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| #Post#: 3613-------------------------------------------------- | |
| Play by Play Dialogue | |
| By: BadAssBunnies Date: April 1, 2017, 2:35 pm | |
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| One of the best parts of the sim is the play by play that is | |
| created after each bout. John has worked on this since the very | |
| beginning and has it to a point where it flows like a real | |
| fight. The sim is somewhat flexible and allows for him to add or | |
| change move sets. Occasionally he introduces new moves like Hair | |
| Mares or Boston Crab submissions or makes changes the dialogue | |
| itself. | |
| Here is a chance for managers and fans to come up with some of | |
| their own moves/dialogues. Keep in mind that moves must work in | |
| an MMA environment. A body splash wouldn't necessarily work for | |
| a 100lb Bantamweight. Send in your ideas and they may be added. | |
| #Post#: 3616-------------------------------------------------- | |
| Re: Play by Play Dialogue | |
| By: Raccoon Date: April 4, 2017, 1:15 pm | |
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| An example might help what is needed. | |
| #Post#: 3620-------------------------------------------------- | |
| Re: Play by Play Dialogue | |
| By: umma-manager Date: April 6, 2017, 4:04 pm | |
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| ??? That's where it gets a bit tricky. The simulator has a | |
| pretty complex moves editor, trying to describe it here in all | |
| it's glory would take too long. | |
| So, the easiest thing to do is for people to think of a move or | |
| technique they would like to see in the play-by-plays. And then | |
| I can figure out the the technicalities. | |
| Here's an example of a move I added: Stomach Claw | |
| I need to know a little about the move so it can be described. I | |
| need to know the basic outcome if the move is successful and I | |
| need to know how it is countered. These descriptions only need | |
| be one sentence. | |
| I also need to know when the move would occur. A Stomach Claw | |
| for example if a move on the ground. Other moves might happen | |
| when clinching. Or when the defender is on the ground and the | |
| attacker standing. | |
| Hope that helps. | |
| #Post#: 3621-------------------------------------------------- | |
| Re: Play by Play Dialogue | |
| By: Raccoon Date: April 7, 2017, 1:50 pm | |
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| So would it be possible to create a signature move or a | |
| finishing move for a specific fighter? | |
| #Post#: 3622-------------------------------------------------- | |
| Re: Play by Play Dialogue | |
| By: umma-manager Date: April 9, 2017, 3:18 pm | |
| --------------------------------------------------------- | |
| [quote author=Raccoon link=topic=615.msg3621#msg3621 | |
| date=1491591028] | |
| So would it be possible to create a signature move or a | |
| finishing move for a specific fighter? | |
| [/quote] | |
| No, unfortunately. The sim doesn't allow for that. And me trying | |
| to attempt it by creating some sort of custom setup..it would | |
| be very hard. | |
| #Post#: 3644-------------------------------------------------- | |
| Re: Play by Play Dialogue | |
| By: BadAssBunnies Date: May 20, 2017, 7:51 am | |
| --------------------------------------------------------- | |
| I would like to see a body scissors or a body triangle added to | |
| the ground-submission fighting. I think getting submitted that | |
| way might be a long shot but it could cause some damage along | |
| the way. It seems hard to get out of or reversed other than | |
| grabbing a toe and forcing their legs apart. | |
| A nice backhand punch would also be nice to see occasionally. | |
| Liver punches are used in MMA and can cause a ton of damage | |
| Just some thoughts. | |
| #Post#: 3897-------------------------------------------------- | |
| Re: Play by Play Dialogue | |
| By: umma-manager Date: March 15, 2018, 10:24 pm | |
| --------------------------------------------------------- | |
| I'm thinking of getting back into this - adding more commentary. | |
| I try to tidy up the play-by-plays as much as possible and I'll | |
| keep doing it...just as long as people are actually reading | |
| them! | |
| So - a couple more ground submissions and some different | |
| punches. | |
| What are peoples thoughts on moves being either: | |
| 1. More violent? Descriptions of loose teeth, blood, swelling, | |
| etc. | |
| 2. More humiliation? Clothes pulling, taunting, teasing, name | |
| calling, etc. | |
| 3. More adult? Swearing, sexual references, groping, etc. | |
| Or....just add as much new stuff as possible! | |
| #Post#: 3898-------------------------------------------------- | |
| Re: Play by Play Dialogue | |
| By: BadAssBunnies Date: March 17, 2018, 9:16 am | |
| --------------------------------------------------------- | |
| I read most if not all of the fights. I like it when there is | |
| something new. | |
| I wish there was more unique taunting, swearing, belittling etc. | |
| Maybe some rubbing it in afterwards like standing over a beaten | |
| opponent. | |
| [font=Verdana]As far as the violence goes it's fine but | |
| sometimes there is too much blood.[/font] | |
| [font=Verdana]Submission are my favorite, especially the | |
| ellaborate and humilating ones. [/font] | |
| [font=verdana, arial, helvetica, sans-serif]You could maybe add | |
| some combo strikes and more knee strikes on the ground[/font] | |
| [font=Verdana]Also some comments from the corners between rounds | |
| would be nice.[/font] | |
| [font=Verdana]Just some ideas, I'm sure I'll have more.[/font] | |
| [font=Verdana]Becca[/font] | |
| #Post#: 3899-------------------------------------------------- | |
| Re: Play by Play Dialogue | |
| By: Raccoon Date: March 18, 2018, 2:45 am | |
| --------------------------------------------------------- | |
| Not a fan of graphic decsriptions of maimed bodies, broken limbs | |
| and so on. | |
| Humiliation and 'adult' things can be fun. Could there be | |
| postfight humiliations? | |
| Is it possible to give fighters their own catchphrases or | |
| signature taunts/humiliations? THAT would be nice. Some of the | |
| prefight taunts at the moment are cringeworthy, not because they | |
| are bad, but I because I feel that they don't fit the fighter | |
| who is saying it. | |
| #Post#: 3900-------------------------------------------------- | |
| Re: Play by Play Dialogue | |
| By: umma-manager Date: March 18, 2018, 4:22 pm | |
| --------------------------------------------------------- | |
| I have thought long and hard on how to add in 'unique phrases' | |
| for fighters. I can do it, but it means input from managers. It | |
| would be limited too, just a couple of phrases per fighter. | |
| If a handful of managers want this, then I will start to put | |
| together a template that managers can fill in. | |
| I wouldn't get too graphic on the blood/broken limbs/etc. | |
| I'll take the suggestions and see what I can do. | |
| One other thing....what's in the play by play's that you hate? I | |
| can remove things or at least amend them. If there is a phrase | |
| or something that doesn't make sense, please tell me. Or if | |
| there is one that repeats over and over, tell me. I can add more | |
| options for the sim to that move - hopefully to remove the | |
| repetition, repetition, repetition. | |
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