Nationality:
Mexican-American
Organization:
Former: US DoD Special Weapons Project Division
Current: Supernatural Crime Investigation Services New Orleans
(SCIS)
Rank:
Former: Agent/Special Weapon
Current: Special Agent
Former Code Name:
Nighthawk
Height:
5'10 (still growing)
Weight:
Unknown
Appearance:
Theodore is a tall and handsome teenager with light tanned skin
and short and messy/spiky black hair. He have some piercings on
his ears and one ring on his bottom lip. He also has a tribal
tattoo on his right shoulder with a small yin and yang symbol in
it. He has steel gray eyes but it changes to a sickly demonic
yellow if his strong negative emotions are triggered such as
anger or stress, though he can also do it at will. Due to the
genetic mutation Sinister has done to him, Theo has slightly
sharpen canines which gets him mistaken for a werebeast or
vampire sometimes. Theo also has a scald like scar on his upper
left back from one of his violent fights with Fetu as a
"lesson".
For clothing attire, Theo wears a grey hooded jacket that M
Winre gave him before he went to England with Caleb and Ellie.
Though he is shown wearing punk like clothing or any other
clothing that is pretty casual in a punk way or anything that
screams delinquent.
In his fallen nephilim form, he has pitch black wings, half elf
like ears, almost pale skin and glowing yellow eyes.
Powers:
Fallen Nephilim Physiology:
~The user is a fallen nephilim; beings that are the creation of
humans and angels who are corrupted by evil, wickedness,
darkness, etc. Having powerful angelic abilities of fallen
nature.
They were originally the first generation of cambion creatures
of angelic origins, said to be great giants that were mistaken
for actual gods, destroying all the works that man had created
before being wiped out.
As fallen angels, they still have angelic abilities even if it's
minimum.
Grigori Fallen Nephilim Physiology:
~The Grigori, also known as the Watchers in some texts, are a
class of elite angels that were above normal angels but below
archangels. However, many of them fell for a few reasons, some
wanting to take human wives (which was forbidden by God in the
old testament days), and some just thought they were above
angels. Most of the Grigori are now fallen angels, since not
many of them remained in Heaven. Theodore is the son of Azazel,
one of the most infamous and powerful fallen angels that fell
from Earth. Azazel was a watcher leader, descended from heaven
to teach humanity warfare (weapons, shields, spears, and
homicide) and cosmetology, corrupting mankind even more. As the
offspring of said fallen angel, Theodore is a powerful fallen
nephilim who works for SCIS under his superior and foster dad,
Dwayne Pride. Unlike demons, the fallen angels don't really care
about the wars and conflicts, but mostly just care about doing
whatever they desire on earth, which also applies to fallen
nephilims like Theodore, who enjoys his time on Earth and wants
nothing to do with the conflicts of both Heaven and Hell.
Grigori Watcher Far Sight:
~As the son of a fallen watcher angel, Theodore has been granted
special sight to watch humanity from a distance as it was the
job of the watcher angels. The watchers main focus was watching
mortals and the world around them, something that angels did to
watch humans of interest. Those who become or are born as fallen
angel watchers eventually started using this to watch humans of
interest to them, in order to find people they could make
manipulate or get to work for them. This power lets a watcher
see anything in the world they want by focusing their sight
where they want and can even perceive what goes on in a given
area they're watching. This power lets the watcher watch almost
any event they want from a safe distance, as they are able to
keep tabs on almost every major group in the living world as
long as they know where they are. This power lets them focus
their senses to other places, but thanks to their enhanced mind
and focus, they are able to use this without focusing completely
on another area, and can watch an area and focus on the area
around them as well, making this a good way to watch what goes
on in the world while still keeping themselves from being
surprised by what goes on around them. For the most part, many
use this just to keep track of what's going on in the world, as
this isn't really a battle tactic, but just something they use
to watch from their small corner of the world.
Supernatural Concealment:
~The user can hide themselves from anything, including humans
and even supernatural entities such as Angels, Demons and
possibly deities. In short, the user can't be found unless they
want to be.
Aura of the Fallen:
~Among fallen angels, just like angels, they have their own aura
that is generated from their bodies. Just like the light that
comes from an angel that powers their being generated by their
spirits, fallen angels have a more corrupted light that comes
from their being due to them falling from grace, and this shows
in their abilities. Their aura becomes a type of corrupted holy
energy that is generated from the corrupted light of their
being, and acts like the main power source for their abilities,
with their power being the same as an angel being powered by
holy energy. This aura is a fallen angel's main power, and not
only powers their abilities, but also acts similarly to other
auras as a defense that dampens attacks used on them. This aura,
as one might expect, does still operate like other aura in that
it can be used to enhance certain skills like regeneration and
other abilities using the aura as a power source. This aura,
like many others, can also be more easily pierced by aura
breakers, which can break through this aura instantly. In
addition, typically neutral powers tend to work better on
breaking this aura, though certain holy and demonic skills can
counter this aura as well with the right strategies.
Fallen Light/Fallen Twilight:
~For fallen angels, their light is often referred to as "fallen
light". This corrupted light is generated from their aura of the
fallen, in which they have learned to weaponize the light as
well to battle opponents. Typically, they are able to use this
light to do things like create light attacks, fire light beams,
and some can even create specific corrupted light types.
However, the main thing to note about this power is that it is a
type of corrupted light that does damage to light and dark users
alike. This power is a basic power that runs on their aura,
which generates this light. The second power is when a fallen
angel has mastered darkness manipulation alongside their fallen
light. Once a fallen angel has reached a certain level at the
level between angel and demon, they might actually gain a
darkness power as well as light, which they fuse to their fallen
light to create fallen twilight. Their fallen twilight is their
response to powers like celestial force and demon aura, which
they use their fallen twilight to battle opponents with higher
level demon and angel powers. Their twilight is very strong, and
only usable by those that have mastered their fallen angel
power. Both powers can even be used to create explosions of
fallen light or fallen twilight as well, doing even more damage
to opponents. While their twilight is more powerful though, it
is also uses more power than normal fallen light, while fallen
light is weaker but uses less power. Typically, while their
light and twilight are corrupted powers, they are still
counterable as normal as long as light or dark users don't try
to absorb them.
Demon-Killer/Angel-Killer Spears of Fallen Light/Twilight:
~This is a power that was used by fallen angels specifically to
fight angels and demons, since they would often find themselves
enemies of both angels and demons. This power is one where a
fallen angel would weaponize their fallen light into a spear or
weapon, and then either make the weapon explode when thrown, or
use it to stab someone. These weapons of fallen light and fallen
twilight (if the fallen angel can use fallen twilight) are
designed specifically to burn the very natures of angels and
demons, in which the corrupted nature does damage to both their
physical body and their spiritual one. For example, if a demon
possessing a human is struck by one of these spears of fallen
light, it will do damage to both the demon and the human, even
if the demon is not in direct control at the time. This power
can actually kill an angel or demon if their heart is struck
with it, since this power can actually destroy an angel's nature
with enough power. Typically, it takes more than one strike to
kill an archangel or more powerful angel, but can still do
pretty good damage. This power can help them against higher
level angels and demons, and hurts angels and demons quite a lot
if it hits them. This power also does intense damage to light
and dark users, even if they aren't angels or demons, though the
ability to kill a being with the corrupted light or twilight is
only specific to angels and demons since that's what this power
was designed for. This power can also counter things like demon
hellfire and angelic divine lightning (which is more a holy
energy variant that they use), as it's designed to counter these
powers. Usually, the best way to counter this is with other
darkness and light abilities, or counter with other energies
that can counter their fallen light. As long as the angel or
demon doesn't get hit, this won't affect them.
Dark Wind Manipulation:
~The user can create, shape and manipulate the air/wind of a
darker, detrimental nature; that which damages, destroys, and
consumes anything/everything they come across, representing the
hazardous destructive side of air/wind, which in turn ignores
most of the limitations and weaknesses of the normal air/wind.
In essence, this is about solely controlling the negative powers
of air/wind.
Dark Wind Breath:
~The user is able to generate and manipulate dark wind within
them in a way that allows them to shape the exhaling of the
effect. These shapes can include bursts, streams, spheres, even
a mist of it from the mouth.
Hot Air Manipulation:
~User can create, shape and manipulate hot air, combining
various air/wind related powers with searing heat.
Hot Air Generation:
~The user can heat the air rapidly in a large area and generate
hot air from around their body. The air is significantly hotter,
making it able to blister, dehydrate, and damage far away
targets.
Cold Air Manipulation:
~The user can create, shape and manipulate cold/freezing air.
Cold Air Generation:
~The user is able to rapidly cool the air in a large area and
generate cold air from around their body. The air is
significantly colder, making it able to freeze and blow away
targets. This often does not have all the abilities of true Wind
Generation, but it gains the freezing ability as a trade off;
capable of negating heat based attacks with walls of cold air.
Razor Wind:
~The user can project air/wind or sound in a way that allows
them to cut through matter from a distance. Although this attack
does usually slashing damage, some users are able to focus it
into single piercing stab like an immaterial bullet.
Flaying Wind:
~The user can generate a sustained windstorm that "peels" the
target over longer period. Thus, while generally weaker in
effect, it can cause more damage over a period of time, at a
wider area while hindering the target.
Dark Smoke Manipulation:
~User can create, shape and manipulate smoke of a darker,
detrimental nature; that which damages, destroys, and consumes
anything/everything it comes across, representing the hazardous
destructive side of smoke, which in turn ignores most of the
limitations and weaknesses of the normal smoke. In essence, this
is about solely controlling the negative powers of smoke.
Theodore can emit corrupted dark smoke in a variety of ways
offensively; ranging from using it to hide himself to attack his
opponents without being seen, and solidifying the smoke into
objects such as knives and kunai. The smoke that he emits is
also connected to his senses, allowing him to track movements
that happen within the smoke.
Elemental Techniques:
Explosive Air Wave Palm:
~The user thrusts their palm toward their target and projects a
large invisible mass of air.
Crushing Air Blast:
~The user compresses a mass of air between their palms and then
releases it at their target. The mass explosively decompresses
upon contact, doing heavy damage to anything near it.
Air Blockade:
~The user holds out their hands and creates a solid wall of air.
The wall can be projected forward to disperse an incoming attack
or be shaped into a sphere to protect from multiple directions.
Towering Tornado:
~The user generates a tornado near the target. The tornado's
destructive power is enough to send the target flying a
considerable distance without letting any chance of a
counterattack. The tornado could be generated within an
opponent's ability, which is then destroyed from the inside out.
Crescent Kamaitachi:
~The user extends his arms outward and forms a thin
crescent-shaped blade of wind, which is sent towards the target.
Tornado Fang:
~The user creates a large, horizontal tornado which drills
through opponents and projectiles. The spell is powerful enough
to shatter rock and to blow away multiple opponents.
Smoke Garden of Usurpation:
~The user releases smoke with poisonous properties which are
deadly to anyone except the user and those the user does not
wish to harm.
The user is able to suppress the thickness of the smoke to a
degree where it is invisible to see, thus decreasing the
awareness of it. The smoke takes time before it starts affecting
the targets. Once the targets have inhaled a considerable amount
of the smoke, they start losing their balance and fall to the
ground. After losing control of their body, inhaling the smoke
for a long period of time could lead to death if not treated in
time. Those with supernatural/six senses could be able to detect
the smoke if they pay attention in time. Those with wind
abilities can counter this. Although those with regeneration
won't be able to die from this attack, it will still slowly
weaken them the longer the smoke is in their bodies.
Smoke Prison:
~The user generates clouds of smoke that start swirling around
the target and form a dome, entrapping the target. The dome of
smoke constantly blasts smoke towards the target, who could
ultimately suffocate. Additionally, the dome itself is self
replenishing every time the target tries to break free. Though
this ability is not suitable for an extended fight.
Additionally, while using this ability, the user is unable to
locate visually the target as the former is also hiding within
the smoke. A detection related ability is useful to spot the
user specifically along with trying to disperse the smoke prison
in one all out attack, more suitably a wind based power.
Smoke Binding Cross Prison:
~The user crouches in front of the target and touches the ground
with both hands. Clouds of smoke then gather and start
enveloping the target until they form into a shape of a cross.
The cross still maintains a rough and bulky surface upon forming
with additional parts protruding from the corners, creating a
thinner additional x-shaped cross. The smoke then solidifies to
render the target immobilized by restraining the target's limbs
and torso. Furthermore, the user does not need to maintain a
certain stance to keep the spell activated and are able to
perform other tasks, subsequently.
If the target is fast enough, then it's possible to avoid the
smoke or use wind powers to dispel the ability. Though trapped,
either someone will have to cut down the target or have immense
strength to break free.
Hermit's Thick Smoke:
~The user releases a smoke that turns the user and others around
them invisible. It can also suppress their presence, hiding them
from even high level supernatural creatures and any kind of
cameras. Though those with certain strong detection abilities
such as clairvoyance might be able to see the user. This ability
is also useless against those such as Death and Torananaos.
Smoke Fake:
~The user creates a multiple copies of themselves made out of
smoke.
Corrupted Smite:
~With fallen angel power, all fallen angels still have enhanced
smiting abilities which are changed slightly when they become
fallen angels. The first is when they put their hands on others,
and purify unholy presences, being able to destroy things like
demons possessing a body. This ability is set up so that an
angel can attack presences in people through physical contact.
Some refer to this as "purification" but the angels usually
refer to it as "smiting" as their purification is actually
different. This is an attack skill designed to destroy a
presence inside of others, usually to cast demons or angels out
of humans. When used through physical contact, the fallen angel
is able to exorcise a presence or burn the presence completely
out of someone. Exorcising takes less time, but doesn't hurt the
presence in the body which is usually the safer option for most
angels so they don't kill the host. However, the second option
can burn the presence usually by overpowering it with their own
nature, and burn the presence out of them. Not only does this
take longer to do, but this also is a big danger to the host, as
the host can actually be killed with this ability. This ability
is typically better to use for exorcisms, since it takes less
time unless the fallen angel is seeking to destroy a presence
rather than just exorcise it. This time it takes to destroy a
presence or exorcise it also depends on the creature, it's
strength and the type of fallen angel. Certain creatures take
much longer or some creatures like leviathans can't be cast out
by normal angels. It's also important to note that angels take
longer to cast out presences than archangels do, who can do this
a bit faster than normal angels can. The last thing to note is
that fallen angels, like angels, cannot exorcise presences as
strong or stronger than them, and can only exorcise presences
weaker than them. The only real difference between this and an
angel's smiting ability is the fact a fallen angel can cast out
demons and angels, and uses fallen light instead of normal holy
power.
Angel Healing, Purification, and Restoration:
~All angels have healing powers, as well as restoration
abilities they can use on others, which also applies to fallen
angels as they continue to have this ability even after falling.
The main ability is being able to heal others, being able to
heal things like injuries, and heal things like afflictions
caused by supernatural abilities (like unholy energy poisoning).
Angels are able to use this to also purify the presences from
others, being able to purify things like unwanted presences in
the body, and being able to remove afflictions from the user as
needed. Usually, their powers of healing and purification are
pretty useful for allies, and can even be used on themselves to
a degree since they are able to purify and heal themselves if
they find themselves in a place where they can't heal as easily.
Their last power is that of restoration, where they can restore
people and objects. Angels are able to restore not only people,
but broken objects as well depending on the object. This
typically helps with things like trying to restore objects they
need, or restoring broken weapons and armors. These abilities
typically come from an angel's nature, in which they have a
natural restorative power they are able to use that is powered
by their holy energy. This is an ability designed mostly for
healing and restoration, and this has no real attack ability in
battle, other than an angel healing themselves. Archangels also
have much more powerful healing abilities and can heal/restore
much faster than normal angels due to their enhanced holy power
and them being much more powerful than normal angels.
Although Theodore is a nephilim, his healing abilities match
that of an archangel.
Fallen Angelic Enochian Warding:
~Since fallen angels find threats against demons and angels,
they have their own special warding skills similar to angels,
but are designed to be used in two different capacities. The
first is that they are able to ward against angels, and the
second is warding against demons. Unlike angels, fallen angels
have enemies in both heaven and hell, so they have to prepare
appropriately. As such, they have similar warding abilities to
angels, except that they are able to choose wards against angels
or demons, having their own warding style that is used. Their
style is a mix of Enochian and biblical Hebrew, using special
wards that are designed to allow them to do the same wards as
angels. Due to this unique ward setup, normal angels are
affected by angel wards, and demons are affected by demon wards.
These wards can not only be burned on items and places, but can
also be burned into people as well, allowing them extra defense
against angels or demons depending on the fallen angel and
person they're warding. Usually, they will ward their servants
so that they are able to more easily fight angels and/or demons,
depending on what wards they burn into their human servants. For
the most part, these wards are slightly different from angels,
but overall work the same way. Usually, fallen angels can do
this by either burning the ward/sigil onto a person's skin, or
they can burn these into someone's bones outside of physical
view. These wards are pretty useful, and only those that know
Enochian and biblical Hebrew (which is different from modern
Hebrew) can use counter sigils to remove these, and
angels/demons that can remove these have to know they're there
and where they are on the body. Typically, this is much more
advanced types of warding than typical warding, and use special
Enochian and biblical Hebrew sigils to create powerful wards
against a multitude of threats. However, strong enough counters
can counter these, like a powerful enough demon or demon group
could break a demon warding on an area, or warding against
possession might not work in certain circumstances if the
opponent is stronger than the ward.
Enochian/Biblical Hebrew Exorcisms:
~Unlike angels who use pure Enochian exorcisms, fallen angels
have their own brand of exorcism chants and spells, in which
they use a blend of Enochian and Biblical Hebrew to create a
unique type of exorcism. Unlike normal writing, Hebrew is
written right to left instead of left to right like typical
writing, so this reflects in their spells, at least the ones
that are written. Fallen angels use these exorcisms to cast
demons to hell, but also can use these to cast angels back to
heaven, in which they can use either chants or sigils to banish
beings. Most fallen angels don't care about a vessel's life, so
they mostly use these as a means to power the presence out of
the being more quickly than normal exorcisms, even if it damages
the vessel. This mostly works just like normal exorcisms, but
work much faster than normal exorcisms and are more powerful.
When used, these wards can also keep angels and demons in their
respective places of origin longer, up to a month. Depending on
the presence, they have exorcisms for other creatures too, like
banishing certain things back to their origin places like
sending death wraiths back to the Shadow Realm, or soul reapers
back to the Soul Society. For the most part, they are usually
pretty prepared, since they tend to deal more with creatures
like reapers than angels and demons due to them constantly
seeking human souls to turn into servants.
Angelic Sleeping Touch:
~This lets an angel (or in this case, fallen angel) put someone
to sleep by touching their forehead. Through physical contact,
an angel can shut down a being's conscious mind, which renders
them unconscious. This particular skill is very useful for
knocking out others that they don't want to fight, as it
typically lets them avoid combat with people that they'd rather
not fight. This ability also bypasses psychic protection, as it
uses the angelic presence to overwhelm the conscious mind.
Advanced users of this ability can even wipe short term
memories, with archangels even being able to wipe long-term
memories from the mind for those that they don't want to know
certain things. Usually wiping the mind is only used for those
they don't want to know Heaven is protecting them, so they use
this to wipe the mind if the person they are protecting sees
them or makes it so they don't remember anything bad happening
to them. However, this doesn't work on all races, as the angel
must be more powerful than the person they're trying to put to
sleep, since this power requires overwhelming the presence of
someone else to use. For this reason, typically angels are only
able to use this on normal humans or weaker supernaturals, and
this doesn't work on anyone as strong or stronger than them in
terms of presence. This power also requires physical touch for
at least one round to put into effect, so if the opponent breaks
contact during that round, they can avoid being put to sleep.
Typically tough, this is only used on innocent bystanders or
those that aren't a part of a battle, in order to keep them out
of the fight. For fallen angels, they don't use this as much,
and mostly just use it to knock out bothersome underlings to
their main enemies rather than fighting someone they see as
weak.
Fallen Angel Teleportation/Space and Time Travel:
~This ability is one that most angels share and fallen angels
share as well, in that almost all angels and fallen angels can
teleport. Not only can they teleport around, but they are able
to teleport to other realms as well, such as going back and
forth from heaven, earth and even going to the Veil where dead
spirits reside. They are even able to travel to hell, though
traveling to hell is typically dangerous to angels as they will
often be attacked by demons there if they do teleport there.
Some angels are even skilled enough that they can bend time and
travel through time either by themselves or with others. Due to
this, most angels are able to travel in some way through time
and space fairly easily. While traveling to certain places, like
traveling time, takes a lot of energy, most angels can use basic
teleportation to travel around as they desire. Some angels even
teleport differently, such as some might disappear in a burst of
light (or fallen light for fallen angels), or some might vanish,
or some even leave flurries of angelic feathers from their wings
(Angels typically leave behind white feathers, while fallen
angels leave behind black feathers) behind as they teleport
away. When used, the angel does have to know where they are
going, or else they might end up somewhere randomly. This is
especially important when traveling between realms like going
from heaven to earth, where they might get lost in between if
they don't know where they're going. However, most fallen angels
usually only travel earth and the Veil, and aside from sometimes
not knowing where specific places are, they typically have no
problem traveling there if they know where they are going.
Angelic Astral Projection/Dream-Walking:
~Ever since ancient times, angels have been able to use their
spiritual like being to go back and forth from manifesting as
spirits, something that even fallen angels can do as well. The
main use of this was to be able to appear in dreams, a power
that angels have used to convey messages to people chosen by
heaven in the past, and some fallen angels have also done this,
disguised as angels, to misguide humans. Unlike most beings who
separate their spirit, an angel is able to turn into a spiritual
being, in which they can enter the astral plane and react with
not only dreams, but can also interact with dead spirits, and
some intelligent spirits that are not dead spirits. Angels are
able to go to the Veil where dead spirits are usually found, or
the angel can attempt to go to the Spirit Realm, which is a
realm where natural spirits reside, if they are able to perceive
the spirits (Though this is usually a dangerous trip requiring
special training to get into the spirit realm due to it's unique
spirit perception required). This lets users commune with the
dead, and with spirits that can be perceived. Of course, the
biggest use for this is to interact with spirits, but also if
one is trying to interact with a dead spirit, it is much easier
to do so in astral projection than in physical form. The other
main use of this is going back and forth from dreams, in which
angels can also enter the dream realm, though usually in a
limited fashion where they can only interact in dreams and
cannot access the full dream realm or create dreams like many
dream demons can.
Darkfire Elemental Training:
Darkfire Elemental Affinity/Elemental Manipulation:
~In the world, few supernaturals have such an understanding of
manipulating elements as the Darkfires do. The Darkfires would
hone this elemental power over the years they've been alive, and
develop techniques and abilities that would help them to be able
to best use their elemental power to battle their opponents in
much the same way clans like Lasombra would perfect their use of
shadows. In battle, Darkfires utilize elemental affinities they
are born with to manipulate elements. The Darkfires learned a
lot about elementals from their training, and learned even more
when the Darkfires have studied how other supernaturals use
elemental powers. The Darkfires are among the top elemental
users in the world, and have had many years to practice and hone
their elemental power. The Darkfires are known for their
elemental powers above all else, and most are able to utilize
their elemental powers in unique ways. The most unique way of
using this is through spirit mastery training that the Darkfires
use to create new elementals using their positive and negative
spirit energy. Of course, the Darkfires do also have their
physical combat training they are also known for (such as
swordsmen training or assassin training depending on the
Darkfire), but the elemental power they possess is what the
Darkfires utilize in training just as other vampire clans train
their abilities. However, not all Darkfires have the same
affinities, and some may even develop unique affinities, such as
some Darkfires who might not be able to create holy or dark
elementals, but instead create combined elementals (like one
Darkfire who combines fire and ice instead of a spirit-based
elemental). Some Darkfires with unique abilities may even
develop certain unique affinities over the years depending on
their abilities, such as a demonic Darkfire may gain demonic
elementals. For the most part, the Darkfires main power is
elemental manipulation, and even with some elements being unique
and having unique effects, the elements are still countered just
like one would expect. When used, most elements are used in
specific ways, and those with enough knowledge of how elements
work can use their knowledge their advantage to counter certain
elements (for example, a wind user could counter a fire user by
creating a vaccuum environment around flames to put them out).
Although not a true Darkfire, Katsuki Darkfire taught Theodore
how to hone his wind abilities better during his time in Weapon
X, seeing potential in the young nephilim and believes that he
is worthy of learning the Darkfire elemental ways.
Elemental Condensing:
~When using elemental power, sometimes normal elementals just
don't pack enough of a punch. For this problem, the Darkfires
learned an art of condensing matter into smaller space by
smashing the molecules together to condense energy into a
smaller form. This technique is a battle technique that the
Darkfires utilize in their attack and defense, where they
utilize this to create more condensed elementals. Typically,
this requires not only a mastery of elemental power, but also
requires a mastery of changing the form of energy as well as
changing the form of matter. However, when used properly, this
can create much stronger elemental abilities, where the
Darkfires can condense their elementals to strengthen their
attacks. In addition to the elementals themselves being
stronger, the effects of the elementals also become much
stronger, as the condensing of the elemental also has effects on
what the elementals can do. For example, a condensed explosive
dark flame attack will explode with far more force than normal,
due to the explosion being concentrated by the condensing of the
dark flames. Any elemental can be used, and the effects depend
on the elemental used. Darkfires can even control how much the
elemental is condensed, allowing more or less condensing to
control how much power is put into their attacks. This is an
advanced art, and Darkfires do have to be skilled with more than
just elemental energy to use this effectively. It is also worth
noting that the Darkfires who use this also have to expend more
energy and concentration in order to use this, as using this
will often require concentration to utilize this effectively.
The more energy they condense, the stronger the attack they
create at the cost of more condensing also costing more
elemental power in order to use. And if a Darkfire doesn't do
this correctly, their elemental condensing could literally
explode in their face, as not doing this correctly could cause
an explosive reaction. As one might imagine, dodging these
elements are still the same, but blocking is more or less what
is different, as this is designed to be used against stronger
opponents. One can still block this if they are strong enough,
but with the condensed energy and amplified effects, the attacks
are much harder to block.
Darkfire Elemental Amplification:
~The Darkfires are able to use their elementals to power
themselves up, being able to use elements to passively enhance
their ability by absorbing a specific element into themselves
using their auras to amplify their physical abilities and
elemental abilities. This ability was designed originally to
replicate aura amplification, but instead of using aura, a
Darkfire users their element to enhance their powers temporarily
using their element. However, a unique thing Darkfire can do
that aura users can't is that a Darkfire can absorb elements
outside of their body that aren't theirs, being able to absorb
elemental attacks if it's made of an element they control. This
includes being able to absorb special elementals, such as a
lightning or flame user being able to absorb heat lightning or
lightning flames used by an opponent as long as it is made at
least partly using an element they control. Depending on the
elemental absorbed, the Darkfire can gain temporary abilities
based on the element absorbed and what properties it has,
usually gaining abilities depending on the other power used in
combination with their elemental. For example, a Darkfire
absorbing holy flames could gain temporary holy power as the
flames empower them, or a lightning user could gain ice powers
temporarily from absorbing ice lightning. However, this is only
temporary, as this requires the element in order to power up,
which means that opponents have to attack with a similar
element. This also cannot be used with corrupted elementals, as
others who use corrupted elementals designed them to counter
powers like this. The Darkfire can also only absorb similar
elements. This means that the element must be present in at
least some of the element. For example, a fire user couldn't
absorb ice lightning because there is no fire or heat power used
in it, though a fire user can absorb heat lightning because it
does use fire/heat based power.
Darkfire Elemental Blade:
~By focusing the elemental aura, the Darkfire can create an
elemental blade around their arm, usually extending from their
hand into a blade. Typically, this is an attack skill designed
to fight opponents. Just like many of the elemental abilities,
Darkfires typically have to learn how their elementals can be
used, as each elemental power for this is different. For
example, a dark flame blade could burn through certain objects
when cutting objects, or a wind blade could be made to more
easily cut through objects and fire slashing waves. This depends
on the Darkfire and their elemental powers, but most are able to
do this with any elemental power they control. Typically, the
easiest blade to create is the same as their aura, as doing so
using their aura elemental power is usually easier than other
elements due to it requiring far less power to use, and it being
easier to concentrate from an aura. Beginners can use this
fairly easily once focusing it, but advanced users can learn to
fire elemental blasts and waves from this blade, or the blade
having different effects based on what the user wants to do. For
example, a wind user could focus their wind blade with explosive
gases to explode on impact with an opponent, or a lightning user
could reverse one's magnetic field on contact to send them
flying back from the point of attack to knock them off balance.
This depends mostly on the element and the Darkfire's elemental
knowledge, though most Darkfires typically use this more with a
weapon, with some even having weapons specially made for
utilizing this technique. This is countered just like any
elemental power though, and counter elements are usually the
best method. Some physical defense skills might also defend
against certain uses of this, though usually energy defense is
the best defense against this power since energy defense can
block most elemental abilities.
Darkfire Elemental Armor Defense Skill (Defense Amplification):
~This technique utilizes an element, but concentrated towards a
certain part of the body in order to defend the body against
attacks. By combining the elemental touch and elemental aura,
the Darkfires can use this technique to improve their defense.
For example, a Darkfire with lightning would charge a certain
part of their body with lightning to improve defense, such as
coating their arm on condensed lightning to block an attack with
their arm. This allows a Darkfire to condense the elemental from
a certain point in their body, in which they use it to defend
against attacks more easily. The element improves defense, and
depending on the element, some elements can have unique effects
when the opponent attacks. For example, a Darkfire using dark
flames could form this around their body and use it to burn
opponents who hit them (as the element used still has effects of
the element on opponents if they make contact with it). And when
using this, the form of the technique can be altered depending
on the situation and creativity of the Darkfire, such as earth
users who have used this to create armor around their bodies, or
a lightning user who used this to influence the magnetic fields
around attacks to repel them on contact. Depending on the
element used, the elements can be used with different skills for
different effects, and depending on the Darkfire, this can turn
a defensive move into an offensive one (such as a Darkfire who
uses the dark flame defense can make the dark flames explode on
impact to damage an opponent while they're attacking. However,
while this power is defensive, it can still be broken by
stronger attacks, as users may be able to still attack and break
this if their energy or physical strength can overpower the
defense. There are also certain other techniques that can
counter this, such as energy attacks being able to pierce
through, or users who use aura breaker weapons being able to cut
through this defense. It is also worth noting that Darkfires
using this cannot hold this for too long or use this to cover
too much of their bodies, as this technique takes a lot of
energy, and cannot be held in place for too long without
draining the Darkfire of power.
Darkfire Elemental Armor Offense Skill (Attack Deflection and
Form Negation):
~This technique was based on certain other abilities, like
swordsman wavelength and similar abilities that use attack
deflection and form negation. This variation of elemental
defense is more about offensive skill, where the Darkfire will
focus their power in order to attack opponents. This could be as
simple as charging their fist with elemental power to affect
enemies when they punch them, or using an elemental power to
deflect an attack. There are two major aspects to this power.
The first is using this to deflect attacks, where the Darkfire
uses a mastery of energy to change the trajectory of an attack
with their own attack. For example, the Darkfire could parry an
attack using the elemental defense, and use the elemental armor
to redirect the attack by focusing the elemental to move the
attack aside. More advanced users are even able to reflect
projectile attacks back on opponents when using this power, in
which advanced Darkfires are able to use this to great effect to
change an attack's momentum by attacking it directly and using
their elemental power to influence an attack (such as a magnetic
user being able to redirect attacks using magnetic force). The
second part of this is form negation, where powers like Pai Zhua
or Haki have been used in order to strike opponents using energy
that dispels energy. This allows a Darkfire to attack an
opponent no matter the form they are in, and even works against
intangible opponents. This can even be used to attack
incorporeal beings, such as spirits, in order to allow the
Darkfire to strike things that normally wouldn't be able to be
attacked. Since the Darkfires had a major rival in the
Hazeldines, this was designed originally to attack them when
they are melded into the shadows, or attack certain opponents
who can also take different forms like some who can also take
elemental forms. However, it is possible for those with stronger
energy defense to block this technique if they have a similar
defense skill like haki, Pai Zhua or certain types of chi
training, as stronger energy defense skills can block this if
the defense is stronger than the offensive skill. And just like
the defensive skill, this techniques effects can be instantly
dispelled by energy dispelling or aura breaker weapons and
powers. This power also requires focus as well as elemental
power, and typically uses more power than normal to utilize this
since this technique requires extra power to condense and affect
attacks.
Fallen Nephilim Techniques:
Dragon Punch:
~Dragon punch appears to one of Theo's signature techniques. It
involves simply gathering fallen light around his fist, and
delivering an enhanced blow. While having varying degrees of
power, this is a basic combat skill though Theo seem to be one
of the few fallen nephilims who can use this with his fist. Theo
can also use this technique with his other abilities such as his
elemental and dragon abilities.
Improved Fallen Nephilim Control:
~At the beginning, Theo was only able to focus his powers into
in hands to perform his Dragon Punch, but as he trained with
Katsuki, he learns to manipulate his powers better and now he
can cast a wider range of abilities with not only his fallen
light and elemental abilities but also his dragon abilities as
well.
Meteor Drops:
~Theo gathers his fallen light into his hands and waves them
across the air, shooting out multiple orbs of fallen light to
attack his opponent.
Repulse:
~Thanks to his training with Willow and Illias, Theo can create
a shield made out of fallen light to block attacks to a certain
amount. He can also do this with his elemental powers as well.
Rougarou Attack:
~Theo gathers fallen light into his hands and he fires a giant
wolf skull from his fists that flies out and attacks the
opponent similar to a beam.
Wolf Pack:
~By gathering a large amount of fallen light into his hands,
Theo can release a barrage of wolf skull-like projectiles
combined together at an enemy as a powerful attack.
Dark Dragon Abilities:
Grigori Watcher/Fallen Dragon Power:
~During his time at the Weapons Division, Theodore was taught
that there are a special sub-unit of the Watchers, where they
would watch humanity from behind animal forms they would take.
However, after their sub-unit became fallen angels, they
repurposed these forms into special battle forms using special
dark arts, and turned them into special dark forms they can
take. While they can still take their normal animal forms, they
usually fit in more in their human forms, and only use these
forms for special battle forms. Using a special experimental
serum that "helps" those unlock hidden abilities, Theodore is
able to unlock his hidden power which is actually a western dark
dragon. This makes sense due to some Christian religions stating
that Azazel has the ability to turn into a dragon.
Dark/Corrupted Dragon Energy:
~One of the powers Theodore gain from the experiment is the
ability to use dragon energy. Just like most dragons, Theodore
is able to harness dragon energy, which is generated by his body
after taking dragon power. This powers all of his dragon
abilities, including his dragon elements. This energy can be
used for basic attacks, but is most useful as powering dark
dragon abilities. This can be used to fire special abilities
using dragon energy. For the most part, this powers all dragon
abilities, so without this energy, Theodore cannot use dragon
abilities. And he can only generate this energy once they take
dragon power. Dark dragon energy is counterable like any energy
on it's own such as light dragon energy, and can be countered
most easily by things like dragon hunter power and weapons which
act as a dragon's power natural opposite. This can also be
countered by tiger chi, which is also a rather unknown opposite
to dragon energy.
Corrupted Darkness Manipulation:
~Once a fallen angel dives into the dark arts, they must learn
to use darkness as their main power, drawing shadows using their
aura of the fallen to generate the darkness that is the main
manifestation of their dark arts. Similar to other dark arts
users, fallen angels use this darkness manipulation not just to
power dark arts, but can also use it to attack opponents. Using
darkness, they can control shadows and use the shadows to attack
opponents to do things like create shadow attacks, create
liquid-like shadows to consume opponents, or some advanced
darkness users can even use darkness to bend gravity to a
degree. In addition, fallen angels that gain this art also can
create corrupted darkness, where they corrupt the darkness they
create with their fallen light to create a powerful corrupted
darkness that can also be used the same way, but still be used
to fight other darkness users (specifically corrupted darkness
works great on demons with darkness power and beings that use
shadows like death wraiths). Overall this darkness can be used
on it's own just like one might expect, and it's strengths and
weaknesses are just like that of normal darkness users. For the
most part, light is the usual counter, or certain other energy
users can also find other creative ways to counter a fallen
angel's darkness or corrupted darkness.
Thanks to Dr. Essex/Mr. Sinister messing with Theodore's
genetics, Theodore manage to gain the ability to create and
manipulate corrupted darkness by using his dark dragon abilities
though he can also do this with his fallen nephilim powers, just
not the way that normal fallen angels with dark arts would do
it.
Darkness Dragon Physiology:
~The user either is or can transform into a Darkness Dragon. In
this hybrid form, the dragon is able to freely manipulate
darkness & shadows. In some cases, their body is made of
darkness.
Draconic Energy Manipulation:
~The user can create, shape, absorb or manipulate draconic
energy, which can be described as spiritual energy that
constitutes the life-force that flows within all dragons and
through multiple known dragon worlds. It can also can be used to
create and manipulate the elements and energies of attributed
dragons.
Draconic Energy Generation:
~The user can generate draconic energy.
Dragon Aura:
~The user can surround themselves in a ferocious draconic energy
that can induce fear into the hearts of men and animals alike.
The user can also manipulate that same energy as well. If the
user has the powers or soul of an elemental dragon, they can
generate their respective element.
Dragon Strike:
~The user can use draconic forces to power a strike (punch,
kick, headbutt, etc.), allowing different effects depending on
the type of draconic forces and enhanced damage.
Dark Dragon Elemental Breath:
~Theodore quickly gathers and releases a large burst of
corrupted shadows from his mouth. He can fire a strong beam of
it or small shadow balls.
Dark Dragon Slash:
~The user covers their arm in corrupted shadows and then punches
the target. They can also divide their shadow into numerous thin
tendrils to strike the target.
Fallen Light/Corrupted Darkness Flash Fang:
~Theodore learned this attack by combining his dark dragon and
fallen nephilim light together for a more powerful and
destructive attack. He learned this attack out of desperation
during one of his most dangerous missions that actually helped
save his comrades and friends. By releasing a large amount of
corrupted shadows and fallen light/twilight from his fists,
Theodore merge his powers together and release it as a combined
burst of the two elements.
Dark Dragon's Waxwing Flash:
~The user turns their body into shadows and then wraps
themselves around the target, assaulting them with a torrent of
feather-like shadows generated from their hands, becoming
tangible once more.
(Example:
https://static.wikia.nocookie.net/fairytail/images/1/1b/Shadow_Dragon%27s_Waxwi…
Dark/Fallen Dragon's Rough Silk:
~Theodore is able to create a multitude of very thin beams of
fallen light and corrupted shadows which pierce and slice his
opponents, heavily damaging them.
Corruptive Shadow Drive:
~The user cloaks their body in an aura of shadows, amplifying
the powers of their dark dragon power. When activated, the eyes
of the user become obscured, leaving only their blank irises
shown. The use of this spell also improves the user's overall
physical performance, including their strength, speed, and
endurance. Aside from improved performances, the user gains the
ability to morph in and out of shadows, allowing for swift,
intangible movement and an erratic fighting style.
Dark Dragon's Blade:
~The user forms their corrupted shadow into a sharp blade,
surrounded by the corrupted shadows it was created from. The
blade can be sent towards the target from a distance and acts
like a normal blade would, piercing the target's body on
contact.
Dark Dragon's Eruption:
~The user forms a ball of corrupted shadows in their hand and
throws it at the ground, where it bursts into a geyser of
corrupted shadows that hits the target from underneath, throwing
them into the air, whilst simultaneously damaging them.
Dark Dragon Roar:
~Theodore able to do a dragon roar, which is a concentrated
sound wave they can fire at opponents using a dragon roar. This
is a concussive wave fired from roars at opponents, which is
designed to blast them back if it hits them. Depending on how
much voice is put into the roar, the roar does more damage with
more sound, or more power put into the attack. This power is
obviously fired from roars which are concentrated in the throat
and vocal cords before firing the roar attack. This attack does
concussive damage simply, and is not elemental in nature. While
this can be blocked, blocking this requires a pretty good
defense, as this can be used to hurt people wearing armors or
using shields if they don't have the strength to block it
properly. However, a barrier or wall can be used to block the
attack.
Dark Dragon Rage:
~By focusing his dragon energy into a large beam-like attack,
Theodore can fire a beam of pure destructive energy at an
opponent similar to the normal dragon rage ability. This is
similar in nature to a cero or a ki beam, and being a similar
power with similar energy costs. This is designed to be fueled
by intense emotions of dragons which can be used to amp this
power (and the reason it's called "dragon rage"). Theodore focus
this from a mix of dragon energy and fallen nephilim energy
which work well for him. As the son of a powerful and infamous
fallen angel, this power can be amped highly by his enhanced
dragon abilities and fallen nephilim abilities, being made to
fire a much more powerful blast. Depending on how it's used, it
can be very destructive to environments or opponents hit by it.
Unlike normal dragons where rage and anger are not normal
emotions, this power is much stronger for Theodore, especially
if his emotions are strong such as anger or stress. This power
can be dodged by fast enough opponents and blocked by strong
enough defenses. However, this technique is much more dangerous
since Theodore's version of this technique can leave someone
fried by dragon energy and dead if they are caught in it, though
stronger opponents may require more than one attack to die.
Dark Dragon Wings/Tail:
~When Theodore gained the dragon power, he also gained dragon
physiology, which includes dragon wings he can suppress and
summon at any time (though his dragon wings now have feathers).
Although strange, his wings are now strong enough to be used as
a defense, where most dragon wings have defensive properties
since they are much stronger thanks to dragons having much
stronger skin than most mortals. Another advantage is for those
dragons with special wings, some might have special abilities
using wings. Theodore is able to shoot feathers infuse with
corrupted darkness at his opponents. Theodore also gained a dark
dragon tail which he can summon at any time. These wings and
tails do still have the same corresponding weaknesses for
Theodore as the dragon power they emulate, most of them being
dragon hunter weapons.
Dark Dragon Claw and Dragon Skin:
~Another dragon power Theodore gained are dragon claws and
dragon skin. When it comes to dragon claws, Theodore can
shapeshift their claws at will, similarly to how they can do so
with their wings. They are able to use strong claws in order to
attack opponents with claw slashes, and similarly to wings, some
dragons may have special abilities using their claws. In
addition to dragon claws, Theodore also gain hardened dragon
skin, which makes him harder to damage by attacks. Dragon skin
is one of the things that dragons are known for besides their
elemental breath, being harder to damage than most normal
beings. Opponents simply have to put more strength/power into
their attacks to pierce dragon skin, unless they either have an
opposing power, or something like dragon hunter power.
Dark Dragon Regenerative Sleep:
~This is a power that dragons have, where they are able to
recover from damage by going into a hibernation sleep in order
to heal from injuries. This can help them if they are fatally
injured, similar to how vampires can also do so. Theodore is
also able to use this ability as long as he doesn't die before
he can go into regenerative sleep, even being able to heal from
fatal injuries. This sleep can take weeks, to months, to even
years depending on how bad the damage is and how long is needed
in order to recover completely. This is good for recovering from
fatal injuries that not even nephilims like Theodore can
recover, and this can also regenerate those parts as long as
Theodore doesn't die before going into the sleep. Of course, as
one might expect, those that are in this sleep are vulnerable,
since they cannot react or respond to the world around them
while in this hibernation. It is possible to wake them up from
it, but usually opponents who want to take advantage of this can
just fatally attack a dragon before they can even wake up, or if
their damage is bad enough, waking them up can be bad for them
if they are still injured.
Dragon Sense: "The Rhythm":
~This is a sense that dragons have, where they are able to sense
the world around them through what they know as "the rhythm".
This sense lets a dragon powered user use this sense as well, in
which the user will be able to sense everything around them,
from people, to the environment and air around them. This sense
works by tuning to the world around them in order to hear the
unique wavelengths given off by every object. One unique thing
about this is that those that can suppress their presence
completely cannot fool this sense, since this sense can see
blank spots where those with suppressed presences are, making
them stand out even more. This sense is specific to dragons, but
Theodore can tune to this as well.
"Horsemen War" Abilities:
Horsemen of War (Sealed by Katsuki Darkfire):
~Mr. Sinister has been trying to figure out how to create the
perfect being to go against godlike beings (like Apocalypse) and
even gods and destroy them in battle. Thus Mr. Sinister decided
to create his own Horsemen of the Apocalypse. He manage to get
his hands on Theodore when he was a child and when his mortal
family being killed (more will be explained in the bio). Mr.
Sinister found Theo as a perfect candidate to be his "War" and
tried to create him as such. It is unknown if the experiments
were a success or not but what did happen without anyone knowing
is that Katsuki Darkfire secretly used a sealing technique to
seal Theo's war powers for his own safety and for the safety of
those he cares about.
One-Man Army:
~The user is able to fight against seemingly, overwhelming odds
with ease. They are a capable warrior on the battlefield,
decimating the enemy single-handedly and with a
near-supernatural finesse that pars with the skill of more
experienced fighters, the users being a military force in
themselves. This ability can manifest in various ways but is
usually the result of extreme martial skill and tactical
brilliance. Users of this ability are as deadly at long-range
combat as they are in close quarters.
Combat Empowerment:
~Users become stronger, faster, more durable, etc. when they
come in contact with battle/fight, possibly unlocking abilities
related to the affinity and enhancing the existing powers. Some
users may be able draw sustenance from the fighting or even slow
or stop aging.
Enhanced Violence:
~Users are incredibly skilled at harming others, whether
intentionally or unintentional. Users have no problem using any
means to get their way with others, even if it involves breaking
a few bones or leaving some scars. They don't necessarily have
to be good at fighting or killing to be violent, however, the
intention to harm has to be there, which usually does lead to
the deaths or maiming of others.
Violence Aura:
~The user can generate an aura of violence that can
amplify/induce aggression on beings inside their aura and gain
power from the emotions.
Violence Empowerment:
~Users become stronger, faster, more durable, etc. by violence
of oneself and others, possibly unlocking abilities related to
the affinity and enhancing the existing powers. Some users may
be able draw sustenance from the violence or even slow or stop
aging.
Killing Intuition:
~The user has innate knowledge of how to kill any living being
regardless of how powerful they are. This ability comes in great
significance when dealing with seemingly unstoppable opponents
and allows the user to end their lives with expedient
efficiency. Users can perfectly and without a single flaw or
mistake know how to kill anything, whenever they want with 0
zero effort.
Killing Instinct:
~User possesses the capability that enables them to be the
"ultimate killing machine". They have instincts to kill by any
means and in the most effective ways possible, use anything at
hand to do so and, have no mental/emotional issues or moral
dilemmas either before, during or after the deed. They are, in
short, cold and merciless killers. They are focused on nothing
except killing their enemies and how they should do so, putting
all of their efforts into making sure whatever they kill is good
and dead. They can also give off a murderous aura, inducing fear
into their opponents.
Combat Abilities:
Aerokinetic Combat:
~The user is able to utilize air manipulation with their
physical combat, granting both high maneuverability and
elemental attacks.
Typhokinetic Combat:
~The user can generate and or manipulate smoke during physical
combat. This can include creating beings from smoke, summoning
poisonous smoke to choke the life out of opponents and clouding
opponents' vision to make a counter-attack or escape.
Dragon Combat:
~The user can combine draconic energies, elements, magics and
other draconic forces in conjunction with combat skills,
allowing the user to wield large diversity of offensive and/or
defensive capabilities in battle.
Defendu Intuition:
~The user has innate knowledge of Defendu, a type of modern
martial art developed by William E. Fairbairn and Eric A. Sykes
prior to World War II. It is a hand-to-hand combat system based
on practical experience mixed with Jujutsu and boxing that was
developed during World War II. Defendu encourages its
practitioner to end a confrontation as quickly as possible and
also designed to be able to be mastered in mere days due to the
extremely compressed curriculum using only several pragmatic and
powerful strikes in wrestling, Savate, Judo and street fighting.
This martial arts deals with "ungentlemanly" means by rapidly
attacking vital spot areas (such as the groin, throat, side of
the neck, shin, eyes, ears, etc.)
Users hold their gun, a one-handed weapon such as a pistol, with
their dominant hand while supporting it with the other hand,
which held their CQC knife. By using this stance, the gun
remained steady for accurate engagement of opponents outside the
range of unarmed combat, while allowing a quick transition to
the knife for close-work. This style also incorporated various
(grabs, chokeholds, strikes and throws) to disarm and disable
opponents. One powerful CQC slam could knock even the strongest
opponent unconscious. In addition, CQC, when used by experts,
this could also be used to field-strip a firearm effortlessly,
should the opponent attempt to attack the CQC expert with a
firearm, and thus force the opponent to concentrate on repairing
their weapon.
Kickboxing Intuition:
~The user has the ability to have innate knowledge about
kickboxing, a stand-up combat sport based on kicking and
punching, historically developed from karate mixed with boxing.
Lucha Libre Intuition:
~The user has an innate understanding of lucha libre, a style of
Mexican professional wrestling. Practitioners execute high
flying attacks by using the wrestling ring's ropes to catapult
themselves towards their opponents, using intricate combinations
in rapid-fire succession, and applying complex submission holds.
Lucha libre is traditionally more agile and performs more aerial
maneuvers than professional wrestlers in the United States, who
more often rely on power and hard strikes.
Street Fighting Intuition:
~The user possesses skills and knowledge of street fighting,
styles of fighting that were literally learned on the streets or
on the fly rather than traditional martial arts; effectively,
the user's skill is the result of a mass accumulation of
experience on the streets and adapting moves from watching and
getting into fights. This can throw off others used to more
conventional styles.
Baguazhang (Eight Palms) (Adept):
~This sub-style is known for it's use of circular movement as
well as it's coiled and uncoiling actions. This style is based
around a more balanced style, using similar techniques to the
Tai Chi style. This style is more about open palm strikes, known
for it's flexibility and body alignment. Users learn a lot of
low stances, staying low to the ground, and striking opponents
vitals through proper striking techniques, throws and precise
footwork. This style is a very balanced style, allowing a user
to build their stats up more evenly than some other styles. This
is a very simple style to learn, as it is pretty simple to train
and learn, but it is still a very skilled style to those that
would take the time to master it in its entirety. While this
technique isn't about overwhelming power or about pure defense
like some styles, users of this style can still keep up with
many other focused styles, as this style has some useful
techniques like how to break one's defense with an open palm
strike or using certain close combat grappling and joint locks
to disable others. By using this style, users have more of a
circular movement around their opponents, and focuses on
patience rather than rushing in. Those that practice this must
have the patience to keep calm and watch their opponents,
waiting for openings or waiting for opponents to make their
moves in order to counter-attack. This style may seem simple,
but it's training allows for more focus and control, and is a
great style for those that want to learn to focus and learn
patience since the style teaches focus and patience to help
focus the mind. This, similar to Tai Chi, is a style that not
only trains the body, but also trains the mind as well by
training reflexes, reactions and even helping improve thought
when in stressful situations. Though simple, this style is not
to be underestimated, as masters of this style are very good at
countering other styles. Though, as one might expect, opponents
can outclass this style with certain more focused styles (like
pure power styles or pure speed styles might outclass this since
this doesn't focus on specific stats). When facing a style, it
is not just the style itself, but mastery, experience and
technique that often determine who will win using certain
styles.
Hikaken/Piquaquan (Chop Hanging Fists) (Adept): This is a
substyle of Chinese Kenpo, which goes by the name Hikaken, or is
also known as Piquaquan (chop-hanging fists). This sub-style
focuses on striking power, relying on the rotations of the arms
and it's open palmed techniques to create stronger striking
techniques. This style lets the user use their arms and legs
like whips to build up incredible force in their attacks, which
lets them not only hit harder and faster, but makes their
techniques even harder to dodge. This technique uses training
similar to Baguazhang, except that this style focuses more on
attack than on defense. This sub-style is incredibly powerful,
in which those who master it can even overpower certain metals
such as an advanced user who dented the top of a bus with this
style. This style uses rotation, in which the body rotates to
build momentum and strength, to strike opponents. This is a
dangerous style to opponents, as this style can usually break
the bones of opponents hit with this style and do severe damage
to the body when opponents are struck, due to the strength of
the techniques of this style. Combined with the enhanced
movement, this style can be a great style for keeping opponents
on the defensive, as this style is focused more around
overpowering opponents than on defending them. However, that
doesn't mean that defense takes a backseat in this style, as
this style still uses enhanced movement to move around enemies
using rotational movement (such as the stepping method Kouho
Haiho). This style is best used at medium to long range, and is
capable of producing massive damage against opponents when used
properly. This style is a much more offensive style, focusing
more on offense than on defense, though this still uses movement
to great effect, as this style focuses on not wasting a single
move, as every move in this style has a purpose, whether it's to
dodge an attack, or build momentum. Though those who use this
style often find ways to use dodging to build momentum for
attacks. The only real problem with this style is that those
that use this style recklessly can do just as much damage to
their body as opponents, as some users have been known to
shatter the bones in limbs when doing this if they execute
techniques wrong. And like most styles, there are other styles
that can counter this style, depending on the style, experience
and abilities an opponent might have.
Uryuu Banda (Black Dragon Smash) (Still Learning):
~This style is very difficult to master, requiring years of
training to learn effectively even among combat prodigies. This
style attacks using a simple attack, but attacks in a way that
when the user blocks, the user does a second attack. One such
example is using an elbow attack, which is then blocked, and the
user extends their arm and hit the opponent on the side of the
neck. This style often requires experienced opponents to dodge
the second attack, making this very useful against those who
don't have enough martial arts knowledge as this can be used
very effectively against opponents as it was designed to counter
most mortal reflexes as it relies on the opponent blocking the
attack so the user can deliver the second, more brutal attack.
This style is meant for the first attack to be predictable, with
the second attack being far less predictable. As this style not
only relies on the first stage being predictable, but also on
the opponent blocking, this style requires not just precise
movement and deception, but also requires the user to predict
how his opponent will block an attack. This is designed to take
on those with enhanced combat intuition who rely on their combat
instinct rather than their techniques. As such, this is very
useful against not just lesser martial artists that aren't well
trained enough, but also works against experienced martial
artists that have trained their bodies to react certain ways to
certain attacks. As such, those more experienced often have a
harder time countering the second attack of this style. This
also works against those with raw combat talents, as this can
also take advantage of combat talents as most combat talents
react to attacks similarly (as in most will dodge an attack or
block it in some form). As such, the best way to combat this
style is with advanced training techniques, usually using
techniques to counter rather than relying on instinct to guide
one's movements. Since this takes advantage of those who have
trained their bodies to react, the obvious answer is to think
about one's attacks in the moment rather than react (though they
can't think too long or the first attack will hit them). And
like with most styles, there are other ways to counter this
depending on the style, user and experience.
Chishoken/Ditangquan (Ground Boxing) (Adept):
~This is a very difficult substyle of the Chinese Kenpo style,
in which the user focuses solely on speed and acrobatics,
usually using speed and fast attacks to try and overwhelm
opponents. In normal Ditangquan, the users would focus on
defense and offense, but this version of the style was modified
by users for those that have a more speedy and offensive style.
Users of this style train in aerial acrobatics, as well as
things like tumbles, falls, turns, somersaults and other
movement options in order to train their movement and agility in
combat. By doing this, users are able to not only take on
opponents with blinding speed, but can also take out groups of
opponents extremely quickly. Combined with the combat techniques
to strike the opponents similar to other styles like Baguazhang,
this style focuses on open palmed strikes, and strikes the vital
points to disable opponents by using speed to try and strike
their vitals enough times to disable them. This style is often
favored by those who specialize in speed-based combat, and
requires an immense amount of combat speed and flexibility to
utilize this ability effectively. Because of the faster
movement, the power of the attacks also increases, meaning this
form also has increased power compared to some other styles as
well. This style also trains the mind and reflexes, as the
higher speed the body is trained to move at often requires the
mind to react and operate far more quickly than with other
styles. However, the main focus of this is speed and agility
over all else, using techniques to keep opponents from being
able to attack by using fast attacks to keep opponents on the
defensive. Masters of this style can utilize this to almost
appear to vanish when moving to dodge or attack, with some being
able to move fast enough that their attacks are not even visible
to the naked eye. When it comes to this style, the major
downside is that the body focuses on agility and speed, so
attacks are focused with that in mind. The increased power is
more an effect at moving at higher speeds, but other than that,
most attacks are actually a bit weaker since speed is more
heavily trained for. This means that attacks are a bit weaker
(though the increased speed increasing power and attacking
vitals are both means to counter this weakness). The training of
the mind is also important, as without this training, the mind
wouldn't be able to comprehend how fast they were going which
would be a major problem. Some that cannot process how fast they
move with this style may have to only use this in short bursts.
Other than that, mostly the same rules apply as other styles,
where styles, users and experience usually combine to determine
who will win overall as it is not just one factor that decides
who would win a fight using a style. This is also the most
difficult style to master, requiring time and effective training
no matter the combat talent as this style requires building up
the body and mind, not just learning techniques like most people
think.
Fengyakugan (Wind Fang):
~As one might guess, this style utilizes the air in conjunction
with physical attacks. This style uses wind to carry the user
and make them more lightweight, even allowing one to use the
wind to fly around by using strong enough gusts of air to carry
oneself. However, in combat, this sub-style combines aspects of
Tai Chi for movement and agility with rotation techniques from
Piquaquan. Users in this style are trained to use rotation to
generate gusts of air around their bodies, which they they focus
into their attacks. When generating this air, the user focuses
and condenses it into their attacks, which can be used in a few
different ways. The first is that one can blast opponents on
impact, such as a punch could blast an opponent with a shockwave
from the attack, or the wind could even be fired in the form of
a shockwave from an attack, such as sending the force of a punch
using a shockwave of air. For the most part, this style is
focused around rotation to build up power. Just like Piquaquan,
users learn to use rotation to enhance their techniques, turning
their limbs into whips. However, in this style, users also learn
to use the wind generated in their movement to help their attack
and defense with advanced users even generating small tornadoes
around them to further enhance their combat attacks. When used
defensively, a user can use the wind to help redirect or parry
attacks, or one can even use the air to help them dodge an
attack by boosting their movement. However, this style gets his
name from the more aggressive combatants that use this style in
a different way. Instead of just creating shockwaves to blast
opponents, more aggressive users of this style instead focus the
air's shockwaves this style generates into slashes of air that
can slice through opponents. When used this way, users have been
known to slice through rock and some can even slice through
concrete, whether it's a close range attack, or a long range
shockwave style slashing wave. When used in a more aggressive
style, this style can be used to slash opponents instead of just
hitting them, such as a kick could slice through a large
boulder. This style is useful both at close and long range
thanks to its shockwave attacks. When fighting this style, it is
usually best countered using any counters to earth, such as
using objects like metal or solid enough objects that can block
shockwaves. This style can also be countered similar to
Piquaquan, since it uses more rotation styles of Piquaquan than
Tai Chi styles.
Elemental Step:
~Depending on the Darkfire, there are a number of ways to use
elementals to enhance movement. Some Darkfires have developed
ways to utilize elements in their movement methods, with each
element being able to be used differently. There are many ways
to use elements in stepping methods, so it is hard to list them
all, but there are some major uses. For fire, users may utilize
it to create explosions under their feet to boost them forward,
or they may use this to increase their leg strength by using
fire amplification of their legs, or they may use fire to heat
their bodies and use the heat to increase blood flow and muscle
density so that the body can move faster. For water
manipulation, some may use this to help them stop when they are
in motion more easily, to reduce friction by using water to
absorb the heat from friction or create a moving water stream
that they can ride as a means to move more easily with less
physical movement. For ice manipulation, there are those that
use this for reducing friction by reducing heat, or even using
sliding movement to more easily move and make their movements
less predictable. For lightning manipulation, users have been
known to enhance their legs with lightning to enhance their
physical stats and nervous system reactions, or they have also
been known to use this to stick to objects using static cling if
a surface is magnetic. For wind manipulation, users have been
known to use air manipulation to reduce wind resistance
(increasing one's speed) or using gusts of wind with movement to
help the body move faster by using the wind to help move the
feet. For earth manipulation, users have been known to stick to
materials, or some have also used foot movement to create waves
through the earth to release their built up kinetic energy into
the earth so they can build up more kinetic energy when moving,
or some have also been able to kick up earth to use as stepping
stones, such as using stones in the air as platforms to bounce
off of. For the most part, each element can be used differently,
and depending on the Darkfire, there are many ways to use
elements besides just the main uses that are listed. For the
most part, this is an optional training that some Darkfires use,
depending on the elements they use. Depending on the element
used, each element's effects have counters, such as using water
to short out lightning can negate lightning amplification and
static cling abilities. Depending on the skill used, the skills
will always have counters usually depending on the elemental
power used, meaning that the individual stepping method can
usually be countered by countering the element that is used.
Aerial Combat Mastery:
~User is master in a fight or a long physical scuffle during
flight, and commonly familiarized with flying, gliding,
levitating, etc. during physical challenges between opponents.
Enhanced Unarmed Combat:
~Users possess proficiency, capabilities and knowledge in
unarmed combat/hand-to-hand combat, a physical confrontation
between two or more persons at very short range (grappling
distance, or within the physical reach of a handheld weapon)
that does not involve the use of ranged weapons, beyond that of
the peak members of their species. Rather than relying on
weapons or equipment, they draw on their own strength and skill
to fight. Users are able to use different styles of martial
arts, they can also perform many different combination strikes,
counters, and disarm their foes with their bare hands.
Weapon Proficiency:
~Users possess proficiency, capabilities and knowledge in
weapons, any implement or device that can be used with the
intent to inflict damage or harm, beyond that of the peak
members of the species. This means users are skilled in wielding
various forms of weapons, from swords to hammers to chains to
sniper rifles, being able to beat anyone wielding similar forms
of weapons instantly and effortlessly. Being proficient in any
weapon comes with a plethora of various abilities as well, like
overall better precision, accuracy and combat capabilities.
As a son of a fallen angel who is the fallen angel of warfare,
Theodore is naturally talented when it comes to weapons. It
doesn't matter what kind of weapon it is, put it in his hands
and Theodore will almost instantly know how to use it as long as
it doesn't have any backlash.
Supernatural Hunter Training/Hunting Experience:
~Having been around since early creation and having fought many
battles over the years, most angels and fallen angels are
skilled supernatural hunters who know easily how to fight most
types of supernaturals in the world. Most angels know the
strengths and weaknesses of many kinds of supernaturals,
including some like time lords that are more rare depending on
the angel's individual experiences. Most fallen angels are
skilled opponents to face by any race, and knows how to take
down most supernaturals thanks to their experience which most
fallen angels have more of fighting on earth than normal angels.
Any supernaturals a fallen angel doesn't know about, they can
usually find information through the fallen angelic network as
needed since they can still talk to other angels still on earth.
Since most angels are typically very smart beings and have a lot
of experience to teach them how to handle many types of
situations, they are able to often come up with solutions to
most problems if they encounter a supernatural with an ability
they can't counter. Though angels don't know everything about
supernaturals, they usually know a lot about the supernaturals
they fight, even though there are plenty they don't know, just
like many other fighters since the universe is filled with many
unknown races and beings. While they can handle things like
demons and fallen angels more easily due to experience fighting
them, usually primordial creatures like the The'Galin are
typically outside of the knowledge of angels, usually requiring
someone else to give them information on these creatures.
Tracking and Hunting Expert:
~This is another thing that comes with experience in being a
supernatural hunter, in which many people trained as
supernatural hunters learn how to track and hunt supernaturals
who are threats, often learning the best ways to track down
their opponents as well as how supernatural hunters may track
them if they ever find themselves on the wrong end of a
supernatural hunter (in the case of supernaturals), or on the
wrong side of heaven or hell in the case of fallen angels. Those
trained in this learn very subtle things from their training,
like telling whether a foot print is their target or not by
things like the shape of the boot and how deep the boot-print
is, with some being advanced trackers that are able to identify
people by boot prints, as well as also being able to tell where
opponents go thanks to things like walking on plants, and
animals that are unusually silent in a direction. Some even have
a sense of when opponents are near, and can often gain a sense
of where their opponents are going while tracking them. Of
course, with a supernatural senses, this becomes even more
effective as those with enhanced senses can do things like find
traces of body heat, traces of presences, or even just telling
what's around them more easily with special senses.
Supernatural Exorcism, Weakness and Trap Training:
~Of course, every supernatural hunter has to learn how to do
things like exorcisms, and use traps for certain types of races.
From their training as well as their experience, angels were
trained heavily in how to trap and contain supernaturals mostly
through Enochian knowledge and spells/sigils. They are taught
things like how to draw demon traps, how to build traps for
other supernaturals, or how to lure out supernaturals if they
try to hide. They are also taught all manners of exorcisms, from
exorcising demons, to using Enochian sigils to cast out angels
and rival fallen angels. Of course, as many angels and fallen
angels have had plenty of practice and experience, they also
eventually developed experience with it over time, and can learn
new ways to take on supernaturals thanks to experimentation with
their abilities and knowing how to combine certain exorcisms and
abilities. Depending on what's available, some fallen angels can
come up with new ways to take on supernaturals, and this works
even better when paired with their smiting and purification
abilities, in which this usually determines how they use
exorcisms and purification since their knowledge typically
determines how effective their exorcism would be, as well as
their power also helping determine outcomes of exorcisms. For
fallen angels, they use a mix of Enochian wards and biblical
Hebrew wards, which are useful for warding demons and/or angels
depending on the wards and exorcisms. Since fallen angels fight
against both heaven and hell, they have to know how to exorcise
creatures, specifically angels and demons.
Passive Abilities:
Fallen Angel Wings/Wing Suppression:
~All angels have angel wings to a degree, with some having more
unique wings than others, and this applies even to fallen
angels. These wings are usually a defining trait for angels, and
as one might expect, angels are able to fly using these wings.
Typically most wings look bird-like in nature, with fallen
angels typically having black wings instead of white like normal
angels due to their corrupted natures. These wings can be made
visible, but most fallen angels on earth have ways to suppress
their wings, with two main ways. The first is simple, in which
their wings are shape-shifted into their backs, usually
shape-shifted so they are out of sight. The second is the more
common method most angels and fallen angels use, where their
wings are left on the spiritual plane rather than on the
physical one, and their wings become intangible as a result.
While still there, their wings are not seen, and cannot be
attacked while they are in the spiritual plane. Usually when
this method is used, the only real way to see the angel's wings
is when they flare up their angelic power, and their wings
become visible on their shadows behind them as their bodies
generate a mass of light. However, there are angels that have
unique abilities with their wings, such as some who are able to
use special wing skills (like Amenadiel being able to shapeshift
his wings into spear-like projectiles).
Fallen Angel/Archangel Regeneration:
~Those that have seen angels or fallen angels often figure out
quickly that angels and fallen angels have powerful
regeneration, and much harder to kill than demons are
(typically). Aside from specific weapons like angel blades,
varanium weapons, and other weapons designed to kill any
creature, angels typically are very difficult to kill, and able
to regenerate their bodies even from a puddle of blood on the
ground. As long as there is something left of them, they are
able to regenerate, with angels having among the most powerful
supernatural regenerations alongside demons and fallen angels.
Typically, most angels have some form of regeneration, and some
angels don't have as strong regeneration due to having trained
other defensive abilities, but most angels do have some form of
regeneration. Typically, angelic regeneration isn't as strong as
archangel regeneration, as archangels are not vulnerable to all
the same things normal angels are weaker too. Archangels are
still killable, but they not only regenerate faster, but also
are able to withstand normal angel blades, and certain other
weapons that would kill angels. For the most part, their
regeneration is powerful, but things like varanium, death
scythes, other archangel blades, and even demon prince power can
still kill them, though many archangels take longer to kill than
normal angels. Depending on the injuries, more injuries might
take longer to regenerate, and depending on the angel and the
strength of their regeneration, some wounds will also be more
difficult to regenerate. As a result, typically doing something
like cutting an angel's head off can stop them even if it's
temporarily if one cannot kill an angel or archangel, as there
are still strategies that work since they do still take damage.
For the most part, this works the same for fallen angels as it
does for normal angels.
Fallen Angel/Archangel Hardskin Defense:
~Replicating their angelic hardskin defense, the fallen angels
are also able to use their aura of the fallen to use this art
instead of their normal angelic power. Typically this comes
alongside their regeneration, in which fallen angels can focus
some of their regenerative power into this to strengthen their
defense. The question mostly becomes which skill do the angels
want more, as some prefer regeneration, but some prefer not
taking the damage at all. Typically, this defense, at its
fullest, can defend against normal bullets, and some higher
level bullets, with those like Amenadiel showing that toughening
the body can be just as useful in a fight as regenerating
injuries. The main issue with this is that, in order to use it,
one must sacrifice some regenerative ability in order to
generate the power form this, since this power has to come from
a source. Typically angels have a choice of either one or the
other, or weakening both to get a little of both skills. This
depends on the angel, as some may prefer one over the other. At
full strength, some fallen angels/archangels have often been
seen as nearly indestructible by weaker opponents (even though
they are just harder to damage). Archangels have more power they
can put into this, but this does still require putting in some
of their regenerative power. When at full strength in this art,
angels and fallen angels are only able to regenerate basic
injuries and cannot regenerate fatal wounds easily (though they
still can). This can, however, be more easily pierced by demonic
or holy power, since this power runs on an the fallen angel's
corrupted presence. Certain weapons can even ignore this defense
entirely, such as angel blades being able to instantly break
this ability, and celestial weapons can more easily break this
skill as well. To an extent, even demonic weapons can be made
more effective against this.
Resistance to Holy/Demonic Effects:
~While most fallen angels are still strong, they don't have
completely immunity after falling to things like holy effects.
Due to their corrupted nature, they do still take damage from
holy and demonic effects, but thanks to special training and
fighting angels and demons, fallen angels have learned to resist
demonic and holy effects to a large degree, mostly so that
angels or demons won't be able to take them down under most
circumstances. Since most fallen angels are between demonic and
angelic, most develop this resistance for their own survival.
Fallen angels are not as affected by things like holy areas, or
demonic areas, which have unique effects based on the area. This
means that a fallen angel could walk into a church, or walk into
a demonically controlled area with almost no ill effects, barely
being affected. This also applies to granting them some
resistance to holy and demonic powers, in which they have
learned to resist these powers due to having to fight angels and
demons. However, while they don't take damage from area affects,
holy and demonic powers do still hurt them, and can still do
some damage to them based on the skill. While they do take
reduced effects, they are still able to be hurt by holy and
demonic powers, even if it's to a reduced degree. Instead of
immunity to one or the other, like angels being immune to holy
and demons being immune to demonic effects, fallen angels just
have slight resistance to both, but they are also more
vulnerable to certain human abilities since they live on earth
more and are affected by earthly powers more than angelic or
demonic abilities. As such, usually humans are the best person
to fight fallen angels.
Fallen Angel Dark Presence Empowerment:
~While angels have their holy empowerment and demons have their
sinful empowerment, fallen angels have more of a dark presence
empowerment. They don't feed on holy or demonic presences, but
instead, they gain power from areas with more darker presences.
Fallen angels typically stay in places where humans, angels and
demons avoid, and gain power from areas that are typically
considered "dangerous" by most people. Usually, this includes
places that are considered "haunted" or have some kind of dark
presence that usually chases people away. Fallen angels are able
to feed on the negative aura of an area like this, and use it to
replenish their power in the same way that an angel would use a
church's holy presence, or a demon would use the sinful desires
of humans to empower themselves. This lets them replenish their
power between battles more quickly, or could also give them a
home field advantage if they fight opponents in these areas. Due
to most fallen angels using this presence to their advantage,
they typically fight in these areas, with them often spreading
rumors about areas they live in, in order to generate a dark
atmosphere around the places they tend to live. Typically, they
tend to do the best in areas with a strong presence of dark
spirits, which give off the perfect atmosphere that empowers
them.
Fallen Angel Radio:
~Similar to angels, fallen angels have their own communication.
If angels communication were compared to a typical radio, a
fallen angel's communication would be on a different station or
channel than typical angel radio, but mostly works the same way
as normal angel radio with exception that they operate on their
own "network". As such, the fallen angels have their own
separate communication thanks to this. They are still able to
hear prayers, and can hear/zero in on specific prayers just like
typical angels, however they cannot hear prayers to heaven, but
those that call for other beings, like being able to hear dark
arts summoning rituals or being able to hear those that pray to
fallen angels specifically. For the most part, those who listen
in on this radio cannot operate on typical angel radio, and
angels cannot operate on fallen angel radio due to the
difference in their "tuning" that is a result of the change in
their natures. However, those with fallen angel power can hear
this and use it to commune with one another in the same way
angels use theirs to communicate with each other. For the most
part, this does work the same way, in that those who pray can be
found when praying, and can easily be zeroed in on if they are
praying to a certain angel. As one can expect, this is not a
battle power, but rather just a simple communication. Typically,
just like angel radio, fallen angels will often hunt down anyone
who operates on their communication if they find out someone is
in their communication. This can be used to do things like
sending battle information to other fallen angels, or used to
send distress signals to other fallen angels. However, since
most fallen angels are usually not as coordinated as angels,
they may or may not respond to calls like angels would. Children
of fallen angels can also hear this version of angel radio as
well, but children of normal angels cannot hear this
communication network, but an angel/fallen angel child (if one
existed), would be able to access both, which would be a big
problem for both angels and fallen angels.
Angelic Mimicry/Mortal Reading:
~Angels have a natural affinity for mimicking others, in which
they can do things like mimicking someone's actions exactly
which works even for fallen angels who can do this as well.
Their mimicry is so complete that they are even able to copy the
voices of others, such as mimicking the voice of someone to lure
an enemy into a trap, or mimicking someone's actions to each
muscle movement. This typically goes along with their ability to
read mortals, in which angels are able to read a mortal's body
language usually fairly easily. The biggest use for this is that
most angels can tell when someone is lying, in which they can
tell by reading the person's body whether or not the person
believes they are telling the truth. While this doesn't help
against those that can suppress their unconscious minds signs at
lying (like the Darkfires and Hazeldines can), it does help
angels more easily read almost anyone that they can read. When
combining these two abilities together, it shows that the angels
have a high ability to read someone, as well as mimic their
movements and can even copy certain combat styles by watching
people fight. Typically, this can help in a fight, since they
can more easily learn how certain combat styles work. However,
some beings might not be as easy to mimic, specifically those
that have specific powers that prevent themselves from being
mimicked, and some have abilities that prevent them from being
read by other beings. This works the same way for fallen angels
that it does for normal angels.
Fallen Angelic Cosmic Awareness/Darker Realms Knowledge:
~Like angels, most fallen angels have a great knowledge of the
universe, in which they have an understanding that most beings
lack. Unlike angels though, fallen angels are not only aware on
a cosmic scale of the forces of the universe, but fallen angels
are also highly tuned into worlds and darker side of worlds than
angels or even demons are. Fallen angels' knowledge usually
comes in their immensely knowledge of the Shadow Realm, the
things that come of it, and things like dark spirits and how
they operate. Unlike angels who have a general knowledge, fallen
angels also have this knowledge, but a much more involved
knowledge of the living world, since they specifically live in
the living worlds rather than in heaven or hell like angels or
demons do. As such, while they are usually out of tune with
updated events in heaven or hell, they know almost everything
that goes on in the living worlds, and usually have a great
awareness of the worlds they live in. Of course, also like
angels, they don't have as much knowledge of the primordial
beings, such as the The'Galin. Their knowledge is also more
based in dark creatures and spirits than angels, in which they
use this usually find ways to use dark spirits to their
advantage, and learn to use this as a type of network of
knowledge once they learn dark arts and learn to commune with
these dark spirits.
Multi-Linguist/Language Learning:
~Most angels and fallen angels have been around a long time, and
know a great many languages used by people on earth. Typically,
most angels know almost every language on earth, including
ancient and forgotten languages. The most common one to hear
from an angel is Enochian, in which Enochian is the language
used by angels, and is usually the default language they have
that is used in Heaven by angels. However, angels are also able
to speak other languages, with their second specialty being
Hebrew, Biblical Hebrew and other ancient languages that were
used to write the bible, which many angels know about. However,
they are not limited to these languages, as they can speak
almost any modern language, such as English, French, Spanish,
and many other languages. Because angels have been around since
the creation of humanity, they have mostly seen every language
that has developed thanks to man, and know almost every language
there is to know since they also knew each language before the
languages all split off and eventually became different
languages. Due to this, they have no need to learn new
languages, as they automatically gain this through interacting
with humans and can learn other languages after hearing enough
of the language. Fallen angels specialize in a mix of Enochian
and Biblical Hebrew, and even have their own language based
around the variation of the languages to combine them into one
language.
Angelic Supernatural Life Span:
~Angels and archangels, being angelic beings, have an indefinite
lifespan. Thanks in part to their supernatural regeneration, and
their design in being a type of creature that doesn't get old,
angels don't age, and no known angel has died of old age that
hadn't given up their grace to become mortal. While an angel can
still be killed in battle, or killed in a few different ways,
they cannot die of old age, because their angelic regeneration
and their design has been set up so that they do not grow old.
Most angels stay in the same form they were since the dawn of
creation (as they are created in their prime form), in which
their angelic self typically takes the form of the form they
take when they were created. For the most part, it's not known
if angels will eventually die of old age and just haven't yet,
since it's not known if older angel's regeneration can break
down over time, which often causes many regenerative types to
age once they get old enough they start losing their
regenerative abilities. Since no angel has reached that point,
it is believed that they have an indefinite life span, and since
it's believed angels were designed this way, the angels are
believed to never have to worry about dying of old age unless
they choose to by giving up their grace and living a human life
(which some have done). Since the life span is indefinite, no
one knows if angels or archangels can die of old age. It's not
said by those like God, so it's believed that they have an
indefinite life span unless something in them is changed by
those like God. However, this doesn't mean they can't be killed
in battle, as they can still be killed by things like angel
blades (normal angels can be killed by angel blades), or things
like death scythes (which can also kill archangels). This works
for fallen angels the same as it does for normal angels and
demons, most thanks to regeneration and their beings also not
being designed to age, even after falling. The biggest worry
among fallen angels is possibly becoming demon if they are
corrupted enough over time.
Supernatural Telepathy:
~This ability lets an angel or a fallen angel communicate
telepathically with anyone they can connect to. Typically this
power uses their angel radio (depending on whether it's an angel
or fallen angel), in which they use it to tune to a person if
they know where they are in order to communicate with them. This
lets them communicate with other people without having to speak,
with them being able to share thoughts directly with others.
However, usually the angel or fallen angel has to know where the
person is to use this since they have to know where to send
their thoughts. However, this doesn't apply to those who
establish permanent connections, such as connecting to other
family members or allies. This lets angels and fallen angels not
only communicate with those they have a permanent connect with,
but can also tell them where they are at any time should they
require to find them or need to be summoned to them (which they
typically do with their angel radio). Those who are set up with
permanent connections have to accept the connection, and even
then, they can sever it if they choose to.
Weapon Intangible Storing/Summoning:
~While most angels and fallen angels don't use a lot of weapons
other than angel blades, they are able to summon their weapons
if they know where they are. Similar to their teleportation
power, they can typically call their weapons to them at any
time, as well as some even being able to store their weapon
intangibly on their person where it stays with them, but made
intangible in a manner similar to their art of making their
wings intangible. As such, this makes a good way to store
weapons that won't cause problems, as they can use this to store
weapons on them, but being intangible, they don't slow the angel
down to keep with them. Usually, most angels keep their angel
blades in their sleeves, where their blades are summoned and
called out of their sleeves when they need them. Some angels and
fallen angels have their own unique arts for this, but this is a
good way to store weapons in a way that doesn't require them to
carry them, but also doesn't bog down their spirits with weapons
like those that use the attach items to self power. They are
able to store any weapon on them they desire, however, unlike
the attach item to self power, they cannot summon the weapon
back to them if they are separated from it, and they typically
have to go and get the weapon before they can de-summon it. Some
have unique arts for this, but typically this is the best way to
store weapons for an angel.
Fallen Angel Enhanced Senses:
~Similar to angels, most fallen angels have highly enhanced
senses. Most are able to do things like seeing things from very
far away, or hearing a conversation going on a block away. They
also have a strong enough sense of smell that they can tell who
people are just by the scent they give off, and can even smell
someone's DNA through scent alone. Thanks to this, angels have
very strong senses, and are on par with almost any
supernatural's senses. Each angel has their own balance of
senses, with some having lesser senses and other stronger
senses, usually depending on the angel and what their
specialties are. Typically, most fallen angels do have very
strong senses, which can also be a weakness to a degree, since
enhanced senses can be taken advantage of, such as taking
advantage of a strong sense of smell by using a strong smell to
overwhelm them. This does depend on the angel, as some don't
have as enhanced senses, but those that do can be very difficult
to avoid. Some can even gain unique senses, such as fire users
gaining a thermal sense, or a lightning user being able to sense
electrical signals around them, mostly depending on the skills
and how the angel uses them. Fallen angels typically have more
specific senses, depending on the fallen angel and their
skill-set since some gain specific abilities that reflect in
their senses.
Fallen Angel Sixth Sense:
~Much like vampires and other supernaturals, fallen angels can
sense the presence of other beings, and sensing who and what
they are. This can sense not only one's presence, but their
levels of energy and how tough they are, allowing the user to
gauge how they stand against them, as well as often being able
to tell what they are by their presence if the user recognizes
what kind of presence it is. However, this can be deceived by
skilled opponents, sometimes not appearing correctly if the user
can't sense the opponent's full power or use powers that fool
this sense. There are also skills that hide one's presence so
those with this sense can't sense them, or some opponents can
suppress their presence so they're not fully able to be sensed.
While this isn't always the best judge of someone's abilities,
it can provide a slight insight to help the user as to what they
face or what's around them.
Angelic Mind Resistance:
~All angels and fallen angels have a resistance to mind
alterations and other powers that influence the mind thanks to
their design. When the angels were created, they weren't granted
minds like those of mortal beings, but rather, they had unique
minds that were "programmed" by their creator (like God
programming the angels he created) which also applies to fallen
angels. As such, they have resistance to powers that might
interfere with this, as they all have a base "programming" that
essentially cannot be altered by most creatures. As a result,
most abilities that affect the mind don't work well on angels,
though some stronger abilities do still work but to a reduced
effect. The only real exception to this is those that have
figured out how this "programming" works, like those like
Crowley have researched angels enough and even managed to use
rods that were drilled into an angel's mind to "rewrite" their
minds to a small degree. While this is not possible to do on a
large scale, those that know how this works can actually reduce
this defense by actually damaging their heads, such as stabbing
certain parts of their brain. However, the specifics of how to
do this are not known, and no one besides a select few even know
that Crowley was able to do it in the past.
Skateboarding Intuition:
~The user has an innate knowledge of skateboarding, an action
sport originating in the United States that involves riding and
performing tricks using a skateboard, as well as a recreational
activity, an art form, an entertainment industry job, and a
method of transportation.
Enhanced Parkour:
~User is highly proficient in using parkour, which can be summed
up as either acrobatics meets assault courses or skateboarding
without a board. It is based on general principles of survival:
Should one ever need to get from Point A to Point B as fast as
possible, the shortest distance is always a straight line. The
goal, therefore, is to get past, over, under, or through various
obstacles without wasting any time.
Unlike Flowmotion and Enhanced Athleticism, which may or may not
include obstacles, this power includes obstacles altogether, and
focuses on overcoming them with all types of movement. No
obstacle is too high or too wide or even too slippery to be
overcome.
Enhanced Fallen Nephilim and Combat Trained Physical Stats:
~Theodore is a balanced fighter and is one of the most dangerous
fallen nephilims on the planet. While not overly muscular, Theo
has shown impressive displayed of physical force as when he
tackled and chained a enraged werebear and kept it in one spot
for a duration of time before his team came to properly subdue
it. Theo has also been known for launching massive boulders from
the ground up, going as far as being capable of throwing grown
men such as Sabretooth over long distances, which he has shown
successfully when he performed a fastball special with
Sabretooth. When enraged or in a state of heightened emotion,
Theo has been known to get even stronger. When facing against a
powerful demon, the young nephilim is able to generate enough
power to physically resist the crushing weight of the demon's
lance. His punches subsequently generate enough force to the
point where a normal human being would have had their bones
shattered under the pressure. Theo's strength becomes ferocious
enough to point where he can eventually repeal the lance,
crushing it under the weight of a simple grasp and reducing it
to a useless hunk of metal. Theo appears to possess otherworldly
durability that enables him to endure blunt trauma that would
otherwise be fatal to a normal human-being. His superior
endurance is first displayed in his conflict with Fetu, as he
was able to shake off the physical blows from the human mutant.
His resilience is further displayed as his body shields one of
the New Orleans citizens from being slashed by a vampire. While
heavily damaged, Theo could still ignore the pain long enough to
meet up with his SCIS group. Theo is also remarkably agile and a
speedy young nephilim. He possesses enough agility to leap onto
rooftops effortlessly and displays exceptional dexterity to
maneuver while airborne. He's shown to be able to jump from wall
to wall, as well as evade a highly-trained assassin in
close-quarter-combat. When enraged, Theo is quick on his feet,
able to react at the last possible second even while stuck in
the air and unable to maneuver as freely as he'd like.
Overall, Theodore may not be as powerful as other fallen
nephilims such as Danae Levesque. But due to his physiology, raw
power and Mr. Sinister unlocking his inner power through genetic
experimentations, the fallen nephilim has shown how dangerous he
is to the point of giving powerful angels, fallen angels and
demons a hard time at a young age. Due to him being young, he
has some potential to grow and get strong enough to be around
the same power level as some stronger and dangerous known
nephilims such as Athena and Danae.
Transformation:
Fallen Nephilim Form:
~Theodore has a fallen nephilim form which was triggered when
Fetu pushed him over the edge by not only putting the boy's body
under extreme duress along with nearly killing one of his
friends as a "lesson". The true nature of this state of power is
shrouded in mystery. Nevertheless, it appears to be connected to
the scar on his upper left back and is susceptible to be the
result of Mr. Sinister's experimentation due to him being
intrigued by the rivalry between Theodore and Fetu. In this
state, while more powerful, Theodore operates in a feral state -
and can no longer tell friend from foe. However, after extensive
training with Katsuki, it seems that he has some degree of
control over the form. Though Theodore still only use this form
if he is fighting a powerful opponent and has no other option.
Even when he has some form of control over it, Theodore is
actually reluctant to use this form due to it turning him into a
"bloodthirsty jerk" in his words, since despite it being
powerful enough to pummel a demon lord to death and even face
off against an archangel, this form alters his personality,
making him cold, harsh and sadistic. Overall, this form gained
the nickname "Yellow Eyed Bastard" by many enemies and members
of the Weapon X division, mainly Fetu due to him nearly dying to
that form.
Dark/Corrupted Draconic Transformation:
~Through Dr. Essex's/Mister Sinister's genetic manipulations of
Theodore's DNA, Theodore has obtained a humanoid dark/corrupted
draconic form which enhance his corrupted darkness abilities.
This dragon transformation is focused on tapping into his
nature. This particular transformation is just as powerful as
his fallen nephilim transformation, but is more elemental based,
being good for those who want to focus in their elemental power.
However, in this form, Theodore is more vulnerable to dragon
hunter weapons and dragon weaknesses. Theodore acts more like a
feral animal in this form but he is able to tell friend from foe
much better along with having better control of this
transformation.
Weaknesses:
Fallen angels have a corrupted nature, compared to angels, and
this shows in their abilities like their aura of the fallen and
their fallen light. Like how angels have to worry about sin,
fallen angels usually have to worry about their corrupted
natures, in which typically they become more corrupted the
longer they are on earth. Once they are corrupted enough, they
will become demons, and eventually join the ranks of hell. Due
to this, most fallen angels that stick to their fallen angel
power typically try to avoid corrupting themselves further. As
such, most of them have to avoid using certain dark arts like
corrupted darkness, because it can corrupt them more over time
unless they are skilled enough with it to avoid it. Fallen
angels typically enjoy staying on earth, and some don't even
rebel angels or demons. Depending on the fallen angel, they
might not even be against humanity, as some act like guardians,
though there are some that will try to misguide humanity or even
try to start their own rebellions against the forces of heaven
and hell. Overall, the corruption that makes their being is
usually more dangerous to peaceful fallen angels than fallen
angels who want to use their power for dangerous purposes, but
they still use their power to do what they need to do. To an
extent, some fallen angels have egos that also act as weaknesses
to them, since some actually fall for good reason. Depending on
the fallen angel, some are so egotistical that they see even
other fallen angels as inferior to them. This unfortunately
affects Theodore despite being half fallen angel, since the more
his use his fallen nephilim form, the more corrupted he becomes,
which changes him into something that he hates.
Another major weakness among fallen angels is that they are
nowhere near as organized as angels and demons are. Because most
fallen angels usually stick to themselves and have their own
goals, most don't work together, and some even will fight each
other if their goals conflict. This makes cooperation among
fallen angels difficult, and is partially why each fallen angel
uses their arts to create new servants from dead humans since
they don't typically trust each other. Most fallen angels avoid
the forces of heaven and hell, since they are usually not on
good terms, and most fallen angels will usually try to actively
avoid threats to their own existence. The only time fallen
angels typically work together is if there is a bigger issue, or
they have similar interests in removing a certain obstacle,
though this is typically rare. Even among the The'Galin
conflict, most fallen angels are still doing their own thing
rather than getting involved with heaven and hell's battles in
the conflict as some are still killing angels and demons outside
of the conflicts. Some have such a hatred for angels and demons
that they are willing to risk the universe being unmade to get
their revenge on angels and/or demons. Of course, the lack of
organization is also a big weakness to them if they were ever to
be hunted down, since they would be easier to take down by a
group since they don't have an organized group like angels have
in heaven or demons have in hell. And like angels, most demons
can also be killed by other powerful beings, like Death,
Toranoraos, God, and even Galian. This weakness doesn't affect
Theodore that much due to him being with SCIS in New Orleans
along with his friends from time to time. Though he can still be
killed by other powerful beings like his grandfather, his great
uncle Death and Toranoraos and even Galian if he's very unlucky.
Interrupting a fallen angel's regeneration and killing them
typically requires special weapons in order to kill them just
like normal angels. Fallen angels can be killed by normal angel
blades (which they keep when they fall, so even fallen angels
use angel blades), archangel blades, and by certain weapons
designed to kill angels. Fallen archangels cannot be killed by
normal angel blades, but they can still be hurt by them, and can
be killed by archangel blades. For the most part, things like
death scythes, weapons that can kill most creatures (like the
Colt), or other things designed to kill any creature like the
First Blade can also be used to kill fallen angels and
archangels alike. Varanium is also a good way to interrupt
fallen angel regeneration, as fallen angel regeneration is a
type of supernatural regeneration that can be interrupted. This
means that they are vulnerable to regeneration negation
abilities as well, which do work just as well as they do against
other supernaturals. Angels can also still be hurt like normal
beings can, so they are able to be damaged (even if it's reduced
thanks to abilities like their hardened skin), and this is
something that can be used against them. For example, cutting an
angel's head off and getting it from the head can typically buy
time for someone to get away if they cannot kill an angel. There
are plenty of strategies that still work on angels even if they
don't die. Aside from their angelic regeneration, they are just
as vulnerable to damage as most supernaturals are. Although
Theodore can't be killed by an angel blade due to his parental
heritage, he can still be harmed by an archangel blade to the
point of it killing him along with other weapons such as a death
scythe, varanium, stilled silver, and other weapons that can
take down hybrids like him.
Much like angels, there are also other abilities and items that
also do more damage to fallen angels. One such weapon are
special brass knuckles carved with Enochian sigils, that can be
used to temporarily interrupt a fallen angel's power if they are
hit with it just like that of a normal angel. Specifically, this
weapon was designed by the British Men of Letters to fight
angels and fallen angels. Heavenly weapons can also be used to
kill angels to a degree, in which heavenly weapons can kill
angels as fairly easily as they kill fallen angels and/or
demons. This doesn't just apply to angel blades, but can also
use certain other weapons to fight angels. Another thing very
useful against angels is magic and psychic power. Magic that is
not holy based can actually do fair amounts of damage to an
angel, with dark/black magic or demonic magic being able to
actually kill them. It has even been suggested that angels could
even be killed reading books with the right magic worked into
them. Certain magic spells can also restrain angels, such as
certain paralysis spells, something that angels can be damaged
by. Psychics are also powerful enough that they can hurt, and
even kill an angel depending on their ability and power. For the
most part, these powers depend on the user, and whether or not
they can overpower an angel. However, archangels are harder to
kill with these methods and take highly reduced damage from
these kinds of weapons and items thanks to being much tougher
beings. Fallen nephilims/stronger nephilims are able to tough
out most of these weapons, though they still need to be careful
since it can still harm them depending on the weapon and how
it's used.
Holy oil won't exactly cast away a nephilim or instantly kill
them (depending on the nephilim), it can still hurt like hell to
the point that they can get severe burns if they're unlucky. A
nephilim's grace can be taken away from them, no matter how
powerful they are, which have some very bad results. Although a
nephilim's grace can slowly recharge, a nephilim's grace is what
holds their human and angel halves in balance and, if they lose
it, their two halves come in conflict with each other, causing
the body to shut down progressively. The only way to revert that
is for the nephilim to recharge their grace. They also cannot
take someone else's grace in order to recharge it since the body
will immediately reject it and make the situation worse.
Although angel wardings have no effect on nephilims in general,
very heavy/powerful ones can severely weaken them to the point
that they end up powerless to the point that they cannot even
use the most simple ability. This will also leave a nephilim
vulnerable of any attack, being captured or knocked out by their
assailants.
Weapons:
Angel Blade (For any angel that's not an archangel):
~This is a standard angel blade most normal angels and fallen
angels carry. This blade is designed to kill demons, but can
also kill angels and fallen angels as well due to certain
similarities in physiology between demons, fallen angels, and
angels. When faced with certain creatures that are of angelic or
demonic power, this works on these types of creatures as well.
When used on creatures affected by it, it temporarily negates
regeneration of the creature, specifically working best against
angel, fallen angel, and demon regeneration. This also applies
to other creatures that use such regeneration such as demonic
vampires who use demonic regeneration or holy vampires who have
more angelic power. This weapon is very useful, made out of
heavenly silver. Even against creatures that it doesn't negate
regeneration form, it's still made out of a material that acts
like blessed silver, still being useful against creatures like
vampires and those creatures with unholy or demonic type
natures. This is usually a primary weapon for angels that don't
have their own special holy weapon, being used by angels, grand
priest angels and even other types of angels like seraphim and
cupids. These blades are carried by both angels and fallen
angels.
Sleeveless Black Hawk Military Tactical Gloves:
~A pair of military grade tactical fighting gloves that channels
Theo's fallen nephilim powers and his dragon powers. Theo manage
to find a nice blacksmith to make a pair for him. These gloves
are able to harm beings such as angels, fallen angels, demons
and dragons. The gloves are also strong enough to dent and even
punch through most metals and give those with tough skin/armor a
tough time. It's even durable enough to withstand melee attacks
such as blades and blunt weapons.
Marine Corps Service Pistol:
~A weapon that Pride gave him. It's a standard pistol that can
also handle his powers. He also has a case full of bullets such
as iron, silver, gold and varanium.
Special Battle Suit:
~A battle suit that M Winre made for Theo. It's built like the
Nemesis Mark II but it's different such as it adapting to his
fallen nephilim powers and dark dragon powers along with being
strong enough to handle powerhouse angels and demons like Sariel
and King Satan. The suit has hidden blades from over it's
wrists, shoot energy blasts from the palms and even have built
in claws and cleats for climbing or combat purposes. It does
contain some of the Nemesis Mark's weaknesses as well.
Special Motorcycle: Cyclone Cyberbike:
~Another gift that was given to Theo as a present when he turned
17 since his skateboard was destroyed in a fight against a
Brujah vampire who tried to kill him. It's built just like M's
bike including being made out of adamantium and built with
energy beams and bolts along with it being nearly invulnerable
to most attacks, meaning that it can tank attacks for creatures
like Leviathan and Grave.
Personality:
Like most teenagers who grow up secluded and isolated, Theodore
is overconfident, impulsive, and rebellious. He is quite
headstrong and tenacious, which he got from his grandfather. He
has a quick wit and is constantly making jokes, even in the
direst of situations, often falling into sarcasm. However, when
Theo needs to defend himself or others, he does not hold back.
Aggressive and reckless, Theodore prefers to smash anything that
gets in his way, thus him getting the nickname Tasmanian "Taz"
Devil after his favorite Loony Tones cartoon character. However,
he eventually begins to show more discretion and consideration.
Theo has also shown a selfless side to his personality, as he
takes pride in helping many people at his own risk. He has also
shown an empathetic side to his personality, for instance, he
understands that many supernatural creatures that he encounters
were previously conscious people who still have loved ones
concerned about them, and never resorts to execution no matter
the species unless asked by the creature or he has no other
choice.
Like any teen, Theo also faces tough and conflicting feelings
about his situations, like his position at the Weapon X Division
before he was officially taken out of there and placed in SCIS:
New Orleans. While he is loyal to the organization he is
currently in, sometimes the pressure of being the only hybrid
with so much power becomes too much for him to handle. Though he
is able to have breaks and live the life of a normal teenager
thanks to Pride and the team, along with him being very loyal to
such team since he view them as family.
Being the son of Azazel and coming from a military family, Theo
is quite a tactical genius, as shown when he was able to take
high school courses with ease. After taking a trigonometry pop
quiz, Theo casually told his dhampir friend Micah that it was
"just trig" and explained that it was like aiming his fallen
angel spear. Another trait that goes hand in hand with Theo's
cleverness and wit is Theo's ability to mess with his enemies.
Bio:
Cecilia Velazquez was a ordinary scientist for the DoD who's
goal was to help others. Her life was pretty normal despite the
fact that her father, Leonardo "The Wise Man" Thompson was a
legendary war hero and an ally to MI-6 and other powerful people
such as Sir Canaan. That was until she met the fallen angel
Azazel and conceived a child with him a few years later. Despite
being the son of a infamous fallen angel, Cecilia loved her
child and raised him with her grandfather's help. During Theo's
childhood, Cecilia decided to take some time off of her work to
raise Theo. Before she left, she accidentally stumbled upon Mr.
Sinister's secret plans that involves Apocalypse during work.
She also discovered Mr. Sinister's inhumane experiments on every
creature he could get his pale hands on from ordinary humans to
even the most vicious supernatural creature alive. Horrified,
Cecilia rush over to her father and explained what happened
along with showing him evidence that she took with her phone.
Her father sternly told her to take Theo and run away as far as
they can, even giving Cecilia coordinates to a safe house for
now. After a tearful goodbye, Cecilia takes Theodore, pack up
their things and fled.
Leonardo tried to cover his and his family's tracks the best he
could along with trying to send the info on Sinister to Sir
Canaan but was stopped by a hitwoman who happens to be a
werewolf. Leonardo put up a good fight to the bitter end but was
eventually killed by the werewolf by having his throat ripped
out. Things also didn't go so well for Cecilia since on her way
to the safe house, something crashed into her car which made her
swerve off and crash into a tree. Luckily, Theo wasn't harmed
but he was unconscious. Meanwhile, Cecilia was badly injured.
Before she can even check on her child, a assassin came and
dragged her out of the car. When the assassin ask for any last
words, Cecilia begged the assassin to let her child go and to
give him back to her. Tears formed in her eyes as she helplessly
watch another masked figure takes Theo out of the car and walk
away with him. It was the last thing Cecilia saw before the
assassin who dragged her out of her wrecked car put a silencer
gun to her head and blew her brains out in cold blood.
Theodore was eventually taken to Weapon X and was raised there.
When he turned 13, he was trained to be a "special agent" for
the Weapon X Program. Theo doesn't like talking much about his
time there but he does point out that he felt like he was raised
in a prison throughout his life. Although they tried to break
him, he still held on to whatever memories he has left of his
mortal family, unknown of what really happened to his mother and
grandfather. Although he has made some friends such as Willow,
Azia and Illias along with finding people to look up to such as
Sabretooth (to an extent) and Katsuki, there were people he
wanted to clobber... especially a hydrokinetic metahuman name
Fetu.
((More will be done later))
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