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| #Post#: 10855-------------------------------------------------- | |
| London/New Orleans Profile: Hugo Garnier | |
| By: Coolcat207 Date: October 19, 2021, 11:01 pm | |
| --------------------------------------------------------- | |
| "Only when it suits you, you remember that I'm not some errand | |
| boy?" | |
| "If they want a damn monster so bad, then I'll give them one." | |
| "We may be 'family', but we are far from equal!" | |
| ~Hugo to a demon before exorcising it and sending it back to | |
| Hell | |
| During a fight, Hugo landed a deadly blow on a female | |
| supernatural hunter who tried to kill a acquaintance of his. | |
| Female Hunter: Hey! Are you insane?! You're not suppose to hit | |
| women! | |
| Hugo: Then it's a good thing there isn't one around. | |
| "She was the only reason why I tolerated you damn humans... and | |
| you still have the balls to make threats even after you took her | |
| away from me?! I will make sure that none of you bastards leave | |
| here alive!" | |
| ~Hugo to the demon hunters who tried to get Hugo in line even | |
| though they were responsible for the death of Hugo's lover. | |
| "Just because I'm a half breed, doesn't mean that I should | |
| immediately break my back and risk my life for people I barely | |
| know. The only person I actually gave a damn for is dead thanks | |
| to your kind. So not only I don't owe you a damn thing, but your | |
| kind gave me a far greater reason to not even bat an eye when | |
| your lives are in peril. If you need someone to save your | |
| worthless ass, go bother one of those goody two shoes nephilims | |
| or something. I'm not interested in wasting my energy for the | |
| likes of you." | |
| ~Hugo to a Baptist priest when the priest tried to get Hugo to | |
| help the church with a demon problem. | |
| "There's a reason why you've spent your life watching the sheep, | |
| kid. And it's not because you're a shepherd. It's because you're | |
| a wolf." | |
| ~Victor "Sabretooth" Creed to Hugo Garnier on his potential. | |
| "The hunters were afraid of you. They want you to be controlled | |
| and kept in line. So, they got rid of the one thing that was | |
| keeping you happy just to teach you a lesson." | |
| ~Victor Creed's way of telling Hugo that what happened to his | |
| human lover wasn't his fault. | |
| "Compassion and understanding is the last thing these damn | |
| humans deserve. They have committed the worst acts upon each | |
| other and can barely get along. What the f*ck makes you think | |
| that they'll treat people like me any better?! Fear and violence | |
| are the only things that these wretched parasites understand. If | |
| they want something to fear so god damn badly then I'll give | |
| them something to fear to the point that even their descendants | |
| will hide under their bed sheets due to hearing my name!" | |
| "Word of advice, my dear: Look out only for yourself. Everything | |
| comes with a price so it's best to keep your head low and do | |
| whatever it takes to survive. This world is full of people who | |
| lie, cheat, steal and kill who in turn blame their faults on | |
| others. You don't ever want to associate yourself with the likes | |
| of them unless you want to end up dead or worse." | |
| ~Hugo to a young human mutant girl after saving her from a few | |
| ordinary human bullies | |
| "He goes by many names but he's known as Sollix. Remember when I | |
| said that people who fight like wild animals usually have | |
| something to hide? He's a prime example of that. Turns out that | |
| he was forced to fight at a young age but he usually either kill | |
| his opponents or reduce them into a lump of flesh. Yeah, this | |
| guy's anger issues makes mine look like moody cat. He also | |
| REALLY hates humans. Humans who are supernatural hunters | |
| especially. I know you three can take care of yourselves but if | |
| God forbid you run into this homicidal maniac, do NOT fight him | |
| by yourselves. Hell, I'm as skilled as he is yet I would rather | |
| fight a dragon with my bare hands." | |
| ~Jack Kariel warning his friends Chelsea, Lucia and Vivian about | |
| Hugo Garnier. | |
| Name: | |
| Hugo "Sollix" Garnier | |
| Other Names: | |
| Le Loup | |
| Hellhound | |
| Beast of G�vaudan | |
| Wolf Demon | |
| Age: | |
| 19 | |
| Gender: | |
| Male | |
| Species: | |
| Cambion (Human/Demon Hybrid) | |
| Family: | |
| Father: Unknown Human Turned Faust Wolf Demon (MIA; Presumed | |
| Dead) | |
| Mother: Unnamed Human Mother (Deceased) | |
| Foster Father/Partner: Victor "Sabretooth" Creed | |
| Organization: | |
| Marauders | |
| Rank: | |
| Second in Command | |
| Height: | |
| 6'1 | |
| Weight: | |
| Unknown | |
| Appearance: | |
| Hugo is a taller-than-average male with a Herculean physique. He | |
| has a broad face and a strong jaw, piercing dark gray eyes and a | |
| long, straight nose. He also has a fluffy white streak located | |
| just above his hairline which is unknown how he got it (Hugo | |
| believes that it was because he used his demon powers under a | |
| stressful situation during his pre teens). Due to his demonic | |
| heritage, Hugo has slightly sharp canines which makes some | |
| people mistake him for a werebeast. When using his demon powers, | |
| at will or in one of his demon forms, Hugo's eyes change to | |
| amber orange. | |
| Natural Abilities: | |
| Containment/Disease Immunity | |
| Supernatural Accuracy | |
| Supernatural Agility | |
| Supernatural Athleticism | |
| Supernatural Awareness | |
| Supernatural Balance | |
| Supernatural Charisma | |
| Supernatural Dexterity | |
| Supernatural Durability | |
| Supernatural Endurance | |
| Supernatural Flexibility | |
| Supernatural Intelligence | |
| Supernatural Leap | |
| Supernatural Reflexes | |
| Supernatural Senses | |
| Supernatural Speed | |
| Supernatural Stamina | |
| Supernatural Strength | |
| Supernatural Wisdom | |
| Powers: | |
| Cambion Physiology: | |
| ~User with this ability either is or can transform into a | |
| Cambion: a being (most commonly one of the first generation) | |
| with human and demonic ancestry. As partially mortal they are | |
| more bound to their form than their non-mortal parent, but their | |
| personalities and minds are far less defined by their spiritual | |
| aspect. In some forms of media, Cambion are shown to be equal or | |
| higher in power than full demons, this is generally explained | |
| with the claim that the human soul enhances the | |
| spiritual/demonic power gained from their "parent". Combination | |
| of mortal and physical with immortal and immaterial is highly | |
| unpredictable, and someone with heritage from both sides can | |
| lean on either side of their ancestry. | |
| Hugo is the son of a human turned Faust demon and a human woman. | |
| Apex Predator Physiology: | |
| ~The user is an apex predator, a vastly superior predator in the | |
| known world, with a fearsome capacity for hunting down | |
| practically any species in their ecosystem, even other | |
| predators. | |
| Predators of this category are at the top of a food chain and | |
| are never preyed upon by any other predators, as they are the | |
| most dangerous and fearsome creatures in their | |
| environment/world, with qualities of a greater degree. | |
| There are many variants of apex predators, many of them can come | |
| from any particular species from foreign to common, others can | |
| come from nature while others can come from different sources of | |
| creation that can enhance any predators to their highest danger | |
| in being, raising their predatory potential to its maximum | |
| making them the most dangerous beings in the natural world or | |
| even their own universe. | |
| Weapon Creation: | |
| ~User can create weapons from nothing or by shaping the existing | |
| matter or energy, they are capable of creating virtually any | |
| weapon and however many they wish. Depending on what the weapon | |
| is made of, it can posses a variety of abilities and be very | |
| effective in both offensive and defensive combat. | |
| Faust demons are able to create weapons from either whatever is | |
| around them or create them with the energy of their demonic | |
| power or element. | |
| Wing Manifestation: | |
| ~User has or is able to manifest wings that grow or are attached | |
| to the body allowing flight. They may also protect from rear | |
| attacks or detach and re-grow for quick getaways. | |
| Faust demons are associated with ravens and crows in early and | |
| ancient Germanic lore as those are the most common bird form | |
| that Faust demons take. Faust demons are also sometimes called | |
| descendants of the fallen angel, Arakiel, by those who follow | |
| the old Catholic and Cathar Christian beliefs. Faust demons can | |
| summon up black feather wings for flight. | |
| Biomorphing: | |
| ~User can turn into any living things (E.X: Plants, Animals, | |
| Bacteria, Humans, etc possibly including living machines). | |
| Faust demons can shapeshift into any living creature but usually | |
| have a particular animal form or two that they are fond of and | |
| use very often when not in a human form. Just like his father, | |
| Hugo's main animal form is a giant black wolf. | |
| Faustian Contract: | |
| ~A Faustian contract or a deal with the devil, is a link and | |
| bargain between a being (typically human) and a demon whereas | |
| the latter offers specific services and fulfills the being's | |
| wish, and is rewarded the being's soul after the contract is | |
| complete. | |
| Creating a Contract: | |
| In order to create the contract, a human has to summon a demon. | |
| However, it seems that they do not need to be aware of the | |
| existence of demons, attempt to summon a specific demon, or even | |
| summon one intentionally, or summon one by accident. It is | |
| implied that the human must be desperately searching for a way | |
| out and have little or no faith in God. Once summoned, this fact | |
| will not change for all eternity. All the same, it seems that | |
| the human still has the option to go through and create the | |
| contract, or dismiss the demon. However, the creation of the | |
| contract is finalized as soon as the human issues a command to | |
| the demon. | |
| Contract Seal: | |
| Once the contract forms, a seal is placed on the human's body. | |
| It is absolute; just as the demon is able to find the human, the | |
| human can never escape. The demon is able to place the seal on | |
| the human by simply pressing their hand against the chosen | |
| place. The choice as to where the seal resides is up to the | |
| human. The more visible the seal is, the stronger the bond is. | |
| The placing of the seal is also painful. Each demon has a | |
| Contract Seal design specific to themselves. | |
| Standard Practice: | |
| If the human's wish is not yet fulfilled, the usual practice for | |
| a demon is to serve under the human for as long as it takes and | |
| to perform supplementary orders. The demon is to protect and be | |
| the human's power. It must obey the orders the human gives, as | |
| long as the contract is still in effect. | |
| Completion: | |
| Once the contract is complete and the human's wish is achieved, | |
| the demon will eat the human's soul, which results in the | |
| human's death. | |
| Corruption Inducement: | |
| ~User can induce corruption in others. | |
| The ability can be used to corrupt a person into doing anything. | |
| It doesn't control the victim, but it prevents them from | |
| realizing that they otherwise wouldn't do what the user | |
| suggests, and therefore they become much more malleable. A small | |
| amount of proximity and contact is needed to corrupt someone, | |
| and this proximity or contact is needed every now and again to | |
| prolong the effect. | |
| It is easier to corrupt someone to do something minor, e.g. more | |
| corruption would be needed to get a victim to murder someone, | |
| than to get them to steal. It is not impossible for the | |
| corruption to be broken, but it is severely difficult and would | |
| usually need outside influence. An example of an ability which | |
| could be used to break the effects of corruption is Belief | |
| Inducement. If the corruption is not renewed occasionally, it | |
| will eventually wear away on its own accord. | |
| Faustian contracts are one way that Faust demons corrupt a | |
| person. It helps keep the contractee's soul just right for the | |
| demons consumption as the contract keeps a permanent corruption | |
| energy within the soul of the contractee. The other method that | |
| Faust demons can corrupt others is more temporary and must be | |
| renewed once per week. The demon uses demonic energy through a | |
| touch or through shadows that the demon is standing in with the | |
| target. | |
| Demonic Ice Manipulation: | |
| ~The users can generate and manipulate mystical demonic ice, | |
| which cannot be melted by mortal means, drawn straight from the | |
| darkest fears sentient minds have about winter, ice and arctic | |
| areas, including the fears of treacherous ice breaking, | |
| burying/devouring, damaging or tripping the victim in malicious | |
| awareness. | |
| Demonic Ice can cause excruciating pain upon contact or cause | |
| instant death, but can possibly be used for relatively | |
| beneficial purposes, such as summoning spirits of the deceased | |
| temporarily back to the world of living from hell. Some users | |
| can even use Reanimation or Resurrection via Summoning the | |
| damned and/or Demons. | |
| 9th Circle Ice of Treachery: | |
| ~This lets the user summon ice from the 9th circle of hell, the | |
| part of hell completely frozen where treacherous people are | |
| encased in ice. Satan himself was trapped in this section of | |
| Hell, frozen up to his knees for many years before he broke | |
| free. This power is opposite of hellfire, and is unholy in | |
| nature just like hellfire. This is much colder than normal ice, | |
| causing intense frostbite and rotting damage from the unholy | |
| energy much more quickly than normal unholy ice powers. This ice | |
| can be used just like typical ice to do things like create | |
| freezing attacks, generate ice constructs/weapons, or being able | |
| to freeze things through touch. This ice also has a powerful | |
| special ability, where it is able to feed on those with | |
| treacherous natures, similar to how Satan's wrath flames can | |
| feed on anger. When a treacherous person is encased in this ice, | |
| this ice bonds to them and slowly freezes them completely as it | |
| feed on their treacherous nature. This is very difficult to | |
| break out of, though with proper techniques like hellfire or | |
| something to melt the ice, they can break free from this. When | |
| it comes to ice abilities in hell, this is highly preferred over | |
| the cold rain being turned into ice since this can also engulf | |
| treacherous people. | |
| Demonic Energy Manipulation: | |
| ~User can create, shape and manipulate energies of demonic | |
| origin. They would be able to do all kinds of unholy things with | |
| their unique type of energy. Things like creating blasts to | |
| creating or summoning beings of demonic energy. Users would even | |
| be able to summon demons themselves, through ritual use of the | |
| energy. | |
| All Faust demons can use demonic energy. This ability helps | |
| create the Seal of the Faustian Contract and other things that | |
| the demon needs in order to serve their masters or just to | |
| survive in between masters. | |
| Empathy: | |
| ~The user can fully interpret and replicate the emotions, moods, | |
| and temperaments of others without reading apparent symptoms, | |
| allowing them to understand introverts or discover one emotion | |
| is actually hiding another. They can attack someone in a | |
| personal and emotional way since they know exactly what emotion | |
| is flowing through themselves and can use this knowledge to play | |
| against them. Some users may learn to read emotional imprints | |
| left into environment or objects. | |
| Usually over time, an Empath's power grows to the point that | |
| they can manipulate emotions on others, and possibly use them to | |
| empower themselves. The user may learn to extend their power | |
| over/on vast number of sentient beings or reach extreme | |
| distances, even other levels of existence but this may be | |
| possible only if the user has emotional link to those they | |
| search already in effect. | |
| Soul Consumption: | |
| ~The power to absorb souls and utilize them in some way. User | |
| can absorb souls, while removing them from the source, into | |
| their body and use it in various ways, gaining some form of | |
| advantage, either by enhancing themselves, gaining the drained | |
| power, using it as power source etc., either temporarily or | |
| permanently. | |
| Common advantages include adding the target's skills and | |
| abilities to users, or using the absorbed souls to augment | |
| user's own powers. | |
| Faust demons consume the souls of their masters upon the | |
| completion of a contract. This makes them stronger and gives | |
| them more power. The stronger the soul from holding on to strong | |
| negative emotions such as hatred and from a growing hunger to | |
| complete their goals then the more power the Faust demon gains. | |
| Immortality: | |
| ~The power to never die. User possesses an infinite life span, | |
| as they can never die, never age, and can shrug off virtually | |
| any kind of physical damage. Some users are the defensive type, | |
| simply preventing all damages, to appear physically | |
| invulnerable, while others are the regenerative type, surviving | |
| and quickly recovering from anything you throw at them while at | |
| the same time they are capable of resurrecting themselves | |
| instantly after death and completely self-sustaining, free from | |
| all bodily necessities. | |
| Soul Reading: | |
| ~The user can sense and read the souls of others, whether free | |
| (ie. dead, astral projection, etc) or in body. By reading souls, | |
| they can see/feel the being's characteristics, personality, | |
| feelings, memories, whether they even have a soul, damage | |
| others' souls have endured, and whether or not another entity is | |
| possessing or influencing the person on a spiritual level. | |
| Faust demons are very strong in this ability. They not only use | |
| their eyes and mind to read someone's soul but can also use | |
| taste and smell as well. Faust demon's sense of taste is so | |
| refined and keen that they can tell everything about a person's | |
| soul far better than eyes, mind, and smell just from a drop of | |
| blood. | |
| Heavenly Divine Resistance: | |
| ~Faust demons are not Hell demons. Faust demons are actually | |
| originally of human origins after a Germanic man named Faust. | |
| Much Germanic lore states that Faust sold his soul to a powerful | |
| devil named Mephistopheles in return for political power, | |
| domination, and wealth. Mephistopheles wasn't the Devil nor a | |
| devil/demon lord of Hell but instead a devil lord of the Abyss. | |
| Once Faust succumbed to his contractual price, Faust's soul | |
| became deeply corrupted and turned into a demon. Faust was | |
| raised a religious man so developed a resistance to Heavenly | |
| divine powers instead of a full immunity like Mephistopheles | |
| thanks to the Abyssal corruption energies. This resistance was | |
| passed onto other demons made by Faust in which began a race | |
| that he named after himself while he took up the name Faustus. | |
| Faust demons have a 75% resistance to the divine powers and | |
| attack damage of Christian, Jewish, and Islamic divine origins. | |
| Intuitive Aptitude: | |
| ~The user can instantly learn and understand the complexity and | |
| exactness of organisms, objects, subjects, fields, powers, etc. | |
| without the need of long-term or special education. | |
| Intuition, also called Discernment or Instinct, is the ability | |
| to "just know" personal information about an object, subject, or | |
| occurrence, including sensing how others will react to something | |
| that the user does or when something is about to happen. This | |
| ability is innate and cannot be turned off. A faculty of this | |
| ability allows the user to also (or instead) intuit spiritual | |
| truths and principles (sensing the presence of | |
| evil/danger/people that dislike the user, a feeling that one | |
| should or shouldn’t go somewhere, or the right thing to do | |
| in a situation); this faculty is called Gnosis. | |
| Faust demons can do anything with this ability and do it with | |
| great mastery that is on par with an Old Prime master. Even if | |
| it's a skill or something that the demon has never come across, | |
| Faust can learn it in a matter of seconds to minutes depending | |
| on the complexity of the skill needed. Some skills do have | |
| drawbacks though such as culinary skills as Faust demons only | |
| truly understand the taste of a soul instead of understanding | |
| the taste of food. | |
| Wolf Demon Basic Race Abilities: | |
| Corrupt/Demonic Nature Connection and Control: | |
| ~Just like werepires, Hugo's nature connection is demonic and | |
| corrupt due to his half demon physiology. This lets him not only | |
| sense people close to him who do things like step on the grass, | |
| but also lets him do things like tell when plants are dying, or | |
| letting him communicate with animals. For the most part, this | |
| isn't too much of a skill that's useful in a fight, as it's just | |
| the basis of a werewolf's abilities. However, it also does give | |
| him a sense where he can sense all nature around him, even | |
| without seeing it directly. Though unlike most werewolves, Hugo | |
| can manipulate the negative side of nature such as brining out | |
| their wrath and sorrow that they suffer from those like humanity | |
| and the wyrm. He can also corrupt them and bend them to his will | |
| such as making trees lash out and attack anyone close to him or | |
| make animals go berserk and maul anything they see. He can even | |
| use nature energy and convert it to their demonic/corrupt nature | |
| so he can use it to his own advantage such as manipulating the | |
| demonic version of the elements. | |
| Nightly and Moonlight Empowerment: | |
| ~Just like werepyres, Hugo can gain both enhancements of the | |
| night and moonlight. Although demonic in nature, Hugo is at the | |
| same strength every night, and are usually far more enhanced | |
| than werewolves or vampires due to having both enhancements. He | |
| gain passive enhancements and supernatural enhancements from how | |
| much moonlight is present, with the full moon representing a | |
| full power-up to their abilities. However, unlike normal | |
| werewolves, Hugo is also just as strong during the lesser phases | |
| of the moon, including being as powerful during a new moon with | |
| no moonlight due to his night time empowerment along with | |
| excessive training. Because of how these two powers work in | |
| combination, Hugo is at his strongest enhancement every night, | |
| and operate every night even stronger than vampires or | |
| werewolves would be at their strongest due to Hugo gaining power | |
| from both moonlight and lack thereof. This makes just as | |
| dangerous as werepires, due to him always having an edge no | |
| matter how strong werewolf or vampire opponents would normally | |
| get. Just like both powerups, this is a passive enhancement, but | |
| also increases his werewolf and demonic abilities considerably | |
| when these empowerments are used. The only thing that takes away | |
| these empowerments is being out during the day, or opponents | |
| that use sunlight to prevent this power from being used at all. | |
| Red Moon Enhanced Moonlight Power: | |
| ~When in the red or blue moon, the nature connection and lunar | |
| empowerment abilities give the pricolici special enhanced modes | |
| just like werewolves, where they are able to draw the unique | |
| moonlight into their power. When in the red moon, the pricolici | |
| gains a corrupted mode where their abilities all become more | |
| powerful and they gain a massive powerup from the red moon. Like | |
| werepires, most pricolicis gain more power with the red moon | |
| than they do with the blue moon, but this comes with a price. | |
| Typically, when in the red moon, most pricolicis become much | |
| more ferocious and they seek to kill their enemies as brutally | |
| as they can. While most pricolicis learn to control this with | |
| time and training, they still have to be careful on these | |
| nights, and many of them who do lose control often hide from the | |
| moon light when this night comes around due to the dangers of | |
| who they might hurt, as most pricolici often try to avoid | |
| killing unnecessarily so they can avoid supernatural hunters. | |
| This also makes all of their abilities corrupted power | |
| equivalents during these nights, where all of their supernatural | |
| abilities and pricolici abilities become corrupted and are able | |
| to hurt almost any creature due to the corruptible energies they | |
| generate in the presence of a red moon. Only the most ferocious | |
| of pricolici typically carry red moon energy outside of red moon | |
| nights, and many try to avoid the power altogether due to what | |
| they become. However, those that do try to utilize this outside | |
| of nights of the red moon must be careful, or else they could | |
| eventually lose their sense of self and become feral pricolicis, | |
| as the unnatural red moon light can eventually overwhelm the | |
| rational mind and eventually destroy a pricolici's ability to | |
| think rationally just as easily as it can for werewolves. Of | |
| course, a counter to this ability is sun light manipulation, due | |
| to sun light being able to counter lunar light manipulation, and | |
| some sun light manipulators are able to completely negate the | |
| powerup of the red moon if they use it on a pricolici enough, | |
| though keeping them from regaining the amp requires usually | |
| getting them out of the moon light. | |
| Pricolici Nature's Sleep: | |
| ~When a pricolici sleeps out in nature, they are able to recover | |
| from exhaustion and injuries far more easily, and are able to go | |
| into sleeps that can save their lives if they are near death. | |
| This is somewhat similar to a regenerative sleep that a dragon | |
| can go into, except the pricolici uses their undead sleep | |
| recovery and their werewolf connection to nature in order to | |
| initiate this power. This allows pricolicis to sleep anywhere in | |
| nature, whether it's in a tree, a werewolf tribe land, a cave or | |
| even underground. When the pricolici sleeps, their injuries are | |
| able to heal through enhanced regeneration, and their exhaustion | |
| can be removed fairly quickly. Most pricolicis only have to | |
| sleep about 4 hours a day due to their advanced regeneration and | |
| recovery, but this is more for the times when a pricolici is | |
| hurt from battle or near death, and the pricolici can sleep | |
| until they've fully recovered. Typically, the pricolici must go | |
| into sleep in order to do this, and since they know that they | |
| will be vulnerable for an attack, they prefer to sleep | |
| underground to avoid people until they are fully recovered and | |
| refreshed. | |
| Violent Amplification: | |
| ~A power Hugo learned from a pricolici. This power amplifies | |
| their true violent nature, making them even more dangerous than | |
| most average werecreatures. This amplification can have many | |
| prosperities depending on the pricolici. This amplification | |
| normally amplify one's physical stature, though there are others | |
| who learned other ways to weaponized it either by their previous | |
| violent crimes before their first death or how they were | |
| executed. For example, a pricolici might have been a serial | |
| killer, meaning that pricolici might get even stronger the more | |
| they rob the life of someone. Overall, the main use of this is | |
| for those with techniques to utilize this in combat, which all | |
| usually only work temporarily while the user is in a rage state. | |
| And even if they don't have any special techniques, the rage | |
| state is only temporarily, lasting as long as the stimulus | |
| persists that drove them into it, or a certain amount of time | |
| passes after going into the frenzy. Although not undead, Hugo is | |
| able to amplify his true violent nature due to his demonic | |
| heritage along with the hatred he has for humans, making him | |
| just as dangerous as a feral Sabretooth. | |
| Bloodlust Aura: | |
| ~The user has a malicious aura of killing intent and bloodlust, | |
| including aggression and brutality. The effect may be caused by | |
| purely physical or mental means, or a combination of both. This | |
| aura can also give off their pure killing intent, affecting | |
| opponents, themselves, and others around the vicinity. | |
| Particularly strong killing intent can paralyze weak willed | |
| victims or animals in fear, causing them to morbidly hallucinate | |
| their own deaths, flee in terror or even kill them by forcing | |
| the mind to believe their death is a reality. Those with | |
| stronger will might still feel uneasy to the point that they | |
| will either keep their distance, avoid them if necessary or try | |
| to be cautious. Although they are viewed as bloodthirsty undead | |
| monsters, those who have mastered control over their emotions | |
| can control their killing intent by suppressing it in order to | |
| prevent their opposition from discovering it, thus hiding one's | |
| motives and preventing one from being tracked by such emotions. | |
| Anyone who can also perceive a foe's killing intent can perceive | |
| the foe's next move and prepare the next appropriate move in | |
| advance. | |
| Werecreature Body Temperature Regulation: | |
| ~Similar to how certain supernaturals are able to adapt to | |
| environments around them, Hugo learned know how to control and | |
| manipulate his own body temperature. Hugo can adapt to any | |
| environment he's in without feeling any affect of it. He can | |
| also use this to preserve himself when sleeping or to fool those | |
| who are hunting him such as supernatural hunters. Of course, | |
| extreme weather might give Hugo some problems keeping his body | |
| temperature under control such as if he's in a hostile | |
| environment. | |
| Demonic Animalistic Senses: | |
| ~Due to his cambion physiology, Hugo have animalistic senses, | |
| which allows him to sense far more than what humans can. While | |
| he still have human senses as well (sight, smell, taste, touch | |
| and hearing), he also have other senses due to his physiology. | |
| Hugo can also sense other things such as spirits or other things | |
| that humans cannot sense. He is also able to do things like | |
| seeing in the dark, or many have a specific ability to sense the | |
| presence of others with a sort of sixth sense of the environment | |
| around them and can use it to focus on anything living. | |
| Typically, this isn't too useful in battle, though some | |
| pricolicis can use these senses to sense when danger is nearby, | |
| as they can learn to hone their senses to a point where they can | |
| even sense when someone is trying to sneak up on them or is | |
| going to attack them. While useful though, these senses are not | |
| always accurate, and certain natural phenomena might also be | |
| able to affect Hugo due to these senses if an enemy has a way to | |
| take advantage of these senses. | |
| Werecreature Heavy Stander: | |
| ~Because of the werecreature's body structure, most | |
| werecreatures are extremely hard to knock back. Due to their | |
| strong and bulky muscles, werecreatures are able to take many | |
| attacks without flinching, and most are heavy enough they are | |
| barely knocked back with impact damage. While werecreatures | |
| still take damage, they are much harder to knock back, and much | |
| harder to stun through physical damage unless they are taking an | |
| attack that's stronger than they are. Typically, most | |
| werecreatures are able to shake off normal damage thanks to | |
| their regeneration and their body structures, and require very | |
| strong attacks to knock them off their guard. Thanks to this, | |
| most werecreatures are difficult to stun or disable using | |
| physical force, usually only being vulnerable to other creatures | |
| as bulky and powerful as they typically are (though some that | |
| stay in human form may not have this bulk and therefore won't | |
| have this passive ability in their human forms). Most | |
| werecreatures with this take highly reduced damage from physical | |
| attacks, and are much harder to fight than many other types of | |
| opponents. However, while they are harder to damage and harder | |
| to knock back, this means that things that do hurt them and | |
| overcome this do more damage. This also doesn't always help | |
| against certain piercing projectile attacks, as certain | |
| projectiles might pierce a werecreature more easily due to them | |
| not moving back, or certain attacks that break their defense may | |
| do more damage due to knockback often helping disperse physical | |
| force a bit on impact. Most werecreatures also might have | |
| varying levels of this, as some werecreatures have stronger | |
| bodies than others, and those in human form won't have this | |
| defense at all, since this only takes effect in full | |
| werecreature form. | |
| Werecreature Flesh Devouring: Sustenance: | |
| ~Most werecreatures are able to devour flesh from either animals | |
| or even humans, being very similar in nature to a vampire that | |
| needs human blood to maintain their power. This is the major use | |
| for flesh, and, like others, werecreatures use this to sustain | |
| their power. A werecreature is able to eat flesh just like other | |
| animals in the wild, as almost all werecreatures usually eat | |
| flesh in some form (aside from a few rare werecreatures that | |
| might survive on vegetables and fruit). Typically, there is no | |
| real special purpose for this, other than sustaining the | |
| werecreature. Eating flesh is purely for sustenance and survival | |
| for werecreatures, where they must feed in the same way a human | |
| would eat food. If they don't eat flesh, werecreatures will | |
| eventually get weaker as supernaturals, and eventually go feral | |
| from hunger with some cases even having the werecreature eating | |
| their own flesh. While a werecreature can eat normal food, it | |
| doesn't really help them since they don't sustain themselves on | |
| human food (unless it is meat, as animal meat is something that | |
| werecreatures can survive on). Typically, werecreatures have a | |
| choice of surviving on animal flesh, or surviving on human | |
| flesh. Depending on the werecreature, some prefer one or the | |
| other, with some tribes focusing on eating humans, while others | |
| typically focus on eating animals. Depending on the tribe and | |
| the werecreature, each typically has their own way to sustain | |
| themselves, though most werecreatures focus on flesh/meat | |
| devouring as their primary source of sustenance. For the | |
| alchemists, they specifically eat animals, as they don't like | |
| eating humans since they don't find humans as nutritious to them | |
| as animals do, as they have studied the nutrition of animals vs | |
| humans and found that animals typically are better nutrition | |
| than humans are. Of course, they also don't want to eat humans | |
| because they don't want to find themselves on the wrong end of | |
| supernatural hunters and feel that eating humans contradicts | |
| their overall job of protecting humanity. | |
| Werecreature Flesh Devouring: Ability Gain: | |
| ~This is the second use for a werecreature's flesh devouring, | |
| with a werecreature being able to absorb supernatural blood to | |
| gain new powers from those they take blood from. The | |
| werecreature can gain these powers temporarily, or if they eat | |
| enough flesh, they can gain powers permanently. A werecreature's | |
| ability to devour the flesh of supernaturals and gain new powers | |
| is similar to that of a vampire, where it works the same way as | |
| a vampire would gain new abilities by drinking blood (for the | |
| most part). While eating supernaturals is not always the easiest | |
| thing to do depending on the supernatural (as werecreatures will | |
| mention how creatures like demons taste purely awful due to the | |
| sulfur smell of their demon natures), but werecreatures seeking | |
| new powers can usually gain ones from those they devour flesh | |
| from. For example, if a werecreature devoured the flesh of a | |
| fire user, they may gain certain fire abilities depending on the | |
| werecreature's affinities. Depending on the werecreature's | |
| affinities and powers, some flesh may grant them one or multiple | |
| abilities, depending on the being they devour. However, they can | |
| also choose not to gain power from these beings, as a | |
| werecreature often has to weigh a power's strengths vs its | |
| weaknesses when determining whether or not they want a specific | |
| power. As one might guess, this power gain has the same | |
| drawbacks as other power gain abilities, in that the user gains | |
| the weaknesses of the powers they gain as well as the strengths. | |
| For example, devouring dragons may grant a werecreature the | |
| powers of a draco-werecreature, but as a result they would gain | |
| the weaknesses of dragons like being weak to dragon hunter | |
| powers and weapons. Typically, most werecreatures only gain | |
| powers if they choose to, and some powers may alter their | |
| physiology (like eating a dragon would grant them new physiology | |
| that changes them into a draco-werecreature that is different | |
| from a normal werecreature) for better or worse (usually there | |
| are advantages and drawbacks, so users should consider | |
| carefully). | |
| Learned Werewolf Gifts: | |
| Sense Guilt: | |
| ~Being the leader means knowing your friends and foes. Storm | |
| Lords use this Gift to detect any hidden shame or guilt in their | |
| packmates and enemies, to see if such a weakness can be | |
| neutralized or exploited, depending on the werewolf's decision. | |
| By meeting the target's eyes for a rp turn, the character can | |
| search the other's soul for evidence of guilt or past shame that | |
| still haunts the subject. This is a sensory Gift, not an | |
| invasive one. Targets with some kind of soul protecting or | |
| concealment ability can make this gift harder to use. | |
| Alpha's Aura: | |
| ~An alpha should be an inspiration in war as well as peace. This | |
| Gift heightens the werewolf's outward projection of confidence, | |
| creating a palpable aura around the Storm Lord in battle. | |
| Enemies suddenly fear the werewolf, re-evaluating their attacks | |
| and rethinking strategies in the face of such an impressive | |
| opponent. Stronger willed enemies will at least feel weary or | |
| cautious around the user of this gift. | |
| Lordly Will: | |
| ~The strongest leaders render themselves immune to unwanted | |
| outside influence, hearing only the voice of their own authority | |
| and those of their advisors. This Gift reinforces the alpha's | |
| dominance over his own mind in the face of psychic or other | |
| supernatural manipulation. | |
| When activated, this Gift makes the character automatically | |
| immune to all Gifts, Disciplines, Numina and other supernatural | |
| powers that affect the mind — such as Dominance Gifts, | |
| Majesty Disciplines, etc. The Gift's effects last for the rp | |
| turn in which the Gift is activated. This gift helps Hugo when | |
| those such as psychics, silver tongue individuals, etc. tries to | |
| persuade or manipulate him, making him only listen to his own | |
| instincts or to his own team members like Sabretooth. | |
| Heart Stopping Howl: | |
| ~The howl of Destroyer Wolf roared across the Pangaean night in | |
| prehistory, terrifying spirits and mortal beings alike. His | |
| Blood Talons are children are capable of emulating this great | |
| howl to strike terror into the hearts of their enemies, reducing | |
| them to gibbering, panicking wretches. | |
| The character howls with all of his breath, loud and long, | |
| creating a roaring howl filled with his rage and hatred. Enemies | |
| affected by the blood-chilling howl find themselves overcome | |
| with fear, trembling and weeping as they attempt to strike the | |
| Blood Talon in their midst. Those with stronger will or | |
| resistance to fear will still feel uneasy, wary or cautious once | |
| hearing this howl, though it depends on the target. | |
| Visage of Fenris: | |
| ~By channeling their tribal totem’s rage, the Blood Talons | |
| can plunge themselves into the connection with Fenris-Ur and | |
| manifest an aspect of his fearsome presence to intimidate their | |
| foes. Eyes blaze with primal fury, and the werewolf’s | |
| snarl drops several octaves to mimic the growl of Destroyer | |
| Wolf. | |
| Worry the Prey's Heels: | |
| ~The werewolf who wishes to catch a fleeing enemy can use this | |
| power to halt his foe’s limbs, slowing down any attempts | |
| at flight. The Gift is most often used on cowards who seek to | |
| flee a fair fight, or when a pack desperately needs to catch | |
| someone who doesn’t wish to be caught. It is said that a | |
| coward’s shame fills the heart of a fleeing enemy and | |
| slows his muscles. | |
| Primal Anger: | |
| ~The more a Blood Talon loses himself to his primal bloodlust, | |
| the more dangerous he becomes. Werewolves using this Gift | |
| harness the ferocity and wild-hearted anger of their wolfish | |
| natures, using it to enhance their strikes in battle. Every blow | |
| falls with the desperate strength of an enraged wolf on the hunt | |
| biting at its prey. | |
| Darksight: | |
| ~Though a werewolf can track by sound and cent, in cities and | |
| other human-dominated areas the forms necessary to do so can | |
| attract more attention than they're worth. This gift mitigates | |
| that risk, allowing a werewolf in human form to see perfectly no | |
| matter the level of light. Where there is any illumination, the | |
| user of this Gift can see as if it were bright daylight. In | |
| situations in which there is no light at all, the user can see | |
| as if her surroundings were bathed in the light of a full moon. | |
| Whichever is the case, the user's eyes glow of yellow when using | |
| this Gift. | |
| Aura of Dread: | |
| ~A werewolf who knows this gift has an edge beyond the obvious. | |
| The darkness hides many things, and through subtle spiritual | |
| urging onlookers worry about what will follow her out of the | |
| shadows. The darkness may conceal the rest of her pack, or she | |
| could be a harbinger of a far deadlier threat. This Gift | |
| exacerbates the ancient human fear of the dark places outside of | |
| the cave, and though it doesn't actually alter anything visible, | |
| it does instill a feeling in the minds of everyone present. The | |
| werewolf is the face at the window on a moonless night; the | |
| chill howl heard by campers when there are only stars for light. | |
| Shadow Step: | |
| ~Huddled in stone houses, human looked out at the dark in fear, | |
| never knowing if some beast was going to attack, and if so where | |
| from. This Gift allows a werewolf to play on that fear, letting | |
| him slip from one patch of shadow to another to confuse prey -- | |
| or predators -- as to his location. Though hardly the fastest | |
| means of getting around, slipping between shadows in this way | |
| does allow the werewolf to move without being seen, strike from | |
| odd angles, and convince her victims that there is more than | |
| just one of her. | |
| Crushing Blow: | |
| ~Sometimes a werewolf chooses to kill without using his claws or | |
| fangs — perhaps to elude hunters searching for a "rabid | |
| man-eating animal", perhaps simply as a gesture of scorn for his | |
| prey. Crushing Blow allows a user to deliver strikes with | |
| bone-shattering force. Few things in nature (or out) can stand | |
| against such power. | |
| Mighty Bound: | |
| ~The power of this Gift allows werewolves to leap across | |
| distances that would seem impossible for creatures of their | |
| size. | |
| Iron Rending: | |
| ~Werewolves tap into a source of strength that is older than all | |
| the works of man. Iron-Rending infuses a werewolf’s claws | |
| with such destructive power that iron, steel and concrete cannot | |
| withstand his might. A character with this Gift can tear apart | |
| steel like cardboard and claw stone as easily as clay. | |
| Legendary Arm: | |
| ~With this Gift, a werewolf can hurl even tremendous and | |
| unwieldy objects great distances. Whether this means throwing a | |
| boulder as a projectile at enemies or tossing a packmate over | |
| high flames depends on circumstance. | |
| Feet of Mist: | |
| ~Sight and sound are not the hardest senses for a werewolf to | |
| defeat, but even a bloodhound would wear its nose out trailing a | |
| werewolf with Feet of Mist. The werewolf’s scent fades to | |
| near-imperceptibility. | |
| Blending: | |
| ~An expert hunter knows the value of not being seen. A werewolf | |
| with this Gift can blend with the landscape by simply remaining | |
| still — overlooked even in the open. | |
| Running Shadow: | |
| ~Sometimes, one must choose between moving silently and moving | |
| quickly. This Gift makes the choice unnecessary. The werewolf | |
| can trot over dry leaves as quietly as tiptoeing carefully. | |
| Alchemy Abilities: | |
| Alchemy Manipulation: | |
| ~The user can create, shape, and manipulate Alchemy, the mystic | |
| and scientific pursuit of the power of the Philosopher's Stone | |
| and Universal Panacea, focusing on Elemental Transmutation | |
| (ranging from transforming base materials into purer (lead or | |
| iron into silver or gold), to making permanent changes on the | |
| state of matter (making glass malleable or durable), etc.), | |
| various forms of Elemental Manipulation (especially electricity | |
| and fire) and Life-Force Manipulation (Immortality, Healing and | |
| even creating life or at the least clones/homunculi). The user | |
| can also manipulate alchemical processes. | |
| Alchemy: | |
| ~User can utilize Alchemy, the mystic and scientific pursuit of | |
| the power of the Philosopher's Stone and Universal Panacea, | |
| focusing on Elemental Transmutation (ranging from transforming | |
| base materials into purer (lead or iron into silver or gold), to | |
| making permanent changes on the state of matter (making glass | |
| malleable or durable), etc.), various forms of Elemental | |
| Manipulation (especially electricity and fire) and Life-Force | |
| Manipulation (Immortality, Healing and even creating life or at | |
| the least clones/homunculi). They also know how to create | |
| potions (for rejuvenation and immortality) and magical items, | |
| although these are generally for practical use. | |
| Alchemic Material Manipulation: | |
| ~User can create, shape and manipulate various alchemic | |
| materials. Through an esoteric usage of mystical and scientific | |
| techniques and ingredients, one could produce and/or control | |
| unique materials that could induce supernatural effects. | |
| Historically, these substances, often described with secret | |
| symbols, were meant to enable physical and spiritual | |
| transformation. Fictionally, they can enable amazing abilities | |
| for those who possess or are affected by them. | |
| Ice Alchemy: | |
| ~This alchemy is a type of alchemy that Hugo specializes in, | |
| which helps due to his ability to create and manipulate demonic | |
| ice. He is also able to freeze any source of water, even sources | |
| with water essence in them, allowing him to use any available | |
| source of water for a variety of feats such as paths to walk on | |
| or forming crude weapons to strike at his opponents with. As a | |
| last resort attack, he can also freeze his own blood so as to | |
| strike his target. Despite being well known for his ice | |
| abilities, Hugo is capable of more than freezing, as he can boil | |
| the water so as to create a thick cloud of vapor so as to make | |
| his escape. By touching his opponent, he can freeze or boil the | |
| water in their body to severely harm them or kill them; however, | |
| this technique is ineffective when not used on flesh, such as | |
| artificial limbs. | |
| Alchemic Projectile Conversion: | |
| ~Using his gauntlet gloves, Hugo is able to catch supernatural | |
| projectile attacks with physical touch, and convert them using | |
| his alchemy. This is useful for converting energy and elemental | |
| attacks, assuming it's a type of power he can hold in his hand. | |
| This lets him convert and possibly turn the attack back on his | |
| opponent, depending on what he changes it into. For example, he | |
| could turn a ball of mana into chi or chakra and fire it back at | |
| an opponent, or freeze a fire attack if he can hold it. However, | |
| this only applies to attacks he can grab or catch, since he | |
| requires being in physical contact with whatever he's | |
| converting. This means that powers and projectiles that are | |
| designed for piercing are much harder to catch, requiring him to | |
| catch them from the side rather than trying to stop their | |
| momentum. Some attacks he can't catch at all, like lightning | |
| which is often dispersed when it hits something and would | |
| electrocute Hugo before he could convert it. Hugo is very | |
| skilled at doing this, but depending on the attack, this isn't | |
| always usable on every type of projectile attack. | |
| Medical Alchemy: | |
| ~Although not intended, Hugo manage to find a way to replicate | |
| medical alchemy. This uses alchemy to rebond cells and heal | |
| someone of their injuries. This lets the user use their alchemy | |
| to heal others, healing injuries and even being able to use this | |
| to heal their own injuries. However, this ability still cannot | |
| create matter from nothing, and this means that it cannot | |
| recreate limbs or missing body parts. This is more for rebonding | |
| the body from damage, and not able to replace parts that are | |
| severed or removed. | |
| Combat Skills: | |
| Alchemy Combat: | |
| ~The user is able to infuse alchemy with physical attacks. | |
| Demonic Combat: | |
| ~The user is able to incorporate demonic power into physical | |
| combat. | |
| Animalistic Combat: | |
| ~The user can combine using animal imitation with physical | |
| fighting, they can fight with the brutality of a bear, the speed | |
| of a cheetah, the ferocity of a tiger, the agility of a leopard, | |
| the dexterity of a monkey, the flexibility of a snake, etc. | |
| Savate Intuition: | |
| ~The user has an innate understanding of savate, a French | |
| kickboxing combat sport that uses the hands and feet as weapons | |
| combining elements of English boxing with graceful kicking | |
| techniques. | |
| Northern Wolf Kung Fu: | |
| ~A martial art that he learned during his time in the fighting | |
| ring. Northern Wolf is a deadly and fearsome fighting style from | |
| the streets of Shanghai that specializes in group fighting | |
| tactics, low realm combat, and ground-fighting. Wolf is a | |
| vicious art with high level striking, gripping, ripping, and | |
| tearing techniques that can kill with the hand. Northern Wolf | |
| Kung Fu fights from low lunge positions that moves throughout | |
| multiple opponents, both in a straight line and in circles. This | |
| low realm running uses fast leg work and leaping, with one hand | |
| momentarily on the ground at times. From this dynamic low realm | |
| maneuvering system Wolf Kung Fu masters scissor style throws, | |
| kicks, reaps, and sweeps primarily either for breaking the leg | |
| and/or bringing opponents to the ground for Wolf's | |
| ground-fighting, strikes, and Chin Na attacks. | |
| Combat Specialist: | |
| ~The user has an encyclopedic knowledge in hand-to-hand fighting | |
| styles; therefore understanding and analyzing opponents style of | |
| combat and flaws in the opponent's attack and defense. He can | |
| also use attacks that can automatically knock down the opponent | |
| or use the strength of the opponent to his favor. | |
| The user has a vast knowledge of the opponent's body and their | |
| limitations, have an incredible perception of opponents and the | |
| users surrounding areas using it to his or her advantage, and | |
| can copy or mix several types of martial arts and movements and | |
| understand how a special attack works in matter of minutes. This | |
| power can be enhanced by the users experience and improvement of | |
| skill. Masters of this abilities can counter or detect flaws on | |
| opponents Special Attacks. | |
| Weapon Proficiency: | |
| ~User with this ability need only to pick up a weapon before | |
| they instantly become proficient in it. The first time they pick | |
| up a sword, they can spar with masters, the first time they use | |
| a bow, they can hit bulls-eyes. Even alien, magical, or other | |
| weaponry that they should not understand comes naturally to | |
| them. | |
| Indomitable Will: | |
| ~The user has unnaturally strong willpower, enabling them to be | |
| immune to all forms of temptation including Subordination | |
| Manipulation, Telepathy, Mind Control and Subliminal Seduction. | |
| Through their will the user can face great physical pain and | |
| psychological trauma and will refuse to surrender no matter how | |
| much the odds are stacked against them, possibly up to the point | |
| of cheating death and pushing themselves past their own | |
| limitations. | |
| Hugo's mind is stronger than Iron with this skill ability. | |
| Though he listens to commands from Sabretooth, not even him or | |
| psychics can affect Hugo's mind with powers. | |
| Enhanced Assassination: | |
| ~The user can perform the art of assassination better than the | |
| average killer, she is able to dispatch her victims without as | |
| so much as a struggle. The ways to do this range from something | |
| complex and high-finesse like mastery in stealth, strategically | |
| planned scenarios and highly disciplined martial arts to | |
| something simple-yet-effective like brute strength and raw speed | |
| to overwhelm the targets. | |
| Tracking Evasion: | |
| ~The power to hide from followers and pursuers and avoid total | |
| detection/discovery. The user can’t be tracked down, all | |
| the traces of her passing disappear or are ignored: fallen hair, | |
| blood, skin particles, etc. will dissipate into dust and no | |
| scent is given off. She does leave behind a trace such as broken | |
| sticks or disturbed leaves, but to the less observant eye, it | |
| would only be said to be wild animals. | |
| Hunting Intuition: | |
| ~The user possesses extraordinary talent and instinct in/for | |
| hunting all things. They can track anything under any | |
| conditions, sense the weaknesses of their prey and exploit them | |
| and finally kill or capture their prey. | |
| Predator Instinct: | |
| ~The user possesses predatory instincts, allowing them to become | |
| masters of assassinating, hunting, manipulating, planning and | |
| tracking. One with this ability instantly discern all factors of | |
| any situation and manipulate them so its the most optimal and | |
| favorable for them. Making them a master of manipulation, | |
| pursuit, and capture. This includes sensing what will happen and | |
| how adapt to it, what move a target will make, where they are | |
| headed, and effectively manipulate the target, thus causing the | |
| target to inevitably play right into the user's hands. | |
| Claw Retraction: | |
| ~The user can project/retract razor-sharp claws of energy, bone, | |
| metal, keratin, etc., from their | |
| fingertips/hands/wrists/fists/feet for various (mostly | |
| offensive) purposes. | |
| Fang Retraction: | |
| ~The user has abnormally sharp fangs and can deliver a deadly | |
| bite with them. In some cases, the fangs may even be | |
| retractable. | |
| Unbreakable Nails: | |
| ~The user possesses unusually indestructible nails/claws that | |
| are impervious to any harm or damage. | |
| Enhanced Mauling: | |
| ~The users possess enhanced skills to rip their enemies to | |
| shreds with just pure force alone or just a powerful strike. | |
| Enhanced Violence: | |
| ~Users are incredibly skilled at harming others, whether | |
| intentionally or unintentional. Users have no problem using any | |
| means to get their way with others, even if it involves breaking | |
| a few bones or leaving some scars. They don't necessarily have | |
| to be good at fighting or killing to be violent, however, the | |
| intention to harm has to be there, which usually does lead to | |
| the deaths or maiming of others. | |
| Killing Instinct: | |
| ~User possesses the capability that enables them to be the | |
| "ultimate killing machine". They have instincts to kill by any | |
| means and in the most effective ways possible, use anything at | |
| hand to do so and, have no mental/emotional issues or moral | |
| dilemmas either before, during or after the deed. They are, in | |
| short, cold and merciless killers. They are focused on nothing | |
| except killing their enemies and how they should do so, putting | |
| all of their efforts into making sure whatever they kill is good | |
| and dead. They can also give off a murderous aura, inducing fear | |
| into their opponents. | |
| Ambush Tactics: | |
| ~The user possesses incredibly extensive innate knowledge and | |
| skill in many types and ways of ambushing. | |
| Infiltration Intuition: | |
| ~The user possesses incredibly extensive innate knowledge and | |
| skill in many types and ways of infiltration, involving | |
| advancing into enemy rear areas, bypassing enemy front line | |
| strong points, possibly isolating them for attack by follow-up | |
| troops with heavier weapons. | |
| Stealth Intuition: | |
| ~The user has innate knowledge in stealth, the act of moving | |
| cautiously and surreptitiously, usually for hunting, espionage, | |
| and assassination. They can also use this knowledge to counter | |
| any stealth-based attacks and/or surveillances. | |
| Assassination Tactics: | |
| ~The user possesses incredibly extensive innate knowledge and | |
| skill in many types and ways of assassination, able to dispatch | |
| their victims without so much of a struggle or even having to be | |
| near them and cover their tracks. The ways they can do this | |
| range from something complex and of high finesse like mastery of | |
| stealth, strategically and tactically planned scenarios, | |
| expertise in martial arts, and proficiency with weaponry to | |
| something more simple yet effective like herculean strength and | |
| lightning speed to overwhelm their targets. | |
| Enhanced Tracking: | |
| ~The user can track others down easily via various means, | |
| ranging from scents to footprints. With enough experience, the | |
| user can follow tracks that are days or even weeks old. Some | |
| users may be able to reconstruct what has happened by sniffing | |
| around the area they are searching. | |
| Survival Intuition: | |
| ~The user has innate knowledge and intuitive understanding in | |
| survival and all skills applicable to survival, thus allowing | |
| them to easily survive in any and all environments, actively | |
| prepare for emergencies, including possible disruptions in | |
| social or political order, on scales from local to | |
| international. Survivalists often acquire emergency medical and | |
| self-defense training, stockpile food and water, prepare to | |
| become self-sufficient, and build structures (e.g., a survival | |
| retreat or an underground shelter) that may help them survive a | |
| catastrophe. | |
| This also includes clusters of natural disasters, patterns of | |
| apocalyptic planetary crisis, or "Earth Changes", anthropogenic | |
| disasters, general collapse of society, financial disruption or | |
| economic collapse, global pandemic, or widespread chaos or some | |
| other unexplained apocalyptic event. | |
| Werewolf Lunar Fighting Spirit Combat Abilities: | |
| Werecreature Combat: Lunar Fighting Spirit: | |
| ~This is a basic werecreature combat style taught among some | |
| basic werewolves. Because werewolves not part of a clan didn't | |
| have a lot of the same capabilities, they developed this as a | |
| means to fight their enemies. Combat based werewolves are able | |
| to learn this style, which concentrates their combat ability | |
| into special techniques that utilize their werecreature | |
| physiology. Most werecreatures have different ways of utilizing | |
| each ability, but for the most part, this is a very basic | |
| fighting style that typically works with any kind of | |
| werecreature as it's highly customizable depending on the | |
| creature. While werewolves were the main focus of the original | |
| style, other werecreatures have since figured out how to create | |
| their own versions of the style as well. This style utilizes | |
| many different kinds of techniques, and some clans have found | |
| their own gifts or abilities that have been used to enhance this | |
| considerably over the years. This was designed to fight stronger | |
| werecreatures, but also designed to fight vampires and other | |
| supernatural creatures, so the techniques this uses are | |
| specifically tuned to fighting supernatural rivals. Most | |
| fighters usually find ways to use this to amplify their combat | |
| in different ways, with some even using it to amplify their | |
| physical combat styles to amplify their abilities. Because of | |
| how easy it is for werecreatures to adapt this style, most | |
| werecreatures usually learn this if they have no other clan or | |
| tribe to belong to, allowing them to learn to focus their combat | |
| without needing a major clan. This was designed with the same | |
| mindset that humans developed martial arts, in which this is | |
| designed to help weaker opponents fight stronger opponents. | |
| Typically, while a good fighting style, this is a basic fighting | |
| style, and aside from mastering the most basic combat style, | |
| most werecreatures only use this as a basic stepping stone into | |
| other werecreature combat styles, due to it being so basic and | |
| not being designed for complicated combat styles. | |
| Werewolf Lunar Combat Enhancement: | |
| ~This part of the lunar fighting spirit has to do with a | |
| werecreature's connection to their moon empowerment. | |
| Werecreatures who gain an empowerment from the moon are able to | |
| use this empowerment in this fighting style, in which they use | |
| their lunar connection to enhance their abilities during the | |
| night in order to combat their enemies. The amplification comes | |
| from their connection to the moon, and the level of | |
| amplification depends on the phase of the moon just like their | |
| normal moonlight empowerment. As such, werecreatures tune their | |
| combat to the phases of the moon, and gain better combat stat | |
| amplification depending on how full the moon is. As one might | |
| guess, the full moon will grant the highest level of | |
| amplification (not counting special phases like blue moons and | |
| red moons), and the new moon grants the lowest level of | |
| amplification. This combat is the basic amplification of this | |
| combat style, in which it was designed to originally counter a | |
| vampire's connection to the night, and enemies who could get | |
| stronger during nighttime. This combat style is basic, but works | |
| well for a basic combat ability, and allows for a werecreature | |
| to see how this style is impacted by the connection to the moon | |
| so that they can more easily incorporate this into other combat | |
| styles. The main danger of this empowerment comes from the red | |
| moon, which can overwhelm certain werecreatures. The other | |
| danger is if an opponent is able to amplify themselves more than | |
| this, as this only empowers a werecreature depending on the | |
| moon, which means that lesser light phases of the moon are the | |
| best times to fight a werecreature, or fighting a werecreature | |
| during the day can remove this amplification completely, as it | |
| only works when the moon is in the sky. | |
| Werecreature Combat Affinity/Combat Tuning: | |
| ~As werecreatures learn to tune their combat, they eventually | |
| learn an affinity for combat once they've learned to tune their | |
| abilities toward combat. This doesn't take away their normal | |
| supernatural abilities, but instead just hones their combat and | |
| tunes it to the enemies they fight. In this combat style they | |
| learn to tune to the opponents they face, and learn to easily | |
| adapt their style to fight certain types of opponents. For | |
| example, if fighting a martial artist, a werecreature would | |
| adapt and take a more martial artist style approach, such as | |
| blocking and countering similar to martial artists in order to | |
| combat the style specifically, or they may use their | |
| supernatural abilities to their advantage and use skills to get | |
| around a martial artists skills. This combat tuning can be used | |
| a variety of ways depending on the werecreature, as some may | |
| prefer stealth combat, some may prefer normal combat, or some | |
| may even have special combat styles they adapt. This is designed | |
| to allow a werecreature to fight a large number of creatures, | |
| and many study the strengths and weaknesses of other races in | |
| order to come up with techniques to best certain supernaturals. | |
| For example, there is a technique among werecreatures that allow | |
| them them claw the throat of a human form dragon, which is | |
| designed to interrupt an elemental breath attack, in which | |
| clawing the throat may not kill the dragon, but will stop the | |
| elemental breath attack. This depends mostly on the creature, | |
| and the combat ability of a werecreature, so many werewolves are | |
| typically different in how they use this. It is also worth | |
| noting that certain creatures may be harder to adapt to, | |
| specifically unusual creatures, or artificial ones, and those | |
| that adapt to combat similarly to this kind of tuning will also | |
| be able to adapt to counter this adaption. | |
| Werecreature Warrior Spirit: | |
| ~This power is a special technique that uses werecreature | |
| fighting spirit and hones the senses of the werecreature to | |
| extreme levels. In the case of a werecreature's fighting spirit, | |
| this is designed to allow a werecreature to tune to his enemies, | |
| and use their fighting instincts to observe and predict the | |
| opponent's movements. With the proper training, a werecreature | |
| can learn to predict the movements of an opponent, depending on | |
| how much of the fighting style the werecreature is able to | |
| observe. By adapting their combat ability, the werecreature | |
| learns to fight the specific styles of an opponent, and is | |
| designed to allow a werecreature to eventually learn to predict | |
| the moves of combat styles. While this does act almost like a | |
| sixth sense, the main purpose of this training is to open up the | |
| mind to observe and counter opponents more easily, and with | |
| enough observation, a advanced combatant could even learn to | |
| predict an opponent's moves before the opponent knows they are | |
| going to use a move themselves. This kind of technique is very | |
| useful for werecreatures who combat stronger opponents, and | |
| allows a werecreature to learn the style of an opponent and how | |
| they attack and defend, usually allowing the werecreature to | |
| find ways to counter a style if the werecreature can observe it. | |
| However, this is not a perfect read on more experienced | |
| opponents, as more experienced opponents may be able to do the | |
| unexpected, and some opponents may be unreadable due to certain | |
| abilities they might have. Those with this kind of training | |
| (like martial artists, swordsman, and other attack spirit | |
| trained skills) can also learn to counter this, since they also | |
| possess similar training to use a training similar to this. | |
| Werecreature Combat Spirit Defense: | |
| ~This training is similar to martial arts, where a user is | |
| trained in pure defense. By training the defense style of the | |
| werecreature, a werecreature learns to concentrate their | |
| fighting spirit in order to defend themselves against certain | |
| kinds of opponents. Like martial artists, this requires a number | |
| of training aspects. The first is being able to concentrate | |
| physical force into the werecreature's defense, in which a | |
| werecreature has to learn to utilize certain blocking and | |
| dodging maneuvers in order to strengthen their base defense and | |
| allow them to block or dodge attacks. The second aspect of this | |
| is that a werecreature focuses on not only training their | |
| muscles to withstand stronger impacts, but also learns how to | |
| tense the muscles in response to an attack, so that the tensed | |
| muscles can lessen the impact and absorb more of the kinetic | |
| force. Some advanced users are even able to stop bladed weapons | |
| to a degree, and some can even use this to stop certain kinds of | |
| projectile attacks with enough training and defense | |
| concentration. While somewhat difficult to master, this is a | |
| very useful defensive power that werewolves can learn. Masters | |
| of this style can even strengthen their muscles to the point | |
| that their muscles are almost like steel when using. However, | |
| this technique is not perfect, as certain attacks can break | |
| through defenses, and this also may leave a werecreature | |
| vulnerable as opponents can wait for a werecreature to untense | |
| their muscles before attacking, attacking when the werecreature | |
| is in a more vulnerable state, rather than trying to break the | |
| defense. Breaking through this defense is more about patience | |
| and waiting for the moment to attack, rather than just trying to | |
| break this style, as it's designed to be defensive and block | |
| even some stronger combatants. The strength of this usually | |
| depends on the werecreature, and how skilled a fighter they are. | |
| Werecreature Combat Spirit: Form Negation: | |
| ~Just like anyone else, werecreautres know that attacking | |
| carelessly can be dangerous, especially against supernaturals. | |
| This training technique was developed as part of the attack | |
| focus training, in which werecreatures developed this particular | |
| training to attack someone who is either intangible or in some | |
| sort of energy or elemental form. This uses the combat spirit | |
| ability, along with the combat trained instincts and senses to | |
| focus the users attack to the opponent's real body, rather than | |
| the form they are in. Many might considering this a | |
| "supernatural" feat, but this is purely a combat feat that | |
| requires focus and concentration that werecreatures learn to | |
| hone through their training as they get to an advanced level. | |
| For example, someone in an energy form could be attacked, but | |
| instead of attacking the energy form, the werecreature focuses | |
| on attacking the body of the opponent rather than carelessly | |
| attacking the energy form. When done properly, the attack will | |
| hit the person even though they are in energy form. At first, | |
| this often requires concentration and honing a werecreature's | |
| combat senses, but over time, advanced users will learn to use | |
| this subconsciously. This works on almost any intangible, energy | |
| or elemental form opponents can take, as long as the user | |
| concentrates properly. Since each form is different and each | |
| person requires a different focus, each person has to be | |
| attacked different when used, making this something that has to | |
| be tuned to each opponent individually. Opponents can counter | |
| this by displacing their form, specifically to prevent their | |
| actual body from being hit, essentially dodging this technique. | |
| Because this uses attack force focus, simply dodging the attack | |
| in an intangible form isn't how one avoids this, as they have to | |
| know where the user is focusing their attack, which opponents | |
| who know how this training works can figure out where the user | |
| is going to attack. | |
| Werecreature Combat Spirit: Energy Negation: | |
| ~Just like how werecreatures learned to fight supernaturals in | |
| energy form, they also learned how to use their attack focus to | |
| focus their attack force to develop their own answer to | |
| opponents who use energy attacks. When using this, werecreatures | |
| learn to focus their attack force to energy itself, where they | |
| used their martial arts honed senses and instincts to learn how | |
| to focus their attack to dispel energy attacks. When used, a | |
| user focuses the force of their attack on the energy itself, and | |
| by doing so they can attack the bonds that hold the energy | |
| together using their attack focus. When used properly, this will | |
| dispel the energy at the point of the attack and dispel the | |
| energy of projectile type attacks or other energy techniques | |
| that the werecreature focuses on. This technique is difficult to | |
| master, but is a very useful technique for any werecreature, as | |
| this gives many werecreatures something they can use to fight | |
| tough supernaturals with strong supernatural abilities. This | |
| only works on energy type attacks and defenses, and doesn't work | |
| on solid objects or living beings, as this is meant for energy | |
| rather than solid objects (solid objects is what the normal | |
| attack focus training is for). While they can use this to negate | |
| energy, they cannot use this to simply kill someone in energy | |
| form, as an energy form (like an elemental form) works | |
| differently (and requires different attack focuses) and must be | |
| attacked using form negation rather than energy negation. The | |
| most this can do to someone in elemental form is negate some of | |
| the energy used to keep their body in it's elemental or energy | |
| form. Opponents who want to counter this can counter this by | |
| changing the position of the energy used, if they know how this | |
| ability works (which those who see similar abilities will know | |
| how it works) so that their attack doesn't hit the point the | |
| attack focus needs to hit. | |
| Werecreature Skill: Rock Bullet: | |
| ~Since most werecreatures didn't have a lot of projectile | |
| attacks without supernatural abilities, this technique was | |
| developed solely for that reason. When used, a werecreature | |
| grabs a simple rock, and concentrates the force of their throw | |
| to throw the rock with incredible power. If done properly, a | |
| simple pebble can become a deadly weapon, which can hit almost | |
| like a bullet. Some werecreatures develop special arts around | |
| this, with some even using certain abilities they might have to | |
| empower what they throw or throw more dangerous items depending | |
| on the werecreature. This only requires the werecreature to have | |
| the strength and the focus to throw an object, and doesn't | |
| really matter what the object is as long as the werecreature can | |
| throw it with some force. Stronger werecreatures have been able | |
| to throw this hard enough to blast through some opponents, and | |
| some have practiced this enough that they can even throw these | |
| attacks from a larger distance, with some even trying to hit | |
| opponents while hiding from them, as a means to attack while | |
| using stealth. Advanced users can even focus the throw so that | |
| the rock will ricochet off a surface, using it in places where | |
| the object can bounce off surfaces and attempt to hit the | |
| opponent multiple times if the user misses. Some supernaturals | |
| can focus things like magic and other amplifications into this | |
| as well, allowing for customization of this attack. Typically, | |
| this attack is best dodged depending on the werecreature. | |
| Depending on the user, some have better arts for this than | |
| others, and those with projectile amplifications usually get | |
| more out of this than normal werewolves. Typically, this can be | |
| blocked if one can handle the force of impact, and earth users | |
| can also take advatange of this and control the projectile if | |
| they are skilled enough. | |
| Werecreature Skill: Impact Strike: | |
| ~This is a basic combat ability, in which a werecreature focuses | |
| their power into their attack. At the point of impact, the | |
| werecreature focuses their power into the point of their impact, | |
| and reverberates the force through the point of impact based on | |
| the werecreature's combat attack. When done successfully, the | |
| attack will reverberate when it hits something, doing more | |
| damage to the area around the attack. This can be used on people | |
| or objects, and only requires the werecreature to focus their | |
| point of impact and focus their attack to vibrate on the moment | |
| of impact to create a reverberation. Depending on the item or | |
| person attacked, this does varying degrees of damage, with | |
| stronger uses of this being able to shatter even concrete if | |
| used properly. Depending on the attack and how the werecreature | |
| reverberates this attack, this determines the attack's damage, | |
| as certain reverberations can do more damage to objects if used | |
| properly. As some might now, there are frequencies of waves that | |
| can do damage to objects or people when used, which is what this | |
| technique tries to do. While this isn't really a supernatural | |
| power, it is designed to do more damage to stronger opponents if | |
| the attack hits, and if used at it's strongest, this might even | |
| break an opponent's guard. Tuning to the right frequency and | |
| reverberation of attack is something that is very difficult | |
| though, and even masters of this may not always get the best | |
| result. Things like movement, attack and defense can influence | |
| this, and opponents can even dodge this entirely to avoid the | |
| effects. Typically, this doesn't disorient others as people | |
| might think, but instead just does more damage when using | |
| physical attacks. | |
| Werecreature Skill: Claw Slash Wave: | |
| ~This is a basic attack where a werecreature attacks with their | |
| claws, except that they focus their claw slash in order to hit | |
| the air so strongly that it creates a wave of physical force. | |
| Instead of just relying on a claw slash, this was designed to | |
| create immense physical force that can attack opponents. When | |
| used, this creates a powerful wave of compressed physical force | |
| that can slash an opponent even if they aren't in range of the | |
| actual claws. When used, this extends the attack using the wave | |
| up to 4 feet in front of the opponent. Supernatural | |
| werecreatures can actually fuse this power using other air | |
| abilities due to how surprisingly customizable this technique | |
| is, in which they can create certain other attacks with this, | |
| such as some who use cold wind can create a freezing claw slash | |
| wave. Once advanced enough, users can even learn to fire these | |
| claw slashes at opponents in a wave attack, in which they learn | |
| to fire the slashing waves upon creating them to try and hit | |
| opponents farther away. Typically, the waves created by this are | |
| invisible unless fused with some sort of supernatural power, so | |
| they are impossible to see. Typically, opponents who want to | |
| dodge this need to react as the werecreature uses the attack, as | |
| usually they won't know a wave is coming till it's too late, due | |
| to this being mostly just a manipulation of physical force in | |
| the air. However, those familiar with this attack style can | |
| usually figure it out fairly quickly if they know how | |
| supernatural fighting styles work as there are plenty of | |
| supernatural fighting styles that use shockwave style attacks. | |
| Werecreature Skill: Sonic Howl: | |
| ~This technique turns a werecreature's howl into a weapon, in | |
| which a werecreature will be able to focus the force of their | |
| howl into a powerful wave that acts as a projectile attack. | |
| There are two versions of this attack. The first is one that | |
| simply is focused on blasting opponents in front of the user, | |
| where the user simply fires it like a concussive wave to do | |
| damage to an opponent when the wave is released. This technique | |
| is designed to be released and fired at opponents as a type of | |
| projectile wave attack. The second is where the user releases a | |
| larger wave that is released in a 360 wave around the user, and | |
| blasts away anyone who is close to the user. This cannot be | |
| fired at opponents like the first version, but instead attacks | |
| anyone within a 6 foot radius around the user. Advanced users | |
| who can learn to howl at certain sound vibrations can even learn | |
| to use these waves to disorient people who hear their howls, | |
| allowing an extra layer of attack to this technique. Typically, | |
| this is just a wave attack that is useful for a number of attack | |
| options, but is still quite useful in battle when used | |
| creatively. Some users learn to combine this with other | |
| abilities, such as some who combine this with other wind | |
| manipulation to create certain wind attacks out of the howling | |
| wave. Typically, dodging the projectile attack normally just | |
| requires moving out of the way, as the wave being released is | |
| usually obvious by where the werecreature's face is pointed, and | |
| a werecreature always has to lean forward to use this. The | |
| second version instead focuses on the werecreature using this | |
| upward, and will lean up to release a screeching howl. When this | |
| happens, an opponent can usually avoid the attack by getting | |
| away from the user before the attack is released, as long as the | |
| opponent can get out of the radius of this attack. | |
| Werecreature Skill: Counter Wave: | |
| ~This is a purely defensive technique that werecreatures | |
| developed to be used against physically stronger supernaturals. | |
| When used, this allows a werecreature to focus a sideways | |
| movement to attack an opponent's own attack. When used, this | |
| requires a werecreature to focus the physical force from their | |
| arms into either a sideways, upward, or downward motion, and | |
| concentrates the force of the air displaced by the movement to | |
| increase the force of the attack. This attack is purely | |
| defensive, designed to attack an opponent's attack in order to | |
| deflect it. For example, if an opponent is throwing a punch, the | |
| proper use of this technique would be attacking the wrist to | |
| deflect the attack in a specific direction, depending on the | |
| best direction the werecreature can deflect it. Usually the | |
| standard move is to deflect an attack to the side, which is | |
| designed to open up an opponent to attack them. This is designed | |
| as a way to not only deflect, but allow for an attack after the | |
| opponent's move has been deflected. Advanced users of this are | |
| able to not only attack with an arm movement, but some are able | |
| to also attack with the elbow or knee, depending on the combat | |
| style of the werecreature, which can allow for stronger counters | |
| if done properly (But this takes practice and experience to | |
| learn how to modify the technique in this way). Opponents can of | |
| course dodge this wave, though this is usually meant to be used | |
| while on the defensive, so opponents should keep an eye out for | |
| this. Typically, this is hard to avoid if the opponent is caught | |
| off guard, but some opponents might be able to move away and | |
| cancel their attack if they see the werecreature about to | |
| deflect their attack, but the opponent should be careful that | |
| they don't leave themselves vulnerable during this. | |
| Werecreature Skill: Shield Breaker: | |
| ~This technique was designed by werecreatures to break through | |
| defenses. When an opponent blocks, this technique is used on the | |
| opponent, usually designed to break through more defensive | |
| fighting styles. This is done simply by attacking an opponent | |
| with what appears to be a normal open palm attack, but instead, | |
| the user focuses their physical force into the attack in order | |
| to power through the block. By focusing all of the attack | |
| forward into the defense, a werecreature with this skill can | |
| break many strong defense techniques. If used properly, the | |
| attack will not only hit the defensive technique, but also allow | |
| the user to hit the opponent if they successfully break through | |
| the opponent's defenses. Advanced users of this can even learn | |
| to focus their attacks to attack their way through energy | |
| defenses, with some being able to use this to power through | |
| barriers and energy defenses with enough force. This was | |
| designed specifically for opponents who main their defense, as | |
| werecreatures wanted a way to attack opponents who had good | |
| defense who would normally block all their techniques and | |
| attacks. When used, this is difficult to master, as it requires | |
| martial arts knowledge as well as normal combat focus, as the | |
| creators of this technique created it based on certain martial | |
| arts techniques. As this is designed solely to break defenses, | |
| dodging is usually the best means to avoid this attack due to | |
| it's defense breaking ability. However, there are certain | |
| defensive or counter attacks that can counter this, such as | |
| opponents who use defense techniques that deflect an opponent's | |
| attack to the side, or other counter techniques that dodge and | |
| then attack an opponent. | |
| Werecreature Skill: Claw Spear: | |
| ~This is a combat technique that was designed to use a | |
| werecreature's claws to attack an opponent and utilize the | |
| piercing force that could be generated around the werecreature's | |
| claws. When using this, a werecreature's focuses their combat | |
| ability around the point of impact, and does an open hand attack | |
| to the opponent. By focusing the attack force around the hand | |
| and at the fingertips, the attack is designed to allow the claws | |
| to spear into the opponent. This uses the same concept as a | |
| stabbing motion, except that it uses the hand of the | |
| werecreature to stab an opponent. Concentrating the force into | |
| the point of impact, users of this can even pierce through armor | |
| with enough force, as this was designed to attack stronger | |
| enemies, including armored foes. Some advanced users have even | |
| been able to use this to break through opponent's defenses, even | |
| spearing through an opponent's arm when the opponent tries to | |
| block the attack. Depending on the skill and power of the | |
| werecreature, this can be very effective in battle, even though | |
| the motion may seem simple. Many werecreatures will attest that | |
| this may be easy to do on weaker opponents, but harder opponents | |
| will provide far more resistance than one might think, requiring | |
| a werecreature to have to learn to focus a lot of force into | |
| this attack. As one might imagine, this is a thrust attack that | |
| is designed to spear an opponent, so opponents can usually dodge | |
| the attack, or some can deflect the attack away from them using | |
| certain defense techniques. | |
| Werecreature Skill: Windmill of Slicing Wind: | |
| ~This attack is designed to attack groups of enemies, with this | |
| being designed to repel opponents. This uses the claw slash | |
| wave, but instead of a normal attack, the werecreature focuses | |
| their claw slash wave by spinning in a circle, allowing a user | |
| to create a whirling circle of force around them generated from | |
| the spinning of their claw slash. Instead of moving vertically, | |
| the claw slash waves move horizontally, and as the user spins, | |
| they are able to generate more physical force using their | |
| concentration of force into their claws. When used properly, | |
| this attack uses a spin that can not only create a circular | |
| force, but anyone close by or who tries to get through this will | |
| be repelled by the physical force of the wave of the spin. | |
| Advanced users of this, or some supernatural power uses can even | |
| use this to repel energy projectiles and other supernatural | |
| abilities. Depending on the werecreature, this is able to be | |
| used as long as the werecreature is able to keep spinning, and | |
| the wave is maintained by the attack wave generated from the | |
| spinning done by the werecreature. Typically, this is good for a | |
| quick defense, though prolonged use of this can create dizziness | |
| and disorientation if maintained too long, as spinning at the | |
| speeds the werecreature has to spin at can be taxing even for | |
| most tougher werecreatures. Opponents who want to avoid this can | |
| attack from move away when the user attacks, if they know the | |
| attack is coming, and opponents that want to attack can do so | |
| from either above or blow where the defense has no force (as the | |
| force is concentrated in a horizontal fashion). | |
| Werecreature Skill: Vacuum Wave: | |
| ~By focusing the force in their hand into more of a wave, | |
| werecreatures are able to create force wave attacks by pushing | |
| their hands forward with enough strength to force the air into | |
| an wave that is fired at the opponents. This attack is designed | |
| to essentially be an open palmed attack that pushes the air | |
| towards the opponent in a martial arts style move, which can hit | |
| an opponent with incredible force. Some users of this have used | |
| these waves to shatter concrete (usually at master levels), and | |
| users of this are able to hit opponents from a slight distance. | |
| Unlike the claw slash wave, this attack is designed to push a | |
| shockwave of force at opponents in it's base form. However, this | |
| is only the beginner version of this technique. Advanced users | |
| learn how to do this, but instead of firing it as is, advanced | |
| users twist their hand during the technique, not only still | |
| concentrating more force to bring into the attack by using the | |
| rotation to draw in the air, but the wave fired uses a whirlwind | |
| when done correctly. If done correctly, the user twists their | |
| hand when pushing the air into a wave, and this creates the | |
| whirlwind that is fired at opponents. However, in addition to | |
| doing more damage, this also has another effect, which the | |
| masters of the style originally designed this technique to do. | |
| When used properly, the whirlwind sucks the air into the | |
| whirlwind and creates a vacuum inside the whirlwind. When | |
| inside, the air becomes extremely still, and the air is | |
| completely removed. This not only temporarily leaves no | |
| breathable air in the wave, but also is designed to put out fire | |
| and lightning attacks, which cannot be used in the vacuum | |
| attack. Since fire cannot burn oxygen in a vacuum and lightning | |
| needs static, this attack removes both of those things needed. | |
| As such, this was designed mostly against fire and lightning | |
| users, but works against wind users to interrupt certain wind | |
| abilities due to the whirlwind. As one might guess, this is a | |
| dangerous technique, and requires immense martial arts mastery | |
| to even attempt the true form of this technique. Of course, | |
| opponents can block or dodge this, assuming they can handle the | |
| wave. Typically, the air returns to normal after the wave is | |
| gone, which is usually not long enough to suffocate someone or | |
| do any real serious damage. | |
| Werecreature Skill: Ground Wave: | |
| ~This is a very complicated attack that releases a wave through | |
| the ground. Depending on how it's used, there are usually two | |
| main ways this is used. Both attacks are executed the same way, | |
| where the user punches the ground with a concentrated attack, | |
| and both attacks are released in a 360 fashion. The first is | |
| designed to focus the force more downward, where the earth is | |
| dislodged and launched at opponents with immense force. | |
| Essentially, this version of the attack is designed to release a | |
| wave that breaks apart the earth and launch the pieces of earth | |
| at the opponent. Proper uses of this essentially turn the earth | |
| into small bullet-like projectiles when launched that can do | |
| severe impact damage. The second is where the user punches the | |
| ground and reverberates the shockwave outward rather than | |
| downward, and releases the shockwave to dislodge the earth under | |
| the feet of everyone around them. Proper use of this version of | |
| the technique can be used to knock the earth out from people's | |
| feet within a 10 foot radius, which can knock most opponents off | |
| their feet. Typically, this attack is a very advanced ability | |
| that requires not only heavy training, but for some it may | |
| require specific supernatural training on certain surfaces (IE | |
| concrete might not always be usable for this if the werecreature | |
| isn't strong enough to break concrete). Opponents that want to | |
| avoid this should attempt to move away from the user. The first | |
| version can be avoided by using cover to hide from the smaller | |
| earth projectiles, while the second one can simply be dodged by | |
| moving far enough away to avoid the wave of the attack. Another | |
| method of dodging this is to move into the air, where certain | |
| airborne enemies might be able to avoid both versions of this | |
| attack. | |
| Werecreature Skill: Rage Impact: | |
| ~Using their anger, werecreatures can use a werecreature | |
| technique to empower themselves when they reach a high enough | |
| anger level by focusing on their anger and bringing it out into | |
| their physical reactions. Once used, this technique amplifies | |
| all of a user's physical stats temporarily as long as they | |
| maintain their anger. Typically, the biggest increase goes to | |
| strength and speed, in which the werecreatures use their anger | |
| to motivate stronger attacks. When in this form, the | |
| werecreature's attack speed and strength are enhanced, making | |
| them even more dangerous, with some advanced users even | |
| generating immense heat from their bodies. In their rage impact | |
| state, they can do severe damage to most opponents, hitting with | |
| the incredible force and usually brute-forcing their way through | |
| attacks in their anger. Werecreatures with this are also fast | |
| enough that they are hard to keep track of, being able to | |
| disappear from view with their incredible speed. However, this | |
| doesn't last long, and must be used to channel rage in order to | |
| activate. Typically, the average rage reaction is about 8-10 | |
| seconds with some being shorter or longer depending on the | |
| werecreature. Since most rage reactions are not unlimited, most | |
| minds cannot handle channeling the rage needed for this for too | |
| long, and only those with constant rage issues would be able to | |
| use this (and even then constant rage can shorten one's life). | |
| This can be just as dangerous to a user as the opponent due to | |
| it's risks. | |
| Werecreature Skill: Werewolf Crash: | |
| ~This technique lets a werecreature use their power to charge at | |
| opponents in a wave, allowing them to basically charge an | |
| opponent with immense force to do heavy impact damage to an | |
| opponent when it hits in a dash attack that the werecreature | |
| uses on opponents. This technique requires immense speed and | |
| strength focused by the werecreature, and when used, the | |
| werecreature is able to attack with incredible force. This can | |
| be done a variety of ways, such as a shoulder charge, a dash | |
| that turns into a kick or punch, and even just dashing into an | |
| opponent head-on. This attack is a strong attack type, and some | |
| users are able to use this to break through defenses if they can | |
| generate enough force for this attack. When using this, the | |
| werecreature has to be able to close a gap fast enough to hit an | |
| opponent before the opponent can react, but can't use it too | |
| close or the attack won't gain enough momentum. This technique | |
| also locks the user in one direction, and the user cannot change | |
| direction easily, having to stop and restart the attack if they | |
| miss. This technique is a standard crash attack that is designed | |
| to power through some opponents and defenses, so it can break | |
| defenses, although stronger opponents may not be as affected or | |
| may even be able to stop the user depending on the opponent. | |
| Typically, dodging is the best way to avoid this, and users may | |
| be vulnerable once they stop moving, as they usually have to | |
| switch stances after coming out of this attack. | |
| Passive Skills: | |
| Glowing Eyes: | |
| ~The user possesses eyes that glow which allows them to generate | |
| light, sometimes allowing them to see in the dark clearly. Some | |
| users' eyes vary in color while glowing. Users may or may not be | |
| able to control the color of the glow. Unlike Light Vision, the | |
| user can't manifest their eye lights as beams or blasts. | |
| In some cases, the eyes may glow involuntarily when the user | |
| calls on another power. This can cause Glowing Eyes to act a | |
| sort of limitation, tipping others off that they are or are | |
| doing something supernatural. | |
| Quadrupedalism: | |
| ~User can move, act and run on all four limbs in a quadrupedal | |
| manner, enabling them to move about more efficiently on all | |
| fours than simply standing on their legs. Quadrupedalism is a | |
| form of terrestrial locomotion in animals using four limbs or | |
| legs. An animal or machine that usually moves in a quadrupedal | |
| manner is known as a quadruped, meaning "four feet" (from the | |
| Latin quattuor for "four" and pes for "foot"). The majority of | |
| quadrupeds are vertebrate animals, including mammals such as | |
| cattle, dogs and cats, and reptiles such as lizards. | |
| Vehicle Intuition: | |
| ~The ability to have extraordinary skill in operating vehicles. | |
| The user is able to operate a variety of different vehicles | |
| (cars, motorcycles, tanks, walkers, hovercraft, robotic suits, | |
| aircraft, etc.) with ease. | |
| Demon/Demon Lord/Demon Prince Regeneration: | |
| ~Just like angels and fallen angels, demons also have powerful | |
| regeneration. Depending on the level of demon, most demons have | |
| some form of regeneration, combined with demon hardskin defense | |
| to allow demons to fix their defense and regeneration where they | |
| choose, similar to the angels and fallen angels. Demons, like | |
| angels, are extremely difficult to kill, and can only really be | |
| killed by certain kinds of weapons like demon killer knives, | |
| angel blades, and special holy weapons. Almost all demons have | |
| varying levels of regeneration, with higher ranked demons having | |
| stronger regeneration if they are more powerful demons (like | |
| hell knights who have much stronger regeneration than normal | |
| demons or even demon lords). While demons are still able to be | |
| killed, it is much harder to kill them than most other beings, | |
| and most demons can regenerate even if they are reduced to a | |
| bloody puddle as long as it's not from something that will | |
| negate their regeneration. However, it is worth noting that the | |
| more injuries they suffer and the worse the injuries, the longer | |
| it might take them to regenerate. The other problem with their | |
| regeneration is that some hunters have learned they can cut | |
| demons into pieces and bury all the pieces so they cannot | |
| regenerate. Demons still take damage like normal beings, with | |
| the only real difference between them and other supernatural | |
| beings being the fact that demons can regenerate things like | |
| their heart and brain, whereas most other beings cannot. Hugo's | |
| regeneration match those of a Faust demon. Although he can't | |
| regenerate from everything, this just makes him extremely hard | |
| to put down. | |
| Demon/Demon Lord/Demon Prince Hardskin Defense: | |
| ~Like angels, demons also have developed a type of defense using | |
| their unholy auras, in which some demons have developed a harder | |
| skin using their demonic auras, and have made their skin much | |
| harder to pierce in combat in response to angelic hardskin | |
| defense. Typically this comes alongside their regeneration, in | |
| which demons can focus some of their regenerative power into | |
| this to strengthen their defense. The question mostly becomes | |
| which skill do the demons want more, as some prefer | |
| regeneration, but some prefer not taking the damage at all. | |
| Typically, this defense, at its fullest, can defend against | |
| normal bullets, and some higher level bullets, with some showing | |
| that toughening the body can be just as useful in a fight as | |
| regenerating injuries. The main issue with this is that, in | |
| order to use it, one must sacrifice some regenerative ability in | |
| order to generate the power form this, since this power has to | |
| come from a source. Typically demons have a choice of either one | |
| or the other, or weakening both to get a little of both skills. | |
| This depends on the demon, as some may prefer one over the | |
| other. At full strength, some demons and demon lords have often | |
| been seen as nearly indestructible by weaker opponents (even | |
| though they are just harder to damage). Typically, higher level | |
| demons like demon lords and demon prince level demons have more | |
| power they can put into this, but this does still require | |
| putting in some of their regenerative power. When at full | |
| strength, demons are only able to regenerate basic injuries and | |
| cannot regenerate fatal wounds easily (though they still can). | |
| This can, however, be more easily pierced by demonic or darkness | |
| power, since this power runs on an demon's unholy presence/aura. | |
| Certain weapons can even ignore this defense entirely, such as | |
| angel blades being able to instantly break this ability, and | |
| celestial weapons can more easily break this skill as well. This | |
| mostly has the same effects, rules and weaknesses as the angelic | |
| hardskin defense, as it's basically the same power used by | |
| angels. | |
| Demonic Immunity to Demonic Effects: | |
| ~Demons are completely immune to the demonic effects of their | |
| power. Usually, demons cover a wider variety of abilities, but | |
| overall, demons are typically immune to unholy side effects of | |
| demon power, such as demon energy poisoning, or the demonic | |
| effects of corruption to remove holy afflictions placed on them. | |
| While they can still take damage from demonic attacks, such as | |
| concussive force or slashing waves, extra demonic effects don't | |
| really hurt them, and demonic energy isn't as effective against | |
| them. The main thing to note with this though is that it doesn't | |
| grant specific immunities to certain demon elements depending on | |
| what the demon can do, such as a fire demon could still be hurt | |
| by demonic ice, but not take extra damage from the demon element | |
| (only taking damage from the ice element). Typically, unholy | |
| afflicts are more effective on angels, and sometimes fallen | |
| angels, while holy afflictions are the main method of hurting a | |
| demon. While they are mostly immune to demonic effects, they are | |
| not immune to fallen angel's corrupted powers, and they are not | |
| immune to an angel's holy power (angelic power tends to act as | |
| the opposite of demon power and can still hurt them). However, | |
| unlike angels, demons are more varied, and some demons may take | |
| specific damage from certain other demonic abilities depending | |
| on the ability, such as demons may take damage from mixed holy | |
| and unholy energy (like certain nephalem who can combine the two | |
| into a unique energy), and may take damage from certain demonic | |
| abilities that might be unique (such as a demon who might have a | |
| corrupted demonic energy power being able to hurt other demons). | |
| Demon Blood Drinking/Demon Blood Enhancement (All demons): | |
| ~It is worth noting that demon blood is demonically charged, in | |
| which demons have extremely strong blood. This is something that | |
| can not only have an effect on increasing a demon's power | |
| passively, but can be strengthened by drinking the blood of | |
| other demons. If a demon is seeking more power, they are able to | |
| drink demon blood of others in order to power themselves up, | |
| similar to how vampires can power up using supernatural blood. | |
| In addition to gaining enhanced abilities through demon blood, | |
| demons can also gain new powers in this way, where demons can | |
| gain new abilities from other demons by drinking enough of their | |
| blood. This method is typically taboo among demons however, as | |
| demons don't like it when other demons turn on their own, but | |
| this is a passive ability that demons can rely on if they so | |
| choose. When used, demon blood is a good amplifier of power, in | |
| which demons can gain temporary boosts, and sometimes permanent | |
| boosts to their power the more they drink. However, the main | |
| downside to this is that demons will eventually get addicted to | |
| demon blood after a while, and lose power if they don't drink | |
| demon blood (sort of like a withdrawal symptom), and some demons | |
| have actually become cannibals. It is worth noting that the | |
| increase can continually increase a demon's power, but as they | |
| get stronger, this ability starts to lose it's effectiveness, | |
| similar to how medicines become less effective over time, and is | |
| mostly just for demons who want to temporarily increase their | |
| power and abilities, or steal a new skill from another demon. | |
| Sin/Negative Emotion Empowerment: | |
| ~Almost all demons are able to gain empowerment off of at least | |
| one type of sin or negative emotion. The general one for most is | |
| fear, anger and/or hatred, which most demons default to as the | |
| main emotion they draw from. And since demons tend to cause fear | |
| in others, usually fear is their first choice. Those that use | |
| this are able to gain empowerment through sin or negative | |
| emotion depending on what their affinities for. Once a demon | |
| reaches a high enough level, they are even able to influence | |
| this emotion in others, with the demon princes being the best | |
| example of this where they are basically incarnations of sin | |
| that focus the power of sin to influence others and absorb | |
| specific sins generated by others. This ability may also come | |
| with other benefits, as some special abilities can be used in | |
| combination with this, such as succubus demons having special | |
| abilities to use with their lust manipulation. Again, the demon | |
| princes are a good example of this, such as Mammon's gold | |
| manipulation being an extension of his greed power, and | |
| Belphegor's sloth absorption enhancing his mind as he sleeps. | |
| This depends mostly on the demon and their abilities, as each | |
| demon is different, and depending on the demon, some have very | |
| different uses for this. This is usually a passive skill, with | |
| exception to any supernatural abilities focused around | |
| manipulation of sin and negative emotions. | |
| Hugo doesn't have a certain sin he empowers off of but his | |
| negative emotions such as wrath and hatred does empower him. | |
| Demon Blood Communication Network/Demon Telepathy: | |
| ~Similar to angel radio, demons have their own methods of | |
| communication. For the most part, many demons communicate with | |
| each other by telepathy, similar to the angels who use telepathy | |
| to interact with each other and hear prayers. However, demons | |
| are more just simple telepathy where they use it to communicate | |
| with one another, rather than having a "network" like angels do. | |
| Demon telepathy doesn't work through prayers like one would | |
| think, since demons don't get prayers typically and demons tend | |
| to rely more on summoning and magic spells to communicate rather | |
| than using telepathy, since their telepathy usually has to know | |
| where someone is to use it. However, demons can communicate and | |
| summon each other through a specific blood spell that they use | |
| to send messages to each other, essentially letting them phone | |
| each other through this spell. This spell can also be used to | |
| summon demons using blood, and works usually alongside a chant | |
| and a blood offering, which is often used even by those that | |
| aren't demons who try to summon Lucifer and Satan or other | |
| demons depending on the demon they're trying to communicate | |
| with. This can be set up as a private communication or to groups | |
| of demons depending on what the demon wants to do. Unlike angel | |
| radio, which others have managed to tune to with certain spells, | |
| demon blood communication is essentially a private | |
| communication, but the downside to this is that the demon blood | |
| communication cannot be used except through preparation or | |
| spells to focus on who they want to talk to, meaning this cannot | |
| be used in battle to call for help usually like angel radio can | |
| be used to call for allies. | |
| Demon Mimicry/Mortal Reading: | |
| ~Like angels, demons have a natural affinity for mimicking | |
| others, in which they can do things like mimicking someone's | |
| actions exactly. Their mimicry is so complete that they are even | |
| able to copy the voices of others, such as mimicking the voice | |
| of someone to lure an enemy into a trap, or mimicking someone's | |
| actions to each muscle movement. This typically goes along with | |
| their ability to read mortals, in which demons are able to read | |
| a mortal's body language usually fairly easily. The biggest use | |
| for this is that most demons can tell when someone is lying, in | |
| which they can tell by reading the person's body whether or not | |
| the person believes they are telling the truth. While this | |
| doesn't help against those that can suppress their unconscious | |
| minds signs at lying (like the Darkfires and Hazeldines can), it | |
| does help demons more easily read almost anyone that they can | |
| read. When combining these two abilities together, it shows that | |
| the demons have a high ability to read someone, as well as mimic | |
| their movements and can even copy certain combat styles by | |
| watching people fight. Typically, this can help in a fight, | |
| since they can more easily learn how certain combat styles work. | |
| However, some beings might not be as easy to mimic, specifically | |
| those that have specific powers that prevent themselves from | |
| being mimicked, and some have abilities that prevent them from | |
| being read by other beings. Demons also can use their | |
| shapeshifting to in combination with this to mimic others, in | |
| which they learn to disguise themselves as mortals, and most | |
| never figure out they are demons unless the demon wants them to, | |
| or the demon just doesn't care about hiding. | |
| Multi-Linguist/Language Learning: | |
| ~Most demons, like angels and fallen angels, have been around a | |
| long time, and know a great many languages used by people on | |
| earth, with most demons knowing most of the earth's languages | |
| depending on how long they've been alive. Typically, most demons | |
| know almost every language on earth, including ancient and | |
| forgotten languages taught in hell to demons. The most common | |
| one a demon has to learn is Enochian, in which Enochian is the | |
| language used by angels, and is usually the default language | |
| they have that is used in Heaven by angels, which is something | |
| that demons have to learn to understand certain Enochian wards | |
| and spells. However, demons are also able to speak other | |
| languages, with their second specialty being Hebrew, Biblical | |
| Hebrew and other ancient languages that were used to write the | |
| bible, which many beings know about as demons tried to forge | |
| their own attempts at misleading the bible. However, they are | |
| not limited to these languages, as they can speak almost any | |
| modern language, such as English, French, Spanish, and many | |
| other languages. Because many demons have been around since the | |
| creation of humanity, they have mostly seen every language that | |
| has developed thanks to man, and know almost every language | |
| there is to know since they also knew each language before the | |
| languages all split off and eventually became different | |
| languages, something they teach to most new demons over time | |
| once humans are twisted into demons. Due to this, they have no | |
| need to learn new languages, as they automatically gain this | |
| through interacting with humans and can learn other languages | |
| after hearing enough of the language. | |
| Despite knowing Hebrew, Latin and Arabic both modern and | |
| biblical, Hugo is also fluent in French, Icelandic and Old Norse | |
| Demonic Supernatural Life Span: | |
| ~Demons, like angels and fallen angels, have an indefinite | |
| lifespan. Thanks in part to their supernatural regeneration, and | |
| their design in being a type of creature that doesn't get old | |
| (Since demons are either twisted angels or twisted dead human | |
| souls granted new life), demons don't age, and no known demon | |
| has died of old age that hadn't given up their power to become | |
| mortal or been killed by other opponents. While a demon can | |
| still be killed in battle, or killed in a few different ways, | |
| they cannot die of old age, because their demonic regeneration | |
| and their design has been set up so that they do not grow old. | |
| Most demons stay in the same form they were since their birth | |
| (whether it's a twisted angel that's been around since early | |
| creation or a human soul twisted into a demon), in which their | |
| demonic self typically takes the form of the form they take when | |
| they were created with small changes made over time thanks to | |
| demonic shapeshifting. For the most part, it's not known if | |
| demons will eventually die of old age and just haven't yet, | |
| since it's not known if older demon's regeneration can break | |
| down over time, which often causes many regenerative types to | |
| age once they get old enough they start losing their | |
| regenerative abilities. Since no demon (including the demon | |
| princes who were the very first demons) has reached that point, | |
| it is believed that they have an indefinite life span, and since | |
| it's believed angels were designed this way, the demons are | |
| believed to never have to worry about dying of old age as well | |
| unless they choose to by giving up their power and living a | |
| human life (which some have done). Since the life span is | |
| indefinite, no one knows if demons can die of old age. It's not | |
| said by those like God, so it's believed that they have an | |
| indefinite life span unless something in them is changed by | |
| those like God or Lucifer. However, this doesn't mean they can't | |
| be killed in battle, as they can still be killed by things like | |
| angel blades (normal demons can be killed by angel blades), or | |
| things like death scythes (which can also kill demon princes and | |
| hell knights). | |
| It's unknown for Hugo due to him being half human but he is | |
| aging slowly. | |
| Supernatural Telepathy: | |
| ~This ability lets a demon communicate telepathically with | |
| anyone they can connect to. Typically this power uses their | |
| supernatural power, in which they use it to tune to a person if | |
| they know where they are in order to communicate with them. This | |
| lets them communicate with other people without having to speak, | |
| with them being able to share thoughts directly with others when | |
| the demon isn't using their demonic communication using blood | |
| spells. However, usually the demon has to know where the person | |
| is to use this basic telepathy since they have to know where to | |
| send their thoughts and communication. However, this doesn't | |
| apply to those who establish permanent connections, such as | |
| connecting to other family members (though demons typically | |
| don't have the ability to create connections like this unless | |
| they have the abilities of other races). This lets demons not | |
| only communicate with those they have a permanent connect with, | |
| but can also tell them where they are at any time should they | |
| require to find them or need to be summoned to them (which they | |
| typically do with their demon blood communication). Those who | |
| are set up with permanent connections have to accept the | |
| connection, and even then, they can sever it if they choose to. | |
| This is not as effective as demon blood communication, so most | |
| don't ever really use this power anymore after setting up | |
| special spells to summon and communicate. | |
| Weapon Teleport/Connection: | |
| ~Unlike angels who usually use intangible storage of their | |
| weapons, demons typically rely on connecting their weapons to | |
| themselves, and being able to teleport their weapon to them at | |
| any time, similar to certain supernaturals who developed the | |
| ability to attach items to themselves. Thanks to this originally | |
| being a demon ability, demons are also able to do this. There | |
| are a few different ways to do this, such as storing a weapon in | |
| one's soul, in which the weapon becomes a part of them | |
| permanently, allowing them to summon and desummon their weapon | |
| at will, and even control it. There is also those that have a | |
| special connection with their weapons, where they simply just | |
| develop a connection and then are able to summon that weapon at | |
| any time to them, using that connections. Some arts even allow | |
| stat boosts for a demon and their weapon when used together, | |
| which works even better with intelligent weapons. Typically, | |
| angels tend to use intangible methods to store their weapons out | |
| of phase with reality, but demons mostly just focus on making | |
| sure their weapon can be summoned to them at any time, and make | |
| it so that they don't need to keep the weapon with them as they | |
| can summon it no matter where it is if they are connected to it. | |
| This has it's uses compared to the angel method, such as one | |
| being able to get a hold of the weapon if it's kept somewhere, | |
| but most demons can still summon the weapon even if it's stolen | |
| from them if they are connected to it. | |
| Demonic Enhanced Senses: | |
| ~Depending on the demons, most demons have highly enhanced | |
| senses. Most are able to do things like seeing things from very | |
| far away, or hearing a conversation going on a block away. They | |
| also have a strong enough sense of smell that they can tell who | |
| people are just by the scent they give off, and can even smell | |
| someone's DNA through scent alone. Thanks to this, demons have | |
| very strong senses, and are on par with almost any | |
| supernatural's senses. Each demon has their own balance of | |
| senses, with some having lesser senses and other stronger | |
| senses, usually depending on the demon and what type of demon | |
| they are. Typically, most demons do have very strong senses, | |
| which can also be a weakness to a degree, since enhanced senses | |
| can be taken advantage of, such as taking advantage of a strong | |
| sense of smell by using a strong smell to overwhelm them. This | |
| does depend on the demon, as some don't have as enhanced senses, | |
| but those that do can be very difficult to avoid. Some can even | |
| gain unique senses, such as fire users gaining a thermal sense, | |
| or a lightning user being able to sense electrical signals | |
| around them, mostly depending on the skills and how the demon | |
| uses them. Some even gain animal-like senses, such as bat demons | |
| who gain a sonar sense. | |
| Demonic Sixth Sense: | |
| ~Much like vampires and other supernaturals, demons can sense | |
| the presence of other beings, and sensing who and what they are. | |
| This can sense not only one's presence, but their levels of | |
| energy and how tough they are, allowing the user to gauge how | |
| they stand against them, as well as often being able to tell | |
| what they are by their presence if the user recognizes what kind | |
| of presence it is. However, this can be deceived by skilled | |
| opponents, sometimes not appearing correctly if the user can't | |
| sense the opponent's full power or use powers that fool this | |
| sense. There are also skills that hide one's presence so those | |
| with this sense can't sense them, or some opponents can suppress | |
| their presence so they're not fully able to be sensed. While | |
| this isn't always the best judge of someone's abilities, it can | |
| provide a slight insight to help the user as to what they face | |
| or what's around them. Most beings can be sensed, and to an | |
| extent, even the world around them can be sensed, such as | |
| objects and other life around them like plants and animals. | |
| Depending on the senses, this might also tune into other senses, | |
| such as ki users being able to sense ki all around them (though | |
| most demons just have a basic sixth sense.) | |
| Demonic Will: | |
| ~All demons have a resistance to mind alterations and other | |
| powers that influence the mind thanks to their design and | |
| twisting of their natures (whether angel or human originally). | |
| When the demons were "born", they had more unique minds than | |
| angels did (as angels came "preprogrammed" by God). As such, | |
| they have resistance to powers that might interfere with their | |
| minds after learning to focus their minds and prevent opponents | |
| from influencing them since most demons have to learn this in | |
| order to be able to manipulate other minds. As a result, most | |
| abilities that affect the mind don't work well on demons, though | |
| some stronger abilities do still work but to a reduced effect. | |
| Demons have even gotten good at rewriting their own minds | |
| through suggestion, so that they can more effectively avoid | |
| things like psychics and control their minds like certain other | |
| supernaturals like the Darkfires and Hazeldines. Demons are | |
| typically immune to most forms of mind manipulation, and can | |
| even shut down certain aspects of their mind when needed in | |
| order to keep certain things from affecting them. | |
| Demonic Demon/Demon Lord/Demon Prince Enhanced Physical Stats: | |
| ~All demons, whether human or angel, are all trained and are | |
| highly enhanced warriors designed specifically for battle. For | |
| the most part, all demons have highly enhanced physical stats in | |
| some way. Each demon typically has different abilities, with | |
| each demon being different in their physical combat depending on | |
| how they train and what kind of demon they are, such as wolf | |
| demons being more agile and speedy than strength-based. This | |
| depends not only on the demon specifically, but also depends on | |
| their training and how they train their physical stats. Some may | |
| focus on strength, some on defense, or some on speed. This is | |
| usually specific to each demon, with higher level demons usually | |
| even having higher physical stats than normal demons due to | |
| being among the tougher members of hell. Demons are usually very | |
| tough opponents, and most typically have stats that let them | |
| compete with a lot of higher level supernaturals, whether they | |
| are normal demon, hell knight, demon lord or even demon prince. | |
| As such, it's hard to predict the individual stats of every | |
| demon, but one typical rule is that demons usually either focus | |
| one to three stats specifically, or they may focus all their | |
| stats evenly. If they focus one to three stats specifically, | |
| other stats not trained are typically not as high with certain | |
| exceptions. And when a demon focuses all their stats evenly, | |
| they typically have lesser stats, but all their stats are | |
| usually fairly even. Again, this does depend on the demon and | |
| their own preferences, as well as the type of demon since | |
| natural ability of the demons factors in as well. | |
| Although half human, Hugo is a very skilled opponent and has | |
| proven to be a dangerous fighter due to his time fighting for | |
| his life at a young age. Hugo is also able to compete with many | |
| supernaturals and metahumans, even being able to appear to | |
| vanish from view with high speed stepping maneuvers, usually up | |
| close to get around opponents to their backside. Hugo is also as | |
| strong as a cambion can be, being able to keep up with the | |
| immense strength of supernaturals and super soldiers with his | |
| intense physical training. While not able to keep up with higher | |
| level strength and speed, he is able to use his intelligence in | |
| a fight as well as utilizing his physical stats to their fullest | |
| to even compete with some stronger or faster than him through | |
| strategy and utilizing his combat abilities to their fullest. | |
| Hugo is known for his animalistic combat ability | |
| Weaknesses: | |
| Norse or High Germanic weapons of Odin/Wuotan (one in the same | |
| God) are polar opposites of Faust demons and do 75% more than | |
| normal damage. This is because of the ancient Germanic demon | |
| species that spawned, Mephistopheles, are mortal enemies of the | |
| ancient Norse/Germanic God as he inspires humans down more | |
| righteous paths and slayed their "Queen Mother" creator. Even | |
| though beating a Faust demon through sheer skill is nearly | |
| impossible, it can be done if one is highly trained to the point | |
| of true mastery. Faust demons love a good challenge and will | |
| take the challenge head on which has lead to them being | |
| ambushed. A Faust demon's Master is their ultimate weakness. If | |
| one kills or manages to destroy the contract seal, this will | |
| deny the demon that soul to be consumed. This can drive a Faust | |
| demon to destructive anger and revenge against the one who | |
| denies them their Master's soul and can leave them a bit less | |
| focused. Demon Slayer weapons cause damage that Faust demons can | |
| not heal with their regeneration meaning that one well placed | |
| fatal strike will kill a Faust demon; Norse and High Germanic | |
| Demon Slayer weapons are particularly deadly to Faust demons as | |
| those wounds are even healing magic and healing power resistant. | |
| Even though Faust demons excel beyond most at any non-power | |
| skill through their Intuitive Aptitude, there are some skills | |
| that they must work to perfect due to the lack of having human | |
| side. Skills that require emotions other than what a demon is | |
| use to must take time to perfect as humans can instinctively | |
| tell that the emotion is missing from it; skills like performing | |
| arts, dancing, artistry, and cooking all have a level of human | |
| emotions put into them which makes them more desirable to | |
| humans. If a Faust demon doesn't learn how to perfect these | |
| skills to please humans, then they're just a poor excuse for a | |
| Faust demon and can lead more intuitive humans, such as hunters, | |
| to discover who the Faust demon really is. | |
| Varanium can also cancel his regeneration as well. Stilled | |
| silver doesn't really do much against him despite his wolf | |
| abilities, since he rarely use his demon powers unless facing | |
| tough opponents. Without his gauntlet gloves, Hugo is unable to | |
| use alchemy. Since the transmutation circles are carved into the | |
| gauntlet gloves, damaging the circles can stop him from using | |
| alchemy. Since Hugo is an ice user, fire and heat abilities can | |
| counter ice attacks, though holy fire is more effective due to | |
| Hugo's demonic heritage. Another weakness is that an opponent | |
| needs to cut any source of water away from Hugo so it's best to | |
| not fight him where there are liquids of any kind. Although he | |
| can use his own blood, it's still risky due to the chance of | |
| blood loss. | |
| There are certain laws that an alchemist must follow, that not | |
| even technology can overcome. The first is equivalent exchange. | |
| This is a simple law every alchemist learns first, in which they | |
| can't create from nothing, and cannot destroy matter completely, | |
| as matter cannot be destroyed or created, only converted. This | |
| is the most basic law among all alchemists, and no tech or | |
| supernatural alchemy is able to ignore this law. Even | |
| philosopher's stones (which are rumored to ignore this law), | |
| still use their own energy to convert matter, even if it has a | |
| bit more range and can use it's energy to convert it's energy | |
| into matter. No alchemist can ever get around this, as it's a | |
| law of the very world and not something that can be broken by | |
| any alchemist. | |
| The second law is that alchemy cannot be used to convert | |
| inorganic into organic material. While there are fields of | |
| organic alchemy research, such as chimera making (mixing DNAs | |
| together to create new creatures), it is a taboo among | |
| alchemists and a law that an alchemist cannot use alchemy to | |
| create life from something non-living. This rule is a bit more | |
| breakable than the first law, as it is possible to create plant | |
| life with certain types of alchemy, and using supernatural | |
| alchemy can actually use certain alchemy types that specialize | |
| in living alchemy, but alchemists still consider it a taboo to | |
| dabble in what they call "human transmutation" which is the act | |
| of trying to create a mortal being or bring someone back from | |
| the dead. This is the biggest taboo among alchemists, and | |
| punished heavily among alchemists. | |
| The third law is more of an ethical law, rather than a law that | |
| can't be broken by alchemists. The last law is not creating | |
| valuable substances like gold or money from materials. This is | |
| designed to prevent alchemists from shattering the economy with | |
| false gold or money created through alchemy. This law is easily | |
| breakable by any alchemist, but if caught doing so, they are | |
| arrested and sent to prison if the alchemist is found guilty of | |
| doing so. | |
| Transformation(s): | |
| Demon Wolf Form: | |
| ~This is Hugo's demonic creature form. He takes on the form of | |
| an ordinary black wolf of demonic and Norse origin. He can make | |
| this form look like a monstrously huge normal wolf or can turn | |
| into a humanoid which can be mistaken as a werewolf. This | |
| humanoid form is twice the size as his human height. Hugo's | |
| strength, endurance, stamina, durability, agility, reflexes, and | |
| speed increase to double of normal demons in this form. This | |
| form gives most supernatural creatures a hard time. | |
| True Cambion Lord Form: | |
| ~This is his full half demon form. Hugo takes the form of a | |
| Faust demon. This form is his strongest despite it not looking | |
| like much along with it doubling his abilities. Hugo rarely uses | |
| this form unless he really has to, especially when he has to | |
| face stronger opponents or if he's really angry. | |
| Weapons(s): | |
| Anything that he can create. | |
| Gauntlet Gloves: | |
| ~Thanks to his ability to create weapons, Hugo created gauntlet | |
| gloves as his main weapons. His gauntlet gloves are carved with | |
| a transmutation circle that helps him use alchemy. He can even | |
| infuse his demonic energy into his gauntlet for deadlier | |
| attacks, especially if his transmutation circle are damaged. As | |
| a demonic weapon, the gloves are made to harm those who use | |
| light and/or holy abilities, especially those who are angels. | |
| D�insleif: | |
| ~A demonic broadsword that is able to manipulate ice. It is able | |
| to create ice pillars to pierce someone's limbs, freeze people | |
| and even create ice pillars for defense. | |
| Personality: | |
| Normally when it comes to half demons, they tend to either do | |
| their own thing or dedicated to defend humanity. Hugo... is none | |
| of those types of cambions. Due to his past of abuse and | |
| betrayal, Hugo has grown to be a misanthrope due the loss of his | |
| lover and the constant abuse and hatred he faced at the hands of | |
| humans and supernatural hunters. Although he won't murder every | |
| human he set his eyes on, he has somewhat the same opinion as | |
| those like Sabretooth, seeing mankind as a violent and | |
| irrational threat to people like him and those like his | |
| teammates. He even goes as far as referring humans as an "it" or | |
| "thing", going as far as not touching them unless it's | |
| intentional harm. He even goes as a far as giving humans | |
| something to really fear, seeing that coexisting with irrational | |
| parasites to be impossible and gets irritated when see those he | |
| respects gives an actual damn for humans. | |
| Just like Jack Kariel, Hugo does also have a slight anger | |
| management problem, where he will sometimes get mad and hit | |
| something. However, unlike Jack who has trained himself never to | |
| hit someone out of anger, Hugo will go as far as going after | |
| humans who he believes deserve to feel his wrath, mainly | |
| supernatural hunters who he will have zero problem tearing them | |
| in half with his bare hands. He also doesn't have much of a | |
| moral code, going as far as hitting and murdering women if he | |
| has a good reason to, which he normally does. | |
| Although he is mainly seen as a bloodthirsty half breed, Hugo is | |
| actually a decent person to those he actually likes and cares | |
| about. He is more mature and cool headed than his foster father | |
| and partner, Victor Creed but he has shown from time to time | |
| that he can let loose. He also has a soft spot for young | |
| children, going as far as protecting them. He also has been | |
| known for being a mentor for children and teenagers who are like | |
| him to even metahumans, though his hatred of supernatural | |
| hunters is so great to the point that he will go as far as | |
| crippling teenagers of supernatural hunting families out of | |
| hatred and spite. | |
| Hugo's experiences as a child raised fighter and a test subject | |
| victim have left him suffering from a degree of Post-Traumatic | |
| Stress Disorder, or otherwise known as PTSD. This is noticeable | |
| when he has momentary flashbacks when confronted with particular | |
| stimuli. These flashbacks are actually invasive memories, which | |
| are typically triggered in people suffering post-traumatic | |
| stress by things that are connected or similar to features or | |
| stimuli that one experienced during trauma. Normally Hugo just | |
| brushes it off, but when he was confronted by the demon hunters | |
| responsible for his lover's death and them trying to threaten | |
| him to do their bidding, he started to lose control of his | |
| emotions and became frantic, wild, and certainly not the | |
| disciplined warrior most people know him to be. | |
| Bio: | |
| Although his origin is unknown, Hugo was kidnapped and sold into | |
| a illegal trafficking ring at the age of nine. Hugo was | |
| eventually sold off to a fighting ring circuit arena, where he | |
| was forced to fight for his life to survive as the criminal | |
| circuit thought that he was a contender for the fight, despite | |
| his young age. Desperate, he used his demon power to defend | |
| himself, though out of the shock and horror of the audience, he | |
| manage to maul his opponent to death. After the fight, a retired | |
| Faust demon bounty hunter took Hugo in and trained him on how to | |
| kill his opponents since the criminal group refused to let him | |
| go after he managed to win his fight despite how young he was. | |
| Hugo fought and killed for his survival in the ring for years | |
| before the Iscariot managed to bust the fighting ring and manage | |
| to free all the people who were kidnapped and forced to fight. | |
| Hugo manage to run away and ended up being taken in by a group | |
| of demon hunters. | |
| For months, Hugo used his powers and skills from the ring to | |
| help take down demons. During his time there, he met a human | |
| woman and fell in love for her. Unfortunately, it didn't last | |
| too long when Hugo found out the truth of the demon hunters. | |
| When he was planning on escaping, he later found out that the | |
| woman he loved was executed due to the village accusing her to | |
| be a witch who served the devil. Enraged, he slaughtered the | |
| people responsible for her death. His rage increased when he | |
| found out that the demon hunters who took him in not only | |
| confirmed his suspicion but also tried to threaten him despite | |
| them being responsible for Hugo's lover's death. Despite their | |
| best efforts, Hugo ended up destroying the entire village and | |
| painted it red with blood. That was the start of Hugo's hatred | |
| of humans. | |
| ((More to come later)) | |
| ***************************************************** |